Display Name = "The World Tree 3F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 305, 29, 10, 8, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 305, 39, 21, 8, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 305, 38, 38, 8, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 305, 17, 34, 8, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([88, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([253, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([12, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([12, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([232, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ConditionalBranch([1, 1074, 0, 1, 0])
      PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_queenalraune_st21", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
      ShowText(["\\n<Queen Alraune>To think a mere human would come to a place like this... What do you want of the great queen of plants?"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc3", 7, 0, 2])
        ShowText(["\\n<Sonya>That's a big flower...\nSo this monster is the plant queen..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 218, 0])
        ShowTextAttributes(["nyumaou_fc1", 0, 0, 2])
        ShowText(["\\n<Cow Demon Queen>Hmph! I am bigger than her!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>We came to release you from the brainwashi..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>There's no point in telling her that, she's been completely overtaken by evil intentions. She won't listen to anything we say..."])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>Regardless of whether we came here to expose the caster behind this or dispel the brainwashing... The first thing we have to do is beat her up."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>Your words are wasted...this monster is a mass of evil intentions. I doubt she will listen to us."])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>Whether we lure out the caster or simply release the spell... We'll need to start by beating her into submission."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["queenalraune_fc1", 4, 0, 2])
      ShowText(["\\n<Queen Alraune>I see, so you came here to become my fertilizer... Very well, I will suck out your bodily fluids to the last drop!"])
      ConditionalBranch([4, 322, 0])
        ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
        ShowText(["\\n<Alrauna>I am your conscience...\nI cannot watch as you stain yourself with evil, so I'm speaking to you from within your heart."])
        ShowTextAttributes(["queenalraune_fc1", 5, 0, 2])
        ShowText(["\\n<Queen Alraune>...I have no such thing as a conscience.\nWhat in the world are you...?"])
        ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
        ShowText(["\\n<Alrauna>I was merely joking...\nYou could say I am you from a separate point in time and space."])
        ShowTextAttributes(["queenalraune_fc1", 5, 0, 2])
        ShowText(["\\n<Queen Alraune>What incomprehensible nonsense is this...\nYou irk me, I shall make you disappear here and now...!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I'm reluctant about this, but we have to fight.\nWe need to bring the queen back to her senses... Let's go, everyone!"])
      ConditionalBranch([12, "exist_party_persona_id?(241)"])
        ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
        ShowText(["\\n<Priestess>Fufufu."])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
      ControlSwitches([22, 22, 0])
      BattleProcessing([0, 793, false, false])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_queenalraune_st23", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["queenalraune_fc1", 5, 0, 2])
      ShowText(["\\n<Queen Alraune>To think I...\nThe great queen of plants...would suffer defeat to a human..."])
      ConditionalBranch([12, "exist_party_persona_id?(241)"])
        ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
        ShowText(["\\n<Priestess>Fufufu."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>Queen Alraune, you have been brainwashed.\nEven if you yourself didn't notice, your hatred and evil intentions were being amplified."])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>We will return you back to your original, gentle self. Mephisto, can you do it...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>Queen Alraune, you have been brainwashed.\nDidn't you notice that your hatred and evil intentions were being amplified...?"])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>We shall now release the brainwashing...\nDo it, Mephisto."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([12, "exist_party_persona_id?(391)"])
        ShowTextAttributes(["mefist_fc2", 0, 0, 2])
        ShowText(["\\n<Mephisto>Leave it to me...\nThis kind of brainwashing spell is easier to remove than to cast on someone."])
        Empty([])
      Else([])
        ShowTextAttributes(["mefist_fc1", 0, 0, 2])
        ShowText(["\\n<Mephisto>Leave it to me...\nThis kind of brainwashing spell is easier to remove than to cast on someone."])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      Wait([60])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<？？？>Do you think I will allow that...?"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      ShowAnimation([11, 516, false])
      Wait([120])
      ControlSwitches([31, 31, 0])
      Wait([60])
      PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_azidahaka_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["azidahaka_fc1", 0, 0, 2])
      ShowText(["\\n<Aži Dahāka>I am Aži Dahāka.\nThe tyrannical dragon of a thousand curses..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>You're Black Alice's subordinate, aren't you... Hmph, we've successfully lured out the caster!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>And Black Alice's subordinate, you forgot to mention... Looks like we've successfully lured out the caster."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["azidahaka_fc1", 0, 0, 2])
      ShowText(["\\n<Aži Dahāka>...Indeed. It was I who cast the spell which sowed turmoil in the plant queen's heart. In accordance with Black Alice's will, it is my duty to liven this chaotic banquet even more."])
