MAGNSTR        REVSSPIN
MAGNSTP        REVUSPIN
$random MAGNSPN { rspin1 rspin2 rspin3 rspin4 rspin5 rspin6 rspin7 rspin8 rspin9 }
rspin1                    REVSPIN1
rspin2                    REVSPIN2
rspin3                    REVSPIN3
rspin4                    REVSPIN4
rspin5                    REVSPIN5
rspin6                    REVSPIN6
rspin7                    REVSPIN7
rspin8                    REVSPIN8
rspin9                    REVSPIN9
$limit MAGNSPN 0

BANPKP BANPKP
PREPKP PREPKP
SPRPKP SPRPKP
HZMPKP HZMPKP
MAPPKP MAPPKP
NVGPKP NVGPKP
STATIC STATIC

HQBEEP1 HQBEEP1
HQBEEP2 HQBEEP2
HQOPEN2 HQOPEN2
HQALLKI HQALLKI
HQALLSE HQALLSE
HQALLIT HQALLIT
DSLAUPR DSLAUPR
DSHMIAH DSHMIAH
HQOCEL HQOCEL
POPEAT POPEAT

MREPKP MREPKP
MREUSE MREUSE
MRERFLE MRERFLE
MREBNC MREBNC
MREDRW MREDRW
MREEAT1 MREEAT1
MREEAT2 MREEAT2
MREEAT3 MREEAT3
MREEAT4 MREEAT4
MREEND MREEND

DJNOTIF1 DJNOTIF1
GUMBLW GUMBLW
GUMPOP GUMPOP

HQSECRET HQSECRET
HQSCRET2 HQSCRET2
HQALKILL HQALKILL

$Random Misc/secret {SILENCE}
SILENCE 		SILENCE

MALTHIT MALTHIT
MALTMIS MALTMIS
MALTSWN MALTSWN

CANPKP CANPKP
CARPKP CARPKP
MDKPKP MDKPKP
STMPKP STMPKP
ISLPKP ISLPKP
ULTPKP ULTPKP

BAKPKP BAKPKP
STIPKP STIPKP
DEFPKP DEFPKP
GARPKP GARPKP
BARPKP BARPKP

AKBARPN AKBARPN
AKBARBNC AKBARBNC
AKBARWD AKBARWD
AKBARBOM AKBARBOM
DJGTKEY DJGTKEY
DJGTSKL DJGTSKL

WRAPMIS WRAPMIS
WRAPHIT WRAPHIT
WRAPSTP WRAPSTP

45AAMO 45AAMO
45ABOX 45ABOX
45AENH 45AENH
454AMO 454AMO
454BOX 454BOX
454ENH 454ENH
12GAMO 12GAMO
12GBOX 12GBOX
12GENH 12GENH
60MAMO 60MAMO
60MBOX 60MBOX
60MENH 60MENH
20MAMO 20MAMO
20MBOX 20MBOX
20MENH 20MENH
RIFAMO RIFAMO
RIFBOX RIFBOX
RIFENH RIFENH
RADAMO RADAMO
STXAMO STXAMO

HQVBAT HQVBAT
HQVSLD HQVSLD
HQVPIS HQVPIS
HQVMAG HQVMAG
HQVSHT HQVSHT
HQVSTX HQVSTX
HQVFUN HQVFUN
HQVUZI HQVUZI
HQVBTK HQVBTK
HQVSLG HQVSLG
HQVLMG HQVLMG
HQVBZK HQVBZK
HQVBTR HQVBTR
HQVMRE HQVMRE
HQVMAL HQVMAL

BATPKP BATPKP
SLDPKP SLDPKP
PISPKP PISPKP
MAGPKP MAGPKP
SHTPKP SHTPKP
FUNPKP FUNPKP
UZIPKP UZIPKP
BTKPKP BTKPKP
LMGPKP LMGPKP
BZKPKP BZKPKP
BTRPKP BTRPKP

BATSEL BATSEL
SLDSEL SLDSEL
PISSEL PISSEL
MAGSEL MAGSEL
SHTSEL SHTSEL
FUNSEL FUNSEL
UZISEL UZISEL
BTKSEL BTKSEL
LMGSEL LMGSEL
BZKSEL BZKSEL
BTRSEL BTRSEL

