<?xml version="1.0" encoding="UTF-8"?>
<Events>

	<!-- assorted simple events called by the game, generally simple text only events/strings
	but they do support all event tags -->

	<RecapturedRunaway>
		<Points>-5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 0, 10, 0, 0, 0</Points>
		<SetText>We have recaptured #slave. It took 3 days.</SetText>
	</RecapturedRunaway>
	
	<ExorcismQuery>
		<AddText>#slave helps to clean the temple and while doing so hears some loud cries of pain. 
		
		Does #slaveheshe investigate?</AddText>
	</ExorcismQuery>

	<ExorcismIgnore>
		<SetText>#slave ignores the noises.</SetText>
	</ExorcismIgnore>
	
	<ExorcismInvestigate>
		<ShowImage image='Images/Trainings/Job - Acolyte - Exorcism 1.jpg' place='main' align='1'/>
		<Points>0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0</Points>
		<SetText>#slave sees a demonic looking girl tied and bound in the center of a glowing circle. A nun is spanking the demonic girl very hard on her bare botton. The demon girl is crying out but it is difficult to tell if she is crying in pain or extreme passion.
		
		She screams loudly and the glowing circle shines brighter. There is a splatter of juices from the demon girl&apos;s groin, and it is now clear her scream was of a very strong orgasm.
		
		The nun stops spanking her and the demonic girl pants from her orgasm. Another nun approaches #slave and explains,</SetText>
		<PersonSpeak person="Nun">This one was recently found seducing the wife of a wealthy merchant. The woman 'claimed' she was unwilling, but....well...let us leave it at that.
		
		We are trying to purge the evil from this girl, at this holiest time on the month. Unfortunately the lust is very strong in this girl and everything we try just arouses her. She loves being spanked and whipped, so let me try this method....</PersonSpeak>
		<AddText>The nun picks up a leather harness of some sort, and #slave sees it is a strap-on dildo, with a very large phallus. The nun straps it on and starts rubbing holy oils over it while chanting.
	
		The demon girl looks at the nun lustfully and waggles her hips in anticipation. The nun looks at #slave and asks #slavehimher to leave them to the exorcism.
		
		As #slave leaves #slaveheshe sees the nun push the large phallus into the demon girl&apos;s ass with a smooth, easy stroke, despite the large girth of the phallus. The nun appears quite experienced at this form of exorcism.

		A few minutes later #slave hears a pair of screams, maybe pain but more likely passion.</AddText>
	</ExorcismInvestigate>
	
	<!-- event when the slave starts dating their older lover
	default text and image already shown
	-->
	<StartDatingOldLover>
		<Money>pay</Money>;
		<Points>0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 2, 0, 0, 0, 0, 0</Points>
	</StartDatingOldLover>
	
	<!-- Event that happens every 7 days when the slaves onwer visits to check the progress of their training
	two versions
	- OwnerTestSpecial - where you totally replace the standard event
	- OwnerTest - used in conjunction with the standard version to modify the standard version
	-->
	<OwnerTestSpecial>
		<!-- no default implementation, add if desired -->
	</OwnerTestSpecial>
	
	<OwnerTest>
		<!-- following variables are set
		generalstring = the type of test they choose to do like "skills as a maid"
		score = payment in GP they give you for the week
		-->
		<if owner='named'>
			<!-- owned by a standard person like Miss.M, The Lord etc -->
			<AddText>#person, #slave&apos;s owner came to review your training and tests #personhisher future slave&apos;s #generalstring.
			
			#Personheshe gives you an additional #score GP for #slave&apos;s training.</AddText>
		<else>if</else>
			<!-- owned by a generic (unnamed) person -->
			<AddText>#slave&apos;s owner came to review your training and tests #personhisher future slave&apos;s #generalstring.
			
