World of Warcraft a 15 year old mmo game that still attracts players today. I played on Nostalrious wow a private vanilla sever that had several thousand active players before shutting down. Of course i won't pay for "classic wow" as i am not giving Blizzard Jews any money but i would be willing to pay for expandable game going in that direction. On that topic i believe that we have pretty much reached the age where games no longer drastically improve. Once you reach a passable graphic quality the rest is just mechanics which were done better by many older games.
Unironically Touhou Project:
>Still active community after almost two decades
>Still getting sequels and lot of derivative material
>The earlier games are still some of the best games in its genre
Do people still play EverQuest and those other early MMOGs too? I never really played them so they're unknown territory to me. There's certainly a group of players that will never leave those games (until the servers are turned off) because they must "cap out". Realisticaly, those players moving to a new game is not feasible, due to time investment. Some of those players have actual years of their lives invested in those games. Kind of crazy to think about, unless they're mentally/physically unable to function in the real world.
>>784 People still play Runescape Classic. There are tons of private servers for diehard fans despite interest in the games long dwindling out. I don't think it is mentally disabled but perhaps autistic to spend so much time on one game. MMOs are about social interaction so it really is not entirely autistic.
Runescape still has a large community playing it but i wouldn't call it timeless for two reasons.1-It's not a graphically pleasing game 2-It's mechanics are early mmo like which have not been used in mmos for a decade.I am also not sure which runescape you are talking about 1, 2 or 3?
Just went and did some reading and it looks like EverQuest is still up and running, Ultima Online as well. It does look like Asheron's Call was completely nuked last year.
I don't really play games anymore, but still like to keep an eye on where things are going.
One thing that caught my eye was the blog post of some indie dev that spent something like 3 years working on a game, only to have something like 3 people buy it. He went on to show a chart of the number of indie game releases by year and it was pretty shocking because of the recent exponential growth in the bast few years, clearly unsustainable.
Here's a new one (2019) I found whilst looking for that one. It pretty much confirms what the prior one pointed out:
http://archivecaslytosk.onion/DKcSY
>>790 >As it stands, I’ve put in 2,600+ hours and written 62,176 lines of code (mostly C++). The game’s made $27.92 in income, which nets out at about $0.01 per hour. Had I spent the time washing dishes at $7.25 / hour (a 725x more lucrative job) I’d have made a cool $19k!
I’m not a dumb guy—I got good SAT scores. I’m disciplined, I have a good work ethic, and I love what I do. I’m a lifelong learner, always evaluating my work and experimenting with new approaches. Should I be failing this badly?
Of course money isn’t everything, and I’ve had a lot of fun building and sharing the game. But I did have some hope of creating something that a lot of people would check out and enjoy, and making some return on my time investment, perhaps enough to keep doing this as an independent career.
That's depressing.Not the financial situation but the fact that he put so much work into something that no one cares about.2600 hours of work received less attention than some instagram whore's picture.
>>795 Depressing indeed. What is even more depressing is the fact I know it but the game is not interesting for me. It's like I'm participating in this crime even though it's absurd to think like that.
>>780 games with leveling systems and loot are degenerate. having items you can buy that you still have after dying doesn't even make any fucking sense. it's capitalist pigs trying to make their perverse conception of reality into a game. so is the idea of getting more "skill" to move to the next world, but instead of skill it's just a progress bar on your screen (which you can also pay money for). quests are a failure at story telling. literally every "MMO" is not even an MMO since they fall over when more than 30 people are on screen
>On that topic i believe that we have pretty much reached the age where games no longer drastically improve.
That happened before WoW came out, like in 1999 when the last good FPS came out.
>>787 name a single MMO that _is_ graphically pleasing. all these top-down 3D games look like shit. red alert 2 (yes, RTS) was the last of such games with good graphics. almost anything with 3D graphics is shit in the same way flash graphics are shit.
>>788 >One thing that caught my eye was the blog post of some indie dev that spent something like 3 years working on a game, only to have something like 3 people buy it. He went on to show a chart of the number of indie game releases by year and it was pretty shocking because of the recent exponential growth in the bast few years, clearly unsustainable.
>>790 >>New sales, from new visitors to the site (1,016 since I put the game on sale in November) are currently at zero.
>> Zero. Yikes.
pic related
wahh nobody likes your game. i spent 2 years already building my (free/libre) game from the ground up (all that's left is to replace a lot of C with assembly) and i dont give a shit if anyone likes it (but people will play it, since it's actually good as in good mechanics and hand drawn 2D graphics, and will be the only game with properly engineered network and graphics code ever made, and actaully works on a good range of computers instead of just 4GHz per core with some specific intel architecture). it's entire purpose is to shit on the game industry. the blog post you linked to is the typical story of some boomer trying to make money by making a shitty "app"
>>790 look at this shit my nigger, this is a sterotypical example of how not to make graphics and how to make a shitty nerd game
>shitty darkly lit world
>shitty attempt at realistic lighting, hopefully prerendered
>shitty 3D graphics despite being a 2D platformer. can't tell if opengl/d3d or just sprites, so it might as well be sprites
>shitty photos or photorealistic graphics used as sprites here and there
>>790 >>798 oh shit nigger what are you doing
how do you jump over those spikes?
it would be extremely painful
the player is too tall
can he fly horizontally or roll up into a ball like metroid when he jumps or some shit?
where the fuck are the hitboxes
what happens if you touch the spike from the side
literally Jazz Jackrabbit 1 is a more convincing platformer than this
>>799 Heh, those purple rockets look like they should be stashed in a shoebox, under the desk. The desk of a Vice News reporter with a man bun, of course.
World of Warcraft a 15 year old mmo game that still attracts players today. I played on Nostalrious wow a private vanilla sever that had several thousand active players before shutting down. Of course i won't pay for "classic wow" as i am not giving Blizzard Jews any money but i would be willing to pay for expandable game going in that direction. On that topic i believe that we have pretty much reached the age where games no longer drastically improve. Once you reach a passable graphic quality the rest is just mechanics which were done better by many older games.