Display Name = "Grandeur"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 85, 271, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 85, 271, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 85, 271, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 85, 271, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 85, 271, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 85, 271, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 624, 30, 32, 0, 0])
    ConditionalBranch([1, 1030, 0, 1, 2])
      PlayBGM(["RPG::BGM(@name=\"saki\", @volume=100, @pitch=100)"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 624, 30, 32, 0, 0])
    ConditionalBranch([1, 1030, 0, 1, 2])
      PlayBGM(["RPG::BGM(@name=\"saki\", @volume=100, @pitch=100)"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 338, 79, 62, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 338, 11, 51, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 358, 73, 61, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>Grandeur's bazaar is the best. Here you can eat all the food from the southern half of the world."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 7, 0, 2])
        ShowText(["\\n<Alice>Indeed, the best! I'd love to hang around here for several days...♪"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
        ShowText(["\\n<Ilias>Yes, it is the best! The lower world is a wonderful place...♪"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>I've been hearing weird rumors lately. Apparently in some areas of the world, their harvests are becoming incredibly bountiful, but the crops themselves are getting stranger and stranger."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>The vegetables being sold here are fine, right? Nothing weird will happen to me if I eat them?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 338, 59, 23, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 338, 60, 23, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 338, 109, 46, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 338, 127, 57, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 338, 113, 23, 0, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 338, 94, 86, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 338, 131, 82, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 338, 155, 77, 0, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 338, 9, 81, 0, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 338, 9, 81, 0, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 338, 34, 81, 0, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 338, 34, 81, 0, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka leaves his companions outside and enters the tent alone..."])
    ChangePlayerFollowers([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 338, 62, 82, 0, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka leaves his companions outside and enters the tent alone..."])
    ChangePlayerFollowers([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 338, 62, 82, 0, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 338, 14, 20, 0, 0])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shopkeeper's Father>Armor protects your life itself! The armor that bears the name of a dragon grants you resistance to flames!"])
    ShopProcessing([2, 23, 0, 0, false])
    ShopItem([2, 75, 0, 0])
    ShopItem([2, 152, 0, 0])
    ShopItem([2, 167, 0, 0])
    ShopItem([2, 187, 0, 0])
    ShopItem([2, 264, 0, 0])
    ShopItem([2, 302, 0, 0])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shopkeeper>On a journey through the desert, items are your life! I have crucial accessories right here!"])
    ShopProcessing([0, 2, 0, 0, false])
    ShopItem([0, 7, 0, 0])
    ShopItem([0, 11, 0, 0])
    ShopItem([0, 13, 0, 0])
    ShopItem([0, 14, 0, 0])
    ShopItem([0, 15, 0, 0])
    ShopItem([0, 16, 0, 0])
    ShopItem([0, 17, 0, 0])
    ShopItem([0, 18, 0, 0])
    ShopItem([0, 19, 0, 0])
    ShopItem([0, 23, 0, 0])
    ShopItem([0, 35, 0, 0])
    ShopItem([0, 75, 0, 0])
    ShopItem([2, 1711, 0, 0])
    ShopItem([2, 1737, 0, 0])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>We have an assortment from all over! Aren't you huungry?"])
    ShopProcessing([0, 305, 0, 0, false])
    ShopItem([0, 313, 0, 0])
    ShopItem([0, 319, 0, 0])
    ShopItem([0, 338, 0, 0])
    ShopItem([0, 343, 0, 0])
    ShopItem([0, 360, 0, 0])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Woman>Delicious, rare, and seasonal vegetables! Taste whatever you waaant!"])
    ShopProcessing([0, 309, 0, 0, false])
    ShopItem([0, 308, 0, 0])
    ShopItem([0, 310, 0, 0])
    ShopItem([0, 312, 0, 0])
    ShopItem([0, 318, 0, 0])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Woman>Want some of Iliasville's specialty vegetables? There's blessings in the taste of the holy land."])
    Script(["actor_label_jump"])
    JumpToLabel(["店"])
    Label(["525"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>Look, vegetables from back home. It's been a while, so how about we eat some?"])
    JumpToLabel(["店"])
    Label(["店"])
    ShopProcessing([0, 306, 0, 0, true])
    ShopItem([0, 307, 0, 0])
    ShopItem([0, 309, 0, 0])
    ShopItem([0, 310, 0, 0])
    ShopItem([0, 316, 0, 0])
    ShopItem([0, 321, 0, 0])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Saleswoman>Welcooome! We have delicious fruits! Also, how about some onions tooo?"])
    Script(["actor_label_jump"])
    JumpToLabel(["店"])
    Label(["84"])
    ShowTextAttributes(["hapy_bc_fc1", 6, 0, 2])
    ShowText(["\\n<Pii>I want to eat onions!"])
    ShowTextAttributes(["hapy_bc_fc1", 3, 0, 2])
    ShowText(["\\n<Pina>(I wonder why does this girl likes onions so much...)"])
    JumpToLabel(["店"])
    Label(["店"])
    ShopProcessing([0, 301, 0, 0, false])
    ShopItem([0, 302, 0, 0])
    ShopItem([0, 304, 0, 0])
    ShopItem([0, 305, 0, 0])
    ShopItem([0, 315, 0, 0])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shopkeeper>We have exotic specialties! It's not something you'll normally get to eaaat!"])
    ShopProcessing([0, 332, 0, 0, false])
    ShopItem([0, 336, 0, 0])
    ShopItem([0, 339, 0, 0])
    ShopItem([0, 414, 0, 0])
    ShopItem([0, 434, 0, 0])
    ShopItem([0, 435, 0, 0])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Martial Artist?>Whachaaa! My homeland have really nice steamed bun! But right now I'm out of ingredient to make them..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>What a shame... We'll come back later."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>How unfortunate. We'll come again."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Martial Artist?>Whachaaa! My homeland have really nice steamed meat bun! But right now I'm low on ingredient so they a bit expensive!"])
      ShopProcessing([0, 405, 0, 0, false])
      ShopItem([0, 406, 0, 0])
      ShopItem([0, 407, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Howdy! Welcome to the entertainment oasis, Grandeur. You're bound to get lost in a place this huge without a guide, so..."])
    Script(["unlimited_choices(11, [\"Inn\","])
    ScriptMore(["\"Armor Shop\",\"Item Shop\","])
    ScriptMore(["\"Blacksmith\",\"Church\","])
    ScriptMore(["\"Large Theater\",\"Nowhere\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      TransferPlayer([0, 337, 66, 44, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      TransferPlayer([0, 337, 83, 65, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      TransferPlayer([0, 337, 33, 66, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      TransferPlayer([0, 337, 43, 104, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      TransferPlayer([0, 337, 12, 12, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      TransferPlayer([0, 337, 29, 44, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 6, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Saki-chan *twinkle*☆"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Aww, Saki-chan's concerts are awesome. I'd like to attend them even if I have to abandon everything else..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["155"])
    ShowTextAttributes(["saki_fc1", 3, 0, 2])
    ShowText(["\\n<Saki>But I'll be taking a break from concerts for a while... Please support me when I make my world debut☆"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Do you want me to explain how to reach Magistea Village?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>Upon leaving this town, you'll see a sign to the northwest. From there, you go straight north until you reach the Safar Ruins."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>You have to head straight west from the Safar Ruins. After you cross a bridge, you should see a green area."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>Saki-chan, *twinkle*☆"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>Once you reach it, head south until you cross another bridge, and you'll reach Magistea soon after."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>Although it's straight to the west of Sabasa, there are mountains and rivers separating them, so you have to take the long route."])
      Empty([])