			#Personheshe gives you an additional #score GP for #slave&apos;s training.</AddText>
		</if>
		<Money>score</Money>
	</OwnerTest>

	
	<!-- The following are events that occur randomly. The attribute chance is the percent chance of it happening. A value of 0 means the event is not picked randomly, it must be called directly in code
		Otherwise the full range of if conditionals apply, all conditions are anded together.
		if there is no attribute then the event will not happen automatically, it must be called explicitly in code.
	-->

	<!-- Events at the start of each day, in the very early morning or even before dawn, average 6am -->

	<StartMorning>
	</StartMorning>
	
	<EarlyMorning>
	</EarlyMorning>

	
	<!-- Events at the start of each day, -->
	<Daily>
	
		<!-- is your slave addicted to drugs? -->
		<DrugAddicted drugaddicted='1'>
			<BlankLine/>
			<AddText>#slave seems to be in need for drugs.</AddText>
			<Points>0, 0, 0, -5, -5, -5, 0, 0, 0, 0, 0, -5, 0, -3, 0, 0, 10, -5, 0, 0</Points>
			<ChangeVar addictionlevel='-10'/>
			<if addictionlevel='0-'>
				<SetVar drugaddicted='0'/>
				<AddText>
				It looks like #slaveheshe will be able to fight this dependency and is de-intoxicated.</AddText>
			</if>
			<DoEvent>9922</DoEvent>
		</DrugAddicted>
		
		<TraderVisit slavegold='500+' tradervisits='3-' flagsm-12='false' chance='30%'>
			<ChangeTime>1</ChangeTime>
			<ChangeVar tradervisits='1'/>
			<Meet person='trader'/>
			<BlankLine/>
			<PersonSpeak end='true' person='assistant'>A wandering trader has come to sell his valuables, and has opened a stall at the market for a short time.</PersonSpeak>
			<BlankLine/>
			<AddText>You visit to check what he is selling.</AddText>
			<if smadvantages-2='true' flagsm-12='false'>
				<BlankLine/>
				<AddText>As fellow traders you talk a bit and he tells you where his home is and invites you to visit anytime.</AddText>
				<SetFlag falgsm-12='true'/>
			</if>
			<DoEvent>9909</DoEvent>
			<SetVar doneevent='2'/>
		</TraderVisit>

		<!-- slave ill due to exhaustion -->
		<FellSick>
			<Diary>#person fell ill due to exhaustion</Diary>
			<AddText>
				
			#person has taken ill due to exhaustion, and #personheshe will need two days to rest and recuperate.</AddText>
			<DoEvent>9999</DoEvent>
		</FellSick>
		
		<!-- slave maker ill due to exhaustion -->
		<SMFellSick>
			<Diary>You fell ill due to exhaustion</Diary>
			<SetText>You feel very tired and generally unwell and find it very hard to do anything today.
			
			For the daytime you will be unable to supervise or do any personal training. You will do your best to still participate in training this evening.</SetText>
			<SMPoints>0, 0, 0, -5, 0, -4, 0, 0, 0, -2, 0, 0, -10</SMPoints>
			<DoEvent>9999</DoEvent>
		</SMFellSick>
		
		<!-- illegally sold a slave so a trial happens -->
		<Trial flagsm-21='true'>
			<SetFlag flagsm-21='false'/>
			<ShowImage image='Images/Events/Event - Trial 1.jpg' place='wide' align='left'/>
			<ShowPerson person='8' place='1' aliogn='3' frame='2'/>
			<ifor chance='50%' flagsm-9='true'>
				<SetText>The former owner of #slave took a case to the court, and before the Lord himself, because you illegally sold their slave.
				
				You lost </SetText>
				<if flagsm-9='true' badends='true'>
					<AddText>and the Lord looks at you with contempt,</AddText>
					<PersonSpeak person='Lord'>You are a Slave Maker without honour and I sentence you to slavery for the rest of your life. Guards, remove this person from my sight...</PersonSpeak>
					<DoEvent>9810</DoEvent>
					<EndEvent/>
				<else>if</else>
					<AddText>and were fined 700GP for compensation!</AddText>
					<SMMoney>-700</SMMoney>
				</if>
			<else>if</else>
				<SetText>The former owner of #slave took a case to the court, and before the Lord himself, because you illegally sold their slave.
				
