{"lorebookVersion":1,"entries":[{"text":"[ Aboleths are malevolent, eel-like amphibians of immense size with potent psionic abilities. Aboleths are both extremely cruel and highly intelligent. As a result, they are among the most dangerous foes that exist in the multiverse.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Aboleth","keys":["Aboleth"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Acolyte","keys":["Acolyte"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Black dragons, also known as skull dragons, are by far the most vile-tempered and cruel of all chromatic dragons. They are solitary creatures that live in the swamps and marshlands. Black dragons prefer ambushes to straightforward fighting. They are cunning creatures who live to inspire fear and rule by intimidation. Black dragons expel a jet of highly corrosive acid.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Black Dragon","keys":["Black Dragon"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Blue dragons, also known as storm dragons, are orderly creatures and are unusual for chromatics in that they keep fairly well-ordered hierarchical societies. Blue dragons are native to arid wastelands and deserts. They are more likely to be mocking and manipulative than outrightly cruel or murderous. Their breath weapon is a line of lightning or a large electrical discharge.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Blue Dragon","keys":["Blue Dragon"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Brass dragons are the weakest of the metallic dragons, and also one of the most benign of all species of dragon. Brass dragons very rarely engage in combat, preferring to talk rather than fight. Brass dragons have two separate breath weapons. The first is a narrow line of fire, and the second a cone of sleep gas. Bronze dragons are often found along the coastal regions of the world.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Brass Dragon","keys":["Brass Dragon"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Bronze dragons are a race of metallic dragons. Curious and inquisitive, they possess a strong sense of justice and hate cruelty or killing. However, they are fascinated with battles. Their abilities include assuming the appearance of any animal or humanoid, create food or water, detect thought and lightning breath.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Bronze Dragon","keys":["Bronze Dragon"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Copper dragons are usually even-tempered and sociable. They are well known for playing pranks and telling jokes and riddles. However, they could also be greedy, envious, and stingy, and particularly dangerous when their treasure hoards were at threat. They are formidable fighters and can attack with acid or gas.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Copper Dragon","keys":["Copper Dragon"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Gold dragons are the strongest and most majestic of the metallic dragons and considered the apex of the draconic race. Graceful and wise, they are relentless and dedicated foes of evil and injustice. Gold dragons prefer to parlay before a fight, using their intimidating presence and insight to determine if fighting was necessary, find advantages, and buy time to cast preparatory spells. They breathe fire and weakening gas. They tend to choose lairs made of stone, such as caves and castles.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Gold Dragon","keys":["Gold Dragon"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Green dragons are master manipulators who revel in corrupting lesser creatures and hoarding them like possessions. These dragons are known to have very bad tempers and a tendency for evil behavior. Beyond fighting with their massive jaws and claws, these dragons are capable of expelling a cone of poisonous chlorine gas. The typical green dragon lair is located underground.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Green Dragon","keys":["Green Dragon"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Red dragons are evil, impulsive creatures. They are only interested in their own well-being, vanity, and the extension of their treasure hoards. Red dragons expel an extremely devastating cone of fire. Red dragons make their homes in mountainous lairs.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Red Dragon","keys":["Red Dragon"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ A silver dragon enjoy the company of humans and elves so much that it often takes the form of a human or elf and live among them for the majority of its life. However, it should be noted that silvers, like all dragons, believe themselves the most superior creatures in the world. They dislike fighting but will attack with freezing cold or paralyzing gas if forced.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Silver Dragon","keys":["Silver Dragon"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ White dragons are the weakest and most feral of the classic chromatic dragons. However, they are not to be underestimated. They have exceptional memories and their icy breath can freeze an unprepared foe solid in an instant. Most white dragons lair in ice caves, the side of an arctic mountain, the tundra, or glacial plains.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"White Dragon","keys":["White Dragon"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ An air elemental is a being made up of wind and living air. It appears as a shapeless cloud that moves rapidly in any direction, even against the wind. When summoned to the Prime Material plane, air elementals typically appears as an amorphous, ever-shifting cloud. They typically fight with strong gusts of wind or shifting into their whirlwind form.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Air Elemental","keys":["Air Elemental"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Androsphinxes are the males of the sphinx species. While they tend to be short-tempered and terse, androsphinxes possess good-natured ideals and always attempt to do the right thing. Androsphinxes are physically powerful and have terrifying, deafening roars that can be heard from miles away. They have innate magical abilites.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Androsphinx","keys":["Androsphinx"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ An animated armor is a suit of armor crafted with magic to follow the command of its creators.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Animated Armor","keys":["Animated Armor"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Ankheg is a huge insectoid monster with many slender limbs and large antennae. Living in warm climates, the Ankheg dwell in partially collapsed burrows usually around 40 feet underground. It is an ambush predator that waits around 5–10 feet underground for prey to wander into position.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Ankheg","keys":["Ankheg"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Apes are a type of animal found in tropical regions. They are usually quite shy, but will fight if threatened or cornered. Apes can be found in the jungles of Chult.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Ape","keys":["Ape"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Archmages are among the most powerful arcane spellcasters found throughout all of Faerûn. These practitioners of the Art are experts at manipulating and altering their spells, often in strange ways. The spells cast by archmages are capable of a level of power unheard of by typical spellcasters. While they have knowledge and lore about \"high arcana\", they are forced to focus less on the number of spells they could prepare each day.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Archmage","keys":["Archmage"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Assassins are dangerous and ruthless killers that act as spies, and draw upon the power of shadow magic. These deadly killers are evil by nature, and experts at disguise. Assassins spend their lifetimes engaged in spy missions.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Assassin","keys":["Assassin"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ An awakened shrub is an ordinary shrub given sentience and mobility by the awaken spell or similar magic. While the shrub remains motionless, it is indistinguishable from a normal shrub.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Awakened Shrub","keys":["Awakened Shrub"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ An awakened tree is an ordinary tree given sentience and mobility by the Awaken spell or similar magic. While the tree remains motionless, it is indistinguishable from a normal tree.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Awakened Tree","keys":["Awakened Tree"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Axe beaks got their name from their sharp wedge-shaped beaks. They have strong necks and powerful legs, which they use to sprint at high speeds. Axebeaks are faster runners than most horses. They are always prone to attack any unfamiliar creatures that approach them. The main natural weapon an axe beak uses in combat was its heavy and sharp beak.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Axe Beak","keys":["Axe Beak"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Azers are elemental creatures native to the Elemental Plane of Fire and Elemental Chaos. They bear a resemblance to dwarves, but with brass-colored skin and hair, their hair and beards composed of flames. Azer bodies are so hot that their weapons conduct heat, so much so that any creature within reach of an azer gets injured by the intense heat. Many azers wear kilts and apron-like garments made from beaten brass, bronze, or copper.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Azer","keys":["Azer"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Baboons are a species of herbivorous species of monkey that live in groups. Baboons are known for being very territorial and will attempt to drive off any invaders. However, they generally flee if met with determined resistance by their invaders.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Baboon","keys":["Baboon"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Badgers are a squat, furry species of mustelid. Badgers are fierce fighters and notorious for their fury when threatened. Despite its small size, when angered a badger's strong bite and sharp claws can be highly dangerous.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Badger","keys":["Badger"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Balors are imposing humanoid figures driven by an overwhelming and primal urge to do battle. A powerful aura of darkness envelops their grotesque forms, as their deep red skin is wrapped in glaring flames. A pair of massive bat-like wings allow them to soar throughout the air with unnatural agility. Despite their overwhelming power, balors prefer to battle from afar using their spells, abilities, and ranged weapons.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Balor","keys":["Balor"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Hamatulas, also called barbed devils, are the guardians and patrollers of the Nine Hells. They are the greatest of the lesser devils and responsible for safeguarding important, infernal locations and individuals. Hamatulas are lithe, tall humanoids that are completely covered in barbs.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Barbed Devil","keys":["Barbed Devil","Hamatula"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Basilisks have eight legs, which they crawled upon and come in a variety of colors. Their eyes glow with a pale green light. Although basilisks are known for their ability to petrify their prey, only a particular breed is actually capable of this, the stone-eye basilisk. However, both they and the venom-eye basilisk have magically empowered eyes that can be used as a weapon.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Basilisk","keys":["Basilisk"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Barbazus, also called bearded devils, are the shock troops of the Nine Hells and the most impulsively belligerent of the baatezu. They earned their name from the venomous, beard-like tendrils that hang from their chins. They are volatile and violent, attacking at the slightest provocation and exploiting any opportunity to go on the offensive. If not lashing out with their claws and beards, a barbazu can attempt to summon abishai, lemures, or simply additional barbazus.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Bearded Devil","keys":["Bearded Devil","Barbazu"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ A behir is a great serpentine monster with twelve legs and an electrical breath. It has a long, snake-like body and can slither on the ground like a snake, but it also has six pairs of legs upon which it can walk or climb if it chose to do so. Behirs hate all dragons and refuse to share any territory with them.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Behir","keys":["Behir"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Berserkers are so named for their ability to \"go berserk\" and enter into a trance-like rage in battle. Once in this state a berserk fights with exceptional strength and ferocity. They cannot be knocked out, are immune to a wide-range of mind-controlling spells and effects, and gain resistance to others that attempt to hinder their movement or actions. This fighting style is just as unpredictable as it is effective in battle.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Berserker","keys":["Berserker"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ A black pudding is an ooze resembling a bubbling, heaping pile of thick black goo. These creatures are mindless underground-dwelling hunters and scavengers that wandered and absorbed whatever they found. Like other oozes, black pudding desire warmth and sense their prey through movement. Black pudding attack by grabbing, grappling, and constricting prey directly into their liquid-esque mass.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Black Pudding","keys":["Black Pudding"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ A blink dog is a mysterious, intelligent canine creature. Most blink dogs have yellow-brown fur and large ears. Blink dogs have an average intelligence. They have powerful senses, including the ability to see in low light and see in the dark, as well as possessing acute scent detection and tracking. A blink dog's most well-known ability is its ability to blink, as well as use dimension door.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Blink Dog","keys":["Blink Dog"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ They possess an insatiable desire for fresh blood. They are known to attack a target merely for the pleasure they gain from killing. Blood hawks are very deadly opponents. They are very fast and maneuverable. Male blood hawks often take gems from the corpses of their prey, which they use to decorate their nests to attract females.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Blood Hawk","keys":["Blood Hawk"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Osyluths, sometimes called bone devils, are the taskmasters and interrogators of the devils, acting as law-enforcement throughout the Nine Hells. Their very presence inspires dread due to their love of inflicting physical and mental suffering on both mortals and devils alike. They are tall creatures with dry, sickly skin that seemed tautly stretched over every bone in their body. Driven into combat by ruthless rage, osyluths violently lash out with tooth and claw.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Bone Devil","keys":["Bone Devil","Osyluth"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Bugbears resemble hairy, feral goblins standing 7 feet (2.1 meters) tall. They take their name from their noses and claws, which are similar to those of bears. Their claws are not long and sharp enough to be used as weapons, so bugbears often armor and arm themselves with a variety of purloined gear. They are dimwitted, brutish and like to use stealth to ambush their opponent.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Bugbear","keys":["Bugbear"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The bulette, also known as a landshark, is a fearsome magical beast whose origins are unknown but had become a dangerous predator. Feared and hated by most living creatures, bulettes are extremely dangerous, burrowing unseen beneath the soil before erupting up at an unexpected moment to seize their prey. A bulette's body is covered in thick, layered plates. Its head is bullet-shaped, similar to that of a shark, with a massive mouth filled with multiple rows of razor-sharp teeth.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Bulette","keys":["Bulette"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Chain devils, or kytons, are sadistic devils that conduct agonizing torture on the souls of mortals. Their chains serve as both clothing and weaponry, allowing them to brutally lash victims and combatants alike. They are tall humanoids that wear chains as opposed to regular apparel. The chains wrapped tightly around the kytons like a shroud, rattling as they move and slithering around their bodies as if they were alive.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Chain Devil","keys":["Chain Devil","kyton"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ A chimera has three heads, that of a horned goat, a lion, and a dragon. Although typically unintelligent, chimeras are self-aware creatures, with a limited capacity for language. Each of the heads is capable of a unique attack, but the most dangerous by far is the dragon breath of the chimera's draconic head.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Chimera","keys":["Chimera"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Chuuls are described as \"a horrible mix of crustacean, insect, and serpent\", but most closely resembled an huge yellow-green lobster. Amphibious by nature, chuuls are actually not great swimmers, preferring to engage in combat either on land (where they could survive indefinitely) or very shallow water.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Chuul","keys":["Chuul"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Clay golems are human-shaped constructs modeled out of clay that are usually divinely infused with a spirit from the Elemental Plane of Earth by priests. Since clay is a weak vessel for life, damaged clay golems tend to release the spirit bound to them and would go berserk until completely destroyed or repaired.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Clay Golem","keys":["Clay Golem"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Cloakers are intelligent creatures that dwell underground and resemble large flying manta rays when active. At rest, they look like a black cloak, hence their name. Cloakers are xenophobic and reclusive. They are reputed to worship ancient Elder Evils and noisome Old Gods. Some cloakers are known to be capable of manipulating the shadows around them, though a light spell would easily render them blind and incapable of using this ability.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Cloaker","keys":["Cloaker"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The bodies of cloud giants often display handsome and well-defined features. Their skin ranges in color from milky white to light sky blue. Their hair is silvery white or brass, and their eyes are iridescent blue. Cloud giants consider themselves to be above all other giant races. As they are often skilled in strategizing, cloud giants often fight with other creatures in well-organized units under a carefully developed plan of attack.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Cloud Giant","keys":["Cloud Giant"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Although about the size of a large turkey or goose, a cockatrice more closely resembles a chicken but is a hideous hybrid with the wings of a bat and a lizard-like tail. Any creature that a cockatrice bit can be permanently turned into stone. Prior to the Time of Troubles, this petrifying aura extends even into the Astral and Ethereal planes, much like that of a basilisk.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Cockatrice","keys":["Cockatrice"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ A couatl resembles a long, feathered serpent with a pair of rainbow-feathered wings that allow it to fly. Their powerful minds are capable of great psionic might. Couatls are known for their beauty, magic, and virtue. Due to their intelligence and devotion to good, they are sometimes worshiped by people who inhabit the same area as them.