; Здесь всё холодное оружие

; ОЦ-4
[wpn_oc4]:knife
inv_weight					= 0.35
description					= enc_weapons1_st_knife_oc4
inv_name					= st_knife_oc4
inv_name_short				        = st_knife_oc4
cost						= 5000
inv_weight					= 0.35

inv_grid_width				= 3
inv_grid_height				= 1
inv_grid_x				= 25
inv_grid_y				= 41

hit_power                	= 8.5
hit_impulse		        = 10
hit_power_2                	= 10.5
hit_impulse_2	          	= 12
fire_distance            	= 1.8
condition_shot_dec 	        = 0.0
critical_condition              = 0.02
snd_shoot					= weapons\knife_1
snd_shoot1					= weapons\knife_2
snd_shoot2					= weapons\knife_3

position                 	= -0.027, -0.088, 0.04

hud						= wpn_oc4_hud
visual						= weapons\oc4\wpn_oc4.ogf

[wpn_oc4_hud]
shell_point			= 0.0, 0.0, 0.0
fire_point          		= 0.05, -0.03, 0.1
fire_bone           		= knife
orientation         		= 0,0,0
position            		= 0.033,-0.148,0.10 ;0.033,-0.155,0.18
visual              		= weapons\oc4\wpn_oc4_hud.ogf

anim_idle					= knife_idle
anim_draw					= knife_draw
anim_hide					= knife_holster
anim_shoot1_start			= new_kick_start
anim_shoot2_start			= kick2_start
anim_shoot1_end				= new_kick_end
anim_shoot2_end				= kick2_end
anim_idle_moving			= knife_idle_moving
anim_idle_sprint			= knife_idle_sprint

; Алабама Сламмер
[wpn_kabar]:knife
inv_weight					= 0.4
description					= enc_weapons1_st_knife_alabama
inv_name					= st_knife_alabama
inv_name_short				        = st_knife_alabama
cost						= 6500
inv_weight					= 0.35

inv_grid_width				= 3
inv_grid_height				= 1
inv_grid_x				= 28
inv_grid_y				= 41

hit_power                	= 8.85
hit_impulse		        = 18
hit_power_2                	= 10.35
hit_impulse_2	          	= 20
fire_distance            	= 1.85
condition_shot_dec 	        = 0.0
critical_condition              = 0.018
snd_shoot					= weapons\knife_5
snd_shoot1					= weapons\knife_5
snd_shoot2					= weapons\knife_5

position                 	= -0.027, 0.028, 0.04

hud						= wpn_kabar_hud
visual						= weapons\knife\wpn_alabama.ogf

[wpn_kabar_hud]:wpn_oc4_hud

visual              		= weapons\knife\wpn_alabama_hud.ogf

; Штык-нож М9
[wpn_knife]:knife
description					= enc_weapons1_wpn-knife
inv_name					= st_knife
inv_name_short				= st_knife
inv_weight					= 0.3
visual						= weapons\knife\wpn_knife.ogf ;wpn_shashka.ogf ;
hud							= wpn_knife_hud
cost						= 1200
inv_grid_width				= 3
inv_grid_height				= 1
inv_grid_x				= 25
inv_grid_y				= 42

hit_power                	= 2.75
hit_impulse		        = 10
hit_power_2                	= 4.50
hit_impulse_2	          	= 12
fire_distance            	= 1.45 ;1.8
condition_shot_dec 	        = 0.0
critical_condition              = 0.025
snd_shoot					= weapons\knife_1
snd_shoot1					= weapons\knife_2
snd_shoot2					= weapons\knife_3

position                 	= -0.027, -0.088, 0.04

[wpn_knife_hud]:wpn_oc4_hud ;knife_hud
visual              		= weapons\knife\wpn_knife_hud.ogf

; Нож военного хирурга
[wpn_knife_n]:knife
visual						= weapons\knife\wpn_knife_n.ogf
description					= weap_knife_n
inv_name					= wpn_knife_name
inv_name_short				= wpn_knife_name
inv_weight					= 0.5
hud							= wpn_knife_n_hud
inv_grid_width				= 3
inv_grid_height				= 1
inv_grid_x				= 28
inv_grid_y				= 42
cost				        = 6000
hit_power                	= 10.5
hit_impulse		        = 6
hit_power_2                	= 12.7
hit_impulse_2	          	= 9
fire_distance            	= 1.9
condition_shot_dec 	        = 0.0
critical_condition              = 0.02
snd_shoot					= weapons\knife_3
snd_shoot1					= weapons\knife_3
snd_shoot2					= weapons\knife_3

position                 	= -0.027, -0.088, 0.04

[wpn_knife_n_hud]:wpn_oc4_hud ;knife_hud
visual              		= weapons\knife\wpn_knife_n_hud.ogf

; Нож морпеха
[wpn_knife_m]:knife
visual						= weapons\knife\wpn_kabar.ogf ;weapons\knife\wpn_knife_m.ogf
description					= enc_knife_m
inv_name					= wpn_knife_m_name
inv_name_short				= wpn_knife_m_name
inv_weight					= 0.375
hud							= wpn_knife_m_hud
cost						= 3000
inv_grid_width				= 3
inv_grid_height				= 1
inv_grid_x				= 20
inv_grid_y				= 45

hit_power                	= 8.4
hit_impulse		       	= 10.5
hit_power_2                	= 7.7
hit_impulse_2	          	= 12.5
fire_distance            	= 1.8
condition_shot_dec 	        = 0.0
critical_condition              = 0.018
;snd_draw					= weapons\knife_draw
;snd_holster					= weapons\knife_holster
snd_shoot					= weapons\knife_1
snd_shoot1					= weapons\knife_1
snd_shoot2					= weapons\knife_1

position                 	= -0.027, -0.088, 0.04

[wpn_knife_m_hud]:wpn_oc4_hud ;knife_hud
visual              		= weapons\knife\wpn_kabar_hud.ogf ;weapons\knife\wpn_knife_m_hud.ogf

