Display Name = "Iliasburg"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>Welcome! Fresh seafood newly arrived from Iliasport!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>We've been getting a lot of strange fish lately."])
      ShowText(["But you don't need to worry. All of the fish we sell here have been selected carefully."])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    JumpToLabel(["メニュー"])
    Label(["114"])
    ShowTextAttributes(["wakame_fc1", 1, 0, 2])
    ShowText(["\\n<Wakame>No brown seaweed, but there's some of the green stuff. Aww yeah, green stuff..."])
    JumpToLabel(["メニュー"])
    Label(["118"])
    ShowTextAttributes(["meia_fc1", 0, 0, 2])
    ShowText(["\\n<Meia>You can buy seafood even in inland towns, but the fish from Port Natalia are much fresher."])
    JumpToLabel(["メニュー"])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 2, 0, 2])
    ShowText(["\\n<Eva>I'm so hungry...\nI'd love some fish..."])
    JumpToLabel(["メニュー"])
    Label(["542"])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Domaimer>............"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    ShopProcessing([0, 322, 0, 0, true])
    ShopItem([0, 334, 0, 0])
    ShopItem([0, 335, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>Wait, Luka, I feel a strange presence. I know this feeling, it's..."])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"shirousagi\", @volume=100, @pitch=100)"])
    ControlSwitches([2029, 2029, 0])
    PlaySE(["RPG::SE(@name=\"mon_tamamo2\", @pitch=100, @volume=80)"])
    SetMoveRoute([35, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    ShowPicture([5, "80_sirousagi_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Ta-da!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Were you expecting Granberia? Sorry, it's me!"])
    ShowPicture([6, "80_alice_st77", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_sirousagi_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc5", 6, 0, 2])
    ShowText(["\\n<Alice>Y-you! You're the rabbit from earlier!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Eh!? No way, this is the rabbit we're looking for?"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 7, 0, 2])
      ShowText(["\\n<Sonya>You're kidding! Already?"])
      Empty([])

    BranchEnd([])
    ShowPicture([6, "80_alice_st82", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>We came here for information never thinking who we were looking for would appear right in front of our faces! Damn you, stupid rabbit!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>My my, don't get so hot and bothered. My role is to guide you after all."])
    ShowChoices([["Change Alice back!", "What's your goal in all this?", "Why did you mention Granberia?", "Keep silent"], 4])
    When([0, "Change Alice back!"])
      JumpToLabel(["1"])
      Empty([])

    When([1, "What's your goal in all this?"])
      JumpToLabel(["2"])
      Empty([])

    When([2, "Why did you mention Granberia?"])
      JumpToLabel(["3"])
      Empty([])

    When([3, "Keep silent"])
      JumpToLabel(["4"])
      Empty([])

    ChoicesEnd([])
    Label(["1"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Change Alice back to the way she was!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Not a chance. I like being chased around by such a cute little girl."])
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>Don't screw with me! Do you know how hard this is on me!?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>I do, but I wonder if it won't become much, much harder on you down the road?"])
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>Stop with the pointless conversation and change me back this instant!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>This is a trial that has been presented to the Monster Lord. The very act of surmounting the trial will lead you to the source..."])
    ShowPicture([6, "80_alice_st81", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>What does that mean...?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>...just kidding! I simply wanted to see your reaction to that."])
    ShowPicture([6, "80_alice_st82", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>Bastard, how long are you going to make fun of me!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Anyway, I'm not inclined to change you back yet. Or are you going to try to force me to do it?"])
    ShowChoices([["What's your goal in all this?", "Why did you mention Granberia?", "Force her", "Keep silent"], 4])
    When([0, "What's your goal in all this?"])
      JumpToLabel(["2"])
      Empty([])

    When([1, "Why did you mention Granberia?"])
      JumpToLabel(["3"])
      Empty([])

    When([2, "Force her"])
      JumpToLabel(["5"])
      Empty([])

    When([3, "Keep silent"])
      JumpToLabel(["4"])
      Empty([])

    ChoicesEnd([])
    Label(["2"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>What's your goal in all this?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Didn't I already say that? I'm here to guide the Monster Lord."])
    ShowPicture([6, "80_alice_st73", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>And why should I follow you? I don't even know who are you in the first place!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Haven't you heard the story of Alice and the white rabbit? What was Tamamo teaching you then?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>By the way, I'm not one of the six ancestors."])
    ShowPicture([6, "80_alice_st81", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>Six ancestors... that legend? And wait, you know Tamamo?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Ah, ah, ah, you're that clueless? Too bad, I'm worn out from these questions."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>The rest is all a secret. Or are you going to try to force it out of me?"])
    ShowChoices([["Change Alice back!", "Why did you mention Granberia?", "Force it out of her", "Remain silent"], 4])
    When([0, "Change Alice back!"])
      JumpToLabel(["1"])
      Empty([])

    When([1, "Why did you mention Granberia?"])
      JumpToLabel(["3"])
      Empty([])

    When([2, "Force it out of her"])
      JumpToLabel(["5"])
      Empty([])

    When([3, "Remain silent"])
      JumpToLabel(["4"])
      Empty([])

    ChoicesEnd([])
    Label(["3"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>What does Granberia have to do with this?"])
    PlayBGM(["RPG::BGM(@name=\"\", @volume=100, @pitch=100)"])
    ErasePicture([5])
    ErasePicture([6])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=255.0)", 30, true])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
    ShowPicture([7, "80_granberia_st41", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 30, true])
    ShowPicture([5, "80_sirousagi_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    PlayBGM(["RPG::BGM(@name=\"shirousagi\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>...whoa!?"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 7, 0, 2])
      ShowText(["\\n<Sonya>What happened, Luka? Are you okay?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>What was that... an illusion?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>...oh? Is there a subtle link?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>This Luka's pretty sharp, despite being mere flesh and blood. I see, I see, specially-made sure is different!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>What are you talking about? What was that illusion just now?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>The vision you saw was an illusion and it wasn't. It certainly happened in reality, just not in\\*\\fb your\\*\\fb reality..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>It's only going to get more uncertain from here though. Everything is mixed up, birthing a world of confusion..."])
    ShowPicture([6, "80_alice_st82", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_sirousagi_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>Hey, explain things so we can understand them!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>I'm just here to guide Alice, not to explain. Or are you going to try to force it out of me?"])
    ShowChoices([["Change Alice back!", "What's your goal in all this?", "Force it out of her", "Remain silent"], 4])
    When([0, "Change Alice back!"])
      JumpToLabel(["1"])
      Empty([])

    When([1, "What's your goal in all this?"])
      JumpToLabel(["2"])
      Empty([])

    When([2, "Force it out of her"])
      JumpToLabel(["5"])
      Empty([])

    When([3, "Remain silent"])
      JumpToLabel(["4"])
      Empty([])

    ChoicesEnd([])
    Label(["4"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Oh? That's all? I'll be going then."])
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>Like hell you will! You're going to change me back if I have to strangle you to do it!"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 5, 0, 2])
      ShowText(["\\n<Sonya>That's right. All you've done is say a bunch of stuff that makes no sense. We can't let you go!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Oh, are you challenging me to a fight, perhaps? I'd recommend against that. You'll regret it you know?"])
    ShowChoices([["Challenge the white rabbit", "Stop Alice"], 2])
    When([0, "Challenge the white rabbit"])
      JumpToLabel(["5"])
      Empty([])

    When([1, "Stop Alice"])
      JumpToLabel(["6"])
      Empty([])

