#include "defines.ltx"
#include "languages.ltx"
#include "misc\items.ltx"
#include "misc\aem_items.ltx"
#include "misc\doc_view.ltx"
#include "misc\stco.ltx"
#include "prefetch\prefetch.ltx"
#include "weathers\environment.ltx"
#include "creatures\monsters.ltx"
#include "creatures\stalkers.ltx"
#include "weapons\weapons.ltx"
#include "misc\arc.ltx"
#include "misc\monster_items.ltx"

#include "creatures\actor.ltx"

#include "misc\zones.ltx"
#include "misc\postprocess.ltx"

#include "misc\artefacts.ltx"
#include "misc\embrions.ltx"
#include "misc\devices.ltx"
#include "misc\quest_items.ltx"
#include "misc\arhara_items.ltx"
#include "misc\imitators.ltx"
#include "misc\outfit.ltx"
#include "misc\effectors.ltx"
#include "creatures\helicopter.ltx"
#include "creatures\mi6.ltx"
#include "creatures\spirit_steam.ltx"
#include "external.ltx"
#include "capture.ltx"

; Нанокостюм
#include "misc\nano_items.ltx"
#include "creatures\vol_spawn.ltx"
#include "misc\nano_tele.ltx"

; Коллекционер
#include "creatures\valerich_spawn_sections.ltx"
#include "misc\artefacts_amkzp.ltx"

#include "misc\OGG_player.ltx"
#include "creatures\game_relations.ltx"
#include "creatures\vechicles.ltx"

; мультиплеер выкинут кроме стволов и патронов, они через ранк как-то цепляются
#include "mp\weapons_mp\ammo_mp.ltx"
#include "mp\weapons_mp\weapons_mp.ltx"
#include "mp\mp_ranks.ltx"

#include "evaluation.ltx"
#include "fonts.ltx"

#include "alife.ltx"
#include "creatures\spawn_sections.ltx"
#include "creatures\spawn_sections_snp.ltx"

; AEM
#include "creatures\aem_monsters.ltx"
#include "creatures\aem_stalkers.ltx"
#include "quick_slots\main.ltx"

[sound]
occlusion_scale = 0.4
snd_collide_min_volume=0.1
snd_collide_max_volume=200.

[demo_record]
speed0    = 0.3
speed1    = 3.0
speed2    = 15.0
speed3    = 60.0
ang_speed0  = 0.1
ang_speed1  = 0.5
ang_speed2  = 1.0
ang_speed3  = 2.0

[string_table]
language	= ;rus
font_prefix	= ;_cent ;_west
;список xml файлов, содержащих таблицы символов
files = articles, ui, dialog_manager, cycle_task, treasure, encyclopedia, items, artefacts, outfit, dialogs_treasure, stories, weapons, devices, amk, sak_strings, sak_trade, sak_treasure, dialogs_amk, dialogs_new, wawka, arsenal_mod, aem, arhara, dialogs_arhara, upgrade, collector, dialogs_buusty, dialogs_snp, volazar, oksana579, dialogs_oksana579, sms_oksana_spawn, sms_arhara_dialog, sms_buusty_dialog, sms_fly, sms_kostya_dialog, sms_other, sms_character_name, sms_name, sms_surname, sms_pogon, sms_dolg, sms_freedom, sms_modders, sms_modders2, sms_uniq, sms_uniq2, sms_snp, tasks_akill, archievements, kontroller_diary, tips, storyline, docs_biznes_treasure, storyline_tasks, mapspots, generate_fnames, generate_snames, questman, statistic, storyline_dialogs, version, news,tasks_volazar, sms_battle,tasks_new, tasks_buusty, tasks_snp,tasks_general, sms_akill,tasks_kostya,tasks_arhara,tasks_oksana579,monolith_talk

[texture_desc]
files = ui_icons_map, ui_common, ui_old_textures, ui_ingame, ui_mainmenu, ui_statistics, ui_hud, ui_numpad, ui_inventory, ui_inventory2, ui_iconstotal, ui_iconstotal2, ui_pda, ui_icons_npc, ui_npc_monster, ui_npc_unique, ui_npc_unique_2, ui_buy_menu, ui_asus_intro, aem_ui_npc, ui_arhara_unique, amk_pda, amk_pda_blank, ui_npc_snp, ui_npc_chess

