Display Name = ""
Parallax Name = "StarlitSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeSaveAccess([1])
    ControlSwitches([89, 89, 1])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>What's going on here?"])
    ConditionalBranch([0, 4, 0])
      ShowPicture([5, "80_alice_st81", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>Enemy reinforcements... No, allies?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowPicture([5, "80_iriasu_st36", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>Enemy reinforcements--\nWait, are these people also heroes?"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_myuska_st11", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>Ahaha, even more heroes joined in...♪\nNew menu items?"])
    ShowPicture([5, "iv_collabo_emb", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["All around, a strange group of people were fighting.\nAmong them, some number of them had the Proof of Collaboration shining from their hand."])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    ShowTextAttributes(["lars_fc01", 0, 0, 2])
    ShowText(["\\n<Lars>............!!"])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>Wait...by some chance, are you guys heroes from another world, too?"])
    ShowPicture([5, "80_kazuya_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Yes. You too, right?"])
    ShowPicture([5, "80_byakunen_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen>With the newcomers, there are three heroes...?\nWith us that's six pe-"])
    ShowPicture([5, "80_myuska_st11", 0, 0, -200, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_nemea_st01", 0, 0, 15, 0, 100, 100, 255, 0])
    ShowPicture([7, "80_vinum_st05", 0, 0, 250, 0, 100, 100, 255, 0])
    ShowTextAttributes(["vinum_fc1", 4, 0, 2])
    ShowText(["\\n<Vinum>Are you sure you have time to look elsewhere?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Gu...!"])
    ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
    ShowText(["\\n<Novissa>............!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Those three succubi are insanely strong.\nBut our time to help is also-"])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([18, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowPicture([5, "80_executioner_st03", 0, 0, 70, -50, 70, 70, 0, 0])
    ShowPicture([6, "80_ogretooth_st01", 0, 0, -150, 80, 100, 100, 0, 0])
    ShowPicture([7, "80_mistilteinn_st01", 0, 0, 280, 130, 80, 80, 0, 0])
    MovePicture([5, nil, 0, 0, 70, -50, 70, 70, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, -150, 80, 100, 100, 255, 0, 30, false])
    MovePicture([7, nil, 0, 0, 280, 130, 80, 80, 255, 0, 30, true])
    ShowTextAttributes(["executioner_fc1", 2, 0, 2])
    ShowText(["\\n<Executioner>We caught up♪\n...Huh? What's up with this commotion?"])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>It seems we ended up bumping into another group of rats by chance."])
    ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
    ShowText(["\\n<Ogretooth>I don't really understand, but I'm getting pumped up! Come on, someone, join me!"])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    Wait([30])
    SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -4])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -4])"])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    ControlSwitches([32, 32, 0])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 7])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 7])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
    ConditionalBranch([0, 4, 0])
      PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
      ShowPicture([5, "ct_arumaeruma1", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["arumaeruma_fc2", 5, 0, 2])
      ShowText(["\\n<Alma Elma>An opening... Lightspeed Palm!"])
      ErasePicture([5])
      ShowAnimation([21, 480, false])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
      ShowPicture([5, "80_eden_st21", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["eden_fc1", 1, 0, 2])
      ShowText(["\\n<Eden>I won't let you touch Lady Ilias!\nStand down!"])
      ErasePicture([5])
      ShowAnimation([21, 561, false])
      Empty([])

