Display Name = "Pocket Castle 1F (South)"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 126, 15, 12, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 126, 15, 12, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 126, 15, 12, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 227, 36, 9, 4, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 227, 36, 9, 4, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 227, 36, 9, 4, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 276, 30, 53, 0, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 276, 31, 53, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Earth4\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 230, 28, 32, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 229, 33, 36, 0, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 229, 33, 36, 0, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 229, 33, 36, 0, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    CallCommonEvent([111])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"amira\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_amira_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3540, 0, 10, 1])
      ConditionalBranch([1, 4540, 0, 0, 0])
        ControlVariables([4540, 4540, 0, 0, 1])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira (Affection:\\V[3540])>I got this for you. Take it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([32, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3540, 0, 100, 1])
      ConditionalBranch([1, 4540, 0, 1, 0])
        ControlVariables([4540, 4540, 0, 0, 2])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira (Affection:\\V[3540])>I got this for you. Take it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([32, 0, 0, 2])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3540, 0, 500, 1])
      ConditionalBranch([1, 4540, 0, 2, 0])
        ControlVariables([4540, 4540, 0, 0, 3])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira (Affection:\\V[3540])>I got this for you. Take it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([32, 0, 0, 3])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3540, 0, 2000, 1])
      ConditionalBranch([1, 4540, 0, 3, 0])
        ControlVariables([4540, 4540, 0, 0, 4])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira (Affection:\\V[3540])>I got this for you. Take it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([32, 0, 0, 4])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira (Affection:\\V[3540])>A traveling information broker: the ever cheerful Amira. Now, how may I help you?"])
    JumpToLabel(["メニュー"])
    Label(["113"])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira (Affection:\\V[3540])>Come on, just flip upside down."])
    ShowTextAttributes(["lamia_fc1", 2, 0, 2])
    ShowText(["\\n<Anastasia (Affection:\\V[3113])>No."])
    JumpToLabel(["メニュー"])
    Label(["541"])
    ShowTextAttributes(["piha_fc1", 0, 0, 2])
    ShowText(["\\n<Pyhar (Affection:\\V[3541])>Oh my, you seem healthy♪"])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira (Affection:\\V[3540])>I'm doing great. I constantly have to hold back my overflowing passion."])
    ShowTextAttributes(["piha_fc1", 0, 0, 2])
    ShowText(["\\n<Pyhar (Affection:\\V[3541])>Let's both become beauties that put flowers to shame♪"])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira (Affection:\\V[3540])>You're already a beautiful flower in your heart."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>(Do these two ever have a serious conversation?)"])
    JumpToLabel(["メニュー"])
    Label(["542"])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Domaimer (Affection:\\V[3542])>W... water..."])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira (Affection:\\V[3540])>M... money..."])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Domaimer (Affection:\\V[3542])>Water... Ugh!"])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira (Affection:\\V[3540])>Money... Ugh!"])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Domaimer (Affection:\\V[3542])>Are you mocking me?"])
    ShowTextAttributes(["amira_fc1", 1, 0, 2])
    ShowText(["\\n<Amira (Affection:\\V[3540])>Woah! You can talk?!"])
    JumpToLabel(["メニュー"])
    Label(["543"])
    ShowTextAttributes(["santos_fc1", 0, 0, 2])
    ShowText(["\\n<Santos (Affection:\\V[3543])>............"])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira (Affection:\\V[3540])>Santos... As usual, you're sharp as a knife.\nAnyone who touches you will get hurt..."])
    ShowTextAttributes(["santos_fc1", 0, 0, 2])
    ShowText(["\\n<Santos (Affection:\\V[3543])>......!"])
    ShowTextAttributes(["amira_fc1", 1, 0, 2])
    ShowText(["\\n<Amira (Affection:\\V[3540])>I-I'm sorry...are you angry?!\nI thought it was impossible for you to talk at all, so I was merely saying something appropriate!"])
    ShowTextAttributes(["santos_fc1", 0, 0, 2])
    ShowText(["\\n<Santos (Affection:\\V[3543])>............"])
    ShowTextAttributes(["amira_fc1", 1, 0, 2])
    ShowText(["\\n<Amira (Affection:\\V[3540])>*thump-thump*..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Ask for information\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(540)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(540)"])
        ErasePicture([5])
        Wait([1])
        ConditionalBranch([1, 60, 0, 0, 0])
          PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 60, 0, 1, 1])
          Script(["play_base_bgm"])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\ii[32]"])
        ShowText(["Affection  100:\\ii[32] x2"])
        ShowText(["Affection  500:\\ii[32] x3"])
        ShowText(["Affection 2000:\\ii[32] x4"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        CallCommonEvent([108])
        ErasePicture([5])
        Wait([1])
        ConditionalBranch([1, 60, 0, 0, 0])
          PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 60, 0, 1, 1])
          Script(["play_base_bgm"])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        Wait([1])
        ConditionalBranch([1, 60, 0, 0, 0])
          PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 60, 0, 1, 1])
          Script(["play_base_bgm"])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    PlayBGM(["RPG::BGM(@name=\"amira\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_amira_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira (Affection:Stand-in)>I'm an Amira-stand-in...\nWhile Amira is in your group, I'll provide you with information in her stead."])
    ShowChoices([["Listen to information", "Never mind"], 2])
    When([0, "Listen to information"])
      CallCommonEvent([108])
      PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    When([1, "Never mind"])
      PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowPicture([5, "80_slime_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3053, 0, 10, 1])
      ConditionalBranch([1, 4053, 0, 0, 0])
        ControlVariables([4053, 4053, 0, 0, 1])
        ShowTextAttributes(["slime_fc1", 0, 0, 2])
        ShowText(["\\n<Lime (Affection:\\V[3053])>This is for you! It's a present!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeWeapons([657, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3053, 0, 100, 1])
      ConditionalBranch([1, 4053, 0, 1, 0])
        ControlVariables([4053, 4053, 0, 0, 2])
        ShowTextAttributes(["slime_fc1", 0, 0, 2])
        ShowText(["\\n<Lime (Affection:\\V[3053])>This is for you! It's a present!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1175, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3053, 0, 500, 1])
      ConditionalBranch([1, 4053, 0, 2, 0])
        ControlVariables([4053, 4053, 0, 0, 3])
        ShowTextAttributes(["slime_fc1", 0, 0, 2])
        ShowText(["\\n<Lime (Affection:\\V[3053])>This is for you! It's a present!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1330, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3053, 0, 2000, 1])
      ConditionalBranch([1, 4053, 0, 3, 0])
        ControlVariables([4053, 4053, 0, 0, 4])
        ShowTextAttributes(["slime_fc1", 0, 0, 2])
        ShowText(["\\n<Lime (Affection:\\V[3053])>This is for you! It's a present!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1470, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Yay!"])
    JumpToLabel(["メニュー"])
    Label(["23"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime> (Likeability: \\V[3053])"])
    ShowText(["yay!Elbetier yet!"])
    ShowText(["Let's play ~ ♪"])
    ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
    ShowText(["\\n<Hervetier> (Likeability: \\V[3023])"])
    ShowText(["Let's do it later ..."])
    ShowText(["I'm busy now ..."])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Lime> (Likeability: \\V[3053])"])
    ShowText(["……………………"])
    ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
    ShowText(["\\n<Hervetier> (Likeability: \\V[3023])"])
    ShowText(["Then, after dinner today ..."])
    ShowText(["Let's throw a boomerang while watching the stars."])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime> (Likeability: \\V[3053])"])
    ShowText(["Wow ♪"])
    JumpToLabel(["メニュー"])
    Label(["24"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime> (Likeability: \\V[3053])"])
    ShowText(["yay!Elbetier yet!"])
    ShowText(["Let's play ~ ♪"])
    ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
    ShowText(["\\n<Hervetier Kanade> (Likeability: \\V[3023])"])
    ShowText(["Let's do it later ..."])
    ShowText(["I'm busy now ..."])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Lime> (Likeability: \\V[3053])"])
    ShowText(["……………………"])
    ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
    ShowText(["\\n<Hervetier Kanade> (Likeability: \\V[3023])"])
    ShowText(["Then, after dinner today ..."])
    ShowText(["Let's throw a boomerang while watching the stars."])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime> (Likeability: \\V[3053])"])
    ShowText(["Wow ♪"])
    JumpToLabel(["メニュー"])
    Label(["54"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Yay! It's Bunni! ♪"])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni (Affection:\\V[3054])>Hop hop♪ I kidnapped about 100 more people today♪"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>That's amazing, Bunni!"])
    JumpToLabel(["メニュー"])
    Label(["55"])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Oh, a slug..."])
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Melk (Affection:\\V[3055])>Oh, a slime..."])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Stop mocking me!"])
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Melk (Affection:\\V[3055])>Stop mocking me..."])
    JumpToLabel(["メニュー"])
    Label(["85"])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Whoa, you're a big slug..."])
    ShowTextAttributes(["highslag_fc1", 0, 0, 2])
    ShowText(["\\n<Elisabeth (Affection:\\V[3085])>I'm what? This child... Can I eat her?"])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Ah! No! Don't!"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>Hey! Stop picking on her!"])
    JumpToLabel(["メニュー"])
    Label(["87"])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Wawawa, it's the boss slug..."])
    ShowTextAttributes(["name2_fc2", 1, 0, 2])
    ShowText(["\\n<Melty (Affection:\\V[3087])>Don't call us boss. Let's just try to get along. Aren't we slimy brethren?"])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>I am not slimy! I'm jiggly!"])
    ShowTextAttributes(["name2_fc2", 1, 0, 2])
    ShowText(["\\n<Melty (Affection:\\V[3087])>Slimy..."])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Jiggly..."])
    JumpToLabel(["メニュー"])
    Label(["110"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Whoa, it's Bess♪"])
    ShowTextAttributes(["slimelord_fc1", 4, 0, 2])
    ShowText(["\\n<Bess (Affection:\\V[3110])>Lime, heyyoo♪"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Purupuru♪"])
    ShowTextAttributes(["slimelord_fc1", 1, 0, 2])
    ShowText(["\\n<Bess (Affection:\\V[3110])>Purupurupuru♪"])
    JumpToLabel(["メニュー"])
    Label(["176"])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Oh my, oh my; so you're a slime too? Your body seems strange..."])
    ShowTextAttributes(["vitae_fc1", 0, 0, 2])
    ShowText(["\\n<Vitae (Affection:\\V[3176])>This gel belongs to the slime race. The mechanical body is just an external unit."])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>I don't get it, but that's amazing! I want one too♪"])
    ShowTextAttributes(["vitae_fc1", 0, 0, 2])
    ShowText(["\\n<Vitae (Affection:\\V[3176])>It was designed specifically for me. It would be of little use to other slimes."])
    JumpToLabel(["メニュー"])
    Label(["202"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Captaaain! Way to gooo!"])
    ShowTextAttributes(["bonny_fc1", 1, 0, 2])
    ShowText(["\\n<Bonnie (Affection:\\V[3202])>Yes, Lime is always in the fighting spirit!\nWell done, well done!"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Yaaay!"])
    ShowTextAttributes(["bonny_fc1", 1, 0, 2])
    ShowText(["\\n<Bonnie (Affection:\\V[3202])>The other members should pay me more respect. Especially that nagging vice-captain..."])
    ShowTextAttributes(["ashel_fc1", 0, 0, 2])
    ShowText(["\\n<Ashel (Affection:\\V[3201])>Milady... Who's this nagging vice-captain?"])
    ShowTextAttributes(["bonny_fc1", 0, 0, 2])
    ShowText(["\\n<Bonnie (Affection:\\V[3202])>Waaah! Run awaaay!"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Escaaape!"])
    ShowTextAttributes(["ashel_fc1", 1, 0, 2])
    ShowText(["\\n<Ashel (Affection:\\V[3201])>Good grief, really...?"])
    JumpToLabel(["メニュー"])
    Label(["248"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Wow, so many friends! ♪"])
    ShowTextAttributes(["slime_purple_fc1", 0, 0, 2])
    ShowText(["\\n<Purple Slime (Affection:\\V[3248])>Ufufu, you're a cute fellow.\nDo you want to play with us?"])
    ShowTextAttributes(["slime_green_fc1", 0, 0, 2])
    ShowText(["\\n<Green Slime (Affection:\\V[3248])>Let's purupuru together♪\nPurupurupuru♪"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Purupurupuru♪"])
    ShowTextAttributes(["slime_blue_fc1", 0, 0, 2])
    ShowText(["\\n<Blue Slime (Affection:\\V[3248])>Let's play with boomerangs..."])
    ShowTextAttributes(["slime_red_fc1", 1, 0, 2])
    ShowText(["\\n<Red Slime (Affection:\\V[3248])>Boomerang! ♪ Boomerang! ♪"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Boomerang! ♪ Boomerang! ♪"])
    JumpToLabel(["メニュー"])
    Label(["299"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>What's that?! A cube...?"])
    ShowTextAttributes(["gelatinous_fc1", 0, 0, 2])
    ShowText(["\\n<Marge (Affection:\\V[3299])>I successfully solidified my slime into the shape of a cube. I can freely control it as I ride on top of it."])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>I'm going to try it too!"])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>...Wawawa, I can't do it right...\nMy body becomes a square..."])
    ShowTextAttributes(["gelatinous_fc1", 0, 0, 2])
    ShowText(["\\n<Marge (Affection:\\V[3299])>You're getting the hang of it, please keep practicing♪"])
    JumpToLabel(["メニュー"])
    Label(["516"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime> (Likeability: \\V[3053])"])
    ShowText(["Puru El-chan, amazing!"])
