CommonEvent 397
Name = "天界グランドノアから脱出1"

  999([397])
  ShowTextAttributes(["sabiriel_fc1", 4, 0, 2])
  ShowText(["\\n<Sabiliel>"])
  ShowText(["Now, hurry to seal it off!!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["This voice is from that angel I fought in the Coliseum-"])
  ShowText(["But, it seems like a different person of the same kind."])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
  ShowPicture([6, "80_giriel_st01", 0, 0, -130, 0, 100, 100, 0, 0])
  ShowPicture([5, "80_sabiriel_st05", 0, 0, 150, 0, 100, 100, 0, 0])
  MovePicture([6, nil, 0, 0, -130, 0, 100, 100, 255, 0, 30, false])
  MovePicture([5, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["giriel_fc1", 0, 0, 2])
  ShowText(["\\n<Giliere>"])
  ShowText(["Alright, I've sealed off the main passage!"])
  ShowTextAttributes(["sabiriel_fc1", 4, 0, 2])
  ShowText(["\\n<Sabiliel>"])
  ShowText(["Hurry up! We need to seal off the west corridor too-"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Damn it, you won't get away with this!"])
  ConditionalBranch([4, 394, 0])
    ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["The enemy is quick on their feet......"])
    ShowText(["These guys are well trained for emergencies."])
    Empty([])

  BranchEnd([])
  SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  ShowTextAttributes(["sabiriel_fc1", 2, 0, 2])
  ShowText(["\\n<Sabiliel>"])
  ShowText(["Ugh, already here...... I'll intercept!"])
  ErasePicture([5])
  ErasePicture([6])
  BattleProcessing([0, 1555, false, false])
  ControlVariables([1171, 1171, 0, 0, 1])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  ConditionalBranch([4, 53, 0])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Lime>"])
    ShowText(["The passage is blocked......"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["A dual barrier of physical and magical forces......"])
  ShowText(["With the guards closing in, we don't have the luxury to break through this barricade."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Just ahead is the main gate, but we'll have to go around......"])
  ShowText(["Let's hurry, if we dawdle, we'll be completely sealed off!"])
  ExitEventProcessing([])
  Empty([])
