The following unit parameters can be confirmed
in the [Details of Unit Information] dialog box that is displayed
when a unit icon is clicked on the [Selected Unit Information]
palette.
* The [Details of Unit Information] dialog can also be
called from the [Unit List] window.
1.Force information
In the unit information column, in
addition to unit information such as the unit name, current aircraft
number (endurance), current morale value, current unit level, and
current experience value displayed in the [Selected unit information]
palette, You can check the coordinates of the current position of the
unit.
2.Weapon
information
Detailed
features regarding the weapons that make up the unit are displayed.
Weapon name: The specific name of the weapon.
Weapon Type: The type of weapon that makes up the unit. Weapon types are classified according to use and characteristics, and the icons differ for each type.
★High-altitude weapon |
|
Interceptor |
This weapon is specialized in intercepting aircraft. Suitable for local defense. |
Fighter |
We are good at intercepting aircraft. There is also some ground attack power. |
Attack Fighter Aircraft |
It can be used for air battle and ground attack by armament exchange. |
Attack Aircraft |
An aircraft with high ground attack power. I'm not good at anti-air combat. |
Bomber |
Large “2000lbs bomb” can be used to bomb a building. |
Electronic Warfare Aircraft |
When an air battle occurs within the range of the electronic defense capabilities of an electronic fighter, the defense of the ally aircraft will increase. |
Early Warning Aircraft |
It is mainly aerial reconnaissance and vigilance with a wide range of radar views. |
Reconnaissance Aircraft |
The aircraft is fast and good at reconnaissance on the ground. |
Anti-submarine Patrol Aircraft |
Mainly scouting and attacking submarines with a wide underwater view. |
Transport Aircraft |
You can transport some ground units between 1 and 3 units between airports. |
Aerial Refueling Machine |
It is a flying tanker. You can refill the aircraft in the air. |
★Low-altitude weapon |
|
Attack Helicopter |
Helicopter for ground battle. Equipped with battle missiles. |
Troop Transport Helicopter |
Armed poorly, but can transport infantry and civilians. |
Large Transport Helicopter |
Can carry infantry, civilians, some scout cars, and some towed field guns. |
Reconnaissance Helicopter |
This helicopter is equipped with decent equipment and performs reconnaissance with a wide field of view. |
Anti-submarine Helicopter |
Anti-submarine war helicopter. Equipped with torpedoes and explosions. |
Patrol Helicopter |
It is used for scouting the approaching ship with a wide field of view at sea. |
★Ground weapon |
|
Tank |
The main weapon for ground battles. Indispensable to maintain the front. |
Infantry Fighting Vehicle |
In addition to being armed, it can transport infantry. |
Troop Transport |
Transport infantry and civilians. The fighting ability is low. |
Reconnaissance Car |
High mobility and a wide range of enemy targets, ideal for reconnaissance missions. |
Tank Destroyer |
You can compete against main battle tanks, but your defense is poor. |
Self-propelled Artillery |
Indirect attacks on ground units with long-range shelling. |
Towed Field Gun |
A field artillery that allows indirect attacks. It becomes a vehicle by deformation. |
Self-propelled Rocket Cannon |
Mega hex attack is possible with a multi-rocket rocket launcher. |
Self-propelled Anti-Aircraft Gun |
In addition to aircraft interception, there are weapons that can attack the ground. |
Self-propelled Anti-Aircraft Missile |
Intercept aircraft with short range missiles. |
Anti-Aircraft Missile |
Can fire long-range anti-aircraft missiles. In the vehicle by deformation. |
Ground Missile |
Can fire long range missiles. In the vehicle by deformation. |
Anti-ship Missile |
Can fire long range anti-ship missiles. In the vehicle by deformation. |
Ballistic Missile |
Fire long-range ballistic missiles and attack buildings and units. |
Supply Car |
Fuel and ammunition can be supplied to ground units, helicopters and VTOL. |
Tactical Air Defense Radar |
Detecting the approach of aircraft and helicopters with a wide radar field of view. |
Infantry |
You can occupy the building. Engineers with the ability to destroy and repair, paratroopers with airborne ability descending from the transport plane, special forces with destructive and airborne capabilities, and so on. |
Civilian |
A civilian who failed to escape from the battlefield. There is no attack power. |
Headquarters |
Fuel and ammunition can be replenished to the ground units in storage. |
★Maritime weapons |
