; Áàçîâûé êîñòþì ñòàëêåðà - êîñòþì íîâè÷êà. Îáû÷íàÿ îäåæäà òóðèñòà - øòîðìîâêà+ñàïîãè
[without_outfit]:outfit
full_icon_name	= npc_icon_without_outfit

;		Áåëûé íàó÷íèê ìîíîëèòà 
[scientist_suit_white]:outfit
visual          = dynamics\outfit\scientist_white
actor_visual	= actors\ucheniy\nauchniy_white.ogf
npc_visual		= actors\ucheniy\nauchniy_white.ogf
inv_name			        = scientist_suit_white_name
description			    = scientist_suit_white_description
inv_weight			   = 7.5
inv_grid_width		        = 2
inv_grid_height		   = 3
inv_grid_x			    = 2
inv_grid_y			    = 48
full_icon_name		= npc_icon_white_arhara_outfit
cost				= 55000

bleeding_restore_speed		= 0.0001
immunities_sect			= sect_scientist_suit_white_immunities
burn_protection 					= 0.65
strike_protection 				= 0.35
shock_protection 				= 0.6
wound_protection				= 0.35
radiation_protection 			= 0.65
telepatic_protection 			= 0.3
chemical_burn_protection 		= 0.65
explosion_protection 			= 0.3
fire_wound_protection  			= 0.3

[sect_scientist_suit_white_immunities]
burn_immunity				= 0.005
strike_immunity			        = 0.01
shock_immunity				= 0.005
wound_immunity			= 0.005
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.015
explosion_immunity			= 0.015
fire_wound_immunity		= 0.005

;		Êîñòþì ïîæàðíîãî
[fire_outfit]:outfit
visual               = dynamics\outfit\pozarnik_suit.ogf	
actor_visual	       = actors\ucheniy\nauchniy_pozarnik.ogf
npc_visual	       = actors\ucheniy\nauchniy_pozarnik.ogf
inv_name			     = fire_outfit
description			= fire_outfit_description
inv_weight			= 7.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 14 ;30
inv_grid_y			= 16 ;38
full_icon_name		     = npc_icon_fire_outfit
cost				     = 15000
immunities_sect			= sect_fire_outfit_immunities

burn_protection 				= 1.10
strike_protection 				= 0.05
shock_protection 				= 0.05
wound_protection				= 0.03
radiation_protection 			= 0.05
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.4
explosion_protection 			= 0.0
fire_wound_protection  			= 0.02
bones_koeff_protection = kurtka_kupol_damage

[sect_fire_outfit_immunities]
burn_immunity				= 0.04
strike_immunity			      	= 0.01
shock_immunity				= 0.01
wound_immunity			= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.02
explosion_immunity			= 0.01
fire_wound_immunity		= 0.015


;		Êîñòþì ïîæàðíîãî äîðàáîòàííûé Âàñèëèåì
[fire_outfit_m1]:fire_outfit
visual               		= dynamics\outfit\fire_outfit_m1.ogf	
actor_visual	        = actors\killer\hdpack_killer.ogf
npc_visual	       		= actors\killer\hdpack_killer.ogf
inv_name			= fire_outfit_m1
description			= fire_outfit_m1_description
inv_grid_x			= 36
inv_grid_y			= 32
full_icon_name		= npc_icon_fire_outfit_m1
cost				= 45000
additional_inventory_weight		= 30
additional_inventory_weight2	= 30

immunities_sect	 = sect_upgrade_m2_immunities

burn_protection 				= 1.00
strike_protection 			= 0.35
shock_protection 			= 0.55
wound_protection			= 0.33
radiation_protection 		= 0.65
telepatic_protection 		= 0.35
chemical_burn_protection 	= 0.45
explosion_protection 		= 0.25
fire_wound_protection  		= 0.20


;		Ïëàù ïñèõèàòðà
[psih_outfit]:outfit
visual             = dynamics\outfit\psihoterapevt_suit
actor_visual	     = actors\unique\stalker_psihiator_master.ogf
npc_visual	     = actors\unique\stalker_psihiator_master.ogf
inv_name			        = psih_outfit
description			   = psih_outfit_description
inv_weight			   = 2.5
inv_grid_width		        = 2
inv_grid_height		   = 3
inv_grid_x			   = 0
inv_grid_y			   = 48
full_icon_name		        = npc_icon_psiho_arhara_outfit
;nightvision_sect	        = effector_nightvision_bad
cost				        = 40000

immunities_sect			= sect_psih_outfit_immunities
burn_protection 				= 0.0
strike_protection 			= 0.0
shock_protection 				= 0.0
wound_protection				= 0.0
radiation_protection 			= 0.0
telepatic_protection 			= 1.0
chemical_burn_protection 		= 0.0
explosion_protection 			= 0.0
fire_wound_protection  			= 0.0

[sect_psih_outfit_immunities]
burn_immunity				= 0.0025
strike_immunity			        = 0.0025
shock_immunity				= 0.0025
wound_immunity			= 0.0025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.0025
explosion_immunity			= 0.0025
fire_wound_immunity		= 0.0025


;		ÊÎÑÒÞÌ ÍÎÂÈ×ÊÀ
[novice_outfit]:outfit
visual          = dynamics\outfit\novice_suit
actor_visual	= actors\hero\stalker_novice.ogf
npc_visual      = actors\novice\green_stalker_2
inv_name			= outfit_soldier_name
description			= outfit_soldier_description
inv_weight			= 3.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 0
inv_grid_y			= 18
full_icon_name		= npc_icon_novice_outfit
cost				= 1000

immunities_sect			= sect_novice_outfit_immunities
burn_protection 				= 0.1
strike_protection 			= 0.05
shock_protection 				= 0.05
wound_protection				= 0.05
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.1
fire_wound_protection  			= 0.05
bones_koeff_protection = kurtka_mask_damage

[sect_novice_outfit_immunities]
burn_immunity				= 0.02
strike_immunity				= 0.005
shock_immunity				= 0.02
wound_immunity			= 0.012
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.05
explosion_immunity			= 0.02
fire_wound_immunity		= 0.0075


; Êîæàííûé ïëàù Îõîòíèêîâ (çåë¸íûé)
[novice_outfit_rain_1]:novice_outfit
visual          = dynamics\outfit\green_stalker_suit ;rain_stalker_1_suit
actor_visual	= actors\hunters\hunter1.ogf
npc_visual	= actors\hunters\hunter1.ogf
inv_name			= outfit_rain_name
description			= outfit_rain_description
inv_weight			= 3.5
cost				= 5000
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x		= 32
inv_grid_y		= 29
full_icon_name		= npc_icon_novice_outfit_rain

burn_protection 			= 0.1
strike_protection 			= 0.15
shock_protection 			= 0.12
wound_protection			= 0.25
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.15
explosion_protection 			= 0.15
fire_wound_protection  			= 0.10


;		ÊÎÑÒÞÌ ÁÀÍÄÈÒÀ
[bandit_outfit]:outfit
visual          = dynamics\outfit\bandit_suit
actor_visual	= actors\hero\stalker_bandit.ogf
npc_visual      = actors\bandit\stalker_bandit_2
inv_name			= bandit_outfit_name
description			= bandit_outfit_description
inv_weight			= 3.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 12
inv_grid_y			= 0
full_icon_name		= npc_icon_bandit_outfit
cost				= 3000

immunities_sect			= sect_bandit_outfit_immunities
burn_protection 				= 0.1
strike_protection 			= 0.05
shock_protection 				= 0.05
wound_protection				= 0.05
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.1
fire_wound_protection  			= 0.08
bones_koeff_protection = kurtka_antigas_damage

[sect_bandit_outfit_immunities]
burn_immunity				= 0.01
strike_immunity				= 0.005
shock_immunity				= 0.02
wound_immunity			        = 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	                = 0.025
explosion_immunity			= 0.01
fire_wound_immunity		        = 0.005


;		ÊÎÑÒÞÌ ÍÀÅÌÍÈÊÀ
[killer_outfit]:outfit
visual          = dynamics\outfit\stalker_killer_suit
actor_visual	= actors\hero\stalker_killer.ogf
npc_visual      = actors\killer\stalker_ki_head_1
inv_name			= killer_outfit_name
description			= killer_outfit_description
inv_weight			= 5.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 4
inv_grid_y			= 15
full_icon_name		= npc_icon_killer_outfit
cost				= 6000

immunities_sect			= sect_killer_outfit_immunities
burn_protection 				= 0.2
strike_protection 			= 0.1
shock_protection 				= 0.15
wound_protection				= 0.15
radiation_protection 			= 0.10
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.15
explosion_protection 			= 0.15
fire_wound_protection  			= 0.1
bones_koeff_protection = gilet_antigas_damage

[sect_killer_outfit_immunities]
burn_immunity				= 0.02
strike_immunity				= 0.0075
shock_immunity				= 0.02
wound_immunity			= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.0075
explosion_immunity			= 0.02
fire_wound_immunity		= 0.007


;		ÊÎÑÒÞÌ ÌÎÍÎËÈÒÎÂÖÀ
[monolit_outfit]:outfit
visual          = dynamics\outfit\monolit_suit
actor_visual	= actors\hero\stalker_monolit.ogf
npc_visual      = actors\monolit\stalker_mo_head_1
inv_name			= monolit_outfit_name
description			= monolit_outfit_description
inv_weight			= 5.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 10
inv_grid_y			= 16
full_icon_name		= npc_icon_monolit_outfit
cost				= 8000

immunities_sect			= sect_monolit_outfit_immunities
burn_protection 			= 0.25
strike_protection 			= 0.25
shock_protection 			= 0.30
wound_protection			= 0.20
radiation_protection 			= 0.20
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.20
explosion_protection 			= 0.20
fire_wound_protection  			= 0.20
bones_koeff_protection = kombez_mask_damage

[sect_monolit_outfit_immunities]
burn_immunity				= 0.015
strike_immunity				= 0.0075
shock_immunity				= 0.015
wound_immunity			= 0.0075
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.015
explosion_immunity			= 0.015
fire_wound_immunity		= 0.0075


;		ÊÎÑÒÞÌ Ïîñëåäíåãî Äíÿ
[lastday_outfit]:outfit
visual          = dynamics\outfit\lastday_outfit_suit
actor_visual	= actors\lastday\lastday_heavy.ogf
npc_visual	= actors\lastday\lastday_heavy.ogf
inv_name			= lastday_outfit_name
description			= lastday_outfit_description
inv_weight			= 7.5
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x		= 34
inv_grid_y		= 26
full_icon_name		= npc_icon_lastday_outfit
cost				= 23000

additional_inventory_weight  = 30
additional_inventory_weight2 = 30
power_restore_speed 		  = 0.001
power_loss 			  = 0.95

immunities_sect			= sect_lastday_outfit_immunities
burn_protection 			= 0.35
strike_protection 			= 0.40
shock_protection 			= 0.34
wound_protection			= 0.40
radiation_protection 			= 0.18
telepatic_protection 			= 0.15
chemical_burn_protection 		= 0.23
explosion_protection 			= 0.37
fire_wound_protection  			= 0.40
bones_koeff_protection        =	armor_helmet_damage

[sect_lastday_outfit_immunities]
burn_immunity				= 0.002
strike_immunity				= 0.002
shock_immunity				= 0.002
wound_immunity			= 0.002
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.002
explosion_immunity			= 0.0025
fire_wound_immunity		= 0.002


;		ÊÎÑÒÞÌ ÂÎÅÍÍÎÃÎ ÑÏÅÖÍÀÇÀ
[specops_outfit]:outfit
visual          = dynamics\outfit\specnaz_suit
actor_visual	= actors\hero\stalker_specops.ogf
npc_visual      = actors\soldier\soldier_spetsnaz
inv_name			= specops_outfit_name
description			= specops_outfit_description
inv_weight			= 7.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 10
inv_grid_y			= 13
full_icon_name		= npc_icon_specops_outfit
cost				= 10000

immunities_sect			= sect_specops_outfit_immunities
burn_protection 				= 0.10
strike_protection 			= 0.10
shock_protection 				= 0.15
wound_protection				= 0.20
radiation_protection 			= 0.10
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.10
explosion_protection 			= 0.20
fire_wound_protection  			= 0.23
bones_koeff_protection = kombez_helmet_damage

[sect_specops_outfit_immunities]
burn_immunity				= 0.02
strike_immunity				= 0.0075
shock_immunity				= 0.02
wound_immunity			= 0.0075
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.02
explosion_immunity			= 0.02
fire_wound_immunity		= 0.0075


