Display Name = "Nightmare Wastes Area 1"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 146, 131, 6, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 146, 131, 6, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 146, 131, 6, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 146, 131, 6, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 249, 3, 28, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 249, 4, 28, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 184, 10, 14, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>If we cross this wasteland, we'll reach the desert region where the Tartarus rift is located. However, shouldn't we form a contract with Salamander first?"])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>...Meh, it's your call. I won't stop you."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>If we cross this wasteland, we will reach the desert region where the Tartarus rift is located. However, would it not be better to form a contract with Salamander first?"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>I'm in favor of skipping the contract altogether, but if you are going to do it anyway, we should get it out of the way before proceeding."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ControlSelfSwitch(["B", 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>If we cross this wasteland, we'll reach the desert region where the Tartarus rift is located. There's also the Holy Wings Shrine and some mysterious ruins worth checking out."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>If we cross this wasteland, we will reach the desert region where the Tartarus rift is located. There's also the maleficent bird's shrine and some mysterious ruins worth investigating."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>The ruins may be a mystery, but what's with the shrine?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>The mysterious ruins are an unknown, but what about the shrine?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>It's a shrine for reviving a legendary divine bird. It might end up being a very important place for our adventure..."])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Let's focus on crossing these hills right now. The rest can wait until we reach the desert."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>It's a shrine for resurrecting a filthy bird monster. That said, I can think of some worst case scenarios where we may have to rely on it."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Let's focus on crossing these hills right now. The rest can wait until we reach the desert."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>You're right. Let's get a move on!"])
    ConditionalBranch([4, 12, 0])
      ShowTextAttributes(["sylph_fc1", 0, 0, 2])
      ShowText(["\\n<Sylph>Let's gooooo!"])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 3
    Empty([])
