1.0.1
- Fixed the 'Cannot find a closing tag for <<capture>>' *2 bug in the Wine Cellar. For want of a /, the war was lost. Whoops!

1.0.2
- Fixed the 'Tentacle Pit' bad end's rewind function breaking if you attempted to use it after succumbing to the gas trap later.
- The game was still utilizing online assets for the Maps, specifically. This has been fixed to utilize the offline pathed assets instead.
 - One such map was misnamed. It is now behaving.
- A few minor inventory UI bits that were irritating me have been smoothed over (superfluous +'s, flat totals after percentages looking weird, etc)
- Fixed an errant <<if>> tag from an abandoned piece of scripting in the Makeshift Bar (cleaning room door). 

1.0.3
- Due to a problem with Twine's archival import system, when I moved the project from my laptop back to my main workstation upon arriving home, it failed to update and thus erased fixes made during the final pre-release version, 1.0, and 1.0.1. Those fixes have been restored. Sorry!
- A tile in the Makeshift Bar would allow access into THE VOID. Fixed. 

1.0.4
- A locked door upstairs was allowing entry. Fixed.

1.0.5
- Void-access direction upstairs removed from bottom-center tile. Whoops.
- 'Back' was appearing in the new 'Ero' button version of the Fantasize menu. It shouldn't have been, and took you to some MERCANOID-specific menu options. Bypassed/fixed.
- Incredibly Evil Knife's attacks both referenced the character's Main weapon in flavour text, not the equipped subweapon. Fixed.
- Embrace Of Our Lady could be used constantly due to an oversight with how Cooldown items work. Fixed.
- During the final boss...
 - On the first attempt, Jaycie's revival perk may not have worked. Fixed.
 - Regen would carry on between attempts. Fixed.
 - Charging states would carry on between attempts and break stuff. Fixed.

1.0.6
- A multi-attack possibly made by Mandrakes would trigger their end-of-turn status checks twice, causing them to take two ticks of DoT, etc on one turn.
- When Helen takes the Winchester (if Jaycie sends it up), the icon now disappears for the sake of consistency with other item pickups.
- Upon restarting the final boss, some status effects would linger. This was thought to be fixed. It should now be definitely fixed. 

1.0.7
- Fixed the missing tag in the Kitchen description that was causing an error to appear. This was a messup of a fix in 1.0.6.
- Fixed the Mandrakes not properly directing to their bad end upon being defeated by them. Sorry!
- Fixed a whole bundle of mispellings.

1.0.8
- It was still possible to move during a conversation cutscene after the Mandrakes fight, which would severely break the progression of the game. Fixed.

1.1.0 Fixes
- If you swapped a piece of equipment in combat, then lost, then retried, your original gear would be equipped as intended; but visually, so would your old gear, 'equipping' two items of the same type at once. Fixed.
- In dialogs (for example, Items in your Inventory), creating a tooltip-on-hover would cause all interactive elements to briefly flash. This was an issue with the Sugarcube format that has since been updated.
- Likewise as above, this also introduces the new Sugarcube Save API - the Save menu has a new, better laid-out look, and should be much clearer whether you're saving, loading, or deleting!
- If you lost to Daria and then retried, you could then sequence break the game severely by moving through the locked-but-not-really Games Room door.
- The 'Tentacle Pit' bad end Continue, if achieved via losing Focus during the wine puzzle, could crash the game upon using it if you picked up the Cabinet Key earlier. tldr; massive oversight in my inventory system along with deleting entries that weren't worth deleting. Should be fixed, with comments left to myself for next time I try something like this.
- Moving tiles now automatically closes any open dialogs, such as inventory screens, or interactions.
- If no weapon is equipped, Attack now lists a hit chance.
- Player and Enemy resource bars no longer jump around multiple times per-turn.
- WASD is now properly supported with map navigation. This was always desired, but my inexperience with the Mousetrap library led to an oversight I've only just figured how to work around. Enjoy! Arrow keys also still work!
- Corrupted Pixie was meant to have text colour, but due to a cockup and a missing #, they did not. Fixed!

NEW IN 1.1.0
- MAJOR COMBAT SYSTEM OVERHAUL!
 - The combat UI has been totally overhauled, allowing for more information to be displayed per-turn about the protagonist and opponent's respective actions. New bars exist for tracking status effects, for displaying fight-specific context and flavour, and hotkey'd menu buttons that dynamically disabled and enable based on fight situation and status effects are mapped to 1-8 on keyboards (top or numpad). 
 - Status Effects have been completely reworked into the new 'Deadline' system. When a status effect is applied, many of them now have set durations; the Deadline. Many status effects will get worse the longer they last, and if they hit their Deadline, a substantial penalty is inflicted as the effect is purged (or possibly gets worse!).
  - It's not all doom and gloom, however! If the protagonist is afflicted with a debuff/status effect, the Defend action transforms into Defend & Triage; with all the existing benefits of Defend, it now also purges most negative status effects, and decreases the progress of some more powerful ones.
  - And don't go worrying about your precious turn economy against the enemy; they're part of this system too. The more effects are stacked on an enemy, the more their status stress rises. If it bypasses an enemy's tolerance - determined by their intelligence and personality - then they will be driven to skip their turn to defend and purge too.
  - Mass-applying Status Effects will often prevent them from hitting their Deadlines and thus their max potential, but can force the enemy to lose turns dealing with them. Vice versa, as the player, it's up to you to decide just how far you can push your status effect(s) before the situation becomes untenable!
  - Along with your chance to hit an enemy, you are told your chance to inflict a Status Effect on that enemy (which varies by the power of the effect and that enemy's resistances).

- Major Kink Tagging Overhaul
  - Scenes are now properly databased and a masterlist of kinks and other tags exists. This means that the Kink Filtering page under Settings has been drastically overhauled.
  - The original concept of 'Allow, Warn, Forbid' remains, but now it applies to a substantially higher number of tags.
  - If a tag appears in that menu, it means it appears in the game - the number next to it will indicate how many total scenes contain this tag. 
  - The new menu is significantly more compact. Hovering over a tag by name will explain what it means. 

- H•ERO's Codex (1.0) is now available! Featuring an all-new Codex system with a history function and 'See Also' entries!
 - It is considerably larger than MERCANOID's introductory Codex for The Glowing World, weighing in at roughly 130k words. Enjoy learning about H•ERO and all its oddities!

- New lewds!
  - Cameo characters of Supporters can be found throughout the game in lewd little scenarios!
  - A massive bonus scene (over 10k words) can be found in the Library!
  - An optional extension to Amy's bad end is now available!

- The game now has a proper Credits popup screen, available in the top left. This lists authors of contributing software/macros, creators of art assets, and my Supporters!

1.1.01 Fixes
- If you game over'd and restarted in the focus-draining wine cellar puzzle, you lost the key required to do the puzzle. This has been fixed.
- Upon retrying the final boss, sometimes her 'Curse' mechanic would be stuck at its prior turn count, leading to immediate 1-shots. It should hard-reset now on a retry.
- The 'Ero' menu can, under rare instances, act as though a 'forbidden' tagged kink is detected and cause a divert to the summary instead of the scene. This should be fixed now.
- Under very rare instances, the game will fail to load offline background assets and fall back to online testing assets for the Backgrounds, specifically. As the file host is currently blocking UK residents, these assets have been moved.
- Due to an oversight while fixing an inventory bug last-minute, the 'Mildly Evil Knife' item does not work for Jaycie. Fixed.