;		ÀÐÌÅÉÑÊÈÉ ÁÐÎÍÅÊÎÑÒÞÌ ÑÊÀÒ-9Ì
[military_outfit]:outfit
visual          = dynamics\outfit\stalker_military_suit
actor_visual	= actors\soldier\stalker_military_green.ogf
npc_visual	= actors\soldier\stalker_military_green.ogf
inv_name			= military_outfit_name
description			= military_outfit_description
inv_weight			= 10.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 20
inv_grid_y			= 29
full_icon_name		= npc_icon_military_outfit
cost				= 60000

immunities_sect			= sect_military_outfit_immunities
burn_protection 				= 0.30
strike_protection 			= 0.35
shock_protection 				= 0.30
wound_protection				= 0.35
radiation_protection 			= 0.30
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.25
explosion_protection 			= 0.30
fire_wound_protection  			= 0.25
bones_koeff_protection =	armor_helmet_damage

[sect_military_outfit_immunities]
burn_immunity				= 0.002
strike_immunity				= 0.002
shock_immunity				= 0.002
wound_immunity			= 0.002
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.002
explosion_immunity			= 0.0025
fire_wound_immunity		= 0.003


;		ÀÐÌÅÉÑÊÈÉ ÑÏÅÖÊÎÑÒÞÌ ÑÊÀÒ-10
[militaryspec_outfit]:outfit
visual          = dynamics\outfit\stalker_comander_suit
actor_visual	= actors\soldier\stalker_military_black.ogf
npc_visual	= actors\soldier\stalker_military_black.ogf
inv_name			= militaryspec_outfit_name
description			= militaryspec_outfit_description
inv_weight			= 10.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 18
inv_grid_y			= 17
full_icon_name		= npc_icon_militaryspec_outfit
cost				= 75000

immunities_sect			= sect_militaryspec_outfit_immunities
burn_protection 				= 0.35
strike_protection 			= 0.40
shock_protection 				= 0.40
wound_protection				= 0.40
radiation_protection 			= 0.35
telepatic_protection 			= 0.2
chemical_burn_protection 		= 0.3
explosion_protection 			= 0.35
fire_wound_protection  			= 0.35
bones_koeff_protection =	armor_helmet_damage

[sect_militaryspec_outfit_immunities]
burn_immunity				= 0.002
strike_immunity				= 0.002
shock_immunity				= 0.002
wound_immunity				= 0.002
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		      = 0.002
explosion_immunity			= 0.0025
fire_wound_immunity			= 0.0035


;		ÊÎÑÒÞÌ ÎÕÐÀÍÍÈÊÀ Â ÁÀÐÅ
[stalker_guard_outfit]:outfit
visual          = dynamics\outfit\stalker_guard_suit
actor_visual	= actors\neytral\stalker_bar_security.ogf
npc_visual	= actors\neytral\stalker_bar_security.ogf
inv_name			= stalker_guard_outfit_name
description			= stalker_guard_outfit_description
inv_weight			= 4.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x		= 26
inv_grid_y		= 35
full_icon_name		= npc_icon_stalker_guard_outfit
cost				= 8000
additional_inventory_weight  = 10
additional_inventory_weight2 = 10

immunities_sect			= sect_upgrade_m2_immunities

burn_protection 			= 0.2
strike_protection 			= 0.30
shock_protection 			= 0.30
wound_protection			= 0.30
radiation_protection 			= 0.10
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.15
explosion_protection 			= 0.20
fire_wound_protection  			= 0.28
bones_koeff_protection = gilet_antigas_damage


;		ÊÎÑÒÞÌ ÍÅÉÒÐÀËÜÍÎÃÎ ÑÒÀËÊÅÐÀ
[stalker_outfit]:outfit
visual          = dynamics\outfit\stalker_suit
actor_visual	= actors\hero\stalker_hood.ogf
npc_visual      = actors\neytral\stalker_neytral_hood_uzor
inv_name			= stalker_outfit_name
description			= stalker_outfit_description
inv_weight			= 5.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 6 ;30
inv_grid_y			= 15 ;32
full_icon_name		= npc_icon_stalker_outfit
cost				= 12000

immunities_sect			= sect_stalker_outfit_immunities
burn_protection 				= 0.25
strike_protection 			= 0.25
shock_protection 				= 0.25
wound_protection				= 0.20
radiation_protection 			= 0.25
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.25
explosion_protection 			= 0.15
fire_wound_protection  			= 0.15
power_loss = 0.87
bones_koeff_protection = gilet_antigas_damage

[sect_stalker_outfit_immunities]
burn_immunity				= 0.015
strike_immunity				= 0.0075
shock_immunity				= 0.015
wound_immunity			= 0.0075
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.015
explosion_immunity			= 0.015
fire_wound_immunity		= 0.0075


; Âåòåðàí-1
[stalker_outfit_v1]:stalker_outfit
visual          	= dynamics\outfit\stalker_suit_v1
actor_visual		= actors\neytral\stalker_2_mask.ogf
npc_visual		= actors\neytral\stalker_2_mask.ogf
inv_name			= stalker_outfit_v1_name
description			= stalker_outfit_v1_description
inv_weight			= 4.5
cost				= 15000

inv_grid_x			= 30
inv_grid_y			= 26
full_icon_name		= npc_icon_stalker_outfit_v1
additional_inventory_weight		= 20
additional_inventory_weight2	        = 20

burn_protection 			= 0.28
strike_protection 			= 0.28
shock_protection 			= 0.28
wound_protection			= 0.26
radiation_protection 			= 0.26
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.28
explosion_protection 			= 0.17
fire_wound_protection  			= 0.20


; Âåòåðàí-2
[stalker_outfit_v2]:stalker_outfit
visual          	= dynamics\outfit\stalker_suit_v2
actor_visual		= actors\neytral\stalker_3_mask.ogf
npc_visual		= actors\neytral\stalker_3_mask.ogf
inv_name			= stalker_outfit_v2_name
description			= stalker_outfit_v2_description
inv_weight			= 4.5
cost				= 18000

inv_grid_x			= 30
inv_grid_y			= 29
full_icon_name		= npc_icon_stalker_outfit_v2
additional_inventory_weight		= 25
additional_inventory_weight2	        = 25

burn_protection 			= 0.30
strike_protection 			= 0.30
shock_protection 			= 0.30
wound_protection			= 0.28
radiation_protection 			= 0.26
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.30
explosion_protection 			= 0.20
fire_wound_protection  			= 0.22


; Âåòåðàí-3
[stalker_outfit_v3]:stalker_outfit
visual          	= dynamics\outfit\stalker_suit_v3
actor_visual		= actors\neytral\stalker_4_rozh3.ogf
npc_visual		= actors\neytral\stalker_4_rozh3.ogf
inv_name			= stalker_outfit_v3_name
description			= stalker_outfit_v3_description
inv_weight			= 4.5
cost				= 20000

inv_grid_x			= 34
inv_grid_y			= 32
full_icon_name		= npc_icon_stalker_outfit_v3
additional_inventory_weight		= 28
additional_inventory_weight2	        = 28

burn_protection 			= 0.32
strike_protection 			= 0.32
shock_protection 			= 0.32
wound_protection			= 0.30
radiation_protection 			= 0.26
telepatic_protection 			= 0.05
chemical_burn_protection 		= 0.32
explosion_protection 			= 0.22
fire_wound_protection  			= 0.25


;		ÍÀÓ×ÍÛÉ ÊÎÑÒÞÌ ÍÅÉÒÐÀËÜÍÎÃÎ ÑÒÀËÊÅÐÀ ("Ñåâà")
[scientific_outfit]:outfit
visual          = dynamics\outfit\stalker_scient_suit	
actor_visual	= actors\hero\stalker_scien.ogf
npc_visual      = actors\neytral\stalker_neytral_nauchniy
inv_name			= scientific_outfit_name
description			= scientific_outfit_description
inv_weight			= 9
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 16
inv_grid_y			= 13
full_icon_name		= npc_icon_scientific_outfit
cost				= 20000
additional_inventory_weight	= 20
additional_inventory_weight2	= 20
immunities_sect			= sect_scientific_outfit_immunities
burn_protection 				= 0.40
strike_protection 			= 0.25
shock_protection 				= 0.45
wound_protection				= 0.25
radiation_protection 			= 0.45
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.35
explosion_protection 			= 0.25
fire_wound_protection  			= 0.20
bones_koeff_protection = kombez_kupol_damage

[sect_scientific_outfit_immunities]
burn_immunity				= 0.015
strike_immunity				= 0.0075
shock_immunity				= 0.015
wound_immunity			= 0.008
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.015
explosion_immunity			= 0.015
fire_wound_immunity		= 0.0075


;		ËÅÃÊÈÉ ÊÎÑÒÞÌ ÑÂÎÁÎÄÛ
[svoboda_light_outfit]:outfit
visual          = dynamics\outfit\svoboda_light_suit
actor_visual	= actors\hero\stalker_svoboda_light.ogf
npc_visual      = actors\svoboda\stalker_sv_rukzak_1_1
inv_name			= svoboda_light_outfit_name
description			= svoboda_light_outfit_description
inv_weight			= 3.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 12
inv_grid_y			= 13
full_icon_name		= npc_icon_svoboda_light_outfit
cost				= 8000

immunities_sect			= sect_svoboda_light_outfit_immunities
burn_protection 			= 0.15
strike_protection 			= 0.25
shock_protection 			= 0.25
wound_protection			= 0.15
radiation_protection 			= 0.25
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.25
explosion_protection 			= 0.15
fire_wound_protection  			= 0.15
power_loss = 0.77
bones_koeff_protection = gilet_mask_damage

[sect_svoboda_light_outfit_immunities]
burn_immunity				= 0.02
strike_immunity				= 0.0075
shock_immunity				= 0.02
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		      = 0.02
explosion_immunity			= 0.02
fire_wound_immunity			= 0.007


;		ÒßÆÅËÛÉ ÊÎÑÒÞÌ ÑÂÎÁÎÄÛ
[svoboda_heavy_outfit]:outfit
visual          = dynamics\outfit\svoboda_heavy_suit
actor_visual	= actors\hero\stalker_svoboda_heavy.ogf
npc_visual      = actors\svoboda\stalker_sv_rukzak_3_1
inv_name			= svoboda_heavy_outfit_name
description			= svoboda_heavy_outfit_description
inv_weight			= 6.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 8
inv_grid_y			= 15
full_icon_name		= npc_icon_svoboda_heavy_outfit
cost				= 11000

immunities_sect			= sect_svoboda_heavy_outfit_immunities
burn_protection 				= 0.25
strike_protection 			= 0.30
shock_protection 				= 0.25
wound_protection				= 0.25
radiation_protection 			= 0.25
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.25
explosion_protection 			= 0.25
fire_wound_protection  			= 0.25
bones_koeff_protection = kombez_antigas_damage

[sect_svoboda_heavy_outfit_immunities]
burn_immunity				= 0.015
strike_immunity				= 0.0075
shock_immunity				= 0.015
wound_immunity			= 0.0075
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.015
explosion_immunity			= 0.015
fire_wound_immunity		= 0.0075


;		ÎÁÛ×ÍÛÉ ÊÎÑÒÞÌ ÄÎËÃÀ
[dolg_outfit]:outfit
visual          = dynamics\outfit\dolg_suit
actor_visual	= actors\hero\stalker_dolg.ogf
npc_visual      = actors\dolg\stalker_do_mask
inv_name			= dolg_outfit_name
description			= dolg_outfit_description
inv_weight			= 5.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 12
inv_grid_y			= 16
full_icon_name		= npc_icon_dolg_outfit
cost				= 11000

immunities_sect			= sect_dolg_outfit_immunities
burn_protection 				= 0.25
strike_protection 			= 0.25
shock_protection 				= 0.25
wound_protection				= 0.25
radiation_protection 			= 0.25
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.25
explosion_protection 			= 0.25
fire_wound_protection  			= 0.20
bones_koeff_protection = kombez_antigas_damage

[sect_dolg_outfit_immunities]
burn_immunity				= 0.015
strike_immunity				= 0.0075
shock_immunity				= 0.015
wound_immunity			= 0.0075
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.015
explosion_immunity			= 0.015
fire_wound_immunity		= 0.0075


;		ÒßÆÅËÛÉ ÊÎÑÒÞÌ ÄÎËÃÀ
[dolg_heavy_outfit]:outfit
visual          = dynamics\outfit\dolg_military_suit
actor_visual	= actors\dolg\stalker_do_military.ogf
npc_visual	= actors\dolg\stalker_do_military.ogf
inv_name			= dolg_heavy_outfit_name
description			= dolg_heavy_outfit_description
inv_weight			= 9.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x		= 30
inv_grid_y		= 32
full_icon_name		= npc_icon_dolg_heavy_outfit
cost				= 65000

additional_inventory_weight		= 25
additional_inventory_weight2	= 25

immunities_sect			= sect_dolg_heavy_outfit_immunities
burn_protection 			= 0.35
strike_protection 			= 0.43
shock_protection 			= 0.37
wound_protection			= 0.48
radiation_protection 			= 0.35
telepatic_protection 			= 0.2
chemical_burn_protection 		= 0.35
explosion_protection 			= 0.42
fire_wound_protection  			= 0.45
bones_koeff_protection =	armor_helmet_damage

