CommonEvent 9026
Name = "混沌風の精霊イベント"

  999([0])
  ChangeMapDisplay([1])
  TransferPlayer([0, 219, 14, 20, 8, 0])
  ConditionalBranch([0, 3060, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the lost spirits have returned to their respective homes."])
    ShowText(["Moreover, spirits from both the heavenly realm and the demonic realm are gathered here-"])
    Empty([])

  BranchEnd([])
  PlayBGM(["RPG::BGM(@name=\"scene_comi1\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_ambrosia_st01", 0, 0, -200, 0, 100, 100, 0, 0])
  ShowPicture([7, "80_sylph_st03", 0, 0, 0, 0, 100, 100, 0, 0])
  ShowPicture([6, "80_zylphe_st01", 0, 0, 220, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, -200, 0, 100, 100, 255, 0, 60, false])
  MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, false])
  MovePicture([6, nil, 0, 0, 220, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["zylphe_fc1", 0, 0, 2])
  ShowText(["\\n<Zylphe>"])
  ShowText(["...................."])
  ShowTextAttributes(["ambrosia_fc1", 0, 0, 2])
  ShowText(["\\n<Ambrosia>"])
  ShowText(["...................."])
  ShowTextAttributes(["sylph_fc1", 4, 0, 2])
  ShowText(["\\n<Sylph>"])
  ShowText(["Waaah!!"])
  ShowText(["Say something!!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Sylph is suffering from the silence!"])
  ShowTextAttributes(["zylphe_fc1", 0, 0, 2])
  ShowText(["\\n<Zylphe>"])
  ShowText(["...................."])
  ShowTextAttributes(["ambrosia_fc1", 0, 0, 2])
  ShowText(["\\n<Ambrosia>"])
  ShowText(["...................."])
  ShowTextAttributes(["sylph_fc1", 4, 0, 2])
  ShowText(["\\n<Sylph>"])
  ShowText(["Why are you quiet?"])
  ShowText(["Say something!!"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Both of you can talk, but are you teasing Sylph...?"])
    ShowText(["This is quite troublesome."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Both of you can talk, but are you teasing Sylph...?"])
    ShowText(["This is quite troublesome."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Both of you can talk, but are you teasing Sylph...?"])
    ShowText(["This is quite troublesome."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The wind spirit is somewhat troublesome, isn't it?"])
    ShowText(["It's not refreshing at all, unlike the image..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The wind spirit is somewhat troublesome, isn't it?"])
    ShowText(["It's not refreshing at all, unlike the image..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The wind spirit is somewhat troublesome, isn't it?"])
    ShowText(["It's not refreshing at all, unlike the image..."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["zylphe_fc1", 0, 0, 2])
  ShowText(["\\n<Zylphe>"])
  ShowText(["...................."])
  ShowTextAttributes(["ambrosia_fc1", 0, 0, 2])
  ShowText(["\\n<Ambrosia>"])
  ShowText(["...................."])
  ShowTextAttributes(["sylph_fc1", 4, 0, 2])
  ShowText(["\\n<Sylph>"])
  ShowText(["Waa! Don't ignore me!!"])
  ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
  ShowText(["\\n<Lucifina>"])
  ShowText(["I hate insidious bullying..."])
  ShowText(["We have to teach them a lesson..."])
  ShowTextAttributes(["zylphe_fc1", 0, 0, 2])
  ShowText(["\\n<Zylphe>"])
  ShowText(["…………！？"])
  ShowTextAttributes(["ambrosia_fc1", 0, 0, 2])
  ShowText(["\\n<Ambrosia>"])
  ShowText(["..........!!"])
  ShowPicture([6, "80_zylphe_st04", 0, 0, 220, 0, 100, 100, 255, 0])
  ShowPicture([7, "80_sylph_st04", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["zylphe_fc1", 3, 0, 2])
  ShowText(["\\n<Zylphe>"])
  ShowText(["The Sylph is a friend..."])
  ShowTextAttributes(["ambrosia_fc1", 0, 0, 2])
  ShowText(["\\n<Ambrosia>"])
  ShowText(["We are bound by the bond of wind..."])
  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["How dare you..."])
    ShowText(["As expected of a wind spirit, you are good at reading the atmosphere."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["How dare you..."])
    ShowText(["As expected of a wind spirit, you are good at reading the atmosphere."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["How dare you..."])
    ShowText(["As expected of a wind spirit, you are good at reading the atmosphere."])
    Empty([])

