<?xml version="1.0" encoding="utf-8" ?>

<Defs>
  <FacialAnimation.SkinTypeDef>
	  <defName>SkinNormal</defName>
	  <texPath>Things/Pawn/FA-Experimentals/Skins/Normal</texPath>
	  <shader>Map/CutoutSkin</shader>
  </FacialAnimation.SkinTypeDef>

  <FacialAnimation.SkinTypeDef>
	  <defName>SkinRightEye</defName>
	  <texPath>Things/Pawn/FA-Experimentals/Skins/RightEye</texPath>
	  <shader>Map/Transparent</shader>
    <probability>0.05</probability>
  </FacialAnimation.SkinTypeDef>

  <FacialAnimation.SkinTypeDef>
    <defName>SkinLeftChin</defName>
    <texPath>Things/Pawn/FA-Experimentals/Skins/LeftChin</texPath>
    <shader>Map/Transparent</shader>
    <probability>0.05</probability>
  </FacialAnimation.SkinTypeDef>

  <FacialAnimation.SkinTypeDef>
    <defName>SkinFreckled</defName>
    <texPath>Things/Pawn/FA-Experimentals/Skins/Freckled</texPath>
    <shader>Map/Transparent</shader>
    <gender>Female</gender>
    <probability>0.1</probability>
  </FacialAnimation.SkinTypeDef>

  <FacialAnimation.SkinTypeDef>
    <defName>Makeup1</defName>
    <texPath>Things/Pawn/FA-Experimentals/Skins/Makeup1</texPath>
    <shader>Map/Transparent</shader>
    <probability>0.1</probability>
  </FacialAnimation.SkinTypeDef>
  
  <FacialAnimation.SkinTypeDef>
    <defName>Bandaid</defName>
    <texPath>Things/Pawn/FA-Experimentals/Skins/Bandaid</texPath>
    <shader>Map/Transparent</shader>
    <probability>0.1</probability>
  </FacialAnimation.SkinTypeDef>
  
  <FacialAnimation.SkinTypeDef>
    <defName>Nose1</defName>
    <texPath>Things/Pawn/FA-Experimentals/Skins/Nose1</texPath>
    <shader>Map/Transparent</shader>
    <probability>0.1</probability>
  </FacialAnimation.SkinTypeDef>
  
  <FacialAnimation.SkinTypeDef>
    <defName>Scar1</defName>
    <texPath>Things/Pawn/FA-Experimentals/Skins/Scar1</texPath>
    <shader>Map/Transparent</shader>
    <probability>0.1</probability>
  </FacialAnimation.SkinTypeDef>
  
  <FacialAnimation.SkinTypeDef>
    <defName>Scar2</defName>
    <texPath>Things/Pawn/FA-Experimentals/Skins/Scar2</texPath>
    <shader>Map/Transparent</shader>
    <probability>0.1</probability>
  </FacialAnimation.SkinTypeDef>

</Defs>