[sect_dolg_heavy_outfit_immunities]
burn_immunity				= 0.002
strike_immunity				= 0.002
shock_immunity				= 0.002
wound_immunity			= 0.002
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.002
explosion_immunity			= 0.0025
fire_wound_immunity		= 0.0035


;		ÍÀÓ×ÍÛÉ ÊÎÑÒÞÌ ÄÎËÃÀ
[dolg_scientific_outfit]:outfit
visual          = dynamics\outfit\stalker_dolg_nauchniy_suit
actor_visual	= actors\dolg\stalker_do_nauchniy.ogf	
npc_visual	= actors\dolg\stalker_do_nauchniy.ogf	
inv_name			= dolg_scientific_outfit_name
description			= dolg_scientific_outfit_description
inv_weight			= 9.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 16
inv_grid_y			= 16
full_icon_name		= npc_icon_dolg_scientific_outfit
cost				= 25000

immunities_sect			= sect_dolg_scientific_outfit_immunities
burn_protection 				= 0.40
strike_protection 			= 0.25
shock_protection 				= 0.45
wound_protection				= 0.25
radiation_protection 			= 0.45
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.35
explosion_protection 			= 0.25
fire_wound_protection  			= 0.20
bones_koeff_protection = kombez_kupol_damage

[sect_dolg_scientific_outfit_immunities]
burn_immunity				= 0.015
strike_immunity				= 0.0075
shock_immunity				= 0.015
wound_immunity			= 0.008
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.015
explosion_immunity			= 0.015
fire_wound_immunity		= 0.0075


;		ÎÁÛ×ÍÛÉ ÊÎÑÒÞÌ Ó×ÅÍÎÃÎ
[ecolog_outfit]:outfit
visual          = dynamics\outfit\ecolog_suit.ogf	
actor_visual	= actors\hero\stalker_ecolog.ogf
npc_visual      = actors\ecolog\stalker_ecolog
inv_name			= ecolog_outfit_name
description			= ecolog_outfit_description
inv_weight			= 4.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 18
inv_grid_y			= 13
full_icon_name		= npc_icon_ecolog_outfit
cost				= 10000

immunities_sect			= sect_ecolog_outfit_immunities
burn_protection 				= 0.45
strike_protection 			= 0.25
shock_protection 				= 0.45
wound_protection				= 0.05
radiation_protection 			= 0.45
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.45
explosion_protection 			= 0.2
fire_wound_protection  			= 0.10
bones_koeff_protection = kurtka_kupol_damage

[sect_ecolog_outfit_immunities]
burn_immunity				= 0.005
strike_immunity				= 0.01
shock_immunity				= 0.005
wound_immunity			= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.005
explosion_immunity			= 0.01
fire_wound_immunity		= 0.0075


;		ÓÊÐÅÏËÅÍÍÛÉ ÊÎÑÒÞÌ Ó×ÅÍÎÃÎ
[protection_outfit]:outfit
visual          = dynamics\outfit\scientist_suit.ogf	
actor_visual	= actors\hero\stalker_chemical.ogf
npc_visual      = actors\ecolog\stalker_ecolog_military
inv_name			= protection_outfit_name
description			= protection_outfit_description
inv_weight			= 7.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 30 ;14
inv_grid_y			= 38 ;16
full_icon_name		= npc_icon_protection_outfit
cost				= 35000

immunities_sect			= sect_protection_outfit_immunities
burn_protection 				= 0.45
strike_protection 			= 0.25
shock_protection 				= 0.45
wound_protection				= 0.25
radiation_protection 			= 0.45
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.45
explosion_protection 			= 0.3
fire_wound_protection  			= 0.20
bones_koeff_protection = kombez_kupol_damage

[sect_protection_outfit_immunities]
burn_immunity				= 0.0025
strike_immunity				= 0.005
shock_immunity				= 0.0025
wound_immunity			= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.0025
explosion_immunity			= 0.015
fire_wound_immunity		= 0.0075


;		Scientific Freedom
[freedom_scientific_outfit]:outfit
visual          = dynamics\outfit\stalker_free_nauchniy_suit
actor_visual	= actors\svoboda\stalker_sv_nauchniy.ogf	
npc_visual	= actors\svoboda\stalker_sv_nauchniy.ogf	
inv_name			= freedom_scientific_outfit_name
description			= freedom_scientific_outfit_description
inv_weight			= 8.5
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 28
inv_grid_y			= 27
full_icon_name		= npc_icon_freedom_scientific_outfit
cost				= 29000

immunities_sect			= sect_freedom_scientific_outfit_immunities
burn_protection 				= 0.45
strike_protection 			= 0.25
shock_protection 				= 0.45
wound_protection				= 0.20
radiation_protection 			= 0.50
telepatic_protection 			= 0.20
chemical_burn_protection 		= 0.30
explosion_protection 			= 0.20
fire_wound_protection  			= 0.20
bones_koeff_protection = kombez_kupol_damage

[sect_freedom_scientific_outfit_immunities]
burn_immunity				= 0.015
strike_immunity				= 0.0075
shock_immunity				= 0.015
wound_immunity			= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.015
explosion_immunity			= 0.02
fire_wound_immunity		= 0.01


; Scientific merc
[merc_scientific_outfit]:outfit
visual          = dynamics\outfit\stalker_kill_nauchniy_suit
actor_visual	= actors\killer\stalker_ki_nauchniy.ogf
npc_visual	= actors\killer\stalker_ki_nauchniy.ogf
inv_name			= merc_scientific_outfit_name
description			= merc_scientific_outfit_description
inv_weight			= 8.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 28
inv_grid_y			= 30
full_icon_name		= npc_icon_merc_scientific_outfit
cost				= 30500

immunities_sect			= sect_merc_scientific_outfit_immunities
burn_protection 				= 0.4
strike_protection 			= 0.35
shock_protection 				= 0.4
wound_protection				= 0.2
radiation_protection 			= 0.35
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.3
explosion_protection 			= 0.2
fire_wound_protection  			= 0.18
bones_koeff_protection = kombez_kupol_damage

[sect_merc_scientific_outfit_immunities]
burn_immunity				= 0.01
strike_immunity				= 0.0075
shock_immunity				= 0.01
wound_immunity			= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.015
explosion_immunity			= 0.01
fire_wound_immunity		= 0.0075


; Scientific Monolit
[monolit_scientific_outfit]:outfit
visual          = dynamics\outfit\stalker_mono_nauchniy_suit
actor_visual	= actors\monolit\stalker_mo_nauchniy.ogf	
npc_visual	= actors\monolit\stalker_mo_nauchniy.ogf	
inv_name			= monolit_scientific_outfit_name
description			= monolit_scientific_outfit_description
inv_weight			= 6.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 28
inv_grid_y			= 33
full_icon_name		= npc_icon_monolit_scientific_outfit
cost				= 33400

immunities_sect			= sect_monolit_scientific_outfit_immunities
burn_protection 				= 0.5
strike_protection 			= 0.35
shock_protection 				= 0.25
wound_protection				= 0.25
radiation_protection 			= 0.5
telepatic_protection 			= 0.05
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.25
fire_wound_protection  			= 0.25
bones_koeff_protection = kombez_kupol_damage

[sect_monolit_scientific_outfit_immunities]
burn_immunity				= 0.01
strike_immunity				= 0.005
shock_immunity				= 0.015
wound_immunity			= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.015
explosion_immunity			= 0.015
fire_wound_immunity		= 0.0075


; 		ÍÀÓ×ÍÛÉ ÊÎÑÒÞÌ Ïîñëåäíåãî Äíÿ
[scientific_lastday_outfit]:outfit
visual          = dynamics\outfit\lastday_scient_suit
actor_visual	= actors\lastday\lastday_nauchnyi.ogf
npc_visual	= actors\lastday\lastday_nauchnyi.ogf
inv_name			= scientist_lastday_name
description			= scientist_lastday_description
inv_weight			= 8
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x		= 32
inv_grid_y		= 26
full_icon_name		= npc_icon_scientific_lastday_outfit
cost				= 35000
additional_inventory_weight  = 25
additional_inventory_weight2 = 25

immunities_sect			= sect_scientific_lastday_outfit_immunities
burn_protection 			= 0.44
strike_protection 			= 0.25
shock_protection 			= 0.47
wound_protection			= 0.37
radiation_protection 			= 0.55
telepatic_protection 			= 0.32
chemical_burn_protection 		= 0.36
explosion_protection 			= 0.25
fire_wound_protection  			= 0.32
bones_koeff_protection = kombez_kupol_damage

[sect_scientific_lastday_outfit_immunities]
burn_immunity				= 0.0075
strike_immunity				= 0.005
shock_immunity				= 0.0065
wound_immunity			= 0.004
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.015
explosion_immunity			= 0.0075
fire_wound_immunity		= 0.005


; Master_bandit
[bandit_master_outfit]:bandit_outfit
visual          = dynamics\outfit\bandit_black_suit
actor_visual	= actors\bandit\stalker_bandit_master.ogf
npc_visual	= actors\bandit\stalker_bandit_master.ogf
inv_name			= bandit_master_outfit_name
description			= bandit_master_outfit_description
inv_weight			= 3.5
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 26
inv_grid_y			= 29
full_icon_name		= npc_icon_bandit_master_outfit
cost				= 5000

;bleeding_restore_speed			= 0.006
burn_protection 				= 0.1
strike_protection 			= 0.1
shock_protection 				= 0.1
wound_protection				= 0.15
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.1
fire_wound_protection  			= 0.23

[sect_bandit_master_outfit_immunities]
burn_immunity				= 0.02
strike_immunity				= 0.0075
shock_immunity				= 0.02
wound_immunity			= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.02
explosion_immunity			= 0.02
fire_wound_immunity		= 0.01


; Soldier_outfit
[outfit_soldier_m1]:outfit
visual          = dynamics\outfit\specnaz_soldier_suit
actor_visual	= actors\soldier\soldier_bandana_4.ogf ;soldier_mask.ogf
npc_visual	= actors\soldier\soldier_bandana_4.ogf ;soldier_mask.ogf
inv_name			= outfit_soldier_m1_name
description			= outfit_soldier_m1_description
inv_weight			= 4.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x		= 20
inv_grid_y		= 14
full_icon_name		= npc_icon_outfit_soldier_m1
cost				= 5000

bones_koeff_protection = gilet_mask_damage
immunities_sect			= sect_outfit_soldier_m1_immunities
burn_protection 			= 0.05
strike_protection 			= 0.1
shock_protection 			= 0.05
wound_protection			= 0.1
radiation_protection 			= 0.05
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.05
explosion_protection 			= 0.1
fire_wound_protection  			= 0.1

[sect_outfit_soldier_m1_immunities]
burn_immunity				= 0.02
strike_immunity				= 0.0075
shock_immunity				= 0.02
wound_immunity			= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.02
explosion_immunity			= 0.02
fire_wound_immunity		= 0.0075


; Veteran_bandit
[bandit_veteran_outfit]:outfit
visual          = dynamics\outfit\bandit_brown_suit
actor_visual	= actors\bandit\stalker_bandit_veteran.ogf
npc_visual	= actors\bandit\stalker_bandit_veteran.ogf
inv_name			= bandit_veteran_outfit_name
description			= bandit_veteran_outfit_description
inv_weight			= 3.5
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 22 ;26
inv_grid_y			= 29 ;27
full_icon_name		= npc_icon_bandit_veteran_outfit
cost				= 4500

burn_protection 				= 0.1
strike_protection 			= 0.05
shock_protection 				= 0.05
wound_protection				= 0.1
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.05
explosion_protection 			= 0.05
fire_wound_protection  			= 0.1
immunities_sect			= sect_bandit_veteran_outfit_immunities

[sect_bandit_veteran_outfit_immunities]
burn_immunity				= 0.02
strike_immunity				= 0.0075
shock_immunity				= 0.02
wound_immunity			= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.02
explosion_immunity			= 0.02
fire_wound_immunity		= 0.01


