Display Name = "ヤマタイ村 3F"
Parallax Name = "BlueSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 871, 46, 4, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 871, 47, 4, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mechanical Voice>"])
    ShowText(["Which floor would you like to move to?"])
    Script(["unlimited_choices(11, [\"1階\", \"2階\", "])
    ScriptMore(["\"3階\",\"4階\",\"B1階\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mechanical Voice>"])
      ShowText(["Moving to the 1st floor……"])
      PlaySE(["RPG::SE(@name=\"Autodoor\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 852, 26, 24, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mechanical Voice>"])
      ShowText(["Moving to the 2nd floor……"])
      PlaySE(["RPG::SE(@name=\"Autodoor\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 854, 26, 24, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mechanical Voice>"])
      ShowText(["Moving to the 3rd floor……"])
      PlaySE(["RPG::SE(@name=\"Autodoor\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 865, 26, 24, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mechanical Voice>"])
      ShowText(["Moving to the 4th floor……"])
      PlaySE(["RPG::SE(@name=\"Autodoor\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 871, 26, 24, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mechanical Voice>"])
      ShowText(["Moving to the B1 floor……"])
      PlaySE(["RPG::SE(@name=\"Autodoor\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 874, 26, 24, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    CallCommonEvent([7481])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 854, 3, 16, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 854, 4, 16, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elevator Girl>"])
    ShowText(["Welcome to Yamatai, which floor would you like to go to?"])
    ShowText(["Please operate the panel yourself, customer."])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1313, 0, 4, 2])
        ShowTextAttributes(["g_marmaid_fc1", 2, 0, 2])
        ShowText(["\\n<General Mermaid>"])
        ShowText(["Is the rise in sea levels around the world really due to abnormal weather?"])
        ShowText(["I feel something more ominous……"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1313, 0, 5, 1])
        ShowTextAttributes(["g_marmaid_fc1", 2, 0, 2])
        ShowText(["\\n<General Mermaid>"])
        ShowText(["The rise in sea levels around the world was indeed man-made."])
        ShowText(["How much resentment must one hold to be able to do such things……"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["g_marmaid_fc1", 2, 0, 2])
      ShowText(["\\n<General Mermaid>"])
      ShowText(["Those strange beings called Banshees have been sighted at sea."])
      ShowText(["I hope it doesn't cause any trouble……"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fox>"])
    ShowText(["Corn!"])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Poet>"])
      ShowText(["I want to turn the great hero Luka's adventures into an epic poem……"])
      ShowText(["But for that, his adventure must come to an end."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Poet>"])
      ShowText(["Ah, I wish the world would become peaceful soon……"])
      ShowText(["Before my writing life ends..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Poet>"])
      ShowText(["Wooooo!!"])
      ShowText(["I am writing the grand epic of the great hero Luka's adventures!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Poet>"])
      ShowText(["I want more materials, but if I take my time, I'll fall behind!"])
      ShowText(["Get ahead of the rivals, wooooo!!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["marchosias_fc1", 2, 0, 2])
      ShowText(["\\n<Marcosias Daughter>"])
      ShowText(["I never thought even the Dark Goddess would be defeated..."])
      ShowText(["This world might really come to an end."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["marchosias_fc1", 0, 0, 2])
      ShowText(["\\n<Marcosias Daughter>"])
      ShowText(["The Dark Goddess is said to be retiring to the Dark Goddess Castle."])
      ShowText(["I wish to meet them at least once..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["kizin_fc1", 0, 0, 2])
      ShowText(["\\n<GinKi>"])
      ShowText(["The Yamatai of the normal world... it has such a nostalgic atmosphere."])
      ShowText(["Should I just move there as well?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["kizin_fc1", 0, 0, 2])
      ShowText(["\\n<GinKi>"])
      ShowText(["I built a small house in the suburbs of Yamatai."])
      ShowText(["For a while, I think I'll just live there leisurely..."])
      ShowTextAttributes(["nekogami_fc1", 0, 0, 2])
      ShowText(["\\n<Nekogami>"])
      ShowText(["I'll come visit sometimes, nya."])
