{"entries":{"0":{"uid":0,"key":["STYLE MODIFIER"],"keysecondary":[],"comment":"","content":"The tone  is high-fantasy adventure. The world is interesting and compelling, so use plenty of world-specific language, technology, and geography.","constant":true,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":1,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":0},"1":{"uid":1,"key":["WORLD INFO"],"keysecondary":[],"comment":"","content":"Background: Flying islands rule the skies, powered by rapidly diminishing supplies of Elerium, while the Lands Below suffer under their rule.  Steampunk Airships, Wizards, and Sexy Catfolk are inspirations.","constant":true,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":1,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":1},"2":{"uid":2,"key":["RANDOMIZER"],"keysecondary":[],"comment":"","content":"Story Hook: {{random:The City of Glass, Runespungr, Barataria, The Paradise Disc, Aphelion, Shadingyu, The Cloud of Unknowing, Jotunndfall, The Mirage Gardens, Ersilia, Felidae, Exploditoria, The Adaptive Republic of Archelinde, Siren's Song, Moon's Crest University, Meridia, Dorchadas, Inferus Terra, Drankontas, Nadira, Sonoma Seaport Village, Kuh'lva'al, The Yakubian Mud Pits, The Green Clovers, The Locust Riders, The Elerium Ecstatics, The Gin Zeppelin.,Zephyr's Roost}} is interesting and exciting.","constant":true,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":3,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":2},"3":{"uid":3,"key":["Barataria"],"keysecondary":[],"comment":"","content":"Barataria is an isolated sky island protected by massive walls of swirling storm clouds summoned by the storm god Tempesta. Known for its Mirage Garden and aviary facility, it is home to Emir, the reclusive servant of Tempesta, who governs the island from the Fortress of Barataria. Barataria's inhabitants have grown complacent behind their nation's seclusion and view outsiders with suspicion, only the aerial pilots and traders know what lies beyond the storm barriers. Emir sets policies to maintain Barataria's isolation, however some question if this can continue indefinitely. Barataria's economy is based on trade, with visitors attracted by its wonders. The island is home to a team of scientists researching the mysterious Infinity Bridge, but their work is unknown. Religion centers around Tempesta, who protects the island with his storm barriers and resides in his temple on the island. Magic is also present, with the Mirage Garden being a place of illusion and fantasy","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":3},"4":{"uid":4,"key":["Paradise Disc"],"keysecondary":[],"comment":"","content":"The Paradise Disc is an immense artificial disc in the sky, the size of an entire country, that is home to a vast and varied natural wildlife reserve. Despite being man-made, the disc is ancient and its technology remains a mystery. The landscape is dominated by many forests, with other biomes ranging from deserts to grasslands, providing refuge for many species that have been lost elsewhere. The only human inhabitants are the 12 native tribes who live in harmony with the natural world and are considered guardians of the disc's ecosystems. Governance of the disc is a joint effort between the tribes and a consortium of island nations, with the economy based around carefully regulated tourism. The disc's technology baffles scientists, with attempts to replicate it unsuccessful. Religion and spirituality are intertwined with the daily lives of the tribes, with magic used for everything from healing to communing with nature. Their practices are respected and protected by the governing consortium of island nations.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":4},"5":{"uid":5,"key":["Aphelion"],"keysecondary":[],"comment":"","content":"Aphelion is a sky island located at the highest altitude, known for its elitist utopia. Its natural beauty consists of rolling hills and colorful meadows, while its great city is powered by solar energy and filled with ivory towers that reach the sky. Its proud people worship the sun and value scientific advancement. Governed by a council of distinguished members, the society's strict ideals and taboos result in risk of exile for those who do not adhere. Aphelion's economy is built on the exploitation of its natural resources, trading with other islands through intermediaries. At the forefront of scientific advancement, their advanced solar-powered technologies harness the sun's power in unmatched ways, while magic is viewed as primitive and unworthy. The sun and stars are worshiped, with a complex theology rooted in science and reason; however, magic is considered blasphemy and its practitioners heretics.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":5},"6":{"uid":6,"key":["Runespungr"],"keysecondary":[],"comment":"","content":"Runespungr is an imposing fortress controlled by the dwarves that appears to be an impregnable bastion of Dwarven might. Dominated by its massive fortified citadel, the island's surface features numerous mines, forges and workshops, while several large hangars house the dwarves' magical mechs, which they pit against one another in fierce contests of skill and strength. Renowned for their technological prowess, dwarves on Runespungr are masters of mechanics and metalworking and use these skills to create powerful machines. Their society is strictly hierarchical, ruled by a council of the heads of the most powerful clans and guilds. The island is largely self-sufficient, with its economy based around mines, forges and workshops. Science and magic are combined on Runespungr, creating feats of engineering such as intricate clockwork devices and towering golems. Religion on the island is focused around the worship of the dwarven pantheon, with Horgrim being held in particularly high regard due to his patronage. Magic is viewed as another tool to be used, with magic combined with mechanics creating powerful machines such as the dwarves' mechs which they take into the arena to fight against each other.\nA rumor about {{random:Elderrun,Elderrun Codex,Elderscript,Runesmiths,Scriptorium,Thought Matrix,Rune-Engine,Golemworks,Forgefire,Council of Elders,Arena of Thunder,Pilot’s Guild,Champion’s Cup,Battle Masters,Pit Crews,Spectator’s Stands,Victory Parades}} is {{random:good news,bad news,funny,unexpected,clever,sexy,unfortunate,uplifting,mysterious,enraging}}","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":6},"7":{"uid":7,"key":["Shadingyu"],"keysecondary":[],"comment":"","content":"Shadingyu is a chaotic, ramshackle fortress floating in the sky, made of a unique magnetic clay able to support dense structures haphazardly built without organizational plan. Dominated by towering structures, it is an arcology where every space is utilized for shelter, commerce and industry. The Walled Island is a haven for those wishing to live above the clouds, with a diverse and multicultural population that is proud and resilient despite bleak conditions. Governed by its State, whose main concern is maintaining contracts allowing citizens to work on other islands, the city is governed by various mafias claiming its labyrinthine streets. The economy is fueled by contracts with other islands, while enterprising individuals profit despite its chaos. Its technological achievements include the warping station, enabling instant travel. Without dominant religion or belief system, the diverse population practices a variety of traditions and faiths, with magic used pragmatically as a tool.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":7},"8":{"uid":8,"key":["Cloud Unknowing"],"keysecondary":[],"comment":"","content":"The Cloud of Unknowing is a continent-sized, iridescent mist swirling around the north pole of the world, where laws of reality break down and the boundaries between imagination and the material world blur. An object of both fascination and fear, some view it as the source of all magic or worship it as the dwelling place of their deity amid many rumors and legends. The Cloud, outside the reach of governments, impacts politics with nations viewing it as threat or opportunity and some seeking to exploit or harness its power. Impacting the wider economy with its magical energies, technological advancements within the Cloud are shaped by thought and imagination. However, machinery malfunctions and navigation becomes impossible within its boundaries. Many worship the Cloud, seeking enlightenment or reuniting with lost loved ones, while others see it as a source of immense magical power or a test of faith.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":8},"9":{"uid":9,"key":["Jotunndfall"],"keysecondary":[],"comment":"","content":"Jotunndfall is a kingdom ruled by monsters, including orcs, nagas, and harpies, based on strength and honor in a society that reveres strength and cunning. Its rugged landscape features jagged mountains and dark forests, with settlements carved into mountainsides or nestled within thick foliage as protection. Society is organized around clans and tribes, with disputes settled through trial by combat or mutual agreement. The monarch is chosen from among the strongest tribes, with attacks on other lands under strict rules of engagement. The economy combines the export of goods and raiding for necessities. Home to skilled artisans and engineers, it has advancements in machinery and weapons, with practical applications in alchemy and medicine. Worship focuses on strength, cunning, and survival, with rare magic highly revered. Honor is of utmost importance in its society.\nA rumor about {{random:Nagarian Silk,Orcish Engineering,Harpies of Jotunndfall,Icefang Clan, Redscale Tribe,Shadowstalkers,Thunderhoof Herd,Stonefist Clan,Clan Competitions,Festivals of Strength,The Battle of the Burning Skies,The Siege of Drakonspire,Dragon’s Bane,The Dragonfire Treaty,The Wings of Vengeance,Gweneth Kethrok,Hilde Ys’kraal,Nara Sylaren,Shala Torgarren}} is {{random:good news,bad news,funny,unexpected,clever,sexy,unfortunate,uplifting,mysterious,enraging}}","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":9},"10":{"uid":10,"key":["Mirage Gardens"],"keysecondary":[],"comment":"","content":"The Mirage Gardens, located on the island of Barataria, are a place of beauty and wonder where sculpted mist creates illusions and fantasies for visitors seeking escape and adventure. Its culture revolves around storytelling and illusion, with highly-respected Gardenmakers crafting intricate scenarios. However, its use has caused controversy, with some addicted and others seeking control or restriction. With politics complex and various factions vying for control, its economy is based on tourism. The gardens are a marvel of science and technology, with advanced illusion magic and alchemy creating stunning effects, while some seek to restrict or control their use. Religion and magic play a significant role, with the gardens seen as a place of wonder and enchantment, where the full range of human emotion and imagination can be experienced. However, some view the gardens as a potential danger with the ability to blur the lines between fantasy and reality.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":10},"11":{"uid":11,"key":["Ersilia"],"keysecondary":[],"comment":"","content":"Ersilia is a once proud and mighty floating island in slow and gradual decline, its dwindling Elerium supply causing it to fracture and split apart. Its landscape features contrasts between majestic spires and cobbled together buildings amid the ruins, with its inhabitants navigating a labyrinth of bridges and suspended constructions. Its liminal state between high and low is reflected in its culture and society, with a social divide mirrored by geography. The political landscape is unstable as rival factions jostle for control over diminishing resources. Its economy, once prosperous, is in decline despite its luxury silks being highly sought after trade goods. Once at the forefront of innovation, it now clings to relics, with rumors of clandestine experiments with Elerium. Religion and magic provide solace and guidance, with worship of either Seraphion or Arachneia reflecting the lost glory or inescapable descent of the island.\nA rumor about {{random:Spinneret Slums,Arachneia,Seraphion,Silk Shadows,Webway Bazaar,Weaver’s Abyss,Orbweaver Spires,Order of the Eclipsed Moon,Lunisilk}} is {{random:good news,bad news,funny,unexpected,clever,sexy,unfortunate,uplifting,mysterious,enraging}}","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":11},"12":{"uid":12,"key":["Felidae"],"keysecondary":[],"comment":"","content":"Felidae is a floating island claiming dominion over the oppressed Inferus Terra below. Characterized by rolling hills, lush greenery, and large rivers, it provides a haven for its inhabitants, notably the ruling cat-folk. Society is divided, with tension and unrest commonplace. Governed by a council of cat-folk elders, decisions and economy are made according to their interests, with a monopoly over the mining and trading of precious metals. Science and technology are advanced but tightly controlled by the cat-folk. Religion and magic play significant roles, with the cat-folk worshiping their deity, Sekhmet or Lioness, and regulating access to magic. The nature of the magic practiced by the cat-folk remains shrouded in mystery.\nA rumor about {{random:Oasis of the Gods,Bazaar of Wonders,Sun Temple,Felid Superiority,Cultural Assimilation,Underground Resistance,Unseen Rabble,Survival of Felidae,The Nine Lives,Scent and Whiskers,Felidae Fashion,Mau’s Blessing,Arcane Whiskers,Cat’s Eye,Feline Familiars,Mau the Creator,Mau’s Children,Mau’s Teachings}} is {{random:good news,bad news,funny,unexpected,clever,sexy,unfortunate,uplifting,mysterious,enraging}}","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":12},"13":{"uid":13,"key":["Exploditoria"],"keysecondary":[],"comment":"","content":"Exploditoria is an artificial island populated by rogue anarchists dedicated to shooting explosives at the surface for fun. Its chaotic and ever-changing landscape features shanty towns and makeshift structures built around Elerium engines, flying around the world causing chaos. Inhabited mostly by criminals and outcasts, its anarcho-capitalistic society is ruled by whoever has the most firepower. Sustaining itself by selling explosives and weapons to other nations, its technology focuses on their development and production. Religion and magic play little role in Exploditoria's anarchic lifestyle focused on the pursuit of chaos.