We are starting (mostly) anew so (You) dont have to read it, but i will include it anyways:Previous thread: >>5563871"new OP is loyal and has blackjack and hookers" editionSide with a country, build, expand, do diplomacy, rp, and what have you.Either:>pick a color, a name for your county, and the starting tile you wish to inhabit>join in on the side of an established country>adopt an existing country from last thread, inherit their culture, gain their size (in tiles) and icons present on this map >>5582394 and place them wherever you would likeCountries up for adoption:>Shillaria: the merciless technologically advanced merchants>Copernia: 4 armed workaholic craftsmen>Hasdurn: the giant crab ridding nice guys, who got nuked off the previous map>THE FIFTH KINGDOM: the people who deemed unhappiness punishable by death after staring into the pink abyss for too long>The Gnome Kingdom: the jolliest ethno-nationalists on the land>Tarnput: religious fanatic fishermen>Imazeeb: collection of tribes sharing a hivemind>Qedar: the whole worlds punching bag, getting punished for no reason at all>Pen State: WAPs who just over threw the wizards enslaving them>I Hope: you have not skipped the previous paragraph and realize you are free to make your ownJoining a country:not sure you will stick around? no problem! just rp as some high ranking official (e.g. general) of someone else's country. as long as you are not clearly trying to fuck them over its totally allowedon the other side, if you want people to join you then you should mention it explicitly and namedrop someone that they could play as.This is not a super rigid game; you can really do what you want so long as it’s fun and interesting for other players as well as yourself. My goal as QM is to make sure it’s interesting and enjoyable for everybody involved.Turn 0 starts now, please establish your countries!
NOTE: you dont have to memorize all this bullshit, i will be there to help, its included for transparencyBattle mechanics:>we roll with d20-s, highest value wins>in case of a draw the defender wins>crits are crits>cities/forts/etc. have to be won against twice or be crited to be taken>each army/ship you build can have 1 attack per turn>you may attack one target with multiple armies/ships>if you have a significant technological lead you gain a modifier>you may "send military aid" to a single country without cost to provide them a modifierDoing something out of the ordinary?>to keep things fair you should probably have a roll over its success>i will not nitpick>you are free to keep trying if the roll fails
Shillaria claims tile 11 to settle down.
>>5583792We'll also get 12 and 13 since we conquered two tiles from last thread.
>>5583779 (OP)Tile 18Reddo being nomads make it so that I don't have cities?
>>5583929we also heavily militarized and started researching how to turn our warrior monks that can grab people's souls and memories from the imazeeb afterlife/hivemind into wizards so maybe more armies for us?
>>5583779 (OP)I'll claim tile 21 for the Silver Scale Confederacy.a blueish off-white for color.
>>5583779 (OP)>Tile 1>Dark blue>Dorkmanni was gonna do Hasdurn Highlands again but i didnt want to
>>5583966The Silver Scale Confederacy is a union of local kobold tribes under Grand Chieftain Pip Pip. A short kobold with unusual silver scales, he is a necromancer and cleric of Mak Mak, the god of death. He conquered most of the other tribes using an army of skeletons and scared the rest into swearing fealty to him.The capital is Pip Pip Port, located at pic related. It's major exports in addition to the obvious fish and salt are lumber, spices and dye.The average kobold comes to age by six. While a kobold can naturally live up to 120, the average life expectancy is 22.Average Height: 2'2"/66cmAverage Weight: 35lbs/15.9kgDiet: OmnivorousColdbloodedHates: GnomesThe average kobold eats whatever it can get and includes pretty much every living thing that isn't a kobold.
>>5583976Honestly I've enjoyed all the (active) countries from last thread. Each one had something unique about them and the interactions were enjoyable. (Everyone fucking up Qedar, Parznippians fucking up the ocean, Shillaria manipulating other countries to fuck up enemies who get in their way.) I kinda wished there was a detailed system for armies and tech trees. Quests like Help Wanted, early Gnoll Quest, Neckbeard Warlock, and After the Fall feel like they have good progression systems to me.
>>5584035what was my unique thing
>>5584041Being qedar's only friend
>>5583779 (OP)Not gonna do the hive again, they're pretty localized over there so instead I'll do something drastically different.Tile: 25Name: The RevelColor: Navy blueCapital location: Dead Center of 25 (a portal that looks like a literal void of nothingness at the bottom of a cliff face)Appearance: Androgynous satyrs that use their antlers to differentiate sexes with purplish-navy blue skin (think female draenei with deer antlers, but a little less feminine)Culture: Researchers and Party Animals that worship their creator: The Reveler, a god of knowledge and debauchery with a strict, if fairly limited, moral code that is made of the concept of nothingness and stars (the raiser up of the light from darkness)Technology: Renaissance-era magitek that uses strange voidaic energy as both a power source and a source of weaponryActual Lore will come later on, just want to get this posted before leaving for work.
>>5584041You were mostly the new guy joining pretty late but you also just tried to mix things up and interact with everybody.
>>5583976actually fuck it, The Hasdurnite Remnants will rise to their former glory.>same red as last time>still tile 1
>>5583779 (OP)Tile: 14Name: SkylarlColor: Blood RedCapital Location: Up by the inland sea.Appearance: Mantis men that are legally distinct from certain pokemon. No hands.Culture: Militaristic Aztec Slavers who dabble a lot in blood magic and feudalism. Worship Armenok, god of Blood and Conflict. Blood must be spilled or else he'll reforge the world anew out of boredom.Technology: Mostly medieval, but with a schizo arrangement of borrowed items from around the lands. Magic: Blood magic, might be demonic, usually done with the power of sacrifice.
>>5584216>mfw Shillaria has to start next to crazy cult people again
>>5583988The Silver Scale Confederacy has a number of distinct cultures, the two most widespread are the Gips and the Miks. Gips live in the swamps and coastlines and are accomplished seafarers and raiders. They build their homes either in trees or floating villages. Grand Chieftain Pip Pip is a Gip. The Miks live in drier areas and prefer mountains and hills. They live in the southern part of the Confederacy and usually make their homes in natural and unnatural caves and cave structures. Both cultures speak different dialects of the same language and worship the same gods. The gods are as follows.Mak Mak: God of Death and WinterKi Ki: God of Life and SpringDos Tu: God of Fire and SummerKot Tu: God of Harvests and AutumnEach one demands separate places of worship and rituals to be made in their name. It is not rare for clerics of different Gods to come to blows over simple things, sometimes escalating into open warfare even within the same tribe.
>>5584170King Dorkmann, leader of the MMMMMMMMMMMMMMM Dynasty shall lead us unto to glory
End of turn 0. Turn 1 starts. You may take actions now, joining with a new country is still allowed.>>5583792>>5583932>>5583966>>5584107>>5584216Welcome onboard gentlemen!You see a blob like icon that you are not sure of what it means? its probably an army.>>5583792to balance power a bit im stripping you of "Pin Point" and planes.>>5583929>do being nomads make it so that I don't have cities?it only seems logical>so maybe more armies for us?sure>>5583988>>The average kobold comes to age by six>MAP quest>kobold lolisoh no, thats not what i meant>>5584290>King DorkmannMMMMMMMMMMMMMMMay he lead you people to glory!>>5584216>Militaristic Aztec Slavers who dabble a lot in blood magic and feudalismbecause of your militaristic nature and to help you out with your neighbouring super power i grant you +2 battle modifier. if you forget to add it to your rolls i will too.### Wars ###N/A### Expansions ###N/A### Creation in progress ###>Imazeeb psyker### Finished ###N/A### Misc ###N/A
>>5584401 (You)We will begin bringing out seeds, saplings, and spawn from our lord's sanctum to cultivate various plants, fungi, and medicinal herbs as well as beginning the construction of breweries and sending out scouting parties to find new specimens in the surrounding lands.We will show this new world a good time and anyone who tests us will be met with a cloven hoof and voidspear to the ass.
>>5584401 (You)>King Dorkmann tells the people, "You may get shot and die, or stabbed in the head, or skinned alive or worse, but when you die, you need not fear, for Hasdurnia Lives On.">Expand into tile 2
>>5584401 (You)Im back bitches.Given that my thing last round was Somalia gaming and I want to make sure Im as far away from Imazeeb as possible, I choose Minnesota (tile 3)
>>5584440uhh same colour as last timePut a city near tile 7 and the sea
>>5584401 (You)>both the planes and giant ballista that were developed over several turns is now yoinked away>to give an even further kick in the balls they give cult neighbors the bonus they had before cause of "muh militaristic nature"Shills were definitely militaristic in nature. They wiped out Highlanders for years, made them surrender, and forced the former king to lick a Shillarian's balls in a power play. If that doesn't deserve a +2 for "militaristic nature" then I don't know what does.Also they chose to settle next to Shillaria. Who openly had enough power to capture 3 tiles from turn 0. They knew what they were getting into.
Shillaria focuses on building borders like it had in the previous dimension. Learning from their previous experiences they try to make it even better than they had before.
>>5584403>>5584107In a time before time, in a realm sequestered deep within the immaterial chaos before reality, four teams of 4 beings each played a Great Game with the goal of ascending to godhood and creating a universe. Half of the beings of two teams would die and the remnants would merge before the ending of the game as the 12 gods made a new universe in their image. Eons would pass and life would grow and flourish across their creation, helped and hindered by the gods as their whims ebbed and flowed. One of these primordial gods, Arkanyct, Fracturer of the Null and Engineer of the Labyrinth, would begin experimenting and learning. As he was a god of knowledge and light formed from the concept of nothingness and shadow, he set about learning all he could and casting that which was hidden into the light to be examined and known by all who would seek it. Soon, he came upon a strange flaw within their universe found deep beneath the subspace he carved the Labyrinth from. It seemed to be a weakness between the chaos and their universe.As he studied it and experimented, he soon realized it was possible to both recreate and repair this flaw and with that he set forth with exploiting it, safe in the knowledge that he could stop whatever would happen if he did. What he found excited him. By forcing this flaw to yield to him, he was able to do more than just open a path into the immaterial chaos. He was able to create a bridge to other realms beyond the universe he created. He then closed the newly made portal and rallied his servants, his faithful Revelers, to set forth into a new world and carry his will with them. The revelers were excited to do as their creator willed and under his careful guidance set out to prepare for their journey. Once their provisions and a mostly disconnected base were set up, a portal was opened into a new world that allowed the band of revelers to prove themselves to their maker.The revelers are a strange folk. Reminiscent of cervine satyr similar in height to, though slightly shorter than, humans with a physical appearance that is almost perfectly in-between the stereotypical masculine and feminine forms, though very slightly leaning towards feminine. Their swept back antlers are the main judge of both age and gender. Males usually have more branch-like antlers with the older members having many more points than their younger contemporaries, and females tend to have fairly clean antlers with the older ones developing small sequential spike-like knobs along the length reminiscent of the branches of the males. They resemble slender, humans from the waist up with no hair save their eyebrows and above, but from the waist down they resemble mule deer with hooves more reminiscent of elk in their size and proportions. Their skin and hair is as pic related, though their skin is typically towards the middle of the spectrum.
Rolled 3 (1d20)>>5584401 (You)>Continue the progress of imazeeb psykers>Expand into 17>>Contact the shillarians if possibleThe Kalar Clans and house steel song have landed in the new continent far from the ancient wars of the old. They cautiously expand and make new homes for their people though they are ready to battle in case they encounter old foes. They also try and make contact with the shillarians in the continent as the imazeeb take their oaths of loyalties and friendship very seriously
>>5584442>Put a city near tile 7 and the seamay that be you capital?btw im not sure you got that but based on your performance from last thread you start with 3
>>5584487>Their swept back antlers are the main judge of both age and genderwhat are their traditions around antler shedding?
>>5584537Bone substitute for tools or grips, carbon additive for steel, made into compost via void magic, etc. Very rarely do shed antlers not get used for something and usually they're used by the reveler who shed them.
Rolled 4 (1d20)>>5584401 (You)Grand Chieftain Pip Pip demands more land. The Confederacy will expand it's reach into tile 20.
End of turn 1. Turn 2 starts.>>5584442Welcome back!### New comers ###>Qedar, tile 3### Wars ###N/A### Expansions ###>Hasdurn to tile 2>Imazeeb to tile 17>Silver Scale Confederacy to tile 20### Creation in progress ###>another Imazeeb psyker### Finished ###>Shillarian borders>Imazeeb psyker>Reveler farms### Misc ###>capitalized "revel">Imazeeb ship sails to Shillaria (>>Contact the shillarians if possible)
>>5584793 (You)Use the psykers in an odd blood sacrifice to forever ensure that the heartlands of the imazeeb <<Starting tile>> is forever fertile!>Sacrifice current psykers for a population and expansion colonization boost>Expand further into 17 and 16
>>5584793 (You)Grand Chieftain Pip Pip demands the construction of a fleet, to be used for the purposes of protecting trade and national security, fighting piracy, and fostering foreign relations.How long is a turn?
>>5584809>IRLim updating twice a day, so it will average to about 12 hours. if i have the time and enough people have already taken their turns i might do an extra>in gameits said to be a year, but because of the player freedom and rp-ing obvious inconstancies will arise. thankfully no one cares
>>5584793 (You)With the death of the current Blood Crowned Emperor, many swarms begin jockeying for their preferred imperial candidates in the coming race for enthronement. One warhost in particular is being raised by the powerful Swarm Lord of the Bloody Howl, Coyotl. But, where to raid? Great walls seperate soft lands from the mighty host...But all know him to be cunning and pragmatic.>>5584485The mighty Covotl requests a meeting with at least an esteemed representative of Shillaria, especially it's navy. He has a proposition for the great traders. Meanwhile, another influencial figure by the name of Zumaz decides to bolster his glory in the race by conquest. In this case, the still fertile lands of tile 33. His swarm will grow the empire even more, until the time is truly right.
A Shillarian diplomat speaks to the IMAZEEB.Yo Imazeeb! You were transported into this new world too right?>spend time forging an army that can travel by land
>>5584793 (You)>Continue taking wide swaths of tile 2.>build boats>start trading my big crab things with other people
>>5584793 (You)qedar learned its lesson and got as far away as possible from the Imazeeb
>>5584793 (You)We're going to begin expansion into tile 26 and building a harbor at our coast. We have ideas of creating an isthmus, but that will come later once we achieve better... relations with other nations. We have a feeling that won't be too hard to do, however, seeing as how we're going to be looking to export alcohol, weed, shrooms, coke, and other such substances.
End of turn 2. Turn 3 starts.Diplomatics and trading started to unfold in an age of Map peace, but the first signs of future wars can already be seen by cautious eyes as countries prepare by recruiting armies and building fleets.Old friends meet while nemesis attempts to hide.>>5585161so it seems, but i would be surprised if the Imazeeb wrath wouldnt chase them. especially considering they are still on the same continent### Wars ###N/A### Expansions ###>Imazeeb to tile 17 and 16 (with boost)>Hasdurn to tile 2>Skylari to tile 33>Revelers to tile 26### Creation in progress ###>another Imazeeb psyker>Silver Scale ships>Shillarian army### Finished ###>Hasdurn boats>Reveler harbour### Misc ###>Imazeeb psyker sacrifice granting a boost
>>5585460 (You)Build Bigger BoatsI love Alliterationfinish taking tile 2Start expanding into tile 4Appoint General Dorkmann as head of the Army.
>>5585460 (You)Continue to finish grand army.
>>5585461>Build Bigger Boats>I love AlliterationShoud'ave Said Ships?
>>5585465 (You)Oh You.
>>5585460 (You)We're gonna start building sone ships and training up some soldiers. We'll need long range trading capabilities and defenses. Oh yeah, how are we going to handle research? A bonus to creation based on the number of successful rolls to research it with one roll per turn or just one success means you get it?
>>5585479>A bonus to creation based on the number of successful rolls to research it with one roll per turn or just one success means you get it?depends on what youre researching really. something like battle drugs for example -to stay relevant to you- would take one good roll, while something more complicated lets say napalm would take longer. its also based on your infrastructure, look at Shillaria and their industrial complex, if they were to research something mechanical i would give it to them way sooner than to someone else.but as a general rule of thumb unless you ask for something ridiculous it takes 1 or 2 good rolls or maybe 3 and crits are crits here too.
Rolled 19 (1d20)>>5585460 (You)>Attempt to invent Gunpowder.
>>5585490now this a 9th century china moment
>>5585460 (You)establish colony on tile 27.build fleet of ships
>>5585487 (You)Okay, good to know.>Captcha: JRHAJA
>>5585460 (You)>Expand into tile 15>Begin settling down and farming the lands. By using psykers to turn the arid land into a fertile landscape>Begin the creation of spirit spires in the desert to increase the powers and generation of psykers.With the imazeeb no longer driven by religious fervor they began to peace fully build up their desert and arid lands they inhabit. The Steel song house psykers terraformed the land around them turning their heartland into a verdant paradise while those of the kalar built great spires of power in the desert allowing not only the zendu to become psykers but the ordinary imazeeb as well provided they pass the trial imposed by the desert spirits
>>5585460 (You)We shall continue building a navy and expanding our influence over tile 20.
>>5585479>sone shipwhats that?
End of turn 3. Turn 4 starts.While this one is slightly dull, next turn many things will drop, so you better figure out with whom you stand with now.### Wars ###N/A### Expansions ###>Hasdurn consolidation of tile 2 and expansion to tile 4>Qedar to tile 27>Silver Scale to tile 20### Creation in progress ###>Reveler sone ship>Reveler army>Hasdurn gunpower research [19]>Hasdurn ships>Silver Scale ship>Imazeeb spirit sprites>Imazeeb plantations>Shillarian army### Finished ###>Imazeeb terra forming>Imazeeb psyker>Shillarian army>Silver Scale ship### Misc ###N/A
>>5585588>terraformedyou will not be able to see it, but i actually changed the tile type underneath
>>5585757 (You)>Start construction of an Army>Further expand into area 20The Wohali swamp dominating the north of the Confederacy land is a dangerous place. Many have found Mak Mak's embrace within it, which makes it a perfect place to look for corpses to fill the ranks for the new Silver Scale army. While our ancestors may have thrown mass numbers of themselves against their enemies, we thankfully now live in more civilized times. While the fleets have little to no use of undead seeing as they cannot perform anything more than simple tasks, armies have found the undead to quite capable replacement of the living as the central core of any fighting force. The raised dead don't need to eat, drink or sleep. They don't complain about long marches or heavy equipment. They don't break when taking casualties, and they follow every order to the letter. That's not to say there's no downsides to having and army of undead. The most obvious weakness being the necromancer controlling it, if he were to die the whole army would quite literally fall apart, and without being constantly told what to do they undead would just stand around doing nothing. The dead also don't have the brainpower to do other things an army needs, like construction work or patrolling an area. Instead jobs like that fall to the living.Most armies also contain a small elite corps of heavy infantry, trained by the clergy from birth, to protect the group of necromancers keeping the dead in the fight and to plug any gaps in the front lines. They also have a larger group of lightly armed and armored militia taken from the local tribes for reconnaissance, patrols. Most of these are armed with a mix of bows and spears with whatever armor they can afford.
>>5585760 (You)>>5585757 (You)>Continue the construction of the Kalar spirit spires>Continue the building of the Steel song Plantations>The Steel Song house and Kalar have begun a Duel of the assasins>>They have begun searching for the best warriors throughout the continent to represent them in the great duelAs the Imazeeb continue to expand peacefully the Kalars and the steel song have begun quarreling with one another. The steel song being a house of nobles are advocating for the terraforming of the desert while the kalar being a nomadic clan are pushing back against it for to them the desert is a sacred and eternal to change it would poison the spirit of the imazeeb. The tension has led to A small Clan under the kalar to declare a duel of the assasins against a neighboring house and a great tournament will be held between the two, Assassinations political or otherwise has been temporarily sanctioned so long as the proper paperwork has been filled out. This will go on until one of the two factions are declared the victor of the duel of the assassins.>tl;dr Imazeeb are now in a shadow civil war.
>fortify sea borders>build planes again
Rolled 9 (1d20)>>5585757 (You)>Nearly finish with tile 4, start on tile 5>do Gunpowder again (just to speed it up)>1-5, no change, 5-10, 1 turn faster, 10-15 2 turns faster, 15-20, get it now
>>5585728 (You)>>5585757 (You)>sone((God damn it, I meant some. I swear I'm not dyslexic.))We're going to continue building up our army and navy and once again expanding into tile 26. We will also be sending merchant vessels to the Silver Scale and Imazeeb to attempt to hammer out trade agreements if they are okay with them.We're bringing food, blackjack, hookers, and drugs.
Rolled 3 (1d20)>>5586321>Final Roll for the gunpowder>finish tile 4>nearly down with tile 5
wher turn 5 go
End of turn 4. Turn 5 starts.>>5586267>((God damn it, I meant some. I swear I'm not dyslexic.))oh, i tought thats how the dutch spell "sonne" or something>blackjack, hookersexcelent! see everyone? i told you there would be blackjack and hookers>>5585880>planesfor the record, Shillaria is not asked to roll for research because 1. he had them once; 2. he has a giant military–industrial complex>>5586322>>5586324i forgot something so i had to delete the original post### Wars ###N/A### Expansions ###>Silver Scale to tile 20>Hasdurn to tile 4 and 5>Revelers to tile 26### Creation in progress ###>Hasdurn gunpower research [19, 9]>Hasdurn ship>Silver Scale army>Shillarian plane### Finished ###>Shillarian army>Shillarian sea border fortifications>Silver Scale ship>Imazeeb spirit sprites>Imazeeb plantations>Hasdurn ship>Reveler ship named "Sone">Reveler army### Misc ###N/A
Rolled 8 (1d20)>>5586325 (You)well fine, ill roll again.>finish taking over 4>almost done with 5>copy shillarian homework and focus on the army more
>>5586325 (You)Let's get tile 26 fully squared away and begin building workshops and pylons to channel void energy into an energy grid. I have a feeling we'll be needing better materials and factories sooner or later as well as a way to power everything down the line. Also we'll begin setting up some temples and schools.
>>5586325 (You)Expand into tile 15>Start hiring assassins from the other nations for the shadow civil war>>Begin the creation of a codified bureaucracy and laws for hiring foreign mercenaries>>Increase experience in covert actions due to the shadow civil war>More psykers will be created using the spirit spire
>>5586325 (You)>Expand North into tile 22>Begin mass agriculture and aquaculture in and around Port Pip Pip
>>5586587A strange ship docks at your port, crewed by strange deer-like satyrs. "Hello there reptilians, we are the Revelers and we wish to trade and learn of your people!">>5586533A ship moors itself off of your coast and deer-like satyrs come upon your shore in a rowboat. "Hello there, Nomads, we come bearing trade and wish to learn of your people."
Rolled 11 (1d33)
>>5586624"Oh great... more foreigners..." Port-master Tik says to himself. He sighs as he approaches the strange boat full of weird fleshies with a few guards, just in case they aren't as friendly as they act. "Since I've never seen your kind here I have to assume you're new. Let me explain the rules, it costs two ounces of silver to dock your ship for one week, if you leave before then you still have to pay. If you spend any time over you pay for another week. None of you are allowed outside the foreign quarter, which is most of the commercial district. You can do business with any merchant with a Silver Scale badge," he takes the badge off his cloak and holds it up so the foreigner can see it, "it looks like this. If you see any without it let me know. If you have any questions just go over there," he says as he points towards a wooden shack elevated above the ground. "I'll be there until midday."
End of turn 5. Turn 6 starts.>>5586801 (You)The ground shakes as a vulcano erupts with a deafening bang over at tile 11. The natural disaster decimates Shillian factories along with anyone trapped inside.>>5586326youll get gunpowder on your next roll over 10### Wars ###N/A### Expansions ###>Silver Scale to tile 22>Hasdurn to tile 4 and 5>Revelers to tile 26>Imazeeb to tile 15### Creation in progress ###>Hasdurn gunpower research [19, 9, 8]>Hasdurn army>Reveler reveler schools>Reveler workshops### Finished ###>Hasdurn ship>Silver Scale army>Shillarian plane>Reveler pylons>Reveler reveler temples>Imazeeb psyker### Misc ###>moved "The Revel" name>vulcano random event
>>5586878 (You)Grand Chieftain Pip Pip demands the construction of new stone quarries and mines in area 20 and the southern part of 21. He'll also command one of the navies to go out and map the straights and coastlines of the rest of the continent.
>>5586878 (You)Without being prompted nor asking for any compensation House steelsong and Clan Kalar immediately divert resources from the mini civil war into helping shillaria recover. With kalar using their psykers to lessen the devastation wrought by the volcano while the steel song heal the land. Sadly the imazeeb are technologically inept cannot help with rebuilding their industry so they are limited to just aiding the population and creating temporary dwellings for the dispossessed.>Focus all the attention on helping shillaria recover.
>>5586878 (You)>rebuild factories>rebuild planesI just wanted to have what I had.
Rolled 4 (1d20)>>5586878 (You)may the gods be with us
>>5586878 (You)>Finish tile 5>Start work on tile 6>start trying to invent meth to give to my soldiers maybe like a plus 2 to my combats rolls
Rolled 7 (1d20)>>5586878 (You)We see the skies to the west turn dark and our suspicions are confirmed: This is a true world, not a placid land. We will send out scouts and ships to attempt to find out what happened, where it happened, and who (if any) were affected by it.We're going to continue building our schools and workshops. Also going to look for places that might be good for mines and start colonizing 28. We want another seaboard.>>5586900>>5586856"We are also here on a diplomatic mission. We wish to learn about your people, customs, and faiths. You have met other people?" The diplomat asks Port-Master Tik after relaying the information to the merchant and captain.>>5586965The Revelers will add to your aid. We don't know Shillaria but your will to help them moves us to give you more to aid them. Additionally, we ask for diplomatic talks with your leaders.>>5587086((We have meth we can trade you if we come into contact.))>Captcha: VPXMRKI'll keep an eye out for a [VPX] mark then.
>>5587036>>5586878 (You)Rebuild factories with help from Imazeeb and The Revel.Use volcano to advantage and work on Geothermal Energy generators.
>>5587036>>rebuild planesbruh
End of turn 6. Turn 7 starts.Imazeeb and Shillaria work as one for a joined cause: helping the shaken Shillian population. Their efforts are not in vain, fires are prevented from spreading further then extinguished and many civilians are are rescued from the remains.As soon the death mountains periphery begins to cool bearable, the Shillarian scientists start eyeing with new possibilities.>>5587086while meth is not completely unknown to your people, it never became even remotely wide spread. after taking a closer look at its possible implications, government founded studies find that it in fact could be used as a battle drug with varying success, tho for the price of your soldiers long term health. now you are meth with a choise (ba-dum-ch), either take a turn building a factory capable of reliably producing enough for your military or import it from the deer people (>>5587167).### Wars ###N/A### Expansions ###>Hasdurn to tile 5 and 6>Revelers to tile 28### Creation in progress ###>Hasdurn gunpower research [19, 9, 8, 4]>Reveler ship>Shillarian geothermal energy generator>Shillarian factory rebuild### Finished ###>Hasdurn army>Hasdurn meth research>Silver Scale agriculture and aquaculture advancements>Silver Scale mines>Reveler reveler schools>Reveler workshops### Misc ###>Silver Scale expeditionone thing ive noticed is that QMs do not have to wait before they could delete their posts
Rolled 14 (1d20)>>5587399 (You)Final Roll for Gunpowder.>Expand into Tile 32
>>5587400at long last the boom powder is mine
>>5587399 (You)>one thing ive noticed is that QMs do not have to wait before they could delete their postsYou must be getting special treatment. The only time ive ever deleted my posts on this board was when i was QM and I had to wait every time
>>5587399 (You)Qedar expands to the rest of tile 27 and makes forays into tile 28 and tile 6. Qedars territory consists of vast forests and wood becomes a major export, as well as ship-building.
>>5587167The reveler diplomats are told that they could not meet with the leaders and representatives of the clan as due to the current assassin duels most of them are in hiding they are willing to direct them to several psyker sages as they are acting as the arbiters of the duels, however they may feel some slight discomforts and experience false memories.>Imazeeb will create more psykers>Expand further into the desert>Create more spirit spires
>>5587399 (You)Hey qm can I split the sea like moses with a psyker or two?
>>5587466with 2? totally.very cool idea
>>5587399 (You)We'll build a dock at the seaboard of tile 28 and start on some more ships.We also send a diplomatic mission to the Quedar in tile 27, brining gifts of pipe weed and beer while asking about your people and culture.>>5587462We will gladly meet with your psykers, content in the belief that the power of our maker will fend off any side effects. We ask about your culture, beliefs, and views.
can i still format even tho i moved cities?
End of turn 7. Turn 8 starts.### Wars ###N/A### Expansions ###>Qedar to tile 27, 28 and 6>Imazeeb to tile 15>Hasdurn to 32### Creation in progress ###>Imazeeb spirit prites>Reveler ships>Shillarian geothermal energy generator### Finished ###>Hasdurn gunpower research [19, 9, 8, 4, 14]>Reveler ship>Qedarn ship>Shillarian factory rebuild>Imazeeb psyker>Reveler port### Misc ###>Silver Scale expedition>Qedarn wood pilesI will most likely be missing a few updates this weekend guys. dont panic im not abandoning the thread. feel free to take double actions this turn.
>>5587644 (You)>build a fort on the narrow part of 22>found the Grand City of Pip Pip at Pip Pip port
>>5587644 (You)Let's keep building those ships and expand into 29 a bit. Should probably start opening some mines too so I have more abundant materials to craft into equipment, homes, drugs, and other such useful items.
Rolled 2 (1d20)Rolling to research spycraft >>5587644 (You)With Kalar building cities for on their lush parts of the imazeeban land. They also note the growing militarism of the other nations and fear that the others may attack them soon enough. >Build cities on the Mediterranean side of the land>Continue building another Spirit spire>Refine and research spycraft by continuing the duel of the assassins
>>5587496Rather than getting a long winded explanation they are just imparted with the general knowledge and average clansman holds. Those imparted with the knowledge suddenly get a strong sense of honor and overwhelming compliance to their traditions and beliefs. For those imparted with the knowledge of imazeeban culture they know that it is as vast as the deserts they originally inhabit though they are all held together by their tie to the great whirlwind and the law between all clans, failure to follow the law means exile not just physically but spiritually for their souls are thrown out from the whirlwind never to return until they atone for their crimes.
>>5587776The diplomats thank you for this opportunity to learn and prepare to tell the others. The merchants are interested in setting up trade between our nations and ask what the Imazeeb would be willing to trade and what they would like from the arrangement.