      ConditionalBranch([4, 45, 0])
        ShowTextAttributes(["alicetromeria_fc1", 1, 0, 2])
        ShowText(["\\n<Alicetroemeria>...♪"])
        Empty([])
      BranchEnd([])
      ShowPicture([5, "80_azidahaka_st01", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowPicture([6, "80_queenalraune_st21", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["queenalraune_fc1", 5, 0, 2])
      ShowText(["\\n<Queen Alraune>It can't be...\nSo like these people said, my mind was really..."])
      ShowTextAttributes(["azidahaka_fc1", 0, 0, 2])
      ShowText(["\\n<Aži Dahāka>It wouldn't be very interesting if you restored the plant queen back to normal after all the effort I went through making her my pawn.\n\nAnyone who gets in the way of our banquet has been requested to leave immediately!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>We won't let you continue using brainwashing to cause war between the races! We'll kick you out of the World Tree!"])
      ShowTextAttributes(["queenalraune_fc1", 5, 0, 2])
      ShowText(["\\n<Queen Alraune>Damn you, to think I let myself be used like that. Although I don't have any strength left after the previous battle..."])
      PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
      FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
      RecoverAll([0, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The party's HP and MP have been fully restored!"])
      ShowTextAttributes(["queenalraune_fc1", 5, 0, 2])
      ShowText(["\\n<Queen Alraune>I've healed your wounds.\nStrike down the one who has toyed with my heart...!"])
      ErasePicture([6])
      ShowPicture([5, "80_azidahaka_st02", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["azidahaka_fc1", 1, 0, 2])
      ShowText(["\\n<Aži Dahāka>As if a human or monster from this era could match me... I'll slaughter you all right here!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>We won't lose...! Let's go!"])
      ConditionalBranch([4, 15, 0])
        ShowTextAttributes(["salamander_fc1", 2, 0, 2])
        ShowText(["\\n<Salamander>How laughable, acting like a big-shot after using something as underhanded as brainwashing! I'll beat some sense into that rotten personality of yours!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 756, 0])
        ShowTextAttributes(["azidahaka_fc1", 3, 0, 2])
        ShowText(["\\n<Aji Dahaka’>"])
        ShowText(["Fighting against oneself is interesting, wahahaha!"])
        ShowTextAttributes(["azidahaka_fc1", 3, 0, 2])
        ShowText(["\\n<Azi Dahaka>"])
        ShowText(["What!? You have my presence too!"])
        ShowText(["This is interesting, wahahaha!!"])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
      ControlSwitches([22, 22, 0])
      BattleProcessing([0, 794, false, false])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      RecoverAll([0, 0])
      TransferPlayer([0, 306, 26, 25, 8, 2])
      ControlVariables([1074, 1074, 0, 0, 2])
      PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_azidahaka_st03", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["azidahaka_fc1", 2, 0, 2])
      ShowText(["\\n<Aži Dahāka>This was unexpected, I didn't think there was anyone this tough around."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>Tell me what Black Alice is scheming!\nWhat are her intentions behind causing turmoil in the world with her trickery?!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>What is Black Alice scheming?!\nIs she playing the trickster, bringing chaos in the world for her own amusement?!"])
        Empty([])
      BranchEnd([])
      ShowPicture([5, "80_azidahaka_st01", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["azidahaka_fc1", 0, 0, 2])
      ShowText(["\\n<Aži Dahāka>This world is a stage to her.\nI do not know what role she herself is acting out..."])
      ShowTextAttributes(["azidahaka_fc1", 0, 0, 2])
      ShowText(["\\n<Aži Dahāka>Now then, I shall take my leave.\nYour valiant efforts were remarkable... I'll be seeing you."])