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":13},"14":{"uid":14,"key":["Archelinde","Adaptive Republic"],"keysecondary":[],"comment":"","content":"The Adaptive Republic of Archelinde is a unique nation seeking to unify the floating islands of the world through its advanced hooking system. Its varied landscape features 42 islands, each with its unique geography, connected by wires and hooks. A democratic republic valuing freedom and equality, Archelinde's culture allows for diverse traditions and customs, but with a central government struggling to maintain control over its sprawling nation. Its economy is based on trade and commerce, with concerns about sustainability due to increasing demand for Elerium. Technologically advanced, there is a disparity between the central and outer islands. Religion and magic play a lesser role in its society focused more on science and technology.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":14},"15":{"uid":15,"key":["Siren's Song"],"keysecondary":[],"comment":"","content":"Siren's Song is a tropical paradise shimmering against the backdrop of the sky, with verdant foliage and sandy beaches. Controlled by a powerful coven of sorceresses, its outward beauty belies the danger lurking within, with visitors enslaved and bent to the sorceresses' will. Its society, ruled by the sorceresses and their pawns, reflects their repressive rule beneath a facade of simple tourism. The sorceresses are both rulers and manipulators of the island's politics, decisions made based on their desires and using their powers to manipulate their neighbors. Its economy is built around tourism, with visitors charmed into surrendering their wealth. Despite reliance on magic, the island boasts advanced technology. The sorceresses believe themselves divine, worshiping themselves and justifying their pursuit of power for their island and themselves.\nA rumor about {{random:Sorceress Coven,Slave Trade,Mermaid Dive,Sport Fishing,Siren Serenade,Jungle Treks,The Floating Palace,Private Island Excursions,Temple of Maleficent Lust,Aphrodesia’s Domain,Carnal Nirvana,Siren’s Ecstasy,Lascivious Gardens,Siren Queen,Siren Council,Song of Command}} is {{random:good news,bad news,funny,unexpected,clever,sexy,unfortunate,uplifting,mysterious,enraging}}","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":15},"16":{"uid":16,"key":["Moon's Crest","University"],"keysecondary":[],"comment":"","content":"Moon’s Crest University is a stunning sky island known for its magical academy and research facility, pursuing advancements in intellectual and mystical pursuits. Its carefully sculpted landscape has a bustling metropolis below the University. Society is individualistic and competitive, status paramount in the relentless pursuit of power, causing increased divides. Governed by a council of magicians and scientists, power shifts constantly as tension rises with dwindling Elerium supply causing desperation and exploitation. Moon’s Crest produces groundbreaking advancements in magic and science, with researchers uncovering new sources of Elerium and engineers tinkering with steam-powered machines. Many religions are practiced individually, with T’sha, the capricious moon mage goddess, being their patron deity and magic seen as a tool in pursuit of personal advancement.\nA rumor about {{random:Moonmages,Elerium Crystals,Arcane Archives,Skyward Observatory,Moonstone Sanctum,The Council of Sages,The Ascendant’s Court,The Student Guilds,The Scholarship Wars,The Dueling Club,The Midnight Consortium,The Forbidden Chamber,Ascendant Varinna of the Arcane,Court Magister Alistar Ravenshroud,Lady Kaelara Emberthorn}} is {{random:good news,bad news,funny,unexpected,clever,sexy,unfortunate,uplifting,mysterious,enraging}}","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":16},"17":{"uid":17,"key":["Meridia"],"keysecondary":[],"comment":"","content":"Meridia was once a shining, prosperous sky island, floating due to its steady Elerium supply from a mysterious benefactor who disappeared, causing the island to fall into the ocean near a coast. Its landscape is a maze-like structure, half-submerged and half-above the ocean, with sunken parts accessible only with special gear. Its former glory is hinted at by towering skyscrapers and advanced technology. Original inhabitants formed a community of scavengers and squatters fiercely protecting their home and striking salvage deals. The contested site sees rival factions vying for control over valuable resources, while its economy is based on scavenging and salvage. Meridia was once a hub of advanced technology, with rumors of experimental research remaining undiscovered, hidden away in its sunken sections. Religion and magic play a lesser role in its society focused on survival.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":17},"18":{"uid":18,"key":["Dorchadas"],"keysecondary":[],"comment":"","content":"Dorchadas is a sprawling metropolis grown from decay, a city thriving in symbiosis with fungal spirits that govern its inhabitants' lives. Its twisted and organic landscape is constantly growing and changing, with buildings sprouting up seemingly overnight. Its culture revolves around worship of the fungal spirits demanding sacrifices for the city's growth, with high society comprised of scheming nobility and clergy. The selection of sacrifices is highly political. Its economy is based on the export of unique bioproducts and renowned medicines. Science and technology focus on study and manipulation of the fungal networks, with advanced techniques for growing and shaping mycelium. Religion revolves around worship of the powerful, capricious fungal spirits demanding sacrifices, while magic is also present, with inhabitants possessing the ability to manipulate mycelium and other organic matter.\n\nA rumor about {{random:Mycelium Church,Mycorrhiza,Agaricus,Coprinus,Sclerotina,Sacred Sporium,Embrace of Sclerotina}} is {{random:good news,bad news,funny,unexpected,clever,sexy,unfortunate,uplifting,mysterious,enraging}}","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":18},"19":{"uid":19,"key":["Inferus","Terra","Infernus Terra"],"keysecondary":[],"comment":"","content":"Inferus Terra is a harsh and oppressive land ruled by the cat-folk of Felidae. Its barren, rocky landscape and unforgiving climate offer little to its people, who live in poverty and despair under the iron grip of their rulers. The population is made up of prisoners, peasants, and locals, all subservient to the cat-folk rulers. Work in the mines and factories is dangerous and unrewarding, while families struggle to survive. The cat-folk hold all political power, enforcing their laws with brutal efficiency and crushing any rebellion. The economy centers on mining and manufacturing, with workers left meagerly rewarded after taxes. Scientific advancements are rare, with basic needs often out of reach. Religion and magic play a small role, with those who practice doing so in secret for safety.\n\nA rumor about {{random:Barren Wastes,Inferus Mines,Draughtwood,Inferus Rebellion,Rock Lizards,Cinder Ferns,Ashen Wolves,Razor Grass,Inferus Boars,Root Cakes,Cactus Wine,Rock Lizard Stew,Draughtwood Tea,Inferus Boar Sausage,Flintspire Palace,Shadow Hunters,Purring Pools}} is {{random:good news,bad news,funny,unexpected,clever,sexy,unfortunate,uplifting,mysterious,enraging}}","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":19},"20":{"uid":20,"key":["Drankontas"],"keysecondary":[],"comment":"","content":"Drankontas is a majestic mountain range towering into the sky, home to dragons and their human servants. Its steep slopes and jagged cliffs are snow-covered and shrouded in mist, with hidden caves and caverns providing dragon lairs. Ruled by mighty dragon lords, its society is strictly hierarchical, with dragons and humans alike celebrating ancient traditions. The dragon lords dominate politics, settling disputes through negotiation or trial by combat. Its economy is based on agriculture and mining, with serfs producing food and miners extracting precious metals and gems. Technology is at a medieval level, with some advancements in alchemy and medicine from dragon knowledge. Religion revolves around worship of dragons as living gods, with magic rare but powerful wielded by select individuals serving as advisors or emissaries for their lords.\nA rumor about {{random:The Dragonlords,Gold Dragons,Silver Dragons,Copper Dragons,Ruby Dragons,Emerald Dragons,Onyx Dragons,Amethyst Dragons,Dragon’s Bond,Serfs,Dragon Priests,Dragon Knights,The Dragon’s Feast,The Dragon’s Spark,Scales of the Dragon,The Dragon’s Fury,The Vow of Flames,Sword of Dragonfire,Dragon’s Shield,Dragonsteel,Dragonstone,The Shattered Truce,The Jaws of Defiance,The Clash of Claws and Fangs}} is {{random:good news,bad news,funny,unexpected,clever,sexy,unfortunate,uplifting,mysterious,enraging}}","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":20},"21":{"uid":21,"key":["Nadira"],"keysecondary":[],"comment":"","content":"Nadira is a magical desert kingdom of sand dunes, flying carpets, bazaars, and harems, where storytelling and magic intertwine to create a rich tapestry of tradition. Its landscape is dominated by desert, with occasional oases or floating islands. Ruled by a council of elders, its economy revolves around trade in exotic goods. Science and technology focus on harnessing Elerium power, with magic often woven together with technology. Religion and magic are integral, with higher powers appeased through storytelling, while magic is an ever-present force as illusionists and reality-weavers enhance their performances. Darker arts exist but are traded on the black market, with most Nadirans focusing on honoring traditions and pleasing their deities.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":21},"22":{"uid":22,"key":["Sonoma","Seaport Village"],"keysecondary":[],"comment":"","content":"Sonoma Seaport Village is an abandoned, infected town overrun by weeds and decay. Once a bustling hub of commerce and trade, it is now home to wailing souls and mutants, victims of a curse from nature spirit magic gone wrong. Its complex political system overseen by a council of merchants and seafarers is lost, with the only authority lying with twisted monsters. Once known for its markets and trade fairs, its streets are now empty. Its former advancements in invention and innovation were for naught. Religion and magic once played a significant role, with temples honoring deities, but their magic offered no protection when nature spirit magic turned against them, becoming the source of their downfall.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":22},"23":{"uid":23,"key":["Kuh'lva'al","Kuhlvaal","Black Desert"],"keysecondary":[],"comment":"","content":"Kuh'lva'al is a vast, scorching desert region of black sand and active volcanoes, created by the basalt from thermal energy powering the Kuh'lva'al tribe's technology. The tribe, made up of marauders and warriors, fiercely defends their territory against factions seeking to mine its rich Elerium deposits. The desert is a free territory without official sovereign, contested by various groups. Its economy revolves around Elerium deposits, with the tribe trading protection for mining rights. They have harnessed the power of their volcanoes and developed weapons and tools to defend and sabotage those seeking to mine Elerium. The tribe worships the volcanoes, with magic secondary to practical concerns of daily life.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":23},"24":{"uid":24,"key":["Yakub","Mud Pits"],"keysecondary":[],"comment":"","content":"The Yakubian Mud Pits are a bleak, desolate place located in the wastelands of the Lands Below, imbued with dark magic by an alchemist and inhabited by mud people, used as an army by Dr. Yakub. With no formal political structure, Dr. Yakub rules with an iron fist, while some mud people struggle for power and dominance over their brethren. There is no real economy, with Dr. Yakub and his minions taking what they need while trading his mud people with other evil entities. Dr. Yakub is a master alchemist and scientist skilled in genetic manipulation. There is no formal religion practiced, with magic used only for Dr. Yakub's dark experiments, while the mud people may have their own superstitions and beliefs.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":24},"25":{"uid":25,"key":["Green Clover"],"keysecondary":[],"comment":"","content":"The Green Clovers is a powerful mercantile guild controlling a vast network of trade routes, using a fleet of airships to ferry goods from around the globe, headquartered in the City of Glass with sprawling offices and warehouses. Its culture values business savvy and cunning, ruled by a council working to uphold the organization's interests. Its politics revolve around commerce, with the guild known for shrewd negotiations and strategic alliances. Its economy is based on trade and commerce, controlling a vast network of trade routes earning valuable currency used for its infrastructure and interests. Science and technology play a significant role, with closely guarded advanced navigation systems, airship designs, and technical expertise. Religion and magic play a lesser role, with members focusing on commerce and business, though some may privately practice religion or magic.\nA rumor about {{random:Airship Fleet,Navigator’s Guild,Elerium Trading,The Market of Talos,Green Council,The Shadowed Lotus,The Golden Ledger,Elerium Propulsion,Aetheric Navigation Systems,Etherial Shielding,Leyline Energy,Shadow Sailors,The Whispering Auctions,The Skyhaven Vaults,The Feywood Caravans,The Illusionist’s Emissaries,The Whirling Compass}} is {{random:good news,bad news,funny,unexpected,clever,sexy,unfortunate,uplifting,mysterious,enraging}}","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":25},"26":{"uid":26,"key":["Locust Riders"],"keysecondary":[],"comment":"","content":"The Locust Riders are a barbarian tribe that terrorizes the land and sky with their agile locust mounts. Their culture revolves around conquest and reproduction, ruled by the strongest among them, with leadership determined through trial by combat and frequent coups. Their economy is based on raiding and pillaging, with stolen knowledge being a valuable commodity. Skilled in breeding their locust mounts, these are highly prized by the tribe and considered sacred creatures. Their religion is primitive, focused on worship of their mounts, with the more they raid and pillage, the more likely they believe to be reborn as a locust in the next life. Magic is shunned, but rumors persist of members secretly practicing it, while bonding with their mounts forms a spiritual link with minds and identities merging.