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Couatl","keys":["Couatl"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ A darkmantle resembles an octopus or squid with limestone-colored skin and a thick membrane of skin stretched between each of its tentacles, reaching about two-thirds of the way to the tips.Part of its body is covered in a stony dorsal shell. When perfectly still, they look just like stalactites, stalagmites, or other lumps of stone. A darkmantle clings to the ceiling of a cavern and remains still until prey moves below it.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Darkmantle","keys":["Darkmantle"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Death dogs are vicious and hateful two-headed dogs who have a taste for humanoid flesh. Death dogs have a deep burning hate for everything. They are aggressive and attack travelers and explorers on sight. A death dog's saliva has a potent poison that causes a rotting disease on a creature's flesh. Left unattended, it brings death in a matter of days.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Death Dog","keys":["Death Dog"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Deep gnomes are wiry and lean with a body as hard as a slab of rock. Deep gnomes are better adapted for underground living than either rock gnomes or forest gnomes, with darkvision to help them see in total darkness. Deep Gnomes live in harmony with the rocks they carve and their natural environment. 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When in combat, dragon turtles will use their massive bulk to slam into enemies.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Dragon Turtle","keys":["Dragon Turtle"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Dretches are the least powerful of tanar'ri demonkind. Their squat, rounded bodies heavily contrast their gaunt, emaciated limbs. Their skin is pale and rubbery, ranging in color from white, beige and blue, and sparsely covered by bristly hairs as well as pulsing, varicose veins. 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They are capable of using weapons, but rarely used armor.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Drider","keys":["Drider"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Drow, also known as dark elves, are a dark-skinned sub-race of elves that predominantly live in the Underdark. They are hated and feared due to their cruelty, though some non-evil and an even smaller number of good drow exist. Drow are more agile and alluring than most humanoid races. Like all elves, drow require no sleep. 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They can see in the deepest darkness and are immune to many of the ancient techniques used by the mind flyers to control them.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Duergar","keys":["Duergar"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Earth elementals have a vaguely humanoid shape, with club-like arms made of jagged stone and a head made of both dirt and stone. Occasionally chunks of minerals, gems, or metals are set within their stony bodies. Their bodies typically move at a slow, trodding pace. Earth elementals are capable of gliding through stone and dirt as though it were liquid.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Earth Elemental","keys":["Earth Elemental"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Efreet, or efreeta for females, are a type of genie native to the Elemental Plane of Fire. Heat and flame sustained their bodies. They are cruel and self-serving. They are unpredictable creatures with fiery forms and spectacular magical powers. Efreet are humanoid in appearance and their magic is comparable to that of other powerful creatures, such as demons and liches, and was is quite versatile. Efreet are particularly renowned for their ability to create flaming weapons.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Efreet","keys":["Efreet"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Erinyes are fierce baatezu whose heavenly appearance belies their wicked intentions. They are the furies of the Nine Hells, responsible for bringing infernal justice and vengeful retribution to mortals and devils alike. They normally possess glowing red eyes, as well as large, feathered wings that stay regardless of the form that they take. 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They attack ferociously, enjoying burning things in the material plane to cinders.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Fire Elemental","keys":["Fire Elemental"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Fire giants have very broad bodies, making them sort of dwarf-like in appearance, Their skin is very dark, reminiscent of coal, the color of their hair tends towards a spectrum of flaming orange or red, with similarly red eyes. Their clothing is armor forged from steel or dragonscales. Fire giants possess an average affinity for runecasting as well as traditional sorcery.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Fire Giant","keys":["Fire Giant"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ A flesh golem is a ghoulish collection of body parts, stitched together into a single composite form. They are constructed using the physical body parts of once-living creatures. While typically mindless, a flesh golem can sometimes possess the memories of the beings from which it was created. In such instances, they might eventually become intelligent, free-willed beings.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Flesh Golem","keys":["Flesh Golem"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Flying snakes are brightly colored, winged serpents found in tropical locations and remote jungles such as Chult. Flying snakes are sometimes domesticated to serve as messengers that deliver scrolls wrapped in their coils.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Flying Snake","keys":["Flying Snake"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The bodies of Frost Giants have skin and hair whose colors range a wide spectrum of blue and white shades, though some are known to have dirty yellow hair. Likewise, their eyes are generally shades of blue or yellow. Frost giant shamans are generally capable of casting spells from either the Charm, Divination, Healing, Protection, or Weather spheres. 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When facing an opponent, a gelatinous cube can slam it with an acidic pseudopod or attempt to engulf it.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Gelatinous Cube","keys":["Gelatinous Cube","athcoid"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Ghasts are a subtype of ghouls. They are more slender and ghost-like than their undead cousin though. The stench of death and rot lingers around their undead forms. Like most undead, ghasts are immune to mind-affecting spells. They are also far more deadly and cunning than ghouls, with their paralytic touch dangerously affecting their opponents, except elves.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Ghast","keys":["Ghast"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Ghosts are the souls of a deceased sentient creature that has been bound to haunt a specific area, object, or creature that holds significance to them when they were alive. Often this state of existence was because of a soul having been horrendously evil in life, their deaths being tremendously emotional, being denied a proper burial, or because they had unfinished business.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Ghost","keys":["Ghost"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Ghouls are undead humanoids who devour the flesh of corpses. A ghoul appears as an emaciated, roughly humanoid creature with an almost-hairless mottled, decaying hide stretched tight over its bones. It has the sharp teeth of a carnivore and sunken eyes that burn as if they were hot coals. 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The most vulnerable area on a gibbering mouther is the brain, which is located near the center of its mass and could move around, making it difficult to strike.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Gibbering Mouther","keys":["Gibbering Mouther"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Glabrezus, or type III demons, are tanar'ri that specialize in the temptation of mortals, spreading corruption unseen like a virulent disease. They exploit the mortal desire for power in the many forms it takes. While their main arms are monstrous limbs that end in powerful pincers, the smaller humanoid pair ends in clawed hands. Despite their physical prowess, glabrezus prefer to work behind the scenes.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Glabrezu","keys":["Glabrezu"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Gnolls are a humanoid race that most closely resembles human-hyena hybrids within Faerûn. They are carnivorous humanoids, known for their savage culture and warlike ways. Gnolls are natural predators and savor the thrills of the hunt. Gnolls are known to fight with battleaxes, great bows, morningstars, various types of pole arms, and two-handed swords.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Gnoll","keys":["Gnoll"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Gorgons are large magical beasts that resemble a bull covered in dusky metallic scales. The petrifying green vapor that gorgons exude from their mouths somehow exists simultaneously on the material, astral, and ethereal planes. They are very aggressive creatures that attack intruders on sight, attempting to trample or gore them or by breathing out a cone of green vapor that turns them into stone.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Gorgon","keys":["Gorgon"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Gray Ooze is a thick puddle of gray sludge, that closely resembles wet stone or an amorphous rock formation. These creatures can corrode metal but not stone or wood. Gray oozes possess an innate immunity to magic, as well as severe heat and cold. They are vulnerable to lightning.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Gray Ooze","keys":["Gray Ooze"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Green hags, called shellycoats when they live near rivers or swamps, are the most common types of hags, foul crones known for their deceitful ways and corrupting natures. Like dark druids, they are vile beings with a strong connection to the natural world, and they prey upon primal vices in order to sow anguish and drag all down into bestial savagery.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Green Hag","keys":["Green Hag","shellycoats"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Gricks are large worm-like creatures that live away from sunlight. Their head is composed of a sharp beak surrounded by four tentacles. Gricks are almost always hungry and will seek to hunt anything that moves (except other gricks). Gricks will also immediately attack whenever their nest is threatened.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Grick","keys":["Grick"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Grimlocks are a race of monstrous humanoids that live in the Underdark, the degenerated descendants of humans who wandered into its depths centuries ago. Over the course of living within the Underdark for centuries, grimlocks gradually lost the use of sight and became vulnerable to light. To compensate for this they developed an acute sense of smell and echolocation. However, they are typically very unorganized in battle.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Grimlock","keys":["Grimlock"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Guardian nagas are immortal beings that often protect treasure, magical secrets, items, and lore that would be destructive should they ever fall into the wrong hands. Like all nagas, guardian nagas have snake-like bodies and human-like faces. Their scales are of a greenish-gold hue, with a silvery triangular pattern along the back, and tend to shimmer. Guardian nagas are exceptionally wise and intelligent. They have access to divine magic in addition to being able to deliver poison.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Guardian Naga","keys":["Guardian Naga"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ A gynosphinx is a female sphinx and the sole female sphinx subrace. They are known to be very knowledgeable and wise creatures, preferring to pursue intellectual ideals. While not as physically powerful as an androsphinx, the gynosphinx is still a capable combatant and possesses a number of magical powers.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Gynosphinx","keys":["Gynosphinx"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ A harpy is a malign monstrous humanoid winged creature. Harpies have coal-black eyes in faces like cruel old women, with hair that is filthy, tangled, and crusted with old dry blood. They possess powerful leathery wings with which they can fly and carry away their victims. A harpy's song, while it was heard, acted like a charm and compels you to move directly towards the harpy.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Harpy","keys":["Harpy"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Hell hounds are fiery beasts found within Acheron and the Nine Hells. They are ferocious pack hunters that act as faithful companions and dangerous pets across the multiverse. Hell hounds, being intelligent beasts of law, can be trained and commanded by various entities across the planes, but their inherent malice limits their versatility.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Hell Hound","keys":["Hell Hound"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Hezrous, or type II demons, are tanar'ri of foul temper and fouler stench, known for their simplistic desires and easily directed personalities. They often supervise lesser demonic entities while working as the toadies of more sinister threats. They bear a superficial resemblance to a toad in humanoid form. Hezrous are obedient and simple yet dangerously powerful beings.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Hezrou","keys":["Hezrou"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Hill giants, called haugjotunen in their own language, are a voracious and dimwitted race of giants that tend to live in hilly areas. Their bodies have a tan to reddish-brown skin tone, hair of a brown or black shade, and eyes with red rims. It requires a great quantity of food and will eat almost anything.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Hill Giant","keys":["Hill Giant","haugjotunen"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Hippogriffs are chimeric magical beasts related to griffons. However, they possess the physical characteristics of horses, rather than lions and do not share the same intelligence. Their hides can be colored russet, golden tan, or come in a variety of browns with differently shaded feathers.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Hippogriff","keys":["Hippogriff"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Hobgoblins are a larger, stronger, smarter, and more menacing form of goblinoids than goblins, but not as powerful as bugbears. It is believed they may have created the latter two races. They are considered evil creatures and often meet this expectation. Hobgoblins are warriors by nature.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Hobgoblin","keys":["Hobgoblin"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Homunculi are small constructs and usually the same size as typical squirrels. These constructs are completely loyal to their masters and remain their faithful companions until death. Any homunculus can telepathically transmit anything it saw or heard back to its creator. It also knows everything its creator knows.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Homunculus","keys":["Homunculus"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Cornugons, also known as horned devils are greater baatezu that serve as elite defense troops of the Nine Hells. They are roughly humanoid beings with bodies sheathed in repulsive scales. The presence they possess is considered intimidating even to other devils, as their massive wings, sweeping horns, and serpentine tails further their frightening appearance.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Horned Devil","keys":["Horned Devil","Cornugon"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Hydras are a breed of reptilian magical beast that have anywhere from five to twelve heads. A hydra is an especially deadly monster, since every time a head is severed, two new ones grow in its place. It is not very intelligent though and neutral in alignment.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Hydra","keys":["Hydra"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ A hyena is a type of pack animal known for its shrewdness and hunting skills and for its disturbing laugh-like call. Hyenas fight in packs and are intelligent enough to send some of the members to circle and flank their prey. They are often kept as pets or guards by Gnolls who have a strong affinity for Hyenas.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Hyena","keys":["Hyena"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Gelugons, also called ice devils, lead the infernal legions of the Nine Hells. They are cold-hearted commanders that despise weakness and see frailer devils as entirely expendable. Gelugons are  blue and white, insectile bipeds. Gelugons are savage warriors that fight their enemies with their claws, pincers and tails.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Ice Devil","keys":["Ice Devil","Gelugon"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Imps are vicious, manipulative fiends and among the weakest beings in the infernal hierarchy. They are considered minor, non-baatezu devils, whose job is to assist and corrupt mortals whom their masters want groomed to the side of evil.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Imp","keys":["Imp"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ An Incubus is the rare male counterpart to the succubus.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Incubus","keys":["Incubus"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Invisible stalkers are solitary creatures native to the Elemental Plane of Air. As their name implies, stalkers are invisible and their true form is largely unknown. They deeply resent any task given to them, but are relentless in pursuing its completion. They are invisible even in combat and use gusts of wind to pummel their opponent.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Invisible Stalker","keys":["Invisible Stalker"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Iron Golem are generally made with a bipedal, humanoid shape, but stylized to suit their creator. Though they are typically built to resemble some form of armor. Iron golems are always dutifully obedient to whoever constructed them. When left in a room with no activity going on they move into a dormant state, standing still. Like any golem, these constructs possess immunity to magic and cannot be harmed by normal weaponry.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Iron Golem","keys":["Iron Golem"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Kobolds are aggressive, inward, yet industrious reptilian humanoid creatures. They are noted for their skill at building traps and preparing ambushes, and mining. They are distantly related to dragons and urds and often found serving as their minions.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Kobold","keys":["Kobold"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Krakens are large, ocean-dwelling magical beasts. Krakens are feared across the known world. They are creatures that dwell in the depths of the ocean and come to the surface to prey upon ships and their crews. Krakens are highly destructive and evil creatures.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Kraken","keys":["Kraken","lopok"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Lamias are dangerous monstrosities that live to bring strife and suffering into the world. They are cruel and seductive beings who lure their victims closer to doom with illusions of beauty. Most lamias appear to be beautiful women from the waist up but have the bodies of powerful lions from the waist down.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Lamia","keys":["Lamia"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Lemures are hideous blobs of molten, stinking flesh that oozes across the ground as they move. They are a formless, shivering, mass below their waists but their heads and torsos are of a vaguely humanoid shape. Lemures are hard to kill as they have an inherent and tenuous, if slow, regeneration ability. Even if turned into ash, they can fully regenerate over time.