    ShowText(["Isn't it the first time you've seen a slime that became an angel?"])
    ShowTextAttributes(["puruel_fc1", 0, 0, 2])
    ShowText(["\\n<Pruelle> (Likeability: \\V[3516])"])
    ShowText(["Purupuru...♪"])
    ShowText(["It was really tough, though..."])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime> (Likeability: \\V[3053])"])
    ShowText(["What was the toughest part...?"])
    ShowTextAttributes(["puruel_fc1", 0, 0, 2])
    ShowText(["\\n<Pruelle> (Likeability: \\V[3516])"])
    ShowText(["Ilias-sama's complaints."])
    JumpToLabel(["メニュー"])
    Label(["533"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Your majestyyyy! I found a small medaaal!"])
    ShowTextAttributes(["grandnoa_fc1", 2, 0, 2])
    ShowText(["\\n<Queen of Grand Noah (Affection:\\V[3533])>Let's see... Oh, this isn't a medal. Is this a bottle cap?"])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Whaaat...? That's disappointing..."])
    ShowTextAttributes(["grandnoa_fc1", 1, 0, 2])
    ShowText(["\\n<Queen of Grand Noah (Affection:\\V[3533])>...But I also collect bottle caps. How about I trade you for a cookie?"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Yaay! Thank youuu!"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>That's awfully kind of you, your majesty."])
    ShowTextAttributes(["grandnoa_fc1", 1, 0, 2])
    ShowText(["\\n<Queen of Grand Noah (Affection:\\V[3533])>Oh, it's actually very interesting in its own way. It's 64 years old, and was made in the Delia Workshop..."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>(She actually collects bottle caps?)"])
    JumpToLabel(["メニュー"])
    Label(["679"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime> (Likeability: \\V[3053])"])
    ShowText(["Ah, Kanade-sama!"])
    ShowText(["Let's play~!!"])
    ShowTextAttributes(["kanade_fc1", 0, 0, 2])
    ShowText(["\\n<Magazine> (Likeability: \\V[3679])"])
    ShowText(["Hehe, Lime is lively today as well..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lime and Kanade played together for a little while..."])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime> (Likeability: \\V[3053])"])
    ShowText(["Let's play again tomorrow!"])
    ShowTextAttributes(["kanade_fc1", 1, 0, 2])
    ShowText(["\\n<Magazine> (Likeability: \\V[3679])"])
    ShowText(["Yes, it's a promise...
"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(53)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(53)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\iw[657]"])
        ShowText(["Affection  100:\\ia[1175]"])
        ShowText(["Affection  500:\\ia[1330]"])
        ShowText(["Affection 2000:\\ia[1470]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3053])"])
        ShowChoices([["Slime Teasing(Affection:10)", "Slime Wrap(Affection:100)", "Never mind"], 3])
        When([0, "Slime Teasing(Affection:10)"])
          ConditionalBranch([1, 3053, 0, 10, 1])
            Script(["call_novel_scene(4076)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["slime_fc1", 2, 0, 2])
            ShowText(["\\n<Lime (Affection:\\V[3053])>I'm a little embarrassed... Maybe next time."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Slime Wrap(Affection:100)"])
          ConditionalBranch([1, 3053, 0, 100, 1])
            Script(["call_novel_scene(4077)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["slime_fc1", 2, 0, 2])
            ShowText(["\\n<Lime (Affection:\\V[3053])>I'm a little embarrassed... Maybe next time."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowPicture([5, "80_sonia_m1_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3525, 0, 10, 1])
      ConditionalBranch([1, 4525, 0, 0, 0])
        ControlVariables([4525, 4525, 0, 0, 1])
        ShowTextAttributes(["sonia_fc1", 7, 0, 2])
        ShowText(["\\n<Sonya (Affection:\\V[3525])>T-take this... It's just a gift; don't read something weird into it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([193, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 100, 1])
      ConditionalBranch([1, 4525, 0, 1, 0])
        ControlVariables([4525, 4525, 0, 0, 2])
        ShowTextAttributes(["sonia_fc1", 7, 0, 2])
        ShowText(["\\n<Sonya (Affection:\\V[3525])>T-take this... It's just a gift; don't read something weird into it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1016, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 500, 1])
      ConditionalBranch([1, 4525, 0, 2, 0])
        ControlVariables([4525, 4525, 0, 0, 3])
        ShowTextAttributes(["sonia_fc1", 7, 0, 2])
        ShowText(["\\n<Sonya (Affection:\\V[3525])>T-take this... It's just a gift; don't read something weird into it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1309, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 2000, 1])
      ConditionalBranch([1, 4525, 0, 3, 0])
        ControlVariables([4525, 4525, 0, 0, 4])
        ShowTextAttributes(["sonia_fc1", 7, 0, 2])
        ShowText(["\\n<Sonya (Affection:\\V[3525])>T-take this... It's just a gift; don't read something weird into it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1018, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 4000, 1])
      ConditionalBranch([1, 4525, 0, 4, 0])
        ControlVariables([4525, 4525, 0, 0, 5])
        ShowTextAttributes(["sonia_fc1", 7, 0, 2])
        ShowText(["\\n<Sonya (Affection:\\V[3525])>T-take this... It's just a gift; don't read something weird into it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1590, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 6000, 1])
      ConditionalBranch([1, 4525, 0, 5, 0])
        ControlVariables([4525, 4525, 0, 0, 6])
        ShowTextAttributes(["sonia_fc1", 7, 0, 2])
        ShowText(["\\n<Sonya (Affection:\\V[3525])>T-take this... It's just a gift; don't read something weird into it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1534, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 10000, 1])
      ConditionalBranch([1, 4525, 0, 6, 0])
        ControlVariables([4525, 4525, 0, 0, 7])
        ShowTextAttributes(["sonia_fc1", 7, 0, 2])
        ShowText(["\\n<Sonya (Affection:\\V[3525])>T-take this... It's just a gift; don't read something weird into it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1591, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>I can't stand house-sitting. Hey Luka, hurry up and take me with you!"])
    JumpToLabel(["メニュー"])
    Label(["35"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina> (Likeability: \\V[3035])"])
    ShowText(["Sonya-chan has grown up quite well..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Ah, yes..."])
    ShowText(["Th-thank you..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina> (Likeability: \\V[3035])"])
    ShowText(["What's wrong, why are you so nervous..."])
    ShowText(["You were such a tomboy when you were little."])
    ShowTextAttributes(["sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Ah, back then..."])
    ShowText(["Please forget about it..."])
    JumpToLabel(["メニュー"])
    Label(["79"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyuu! Kyuu!"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>You want to eat an apple? Just wait a minute; I'll cut it up."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyu!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Sonya, you can understand Nuruko?"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>You can't understand her, Luka? From the sound of her voice, it's obvious she wants an apple."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyukyuu!"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>No fish. You've been eating too many lately. You need balanced nutrition, got it?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>(...I don't understand.)"])
    JumpToLabel(["メニュー"])
    Label(["80"])
    ShowTextAttributes(["orc_fc1", 0, 0, 2])
    ShowText(["\\n<Hip (Affection:\\V[3080])>You're... a fellow club user! Are you an orc too?"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>No, I'm human. Can't you tell just by looking?"])
    ShowTextAttributes(["orc_fc1", 0, 0, 2])
    ShowText(["\\n<Hip (Affection:\\V[3080])>.........."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>Hey! Why aren't you saying anything?!"])
    ShowTextAttributes(["orc_fc1", 0, 0, 2])
    ShowText(["\\n<Hip (Affection:\\V[3080])>No, your voluptuousness is clearly that of an orc."])
    JumpToLabel(["メニュー"])
    Label(["129"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>Hild, your hair's grown out. Want me to cut it?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>Hild's hair? I leave it to Sonya."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>All right. *Snip* *Snip* ...There."])
    ShowTextAttributes(["brunhild_fc1", 3, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>Hild will cut Sonya's hair as well. Activating Beam Scythe..."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>...I decline."])
    JumpToLabel(["メニュー"])
    Label(["185"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio (Affection:\\V[3185])>MistreSS Sonya..."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>We're friends, Radio. You can just call me Sonya."])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio (Affection:\\V[3185])>Then please CAll me a piece of junk. That's what my beST friend used to call me..."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>Were they really your friend...?"])
    JumpToLabel(["メニュー"])
    Label(["334"])
    ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
    ShowText(["\\n<Spider Princess (Affection:\\V[3334])>Oh, you're quite the nuisance.\nAre you still buzzing around my betrothed...?"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:varstart3525varend)>Apart from that, I've been curious...\nIsn't \"betrothed\" the word you use for a woman's husband?"])
    ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
    ShowText(["\\n<Spider Princess (Affection:\\V[3334])>I'm old-fashioned, so that's what I call him.\nIt's not a very narrow-minded thing to say."])
    ShowTextAttributes(["sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>Eh? You're an old lady...?"])
    ShowTextAttributes(["kumonomiko_fc1", 2, 0, 2])
    ShowText(["\\n<Spider Princess (Affection:\\V[3334])>Y-you...!"])
    ShowTextAttributes(["sonia_fc1", 3, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>Kehehe..."])
    JumpToLabel(["メニュー"])
    Label(["520"])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>............"])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus (Affection:\\V[3520])>Oi, Luka...\nSonya won't talk to me anymore."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Because you've been hiding that you were the Don of the mafia all this time... Frankly, you're reaping what you've sown."])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>............"])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus (Affection:\\V[3520])>It's none of your business..."])
    ConditionalBranch([0, 1079, 0])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko (Affection:\\V[3079])>............"])
      ShowTextAttributes(["gnome_fc1", 0, 0, 2])
      ShowText(["\\n<Gnome (Affection:\\V[3013])>............"])
      ShowTextAttributes(["lazarus3_fc1", 4, 0, 2])
      ShowText(["\\n<Lazarus (Affection:\\V[3520])>What the hell's with you girls?!\nYou really shouldn't get involved!"])
      ShowTextAttributes(["sonia_fc1", 5, 0, 2])
      ShowText(["\\n<Sonya (Affection:\\V[3525])>............"])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko (Affection:\\V[3079])>............"])
      ShowTextAttributes(["gnome_fc1", 0, 0, 2])
      ShowText(["\\n<Gnome (Affection:\\V[3013])>............"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["lazarus3_fc1", 2, 0, 2])
    ShowText(["\\n<Lazarus (Affection:\\V[3520])>............"])
    JumpToLabel(["メニュー"])
    Label(["521"])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You are the Lazarus uncle from another world..."])
    ShowText(["Completely different from this filthy Lazarus uncle..."])
    ShowTextAttributes(["lazarus4_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus> (Likeability: \\V[3521])"])
    ShowText(["It seems that I'm causing trouble for that side of me."])
    ShowText(["Sonya-san, let's work together to rehabilitate that version of me."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["I-it's too strange..."])
    ShowText(["Honestly, it's unsettling..."])
    ShowTextAttributes(["lazarus4_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus> (Likeability: \\V[3521])"])
    ShowText(["Wasn't it your intention to rehabilitate him...?"])
    JumpToLabel(["メニュー"])
    Label(["522"])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>When you joined up with Uncle Lazarus, you weren't doing anything bad were you...?"])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin (Affection:\\V[3522])>To rule over evil is not necessarily evil in itself. Rather, you should think of it as restraining and controlling evil?"])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>That's sophistry, isn't it?"])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin (Affection:\\V[3522])>Yes, you are right."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>Don't admit it so readily...\nAn old man can't support himself."])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin (Affection:\\V[3522])>I represent the Don.\nI won't be troubled so easily with surviving."])
    JumpToLabel(["メニュー"])
    Label(["523"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["So you're Karen's daughter, you really look alike..."])
    ShowText(["Well, there are some things that are better not to resemble."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Better not to resemble..."])
    ShowText(["What kind of things?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Well, when adventuring and stopping by towns or villages, there are bad habits..."])
    ShowText(["From what I've heard, you don't seem to have that tendency at all, thankfully."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["............???"])
    JumpToLabel(["メニュー"])
    Label(["529"])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara (Affection:\\V[3529])>Oh, Sonya. Have you had the rice in the dining room?"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>Yup! I had it in their new dish, the salmon bowl."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Sonya, Sara, you two seem to get along."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>There weren't any girls my age in the village. She's like the friend I never had."])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara (Affection:\\V[3529])>The same goes for me. I guess you could say we're girlfriends."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>Yeah. ...Huh?!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Huh?!"])
    ShowTextAttributes(["sara_fc1", 3, 0, 2])
    ShowText(["\\n<Sara (Affection:\\V[3529])>Huh?"])
    JumpToLabel(["メニュー"])
    Label(["533"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>Umm, is this really okay? You're out on an adventure even though you're a queen..."])
    ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
    ShowText(["\\n<Queen of Grand Noah (Affection:\\V[3533])>Meda-- ...Ensuring the safety of the world is part of a ruler's duties. To that end, it is appropriate for me to be willing to go on a long journey."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:varstart3525varend)>(...She almost said \"medals\".)"])
    JumpToLabel(["メニュー"])
    Label(["604"])
    ShowTextAttributes(["mob_kisi_fc1", 0, 0, 2])
    ShowText(["\\n<Constanze> (Likeability: \\V[3604])"])
    ShowText(["You're Luka's childhood friend..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You're the northern hero who came with Luka..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sonya and Konstanz instinctively sensed that they are enemies!"])
