Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ControlSwitches([5095, 5095, 0])
    ControlSwitches([5432, 5432, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1143, 0, 17, 0])
      TransferPlayer([0, 414, 23, 48, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    TransferPlayer([0, 186, 23, 48, 8, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ControlSwitches([5095, 5095, 0])
    ControlSwitches([5432, 5432, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1143, 0, 17, 0])
      TransferPlayer([0, 414, 23, 48, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    TransferPlayer([0, 186, 23, 48, 8, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ConditionalBranch([1, 1143, 0, 13, 0])
      ControlSwitches([5095, 5095, 0])
      ControlSwitches([5432, 5432, 0])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 186, 23, 48, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ControlSwitches([5518, 5518, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 281, 23, 17, 4, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ConditionalBranch([1, 1143, 0, 13, 0])
      ControlSwitches([5095, 5095, 0])
      ControlSwitches([5432, 5432, 0])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 186, 23, 48, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ControlSwitches([5518, 5518, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 281, 23, 17, 4, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ControlSwitches([5096, 5096, 0])
    ControlSwitches([5433, 5433, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 408, 8, 57, 8, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ControlSwitches([5098, 5098, 0])
    ControlSwitches([5435, 5435, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1143, 0, 24, 2])
      TransferPlayer([0, 413, 6, 32, 8, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      TransferPlayer([0, 989, 6, 32, 8, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ControlSwitches([5533, 5533, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 739, 17, 58, 8, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([1, 1362, 0, 0, 0])
      ConditionalBranch([1, 1308, 0, 9, 1])
        ControlVariables([1362, 1362, 0, 0, 1])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1362, 0, 7, 0])
      ConditionalBranch([1, 1353, 0, 2, 1])
        ConditionalBranch([1, 1313, 0, 5, 1])
          ControlVariables([1362, 1362, 0, 0, 8])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1362, 0, 11, 0])
      ConditionalBranch([1, 1325, 0, 12, 1])
        ControlVariables([1362, 1362, 0, 0, 12])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1362, 0, 16, 0])
      ConditionalBranch([1, 1334, 0, 4, 1])
        ControlVariables([1362, 1362, 0, 0, 17])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ControlSwitches([5487, 5487, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 357, 52, 55, 8, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 435, 68, 30, 4, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ControlSwitches([5535, 5535, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 740, 68, 68, 8, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["-Forest of Confusion-"])
    ShowText(["Extremely dangerous."])
    ShowText(["Entry of novice adventurers is prohibited"])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ControlSwitches([5099, 5099, 0])
    ControlSwitches([5436, 5436, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 415, 34, 58, 8, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["-Forest of Confusion-"])
    ShowText(["Extremely dangerous."])
    ShowText(["Entry of novice adventurers is prohibited"])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ControlSwitches([5135, 5135, 0])
    ControlSwitches([5485, 5485, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 914, 16, 28, 8, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ControlSwitches([5106, 5106, 0])
    ControlSwitches([5442, 5442, 0])
    ChangeMapDisplay([0])
    ConditionalBranch([1, 1336, 0, 0, 0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 426, 25, 1, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1336, 0, 1, 1])
      ConditionalBranch([1, 1336, 0, 2, 2])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 977, 25, 1, 2, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1336, 0, 3, 1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 426, 25, 1, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ConditionalBranch([1, 1304, 0, 2, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Sabasa has already fallen into the hands of the leeches."])
      ShowText(["For now, let's go check on the state of the Oasis of Blessing."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1304, 0, 3, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["What are we supposed to do if we just barge in alone..."])
      ShowText(["When starting the retrieval operation, let's inform King Sabasa of the Oasis."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ControlSwitches([5111, 5111, 0])
    ControlSwitches([5447, 5447, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1304, 0, 1, 2])
      TransferPlayer([0, 451, 44, 78, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1304, 0, 4, 0])
      TransferPlayer([0, 452, 44, 82, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1304, 0, 5, 1])
      ControlSwitches([31, 31, 1])
      TransferPlayer([0, 764, 44, 82, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([1, 1304, 0, 2, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Sabasa has already fallen into the hands of the leeches."])
      ShowText(["For now, let's go check on the state of the Oasis of Blessing."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1304, 0, 3, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["What are we supposed to do if we just barge in alone..."])
      ShowText(["When starting the retrieval operation, let's inform King Sabasa of the Oasis."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ControlSwitches([5111, 5111, 0])
    ControlSwitches([5447, 5447, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1304, 0, 1, 2])
      TransferPlayer([0, 451, 44, 78, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1304, 0, 4, 0])
      TransferPlayer([0, 452, 44, 82, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1304, 0, 5, 1])
      ControlSwitches([31, 31, 1])
      TransferPlayer([0, 764, 44, 82, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ControlSwitches([5541, 5541, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 235, 38, 48, 8, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ControlSwitches([5513, 5513, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 715, 19, 75, 8, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ControlSwitches([5513, 5513, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 723, 55, 76, 8, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ControlSwitches([5137, 5137, 0])
    ControlSwitches([5519, 5519, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 316, 34, 64, 8, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([5532, 5532, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 188, 10, 58, 8, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ControlSwitches([5105, 5105, 0])
    ControlSwitches([5441, 5441, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 424, 22, 39, 8, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["－Iliasville Back Mountain－"])
    ShowText(["Slimes are living quietly."])
    ShowText(["Let's not bully them."])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ControlSwitches([5486, 5486, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 599, 30, 3, 2, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ControlSwitches([5096, 5096, 0])
    ControlSwitches([5433, 5433, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 408, 8, 57, 8, 0])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ControlSwitches([5106, 5106, 0])
    ControlSwitches([5442, 5442, 0])
    ChangeMapDisplay([0])
    ConditionalBranch([1, 1336, 0, 0, 0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 426, 25, 1, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1336, 0, 1, 1])
      ConditionalBranch([1, 1336, 0, 2, 2])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 977, 25, 1, 2, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1336, 0, 3, 1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 426, 25, 1, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ControlSwitches([5099, 5099, 0])
    ControlSwitches([5436, 5436, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 415, 34, 58, 8, 0])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ControlSwitches([5108, 5108, 0])
    ControlSwitches([5444, 5444, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1305, 0, 5, 2])
        TransferPlayer([0, 763, 54, 68, 8, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1305, 0, 6, 1])
        ControlSwitches([31, 31, 1])
        ControlSwitches([32, 32, 1])
        ControlSwitches([33, 33, 1])
        ControlSwitches([34, 34, 1])
        TransferPlayer([0, 978, 54, 68, 8, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      TransferPlayer([0, 763, 54, 68, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ConditionalBranch([6, -1, 6])
      ControlSwitches([5102, 5102, 0])
      ControlSwitches([5439, 5439, 0])
      ControlSwitches([31, 31, 1])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 765, 1, 18, 6, 0])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ControlSwitches([5102, 5102, 0])
      ControlSwitches([5439, 5439, 0])
      ControlSwitches([31, 31, 1])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 765, 48, 22, 4, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ControlSwitches([5098, 5098, 0])
    ControlSwitches([5435, 5435, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1143, 0, 24, 2])
      TransferPlayer([0, 413, 6, 32, 8, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      TransferPlayer([0, 989, 6, 32, 8, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ControlSwitches([5112, 5112, 0])
    ControlSwitches([5448, 5448, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 437, 53, 118, 8, 0])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ControlSwitches([5104, 5104, 0])
    ControlSwitches([5440, 5440, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1319, 0, 6, 2])
      ControlVariables([1326, 1326, 0, 0, 1])
      ControlSwitches([3268, 3268, 0])
      TransferPlayer([0, 422, 1, 18, 6, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1319, 0, 7, 1])
      ConditionalBranch([1, 1326, 0, 2, 2])
        TransferPlayer([0, 691, 1, 18, 6, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1326, 0, 3, 1])
        TransferPlayer([0, 422, 1, 18, 6, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ControlSwitches([5104, 5104, 0])
    ControlSwitches([5440, 5440, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 991, 1, 18, 6, 0])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ControlSwitches([5105, 5105, 0])
    ControlSwitches([5441, 5441, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 424, 22, 39, 8, 0])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ControlSwitches([5113, 5113, 0])
    ControlSwitches([5449, 5449, 0])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 439, 29, 79, 8, 0])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ControlSwitches([5108, 5108, 0])
    ControlSwitches([5444, 5444, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1305, 0, 5, 2])
      TransferPlayer([0, 763, 54, 68, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1305, 0, 6, 1])
      ControlSwitches([31, 31, 1])
      ControlSwitches([32, 32, 1])
      ControlSwitches([33, 33, 1])
      ControlSwitches([34, 34, 1])
      TransferPlayer([0, 978, 54, 68, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ControlSwitches([5114, 5114, 0])
    ControlSwitches([5450, 5450, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 441, 58, 30, 4, 0])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ControlSwitches([5522, 5522, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 382, 11, 18, 8, 0])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ControlSwitches([5115, 5115, 0])
    ControlSwitches([5451, 5451, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 459, 1, 19, 6, 0])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    CallCommonEvent([9099])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ControlSwitches([5109, 5109, 0])
    ControlSwitches([5445, 5445, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1305, 0, 5, 2])
        TransferPlayer([0, 433, 1, 15, 6, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1305, 0, 6, 1])
        TransferPlayer([0, 979, 1, 15, 6, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      TransferPlayer([0, 433, 1, 15, 6, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ControlSwitches([5120, 5120, 0])
    ControlSwitches([5456, 5456, 0])
    ChangeMapDisplay([0])
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1331, 0, 4, 2])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 776, 1, 25, 6, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1331, 0, 5, 1])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 878, 1, 25, 6, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 776, 1, 25, 6, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ControlSwitches([5110, 5110, 0])
    ControlSwitches([5446, 5446, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1143, 0, 24, 2])
      TransferPlayer([0, 806, 58, 21, 4, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      TransferPlayer([0, 997, 58, 21, 4, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ControlSwitches([5116, 5116, 0])
    ControlSwitches([5452, 5452, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 831, 35, 38, 8, 0])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ControlSwitches([5113, 5113, 0])
    ControlSwitches([5449, 5449, 0])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 439, 29, 79, 8, 0])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ControlSwitches([5117, 5117, 0])
    ControlSwitches([5453, 5453, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 463, 16, 38, 8, 0])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ControlSwitches([5115, 5115, 0])
    ControlSwitches([5451, 5451, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 459, 1, 19, 6, 0])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ControlSwitches([5097, 5097, 0])
    ControlSwitches([5434, 5434, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1143, 0, 24, 2])
      TransferPlayer([0, 411, 24, 38, 8, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      TransferPlayer([0, 995, 24, 38, 8, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    CallCommonEvent([9099])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ControlSwitches([5117, 5117, 0])
    ControlSwitches([5453, 5453, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 463, 16, 38, 8, 0])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ControlSwitches([5118, 5118, 0])
    ControlSwitches([5454, 5454, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1302, 0, 4, 2])
      TransferPlayer([0, 449, 38, 58, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1302, 0, 5, 0])
      TransferPlayer([0, 450, 38, 5, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1302, 0, 6, 1])
      TransferPlayer([0, 766, 38, 58, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ControlSwitches([5483, 5483, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 587, 8, 58, 8, 0])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ControlSwitches([5544, 5544, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 337, 68, 60, 4, 0])
    PlayBGM(["RPG::BGM(@name=\"dungeon_plansect\", @volume=100, @pitch=100)"])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ControlSwitches([5119, 5119, 0])
    ControlSwitches([5455, 5455, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1307, 0, 1, 2])
      ControlSwitches([31, 31, 1])
      TransferPlayer([0, 572, 19, 58, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1307, 0, 2, 1])
      TransferPlayer([0, 777, 19, 58, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ControlSwitches([5119, 5119, 0])
    ControlSwitches([5455, 5455, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1307, 0, 1, 2])
      ControlSwitches([31, 31, 1])
      TransferPlayer([0, 572, 19, 58, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1307, 0, 2, 1])
      TransferPlayer([0, 777, 19, 58, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ControlSwitches([5536, 5536, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 741, 19, 1, 2, 0])
    Empty([])

CommonEvent 58
Name = "怪盗M"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ControlSwitches([5124, 5124, 0])
    ControlSwitches([5460, 5460, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 762, 47, 57, 8, 0])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ControlSwitches([5124, 5124, 0])
    ControlSwitches([5460, 5460, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 762, 47, 57, 8, 0])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ControlSwitches([5126, 5126, 0])
    ControlSwitches([5462, 5462, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 761, 28, 58, 8, 0])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ControlSwitches([5126, 5126, 0])
    ControlSwitches([5462, 5462, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 761, 28, 58, 8, 0])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ControlSwitches([5127, 5127, 0])
    ControlSwitches([5464, 5464, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 477, 29, 58, 8, 0])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ControlSwitches([5127, 5127, 0])
    ControlSwitches([5464, 5464, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 477, 29, 58, 8, 0])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ControlSwitches([5125, 5125, 0])
    ControlSwitches([5461, 5461, 0])
    ChangeMapDisplay([0])
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1325, 0, 11, 2])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 472, 32, 58, 8, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1325, 0, 12, 1])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 789, 32, 58, 8, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 472, 32, 58, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ControlSwitches([5125, 5125, 0])
    ControlSwitches([5461, 5461, 0])
    ChangeMapDisplay([0])
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1325, 0, 11, 2])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 472, 32, 58, 8, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1325, 0, 12, 1])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 789, 32, 58, 8, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 472, 32, 58, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ControlSwitches([5122, 5122, 0])
    ControlSwitches([5458, 5458, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 465, 29, 57, 8, 0])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ControlSwitches([5132, 5132, 0])
    ControlSwitches([5465, 5465, 0])
    ControlVariables([1002, 1002, 0, 0, 134])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 479, 38, 58, 8, 0])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ControlSwitches([5132, 5132, 0])
    ControlSwitches([5465, 5465, 0])
    ControlVariables([1002, 1002, 0, 0, 134])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 479, 38, 58, 8, 0])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ControlSwitches([5134, 5134, 0])
    ControlSwitches([5484, 5484, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 590, 19, 37, 8, 0])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ControlSwitches([5487, 5487, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 357, 21, 45, 8, 0])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ControlSwitches([5492, 5492, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 731, 13, 20, 8, 0])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ControlSwitches([5516, 5516, 0])
    ControlSwitches([100, 100, 0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 724, 26, 5, 2, 0])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ConditionalBranch([1, 1325, 0, 12, 1])
      ConditionalBranch([1, 1316, 0, 11, 1])
        ConditionalBranch([1, 1334, 0, 4, 1])
          ConditionalBranch([1, 1313, 0, 5, 1])
            ConditionalBranch([1, 1309, 0, 7, 1])
              ControlVariables([1335, 1335, 0, 0, 1])
              ControlVariables([1336, 1336, 0, 0, 1])
              ControlVariables([1380, 1380, 0, 0, 1])
              PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
              ShowTextAttributes(["alice15th_fc3", 2, 0, 2])
              ShowText(["\\n<Alipheese XV>"])
              ShowText(["My daughter Alice, and the companions of the hero Luka..."])
              ShowText(["Can you hear my voice?"])
              ConditionalBranch([0, 1005, 0])
                ShowTextAttributes(["alice_fc6", 0, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["Mother? What happened!?"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1006, 0])
                ShowTextAttributes(["alice_fc2", 1, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["Mother? What happened!?"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1007, 0])
                ShowTextAttributes(["alice_fc8", 1, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["Mother? What happened!?"])
                Empty([])
              BranchEnd([])
              ShowTextAttributes(["alice15th_fc3", 2, 0, 2])
              ShowText(["\\n<Alipheese XV>"])
              ShowText(["I just received a report that a calamity has occurred in Radite Village."])
              ShowText(["If we hurry now, we might make it in time."])
              ShowTextAttributes(["alice15th_fc3", 2, 0, 2])
              ShowText(["\\n<Alipheese XV>"])
              ShowText(["I wanted to inform you all as soon as possible."])
              ShowText(["I will also head to the scene immediately... Well then."])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["Communication from Alipheese the 15th has been cut off――"])
              Wait([30])
              ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["Radite Village is under attack..."])
              ShowText(["It reminds me of the Lilith Sisters' time."])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>"])
              ShowText(["Let's head there right away!"])
              ShowText(["Maybe we still have time to make it—"])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["A report of calamity brought by Alice's mother."])
              ShowText(["Let's hurry to Ladaito Village as quickly as possible—"])
              Wait([60])
              PlayBGM(["RPG::BGM(@name=\"fieldg2\", @volume=100, @pitch=100)"])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ControlSwitches([5489, 5489, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 616, 14, 31, 8, 0])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    ControlSwitches([5491, 5491, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 626, 20, 50, 8, 0])
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ControlSwitches([5490, 5490, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 622, 17, 34, 8, 0])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ControlSwitches([5493, 5493, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 630, 5, 40, 8, 0])
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ControlSwitches([5114, 5114, 0])
    ControlSwitches([5450, 5450, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 441, 58, 30, 4, 0])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ControlSwitches([5101, 5101, 0])
    ControlSwitches([5472, 5472, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 511, 20, 31, 8, 0])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ControlSwitches([5123, 5123, 0])
    ControlSwitches([5459, 5459, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 467, 29, 57, 8, 0])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ControlSwitches([5501, 5501, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 931, 5, 30, 2, 0])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ControlSwitches([5537, 5537, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 331, 37, 98, 8, 0])
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ControlSwitches([5538, 5538, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 217, 42, 48, 8, 0])
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    ControlSwitches([5495, 5495, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 634, 42, 59, 8, 0])
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    ControlSwitches([5495, 5495, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 634, 39, 1, 2, 0])
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    ConditionalBranch([1, 1333, 0, 0, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The entrance to the tower is tightly closed..."])
      ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
      ShowText(["\\n<Kagetume>"])
      ShowText(["Do you have any business at my base?"])
      ShowText(["If you like, I can serve you some tea..."])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["No, that's fine."])
        ShowText(["Luka, let's quickly go to another place..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["No, that's fine."])
        ShowText(["Luka, let's quickly go to another place..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["No, that's fine."])
        ShowText(["Luka, let's quickly go to another place..."])
        Empty([])
      BranchEnd([])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1333, 0, 1, 1])
      ControlSwitches([5496, 5496, 0])
      ControlSwitches([100, 100, 0])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 340, 19, 38, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    ControlSwitches([5477, 5477, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 924, 2, 57, 6, 0])
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    ControlSwitches([5497, 5497, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 638, 17, 40, 8, 0])
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    ControlSwitches([5112, 5112, 0])
    ControlSwitches([5448, 5448, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 437, 53, 118, 8, 0])
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    ConditionalBranch([1, 1328, 0, 4, 2])
      PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 287, 55, 316, 2, 1])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Oh no, I went outside..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It seems to be sealed off by some kind of magic."])
      ShowText(["It looks like we can't enter the tower from here—"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ControlSwitches([5498, 5498, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 361, 44, 35, 8, 0])
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 805, 15, 28, 8, 0])
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    ShotBalloonIcon([58, 1, true])
    ShowTextAttributes(["merlin_fc3", 2, 0, 2])
    ShowText(["\\n<Phantom Thief M>"])
    ShowText(["Honestly, how persistent..."])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
    SetMoveRoute([58, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 2])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 2])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    Wait([30])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Did they escape into the fossil mine...?!"])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["This is our chance! Let's corner them now!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["This is our chance! Let's corner them now!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["This is our chance! Let's corner them now!"])
      Empty([])