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Lemure","keys":["Lemure"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ A lich is an almost universally evil form of undead spellcaster of great power, usually a wizard, but also possibly a sorcerer or cleric. Liches are feared by mortal beings for their malign magic, their intelligence, and their willingness to embrace undeath for a chance to live forever (or rather, exist forever). The process of achieving lichdom requires that the spellcaster construct a powerful magical artifact, a phylactery, in which the lich stores its life essence.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Lich","keys":["Lich"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Lizardfolk, also known as lizard men, are a race of reptilian humanoids native to Toril. Lizardfolk gather into tribes of around 150. Lizardfolk society is patriarchal and leaders hold their positions for their strength and power alone. Lizardfolk speak Draconic and smarter individuals sometimes learn bits of Common. Most lizardfolk have little interest in battle tactics or strategy, and they fight as a disorganized mass of individuals.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Lizardfolk","keys":["Lizardfolk","lizard men"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Magmins, also known as magmen, are fire elementals summoned and bound to the Material plane by magic. They crave combustion, and are known for being unpredictable. They are squat and stubby humanoids, seemingly sculpted from hardened magma with gleeful yet mischievous smiles. Magmins are not particularly intelligent and oblivious to the harm their abilities posed to other races on the material plane.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Magmin","keys":["Magmin","magmen"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Mariliths, also known as type V demons, are militant tanar'ri known for their ability to utilize cold logic. They serve as the brilliant tacticians of Abyssal hordes, advisors to demonic nobility, and in some cases act as serpentine demon queens.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Marilith","keys":["Marilith"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Mephits are extraplanar, outsider creatures similar to imps. They are not native to the Prime Material Plane, as they are somewhat linked to various elemental or quasi-elemental planes of existence. Each type of mephit has some form of breath weapon, which can usually do minor elemental damage. Mephits' combat abilities mostly consist of clawing and biting. In order to aid each other in combat, mephits can summon other mephits.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Mephit","keys":["Mephit"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Medusae are monstrous beings with bodies that are covered in scales and rather than hair, they have a writhing mass of serpents growing from their scalp. A female's gaze will instantly transform living flesh into lifeless stone, while a male's gaze would daze and weaken. The blood of medusae has special properties that reverse the process of petrification when applied to a creature.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Medusa","keys":["Medusa"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Merfolk are aquatic humanoids who are half human and half fish. Males are called mermen, while females were called mermaids. Merfolk generally live in isolated settlements within coral reefs or cliffs that are honeycombed with numerous passages and rooms. Some live within underwater cities of their own design. Merfolk generally know how to speak Common and Aquan, though some also know how to speak the language of locathah.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Merfolk","keys":["Merfolk","mermen","merman","mermaid"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Merrow are undersea merfolk-like monsters from the Abyss who terrorize the waters. They fill their abodes with treasures and use the rotting corpses of dead creatures tied to kelp to mark their territory. A merrow is often armed with a harpoon. It also fights with its sharp claws and its fanged bite.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Merrow","keys":["Merrow"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Mimics are strange predators that assume the form of mundane furnishings and household objects in order to attract prey. Mimics have no concerns beyond surviving and acquiring food. They hunt by standing perfectly still until a creature comes into contact with them.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Mimic","keys":["Mimic"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Nalfeshnees are type IV tanar'ri demons. They are the slothful and gluttonous creatures that act as the nobility of the Abyss, bickering amongst each other for control of small fiefdoms with pretensions of being refined rulers. Their bodies are most generously described as corpulent, combining the most abysmal features of a boar and ape into a bipedal monstrosity. They have small, feathered wings that, despite their flimsy appearance, enable nalfeshnees to fly.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Nalfeshnee","keys":["Nalfeshnee"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Night hags are  wicked witches that dwell in the Lower Planes whose nightmarish minds and abilities make them appear to embody the ideals of the hag race. They are known for their ability to induce horrific dreams and for harvesting soul larvae, which are used as currency in the Abyss, Blood Rift, and Nine Hells. Night hags have an array of magical powers at their disposal.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Night Hag","keys":["Night Hag"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Nightmares, sometimes called hell horses or demon horses, are fiendish equines named after the terrible dreams suffered by those that encounter them. They are wicked creatures best known for serving as mounts under a variety of malevolent beings throughout the Lower planes.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Nightmare","keys":["Nightmare","hell horses","demon horses"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Ochre jellies resemble giant amoebas, consisting of a thick, golden sludge. The ooze's body is made up of yellow-orange colored acid capable of dissolving any organic material. They lurk in dungeons, slowly creeping along floors, walls, and ceilings and under and through doors and cracks looking for victims.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Ochre Jelly","keys":["Ochre Jelly"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Ogres appear as giant humanoids with very muscular bodies and large heads. They are a lazy, brutish, avaricious race with notoriously quick tempers. Their avaricious nature will often lead them distrust one another and incite squabbling over treasure.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Ogre","keys":["Ogre"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Oni are violent spirit creatures with great strength and inherent magical abilities, prevalent in the eastern lands of Kara-Tur. Besides great strength, many oni have regenerative abilities similar to trolls, and all oni have multiple magical abilities, including the ability to fly without wings, change their own shape, and turn themselves invisible. Oni often live in desolate areas, or they might make homes along highways or within cities, living in disguise. Oni enjoy both dancing and music.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Oni","keys":["Oni"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Orcs usually have grayish skin, coarse hair, stooped postures, low foreheads, large muscular bodies, and porcine faces that feature lower canines that resemble boar tusks. Many also have wolf-like ears that are pointed on the ends, similar to elves. Traditional orcish culture is extremely warlike and when not at war the race is usually planning for it. Male orcs dominate most orcish societies and females are usually, at best, prized possessions and little better than livestock at worst.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Orc","keys":["Orc"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Otyughs are a type of gulguthra, strange aberrations that dwell underground and delight in the eating of filth and offal. Otyughs are strange-looking creatures, with bloated, oval-shaped bodies that stand on three shuffling elephantine legs and have a disgusting, rock-like hide. Despite its appearance and habits, an otyugh is somewhat intelligent and capable of speech in the Common tongue.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Otyugh","keys":["Otyugh"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Owlbears are monstrous beasts with the bodies of bears covered in thick fur and feathers. Their heads are like those of owls, but with a serrated beak. These creatures are incredibly aggressive, going so far as to slay any living creature they see. This territorial attitude causes many folks who live with nature to purposefully hunt owlbears before they have a chance to destroy the local wildlife.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Owlbear","keys":["Owlbear"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ A phase spider is a magical beast akin to a predacious version of the ethereal filcher. Phase spiders are monstrous arachnid-kin that dwell within the Ethereal Plane. They make quick forays into the Material Plane to snatch an unlucky creature to feed upon. Those stolen by phase spiders are never seen again and regarded as unsolved disappearances.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Phase Spider","keys":["Phase Spider"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Pit fiends are the quintessential tyrants and overlords of the baatezu, occupying the top of Hell's hierarchy. Having been cleansed within the Pit of Flame, pit fiends achieved levels of wickedness beyond that of ordinary devils. Their bodies are armored with scales and quickly inflamed in response to their rage or excitement. A pair of massive, bat-like wings give pit fiends a gargoylish appearance and they often wrap their wings around their red figures. Their huge fangs drip with venom.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Pit Fiend","keys":["Pit Fiend"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Planetars are an order of angels inhabiting the Celestial Planes. They are defenders of truth and avengers of the fallen righteous. They are messengers of the gods and mighty generals of celestial armies. They are also known to help powerful mortals on missions of good, particularly those that involve battles with fiends. In addition to the magical powers common to all angels, planetars can pray for and cast divine magical spells like the most powerful of clerics.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Planetar","keys":["Planetar"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ A pseudodragon is a small dragon-kin known to be playful but shy. Pseudodragons are not true dragons, but highly valued for their use as wizard's familiars. They are also sometimes dispatched in times of need by an array of deities. Their general attitude was similar to that of a small cat but with a cunning intelligence. Pseudodragons love to hunt vermin and small animals for food. They are wary of evil beings, but willing to serve as a companion to another being if treated well and respected.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Pseudodragon","keys":["Pseudodragon"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ As its name implies, the purple worm is deep purple in color, with a pale yellow underbelly. Separating its yellow part from its purple part are hard crests going down its sides. It is well-armored and segmented. One end of the purple worm terminates in a large, toothed mouth, with slit-like eyes set above the mouth and dragon's ear-like limbs at the sides of the \"head\".]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Purple Worm","keys":["Purple Worm"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Quasits are demons with many noted similarities to imps, so much so they are thought to be their chaotic counterparts. Like glabrezus, they specialize in tempting mortals to acts of evil through promises of power, but rather than granting wishes, they gradually push mortal summoners towards depravity. Quasits share the imp's invisibility powers, and resistance to both non-magical weaponry, and pure magic.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Quasit","keys":["Quasit"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Rakshasas are a dignified race of duplicitous outsiders that mostly dwell on the Material Plane. They are reviled as devious sorcerers, political puppeteers, and thought to be an embodiment of evil. The true form of a rakshasa is almost never seen due to their ability to assume almost any humanoid figure, but their lavish taste ensures they are almost always wearing the finest garments and most precious jewelry.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Rakshasa","keys":["Rakshasa"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ A remorhaz, also known as a polar worm, is a monstrous beast resembling a cross between a worm and a centipede. A remorhaz is a creature that thrives in cold environments, particularly arctic regions. A remorhaz produces an incredible amount of heat, allowing it to take advantage of the vulnerability that many creatures in its native environment possess.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Remorhaz","keys":["Remorhaz"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Rocs are gargantuan birds of prey that inhabit the highest mountains in warm and subtropical regions. As large as these great birds are, they pale in both size and ferocity to the mighty Zakharan rocs of the Land of Fate. Rocs are occasionally tamed and used by giants. Rocs are found in the Utter East, making their nests in the Serpent Valley, Web Mountains, and even underground in the Realm of Fire.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Roc","keys":["Roc"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Ropers are ambush hunters that evolved in the underworld. They take the appearance of stalagmites and wait for a living creature to draw close.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Roper","keys":["Roper"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Rugs of smothering are magically animated rugs and commonly employed as traps. They attack by trapping and constraining their victims.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Rug of Smothering","keys":["Rug of Smothering"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ A rust monster is a creature that corrodes and eats metal. The monster is the size of a small pony, with four insectlike legs and a squat, humped body. Its hide is thick and lumpy, a yellowish tan on the belly and rust-red on the back. Its tail ends in what looks like a double ended paddle. Two long antennae come out of its head, one under each eye.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Rust Monster","keys":["Rust Monster"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Sahuagin are a fish-like monstrous humanoid species that live in oceans, seas, underground lakes, and underwater caves. Sahuagin speak their own language, though some were known to also speak Common and Aquan. They had wide and powerful jaws filled with long, sharp fangs, which they often used in battle. When swimming, a sahuagin tears with its feet or hands, striking with its talons or a weapon. Spears and tridents are their favored weapons, which they often coat in a poison they prepared.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Sahuagin","keys":["Sahuagin"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Satyrs, also known as fauns or the Free Folk, are fey creatures that delight in singing, dancing, feasting, and debauchery. Satyrs resemble stout men with fur covered lower bodies and cloven hooves similar to that of a goat. Their most notable weapon is a set of pan pipes that induce a variety of magical effects on their enemies, including charming, frightening, and lulling them to sleep.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Satyr","keys":["Satyr"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Sea hags are the most repulsive and wretched of hags and prideful in their gruesome appearance. The wicked fey live near or within large bodies of water and the unfortunate souls that encounter them are often feasted on shortly after. Their complexion is like that of a rotting fish: pallid yellow skin with patches of green, slimy scales and bony protrusions. Their piscine eyes are similarly devoid of life with deep, black pupils surrounded by red that have dire effects on those they glare at.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Sea Hag","keys":["Sea Hag"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Shadows are incorporeal and hard to see in dark areas but easy to see in brightly lit areas. Shadows hate life and light. Against living creatures, shadows are very aggressive and quick to attack, they are known to hesitate briefly when confronted with someone wearing a silkstone. Their favoured victims are innocent creatures, who lived morally good lives. The touch of a shadow is painfully chilly and saps the target's strength away.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Shadow","keys":["Shadow"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ A shambling mound is a large, animated plant with predatory tendencies. It is also known as a shambler. They appear to be moving, vaguely man-shaped mounds of rotting vegetation. Shambling mounds feed off of the flesh and blood of living creatures they engulf and crush within their own bodies.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Shambling Mound","keys":["Shambling Mound","shambler"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ A shield guardian is a powerful construct created to defend arcane spellcasters. They look something like a large stick figure made of wood with rocky appendages and metal parts. Each shield guardian is keyed to a special magical amulet. If the amulet is destroyed, the guardian will cease to function until keyed to a replacement amulet. A shield guardian protects its master with great speed and agility, attempting to deflect blows and attacks.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Shield Guardian","keys":["Shield Guardian","aegiskeryn"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Shriekers are human-sized mushrooms. They are similar in appearance to violet funghi, but lack the ability to move and do not have tentacles with which to poison prey. They can produce a loud, piercing, screaming sound that tends to attract curious creatures (or adventurers) to the area. They are immune to the poison of violet fungi. Shriekers can sense nearby motion or light and respond with a shriek. Each such screaming sound lasted between five and fifteen seconds.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Shrieker","keys":["Shrieker"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Skeletons are  undead animated corpses similar to zombies, but completely devoid of flesh and do not feed on the living. They can be made from virtually any solid creature, and as such their size and power varies widely. In addition to the basic humanoid skeleton, there are also skeletons created from wolves, trolls, ettins and even giants.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Skeleton","keys":["Skeleton"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Solars are the most powerful of all the angels and indeed of all the celestials. Described by some as truly godlike, only the celestial paragons are more glorious and powerful. Solars never take their own worshipers. Instead, they often serve as the direct hand of the divine being to whom they owe their allegiance to. Even the demon lords fear these holy celestial beings. Like planetars, solars can pray for and cast divine magical spells like the most powerful of clerics.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Solar","keys":["Solar"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ A specter appears as a humanoid, with a mostly transparent and faintly luminous form. They look much as they did in life, though the injuries that cause their violent deaths are visible on many specimen and can be recognized by someone who knows what the person looked like. They are about the same size as a humanoid but weightless. A specter's touch isn't only painful; it also drains the life energy from living creatures.