[info_portions]
;список xml файлов, содержащих info_portions
files = info_encyclopedia, info_storyline, info_aem, info_new, info_wawka, info_arhara, info_buusty, info_volazar, info_oksana579, info_v92

[encyclopedia]
files = archievements, articles, encyclopedia

[dialogs]
files = dialogs, dialogs_storyline, dialogs_escape, dialogs_bar, dialogs_military, dialogs_kostya, dialogs_amk, dialogs_new, dialogs_wawka, dialogs_arhara, dialogs_buusty, dialogs_snp, dialogs_volazar, dialogs_oksana579

[profiles]
;список xml файлов, содержащих профили сталкеров и торговцев
files =  npc_profile, npc_profile_new, npc_profile_v92

;список xml файлов, содержащих описания конкретных сталкеров и торговцев
specific_characters_files = characters_simulation, characters_storyline, characters_amk, characters_new, characters_aem, characters_arhara, characters_buusty, characters_snp, characters_volazar, characters_chess, characters_v92

[artefacts_tasks]
;имя скриптовой функции, которая вызывается для создания
;списка артефактов
script_func = ;trader_job.artefacts_task_list_text

[game_tasks]
files = game_tasks

[explosion_marks]
wallmarks     = wm\wm_grenade
dist        = 0.5 ;2.4  ;
size        = 0.6 ;0.4  ;
max_count     = 5

[bloody_marks]
wallmarks       = wm\wm_blood_1,wm\wm_blood_2,wm\wm_blood_3,wm\wm_blood_4,wm\wm_blood_5,wm\wm_blood_6,wm\wm_blood_7,wm\wm_blood_8,wm\wm_blood_9
dist            = 5.0   ;2.4  ;(м) max расстояние отлета крови
max_size        = 0.4   ;0.3  ;(м)радиус пятна при хите силой nominal hit по большому объекту (по маленькому *0.5)
min_size        = 0.12        ;(м)минимальный радиус пятна
nominal_hit     = 0.35        ;величина номинального хита, при котором разлетается максимум крови (max_size)

;капли крови
blood_drops     = wm\wm_blood_drop_1,wm\wm_blood_drop_2,wm\wm_blood_drop_3,wm\wm_blood_drop_4
start_blood_size  = 0.6     ;размер раны чтоб начала капать кровь
stop_blood_size   = 0.15     ;размер раны чтоб кровь остановилась (должно быть меньше start_blood_size)

blood_drop_time     = 0.1     ;OBSOLETE
blood_drop_time_min = 0.3     ;
blood_drop_time_max = 2.0     ;
blood_drop_size     = 0.1     ;размер капли (м) крови, которая упала

[entity_fire_particles]
fire_particles = damage_fx\burn_creatures
start_burn_size = 0.0003    ;размер ожега после которого начать играть партиклы огня
stop_burn_size  = 0.0001    ;размер ожега после которого остановить партиклы
min_burn_time = 10000   ;минимальное время отыгрыша партиклов (даже если рана уже зажила)

[hud_cursor]
;все размеры в процентах от длины экрана
cross_length    = 0.004         ;длина "палочки" прицела
min_radius      = 0.0         ;минимальный радиус прицела (при нулевой дисперсии)
max_radius      = 0.4         ;максимальный радиус
radius_lerp_speed = 0.08          ;скорость интерполяции положений прицела
cross_color     = 0.7,0.7,0.7,1.0   ;цвет прицела
;disp_scale      = 0.04          ;масштаб прицела (относительно радиан) - данный параметр нигде не используется

[hud_hitmark]
hit_mark_texture = ui\ui_hud_hit_mark
;ui\ui_hud_hit_mark
;ui\ui_hud_hit_mark_01
;ui\ui_hud_hit_mark_02
;ui\ui_hud_hit_mark_03
;ui\ui_hud_hit_mark_04
;ui\ui_hud_hit_mark_05
;ui\ui_hud_hit_mark_06
;ui\ui_hud_hit_mark_07
;ui\ui_hud_hit_mark_08
;ui\ui_hud_hit_mark_09
;ui\ui_hud_hit_mark_10
;ui\ui_hud_hit_mark_11
;ui\ui_hud_hit_mark_12
;ui\ui_hud_hit_mark_13
;ui\ui_hud_hit_mark_14
;ui\ui_hud_hit_mark_15
;ui\ui_hud_hit_mark_16
;ui\ui_hud_hit_mark_17
;ui\ui_hud_hit_mark_18