; Клинок киллера
[wpn_knife_new]:knife
visual						= weapons\knife\wpn_knife_new.ogf
description					= weap1_knife_new
inv_name					= wpn_knife_new_name
inv_name_short				= wpn_knife_new_name
inv_weight					= 0.35
hud							= wpn_knife_new_hud
cost						= 5200
inv_grid_width			    = 3
inv_grid_height			    = 1
inv_grid_x			    = 23
inv_grid_y			    = 45
hit_power                	= 5.5
hit_impulse		        = 10
hit_power_2                	= 7.6
hit_impulse_2	          	= 10
fire_distance            	= 1.85
condition_shot_dec 	        = 0.0
critical_condition              = 0.0185
snd_shoot					= weapons\knife_2
snd_shoot1					= weapons\knife_2
snd_shoot2					= weapons\knife_2

position                 	= -0.027, -0.088, 0.04

[wpn_knife_new_hud]:wpn_oc4_hud ;knife_hud
visual              		= weapons\knife\wpn_knife_new_hud.ogf

; Охотничий нож
[wpn_knifa]:knife
visual					    = weapons\knife\wpn_knife_hunter.ogf
description				    = weapons_knifa
inv_name				    = wpn_knifa_name
inv_name_short			    = wpn_knifa_name
inv_weight				    = 0.25
hud						    = wpn_knifa_hud
cost					    = 1000
inv_grid_width		    = 3
inv_grid_height		    = 1
inv_grid_x                  = 20
inv_grid_y                  = 46
hit_power                   = 2.2
hit_impulse		    = 2
hit_power_2                 = 2.9
hit_impulse_2	         	= 3
fire_distance            	= 1.65
condition_shot_dec 	        = 0.0
critical_condition              = 0.015
snd_shoot					= weapons\knife_4
snd_shoot1					= weapons\knife_4
snd_shoot2					= weapons\knife_4

position                 	= -0.027, -0.088, 0.04

[wpn_knifa_hud]:wpn_oc4_hud ;knife_hud
visual              		= weapons\knife\wpn_knife_hunter_hud.ogf

; Штык-нож М7
[wpn_bat_a]:knife
visual              		= weapons\knife\wpn_m7bt.ogf
description					= enc_m7bt_name
inv_name					= wpn_m7bt_name
inv_name_short				        = wpn_m7bt_name
inv_weight					= 0.302
hud							= wpn_bat_a_hud
cost						= 3000
inv_grid_width				= 3
inv_grid_height				= 1
inv_grid_x				= 31
inv_grid_y				= 42
hit_power                	= 7.9
hit_impulse		        = 12
hit_power_2                	= 8.6
hit_impulse_2	         	= 15
fire_distance            	= 1.7
condition_shot_dec 	        = 0.0
critical_condition              = 0.015

snd_shoot					= weapons\knife_3
snd_shoot1					= weapons\knife_3
snd_shoot2					= weapons\knife_3

position                 	= -0.027, 0.030, 0.04

[wpn_bat_a_hud]:wpn_oc4_hud ;knife_hud
visual              		= weapons\knife\wpn_m7bt_hud.ogf

; Кинжал «Desert Dagger»
[wpn_bat_b]:knife
visual              		= weapons\knife\wpn_sogdesertdagger.ogf
description				= enc_sogdesertdagger
inv_name				= wpn_sogdesertdagger_name
inv_name_short				= wpn_sogdesertdagger_name
inv_weight					= 0.32
hud							= wpn_bat_b_hud
cost						= 3500
inv_grid_width			    = 3
inv_grid_height			    = 1
inv_grid_x			    = 31
inv_grid_y			    = 43
hit_power                	= 8.3
hit_impulse		        = 12
hit_power_2                	= 9.5
hit_impulse_2	           	= 16
fire_distance            	= 1.75
condition_shot_dec 	        = 0.0
critical_condition              = 0.022

snd_shoot					= weapons\knife_2
snd_shoot1					= weapons\knife_2
snd_shoot2					= weapons\knife_2

position                 	= -0.027, 0.025, 0.04

[wpn_bat_b_hud]:wpn_oc4_hud ;knife_hud
visual              		= weapons\knife\wpn_sogdesertdagger_hud.ogf

; Клинок удачи
[wpn_elf]:knife
visual              		= weapons\knife\wpn_elf.ogf
description					= elfa_desc
inv_name					= wpn_elf_name
inv_name_short				= wpn_elf_name
inv_weight					= 0.4
hud							= wpn_elf_hud
cost						= 6600
inv_grid_width				= 3
inv_grid_height				= 1
inv_grid_x				= 23
inv_grid_y				= 46
hit_power                	= 5.3
hit_impulse		       	= 5
hit_power_2                	= 6.2
hit_impulse_2	          	= 6
fire_distance            	= 2.1
condition_shot_dec 	        = 0.0
critical_condition              = 0.02
snd_shoot					= weapons\knife_2
snd_shoot1					= weapons\knife_2
snd_shoot2					= weapons\knife_2

position                 	= -0.030, 0.005, 0.025
orientation              	= 0,90,-65

[wpn_elf_hud]:wpn_oc4_hud ;knife_hud
visual              		= weapons\knife\wpn_elf_hud.ogf

; Клинок самурая
[wpn_knif2]:knife
description					= enc_weapons_tanto
visual						= weapons\knife\wpn_knife_tanto.ogf
inv_name					= wpn_knif2_name
inv_name_short				= wpn_knif2_name
inv_weight					= 0.35
hud							= wpn_knif2_hud
cost						= 20000
inv_grid_width			   	= 3
inv_grid_height		   		= 1
inv_grid_x			   	= 26
inv_grid_y			   	= 45
hit_power                	= 6.5
hit_impulse		        = 7.5
hit_power_2                	= 8.8
hit_impulse_2	          	= 7.5
fire_distance            	= 2.0
condition_shot_dec 	        = 0.0
critical_condition              = 0.02
snd_shoot					= weapons\knife_1
snd_shoot1					= weapons\knife_1
snd_shoot2					= weapons\knife_1

position                 	= -0.027, -0.088, 0.04

[wpn_knif2_hud]:wpn_oc4_hud ;knife_hud
visual              		= weapons\knife\wpn_knife_tanto_hud.ogf

; Нож Ааза
[wpn_knif3]:wpn_knife
description					= weapons_aaz
visual						= weapons\knife\wpn_knife_aaz.ogf
inv_name			     		= wpn_knif3_name
inv_name_short				= wpn_knif3_name
inv_weight					= 0.3
hud				     		= wpn_knif3_hud
cost				     	= 2500
inv_grid_width			    = 3
inv_grid_height			    = 1
inv_grid_x			    = 25
inv_grid_y			    = 43
hit_power                	= 3.5
hit_impulse		        = 4
hit_power_2                	= 4.00
hit_impulse_2	          	= 4.5
fire_distance            	= 1.65
condition_shot_dec 	        = 0.0
critical_condition              = 0.015
snd_shoot					= weapons\knife_1
snd_shoot1					= weapons\knife_1
snd_shoot2					= weapons\knife_1

position                 	= -0.027, -0.088, 0.04

[wpn_knif3_hud]:wpn_oc4_hud ;knife_hud
visual              		= weapons\knife\wpn_knife_aaz_hud.ogf