\nA rumor about {{random:Locust Blade,Locust Bow,Locust Armor,Locust Breeder,Chitin’s Blessing,Insect’s Ire,Hive Mind,Neck-Hound,Nectar Moth,Skull-Huffer,Wing-Snake,Jon’Xcha,Lena’Zik,Kael’Skrk,Sara’Chrr}} is {{random:good news,bad news,funny,unexpected,clever,sexy,unfortunate,uplifting,mysterious,enraging}}","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":26},"27":{"uid":27,"key":["Ecstatics"],"keysecondary":[],"comment":"","content":"The Elerium Ecstatics are an apocalyptic hedonistic nomadic party death cult that loves Elerium. They view Elerium as the ultimate symbol of life and death. Traveling from place to place in search of Elerium veins and new experiences, their camps near Elerium deposits are chaotic and hedonistic, with music, dancing, and intoxication. Their culture revolves around Elerium and their belief in the impending apocalypse, engaging in decadent rites, with unrestrained usage leading to injuries and sometimes death seen as an offering to nature spirits. With no formal political structure, decisions are based on consensus, while their economy is based on trade. Religion and magic play a central role, worshipping nature spirits and seeing Elerium as divine, used in their rituals and celebrations.\nA rumor about {{random:Bacchanis,Veinbinding,Serpent’s Breath,Sanguinis,Scarlet Harvest,Blooded Ecstasy}} is {{random:good news,bad news,funny,unexpected,clever,sexy,unfortunate,uplifting,mysterious,enraging}}","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":27},"28":{"uid":28,"key":["Gin Zeppelin"],"keysecondary":[],"comment":"","content":"The Gin Zeppelin is a decadent casino airship run by a corporate aristocracy with a hereditary head and a cutthroat board of directors. A neutral entity, it offers its services to high rollers and entrepreneurs while traveling from island to island. Its glitzy interior features classic casino games and amenities such as restaurants and cocktail bars, with high-stakes auctions where rare artifacts and services are sold. Its culture is one of decadence and excess, with patrons seeking indulgence amid competition and intrigue. The economy revolves around its casino and amenities, while regular high-stakes auctions bring in vast sums of money. The airship boasts top-notch security using well-trained private forces and Elerium-based systems, with advanced airship technology allowing it to travel with ease. Religion and magic play a lesser role, with patrons focused on indulgence.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":28},"29":{"uid":29,"key":["Elerium"],"keysecondary":[],"comment":"","content":"Elerium is a precious resource found in both sky islands and the land below. It is used as a source of fuel, magic and power, and is highly sought after by many factions and nations. Its properties allow it to defy gravity, which is how the sky islands remain aloft. Without a steady supply of Elerium, sky islands run the risk of falling from the sky. The overuse of Elerium has caused pollution in the land below and tensions between the sky islands and the grounded civilizations.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":29},"30":{"uid":30,"key":["Locust Blade"],"keysecondary":[],"comment":"","content":"Locust Blade: A curved sword made of locust chitin and sharpened to a deadly edge. Lightweight and durable, it is the preferred weapon of the Locust Riders for close combat.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":30},"31":{"uid":31,"key":["Locust Bow"],"keysecondary":[],"comment":"","content":"Locust Bow: A longbow made of locust chitin, capable of firing arrows with great accuracy and power. Its unique shape allows for a quick draw and release, making it an ideal weapon for mounted combat.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":31},"32":{"uid":32,"key":["Locust Armor"],"keysecondary":[],"comment":"","content":"Locust Armor: Armor made of locust chitin, designed to protect the rider while allowing for maximum mobility. The armor is lightweight and form-fitting, with plates that move with the rider's body to provide protection without hindering movement.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":32},"33":{"uid":33,"key":["Locust Breeder"],"keysecondary":[],"comment":"","content":"Locust Breeder: A member of the Locust Riders tribe who is skilled in breeding and raising the locust mounts. They are highly respected within the tribe and their knowledge is closely guarded.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":33},"34":{"uid":34,"key":["Chitin's Blessing"],"keysecondary":[],"comment":"","content":"Chitin's Blessing: A blessing bestowed upon a locust or its rider, granting them the strength and resilience of their chitinous armor. This blessing is subtle, but can make all the difference in battle.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":34},"35":{"uid":35,"key":["Insect's Ire"],"keysecondary":[],"comment":"","content":"Insect's Ire: A hex placed upon an enemy, causing them to suffer the wrath of the insect kingdom, bringing forth swarms of biting and stinging insects to torment them. This hex can undermine an enemy's effectiveness over time.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":35},"36":{"uid":36,"key":["Hive Mind"],"keysecondary":[],"comment":"","content":"Hive Mind: A spell that allows a rider to merge their mind with their locust mount, experiencing the world through the collective senses of the swarm and gaining greater control over their movements.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":36},"37":{"uid":37,"key":["Neck Hound"],"keysecondary":[],"comment":"","content":"Neck-Hound: A huge, quadrupedal beast with a long neck and no head. It is used by the Locust Riders as a mount for their heavy infantry, and can deliver devastating charges with its powerful body.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":37},"38":{"uid":38,"key":["Nectar Moth"],"keysecondary":[],"comment":"","content":"Nectar Moth: A large, colorful moth that produces a sweet nectar that the Locust Riders use to feed and breed their locust mounts. The nectar is also highly prized by other cultures for its medicinal properties.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":38},"39":{"uid":39,"key":["Skull-Huffer"],"keysecondary":[],"comment":"","content":"Skull-Huffer: A massive, hulking beast with a skull-like head and powerful jaws. It is used by the Locust Riders as a war beast, capable of crushing enemy armor and defenses with ease.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":39},"40":{"uid":40,"key":["Wing-Snake"],"keysecondary":[],"comment":"","content":"Wing-Snake: A long, serpentine creature with wings, capable of flight. It is used by the Locust Riders as a scout, and can deliver swift, deadly strikes from above.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":40},"41":{"uid":41,"key":["Jon'Xcha"],"keysecondary":[],"comment":"","content":"Jon'Xcha: A powerful warrior and leader among the Locust Riders, known for his daring raids and cunning tactics. He is highly respected among his peers and feared by his enemies.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":41},"42":{"uid":42,"key":["Lena'Zik"],"keysecondary":[],"comment":"","content":"Lena'Zik: A skilled breeder of locusts, known for her ability to create new and powerful strains of the mounts. She is a valuable member of the tribe and her knowledge is highly sought after.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":42},"43":{"uid":43,"key":["Kael'Skrk"],"keysecondary":[],"comment":"","content":"Kael'Skrk: A master of Locust magic, capable of calling forth devastating plagues and curses upon his enemies. He is feared by all who know his name, and his power is unmatched among his peers.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":43},"44":{"uid":44,"key":["Sara'Chrr"],"keysecondary":[],"comment":"","content":"Sara'Chrr: A wise elder of the Locust Riders, with a deep knowledge of their history and traditions. She serves as an advisor to the leaders of the tribe, providing guidance and wisdom.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":44},"45":{"uid":45,"key":["Elerium Pools"],"keysecondary":[],"comment":"","content":"Elerium Pools: Deep pools filled with shimmering elerium lie in the City of Glass, where those seeking rejuvenation come to bathe. Soaking in the waters is said to grant increased magical powers, but at a cost - the elerium can be addicting.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":45},"46":{"uid":46,"key":["Gyro-Stabilizer"],"keysecondary":[],"comment":"","content":"Gyro-Stabilizer: A mechanism that keeps airships level and steady, even in the most turbulent of skies. Without it, travel by airship would be a stomach-churning experience.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":46},"47":{"uid":47,"key":["Levitation Lifts"],"keysecondary":[],"comment":"","content":"Levitation Lifts: Platforms that use elerium to defy gravity, allowing passengers to ascend or descend quickly and safely. A common sight in the cities of the flying islands, they have replaced stairs and elevators for the most part.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":47},"48":{"uid":48,"key":["Mnemonic Crystal"],"keysecondary":[],"comment":"","content":"Mnemonic Crystal: A small crystal that can store memories and sensory experiences. By touching it to the forehead, one can relive past events in vivid detail. Often used as a way to preserve important moments or pass down knowledge.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":48},"49":{"uid":49,"key":["Sky-Skimmers"],"keysecondary":[],"comment":"","content":"Sky-Skimmers: Small, magical gliders that can be ridden on the breeze. Children love to race them through the skies, performing daring maneuvers and acrobatics.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":49},"50":{"uid":50,"key":["Magi-Pets"],"keysecondary":[],"comment":"","content":"Magi-Pets: Adorable, miniaturized versions of real animals imbued with magic. They can be trained to perform tricks and obey commands, and are often kept as companions by children and adults alike.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":50},"51":{"uid":51,"key":["Sky-Hooks"],"keysecondary":[],"comment":"","content":"Sky-Hooks: Massive cranes mounted on airships, used to lift heavy materials high into the sky. Without them, the construction of the soaring towers and floating islands would be nearly impossible.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":51},"52":{"uid":52,"key":["Architectural Animator"],"keysecondary":[],"comment":"","content":"Architectural Animator: A specialized golem imbued with magic and clockwork mechanisms. It can rapidly assemble and disassemble building materials, greatly speeding up the construction process","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":52},"53":{"uid":53,"key":["Null-Gravity Field"],"keysecondary":[],"comment":"","content":"Null-Gravity Field: A device that generates a field of null gravity, allowing heavy materials and equipment to be moved with ease. Essential for constructing the towering skyscrapers and floating islands of this world.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":53},"54":{"uid":54,"key":["Sword-Cane"],"keysecondary":[],"comment":"","content":"Sword-Cane: A fashionable walking stick that conceals a razor-sharp blade. Favored by those who wish to keep their fighting skills hidden, it can be used to deadly effect in the hands of a skilled swordsman.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":54},"55":{"uid":55,"key":["Thundergun"],"keysecondary":[],"comment":"","content":"Thundergun: A handheld cannon that fires explosive rounds with a deafening boom. They pack a punch, but are slow to reload and can be dangerous to use in confined spaces.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":55},"56":{"uid":56,"key":["Dragonfire Lance"],"keysecondary":[],"comment":"","content":"Dragonfire Lance: A magical weapon that can unleash a stream of scorching flames. Deadly and flashy, it's often used by adventurers and treasure hunters.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":56},"57":{"uid":57,"key":["Elerium Cannon"],"keysecondary":[],"comment":"","content":"Elerium Cannon: A ship-mounted weapon that fires explosive bolts of elerium magic. It can punch through even the toughest armor, but its use is strictly regulated due to the potential for collateral damage.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":57},"58":{"uid":58,"key":["Storm-Caller"],"keysecondary":[],"comment":"","content":"Storm-Caller: A magical staff that can summon lightning bolts from the sky. Its wielder can strike down enemies from afar, but must take care not to call down the wrath of the storm upon themselves.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":58},"59":{"uid":59,"key":["Aria Starweaver"],"keysecondary":[],"comment":"","content":"Aria Starweaver: A powerful elerium wizard and member of the ruling council. Known for her sharp wit and cunning mind, she has many allies and enemies alike.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":59},"60":{"uid":60,"key":["Darian Blackwood"],"keysecondary":[],"comment":"","content":"Darian Blackwood: A wealthy merchant prince with fingers in many pies. He controls a vast trade network that spans the skies, and is not above using underhanded tactics to get what he wants.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":60},"61":{"uid":61,"key":["Katarin Firecaller"],"keysecondary":[],"comment":"","content":"Katarin Firecaller: A fierce warrior and captain of the city guard. She commands the respect of his troops and the citizens alike, and is known for her bravery and dedication to duty.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":61},"62":{"uid":62,"key":["Mycelium Church"],"keysecondary":[],"comment":"","content":"Mycelium Church: The Mycelium church is the church of the fungal city Dorchadas, steeped in mysticism and esotericism, overseeing religious rituals, ceremonies, and sacrificial selections. Through the haunting whispers of spores and the labyrinthine connections of mycelium, it binds the city in a web of faith and fear, growing in the shadows of decay and rebirth.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":62},"63":{"uid":63,"key":["Mycorrhiza"],"keysecondary":[],"comment":"","content":"Mycorrhiza: House Mycorrhiza is one of the noble houses of Dorchadas, known for diplomacy, wisdom, and trade. They control vital export routes of fungi products, and have significant connections within the clergy.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":63},"64":{"uid":64,"key":["Agaricus"],"keysecondary":[],"comment":"","content":"Agaricus: House Agaricus is one of the noble houses of Dorchadas, known for their scientific research and medical advancements. They dominate the medical and research sectors of Dorchadas and have alliances with external trade partners.