    When([1, "No"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>Saki-chan, *twinkle*☆"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>So, we've arrived in Grandeur..."])
    ShowTextAttributes(["sara_fc1", 0, 0, 2])
    ShowText(["\\n<Sara>It's still somewhat far away from Magistea Village. We have to hurry..."])
    SetMoveRoute([38, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Lady Sara, we have been awaiting you. Don't hesitate to ask if you need to confirm how to get to Magistea Village."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Fortunately, things there have calmed down for the time being, and the rebels are hiding in a tower near the village. I think it would be good to thoroughly prepare before departing."])
    ConditionalBranch([1, 1030, 0, 0, 0])
      ControlVariables([1030, 1030, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>Saki-chan, *twinkle*☆"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc3", 2, 0, 2])
        ShowText(["\\n<Sonya>Wait, did he just say something weird as if it was normal?!"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>...Eh?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>Pardon me. The succubus occupying this town's Grand Theater has been seducing the local populace."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>It's nothing major, but... sometimes strange words come out of our mouths. Kind of like hiccups... *twinkle*☆"])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>Maybe you should go back to the castle and rest a little..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>No no, there's no problem aside from weird things sometimes coming out of my mouth. Please let me continue my duties, Saki-chan haa, haa."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Speaking of which, I feel like we heard about this succubus occupying the Grand Theater before."])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>If the damage extends this far, maybe it would be best to get rid of her?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Speaking of which, there was a rumor about a filthy succubus occupying the Grand Theater."])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>If she's befouling the minds of the people here, we can't abide her behavior. Let us go annihilate her right away."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>I want to head to Magistea Village without delay, but... We have to get rid of that succubus as well, don't we?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>Please don't! Saki-chan isn't a bad person!!"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc3", 2, 0, 2])
        ShowText(["\\n<Sonya>Whoa?!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>He doesn't seem to be aware of it, but he's been thoroughly seduced. We need to deal with this quickly before the damage spreads any further..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>This person seems unaware of it himself, but her seduction extends quite deeply. Unless we quickly deal with it, the damage might spread..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>She's at the Grand Theater, right? Okay, let's go!"])
      ConditionalBranch([4, 129, 0])
        ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
        ShowText(["\\n<Hild>We have to beat the succubus, don't we... Hild will do her best..."])
        Empty([])
      BranchEnd([])
      SetMoveRoute([38, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Although we're in a hurry to get to Magistea Village, we can't leave this incident alone."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Our opponent is just one succubus, so it shouldn't take that much time. Let's go to the Grand Theater and take care of her."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>This is a large business district, but the variety of equipment is small. Even the weapon shop here is on break..."])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>What amazing... dance..."])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>I have been completely... exhausted..."])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Burly Man>Oh, this is the Blacksmith Guild's headquarters! We're smithin' in here, so make sure to stop by if you're an adventurer!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["68"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi>Uga! So the skilled ones from all over the world gather here?!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>This is Sabasa's military office. We are here to watch over the security of Grandeur."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>...Also, we do our own laundry."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["64"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny>...Shall I help you?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>No, this is also part of the job, so..."])
    ExitEventProcessing([])
    Label(["98"])
    ShowTextAttributes(["minikani_fc1", 0, 0, 2])
    ShowText(["\\n<Amy>I'll help you with laundry, okay?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>No, this is also part of the job, so..."])
    ExitEventProcessing([])
    Label(["109"])
    ShowTextAttributes(["kani_fc1", 0, 0, 2])
    ShowText(["\\n<Soapy>How about I wash everything for you?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>No, this is also part of the job, so..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Visitor>Eh...? Where did the shopkeeper go?"])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shopkeeper>Uehhh... I drank too much last night..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["74"])
    ShowTextAttributes(["usagi_fc1", 2, 0, 2])
    ShowText(["\\n<Barbun>Oh dear, really..."])
    ExitEventProcessing([])
    Label(["75"])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Mary>First you take a drink, then the drink takes a drink, then the drink takes you..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Only guys who know their stuff buy our liquor!"])
    ShopProcessing([0, 428, 0, 0, false])
    ShopItem([0, 431, 0, 0])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>A \\na[1711] increases all stats when battling in the desert. The effect is great, but it's too expensive for me..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["146"])
    ShowTextAttributes(["sasori_fc1", 0, 0, 2])
    ShowText(["\\n<Scarlet>Oh, it's named after a scorpion. I like that... As I thought, scorpions are the champions of the desert."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Mm, as expected of vegetables grown in Goddess Ilias' home territory. They taste sacred..."])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Nun>Y-you're right... Now that you say it... it kind of feels like that..."])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    Script(["actor_label_jump"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Watchman>Don't loiter around here too much."])
    ExitEventProcessing([])
    Label(["520"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Watchman>Boss!"])
    ShowText(["May I help you with something...?"])
    ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus>Nah, we're just wandering around."])
    ExitEventProcessing([])
    Label(["522"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Watchman>Boss!"])
    ShowText(["May I help you with something...?"])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>Oh no, we're merely going for a little stroll."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ConditionalBranch([1, 1024, 0, 3, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sleazy Man>Get lost."])
      Empty([])