>>5587931Building materials in exchange for access to our refineries as well as products from the myriad of plantations from the steel song clan. The southerners are currently undertaking a myriad of building projects
Rolled 11 (1d20)>>5587644 (You)Ah, its time. now that i have gunpowder, a source of meth, its time to build factories(rolling for how many i can build 1-5 = 1 6-10=2 11-15=3 16-20 also 3)
>>5587942We can get you lumber and soon we'll have stone, we can also give you various substances such as various types of alcohol, stimulants, depressants, psychedelics, and hallucinogens if you'd like them.
>>5588386House Steelsong will take what you are willing to give however we find your drugs redundant since we can simulate their effects with the power of our minds alone. The spirit spires also allows us to snort pure chaotic soul energy if we truly need to stimulate ourselves
End of turn 8. Turn 9 starts.### Wars ###N/A### Expansions ###>Revelers to tile 29### Creation in progress ###>Silver Scale fort>Imazeeb cities>Reveler ship### Finished ###>Reveler ship>Shillarian geothermal energy generator>Imazeeb spirit prites>Reveler mines>Hasdurn meth factories### Misc ###>Silver Scale expedition
Rolled 18 (1d20)>>5588506 (You)>Invade Qedar
>>5588507forgot the +2 so its a perfect 20
Rolled 9 (1d20)>>5588506 (You)>expand into tile 28, 27 and 6>establish a city on tile 28s northwest coast facing tile 3> roll for defence
>>5588506 (You)We shall continue expanding into tile 29 and train up some more soldiers. All this frontier will need guarding.>>5588475We understand. We will not pressure you, but know that the offer is always there should you wish to trade them to others.>>5588617Hail, Qedar, our diplomats and scouts emerge from the woods into your land on the edge of our common border. We come bearing gifts of food, pipe weed, alcohol, and peaceful trade, wishing to learn of your people and to spread the word of knowledge and pleasure across these lands.
Rolled 6 (1d20)>>5588506 (You)House Steelsong continues their city building program while the kalar begin mustering an army.>Build cities>Create armies>Train spies and thieves
>>5588506 (You)>Build roads that all connect to Pip Pip port>Build a fort to the south of Pip Pip port
>use giant energy source to improve standard of living and make new and improved land vehicles.
>>5589253The imazeeb requests shillaria's aid in building our first cities, perhaps we can use those land vehicles for constructions?
>>5589341Sure. When are finished with our construction we'll head over there to help.
Thank you for your understanding gentlemen, from now on I will be back to the normal 2 updates a day.
One thing I forgot to mention before: every country has a military force of 1 by default, meaning essentially it functions as an army, except its free from modifiers, cannot siege and cannot be killed in battle. so whenever (You) attack your roll becomes:1d20 + <units>*1d20 + <modifiers>*<units>where <units> is either the number of armies, ships, etc. involved.meaning here: >>5588507, Hasdurn could have rolled an additional d20.the rationale is that this way technically unarmed states can defend and attack too.the victor is decided by hierarchy of aspects where in case of a draw the next is evaluated.it looks like this:number of natural successes > number of natural failures > roll sum > defenderfor every deciding crit a unit dies on the losing side and exactly 1 unit dies if the losing sides roll is less than half of the wining sides.and if it wasnt clear the number of military actions (You) can perform per turn is ultimately decided by the number of you units you own.for example:>>5588507>>5588617Hasdurnite may lay siege to the Qedarn city on the border and attack the Qedari land with his base 1d20 or ignore the city for now and pillage onward with 1d20+1d20+2, but if he had 2 armies he could split them, using one for sieging and one for taking land with very good chances, or of course do just one with even better odds.please let me know if my rambling cannot be understood.
End of turn 9. Turn 10 starts.>>5588507Qedar getting fucked over by its neighbour, why does that seem familiar?>>what was my unique thing>>Being qedar's only friendyou were meant to aid Qedar not destroy it! oh well...>make new and improved land vehicles.Shillaria invents a line of flywheel based vehicles. they have no engines of their own, rather there are many stations located in the densely populated areas where they will hot-swap the outstandingly heavy and fast spinning rings which store the energy that gets converted to -from the perspective of the people- useful work.>>5588812A long lot seen Silver Scale ship pulls into Pip Pip Port. It takes time for anyone to recognize it, but soon enough people realize its the vessel that was sent on a world expedition oh-so-many months ago. Not only that, but also they succeeded and returned with the most accurate maps known to man!### Wars ###>Hasdurn*(20) <-> Qedar (9)### Expansions ###>Qedar to tile 28, 27 and 6>Revelers to tile 29### Creation in progress ###>Imazeeb cities>Qedarn city>Reveler army>Silver Scale fort### Finished ###>Silver Scale expedition>Silver Scale fort>Reveler ship>Imazeeb army>Silver Scale roads### Misc ###>Shillarian quality of life becomes tower high relatively speaking
>>5590383 (You)Qedar in exchange for all of your building materials, I will lend you my armies
>>5590383 (You)OP how many psykers do I need to use up to teleport an army to qedar
>>5590383 (You)>Expand into tile 22>Build another fleetI would like to announce that one fleet and one army will be available for hire as mercenaries. They are a package deal. Food and pillaging rights must be provided. Payment is negotiable but gold and technology is expected.
Imazeeb, I can help but my vehicles are constricted to certain roads in my country.>mfw Qedar are the good guys>build special roads to and colonize 12
>>5590383 (You)We're going to research better applications of void energy in industry and weaponry. Our maker was able to invert the concept of nothingness to make things and we would like to attempt to understand how, but failing that we'd at least like to understand the power it can hold in our material and martial endeavors. We're also going to colonize into 31 and build more settlements. Having a bunch of land and resources is great and all, but we're starting to run out of space for our population.We'd like to help Qedar as we are on their border, but they didn't respond to our diplomatic mission so we don't currently have a way to hammer out agreements. Oh well, more wine and wenhces for us.>>5590359 (You)So to get this straight an unarmed nation has a roll of 1d20+1 and an armed nation has 1d20 + <units>x1d20 + <modifiers>x<units>Meaning a nation with 3 armies rolls[1d20 + 3 x1d20 + <modifiers> x 3] correct?
Rolled 14, 11 = 25 (2d20)>>5590383 (You)Keep Going.
Rolled 12 (1d20)>>5590383 (You)>>5590768I have the usual army but I also have a fleetThis is for the land army defence.>>5590425alrighty>>5590459I am hiring>>5588622>>5590718I wouldve but my ip was blocked from posting
Rolled 11 (1d20)>>5591042this is for the fleet raiding along the hasdurnite north shore
it seems that the captcha is no longer having a stroke, yay
>>5590425>the Imazeeb helps Qedar ourthis truly is a brave new world>>5590426one psyker may teleport with one army. you dont need to use him up, but theres a turn long cooldown on the psykers abilities.>>5590718>unarmed nation has a roll of 1d20+1an unarmed nation has 1d20>[1d20 + 3 x1d20 + <modifiers> x 3] correct?absolutely, however there is one exception that seems to become relevant soon:the base 1d20 does not apply if your armies fight abroadso say you send over 2 armies to Qedar to help against the Hasdurn, now the roll of those armies becomes only: (2 x 1d20) + (<modifiers> x 2)one more thing, when you agree to send military units to aid in a war, please settle on who will be rolling for them / deciding on their exact orders.
End of turn 10. Turn 11 starts.As the world sets alight again history takes an unexpected turn: Qedar, the previous scapegoat, how enjoys the favour of public opinion. With that immense power starts gathering against the Hasdurn, not for free of course, but I digress. Still, nothing is decided yet. The die will be he ultimate judge.>>5591045Qedar launches a counter attack on sea against civilian targets, while some would call it a war crime, at the end of the day history is written by the victors.The various villages raided get mostly abandoned leaving the land under Qedarn rule - even if its hardly enforced.>>5590426if and when you decide to teleport however many armies you may roll for attack with the same breathalso, im making you wait for so long for your city is because of the whole nomadic thing, but if you have noticed there are other things that you have enjoyed a bonus on so far### Wars ###>Hasdurn*(25) <-> Qedar (12)>Hasdurn (N/A) <-> Qedar*(11)### Expansions ###>Revelers to tile 31>Shillaria to tile 12>Silver Scale to tile 22### Creation in progress ###>Imazeeb cities>Silver Scale ships### Finished ###>Qedarn city>Reveler army>Reveler villages>Shillarian roads### Misc ###>Shillaria assists the Imazeeb with construction>moved Reveler ship back to home
Rolled 18, 8 = 26 (2d20)>>5591160 (You)its time for a counter attack>Use 1st d20 to attack the coastal attack>use 2nd to attack mainland qedar
>>5591042Ok, you roll for them and give them orders. As for payment, Qedar shall fund the creation of one fleet per 3 turns the mercenary forces are hired. Payment will be expected within 5 turns after the contract is concluded.>>5591160 (You)I'll send one fleet and army to Qedar and let Qedar roll for them and give them orders.>Build a city at Pip Pip port>Expand into 22
Rolled 13 (1d20)>>5591042Ahh shit that sucks>>5591124 (You)>an unarmed nation has 1d20Okay, I wasn't sure if the nation itself was counting as a unit so that clears that up>>5591160 (You)We're going to continue expanding into tile 31 and now that we have more places we need to actually get to, we're going to construct some roads. We're also going to start the research we'd prepared for last turn.
Rolled 12, 8 = 20 (2d20)>>5591160 (You)Nah its cool honestly I expected the tension to grow between the houses and the clans or something. >Teleport the two armies with the two psykers that I have. They will be in qedars service until peace is achieved with the hasdurnites>>Qedar has command of the imazeeb armies within their teritoryKalar:>Builds another armySteelsong:>Builds cities, the desert is off limits for city building
>finish capturing 12>build another army
>>5591111 (You)Actually, the site was down for 6 hours. Apparently there was a debacle of sorts on /vt/ and /r9k/Supposedly there was some vtuber drama involving Hogwarts Legacy, and the stans of the vtuber uploaded a disturbing amount of info about the harassers onto /vt/ and the mods didnt see it or did nothing and it just sat there with people doing whatever they wanted with this very intimate data and then the glowies got involved and the site had to be closed for 6 hours. This is the story according to a thread on /v/ that has now been archived.see >>>/v/629961751According to /r9k/ some mf hacked some thing to do with facebook/meta and released something on 4chan. This incurred the wrath of Zucc and so the site was closed while the mods tried cleanup.
Rolled 19, 4 = 23 (2d20)So I have my own army, and a fleet.I also have a Shillarian army and fleet and two Imazeebi armies.I combine my fleet and Shillarian fleet and attack the Hasdurnite coast. Roll for attack>>5591192I accept this deal and I offer the same to Imazeeb
Rolled 3, 8, 15 = 26 (3d20)>>5592140And this is for the land attack. I have 4 armies, Ill be using the three mercenaries. 2 combined for counterattack and one to go from the northern city and connect with the coastline conquered by the fleet
this sucksqedar, white peace, no border changes?
>>5592136well, it was sort of up, the pages served>Supposedly there was some vtuber drama involving Hogwarts Legacy,fuck ecelebstesti have something urgent, update in a few hours
End of turn 11. Turn 12 starts.>>5592140>I also have a Shillarian army and fleet>>5590459>one fleet and one army will be available for hire as mercenaries>Silver Scale Confederacybut whatever>>5591168>>5592143i would like to note that both of your are rolling under your potential. if these rules (>>5590359 (You)) are not clear, i will gladly rephase, but im not willing to play parrot### Wars ###>Hasdurn (8) <-> Qedar*(11) // mainland battle>Hasdurn (N/A) <-> Qedar*(15) // coastal connecting>Hasdurn (18) <-> Qedar*(23) // coastal battles### Expansions ###>Revelers to tile 31>Shillarians to tile 12>Silver Scale to tile 22### Creation in progress ###>Imazeeb city>Silver Scale ship>Reveler research of void inversion [13]>Shillarian army>Imazeeb army>Pip Pip ports neighbouring city### Finished ###>Imazeeb city>Silver Scale ship>Reveler roads### Misc ###>the Imazeeb lends armies to Qedar>the Silver Scale provides mercinaries to Qedar>the Hasdurn offers peacewith the magic of shitty editing skills i lost the Qedarn ship. i substituted it, but its not impossible that other icons went missing, if someone notices something like that, let me know.
Rolled 7, 4, 3 + 2 = 16 (3d20 + 2)>>5592296 (You)Send out both our boats to attack their shitty boatand also start building another army i guess>1st roll for boat combat>2nd roll for attack mainland qedar>3rd roll for attack the coastal attack
Rolled 18 (1d20)>>5592296 (You)We shall build a caravansary near our capital and expand our farms. We are going to need better tallying and production if we are to begin trading with other nations. We also continue our attempt at understanding void inversion.
Rolled 6, 10, 11, 20, 17 = 64 (5d20)first 2 rolls to attack the Hasdurnite capital with both of my fleetssecond is for the army that connected to the coast, its defending the coastal gainslast 2 rolls are to retake mainland territory that was lost>>5592318I am open to peace talks>>Silver Scale ConfederacyMy ass cannot read, sorry silverscales
>>5592490ok so my peace idea is, everything freezes, all gains and loses are forever (until war or something else changes them again)
>>5592500well then id take your entire coastline man.How about we revert to prewar borders. or are you fine with the current setup
>>5592505revert is fineKing Dorkmann___________Sign On the line.
>>5592296 (You)Get the psykers far away from the battle if possible we ask the qedarians provide transport for them if possibleKalar:>Create psykersSteelsong:>Muster an army>Build cities along the coasts
>>5592554Though their first city could not compare to the splendor and scale of others it was beautiful. However unlike the other cities their never slept, there was always activity all through out the city as it had become the largest trade node in the internal trade network of the imazeeb. What was more important however was the city allowed the zendu and the heads of the clans and house to gather all at once. Things were changing for the imazeeb perhaps in the future they will no longer be imazeeb like their predecessors were but something different
>>5592296 (You)>Expand into 24>Build a fort at the head of the river
End of turn 12. Turn 13 starts.>>5592506It seems peace will soon break out. and im totally not waiting for the offical signing just because i want to draw the war borders>>5592490>first 2 rolls to attack the Hasdurnite capital with both of my fleetsyour way is blocked by the Hasdurn fleetsNOTE: under "wars":>'*': means land gained>'^': won, but no land gained>'/': troop(s) lost### Wars ###>Hasdurn (7)/<-> Qedar^(16) // naval battle>Hasdurn (5) <-> Qedar*(11) // coastal battles>Hasdurn (4)/<-> Qedar*(nat) // mainland### Expansions ###>Silver Scale to tile 24### Creation in progress ###>Reveler research of void inversion [13, 18]>Imazeeb army (SteelStrong)>Hasdurn army>Silver Scale fort### Finished ###>Imazeeb city>Silver Scale ship>Shillarian army>Imazeeb army (Kalar)>Imazeeb psyker>Pip Pip ports neighbouring city>Reveler caravansary>Reveler farms### Misc ###>N/A
>>5592727 (You)>nat) // mainlandoh yeah, i forgot formatting breaks greentext
>>5592506may i not that you have gunpowder, but you never named a (military) usage for it? whatever you were to do with it would have a heavy modifier. could be used strategically too with out of the box ideas
>>5592727 (You)>Expand into 24>Send some outcasts, prisoners and volunteers north to 22 and 24 to found farms and villages and settle the land.
Rolled 16 (1d20)>>5592735 (You)>Invent Artillery
Time to do some wacky shit>>5592727 (You)There's one steelsong army on the way, one joint army, and two Kalar army>>5592727 (You)The kalar rather than concentrate themselves in one area like the steelsong decided to spread themselves out even futher, not just within the lands of the imazeeb but in all nations>Create Nomad Caravans>>The caravans will roam randomly throughout continent though will remain loyal to the imazeeb>>They can also be hired out as mercenary armies for 2 turns until you need to rehire them>>Psykers can be hired out as within the caravans though temporarily for 1 turn>>>Nations may pay with resources or with Knowledge>>Will occasionally travel back to imazeeb territories to share their knowledge and resources back to the home countryMeanwhile the steelsong will build the first port of the imazeeb and create the first Psyker academies>Create port>Create Psyker academies>>Close ties to their more technologically inclined neighbor has inspired many steelsong psykers to fuse technology and their magicks together>>>Allows for magitech research
>make more planes
Rolled 3 (1d20)>>5592727 (You)We will begin sending out merchant ships to the Silver Scale Confederacy and Imazeeb, bringing various building materials, metals, precious gems, and drugs. We will also send one ship around the world to see what the world actually looks like and to get a rough idea of where everyone is. We will also continue our research on void inversion.
End of turn 13. Turn 14 starts.You may have noticed, my posting has became irregular. As it stands im having trouble finding the time to even sleep, so excuse that. However this thread is important for me so im not gonna just disappear.>>5592768>God is on the side with the best artillerymy idea for its mechanics is that an artillery unit is that it cannot engage in battle by itself like armies and cannot influence the actual outcome of battles. however, when firing it gets a d20 and if the roll is over 14 it destroys an enemy unit. it may fire at the enemy regardless of whether its battling or not.other propositions are welcomed>>5592897>one joint army, and two Kalar armydid i miss those or are you declaring their making now?### Wars ###>N/A### Expansions ###>Silver Scale to tile 24### Creation in progress ###>Reveler research of void inversion [13, 18, 3]>Shillarian plane>Imazeeb psyker academy>Imazeeb army (Kalar)>Imazeeb army (Kalar)>Imazeeb army (joined)>Imazeeb caravan (#3)### Finished ###>Silver Scale fort>Silver Scale farms and villages>Hasdurn army>Hasdurnites has discovered artillery>Imazeeb army (SteelStrong)>Shillarian plane>Imazeeb caravans>Imazeeb port>Imazeeb caravan (#1)>Imazeeb caravan (#2)### Misc ###>Reveler expeditions
>>5593564 (You)put artillery on boatalso build more boatsalso start building another armyalso expand into tile 32
>>5593564 (You)We continue our expeditions and research. We will also build some forts near our settlements and connect our road network to the Silver Scale's so we can more easily trade within their borders and not need to travel by sea for easy trade. The Hasdurnites see an unfamiliar ship enter their port and a small group of blue deer-like satyr emerge from it. "We are the Revelers and we bring trade and seek wisdom and knowledge of your people."The Shillarians see a strange ship enter their bay and a group of blue deer people exit onto your shore. "Hello there! We are the Revelers and wish to know of your people. Perhaps we can also establish trade with you?"
Rolled 17 (1d20)>>5593646Just realized I forgot to roll. Sorry about that.
>>5593564 (You)Making them right now,>The caravan moves northward towards the unclaimed lands to explore and trade with the few who live there>Continue building armies and the psyker academies
Rolled 2 (1d20)>>5593564 (You)>Expand into 23>Research pyromancy
>>5593646"Yes, welcome Revelers! I assume since you deposited your multiple beings of your unit onto our territory you have some sort of license or permit? Or have you invaded our shores with an undeclared war?"
Rolled 6 (1d20)>Reconstruct Pinpoint, instead of a giant ballista, it will be a giant missle built by the multiple factories and the giant geothermal generator.
>>5594207"We have a license from our god to explore this world and bring delight to its inhabitants as well as learn about them. If we need another then so be it, but we would have had neither a way to obtain one nor learn of its' existence before entering your lands. We do not aspire to war, rather we wish for peace and to give leisure to all."
>>5592727 (You)Send both Imazeebi armies and the silverscale fleet and army back homeBuild 2 fleets>>5592506I agree to thisSorry for the really late reply but my ip has been constantly blocked on and off
End of turn 14. Turn 15 starts.>>5593646Reveler science is on the verge of a break trough.### Wars ###>N/A### Expansions ###>Hasdurn to tile 32### Creation in progress ###>Reveler research of void inversion [13, 18, 3, 17]>Imazeeb psyker academy>Imazeeb army (joined)>Reveler fort>Shillarias revised "Pin Point" [6]### Finished ###>Imazeeb caravan (#3)>Imazeeb army (Kalar)>Imazeeb army (Kalar)>Shillarian plane>Hasdurn artillery ship //NOTE: its a new ship>Hasdurn army>Reveler fort>Reveler-Siver Scale road merging### Misc ###>Qedarn-Hasdurnite peace is official; borders reverted>Reveler expeditions>Imazeeb wandering>Qedarn paymend for the Silver Scale Confederacy is due in 5 turns (one fleet or its founding)
>>5594551 (You)>Begin Building 3 armies>take over tile 32>keep going into tile 33>Copy shillarian homework and start work on our own Army factories
here is what i promised from last thread:https://files.catbox.moe/swrs2w.html
>>5594551 (You)expand into tile 23 and 9 and rest of 6. continue building 2 fleets
Rolled 1 (1d20)>>5594551 (You)We continue our research as our ship continues on its' voyage. The favor of our creator smiling upon us in our endeavor of knowledge. We also begin constructing many theatre and dancing halls to celebrate our survival in this strange world, sending word along with our traders that all may come and visit to make merry and enjoy themselves
>>5594551 (You)Caravans:>Will trade and Aid the shillarians in anyway they can before moving north once again>Move the armies on the skylari borders but do not attack them>Learn more about their blood magics to see if it is dangerous to their way of life>Continue building The academy and the joint armies
Rolled 12 (1d20)>>5594551 (You)>Try to research pyromancy again
Rolled 5 (1d20)>>5594393"Usually manners dictate you send just one individual first before dumping a whole group of possible saboteurs. Go ahead with your manifest destiny, but do not do it so wrecklessly within our lands next time.">turn 2 of pinpoint
Rolled 9 (1d20)>>5594551 (You)In case I need to roll for building the Psyker academy
>>5594842if you share what you have on pyromancy perhaps we can form some sort of research agreement and finish the research on it faster?
>>5595267Sure, why not?
Rolled 15 (1d20)Clan Kalar of The imazeeb aid in the research of pyromancy
>>5595142"A single individual could easily be killed in a dangerous land, especially when they know nothing of the people inhabiting it. While manners may dictate it, practicality would rather that individual have protection so they can return back alive. We have no tools of sabotage or war upon our persons and merely wish to learn. Perhaps it would do you well to relax and unwind? My people have a variety of relaxing herbs and oils as well as liqueurs and food. What has you so wound up other than our small peregrinations upon and along your shore?"
Rolled 3 (1d4)
End of turn 15. Turn 16 starts.A ship can be witnessed from the east coasts of the continent. What first strikes every observer is its enormous size. Its larger then most cities.Some rumor that its a secret weapon of some neighbouring county, but most realize that no known civilization could have built it.>>5595341The Imazeeb help quickly produced results. Now both countries possess knowledge of pyromancy.how do you imagine the technology applied? fire wizards? magical machines spitting fire?>Learn more about their blood magics to see if it is dangerous to their way of lifeyour spies describe the countries culture as a blood orgy, where the stress is on blood. their way of "normal life" would be considered lunatic by Kalar standards, not to mention Steelstrong. they will cut up their own on the streets for apparently no reason, not rarely resulting in death without repercussions.however it is also clear that Imazeeb force could easily bring them a quick end.### Wars ###>N/A### Expansions ###>Hasdurn to tile 32 and 33>Qedar to tile 23, 6 and 9### Creation in progress ###>Reveler research of void inversion [13, 18, 3, 17, 1]>Shillarias revised "Pin Point" [6, 5]>Hasdurn armies (2)>Imazeeb army (joined)>Hasdurn factory>Qedarn ship### Finished ###>Silver Scale research of pyromancy [2, 12], with Imazeeb aid [15]>Reveler fort>Reveler celebration facilities>Imazeeb psyker academy>Hasdurn factory>Hasdurn army>Qedarn ship### Misc ###>Imazeeb armies moved>Reveler expeditions>Imazeeb wandering>Qedarn paymend for the Silver Scale Confederacy is due in 4 turns (one fleet or its founding)
Rolled 11, 11, 5, 14, 7, 20 = 68 (6d20)>>5595723 (You)The Ancient foundries of the Imazeeb that created the finest steel in the old now give off a deep crimson glow. Inside the smiths of the steel song clan sing as they pour oils and draw pyromancy sigils all over the naked body of the men. Once the priest say their final rites and finish entrapping the souls within their bodies they throw themselves into the bowels of the refinery turning the flames blue.>House steel song creates the first Soul Refinery fueled by the souls of Martyrs>House steel song research Soul Metallurgy within the academies>The Kalar Research Mental Computation>The Kalar invade skylari lands!Caravans:>Buy up shillarian domestic goods>move into hasdurn territory to trade
>>5595767dont forget to roll for research too
Rolled 7 (1d20)>>5595778 (You)Research for soul metallurgy
>>5595723 (You)>BUILD. MORE. FACTORIES.>Take over all of tile 32
Rolled 9 (1d20)>>5595723 (You)>pin point roll
>>5595423"A dangerous land huh...... Well it's fine. We're peaceful anyway." The diplomat is handed 2 cups of wine. "You want to learn Hedonists? Shillarians are the best teachers in the world." He spits into both of the cups. "When we teach a lesson, our students never forget." Quickly, he pours the spit out of one of the cups as it has only reached surface level. "Let's have this wine symbolize land and the spit unwanted beings." One of the cups of wine is sullied as the saliva permeates throughout the cup. "Which wine would you prefer? This one?" He raises a cleaner wine, if it wasn't witnessed to have been spat in moments ago it would appear perfectly delectable. "It only had that yucky thing for a moment and it was cleaned out instantly." He then goes to the other cup of wine and tries to pour it out. Fruitlessly he just ends up pouring more wine than spit. He eventually even resorts to digging his fingers in the cup to fish it out. "This one only had it for a few moments longer but it already ruined, no matter how much we try to fix it." The diplomat effortlessly tosses the dirty wine near the hooves of the Reveler, letting the sand soak it up while he drinks the "clean" wine. "There, I think we've all learned a lesson haven't we? Who says manners aren't practical? In our so called 'dangerous land' wouldn't manners not only be practical but make it less 'dangerous'? If you make yourselves appear as those unwanted beings then we would want to get them out of our beautiful land yes?" He raises the cup in the air, drinking crimson wine like a waterfall, then wipes his mouth. "Wouldn't you hate it if the thing you loved got ruined because you intentionally choose to hurt it out of misplaced pride?" He stares at the cup on the ground. "I assure you we don't need anything from your country. With that your country's business is finished correct? Since you have no further activities here and no favorable trade dealings I hearby invoke Charon's Law and demand you move from our shores. Good day." He then slightly bows while an army of Shillarians waves you off.
>>5595723 (You)We watch the ship and begin building more ships of our own. We continue our research into void inversion, as we believe we are close to achieving it and it would be foolish to stop now.>>5595919The revelers are impassive as ever, nonchalantly shrugging and returning to their ship. Oh well, it seems as though these creatures are as unsavory as they seemed.>>5595886>>5595767The reveler diplomats attempt to speak with the Hasdurnites and Imazeeb once again. Seeking friendly cooperation and trade.
>>5595972The Reveler Diplomats sail into Port Snerk, Arriving they see such sights as>Artillery>Vivisected Qedari Soldiers nailed to Pikes>a boat with a buncha big guns on it
>>5595974Undeterred, the ship docks at the port and a small retinue of guards and workers surrounding a diplomat and a merchant emerge, seeking an audience with someone of authority and bringing a small cart of trade goods (food, materials, gems, metals, alcohol, and drugs)
>>5595978>Soon enough, The Ruler of the city of Snerk, General Todd, emerges to speak with the Diplomat.
>>5595983"Hello there, we represent the Revel. We seek cooperation, knowledge of your people, and trading partners."
>>5595723 (You)>expand into 23>build an army>how do you imagine the technology applied?fire wizards for combat and industrial purposes.
>>5596000"You come from west of the Qedari River? May the gods have mercy upon you when we march past it."
>>5595972The kalar happily accepts the trade however they do not trade any of their advanced materials nor their magicks for they are not their allies. The steelsong clan happily accept and asks for building materials again especially ore.
there isnt nearly enough shit in the ocean, wheres the parznippians when you need em
Rolled 6 (1d20)>>5595972I just realized I forgot to roll for research, so I'm doing that now>>5596092"Why might that be?">>5596111We will gladly establish a new trade route between our peoples bearing building materials, ores, and gems in exchange for building blueprints, manuscripts, and weapons so we may study them and learn from them.>>5596490Rotting in a landfill of their own making probably.
>>5596591The kalar have no advanced weapon to share however they are willing to give them the same offer they gave to the silver scales,) They'll help with their research in exchange for giving them what they currently have on void inversion. The steel song offers them a quarter of future Soul Refined Steel output for the next <<2 turns>> in exchange for ore, this will be effective the moment they get their Soul Refineries up
>>5596633>The Artillery Boat sails o're to coast of the imazeeb, not to wage war, but to give them the gift of Artillery schematics
>>5596634>They do not accept for they do not wish to feel indebted to the hasdurnites>Ask the price of the schematics instead.
>>5596633After careful deliberation, the revelers agree and inform the Imazeeb on their current understanding of void inversion. The merchants and researchers are very interested in this soul steel and will be sending shipments of ore to the Imazeeb.