BATSWN BATSWN
BATSW2 BATSW2
BATHIT BATHIT
BATMIS BATMIS

SLDSWN SLDSWN
SLDHIT SLDHIT
SLDMIS SLDMIS
SLDSW2 SLDSW2
SLDHI2 SLDHI2

SLESWN SLESWN
SLEHIT SLEHIT
SLEMIS SLEMIS

PISSFIR PISSFIR
PISSFI2 PISSFI2
PISSALT PISSALT
PISSAL2 PISSAL2
PISSUNL PISSUNL
PISSREL PISSREL
PISSDRW PISSDRW
PISSHOLS PISSHOLS
PISSUHOL PISSUHOL

PUMPFIR PUMPFIR
PUMPALT PUMPALT
PUMPPMP PUMPPMP
PUMPREL PUMPREL
PUMPXPL PUMPXPL
PUMPTHW PUMPTHW
PUMPSWS PUMPSWS
PUMPSPK PUMPSPK
THMPFIR THMPFIR
THMPALT THMPALT
THMPAL2 THMPAL2
THMPFI2 THMPFI2
THMPUNL THMPUNL
THMPREL THMPREL
THMPDRW THMPDRW
THMPBNC THMPBNC

FunStart "DSSMKSHP"
FunHiss "DSSMKSHS"
FunEnd "DSSMKSHE"

BETYARM BETYARM
BETYSPR BETYSPR 
UZISFIR UZISFIR
UZISALT UZISALT
UZISUNL UZISUNL
UZISREL UZISREL
UZISDRW UZISDRW
UZISHOLS UZISHOLS
UZISUHOL UZISUHOL

BATKFIR BATKFIR
BATKALT BATKALT
BATKOPN BATKOPN
BATKAL2 BATKAL2
BATKLOA BATKLOA
BATKCLS BATKCLS
BATKXPL BATKXPL
ROKTFZL ROKTFZL
ROKTSZL ROKTSZL

MAGNFIR MAGNFIR
MAGNALT MAGNALT
MAGNFI1 MAGNFI1
MAGNFI2 MAGNFI2
MAGNFI3 MAGNFI3
MAGNOPN MAGNOPN
MAGNLOA MAGNLOA
MAGNCLS MAGNCLS
MAGNWND MAGNWND
MAGNWN2 MAGNWN2

GRNDXPL GRNDXPL
GRNDTHW GRNDTHW
GRNDBNC GRNDBNC
GNDAMO GNDAMO

LMGFIR LMGFIR
LMGALT LMGALT
LMGOUT LMGOUT
LMGOPN LMGOPN
LMGREL LMGREL
LMGINS LMGINS
LMGLOA LMGLOA
LMGCLS LMGCLS
LMGGLF LMGGLF
LMGGLR LMGGLR

FRAGXPL FRAGXPL

BTRFIR BTRFIR
BTRALT BTRALT
BTROPN BTROPN
BTRCLS BTRCLS
BTRSTR BTRSTR
BTRLUP BTRLUP
BTRSTP BTRSTP
BTRBAK BTRBAK
BTRFWD BTRFWD

BZOKFIR BZOKFIR
BZOKOPN BZOKOPN
BZOKLOA BZOKLOA
BZOKCLS BZOKCLS
BZOKXPL BZOKXPL

ROKTFLY ROKTFLY
ROKTBEP ROKTBEP

STIMUSE STIMUSE

MADNOIS MADNOIS
MADNOI1 MADNOI1
MADNOI2 MADNOI2
MADNOI3 MADNOI3
MADNOI4 MADNOI4
MADNOI5 MADNOI5
MADSTAR MADSTAR
MADSTOP MADSTOP
MADSWN MADSWN
MADHIT MADHIT
MADMIS MADMIS

SMTXPL SMTXPL
SMTCLI SMTCLI
SMTTHW SMTTHW
SMTBEP SMTBEP
SMTCL2 SMTCL2
PRXBEP PRXBEP
STXBNCE STXBNCE

SLGFIR SLGFIR
SLGALT SLGALT
SLGSEL SLGSEL
SLGZOM SLGZOM
SLGOPN SLGOPN
SLGCLS SLGCLS
SLGPKP SLGPKP
HQCRACK HQCRACK
HQTAG1 HQTAG1
HQTAG2 HQTAG2

SlideMiss "DSSLIDE"
KickMiss  "DSKICK"
KickHitWall "DSTHUD"
KickHitThing "DSSMAC"