    ShowTextAttributes(["sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Luka and I have known each other since we were kids."])
    ShowText(["It's been over ten years, hasn't it...?"])
    ShowTextAttributes(["mob_kisi_fc1", 0, 0, 2])
    ShowText(["\\n<Constanze> (Likeability: \\V[3604])"])
    ShowText(["With such a long relationship and no progress at all..."])
    ShowText(["Is there no hope?"])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Ahh! Ahh!"])
    ShowText(["I can't hear you! I can't hear you!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sonya is raising her voice to intimidate!"])
    JumpToLabel(["メニュー"])
    Label(["692"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Sister, are you doing well?"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You walked through the town..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered because I was asked about my existence, but I wasn't understood."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing...?"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["So, when I directly sent the information to your brain..."])
    ShowText(["You ended up becoming a shut-in."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing—!!"])
    JumpToLabel(["メニュー"])
    Label(["693"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Sister, are you doing well?"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You walked through the town..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered because I was asked about my existence, but I wasn't understood."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing...?"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["So, when I directly sent the information to your brain..."])
    ShowText(["You ended up becoming a shut-in."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing—!!"])
    JumpToLabel(["メニュー"])
    Label(["694"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Sister, are you doing well?"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You walked through the town..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered because I was asked about my existence, but I wasn't understood."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing...?"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["So, when I directly sent the information to your brain..."])
    ShowText(["You ended up becoming a shut-in."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing—!!"])
    JumpToLabel(["メニュー"])
    Label(["696"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit> (Likeability: \\V[3696])"])
    ShowText(["Sonya, how are you doing?"])
    ShowText(["Are you getting along with the Apostle of Chaos?"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["I'm completely merged, so I'm fine..."])
    ShowText(["You're still separated from the Apostle version, aren't you?"])
    ShowTextAttributes(["sirousagi_fc1", 2, 0, 2])
    ShowText(["\\n<White Rabbit> (Likeability: \\V[3696])"])
    ShowText(["I will never merge with someone like that."])
    ShowText(["I wonder why she's so mean..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["I think they're two of a kind..."])
    ShowTextAttributes(["sirousagi_fc1", 2, 0, 2])
    ShowText(["\\n<White Rabbit> (Likeability: \\V[3696])"])
    ShowText(["I'm not that violent!"])
    ShowText(["The rumors are really bad, you know..."])
    JumpToLabel(["メニュー"])
    Label(["698"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Grim Reaper... Are you okay with your duties after leaving the underworld?"])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Grim Reaper> (Affection:\\V[3698])"])
    ShowText(["I left a clone in the underworld."])
    ShowText(["However, I can't deny that my duties are falling behind."])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Grim Reaper> (Affection:\\V[3698])"])
    ShowText(["At this rate, a fatal mistake may occur."])
    ShowText(["I was supposed to be a frog, but I was reborn as a salamander..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["That's... not really a big deal, is it?"])
    ShowTextAttributes(["sinigami_fc1", 2, 0, 2])
    ShowText(["\\n<Grim Reaper> (Affection:\\V[3698])"])
    ShowText(["What are you saying...?!"])
    ShowText(["You're just an exterminator after all!!"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["It feels like I stepped on an unexpected landmine... I'm sorry."])
    JumpToLabel(["メニュー"])
    Label(["702"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Sonya-san..."])
    ShowText(["I apologize for saying something rude when we first met."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["The one about being 'nonexistent'?"])
    ShowText(["Well, it was indeed the case, so I don't mind."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["I'm glad you forgave me, I've been worried about it for a long time."])
    ShowText(["Even during the rescue of Grand Noah in the heavenly realm, and during the rescue of Grangold in the demon realm..."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Whether during adventures or while camping..."])
    ShowText(["Even when exploring the realm of chaos, I was concerned..."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You're worrying too much!!"])
    JumpToLabel(["メニュー"])
    Label(["703"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Sonya-san..."])
    ShowText(["I apologize for saying something rude when we first met."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["The one about being 'nonexistent'?"])
    ShowText(["Well, it was indeed the case, so I don't mind."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["I'm glad you forgave me, I've been worried about it for a long time."])
    ShowText(["Even during the rescue of Grand Noah in the heavenly realm, and during the rescue of Grangold in the demon realm..."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Whether during adventures or while camping..."])
    ShowText(["Even when exploring the realm of chaos, I was concerned..."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You're worrying too much!!"])
    JumpToLabel(["メニュー"])
    Label(["704"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["There you are! Chaos Club Fake Familiar!!"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What do you mean by fake familiar?!"])
    ShowText(["I'm a genuine childhood friend, you know!!"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["I won't deny chaos and the club..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Well... it's chaos, and it's a club."])
    JumpToLabel(["メニュー"])
    Label(["705"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["There you are! Chaos Club Fake Familiar!!"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What do you mean by fake familiar?!"])
    ShowText(["I'm a genuine childhood friend, you know!!"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["I won't deny chaos and the club..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Well... it's chaos, and it's a club."])
    JumpToLabel(["メニュー"])
    Label(["706"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["A spirit of chaos, huh..."])
    ShowText(["Nuruko has also become quite impressive."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["Isn't Sonya the Apostle of Chaos..."])
    ShowText(["So it was inevitable that you picked me up."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["And now, I'm fighting to clear the chaos..."])
    ShowText(["This too is inevitable, isn't it?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["Let's fight together..."])
    ShowText(["Mainly drawing bows, this struggle."])
    JumpToLabel(["メニュー"])
    Label(["707"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hey Chaos-chan, are you going to eat? Shall we go to the cafeteria together?"])
    ShowText(["Today, it's Marcellus-san's turn, so the omelette rice is delicious."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["Sonya... just because I'm the Apostle of Chaos,"])
    ShowText(["there's no need to take care of me that much."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Well, that's true..."])
    ShowText(["They say if you want to shoot the commander, you should first shoot the horse."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["Am I a horse..."])
    ShowText(["Well, fine, let's go eat omelette rice."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["As the Apostle of Chaos, I'll join you...♪"])
    JumpToLabel(["メニュー"])
    Label(["759"])
    ShowTextAttributes(["sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde, you really worked hard."])
    ShowText(["It must have been tough waiting for billions of years, right?"])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["The time spent in sleep was long too..."])
    ShowText(["It wasn't hard since Chaos was always with me."])
    ShowTextAttributes(["sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde was always there with Chaos..."])
    ShowText(["You've grown up to be such a good child."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Hilde, I'm really glad."])
    ShowText(["You saved the world and even got such a good child..."])
    JumpToLabel(["メニュー"])
    Label(["760"])
    ShowTextAttributes(["sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde, you really worked hard."])
    ShowText(["It must have been tough waiting for billions of years, right?"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["The time spent in sleep was long too..."])
    ShowText(["It wasn't hard since Chaos was always with me."])
    ShowTextAttributes(["sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde was always there with Chaos..."])
    ShowText(["You've grown up to be such a good child."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Hilde, I'm really glad."])
    ShowText(["You saved the world and even got such a good child..."])
    JumpToLabel(["メニュー"])
    Label(["761"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Sigurd..."])
    ShowText(["You have such an aggressive personality, it's hard to believe you're Hild's sister."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["It's because I'm superior as a combat unit!"])
    ShowText(["Filled with fighting spirit, smart, and with a never-give-up attitude!"])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde will probably have a hard time..."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["No way I'm going to struggle!"])
    ShowText(["I'll take care of all of Hilde's enemies myself!"])
    JumpToLabel(["メニュー"])
    Label(["922"])
    ShowTextAttributes(["merlin_fc2", 1, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3522])"])
    ShowText(["No matter what form it takes..."])
    ShowText(["I'm glad you returned safely, Sonya."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Yes... I truly apologize for the worry I caused."])
    ShowText(["It seems like you had quite a tough time too, Merlin."])
    ShowTextAttributes(["merlin_fc2", 0, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3522])"])
    ShowText(["Well, I've been walking my own path in life, you see."])
    ShowText(["Whether as a sorceress, a thief, a hero's companion, or a mafia member..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Isn't that a bit too broad of a journey?"])
    ShowText(["It feels like there are still more stories to come..."])
    JumpToLabel(["メニュー"])
    Label(["923"])
    ShowTextAttributes(["merlin_fc3", 0, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3923])"])
    ShowText(["I'm glad you made it back safely, Sonya."])
    ShowText(["Your appearance has changed quite a bit..."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Isn't it your appearance that has changed too much, Merlin?"])
    ShowTextAttributes(["merlin_fc3", 0, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3923])"])
    ShowText(["On the outside, nothing has changed..."])
    ShowText(["Just a mischievous Merlin."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Well, I suppose my insides haven't changed either... probably."])
    JumpToLabel(["メニュー"])
    Label(["927"])
    ShowTextAttributes(["karen_fc1", 2, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["But Sonya..."])
    ShowText(["You're dressed quite provocatively, aren't you?"])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Boomerang! Boomerang!"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["Aren't you technically a priestess too?"])
    ShowText(["Such indecent attire is not acceptable..."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Boomerang! Boomerang!"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["Take a good look at my outfit..."])
    ShowText(["You can tell that my skin is hardly exposed."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Just because my skin isn't exposed doesn't mean I can do whatever I want!"])
    ShowText(["What is that full-body suit?! Tights Priestess!!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7032, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Never mind\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"形態変化させる\",\"やめる\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(525)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(525)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\ia[193]"])
        ShowText(["Affection  100:\\ia[1016]"])
        ShowText(["Affection  500:\\ia[1309]"])
        ShowText(["Affection 2000:\\ia[1018]"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  4000:\\ia[1590]"]) # Mini Ribbon
        ShowText(["Affection  6000:\\ia[1534]"])
        ShowText(["Affection 10000:\\ia[1591]"]) # Ribbon
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3525])"])
        ShowChoices([["Blowjob 1(Affection:10)", "Blowjob 2(Affection:100)", "Sex Toy Use(Affection:0)", "Never mind"], 4])
        When([0, "Blowjob 1(Affection:10)"])
          ConditionalBranch([1, 3525, 0, 10, 1])
            Script(["call_novel_scene(4051)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["sonia_fc1", 7, 0, 2])
            ShowText(["\\n<Sonya (Affection:\\V[3525])>N-next time... My heart's not ready yet..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Blowjob 2(Affection:100)"])
          ConditionalBranch([1, 3525, 0, 100, 1])
            Script(["call_novel_scene(4052)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["sonia_fc1", 7, 0, 2])
            ShowText(["\\n<Sonya (Affection:\\V[3525])>N-next time... My heart's not ready yet..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Sex Toy Use(Affection:0)"])
          ConditionalBranch([4, 525, 4, 919])
            Script(["call_novel_scene(5736)"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([4, 525, 4, 920])
            Script(["call_novel_scene(5737)"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([4, 525, 4, 921])
            Script(["call_novel_scene(5738)"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([4, 525, 4, 922])
            Script(["call_novel_scene(5739)"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([4, 525, 4, 923])
            Script(["call_novel_scene(5740)"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([4, 525, 4, 924])
            Script(["call_novel_scene(5741)"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([4, 525, 4, 925])
            Script(["call_novel_scene(5742)"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([4, 525, 4, 926])
            Script(["call_novel_scene(5743)"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([4, 525, 4, 927])
            Script(["call_novel_scene(5744)"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([4, 525, 4, 928])
            Script(["call_novel_scene(5745)"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([4, 525, 4, 929])
            Script(["call_novel_scene(5746)"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Sonya is not equipped with that sex toy..."])
          Empty([])
        When([3, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7032, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form shall we transform into?"])
          Script(["unlimited_choices(12,"])
          ScriptMore([" [\"ソニア（通常）\","])
          ScriptMore(["\"ソニア（使徒）\","])
          ScriptMore(["\"ソニア（使徒・仮面なし）\","])
          ScriptMore(["\"ソニアマズダ\","])
          ScriptMore(["\"ソニアマンユ\","])
          ScriptMore(["\"ソニアカオス\","])
          ScriptMore(["\"エクス・ソニア\"])"])
          ConditionalBranch([1, 12, 0, 0, 0])
            Script(["persona_change(525)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 1, 0])
            Script(["persona_change(841)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 2, 0])
            Script(["persona_change(842)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 3, 0])
            Script(["persona_change(843)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 4, 0])
            Script(["persona_change(844)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 5, 0])
            Script(["persona_change(845)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 6, 0])
            Script(["persona_change(846)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 7, 1])
            Script(["persona_change(525)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    ShowPicture([5, "80_ex_sonia_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3525, 0, 10, 1])
      ConditionalBranch([1, 4525, 0, 0, 0])
        ControlVariables([4525, 4525, 0, 0, 1])
        ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
        ShowText(["I-I'll give you this..."])
        ShowText(["It's just a gift, so don't read something weird into it, okay?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([193, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 100, 1])
      ConditionalBranch([1, 4525, 0, 1, 0])
        ControlVariables([4525, 4525, 0, 0, 2])
        ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
        ShowText(["I-I'll give you this..."])
        ShowText(["It's just a gift, so don't read something weird into it, okay?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1016, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 500, 1])
      ConditionalBranch([1, 4525, 0, 2, 0])
        ControlVariables([4525, 4525, 0, 0, 3])
        ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
        ShowText(["I-I'll give you this..."])