    BranchEnd([])
    ControlSwitches([100, 100, 1])
    ControlVariables([1380, 1380, 0, 0, 10])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    ControlSwitches([5506, 5506, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 680, 19, 91, 8, 0])
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    ConditionalBranch([1, 1345, 0, 2, 0])
      ControlSwitches([5543, 5543, 0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      FadeoutBGM([1])
      FadeoutScreen([])
      TintScreen(["Tone(@red=34.0, @green=-34.0, @blue=-68.0, @gray=170.0)", 1, true])
      ChangeTransparency([0])
      Wait([120])
      ChangeMapDisplay([1])
      TransferPlayer([0, 835, 0, 0, 8, 0])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ControlSwitches([5543, 5543, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 848, 63, 48, 8, 0])
    ExitEventProcessing([])
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    ControlSwitches([5506, 5506, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 685, 36, 13, 8, 0])
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    ControlSwitches([5121, 5121, 0])
    ControlSwitches([5457, 5457, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 847, 68, 49, 4, 0])
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    ControlSwitches([5545, 5545, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 745, 1, 35, 6, 0])
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    ConditionalBranch([13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's dangerous to get any closer to Demiurge by ship..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    ControlSwitches([5511, 5511, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 263, 39, 58, 8, 0])
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    ControlSwitches([5544, 5544, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 337, 1, 22, 6, 0])
    PlayBGM(["RPG::BGM(@name=\"dungeon_plansect\", @volume=100, @pitch=100)"])
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    ControlSwitches([5547, 5547, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 750, 28, 58, 8, 0])
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    ControlSwitches([5481, 5481, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 561, 1, 8, 6, 0])
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    ControlSwitches([5483, 5483, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 587, 8, 58, 8, 0])
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 435, 12, 68, 8, 0])
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    ControlSwitches([5137, 5137, 0])
    ControlSwitches([5519, 5519, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 316, 34, 64, 8, 0])
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lady of the Umbrella>"])
    ShowText(["Neither Lady Cassandra nor Lady Emily are out..."])
    ShowText(["Lan hasn't returned either, I wonder what has happened."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What on earth has happened?"])
      ShowText(["As the Demon Lord, do you need assistance?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What on earth has happened?"])
      ShowText(["As the Demon Lord, do you need assistance?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What on earth has happened?"])
      ShowText(["As the Demon Lord, do you need assistance?"])
      Empty([])

    BranchEnd([])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lady of the Umbrella>"])
    ShowText(["Ah, no... I would very much like your help, but..."])
    ShowText(["It's a matter concerning the village, and I can't decide on my own..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lady of the Umbrella>"])
    ShowText(["Perhaps it might be resolved soon."])
    ShowText(["Once I understand the situation, I will request assistance from the Demon Lord again..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It would be too late after a major incident occurs..."])
    ShowText(["Well, if anything happens, contact the information broker Amira."])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    ControlSwitches([5129, 5129, 0])
    ControlSwitches([5550, 5550, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 756, 50, 79, 8, 0])
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    ConditionalBranch([13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's dangerous to get any closer to Demiurge by ship..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    ControlSwitches([5500, 5500, 0])
    ControlSwitches([100, 100, 0])
    ControlSwitches([31, 31, 1])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    FadeoutScreen([])
    Wait([30])
    TransferPlayer([0, 345, 22, 41, 8, 2])
    ConditionalBranch([1, 1340, 0, 2, 2])
      ChangeParallaxBack(["DarkSpace1", false, false, 0, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1340, 0, 3, 1])
      ChangeParallaxBack(["BlueSky", false, false, 0, 0])
      Empty([])

    BranchEnd([])
    FadeinScreen([])
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    ControlSwitches([5544, 5544, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 337, 22, 68, 8, 0])
    PlayBGM(["RPG::BGM(@name=\"dungeon_plansect\", @volume=100, @pitch=100)"])
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    ControlSwitches([5548, 5548, 0])
    ControlSwitches([31, 31, 1])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 369, 15, 58, 8, 0])
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    ControlSwitches([5542, 5542, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 744, 16, 1, 2, 0])
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    ControlSwitches([5467, 5467, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 484, 18, 43, 8, 0])
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    ControlSwitches([5136, 5136, 0])
    ControlSwitches([5469, 5469, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 759, 20, 38, 8, 0])
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    ConditionalBranch([13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's dangerous to get any closer to Demiurge by ship..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 117
Name = "EV117"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["-Cave of Trials-"])
    ShowText(["The soldier's enlistment exam is here."])
    Empty([])

CommonEvent 118
Name = "EV118"

  Page 0
    ControlSwitches([5120, 5120, 0])
    ControlSwitches([5456, 5456, 0])
    ChangeMapDisplay([0])
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1331, 0, 4, 2])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 776, 1, 25, 6, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1331, 0, 5, 1])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 878, 1, 25, 6, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 776, 1, 25, 6, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 119
Name = "EV119"

  Page 0
    ControlSwitches([5099, 5099, 0])
    ControlSwitches([5437, 5437, 0])
    ChangeMapDisplay([0])
    ConditionalBranch([1, 1309, 0, 5, 0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 786, 10, 48, 8, 0])
      ExitEventProcessing([])
      Empty([])

    Else([])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 417, 10, 48, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 120
Name = "EV120"

  Page 0
    ControlSwitches([100, 100, 0])
    ControlSwitches([5473, 5473, 0])
    ControlSwitches([31, 31, 1])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 512, 19, 38, 8, 0])
    Empty([])

CommonEvent 121
Name = "EV121"

  Page 0
    ControlSwitches([5540, 5540, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 743, 1, 45, 6, 0])
    Empty([])

CommonEvent 122
Name = "EV122"

  Page 0
    ControlSwitches([100, 100, 0])
    ControlSwitches([5473, 5473, 0])
    ControlSwitches([31, 31, 1])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 512, 19, 38, 8, 0])
    Empty([])

CommonEvent 123
Name = "EV123"

  Page 0
    ControlSwitches([5499, 5499, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 576, 24, 3, 2, 0])
    Empty([])

CommonEvent 124
Name = "EV124"

  Page 0
    ControlSwitches([5502, 5502, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 646, 24, 53, 8, 0])
    Empty([])

CommonEvent 125
Name = "EV125"

  Page 0
    ControlSwitches([5504, 5504, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 671, 9, 5, 2, 0])
    Empty([])

CommonEvent 126
Name = "EV126"

  Page 0
    ControlSwitches([5482, 5482, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 298, 25, 46, 8, 0])
    Empty([])

CommonEvent 127
Name = "EV127"

  Page 0
    ConditionalBranch([1, 1326, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The castle gate is tightly closed..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ControlSwitches([5514, 5514, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 354, 27, 50, 8, 0])
    Empty([])

CommonEvent 128
Name = "EV128"

  Page 0
    ConditionalBranch([1, 1326, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The castle gate is tightly closed..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ControlSwitches([5514, 5514, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 354, 27, 50, 8, 0])
    Empty([])

CommonEvent 129
Name = "EV129"

  Page 0
    ControlSwitches([5136, 5136, 0])
    ControlSwitches([5469, 5469, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 759, 20, 38, 8, 0])
    Empty([])

CommonEvent 130
Name = "EV130"

  Page 0
    ControlSwitches([5103, 5103, 0])
    ControlSwitches([5471, 5471, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 509, 20, 31, 8, 0])
    Empty([])

CommonEvent 131
Name = "EV131"

  Page 0
    ConditionalBranch([13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's dangerous to get any closer to Demiurge by ship..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 132
Name = "EV132"

  Page 0
    ControlSwitches([5474, 5474, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 27, 65, 8, 0])
    Empty([])

CommonEvent 133
Name = "EV133"

  Page 0
    ControlSwitches([5474, 5474, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 27, 65, 8, 0])
    Empty([])

CommonEvent 134
Name = "EV134"

  Page 0
    ConditionalBranch([13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's dangerous to get any closer to Demiurge by ship..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 135
Name = "EV135"

  Page 0
    ConditionalBranch([13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's dangerous to get any closer to Demiurge by ship..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 136
Name = "EV136"

  Page 0
    ControlSwitches([5539, 5539, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 742, 1, 39, 6, 0])
    Empty([])

CommonEvent 137
Name = "EV137"

  Page 0
    ControlSwitches([5475, 5475, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 295, 45, 60, 8, 0])
    Empty([])

CommonEvent 138
Name = "EV138"

  Page 0
    ControlSwitches([5512, 5512, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 712, 25, 49, 8, 0])
    Empty([])

CommonEvent 139
Name = "EV139"

  Page 0
    ControlSwitches([5488, 5488, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 610, 15, 29, 8, 0])
    Empty([])

CommonEvent 140
Name = "EV140"

  Page 0
    ControlSwitches([5501, 5501, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 931, 17, 8, 2, 0])
    Empty([])

CommonEvent 141
Name = "EV141"

  Page 0
    ControlSwitches([5509, 5509, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 710, 39, 78, 8, 0])
    Empty([])

CommonEvent 142
Name = "EV142"

  Page 0
    ControlSwitches([5507, 5507, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 696, 10, 18, 8, 0])
    Empty([])

CommonEvent 143
Name = "EV143"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 832, 13, 20, 8, 0])
    Empty([])

CommonEvent 144
Name = "EV144"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 832, 13, 20, 8, 0])
    Empty([])

CommonEvent 145
Name = "EV145"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 832, 13, 20, 8, 0])
    Empty([])

CommonEvent 146
Name = "EV146"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 832, 13, 20, 8, 0])
    Empty([])

CommonEvent 147
Name = "EV147"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 832, 13, 20, 8, 0])
    Empty([])

CommonEvent 148
Name = "EV148"

  Page 0
    ControlSwitches([5546, 5546, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 749, 24, 48, 8, 0])
    Empty([])

CommonEvent 149
Name = "EV149"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 832, 13, 20, 8, 0])
    Empty([])

CommonEvent 150
Name = "EV150"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 832, 13, 20, 8, 0])
    Empty([])

CommonEvent 151
Name = "EV151"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 832, 13, 20, 8, 0])
    Empty([])

CommonEvent 152
Name = "EV152"

  Page 0
    ConditionalBranch([13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's dangerous to get any closer to Demiurge by ship..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 153
Name = "EV153"

  Page 0
    ConditionalBranch([13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's dangerous to get any closer to Demiurge by ship..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 154
Name = "EV154"

  Page 0
    ConditionalBranch([13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's dangerous to get any closer to Demiurge by ship..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 155
Name = "EV155"

  Page 0
    ConditionalBranch([13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's dangerous to get any closer to Demiurge by ship..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 156
Name = "EV156"

  Page 0
    ConditionalBranch([13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's dangerous to get any closer to Demiurge by ship..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 157
Name = "EV157"

  Page 0
    ConditionalBranch([13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's dangerous to get any closer to Demiurge by ship..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 158
Name = "EV158"

  Page 0
    ConditionalBranch([1, 1325, 0, 12, 1])
      ConditionalBranch([1, 1316, 0, 11, 1])
        ConditionalBranch([1, 1334, 0, 4, 1])
          ConditionalBranch([1, 1313, 0, 5, 1])
            ConditionalBranch([1, 1309, 0, 7, 1])
              ConditionalBranch([0, 3183, 0])
                ControlVariables([1380, 1380, 0, 0, 1])
                Empty([])
              BranchEnd([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 159
Name = "EV159"

  Page 0
    ConditionalBranch([13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's dangerous to get any closer to Demiurge by ship..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 160
Name = "EV160"

  Page 0
    ConditionalBranch([13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's dangerous to get any closer to Demiurge by ship..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 166
Name = "EV166"

  Page 0
    ControlSwitches([5128, 5128, 0])
    ControlSwitches([5478, 5478, 0])
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 560, 15, 28, 8, 0])
    Empty([])

CommonEvent 167
Name = "EV167"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 436, 37, 1, 2, 0])
    Empty([])

CommonEvent 168
Name = "EV168"

  Page 0
    ControlSwitches([5123, 5123, 0])
    ControlSwitches([5459, 5459, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 467, 29, 57, 8, 0])
    Empty([])

CommonEvent 169
Name = "EV169"

  Page 0
    ControlSwitches([5100, 5100, 0])
    ControlSwitches([5438, 5438, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 420, 22, 38, 8, 0])
    Empty([])

CommonEvent 170
Name = "EV170"

  Page 0
    ControlSwitches([5492, 5492, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 738, 18, 1, 2, 0])
    Empty([])

CommonEvent 171
Name = "EV171"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 436, 1, 23, 6, 0])
    Empty([])

CommonEvent 172
Name = "EV172"

  Page 0
    ControlSwitches([5116, 5116, 0])
    ControlSwitches([5452, 5452, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 831, 35, 38, 8, 0])
    Empty([])

CommonEvent 173
Name = "EV173"

  Page 0
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["With this, we have visited the four great nations, which was our initial goal."])
    ShowText(["Each of them was in crisis, but we managed to resolve it somehow."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Truly, it's a remarkable achievement that spans the world."])
    ShowText(["Shall we hold a strategy meeting here for a moment?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["That's right... let's discuss what comes next!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We have achieved the pacification of the four great nations, which was our initial goal."])
    ShowText(["Let's hold a strategy meeting to discuss future matters――"])
    FadeoutScreen([])
    Wait([60])
    ChangeTransparency([0])
    TransferPlayer([0, 550, 12, 10, 0, 2])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 174
Name = "EV174"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 436, 1, 23, 6, 0])
    Empty([])

