liquid/splashbig DSPLSH
$attenuation liquid/splashbig 2.0
$volume liquid/splashbig 2.0
$pitchshift liquid/splashbig 2

liquid/splashsmall DSPLSHSM
$attenuation liquid/splashsmall 2.0
$pitchshift liquid/splashsmall 2

liquid/burnbig DSBURN
$attenuation liquid/burnbig 2.0
$volume liquid/burnbig 2.0
$pitchshift liquid/burnbig 2

liquid/burnsmall DSBURNSM
$attenuation liquid/burnsmall 2.0
$pitchshift liquid/burnsmall 2

liquid/sizzlebig DSSIZZ
$attenuation liquid/sizzlebig 2.0
$volume liquid/sizzlebig 2.0
$pitchshift liquid/sizzlebig 2

liquid/sizzlesmall DSSIZZSM
$attenuation liquid/sizzlesmall 2.0
$pitchshift liquid/sizzlesmall 2

// -----------
// PAIN SOUNDS
// -----------
default/humanpain DSPOPAIN
default/demonpain DSDMPAIN


imp/pain2 IMPPAINZ
$pitchshift imp/pain2 2

demon/pain2 DMNPAINZ
$pitchshift demon/pain2 2

spectre/pain2 DMNPAINZ
$pitchshift spectre/pain2 2

caco/pain2 CACPAINZ
$pitchshift caco/pain2 2

skull/pain2 SOLPAINZ
$pitchshift skull/pain2 2

cyber/pain2 CYBPAINZ
$pitchshift cyber/pain2 2

spider/pain2 SPIPAINZ
$pitchshift spider/pain2 2

skeleton/pain2 SKLPAINZ
$pitchshift skeleton/pain2 2

baby/pain2 BSPPAINZ
$pitchshift baby/pain2 2

// ---------------
// END PAIN SOUNDS
// ---------------

$volume babelpistol/fire 1.0
babelpistol/fire DSBABPST
//Wolfenstein sound

pain/attack DSPAIATK

caco/dodge CACOHISS
$volume caco/dodge 1.2

hud/warning beepbeep
$volume hud/warning 1.0

Shotgun/Pump DSSHTPMP

grunt/attack DSPISTOL
weapons/chngun DSPISTOL

shotgun/fireonly DSSHTFIR
shotgun/back DSSHTPM1
shotgun/forward DSSHTPM2

DSFISTS1 DSFISTS1
DSFISTS2 DSFISTS2
DSFISTS3 DSFISTS3

puff/miss1								RICOCHT1
puff/miss2								RICOCHT2
puff/miss3								RICOCHT3
puff/miss4								RICOCHT4
puff/miss5								RICOCHT5
puff/miss6								RICOCHT6
puff/miss7								RICOCHT7
puff/miss8								RICOCHT8
puff/miss9								RICOCHT9
puff/miss0								RICOCHT0
$random puff/miss { puff/miss1 puff/miss2 puff/miss3 puff/miss4 puff/miss5 puff/miss6 puff/miss7 puff/miss8 puff/miss9 puff/miss0 }
$volume puff/miss 0.6
$attenuation puff/miss 2.5

$random sg/miss { puff/miss1 puff/miss2 puff/miss3 puff/miss4 puff/miss5 puff/miss6 puff/miss7 puff/miss8 puff/miss9 puff/miss0 }
$volume sg/miss 0.4
$attenuation sg/miss 2.5
$limit sg/miss 1 224

world/quake	none