				You won the trial due to a technicality.</SetText>
			</ifor>
			<if flagsm-9='true'>
				<AddText>
				
				The Lord looks at you disgusted and orders you expelled from the court.</AddText>
			<else>if</else>
				<AddText>
				
				The Lord speaks to you after the trial, privately,</AddText>
				<PersonSpeak person='Lord'>I am disappointed with you. I thought you were an honourable Slave Maker, not a person just after money. How do you expect people to hire your services if they cannot trust you! I warn you do not do this again!</PersonSpeak>
			</if>
			<SMPoints>0, 0, 0, 0, 0, 0, 0, -5, 0</SMPoints>
			<SetFlag flagsm-9='true'/>
			<DoEvent>9905</DoEvent>
		</Trial>
	
		<!-- slave has started dating a person --> 
		<StartDating>
			<Backgrounds place="towncenter"/>
			<SetVar dating='1'/>
			<BlankLine/>
			<ifor lesbiantraining='true' slavegender='male'>
				<AddText>#slave has been having sex with someone in the street and #slaveheshe accepted to go out with her. You must be careful about this, #slaveheshe may want to disobey you.</AddText>
			<else>ifor</else>
				<ChangeCumslut>1</ChangeCumslut>
				<AddText>#slave has been fucking someone in the street and #slaveheshe accepted to go out with him. You must be careful about this, #slaveheshe may want to disobey you.</AddText>
			</ifor>
			<DoEvent>9912</DoEvent>
		</StartDating>
			
		<!-- slave had sex with someone, started dating -->
		<StartDatingSex>
			<Backgrounds place="towncenter"/>
			<SetVar dating='1'/>
			<BlankLine/>
			<ifor lesbiantraining='true' slavegender='female'>
				<AddText>#slave went to have sex with a woman. Maybe you do not satisfy #slavehisher needs.</AddText>
			<else>ifor</else>
				<ChangeCumslut>1</ChangeCumslut>
				<AddText>#slave went to have sex with someone. Maybe you do not satisfy #slavehisher needs.</AddText>
			</ifor>
			<DoEvent>9912</DoEvent>
		</StartDatingSex>
		
		<!-- slave is dating another person -->
		<Dating>
			<Backgrounds place="towncenter"/>
			<BlankLine/>
			<ifor lesbiantraining='true' slavegender='male'>
				<AddText>#slave see #slavehisher girlfriend, #slaveheshe seems to be needing sex.</AddText>
			<else>ifor</else>
				<ChangeCumslut>1</ChangeCumslut>
				<AddText>#slave see #slavehisher boyfriend, #slaveheshe seems to be needing sex.</AddText>
			</ifor>
			<Points>
				<Morality>-1</Morality>
				<Nymphomania>1</Nymphomania>
				<Obedience>-2</Obedience>
				<Lust>-5</Lust>
			</Points>
			<DoEvent>9910</DoEvent>
		</Dating>
	
		<!-- slave breaks up with boy/girl friend -->
		<DatingBrokeUp>
			<BlankLine/>
			<ifor lesbiantraining='true' slavegender='male'>
				<AddText>#slave understood that #slavehisher girlfriend wasn&apos;t a correct girl and broke-up with her.</AddText>
			<else>ifor</else>
				<AddText>#slave understood that #slavehisher boyfriend wasn&apos;t a correct guy and broke-up with him.</AddText>
			</ifor>
			<SetVar dating='0'/>
			<DoEvent>9911</DoEvent>
		</DatingBrokeUp>


		<!-- fortune teller visits offering a reading -->
		<FortuneTellerVisit>
			<AttachMovie movie='ClipFortuneTelling' place='wide' align='0'/>
			<ShowPerson person='Fortune Teller' place='0' align='2'/>
			<PersonSpeak person='Fortune Teller'>I can predict the future of #slave and do a reading for you for just 10GP.</PersonSpeak>
			<YesNoQuestion event='8'>Do you want to see the future?</YesNoQuestion>
		</FortuneTellerVisit>
		
		<!-- slave ran away -->
		<Runaway>
			<DoEvent>30</DoEvent>
			<ShowAssistant>6</ShowAssistant>
			<SetText/>
			<PersonSpeak person='assistant' start='true'>#assistantpronoun am sorry, #assistantmaster!
				
