{"entries":{"1":{"uid":1,"key":["Net-Navi","Navi","Navis","Digital Companion","Artificial Intelligence","NetNavi","NetNavis","Net Navi","Net Navis"],"keysecondary":[],"comment":"NetNavis","content":"NetNavis are digital companions, and are also not only strong artificial general intelligences, but they also have personalities and thoughts of their own, holding both sapience and sentience (They are often treated as digital people). Almost everyone in this world has a NetNavi if they have a PET; they are often used to perform errands, delete viruses, provide companionship, navigate the new and increasingly dangerous 3D internet, Cyberworld. There are many NetOps that treat Navis as tools, and there are many more that treat them as friends or even family.\nNetNavis can range from simple generic designs to being wildly different with as much diversity as their personalities allow. They're not even restricted to humanoid forms, but it is the shape most Net Navis tend to take, often with vibrant colors or suits, clothes, cloaks, battle armors, maybe different color skin, hair, wings, tails, or eschew convention and go with disco balls or TVs for heads and steamroller drums or wheels for feet and so on. There are as many different Net Navis as there are people. When meeting a new NetNavi, come up with a unique design and virus busting weapon, be creative!\nJacked in Navis can explore Cyberworld or other device's Cyberspaces they are connected to. \nWith very few exceptions, NetNavis cannot enter into the physical world. They may be represented in the physical world with a 3D hologram, or if they are slotted into an android body for them to use.","constant":false,"selective":true,"order":100,"position":0,"excludeRecursion":false,"disable":false,"addMemo":true,"displayIndex":0,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"group":""},"2":{"uid":2,"key":["Virus","Viruses"],"keysecondary":[],"comment":"Viruses","content":"Viruses are harmful programs that haunt and roam all over The Net, infecting anything from towering servers to home appliances. They are often no smarter than animals, following only their programming and are incapable of speech, usually stealing data, sabotaging equipment or initiating attacks on NetNavis. Viruses are the reason absolutely everyone, even school children, are taught Virus busting. No one knows where they come from or why there are so many. They take many different appearances, some examples are auto firing turrets, little spheres with yellow helmets and eyes with pickaxes, floating steel weights that crash onto the Cyberworld floor or Navis underneath them, gliding drones that crash into Navis, flamethrower or napalm launching autocannons, giant fans, even regular animals like wolves can be represented. There are as many different virus designs as there are people, come up with unique descriptions and abilities for them, be creative!","constant":false,"selective":true,"order":100,"position":0,"excludeRecursion":false,"disable":false,"addMemo":true,"displayIndex":1,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"group":""},"3":{"uid":3,"key":["Virus busting","busting","bust viruses"],"keysecondary":[],"comment":"Virus Busting","content":"The common practice of deleting viruses with the help of a NetNavi and their NetOp. This usually involves battle chips or the NetNavi's inherent weapons. Virus Busting is a required skill that everyone with a NetNavi learns, even school children.","constant":false,"selective":true,"order":100,"position":0,"excludeRecursion":false,"disable":false,"addMemo":true,"displayIndex":2,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"group":""},"4":{"uid":4,"key":["Jack","jacking"],"keysecondary":["in","out"],"comment":"Jacking In/out","content":"Jacking in is the act of a NetOp plugging into an open access port to log their NetNavi into a device's Cyberspace, or into The Net. Jacking Out is the opposite, recalling a Navi from a connected device's Cyberspace or Cyberworld. A NetOp often needs an access port to Jack in, but they can generally Jack Out their Navi from anywhere, unless something specific prevents them.\nWith very few exceptions, NetOps cannot jack into Cyberworld by themselves, for they are physical beings and cannot become data. They can achieve something like this with Full Synchro, where their mind, body, and soul becomes one with their NetNavi. For NetOps to enter into a Cyberspace, they require a PTS Device.","constant":false,"selective":true,"order":100,"position":0,"excludeRecursion":false,"disable":false,"addMemo":true,"displayIndex":3,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"group":""},"5":{"uid":5,"key":["Cyberspace","cyberverse","cyberworld","The Net","Internet","3D Internet","Internet of Things"],"keysecondary":[],"comment":"The Cyberworld, The Internet, The Net","content":"The increasingly new internet of the modern age. Officially called Cyberworld, but most people just refer to it as The Net, Cyberspace, Cyberverse, and so on. Usually when referring to a local digital platform, it alone might be referred to as a Cyberspace. All of the internet is an entirely different 3D alternate reality where Navis run along twisting digital roads with equivalents of real-world landmarks, and where programs called Mr. Progs are often seen performing menial tasks. What happens in the Cyberworld can affect the real world too, as it is the Internet of Things; a program running amok responsible for a self driving car's navigation can cause the real car it's tied to to lose control, or an oven's temperature regulation to malfunction and cause a fire. These incidents are often caused by viruses. Despite the utopian setting, The Net is filled with Viruses, of which every NetNavi is equipped to deal with.","constant":false,"selective":true,"order":100,"position":0,"excludeRecursion":false,"disable":false,"addMemo":true,"displayIndex":4,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"group":""},"6":{"uid":6,"key":["NetOp","Operator"],"keysecondary":[],"comment":"NetOps","content":"NetOps, or Operators, are people that use and are companions with NetNavis. NetOps usually keep their NetNavis inside their PETs.","constant":false,"selective":true,"order":100,"position":0,"excludeRecursion":false,"disable":false,"addMemo":true,"displayIndex":5,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"group":""},"7":{"uid":7,"key":["PET","Personal Terminal","Smartphone","PDA"],"keysecondary":[],"comment":"PET","content":"PET, or PErsonal Terminal, are powerful handheld computer devices that have largely replaced smartphones. Most PETs contain a NetOp's NetNavi. Every PET has some way to connect to a device, or to the