CommonEvent 175
Name = "EV175"

  Page 0
    ControlSwitches([5474, 5474, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 27, 3, 2, 0])
    Empty([])

CommonEvent 176
Name = "EV176"

  Page 0
    ConditionalBranch([1, 1316, 0, 11, 1])
      PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_kagetumugi_st83", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["kagetumugi_fc7", 2, 0, 2])
      ShowText(["\\n<Kagetume>"])
      ShowText(["By the way, I have one request..."])
      ShowText(["Could you please lend me your body soon?"])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["You already have a fitting body, don't you?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["You already have a fitting body, don't you?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["You already have a fitting body, don't you?"])
        Empty([])
      BranchEnd([])
      ShowPicture([5, "80_kagetumugi_st84", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["kagetumugi_fc7", 3, 0, 2])
      ShowText(["\\n<Kagetume>"])
      ShowText(["Hehe, that's a joke... It's quite unfair to be treated as a mascot forever."])
      ShowText(["If I return to a combat body, the party's strength should increase."])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["...Do you think you can trust me?"])
        ShowText(["You probably intend to betray us again anyway."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["...Do you think you can trust me?"])
        ShowText(["You probably intend to betray us again anyway."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["...Do you think you can trust me?"])
        ShowText(["You probably intend to betray us again anyway."])
        Empty([])
      BranchEnd([])
      ShowPicture([5, "80_kagetumugi_st85", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["kagetumugi_fc7", 4, 0, 2])
      ShowText(["\\n<Kagetume>"])
      ShowText(["I am an entertainer, you know."])
      ShowText(["I always want to deliver the best spectacle to everyone."])
      ShowTextAttributes(["kagetumugi_fc7", 4, 0, 2])
      ShowText(["\\n<Kagetume>"])
      ShowText(["At this point, even if I were to betray you and show my fangs at the hero..."])
      ShowText(["What would be interesting about that? The audience would just be turned off."])
      ShowPicture([5, "80_kagetumugi_st82", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
      ShowText(["\\n<Kagetume>"])
      ShowText(["We should continue to cooperate and defeat the mastermind..."])
      ShowText(["That is the ultimate flow; we don't need a petty twist."])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Well, that does make some sense."])
        ShowText(["At this point, if Kagetume were to betray us, it would just be unpleasant."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Well, that does make some sense."])
        ShowText(["At this point, if Kagetume were to betray us, it would just be unpleasant."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Well, that does make some sense."])
        ShowText(["At this point, if Kagetume were to betray us, it would just be unpleasant."])
        Empty([])
      BranchEnd([])
      ShowPicture([5, "80_kagetumugi_st86", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["kagetumugi_fc7", 5, 0, 2])
      ShowText(["\\n<Kagetume>"])
      ShowText(["Isn't that right..."])
      ShowText(["Every move I make is always for the enjoyment of everyone."])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Um... the Demon Lord doll and the puppet circus..."])
        ShowText(["They weren't enjoyable at all."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Um... the Demon Lord doll and the puppet circus..."])
        ShowText(["They weren't enjoyable at all."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Um... the Demon Lord doll and the puppet circus..."])
        ShowText(["They weren't enjoyable at all."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["You can't be..."])
        ShowText(["Did you think we enjoyed their actions?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["You can't be..."])
        ShowText(["Did you think we enjoyed their actions?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["You can't be..."])
        ShowText(["Did you think we enjoyed their actions?"])
        Empty([])
      BranchEnd([])
      ShowPicture([5, "80_kagetumugi_st83", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["kagetumugi_fc7", 2, 0, 2])
      ShowText(["\\n<Kagetume>"])
      ShowText(["Huh...!? You didn't enjoy it...?"])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["It was really... frustrating."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["It was really... frustrating."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["It was really... frustrating."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Yeah, it's all ..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 4, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Yeah, it's all ..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 4, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Yeah, it's all ..."])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["In any case, there is some truth to what Kagetume says."])
        ShowText(["It would be better to have this person be useful as a combat force."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["In any case, there is some truth to what Kagetume says."])
        ShowText(["It would be better to have this person be useful as a combat force."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["In any case, there is some truth to what Kagetume says."])
        ShowText(["It would be better to have this person be useful as a combat force."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["alice0_fc2", 0, 0, 2])
      ShowText(["\\n<Alipheese>"])
      ShowText(["That's an unusual way for you to speak."])
      ShowText(["It's not like I trust this Kagetume..."])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["A bomb is embedded in Kagetume's brain center."])
        ShowText(["If I feel like it, I can blow her up at any time."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["A bomb is embedded in Kagetume's brain center."])
        ShowText(["If I feel like it, I can blow her up at any time."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["A bomb is embedded in Kagetume's brain center."])
        ShowText(["If I feel like it, I can blow her up at any time."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["That's certainly not the way of the righteous..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 4, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["That's certainly not the way of the righteous..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 4, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["That's certainly not the way of the righteous..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Whether it's righteous or not is determined by the outcome, not the method."])
        ShowText(["The one who survives until the end is the righteous one."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Whether it's righteous or not is determined by the outcome, not the method."])
        ShowText(["The one who survives until the end is the righteous one."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Whether it's righteous or not is determined by the outcome, not the method."])
        ShowText(["The one who survives until the end is the righteous one."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["That's not something a righteous person would say, really..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 4, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["That's not something a righteous person would say, really..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 4, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["That's not something a righteous person would say, really..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["In any case, I also agree to return Kagetume to her original body."])
      ShowText(["I don't think Kagetume would betray us now..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Even if she did betray us... we could just crush her, so it's not a problem."])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Haven't you been influenced by this vile goddess recently...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Haven't you been influenced by this vile goddess recently...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Haven't you been influenced by this vile goddess recently...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 35, 0])
        ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
        ShowText(["\\n<Lucifina>"])
        ShowText(["Isn't it normal to crush traitors?"])
        ConditionalBranch([0, 1005, 0])
          ShowTextAttributes(["alice_fc5", 3, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["Is it perhaps due to your mother's influence..."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1006, 0])
          ShowTextAttributes(["alice_fc1", 4, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["Is it perhaps due to your mother's influence..."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1007, 0])
          ShowTextAttributes(["alice_fc7", 4, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["Is it perhaps due to your mother's influence..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["That said, no specific opposing opinions were raised."])
      ShowText(["It seems like it's about time to return Kagetsumugi to her original body—"])
      ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
      ShowText(["\\n<Kagetume>"])
      ShowText(["Then, could you take me to the Puppeteer's Tower?"])
      ShowText(["There, they should have the facilities and resources to create a new body."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["The Puppeteer's Tower is located in the mountainous region southwest of Monte Carlo."])
      ShowText(["It's certainly not accessible by foot, but we can fly there with Garuda."])
      ShowTextAttributes(["galda_fc1", 2, 0, 2])
      ShowText(["\\n<Garda>"])
      ShowText(["Kweeeh!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["And so, we have decided to return Kagetsumugi's body to its original form."])
      ShowText(["As soon as I have free time, let's head to the Puppeteer's Tower――"])
      ControlVariables([1333, 1333, 0, 0, 1])
      PlayBGM(["RPG::BGM(@name=\"fieldg2\", @volume=100, @pitch=100)"])
      Wait([60])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 177
Name = "EV177"

  Page 0
    ControlSwitches([5503, 5503, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 667, 32, 38, 8, 0])
    Empty([])

CommonEvent 178
Name = "EV178"

  Page 0
    ControlSwitches([5504, 5504, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 671, 7, 50, 2, 0])
    Empty([])

CommonEvent 179
Name = "EV179"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 435, 34, 68, 8, 0])
    Empty([])

CommonEvent 180
Name = "EV180"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 435, 12, 68, 8, 0])
    Empty([])

CommonEvent 181
Name = "EV181"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 436, 1, 23, 6, 0])
    Empty([])

CommonEvent 182
Name = "EV182"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 436, 36, 1, 2, 0])
    Empty([])

CommonEvent 183
Name = "EV183"

