local mod = get_mod("whats_in_the_box")

return {
    mod_name = {
        en = "What's in the box?",
        ["zh-cn"] = "兴奋剂箱里装着什么？"
    },
    mod_description = {
        en = "Displays the active stimm effects from the Stimm Supply.",
        ["zh-cn"] = "显示当前激活中兴奋剂补给箱，提供的兴奋剂效果是什么"
    },
    display_settings_group = {
        en = "Display Settings",
        ["zh-cn"] = "显示设置"
    },
    use_colors = {
        en = "Use Colored Effects",
        ["zh-cn"] = "使用彩色效果图标"
    },
    effects_group = {
        en = "Show Effects",
        ["zh-cn"] = "显示效果"
    },
	show_distance = {
		en = "Show Distance",
		["zh-cn"] = "显示距离"
	},
	font_size = {
		en = "Font Size",
		["zh-cn"] = "字体大小"
	},
	font_type = {
		en = "Font",
		["zh-cn"] = "字体",
	},
	font_machine_medium = {
		en = "Machine Medium",
		["zh-cn"] = "Machine Medium"
	},
	font_proxima_nova_medium = {
		en = "Proxima Nova Medium",
		["zh-cn"] = "Proxima Nova Medium",
	},
	font_proxima_nova_bold = {
		en = "Proxima Nova Bold",
		["zh-cn"] = "Proxima Nova Bold",
	},
	font_itc_novarese_medium = {
		en = "ITC Novarese Medium",
		["zh-cn"] = "ITC Novarese Medium"
	},
	font_itc_novarese_bold = {
		en = "ITC Novarese Bold",
		["zh-cn"] = "ITC Novarese Bold"
	},
	

    show_cooldown = {
        en = "Cooldown Regen",
        ["zh-cn"] = "加快技能冷却"
    },
    show_cooldown_melee = {
        en = "Cooldown Regen on Melee Kills",
        ["zh-cn"] = "近战击杀加快技能冷却"
    },
    show_cooldown_ranged = {
        en = "Cooldown Regen on Ranged Kills",
        ["zh-cn"] = "远程击杀加快技能冷却"
    },
    show_attack_speed = {
        en = "Attack Speed",
        ["zh-cn"] = "攻击速度"
    },
    show_weapon_swap_speed = {
        en = "Weapon Swap Speed",
        ["zh-cn"] = "武器切换速度"
    },
    show_stamina_cost = {
        en = "Stamina Cost",
        ["zh-cn"] = "耐力消耗"
    },
    show_reload_speed = {
        en = "Reload Speed",
        ["zh-cn"] = "装填速度"
    },
    show_recoil = {
        en = "Recoil",
        ["zh-cn"] = "后坐力"
    },
    show_movement_speed = {
        en = "Movement Speed",
        ["zh-cn"] = "移动速度"
    },
    show_dodge_distance = {
        en = "Dodge Distance",
        ["zh-cn"] = "闪避距离"
    },
    show_dodge_speed = {
        en = "Dodge Speed",
        ["zh-cn"] = "闪避速度"
    },
    show_dodge_recovery_speed = {
        en = "Dodge Recovery Speed",
        ["zh-cn"] = "闪避恢复速度（仅站姿闪避）"
    },
    show_toughness_regen = {
        en = "Toughness Replenishment",
        ["zh-cn"] = "连携韧性恢复速度"
    },
    show_damage_taken = {
        en = "Damage Taken",
        ["zh-cn"] = "生命值与韧性伤害抗性"
    },
    show_replenish_toughness = {
        en = "Replenish Toughness",
        ["zh-cn"] = "恢复韧性"
    },
	show_replenish_toughness_1sec = {
        en = "Replenish Toughness Per Sec.",
        ["zh-cn"] = "每秒恢复韧性"
    },
    show_strength = {
        en = "Strength",
        ["zh-cn"] = "力量"
    },
    show_finesse = {
        en = "Finesse",
        ["zh-cn"] = "灵巧"
    },
    show_rending = {
        en = "Rending",
        ["zh-cn"] = "撕裂"
    },
    show_crit_chance = {
        en = "Crit Chance",
        ["zh-cn"] = "暴击几率"
    },
    show_stun_immunity = {
        en = "Stun Immunity",
        ["zh-cn"] = "晕眩免疫（不生效）"
    },
    show_slowdown_immunity = {
        en = "Slowdown Immunity",
        ["zh-cn"] = "减速免疫（不生效）"
    },
	show_peril_generation = {
		en = "Peril Generation",
		["zh-cn"] = "危险生成"
	},
	show_heal = {
		en = "Heal",
		["zh-cn"] = "治疗"
	},
	show_quell_rate = {
		en = "Quell Rate",
		["zh-cn"] = "压制速率"
	},
	show_charge_time = {
		en = "Charge Time",
		["zh-cn"] = "充能时间"
	}
}