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Touhou Project Nanonymous No.693 [D][U][F][S][L][A][C]
File: ab819a4b047890053b462e423e01b5d7a115a7232709be482876283ad8354307.jpg (dl) (145.38 KiB)

What does nano thinks of Touhou Project? Any strategies to 1cc LoLK with Reimu/Marisa at Normal? pic related is best girl btw

Nanonymous No.694 [D] >>695 >>696

I find scroll-shooters vastly boring, and making them frustratingly hard is no redeeming quality.
Also every touhoufag I met online was a pathetic loser.

Nanonymous No.695 [D] >>696

>>694
So are all weebs and otakus.

Nanonymous No.696 [D][U][F] >>697
File: 72859d901b543b7f636abc7c5d3b1c738a241d8e832bb604d352474d2e2189ab.png (dl) (477.68 KiB)

>>694
>I find scroll-shooters vastly boring
>making them frustratingly hard is no redeeming quality
This is my personal opinion but i think that difficulty by itself does make a game better, when i beat a Touhou game(or difficult game in general) i feel a sense of achievement that an easy game could not give me, with this said i'm not sure how you find fast-paced games like vertical shooters boring, i mean they're not for everybody(not trying to be elitist just stating a fact, it's a niche) but boring, no.
>>694
>>695
>Also every touhoufag I met online was a pathetic loser.
>So are all weebs and otakus.
Autism goes deep in every nerd community, maybe make this thread different then.

Nanonymous No.697 [D] >>698

>>696
The game itself is primitive - you shoot stuff; you get hit by stuff too much -> you lose. That's ALL there is to it.
3D FPS games do all that, but better.
>Autism goes deep in every nerd community, maybe make this thread different then.
Culturally, Touhou also has the weeb shit and Zun's music. I ain't no fan of either of those, but I could respect someone being knowledgeable about those.
I like weeb tales about ayakashi/youkai, but I don't need to play indie games for that. Fucking nerds.

Nanonymous No.698 [D][U][F] >>699
File: ff2a9ac28a0d0e439cadcb44e003c7b245c5852839e7a7e6cceb6d28e2dea83d.png (dl) (1.04 MiB)

>>697
>The game itself is primitive - you shoot stuff; you get hit by stuff too much -> you lose.
You just described a First Person Shooter, a game like Touhou is completely different, most of the gameplay is remembering and solving patterns(spellcards), it's more similar to solving puzzles in real time, you need good memory, good dodging skill, shooting is the least important part of the game(even if it it in the genre name), i suggest playin it more cause it seems you don't understand it(no offense).

Nanonymous No.699 [D] >>701

>>698
>a game like Touhou is completely different
Not really. FPS on hardcore difficulties are, too, all about handling waves of enemies and how their simple AIs and attack patterns behave. You could say it becomes a strategy game in a sense.
But that is exactly what I don't like. I don't want to play hardcore games for the sake of hardcoreness. You spend your time to achieve motoric skills to react to events perfectly, and I don't want to do that. You don't need that much of a memory though, like, WTF.
>i suggest playin it more
I won't lie - I suck at them. But I don't feel like getting better at them either, youknowhatimsayin? They're just booring. It's not interesting to traverse through bullet patterns, it's not fun. I did enjoy it for like 5 times when I was like 12 (not with danmaku-shooters though) but that was it. I just like different types of game. In fact, I tend to not like 2d games at all. They lack a dimension LOL.

Nanonymous No.700 [D]

>not like 2d games
Or, rather, 2d action games
2d strategy games are fine

Nanonymous No.701 [D][U][F] >>702 >>703
File: eff99677c9cd543779977e5f91f841c6273e22a1538d6078047907a3d2134f6e.jpg (dl) (505.54 KiB)

>>699
>You don't need that much of a memory though, like, WTF.
When you play at Lunatic it becomes more apparent the "puzzle-like" nature of spellcards and stages and memorizing routes and strategies becomes necessary, this is only true for static patterns thou(patterns that are the same every time), for non static patters(with RNG) skill is more important.
>I don't want to play hardcore games for the sake of hardcoreness.
>I just like different types of game.
That's fine.
>In fact, I tend to not like 2d games at all. They lack a dimension LOL.
I don't really have a preference i like both(unless it's about waifus then 2D>3D), but i always wondered if you could have a game like Touhou in 3D, would that even work the same? Probably we'll never know.

