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Nanonymous No.1776 [D][S][L][A][C] >>1778

Which 3D modeling/animation software would you recommend? I recently started using blender and i was wondering if there is a less confusing program to use.

Nanonymous No.1778 [D]

>>1776
>less confusing program to use
3D modeling and animation on a 2D screen and controls is always going to be complicated. Any less complicated solution will be bad.
Read a tutorial or something.

Nanonymous No.1783 [D] >>1831

Unfortunately it's pretty much all like that unless you want less features/functionality. There are some that make modelling quite simple and straight forward, but deal only with simple shapes and polygons (free software to make simple models of buildings and interiors). So if you want to get deep into 3D modelling, you have to dedicate a lot of time to getting familiar with Blender's messy GUI and all of the terminology.
TL;DR: Just keep practicing and watching and reading tutorials.

Nanonymous No.1831 [D] >>1834

>>1783
Anons always tell me Blender is shit but when I ask them for recommendations I never get a response.
What do we have piracy for anyway if not for software?

Nanonymous No.1834 [D][U][F] >>1835
File: f36e3c6707b1a282974c958363ec0aa0dc144bda3e601ae9bbd50bcbef704085.jpg (dl) (70.30 KiB)

>>1831
>Anons always tell me Blender is shit
Anons say a lot of shit.
>but when I ask them for recommendations I never get a response.
Autodesk Maya is the popular, proprietary alternative to Blender. Poking around the web, it doesn't seem like 3D artists find it clearly superior to Blender for a lot of uses. Unless you're looking to get a job in a Hymiewood studio, just stick with Blender.

Nanonymous No.1835 [D]

>>1834
seeing how often normalfags mention it, i'm sure it's shit