    Else([])
      Script(["actor_label_jump"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sleazy Man>I heard from Elka... Come in."])
      ExitEventProcessing([])
      Label(["520"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sleazy Man>Boss!"])
      ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
      ShowText(["\\n<Lazarus>Yo. Working hard, I see."])
      ExitEventProcessing([])
      Label(["522"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sleazy Man>Boss!"])
      ShowTextAttributes(["merlin_fc1", 0, 0, 2])
      ShowText(["\\n<Merlin>Diligent as always, I see."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Script(["actor_label_jump"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sleazy Man>Go on in..."])
    ExitEventProcessing([])
    Label(["520"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sleazy Man>Boss!"])
    ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus>Yo. Working hard, I see."])
    ExitEventProcessing([])
    Label(["522"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sleazy Man>Boss!"])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>Diligent as always, I see."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Horse>*whicker*!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["101"])
    ShowTextAttributes(["cent2_fc1", 0, 0, 2])
    ShowText(["\\n<Lichtina>Well, don't get so depressed. Someone with a good eye will surely notice you."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Soldier>The bazaar here has amazing foods, but... Saloon's accessories are better than these."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Soldier>The accessories sold there are very useful. If you buy a number of them, they'll surely make your adventure easier."])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Horse>*neeigh*!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["101"])
    ShowTextAttributes(["cent2_fc1", 0, 0, 2])
    ShowText(["\\n<Lichtina>Yes, I agree..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Horse>*neeigh*!"])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>Delicious... This is a good town...♪"])
    ShowTextAttributes(["alice_fc5", 5, 0, 2])
    ShowText(["\\n<Alice>How gluttonous... Are you trying to eat all of the bazaar's free samples?"])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>But those cookies are so delicious...♪"])
    ShowTextAttributes(["alice_fc5", 7, 0, 2])
    ShowText(["\\n<Alice>Certainly, they sure are...♪"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>(They sure get along when they eat...)"])
    Empty([])

  Page 1
    ShowTextAttributes(["alice_fc5", 7, 0, 2])
    ShowText(["\\n<Alice>Mmm, so tasty! This is a wonderful town...♪"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>There's a Monster Lord here who tries to eat all free samples... This is the apex of barbarism."])
    ShowTextAttributes(["alice_fc5", 7, 0, 2])
    ShowText(["\\n<Alice>But these cookies are really delicious, y'know...♪"])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>Certainly, delicious...♪"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>(They sure get along when they eat...)"])
    Empty([])

  Page 2
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Puruko>Yaay, there's fiiish♪ *nom*, *nomnom*..."])
    Empty([])

  Page 1
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Usako>I prefer carrots, but... I'll eat plenty of fish tooo!"])
    Empty([])

  Page 2
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Wanko>Meat on the bone♪ Meat on the bone♪ *nom**nomm*...♪"])
    Empty([])

  Page 1
    ShowTextAttributes(["youko_fc1", 2, 0, 2])
    ShowText(["\\n<Mofuyu>Is there no oil?!"])
    Empty([])

