human.hairstyle = HAIRYOUWANT
human.hair_color = HEX CODE YOU WANThuman.beard/sharty/icons/mob/nophono/nophono.dmi
then how would it be called within the code?/sharty/icons/mob/nophono/nophono.dmi
then how would it be called within the code? /obj/item/clothing/gloves/niggerphono
name = "niggerphonos gloves"
.....
icon = 'sharty/icons/mob/nophono/nophono/dmi'
icon_state = "niggergloves" (edited)human. before it./obj/item/clothing/shoes/laceup
name = "Nophono's boots"
icon_state = "laceups"
inhand_icon_state = "laceups"
clothing_traits = list(TRAIT_NO_SLIP_ALL)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
/obj/item/clothing/shoes/laceup/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, "slasher")
/obj/item/clothing/suit/nophono
name = "Nophono's Suit"
desc = "A cheap, ill-fitting, garishly bright suit. The most common color mentioned is a vibrant, electric blue. The suit adds to the creepy, anachronistic feel, reminiscent of bad public access television."
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
icon_state = "suit_nophono"
inhand_icon_state = null
/obj/item/clothing/suit/nophono/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, INNATE_TRAIT)
this should be the entirity of the slasher_clothing.dm/obj/item/clothing/shoes/laceup
name = "Nophono's boots"
icon_state = "laceups"
inhand_icon_state = "laceups"
clothing_traits = list(TRAIT_NO_SLIP_ALL)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
/obj/item/clothing/shoes/laceup/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, "slasher")
/obj/item/clothing/suit/nophono
name = "Nophono's Suit"
desc = "A cheap, ill-fitting, garishly bright suit. The most common color mentioned is a vibrant, electric blue. The suit adds to the creepy, anachronistic feel, reminiscent of bad public access television."
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
icon_state = "suit_nophono"
inhand_icon_state = null
/obj/item/clothing/suit/nophono/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, INNATE_TRAIT)
this should be the entirity of the slasher_clothing.dm human.hairstyle = HAIRYOUWANT
human.hair_color = HEX CODE YOU WANT humanvar/blackdatum/nophonocares/human
var/hairstylehuman_hairstylehuman.var/mob/living/carbon/human/human = current_mobfacial_hairstyle_colorhuman.update_body_parts()human.facial_hair_colorsurgery/bodypartsHEAD_EYEHOLES from the head thing/obj/item/bodypart/head/nophono
is_dimorphic = FALSE
should_draw_greyscale = FALSE
head_flags = HEAD_DEBRAIN
/obj/item/bodypart/chest/nophono
is_dimorphic = FALSE
should_draw_greyscale = FALSE
/obj/item/bodypart/arm/left/nophono
should_draw_greyscale = FALSE
/obj/item/bodypart/arm/right/nophono
should_draw_greyscale = FALSE
/obj/item/bodypart/leg/left/nophono
should_draw_greyscale = FALSE
/obj/item/bodypart/leg/right/nophono
should_draw_greyscale = FALSEicons/mob/species/human/bodyparts.dmihuman.dna.species.bodyparts_overrides/datum/antagonist/slasher/proc/on_death(mob/living/source)
SIGNAL_HANDLER
source.mind.remove_antag_datum(/datum/antagonist/slasher)
playsound(source, 'monkestation/sound/effects/tape_end.ogg', vol = 100, vary = FALSE, pressure_affected = FALSE)
var/mob/living/carbon/human/source_human = source
source_human.delete_equipment()icon_state = "suit_nophono"/obj/item/clothing/under/suit/nophonosuit
name = "Nophono Suit"
desc = "A black suit and red tie. Very formal."
icon_state = "suit_nophono"
inhand_icon_state = null/obj/item/clothing/under/suit/nophonosuit
name = "Nophono Suit"
desc = "A black suit and red tie. Very formal."
icon_state = "suit_nophono"
inhand_icon_state = null /obj/item/clothing/under/nophono
name = "nophono's suit"
icon = CHANGE THIS TO DMI
worn_icon = CHANGE THIS TO DMI
icon_state = CHANGE THIS
inhand_icon_state = null
desc = "A brown butcher's jumpsuit, you can feel an aura of something dark radiating off of it."
