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     <SkinTexture SkinSlot="Tina" Filename="texture\Skin Textures\TIN_TIN.dds" />
     <SkinTexture SkinSlot="Amy" Filename="texture\Skin Textures\AMY.dds" />
     <SkinTexture SkinSlot="Yukino" Filename="texture\Skin Textures\YKN.dds" />
     <SkinTexture SkinSlot="Reika" Filename="texture\Skin Textures\REI.dds" />
     <SkinTexture SkinSlot="Azusa" Filename="texture\Skin Textures\AZS.dds" />
     <TanTexture />
    </BodyMesh>
   </Option>
   <Option>
    <Name>Def_edit</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\E_bra_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\E_bra_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\D.dds</PST0Texture>
     <PST1Texture>texture\bra\N.dds</PST1Texture>
     <PST2Texture>texture\bra\D.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\GS_1.3_Boobs_HEL.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\GS_1.3_Boobs_HEL.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="texture\Skin Textures\KAS.dds" />
     <SkinTexture SkinSlot="Ayane" Filename="texture\Skin Textures\AYA.dds" />
     <SkinTexture SkinSlot="Hitomi" Filename="texture\Skin Textures\HIT.dds" />
     <SkinTexture SkinSlot="Kokoro" Filename="texture\Skin Textures\KOK.dds" />
     <SkinTexture SkinSlot="Helena" Filename="texture\Skin Textures\HEL.dds" />
     <SkinTexture SkinSlot="Momiji" Filename="texture\Skin Textures\MOM.dds" />
     <SkinTexture SkinSlot="NyoTengu" Filename="texture\Skin Textures\NYO.dds" />
     <SkinTexture SkinSlot="Tamaki" Filename="texture\Skin Textures\TAM.dds" />
     <SkinTexture SkinSlot="LeiFang" Filename="texture\Skin Textures\LEI.dds" />
     <SkinTexture SkinSlot="Fiona" Filename="texture\Skin Textures\FON.dds" />
     <SkinTexture SkinSlot="Monica" Filename="texture\Skin Textures\MNC.dds" />
     <SkinTexture SkinSlot="Patty" Filename="texture\Skin Textures\PTY.dds" />
     <SkinTexture SkinSlot="Nanami" Filename="texture\Skin Textures\NNM.dds" />
     <SkinTexture SkinSlot="Koharu" Filename="texture\Skin Textures\KHR.dds" />
     <SkinTexture SkinSlot="Tina" Filename="texture\Skin Textures\TIN_TIN.dds" />
     <SkinTexture SkinSlot="Amy" Filename="texture\Skin Textures\AMY.dds" />
     <SkinTexture SkinSlot="Yukino" Filename="texture\Skin Textures\YKN.dds" />
     <SkinTexture SkinSlot="Reika" Filename="texture\Skin Textures\REI.dds" />
     <SkinTexture SkinSlot="Azusa" Filename="texture\Skin Textures\AZS.dds" />
     <TanTexture />
    </BodyMesh>
   </Option>
   <Option>
    <Name>Option_13</Name>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\GS_1.3_Boobs_HEL.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\GS_1.3_Boobs_HEL.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="texture\Skin Textures\KAS.dds" />
     <SkinTexture SkinSlot="Ayane" Filename="texture\Skin Textures\AYA.dds" />
     <SkinTexture SkinSlot="Hitomi" Filename="texture\Skin Textures\HIT.dds" />
     <SkinTexture SkinSlot="Kokoro" Filename="texture\Skin Textures\KOK.dds" />
     <SkinTexture SkinSlot="Helena" Filename="texture\Skin Textures\HEL.dds" />
     <SkinTexture SkinSlot="Momiji" Filename="texture\Skin Textures\MOM.dds" />
     <SkinTexture SkinSlot="NyoTengu" Filename="texture\Skin Textures\NYO.dds" />
     <SkinTexture SkinSlot="Tamaki" Filename="texture\Skin Textures\TAM.dds" />
     <SkinTexture SkinSlot="LeiFang" Filename="texture\Skin Textures\LEI.dds" />
     <SkinTexture SkinSlot="Fiona" Filename="texture\Skin Textures\FON.dds" />
     <SkinTexture SkinSlot="Monica" Filename="texture\Skin Textures\MNC.dds" />
     <SkinTexture SkinSlot="Patty" Filename="texture\Skin Textures\PTY.dds" />
     <SkinTexture SkinSlot="Nanami" Filename="texture\Skin Textures\NNM.dds" />
     <SkinTexture SkinSlot="Koharu" Filename="texture\Skin Textures\KHR.dds" />
     <SkinTexture SkinSlot="Tina" Filename="texture\Skin Textures\TIN_TIN.dds" />
     <SkinTexture SkinSlot="Amy" Filename="texture\Skin Textures\AMY.dds" />
     <SkinTexture SkinSlot="Yukino" Filename="texture\Skin Textures\YKN.dds" />
     <SkinTexture SkinSlot="Reika" Filename="texture\Skin Textures\REI.dds" />
     <SkinTexture SkinSlot="Azusa" Filename="texture\Skin Textures\AZS.dds" />
     <TanTexture />
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>pre\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\E_panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\E_panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\edit\E_groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\edit\E_groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_panty_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_panty_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\Malf\M_groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\Malf\M_groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf_trans1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\EM_panty_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\EM_panty_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\EM_panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\EM_panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\DT.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\A_leather_misaki_DP.