Display Name = "Lemuse Beach"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Script(["$game_self_switches[[127, 7, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 8, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 9, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 10, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 11, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 12, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 13, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 14, \"A\"]] = false"])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Script(["$game_self_switches[[127, 7, \"A\"]] = true"])
    ScriptMore(["$game_self_switches[[127, 8, \"A\"]] = true"])
    ScriptMore(["$game_self_switches[[127, 9, \"A\"]] = true"])
    ScriptMore(["$game_self_switches[[127, 10, \"A\"]] = true"])
    ScriptMore(["$game_self_switches[[127, 11, \"A\"]] = true"])
    ScriptMore(["$game_self_switches[[127, 12, \"A\"]] = true"])
    ScriptMore(["$game_self_switches[[127, 13, \"A\"]] = true"])
    ScriptMore(["$game_self_switches[[127, 14, \"A\"]] = true"])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Script(["$game_self_switches[[127, 7, \"A\"]] = true"])
    ScriptMore(["$game_self_switches[[127, 8, \"A\"]] = true"])
    ScriptMore(["$game_self_switches[[127, 9, \"A\"]] = true"])
    ScriptMore(["$game_self_switches[[127, 10, \"A\"]] = true"])
    ScriptMore(["$game_self_switches[[127, 11, \"A\"]] = true"])
    ScriptMore(["$game_self_switches[[127, 12, \"A\"]] = true"])
    ScriptMore(["$game_self_switches[[127, 13, \"A\"]] = true"])
    ScriptMore(["$game_self_switches[[127, 14, \"A\"]] = true"])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Script(["$game_self_switches[[127, 7, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 8, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 9, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 10, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 11, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 12, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 13, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 14, \"A\"]] = false"])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Script(["$game_self_switches[[127, 7, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 8, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 9, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 10, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 11, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 12, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 13, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 14, \"A\"]] = false"])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Script(["$game_self_switches[[127, 7, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 8, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 9, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 10, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 11, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 12, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 13, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 14, \"A\"]] = false"])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Script(["$game_self_switches[[127, 7, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 8, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 9, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 10, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 11, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 12, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 13, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 14, \"A\"]] = false"])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Script(["$game_self_switches[[127, 7, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 8, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 9, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 10, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 11, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 12, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 13, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 14, \"A\"]] = false"])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Script(["$game_self_switches[[127, 7, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 8, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 9, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 10, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 11, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 12, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 13, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 14, \"A\"]] = false"])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Script(["$game_self_switches[[127, 7, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 8, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 9, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 10, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 11, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 12, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 13, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 14, \"A\"]] = false"])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Script(["$game_self_switches[[127, 7, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 8, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 9, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 10, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 11, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 12, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 13, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 14, \"A\"]] = false"])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Script(["$game_self_switches[[127, 7, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 8, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 9, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 10, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 11, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 12, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 13, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 14, \"A\"]] = false"])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Script(["$game_self_switches[[127, 7, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 8, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 9, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 10, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 11, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 12, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 13, \"A\"]] = false"])
    ScriptMore(["$game_self_switches[[127, 14, \"A\"]] = false"])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 250, 393, 0, 0])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 250, 393, 0, 0])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 250, 393, 0, 0])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 250, 393, 0, 0])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 250, 393, 0, 0])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 250, 393, 0, 0])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 250, 393, 0, 0])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 250, 393, 2, 0])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 250, 393, 2, 0])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 250, 393, 2, 0])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 250, 393, 2, 0])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 250, 393, 2, 0])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 250, 393, 2, 0])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 250, 393, 2, 0])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 250, 393, 2, 0])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 250, 393, 2, 0])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 250, 393, 2, 0])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 250, 393, 2, 0])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 250, 393, 2, 0])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 250, 393, 2, 0])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 250, 393, 2, 0])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 250, 393, 2, 0])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([71, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([71, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([296, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([55, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([4, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([59, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([51, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([5, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeGold([0, 0, 1050])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["1050\\G obtained!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1327, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([511, 0, 0, 1])
    ConditionalBranch([1, 1020, 0, 1, 2])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Huh, this is a weird shell. Might as well take it with us. It might come in handy, I guess."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>This is the shell we were asked to look for. Let's bring it back to the dark elf in the item shop."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ShowPicture([5, "80_domeima_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Unfortunate Mermaid>Wa...ter..."])
    ConditionalBranch([4, 61, 0])
      ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
      ShowText(["\\n<Mimi>Hang in there! The worm is here!"])
      ShowTextAttributes(["domeima_fc1", 0, 0, 2])
      ShowText(["\\n<Unfortunate Mermaid>Wa...ter..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>What in the world..."])
    ConditionalBranch([4, 540, 0])
      ShowTextAttributes(["amira_fc1", 0, 0, 2])
      ShowText(["\\n<Amira>Oh, hi Domaimer. What are you doing here?"])
      ShowTextAttributes(["domeima_fc1", 0, 0, 2])
      ShowText(["\\n<Unfortunate Mermaid>To water..."])
      ShowTextAttributes(["amira_fc1", 0, 0, 2])
      ShowText(["\\n<Amira>Is that so? Hey, why don't you come with us?"])
      ShowTextAttributes(["domeima_fc1", 0, 0, 2])
      ShowText(["\\n<Unfortunate Mermaid>Wa...ter..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>(Are they really having a conversation?)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Add Domaimer to the party?"])
      ShowChoices([["Add to party", "Decline for now", "Wa...ter..."], 2])
      When([0, "Add to party"])
        ShowTextAttributes(["domeima_fc1", 0, 0, 2])
        ShowText(["\\n<Unfortunate Mermaid>Water..."])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, false])
        ErasePicture([5])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
        Script(["add_actor_ex(542)"])
        PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Domaimer joined the party!"])
        ControlSwitches([2129, 2129, 0])
        Wait([60])
        ExitEventProcessing([])
        Empty([])
      When([1, "Decline for now"])
        ShowTextAttributes(["domeima_fc1", 0, 0, 2])
        ShowText(["\\n<Unfortunate Mermaid>To water..."])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      When([2, "Wa...ter..."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Wa...ter..."])
        ShowTextAttributes(["domeima_fc1", 0, 0, 2])
        ShowText(["\\n<Unfortunate Mermaid>To water..."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc3", 2, 0, 2])
          ShowText(["\\n<Sonya>What an unfortunate condition!"])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 0, 0, 2])
            ShowText(["\\n<Alice>(Well, they're called the Unfortunate Friends for a reason...)"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
            ShowText(["\\n<Ilias>(Well, they're called the Unfortunate Friends for a reason...)"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])
