<?xml version="1.0" encoding="utf-8" ?>

<Defs>
  <FacialAnimation.BrowTypeDef>
	  <defName>Brow3Lines</defName>
	  <texPath>Things/Pawn/FA-Experimentals/Brows/3Lines</texPath>
	  <shader>Map/Transparent</shader>
    <probability>0.03</probability>
  </FacialAnimation.BrowTypeDef>
  
    <FacialAnimation.BrowTypeDef>
	  <defName>BrowBlock</defName>
	  <texPath>Things/Pawn/FA-Experimentals/Brows/Block</texPath>
	  <shader>Map/Transparent</shader>
    <probability>0.1</probability>
  </FacialAnimation.BrowTypeDef>
  
    <FacialAnimation.BrowTypeDef>
	  <defName>BrowBoomerang</defName>
	  <texPath>Things/Pawn/FA-Experimentals/Brows/Boomerang</texPath>
	  <shader>Map/Transparent</shader>
    <probability>0.1</probability>
  </FacialAnimation.BrowTypeDef>
  
    <FacialAnimation.BrowTypeDef>
	  <defName>BrowBrush</defName>
	  <texPath>Things/Pawn/FA-Experimentals/Brows/Brush</texPath>
	  <shader>Map/Transparent</shader>
    <probability>0.03</probability>
  </FacialAnimation.BrowTypeDef>
  
    <FacialAnimation.BrowTypeDef>
	  <defName>BrowBush</defName>
	  <texPath>Things/Pawn/FA-Experimentals/Brows/Bush</texPath>
	  <shader>Map/Transparent</shader>
    <probability>0.01</probability>
  </FacialAnimation.BrowTypeDef>
  
    <FacialAnimation.BrowTypeDef>
	  <defName>BrowCut</defName>
	  <texPath>Things/Pawn/FA-Experimentals/Brows/Cut</texPath>
	  <shader>Map/Transparent</shader>
    <probability>0.1</probability>
  </FacialAnimation.BrowTypeDef>
  
    <FacialAnimation.BrowTypeDef>
	  <defName>BrowDot</defName>
	  <texPath>Things/Pawn/FA-Experimentals/Brows/Dot</texPath>
	  <shader>Map/Transparent</shader>
    <probability>0.03</probability>
  </FacialAnimation.BrowTypeDef>
  
    <FacialAnimation.BrowTypeDef>
	  <defName>BrowForked</defName>
	  <texPath>Things/Pawn/FA-Experimentals/Brows/Forked</texPath>
	  <shader>Map/Transparent</shader>
    <probability>0.03</probability>
  </FacialAnimation.BrowTypeDef>
  
    <FacialAnimation.BrowTypeDef>
	  <defName>BrowFrizzly</defName>
	  <texPath>Things/Pawn/FA-Experimentals/Brows/Frizzly</texPath>
	  <shader>Map/Transparent</shader>
    <probability>0.02</probability>
  </FacialAnimation.BrowTypeDef>
  
    <FacialAnimation.BrowTypeDef>
	  <defName>BrowLines</defName>
	  <texPath>Things/Pawn/FA-Experimentals/Brows/Lines</texPath>
	  <shader>Map/Transparent</shader>
    <probability>0.02</probability>
  </FacialAnimation.BrowTypeDef>
  
      <FacialAnimation.BrowTypeDef>
	  <defName>BrowMono</defName>
	  <texPath>Things/Pawn/FA-Experimentals/Brows/Mono</texPath>
	  <shader>Map/Transparent</shader>
    <probability>0.01</probability>
  </FacialAnimation.BrowTypeDef>
  
      <FacialAnimation.BrowTypeDef>
	  <defName>BrowNone</defName>
	  <texPath>Things/Pawn/FA-Experimentals/Brows/None</texPath>
	  <shader>Map/Transparent</shader>
    <probability>0.01</probability>
  </FacialAnimation.BrowTypeDef>
  
      <FacialAnimation.BrowTypeDef>
	  <defName>BrowQuirky</defName>
	  <texPath>Things/Pawn/FA-Experimentals/Brows/Quirky</texPath>
	  <shader>Map/Transparent</shader>
    <probability>0.01</probability>
  </FacialAnimation.BrowTypeDef>
  
      <FacialAnimation.BrowTypeDef>
	  <defName>BrowRaised</defName>
	  <texPath>Things/Pawn/FA-Experimentals/Brows/Raised</texPath>
	  <shader>Map/Transparent</shader>
    <probability>0.02</probability>
  </FacialAnimation.BrowTypeDef>
  
      <FacialAnimation.BrowTypeDef>
	  <defName>BrowRegular</defName>
	  <texPath>Things/Pawn/FA-Experimentals/Brows/Regular</texPath>
	  <shader>Map/Transparent</shader>
    <probability>0.1</probability>
  </FacialAnimation.BrowTypeDef>
  
      <FacialAnimation.BrowTypeDef>
	  <defName>BrowStandard</defName>
	  <texPath>Things/Pawn/FA-Experimentals/Brows/Standard</texPath>
	  <shader>Map/Transparent</shader>
    <probability>0.1</probability>
  </FacialAnimation.BrowTypeDef>
  
      <FacialAnimation.BrowTypeDef>
	  <defName>BrowSultry</defName>
	  <texPath>Things/Pawn/FA-Experimentals/Brows/Sultry</texPath>
	  <shader>Map/Transparent</shader>
    <probability>0.1</probability>
  </FacialAnimation.BrowTypeDef>
  
        <FacialAnimation.BrowTypeDef>
	  <defName>BrowThick</defName>
	  <texPath>Things/Pawn/FA-Experimentals/Brows/Thick</texPath>
	  <shader>Map/Transparent</shader>
    <probability>0.05</probability>
  </FacialAnimation.BrowTypeDef>
  
        <FacialAnimation.BrowTypeDef>
	  <defName>BrowThin</defName>
	  <texPath>Things/Pawn/FA-Experimentals/Brows/Thin</texPath>
	  <shader>Map/Transparent</shader>
    <probability>0.1</probability>
  </FacialAnimation.BrowTypeDef>
  
        <FacialAnimation.BrowTypeDef>
	  <defName>BrowUnfazed</defName>
	  <texPath>Things/Pawn/FA-Experimentals/Brows/Unfazed</texPath>
	  <shader>Map/Transparent</shader>
    <probability>0.05</probability>
  </FacialAnimation.BrowTypeDef>
  
        <FacialAnimation.BrowTypeDef>
	  <defName>BrowWings</defName>
	  <texPath>Things/Pawn/FA-Experimentals/Brows/Wings</texPath>
	  <shader>Map/Transparent</shader>
    <probability>0.05</probability>
  </FacialAnimation.BrowTypeDef>

</Defs>