    ChoicesEnd([])
    Label(["5"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Guess I have no choice but to fight..."])
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>Get ready, you fake rabbit! I'm going to beat you up until you're a bloody, crying mess!"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 5, 0, 2])
      ShowText(["\\n<Sonya>You seem like a bad guy so I'm not holding back! We'll make you spit out everything you know!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Okay, I'll let\\*\\fi this\\*\\fi rabbit play with you... Hmm, copy from F10357X042Y772 and... paste!"])
    ErasePicture([5])
    ErasePicture([6])
    ChangeBattleBack(["イリアスヴィル裏山", ""])
    BattleProcessing([0, 3, false, false])
    ShowPicture([5, "80_bunnyslime_st04", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["bunnyslime_fc1", 2, 0, 2])
    ShowText(["\\n<Bunny Slime>Kyuuu... These weird guys suddenly beat us up for no reason..."])
    ShowPicture([6, "80_bunnyslime_st04", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_sirousagi_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Ahaha, they got the wrong rabbit! ♪\nHere, go back to your original world."])
    MovePicture([6, nil, 0, 0, -150, 0, 100, 100, 0, 0, 60, false])
    ShowTextAttributes(["bunnyslime_fc1", 2, 0, 2])
    ShowText(["\\n<Bunny Slime>Muguuu..."])
    ShowPicture([6, "80_alice_st81", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_sirousagi_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>What the hell is going on here? Who was that?"])
    ConditionalBranch([4, 54, 0])
      ShowTextAttributes(["bunnyslime_fc1", 3, 0, 2])
      ShowText(["\\n<Bunni>That was me! Why are there two of me!?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>That one was a real Bunni... and not...\nNot here, at least."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Now then, I'll be taking my leave for real.\nPlease try to keep up, little Alice."])
    JumpToLabel(["7"])
    Label(["6"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Stop, Alice! Let's not rush in blindly..."])
    ShowPicture([6, "80_alice_st81", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>Grrr...!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>If you aren't coming to get me, I'll be going. Please try to keep up, little Alice."])
    JumpToLabel(["7"])
    Label(["7"])
    ShowPicture([6, "80_alice_st82", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>Wait! I have more questions!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>All you need to know is that if you can't catch up to me, it's all over. You, and this entire world with you."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>See you laaaaater! ♪"])
    ErasePicture([5])
    ErasePicture([6])
    SetMoveRoute([35, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"mon_tamamo2\", @pitch=100, @volume=80)"])
    SetMoveRoute([35, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    ControlSwitches([2029, 2029, 1])
    ControlSwitches([2039, 2039, 0])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>Tch, you let her go!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>That was a very suspicious rabbit. I wonder what she's plotting..."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>She was a lot more cunning than I expected...\nI'm not sure, but could she be the one behind all this?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>Let's search the town. We may still be able to catch her. Don't forget to gather information from the local residents."])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>Also, the \\C[3]Ama-ama Dango\\C[0] at the famous \\C[17]Sutherland Inn\\C[0] are supposed to be delicious..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Is this really a time to worry about food..."])
    ControlVariables([1001, 1001, 0, 0, 9])
    ControlVariables([1003, 1003, 0, 0, 1])
    Empty([])

  Page 1
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>Wait, Luka. I feel a strange presence--"])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"shirousagi\", @volume=100, @pitch=100)"])
    ControlSwitches([2029, 2029, 0])
    PlaySE(["RPG::SE(@name=\"mon_tamamo2\", @pitch=100, @volume=80)"])
    SetMoveRoute([35, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    ShowPicture([5, "80_sirousagi_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Ta-da!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Were you expecting Granberia? Sorry, it's me!"])
    ShowPicture([6, "80_iriasu_st38", 0, 0, -150, 70, 100, 100, 255, 0])
    ShowPicture([5, "80_sirousagi_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>A white rabbit? Who in the world..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Wow, a tiny Ilias! And she's with Luka too!"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>You know who I am then... So tell me how I ended up like this!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>It wasn't me who cast the Six Ancestors' Great Seal. My role in all this is simply to guide Alice."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Now, who could have cast that on you? You earned the enmity of a lot of people, didn't you?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>......"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>(Should I ask her something?)"])
    ShowChoices([["What's your goal in all this?", "Why did you mention Granberia?", "Keep silent"], 3])
    When([0, "What's your goal in all this?"])
      JumpToLabel(["2"])
      Empty([])

    When([1, "Why did you mention Granberia?"])
      JumpToLabel(["3"])
      Empty([])

    When([2, "Keep silent"])
      JumpToLabel(["4"])
      Empty([])

    ChoicesEnd([])
    Label(["2"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>What's your goal in all this?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>I already told you that. My job is to show Alice the way."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>But this is going to be more difficult with Ilias hanging around. Things have really gotten complicated, haven't they?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>What do you mean \"complicated?\" Who are you?!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>That's top secret! Or are you going to try to force it out of me?"])
    ShowChoices([["Why did you mention Granberia?", "Force it out of her", "Keep silent"], 3])
    When([0, "Why did you mention Granberia?"])
      JumpToLabel(["3"])
      Empty([])

    When([1, "Force it out of her"])
      JumpToLabel(["5"])
      Empty([])

    When([2, "Keep silent"])
      JumpToLabel(["4"])
      Empty([])

    ChoicesEnd([])
    Label(["3"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>What does Granberia have to do with this?"])
    PlayBGM(["RPG::BGM(@name=\"\", @volume=100, @pitch=100)"])
    ErasePicture([5])
    ErasePicture([6])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=255.0)", 30, true])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
    ShowPicture([7, "80_granberia_st41", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 30, true])
    ShowPicture([5, "80_sirousagi_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    PlayBGM(["RPG::BGM(@name=\"shirousagi\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>...whoa!?"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 7, 0, 2])
      ShowText(["\\n<Sonya>What happened, Luka? Are you okay?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>What was that? An illusion?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>...oh? Did he somehow connect for a second there?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>This Luka's pretty sharp, despite being mere flesh and blood. I see, I see, specially-made sure is different!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>What are you talking about? What was that illusion just now?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>The vision you saw was an illusion and it wasn't. It certainly happened in reality, just not in\\*\\fb your\\*\\fb reality..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>It's only going to get more uncertain from here, though. Everything is mixed up, birthing a world of chaos..."])
    ShowPicture([6, "80_iriasu_st38", 0, 0, -150, 70, 100, 100, 255, 0])
    ShowPicture([5, "80_sirousagi_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>Birthing chaos...? Are you sure you didn't mean to say \"covered in darkness?\""])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>From your holy perspective and that of the humans, \\C[1]darkness\\C[0] and \\C[1]chaos\\C[0] aren't much different."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>But \\C[1]darkness\\C[0] and \\C[1]chaos\\C[0] are clearly separate things. \\C[1]Darkness\\C[0] is the domain of the Dark Goddess, whereas \\C[1]chaos\\C[0] is something else entirely."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>It's the union of \\C[1]holy\\C[0] and \\C[1]dark\\C[0] that spawns \\C[1]chaos\\C[0]. It's not like a chemical reaction, but a return to the original state instead."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Ilias, this is the very power you sought..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>I did...?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>However, you should stop opposing the Dark Goddess. You alone are not sufficient to restrain \\C[1]chaos\\C[0]--"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>--no, if it could be restrained, it wouldn't be \\C[1]chaos\\C[0] at all. The words are rather contradictory, aren't they?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>What the hell are you talking about...? Explain it so we can understand!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Hmm? You aren't understanding me at all? That isn't the fault of the Six Ancestors' Great Seal."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Well whatever. I'm under no obligation to explain anything. Or are you going to try to force it out of me?"])
    ShowChoices([["What's your goal in all this?", "Force it out of her", "Keep silent"], 3])
    When([0, "What's your goal in all this?"])
      JumpToLabel(["2"])
      Empty([])

