Game overview and objectives

Modern Great Strategy 2002 ”is a war simulation game based on the theme of modern warfare that reproduces a scenario map of a region where conflicts and tensions that have occurred in various parts of the world are continuing. Each scenario is a battlefield map based on a real world map, with up to 8 factions fighting. In the game, 580 kinds of modern weapons that are actually adopted by the military of each country will appear. A total of 20 scenario maps are available.


Players are 8 camps that are color-coded into BLUE, RED, GREEN, YELLOW, MAGENTA, CYAN, ORANGE, and PINK. (In some cases, it may appear), and it is in charge of a specific faction set in advance. And on the battlefield map, we will take various military actions such as movement, battle, occupation, transportation for each unit.


 Players can win if they meet the “Victory Conditions” set for each scenario map. You can also win by destroying all enemy factions on the battlefield map. On the other hand, if you defeat all your units on the battlefield map, or if it becomes impossible to meet victory conditions, you lose.


* In this product, we try to reproduce the actual topography and the deployment situation of the army as realistic as possible. However, due to the nature of the game and the restrictions of the program, there are many parts that are expressed differently from reality, such as the terrain and troop placement being abstracted or omitted. Please note this point in advance.

Game progress

Turn and phase

The game progress is similar to Shogi. For example, if there are two camps, each side will take action alternately with the front and back. In the case of a battle of 5 camps, the BLUE camp, the RED camp, the GREEN camp, the YELLOW camp, and the MAGENTA camp will act in order, and this will be repeated until the victory or defeat is decided.


The action times of one faction are called “PHASE”, and the time until all factions finish one phase at a time is called “TURN”. Each faction phase consists of four phases: missile, supply, action, and production.


* The production phase is added only if the [Production] option is selected at the start of the scenario.
The chart below shows this concept. The number of turns is limited to a maximum of 100 turns.

Game flow-Actual game development from [New Game]

1. The battlefield map is not yet displayed in the initial game screen. First, execute the [File]> [New Game] menu to display the scenario menu, and select the scenario you want to play.
* To close the scenario menu, place the mouse cursor on the scenario menu and right-click.
    2. A newspaper-like briefing screen will be displayed explaining the current war situation and the background and background of the war.
Click the [Next] button to continue reading.
* To return to the previous screen, click the [Back] button.
    3. Next, the “Operation Command” will be displayed. In the reduced map in the lower right, the units and buildings that are eligible for the victory condition will blink in white squares. Depending on the victory conditions, the locations related to the victory conditions (eg, transportation target points, defense target points) may be displayed with only a white square frame.
Click the [Next] button to continue reading.
    4. Finally, “Victory conditions” is displayed. Depending on the scenario map, multiple victory conditions may be set. In that case, please note that you can win if you do not meet any of the conditions and meet all the conditions.
● Alliance with participating countries
* Under the victory conditions, the participating countries appearing in the scenario map will be displayed.
The faction that is displayed as “friendly faction” in the “participating countries” column is allied with the player (“self faction”). The alliance is a relationship that does not attack each other, and the player cannot directly control the teams of the friendly faction. The alliance has the following effects and influences.
You cannot attack allied faction units or occupy allied faction buildings. However, this does not apply when an accidental explosion occurs.
You can get supplies from the allied faction buildings.
-You can see the search range of the alliance faction.
Alliances cannot be destroyed.
• A faction that meets victory conditions and its allied faction will be joint winners.
If there are multiple “Enemy factions”, the enemy factions are also allied.
● Difficulty
At the bottom left of the list of participating countries, the difficulty level of the scenario map is displayed with a star. ★ The greater the number of marks, the higher the difficulty. The maximum difficulty is 5 stars.
● Production options
At the bottom center of the list of participating countries is a production option button that allows you to select whether to produce units in that scenario map. The initial state is [No production]. In this case, you will play the game with only the units that are pre-arranged for each scenario map.
When [Production] is selected, the production phase will come to the end of each turn. In the production phase, in addition to the units pre-arranged for each scenario map, you will be able to produce units during the game using military expenses.
    5. Click the [Start] button to start the game.
    6. The missile phase of the first turn is visited. However, if a ballistic missile is fired and the warhead missile body (warhead) is not flying, this phase will be skipped.
    7. The Supply Phase will continue. In this phase, you will receive military revenue from the occupied cities. In addition, replenishment and replenishment will be performed for units that can be replenished and replenished.
    8. At the end of the Supply Phase, the Action Phase will come.
The player gives each unit instructions such as movement, battle, occupation, transportation, etc., aiming at the occupation of the city on the battlefield map and the destruction of enemy units.
Each unit consists of 10 aircraft (one large aircraft, warship, etc.). Each unit is equipped with ammunition necessary for combat and fuel necessary for movement, and also has morale values ​​that express the willingness to fight.
∙ Fuel and ammunition is consumed during movement and combat, and if the damage is received during combat, the number of units in the unit will be lost. The spent fuel and ammunition is supplied from buildings and supply units on the battlefield map, and the number of lost aircraft can be recovered by replenishment (repair) at a specific building.
If you occupy enemy camps or neutral cities, airports, harbors, etc., you will have more bases for supply, replenishment (repair), and production, and you will be able to earn income from cities. Occupied buildings also expand the search range required to discover nearby enemies.
    9. Click the [End Phase] button on the [Tool] palette when you are finished ordering the units in the Action Phase.
    10. In the next faction's phase, the turn will be touched.
If the [Production] option was selected, the production phase will be switched. In that case, when you have finished producing the unit, click the [End Phase] button on the [Tool] palette again and touch the baton for the next camp phase.
    11. From then on, the phases and turns of each faction will be repeated until the winning or losing conclusion is reached.