  Page 2
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>Mm, good... Good girl... Here."])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Horse>*neeigh*!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["101"])
    ShowTextAttributes(["cent2_fc1", 0, 0, 2])
    ShowText(["\\n<Lichtina>Don't tell that to me, tell that to your owner... What, he doesn't understand you?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Horse>*neeigh*!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["101"])
    ShowTextAttributes(["cent2_fc1", 0, 0, 2])
    ShowText(["\\n<Lichtina>No, I'm not a customer..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Horse>*neeigh*!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["101"])
    ShowTextAttributes(["cent2_fc1", 0, 0, 2])
    ShowText(["\\n<Lichtina>This perverted horse... What are you thinking?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>Steal a horse, and run towards the horizoooon♪"])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Horse>*neeigh*!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["101"])
    ShowTextAttributes(["cent2_fc1", 0, 0, 2])
    ShowText(["\\n<Lichtina>I see, that's great."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Mm, this one has a great fur color..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["56"])
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Rami>But your hair color doesn't look too good, old man..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>I'm balding real fast lately... Hey, stop pulling!"])
    ExitEventProcessing([])
    Label(["89"])
    ShowTextAttributes(["ropa_fc1", 0, 0, 2])
    ShowText(["\\n<Cindy>They look so tasty. Both horses and humans..."])
    ExitEventProcessing([])
    Label(["92"])
    ShowTextAttributes(["eater_fc1", 3, 0, 2])
    ShowText(["\\n<Eater>Looks so tasty..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>I want to ride horseey!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["88"])
    ShowTextAttributes(["jack_fc1", 0, 0, 2])
    ShowText(["\\n<Pumpkin>Me too, I want to ride too..."])
    ExitEventProcessing([])
    Label(["98"])
    ShowTextAttributes(["minikani_fc1", 0, 0, 2])
    ShowText(["\\n<Amy>I want to ride it toooo♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Woman>Well then, I'll let you ride it later."])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Horse Trader>Desert horses are fast, strong, and good-natured! C'mon, take a good look!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["148"])
    ShowTextAttributes(["datyou_fc1", 3, 0, 2])
    ShowText(["\\n<Miu>Desert birds are also fast, strong, and good-natured!"])
    ExitEventProcessing([])
    Label(["540"])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira>As I thought, Sabasa's horses are the world's best.\n...In taste as well."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight>The expedition is coming up. I should buy a new horse..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["101"])
      ShowTextAttributes(["cent2_fc1", 0, 0, 2])
      ShowText(["\\n<Lichtina>Humans have it tough, don't they..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight>I was given a raise after my last expedition. I've wanted this horse for so long..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>If I got on a horse like this and invited a girl to join me, then... It's the plan for picking up girls from on top of a horse!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["113"])
    ShowTextAttributes(["lamia_fc1", 0, 0, 2])
    ShowText(["\\n<Anastasia>Would any girl get caught on that...?"])
    ExitEventProcessing([])
    Label(["141"])
    ShowTextAttributes(["mino_fc1", 0, 0, 2])
    ShowText(["\\n<Mina>I feel like eating some horse sashimi now..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Don Father's mansion is in this town. You can find it by going straight north of here."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>...Well, make sure you don't go there to sightsee. He's a big mafia boss."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["72"])
    ConditionalBranch([1, 1033, 0, 0, 0])
      ShowTextAttributes(["phoenix_fc1", 4, 0, 2])
      ShowText(["\\n<Mini>So this town has a Don too? Let's go greet him!"])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gruff Man>Don Father's mansion is in this town. He's the guy who stands above of all other mafiosi in the world, the emperor of darkness."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gruff Man>Of course, I'm merely an underling who can't even greet Don Father. But I too shall serve under him one day..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["5"])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>Mafia boss, huh. He's definitely not a decent person..."])
    ExitEventProcessing([])
    Label(["58"])
    ShowTextAttributes(["inp_fc2", 2, 0, 2])
    ShowText(["\\n<Remi>Mafia... scary..."])
    ExitEventProcessing([])
    Label(["82"])
    ShowTextAttributes(["suzume_fc1", 3, 0, 2])
    ShowText(["\\n<Chirp>M-mafia?! That's scary..."])
    ExitEventProcessing([])
    Label(["520"])
    ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus>Well, do your best."])
    ExitEventProcessing([])
    Label(["522"])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>Desiring to join the mafia at such a young age? I'm afraid I can't approve of such a thing."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>There's a dancer's tent in the neighborhood. I shall protect this frail girl. These are my honest intentions and my duty."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>I don't count on anything as luxurious as getting close to the dancer, but... Isn't there a chance of something erotic happening?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["116"])
    ShowTextAttributes(["iso_fc1", 2, 0, 2])
    ShowText(["\\n<Isabelle>I can't even bring myself to eat good-for-nothing men like this one..."])
    ExitEventProcessing([])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 0, 0, 2])
    ShowText(["\\n<Eva>There isn't."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ShowTextAttributes(["orc_fc1", 1, 0, 2])
    ShowText(["\\n<Hip>Oiink! It's an orc raid! Orcs will enter others' gardens without permission, and laze around in there!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Looks like our orc is being a bother... Well, as long as it doesn't turn into a big problem."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Soldier>Armor increasing fire resistance, perfect. I have been struggling with lizardmen around Saloon."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["72"])
    ShowTextAttributes(["phoenix_fc1", 4, 0, 2])
    ShowText(["\\n<Mini>I don't need anything like that. I'm a mass of flames myself!"])
    ExitEventProcessing([])
    Label(["93"])
    ShowTextAttributes(["liot_fc1", 0, 0, 2])
    ShowText(["\\n<Riot>Dragon-type enemies, you say? I'd like to spar with them if possible..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Noble's Daughter>I will take all the bananas you have. They are perfect for dieting..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["73"])
    ShowTextAttributes(["hiru_fc1", 0, 0, 2])
    ShowText(["\\n<Hiru>Diet, huh? Humans have it tough... How about I squeeze some fat out of you?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Noble's Daughter>If I can lose weight like that, then by all means!"])
    ShowTextAttributes(["hiru_fc1", 2, 0, 2])
    ShowText(["\\n<Hiru>Humans sure are troubled..."])
    ExitEventProcessing([])
    Label(["84"])
    ShowTextAttributes(["hapy_bc_fc1", 5, 0, 2])
    ShowText(["\\n<Pii>I'm eating plenty of bananas, but I'm not losing weight, y'know?"])
    ShowTextAttributes(["hapy_bc_fc1", 3, 0, 2])
    ShowText(["\\n<Pina>You're just eating too much, Pii-chan."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Woman>Winter vegetables are a rare sight in this region. Should I buy one...?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["113"])
    ShowTextAttributes(["lamia_fc1", 2, 0, 2])
    ShowText(["\\n<Anastasia>I'm not a winter person... I mostly hibernate during winter, after all."])
    ExitEventProcessing([])
    Label(["147"])
    ShowTextAttributes(["saboten_fc1", 0, 0, 2])
    ShowText(["\\n<Casta>Certainly, these are vegetables you don't see often. Maybe I should try one..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gruff Man>Old man! Give me a whole barrel!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["75"])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Mary>I'll drink an entire barrel toooo!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gruff Man>No, I don't intend to drink it all at once... You'll die."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>Pools in the desert feel greaat♪"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["118"])
    ShowTextAttributes(["meia_fc1", 0, 0, 2])
    ShowText(["\\n<Meia>Maybe I should swim a little as well..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>Hey, want to swim together?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["117"])
    ShowTextAttributes(["ankou_fc1", 0, 0, 2])