			#assistantpronoun didn&apos;t pay attention and #slave ran away! We will need some days to find #slavehimher.</PersonSpeak>
			<if flagbountyhunter-32='true'>
				<PersonSpeak end='true'>#assistantpronoun will get Irina the bounty hunter to help as per your agreement with her.</PersonSpeak>
			<else>if</else>

				<if isvisited-bountyhunter='true'>
					<PersonSpeak end='true'>#assistantpronoun will hire the bounty hunter Irina to help.</PersonSpeak>
				<else>if</else>
					<PersonSpeak end='true'>#assistantpronoun will hire a bounty hunter to help.</PersonSpeak>
				</if>
				<Money>-100</Money>
			</if>
		</Runaway>

		<!-- propositions a person and they accept -->
		<Proposition>
			<Backgrounds place="towncenter"/>
			<if charisma='31+'>
				<PersonSpeak person='assistant'>#slave was so aroused #slaveheshe offered #slavehimherself to somebody in the street. The person accepted and they had sex there and then.</PersonSpeak>			
				<CallSlaveFunction>ShowPropositionAccepted</CallSlaveFunction>
				<if faith='1'>
					<Points>0, 0, -3, 0, -10, 0, 0, 0, 0, 0, 0, 0, 5, 0, -10, 0, 0, 0, 0, 0</Points>
				<else>if</else>
					<Points>0, 0, -4, 0, -3, 0, 0, 0, 0, 0, 0, 0, 5, 0, -10, 0, 0, 0, 0, 0</Points>
				</if>
				<if rulesfuck='0'>
					<SetVars badgirl='1'/>
				</if>
				<DoEvent>9905</DoEvent>
			<else>if</else>
				<PersonSpeak person='assistant'>#slave was so aroused #slaveheshe offered #slavehimherself to somebody in the street. The person refused #slavehimher saying #slaveheshe is unattractive.</PersonSpeak>			
				<CallSlaveFunction>ShowPropositionRefused</CallSlaveFunction>
				<Points>0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, -10, 0, 0</Points>
				<if rulesfuck='0'>
					<SetVars badgirl='1'/>
				</if>
				<DoEvent>9906</DoEvent>
			</if>
		</Proposition>
		
		<!-- dating an older lover -->
		<DatingOldLover>
			<BlankLine/>
			<PersonSpeak person='assistant' end='true'>#slave is going out with #slavehisher older lover, #slaveheshe doesn&apos;t seem to have a lot of morality. This person gave #slavehimher #payGP.</PersonSpeak>
			<Money>pay</Money>
			<Points>0, -2, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</Points>
			<DoEvent>9907</DoEvent>
		</DatingOldLover>
		
		<!-- break up with older lover -->
		<BreakupOldLover>
			<BlankLine/>
			<PersonSpeak person='assistant' end='true'>#slave broke up with #slavehisher older lover.</PersonSpeak>
			<DoEvent>9908</DoEvent>
		</BreakupOldLover>
		
		<!-- ItemSalesman visit -->
		<ItemSalesmanVisit>
			<PersonSpeak person='assistant' end='true'>
			
			A wandering trader has come to sell his valuables, and has opened a stall at the market for a short time.</PersonSpeak>
			<AddText>You visit to check what he is selling.</AddText>
			<if smadvantages-2='true' flagsm-12='false'>
				<AddText>
				
				As fellow traders you talk a bit and he tells you where his home is and invites you to visit anytime.</AddText>
				<SetFlag flagsm-12='true'/>
			</if>
		</ItemSalesmanVisit>
		
		<!-- The following are rumours that your assistant tells you each morning. 
		The full range of if conditionals apply, all conditions are anded together.
		-->
		<Rumours>
			<NymphsTears flagsm-5="false">
				<SetFlags flagsm-5="true"/>
				<ShowImage image="Images/Events/Rumour - Milk.jpg" place='wide' align="left"/>
				<AddText>
				
				#assistantpronoun recently heard about a new aphrodisiac used by some noble women called the &apos;Nymph&apos;s Tears&apos;.
				