; 		ÃÐÀÂÈÊÎÑÒÞÌ /â Íîâîé ðåäàêöèè/
[soldier_outfit]:outfit
class 			= EQU_EXO
visual          		= dynamics\outfit\gravik_suit ;soldier_suit
actor_visual	= actors\hero\stalker_gravik_new.ogf
npc_visual		= actors\hero\stalker_gravik_new.ogf
inv_name			= outfit_gravisak_name
description			= outfit_gravisak_description
inv_weight			= 13
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 38
inv_grid_y			= 26
cost				= 150000
cheat_item = true
full_icon_name		= npc_icon_soldier_outfit

batteries = acumm, akkumulytor
discharge_moving = 0.0
discharge_sprint = 0.0
discharge_jump   = 0.0
snd_cant_sprint  = zwuk\ekza_out
snd_cant_jump    = zwuk\ekza_out

additional_inventory_weight		= 220
additional_inventory_weight2	= 220
burn_protection 				= 0.2
strike_protection 			= 0.25
shock_protection 			= 0.3
wound_protection			= 0.3
radiation_protection 		= 0.32
telepatic_protection 		= 0.05
chemical_burn_protection 	= 0.36
explosion_protection 		= 0.2
fire_wound_protection  		= 0.25
bones_koeff_protection = gilet_mask_damage
immunities_sect			= sect_soldier_outfit_immunities

[sect_soldier_outfit_immunities]
burn_immunity				= 0.01	
strike_immunity				= 0.01
shock_immunity				= 0.01
wound_immunity			= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.01
explosion_immunity			= 0.01
fire_wound_immunity		= 0.005


; 		Nano suit by Volazar
[nano_suit]:outfit
visual                  = dynamics\outfit\stalker_nano_suit.ogf
actor_visual		= actors\neytral\stalker_nano.ogf
npc_visual		= actors\neytral\stalker_nano.ogf
;nightvision_sect			= effector_nightvision_good
cost					= 160000
cheat_item = true
inv_name		= nano_suit_name
description		= nano_suit_descr
inv_weight		= 12.0
inv_grid_width      = 2
inv_grid_height     = 3
inv_grid_x          = 71
inv_grid_y          = 4
full_icon_name		= npc_icon_nano_outfit
additional_inventory_weight	= 150
additional_inventory_weight2	= 150

immunities_sect		      = sect_nano_suit_immunities
power_loss 			= 0.036
power_restore_speed 	= 0.1
health_restore_speed 	= 0.001 ;25
bleeding_restore_speed	= 0.014
satiety_restore_speed 	= 0.000
burn_protection 		 = 0.65
strike_protection 	 = 0.45
shock_protection 		 = 0.65
wound_protection 		 = 0.45
radiation_protection 	 = 0.75
telepatic_protection 	 = 0.70
chemical_burn_protection = 0.65
explosion_protection 	 = 0.45
fire_wound_protection 	 = 0.45
bones_koeff_protection = speedn_kupol_damage_med

[sect_nano_suit_immunities]
burn_immunity 			= 0.003
strike_immunity 		= 0.0085
shock_immunity 			= 0.003
wound_immunity 			= 0.0065
radiation_immunity 		= 0.00
telepatic_immunity 		= 0.00
chemical_burn_immunity 	      = 0.002
explosion_immunity 		= 0.0025
fire_wound_immunity 	      = 0.0035


; 		Nano suit by Volazar upgr
[nano_suit_upgr]:nano_suit
script_binding   = binder_nano_suit.init
description		= nano_suit_upgr_descr
cheat_item = true
inv_weight		= 10.0
power_loss 		= 0.04
power_restore_speed 	= 0.15
health_restore_speed 	= 0.003
radiation_protection 	= 1.0
telepatic_protection 	= 1.0
additional_inventory_weight	= 170
additional_inventory_weight2	= 170
immunities_sect		      = sect_nano_suit_upgr_immunities

[sect_nano_suit_upgr_immunities]
burn_immunity			= 0.001
strike_immunity			= 0.0015
shock_immunity			= 0.001
wound_immunity			= 0.00025
radiation_immunity		= 0.00
telepatic_immunity		= 0.00
chemical_burn_immunity	        = 0.001
explosion_immunity		= 0.00075
fire_wound_immunity		= 0.00015


;		Íàíîçàùèòíûé êîñòþì "Ñòàëüíîé Êðûñ"
[nano_outfit]:outfit
visual          		= dynamics\outfit\nano_suit.ogf
actor_visual			= actors\neytral\stalker_nano1.ogf
npc_visual			= actors\neytral\stalker_nano1.ogf
cost					= 160000
cheat_item = true
inv_name				= nano_outfit_name
description				= nano_outfit_description
;nightvision_sect			= effector_nightvision_good

power_loss 			= 0.036
power_restore_speed 	= 0.1
health_restore_speed 	= 0.003
bleeding_restore_speed	= 0.014
satiety_restore_speed 	= 0.0000
inv_weight				= 12.0
inv_grid_width			= 2
inv_grid_height			= 3
inv_grid_x				= 24
inv_grid_y				= 22
full_icon_name			= npc_icon_nano_outfit1
additional_inventory_weight	= 130
additional_inventory_weight2	= 130

immunities_sect			= nano_resistance
burn_protection 		 = 0.65
strike_protection 	 = 0.45
shock_protection 		 = 0.65
wound_protection 		 = 0.45
radiation_protection 	 = 0.75
telepatic_protection 	 = 0.70
chemical_burn_protection = 0.65
explosion_protection 	 = 0.45
fire_wound_protection 	 = 0.45
bones_koeff_protection = speedn_kupol_damage_med

[nano_resistance]
burn_immunity 		= 0.003
strike_immunity 	= 0.009
shock_immunity 		= 0.003
wound_immunity 		= 0.0075
radiation_immunity 	= 0.00
telepatic_immunity 	= 0.00
chemical_burn_immunity 	= 0.003
explosion_immunity 	= 0.0085
fire_wound_immunity 	= 0.007


;		ÊÎÑÒÞÌ Òèðåêñà  
[strelok_outfit]:outfit
visual          = dynamics\outfit\strelok_suit
actor_visual	= actors\hero\strelok_hood.ogf
npc_visual	= actors\hero\strelok_hood.ogf
inv_name			= strelok_outfit_name
description			= strelok_outfit_description
inv_weight			= 5.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x          = 38
inv_grid_y          = 32
full_icon_name		= npc_icon_strelok_outfit
;nightvision_sect	= effector_nightvision_good
cost				= 20000

immunities_sect			= sect_strelok_outfit_immunities
burn_protection 				= 0.10
strike_protection 			= 0.10
shock_protection 				= 0.10
wound_protection				= 0.10
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.10
explosion_protection 			= 0.05
fire_wound_protection  			= 0.05
power_loss = 0.87
bones_koeff_protection = gilet_antigas_damage
additional_inventory_weight		= 110
additional_inventory_weight2	        = 110 ; 40+

[sect_strelok_outfit_immunities]
burn_immunity				= 0.03
strike_immunity				= 0.015
shock_immunity				= 0.03
wound_immunity			= 0.02
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.03
explosion_immunity			= 0.075
fire_wound_immunity		= 0.015


; 		ËÅÃÊÈÉ ÊÎÑÒÞÌ ×ÈÑÒÎÃÎ ÍÅÁÀ
[nebo_light_outfit]:outfit
visual          = dynamics\outfit\nebo_light_suit
actor_visual	= actors\nebo\stalker_nebo_rukzak.ogf
npc_visual	= actors\nebo\stalker_nebo_rukzak.ogf
inv_name			= nebo_light_outfit_name
description			= nebo_light_outfit_description
inv_weight			= 3.0
inv_grid_width     = 2
inv_grid_height    = 3
inv_grid_x         = 41
inv_grid_y         = 38
full_icon_name		= npc_icon_stalker_nebo_rukzak_outfit
cost				= 10000

immunities_sect			= sect_nebo_light_outfit_immunities
burn_protection 				= 0.2
strike_protection 			= 0.3
shock_protection 				= 0.3
wound_protection				= 0.3
radiation_protection 			= 0.4
telepatic_protection 			= 0.1
chemical_burn_protection 		= 0.4
explosion_protection 			= 0.2
fire_wound_protection  			= 0.1
power_loss = 0.77
bones_koeff_protection = gilet_mask_damage

[sect_nebo_light_outfit_immunities]
burn_immunity				= 0.02
strike_immunity				= 0.0075
shock_immunity				= 0.02
wound_immunity			= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.02
explosion_immunity			= 0.02
fire_wound_immunity		= 0.008


; 		ÒßÆÅËÛÉ ÊÎÑÒÞÌ ×ÈÑÒÎÃÎ ÍÅÁÀ
[nebo_heavy_outfit]:outfit
visual          = dynamics\outfit\nebo_heavy_suit
actor_visual	= actors\nebo\stalker_nebo_balon_1.ogf
npc_visual	= actors\nebo\stalker_nebo_balon_1.ogf
inv_name			= nebo_heavy_outfit_name
description			= nebo_heavy_outfit_description
inv_weight			= 7.0
inv_grid_width     = 2
inv_grid_height    = 3
inv_grid_x         = 41
inv_grid_y         = 29
full_icon_name		= npc_icon_stalker_nebo_balon_1_outfit
; nightvision_sect	= effector_nightvision_bad
cost				= 13000

immunities_sect			= sect_nebo_heavy_outfit_immunities
burn_protection 				= 0.3
strike_protection 			= 0.4
shock_protection 				= 0.4
wound_protection				= 0.4
radiation_protection 			= 0.6
telepatic_protection 			= 0.2
chemical_burn_protection 		= 0.4
explosion_protection 			= 0.4
fire_wound_protection  			= 0.2
bones_koeff_protection = kombez_antigas_damage

[sect_nebo_heavy_outfit_immunities]
burn_immunity				= 0.015
strike_immunity				= 0.0075
shock_immunity				= 0.015
wound_immunity			= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.015
explosion_immunity			= 0.015
fire_wound_immunity		= 0.0075


; 		ÍÀÓ×ÍÛÉ ÊÎÑÒÞÌ ×ÈÑÒÎÃÎ ÍÅÁÀ
[nebo_scientific_outfit]:outfit
visual          = dynamics\outfit\nebo_nauchniy_suit
actor_visual	= actors\nebo\stalker_nebo_nauchniy.ogf	
npc_visual	= actors\nebo\stalker_nebo_nauchniy.ogf	
inv_name			= nebo_scientific_outfit_name
description			= nebo_scientific_outfit_description
inv_weight			= 6.0
inv_grid_width     = 2
inv_grid_height    = 3
inv_grid_x         = 41
inv_grid_y         = 35
full_icon_name		= npc_icon_stalker_nebo_nauchniy_outfit
cost				= 32000
additional_inventory_weight		= 25
additional_inventory_weight2	        = 25

immunities_sect			= sect_nebo_scientific_outfit_immunities
burn_protection 			= 0.5
strike_protection 			= 0.5
shock_protection 			= 0.6
wound_protection			= 0.4
radiation_protection 			= 0.9
telepatic_protection 			= 0.5
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.3
fire_wound_protection  			= 0.3
bones_koeff_protection = kombez_kupol_damage

[sect_nebo_scientific_outfit_immunities]
burn_immunity				= 0.005
strike_immunity				= 0.0075
shock_immunity				= 0.005
wound_immunity			= 0.0075
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity	= 0.005
explosion_immunity			= 0.005
fire_wound_immunity		= 0.0075


; 		ÊÎÑÒÞÌ ÌÎÍÎËÈÒÎÂÖÀ ×ÅÐÍÛÉ
[monolit_black_outfit]:outfit
visual          = dynamics\outfit\monolit_suit_black
actor_visual	= actors\monolit\stalker_mo_elite.ogf
npc_visual	= actors\monolit\stalker_mo_elite.ogf
inv_name			= monolit_black_outfit_name
description			= monolit_black_outfit_description
inv_weight			= 6.0
inv_grid_width     = 2
inv_grid_height    = 3
inv_grid_x         = 41
inv_grid_y         = 26
full_icon_name		= npc_icon_monolit_black_outfit
cost				= 25000

immunities_sect			= sect_monolit_black_outfit_immunities
health_restore_speed			= 0.0006
bleeding_restore_speed			= 0.004
burn_protection 			= 0.25
strike_protection 			= 0.25
shock_protection 			= 0.30
wound_protection			= 0.20
radiation_protection 			= 0.20
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.20
explosion_protection 			= 0.20
fire_wound_protection  			= 0.20
bones_koeff_protection = kombez_mask_damage

[sect_monolit_black_outfit_immunities]
burn_immunity				= 0.015
strike_immunity				= 0.005
shock_immunity				= 0.01
wound_immunity			= 0.075
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.01
explosion_immunity			= 0.01
fire_wound_immunity		= 0.005


