ACTOR ArmorScrap : Armorbonus replaces armorbonus
{
  armor.maxsaveamount 200
  armor.savepercent 40
  armor.saveamount 2
  scale 0.5
  inventory.icon "BON2A0"
  -INVENTORY.ALWAYSPICKUP
  -countitem
  Inventory.PickupSound "items/shardpickup"
  Inventory.PickupMessage "$ARMOR_SHARD"
  states
  {
  Spawn:
    BON2 A 10
	BON2 A 1 bright
	loop
  }
}
ACTOR ArmorLeather : Armorscrap replaces greenarmor
{
  armor.maxsaveamount 100
  armor.savepercent 40
  armor.saveamount 100
  inventory.icon "ARM1A0"
  scale 1
  Inventory.PickupSound "items/armorpickup"
  -INVENTORY.ALWAYSPICKUP
  -COUNTITEM
  Inventory.PickupMessage "$ARMOR_LEATH"
  states
  {
  Spawn:
    ARM1 A 10
	ARM1 A 1 bright
	loop
  }
}
ACTOR ArmorCombat : Armorscrap replaces bluearmor
{
  armor.maxsaveamount 200
  armor.savepercent 40
  armor.saveamount 200
  inventory.icon "ARM2A0"
  scale 1
  Inventory.PickupSound "items/armorpickup2"
  -INVENTORY.ALWAYSPICKUP
  -COUNTITEM
  Inventory.PickupMessage "$ARMOR_METAL"
  states
  {
  Spawn:
    ARM2 A 10
	ARM2 A 1 bright
	loop
  }
}