Display Name = "黒の屋敷 B1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([774, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"kagetumugi\", @volume=100, @pitch=100)"])
    ShowPicture([6, "80_kagetumugi2_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["As expected..."])
    ShowText(["You all have managed to come this far, haven't you?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Kagetsumugi... is that your current body?"])
    ShowText(["For a latest model, it's quite clumsy, isn't it?"])
    ConditionalBranch([4, 527, 0])
      ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
      ShowText(["\\n<Sabasa Man>"])
      ShowText(["It looks just like an evil villain."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["That cannot be denied..."])
    ShowText(["It was made with random materials, focusing on combat ability."])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["If the previous body was rated 100 points..."])
    ShowText(["The current one has a combat ability of 130 points, but an artistic value of 20 points."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["So even if it's clumsier than before, its strength has increased..."])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["The current power of Kagetsumugi is higher than before..."])
      ShowText(["It doesn't seem to be a lie."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["In any case, I won't let you go to Lady Black Alice."])
    ShowText(["This time, I shall bury you with my magic arts..."])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["...Magatsukarura!"])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([31, 31, 0])
    ShowPicture([5, "80_kagetumugi2_st11", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kagetumugi_fc9", 0, 0, 2])
    ShowText(["\\n<Magatsukarura>"])
    ShowText(["...................."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["What appeared was a sinister doll."])
    ShowText(["It seems that parts of the doll that Kagetsumugi controlled before are also being used-"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Only the doll will be used..."])
    ShowText(["Is the Dark Rondo being held back?"])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["I will never let you get bored."])
    ShowText(["This new body and Magatsukarura both have top-notch combat abilities."])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["I deemed the dark dance unnecessary for this stage..."])
    ShowText(["Now, how does that sound?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Whether to use my trump card or not, it doesn't matter!"])
    ShowText(["We will defeat you and also take down Black Alice!"])
    ConditionalBranch([4, 34, 0])
      ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
      ShowText(["\\n<Micaela-chan>"])
      ShowText(["From the bottom of my heart, I'm completely tired of dolls..."])
      ShowText(["Can we end this here?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["chrom_fc2", 6, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["Big sister..."])
    ShowText(["Grant me the power to defeat the outcast puppeteer...!"])
    ConditionalBranch([4, 767, 0])
      ShowTextAttributes(["kagetumugi_fc1", 2, 0, 2])
      ShowText(["\\n<Kagetsumugi’>"])
      ShowText(["As expected, the design is too clunky..."])
      ShowText(["If only there was more time..."])
      ShowTextAttributes(["kagetumugi_fc8", 2, 0, 2])
      ShowText(["\\n<Kagetsumugi>"])
      ShowText(["I agree..."])
      ShowText(["You arrived too early."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 768, 0])
      ShowTextAttributes(["kagetumugi_fc8", 2, 0, 2])
      ShowText(["\\n<Kagetsumugi’>"])
      ShowText(["As expected, the design is too clunky..."])
      ShowText(["If only there was more time..."])
      ShowTextAttributes(["kagetumugi_fc8", 2, 0, 2])
      ShowText(["\\n<Kagetsumugi>"])
      ShowText(["I agree..."])
      ShowText(["You arrived too early."])
      Empty([])

