{
    "Input": "Eingabe",
    "Texture": "Textur",
    "Color": "Farbe",
    "Vector": "Vektor",
    "Converter": "Konverter",
    "Group": "Gruppe",
    "Attribute": "Attribut",
    "Fac": "Faktor",
    "Name": "Name",
    "Camera Data": "Kameradaten",
    "View Vector": "Ansichtsvektor",
    "View Z Depth": "Ansicht Z-Tiefe ",
    "View Distance": "Ansicht Entfernung",
    "Fresnel": "Fresnel",
    "IOR": "IOR",
    "Normal": "Normale",
    "Geometry": "Geometrie",
    "Position": "Position",
    "Tangent": "Tangente",
    "True Normal": "Echte Normale",
    "Incoming": "Einkommend",
    "Parametric": "Parametrisch",
    "Backfacing": "Rückseitig",
    "Pointiness": "Spitzheit",
    "Random Per Island": "Zufallswert pro Insel",
    "Layer": "Ebene",
    "Base Color": "Base Color",
    "Opacity": "Deckkraft",
    "Occlusion": "Occlusion",
    "Roughness": "Roughness",
    "Metallic": "Metallic",
    "Normal Map": "Normal Map",
    "Emission": "Emission",
    "Height": "Height",
    "Subsurface": "Subsurface",
    "Layer Mask": "Ebenenmaske",
    "Value": "Wert",
    "Layer Weight": "Ebenengewicht",
    "Blend": "Mischung",
    "Facing": "Zugewendet",
    "Material": "Material",
    "Object Info": "Objekt Information",
    "Location": "Position",
    "Object Index": "Objekt Index",
    "Material Index": "Material Index",
    "Random": "Zufall",
    "Picker": "Pipette",
    "RGB": "RGB",
    "default_value": "Standardwert",
    "Script": "Skript",
    "Shader": "Shader",
    "Texture Coordinate": "Texturkoordinate",
    "Generated": "Generiert",
    "UV": "UV",
    "Object": "Objekt",
    "Camera": "Kamera",
    "Window": "Fenster",
    "Reflection": "Reflexion",
    "UV Map": "UV Map",
    "Vertex Color": "Vertex Farbe",
    "Alpha": "Alpha",
    "Wireframe": "Drahtgitter",
    "Size": "Größe",
    "Pixel Size": "Pixelgröße",
    "Material Output": "Ergebnismaterial",
    "Brick Texture": "Backstein Textur",
    "Color 1": "1. Farbe",
    "Color 2": "2. Farbe",
    "Mortar": "Mörtelfarbe",
    "Scale": "Skalierung",
    "Checker Texture": "Schach Textur",
    "Curvature Bake": "Krümmung Baken",
    "Strength": "Stärke",
    "Radius": "Radius",
    "Offset": "Offset",
    "Gradient Texture": "Farbverlauf Textur",
    "gradient_type": "Farbverlauf Art",
    "Linear": "Linear",
    "Diagonal": "Diagonal",
    "Radial": "Radial",
    "Spherical": "Sphärisch",
    "Image Texture": "Bild Textur",
    "File": "Datei",
    "Color Space": "Farbraum",
    "Auto": "Automatisch",
    "sRGB": "sRGB",
    "DirectX Normal Map": "DirectX Normal Map",
    "Magic Texture": "Magie Textur",
    "Musgrave Texture": "Musgrave Textur",
    "Noise Texture": "Rausch Textur",
    "Voronoi Texture": "Voronoi Textur",
    "coloring": "Farbgebung",
    "Intensity": "Intensität",
    "Cells": "Zellen",
    "Wave Texture": "Wellen Textur",
    "Blur": "Unschärfe",
    "Bright/Contrast": "Helligkeit/Kontrast",
    "Bright": "Helligkeit",
    "Contrast": "Kontrast",
    "Gamma": "Gamma",
    "Hue/Saturation": "Farbton/Sättigung",
    "Hue": "Farbton",
    "Saturation": "Sättigung",
    "Invert": "Invertieren",
    "MixRGB": "RGB Mischen",
    "blend_type": "Überblendungsart",
    "Mix": "Mix",
    "Darken": "Abdunkeln",
    "Multiply": "Multiplizieren",
    "Burn": "Nachbelichten",
    "Lighten": "Aufhellen",
    "Screen": "Verdecken",
    "Dodge": "Abwedeln",
