pulselight BARREL
{
color 0.8 0.5 0.5
size 40
secondarySize 45
interval 0.3
offset 0 36 0
}
pulselight Campfire1
{
color 0.6 0.4 0.2
size 96
secondarySize 90
interval 0.5
offset 0 16 0
}
pulselight flourescence
{
color 0.4 1.0 0.4
size 40
secondarySize 70
interval 5
offset 0 32 0
}
pulselight flourescence2
{
color 0.2 0.4 1.0
size 30
secondarySize 35
interval 5
offset 0 48 0
}
pulselight flourescence3
{
color 0.2 0.4 1.0
size 20
secondarySize 25
interval 5
offset 0 32 0
}
pulselight flourescence4
{
color 0.2 0.4 1.0
size 30
secondarySize 35
interval 5
offset 0 0 0
}
pointlight Searchlight1
{
    color 1.0 0.9 0.9
    size 48
    offset 0 8 0
}
pointlight FlareSignal1
{
    color 1.0 0.5 0.5
    size 96
    offset 0 8 0
}
pointlight ceilinglight1
{
    color 0.9 0.8 0.6
    size 64
    offset 0 -45 0
}
pointlight ceilinglight2
{
    color 0.7 0.1 0.1
    size 48
    offset 0 -32 0
}
pulselight gascookin
{
color 0.4 0.4 1.0
size 10
secondarySize 15
interval 3
offset 0 0 0
}
pointlight Fungus
{
    color 0.2 0.8 0.2
    size 20
    offset 0 16 0
}
pointlight eleclamp1
{
    color 1.0 0.8 0.9
    size 30
    offset 0 8 0
}
pulselight candlelight1
{
color 0.6 0.4 0.2
size 12
secondarySize 10
interval 0.4
offset 0 8 0
}
pulselight candlelight2
{
color 0.6 0.4 0.2
size 14
secondarySize 15
interval 0.4
offset 0 8 0
}
pointlight eleclamp2
{
    color 0.9 0.7 0.8
    size 25
    offset 0 8 0
}
pointlight LAMPLIGHT
{
color 0.8 0.6 0.6
size 40
offset 0 36 0
}
object PropCeilingLight
{
 frame LSHDB0 { light ceilinglight1 }
}
object PropCeilingLightunlit
{
 frame LSHDB0 { light ceilinglight1 }
}
object PropArmoredLight
{
 frame ALGTB0 { light ceilinglight1 }
}
object PropArmoredLightunlit
{
 frame ALGTB0 { light ceilinglight1 }
}
object PropEmergencyLight
{
 frame ELGTB0 { light ceilinglight2 }
}
object PropEmergencyLightunlit
{
 frame ELGTB0 { light ceilinglight2 }
}
Object PROPFungusAmungus
{
  frame FUNG { light Fungus }
}
Object PROPElectricLamp
{
  frame SLMPA0 { light eleclamp1 }
  frame SLMPB0 { light eleclamp2 }
}
Object PROPBurningDrum
{
  frame FCAN { light BARREL }
}
Object PROPSpitroast
{
  frame SPRS { light campfire1 }
}
Object BlazingFlames
{
  frame FRLP { light campfire1 }
}
object lantern1
{
 frame LMP1A { light lamplight }
 }
object PropLensFlare
{
 frame LENS { light searchlight1 }
 }
 object Flaresignal
{
 frame LENS { light SignalFlare1 }
 }
 object PropCandles1
{
 frame CDL1A { light candlelight1 }
 frame CDL1B { light candlelight2 }
 frame CDL1C { light candlelight1 }
 }
  object PropCandles2
{
 frame CDL2A { light candlelight2 }
 frame CDL2B { light candlelight1 }
 frame CDL2C { light candlelight1 }
 }
  object PropCandles3
{
 frame CDL3A { light candlelight2 }
 frame CDL3B { light candlelight1 }
 frame CDL3C { light candlelight2 }
 }
 object lantern2
{
 frame LMP2A { light lamplight }
 }
  object propfirepit
{
 frame FPITA { light campfire1 }
 frame FPITB { light campfire1 }
 frame FPITC { light campfire1 }
 frame FPITD { light campfire1 }
 }
 Glow
{
	Flats
	{

		NUKAGE1
		NUKAGE2
		NUKAGE3
		NUKAGE4
		DOORBLU
		DOORBLU2
		DOORRED
		DOORRED2
		DOORYEL
		DOORYEL2
	}
}

brightmap texture CONS17
{
   map CONSGLOW
}
brightmap texture CONS18
{
   map CONSGLOW
}
brightmap texture CONS19
{
   map CONSGLOW
}
brightmap texture CONS20
{
   map CONSGLOW
}
brightmap texture CONS12
{
   map CONSGLOW
}
brightmap texture CONS13
{
   map CONSGLOW
}
brightmap texture CONS14
{
   map CONSGLOW
}
brightmap texture CONS15
{
   map CONSGLOW
}
brightmap texture SILO11
{
	map BIGFLK11
}
brightmap texture SILO12
{
	map BIGFLK11
}
brightmap texture SILO13
{
	map BIGFLK11
}
brightmap texture SILO14
{
	map BIGFLK11
}
brightmap texture SILO15
{
	map BIGFLK11
}
brightmap texture SILO16
{
	map BIGFLK11
}
brightmap texture SILO17
{
	map BIGFLK11
}
