

sequence-----description 
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barrel.seq---rolling barrel
bat1d1.seq---bat exploding
bat1d3.seq---bat burning
bat1i1.seq---hanging bat
bat1m1.seq---bat flying
best1a1.seq--beast attacking with claws
best1d1.seq--beast normal death
best1d3.seq--beast burning death
best1i1.seq--beast standing idle
best1m1.seq--beast running
best1r1.seq--beast recoiling
besttran.seq-beast transforming to cultist
bigweb.seq---breaking web
bldspray.seq-blood spray
blood01.seq--blood pool
bone.seq-----gargoyle's throwing bone
breath.seq---breath for cold weather
burntre1.seq-tree burning
burntre2.seq-pine tree burning
canfire.seq--spraycan flame
canfire1.seq-
canfire2.seq-
cerb1a1.seq--cerberus attacking
cerb1d1.seq--cerberus' first head dying
cerb1i1.seq--cerberus standing idle
cerb1m1.seq--cerberus walking
cerb1r1.seq--cerberus recoiling
cerb2a1.seq--cerberus attacking (one head dead)
cerb2d1.seq--cerberus' second head dying
cerb2i1.seq--cerberus standing idle (one head dead)
cerb2m1.seq--cerberus walking (one head dead)
cerb2r1.seq--cerberus recoiling (one head dead)
cult1a1.seq--tommygun cultist firing
cult1a2.seq--tommygun cultist throwing dynamite
cult1d1.seq--tommygun cultist normal death
cult1d2.seq--tommygun cultist exploding death
cult1d3.seq--tommygun cultist burning death
cult1i1.seq--tommygun cultist standing idle
cult1m1.seq--tommygun cultist running
cult1m2a.seq-tommygun cultist jumping (prejump)
cult1m2b.seq-tommygun cultist jumping (in air)
cult1m2c.seq-tommygun cultist jumping (landing)
cult1m3.seq--tommygun cultist swimming
cult1r1.seq--tommygun cultist recoiling
cult2a1.seq--shotgun cultist firing
cult2a2.seq--shotgun cultist throwing dynamite
cult2d1.seq--shotgun cultist normal death
cult2d2.seq--shotgun cultist exploding
cult2d3.seq--shotgun cultist burning
cult2i1.seq--shotgun cultist standing idle
cult2m1.seq--shotgun cultist running
cult2m2a.seq-shotgun cultist jumping (prejump)
cult2m2b.seq-shotgun cultist jumping (in air)
cult2m2c.seq-shotgun cultist jumping (landing)
cult2m3.seq--shotgun cultist swimming
cult2r1.seq--shotgun cultist recoil
culttran.seq-cultist transforming to beast
eel1d1.seq---eel dying underwater
eel1d2.seq---eel dying above water
eel1m1.seq---eel swimming
eel1m2.seq---eel jumping out of water
expl01.seq---
explc1l.seq--large explosion on ground
explc1m.seq--medium explosion on ground
explc1s.seq--small explosion on ground
explc2l.seq--large explosion in air
explc2m.seq--medium explosion in air
explc2s.seq--small explosion in air
explo1.seq---
explo2.seq---
explo3.seq---
explo4.seq---
explo5.seq---
explo6.seq---explosion for spraycan
fire01.seq---
fireball.seq-fireball
firegib.seq--spark thrown from explosion
flargib.seq--gib for flar
firetest.seq-
flare1.seq---flare for flaregun
flolite.seq--flourescent light getting shot out
footfade.seq-fading footsteps
fsmoke.seq---smoke for fireball
ftrap1.seq---fireball face trap
ftrap2.seq---fireball face trap
garg1a1.seq--flesh gargoyle attack
garg1d1.seq--flesh gargoyle normal death
garg1d2.seq--flesh gargoyle exploding
garg1d3.seq--flesh gargoyle burning death
garg1m1.seq--flesh gargoyle flying
garg1m2a.seq-flesh gargoyle going into swoop
garg1m2b.seq-flesh gargoyle swooping
garg1m2c.seq-flesh gargoyle coming out of swoop
garg1r1.seq--flesh gargoyle recoiling
garg1tr.seq--flesh gargoyle transforming from statue
garg2a1.seq--stone gargoyle attacking
garg2d1.seq--stone gargoyle normal death
garg2d2.seq--stone gargoyle exploding
garg2m1.seq--stone gargoyle flying
garg2m2a.seq-stone gargoyle going into swoop
garg2m2b.seq-stone gargoyle swooping
garg2m2c.seq-stone gargoyle coming out of swoop
garg2r1.seq--stone gargoyle recoiling
garg2tr.seq--stone gargoyle transforming from statue
gargbone.seq-same as bone.seq
gill1a1.seq--gillbeast attacking abovewater
gill1a2.seq--gillbeast attacking underwater
gill1d1.seq--gillbeast dying above water
gill1d2.seq--gillbeast exploding
gill1d3.seq--gillbeast burning death
gill1d4.seq--gillbeast dying underwater
gill1i1.seq--gillbeast standing idle 
gill1m1.seq--gillbeast walking
gill1m2.seq--gillbeast swimming