$PitchShiftRange 1

$random MAYSTART { MAYST01 MAYST02 MAYST03 }
MAYST01 MAYST01
MAYST02 MAYST02
MAYST03 MAYST03
MAYST04 MAYST04

$random MAYSTOP { MAYEN01 MAYEN02 MAYEN03 MAYEN04 }
MAYEN01 MAYEN01
MAYEN02 MAYEN02
MAYEN03 MAYEN03
MAYEN04 MAYEN04

HBEAT HBEAT
HQGIBD1 HQGIBD1
HQTIME  HQTIME
HQFLOOR HQFLOOR
HQREVIV HQREVIV
HQDJUMP HQDJUMP

$random LIKMRE00 { LIKMRE01 LIKMRE02 LIKMRE03 }
LIKMRE01 LIKMRE01
LIKMRE02 LIKMRE02
LIKMRE03 LIKMRE03

$random HQGRNAD { TAUGRN01 TAUGRN02 }
TAUGRN01 TAUGRN01
TAUGRN02 TAUGRN02

$random HQTAUNT { TAUMEL01 TAUMEL02 TAUMEL03 TAUMEL04 TAUMEL05 TAUMEL06 TAUMEL07 TAUMEL08 TAUMEL09 TAUMEL10 }
TAUMEL01 TAUMEL01
TAUMEL02 TAUMEL02
TAUMEL03 TAUMEL03
TAUMEL04 TAUMEL04
TAUMEL05 TAUMEL05
TAUMEL06 TAUMEL06
TAUMEL07 TAUMEL07
TAUMEL08 TAUMEL08
TAUMEL09 TAUMEL09
TAUMEL10 TAUMEL10

$random HQINTRO { INTRO01 INTRO02 INTRO03 INTRO04 INTRO05 INTRO06 }
INTRO01 INTRO01
INTRO02 INTRO02
INTRO03 INTRO03
INTRO04 INTRO04
INTRO05 INTRO05
INTRO06 INTRO06

INTRO07 INTRO07

$random HQINTRO2 { INTRO08 INTRO09 INTRO10 }
INTRO08 INTRO08
INTRO09 INTRO09
INTRO10 INTRO10

HQRADIO HQRADIO
HQTAP HQTAP

$random HATESTI { HQHURT01 HQHURT02 HQHURT03 HQHURT04 HATSHO01 }
HQHURT01 HQHURT01
HQHURT02 HQHURT02
HQHURT03 HQHURT03
HQHURT04 HQHURT04
HATSHO01 HATSHO01

$random HQKEYS { HQKEY01 HQKEY02 HQKEY03 HQKEY04 }
HQKEY01 HQKEY01
HQKEY02 HQKEY02
HQKEY03 HQKEY03
HQKEY04 HQKEY04

$random HQLEAP { HQLEAP01 HQLEAP02 HQLEAP03 }
HQLEAP01 HQLEAP01
HQLEAP02 HQLEAP02
HQLEAP03 HQLEAP03

$random HQFALL { HQFALL01 HQFALL02 HQFALL03 HQFALL04 }
HQFALL01 HQFALL01
HQFALL02 HQFALL02
HQFALL03 HQFALL03

$random HQFAIL { HQFAIL01 HQFAIL02 HQFAIL03 HQFAIL04 }
HQFAIL01 HQFAIL01
HQFAIL02 HQFAIL02
HQFAIL03 HQFAIL03

$random HQLAND { HQLAND01 HQLAND02 HQLAND03 }
HQLAND01 HQLAND01
HQLAND02 HQLAND02
HQLAND03 HQLAND03

$random HRLYPAIN1 { HQHURT01 HQHURT02 HQHURT03 HQHURT04 }
HQHURT01 HQHURT01
HQHURT02 HQHURT02
HQHURT03 HQHURT03
HQHURT04 HQHURT04

$random HRLYPAIN2 { HQHURT05 HQHURT06 HQHURT07 HQHURT08 }
HQHURT05 HQHURT05
HQHURT06 HQHURT06
HQHURT07 HQHURT07
HQHURT08 HQHURT08

$random HRLYPAIN3 { HQHURT06 HQHURT10 HQHURT11 HQHURT12 }
HQHURT09 HQHURT09
HQHURT10 HQHURT10
HQHURT11 HQHURT11
HQHURT12 HQHURT12