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\edit\E_groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\edit\E_groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf_trans2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\EM_panty_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\EM_panty_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\EM_panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\EM_panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\2_DT.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\A_leather_misaki_DP.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\edit\E_groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\edit\E_groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf_open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\EM_bra_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\EM_bra_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\OM_panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\OM_panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\edit\E_groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\edit\E_groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Def_edit</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\E_panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\E_panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\E_panty_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\E_panty_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\edit\E_groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\edit\E_groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Def_trans1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\E_panty_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\E_panty_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\E_panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\E_panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\DT.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\A_leather_misaki_DP.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\edit\E_groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\edit\E_groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Def_trans2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\E_panty_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\E_panty_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\E_panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\E_panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\2_DT.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\A_leather_misaki_DP.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\edit\E_groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\edit\E_groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Option_9</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\heart_pasties.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\heart_pasties.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\pasties\D.dds</PST0Texture>
     <PST2Texture>texture\pasties\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>pre\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\skirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\skirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt\D.dds</PST0Texture>
     <PST1Texture>texture\skirt\N.dds</PST1Texture>
     <PST2Texture>texture\skirt\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\skirt_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\skirt_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
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   <Option>
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  <Item ItemCategory="Accessory3" />
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 <ModelConfig>
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  <IconFile>pre\icon_hon.png</IconFile>
  <PreviewFile>pre\preview_hon.png</PreviewFile>
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     <PST0Texture>texture\bra\D.dds</PST0Texture>
     <PST1Texture>texture\bra\N.dds</PST1Texture>
     <PST2Texture>texture\bra\D.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\HON_BP.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\HON_BP.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="Honoka" Filename="texture\Skin Textures\HON.dds" />
     <SkinTexture SkinSlot="Luna" Filename="texture\Skin Textures\LUN.dds" />
     <SkinTexture SkinSlot="Sayuri" Filename="texture\Skin Textures\SAY.dds" />
     <SkinTexture SkinSlot="Tsukushi" Filename="texture\Skin Textures\TKS.dds" />
     <SkinTexture SkinSlot="Elise" Filename="texture\Skin Textures\ELS.dds" />
     <SkinTexture SkinSlot="Shandy" Filename="texture\Skin Textures\SHA_SHA.dds" />
     <SkinTexture SkinSlot="Meg" Filename="texture\Skin Textures\MEG.dds" />
     <TanTexture />
    </BodyMesh>
   </Option>
   <Option>
    <Name>Option_13</Name>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\HON_BP.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\HON_BP.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="Honoka" Filename="texture\Skin Textures\HON.dds" />
     <SkinTexture SkinSlot="Luna" Filename="texture\Skin Textures\LUN.dds" />
     <SkinTexture SkinSlot="Sayuri" Filename="texture\Skin Textures\SAY.dds" />
     <SkinTexture SkinSlot="Tsukushi" Filename="texture\Skin Textures\TKS.dds" />
     <SkinTexture SkinSlot="Elise" Filename="texture\Skin Textures\ELS.dds" />
     <SkinTexture SkinSlot="Shandy" Filename="texture\Skin Textures\SHA_SHA.dds" />
     <SkinTexture SkinSlot="Meg" Filename="texture\Skin Textures\MEG.dds" />
     <TanTexture />