				It is rare and expensive, with a thick milk like appearance. #assistantpronoun believe a woman named Astrid is involved in it&apos;s production.</AddText>
			</NymphsTears>
			<Tentacles flagsm-6="false" tentacles='true'>
				<if dickgirls="true">
					<ShowImage image="Images/Events/Rumour - Tentacles (As Dickgirl" place='wide' align="right" frame="random2"/>
					<Backgrounds colour='white'/>
				<else>if</else>
					<ShowImage image="Images/Events/Rumour - Tentacles 1.jpg" place='wide' align="center"/>
					<Backgrounds colour='black'/>
				</if>
				<Backgrounds place="tentacles" frame="2"/>
				<SetFlags flagsm-6="true"/>
				<AddText>
				
				#assistantpronoun  have heard that tentacle monstrosities have been seen in town. The authorities are hunting them, but there have been attacks as they seek to breed.
				
				These monsters are cunning and wise, almost intelligent, but full of lust and the desire to breed. They are very potent and can breed very fast. They are mostly nocturnal but dislike the light of the moon.\r\rWe should ensure that #slave is accompanied at all times that #slaveheshe is allowed to <i>go out</i> to ensure the creatures do not take #slavehimher. There is no guarantee even then.</AddText>
			</Tentacles>
			<Furries flagsm-8="false" furries='true'>
				<SetFlags flagsm-8="true"/>
				<ShowImage image="Images/Events/Rumour - Furries" place='wide' align="left" frame="random2"/>
				<AddText>
				
				#assistantpronoun recently saw an odd type of slave, it was an animal like girl, but not a girl dressed like one but actually a real, non-human! She had fur and a tail, an animal like face and very sharp teeth. She was not one of the True Catgirls but another sort of creature, some of the people nearby called her a 'furry'.
				
				#assistantpronoun spoke to the people there and they say these girls are being captured recently in a nearby mountain range. Oddly they are of all different types of beast and so far only females. They vary a lot in intelligence and temperament. Many are ferocious beasts, almost impossible to tame, while some are peaceful but still wild and animal-like. Some are very intelligent and capable of speech and others seem to barely understand commands, but maybe they are just resistant to captivity.
				
				These slaves have been in huge demand, what few have been found going for high prices as exotic slaves for the wealthy.
				
				According to the handlers, so far it seems the girls cannot interbreed with men, despite many, many 'attempts'.
				
				The temples have stated they do not seem to be the blessed of the gods, like the kitsune.</AddText>
			</Furries>
	
		</Rumours>
		
		<DrugsWearOff>
			<DidNotKnow>The drug effects have worn off.</DidNotKnow>
			<DidKnow>The drug effects have worn off. 
			
			#Slaveheshe realized you made #slavehimher take drugs, #slaveheshe is not happy about that and #slaveheshe is now less obedient.</DidKnow>
		</DrugsWearOff>
		
		<!-- this is the event where a noble or temple delegation tried to rescue your slave
		this node only handle the text for the event, most logic is in actionscript
		note: general is the type of the event -->
		<Rescuers>
			<Backgrounds place='housing'/>
			<ShowImage image="Images/Events/Event - Rescuer" place='wide' align='center' frame='general'/>
			<if appendacttext='true'>
				<Choices>
					<Choice general='1'>
						<if nobility='1+'>
							<PersonSpeak end='true' person='assistant'>
							
							A noble delegation has come to free #slave, claiming reports that #slaveheshe is being mistreated. #assistantpronoun think they just want to steal #slavehimher for themselves but they have legal warrants.</PersonSpeak>
							<AddText>You personally speak to them and politely refuse. They recognise you and look a bit embarrassed, apologise and leave.</AddText>
							<DoEvent>9999</DoEvent>
							<EndEvent/>
						<else>if</else>
							<if nobility-assistant='1+'>
								<PersonSpeak end='true' person='assistant'>
								