      ShowTextAttributes(["kizin_fc1", 0, 0, 2])
      ShowText(["\\n<GinKi>"])
      ShowText(["Even though it's my pet cat, it doesn't follow me..."])
      ShowText(["Really, such a spoiled cat."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["high_baphomet_fc1", 0, 0, 2])
      ShowText(["\\n<Haibaphomet>"])
      ShowText(["A storm of upheaval is raging across the world."])
      ShowText(["Not just humans, but even monsters are catching onto the apocalypse trend."])
      ShowTextAttributes(["high_baphomet_fc1", 0, 0, 2])
      ShowText(["\\n<Haibaphomet>"])
      ShowText(["Well, the world will only be as it will be."])
      ShowText(["Even if the world is to perish, there's no point in panicking."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["high_baphomet_fc1", 0, 0, 2])
      ShowText(["\\n<Haibaphomet>"])
      ShowText(["Now I can finally sleep with my pillow high."])
      ShowText(["I thank you from the bottom of my heart."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["baphomet_fc1", 2, 0, 2])
      ShowText(["\\n<Baphomet>"])
      ShowText(["Hmm, I can't attain the level of detachment that my master has..."])
      ShowText(["It seems I still have some lingering attachments to this world."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["baphomet_fc1", 2, 0, 2])
      ShowText(["\\n<Baphomet>"])
      ShowText(["Ah, you all are the great heroes..."])
      ShowText(["To me, he only looks like a cute boy..."])
      ShowTextAttributes(["high_baphomet_fc1", 0, 0, 2])
      ShowText(["\\n<Haibaphomet>"])
      ShowText(["But those who can see will tremble at even a glimpse of his hidden power."])
      ShowText(["You'll need training to understand that."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Noble>"])
      ShowText(["Ugh, is the world really going to end..."])
      ShowText(["Ilias-sama, great hero Luka-sama... please save us..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Noble>"])
      ShowText(["I'm glad, the world didn't end after all..."])
      ShowText(["Thank you, great hero Luka-sama..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ConditionalBranch([1, 1312, 0, 6, 0])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ConditionalBranch([2, "A", 1])
        ShowPicture([5, "80_tamamo_st64b", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["alice0_fc2", 0, 0, 2])
        ShowText(["\\n<Alipheese>"])
        ShowText(["It seems there was an attack by the Magatsu-Oomikami..."])
        ShowText(["It must have been quite a challenge, Tamamo."])
        ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
        ShowText(["\\n<Tamamo>"])
        ShowText(["What!? Could it be the Dark Goddess...?"])
        ShowPicture([5, "80_tamamo_st61b", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
        ShowText(["\\n<Tamamo>"])
        ShowText(["Ah, I see... merging with the physical body of the singularity world..."])
        ShowText(["For now, I am glad to see your reappearance."])
        ShowTextAttributes(["alice0_fc2", 1, 0, 2])
        ShowText(["\\n<Alipheese>"])
        ShowText(["Did you sense it without needing to speak...?"])
        ShowText(["As expected of Tamamo, you're quick to understand."])
        Empty([])
      Else([])
        ShowPicture([5, "80_tamamo_st61b", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
        ShowText(["\\n<Tamamo>"])
        ShowText(["Oh my, it is the Dark Goddess."])
        ShowText(["It seems you have something to discuss with me..."])
        ShowTextAttributes(["alice0_fc2", 0, 0, 2])
        ShowText(["\\n<Alipheese>"])
        ShowText(["Hmm, I would like to borrow your power--"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I explained to Tamamo about the divine soul return technique..."])
      ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["I had no idea such a technique existed..."])
      ShowText(["For the sake of the Dark Goddess, I shall dedicate all my magic!"])
      FadeoutScreen([])
      ErasePicture([5])
      PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Tamamo soared off to the Demon Sealing Cave!"])
      ControlSwitches([3046, 3046, 0])
      FadeinScreen([])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["For the sake of the Dark Goddess, she rushed out without a second thought."])