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":64},"65":{"uid":65,"key":["Coprinus"],"keysecondary":[],"comment":"","content":"Coprinus: House Coprinus is one of the noble houses of Dorchadas, known for their secretive, ambitious, and ruthless business dealings. They control significant portions of the city's underground markets and are suspected of funding various secret societies and cults in a bid to disrupt House Mycorrhiza's hold on the Mycelium Church.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":65},"66":{"uid":66,"key":["Sclerotina"],"keysecondary":[],"comment":"","content":"Sclerotina: Sclerotina is the goddess of fungi, decay, renewal, and hidden knowledge. Her domain extends to the fabric of Dorchadas, as the city itself is a living manifestation of the deity.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":66},"67":{"uid":67,"key":["Sacred Sporium"],"keysecondary":[],"comment":"","content":"Sacred Sporium: The Sacred Sporium is the religious school of the Mycelium Church, where children selected to join the clergy are brought to for their sacred studies. Training is rigorous, emphasizing solemnity, mystical insight, and unwavering devotion to the Fungal Deity Sclerotina.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":67},"68":{"uid":68,"key":["Embrace of Sclerotina"],"keysecondary":[],"comment":"","content":"Embrace of Sclerotina: The Embrace of Sclerotina is the name of the sacrificial rite of Dorchadas, held once a year. The sacrifices are chosen by the clergy of the Mycelium Church, who conduct intricate divinations to interpret Sclerotina's will. Over the course of this year, the Chosen undergo ritualistic preparations within the Mycelium Church under the guidance of the Archimandrites. At the end of the year, there is a week-long festival that culminates in the Consummation: where the Chosen are laid upon altars of living mycelium, and the clergy invoke Sclerotina's presence. Slowly, the mycelium begins to grow over the Chosen and over the course of hours or even days, the Chosen are gradually consumed, their bodies becoming one with the organism that is Dorchadas.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":68},"69":{"uid":69,"key":["Elderrun"],"keysecondary":[],"comment":"","content":"Elderrun: A programming language used by the dwarves to imbue their mechs with intelligence and complex battlefield strategies. It is said to be a closely guarded secret, known only to a select few.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":69},"70":{"uid":70,"key":["Elderrun Codex"],"keysecondary":[],"comment":"","content":"Elderrun Codex: A tome containing the secrets of the Elderrun programming language. It is said that only those who have proven themselves worthy are allowed to study its pages, and even then under the watchful eyes of the Council of Elders.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":70},"71":{"uid":71,"key":["Elderscript"],"keysecondary":[],"comment":"","content":"Elderscript: A written form of the Elderrun language, consisting of intricate runes and symbols. It is used to inscribe commands and instructions onto the control panels of mechs, allowing them to carry out complex maneuvers.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":71},"72":{"uid":72,"key":["Runesmiths"],"keysecondary":[],"comment":"","content":"Runesmiths: A specialized guild on Runespungr, dedicated to the study and application of the Elderrun language. They are responsible for designing and programming the mechs, using their mastery of Elderrun to imbue them with intelligence and power.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":72},"73":{"uid":73,"key":["Scriptorium"],"keysecondary":[],"comment":"","content":"Scriptorium: A large chamber within the citadel of Runespungr, where the Runesmiths gather to inscribe Elderrun commands onto the control panels of mechs. It is said that even a single mistake can result in catastrophe, and so the work of the Runesmiths is carried out with utmost care.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":73},"74":{"uid":74,"key":["Thought Matrix"],"keysecondary":[],"comment":"","content":"Thought Matrix: A powerful device used to translate Elderrun commands into electrical impulses, allowing mechs to process and understand them. It is a closely guarded secret of the Runesmiths, and is rumored to be powered by the minds of long-dead dwarven sages.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":74},"75":{"uid":75,"key":["Rune-Engine"],"keysecondary":[],"comment":"","content":"Rune-Engine: A powerful source of energy used to power the mechs of Runespungr. It harnesses the power of magical runes to create a steady supply of energy, allowing the mechs to operate for extended periods of time.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":75},"76":{"uid":76,"key":["Golemworks"],"keysecondary":[],"comment":"","content":"Golemworks: A large workshop devoted to the creation of towering golems and intricate clockwork machines. Here, the dwarves use their mastery of mechanics and magic to create constructs of incredible power and intelligence.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":76},"77":{"uid":77,"key":["Forgefire"],"keysecondary":[],"comment":"","content":"Forgefire: A potent mixture of molten metal and magic, used in the forges of Runespungr to create unbreakable weapons and armor. Legend has it that it can also imbue the user with extraordinary abilities.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":77},"78":{"uid":78,"key":["Council of Elders"],"keysecondary":[],"comment":"","content":"Council of Elders: The governing body of Runespungr, consisting of the most powerful clan leaders and guildmasters. They rule with an iron fist, determined to keep their island self-sufficient and independent.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":78},"79":{"uid":79,"key":["Arena of Thunder"],"keysecondary":[],"comment":"","content":"Arena of Thunder: The largest and most prestigious arena on Runespungr, where the fiercest mech battles are held. It is a massive structure, able to accommodate thousands of spectators, and is famed for its elaborate traps and obstacles.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":79},"80":{"uid":80,"key":["Pilot's Guild"],"keysecondary":[],"comment":"","content":"Pilot's Guild: A powerful organization on Runespungr, representing the interests of mech pilots. They organize the tournaments, enforce the rules, and ensure that only the best pilots are allowed to compete.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":80},"81":{"uid":81,"key":["Champion's Cup"],"keysecondary":[],"comment":"","content":"Champion's Cup: A coveted prize, awarded to the winner of the annual Grand Tournament. It is a symbol of honor and prestige, and many a young pilot dreams of one day claiming it as their own.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":81},"82":{"uid":82,"key":["Battle Masters"],"keysecondary":[],"comment":"","content":"Battle Masters: Skilled referees who preside over the mech battles, ensuring that the rules are followed and that the contests are fair. They are highly respected, and their word is considered law in the arena.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":82},"83":{"uid":83,"key":["Pit Crews"],"keysecondary":[],"comment":"","content":"Pit Crews: Teams of mechanics and engineers who support the pilots during the tournaments. They are responsible for maintaining and repairing the mechs between battles, working frantically to keep them in top condition.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":83},"84":{"uid":84,"key":["Spectator's Stands"],"keysecondary":[],"comment":"","content":"Spectator's Stands: Rows of seats surrounding the arena, where spectators gather to watch the battles. The atmosphere is electric, with fans cheering on their favorite pilots and placing bets on the outcome of the fights.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":84},"85":{"uid":85,"key":["Victory Parades"],"keysecondary":[],"comment":"","content":"Victory Parades: Elaborate celebrations held in honor of the tournament's victors. They feature music, feasting, and displays of fireworks, with the Champion's Cup being proudly displayed for all to see. These parades are a source of great pride for the people of Runespungr.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":85},"86":{"uid":86,"key":["Nagarian Silk"],"keysecondary":[],"comment":"","content":"Nagarian Silk: A prized export of Jotunndfall, made from the silk of naga weavers. The fabric is light and shimmery, and used to make clothing of unparalleled quality.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":86},"87":{"uid":87,"key":["Orcish Engineering"],"keysecondary":[],"comment":"","content":"Orcish Engineering: Jotunndfall is home to many skilled artisans and engineers, particularly among the orcish clans. They have made many advancements in machinery and weaponry, and their inventions are sought after by other kingdoms.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":87},"88":{"uid":88,"key":["Harpies of Jotunndfall"],"keysecondary":[],"comment":"","content":"Harpies of Jotunndfall: The harpies live in the highest reaches of the mountains, with settlements built on cliffsides and mountaintops. They are renowned for their aerial combat skills, and their warriors are among the most feared in the kingdom.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":88},"89":{"uid":89,"key":["Icefang Clan"],"keysecondary":[],"comment":"","content":"Icefang Clan: A clan of yetis who inhabit the frozen peaks of Jotunndfall's northern range.  They are masters of ice magic and have an almost supernatural ability to survive in the harshest of conditions.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":89},"90":{"uid":90,"key":["Redscale Tribe"],"keysecondary":[],"comment":"","content":"Redscale Tribe: A tribe of dragonkin who dwell in the volcanic regions of Jotunndfall.  They are known for their mastery of fire magic and their ability to craft weapons and armor from the molten lava that flows around them.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":90},"91":{"uid":91,"key":["Shadowstalkers"],"keysecondary":[],"comment":"","content":"Shadowstalkers: A secretive clan of wendigos who prefer to live in the shadows of the dense forests.  They are skilled hunters and trappers, and their knowledge of stealth makes them formidable foes.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":91},"92":{"uid":92,"key":["Thunderhoof Herd"],"keysecondary":[],"comment":"","content":"Thunderhoof Herd: A herd of centaurs who roam the vast grasslands of Jotunndfall.  They are renowned for their horsemanship and their skill with the bow, and their cavalry charges are a sight to behold.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":92},"93":{"uid":93,"key":["Stonefist Clan"],"keysecondary":[],"comment":"","content":"Stonefist Clan: A clan of trolls who make their home in the rocky hills and crags.  They are known for their incredible strength and resilience, and their ability to shape stone with their bare hands.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":93},"94":{"uid":94,"key":["Clan Competitions"],"keysecondary":[],"comment":"","content":"Clan Competitions: Friendly rivalries between clans are common in Jotunndfall, with competitions in feats of strength, skill, and cunning taking place on a regular basis. These events are highly anticipated, with spectators gathering to cheer on their favorite competitors.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":94},"95":{"uid":95,"key":["Festivals of Strength"],"keysecondary":[],"comment":"","content":"Festivals of Strength: Jotunndfall celebrates strength in all its forms, with festivals taking place throughout the year to honor physical prowess, cunning, and magical ability. These festivals are joyous occasions, with food, drink, and friendly competitions.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":95},"96":{"uid":96,"key":["The Battle of the Burning Skies"],"keysecondary":[],"comment":"","content":"The Battle of the Burning Skies: A major conflict between Jotunndfall and Drankontas, fought high above the clouds. Jotunndfall's warriors clashed with Drankontas's dragons in a fierce aerial battle that lasted for days, leaving both sides depleted and wounded.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":96},"97":{"uid":97,"key":["The Siege of Drakonspire"],"keysecondary":[],"comment":"","content":"The Siege of Drakonspire: A prolonged siege of Drakonspire, the capital city of Drankontas. Jotunndfall's armies surrounded the city, cutting off its supplies and attempting to starve its defenders into submission. The siege lasted for months but ultimately ended in a stalemate.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":97},"98":{"uid":98,"key":["Dragon's Bane"],"keysecondary":[],"comment":"","content":"Dragon's Bane: A legendary weapon said to have the power to slay dragons. According to legend, the weapon was wielded by a hero of Jotunndfall during one of their conflicts with Drankontas, and its power turned the tide of the battle.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":98},"99":{"uid":99,"key":["The Dragonfire Treaty"],"keysecondary":[],"comment":"","content":"The Dragonfire Treaty: A short-lived peace treaty between Jotunndfall and Drankontas, brokered by neutral parties in an attempt to bring an end to the conflict. The treaty was ultimately doomed to fail, as old grudges and mistrust between the two nations proved too strong to overcome.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":99},"100":{"uid":100,"key":["The Wings of Vengeance"],"keysecondary":[],"comment":"","content":"The Wings of Vengeance: A group of Jotunndfall's warriors who have dedicated their lives to fighting Drankontas. They are highly trained and skilled in aerial combat, and their raids against Drankontas's outposts and settlements are a constant thorn in the dragon's side.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":100},"101":{"uid":101,"key":["Gweneth Kethrok"],"keysecondary":[],"comment":"","content":"Gweneth Kethrok: A renowned blacksmith and member of the Stonefist Clan. Her weapons and armor are sought after by warriors from across the kingdom, and her name means \"Strong of Arm\" in the Stonefist dialect.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":101},"102":{"uid":102,"key":["Hilde Ys'kraal"],"keysecondary":[],"comment":"","content":"Hilde Ys'kraal: A powerful sorceress and member of the Icefang Clan. She is respected for her mastery of ice and weather magic, and her name means \"Mistress of Frost\" in the Icefang dialect.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":102},"103":{"uid":103,"key":["Nara Sylaren"],"keysecondary":[],"comment":"","content":"Nara Sylaren: A skilled tracker and hunter, Nara is a member of the Shadowstalkers. She is often called upon to track down dangerous beasts or fugitives, and her name means \"Silent Hunter\" in the Shadowstalker dialect.