; Нож охотничий «Зверобой»
[wpn_knif4]:wpn_knife
description					= enc_weapons1_wpn-knif4
visual						= weapons\knife\wpn_knife_zver.ogf
inv_name					= st_knif4
inv_name_short				= st_knif4_s
inv_weight			        = 0.3
hud							= wpn_knif4_hud
cost						= 2700
inv_grid_width				= 3
inv_grid_height				= 1
inv_grid_x				= 28
inv_grid_y				= 43
hit_power                	= 5.4
hit_impulse		        = 4
hit_power_2                	= 7.5
hit_impulse_2	         	= 4
fire_distance            	= 2.25
condition_shot_dec 	        = 0.0
critical_condition              = 0.0185
position                 	= -0.027, -0.088, 0.04

snd_shoot					= weapons\knife_4
snd_shoot1					= weapons\knife_4
snd_shoot2					= weapons\knife_4

[wpn_knif4_hud]:wpn_oc4_hud ;knife_hud
visual              		= weapons\knife\wpn_knife_zver_hud.ogf

; Тевтонский меч (бывшая зачерствелая колбаса)))
[wpn_kolbasa]:knife
visual						= weapons\sword\sword_new.ogf ;weapons\kolbasa\kolbasa.ogf
description					= enc-wpn_snp_sword ;enc_weapons1_sword_new ;kolbasa_desc
inv_name					= wpn-snp_sword     ;st_sword_new ;wpn_kolbasa_name
inv_name_short				        = wpn-snp_sword     ;st_sword_new ;wpn_kolbasa_name
inv_weight					= 2.6
position                 	= -0.0125, 0.070, 0.097
hud							= wpn_kolbas_hud
cost						= 25000
inv_grid_width				= 3
inv_grid_height				= 2
inv_grid_x					= 43
inv_grid_y					= 39
hit_power                	= 21.5
hit_impulse		        = 7
hit_power_2                	= 23.5
hit_impulse_2	           	= 8
fire_distance            	= 2.85
condition_shot_dec 	        = 0.0
critical_condition              = 0.022
snd_shoot					= weapons\knife_1, 5.0
snd_shoot1					= weapons\knife_1, 5.0
snd_shoot2					= weapons\knife_1, 5.0
snd_draw					= weapons\machete_draw, 50
snd_holster					= weapons\machete_holster, 20

[wpn_kolbas_hud]:wpn_oc4_hud ;knife_hud
orientation         		= 0,0,0
position            		= 0.03,-0.150,0.10 ;0.035,-0.1325,0.155

visual              		= weapons\sword\wpn_sword_new_hud.ogf

anim_shoot1_start			= kick1_start
anim_shoot1_end				= kick1_end
anim_shoot2_start			= kick2_start_1
anim_shoot2_end				= kick2_end_1

; Монтировка
[wpn_crowbar]:knife
description					= weapons_crowbar_stock
inv_name					= wpn_crowbar_name
inv_name_short				= wpn_crowbar_name
inv_weight					= 3.5
hud							= wpn_crowbar_hud
cost						= 5000
inv_grid_width		    = 3
inv_grid_height		    = 1
inv_grid_x                  = 37
inv_grid_y                  = 42
hit_power                	= 16.0
hit_impulse		        = 70
hit_type			= strike
hit_power_2                	= 18.0
hit_impulse_2	         	= 80
hit_type_2			= strike
fire_distance            	= 2.5
condition_shot_dec 	        = 0.0
critical_condition              = 0.015
snd_shoot					= weapons\knife_2, 5.0
snd_shoot1					= weapons\knife_2, 5.0
snd_shoot2					= weapons\knife_2, 5.0
visual              		= weapons\crowbar\wpn_crowbar.ogf 
position                 	= -0.027, -0.088, 0.04

[wpn_crowbar_hud]:knife_hud
fire_bone           		= wpn_machete
position            		= 0.04,-0.1,0.27
visual              		= weapons\crowbar\wpn_crowbar_hud.ogf

anim_idle_moving			= idle_moving

; Фомка Фримена
[wpn_crowbar_m1]:knife
description					= weapons_crowbar
inv_name					= wpn_crowbar_m1
inv_name_short				        = wpn_crowbar_m1
inv_weight					= 3.5
hud							= wpn_crowbar_m1_hud
cost						= 5000
inv_grid_width		    = 3
inv_grid_height		    = 1
inv_grid_x                  = 40
inv_grid_y                  = 42

hit_power                	= 25.5
hit_impulse		       	= 70
hit_type			= strike
hit_power_2                	= 28.5
hit_impulse_2	         	= 80
hit_type_2			= strike
fire_distance            	= 2.6
condition_shot_dec 	        = 0.0
critical_condition              = 0.017
snd_shoot					= weapons\knife_2, 5.0
snd_shoot1					= weapons\knife_2, 5.0
snd_shoot2					= weapons\knife_2, 5.0
visual              		= weapons\crowbar\wpn_crowbar_m1.ogf 
position                 	= -0.027, -0.022, 0.04

[wpn_crowbar_m1_hud]:wpn_oc4_hud ;knife_hud
;fire_bone           		= knife

orientation         		= 0,0,0
position            		= 0.033,-0.160,0.18
visual              		= weapons\crowbar\wpn_crowbar_m1_hud.ogf

; Кувалда
[wpn_kuvalda]:knife
visual              		= weapons\kuvalda\wpn_kuvalda.ogf
description					= enc_weapons1_kuvalda
inv_name					= st_kuvalda
inv_name_short				= st_kuvalda
inv_weight					= 7
sprint_allowed				= true
hud							= wpn_kuvalda_hud
cost						= 200
inv_grid_width		    = 3
inv_grid_height		    = 2
inv_grid_x                  = 49
inv_grid_y                  = 37
hit_power                	= 22
hit_impulse		        = 160
hit_type					= strike
hit_power_2                	= 24
hit_impulse_2	         	= 160
hit_type_2					= strike
fire_distance            	= 2.7
condition_shot_dec 	        = 0.0
critical_condition              = 0.025
position                 	= -0.027, -0.0015, 0.038 ;-0.01, -0.0185, 0.0275

snd_draw					= weapons\generic_draw
snd_holster					= weapons\generic_holster
snd_shoot					= weapons\knife_2, 6.0
snd_shoot1					= weapons\knife_2, 6.0
snd_shoot2					= weapons\knife_2, 6.0

