CommonEvent 412
Name = "占領魔王城シオン戦1"

  ControlSwitches([31, 31, 0])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 4])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 4])"])
  PlaySE(["RPG::SE(@name=\"mon_break7\", @pitch=100, @volume=100)"])
  ControlSwitches([32, 32, 0])
  GatherFollowers([])
  PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_shion_st37", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["shion_fc3", 6, 0, 2])
  ShowText(["\\n<Zion>"])
  ShowText(["Wait up...!"])
  ShowText(["You think I'll let you go any further...?!"])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Zion... you're still alive?!"])
  ShowTextAttributes(["shion_fc3", 6, 0, 2])
  ShowText(["\\n<Zion>"])
  ShowText(["Of course... there's no way I would die from just that!"])
  ShowText(["Though my clothes and skin have been torn off and all!!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["What a sturdy guy..."])
  ShowText(["But if you're blocking the way, we'll take you down ourselves!"])
  ShowTextAttributes(["shion_fc3", 6, 0, 2])
  ShowText(["\\n<Zion>"])
  ShowText(["Uooooh! Come at me!!"])
  ConditionalBranch([4, 382, 0])
    ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["I need to settle things with you!"])
    ShowText(["Come on, junk, I'll turn you into scrap!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 773, 0])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>"])
    ShowText(["Don't think this Idaten can't cut steel..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 397, 0])
    ShowTextAttributes(["shion_fc1", 4, 0, 2])
    ShowText(["\\n<Zion’>"])
    ShowText(["Honestly, I'm in pretty bad shape right now."])
    ShowText(["Minagi's kick really hurt..."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Zion charges at me, swinging her mechanical arms and legs."])
  ShowText(["If I don't defeat her, it seems I won't be able to move forward-"])
  ErasePicture([5])
  ChangeBattleBGM(["RPG::BGM(@name=\"boss_eden\", @volume=100, @pitch=100)"])
  ControlSwitches([22, 22, 0])
  BattleProcessing([0, 1610, false, false])
  ControlSwitches([22, 22, 1])
  ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
  PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["shion_fc3", 2, 0, 2])
  ShowText(["\\n<Zion>"])
  ShowText(["Ugh... u, gah..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Zion, having taken heavy damage, wobbles unsteadily-"])
  SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  PlaySE(["RPG::SE(@name=\"Wind10\", @pitch=100, @volume=80)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["And just like that, Zion fell down the stairs..."])
  ConditionalBranch([4, 382, 0])
    ShowTextAttributes(["morrigan_fc1", 1, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["If that's the damage from this height, she'll definitely be shattered!"])
    ShowText(["Goodbye, scrap doll!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["I've wasted enough time... now, let's move on!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Ah...!"])
  ConditionalBranch([4, 755, 0])
    ShowTextAttributes(["tezcatlipoca_fc1", 5, 0, 2])
    ShowText(["\\n<Tezcatlipoca>"])
    ShowText(["Let's charge ahead, nya~!!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Having defeated Zion, only Eden remains."])
  ShowText(["I must rescue Tamamo and the others as soon as possible and reclaim the Monster Lord's castle-"])
  ControlVariables([1173, 1173, 0, 0, 3])
  ControlSwitches([31, 31, 1])
  ControlSwitches([32, 32, 1])
  PlayBGM(["RPG::BGM(@name=\"dungeon_maouzyou2\", @volume=100, @pitch=100)"])
  ExitEventProcessing([])
  Empty([])