gill1r1.seq--gillbeast recoiling above water
gill1r2.seq--gillbeast recoiling underwater
glass.seq----glass breaking
gost1a1.seq--ghost attacking
gost1d1.seq--ghost dying      
gost1m1.seq--ghost floating (transparent)
gost1m2.seq--ghost floating (solid)
gost1r1.seq--ghost recoiling (transparent)
gost1r2.seq--ghost recoiling (solid)
gwing.seq----gargoyle wing flying through air
hand1d1.seq--hand exploding
hand1d3.seq--hand burning
hand1i1.seq--hand idle
hand1m1.seq--hand running
hand1m2.seq--hand jumping
headroll.seq-axe zombie's head rolling or flying through air
hell1a1.seq--hellhound biting
hell1a2.seq--hellhound breathing fire
hell1d1.seq--hellhound normal death
hell1d2.seq--hellhound exploding
hell1i1.seq--hellhound standing idle
hell1m1.seq--hellhound running
hell1r1.seq--hellhound recoiling
hellfire.seq-hellhound's fire breath
jarexplo.seq-exploding jar
mgclose.seq--machinegun trap closing
mgdead.seq---machinegun trap blowing up
mgfire.seq---machinegun trap firing
mgflare.seq--flare coming off of machinegun
mgopen.seq---machinegun trap opening
padlock.seq--padlock opening
pod1clos.seq-green plant pod closing
pod1d1.seq---green plant pod dying
pod1d2.seq---green plant pod exploding
pod1open.seq-green plant pod opening
pod2clos.seq-firepod closing
pod2d1.seq---firepod dying
pod2d2.seq---firepod exploding
pod2open.seq-firepod opening
predrip1.seq-bead of water before it falls
rat1d1.seq---rat exploding
rat1d3.seq---rat burning
rat1i1.seq---rat standing idle
rat1m1.seq---rat running
respawn.seq--respawn
ricoch01.seq-ricochet metal or stone
ricoch02.seq-ricochet clay or wood
ricoch03.seq-smoke ricochet
sglass.seq---stained glass breaking
skull.seq----ghostly skull
skull2.seq---skull hitting wall
spid1a2.seq--red spider attacking
spid1d1.seq--red spider dying
spid1d2.seq--red spider exploding
spid1d3.seq--red spider burning
spid1i1.seq--red spider standind idle
spid1m1.seq--red spider running
spid1m2.seq--red spider jumping
spid2a2.seq--brown spider attacking
spid2d1.seq--brown spider dying
spid2d2.seq--brown spider exploding
spid2d3.seq--brown spider burning
spid2i1.seq--brown spider standing idle
spid2m1.seq--brown spider running
spid2m2.seq--brown spider jumping
spid3a2.seq--gray spider attacking
spid3d1.seq--gray spider dying
spid3d2.seq--gray spider exploding
spid3d3.seq--gray spider burning
spid3i1.seq--gray spider idle
spid3m1.seq--gray spider running
spid3m2.seq--gray spider jumping
spike.seq----spike trap
splash1.seq--
splash2.seq--
splash3.seq--
squib01.seq--blood squib
squib1.seq---blood squib
squib2.seq---blood squib
squib3.seq---blood squib
squib4.seq---blood squib
tent1a1.seq--green tentacle attacking
tent1d2.seq--green tentacle exploding
tent1dow.seq-green tentacle down into ground
tent1i1.seq--green tentacle idle (underground)
tent1up.seq--green tentacle coming up out of ground
tent2a1.seq--firepod tentacle attacking
tent2d2.seq--firepod tentacle exploding
tent2dow.seq-firepod tentacle down into ground
tent2i1.seq--firepod tentacle idle (underground)
tent2up.seq--firepod tentacle coming up out of ground
vase1.seq----blue glass vase exploding
vase2.seq----brown clay vase exploding
wateroff.seq-water off of rising floor texture
wateron.seq--water onto lowering floor texture
webburn1.seq-burning web
woodbeam.seq-wood crossbeams exploding
zbones.seq---bones from butcher zombie crumbling
zomb1a1.seq--axe zombie attacking 
zomb1d1.seq--axe zombie normal death
zomb1d2.seq--axe zombie exploding
zomb1d3.seq--axe zombie burning
zomb1d4.seq--axe zombie's head blowing off
zomb1i1.seq--axe zombie standing idle
zomb1i2.seq--ground where zombie comes out 
zomb1m1.seq--axe zombie running
zomb1m2.seq--axe zombie coming up out of ground
zomb1r1.seq--axe zombie recoiling
zomb1up.seq--axe zombie getting up after being knocked down
zomb2a1.seq--butcher zombie attacking
zomb2d1.seq--butcher zombie normal death
zomb2d2.seq--butcher zombie exploding
zomb2d3.seq--butcher zombie burning
zomb2d4.seq--same as zbones.seq
zomb2i1.seq--butcher zombie standing idle
zomb2m1.seq--butcher zombie walking
zomb2r1.seq--butcher zombie recoiling