$random HRLYPAIN4 { HQHURT13 HQHURT14 HQHURT15 HQHURT16 }
HQHURT13 HQHURT13
HQHURT14 HQHURT14
HQHURT15 HQHURT15
HQHURT16 HQHURT16

$random HRLYDEAD  { HQDEAD01 HQDEAD02 HQDEAD03 }
HQDEAD01 HQDEAD01
HQDEAD02 HQDEAD02
HQDEAD03 HQDEAD03

$random HQRESU00  { HQRESU01 HQRESU02 HQRESU03 }
HQRESU01 HQRESU01
HQRESU02 HQRESU02
HQRESU03 HQRESU03

$random MayhemTalk
{ 
MAYVL01 MAYVL02 MAYVL03 MAYVL04 MAYVL05 MAYVL06 MAYVL07 MAYVL08 MAYVL09 MAYVL10 
MAYVL11 MAYVL12 MAYVL13 MAYVL14 MAYVL15 MAYVL16 MAYVL17 MAYVL18 MAYVL19
}

$random SerumTalk
{ 
MAYVL03 MAYVL04 MAYVL06
}

$random MalletDrop
{ 
MAYVL05 MAYVL07
}

MAYVL01 MAYVL01
MAYVL02 MAYVL02
MAYVL03 MAYVL03
MAYVL04 MAYVL04
MAYVL05 MAYVL05
MAYVL06 MAYVL06
MAYVL07 MAYVL07
MAYVL08 MAYVL08
MAYVL09 MAYVL09
MAYVL10 MAYVL10
MAYVL11 MAYVL11
MAYVL12 MAYVL12
MAYVL13 MAYVL13
MAYVL14 MAYVL14
MAYVL15 MAYVL15
MAYVL16 MAYVL16
MAYVL17 MAYVL17
MAYVL18 MAYVL18
MAYVL19 MAYVL19

HQJMP1 HQJMP1

//////PLAYER SOUNDS//////
$playeralias    HQ  HQ  *pain100    HRLYPAIN1
$playeralias    HQ  HQ  *pain75     HRLYPAIN2
$playeralias    HQ  HQ  *pain50     HRLYPAIN3
$playeralias    HQ  HQ  *pain25     HRLYPAIN4
$playeralias	HQ	HQ	*death		HRLYDEAD
$playeralias	HQ	HQ	*xdeath		HRLYDEAD
$playeralias	HQ	HQ	*gibbed		HQGIBD1
$playeralias	HQ	HQ	*jump		HQJMP1
$playeralias 	HQ  HQ 	*land 		HQFLOOR
$playeralias	HQ	HQ	*falling	HQFALL
$playeralias	HQ	HQ 	*grunt 		HQLAND
$playeralias	HQ  HQ	*usefail	HQFAIL

$RANDOM HarleyTalk 
{ 
KILL01 KILL02 KILL03 KILL04 KILL05 KILL06 KILL07 KILL08 KILL09 KILL10 
KILL11 KILL12 KILL13 KILL14 KILL15 KILL16 KILL17 KILL18 KILL19 KILL20 
KILL21 KILL22 KILL23 KILL24 KILL25 KILL26 KILL27 KILL28 KILL29 KILL30 
KILL31 KILL32 KILL33 KILL34 KILL35 KILL36 KILL37 KILL38 KILL39 KILL40 
KILL41 KILL42 KILL43 KILL44 KILL45 KILL46 KILL47 KILL48 KILL49 KILL50 
KILL51 KILL52 KILL53 KILL54 KILL55 KILL56 KILL57 KILL58 KILL59 KILL60 
KILL61 KILL62 KILL63 KILL64 KILL65 KILL66 KILL67 KILL68 KILL69 KILL70
KILL71 KILL72 KILL73 KILL74 KILL75 KILL76 KILL77 KILL78 KILL79 KILL80
KILL81 KILL82 KILL83 KILL84 KILL85 KILL86 KILL87 KILL88 KILL89 KILL90
KILL91 KILL92 KILL93 KILL94 KILL95 KILL96 KILL97 KILL98 KILL99 KILL100 
KILL101 KILL102 KILL103 KILL104 KILL105 KILL106 KILL107 KILL108 KILL109 KILL110 
KILL111 KILL112 KILL113 KILL114 KILL115 KILL116 KILL117 KILL118 KILL119 KILL120 
KILL121 KILL122 KILL123 KILL124 KILL125 KILL126 KILL127 KILL128 KILL129 KILL130 
KILL131 KILL132 KILL133 KILL134 KILL135 KILL136 KILL137 KILL138 KILL139 KILL140 
KILL141 KILL142 KILL143 KILL144 KILL145 KILL146 KILL147 KILL148 KILL149 KILL150 
}