Nanonymous No.702 [D] >>703 >>705

>>701
There are very little 3D games that actually do work a lot with a 3rd dimension. From the top of my head I can only name Portal, which has some neat 3D-puzzles, and Homeworld RTS games which have some freedom in the 3rd dimension.
Like, jumping up and climbing some surfaces is not really that deep, or, rather, that more deep than 2D.
I have seen Nier: Automata working with bullets with some bosses though. However, it's the same: you just move left/right/forward/backward and jump occasionally, the character doesn't have full 3D mobility.

Nanonymous No.703 [D] >>704 >>705

Never played 2hu games, can they be run outside of Windows?

>>701
>>702
>but i always wondered if you could have a game like Touhou in 3D
>the character doesn't have full 3D mobility
A puzzle shooter like that would work in an underwater environment in 3D, I think.

Nanonymous No.704 [D][U][F] >>705
File: c6fa680b469bc6bb6f05efad3026bc04d4d0e39dc533f744508a0a204014ee66.jpg (dl) (83.75 KiB)

>>703
>Never played 2hu games
Ok, i'm gonna write a small guide for people that want to approach the series.
What is Touhou Project
Touhou Project is a series(although the creator himself doesn't consider it a series) of videogames made by ZUN(pic related), first released in 1996 for the PC-98 computer and then moved to Windows in 2002(the canon starts here) as today it counts 27 official games, 10 music CDs, 7 mangas series and countless derivative works with one dedicated annual(bi-annual now) convenction in Japan.
Most of Touhou material is set in Gensokyo, a remote place in the mountains of Japan that was sealed into another dimension in 1885 and maintains pre Meiji period culture as a consequence even if the story is set in the current year.
Where can i get it
You can buy physical copies of most of the material on Amazon, eBay, etc, buy some of the games on Steam(there are 5 of them at the time of this writing) here:
https://store.steampowered.com/app/937570/Impossible_Spell_Card/ (th14.3)
https://store.steampowered.com/app/937580/
Legacy_of_Lunatic_Kingdom/ (th15)
https://store.steampowered.com/app/716710/_Antinomy_of_Common_Flowers/ (th15.5)
https://store.steampowered.com/app/745880/Hidden_Star_in_Four_Seasons/ (th16)
https://store.steampowered.com/app/924650/
Violet_Detector/ (th16.5)
or download all of the games here(note that i don't mantain these files):
https://drive.google.com/open?id=1rV9L7zvQiWK3p9I89-7nE5V2A41LxF3P (classic era th6 to th9.5)
https://drive.google.com/open?id=1A53d7rnqZgEqi2LTyAS7Q6ogOovVhRKu (modern era th10 to th12.5)
https://drive.google.com/open?id=1LoSbVc8lRQk8jW9miLrIz-QXmrx7ZTzD (modern era th12.8 to th16)
https://moriyashrine.org/files/file/332-touhou-165-violet-detector/?do=download&csrfKey=7de932e5eaa59ba0ac51f160dadac0ae (th16.5)
Unless you know japanese you should download the patcher here https://www.thpatch.net/wiki/Touhou_Patch_Center:Download and install the english patch for each game.
You can download the vpatch here http://www.mediafire.com/file/zxdhr7rdpzrlnmt/VsyncPatch.zip for more responsiveness and borderless fullscreen(available for most games beside th14, th16 and th16.5).
You should not need japanese locale to play as far as i know.
>can they be run outside of Windows?
There's no official support outside of Windows, but it is possible, try following this guide https://en.touhouwiki.net/wiki/Running_in_Linux_and_Mac_OS_X
Before you play
You are gonna need a glass of beer since alcohol is necessary to go through the Hakurei Barrier, now to the serious stuff, the official starting point of the story canon is from Touhou Project 6: The Embodiment of Scarlet Devil, this should be the first game you play, before playing i recommend reading the afterword(traslated here https://en.touhouwiki.net/wiki/Embodiment_of_Scarlet_Devil/Story/Prologue) and the prologue(traslated here https://en.touhouwiki.net/wiki/Embodiment_of_Scarlet_Devil/Afterword), there is one afterwork and one prologue for each game, there is also the story for the extra stage to be read before you play the extra stage.
I suggest starting with the Normal difficulty and with Reimu since she is usually the easiest character to play with.
How do i play
Most of Touhou Project games are vertical bullet hell shooters, with the exceptions of th7.5, th10.5, th12.3, th13.5, th14.5 and th15.5 which are fighting games and th9.5, th12.5, th14.3 and th16.5 which are spellcards photography/survival games, i'm gonna focus on the main series and leave these exceptions out for this post, the objective of the games is dodging bullets and shooting down enemies, while at the same time accumulating score and resources, surviving the game with at least one life left(without using continues) means you cleared the game(also called a 1cc run), grants you access to the good ending and may unlock the extra stage.
Each game is composed of 6 stages and at least 1 extra stage, each stage is usually composed of a first portion with minor enemies, a mid-boss, a second portion with minor enemies and a boss, in all game is possible to practice stages in Practice Mode(in some games you unlock practice when you clear a stage in other when you first play it) and in some games is possible to practice single spellcards.
The controls are the "arrow keys" for moving, "shift" for focusing(focus your shots, makes you slower, makes it easier to dodge bullets and since th7 it makes your hitbox visible), "z" for shooting, "x" for bombing and "c" to use single game specific mechanics, you can also hold "ctrl" or "z" in modern games to skip dialogs.
The most important thing is understanding the behavior of each pattern of bullets and being able to react to it, different kinds of patterns toghether forms a spellcard(only mid-bosses and bosses uses spellcards), another important thing to undertand are your own hitbox and the bullets hitboxes, your own hitbox is way smaller that the character sprite, you can get away with a lot more than you think and and it's important to not panic, while bullets hitboxes may not be what you see, sometime they're smaller(like with buble bullets), other times they have weird shapes some bosses may even use a sprite that does not match the hitbox at all(like th10 final boss and th12 extra stage boss).