        ShowText(["It's just a gift, so don't read something weird into it, okay?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1309, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 2000, 1])
      ConditionalBranch([1, 4525, 0, 3, 0])
        ControlVariables([4525, 4525, 0, 0, 4])
        ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
        ShowText(["I-I'll give you this..."])
        ShowText(["It's just a gift, so don't read something weird into it, okay?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1018, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 4000, 1])
      ConditionalBranch([1, 4525, 0, 4, 0])
        ControlVariables([4525, 4525, 0, 0, 5])
        ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
        ShowText(["I-I'll give you this..."])
        ShowText(["It's just a gift, so don't read something weird into it, okay?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1590, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 6000, 1])
      ConditionalBranch([1, 4525, 0, 5, 0])
        ControlVariables([4525, 4525, 0, 0, 6])
        ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
        ShowText(["I-I'll give you this..."])
        ShowText(["It's just a gift, so don't read something weird into it, okay?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1534, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 10000, 1])
      ConditionalBranch([1, 4525, 0, 6, 0])
        ControlVariables([4525, 4525, 0, 0, 7])
        ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
        ShowText(["I-I'll give you this..."])
        ShowText(["It's just a gift, so don't read something weird into it, okay?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1591, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["I don't want to house-sit..."])
    ShowText(["Hey Luka, take me with you!"])
    JumpToLabel(["メニュー"])
    Label(["35"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina> (Likeability: \\V[3035])"])
    ShowText(["Sonya-chan has grown up quite well..."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Ah, yes..."])
    ShowText(["Th-thank you..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina> (Likeability: \\V[3035])"])
    ShowText(["What's wrong, why are you so nervous..."])
    ShowText(["You were such a tomboy when you were little."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Ah, back then..."])
    ShowText(["Please forget about it..."])
    JumpToLabel(["メニュー"])
    Label(["129"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde, you really worked hard."])
    ShowText(["It must have been tough waiting for billions of years, right?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["The time spent in sleep was long too..."])
    ShowText(["It wasn't hard since Chaos was always with me."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde was always there with Chaos..."])
    ShowText(["You've grown up to be such a good child."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["Hilde, I'm really glad."])
    ShowText(["You saved the world and even got such a good child..."])
    JumpToLabel(["メニュー"])
    Label(["185"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Likeability: \\V[3185])"])
    ShowText(["Lady Sonya..."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Just call me Sonya, Radio-chan."])
    ShowText(["We're comrades after all."])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Likeability: \\V[3185])"])
    ShowText(["Then please call me 'Ponkotsu' as you like."])
    ShowText(["Those close to me used to call me that..."])
    ShowTextAttributes(["ex_sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Were you really that close...?"])
    JumpToLabel(["メニュー"])
    Label(["334"])
    ShowTextAttributes(["kumonomiko_fc1", 2, 0, 2])
    ShowText(["\\n<Spider Princess> (Affection:\\V[3334])"])
    ShowText(["You, pesky intruder..."])
    ShowText(["You've gained quite a bit of power."])
    ShowTextAttributes(["kumonomiko_fc1", 2, 0, 2])
    ShowText(["\\n<Spider Princess> (Affection:\\V[3334])"])
    ShowText(["However, the race of love isn't determined solely by combat ability!"])
    ShowText(["Do not be arrogant, thinking that strength is everything!"])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["The little pest is making some annoying noise..."])
    ShowTextAttributes(["kumonomiko_fc1", 2, 0, 2])
    ShowText(["\\n<Spider Princess> (Affection:\\V[3334])"])
    ShowText(["Grr...! Just you wait!!"])
    JumpToLabel(["メニュー"])
    Label(["520"])
    ShowTextAttributes(["lazarus3_fc1", 2, 0, 2])
    ShowText(["\\n<Lazarus> (Likeability: \\V[3520])"])
    ShowText(["Oh Karen, forgive me..."])
    ShowText(["Sonya has turned into a delinquent..."])
    ShowTextAttributes(["ex_sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You're the epitome of a delinquent over there!"])
    ShowText(["Compared to the mafia boss, I'm pretty tame!"])
    ShowTextAttributes(["lazarus3_fc1", 4, 0, 2])
    ShowText(["\\n<Lazarus> (Likeability: \\V[3520])"])
    ShowText(["There's no mafia boss trying to destroy the world!"])
    ShowTextAttributes(["ex_sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["……………………"])
    ShowTextAttributes(["ex_sonia_fc3", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["……………………"])
    ShowTextAttributes(["lazarus3_fc1", 4, 0, 2])
    ShowText(["\\n<Lazarus> (Likeability: \\V[3520])"])
    ShowText(["Stop wearing that mask!!"])
    JumpToLabel(["メニュー"])
    Label(["521"])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You are the Lazarus uncle from another world..."])
    ShowText(["Completely different from this filthy Lazarus uncle..."])
    ShowTextAttributes(["lazarus4_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus> (Likeability: \\V[3521])"])
    ShowText(["It seems that I'm causing trouble for that side of me."])
    ShowText(["Sonya-san, let's work together to rehabilitate that version of me."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["I-it's too strange..."])
    ShowText(["Honestly, it's unsettling..."])
    ShowTextAttributes(["lazarus4_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus> (Likeability: \\V[3521])"])
    ShowText(["Wasn't it your intention to rehabilitate him...?"])
    JumpToLabel(["メニュー"])
    Label(["522"])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3522])"])
    ShowText(["No matter what form it takes..."])
    ShowText(["I'm glad you returned safely, Sonya."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Yes... I truly apologize for the worry I caused."])
    ShowText(["It seems like you had quite a tough time too, Merlin."])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3522])"])
    ShowText(["Well, I've been walking my own path in life, you see."])
    ShowText(["Whether as a sorceress, a thief, a hero's companion, or a mafia member..."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Isn't that a bit too broad of a journey?"])
    ShowText(["It feels like there are still more stories to come..."])
    JumpToLabel(["メニュー"])
    Label(["523"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["So you're Karen's daughter, you really look alike..."])
    ShowText(["Well, there are some things that are better not to resemble."])
    ShowTextAttributes(["ex_sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Better not to resemble..."])
    ShowText(["What kind of things?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Well, when adventuring and stopping by towns or villages, there are bad habits..."])
    ShowText(["From what I've heard, you don't seem to have that tendency at all, thankfully."])
    ShowTextAttributes(["ex_sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["............???"])
    JumpToLabel(["メニュー"])
    Label(["529"])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sarah> (Likeability: \\V[3529])"])
    ShowText(["Ah, Sonya."])
    ShowText(["How about we have a meal in the cafeteria?"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Yeah! Let's eat the new salmon roe bowl!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["You and Sara get along well, huh?"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["There weren't many girls your age in the village, right?"])
    ShowText(["You didn't have friends like this, did you...?"])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sarah> (Likeability: \\V[3529])"])
    ShowText(["That's right."])
    ShowText(["A relationship like this between girls..."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Wha... Huh!?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Huh...!?"])
    ShowTextAttributes(["sara_fc1", 3, 0, 2])
    ShowText(["\\n<Sarah> (Likeability: \\V[3529])"])
    ShowText(["Huh...?"])
    JumpToLabel(["メニュー"])
    Label(["604"])
    ShowTextAttributes(["mob_kisi_fc1", 0, 0, 2])
    ShowText(["\\n<Constanze> (Likeability: \\V[3604])"])
    ShowText(["You're Luka's childhood friend..."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You're the northern hero who came with Luka..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sonya and Konstanz instinctively sensed that they are enemies!"])
    ShowTextAttributes(["ex_sonia_fc1", 6, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Luka and I have known each other since we were kids."])
    ShowText(["It's been over ten years, hasn't it...?"])
    ShowTextAttributes(["mob_kisi_fc1", 0, 0, 2])
    ShowText(["\\n<Constanze> (Likeability: \\V[3604])"])
    ShowText(["With such a long relationship and no progress at all..."])
    ShowText(["Is there no hope?"])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Ahh! Ahh!"])
    ShowText(["I can't hear you! I can't hear you!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sonya is raising her voice to intimidate!"])
    JumpToLabel(["メニュー"])
    Label(["692"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Sister, are you doing well?"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You walked through the town..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered because I was asked about my existence, but I wasn't understood."])
    ShowTextAttributes(["ex_sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing...?"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["So, when I directly sent the information to your brain..."])
    ShowText(["You ended up becoming a shut-in."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing—!!"])
    JumpToLabel(["メニュー"])
    Label(["693"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Sister, are you doing well?"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You walked through the town..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered because I was asked about my existence, but I wasn't understood."])
    ShowTextAttributes(["ex_sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing...?"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["So, when I directly sent the information to your brain..."])
    ShowText(["You ended up becoming a shut-in."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing—!!"])
    JumpToLabel(["メニュー"])
    Label(["694"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Sister, are you doing well?"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You walked through the town..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered because I was asked about my existence, but I wasn't understood."])
    ShowTextAttributes(["ex_sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing...?"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["So, when I directly sent the information to your brain..."])
    ShowText(["You ended up becoming a shut-in."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing—!!"])
    JumpToLabel(["メニュー"])
    Label(["696"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit> (Likeability: \\V[3696])"])
    ShowText(["Sonya, how are you doing?"])
    ShowText(["Are you getting along with the Apostle of Chaos?"])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["I'm completely merged, so I'm fine..."])
    ShowText(["You're still separated from the Apostle version, aren't you?"])
    ShowTextAttributes(["sirousagi_fc1", 2, 0, 2])
    ShowText(["\\n<White Rabbit> (Likeability: \\V[3696])"])
    ShowText(["I will never merge with someone like that."])
    ShowText(["I wonder why she's so mean..."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["I think they're two of a kind..."])
    ShowTextAttributes(["sirousagi_fc1", 2, 0, 2])
    ShowText(["\\n<White Rabbit> (Likeability: \\V[3696])"])
    ShowText(["I'm not that violent!"])
    ShowText(["The rumors are really bad, you know..."])
    JumpToLabel(["メニュー"])
    Label(["698"])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Grim Reaper... Are you okay with your duties after leaving the underworld?"])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Grim Reaper> (Affection:\\V[3698])"])
    ShowText(["I left a clone in the underworld."])
    ShowText(["However, I can't deny that my duties are falling behind."])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Grim Reaper> (Affection:\\V[3698])"])
    ShowText(["At this rate, a fatal mistake may occur."])
    ShowText(["I was supposed to be a frog, but I was reborn as a salamander..."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["That's... not really a big deal, is it?"])
    ShowTextAttributes(["sinigami_fc1", 2, 0, 2])
    ShowText(["\\n<Grim Reaper> (Affection:\\V[3698])"])
    ShowText(["What are you saying...?!"])
    ShowText(["You're just an exterminator after all!!"])
    ShowTextAttributes(["ex_sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["It feels like I stepped on an unexpected landmine... I'm sorry."])
    JumpToLabel(["メニュー"])
    Label(["702"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Sonya-san..."])
    ShowText(["I apologize for saying something rude when we first met."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["The one about being 'nonexistent'?"])
    ShowText(["Well, it was indeed the case, so I don't mind."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["I'm glad you forgave me, I've been worried about it for a long time."])
    ShowText(["Even during the rescue of Grand Noah in the heavenly realm, and during the rescue of Grangold in the demon realm..."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Whether during adventures or while camping..."])
    ShowText(["Even when exploring the realm of chaos, I was concerned..."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You're worrying too much!!"])
    JumpToLabel(["メニュー"])
    Label(["703"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Sonya-san..."])
    ShowText(["I apologize for saying something rude when we first met."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["The one about being 'nonexistent'?"])
    ShowText(["Well, it was indeed the case, so I don't mind."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["I'm glad you forgave me, I've been worried about it for a long time."])
    ShowText(["Even during the rescue of Grand Noah in the heavenly realm, and during the rescue of Grangold in the demon realm..."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Whether during adventures or while camping..."])
    ShowText(["Even when exploring the realm of chaos, I was concerned..."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You're worrying too much!!"])
    JumpToLabel(["メニュー"])
    Label(["704"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["There you are! Chaos Club Fake Familiar!!"])
    ShowTextAttributes(["ex_sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What do you mean by fake familiar?!"])
    ShowText(["I'm a genuine childhood friend, you know!!"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["I won't deny chaos and the club..."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Well... it's chaos, and it's a club."])
    JumpToLabel(["メニュー"])
    Label(["705"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["There you are! Chaos Club Fake Familiar!!"])
    ShowTextAttributes(["ex_sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What do you mean by fake familiar?!"])
    ShowText(["I'm a genuine childhood friend, you know!!"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["I won't deny chaos and the club..."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Well... it's chaos, and it's a club."])
    JumpToLabel(["メニュー"])
    Label(["706"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["A spirit of chaos, huh..."])
    ShowText(["Nuruko has also become quite impressive."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["Isn't Sonya the Apostle of Chaos..."])
    ShowText(["So it was inevitable that you picked me up."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["And now, I'm fighting to clear the chaos..."])
    ShowText(["This too is inevitable, isn't it?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["Let's fight together..."])
    ShowText(["Mainly drawing bows, this struggle."])
    JumpToLabel(["メニュー"])
    Label(["707"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hey Chaos-chan, are you going to eat? Shall we go to the cafeteria together?"])
    ShowText(["Today, it's Marcellus-san's turn, so the omelette rice is delicious."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["Sonya... just because I'm the Apostle of Chaos,"])
    ShowText(["there's no need to take care of me that much."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Well, that's true..."])