      ErasePicture([5])
      Wait([60])
      PlaySE(["RPG::SE(@name=\"mon_warp\", @pitch=100, @volume=80)"])
      ControlSwitches([31, 31, 1])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Wait! ...Ugh, she escaped."])
      PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Still, it looks like the mind manipulation spell is gone. Have you cooled your head, Queen Alraune?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>Nevertheless, it appears the mind manipulation spell has disappeared. Queen Alraune, have you cooled your head?"])
        Empty([])
      BranchEnd([])
      ShowPicture([5, "80_queenalraune_st23", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      Script(["gain_medal(54)"])
      ShowTextAttributes(["queenalraune_fc1", 5, 0, 2])
      ShowText(["\\n<Queen Alraune>Yes...I have finally regained my reason.\nI have done such a foolish thing..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>Good grief...looks like brainwashing is really popular these days. Each one of you goes on a rampage after having your mind slightly disturbed."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Good grief...it appears brainwashing is really popular these days. Losing your sanity and going on a rampage, I envy your carelessness."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["queenalraune_fc1", 5, 0, 2])
      ShowText(["\\n<Queen Alraune>I am truly embarrassed...\nI had been reduced to someone else's tool to cause disorder in the world."])
      ShowPicture([5, "80_queenalraune_st21", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
      ShowText(["\\n<Queen Alraune>I have heard rumors of you.\nThey say you are opposing the Monster Lord's tyranny and fighting for peace..."])
      ConditionalBranch([4, 203, 0])
        ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
        ShowText(["\\n<Tatsuko>That's right!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 202, 0])
        ShowTextAttributes(["bonny_fc1", 1, 0, 2])
        ShowText(["\\n<Bonnie>Oh! So the Fishy Pirates' reputation has even reached the queen of flowers!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>If there are such rumors, that means it was worth traveling all across the world. Could you lend us your help too?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
        ShowText(["\\n<Ilias>Indeed...it is us, the party of this world's Goddess and the Hero. If you serve me, I guarantee you will have a happy future."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
      ShowText(["\\n<Queen Alraune>I apologize for having caused so much trouble with this incident. I also give you my utmost gratitude in endeavoring for my sake."])
      ConditionalBranch([12, "exist_party_persona_id?(241)"])
        ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
        ShowText(["\\n<Priestess>Yeah, you were a huge pain..."])
        ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
        ShowText(["\\n<Priestess>Oh, excuse me, I misspoke.\nDid you hear that? Did you hear what I just said?"])
        ShowTextAttributes(["queenalraune_fc1", 4, 0, 2])
        ShowText(["\\n<Queen Alraune>No, I did not hear you.\nWords spoken by insolent fellows do not reach my ears..."])
        ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
        ShowText(["\\n<Priestess>That's a convenient pair of ears.\nI assume a queen needs ears that distance her from any criticism?"])
        ShowTextAttributes(["queenalraune_fc1", 4, 0, 2])
        ShowText(["\\n<Queen Alraune>Did she say something...?\nUnfortunately I can't hear that rude girl's voice."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>You two sure don't get along..."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>Good heavens, you do not get along do you..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
      ShowText(["\\n<Queen Alraune>I cannot help you much since I've been wounded... So let me give you this..."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([632, 0, 0, 1])
      ControlSwitches([2311, 2311, 0])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>With this, we will be able to take up the advanced dancer and minstrel jobs. But why did you have this...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Having this will allow us to take up the advanced dancer and minstrel jobs. But why did a plant monster like you have such an item...?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
      ShowText(["\\n<Queen Alraune>When I was younger, I aimed to become a superstar."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc3", 2, 0, 2])
        ShowText(["\\n<Sonya>A superstar?!"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>A superstar?!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 294, 0])
        ShowTextAttributes(["emily_fc1", 1, 0, 2])
        ShowText(["\\n<Emily>Just like me.\nDon't give up, keep going for it!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
      ShowText(["\\n<Queen Alraune>Do not hesitate to come to me if you have any troubles. I will definitely help you if there is something I can do."])