[wpn_kuvalda_hud]:knife_hud
fire_bone           		= wpn_kuvalda
position            		= -0.05,-0.09,0.23
visual              		= weapons\kuvalda\wpn_kuvalda_hud.ogf

anim_shoot1_start			= shoot2_start
anim_shoot2_start			= udar1_start
anim_shoot1_end				= shoot2_end
anim_shoot2_end				= udar1_end
anim_idle_moving			= idle_moving

; Мачете
[wpn_machete]:knife
visual              		= weapons\machete\wpn_machete.ogf
description					= enc_weapons1_machete
inv_name					= st_machete
inv_name_short				= st_machete_s
inv_weight					= 1
hud							= wpn_machete_hud
cost						= 17000
inv_grid_width		   = 3
inv_grid_height		   = 2
inv_grid_x                 = 12
inv_grid_y                 = 72
hit_power                	= 22
hit_impulse		       	= 15
hit_power_2                	= 24
hit_impulse_2	         	= 20
fire_distance            	= 2.55
condition_shot_dec 	        = 0.0
critical_condition              = 0.022
rpm                      	= 800

snd_draw					= weapons\machete_draw, 50
snd_holster					= weapons\machete_holster, 50
snd_shoot					= weapons\knife_6, 6.0
snd_shoot1					= weapons\knife_6, 6.0
snd_shoot2					= weapons\knife_6, 6.0

position                 	= -0.027, 0.055, 0.10 ;-0.027, -0.088, 0.04

[wpn_machete_hud] ;:knife_hud
shell_point			= 0.0, 0.0, 0.0
fire_point          		= 0.05, -0.03, 0.1
orientation         		= 0,0,0
position            		= 0.028,-0.162,0.168
visual              		= weapons\machete\wpn_machete_hud.ogf 
fire_bone           		= knife
;anim_idle_moving			= idle_moving
;anim_idle_sprint			= idle_moving ;idle_sprint_4
anim_idle					= knife_idle
anim_draw					= knife_draw
anim_hide					= knife_holster
anim_shoot1_start			= kick1_start
anim_shoot2_start			= kick2_staart
anim_shoot1_end				= kick1_end
anim_shoot2_end				= kick2_end
anim_idle_sprint			= knife_idle_sprint
anim_idle_moving			= knife_idle_moving

; Кукри
[wpn_kukri]:knife
visual              		= weapons\machete\wpn_kukri.ogf
description					= enc_weapons1_kukri
inv_name					= st_kukri
inv_name_short				= st_kukri_s
inv_weight					= 1.0
hud							= wpn_kukri_hud
cost						= 20000
inv_grid_width		    = 3
inv_grid_height		    = 2
inv_grid_x                  = 9
inv_grid_y                  = 72
hit_power                	= 20      ;быстрая атака
hit_impulse		        = 15
hit_power_2                	= 22      ;силовая атака
hit_impulse_2	         	= 20
fire_distance            	= 2.45
condition_shot_dec 	        = 0.0
critical_condition              = 0.025
rpm                      	= 800

snd_draw					= weapons\machete_draw, 50
snd_holster					= weapons\machete_holster, 20
snd_shoot					= weapons\knife_1, 6.0

position                 	= -0.027, -0.088, 0.04

[wpn_kukri_hud]:wpn_oc4_hud ;knife_hud
visual              		= weapons\machete\wpn_kukri_hud.ogf 

; Меч по снайперу (по секретному оружию монолита) 
[wpn_sword]:knife
visual              		= weapons\sword\sword.ogf ;snp\sword.ogf
description					= snp_sword_desc
inv_name					= snp_sword
inv_name_short			    = snp_sword
inv_weight					= 2.5
hud							= wpn_sword_hud
cost						= 0
inv_grid_width    		 	= 3
inv_grid_height   		 	= 2
inv_grid_x        	 		= 30
inv_grid_y        	 		= 74
hit_power                	= 26      ;быстрая атака
hit_impulse		       	= 25
hit_power_2                	= 28      ;силовая атака
hit_impulse_2	         	= 25
fire_distance            	= 2.85
condition_shot_dec 	        = 0.0
critical_condition              = 0.025
position                 	= -0.023, 0.095, 0.025

snd_draw					= weapons\machete_draw, 50
snd_holster					= weapons\machete_holster, 20
snd_shoot					= weapons\knife_1, 6.0

[wpn_sword_hud]:knife_hud
fire_bone           		= wpn_machete
position            		= 0.04,-0.1,0.27
visual              		= weapons\sword\wpn_sword_hud.ogf 

anim_idle_moving			= idle_moving
anim_idle_sprint			= idle_sprint

; Топор
[wpn_topor]:knife
visual              		= weapons\kuvalda\wpn_topor.ogf
description					= enc_weapons1_topor
inv_name					= st_topor
inv_name_short				= st_topor_s
inv_weight					= 3
hud							= wpn_topor_hud
cost						= 250

inv_grid_width		    = 3
inv_grid_height		    = 2
inv_grid_x                  = 6
inv_grid_y                  = 72

hit_power                	= 18
hit_impulse		        = 100
hit_power_2                	= 20
hit_impulse_2	         	= 100
fire_distance            	= 2.5
condition_shot_dec 	        = 0.0
critical_condition              = 0.025
position                 	= -0.027, -0.0015, 0.038 ;-0.05, -0.0025, 0.030

snd_draw					= weapons\generic_draw
snd_holster					= weapons\generic_holster
snd_shoot					= weapons\knife_1, 6.0

[wpn_topor_hud]:knife_hud
fire_bone           		= wpn_kuvalda
position            		= -0.04,-0.1,0.27
visual              		= weapons\kuvalda\wpn_topor_hud.ogf 

anim_shoot1_start			= shoot2_start
anim_shoot2_start			= udar1_start
anim_shoot1_end				= shoot2_end
anim_shoot2_end				= udar1_end
anim_idle_moving			= idle_moving