    When([1, "Force it out of her"])
      JumpToLabel(["5"])
      Empty([])

    When([2, "Keep silent"])
      JumpToLabel(["4"])
      Empty([])

    ChoicesEnd([])
    Label(["4"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Oh? That's all? I'll be going then."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>Stop right there! I demand you tell me everything you know!"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 5, 0, 2])
      ShowText(["\\n<Sonya>That's right. All you've done is say a bunch of stuff that makes no sense. We can't let you go!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Oh, are you challenging me to a fight, perhaps? I'd recommend against that. You'll regret it you know?"])
    ShowChoices([["Challenge the white rabbit", "Stop Ilias"], 2])
    When([0, "Challenge the white rabbit"])
      JumpToLabel(["5"])
      Empty([])

    When([1, "Stop Ilias"])
      JumpToLabel(["6"])
      Empty([])

    ChoicesEnd([])
    Label(["5"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Guess I have no choice but to fight..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>Get ready, you dirty rabbit! You'll regret irritating me while I cook you into rabbit stew!"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 5, 0, 2])
      ShowText(["\\n<Sonya>You seem like a bad guy so I'm not holding back! We'll make you spit out everything you know!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Okay, I'll let THIS rabbit play with you... Hmm, copy from F10357X042Y772 and... paste!"])
    ErasePicture([5])
    ErasePicture([6])
    ChangeBattleBack(["イリアスヴィル裏山", ""])
    BattleProcessing([0, 3, false, false])
    ShowPicture([5, "80_bunnyslime_st04", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["bunnyslime_fc1", 2, 0, 2])
    ShowText(["\\n<Bunny Slime>Kyuuu... These weird guys suddenly beat us up for no reason..."])
    ShowPicture([6, "80_bunnyslime_st04", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_sirousagi_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Ahaha, they got the wrong rabbit♪\nHere, go back to your original world."])
    MovePicture([6, nil, 0, 0, -150, 0, 100, 100, 0, 0, 60, false])
    ShowTextAttributes(["bunnyslime_fc1", 2, 0, 2])
    ShowText(["\\n<Bunny Slime>Muguuu..."])
    ShowPicture([6, "80_iriasu_st36", 0, 0, -150, 70, 100, 100, 255, 0])
    ShowPicture([5, "80_sirousagi_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>What was that!? You're not a Goddess, yet you can manipulate time and space..."])
    ConditionalBranch([4, 54, 0])
      ShowTextAttributes(["bunnyslime_fc1", 3, 0, 2])
      ShowText(["\\n<Bunni>That was me! Why are there two of me!?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>That one was a real Bunni... and not...\nNot here, at least."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>You've taken quite a hit to your power level, Goddess Ilias. It might make my job a lot easier if I took you out here..."])
    ShowPicture([6, "80_iriasu_st38", 0, 0, -150, 70, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>Guh...!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>...or not. Removing you here would only cause chaos to spread even faster."])
    JumpToLabel(["7"])
    Label(["6"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Hang on, we shouldn't blindly rush in..."])
    ShowPicture([6, "80_iriasu_st33", 0, 0, -150, 70, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>Guh...!"])
    JumpToLabel(["7"])
    Label(["7"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>And with that, I shall take my leave. Ilias, please try not to screw up the world too badly."])
    ShowPicture([6, "80_iriasu_st38", 0, 0, -150, 70, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>Wait, I'm not done--"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>This isn't the time to be chasing after me, Ilias. Don't you think you should do something before this world descends into chaos?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Good bye～♪"])
    ErasePicture([5])
    ErasePicture([6])
    SetMoveRoute([35, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"mon_tamamo2\", @pitch=100, @volume=80)"])
    SetMoveRoute([35, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    ControlSwitches([2029, 2029, 1])
    ControlSwitches([2039, 2039, 0])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>Kuh, you let her escape..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>That was a very suspicious rabbit. I wonder what she's plotting..."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>She was a lot more cunning than I expected...\nI'm not sure, but could she be the one behind all this?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>Let's search the town. We may still be able to catch her. Don't be too lazy to ask all the locals for information either."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>...all right, let's ask around."])
    ControlVariables([1001, 1001, 0, 0, 9])
    ControlVariables([1003, 1003, 0, 0, 1])
    Empty([])

  Page 2
    Empty([])

  Page 3
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I've heard that the legendary blacksmith Randolph is in this town..."])
      ShowText(["Is he really still here?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["I've heard that the legendary blacksmith Randolph is in this town..."])
      ShowText(["Is he really still here now?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2048, 0])
      ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["I've trained as a blacksmith in this town for a while..."])
      ShowText(["But I had never heard such stories."])
      ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["But... the master might know something."])
      ShowText(["Let's ask him about it!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Indeed, talking to a fellow craftsman is the best way."])
      ShowText(["Let's go to the blacksmith to meet Papi's master!"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["For now, talking to fellow craftsmen is the best option."])
      ShowText(["Let's ask the master at the blacksmith!"])
      Empty([])

    BranchEnd([])
    ControlVariables([1147, 1147, 0, 0, 2])
    ExitEventProcessing([])
    Empty([])