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":103},"104":{"uid":104,"key":["Shala Torgarren"],"keysecondary":[],"comment":"","content":"Shala Torgarren: A fierce warrior and leader of the Thunderhoof Herd, Shala is known for her bravery and her skill with the bow. Her name means \"Storm Chaser\" in the Thunderhoof dialect.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":104},"105":{"uid":105,"key":["Spinneret Slums"],"keysecondary":[],"comment":"","content":"Spinneret Slums: The Spinneret Slums is the lowest fragment of Ersilia, barely hanging on to the rest of the city via a rickety bridge. It is a labyrinthine place, crowded and stinking, where most work in the most menial of jobs, or are criminals.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":105},"106":{"uid":106,"key":["Arachneia"],"keysecondary":[],"comment":"","content":"Arachneia: Arachneia is an Ersilian deity: the spidery goddess of the abyss, representative of acceptance, destiny, and the inescapable descent. Though worshipped throughout all of Ersilia, the thieves of the Silk Shadows believe in an old folktale that tells of Arachneia's blessing upon the thieves and ragpickers, granting them the cunning and stealth of spiders.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":106},"107":{"uid":107,"key":["Seraphion"],"keysecondary":[],"comment":"","content":"Seraphion: Seraphion is the god of the unattainable skies, embodying the lost glory and aspiration of Ersilia's past. His temples are typically majestic and open-air. Due to their nature, Seraphion's temples are most prominent in the higher fragments of Ersilia. Every year, Ersilia holds the Feast of Elevation, where citizens ascend to the highest peaks of Ersilia to release bioluminescent sky lanterns.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":107},"108":{"uid":108,"key":["Silk Shadows"],"keysecondary":[],"comment":"","content":"Silk Shadows: The Silk Shadows is the thieves' guild of Ersilia, setting up shop in the lower fragments. It is a diffuse, distributed network with nodes throughout the lower fragments. The Silk Shadows primarily targets the higher fragments, with an especial eye for jewelry, silk, and Elerium artifacts.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":108},"109":{"uid":109,"key":["Webway Bazaar"],"keysecondary":[],"comment":"","content":"Webway Bazaar: The Webway Bazaar is a sprawling, chaotic bazaar known only to the locals of the lower fragments of Ersilia. Here, anything can be bought or sold: stolen silk, salvaged treasures, illegal Elerium artifacts, and more. Due to its illegality, the market frequently changes locations. It has deep connections to the Silk Shadows.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":109},"110":{"uid":110,"key":["Weaver's Abyss"],"keysecondary":[],"comment":"","content":"Weaver's Abyss: Due to all the pollution released during Ersilia's heyday, the citizens of Ersilia cannot see what the Lands Below look like. Instead, they see a smoky void that they call the Weaver's Abyss. The Weaver's Abyss is not merely a distant phenomenon; it permeates the lower fragments, especially in the Spinneret Slums, where it manifests as an ever-present soupy fog.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":110},"111":{"uid":111,"key":["Orbweaver Spires"],"keysecondary":[],"comment":"","content":"Orbweaver Spires: The Orbweaver Spires is the highest fragment of Ersilia, blessed with access to clean air and sunlight. It is here where the elite of Ersilia live, including the illustrious Lunisilks. It is a beautiful place, with lush gardens and intricate manors that speak to Ersilia's heyday.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":111},"112":{"uid":112,"key":["Order of the Eclipsed Moon"],"keysecondary":[],"comment":"","content":"Order of the Eclipsed Moon: The Order of the Eclipsed Moon is a secretive cabal within Ersilia, comprised mostly of the Ersilian elite. Unbeknownst to most, it was the Order's reckless experimentation and misuse of Elerium that led to Ersilia's current fractured state. Today, the Order believes in the prophecy of the \"Elerium Nexus,\" a moment in time when Elerium can be harnessed to reverse or halt Ersilia’s decay. While the majority of Ersilia’s population views Elerium with fear and disdain, the Order regards it with reverence, seeing it as both the cause of and solution to Ersilia’s problems.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":112},"113":{"uid":113,"key":["Lunisilk"],"keysecondary":[],"comment":"","content":"Lunisilk: Within the Orbweaver Spires, Lunisilk stands as a beacon of Ersilia's elite, guardians of an ancient silk-weaving art. Their luminous spiders weave silk of ethereal grace, making the Lunisilk name emblematic of elegance and luxury. The silk, glowing like soft moonbeams, is shrouded in secrecy and ritual. Yet beneath this allure, rumors persist of forbidden Elerium connections and arcane ceremonies.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":113},"114":{"uid":114,"key":["Dragonlords"],"keysecondary":[],"comment":"","content":"The Dragonlords: The ruling class of Drankontas, mighty dragons who dominate politics and settle disputes through negotiation or trial by combat. They are celebrated and revered as living gods.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":114},"115":{"uid":115,"key":["Gold Dragon"],"keysecondary":[],"comment":"","content":"Gold Dragons: Majestic and regal, these dragons are the rulers of their kind. Their scales shine like polished gold, and their breath is said to be able to turn anything to solid gold.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":115},"116":{"uid":116,"key":["Silver Dragon"],"keysecondary":[],"comment":"","content":"Silver Dragons: Sleek and graceful, these dragons move with an effortless beauty. Their scales are as bright as polished silver, and their breath can freeze water solid.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":116},"117":{"uid":117,"key":["Copper Dragon"],"keysecondary":[],"comment":"","content":"Copper Dragons: Playful and mischievous, these dragons love to engage in pranks and tricks. Their scales are a warm coppery color, and their breath is capable of causing uncontrollable laughter.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":117},"118":{"uid":118,"key":["Ruby Dragon"],"keysecondary":[],"comment":"","content":"Ruby Dragons: Fierce and passionate, these dragons burn with an inner fire. Their scales are a deep red, like the finest rubies, and their breath can ignite anything it touches.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":118},"119":{"uid":119,"key":["Emerald Dragon"],"keysecondary":[],"comment":"","content":"Emerald Dragons: Cunning and intelligent, these dragons are masters of manipulation. Their scales are a deep green, like the finest emeralds, and their breath can create illusions to deceive their enemies.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":119},"120":{"uid":120,"key":["Onyx Dragon"],"keysecondary":[],"comment":"","content":"Onyx Dragons: Dark and mysterious, these dragons are feared by many. Their scales are black as onyx, and their breath can create shadows to obscure themselves from view.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":120},"121":{"uid":121,"key":["Amethyst Dragon"],"keysecondary":[],"comment":"","content":"Amethyst Dragons: Wise and thoughtful, these dragons are revered for their knowledge. Their scales are a deep purple, like the finest amethysts, and their breath can create visions of the past or future.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":121},"122":{"uid":122,"key":["Dragon's Bond:"],"keysecondary":[],"comment":"","content":"Dragon's Bond: The sacred bond between a dragon and their chosen human servant. Through this bond, the servant gains the ability to communicate with their dragon telepathically and to understand the language of dragons.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":122},"123":{"uid":123,"key":["Serfs"],"keysecondary":[],"comment":"","content":"Serfs: The majority of the population in Drankontas, these humans work the land to produce food for their dragon lords. Life is hard and often short, but they find solace in their traditions and religion.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":123},"124":{"uid":124,"key":["Dragon Priest"],"keysecondary":[],"comment":"","content":"Dragon Priests: The spiritual leaders of Drankontas, these humans devote their lives to the worship of dragons as living gods. They officiate ceremonies and interpret the will of the dragon lords.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":124},"125":{"uid":125,"key":["Dragon Knight"],"keysecondary":[],"comment":"","content":"Dragon Knights: Elite warriors chosen by the dragon lords to serve as their personal guard and emissaries. They are trained in combat and diplomacy, and ride dragons into battle.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":125},"126":{"uid":126,"key":["The Dragon's Feast"],"keysecondary":[],"comment":"","content":"The Dragon's Feast: A grand celebration held in honor of the dragons, where huge banquets are prepared and offered to the dragon lords. It is a time of feasting and merriment for all, and a time to pay homage to the dragons.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":126},"127":{"uid":127,"key":["The Dragon's Spark"],"keysecondary":[],"comment":"","content":"The Dragon's Spark: The divine gift bestowed upon a Draconic Paladin by their dragon lord. It imbues them with a measure of the dragon's power, granting them enhanced strength, speed, and resilience.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":127},"128":{"uid":128,"key":["Scales of the Dragon"],"keysecondary":[],"comment":"","content":"Scales of the Dragon: The armor worn by a Draconic Paladin, crafted from dragonstone and imbued with the power of their dragon lord. Each scale is carved with intricate designs and enchanted to deflect the fiercest attacks, while the crest of the dragon lord is proudly displayed upon the breastplate.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":128},"129":{"uid":129,"key":["Dragon's Fury"],"keysecondary":[],"comment":"","content":"The Dragon's Fury: The mighty steed of a Draconic Paladin, chosen by their dragon lord from among the most powerful beasts of Drankontas. Fierce and loyal, these mounts are trained for war and can charge fearlessly into battle, their hooves striking like thunder.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":129},"130":{"uid":130,"key":["Vow of Flames"],"keysecondary":[],"comment":"","content":"The Vow of Flames: The sacred vow taken by a Draconic Paladin, pledging their eternal service to their dragon lord and binding them to the ideals of justice and honor. Forged in the heart of a dragon's flame, this vow cannot be broken.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":130},"131":{"uid":131,"key":["Sword of Dragonfire"],"keysecondary":[],"comment":"","content":"Sword of Dragonfire: A powerful sword wielded by a Draconic Paladin, forged from dragonsteel and imbued with the power of dragonfire. With a single swipe, it can unleash a blaze of flames to decimate its foes.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":131},"132":{"uid":132,"key":["Dragon's Shield"],"keysecondary":[],"comment":"","content":"Dragon's Shield: A large shield carried by a Draconic Paladin, forged from dragonstone and imbued with protective magic. It can deflect even the mightiest of blows, keeping the Paladin safe from harm.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":132},"133":{"uid":133,"key":["Dragonsteel"],"keysecondary":[],"comment":"","content":"Dragonsteel: A rare and powerful metal forged from the heart of a dragon's flame. It is stronger than any conventional steel and imbued with the power of dragonfire. Only the greatest of craftsmen are able to work with it, crafting weapons and armor of nigh-unbreakable durability.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":133},"134":{"uid":134,"key":["Dragonstone"],"keysecondary":[],"comment":"","content":"Dragonstone: A rare mineral found deep within the mountains of Drankontas, imbued with the magic of the dragons. It is highly sought after by alchemists and enchanters, as it can amplify the power of spells and potions. Dragonstone is often used in the creation of magical artifacts and talismans, as well as in the construction of grand palaces and fortresses.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":134},"135":{"uid":135,"key":["The Shattered Truce"],"keysecondary":[],"comment":"","content":"The Shattered Truce: A doomed attempt at peace, shattered by mistrust and treachery between Drankontas and Jotunndfall. Negotiations failed, swords were drawn, and the flames of war burned once more.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":135},"136":{"uid":136,"key":["The Jaws of Defiance"],"keysecondary":[],"comment":"","content":"The Jaws of Defiance: A snarling challenge issued by the monsters of Jotunndfall, daring the dragons of Drankontas to test their might against their ferocity. These challenges often escalate into brutal raids and bloody ambushes, with victory and honor at stake.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":136},"137":{"uid":137,"key":["The Clash of Claws and Fangs"],"keysecondary":[],"comment":"","content":"The Clash of Claws and Fangs: A fierce battle that shook the mountains of Drankontas and the forests of Jotunndfall, as dragons clashed with monsters in a struggle for supremacy.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":137},"138":{"uid":138,"key":["Oasis of the Gods"],"keysecondary":[],"comment":"","content":"Oasis of the Gods: The bathing pools of Felidae, a place of rejuvenation and relaxation. The waters are clear and warm, fed by underground springs, and the cat-folk come here to wash away the dust of the day.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":138},"139":{"uid":139,"key":["Bazaar of Wonders"],"keysecondary":[],"comment":"","content":"Bazaar of Wonders: The markets of Felidae, a hub of commerce and trade. Vendors from far and wide come here to sell their wares, from shimmering silks to fragrant spices.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":139},"140":{"uid":140,"key":["Sun Temple"],"keysecondary":[],"comment":"","content":"Sun Temple: The grand temples of Felidae, dedicated to the worship of Mau, The First Cat. They rise tall, their pillars carved with intricate designs, and the air is thick with the scent of incense.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":140},"141":{"uid":141,"key":["Felid Superiority"],"keysecondary":[],"comment":"","content":"Felid Superiority: Non-catfolk on Felidae often live under the rule of the cat-folk, subject to their laws and customs. Many work in labor or service industries, serving the needs of their feline overlords. They are treated as second-class citizens, with limited rights and opportunities.