giuroll 0.6.18 (4p-test-10) -- quote this build when reporting a 4P session giuroll: loaded AFTER 4PSoku, leaving its game-id at 0x858b80 alone giuroll 4P: scene 0 (LOGO), loading worker step 0 (idle), battle manager has NEVER run giuroll 4P: scene 0 (LOGO), loading worker step 1 (STILL RUNNING -- the scene will not advance until it clears), battle manager has NEVER run giuroll 4P: scene 0 (LOGO), loading worker step 0 (idle), battle manager has NEVER run giuroll 4P: scene 0 (LOGO), loading worker step 0 (idle), battle manager has NEVER run giuroll 4P: scene 2 (TITLE), loading worker step 0 (idle), battle manager has NEVER run giuroll 4P: scene 2 (TITLE), loading worker step 0 (idle), battle manager has NEVER run giuroll 4P: scene 2 (TITLE), loading worker step 0 (idle), battle manager has NEVER run giuroll 4P: scene 9 (SELECTCL), loading worker step 2 (STILL RUNNING -- the scene will not advance until it clears), battle manager has NEVER run giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has NEVER run giuroll mesh: peer 0 is reported at 127.0.0.1, which cannot be reached from here -- not probing it, that pair stays on the relay giuroll mesh: peer 2 is at 37.120.133.241:62167 giuroll mesh: peer 3 is at 80.89.75.36:10801 frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! giuroll 4P: character select at frame 1 (1 frames received, 4 inputs in the last) giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has NEVER run giuroll 4P: character select at frame 25 (122 frames received, 4 inputs in the last) giuroll mesh: SIO_UDP_CONNRESET off on the game socket (ok) giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has NEVER run giuroll mesh: direct path to peer 2 via 37.120.133.241:62167 (1 of 3 peers direct) giuroll mesh: direct path to peer 3 via 80.89.75.36:10801 (2 of 3 peers direct) giuroll 4P: character select at frame 49 (243 frames received, 32 inputs in the last) giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has NEVER run giuroll 4P: character select at frame 73 (364 frames received, 32 inputs in the last) giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has NEVER run giuroll 4P: character select at frame 93 (466 frames received, 32 inputs in the last) giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has NEVER run giuroll 4P: character select at frame 113 (564 frames received, 32 inputs in the last) giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has NEVER run giuroll 4P: character select at frame 133 (666 frames received, 32 inputs in the last) giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has NEVER run giuroll 4P: character select at frame 153 (768 frames received, 32 inputs in the last) giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has NEVER run giuroll 4P: character select at frame 173 (867 frames received, 32 inputs in the last) giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has NEVER run giuroll 4P: character select at frame 193 (966 frames received, 32 inputs in the last) giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has NEVER run giuroll 4P: character select at frame 213 (1067 frames received, 32 inputs in the last) giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has NEVER run giuroll 4P: character select at frame 232 (1168 frames received, 32 inputs in the last) frame costed too much time! giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has NEVER run giuroll 4P: character select at frame 252 (1268 frames received, 32 inputs in the last) giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has NEVER run giuroll 4P: character select at frame 272 (1368 frames received, 32 inputs in the last) giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has NEVER run giuroll 4P: character select at frame 291 (1465 frames received, 32 inputs in the last) giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has NEVER run giuroll 4P: character select at frame 310 (1564 frames received, 32 inputs in the last) giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has NEVER run giuroll 4P: character select at frame 331 (1668 frames received, 32 inputs in the last) giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has NEVER run giuroll 4P: character select at frame 351 (1770 frames received, 32 inputs in the last) giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has NEVER run giuroll 4P: character select at frame 370 (1865 frames received, 32 inputs in the last) giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has NEVER run giuroll 4P: character select at frame 385 (1941 frames received, 32 inputs in the last) giuroll 4P: no character-select frame from the relay for 1071 ms -- the last was frame 385 carrying 32 inputs. The game cannot advance without one, so this is the freeze, and it is upstream of us. giuroll 4P: scene 11 (LOADINGCL), loading worker step 3 (STILL RUNNING -- the scene will not advance until it clears), battle manager has NEVER run giuroll 4P: scene 11 (LOADINGCL), loading worker step 3 (STILL RUNNING -- the scene will not advance until it clears), battle manager has NEVER run giuroll 4P: scene 11 (LOADINGCL), loading worker step 0 (idle), battle manager has NEVER run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has NEVER run frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has NEVER run frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=0, battle manager has NEVER run giuroll 4P: frame dispatch sub_mode=1 netplay=true -> netplay, handle_online drives this battle giuroll: 4 players, we are slot 1 giuroll: x87 control word 0x0a7f (precision 53-bit double, rounding up) giuroll: 2 of 3 peers on a direct path giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run avg: 59417, auto delay: 0 Smooth when fast forwarding? last: 99, current: 101 Smooth when fast forwarding? last: 101, current: 103 giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=1, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run frame is missing for reason 2: id: 862, input: 851 (waiting on peer slot 2) frame is missing for reason 2: id: 862, input: 851 (waiting on peer slot 2) frame is missing for reason 2: id: 862, input: 851 (waiting on peer slot 2) giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run frame is missing for reason 2: id: 2438, input: 2427 (waiting on peer slot 3) frame is missing for reason 2: id: 2438, input: 2427 (waiting on peer slot 3) frame is missing for reason 2: id: 2438, input: 2427 (waiting on peer slot 3) frame is missing for reason 2: id: 2438, input: 2427 (waiting on peer slot 3) giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run frame is missing for reason 2: id: 3015, input: 3004 (waiting on peer slot 2) frame is missing for reason 2: id: 3015, input: 3004 (waiting on peer slot 2) frame is missing for reason 2: id: 3015, input: 3004 (waiting on peer slot 2) giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run frame is missing for reason 2: id: 3357, input: 3346 (waiting on peer slot 2) frame is missing for reason 2: id: 3357, input: 3346 (waiting on peer slot 2) frame is missing for reason 2: id: 3357, input: 3346 (waiting on peer slot 2) frame is missing for reason 2: id: 3357, input: 3346 (waiting on peer slot 2) giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run DESYNC first seen at frame 4743 against peer slot 2: local weather 238, theirs 238 regions differing on frame 4743: player 1 pos x, player 4 pos x, player 4 action/hp player 1 pos x local 201.65907 slot 2 196.65907 player 4 pos x local 162.00003 slot 2 157.00003 player 4 action/hp local action 155 hp 536 slot 2 action 1 hp 536 giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run DESYNC first seen at frame 4753 against peer slot 3: local weather 238, theirs 238 regions differing on frame 4753: player 2 pos x, player 2 pos y, player 2 action/hp player 2 pos x local 388.49854 slot 3 387.99854 player 2 pos y local 167.11319 slot 3 166.3132 player 2 action/hp local action 71 hp 0 slot 3 action 70 hp 96 giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run frame is missing for reason 2: id: 5014, input: 5003 (waiting on peer slot 2) giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=3, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=3, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=3, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=1, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run frame is missing for reason 2: id: 6762, input: 6751 (waiting on peer slot 2) frame is missing for reason 2: id: 6762, input: 6751 (waiting on peer slot 2) giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run DESYNC first seen at frame 6954 against peer slot 0: local weather 119, theirs 119 regions differing on frame 6954: player 2 action/hp player 2 action/hp local action 505 hp 8649 slot 0 action 3 hp 8649 giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=3, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=3, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=3, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=1, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=2, battle manager has run frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) giuroll 4P: scene 14 (BATTLECL), loading worker step 0 (idle), battle manager has run frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) giuroll 4P: battle scene -- guards clear; loader write=0x00000001 read=1, phase=4, battle manager has run frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) frame is missing for reason 2: id: 11814, input: 11803 (waiting on peer slot 3) giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has run on exit Memory leak: 800088 bytes frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! giuroll mesh: peer 0 is reported at 127.0.0.1, which cannot be reached from here -- not probing it, that pair stays on the relay giuroll mesh: peer 2 is at 37.120.133.241:62167 giuroll mesh: peer 3 is at 80.89.75.36:10801 frame costed too much time! frame costed too much time! frame costed too much time! giuroll mesh: direct path to peer 3 via 80.89.75.36:10801 (1 of 3 peers direct) giuroll mesh: direct path to peer 2 via 37.120.133.241:62167 (2 of 3 peers direct) frame costed too much time! frame costed too much time! giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has run frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! giuroll mesh: direct path to peer 0 via 5.16.25.223:10801 (3 of 3 peers direct) frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has run frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has run frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has run frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! giuroll 4P: character select at frame 1 (1942 frames received, 4 inputs in the last) giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has run giuroll 4P: character select at frame 25 (2063 frames received, 32 inputs in the last) giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has run giuroll 4P: character select at frame 48 (2183 frames received, 32 inputs in the last) giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has run giuroll 4P: character select at frame 69 (2285 frames received, 32 inputs in the last) giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has run giuroll 4P: character select at frame 88 (2384 frames received, 32 inputs in the last) giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has run giuroll 4P: character select at frame 108 (2486 frames received, 32 inputs in the last) giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has run giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has run giuroll 4P: scene 9 (SELECTCL), loading worker step 0 (idle), battle manager has run giuroll 4P: scene 2 (TITLE), loading worker step 0 (idle), battle manager has run frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! frame costed too much time! WARNING: recvfrom returned error. giuroll 4P: no character-select frame from the relay for 6842 ms -- the last was frame 113 carrying 32 inputs. The game cannot advance without one, so this is the freeze, and it is upstream of us. giuroll 4P: scene 2 (TITLE), loading worker step 0 (idle), battle manager has run giuroll 4P: scene 4294967295 (?), loading worker step 0 (idle), battle manager has run giuroll 4P: scene 4294967295 (?), loading worker step 0 (idle), battle manager has run