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>pre\icon_hon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\edit\E_groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\edit\E_groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\Malf\M_panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Malf\M_panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\Malf\M_panty_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Malf\M_panty_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\Malf\M_groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\Malf\M_groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf_trans1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\EM_panty_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\EM_panty_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\EM_panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\EM_panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\DT.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\A_leather_misaki_DP.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\edit\E_groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\edit\E_groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf_trans2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\EM_panty_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\EM_panty_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\EM_panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\EM_panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\2_DT.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\A_leather_misaki_DP.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\edit\E_groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\edit\E_groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf_open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\EM_bra_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\EM_bra_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\OM_panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\OM_panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\edit\E_groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\edit\E_groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Def_edit</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_panty_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_panty_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\edit\E_groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\edit\E_groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Def_trans1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_panty_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_panty_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\DT.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\A_leather_misaki_DP.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\edit\E_groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\edit\E_groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Def_trans2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_panty_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_panty_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\2_DT.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\A_leather_misaki_DP.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\edit\E_groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\edit\E_groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Option_9</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\heart_pasties.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\heart_pasties.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\pasties\D.dds</PST0Texture>
     <PST2Texture>texture\pasties\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>pre\icon_hon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\skirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\skirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt\D.dds</PST0Texture>
     <PST1Texture>texture\skirt\N.dds</PST1Texture>
     <PST2Texture>texture\skirt\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\skirt_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\skirt_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt\D.dds</PST0Texture>
     <PST1Texture>texture\skirt\N.dds</PST1Texture>
     <PST2Texture>texture\skirt\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\skirt_belt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\skirt_belt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\straps\D.dds</PST0Texture>
     <PST1Texture>texture\straps\N.dds</PST1Texture>
     <PST2Texture>texture\straps\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\skirt_belt_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\skirt_belt_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\straps\D.dds</PST0Texture>
     <PST1Texture>texture\straps\N.dds</PST1Texture>
     <PST2Texture>texture\straps\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\skirt_main_metal_holes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\skirt_main_metal_holes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\straps\D.dds</PST0Texture>
     <PST1Texture>texture\straps\N.dds</PST1Texture>
     <PST2Texture>texture\straps\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\skirt_main_sides.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\skirt_main_sides.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\straps\D.dds</PST0Texture>
     <PST1Texture>texture\straps\N.dds</PST1Texture>
