Display Name = "ナタリアポート"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly closed..."])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly closed..."])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly closed..."])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly closed..."])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly closed..."])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly closed..."])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly closed..."])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["houshi_fc1", 0, 0, 2])
    ShowText(["\\n<Service Species>"])
    ShowText(["There are still offerings..."])
    ShowText(["To dedicate to that person..."])
    ConditionalBranch([4, 698, 0])
      ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
      ShowText(["\\n<Grim Reaper>"])
      ShowText(["How trivial... Don't increase my workload."])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 2139, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 282, 261, 2, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 282, 261, 2, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 282, 261, 2, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 282, 261, 2, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 282, 261, 2, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 282, 261, 2, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 282, 261, 2, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 282, 261, 2, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 282, 261, 2, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 282, 261, 2, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 282, 261, 2, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 282, 261, 2, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["houshi_fc1", 0, 0, 2])
    ShowText(["\\n<Service Species>"])
    ShowText(["Your blood, flesh, and essence..."])
    ShowText(["All of it shall be dedicated to that person..."])
    ConditionalBranch([0, 1395, 0])
      ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
      ShowText(["\\n<Lilith>"])
      ShowText(["I refuse."])
      ShowText(["You should be the one to become the offering of the wind..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1396, 0])
      ShowTextAttributes(["lilith2_fc2", 0, 0, 2])
      ShowText(["\\n<Lilith Origin>"])
      ShowText(["I refuse."])
      ShowText(["You should be the one to become the offering of the wind..."])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 2139, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["houshi_fc1", 0, 0, 2])
    ShowText(["\\n<Service Species>"])
    ShowText(["Soon, that person will awaken..."])
    ShowText(["The end of this world is approaching..."])
    ConditionalBranch([0, 1045, 0])
      ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
      ShowText(["\\n<Alicetroemeria>"])
      ShowText(["That sounds interesting..."])
      ShowText(["I would love to witness the end of the world."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1709, 0])
      ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["That sounds interesting..."])
      ShowText(["I would love to witness the end of the world."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1710, 0])
      ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["That sounds interesting..."])
      ShowText(["I would love to witness the end of the world."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1711, 0])
      ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["That sounds interesting..."])
      ShowText(["I would love to witness the end of the world."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1712, 0])
      ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["That sounds interesting..."])
      ShowText(["I would love to witness the end of the world."])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 2139, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["houshi_fc1", 0, 0, 2])
    ShowText(["\\n<Service Species>"])
    ShowText(["That person's awakening is near..."])
    ConditionalBranch([1, 1333, 0, 2, 2])
      ShowTextAttributes(["kagetumugi_fc7", 3, 0, 2])
      ShowText(["\\n<Kagetume>"])
      ShowText(["The awakening of the unspeakable will surely be the greatest performance..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1333, 0, 3, 1])
      ConditionalBranch([0, 1767, 0])
        ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
        ShowText(["\\n<Kagetume>"])
        ShowText(["The awakening of the unspeakable will surely be the greatest performance..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1768, 0])
        ShowTextAttributes(["kagetumugi_fc8", 1, 0, 2])
        ShowText(["\\n<Kagetume>"])
        ShowText(["The awakening of the unspeakable will surely be the greatest performance..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 2139, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["g_marmaid_fc1", 2, 0, 2])
    ShowText(["\\n<General Mermaid>"])
    ShowText(["Leave this to us!"])
    ShowText(["I will definitely stop you!"])
    ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Night Mermaid>"])
    ShowText(["We are the guards of this town as well!"])
    ShowText(["I won't let you do as you please!"])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["g_marmaid_fc1", 2, 0, 2])
    ShowText(["\\n<General Mermaid>"])
    ShowText(["Leave this to us!"])
    ShowText(["I will definitely stop you!"])
    ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Night Mermaid>"])
    ShowText(["We are the guards of this town as well!"])
    ShowText(["I won't let you do as you please!"])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    CallCommonEvent([9088])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["g_marmaid_fc1", 2, 0, 2])
    ShowText(["\\n<General Mermaid>"])
    ShowText(["Leave this to us!"])
    ShowText(["I will definitely stop you!"])
    ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Night Mermaid>"])
    ShowText(["We are the guards of this town as well!"])
    ShowText(["I won't let you do as you please!"])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["g_marmaid_fc1", 2, 0, 2])
    ShowText(["\\n<General Mermaid>"])
    ShowText(["Leave this to us!"])
    ShowText(["I will definitely stop you!"])
    ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Night Mermaid>"])
    ShowText(["We are the guards of this town as well!"])
    ShowText(["I won't let you do as you please!"])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    CallCommonEvent([9087])
    Empty([])