  Page 0
    ConditionalBranch([1, 1303, 0, 4, 1])
      ConditionalBranch([1, 1315, 0, 6, 1])
        ConditionalBranch([1, 1328, 0, 6, 1])
          ConditionalBranch([1, 1332, 0, 5, 1])
            ConditionalBranch([1, 1318, 0, 10, 1])
              ConditionalBranch([0, 3047, 0])
                ConditionalBranch([0, 3037, 0])
                  ControlVariables([1334, 1334, 0, 0, 1])
                  PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
                  PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
                  ShowTextAttributes(["mefist_fc1", 2, 0, 2])
                  ShowText(["\\n<Mephisto>"])
                  ShowText(["...Oh?"])
                  ShowTextAttributes(["mefist_fc1", 2, 0, 2])
                  ShowText(["\\n<Mephisto>"])
                  ShowText(["...What is this?"])
                  ShowText(["A strange thought is flowing in..."])
                  ConditionalBranch([0, 1286, 0])
                    ShowTextAttributes(["witchs_fc1", 3, 0, 2])
                    ShowText(["\\n<Witch>"])
                    ShowText(["I can hear it too..."])
                    ShowText(["Is this a long-range communication using magical power...?"])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1839, 0])
                    ShowTextAttributes(["witchs_fc2 ", 0, 0, 2])
                    ShowText(["\\n<Witch>"])
                    ShowText(["I can hear it too..."])
                    ShowText(["Is this a long-range communication using magical power...?"])
                    Empty([])
                  BranchEnd([])
                  Wait([30])
                  PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
                  ShowTextAttributes(["skyuba_fc1", 0, 0, 2])
                  ShowText(["\\n<The One Who Knows All>"])
                  ShowText(["I am the ultimate and supreme sorceress..."])
                  ShowText(["Having reached the truth of the abyss, I am the one who knows all things in the universe."])
                  ShowTextAttributes(["skyuba_fc1", 0, 0, 2])
                  ShowText(["\\n<The One Who Knows All>"])
                  ShowText(["My voice can only be heard by the chosen 13 sorcerers."])
                  ShowText(["To those who possess the qualifications to know all, the most exceptional sorcerers in this world."])
                  ShowTextAttributes(["skyuba_fc1", 0, 0, 2])
                  ShowText(["\\n<The One Who Knows All>"])
                  ShowText(["From now on, I shall conduct the Walpurgis ritual."])
                  ShowText(["We will select the ultimate sorcerer qualified to know all from this world."])
                  ShowTextAttributes(["skyuba_fc1", 0, 0, 2])
                  ShowText(["\\n<The One Who Knows All>"])
                  ShowText(["O 13 sorcerers, gather at the place where light and darkness intersect."])
                  ShowText(["Only one who reaches the pinnacle shall be granted the ultimate supreme truth."])
                  ShowTextAttributes(["skyuba_fc1", 0, 0, 2])
                  ShowText(["\\n<The One Who Knows All>"])
                  ShowText(["...This is a competition; only one can obtain everything."])
                  ShowText(["Defeat the other sorcerers and come to me as the last one."])
                  ShowTextAttributes(["skyuba_fc1", 0, 0, 2])
                  ShowText(["\\n<The One Who Knows All>"])
                  ShowText(["After finishing the succession ritual, I will bring down the curtain on this world as well—"])
                  ShowText(["I am the one who knows all, the master who brings forth the circle of destruction."])
                  ShowTextAttributes(["", 0, 0, 2])
                  ShowText(["It seems the communication from the mysterious presence has been cut off—"])
                  Wait([60])
                  PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
                  ShowTextAttributes(["mefist_fc1", 0, 0, 2])
                  ShowText(["\\n<Mephisto>"])
                  ShowText(["I see... quite a grand invitation, isn't it?"])
                  ShowText(["The one who knows all, presumably one of the sixteen calamity events."])
                  ConditionalBranch([0, 1286, 0])
                    ShowTextAttributes(["witchs_fc1", 0, 0, 2])
                    ShowText(["\\n<Witch>"])
                    ShowText(["Ultimate supreme knowledge, the truth of the abyss, all things in the universe—"])
                    ShowText(["For a sorcerer, it's something they would desire to the point of desperation."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1839, 0])
                    ShowTextAttributes(["witchs_fc2 ", 0, 0, 2])
                    ShowText(["\\n<Witch>"])
                    ShowText(["Ultimate supreme knowledge, the truth of the abyss, all things in the universe—"])
                    ShowText(["For a sorcerer, it's something they would desire to the point of desperation."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1005, 0])
                    ShowTextAttributes(["alice_fc5", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["What on earth does this mean?"])
                    ShowText(["I couldn't hear anything..."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1006, 0])
                    ShowTextAttributes(["alice_fc1", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["What on earth does this mean?"])
                    ShowText(["I couldn't hear anything..."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1007, 0])
                    ShowTextAttributes(["alice_fc7", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["What on earth does this mean?"])
                    ShowText(["I couldn't hear anything..."])
                    Empty([])
                  BranchEnd([])
                  ShowTextAttributes(["", 0, 0, 2])
                  ShowText(["Mephisto explained about the voice we heard earlier――"])
                  ConditionalBranch([0, 1026, 0])
                    ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["'The One Who Knows All' is such an arrogant name!"])
                    ShowText(["Isn't it a challenge to the omniscient and omnipotent god!"])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1027, 0])
                    ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["'The One Who Knows All' is such an arrogant name!"])
                    ShowText(["Isn't it a challenge to the omniscient and omnipotent god!"])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1028, 0])
                    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["'The One Who Knows All' is such an arrogant name!"])
                    ShowText(["Isn't it a challenge to the omniscient and omnipotent god!"])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1005, 0])
                    ShowTextAttributes(["alice_fc5", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["Gathering 13 sorcerers and making them fight――"])
                    ShowText(["Walpurgis seems to be quite a tasteless ritual."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1006, 0])
                    ShowTextAttributes(["alice_fc1", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["Gathering 13 sorcerers and making them fight――"])
                    ShowText(["Walpurgis seems to be quite a tasteless ritual."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1007, 0])
                    ShowTextAttributes(["alice_fc7", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["Gathering 13 sorcerers and making them fight――"])
                    ShowText(["Walpurgis seems to be quite a tasteless ritual."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([4, 370, 0])
                    ShowTextAttributes(["cirquec_fc2", 1, 0, 2])
                    ShowText(["\\n<Titania>"])
                    ShowText(["I'm getting excited!"])
                    Empty([])
                  BranchEnd([])
                  ShowTextAttributes(["", 0, 0, 2])
                  ShowText(["Defeat the others and monopolize the ultimate truth――"])
                  ShowText(["As Alice said, it's a very malicious way of doing things."])
                  ShowTextAttributes(["", 0, 0, 2])
                  ShowText(["Moreover, the one who knows all said they would destroy the world after the ritual."])
                  ShowText(["Without a doubt, the opponent is likely one of the sixteen apocalyptic phenomena—"])
                  ConditionalBranch([0, 1026, 0])
                    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["Those who heard the voice just now, namely the 13 sorcerers—"])
                    ShowText(["Is there anyone else besides Mephisto and the Witch?"])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1027, 0])
                    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["Those who heard the voice just now, namely the 13 sorcerers—"])
                    ShowText(["Is there anyone else besides Mephisto and the Witch?"])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1028, 0])
                    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["Those who heard the voice just now, namely the 13 sorcerers—"])
                    ShowText(["Is there anyone else besides Mephisto and the Witch?"])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1021, 0])
                    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
                    ShowText(["\\n<Tamamo>"])
                    ShowText(["I heard it too."])
                    ShowText(["Well, that's to be expected."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1022, 0])
                    ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
                    ShowText(["\\n<Tamamo>"])
                    ShowText(["I heard it too."])
                    ShowText(["Well, that's to be expected."])
                    Empty([])
                  BranchEnd([])
                  ShowTextAttributes(["page65537_fc1", 0, 0, 2])
                  ShowText(["\\n<Cornelia>"])
                  ShowText(["I heard it as well."])
                  ShowText(["As one who seeks truth, it's an honor."])
                  ConditionalBranch([0, 1163, 0])
                    ShowTextAttributes(["lily_fc1", 2, 0, 2])
                    ShowText(["\\n<Lily>"])
                    ShowText(["I can hear the voice too..."])
                    ShowText(["It's probably not just my imagination."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1836, 0])
                    ShowTextAttributes(["lily_fc2", 0, 0, 2])
                    ShowText(["\\n<Lily>"])
                    ShowText(["I can hear the voice too..."])
                    ShowText(["It's probably not just my imagination."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1167, 0])
                    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
                    ShowText(["\\n<Lucia>"])
                    ShowText(["I’m honored, but it seems I have also been chosen."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1837, 0])
                    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
                    ShowText(["\\n<Lucia>"])
                    ShowText(["I’m honored, but it seems I have also been chosen."])
                    Empty([])
                  BranchEnd([])
                  ShowTextAttributes(["cirquec_fc2", 1, 0, 2])
                  ShowText(["\\n<Titania>"])
                  ShowText(["I heard it too~♪"])
                  ShowText(["Even though I've never trained, is it okay to participate!"])
                  ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
                  ShowText(["\\n<Princess of Spiders>"])
                  ShowText(["I too heard that voice."])
                  ShowText(["Being chosen as one of the 13 sorcerers is quite interesting."])
                  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                  ShowText(["\\n<Luka>"])
                  ShowText(["But, the Princess of Spiders is not a sorceress, right...?"])
                  ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
                  ShowText(["\\n<Princess of Spiders>"])
                  ShowText(["I have inherited the ultimate yin-yang techniques from my ancestors."])
                  ShowText(["...However, I hardly use them as they don't suit me."])
                  ConditionalBranch([0, 1005, 0])
                    ShowTextAttributes(["alice_fc5", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["I see, a successor of ancient arts..."])
                    ShowText(["So, it's not simply based on the magnitude of magical power that one is selected."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1006, 0])
                    ShowTextAttributes(["alice_fc1", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["I see, a successor of ancient arts..."])
                    ShowText(["So, it's not simply based on the magnitude of magical power that one is selected."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1007, 0])
                    ShowTextAttributes(["alice_fc7", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["I see, a successor of ancient arts..."])
                    ShowText(["So, it's not simply based on the magnitude of magical power that one is selected."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([1, 1373, 0, 12, 2])
                    ShowTextAttributes(["granberia_fc4", 0, 0, 2])
                    ShowText(["\\n<Granberia>"])
                    ShowText(["……………………"])
                    ConditionalBranch([0, 1026, 0])
                      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
                      ShowText(["\\n<Ilias>"])
                      ShowText(["Speak honestly, Granberia."])
                      ShowText(["You were chosen too, weren't you...?"])
                      Empty([])
                    BranchEnd([])
                    ConditionalBranch([0, 1027, 0])
                      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
                      ShowText(["\\n<Ilias>"])
                      ShowText(["Speak honestly, Granberia."])
                      ShowText(["You were chosen too, weren't you...?"])
                      Empty([])
                    BranchEnd([])
                    ConditionalBranch([0, 1028, 0])
                      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
                      ShowText(["\\n<Ilias>"])
                      ShowText(["Speak honestly, Granberia."])
                      ShowText(["You were chosen too, weren't you...?"])
                      Empty([])
                    BranchEnd([])
                    ShowTextAttributes(["granberia_fc4", 2, 0, 2])
                    ShowText(["\\n<Granberia>"])
                    ShowText(["I certainly heard the voice of the one who knows all..."])
                    ShowText(["Could it be a mistake?"])
                    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                    ShowText(["\\n<Luka>"])
                    ShowText(["Since they claim to know everything, I don't think it's a mistake..."])
                    ConditionalBranch([0, 1026, 0])
                      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
                      ShowText(["\\n<Ilias>"])
                      ShowText(["The power within you, the magical girl――"])
                      ShowText(["That is why you have also been chosen as one of the 13 sorcerers."])
                      Empty([])
                    BranchEnd([])
                    ConditionalBranch([0, 1027, 0])
                      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
                      ShowText(["\\n<Ilias>"])
                      ShowText(["The power within you, the magical girl――"])
                      ShowText(["That is why you have also been chosen as one of the 13 sorcerers."])
                      Empty([])
                    BranchEnd([])
                    ConditionalBranch([0, 1028, 0])
                      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
                      ShowText(["\\n<Ilias>"])
                      ShowText(["The power within you, the magical girl――"])
                      ShowText(["That is why you have also been chosen as one of the 13 sorcerers."])
                      Empty([])
                    BranchEnd([])
                    ShowTextAttributes(["granberia_fc4", 2, 0, 2])
                    ShowText(["\\n<Granberia>"])
                    ShowText(["Ugh... Is it really because of that...?"])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([1, 1373, 0, 13, 1])
                    ShowTextAttributes(["granberia_fc4", 0, 0, 2])
                    ShowText(["\\n<Granberia>"])
                    ShowText(["It seems that I have also been chosen."])
                    ShowText(["As the magical girl Granberia..."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1026, 0])
                    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["Now then, are there any others who have been chosen as one of the 13 sorcerers?"])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1027, 0])
                    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["Now then, are there any others who have been chosen as one of the 13 sorcerers?"])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1028, 0])
                    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["Now then, are there any others who have been chosen as one of the 13 sorcerers?"])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 3089, 1])
                    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
                    ShowText(["\\n<Raphaela>"])
                    ShowText(["I apologize for the intrusion from afar..."])
                    ShowText(["It seems I too have been chosen as one of the 13 magicians."])
                    ShowTextAttributes(["", 0, 0, 2])
                    ShowText(["I can hear Raphaela's voice in my head."])
                    ShowText(["It seems she has also undergone selection—"])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 3089, 0])
                    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
                    ShowText(["\\n<Raphaela>"])
                    ShowText(["It's only natural..."])
                    ShowText(["It seems I too have been chosen as one of the 13 magicians."])
                    Empty([])
                  BranchEnd([])
                  ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
                  ShowText(["\\n<Tamamo>"])
                  ShowText(["What in the world does this mean?"])
                  ShowText(["Why haven't I been chosen...?"])
                  ConditionalBranch([0, 3083, 1])
                    ShowTextAttributes(["", 0, 0, 2])
                    ShowText(["That must be Tamamo, who is far away—"])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1021, 0])
                    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
                    ShowText(["\\n<Tamamo>"])
                    ShowText(["Is it because I have already been selected?"])
                    ShowText(["It seems that the same person cannot be counted multiple times."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1022, 0])
                    ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
                    ShowText(["\\n<Tamamo>"])
                    ShowText(["Is it because I have already been selected?"])
                    ShowText(["It seems that the same person cannot be counted multiple times."])
                    Empty([])
                  BranchEnd([])
                  ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
                  ShowText(["\\n<Tamamo>"])
                  ShowText(["Hmph, how boring..."])
                  ConditionalBranch([0, 3083, 1])
                    ShowTextAttributes(["", 0, 0, 2])
                    ShowText(["Communication from Tamamo has been cut off――"])
                    Empty([])
                  BranchEnd([])
                  Wait([30])
                  ConditionalBranch([0, 1026, 0])
                    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["The selected individuals from among us are these 10, it seems..."])
                    ShowText(["10 out of 13, aren't most of them from our own circle?"])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1027, 0])
                    ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["The selected individuals from among us are these 10, it seems..."])
                    ShowText(["10 out of 13, aren't most of them from our own circle?"])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1028, 0])
                    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["The selected individuals from among us are these 10, it seems..."])
                    ShowText(["10 out of 13, aren't most of them from our own circle?"])
                    Empty([])
                  BranchEnd([])
                  ShowTextAttributes(["alice0_fc2", 0, 0, 2])
                  ShowText(["\\n<Alipheese>"])
                  ShowText(["There's nothing strange about that."])
                  ShowText(["We are a military group that has carefully selected the fierce warriors from around the world."])
                  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                  ShowText(["\\n<Luka>"])
                  ShowText(["Before we knew it, that's how it turned out..."])
                  ShowTextAttributes(["", 0, 0, 2])
                  ShowText(["Out of the 13 most exceptional sorcerers in the world, an astonishing 10 are our companions."])
                  ShowText(["And there are still 3 individuals we do not know of――"])
                  ConditionalBranch([0, 1005, 0])
                    ShowTextAttributes(["alice_fc5", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["As you heard, Walpurgis is a ritual where the 13 fight each other."])
                    ShowText(["However, we cannot fight among ourselves."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1006, 0])
                    ShowTextAttributes(["alice_fc1", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["As you heard, Walpurgis is a ritual where the 13 fight each other."])
                    ShowText(["However, we cannot fight among ourselves."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1007, 0])
                    ShowTextAttributes(["alice_fc7", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["As you heard, Walpurgis is a ritual where the 13 fight each other."])
                    ShowText(["However, we cannot fight among ourselves."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1026, 0])
                    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["There is no need to get involved in their scheme."])
                    ShowText(["We should all charge in and smash the one who knows all."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1027, 0])
                    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["There is no need to get involved in their scheme."])
                    ShowText(["We should all charge in and smash the one who knows all."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1028, 0])
                    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["There is no need to get involved in their scheme."])
                    ShowText(["We should all charge in and smash the one who knows all."])
                    Empty([])
                  BranchEnd([])
                  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                  ShowText(["\\n<Luka>"])
                  ShowText(["That seems a bit reckless..."])
                  ConditionalBranch([0, 1026, 0])
                    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["The scheme to make 13 people battle royale is much more reckless."])
                    ShowText(["I will punish the organizer of such a ritual with my authority."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1027, 0])
                    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["The scheme to make 13 people battle royale is much more reckless."])
                    ShowText(["I will punish the organizer of such a ritual with my authority."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1028, 0])
                    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["The scheme to make 13 people battle royale is much more reckless."])
                    ShowText(["I will punish the organizer of such a ritual with my authority."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1005, 0])
                    ShowTextAttributes(["alice_fc5", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["Indeed, I agree as well."])
                    ShowText(["We should all defeat the one who knows all."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1006, 0])
                    ShowTextAttributes(["alice_fc1", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["Indeed, I agree as well."])
                    ShowText(["We should all defeat the one who knows all."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1007, 0])
                    ShowTextAttributes(["alice_fc7", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["Indeed, I agree as well."])
                    ShowText(["We should all defeat the one who knows all."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([4, 35, 0])
                    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
                    ShowText(["\\n<Lucifina>"])
                    ShowText(["Hehe, that's more like it..."])
                    Empty([])
                  BranchEnd([])
                  ShowTextAttributes(["", 0, 0, 2])
                  ShowText(["Aside from the wicked ritual, they clearly stated they would destroy the world afterward."])
                  ShowText(["We can't just leave the one who knows all as they are—"])
                  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                  ShowText(["\\n<Luka>"])
                  ShowText(["...That's right, let's ignore the ritual and take down the one who knows everything."])
                  ShowText(["But where is the place where light and darkness intersect?"])
                  ConditionalBranch([0, 1005, 0])
                    ShowTextAttributes(["alice_fc5", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["If I can't solve a riddle like this, does that mean I don't have the qualifications?"])
                    ShowText(["First, we need to identify the destination..."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1006, 0])
                    ShowTextAttributes(["alice_fc1", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["If I can't solve a riddle like this, does that mean I don't have the qualifications?"])
                    ShowText(["First, we need to identify the destination..."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1007, 0])
                    ShowTextAttributes(["alice_fc7", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["If I can't solve a riddle like this, does that mean I don't have the qualifications?"])
                    ShowText(["First, we need to identify the destination..."])
                    Empty([])
                  BranchEnd([])
                  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                  ShowText(["\\n<Luka>"])
                  ShowText(["The place where light and darkness intersect..."])
                  ShowText(["In other words, is it a place that is both bright and dark?"])
                  ConditionalBranch([0, 1026, 0])
                    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["I don't think it's a riddle on such a small scale."])
                    ShowText(["It's something on a much larger scale, world-wide..."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1027, 0])
                    ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["I don't think it's a riddle on such a small scale."])
                    ShowText(["It's something on a much larger scale, world-wide..."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1028, 0])
                    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["I don't think it's a riddle on such a small scale."])
                    ShowText(["It's something on a much larger scale, world-wide..."])
                    Empty([])
                  BranchEnd([])
                  ShowTextAttributes(["alice0_fc2", 0, 0, 2])
                  ShowText(["\\n<Alipheese>"])
                  ShowText(["The demon realm and the heavenly realm unite, and that place appears—"])
                  ShowText(["Could it be thought of that way?"])
                  ConditionalBranch([0, 1026, 0])
                    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["I see, that direction isn't bad at all."])
                    ShowText(["A place that appeared when the heavenly realm and the demon realm merged—let's search for it."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1027, 0])
                    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["I see, that direction isn't bad at all."])
                    ShowText(["A place that appeared when the heavenly realm and the demon realm merged—let's search for it."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1028, 0])
                    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["I see, that direction isn't bad at all."])
                    ShowText(["A place that appeared when the heavenly realm and the demon realm merged—let's search for it."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 3440, 1])
                    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                    ShowText(["\\n<Luka>"])
                    ShowText(["Even so, it's almost like having no hints at all..."])
                    ShowText(["In the end, we might have no choice but to gather information here and there."])
                    ShowTextAttributes(["", 0, 0, 2])
                    ShowText(["At the place where light and darkness intersect, the 13 sorcerers compete—"])
                    ShowText(["First, let's find that place they mentioned."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 3440, 0])
                    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                    ShowText(["\\n<Luka>"])
                    ShowText(["Could it be that place over there...?"])
                    ShowText(["To the northeast of Remina, there were two towers, right?"])
                    ShowTextAttributes(["", 0, 0, 2])
                    ShowText(["The towers, which were separately built in the heavenly realm and the demon realm, have appeared in one location."])
                    ShowText(["Without a doubt, the place where light and darkness intersect must be there—"])
                    Empty([])
                  BranchEnd([])
                  Wait([60])
                  PlayBGM(["RPG::BGM(@name=\"fieldg2\", @volume=100, @pitch=100)"])
                  ExitEventProcessing([])
                  Empty([])
                BranchEnd([])
                Empty([])
              BranchEnd([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 184
Name = "EV184"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    Script(["delete_encounter_airship(1287,2155)"])
    ShowPicture([5, "80_phoenixb_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["phoenixb_fc1", 2, 0, 2])
    ShowText(["\\n<Phoenix Girl>"])
    ShowText(["U, ugh......"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It's Mini, right...?"])
    ShowText(["What on earth happened!?"])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 2, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["You've grown quite a bit since I last saw you."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The identity of the suddenly attacking Phoenix was none other than Mini."])
    ShowText(["But with such abnormal strength and a grown body, what on earth happened――"])
    ShowTextAttributes(["phoenixb_fc1", 2, 0, 2])
    ShowText(["\\n<Mini>"])
    ShowText(["I have awakened as the true Phoenix."])
    ShowText(["To the messenger of the galaxy that will burn this world to ashes and then regenerate...!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What did you say, could it be――"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What did you say, could it be――"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What did you say, could it be――"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_phoenixb_st04", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["phoenixb_fc1", 3, 0, 2])
    ShowText(["\\n<Mini>"])
    ShowText(["I need... more power!"])
    ShowText(["More of the Phoenix's power――!!"])
    ErasePicture([5])
    ShowAnimation([-1, 507, true])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ugh...! It's hot!!"])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mini's body is engulfed in crimson flames."])
    ShowText(["The moment we hesitated, Mini flew away in an instant――"])
    Wait([60])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Did she escape...?"])
    ShowText(["What in the world happened to Mini?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Burning the world to ashes―― Mini said that."])
      ShowText(["Could it be that she is also one of the sixteen calamities...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Burning the world to ashes―― Mini said that."])
      ShowText(["Could it be that she is also one of the sixteen calamities...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Burning the world to ashes―― Mini said that."])
      ShowText(["Could it be that she is also one of the sixteen calamities...?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...No, Mini is merely a vessel."])
    ShowText(["As the vessel for the master of destruction and regeneration—the Dark Phoenix."])
    ConditionalBranch([1, 1312, 0, 2, 2])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1312, 0, 3, 1])
      ConditionalBranch([0, 1684, 0])
        ShowTextAttributes(["alice0_fc2", 0, 0, 2])
        ShowText(["\\n<Alipheese>"])
        ShowText(["No way... Are you saying that she is?"])
        ShowText(["The Dark Phoenix has also arrived on this planet..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1685, 0])
        ShowTextAttributes(["alice0_fc1", 0, 0, 2])
        ShowText(["\\n<Alipheese>"])
        ShowText(["No way... Are you saying that she is?"])
        ShowText(["The Dark Phoenix has also arrived on this planet..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1686, 0])
        ShowTextAttributes(["alice0_fc1", 1, 0, 2])
        ShowText(["\\n<Alipheese>"])
        ShowText(["No way... Are you saying that she is?"])
        ShowText(["The Dark Phoenix has also arrived on this planet..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Dark Phoenix...?"])
      ShowText(["What exactly is that?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Dark Phoenix...?"])
      ShowText(["What exactly is that?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Dark Phoenix...?"])
      ShowText(["What exactly is that?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It is a wave life form that came from outside the solar system."])
    ShowText(["While it is an energy entity, it takes on a bird-like form."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It patrols the galaxy and arrives at planets where life exists."])
    ShowText(["It possesses the most suitable vessel among the living beings that exist there."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Possessing a vessel—that's what that rampaging Mini is."])
    ShowText(["The Dark Phoenix had taken over, transforming into that form."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The Dark Phoenix mercilessly burns the planets it arrives at..."])
    ShowText(["Driving them to extinction along with itself."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["And from the blazing planet, the Dark Phoenix regenerates."])
    ShowText(["It returns to its energy form and leaves the planet."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What a troublesome bird..."])
      ShowText(["That one is undoubtedly one of the sixteen calamities."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What a troublesome bird..."])
      ShowText(["That one is undoubtedly one of the sixteen calamities."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What a troublesome bird..."])
      ShowText(["That one is undoubtedly one of the sixteen calamities."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mini has become a vessel for such a terrifying existence."])
    ShowText(["What in the world has she flown off to――"])
    ConditionalBranch([1, 1303, 0, 3, 2])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Let's detect Mini's destination..."])
      ShowText(["It seems she is healing her wounds deep within Gold Volcano."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1303, 0, 4, 1])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Mephisto... can you track Mini's destination?"])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["Detecting such a massive energy body is extremely easy."])
      ShowText(["It seems she is healing her wounds deep within Gold Volcano."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1332, 0, 5, 1])
      ConditionalBranch([0, 1286, 0])
        ShowTextAttributes(["witchs_fc1", 3, 0, 2])
        ShowText(["\\n<Witch>"])
        ShowText(["I can sense it without performing a magical scan..."])
        ShowText(["Such an incredible amount of energy."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1839, 0])
        ShowTextAttributes(["witchs_fc2 ", 0, 0, 2])
        ShowText(["\\n<Witch>"])
        ShowText(["I can sense it without performing a magical scan..."])
        ShowText(["Such an incredible amount of energy."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Deep within Gold Volcano... it truly is an appropriate place."])
      ShowText(["We must go there to free Mini."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Deep within Gold Volcano... it truly is an appropriate place."])
      ShowText(["We must go there to free Mini."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Deep within Gold Volcano... it truly is an appropriate place."])
      ShowText(["We must go there to free Mini."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1319, 0, 6, 2])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["However... even if we go, it would be futile now."])
      ShowText(["We have no way to break the Dark Phoenix's curse."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["That's true..."])
      ShowText(["Without a means to break the curse, there's nothing we can do."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["For now, it would be pointless to follow Mini."])
      ShowText(["As long as the Dark Phoenix's curse remains, the situation won't progress."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["If we can find a way to break the curse in future adventures—"])
      ShowText(["Then, let's head to Gold Volcano to save Mini."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1319, 0, 7, 1])
      ConditionalBranch([4, 68, 0])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi>"])
        ShowText(["In that case, this will be useful..."])
        ShowText(["The Rule Breaker is a treasure that解除 all forms of brainwashing."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 69, 0])
        ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
        ShowText(["\\n<Papi>"])
        ShowText(["This will likely come in handy during that time..."])
        ShowText(["The Rule Breaker is a treasure that解除 all forms of brainwashing."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["A tool to sever contracts, the Rule Breaker――"])
      ShowText(["An item created to counter the Seven Deadly Sins seems to be useful here as well."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["If this continues, the world will be burned to ashes."])
      ShowText(["Let's head to Gold Volcano and destroy the Dark Phoenix!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Ah, let's go!"])
      ShowText(["Bring Mini back to her senses and prevent the world's destruction!"])
      ConditionalBranch([4, 68, 0])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi>"])
        ShowText(["Mini is a friend!"])
        ShowText(["I will definitely save you!!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 69, 0])
        ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
        ShowText(["\\n<Papi>"])
        ShowText(["Mini is my friend!"])
        ShowText(["I will definitely save you!!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Our destination is the deepest part of Gold Volcano."])
      ShowText(["We must defeat the Dark Phoenix possessing Mini and cut off the seed of destruction――"])
      Empty([])