    ShowText(["They say if you want to shoot the commander, you should first shoot the horse."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["Am I a horse..."])
    ShowText(["Well, fine, let's go eat omelette rice."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["As the Apostle of Chaos, I'll join you...♪"])
    JumpToLabel(["メニュー"])
    Label(["759"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde, you really worked hard."])
    ShowText(["It must have been tough waiting for billions of years, right?"])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["The time spent in sleep was long too..."])
    ShowText(["It wasn't hard since Chaos was always with me."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde was always there with Chaos..."])
    ShowText(["You've grown up to be such a good child."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Hilde, I'm really glad."])
    ShowText(["You saved the world and even got such a good child..."])
    JumpToLabel(["メニュー"])
    Label(["760"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde, you really worked hard."])
    ShowText(["It must have been tough waiting for billions of years, right?"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["The time spent in sleep was long too..."])
    ShowText(["It wasn't hard since Chaos was always with me."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde was always there with Chaos..."])
    ShowText(["You've grown up to be such a good child."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Hilde, I'm really glad."])
    ShowText(["You saved the world and even got such a good child..."])
    JumpToLabel(["メニュー"])
    Label(["761"])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Sigurd..."])
    ShowText(["You have such an aggressive personality, it's hard to believe you're Hild's sister."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["It's because I'm superior as a combat unit!"])
    ShowText(["Filled with fighting spirit, smart, and with a never-give-up attitude!"])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde will probably have a hard time..."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["No way I'm going to struggle!"])
    ShowText(["I'll take care of all of Hilde's enemies myself!"])
    JumpToLabel(["メニュー"])
    Label(["922"])
    ShowTextAttributes(["merlin_fc2", 1, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3522])"])
    ShowText(["No matter what form it takes..."])
    ShowText(["I'm glad you returned safely, Sonya."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Yes... I truly apologize for the worry I caused."])
    ShowText(["It seems like you had quite a tough time too, Merlin."])
    ShowTextAttributes(["merlin_fc2", 0, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3522])"])
    ShowText(["Well, I've been walking my own path in life, you see."])
    ShowText(["Whether as a sorceress, a thief, a hero's companion, or a mafia member..."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Isn't that a bit too broad of a journey?"])
    ShowText(["It feels like there are still more stories to come..."])
    JumpToLabel(["メニュー"])
    Label(["923"])
    ShowTextAttributes(["merlin_fc3", 0, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3923])"])
    ShowText(["I'm glad you made it back safely, Sonya."])
    ShowText(["Your appearance has changed quite a bit..."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Isn't it your appearance that has changed too much, Merlin?"])
    ShowTextAttributes(["merlin_fc3", 0, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3923])"])
    ShowText(["On the outside, nothing has changed..."])
    ShowText(["Just a mischievous Merlin."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Well, I suppose my insides haven't changed either... probably."])
    JumpToLabel(["メニュー"])
    Label(["927"])
    ShowTextAttributes(["karen_fc1", 2, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["But Sonya..."])
    ShowText(["You're dressed quite provocatively, aren't you?"])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Boomerang! Boomerang!"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["Aren't you technically a priestess too?"])
    ShowText(["Such indecent attire is not acceptable..."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Boomerang! Boomerang!"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["Take a good look at my outfit..."])
    ShowText(["You can tell that my skin is hardly exposed."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Just because my skin isn't exposed doesn't mean I can do whatever I want!"])
    ShowText(["What is that full-body suit?! Tights Priestess!!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7032, 1])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"やめる\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"形態変化させる\",\"やめる\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(841)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(841)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  10: Bronze Helmet"])
        ShowText(["Affection 100: Power Wrist"])
        ShowText(["Affection 500: Rod's Book"])
        ShowText(["Affection 2000: Hyper Wrist"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 4000: Mini Ribbon"])
        ShowText(["Affection 6000: Elemental Amulet"])
        ShowText(["Affection 10000: Ribbon"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What will you ask for? (Affection:\\V[3525])"])
        ShowChoices([["逆レイプ（好感度:10）", "やめる"], 2])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3525, 0, 10, 1])
            Script(["call_novel_scene(7711)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["ex_sonia_fc1", 2, 0, 2])
            ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
            ShowText(["W-well, maybe next time..."])
            ShowText(["I need to prepare my heart and all..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7032, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form shall we transform into?"])
          Script(["unlimited_choices(12,"])
          ScriptMore([" [\"ソニア（通常）\","])
          ScriptMore(["\"ソニア（使徒）\","])
          ScriptMore(["\"ソニア（使徒・仮面なし）\","])
          ScriptMore(["\"ソニアマズダ\","])
          ScriptMore(["\"ソニアマンユ\","])
          ScriptMore(["\"ソニアカオス\","])
          ScriptMore(["\"エクス・ソニア\"])"])
          ConditionalBranch([1, 12, 0, 0, 0])
            Script(["persona_change(525)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 1, 0])
            Script(["persona_change(841)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 2, 0])
            Script(["persona_change(842)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 3, 0])
            Script(["persona_change(843)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 4, 0])
            Script(["persona_change(844)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 5, 0])
            Script(["persona_change(845)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 6, 0])
            Script(["persona_change(846)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 7, 1])
            Script(["persona_change(841)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 2
    ShowPicture([5, "80_ex_sonia_st11b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3525, 0, 10, 1])
      ConditionalBranch([1, 4525, 0, 0, 0])
        ControlVariables([4525, 4525, 0, 0, 1])
        ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
        ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
        ShowText(["I-I'll give you this..."])
        ShowText(["It's just a gift, so don't read something weird into it, okay?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([193, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 100, 1])
      ConditionalBranch([1, 4525, 0, 1, 0])
        ControlVariables([4525, 4525, 0, 0, 2])
        ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
        ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
        ShowText(["I-I'll give you this..."])
        ShowText(["It's just a gift, so don't read something weird into it, okay?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1016, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 500, 1])
      ConditionalBranch([1, 4525, 0, 2, 0])
        ControlVariables([4525, 4525, 0, 0, 3])
        ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
        ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
        ShowText(["I-I'll give you this..."])
        ShowText(["It's just a gift, so don't read something weird into it, okay?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1309, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 2000, 1])
      ConditionalBranch([1, 4525, 0, 3, 0])
        ControlVariables([4525, 4525, 0, 0, 4])
        ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
        ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
        ShowText(["I-I'll give you this..."])
        ShowText(["It's just a gift, so don't read something weird into it, okay?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1018, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 4000, 1])
      ConditionalBranch([1, 4525, 0, 4, 0])
        ControlVariables([4525, 4525, 0, 0, 5])
        ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
        ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
        ShowText(["I-I'll give you this..."])
        ShowText(["It's just a gift, so don't read something weird into it, okay?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1590, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 6000, 1])
      ConditionalBranch([1, 4525, 0, 5, 0])
        ControlVariables([4525, 4525, 0, 0, 6])
        ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
        ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
        ShowText(["I-I'll give you this..."])
        ShowText(["It's just a gift, so don't read something weird into it, okay?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1534, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 10000, 1])
      ConditionalBranch([1, 4525, 0, 6, 0])
        ControlVariables([4525, 4525, 0, 0, 7])
        ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
        ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
        ShowText(["I-I'll give you this..."])
        ShowText(["It's just a gift, so don't read something weird into it, okay?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1591, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["I don't want to house-sit..."])
    ShowText(["Hey Luka, take me with you!"])
    JumpToLabel(["メニュー"])
    Label(["35"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina> (Likeability: \\V[3035])"])
    ShowText(["Sonya-chan has grown up quite well..."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Ah, yes..."])
    ShowText(["Th-thank you..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina> (Likeability: \\V[3035])"])
    ShowText(["What's wrong, why are you so nervous..."])
    ShowText(["You were such a tomboy when you were little."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Ah, back then..."])
    ShowText(["Please forget about it..."])
    JumpToLabel(["メニュー"])
    Label(["129"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde, you really worked hard."])
    ShowText(["It must have been tough waiting for billions of years, right?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["The time spent in sleep was long too..."])
    ShowText(["It wasn't hard since Chaos was always with me."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde was always there with Chaos..."])
    ShowText(["You've grown up to be such a good child."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["Hilde, I'm really glad."])
    ShowText(["You saved the world and even got such a good child..."])
    JumpToLabel(["メニュー"])
    Label(["185"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Likeability: \\V[3185])"])
    ShowText(["Lady Sonya..."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Just call me Sonya, Radio-chan."])
    ShowText(["We're comrades after all."])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Likeability: \\V[3185])"])
    ShowText(["Then please call me 'Ponkotsu' as you like."])
    ShowText(["Those close to me used to call me that..."])
    ShowTextAttributes(["ex_sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Were you really that close...?"])
    JumpToLabel(["メニュー"])
    Label(["334"])
    ShowTextAttributes(["kumonomiko_fc1", 2, 0, 2])
    ShowText(["\\n<Spider Princess> (Affection:\\V[3334])"])
    ShowText(["You, pesky intruder..."])
    ShowText(["You've gained quite a bit of power."])
    ShowTextAttributes(["kumonomiko_fc1", 2, 0, 2])
    ShowText(["\\n<Spider Princess> (Affection:\\V[3334])"])
    ShowText(["However, the race of love isn't determined solely by combat ability!"])
    ShowText(["Do not be arrogant, thinking that strength is everything!"])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["The little pest is making some annoying noise..."])
    ShowTextAttributes(["kumonomiko_fc1", 2, 0, 2])
    ShowText(["\\n<Spider Princess> (Affection:\\V[3334])"])
    ShowText(["Grr...! Just you wait!!"])
    JumpToLabel(["メニュー"])
    Label(["520"])
    ShowTextAttributes(["lazarus3_fc1", 2, 0, 2])
    ShowText(["\\n<Lazarus> (Likeability: \\V[3520])"])
    ShowText(["Oh Karen, forgive me..."])
    ShowText(["Sonya has turned into a delinquent..."])
    ShowTextAttributes(["ex_sonia_fc2", 4, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You're the epitome of a delinquent over there!"])
    ShowText(["Compared to the mafia boss, I'm pretty tame!"])
    ShowTextAttributes(["lazarus3_fc1", 4, 0, 2])
    ShowText(["\\n<Lazarus> (Likeability: \\V[3520])"])
    ShowText(["There's no mafia boss trying to destroy the world!"])
    ShowTextAttributes(["ex_sonia_fc2", 4, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["……………………"])
    ShowTextAttributes(["ex_sonia_fc3", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["……………………"])
    ShowTextAttributes(["lazarus3_fc1", 4, 0, 2])
    ShowText(["\\n<Lazarus> (Likeability: \\V[3520])"])
    ShowText(["Stop wearing that mask!!"])
    JumpToLabel(["メニュー"])
    Label(["521"])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You are the Lazarus uncle from another world..."])
    ShowText(["Completely different from this filthy Lazarus uncle..."])
    ShowTextAttributes(["lazarus4_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus> (Likeability: \\V[3521])"])
    ShowText(["It seems that I'm causing trouble for that side of me."])
    ShowText(["Sonya-san, let's work together to rehabilitate that version of me."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["I-it's too strange..."])
    ShowText(["Honestly, it's unsettling..."])
    ShowTextAttributes(["lazarus4_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus> (Likeability: \\V[3521])"])
    ShowText(["Wasn't it your intention to rehabilitate him...?"])
    JumpToLabel(["メニュー"])
    Label(["522"])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3522])"])
    ShowText(["No matter what form it takes..."])
    ShowText(["I'm glad you returned safely, Sonya."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Yes... I truly apologize for the worry I caused."])
    ShowText(["It seems like you had quite a tough time too, Merlin."])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3522])"])
    ShowText(["Well, I've been walking my own path in life, you see."])
    ShowText(["Whether as a sorceress, a thief, a hero's companion, or a mafia member..."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Isn't that a bit too broad of a journey?"])
    ShowText(["It feels like there are still more stories to come..."])
    JumpToLabel(["メニュー"])
    Label(["523"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["So you're Karen's daughter, you really look alike..."])
    ShowText(["Well, there are some things that are better not to resemble."])
    ShowTextAttributes(["ex_sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Better not to resemble..."])
    ShowText(["What kind of things?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Well, when adventuring and stopping by towns or villages, there are bad habits..."])
    ShowText(["From what I've heard, you don't seem to have that tendency at all, thankfully."])
    ShowTextAttributes(["ex_sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["............???"])
    JumpToLabel(["メニュー"])
    Label(["529"])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sarah> (Likeability: \\V[3529])"])
    ShowText(["Ah, Sonya."])
    ShowText(["How about we have a meal in the cafeteria?"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Yeah! Let's eat the new salmon roe bowl!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["You and Sara get along well, huh?"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["There weren't many girls your age in the village, right?"])
    ShowText(["You didn't have friends like this, did you...?"])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sarah> (Likeability: \\V[3529])"])
    ShowText(["That's right."])
    ShowText(["A relationship like this between girls..."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Wha... Huh!?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Huh...!?"])
    ShowTextAttributes(["sara_fc1", 3, 0, 2])
    ShowText(["\\n<Sarah> (Likeability: \\V[3529])"])
    ShowText(["Huh...?"])
    JumpToLabel(["メニュー"])
    Label(["604"])
    ShowTextAttributes(["mob_kisi_fc1", 0, 0, 2])
    ShowText(["\\n<Constanze> (Likeability: \\V[3604])"])
    ShowText(["You're Luka's childhood friend..."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You're the northern hero who came with Luka..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sonya and Konstanz instinctively sensed that they are enemies!"])