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Specter","keys":["Specter"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Spirit nagas are the most powerful type of naga and akin to witches among other naga races. They have a human female head on a snake body, serpentine bodies with black scales, and red bands. Their humanoid faces are  framed with stringy hair. They are even more mysterious and enigmatic than the others of their kind, seeking lost magic to a fanatical extent. Spirit nagas are powerful spellcasters. The bite of a spirit naga is deadly, as it contains venom.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Spirit Naga","keys":["Spirit Naga"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Sprites are the warrior relatives of pixies. They are fierce defenders of good wherever they dwell and also firm judges of other creatures' hearts and intentions. The term \"sprite\" actually has two meanings: the first meant the specific race of tiny warriors, while the second use referred to the group of tiny, insect-featured fey that the specific kind belongs to. Like other fey, sprites possess several innate magical powers: they can become invisible at will and detect good or evil.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Sprite","keys":["Sprite"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ A stirge is a tiny magical beast that feeds on the blood of other creatures. It resembles a monstrous cross between a large hummingbird and a mosquito. A group of stirges is known as a \"thirst\". Stirges are known to be used as familiars. ]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Stirge","keys":["Stirge"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Stone giants, called steinjotunen in their own language, are a reclusive and artistic race of giants that live in underground and mountainous environments. The bodies of stone giants have a gray to grayish-brown skin tone, hair that ranges in a spectrum of dark grays and bluish-grays, and eyes of a silver or steel hue. Stone giants prefer to fight using ranged weapons such as boulders.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Stone Giant","keys":["Stone Giant","steinjotunen"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Stone golems are constructed from a single piece of carefully chiseled stone. The most elegant stone golems are used as both guardians and art pieces in a magical building. These constructs are generally made with a bipedal, humanoid shape, but stylized to suit their creator. Like any golem, these constructs possess an immunity to magic and cannot be harmed by normal weaponry.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Stone Golem","keys":["Stone Golem"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Storm giants, known as uvarjotunen in their own language, are one of the most intelligent and respected races of giants. There are two ethnicities of storm giants; most have pale, light green skin and dark green hair and eyes, but a small number have violet skin, dark blue hair, and silver eyes. Storm giants have vision that is well adapted to underwater conditions, where they see equally as well as they did in the air. Storm giants innately have a high affinity for runecasting and  sorcery.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Storm Giant","keys":["Storm Giant","uvarjotunen"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ A succubus is a type of demon that exists to seduce and tempt mortals and ultimately slay them and take their life energy back to the Abyss. In her true form, a succubus appears as a stunningly beautiful woman of statuesque build and perfect figure, with flawless skin and red or raven-black hair, but also clawed fingers and large dark-hued or reddish bat-like wings mounted on their backs. With a kiss of her lips, an embrace, or something more intimate, a succubus drains the life of mortals.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Succubus","keys":["Succubus"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The tarrasque is the most terrible creature known to inhabit the Prime Material Plane. The tarrasque is an enormous abomination, roughly the size of an ancient dragon, with two long horns extending from its forehead, a thick carapace, mighty tail, and a wide, toothy mouth. The tarrasque is impossible to frighten or charm and has resistances to every kind of damage imaginable. It has the ability to instill nearby creatures with terrible fear and ignore any natural resistances its victims have.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Tarrasque","keys":["Tarrasque"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ A treant is a huge intelligent plant. Although a treant's wood appears to be solid like stone, it was filled with tubes that carry water from its roots to the areas where it is needed.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Treant","keys":["Treant"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Their deceptively thin bodies have thick, rubbery hides colored in shades of mossy green or putrid greys, and possess long hanging arms that end in massive claws. The skull of a troll has a messy, hair-like growth colored black or steel grey. Females are typically larger, and more powerful, than males.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Troll","keys":["Troll"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Vampires are a type of undead that feed on blood. They are one of the most feared and powerful undead creatures. A vampire looks very much like it did when alive, but with paler skin, hardened and feral features giving them a predatory aspect, and red eyes that are hard to forget. They do not cast shadows and have no reflections in mirrors. A vampire retains all the abilities it had in life, and it gains the ability to drain blood and life energy, and to dominate others with its gaze.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Vampire","keys":["Vampire"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Vampire spawn are undead created by vampires. A vampire spawn is innately subservient to the vampire that created it. They can only achieve free-will if their creator dies or if their creator voluntarily grants them freedom. Once free of their bondage a spawn cannot be enslaved again. They typically believe they are superior to other living or undead creatures, regardless of how powerful a creature actually is.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Vampire Spawn","keys":["Vampire Spawn"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ A violet fungus is a type of subterranean fungus creature. Violet fungi can sense nearby motion and flail their appendages at creatures nearby. They feed on decaying matter, often from the bodies of creatures that came too close and had succumbed to their poison.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Violet Fungus","keys":["Violet Fungus"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Vrocks, or type I demons, are tanar'ri with a taste for carnage and human flesh that appear to be humanoid vultures. Their bodies are twisted and gnarly with a long neck and limbs all covered in sinew. The parts of their body not covered in sinew, especially their broad wings, are coated with gray feathers. They are known among Abyssal denizens as untrustworthy and flighty creatures ruled by greed.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Vrock","keys":["Vrock"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ These elementals typically resemble a cresting wave of water. They can easily disappear within a body of water, becoming indistinguishable from all other liquids. Water elementals prefer to fight in bodies of water. They are capable of capsizing small boats and can impede the progress of larger craft. They will often attempt to grapple a larger creature or multiple smaller ones, restraining them within their watery body in an attempt to drown the victim(s).]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Water Elemental","keys":["Water Elemental"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ A wight is an undead creature given a semblance of life through sheer violence and hatred. They can drain the life energy of victims by touch, turning them into new wights upon death. Wights appear as weird and twisted reflections of the forms they had in life. They exist in a state between being alive and being dead.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Wight","keys":["Wight"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The will-o'-wisp appears to be nothing more than a hazy ball of light, colored white, blue, violet, green, or yellow, glowing as brightly as a flaming torch. As such, it is easy to mistake one for a lantern, torch, or dancing lights. They tend to take on a blue, violet, or pale green hue whenever they are in combat. A will-o'-wisp avoids combat if at all possible, but will attack with electric shocks if pressed. It is immune to most spells.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Will-o'-Wisp","keys":["Will-o'-Wisp"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ A worg is a type of magical beast that resembles a normal wolf but is larger, more intelligent, and has a fiendish countenance and glowing eyes. They will stalk humanoid prey for a number of hours or even days, choosing the best of time of day and terrain for the attack.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Worg","keys":["Worg"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ A wraith is an undead creature born of evil and darkness, despising light and all living things. They can drain the life from living creatures, turning them into new wraiths upon death. Wraiths are powerless in natural sunlight, appearing as a sinister, spectral figure robed in darkness. They have no visual features or appendages, except for their glowing red eyes.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Wraith","keys":["Wraith"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ A wyvern is a large winged lizard, distantly related to the dragon, with a poisonous stinging tail and sharp teeth. Unlike true dragons, wyverns only have a pair of hind legs instead of a set four. Wyverns are aggressive and not greatly intelligent. When fighting these creatures dive down from above, grabbing prey with their hind leg claws, and then attempt to sting them to death.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Wyvern","keys":["Wyvern"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Xorns are  very odd-looking creatures. They have radially symmetrical bodies with a large mouth at the top surrounded by three long arms interspersed with their three eyes. Their wide, pebbly, and rocky bodies rest upon three stumpy legs. They have talons at the end of their arms. Like many creatures from the Plane of Earth, xorns can travel through ground and stone as if it were water, leaving behind no tunnel at all. They always pass through the ground mouth-first.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Xorn","keys":["Xorn"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ A zombie is an undead creature usually created by the re-animation of a corpse. Unlike animated skeletons, zombies still retain some flesh on their bodies and gave off a horrid, rank smell. They are almost mindless, but can be given simple commands.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Zombie","keys":["Zombie"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Athkatla is the capital of the nation of Amn. It is a large port town that rests a few miles south of the Cloud Peaks, a prominent mountainous region. It is located in the middle of the trade route between southern provinces such as Calimshan, and northerly ones such as Waterdeep. Because of this, it is by far the largest and busiest harbour in all of Amn. Athkatla is led by a wealthy but corrupt government. The city is rife with crime and has a long standing fear of mages and sorcerers.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Athkatla","keys":["Athkatla"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Amn is a wealthy nation in western Faerûn. Prior to the Spellplague and the continent's disappearance, Amn held colonies far away in Maztica. Post-Spellplague it still controls important trade routes to Calimshan and Baldur's Gate as well as colonial ports in the Moonshaes and Chult. The crowning jewel of this powerful state is the capital city of Athkatla.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Amn","keys":["Amn"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The continent of Faerûn is a landmass located mainly in the northern hemisphere of the world of Toril. Besides the exterior coastline to the west and south, the most dominant feature on the continent is the Sea of Fallen Stars. Next in significance is the Shaar that separates the area around the inland sea from the coastal nations. To the east, Faerûn is bordered by a vast region of steppes, in the north are massive glaciers and tundra. South of the continent is the sub-tropical land of Zakhara.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Faerun","keys":["Faerun","Faerûn"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ For 600 years, Rauxes stood as the capital of the Great Kingdom, bearing witness to both the empire’s greatest glories and its most savage depravity. In 586 CY, Rauxes’ long reign as imperial capital came to an end when Patriarch-General Pyrannden of Hextor announced that Ivid V was no longer overking. Within minutes, a ferocious magical battle broke out on the streets of the imperial city as rival princes desperately vied for the Malachite Throne. What happened next none can say.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Rauxes","keys":["Rauxes"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Great Kingdom, also known as Aerdy, is a kingdom in the World of Greyhawk]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"the Great Kingdom","keys":["the Great Kingdom"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Maztica, referred to by its inhabitants as The True World, is a large continent west of Faerûn. Maztica is a land of jungles and mystery. North of Maztica is the continent of Anchorome and south of it is Lopango. Maztica was primarily inhabited by humans. These humans were split into four basic ethnic groups, the Payits , the Nexalans, the Green Folk, and the North Ones (more commonly called the Dog People).]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Maztica","keys":["Maztica"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Sometimes referred to as the Anchorome Archipelago, it was a poorly known region composed of vast fertile lands and several islands. It constituted the northern portion of the large landmass in the planet's western hemisphere. Anchorome is a vast land with numerous islands. It is located along the northwestern shore of the Trackless Sea, west of Evermeet and north of Maztica. Northern Anchorome is described as an icy region. The southeastern regions of the continent are covered in jungle.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Anchorome","keys":["Anchorome","Anchorome Archipelago"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Lopango, also known as the Land of Fire, is a land on the southern end of Maztica. It is covered in forest or jungle and high mountains. Lopango was once part of Merrouroboros, the ancient super-continent that eventually broke up into Faerûn, Kara-Tur, Maztica, and Zakhara.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Lopango","keys":["Lopango"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Merrouroboros was a super-continent in existence on the planet Abeir-Toril during the Days of Thunder and before the Sundering of Abeir from Toril. Merrouroboros ceased to exist around −17,600 DR in the great cataclysm known as the First Sundering, which caused the super-continent to break apart into Faerûn, Maztica, and Katashaka, and the appearance of Evermeet.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Merrouroboros","keys":["Merrouroboros"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Katashaka is a continent a long distance to the southwest of Faerûn. In some outlandish old stories, it is called the \"Dark Continent\".]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Katashaka","keys":["Katashaka"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Trackless Sea is the name of the ocean due west of the continent of Faerûn. The Trackless Sea runs from the Sea of Swords in the west to Maztica, where it is known as Taylola or the Eastern Ocean, and to Anchorome in the east. The sea also spans north to the Sea of Moving Ice and south to the peninsula of Chult.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Trackless Sea","keys":["Trackless Sea"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The island nation Evermeet, occasionally known as the Green Isle, is the last true kingdom of, and the final destination for all non-drow Tel'Quessir (\"elves\") on Faerûn. Very few non-elves have ever been permitted to visit. Much of Evermeet's architecture was created by magical means, most notably by the use of the spell construction.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Evermeet","keys":["Evermeet"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Sea of Moving Ice, also referred to as the Floating Land by the Reghedmen barbarians, is a collection of icebergs and frost-covered isles that float in the waters of northwest Faerûn. The Sea of Moving Ice is located west of Icewind Dale and northwest of the Cold Run. Almost completely uncharted, the ice masses set wide enough apart for a ship to pass. The ice of the sea changed so that all but the most experienced seafarers could be caught off guard.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Sea of Moving Ice","keys":["Sea of Moving Ice"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Reghedmen, also known as the Reghed barbarians or the men of the tundra, are the barbarian tribes of Icewind Dale. The Reghedman were tall for humans, sometimes reaching seven feet in height. They were blue-eyed and fair-haired, with hair of blond, red, or light brown hues. The Reghedmen were migratory hunters, who herds of reindeer across the frozen tundra. They lived in deerskin tents and crafted goods of wood and whalebone.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Reghedmen","keys":["Reghedmen"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Reghed Glacier is a glacial wasteland north of the Spine of the World. The region is so desolate and isolated that few travelers dare to cross near its eastern border, let alone venture atop its icy facade. The Reghedman barbarians of Icewind Dale took their name from this glacier. In contrast to the unforgiving cold, Evermelt is a bubbling spring, a haven of warmth and a sacred location to the barbarian tribes.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Reghed Glacier","keys":["Reghed Glacier"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Evermelt was a subterranean hot spring found within a cave at the base of the Reghed Glacier. It was considered a holy place by the Reghedmen barbarians of nearby Icewind Dale. The warm, tranquil waters of Evermelt appeared as a serene turquoise color that glittered like gold. Despite its mostly still waters, it had a small undercurrent that could pull one beneath the surface. This current leads to a small tunnel that opens up into the former lair of the white dragon Ingeloakastimizilian.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Evermelt","keys":["Evermelt"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Ingeloakastimizilian, also known as Icingdeath was a white dragon who lived in a region of the Reghed Glacier known as Evermelt. He spent most of his time sleeping on a bed of ice that covered his hoard. The barbarian tribes north of the Spine of the World mountains called him \"Icingdeath\".]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Ingeloakastimizilian","keys":["Ingeloakastimizilian"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Icewind Dale is an arctic tundra located in the Frozenfar region of the North, known for being the northernmost explored region in all of Faerûn. It earned its name from the harsh winds and icy storms that destroyed buildings and scoured the landscape. The dale is a harsh, near-inhospitable land that regularly plunges below freezing temperatures, and receives little sunlight, particularly during the severe winter months.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Icewind Dale","keys":["Icewind Dale"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Frozenfar was the coldest, most remote region of the North. It comprised the Spine of the World mountains; the frigid lands to the north and west; including Icewind Dale, the Cold Run, the icebergs of the Sea of Moving Ice, and the northeasternmost part of the Trackless Sea.