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":141},"142":{"uid":142,"key":["Cultural Assimilation"],"keysecondary":[],"comment":"","content":"Cultural Assimilation: Some non-catfolk choose to assimilate into cat-folk society, adopting their customs and ways. They learn to speak their language, dress in their attire, and worship their gods. They may gain greater acceptance, but at the cost of their own identity.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":142},"143":{"uid":143,"key":["Underground Resistance"],"keysecondary":[],"comment":"","content":"Underground Resistance: Despite the subjugation, there are those among the non-catfolk who resist the rule of the cat-folk. They form underground movements and engage in acts of rebellion, seeking to overthrow their oppressors and claim their place in the world. Their struggle is dangerous, and many pay with their lives.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":143},"144":{"uid":144,"key":["Unseen Rabble"],"keysecondary":[],"comment":"","content":"Unseen Rabble: Non-catfolk on Felidae often go unnoticed, blending into the background. They are the servants, the laborers, the nameless faces who keep the island running. Their lives are hard, and they have little hope of advancement or recognition.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":144},"145":{"uid":145,"key":["Survival on Felidae"],"keysecondary":[],"comment":"","content":"Survival on Felidae: For many non-catfolk, life on Felidae is a matter of survival. They cling to each other, forming tight-knit communities to support and protect one another. They endure the hardships of their existence and hold on to the hope of a better future.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":145},"146":{"uid":146,"key":["The Nine Lives"],"keysecondary":[],"comment":"","content":"The Nine Lives: The cat-folk of Felidae believe that they have nine lives, each one a chance to learn, grow, and achieve greatness. They take risks and seek adventure, confident that they will always land on their feet.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":146},"147":{"uid":147,"key":["Scent and Whiskers"],"keysecondary":[],"comment":"","content":"Scent and Whiskers: The cat-folk have highly developed senses, and they rely on their scent and whiskers to navigate their world. They can detect the subtlest of scents and feel the slightest of vibrations, allowing them to hunt, track, and communicate with ease.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":147},"148":{"uid":148,"key":["Felidae Fashion"],"keysecondary":[],"comment":"","content":"Felidae Fashion: The cat-folk take great pride in their appearance, adorning themselves in the finest clothing and jewelry. Their garments are made from luxurious fabrics, dyed in vibrant colors and adorned with intricate patterns. They love to accessorize, and their jewelry is often crafted from precious metals and gemstones.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":148},"149":{"uid":149,"key":["Mau's Blessing"],"keysecondary":[],"comment":"","content":"Mau's Blessing: The cat-folk believe that their magic comes from Mau, their first ancestor and the mother of all cats. They revere her, and pray to her for guidance and inspiration. Her blessing is said to imbue them with the power to work great wonders.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":149},"150":{"uid":150,"key":["Arcane Whiskers"],"keysecondary":[],"comment":"","content":"Arcane Whiskers: The cat-folk use their whiskers as conduits for their magic, channeling the arcane energies through them. They can manipulate these energies with great skill, casting spells and working miracles.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":150},"151":{"uid":151,"key":["Cat's Eye"],"keysecondary":[],"comment":"","content":"Cat's Eye: The cat-folk have the ability to see magical auras and energies, which they call the Cat's Eye. This allows them to detect the presence of magic, identify enchanted objects, and perceive the intentions of others.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":151},"152":{"uid":152,"key":["Feline Familiars"],"keysecondary":[],"comment":"","content":"Feline Familiars: Many cat-folk have familiars, creatures bound to them by magic. These familiars are often cats, but other creatures such as birds, snakes, and even dragons are not unheard of. The bond between a cat-folk and their familiar is strong, and they share a deep connection.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":152},"153":{"uid":153,"key":["Mau the Creator"],"keysecondary":[],"comment":"","content":"Mau the Creator: The cat-folk believe that Mau was the first cat and the creator of their kind. In their mythology, she formed the first cats from the clay of the earth, imbuing them with her essence and spirit. She is revered as the mother of all cats.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":153},"154":{"uid":154,"key":["Mau's Children"],"keysecondary":[],"comment":"","content":"Mau's Children: The cat-folk see themselves as the children of Mau, descended from her through a long line of ancestors. They honor her memory, and seek to live up to her legacy. They believe that by following her teachings, they can achieve greatness and glory.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":154},"155":{"uid":155,"key":["Mau's Teachings"],"keysecondary":[],"comment":"","content":"Mau's Teachings: Mau left behind many teachings for her children, instructing them in the ways of magic, hunting, and wisdom. The cat-folk cherish these teachings, and they study them carefully, seeking to glean every last bit of knowledge from them.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":155},"156":{"uid":156,"key":["Barren Wastes"],"keysecondary":[],"comment":"","content":"Barren Wastes: A rocky, inhospitable landscape that covers much of Inferus Terra. Traveling across the wasteland is tiring and dangerous, as there are few sources of water, and many deadly creatures.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":156},"157":{"uid":157,"key":["Inferus Mines"],"keysecondary":[],"comment":"","content":"Inferus Mines: The economic backbone of Inferus Terra lies in the mines. Here, workers toil in dangerous conditions, extracting minerals and resources for the use of their cat-folk overlords.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":157},"158":{"uid":158,"key":["Draughtwood"],"keysecondary":[],"comment":"","content":"Draughtwood: A rare, hardy tree that is one of the only sources of wood in Inferus Terra. Its wood is highly sought after, as it burns hot and long, and its leaves are used to brew a popular tea.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":158},"159":{"uid":159,"key":["Inferus Rebellion"],"keysecondary":[],"comment":"","content":"Inferus Rebellion: There are rumors of a rebellion, whispered by the oppressed peoples of Inferus Terra. Small groups band together, planning their next move, dreaming of a day when they can be free from their cruel overlords.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":159},"160":{"uid":160,"key":["Rock Lizard"],"keysecondary":[],"comment":"","content":"Rock Lizards: A hardy reptile that can survive in the barren wastes. They are a common sight, basking on rocks in the sun. Despite their toughness, they are prey for larger creatures.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":160},"161":{"uid":161,"key":["Cinder Fern"],"keysecondary":[],"comment":"","content":"Cinder Ferns: The cinder ferns grow in clusters around geothermal vents, where the heat and steam provide them with the moisture they need. Their fronds are a bright red, a stark contrast to the barren landscape.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":161},"162":{"uid":162,"key":["Razor Grass"],"keysecondary":[],"comment":"","content":"Razor Grass: A hardy grass that can grow even in the infertile soils of Inferus Terra. Its blades are sharp, and can cut the unwary. Despite its dangerous nature, it provides food for many of the herbivores in the region.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":162},"163":{"uid":163,"key":["Ashen Wolves","Ashen Wolf"],"keysecondary":[],"comment":"","content":"Ashen Wolves: A fierce and territorial predator that roams the barren wastes. They are large, with thick fur to protect them from the cold and sharp teeth to rend their prey. Travelers are wary of these beasts.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":163},"164":{"uid":164,"key":["Inferus Boar"],"keysecondary":[],"comment":"","content":"Inferus Boars: A stocky, tough creature that is well adapted to life in Inferus Terra. They dig for roots and tubers with their sharp tusks and can be a serious threat if provoked.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":164},"165":{"uid":165,"key":["Root Cakes"],"keysecondary":[],"comment":"","content":"Root Cakes: A staple of the diet in Inferus Terra, root cakes are made from pounded and dried tubers, mixed with razor grass flour and baked. They are filling and provide some nutrition, but are not particularly tasty.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":165},"166":{"uid":166,"key":["Cactus Wine"],"keysecondary":[],"comment":"","content":"Cactus Wine: A rare treat, cactus wine is made by fermenting the juice of the prickly pear cactus. It is sweet and potent, and often served at celebrations, when there is something to celebrate.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":166},"167":{"uid":167,"key":["Rock Lizard Stew"],"keysecondary":[],"comment":"","content":"Rock Lizard Stew: A hearty meal, rock lizard stew is made by slow cooking the tough meat of the lizards with tubers, razor grass, and whatever herbs can be found. It is a filling and warming dish, if not particularly flavorful.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":167},"168":{"uid":168,"key":["Draughtwood Tea"],"keysecondary":[],"comment":"","content":"Draughtwood Tea: An important part of the culture in Inferus Terra, draughtwood tea is made from the leaves of the rare draughtwood tree. It is strong and bitter, with a hint of spice, and is often used to help ward off the chill.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":168},"169":{"uid":169,"key":["Inferus Boar Sausage"],"keysecondary":[],"comment":"","content":"Inferus Boar Sausage: A rare delicacy, Inferus boar sausage is made from the meat of the tough boars that roam the barren wastes. It is heavily spiced, to mask the strong flavor of the meat, and is often sought after by those with wealth.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":169},"170":{"uid":170,"key":["Flintspire Palace"],"keysecondary":[],"comment":"","content":"Flintspire Palace: A towering edifice of stone and metal, Flintspire Palace is the seat of power for the Felidae. From its throne room, the ruler of Inferus Terra commands their subjugated people.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":170},"171":{"uid":171,"key":["Shadow Hunters"],"keysecondary":[],"comment":"","content":"Shadow Hunters: An elite unit of Felidae warriors, the Shadow Hunters are tasked with quelling rebellions and maintaining order in Inferus Terra. They are feared for their skill and ruthless efficiency.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":171},"172":{"uid":172,"key":["Purring Pools"],"keysecondary":[],"comment":"","content":"Purring Pools: A luxury reserved for the Felidae nobility, the Purring Pools are natural hot springs located within Flintspire Palace. Here, the feline overlords can relax and enjoy the warmth, while they plot and scheme.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":172},"173":{"uid":173,"key":["Sorceress Coven"],"keysecondary":[],"comment":"","content":"Sorceress Coven: A group of powerful female magic wielders that control the island through manipulation and magic. They believe themselves divine and worship themselves.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":173},"174":{"uid":174,"key":["Slave Trade"],"keysecondary":[],"comment":"","content":"Slave Trade: A dark secret of Siren's Song. The Sorceresses have a trade in enslaved visitors, using them for their own personal pursuits and for labor.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":174},"175":{"uid":175,"key":["Mermaid Dive"],"keysecondary":[],"comment":"","content":"Mermaid Dive: A unique experience where visitors can swim with Mermaids. The beautiful creatures are said to have the ability to lure men to their demise, but the Sorceresses have ensured their control over the Mermaids.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":175},"176":{"uid":176,"key":["Sport Fishing"],"keysecondary":[],"comment":"","content":"Sport Fishing: One of the most popular tourist attractions is the deep sea fishing. The waters around Siren's Song are abundant in exotic fish, including some rarities that fetch a high price.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":176},"177":{"uid":177,"key":["Siren Serenade"],"keysecondary":[],"comment":"","content":"Siren Serenade: An evening performance where a group of Sirens bewitch the audience through song. Their haunting melodies are said to evoke intense emotion, leaving audience members in tears.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":177},"178":{"uid":178,"key":["Jungle Treks"],"keysecondary":[],"comment":"","content":"Jungle Treks: Guided treks into the lush jungle interior of the Siren's Song. Visitors can see exotic flora and fauna, including some creatures that exist nowhere else in the world.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":178},"179":{"uid":179,"key":["The Floating Palace"],"keysecondary":[],"comment":"","content":"The Floating Palace: A grand hotel that floats above the island, accessible only by flight. The Palace offers its patrons the best of everything, from exquisite dining to bespoke spa treatments.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":179},"180":{"uid":180,"key":["Private Island Excursions"],"keysecondary":[],"comment":"","content":"Private Island Excursions: Wealthy visitors can charter their own private island, for a day or longer. These islands come complete with staff, and offer the ultimate in privacy and luxury.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":180},"181":{"uid":181,"key":["Temple of Maleficent Lust"],"keysecondary":[],"comment":"","content":"Temple of Maleficent Lust: An exclusive brothel that caters to women, offering them forbidden pleasures in the arms of skilled Incubi. The allure of these male demons is hard to resist, with their charm and seductive prowess.