    "Add": "Hinzufügen",
    "Overlay": "Überlagern",
    "Soft Light": "Weiches Licht",
    "Linear Light": "Lineares Licht",
    "Difference": "Unterschied",
    "Subtract": "Subtrahieren",
    "Divide": "Dividieren",
    "use_clamp": "Werte begrenzen",
    "Quantize": "Quantisieren",
    "Stength": "Stärke",
    "Warp": "Warp",
    "Angle": "Winkel",
    "Mask": "Maske",
    "Bump": "Bump",
    "Distance": "Abstand",
    "Mapping": "Mapping",
    "Rotation": "Drehung",
    "Mix Normal Map": "Mix Normal Map",
    "Normal Map 1": "Normal Map 1",
    "Normal Map 2": "Normal Map 2",
    "Partial Derivative": "Partielle Ableitung",
    "Whiteout": "Whiteout",
    "Reoriented": "Umorientiert",
    "Dot": "Skalarprodukt",
    "Vector Curves": "Vektorkurve",
    "Clamp": "Begrenzen",
    "Min": "Min",
    "Max": "Max",
    "operation": "Operation",
    "Min Max": "Min Max",
    "Range": "Bereich",
    "Color Ramp": "Farbgradient",
    "Combine HSV": "HSV zusammenführen",
    "H": "H",
    "S": "S",
    "V": "V",
    "Combine RGB": "RGB zusammenführen",
    "R": "R",
    "G": "G",
    "B": "B",
    "Combine XYZ": "XYZ zusammenführen",
    "X": "X",
    "Y": "Y",
    "Z": "Z",
    "Map Range": "Bereich abbilden",
    "From Min": "Von Min",
    "From Max": "Von Max",
    "To Min": "Nach Min",
    "To Max": "Nach Max",
    "Math": "Mathematik",
    "Power": "Potenz",
    "Logarithm": "Logarithmus",
    "Square Root": "Quadratwurzel",
    "Inverse Square Root": "Reziproke Quadratwurzel",
    "Absolute": "Absolutbetrag",
    "Exponent": "Exponent",
    "Minimum": "Minumum",
    "Maximum": "Maximum",
    "Less Than": "Kleiner als",
    "Greater Than": "Größer als",
    "Sign": "Signum",
    "Round": "Runden",
    "Floor": "Abrunden",
    "Ceil": "Aufrunden",
    "Truncate": "Abschneiden",
    "Fraction": "Nachkommastellen",
    "Modulo": "Modulo",
    "Snap": "Snap",
    "Ping-Pong": "Ping-Pong",
    "Sine": "Sinus",
    "Cosine": "Kosinus",
    "Arcsine": "Arkussinus",
    "Arccosine": "Arkuskosinus",
    "Arctangent": "Arkustangens",
    "Arctan2": "Arkustangens 2",
    "Hyperbolic Sine": "Sinus Hyperbolicus",
    "Hyperbolic Cosine": "Kosinus Hyperbolicus",
    "Hyperbolic Tangent": "Tangens Hyperbolicus",
    "To Radians": "Nach Bogenmaß",
    "To Degrees": "Nach Gradmaß",
    "RGB to BW": "RGB zu Graustufen",
    "Val": "Helligkeit",
    "Separate HSV": "HSV auftrennen",
    "Separate RGB": "RGB auftrennen",
    "Separate XYZ": "XYZ auftrennen",
    "Vector Math": "Vektor Mathematik",
    "Average": "Mittelwert",
    "Cross Product": "Kreuzprodukt",
    "Project": "Projizieren",
    "Reflect": "Spiegeln",
    "Dot Product": "Skalarprodukt",
    "Length": "Länge",
    "Normalize": "Normieren",
    "New Group": "Neue Gruppe",
    "Constant": "Konstant",
    "Interpolate": "Interpolieren",
    "Group Input": "Gruppeneingabe",
    "Group Output": "Gruppenausgabe",
    "Nodes": "Nodes",
    "Socket": "Buchse",
    "RGBA": "RGBA",
    "untitled": "unbenannt",
    "plugin enabled": "Plugin aktiviert",
    "New Layer": "Neue Ebene",
    "Delete Layer": "Ebene löschen",
    "Clear Layer": "Ebene leeren",
    "Duplicate Layer": "Ebene duplizieren",
    "Order Layers": "Ebenen umordnen",
    "Merge Layers": "Ebenen zusammenfassen",
    "Apply Mask": "Maske anwenden",
    "To Fill Layer": "Zu Füllebene",
    "To Paint Layer": "Zu Malebene",
