Unit / weapon parameters

[Unit Information] Dialog

The following unit parameters can be confirmed in the [Details of Unit Information] dialog box that is displayed when a unit icon is clicked on the [Selected Unit Information] palette.
* The [Details of Unit Information] dialog can also be called from the [Unit List] window.

1.Force information
In the unit information column, in addition to unit information such as the unit name, current aircraft number (endurance), current morale value, current unit level, and current experience value displayed in the [Selected unit information] palette, You can check the coordinates of the current position of the unit.
2.Weapon information
 Detailed features regarding the weapons that make up the unit are displayed.

High-altitude weapon

Interceptor

This weapon is specialized in intercepting aircraft. Suitable for local defense.

Fighter

We are good at intercepting aircraft. There is also some ground attack power.

Attack Fighter Aircraft

It can be used for air battle and ground attack by armament exchange.

Attack Aircraft

An aircraft with high ground attack power. I'm not good at anti-air combat.

Bomber

Large “2000lbs bomb” can be used to bomb a building.

Electronic Warfare Aircraft

When an air battle occurs within the range of the electronic defense capabilities of an electronic fighter, the defense of the ally aircraft will increase.

Early Warning Aircraft

It is mainly aerial reconnaissance and vigilance with a wide range of radar views.

Reconnaissance Aircraft

The aircraft is fast and good at reconnaissance on the ground.

Anti-submarine Patrol Aircraft

Mainly scouting and attacking submarines with a wide underwater view.

Transport Aircraft

You can transport some ground units between 1 and 3 units between airports.

Aerial Refueling Machine

It is a flying tanker. You can refill the aircraft in the air.

Low-altitude weapon

Attack Helicopter

Helicopter for ground battle. Equipped with battle missiles.

Troop Transport Helicopter

Armed poorly, but can transport infantry and civilians.

Large Transport Helicopter

Can carry infantry, civilians, some scout cars, and some towed field guns.

Reconnaissance Helicopter

This helicopter is equipped with decent equipment and performs reconnaissance with a wide field of view.

Anti-submarine Helicopter

Anti-submarine war helicopter. Equipped with torpedoes and explosions.

Patrol Helicopter

It is used for scouting the approaching ship with a wide field of view at sea.

Ground weapon

Tank

The main weapon for ground battles. Indispensable to maintain the front.

Infantry Fighting Vehicle

In addition to being armed, it can transport infantry.

Troop Transport

Transport infantry and civilians. The fighting ability is low.

Reconnaissance Car

High mobility and a wide range of enemy targets, ideal for reconnaissance missions.

Tank Destroyer

You can compete against main battle tanks, but your defense is poor.

Self-propelled Artillery

Indirect attacks on ground units with long-range shelling.

Towed Field Gun

A field artillery that allows indirect attacks. It becomes a vehicle by deformation.

Self-propelled Rocket Cannon

Mega hex attack is possible with a multi-rocket rocket launcher.

Self-propelled Anti-Aircraft Gun

In addition to aircraft interception, there are weapons that can attack the ground.

Self-propelled Anti-Aircraft Missile

Intercept aircraft with short range missiles.

Anti-Aircraft Missile

Can fire long-range anti-aircraft missiles. In the vehicle by deformation.

Ground Missile

Can fire long range missiles. In the vehicle by deformation.

Anti-ship Missile

Can fire long range anti-ship missiles. In the vehicle by deformation.

Ballistic Missile

Fire long-range ballistic missiles and attack buildings and units.

Supply Car

Fuel and ammunition can be supplied to ground units, helicopters and VTOL.

Tactical Air Defense Radar

Detecting the approach of aircraft and helicopters with a wide radar field of view.

Infantry

You can occupy the building. Engineers with the ability to destroy and repair, paratroopers with airborne ability descending from the transport plane, special forces with destructive and airborne capabilities, and so on.

Civilian

A civilian who failed to escape from the battlefield. There is no attack power.

Headquarters

Fuel and ammunition can be replenished to the ground units in storage.

Maritime weapons

Cruiser

It is the main force of modern ship units with excellent anti-ship and anti-air capabilities.