     <PST2Texture>texture\straps\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\Malf\M_skirt_belt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Malf\M_skirt_belt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\straps\D.dds</PST0Texture>
     <PST1Texture>texture\straps\N.dds</PST1Texture>
     <PST2Texture>texture\straps\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\Malf\M_skirt_belt_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Malf\M_skirt_belt_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\straps\D.dds</PST0Texture>
     <PST1Texture>texture\straps\N.dds</PST1Texture>
     <PST2Texture>texture\straps\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Def_edit</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_skirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_skirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt\D.dds</PST0Texture>
     <PST1Texture>texture\skirt\N.dds</PST1Texture>
     <PST2Texture>texture\skirt\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_skirt_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_skirt_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt\D.dds</PST0Texture>
     <PST1Texture>texture\skirt\N.dds</PST1Texture>
     <PST2Texture>texture\skirt\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_skirt_belt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_skirt_belt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\straps\D.dds</PST0Texture>
     <PST1Texture>texture\straps\N.dds</PST1Texture>
     <PST2Texture>texture\straps\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_skirt_belt_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_skirt_belt_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\straps\D.dds</PST0Texture>
     <PST1Texture>texture\straps\N.dds</PST1Texture>
     <PST2Texture>texture\straps\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_skirt_main_metal_holes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_skirt_main_metal_holes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\straps\D.dds</PST0Texture>
     <PST1Texture>texture\straps\N.dds</PST1Texture>
     <PST2Texture>texture\straps\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_skirt_main_sides.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_skirt_main_sides.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\straps\D.dds</PST0Texture>
     <PST1Texture>texture\straps\N.dds</PST1Texture>
     <PST2Texture>texture\straps\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Def_trans1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_skirt_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_skirt_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt\D.dds</PST0Texture>
     <PST1Texture>texture\skirt\N.dds</PST1Texture>
     <PST2Texture>texture\skirt\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_skirt_belt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_skirt_belt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\straps\D.dds</PST0Texture>
     <PST1Texture>texture\straps\N.dds</PST1Texture>
     <PST2Texture>texture\straps\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_skirt_belt_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_skirt_belt_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\straps\D.dds</PST0Texture>
     <PST1Texture>texture\straps\N.dds</PST1Texture>
     <PST2Texture>texture\straps\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_skirt_main_metal_holes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_skirt_main_metal_holes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\straps\D.dds</PST0Texture>
     <PST1Texture>texture\straps\N.dds</PST1Texture>
     <PST2Texture>texture\straps\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_skirt_main_sides.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_skirt_main_sides.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\straps\D.dds</PST0Texture>
     <PST1Texture>texture\straps\N.dds</PST1Texture>
     <PST2Texture>texture\straps\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_skirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_skirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt\DT.dds</PST0Texture>
     <PST1Texture>texture\skirt\N.dds</PST1Texture>
     <PST2Texture>texture\skirt\S.dds</PST2Texture>
     <PSCB2Buffer>buf\A_leather_misaki_DP.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>Def_trans2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_skirt_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_skirt_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt\D.dds</PST0Texture>
     <PST1Texture>texture\skirt\N.dds</PST1Texture>
     <PST2Texture>texture\skirt\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_skirt_belt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_skirt_belt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\straps\D.dds</PST0Texture>
     <PST1Texture>texture\straps\N.dds</PST1Texture>
     <PST2Texture>texture\straps\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_skirt_belt_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_skirt_belt_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\straps\D.dds</PST0Texture>
     <PST1Texture>texture\straps\N.dds</PST1Texture>
     <PST2Texture>texture\straps\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_skirt_main_metal_holes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_skirt_main_metal_holes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\straps\D.dds</PST0Texture>
