-------------------------------------------------------------

CSS SCI FI 3: Hardwired

A single-player modification for Source 
by Fitzroy_doll.
http://www.amphibian.myzen.co.uk/css_sci_fi
-------------------------------------------------------------

3.0 final to 3.02 patch

This patch makes the following changes to CSS SCI FI 3.0 final 

-Aztec: fixed rare bug which prevented the mission from completing (fix from 3.01 patch).
-Mission briefing now appears after the first autosave of each map, so that the mission objectives and hints can be reviewed when a map is restarted from the autosave.
-Added an autosave to the hub when returning from single missions. Players can now rely on the this save to return to the game between sessions.
-Reduced Combine spawn numbers in Italy, Piranesi and Tides, so that these maps can be completed more quickly.
-Inferno is now easier (more healthkits, fewer ar2s for combine, longer respawn time for combine, if the helicopter shoots down the site b roof this will not kill the player, helicopter periodically patrols so that the player doesn't get cornered, added sprays to lead the player to site A to pick up the rpg).
-Compound has been adjusted so that the rush-route from the player spawn to the hostages has been blocked. Players will now have to take the long way around.
-Added autosave to beginning of Atown (previously eliminated due to strange behaviour of APCs when game is loaded while they are in flight).
-Delayed gunon command for helicopter in Battleship to give the player more time to read the briefing and get under cover.
-Added an audio cue to the Stratocorp seeker headcrabs so that the player can hear them coming.
-Reduced combine spawns during the strider battle in Spirits.
-Fixed an error in Thunder that could turn off the secret ammo supplier before he is reached.
-Numerous other minor script fixes and efficiencies.
-Minor update to the Configuration Utility which allows manual changes to the user_custom.cfg file to take precedence over other config files (fix from 3.01 patch).
-Removed option to limit player to 10 weapons (caused problems in several maps including the mission hub due to weapons stripped or killed not being deducted from the player total, so that weapons could be lost but new ones could not be picked up).
-Replaced option for vector crosshair with a simple fixed crosshair without a reticle.
-Removed Combine health increase from "Extreme" difficulty setting to make this option more playable. This setting works well when combined with the easier in-game skill options, so that enemies can be killed quickly, but are aggressive and very accurate.
-Updates to the game documentation to reflect these changes.
-Added a big icon for the new Steam library window.

To install the patch, simply run the CSS_SCI_FI_3_patch02.exe file and ensure the path on the directory page is the path to your CSS SCI FI installation. You will know that the patch has been successfully applied by checking the console when the game next runs, as the version number in the welcome message will be changed to 3.02.

-------------------------------------------------------------
Contact

The project home page is here: http://www.amphibian.myzen.co.uk/css_sci_fi

Site profiles for CSS SCI FI exist here:

Moddb http://mods.moddb.com/mods/css-sci-fi/
PlanetPhillip http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/
Valve Developer Community http://developer.valvesoftware.com/wiki/CSS_SCI_FI

-------------------------------------------------------------
Last revision: May 2010
CSS SCI FI 3: Hardwired is a single player modification for Source
by Fitzroy_doll

CSS SCI FI 3: Hardwired is licensed as follows under the Creative Commons:
Attribution-Non-Commercial-No Derivative Works 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-nd/2.0/uk/