    "Layer Opacity": "Ebenendeckkraft",
    "Layer Blending": "Ebenenüberblendung",
    "Edit Nodes": "Nodes bearbeiten",
    "New Material": "Neues Material",
    "Delete Material": "Material Löschen",
    "Duplicate Material": "Material duplizieren",
    "Apply Filter": "Filter anwenden",
    "New": "Neu",
    "None": "Keins",
    "Recent Projects": "Zuletzt verwendete Projekte",
    "New Project": "Neues Projekt",
    "Template": "Vorlage",
    "Aspect Ratio": "Seitenverhältnis",
    "Cancel": "Abbrechen",
    "OK": "OK",
    "Import Mesh": "Mesh importieren",
    "UDIM Tile": "UDIM Kachel",
    "Split By": "Aufteilen nach",
    "Split .obj mesh into objects": "Teile .obj Mesh in Objekte auf",
    "Parse Transforms": "Transformationen mit auslesen",
    "Load per-object transforms from .fbx": "Lade Transformationen pro Objekt aus der .fbx",
    "Parse Vertex Colors": "Vertex Farben mit auslesen",
    "Import vertex color data": "Importiere Vertex Farben",
    "Import": "Importieren",
    "Importing mesh": "Mesh wird importiert",
    "?": "?",
    "Unwrap Mesh": "Unwrap Mesh",
    "Plugin": "Plugin",
    "Unwrap": "Unwrap",
    "Unwrapping mesh": "Mesh wird unwrapped",
    "Error: .arm file expected": "Fehler: .arm Datei erwartet",
    "Error: Unknown asset format": "Fehler: Unbekanntes Asset Format",
    "Error: Could not locate texture": "Fehler: Textur konnte nicht gefunden werden",
    "Error: Failed to read mesh data": "Fehler: Meshdaten konnten nicht gelesen werden",
    "Error: Mesh has no UVs, generating defaults": "Fehler: Mesh hat keine UVs, sodass Vorgabewerte erzeugt werden",
    "Error: Check internet connection to access the cloud": "Fehler: Internetverbindung für den Cloudzugriff prüfen",
    "Info: Asset already imported": "Info: Asset bereits importiert",
    "Textures exported.": "Texturen exportiert.",
    "Keymap imported:": "Tastenbelegung importiert:",
    "Plugin imported:": "Plugin importiert:",
    "Texture imported:": "Textur importiert:",
    "Theme imported:": "Theme importiert:",
    "Brush Output": "Pinselausgabe",
    "Hardness": "Härte",
    "Stencil": "Schablone",
    "Directional": "Gerichtet",
    "file": "Datei",
    "color_space": "Farbraum",
    "Lazy Radius": "Träger Radius",
    "Lazy Step": "Träger Schritt",
    "Separate Vector": "Vektor aufteilen",
    "Time": "Zeit",
    "Delta": "Delta",
    "Brush": "Pinsel",
    "Export Textures": "Texturen exportieren",
    "Bake to Textures": "Auf Textur backen",
    "Resolution": "Auflösung",
    "Format": "Format",
    "Quality": "Qualität",
    "Visible": "Sichtbar",
    "Selected": "Ausgewählt",
    "Per Object": "Pro Objekt",
    "Per Udim Tile": "Pro Udim Tile",
    "Layers": "Ebenen",
    "Preset": "Vorlage",
    "Disk": "Festplatte",
    "Packed": "Gepackt",
    "Destination": "Ziel",
    "Export": "Exportieren",
    "Exporting textures": "Texturen werden exportiert",
    "Export texture files": "Texturdateien exportieren",
    "Presets": "Vorlagen",
    "New Preset": "Neue Vorlage",
    "Preset imported:": "Vorlage importiert:",
    "A": "A",
    "Delete": "Löschen",
    "Atlases": "Atlanten",
    "Atlas": "Atlas",
    "Export Mesh": "Mesh exportieren",
    "All": "Alle",
    "Meshes": "Meshes",
    "Apply Displacement": "Displacement anwenden",
    "triangles": "Dreiecke",
    "Exporting mesh": "Mesh wird exportiert",