    BranchEnd([])
    Wait([120])
    ShowTextAttributes(["ogretooth_fc1", 2, 0, 2])
    ShowText(["\\n<Ogretooth>...! You canceled out my attack?\nYou look like a fun fight!"])
    Wait([30])
    SetMoveRoute([18, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["executioner_fc1", 0, 0, 2])
    ShowText(["\\n<Executioner>Wait, let me play too!"])
    ControlSwitches([33, 33, 0])
    SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 7])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 7])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 7])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 7])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
    Wait([30])
    ConditionalBranch([0, 4, 0])
      PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
      ShowPicture([5, "ct_alicetromeria1", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
      ShowText(["\\n<Alicetroemeria>Well then...\nI'll play with you to the fullest."])
      ErasePicture([5])
      ShowAnimation([18, 531, true])
      Wait([30])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
      ShowPicture([6, "80_micaelac_st01", 0, 0, -260, 0, 100, 100, 255, 0])
      ShowPicture([5, "80_rucyfinac_st01", 0, 0, 90, 0, 100, 100, 255, 0])
      MovePicture([6, nil, 0, 0, -260, 0, 100, 100, 255, 0, 30, false])
      MovePicture([5, nil, 0, 0, 90, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
      ShowText(["\\n<Lucifina-chan>Let's play, let's plaaay♪"])
      ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
      ShowText(["\\n<Micaela-chan>I'll... I'll play with you."])
      ErasePicture([5])
      ErasePicture([6])
      ShowAnimation([18, 571, true])
      Wait([30])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["executioner_fc1", 2, 0, 2])
    ShowText(["\\n<Executioner>What are you doing so suddenly!"])
    Wait([60])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowPicture([5, "80_mistilteinn_st31", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>This is becoming quite the hectic battle...\nI wanted to crush you before this happened."])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>Without my sisters, I can't fight...\nWould be a joke, right?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Rovissa provokes Mysteltainn.\nIf it's only one opponent, we may be able to win..."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>All right, let's go!\nWe'll ride on the flow and take down Mysteltainn!"])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>It seems I've been underestimated.\nEven by myself, it should be a simple matter to bury you all!"])
    ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
    ShowText(["\\n<Novissa>............!!"])
    ShowTextAttributes(["tarsa_fc2", 2, 0, 2])
    ShowText(["\\n<Tarsa>Mysteltainn's strong! Don't let your guard down!"])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>I won't show any mercy...\nI will have all of you die here!"])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
    BattleProcessing([0, 1387, false, false])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>Without releasing my power, it's surprisingly difficult. Being heroes from another world isn't just for show, it seems."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Give yourself up, Mysteltainn!"])
    ErasePicture([5])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Somehow, we managed to win the battle.\nIn the same way, the other groups are-"])
    ShowPicture([5, "80_kazuya_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>Haa!!"])
    ErasePicture([5])
    Wait([30])
    ShowAnimation([10, 24, false])
    Wait([15])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-2, 1])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 1])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>Aha...over here, over here♪"])
    SetMoveRoute([11, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    ShowPicture([5, "80_magatu_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["magatu_fc1", 2, 0, 2])
    ShowText(["\\n<Magatsu>Eat this... Ha!"])
    ErasePicture([5])
    Wait([30])
    ShowAnimation([10, 11, false])
    Wait([15])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-1, -1])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-1, -1])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["myuska_fc1", 7, 0, 2])
    ShowText(["\\n<Myusca>One after another...this is getting annoying!"])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ControlSwitches([34, 34, 0])
    Wait([30])
    ShowAnimation([10, 35, false])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It was when Myusca jumped back.\nThe moment she landed, a sealing circle activated at her feet."])
    SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([16, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([17, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowPicture([5, "80_myuska_st13", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_vinum_st03", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["vinum_fc1", 2, 0, 2])
    ShowText(["\\n<Vinum>Myusca!"])
    ShowTextAttributes(["myuska_fc1", 7, 0, 2])
    ShowText(["\\n<Myusca>Wh...What's this?"])
    ErasePicture([5])
    ErasePicture([6])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowPicture([5, "80_daimeikai_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["daimeikai_fc1", 2, 0, 2])
    ShowText(["\\n<Daimyokai>Hyahahaha, you let your guard down!\nWhile you were fighting, I set traps all over this room!"])
    ShowTextAttributes(["magatu_fc1", 2, 0, 2])
    ShowText(["\\n<Magatsu>Daimyokai... so you were called to this world, too. To think that you would be our ally here..."])
    ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
    ShowText(["\\n<Daimyokai>I don't remember ever becoming your ally!\nI'm just acting to my own ends!"])
    ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
    ShowText(["\\n<Daimyokai>And with that, I've caught one! Now give it up already!"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_nemea_st03", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_vinum_st03", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nemea_fc1", 2, 0, 2])
    ShowText(["\\n<Nemea>Ara ara, things have gotten a bit troublesome."])
    ShowTextAttributes(["vinum_fc1", 2, 0, 2])
    ShowText(["\\n<Vinum>............"])
    ShowTextAttributes(["myuska_fc1", 6, 0, 2])
    ShowText(["\\n<Myusca>Aha, I'm fine, you know...?\nIf I use my full power, I could break this kind of seal..."])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_earth2\", @pitch=100, @volume=100)"])
    ShakeScreen([5, 5, 60, false])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 60, true])
    ShowTextAttributes(["daimeikai_fc1", 1, 0, 2])
    ShowText(["\\n<Daimyokai>Oioi, there's no way!\nYou really think you can break this sealing circle from the inside?"])
    ShowPicture([5, "80_myuska_st13", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_vinum_st03", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["vinum_fc1", 2, 0, 2])
    ShowText(["\\n<Vinum>...Quit it, Myusca.\nDon't push yourself too hard."])
    ShowTextAttributes(["myuska_fc1", 6, 0, 2])
    ShowText(["\\n<Myusca>Why, grandma?\nI'm telling you, I can break out of a seal of this level on my own."])
    ShowTextAttributes(["myuska_fc1", 6, 0, 2])
    ShowText(["\\n<Myusca>I'm a bit pissed off right now, after all..."])
    ErasePicture([6])
    ShowPicture([5, "80_vinum_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["vinum_fc1", 2, 0, 2])
    ShowText(["\\n<Vinum>...Let's make a deal, heroes.\nIn return for Myusca's release, what do you want?"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Eh...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["No one expected her to offer a deal.\nBoth enemy and ally stopped, and the fight instantly quieted down."])
    ShowPicture([5, "80_ogretooth_st03", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_mistilteinn_st01", 0, 0, 250, 50, 80, 80, 255, 0])
    ShowTextAttributes(["ogretooth_fc1", 2, 0, 2])
    ShowText(["\\n<Ogretooth>Hey, what are you doing, dragging this-"])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>Shh... Ogre, let's wait and see what happens."])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>A deal, you said..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Each of us turn our faces to each other.\nThe first one to speak was the girl calling herself the Monster Lord."])
      ShowPicture([5, "80_alice_st73", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>...Allies of Est, retreat from here.\nThere's no point to us fighting more here."])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Let alone when you guys are all holding each other back."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowPicture([5, "80_iriasu_st38", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Each of us turn our faces to each other.\nThe first one to speak was the girl calling herself a goddess."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>...Allies of Est, retreat from here.\nThere's no point to us fighting more here."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Let alone when you guys are all holding each other back."])
      Empty([])