    ShowText(["\\n<Anko>Will swim..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>W-wait, you're a bit..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>Ahahaha...♪"])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>This wall surrounds the mermaids on all sides! I hope they aren't treating them like slaves!!"])
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>A place like this makes you want to relax forever... Oh, Goddess, I feel like I'm falling into depravity..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["96"])
    ShowTextAttributes(["delh_b_fc1", 0, 0, 2])
    ShowText(["\\n<Marion>You'll be happier when you fall, fufufu..."])
    ExitEventProcessing([])
    Label(["122"])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Sofia>You can't. You must overcome the temptation..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>Screw adventure, I guess... Should I buy a house here?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 0, 0, 2])
    ShowText(["\\n<Eva>Good idea. Maybe I should do the same... But I have no money."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dancer>*twinkle*☆"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["155"])
    ShowTextAttributes(["saki_fc1", 3, 0, 2])
    ShowText(["\\n<Saki>Let's *twinkle* together☆!"])
    ShowTextAttributes(["saki_fc1", 0, 0, 2])
    ShowText(["\\n<Saki>...I don't mind if you imitate me. I too imitated my favorite idols when I was young☆"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Hmm, it's so-so..."])
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Compared to Saki-chan, she has no aura at all..."])
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thief>Everyone loosens up in this town. You should be careful of frauds and pickpockets..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 0, 0, 2])
    ShowText(["\\n<Eva>I don't get how people can get caught up in frauds..."])
    ExitEventProcessing([])
    Label(["169"])
    ShowTextAttributes(["lizardthief_fc1", 0, 0, 2])
    ShowText(["\\n<Liru>Hmph, I'll just pick their pockets instead!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>The only ones visiting this church are the guys coming to ask the Goddess for a comeback in the casino. The world sure has become devoid of faith..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["26"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>This is really saddening..."])
      ExitEventProcessing([])
      Label(["86"])
      ShowTextAttributes(["name_s_fc1", 2, 0, 2])
      ShowText(["\\n<Rosary>Relying on the Goddess for gambling... They'll get cursed."])
      ExitEventProcessing([])
      Label(["123"])
      ShowTextAttributes(["sisccubus_fc1", 2, 0, 2])
      ShowText(["\\n<Christie>The Goddess will surely be angered by such greed..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>In these troubled times, more of the townsfolk are coming to church for some peace of mind."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>My dad is investigating Tartarus! But he says that they hardly understand anything..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["41"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>Even if they don't understand now, it'll be all right as long as the research progresses step by step."])
      ExitEventProcessing([])
      Label(["94"])
      ShowTextAttributes(["luksl_fc1", 0, 0, 2])
      ShowText(["\\n<Luxuru>Even I don't know much about it. Of course humans outside of it won't know anything."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Girl>I'm scared... There's so many earthquakes lately... We never used to have any at all..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>The bazaar and the theater are fun... but the best of all is the casino!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>Where's the casino? It's beneath the Grand Theater."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["121"])
      ShowTextAttributes(["page65537_fc1", 2, 0, 2])
      ShowText(["\\n<Cornelia>Now, hurry up and go!"])
      ExitEventProcessing([])
      Label(["143"])
      ShowTextAttributes(["eva_fc1", 1, 0, 2])
      ShowText(["\\n<Eva>A quick way to get filthy rich!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>This here's the pleasure district. No matter how depressing the outside world is, you can be happy here."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>...Yeah, I know. We're all just escaping from reality."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sleazy Man>This is Don Father's mansion. Sorry, but ya can't go in."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sleazy Man>This is Don Father's mansion. Sorry, but ya can't go in."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    Script(["actor_label_jump"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Watchman>What are you doing here? If you got business, then go inside."])
    ExitEventProcessing([])
    Label(["520"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Watchman>Boss!"])
    ShowText(["D-did you need something?"])
    ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus>Not really. Relax, jeez..."])
    ExitEventProcessing([])
    Label(["522"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Watchman>Boss!"])
    ShowText(["D-did you need something?"])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>Just saying hello, don't worry."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Minstrel>Saki-chan, *twinkle*☆"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Minstrel>Ahh... I can't get that phrase out of my head... My writing won't progress."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Minstrel>My head is full of Saki-chan..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["136"])
    ShowTextAttributes(["elf_fc1", 2, 0, 2])
    ShowText(["\\n<Claudia>Disgusting..."])
    ExitEventProcessing([])
    Label(["145"])
    ShowTextAttributes(["mukade_fc1", 2, 0, 2])
    ShowText(["\\n<Vanessa>He's more disgusting than me..."])
    ExitEventProcessing([])
    Label(["155"])
    ShowTextAttributes(["saki_fc1", 3, 0, 2])
    ShowText(["\\n<Saki>He's turned into a creep... Sorry☆"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>I bet this year's Gnome Festival will be super flashy as well! I look forward to it!"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["13"])
      ShowTextAttributes(["gnome_fc1", 0, 0, 2])
      ShowText(["\\n<Gnome>......"])
      ExitEventProcessing([])
      Label(["137"])
      ShowTextAttributes(["braunys_fc1", 6, 0, 2])
      ShowText(["\\n<Love & Lamb>We'll bake a biiig bread for it♪"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Around San Ilia, people are starting to condemn Spirit Worship. Sounds like this year's Gnome Festival is gonna be canceled."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["13"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>......"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>These weapons are for supplying the guards. Sorry, try somewhere else."])
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>Saki-chan, *twinkle*☆"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["155"])
    ShowTextAttributes(["saki_fc1", 3, 0, 2])
    ShowText(["\\n<Saki>Let's get along, *twinkle*☆"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>Saki-chan, *twinkle*☆"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["155"])
    ShowTextAttributes(["saki_fc1", 3, 0, 2])
    ShowText(["\\n<Saki>Let's *twinkle*☆ together."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>I wonder what's going to happen once Grangold occupies this town... They'll probably trample over our free spirits."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["148"])
      ShowTextAttributes(["datyou_fc1", 3, 0, 2])
      ShowText(["\\n<Miu>When my homeland is in danger, I'll flee to beyond the horizon!"])
      ExitEventProcessing([])
      Label(["149"])
      ShowTextAttributes(["lamp_fc1", 0, 0, 2])
      ShowText(["\\n<Jeannie>The desert's free spirit is something no one wants to lose..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>I hear the Monster Lord's goal is the annihilation of humanity. Not ruling the world. Total annihilation. Isn't that taking things a bit far?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    ConditionalBranch([1, 1001, 0, 19, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thief>I want to pass through Grangold, but the route has been sealed. I didn't think the cave leading to the port city would be blocked..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thief>I guess all I can do is wait. The situation will surely change as time passes."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 20, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thief>I'm glad we can pass through the cave to Port Marle now, but... the monsters in there were way too strong for me."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>This town is very large. You can get some good exercise just by walking around."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["99"])
    ShowTextAttributes(["namazu_fc1", 2, 0, 2])
    ShowText(["\\n<Gigi>This heat exhausts me before I can even exercise..."])
    ExitEventProcessing([])