; Бойцовские перчатки
[wpn_fist_m]:knife
description					= weapons_wpn-hand_m
inv_name					= wpn_fist_m_name
inv_name_short				= wpn_fist_m_name
inv_weight					= 0.2
hud							= wpn_fist_m_hud
cost						= 1500
inv_grid_width		    = 2
inv_grid_height		    = 2
inv_grid_x                  = 70
inv_grid_y                  = 2
hit_power                	= 2.0
hit_impulse		       	= 8
hit_type				= strike
hit_power_2                	= 2.0
hit_impulse_2	        = 8
hit_type_2			= strike
fire_distance            	= 1.32
condition_shot_dec 	        = 0.0
critical_condition              = 0.01

snd_shoot					= weapons\fist
snd_shoot1					= weapons\fist
snd_shoot2					= weapons\fist
visual              		= weapons\hand\wpn_hand_m.ogf
;position                 	= -0.023, 0.095, 0.025 ;держит как нож
position                 	= -0.250, 0.130, 0.250 ;спрятаны в туловище

[wpn_fist_m_hud]
shell_point			= 0.0, 0.0, 0.0
fire_point          		= 0.05, -0.03, 0.1
fire_bone           		= lead_gun ;knife
orientation         		= 0,0,-2.0
position            		= 0.00,0.010,0.035 ;0.033,-0.155,0.18
visual              		= weapons\hand\wpn_hand_m_hud.ogf

anim_idle					= idle
anim_draw					= draw
anim_hide					= holster ;arm_hide
anim_shoot1_start			= arm_knife1_start ;attak4_start ;
anim_shoot2_start			= attak5_start
anim_shoot1_end				= arm_knife1_end ;attak4_end ;
anim_shoot2_end				= attak5_end
anim_idle_moving			= idle_moving
anim_idle_sprint			= idle_sprint_2


; Перчатки "ПРОРЕЗ."
[wpn_fist_c1]:knife
description					= enc_weapons1_wpn-hand_c1
inv_name					= wpn_hand_name_c1
inv_name_short				= wpn_hand_name_c1_s 
inv_weight					= 0.1
hud							= wpn_fist_c1_hud
cost						= 1000
inv_grid_width	 			= 2
inv_grid_height	 			= 2
inv_grid_x         			= 72
inv_grid_y         			= 2
hit_power                	= 0.7
hit_impulse		        = 5
hit_type					= strike
hit_power_2                	= 0.9
hit_impulse_2	           	= 5
hit_type_2					= strike
fire_distance            	= 1.35
condition_shot_dec 	        = 0.0
critical_condition              = 0.01
snd_shoot					= weapons\fist
snd_shoot1					= weapons\fist
snd_shoot2					= weapons\fist
position                 	= -0.250, 0.130, 0.250
visual              		= weapons\hand\wpn_hand_1_w.ogf

[wpn_fist_c1_hud]:wpn_fist_m_hud

visual              		= weapons\hand\wpn_hand_1.ogf

; Перчатки "УСОВЕР."
[wpn_fist_c2]:knife
description					= enc_weapons1_wpn-hand_c2
inv_name					= wpn_hand_name_c2
inv_name_short				= wpn_hand_name_c2_s 
inv_weight					= 0.15
hud							= wpn_fist_c2_hud
cost						= 5000
inv_grid_width				= 2
inv_grid_height				= 2
inv_grid_x         			= 74
inv_grid_y         			= 2
hit_power                	= 2.1
hit_impulse		        = 8
hit_type					= strike
hit_power_2                	= 2.1
hit_impulse_2	          	= 8
hit_type_2					= strike
fire_distance            	= 1.38
condition_shot_dec 	        = 0.0
critical_condition              = 0.01
snd_shoot					= weapons\fist
snd_shoot1					= weapons\fist
snd_shoot2					= weapons\fist
position                 	= -0.250, 0.130, 0.250
visual              		= weapons\hand\wpn_hand_2_w.ogf

[wpn_fist_c2_hud]:wpn_fist_m_hud

visual              		= weapons\hand\wpn_hand_2.ogf

; Перчатки "МОДЕРН."
[wpn_fist_c3]:knife
description					= enc_weapons1_wpn-hand_c3
inv_name					= wpn_hand_name_c3
inv_name_short				= wpn_hand_name_c3_s 
inv_weight					= 0.2
hud							= wpn_fist_c3_hud
cost						= 20000
inv_grid_width     			= 2
inv_grid_height   			= 2
inv_grid_x         			= 76
inv_grid_y         			= 2
hit_power                 	= 2.3
hit_impulse		        = 10
hit_type				= strike
hit_power_2                	= 2.3
hit_impulse_2	        = 10
hit_type_2			= strike
fire_distance            	= 1.45
condition_shot_dec 	        = 0.0
critical_condition              = 0.01
snd_shoot					= weapons\fist
snd_shoot1					= weapons\fist
snd_shoot2					= weapons\fist
position                 	= -0.250, 0.130, 0.250
visual              		= weapons\hand\wpn_hand_3_w.ogf

[wpn_fist_c3_hud]:wpn_fist_m_hud
visual              		= weapons\hand\wpn_hand_3.ogf

; Перчатки "УНИК."
[wpn_fist_c4]:knife
description					= enc_weapons1_wpn-hand_c4
inv_name					= wpn_hand_name_c4
inv_name_short				= wpn_hand_name_c4_s 
inv_weight					= 0.25
hud							= wpn_fist_c4_hud
cost						= 50000
inv_grid_width     			= 2
inv_grid_height    			= 2
inv_grid_x         			= 78
inv_grid_y         			= 2
hit_power                	= 2.5
hit_impulse		        = 12
hit_type				= strike
hit_power_2                	= 2.5
hit_impulse_2	        = 12
hit_type_2			= strike
fire_distance            	= 1.55
condition_shot_dec 	        = 0.0
critical_condition              = 0.01
snd_shoot					= weapons\fist
snd_shoot1					= weapons\fist
snd_shoot2					= weapons\fist
position                 	= -0.250, 0.130, 0.250
visual              		= weapons\hand\wpn_hand_4_w.ogf

[wpn_fist_c4_hud]:wpn_fist_m_hud
visual              		= weapons\hand\wpn_hand_4.ogf