Destroyer

Mainly escort large ships with high anti-air and anti-submarine capabilities.

Frigate

A small destroyer. The durability is somewhat inferior.

Corvette

A 1000-ton class escort ship. Not suitable for fleet battles.

High-speed Missile Boat

Attack the approaching maritime ship with a missile.

Aircraft Carrier

Some aircraft, helicopters and VTOLs can be mounted on 4-6 units

Light Aircraft Carrier

A small aircraft carrier that can carry 3-4 units of helicopter / VTOL.

Assault Landing Ship

A landing ship that can carry helicopter and VTOL in addition to ground units.

Landing Ship

Multiple ground troops can be installed and placed in shallow water.

Hovercraft

An amphibious landing craft that can carry ground units. Commonly known as LCAC.

Transport Ship

You can transport up to 6 ground units from port to port.

Supply Ship

Fuel and ammunition can be replenished to the Marine Corps and the Submarine Corps.

Underwater weapons

Submarine

Anti-ship / anti-submarine attack is the main mission, but some ships can attack on the ground.

Special Submarine

A special unit is installed to perform top secret infiltration missions. Some weapons have the same name as regular submarines and are classified in this weapon type. They are a modified type that allows special units to be mounted on ordinary submarines.

Moving Base

Movement mode of towed field artillery, anti-air, anti-ground, anti-ship, ballistic missile.

Ballistic Missile

Warhead bodies launched from ballistic missile vehicles and missile bases.

Search range: The number of hexes in the field of view where you can look around with your search. There are five types according to the target altitude: “High Sky”, “Low Sky”, “Ground”, “Sea”, and “Underwater”.
    • Number of ammunition: The number of remaining weapons for each weapon in the currently equipped armor pack.
    • Movement type: Weapon classification based on the characteristics of the movement method. There are 8 types: high, low, ground (caterpillar), ground (vehicle), ground (infantry), amphibious, maritime, and underwater. Depending on the movement type, the movement power consumed when passing through the terrain will vary.
    • Movement force: A value that indicates how much you can move in one turn. In principle, you can move by the same number of hexes as the moving force, but the extra moving force is applied depending on the passing terrain, so the actual number of hexes to advance is reduced. The current value / MAX value of the moving force is also written here. When it is blue, it indicates that it is possible to enter shallow water and shallow water, and when it is light blue, it indicates that it is possible to enter rivers and deep rivers.
    • Fuel: Fuel is reduced by 1 for every move of power consumed. Air units, except for helicopters and VTOL aircraft, always consume half of their movement power per turn even if they do not move. Fuel will be replenished to full tank by replenishment. The remaining fuel value / full tank value is written here.
    • Abilities: Displays various abilities such as whether you can occupy, destroy, bomb, repair, airborne, and whether you can enter rivers, deep rivers, shallows, shallow waters, etc.
    • Supply capability: Shows where the unit can receive supplies.
    • Boarding / Mounting Information: Shows what units can be boarded and what units can be mounted.

 If the unit is a transport unit, the units currently being transported are displayed.


4.Weapon intelligence
 For each weapon that can be equipped, it is a summary of information at the time of attack and defense. To the right of the weapon name, the attack power of the weapon is displayed.

Attack power Attack power when attacking enemies at high altitudes, low altitudes, ground, sea and underwater with that weapon. The higher the number, the more damage you can do to your opponent. If it is “0”, you cannot attack the enemy at that altitude.
    • Range Shows how many hexes the enemy unit can attack with that weapon. “0” indicates that an attack is not possible, and “1” indicates that only an adjacent attack is possible.
    • A mega mark is displayed for weapons that are capable of mega-hex attacks.
    • Number of ammunition The number of ammunition for each armed pack from “P1” to “P4” is displayed. Also, the column of the currently selected armed pack is highlighted.
    • Defensive power Defensive power when attacked from high altitude, low altitude, ground, sea and underwater. The higher the number, the less likely it will be damaged.
    • Movement force A numerical value showing how much you can move in one turn. Basically, it is the same as “Mobility” in the weapon information column in 2. However, depending on the contents of the armed packs of “P1” to “P4” (armed weight), the mobility may vary.
    • Fuel The maximum installed fuel when the tank is full. Basically, it is the same as “Fuel” in the weapon information column of 2. However, depending on the contents of the armed packs of “P1” to “P4” (such as whether there is a spare fuel tank), the fuel may vary. .

