#include "ReShadeUI.fxh"
uniform float Dummy < __UNIFORM_SLIDER_FLOAT1
	ui_min = 0.0; ui_max = 0.0;
	ui_tooltip = "Just a dummy slider because I have no brains";
> = 0.0;
#include "ReShade.fxh"
float3 KoiPass2(float4 vois : SV_Position, float2 texcoord : TexCoord) : SV_Target
{
	float3 col = tex2D(ReShade::BackBuffer, texcoord).rgb;
	return lerp(col, col * 1, Dummy);
}

technique KS2
<
	ui_label = "KoiShade - Color-Correction effects";
	ui_tooltip = 
	"";
	>
{
	pass
	{
		VertexShader = PostProcessVS;
		PixelShader = KoiPass2;
	}
}