; 		ÊÎÑÒÞÌ ÌÎÍÎËÈÒÎÂÖÀ ×ÅÐÍÛÉ ÓËÓ×ØÅÍÍÛÉ
[monolit_black_outfit_plus]:monolit_black_outfit
inv_name			= monolit_black_outfit_plus_name
description			= monolit_black_outfit_plus_description
inv_weight			= 6.75
inv_grid_width     = 2
inv_grid_height    = 3
inv_grid_x         = 41
inv_grid_y         = 16
cost				= 63000
full_icon_name		= npc_icon_monolit_black_outfit_plus
;nightvision_sect	= effector_nightvision_good
additional_inventory_weight		= 40
additional_inventory_weight2	        = 40

health_restore_speed			= 0.0015
bleeding_restore_speed			= 0.006
power_restore_speed		        = 0.005
immunities_sect			= sect_monolit_black_outfit_plus_immunities
burn_protection 			= 0.25
strike_protection 			= 0.25
shock_protection 			= 0.30
wound_protection			= 0.75
radiation_protection 			= 0.20
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.25
explosion_protection 			= 0.25
fire_wound_protection  			= 0.25

[sect_monolit_black_outfit_plus_immunities]
burn_immunity				= 0.005
strike_immunity				= 0.0035
shock_immunity				= 0.005
wound_immunity				= 0.0025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		        = 0.005
explosion_immunity			= 0.0075
fire_wound_immunity			= 0.0045


;;;; ÝÊÇÎÑÊÅËÅÒÛ (ñîáðàíû âñå ýêçîñêåëåòû, èäóò äðóã çà äðóãîì, äëÿ óäîáñòâà)

; 		ÝÊÇÎÑÊÅËÅÒ ÍÅÉÒÐÀËÜÍÎÃÎ ÑÒÀËÊÅÐÀ
[exo_outfit]:outfit
class	=	EQU_EXO
visual          = dynamics\outfit\exoskelet_ne_skunk	
actor_visual	= actors\neytral\stalker_ne_exoskeleton.ogf
npc_visual	= actors\neytral\stalker_ne_exoskeleton.ogf
inv_name			= exo_outfit_name
description			= exo_outfit_description
inv_weight			= 15.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 14
inv_grid_y			= 13
full_icon_name		= npc_icon_exo_outfit
cost				= 45000

batteries = acumm, akkumulytor
discharge_moving = 0.0
discharge_sprint = 0.0
discharge_jump   = 0.0
snd_cant_sprint  = zwuk\ekza_out
snd_cant_jump    = zwuk\ekza_out

immunities_sect			= sect_exo_outfit_immunities
burn_protection 				= 0.25
strike_protection 			= 0.45
shock_protection 				= 0.25
wound_protection				= 0.4
radiation_protection 			= 0.15
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.25
explosion_protection 			= 0.40
fire_wound_protection  			= 0.35
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 70
additional_inventory_weight2	        = 70 ; 40+

[sect_exo_outfit_immunities]
burn_immunity				= 0.0075
strike_immunity				= 0.005
shock_immunity				= 0.0075
wound_immunity			= 0.005
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.0075
explosion_immunity			= 0.008
fire_wound_immunity		= 0.0025


; 		ÝÊÇÎÑÊÅËÅÒ ÍÀ¨ÌÍÈÊÎÂ
[killer_blue_exoskeleton]:exo_outfit	
class	=	EQU_EXO
inv_name						= killer_blue_exoskeleton_name
description						= killer_blue_exoskeleton_description
inv_grid_x						= 20 
inv_grid_y						= 38 
visual          = dynamics\outfit\exoskelet_ki_skunk
actor_visual	= actors\killer\stalker_ki_exoskeleton.ogf
npc_visual	= actors\killer\stalker_ki_exoskeleton.ogf
full_icon_name		= npc_icon_killer_blue_exoskeleton
inv_weight			= 11.0
cost				= 60000

batteries = acumm, akkumulytor
discharge_moving = 0.0
discharge_sprint = 0.0
discharge_jump   = 0.0
snd_cant_sprint  = zwuk\ekza_out
snd_cant_jump    = zwuk\ekza_out

immunities_sect			= sect_killer_blue_exoskeleton_immunities
burn_protection 				= 0.15
strike_protection 			= 0.25
shock_protection 				= 0.1
wound_protection				= 0.1 
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.35
fire_wound_protection  			= 0.38
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 75
additional_inventory_weight2	      = 75 

[sect_killer_blue_exoskeleton_immunities]
burn_immunity				= 0.015
strike_immunity				= 0.005
shock_immunity				= 0.01
wound_immunity			= 0.0075
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.01
explosion_immunity			= 0.01
fire_wound_immunity		= 0.0025


; 		ÝÊÇÎÑÊÅËÅÒ ÄÎËÃÀ
[dolg_black_exoskeleton]:exo_outfit	
class	=	EQU_EXO
inv_name						= dolg_black_exoskeleton_name
description						= dolg_black_exoskeleton_description
inv_grid_x						= 22
inv_grid_y						= 38
visual            = dynamics\outfit\exoskelet_do_skunk
actor_visual	= actors\dolg\stalker_do_exoskeleton.ogf
npc_visual	= actors\dolg\stalker_do_exoskeleton.ogf
full_icon_name		= npc_icon_dolg_exo_outfit
inv_weight			= 20.0
cost				= 70000

batteries = acumm, akkumulytor
discharge_moving = 0.0
discharge_sprint = 0.0
discharge_jump   = 0.0
snd_cant_sprint  = zwuk\ekza_out
snd_cant_jump    = zwuk\ekza_out

immunities_sect			= sect_dolg_black_exoskeleton_immunities
burn_protection 			= 0.25
strike_protection 			= 0.35
shock_protection 			= 0.25
wound_protection			= 0.40
radiation_protection 			= 0.25
telepatic_protection 			= 0.10
chemical_burn_protection 		= 0.20
explosion_protection 			= 0.35
fire_wound_protection  			= 0.45
power_restore_speed				= 0.005
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 90
additional_inventory_weight2	        = 90
 
[sect_dolg_black_exoskeleton_immunities]
burn_immunity				= 0.01
strike_immunity				= 0.005
shock_immunity				= 0.01
wound_immunity			= 0.005
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.01
explosion_immunity			= 0.005
fire_wound_immunity		= 0.0025


; 		ÝÊÇÎÑÊÅËÅÒ ÑÂÎÁÎÄÛ
[svoboda_exoskeleton]:exo_outfit	
class	=	EQU_EXO
inv_name						= svoboda_exoskeleton_name
description						= svoboda_exoskeleton_description
inv_grid_x						= 24
inv_grid_y						= 38
visual          = dynamics\outfit\exoskelet_sv_skunk
actor_visual	= actors\svoboda\stalker_sv_exoskeleton.ogf
npc_visual	= actors\svoboda\stalker_sv_exoskeleton.ogf
full_icon_name		= npc_icon_svoboda_exo_outfit
inv_weight			= 14.0
cost				= 75000

batteries = acumm, akkumulytor, ekza_akkumul
discharge_moving = 0.0
discharge_sprint = 0.0
discharge_jump   = 0.0
snd_cant_sprint  = zwuk\ekza_out
snd_cant_jump    = zwuk\ekza_out

burn_protection 			= 0.25
strike_protection 			= 0.45
shock_protection 			= 0.25
wound_protection			= 0.4
radiation_protection 			= 0.35
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.25
explosion_protection 			= 0.40
fire_wound_protection  			= 0.43
immunities_sect			= sect_svoboda_exoskeleton_immunities
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 70
additional_inventory_weight2	        = 70 

[sect_svoboda_exoskeleton_immunities]
burn_immunity				= 0.01
strike_immunity				= 0.005
shock_immunity				= 0.01
wound_immunity			= 0.005
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.01
explosion_immunity			= 0.0075
fire_wound_immunity		= 0.0025


; 		ÝÊÇÎÑÊÅËÅÒ ÌÎÍÎËÈÒÀ
[monolit_exoskeleton]:exo_outfit	
class	=	EQU_EXO
inv_name						= monolit_exoskeleton_name
description						= monolit_exoskeleton_description
inv_grid_x						= 26
inv_grid_y						= 38
visual          = dynamics\outfit\exoskelet_mo_skunk
actor_visual	= actors\monolit\stalker_mo_exo.ogf
npc_visual	= actors\monolit\stalker_mo_exo.ogf
full_icon_name		= npc_icon_monolit_exo_outfit
inv_weight			= 10.0
cost				= 110000

batteries = acumm, akkumulytor
discharge_moving = 0.0
discharge_sprint = 0.0
discharge_jump   = 0.0
snd_cant_sprint  = zwuk\ekza_out
snd_cant_jump    = zwuk\ekza_out

burn_protection 			= 0.50
strike_protection 			= 0.40
shock_protection 			= 0.40
wound_protection			= 0.40
radiation_protection 			= 0.50
telepatic_protection 			= 0.2
chemical_burn_protection 		= 0.35
explosion_protection 			= 0.40
fire_wound_protection  			= 0.48
health_restore_speed			= 0.001
immunities_sect			= sect_monolit_exoskeleton_immunities
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 80
additional_inventory_weight2	= 80

[sect_monolit_exoskeleton_immunities]
burn_immunity				= 0.01
strike_immunity				= 0.005
shock_immunity				= 0.01
wound_immunity			= 0.005
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.01
explosion_immunity			= 0.0075
fire_wound_immunity		= 0.0015


; 		ÝÊÇÎÑÊÅËÅÒ ÁÀÍÄÈÒÎÂ (from SRP 0.2f)
[exo_bandit_outfit]:outfit
class	=	EQU_EXO
visual          = dynamics\outfit\bandit_exoskelet	
actor_visual	= actors\bandit\stalker_bandit_exoskeleton.ogf
npc_visual	= actors\bandit\stalker_bandit_exoskeleton.ogf
inv_name			= exo_bandit_outfit_name
description			= exo_bandit_outfit_description
inv_weight			= 15.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 26
inv_grid_y			= 32
full_icon_name		= npc_icon_bandit_exo_outfit
cost				= 58000

batteries = acumm, akkumulytor
discharge_moving = 0.0
discharge_sprint = 0.0
discharge_jump   = 0.0
snd_cant_sprint  = zwuk\ekza_out
snd_cant_jump    = zwuk\ekza_out

immunities_sect			= sect_exo_bandit_immunities
burn_protection 			= 0.15
strike_protection 			= 0.25
shock_protection 			= 0.20
wound_protection			= 0.25
radiation_protection 			= 0.30
telepatic_protection 			= 0.05
chemical_burn_protection 		= 0.15
explosion_protection 			= 0.25
fire_wound_protection  			= 0.38
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 80
additional_inventory_weight2	        = 80 ; 40+

[sect_exo_bandit_immunities]
burn_immunity				= 0.005
strike_immunity				= 0.0035
shock_immunity				= 0.005
wound_immunity			= 0.0035
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.005
explosion_immunity			= 0.005
fire_wound_immunity		= 0.0015


; 		ÝÊÇÎÑÊÅËÅÒ ×ÈÑÒÎÃÎ ÍÅÁÀ
[nebo_exo_outfit]:outfit
class	=	EQU_EXO
visual          = dynamics\outfit\exoskelet_nebo
actor_visual	= actors\nebo\stalker_nebo_exoskeleton.ogf
npc_visual	= actors\nebo\stalker_nebo_exoskeleton.ogf
inv_name			= nebo_exo_name
description			= nebo_exo_description
inv_weight			= 10.0
inv_grid_width     = 2
inv_grid_height    = 3
inv_grid_x         = 41
inv_grid_y         = 32
full_icon_name		= npc_icon_stalker_nebo_exoskeleton_outfit
cost				= 60000

batteries = acumm, akkumulytor
discharge_moving = 0.0
discharge_sprint = 0.0
discharge_jump   = 0.0
snd_cant_sprint  = zwuk\ekza_out
snd_cant_jump    = zwuk\ekza_out

immunities_sect	 = sect_nebo_exo_immunities
burn_protection 				= 0.4
strike_protection 			= 0.6
shock_protection 			= 0.5
wound_protection			= 0.6
radiation_protection 		= 0.8
telepatic_protection 		= 0.4
chemical_burn_protection 	= 0.5
explosion_protection 		= 0.6
fire_wound_protection  		= 0.44
bones_koeff_protection		= exo_helmet_damage
additional_inventory_weight	= 70
additional_inventory_weight2 = 70

[sect_nebo_exo_immunities]
burn_immunity			= 0.0015
strike_immunity			= 0.0035
shock_immunity			= 0.002
wound_immunity		= 0.0025
radiation_immunity		= 0.00
telepatic_immunity		= 0.00
chemical_burn_immunity = 0.0025
explosion_immunity		= 0.003
fire_wound_immunity	= 0.00075