; Штык-нож для МКБ-42 на классе ножа
[wpn_addon_shtyk_nozh_knife]:knife
visual            = weapons\mkb_42\wpn_bayo.ogf
description		= enc_arsenal_shtyk_nozh
inv_name		= ars_shtyk_nozh
inv_name_short           = ars_shtyk_nozh_s
cost			= 2500

inv_weight		= 0.25
inv_grid_width		= 3
inv_grid_height		= 1
inv_grid_x		= 26
inv_grid_y		= 46

hit_power                	= 6.5
hit_impulse		       	= 4
hit_power_2                	= 5.0
hit_impulse_2	          	= 5.5
fire_distance            	= 1.65
condition_shot_dec 	        = 0.0
critical_condition              = 0.02
snd_shoot					= weapons\knife_1

position                 	= -0.027, -0.088, 0.04

hud			= wpn_addon_shtyk_nozh_knife_hud

[wpn_addon_shtyk_nozh_knife_hud]:wpn_oc4_hud
visual              		= weapons\knife\wpn_addon_shtyk_nozh_hud.ogf

; Шашка
[wpn_shashka]:knife
description					= enc_weapons1_st_wpn_shashka
inv_name					= st_wpn_shashka
inv_name_short				        = st_wpn_shashka
cost						= 5000
inv_weight					= 1.0

inv_grid_width				= 3
inv_grid_height				= 2
inv_grid_x				= 3
inv_grid_y				= 72

hit_power                	= 18.5
hit_impulse		        = 10
hit_power_2                	= 20.5
hit_impulse_2	          	= 12
fire_distance            	= 2.5
condition_shot_dec 	        = 0.0
critical_condition              = 0.02
snd_shoot					= weapons\knife_3
snd_shoot1					= weapons\knife_3
snd_shoot2					= weapons\knife_3

position                 	= -0.030, 0.005, 0.025
orientation              	= 0,90,-65
hud						= wpn_shashka_hud
visual						= weapons\knife\wpn_shashka.ogf

[wpn_shashka_hud]:wpn_sword_hud ;wpn_oc4_hud
;position            		= 0.033,-0.150,0.10
visual              		= weapons\knife\wpn_shashka_hud.ogf

;anim_shoot2_start			= kick1_start ;запасная анимация, но мне она не нравится 
;anim_shoot2_end			= kick1_end   ;запасная анимация, но мне она не нравится

; Обрезок водопроводной трубы
[wpn_pipe]:knife
description					= enc_weapons1_st_wpn_pipe
inv_name					= st_wpn_pipe
inv_name_short				        = st_wpn_pipe
cost						= 100
inv_weight					= 2.0

inv_grid_width				= 3
inv_grid_height				= 2
inv_grid_x				= 15
inv_grid_y				= 72

hit_power                	= 3.5
hit_impulse		        = 20
hit_power_2                	= 4.5
hit_impulse_2	          	= 25
hit_type			= strike
hit_type_2			= strike
fire_distance            	= 2.0
condition_shot_dec 	        = 0.0
critical_condition              = 0.015
snd_shoot					= weapons\knife_3
snd_shoot1					= weapons\knife_3
snd_shoot2					= weapons\knife_3

position                 	= -0.010, 0.040, 0.025
orientation              	= 0,90,-65
hud						= wpn_pipe_hud
visual						= weapons\knife\wpn_pipe.ogf

[wpn_pipe_hud]:wpn_sword_hud
position            		= 0.0382,-0.1080,0.276
visual              		= weapons\knife\wpn_pipe_hud.ogf

; Smith & Wesson HRT 9B
[wpn_sw_hrt]:knife
description					= enc_weapons1_st_wpn_sw_hrt
inv_name					= st_wpn_sw_hrt
inv_name_short				        = st_wpn_sw_hrt
cost						= 2500
inv_weight					= 0.30

inv_grid_width				= 3
inv_grid_height				= 1
inv_grid_x				= 29
inv_grid_y				= 45

hit_power                	= 8.5
hit_impulse		        = 10
hit_power_2                	= 10.5
hit_impulse_2	          	= 12
fire_distance            	= 1.71
condition_shot_dec 	        = 0.0
critical_condition              = 0.018
snd_shoot					= weapons\knife_3
snd_shoot1					= weapons\knife_3
snd_shoot2					= weapons\knife_3

position                 	= -0.030, 0.005, 0.025
orientation              	= 0,90,-65
hud						= wpn_sw_hrt_hud
visual						= weapons\knife\wpn_boot.ogf

[wpn_sw_hrt_hud]:wpn_oc4_hud
position            		= 0.033,-0.150,0.10
visual              		= weapons\knife\wpn_boot_hud.ogf

; Современная реплика траншейного ножа "Chaos Double Edge"
[wpn_trench]:knife
description					= enc_weapons1_st_wpn_trench
inv_name					= st_wpn_trench
inv_name_short				        = st_wpn_trench
cost						= 4500
inv_weight					= 0.45

inv_grid_width				= 3
inv_grid_height				= 1
inv_grid_x				= 25
inv_grid_y				= 44

hit_power                	= 7.5
hit_impulse		        = 8
hit_power_2                	= 9.5
hit_impulse_2	          	= 10
fire_distance            	= 1.77
condition_shot_dec 	        = 0.0
critical_condition              = 0.018
snd_shoot					= weapons\knife_7
snd_shoot1					= weapons\knife_7
snd_shoot2					= weapons\knife_7

position                 	= -0.030, 0.010, 0.025
orientation              	= 0,90,-65
hud						= wpn_trench_hud
visual						= weapons\knife\wpn_trench.ogf

[wpn_trench_hud]:wpn_oc4_hud
position            		= 0.0328,-0.148,0.10
visual              		= weapons\knife\wpn_trench_hud.ogf

; Тактический нож "Призрак"
[wpn_knife_ghost]:knife
description					= enc_weapons1_st_wpn_knife_ghost
inv_name					= st_wpn_knife_ghost
inv_name_short				        = st_wpn_knife_ghost
cost						= 5000
inv_weight					= 0.420

inv_grid_width				= 3
inv_grid_height				= 1
inv_grid_x				= 29
inv_grid_y				= 46

hit_power                	= 7.5
hit_impulse		        = 8
hit_power_2                	= 9.75
hit_impulse_2	          	= 10
fire_distance            	= 1.82
condition_shot_dec 	        = 0.0
critical_condition              = 0.015
snd_shoot					= weapons\knife_8
snd_shoot1					= weapons\knife_8
snd_shoot2					= weapons\knife_8

position                 	= -0.030, 0.005, 0.025
orientation              	= 0,90,-65
hud						= wpn_knife_ghost_hud
visual						= weapons\knife\wpn_knife_iw6.ogf