[actor_firsteye_cam]
lim_pitch                = -1.5, 1.5
lim_yaw                  = 0, 0
rot_speed                = 3.14, 3.14, 0

[actor_ladder_cam]
lim_pitch                = -1.5, 1.5
lim_yaw                  = -1.0, 1.0
rot_speed                = 3.14, 3.14, 0

[actor_free_cam]
lim_pitch                = -1.5, 1.5
lim_yaw                  = 0, 0
lim_zoom                 = 0.4, 10
rot_speed                = 3.14, 1.0, 10
 
[actor_look_cam]
lim_pitch                = -0.7, 1
lim_yaw                  = 0, 0
lim_zoom                 = 1, 5
rot_speed                = 3.14, 6.28, 10

[actor_look_cam_psp]
lim_pitch                = -0.7, 1
lim_yaw                  = 0, 0
lim_zoom                 = 1, 5
rot_speed                = 2, 2, 2
offset          = 0.4,0.2,-1.1
autoaim_speed_y     = 0.5, 3.14    ;min,max speed
autoaim_speed_x     = 0.5, 3.14

[mounted_weapon_cam]
lim_pitch                = -0.5, 0.5
lim_yaw                  = -2.0, 2.0
rot_speed                = 3.14, 1.0, 0

[car_firsteye_cam]
lim_pitch                = -0.5, 0.3
lim_yaw                  = -2.0, 2.0
rot_speed                = 3.14, 1.0, 0
 
[car_free_cam]
lim_pitch                = -1, 1.56 ;0, 1.56
lim_yaw                  = 0, 0 ;0, 0
lim_zoom                 = 1, 10 ;1, 7
rot_speed                = 3.14, 1.0, 10 ;3.14, 1.0, 10

[car_look_cam]
lim_pitch                = 0, 1.56
lim_yaw                  = 0  , 0
lim_zoom                 = 1, 7
rot_speed                = 25, 1.0, 10

[heli_free_cam]
lim_pitch                = -1.5, 1.5
lim_yaw                  = 0, 0
lim_zoom                 = 5, 25
rot_speed                = 3.14, 1.0, 10
 
[heli_front_cam]
;lim_yaw    = -0.01,0.01
lim_pitch                = -1.2, 1.2
lim_yaw                  = -1.5, 1.5
rot_speed                = 3.14, 1.5, 0
 
[heli_look_cam]
lim_pitch                = 0, 1.56
lim_yaw                  = 0, 0
lim_zoom                 = 5, 15
rot_speed                = 3.14, 1.0, 10
 
[interface]
font_game                = font_game
font_small               = font_small

[trade]
;коэффициенты изменения цены при торговле в зависимости от отношения к персонажу
;линейно апроксимируются между значениями
buy_price_factor_hostile  = 0.05   ;коэффициент покупки при goodwill = -100
buy_price_factor_friendly = 0.1   ;коэффициент покупки при goodwill = 100
sell_price_factor_hostile = 3    ;коэффициент продажи при goodwill = -100
sell_price_factor_friendly  = 2  ;коэффициент продажи при goodwill = 100


[inventory]
bolt_allowed_sections=bolt,gilza, bolt_m1,bolt_m2
take_dist   = 2
max_weight    = 80
max_ruck    = 56
max_belt    = 30

slot_persistent_1  = false   	;knife    0
slot_persistent_2  = false    	;pistol 1
slot_persistent_3  = false   	;rifle  2
slot_persistent_4  = true   	;grenades 3
slot_persistent_5  = false   	;apparatus  4
slot_persistent_6  = true   	;bolt 5
slot_persistent_7  = false    	;outfit 6
slot_persistent_8  = true   	;pda  7
slot_persistent_9  = false   	;detector_arts 8
slot_persistent_10  = true      ;torch  9
slot_persistent_11  = true      ;artefact  10
slot_persistent_12  = false     ;detector_anoms  11
slot_persistent_13  = false     ;pnv  12
slot_persistent_14  = false     ;shotgun  13
slot_persistent_15  = false     ;biodev  14