Victory condition

Different victory conditions for each scenario map

In the game, you win if you meet all the conditions specified in the “Victory Conditions” screen on the briefing screen within 100 turns, which is the limited number of turns. Conversely, if the victory conditions are not met within 100 turns, the game ends with a loss.


Also, although not clearly stated on the “Victory Conditions” screen, when all units belonging to each faction are destroyed, that faction is defeated.

Types of victory conditions

Most victory conditions are to occupy or destroy terrain, such as buildings with victory condition labels.


Also, there is the one that destroys the unit such as the headquarters with the victory condition label. The headquarters will not move, but if the unit can move, the victory condition label will move accordingly.


Special victory conditions include moving and transporting a unit with a victory condition label to specific coordinates.


In addition, buildings / units with victory condition labels will be displayed on the battlefield map with the building / unit names sandwiched between “☆” marks. These can be turned on and off during the game. For details, refer to “Label”.


Also, the approximate position of the victory condition label will flash on the reduced map on the “Operation Command” screen of the briefing screen.

How to read the screen and basic operations

How to read the game screen

Actual play in this game is done on the game screen centered on the battlefield map. The game screen consists of the following elements.
    1. Menu bar
Save data and set preferences [File], display various information windows [Information], display units and buildings sequentially [Search], display various palettes [Palette], screen display ratio Menus such as [View] to change the [View] and [Game] to update the phase and turn are displayed.
    2. Battlefield map
This is a battlefield map where your army and enemy troops can actually exchange battles. The title bar at the top of the window displays the name of the currently loaded scenario map or game data file.
To move the display area of ​​the battlefield map, hold down the right mouse button and drag on the map.
    3. Coordinate display
The coordinates of the hex where the mouse cursor is currently positioned are displayed on the battlefield map. The coordinates are "X0, Y0" in the upper left corner and "X63, Y63" in the lower right corner.
    4. [Tool] palette
[Information] [Search] [Palette] [Game] Menu commands are grouped as buttons on the palette. The current turn number and phase name are also displayed.

About basic operations

In this game, you can execute most commands by clicking or dragging menus, buttons, and icons with your mouse. However, the keyboard will be used together when entering some characters.
Note that the operation method for executing commands such as [Move], [Resize], [Minimize], [Maximize], [Close], and scroll for the application window and document window is Windows XP / Me / 2000/98. It conforms to the basic operation method. For details, refer to the WindowsXP / Me / 2000/98 manual.

Game preferences

The environment of the entire game is set in the [Preferences] dialog that is displayed when the [File]> [Preferences] menu is executed. Click the [Apply] button to apply the settings temporarily without closing the dialog. Click the [OK] button after completing the settings.
    • [Battle Display] tab screen
Set the display method when a battle is performed.
[Display battle scenes]
If checked, battles will be displayed in one of the following two ways. If you uncheck the box, the damage caused by the battle will be reflected directly in the number display at the bottom right of the unit icon.
★ [Real Fight Display]: Battles involving human players are displayed in detailed animation.
★ [Simple battle display]: Battles involving human players are displayed in the simple battle dialog.
[Display battles of other countries]
Check to display detailed animations or simple battle dialogs for battles other than human players.
    • [Map Display] tab screen
Set the display method of unit icons and labels on the battlefield map.
[Display the number of aircraft on the map]
If checked, the number of remaining units of the current unit will be displayed at the lower right of the unit icon.
[Display explosion animation on the map]
If checked, an explosion animation will be displayed on the unit icon when the unit is destroyed in battle.
Display labels on the map
[Set the place name and building name label] [Victory condition label] to display two types of labels on the battlefield map.
*** Label character size: Select the size of the character to be used for label display from [Small] and [Large].
    • [Palette] tab screen
[Tool] Set the display method of various palettes including the palette and the action palette.
・ 【Dock the pallet
If checked, the pallets will be docked when the pallets are placed next to each other, making pallet placement easier. The docking method can be selected from 3 types: [Docking to top alignment], [Docking to bottom alignment] and [Dock to favorite position].
-Action palette display position
Set the position to display the “Action Palette” that appears when you select a unit on the battlefield map, as viewed from the unit icon. The display position can be selected from four types: [Upper left], [Upper right], [Lower left], and [Lower right].
    • [Sound] tab screen
Make settings for background music and sound effects.
・ 【Sound music
If checked, BGM such as opening will be played.
[Sound sound effect]
Check to play movement sound when selecting a unit, firing and landing sounds during battle, and explosion sound when destroying a unit.
[Chime chimes]
If you check, you will be notified by a chime when the turn of the human player comes.
★ Number of chimes: Select the number of chimes to ring between 1 and 10 times.
★ Chime sound selection: Select the chime sound you want to play from 5 types.

Save / Resume game

Saving game data

To save game data that has been played halfway, execute the [File]> [Save Game as Overwrite] menu or the [File]> [Save Game As ...] menu while playing, Displays the [Save] dialog. Enter any file name here and click the [Save] button to save it.
Once you have saved the game data, you can save it with that file name simply by executing the [File]> [Save Game as Overwrite] menu. If you want to save the file with a different file name, execute the [File]> [Save Game As] menu.



Resume game

If you want to resume the game by loading the game data saved in the middle, execute the [File]> [Resume Game] menu to display the [Open] dialog. After selecting the game data you want to resume, click the [Open] button.

Suspend / end game

If you want to interrupt the current game and switch to a new scenario map or a game with saved game data, use the [File]> [New Game] menu or the [File]> [Resume Game] menu. Please practice. To end the game, execute the [File]> [Exit] menu.
In either case, you will be asked if you want to save the game data you have played. Click the [Save] button to save. At this time, if the game data has not been saved, the [Save As] dialog is displayed. If the game is restarted with saved game data, the dialog is not displayed and the game data is overwritten.