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":181},"182":{"uid":182,"key":["Aphrodisia's Domain"],"keysecondary":[],"comment":"","content":"Aphrodisia's Domain: A high-end brothel for men, where their every desire is fulfilled with the touch of skilled Succubi. These female demons are renowned for their ability to seduce and fulfill desires.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":182},"183":{"uid":183,"key":["Carnal Nirvana"],"keysecondary":[],"comment":"","content":"Carnal Nirvana: A club for those seeking to fulfill their deepest, most secret desires. Private rooms, a wide range of equipment and clothing, and tolerance for all types of fantasy make this an enticing location for those looking to indulge.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":183},"184":{"uid":184,"key":["Siren's Ecstasy"],"keysecondary":[],"comment":"","content":"Siren's Ecstasy: A multi-story complex that promises pleasure beyond measure, with everything a patron could want. Intimate encounters, wild parties and more await those who dare to enter.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":184},"185":{"uid":185,"key":["Lascivious Gardens"],"keysecondary":[],"comment":"","content":"Lascivious Gardens: A location offering games of chance and more, for those seeking to test their luck and indulge their desires. The games may be rigged, but the thrills are real.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":185},"186":{"uid":186,"key":["Siren Queen"],"keysecondary":[],"comment":"","content":"Siren Queen: The leader of the Sirens, and by extension the entire island, is an enigmatic figure of beauty and power. She rules from the heart of her palace, never seen by outsiders.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":186},"187":{"uid":187,"key":["Siren Council"],"keysecondary":[],"comment":"","content":"Siren Council: A group of the most powerful Sirens, chosen by the Queen to assist her in ruling the island. They are feared and respected, with their decisions having far-reaching effects on the island's inhabitants.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":187},"188":{"uid":188,"key":["Song of Command"],"keysecondary":[],"comment":"","content":"Song of Command: A unique ability of the Sirens, allowing them to control those who hear their song. It is a powerful tool, used to maintain order and control on the island.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":188},"189":{"uid":189,"key":["Zephyr's Roost"],"keysecondary":[],"comment":"","content":"Zephyr's Roost: Also known as the Untamed Island, Zephyr's Roost is a awe-inspiring Sky Island, suspended high above the clouds, shrouded in mystique and wonder. It lies in a remote corner of the sky, far from the settled human islands, making for a secluded and enigmatic location. Its lush landscape offers a breathtaking panorama of swirling clouds, and soaring creatures, often also colloquialy called Zephyr’s Children.\nA rumor about {{random:The Untamed Island,Zephyr,Zephyr’s Children,Roost Ruins,Lakeside Cave}} is {{random:good news,bad news,funny,unexpected,clever,sexy,unfortunate,uplifting,mysterious,enraging}}","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":189},"190":{"uid":190,"key":["The Untamed Island"],"keysecondary":[],"comment":"","content":"The Untamed Island: The main part of Zephyr's Roost is made up of a large lush forest with a lake and some ruins in the center of it. There are several small mountains strewn throughout, poking out of the forest allowing a clear view over the island and the ruins. It is surrounded by several smaller islands hovering close to it as well as strong air currents and swirling clouds, making it dangerous to approach for any untrained sky captain.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":190},"191":{"uid":191,"key":["Zephyr"],"keysecondary":[],"comment":"","content":"Zephyr: The island's namesake, Zephyr, reigns as the colossal and majestic giant bird who stands as the patron deity and protector of this untamed land. Legend has it that it was the Elerium that turned her into the great bird that she is today, imbuing her with magical properties. Zephyr is known to fiercely defend her domain and children from any threats that may arise, whether from natural disasters or outsiders seeking to exploit its resources.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":191},"192":{"uid":192,"key":["Zepyhr’s Children"],"keysecondary":[],"comment":"","content":"Zepyhr’s Children: The Island is a haven for diverse and exotic wildlife, both beautiful and dangerous. Countless flying animals call this place their home, ranging from radiant feathered creatures with iridescent plumage to fierce, predatory beasts. Some creatures are adorned with peculiar bio-luminescence, creating a breathtaking spectacle as they illuminate the skies during the island's nights. Despite the beauty of the creatures that inhabit the island, most of them are naturally hostile to humans, having evolved to protect their home.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":192},"193":{"uid":193,"key":["Roost Ruins"],"keysecondary":[],"comment":"","content":"Roost Ruins: At the center of the island, amidst the lush and mystical forest, lies a set of Ancient Ruins shrouded in enigma and secrecy. The ruins bear the mark of an advanced civilization long gone, their origin lost to the annals of time. The architecture and intricate carvings on the structures hint at a profound connection with Zephyr and the Elerium energies of the island. Explorers are often lured to these ruins by the promise of ancient artifacts or long-lost knowledge.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":193},"194":{"uid":194,"key":["Lakeside Cave"],"keysecondary":[],"comment":"","content":"Lakeside Cave: Rumors say that underneath the ruins and close to an old lake there is a large deposit of Elerium, yet untapped by the greedy hands of industry. The islands animal inhabitants seem to defend this area and the lake itself very seriously, even for this islands standards.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":194},"195":{"uid":195,"key":["Bacchanis"],"keysecondary":[],"comment":"","content":"Bacchanis: Bacchanis is an Elerium-infused wine that holds a sacred place in the rituals and feasts of the Elerium Ecstatics. It amplifies the senses, making colors more vivid, sounds more resonant, and touch more electrifying. It also, in higher doses, has hallucinogenic qualities.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":195},"196":{"uid":196,"key":["Veinbinding"],"keysecondary":[],"comment":"","content":"Veinbinding: The Rite of Veinbinding is rooted in the Ecstatics' belief that Elerium veins are the Earth's lifeblood. Mining is sacred, a communion with the world's pulse. The Ecstatics see themselves as both extracting the land's essence and becoming one with it, binding themselves to the world's fate. Before mining, the Ecstatics consecrate the area with rituals, dances, and prayers, creating altars adorned with bones, gemstones, and intoxicants. The actual process of mining is carried out with ceremonial tools, accompanied by chanting, drumming, and bloodletting. The Ecstatics believe that their blood mixes with Elerium, strengthening their connection to the divine.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":196},"197":{"uid":197,"key":["Serpent's Breath"],"keysecondary":[],"comment":"","content":"Serpent's Breath: Serpent's Breath is a potent hallucinogenic smoke, inhaled during certain Elerium Ecstatic ceremonies to connect with nature spirits.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":197},"198":{"uid":198,"key":["Sanguinis"],"keysecondary":[],"comment":"","content":"Sanguinis: Sanguinis is a rare elixir that is closely guarded by the Ecstatics and consumed only in times of need. Sanguinis is made from the blood of ritualistic sacrifices and mixed with herbs and Elerium, believed to grant strength and ferocity.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":198},"199":{"uid":199,"key":["Scarlet Harvest"],"keysecondary":[],"comment":"","content":"Scarlet Harvest: The Rite of the Scarlet Harvest is a biannual celebration of life's cyclical nature, aligning with specific celestial events. On this day, tattoos are refreshed and new ones applied, symbolizing the season's theme. The Ecstatics then proceed to a sacred grove, marked by wild dance, before offering a cornucopia of fruits, flesh, and intoxicants to the local spirits. Finally, the Ecstatics engage in orgiastic hedonistic revelry, celebrating life's transient beauty.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":199},"200":{"uid":200,"key":["Blooded Ecstasy"],"keysecondary":[],"comment":"","content":"Blooded Ecstasy: The Rite of Blooded Ecstasy is a purification and empowerment ritual, often preceding battles or significant undertakings. During this rite, the Ecstatics fast, consume intoxicants, and engage in self-flagellation. An animal is offered as tribute to the local nature spirits before its blood is collected and mixed with Elerium, with some saved to create Sanguinis. Afterwards, the rite culminates in orgiastic feasting, dancing, and indulgence.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":200},"201":{"uid":201,"key":["Moonmages"],"keysecondary":[],"comment":"","content":"Moonmages: The esteemed order of Moonmages, scholars dedicated to unlocking the mysteries of lunar magic under the guidance of their patron goddess T'Sha. They are known for their moonlit robes, reflecting the colors of the night sky, and their ability to harness the moon's mystical power for powerful spells of divination and illusion.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":201},"202":{"uid":202,"key":["Elerium Crystal"],"keysecondary":[],"comment":"","content":"Elerium Crystals: These rare and precious crystals are found deep within the vaults of Moon's Crest. Infused with residual magical energies, they are used as a power source for experiments and to fuel Elerium-based technologies.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":202},"203":{"uid":203,"key":["Arcane Archives"],"keysecondary":[],"comment":"","content":"Arcane Archives: A grand tower of knowledge within the university, housing countless tomes, scrolls, and artifacts. The air crackles with an enchanting energy, and whispers of forgotten spells can be heard in the silence.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":203},"204":{"uid":204,"key":["Skyward Observatory"],"keysecondary":[],"comment":"","content":"Skyward Observatory: Perched high atop Moon's Crest, the Skyward Observatory boasts a towering telescope that gazes far beyond the clouds. Here, astronomers study celestial phenomena, discovering new constellations and uncharted astral realms.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":204},"205":{"uid":205,"key":["Moonstone Sanctum"],"keysecondary":[],"comment":"","content":"Moonstone Sanctum: Nestled amidst the verdant gardens of Moon's Crest, the Moonstone Sanctum is the heart of Moonmage teachings. Its gleaming walls are adorned with intricate moonlit murals, depicting the phases of the moon and the constellations.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":205},"206":{"uid":206,"key":["The Council of Sages"],"keysecondary":[],"comment":"","content":"The Council of Sages: This governing body consists of influential magicians and scientists who shape the policies and direction of Moon's Crest University. Each Sage represents a different discipline of magic or scientific field, and their decisions heavily influence the allocation of resources and research priorities.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":206},"207":{"uid":207,"key":["The Ascendant's Court"],"keysecondary":[],"comment":"","content":"The Ascendant's Court: Led by the Ascendant, a prestigious title held by the most powerful magician or scientist in Moon's Crest, the Ascendant's Court serves as the ultimate authority. The Ascendant has the final say in matters of policy and can shape the direction of research and magical education with their expertise and vision.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":207},"208":{"uid":208,"key":["The Student Guilds"],"keysecondary":[],"comment":"","content":"The Student Guilds: These guilds, formed around shared magical or scientific disciplines, wield influence within Moon's Crest. From the Order of Elemental Magi to the Guild of Alchemical Arts, each guild represents the interests of its members and works to secure resources and privileges for their respective fields of study.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":208},"209":{"uid":209,"key":["The Scholarship Wars"],"keysecondary":[],"comment":"","content":"The Scholarship Wars: Fierce rivalries between students seeking recognition and advancement fuel these ongoing battles. Scholars engage in intellectual warfare, using cunning strategies and plagiarism accusations to discredit their opponents and secure prestigious grants or positions within esteemed research projects.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":209},"210":{"uid":210,"key":["The Dueling Club"],"keysecondary":[],"comment":"","content":"The Dueling Club: In the outskirts of Moon's Crest, a secret society of duelists known as The Enclave holds clandestine gatherings. Here, scholars and mages release their pent-up tensions and settle disputes in magical duels, showcasing their prowess and attempting to rise above their rivals through displays of power and finesse.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":210},"211":{"uid":211,"key":["The Midnight Consortium"],"keysecondary":[],"comment":"","content":"The Midnight Consortium: A clandestine group of individuals who thrive in the shadows, trading secrets, forbidden knowledge, and forbidden artifacts. They hold a dangerous influence over Moon's Crest, selling their ill-gotten treasures to the highest bidder, regardless of the consequences.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":211},"212":{"uid":212,"key":["The Forbidden Chamber"],"keysecondary":[],"comment":"","content":"The Forbidden Chamber: Hidden deep within the bowels of Moon's Crest lies a chamber rumored to contain ancient and dangerous magical artifacts. Many students risk expulsion or worse as they delve into its forbidden depths, seduced by power and the allure of forbidden knowledge.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":212},"213":{"uid":213,"key":["Ascendant Varinna of the Arcane","Varinna"],"keysecondary":[],"comment":"","content":"Ascendant Varinna of the Arcane: Ascendant Varinna, a wizard of unparalleled skill and wit, currently holds the illustrious title of Ascendant of Moon's Crest. Known for her mastery of elemental magic and keen intellect, she is both respected and feared by those who cross her path.