  Page 4
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 13, 38, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka leaves his companions outside and enters alone..."])
    ChangePlayerFollowers([1])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 39, 11, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ConditionalBranch([1, 1003, 0, 8, 0])
      ConditionalBranch([0, 2032, 1])
        ConditionalBranch([0, 2132, 1])
          ControlSwitches([2033, 2033, 0])
          Empty([])
        BranchEnd([])
        Empty([])
      Else([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 65, 16, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 29, 36, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 63, 35, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 80, 35, 0, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 88, 63, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ConditionalBranch([1, 1001, 0, 13, 1])
      ConditionalBranch([1, 1011, 0, 4, 1])
        ControlSwitches([2035, 2035, 0])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 74, 104, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 301, 325, 2, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 301, 325, 2, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 301, 325, 2, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 301, 325, 2, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 301, 325, 2, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 301, 325, 2, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 301, 325, 2, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 301, 325, 2, 0])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 301, 325, 2, 0])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 301, 325, 2, 0])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 301, 325, 2, 0])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 301, 325, 2, 0])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 301, 325, 2, 0])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ConditionalBranch([2, "A", 1])
      PlayBGM(["RPG::BGM(@name=\"\", @volume=100, @pitch=100)"])
      PlaySE(["RPG::SE(@name=\"mon_battlestart\", @pitch=100, @volume=100)"])
      ShowPicture([5, "80_amira_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, false])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Unfortunate Lamia appears!"])
      Wait([120])
      PlayBGM(["RPG::BGM(@name=\"amira\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["amira_fc1", 0, 0, 2])
      ShowText(["\\n<Unfortunate Lamia>Ah, it is you, the hero Luka."])
      ShowChoices([["Kill her", "Ask her name"], 0])
      When([0, "Kill her"])
        PlayBGM(["RPG::BGM(@name=\"\", @volume=100, @pitch=100)"])
        PlaySE(["RPG::SE(@name=\"mon_slash3\", @pitch=100, @volume=100)"])
        ShowPicture([5, "80_amira_st02", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["amira_fc1", 1, 0, 2])
        ShowText(["\\n<Unfortunate Lamia>Gaah!"])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
        ErasePicture([5])
        EraseEvent([])
        Script(["gain_medal(2006)"])
        ConditionalBranch([0, 2108, 1])
          ControlSwitches([2108, 2108, 0])
          CallCommonEvent([303])
          Empty([])
        BranchEnd([])
        PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Ask her name"])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira>I am Amira, an Information Broker."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Wait, you're Amira? But what about you being kidnapped by bandits?"])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira>Ah, so I was headed to Ilias Temple but ran into a little snag first..."])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira>I stopped in at a bar for a drink and had a little too much. I ended up passing out in a trashcan..."])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira>It just so happened that those bandits made off with said trashcan, and then they dumped me off on the side of the road."])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira>So that appears to have spawned the rumor you heard. It's not like they actually abducted me."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I see..."])
        ConditionalBranch([4, 53, 0])
          ShowTextAttributes(["slime_fc1", 2, 0, 2])
          ShowText(["\\n<Lime>Just a misunderstanding..."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira>Anyway, it seems like you have business with me. What information do you desire?"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>We're actually looking for a suspicious rabbit..."])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira>A suspicious rabbit, hmm... That's valuable info. I just might happen to know who you seek."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Please, anything you can provide would be appreciated."])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira>The fee will be 1500G."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>You charge money!?"])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira>I'm an Information\\*\\fb Broker\\*\\fb, not an Information Giver. It's my job."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I see. I guess you have to make a living, too. Still, 1500G..."])
        Label(["0"])
        ShowChoices([["Don't pay", "Pay", "Negotiate"], 1])
        When([0, "Don't pay"])
          ShowTextAttributes(["amira_fc1", 0, 0, 2])
          ShowText(["\\n<Amira>Ah, that's a shame. I wouldn't mind doing you a favor, but that's against the rules."])
          ShowTextAttributes(["amira_fc1", 0, 0, 2])
          ShowText(["\\n<Amira>Come back when you've got the money."])
          MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, false])
          ErasePicture([5])
          PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
          ExitEventProcessing([])
          Empty([])
        When([1, "Pay"])
          Label(["払う"])
          ConditionalBranch([7, 1500, 0])
            ChangeGold([1, 0, 1500])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["Handed over 1500G."])
            ShowTextAttributes(["amira_fc1", 0, 0, 2])
            ShowText(["\\n<Amira>Thank you for keeping me in business. Now as promised, the information you requested."])
            Label(["1"])
            ShowTextAttributes(["amira_fc1", 0, 0, 2])
            ShowText(["\\n<Amira>A rabbit monster previously seen around here was spotted to the southeast. Most likely she was headed to Pornof."])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>Pornof, hmm... That's the village far southeast of here, right?"])
            ShowTextAttributes(["amira_fc1", 0, 0, 2])
            ShowText(["\\n<Amira>Yes, if you follow the road out of town, you'll come to a sign pointing the way there."])
            ShowTextAttributes(["amira_fc1", 0, 0, 2])
            ShowText(["\\n<Amira>Past the sign, Pornof is to the east. If you stick to the road, there's no chance you'll get lost on the way."])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>And the rabbit we're looking for is there?"])
            ShowTextAttributes(["amira_fc1", 0, 0, 2])
            ShowText(["\\n<Amira>According to reports, she should be. I don't know why you're looking for her, but I wish you the best of luck."])
            ConditionalBranch([0, 4, 0])
              ShowTextAttributes(["alice_fc5", 1, 0, 2])
              ShowText(["\\n<Alice>All right, now we know where we're going! Let's follow that rabbit to Pornof!"])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 5, 0])
              ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
              ShowText(["\\n<Ilias>Now that we know where she is, let's head to Pornof on the double!"])
              Empty([])
            BranchEnd([])
            ConditionalBranch([4, 66, 0])
              ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
              ShowText(["\\n<Vanilla>Ooh a new town! Let's check out their shops while we're there!"])
              Empty([])
            BranchEnd([])
            ControlVariables([1009, 1009, 0, 0, 1])
            MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, false])
            ErasePicture([5])
            PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["amira_fc1", 0, 0, 2])
            ShowText(["\\n<Amira>...you realize you don't actually have 1500G here, right?"])
            MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, false])
            ErasePicture([5])
            PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Negotiate"])
          ControlVariables([1004, 1004, 0, 0, 1])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Is there some other way? Money is a bit tight for us right now."])
          ShowTextAttributes(["amira_fc1", 0, 0, 2])
          ShowText(["\\n<Amira>I'd really love to help, but the guild prohibits giving out information without recompense."])
          ShowTextAttributes(["amira_fc1", 0, 0, 2])
          ShowText(["\\n<Amira>Being in a union is such a pain sometimes, not like the old days... Come to think of it, there is a way around that."])
          ShowTextAttributes(["amira_fc1", 0, 0, 2])
          ShowText(["\\n<Amira>You just have to join the Information Broker Guild. Members are free to exchange information between themselves."])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>That sounds like a lot of work, maybe even more than acquiring the money itself."])
          ConditionalBranch([0, 6, 0])
            ShowTextAttributes(["sonia_fc1", 0, 0, 2])
            ShowText(["\\n<Sonya>Being an Information Broker sounds great! Let's do it, Luka!"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([4, 53, 0])
            ShowTextAttributes(["slime_fc1", 0, 0, 2])
            ShowText(["\\n<Lime>It sounds kind of fun♪"])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["amira_fc1", 0, 0, 2])
          ShowText(["\\n<Amira>Joining the guild requires a referral from a member and proof of competence. I can refer you so that's not an issue."])
          ShowTextAttributes(["amira_fc1", 0, 0, 2])
          ShowText(["\\n<Amira>As for something to prove yourself on... Ah, I've got just the thing. I'll get you admitted to the guild with a single big job."])
          ConditionalBranch([0, 6, 0])
            ShowTextAttributes(["sonia_fc2", 2, 0, 2])
            ShowText(["\\n<Sonya>Sounds like it won't be easy..."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["amira_fc1", 0, 0, 2])
          ShowText(["\\n<Amira>Naturally, the risk is proportional to the reward, but you should be able to handle it."])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>You aren't trying to force something you don't want to do onto us, are you..."])
          ShowTextAttributes(["amira_fc1", 0, 0, 2])
          ShowText(["\\n<Amira>Gah! You're sharp... You might make a good information broker after all."])
          Label(["2"])
          ShowTextAttributes(["amira_fc1", 0, 0, 2])
          ShowText(["\\n<Amira>At any rate, let me explain. Lately, there's been a large uptick in the black market selling of Phoenix Tails."])
          ShowTextAttributes(["amira_fc1", 0, 0, 2])
          ShowText(["\\n<Amira>Making these requires the tail of a Phoenix, of course, which are fairly rare. So where are all these items coming from?"])
          ShowTextAttributes(["amira_fc1", 0, 0, 2])
          ShowText(["\\n<Amira>In the course of my investigation, I've tracked them down to the Ilina Mountain Slums. A scoundrel named Don Dahlia to be precise."])
          ShowTextAttributes(["amira_fc1", 0, 0, 2])
          ShowText(["\\n<Amira>Despite being a woman, she's part of the mafia that controls the underground. I've heard she's violent, but also shrewd."])
          ConditionalBranch([0, 6, 0])
            ShowTextAttributes(["sonia_fc2", 2, 0, 2])
            ShowText(["\\n<Sonya>And she's the one selling the Phoenix Tails? She sounds scary."])
            Empty([])
          Else([])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>And she's the one selling the Phoenix Tails?"])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["amira_fc1", 0, 0, 2])
          ShowText(["\\n<Amira>There's no doubt about that, but who's her supplier and how are they getting so many of them?"])
          ShowTextAttributes(["amira_fc1", 0, 0, 2])
          ShowText(["\\n<Amira>The only logical conclusion is that a Phoenix Girl herself is dealing in them and has an arrangement with Don Dahlia."])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 0, 0, 2])
            ShowText(["\\n<Alice>Strange. Phoenixes are divine birds. I doubt one would willingly participate in such illicit trade with humans."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>Strange. Phoenixes may be fiendish birds, but I wouldn't expect one to be involved in a human criminal enterprise."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["amira_fc1", 0, 0, 2])
          ShowText(["\\n<Amira>Which is why this is all so mysterious and why I want your help."])
          ShowTextAttributes(["amira_fc1", 0, 0, 2])
          ShowText(["\\n<Amira>To get to Don Dahlia's base in the slums, you have to go through a cave in the Ilina Mountains."])
          ShowTextAttributes(["amira_fc1", 0, 0, 2])
          ShowText(["\\n<Amira>The bandits you rooted out were in the northern of two caves. The southern cave will take you into the Ilina Basin."])
          ShowTextAttributes(["amira_fc1", 0, 0, 2])
          ShowText(["\\n<Amira>If you're serious about being an information broker, go there and investigate. If you give up, I'll still take the 1500G."])
          ConditionalBranch([4, 53, 0])
            ShowTextAttributes(["slime_fc1", 2, 0, 2])
            ShowText(["\\n<Lime>We could buy a lot of fish with 1500G..."])
            Empty([])
          BranchEnd([])
          MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, false])
          ErasePicture([5])
          PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    Else([])
      PlayBGM(["RPG::BGM(@name=\"amira\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_amira_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, false])
      ConditionalBranch([1, 1004, 0, 0, 0])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira>1500G for the information on the rabbit. Going to pay up?"])
        JumpToLabel(["0"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1004, 0, 1, 1])
        ConditionalBranch([1, 1004, 0, 5, 2])
          ShowTextAttributes(["amira_fc1", 0, 0, 2])
          ShowText(["\\n<Amira>Have you given up and decided to pay? Or did you forget what the job was?"])
          ShowChoices([["Refresh my memory", "Pay 1500G", "Never mind"], 3])
          When([0, "Refresh my memory"])
            JumpToLabel(["2"])
            Empty([])
          When([1, "Pay 1500G"])
            JumpToLabel(["払う"])
            Empty([])
          When([2, "Never mind"])
            MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, false])
            ErasePicture([5])
            PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          JumpToLabel(["0"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1004, 0, 6, 0])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira>I already heard. The illegal phoenix tail smuggling ring has been exposed and dismantled."])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira>You made quite the debut into the world of information brokering. Congratulations! You've earned this."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([615, 0, 0, 1])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira>You can take this to Ilias Temple and access the Informant job. Your physical strength won't be great, but the conversation skills are handy."])
        ConditionalBranch([4, 62, 0])
          ShowTextAttributes(["gob_fc1", 3, 0, 2])
          ShowText(["\\n<Gob>Doesn't seem like the job for me..."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira>Now, as I promised, the information you were after."])
        JumpToLabel(["1"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    PlayBGM(["RPG::BGM(@name=\"amira\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_amira_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, false])
    ConditionalBranch([1, 1009, 0, 1, 0])
      ShowTextAttributes(["amira_fc1", 0, 0, 2])