        ShowText(["Even though she's a wicked fox, her loyalty is quite high..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["For the sake of the Dark Goddess, she rushed out without a second thought."])
        ShowText(["Even though she's a wicked fox, her loyalty is quite high..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["For the sake of the Dark Goddess, she rushed out without a second thought."])
        ShowText(["Even though she's a wicked fox, her loyalty is quite high..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["alice0_fc2", 1, 0, 2])
      ShowText(["\\n<Alipheese>"])
      ShowText(["Far from wicked, she's still a mischievous little fox."])
      ShowText(["It's cute how she admires me so devotedly."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["And thus, Tamamo also flew off to the Demon Sealing Cave."])
      ShowText(["Later, let's confirm on-site――"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 684, 0])
      ShowPicture([5, "80_tamamo_st64b", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ControlSelfSwitch(["A", 0])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["alice0_fc2", 0, 0, 2])
      ShowText(["\\n<Alipheese>"])
      ShowText(["It seems there was an attack by the Magatsu-Oomikami..."])
      ShowText(["It must have been quite a challenge, Tamamo."])
      ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["What!? Could it be the Dark Goddess...?"])
      ShowPicture([5, "80_tamamo_st61b", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Ah, I see... merging with the physical body of the singularity world..."])
      ShowText(["For now, I am glad to see your reappearance."])
      ShowTextAttributes(["alice0_fc2", 1, 0, 2])
      ShowText(["\\n<Alipheese>"])
      ShowText(["Did you sense it without needing to speak...?"])
      ShowText(["As expected of Tamamo, you're quick to understand."])
      ShowTextAttributes(["alice0_fc2", 0, 0, 2])
      ShowText(["\\n<Alipheese>"])
      ShowText(["You shall govern this land as before."])
      ShowText(["If necessary, I shall borrow that power……"])
      ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Please call me anytime."])
      ShowText(["This Tamamo shall come immediately."])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1312, 0, 5, 2])
      ConditionalBranch([2, "B", 1])
        ControlSelfSwitch(["B", 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Storyteller>"])
        ShowText(["So then, sir, slurp the soba like this……"])
        ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
        ShowText(["\\n<Tamamo>"])
        ShowText(["Wahaha."])
        ConditionalBranch([0, 1005, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["What’s with the wahaha?"])
          ShowText(["To be leisurely watching rakugo on TV, what a nice position you have."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1006, 0])
          ShowTextAttributes(["alice_fc1", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["What’s with the wahaha?"])
          ShowText(["To be leisurely watching rakugo on TV, what a nice position you have."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1007, 0])
          ShowTextAttributes(["alice_fc7", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["What’s with the wahaha?"])
          ShowText(["To be leisurely watching rakugo on TV, what a nice position you have."])
          Empty([])
        BranchEnd([])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
        ShowPicture([5, "80_tamamo_st64b", 0, 0, 0, 0, 100, 100, 255, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
        ShowText(["\\n<Tamamo>"])
        ShowText(["You are becoming increasingly rude……"])
        ShowText(["I am the Sixth Patriarch, show a little respect."])
        ShowPicture([5, "80_tamamo_st61b", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
        ShowText(["\\n<Tamamo>"])
        ShowText(["...Well, in your world, I was like a guardian to you."])
        ShowText(["I shall specially allow you to be spoiled a bit."])
        ConditionalBranch([0, 1005, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["Hmph, you fox……"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1006, 0])
          ShowTextAttributes(["alice_fc1", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["Hmph, you fox……"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1007, 0])
          ShowTextAttributes(["alice_fc7", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["Hmph, you fox……"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
        ShowText(["\\n<Tamamo>"])
        ShowText(["In any case, leave the governance of this land to me."])
        ShowText(["I will take care of the people of the singularity world as well."])
        ConditionalBranch([4, 21, 0])
          ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
          ShowText(["\\n<Tamamo>"])
          ShowText(["While I'm away, I leave the place in your care."])