     <PST1Texture>texture\straps\N.dds</PST1Texture>
     <PST2Texture>texture\straps\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_skirt_main_sides.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_skirt_main_sides.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\straps\D.dds</PST0Texture>
     <PST1Texture>texture\straps\N.dds</PST1Texture>
     <PST2Texture>texture\straps\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_skirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_skirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt\2_DT.dds</PST0Texture>
     <PST1Texture>texture\skirt\N.dds</PST1Texture>
     <PST2Texture>texture\skirt\S.dds</PST2Texture>
     <PSCB2Buffer>buf\A_leather_misaki_DP.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>just belt</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_skirt_belt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_skirt_belt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\straps\D.dds</PST0Texture>
     <PST1Texture>texture\straps\N.dds</PST1Texture>
     <PST2Texture>texture\straps\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_skirt_belt_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_skirt_belt_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\straps\D.dds</PST0Texture>
     <PST1Texture>texture\straps\N.dds</PST1Texture>
     <PST2Texture>texture\straps\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>pre\icon_hon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\sleeve.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\sleeve.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\sleeve\D.dds</PST0Texture>
     <PST1Texture>texture\sleeve\N.dds</PST1Texture>
     <PST2Texture>texture\sleeve\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\sleeve_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\sleeve_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\straps\D.dds</PST0Texture>
     <PST1Texture>texture\straps\N.dds</PST1Texture>
     <PST2Texture>texture\straps\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\sleeve_strap_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\sleeve_strap_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\straps\D.dds</PST0Texture>
     <PST1Texture>texture\straps\N.dds</PST1Texture>
     <PST2Texture>texture\straps\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\arm.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\arm.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Option_2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\sleeve.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\sleeve.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\sleeve\D.dds</PST0Texture>
     <PST1Texture>texture\sleeve\N.dds</PST1Texture>
     <PST2Texture>texture\sleeve\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\sleeve_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\sleeve_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\straps\D.dds</PST0Texture>
     <PST1Texture>texture\straps\N.dds</PST1Texture>
     <PST2Texture>texture\straps\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\sleeve_strap_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\sleeve_strap_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\straps\D.dds</PST0Texture>
     <PST1Texture>texture\straps\N.dds</PST1Texture>
     <PST2Texture>texture\straps\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\edit\E_arm.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\edit\E_arm.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Option_3</Name>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\Malf\M_arm.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\Malf\M_arm.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>pre\icon_hon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\boots.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\boots.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\sleeve\D.dds</PST0Texture>
     <PST1Texture>texture\sleeve\N.dds</PST1Texture>
     <PST2Texture>texture\sleeve\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\boots_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\boots_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\sleeve\D.dds</PST0Texture>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\mar\MAR_BP.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\mar\MAR_BP.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="MarieRose" Filename="texture\Skin Textures\MAR.dds" />
     <SkinTexture SkinSlot="Nagisa" Filename="texture\Skin Textures\NAG.dds" />
     <SkinTexture SkinSlot="Kanna" Filename="texture\Skin Textures\KNN.dds" />
     <SkinTexture SkinSlot="Lobelia" Filename="texture\Skin Textures\LBL.dds" />
     <SkinTexture SkinSlot="Shizuku" Filename="texture\Skin Textures\SHZ.dds" />
     <TanTexture />
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf_wet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\Malf\M_bra_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\Malf\M_bra_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\wet.dds</PST0Texture>
     <PST1Texture>texture\bra\N.dds</PST1Texture>
     <PST2Texture>texture\bra\D.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\Malf\M_bra_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\Malf\M_bra_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\mar\MAR_BP.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\mar\MAR_BP.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="MarieRose" Filename="texture\Skin Textures\MAR.dds" />