[wpn_knife_ghost_hud]:wpn_oc4_hud
position            		= 0.033,-0.150,0.10
visual              		= weapons\knife\wpn_knife_iw6_hud.ogf

; Нож "Финист"
[wpn_valor_blade]:knife
description					= enc_weapons1_st_wpn_valor_blade
inv_name					= st_wpn_valor_blade
inv_name_short				        = st_wpn_valor_blade
cost						= 2500
inv_weight					= 0.252

inv_grid_width				= 3
inv_grid_height				= 1
inv_grid_x				= 28
inv_grid_y				= 44

hit_power                	= 6.75
hit_impulse		        = 6
hit_power_2                	= 8.85
hit_impulse_2	          	= 8
fire_distance            	= 1.73
condition_shot_dec 	        = 0.0
critical_condition              = 0.02
snd_shoot					= weapons\knife_7
snd_shoot1					= weapons\knife_7
snd_shoot2					= weapons\knife_7

position                 	= -0.030, 0.005, 0.025
orientation              	= 0,90,-65
hud						= wpn_valor_blade_hud
visual						= weapons\knife\knife_valor_blade.ogf

[wpn_valor_blade_hud]:wpn_oc4_hud
position            		= 0.0327,-0.147,0.10
visual              		= weapons\knife\knife_valor_blade_hud.ogf

; Штык-нож "6х4"
[wpn_6x4_knife]:knife
description					= enc_weapons1_st_wpn_6x4_knife
inv_name					= st_wpn_6x4_knife
inv_name_short				        = st_wpn_6x4_knife
cost						= 1500
inv_weight					= 0.252

inv_grid_width				= 3
inv_grid_height				= 1
inv_grid_x				= 37
inv_grid_y				= 43

hit_power                	= 4.75
hit_impulse		        = 6
hit_power_2                	= 6.85
hit_impulse_2	          	= 8
fire_distance            	= 1.50
condition_shot_dec 	        = 0.0
critical_condition              = 0.025
snd_shoot					= weapons\knife_4
snd_shoot1					= weapons\knife_4
snd_shoot2					= weapons\knife_4

position                 	= -0.030, -0.090, 0.025
orientation              	= 0,90,-65
hud						= wpn_6x4_knife_hud
visual						= weapons\knife\wpn_6x4.ogf

[wpn_6x4_knife_hud]
shell_point				= 0.0, 0.0, 0.0
fire_point				= 0.004500,0.062500,-0.178499
fire_bone               		= knife

position				= 0.033,-0.1895,0.039
orientation				= 2,2,0
visual              			= weapons\knife\wpn_6x4_hud.ogf

anim_idle				= idle
anim_draw				= draw
anim_hide				= holster
anim_shoot1_start			= kick1_start
anim_shoot2_start			= kick2_start
anim_shoot1_end				= kick1_end
anim_shoot2_end				= kick2_end
anim_idle_sprint			= sprint
anim_idle_moving			= moving

; Нож "Bushmaster Tactical Commando"
[wpn_bush_tactik]:knife
description					= enc_weapons1_st_wpn_bush_tactik
inv_name					= st_wpn_bush_tactik
inv_name_short				        = st_wpn_bush_short
cost						= 2500
inv_weight					= 0.252

inv_grid_width				= 3
inv_grid_height				= 1
inv_grid_x				= 34
inv_grid_y				= 43

hit_power                	= 6.75
hit_impulse		        = 6
hit_power_2                	= 8.85
hit_impulse_2	          	= 8
fire_distance            	= 1.73
condition_shot_dec 	        = 0.0
critical_condition              = 0.02
snd_shoot					= weapons\knife_7
snd_shoot1					= weapons\knife_7
snd_shoot2					= weapons\knife_7

position                 	= -0.030, 0.005, 0.025
orientation              	= 0,90,-65
hud						= wpn_bush_tactik_hud
visual						= weapons\knife\wpn_bush_tactik.ogf

[wpn_bush_tactik_hud]:wpn_oc4_hud
position            		= 0.0327,-0.147,0.10
visual              		= weapons\knife\wpn_bush_tactik_hud.ogf

; Нож "Smith & Wesson" Special Ops Bayonet
[wpn_sw_bayonet]:knife
description					= enc_weapons1_st_wpn_sw_bayonet
inv_name					= st_wpn_sw_bayonet
inv_name_short				        = st_wpn_sw_bayonet
cost						= 2500
inv_weight					= 0.413

inv_grid_width				= 3
inv_grid_height				= 1
inv_grid_x				= 34
inv_grid_y				= 44

hit_power                	= 7.5
hit_impulse		        = 6
hit_power_2                	= 9.85
hit_impulse_2	          	= 8
fire_distance            	= 1.85
condition_shot_dec 	        = 0.0
critical_condition              = 0.02
snd_shoot					= weapons\knife_4
snd_shoot1					= weapons\knife_4
snd_shoot2					= weapons\knife_4

position                 	= -0.030, 0.005, 0.025
orientation              	= 0,90,-65
hud						= wpn_sw_bayonet_hud
visual						= weapons\knife\wpn_knife_d3.ogf

[wpn_sw_bayonet_hud]:wpn_oc4_hud
position            		= 0.0327,-0.147,0.10
visual              		= weapons\knife\wpn_knife_d3_hud.ogf

; Меч "Ксифос"
[wpn_sword_ksifos]:knife
description					= enc_weapons1_st_wpn_sword_ksifos
inv_name					= st_wpn_sword_ksifos
inv_name_short				        = st_wpn_sword_ksifos
cost						= 5000
inv_weight					= 1.750

inv_grid_width				= 3
inv_grid_height				= 1
inv_grid_x				= 31
inv_grid_y				= 44

hit_power                	= 10.75
hit_impulse		        = 6
hit_power_2                	= 12.85
hit_impulse_2	          	= 8
fire_distance            	= 2.05
condition_shot_dec 	        = 0.0
critical_condition              = 0.02
snd_shoot					= weapons\knife_5
snd_shoot1					= weapons\knife_5
snd_shoot2					= weapons\knife_5

position                 	= -0.030, 0.005, 0.025
orientation              	= 0,90,-65
hud						= wpn_sword_ksifos_hud
visual						= weapons\knife\wpn_shotsword.ogf