    Label(["148"])
    ShowTextAttributes(["datyou_fc1", 3, 0, 2])
    ShowText(["\\n<Miu>That's true. I'll run around a few timeees!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Desert towns are really spacious. The scale is completely different from my village in the countryside..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["90"])
    ShowTextAttributes(["meda_fc1", 0, 0, 2])
    ShowText(["\\n<Meru Meru>I'm bad... with spacious places... *Rustle Rustle* *Squirm Squirm*"])
    ExitEventProcessing([])
    Label(["115"])
    ShowTextAttributes(["kurage_fc1", 0, 0, 2])
    ShowText(["\\n<Kurage>The sea is even more spacious..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>I'm taking a little rest. ...A forever rest."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["64"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny>A maid skipping work..."])
    ExitEventProcessing([])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 0, 0, 2])
    ShowText(["\\n<Eva>I'm resting my entire life. Just a little longer, and then I'll do my best."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>*flirting*..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Woman>*flirting*..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["163"])
    ShowTextAttributes(["lily_fc1", 6, 0, 2])
    ShowText(["\\n<Lily>Unforgivable, having the time of your life in front of me..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>What?! Tentacles?!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Woman>NOOoo!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>*flirting*..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Woman>*flirting*..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["163"])
    ShowTextAttributes(["lily_fc1", 6, 0, 2])
    ShowText(["\\n<Lily>Unforgivable, having the time of your life in front of me..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>What?! Tentacles?!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Woman>NOOoo!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([44, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fat Man>Mmm? What shall I eat neeext?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["89"])
    ShowTextAttributes(["ropa_fc1", 0, 0, 2])
    ShowText(["\\n<Cindy>(Once this human is fattened up to the limit, I'll...)"])
    ExitEventProcessing([])
    Label(["92"])
    ShowTextAttributes(["eater_fc1", 3, 0, 2])
    ShowText(["\\n<Eater>So much meat, looks tasty..."])
    ExitEventProcessing([])
    Label(["116"])
    ShowTextAttributes(["iso_fc1", 0, 0, 2])
    ShowText(["\\n<Isabelle>Looks like there are big eaters among humans as well, eh..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Gruff Man>If there's a Sylph Festival and a Gnome Festival... then are there Undine and Salamander Festivals?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Gruff Man>Anyway, Gnome's the best. Let's bake a huge Gnome Bread this year too!"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["13"])
      ShowTextAttributes(["gnome_fc1", 0, 0, 2])
      ShowText(["\\n<Gnome>......"])
      ExitEventProcessing([])
      Label(["78"])
      ShowTextAttributes(["syesta_fc1", 0, 0, 2])
      ShowText(["\\n<Shesta>A huge bread...? I want to bake it too..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gruff Man>Feels like this year's Gnome Festival is gonna be canceled. Not surprising, I guess."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["13"])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome>......"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dancer>Did you know the origins of this town? They say that a group of dancers first settled down at the oasis."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dancer>They built a theater there, and it started bustling with shops... And it has become the world's largest business town."])
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dancer>Once I go big, I'll say bye to my life in a tent. I can do my best if I think like that!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["88"])
    ShowTextAttributes(["jack_fc1", 1, 0, 2])
    ShowText(["\\n<Pumpkin>Living in a tent... sounds fun..."])
    ExitEventProcessing([])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 2, 0, 2])
    ShowText(["\\n<Eva>A tent... Uughhh, my head..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dancer>In general, it's prohibited to touch dancers. Doing pervy stuff and sexually harassing them is also prohibited."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dancer>Grandeur's dancers have quite an honorable origin. I mean, they ARE performing a traditional art."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["83"])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina>Harpies' dancing is also a traditional art. How about we dance together next time? ♪"])
    ExitEventProcessing([])
    Label(["114"])
    ShowTextAttributes(["wakame_fc1", 1, 0, 2])
    ShowText(["\\n<Wakame>I wonder if seaweed dance can become a traditional art too... The national treasure, Wakame..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>The voices of mermaids frolicking can be heard from this mansion... I keep ending up being attracted by them."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["118"])
    ShowTextAttributes(["meia_fc1", 0, 0, 2])
    ShowText(["\\n<Meia>Oh my, to find my compatriots in a place like this..."])
    ExitEventProcessing([])
    Label(["116"])
    ShowTextAttributes(["iso_fc1", 0, 0, 2])
    ShowText(["\\n<Isabelle>Speaking of which... it's been a while since I last ate a mermaid."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thief>After the Pope's attempted assassination, this place was also investigated. It was the first and the last time Don Father's mansion was searched."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thief>But in the end, there was no real evidence of his association with it. Even now, the mastermind behind the attempt is unknown..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["525"])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Uncle Lazarus really is innocent, right...?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thief>Heard rumors Don Father was involved in the fall of Grangold. He does business with people all over the world, wouldn't be surprised if he lent a hand to Grand Noah."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["520"])
      ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>I'm just an ordinary old man. I don't understand a word you're saying."])
      ExitEventProcessing([])
      Label(["522"])
      ShowTextAttributes(["merlin_fc1", 0, 0, 2])
      ShowText(["\\n<Merlin>Oho, you're quite the sharp one..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>I feel like a celebrity just by being here..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>...Eh, this is private property? I'm a country bumpkin, so I didn't know that!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["167"])
    ShowTextAttributes(["lusia_fc1", 2, 0, 2])
    ShowText(["\\n<Lucia>I also need to be careful... I'm not familiar with recreation facilities such as these."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 117
Name = "EV117"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<City Girl>I hope the war ends quickly. Really, why do people have to resort to violence?"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["71"])
      ShowTextAttributes(["okami_fc1", 0, 0, 2])
      ShowText(["\\n<Amara>It's because resolving stuff by fighting feels the best!"])
      ExitEventProcessing([])
      Label(["141"])
      ShowTextAttributes(["mino_fc1", 0, 0, 2])
      ShowText(["\\n<Mina>Because you can settle it once and for good with violence!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<City Girl>A war with the Monster Lord... Will this town be alright?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 118
Name = "EV118"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>I'm finally here, Grandeur! I'll go hyahoo in the casino tonight!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["121"])
    ShowTextAttributes(["page65537_fc1", 2, 0, 2])
    ShowText(["\\n<Cornelia>Now, we should get fired up as well!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 119
Name = "EV119"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Woman>My husband is in such high spirits it makes me embarrassed... Anyone can tell we're from the countryside."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["163"])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily>Indeed, what a country bumpkin..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 120
Name = "EV120"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Don't go north of here unless you got some business there. That's where Don Father's mansion is, so..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["520"])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>Ooh, scary. Better be careful."])
    ExitEventProcessing([])
    Label(["522"])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>Indeed, a wise man keeps his distance from danger."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 121
Name = "EV121"