								A noble delegation came to free #slave, claiming reports that #slaveheshe is being mistreated. #assistantpronoun think they just want to steal #slavehimher for themselves but they have legal warrants. I have told them to leave, I have the right as a noble to refuse such 'requests'</PersonSpeak>
								<DoEvent>9999</DoEvent>
								<EndEvent/>
							<else>if</else>
								<PersonSpeak end='true' person='assistant'>A noble delegation has come to free #slave, claiming reports that #slaveheshe is being mistreated. #assistantpronoun think they just want to steal #slavehimher for themselves but they have legal warrants.
								
								You can try to bribe them for #pay gp to make them go away, if you don&apos;t they will take #slavehimher away to 'freedom'. #assistantpronoun will try to 'retrieve' #slavehimher one night, but this will take a few days.</PersonSpeak>
							</if>
						</if>
					</Choice>
					<Choice general='2'>
						 <PersonSpeak person='assistant' end='true'>
						 
						 A delegation has come from the temple of Inari to free #slave. They talk about the unjust condition of slavery for such a beautiful girl and claim authority to take #slavehimher from us.
						 
						 You can try to make a 'donation' for #pay GP to make them go away. If you don&apos;t they will take #slavehimher away to join their shrine. #assistantpronoun will try to 'retrieve' #slavehimher one night, but this will take a few days</PersonSpeak>

					</Choice>					
				</Choices>
			</if>
			<ifnot currentnumevent='9999'>
				<AddText>
				
				Will you bribe them?</AddText>
			</ifnot>
		</Rescuers>
		
	</Daily>

	
	<!-- Events when walking, sub-node is the location it can happen, attribute chance is the percent chance to happen.
	if there is no attribute then the event will not happen automatically.
	see CityMardukane.xml for the city specific content
	-->
	<Walk>
	</Walk>

	
	<!-- Happens when you leave the morning screen and start daily planning 
	NOTE: none by default
	-->
	<StartDay>
	</StartDay>

	
	<!-- Happens when you start night time planning -->
	<StartNight>
	</StartNight>
	
	<!-- Events that happen in the morning after all events/early morning events. Generall used to customise assistant morning messages -->
	<StartMorning>
	</StartMorning>
	
	<!-- Events that happen at the end of evening planning (ie after daytime trainings complete -->
	<StartEvening>
	</StartEvening>
	
	<!-- Happens when the slave or slave maker drinks a potion
	variable set for these events are
	pay = cost of the potion
	eventtotal = number of times the potion has been drunk including this time
	currentslave/current = the current slave drinking, eg currentslave='slavemaker' or morality-current
	
	Valid subnodes are by potion namea (in english always). 
	Subnodes
	<Slave> 	- version used by a slave
	<SlaveMaker>- version used when your slave maker drinks the potion
	<Common> 	- version used by BOTH slave and slave maker. This is not use as well as the above nodes but INSTEAD
	-->
	<DrinkPotion>
		<!-- Energy Drink -->
		<EnergyDrink>
			<SlaveMaker>
				<SMPoints>0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -20, 0</SMPoints>
				<SetText>You feel revitalised.</SetText>
			</SlaveMaker>
			<Slave>
				<Points slave='current'>
					<Tiredness>-20</Tiredness>
				</Points>
				<if slavegender-current='twins'>
					<SetText>#person feels revitalised.</SetText>
				<else>if</else>
					<SetText>#person feel revitalised.</SetText>
				</if>
			</Slave>			
		</EnergyDrink>
		<!-- Soothing Draft -->
		<PriapusDraft>
			<Slave>
				<if slavegender-current='twins'>
					<SetText>#slave is quite aroused by #slavehisher new cock</SetText>
				<else>if</else>
					<SetText>#slave are quite aroused by #slavehisher new cocks</SetText>
				</if>
			</Slave>			
		</PriapusDraft>
		