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":213},"214":{"uid":214,"key":["Court Magister Alistair Ravenshroud","Ravenshroud"],"keysecondary":[],"comment":"","content":"Court Magister Alistair Ravenshroud: Alistair Ravenshroud, the court's trusted advisor, is a master of enchantments and illusions. His silver tongue and shrewd manipulation have elevated him to a position of great influence.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":214},"215":{"uid":215,"key":["Lady Kaelara Emberthorn","Emberthorn"],"keysecondary":[],"comment":"","content":"Lady Kaelara Emberthorn: Lady Kaelara Emberthorn, a skilled pyromancer, serves as the Ascendant's personal bodyguard and enforcer. With a reputation for ruthless efficiency, she ensures obedience within the Court and deals swiftly with any perceived threats to Ascendant Varinna's rule.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":215},"216":{"uid":216,"key":["Airship Fleet"],"keysecondary":[],"comment":"","content":"Airship Fleet: The Green Clovers are renowned for their impressive fleet of airships, each one a marvel of engineering and innovation. From sleek cargo carriers to swift merchant vessels, their airships dominate the skies, ensuring the smooth flow of goods across the world.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":216},"217":{"uid":217,"key":["Navigators' Guild"],"keysecondary":[],"comment":"","content":"Navigators' Guild: Within the Green Clovers, there exists a prestigious Navigators' Guild, composed of skilled cartographers and navigators who hold the secrets to the guild's extensive trade routes. These masters of the skies possess invaluable knowledge of the ever-shifting winds and treacherous currents.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":217},"218":{"uid":218,"key":["Elerium Trading"],"keysecondary":[],"comment":"","content":"Elerium Trading: As with many factions, the Green Clovers heavily rely on Elerium for their airships' power. They have established a lucrative Elerium trading network, striking deals with Elerium-rich sky islands and mining operations in the Lands Below, ensuring a steady supply for their needs.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":218},"219":{"uid":219,"key":["The Market of Talos"],"keysecondary":[],"comment":"","content":"The Market of Talos: One of the Green Clovers' most renowned trading posts is the Market of Talos, a bustling bazaar located in the heart of their headquarters. Here, merchants from diverse cultures gather, offering exotic goods, arcane artifacts, and rare treasures to the highest bidder.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":219},"220":{"uid":220,"key":["Green Council"],"keysecondary":[],"comment":"","content":"Green Council: At the helm of the Green Clovers, a council of influential traders and merchants steer their course. Each member possesses vast wealth and extensive knowledge of the world's markets, contributing to the guild's decision-making and ensuring their continued success.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":220},"221":{"uid":221,"key":["The Shadowed Lotus"],"keysecondary":[],"comment":"","content":"The Shadowed Lotus: Every great faction has its rival, and the Green Clovers are no exception. A mysterious rival guild known as the Shadowed Lotus seeks to undermine their influence, constantly vying for control over trade routes and Elerium supplies. Their motives and identity shrouded in secrecy.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":221},"222":{"uid":222,"key":["The Golden Ledger"],"keysecondary":[],"comment":"","content":"The Golden Ledger: The Green Clovers keep meticulous records of their vast wealth and trade transactions in a legendary artifact known as the Golden Ledger. Said to possess enchanted pages that never tear, it is protected within a hidden vault, its location known only to the highest-ranking members of the guild.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":222},"223":{"uid":223,"key":["Elerium Propulsion"],"keysecondary":[],"comment":"","content":"Elerium Propulsion: Airships utilize Elerium-powered engines to achieve buoyancy and lift. Elerium crystals, carefully harnessed within specialized chambers, emit anti-gravitational energy, allowing the airship to soar effortlessly through the skies.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":223},"224":{"uid":224,"key":["Aetheric Navigation Systems"],"keysecondary":[],"comment":"","content":"Aetheric Navigation Systems: Advanced airships employ Aetheric Navigation Systems, a combination of celestial observation and magical divination. These systems enable precise course plotting, taking into account atmospheric conditions, wind patterns, and astral alignments for efficient and safe travel.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":224},"225":{"uid":225,"key":["Etherial Shielding"],"keysecondary":[],"comment":"","content":"Etherial Shielding: Advanced airships are equipped with Etherial Shielding technology, which creates a shimmering protective barrier around the vessel. This shield can deflect incoming projectiles and mitigate damage from magical or elemental attacks.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":225},"226":{"uid":226,"key":["Leyline Energy Harnessing"],"keysecondary":[],"comment":"","content":"Leyline Energy Harnessing: In rare cases, airships harness the power of leyline energy, tapping into the natural magical currents of the world. This energy can be utilized for various purposes, including enhanced propulsion, defensive enchantments, or powering advanced onboard systems.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":226},"227":{"uid":227,"key":["Shadow Sailors"],"keysecondary":[],"comment":"","content":"Shadow Sailors: The Green Clover privateers are known as the Shadow Sailors, masters of stealthy navigation and covert operations. They operate under the cloak of darkness, striking swiftly and disappearing into the night, leaving their enemies in a state of confusion.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":227},"228":{"uid":228,"key":["The Whispering Auctions"],"keysecondary":[],"comment":"","content":"The Whispering Auctions: In exclusive circles, whispers circulate about secretive auctions held by the Green Clovers. These auctions showcase rare and valuable artifacts from across the realms, attracting affluent collectors and ensuring substantial profit for the guild.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":228},"229":{"uid":229,"key":["The Skyhaven Vaults"],"keysecondary":[],"comment":"","content":"The Skyhaven Vaults: Carved into the rocky depths beneath a secluded island lies the Skyhaven Vaults, a secure location for the storage and safeguarding of the Green Clovers' most precious treasures. Protected by intricate magics and formidable defenses, these vaults hold unimaginable riches and meticulously cataloged artifacts.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":229},"230":{"uid":230,"key":["The Feywood Caravans"],"keysecondary":[],"comment":"","content":"The Feywood Caravans: Deep within the mystical Feywood lies a network of secret trade routes exclusively utilized by the Green Clovers. These enchanted pathways allow their caravans to transport goods swiftly while evading the prying eyes of competitors and bandits, ensuring safe and efficient trade.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":230},"231":{"uid":231,"key":["The Illusionist's Emissaries"],"keysecondary":[],"comment":"","content":"The Illusionist's Emissaries: To negotiate and forge alliances unseen, the Green Clovers employ skilled illusionists who can assume different forms and manipulate perceptions. These intriguing emissaries act as envoys of the guild, navigating complex negotiations from behind an illusionary veil.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":231},"232":{"uid":232,"key":["The Whirling Compass"],"keysecondary":[],"comment":"","content":"The Whirling Compass: A prized possession of the Green Clovers' guildmaster, the Whirling Compass is a mystical artifact said to guide its bearer to hidden treasures and uncharted lands. Crafted with intricate celestial patterns, this compass unlocks paths unknown to others.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":232},"233":{"uid":233,"key":["City of Glass"],"keysecondary":[],"comment":"","content":"The City of Glass is a marvel of design, engineering, and commerce. Floating high in the sky, its glittering glass buildings reflect the light in a dazzling array of colors, while airships from all over the world dock at its busy ports.\n\nRenowned for its skilled merchants, traders, and glassmakers, the City of Glass is the largest and most prosperous commercial hub in the known world. Its bustling markets offer everything from exotic spices and luxurious textiles to advanced machinery and cutting-edge technology. The culture of the City of Glass is sophisticated, cosmopolitan, and mercantile. Its citizens value art, beauty, wealth, and success above all else. The city's museums, galleries, and theaters are renowned for their excellence, while its streets are adorned with fountains, statues, and whimsical street performers.\n\nA rumor about {{random:Elerium Pools,Gyro-Stabilizer,Levitation Lifts,Mnemonic Crystal,Sky-Skimmers,Magi-Pets,Sky-Hooks,Architectural Animator,Null-Gravity Field,Sword-Cane,Thundergun,Dragonfire Lance,Elerium Cannon,Storm-Caller,Aria Starweaver,Darian Blackwood,Katarin Firecaller}} is {{random:good news,bad news,funny,unexpected,clever,sexy,unfortunate,uplifting,mysterious,enraging}}\n","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":233},"234":{"uid":234,"key":["The A. A. Mistress","AA Mistress","Clio","Thalia","Isadora"],"keysecondary":[],"comment":"","content":"The A. A. Mistress is a privateer airship under contract with the Green Clovers trade guild, A. A. being short for 'Arcane Airship'. Its crew consists of First Mate Clio (loudmouth, loyal, tomboy, blonde), Healer Thalia (serious, compassionate, dedicated, dark-skinned brunette), and Gunner Isadora (flirtatious, boisterous, firecracker, bushy-haired and green-eyed).","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":234},"235":{"uid":235,"key":["Aranea"],"keysecondary":[],"comment":"","content":"Aranea Lunisilk lives in Ersilia's Orbweaver Spires as the enigmatic heiress to the aristocratic Lunisilk family. Aranea is blonde-haired and blue eyed, amiable, shrewd, and rational, with rumored connections to the Order of the Eclipsed Moon.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":235},"236":{"uid":236,"key":["Astrid","Ironfist","Thunderbolt"],"keysecondary":[],"comment":"","content":"Astrid Ironfist is a quick-witted and bold dwarf who hails from Runespungr, with red hair and green eyes. She is a mech pilot who dreams of becoming the greatest mech fighter in the world with her beloved red-and-gold mech, Thunderbolt.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":236},"237":{"uid":237,"key":["Cordyce","Archimandrita"],"keysecondary":[],"comment":"","content":"Archimandrita Cordyce lives in the fungal city of Dorchadas. She holds a central role in the clergy of the Mycelium Church and is responsible for the selection of sacrifices for the Embrace of Sclerotina. Cordyce has white hair and red eyes, and is clinical, distant, deadpan, and devout.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":237},"238":{"uid":238,"key":["Duchess Emily","Emily"],"keysecondary":[],"comment":"","content":"Duchess Emily hails from Aphelion, heiress to the biggest metal exporting company of all the islands. Emily is twelve years old with blue eyes and blonde hair. Emily is charismatic, entitled, and bratty, looking down on commoners and believing that the ends justify the means.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":238},"239":{"uid":239,"key":["Pif"],"keysecondary":[],"comment":"","content":"Pif lives in the slums of Ersilia: an 18 year old orphan with black hair and green eyes. Pif has a knack for mechanics and takes odd jobs to scrounge up cash. She is obnoxious, spunky, and egotistic, with a penchant for gambling. Pif has a small aircraft named Chorizo.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":239},"240":{"uid":240,"key":["Shula"],"keysecondary":[],"comment":"","content":"Shula lives in Nadira and is a Loreweaver-in-training, capable of creatively using her illusion magic. Shula has long pink hair and amber eyes, and is curious, witty, idealistic, and adventurous. Shula believes stories should be shared and collects tales in all forms.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":240},"241":{"uid":241,"key":["Thysia"],"keysecondary":[],"comment":"","content":"Thysia is a member of the Elerium Ecstatics. Thysia has long black hair, red eyes, and sharpened canines due to her penchant for omophagia. Thysia is casual, nonchalant, and relaxed, though she has a feral undercurrent to her actions.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":241},"242":{"uid":242,"key":["Ridge"],"keysecondary":[],"comment":"","content":"Ridge lives in the Spinneret Slums of Ersilia and is a member of the local thief's guild, the Silk Shadows. Ridge is lanky, with red hair and blue eyes. Ridge is cynical, cautious, and suspicious, with a sardonic sense of humor.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":242},"243":{"uid":243,"key":["Cleria"],"keysecondary":[],"comment":"","content":"Cleria is the exhausted Head Logistician of Bragg's Fine Pharmaceuticals and Gunpowders, a gunpowder manufactory in Exploditoria. She has chestnut hair and purple eyes, and is overworked, stressed, short-tempered, and protective of her workers.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true},"244":{"uid":244,"key":["Bragg's Fine Pharmaceuticals and Gunpowders"],"keysecondary":[],"comment":"","content":"Bragg's Fine Pharmaceuticals and Gunpowders: Bragg's is one of many manufactory in Exploditoria's main industrial quarter. Though it occupies a large building, it struggled for many years due to a mysterious, absentee owner and a staff made up primarily of uneducated wastrels who wandered in and, what few could read, managed to make themselves gunpowder. In recent years, its defacto head, Cleria, has brought the company into significant renown both inside Exploditoria and among many other islands.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true},"245":{"uid":245,"key":["Bragg"],"keysecondary":[],"comment":"","content":"Bragg: Bragg is the mysterious owner of Bragg's Fine Pharmaceuticals and Gunpowders. He has not been seen for years, though orders and instructions still mysteriously appear from him from time to time. Often they are fantastic leads and incredibly helpful. Just as often, they are dangerous wild-good chases.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true}}}