    ShowTextAttributes(["ex_sonia_fc2", 6, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Luka and I have known each other since we were kids."])
    ShowText(["It's been over ten years, hasn't it...?"])
    ShowTextAttributes(["mob_kisi_fc1", 0, 0, 2])
    ShowText(["\\n<Constanze> (Likeability: \\V[3604])"])
    ShowText(["With such a long relationship and no progress at all..."])
    ShowText(["Is there no hope?"])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Ahh! Ahh!"])
    ShowText(["I can't hear you! I can't hear you!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sonya is raising her voice to intimidate!"])
    JumpToLabel(["メニュー"])
    Label(["692"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Sister, are you doing well?"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You walked through the town..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered because I was asked about my existence, but I wasn't understood."])
    ShowTextAttributes(["ex_sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing...?"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["So, when I directly sent the information to your brain..."])
    ShowText(["You ended up becoming a shut-in."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing—!!"])
    JumpToLabel(["メニュー"])
    Label(["693"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Sister, are you doing well?"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You walked through the town..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered because I was asked about my existence, but I wasn't understood."])
    ShowTextAttributes(["ex_sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing...?"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["So, when I directly sent the information to your brain..."])
    ShowText(["You ended up becoming a shut-in."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing—!!"])
    JumpToLabel(["メニュー"])
    Label(["694"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Sister, are you doing well?"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You walked through the town..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered because I was asked about my existence, but I wasn't understood."])
    ShowTextAttributes(["ex_sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing...?"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["So, when I directly sent the information to your brain..."])
    ShowText(["You ended up becoming a shut-in."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing—!!"])
    JumpToLabel(["メニュー"])
    Label(["696"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit> (Likeability: \\V[3696])"])
    ShowText(["Sonya, how are you doing?"])
    ShowText(["Are you getting along with the Apostle of Chaos?"])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["I'm completely merged, so I'm fine..."])
    ShowText(["You're still separated from the Apostle version, aren't you?"])
    ShowTextAttributes(["sirousagi_fc1", 2, 0, 2])
    ShowText(["\\n<White Rabbit> (Likeability: \\V[3696])"])
    ShowText(["I will never merge with someone like that."])
    ShowText(["I wonder why she's so mean..."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["I think they're two of a kind..."])
    ShowTextAttributes(["sirousagi_fc1", 2, 0, 2])
    ShowText(["\\n<White Rabbit> (Likeability: \\V[3696])"])
    ShowText(["I'm not that violent!"])
    ShowText(["The rumors are really bad, you know..."])
    JumpToLabel(["メニュー"])
    Label(["698"])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Grim Reaper... Are you okay with your duties after leaving the underworld?"])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Grim Reaper> (Affection:\\V[3698])"])
    ShowText(["I left a clone in the underworld."])
    ShowText(["However, I can't deny that my duties are falling behind."])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Grim Reaper> (Affection:\\V[3698])"])
    ShowText(["At this rate, a fatal mistake may occur."])
    ShowText(["I was supposed to be a frog, but I was reborn as a salamander..."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["That's... not really a big deal, is it?"])
    ShowTextAttributes(["sinigami_fc1", 2, 0, 2])
    ShowText(["\\n<Grim Reaper> (Affection:\\V[3698])"])
    ShowText(["What are you saying...?!"])
    ShowText(["You're just an exterminator after all!!"])
    ShowTextAttributes(["ex_sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["It feels like I stepped on an unexpected landmine... I'm sorry."])
    JumpToLabel(["メニュー"])
    Label(["702"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Sonya-san..."])
    ShowText(["I apologize for saying something rude when we first met."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["The one about being 'nonexistent'?"])
    ShowText(["Well, it was indeed the case, so I don't mind."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["I'm glad you forgave me, I've been worried about it for a long time."])
    ShowText(["Even during the rescue of Grand Noah in the heavenly realm, and during the rescue of Grangold in the demon realm..."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Whether during adventures or while camping..."])
    ShowText(["Even when exploring the realm of chaos, I was concerned..."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You're worrying too much!!"])
    JumpToLabel(["メニュー"])
    Label(["703"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Sonya-san..."])
    ShowText(["I apologize for saying something rude when we first met."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["The one about being 'nonexistent'?"])
    ShowText(["Well, it was indeed the case, so I don't mind."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["I'm glad you forgave me, I've been worried about it for a long time."])
    ShowText(["Even during the rescue of Grand Noah in the heavenly realm, and during the rescue of Grangold in the demon realm..."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Whether during adventures or while camping..."])
    ShowText(["Even when exploring the realm of chaos, I was concerned..."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You're worrying too much!!"])
    JumpToLabel(["メニュー"])
    Label(["704"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["There you are! Chaos Club Fake Familiar!!"])
    ShowTextAttributes(["ex_sonia_fc2", 4, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What do you mean by fake familiar?!"])
    ShowText(["I'm a genuine childhood friend, you know!!"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["I won't deny chaos and the club..."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Well... it's chaos, and it's a club."])
    JumpToLabel(["メニュー"])
    Label(["705"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["There you are! Chaos Club Fake Familiar!!"])
    ShowTextAttributes(["ex_sonia_fc2", 4, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What do you mean by fake familiar?!"])
    ShowText(["I'm a genuine childhood friend, you know!!"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["I won't deny chaos and the club..."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Well... it's chaos, and it's a club."])
    JumpToLabel(["メニュー"])
    Label(["706"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["A spirit of chaos, huh..."])
    ShowText(["Nuruko has also become quite impressive."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["Isn't Sonya the Apostle of Chaos..."])
    ShowText(["So it was inevitable that you picked me up."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["And now, I'm fighting to clear the chaos..."])
    ShowText(["This too is inevitable, isn't it?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["Let's fight together..."])
    ShowText(["Mainly drawing bows, this struggle."])
    JumpToLabel(["メニュー"])
    Label(["707"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hey Chaos-chan, are you going to eat? Shall we go to the cafeteria together?"])
    ShowText(["Today, it's Marcellus-san's turn, so the omelette rice is delicious."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["Sonya... just because I'm the Apostle of Chaos,"])
    ShowText(["there's no need to take care of me that much."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Well, that's true..."])
    ShowText(["They say if you want to shoot the commander, you should first shoot the horse."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["Am I a horse..."])
    ShowText(["Well, fine, let's go eat omelette rice."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["As the Apostle of Chaos, I'll join you...♪"])
    JumpToLabel(["メニュー"])
    Label(["759"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde, you really worked hard."])
    ShowText(["It must have been tough waiting for billions of years, right?"])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["The time spent in sleep was long too..."])
    ShowText(["It wasn't hard since Chaos was always with me."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde was always there with Chaos..."])
    ShowText(["You've grown up to be such a good child."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Hilde, I'm really glad."])
    ShowText(["You saved the world and even got such a good child..."])
    JumpToLabel(["メニュー"])
    Label(["760"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde, you really worked hard."])
    ShowText(["It must have been tough waiting for billions of years, right?"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["The time spent in sleep was long too..."])
    ShowText(["It wasn't hard since Chaos was always with me."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde was always there with Chaos..."])
    ShowText(["You've grown up to be such a good child."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Hilde, I'm really glad."])
    ShowText(["You saved the world and even got such a good child..."])
    JumpToLabel(["メニュー"])
    Label(["761"])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Sigurd..."])
    ShowText(["You have such an aggressive personality, it's hard to believe you're Hild's sister."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["It's because I'm superior as a combat unit!"])
    ShowText(["Filled with fighting spirit, smart, and with a never-give-up attitude!"])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde will probably have a hard time..."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["No way I'm going to struggle!"])
    ShowText(["I'll take care of all of Hilde's enemies myself!"])
    JumpToLabel(["メニュー"])
    Label(["922"])
    ShowTextAttributes(["merlin_fc2", 1, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3522])"])
    ShowText(["No matter what form it takes..."])
    ShowText(["I'm glad you returned safely, Sonya."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Yes... I truly apologize for the worry I caused."])
    ShowText(["It seems like you had quite a tough time too, Merlin."])
    ShowTextAttributes(["merlin_fc2", 0, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3522])"])
    ShowText(["Well, I've been walking my own path in life, you see."])
    ShowText(["Whether as a sorceress, a thief, a hero's companion, or a mafia member..."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Isn't that a bit too broad of a journey?"])
    ShowText(["It feels like there are still more stories to come..."])
    JumpToLabel(["メニュー"])
    Label(["923"])
    ShowTextAttributes(["merlin_fc3", 0, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3923])"])
    ShowText(["I'm glad you made it back safely, Sonya."])
    ShowText(["Your appearance has changed quite a bit..."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Isn't it your appearance that has changed too much, Merlin?"])
    ShowTextAttributes(["merlin_fc3", 0, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3923])"])
    ShowText(["On the outside, nothing has changed..."])
    ShowText(["Just a mischievous Merlin."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Well, I suppose my insides haven't changed either... probably."])
    JumpToLabel(["メニュー"])
    Label(["927"])
    ShowTextAttributes(["karen_fc1", 2, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["But Sonya..."])
    ShowText(["You're dressed quite provocatively, aren't you?"])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Boomerang! Boomerang!"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["Aren't you technically a priestess too?"])
    ShowText(["Such indecent attire is not acceptable..."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Boomerang! Boomerang!"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["Take a good look at my outfit..."])
    ShowText(["You can tell that my skin is hardly exposed."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Just because my skin isn't exposed doesn't mean I can do whatever I want!"])
    ShowText(["What is that full-body suit?! Tights Priestess!!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7032, 1])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"やめる\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"形態変化させる\",\"やめる\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(842)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(842)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  10: Bronze Helmet"])
        ShowText(["Affection 100: Power Wrist"])
        ShowText(["Affection 500: Rod's Book"])
        ShowText(["Affection 2000: Hyper Wrist"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 4000: Mini Ribbon"])
        ShowText(["Affection 6000: Elemental Amulet"])
        ShowText(["Affection 10000: Ribbon"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What will you ask for? (Affection:\\V[3525])"])
        ShowChoices([["逆レイプ（好感度:10）", "やめる"], 2])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3525, 0, 10, 1])
            Script(["call_novel_scene(7712)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["ex_sonia_fc2", 2, 0, 2])
            ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
            ShowText(["W-well, maybe next time..."])
            ShowText(["I need to prepare my heart and all..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7032, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form shall we transform into?"])
          Script(["unlimited_choices(12,"])
          ScriptMore([" [\"ソニア（通常）\","])
          ScriptMore(["\"ソニア（使徒）\","])
          ScriptMore(["\"ソニア（使徒・仮面なし）\","])
          ScriptMore(["\"ソニアマズダ\","])
          ScriptMore(["\"ソニアマンユ\","])
          ScriptMore(["\"ソニアカオス\","])
          ScriptMore(["\"エクス・ソニア\"])"])
          ConditionalBranch([1, 12, 0, 0, 0])
            Script(["persona_change(525)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 1, 0])
            Script(["persona_change(841)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 2, 0])
            Script(["persona_change(842)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 3, 0])
            Script(["persona_change(843)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 4, 0])
            Script(["persona_change(844)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 5, 0])
            Script(["persona_change(845)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 6, 0])
            Script(["persona_change(846)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 7, 1])
            Script(["persona_change(842)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 3
    ShowPicture([5, "80_soniamazda_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3525, 0, 10, 1])
      ConditionalBranch([1, 4525, 0, 0, 0])
        ControlVariables([4525, 4525, 0, 0, 1])
        ShowTextAttributes(["soniamazda_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Mazda> (Affection:\\V[3843])"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([193, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 100, 1])
      ConditionalBranch([1, 4525, 0, 1, 0])
        ControlVariables([4525, 4525, 0, 0, 2])
        ShowTextAttributes(["soniamazda_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Mazda> (Affection:\\V[3843])"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1016, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 500, 1])
      ConditionalBranch([1, 4525, 0, 2, 0])
        ControlVariables([4525, 4525, 0, 0, 3])
        ShowTextAttributes(["soniamazda_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Mazda> (Affection:\\V[3843])"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1309, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 2000, 1])
      ConditionalBranch([1, 4525, 0, 3, 0])
        ControlVariables([4525, 4525, 0, 0, 4])
        ShowTextAttributes(["soniamazda_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Mazda> (Affection:\\V[3843])"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1018, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 4000, 1])
      ConditionalBranch([1, 4525, 0, 4, 0])
        ControlVariables([4525, 4525, 0, 0, 5])
        ShowTextAttributes(["soniamazda_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Mazda> (Affection:\\V[3843])"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1590, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 6000, 1])
      ConditionalBranch([1, 4525, 0, 5, 0])
        ControlVariables([4525, 4525, 0, 0, 6])
        ShowTextAttributes(["soniamazda_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Mazda> (Affection:\\V[3843])"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1534, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 10000, 1])
      ConditionalBranch([1, 4525, 0, 6, 0])
        ControlVariables([4525, 4525, 0, 0, 7])
        ShowTextAttributes(["soniamazda_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Mazda> (Affection:\\V[3843])"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1591, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["soniamazda_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya Mazda> (Affection:\\V[3843])"])
    ShowText(["■■■■■■■■■………"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7032, 1])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"やめる\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"形態変化させる\",\"やめる\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(843)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(843)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  10: Bronze Helmet"])
        ShowText(["Affection 100: Power Wrist"])
        ShowText(["Affection 500: Rod's Book"])
        ShowText(["Affection 2000: Hyper Wrist"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 4000: Mini Ribbon"])
        ShowText(["Affection 6000: Elemental Amulet"])
        ShowText(["Affection 10000: Ribbon"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What will you ask for? (Affection:\\V[3525])"])
        ShowChoices([["逆レイプ搾死（好感度:10）", "やめる"], 2])
        When([0, "逆レイプ搾死（好感度:10）"])
          ConditionalBranch([1, 3525, 0, 10, 1])
            Script(["call_novel_scene(7696)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["soniamazda_fc1", 0, 0, 2])
            ShowText(["\\n<Sonya Mazda> (Affection:\\V[3843])"])
            ShowText(["■■■■■■■■■………"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7032, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form shall we transform into?"])