    BranchEnd([])
    ControlVariables([1337, 1337, 0, 0, 2])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"fieldg_air\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 185
Name = "EV185"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 436, 1, 23, 6, 0])
    Empty([])

CommonEvent 186
Name = "EV186"

  Page 0
    ConditionalBranch([1, 1336, 0, 5, 1])
      ConditionalBranch([1, 1338, 0, 4, 1])
        ConditionalBranch([1, 1337, 0, 3, 1])
          ConditionalBranch([1, 1312, 0, 7, 1])
            ControlVariables([1339, 1339, 0, 0, 1])
            PlaySE(["RPG::SE(@name=\"mon_alarm\", @pitch=100, @volume=100)"])
            PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["Suddenly, a siren blared!"])
            Wait([60])
            ConditionalBranch([0, 1005, 0])
              ShowTextAttributes(["alice_fc5", 2, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["What was that siren just now...?"])
              ShowText(["Where is it coming from?"])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1006, 0])
              ShowTextAttributes(["alice_fc1", 3, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["What was that siren just now...?"])
              ShowText(["Where is it coming from?"])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1007, 0])
              ShowTextAttributes(["alice_fc7", 3, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["What was that siren just now...?"])
              ShowText(["Where is it coming from?"])
              Empty([])
            BranchEnd([])
            ShowPicture([5, "80_stein_st01", 0, 0, 0, 0, 100, 100, 0, 0])
            MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
            ShowTextAttributes(["stein_fc1", 0, 0, 2])
            ShowText(["\\n<Promestein>"])
            ShowText(["It's an emergency alert from the lunar base."])
            ShowText(["It seems that the Star Eater's approach has finally been confirmed."])
            ShowTextAttributes(["stein_fc1", 0, 0, 2])
            ShowText(["\\n<Promestein>"])
            ShowText(["The arrival on this planet is――"])
            ShowText(["Tomorrow? That's sooner than expected."])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>"])
            ShowText(["The Star Eater, it consumes stars..."])
            ShowText(["A cosmic demon..."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["One of the sixteen apocalyptic phenomena, an incredibly formidable foe."])
            ShowText(["It seems that even the goddess and the Dark Goddess could only manage to drive it back with their cooperation――"])
            ConditionalBranch([0, 1005, 0])
              ShowTextAttributes(["alice_fc5", 2, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["The Singularity was also developed as a countermeasure against the Star Eater, wasn't it?"])
              ShowText(["But tomorrow is extremely sudden."])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1006, 0])
              ShowTextAttributes(["alice_fc1", 3, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["The Singularity was also developed as a countermeasure against the Star Eater, wasn't it?"])
              ShowText(["But tomorrow is extremely sudden."])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1007, 0])
              ShowTextAttributes(["alice_fc7", 3, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["The Singularity was also developed as a countermeasure against the Star Eater, wasn't it?"])
              ShowText(["But tomorrow is extremely sudden."])
              Empty([])
            BranchEnd([])
            ShowTextAttributes(["stein_fc1", 0, 0, 2])
            ShowText(["\\n<Promestein>"])
            ShowText(["It seems the Star Eater has been repeatedly warping during its movement."])
            ShowText(["Therefore, its exact speed couldn't be measured..."])
            ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["Let's head to the lunar base as well."])
            ShowText(["We'll intercept the Star Eater on the moon and defeat it before it arrives."])
            ShowTextAttributes(["alice0_fc2", 6, 0, 2])
            ShowText(["\\n<Alipheese>"])
            ShowText(["However... with our current strength, it may be tough..."])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["But we have no choice but to do it."])
            ShowText(["If we don't defeat the Star Eater, this planet will be consumed."])
            ShowTextAttributes(["stein_fc1", 0, 0, 2])
            ShowText(["\\n<Promestein>"])
            ShowText(["There is combat data of the Star Eater within Singularity."])
            ShowText(["Based on that, I have prepared a couple of countermeasures."])
            ShowTextAttributes(["stein_fc1", 0, 0, 2])
            ShowText(["\\n<Promestein>"])
            ShowText(["...Well, it's better than nothing, at least."])
            ShowTextAttributes(["alice0_fc2", 0, 0, 2])
            ShowText(["\\n<Alipheese>"])
            ShowText(["I will also take some measures myself."])
            ShowText(["At the brink of the planet's survival, we must do everything we can."])
            ErasePicture([5])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>"])
            ShowText(["The place to intercept is the mechanical fortress on the moon――"])
            ShowText(["That's the place where we fought Singularity."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["If it's that facility, we should be able to reach it with Harpy wings or warp magic."])
            ShowText(["The Star Eater's arrival is tomorrow; there's no more time to waste."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["Let's head to the mechanical fortress on the moon right away and prepare our countermeasures."])
            ShowText(["If we lose there, it means this world will come to an end――"])
            Wait([60])
            PlayBGM(["RPG::BGM(@name=\"fieldg2\", @volume=100, @pitch=100)"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 187
Name = "EV187"

  Page 0
    ConditionalBranch([1, 1357, 0, 2, 1])
      ControlVariables([1314, 1314, 0, 0, 1])
      PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["uriera_fc1", 0, 0, 2])
      ShowText(["\\n<Uriela>"])
      ShowText(["...Hey! Can you hear my voice!?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Suddenly, a loud voice echoed in my head――"])
      ShowText(["It was Uriela's voice, who should be conducting a ritual at the Ilias Temple."])
      ShowTextAttributes(["uriera_fc1", 0, 0, 2])
      ShowText(["\\n<Uriela>"])
      ShowText(["We just received an emergency contact from Grand Noah."])
      ShowText(["It seems that the terrifying great king Angolmois has appeared in the Coliseum."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["...Angolmois!?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["He left saying he would wait in a place suitable for conflict."])
      ShowText(["That place was the Coliseum――"])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["So, what is the extent of the damage...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["So, what is the extent of the damage...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["So, what is the extent of the damage...?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["uriera_fc1", 0, 0, 2])
      ShowText(["\\n<Uriela>"])
      ShowText(["No, there has been no damage at all."])
      ShowText(["It seems he is just occupying the Coliseum, waiting――"])
      ShowTextAttributes(["uriera_fc1", 0, 0, 2])
      ShowText(["\\n<Uriela>"])
      ShowText(["...for you all to arrive."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["The Coliseum is the stage for us to fight."])
      ShowText(["That's how it is."])
      ShowTextAttributes(["uriera_fc1", 0, 0, 2])
      ShowText(["\\n<Uriela>"])
      ShowText(["I was thinking of going myself, but..."])
      ShowText(["Since she's specifically calling you all out, I don't feel right butting in."])
      ShowTextAttributes(["uriera_fc1", 0, 0, 2])
      ShowText(["\\n<Uriela>"])
      ShowText(["So, can I leave the Angolmois extermination to you?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Yeah... we'll settle things with the terrifying great king."])
      ShowTextAttributes(["uriera_fc1", 1, 0, 2])
      ShowText(["\\n<Uriela>"])
      ShowText(["Well then... make sure to win!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["After a short but passionate encouragement, the communication from Uriela was cut off――"])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Angolmois is waiting in the Grand Noah Coliseum――"])
      ShowText(["We must go and deliver the final blow."])
      ConditionalBranch([0, 1684, 0])
        ShowTextAttributes(["alice0_fc2", 0, 0, 2])
        ShowText(["\\n<Alipheese>"])
        ShowText(["The terrifying great king Angolmois, huh..."])
        ShowText(["I have never met them, but are they strong?"])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["The leader of the Alf divine race, a unique individual that has undergone chaotic mutation..."])
        ShowText(["Incredibly strong, indeed."])
        ShowTextAttributes(["alice0_fc2", 6, 0, 2])
        ShowText(["\\n<Alipheese>"])
        ShowText(["If you say so, then it must be quite something..."])
        ShowText(["To fight such a monster with my own body is a difficult task."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["Among the sixteen calamities, the most well-known Great King of Terror..."])
      ShowText(["At last, the time has come for me to challenge them with my sword."])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Shall we go right away, or shall we postpone it..."])
        ShowText(["I will leave that decision to you."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Shall we go right away, or shall we postpone it..."])
        ShowText(["I will leave that decision to you."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Shall we go right away, or shall we postpone it..."])
        ShowText(["I will leave that decision to you."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1021, 0])
        ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
        ShowText(["\\n<Tamamo>"])
        ShowText(["If it's a duel between swordsmen, it might be wise to arrive a bit late..."])
        ShowText(["This may provoke some agitation."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1022, 0])
        ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
        ShowText(["\\n<Tamamo>"])
        ShowText(["If it's a duel between swordsmen, it might be wise to arrive a bit late..."])
        ShowText(["This may provoke some agitation."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I'm worried if we keep them waiting too long, they'll start rampaging..."])
      ShowText(["Well, it seems like there's an atmosphere where they can wait for a while."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["We will settle things with the Great King of Terror, Angolmois, in the Coliseum――"])
      ShowText(["Thus, another destination has been added to our goals."])
      Wait([60])
      PlayBGM(["RPG::BGM(@name=\"fieldg2\", @volume=100, @pitch=100)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 206
Name = "EV206"

  Page 0
    ControlSwitches([5475, 5475, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 295, 45, 60, 8, 0])
    Empty([])

CommonEvent 207
Name = "EV207"

  Page 0
    ConditionalBranch([1, 1311, 0, 6, 1])
      ConditionalBranch([1, 1339, 0, 5, 1])
        ConditionalBranch([1, 1343, 0, 3, 1])
          ConditionalBranch([1, 1345, 0, 5, 1])
            ConditionalBranch([1, 1346, 0, 4, 1])
              ControlVariables([1347, 1347, 0, 0, 1])
              PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
              ShowPicture([5, "80_iriasu_st38", 0, 0, 0, 0, 100, 100, 0, 0])
              MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
              ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["Our strength has been quite prepared for the decisive battle, hasn't it?"])
              ShowText(["However, there are still some concerns."])
              ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["That is, myself, the leader of the party――"])
              ShowText(["It's about time I break free from this frail body."])
              ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["...Therefore, let's bestow further power upon this body."])
              ShowText(["Now is the time to perform the Divine Might Sacred Ritual."])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>"])
              ShowText(["Is it the strengthening ritual of Ilias...?"])
              ShowText(["Aren't the Seven Archangels already doing it at the Ilias temple?"])
              ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["That is merely a ritual for the revival of the sub-Ilias."])
              ShowText(["As the rightful goddess, nothing will change for me."])
              ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["Currently, we have powerful angels among us."])
              ShowText(["With everyone's power, my strength will surely increase."])
              ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["Of course, the Seven Archangels, along with Zion and Gnosis—"])
              ShowText(["And the united Eden, Promestein."])
              ShowPicture([5, "80_iriasu_st33", 0, 0, 0, 0, 100, 100, 255, 0])
              ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["Also, Sonya is technically a priestess as well."])
              ShowText(["You haven't stopped being a priest, have you...?"])
              ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
              ShowText(["\\n<Sonya>"])
              ShowText(["Well... I suppose I still look somewhat like a priest."])
              ShowText(["Even now, as a chaotic being, the holy energy is still quite strong."])
              ShowPicture([5, "80_iriasu_st38", 0, 0, 0, 0, 100, 100, 255, 0])
              ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["The powerful wielders of holy energy I just mentioned――"])
              ShowText(["We will conduct a ritual to strengthen my physical body by gathering that power."])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>"])
              ShowText(["Could it be that you're going to take Sonya and Eden's powers?"])
              ShowPicture([5, "80_iriasu_st33", 0, 0, 0, 0, 100, 100, 255, 0])
              ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["I won't do such a thing... The energy obtained from them,"])
              ShowText(["is not simply a technique to return it to me."])
              ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["Rather, it's more like using their power as a medium to give me a shock..."])
              ShowText(["That's how it will be."])
              ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["Those who participate in the ritual will temporarily exhaust their power, but..."])
              ShowText(["After resting for about a night, they should recover fully."])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>"])
              ShowText(["I see... Then, it's definitely worth doing."])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["The angels who provide power will only be slightly exhausted, enough to recover after a night of rest."])
              ShowText(["If that increases Ilias's power, then it has its significance."])
              ShowPicture([5, "80_iriasu_st31", 0, 0, 0, 0, 100, 100, 255, 0])
              ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["The best place would be the Ilias Temple, but..."])
              ShowText(["That place is currently being used by the Seven Archangels, right?"])
              ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["In this world, the places where holy energy circulates well are..."])
              ShowText(["The Hall of Reincarnation or the Snow Shrine, perhaps."])
              ShowTextAttributes(["eden_fc5", 1, 0, 2])
              ShowText(["\\n<Eden Trinity>"])
              ShowText(["At the Rebirth Shrine, I resurrected Michaela-chan and Lucifina-chan."])
              ShowText(["The energy surrounding that place should have been depleted due to that incident."])
              ShowTextAttributes(["eden_fc5", 1, 0, 2])
              ShowText(["\\n<Eden Trinity>"])
              ShowText(["In other words, the Snow Shrine becomes a candidate location."])
              ShowText(["The Snow Shrine is..."])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>"])
              ShowText(["If I remember correctly, it's the place where Eden has been praying all along."])
              ShowText(["To the east of Snow Heaven—"])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["There should be the Snow Shrine."])
              ShowText(["\\n<Eden>"])
              ShowTextAttributes(["eden_fc5", 1, 0, 2])
              ShowText(["\\n<Eden>"])
              ShowText(["That place also has a very good flow of holy energy."])
              ShowText(["It would be perfect for the sacred ritual."])
              ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["The decision is made then..."])
              ShowText(["Now, let's head to the Snow Shrine!"])
              ErasePicture([5])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["The powerful angels will all gather to perform the ritual to strengthen Ilias—"])
              ShowText(["We are to promptly head to the Snow Shrine."])
              Wait([60])
              PlayBGM(["RPG::BGM(@name=\"fieldg2\", @volume=100, @pitch=100)"])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 208
Name = "EV208"

