Model BabelBullet
{ 
	Path "MD3/Projectiles" 
	SKIN 0 "tracer1.tga" 
	MODEL 0 "Tracer.md3"
	Scale 1.5 1.5 1.5 //X=Depth, Y=Horizontal, Z=Vertical
	PITCHFROMMOMENTUM
	FrameIndex TRAC A 0 0
}

Model ZManShot
{ 
	Path "MD3/Projectiles" 
	SKIN 0 "tracer1.tga" 
	MODEL 0 "Tracer.md3"
	Scale 1.0 0.5 0.5
	PITCHFROMMOMENTUM
	FrameIndex TRAC A 0 0
}

Model CGuyShot
{ 
	Path "MD3/Projectiles" 
	SKIN 0 "tracer1.tga" 
	MODEL 0 "Tracer.md3"
	Scale 1.0 0.5 0.5
	PITCHFROMMOMENTUM
	FrameIndex TRAC A 0 0
}