Overview of email competition

"E-mail battle" is a system where you can play against other people while passing e-mail battle data between human players at a distance.
For convenience, it is referred to as “e-mail”, but if it is an environment that can exchange battle data, such as personal computer communication, FTP, LAN, external storage media (eg floppy, MO, CD-R), you can also play using other methods than email. Is possible.
     • Number of opponents and number of parallel plays
* Up to 4 human players can participate in an email match at once (computer players cannot participate). In addition, you can play up to 8 mail battles in parallel at the same time by switching the current mail battle group (* managed by slots).

Start a new email match

When you start an e-mail match, the participating human players decide in advance who will be in charge of which side of the map. The youngest human player in the participating camp will be the first player, who will set up and play for the first time.
The camp order is “BLUE” is the youngest, followed by “RED” → “GREEN” → “YELLOW”. Some maps are limited to 2 to 3 participating camps from the start. *
F The procedure for the e-mail battle is as follows.

Settings and play by the first player

1. The youngest player is the [File]> [Email Battle]> [New Game] menu.
    2. Eight slots for registering e-mail battle groups are displayed. Initially, there is only a “new” slot, since there is no email match yet. Click on any slot to select it.
If you want to close the slot screen, right-click in the slot screen.
    3. The [New E-mail Game] dialog is displayed. Here, as with normal play, select the map data to be used in the email match, and finally click the [Open] button.
    4. The [Condition setting] dialog is displayed. Unlike normal play, the dialog has a [File name] input field. This is actually used as the data file name when sending and receiving mail battle data, and it must be set. Enter up to 8 alphanumeric characters for the file name.
[COMP], which is a computer player, is not included in the player types that can be selected for "Participation".
When you have finished setting all conditions, click the [OK] button.
    5. The [Password Settings] dialog is displayed. The password is used to manage the email match data. Enter up to 6 characters. If you check [Save password] at this time, the password will be memorized, and you can save the trouble of entering the password each time you open the mail battle data.
Click the [OK] button when you have entered the password.
    6. The game starts in the same way as in normal play. After completing all actions as the first player, execute the [Command]> [End Turn] menu. Then, the report dialog that the mail battle data has been created is displayed, so click the [OK] button.
    7. At this point, the first player's operation on the game screen will be temporarily terminated, so exit or minimize the “Big Strategy” program and switch to the desktop screen.
    8. Double-click the shortcut of the “Large Strategy E-mail Battle Data” folder created on the desktop when installing “Large Strategy ‡Z”. The mail battle data set in [File Name] in the [Condition Settings] dialog is saved.
[This e-mail match data will be handed to the next young player in the camp order by e-mail transmission, LAN, floppy storage, etc.]

Settings and play by the next player

1. The next player who received the e-mail match data drags and copies the data file onto the shortcut of the “Large Strategy e-mail match data” folder created on the desktop when installing “Great Strategy ‡Z”.
    2. The next player executes the [File]> [Mail Battle]> [Load Game] menu.
    3. Eight slots for registering e-mail battle groups are displayed. The next player clicks to select the slot he wants to use.
If you want to close the slot screen, right-click in the slot screen.
    4. The [Mail Battle Game Reading] dialog is displayed. The e-mail match data copied in step 1 is displayed. Select it and click the [Open] button.
    5. The [Password Settings] dialog is displayed. Enter the password you use within 6 half-width characters and click the [OK] button.
    6. The e-mail match data is loaded and the “History” panel is displayed on the left side of the game screen. This is a panel for replaying the actions taken by the player in front of you within the search range of the own side / alliance side on the action list and battlefield map in the panel. See the History panel for details.
Click the [-] button at the far right of the "History" panel when you have finished viewing the action history.
    7. The game starts in the same way as in normal play. After completing all actions, execute the [Command]> [End Turn] menu. Then, the report dialog that the mail battle data has been created is displayed, so click the [OK] button.
    8. At this point, the operation of the second player on the game screen will be temporarily terminated, so exit or minimize the “Big Strategy” program and switch to the desktop screen.
    9. Double-click the shortcut of the “Large Strategy E-mail Battle Data” folder created on the desktop when installing “Large Strategy ‡Z”. Inside, email battle data is stored.
[This e-mail match data will be handed to the next player in the camp order by e-mail, LAN, floppy storage, etc.]

Resume mail battle

Once the mail battle group slot has been secured, the mail battle can be resumed by the following procedure when mail battle data is received from another human player.
    1. Drag the received e-mail match data onto the shortcut in the “Large Strategy e-mail match data” folder on the desktop. At this time, you will be asked if you want to overwrite the mail match data already in the folder, so select [Yes].
    2. Execute [File]> [Email Battle]> [Load Game] menu.
    3. The mail battle group slot is displayed. Click the slot used in the mail battle data to select it.
In each slot, the “file name” of the data used in that email match, the “map name” being played, the “creation date”, “creation time” when the email match data currently in hand is created, The number of “turns” in the email match data at hand, and the “in charge” camp in the email match data currently in hand are displayed.
If you want to close the slot screen, right-click in the slot screen.
    4. When the [Password Settings] dialog is displayed, enter the registered password and click the [OK] button.
    5. The e-mail match data is loaded, and the “History” panel is displayed on the left side of the game screen.

History panel

In the “History” panel that appears when you load the email battle data, you can check the history of actions taken by other side units within the search range of the own side or alliance side.
At this time, the unit icons of other factions will act on the battlefield map in conjunction with the action list in the “History” panel.
    • Working with the History pane
A faction indicator at the top of the History panel shows which faction is currently playing.
Below that, there are buttons for “frame advance playback”, “play”, “fast forward”, “pause”, and “game start” in order from the left.
When the “Start Game” button is executed, the display of the “History” panel ends and the play of the camp starts. However, if you click this button before playing the entire action history, the played history will be cleared.
The action history can also be replayed even if the player's mail battle data is opened when the player's turn has not yet reached in the 3-4 country battle. In this case, even if you click the “Start Game” button, you cannot actually start the game because it is not your turn yet.

Arriv.

Displayed when a unit from another side enters the search range and a unit icon is displayed.

Move

Appears when another side's units that have already captured within the search range have moved. This display also appears when you start.

Occu.

This is the display when a unit of another side within the search range has occupied.

Attk.

This is the display when a unit of another side within the search range has attacked.

Varia.

This is a display when a unit of another side within the search range has transformed.

Board

This is the display when a unit of another side within the search range has boarded.

Landing(sea)

This is the display when units from other sides within the search range have landed.

Landing (air)

This is the display when a unit from another side within the search range has landed.

ECM

This is a display when a unit of another side within the search range has interfered with ECM.

Desc.

This is the display when a unit from another side within the search range drops.

Other operations

Delete an email battle group

When you execute the [File]> [Mail Battle]> [Delete Game] menu, a list of mail battle groups that you are currently participating in will be displayed in slots.
Clicking on a registered slot here will ask you to confirm that you want to delete the email battle group. If you click the [Yes] button, the slot will be blank and you will no longer be able to play in that mail battle group. Please do this very carefully.

Saving and resuming mail match data halfway

Sometimes you want to interrupt play in the middle of a turn instead of ending the turn when you are in turn.
In such a case, execute the [File]> [E-mail Battle]> [Suspend Game] menu. E-mail battle data that you have played halfway will be saved as your own saved data.
If you want to resume playing in this state, please execute the [File]> [E-mail Battle]> [Resume Game] menu. The dedicated saved data is loaded and the game is resumed.
* Unlike normal play, you can't save regular games during an email match. In addition, game data that has been saved normally cannot be used for email matches.