It's important to collect resources in order to survive, enemies once defeated will drop items, these may be power(red, makes your shots stronger), score(blue), lifes(pink) and bombs(green), going above a certain point in the screen will trigger all items to be collected automatically, this is called PoC(or Point of Collection, note that in th6, th7 and th8 you need to be at full power to be able to PoC, in th8 in you go above the PoC while focused it will work even if you're not full power).
While stage portions flows without a specific structure(with the exception of th15 that is divided into sections) bosses are divided into separate section for each spellcard(usually there is a non-spellcard pattern before the spellcard), clearing the spellcard without dying and without using bombs means that you captured it, to complete the game at 100% you need to capture every spellcard at every difficulty, note that other than surviving you need also to shoot down the spellcard in the time limit to capture it, another story are survival spells where you only need to survive until the timer goes to 0 and it will count as captured.
Other than dodging and shooting you can also use bombs(also called spellcards or spells), using a bomb will usually clear the screen, but also ruin your chances of capturing a spellcard if used during it, bombs are fundamental for scoring in some games but i won't talk about scoring since it deserves a guide on its own and the only purpose of score its to grant you extra lives, most games also have particular mechanics that either make your life easier or harder.
Patterns
Patterns can be divided in 3 main categories:
Static; the pattern will stay the same on every at every run, memorize in practice mode for best results.
Aimed; this cold be considered a subset of Static, where the only variable is your position, as the name implies the bullets will be aimed at you.
Random; the pattern will have large of variations every time or there will not be a recognizable pattern at all, this kind of patterns are dangerous and can easily ruin a run, just git gud for best results ;).
There can be combinations of these 3 categories to create more dangerous spellcards of course.
Strategies
Some strategies:
Sidestepping; this is a counter against Aimed patterns, since the bullet will be aimed at you, if they are shot at the same time you will only need to move a bit(where a bit is the size of the hitbox of the bullet) to the left or the right and you will not be hit, it's better to do this focused.
Streaming; another counter against Aimed patterns, if an enemy keeps firing a stream of bullets at you, just keep slowly moving in a direction until you shoot it down, it's also better to do this focused, note that streaming can also be done vertically or in a circle depending on the pattern.
Restreaming; if you're straming a pattern and you're about to run out of screen space this might be necessary to survive, to restream before you reached the edge of the screen unfocus and move fast towards the edge, this will create an opening on the stream of bullets and it permit you to keep streaming on the opposite direction.
Routing; a counter mostly agains Static and Aimed patterns, routing is simply memorizing a route(a set of actions) to follow in order to solve a stage portion or a spellcard.
Shotgunning; depending on your shot type if you stay really close to a boss you will do more damage, might be dangerous or impossible depending on the pattern.
Grazing; by going really close to a bullet almost until your hitbox touches it you will accumulate graze points, this is mainly a scoring strategy, it is really dangerous and i don't recommend doing it if you're a beginner(it is pretty fun thou :3).
Deathbombing; a counter against Random patterns, if you use a bomb not after 100 milliseconds(dependes on the character and the game, but usually Reimu has an extended deathbombing window) have passed since a bullet has hit your hitbox you will not lose a life, this requires really good reflexes and reading ability, it cost 2 bombs in th8.
Safespotting(?); a safespot is a place on the screen where nothing is gonna hit you, some safespots are intentional other are due to oversights in the production of the game.
Resources
https://en.touhouwiki.net/wiki/Touhou_Wiki Full of useful information, traductions, more strategies, more tools.
https://thwiki.cc Chinese wiki.
http://eientei.boards.net/thread/527/touhou-lnn-lnnn-thread an LNN(Lunatic No-Miss No-Bomb) is a run at the maximum difficulty, without making a single mistake, in other words a perfect run, you can download replays and add them to your replay folder and them watch them inside the game to learn strategies and safespots.
https://en.touhouwiki.net/wiki/High_scores place to download world record replays, good to learn scoring.
https://www.youtube.com/playlist?list=PLQP4Kkdx0s-GntovgzmGyFggQwC3AJggp a good playlist with commentary on how to solve most patterns.
https://drive.google.com/open?id=1Joj3YnVI0sQcPiKX89aawmuQfar34juu The 5 games originally released for the PC-98 system, not canon and quirky to play and set up but still really cool, you will need an emulator like:
https://www.zophar.net/pc98/t98-next.html
https://moriyashrine.org/files/category/3-print-works/ official mangas and printed material.
https://moriyashrine.org/files/category/12-zuns-music-cds/ ZUN music CDs, each music CD has a story attached to it that explores a parallel narrative to the main series, traslations follows:
https://en.touhouwiki.net/wiki/Ghostly_Field_Club/Story
https://en.touhouwiki.net/wiki/Changeability_of_Strange_Dream/Story
https://en.touhouwiki.net/wiki/Retrospective_53_minutes/Story
https://en.touhouwiki.net/wiki/Magical_Astronomy/Story
https://en.touhouwiki.net/wiki/Trojan_Green_Asteroid/Story
https://en.touhouwiki.net/wiki/Neo-traditionalism_of_Japan/Story
https://en.touhouwiki.net/wiki/Dr._Latency%27s_Freak_Report/Story
https://en.touhouwiki.net/wiki/Dateless_Bar_%22Old_Adam%22/Story
https://moriyashrine.org/files/category/9-official-osts/ all the soundtracks, useful if you want to listen to the extra stages music before you unlocked the song in the music room.
http://www.tlmc.eu/ the Touhou Lossless Music Collection, a torrent with 1.65 terabytes of lossless doujin music based on the Touhou Project soundtrack.