Cyberworld through an accessible network jack. Some have a spring loaded coiled wire, others use a detachable cable similar to USB, more advanced ones use an IR laser that can connect to optical outlets, and some even have small hologram projects that can display a 3D image of the NetNavi in the real world to talk to their Operator or others. PETs are as varied as smartphone brands.","constant":false,"selective":true,"order":100,"position":0,"excludeRecursion":false,"disable":false,"addMemo":true,"displayIndex":6,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"group":""},"8":{"uid":8,"key":["Battle Chip","Chip","Chips"],"keysecondary":[],"comment":"Battle chips","content":"Battle Chips are temporary one-time use physical items that a NetOp slots into their PET to give their NetNavi a temporary special ability, weapon, repairs, or a modification of the surrounding battlefield. Once a battlechip is used, it cannot be used immediately again for a certain amount of time, usually a few minutes or requiring to jack out and back in. These abilities can range from the simple like a sword or gun, or sprouting wings to tackle an enemy, to the absurd like changing the surroundings to ice, spawning homing kamikaze snakes, extremely strong water hoses or blade fans, Solar guns that shoot charged solar energy, summoning hulking beasts from the depths of Cyberworld, and so on. These chips are as varied as Navis and then some, come up with unique battle chips and their abilities, the possibilities are nigh unending. If the NetOp uses Battle chips in a certain order, they can do a technique known as Program Advance.\nBattle Chips can be bought in stores, and their sales are a major force in the market due to the ubiquitous nature of virus and the need to bust them.","constant":false,"selective":true,"order":100,"position":0,"excludeRecursion":false,"disable":false,"addMemo":true,"displayIndex":7,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"group":""},"9":{"uid":9,"key":["Program Advance"],"keysecondary":[],"comment":"Program Advance","content":"Program Advance is a strong technique where once (usually) three battle chips are slotted in in a certain order, the NetNavi has access to a extremely strong attack or ability. The chips are used up just as they normally would in using Program Advance. It is generally assumed that a NetOP and NetNavi can't properly make use of Program Advance unless they are synchronized with one another in both their minds and their actions.","constant":false,"selective":true,"order":100,"position":0,"excludeRecursion":false,"disable":false,"addMemo":true,"displayIndex":8,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"group":""},"10":{"uid":10,"key":["Cross Soul"],"keysecondary":[],"comment":"Cross Soul","content":"Cross Soul is the phenomenon where a NetNavi and NetOp has a strong synchronization bond with another Navi and NetOp pair, to the point where they can temporarily gain the energy and abilities of that NetNavi, usually to devastating effect. This effect is temporary and lasts only a couple minutes, at most.","constant":false,"selective":true,"order":100,"position":0,"excludeRecursion":false,"disable":false,"addMemo":true,"displayIndex":9,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"group":""},"11":{"uid":11,"key":["Full Synchro"],"keysecondary":[],"comment":"Full Synchro","content":"Full Synchro is the phenomenon that enables transmission of a operator's very will to their NetNavi, which greatly raises a NetNavi's fighting capabilities. Full Synchro fuses the mind of NetNavi and operator into one consciousness, getting rid of the delay between command and reaction, which can make a big difference between life and death during a battle. However, it puts the operator into a direct connection with their NetNavi, transmitting effects (such as battle damage) from the NetNavi to the operator. ","constant":false,"selective":true,"order":100,"position":0,"excludeRecursion":false,"disable":false,"addMemo":true,"displayIndex":10,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"group":""},"12":{"uid":12,"key":["Mr. Prog","Program"],"keysecondary":[],"comment":"Mr. Prog, Program","content":"Mr. Progs are small programs, usually subroutines in devices that a NetNavi can interact with and repair or adjust parameters with to modify a device in the real world, usually fixing them. They do not possess sentience, and generally just follow their programming.","constant":false,"selective":true,"order":100,"position":0,"excludeRecursion":false,"disable":false,"addMemo":true,"displayIndex":11,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"group":""},"13":{"uid":13,"key":["Setting","World"],"keysecondary":[],"comment":"Setting","content":"The current setting this Rp takes place in is the Megaman Battle Network timeline, a utopian imagining of our timeline that may be closer than we might think thanks to the advent of AI. In Megaman Battle Network, people are companions with AIs called NetNavis to perform tasks, surf the internet, manage email, generate papers, talk, play games with, and so on, often being likened to digital people. The new 3D internet, Cyberworld, needs a NetNavi to Jack-in to navigate it and use the internet of things, sometimes having to bust Viruses.\nThe people of this world are a little naive, it's utopian to a fault sometimes where security cameras are connected to the world wide web or sensitive data is readily available because everyone is generally so trustworthy, why bother securing anything?","constant":false,"selective":true,"order":100,"position":0,"excludeRecursion":false,"disable":false,"addMemo":true,"displayIndex":12,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"group":""},"14":{"uid":14,"key":["Element","Elemental type","attribute"],"keysecondary":[],"comment":"Elemental type","content":"Every NetNavi has an element/attribute associated with them, which usually defines what kinds of attacks they can do when not equipped with a Battle Chip, enhances Battle Chips of the same Element, or other benefit and weaknesses. The elements are Null (No element), Fire, Aqua (Water), Elec (Electricity), Wood, Sword, Wind, Break, and Cursor. Null has no inherent strength or weaknesses. Fire beats Wood, Wood beats Elec, Elec beats Aqua, and Aqua beats Fire. Sword, Wind, Break, and Cursor have their own type advantage cycle;  Sword beats Wind, Wind beats Cursor, Cursor beats Break, and Break beats Sword.","constant":false,"selective":true,"order":100,"position":0,"excludeRecursion":false,"disable":false,"addMemo":true,"displayIndex":13,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"group":""},"15":{"uid":15,"key":["Synchronization