CommonEvent 422
Name = "天界サバサ、マルケルス出現"

  999([422])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Sam>"])
  ShowText(["H-Help me!!"])
  ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
  ShowText(["\\n<Hat Alice>"])
  ShowText(["Ufufu, a well-nourished worker......"])
  ShowText(["Shall I swallow you whole?"])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["This is bad! I won't make it in time――"])
  ShowAnimation([73, 542, false])
  Wait([60])
  ControlSwitches([33, 33, 0])
  Wait([60])
  PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_marcellus_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["A type 8 variant, huh...... Got it."])
  ErasePicture([5])
  ShowAnimation([75, 123, false])
  Wait([60])
  PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
  SetMoveRoute([75, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Marcellus cut down Hat Alice in one strike!"])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Y-You are――"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Dad......!?"])
  SetMoveRoute([73, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
  ShowPicture([100, "80_marcellus_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["Evacuate to the castle...... Go."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Sam>"])
  ShowText(["Y-Yes...... Thank you!"])
  ErasePicture([5])
  Wait([30])
  SetMoveRoute([74, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  SetMoveRoute([74, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  SetMoveRoute([73, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
  Wait([60])
  ShowAnimation([84, 542, false])
  Wait([60])
  ControlSwitches([37, 37, 0])
  Wait([60])
  ShowPicture([5, "80_alice8thx01_st05", 0, 0, -150, 0, 100, 100, 0, 0])
  ShowPicture([6, "80_alice8thx01_st06", 0, 0, 150, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
  MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
  ShowText(["\\n<Sword Alice>"])
  ShowText(["So you are the rumored Monster Lord Hunter......"])
  ShowText(["I will test those arms of yours."])
  ShowTextAttributes(["alice8thx_fc1", 5, 0, 2])
  ShowText(["\\n<War Alice>"])
  ShowText(["Can you read my fists――"])
  PlayBGM(["RPG::BGM(@name=\"ruka\", @volume=100, @pitch=100)"])
  ErasePicture([6])
  ShowPicture([5, "80_marcellus_st01", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["Come at me, Kirin......"])
  PlaySE(["RPG::SE(@name=\"Thunder11\", @pitch=100, @volume=80)"])
  ShowPicture([6, "80_raikiri_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  Wait([60])
  MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
  ErasePicture([6])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Marcellus's speed exploded!"])
  Wait([30])
  ShowTextAttributes(["salamander_fc1", 2, 0, 2])
  ShowText(["\\n<Salamander>"])
  ShowText(["What the......!? That is a spirit......!!"])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["However, I've never seen or heard of a lightning spirit......!?"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["Come forth, Ice Returning Butterfly......"])
  PlaySE(["RPG::SE(@name=\"Ice4\", @pitch=100, @volume=80)"])
  ShowPicture([6, "80_korikityou_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  Wait([60])
  MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
  ErasePicture([6])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Now it's an ice spirit, huh......?"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Chilling cold air is added to Marcellus's sword!"])
  ErasePicture([5])
  Wait([30])
  ShowAnimation([84, 161, false])
  Wait([10])
  ShowAnimation([85, 161, false])
  Wait([60])
  ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
  ShowText(["\\n<Sword Alice>"])
  ShowText(["As expected of the rumored skill......"])
  PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
  Wait([10])
  PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
  ControlSwitches([37, 37, 1])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Marcellus sliced through the Black Alices――"])
  Wait([60])
  PlayBGM(["RPG::BGM(@name=\"singun_kuroalice\", @volume=100, @pitch=100)"])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Wait([30])
  ShowPicture([5, "80_marcellus_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Dad, why are you here......!?"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["I came to hunt the Demon Lord..."])
  ShowText(["It seems that Type 8 has spawned in large numbers."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["The Demon Lord hunter, Marcellus..."])
  ShowText(["Why did you kill the sand serpent after your mother?"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Why are you trying to kill the Demon Lords to such an extent...!?"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["We'll talk later, right now we need to focus."])
  ShowText(["You don't have the luxury to chat either, do you...?"])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["……………………"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["I will clean up this area."])
  ShowText(["Luka... I'm leaving the northern part of the town to you."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Yeah, got it..."])
  ShowText(["I'll head towards the castle while helping the residents."])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["I will definitely want to hear your story later."])
  ShowText(["Depending on your answer..."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Alice, let's hurry!"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Yeah, got it..."])
  ErasePicture([5])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
  Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
  FadeoutScreen([])
  ControlSwitches([33, 33, 1])
  Wait([60])
  ControlSwitches([2714, 2714, 0])
  ChangeMapDisplay([1])
  TransferPlayer([0, 877, 18, 76, 4, 2])
  FadeinScreen([])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["What he summoned was indeed a spirit..."])
  ShowText(["But, I never thought spirits of ice and lightning existed..."])
  ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
  ShowText(["Tamamo"])
  ShowText(["Perhaps, she made a contract in another world."])
  ShowText(["I never imagined there would be parallel worlds where such spirits exist..."])
  ShowTextAttributes(["sonia_fc2", 3, 0, 2])
  ShowText(["Sonia"])
  ShowText(["In any case, we have to hurry!"])
  ShowText(["Sam and the others are being attacked!"])
  ConditionalBranch([4, 79, 0])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["Nuruko"])
    ShowText(["Kyu kyu!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Alright, let's move on!!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The black Alices around here will be taken care of by my father."])
  ShowText(["We'll head towards the castle."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The matters with Alice's mother and the sand serpent are complicated..."])
  ShowText(["But I felt exhilarated to be fighting alongside my father."])
  ExitEventProcessing([])
  Empty([])