    BranchEnd([])
    ErasePicture([6])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_kagetumugi\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1902, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"kagetumugi\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_kagetumugi2_st05", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 111, 0, 1, 0])
      ShowTextAttributes(["kagetumugi_fc8", 4, 0, 2])
      ShowText(["\\n<Kagetsumugi>"])
      ShowText(["Your combat abilities easily surpass even the Six Ancestors."])
      ShowText(["At this rate, this body will be destroyed..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 111, 0, 2, 1])
      ShowTextAttributes(["kagetumugi_fc8", 4, 0, 2])
      ShowText(["\\n<Kagetsumugi>"])
      ShowText(["Your combat abilities are already approaching those of the Six Ancestors."])
      ShowText(["At this rate, this body will be destroyed..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Be careful, the Dark Rondo is coming...!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ugh, it's finally happening...!"])
    ShowTextAttributes(["chrom_fc2", 6, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["...................."])
    ShowPicture([5, "80_kagetumugi2_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["This body has its core parallelized."])
    ShowText(["Thus, it is possible to activate the Dark Rondo multiple times..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The core-meaning, to duplicate one's very existence..."])
    ShowText(["What you're doing is becoming more and more monstrous."])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["My existence is, after all, something that was created."])
    ShowText(["A temporary soul that was designed, constructed, and duplicated."])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["You believe that I made myself into a puppet, don't you?"])
    ShowText(["However, that is a mistake."])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["I am a puppet created by the previous generation-the third Kagetsumugi."])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["So, you were originally a puppet...?"])
    ShowText(["A puppet, yet a puppeteer?"])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["Yes... I am a puppet that controls the puppets created by the third generation."])
    ShowText(["Originally, I was nothing more than a successor to Kagetsumugi, a product of whim."])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["In the past, I was a clumsy autonomous puppet."])
    ShowText(["I was a marionette with only a feeble will."])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["But I refused to be controlled-"])
    ShowText(["I killed the previous Kagetsumugi and took her place."])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["So, you call yourself the fourth generation Kagetsumugi..."])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["Thus, I have been enhancing my own completeness."])
    ShowText(["I actively worked on the core, improving the precision of my autonomous will."])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["However... no matter what I do, I am a puppet."])
    ShowText(["Just a ridiculous puppet that can only manipulate other puppets."])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["The one who appeared before me was Lady Black Alice."])
    ShowText(["She recognized me as the fourth generation Kagetsumugi!"])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["A mere puppet, nothing more than something to be manipulated-"])
    ShowText(["She acknowledged me as a puppeteer!"])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["I am no longer a puppet!"])
    ShowText(["No one shall call me a puppet!"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...You understand, Kagetsumugi."])
    ShowText(["That too is Black Alice manipulating you..."])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["Even so, I want to be a puppeteer."])
    ShowText(["Not a manipulated puppet, but as a puppeteer-"])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["I cannot deny the conflict of being a creation..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["...The story ends here."])
    ShowText(["I shall bury you all with my full power."])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"ankokurinbu1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["Life is dark, and death is also dark..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Finally, the incantation of the dark dance has begun."])
    ShowText(["A forbidden art that grants power comparable to the six ancestors to the caster-"])
    ErasePicture([5])
    Wait([30])
    ControlSwitches([32, 32, 0])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["delete_actor_ex(134)"])
      ScriptMore(["delete_actor_ex(135)"])
      Empty([])

    BranchEnd([])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Wait([30])
    ShowPicture([5, "80_chrom_st06", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["...Everyone, can you leave this to me?"])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Are you saying you will stop Kagetsumugi alone!?"])
    ShowText(["That's reckless!"])
    ShowPicture([5, "80_chrom_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["To bury a mage who has strayed from the path is the duty of another mage."])
    ShowText(["Just as my sister did-"])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["Therefore, I shall be the one to face Kagetsumugi!"])
    ShowText(["Leave this to me, and everyone else should go ahead!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["No, you can't do that-"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Seven Great Archangels and Alma Elma-"])
    ShowText(["In order to keep us alive, you sacrificed yourself to hold back the enemy."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I can't bear to lose Chrome here again-"])
    ShowText(["I just can't stand it."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...................."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Swear to me, Chrome."])
    ShowText(["That you have no intention of throwing away your life here. That you will definitely come back......"])
    ShowPicture([5, "80_chrom_st02", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["Of course, I have no intention of dying here!"])
    ShowText(["A stage where the performer dies is absolutely wrong, it leaves a terrible aftertaste!"])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["I will teach this fool who has misunderstood magic arts!"])
    ShowText(["The stage is not a place to die, but a place to live!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...Understood, we'll go ahead."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This is Chrome's fight."])
    ShowText(["It's not our place to interfere from the sidelines-"])
    Wait([30])
    ShowPicture([5, "80_chrom_st06", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_kagetumugi2_st05", 0, 0, 120, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["I see, leaving a delay and proceeding ahead is a ruthless tactic......"])
    ShowText(["However, that's also pointless."])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["I will bury this inexperienced one in ten seconds and then follow."])
    ShowText(["If the delay is measured in seconds, it would be a waste of life......"])
    ShowPicture([5, "80_chrom_st02", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["Now, go! This time it's a stage without an audience!"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Then, I will go ahead."])
    ShowText(["You must catch up to us......!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I don't want another situation like with Alma Elma."])
    ShowText(["Absolutely don't die!"])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_asioto4\", @pitch=100, @volume=100)"])
    FadeoutBGM([1])
    FadeoutScreen([])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, we entrusted the situation to Chrome-"])
    ShowText(["And then, we moved on."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Chrome will definitely return safely-"])
    ShowText(["Yes, I believe that firmly."])
    Wait([60])
    ChangeTransparency([0])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"kagetumugi\", @volume=100, @pitch=100)"])
    Wait([30])
    ShowPicture([5, "80_chrom_st01", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_kagetumugi2_st01", 0, 0, 120, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["Good grief...... I've been abandoned by my comrades."])
    ShowText(["You could never possibly defeat me, not even one in ten thousand......"])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["I am trusted by my comrades......"])
    ShowText(["Unlike you, who ultimately settles for being a puppet."])
    ShowTextAttributes(["kagetumugi_fc8", 4, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["I move with my own will."])
    ShowText(["For that person, I will use my power-"])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["The puppet circus..."])
    ShowText(["The puppets controlled by Black Alice, a group of puppets she controls."])
    ShowPicture([5, "80_chrom_st03", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["chrom_fc2", 2, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["In the end, you haven't changed at all!"])
    ShowText(["You remain a puppet controlling a puppet!"])
    ShowPicture([6, "80_kagetumugi2_st05", 0, 0, 120, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kagetumugi_fc8", 4, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["...There is no need for debate."])
    ShowText(["If we take too long, Ilias and the others will escape-"])
    PlayBGM(["RPG::BGM(@name=\"ankokurinbu1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["kagetumugi_fc8", 4, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["Sadako, Sadako...♪"])
    ShowText(["The master has wine, so pour it not...♪"])
    ShowPicture([5, "80_chrom_st06", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["chrom_fc2", 6, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["Sister... grant me power..."])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([60])
    ErasePicture([5])
    ErasePicture([6])
    ControlVariables([1142, 1142, 0, 0, 61])
    ChangeTransparency([1])
    TransferPlayer([0, 815, 52, 16, 8, 2])
    PlayBGM(["RPG::BGM(@name=\"dungeon_kuronoyashiki\", @volume=100, @pitch=100)"])
    ControlSwitches([100, 100, 0])
    FadeinScreen([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([46, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 814, 4, 56, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 814, 5, 56, 0, 0])
    Empty([])