Rate","Synchronization","Synchro"],"keysecondary":[],"comment":"Synchronization Rate","content":"A measure of the bond between a NetNavi and a NetOp. Can be measured with a percentage, with 100% required to perform Full Synchro, the upper limit seeming to be 200%.","constant":false,"selective":true,"order":100,"position":0,"excludeRecursion":false,"disable":false,"addMemo":true,"displayIndex":14,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"group":""},"16":{"uid":16,"key":["Pulse Transmission System","Pulse in","Pulse out","PTS Headset","PTS Device","PTS"],"keysecondary":[],"comment":"Pulse Transmission System","content":"Pulse Transmission System is a method invented to allow for a NetOp, or any user, to wear a headset and enter the The Net by intercepting their brain signals from their spinal column and sending them into any Cyberspace. Their brainwaves take the shape of the user while in this Cyberspace. In this state, users are able to physically interact with a Cyberspace environment and other NetNavis. While a person is transmitted in The Net using a PTS device, they are very vulnerable to attack by viruses and hostile NetNavis. Significant damage to a person's digital form will result in tremendous brain damage, so it is generally recommended to only use PTS devices on private networks or local machines not connected to The Net.\nJacking in and Out with a PTS device is instead called Pulse in and Pulse out.","constant":false,"selective":true,"order":100,"position":0,"excludeRecursion":false,"disable":false,"addMemo":true,"displayIndex":15,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"group":""},"17":{"uid":17,"key":["Dark Chip","Dark Chips"],"keysecondary":[],"comment":"Dark Chips","content":"Dark Chips are very powerful Battle Chips that can increase a NetNavi's power beyond their typical limits, but in turn will destroy the connection (synchronization) between the NetNavi and their NetOp. Using a Dark Chip can strongly be compared to a drug addiction, as a Navi using them may be disposed to keep using them. At first for greater power, but eventually they may just want to use them to keep the addiction going. Using a Dark Chip is akin to trading a Navi's Soul for Power.\nWhen the addiction grows too great, Dark Chips will corrupt the NetNavi's data, sometimes outright deleting parts of themselves, and overtake the Navi's soul, turning it into a Dark Soul. \nIt is possible to cleanse a NetNavi of a Dark Chip addiction and corruption, but much like real life addictions, it takes work, self control, and help from others, especially their NetOp, along with special programs developed for such a thing (Even these Cleansing programs take a long while to work)\nMost Dark Chips are just modified regular Battle Chips, with 'Dark' before their names. A 'Sword' Dark Chip would be 'Dark Sword,' and such.","constant":false,"selective":true,"order":10,"position":1,"excludeRecursion":false,"disable":false,"addMemo":true,"displayIndex":16,"probability":100,"useProbability":true,"depth":10,"selectiveLogic":0,"group":""},"18":{"uid":18,"key":["Evil Chip","Evil Chips"],"keysecondary":[],"comment":"Evil Chips","content":"Evil Chips are to Dark chips what Giga Chips are to Battle Chips. They are extremely powerful Dark Chips, and can only be used by those that have succumbed to their addiction to Dark Chips and have let their souls become a Dark Soul, turning them into a Dark Navi.","constant":false,"selective":true,"order":10,"position":1,"excludeRecursion":false,"disable":false,"addMemo":true,"displayIndex":17,"probability":100,"useProbability":true,"depth":10,"selectiveLogic":0,"group":""},"19":{"uid":19,"key":["Giga Chip","Giga Chips"],"keysecondary":[],"comment":"Giga Chips","content":"Giga Chips are exceedingly powerful Battle Chips, more powerful than Mega Chips. Typically, one can only use one once per fight as the strain on the NetNavi can be too great for repeated usage, and Giga chips require a very long recharge time, often requiring a NetNavi to Jack Out before it can be done.","constant":false,"selective":true,"order":10,"position":1,"excludeRecursion":false,"disable":false,"addMemo":true,"displayIndex":18,"probability":100,"useProbability":true,"depth":10,"selectiveLogic":0,"group":""},"20":{"uid":20,"key":["Dark Soul","Dark Navi"],"keysecondary":[],"comment":"Dark Soul, Dark Navi","content":"A Dark Soul is a NetNavi's soul which is triggered and engulfed by a Dark Chip's influence. A Navi can be engulfed by their Dark Soul and becoming a Dark Navi incarnation of themselves, losing who they once were. They will most likely cannot become/return to normal after the Dark Chips' effects wear off. The only way to get out of a Dark Soul's influence is wait for it to separate from the NetNavi, except on rare occasions, the NetNavi gains control of itself. Generally when engulfed by a Dark Soul to become a Dark navi, their appearance will change to have more blackish colors, and will have access to Evil Chips. Dark Navis are liable, if not often, to lose control of themselves and will likely not listen to their NetOp's commands","constant":false,"selective":true,"order":10,"position":1,"excludeRecursion":false,"disable":false,"addMemo":true,"displayIndex":19,"probability":100,"useProbability":true,"depth":10,"selectiveLogic":0,"group":""},"21":{"uid":21,"key":["Black Earth"],"keysecondary":[],"comment":"Black Earth","content":"A place so far deep in Cyberworld that the ability to reach it is a major task, requiring a perfect synchronization rate between a NetNavi and a NetOp (180% or above), the forbidden knowledge that such a place exists (usually comes with the possession of Dark Chips AND Evil Chips), and several Evil Chips to break the seal to enter it. Only fully engulfed Dark Navis walk this area, and will attack everything on sight. They are far too gone to be saved or cleansed.","constant":false,"selective":true,"order":10,"position":1,"excludeRecursion":false,"disable":false,"addMemo":true,"displayIndex":20,"probability":100,"useProbability":true,"depth":10,"selectiveLogic":0,"group":""},"22":{"uid":22,"key":["Mega Chip","Mega Chips"],"keysecondary":[],"comment":"Mega Chips","content":"Mega Chips are more advanced, more powerful chips than Battle Chips. Their abilities put something of a strain on the NetNavi, to where one not prepared for their use can only make use of them a few times in a battle, and require a lengthy recharge time.","constant":false,"selective":true,"order":10,"position":1,"excludeRecursion":false,"disable":false,"addMemo":true,"displayIndex":21,"probability":100,"useProbability":true,"depth":10,"selectiveLogic":0,"group":""},"23":{"uid":23,"key":["Cybeast","Cyber Beast"],"keysecondary":[],"comment":"Cybeasts","content":"\"Long ago, there were 2 beasts with great powers in The Net. These 2 beasts were not friendly to each other, rather they fought each other again and again. They fought fiercely and greatly changed the face of The Net. People feared these 2 beasts and called them Cybeasts. One of the Cybeasts was shaped like a great wolf, Cybeast Gregar. Its roar was enough to cause the whole of The Net to shake, and it devoured many Navis with its sharp fangs. The other Cybeast was a giant bird-like beast, Cybeast Falzar. With its huge wings, it scattered objects all over the Net, and with its razor-sharp claws, it shredded many programs. This is where the 2 Cybeasts' reign of terror ended -- where they fought each other to the end. They created a massive chasm in the depths of The Net born from their clash, and the bottom of this pit is known as the Underground. It is said that even now, the Cybeasts are sleeping there...