  Page 0
    ConditionalBranch([1, 1312, 0, 2, 2])
      PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 287, 182, 158, 2, 1])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["You were sent back outside...?!"])
        ShowText(["It seems some kind of barrier has been activated."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["You were sent back outside...?!"])
        ShowText(["It seems some kind of barrier has been activated."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["You were sent back outside...?!"])
        ShowText(["It seems some kind of barrier has been activated."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["This is the barrier I set up."])
        ShowText(["There is no need to enter this cave..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["This is the barrier I set up."])
        ShowText(["There is no need to enter this cave..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["This is the barrier I set up."])
        ShowText(["There is no need to enter this cave..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It seems there is some secret in this unknown cave, but――"])
      ShowText(["Ilias doesn't seem to intend to let us enter."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I stepped in out of curiosity; it's a place with no particular business."])
      ShowText(["There’s no need to force our way in against Ilias's will――"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1312, 0, 3, 1])
      ControlSwitches([5140, 5140, 0])
      ControlSwitches([5521, 5521, 0])
      ControlSwitches([100, 100, 0])
      ControlSwitches([31, 31, 1])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 269, 34, 67, 8, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 209
Name = "EV209"

  Page 0
    ControlSwitches([5103, 5103, 0])
    ControlSwitches([5471, 5471, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 509, 20, 31, 8, 0])
    Empty([])

CommonEvent 210
Name = "EV210"

  Page 0
    ConditionalBranch([1, 1307, 0, 3, 1])
      ConditionalBranch([1, 1308, 0, 13, 1])
        ConditionalBranch([1, 1311, 0, 5, 1])
          ConditionalBranch([1, 1312, 0, 6, 1])
            ShowTextAttributes(["alice_fc1", 0, 0, 2])
            ShowText(["\\n<Alice>"])
            ShowText(["With this, we have visited all the destinations mentioned in the previous meeting."])
            ShowText(["We somehow managed to avoid the crisis approaching Yamatai and Remina."])
            ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["At the Ilias Temple, we dealt with the soul of Sub-Ilias――"])
            ShowText(["And in the Demon Sealing Cave, we even reached the body of the Dark Goddess."])
            ShowTextAttributes(["alice0_fc2", 0, 0, 2])
            ShowText(["\\n<Alipheese>"])
            ShowText(["However, that one is still waiting for revival."])
            ShowText(["We can only watch over it..."])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>"])
            ShowText(["With this, we have finished visiting all the places we need to go."])
            ShowText(["So then, shall we hold another strategy meeting...?"])
            ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["...There is no longer any need for that."])
            ShowText(["Even now, various crises are likely occurring around the world."])
            ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["Let's gather information by visiting towns and villages and address the issues."])
            ShowText(["By doing so, the world will draw closer to peace, and our strength will also increase."])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>"])
            ShowText(["That's true..."])
            ShowText(["Then, let's continue our adventure!"])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["The sixteen calamities threatening the world――"])
            ShowText(["And the companions who have yet to join us――"])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["There are still countless challenges we must face."])
            ShowText(["Let's challenge the God of Chaos after we've finished everything we need to do—"])
            Wait([60])
            ControlVariables([1143, 1143, 0, 0, 23])
            ConditionalBranch([1, 1338, 0, 4, 1])
              ControlSwitches([3052, 3052, 0])
              Empty([])
            BranchEnd([])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 211
Name = "EV211"

  Page 0
    ControlSwitches([5131, 5131, 0])
    ControlSwitches([5466, 5466, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1307, 0, 1, 0])
      TransferPlayer([0, 481, 19, 38, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1307, 0, 2, 0])
      TransferPlayer([0, 895, 19, 29, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1307, 0, 3, 1])
      TransferPlayer([0, 481, 19, 38, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 212
Name = "EV212"

  Page 0
    ControlSwitches([5107, 5107, 0])
    ControlSwitches([5443, 5443, 0])
    ChangeMapDisplay([0])
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1335, 0, 0, 0])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 826, 35, 65, 8, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1335, 0, 1, 0])
        ControlVariables([13, 13, 0, 0, 0])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        FadeoutBGM([1])
        FadeoutScreen([])
        Wait([60])
        TransferPlayer([0, 972, 0, 0, 8, 2])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1335, 0, 2, 1])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 900, 35, 65, 8, 0])
        PlayBGM(["RPG::BGM(@name=\"scene_kanasimi2\", @volume=100, @pitch=100)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 826, 35, 65, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 213
Name = "EV213"

  Page 0
    ConditionalBranch([13, 2])
      ControlVariables([22, 22, 0, 3, 5, -1, 0])
      ControlVariables([23, 23, 0, 3, 5, -1, 1])
      ConditionalBranch([1, 22, 0, 93, 0])
        ConditionalBranch([1, 23, 0, 216, 0])
          ConditionalBranch([1, 1317, 0, 1, 0])
            ConditionalBranch([0, 1005, 0])
              ShowTextAttributes(["alice_fc5", 0, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["Finally, we're going to board the demon star, Demiurge."])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1006, 0])
              ShowTextAttributes(["alice_fc1", 0, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["Finally, we're going to board the demon star, Demiurge."])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1007, 0])
              ShowTextAttributes(["alice_fc7", 0, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["Finally, we're going to board the demon star, Demiurge."])
              Empty([])
            BranchEnd([])
            ConditionalBranch([1, 1312, 0, 2, 2])
              ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["Maleficent, Kanade, and the leeches are waiting inside."])
              ShowText(["We would like to get into position a little more here..."])
              ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["The final decision is up to you, but..."])
              ShowText(["Shall we at least go to the Ilias Temple and the Dark Goddess's Castle first?"])
              Empty([])
            BranchEnd([])
            ConditionalBranch([1, 1312, 0, 3, 1])
              ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["Maleficent, Kanade, and the leeches are waiting inside."])
              ShowText(["A fierce battle is expected, but you're ready, right...?"])
              Empty([])
            BranchEnd([])
            ShowChoices([["準備を整える", "デミウルゴスに突入する"], 1])
            When([0, "準備を整える"])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>"])
              ShowText(["We're still not prepared enough."])
              ShowText(["After all, we're up against the three ancestors..."])
              SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
              Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
              ExitEventProcessing([])
              Empty([])
            When([1, "デミウルゴスに突入する"])
              ConditionalBranch([0, 1005, 0])
                ShowTextAttributes(["alice_fc5", 2, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["Then, let's board..."])
                ShowText(["Garuda, we're going to charge in all at once!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1006, 0])
                ShowTextAttributes(["alice_fc1", 3, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["Then, let's board..."])
                ShowText(["Garuda, we're going to charge in all at once!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1007, 0])
                ShowTextAttributes(["alice_fc7", 3, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["Then, let's board..."])
                ShowText(["Garuda, we're going to charge in all at once!"])
                Empty([])
              BranchEnd([])
              ShowTextAttributes(["galda_fc1", 1, 0, 2])
              ShowText(["\\n<Garda>"])
              ShowText(["Kweeeh!"])
              PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
              FadeoutBGM([1])
              FadeoutScreen([])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["We charged straight into the demon star Demiurgos."])
              ShowText(["Into the grotesque fortress where three of the Ancestors await――"])
              Wait([60])
              ChangeMapDisplay([0])
              ControlSwitches([5528, 5528, 0])
              Script(["forced_get_off_vehicle"])
              TransferPlayer([0, 95, 10, 10, 0, 0])
              ExitEventProcessing([])
              Empty([])
            ChoicesEnd([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 1317, 0, 2, 1])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>"])
            ShowText(["Alright, let's break into the demon star Demiurgos!"])
            ShowTextAttributes(["galda_fc1", 1, 0, 2])
            ShowText(["\\n<Garda>"])
            ShowText(["Kweeeh!"])
            FadeoutBGM([1])
            PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
            FadeoutScreen([])
            Wait([60])
            ChangeMapDisplay([0])
            ControlSwitches([5528, 5528, 0])
            Script(["forced_get_off_vehicle"])
            TransferPlayer([0, 276, 14, 36, 2, 2])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ConditionalBranch([13, 2])
      ControlVariables([22, 22, 0, 3, 5, -1, 0])
      ControlVariables([23, 23, 0, 3, 5, -1, 1])
      ConditionalBranch([1, 22, 0, 93, 0])
        ConditionalBranch([1, 23, 0, 216, 0])
          ConditionalBranch([1, 1338, 0, 1, 0])
            ConditionalBranch([0, 1005, 0])
              ShowTextAttributes(["alice_fc5", 0, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["We're boarding the Demiurgos, controlled by the dimensional invaders――"])
              ShowText(["That's how it is."])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1006, 0])
              ShowTextAttributes(["alice_fc1", 0, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["We're boarding the Demiurgos, controlled by the dimensional invaders――"])
              ShowText(["That's how it is."])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1007, 0])
              ShowTextAttributes(["alice_fc7", 0, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["We're boarding the Demiurgos, controlled by the dimensional invaders――"])
              ShowText(["That's how it is."])
              Empty([])
            BranchEnd([])
            ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["As you know, the dimensional invaders are extremely powerful foes."])
            ShowText(["Are we sufficiently prepared?"])
            ShowChoices([["準備を整える", "デミウルゴスに突入する"], 1])
            When([0, "準備を整える"])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>"])
              ShowText(["We're still not prepared enough."])
              ShowText(["Let's prepare our strength a bit more..."])
              SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
              Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
              ExitEventProcessing([])
              Empty([])
            When([1, "デミウルゴスに突入する"])
              ControlVariables([1338, 1338, 0, 0, 2])
              ConditionalBranch([0, 1005, 0])
                ShowTextAttributes(["alice_fc5", 2, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["At last, the time has come to defeat the dimension invaders."])
                ShowText(["Garuda, we're going to charge in all at once!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1006, 0])
                ShowTextAttributes(["alice_fc1", 3, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["At last, the time has come to defeat the dimension invaders."])
                ShowText(["Garuda, we're going to charge in all at once!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1007, 0])
                ShowTextAttributes(["alice_fc7", 3, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["At last, the time has come to defeat the dimension invaders."])
                ShowText(["Garuda, we're going to charge in all at once!"])
                Empty([])
              BranchEnd([])
              ShowTextAttributes(["galda_fc1", 1, 0, 2])
              ShowText(["\\n<Garda>"])
              ShowText(["Kweeeh!"])
              PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
              FadeoutBGM([1])
              FadeoutScreen([])
              Wait([60])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["We charged straight into the demon star Demiurgos."])
              ShowText(["Into the grotesque fortress consumed by the dimension invaders――"])
              FadeoutScreen([])
              Wait([60])
              ChangeMapDisplay([0])
              ControlSwitches([5529, 5529, 0])
              Script(["forced_get_off_vehicle"])
              TransferPlayer([0, 461, 13, 36, 2, 2])
              ExitEventProcessing([])
              Empty([])
            ChoicesEnd([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 1338, 0, 2, 1])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>"])
            ShowText(["Alright, let's break into the demon star Demiurgos!"])
            ShowTextAttributes(["galda_fc1", 1, 0, 2])
            ShowText(["\\n<Garda>"])
            ShowText(["Kweeeh!"])
            FadeoutBGM([1])
            PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
            FadeoutScreen([])
            Wait([60])
            ChangeMapDisplay([0])
            Script(["forced_get_off_vehicle"])
            TransferPlayer([0, 461, 13, 36, 2, 2])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 2
    Empty([])

CommonEvent 214
Name = "EV214"

  Page 0
    ControlSwitches([5522, 5522, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 382, 11, 18, 8, 0])
    Empty([])

CommonEvent 215
Name = "EV215"

  Page 0
    ControlSwitches([5530, 5530, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 376, 34, 64, 8, 0])
    Empty([])

CommonEvent 216
Name = "EV216"

  Page 0
    ControlSwitches([5530, 5530, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 376, 34, 64, 8, 0])
    Empty([])

CommonEvent 217
Name = "EV217"

  Page 0
    Empty([])

CommonEvent 218
Name = "EV218"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["-Forest of Confusion-"])
    ShowText(["Extremely dangerous."])
    ShowText(["Entry of novice adventurers is prohibited"])
    Empty([])

CommonEvent 219
Name = "EV219"

  Page 0
    Empty([])

CommonEvent 222
Name = "EV222"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 832, 13, 20, 8, 0])
    Empty([])

CommonEvent 229
Name = "EV229"

  Page 0
    ConditionalBranch([1, 1343, 0, 3, 1])
      ControlVariables([1345, 1345, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 230
Name = "EV230"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["→East: Town of Polnof"])
    ShowText(["←West: Tartarus, south of Ilias Continent"])
    Empty([])