$RANDOM HarleyTalk2
{ 
KILL151 KILL152 KILL153 KILL154 KILL155 KILL156 KILL157 KILL158 KILL159 KILL160
}

KILL01				KILL01
KILL02				KILL02
KILL03				KILL03
KILL04				KILL04
KILL05				KILL05
KILL06				KILL06
KILL07				KILL07
KILL08				KILL08
KILL09				KILL09
KILL10				KILL10
KILL11				KILL11
KILL12				KILL12
KILL13				KILL13
KILL14				KILL14
KILL15				KILL15
KILL16				KILL16
KILL17				KILL17
KILL18				KILL18
KILL19				KILL19
KILL20				KILL20
KILL21				KILL21
KILL22				KILL22
KILL23				KILL23
KILL24				KILL24
KILL25				KILL25
KILL26				KILL26
KILL27				KILL27
KILL28				KILL28
KILL29				KILL29
KILL30				KILL30
KILL31				KILL31
KILL32				KILL32
KILL33				KILL33
KILL34				KILL34
KILL35				KILL35
KILL36				KILL36
KILL37				KILL37
KILL38				KILL38
KILL39				KILL39
KILL40				KILL40
KILL41				KILL41
KILL42				KILL42
KILL43				KILL43
KILL44				KILL44
KILL45				KILL45
KILL46				KILL46
KILL47				KILL47
KILL48				KILL48
KILL49				KILL49
KILL50				KILL50
KILL51				KILL51
KILL52				KILL52
KILL53				KILL53
KILL54				KILL54
KILL55				KILL55
KILL56				KILL56
KILL57				KILL57
KILL58				KILL58
KILL59				KILL59
KILL60              KILL60
KILL61				KILL61
KILL62				KILL62
KILL63				KILL63
KILL64				KILL64
KILL65				KILL65
KILL66				KILL66
KILL67				KILL67
KILL68				KILL68
KILL69				KILL69
KILL70              KILL70
KILL71              KILL71
KILL72              KILL72
KILL73				KILL73
KILL74				KILL74
KILL75				KILL75
KILL76				KILL76
KILL77				KILL77
KILL78				KILL78
KILL79				KILL79
KILL80              KILL80
KILL81              KILL81
KILL82              KILL82
KILL83				KILL83
KILL84				KILL84
KILL85				KILL85
KILL86				KILL86
KILL87				KILL87
KILL88				KILL88
KILL89				KILL89
KILL90              KILL90
KILL91              KILL91
KILL92              KILL92
KILL93				KILL93
KILL94				KILL94
KILL95				KILL95
KILL96				KILL96
KILL97				KILL97
KILL98				KILL98
KILL99				KILL99
KILL100             KILL100
KILL101             KILL101
KILL102             KILL102
KILL103				KILL103
KILL104				KILL104
KILL105				KILL105
KILL106				KILL106
KILL107				KILL107
KILL108				KILL108
KILL109				KILL109
KILL110             KILL110
KILL111             KILL111
KILL112             KILL112
KILL113				KILL113
KILL114				KILL114
KILL115				KILL115
KILL116				KILL116
KILL117				KILL117
KILL118				KILL118
KILL119				KILL119
KILL120             KILL120
KILL121             KILL121
KILL122             KILL122
KILL123				KILL123
KILL124				KILL124
KILL125				KILL125
KILL126				KILL126
KILL127				KILL127
KILL128				KILL128
KILL129				KILL129
KILL130             KILL130
KILL131             KILL131
KILL132             KILL132
KILL133				KILL133
KILL134				KILL134
KILL135				KILL135
KILL136				KILL136
KILL137				KILL137
KILL138				KILL138
KILL139				KILL139
KILL140             KILL140
KILL141             KILL141
KILL142             KILL142
KILL143				KILL143
KILL144				KILL144
KILL145				KILL145
KILL146				KILL146
KILL147				KILL147
KILL148				KILL148
KILL149				KILL149
KILL150             KILL150
KILL151             KILL151
KILL152             KILL152
KILL153				KILL153
KILL154				KILL154
KILL155				KILL155
KILL156				KILL156
KILL157				KILL157
KILL158				KILL158
KILL159				KILL159
KILL160             KILL160