      ShowText(["\\n<Amira>The rabbit girl that was staying in this town was observed heading southeast, probably towards Pornof."])
      ShowTextAttributes(["amira_fc1", 0, 0, 2])
      ShowText(["\\n<Amira>If you take the road southeast from Iliasville, you'll see a sign guiding you in the right direction."])
      ShowTextAttributes(["amira_fc1", 0, 0, 2])
      ShowText(["\\n<Amira>From the sign, Pornof is straight east. You can't miss it if you stay on the road."])
      ShowTextAttributes(["amira_fc1", 0, 0, 2])
      ShowText(["\\n<Amira>I don't know your situation, but I hope you find what you're looking for."])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, false])
      ErasePicture([5])
      PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1009, 0, 2, 1])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>So Amira... Your information was garbage. The rabbit in Pornof was someone completely different."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>Amira... I didn't realize they let blind monsters be information brokers. The rabbit in Pornof was NOT the one we wanted."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["amira_fc1", 0, 0, 2])
      ShowText(["\\n<Amira>I can't believe it! My intel has never been wrong!"])
      ShowTextAttributes(["amira_fc1", 0, 0, 2])
      ShowText(["\\n<Amira>Well, now my reputation as an information broker is ruined. If you let me join, perhaps I can make it up to you?"])
      ShowChoices([["Invite Amira to the party", "Refuse"], 2])
      When([0, "Invite Amira to the party"])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira>I'm going to get rich being with these guys... Geheheh! (I'll do my best to help out!)"])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 3, 0, 2])
          ShowText(["\\n<Alice>You got what you meant to say and what you were thinking mixed up..."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>You mixed up what you meant to say and what you were thinking..."])
          Empty([])
        BranchEnd([])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, false])
        ErasePicture([5])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
        Script(["add_actor_ex(540)"])
        PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Amira joined the party!"])
        ControlSwitches([2127, 2127, 0])
        Wait([60])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira>I'll collect information and wait for you at the castle. Come talk to me whenever you want to find out what I've learned."])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira>I'll keep track of your current objective, other events you may be interested in, and anything else I pick up on."])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira>See you there."])
        PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Refuse"])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira>I see... Well, I can't force you to."])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, false])
        ErasePicture([5])
        PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Woman>Welcome! Purchase as much as you'd like!"])
    Script(["actor_label_jump"])
    JumpToLabel(["メニュー"])
    Label(["84"])
    ShowTextAttributes(["hapy_bc_fc1", 3, 0, 2])
    ShowText(["\\n<Pina>Look Pii, she sells bananas."])
    ShowTextAttributes(["hapy_bc_fc1", 5, 0, 2])
    ShowText(["\\n<Pii>Ooh, I want one..."])
    ShowTextAttributes(["hapy_bc_fc1", 6, 0, 2])
    ShowText(["\\n<Pii>...can I?"])
    JumpToLabel(["メニュー"])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 2, 0, 2])
    ShowText(["\\n<Eva>I'm so hungry...\nAnything but potatoes..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    ShopProcessing([0, 305, 0, 0, true])
    ShopItem([0, 313, 0, 0])
    ShopItem([0, 319, 0, 0])
    ShopItem([0, 338, 0, 0])
    ShopItem([0, 343, 0, 0])
    ShopItem([0, 360, 0, 0])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Huh? There's something here on the ground."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([505, 0, 0, 1])
    ControlSwitches([2039, 2039, 1])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>What are you looking at, Luka? Did she drop something?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>What are you doing, Luka? When you kneel, it should only be to me."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Look, it's a key of some sorts. Where's the door that it goes to though..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>A key? I don't see any key."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>I have no idea what you're talking about. Where's this key you speak of?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Eh!? It's right here in my hand. You can't see it?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I feel like I've seen something like this before... Oh right, that mysterious door on the second floor of Ilias Temple."])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Welcome to Iliasburg, the largest city on the continent. Where would you like to go?"])
    ChangeMapDisplay([1])
    Script(["unlimited_choices(11, [\"Inn\","])
    ScriptMore(["\"Equipment Shop\",\"Accessory Shop\","])
    ScriptMore(["\"Item Shop\",\"Blacksmith\",\"Church\","])
    ScriptMore(["\"Never mind\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      TransferPlayer([0, 29, 8, 31, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      TransferPlayer([0, 29, 32, 22, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      TransferPlayer([0, 29, 16, 21, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      TransferPlayer([0, 29, 28, 21, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      TransferPlayer([0, 29, 46, 29, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      TransferPlayer([0, 29, 36, 24, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 6, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ConditionalBranch([1, 1003, 0, 6, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Informant>Heh, what'cha looking for?"])
      ShowChoices([["A rabbit", "Nothing in particular"], 2])
      When([0, "A rabbit"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Informant>Might be I have heard of a mysterious rabbit... You should ask Amira. She knows more than anyone else around here."])
        ExitEventProcessing([])
        Empty([])
      When([1, "Nothing in particular"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Informant>I saw it... Amira was stuffed into a garbage can and taken away by someone working for the local bandits."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Informant>It's a shame to lose her..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 8, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Informant>Amira being kidnapped was nothing more than a rumor. Man, who spread such lies?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Informant>...I did!"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["62"])
      ShowTextAttributes(["gob_fc1", 3, 0, 2])
      ShowText(["\\n<Gob>We may have been bandits, but we weren't kidnappers..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Informant>I heard that ships have resumed sailing to and from Sentora.\nHuh? That's old news to you?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Informant>Wait, I had no idea that was thanks to you guys! My information is even worse than old, damn..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["540"])
      ShowTextAttributes(["amira_fc1", 0, 0, 2])
      ShowText(["\\n<Amira>You've got to be more devoted. A true information broker has to keep his ear to the ground."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Informant>Hey you listen, the Monster Lord has declared a war against all humanity! Wait... what? Everyone already knows that?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ConditionalBranch([1, 1003, 0, 6, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>You want information? You should ask Amira, the information broker."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>She's usually bathing in the water fountain at this time of day. The fountain is right over there."])
      ConditionalBranch([1, 1003, 0, 2, 4])
        ControlVariables([1003, 1003, 0, 0, 2])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>Amira was kidnapped by the Ilina bandits! I'd love to go rescue her at once, but..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>Those bandits might be just a bit too tough for me. Supposedly they have a dragon and a vampire."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>I'm not good enough with a sword for that..."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>Dragons and vampires are very powerful monsters. Do we even have a chance against them...?"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 8, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>It took real guts to march straight into the bandits' hideout. No one living in this town had it in them."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>That stupidity was resolved this time, but it was only because of your courage."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["68"])
      ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
      ShowText(["\\n<Papi>I never expected anyone to enter our base! That took super courage!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>I heard that it's possible to travel to Sentora again, but I'm not quite up to it..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>I think I'll spend more time training here first. I'll beat up worms and doggies from morning til night..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["60"])
      ShowTextAttributes(["dog_fc1", 3, 0, 2])
      ShowText(["\\n<Pochi>Grrrrr... Keep treating us like trash and I'll bite you!"])
      ExitEventProcessing([])
      Label(["61"])
      ShowTextAttributes(["mimizu_fc1", 0, 0, 2])
      ShowText(["\\n<Mimi>What, you think earthworms are easy prey?\nYeah, I suppose you're right..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>The war against the Monster Lord's army has been getting fierce on Sentora. At this rate, we on the Ilias continent can't just sit here and do nothing."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ConditionalBranch([1, 1003, 0, 1, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Girl>It makes me happy just staring at the fountain all day."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 6, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Girl>Amira? She just left a minute ago. I think she said she had an errand to run at the blacksmith..."])
      ConditionalBranch([1, 1003, 0, 3, 4])
        ControlVariables([1003, 1003, 0, 0, 3])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Girl>They're saying little Amira got captured on her way to Ilias Temple! Oh Amira, I hope you're all right..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 8, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Girl>If those girls could become bandits, could I become a bandit too?"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["64"])
      ShowTextAttributes(["pramia_fc1", 0, 0, 2])
      ShowText(["\\n<Teeny>You should not go down the road to villainy."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Girl>I hang out with the tiny lamia all the time! She even made me some delicious dumplings yesterday!"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["64"])
      ShowTextAttributes(["pramia_fc1", 0, 0, 2])
      ShowText(["\\n<Teeny>I'm busy adventuring right now, but I'll make you more when I get some time off."])
      ExitEventProcessing([])
      Label(["68"])
      ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
      ShowText(["\\n<Papi>Rawr! Make me some next time!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Girl>Hero Luka! Are you going to defeat the Monster Lord?"])
      ShowText(["If you defeat her, would the world be more peaceful?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ConditionalBranch([1, 1003, 0, 4, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Gambler>Sorry, I don't play against kids. You shouldn't be gambling at your age."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 6, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Gambler>Amira? She's not here. She had a string of bad luck and flipped out."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Gambler>She said something about changing her job to Gambler as she stormed off. Did she actually go to Ilias Temple?"])
      ConditionalBranch([1, 1003, 0, 6, 4])
        ControlVariables([1003, 1003, 0, 0, 6])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Gambler>Amira got kidnapped? I guess someone's going to have to go save her."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Gambler>I assume she was taken to their hideout in the Ilina mountains to the west of here."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 8, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Gambler>Did you know there's a casino in Pornof? Well, it's called a casino but it's really just an underground gambling den."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Gambler>It's fine if you go there, but don't get sucked into gambling. You're too young to ruin your life."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gambler>Sorry, I don't play against kids. You shouldn't be gambling at your age."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["540"])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira>That's not what you told me..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gambler>Probably because we both knew that you'd never win in the first place. Plus you're really weak..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>If you upgrade a Cypress Stick, you'll get a Cypress Stick+. Supposedly there are blacksmiths out there that can then synthesize the Cypress Stick+ even further."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Upgraded items can also be raw materials for other upgrades. By continually upgrading, your equipment can get better and better."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>In the end, you could have an extremely powerful weapon.\nI don't know whether anyone's ever taken a weapon that far though."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["82"])
    ShowTextAttributes(["suzume_fc1", 0, 0, 2])
    ShowText(["\\n<Chirp>So even a Cypress Stick can become a strong weapon with enough work... Can a weak monster like me become strong with enough training?"])
    ExitEventProcessing([])
    Label(["95"])
    ShowTextAttributes(["delh_a_fc1", 0, 0, 2])
    ShowText(["\\n<Lona>That's very interesting...\nMaybe I should get into the Cypress Stick business."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Minstrel>Hey, do you want to hear my rap about the local area?"])
    ShowChoices([["Let's hear it", "I'll pass"], 2])
    When([0, "Let's hear it"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Minstrel>To the west you've got Ilina～♪ It's a big mountain range～♪ At the north and south ends, you can find two caves～♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Minstrel>The north cave is a base～♪ The bandits you can face～♪ The south cave leads to slums～♪ If you go there you are dumb～♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Minstrel>Hey, YO!!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Minstrel>To the north there is a port♪ Storms keep the ships in the bay♪ If you want to Sentora, I'm sure you'll find a way♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Minstrel>Hey, YO!!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Minstrel>To the east are lots of harpies♪ Including my wife♪ But the harpies all scattered♪ Let's go find out what's the matter♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Minstrel>How'd you like it?"])
      ShowChoices([["Pretty good", "Never talk to me again"], 2])
      When([0, "Pretty good"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Minstrel>Thanks, man. Let me tell you one other thing."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Minstrel>To become a Minstrel, you have to first master the Gadabout. Mastering Gadabout will also unlock Dancer."])
        Empty([])
      When([1, "Never talk to me again"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Minstrel>Sorry..."])
        Empty([])
      ChoicesEnd([])
      Empty([])

