Production overview

"Production" rules

Only certain production types can be produced
To put a new unit on the battlefield map, you must "produce" a unit composed of specific weapons. Production goes into the action phase, but the weapons produced cannot take action as a unit until the next turn's action phase.
∙ Weapons that can be produced are limited to the production types specified in the map condition settings. There are 8 production types available in this game in advance, but each production type has the following features.

Production type

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Characteristic

Japan

There are many expensive and excellent weapons, but they are mainly defensive. No aircraft carriers are available.

U.S.A.

In particular, airborne weapons are powerful and thick. Price is high. strongest.

Russia

Military power equal to the United States. Anti-aircraft vehicles are substantial. Ground weapons such as main battle tanks are excellent, but the sky and sea are poor.

Germany

Ground weapons such as main battle tanks are excellent, but the sky and sea are poor.

England

There are few types of weapons, but the balance is good. There is also a helicopter carrier.

France

There is only a major exporter of weapons.

Israel

Ground and air weapons are relatively good, but maritime weapons are deadly.

China

Has the latest weapons and is on par with Japan.

Production method

  1. Click on a hex that can be produced during your side's Action Phase.

  2. The [Production] dialog is displayed. The dialog lists the weapon type icons, weapon names, weapon types, and prices of weapons that can be produced there. The weapon displayed in red here means that it cannot be produced due to lack of funds.

  3. From the weapons list, click to select the desired weapon. At this time, if you double-click the weapon, the "Weapon Detailed Information" dialog will be displayed.

  4. Clicking the [OK] button while a weapon is selected closes the [Production] dialog box and places the weapon as a unit on the battlefield map. At the same time the production price is subtracted from the funds.

Detailed weapon information dialog

You can check the following weapon parameters in the [Weapon Detailed Information] dialog that appears when you double-click a weapon in the [Production] dialog.
* The "Weapon Detailed Information" dialog box is also displayed when you double-click a weapon in the [Weapon List] window.
* Click the [Close] button at the top right of the dialog to close the dialog.



Weapon name

The name of the weapon.

Firepower

Basic attack power. The higher the number, the more damage you can do to your opponent.

Hit rate

It shows how much accuracy you can expect for each type of service. The higher the number, the higher the hit rate.

Range

It shows how many hexes away enemy units can be attacked at each elevation level. The number in the “Hierarchy” column indicates how far you can attack at different altitudes. For example, if the unit is on a hollow level and the “level” is “+ 1−1”, you can attack enemies in the high level one level above (+1) and the low level one level below (−1).

Attack performance

The abbreviations indicate the characteristics of the weapon.
uUvFA weapon that can only be used when attacking.
u–hvFThis weapon can only be used when defending (counterattack).
u‘SvFA weapon that can be used for both attack and defense.
u‚dvFIt is a weapon whose accuracy is reduced by the opponent's ECM avoidance.
u‚lvFIt is a weapon that becomes a mega hex attack.

Adjacent

u›vIf it is marked, it can also be used for combat between adjacent hexes (including different altitude levels).

Mobile

u›vIf so, you can use the weapon after moving.

[Weapon List] Window

In the [Weapon List] window displayed in the [Information Table] >> [Weapon List] menu, the [Weapon Type], [Weapon Name], [Number of Units], [Price], and [Production] of all weapons appearing in this game Type "can be checked in list format.
At this time, you can call up the “Detailed weapon information” dialog by double-clicking on each weapon column.