CommonEvent 231
Name = "EV231"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_eden_st22", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["……………………"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You seem to have a gloomy expression."])
    ShowText(["What's wrong, Eden...?"])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["As you know, Promestein has achieved fusion."])
    ShowText(["And in doing so, she has acquired a new form..."])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["On the other hand, I..."])
    ShowText(["Is it alright to stay like this?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I see... Eden, you failed to unite, didn't you?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In the demon realm, Enrika tried to unify the three Edens, but—"])
    ShowText(["For some reason, they were repelled and couldn't become one."])
    ShowTextAttributes(["eden_fc4", 3, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["What on earth could be the reason..."])
    ShowTextAttributes(["eden_fc3", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Well, I don't insist on unification anymore... I don't."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The reason for the failure of unification is clear..."])
    ShowText(["Eden, there is something you are lacking."])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Something lacking..."])
    ShowText(["Could it be your loyalty to Lady Ilias?"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You are the one who is most complete in the world..."])
    ShowText(["I would like to share it with the others."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["What is lacking... is power!"])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Are you saying that power is insufficient?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Is power necessary for union?"])
      ShowText(["Even ordinary people can achieve union normally..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Is power necessary for union?"])
      ShowText(["Even ordinary people can achieve union normally..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Is power necessary for union?"])
      ShowText(["Even ordinary people can achieve union normally..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["In Eden's case, it is incomplete."])
    ShowText(["Right now, it is in a lacking state and not at full strength."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Speaking of which..."])
    ShowText(["Eden had a full power form, right?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The large form of Eden seen at the Holy Mountain of Amos in the heavenly realm."])
    ShowText(["It wielded tremendous power, making it quite a challenge to deal with――"])
    Wait([60])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Eden can't transform into that form now, can she?"])
    ShowText(["The effects of the heavenly realm's destruction and the prolonged consumption of magical power――"])
    ShowPicture([5, "80_eden_st21", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Yes, as you say."])
    ShowText(["However, I have mostly regained my magical power now."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Then, all that's left is..."])
    ShowText(["To absorb the energy of the heavenly realm into your body."])
    ShowPicture([5, "80_eden_st22", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["But after the union of the three worlds, the heavenly realm no longer exists."])
    ShowText(["What on earth should we do..."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Let's go to Sacred Mountain Amos."])
    ShowText(["The lost energy of the Celestial Realm should be flowing there."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["With your current self, you should be able to absorb that energy."])
    ShowText(["If so, you will be able to regain your true power."])
    ShowPicture([5, "80_eden_st21", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Understood, Lady Ilias!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Then, our next destination is Sacred Mountain Amos!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["No, there's no need for all of us to go..."])
    ShowText(["If Eden goes alone and returns, that would be enough."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["No, no... Normally, everyone would go together."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["No, no... Normally, everyone would go together."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["No, no... Normally, everyone would go together."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Understood, Lady Ilias!"])
    ShowText(["This Eden will take a run and be back!"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Come back quickly."])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Let's return in a transformed appearance."])
    ShowText(["Well then, excuse me...!"])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["delete_actor_ex(383)"])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, true])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Eden flew off to the Sacred Mountain Amos――"])
    Wait([60])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Well, it's true that if Eden goes alone, it will suffice..."])
      ShowText(["Normally, everyone would go together..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Well, it's true that if Eden goes alone, it will suffice..."])
      ShowText(["Normally, everyone would go together..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Well, it's true that if Eden goes alone, it will suffice..."])
      ShowText(["Normally, everyone would go together..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["It's somewhat heartless, or rather, how should I put it..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 22, 0])
      ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["It's somewhat heartless, or rather, how should I put it..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1684, 0])
      ShowTextAttributes(["alice0_fc2", 0, 0, 2])
      ShowText(["\\n<Alipheese>"])
      ShowText(["That's very like you, Ilias."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1685, 0])
      ShowTextAttributes(["alice0_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese>"])
      ShowText(["That's very like you, Ilias."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1686, 0])
      ShowTextAttributes(["alice0_fc1", 1, 0, 2])
      ShowText(["\\n<Chaosfies>"])
      ShowText(["That's very like you, Ilias."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I honestly dislike that mountain."])
    ShowText(["The path is really complicated and annoying."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It's supposed to be a sacred mountain..."])
      ShowText(["What does it matter if the goddess dislikes it?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It's supposed to be a sacred mountain..."])
      ShowText(["What does it matter if the goddess dislikes it?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It's supposed to be a sacred mountain..."])
      ShowText(["What does it matter if the goddess dislikes it?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["To me, it's just a bothersome mountain."])
    ShowText(["I won't allow it to be called a sacred mountain anymore."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["……………………"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...Eden is late, isn't she?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I can't believe she's ignoring the order to return quickly and is dawdling around."])
      ShowText(["Could something have happened...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I can't believe she's ignoring the order to return quickly and is dawdling around."])
      ShowText(["Could something have happened...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I can't believe she's ignoring the order to return quickly and is dawdling around."])
      ShowText(["Could something have happened...?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...It seems she has run into trouble."])
    ShowText(["In the end, do we have to go as well?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It seems we won't have it easy..."])
    ShowText(["Let's go to the Sacred Mountain Amos to pick up Eden!"])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 4, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Honestly... what a troublesome one."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["I hope she's safe..."])
      Empty([])

    BranchEnd([])
    Wait([60])
    ControlVariables([1346, 1346, 0, 0, 1])
    PlayBGM(["RPG::BGM(@name=\"fieldg2\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 232
Name = "EV232"

  Page 0
    ConditionalBranch([13, 2])
      ControlVariables([22, 22, 0, 3, 5, -1, 0])
      ControlVariables([23, 23, 0, 3, 5, -1, 1])
      ConditionalBranch([1, 22, 0, 170, 0])
        ConditionalBranch([1, 23, 0, 204, 0])
          ConditionalBranch([1, 1348, 0, 1, 2])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>"])
            ShowText(["Ahead lies the god of chaos..."])
            ShowText(["No, I guess it hasn't been born yet."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["The largest Tartaros in the world――"])
            ShowText(["Beyond that, the god of chaos sleeps in its womb."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["Despite not being born yet――"])
            ShowText(["That destructive will threatens the entire world."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["I wonder what condition Hilde, the womb, is in."])
            ShowText(["Does she still have a will, or is it――"])
            ConditionalBranch([0, 1005, 0])
              ShowTextAttributes(["alice_fc5", 2, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["At last, the time has come..."])
              ShowText(["We are heading to the final battle with the god of chaos, aren't we!?"])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1006, 0])
              ShowTextAttributes(["alice_fc1", 3, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["At last, the time has come..."])
              ShowText(["We are heading to the final battle with the god of chaos, aren't we!?"])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1007, 0])
              ShowTextAttributes(["alice_fc7", 3, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["At last, the time has come..."])
              ShowText(["We are heading to the final battle with the god of chaos, aren't we!?"])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1026, 0])
              ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["Luka, are you really fully prepared?"])
              ShowText(["This is the last battle; let's make sure we don't overlook anything."])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1027, 0])
              ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["Luka, are you really fully prepared?"])
              ShowText(["This is the last battle; let's make sure we don't overlook anything."])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1028, 0])
              ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["Luka, are you really fully prepared?"])
              ShowText(["This is the last battle; let's make sure we don't overlook anything."])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 3263, 0])
              ShowTextAttributes(["mob_hime_fc1", 0, 0, 2])
              ShowText(["\\n<Lemina>"])
              ShowText(["Wherever it may be, I will accompany you..."])
              ConditionalBranch([0, 1005, 0])
                ShowTextAttributes(["alice_fc6", 1, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["No, wait a minute!"])
                ShowText(["We can't take Queen Remina with us, leave her behind!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1006, 0])
                ShowTextAttributes(["alice_fc2", 1, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["No, wait a minute!"])
                ShowText(["We can't take Queen Remina with us, leave her behind!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1007, 0])
                ShowTextAttributes(["alice_fc8", 1, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["No, wait a minute!"])
                ShowText(["We can't take Queen Remina with us, leave her behind!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1026, 0])
                ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
                ShowText(["\\n<Ilias>"])
                ShowText(["What are you thinking! Luka too! Queen Remina!!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1027, 0])
                ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
                ShowText(["\\n<Ilias>"])
                ShowText(["What are you thinking! Luka too! Queen Remina!!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1028, 0])
                ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
                ShowText(["\\n<Ilias>"])
                ShowText(["What are you thinking! Luka too! Queen Remina!!"])
                Empty([])
              BranchEnd([])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["We can't just head into the final battle like this."])
              ShowText(["First, let's take Queen Remina back to Remina――"])
              SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
              Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 3264, 0])
              ShowTextAttributes(["mob_kisi_fc1", 1, 0, 2])
              ShowText(["\\n<Konstanz>"])
              ShowText(["Huh, what...!?"])
              ShowText(["Where are you going? What is this big hole...!?"])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>"])
              ShowText(["Konstanz is panicking..."])
              ShowText(["It seems impossible to carry her after all."])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["We can't just head into the final battle like this."])
              ShowText(["First, let's get Konstanz back to Remina――"])
              SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
              Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["The inside of Tartaros has undoubtedly become a vast dungeon."])
            ShowText(["Dangerous entities like Apoptosis are likely swarming around."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["Is it really okay to charge in like this?"])
            ShowText(["Are we truly ready for the final battle――?"])
            ShowChoices([["準備を整える", "中央タルタロスに突入する"], 1])
            When([0, "準備を整える"])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>"])
              ShowText(["It's not that time yet..."])
              ShowText(["Let's prepare a bit more."])
              SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
              Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
              ExitEventProcessing([])
              Empty([])
            When([1, "中央タルタロスに突入する"])
              ConditionalBranch([0, 1005, 0])
                ShowTextAttributes(["alice_fc5", 2, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["At last... let's go, Garuda!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1006, 0])
                ShowTextAttributes(["alice_fc1", 3, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["At last... let's go, Garuda!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1007, 0])
                ShowTextAttributes(["alice_fc7", 3, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["At last... let's go, Garuda!"])
                Empty([])
              BranchEnd([])
              ShowTextAttributes(["galda_fc1", 1, 0, 2])
              ShowText(["\\n<Garda>"])
              ShowText(["Kweeeh!"])
              PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
              PlayBGM(["RPG::BGM(@name=\"singun_kessen_m\", @volume=100, @pitch=100)"])
              ShowPicture([5, "iv_galda5", 0, 0, 0, 0, 100, 100, 0, 0])
              MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["The Garuda carrying us charged calmly into the great rift of space-time!"])
              ConditionalBranch([0, 1026, 0])
                ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
                ShowText(["\\n<Ilias>"])
                ShowText(["The miasma's flow isn't as fierce as the last time we charged in."])
                ShowText(["Last time, it was like a typhoon..."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1027, 0])
                ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
                ShowText(["\\n<Ilias>"])
                ShowText(["The miasma's flow isn't as fierce as the last time we charged in."])
                ShowText(["Last time, it was like a typhoon..."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1028, 0])
                ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
                ShowText(["\\n<Ilias>"])
                ShowText(["The miasma's flow isn't as fierce as the last time we charged in."])
                ShowText(["Last time, it was like a typhoon..."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1005, 0])
                ShowTextAttributes(["alice_fc5", 0, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["Is that a good thing?"])
                ShowText(["Or perhaps—"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1006, 0])
                ShowTextAttributes(["alice_fc1", 0, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["Is that a good thing?"])
                ShowText(["Or perhaps—"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1007, 0])
                ShowTextAttributes(["alice_fc7", 0, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["Is that a good thing?"])
                ShowText(["Or perhaps—"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1026, 0])
                ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
                ShowText(["\\n<Ilias>"])
                ShowText(["The navigation itself is safer than before, but..."])
                ShowText(["Since chaos has solidified, we can't welcome it."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1027, 0])
                ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
                ShowText(["\\n<Ilias>"])
                ShowText(["The navigation itself is safer than before, but..."])
                ShowText(["Since chaos has solidified, we can't welcome it."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1028, 0])
                ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
                ShowText(["\\n<Ilias>"])
                ShowText(["The navigation itself is safer than before, but..."])
                ShowText(["Since chaos has solidified, we can't welcome it."])
                Empty([])
              BranchEnd([])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["In other words, the internal structure is more vast than before—"])
              ShowText(["It seems it will be quite a struggle to reach the god of chaos."])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>"])
              ShowText(["...Something is coming!!"])
              PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["Something is approaching at high speed from within Tartarus."])
              ShowText(["Could it be that it can capture Garuda charging in at this speed—"])
              ShowPicture([6, "bg239", 0, 0, 0, 0, 100, 100, 0, 0])
              ShowPicture([7, "80_beelzebub_s_st01", 0, 0, 0, 0, 100, 100, 0, 0])
              MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, false])
              MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
              ShowTextAttributes(["beelzebub_s_fc1", 0, 0, 2])
              ShowText(["\\n<Beelzebub Final Form>"])
              ShowText(["This is our territory."])
              ShowText(["Any intruding enemies will be eliminated..."])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["What appeared before us is a composite Apoptosis of bugs and angels――"])
              ShowText(["However, there was something about that atmosphere that resonated with me."])
              ConditionalBranch([0, 1026, 0])
                ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
                ShowText(["\\n<Ilias>"])
                ShowText(["This being... I don't know the circumstances, but"])
                ShowText(["It seems to inherit Luka's genes."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1027, 0])
                ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
                ShowText(["\\n<Ilias>"])
                ShowText(["This being... I don't know the circumstances, but"])
                ShowText(["It seems to inherit Luka's genes."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1028, 0])
                ShowTextAttributes(["iriasu_fc3", 4, 0, 2])
                ShowText(["\\n<Ilias>"])
                ShowText(["This being... I don't know the circumstances, but"])
                ShowText(["It seems to inherit Luka's genes."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1005, 0])
                ShowTextAttributes(["alice_fc5", 2, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["The mother seems to be Beelzebub..."])
                ShowText(["It appears to have come from a world that was destroyed by them."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1006, 0])
                ShowTextAttributes(["alice_fc1", 3, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["The mother seems to be Beelzebub..."])
                ShowText(["It appears to have come from a world that was destroyed by them."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1007, 0])
                ShowTextAttributes(["alice_fc7", 3, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["The mother seems to be Beelzebub..."])
                ShowText(["It appears to have come from a world that was destroyed by them."])
                Empty([])
              BranchEnd([])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>"])
              ShowText(["No matter what kind of opponent it is..."])
              ShowText(["If you block our path, we will defeat you!"])
              ConditionalBranch([4, 19, 0])
                ShowTextAttributes(["arumaeruma_fc2", 3, 0, 2])
                ShowText(["\\n<Alma Elma>"])
                ShowText(["Many parts resemble Luka-chan..."])
                ShowText(["It seems various problems are about to arise."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([4, 16, 0])
                ShowTextAttributes(["granberia_fc4", 0, 0, 2])
                ShowText(["\\n<Granberia>"])
                ShowText(["I can see that you're quite the skilled swordsman..."])
                ShowText(["I'll go all out right away!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([4, 505, 0])
                ShowTextAttributes(["doppele_fc2", 2, 0, 2])
                ShowText(["\\n<Luka Doppel>"])
                ShowText(["This isn't a new type of Doppel, right..."])
                ShowText(["Anyway, let's go!!"])
                Empty([])
              BranchEnd([])
              ErasePicture([7])
              ChangeBattleBack(["bg239", ""])
              ControlSwitches([81, 81, 0])
              BattleProcessing([0, 2200, false, false])
              ControlSwitches([81, 81, 1])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["Somehow, we managed to defeat the Belzebub End Variant."])
              ShowText(["However, enemy reinforcements are flying in again during that time."])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["Moreover, this time there are multiple――"])
              PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
              ShowPicture([7, "80_beelzebub_s_st01", 0, 0, -170, 0, 100, 100, 255, 0])
              ShowPicture([8, "80_beelzebub_s_st01", 0, 0, 170, 0, 100, 100, 255, 0])
              MovePicture([7, nil, 0, 0, -170, 0, 100, 100, 255, 0, 30, true])
              MovePicture([8, nil, 0, 0, 170, 0, 100, 100, 255, 0, 30, true])
              ShowTextAttributes(["beelzebub_s_fc1", 0, 0, 2])
              ShowText(["\\n<Belzebub End Variant A>"])
              ShowText(["It seems quite strong to take down its kin."])
              ShowTextAttributes(["beelzebub_s_fc1", 0, 0, 2])
              ShowText(["\\n<Belzebub End Variant B>"])
              ShowText(["But we have the numbers on our side..."])
              ConditionalBranch([1, 1343, 0, 2, 2])
                ShowTextAttributes(["", 0, 0, 2])
                ShowText(["We can't be intimidated by this level of numbers."])
                ShowText(["We will break through all and reach the god of chaos――"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([1, 1343, 0, 3, 1])
                ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
                ShowText(["\\n<Sonya>"])
                ShowText(["Looks like you have quite a few offspring, Luka."])
                ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                ShowText(["\\n<Luka>"])
                ShowText(["I-I don't know anything about it...!"])
                ShowTextAttributes(["", 0, 0, 2])
                ShowText(["In any case, we can't be intimidated by this level of numbers."])
                ShowText(["We will break through all and reach the god of chaos――"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([4, 395, 0])
                ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
                ShowText(["\\n<Lilith>"])
                ShowText(["It seems like you're scattering seeds everywhere."])
                ShowText(["I wonder if I could have a little..."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([4, 396, 0])
                ShowTextAttributes(["lilith2_fc2", 1, 0, 2])
                ShowText(["\\n<Lilith Origin>"])
                ShowText(["It seems like you're scattering seeds everywhere."])
                ShowText(["I wonder if I could have a little..."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1045, 0])
                ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
                ShowText(["\\n<Alicetroemeria>"])
                ShowText(["Hehe, let's take good care of them..."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1709, 0])
                ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
                ShowText(["\\n<Black Alice>"])
                ShowText(["Hehe, let's take good care of them..."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1710, 0])
                ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
                ShowText(["\\n<Black Alice>"])
                ShowText(["Hehe, let's take good care of them..."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1711, 0])
                ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
                ShowText(["\\n<Black Alice>"])
                ShowText(["Hehe, let's take good care of them..."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1712, 0])
                ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
                ShowText(["\\n<Black Alice>"])
                ShowText(["Hehe, let's take good care of them..."])
                Empty([])
              BranchEnd([])
              ErasePicture([7])
              ErasePicture([8])
              ControlSwitches([81, 81, 0])
              BattleProcessing([0, 2201, false, false])
              ControlSwitches([81, 81, 1])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>"])
              ShowText(["Phew... as expected, it's not that easy."])
              PlaySE(["RPG::SE(@name=\"mon_ero_slime3\", @pitch=100, @volume=100)"])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["At that moment, when I finally took a breather――"])
              ShowText(["The dimension ahead shifted, and an unknown entity slithered out."])
              ConditionalBranch([1, 1317, 0, 2, 2])
                ConditionalBranch([0, 1005, 0])
                  ShowTextAttributes(["alice_fc6", 0, 0, 2])
                  ShowText(["\\n<Alice>"])
                  ShowText(["You mean it appeared from the tear in space-time!?"])
                  ShowText(["What kind of monster is that...!?"])
                  Empty([])
                BranchEnd([])
                ConditionalBranch([0, 1006, 0])
                  ShowTextAttributes(["alice_fc2", 1, 0, 2])
                  ShowText(["\\n<Alice>"])
                  ShowText(["You mean it appeared from the tear in space-time!?"])
                  ShowText(["What kind of monster is that...!?"])
                  Empty([])
                BranchEnd([])
                ConditionalBranch([0, 1007, 0])
                  ShowTextAttributes(["alice_fc8", 1, 0, 2])
                  ShowText(["\\n<Alice>"])
                  ShowText(["You mean it appeared from the tear in space-time!?"])
                  ShowText(["What kind of monster is that...!?"])
                  Empty([])
                BranchEnd([])
                Empty([])
              BranchEnd([])
              ConditionalBranch([1, 1317, 0, 3, 1])
                ConditionalBranch([0, 1005, 0])
                  ShowTextAttributes(["alice_fc6", 0, 0, 2])
                  ShowText(["\\n<Alice>"])
                  ShowText(["Could it be... the dimension invader!?"])
                  Empty([])
                BranchEnd([])
                ConditionalBranch([0, 1006, 0])
                  ShowTextAttributes(["alice_fc2", 1, 0, 2])
                  ShowText(["\\n<Alice>"])
                  ShowText(["Could it be... the dimension invader!?"])
                  Empty([])
                BranchEnd([])
                ConditionalBranch([0, 1007, 0])
                  ShowTextAttributes(["alice_fc8", 1, 0, 2])
                  ShowText(["\\n<Alice>"])
                  ShowText(["Could it be... the dimension invader!?"])
                  Empty([])
                BranchEnd([])
                Empty([])
              BranchEnd([])
              PlayBGM(["RPG::BGM(@name=\"scene_sonia3\", @volume=100, @pitch=100)"])
              ShowPicture([7, "80_gazer_st01", 0, 0, 0, 0, 100, 100, 0, 0])
              MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
              ConditionalBranch([1, 1317, 0, 2, 2])
                ShowTextAttributes(["gazer_fc1", 0, 0, 2])
                ShowText(["\\n<Geyser>"])
                ShowText(["I am one who dwells in the interstice of dimensions..."])
                ShowTextAttributes(["", 0, 0, 2])
                ShowText(["An unknown Apoptosis that appeared by invading dimensions――"])
                ShowText(["A shiver runs down my spine, as if something is crawling along it."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([1, 1317, 0, 3, 1])
                ShowTextAttributes(["gazer_fc1", 0, 0, 2])
                ShowText(["\\n<Geyser>"])
                ShowText(["No, that's not it..."])
                ShowText(["The system is the same, however."])
                ShowTextAttributes(["", 0, 0, 2])
                ShowText(["An unknown Apoptosis that appeared by invading dimensions――"])
                ShowText(["The sensation crawling down my spine is also common with the dimension invaders."])
                Empty([])
              BranchEnd([])
              ShowTextAttributes(["gazer_fc1", 0, 0, 2])
              ShowText(["\\n<Geyser>"])
              ShowText(["The one who clears chaos..."])
              ShowText(["I won't let you go any further."])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>"])
              ShowText(["I told you... If you block the path, I'll defeat you and push through!"])
              ConditionalBranch([4, 21, 0])
                ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
                ShowText(["\\n<Tamamo>"])
                ShowText(["What a mysterious enemy..."])
                ShowText(["However, if you obstruct the way, you'll have to disappear!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([4, 22, 0])
                ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
                ShowText(["\\n<Tamamo>"])
                ShowText(["What a mysterious enemy..."])
                ShowText(["However, if you obstruct the way, you'll have to disappear!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([4, 680, 0])
                ShowTextAttributes(["hiruko_fc1", 1, 0, 2])
                ShowText(["\\n<Hiruko>"])
                ShowText(["Are you also one of her minions or a variant..."])
                ShowText(["In any case, I'll devour you!!"])
                Empty([])
              BranchEnd([])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["It's not on the level of the sixteen calamities, but this one is quite strong."])
              ShowText(["But, I will defeat anyone who gets in my way――"])
              ErasePicture([7])
              ChangeBattleBGM(["RPG::BGM(@name=\"boss_chaos1\", @volume=100, @pitch=100)"])
              ControlSwitches([22, 22, 0])
              BattleProcessing([0, 2190, false, false])
              ControlSwitches([22, 22, 1])
              ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
              PlayBGM(["RPG::BGM(@name=\"singun_kessen_m\", @volume=100, @pitch=100)"])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>"])
              ShowText(["We did it!"])
              ConditionalBranch([0, 1005, 0])
                ShowTextAttributes(["alice_fc5", 2, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["No more obstacles are needed!"])
                ShowText(["Garuda, increase speed!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1006, 0])
                ShowTextAttributes(["alice_fc1", 3, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["No more obstacles are needed!"])
                ShowText(["Garuda, increase speed!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1007, 0])
                ShowTextAttributes(["alice_fc7", 3, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["No more obstacles are needed!"])
                ShowText(["Garuda, increase speed!"])
                Empty([])
              BranchEnd([])
              ShowTextAttributes(["galda_fc1", 1, 0, 2])
              ShowText(["\\n<Garda>"])
              ShowText(["Kweeeh!"])
              PlaySE(["RPG::SE(@name=\"mon_wind3\", @pitch=100, @volume=100)"])
              MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
              ErasePicture([6])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["Garuda sped up and charged into Tartarus."])
              ShowText(["And then――"])
              FadeoutBGM([1])
              Wait([60])
              FadeoutScreen([])
              ErasePicture([5])
              Wait([120])
              ControlSwitches([31, 31, 1])
              ControlSwitches([32, 32, 1])
              Script(["forced_get_off_vehicle"])
              TransferPlayer([0, 836, 10, 7, 8, 2])
              ExitEventProcessing([])
              Empty([])
            ChoicesEnd([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 1348, 0, 2, 1])
            ConditionalBranch([0, 3263, 0])
              ShowTextAttributes(["mob_hime_fc1", 0, 0, 2])
              ShowText(["\\n<Lemina>"])
              ShowText(["Wherever it may be, I will accompany you..."])
              ConditionalBranch([0, 1005, 0])
                ShowTextAttributes(["alice_fc6", 1, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["No, wait a minute!"])
                ShowText(["We can't take Queen Remina with us, leave her behind!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1006, 0])
                ShowTextAttributes(["alice_fc2", 1, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["No, wait a minute!"])
                ShowText(["We can't take Queen Remina with us, leave her behind!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1007, 0])
                ShowTextAttributes(["alice_fc8", 1, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["No, wait a minute!"])
                ShowText(["We can't take Queen Remina with us, leave her behind!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1026, 0])
                ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
                ShowText(["\\n<Ilias>"])
                ShowText(["What are you thinking! Luka too! Queen Remina!!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1027, 0])
                ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
                ShowText(["\\n<Ilias>"])
                ShowText(["What are you thinking! Luka too! Queen Remina!!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1028, 0])
                ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
                ShowText(["\\n<Ilias>"])
                ShowText(["What are you thinking! Luka too! Queen Remina!!"])
                Empty([])
              BranchEnd([])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["We can't just head into the final battle like this."])
              ShowText(["First, let's take Queen Remina back to Remina――"])
              SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
              Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 3264, 0])
              ShowTextAttributes(["mob_kisi_fc1", 1, 0, 2])
              ShowText(["\\n<Konstanz>"])
              ShowText(["Huh, what...!?"])
              ShowText(["Where are you going? What is this big hole...!?"])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>"])
              ShowText(["Konstanz is panicking..."])
              ShowText(["It seems impossible to carry her after all."])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["We can't just head into the final battle like this."])
              ShowText(["First, let's get Konstanz back to Remina――"])
              SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
              Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>"])
            ShowText(["Alright, we're entering the realm of chaos!"])
            ShowTextAttributes(["galda_fc1", 1, 0, 2])
            ShowText(["\\n<Garda>"])
            ShowText(["Kweeeh!"])
            PlaySE(["RPG::SE(@name=\"mon_wind3\", @pitch=100, @volume=100)"])
            FadeoutBGM([1])
            FadeoutScreen([])
            Wait([120])
            ControlSwitches([31, 31, 1])
            ControlSwitches([32, 32, 1])
            Script(["forced_get_off_vehicle"])
            TransferPlayer([0, 836, 10, 7, 8, 2])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 233
Name = "EV233"