[wpn_sword_ksifos_hud]:wpn_oc4_hud
position            		= 0.0365,-0.135,0.10
visual              		= weapons\knife\wpn_shotsword_hud.ogf

; Нож "Survival Tanto"
[wpn_knifesurv]:knife
description					= enc_weapons1_st_wpn_knifesurv
inv_name					= st_wpn_knifesurv
inv_name_short				        = st_wpn_knifesurv
cost						= 2300
inv_weight					= 0.245

inv_grid_width				= 3
inv_grid_height				= 1
inv_grid_x				= 40
inv_grid_y				= 43

hit_power                	= 7.75
hit_impulse		        = 6
hit_power_2                	= 9.88
hit_impulse_2	          	= 8
fire_distance            	= 1.77
condition_shot_dec 	        = 0.0
critical_condition              = 0.02
snd_shoot					= weapons\knife_4
snd_shoot1					= weapons\knife_4
snd_shoot2					= weapons\knife_4

position                 	= -0.030, 0.005, 0.025
orientation              	= 0,90,-65
hud						= wpn_knifesurv_hud
visual						= weapons\knife\wpn_knifesurv.ogf

[wpn_knifesurv_hud]:wpn_oc4_hud
position            		= 0.0327,-0.147,0.10
visual              		= weapons\knife\wpn_knifesurv_hud.ogf

; Штыковая лопата
[wpn_hand_shovel]:knife
description					= enc_weapons1_hand_shovel
inv_name					= st_wpn_hand_shovel
inv_name_short				        = st_wpn_hand_shovel
cost						= 1000
inv_weight					= 1.90

inv_grid_width				= 3
inv_grid_height				= 2
inv_grid_x				= 0
inv_grid_y				= 72

hit_power                	= 7.25
hit_impulse		        = 65
hit_power_2                	= 9.28
hit_impulse_2	          	= 8
fire_distance            	= 2.5
condition_shot_dec 	        = 0.0
critical_condition              = 0.02
snd_shoot					= weapons\knife_4
snd_shoot1					= weapons\knife_4
snd_shoot2					= weapons\knife_4

position                 	= -0.030, 0.005, 0.025
orientation              	= 0,90,-65
hud						= wpn_hand_shovel_hud
visual						= weapons\knife\wpn_hand_shovel.ogf

[wpn_hand_shovel_hud]
shell_point			= 0.0, 0.0, 0.0
fire_point          		= 0.05, -0.03, 0.1
fire_bone           		= knife
orientation         		= 0,0,8.58
position            		= 0.005,-0.160,0.125 ;0.033,-0.155,0.18
visual              		= weapons\knife\wpn_hand_shovel_hud.ogf

anim_idle					= lancew_idle
anim_draw					= lancew_draw
anim_hide					= lancew_holster
anim_shoot1_start			= lancew_shoot1_start
anim_shoot2_start			= lancew_shoot2_start
anim_shoot1_end				= lancew_shoot1_end
anim_shoot2_end				= lancew_shoot2_end
anim_idle_moving			= lancew_moving
anim_idle_sprint			= sprint_shovel ;lancew_sprint

; Топорик двусторонний
[wpn_hand_axe]:wpn_hand_shovel
description					= enc_weapons1_hand_axe
inv_name					= st_wpn_hand_axe
inv_name_short				        = st_wpn_hand_axe
cost						= 7500
inv_weight					= 2.1

inv_grid_x				= 43
inv_grid_y				= 42

hit_power                	= 20
hit_impulse		        = 100
hit_power_2                	= 22
hit_impulse_2	         	= 100
fire_distance            	= 2.35
condition_shot_dec 	        = 0.0
critical_condition              = 0.02

snd_draw					= weapons\generic_draw
snd_holster					= weapons\hand_axe_holster
snd_shoot					= weapons\knife_1, 6.0

orientation              	= 0,-90,0           ;0,90,0 
position            		= -0.010,0.122,0.00 ;0.03,-0.150,0.10
hud						= wpn_hand_axe_hud
visual						= weapons\knife\wpn_hand_axe.ogf

[wpn_hand_axe_hud]:wpn_hand_shovel_hud

position            		= -0.0175,-0.145,0.125
visual              		= weapons\knife\wpn_hand_axe_hud.ogf
anim_idle					= idle
anim_draw					= draw
anim_hide					= holster
anim_idle_moving			= idle_moving
anim_idle_sprint			= sprint_axe

; Бита
[wpn_hand_bat]:wpn_hand_axe
description					= enc_weapons1_hand_bat
inv_name					= st_wpn_hand_bat
inv_name_short				        = st_wpn_hand_bat
cost						= 5000
inv_weight					= 1.4
inv_grid_x				= 52
inv_grid_y				= 37
hit_type					= strike
hit_type_2					= strike
hud						= wpn_hand_bat_hud
visual						= weapons\knife\wpn_hand_bat.ogf

[wpn_hand_bat_hud]:wpn_hand_axe_hud
visual              		= weapons\knife\wpn_hand_bat_hud.ogf

anim_idle_sprint			= sprint_bat

; Ледоруб
[wpn_hand_ice]:wpn_hand_bat
description					= enc_weapons1_hand_ice
inv_name					= st_wpn_hand_ice
inv_name_short				        = st_wpn_hand_ice
cost						= 3500
inv_weight					= 0.5
inv_grid_x				= 55
inv_grid_y				= 37
fire_distance            	= 2.05
hud						= wpn_hand_ice_hud
visual						= weapons\knife\wpn_hand_ice.ogf
position            		= -0.033,0.122,-0.013
snd_holster					= weapons\fist

[wpn_hand_ice_hud]
shell_point			= 0.0, 0.0, 0.0
fire_point          		= 0.05, -0.03, 0.1
fire_bone           		= knife
orientation         		= 0,0,8.58
position            		= -0.0175,-0.145,0.125
visual              		= weapons\knife\wpn_hand_ice_hud.ogf

anim_idle					= idle
anim_draw					= draw
anim_hide					= holster
anim_shoot1_start			= attak1_start
anim_shoot2_start			= attak2_start
anim_shoot1_end				= attak1_end
anim_shoot2_end				= attak2_end
anim_idle_moving			= idle_moving
anim_idle_sprint			= idle_sprint