|
Cruiser |
It is the main force of modern ship units with excellent anti-ship and anti-air capabilities. |
Destroyer |
Mainly escort large ships with high anti-air and anti-submarine capabilities. |
Frigate |
A small destroyer. The durability is somewhat inferior. |
Corvette |
A 1000-ton class escort ship. Not suitable for fleet battles. |
High-speed Missile Boat |
Attack the approaching maritime ship with a missile. |
Aircraft Carrier |
Some aircraft, helicopters and VTOLs can be mounted on 4-6 units |
Light Aircraft Carrier |
A small aircraft carrier that can carry 3-4 units of helicopter / VTOL. |
Assault Landing Ship |
A landing ship that can carry helicopter and VTOL in addition to ground units. |
Landing Ship |
Multiple ground troops can be installed and placed in shallow water. |
Hovercraft |
An amphibious landing craft that can carry ground units. Commonly known as LCAC. |
Transport Ship |
You can transport up to 6 ground units from port to port. |
Supply Ship |
Fuel and ammunition can be replenished to the Marine Corps and the Submarine Corps. |
★Underwater weapons |
|
Submarine |
Anti-ship / anti-submarine attack is the main mission, but some ships can attack on the ground. |
Special Submarine |
A special unit is installed to perform top secret infiltration missions. Some weapons have the same name as regular submarines and are classified in this weapon type. They are a modified type that allows special units to be mounted on ordinary submarines. |
※Moving Base |
Movement mode of towed field artillery, anti-air, anti-ground, anti-ship, ballistic missile. |
※Ballistic Missile |
Warhead bodies launched from ballistic missile vehicles and missile bases. |
• Search range:
The number of hexes in the field of view where you can look around
with your search. There are five types according to the target
altitude: “High Sky”, “Low Sky”, “Ground”,
“Sea”, and “Underwater”.
•
Number of ammunition: The number of remaining weapons for each weapon
in the currently equipped armor pack.
•
Movement type: Weapon classification based on the characteristics of
the movement method. There are 8 types: high, low, ground
(caterpillar), ground (vehicle), ground (infantry), amphibious,
maritime, and underwater. Depending on the movement type, the
movement power consumed when passing through the terrain will
vary.
• Movement force: A value
that indicates how much you can move in one turn. In principle, you
can move by the same number of hexes as the moving force, but the
extra moving force is applied depending on the passing terrain, so
the actual number of hexes to advance is reduced. The current value /
MAX value of the moving force is also written here. When it is blue,
it indicates that it is possible to enter shallow water and shallow
water, and when it is light blue, it indicates that it is possible to
enter rivers and deep rivers.
•
Fuel: Fuel is reduced by 1 for every move of power consumed. Air
units, except for helicopters and VTOL aircraft, always consume half
of their movement power per turn even if they do not move. Fuel will
be replenished to full tank by replenishment. The remaining fuel
value / full tank value is written here.
•
Abilities: Displays various abilities such as whether you can occupy,
destroy, bomb, repair, airborne, and whether you can enter rivers,
deep rivers, shallows, shallow waters, etc.
•
Supply capability: Shows where the unit can receive supplies.
•
Boarding / Mounting Information: Shows what units can be boarded and
what units can be mounted.
If
the unit is a transport unit, the units currently being transported
are displayed.
4.Weapon intelligence
For
each weapon that can be equipped, it is a summary of information at
the time of attack and defense. To the right of the weapon name, the
attack power of the weapon is displayed.
• Attack power Attack power when attacking
enemies at high altitudes, low altitudes, ground, sea and underwater
with that weapon. The higher the number, the more damage you can do
to your opponent. If it is “0”, you cannot attack the
enemy at that altitude.
• Range
Shows how many hexes the enemy unit can attack with that weapon. “0”
indicates that an attack is not possible, and “1”
indicates that only an adjacent attack is possible.
•
A mega mark is displayed for weapons that are capable of mega-hex
attacks.
• Number of ammunition The
number of ammunition for each armed pack from “P1” to
“P4” is displayed. Also, the column of the currently
selected armed pack is highlighted.
•
Defensive power Defensive power when attacked from high altitude, low
altitude, ground, sea and underwater. The higher the number, the less
likely it will be damaged.