; 		ÝÊÇÎÑÊÅËÅÒ ÑÍÀÉÏÅÐ "Ñ"
[outfit_lethalspeed_exo_m1]:outfit
class	=	EQU_EXO
visual          = dynamics\outfit\exoskelet	
actor_visual	= actors\hero\stalker_svs_exoskeleton.ogf
npc_visual	= actors\hero\stalker_svs_exoskeleton.ogf
inv_name 			              = lethalspeed_outfit_name_m1
description 				  = lethalspeed_outfit_description_m1
inv_weight					  = 12
inv_grid_width					= 2
inv_grid_height					= 3
inv_grid_x 					= 4
inv_grid_y 					= 63
full_icon_name	 			  = outfit_lethalspeed_exo_m1
cost				= 86000

batteries = acumm, akkumulytor
discharge_moving = 0.0
discharge_sprint = 0.0
discharge_jump   = 0.0
snd_cant_sprint  = zwuk\ekza_out
snd_cant_jump    = zwuk\ekza_out

;nightvision_sect    	 	  = effector_nightvision_good
additional_inventory_weight   = 65
additional_inventory_weight2  = 65

bleeding_restore_speed  	  = 0.006
satiety_restore_speed 		  = 0.000
power_restore_speed 		  = 0.002
power_loss 			  = 0.95 ;0.009
immunities_sect			= sect_outfit_lethalspeed_exo_m1_immunities
burn_protection 			= 0.45
strike_protection 			= 0.65
shock_protection 			= 0.40
wound_protection			= 0.65
radiation_protection 			= 0.35
telepatic_protection 			= 0.15
chemical_burn_protection 		= 0.40
explosion_protection 			= 0.65
fire_wound_protection  			= 0.50
bones_koeff_protection			= exo_helmet_damage

[sect_outfit_lethalspeed_exo_m1_immunities]
burn_immunity				= 0.005
strike_immunity				= 0.0075
shock_immunity				= 0.005
wound_immunity			= 0.0006
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.005
explosion_immunity			= 0.00075
fire_wound_immunity		= 0.0005


; 		ÝÊÇÎÑÊÅËÅÒ  ÑÍÀÉÏÅÐ "ÍÑ"
[outfit_lethalspeed_exo_m2]:outfit
class	=	EQU_EXO
visual          = dynamics\outfit\exoskelet	
actor_visual	= actors\hero\stalker_svns_exoskeleton.ogf
npc_visual	= actors\hero\stalker_svns_exoskeleton.ogf
inv_name 			= lethalspeed_outfit_name_m2
description 		= lethalspeed_outfit_description_m2
inv_weight			= 18
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 2
inv_grid_y			= 63
full_icon_name	 	= outfit_lethalspeed_exo_m2
;nightvision_sect 	= effector_nightvision_blackwhite
cost 				= 96000

batteries = acumm, akkumulytor
discharge_moving = 0.0
discharge_sprint = 0.0
discharge_jump   = 0.0
snd_cant_sprint  = zwuk\ekza_out
snd_cant_jump    = zwuk\ekza_out

additional_inventory_weight   = 70
additional_inventory_weight2  = 70

health_restore_speed 		  = 0.002
bleeding_restore_speed  	  = 0.002
satiety_restore_speed 		  = 0.000
power_restore_speed 		  = 0.001
power_loss 			= 0.88 ;0.01
immunities_sect			= sect_outfit_lethalspeed_exo_m2_immunities
bones_koeff_protection			= exo_helmet_damage
burn_protection 			= 0.5
strike_protection 			= 0.7
shock_protection 			= 0.45
wound_protection			= 0.7
radiation_protection 			= 0.4
telepatic_protection 			= 0.15
chemical_burn_protection 		= 0.45
explosion_protection 			= 0.7
fire_wound_protection  			= 0.55

[sect_outfit_lethalspeed_exo_m2_immunities]
burn_immunity				= 0.003
strike_immunity				= 0.0025
shock_immunity				= 0.003
wound_immunity			= 0.00065
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.003
explosion_immunity			= 0.0005
fire_wound_immunity		= 0.00025


; 		ÝÊÇÎÑÊÅËÅÒ "ØÒÓÐÌÎÂÈÊ"
[exo_military_outfit]:outfit
class	=	EQU_EXO
visual          = dynamics\outfit\exoskelet
actor_visual	= actors\soldier\military_exo.ogf   
npc_visual	= actors\soldier\military_exo.ogf   
inv_name		= exo_military_outfit_name
description		= exo_military_outfit_description
inv_weight			= 16.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 0
inv_grid_y			= 63
full_icon_name		= npc_icon_exo_military_outfit
;nightvision_sect					= effector_nightvision_good
cost				= 108000

batteries = acumm, akkumulytor
discharge_moving = 0.0
discharge_sprint = 0.0
discharge_jump   = 0.0
snd_cant_sprint  = zwuk\ekza_out
snd_cant_jump    = zwuk\ekza_out

immunities_sect			= sect_exo_military_outfit_immunities
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight				= 80
additional_inventory_weight2				= 80
burn_protection 			= 0.15
strike_protection 		        = 0.75
shock_protection 			= 0.15
wound_protection			= 0.75
radiation_protection 			= 0.05
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.15
explosion_protection 			= 0.75
fire_wound_protection  			= 0.55

[sect_exo_military_outfit_immunities]
burn_immunity				= 0.015
strike_immunity				= 0.0018
shock_immunity				= 0.015
wound_immunity			= 0.0005
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.015
explosion_immunity			= 0.0008
fire_wound_immunity		= 0.0003


; 		ÝÊÇÎÑÊÅËÅÒ "×åðíîãî Äîêòîðà"
[exo_doktor_outfit]:outfit
class	=	EQU_EXO
visual          = dynamics\outfit\exoskelet
actor_visual	= actors\neytral\inkvizitor_redeye.ogf   
npc_visual	= actors\neytral\inkvizitor_redeye.ogf   
inv_name		= exo_doktor_outfit_name 
description		= exo_doktor_outfit_description
inv_weight			= 12.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 6
inv_grid_y			= 63
full_icon_name		= npc_icon_exo_doktor_outfit
cost				= 108000

batteries = acumm, akkumulytor
discharge_moving = 0.0
discharge_sprint = 0.0
discharge_jump   = 0.0
snd_cant_sprint  = zwuk\ekza_out
snd_cant_jump    = zwuk\ekza_out

cheat_item = true

immunities_sect			= sect_exo_doktor_outfit_immunities
bones_koeff_protection		= exo_helmet_damage
additional_inventory_weight				= 130
additional_inventory_weight2				= 130

power_restore_speed 		      = 0.02
power_loss 			      = 0.05
health_restore_speed		      = 0.002
 
burn_protection 		      = 0.45
strike_protection 		      = 0.70
shock_protection 			= 0.40
wound_protection			= 0.75
radiation_protection 			= 0.45
telepatic_protection 			= 0.67
chemical_burn_protection 		= 0.40
explosion_protection 			= 0.65
fire_wound_protection  			= 0.60

[sect_exo_doktor_outfit_immunities]
burn_immunity				= 0.00085
strike_immunity				= 0.00045
shock_immunity				= 0.00075
wound_immunity			= 0.000075
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.00085
explosion_immunity			= 0.0002
fire_wound_immunity		= 0.000075


; 		ÌÎÄÈÔÈÖÈÐÎÂÀÍÍÛÉ ÝÊÇÎÑÊÅËÅÒ ÍÀ¨ÌÍÈÊÎÂ ("killer green") 
[killer_green_exoskeleton]:outfit	
class	=	EQU_EXO
inv_name						= killer_green_exoskeleton_name
description						= killer_green_exoskeleton_description
inv_weight		= 10.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x		= 20 
inv_grid_y		= 63 
visual          = dynamics\outfit\exoskelet
actor_visual	= actors\killer\stalker_fantom_exoskeleton.ogf
npc_visual	= actors\killer\stalker_fantom_exoskeleton.ogf
full_icon_name		= npc_icon_killer_green_exoskeleton
;nightvision_sect    	 	  = effector_nightvision_good
cost				= 75000

batteries = acumm, akkumulytor
discharge_moving = 0.0
discharge_sprint = 0.0
discharge_jump   = 0.0
snd_cant_sprint  = zwuk\ekza_out
snd_cant_jump    = zwuk\ekza_out

immunities_sect			= sect_killer_green_exoskeleton_immunities
bones_koeff_protection		= exo_helmet_damage
additional_inventory_weight				= 80
additional_inventory_weight2				= 80
power_restore_speed 		    = 0.001
power_loss 				= 0.9 
burn_protection 			= 0.40
strike_protection 			= 0.45
shock_protection 			= 0.35
wound_protection			= 0.60 
radiation_protection 			= 0.25
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.40
explosion_protection 			= 0.55
fire_wound_protection  			= 0.52

[sect_killer_green_exoskeleton_immunities]
burn_immunity				= 0.0025
strike_immunity				= 0.00075
shock_immunity				= 0.0025
wound_immunity			= 0.0003
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.0015
explosion_immunity			= 0.0005
fire_wound_immunity		= 0.00025


; 		ÂÎÅÍÍÛÉ ÝÊÇÎÑÊÅËÅÒ
[voen_exo_outfit]:outfit
class	=	EQU_EXO
visual          = dynamics\outfit\exoskelet
actor_visual	= actors\soldier\stalker_zp_exoskeleton.ogf   
npc_visual	= actors\soldier\stalker_zp_exoskeleton.ogf   
inv_name		= voen_exo_outfit_name   
description		= voen_exo_outfit_description
inv_weight			= 15.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 24
inv_grid_y			= 63
full_icon_name		= npc_icon_voen_exo_outfit
;nightvision_sect					= effector_nightvision_good
cost				= 82000

batteries = acumm, akkumulytor
discharge_moving = 0.0
discharge_sprint = 0.0
discharge_jump   = 0.0
snd_cant_sprint  = zwuk\ekza_out
snd_cant_jump    = zwuk\ekza_out

immunities_sect			= sect_voen_exo_outfit_immunities
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight				= 75
additional_inventory_weight2				= 75
burn_protection 			= 0.35
strike_protection 		        = 0.40
shock_protection 			= 0.35
wound_protection			= 0.45
radiation_protection 			= 0.15
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.3
explosion_protection 			= 0.45
fire_wound_protection  			= 0.50

[sect_voen_exo_outfit_immunities]
burn_immunity				= 0.0065
strike_immunity				= 0.0008
shock_immunity				= 0.004
wound_immunity			= 0.00025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.03
explosion_immunity			= 0.00045
fire_wound_immunity		= 0.00015


; 		ÍÀÓ×ÍÛÉ ÝÊÇÎÑÊÅËÅÒ
[exo_scientist_outfit]:outfit	
class	=	EQU_EXO
inv_name			= exo_scientist_outfit_name
description			= exo_scientist_outfit_description
inv_weight			= 12.5
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x		= 18 
inv_grid_y		= 63 
visual          = dynamics\outfit\exoskelet
actor_visual	= actors\neytral\stalker_neytral_nauchnyu_exo.ogf
npc_visual	= actors\neytral\stalker_neytral_nauchnyu_exo.ogf
full_icon_name		= npc_icon_exo_scientist_outfit
;nightvision_sect    	 	  = effector_nightvision_good
cost				= 125000

batteries = acumm, akkumulytor
discharge_moving = 0.0
discharge_sprint = 0.0
discharge_jump   = 0.0
snd_cant_sprint  = zwuk\ekza_out
snd_cant_jump    = zwuk\ekza_out

immunities_sect			= sect_exo_scientist_outfit_immunities
bones_koeff_protection		= exo_helmet_damage
additional_inventory_weight				= 70
additional_inventory_weight2				= 70
power_restore_speed 		  = 0.005
power_loss 			  = 0.87 
burn_protection 			= 0.40
strike_protection 			= 0.54
shock_protection 			= 0.48
wound_protection			= 0.55 
radiation_protection 			= 0.48
telepatic_protection 			= 0.20
chemical_burn_protection 		= 0.42
explosion_protection 			= 0.57
fire_wound_protection  			= 0.53

[sect_exo_scientist_outfit_immunities]
burn_immunity				= 0.0015
strike_immunity				= 0.0015
shock_immunity				= 0.0025
wound_immunity			= 0.0002
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.0015
explosion_immunity			= 0.0015
fire_wound_immunity		= 0.00025