Rolled 3, 20 = 23 (2d20)>>5596681Changing research actions to>Use academy facilities to research void inversion>Use the Spirit spires to Research Soul Mettalurgy
Rolled 12 (1d20)>>5595767Skilari towns and villages fall like a castle of cards. Tho there is no military resistence, many civilians lanch at the invadors, but they are no match to the Imazeeb forces.Only the capital city seems to be putting up a real fight, but its unlikely that it can resist for too long.my roll is for the cities defense
Rolled 1 (1d3)
End of turn 16. Turn 17 starts.>>5596591The gigantic ship turns towards Reveler shores. It moves faster than one would imagine, generating waves from miles away which are large enough to cause minor damages to your port. Then it stops and much smaller ships are lowered into the water from the upper deck.These ships gently pull into your harbour. Each has dozens of men armed to the teeth who look extremely on edge.Soon it becomes evident that they are not planning on disembarking, instead a monk looking young man comes forward and starts reading from an ancient looking book.Hes words sound nonsensical to Revelers on site, clearly a foreign toung. Then it changes, new tone, new rythm, and again, and again. What initially was assumed to be chanting is now suspected to be the same message in a palette of languages. Surely enough, in a few hours the man arrives to yours. While hes pronunciation is border line insulting and he uses a few words, that sound authentic, but no one uses them, but its quite clear, that its an invitation of your leader to the large ship apparently named "Nirvica".this scouting party will not be able understand anything remotely complicated, so you may not negotiate with directly them.>>5596751you have plenty of psykers and an academy which will i assume will produce even more soon.i would prefer to not have to manage dozens of units following your armies, so propose that you may combine 5 psykers into a psyker squad.a psyker squad may perform any spell that individual psykers could, but may also attack as an army, with the only downside that they must move and -if it comes to that- die together.how does that sound?### Wars ###>Imazeeb*(nat) <-> Skylari (N/A)### Expansions ###>Hasdurn to tile 33>Silver Scale to tile 23### Creation in progress ###>Shillarias revised "Pin Point" [6, 5, 9]>Hasdurn army### Finished ###>Reveler research of void inversion with Imazeeb help [13, 18, 3, 17, 1, 6, 3]>Hasdurn army>Imazeeb army (joined)>Hasdurn factory>Qedarn ship>Imazeeb soul refinery>Imazeeb soul metallurgy research [20]### Misc ###>Reveler expeditions>Reveler ore shipments for the Imazeeb>Imazeeb wandering>Qedarn paymend for the Silver Scale Confederacy is due in 3 turns (one fleet or its founding)
Rolled 2, 3, 4, 2, 9, 14 = 34 (6d20)>>5597014 (You)Yeah I'm cool with that and in fact I'll take advantage of that by melting the walls of the skylari capital>Psykers engage in pyromancy by melting the walls of the skylari>Begin Soul Steel shipments to The revelers>Caravans continue to wander trading and learning from host nations>The armies attack the skylari capital
>>5597014 (You)We send the leader of our revelry with the monk and his men to the Nirvica, hoping this doesn't end badly.We also continue on our research into void inversion, believing that we are on the verge of a breakthrough. >1-5 - Set back by one turn>6-10 - Two more turns>11-15 - Next turn>16+ - Get it when this turn endsWe also begin building more spires across our lands and celebrate our expeditions returning with a week of celebration and partying.
Rolled 20 (1d20)>>5597118Why do I always forget to roll?
>>5597122Woooo! Hell yeah! Void Inversion is a go!
>>5597128I thought we already finished void inversion?
>>5597179sush, dont tell him! let him have his nat 20 moment! lmao
>>5597179>>5597208 (You)...Fuck me man, I really need to read better. Probably shouldn't be high and speed reading at the same time.Oh well, at least I'm getting the spires set up to effectively utilize it. It's gonna be interesting to weaponize it seeing as how before it was just being used as a cross between a magic superconductor crossed with a generator utilizing the essence of the very concept of The Void (Null, Nothingness, Obfuscation, Only). Now that we know how to invert the very concept of Nothingness... https://www.youtube.com/watch?v=YfyOznAiY38 [Embed]I literally just did this to make a Rush reference and a mangled as fuck Dire Straits reference.
>>5597259>highyour lore is inspired by real life, i see
Rolled 1, 19, 13 + 2 = 35 (3d20 + 2)>>5597014 (You)March all my armies south to liberate thed Skylari Island. Red Defend Red.oh also build 3 more armies
>>5597417Actually, fuck it just take the island territory. sure the imazeeb can share
>>5597014 (You)Expand into 23Build a port in the south of 24
Rolled 14 (1d20)Building Pinpoint.
>>5597014 (You)>Caravans establish temporary trade outposts in qedar, hasdurn, and shillaria
>>5597322 (You)((Kinda, I've had them in my pocket for ages and occasionally use them sometimes when I DM. The lore about them is a condensed version of the lore I have for that god, and I have a whole pantheon with servants and champions too. 16 gods with 4 of them dead, killed in the Great Game, evenly split into 6 archetypes of feminine and masculine spread out across 3 pantheons with distinct rivalries and bonds between them. Arcanyct is kinda based off of me and like three characters I've played and the revelers are extensions of that in a "chaos daemons are parts of their god" kind of way that only extends to personality as there are revelers who have left the Revel and become unaligned individuals in a few campaigns.))
End of turn 17. Turn 18 starts.>>5597607the Skylari defenses are completely broken. the country could be considered fallen by some already, however there are some partisan groups that must be rooted out before the land is under full Imazeeb control>>5597420>1im sorry man, but with a natural failure you are not capturing anything>>5597118your delegation is taken to Nirvica and lead to a grandiose, windowless, but well lighten hall somewhere on the quarter deck filled with finely dressed elderly men. its safe to assume that its their parliament.an interpreter comes forward, who starts by apologising for not being fluent and explains while hes lives purpose is to practice this tongue -exactly for situations like this-, its not easy when he is the only in hes civilization do so. in fact yesterday he was living in the belief that hes the only one in the world.then it is explained that Nirvicas people set sail thousands of years ago to the advice of their God. it has been hundreds of years ago that they last encountered land, meaning no local has ever witnessed it before. some has even assumed that "land" is only a metaphor.afterwards the politicians start indirectly talking. they assure you that their intents is exactly as peaceful as yours -regardless of that much be-. they have no intent of setting foot on your land and they will depart soon.however they are open for trading, both knowledge and goods. the former meaning mostly ores, you see, they have been slowly running out of them. when asked details, an astronomical quantity is spilled that they would require. as is, suddenly removing so much value from your economy would surely cause a great depression. in exchange they offer a sapling of Nirvica and all knowledge on how to raise it.after some confusion it turns out Nirvica is not a ship per se, it is the name of a tree (visible on front) and the ship is made up of its living roots. this tree is as old as their people and served as their home even before it were converted to a vessel. this tree species is extremely resilient, regenerates quickly and not lastly considered holy and enjoys the blessing of the Gods. it can be used to grow arbitrary structures.### Wars ###>Hasdurn/(-nat) <-> Skylari (N/A)>Imazeeb (34) <-> Skylari (N/A)### Expansions ###>Silver Scale to tile 23### Creation in progress ###>Hasdurn armies(3)### Finished ###>Hasdurn army>Shillarias revised "Pin Point" [6, 5, 9, 14]>Silver Scale port### Misc ###>Imazeeb soul steel shipments to the Revelers>Imazeeb wandering>Imazeeb ouposts>Qedarn paymend for the Silver Scale Confederacy is due in 2 turns (one fleet or its founding)
Rolled 2, 6, 5 + 2 = 15 (3d20 + 2)>>5598591 (You)>March ALL the armies to the qedar borderAttack.
>>5597478picrel shows Pin Points (current) range. you may "reload" it under 1 turn (not being able to fire it in the same one and therefor spam it every turn) and firing requires a d20, but any result, except a natural failure is direct hit guaranteeing a kill/destruction.hopefully that sounds fair.
>>5598603 (You)what the hell is a pin point
>>5598604in the previous thread it was the name of Shillarias giant ballista. in the reboot i stripped on the beginning in the name of balance, but Shillaria rebuilt it as a giant rocket. we are practically nearing having a "nuclear" superpower on the map.
>>5598611 (You)*at the beginning
I thought we built more void towers last turn? Anyways, we go forth and begin to industrialize our workshops with the new void inversion tech borne from our understanding of our creator. After a short while we learn how to begin recreating basic materials and our production of trade goods, drugs, and commodities begins to increase with the excess being send down the trade routes between the Imazeeb and the Silver Scale.>>5598591 (You)After a short amount of deliberation, we are open for trade with the Nirvican ship, though the amount of ores the want would take multiple turns to fulfil, even with our decreased need for base materials. We will accept the Nirvican seed, wondering what it could allow us to learn or gain use of once it is grown.
>>5598601you may fire with the artillery ship to a city/ship (choose) and attack too (with the risk of loosing it in battle), roll for that too
>>5598621>I thought we built more void towers last turn?damn it i missed this line of yours:>We also begin building more spires across our lands and celebrate our expeditions returning with a week of celebration and partying.will fix next turn>though the amount of ores the want would take multiple turns to fulfilwith all honesty, it disturbs the Nirvicans to be in such a close proximity to land so they stress that they would prefer to leave as soon as possible, therefor you acquiring the materials by whatever means necessary would be greatly appreciate (and politely expected).
Rolled 14 (1d20)>>5598591 (You)With the imazeeb being attacked by the hasdurnites they call for shillarian aid. Meanwhile the conjoined armies of the clans and houses make their way to the island to defend the gains there and assert The Authority of the clans that have laid claim to the area.>rolling for research>Forge Soul Steel weapons>Research void powered psyker focuses>Muster ships for the defense of the imazeeban coasts>move Joint armies to the hasdurn border
Rolled 8 (1d20)>>5598591 (You)>Give out an offer to the remaining partisans, They are willing to join integrate them as clans and houses if they refuse they will be hunted like dogs.>Diplomatically integrate the partisans
>>5597064>Yeah I'm cool with that and in fact I'll take advantage of that by melting the walls of the skylari capitalyou currently have 4 psykers man, not that you cannot use these for melting the walls, i just wouldnt allow you to roll with them against an army as is>>5598648>the imazeeb being attacked by the hasdurnitesi think its not that they directly attacked you, but rather started invading the same country as you are invading
>>5598651>Rolled 8the partizans refuse to negotiate. you either start hunting them this turn or retry diplomacy next turn with the benefit of gaining a Skilary army under your commandif you attack i will roll 1d20 as their defense in their name
>>5598625 (You)In that case we will halt our trades for the moment and turn our industry towards the production of ores. We will also make a few more mines and workshops to supplement the current ones and our fabrication via void inversion. With this production and the new mines, we should have it done after next turn.
Rolled 9 (1d20)>>5598591 (You)Research flight enchantments.
Rolled 8, 11 = 19 (2d20)Finally! Shekelheimer has completed his life's work! Shillaria lost something during the dimension transfer, but now he'll be able to keep his homeland safe among the war mongers that surround him. After reporting his accomplishment to the council, they had a discussion and decided how to test it out.A familiar Shillarian Diplomat shouts our to the Reveler ship at the coast line. "Attention invaders! It has been 4 entire years since you have arrived at our shores! We have invoked Charon's law yet still do you not budge! You have been given more than double the time we normally give anyone, so we can only assume your claims of innocence were lies of a saboteur! To defend our homeland from you invaders we shall force you into the hands of your God! Should your kind continue to harm our land this conflict will evolve in to a declaration of war. Let this lesson we teach you remind any who wish harm upon Shillaria is a big, big mistake." Any response given is met with silence as they have long since evacuated. An ominous cylindrical object flies in the sky towards the ship...>fire pin point at Reveler ship at our shore>deploy anti-spy measures around pinpoint. Even station an army there. (Higher security. Encrypted Codes. Changing Passwords etc.)>research to expand range of pinpointFirst roll to fire, second for research.OOC NOTE FOR REVELERS: I've swept through your posts and your species nor country have any means of communication such as telepathy or radios to realize that you ship has been attacked. Your country is nowhere near us and both of your other ships are entangled with other countries and getting involved with trade. The only way not to metagame and realize this has been an attack on your ship specifically is for you or an ally to check out the wreckage.
A Shillarian diplomat arrives in HASDURN. "Shillom. It has been awhile, Highlanders. Though in the previous dimension you struck our ally, you've yet to repeat any mistakes, which I commend you for. And so I'd like this to be an era of peace. We would like to officially inform you of any disturbances you may have witnessed on your southern island. A ship of another country has been parked on our shores for many years, and even after invoking Charon's law to demand they move they stubbornly refused. You may understand how we Shillarians feel when unknown entities are parked in our lands for too long. And so, we decided to remove them. We've noticed you change too. What used to be Qeadar's former friend is now their enemy vying for control. That's none of our business right? You haven't harmed a single Shillarian or Imazeeb yet so it shouldn't concern us. Just as removing invaders from our shore shouldn't be of your concern, correct? So as a representative of Shillaria I'm here to propose a deal. Let your business be yours, and let ours be ours. You wouldn't want to go to war with 4 entire nations do you? Granted one of them is being taken over, but that still leaves us, the Qedar, and Imazeeb. We are not pushovers as you can remember. Also let me remind you of the most important detail of this agreement that may slip your mind. Warfare does not only extend to physical combat, information is a combat all on its own. You wouldn't get involved in our business and participate in an information war would you? Well, I'll leave it to your rulership to decide that. Let us both be better than the animals we were, Hasdurn." Just as soon as he arrived, he left.
Also reload Pin Point.
>>5598658 (You)The Kalar and Steelsong Diplomats squabble in the gathering halls endlessly over the skylari problem. Victory has been swift but it was not complete nor did they expect their enemies to undertake such unorthodox tactics yet here they were discussing a course of action. Diplomacy had been first as per the customs of old had dictated a form of mercy was to be extended to a foe but no clan nor house wanted to do what was required of them when the skylari refused. They would not have the repeat of the thulun's bloody conquest once again where the foe was put to the sword for they left their home to leave the cruelty and thirst for blood that came to encompass the great houses and clans of old. Finally one of the diplomats from The Cadari Clan spoke using his psychic abilities to empower his voice "The Problem we have created for ourselves cannot be solved swiftly with words nor can it be solved by the sword ot psychic might. If we will not put the population to the sword then we must outlast the blows that continue to resists our authority. Forts must be created within the territories of the former skylari and we must bear down upon them until they come to the table.". The Kalar and Steelsong diplomats quietly discuss amongst themselves before one of the lesser houses of the kalar voiced their support and then another and another until a coalition of lesser and independent formed around House Cadari, A sizeable house made up of Qedari that joined the imazeeb during the old wars of conquest.>Build forts within skylari territory>Maintain diplomatic efforts but apply force to bargain from a position of power
>Inb4 the 3 way war between Hasdurn and Qedad vs revelers and silver scale vs Shillaria and imazeebAlso forgot to add>Train another psyker
End of turn 18. Turn 19 starts.>>5598722please do not miss this message from Shillaria:>OOC NOTE FOR REVELERS: I've swept through your posts and your species nor country have any means of communication such as telepathy or radios to realize that you ship has been attacked. Your country is nowhere near us and both of your other ships are entangled with other countries and getting involved with trade. The only way not to metagame and realize this has been an attack on your ship specifically is for you or an ally to check out the wreckage.>>5598625 (You)>>5599390>be me>be QM>eagerly wait for war>miss a single line of a player by accident>causes other player to attack him/x/ was right, law of manifestation confirmed.>>5598998>Research flight enchantments.elaborate please>>5599489the partisans answer you at last. they are willing to submit to you under one condition: the Imazeeb must show that they are willing to respect their customs and that they will be a better leaders than their previous rulers who neglected their God by not allowing them to shed blood. the only way to prove this in their eyes is to arm them and sent them into battle right now or never. the Skylari resistance will attack, either you or for you.### Wars ###>Hasdurn*(15) <-> Qedar (N/A)>Shillaria (8) <-> Revelers/(N/A) // Pin Point### Expansions ###### Research ###>Imazeeb void inversion psykers [14]>Shillarian Pin Point range expansion [11]### Creation in progress ###>Hasdurn armies(2)>Imazeeb fort>Imazeeb ships### Finished ###>Hasdurn army>Imazeeb psyker>Reveler void towers>Imazeeb fort### Misc ###>Reveler sapling planted (may replant anytime)>Reveler ore production maximized>Shillarian Pin Point first fired>Shillarian Pin Point reloading>Shillarian anti-spy measures>Imazeeb psyker army formed>Imazeeb wandering>Imazeeb joined armies moved>Qedarn paymend for the Silver Scale Confederacy is due NOW (one fleet or its founding)
Rolled 8, 17, 17 + 2 = 44 (3d20 + 2)>>5599687 (You)>Keep attacking Qedar.>Start production of 3 more armies.
>>5599390>OOC Note((The ship off your coast was part of the expedition I sent out to gather info about the world, hence why I never specified it move from your borders. Since OP missed the line about us welcoming the ship home and building more void towers, it was just sitting there even though it shouldn't have been as >>5599687 (You) points out. But since that wasn't fixed until after you posted, it doesn't matter anyways.Also:>Law of Manifestation/x/ is usually right unless they're being retarded or LARPing))>>5599687 (You)Continue our ore shipments and we continue believing that the vessel we welcomed back last turn was the explorers. Next turn we'll begin researching how to use void inversion in our weapons, as we have already utilized it in our workshops and consumer goods and there are certainly more uses for it than just creating trade goods and materials.
Rolled 7 (1d20)>>5599687 (You)The Cadar make a counter offer in which they skylari are split up into houses and are obligated to follow the same laws as the imazeeb. Which does include a clause where houses can declare wars, Embargoes, and other bloody ways of conflict resolution however there are strict code of conducts when fighting to prevent all out escalations. They also outline that some people that work for the good of all imazeeb must not be harmed in any circumstances such as psykers and foreign dignitaries >Continue void powered psyker focus>ask for factory technology from shillaria to create the first Imazeeban factories >>Imazeeban factories use machines enchanted with pyromancy, Powered by the void and built with Soul steel creating a living factory
>>5599715excuse me imazeeb, can i have the bit of skylari on the island?
>>5599716No we need that land, We're going to attempt to create the void fields
>>5599719we need it more, We're going to build a really big naval cannon. its gonna be like Pinpoint but better
Rolled 5 (1d20)>5599687>elaborate pleaseI want to research airships. This roll is for that.
>>5599720Oh well that just threatens the security of shillaria and the imazeeban lands>fortify the lands bordering hasdurn
>>5599711OP AND REVELERS: Please give Revelers back their ship since they actually retracted it. We can just say that Shillaria targeted some random pirates.
Shillaria is first and foremost, a country focused on trade and advancement. Due to the nature of the Oligarchy they are under, citizens are allowed to trade with countries on their own, with a tax for leaving and coming back of course. Although the decisions of the government had been mostly isolationist in this new world, some of the older Shillarians made their way to trade with other countries. Some went to their old friends the Imazeeb, others brave enough to go back to the Hasdurns, though they were often thoroughly searched and sometimes imprisoned for doing so. And then there are ones who seek new frontiers. The Silver Scale Confederacy and The Revel. Although the citizens never really traded enough for the whole country to actually gain a new resource, they gained something equally important. Knowledge of their culture. Of course, those who know the true nature of the Shillarians know this information isn't going to be used solely for a good purpose. When word reached the Council, they ordered they fire up the printing presses again for a bold move....
Rolled 5 (1d20)THE SILVER SCALE CONFEDERACYSailing over Pip Pip port, many citizens like Port Master Tik could see bunches of objects flying down at them dropping from a giant bird. While there may or may not have been some initial distress, the population quickly finds out that these objects were pamphlets that warned them about something. A potential invasion. It depicts a menacing Dos Tu overlooking Hasdurn while they shoot fire out of sticks murdering innocent Qedarians. After the Qedar fall, they march to slay the followers of Mak Mak, overcoming winter and death itself with their flames. Pip Pip will die and the Confederacy will fall because they chose to ignore the prophecy. The papers encourage followers of all the Gods to either fight or flee, for one God's existence will be slain. And with it no ruler over death, and no one looking over the souls of the afterlife. The only way for balance to be kept it to defeat Hasdurn, and stop Dos Tu from breaking the balance.THE REVELERSThe peaceful satyrs were minding there own business, lavishing in the luxuries of hedonism when suddenly, a great mass off objects appeared in the sky. Due to the alcohol and drugs most of the citizens consume, there wasn't any particular worry at first. It's what was on said objects that were of great concern. On the paper pamphlets it depicted the all knowing god Arkanyct chained. His right hand which was once holding a goblet of wine is now spilt over. His left hand containing an indecipherable tablet. Behind him is King Dorkmann with a text over his head. "Your void will mean nothing against the Fool of Fire." It was a prophecy that if the Revel didn't do anything, their God would destroyed. Other pamphlets show the Qedar and Skylarians enjoying wine, dancing, and music only to be murdered by the Hasdurn Highlands. Even further behind them is the Revel and the Silver Scale Confederacy also partying, but looking concerned as to what's happening right beside them. It's clear they would be next, even those who didn't particularly care for their god.>Use airplanes and printing press to spread propaganda among the population of the Revel and the Silver Scale Confederacy, causing angst and unease amongst the population. The situation will have to be addressed one way or another.>Research Expanding Pin Point Range
Rolled 6 (1d20)>>5600685Rolling to resist the propaganda.
>>5600723While some became distressed many more didn't care, seeing the possible conflict as a far off possibility. Only a fool would take the warning of a strange rain of paper from the sky, but the leaders were reminded of the parting words from the Hasdurn leader:>"You come from west of the Qedari River? May the gods have mercy upon you when we march past it."Seeing the possible implications, despite the bad directional sense of the leader, the leaders of The Revel agree that weapon improvement and navy and army building should be taken soon as a defensive measure. Additionally, the source of the pamphlets should be investigated and given that one nation close to the Hasdurnites was absent a few of the leaders have an idea of where it may have come from. It seems that even here, there are servants of Jeuali...
its not propaganda its just what we're going to do
>>5600738>everyone is turning against you>fuel the fireyou are very brave Hasdurnite, gotta give you that
Rolled 1 (1d20)>>5600685>believing in an afterlife>and not the six realms of rebirth
>>5600823fuck I guess I fell for it.
End of turn 18. Turn 19 starts.>>5598722with the Reveler economy momentary redirected deadlines are met. the Nirvicanians in exchange teach previously unimaginable botanic techniques and dozens of new species which could be used to produce new drugs, many tons of access wood that they had just piling up and the holy sapling of course.as their business is done they start packing. before they would depart they ask for the advice of their new found friends on 2 subjects:which way should they be getting around the continent, north or south?would it be a good idea to say hi to other civilizations or are they better of avoiding them?>>5600253i wronged the Revelers so it was their right to demand corrections. they did not. im sticking with this time line.>>5600824may i bring the last under "Misc" to your attention?### Wars ###>Hasdurn*(44) <-> Qedar (N/A)### Expansions ###>N/A### Research ###>Shillarian Pin Point range expansion [11, 5]>Silver Scale airships [9, 5]### Creation in progress ###>Hasdurn army>Imazeeb ship>Imazeeb living factory>Imazeeb fort### Finished ###>Imazeeb void inversion psykers research [14, 7]>Hasdurn army>Imazeeb fort>Imazeeb ship### Misc ###>Shillarian Pin Point reloaded and ready>Shillarian propaganda spread>Imazeeb wandering>Qedarn paymend for the Silver Scale Confederacy is OVER DUE (one fleet or its founding)
Rolled 12, 16, 19, 15 + 2 = 64 (4d20 + 2)>>5600836 (You)KEEP GOING FORWARDNEVER STOP
Rolled 5 (1d20)>>5599715>The Cadar make a counter offer in which they skylari are split up into houses and are obligated to follow the same laws as the imazeeb. Which does include a clause where houses can declare wars, Embargoes, and other bloody ways of conflict resolution however there are strict code of conducts when fighting to prevent all out escalations. They also outline that some people that work for the good of all imazeeb must not be harmed in any circumstances such as psykers and foreign dignitariesthe Skilary politely refuse by attempting a terrorist attack
>>5600840are going directly for the capital or moving the front line along the whole width of the border an aspect?
>>5600844 (You)right the for the capital to split the nation in 2
>>5600841 (You)>Rolled 5it does not go well, they only manage to injure some occupiers while directly part taking in the attacks are capturedthey have clearly overestimated their potential
>>5600836 (You)>End of turn 18. Turn 19 starts.turn *20its poetic that the only time i fuck this up is our anniversary
Rolled 2, 5, 18, 13 = 38 (4d20)>>5600836 (You)>>Qedarn paymend for the Silver Scale Confederacy is OVER DUE (one fleet or its founding)Oh boy it's raiding time! I'll send 4 fleets to go capture one of Qedar's. We'll go around the east coast and attack from the north instead of up the river.
Rolled 1 (1d20)>>5600836 (You)With our payment made, we answer their question by telling them to go North and to not say hello to the other civilizations of this area as they seem to a warlike and xenophobic lot. Now that our industry is free, we begin building more ships and training up new armies alongside working on upgrading our weapons using void inversion and utilizing the void as more than just a power source.((Despite one ship being blown up, we do still know that Shillaria exists due to the other expedition ship that was sent out. We merely believe that we only sent out one and the few that remember the other assume it was lost at sea in a storm or some disaster.))
>>5600872Wow, we're off to a great start.
im not attacking people because im xenophobic, its that i got nuked out of reality last time and im scared of it happening again
>>5600866If you believe in the papers then why are you letting Qedar fall and cooperating with Hasdurn?
>>5600901fear
>>5600904Shillaria would like to discuss something.
>>5600912im listening
Rolled 10 (1d20)>>5600841 (You)The imazeeb will attempt talks one last time before putting skylari to the sword
>>5600913"It's time to stop, Hasdurn. We've tried to diplomatically stop your war mongering but seeing as that isn't going to work, we officially demand you withdraw from the southern island and that you stop slaughtering indigenous peoples and their culture. The Skylari have done nothing wrong to you. You fear the past? You don't want it to happen again? Is that why you betrayed your only previous friend? Or maybe you're angry at them because they got you into that mess in the first place? I said we should be better, King Dorkmann. If I need to enforce peace, I will."
>>5600921"I got that island fair and square. also there is no Skylari governing body to give it back to."
>>5600928"It would remain under the jurisdiction of Shillaria since it is the only neutral party here that hasn't attacked them. Until they are rebuilt of course. Before you say anything xenophobic I'd suggest you'd think about what you say very careful."
>>5600901Qedar needs to pay what they owe.
>>5600931"but it wouldnt? until me, NOBODY controlled the entire island."
>>5601012"You never controlled the entire island. Skylari inhabit it to this day. We really mean it when we say we want to be better. We have to protect everyone. And you're becoming a threat by starting multiple wars and claiming everything."
>>5601059"Neither did they control it. also the skylari there were already mostly decimated by the time we got here"
>>5601061"That's why we're asking for the southern part of the island. Not the entire island. If your country was invaded you would still want your people to live on right? I thought the Hasdurn were righteous. We can be the heros this time."
>>5601073Define southernperferably through map form
>>5601084Tile 33.
>>5601087Not Fair. we took it all on our owns, and we dont intend to lose it in an unfair treaty
>>5601088"So you want to exterminate all other races than your own and kick them out of their land?"
>>5601090"if the imazeeb can declare ""One Continent, One Race"", why cant i declare one island, one country?"
>>5601093"Because that was the previous world. This is the new world. This is the moment right now we can decide to be better people. Do you really want to stoop yourself to their level?"
>>5601102"ok i have a deal, i keep the island, i give you money"
>>5601105"We're different from before. We can't accept money and sell out another race. I keep telling you we're trying to do the right thing."
>>5601109"THEN YOU SHOULDVE DONE THE RIGHT THING WEHN THE IMAZEEB INVADED IN THE FIRST PLACE."
>>5601112"You're completely right. But we can't change anything in the previous world now. We can only try to help people in this one."
>>5601114"Ive heard it all before. take the island."
>>5601115"We don't want the entire island. We just want enough land for the Skylari to continue living."
>>5601133"why not just take the people into your nation and make a ""Little Skylari"" for them to live in?"
>>5601137"Because we only have 4 tiles compared to the overwhelming majority you're taking and conquering."
The imazeeb are willing to facilitate the transfer of hostile skylari to the island and give the skylari there independence as an alternative to putting them to the sword.
>>5601093"It was one race one people Hasdurnite and we imazeeb are not whole, we are but clans and houses open to act on their own. Should a Great house like house thulun decide to put all to the sword then we cannot interfere lest we start a war within ourselves and that may only be sanctioned by the arbiter sect of the zendu psykers. No clan is willing to break the law lest their entire peoples be exiled and their souls cast out of the whirlwind and into the great emptiness.">>5600836 (You)The caravans will also converge in the qedari lands and create refugee camps to shelter the dispossessed and those fleeing the conflicttl;dr actions>Offer to give skylari partisans indepence within the island and offer them that land>Caravans will move towards the qedar hasdurn conflict region>Caravans will allign with the cadar to aid in a humanitarian capacity in the qedar lands and work to evacuate refugees towards imazeeb territory>The skylari that remain on the mainland will be given general autonomy however they may not participate in foreign policy but they can shed blood amongst themselves or under the names of clans and houses willing to hire them for their small inter-faction conflicts>>The Kalar is most interested in hiring them as of the moment theres still the kalar-steelsong conflict going on though it's mostly between declared champions.>The Cadar will solidify a base of support to challenge the kalar and steelsong>Continue building the living factory
>>5601195the Skylari will more then gladly accept that and swear to never wrong the Imazeeb if they are willing to offer protection from the Hasdurn until the Skylari millitary becomes capable enough to defend themselfs
>>5601233 (You)We will maintain the the presence of the joint army within the independent skylari territory until they are ready on their own
Hey OP can I do something funky and centralize my leadership and have it be constantly changing but get debuffs and bonuses based on who's in charge? The leadership changes every 6 turns and you or I roll a d20 to see who is in chargeThe ideas I have for the factions at the moment right now are:>[1-5] Cadar<<The Diplomats>>: +4 bonus towards diplomatic actions +2 bonus for espionage actions, -3 to army rolls and Armies cannot be raised while they are in charge>[6-10]Kalar <<The Wandering sages>> +3 towards research rolls Caravans moves twice as far but Cannot build whilst they are in charge >[11-15] Steelsong <<The Isolationists>> Doubles building speed and a +4 to army rolls when defending. -4 to diplomacy and research rolls, Caravans Ceases all operations, The imazeeb can only take part in defensive wars>[16-20]Thulun <<The Old Blood>> +5 to army attack rolls Can raise thulun armies quickly, Cannot partake in diplomacy nor can they build, they are obligated to raid a non-allied country.