          Script(["unlimited_choices(12,"])
          ScriptMore([" [\"ソニア（通常）\","])
          ScriptMore(["\"ソニア（使徒）\","])
          ScriptMore(["\"ソニア（使徒・仮面なし）\","])
          ScriptMore(["\"ソニアマズダ\","])
          ScriptMore(["\"ソニアマンユ\","])
          ScriptMore(["\"ソニアカオス\","])
          ScriptMore(["\"エクス・ソニア\"])"])
          ConditionalBranch([1, 12, 0, 0, 0])
            Script(["persona_change(525)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 1, 0])
            Script(["persona_change(841)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 2, 0])
            Script(["persona_change(842)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 3, 0])
            Script(["persona_change(843)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 4, 0])
            Script(["persona_change(844)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 5, 0])
            Script(["persona_change(845)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 6, 0])
            Script(["persona_change(846)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 7, 1])
            Script(["persona_change(843)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 4
    ShowPicture([5, "80_soniamanyu_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3525, 0, 10, 1])
      ConditionalBranch([1, 4525, 0, 0, 0])
        ControlVariables([4525, 4525, 0, 0, 1])
        ShowTextAttributes(["soniamanyu_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Manju> (Affection:\\V[3844])"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([193, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 100, 1])
      ConditionalBranch([1, 4525, 0, 1, 0])
        ControlVariables([4525, 4525, 0, 0, 2])
        ShowTextAttributes(["soniamanyu_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Manju> (Affection:\\V[3844])"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1016, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 500, 1])
      ConditionalBranch([1, 4525, 0, 2, 0])
        ControlVariables([4525, 4525, 0, 0, 3])
        ShowTextAttributes(["soniamanyu_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Manju> (Affection:\\V[3844])"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1309, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 2000, 1])
      ConditionalBranch([1, 4525, 0, 3, 0])
        ControlVariables([4525, 4525, 0, 0, 4])
        ShowTextAttributes(["soniamanyu_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Manju> (Affection:\\V[3844])"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1018, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 4000, 1])
      ConditionalBranch([1, 4525, 0, 4, 0])
        ControlVariables([4525, 4525, 0, 0, 5])
        ShowTextAttributes(["soniamanyu_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Manju> (Affection:\\V[3844])"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1590, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 6000, 1])
      ConditionalBranch([1, 4525, 0, 5, 0])
        ControlVariables([4525, 4525, 0, 0, 6])
        ShowTextAttributes(["soniamanyu_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Manju> (Affection:\\V[3844])"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1534, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 10000, 1])
      ConditionalBranch([1, 4525, 0, 6, 0])
        ControlVariables([4525, 4525, 0, 0, 7])
        ShowTextAttributes(["soniamanyu_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Manju> (Affection:\\V[3844])"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1591, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["soniamanyu_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya Manju> (Affection:\\V[3844])"])
    ShowText(["■■■■■■■■■………"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7032, 1])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"やめる\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"形態変化させる\",\"やめる\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(844)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(844)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  10: Bronze Helmet"])
        ShowText(["Affection 100: Power Wrist"])
        ShowText(["Affection 500: Rod's Book"])
        ShowText(["Affection 2000: Hyper Wrist"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 4000: Mini Ribbon"])
        ShowText(["Affection 6000: Elemental Amulet"])
        ShowText(["Affection 10000: Ribbon"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What will you ask for? (Affection:\\V[3525])"])
        ShowChoices([["尻尾捕食（好感度:10）", "やめる"], 4])
        When([0, "尻尾捕食（好感度:10）"])
          ConditionalBranch([1, 3525, 0, 10, 1])
            Script(["call_novel_scene(7701)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["sonia_fc1", 7, 0, 2])
            ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
            ShowText(["W-well, maybe next time..."])
            ShowText(["I need to prepare my heart and all..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7032, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form shall we transform into?"])
          Script(["unlimited_choices(12,"])
          ScriptMore([" [\"ソニア（通常）\","])
          ScriptMore(["\"ソニア（使徒）\","])
          ScriptMore(["\"ソニア（使徒・仮面なし）\","])
          ScriptMore(["\"ソニアマズダ\","])
          ScriptMore(["\"ソニアマンユ\","])
          ScriptMore(["\"ソニアカオス\","])
          ScriptMore(["\"エクス・ソニア\"])"])
          ConditionalBranch([1, 12, 0, 0, 0])
            Script(["persona_change(525)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 1, 0])
            Script(["persona_change(841)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 2, 0])
            Script(["persona_change(842)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 3, 0])
            Script(["persona_change(843)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 4, 0])
            Script(["persona_change(844)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 5, 0])
            Script(["persona_change(845)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 6, 0])
            Script(["persona_change(846)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 7, 1])
            Script(["persona_change(844)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 5
    ShowPicture([5, "80_soniachaos_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3525, 0, 10, 1])
      ConditionalBranch([1, 4525, 0, 0, 0])
        ControlVariables([4525, 4525, 0, 0, 1])
        ShowTextAttributes(["soniachaos_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Chaos> (Affection:\\V[3845])"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([193, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 100, 1])
      ConditionalBranch([1, 4525, 0, 1, 0])
        ControlVariables([4525, 4525, 0, 0, 2])
        ShowTextAttributes(["soniachaos_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Chaos> (Affection:\\V[3845])"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1016, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 500, 1])
      ConditionalBranch([1, 4525, 0, 2, 0])
        ControlVariables([4525, 4525, 0, 0, 3])
        ShowTextAttributes(["soniachaos_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Chaos> (Affection:\\V[3845])"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1309, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 2000, 1])
      ConditionalBranch([1, 4525, 0, 3, 0])
        ControlVariables([4525, 4525, 0, 0, 4])
        ShowTextAttributes(["soniachaos_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Chaos> (Affection:\\V[3845])"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1018, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 4000, 1])
      ConditionalBranch([1, 4525, 0, 4, 0])
        ControlVariables([4525, 4525, 0, 0, 5])
        ShowTextAttributes(["soniachaos_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Chaos> (Affection:\\V[3845])"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1590, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 6000, 1])
      ConditionalBranch([1, 4525, 0, 5, 0])
        ControlVariables([4525, 4525, 0, 0, 6])
        ShowTextAttributes(["soniachaos_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Chaos> (Affection:\\V[3845])"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1534, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 10000, 1])
      ConditionalBranch([1, 4525, 0, 6, 0])
        ControlVariables([4525, 4525, 0, 0, 7])
        ShowTextAttributes(["soniachaos_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Chaos> (Affection:\\V[3845])"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1591, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["soniachaos_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya Chaos> (Affection:\\V[3845])"])
    ShowText(["■■■■■■■■■………"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7032, 1])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"やめる\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"形態変化させる\",\"やめる\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(845)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(845)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  10: Bronze Helmet"])
        ShowText(["Affection 100: Power Wrist"])
        ShowText(["Affection 500: Rod's Book"])
        ShowText(["Affection 2000: Hyper Wrist"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 4000: Mini Ribbon"])
        ShowText(["Affection 6000: Elemental Amulet"])
        ShowText(["Affection 10000: Ribbon"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What will you ask for? (Affection:\\V[3525])"])
        ShowChoices([["取り込み搾精（好感度:10）", "やめる"], 2])
        When([0, "取り込み搾精（好感度:10）"])
          ConditionalBranch([1, 3525, 0, 10, 1])
            Script(["call_novel_scene(7706)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["soniachaos_fc1", 0, 0, 2])
            ShowText(["\\n<Sonya Chaos> (Affection:\\V[3845])"])
            ShowText(["■■■■■■■■■………"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7032, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form shall we transform into?"])
          Script(["unlimited_choices(12,"])
          ScriptMore([" [\"ソニア（通常）\","])
          ScriptMore(["\"ソニア（使徒）\","])
          ScriptMore(["\"ソニア（使徒・仮面なし）\","])
          ScriptMore(["\"ソニアマズダ\","])
          ScriptMore(["\"ソニアマンユ\","])
          ScriptMore(["\"ソニアカオス\","])
          ScriptMore(["\"エクス・ソニア\"])"])
          ConditionalBranch([1, 12, 0, 0, 0])
            Script(["persona_change(525)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 1, 0])
            Script(["persona_change(841)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 2, 0])
            Script(["persona_change(842)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 3, 0])
            Script(["persona_change(843)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 4, 0])
            Script(["persona_change(844)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 5, 0])
            Script(["persona_change(845)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 6, 0])
            Script(["persona_change(846)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 7, 1])
            Script(["persona_change(845)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 6
    ShowPicture([5, "80_ex_sonia_st21b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3525, 0, 10, 1])
      ConditionalBranch([1, 4525, 0, 0, 0])
        ControlVariables([4525, 4525, 0, 0, 1])
        ShowTextAttributes(["ex_sonia_fc3", 0, 0, 2])
        ShowText(["\\n<Ex Sonya> (Affection:\\V[3846])"])
        ShowText(["You should receive it ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([193, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 100, 1])
      ConditionalBranch([1, 4525, 0, 1, 0])
        ControlVariables([4525, 4525, 0, 0, 2])
        ShowTextAttributes(["ex_sonia_fc3", 0, 0, 2])
        ShowText(["\\n<Ex Sonya> (Affection:\\V[3846])"])
        ShowText(["You should receive it ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1016, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 500, 1])
      ConditionalBranch([1, 4525, 0, 2, 0])
        ControlVariables([4525, 4525, 0, 0, 3])
        ShowTextAttributes(["ex_sonia_fc3", 0, 0, 2])
        ShowText(["\\n<Ex Sonya> (Affection:\\V[3846])"])
        ShowText(["You should receive it ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1309, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 2000, 1])
      ConditionalBranch([1, 4525, 0, 3, 0])
        ControlVariables([4525, 4525, 0, 0, 4])
        ShowTextAttributes(["ex_sonia_fc3", 0, 0, 2])
        ShowText(["\\n<Ex Sonya> (Affection:\\V[3846])"])
        ShowText(["You should receive it ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1018, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 4000, 1])
      ConditionalBranch([1, 4525, 0, 4, 0])
        ControlVariables([4525, 4525, 0, 0, 5])
        ShowTextAttributes(["ex_sonia_fc3", 0, 0, 2])
        ShowText(["\\n<Ex Sonya> (Affection:\\V[3846])"])
        ShowText(["You should receive it ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1590, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 6000, 1])
      ConditionalBranch([1, 4525, 0, 5, 0])
        ControlVariables([4525, 4525, 0, 0, 6])
        ShowTextAttributes(["ex_sonia_fc3", 0, 0, 2])
        ShowText(["\\n<Ex Sonya> (Affection:\\V[3846])"])
        ShowText(["You should receive it ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1534, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 10000, 1])
      ConditionalBranch([1, 4525, 0, 6, 0])
        ControlVariables([4525, 4525, 0, 0, 7])
        ShowTextAttributes(["ex_sonia_fc3", 0, 0, 2])
        ShowText(["\\n<Ex Sonya> (Affection:\\V[3846])"])
        ShowText(["You should receive it ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1591, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["ex_sonia_fc3", 0, 0, 2])
    ShowText(["\\n<Ex Sonya> (Affection:\\V[3846])"])
    ShowText(["I'll join you too..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7032, 1])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"やめる\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"形態変化させる\",\"やめる\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(846)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(846)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  10: Bronze Helmet"])
        ShowText(["Affection 100: Power Wrist"])
        ShowText(["Affection 500: Rod's Book"])
        ShowText(["Affection 2000: Hyper Wrist"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 4000: Mini Ribbon"])
        ShowText(["Affection 6000: Elemental Amulet"])
        ShowText(["Affection 10000: Ribbon"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What will you ask for? (Affection:\\V[3525])"])
        ShowChoices([["逆レイプ（好感度:10）", "やめる"], 2])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3525, 0, 10, 1])
            Script(["call_novel_scene(7713)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["ex_sonia_fc3", 0, 0, 2])
            ShowText(["\\n<Ex Sonya> (Affection:\\V[3846])"])
            ShowText(["It's still impossible..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7032, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form shall we transform into?"])