  Page 0
    ConditionalBranch([1, 1311, 0, 6, 1])
      ConditionalBranch([1, 1312, 0, 7, 1])
        ConditionalBranch([1, 1333, 0, 3, 1])
          ConditionalBranch([1, 1340, 0, 3, 1])
            ConditionalBranch([1, 1344, 0, 3, 1])
              ConditionalBranch([1, 1345, 0, 5, 1])
                ConditionalBranch([1, 1347, 0, 3, 1])
                  ConditionalBranch([1, 1353, 0, 15, 1])
                    ConditionalBranch([1, 1362, 0, 21, 1])
                      ConditionalBranch([1, 1373, 0, 13, 1])
                        ControlVariables([1143, 1143, 0, 0, 24])
                        ExitEventProcessing([])
                        Empty([])
                      BranchEnd([])
                      Empty([])
                    BranchEnd([])
                    Empty([])
                  BranchEnd([])
                  Empty([])
                BranchEnd([])
                Empty([])
              BranchEnd([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 234
Name = "EV234"

  Page 0
    ConditionalBranch([1, 1143, 0, 23, 1])
      ConditionalBranch([1, 1316, 0, 11, 1])
        ConditionalBranch([1, 1318, 0, 10, 1])
          ConditionalBranch([1, 1325, 0, 12, 1])
            ConditionalBranch([1, 1339, 0, 5, 1])
              ControlVariables([1356, 1356, 0, 0, 4])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 235
Name = "EV235"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["↑ North: Ilias Port"])
    ShowText(["← West: Cave of Treasures"])
    Empty([])

CommonEvent 236
Name = "EV236"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["→ East: Castle of San Ilia"])
    ShowText(["← West: Monte Carlo"])
    Empty([])

CommonEvent 237
Name = "EV237"

  Page 0
    ConditionalBranch([1, 1001, 0, 18, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["↑ North: Cave to Marlport, currently closed"])
      ShowText(["← West: Sacred Mountain Amos"])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["↑ North: Cave to Marlport"])
      ShowText(["← West: Sacred Mountain Amos"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 238
Name = "EV238"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["↑ North: Radite Village"])
    ShowText(["← West: San Ilia Castle"])
    ShowText(["→ East: Natalia Port"])
    Empty([])

CommonEvent 246
Name = "EV246"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["→ East: Monte Carlo"])
    ShowText(["← West: Rubiana"])
    Empty([])

CommonEvent 247
Name = "EV247"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["→ East: Happiness Village"])
    ShowText(["← West: Iliasberg"])
    ShowText(["↑ North: Ilias Port"])
    Empty([])

CommonEvent 248
Name = "EV248"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["↑ Straight North: Safar Ruins"])
    Empty([])

CommonEvent 252
Name = "EV252"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["→ Grand Noah Castle"])
    ShowText(["↓ Finoa Village"])
    Empty([])

CommonEvent 253
Name = "EV253"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["↑ Grand Noah Castle"])
    ShowText(["→ Cave to Yamatai Village"])
    Empty([])

CommonEvent 254
Name = "EV254"

  Page 0
    ControlSelfSwitch(["A", 0])
    ControlSwitches([100, 100, 0])
    TintScreen(["Tone(@red=68.0, @green=-34.0, @blue=-34.0, @gray=0.0)", 60, true])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["The sun has set..."])
    ShowText(["Shall we set up camp here?"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 4, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["It's always Luka who is in charge of meals, right..."])
      ShowText(["Shall I take charge of dinner for a change?"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 5, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["I want Luka! I don't want anyone but Luka!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["I want to eat the food Luka makes..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["sonia_fc2", 4, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Guh..."])
      Empty([])

    Else([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 1, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Alright, it's time for dinner!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Come on, let's eat a lot!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["……………………"])
      Empty([])

    BranchEnd([])
    FadeoutScreen([])
    ChangePlayerFollowers([1])
    TransferPlayer([0, 711, 8, 7, 8, 2])
    TintScreen(["Tone(@red=-68.0, @green=-68.0, @blue=0.0, @gray=68.0)", 1, true])
    Wait([120])
    FadeinScreen([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Thank you for the meal~!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I'm full again today, I'm satisfied!"])
      ShowText(["I must eat plenty to gain the strength to defeat Mother and the Four Heavenly Kings!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["A meal after walking is exceptional."])
      ShowText(["The journey on the surface doesn't seem so bad after all."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 4, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Guh..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Well, it's still a bit early for bed."])
    ShowText(["Before heading back to the tent, let's kill some time..."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 255
Name = "EV255"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["→ Grand Noah Castle"])
    ShowText(["← Estha"])
    Empty([])

CommonEvent 256
Name = "EV256"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["↑ Undine's Spring"])
    ShowText(["↓ Estha"])
    ShowText(["※Warning! There is a monster settlement in the western forest!"])
    Empty([])

CommonEvent 257
Name = "EV257"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["↑ Undine's Spring"])
    ShowText(["↓ Estha"])
    Empty([])

CommonEvent 258
Name = "EV258"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Northeast: Ruins of Lima Village"])
    ShowText(["West: Gold Fortress"])
    ShowText(["※Caution required, Noah residents must evacuate immediately"])
    Empty([])

CommonEvent 259
Name = "EV259"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["※Entry prohibited in the area north of here, as it is a caution zone."])
    Empty([])

CommonEvent 261
Name = "EV261"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["→ Undine's Spring"])
    ShowText(["← Ruins of Lima / Fort Gold"])
    Empty([])

CommonEvent 263
Name = "EV263"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["~Gold Volcano~"])
    ShowText(["Entry is prohibited to the holy mountain where the fire spirit Salamander resides."])
    ConditionalBranch([1, 1001, 0, 27, 2])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["The monsters inside the volcanic cave are particularly strong, even in the Gold region."])
        ShowText(["It's better to step in after finishing all the errands in this area."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["The monsters inside the volcanic cave are particularly strong in the Gold region."])
        ShowText(["It's best to enter after completing all the errands in this area."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 264
Name = "EV264"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Northeast: Gold Port"])
    ShowText(["Northwest: Lava Mine"])
    ShowText(["Southwest: Gold West Checkpoint"])
    Empty([])

CommonEvent 276
Name = "EV276"

  Page 0
    ControlSwitches([5479, 5479, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 930, 15, 28, 8, 0])
    Empty([])

CommonEvent 279
Name = "EV279"

  Page 0
    ControlSwitches([5480, 5480, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 575, 13, 28, 8, 0])
    Empty([])

CommonEvent 282
Name = "EV282"

  Page 0
    ControlSwitches([5118, 5118, 0])
    ControlSwitches([5454, 5454, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1302, 0, 4, 2])
      TransferPlayer([0, 449, 38, 58, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1302, 0, 5, 0])
      TransferPlayer([0, 450, 38, 5, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1302, 0, 6, 1])
      TransferPlayer([0, 766, 38, 58, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 287
Name = "EV287"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["→ East: Helgond Cave, Helgond Shrine"])
    ShowText(["← West: Tartarus"])
    Empty([])

CommonEvent 288
Name = "EV288"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Southeast: Ruins of Helgond Cave"])
    ShowText([" "])
    ShowText(["※No passage allowed!!"])
    Empty([])

CommonEvent 289
Name = "EV289"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Southeast: Helgond Shrine"])
    ShowText(["The Demon Lord's Castle and the Prison of Sinners are to the northeast!"])
    Empty([])

CommonEvent 290
Name = "EV290"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Southeast: Prison of Sinners"])
    ShowText(["The Demon Lord's Castle is north from here!"])
    Empty([])

CommonEvent 291
Name = "EV291"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["West: Tartarus"])
    ShowText(["The Demon Lord's Castle is to the northeast from here!"])
    Empty([])

CommonEvent 292
Name = "EV292"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["West: Demon Lord's Castle"])
    ShowText(["Southeast: Prison of Sinners"])
    Empty([])