Rolled 20 (1d20)>Research expanding pin point range>Colonize 9
>>5601558MAXIMUM EXPAND
>>5601342>Hey OP can I do something funky and centralize my leadership and have it be constantly changing but get debuffs and bonuses based on who's in charge?yeah, that sounds very fun>you or I roll a d20i would prefer to do the honorspicrel shows your original proposition
>>5601973 (You)picrel is a supervised versioni think the following needs a bit of explanation:>+50% armiesyou gain half as many armies as you currently have. these armies have a distinct look and disappear when the Thulun are not in charge. if the Thulun were to be "reelected" this does not stack.>return homethe reason i switched out x2 speed is because its kinda meaninglessi have been just aimlessly moving your caravans anyways and the continent is not that bigand this supervision is not set in stone btw, we can bargain on it further if you want to
>>5601973 (You) (Me)>>5601977 (You) (Me)forgot name
>>5601137>"why not just take the people into your nation and make a ""Little Skylari"" for them to live in?">"Because we only have 4 tiles compared to the overwhelming majority you're taking and conquering."its literally>"you must have open borders, but i must not"lmaoand right after the USS Revelry was struck down by mistake
End of turn 20. Turn 21 starts.We are officially older than the last thread, yay!History repeats itself: OP asks you to name the major geographical locationsits getting confusing as we can no longer see the tile numbers### Wars ###>Hasdurn*(64) <-> Qedar (N/A)>Silver Scale+(38) <-> Qedar (N/A) // ship capture### Expansions ###>Shillaria to tile 9### Research ###>Silver Scale airships [9, 5]>Reveler void inversion weapons [1]### Creation in progress ###>Imazeeb living factory>Reveler ships>Reveler armies### Finished ###>Shillarian Pin Point range expansion [11, 5, 20]>Imazeeb fort // on california, so now it belongs to the Skylari>Imazeeb ship>Hasdurn army### Misc ###>Skylari main land assimilated to Imazeeb>Skylari independence on the island>Nirvica is departing>Shillarian propaganda plains returned>Imazeeb caravans move to Qedar and provide humanitarian aid
>>5601558>>5601579updated range
>>5602016 (You)one more thing:it would be very nice if you were to create flags/coat-of-arms for your countries instead of having just a mono color
Rolled 15 (1d20)>>5602016 (You)First we roll on who is in charge before taking actions
Rolled 4, 16, 15, 11, 7 + 2 = 55 (5d20 + 2)>>5602016 (You)OUR MARCH TO VICTORY HAS BEGUN!
>>5602037Welp caravans just stopped working uh ohAfter years within the new continent the imazeeb have noted a trend amongst the other nations. They seem to regard them as one nation one peoples never understanding that they are in fact many peoples bound in holy confederation only there to protect one anothers land. This has served them well as each clan could practically go about their own business but with the continent becoming more turbulent the imazeeb must rally behind a single house to act effectively and prevent them from spiraling into warmongering. So the first Great Gathering of clans has taken place along with the first spice festivals hosted by the zendu arbiters. During this time the clans and the great houses discuss and then vote on who would lead the great imazeeb confederation and dictate the mandates all clans and houses must follow. It was a messy affair, assassinations, duels, bribery, and trickery riddled the entire gathering but little by little a victor was decided until the steelsong emerged victorious with the aid of the cadari who in return for their support gained a foothold within skylari territory. >Build More soul refiniries>Continue the living factory project>Build more cities!>Build more ports!
>>5602040Oh right ans one more thing>Create roads within the breadth of the imazeeb territory
Rolled 14 (1d20)>>5602016 (You)We continue working on our armies and ships as well as attempting new experiments with our weapons research. The High Council has given a symbol of our grounding within this reality, a coat of arms for all Revelers signifying our ties to our creator:Purpure and Fretted Green for the intertwining of Life and Madness found upon inhabited planets and realmsSable and Honeycombed Azure for the Lattice of Void that gives structure to realityA Vine of Purpure in the middle base to represent both knowledge and the gift of euphoria grown from the Void itself and gifted to usA Stag of Azure, Head Affronte, in the middle chief to represent ourselves in this new land
>>5602017 (You)Shillaria requests a private meeting with the Skylari.
>>5602016 (You)BEHOLD. THE GLORIOUS BANNER OF THE HIGHLANDS
Rolled 11 (1d20)I get busy once and this shit happens.>counter attack on Hasdurn>Send fleet to raid Hasdurnite coast>raise another army>>5600866Can we pay now and go back to our pre-war arrangements? What are all these new ships in my bay op?
Rolled 11 (1d20)>>5602119rolling for fleet attackIf anyone has mercenaries, now is the time to send them. Qedar will build two fleets for them instead of one
>>5602121The SteelSong offers the services of the psykers and 5 imazeeban armies in exchange for an exemption to all trade tariffs
>>5602133AS WELL AS A LOT OF BUILDING MATERIALS! in fact just give us all your building material output for the next 4 turns
>>5602119its the silver scale coming to blow your shit up for not paying
wait I have +4 to all of my defense rolls, does that mean if qedar hires 5 of my armies they get +20 to their defense rolls
>>5602139Wait this also means that they can't use my armies for attack lmao so all they can do is defend
what do pyskers even do
>>5602148Well a psyker squad can burn down an entire city, they can also terraform an area so worst case scenario qedar decides to turn hasdurn into a desert waste or dominate an army that you have.
>>5602139>>5602147exactly lol>>5602148they are practically wizards with a cooler nameso far they have been used to teleport units and to burn cities. we have also agreed that they could divide the ocean moses style if the situation were to ask for ithowever they do die just like any other unit
>>5602119>What are all these new ships in my bay op?im not sure what you are refering to so i will list all which are near your shores:>1 Hasdurn artillery ship>4 Silver Scale ships which have just captured one of yours>1 captured ship>2, which might have been left in the "creation in progress" hat, while you were away>1 gigantic which is caring a whole civilization, did some trading with the Revel and now are leaving to the west forever
>>5602050then it shall be arranged.
The Steelsong administration would like to open talks with shillaria about deepening ties. They also would like to talk about a joint roadway system connecting our nations.
Rolled 4 (1d20)>>5602016 (You)I'm gonna sail back to my shores and keep researching airships.>>5602119>Can we pay now and go back to our pre-war arrangements?I'm keeping the ship.>>5602039I am sending a strongly worded letter to King Dorkmann, crossing the river will be seen as a sign of aggression and the Confederacy will respond with the full force possible.
>>5602163 (You)(Next turn or?)
>>5602356(no, im listening)
>>5602374 (You)Instead of the usual Shillarian diplomat, this one looks very tired, with a suit reminiscent of that of the council. "Good evening. I'm here to give a simple offer. Whether you've been playing checkers or chess you've definitely been running out of pieces, haven't you? We can change that. Do you think the Imazeeb saved you? Every country but us wanted to wipe you off the face of the planet. Only with my words did they spare you. But I can get you back into the game. We will need your full cooperation though."
>>5602425The Imazeeb saved us only in the sense as a swarm of mad rodents could save a man by forcing him to abandon his collapsing shit hole of a house. They caused our best to regroup and reconsider, free from a corrupt regime leaching on the peoples ignorance, and that is a good thing, but we no sense of gratitude for it. In fact... but I digress.Their current stationing on our land is only an unpleasant necessity to avoid a greater danger. The Skylari will rise from their ashes by whatever means necessary and if the best path is paved by you, we will be more than eager to take it. So lets cut the chase and jump to the substance.
>muster an army
>>5602514 (You)(give me a minute to type out a response)
>>5602165"Yes, let's talk about it friend. What did you have in mind?"
>>5602514 (You)"Straight to business? I like that. And by any means necessary? If you truly understand the weight of those words then I commend you. I won't bother you with any more frivolous jargon then. I believe we need to change your biology for you to have a fighting chance. Not some ethnic cleansing nonsense but truly maximizing your potential. Simple mustering armies and building a couple things won't be enough, especially with the position you're in now. Hasdurn is getting out of hand we've been trying to keep the balance of the world in the shadows and it's time to tip the scales in your favor. Shillaria is one of the most advanced technologic countries in the world, and we should make use of that. I believe we need to alter your genes along with a breeding program. I'm thinking we go down the numbers route rather than a couple elitists but these are your people so I think you should be able to have your input."
>>5602530"We are currently building our first road networks and we would like to connect to yours, if you would like we can also build the required road connection on your side of the border. Not only that we've noted that the hasdurnites have become more hostile to their neighbors recently, we're currently intervening to slow them down so while they are busy with the qedari we would like to create some sort of joint command structure in the mean time to further integrate our armies when it comes to you becoming attacked"tl;dr>Joint training and joint command for shillaria and imazeeb>Roads with waystation to give army bonuses within our borders
>>5602537"Explain what you mean by joint command?"
>>5602584"Well the idea is to have our commanders work closely with one another to share information and also embed officers of your army within my armies and I embed some officers of my army into yours. granted we may have. Though we ask that we only use joint armies in a defensive manner">Armies under joint command gets half of the imazeeb army bonuses and a weaker version of the malus depending on faction in charge>>Faction bonuses>Steelsong : +2 Defense -2 to attack>Kalar: No malus and no bonuses>Cadar: -1 to atk and -1 to defense, +3 to partisan suppression or diplomacy>Thulun: Cannot be embedded in armies but gives +25% to army training speed if attacking a non-ally nation
>>5602605"For now we can temporarily have this arrangement until we can find something better. Although due to our advanced weaponry we will have to closely monitor anything and anyone in our boarders. So I hope you understand if our checks are very rigorous."
>>5602619"Understandable, the kalar have made promises about doing some sort of technology share during the great gathering, so I do believe they'll try to do a scholarly exchange once they are in charge"
>>5602535Sounds feasible, but we would have to be insane to allow a foreign power to inject our population with some kind of mystery juice -or however your plan looks like in practice-. Serious trials and heavy testing is a must for this to go anywhere.
>>5602942 (You)Of course, but you said any means necessary. After all we want to get to that good end don't we? I suggest gene alteration along with a combination of selective breeding at first, maybe something different down the line. You don't have many options left. They're all waiting to gobble your land up like candy. If you want to be the Phoenix who is reborn stronger from the ashes and make your God proud, this is how you do it. Now, do you want to follow me, or do you trust Imazeeb and Hasdurn to leave you alone again?
>Slowly allow for joint command/armies. No Imazeeb in the Pin Point Army. Pin Point remains completely confidential. As well as none in the the air plane units, at least for for now. Have inspections (both public and secret) on the personnel coming over. Corruption will not be tolerated.>Research Stealth technology for Pin Point. (Making it so nobody knows where the missle comes from, becoming untraceable that it's an action taking by the Shillarians.)>Claim the rest of 9.>Order Skylari to start research on accelerating their biology. Focus through selective breeding and gene alteration to have Skylarians reproduce in high numbers and have the population mature fast.
Rolled 16 (1d20)Roll for research
Rolled 16 (1d20)>>5602977gene manipulation research roll
End of turn 21. Turn 22 starts.>>5602605>>Steelsong : +2 Defense -2 to attack>>Kalar: No malus and no bonuses>>Cadar: -1 to atk and -1 to defense, +3 to partisan suppression or diplomacy>>Thulun: Cannot be embedded in armies but gives +25% to army training speed if attacking a non-ally nationi love seeing your creativity prosper over this house arrangement, but please start making info graphs/tables for it (for example what i made last time), because you are starting to throw me into note hell>>5602054you may start laying siege to the Qedarn capital now### Wars ###>Hasdurn*(55)*<-> Qedar (11)>Hasdurn*(N/A)/<-> Qedar (11) // on sea### Expansions ###>Shillaria to tile 9### Research ###>Silver Scale airships [9, 5, 4]>Reveler void inversion weapons [1]>Shillarian stealth missiles [16]>Skylari gene program [16]### Creation in progress ###>Reveler ship>Reveler army>Skylari army>Imazeeb-Shillarian joined army>Qedarn army>Imazeeb roads (finishing up)### Finished ###>Reveler army>Reveler ship>Imazeeb living factory>Imazeeb roads (mostly)>Imazeeb ports### Misc ###>Imazeeb and Shillarian roads connected>Nirvica is departing>OP apparently became a player too
Done
>>5603432 (You)With the failure to help the qedari up north the Cadar decide to aid their wayward brothers by preparing an very strong and very armed insurgency. However due to the current leadership's propensity towards isolationism they must use back channels and smugglers to arm the soon to be qedari insurgents.>Cadar arms the qedari>Cadar trains up instigators>>Cadar Instigators: an offshoot of the caravan meant to strengthen or incite insurgencies>Create more psykers>Build Kalar Research facilities>Finish the roads
Rolled 8 (1d20)>>5603432 (You)C'mon Airship research...
Rolled 14, 10, 5, 13, 11 + 2 = 55 (5d20 + 2)>>5603432 (You)OBLITERATE THE QEDARI CAPITALHANG THE ONES WHO FIGHT BACKBURN IT ALL
Hey OP does my 2x building speed count towards ships as well?
>>5603676only if they are strictly not military
>>5603691 (You)I would like to build a grand ship to make return travels to the old continent
Rolled 16 (1d20)>same research as last time.>colonize 8.>Use airplanes to spread more propaganda among the Confederacy. Use fear mongering to disturb the population that Hasdurn will come after them next after the siege on the capital.
Rolled 12 (1d20)>>5603267 (You)We are going to continue building more armies, as the number we have may be on the lower end. We will also build a few more forts and continue our research. Some of our people have reviewed the pamphlets that fell from the sky and have been pointing out details that make no sense:>"Why was he holding a cup if he himself does not drink?">"An indecipherable tablet? He'd be the first to give us the cypher.">"He would pass right through those chains and they'd probably just melt into mist anyways.">"Where are the Void Maws? If this 'Fool of Fire' was able to defeat the Bard of Void then there'd be quite a lot of Ozi, Void Maws, Revelers, and Mizig dead around them."It seems the effect of the pamphlets is beginning to wane and the people are starting to wonder where they came from, not just their leaders.Also, OP you forgot the roll I made on research last turn, I got a 14.
Shillaria sends a plane to land on the giant ship to interact with them. They need to know if they're a threat or not.
>>5603810>make return travels to the old continentI'm sorry Imazeeb, I'm afraid I can't allow you to do that. see: >>5598591 (You)> it has been hundreds of years ago that they last encountered landland will soon become a scarcity soon, and thats by design>>5603456>With the failure to help the qedari up northwe are having a literal two generals problem here>>5603846>Also, OP you forgot the roll I made on research last turn, I got a 14.my apologies
>>5604120 (You)Ohhh shit that's bad>Research Advanced enchantments
Rolled 20 - 4 (1d20 - 4)>>5604176Rolling
>>5604177The kalar despite making multiple breakthrough on enchantments are held back by the steelsong bureaucracy who demands rigorous and mostly redundant testing on the enchantment before being given the go ahead for full application. This is mostly a petty move but it is to be expected with rampant clan politics
Rolled 6 (1d20)>>5603432 (You)> roll against Hasdurnite siege> attack Hasdurnite shore>>5602133>>5602134I accept this>>5602281I also accept thisfellas, I havent had as much time to spare for this quest as I used to, otherwise I wouldve reacted a lot sooner. Also its getting a bit more complicated then the last quest which was just roll dice (not that thats a bad thing its just hard to keep track of). This will probably be one of my last posts here, is anyone willing to take my country?
Rolled 5 (1d20)>>5604326This is for the fleet>also raise an army on East Qedar>Rolled 6 (1d20)Qedari luck coming back to haunt me from the last quest
>>5604326You should give it or become a vassal of a neutral country like us.
Rolled 19 (1d20)>>5603432 (You)>gene program roll
>>5604596 (You)>19why does that keep happening?its exactly like when whenever i have a dubs draw thread on /b/, every update i make is dubs, but the thread dies after 30 posts being unable to get one
>>5604326We can take over qedar and build em up while your gone then you can come back from time to time to do shit if you want
>>5604326considering you are getting your ass kicked, id like to take it. apart from the part over the river
>>5603835I would invade them but I'm not nearly prepared enough, which is why I've not taken any directly hostile action against Hasdurn yet; However, I did not invade Qedar as I was planning to do, I just stole a ship. I'm not even rolling to resist propaganda because I rolled a 1 last time. It's effective, stop wasting actions spreading propaganda.
Rolled 20 (1d20)>>5603432 (You)Since 5 units are invading and are inside Qedar's capital I'd like to target it with Pin Point wiping them.
>>5604649IT DOESN'T GET ANY BETTER THAN THIS FOLKS!
>>5603473>8fuck man i want you to have airships too :(
>>5604649Also reload of course.
>>5604649also casually decimating the entire city, killing thousands of innocent qedari lives.
>>5604649>wiping them>20otherwise i would have said no, but... well...thats since their capital already took a hit from the siege, its going to totally destroy that too, you know right?
>>5604666>thousandsi would say more>>5604654Shekelheimer has just became death
End of turn 22. Turn 23 starts.>>5604326>This will probably be one of my last posts heresad to see you go>is anyone willing to take my country?i already overtook an abandoned countryi do not want to end up like this: https://www.youtube.com/watch?v=YhndvEy8_xk [Embed]>>5604009the crews welcoming is not very warm. Nirvican guards yell and point spears at them. tho you do not understand what they are saying, they are most likely commanding surrender. they clearly took offense of your landing. ### Wars ###>Hasdurn*(55)*<-> Qedar (6)>Hasdurn*(N/A)/<-> Qedar (5) // on sea### Expansions ###>Shillaria to tile 8### Research ###>Reveler void inversion weapons [1, 14, 12]>Shillarian stealth missiles [16, 16]>Skylari gene program [16, 19]>Imazeeb Advanced enchantments [20 - 4]>Silver Scale airships [9, 5, 4, 8]### Creation in progress ###>Imazeeb-Shillarian joined army>Reveler army>Qedarn army### Finished ###>Imazeeb roads (finishing up)>Qedarn army>Skylari army>Reveler ship>Reveler army### Misc ###>Nirvica is departing>Shillaria is contacting Nirvica>Shilliarian propaganda spread(1/2)
>>5604666>>5604667 (You)Ok, maybe I didn't know that, but it's too late now.
>>5604676>meanwhile in qedari city
>>5604676>>5604680>>5603676oh, and you also nuked the Imazeeb caravans
>>5604680"I am become Shekel, Heimer of Death..."
>>5604676I knew it was bad idea to help Qedar yet.
>>5604686OOC I decided to take action since no one was doing anything.
>>5604690some action you took
>>5604690(yeah i noticed that thats what you are doing and i really appreciate it)
>>5604693YOU WERE WIPING THEM OUT ANYWAY! I HAD TO DO SOMETHING SINCE NO ONE WOULD!
>>5604672 (You)I'll finish the research later, I'll just>build 2 armies
>>5604697yeah i wasnt killing civilians in nuclear hellfirei was doing capital punishment on revolting civilians
>>5604702IT WAS QUICK, HASDURN PROBABLY WOULD'VE DONE SOMETHING WORSE. YOU WERE GONNA TAKE OVER THE WORLD!
Rolled 17 (1d20)>>5604686Hey I noticed you were having a hard time researching would you like to use our research facilities to give you a leg up on your research in exchange for sharing airship tech?Meanwhile>Research advanced Psyker enchantments
>>5604712Quick for those who were incinerated, it mightve taken days, or weeks of intense pain and nuclear fallout raining down, causing unimaginable suffreing
>>5604672 (You)Shillaria has decided to take matters to her own hands. They killed tens of thousands, leaving the Qedarn government effectively eliminated, the Hasdurn army decimated and the traditional Imazeeb wanders wiped. The graveyard of all these poor souls is now a no mans land.### Extras ###>man made horrors beyond our comprehension>Pin Point is reloading(2/2)
>>5604672 (You)Hey what happened to the Kalar Research facilities I was building?>Build advanced research facilities>Finish the roads>Build House Thulun training grounds
>>5604721 (You)Begin building 8 more armies.take the radioactive fallout lands.
>>5604721 (You)(Since this decision was made before this turn does that mean it's reloaded?)
>>5604721 (You)Oh no this is bad>When an imazeeban dies they return to the hivemind>all imazeebans gets the memory of being nuked
>>5604729>walking down street>minding own buisness>suddenly get hit with a metaphorical and literal bombshell
>>5604721 (You)>>5604713Sure>>5604690Great Chieftain Pip pip condemns the Shillarian pinpoint strike on innocent Qedarian citizens and the remains of the Qedarian government.
>>5604733You wouldn't be minding your own business, you were invading them.
>>5604722fuuuck, i keep missing stuffi read the thread multiple times, but only take notes on the last run and if i remember a chunk of text as being lore i glance over it
>>5604744i was saying that from the point of an Imazeeb, peacefully walking down the street, then suddenly getting hit with the memory of getting fucking nuked
>>5604725seriously?
>>5604741So people knows it was shillaria that did that>>5604745 (You)No prob dude gonna try and keep my actions in green texts so its easier
>>5604741A Shillarian diplomat retorts. "Comdemn us? For saving you? For taking action against invaders who would be at your doorstep had we not taking action? For saving your ENTIRE population? For partaking in a war YOU YOURSELF would not stand up againest? I returned them into the hands of Mak Mak, where they are now at peace. Unless you don't believe your death God would that is, Necromancer..."
>>5604756 (You)It worked that way every other turn.
>>5604759"IT WAS YOU!? THERE WERE INNOCENT IMAZEEBANS THERE! YOU NEEDN'T HAVE DONE THAT NOW WE'RE ALL SCARRED BY THE FEELING OF OUR SKIN BURNING OUR EYES MELTING WITHIN OUR HEADS! WE WILL NOT FORGET THIS TRANSGRESSION">Cancel all diplomatic actions towards shillaria
>>5604759They are not kobolds, they do not ever meet Mak Mak, killing them is not a mercy, it is an act of mass murder. An act as easily carried out against Qedarian civilians as it is anyone else.
>>5604769That statement wasn't a public one in front of a council. It was a messenger directly to Pip Pip. Unless you are with Pip Pip that is.
>>5604765Hey OP I would like to do the following>Overclock the soul spire and use it as a focus for magical energies to the point it is destroyed>Sacrifice my psyker army for a dark ritualWith this is it possible to psychically scar someone to the point where they regress their intelligence to the point where they can't use advanced technology?
>>5604774"They do not get to meet them? Then they never mattered in your own spiritual eyes."
i request a meeting with the Shillari diplomat
>>5604777Everyone seems to know it was shillaria so the imazeeb will act accordingly as well
>>5604789After thoroughly searching the person who would represent them, they would then take that individual for a meeting.
>>5604765nah, it has been>pew pew turn>reloading turn>possibility to pew pew again turnyou had your pew pew turn, now you must wait
>>5604794 (You)Gotcha.
>>5604785>"They do not get to meet them? Then they never mattered in your own spiritual eyes.""That does not matter, what matters is that Shillaria has a weapon that can kill thousands in an instant, without ever seeing them.""And it's him, not "them," Mak Mak is obviously a male."
>>5604782>>Overclock the soul spire and use it as a focus for magical energies to the point it is destroyedim contenplamplaiting>With this is it possible to psychically scar someone to the point where they regress their intelligence to the point where they can't use advanced technology?idk how PTSD works man, but its possible that your whole nation has it now
>>5604799>>5604799"That doesn't matter? Your God doesn't matter. So bold, Pip Pip. Our power threatens you? Almost like you were with Hasdurn? But Mak Mak has the power to kill and you never see him either. That's a lot of contradictions in one statement."
>>5604793"You ruined the entire city.Not just the soldiers, but the innocent. The Women. the children. even the imazeeb caravans. If this world has any sense, by next year, your leader will be dead were they stand."
>>5604805 (You)And sacrifice all my current psykers for vengeance. So what level of magic can I pull off with thst crazy thing, I've been keeping this in the backpocket for a while but since no war I haven't been using the spire much
>>5604810Mak Mak is the god of death, He guides kobolds to their new lives, not other species. You are have killed thousands with a single action, that is condemnable behavior, especially if turned against us.
GUYS I JUST REMEMBERED SOMETHING FROM LAST THREAD
>>5604813"I would also laugh if one man had this much power, but this decision was decided by a council who revels in Secrecy. Even if Shillaria wanted to Rebel they wouldn't know where to attack. That's why it doesn't have a capital."
>>5604819 (You)kek
>>5604818"Why would Shillaria turn it against you? You haven't harmed anyone else have you? Or are you worried since you also participated in attacking againest Qedari? Well don't worry. Your country just as capable as killing as Shillaria's. You just don't like the way they do it, even though it leads to the same result."
say aye if you want to fucking obliterate the shillarians now
>>5604825 (You)WOW. So Imazeeb would've done the exact same thing?
>>5604831So you're not going to finish the meeting?
>>5604835oh right"What do you thinkyou are? some shadow council, deciding the fate of the world? some kind of god like group, destined to keep the world dis-united?"
>>5604829>Why would Shillaria turn it against you?Why wouldn't Shillaria? It's a weapon of mass destruction, and with no current consequences of it's use. Why shouldn't Shillaria use it against anyone that even slightly inconveniences it?
>>5604839"Me? I'm just a diplomat. You really think I have any power to decide what to do? I can't even fart without someone reporting it and the council deciding what to do based off of that. I can't 100% reason why the Council did what they have done but I can only guess they didn't want you taking over the world so they had to resort to drastic measures. Hate Shillaria all you want, but there's only a handful of devils in it. They're relying on the fact that you won't become like them and kill innocents too. Though, I don't think the world even knows that."
>>5604832Absolutely, It do be like that with Clan and house politics
>>5604842"You have a God of Death on your side don't you? What's to say he doesn't come to this world and kill everyone? Everyone has the capability of doing what we do. Ours is just more clear since it is in a more worldly form than a mystical one."
>>5604851>>5604672 (You)>the crews welcoming is not very warm. Nirvican guards yell and point spears at them. tho you do not understand what they are saying, they are most likely commanding surrender. they clearly took offense of your landing.while the explosion cannot be directly seen from the ocean, the flash reflecting back from the atmosphere is visible along side a thunder like sound. the paranoid Nirvicans prematurely connect this with the new arrivals. the guards turn treats into actions and shoot darts at them from which they rapidly back out.they are taken to the dungeons for interrogation.
>>5604859 (You)They're an aviation unit, the only thing they know is how to fly planes kek.
>>5604862well yeah, that. and from which way they came from.
>>5604865 (You)They have families over there, unless they have a magic spell like some sort of compelled zone of truth they wouldn't crack under torture to save them.
>>5604858That is a complete misunderstanding of our religion, outsider. He guides the dead to their next lives. Death is not something to celebrate, it is something to mourn, but other species do not reincarnate, they are lost to the end. This is not a theological debate, this is a condemnation of how Shillaria killed a city with a weapon created by mortals.
>>5604872"Well, you got one thing wrong. Who do you think told us how to make it?"
>>5604815Yo OP still wondering is the Magic Mental Nuke a go or nah?
Rolled 4 (1d20)>>5604721 (You)begin construction on a Nuclear Artillery piece
>>5604883Don't forget to finish the meeting.Also>building nuclear weapons right after getting wiped out by one and complaining about it
>>5604885if you cant beat em' copy em'"Get out of my office, you fucking scum."
>>5604889It was told that you were in our territory...."Do you really want to say that in our land? Or did you just forget both where you are and the consequences?"
Rolled 2 (1d20)>>5604869>wouldn't crack under torture to save them.let the dice decide thatyours against mine
Rolled 11 (1d20)>>5604899 (You)Kay then.
>>5604899 (You)>>5604900well fuckthe continent is not that large, sooner or later you will be found>the ship turns back to the way of the Revel to consult them
>>5604903 (You)>going to the revel, who is on the other side of the continent, who barely knows the Shillaria exists thinking that they would know about Pin Point.
>>5604878Choose your next words carefully, Shill.
>>5604909"All I'm saying is that how does a random country build a weapon capable of killing many without leaving where they are? Is that worldly to you? Is the knowledge of even building it worldly?"
>>5604882>still wonderingme toothe thing is Shillaria being involved in a world war where they are out numbered and their only hope is spamming nukes does sound very funlet me sleep on it
>>5604911Yes, of course. Mak Mak doesn't speak to foreigners.
>>5604920 (You)just gonna test out spoilerd first
>>5604924"Is Mak Mak the only God?" The diplomat gives a menacing grin.
>>5604920 (You) The idea is to de cause enough mental stress on the collective shillarian psyche to make them unable to use advanced technologies forever plunging them into a technological dark age. Removing their technological edge and forever changing and scarring them as a people
Shillaria requests a neutral meeting with Imazeeb.
>>5604936A single letter returns with the request>"We treated you like our kin, We considered you one of our own and held ourselves to that standards. We would have done anything for you should you have asked and we wished nothing more than to stand side by side with you in peace and harmony. What did we get in return, Betrayal and a memory of agony. We expected this from an outsider but from our friend, it is a pain we will all remember for a thousand generations. Leave us to our mourning shillarian you are no longer welcome in our lands"
>>5604947This comes with the reports of imazeeban armies pulling out of skylari and the dismantling of their forts>Dismantle Skylari forts built by the imazeeb>Pull the Skylari defense force
>>5604927No, there is also Ki Ki, Dos Tu, and Kot Tu. But they only speak to us because we are the Gods' Chosen Kobolds.
>>5604953A letter finds its way to the Imazeeb>"can we haz skylari"
>>5604954"And so you only believe in 1 Pantheon, yes. But do you not acknowledge the Gods of others?"
>>5604957>"Do what you will"
>>5604959They are demons pretending to be holy, demanding to be worshipped as if they are the Gods, but they are false.
>>5604969"So what would you do with such Gods, or demons as you claim?"
>>5604972Ignore them, for they lead the living astray.
>>5604975"Then you would ignore us then? Or would you not take action upon demons?"
>>5604979"Explain what you mean."
>>5604983"Pip Pip, I think you're smart enough to put the pieces together. Beings get ahold of forbidden knowledge and weapons that seem unworthy. It isn't one of your Gods who told them so it must be a demon. You ignore demons so you would ignore us then. Or maybe right this second you'll change your mind, killing thousands of thousands of beings, more than the evilly influenced one ever will, while you still ignore the demon who will still give whispers of the forbidden knowledge. It's a lose lose situation for you, unless, you remove the source?"
>>5604993Unworldly*Ones*
>>5604993Indeed. These talks are over.
>>5604672 (You)>>5604721 (You)turn 22 theme:https://www.youtube.com/watch?v=8IWdmutAhq0 [Embed]
>>5605002"Indeed Indeed. I hope your God will forgive your blasphemous heresy as you leave these demons alone. Or you do even worse than us. Well, if you kill all those innocents, even more than us, then your soul might truly be damned. Inaction might 'save it' but if you ever want to know the name of the demon, the TRUE people responsible, you can just send a messenger."
>>5605009 (You)Shillaria might die but it won't lose. After all, when someone takes over they'll have Pin Point. Then who will they be after?
>>5605024Someone better than you if they decide to dismantle it
>>5605031That's a very big if. I don't think Pin Point will be destroyed for quite awhile, even of the Imazeeb get control of it. There's certainly one house who will want to get their hands on it. Also I wouldn't say it's 100% evil, though morally questionable.
>>5605034Nah the imazeeb are out for vengeance I'm just waiting on OP to give the go ahead.
