actor HRclipspawner : RandomSpawner replaces clip
{
	dropitem "NineMilAmmo", 256, 4
	dropitem "HollowPointAmmo", 256, 1
}
/*actor HRbowammospawner : RandomSpawner replaces cell
{
	dropitem "Xbowammo", 256, 4
	dropitem "EXbowammo", 256, 1
}*/
actor HRclipspawner : RandomSpawner replaces cell
{
	dropitem "Xbowpack", 256, 4
	dropitem "EXbowpack", 256, 1
}
actor HRchainsawreplacer : actor replaces chainsaw
{
	
  States
  {
  Spawn:
    tnt1 a 1 nodelay A_SpawnItemEx("ItemModKit")
    tnt1 a 1 A_SpawnItemEx("batteryreloadlarge")
	stop
  }
}