Each [Information] window

[Unit List] Window

The [Unit List] window, which is displayed in the [Information]> [Unit List] menu, displays a list of the current status of units on your side.
From the left, the displayed items are the unit number `` No. '', weapon type icon `` Tp. '', `` Status '' such as deforming / storing / boarding / mounted / action completed, `` coordinates '' of the current position, “Unit Name”, “Weapon Name” of the weapons that make up the unit, the current organization “number” (endurance), unit level “Lv.”, “Morale” values.
At this time, if you click each item button, the list will be sorted by that item. Click the same button again to sort in reverse order.

[Unit Details Information] Dialog Call
With the unit selected in the window, click the [Info] button at the bottom to display the [Detailed Unit Information] dialog.
Changing the unit name
With the unit selected in the window, click the [Rename] button to display the [Change unit name] dialog. If you want to change the unit name, enter characters within 16 full-width characters and click the [OK] button. Use this when you want to give a nickname to a specific unit or give it a prominent name so that you can easily follow the action.
Unit centering display
With a unit selected in the window, click the [Select] button to center the unit on the battlefield map.

Terrain InformationWindow

[Weapon Performance] Window

In the [Weapon Performance] window displayed in the [Information]> [Weapon Performance] menu, the weapon numbers "No.", "Weapon Type", "Weapon Name", " "Mobility" and "Price for one aircraft" can be confirmed in list format.
The price is the amount of military expenses required for the production of one aircraft. Based on this, military expenses are also consumed when replenishing (repairing) a unit.
Click on each item button to sort the list by that item. Click the same button again to sort in reverse order.
Also, double-click each weapon field to call the [Weapon Detail Information] dialog.


[Weapon Information] Dialog
Basically, it is the same as [Unit Information] dialog, but information such as “Unit Information” and the current “Unit” is not displayed.
For weapons that can be [Deformed], click the [Deform] button at the bottom right of the dialog to switch between detailed information on weapons in the mobile vehicle form and in the base form.

[Faction Information] window

When you run the [Information]> [Faction Information] menu, the [Faction Information] window will be displayed. Here, it is possible to confirm the “country name”, the current “military expenses”, the current “number of turns”, the “income” plan to be obtained in the next turn, the number by building, the number stored and the type of weapons that can be stored I can do it.

[Status table] window

When you run the [Information]> [Status Table] menu, the [Status Table] window is displayed where you can compare the powers of each faction. Click the five buttons at the bottom of the window to switch the window contents.

[Number of territories]: Shows the number of buildings in a camp-colored bar graph. The ratio of each building in the entire battlefield map is displayed in a graph at the top of the screen.
     • [Revenue input]: Changes in the military revenue of each camp are displayed in a camp-colored line graph. The horizontal axis is the number of turns.
     • [Military Power]: The number of units of each faction that can be grasped within the search range is displayed by the faction-colored bar graph.
     • [Number of Destroyed]: This is the factional line graph of the change in the number of other side units destroyed by each side. The vertical axis is the number of aircraft, and the horizontal axis is the number of turns.
     • [Damage]: Shows the transition of the number of aircraft of each side lost by each side in a line graph of the side. The vertical axis is the number of aircraft, and the horizontal axis is the number of turns.

[Directive] window

By executing the [Information]> [Command] menu, you can recall the “Operation Command” screen and the “Victory Conditions” screen from the briefing screen displayed before the game starts. Use this when you want to check the victory conditions during play.

Other commands

[Search] menu

When you execute the [Search]> [Next Unit] menu, the units will be displayed in the centering order from the next available unit in order of increasing unit number.
Also, if you execute the [Search]> [Next Building] menu, the buildings where the unit is stored will be displayed in the centering order. When executed during the production phase, buildings that can be produced are centered and called in sequence.

[Help] Menu

There are menus for calling the online help [Contents], checking the version [About Hyundai Strategy 2002], and launching the browser to connect to the Strategy homepage.