;_STAGE_Edit_BY_SHADALOO_666_this_file is off_line       
;========================================================
; email (bisonshadalo@gmail.com)                         
; http://https://twitter.com/shadaloo666                 
; https://sites.google.com/view
; shadaloomugen18/home-menu
;========================================================
; please do NOT distribute without my permision.
;credits to: Stage by Mako2000,
;Sprites nsfw by BlueInsect 
;Music from VideoGame PlayStation
;Transforner:BeastWarsTransmetal by Takara
; 
;----------------------------------------------------------------------------
[Info]
name = "Forest Orochi Nsfw"
;authors = "MAKO2000,BlueInsect & Shadaloo666"

[Camera]
startx = 0
starty = 0
boundleft = -224
boundright = 224
boundhigh = -40
boundlow = 0
verticalfollow = .1
floortension = 0
tension = 50

[PlayerInfo]
p1startx = -70
p1starty = 0
p1startz = 0
p1facing = 1

p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

leftbound = -1000
rightbound = 1000
topbound = 0
botbound = 0

[Scaling]
topz = 0
botz = 50
topscale = 1
botscale = 1.2

[Bound]
screenleft = 25
screenright = 25

[StageInfo]
zoffset = 206
autoturn = 1
resetBG = 1

[Shadow]
intensity = 136
color = 0,0,0
yscale = .3
fade.range = 0,0

[Music]
bgmusic = stages/Forest_Orochi.mp3
bgvolume = 299

[Reflection]
intensity = 0

[BGdef]
spr = stages/Forest_Orochi.sff
debugbg = 0

;-------------------------------------------------------------------
[BG Cloud]
type = normal
spriteno = 0,0
start = 0,0
delta = 1,1
tile = 1,0
mask = 1

[BG Waterfall]
type = anim
actionno = 1
start = 0,80
delta = . 5,1
mask = 1
[Begin Action 1]
1,0, 0,0, 5
1,1, 0,0, 5
1,2, 0,0, 5
1,3, 0,0, 5

[BG Hill]
type = normal
spriteno = 1,5
start = -120,40
delta = 1,1
mask = 1

[BG Tree]
type = normal
spriteno = 1,4
start = 0,-20
delta = 1,1
mask = 1

[BG Root]
type = normal
spriteno = 2,5
start = -380,-34
delta = 1,1
mask = 1

[BG Root 2]
type = normal
spriteno = 2,5
start = 340,-34
delta = 1,1
mask = 1

[BG Stage]
type = normal
spriteno = 2,0
start = 0,-16
delta = 1,1
mask = 1

[BG Design]
type = normal
spriteno = 2,1
start = 0,0
delta = 1,1
mask = 1
layerno = 1

[BG Design 2]
type = normal
spriteno = 2,2
start = -360,-34
delta = 1,1
mask = 1

[BG Design 3]
type = normal
spriteno = 2,2
start = 280,-34
delta = 1,1
mask = 1

[BG Design 4]
type = normal
spriteno = 2,3
start = -210,20
delta = 1,1
mask = 1

[BG Design 5]
type = normal
spriteno = 2,3
start = 210,20
delta = 1,1
mask = 1

[BG Design 6]
type = normal
spriteno = 2,4
start = 0,-60
delta = 1,1
mask = 1

[BG Bird]
type = anim
actionno = 2
start = 150,118
delta = 1,1
mask = 1
[Begin Action 2]
3,0.,0,0,300
3,2.,0,0,9
3,3.,0,0,9
3,2.,0,0,9
3,3.,0,0,9
3,2.,0,0,9
3,3.,0,0,9
3,2.,0,0,9
3,3.,0,0,9
3,2.,0,0,9
3,3.,0,0,9
3,2.,0,0,9
3,3.,0,0,9
3,2.,0,0,9
3,3.,0,0,9
3,2.,0,0,9
3,3.,0,0,9
3,2.,0,0,9
3,3.,0,0,9
3,2.,0,0,9
3,3.,0,0,9





;////////////////////

[BG Back layer2]
type  = normal
spriteno = 91, 0
layerno =0
start = -190,-60
delta = 1, 1
mask  = 1

;////////////////////

[BG Back layer3]
type  = normal
spriteno = 92, 0
layerno =0
start = -190,-60
delta = 1, 1
mask  = 1

;////////////////////

[BG Back layer4]
type  = normal
spriteno = 93, 0
layerno =0
start = -190,-60
delta = 1, 1
mask  = 1

;////////////////////

[BG Back layer5]
type  = normal
spriteno = 94, 0
layerno =0
start = -190,-60
delta = 1, 1
mask  = 1

;////////////////////

[BG Back layer6]
type  = normal
spriteno = 95, 0
layerno =0
start = -190,-60
delta = 1, 1
mask  = 1

;////////////////////

[BG Back layer7]
type  = normal
spriteno = 96, 0
layerno =0
start = -190,-60
delta = 1, 1
mask  = 1