  Page 0
    ConditionalBranch([1, 1024, 0, 3, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sleazy Man>Get lost."])
      Empty([])

    Else([])
      Script(["actor_label_jump"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sleazy Man>Related to the Elka Company? No problem, go in."])
      ExitEventProcessing([])
      Label(["520"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sleazy Man>Boss!"])
      ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
      ShowText(["\\n<Lazarus>Yo. Working hard, I see."])
      ExitEventProcessing([])
      Label(["522"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sleazy Man>Boss!"])
      ShowTextAttributes(["merlin_fc1", 0, 0, 2])
      ShowText(["\\n<Merlin>Diligent as always, I see."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Script(["actor_label_jump"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sleazy Man>Go on in..."])
    ExitEventProcessing([])
    Label(["520"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sleazy Man>Boss!"])
    ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus>Yo. Working hard, I see."])
    ExitEventProcessing([])
    Label(["522"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sleazy Man>Boss!"])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>Diligent as always, I see."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 122
Name = "EV122"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>No thugs will get anywhere near this mansion... Well, no wonder, the very master of villains is here."])
    Empty([])

CommonEvent 123
Name = "EV123"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>We're keeping an eye on Don Father's mansion. Well, he's not going to perpetrate anything openly, but..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["171"])
    ShowTextAttributes(["lizardboss_fc1", 0, 0, 2])
    ShowText(["\\n<Miranda>I don't think he'd be stupid enough to cause a ruckus around his own mansion."])
    ExitEventProcessing([])
    Label(["520"])
    ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus>Yo, security. Not slacking on the job, are you?"])
    ExitEventProcessing([])
    Label(["522"])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>Truly we are blessed to have such diligent protectors..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 124
Name = "EV124"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>The top of the mafia world... The man called the King of Underworld..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>One day I shall expose his evil deeds to the light of the day and arrest him."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["520"])
    ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus>Yo, security. Not slacking on the job, are you?"])
    ExitEventProcessing([])
    Label(["522"])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>Truly we are blessed to have such diligent protectors..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 125
Name = "EV125"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>With Don Father's mansion here, the public order is really good..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>It's quite ironic, huh? No matter what villain it is, they all behave well around here."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["520"])
    ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus>Sounds like a respectable guy."])
    ExitEventProcessing([])
    Label(["522"])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>Public order and peaceful relations are of the utmost importance."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 126
Name = "EV126"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>I went broke in the casino... I'll have to eat some newspaper tomorrow..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["119"])
    ShowTextAttributes(["page17_fc1", 0, 0, 2])
    ShowText(["\\n<Annie>Don't eat book pages..."])
    ExitEventProcessing([])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 2, 0, 2])
    ShowText(["\\n<Eva>Hunger, eh? It makes you fall this low..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 127
Name = "EV127"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dancer>Welcome to the Grand Theateeeer♪ Saki-chan *twinkle*☆"])
    Empty([])

CommonEvent 128
Name = "EV128"

  Page 0
    ConditionalBranch([1, 1030, 0, 1, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Dancer>There's a Saki-chan concert every daaay! Saki-chan *twinkle*☆"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1030, 0, 2, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Dancer>Saki-chan is no longer performing... There's a lot of customers who leave disappointed after I say that."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["155"])
      ShowTextAttributes(["saki_fc1", 3, 0, 2])
      ShowText(["\\n<Saki>Sorry about that. I'll come back once in a while☆"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 129
Name = "EV129"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Celebrity Woman>War is boring. Everyone should just do \"Saki-chan *twinkle*☆\" together."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Celebrity Man>When you say \"Saki-chan *twinkle*☆\", your heart is filled with love. Saki-chan is an angel bringing peace to this world."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 130
Name = "EV130"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Celebrity Woman>War is boring. Everyone should just do \"Saki-chan *twinkle*☆\" together."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Celebrity Man>When you say \"Saki-chan *twinkle*☆\", your heart is filled with love. Saki-chan is an angel bringing peace to this world."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 131
Name = "EV131"

  Page 0
    ConditionalBranch([1, 1030, 0, 1, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Celebrity>Haa, haa... I came to see Saki-chan today as well... Saki-chan *twinkle*☆"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1030, 0, 2, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Celebrity>Saki-chan's world debuuuut?! There's no time, I need to set off as well!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 132
Name = "EV132"

  Page 0
    ConditionalBranch([1, 1030, 0, 1, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>There are some extremely enthusiastic fans here. Is it really that good? Well, maybe I should try going to a concert to find out..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1030, 0, 2, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>Saki-chan *twinkle*☆"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 133
Name = "EV133"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>I went to the theater to watch a play, but there aren't any right now. The theater is in the middle of a Saki-chan concert. What should I do...?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["120"])
    ShowTextAttributes(["page257_fc1", 0, 0, 2])
    ShowText(["\\n<Yoko>I was also interested in the theater plays here..."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 134
Name = "EV134"

  Page 0
    ConditionalBranch([1, 1030, 0, 1, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Celebrity>That Saki-chan idol appears to be very popular... Now, I wonder how good she is."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1030, 0, 2, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Celebrity>Saki-chan *twinkle*☆"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 135
Name = "EV135"

  Page 0
    ConditionalBranch([1, 1030, 0, 1, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Celebrity Woman>It has been half a month since I was in the Grand Theater. Apparently a girl called \"Saki-chan\" is very popular for her songs and dance."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Celebrity Man>I have seen her once. It was truly wonderful. She will likely become this Grand Theater's star..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Celebrity Man>...Saki-chan *twinkle*☆"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1030, 0, 2, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Celebrity Woman>What do you mean, \"Saki-chan isn't here\"?! I will complain to the manager!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Celebrity Man>Saki-chan *twinkle*☆"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 136
Name = "EV136"