    When([1, "I'll pass"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ConditionalBranch([1, 1003, 0, 7, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>If you go west from here, you'll reach the Ilina mountains. There are two caves there, but the northern one is occupied by bandits."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Those bandits have been causing this city a lot of grief lately. They've got a dragon, vampire, and a lamia too."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>I've even heard the dragon roar. I was out walking one day when I heard this roar that sounded like it could topple a mountain."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>I was so scared I almost pissed my pants as I ran home.\n...actually, I did piss my pants."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 8, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Wow, so the bandits were just kids all along.\nI can't believe I pissed myself."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["66"])
      ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
      ShowText(["\\n<Vanilla>You're more of a coward than I am. Even I rarely piss myself!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>It, it's not like it happens that often, okay?!"])
      ConditionalBranch([4, 62, 0])
        ShowTextAttributes(["gob_fc1", 3, 0, 2])
        ShowText(["\\n<Gob>Please stop. This is making me sad."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Peace has returned around here thanks to you.\nNow I only piss myself when I have a scary nightmare..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["66"])
      ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
      ShowText(["\\n<Vanilla>You're more of a coward than I am. Even I rarely piss myself!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>It, it's not like it happens that often, okay?!"])
      ConditionalBranch([4, 62, 0])
        ShowTextAttributes(["gob_fc1", 3, 0, 2])
        ShowText(["\\n<Gob>Please stop. This is making me sad."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Wait a second! Is it true that a war against the Monster Lord's army has begun? I'm really gonna wet my pants every day!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>Za-zoom!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>You want me to join your party?\nAnd you already talked to grandpa?"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>Guess I don't have any excuses then. Let me go say bye to grandpa."])
    FadeoutScreen([])
    FadeinScreen([])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>All right! Let's go!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(62)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Gob joined the party!"])
    Wait([60])
    ControlSwitches([2032, 2032, 1])
    ControlSwitches([2132, 2132, 0])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ConditionalBranch([1, 1003, 0, 6, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Prostitute>Sorry, I'm not working today..."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 5, 0, 2])
        ShowText(["\\n<Sonya>That's a relief!"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Prostitute>Wow, I can't believe Amira was kidnapped... That's really scary. I've got to be careful too."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 8, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Prostitute>So all that stuff about there being a dozen dragons and an army of vampires was just a rumor. It's amazing how much people exaggerate their stories."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Prostitute>Me? I didn't spread anything particularly strange. I just said there was a giant oni swinging a hammer."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["62"])
      ShowTextAttributes(["gob_fc1", 3, 0, 2])
      ShowText(["\\n<Gob>I can't become a giant..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Prostitute>Oooh, do you want to have a bit of fun with me, little hero?"])
    ConditionalBranch([1, 1142, 0, 62, 2])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 6, 0, 2])
        ShowText(["\\n<Sonya>No, he does not!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ConditionalBranch([1, 1001, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<City Girl>If you travel north from here, you'll reach Iliasport at the edge of the continent. From there, you can take a boat to Sentora."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<City Girl>Well, normally you could, but lately storms made sea travel impossible between the two continents. It's going to be bad if those storms don't let up soon..."])
      ConditionalBranch([1, 1001, 0, 9, 0])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>We don't have any need to go to Sentora now.\nWe just have to catch that rabbit."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>Let's hold off on going to Sentora. I want to catch that rabbit and make her cough up everything she knows."])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1001, 0, 11, 2])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>We don't have any business on Sentora yet. There are still things we need to do on this continent."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>Let's leave Sentora for later. There are still things we need to do on this continent."])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<City Girl>I heard that ships are traveling to and from Iliasport again. Apparently some hero drove off the monster who was causing the storms."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<City Girl>Rumor has it that he's from Iliasville too! Can you believe it? That's so cool that a local villager has become such a celebrity."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<City Girl>You'll reach Iliasport if you follow the road to the northern end of the continent. Until recently no ships were leaving for Sentora."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<City Girl>Shipping has resumed from what I've heard, though. Some adventurer drove off the monster who was causing the storms."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<City Girl>Have you noticed that there have been a lot of earthquakes recently? Although they aren't that strong, they've been happening more frequently."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ConditionalBranch([1, 1011, 0, 3, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Rumor has it that something strange happened at the harpies' village. Apparently all the harpies vanished with no explanation."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>The neighboring Happiness Village is very concerned, especially considering lots of the men there are married to the harpies."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>I wonder what possibly could have happened... Oh, Harpy Village is far to the east of here, if you didn't know."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>You'd better be careful if you go investigate though. The monsters around there are a lot stronger than the ones here."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1011, 0, 4, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>It appears that the missing harpies have returned. Supposedly they left their village to recover from some kind of epidemic."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Who knew that even monsters could get sick? Well anyways, I'm glad things turned out all right."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["83"])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Reina>It was really scary for a while there. If Luka hadn't saved us, we could have been cooped up for decades."])
      ExitEventProcessing([])
      Label(["84"])
      ShowTextAttributes(["hapy_bc_fc1", 3, 0, 2])
      ShowText(["\\n<Pina>I'm glad we were cured♪"])
      ShowTextAttributes(["hapy_bc_fc1", 5, 0, 2])
      ShowText(["\\n<Pii>Thanks for all your help."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([13, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([23, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ShowTextAttributes(["mimizu_fc1", 0, 0, 2])
    ShowText(["\\n<Earthworm Girl>I hate this dry weather we're having lately.\nMaybe I should dig a hole around here and hide out for a while..."])
    ConditionalBranch([4, 61, 0])
      ShowTextAttributes(["mimizu_fc1", 1, 0, 2])
      ShowText(["\\n<Mimi>I like the sound of that. I'll help. Let's do it nice and quiet tonight."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A message is written on the ground. It looks like it was made by a worm..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\"The Earthworm Girl didn't do it\""])
    Empty([])