     <SkinTexture SkinSlot="Nagisa" Filename="texture\Skin Textures\NAG.dds" />
     <SkinTexture SkinSlot="Kanna" Filename="texture\Skin Textures\KNN.dds" />
     <SkinTexture SkinSlot="Lobelia" Filename="texture\Skin Textures\LBL.dds" />
     <SkinTexture SkinSlot="Shizuku" Filename="texture\Skin Textures\SHZ.dds" />
     <TanTexture />
    </BodyMesh>
   </Option>
   <Option>
    <Name>Def_trans1</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\edit\E_bra_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\edit\E_bra_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\DT.dds</PST0Texture>
     <PST1Texture>texture\bra\N.dds</PST1Texture>
     <PST2Texture>texture\bra\D.dds</PST2Texture>
     <PSCB2Buffer>buf\A_cloth_white_tama_nun.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\mar\MAR_BP.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\mar\MAR_BP.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="MarieRose" Filename="texture\Skin Textures\MAR.dds" />
     <SkinTexture SkinSlot="Nagisa" Filename="texture\Skin Textures\NAG.dds" />
     <SkinTexture SkinSlot="Kanna" Filename="texture\Skin Textures\KNN.dds" />
     <SkinTexture SkinSlot="Lobelia" Filename="texture\Skin Textures\LBL.dds" />
     <SkinTexture SkinSlot="Shizuku" Filename="texture\Skin Textures\SHZ.dds" />
     <TanTexture />
    </BodyMesh>
   </Option>
   <Option>
    <Name>Def_trans2</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\edit\E_bra_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\edit\E_bra_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\2_DT.dds</PST0Texture>
     <PST1Texture>texture\bra\N.dds</PST1Texture>
     <PST2Texture>texture\bra\D.dds</PST2Texture>
     <PSCB2Buffer>buf\A_cloth_white_tama_nun.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\mar\MAR_BP.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\mar\MAR_BP.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="MarieRose" Filename="texture\Skin Textures\MAR.dds" />
     <SkinTexture SkinSlot="Nagisa" Filename="texture\Skin Textures\NAG.dds" />
     <SkinTexture SkinSlot="Kanna" Filename="texture\Skin Textures\KNN.dds" />
     <SkinTexture SkinSlot="Lobelia" Filename="texture\Skin Textures\LBL.dds" />
     <SkinTexture SkinSlot="Shizuku" Filename="texture\Skin Textures\SHZ.dds" />
     <TanTexture />
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf_trans1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\edit\EM_bra_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\edit\EM_bra_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\edit\EM_bra_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\edit\EM_bra_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\DT.dds</PST0Texture>
     <PST1Texture>texture\bra\N.dds</PST1Texture>
     <PST2Texture>texture\bra\D.dds</PST2Texture>
     <PSCB2Buffer>buf\A_cloth_white_tama_nun.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\mar\MAR_BP.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\mar\MAR_BP.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="MarieRose" Filename="texture\Skin Textures\MAR.dds" />
     <SkinTexture SkinSlot="Nagisa" Filename="texture\Skin Textures\NAG.dds" />
     <SkinTexture SkinSlot="Kanna" Filename="texture\Skin Textures\KNN.dds" />
     <SkinTexture SkinSlot="Lobelia" Filename="texture\Skin Textures\LBL.dds" />
     <SkinTexture SkinSlot="Shizuku" Filename="texture\Skin Textures\SHZ.dds" />
     <TanTexture />
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf_trans2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\edit\EM_bra_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\edit\EM_bra_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\edit\EM_bra_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\edit\EM_bra_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\2_DT.dds</PST0Texture>
     <PST1Texture>texture\bra\N.dds</PST1Texture>
     <PST2Texture>texture\bra\D.dds</PST2Texture>
     <PSCB2Buffer>buf\A_cloth_white_tama_nun.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\mar\MAR_BP.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\mar\MAR_BP.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="MarieRose" Filename="texture\Skin Textures\MAR.dds" />
     <SkinTexture SkinSlot="Nagisa" Filename="texture\Skin Textures\NAG.dds" />
     <SkinTexture SkinSlot="Kanna" Filename="texture\Skin Textures\KNN.dds" />
     <SkinTexture SkinSlot="Lobelia" Filename="texture\Skin Textures\LBL.dds" />
     <SkinTexture SkinSlot="Shizuku" Filename="texture\Skin Textures\SHZ.dds" />
     <TanTexture />
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf_open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\edit\EM_bra_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\edit\EM_bra_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\edit\OM_bra_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\edit\OM_bra_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\D.dds</PST0Texture>
     <PST1Texture>texture\bra\N.dds</PST1Texture>
     <PST2Texture>texture\bra\D.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\mar\MAR_BP.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\mar\MAR_BP.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="MarieRose" Filename="texture\Skin Textures\MAR.dds" />
     <SkinTexture SkinSlot="Nagisa" Filename="texture\Skin Textures\NAG.dds" />