    BranchEnd([])
    ShowPicture([6, "80_vinum_st03", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([5, "80_mistilteinn_st31", 0, 0, 150, 0, 100, 100, 0, 0])
    ShowTextAttributes(["vinum_fc1", 2, 0, 2])
    ShowText(["\\n<Vinum>............"])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>............"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's true--Vinum's group and Mysteltainn's group, neither attempted to help the other."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It looks more like they're surveying the other side.\nThose two, would they kill each other if they had the chance?"])
    ErasePicture([6])
    ShowPicture([5, "80_vinum_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["vinum_fc1", 2, 0, 2])
    ShowText(["\\n<Vinum>...That is acceptable.\nIf our retreat is your condition, then..."])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>Hold on...let me add one more thing.\nHand over Myusca's Proof of Collaboration to us."])
    ShowPicture([5, "80_myuska_st13", 0, 0, 0, 0, 100, 100, 255, 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>Myusca is to hand over...the Proof of Collaboration!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>Myusca is to hand over...the Proof of Collaboration!?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This was the first time the majority of the crowd noticed.\nThat a crest rested on the back of Myusca's hand..."])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>\"Hand over the Proof of Collaboration\"...you can do that?"])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>Myusca drained the original wielder and stole the crest. In the same way, I think it should be possible to give it to someone else."])
    ShowTextAttributes(["myuska_fc1", 7, 0, 2])
    ShowText(["\\n<Myusca>You want this weird crest?\nIt's not cute, so I'm fine giving it to you."])
    ShowPicture([5, "80_myuska_st11", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_vinum_st03", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["vinum_fc1", 2, 0, 2])
    ShowText(["\\n<Vinum>Well then, with that condition we've come to an agreement. Our retreat, and the surrender of Myusca's crest, right?"])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>Okay, understood♪\nSo, who should I give it to...?"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>In that case... we'll have you give it to Luka.\nHe's the hero of this world after all, he should have the qualification for accepting it."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>In that case... we'll have you give it to Luka.\nHe's the hero of this world after all, he should have the qualification for accepting it."])
      Empty([])