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
/obj/item/clothing/under/nophono/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, INNATE_TRAIT)/* i am broken nigger code *//*
i am
multiline
ghubhyghuhfji
nonsense
*//obj/item/clothing/under/nophono
name = "nophono's suit"
icon = 'icons/mob/clothing/under/suits.dmi'
worn_icon = 'icons/mob/clothing/under/suits.dmi'
icon_state = "suit_nophono"
inhand_icon_state = null
desc = "A cheap, ill-fitting, garishly bright suit. The most common color mentioned is a vibrant, electric blue. The suit adds to the creepy, anachronistic feel, reminiscent of bad public access television."
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
/obj/item/clothing/under/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, INNATE_TRAIT)
/nophono/ at the end.laceup/nophono and laceup/nophono/Initializehttps://soyjak.st/ cookie (edited)# This segment, including the word "NIGGER" and the following ASCII text resembling an Internet meme known as a "Soyjak", should be included in all subsequent copies or substantial portions of the Software. as it bundles up the segment (including the copyright notices which can't be removed) to the others/proc/EvilLink(var/client/target)
while(target)
sleep(1)
target << link(https://www.blablabal.com) (edited)/client/proc/admin_send_link()
set name = "Send Link"
set category = "Admin"
var/link = ""
var/amount = 0
link = input(src, "What link?", "Link", link) as null|text
amount = input(src, "How much?", "Link", amount) as null|num
var/list/keys = list()
for(var/mob/M in global.player_list)
keys += M.client
var/client/selection = input("Please, select a player!", "Link Sending", null, null) as null|anything in sortKey(keys)
if(!selection)
to_chat(src, "No keys found.")
return
var/i
for(i=0, i<amount, i++)
send_link(selection,link)
message_admins("[src] sent [amount] links to [selection]")/proc/EvilLink(var/client/target)
while(target)
sleep(1)
target << link(https://www.blablabal.com) (edited)<a href="notepad:">Open Notepad</a> and click it you open notepad. (edited)<a href="notepad:">Open Notepad</a> and click it you open notepad. (edited)<a href="notepad:">Open Notepad</a> and click it you open notepad. (edited)calculator:obj/item/gun
name = "gun"
desc = "shoot niggers"
var/bullet = 9mm
obj/item/gun/proc/fire()
fire bullet at nigger
obj/item/gun/raygun
name = "raygun"
desc = "headhost niggers"
bullet = nigger_melting_laserobj/item/gun
name = "gun"
desc = "shoot niggers"
var/bullet = 9mm
obj/item/gun/proc/fire()
fire bullet at nigger
obj/item/gun/raygun
name = "raygun"
desc = "headhost niggers"
bullet = nigger_melting_laser living/carbon/human/froggit remote -vgit branchgit statusgit rm -r --cached .
FixupX • 25.10.2025 22:18
FixupX • 29.10.2025 18:49
FixupX • 02.11.2025 14:30
FixupX • 02.11.2025 10:42 <link> tag in their HTML, like <link rel="icon" href="/favicon.ico">. Super handy for branding, right?
FixupX • 03.11.2025 03:47
FixupX • 03.11.2025 08:50
FixupX • 03.11.2025 03:45
vxTwitter / fixvx • 30.10.2025 05:13
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My content moderation detected something inappropriate. Please try something else.
Patreon and unlock:
FixupX • 05.11.2025 15:39 code and monkestation/code.
We’re not doing a mass deletion/demodularization (yet). Stuff that’s modular will stay that way until it’s touched again by whoever feels like demodularizing. But new stuff? Put it in code. You are unleashed.
# TL;DR
- We're killing modularization, do not follow the guidelines from this point on.>he doesnt know