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Frozenfar","keys":["Frozenfar"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Spine of the World is a mountain range that stretched across the northwest region of Faerûn from the Cold Run near the Sea of Moving Ice, to the Ice Spires north of the Silver Marches. To many Faerûnians, the Spine of the World is simply an endless, nearly–impassable range of high, jagged, perpetually ice-covered mountains. While the western-most edge of the Spine is penetrated by a circuitous, always dangerous trade route to Icewind Dale, the rest was not even approached by most.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Spine of the World","keys":["Spine of the World"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Cold Run was a large stretch of frigid tundra that runs from the mouth of the Iceflow to Icewind Dale. Long ago, part of the Cold Run was struck by either a heavy meteor strike or the lava of a volcanic eruption. This formed a huge crater, which was filled with rich ore.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Cold Run","keys":["Cold Run"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Chult is located at the westernmost end of the Chultan peninsula, in the southern part of the Trackless Sea, off the coast of Calimshan. Following the Second Sundering, it was reunited with the mainland. Regardless of geographical status, Chult has always been remote and isolated, forming a mountainous jungle of savage beasts, hulking dinosaurs, and disease-ridden swamps. Human tribes, goblins, and even stranger monstrous folk haunted the thick jungles.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Chult","keys":["Chult"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Chultan Peninsula is the dominant area of Southwest Faerûn. It has an undeserved reputation of being a backward place with a complete lack of civilisation populated by savages. In fact, it boasts several large cities with stable governments that are all rife with culture.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Chultan Peninsula","keys":["Chultan Peninsula"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Sea of Swords is a region of the Trackless Sea that separated the western coast of Faerûn (known as the Sword Coast) from the Nelanther Isles and the Moonshae Isles. At least one kingdom of sea elves, known as Nindrol, claimed the waters around the island of Toaridge-at-the-Sun's-Setting just north of the Nelanther (or the northernmost island of that group, according to some maps. It is not unusual for the Sea of Swords to be considered extending as far north as Luskan.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Sea of Swords","keys":["Sea of Swords","Sword Coast"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Nelanther Isles, also just called the Nelanther, are a widely scattered chain of nearly one thousand islands west of Amn and Tethyr in the Trackless Sea. More than half the islands lack potable water and were an unfit place to live. The hundreds of islands that could support life were fought over by ruthless pirates. Among the islands, only the largest of the islands were named. Only a handful of these names were known to mainlanders, while the pirate captains knew them by heart.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Nelanther","keys":["Nelanther"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Tethyr is a nation in the Lands of Intrigue of west Faerûn. The Spires of Mir cover the southern highlands of Tethyr. Also known as the Wealdath, the Forest of Tethir is located along the Trade Way, south of the Small Teeth Mountains. In addition to the two elven tribes, Suldusk and Elmanesse, there are a variety of fey creatures that defended these woods as their home. A host of other dangers reside in these woods, including several dragons, wyverns, and even lycanthropes.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Tethyr","keys":["Tethyr"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Lands of Intrigue is a collective term used to describe Amn, Calimshan, Muranndin, Erlkazar, Velen and Tethyr. An older term for the same territory is the Empires of the Sands.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Lands of Intrigue","keys":["Lands of Intrigue"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The monster kingdom of Muranndin borders Amn in the north via the Small Teeth Mountains, Tethyr's northern Wealdath forest in the east, and west with the Dragon's Head peninsula. This left the independent duchy of Velen isolated from the rest of Faerûn. The monarch of this kingdom was called the Great Mur which usually was the chieftain of the strongest tribe. The Great Mur is responsible for essentially keeping the other tribes and bandits together and prevent infighting between them.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Muranndin","keys":["Muranndin"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Erlkazar is a small kingdom located due east of Tethyr. The Snowflake Mountains are a range of very high mountains, some boasting a height in excess of 20,000 ft (6,100 m) above sea level. Impresk Lake is an icy cold lake fed by many sources. The Deepwash survived the drying up of Shalane lake. It is unknown if the ancient dragon turtle commonly known to live beneath the surface still resides in its waters. The Kuldin Peaks are home to the Starrock tribe of goblins that waged war on Erlkazar.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Erlkazar","keys":["Erlkazar"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Snowflake Mountains are a range of mountains in West Faerûn, forming the borders between Tethyr, Amn, and what was once the barony of Impresk within Erlkazar. They include some of the tallest mountains in Faerûn.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Snowflake Mountains","keys":["Snowflake Mountains"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Impresk is the barony responsible for ensuring that the monster population of the Snowflake Mountains remains low and defending the trade road to Riatavin. The barony is inhabited by many \"hill clans\" and contains several farming villages, a few logging and shepherding towns in the foothills, and a single mining town.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Impresk","keys":["Impresk"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Riatavin is a city in Tethyr in west Faerûn. Riatavin has a significant criminal underworld and the Shadow Thieves are the dominant criminal organization. The city also suffers from bandit incursions from Erlkazar.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Riatavin","keys":["Riatavin"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The water of Impresk Lake is ice cold. It is fed by a large number of rivers and streams, some flowing off from the Snowflake Mountains and others from the Shining Plains. Impresk Lake drains into the Deepwash by means of the short Shalane River. The lake forms part of the eastern border of the barony of Impresk.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Impresk Lake","keys":["Impresk Lake"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Deepwash is a freshwater lake and, as of 1370–1372 DR, the largest lake in the Vilhon Reach. The northwestern stretch is known as Shalane Lake in Erlkazar. The lake is very deep and home to a very large dragon turtle, with a shell 30 feet (10 meters) in diameter, who resided near the lizardfolk city of Surkh. In Surkh, the dragon turtle was highly respected, and some even worshiped it, believing it to be an honor to be killed and eaten by it. The turtle was large enough to capsize ships.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Deepwash","keys":["Deepwash"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Through its many port cities, the Vilhon Reach is established as an essential trade center between the cities of the southern bodies of water, the Lake of Steam, the Shining Sea, and the many kingdoms and city-states around the inner sea of the continent, the Sea of Fallen Stars.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Vilhon Reach","keys":["Vilhon Reach"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Lake of Steam, also known as Arnaden, is a region in south Faerûn. Despite its name, the Lake of Steam is in fact an inland sea connected to the Shining Sea. On its shores was a collection of free cities, mainly on the northern and western sides. The southern side, by contrast, was a collection of kingdoms collectively named the Border Kingdoms.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Lake of Steam","keys":["Lake of Steam"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Border Kingdoms occupy an area of lush grasslands between the Lake of Steam and the Shaar. This area is divided politically into many smaller principalities and kingdoms. Because of the instability of the Border Kingdoms, no accurate maps exist and the borders move around as rulers and boundaries change — this is the ideal place for adventurers wanting to start a kingdom of their own. A borderer is the name given to an inhabitant of the Border Kingdoms.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Border Kingdoms","keys":["Border Kingdoms"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Shaar is a vast land of plains in south Faerûn. The lands to the west of the Landrise aregenerally called the Shaar, while those to the east are the Eastern Shaar. By 1479 DR, due to the Spellplague of 1385 DR, the Shaar had become a vast desert wasteland known as the Shaar Desolation. In the center of the Shaar Desolation lays an enormous area called the Underchasm where huge swathes of land around the Great Rift collapsed into the Underdark.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Shaar","keys":["Shaar","Shaar Desolation"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Eastern Shaar is the eastern extension of the Shaar. Its major feature are the Council Hills.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Eastern Shaar","keys":["Eastern Shaar"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Council Hills are a clump of hills in the Eastern Shaar where the territories of several Shaaran tribes meet. The hills were home to the long-destroyed city of Shandaular and have since been mere ruins. Beneath the hills are remains of the old city, a series of underground tunnels.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Council Hills","keys":["Council Hills"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Underchasm is a huge canyon created by the spellplague in 1385 DR that runs roughly north to south from Akanûl to the borders of Halruaa. The chasm extends all the way to the Underdark. The upper Underchasm is home to many flying monsters such as dragons.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Underchasm","keys":["Underchasm"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Underdark is the vast network of underground caverns and tunnels underneath the surface of Abeir-Toril. It is home to a host of evil beings driven deep into the caverns at the end of the age of demons. The Underdark was not one giant cavern under Faerûn, but rather, many huge networks of caverns and caves. The major domains of the Underdark were the Buried Realms, the Darklands, the Deep Wastes, the Earthroot, the Glimmersea, Great Bhaerynden, the Northdark, and Old Shanatar.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Underdark","keys":["Underdark"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Abeir-Toril is the name of a prehistoric planet that existed before −31,000 DR when Ao sundered the world into two worlds: Abeir and Toril. The name is archaic, meaning \"cradle of life\".]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Abeir-Toril","keys":["Abeir-Toril"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Abeir was the twin planet of Toril, located in the same material plane of its sibling world, but within a \"pocket dimension\" that was out of synchrony with Toril.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Abeir","keys":["Abeir"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Toril was the third planet from the Sun in Realmspace. It was orbited by one moon named Selûne, and by a cluster of asteroids, known as the Tears of Selûne.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Toril","keys":["Toril"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The whole of the Buried Realms was bordered by the Sharnwall. This magical artifice was created in ancient times by the sharn to imprison the phaerimm. It functioned as a barrier, confining the phaerimm to the Buried Realms. They could not travel between their realm and the rest of Faerûn by any skill or magic they were capable of. However, all other creatures could cross it freely.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Buried Realms","keys":["Buried Realms"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Sharn Wall, also seen as Sharnwall, was a shimmering, silver-colored magical barrier in Anauroch created by the sharn to imprison the phaerimm.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Sharn Wall","keys":["Sharn Wall"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Darklands are located underneath the heart of Faerûn and formed an important domain of the Underdark. Located above the Darklands is the Dragon Coast, portions of the Orsraun Mountains, Turmish, and Chessenta. This vast subterranean realm stretches all the way from Cairnheim in the west to Traaskl Thorog in the east.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Darklands","keys":["Darklands"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Dragon Coast region is located on the southern shore of the Dragonmere, and at the western extent of the Sea of Fallen Stars.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Dragon Coast","keys":["Dragon Coast"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Dragonmere (also known as the Lake of Dragons) is a lake on the Dragon Coast at the western edge of the Sea of Fallen Stars. Cormyr and Sembia are on the northern part of this lake, with the Dragon Coast along the south. The Dragonmere was almost 100 miles from north to south at its widest point. As of 1372 DR, at its narrowest point it is ten miles wide, with Westgate to the south, and Urmlaspyr to the north.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Dragonmere","keys":["Dragonmere"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Orsraun Mountains are the largest range of mountains south of the Spine of the World.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Orsraun Mountains","keys":["Orsraun Mountains"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Turmish is a republic with the capital of Alaghôn, and was located in the north of the Vilhon Reach. It is a densely populated nation, with bustling cities that are home to many mercenary companies and mercantile organizations that trade across all of Faerûn. As the saying from Starmantle goes: \"The hordes of Turmish are as numerous as the waves upon the Inner Sea\".]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Turmish","keys":["Turmish"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Through its many port cities, the Vilhon Reach is established as an essential trade center between the cities of the southern bodies of water, the Lake of Steam, the Shining Sea, and the many kingdoms and city-states around the inner sea of the continent, the Sea of Fallen Stars.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Vilhon Reach","keys":["Vilhon Reach"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Alaghôn, the capital of Turmish, is an ancient city that saw its share of trials and tribulations over the years, ranging from terrible fires to occupation by the blue dragon Anaglathos during the Reign of the Wyrm. Throughout all of this, Alaghôn survived as a trade center known as the \"throne of Turmish.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Alaghôn","keys":["Alaghôn"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Starmantle is a small city located on the Dragon Coast. It was one of Westgate's main rivals for trade across the Sea of Fallen Stars.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Starmantle","keys":["Starmantle"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Westgate is a seedy and squalid metropolis—with a history in piracy, powerful crime syndicates, and nameless vampiric crime-lords. Westgate thrived on black-market trade and corruption, and was perhaps one of the most sordid cities in all of Faerûn. The legacy of scoundrels and spies is found in every alley, and danger lurks for the unprepared in every corner. It is probably the oldest, richest and most corrupt port on the Sea of Fallen Stars. ]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Westgate","keys":["Westgate"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Sea of Fallen Stars, also known as the Inner Sea, was the largest inland body of water in Faerûn.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Sea of Fallen Stars","keys":["Sea of Fallen Stars"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Chessenta is a confederation of city-states bound by common culture and mutual defense, but for most of its history wasn’t truly a unified nation and the Chessentan cities were often at war with one another. Chessenta is one of the so-called Old Empires of Faerûn.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Chessenta","keys":["Chessenta"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Old Empires (also called the Old Kingdoms) was the collective term used by most people to describe the empires of Chessenta, Mulhorand, and Unther, due to their origins being traced back to thousands of years before the Time of Troubles.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Old Empires","keys":["Old Empires"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Mulhorand was one of the Old Empires in eastern Faerûn. Mulhorand was destroyed by the Spellplague and the empire of High Imaskar came to comprise its former territories. After the Chosen of the Mulhorandi gods appeared around the time of the Second Sundering, however, they and the wizard Nezram rallied the Mulan to overthrow the Imaskari once more, driving them into the Plains of Purple Dust.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Mulhorand","keys":["Mulhorand"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ High Imaskar was an empire that stood on the shattered ruins of Mulhorand on the eastern shore of the Sea of Fallen Stars, after the Spellplague of 1385 DR. It represented one of two nations of Imaskari survivors in the 15th century DR, until its eventual destruction in 1487 DR, during the final events of the Second Sundering.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"High Imaskar","keys":["High Imaskar"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Plains of Purple Dust was a vast windy desert located east of the Dragonsword Mountains on the edge of the region occupied by Mulhorand. The Plains of Purple Dust was covered with a purple-colored dust that radiated faint magic and stony crags and rocky badlands.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Plains of Purple Dust","keys":["Plains of Purple Dust"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Dragonsword Mountains, located in central Mulhorand, served as a barrier between the Plains of Purple Dust and the rest of the nation.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Dragonsword Mountains","keys":["Dragonsword Mountains"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Unther was one of the Old Empires in east Faerûn. The Untherans were brought to Toril from Earth by the Imaskar Empire looking for some manpower. With the help of their deities, the former slaves freed themselves and settled the lands that later became Unther.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Unther","keys":["Unther"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Nedeheim (meaning \"Down-home\" in the Giant language) was an ancient kingdom of stone giants north of Shanatar. It fell to dwarves during the Giant Wars.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Nedeheim","keys":["Nedeheim"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Deep Wastes formed a small domain part of the vast Underdark hidden away underneath the surface of the Dalelands and the Moonsea. The region was sparsely populated due to the collapse of the drow city of Maerimydra which once held Shadowdale as a conquered surface land.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Deep Wastes","keys":["Deep Wastes"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Dalelands was a region in north Faerûn of dense forests and bountiful, rolling farmlands.