brightmap texture SILO18
{
	map BIGFLK11
}
brightmap texture SILO19
{
	map BIGFLK11
}
brightmap texture JNEON
{
   map JNEON2
}
BrightMap Sprite WRLDR0
{
Map WRLLA0
DisableFullBright
}
BrightMap Sprite WRLDS0
{
Map WRLLA0
DisableFullBright
}
BrightMap Sprite WRLDT0
{
Map WRLLA0
DisableFullBright
}
BrightMap Sprite WRLDU0
{
Map WRLLA0
DisableFullBright
}
BrightMap Sprite WRLDV0
{
Map WRLLA0
DisableFullBright
}
brightmap texture GASSW1
{
   map GASGLO
}
brightmap texture GASSW2
{
   map GASGLO
}
brightmap texture GASSW3
{
   map GASGLO
}
brightmap texture GASSW4
{
   map GASGLO
}
brightmap texture SOMBAR2
{
   map SOMBAR3
}
BrightMap Sprite WENDA0D0
{
Map WENLA0D0
DisableFullBright
}
BrightMap Sprite WENDB0E0
{
Map WENLB0E0
DisableFullBright
}
BrightMap Sprite WENDC0F0
{
Map WENLC0F0
DisableFullBright
}
BrightMap Sprite WENDG1
{
Map WENLG1
DisableFullBright
}
BrightMap Sprite WENDG2G8
{
Map WENLG2G8
DisableFullBright
}
BrightMap Sprite WENDG3G7
{
Map WENLG3G7
DisableFullBright
}
BrightMap Sprite WENDG4G6
{
Map WENLG4G6
DisableFullBright
}
BrightMap Sprite WENDG5
{
Map WENLG5
DisableFullBright
}
BrightMap Sprite WENDH1
{
Map WENLH1
DisableFullBright
}
BrightMap Sprite WENDH2H8
{
Map WENLH2H8
DisableFullBright
}
BrightMap Sprite WENDH3H7
{
Map WENLH3H7
DisableFullBright
}
BrightMap Sprite WENDH4H6
{
Map WENLH4H6
DisableFullBright
}
BrightMap Sprite WENDH5
{
Map WENLH5
DisableFullBright
}
BrightMap Sprite WENDI1
{
Map WENLI1
DisableFullBright
}
BrightMap Sprite WENDI2I8
{
Map WENLI2I8
DisableFullBright
}
BrightMap Sprite WENDI3I7
{
Map WENLI3I7
DisableFullBright
}
BrightMap Sprite WENDI4I6
{
Map WENLI4I6
DisableFullBright
}
BrightMap Sprite WENDI5
{
Map WENLI5
DisableFullBright
}
BrightMap Sprite WENDJ1
{
Map WENLJ1
DisableFullBright
}
BrightMap Sprite WENDJ2J8
{
Map WENLJ2J8
DisableFullBright
}
BrightMap Sprite WENDJ3J7
{
Map WENLJ3J7
DisableFullBright
}
BrightMap Sprite WENDJ4J6
{
Map WENLJ4J6
DisableFullBright
}
BrightMap Sprite WENDJ5
{
Map WENLJ5
DisableFullBright
}
BrightMap Sprite WENDK1
{
Map WENLK1
DisableFullBright
}
BrightMap Sprite WENDK2K8
{
Map WENLK2K8
DisableFullBright
}
BrightMap Sprite WENDK3K7
{
Map WENLK3K7
DisableFullBright
}
BrightMap Sprite WENDK4K6
{
Map WENLK4K6
DisableFullBright
}
BrightMap Sprite WENDK5
{
Map WENLK5
DisableFullBright
}
BrightMap Sprite WENDL1
{
Map WENLL1
DisableFullBright
}
BrightMap Sprite WENDL2L8
{
Map WENLL2L8
DisableFullBright
}
BrightMap Sprite WENDL3L7
{
Map WENLL3L7
DisableFullBright
}
BrightMap Sprite WENDL4L6
{
Map WENLL4L6
DisableFullBright
}
BrightMap Sprite WENDL5
{
Map WENLL5
DisableFullBright
}
BrightMap Sprite WENDM0
{
Map WENLM0
DisableFullBright
}
BrightMap Sprite WENDN0
{
Map WENLN0
DisableFullBright
}
BrightMap Sprite WENDO0
{
Map WENLO0
DisableFullBright
}
BrightMap Sprite WENDP0
{
Map WENLP0
DisableFullBright
}
BrightMap Sprite WENDQ0
{
Map WENLQ0
DisableFullBright
}
BrightMap Sprite WENDR0
{
Map WENLR0
DisableFullBright
}
BrightMap Sprite WENDS0
{
Map WENLS0
DisableFullBright
}
BrightMap Sprite WENDT0
{
Map WENLT0
DisableFullBright
}
BrightMap Sprite WENDU0
{
Map WENLU0
DisableFullBright
}
BrightMap Sprite WENDV1
{
Map WENLV1
DisableFullBright
}
BrightMap Sprite WENDV2V8
{
Map WENLV2V8
DisableFullBright
}
BrightMap Sprite WENDV3V7
{
Map WENLV3V7
DisableFullBright
}
BrightMap Sprite WENDV4V6
{
Map WENLV4V6
DisableFullBright
}
BrightMap Sprite WENDV5
{
Map WENLV5
DisableFullBright
}
BrightMap Sprite WENDW1
{
Map WENLW1
DisableFullBright
}
BrightMap Sprite WENDW2W8
{
Map WENLW2W8
DisableFullBright
}
BrightMap Sprite WENDW3W7
{
Map WENLW3W7
DisableFullBright
}
BrightMap Sprite WENDW4W6
{
Map WENLW4W6
DisableFullBright
}
BrightMap Sprite WENDW5
{
Map WENLW5
DisableFullBright
}
BrightMap Sprite WLKRV0
{
Map WLKLV0
DisableFullBright
}
BrightMap Sprite VCUTA0
{
Map VCULA0
DisableFullBright
}