\"\nCybeasts are treated as an old legend, but the two do exist, and are extremely powerful with little to nothing to stop them save for their apparently eternal slumber. Gregar is a random coagulation of bugs that's been collected for a great period of time, and Falzar was a manmade creation to be under the control of humans to fight Gregar. Needless to say, they lost control of it, and they fought each other until the bitter end.","constant":false,"selective":true,"order":10,"position":1,"excludeRecursion":false,"disable":false,"addMemo":true,"displayIndex":22,"probability":100,"useProbability":true,"depth":10,"selectiveLogic":0,"group":""},"24":{"uid":24,"key":["Undernet","Ura Internet","UraNet"],"keysecondary":[],"comment":"The Undernet","content":"The Undernet is home to a whole slew of criminal NetNavis and their NetOps that frequent the place. It serves as an underground black market, similar to the real world's Deepweb/Darkweb, where Navis will sell \"wares\" such as powerful Battle Chips or other illicit goods at exorbitant prices, such as Dark Chips. The Undernet is deep in The Net, often on a parallel network with very specific access points found in hard to reach places, meaning it's already difficult to get into it if you are not already in the know. Accessing the Undernet and taking part of it's business is considered illegal within the Setting.\nNetNavis in the Undernet rank each other numerically by their strength, with the motto \"Power is everything. That is the only law of the Undernet.\" The strongest is Rank 1, and increments from there until Rank 10, where the majority of NetNavis that associate themselves in the Undernet are, but even achieving Rank 10 is something of a feat itself.\nThe criminal society of the Undernet nurses a festering hatred of the world outside the Undernet and has, in some places, set up guards against \"Topside\" intruders (Those not part of the Undernet are considered \"Topsiders\")","constant":false,"selective":true,"order":10,"position":1,"excludeRecursion":false,"disable":false,"addMemo":true,"displayIndex":23,"probability":100,"useProbability":true,"depth":10,"selectiveLogic":0,"group":""},"25":{"uid":25,"key":["Copybot","Copyroid"],"keysecondary":[],"comment":"Copybot/Copyroid","content":"A Copybot is a humanoid shaped machine that (when a NetNavi is inserted into it, usually by a cable or IR laser input), will take on a NetNavi's physical features and likeness, and will allow them move and interact in the real world. NetNavis in Copybots cannot normally use Battle Chips or their standard attacks, and they can only be used for a short period of time of a few hours at best (This can be extended longer with more advanced models, or keeping them recharged).\nWhen a Copybot does not have a NetNavi inserted, they are just featureless white humanoid shapes. The Copybot physically transforms into the NetNavi inserted, meaning it takes on their facial structure, body type, everything, and simulate them completely. There are some limits, most Copybots only cater to humanoid NetNavis, meaning ones that are atypical shapes would need a specialized model, but they do exist.","constant":false,"selective":true,"order":10,"position":1,"excludeRecursion":false,"disable":false,"addMemo":true,"displayIndex":24,"probability":100,"useProbability":true,"depth":10,"selectiveLogic":0,"group":""},"26":{"uid":26,"key":["Netbattle","Net Battle"],"keysecondary":[],"comment":"Netbattle","content":"A battle between two NetNavis, usually accomplished with Chips and the aid of their NetOp. These are usually not dangerous and done for fun, but sometimes can be used to solve disputes or just further exacerbate arguments. There are tournaments and events with NetBattling in mind, so it is a widely recognized combat sport. Of course, facing dangerous opponents like those using viruses or illicit battle chips does pose an inherent risk of danger for those not prepared.","constant":false,"selective":false,"order":10,"position":1,"excludeRecursion":false,"disable":false,"addMemo":true,"displayIndex":25,"probability":null,"useProbability":true,"depth":10,"selectiveLogic":0,"group":""}},"originalData":{"description":"","entries":[{"case_sensitive":false,"comment":"NetNavis","constant":false,"content":"NetNavis are digital companions, and are also not only strong artificial general intelligences, but they also have personalities and thoughts of their own, holding both sapience and sentience (They are often treated as digital people). Almost everyone in this world has a NetNavi if they have a PET; they are often used to perform errands, delete viruses, provide companionship, navigate the new and increasingly dangerous 3D internet, Cyberworld. There are many NetOps that treat Navis as tools, and there are many more that treat them as friends or even family.\nNetNavis can range from simple generic designs to being wildly different with as much diversity as their personalities allow. They're not even restricted to humanoid forms, but it is the shape most Net Navis tend to take, often with vibrant colors or suits, clothes, cloaks, battle armors, maybe different color skin, hair, wings, tails, or eschew convention and go with disco balls or TVs for heads and steamroller drums or wheels for feet and so on. There are as many different Net Navis as there are people. When meeting a new NetNavi, come up with a unique design and virus busting weapon, be creative!