      ErasePicture([5])
      ConditionalBranch([8, 157])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 1, 0, 2])
          ShowText(["\\n<Alice>Very well, I guess this incident has been resolved.\nLet's head towards our next destination."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>It looks like this incident has been resolved.\nLet's head to our next destination then."])
          Empty([])
        BranchEnd([])
        Empty([])
      Else([])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 1, 0, 2])
          ShowText(["\\n<Alice>This incident has been resolved...but let's not forget we need to find the rainbow crystal. If we have that material, the elven blacksmith can manufacture rainbow equipment for us."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>Although this incident was resolved...we should not forget about finding the rainbow crystal. With that material in our hands, the elven blacksmith can manufacture rainbow equipment for us."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1011, 0, 4, 1])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc1", 0, 0, 2])
          ShowText(["\\n<Sonya>By the way, aren't we forgetting about the Fruit of the World Tree? We need it to cure Queen Harpy of her illness."])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>You're right, we need to ask Queen Alraune about it..."])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>By the way, aren't we forgetting about the Fruit of the World Tree? We need it to cure Queen Harpy of her illness."])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>We'll have to ask Queen Alraune about it..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      PlayBGM(["RPG::BGM(@name=\"dungeon_seireinomori\", @volume=100, @pitch=100)"])
      ConditionalBranch([0, 2329, 0])
        ControlVariables([1084, 1084, 0, 0, 3])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1074, 0, 2, 1])
      ConditionalBranch([1, 1001, 0, 30, 2])
        ShowPicture([5, "80_queenalraune_st23", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["queenalraune_fc1", 5, 0, 2])
        ShowText(["\\n<Queen Alraune>Ugh...my body isn't in the best condition..."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I'm sorry, maybe we overdid it..."])
        ShowPicture([5, "80_queenalraune_st21", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
        ShowText(["\\n<Queen Alraune>Oh no, it was a necessary measure.\nI am also a specialist when it comes to medicine, so it won't be long before I'm healed."])
        ConditionalBranch([1, 1011, 0, 4, 1])
          ConditionalBranch([2, "A", 1])
            ControlSelfSwitch(["A", 0])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>Um, could we get a Fruit of the World Tree...?\nQueen Harpy is sick, and she needs it."])
            ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
            ShowText(["\\n<Queen Alraune>I see...this will take a little while, if you don't mind. It will take several days for one to grow."])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>Thank you very much.\nIn that case, we'll come again later."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([2, "A", 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["The Fruit of the World Tree is currently growing.\nLet's come back after some more time has passed."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1001, 0, 31, 1])
        ConditionalBranch([1, 1011, 0, 4, 0])
          ConditionalBranch([0, 2322, 1])
            ShowPicture([5, "80_queenalraune_st21", 0, 0, 0, 0, 100, 100, 0, 0])
            MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
            ConditionalBranch([2, "A", 1])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>Um, could we get a Fruit of the World Tree...?\nQueen Harpy is sick, and she needs it."])
              ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
              ShowText(["\\n<Queen Alraune>I see...I actually have one on hand that has just grown ripe. By all means, please take it."])
              Empty([])
            BranchEnd([])
            ConditionalBranch([2, "A", 0])
              ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
              ShowText(["\\n<Queen Alraune>The Fruit of the World Tree you requested is ready. By all means, please take it."])
              Empty([])
            BranchEnd([])
            PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
            ChangeItems([508, 0, 0, 1])
            ControlSwitches([2322, 2322, 0])
            ConditionalBranch([0, 6, 0])
              ShowTextAttributes(["sonia_fc3", 6, 0, 2])
              ShowText(["\\n<Sonya>Thank you very much!"])
              Empty([])
            Else([])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>Thank you very much!"])
              Empty([])
            BranchEnd([])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["With this, we can cure Queen Harpy of her illness.\nLet's head back to the Harpy Tower north of Happiness Village."])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1083, 0, 3, 0])
          CallCommonEvent([355])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ShowPicture([5, "80_queenalraune_st21", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
        ShowText(["\\n<Queen Alraune>Now, do you need anything of me...?"])