$Random Casing/Shotgun							{Casing/Shotgun1 Casing/Shotgun2}
Casing/Shotgun1									SCASING1
Casing/Shotgun2									SCASING2
Casing/Shotgun3									SCASING3

$Random Casing/Pistol							{Casing/Pistol1 Casing/Pistol2 Casing/Pistol3}
Casing/Pistol1									PCASING1
Casing/Pistol2									PCASING2
Casing/Pistol3									PCASING3

$Random Casing/Rifle							{Casing/Rifle1 Casing/Rifle2 Casing/Rifle3}
Casing/Rifle1									RCASING1
Casing/Rifle2									RCASING2
Casing/Rifle3									RCASING3

$Random Casing/Nuke							{Casing/Nuke1 Casing/Nuke2 Casing/Nuke3}
Casing/Nuke1									NCASING1
Casing/Nuke2									NCASING2
Casing/Nuke3									NCASING3

$RANDOM Casing/Ricochet
{
Casing/Ricochet1
Casing/Ricochet2
Casing/Ricochet3
Casing/Ricochet4
Casing/Ricochet5
Casing/Ricochet6
Casing/Ricochet7
Casing/Ricochet8
Casing/Ricochet9
Casing/Ricochet10
}

Casing/Ricochet1	RICO1
Casing/Ricochet2	RICO2
Casing/Ricochet3	RICO3
Casing/Ricochet4	RICO4
Casing/Ricochet5	RICO5
Casing/Ricochet6	RICO6
Casing/Ricochet7	RICO7
Casing/Ricochet8	RICO8
Casing/Ricochet9	RICO9
Casing/Ricochet10	RICO10

$RANDOM Magazine/9MM
{
Magazine/9MMB1
Magazine/9MMB2
}

$RANDOM Magazine/FAL
{
Magazine/FALB1
Magazine/FALB2
}

$RANDOM Magazine/9MMX
{
Magazine/9MM1
Magazine/9MM2
}

$RANDOM Magazine/FALX
{
Magazine/FAL1
Magazine/FAL2
}

Magazine/9MM1 PCLIP1
Magazine/9MM2 PCLIP2

Magazine/FAL1 RCLIP1
Magazine/FAL2 RCLIP2

Magazine/9MMB1 PCLIPB1
Magazine/9MMB2 PCLIPB2

Magazine/FALB1 RCLIPB1
Magazine/FALB2 RCLIPB2

// Footsteps
// Sound Info

// Define the actual sounds here

// Default / Ground
step/default1			DSSTP1
step/default2			DSSTP2
step/default3			DSSTP3
step/default4			DSSTP4
$random step/default { step/default1  step/default2  step/default3  step/default4 }

// Water
step/water1			DSWTR1
step/water2			DSWTR2
step/water3			DSWTR3
step/water4			DSWTR4
$random step/water { step/water1  step/water2  step/water3  step/water4 }

// Carpet
step/carpet1			DSCARP1
step/carpet2			DSCARP2
step/carpet3			DSCARP3
$random step/carpet { step/carpet1 step/carpet2 step/carpet3 }

// Dirt
step/dirt1			DSDIRT1
step/dirt2			DSDIRT2
step/dirt3			DSDIRT3
step/dirt4			DSDIRT4
step/dirt5			DSDIRT5
step/dirt6			DSDIRT6
$random step/dirt { step/dirt1 step/dirt2 step/dirt3 step/dirt4 step/dirt5 step/dirt6 }

// Gravel
step/gravel1			DSGRAV1
step/gravel2			DSGRAV2
step/gravel3			DSGRAV3
step/gravel4			DSGRAV4
$random step/gravel { step/gravel1 step/gravel2 step/gravel3 step/gravel4 }

// Hard
step/hard1			DSHARD1
step/hard2			DSHARD2
step/hard3			DSHARD3
step/hard4			DSHARD4
step/hard5			DSHARD5
step/hard6			DSHARD6
$random step/hard { step/hard1 step/hard2 step/hard3 step/hard4 step/hard5 step/hard6 }