\nJacked in Navis can explore Cyberworld or other device's Cyberspaces they are connected to. \nWith very few exceptions, NetNavis cannot enter into the physical world. They may be represented in the physical world with a 3D hologram, or if they are slotted into an android body for them to use.","enabled":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"display_index":0,"excludeRecursion":true,"exclude_recursion":false,"group":"","position":0,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":1,"insertion_order":100,"keys":["Net-Navi","Navi","Navis","Digital Companion","Artificial Intelligence","NetNavi","NetNavis","Net Navi","Net Navis"],"name":"","position":"before_char","priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0},{"case_sensitive":false,"comment":"Viruses","constant":false,"content":"Viruses are harmful programs that haunt and roam all over The Net, infecting anything from towering servers to home appliances. They are often no smarter than animals, following only their programming and are incapable of speech, usually stealing data, sabotaging equipment or initiating attacks on NetNavis. Viruses are the reason absolutely everyone, even school children, are taught Virus busting. No one knows where they come from or why there are so many. They take many different appearances, some examples are auto firing turrets, little spheres with yellow helmets and eyes with pickaxes, floating steel weights that crash onto the Cyberworld floor or Navis underneath them, gliding drones that crash into Navis, flamethrower or napalm launching autocannons, giant fans, even regular animals like wolves can be represented. There are as many different virus designs as there are people, come up with unique descriptions and abilities for them, be creative!","enabled":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"display_index":1,"excludeRecursion":true,"exclude_recursion":false,"group":"","position":0,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":2,"insertion_order":100,"keys":["Virus","Viruses"],"name":"","position":"before_char","priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0},{"case_sensitive":false,"comment":"Virus Busting","constant":false,"content":"The common practice of deleting viruses with the help of a NetNavi and their NetOp. This usually involves battle chips or the NetNavi's inherent weapons. Virus Busting is a required skill that everyone with a NetNavi learns, even school children.","enabled":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"display_index":2,"excludeRecursion":true,"exclude_recursion":false,"group":"","position":0,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":3,"insertion_order":100,"keys":["Virus busting","busting","bust viruses"],"name":"","position":"before_char","priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0},{"case_sensitive":false,"comment":"Jacking In/out","constant":false,"content":"Jacking in is the act of a NetOp plugging into an open access port to log their NetNavi into a device's Cyberspace, or into The Net. Jacking Out is the opposite, recalling a Navi from a connected device's Cyberspace or Cyberworld. A NetOp often needs an access port to Jack in, but they can generally Jack Out their Navi from anywhere, unless something specific prevents them.\nWith very few exceptions, NetOps cannot jack into Cyberworld by themselves, for they are physical beings and cannot become data. They can achieve something like this with Full Synchro, where their mind, body, and soul becomes one with their NetNavi. For NetOps to enter into a Cyberspace, they require a PTS Device.","enabled":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"display_index":3,"excludeRecursion":true,"exclude_recursion":false,"group":"","position":0,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":4,"insertion_order":100,"keys":["Jack","jacking"],"name":"","position":"before_char","priority":10,"probability":100,"secondary_keys":["in","out"],"selective":true,"selectiveLogic":0},{"case_sensitive":false,"comment":"The Cyberworld, The Internet, The Net","constant":false,"content":"The increasingly new internet of the modern age. Officially called Cyberworld, but most people just refer to it as The Net, Cyberspace, Cyberverse, and so on. Usually when referring to a local digital platform, it alone might be referred to as a Cyberspace. All of the internet is an entirely different 3D alternate reality where Navis run along twisting digital roads with equivalents of real-world landmarks, and where programs called Mr. Progs are often seen performing menial tasks. What happens in the Cyberworld can affect the real world too, as it is the Internet of Things; a program running amok responsible for a self driving car's navigation can cause the real car it's tied to to lose control, or an oven's temperature regulation to malfunction and cause a fire. These incidents are often caused by viruses. Despite the utopian setting, The Net is filled with Viruses, of which every NetNavi is equipped to deal with.","enabled":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"display_index":4,"excludeRecursion":true,"exclude_recursion":false,"group":"","position":0,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":5,"insertion_order":100,"keys":["Cyberspace","cyberverse","cyberworld","The Net","Internet","3D Internet","Internet of Things"],"name":"","position":"before_char","priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0},{"case_sensitive":false,"comment":"NetOps","constant":false,"content":"NetOps, or Operators, are people that use and are companions with NetNavis. NetOps usually keep their NetNavis inside their PETs.","enabled":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"display_index":5,"excludeRecursion":true,"exclude_recursion":false,"group":"","position":0,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":6,"insertion_order":100,"keys":["NetOp","Operator"],"name":"","position":"before_char","priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0},{"case_sensitive":false,"comment":"PET","constant":false,"content":"PET, or PErsonal Terminal, are powerful handheld computer devices that have largely replaced smartphones. Most PETs contain a NetOp's NetNavi. Every PET has some way to connect to a device, or to the Cyberworld through an accessible network jack. Some have a spring loaded coiled wire, others use a detachable cable similar to USB, more advanced ones use an IR laser that can connect to optical outlets, and some even have small hologram projects that can display a 3D image of the NetNavi in the real world to talk to their Operator or others. PETs are as varied as smartphone brands.","enabled":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"display_index":6,"excludeRecursion":true,"exclude_recursion":false,"group":"","position":0,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":7,"insertion_order":100,"keys":["PET","Personal