    "Export Material": "Material exportieren",
    "Pack Assets": "Assets zusammenpacken",
    "Export Icon": "Icon exportieren",
    "Export Brush": "Pinsel exportieren",
    "Interface": "Oberfläche",
    "Language": "Sprache",
    "UI Scale": "Skalierung der Oberfläche",
    "Camera Speed": "Kamerageschwindigkeit",
    "Vertical": "Vertikal",
    "Vertical Inverted": "Umgekehrt vertikal",
    "Horizontal": "Horizontal",
    "Horizontal Inverted": "Umgekehrt horizontal",
    "Vertical and Horizontal": "Vertikal und horizontal",
    "Vertical and Horizontal Inverted": "Umgekehrt vertikal und horizontal",
    "Direction to Zoom": "Zoomrichtung",
    "Wrap Mouse": "Maus herumführen",
    "Wrap mouse around view boundaries during camera control": "Bei der Steuerung der Kamera die Maus um die Ansichtsgrenzen herumführen.",
    "Show Node Preview": "Knotenvorschau zeigen",
    "Cache UI Draws": "Zeichnen des Interfaces zwischenspeichern",
    "Enabling may reduce GPU usage": "Das Aktivieren kann die GPU-Leistung verringern.",
    "Show Asset Names": "Namen der Assets anzeigen",
    "Restore": "Wiederherstellen",
    "Restore defaults?": "Standards wiederherstellen?",
    "Confirm": "Bestätigen",
    "Import...": "Importieren...",
    "Reset Layout": "Layout zurücksetzen",
    "Reset layout?": "Layout zurücksetzen?",
    "Theme": "Theme",
    "New Theme": "Neues Theme",
    "Straight": "Gerade",
    "Curved": "Gebogen",
    "Usage": "Verwendung",
    "Undo Steps": "Schritte rückgängig",
    "Dilate Radius": "Radius erweitern",
    "Dilate painted textures to prevent seams": "Gemalte Texturen ausweiten, um Seams zu vermeiden",
    "Instant": "Sofort",
    "Delayed": "Verzögert",
    "Dilate": "Ausweiten",
    "Paint": "Malen",
    "Bake": "Baken",
    "Default Workspace": "Standard Workspace",
    "Default Layer Resolution": "Standard Layerauflösung",
    "Cloud Server": "Cloud Server",
    "Live Material Preview": "Echtzeit Materialvorschau",
    "Instantly update material preview on node change": "Aktualisiere das Material bei Node-Änderung sofort",
    "Live Brush Preview": "Echtzeit Pinselvorschau",
    "Draw live brush preview in viewport": "Zeichne Echtzeit-Pinselvorschau im Ansichtsfenster",
    "3D Cursor": "3D Cursor",
    "Depth Reject": "Tiefe verwerfen",
    "Angle Reject": "Winkel verwerfen",
    "Pencil": "Bleistift",
    "Pen": "Stift",
    "Pressure controls": "Kontrolle für Anpressdruck",
    "Brush Radius": "Pinselradius",
    "Brush Hardness": "Pinselhärte",
    "Brush Opacity": "Pinseldeckkraft",
    "Brush Angle": "Pinselwinkel",
    "Sensitivity": "Sensibilität",
    "Help": "Hilfe",
    "Viewport": "Ansichtsfenster",
    "Core": "Kern",
    "Full": "Vollständig",
    "Path Tracer": "Pfadverfolger",
    "Mobile": "Mobil",
    "Renderer": "Renderer",
    "Super Sample": "Supersampling",
    "VSync": "VSync",
    "Voxel AO": "Voxel AO",
    "Cone-traced AO and shadows": "Cone-traced AO und Schatten",
    "Cone Offset": "Kegelversatz",
    "Aperture": "Blende",
    "SSAO": "SSAO",
    "SSR": "SSR",
    "Bloom": "Bloom",
    "Vignette": "Vignette",
    "Clip Start": "Clip Start",
    "Clip End": "Clip Ende",
    "Displacement Strength": "Displacement Stärke",
    "Keymap": "Tastenbelegung",
    "Plugins": "Plugins",
    "New Plugin": "Neues Plugin",
    "Edit in Text Editor": "Im Texteditor bearbeiten",