        ShowChoices([["Join the party", "Nothing"], 2])
        When([0, "Join the party"])
          ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
          ShowText(["\\n<Queen Alraune>Gladly...is what I would like to say, but there's something I would like to do first. Before I join you in your travels, I want to transfer the queen's position to the next generation."])
          ConditionalBranch([0, 1241, 1])
            ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
            ShowText(["\\n<Queen Alraune>The one to become the next queen should be Alra Priestess... Please wait a moment while I summon her here telepathically."])
            ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
            ShowText(["\\n<Queen Alraune>............"])
            ShowTextAttributes(["queenalraune_fc1", 5, 0, 2])
            ShowText(["\\n<Queen Alraune>I was turned down...\nShe said she doesn't want to become the queen..."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["It appears that until the queen's position is succeeded, Queen Alraune won't be joining us..."])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1241, 0])
            ConditionalBranch([1, 1084, 0, 0, 0])
              ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
              ShowText(["\\n<Queen Alraune>The one to become the next queen should be Alra Priestess... You can hear me, can't you?"])
              ShowPicture([5, "80_a_emp_st01", 0, 0, -150, 0, 100, 100, 255, 0])
              ShowPicture([6, "80_queenalraune_st21", 0, 0, 150, 0, 100, 100, 255, 0])
              ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
              ShowText(["\\n<Priestess>Not happening, I refuse."])
              ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
              ShowText(["\\n<Priestess>...Absolutely not."])
              ShowTextAttributes(["queenalraune_fc1", 5, 0, 2])
              ShowText(["\\n<Queen Alraune>O-oh my...\nSo you say with a smile on your face..."])
              ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
              ShowText(["\\n<Priestess>I'm not fit to become the queen.\nEven ruling Plansect Village alone is too much of a burden for me."])
              ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
              ShowText(["\\n<Queen Alraune>Ruling that village is an immensely heavy responsibility... If you have managed to do that, you possess the qualifications to become the next queen."])
              ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
              ShowText(["\\n<Priestess>That would be too much stress for me. I absolutely won't."])
              ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
              ShowText(["\\n<Queen Alraune>...To succeed the queen's position, you need the \\C[17]Seedling of Light\\C[0]. This seedling, which has accumulated sunlight energy, shall bestow its power unto the successor."])
              ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
              ShowText(["\\n<Priestess>Are you ignoring me?"])
              ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
              ShowText(["\\n<Queen Alraune>The place where this sunlight energy accumulates is...Gold Coast. You will find the \\C[17]Seedling of Light\\C[0] there."])
              ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
              ShowText(["\\n<Priestess>We won't."])
              ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
              ShowText(["\\n<Queen Alraune>Please find it and bring it here safely.\nThen we shall perform the succession ritual."])
              ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
              ShowText(["\\n<Priestess>You mean the farce."])
              ShowTextAttributes(["queenalraune_fc1", 4, 0, 2])
              ShowText(["\\n<Queen Alraune>Please take care of this, Hero Luka.\nOnce the queen's succession is completed, I shall join you."])
              ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
              ShowText(["\\n<Priestess>Disregarding my will, are you?"])
              ErasePicture([5])
              ErasePicture([6])
              ConditionalBranch([0, 6, 0])
                ShowTextAttributes(["sonia_fc4", 0, 0, 2])
                ShowText(["\\n<Sonya>What do we do about this...?"])
                Empty([])
              Else([])
                ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                ShowText(["\\n<Luka>What do we do about this...?"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 4, 0])
                ShowTextAttributes(["alice_fc5", 0, 0, 2])
                ShowText(["\\n<Alice>For the time being, let's get the Seedling of Light... Then we can decide what to do next with the two plants."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 5, 0])
                ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
                ShowText(["\\n<Ilias>For now, let's bring the Seedling of Light here...\nWe can decide what to do with the two plants afterwards."])
                Empty([])
              BranchEnd([])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>Well then, head for Gold Coast! We should be able to find the \\C[17]Seedling of Light\\C[0] there..."])