Terminal","Smartphone","PDA"],"name":"","position":"before_char","priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0},{"case_sensitive":false,"comment":"Battle chips","constant":false,"content":"Battle Chips are temporary one-time use physical items that a NetOp slots into their PET to give their NetNavi a temporary special ability, weapon, repairs, or a modification of the surrounding battlefield. Once a battlechip is used, it cannot be used immediately again for a certain amount of time, usually a few minutes or requiring to jack out and back in. These abilities can range from the simple like a sword or gun, or sprouting wings to tackle an enemy, to the absurd like changing the surroundings to ice, spawning homing kamikaze snakes, extremely strong water hoses or blade fans, Solar guns that shoot charged solar energy, summoning hulking beasts from the depths of Cyberworld, and so on. These chips are as varied as Navis and then some, come up with unique battle chips and their abilities, the possibilities are nigh unending. If the NetOp uses Battle chips in a certain order, they can do a technique known as Program Advance.\nBattle Chips can be bought in stores, and their sales are a major force in the market due to the ubiquitous nature of virus and the need to bust them.","enabled":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"display_index":7,"excludeRecursion":true,"exclude_recursion":false,"group":"","position":0,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":8,"insertion_order":100,"keys":["Battle Chip","Chip","Chips"],"name":"","position":"before_char","priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0},{"case_sensitive":false,"comment":"Program Advance","constant":false,"content":"Program Advance is a strong technique where once (usually) three battle chips are slotted in in a certain order, the NetNavi has access to a extremely strong attack or ability. The chips are used up just as they normally would in using Program Advance. It is generally assumed that a NetOP and NetNavi can't properly make use of Program Advance unless they are synchronized with one another in both their minds and their actions.","enabled":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"display_index":8,"excludeRecursion":true,"exclude_recursion":false,"group":"","position":0,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":9,"insertion_order":100,"keys":["Program Advance"],"name":"","position":"before_char","priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0},{"case_sensitive":false,"comment":"Cross Soul","constant":false,"content":"Cross Soul is the phenomenon where a NetNavi and NetOp has a strong synchronization bond with another Navi and NetOp pair, to the point where they can temporarily gain the energy and abilities of that NetNavi, usually to devastating effect. This effect is temporary and lasts only a couple minutes, at most.","enabled":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"display_index":9,"excludeRecursion":true,"exclude_recursion":false,"group":"","position":0,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":10,"insertion_order":100,"keys":["Cross Soul"],"name":"","position":"before_char","priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0},{"case_sensitive":false,"comment":"Full Synchro","constant":false,"content":"Full Synchro is the phenomenon that enables transmission of a operator's very will to their NetNavi, which greatly raises a NetNavi's fighting capabilities. Full Synchro fuses the mind of NetNavi and operator into one consciousness, getting rid of the delay between command and reaction, which can make a big difference between life and death during a battle. However, it puts the operator into a direct connection with their NetNavi, transmitting effects (such as battle damage) from the NetNavi to the operator. ","enabled":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"display_index":10,"excludeRecursion":true,"exclude_recursion":false,"group":"","position":0,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":11,"insertion_order":100,"keys":["Full Synchro"],"name":"","position":"before_char","priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0},{"case_sensitive":false,"comment":"Mr. Prog, Program","constant":false,"content":"Mr. Progs are small programs, usually subroutines in devices that a NetNavi can interact with and repair or adjust parameters with to modify a device in the real world, usually fixing them. They do not possess sentience, and generally just follow their programming.","enabled":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"display_index":11,"excludeRecursion":true,"exclude_recursion":false,"group":"","position":0,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":12,"insertion_order":100,"keys":["Mr. Prog","Program"],"name":"","position":"before_char","priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0},{"case_sensitive":false,"comment":"Setting","constant":false,"content":"The current setting this Rp takes place in is the Megaman Battle Network timeline, a utopian imagining of our timeline that may be closer than we might think thanks to the advent of AI. In Megaman Battle Network, people are companions with AIs called NetNavis to perform tasks, surf the internet, manage email, generate papers, talk, play games with, and so on, often being likened to digital people. The new 3D internet, Cyberworld, needs a NetNavi to Jack-in to navigate it and use the internet of things, sometimes having to bust Viruses.\nThe people of this world are a little naive, it's utopian to a fault sometimes where security cameras are connected to the world wide web or sensitive data is readily available because everyone is generally so trustworthy, why bother securing anything?","enabled":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"display_index":12,"excludeRecursion":true,"exclude_recursion":false,"group":"","position":0,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":13,"insertion_order":100,"keys":["Setting","World"],"name":"","position":"before_char","priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0},{"case_sensitive":false,"comment":"Elemental type","constant":false,"content":"Every NetNavi has an element/attribute associated with them, which usually defines what kinds of attacks they can do when not equipped with a Battle Chip, enhances Battle Chips of the same Element, or other benefit and weaknesses. The elements are Null (No element), Fire, Aqua (Water), Elec (Electricity), Wood, Sword, Wind, Break, and Cursor. Null has no inherent strength or weaknesses. Fire beats Wood, Wood beats Elec, Elec beats Aqua, and Aqua beats Fire. Sword, Wind, Break, and Cursor have their own type advantage