    "Edit in Script Tab": "Im Script Tab bearbeiten",
    "Projects": "Projekte",
    "Opening project": "Projekt wird geöffnet",
    "Duplicate": "Duplizieren",
    "Browser": "Browser",
    "Path": "Pfad",
    "Refresh": "Aktualisieren",
    "Search": "Suchen",
    "Cloud": "Cloud",
    "Brushes": "Pinsel",
    "Console": "Konsole",
    "Clear": "Leeren",
    "Copy": "Kopieren",
    "Fonts": "Schriftarten",
    "Import font file": "Schriftart importieren",
    "2D View": "2D Ansicht",
    "History": "Verlauf",
    "Paint Layer": "Malebene",
    "Fill Layer": "Füllebene",
    "Decal Layer": "Aufkleberebene",
    "Black Mask": "Schwarze Maske",
    "White Mask": "Weiße Maske",
    "Fill Mask": "Füllmaske",
    "Show 2D View": "2D Ansicht anzeigen",
    "Filter": "Filter",
    "Blending": "Vermischen",
    "Shared": "Geteilt",
    "To Fill Mask": "Zu Füllmaske",
    "To Paint Mask": "Zu Zeichenmaske",
    "Apply": "Anwenden",
    "Merge Group": "Gruppe vereinigen",
    "Merge Down": "Nach unten vereinen",
    "Res": "Aufl.",
    "UV Scale": "UV Skalierung",
    "Triplanar": "Triplanar",
    "TexCoord": "Texturkoordinaten",
    "Normal Blending": "Normalen-Überblendung",
    "Height Blending": "Höhen-Überblendung",
    "Materials": "Materialien",
    "Show Node Editor": "Node Editor anzeigen",
    "Replace Existing": "Bestehende ersetzen",
    "Append": "Hinzufügen",
    "Import mesh file": "Mesh importieren",
    "Flip Normals": "Normalen invertieren",
    "Calculate Normals": "Normalen berechnen",
    "Geometry to Origin": "Geometrie in den Ursprung",
    "Rotate X": "X Achse rotieren",
    "Rotate Y": "Y Achse rotieren",
    "Rotate Z": "Z Achse rotieren",
    "Particles": "Partikel",
    "Manager": "Verwaltung",
    "Run": "Ausführen",
    "Swatches": "Farbfelder",
    "Add new swatch": "Neues Farbfeld hinzufügen",
    "Import swatches": "Farbfelder importieren",
    "Export swatches": "Farbfelder exportieren",
    "Restore default swatches": "Standardfarbfelder wiederherstellen",
    "Swatch": "Farbfeld",
    "Textures": "Texturen",
    "Import texture file": "Textur importieren",
    "(packed)": "(gepackt)",
    "Reimport": "Erneut importieren",
    "To Mask": "Zu Maske",
    "Open Containing Directory...": "Beinhaltenden Ordner öffnen...",
    "Drag and drop files here": "Hier Dateien per Drag & Drop ablegen",
    "File Browser": "Dateibrowser",
    "Save": "Speichern",
    "Open": "Öffnen",
    "Picked Color": "Gewählte Farbe",
    "Color ID Map": "Color ID Map",
    "Color ID": "Farb ID",
    "Base": "Basis",
    "Select Material": "Material wählen",
    "Stop": "Stoppen",
    "AO": "AO",
    "Curvature": "Krümmung",
    "Object Normal": "Objekt Normale",
    "Derivative": "Ableitung",
    "Material ID": "Material ID",
    "Object ID": "Objekt ID",
    "Lightmap": "Lightmap",
    "Bent Normal": "Gekrümmte Normalen",
    "Thickness": "Dicke",
    "Samples": "Samples",
    "Up Axis": "Vertikale Achse",
    "XYZ": "XYZ",
    "-X": "-X",
    "-Y": "-Y",
    "-Z": "-Z",
    "Axis": "Achse",
    "Rays/pix:": "Ray/pixel :",
    "Rays/sec:": "Ray/sec :",
    "Smooth": "Glättung",
    "High Poly": "High Poly",
    "Scale X": "X skalieren",
    "Face": "Face",
    "UV Island": "UV Insel",
    "Fill Mode": "Füllmodus",
    "X-Ray": "X-Ray",
    "Symmetry": "Symmetrie",
    "New Project...": "Neues Projekt...",