     <SkinTexture SkinSlot="Kanna" Filename="texture\Skin Textures\KNN.dds" />
     <SkinTexture SkinSlot="Lobelia" Filename="texture\Skin Textures\LBL.dds" />
     <SkinTexture SkinSlot="Shizuku" Filename="texture\Skin Textures\SHZ.dds" />
     <TanTexture />
    </BodyMesh>
   </Option>
   <Option>
    <Name>Pasties</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\pasties.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\pasties.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\pasties\D.dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>texture\pasties\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\mar\MAR_BP.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\mar\MAR_BP.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="MarieRose" Filename="texture\Skin Textures\MAR.dds" />
     <SkinTexture SkinSlot="Nagisa" Filename="texture\Skin Textures\NAG.dds" />
     <SkinTexture SkinSlot="Kanna" Filename="texture\Skin Textures\KNN.dds" />
     <SkinTexture SkinSlot="Lobelia" Filename="texture\Skin Textures\LBL.dds" />
     <SkinTexture SkinSlot="Shizuku" Filename="texture\Skin Textures\SHZ.dds" />
     <TanTexture />
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf_pasties</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\edit\EM_bra_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\edit\EM_bra_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\edit\OM_bra_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\D.dds</PST0Texture>
     <PST1Texture>texture\bra\N.dds</PST1Texture>
     <PST2Texture>texture\bra\D.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\pasties.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\pasties.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\pasties\D.dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>texture\pasties\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\mar\MAR_BP.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\mar\MAR_BP.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="MarieRose" Filename="texture\Skin Textures\MAR.dds" />
     <SkinTexture SkinSlot="Nagisa" Filename="texture\Skin Textures\NAG.dds" />
     <SkinTexture SkinSlot="Kanna" Filename="texture\Skin Textures\KNN.dds" />
     <SkinTexture SkinSlot="Lobelia" Filename="texture\Skin Textures\LBL.dds" />
     <SkinTexture SkinSlot="Shizuku" Filename="texture\Skin Textures\SHZ.dds" />
     <TanTexture />
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   </Option>
   <Option>
    <Name>Def_edit</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\edit\E_bra_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\edit\E_bra_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra\D.dds</PST0Texture>
     <PST1Texture>texture\bra\N.dds</PST1Texture>
     <PST2Texture>texture\bra\D.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\mar\MAR_BP.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\mar\MAR_BP.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="MarieRose" Filename="texture\Skin Textures\MAR.dds" />
     <SkinTexture SkinSlot="Nagisa" Filename="texture\Skin Textures\NAG.dds" />
     <SkinTexture SkinSlot="Kanna" Filename="texture\Skin Textures\KNN.dds" />
     <SkinTexture SkinSlot="Lobelia" Filename="texture\Skin Textures\LBL.dds" />
     <SkinTexture SkinSlot="Shizuku" Filename="texture\Skin Textures\SHZ.dds" />
     <TanTexture />
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   </Option>
   <Option>
    <Name>Option_13</Name>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\mar\MAR_BP.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\mar\MAR_BP.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="MarieRose" Filename="texture\Skin Textures\MAR.dds" />
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     <SkinTexture SkinSlot="Kanna" Filename="texture\Skin Textures\KNN.dds" />
     <SkinTexture SkinSlot="Lobelia" Filename="texture\Skin Textures\LBL.dds" />
     <SkinTexture SkinSlot="Shizuku" Filename="texture\Skin Textures\SHZ.dds" />
     <TanTexture />
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>pre\icon_mar.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\edit\E_panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\edit\E_panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\mar\edit\E_groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\mar\edit\E_groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\Malf\M_panty_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\Malf\M_panty_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\Malf\M_panty_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\Malf\M_panty_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\mar\Malf\M_groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\mar\Malf\M_groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf_trans1</Name>
    <SolidMesh>
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     <MeshType>Torso</MeshType>
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    <BodyMesh IsNull="false" IsDefault="false">
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     <VertexBuffer>mesh\mar\edit\E_groin.vb</VertexBuffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\edit\EM_panty_strap.vb</VertexBuffer>
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      <VertexBuffer>mesh\mar\edit\EM_panty_cover.vb</VertexBuffer>
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