  Page 1
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSwitches([3284, 3284, 0])
    ChangeItems([74, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSwitches([3285, 3285, 0])
    ChangeItems([905, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["g_marmaid_fc1", 2, 0, 2])
    ShowText(["\\n<General Mermaid>"])
    ShowText(["Leave this to us!"])
    ShowText(["I will definitely stop you!"])
    ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Night Mermaid>"])
    ShowText(["We are the guards of this town as well!"])
    ShowText(["I won't let you do as you please!"])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSwitches([3286, 3286, 0])
    ChangeItems([30, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSwitches([3287, 3287, 0])
    ChangeItems([93, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["g_marmaid_fc1", 2, 0, 2])
    ShowText(["\\n<General Mermaid>"])
    ShowText(["Leave this to us!"])
    ShowText(["I will definitely stop you!"])
    ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Night Mermaid>"])
    ShowText(["We are the guards of this town as well!"])
    ShowText(["I won't let you do as you please!"])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    CallCommonEvent([9087])
    Empty([])

  Page 1
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["houshi_fc1", 0, 0, 2])
    ShowText(["\\n<Servant Race A>"])
    ShowText(["That person's awakening is near..."])
    ShowText(["Offer your soul..."])
    ShowTextAttributes(["houshi_fc1", 0, 0, 2])
    ShowText(["\\n<Servant Race B>"])
    ShowText(["More sacrifices... we need more sacrifices..."])
    ShowTextAttributes(["ningyohime_fc2", 0, 0, 2])
    ShowText(["\\n<El>"])
    ShowText(["Waaah!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["What a surprise, Natalia Port is under attack."])
    ShowText(["The one fighting the mysterious monster is--the mermaid princess El!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What's wrong, El?"])
      ShowText(["What happened!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What's wrong, El?"])
      ShowText(["What happened!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What's wrong, El?"])
      ShowText(["What happened!?"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_ningyohime_st07", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["ningyohime_fc1", 6, 0, 2])
    ShowText(["\\n<El>"])
    ShowText(["Ah, everyone!!"])
    ShowText(["I don't know what's going on, but a strange monster is attacking and it's a big fuss!"])
    ShowPicture([5, "80_ningyohime_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["ningyohime_fc1", 2, 0, 2])
    ShowText(["\\n<El>"])
    ShowText(["The mermaids are fighting too, but they seem to be losing..."])
    ShowText(["Please, fight with us!"])
    ErasePicture([5])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Of course, I'll lend my strength!"])
    ShowText(["Now, we'll take them on!!"])
    ConditionalBranch([4, 35, 0])
      ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
      ShowText(["\\n<Lucifina>"])
      ShowText(["To bully such a brave child..."])
      ShowText(["You seem to have no regard for your life."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1395, 0])
      ShowTextAttributes(["lilith2_fc1", 3, 0, 2])
      ShowText(["\\n<Lilith>"])
      ShowText(["Once, I have attacked towns and villages many times..."])
      ShowText(["Who would have thought I would be saving them this time?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1396, 0])
      ShowTextAttributes(["lilith2_fc2", 0, 0, 2])
      ShowText(["\\n<Lilith Origin>"])
      ShowText(["Once, I have attacked towns and villages many times..."])
      ShowText(["Who would have thought I would be saving them this time?"])
      Empty([])