              ControlVariables([1084, 1084, 0, 0, 1])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            ConditionalBranch([1, 1084, 0, 1, 0])
              ShowPicture([5, "80_queenalraune_st21", 0, 0, 0, 0, 100, 100, 0, 0])
              MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
              ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
              ShowText(["\\n<Queen Alraune>...To succeed the queen's position, you need the \\C[17]Seedling of Light\\C[0]. This seedling, which has accumulated sunlight energy, shall bestow its power unto to the successor."])
              ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
              ShowText(["\\n<Queen Alraune>The place where this sunlight energy accumulates is...Gold Coast. You will find the \\C[17]Seedling of Light\\C[0] there."])
              ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
              ShowText(["\\n<Queen Alraune>Please find it and bring it here safely.\nThen we shall perform the succession ritual."])
              ErasePicture([5])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Nothing"])
          ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
          ShowText(["\\n<Queen Alraune>Is that so...\nCome see me again if you are in trouble."])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_a_emp_st22", 0, 0, -180, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_queenalraune_st21", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -180, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
    ShowText(["\\n<Former Queen Alraune>With this, the irreversible succession of the queen's position has been completed. Finally, I feel as if a heavy burden has been lifted from my shoulders..."])
    ShowTextAttributes(["a_emp_fc1", 4, 0, 2])
    ShowText(["\\n<Priestess>Yes...and you forced all of that burden onto me. I'm sure it feels lighter."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Could it be that some of the brainwashing is remaining in her?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Is there some brainwashing remaining in her...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>This was probably a result of social stress..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>This was likely because of social stress...\nNow that I think about it, the Seraphim also had mental problems."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["a_emp_fc1", 3, 0, 2])
    ShowText(["\\n<Priestess>...In any case, what's happened cannot be undone. It might not be a bad idea to become defiant and start a reign of terror."])
    ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
    ShowText(["\\n<Former Queen Alraune>But in the end, we alraunes are gentle-hearted... No matter what you say, you are incapable of doing serious evil."])
    ShowTextAttributes(["a_emp_fc1", 4, 0, 2])
    ShowText(["\\n<Priestess>And so, everyone...\nEven though I have become the queen, I will continue traveling with you. Don't worry about me."])
    ErasePicture([5])
    ErasePicture([6])
    ControlSwitches([7014, 7014, 0])
    Script(["add_actor_ex(242)"])
    ConditionalBranch([12, "actor_class_level_over?(241, 326, 1)"])
      Empty([])

    Else([])
      Script(["gain_actor_exp(241, :base, 880000, false, false)"])
      Script(["set_class_level(241, 320, 10, false, false)"])
      ScriptMore(["set_class_level(241, 321, 10, false, false)"])
      ScriptMore(["set_class_level(241, 322, 10, false, false)"])
      ScriptMore(["set_class_level(241, 323, 10, false, false)"])
      ScriptMore(["set_class_level(241, 324, 10, false, false)"])
      ScriptMore(["set_class_level(241, 325, 10, false, false)"])
      ScriptMore(["set_class_level(241, 326, 1, false, true)"])
      RecoverAll([0, 242])
      Empty([])

    BranchEnd([])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Priestess has joined the party once again!"])
    Wait([60])
    ShowPicture([5, "80_queenalraune_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
    ShowText(["\\n<Former Queen Alraune>Now that the queen's succession is over, I have no regrets. I shall join you in your adventures..."])
    ErasePicture([5])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(322)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Alrauna has joined the party!"])
    Wait([60])
    ControlVariables([1084, 1084, 0, 0, 3])
    Script(["gain_medal(2101)"])
    ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
    ShowText(["\\n<Alrauna>Still, this feeling of liberation is wonderful.\nThe air I breathe tastes so sweet without the crown upon my head..."])
    ShowTextAttributes(["a_emp_fc1", 4, 0, 2])
    ShowText(["\\n<Priestess>Good for you.\nThe air I breathe as the queen tastes like gastric juice."])
    ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
    ShowText(["\\n<Alrauna>As your predecessor, I will give you some parting advice. Find a successor, and appoint her to become the leader of Plansect Village."])
    ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
    ShowText(["\\n<Alrauna>After that, make her search for the \\C[17]Seedling of Light\\C[0].\nThen she's as good as yours."])