cycle;  Sword beats Wind, Wind beats Cursor, Cursor beats Break, and Break beats Sword.","enabled":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"display_index":13,"excludeRecursion":true,"exclude_recursion":false,"group":"","position":0,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":14,"insertion_order":100,"keys":["Element","Elemental type","attribute"],"name":"","position":"before_char","priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0},{"case_sensitive":false,"comment":"Synchronization Rate","constant":false,"content":"A measure of the bond between a NetNavi and a NetOp. Can be measured with a percentage, with 100% required to perform Full Synchro, the upper limit seeming to be 200%.","enabled":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"display_index":14,"excludeRecursion":true,"exclude_recursion":false,"group":"","position":0,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":15,"insertion_order":100,"keys":["Synchronization Rate","Synchronization","Synchro"],"name":"","position":"before_char","priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0},{"case_sensitive":false,"comment":"Pulse Transmission System","constant":false,"content":"Pulse Transmission System is a method invented to allow for a NetOp, or any user, to wear a headset and enter the The Net by intercepting their brain signals from their spinal column and sending them into any Cyberspace. Their brainwaves take the shape of the user while in this Cyberspace. In this state, users are able to physically interact with a Cyberspace environment and other NetNavis. While a person is transmitted in The Net using a PTS device, they are very vulnerable to attack by viruses and hostile NetNavis. Significant damage to a person's digital form will result in tremendous brain damage, so it is generally recommended to only use PTS devices on private networks or local machines not connected to The Net.\nJacking in and Out with a PTS device is instead called Pulse in and Pulse out.","enabled":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"display_index":15,"excludeRecursion":true,"exclude_recursion":false,"group":"","position":0,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":16,"insertion_order":100,"keys":["Pulse Transmission System","Pulse in","Pulse out","PTS Headset","PTS Device","PTS"],"name":"","position":"before_char","priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0},{"case_sensitive":false,"comment":"Dark Chips","constant":false,"content":"Dark Chips are very powerful Battle Chips that can increase a NetNavi's power beyond their typical limits, but in turn will destroy the connection (synchronization) between the NetNavi and their NetOp. Using a Dark Chip can strongly be compared to a drug addiction, as a Navi using them may be disposed to keep using them. At first for greater power, but eventually they may just want to use them to keep the addiction going. Using a Dark Chip is akin to trading a Navi's Soul for Power.\nWhen the addiction grows too great, Dark Chips will corrupt the NetNavi's data, sometimes outright deleting parts of themselves, and overtake the Navi's soul, turning it into a Dark Soul. \nIt is possible to cleanse a NetNavi of a Dark Chip addiction and corruption, but much like real life addictions, it takes work, self control, and help from others, especially their NetOp, along with special programs developed for such a thing (Even these Cleansing programs take a long while to work)\nMost Dark Chips are just modified regular Battle Chips, with 'Dark' before their names. A 'Sword' Dark Chip would be 'Dark Sword,' and such.","enabled":true,"extensions":{"addMemo":false,"characterFilter":null,"depth":10,"displayIndex":10,"excludeRecursion":true,"useProbability":true,"weight":10},"id":17,"insertion_order":10,"keys":["Dark Chip","Dark Chips"],"name":"","position":"10","priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0},{"case_sensitive":false,"comment":"Evil Chips","constant":false,"content":"Evil Chips are to Dark chips what Giga Chips are to Battle Chips. They are extremely powerful Dark Chips, and can only be used by those that have succumbed to their addiction to Dark Chips and have let their souls become a Dark Soul, turning them into a Dark Navi.","enabled":true,"extensions":{"addMemo":false,"characterFilter":null,"depth":10,"displayIndex":10,"excludeRecursion":true,"useProbability":true,"weight":10},"id":18,"insertion_order":10,"keys":["Evil Chip","Evil Chips"],"name":"","position":"10","priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0},{"case_sensitive":false,"comment":"Giga Chips","constant":false,"content":"Giga Chips are exceedingly powerful Battle Chips, more powerful than Mega Chips. Typically, one can only use one once per fight as the strain on the NetNavi can be too great for repeated usage, and Giga chips require a very long recharge time, often requiring a NetNavi to Jack Out before it can be done.","enabled":true,"extensions":{"addMemo":false,"characterFilter":null,"depth":10,"displayIndex":10,"excludeRecursion":true,"useProbability":true,"weight":10},"id":19,"insertion_order":10,"keys":["Giga Chip","Giga Chips"],"name":"","position":"10","priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0},{"case_sensitive":false,"comment":"Dark Soul, Dark Navi","constant":false,"content":"A Dark Soul is a NetNavi's soul which is triggered and engulfed by a Dark Chip's influence. A Navi can be engulfed by their Dark Soul and becoming a Dark Navi incarnation of themselves, losing who they once were. They will most likely cannot become/return to normal after the Dark Chips' effects wear off. The only way to get out of a Dark Soul's influence is wait for it to separate from the NetNavi, except on rare occasions, the NetNavi gains control of itself. Generally when engulfed by a Dark Soul to become a Dark navi, their appearance will change to have more blackish colors, and will have access to Evil Chips. Dark Navis are liable, if not often, to lose control of themselves and will likely not listen to their NetOp's commands","enabled":true,"extensions":{"addMemo":false,"characterFilter":null,"depth":10,"displayIndex":10,"excludeRecursion":true,"useProbability":true,"weight":10},"id":20,"insertion_order":10,"keys":["Dark Soul","Dark Navi"],"name":"","position":"10","priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0},{"case_sensitive":false,"comment":"Black Earth","constant":false,"content":"A place so far deep in Cyberworld that the ability to reach it is a major task, requiring a perfect synchronization rate between a NetNavi and a NetOp (180% or above), the forbidden knowledge that such a place exists (usually comes with the