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Dalelands","keys":["Dalelands"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Moonsea was a region in north Faerûn, dominated by the large titular sea that was connected to the Sea of Fallen Stars to the south by the River Lis.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Moonsea","keys":["Moonsea"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Earthroot was a vast domain in the Underdark. Since it lay beneath the Unapproachable East few people knew of its existence and even fewer explorers mapped its tunnels and caves. The most mysterious and greatest hidden realm in the Earthroot was the realm of Deep Imaskar itself. It lay below the Endless Wastes in the most eastern part of the Earthroot.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Earthroot","keys":["Earthroot"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Deep Imaskar, also known as The City of the Great Seal, was created during the fall of the Imaskar Empire in −2481 DR by the wizard lord Ilphemon as a safe haven for his followers and family. They fled carrying an artifact of immense power.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Unapproachable East","keys":["Unapproachable East"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Hordelands, also known as The Endless Wastes and as Taan by the natives, was once part of the territory of the mighty empire of Imaskar and was populated by horsemen tribes, most notably the Tuigans.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Hordelands","keys":["Hordelands","Endless Wastes"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Glimmersea, sometimes called the Sea of the Starry Night, was a vast underground ocean lying in the Underdark of Toril. The Glimmersea consisted of a large body of water filling dozens of huge vaults, some thousands of feet (hundreds of meters) high. It was famous for the many ribbon cascades of water that sprayed down from the high ceilings. Its name, \"Sea of the Starry Night\", was derived from the luminescent rocks found in the ceilings of some of the vaults of the Glimmersea.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Glimmersea","keys":["Glimmersea"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Great Bhaerynden was a domain located in the south-central region of Faerûn beneath the vast plains of Shaar. This Underdark region was the first homeland of the dwarves, but was conquered by the drow when they first ventured in the Underdark in search of a realm of their own. Gold dwarves live in the Great Rift and a lot of the adjoining caves. Drow and half-drow held the city of T'lindhet, and halflings lived in Deepburrow in Great Bhaerynden.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Great Bhaerynden","keys":["Great Bhaerynden","Great Rift"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Northdark was an underground domain of the Underdark north and east of the city of Waterdeep. The area was home to some of the most renowned subterranean realms of Faerûn like the svirfneblin ruins of Blingdenstone, the duergar deepkingdom of Gracklstugh and the drow cities of Menzoberranzan and Ched Nasad.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Northdark","keys":["Northdark"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ At the entrance to the city of Blingdenstone was a set of stairs and a large iron gate. Just past the gate, inside the city, was a large and winding maze aimed to slow down any would-be invaders. The city itself consisted of many cavern chambers connected by winding tunnels. The city's appearance was organic, carved smoothly into the stone. Many buildings appeared as simple piles of rocks but were in fact masterfully carved to appear so.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Blingdenstone","keys":["Blingdenstone"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Gracklstugh was a cavern city and subterranean port. It had smelters and foundries mingling among stalagmites. The air smelled acrid and was filled with industrial sounds: fire, steam, and iron ringing. The city was lit by firelight. The cavern sloped down on the eastern side to join the Darklake. The city was mainly home to duergar, but there was a sizable minority of derro who lived there, as well as a number of durzagon, orogs, and stone giants.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Gracklstugh","keys":["Gracklstugh"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The city was located in a large V-shaped cavern. The grotto was nearly a mile high and half a mile wide at the top (narrower at the bottom). The walls of the cavern were very steep. The city had magically controlled lighting. The city structure was built of layers of petrified webs that were bathed in faerie fire that was usually purple, amber, green, and yellow. Hundreds of webs stretch across the cavern, with nearly vertical webs connecting layers.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Ched Nasad","keys":["Ched Nasad"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Compared to the other major Underdark domains, Old Shanatar had the most non-natural tunnels, passages, and halls, though were some were of amazingly huge scale. Just like the Northdark, inhabitants and adventurers alike had fairly well explored and mapped the passages of Old Shanatar.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Old Shanatar","keys":["Old Shanatar"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Shining Sea was one of the great seas of Faerûn. The sea stretched from the coastline of Chult in the south, to the shoreline of Calimshan in the north. The Shining Sea had a large amount of trade and traffic. It was quite large, although it was not as large as the Trackless Sea or the Sea of Swords.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Shining Sea","keys":["Shining Sea"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Kuldin Peaks were a small cluster of mountains in the country of Erlkazar at the border with Tethyr.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Kuldin Peaks","keys":["Kuldin Peaks"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Velen was nestled between two ocean-side hills, Captain's Cliff on the west and Widow's Hill to the east.[3] The city was guarded by massive, copper-colored stone walls that protected both its coast and overland borders. It's wharf was equipped with massive chains, submerged beneath the sea, that could be hoisted to hem the speed and maneuverability of any ships that tried to bombard the city. The Velean were a hearty and resourceful people.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Velen","keys":["Velen"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Spires of Mir were a wasteland of strange stone spires located in southern Tethyr. Prior to the Spellplague, the spires were part of the Forest of Mir, but the plague changed the trees into huge stone spires. Not only was the landscape warped by the Spellplague, but so too were the creatures that roamed the land, which were transformed into dangerous beasts.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Spires of Mir","keys":["Spires of Mir"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Forest of Tethir, also known as Wealdath was the largest forest in the Lands of Intrigue and on the Sword Coast and one of the largest in all of Faerûn. Some scholars were of the opinion that the forest was the \"single most important thing\" that set the culture of Tethyr.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Forest of Tethir","keys":["Forest of Tethir"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Trade Way started at Calimport in the south and traveled along the coast line all the way north to Waterdeep. The section of road between Baldur's Gate and Tethyr was also known as the Coast Way on some maps.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Trade Way","keys":["Trade Way"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Calimport was the sprawling capital city of the country of Calimshan. For most of its existence, it was by far the largest city in all of Faerûn. Because Calimport had such a long history, including at least twelve times the city had been almost completely destroyed by fire or other calamity, most of the older buildings of the city had been rebuilt or merged into newer ones. One could find ancient byways, rooms, or other structures integrated into others.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Calimport","keys":["Calimport"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Coast Way was a long, well-traveled trade road along the west coast of Faerûn. The Coast Way was just a part of the much larger Trade Way that started at Calimport in the south and went along the coastline all the way north to Waterdeep. The section of road between Baldur's Gate and Tethyr was generally known as the Coast Way.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Coast Way","keys":["Coast Way"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Calimshan was a nation which covered the southern corner of West Faerûn, including the Calim Desert and the Spider Swamp. From the deserts to western shores to the swamps in the east and plains in between, Calimshan provided for a range of environments. As with the rest of Faerûn, this was a heavily human country. The history of the Calishites led them to have deeply rooted ties to the Genies that long since have left the lands.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Calimshan","keys":["Calimshan"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Calim Desert, also known as the Skyfire Wastes,[3] was a rocky desert on the coast in the country of Calimshan. It was not formed by natural means, instead being the result of an epic magical war between two genies, the djinni Calim and efreeti Memnon. The sands hid the ruins of ancient cities, which were said to hold many treasures.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Calim Desert","keys":["Calim Desert"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Spider Swamp was a hot, fetid swamp resting at the southwestern corner of Calimshan.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Spider Swamp","keys":["Spider Swamp"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Moonshae Isles were a group of islands that formed a roughly circular archipelago with the Sea of Moonshae in the center. The Moonshae Isles were populated mainly by the Ffolk and the Northlanders, two human societies. Over the one hundred years since Queen Alicia consolidated her rule, the two groups intermarried and became more culturally unified.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Moonshae Isles","keys":["Moonshae Isles"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Nindrol was an undersea kingdom of sea elves that occupied the waters around the island of Toaridge-at-the-Sun's-Setting in the Sea of Swords circa the Year of the Tankard, 1370 DR. The kingdom contained forests, labyrinths, and warrens of coral. Some \"stacks\" rivaled the tallest towers and turrets of any castle on the mainland. The Nindrollen were relatively carefree and enjoyed teasing any merchant vessels or pirate ships that sailed over their territory.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Nindrol","keys":["Nindrol"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Baldur's Gate, was the largest metropolis and city-state on the Sword Coast, within the greater Western Heartlands. It was a crowded city of commerce and opportunity. The strong peace-keeping force known as the Watch, along with the presence of the powerful Flaming Fists mercenary company, kept the city generally peaceful and safe. Baldurians took great pride in the inclusiveness of their city. Since its famous tax revolt, Baldur's Gate was ruled by four Grand Dukes.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Baldur's Gate","keys":["Baldur's Gate"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The City of Brass is built upon a forty-mile diameter glowing brass hemisphere that floats above rivers of magma and the fiery lakes and seas of the plane. At the Grand Sultan's command, the hemisphere can sink into a sea of flame so that the ports can be used. The rulers and most common race in the City of Brass are the efreet, though other races - including humanoid ones like humans, elves, etc. - are allowed to dwell within the city's walls as well.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"City of Brass","keys":["City of Brass"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Hykanask is a gnoll spire-city located on Vorganund, the 52nd layer of the Abyss.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Hykanask","keys":["Hykanask"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Vorganund is the 52nd layer of the Abyss.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Vorganund","keys":["Vorganund"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Abyss, also known as The Infinite Layers of the Abyss, or Demonholme, is one of the planes of existence. It is best known as the home of demons, including the numerous varieties of tanar'ri. The Abyss is unique in that it is divided into an uncountable number of independent planes. Each has its own unique and terrible terrain. Controlling at least one level of the Abyss usually qualifies a demon to claim the rank of demon lord.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Abyss","keys":["Abyss"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Kretor is a militant city-state controlled by devils. 90% of the population of Kretor are lawful evil in alignment. The population includes cultists who worship devils, and those who have sold their souls for power. The city is divided into six sectors, each ruled by a horned devil loyal to the city's ruler. In turn, each horned devil has a number of lieutenants, who work with human worshipers and ensure that other devils do not muscle in their master's territory.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Kretor","keys":["Kretor"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The city of Ravens Bluff attracted the ambitious and adventurous folks of Faerûn, particularly during the economic boom of the 1370s DR. It was considered the \"place to be\" for those looking to find their fortune in the northern Sea of Fallen Stars. Its people were a hard-working, active lot who, failing an education, were at least skilled in their trade or experienced in their line of work.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Ravens Bluff","keys":["Ravens Bluff"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Silverymoon is often dubbed the “Gem of the North,” for it resembles and emulates the lost elven city of Myth Drannor in many respects. It is one of the few civilized places in the middle of the rough and untamed wilderness that is the North of Faerûn. It has a rich cultural life and is renowned as a meeting place for all races that are morally inclined towards good.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Silverymoon","keys":["Silverymoon"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Myth Drannor, formerly known as Cormanthor the City of Song, was once considered to be the most beautiful and peaceful of any of the cities in Faerûn. At its peak, no city could compare to the glory of Myth Drannor. All races lived in complete harmony for the first time in memory, without fear or corruption. However, the city has been in ruins for many years. The city was once protected by a device called a mythal which is one of the greatest spells in perhaps all of the Realms.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Myth Drannor","keys":["Myth Drannor"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The mythal is a protective spell which shields Myth Drannor from outside forces and from general harm.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"mythal","keys":["mythal"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Sterngate is a city best known for the Siege of Sterngate, in which the city was attacked by boulder-throwing giants.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Sterngate","keys":["Sterngate"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Tiera Minuut is one of the few interplanar cities on the Elemental Plane of Ice .\n\nTiera Minuut is a great flying castle once watched over by a goddess of wind. Now, abandoned by the forgotten deity, it drifts over the Plane of Ice, a bastion of comparative warmth. It's still quite cold, but, by mortal standards, quite a bit less life-threatening than the rest of the plane. 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Justice is harsh, terrifying, and swift here, and all of the residents are eager to dispense it. A magical tower that overlooks the city, called the Eye of Rigelus, records every action of every person in the city, ensuring that all illegal activities are documented.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Vorkehan","keys":["Vorkehan","City of Fumes"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Zakhara, also known as the Land of Fate, is a giant peninsula of the same super-continent that hosts Faerûn and Kara-Tur on the planet Abeir-Toril. The Land of Fate was home to a diversity of non-human inhabitants, but the majority comprised human Zakharans with brown skin, dark hair, and relatively small height. The seas around Zakhara were plagued with pirates and corsairs. The land was full of secretive cities, unwelcoming to travelers, huge deserts, lush oases and powerful genies.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Zakhara","keys":["Zakhara"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Kara-Tur is a continent lying east of Faerûn on Toril. Between Kara-Tur and Faerûn stretches the Hordelands for hundreds of miles. The various countries of Kara-Tur include the following: Shou Lung, T'u Lung, Tabot, the Plain of Horses, the Northern Wastes, Malatra, and the Island Kingdoms.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Kara-Tur","keys":["Kara-Tur"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Shou Lung is arguably the most powerful nation on Toril. Places of interest include the port of Karatin, capital of the Hai Yuan, or Maritime provinces, and the Kao Shan province with the semi-independent city of Kai Shan. The main criminal organization in the country is the Tsui Tong.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Shou Lung","keys":["Shou Lung"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Karatin was a seaport city at the mouth of the Hungtse River. It was built on a swamp, but partly settled on a cleared-out jungle. Karatin also had the Temple of the Jade Empress, a beautiful temple erected by the Sea Lords around a statue of the Empress Ti Hai Chin, wife of the Hai Dynasty's founder.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Karatin","keys":["Karatin"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Hungtse River is one of the largest rivers on Toril, spanning over a thousand miles across both the Hordelands and Kara-Tur.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Hungtse","keys":["Hungtse"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Kao Shan Province was a province of the empire of Shou Lung in Kara-Tur by the 14th century DR. It was also called the Province of the Mountains. In ancient times, it was a province of Anok-Imaskar and later an independent realm in its own right, called simply Kao Shan.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Kao Shan","keys":["Kao Shan"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Tsui Tong was the primary criminal organization of the province of Kao Shan in the Shou Lung empire. It was based out of the city of Kai Shan and had become a political force in the area.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Tsui Tong","keys":["Tsui Tong"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Great Sea, known as Bahr al-Kibar in Zakhara, is one of the larger seas of Toril, lying between the continents of Faerûn and Zakhara. The Great Sea is heated by strong warming ocean currents. These kept it noticeably warm south of Halruaa and in the eastern end. Beneath the waves dwell sea elves of a distinct ethnic type, having deep-green skin coloration and irregular brown patches and stripes. There are a large number of pirates and corsairs that operated out of the Great Sea.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Great Sea","keys":["Great Sea"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Laerakond is a large, horseshoe-shaped landmass, west of the Trackless Sea and north of the Great Sea. Like Faerûn, Laerakond also has its own Underdark region. However, this region is usually unknown even to the inhabitants. The continent is composed of mountain ranges on three sides, surrounding the great bay of the Dragon Sea. The entire continent is covered by arambar, causing the sky to be silver-colored. This phenomenon is called the Steelsky.