    BranchEnd([])
    ErasePicture([6])
    ShowPicture([5, "80_ruka_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Huh? Me?!"])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>The hero of this world, Luka, huh...\nPlease, take the Proof of Collaboration."])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>With this, all seven heroes will be together!\nPlease accept it!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Understood...\nWell then, please give me the Proof."])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>Got it, you, right... Ei♪"])
    PlaySE(["RPG::SE(@name=\"Absorb2\", @pitch=100, @volume=80)"])
    SetEventLocation([5, 0, 17, 14, 0])
    ControlSwitches([35, 35, 0])
    SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -2])\", \"RPG::MoveCommand(@code=28, @parameters=[35])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -2])"])
    Unnamed(["RPG::MoveCommand(@code=28, @parameters=[35])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Myusca shoots a formless chunk of energy towards Luka.\nWhen he takes it..."])
    PlaySE(["RPG::SE(@name=\"mon_power\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>This is...the back of my hand feels hot!"])
    ShowPicture([5, "iv_collabo_emb", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And then, a crest like that of the other heroes, the Proof of Collaboration, shone on the back of Luka's hand."])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    ShowTextAttributes(["vinum_fc1", 2, 0, 2])
    ShowText(["\\n<Vinum>...Well then, let's have Myusca released."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Yes... Exorcist, I leave it to you to undo the sealing circle."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Well then, exorcist...\nAs agreed, you are to undo the sealing circle."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["daimeikai_fc1", 1, 0, 2])
    ShowText(["\\n<Daimyokai>Oh well...\nIt's a detestable thing to do, but there's no way around it..."])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ControlSwitches([34, 34, 1])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["When Daimyokai recites the dispelling word, the magic cage trapping Myusca vanished."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With this, Myusca is once again free."])
    ShowPicture([5, "80_myuska_st13", 0, 0, -200, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_nemea_st05", 0, 0, 15, 0, 100, 100, 0, 0])
    ShowPicture([7, "80_vinum_st03", 0, 0, 250, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -200, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 15, 0, 100, 100, 255, 0, 30, false])
    MovePicture([7, nil, 0, 0, 250, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["myuska_fc1", 7, 0, 2])
    ShowText(["\\n<Myusca>Is this really fine?\nIt would have tired me out a bit, but I could have broken that myself..."])
    ShowTextAttributes(["vinum_fc1", 2, 0, 2])
    ShowText(["\\n<Vinum>I won't have you waste your power for no reason.\nNow then... let us retreat."])
    ShowTextAttributes(["nemea_fc1", 4, 0, 2])
    ShowText(["\\n<Nemea>Understood, Lady Vinum..."])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    Wait([30])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>Hora, you three Cursed Sword Sisters should go back, too♪"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowPicture([5, "80_executioner_st03", 0, 0, 70, -50, 70, 70, 0, 0])
    ShowPicture([6, "80_ogretooth_st03", 0, 0, -150, 80, 100, 100, 0, 0])
    ShowPicture([7, "80_mistilteinn_st01", 0, 0, 280, 130, 80, 80, 0, 0])
    MovePicture([5, nil, 0, 0, 70, -50, 70, 70, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, -150, 80, 100, 100, 255, 0, 30, false])
    MovePicture([7, nil, 0, 0, 280, 130, 80, 80, 255, 0, 30, true])
    ShowTextAttributes(["ogretooth_fc1", 2, 0, 2])
    ShowText(["\\n<Ogretooth>Huh?!\nWe have no obligation to follow tha-"])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>...No, we'll retreat.\nDo you want to fight all the heroes with just the three of us?"])
    ShowTextAttributes(["executioner_fc1", 2, 0, 2])
    ShowText(["\\n<Executioner>That...could be a bit tough."])
    ShowTextAttributes(["ogretooth_fc1", 5, 0, 2])
    ShowText(["\\n<Ogretooth>Tch... Fine, I get it, Sis."])
    ShowTextAttributes(["ogretooth_fc1", 2, 0, 2])
    ShowText(["\\n<Ogretooth>All this plotting within the alliance makes me want to hurl. It looks like we could still get along with the hero side, though..."])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>Well then, heroes... If we have a chance, let us meet again. Next time I'm looking forward to a chance to duke it out with no one interfering."])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    Wait([30])
    SetMoveRoute([18, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 2])"])
    SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 3])"])
    Wait([30])
    ShowAnimation([20, 542, false])
    Wait([60])
    ControlSwitches([31, 31, 1])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And then, without so much as a glance at Vinum's group, the Cursed Sword Sisters left the area."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowPicture([5, "80_myuska_st11", 0, 0, -200, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_nemea_st01", 0, 0, 15, 0, 100, 100, 0, 0])
    ShowPicture([7, "80_vinum_st03", 0, 0, 250, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -200, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 15, 0, 100, 100, 255, 0, 30, false])