; 		ÝÊÇÎÑÊÅËÅÒ ÝÊÎËÎÃÎÂ
[exo_ecolog_outfit]:exo_scientist_outfit
class	=	EQU_EXO
inv_name			= exo_ecolog_outfit_name
description			= exo_ecolog_outfit_description
inv_weight			= 16

inv_grid_x		= 32 
inv_grid_y		= 38 
actor_visual	= actors\ecolog\stalker_ecologi_2exoskeleton.ogf
npc_visual	= actors\ecolog\stalker_ecologi_2exoskeleton.ogf
full_icon_name		= npc_icon_exo_ecolog_outfit
cost				= 90000

batteries = acumm, akkumulytor
discharge_moving = 0.0
discharge_sprint = 0.0
discharge_jump   = 0.0
snd_cant_sprint  = zwuk\ekza_out
snd_cant_jump    = zwuk\ekza_out

immunities_sect			= sect_exo_scientist_outfit_immunities
additional_inventory_weight				= 95
additional_inventory_weight2				= 95
power_restore_speed 		  = 0.005
power_loss 			  = 0.9 
burn_protection 			= 0.60
strike_protection 			= 0.52
shock_protection 			= 0.28
wound_protection			= 0.54 
radiation_protection 			= 0.32
telepatic_protection 			= 0.10
chemical_burn_protection 		= 0.27
explosion_protection 			= 0.60
fire_wound_protection  			= 0.57


; 		ÝÊÇÎÑÊÅËÅÒ "Äîí Êèõîò"
[exo_knight_outfit]:outfit
class	=	EQU_EXO
visual          = dynamics\outfit\exoskelet
actor_visual	= actors\soldier\komander_alfa.ogf ;sol_alfa.ogf    
npc_visual	= actors\soldier\komander_alfa.ogf ;sol_alfa.ogf    
inv_name		= knight_outfit_name
description		= knight_outfit_description
inv_weight			= 15.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 57
inv_grid_y			= 12
full_icon_name		= npc_icon_exo_knight_zone
;nightvision_sect					= effector_nightvision_bast
cost				= 128000
cheat_item = true

batteries = acumm, akkumulytor
discharge_moving = 0.0
discharge_sprint = 0.0
discharge_jump   = 0.0
snd_cant_sprint  = zwuk\ekza_out
snd_cant_jump    = zwuk\ekza_out

immunities_sect			= sect_knight_outfit_immunities
bones_koeff_protection		= exo_helmet_damage
additional_inventory_weight				= 140
additional_inventory_weight2				= 140
power_restore_speed 		  = 0.012
power_loss 				= 0.012 
burn_protection 			= 0.52
strike_protection 		        = 0.75
shock_protection 			= 0.48
wound_protection			= 0.84
radiation_protection 			= 0.54
telepatic_protection 			= 0.44
chemical_burn_protection 		= 0.35
explosion_protection 			= 0.72
fire_wound_protection  			= 0.78

[sect_knight_outfit_immunities]
burn_immunity				= 0.00045
strike_immunity				= 0.00025
shock_immunity				= 0.00035
wound_immunity			= 0.000035
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.00045
explosion_immunity			= 0.0001
fire_wound_immunity		= 0.000035


; 		ÍÎÂÛÉ ÝÊÇÎÑÊÅËÅÒ, ïðîòîòèï ÑÊÀÒ-15Ì
[exo_mil_exoskeleton]:exo_outfit
class	=	EQU_EXO
script_binding   = binder_skat.init
inv_name		= mil_exoskeleton_name
description		= mil_exoskeleton_description
inv_grid_width    = 2
inv_grid_height  = 3
inv_grid_x         	= 0
inv_grid_y         	= 41
visual          		= dynamics\outfit\nano_exoskel.ogf
actor_visual	= actors\neytral\nano_exoskel_meceniy.ogf
npc_visual		= actors\neytral\nano_exoskel_meceniy.ogf
full_icon_name	= npc_icon_superskat_arhara_outfit
inv_weight		= 11.0
cost			= 45000
cheat_item = true

batteries = acumm, akkumulytor
discharge_moving = 0.0
discharge_sprint = 0.0
discharge_jump   = 0.0
snd_cant_sprint  = zwuk\ekza_out
snd_cant_jump    = zwuk\ekza_out

burn_protection 				= 0.55
strike_protection 			= 0.55
shock_protection 			= 0.6
wound_protection			= 0.65
radiation_protection 		= 0.6
telepatic_protection 		= 0.35
chemical_burn_protection 	= 0.5
explosion_protection 		= 0.5
fire_wound_protection  		= 0.15

immunities_sect			    	= sect_mil_exoskeleton
bones_koeff_protection		= exo_helmet_damage
additional_inventory_weight		= 70
additional_inventory_weight2	= 70
health_restore_speed		= 0.0035


[sect_mil_exoskeleton]
burn_immunity				= 0.002
strike_immunity				= 0.002
shock_immunity				= 0.004
wound_immunity			= 0.002
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.002
explosion_immunity			= 0.002
fire_wound_immunity		= 0.002

[exo_mil_exoskeleton_add]:exo_mil_exoskeleton	
class	=	EQU_EXO
script_binding   = binder_skat.init
inv_name				= mil_exoskeleton_name_add
description				= mil_exoskeleton_description_add
inv_weight			        = 11.0
cost				        = 55000
telepatic_protection 	= 0.5
fire_wound_protection  	= 0.55

immunities_sect			= sect_mil_exoskeleton_add
additional_inventory_weight		= 80
additional_inventory_weight2	= 80
health_restore_speed		= 0.002

[sect_mil_exoskeleton_add]
burn_immunity				= 0.002
strike_immunity				= 0.001
shock_immunity				= 0.004
wound_immunity			= 0.001
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.002
explosion_immunity			= 0.001
fire_wound_immunity		= 0.001

[exo_mil_exoskeleton_addr]:exo_mil_exoskeleton_add
script_binding   = binder_skat.init
inv_name				= mil_exoskeleton_name_addr
description				= mil_exoskeleton_description_addr
inv_weight			        = 11
cost				        = 65000

immunities_sect			= sect_mil_exoskeleton_adr
additional_inventory_weight		= 90
additional_inventory_weight2	= 90
health_restore_speed		= 0.001

[sect_mil_exoskeleton_adr]
burn_immunity				= 0.002
strike_immunity				= 0.001
shock_immunity				= 0.003
wound_immunity			= 0.001
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.003
explosion_immunity			= 0.001
fire_wound_immunity		= 0.001

[exo_mil_exoskeleton_addrs]:exo_mil_exoskeleton_addr
script_binding   = binder_skat.init
additional_inventory_weight		= 110
additional_inventory_weight2	= 110
inv_name				= mil_exoskeleton_name_addrs
description				= mil_exoskeleton_description_addrs
;health_restore_speed		= 0.000

; 		ïðîòîòèï ÑÊÀÒ-15Ì äëÿ Ïàíòåðû
[exo_mil_exoskeleton_p]:exo_mil_exoskeleton

; 		ÏÐÎÒÎÒÈÏ ÝÊÇÎÑÊÅËÅÒÀ
[neytral_exo_gaz_outfit_m1]:outfit
class	=	EQU_EXO
visual          = dynamics\outfit\exoskelet	
actor_visual	= actors\neytral\neytral_exo_gaz_outfit.ogf
npc_visual	= actors\neytral\neytral_exo_gaz_outfit.ogf
inv_name			= neytral_exo_gaz_outfit_m1_name
description			= neytral_exo_gaz_outfit_m1_description
inv_weight			= 11.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 14
inv_grid_y			= 29
full_icon_name		= npc_icon_neytral_exo_gaz_outfit_m1
cost				= 40000
additional_inventory_weight	= 55
additional_inventory_weight2	= 55
immunities_sect			= sect_neytral_exo_gaz_outfit_m1_immunities

batteries = acumm, akkumulytor
discharge_moving = 0.0
discharge_sprint = 0.0
discharge_jump   = 0.0
snd_cant_sprint  = zwuk\ekza_out
snd_cant_jump    = zwuk\ekza_out

burn_protection 			= 0.22
strike_protection 			= 0.38
shock_protection 			= 0.25
wound_protection			= 0.35
radiation_protection 			= 0.34
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.25
explosion_protection 			= 0.27
fire_wound_protection  			= 0.36
bones_koeff_protection			= exo_helmet_damage

[sect_neytral_exo_gaz_outfit_m1_immunities]
burn_immunity				= 0.0085
strike_immunity				= 0.0035
shock_immunity				= 0.01
wound_immunity			= 0.0055
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.0085
explosion_immunity			= 0.0075
fire_wound_immunity		= 0.005


; 		ÝÊÇÎÑÊÅËÅÒ Ïîñëåäíåãî Äíÿ
[exo_lastday_outfit]:outfit	
class	=	EQU_EXO
inv_name			= lastday_ekza_name
description			= lastday_ekza_description
inv_weight			= 16.5
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x		= 36 
inv_grid_y		= 26 
visual          = dynamics\outfit\exoskelet
actor_visual	= actors\lastday\lastday_ekza.ogf
npc_visual	= actors\lastday\lastday_ekza.ogf
full_icon_name		= npc_icon_exo_lastday_outfit
cost				= 140000

batteries = acumm, akkumulytor
discharge_moving = 0.0
discharge_sprint = 0.0
discharge_jump   = 0.0
snd_cant_sprint  = zwuk\ekza_out
snd_cant_jump    = zwuk\ekza_out

immunities_sect			= sect_exo_lastday_outfit_immunities
bones_koeff_protection		= exo_helmet_damage
additional_inventory_weight				= 100
additional_inventory_weight2				= 100
power_restore_speed 		  = 0.005
power_loss 			  = 0.80 
burn_protection 			= 0.34
strike_protection 			= 0.58
shock_protection 			= 0.42
wound_protection			= 0.68 
radiation_protection 			= 0.35
telepatic_protection 			= 0.20
chemical_burn_protection 		= 0.38
explosion_protection 			= 0.65
fire_wound_protection  			= 0.77

[sect_exo_lastday_outfit_immunities]
burn_immunity				= 0.0015
strike_immunity				= 0.0015
shock_immunity				= 0.0025
wound_immunity			= 0.0002
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.0015
explosion_immunity			= 0.0015
fire_wound_immunity		= 0.00025
;;;;; ÝÊÇÎÑÊÅËÅÒÛ END


; 		Ìîäåðíèçèðîâàííàÿ "Ñåâà"
[seva_scient_outfit]:outfit
visual          = dynamics\outfit\stalker_scient_suit_m ;stalker_scient_suit	
actor_visual	= actors\hero\stalker_scien_m.ogf ;stalker_scien.ogf
npc_visual	= actors\hero\stalker_scien_m.ogf ;stalker_scien.ogf
inv_name			= seva_scient_outfit_name
description			= seva_scient_outfit_desc
inv_weight			= 8.5
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 22
inv_grid_y			= 63
full_icon_name		= npc_icon_seva_scientific_outfit
cost				= 35000

immunities_sect			= seva_scient_outfit_immunities
additional_inventory_weight	= 35
additional_inventory_weight2	= 35
power_restore_speed 		  = 0.005
burn_protection 				= 0.45
strike_protection 			= 0.35
shock_protection 				= 0.50
wound_protection				= 0.35
radiation_protection 			= 0.55
telepatic_protection 			= 0.20
chemical_burn_protection 		= 0.40
explosion_protection 			= 0.35
fire_wound_protection  			= 0.40
bones_koeff_protection = speedn_kupol_damage_med

[seva_scient_outfit_immunities]
burn_immunity				= 0.005
strike_immunity				= 0.005
shock_immunity				= 0.0065
wound_immunity			= 0.0075
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.0065
explosion_immunity			= 0.0075
fire_wound_immunity		= 0.001


; 		ÁÐÎÍÅÊÎÑÒÞÌ ÃÀÃÀÐÈÍ
[gagarin_outfit]:outfit
visual          = dynamics\outfit\soldier_izol_1_outfit
actor_visual	= actors\soldier\soldier_armor_gagarin.ogf
npc_visual	= actors\soldier\soldier_armor_gagarin.ogf
inv_name			= inv_name_gagarin
description			= gagarin_outfit_description
inv_weight			= 13.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x		= 68
inv_grid_y		= 12
additional_inventory_weight   = 60
additional_inventory_weight2  = 60
full_icon_name		= npc_icon_gagarin
cost				= 75000
cheat_item = true

immunities_sect		= sect_gagarin_outfit_immunities
burn_protection 		= 0.50
strike_protection 		= 0.50
shock_protection 		= 0.50
wound_protection		= 0.65
radiation_protection 		= 0.45
telepatic_protection 		= 0.30
chemical_burn_protection 	= 0.45
explosion_protection 		= 0.70
fire_wound_protection  		= 0.65
bones_koeff_protection = exo_helmet_damage

[sect_gagarin_outfit_immunities]
burn_immunity			= 0.002
strike_immunity			= 0.002
shock_immunity			= 0.002
wound_immunity		= 0.002
radiation_immunity		= 0.00
telepatic_immunity		= 0.0
chemical_burn_immunity = 0.002
explosion_immunity		= 0.003
fire_wound_immunity	= 0.0025