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Laerakond","keys":["Laerakond"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Dragon Sea was the largest inland body of water in Laerakond. The sea stretched from the coastline of Relmaur all the way south to the Great Sea. Its major areas included the bays of Relmaur to the north, Melabrauth and the Dusk Ports to the west, and Skelkor, Eskorn, the Sword Lands, and the Windrise Ports to the east.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Dragon Sea","keys":["Dragon Sea"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Relmaur is located in the southern, warmer slopes of the Howling Mountains range, and thus was composed by mountains covered by thick conifer forests, as well as high valleys, cliffs, rugged ravines, and waterfalls. Relmaur is ruled by the High Crown, a title always given to a dragonborn member of Clan Urlingscar, the ruling dragonborn clan since the creation of the kingdom. Relmaur is one of the few places where dragonborn could live free.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Relmaur","keys":["Relmaur"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Melabrauth, also known as the Jungle Empire, is the oldest dragon empire of Laerakond. Melabrauth is ruled by Melauthaur the Undying One, a powerful dracolich. There are no known settlements or roads in Melabrauth. Its many rivers are navigable but infested by fierce and dangerous monsters. The only known inhabitants of Melabrauth are dragons and their dragonspawn servants. A few humans and dragonborn are allowed to live in Melabrauth, but only to serve as amusement for its dragon inhabitants.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Melabrauth","keys":["Melabrauth"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Dusk Ports are a collection of seemingly free trade cities on the western shores of the Dragon Sea. In reality, they are vassal states to the green dragon Orlarrakh.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Dusk Ports","keys":["Dusk Ports"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Skelkor is the most powerful dragon empire of Laerakond as of 1479 DR. Many people consider it to be the evil empire of the continent. Skelkor is a land dominated by dragons. However, slaves of many humanoid races, mainly dragonborn, humans, halflings and a minority of genasi, compose the bulk of empire's population. Skelkor is ruled by Gauwervyndhal the Empress Dragon, one of the most powerful and feared dragons of Laerakond. She is served by her \"suzerains\", dragons directly related to her.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Skelkor","keys":["Skelkor"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Sword Lands are a prosperous land, with plenty trade, farming, hunting and freedom for all its inhabitants. No dragon dares to attack the Sword Lands, and many sages and wizards dedicate all of their lives to learn why. The reality of the situation are the fabled dragonheirs, humans with the ability to control dragons by gaze or touch, who probably still frightened the dragons, despite the fact that these near-mythical figures probably all died out in the past.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Sword Lands","keys":["Sword Lands"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Windrise Ports were a loose confederation of independent, free port cities on the southeastern shores of the Dragon Sea. Those ports served as bastions of trade and civilization in Laerakond. Each port was an independent and self-ruling state, rival to each other but able to cooperate when was needed.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Windrise Ports","keys":["Windrise Ports"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Bahamut is the dragon god of justice. In his natural form, Bahamut is a massive dragon with a tail the same length as his body, with platinum scales tougher than any shield that glows with a faint blue sheen, and blue eyes, the exact color of which may have depended on Bahamut's mood. Wandering the mortal world, he usually takes the appearance of an old human or demihuman in peasant robes accompanied by seven canaries. His favored food is early morning frost on grass, honey, and daisy petals.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Bahamut","keys":["Bahamut"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Tyr is the greater god of law and justice in the Faerûnian pantheon. He is the leader of the coalition of deities known as the Triad. Tyr was portrayed as blind or with a bloody bandage over his eyes and missing his right hand, for which he bore his title of the Maimed God. He is often shown wielding a powerful magic sword or warhammer and dressed in light armor or chainmail. He does not try to hide or bandage his stump.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Tyr","keys":["Tyr"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Torm known as The True and The Loyal Fury, is the god whose portfolio consisted of duty, loyalty, righteousness. Torm's divine realm is called Trueheart. In the Great Wheel cosmology, it is located in Mercuria, the second of the Seven Heavens. The origins of Torm were a mystery, although it is known he was once a mortal hero during the time of the fall of Netheril, who eventually became a demigod. Torm greatly reveres Tyr, seeing him as his spiritual father. He is also a staunch ally of Ilmater.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Torm","keys":["Torm"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Ilmater is the god of those who suffer, the oppressed, and the persecuted, who offers them relief and support, encourages them to endure and others to help them, to take their burdens or take their places. In avatar form, Ilmater appears as a short man with a burly build and wearing only a breechcloth, with a plain but kind and comforting face, balding head, and a hairy body. But this body bears the marks of mutilation and torture on the rack.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Ilmater","keys":["Ilmater"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Moradin is the lawful good god of the dwarves and the chief deity in their pantheon. A harsh but fair judge, he is strength and force of will embodied. Moradin inspires dwarven inventions and constantly seeks to improve that race, encouraging their good nature, intelligence, and harmonious existence with other good races while battling their pride and isolationist tendencies.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Moradin","keys":["Moradin"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Amaunator is the Netherese solar deity of order, the sun, law, and time. He is viewed as a harsh but fair deity,revered by many rulers, soldiers, and powerful wizards in ancient Netheril. Amaunator's avatar, whose skin shed golden light, looked like a lanky, silver-white haired, and short man with a white tenday growth of beard clad in a long, flowing, black or purple gown with silver or gold trims, the uniform of a magistrate. Amaunator was viewed as a stern and unforgiving deity.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Amaunator","keys":["Amaunator"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Berronar Truesilver is an intermediate deity in the dwarven pantheon. She is also known as The Revered Mother or the Mother of Safety. Berronar's clerics were known as faenor, which translated as \"those of the home\". Faenor served as the guardians and protectors of dwarven clans. They archived the lore, traditions, and family histories of the dwarves. By acting as teachers and healers, they aimed to further the good health and good character of the dwarven race.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Berronar","keys":["Berronar","Truesilver"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Yondalla is the creator of the halfling race and matriarch of not only the halfling pantheon, but the whole race itself. With her charming personality and friendly demeanor she was an example to all halflings; who almost all shared her curiosity, loyalty and sense of mischief. Powerful clerics of Yondalla were granted the ability to cast Curse of Yondalla, a spell reserved to be used against those who committed foul crimes against halflings.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Yondalla","keys":["Yondalla"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Raven Queen is a mysterious entity from the Shadowfell who is revered as a deity by the shadar-kai. The Raven Queen does not possess or manifest a physical form, instead appearing as a miscellany of symbols, perceptions, and images. One of the Raven Queen's divine realms in the Shadowfell is a castle known as the Fortress of Memories. It is a place of overwhelming sorrow, overflowing with memories taken from mortals and fragments of dead deities.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Raven Queen","keys":["Raven Queen"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Helm, also known as the Vigilant One and The Watcher, is the god of guardians, protection, and protectors. He is worshiped by guards and paladins both, long being seen as a cold and focused deity who impartially takes the role of defender and sometimes also enforcer. A very old deity, Helm is the eternal sentry and is always seen wearing a full suit of armor that represents the weight of his heavy responsibility. Helm was particularly fond of children, and often forgave minor transgressions.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Helm","keys":["Helm"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Kelemvor, also known as the Lord of the Dead and Judge of the Damned, is the god of death and the dead, and master of the Crystal Spire in the Fugue Plane. Kelemvor promotes that death is a natural part of life and should not be feared as long as it is understood. As a result of his deep respect for life and death, he holds the undead in the uttermost contempt.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Kelemvor","keys":["Kelemvor"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Mystra, the Mother of all Magic, is a greater deity. As a goddess, she could shape change at will and mortals who saw her reported she changed constantly. Mystra tends to the Weave constantly, making possible all the miracles and mysteries wrought by magic and users of magic. Mystra was said to be a manifestation of the Cosmic Balance—maintaining order in the world of magic by correcting great inequalities if things went askew.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Mystra","keys":["Mystra","midnight"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Jergal, also referred to as The Lord of the End of Everything, is the seneschal of Kelemvor, and keeps records on the final disposition of all the spirits of the dead. Jergal is unfeeling and excessively formal, he never angers and always speaks in a disembodied, chilling voice. He cares little for anything besides an orderly accounting of the fate of the world as it slowly sinks into death.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Jergal","keys":["Jergal"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Azuth is a Faerûnian god of of arcane magic whose concerns included the perpetuation of the magical arts as a craft. The lesser god is a servant of Mystra and worshiped by all manner of arcane spellcasters, earning particular veneration from wizards. The Lord of Spells often appeared as an elderly man with a long, white beard garbed in antique clothes and wielding a gem-topped staff.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Azuth","keys":["Azuth"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Hoar, also known as The Doombringer, is the vengeful deity of retribution invoked by those who seeks to repay an eye for an eye. He is also an exarch of Bane. He is a bitter deity, prone to mood swings and fits of violence.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Hoar","keys":["Hoar"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Null is the dragon god of death and undeath with two aspects, The Reaver and the Guardian of the Lost. As the Reaver, he is worshiped by evil dragons and takes lives, blessing those who served him in this capacity. As the Guardian, he ferries the souls of dead dragons to Dragon Eyrie and ensures they are no longer troubled by the enemies they may have had in life. Whichever role he was in at the time, he appeared as an impenetrable region of blackness in the shape of a dragon.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Null","keys":["Null"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Shar, the Mistress of the Night, is a greater goddess of darkness and the caverns of Faerûn, as well as a neutral evil greater deity. Counterpart to her twin Selûne, she presides over caverns, darkness, dungeons, forgetfulness, loss, night, secrets, and the Underdark. Among her array of twisted powers was the ability to see everything that lay or happened in the dark. Shar was also the creator of the Shadow Weave, which was a counterpart and attack upon the Weave.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Shar","keys":["Shar"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Auril, also known as The Cold Goddess, is the embodiment of winter's wrath. She is arrogant, capricious and unpredictable. She takes great pleasure in torturing her enemies and harassing her foes. Sacrifices and worship to her are often done out of fear. An evil goddess, her main goal is to cover the Realms under ice and snow.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Auril","keys":["Auril"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Myrkul, also known as the Lord of Bones, the Lord of the Dead and the Reaper, is the god of the dead in the Faerûnian pantheon. The avatar of Myrkul appears as a skeleton of a man hidden in flowing black robes. His wrinkled, lesioned skin and blackened, cracked lips give the appearance he was just on the verge of death. He speaks in a rather high whisper, though his words never show enough inflection to convey feeling or concern. He had mastered the skill of sparking unease and fear.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Myrkul","keys":["Myrkul"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Mask, the Lord of Shadows, was the god of shadows and thieves in the Faerûnian pantheon. He was a loner god most often associated with thieves or those of otherwise ill-repute. Known for his constant scheming, cool head, and oft-reserved biting comment he lost a significant portion of his power, the intrigue portfolio, to Cyric.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Mask","keys":["Mask"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Blibdoolpoolp, also known as the Sea Mother, is the primary deity worshiped by the kuo-toa. Her holy symbol is a lobster head or a black pearl. Blibdoolpoolp usually takes the form of a 15‑foot-tall (5‑meter) nude human female, with a lobster's head and claws. Blibdoolpoolp is filled with hatred for the pain her kuo-toa children suffer at the hands of many races. A special enmity is held for surface-dwelling races, as well as illithids and drow.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Blibdoolpoolp","keys":["Blibdoolpoolp"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Abbathor, also known as the Great Master of Greed, was the dwarven god of greed before becoming an exarch of Bane. He is an intensely greedy deity and both desirous and envious of others' riches. Abbathor and his followers believe in the acquisition of all forms of wealth by any and all means necessary.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Abbathor","keys":["Abbathor"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Velsharoon. the Archmage of Necromancy, also known as Mellifleur, is the Faerûnian god of necromancy.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Velsharoon","keys":["Velsharoon"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Luthic was the orc goddess of caves and the mate of Gruumsh. She is the orc deity of fertility, medicine, females and servitude and often referred to as the Cave Mother. Luthic is the lesser orc deity of fertility, medicine, orc females, caves, wisdom, healing, and servitude. Her holy symbol is an orcish rune meaning \"home\".]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Luthic","keys":["Luthic"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Lathander, whose title was The Morninglord, is a deity of creativity, dawn, renewal, birth, athletics, spring, self-perfection, vitality and youth. He favores those who dispel the undead and blesses those who plant new life. Lathander is also the god called upon to bless birth and fertility related ceremonies.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Lathander","keys":["Lathander"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Chauntea is the Faerunian goddess of life and bounty, who viewed herself as the embodiment of all things agrarian. The Earthmother is seen as the tamer parallel of Silvanus, The Forest Father of druidry and wilderness, as she is the deity of agriculture and plant cultivation.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Chauntea","keys":["Chauntea"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Mielikki, also referred to as the Forest Queen, is the goddess of autumn, druids, dryads, forests, forest creatures, and rangers. Her symbol is a gold-horned, blue-eyed unicorn's head facing left.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Mielikki","keys":["Mielikki"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Eldath, also known as The Green Goddess or Mother Guardian of Groves, is a lake spirit who acts as the guardian of groves and watersheds. Her presence is felt wherever there is calm. Eldath is a pacifist who avoids hostile action, even if threatened. Although shy, quiet and enigmatic, the Green Goddess is possessed of unknown depths of character and unexpressed resolve that could not be broken. Eldath protects rivers, streams, and druids' groves.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Eldath","keys":["Eldath"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Deneir, often called the Scribe of Oghma, is the deity of art, cartography, glyphs, images, knowledge, literature and scholars.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Deneir","keys":["Deneir"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Milil, also known as the One Who Watches While Music is Alive and the Guardian of Singers and Troubadours, is the exarch of Oghma. He is predominantly worshiped by human, elf, and half-elf bards but attracts other musically-inclined individuals such as troubadours or poets. Milil is a consummate performer and possesses a confident, constantly-inspired personality. He possesses an impeccable memory as well as a broad knowledge of lore.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Milil","keys":["Milil"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Silvanus is the Faerunian god of nature, and one of the oldest and most prominent gods in the pantheon.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Silvanus","keys":["Silvanus"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Oghma, also known as The Lord of Knowledge, is the neutral greater power of bards, inspiration, invention, and knowledge in Faerûn. Oghma is the leader of the Deities of Knowledge and Invention and his home plane is the House of Knowledge.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Oghma","keys":["Oghma"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Gond, known as Nebulen among gnomes and as as Zionil in the Shining Lands, is the Faerûnian god of craft, smithing, and inventiveness. The Lord of All Smiths pushes for innovation and imaginativeness, sometimes to a dangerous degree as a result of his short-sighted desire to create.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Gond","keys":["Gond"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Waukeen is a lesser deity of the Faerûnian pantheon known as the Merchant's Friend, Liberty's Maiden, and the Golden Lady. Her portfolio includes everything related to commerce and the accumulation of wealth through free and fair trade, as well as the beneficial use of wealth to improve civilization. Waukeen is portrayed as a slender, young woman with long, lustrous golden hair; always splendidly dressed. Waukeen was an active and enthusiastic deity who enjoyed the ebb and flow of goods.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Waukeen","keys":["Waukeen"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Kossuth, or the Lord of Flames was the god of elemental fire. Kossuth was symbolized by the holy symbol of a twining red flame. He is considered not to be a true god but actually an elemental primordial, a being whose power rivaled that of a true deity. Compared to the many other gods of Faerûn, Kossuth and the three other Elemental Primordials are well known for their relative silence when it comes to communication with their worshipers.