    "Open...": "Öffnen...",
    "Open Recent...": "Zuletzt verwendetes...",
    "Save As...": "Speichern unter...",
    "Import Texture...": "Textur importieren...",
    "Import Envmap...": "Hintergrundbild importieren...",
    "Import Font...": "Schriftart importieren...",
    "Import Material...": "Material importieren...",
    "Import Brush...": "Pinsel importieren...",
    "Import Swatches...": "Farbfelder importieren...",
    "Import Mesh...": "Mesh importieren...",
    "Reimport Mesh": "Mesh neu importieren",
    "Reimport Textures": "Texturen neu importieren",
    "Export Textures...": "Texturen exportieren...",
    "Export Swatches...": "Farbfelder exportieren...",
    "Export Mesh...": "Mesh exportieren...",
    "Bake Material...": "Material baken...",
    "Exit": "Beenden",
    "Undo {step}": "Rückgängig {step}",
    "Redo {step}": "Wiederherstellen {step}",
    "Preferences...": "Einstellungen...",
    "Distract Free": "Interface ein-/ausblenden",
    "Toggle Fullscreen": "In Vollbild umschalten",
    "Environment": "Umgebung",
    "Environment Angle": "Umgebungswinkel",
    "Light": "Licht",
    "Light Angle": "Lichtwinkel",
    "Light Size": "Größe des Lichts",
    "Split View": "Geteilte Ansicht",
    "Cull Backfaces": "Rückseiten ausblenden",
    "Filter Textures": "Texturen filtern",
    "Texels": "Texels",
    "Compass": "Kompass",
    "Envmap": "Hintergrundbild",
    "Blur Envmap": "Hintergrundbild weichzeichnen",
    "Lit": "Beleuchtet (Lit)",
    "Path Traced": "Pfadverfolgung",
    "Reset": "Zurücksetzen",
    "Front": "Vorn",
    "Back": "Hinten",
    "Right": "Rechts",
    "Left": "Links",
    "Top": "Oben",
    "Bottom": "Unten",
    "Orbit Left": "Links umkreisen",
    "Orbit Right": "Rechts umkreisen",
    "Orbit Up": "Aufwärts umkreisen",
    "Orbit Down": "Abwärts umkreisen",
    "Orbit Opposite": "Umkreisen umkehren",
    "Zoom In": "Vergrößern",
    "Zoom Out": "Verkleinern",
    "FoV": "Sichtfeld",
    "Orbit": "Umkreisen",
    "Rotate": "Drehen",
    "Fly": "Fliegen",
    "Perspective": "Perspektivisch",
    "Orthographic": "Orthografisch",
    "Camera Type": "Kameraart",
    "Manual": "Handbuch",
    "What's New": "Neuigkeiten",
    "Issue Tracker": "Fehler verfolgen",
    "Report Bug": "Fehler melden",
    "Request Feature": "Funktion vorschlagen",
    "Check for Updates...": "Auf Updates prüfen...",
    "Update": "Update",
    "Update is available!\nPlease visit armorpaint.org to download.": "Ein Update ist verfügbar!\nBitte armorpaint.org aufrufen um die neuste Version herunterzuladen.",
    "You are up to date!": "ArmorPaint ist auf dem neuesten Stand!",
    "Unable to check for updates.\nPlease visit armorpaint.org.": "Derzeit kann nicht auf Updates überprüft werden.\nBitte direkt armorpaint.org aufrufen.",
    "About...": "Über...",
    "About": "Über",
    "Saving project": "Projekt wird gespeichert",
    "Edit": "Bearbeiten",
    "Mode": "Modus",
    "Type": "Typ",
    "Cut": "Ausschneiden",
    "Paste": "Einfügen",
    "Close": "Schließen",
    "Search for nodes": "Nach Nodes suchen",
    "Text": "Text",
    "Eraser": "Radiergummi",
    "Fill": "Füllen",
    "Decal": "Aufkleber",
    "Clone": "Klonen",
    "Particle": "Partikel",
    "ColorID": "FarbID",
    "Gizmo": "Gizmo",
    "Hold {key} to set source": "{key} gedrückt halten um die Quelle zu setzen",
    "Tiled": "Tiled"
}