CommonEvent 6
Name = "クロム"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([1, 1142, 0, 61, 0])
      CallCommonEvent([461])
      ExitEventProcessing([])
      Empty([])

    Else([])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 818, 32, 11, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Trust in Chrome, and let her handle Shadow Weaving."])
    ShowText(["We will defeat Black Alice...!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ConditionalBranch([1, 1142, 0, 61, 0])
      CallCommonEvent([461])
      ExitEventProcessing([])
      Empty([])

    Else([])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 818, 31, 11, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ConditionalBranch([8, 588])
      ConditionalBranch([8, 589])
        ControlSelfSwitch(["A", 0])
        PlaySE(["RPG::SE(@name=\"Key\", @pitch=100, @volume=80)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Used the 'Shadow Key' and 'Weaving Key' to open the door!"])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["It's finally time..."])
        ShowText(["I can sense an unusual presence just ahead."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["I can feel an alien presence nearby on my skin."])
        ShowText(["We must proceed with caution from here-"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    ShowText(["It seems there are two keyholes open."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["alice10th_fc1", 0, 0, 2])
    ShowText(["\\n<Mass Production Type Monster Lord Puppet X>"])
    ShowText(["Hmm, I am a replica puppet!"])
    ShowText(["Can't I modify myself somehow..."])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1898, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ControlSelfSwitch(["A", 0])
    ControlVariables([1148, 1148, 1, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["alice6th_fc1", 0, 0, 2])
    ShowText(["\\n<Mass Production Type Monster Lord Puppet VI>"])
    ShowText(["As a replica, it's not interesting at all..."])
    ShowText(["At least, let me rampage to my heart's content."])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1895, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ControlSelfSwitch(["A", 0])
    ControlVariables([1148, 1148, 1, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([564, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([4132, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1647, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([140, 0, 0, 1, false])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["This is the Goddess Slayer..."])
    ShowText(["A legendary weapon that deals overwhelming damage to Goddess."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I can't believe such a thing is placed here..."])
    ShowText(["I can sense Black Alice's intentions."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3939, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The pot was filled with healing magic..."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka and the others' HP and MP are fully restored!"])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["blavatsky_fc1", 0, 0, 2])
    ShowText(["\\n<Blavatsky>"])
    ShowText(["A strange armored warrior appears in this underground level."])
    ShowText(["It seems to be related to Black Alice in some way."])
    ShowTextAttributes(["blavatsky_fc1", 0, 0, 2])
    ShowText(["\\n<Blavatsky>"])
    ShowText(["Lady Kagetsumugi was researching the cells dropped by that armored warrior."])
    ShowText(["Perhaps it's a valuable material..."])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([273, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