>>5604953wait, the whole of skylari? i though the people on mainland integrated pretty well
>>5605042 (You)Nope the unintegrated ones on the island
>>5605045right, ok>>5604934thats too much man. but im getting more and more keen on the idea of you blowing a giant magical hole in the map. perhaps with the preparation taking a few turns? idk. as i said i will sleep on it
>browse catalogoh look, i think i know the answer to that question
>>5605052 (You)oh i just realized "mental nuke" was allegoric>>5604926ctrl+s
>>5605066 (You)The damage is not physical I'm just making an entire people de-generate several rungs in the technological ladder to ensure they are forever weakened and scarred
>>5604947Shillaria gives back their response letter. Instead of a diplomat, it's a hand written response directly from the council."Our council has decided to do what's best for the world and their people. Let's cut the bullshit, you don't care about innocents. Shillaria is full of them. They're puppets who carry out every order who can't do jack to us. You'll cut and slaughter innocents painfully to get to us and you'll still kill them, just like we force our people to. You act holier than thou but you know what you are. And oh, you might want to burn this into your collective minds. It's retarded to go to war against us for our nuclear weapons if nuclear weapons are how we primarily fight. You don't want for it to happen again, right? Then keep your fingers off our sheep.-Shepard of the Shillarian People, Head of the Council, Smug Shithead who will bring pain thousandfold if you disrupt their flock, 8 Along with their signature is a small drawing of a box head whose eyes and smile are consisted of squares. Think like a TV Screen.P.S Throw this letter in the air because it will blow up. Don't want my country to find out who and how they are ruled after all. ;)
>>5605066 (You)OP how many psykers do I need to reduce an entire population into babbling animals
>>5605083>>you don't care about innocents. Shillaria is full of them.>a group of fish is called a school>a group of owls are called a parliament>a group of crows is called a murder>a group of Shillarians is called a coincidence
>>5605097my problem is the -as you said- permanent gameplay effects it would have on the other player
>>5605108 (You)how about we just make the shillarians retarded for like, 4 turns
>>5605104 (You)Yes, because totally an entire population made that decision together and collectively pushed the button.
>>5605114the council is a group, is it not?
>>5605117 (You)no its mister C. Ouncil
>>5605112This works I'm gonna go>>5605112Hasdurnite I'll need your armies, do not ask why just name your price
>>5605117 (You)Big spoilers. It is and isn't. It's an AI who split himself into multiple personalities to consult with. Basically a schizo AI.
>>5605120i dont have any they alll got blown up>>5605121holy crap its the think tank from OWB
>>5604975Lord Pip Pip I require your armies name a price
>>5605123you do have a shiptho you are still technically in war with the Qedarn
>>5605127I've got a better idea, how about an anti-demonic pact, that advocates for the disarmament of demonic weaponry, including pin-point weaponry.
>>5605145>a fantasy necromancer kobold is the first to introduce MAD
>>5605145 we are already in the works of such a plan but due to our political situation our armies cannot attack only defend, but mercenaries or allies can. do you wish to be our ally when the time comes?
>>5605147Of course, the Shillarian question needs to be answered.
>>5605151i will pay yyou guys alot of money to let me have most of shillarian lands
>The Revel
>>5605146realpolitik > religious ramblings
>>5605188Justice > Realpolitik
>>5605190>Justice > Realpolitiknot really. if we don't deal with the pinpoint problem now, we will be obsolete as nations.
Rolled 19 (1d20)>>5604672 (You)>>5604700I would like to disregard this previous action and instead rapidly shift priority to develop a holy version of pinpoint weaponry and share it with everyone.
>>5605199The Gods agree with our priorities!
>>5605199OOC what would be a holy version?
>>5605236>OOC what would be a holy version?a pinpoint but with divine magic (meaning only a cleric can make it) instead of arcane magic.
>>5605199Is this public?
>>5605236>>5605243or a paladin now that I think about it.>>5605257Yes.
>>5605259So basically you're building the same thing as us that has the same consequences? And the only reason you're hostile is because we were the first one to get any?
>>5605263>you're building the same thing as us that has the same consequences?Yes, except I'm sharing it with everyone.>And the only reason you're hostile is because we were the first one to get any?No, I wouldn't care if you just had it, but you used it, twice.
>>5605266And now everyone is going to use it now since you're giving it to everyone.
>>5605268No, it's MAD. It is now the cold war.
>>5605271yeah it sure is assured.
>>5605271But this concept was drafted only after the fact so is isn't MAD since Shillaria will be attacked regardless.
>>5605275>Shillaria will be attacked regardless.not unless whoever attacks first wants a pinpoint to the capital. it's MAD, fuck the elves on their steamboat because they don't have it.
>>5605279I have a feeling some people will risk it regardless.
code for Pin Point to launch a missile at Imazeeb Research Facility, but stop it for 1 hour if a Shillarian presses a button. Have a Shillarian keep pressing said button. Hide the button in the room. Also have a hand held device to launch a missle in the council room. This plan is just incase something happens to Shillaria.
Rolled 9 (1d20)>>5604672 (You)We continue building our forts and armies, seeing a possible danger. We also begin fortifying our border and continuing our research into void inversion weapons.
>>5605169((I just fucking woke up my dude. What the fuck.))>>5604721 (You)Those closest to the Qedar border hear a distant booming sound, similar to the sounds heard during our tests with void inversion weapons. A few seconds later the clouds in the sky shift as though a great wave had passed through them and the sight of a far distant cloud rising from the earth across the strait. A group who were climbing a mountain to ready the peak for weaponry got a much better look at the event and saw the birth of a miniscule star for a split second before the tiny cloud began to rise from the dust left by its' creation and collapse. The leaders, upon hearing this, all agree that this was either a nuclear strike or a use of void inversion. Since no other group has shown the use of void magic, it was likely a nuke. This means that at least one country has airplanes and/or a launch silo, explaining where the pamphlets came from and giving the Revelers a better reason to finish their void inversion. Maybe next they shall work on airplanes or silos, but a few bring forth the idea of nullshields to remove these threats from our lands entirely. It shall soon be seen just how bad things will get.Very soon after the leaders convened, a group of traders returning from the Silver Scale entered the capitol and announced that Shillaria has used a nuclear weapon against Qedar. All of the sudden, support for the defense of our home skyrockets and the willingness to enlist in the army quadruples. Shillaria, the country that had been missing from the pamphlets, had just used a nuke. Looks like the suspicions of the people were right. A short time later it appears that the Imazeeb have cut all ties with Shillaria as well, also heard from the Silver Scale traders. It seems we may need to return to trading with them.((Hey OP, can I get a bonus to army creation and tech research since we were fairly close to the blast and Shillaria used the nuke on a neutral country?))
>>5605190Imazeeb, we wish to talk. We are sorry that we stopped trading with you, but something came up. That event has passed and our trade routes are once again open. We hear that you have ceased diplomatic connections with the Shillarians and are wondering what you'd like to trade at this time? Hopefully our people can become closer thanks to this new threat.>>5605279Hello Silver Scale, it seems there is a great threat on the horizon. Would you be interested in a more involved trade route? We can supply great amounts of material for your building projects and soon we will have access to new weapons as well.
>>5605480We require some of your void technology at the moment we have a running theory on how to counter it but we cannot ourselves press the button.Okay I slept on it I won't kill off the shillarians I need the psykers so what I will instead do is>Operation Over eye>>Using The soul spire the imazeeb psykers will scan the entirety of the island to find the exact location of the pinpoint silosWe will then contact the silver scales and the revelers to meet at a secure location to prepare for:Operation Spear: An operation to take out all active missile silos that the imazeeb found during operation Over eye armies must be prepared and the requisite psykers required to teleport them must be trained. once we're ready we will strike all at once disarming the shillarian threat. But the army must be made up of revelers and silver scales alone due to the steelsong pledge of not attacking>Current actions:>Train as much psykers as possible
>>5605467The way the world has been established is that this isn't the entire globe, it's more like a Minecraft map, that's why those random ship people were able to come out of nowhere.
POV: You're in the Qedar capital.https://www.youtube.com/watch?v=3Sd8R6vNKwI [Embed]
Rolled 12 (1d20)>>5604672 (You)>research roll>muster an army>>5605581if no one else, the skylari approve of Shillarias actions
do you guys know how to open onion links?
>>5605532We will gladly give you access to our void tech if you believe it can help to counter this new threat. We also agree to this operation, though we would prefer to have better weapons to distribute first.>>5605562((I have no idea what this is in reference to.))>Captcha: V4MMM
>>5604672 (You)>research robots>colonize 8 but forsake it if it will speed up research>use factories to produce a giant mobile platform capable of carrying thousands of lbs>move two armies and 2 planes to pinpoint to up security once more
Rolled 2 (1d20)>>5605657Roll
>>5605620 (You)You need tor I think
>>5605620 (You)>>5605769right, the reason why im asking is that im planing on making a document explaining the rules and listing all the plus-this-minus-that stuff and im hosting my own hidden services (tor sites), so for me it would be most comfortable to upload it there instead of say pastebin.except its pointless if none of you will open it that way.
>>5605868 (You)correct, you can upload it here as a PDF if you can do that
how wise it was from previous OP to leave some space free on the climate table>update coming right up
End of turn 23. Turn 24 starts.>>Shillarian Pin-Point strike>the Imazeeb hated that>the Hasdurn hated that>the Qedarn hated that>the Silver Scale disliked that>the Revel disliked that>the Skylari liked that### Wars ###>Hasdurn (N/A) <-> Qedar (N/A)### Expansions ###>Shillaria to tile 8>Hasdurn to tile 3### Research ###>Reveler void inversion weapons [1, 14, 12, 9]>Shillarian stealth missiles [16, 16]>Skylari gene program [16, 19, 12]>Silver Scale airships [9, 5, 4, 8]>Silver Scale holy pinpoint type weaponry [19]>Hasdurn nuclear weaponry [4]### Creation in progress ###>Imazeeb psykers>Revel border fortification>Skylari army>Hasdurn armies (7)### Finished ###>Reveler armies>Reveler fort>Qedarn army>Imazeeb Advanced enchantments [20 - 4, 17]>Imazeeb psykers>Imazeeb (Kalar) research facilities>Hasdurn army### Misc ###>Imazeeb are pulling out of Skylari, forts are dismantled>Imazeeb are canceling all diplomatic actions towards Shillaria>Nirvica is headed to the Revel>Shillarian pilots are imprisoned in Nirvica>Shilliaria strengthens the defense around Pin-Point>Pin Point is reloading### Aborted ###>Imazeeb-Shillarian joined army
>muster another army>reassemble fort
>>5605965 (You)Using psykic might and steelsong efficiency the imazeeb creates a Point defence array to counter the pin point>Use psykers to build quickly this turn>Point Defence array>>Shoots projectiles out of the sky, a very robust and precise technology utilizing pyromancy, soul mettalurgy, and advanced enchantments>The Cadar Reaches out to the qedar to join them>Create more psykers>Commence Operation Over eye>>Searching for all pinpoint launchers with the soul spire and remaining idle psykers
>>5605986>>The Cadar Reaches out to the qedar to join themsince the Qedar guy is unlikely to answer, you might as well take them over
>>5605989 (You)Sweet>The cadar reuinites with their ancestors, Shielding them from the zealots within the imazeeb confederation and allowing them to remain as they are culturally. >
ALRIGHT EVERYONE REMAIN CALM
>>5605965 (You)We will continue our research into void inversion weaponry and our construction of border fortifications. We will also begin trading with the Imazeeb again, bringing building materials, voidtech, and a few of the pamphlets Shillaria dropped onto us and Silver Scale to show off what their former friends have done.>>5605868 (You)I wouldn't mind normally, but my ISP has been a pain in the ass about onions recently and I don't need a bigger target on my head.Also pic related is OP.>>5606894The Shillarians say to be calm. Therefore the optimal recourse is to PANIC IMMEDIATELY AND TAKE DRASTIC ACTION!!!
>>5606915You don't immediately all charge the guy with the gun because he will panic and shoot someone, even if he didn't mean to.
>>5606944some of us may die but thats a chance im willing to live with
Nobody's really doing anything.
>>5607010Bet>>5606915Ay Reveler do you want to go in on shillaria now?
Rolled 18 (1d20)>continue research on robotsAlso what about that platform I contructed?>continue production of platform or move on to a metal ship capable of holding more weightUpdating pin point procedures once more. Attack the capital of who ever attacks the country or pin point. Make pin point go into an "active" state. If for whatever reason the button isn't pushed in time OR the missle is shut offline launch the missle at whatever will slow the target down the most.May or may not change this action before the next turn depending on what else everyone says or does.
>>5605965 (You)>continue research on holy pinpoint type weaponry
Rolled 20 (1d20)>>5607203fuck I forgot to roll.
Rolled 20 (1d20)>>5605965 (You)MAKE MORE NUKE
>>5607212MAXIMUM NUKE-ITUDE
>>5605965 (You)Hey OP just checking in, can I just Drop a meteor on the pinpoint and destroy it that way calling it a day
>>5607208>>5607212>2 nat 20s for making nukes>attacking shillaria for having nukes"Shillaria has never seen such bullshit before."
>>5607229You let the genie out of the bottle dummy now we have to navigate this mutual destruction shit now
>>5607229OY VEY!!! How could this have happened? Only the Gods' Chosen People are allowed to have nukes, not anyone else!
>>5607235What's the point when literally every other country has weapons and Shillaria doesn't just because they tried to stop a world-wide invasion?
>>5607238WORLD WIDE? SHUT YO ASS UP, I WAS MERELY UNITING THE TREASURES OF US ALL, WHAT DID YOU DO? YOU ONLY DESTROYED THEM.
>>5607237Never said other countries shouldn't have them, in fact it's literally going to be the opposite. The way it's being described only Shillaria will not have them. Also Shillarians are Non-religious. (Not Atheist or Agnostic.)
>>5607240>"uniting treasures"By attacking people and slobbering over their land? Sounds a little suspicious to me. Before Shillaria Hasdurn never planned to cooperate with any of the other countries.
>>5607245AND WHAT HAVE YOU DONE FOR THIS WORLD, APART FROM TEAR IT ASUNDER, AND HARNESS POWERS BEYOND OUR FEEBLE COMPREHENSION, ALL YOU HAVE DONE IS DESTROY THE WEALTHS AND CULTURES ON THIS WORLD!
>>5607238What worldwide invasion!? You could have just sent your armies there and gathered a coalition of the willing to stabilize the qedari and Hasdurnite! You could have just worked with everyone and turned the other nations on the hasdurnites but here we are with everyone except the skylari against you because you decided to nuke 2 neutral nations like a mad dog without a leash
>>5607247Stopped you from invading anymore countries.
>>5607249It was too late, the capital was already being taken over and no one was doing anything. It's the equivalent of blaming a person for doing CPR wrong when they themselves wouldn't take action.
>>5607251shut up already
>>5607251Either stay out or don't make it worse, you made it worse by destroying their capital! Not to mention you destroyed my caravans!
>>5607259If Shillaria didn't step in the Hasdurn would already be invading another capital by now. Sometimes you have to choose the lesser evil to avoid a greater one. Greater evils aren't solved by inaction.
>>5607251>doing CPR>with nukesI was one turn away from a naval blockade and a probably doomed to failure rescue of the city. something something strategic positioning wasn't right...>>5607228but trying to disable shillaria's nukes is a bad call, that's how you start a nuclear war... in fact...>>5607264The unfortunate situation up north is a clear indicator of the failures in communication and international isolationism, which is why Grand Chieftain Pip Pip would like to form a defensive alliance with Shillaria. It'll be called the Central Pact or something.
>>5607264 you want you attacked two neutral nations, you needlessly destroyed a capital for nothing, You brought the genie out of the bottle, You made the hasdurnites look more sympathetic. By your actions you have caused a greater evil, by your justifications you have failed to prevent a greater evil from popping up making the pinpoint strike an unmitigated failure.
>>5607277What the world currently does not need right now is further alienation of pin-point powers.
>>5607275There doesn't need to be a nuclear war if theres no nukes, Its that simple. We can easily take out the pinpoint and end this threat now without the need of making more nukes.
>>5607275Shillria formally accepts.
>>5607280Any hostile action against Shillaria is an attack on the Confederacy.
>>5607240>>5606915It appears the Silver scales have chosen to side with the Shillarians to create a pact intent on enforcing the authority and proliferation of Pinpoints. I would like to formalize an alliance between the three of us to counter the spread of pinpoint and to work towards their dismantling. >Offer a Binding pact enforced by magics and blood
>>5607285So be it
i withhold the right to manufacture and use Nukes.ON THE CONDITION that i use them sparringly, on non civilian targets, and with a turn of warning so any non military people in the blast zone may escape to safety.
>>5607286A tired, suited Shillarian diplomat speaks at the signing, "Our people are more technologically inclined, therefore we are more ignorant in the ways of magic. However that does not mean we are stupid. We are very well aware you could sneak dark magics to manipulate the Shillarian people even further. Shillaria will however try to compromise. We will sign an agreement stating that the further use of any devastating nuclear weapons shall "mark" that country. Marked countries are no longer eligible for trading or any diplomatic relations, and must be retaliated against with the full force of all those in said agreement. This way there is no more ambiguity or leeway any further regarding said weaponry. It might not be as fancy or mystical as magic but it should have the same effects most would desire."
(Don't mean to dip suddenly but I got to go to bed now and will have work tomorrow so my responses may not be as prompt.)
>>5602016 (You)>name the major geographical locationsI can't believe I forgot to do that. the peninsula in the south of the confederacy is called Miklen by the Miks, and Dos Tu's Anger by the Gips. The swamp that makes up the heartland of the Confederacy is called Maklen if you're a Mik and Mak Mak's Swamp by the Gips. The inner sea is called The Dragon's Sea. The opening of the Dragon's Sea to the east is called Dragon's Mouth.
>>5607298Not you the revelers
Rolled 15 (1d20)((Just realized I never rolled for research.))>>5606944>didn't mean toIt was a direct action. It needed orders to do. You cannot claim accident when multiple actions needed to be taken for the result. You have forced all eyes upon you via drastic action and made a villain into the lesser of two evils. A sword to the throat is preferable to death from the sky. The sword leaves behind a city that can be reclaimed, the bomb wipes all and leaves a but charred waste.>>5607279This is true, but it leaves out a simple fact: They have stoked paranoia in unaligned nations and used nuclear weapons upon civilians. Additionally, their isolationism was their own choice and has been backed up by their actions repeatedly.>>5607175>>5607286Patience, Imazeeb, wars are not won via rash action, but by supply lines, planning, and tactics. With the current state of play it would be foolish to attack without understanding the capabilities of threats that could be levied against possible attackers.Additionally, we refuse your offer as we do not wish to be Bound. We have had much experience with being Bound by materials and would prefer not to have our time in this realm tainted by such action.
>>5607570*but a charred waste.Fucks sake I'm not even high.
Ok so it seems like there's two sides. Who's all for everyone having nukes and who's all for no nukes?
>>5608237i want nukes
Rolled 10 (1d20)>>5605970 (You)>research roll
End of turn 24. Turn 25 starts.>Shillaria had Pin Point>Revels now have void inversion weapons>Silver Scale now has a holy pinpoint type weapon>Hasdurn now has a nuclear bombthis is a new age boys!>>5607212remember that Pin Point only blew such an incredible mushroom because of the 20. your bomb is guaranteed to have the same sort of effect, but you may not fire it. it must be transported by units.>>5607203>>5607570since i barely know anything about your super weapons, i dont even know how to paint them on the map. please describe them a bit.>>5608289 (You)>>5608237im too tired to make up what the skylari gene program is meant to be doing. please suggest something. i was kinda hoping for a 1, so i could start a savage mutant mantis men abomination invasion### Wars ###>Hasdurn (N/A) <-> Qedar (N/A)### Expansions ###>N/A### Research ###>Shillarian robots [2]>Shillarian stealth missiles [16, 16]>Silver Scale airships [9, 5, 4, 8]### Creation in progress ###>Imazeeb psykers>Hasdurn armies (6)>Skylari fort>Imazeeb Point Defense array>Shillarian carrier ship>Revel border fortification (north)### Finished ###>Silver Scale holy pinpoint type weaponry [19, 20]>Hasdurn nuclear weaponry [4, 20]>Reveler void inversion weapons [1, 14, 12, 9, 15]>Skylari gene program [16, 19, 12, 10]>Imazeeb psyker>Hasdurn army>Skylari army>Revel border fortification (south)>Imazeeb Operation Over Eye>Shillarian platform### Misc ###>Shillarian Pin-Point defense strickens>Shillarian pilots are imprisoned in Nirvica>Pin Point has reloaded>Central Pact signed by Shillaria and the Silver Scale Confederacy>the thread is about to flip over to a post-apocalyptic setting any minute now
Rolled 1, 13, 12 = 26 (3d20)>>5608297 (You)Build Bigger Bombs!and build some kond of really big stat of the art Cannon to shoot it out ofim considering building 3 "levels" of nukeon the small end would be a "tiny tot", doing minimal damage, and not making any wastelandin the middle is the standard that pinpoint is, and on the "holy fucking shit, its the end of the world" side we have the "Big Kid"1st roll is for Tiny Tot research, 2nd for building that big Cannon and 3rd for Big Kid tech
>>5608297 (You)The goal was for them to mutate their genes so they lay a LOT more eggs and the young mature very quickly. Therefore they'll get to spawn more units quickly.
>>5608297 (You)Robots should also have an 18 from earlier.
>>5608304of course it was. clear as day.
>>5608308ffs, its getting hard man
>>5608297 (You)>>5608304i wanted to skylari fort to finish too
>>5608297 (You)OP I asked about meteors, can I just drop them using the soul spire or no?>Using the following the imazeeb develops the ability to rain fire from the sky:>>Advanced enchantments>>Skylari blood magic>>Void Inversion tech>>Pyromancy>Continue building the point defense array>Diplomatically take over the qedar through the cadar
>>5608297 (You)>Begin the recruitment and training of two armies>Begin construction of a Holy Point weapon system located in the mountains south of the point directly between the mines in the south.
>>5608297 (You)Most void inversion weapons are just normal weapons with infinite ammo, as they are using VI creation engines to generate it. Higher tier weapons are basically gauss rifles, ion cannons, and plasma weaponry that utilize inverted void energy as a power source. The highest tier is the Novabomb, which is similar to a nuke save that instead of a wasteland and fallout it reverts the progress made in an area back to pristine nature and saturates it in a constant shifting twilight with patches of midnight and patches of noontime, forcing an ever shifting hazy dance of darkness and light that makes it hard to fight in (effectively a reset button combined with an annoying environmental debuff). Basically we've weaponized a fundamental aspect of creation embodied and inverted by our god.That being said, we will now begin research on launch silos, continue our border fortification, and send an offer to all countries to participate in a week of merriment and good times to attempt to remove some of the world tension. Drinks, drugs, escorts, music, sparring, and dancing will be provided, you don't need to bring your own. Outsiders will even be allowed into our (totally not just a night club) temples to partake in the festivities there as well.
>>5608297 (You)OP we've established that the imazeeb have teleportation tech, Does that mean that should I get my hands on a nuke can I arm and just teleport it above the place I want Destroyed?
Rolled 12 (1d20)>>5608428Shillaria will send a representative to join in with the music and dancing but refrain from some of the heavier drugs and activities>Research Robots
>>5608341>OP I asked about meteors, can I just drop them using the soul spire or no?sounds baseless>>5608443>OP we've established that the imazeeb have teleportation tech, Does that mean that should I get my hands on a nuke can I arm and just teleport it above the place I want Destroyed?absolutely. tho a psyker must teleport with it and it will be unable to teleport back instantly, making him practically a suicide bomber. tho that would be a relatively minor loss to you
>>5608786 (You)*he will be unable to
Rolled 9 (1d20)Cool gonna add>Continue Research on spycraft
>>5608786 (You)This would mean the entire population would feel the pain of nuclear weapons again. You established that they have mental hang ups about it, and there would be even more arguments about it internally due to the political divisions of the houses.
>>5608341>>Diplomatically take over the qedar through the cadardoes Qedar still have enough independence to maintain its color/name our should i give it imazeeb colors and or title?
>>5608341>>5609814 (You) (Me)perhaps Imazeeb colored stripes over it?
End of turn 25. Turn 26 starts.>>5608303you already own the tech create nukes, you dont have to individually roll for each type>>5608428>Most void inversion weapons are just normal weapons with infinite ammo, as they are using VI creation engines to generate it. Higher tier weapons are basically gauss rifles, ion cannons, and plasma weaponry that utilize inverted void energy as a power source.that grants you a +5 modifier>>5608303while we are at modifiers: you have gun powder right? you took the time to invent it, but hardly did anything with it. no never mentioned that you arm your soldiers with muskets or whatever so i never had the chance to grant you a bonus. you did artillery, once. then you forgot about it, tho you could mass produce them.i didnt want to call you out on it, on the bases that i tought it could make others feel like im helping you or you feel like im trying to influence you and limit your freedom, but at this point i feel obligated to.### Wars ###>Hasdurn (N/A) <-> Qedar (N/A)### Expansions ###>N/A### Research ###>Shillarian robots [2, 18, 12]>Shillarian stealth missiles [16, 16]>Silver Scale airships [9, 5, 4, 8]>Hasdurn cannon [13]>Imazeeb spycraft [9]### Creation in progress ###>Imazeeb psykers>Hasdurn armies (5)>Shillarian carrier ship>Hasdurn Tiny Tot [1]>Hasdurn Big Kid [12]>Reveler silos>Silver Scale armies### Finished ###>Revel border fortification (north)>Imazeeb Point Defense array>Skylari fort>Imazeeb psyker>Silver Scale Holy Pin Point>Hasdurn army### Misc ###>Shillarian pilots are imprisoned in Nirvica>Reveler Week of Merriment>removed caravan outposts
>>5608428>>5608428Contrary to their promise Nirvica shows up on the horizon again. When contacted they tell the Revel about the plane they have captured and the echo of an explosion they have heard. They are desperate to get whatever knowledge you have on the people responsible.
Rolled 16, 10 = 26 (2d20)>>5609835 (You)>>5608303>attack Hasdurn on our western border>keep mustering armies until stated otherwise>>5609342Skylari asks Shillaria to aid them the war with any means they see fit
Rolled 4 (1d20)>>5609835 (You)((Can't believe I forgot to roll for research again. Also that +5 is very nice.))Finally, after beginning our preparations, we being to research the launch silos for our Novabombs. As we continue to fortify our border also begin to reinforce our forts using higher quality materials and install VI weapons into them. We will make D-Day look like a fucking joke.>>5609836 (You)We tell the Nirvicans that the people responsible were the Shillarians, a group of xenophobic isolationists that have recently used a nuclear weapon on a neutral country's capital city, wiping out the entirety of the force invading the city and members of another neutral group who had a direct spiritual connection to the ones lost. We weren't entirely sure if they had aircraft, but thanks to your capture of one our suspicions are confirmed. The Hasdurn, norther neighbors of the Shillarians, are warmongers who were attacking the Qedari city as it was wiped off of the map when Shillaria intervened. We hope this reiterates what we said as you left and reinforces that this place is not safe. We also ask them how they managed to get the plane.
>>5609835 (You)>Build the thulun training grounds>>Thulun Training grounds is a vast testing ground for new tactics and most of all hosts the most modern training facilities.>>>Gives army training speed bonus>Build another army <<Thulun>>>Imazeeb psykers>Weapon Enchantment program>>Utilizes advanced enchantments and soul weapons built from the living factory>With trade from the revelers attempt to gain parity with their weapons
Rolled 3 (1d20)>>5609839 (You)Have an army carry our new bomb to the skylari front lines, and detonate it. of course, after getting a safe distance awayon modifiers, im just fucking retardedstart mass producing Muskets. like a plus, 3 or something like thatalso on building bigger nukes, i was under the impression we were using Atomic style bombs, and for the Big Kid, i was rolling in the hopes of inventing a Hydrogen Bomb
>>5609851The Shillarian who stayed for the party demands that the Revel tell to get the Nirvana to give the unit back that has been missing for years.
>>5610011wait why did i roll, i got a 20 when making it so its gonna be a big boom anyway
>>5610011>Have an army carry our new bomb to the skylari front lines, and detonate it. of course, after getting a safe distance awayhow fun. im going to measure the crater of the previous bomb and see whether theres anything left of skylari
>>5610011>>5610149 (You) (Me)apparently yes. since the bomb was detonated on the border, about a baffling 3/5ths of the country is not a wasteland.
>>5610033daddy?: >>5610011
>>5609851the Nirvicans have prophecies about such weapons, which in their reading is right from the devil. they feel obligated to hold the people responsible for such atrocities.they ask whether the Revels help is to be expected in their crusade. they also wish to know this evil lands location.>reverse engineer planes
Rolled 13, 4, 11 + 2 = 30 (3d20 + 2)>>5610149 (You)After the shock detonation, our Expertly trained New armies march over the wasteland, into ky lari terriotory.
>>5610033DADDY?!: >>5610192
>>5610192What happened to no nukes?
>>5610380i never agreed to thati even declared that i would continue making, and using them. on the conditions that i only use them on military projects.an considering i detonated it on teh frontline, i consider that a military target
>>5610383So your capital is also fair game then since you got theirs?
>>5610384My capital isnt a military target.
>>5610386Yes it is. Just as the Skylari's capital were, and now marching upon.
>>5610388so what are you gonna do, turn people aagainst you even harder by nuking a non-military target, filled with hundreds of thousands of innocent civilians, like last time?
>>5610197 (You)Aren't these guys launching nukes at your capital? Isn't it only for that it's an eye for an eye?
>>5610392THERE IS NO SKYLARI CAPITAL, THE IMAZEEB ALREADY DECIMATED IT, IM JUST TAKING THEIR LEFTOVERS
>>5610391You've clearly set the precedent that it's okay. That could've been the last nuke EVER, but you couldn't just let it die, could you? Now you're exterminating an ENTIRE RACE who BARELY has any land left.
Rolled 19 (1d20)>>5609835 (You)I forgot It's election day lets see who is in charge now
Rolled 4, 10, 14, 1, 3, 17, 9 = 58 (7d20)>>5610407>>5609863With the call for war overwhelming thulun takes the dominant position among houses once again. And this time they are out for blood>Cancel all previous moves>Use imazeeb pyromancers to melt the walls>ATTACK SHILLARIA WITH ALL ARMIES THE IDIOT LEFT HIS BORDER UNDEFENDED!
>>5610409The imazeeb the moment clan steelsong is out of officehttps://youtu.be/kDw_LGYnmrg [Embed]>Build ships as well!
>>5610409You don't want to do this. You'll writhe in pain for very, very long time. You won't be able to attack with your neurons overloaded. I'll give you chance to back out now.
>>5610414THE PEOPLE DEMAND BLOOD OURS OR YOURS IT DOES NOT MATTER!
>>5610421Then why not the war mongering who's committing genocide right now, planning to build even more menacing nukes than me?