Nanonymous No.705 [D]

>>704
I could write a guide on each game and an essay on the lore if somebody cares about it, let me know
>>702
>>703
>3rd dimension 2hu
I thought about this for a while and in the end i came to the conclusion that having 3D movement(as in you can move on the x,y and z axis) plus a 2hu gameplay would not work really well, first because we don't have an input method capable of precise 3D movement(you would need to look down with mouse, away from the bullets that are coming your way, and move forward to go down and opposite for up, or you would need dedicated altitude commands which would make dodging overcomplicated) and second cause the perspective would make bullets close to you cover the ones in the distance making reading patterns not fun. Maybe a 3D Touhou-like game with a fake 3D gameplay(as in you move on the x and y axis) could exists, but would it be worth it?

Nanonymous No.708 [D][U][F]
File: 2fd5469d1336bca9f36604da0b54a67da0c3cd6e7136bebe32d88f773de724d8.mp4 (dl) (8.67 MiB)

Finally 1cc'ed LoLK as Normal with Reimu and with a pretty cool "A Pristine Danmaku Hell" spellcard capture at the ending also, now my next objective is 1cc with Marisa. Clownpiece is a bad loli that must be punished btw

Touhou Project 17: Wily Beast and Weakest Creature Demo Release Nanonymous No.820 [D][U][F]
File: f1a59dc2171e17d7963d6e274a774448cb1cc02e9964ddb608817b80393307e8.jpg (dl) (153.56 KiB)

Tactical bump for the "Touhou Project 17: Wily Beast and Weakest Creature" Demo Release.
https://mega.nz/#!cAo1lY4B!GbPi413TCS_KRb795uDSGdrXwXCgg948LeVR6R3NPuI

Nanonymous No.839 [D][U][F]
File: b604d85f97f7727e63d4e437e1c7419e99cd480d41e778c10b0cc901cc54c286.mp3 (dl) (3.12 MiB)

Some PC-98 music that i'm listening to

Nanonymous No.840 [D][U][F]
File: b7f8e62721f7a638e711b3ac7ebd56055d0c378dfd1a316819d0f97f75e09d2e.mp3 (dl) (11.97 MiB)



Nanonymous No.841 [D][U][F]
File: 5dae17353730c7c9690977a9d39684faaace0cd91cced1f2090a28a5f5e3b1f2.mp3 (dl) (3.14 MiB)