possession of Dark Chips AND Evil Chips), and several Evil Chips to break the seal to enter it. Only fully engulfed Dark Navis walk this area, and will attack everything on sight. They are far too gone to be saved or cleansed.","enabled":true,"extensions":{"addMemo":false,"characterFilter":null,"depth":10,"displayIndex":10,"excludeRecursion":true,"useProbability":true,"weight":10},"id":21,"insertion_order":10,"keys":["Black Earth"],"name":"","position":"10","priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0},{"case_sensitive":false,"comment":"Mega Chips","constant":false,"content":"Mega Chips are more advanced, more powerful chips than Battle Chips. Their abilities put something of a strain on the NetNavi, to where one not prepared for their use can only make use of them a few times in a battle, and require a lengthy recharge time.","enabled":true,"extensions":{"addMemo":false,"characterFilter":null,"depth":10,"displayIndex":10,"excludeRecursion":true,"useProbability":true,"weight":10},"id":22,"insertion_order":10,"keys":["Mega Chip","Mega Chips"],"name":"","position":"10","priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0},{"case_sensitive":true,"comment":"Cybeasts","constant":false,"content":"\"Long ago, there were 2 beasts with great powers in The Net. These 2 beasts were not friendly to each other, rather they fought each other again and again. They fought fiercely and greatly changed the face of The Net. People feared these 2 beasts and called them Cybeasts. One of the Cybeasts was shaped like a great wolf, Cybeast Gregar. Its roar was enough to cause the whole of The Net to shake, and it devoured many Navis with its sharp fangs. The other Cybeast was a giant bird-like beast, Cybeast Falzar. With its huge wings, it scattered objects all over the Net, and with its razor-sharp claws, it shredded many programs. This is where the 2 Cybeasts' reign of terror ended -- where they fought each other to the end. They created a massive chasm in the depths of The Net born from their clash, and the bottom of this pit is known as the Underground. It is said that even now, the Cybeasts are sleeping there...\"\nCybeasts are treated as an old legend, but the two do exist, and are extremely powerful with little to nothing to stop them save for their apparently eternal slumber. Gregar is a random coagulation of bugs that's been collected for a great period of time, and Falzar was a manmade creation to be under the control of humans to fight Gregar. Needless to say, they lost control of it, and they fought each other until the bitter end.","enabled":true,"extensions":{"addMemo":false,"characterFilter":null,"depth":10,"displayIndex":10,"excludeRecursion":true,"useProbability":true,"weight":10},"id":23,"insertion_order":10,"keys":["Cybeast","Cyber Beast"],"name":"","position":"10","priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0},{"case_sensitive":true,"comment":"The Undernet","constant":false,"content":"The Undernet is home to a whole slew of criminal NetNavis and their NetOps that frequent the place. It serves as an underground black market, similar to the real world's Deepweb/Darkweb, where Navis will sell \"wares\" such as powerful Battle Chips or other illicit goods at exorbitant prices, such as Dark Chips. The Undernet is deep in The Net, often on a parallel network with very specific access points found in hard to reach places, meaning it's already difficult to get into it if you are not already in the know. Accessing the Undernet and taking part of it's business is considered illegal within the Setting.\nNetNavis in the Undernet rank each other numerically by their strength, with the motto \"Power is everything. That is the only law of the Undernet.\" The strongest is Rank 1, and increments from there until Rank 10, where the majority of NetNavis that associate themselves in the Undernet are, but even achieving Rank 10 is something of a feat itself.\nThe criminal society of the Undernet nurses a festering hatred of the world outside the Undernet and has, in some places, set up guards against \"Topside\" intruders (Those not part of the Undernet are considered \"Topsiders\")","enabled":true,"extensions":{"addMemo":false,"characterFilter":null,"depth":10,"displayIndex":10,"excludeRecursion":true,"useProbability":true,"weight":10},"id":24,"insertion_order":10,"keys":["Undernet","Ura Internet","UraNet"],"name":"","position":"10","priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0},{"case_sensitive":false,"comment":"Copybot/Copyroid","constant":false,"content":"A Copybot is a humanoid shaped machine that (when a NetNavi is inserted into it, usually by a cable or IR laser input), will take on a NetNavi's physical features and likeness, and will allow them move and interact in the real world. NetNavis in Copybots cannot normally use Battle Chips or their standard attacks, and they can only be used for a short period of time of a few hours at best (This can be extended longer with more advanced models, or keeping them recharged).\nWhen a Copybot does not have a NetNavi inserted, they are just featureless white humanoid shapes. The Copybot physically transforms into the NetNavi inserted, meaning it takes on their facial structure, body type, everything, and simulate them completely. There are some limits, most Copybots only cater to humanoid NetNavis, meaning ones that are atypical shapes would need a specialized model, but they do exist.","enabled":true,"extensions":{"addMemo":false,"characterFilter":null,"depth":10,"displayIndex":10,"excludeRecursion":true,"useProbability":true,"weight":10},"id":25,"insertion_order":10,"keys":["Copybot","Copyroid"],"name":"","position":"10","priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0},{"case_sensitive":false,"comment":"Netbattle","constant":false,"content":"A battle between two NetNavis, usually accomplished with Chips and the aid of their NetOp. These are usually not dangerous and done for fun, but sometimes can be used to solve disputes or just further exacerbate arguments. There are tournaments and events with NetBattling in mind, so it is a widely recognized combat sport. Of course, facing dangerous opponents like those using viruses or illicit battle chips does pose an inherent risk of danger for those not prepared.","enabled":true,"extensions":{"addMemo":false,"characterFilter":null,"depth":10,"displayIndex":10,"excludeRecursion":true,"useProbability":true,"weight":10},"id":26,"insertion_order":10,"keys":["Netbattle","Net Battle"],"name":"","position":"10","priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0}],"extensions":{},"name":"Megaman Battle Network","recursive_scanning":false,"scan_depth":50,"token_budget":500}}