  Page 0
    ConditionalBranch([1, 1030, 0, 1, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Celebrity Woman>It has been half a month since I was in the Grand Theater. Apparently a girl called \"Saki-chan\" is very popular for her songs and dance."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Celebrity Man>I have seen her once. It was truly wonderful. She will likely become this Grand Theater's star..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Celebrity Man>...Saki-chan *twinkle*☆"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1030, 0, 2, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Celebrity Woman>What do you mean, \"Saki-chan isn't here\"?! I will complain to the manager!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Celebrity Man>Saki-chan *twinkle*☆"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 137
Name = "EV137"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dog>Grrrrr..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["60"])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Pochi>......"])
    ExitEventProcessing([])
    Label(["520"])
    ShowTextAttributes(["lazarus3_fc1", 2, 0, 2])
    ShowText(["\\n<Lazarus>Will she never warm up to me...?"])
    ExitEventProcessing([])
    Label(["522"])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>Now now, good girl..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 138
Name = "EV138"

  Page 0
    ShowTextAttributes(["cent2_fc1", 0, 0, 2])
    ShowText(["\\n<Centaur>As if I'd lose when it comes to legs!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["101"])
    ShowTextAttributes(["cent2_fc1", 0, 0, 2])
    ShowText(["\\n<Lichtina>I'll be rooting for you! Don't lose to some ostrich!"])
    ExitEventProcessing([])
    Label(["148"])
    ShowTextAttributes(["datyou_fc1", 3, 0, 2])
    ShowText(["\\n<Miu>Ostrich legs are the best in the world!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 139
Name = "EV139"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dog>Woof! Woof!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["60"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi>Woof! Woof! Woof!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 140
Name = "EV140"

  Page 0
    ShowTextAttributes(["sasori_fc1", 1, 0, 2])
    ShowText(["\\n<Scorpion Girl>I'll stab travelers in the desert, and then sell Antidote Grass in the town... It's my self-made business strategy. Don't you think it's perfect?"])
    ShopProcessing([0, 13, 1, 25, true])
    ShopItem([0, 17, 1, 25])
    Empty([])

CommonEvent 141
Name = "EV141"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Cat>Meow! Meow!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["70"])
    ShowTextAttributes(["nezumi_fc1", 2, 0, 2])
    ShowText(["\\n<Ratty>Hyahh! Please, spare my life!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 142
Name = "EV142"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([197, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 143
Name = "EV143"

  Page 0
    ShowTextAttributes(["datyou_fc1", 3, 0, 2])
    ShowText(["\\n<Ostrich Girl>I was born to run... Just look at my golden legs!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["101"])
    ShowTextAttributes(["cent2_fc1", 0, 0, 2])
    ShowText(["\\n<Lichtina>Hmph, no one's faster than a centaur!"])
    ExitEventProcessing([])
    Label(["148"])
    ShowTextAttributes(["datyou_fc1", 3, 0, 2])
    ShowText(["\\n<Miu>I shall prove to you the power of an ostrich!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 144
Name = "EV144"

  Page 0
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Slime Girl>I'll catch a fiiish♪"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["53"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime>I'll be cheering from up cloose♪"])
    ExitEventProcessing([])
    Label(["104"])
    ShowTextAttributes(["kumo_fc1", 0, 0, 2])
    ShowText(["\\n<Rachnee>Slimes are weak, but you can find them everywhere, huh..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 145
Name = "EV145"

  Page 0
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Slime Girl>I bought plenty of fiiish♪"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["53"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["slime_fc1", 2, 0, 2])
      ShowText(["\\n<Lime>That's soo nice."])
      ShowTextAttributes(["slime_fc1", 0, 0, 2])
      ShowText(["\\n<Slime Girl>I'll give you one♪"])
      ShowTextAttributes(["slime_fc1", 0, 0, 2])
      ShowText(["\\n<Lime>Yaay♪"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([322, 0, 0, 1])
      Empty([])

    Else([])
      ShowTextAttributes(["slime_fc1", 0, 0, 2])
      ShowText(["\\n<Lime>Thanks for last time♪"])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 146
Name = "EV146"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 147
Name = "EV147"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([445, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 148
Name = "EV148"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([102, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 149
Name = "EV149"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([76, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 150
Name = "EV150"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 151
Name = "EV151"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([19, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 152
Name = "EV152"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([23, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 153
Name = "EV153"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>Kitsu-senpai, why is there so little water in the desert?"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu>Well, you see...\nThe goddess of the desert gets very thirsty."])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>You're so smart, Kitsu-senpai! You know everything!"])
    PlayBGM(["RPG::BGM(@name=\"mura6\", @volume=100, @pitch=100)"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 154
Name = "EV154"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>Kitsu-senpai, why is there so little water in the desert?"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu>Well, you see...\nThe goddess of the desert gets very thirsty."])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>You're so smart, Kitsu-senpai! You know everything!"])
    PlayBGM(["RPG::BGM(@name=\"mura6\", @volume=100, @pitch=100)"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 155
Name = "EV155"

  Page 0
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Dog Girl>Wo-woo-woof♪"])
    ConditionalBranch([4, 60, 0])
      ShowTextAttributes(["dog_fc1", 2, 0, 2])
      ShowText(["\\n<Pochi>She's singing..."])
      ShowTextAttributes(["dog_fc1", 4, 0, 2])
      ShowText(["\\n<Pochi>I'll wo-woo-woof too♪"])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ControlVariables([1036, 1036, 1, 0, 1])
        ConditionalBranch([1, 1036, 0, 9, 1])
          CallCommonEvent([311])
          Empty([])
        Else([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 156
Name = "EV156"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Poet>Ahiii..."])
    Empty([])

CommonEvent 157
Name = "EV157"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"amira\", @volume=100, @pitch=100)"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      CallCommonEvent([322])
      Empty([])

    Else([])
      ShowTextAttributes(["amira_fc1", 0, 0, 2])
      ShowText(["\\n<Amira>You've already found me here.\nKeep searching for me elsewhere..."])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"mura6\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])
