<?xml version="1.0" encoding="utf-8" ?>

<Defs>

    <FacialAnimation.EyeballTypeDef>
	<defName>EyeDull</defName>
	<texPath>Things/Pawn/FA-Experimentals/Eyes/Dull</texPath>
  <altMaskPath>Things/Pawn/FA-Experimentals/Eyes/Common</altMaskPath>
  <shader>Map/CutoutSkinOverlay</shader>
  <minColor>RGB(0.25,0.25,0.25)</minColor>
  <maxColor>RGB(0.85,0.85,0.85)</maxColor>
  </FacialAnimation.EyeballTypeDef>
  
    <FacialAnimation.EyeballTypeDef>
	<defName>EyeHeart</defName>
	<texPath>Things/Pawn/FA-Experimentals/Eyes/Heart</texPath>
  <altMaskPath>Things/Pawn/FA-Experimentals/Eyes/Common</altMaskPath>
  <shader>Map/CutoutSkinOverlay</shader>
  <minColor>RGB(0.25,0.25,0.25)</minColor>
  <maxColor>RGB(0.85,0.85,0.85)</maxColor>
  </FacialAnimation.EyeballTypeDef>
  
      <FacialAnimation.EyeballTypeDef>
	<defName>EyeSwirl</defName>
	<texPath>Things/Pawn/FA-Experimentals/Eyes/Swirl</texPath>
  <altMaskPath>Things/Pawn/FA-Experimentals/Eyes/Common</altMaskPath>
  <shader>Map/CutoutSkinOverlay</shader>
  <minColor>RGB(0.25,0.25,0.25)</minColor>
  <maxColor>RGB(0.85,0.85,0.85)</maxColor>
  </FacialAnimation.EyeballTypeDef>

</Defs>