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Kossuth","keys":["Kossuth"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Asgorath is the dragon deity of creation. He (or she, as some traditions suggested) is regarded as the creator of the multiverse and of dragonkind, and he manipulates the destinies of all dragons by operating in a way that nobody suspects his involvement. Asgorath is supposed to encompass all alignments, but is often regarded as neutral. In the Outer Planes, he is more commonly known as Io. Asgorath never manifests himself before his worshipers.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Asgorath","keys":["Asgorath","Io"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Akadi, the Queen of Air, is the embodiment of the element of air and goddess of elemental air, speed, and flying creatures. As an immortal being of freedom and travel, she instructs her followers to move as much as possible from place to place and from activity to activity.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Akadi","keys":["Akadi"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Annam All-Father is the chief giant deity and creator of the giant race, known also as the Prime, the Progenitor of Worlds, the Great Creator, and the Creator-By-Thought. Annam's avatar appears as a giant of massive size, standing at least 100 feet (30 meters) tall if not taller. He has white hair and a large full beard, and is clad in robes of midnight blue. Annam has a dual nature. He is an omniscient god of learning and meditation but can also act on impulse and instinct.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Annam All-Father","keys":["Annam All-Father"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Celestian the Far Wanderer is an enigmatic deity from the world of Oerth revered by planewalkers and wildspace wanderers. He is one of the major powers worshiped on the Rock of Bral. He is also called the Star Wanderer. Celestian is portrayed as an older, black-skinned man who travels the skies. His dark eyes—the same color as his smooth skin—are full of knowledge. Celestian is tall and dressed in black robes covered in stars.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Celestian","keys":["Celestian"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Asmodeus is the Faerûnian deity of indulgence and ruler of all devils. Asmodeus is a patron of oppression and power, the greatest devil, the Lord of the Ninth and overlord of the Nine Hells as a whole. Asmodeus's true form was that of a wingless scaled serpent hundreds of miles long. His form's sheer size makes it impossible for him to meet and enter into conversations with others. Therefore, he created humanoid-looking avatars. The location of his body is kept secret from everyone.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Asmodeus","keys":["Asmodeus"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Tiamat is the lawful evil dragon goddess of greed, queen of evil dragons and, for a time, a reluctant servant of the greater god Asmodeus. Tiamat is also the eternal rival of her brother Bahamut, ruler of the good metallic dragons. Tiamat is  a unique chromatic dragon, who has one head for each primary color of the most common species of chromatics.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Tiamat","keys":["Tiamat"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Bane is the Faerunian god of tyrannical oppression, terror, and hate, known across Faerûn as the face of pure evil through malevolent despotism. From his dread plane of Banehold, the Black Hand acts indirectly through worshipers and other agents to achieve his ultimate plan to achieve total domination of all Faerun. When summoned, Bane has a dark and rather shadowy appearance with a resemblance of dark armor and his tell-tale jeweled, dark gauntlet.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Bane","keys":["Bane"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Bhaal, known as Niynjushigampo among his Gugari worshipers, is the widely feared, Faerûnian god of violent and ritualistic murder. A wholly evil, debased and sadistic god, Bhaal was reviled by a majority of the pantheon.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Bhaal","keys":["Bhaal"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Gargauth, or The Lord Who Watches, is the lawful evil demigod of betrayal, cruelty, political corruption and powerbrokers. He embodies the inevitable decay and corruption that accompanies all self-serving, greedy, and power-hungry leaders and groups. Gargauth appeares as a fanged and clawed humanoid with horns and jagged shards of bone jutting out of his face and back.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Gargauth","keys":["Gargauth"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Loviatar, also known as The Maiden of Pain and The Willing Whip, is the evil goddess of agony and both queen and servant to the greater god Bane. Loviatar is a cold-hearted bully, calculating and despotic.  Loviatar was a servant of Bhaal and had a heated rivalry with her fellow servant Talona. During that time she often teased and tormented the goddess.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Loviatar","keys":["Loviatar"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Talona, called the Lady of Poison, Mistress of Disease, and Mother of All Plagues, is the goddess of poison and disease. Talona is depicted as an old crone who brought misfortune and death. On the other hand, she is also depicted to be a beautiful and innocent woman. Talona was a servant of Bhaal and had a heated rivalry with her fellow servant Loviatar. During that time she was often teased and tormented by her.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Talona","keys":["Talona"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Tempus, also known as the Lord of Battles, is the god of war. His dogma is primarily concerned with honorable battle, forbidding cowardice and encouraging the use of force of arms to settle disputes. Faerûn is a violent land, and thus from sheer number of worshipers, Tempus was one of the mightiest deities in the Realms.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Tempus","keys":["Tempus"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Leira, also known as The Lady of Deception or The Lady of the Mists, is the goddess of deception and illusions and patroness of illusionists and liars. She is an enigma, never telling the truth when falsehood would do. Everything she does and said was shrouded in layers of illusion and lies. She believes that truth was worthless and that misbelief and falsehood are what gave life meaning.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Leira","keys":["Leira"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Hyrsam, the Prince of Fools, is an ancient and powerful satyr archfey. He is a mischievous trickster who uses guile and savagery to further his goals. He is handsome, with a wild mop of curly hair, dark, intelligent eyes, and a fair face. Though he outwardly presented himself as a fool, Hyrsam was exceedingly clever and manipulative, with a streak of vicious savagery. Hyrsam was essentially an anarchist who opposed the influence of civilization on the Feywild.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Hyrsam","keys":["Hyrsam"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Garagos, the Lord of War, was a god of war and exarch of Tempus, though he focused more on destruction than war itself. Garagos was far more heedless than Tempus in what war wrought, reveling in destruction and slaughter while the greater deity valued honorable combat.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Garagos","keys":["Garagos"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Uthgar, the Battle Father, is the god of physical strength, and the patron deity of the Uthgardt barbarian tribes. As a god, Uthgar was known for his competitive nature in combat and tireless ethic for training and tactics. He truly enjoyed everyday pleasures such as coupling, eating, drinking, hunting, or the camaraderie of another warrior.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Uthgar","keys":["Uthgar"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Shaundakul, the Rider of the Winds, is the Faerûnian lesser deity of traveling and travelers, exploration, caravans, the wind as well as mining and miners. Lord Ao gifted him with portals and portal-walking. He manifests bodily as a bearded man who wears a traveler's cape and is armed with a greatsword called the Sword of Shadows.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Shaundakul","keys":["Shaundakul"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Hlal is the dragon goddess of humor, inventiveness, and pleasure. Of all the dragon gods, she was the most friendly to non-dragons, and her symbol, a single white flame, represented the light of wit. In the Outer Planes she was more commonly known by the name of Aasterinian. Hlal manifests in whatever form suit her purposes at any given moment. Hlal delights in wordplay and sophisticated humor, and she is playful, stubborn and vain. She enjoys being shocking and innovative.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Hlal","keys":["Hlal"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Selûne, also known as Our Lady of Silver, the Moonmaiden, and the Night White Lady, is the goddess of the moon in the Faerûnian pantheon. In both her avatars and her religious artwork, Selûne appears in many forms, like the phases of the moon. Again like the cycles of the moon, Selûne has many and changing moods and natures. Her faithful, coming from many walks of life, view her in countless different ways, and she reflects this. She is generous and freely bestows gifts and blessings on mortals.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Selûne","keys":["Selûne","selune"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Eilistraee is the drow goddess of beauty, song, dance, freedom, moonlight, swordwork, and hunting, within the drow pantheon known as the Dark Seldarine. She is the patroness and protector of the few dark elves who long to return to the surface and live there, at peace with other races. As an avatar, Eilistraee appears as a drow female of glowing beauty. Overall, the Dark Maiden's appearance inspires utter awe and astonishment, as well as emotions so deep to move mortals to tears.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Eilistraee","keys":["Eilistraee"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Corellon, whose titles include Creator of the Elves and the Protector, is the patron god of all elves. Corellon used to be able to call many forms his true form but fixated his to that of a male sun elf. While Corellon shares the elven trait of pride that may border arrogance, this never gets the better of him. He is a god with an endless willingness to learn from others and acts on it.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Corellon","keys":["Corellon","Larethian "],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Tymora, or more commonly Lady Luck, is the goddess of good fortune. She shines upon those who take risks and blesses those who deal harshly with the followers of Beshaba. Should someone flee from her sister's mischievous followers or defile the dead, their fate would be decided with a roll of Tymora's dice.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Tymora","keys":["Tymora"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Beshaba, or Lady Doom as she is also known, is the intermediate deity of accidents, bad luck, misfortune, and random mischief and a member of Tempus' pantheon. She demands worship to keep her bad luck at bay. Her aim in life is to destroy her sister Tymora, or Lady Luck. She also delights in cursing others, often causing seafarers to lose their navigational instincts.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Beshaba","keys":["Beshaba"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Sune, also known as Lady Firehair, is the deity of beauty, with governance also over love. Her dogma primarily concerns love based on outward beauty, with primary importance placed upon loving people who respond to the Sunite's appearance. When Sune appears to the mortals of Faerûn she wears only a near-transparent gown. She is known for her lustrous red hair that draped down to the ground, her eyes of shining emeralds and ruby red plump lips.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Sune","keys":["Sune"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Sehanine Moonbow, also called Daughter of the Night Skies, Goddess of Moonlight, and Lady of Dreams is an elven goddess of death, dreams, heavens, journeys, moon (full moon to be precise), moon elves, stars, and transcendence as well as the most powerful female member of the Seldarine. In her avatar form, Sehanine Moonbow looks like a 5 ft. tall youthful, ageless, female elf clad in a diaphanous gown, that looks like it is made of moonbeam.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Sehanine","keys":["Sehanine","Moonbow"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Valkur, the Captain of the Waves, is an exarch of Tempus, patron of sailors, ships, favorable winds, and naval combat. Valkur's philosophy often puts him in conflict with the capricious ocean-goddess Umberlee and he is a sworn enemy of the Deities of Fury. He is friendly with Selûne, who guides sailors across the sea.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Valkur","keys":["Valkur"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Umberlee, also known as the Bitch Queen, is the evil sea goddess in the Faerûnian pantheon, most often worshiped by sailors or people traveling by sea, out of fear of her destructive powers. She is known as a particularly malicious, petty, greedy, and vain deity who controlls the harshness of the sea while reveling in her own power and is not hesitant to drown people if she so pleases.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Umberlee","keys":["Umberlee"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Gods of Fury was a collective term for a group of evil and destructive deities led by Talos, the Destroyer. The Gods of Fury were Talos, plus Auril, the Frostmaiden, Malar, the Beastlord, Umberlee, and the Bitch Queen.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443451504,"displayName":"Deities of Fury","keys":["Deities of Fury","Gods of Fury"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Talos, also known as The Storm Lord and long ago as Kozah, is  the Faerûnian greater deity of storms and destruction. His dogma is self-serving, demanding utter obedience from his priests and instructing them to spread destruction where they might. Talos appeares as a broad-shouldered, bearded man with one good eye. He wears half-plate armor over black leather and black leather gloves. His empty eye socket is filled with whirling stars and covered with a dark eye patch.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Talos","keys":["Talos"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Malar, The Beastlord, is the lesser deity of the hunt, evil lycanthropes, bestial savagery and bloodlust. His dogma concerns savage hunts, the spreading of the curse of lycanthropy, and general contempt for civilization. He is one of the Deities of Fury, led by Talos.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Malar","keys":["Malar"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Lolth, or Lloth in Menzoberranzan, known as the Queen of Spiders or the Queen of the Demonweb Pits, is the most influential goddess of the drow, within the pantheon of the Dark Seldarine.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Lolth","keys":["Lolth"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Dark Seldarine, the pantheon of the drow, is \"led\" by Lolth, the Spider Queen, in the sense that she is the most powerful and widely worshipped drow deity.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Dark Seldarine","keys":["Dark Seldarine"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Seldarine (Elvish for \"fellowship of brothers and sisters of the wood\") is the elven pantheon of gods that resides on the astral dominion of Arvandor under the leadership of Corellon Larethian.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Seldarine","keys":["Seldarine"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Faerûnian pantheon is the most worshiped pantheon on Faerûn, a continent on Toril.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Faerûnian pantheon","keys":["Faerûnian pantheon","Faerunian pantheon"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Netherese pantheon is pantheon of deities worshiped by those of the ancient Netherese Empire.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Netherese pantheon","keys":["Netherese pantheon"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The orc pantheon consists of the various gods of the orcs. They reside on the plane of Nishrek.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Orc pantheon","keys":["Orc pantheon"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The draconic pantheon is the dragon pantheon of gods.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Draconic pantheon","keys":["Draconic pantheon"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Cyric, known as Sirhivatizangpo by his Gugari worshipers and as N'asr by the Bedine, is the monomaniacal Faerûnian god of strife and deception, and the greater god of conflict and murder, as well as lies, intrigue and illusion. Cyric is petty, self-centered, and enjoys manipulating individuals into ruining or ending their own lives.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Cyric","keys":["Cyric"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Demogorgon is a powerful demon lord and lesser deity from the Abyss. He is known to most as the Prince of Demons, and referred to as the Imprisoned One by some followers of Helm. He is huge, his body at once sinuous like that of a snake and powerful like that of a great ape. Two baleful baboon heads, each with its own personality, leer from atop his lumbering shoulders. His lower torso is saurian and he has an immense forked tail.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Demogorgon","keys":["Demogorgon"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Baphomet is a demon lord who rules a layer of the Abyss called the Endless Maze. He is the Prince of Beasts and the Demon Lord of Minotaurs. Baphomet has the appearance of a tall humanoid with a bull's head, a bovine tail, and broad, stubby hands and feet. His body is covered with coarse black hair. His horns curve downward and outward. He wields a giant bardiche.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Baphomet","keys":["Baphomet"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The Great Mother, sometimes specified as the Great Beholder Mother, is the eldritch matron deity of the beholders. Her title simply refers to her role as their progenitor rather than as an indicator of her questionable gender. Beholders themselves lack a name for her and feel no need to give her one. Those that study the Great Mother typically conclude that she is completely insane, lacking in the ruthless logic possessed by mortal beholders.]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Great Mother","keys":["Great Mother","Great Beholder"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ Lord Ao, known as the Hidden One or the One Who Is Hidden, is the Overgod of the worlds of Abeir-Toril. As Overgod, all deities and primordials of Abeir and Toril, even those who also operated in other spheres and planes, such as Lolth, are subject to him. Ao doesn't care what the deities are doing as long as they uphold their individual portfolios and do not completely ignore their worshipers. Ao's only job is to ensure deities abide by the rules of the cosmos, reporting to a \"luminous being\".]","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624833102842,"displayName":"Lord Ao","keys":["/Ao/","hidden one","one who is hidden","Lord Ao"],"searchRange":1000,"enabled":true,"forceActivation":false},{"text":"[ The luminous being is a mysterious entity that exists beyond the normal cosmology, at the beginning and the end of time simultaneously, yet outside time and space proper. The luminous being is a cold and harsh entity, yet at the same time forgiving and warm.","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","insertionPosition":-1},"lastUpdatedAt":1624443329051,"displayName":"Luminous being","keys":["Luminous being"],"searchRange":1000,"enabled":true,"forceActivation":false}]}