;---------------------------------------------------------------------
[Characters]
chris_AI,stages/Forest_Orochi.def,order=3
RANDOMSELECT
RANDOMSELECT
RANDOMSELECT
RANDOMSELECT
RANDOMSELECT
RANDOMSELECT
RANDOMSELECT
RANDOMSELECT
RANDOMSELECT
shermie_FT,stages/mirante(h).def,order=2
RANDOMSELECT
RANDOMSELECT
RANDOMSELECT
RANDOMSELECT
RANDOMSELECT
RANDOMSELECT
RANDOMSELECT
RANDOMSELECT
RANDOMSELECT
RANDOMSELECT
RANDOMSELECT
x;EPTY;x
x;EPTY;x
x;EPTY;x
x;EPTY;x
x;EPTY;x
x;EPTY;x
x;EPTY;x
x;EPTY;x
x;EPTY;x
x;EPTY;x
x;EPTY;x
RANDOMSELECT;----- top row_secret_character1
RANDOMSELECT
RANDOMSELECT
RANDOMSELECT
RANDOMSELECT 
RANDOMSELECT
RANDOMSELECT
RANDOMSELECT
RANDOMSELECT
RANDOMSELECT
RANDOMSELECT;----- top row_secret_character2

;-----------------------
[ExtraStages]
 ;Put extra stages here. They will be available in VS and Watch modes.
 ;For example, you can insert "stages/mybg.def".
stages/stage0.def
stages/kfm.def
stages/Sacred_Heavens.def
stages/mirante(h).def
stages/Forest_Orochi.def

;---------------------------------------------------------------------
[Options]
 ;Here you set the maximum number of matches to fight before game ends
 ;in Arcade Mode. The first number is the number of matches against
 ;characters with order=1, followed by order=2 and order=3 respectively.
 ;For example, for 4,3,1 you will fight up to 4 randomly-picked
 ;characters who have order=1, followed by 3 with order=2 and 1 with
 ;order=3.
arcade.maxmatches = 3,1,2,3,0,0,0,0,0,0

 ;Maximum number of matches to fight before game ends in Team Mode.
 ;Like arcade.maxmatches, but applies to Team Battle.
team.maxmatches = 3,1,2,3,0,0,0,0,0,0