  Page 2
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["mimizu_fc1", 0, 0, 2])
      ShowText(["\\n<Earthworm Girl>They finally confirmed my alibi and let me go. When that big hole appeared here, I was busy tearing up a nearby field..."])
      ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
      ShowText(["\\n<Earthworm Girl>Who in the world dug it, though? I had to spend a few days behind bars thanks to whomever it was."])
      ConditionalBranch([4, 61, 0])
        ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
        ShowText(["\\n<Mimi>............"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Mimi looks around suspiciously..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["mimizu_fc1", 0, 0, 2])
      ShowText(["\\n<Earthworm Girl>Ever since the Monster Lord's declaration of war, monsters living in towns across the world have been feeling ashamed."])
      ShowTextAttributes(["mimizu_fc1", 0, 0, 2])
      ShowText(["\\n<Earthworm Girl>Even though this town has no prejudice against us monsters, it still makes me feel kind of sad."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Mmmn, are you oppressing this monster?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>Ooh, now this is interesting. That monster is getting treated the way they should be."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>No... It's just that this Earthworm Girl dug a huge hole in the ground. We'd have a big problem on our hands if the water from the fountain flowed through this..."])
    ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
    ShowText(["\\n<Earthworm Girl>It wasn't me! You've got the wrong worm!"])
    ConditionalBranch([4, 61, 0])
      ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
      ShowText(["\\n<Mimi>......"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Mimi looks away and acts innocent..."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Mmmn, are you oppressing this monster?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>Ooh, now this is interesting. That monster is getting the treatment she deserves."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>No... It's just that this Earthworm Girl dug a huge hole in the ground. We'd have a big problem on our hands if the water from the fountain flowed through this..."])
    ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
    ShowText(["\\n<Earthworm Girl>It wasn't me! You've got the wrong worm!"])
    ConditionalBranch([4, 61, 0])
      ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
      ShowText(["\\n<Mimi>......"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Mimi looks away and acts innocent..."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Mmmn, are you oppressing this monster?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>Ooh, now this is interesting. That monster is getting treated the way they should be."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>No... It's just that this earthworm girl dug a huge hole in the ground. We'd have a big problem on our hands if the water from the fountain flowed through this..."])
    ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
    ShowText(["\\n<Earthworm Girl>It wasn't me! You've got the wrong worm!"])
    ConditionalBranch([4, 61, 0])
      ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
      ShowText(["\\n<Mimi>......"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Mimi looks away and acts innocent..."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>Iliasburg is run by an association of guilds. That is, the heads of the big five guilds meet and oversee the city."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>Among them, the most influential is the head of the Innkeeper's guild. She's also the owner of the grand \\C[17]Sutherland Inn\\C[0] at the southeast of the city."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>Not only her, but the other guild heads do an excellent job managing the city too. They really consider the concerns of the common citizen as their top priority."])
    Script(["actor_label_jump"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>From what I've heard, we have it good compared to the major countries on Sentora. The four countries there used to be ruled by such wise, benevolent leaders too..."])
    ExitEventProcessing([])
    Label(["64"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny>The boss lady is amazing! She's not only the head of the Innkeeper's Guild, she's an excellent businesswoman too!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Welcome to the standing church. What can I do for you?"])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>How can one of my servants end up like this? Has faith in me really fallen this far?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Sadly, this has already become a Goddessless society. Even the churches of San Ilia have not fared well..."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Endure these trials and never lose faith. Please, carry out your priestly duties."])
      Empty([])