    ShowTextAttributes(["a_emp_fc1", 3, 0, 2])
    ShowText(["\\n<Priestess>Could it be that you too were...?"])
    ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
    ShowText(["\\n<Alrauna>...Yes, I was set up by my predecessor.\nAnd I heard that she too, was set up by her predecessor in the same manner."])
    ShowTextAttributes(["a_emp_fc1", 4, 0, 2])
    ShowText(["\\n<Priestess>So the post is black in every generation..."])
    ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
    ShowText(["\\n<Alrauna>It's green, as we are plants.\nWelcome to your green post."])
    ShowTextAttributes(["a_emp_fc1", 4, 0, 2])
    ShowText(["\\n<Priestess>Ufufufufu..."])
    ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
    ShowText(["\\n<Alrauna>Ahahahahaha..."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>(I don't know what to say...)"])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"dungeon_seireinomori\", @volume=100, @pitch=100)"])
    SetVehicleLocation([1, 0, 2, 24, 333])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully restored!"])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_sinpi\", @volume=100, @pitch=100)"])
    ControlVariables([1220, 1220, 0, 0, 4])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["You've found the Jewel of Divine Healing!"])
    Wait([30])
    ConditionalBranch([0, 4, 0])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 1, 0, 2])
        ShowText(["\\n<Alice>It has been centuries since this jewel was enshrined here... It's not perfect, but looks like a considerable amount of its power has been restored."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 1, 0, 2])
        ShowText(["\\n<Alice>It has been centuries since this jewel was enshrined here... It's not perfect, but looks like a considerable amount of its power has been restored."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 1, 0, 2])
        ShowText(["\\n<Alice>It has been centuries since this jewel was enshrined here... It's not perfect, but looks like a considerable amount of its power has been restored."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>It has been centuries since this jewel was enshrined here... It's not completely restored, but it appears a lot of its former power has returned."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["cirqueb_fc6", 0, 0, 2])
    ShowText(["\\n<Zenovia>However...it will still require more time to be completely restored. We should leave it here for a while longer."])
    ShowTextAttributes(["cirqueb_fc4", 0, 0, 2])
    ShowText(["\\n<Aria Lamia>Rather, this would be better than fighting for ownership over it again...right?"])
    ShowPicture([5, "80_amabie_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["amabie_fc1", 0, 0, 2])
    ShowText(["\\n<Amabie>In that case...\nYou won't mind if I borrow the healing powers from this jewel."])
    PlaySE(["RPG::SE(@name=\"mon_power\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Amabie reaches her hands(?) towards the Jewel of Divine Healing. Its healing powers flow into Amabie's body..."])
    ShowTextAttributes(["amabie_fc1", 0, 0, 2])
    ShowText(["\\n<Amabie>Ahh, such warm power...\nWith it, I will be able to save the people of Yamatai..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Umm, this isn't easy for me to say but...\nThe problem wasn't the strength of your healing powers..."])
    ShowTextAttributes(["amabie_fc1", 0, 0, 2])
    ShowText(["\\n<Amabie>...Please wait a moment.\nThe great healing power is quickening my evolution..."])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowPicture([5, "80_amabie_st11", 0, 0, 0, 0, 100, 100, 255, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([10])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Amabie has evolved with the Jewel of Divine Healing's power!"])
    ControlSwitches([7080, 7080, 0])
    Script(["persona_change(833)"])
    Wait([60])
    ShowTextAttributes(["amabie_fc2", 0, 0, 2])
    ShowText(["\\n<Amabie>...My body has blossomed through the power of healing."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>...?!?!?!?!?!"])
    ShowTextAttributes(["amabie_fc2", 0, 0, 2])
    ShowText(["\\n<Amabie>Now then, let's return to Yamatai Village.\nI shall give intimate contact with my reincarnated form and cure the people..."])
    FadeoutBGM([1])
    FadeoutScreen([])
    ErasePicture([5])
    Wait([60])
    ChangeTransparency([0])
    TransferPlayer([0, 14, 0, 0, 0, 0])
    ControlSwitches([100, 100, 1])
    FadeinScreen([])
    Empty([])

  Page 1
    Empty([])