default_container_size = 50 	;items


[physics]
object_damage_factor    = 1.2f

; ГЕНЕРАТОРЫ ИМЕН
[stalker_names_stalker]
name_cnt    = 102
last_name_cnt = 599

[stalker_names_bandit]
name_cnt    = 36
last_name_cnt = 180

[stalker_names_science]
name_cnt    = 14
last_name_cnt = 27

[stalker_names_private]
name_cnt    = 1
last_name_cnt = 200

[stalker_names_sergeant]
name_cnt    = 1
last_name_cnt = 200

[stalker_names_lieutenant]
name_cnt    = 1
last_name_cnt = 200

[stalker_names_captain]
name_cnt    = 1
last_name_cnt = 200

[stalker_names_naemnik]
name_cnt    = 50
last_name_cnt = 50

[stalker_names_girls]
name_cnt    = 61
last_name_cnt = 241

[stalker_names_vermaht]
name_cnt    = 39
last_name_cnt = 45

;параметры показывания входящих сообщений PDA в главном меню
[maingame_ui]
pda_msgs_max_show_time = 20000
info_msgs_max_show_time = 10000
snd_new_contact         = detectors\contact_1
snd_new_contact1        = detectors\contact_8
on_ui_show_prop_box		= callback_ui.show_prop_box
on_cell_after_select	= callback_ui.on_cell_after_select
on_cell_item_drop		= callback_ui.on_cell_item_drop
on_item_place_change	= callback_ui.on_item_place_change

[main_ingame_indicators_thresholds]
radiation       = 0.1,0.25,0.4,0.55,0.7
wounds          = 0.01,0.2,0.4,0.6,0.8
jammed          = 0.4,0.6,0.7,0.8,0.9
starvation      = 0.5,0.6,0.7,0.8,0.9
fatigue         = 0.3,0.6,0.7,0.8,0.9
weight			= 100.0,103.0,105.0,107.0 ;пределы указаны в процентах для соотношения текущего веса к максимальному
exo_charge 		= 0.8,0.84,0.88,0.92,0.96


[tutorial_conditions_thresholds]
max_power       = 0.75
power         = 0.1
bleeding        = 0.4
satiety         = 0.5
radiation       = 0.1
weapon_jammed     = 0.9
psy_health        = 0.5

[squad_manager]
schedule_min      =   1
schedule_max      = 999

[agent_manager]
schedule_min      = 100
schedule_max      = 1000

[script]
current_server_entity_version = 7

[collision_damage]
bonce_damage_factor_for_objects = 1.

[pkm_visual_memory]
min_view_distance       = 1 ;0.4        ; коэффициент, которvй множитсљ на eye_range, в зависимости от угла
max_view_distance       = 1 ;0.8        ; коэффициент, которvй множитсљ на eye_range, в зависимости от угла
visibility_threshold    = 50 ;150.0       ; значение, при достижении суммой которого объект считаетсљ видимvм
always_visible_distance   = 1 ;0.1
time_quant          = 0.00001
decrease_value        = 0.1       ; значение, на которое уменьшаетсљ вес, если объект попал в фрустум, но отсЈксљ по каким-то причинам
velocity_factor         = 0.5
luminocity_factor     = 0.5       ; фактор осве ениљ (только длљ LктЈра)
transparency_threshold    = 0.4       ;
view_fov_deg        = 90
view_aspect         = 1
view_far_plane        = 100

[details]
swing_normal_amp1 = .1
swing_normal_amp2 = .05
swing_normal_rot1 = 30.0
swing_normal_rot2 = 1.0
swing_normal_speed  = 2.0
;fast
swing_fast_amp1   = 0.35;0.25
swing_fast_amp2   = .20;0.15
swing_fast_rot1   = 5
swing_fast_rot2   = .5;0.75
swing_fast_speed  = 0.5;1

[allowed_param_names]
pause_on_load
pause_on_load_call_sound
death_counter
user_name
new_sms
autochange_difficulty
autosave_enable
ext_animations
fast_respawn
respawn_type
buy_item
invalid_objects
amk_option_hud
amk_option_mus
horror_time_enable
dynamic_anoms
