Modern Great Strategy 2002 ”is a war simulation game based on the theme of modern warfare that reproduces a scenario map of a region where conflicts and tensions that have occurred in various parts of the world are continuing. Each scenario is a battlefield map based on a real world map, with up to 8 factions fighting. In the game, 580 kinds of modern weapons that are actually adopted by the military of each country will appear. A total of 20 scenario maps are available.
Players are 8 camps that are color-coded
into BLUE, RED, GREEN, YELLOW, MAGENTA, CYAN, ORANGE, and PINK. (In
some cases, it may appear), and it is in charge of a specific faction
set in advance. And on the battlefield map, we will take various
military actions such as movement, battle, occupation, transportation
for each unit.
Players
can win if they meet the “Victory Conditions” set for
each scenario map. You can also win by destroying all enemy factions
on the battlefield map. On the other hand, if you defeat all your
units on the battlefield map, or if it becomes impossible to meet
victory conditions, you lose.
* In this product, we try to
reproduce the actual topography and the deployment situation of the
army as realistic as possible. However, due to the nature of the game
and the restrictions of the program, there are many parts that are
expressed differently from reality, such as the terrain and troop
placement being abstracted or omitted. Please note this point in
advance.
The game progress is similar to Shogi. For example, if there are
two camps, each side will take action alternately with the front and
back. In the case of a battle of 5 camps, the BLUE camp, the RED
camp, the GREEN camp, the YELLOW camp, and the MAGENTA camp will act
in order, and this will be repeated until the victory or defeat is
decided.
The action times of one faction are called “PHASE”,
and the time until all factions finish one phase at a time is called
“TURN”. Each faction phase consists of four phases:
missile, supply, action, and production.
* The production phase is added only if the
[Production] option is selected at the start of the scenario.
The
chart below shows this concept. The number of turns is limited to a
maximum of 100 turns.
In the game, you win if you meet all the conditions specified in
the “Victory Conditions” screen on the briefing screen
within 100 turns, which is the limited number of turns. Conversely,
if the victory conditions are not met within 100 turns, the game ends
with a loss.
Also, although not clearly stated on the “Victory Conditions” screen, when all units belonging to each faction are destroyed, that faction is defeated.
Most victory conditions are to occupy or destroy terrain, such as
buildings with victory condition labels.
Also, there is the one that destroys the unit such as the
headquarters with the victory condition label. The headquarters will
not move, but if the unit can move, the victory condition label will
move accordingly.
Special victory conditions include moving and transporting a unit
with a victory condition label to specific coordinates.
In addition, buildings / units with victory condition labels will
be displayed on the battlefield map with the building / unit names
sandwiched between “☆” marks. These can be turned on and
off during the game. For details, refer to “Label”.
Also, the approximate position of the victory condition label will flash on the reduced map on the “Operation Command” screen of the briefing screen.
Actual play in this game is done on the game
screen centered on the battlefield map. The game screen consists of
the following elements.
1. Menu bar
Save
data and set preferences [File], display various information windows
[Information], display units and buildings sequentially [Search],
display various palettes [Palette], screen display ratio Menus such
as [View] to change the [View] and [Game] to update the phase and
turn are displayed.
2. Battlefield
map
This is a battlefield map where your army and enemy troops
can actually exchange battles. The title bar at the top of the window
displays the name of the currently loaded scenario map or game data
file.
To move the display area of the battlefield
map, hold down the right mouse button and drag on the map.
3.
Coordinate display
The coordinates of the hex where the mouse
cursor is currently positioned are displayed on the battlefield map.
The coordinates are "X0, Y0" in the upper left corner and
"X63, Y63" in the lower right corner.
4.
[Tool] palette
[Information] [Search] [Palette] [Game] Menu
commands are grouped as buttons on the palette. The current turn
number and phase name are also displayed.
In this game, you can execute most commands by
clicking or dragging menus, buttons, and icons with your mouse.
However, the keyboard will be used together when entering some
characters.
Note that the operation method for executing
commands such as [Move], [Resize], [Minimize], [Maximize], [Close],
and scroll for the application window and document window is Windows
XP / Me / 2000/98. It conforms to the basic operation method. For
details, refer to the WindowsXP / Me / 2000/98 manual.
The environment of the entire game is set in
the [Preferences] dialog that is displayed when the [File]>
[Preferences] menu is executed. Click the [Apply] button to apply the
settings temporarily without closing the dialog. Click the [OK]
button after completing the settings.
•
[Battle Display] tab screen
Set the display method when a battle
is performed.
・
[Display battle
scenes]
If checked, battles will be displayed in one of the
following two ways. If you uncheck the box, the damage caused by the
battle will be reflected directly in the number display at the bottom
right of the unit icon.
★ [Real Fight Display]: Battles
involving human players are displayed in detailed animation.
★
[Simple battle display]: Battles involving human players are
displayed in the simple battle dialog.
・
[Display battles of
other countries]
Check to display detailed animations or simple
battle dialogs for battles other than human players.
•
[Map Display] tab screen
Set the display method of unit icons
and labels on the battlefield map.
・
[Display the number of
aircraft on the map]
If checked, the number of remaining units
of the current unit will be displayed at the lower right of the unit
icon.
・
[Display explosion
animation on the map]
If checked, an explosion animation will be
displayed on the unit icon when the unit is destroyed in battle.
・
Display labels on the
map
[Set the place name and building name label] [Victory
condition label] to display two types of labels on the battlefield
map.
*** Label character size: Select the size of the character
to be used for label display from [Small] and [Large].
•
[Palette] tab screen
[Tool] Set the display method of various
palettes including the palette and the action palette.
・
【Dock the pallet】
If
checked, the pallets will be docked when the pallets are placed next
to each other, making pallet placement easier. The docking method can
be selected from 3 types: [Docking to top alignment], [Docking to
bottom alignment] and [Dock to favorite position].
-Action
palette display position
Set the position to display the “Action
Palette” that appears when you select a unit on the battlefield
map, as viewed from the unit icon. The display position can be
selected from four types: [Upper left], [Upper right], [Lower left],
and [Lower right].
• [Sound] tab
screen
Make settings for background music and sound effects.
・
【Sound music】
If
checked, BGM such as opening will be played.
・
[Sound sound
effect]
Check to play movement sound when selecting a unit,
firing and landing sounds during battle, and explosion sound when
destroying a unit.
・
[Chime chimes]
If
you check, you will be notified by a chime when the turn of the human
player comes.
★ Number of chimes: Select the number of chimes
to ring between 1 and 10 times.
★ Chime sound selection: Select
the chime sound you want to play from 5 types.
To save game data that has been played
halfway, execute the [File]> [Save Game as Overwrite] menu or the
[File]> [Save Game As ...] menu while playing, Displays the [Save]
dialog. Enter any file name here and click the [Save] button to save
it.
Once you have saved the game data, you can save it with that
file name simply by executing the [File]> [Save Game as Overwrite]
menu. If you want to save the file with a different file name,
execute the [File]> [Save Game As] menu.
If you want to resume the game by loading the game data saved in the middle, execute the [File]> [Resume Game] menu to display the [Open] dialog. After selecting the game data you want to resume, click the [Open] button.
If you want to interrupt the current game and
switch to a new scenario map or a game with saved game data, use the
[File]> [New Game] menu or the [File]> [Resume Game] menu.
Please practice. To end the game, execute the [File]> [Exit]
menu.
In either case, you will be asked if you want to save the
game data you have played. Click the [Save] button to save. At this
time, if the game data has not been saved, the [Save As] dialog is
displayed. If the game is restarted with saved game data, the dialog
is not displayed and the game data is overwritten.