server int egr_gore = 1; 					  //gore effect toggle
server int egr_gore_level = 3;				  //multiplier for gore effects, 1-4
server int egr_clean_gore = 1;				  //toggle for gore cleanup
server int egr_clean_gore_queue_size = 1000;	  //Gib queue 
server int egr_explosion_bleed = 1;				//Explosion blood spawn

server int egr_fear_indicators = 1; 		  	  //0=off, 1=particles, 2=faces, 3=tint, 4=icons
server int egr_combo_indicators = 1;			  //0=off, 1=particles, 2=icon
server int egr_particle_toggle = 1;			  //controls whether all the cool extra particles appear on enemy and player attacks
server int egr_particle_density = 0;			  //more = more lag

server int egr_enemy_tracer_type = 2;				  //What type of tracers we're using (player)
server int egr_player_tracer_type = 2;
server int egr_bullet_ricochet_sound = 1;		      //Bullet ricochet sounds (default on)

server int egr_gl_flash = 1;					  //Toggle for dynamic light weapon flashes

server int egr_default_projectile_origins = 0; //Debug switch to make revenants and arachnotrons shoot from their vanilla positions
server int egr_new_painsounds = 1;				//Use my cool new sounds? Please? 
server int egr_vile_shotgun_drop = 1;			//Controls whether or not the archvile summons can drop shotguns, or just ammo

server float egr_mo_fearscale = 1.0; //Monsters only version: Fear scale. Currently adjust to fit your expectations.
server int egr_remove_quake = 0;					//disables all A_Quake calls