gameinfo
{
    ForceKillScripts = true
    PlayerClasses = "OperativeQuinzel"
    AddEventHandlers = "SaySomethingOnKill", "TiltPlusPlusHandler", "SpeedHandler", "SpeedHUD"
    DimColor = "black"
    DimAmount = 0.11
    PickupColor = "Gray"
	InfoPage = "M_HQLOR2"
	TitlePage = "BOOTPI21"
	IntermissionMusic = "DSLAUPR"
	statscreen_single = "DJStatusScreen"
	QuitMessages =     
	"\c[Gray](12:30)[ARGsec_1]: \n\c[White]Quinzel is going in by herself? \nis she stupid?",
	"\c[Gray](14:50)[ARGsec_3]: \n\c[White]Thank god, one less psycho clown in the world.",
	"\c[Gray](ERR:ERR)[%$#@%ERR0R]: \n\c[Red]*muffled sounds of clown violence*",
    "\c[Gray](ERR:ERR)[%$#@%ERR0R]: \nYou guys oughta do a story about \c[Red]me \c[Gray]sometime!",
	"\c[Gray](10:50)[ARGsec_5]: \n\c[White]Do those nanobomb tasers still work? I wanna try something.",
    "\c[Gray](14:10)[A_Waller]: \n\c[White]Are Slipknot or Killer Moth still available?",
	"\c[Gray](ERR:ERR)[%$#@%ERR0R]: \n\c[DarkRed]Harley, listen to me.\nYOU HAVE TO STOP THIS\n\c[Red][Shut up, sweetie. -HQ]",
	"\c[Gray](ERR:ERR)[%$#@%ERR0R]: \n\c[Red]I'd rather die than give \c[DarkRed]you \c[Red]control.",
    "\c[Gray](07:30)[A_Waller]: \n\c[White]I knew this was a terrible idea. \nSend in the clean-up team.",
	"\c[Gray](05:30)[A_Waller]: \n\c[White]You really think Quinn is the only one with a nanobomb, don't you?\n \c[Red][ACTIVATE COMPLIANCE PROTOCOL?]",
	"\c[Gray](ERR:ERR)[%$#@%ERR0R]: \n\c[Red]Nothing can stop me now.",
	"\c[Gray](ERR:ERR)[%$#@%ERR0R]:\n\c[DarkRed]Did it fix what was wrong with \c[Red]you\c[DarkRed]?",
	"\c[Gray](10:50)[ARGsec_5]: \n\c[White]He was serious about deploying Quinzel again? Christ.",
	"\c[Gray](06:10)[A_Waller]: \n\c[White]Quinn, return to the deployment zone and \nsurvey the area for survivors. \nWe're done here.",
	"\c[Gray](ERR:ERR)[%$#@%ERR0R]: \n\c[Red]You're \c[DarkRed]going to get what you deserve.",
    "\c[Gray](ERR:ERR)[%$#@%ERR0R]: \n\c[DarkRed]We can still salvage this.\n\c[DarkRed]Return to the crash site.\n\c[DarkRed]Do your time.\n\c[DarkRed]Spare us. \n\c[DarkRed]Spare yourself.",
    "\c[Gray](12:30)[A_Waller]: \n\c[White]Third team in a damn month. \nWe're running low on inmates.",    
	"\c[Gray](14:50)[ARGsec_3]: \n\c[White]I never liked Bat-Burger's Harley shakes anyway.",
	"\c[Gray](ERR:ERR)[OMFG]: \n\c[White]YOU DO NOT KILL \n\c[DarkRed]CLOWN \n\c[DarkRed]CLOWN \c[White]KILLS \c[Red]YOU! \n^w^"
}

clearskills

skill DisasterBabbyMode
{
	AutoUseHealth
	AmmoFactor = 2
	DamageFactor = 0.5
	EasyBossBrain
	SpawnFilter = Baby
	Name = "Sedate"
	Key = "i"
}

skill DisasterEasy
{
	EasyBossBrain
	SpawnFilter = Easy
	Name = "Active"
	Key = "e"
}

skill DisasterNormal
{
	SpawnFilter = Normal
	Name = "Neutral"
	Key = "h"
	DefaultSkill
}

skill DisasterHard
{
	SpawnFilter = Hard
	Name = "Vicious"
	Key = "u"
}

skill DisasterNightmare
{
	FastMonsters
	InstantReaction
	HealthFactor = 0.6
	MonsterHealth = 0.4
	DamageFactor = 2
	AmmoFactor = 2
	DropAmmoFactor = 2
	SpawnFilter = Nightmare
	Name = "Manic"
	MustConfirm = "$SKILLSURE_5"
	Key = "n"
}

skill DisasterUberFucked
{
	FastMonsters
	DisableCheats
	InstantReaction
	HealthFactor = 1.0
	MonsterHealth = 0.2
	DamageFactor = 2
	AmmoFactor = 2
	NoInfighting
	Aggressiveness = 1.0
	SpawnFilter = Nightmare
	Name = "Suicidal"
	MustConfirm = "$SKILLSURE_6"
	Key = "g"
}

Automap 
{ 
	Base= "Doom"
	Showlocks= True
    
	WallColor= "DarkRed"
	TwoSidedWallColor=	 	"Gray" 
	FloorDiffWallColor = 	"Gray"
	CeilingDiffWallColor =  "Red"
	SecretSectorColor = 	"Pink"
	IntraTeleportColor = 	"Blue"
	InterTeleportColor = 	"Blue"
}