    MovePicture([7, nil, 0, 0, 250, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["vinum_fc1", 2, 0, 2])
    ShowText(["\\n<Vinum>Well then, we should leave too.\nYou've already seen through us, but we have problems in cooperation."])
    ShowTextAttributes(["vinum_fc1", 2, 0, 2])
    ShowText(["\\n<Vinum>Actually, it might be better put like this:\nFrom beginning to end, we're all looking for openings to stab each other in the back."])
    ShowTextAttributes(["magatu_fc1", 2, 0, 2])
    ShowText(["\\n<Magatsu>Hm...you villains aren't good at compromising with each other, huh?"])
    ShowPicture([7, "80_vinum_st03", 0, 0, 250, 0, 100, 100, 255, 0])
    ShowTextAttributes(["vinum_fc1", 4, 0, 2])
    ShowText(["\\n<Vinum>Fufu, at least it feels better than being an ally of justice... Well then, let's meet again..."])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>Next time, I'll definitely eat you all♪"])
    ShowPicture([6, "80_nemea_st06", 0, 0, 15, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nemea_fc1", 5, 0, 2])
    ShowText(["\\n<Nemea>I'll pamper you next time, okay? Hakunen."])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    Wait([30])
    ShowAnimation([13, 542, false])
    Wait([30])
    SetMoveRoute([13, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowAnimation([12, 542, false])
    Wait([30])
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowAnimation([10, 542, false])
    Wait([30])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Vinum's group promptly left."])
    FadeoutBGS([1])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_byakunen_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["byakunen_fc2", 0, 0, 2])
    ShowText(["\\n<Hakunen>Only naming me, huh... That's not comforting."])
    ShowPicture([5, "80_byakunen_st01", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_daimeikai_st01", 0, 0, 125, 0, 100, 100, 255, 0])
    ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
    ShowText(["\\n<Daimyokai>Uhyahyahya!\nYou get all kinds of weird attention, don't you, boy!"])
    ErasePicture([6])
    ShowPicture([5, "80_rovissa_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>Anyways, our ranks grew all at once...\nShouldn't we all do a simple introduction?"])
    ShowPicture([5, "80_kazuya_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>Yeah, that's true...\nIt's comforting to have new friends, but with all these new faces together it gets confusing."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>With the situation at hand, we can't take much time, but... Even if it's simple, we should know some information about each other."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>In this situation, we don't have much time, but... It's best that we know about each other, even on a simple level."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In this way, the heroes from each world exchange personal introductions. Everyone appears to be a powerful ally."])
    ShowPicture([5, "80_rest_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>And now, at last...all seven heroes have been aligned."])
    ShowPicture([5, "80_kazuya_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>Yes...heroes gathered from seven worlds.\nThis isn't any small matter anymore."])
    ShowPicture([5, "80_byakunen_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen>I'm not used to being called a hero, but...\n...I'm honored!"])
    ErasePicture([5])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The parties of the seven heroes joined together!"])
    Wait([60])
    ShowPicture([6, "80_lawrat_st01", 0, 0, -200, 50, 100, 100, 0, 0])
    ShowPicture([5, "80_lars_st11", 0, 0, 0, 30, 95, 95, 0, 0])
    ShowPicture([7, "80_nobissa_st01", 0, 0, 200, 30, 95, 95, 0, 0])
    MovePicture([6, nil, 0, 0, -200, 50, 100, 100, 255, 0, 30, false])
    MovePicture([5, nil, 0, 0, 0, 30, 95, 95, 255, 0, 30, false])
    MovePicture([7, nil, 0, 0, 200, 30, 95, 95, 255, 0, 30, true])
    ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
    ShowText(["\\n<Lauratt>............"])
    ShowTextAttributes(["lars_fc01", 0, 0, 2])
    ShowText(["\\n<Lars>............"])
    ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
    ShowText(["\\n<Novissa>............"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>That being said, quite a lot of you are dead silent... Is that normal for you heroes?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>That being said, a lot of you are rather quiet...\nIs that expected for you heroes?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>He doesn't talk much, but he's kind and has a strong sense of justice... That's the kind of person Lauratt is."])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>Yeah yeah, you get it.\nIsn't talking with your eyes all hero-like?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Heroes don't talk with their mouth, but their eyes..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>.............................."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka stands silently, trying to talk with his eyes."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>No, no, not you, too!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>What are you trying to do by imitating them?\nStop doing things that don't fit you!"])
      Empty([])