•
Movement force A numerical value showing how much you can move in one
turn. Basically, it is the same as “Mobility” in the
weapon information column in 2. However, depending on the contents of
the armed packs of “P1” to “P4” (armed
weight), the mobility may vary.
•
Fuel The maximum installed fuel when the tank is full. Basically, it
is the same as “Fuel” in the weapon information column of
2. However, depending on the contents of the armed packs of “P1”
to “P4” (such as whether there is a spare fuel tank), the
fuel may vary. .
The [Unit List] window, which is displayed in
the [Information]> [Unit List] menu, displays a list of the
current status of units on your side.
From the left, the
displayed items are the unit number `` No. '', weapon type icon ``
Tp. '', `` Status '' such as deforming / storing / boarding / mounted
/ action completed, `` coordinates '' of the current position, “Unit
Name”, “Weapon Name” of the weapons that make up
the unit, the current organization “number” (endurance),
unit level “Lv.”, “Morale” values.
At
this time, if you click each item button, the list will be sorted by
that item. Click the same button again to sort in reverse order.
★[Unit Details
Information] Dialog Call
With
the unit selected in the window, click the [Info] button at the
bottom to display the [Detailed Unit Information] dialog.
★Changing the unit
name
With
the unit selected in the window, click the [Rename] button to display
the [Change unit name] dialog. If you want to change the unit name,
enter characters within 16 full-width characters and click the [OK]
button. Use this when you want to give a nickname to a specific unit
or give it a prominent name so that you can easily follow the action.
★Unit centering
display
With
a unit selected in the window, click the [Select] button to center
the unit on the battlefield map.
In the [Weapon Performance] window
displayed in the [Information]> [Weapon Performance] menu, the
weapon numbers "No.", "Weapon Type", "Weapon
Name", " "Mobility" and "Price for one
aircraft" can be confirmed in list format.
The price is the
amount of military expenses required for the production of one
aircraft. Based on this, military expenses are also consumed when
replenishing (repairing) a unit.
Click on each item button to
sort the list by that item. Click the same button again to sort in
reverse order.
Also, double-click each weapon field to call the
[Weapon Detail Information] dialog.
★[Weapon
Information] Dialog
Basically,
it is the same as [Unit Information] dialog, but information such as
“Unit Information” and the current “Unit” is
not displayed.
For weapons that can be [Deformed], click the
[Deform] button at the bottom right of the dialog to switch between
detailed information on weapons in the mobile vehicle form and in the
base form.
When you run the [Information]> [Faction Information] menu, the [Faction Information] window will be displayed. Here, it is possible to confirm the “country name”, the current “military expenses”, the current “number of turns”, the “income” plan to be obtained in the next turn, the number by building, the number stored and the type of weapons that can be stored I can do it.
When you run the [Information]> [Status Table] menu, the [Status Table] window is displayed where you can compare the powers of each faction. Click the five buttons at the bottom of the window to switch the window contents.
• [Number of territories]: Shows the
number of buildings in a camp-colored bar graph. The ratio of each
building in the entire battlefield map is displayed in a graph at the
top of the screen.
• [Revenue
input]: Changes in the military revenue of each camp are displayed in
a camp-colored line graph. The horizontal axis is the number of
turns.
• [Military Power]: The
number of units of each faction that can be grasped within the search
range is displayed by the faction-colored bar graph.
• [Number of Destroyed]: This is the factional line graph of the
change in the number of other side units destroyed by each side. The
vertical axis is the number of aircraft, and the horizontal axis is
the number of turns.
• [Damage]:
Shows the transition of the number of aircraft of each side lost by
each side in a line graph of the side. The vertical axis is the
number of aircraft, and the horizontal axis is the number of turns.
By executing the [Information]> [Command] menu, you can recall the “Operation Command” screen and the “Victory Conditions” screen from the briefing screen displayed before the game starts. Use this when you want to check the victory conditions during play.
When you execute the [Search]> [Next Unit]
menu, the units will be displayed in the centering order from the
next available unit in order of increasing unit number.
Also, if
you execute the [Search]> [Next Building] menu, the buildings
where the unit is stored will be displayed in the centering order.
When executed during the production phase, buildings that can be
produced are centered and called in sequence.
There are menus for calling the online help [Contents], checking the version [About Hyundai Strategy 2002], and launching the browser to connect to the Strategy homepage.