    BranchEnd([])
    ShowChoices([["Pray", "Nothing"], 2])
    When([0, "Pray"])
      ControlVariables([1002, 1002, 0, 0, 4])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Well then, let us pray to Ilias. ...there, you should feel a bond drawing you to this place."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>If something were to happen to you on your journey, the bond should lead you back here. May Ilias watch over you..."])
      Empty([])

    When([1, "Nothing"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>May Ilias watch over you..."])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>Ama-ama Dango..."])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>Hmph, if it isn't Ilias and her slaves.\nHow are you enjoying your new life crawling on the ground, bereft of power?"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>At least I have servants.\nOh, what's that? Yours all disappeared on you? What a pity."])
      Empty([])

    Else([])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>At least I have a servant.\nOh, what's that? Yours all disappeared on you? What a pity."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>Ugh... Damn those Four Heavenly Knights! Where are they when I need them to help catch that rabbit?!"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>We shall ferret her out long before you do, in any case. It is quite fitting to see the Monster Lord humbled and staring up at such a high-class establishment."])
    ShowTextAttributes(["alice_fc5", 3, 0, 2])
    ShowText(["\\n<Alice>Grrrr..."])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>Run along now, Monster Lord Alipheese. At least go recruit a slime so you can maintain some measure of dignity."])
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>J-just you wait!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ControlSelfSwitch(["A", 0])
    PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>I still can't believe that child is the Monster Lord..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I still can't believe that little girl is the Monster Lord..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>Do not let her unassuming appearance deceive you. She's a cruel, vicious monster at heart."])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Dog Girl>Woof woof! I love the people in this town! They're so nice!"])
    ConditionalBranch([4, 60, 0])
      ShowTextAttributes(["dog_fc1", 2, 0, 2])
      ShowText(["\\n<Pochi>It's like we're being domesticated, defanged, and reduced to mere pets..."])
      ShowTextAttributes(["dog_fc1", 4, 0, 2])
      ShowText(["\\n<Pochi>But it's not so bad if the food's good♪"])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ControlVariables([1036, 1036, 1, 0, 1])
        ConditionalBranch([1, 1036, 0, 9, 1])
          CallCommonEvent([311])
          Empty([])
        Else([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ConditionalBranch([1, 1003, 0, 7, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>What are we going to do if the bandits attack the city... This guy just looks tough. He's worthless in a fight."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 8, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>This guy, I swear. He acts tough, but he only cares about making others think he's not a coward."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["71"])
      ShowTextAttributes(["okami_fc1", 2, 0, 2])
      ShowText(["\\n<Amara>What a worthless man, he is. Are you not stronger? You should protect him!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>Yeah, that's what I intend to do."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Woman>It's true that this continent is peaceful, but I hear nothing but bad news coming from the north."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["122"])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Sofia>It appears that worry and fear are spreading among the people. It is at times like these that we must spread the Goddess' teachings the most."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ConditionalBranch([1, 1003, 0, 7, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>I'm so scared of those monster bandits that I can't even leave town. Damn, someone needs to deal with them..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 8, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>I am adamantly opposed to letting monsters live in this town. Well, I also don't want to stick out by opposing it too strongly."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["62"])
      ShowTextAttributes(["gob_fc1", 3, 0, 2])
      ShowText(["\\n<Gob>I suppose I can't blame you. We did cause this town a lot of trouble..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>It wasn't all that bad, really. I'm just a little concerned, uneasy, something like that..."])
      ExitEventProcessing([])
      Label(["64"])
      ShowTextAttributes(["pramia_fc1", 2, 0, 2])
      ShowText(["\\n<Teeny>............"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>Umm, don't get me wrong, I'm not racist against monsters or anything. I just can't help but be scared of you..."])
      ExitEventProcessing([])
      Label(["66"])
      ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
      ShowText(["\\n<Vanilla>............"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>Umm, don't get me wrong, I'm not racist against monsters or anything. I just can't help but be scared of you..."])
      ExitEventProcessing([])
      Label(["68"])
      ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
      ShowText(["\\n<Papi>............"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>Umm, don't get me wrong, I'm not racist against monsters or anything. I just can't help but be scared of you..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>I'm so anxious lately. I feel like this peace is bound to crumble sooner or later."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["75"])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Mary>All your anxieties disappear at the bottom of a bottle! Drink up!"])
    ExitEventProcessing([])
    Label(["99"])
    ShowTextAttributes(["namazu_fc1", 0, 0, 2])
    ShowText(["\\n<Gigi>You're pessimistic for one so young... Or is it because you're young?"])
    ExitEventProcessing([])
    Label(["105"])
    ShowTextAttributes(["mimic_fc1", 1, 0, 2])
    ShowText(["\\n<Minelli>I'm always anxious. I just want to crawl into a box so I can't see or hear anything..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowTextAttributes(["nekomata_fc1", 0, 0, 2])
    ShowText(["\\n<Nekomata>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The nekomata is sneaking up to the fish on display..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["26"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>Look, a monster is up to her evil ways, and no one in this depraved town is going to do anything about it."])
    ExitEventProcessing([])
    Label(["60"])
    ShowTextAttributes(["dog_fc1", 1, 0, 2])
    ShowText(["\\n<Pochi>Here, kitty kitty kitty...♪"])
    ShowTextAttributes(["nekomata_fc1", 1, 0, 2])
    ShowText(["\\n<Nekomata>Hiss!"])
    ShowTextAttributes(["dog_fc1", 2, 0, 2])
    ShowText(["\\n<Pochi>I don't think she likes me..."])
    ExitEventProcessing([])
    Label(["70"])
    ShowTextAttributes(["nezumi_fc1", 2, 0, 2])
    ShowText(["\\n<Ratty>Eeek! A cat!"])
    ShowTextAttributes(["nekomata_fc1", 0, 0, 2])
    ShowText(["\\n<Nekomata>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The nekomata is focused on the fish and doesn't even notice Ratty."])
    ShowTextAttributes(["nezumi_fc1", 1, 0, 2])
    ShowText(["\\n<Ratty>Whew, I'm safe..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 301, 325, 2, 0])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>I've heard fire and water stones are synthesis materials.\nIt might be a bad idea to waste them in battle."])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([161, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ShowTextAttributes(["orc_fc1", 1, 0, 2])
    ShowText(["\\n<Hip>Rawr! The orcs are invading!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gambler>Aaah! Orcs have made it all the way into the city!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Looks like my orc companion is terrorizing people. Oh well, she probably won't cause any real trouble."])
    Empty([])

  Page 1
    Empty([])