    BranchEnd([])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 2139, false, false])
    ControlSwitches([81, 81, 1])
    SetMoveRoute([86, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([87, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([88, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([89, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["These monsters, I've fought them before..."])
      ShowText(["They're the same ones that attacked the harpy settlement."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["These monsters, I've fought them before..."])
      ShowText(["They're the same ones that attacked the harpy settlement."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["These monsters, I've fought them before..."])
      ShowText(["They're the same ones that attacked the harpy settlement."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 323, 0])
      ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
      ShowText(["\\n<Lucretia>"])
      ShowText(["I can't believe it has even appeared in Natalia Port..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 376, 0])
      ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
      ShowText(["\\n<Refletzia>"])
      ShowText(["I have to repay the debt from that time..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Back then, the Happiness region was attacked by this monster."])
    ShowText(["Now, Natalia Port is facing a similar assault――"])
    ShowPicture([5, "80_ningyohime_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["ningyohime_fc1", 2, 0, 2])
    ShowText(["\\n<El>"])
    ShowText(["These guys are coming up from the sea!"])
    ShowText(["That's why my mother is holding them off at the port!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["The Queen Mermaid is on the front lines..."])
    ShowText(["Understood, let's go help right away!"])
    ShowTextAttributes(["ningyohime_fc1", 2, 0, 2])
    ShowText(["\\n<El>"])
    ShowText(["Take me with you!"])
    ShowText(["I will fight alongside everyone!"])
    ErasePicture([5])
    SetMoveRoute([86, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(327)"])
    Script(["level_adjust(327,135)"])
    ScriptMore(["set_class_level(327, 35, 10, false, false)"])
    ScriptMore(["set_class_level(327, 36, 10, false, false)"])
    ScriptMore(["set_class_level(327, 37, 10, false, false)"])
    ScriptMore(["set_class_level(327, 46, 10, false, false)"])
    ScriptMore(["set_class_level(327, 53, 10, false, false)"])
    ScriptMore(["set_class_level(327, 54, 10, false, false)"])
    ScriptMore(["set_class_level(327, 55, 10, false, false)"])
    ScriptMore(["set_class_level(327, 96, 10, false, false)"])
    Script(["set_class_level(327, 196, 10, false, false)"])
    ScriptMore(["set_class_level(327, 199, 10, false, false)"])
    ScriptMore(["set_class_level(327, 200, 10, false, false)"])
    ScriptMore(["set_class_level(327, 202, 20, false, false)"])
    ScriptMore(["set_class_level(327, 7018, 15, false, false)"])
    ScriptMore(["set_class_level(327, 7022, 15, false, false)"])
    ScriptMore(["set_class_level(327, 7025, 15, false, false)"])
    ScriptMore(["set_class_level(327, 7037, 15, false, false)"])
    RecoverAll([0, 327])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["El has joined the party!"])
    Wait([60])
    ControlVariables([1336, 1336, 0, 0, 2])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["While we stand here, the damage is spreading!"])
    ShowText(["We must hurry!"])
    ConditionalBranch([4, 761, 0])
      ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
      ShowText(["\\n<Sigurd>"])
      ShowText(["The enemy is exhibiting an apoptosis response..."])
      ShowText(["I will take care of it!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["Attacking even the townspeople indiscriminately..."])
      ShowText(["It seems punishment is necessary."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 383, 0])
      ShowTextAttributes(["eden_fc1", 1, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["To protect the people... this Eden will wield a spear!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 384, 0])
      ShowTextAttributes(["eden_fc1", 3, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["To protect the people... this Eden will wield a spear!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 388, 0])
      ShowTextAttributes(["eden_fc5", 0, 0, 2])
      ShowText(["\\n<Eden Trinity>"])
      ShowText(["To protect the people... this Eden will wield a spear!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["At the port, the Queen Mermaid is holding off the enemies――"])
    ShowText(["Let's hurry to provide assistance!"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    CallCommonEvent([9087])
    Empty([])

  Page 1
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    CallCommonEvent([9087])
    Empty([])

  Page 1
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    CallCommonEvent([9065])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    CallCommonEvent([9065])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ShowTextAttributes(["houshi_fc1", 0, 0, 2])
    ShowText(["\\n<Service Species>"])
    ShowText(["The revival of that one is near..."])
    ShowText(["More sacrifices, further sacrifices..."])
    ConditionalBranch([4, 684, 0])
      ShowTextAttributes(["alice0_fc2", 4, 0, 2])
      ShowText(["\\n<Alipheese>"])
      ShowText(["I will not allow its revival...!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 685, 0])
      ShowTextAttributes(["alice0_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese>"])
      ShowText(["I will not allow its revival...!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 686, 0])
      ShowTextAttributes(["alice0_fc1", 1, 0, 2])
      ShowText(["\\n<Chaosfies>"])
      ShowText(["I will not allow its revival...!"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 2139, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    CallCommonEvent([9088])
    Empty([])

  Page 1
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    CallCommonEvent([9088])
    Empty([])

  Page 1
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    CallCommonEvent([9088])
    Empty([])

  Page 1
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 282, 261, 2, 0])
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    Empty([])

  Page 1
    Empty([])