; 		ÁÐÎÍÅÊÎÌÁÈÍÅÇÎÍ ÂÎÑÕÎÄ
[voshod_outfit]:outfit
visual          = dynamics\outfit\stalker_heavy_1_outfit
actor_visual	= actors\nebo\stalker_nebo_voshod.ogf
npc_visual	= actors\nebo\stalker_nebo_voshod.ogf
inv_name			= inv_name_voshod
description			= voshod_outfit_description
inv_weight			= 10.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 72
inv_grid_y			= 12
additional_inventory_weight   = 65
additional_inventory_weight2  = 65
full_icon_name		= npc_icon_voshod
cost				= 65000
cheat_item = true

immunities_sect		= sect_voshod_outfit_immunities
burn_protection 				= 0.47
strike_protection 			= 0.48
shock_protection 			= 0.47
wound_protection			= 0.48
radiation_protection 		= 0.43
telepatic_protection 		= 0.87
chemical_burn_protection 	= 0.42
explosion_protection 		= 0.58
fire_wound_protection  		= 0.61
bones_koeff_protection = exo_helmet_damage

[sect_voshod_outfit_immunities]
burn_immunity				= 0.004
strike_immunity				= 0.004
shock_immunity				= 0.004
wound_immunity			= 0.004
radiation_immunity			= 0.00
telepatic_immunity			= 0.0
chemical_burn_immunity	= 0.004
explosion_immunity			= 0.004
fire_wound_immunity		= 0.006


; 		ÍÎÂÛÉ ÃÐÀÂÈÊÎÑÒÞÌ
[akill_soldier_outfit]:soldier_outfit
class 		= EQU_EXO
inv_weight			= 12
inv_name			= akill_soldier_outfit_name
description			= akill_soldier_outfit_descr
inv_grid_x			= 38
inv_grid_y			= 29
additional_inventory_weight		= 250
additional_inventory_weight2	= 250
cost				= 250000
cheat_item = true
full_icon_name		= npc_akill_soldier_outfit

batteries = acumm, akkumulytor
discharge_moving = 0.0
discharge_sprint = 0.0
discharge_jump   = 0.0
snd_cant_sprint  = zwuk\ekza_out
snd_cant_jump    = zwuk\ekza_out

burn_protection 				= 0.28
strike_protection 			= 0.35
shock_protection 			= 0.35
wound_protection			= 0.38
radiation_protection 		= 0.38
telepatic_protection 		= 0.15
chemical_burn_protection 	= 0.4
explosion_protection 		= 0.32
fire_wound_protection  		= 0.36

bones_koeff_protection = gilet_mask_damage
immunities_sect			= sect_akill_soldier_outfit_immunities

[sect_akill_soldier_outfit_immunities]
burn_immunity				= 0.0085	
strike_immunity				= 0.0085
shock_immunity				= 0.0085
wound_immunity			= 0.0085
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.0085
explosion_immunity			= 0.0085
fire_wound_immunity		= 0.0035


; Àíîìàëüíàÿ êóðòêà íîâè÷êà
[outfit_novice_m1]:novice_outfit
inv_name					= novice_outfit_name_m
description					= novice_outfit_description_m
health_restore_speed		= 0.0006
satiety_restore_speed		= 0.000
bleeding_restore_speed	        = 0.006
power_restore_speed		= 0.003
inv_grid_x					= 12
inv_grid_y					= 21
immunities_sect				= sect_upgrade_m2_immunities

visual          = dynamics\outfit\novice_new_2_suit
actor_visual	= actors\novice\green_stalker_5.ogf
npc_visual	= actors\novice\green_stalker_5.ogf
full_icon_name		= npc_icon_novice_outfit_new_2

; Óïëîòíåííûé áàíäèòñêèé êîñòþì
[outfit_bandit_m1]:bandit_outfit			
inv_name					= bandit_outfit_name_m
description					= bandit_outfit_description_m
bones_koeff_protection		= plasch_antigas_damage
fire_wound_protection  		= 0.23
radiation_protection 		= 0.25
inv_grid_x					= 14
inv_grid_y					= 21
immunities_sect				= sect_upgrade_m2_immunities
actor_visual	        = actors\bandit\gasmask_mhood.ogf
npc_visual	        = actors\bandit\gasmask_mhood.ogf
full_icon_name		= npc_icon_bandit_gaz_outfit_m1

; Áàíäèòñêèé ïëàù ïîâûøåííîé âûíîñëèâîñòè
[bandit_master_outfit_m1]:bandit_master_outfit
visual          = dynamics\outfit\green_stalker_suit
actor_visual	= actors\bandit\stalker_bandit_15.ogf	
npc_visual	= actors\bandit\stalker_bandit_15.ogf	
inv_name					= bandit_master_outfit_m
description					= bandit_master_outfit_description_m
power_restore_speed    			= 0.025
power_loss 				= 0.02
inv_grid_x			            = 24
inv_grid_y			            = 29
additional_inventory_weight			= 20
additional_inventory_weight2			= 20
immunities_sect				= sect_upgrade_m2_immunities
full_icon_name		                = npc_icon_bandit_master_outfit_m1

; Îõîòíè÷èé êîìáèíåçîí Äîëãà
[outfit_dolg_m1]:dolg_outfit
visual          = dynamics\outfit\dolg_suit
actor_visual	= actors\dolg\stalker_do_antigas.ogf			
npc_visual	= actors\dolg\stalker_do_antigas.ogf			
inv_name					= dolg_outfit_name_m1
description					= dolg_outfit_description_m1
wound_protection		= 0.7
radiation_protection 		= 0.38
inv_grid_x					= 16
inv_grid_y					= 21
additional_inventory_weight			= 30
additional_inventory_weight2			= 30
full_icon_name		                = npc_icon_outfit_dolg_m1
immunities_sect				= sect_upgrade_m2_immunities

; Óêðåïëåííûé êîìáèíåçîí Íàåìíèêà
[outfit_killer_m1]:killer_outfit
actor_visual	                        = actors\killer\stalker_ki_antigas.ogf			
npc_visual	                        = actors\killer\stalker_ki_antigas.ogf			
inv_name					= killer_outfit_name_m1
description					= killer_outfit_description_m1
wound_protection				= 0.6
fire_wound_protection  		                = 0.53
bones_koeff_protection				= gilet_antigas_damage
inv_grid_x					= 18
inv_grid_y					= 21
immunities_sect				= sect_upgrade_m2_immunities
full_icon_name		= npc_icon_outfit_killer_m1
additional_inventory_weight	= 20
additional_inventory_weight2	= 20

; Ìîäèôèöèðîâàííûé àðìåéñêèé áðîíåêîñòþì ("Ëå÷åáíûé Áåðèëë")
[outfit_specnaz_m1]:specops_outfit
visual          = dynamics\outfit\specnaz_suit_m1
actor_visual	= actors\soldier\black_specnaz_1.ogf		
npc_visual	= actors\soldier\black_specnaz_1.ogf		
inv_name					= specnaz_outfit_name_m1
description					= specnaz_outfit_description_m1
bleeding_restore_speed				= 0.008
inv_grid_x					= 18
inv_grid_y					= 24
cost				        = 15000
immunities_sect				= sect_upgrade_m2_immunities
full_icon_name		                = npc_icon_outfit_specnaz_m1
additional_inventory_weight			= 20
additional_inventory_weight2		= 20

; Êîìáèíåçîí Ïðèçðàêà
[outfit_stalker_m1]:stalker_outfit_v2
inv_name					= stalker_outfit_name_m1
description					= stalker_outfit_description_m1
visual          	= dynamics\outfit\stalker_suit_m1g
actor_visual		= actors\hero\actor_prizrak.ogf
npc_visual		= actors\unique\stalker_prizrak.ogf
cost				= 25000
health_restore_speed				= 0.003
bleeding_restore_speed				= 0.006
inv_grid_x					= 34
inv_grid_y					= 29
immunities_sect				= sect_upgrade_m2_immunities
full_icon_name		                = npc_icon_outfit_stalker_m1
additional_inventory_weight			= 10
additional_inventory_weight2		= 10

; Êóðòêà è ðþêçàê áûâàëîãî (êîñòþì òóðèñòà)
[outfit_stalker_m2]:stalker_outfit_v1
inv_name					= stalker_outfit_name_m2
description					= stalker_outfit_description_m2
visual          	                        = dynamics\outfit\byvaly_suit
actor_visual		                        = actors\neytral\byvaly_stalker.ogf
npc_visual		                        = actors\neytral\byvaly_stalker.ogf
additional_inventory_weight			= 50
additional_inventory_weight2		= 50
cost						= 18000
inv_grid_x					= 36
inv_grid_y					= 29
immunities_sect				= sect_upgrade_m2_immunities
full_icon_name		= npc_icon_outfit_stalker_m2

; Êîìáèíåçîí Ñòðåëêà
[stalker_outfit_m3]:stalker_outfit_v3
inv_name					= stalker_outfit_name_m3
description					= stalker_outfit_description_m3
visual          	= dynamics\outfit\strelok_suit
actor_visual		= actors\hero\strelok_original.ogf
npc_visual		= actors\hero\strelok_original.ogf
cost						= 25000
inv_grid_x					= 32
inv_grid_y					= 32
health_restore_speed                            = 0.002
additional_inventory_weight			= 35
additional_inventory_weight2			= 35
immunities_sect					= sect_upgrade_m2_immunities
full_icon_name		= npc_icon_stalker_outfit_m3

; Ìîäèôèöèðîâàííûé êîìáèíåçîí ñâîáîäû
[outfit_svoboda_m1]:svoboda_heavy_outfit
visual          = dynamics\outfit\svoboda_heavy_suit
actor_visual	= actors\svoboda\stalker_sv_hood_9.ogf
npc_visual	= actors\svoboda\stalker_sv_hood_9.ogf
inv_name			= svoboda_heavy_gaz_outfit_m1_name
description			= svoboda_heavy_gaz_outfit_m1_description
inv_weight			= 6.5
cost				= 15000
inv_grid_x		= 18
inv_grid_y		= 27
full_icon_name		= npc_icon_outfit_svoboda_m1
cost				= 13000
immunities_sect			= sect_upgrade_m2_immunities
additional_inventory_weight			= 35
additional_inventory_weight2		= 35

burn_protection 			= 0.25
strike_protection 			= 0.3
shock_protection 			= 0.9
wound_protection			= 0.25
radiation_protection 			= 0.32
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.25
explosion_protection 			= 0.25
fire_wound_protection  			= 0.34
bones_koeff_protection = kombez_antigas_damage

;;;; Èììóíèòåòû óíèêàëüíûõ êîñòþìîâ/Âñå óêðåïëåíû
[sect_upgrade_m2_immunities]
burn_immunity					= 0.005
strike_immunity					= 0.005
shock_immunity					= 0.005
wound_immunity				= 0.005
radiation_immunity				= 0.0
telepatic_immunity				= 0.0
chemical_burn_immunity		= 0.005
explosion_immunity				= 0.003
fire_wound_immunity			= 0.002


; 		Ìàñ. Õàëàò: Ìå÷åíûé (Ñòðåëîê)
[meceniy_outfit_new]:bandit_outfit
class	=	EQU_EXO
script_binding   			= binder_mon.init
visual          = dynamics\outfit\exoskelet_holo
actor_visual	= actors\bandit\stalker_arhara1.ogf
npc_visual	= actors\bandit\stalker_arhara1.ogf
inv_name			= mas_outfit_name
description			= mas_outfit_description
inv_weight			= 8.5
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 28
inv_grid_y			= 38
full_icon_name		= npc_icon_stalker_arhara_outfit
cost				= 25000

batteries = ekza_akkumul
discharge_moving = 0
discharge_sprint = 0
discharge_jump   = 0
snd_cant_sprint  = zwuk\ekza_out
snd_cant_jump    = zwuk\ekza_out

bleeding_restore_speed		= -0.006
burn_protection 					= 0.01
strike_protection 				= 0.01
shock_protection 				= 0.01
wound_protection				= 0.01
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.01
explosion_protection 			= 0.01
fire_wound_protection  			= 0.02

[meceniy_outfit_new_immunities]
burn_immunity				= 0.04
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity			= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.04
explosion_immunity			= 0.04
fire_wound_immunity		= 0.015

[meceniy_outfit_used]:meceniy_outfit_new
inv_name			= mas_outfit_used_name
description			= mas_outfit_used_description
cost				= 15000


[sect_upgrade_immunities]
burn_immunity				= 0.005
strike_immunity				= 0.005
shock_immunity				= 0.005
wound_immunity			= 0.005
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.005
explosion_immunity			= 0.003
fire_wound_immunity		= 0.002

[sect_upgrade_exo_immunities]
burn_immunity				= 0.005
strike_immunity				= 0.001
shock_immunity				= 0.005
wound_immunity			= 0.00075
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity	= 0.005
explosion_immunity			= 0.0008
fire_wound_immunity		= 0.00055
