<materialset>
    <material name="formalsuit" shader="Shirt_NB">
        <sampler name="NormalMap" path="./shirts_nrm.dds" srgb="0" minfilter="linear" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
        <state name="alpharef" value="1" />
        <state name="blendmode" value="0" />
        <state name="alphablend" value="1" />
        <state name="alphatest" value="1" />
        <state name="twosided" value="0" />
        <state name="ztest" value="1" />
        <state name="zwrite" value="1" />
    </material>
	<material name="uni_shirts" shader="Shirt_NB">
		<state name="ztest" value="1" />
		<state name="zwrite" value="1" />
		<state name="twosided" value="1" />
		<state name="alphatest" value="0" />
		<state name="alpharef" value="0" />
		<state name="alphablend" value="0" />
		<state name="blendmode" value="0" />
		<sampler name="NormalMap" path="./shirts_nrm.dds" srgb="0" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp"/>
  </material>
</materialset>