>>5610421psstsend a diplomat to Snerk cityi have a SURPRISE
Rolled 7, 16, 7 = 30 (3d20)>>5609835 (You)More army rolla>>5610427Uhh check the my politics bud, House thulun mechanically cannot do diplomacy. Also I have more armies than anticipated too because of it
88 against shillaria and the imazeeb psykers are poised to burn their border walls down due to pyromancy being taught at psyker academie
>>5610434im gonna give your guy the shematics to my Atomic style Nukeits a purely military meeting
>>5610424SAVE YOUR BREATH BETRAYER!
Rolled 16 (1d20)Your army is strong, but is your collective mind also strong? Let's let fate decide my sheeps' future. -8>Psychologically attack the Imazeeb with the threat of the torture of pinpoint, forcing them to point their swords elsewhere.
>>5610439 Thulun can't build or research either bud though if you do wanna help attack shillaria as well
>>5610442>Threatening old zealots with death lWhy do you think we elected thulun, I swear man You give people an in to meddle in your politics by supporting houses and they ignore it
>>5610443but you can use them later. the thulun are just the most likely to want the ability to obliterate a city with nuclear hellfire, without sacrificing a psyker
>>5610445Death isn't the threat, it's an unimaginable pain, a hell, which not only 1 house will feel, but all. And your collective hovering. All other 3 houses included, know this. Would they really sit back knowing hell awaits them? Now roll. Pick that dice up. Pick. It. Up.
>>5610447Hivemind*Autocorrect
>>5610447Roll what I already rolled my armies, Roll yours
Mechanically we can't turn away, We have no ships and we have to attack. We are doing this no matter what
>>5610452You rolled for the physical fighting, not the mental strength of the hovering. You got to take the good with the bad. The hivemind isn't invincible.
>>5610455Yours or ours remember?If even the peaceful steeling would make such a ruckus over an attack that wasn't even aimed at them, if you started war purely due to the pain caused by pin point to the hivemind, then it only makes sense that they would rather have the sword to the throat then the death from the sky that leaves nothing correct?
>>5610458Just nuke us already, do it coward.
>>5610478We'll wait for OP to do some ruling on my move then I'll decide. Or we don't have to wait if you roll.
>>5610175 (You)We tell them that we cannot give them help at this moment, as we have other obligations and it would cause problems with other nations due to the state of the world, but we will tell them of Shillaria's location on the condition they release their prisoners into our care. They can keep the plane though.
>>5610628So not only are you giving an enemy combatant tactical information, you're kidnapping our own people and letting them keep things we've put blood and sweat into?
>>5610691can you just shut up until the next update?
>>5610692You're taking this very personally and it's clear I'm going to lose anyway, so just take a chill pill bud.
>>5610434>>5610702why are you calling each other "bud", children?>>5610437>88 against shillariai really do not think thats a valid way to use 88>>5610442>>5610445so that would be done with propaganda, right?the thulun literally must attack so it hardly makes any sense that their armies could be intimidated. that applies for community units of the clans. it seems out of character for the Calar too. however the idea that the Steelsong could be influenced is not insane.the Steelsong only has 1 army amongst the land forces (out of 13 total, after the elections), but every ship so far has been manufactured in the Imazeeb city down south which was built by the Steelsong.i know the Shillaria emphasized how the Imazeeb should act together on their hivemind, but from history its clear that they are only loosely connected to it. like a phantom limb which influences their conscious to varying degrees. so yeah, the Imazeeb should do a counter roll, but it will only affect a fraction of their forces.>>5610702i would like to also explicitly note that the Imazeeb has a "defense array" which protects their mainland from high altitude attack such as that would be a missile strike or Silver Scale holy canon fire. this applies as long as their spirit sprites are unharmed. that does not stop you from attacking directly at the border tho.
>>5610437>>5610910 (You)>i really do not think thats a valid way to use 88wait, the shills have large noses. it makes sense now.
Rolled 9 (1d20)Research roll for Robots.
Rolled 9 (1d20)Pin Point defense
Rolled 10, 16, 12, 17, 10, 8, 3, 16, 7 = 99 (9d20)Units plus 1 default die from the land.
Rolled 10, 3, 15 = 28 (3d20)>>5610910 (You)I thought those were shill ships, did not notice the red flags, might want to make them red sails OP
>>5610946Alright including the ships 108>>5610910 (You) And I call people bud day to day, its a local thing that I got into the habit of
Rolled 16 (1d20)>>5610442Counter roll for the steel song>>5610413Adding> build armies as well <<Thulun>>
>>5610946>>5610434You already rolled these 3.
>>5610957Nope those were the 3 armies from thulun being elected, 7 from normal army3 from thulun special army due to being elected3 from ships13 in total just like OP saidSpeaking of ships>Sacrifice and imazeeb psyker to cause storms along the imazeeb coasts to prevent invasion from seas for 3 turns
Well we aren't invading, we're defending.
>>5609815 (You)Yes please imazeeb colored stripes with qedar posted it>Misc action: The Cadar clan moves their bases into qedar territory to better integrate there.>>Cadar will attempt to reconcile with the qedar and hopefully integrate someone without forcing them to join the whirlwind
>>5610958Even still, it's kinda B.S you can just toss one random unit away and say "No one can hurt me for 3 whole years."
>>5610968OP might say no or just give ships a debuff when fighting near my coasts. Either way I made my entire civ revolve around psykers with the enchantments, advanced focus research, Soul metal, the academy. To me theres countless psykers in the imazeeb confederacy but the psyker units on the map are 'The best of the best' Trained in the academy, Baptised in the soul spire, armed and wielding enchanted soul steel staves that empower their magics if one were to commit sudoku for a ritual performed by a wizard peer they can do some craaazy shit
>>5610962>Cadar clan moves their basesdo they take their armies too?i mean the Hasdurn situation is unresolved too.
>>5610968>>5610979yeah, im gonna veto that and propose a highly debuffed version as soon as i have more tome in front of the screen
>>5610691Funny, the Shillarians don't understand "tact." Who could have guessed. Do you really believe they would be willing to give up both the planes and the prisoners to those who they barely know? They'd be even less likely to give them back to you.Err on the side of caution in diplomacy, serpentborn, and make not demands without knowledge of what may be agreed to. Be thankful we are attempting to get your people. Information was asked for and in repayment we asked for your people to be freed from their bonds and released into our care. What they do with their information and small numbers is not our concern. Honestly, do you believe we are more likely to dissect them or return them to you?
>>5611015 (You)Shit, yes they do have some men in the joint armies so they'll take most of them. Maybe have the qedar army join the imazeeb incase hasdurn attacks>>5611018 (You)Yeah that's fair, I just need to make sure I keep those shillarians off my coasts
sorry guys for not making an update to day. tough day.gonna do it as soon as i wake up.
Rolled 19 (1d20)>>5609835 (You)>Connect roads with our allies to the west.>Research Airships
>>5611036You say there's we have no "tact" but yet to have look at yourselves. You say you want for the best for us but call us snakes and sell out the main country. What they do is of no concern? Then why are you taking our own people then? Yes, your actions do sincerely convey that you would dissect them from your utter lack of regard for the safety of our people and instead are again, turning the heat on us by sending enemies to us and giving them dangerous technology.
>>5611561Need some help from our allies.
Rolled 5, 4 = 9 (2d20)>>5609835 (You)Oh also build Big Kid and Tiny Tot more
Rolled 6, 13, 5, 15, 3, 19, 14, 14 = 89 (8d20)>>5609835 (You)>>5610409I'll move my armies into shillarian land to counter this invasion force, and use my navy to attack the Imazeeb navy. First 3 rolls are the ground combat, the rest are the navy.
>>5610954With Silver Scales entry to the war thulun training goes into overdrive >Build 3 more armies
>>5611769dont worry, im planning on joining this world war on your side. ill try to take off some of the pressure
rest of the update following soon>>5610932>>5610933>Units plus 1 default die from the land.what does that mean?
End of turn 26. Turn 27 starts.>>5611996 (You)>>5609851>Rolled 4 (1d20)>((Can't believe I forgot to roll for research again. Also that +5 is very nice.))what are you rolling for tho? the silos? i dont really feel like you have to.>>5610011>start mass producing Muskets. like a plus, 3 or something like thatgranted.### Wars ###>Hasdurn (N/A) <-> Qedar (N/A)>Hasdurn (30) <-> Skylari (26)### Expansions ###>N/A### Research ###>Shillarian robots [2, 18, 12, 9]>Shillarian stealth missiles [16, 16]>Hasdurn canon [13]>Imazeeb spycraft [9]### Creation in progress ###>Skylari armies (...)>Hasdurn armies (4)>Hasdurn Tiny Tot>Hasdurn Big Kid>Reveler silos>Silver Scale armies>Nirvica reverse engineering planes>Imazeeb ships>Imazeeb armies### Finished ###>Skylari army>Shillarian carrier ship>Reveler forts upgraded>Hasdurn muskets>Hasdurn army>Silver Scale airships [9, 5, 4, 8, 19]>Silver Scale roads and bridge### Misc ###>Hasdurn nuke detonated against Skylari>Imazeeb Thulun elected>Shillarian pilots are released from Nirvica>Shillarian demoralization propaganda against the Imazeeb (16 vs 16; defender (Imazeeb) wins; action failed)>Imazeeb stripes added over Qedar### Aborted ###>Imazeeb psykers>Imazeeb training grounds>Imazeeb weapon enchantment program(1/?)
>>5612248 (You)Can I use psykers as normal units?
>>5612258no, only psyker armies (which you have 1 of and is made from 5 normal psykers)
>>5612248 (You)War never changes.### Extras ###>Imazeeb attack on Shillaria>Shillarian nuke deployed>the Silver Scale join the war(2/3)
>(2/3)im thinking about how to balance Imazeeb storms btw, the map will not change further, tho i will post the last frame of the gif separately.
>>5612260 (You)Can I have my psykers join my armies to give them a bonus?
1 psyker for 1 round of storms. while its in effect you may not create any new psykers. it can be cast from a location where a psyker is already standing, meaning you may not move it to some location and then deploy it in the same turn. the storms center will be where ever the soduku psyker stood.it has the range shown in picrel and makes all sailing and flying -but not parking- in the area deadly. parking is defined as clearly being docked/landed and not breaking this state by moving the unit.this means it has the following effects in practice:>no ship may enter directly into the storm, therefor facilities inside the storm are protected from direct flanking>psykers can be used as guardians from fleets given that they must not move>all units in a dock/airfield an be temporarily paralyzed with it>>56122711 psyker may join 1 army giving it a +5, on the condition that they may never be separated. they dies as one unit and the psyker no longer can be used to perform magic which requires its sacrifice.i have:>4 layers on my xcf file just for the Shills>40 lines of rules just for the Imazeeb>40 lines of lore for the Revel
>>5612248 (You)>I don't feel like you have to.((Oh I thought I was researching them. Ahh well))We shall continue creating the silos for our novabombs and will begin research on nullshields in an attempt to block our cities from nuclear weaponry. We will not get involved in the war unless attacked, though we will situate our troops near our forts, ready to defend if necessary.
last frame of the gif
>>5610932>>5610933>>5611996 (You)>>Units plus 1 default die from the land.>what does that mean?this is still extremely relevant. i know it had to have been your proposition how to evaluate the nukes effect, but i do not understand it at all.
Rolled 16, 5, 14, 2, 15, 13, 17, 11, 4, 9 + 40 = 146 (10d20 + 40)>>5612248 (You)Full blast production due to thulun idealogy>Train 7 Imazeeban army <<Thulun>>>merge 3 psykers into the armies>train more psykers>Pump out more weapons with the living factory to give bonuses to the armies>break up the psyker army to embed them into the normal army>Cadar Command qedari forces to attack the shillarians>Cadar attacks from the north of shillaria
Rolled 13, 15 = 28 (2d20)>>5612327For ships
>>5612295 (You)whats with that slightly darker circle in the ocean
Rolled 15 (1d20)>>5612248 (You)More Nuke Cannon research
>>5612327>Integrate the qedar by instigating a Jihad against the Shillarians, JUSTICE FOR THE QEDARIAN CAPITAL!!!
>>5612348hey buddycan i have the north part? i did all the work and it was a long and extremely deadly conquest, and i want some kind of closure. you can use the south part, but i just want the north
Rolled 15, 3, 2, 18 + 2 = 40 (4d20 + 2)>>5612292 (You)INVADE FORWARD, INTO THE SKYLARI!
>>5612339here? >>5612292 (You)thats only an example to the imazeeb to show them the range of a spell
>>5612353We will trade muskets and you have a deal.
>>5612478have em
>>5611996 (You)Like when you defend land you automatically get one die from it something like>even if they're no units in that space you would still roll to defend so it won't automatically fall
Rolled 11 (1d20)>robo researchIf robots don't get pumped put soon I'll just have to admit defeat and self destruct the population.
>>5612478Then you have north qedar unless OP says otherwise now hand the weapons over and ensure the qedari are treated well.If muskets are handed over then the army roll is now a 176
Rolled 18, 4, 19, 4, 4, 12, 3, 8, 8 = 80 (9d20)Defend
Rolled 11 (1d20)>>5612292 (You)>Build 4 armies>Holy Point the same spot in the Shillari-Imazeeb border>Continue the defense of the border to the last>Continue hunting the Imazeeb navy>Send the airship on it's maiden voyage to Shillaria to quickly carry some missives and diplomatic teams>>5612508The diplomatic teams propose a full tech sharing agreement to aid in the war effort. Also you should use your navy to do something other than just sit in port. such as blockading the Hasdurn military while they're fucking around on an island or joining in on the fleet battles.roll for Holy Point
Rolled 7, 4 = 11 (2d20)>>5612547for army
>>5612547I'm using them to defend rn.
>>5612547Shillarians agree to share tech research.
Rolled 5, 6, 9, 4, 14 = 38 (5d20)>>5612547for navy
>>5612501oh it was a normal army roll!>3 ships>3 armies>1 base>2 planes (tho we never agreed how they function in combat)makes sense nowtho we have no concrete mechanics how ships vs armies work. gonna think of something. input welcomed.
>>5612603 (You)I just imagine Pearl Harbor.
>>5612630No one has pulled off aircraft carriers yet bud, my my guess you load up an army into em to actually get them to hold ground in a coast.
>>5612292 (You)By the way, how big is an army? Is it a medieval scale of about 100 soldiers, or a more modern one with somewhere between 1000 to 10000 soldiers?
>>5612292 (You)>i have:>>40 lines of lore for the the revelI can throw out more if you'd like. I've got a good amount of it built up over a few years. I haven't mentioned the other gods either. With how the world is descending into chaos maybe it'd be a good idea to summon some Dy'amon, Tyjin, or Nym. Maybe some Kihi Courtesans would be useful for reducing world tension?
>>5613047about the size of a legion (~5000).>>5613123well, after the world war that is unfolding is over i will have to do some shinanigans to spice things up so yeah, its always welcomed.>reducing world tension?i prefer chaos, but you have the freedom to push against it.>the world is descending into chaoshttps://www.youtube.com/watch?v=vFN2jZR-f_w [Embed]
the skylari send out letter to the leaders of every nation in an attempt to gain international sympathy and possibly help. these letters focus on the "Pin Point type" attack they have suffered.>>5612630the skylari beg for Shillarian intervention. with their gene program concluded they will soon be able to aid against the Imazeeb provided they dont get genocided to extinction soon, which is a big a very large if considering the size of the land they are scattered across and the fact that they are under the constant tread of being nuked (again).
>>5613401 (You)Not much we can do champ, we're spending all our resources just trying to keep our own country together. Shilla research is a bust and everyone is pissed, Hasdurn is going to take over the land, then they'll go after the confederacy for helping only to be supported by the Revel, who will also get taken over for joining too late. Whatever happens after that won't matter to anyone else cause they'll be gone by then. All the Shilas will probably die soon, one way or another.
>>5613399 (You)>it's always welcomedGood to know... Our highest ranking clergy are going to ask Arkanyct, Raiser of the Light to contact the other Dark Gods and see if they will help us in our endeavors if we ask them.>Circle of DustGood taste>I prefer chaosYou'd enjoy Shadows of Forgotten Gods, it's like $10 on steam and you play as an Ancient Evil reawakening and unsealing to wreak havoc on a fantasy world but needing to act through agents in order to influence the world (at first)Rolling for deific answers1: Not happening and don't ask again2-5: Absolutely not6-10: Not likely, but for the right price11-15:Sure, but there'd better be a reason16-19: Sounds fun, I'll help if there's nothing more important going on20: Absolutely, just tell me when you need itGods being asked (in roll order)>Ty'Li, god of Trickery, Wind, and War. Creator of the Tyjin>Daviik, god of Time, Music, and Wisdom. Creator of the Ineta>Vazkraaz, goddess of Madness, Destruction, and Chaos. Creator of the Dy'amon
Rolled 16, 10, 10 = 36 (3d20)>>5613435Fuck, botched the roll.Also the "Dark Gods" aren't evil, just rulers of less pleasant things (Time, Void, Chaos, War) that all happen to be in the same sub-pantheon (Blue Team when they were playing the Great Game).
>>5613414Quit that defeatist nonsense. This war can be won, and if you can't see that then you must be blinded by your own worldly nature.
>>5613399 (You)The moment Cadar gets into power yes the tension in the world is going down immediately.Also if we're adding lore bits, The great houses of the imazeeb (Cadar, Thulun, Kalar, and Steelsong) Have patron ancestors they revere as gods. Cadar does not like to talk about theirs since he is the traitor Samir Al'ikbir who turned coated to save his people and was forever shamed by his descendants. House Thulun Reveres Kamarkan Thulun The first rider, who terrorized his fellow clansman by constantly raiding until he was brought to heel by the zendu who ripped the knowledge out of him forever crippling him and shared it with every clan so all may be safe from house thulun. Kalar can't contact theirs since the seer Kalar, the founder of their clan, figured out how to exile an individual from the whirlwind and did it to himself and no one knows why some say he did it to gain immortality others say that he didn't exile himself but rather spread his soul so that there's a bit of kalar in every one of his clan's descendants. Lastly the steelsong Reveres Izzaza Steelsong, the first mason who laid the first brick of the first village, it's not glorious nor interesting like the others but the foundations of a beautiful building rarely ever is.
Rolled 17, 9 = 26 (2d20)defense roll
The Silver Scale Confederacy deployed their Holy Pinpoint.(1/2)
End of turn 27. Turn 28 starts.>>5612327>>merge 3 psykers into the armiesits still 5 you need>>break up the psyker army to embed them into the normal armyk?>>5613442im not sure if i understand what you are doing.so the gods answared the following:>Ty'Li: Sounds fun, I'll help if there's nothing more important going on>Daviik: Not likely, but for the right price>Vazkraaz: Not likely, but for the right priceright? but what was the request?>>5613550i quite liked that. noted.>>5612327the +4 only applies to units and not the base roll so its actually not +40, "only" +36. but not like its significant.### Wars ###>Hasdurn*(40) <-> Skylari (26)>Imazeeb*(176) <-> Shillaria (80) && Silver Scale (7)>Imazeeb (28) <-> Silver Scale (38) // on sea### Expansions ###>N/A### Research ###>Shillarian stealth missiles [16, 16]>Hasdurn canon [13, 15]>Imazeeb spycraft [9]### Creation in progress ###>Skylari armies (...)>Hasdurn armies (3)>Hasdurn Big Kid>Reveler silos>Silver Scale armies (4)>Imazeeb ships>Imazeeb armies (7)>Imazeeb psykers>Imazeeb improved weapons (for modifier)### Finished ###>Hasdurn army>Hasdurn Tiny Tot>Imazeeb psyker>Imazeeb armies>Shillarian robots [2, 18, 12, 9, 11]>Silver Scale army>Skylari armies### Misc ###>Imazeeb psyker army broken up>North Qedar traded for weapons>Hasdurn-Qedarn treaty>Silver Scale airship moved>Silver Scale holy nuke detonated>Holy Pinpoint reloading>Pin Point reloaded>Nirvica reverse engineering planes(2/2)
Rolled 19, 3, 9, 10, 10 + 36 = 87 (5d20 + 36)>>5614548 (You)OP behold my gamer moveWith the shillarian and silverscale armies held down in the frontlines House thulun decided to finally play their hands>use the psykers embeded in the thulun armies TO TELEPORT INTO THE ENEMY PINPOINT SITES TO STOP THEIR LAUNCH>Rolling for pinpoint attacks
btw, judging by how the nuke situation is unfolding, the map will be more devastated by wastelands than it could be by any Great Parznip Shittening.
Rolled 8, 4, 10, 13 + 12 = 47 (4d20 + 12)>>5614552To specify 2 to shillaria 3 to silver scale territory>Rolling for left over armies>Use nomadic swiftness and the roadway network for rapid transportation of armies into the frontline>Continue training the 7 imazeeban legions
>>5614553 (You)Once the war is over the psyker caravans will have to do a lot of repairing to the devastated landscape
>>5614548 (You)The request was merely to see if they'd answer our call for aid if we needed it, meaning we'd be able to (for the right price) gain access to better war tactics, warriors, "Fire and Forget" units, etc. Instead of doing anything at the moment, we were looking to see what we could attain later on.After preparing for our research on Nullshields we have finally begun our research on the voidaic defenses. We are also continuing to build our silos and will begin to outfit our ships with our new weapons, as we have been sorely lacking in our naval weaponry for some time now.
Rolled 12, 6, 12 + 9 = 39 (3d20 + 9)>>5614548 (You)Forgot about the northern army>train more psykers>Improved weapons manufacturing>Imazeeb psykers near the frontline joins the nearest army>>Cast fire storm with pyromancy for increased damage output against other armiesI'd also like to ask a change for the election mechanic where instead of rolling one dice I roll a dice for each faction. You know in case anyone wants to take over one of the factions as a player
>>5614605Damn it, why do I keep forgetting to roll
Rolled 18 (1d20)>>5614731Wait, what? why isn't dice+1d20 working for me?
>>5614736Fuckin' there we go. What the actual hell was happening?
Rolled 5, 18, 19, 17, 9 = 68 (5d20)>>5614548 (You)>build 4 armies>use our armada to sink more imazeeb fleets.>All armies will work to defend the Shillarian Pin Pointroll for navy
Rolled 3, 15, 1, 3 = 22 (4d20)>>5614760for armies (including the airship)
>>5614548 (You)TEST THE TINY TOT ON THE SKYLARI BORDER
Rolled 3, 19, 13, 10 = 45 (4d20)>>5614548 (You)>Rawling for Cadar Naval
>>5614552Due to prior procedures held in place, after one hour pin point automatically launches one last missle at the imazeeb in the place that "will slow them down the most" in this case being near the border where groups of warriors are attacking.
Rolled 20 (1d20)>>5615162Roll for pin point
>>5615163youch
>>5615163Shekelheimer looks in the distance, seeing once again the devastation that Pin Point brings. "Do you really want me to survive, God? Do you just want us to go out with a bang? Are you taunting me maybe? None of these questions might not even matter anyway. We can only trust in our factories to mass produce deadly hope.">Quickly build and deploy Mk I "Roller Rodgers" with our multiple factories. Robots who's locomotion is primarily large saw blades that cut down anything that dare lays in its path.>Use civil unrest from invaders to encourage workers and civilians to put in overtime, to quickly build Roller Rodgers before they themselves get invaded.
Rolled 8, 3, 14, 6, 3, 18, 13, 16, 12 = 93 (9d20)Defend from invaders.
>>5615163so much for defeatism, eh?
Rolled 13, 7, 8, 1 = 29 (4d20)attack roll
End of turn 27. Turn 28 starts.### Wars ###>Hasdurn (N/A) <-> Skylari (nat fail) >Imazeeb (45) <-> Shillaria/(N/A) // Cadar attack>Imazeeb (43) <-> Silver Scale/(N/A) // at Holy Pinpoint>Imazeeb/(47) <-> Shillaria (93) && Silver Scale/(nat fail) // at Pin Point>Imazeeb (N/A) <-> Silver Scale (68) // on sea### Expansions ###>N/A### Research ###>Shillarian stealth missiles [16, 16]>Hasdurn canon [13, 15]>Imazeeb spycraft [9]>Revel Voidaic Defenses [18]### Creation in progress ###>Skylari armies (...)>Hasdurn armies (2)>Hasdurn Big Kid>Silver Scale armies (3)>Imazeeb ship>Imazeeb armies (5)>Imazeeb psykers### Finished ###>Skylari army>Silver Scale armies>Shillarian Mk I Roller Rodgers>Hasdurn army>Imazeeb armies>Imazeeb ship>Imazeeb improved weapons (for modifier) // have an additional +2 fren>Reveler silos### Misc ###>Holy Pinpoint destroyed>Pin Point fired>Pin Point not reloading as long as under attack>Hasdurn nuke detonated(1/3)
>>5616299 (You)(2/3)
>>5616302 (You)my saves are getting unmanageable. i will have to init a git repo over the thing, but sorting everything into history might consume the time that i would otherwise be spending on updating.im postponing it after turn 30 just because there will be no nukes i will have to animate next turn.(3/3)
>>5616307 (You)build a new city where the old Qedar capital wasalso eract a big stone monument honoring those who died in the qedari war, and the brave few who tried to keep the peace, before the Nuke fall on them
Rolled 2 (1d20)>>5616307 (You)oh whoops forgot to roll for my cannon
Rolled 5, 3, 5 + 15 = 28 (3d20 + 15)>>5616307 (You)Northern imazeeb breach the walls with pyromancy!
Rolled 2, 18, 6, 8, 8 + 5 = 47 (5d20 + 5)>>5616307 (You)ATTACK THE SHILLARIANS
Rolled 1, 3, 14 + 27 = 45 (3d20 + 27)>>5616299 (You)BURN AND DESTROY THE SILVER SCALE CONFEDERACY!>More imazeeb armies>More psykers!
>>5616361Godspeed ye glorious few Imazeebites, make your gods proud
>>5616307 (You)Big brain time, OP I can't sacrifice a psyker but can I sacrifice an entire army?
Rolled 10 (1d20)>>5616364The army embedded deep inside shillarian territory makes the ultimate sacrifice that burns their soul and body to create a massive fire whirlwind!>Tl;dr The army explodes and attempts to damage all surrounded enemies
Rolled 16, 8, 18, 8, 4 = 54 (5d20)>>5616307 (You)>The fleet shall continue it's destruction of the Imazeeb navy.>The army and airship in Shillarian lands shall join the army in the Confederacy heartlands and strike at the invaders.>Put all industrial focus into raising armies faster.rolling for navy
>>5616359actually nvm dont attack
Rolled 5, 15, 14, 14, 2 = 50 (5d20)>>5616367I forgot my name.rolling for army and airship
Rolled 18, 8, 8 + 15 = 49 (3d20 + 15)>>5616299 (You)Forgot the armies still in the main territory>Ramp up war production and mobilize the populace! >>Increase thulun bonuses to army production?>Build 5 qedari armies in the north>Position armies around fortresses prepare to shoot the point defense systems!>>Deploy imazeeban armies in kalar territory
>>5616373i will give you more guns for the overseas qedari territory
>>5616356>>5616373Shillarian front<Hasdurnites + imazeeban>:27+49+47=124Silver scale<Imazeeban>: 45
holy shit the shills got left out to dry by the silver scale
>>5616368>>5616377
Rolled 4 (1d20)>>5616299 (You)We will continue our research of Nullshields and begin training up more armies, as the number of nukes currently being used is unsettling us all. We will also begin a ritual to summon an Ineta (living construct of orichalcum and crystalized temporal fluctuation) Timekeeper so we may have more of an ability to evacuate our lands if fired upon by nuclear weaponry. The ritual will take three turns and if successful will delay nukes in flight by a single turn if targeting us.
Rolled 11, 4, 4, 2, 4, 3, 6, 9, 2, 8 = 53 (10d20)>>5616299 (You)Hope is still there, though things are bleak.Also what bonus do Rodgers get? I don't think planes ever got settled in either.>pump out more Roller Rodgers>defend (Rodgers specifically rolling out to defend Silo)>research even better factories
>>5616646This close to crying. Historically bad rolls.
>>5616648forgot to research roll
Man elections are coming up soon
>>5617042how many turns do you have left?
>>5617048 (You)3 turns I think, So I'm building as much army as possible now
Rolled 17 + 2 (1d20 + 2)test
Rolled 20, 8, 12 + 4 = 44 (3d20 + 4)attack roll>>5584401 (You)>because of your militaristic nature and to help you out with your neighbouring super power i grant you +2 battle modifier.look what ive found
End of turn 29. Turn 30 starts.>>5616333>>5616356>>5616646the Shillarian-Qedarn nuke "accident" clearly deserves a name. what are your suggestions?>>5616364im postponing that to next turn since you got a 1 on your attack this turn. however you may carry over that 10. by then i will be able to tell you how that mechanic would look like.>>5616581>spoilerok, sounds cool>>5616646>Also what bonus do Rodgers get?they work as a normal unit, plus if deployed in a victorious battle, it guarantees an aditional kill### Wars ###>Hasdurn/(N/A) <-> Skylari (44) >Imazeeb (15) <-> Shillaria/(N/A) // Cadar attack>Imazeeb/(nat fail) <-> Silver Scale (N/A) // at Holy Pinpoint>Imazeeb/(N/A) <-> Shillaria (53) && Silver Scale/(50) // at Pin Point>Imazeeb (49) <-> Shillaria // at the border>Imazeeb (N/A) <-> Silver Scale (54) // on sea### Expansions ###>N/A### Research ###>Shillarian stealth missiles [16, 16]>Hasdurn canon [13, 15, 2]>Imazeeb spycraft [9]>Revel Voidaic Defenses [18, 4]### Creation in progress ###>Skylari armies (...)>Hasdurn armies (2)>Hasdurn Big Kid>Silver Scale armies (3)>Imazeeb ship>Imazeeb armies (5)>Imazeeb psykers>Revel Ineta summoning### Finished ###>Skylari army>Imazeeb psyker>Imazeeb armies>Silver Scale army>Hasdurn city>Hasdurn memorial>Hasdurn army### Misc ###>Pin Point is reloadingLately i've been busy with assembling a rule/lore "book". I'll share the draft with you soon.
Rolled 20 (1d20)>>5617241 (You)RAMP UP PRODUCTION, BEGIN BUILDING 5 MORE FACTORIES, UPGRADING OLD ONES, AND START WORK ON MASS PRODUCING NUCLEAR WEAPONS!also roll for nuke cannon
>>5617241 (You)also its turn 30 and ive missed some updates so at this point we have been playing for a whole month.unrelated to this this as i said my notes are a mess and i also have important shit coming up, so dont be surprised if i dont update for one or two days.