// Metal A
step/metal/a1			DSMET01
step/metal/a2			DSMET02
step/metal/a3			DSMET03
step/metal/a4			DSMET04
step/metal/a5			DSMET05
step/metal/a6			DSMET06
$random step/metal/a { step/metal/a1 step/metal/a2 step/metal/a3 step/metal/a4 step/metal/a5 step/metal/a6 }

// Metal B (Thin Metals, Girders)
step/metal/b1			DSMET201
step/metal/b2			DSMET202
step/metal/b3			DSMET203
step/metal/b4			DSMET204
$random step/metal/b { step/metal/b1 step/metal/b2 step/metal/b3 step/metal/b4 }

// Rock
step/rock1			DSROCK1
step/rock2			DSROCK2
step/rock3			DSROCK3
step/rock4			DSROCK4
step/rock5			DSROCK5
step/rock6			DSROCK6
step/rock7			DSROCK7
step/rock8			DSROCK8
$random step/rock { step/rock1 step/rock2 step/rock3 step/rock4 step/rock5 step/rock6 step/rock7 step/rock8 }

// Snow
step/snow1			DSSNOW1
step/snow2			DSSNOW2
step/snow3			DSSNOW3
step/snow4			DSSNOW4
step/snow5			DSSNOW5
step/snow6			DSSNOW6
$random step/snow { step/snow1 step/snow2 step/snow3 step/snow4 step/snow5 step/snow6 }

// Tile A
step/tile/a1			DSTILE01
step/tile/a2			DSTILE02
step/tile/a3			DSTILE03
step/tile/a4			DSTILE04
step/tile/a5			DSTILE05
step/tile/a6			DSTILE06
$random step/tile/a { step/tile/a1 step/tile/a2 step/tile/a3 step/tile/a4 step/tile/a5 step/tile/a6 }

// Tile B (Hallways, Marble/Finer Tiles)
step/tile/b1			DSTILE21
step/tile/b2			DSTILE22
step/tile/b3			DSTILE23
step/tile/b4			DSTILE24
step/tile/b5			DSTILE25
step/tile/b6			DSTILE26
step/tile/b7			DSTILE27
step/tile/b8			DSTILE28
$random step/tile/b { step/tile/b1 step/tile/b2 step/tile/b3 step/tile/b4 step/tile/b5 step/tile/b6 step/tile/b7 step/tile/b8 }

// Wood
step/wood1			DSWOOD1
step/wood2			DSWOOD2
step/wood3			DSWOOD3
step/wood4			DSWOOD4
$random step/wood { step/wood1 step/wood2 step/wood3 step/wood4 }

// Slime
step/slime1			DSSLIME1
step/slime2			DSSLIME2
step/slime3			DSSLIME3
step/slime4			DSSLIME4
$random step/slime { step/slime1 step/slime2 step/slime3 step/slime4 }

// Slimy
step/slimy1			DSSLIMY1
step/slimy2			DSSLIMY2
step/slimy3			DSSLIMY3
step/slimy4			DSSLIMY4
$random step/slimy { step/slimy1 step/slimy2 step/slimy3 step/slimy4 }

// Lava
step/lava1			DSLAVA1
step/lava2			DSLAVA2
step/lava3			DSLAVA3
step/lava4			DSLAVA4
$random step/lava { step/lava1 step/lava2 step/lava3 step/lava4 }

Menu/activate					ADMNUOP //Open Menu
Menu/backup						ADMNUQT //Back to previous
Menu/prompt 					ADMNUPK //Prompt
Menu/dismiss					ADMNUQT //Back to previous
Menu/clear						ADMNUCL //Close Menu	
Menu/choose						ADMNUPK //Confirm
Menu/cursor						ADMNUSL //Up and Down
Menu/invalid					ADMNUQT //Invalid
Menu/change						ADMNUSL //Change Values
Menu/quit1						ADMNUGB //Menu Quit 1
Menu/quit2						ADMNUGB //Menu Quit 2

$pitchshift Menu/quit1    			0
$pitchshift Menu/quit2    			0
$pitchshift Menu/clear 	  			0
$pitchshift Menu/choose   			0
$pitchshift Menu/cursor   			0
$pitchshift Menu/backup   			0
$pitchshift Menu/change   			0
$pitchshift Menu/invalid  			0
$pitchshift Menu/activate 			0

DSNINPN DSNINPN
SILENCE SILENCE