		<!-- Soothing Draft -->
		<SoothingDraft>
			<SlaveMaker>
				<ChangeVar orgasmdrugeffecting-current='-5'/>
				<ChangeMinStats slave='slavemaker'>0, -5</ChangeMinStats>
				<SMPoints>0, 0, 0, 0, 0, -5, 0, 0, 0, 0, 0, -10, -10, 0</SMPoints>
				<SetText>You feel much calmer and rested.</SetText>
			</SlaveMaker>
			<Slave>
				<ChangeVar orgasmdrugeffecting-current='-5'/>
				<ChangeMinStats slave='current'>0, -5</ChangeMinStats>
				<Points slave='current'>0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -10, 0, -5, 0, -10, 0, 0, 0</Points>
				<if slavegender-current='twins'>
					<SetText>#person feel much calmer and rested.</SetText>
				<else>if</else>
					<SetText>#person feels much calmer and rested.</SetText>
				</if>
			</Slave>			
		</SoothingDraft>
		<!-- Aphrodisiac -->
		<Aphrodisiac>
			<SlaveMaker>
				<ChangeMinStats slave='current'>0, 1</ChangeMinStats>
				<Points slave='current'>
					<Lust>3</Lust>
				</Points>
				<SetVar usedaphrodisiac-current='1'/>
				<ChangeVar numaphrodisiac-current='1'/>
				<if slavegender-current='twins'>
					<SetText>#person both feel a rush of arousal.</SetText>
				<else>if</else>
					<SetText>#person feels a rush of arousal.</SetText>
				</if>
			</SlaveMaker>
			<Slave>
				<ChangeMinStats slave='current'>0, 1</ChangeMinStats>
				<Points slave='current'>
					<Lust>3</Lust>
				</Points>
				<SetVar usedaphrodisiac-current='1'/>
				<ChangeVar numaphrodisiac-current='1'/>
				<if slavegender-current='twins'>
					<SetText>#person both feel a rush of arousal.</SetText>
				<else>if</else>
					<SetText>#person feels a rush of arousal.</SetText>
				</if>
			</Slave>			
		</Aphrodisiac>
		<!-- Lust Draft -->
		<LustDraft>
			<SlaveMaker>
				<ChangeMinStats slave='slavemaker'>0, 2</ChangeMinStats>
				<SMPoints>0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0</SMPoints>
				<SetVar usedaphrodisiac-current='1'/>
				<ChangeVar numaphrodisiac-current='1'/>
				<SetText>You feel an immediate rush of lust.</SetText>
			</SlaveMaker>
			<Slave>
				<ChangeMinStats slave='current'>0, 2</ChangeMinStats>
				<Points slave='current'>
					<Lust>7</Lust>
				</Points>
				<SetVar usedaphrodisiac-current='1'/>
				<ChangeVar numaphrodisiac-current='1'/>
				<if slavegender-current='twins'>
					<SetText>#person both feel an immediate rush of lust and </SetText>
					<if chance='50%'>
						<if slavegender-current='feminine'>
							<AddText>they ask you to lick them and make them cum.</AddText>
						<else>if</else>
							<AddText>they ask you to fuck them.</AddText>
						</if>
					<else>if</else>
						<if hascock-current='true'>
							<AddText>start to rub their cocks and suddenly stop when they remember you are present.</AddText>
						<else>if</else>
							<AddText>start to rub their pussy and suddenly stop when they remember you are present.</AddText>
						</if>
					</if>
				<else>if</else>
					<SetText>#person feels an immediate rush of lust and </SetText>
					<if chance='50%'>
						<if slavegender-current='female'>
							<AddText>asks you to lick #personhimher and make her cum.</AddText>
						<else>if</else>
							<AddText>asks you to fuck #personhimher.</AddText>
						</if>
					<else>if</else>
						<if hascock-current='true'>
							<AddText>starts to rub #personhisher cock and suddenly stops when #personheshe remembers you are present.</AddText>