>>5617245oh me oh my
>>5617245ah shitwhy does the dice love nukes so much???
>>5617245oh also start producing armies until i say stop
Rolled 2 (1d20)>>5617241 (You)I am now going to name all armies and fleets of the Silver Scale Confederacy.1st Guards Regiment (Currently in Shillaria)2nd Regiment of Foot (Currently engaging Imazeeb East of Pip Pip)3rd Regiment of Foot (Currently engaging Imazeeb East of Pip Pip)4th Regiment of Foot (Newly raised)1st Fleet of Air (Currently in Shillaria)1st Armada (it contains the following)>1st Fleet>2nd Fleet>3rd Fleet>4th Fleet>5th Fleet (Qedarian made)Matters of State>Grand Chieftain Pip Pip has declared the Silver Scale Empire.>Grand Chieftain Pip Pip is now Grand Emperor Pip Pip.Matters of Industry>Continue the total mobilization of Imperial resources towards military production and raising more armies.Research Developments>The weapons of the Imazeeb (the ones they have been referring to as "muskets") have been shown to be devastating to our forces. We shall put all efforts into learning the secrets to this technology.Military deployments>Grand Emperor Pip Pip will lead the defense of the homeland from the front, joining the 1st Guards Regiment>The 1st Guards Regiment shall move to Pip Pip city where Grand Emperor Pip Pip will take direct command, The regiment will then aid in the destruction of the Imazeeb armies near the Holy Point weapon.>The 2nd Regiment of Foot, 3rd Regiment of Foot and 4th Regiment of Foot shall continue to engage the Imazeeb invaders near the Holy Point weapon.>The 1st Fleet of Air shall support the Shillarian military in their brave defense of their homes.>The 1st Armada shall hunt down and destroy the remains of the Imazeeb navy.Roll for research.
Rolled 9, 15, 8, 20, 19 = 71 (5d20)>>5617311Roll for Armies in the Battle of the Holy Point.
Rolled 2 (1d20)>>5617311Roll for the 1st Fleet of Air
Rolled 1, 15, 2, 15, 11 = 44 (5d20)>>5617311Roll for the 1st Armada
Rolled 11 (1d20)>>5617040 (You)Research roll
>>5617241 (You)>Imazeeb are pushing through Radioactive wasteland? Are they immune?
>>5617322the hasdurn has been doing the same for ages.horrible, painful cancer will take them sooner or later if that makes you feel better.
Rolled 20 (1d20)A familiar suited man and a robot with bold lines of a cross across his face converse."I.... I just wanted to save the world.""To fix things often means you have to take apart the pieces. A child observing will not understand, and flail about as you break their toys.""They say we're monsters for what we've done.""They're no different from monsters themselves. Envious of us, they immediately turn around and copy us to reach our heights.""I don't think it's long before we fall. I failed.""Faust, you are the only member of our council who puts in the effort. No other being has crossed the world like you have. No other has attempted to keep the balance.""And now that no one else is our country is doomed to fall and the people's heads exploded.""I'm not denying the possibility Faust, I'm saying it's just a very unlikely future. You've managed to get the Confederacy on our side.""And how much has that helped? I'm not sure how long they'll be able to keep them busy. And you know who already attempted to flank us from both sides.""In my original world the underdog managed to put up a good fight for many years. They fought against the entire world not once, but twice.""You've already told me about it 9ein. Did they ever win? Or were they subjected to humiliation? Their land carved up and made to pay ridiculous amounts of money for 'reparations'?""If we lose, we won't endure that.""I know.... I know what will happen..""And you're afraid of it?""Yes... I am.""That's why you're different, while the others have emotions of violence and greed you're here to help keep things grounded.""Keep things grounded? 9ein I ALWAYS get out voted. How the hell do they think that nuke was going to help us?""I didn't agree with it either, but it was a nessacary action to take to fulfill our plans. We can't veto these things without a majority.""Yeah, because people like 4head will definitely listen to us.""You just have to play the long game, Faust.""For how long?""Until the world kills us, then destroys itself. Then the Observers will start a new world, and we might again be in it. So do not worry. It will be fine.""Fuck those guys! They can barely hold this reality together. Things never have enough description, outcomes and capabilities are never clear, and I'm pretty sure all but one hate us! And every word we utter is more 'space' taken up that they don't like. SCREW-""You've spoken enough. We will talk again another time. Hopefully with less invaders in our territory.""Yeah sure. I doubt it.">Roll for Pin Point
Rolled 7, 20, 9, 20, 13, 11, 16, 6, 15, 6, 11 + 58 = 192 (11d20 + 58)>>5617241 (You)Thw imazeeb call it the shillarian betrayal>Teleport the silve scale force back into shillarian pinpoint since the teleportation has finished cooling down>All attack towards pinpoint launch site>LET'S GOOOO>More imazeeban army>More Psykerd
Rolled 11, 19, 18, 11, 10, 5, 18, 5, 1, 17 = 115 (10d20)>>5617463>another pin point 20RNG Jesus doesn't want Shillaria to fall just yet.>sweep up all remaining troops after pin point decimation>produce more Roller Rodgers
Rolled 4 (1d20)>research for better factories
>>5617463Which are you targetting? the second wave? the north? Or the front line?
Rolled 6 (1d20)>>5617241 (You)We will continue our research on Voidaic Defenses and our recruitment of armies. We also begin the construction of a few more temples, grant enough to make lesser men weep at their beauty. We also continue summoning the Ineta Timekeeper. May our populace be thankful for its' protection. Soon almost a ton of Gunmetal Brass will have been used in the ritual to help give form to the being and to lessen its' strain within this world. But the ritual has not completed yet. One turn left.
>>5617487Those 4 units grouped together.
>>5617829my 4?
>>5617829You should hit the southern front.
>>5618617I am.>>5618316Only if you're invading me.
>>5618316Do it
OP here. posting just so you know im still herethere will be an update tomorrow.in the meanwhile i managed to compress a 142 file mess into 3 +meta data.in the future this will save me from creating unnecessary many copies with nonsensical names and loosing turns by forgetting to "Save As".
End of turn 30. Turn 31 starts.>>5617250your nuke cannon obeys the same rules as Pin Point does and Holy Pinpoint used to>>5617465you are fighting on 3 fronts man and one of them keeps teleporting. how am i meant to tell which roll is for which unit?what im going to do is evaluate from north to south.>>5617313>>5617314>>5617316thank you for naming your units and rolling seperatly. it saves me a lot of headaches.### Wars ###>Hasdurn/(N/A) <-> Skylari (N/A) >Imazeeb*(nat success) <-> Shillaria/(N/A) // Cadar attack>Imazeeb (teleported away) <-> Silver Scale (71) // at Holy Pinpoint>Imazeeb*(24) <-> Shillaria/(nat fail) && Silver Scale/(2) // at Pin Point>Imazeeb (54) <-> Shillaria*(nuke) // at the border>Imazeeb/(N/A) <-> Silver Scale*(44) // on sea### Expansions ###>N/A### Research ###>Shillarian stealth missiles [16, 16]>Imazeeb spycraft [9]>Revel Voidaic Defenses [18, 4, 6]>Silver Scale muskets [2]>Shillarian advenced factories [11, 4]### Creation in progress ###>Skylari armies (...)>Hasdurn armies (...)>Hasdurn Big Kid>Silver Scale armies (...)>Imazeeb armies (3)>Imazeeb psykers>Revel Ineta summoning (2 turns left)>Hasdurn factories (5)>Shillarian roller rodger### Finished ###>Revel armies>Hasdurn nuke canon [13, 15, 2, 20]>Hasdurn army>Imazeeb psyker>Imazeeb ship>Imazeeb armies>Silver Scale armies (2)>Shillarian roller rodger### Misc ###>Revel armies moved for better visibility>moved Shillaria title due to invasion
>>5620182 (You)The Shillarian hammer strikes again, devastating the southern front.### Extras ###>Pin Point fired
>>5620189 (You)But the Imazeeb forces are not done just yet. With a clever trick, they draw the Silver Scale forces to themselfs, then teleport directly to Pin Point. This cuts the Shill forces off guard, who just recently won a battle, that they fail to protect the infamous super weapon, tho they try with their lives.### Extras ###>Pin Point destroyed
>>5620185ignore this, i fucked up the pic, but i the thread does not recognize me as OP, so i cant seem to be able to delete it.
>>5620182 (You)We continue our research into Voidaic Defenses, place some of our navy at our other seaboard for some protection, and continue to build our temples. We continue summoning the Ineta Timekeeper. Many tons of gold, silver, and reagents of the highest quality have been ground into dust and used for intricate glyphs, supplications, material for rituals meant to draw only the most powerful of the Ineta, and to be offered up in payment to Daviik. Many pounds of well prepared food are offered in sacrament as well, the blood of the animals slaughtered gathered and blessed before being disposed of. Two turns right.
Rolled 4, 5, 12, 7, 13, 7, 15, 2 + 43 = 108 (8d20 + 43)>>5620190 (You)>Build more armies>Train more psykers>The armies of thulun begin systematically taking out the armies within shillaria>Temporary suspension of elections is being debated within the thulun halls"THEY ARE NOW UNARMED FINISH THEM!!! JUSTICE FOR THE CARAVANS!!!"
>>5620232Also in order of the armiesBased20 army: 4Psyker rolls: 5 12Qedari coalition: 7,13. 7Reserved forces: 15, 2
>>5620182 (You)whats my cannons range?also start building five more nuke cannons
>>5620182 (You)Why is the army still in Shillaria? I've tried to retreat it from there for 2 turns now.
Rolled 14, 3, 4, 20, 1, 4, 19 + 5 = 70 (7d20 + 5)>>5620182 (You)1st six rolls are for crossing that small gap of unclaimed land to attack shillariathe last roll is for firing our new cannon at the shill factories
>>5620657I can mop up the shillarians I need you to take out the silver scale forts desu
>>5620672ok but i expect to be rewarded that qedari exclave if i can break them
>>5620237>>5620657I'd like to open peace talks.
>>5620770no.
>>5620773Then that is that.>>5620182 (You)>Load the 2nd Regiment of Foot 3rd Regiment of Foot and 4th Regiment of Foot into the 1st Armada>Load the 1st Guards Regiment into the 1st Fleet of Air>Commence the naval invasion of the Hasdurn capital and nuclear cannon.
Rolled 4, 20, 10, 8, 3, 16, 12, 12, 14, 3 = 102 (10d20)>>5620795Oh, I forgot to roll. First 5 for armada, 1 for airfleet, 4 for armies.
>>5620797maybe i will go in for peace talks
Rolled 11, 10, 13, 15, 3, 3, 8, 7, 19, 2, 13 = 104 (11d20)>defend>make more robotsWell gun powder>nukes + robots so gg.I'll have fun writing Faust's epiloge and how the council and country dies though. Maybe I'll make Faust have his own thing.
>>5620811>>5620799>>5620237I believe we can all come to an arrangement before any of us royalty are actually killed.
>>5620413because for as military actions get more complicated i have to decide the order of events. you tried to pull that army out for the battle of holy pinpoint, but since that never really happened because the Imazeeb teleported away i though it would be reasonable to suppose that you had no time to actually pull it out before it got into a different battle. it also seemed the more fair choice.
>>5620814I think it's far too gone now. Shills will soon have to launch Apollyn Apocrypha.
here what ive writen so far btw: https://pastebin.com/fceYKTxEwill post a pdf version as soon as i figure out pandoc
>>5620824Yes, yes, some peasants died, that's all well and sad but they do that all the time.
>>5620830Yes. And soon they all will.
>>5620824i honestly dont get your defeatismyou have many options left
>>5620829 (You)oh yeah, especially relevant parts:###### Ship ######Attack Dice: 1d19Requirement: Port.Notes: May transport an army to enemy shores. Can attack units and buildings near the beach. Cannot roll a natural success (hence the d19).###### Planes/Airships ######Attack Dice: 1d20+3Requirement: Research.Notes: Can attack both over land and sea. Walls do not limit its movement.
>>5620833 (You)It's a pretty simple either we're conquered or not. There's not that much "option" to negotiate with a teleporting hivemind that will not negotiate. It's not defeatist. I just want to have fun in the way I win or go out. If I win? Good. If I lose that's also fine. I wanna lose my own way though.
>>5620837>teleporting hivemind that will not negotiatemost of the Imazeeb forces are done for and they got an election coming upthe one you have to fear from is the Hasdurn now
>>5620232>debated within the thulun hallsyou get bonuses for trusting your fate on the dice. im not sure what youre planning, but i hope its fair, fren.
>>5620839 (You)I mean if they're currently genociding and nuking innocent Skylarians I'm pretty sure they'll also genocide Shillarians without a thought. I'll have to get lucky.
>>5620843They Skylarians are, quite literally, evil bugs that use blood magic. It's more like pest control.
>>5620845harsh word about a nation on your side
>>5620847 (You)A nation I'm more than willing to sacrifice.
>>5620845And everyone single one is evil. Every being is incapable of change because they have chitin rather than leather and fur? The reason Shillaria defended them wasn't for some sort of military alliance, they don't have much after all. It was because we wanted to give them the chance to be better. A chance to do good. Not everyone was taught to be good because of cultural differences. I myself would rather get hurt then spent my entire life wondering "What if they could do good in the world, and we stopt it because a bad start?"
>>5620232some real>OUR MARCH TO VICTORY HAS BEGUN, DEATH TO THE MPLAtype shit
anywayIm inviting all the rulers of all the nations to my capital to discuss the rules of war
>>5620856I believe a more neutral area should be chosen.>>5620852Then you are a fool. The only good that can be done is by your own hand and to yourself.
>>5620858there aint a neutral place on this planet
>>5620859The Revel?
>>5620860was it them or you that said they would kick my ass if i crossed the qedari river
>>5620861Probably them. Regardless, it's as neutral as we can get, or how about that ship of foreigners that's roaming about?
>>5620863yeah that boat seems fine
>>5620858By masterbating?
>>5620869Yes.
>>5620860Nah. They have some of our men and sold one of our airplanes.
>>5620873>sold one of our airplanes.for the lives of your pilots lmao
>>5620875 (You)And didn't even give them back afterwards, they're still prisoners. And not only that they told them our location knowing damn well it would lead to 1000s more lives being ended.
>>5620657op i wanna undo this attack
>>5620882ok
>>5620880>>5620882>>5620232There should be a ceasefire while negotiations are taking place.
>>5620893True, but I'm not sure if the Imazeeb will be back in time to pull out.
>>5620182 (You)now thats its been about 30 in game years, combined with radiation exposure, and excess stress, some hasdurnites are growing larger, and stronger to out compete othersin shortwe get bigger and stronger
>>5620905Wouldn't Shillaria also get stronger since they also had have multiple nukes on their land?
>>5620911ive been late on my lore posting, i was about to say to that this was something hasdurnites naturally did, but with the nukes and constant war its just sped up
Rolled 11 (1d20)>>5620914Gotcha.Will also roll for factory research.
Rolled 10 (1d20)>>5620795>>5620797I completely forgot the industry and research part of my turn.>Cancel all previous production orders>Roll to research deep underground habitation and construction (Underground cities and factories far enough underground to be nuke proof).>Build a factory outside of Pip Pip
>>5620673Give us time to move the qedari to settle shillarian lands
Rolled 5 (1d20)>>5620842 (You) I'm setting up the election fluff about how the pushing for one more term from thulun causes the next election despite their constant pushing. Speaking of which turn 32 election roll!
>The cadar will soon take power>In turn 32 thulun may still act this turnAlso I believed I asked to change election rules up a bit so that the factions themselves roll instead of doing 1d20. Just in case another player wants to join in as a faction. Also I'll need to do a lip map drawing myself to show where the great houses have made their bases
>>5620797 the cadarian cabal quietly send a message to the silver scale emperor. "A knife in the back of the shillaria and the lands of the qedari in your side of the river may be yours"
>>5621141Is betraying your allies so common among the Imazeeb that you'd think I have the slightest chance of accepting? I refuse. Peace talks are starting and a general cease fire has been declared among all parties besides you.
>>5620829 (You)Nice, little nitpick though:>Larger countries can do slightly more Larger countries can do slightly moreYou doubled up this sentence.>>5620860We are effectively a neutral party to all of this. Despite any misgivings we wouldn't mess with anything as peace allows for the spread of love, laughter, and learning without fear and the entire world has been far too tense and paranoid.>>5620861We didn't say anything of the sort. You threatened to come for us when you passed the Qedari strait and we've been beefing up our defenses since the pamphlet incident due to that.>>5620873>>5620880>sold one of our airplanes>told them our locationWe didn't sell anything. They already had it. We just weren't going to attempt to push our luck with a group of xenophobic boatpeople who are so agoraphobic it might actually kill them to set foot on land. The only reason we told them your location was to sweeten the deal to get back your pilots after the oh so hypocritical Shillarians did the exact same thing our diplomatic expedition did to another xenophobic group.>didn't even give them back.((I'll be completely honest, I was still waiting on a lore blurb from OP about them handing them over since I wasn't sure if the Nirvicans were going to agree to any of it. I didn't even notice they were released into my custody a few turns ago during the round summary until I went back to see if I'd missed anything. Whoops, sorry about that.))We will give you back your pilots, who by the way have been living in the lap of luxury as our guests to keep them safe from the war currently ravaging your territory, when you come get them during the peace negotiations. If it is decided that they will be held in another location we will send a diplomatic envoy to the negotiations and bring your lost pilots along with them.
Rolled 16 (1d20)>>5620213Also why did the roll not go through again? I swear...
>>5621177>due to thulun policies we cannot agree to a ceasefire between the hasdurnites and the silver scale empire at this time. As for shillaria we demand justice!
Also OP thulun definitely needs a rework. The no diplomay,research, and building thing can't be counteracted by being able to make more armies. Perhaps give them research malus instead of no research?
>>5621353Then that is that.>>5620182 (You)I will change the invasion location of >>5620795 to the west side of the lake beneath the name "Qedar" on the map with the purpose of trapping the enemy armies in Shillaria.
>>5621426Okay without fluff if you ask for a ceasefire would that entail that I stop attacking shillaria, if so then yes I cannot allow that. If not then I am asking you wait a turn until cadar is in power due to thulun being unable to do diplomacy
>>5621511Think of this as the last few weeks of WWI.
End of turn 31. Turn 32 starts.It has became clear to me that players are unable to consistently follow the "base unit" rule. Which must mean its stupid and redundant, therefor im deleting it. On the Hasdurn question, because of the "nuke this, wait... nuke that. talking out? dont. attack! talk it out. wait, attack that!" situation, I find it best that we stick with that, there was no Hasdurn nuke fired this turn.>>5620237>Based20 army: 4i do not see what unit that could apply tothe only unit youre not attacking with but could is your ship, but its clearly obstructed from the Shill heartland.>>5620914>nuke canoni would actually like to change its mechanic: it feeds on normal nukes and tiny tots, with the benefit that it does not need a reloading turn. deal?>Big Kid is donehow large of a boom will it make? we just dont know.you may not move and detonate this bomb in the same turn.you may not fire this bomb.### Wars ###>Hasdurn (N/A) <-> Skylari (N/A) >Imazeeb (N/A) <-> Silver Scale*(nat success)>Imazeeb/(104) <-> Shillaria*(104) // tie; defender wins ### Expansions ###>Hasdurn to tile 8### Research ###>Shillarian stealth missiles [16, 16]>Imazeeb spycraft [9]>Revel Voidaic Defenses [18, 4, 6, 16]>Silver Scale muskets [2]>Silver Scale underground cities [10]### Creation in progress ###>Skylari armies (...)>Hasdurn armies (...)>Silver Scale armies (...)>Imazeeb armies (3)>Imazeeb psykers>Revel Ineta summoning (1 turn left)>Hasdurn factories (3)>Shillarian roller rodgers### Finished ###>Hasdurn Big Kid>Hasdurn factories (2)>Imazeeb army>Shillarian roller rodger>Shillarian advenced factories [11, 4, 11]>Silver Scale army>Silver Scale factory>Skylari armies>Revel grand temple### Misc ###>Revel ships moved>it seems peace talks will start soon>Silver Scale is pulling out of the Shillarian-Imazeeb war>"Base unit" rule deleted
>>5620412
Rolled 5, 15, 17, 12, 10, 18 + 5 = 82 (6d20 + 5)>>5621635 (You)start mass producing Tiny tots and Normal Nukesalso attack shillariansand muskets, while good, are not preforming as well as expected.start trying to build a more 1910s style of bolt action rifle
>>5621635 (You)>>Revel ships movedfuck, i forgot to edit that one
>>5621648 (You)>attack shillariansthis war is batshit insane
>>5621656 (You)quick question, can i move my nuke cannon while not firing it?
>>5621665no, for that you would need something like picrel
Rolled 15 (1d20)>>5621635 (You)I'm getting real tired of this war, it's been 6 years.Matters of Industry>Build a factory near Pip Pip City using Shillarian technologyResearch DevelopmentsContinue the Deep Underground Habitation project.Military Deployments>Strike south with the 1st Guards and 2nd, 3rd, 4th, and 5th Regiments of Foot with 1st Airfleet as support to try and force a surrender of the northern front>The 1st Armada will try to disrupt any enemy naval invasions.Roll for research
Rolled 2, 12, 13, 20, 4, 10 + 3 = 64 (6d20 + 3)>>5621679Army Group + Airship
Rolled 7, 14, 12, 8, 16 = 57 (5d19)>>5621679Armada
>>5621679id like to talk to your for a moment
>>5621684What about?
Rolled 4 (1d20)>>5621673 (You)then start researching that
>>5621686oh yeah, im invading shillaria for a personal grudge, so id really like it if you left me alone
>>5621692Personal grudge? What have the Shillarians done to deserve an invasion?
>>5621695nuked my entire army, and also evaporated Qedari capital
>>5621696dont forget that they took the highlands last map and made your ruler suck Shill dicks
Rolled 1 + 4 (1d20 + 4)>>5621635 (You)Right let's try out some diplo tactics>Psykers teleport as much of the northern forces back into imazeeb territory>Cadar uses diplomatic back channels to delay military movements or worse, Buy silver scale army loyaltiesRolling for diplomacy attempt>Spycraft research
Rolled 1 (1d20)>>5621702Truly terrible rolls>Begin fortifying positions within imazeeb territory>Research Sspycraft further>Look into hiring mercenaries from the revelers
>>5621705historically bad rolls
>>5621705>>5621702How?
>>5621705lmao
>>5621635 (You)oh and also start building earthen works, trenches, bunkers, and other fortifications around our cities.
>>5621702>Psykers teleport as much of the northern forces back into imazeeb territoryQedarn-Imazeeb or Imazeeb-Imazeeb?
>>5621710 (You)OP imma be honest with you this is a wrap, So what can I do with diplomacy and are hiring out mercs posible?
>>5621713 (You)Imazeeb imazeeb
>>5621714fine ill help you
>>5621714>OP imma be honest with you this is a wrapwhat do you mean?>are hiring out mercs posibleyes
>>5621708That's only has a .25% chance of happening, very impressive. By the way, does the Imazeeb-Hasdurn alliance have a name?
>>5621727 (You)The nat ones are a portent of doon! The cadar will lead the imazeeb to ruin!>>5621755The Pact of vengeance, Both want the shillarians for nuking them>cadar will hire out mercenaries immediately
Rolled 20 (1d20)>try to stop warmongers from invading the world>world invades shills for over half a decade for their weapons>now the entire world has the same weapons and are still invading the shills to take their land under the guise of revenge>Rolling for factory research.What is base unit rule?
>>5621795Didn't see that factories were finished. In that case we'll use this roll and the new factories to build "Sky Piercer". It takes designs from Pin Point and puts it in a different direction. Instead of a slow bomb that can fire every 2 years it will be a monumental canon that fires aerodynamic Harpoon-like projectiles to take out anything in the sky near Shillaria, including other projectiles being fired at the country.
Rolled 7, 7, 19, 14, 19, 12, 13, 6, 1, 1, 7 = 106 (11d20)>Wipe out all the enemy troops in our borders.If the base unit rule is what I think it is just drop the last one.
>>5621801>>5621785>>5621719Because nobody has put forth any peace terms or negotiations, I have written a document to be put forth for discussion.Articles 1-16 refer to the Creation of the League of States and the rules and laws it ascribes to.>(Article 1.) The signatories of this document will follow all articles written in this Covenant.>(Article 2.) The original Members of the League of States (name pending approval) shall be those signatories which are named in the annex of this Covenant.>(Article 3.) The League will consist of a Council made up of one representative appointed from each signatory of this Covenant excluding The State of Qedar and the State of Skylarl.>(Article 4.) The State of Qedar and the State of Skylarl shall be members of the League, but not members of the Council.>(Article 5.) The League shall allow other nations outside the League to join the League with a 51% vote in the Council.>(Article 6.) The League shall allow other nations inside the League to join the Council with a 51% vote in the Council.>(Article 7.) The League shall ban the use of all Weapons of Mass Destruction against members of the League. Weapons of Mass Destruction include but are not limited to Nuclear Weapons, Pin-Point Weapons and Holy-Point Weapons.>(Article 8.) The League shall ban the use of all Biological Warfare weapons.>(Article 9.) The League shall ban the use of all Chemical Warfare weapons.>(Article 10.) The League shall ban the use of any weapons against cities and the civilian population of a member of the League.>(Article 11.) The League and the Council shall be seated in the unclaimed area of Area 23. This Area is to be known as Area 23a.>(Article 12.) Area 23a is to fall under the jursidiction of the Area 23a Government.>(Article 13.) The Area 23a Government is to be ruled by the Assembly. The Assembly is to be made up of a representative from each nation that is a member of the Leage of States. The Area 23a Government is to stay neutral in all affairs. The Area 23a Government will be allowed to build Forts but no offensive military force.>(Article 14.) Before the start of any armed confilct between members of the League, a document is to be submitted to the Council detailing the greivances and Cassus Belli of the offended party.>(Article 15.) This document is to be read and debated in the Council for 2 turns after the document is submitted. If an agreement is reached by the Council then all parties shall abide by the Councils decision. If an agreement cannot be reached by 2/3rds of the Council by the third turn since the document has been submitted, then it is assumed that open conflict is inevitable. >(Article 16.) All members of the League are to abide by the Leagues rules of warfare. The rules of warfare include Article 7, Article 8, Article 9 and Article 10 of the Covenant. Additional Rules of War may be added by the Council with a 2/3rds vote.1/2?
>>5621842Articles 17-23 Refer to the end of The Great War and the concessions that are to be given.>(Article 17.) The Silver Scale Empire is to make White Peace with all the members of the Pact of Vengeance and is to directly withdraw all military forces to the borders of The Silver Scale Empire within one turn. The borders of the Silver Scale Confederacy are the borders of the start of turn 23.>(Article 18.) The State of Shillaria is to make White Peace with all members of the Pact of Vengeance and is to directly withdraw all military forces to the borders of The State of Shillaria within one turn. The borders of the State of Shillaria are the borders of the start of turn 23.>(Article 19.) The State of Skylarl is to make White Peace with all members of the Pact of Vengeance and is to directly withdraw all military forces to the borders of The state of Skylarl within one turn. The borders of the State of Skylarl are the borders of the start of turn 23.>(Article 20.) The State of Imazeeb is to make White Peace with all the members of the Central Pact and is to directly withdraw all military forces to the borders of The State of Imazeeb within one turn. The borders of the State of Imazeeb are the borders of the start of turn 23.>(Article 21.) The Kingdom of Hasdurn is to make White Peace with all members of the Central Pact and is to directly withdraw all military forces to the borders of The Kingdom of Hasdurn wihtin one turn. The borders of the Kingdom of Hasdurn are the borders of the start of turn 23.>(Article 22.) The borders of a territory is to include all land area of a nation, The airspace of a nation, and the sea up to 100 miles off the coast of a nation that is not closer to the coast of any other nation. Passageway through the Dragon's Mouth or the passageway through any river is allowed for any naval force. Passageway does not include the use of any military force or blockade of the thoroughfare.>(Article 23.) No signatory of this document is to sell, rent, or lend the use of any military force to any other nation for up to 5 turns. After 5 turns they may sell, rent, or lend the use of any military force equal to or less than three military units to any nation. A single military unit includes but is not limited to an army, an artillery unit, a fleet, an airfleet or a plane squadron.Of course the signatories would include The Silver Scale Empire, The State of Shillaria, The State of Skylarl, The State of Imazeeb and The Kingdom of Hasdurn.2/2
>>5621845Also, this is only the first draft and may be changed before it is signed.
>>5621845small error i noticedim like 99% sure ive mentioned that the Hasdurn Highlands are a confederation of about 70 smaller states, if i have not, consider this an error on my part for never talking about it
>>5621858I remember someone being a kingdom and I just guessed. This is why it has been put forward for editing and discussion
>>5621860anyway im not signing it until you add 2 things1>Any war crimes before this document is ratified are nullified2>all borders, apart from those gained through war that have not been fully annexed, either by the nation that used to have that land ceased to exist, or by the war ending and new broders being drawn will be exactly the same as of turn 32
This peace blows, it has no punishment directed towards the shillarian who started this in the first place and does not address the root cause of the problem. Shillaria used a weapon of mass destruction on a neutral party, a peace of paper saying we won't nuke you promies does nothing. I fucking destroyed the pinpoints for a fucking reason>Offer Psyker training to hasdurnites and open the psyker academies to the ally of the imazeeb>Formalize an alliance between the imazeeb and the Hasdurnites if possible with further joint military cooperation to embolden both forces by heavily embedding their forces together like what the shillarian imazeeb join cooperation would have been
Rolled 1, 7, 14, 18 + 12 = 52 (4d20 + 12)>>5621803>Delay enemies if possible>Retreat into the forts to avoid combat preserving forces>Burn Border walls to allow for better offensive at a later turn
>>5621867Can the imazeeb use necromancy to raise undead armies?
>>5621862Are you referring to the Hasdurn-Qedari border of turn 27 onwards, and the Hasdurn-Shillari and Hasdurn-Skylarl border of turn 32,>>5621865I wrote it out just so we can have a starting baseline for a deal to be discussed. This is quite literally the first draft. Everything has to start somewhere and I have absolutely no idea what anyone's goals are or what they want.
>>5621865>Accept Psyker Training>accept alliance>>5621872if you brought the qedari back, id only invade again
>>5621873Qedar is still technically a nation, even if it is an Imazeeb client state. I am not aware of what the diplomacy between you two have been or what borders should be drawn unless you clearly state it.