  BranchEnd([])
  ShowPicture([7, "80_sylph_st05", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["sylph_fc1", 2, 0, 2])
  ShowText(["\\n<Sylph>"])
  ShowText(["Yay, it spoke!!"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["This one doesn't seem to be the same though..."])
    ShowText(["What a simple-minded fellow."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["This one doesn't seem to be the same though..."])
    ShowText(["What a simple-minded fellow."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["This one doesn't seem to be the same though..."])
    ShowText(["What a simple-minded fellow."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Why is it that only the normal Sylph has an empty head?"])
    ShowText(["Where did it leave its contents?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Why is it that only the normal Sylph has an empty head?"])
    ShowText(["Where did it leave its contents?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Why is it that only the normal Sylph has an empty head?"])
    ShowText(["Where did it leave its contents?"])
    Empty([])

  BranchEnd([])
  ErasePicture([5])
  ErasePicture([6])
  ErasePicture([7])
  Wait([30])
  PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
  SetMoveRoute([15, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  SetMoveRoute([16, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  ShowAnimation([24, 501, false])
  Wait([30])
  ControlSwitches([31, 31, 0])
  Wait([120])
  ShowPicture([5, "80_sisel_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["sisel_fc1", 0, 0, 2])
  ShowText(["\\n<Sisuel>"])
  ShowText(["This is my domain..."])
  ShowText(["I don't know who you are, but don't trample here with dirty feet."])
  ShowTextAttributes(["sisel_fc2", 0, 0, 2])
  ShowText(["\\n<Sisuel>"])
  ShowText(["This forest is our territory as sisters."])
  ShowText(["Those who step in will face the consequences!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Is there a separate body above and below?"])
  ShowText(["What an unusual apoptosis."])
  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It seems to be a big shot controlling this forest."])
    ShowText(["And to top it off, it's an angel type, how dreadful, let's take care of it!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It seems to be a big shot controlling this forest."])
    ShowText(["And to top it off, it's an angel type, how dreadful, let's take care of it!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It seems to be a big shot controlling this forest."])
    ShowText(["And to top it off, it's an angel type, how dreadful, let's take care of it!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 19, 0])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma>"])
    ShowText(["This place has beautiful winds and is a lovely forest."])
    ShowText(["I don't want someone like you to trample here..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 761, 0])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Drifa>"])
    ShowText(["If the opponent is an apoptosis, it's my job."])
    ShowText(["Now, let's exterminate them!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 775, 0])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>"])
    ShowText(["Angel type, huh... Then, they're a target for hunting."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 510, 0])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["This forest is a place of rest for me as well..."])
    ShowText(["I don't want it to be disturbed too much."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 678, 0])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["Succubi and wind have a high Affinity..."])
    ShowText(["Those who disturb the wind will face my punishment."])
    Empty([])