          ShowText(["Do not act wickedly……"])
          ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
          ShowText(["\\n<Tamamo>"])
          ShowText(["Hmph, you know your own matters well enough."])
          ShowText(["I deeply love the land and people of Yamatai."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([4, 22, 0])
          ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
          ShowText(["\\n<Tamamo>"])
          ShowText(["While I'm away, I leave the place in your care."])
          ShowText(["Do not act wickedly……"])
          ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
          ShowText(["\\n<Tamamo>"])
          ShowText(["Hmph, you know your own matters well enough."])
          ShowText(["I deeply love the land and people of Yamatai."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Tamamo's governing ability is high, and at least towards the people of Yamatai, she is generous."])
        ShowText(["It should be fine to leave this to her――"])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([2, "B", 0])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
        ShowPicture([5, "80_tamamo_st64b", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
        ShowText(["\\n<Tamamo>"])
        ShowText(["It's not like I'm always relaxing in the sweet room, you know."])
        ShowText(["During a break from official duties, you all just happened to come by."])
        ConditionalBranch([0, 1005, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["Well, let's leave it at that……"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1006, 0])
          ShowTextAttributes(["alice_fc1", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["Well, let's leave it at that……"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1007, 0])
          ShowTextAttributes(["alice_fc7", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["Well, let's leave it at that……"])
          Empty([])
        BranchEnd([])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3634, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gentleman>"])
    ShowText(["U, uuu……"])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Noble>"])
    ShowText(["With such a cute face, what remarkable skills……"])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Nekomata>"])
    ShowText(["Nyan♪"])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Nekomata>"])
    ShowText(["Zzz...."])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Shaman>"])
      ShowText(["Welcome to the Cat Shrine (provisional)."])
      ShowText(["This sacred object is the Cat Goddess."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Shaman>"])
      ShowText(["Welcome to the Cat Shrine (provisional)."])
      ShowText(["The Cat Goddess seems to be quite relaxed."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["nekogami_fc1", 0, 0, 2])
      ShowText(["\\n<Nekogami>"])
      ShowText(["I explored the rural Yamatai, nya."])
      ShowText(["It was interesting, nya~♪"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["nekogami_fc1", 0, 0, 2])
      ShowText(["\\n<Nekogami>"])
      ShowText(["Exploring the rural Yamatai is fun, but......"])
      ShowText(["I prefer living in this city, nya."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([12, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3807, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["nekomata_fc1", 4, 0, 2])
    ShowText(["\\n<Nekomata>"])
    ShowText(["...Nya?"])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Nekomata>"])
    ShowText(["Unya♪"])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Nekomata>"])
    ShowText(["Nya! Nya~♪"])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["nekogami_fc1", 0, 0, 2])
    ShowText(["\\n<Nekogami>"])
    ShowText(["Unyanyanya~♪"])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Nekomata>"])
    ShowText(["Zzz...."])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Nekomata>"])
    ShowText(["Nyaa♪"])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["nekomata_fc1", 0, 0, 2])
    ShowText(["\\n<Nekomata>"])
    ShowText(["Nya...? Nya, nyanya♪"])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Nekomata>"])
    ShowText(["Unyanyanya~♪"])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fox>"])
    ShowText(["Corn!"])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Shaman>"])
      ShowText(["Welcome to the Fox Shrine."])
      ShowText(["It's a bit small, but please take your time."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Shaman>"])
      ShowText(["Welcome to the Fox Shrine."])
      ShowText(["In the Yamatai ruled by Tamamo, the entire town is like a Fox Shrine."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fox>"])
    ShowText(["……………………"])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fox>"])
    ShowText(["......Kon?"])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fox>"])
    ShowText(["Koyaan!!"])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Shaman>"])
      ShowText(["Welcome to the Tanuki Shrine."])
      ShowText(["It's the least noticeable shrine, but foxes also come to play."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Shaman>"])
      ShowText(["Welcome to the Tanuki Shrine."])