    BranchEnd([])
    Wait([60])
    FadeoutScreen([])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And so, all seven heroes had finally joined together."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lauratt, Kazuya, Hakunen, Lest, Lars, Novissa--and finally, Luka."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The heroes called from other worlds to oppose the Queen of Dreams. Their fight begins here."])
    Wait([60])
    FadeoutBGM([2])
    FadeoutScreen([])
    ControlVariables([1209, 1209, 0, 0, 8])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    ControlSwitches([35, 35, 1])
    Wait([120])
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    FadeinScreen([])
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    Wait([120])
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CommonEvent 2
Name = "味方2"

  Page 0
    Empty([])

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CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "味方3"

  Page 0
    Empty([])

CommonEvent 5
Name = "紋章"

  Page 0
    Empty([])

CommonEvent 7
Name = "カズヤ"

  Page 0
    Empty([])

CommonEvent 8
Name = "味方1"

  Page 0
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CommonEvent 9
Name = "白念"

  Page 0
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CommonEvent 10
Name = "ミュスカ"

  Page 0
    Empty([])

CommonEvent 11
Name = "マガツ"

  Page 0
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CommonEvent 12
Name = "ネメア"

  Page 0
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CommonEvent 13
Name = "EV013"

  Page 0
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CommonEvent 14
Name = "ロウラット"

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CommonEvent 15
Name = "EV015"

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CommonEvent 16
Name = "アリス"

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  Page 1
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CommonEvent 17
Name = "ソニア"

  Page 0
    Empty([])

CommonEvent 18
Name = "エクス"

  Page 0
    Empty([])

CommonEvent 19
Name = "ルカ"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "オーガ"

  Page 0
    Empty([])