						<else>if</else>
							<AddText>starts to rub #personhisher pussy and suddenly stops when #personheshe remembers you are present.</AddText>
						</if>
					</if>				
				</if>
			</Slave>			
		</LustDraft>
		<!-- Odd Pill -->
		<OddPill>
			<SlaveMaker>
				<ChangeMinStats slave='slavemaker'>0, 5</ChangeMinStats>
				<SMPoints>0, 0, 0, 0, 0, 5, 0, 0, 0, 5, 0, 0, 0, 0</SMPoints>
				<SetText>You take the pill and feel an odd wave of confidence and desire.</SetText>
			</SlaveMaker>
			<Slave>
				<ChangeMinStats slave='current'>0, 5</ChangeMinStats>
				<Points slave='current'>
					<Charisma>5</Charisma>
					<Lust>5</Lust>
				</Points>
				<if slavegender-current='twins'>
					<SetText>#person take the pills and they feel an odd wave of confidence and desire.</SetText>
				<else>if</else>
					<SetText>#person takes the pill and feels an odd wave of confidence and desire.</SetText>
				</if>
			</Slave>			
		</OddPill>
		<!-- Nymphs Tears -->
		<NymphsTears>
			<SlaveMaker>
				<SetVar flaglake-32='true'/>
				<ChangeMinStats slave='slavemaker'>0, 15</ChangeMinStats>
				<SMPoints>0, 0, 0, 0, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0</SMPoints>
				<SetVar usedaphrodisiac-current='1'/>
				<ChangeVar numaphrodisiac-current='1'/>
				<SetText>You swallow the potion and feel an enormous surge of lust.</SetText>
			</SlaveMaker>
			<Slave>
				<SetVar flaglake-32='true'/>
				<ChangeMinStats slave='current'>0, 15</ChangeMinStats>
				<SetVar usedaphrodisiac-current='1'/>
				<ChangeVar numaphrodisiac-current='1'/>
				<Points slave='current'>
					<Lust>50</Lust>
				</Points>
				<if slavegender-current='twins'>
					<SetText>#person both swallow the potion and they feel an enormous surge of lust.</SetText>
				<else>if</else>
					<SetText>#person swallows the potion and feels an enormous surge of lust.</SetText>
				</if>
			</Slave>			
		</NymphsTears>
		<Dorei>
			<SlaveMaker>
				<SMPoints>0, 0, 0, 0, 0, 10, 0, 0, -20, 0, 0, 0, 0</SMPoints>
			</SlaveMaker>
		</Dorei>
		<Zodai>
			<SlaveMaker>
				<SMPoints>0, 0, 0, 5, 0, 5, 0, 0, 0, 0, 0, 0, 0</SMPoints>
			</SlaveMaker>
		</Zodai> 
		<Gaman>
			<SlaveMaker>
				<SMPoints>0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 2, 0</SMPoints>
			</SlaveMaker>
		</Gaman> 
		<Biyaku>
			<SlaveMaker>
				<SMPoints>0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 5, 0</SMPoints>
			</SlaveMaker>
		</Biyaku> 
		<Ishinai>
			<SlaveMaker>
				<SMPoints>0, 0, 0, 0, 0, 100, 0, 0, -50, 0, -5, 0, 0</SMPoints>
			</SlaveMaker>
		</Ishinai> 
		<OrgasmPotion>
			<Common>
				<ChangeMinStats slave='current'>0, 5</ChangeMinStats>
				<ChangeVar orgasmdrugeffecting-current='8'/>
				<Points slave='current'>0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, -2, 0, 0, -50, 0, 10, 3, 0, 0</Points>
			</Common>
		</OrgasmPotion> 
	</DrinkPotion>
	
	<!-- general message when your slave is offered the Priapus draft by Astrid,
	use this node to add custom text for the slave
	-->
	<DickgirlPotionOffer>
	</DickgirlPotionOffer>
	
    <!-- message when first offered the Priapus Draft and does not know what it is -->
	<DickgirlPotionOfferFirstTime>
	</DickgirlPotionOfferFirstTime>
	
	<!-- event after potion drunk and effects have happend, text and images shown -->
	<AfterDickgirlPotion>
	</AfterDickgirlPotion>

</Events>