  BranchEnd([])
  ErasePicture([5])
  ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
  ControlSwitches([22, 22, 0])
  BattleProcessing([0, 2016, false, false])
  ControlSwitches([22, 22, 1])
  ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
  ControlSwitches([31, 31, 1])
  PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Really, everywhere you look is filled with apoptosis..."])
    ShowText(["If I defeat the god of chaos, will these guys disappear too?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Really, everywhere you look is filled with apoptosis..."])
    ShowText(["If I defeat the god of chaos, will these guys disappear too?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Really, everywhere you look is filled with apoptosis..."])
    ShowText(["If I defeat the god of chaos, will these guys disappear too?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 696, 0])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["If we can deal with the mastermind, the chaos will also vanish."])
    ShowText(["That's how you all have redefined the world, right?"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["In any case, I've defeated Sisuel."])
  ShowText(["There shouldn't be any more threats to this forest now-"])
  SetMoveRoute([15, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  SetMoveRoute([16, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Sylph, Zylphe, Ambrosia..."])
  ShowText(["Well then, shall we go together?"])
  ShowTextAttributes(["sylph_fc1", 2, 0, 2])
  ShowText(["\\n<Sylph>"])
  ShowText(["Yay!"])
  ShowText(["It's another adventure with everyone from the wind!"])
  ShowTextAttributes(["zylphe_fc1", 1, 0, 2])
  ShowText(["\\n<Zylphe>"])
  ShowText(["...................."])
  ShowTextAttributes(["ambrosia_fc1", 0, 0, 2])
  ShowText(["\\n<Ambrosia>"])
  ShowText(["...................."])
  Script(["add_actor_ex(12)"])
  ScriptMore(["add_actor_ex(496)"])
  ScriptMore(["add_actor_ex(674)"])
  Script(["level_adjust(12,114)"])
  ScriptMore(["set_class_level(12, 34, 10, false, false)"])
  ScriptMore(["set_class_level(12, 35, 10, false, false)"])
  ScriptMore(["set_class_level(12, 36, 10, false, false)"])
  ScriptMore(["set_class_level(12, 37, 10, false, false)"])
  ScriptMore(["set_class_level(12, 62, 10, false, false)"])
  ScriptMore(["set_class_level(12, 63, 10, false, false)"])
  ScriptMore(["set_class_level(12, 64, 10, false, false)"])
  ScriptMore(["set_class_level(12, 87, 10, false, false)"])
  Script(["set_class_level(12, 215, 10, false, false)"])
  ScriptMore(["set_class_level(12, 216, 10, false, false)"])
  ScriptMore(["set_class_level(12, 219, 10, false, false)"])
  ScriptMore(["set_class_level(12, 220, 10, false, false)"])
  ScriptMore(["set_class_level(12, 222, 20, false, false)"])
  ScriptMore(["set_class_level(12, 7018, 15, false, false)"])
  ScriptMore(["set_class_level(12, 7029, 15, false, false)"])
  Script(["level_adjust(496,117)"])
  ScriptMore(["set_class_level(496, 222, 20, false, false)"])
  ScriptMore(["set_class_level(496, 361, 20, false, false)"])
  ScriptMore(["set_class_level(496, 7018, 15, false, false)"])
  ScriptMore(["set_class_level(496, 7020, 14, false, false)"])
  ScriptMore(["level_adjust(674,118)"])
  ScriptMore(["set_class_level(674, 213, 20, false, false)"])
  ScriptMore(["set_class_level(674, 222, 20, false, false)"])
  ScriptMore(["set_class_level(674, 7013, 15, false, false)"])
  ScriptMore(["set_class_level(674, 7018, 15, false, false)"])
  ScriptMore(["set_class_level(674, 7029, 15, false, false)"])
  RecoverAll([0, 12])
  RecoverAll([0, 496])
  RecoverAll([0, 674])
  ControlSwitches([3030, 3030, 0])
  PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The wind spirits have joined the party!"])
  Wait([60])
  Script(["gain_medal(158)"])
  ConditionalBranch([4, 19, 0])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma>"])
    ShowText(["Everyone, nice to meet you...♪"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
  ShowText(["\\n<Lucifina>"])
  ShowText(["...When you join, make sure to greet properly."])
  ShowTextAttributes(["zylphe_fc1", 3, 0, 2])
  ShowText(["\\n<Zylphe>"])
  ShowText(["Thank you from the bottom of my heart for letting me join."])
  ShowText(["I look forward to working with you..."])
  ShowTextAttributes(["ambrosia_fc1", 0, 0, 2])
  ShowText(["\\n<Ambrosia>"])
  ShowText(["I may be a bit clumsy, but I would like to accompany you."])
  ShowText(["Please take it easy on me..."])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You certainly understand how to read the air and know who to obey."])
    ShowText(["As expected of a spirit of the wind..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You certainly understand how to read the air and know who to obey."])
    ShowText(["As expected of a spirit of the wind..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You certainly understand how to read the air and know who to obey."])
    ShowText(["As expected of a spirit of the wind..."])
    Empty([])

  BranchEnd([])
  CallCommonEvent([9070])
  PlayBGM(["RPG::BGM(@name=\"dungeon_seireinomori\", @volume=100, @pitch=100)"])
  ExitEventProcessing([])
  Empty([])