>>5621867hey cadarcan i have the over seas part of qedar
>>5621875They are not the client state, Long story short We cadarians are the just imazeeban qedari. The qedari have agreed to integrate to the imazeeban state but was interrupted by the war>>5621876For now joint occupation of qedari land I don't think these peace talks are going anywhere.
>>5621882That makes a bit more sense about the whole Qedar-Imazeeb thing.You do understand that you have to make demands for them to be discussed? You have yet to do that besides state that the Shillarians should be punished, without explaining how.
>>5621865Attacking a random capital and stopping a warmongering force from taking over the world are two completely different things.
>>5621882Wait, you rolled a 1 for diplomacy. You know what? Fuck you! I should have your head for that insult upon me and my family and my people!
>>5621702>>5621914>rolling a 1 on diplomacy with the diplomacy houseOH NONONONO
>>5621918>>5621882>>5621876Here is the new peace deal.>(1.) Imazeeb will return the rightful lands (Area 14 and Area 15) of the Skylari People.>(2.) Imazeeb will surrender the area 16 and area 19 peninsulas, referred to as areas 16a and 19a respectfully, to The Silver Scale Empire.>(3.) Imazeeb will pay Shillaria and The Silver Scale Empire and Skylarl 1,000,000,000 gold ounces each for war reparations.>(4.) Imazeeb will be banned from all psionics and magic forever, but only after the restoration of Shillari wastelands.>(5.) Imazeeb will not be allowed to have a military force over 1 ship and 2 conventional armies. This military force is not allowed outside of Imazeeb lands and is purely for defensive purposes. Imazeeb will also not be allowed more than one factory.>(6.) All Imazeeb clan elders and leaders will kowtow once every five years to the Grand Emperor of The Silver Scale Empire.>(7.) The Imazeeb will be occupied for 10 turns by a combined force of Skylari, Shillarian, and Silver Scale militaries.>(8.) The Imazeeb will give all current technology to the Central Pact.>(9.) The Highland Hasdurn Confederation will return the rightful lands (Area 32 and Area 33) of the Skylari People.>(10.) The Highland Hasdurn Confederation will return the rightful lands (Area 3 and Area 6 and Area 7) of the Qedari People.>(11.) The Highland Hasdurn Confederation will return the rightful lands (Area 8) of the Shillari People.>(12.) The Highland Hasdurn Confederation will pay 500,000,000 gold ounces to Shillaria and The Silver Scale Empire.>(13.) The Highland Hasdurn Confederation will pay 50,000,000,000 gold ounces to Skylarl for the nuclear holocaust of their people.>(14.) The Highland Hasdurn Confederation will pay reparations to the Skylari people forever for their attempted genocide.>(15.) The Highland Hasdurn Confederation will not be allowed to have a military force over 1 ship and 2 conventional armies. This military force is not allowed outside of Hasdurn lands and is purely for defensive purposes. The Highland Hasdurn Confederation will also not be allowed more than one factory.>(16.) The Highland Hasdurn Confederation clan elders and leaders will kowtow once every five years to the Grand Emperor of The Silver Scale Empire.>(17.) The Highland Hasdurn Confederation will give all current technology to the Central Pact.>(18.) No members of the Pact of Vengeance will be allowed to have or have the plans or technology to create Weapons of Mass Destruction and must be subject to 3 monthly inspections by each member of the Central Pact.>(19.) Qedar will be incorporated into the Silver Scale Empire.>(20.) Shillaria will pay Qedar 10,000,000,000 gold ounces to the Qedari for reparations for the Pin-Point holocaust of their capital city.
>>5621931damn i just got treaty of versailles'd
>>5621931>50,000,000,000you want me to pay how muchyou know thats 141,7476 tons of gold right?in real life, weve only mined 208,874 tonnes
>>5621940Then you've got a lot of work to do.
>>5621943if i refuse?
>>5621947The war continues. After the Imazeeb insult and nobody taking peace seriously I have changed the terms of peace.
>>5621635 (You)We continue our research on Voidaic Defenses and upgrade our workshops into factories. We continue to summon the Ineta TimekeeperA temporal anomaly opens within the summoning circle. The high priests aging to dust, regressing to infants, and back again in a schizophrenic repetition without pattern or rhyme. Time itself begins crystalizing within ritual site as the remaining reagents and materials are consumed by fires made of combusting time more red than blood and as bright as the noonday sun. Three turns clockwise.>>5621795You started the nuclear arms race, attacked a neutral city with members of an ally within it, and have been an isolationist nation bent on keeping everyone at arms length this entire time while twisting your own words and the words of others. Forgive others for not thinking you have the best intentions in mind.Perhaps if you'd, I don't know, talked with others and made allies then formed a military federation to stop the belligerent threat rather than being a lone wolf and shepherding in the nuclear age this wouldn't have happened.>>5621931...Welcome to Eternal War 2: Electric Boogaloo
Rolled 1 (1d20)>>5621951then leave the warrolling for diplomacy
>>5621955god damn it
>>5621953>...Welcome to Eternal War 2: Electric BoogalooThe war will be over by Mak-Makmas.>>5621957I'm not sure how to respond to this, I'll think about it for a few turns while the Hasdurn and Imazeeb embassies are closed and the diplomats are expelled.
Rolled 8 (1d20)>>5621953Okay I'm getting annoyed at this fucking board not rolling my dice. Why does this keep happening?>>5621958>SpoilerSo they say.
>>5621635 (You)on the topic of lore, ive come up 3 new godsBhurkali, god of WarVhurkali, God of weapons (they arent the same i swear)and the least powerful, Mhurkali, God of infantrywhy do they all sound similar?am lazywhat do they do?not much anymorewhy do we praise them?duh for warsoldiers often shout all 3 of their names before battlethis chant loosely translates to "Soldiers of gods, War is my game."
>>5621955>2 nat failures at Diplomacy directed at the Silver Scale EmpireAre the dice on Shillaria's side? Is there some sort of luck God?
>>5621953We've been talking with every nation and have made an ally. And we're "isolationists" because we don't invade other countries. This whole time we've been defending our own and other countries who have been invaded. It's not really twisting the truth when literally everyone else is doing everything their accusing us of. We don't even have any nuclear weapons. Both the Imazeeb and Hasdurn shitting on the Silver Scale Empire for no good reason doesn't help either.
Shillaria also wants to have a private meeting with the Skylari.
>>5621981The only reason I joined you was because a 3v1 sounded really boring and you did make that propaganda roll.
>>5621981yes?
>>5622466 (You)You guys are doing great. We're almost in the second half. You just need to play into your position. Maybe even ask the Revel to help stop the Skylari Genocide. Best case scenario they sign the peace agreement, we float some money between us, you get some land back, and everyone is in a net positive. Everyone is shitting their pants over nuclear weapons and the Highlanders have nuked you multiple times. Just shout really loud about that fact and they'll either be forced to stop or they'll continue to be hypocrites and we'll be able to bring back more protection in the form of an upgraded Pin Point. They shat themselves of what it did before, and they've seen nothing yet. If you want to go a bit on the more offensive I can throw some ideas around. Augmenting the Skylari with our Shillarian Robot tech is one of the first things that come to mind.
If the hasdurnites get psyker training this turn that means they become imazeeb in turn and are bound by the same laws since psykers draw power from the whirlwind. Which means if there are hasdurnites imazeeb they can in this turn establish a clan and run for elections. Hey hasdurnite you wanna run for the turn 32 elections with cadarian support?
>>5622637yeswe will be the house Nosktion
>>5622466 (You)>>5622620I have a plan on how to win this war, however it requires full support of both the Skylari and Shillari military.
>>5622645Bet, OP the cadarians call for a re-election. Will you allow this
>>5622653Bet>>5622653So soon? Thule had many manu turns and the Casares barely even had one.
sorry guys im not gonna be as active for the next few hours, im currently in pants shitting terror playing dredge
>>5622703i got gotleast interesting april fools in years
>>5622703>>5622705I don't get it.
>>5622730Check the date.
>>5622703well, the effort is appreciated.will only update tomorrow, but considering the political situation it might not be a bad thing
>>5622620>You just need to play into your position.surely>If you want to go a bit on the more offensivewhile we wish to see both the Imazeeb and the Hasdurn bleed, the mantis hunts by waiting for the perfect moment to strike.>Augmenting the Skylari with our Shillarian Robot techabsolutely. i will transfer most of my forces in the name of "helping to preserve piece around the border", so that the process may begin ASAP.the Skylari wish to add a few statements, which we trust will serve the progression of the piece talks.the Shillarians are claimed to be cruel for a miscalculated military action, but no body gives justice to the horrors their enemies performed:the Imazeeb lead their people into nuclear hell fire over and over again, knowing damn right what was to come. tho the rockets had Shillarian marks on them, they were really of the Imazeebs! before you judge my words unreasonable, remember! remember how the Imazeeb provoked this war! "nuke us already, do it coward." - they said. and do not forget to consider that every major Imazeeb victory -namely, the destruction of Holy Pinpoint and Pin Point-, was a special ops. it could have been their first strike, but no! they had to evaporate their own men first.why? international pity. if only they had the Hasdurn join early or the Revel at all, history could have taken a different turn. a very tragic one i have to add.so it is clear that the Imazeeb sold out lives of tens of thousands of their own to manipulate. manipulate, at the end of the day no one and nothing.for this reason we shouldnt be asking what the Imazeeb government owns the world, but rather an Imazeeb government should exist at. because -to us at least- they seem unfit to take good care of their own.now on the Hasdurn and excuse me if my voice trembles as i speak about this...the Hasdurn has done irreparable damage to the Skylari people. what they have done, is genocide. there is no other way to but it.most of our land is forever ruined now and our death toll is by our calculations is nearly 6 million. we are a broken people, living on a broken land.no reparations will never be able to replace what they have taken. therefor it shall not be viewed as their price to pay, but rather the bare minimum they ought to give back. they will only break even once the Gods judge their souls, but i digress.gold cannot bring us the fertility we rightfully deserve and require, so it only seems fair that island of California shall belong to the Skylari in its entirety.finally i wish to turn to the Revel. they deem themselfs pacifist, but isnt idly watching crimes to be done just as sinful as the crimes themselfs? a nation refusing to part take in the greater politics of the rest a danger to them all?please do not misinterpret my words, i wish to not accuse you of anything, dear Revel, im only expressing or joined and honest concern.dont you wish for justice?
>>5623051 (You)>>Doris Mueller>sign
Rolled 6 + 4 (1d20 + 4)One more diplomacy check for the road, Directed at the revelers and the hasdurnitesYes, We sold our lives dearly for the destruction of the pinpoints but we demanded vengeance and because we chose to fight like warriors. it is our lives to live how we please and die how we choose, never in our long war did we force our population to join our armies. Never in our war did we force our people to do anything because in our hearts it was the right thing to do. We were betrayed by our ally whom we sought out so long ago, we were told to stay in our lane and to stay away from their affairs while they played their game of power in the stage of the world, but this is not a game. This peace, that they offer is nothing more than a means to an end to them and the wars will not end until the underlying problem is addressed and resolved. and that is that the Shillarians and the silver scale empire are a blight on this continent that needs to be exorcised. They speak of genocide but who has nuked their own land, they speak of saving the land but they created the means of destroying it in the first place, they accuse our people for dominating the world but who fired the first shot? it was them and the honorless currs that want to play the game of powers. Realpolitik that they call itBut we, We shall reject it and keep fighting till the wrongs are righted and the people responsible are truly brought to justice or we are completely spent.What about you reveler? You cannot stay neutral in this for long, a side must be chosen you know it. and you know full well What they'll do when the peace begins, rebuild their pinpoints and create new ways to dominate other nations. We will pull out of the peace talks and die fighting.Signed, Nasha Cadar.>Rolling to goad people in reveler territory into joining a side, preferably ours
Rolled 9 (1d20)>>5621963Diplomacy for indirect Revel support and, failing that, neutrality.The Imazeeb feed you a false version of events. It was the Hadurnites that invaded the Qedar, twice. It was the Imazeeb that sold the sovereignty of the Qedari to their invaders. It was the Imazeeb that invaded our allies, the Skylari AND the Shillarians, and the Hasdurnites that strategically nuked what was left of the Skylari after they were forced out of their homes on an exodus to the island to the east. This is a righteous crusade for freedom of the Qedar and justice for the Skylari.Time and again the Imazeeb have destroyed any chance for peace and rejected any proposals and refused anything except our complete and unconditional surrender. They have refused to state any goals in the war besides the vague "punishment" for the Shillarians. They have refused peace talks. They and their Hasdrunite allies continue to warmonger against the rest of the world. Do not believe that after the war, should we fail in our crusade, the Hasdurnites will not turn their attentions east.This is why I ask not for Reveler lives, but for equipment and monetary backing, or at the very least neutrality in the conflict that has taken the rest of the world.Signed,Pip PipGrand Emperor of the Silver Scale Empire, Imperial-Lord High Admiral of the Imperial Navy, Imperial-Lord High General Field Marshall of the Imperial Army, Imperial-Lord High Admiral of the Imperial Aevy, King of Mak Mak's Swamp and the Gips, King of Dos Tu's Anger and the Miks, Duke of Middlen, Duke of the Eastern Plains, Duke of Westriver, Prince-Mayor of Pip Pip City.
>>5623243you take one step on my land and ill detonate the big kid.
>>5623418see >>5621958>>a few turns while the Hasdurn and Imazeeb embassies are closed and the diplomats are expelled.
anyway we are waay past bump limit, maybe a new thread is needed
Rolled 9, 7, 10 = 26 (3d20)Before the bump limits Hasdurnite roll a d20 to see if you get elected, I'll roll on behalf of the other housesroll 1 kalarRoll 2 steel songRoll 3 Thulun
>>5623787Just gotta beat a 10 and you're house with cadarian support is elected for office. No you may not suspend elections
Rolled 10 (1d20)>>5623787ill try
>>5623807no fucking way
>>5623511correct, but i wish to reach 1000 replies beforehand>>5623787>>5623807>drawroll again
Rolled 9 (1d20)>>5623862 (You)i swear to god if i get another 10
>>5623871>if i get another 10>9
>>5623051 (You)Skylari, you misjudge us. We are not pacifist. We act when we deem it necessary to us and our goals or when it would serve the greater purpose of our people and Lord. Yes these crimes are sins unto themselves, but you misunderstand our position in the matter.Besides yourself there are 5 major nations, four of which are tearing themselves apart within a war that pits half against half with a single nation acting neutral within the conflict. As you are a smaller nation due to the political problems you have had within your time and the genocides you have endured, you have little say in the world events and may be treated as a pawn by others due to this fact. We have intentionally stayed out of the conflict to provide a place of neutrality amongst the chaos, a deciding vote, a place to talk peace, and a place for the sick, tired, injured, and disillusioned to come and rest their weary minds and bodies. Our borders, though fortified and guarded, have never been closed to outsiders and we have sent invitations for all to come and join the festivities available, though few have answered the call and most who did still eyed us with suspicion.It would please us all for justice to be done, but an eye for an eye makes the whole world blind. The level of recompense necessary is beyond the possibility of any of the ones who committed the acts and to inflict it would do nothing but cause further strife among nations and drive resentment towards all involved, sowing the seeds of another global conflict and setting the stage for even more wanton destruction. We understand your plight and agree that justice must be done, but it must be carefully measured lest it do nothing but cause problems to fester and lead to a cancer that would endanger the entire world. You claim not to accuse us of anything, yet in the same breath you goad us to abandon our neutrality and embroil the world in even more bloodshed while placing words within our mouths.
Rolled 7, 4 = 11 (2d20)>>5623176>>5623243Rolling diplomacy on these before writing anything.First roll is Imazeeb, second is Silver Scale.
>>5624086Huh, below both, guess our neutrality is maintained due to the conflicting pulls. Interesting. Will reply to both shortly.
>>5623176Imazeeb, we are aware of your plight. We know what the Shillarians have done and are likely to do. We know of the pain and horror that has been rebounding within your whirlwind, turning it into a frothing maelstrom. We understand your pain and that you believe what you have done is the right path. However you have not answered of the Skylari. We know of how they were before you took their lands but you had no right to intervene and remove them, regardless of your feelings towards them. Your relations with the Hasdurn have marked you as a warmonger in the eyes of others, even if you had not taken the actions you have now. You are not blameless in this conflict, though you are not the only one who blame should be levied against.You claim we cannot stay neutral and that a side must be chosen, but have you forgotten of our trade? Since our dealings with the Nirvicans ended we had resumed the flow of building materials into your lands. We have also allowed you access to our lands to heal your broken souls and calm the maelstrom raging within you with the intent of letting you think clearer than pure emotion and anger. We are willing to provide aid, both pharmaceutical and mental, to all should they ask for it and this has been a longstanding offer going back to the very beginnings of our dealings with you. You have never asked for our help, yet we have freely given it and you now demand more.
>>5623243Silver Scale, we are aware of the Hasdurnite invasion of Qedar. It was the main reason we began to increase our defenses. The Hasdurn threatened us and we built up in turn. However, we seem to remember you attacking them as well over late payments and that the Imazeeb were wrapped up with the Skylari well before the war between Qedar and Hasdurn began. The Imazeeb were also giving humanitarian aid and shelter for refugees of the Qedar during that conflict as well. We spare no love for the Hasdurn, but the Imazeeb are not the villains you believe them to be, or that you wish for us to believe them to be.We doubt you understand the Imazeeb, so in the effort of a level playing field we will explain their reasonings. The Imazeeb are a strange case, similar to a spiritual hivemind. They are individual people with their own dreams and ambitions, but are fundamentally connected to each other by way of a spiritual whirlwind of psychic energy that tethers all of their souls together with each other and their ancestors. When an Imazeeb dies, their soul is added to the whirlwind unless they were exiled in life and when added it is nearly impossible to remove them. When a soul is added, their memories and experiences echo in the whirlwind for others to experience and connect with. How many Imazeeb do you think were in the Qedar capitol when it was obliterated by the Shillarians? How many times do you think the exact same death, the exact same sensations, the exact same horrors and emotions echoed through the whirlwind at the same time for all Imazeeb to feel at once? The experience would drive you mad and fill you with a need for vengeance, would it not? Hurt people hurt people, Silver Scale, and though we do not agree with their actions we do understand them. They are not blameless in our eyes though.1/2
>>5624169((fucking character limit))As for your plea of neutrality or backing, we will remain neutral in the conflict as our people feel pulled towards both the causes of the Imazeeb and the Silver Scale. We have been trading with you for nearly as long as we have known you and see no reason to stop any time soon. We cannot give you our weaponry as that may be seen as an act of preference and we do not wish to be seen as war profiteers nor to encourage more bloodshed. We have traded that which you have allowed us to trade within your borders and have not stopped your people from indulging themselves within ours. We offer the same as we offered to the Imazeeb long ago, access to our drugs (both pharmaceutical and otherwise), as well as the same offer we have given all despite it being viewed with suspicion: rest and healing of body, mind, and spirit within our borders. These offers have been the same since we have known you, despite your unwillingness to hammer out an actual trade deal with us and only waving us off to have our merchants hock their wares within your markets, but we have never pushed them and chosen to allow you to do as you wished and come to us if you wanted.
do i gotta make the Skylari nuclear holocaust look like a joke?
>>5624186After cadar withdrew from the peace accords house thulun dutifully took over though they welcome house Noktion to the confederacy.
On the upside the hasdurnites are considered imazeeb now hence maybe we can do diplomacy.
>>5624186Behold the power of friendship:To the esteemed House NoktionThough it is customary to adopt the policies of the leader of the confenderacy we will not force it upon you. The choice is there for you to adopt our policies or continue to maintain your current policies as is.Sincerely Raffa Thulun, Warmaster.>Offer the hasdurnites the ability to adopt thulun policies gaining the same bonuses and maluses as the main confederacy or maintain their own policy so long as they maintain close ties with the confederacy
End of turn 32. Turn 33 starts.Turn 33 theme: https://www.youtube.com/watch?v=eT_BVN_qPP4&list=OLAK5uy_mXNfsIaG3lR7vmF3_zc278V1fouspopnk&index=4 [Embed]Question: who the hell is current leading the Imazeeb? Is it the Thulun? They should have rerolled too, but at this point just decide between each other how to proceed, guy.>>5621953should the Ineta be considered a unit? if so how does it look like?>>5621649you get your bonus after each army, not just once.>>5621958>The war will be over2 more weeks guys, 2 more weeks### Wars ###>Hasdurn (N/A) <-> Skylari (N/A) >Hasdurn*(82) <-> Shillaria/(nat fail (x2)) >Imazeeb/(nat fail; retreated) <-> Shillaria (N/A) >Imazeeb/(N/A) <-> Silver Scale*(nat success)>N/A <-> Silver Scale (57) // sea defense### Expansions ###>N/A### Research ###>Shillarian stealth missiles [16, 16]>Imazeeb spycraft [] // rolled 1; reseted>Silver Scale muskets [2]>Silver Scale underground cities [10, 15]>Hasdurn Metal Gear [4]### Creation in progress ###>Skylari armies (...)>Hasdurn armies (...)>Silver Scale armies (...)>Skylari augmentation>Hasdurn bolt action rifles>Hasdurn factories (2)>Hasdurns first psyker>Imazeeb army>Imazeeb psykers>Shillarian roller rodger### Finished ###>Hasdurn factory>Hasdurn tiny tot>Hasdurn nuke>Silver Scale army>Silver Scale factory>Skylari armies>Revel Ineta summoning>Revel Voidaic Defenses [18, 4, 6, 16, 8]>Shillarian roller rodger>Shillarian Sky Piercer>Imazeeb armies### Misc ###>Revel ships moved (now for real)>the peace negotiations seem to go nowhere>Hasdurn-Imazeeb brotherhood>Shill southern walls burned further
>>5622698this shows the range in which Sky Piercer. can reliably take down a projectile/aircraft. while its not ideal, there is nothing stopping you to create a Sky Piercer System instead of just having one. like how the Imazeeb has just one spirit spriteim just spicing up mechanics here to make the factions yet more distinct and the war more tense.
>>5624857 (You)>guy.*s>>5624877 (You)>stay dotfuck
>>5624877 (You)here is footage of Sky Piercer in action btw:https://www.youtube.com/watch?v=5T-Enb1GfWE [Embed]
>>5624857 (You)These current troop movements have thrown a wrench in my plans. I will work around it. Also you should really think about starting a new thread, we're on page 10.
>>5624895see: >>5623862 (You)>correct, but i wish to reach 1000 replies beforehandi guess its just an ego thing, but still i want it. according my calculation the thread will die in about 4ish days, but only 1 or 2 updates are needed to get to 1000.on a different note, should i aggressively try to bring in new players or you guys prefer our current circle?
>>5624857 (You)I believe it's thulun at the moment since how it went was>Elections were held>Cadar wins>Cadar inducts hasdurnites into the imazeeb culture>Cadar raised up house noktion in their place and asked for a re-election >Thulun wins re-electionAlso vague map of the territories of the imazeeb clansNote how cadar are almost non existent due to being conniving bastards that live within cities and within other clan's territories
>>5624857 (You)>Fire a tiny tot on the shillarian defencenot to be rude but did you not see this post>>5621712
Rolled 18 (1d20)>>5624857 (You)Our enemies have struck us first, they have refused any discussions for peace, they have tried to genocide an entire people, they have even betrayed their own republic to continue this war of aggression against us, and they are so controlled by unknowable malevolent force to such and extent they do not even have ownership of their own minds. Know this, our crusade against them is righteous. Our enemies cannot be reasoned with, they cannot be bargained with, and they will be the end of us all if we fail to act now. Together, we have the largest combined army this world has ever seen, and we will take apart of the most extensively planned military operation in history. Detailed below are the military deployments and a brief description of the operations our brave warriors are to undertake to save us from complete and total obliteration.Deployment 1The 7th and 6th Skylari divsions still on the island will be joined by the 1st Shillari Roller Supported by the 4th Shillari Fleet and destroy the Hasdurn forces still occupying it.Deployment 2The 6th and 5th Silver Scale Regiments of Foot, Supported by the 1st Silver Scale Airfleet and the 5th 4th Silver Scale Sea-Fleets will navally invade from the north and strike at the Big Kid and The Hasdurn Nuclear Stockpile.Deployment 3The 5th Skylari Regiment, supported by the 1st and 2nd Shillari Air-Squadron, the 1st Shillari Carrier, will land at point 3 and Strike at the Hasdurn Nuclear Cannon.Deployment 4The 3rd 2nd and 1st Skylari Regiments, The 3rd 2nd Silver Scale Regiments of Foot, The 1st Silver Scale Guard Regiment and The 2nd Shillari Roller will attack the flank of the Hasdurn line, with the purpose of holding as many division in combat as possible.Deployment 5The 2nd Shillari Fleet will engage the Hasdurn fleet to not allow it to disrupt other naval operationsDeployment 6The 1st and 2nd Silver Scale Sea-Fleets will engage the Qedar fleet to not allow it to disrupt other naval operationsDeployment 7The 4th Silver Scale Regiment of Foot, The 1st Shillari Regiment and The 4th Skylari Regiment will dig in and fortify their position and prevent any Imazeeb invasion from the southDeployment 8The 3rd Silver Scale Sea Fleet will engage the Imazeeb fleet as to not allow it to disrupt other naval operations.>Research The Deep Underground Habitation Project>Build 2 Airshipsrolling for research.
>>5624960Yo hasdurnite, do you want the thulun bonuses and maluses by fully embracing the imazeeban grindset
>>5624974i seem to assimilate everything i touch, so not right now
>>5624973Here is the list of all deployments, the number is the deployment, I have named regiments from Shillaria and Skylari.1st Guards Regiment X42nd Regiment of Foot x43rd Regiment of Foot X44th Regiment of Foot x75th Regiment of Foot X26th Regiment of Foot X2 1st Shillari Regiment x71st Shillari Roller X12nd Shillari Roller X41st Skylari Regiment X42nd Skylari Regiment X43rd Skylari Regiment X44th Skylari Regiment x75th Skylari Regiment X36th Skylari Regiment X17th Skylari Regiment X11st Air-Fleet X2 1st Shillari Squadron X32nd Shillari Squadron X31st Sea-Fleet X62nd Sea-Fleet X63rd Sea-Fleet x84th Sea-Fleet X25th Sea-Fleet (Qedari) X21st Shillari Carrier x32nd Shillari Fleet X53rd Shillari Fleet x34th Shillari Fleet X
Rolled 3 (1d20)>>5624857 (You)quick build moving cannon, faster.
>>5624857 (You)>Build Armies>Build Psykers>Build shipsOP What are the ranges on the storm spell?
Rolled 3, 3, 10 = 16 (3d20)>>5624857 (You)>>5624973I'll start rolling for stuff I guess, Starting with Deployment 1 Ground Forces
Rolled 9 (1d19)>>5624857 (You)>>5624973>>5624998Deployment 1 Navy
>>5624857 (You)heres the plandont ask me how its gonna work, it just will
Rolled 16, 16 = 32 (2d20)>>5624857 (You)>>5624973Deployment 2 Ground Forces
Rolled 20 + 3 (1d20 + 3)>>5624857 (You)>>5624973>>5625005Deployment 2 Air Force
>>5624974ok yes, what are they
Rolled 14, 8 = 22 (2d19)>>5624857 (You)>>5624973>>5625005Deployment 2 Navy
Rolled 19, 7, 14 + 6 = 46 (3d20 + 6)>>5624857 (You)>>5624973Deployment 3 Ground Forces + Air Forces
Rolled 15 (1d19)>>5624857 (You)>>5624973>>5625017Deployment 3 Navy
>>5625011>>5601977 (You)Also I appear to be able to generate 2 armies instead of just one with thulun
>>5624857 (You)start hyper ramping up army production, and nuke production
Rolled 10, 16, 18, 17, 8, 15, 11 = 95 (7d20)>>5624857 (You)>>5624973Deployment 4 Ground Forces
Rolled 16, 6, 1, 2 = 25 (4d19)>>5624857 (You)>>5624973Deployment 5 6 and 8 Navy in order
Rolled 3 + 5 (1d6 + 5)>>5624857 (You)Defend all flanks
Rolled 4, 9, 3 = 16 (3d20)>>5624857 (You)>>5624973Deployment 7 Ground Forces
Rolled 17, 5, 8, 1, 10, 13 + 5 = 59 (6d20 + 5)>>5625032oh whoops
Rolled 12, 16, 7, 14, 9, 4 + 34 = 96 (6d20 + 34)>Imazeeb psykers use pyromancy to hold back the advance of the enemies but will attempt to maintain minimal losses>Cast wall of fire to give defensive bonuses
Rolled 20, 11, 9, 10, 6, 13, 16, 4, 17, 19, 19 = 144 (11d20)>defend>have skylari army push back for their homeland>have skylari work with shillas to augment their armies.
Rolled 3 (1d20)>expand dice piercer range
>>5625127Sky*>staying neutral so you can sweep and take over after the war is overI should've known.
Wooooo Post 1k!!>>5624857 (You)Having finished our research on Voidaic Defenses, we place Nullshield Projectors in each of our settlements to hopefully allow extra defense from nuclear fire. We also outfit our armies with smaller shield generators capable of covering their bodies with a minor forcefield that does lose energy if not recharged (think Halo Reach energy shielding). We will also begin to research rocketry so as to be able to use our silos in the event it is needed and distribute weaponry among the people, cultivating a gun culture similar to America's in the process.Also the Ineta Timekeeper's not a unit, more of a terrain fixture. A massive orichalcum automaton burning with red temporal fire and lines of energy entwining the body through runic patterns as tall as a building. Speaking of which:The ritual complete a horrific thunderclap of tearing fabric, shattering crystal, and scraping metal resounds across The Revel reaching a little into both the Qedar and Silver Scale lands. In the center of our lands a great being rises from its' valley and stands tall and triumphant. A massive construct of some sort of brass, bending the very essence of time around it, blazing with fires seemingly fed by the cracking of time itself, bright red runes flow around, over, and upon its form with no apparent source or reason, its eyes flickering with intelligence that seems to percieve more than should be possible. The pact is sealed, the summoned Timekeeper of the Ineta shall keep watch and guard. >>5625131>>staying neutral so you can sweep and take over after the war is over((Bruh we Switzerland over here. Blue Cross and Black Shield.))
>>5624989Forgot to add>Hire mercenaries>Perform necromancy and raise the dead by enchanting dead bodies with their souls from the whirlwind>>Advanced enchantments babyPost 1000 let's gooo
new thread:>>5626387 →>>5626387 →>>5626387 →