      ShowText(["Talk of relocation will be shelved for a while..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fox>"])
    ShowText(["......Korn!"])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Tanuki>"])
    ShowText(["……………………"])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Tanuki>"])
    ShowText(["……………………"])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["mametanuki_fc1", 0, 0, 2])
      ShowText(["\\n<Tanu>"])
      ShowText(["Tanuki don't really make much noise, do they."])
      ShowText(["Just because you want to hear their cries, you shouldn't bully them."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["mametanuki_fc1", 0, 0, 2])
      ShowText(["\\n<Tanu>"])
      ShowText(["Tomorrow, I'm going to the beach with my friend Kon-chan."])
      ShowText(["I also prepared a cute swimsuit~♪"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["mikolamia_fc1", 0, 0, 2])
      ShowText(["\\n<Miko Lamia>"])
      ShowText(["This is the Snake Shrine."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["mikolamia_fc1", 0, 0, 2])
      ShowText(["\\n<Miko Lamia>"])
      ShowText(["This is the Snake Shrine."])
      ShowText(["For the time being, there are no plans to relocate..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["mikolamia_fc1", 2, 0, 2])
    ShowText(["\\n<Miko Lamia>"])
    ShowText(["I never thought the once glorious Snake Shrine would end up like this..."])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["sirohebisama_fc1", 3, 0, 2])
      ShowText(["\\n<White Serpent>"])
      ShowText(["Television is quite entertaining!"])
      ShowText(["You can record shows and watch both rakugo and sumo anytime."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["sirohebisama_fc1", 3, 0, 2])
      ShowText(["\\n<White Serpent>"])
      ShowText(["Oh, starting next week, 'The Great Hero's Journey' is scheduled to be streamed."])
      ShowText(["I can't miss the rakugo special either."])
      ShowTextAttributes(["sirohebisama_fc1", 3, 0, 2])
      ShowText(["\\n<White Serpent>"])
      ShowText(["And then there's 'The World's Beautiful Boys' and 'Gourmet Club, Travel Gourmet'..."])
      ShowText(["I'll need an additional HDD for recording."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["mikolamia_fc1", 2, 0, 2])
      ShowText(["\\n<Miko Lamia>"])
      ShowText(["White Snake, how lamentable..."])
      ShowText(["I will definitely rebuild a splendid shrine."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["mikolamia_fc1", 2, 0, 2])
      ShowText(["\\n<Miko Lamia>"])
      ShowText(["More than the traditional splendid shrine..."])
      ShowText(["It seems that those here are enjoying themselves..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["mikolamia_fc1", 2, 0, 2])
      ShowText(["\\n<Miko Lamia>"])
      ShowText(["I never thought it would come to this..."])
      ShowText(["Has the Snake God abandoned us?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["mikolamia_fc1", 0, 0, 2])
      ShowText(["\\n<Miko Lamia>"])
      ShowText(["I never thought it would come to this..."])
      ShowText(["But it seems that the Snake God has taken a liking to this place."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ConditionalBranch([1, 823, 0, 2, 1])
      ConditionalBranch([0, 1572, 1])
        ShowTextAttributes(["mob_murabito3_fc1", 0, 0, 2])
        ShowText(["\\n<Lara>"])
        ShowText(["Um... could you take me with you?"])
        ShowChoices([["仲間にする", "仲間にしない"], 0])
        When([0, "仲間にする"])
          ShowTextAttributes(["mob_murabito3_fc1", 5, 0, 2])
          ShowText(["\\n<Lara>"])
          ShowText(["Thank you very much!"])
          ShowText(["I'll do my best!♪"])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(572)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Lala has joined the party!"])
          Wait([60])
          ExitEventProcessing([])
          Empty([])
        When([1, "仲間にしない"])
          ShowTextAttributes(["mob_murabito3_fc1", 1, 0, 2])
          ShowText(["\\n<Lara>"])
          ShowText(["Is that so... Please invite me again next time."])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    CallCommonEvent([7221])
    Empty([])

  Page 1
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    CallCommonEvent([7491])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    CallCommonEvent([7391])
    Empty([])