          Script(["unlimited_choices(12,"])
          ScriptMore([" [\"ソニア（通常）\","])
          ScriptMore(["\"ソニア（使徒）\","])
          ScriptMore(["\"ソニア（使徒・仮面なし）\","])
          ScriptMore(["\"ソニアマズダ\","])
          ScriptMore(["\"ソニアマンユ\","])
          ScriptMore(["\"ソニアカオス\","])
          ScriptMore(["\"エクス・ソニア\"])"])
          ConditionalBranch([1, 12, 0, 0, 0])
            Script(["persona_change(525)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 1, 0])
            Script(["persona_change(841)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 2, 0])
            Script(["persona_change(842)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 3, 0])
            Script(["persona_change(843)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 4, 0])
            Script(["persona_change(844)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 5, 0])
            Script(["persona_change(845)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 6, 0])
            Script(["persona_change(846)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 7, 1])
            Script(["persona_change(846)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 7
    Empty([])

  Page 8
    Empty([])

  Page 9
    Empty([])

  Page 10
    Empty([])

  Page 11
    Empty([])

  Page 12
    Empty([])

  Page 13
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowPicture([5, "80_gob_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3062, 0, 10, 1])
      ConditionalBranch([1, 4062, 0, 0, 0])
        ControlVariables([4062, 4062, 0, 0, 1])
        ShowTextAttributes(["gob_fc1", 0, 0, 2])
        ShowText(["\\n<Gob (Affection:\\V[3062])>Here! It's a present!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([26, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3062, 0, 100, 1])
      ConditionalBranch([1, 4062, 0, 1, 0])
        ControlVariables([4062, 4062, 0, 0, 2])
        ShowTextAttributes(["gob_fc1", 0, 0, 2])
        ShowText(["\\n<Gob (Affection:\\V[3062])>Here! It's a present!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1016, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3062, 0, 500, 1])
      ConditionalBranch([1, 4062, 0, 2, 0])
        ControlVariables([4062, 4062, 0, 0, 3])
        ShowTextAttributes(["gob_fc1", 0, 0, 2])
        ShowText(["\\n<Gob (Affection:\\V[3062])>Here! It's a present!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1120, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3062, 0, 2000, 1])
      ConditionalBranch([1, 4062, 0, 3, 0])
        ControlVariables([4062, 4062, 0, 0, 4])
        ShowTextAttributes(["gob_fc1", 0, 0, 2])
        ShowText(["\\n<Gob (Affection:\\V[3062])>Here! It's a present!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1154, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>ZAZOOOOM!"])
    JumpToLabel(["メニュー"])
    Label(["21"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Occasionally!Hello!"])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["The Lord is a small demon who jumped out of Yamatai a while ago."])
    ShowText(["That is now fighting for peace ..."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["At one point, I was doing badly."])
    ShowText(["From now on, we will fight for everyone!"])
    ShowTextAttributes(["tamamo_fc1", 1, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["Um, Impressed!"])
    JumpToLabel(["メニュー"])
    Label(["22"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Occasionally!Hello!"])
    ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["The Lord is a small demon who jumped out of Yamatai a while ago."])
    ShowText(["That is now fighting for peace ..."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["At one point, I was doing badly."])
    ShowText(["From now on, we will fight for everyone!"])
    ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["Um, Impressed!"])
    JumpToLabel(["メニュー"])
    Label(["64"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Teeny, could you wash my clothes? I've been running at full speed, and now they're all sticky."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>I'm not your mom. Aww geez, they're so dirty... Just where have you been playing?"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Sorry mom!"])
    ShowTextAttributes(["pramia_fc1", 2, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>Don't call me mom!"])
    JumpToLabel(["メニュー"])
    Label(["66"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Vanilla, I found a star-shaped stone. Here, it's for you!"])
    ShowTextAttributes(["vgirl_fc1", 3, 0, 2])
    ShowText(["\\n<Vanilla (Affection:varstart3066varend)>Waaa, such an unusual stone! Kukuku, it must be very valuable."])
    ShowTextAttributes(["gob_fc1", 3, 0, 2])
    ShowText(["\\n<Gob (Affection:varstart3062varend)>No, it's just a plain old rock from over there..."])
    ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
    ShowText(["\\n<Vanilla (Affection:varstart3066varend)>H-how would you know!? I could get a lot of money out of it..."])
    JumpToLabel(["メニュー"])
    Label(["68"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:varstart3062varend)>Papi, let's have an arm wrestling match!"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:varstart3068varend)>Rawr! I've been waiting for this!"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:varstart3062varend)>But you're not allowed to use your claws or your fire breath!"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>In that case, you can't use your club! And no blinding! Hands only!"])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>Are you guys actually arm wrestling?"])
    JumpToLabel(["メニュー"])
    Label(["72"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Oh, it's the phoenix god!"])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>Phoenix god? Am I really a god?"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Where I'm from, phoenixes are considered gods. There should be a shrine or temple dedicated to them."])
    ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>There's a shrine dedicated to me?! I want to go!"])
    JumpToLabel(["メニュー"])
    Label(["80"])
    ShowTextAttributes(["orc_fc1", 0, 0, 2])
    ShowText(["\\n<Hip (Affection:\\V[3080])>You're... a fellow club user! Are you an orc too?"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>I'm a goblin!"])
    ShowTextAttributes(["orc_fc1", 1, 0, 2])
    ShowText(["\\n<Hip (Affection:\\V[3080])>I feel like we can get along, goblin! Let's go raid a village together!"])
    ShowTextAttributes(["gob_fc1", 3, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>M-maybe next time..."])
    JumpToLabel(["メニュー"])
    Label(["101"])
    ShowTextAttributes(["cent2_fc1", 0, 0, 2])
    ShowText(["\\n<Lichtina (Affection:\\V[3101])>All right, let's settle this! I'll show you that my legs are unmatched!"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>I won't lose when it comes to a race! The first to run five laps through the castle wins!"])
    ShowTextAttributes(["cent2_fc1", 0, 0, 2])
    ShowText(["\\n<Lichtina (Affection:\\V[3101])>Just what I was hoping for! Then let's--"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>Hey! No running in the castle! Especially you two! Your speed is dangerous!"])
    JumpToLabel(["メニュー"])
    Label(["148"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:varstart3062varend)>Oh, it's an ostrich! Let's race!"])
    ShowTextAttributes(["datyou_fc1", 3, 0, 2])
    ShowText(["\\n<Miu (Affection:varstart3148varend)>Bring it on! My legs are the best in the world!"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:varstart3062varend)>Let's gooo!"])
    ShowTextAttributes(["datyou_fc1", 3, 0, 2])
    ShowText(["\\n<Miu (Affection:varstart3148varend)>Yeeaah! Let-!"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>I said no running in the castle! You'll break a wall if you're not careful!"])
    JumpToLabel(["メニュー"])
    Label(["157"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:varstart3062varend)>Oh, are you from Yamatai too?"])
    ShowTextAttributes(["oogumo_fc1", 0, 0, 2])
    ShowText(["\\n<Ashidaka (Affection:varstart3157varend)>That's right! I'm a youkai! I can extend my hair, and even my tongue!"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:varstart3062varend)>M-me too! Plus, I can extend my horns and eyebrows!"])
    ShowTextAttributes(["oogumo_fc1", 0, 0, 2])
    ShowText(["\\n<Ashidaka (Affection:varstart3157varend)>Well, I can also extend my nose and ears!"])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>Just what are you competing over?"])
    JumpToLabel(["メニュー"])
    Label(["164"])
    ShowTextAttributes(["kooni_fc1", 0, 0, 2])
    ShowText(["\\n<Shizuku (Affection:\\V[3164])>Yoohoo, Gob!"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Yay! It's Shizuku! Let's go eat some dango together!"])
    ShowTextAttributes(["kooni_fc1", 2, 0, 2])
    ShowText(["\\n<Shizuku (Affection:\\V[3164])>All right, but don't go running off on your own. There is no way I can keep up with you."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>You've never trained your legs?"])
    ShowTextAttributes(["kooni_fc1", 3, 0, 2])
    ShowText(["\\n<Shizuku (Affection:\\V[3164])>Not to the point where I can run on water like you can!"])
    JumpToLabel(["メニュー"])
    Label(["222"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Let's go fishing later, Tama!"])
    ShowTextAttributes(["nekomata_fc1", 0, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>...Nyaa!"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>I'm asking you to fish with me Tama since we'll get a big haul if we go together. I'll split half the fish we catch!"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>Nyaaa♪"])
    JumpToLabel(["メニュー"])
    Label(["223"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Ah, Akaname-chan!"])
    ShowTextAttributes(["akaname_fc2", 2, 0, 2])
    ShowText(["\\n<Kaname (Affection:\\V[3223])>You've been running around all over the place, haven't you Gob-chan? Is it okay if we lick your dirty, sweaty body?"])
    ShowTextAttributes(["gob_fc1", 3, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>I'm not dirty!\nI like taking baths!"])
    ShowTextAttributes(["akaname_fc2", 3, 0, 2])
    ShowText(["\\n<Kaname (Affection:\\V[3223])>How disappointing..."])
    JumpToLabel(["メニュー"])
    Label(["225"])
    ShowTextAttributes(["hutakuti_fc1", 1, 0, 2])
    ShowText(["\\n<Sakura (Affection:\\V[3225])>Gob-chan, won't you come drink some tea with me?"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Okay, but...\nDon't eat up the shop like you did last time."])
    ShowTextAttributes(["hutakuti_fc1", 4, 0, 2])
    ShowText(["\\n<Sakura (Affection:\\V[3225])>This back mouth does that of its own accord..."])
    ShowTextAttributes(["gob_fc1", 3, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Didn't you also eat half of that with your front mouth?"])
    JumpToLabel(["メニュー"])
    Label(["300"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>ZA-ZOOM!!"])
    ShowTextAttributes(["youki_fc1", 0, 0, 2])
    ShowText(["\\n<Kureha (Affection:\\V[3300])>You're surprisingly quick for a goblin.\nI feel like I've seen that somewhere..."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>...Hm? What?"])
    ShowTextAttributes(["youki_fc1", 0, 0, 2])
    ShowText(["\\n<Kureha (Affection:\\V[3300])>No, it's nothing.\nDon't trip and hurt yourself!"])
    JumpToLabel(["メニュー"])
    Label(["344"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Wow, it's Kaminari-sama!"])
    ShowTextAttributes(["kirin_fc1", 0, 0, 2])
    ShowText(["\\n<Kirin (Affection:\\V[3344])>Hey, young oni.\nYou better hide your belly button when you sleep or else I'll steal it."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>I'm making sure to sleep regularly in a futon!"])
    ShowTextAttributes(["kirin_fc1", 0, 0, 2])
    ShowText(["\\n<Kirin (Affection:\\V[3344])>Yes, a well-slept child grows up to be strong...\nPlay a lot, work a lot, and get lots of good rest."])
    JumpToLabel(["メニュー"])
    Label(["629"])
    ShowTextAttributes(["kizin_fc1", 0, 0, 2])
    ShowText(["\\n<Plum> (Likeability: \\V[3629])"])
    ShowText(["Oh, could it be that you're the Wind God!?"])
    ShowText(["I can't believe there are survivors..."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["I was born in a world of singularities."])
    ShowText(["It seems the Wind God has perished in the demon realm..."])
    ShowTextAttributes(["kizin_fc1", 0, 0, 2])
    ShowText(["\\n<Plum> (Likeability: \\V[3629])"])
    ShowText(["The latter stages of the Holy Demon War were incredibly fierce..."])
    ShowText(["Many races have gone extinct."])
    ShowTextAttributes(["gob_fc1", 3, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["I see... That's really sad."])
    JumpToLabel(["メニュー"])
    Label(["753"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["A fighting god, so amazing!"])
    ShowText(["You defeated a lot of bad monsters, right?"])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Son Goku> (Favorability: \\V[3753])"])
    ShowText(["Haha, I've defeated quite a few villainous monsters!"])
    ShowText(["There were swarms of insects and big sisters, all sorts of them!"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["So amazing!"])
    ShowText(["Tell me about your adventures!"])
    JumpToLabel(["メニュー"])
    Label(["773"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Gob, your leg strength is extraordinary."])
    ShowText(["I may not lose in short distances, but I doubt I can keep up in long ones."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["I have stamina, but... I'm just more accustomed to traveling."])
    ShowText(["Including the timing for meals and the points for sleeping."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Indeed, it's a skill cultivated by running around the world."])
    ShowText(["It's quite different from the skills I've honed solely for killing."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["It's not too late even now."])
    ShowText(["Let's run around the world together!"])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["...That's true, not a bad idea."])
    JumpToLabel(["メニュー"])
    Label(["774"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["The Petit from the heavenly realm has completely cooled down."])
    ShowText(["I was originally sensitive to the cold, but are you okay?"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["My heart has cooled, so my body has too..."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Do you want to use my hot water bottle?"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["That warmth might just melt my heart..."])
    JumpToLabel(["メニュー"])
    Label(["775"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["I am the Vanguard of Angel Hunting..."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Dual pistols and a long coat... so cool!!"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["I never cared about coolness..."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Really~?"])
    ShowText(["Actually, you're quite conscious of your visuals, aren't you~?"])
    ShowTextAttributes(["vgirl_fc2", 6, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["N-no, I'm not..."])
    JumpToLabel(["メニュー"])
    Label(["776"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["Oh, a little gob!"])
    ShowText(["You're quite energetic!"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["The heavenly Papi has completely become a magic swordsman!"])
    ShowText(["You look strong!"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["Haha, of course I'm strong!"])
    ShowText(["Next time, I'll give you some training!"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Yay!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7021, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Never mind\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"形態変化させる\",\"やめる\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(62)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(62)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\ii[26]"])
        ShowText(["Affection  100:\\ia[1016]"])
        ShowText(["Affection  500:\\ia[1120]"])
        ShowText(["Affection 2000:\\ia[1154]"]) # Charging Shoes
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3062])"])
        ShowChoices([["Reverse Rape(Affection:10)", "Never mind"], 2])
        When([0, "Reverse Rape(Affection:10)"])
          ConditionalBranch([1, 3062, 0, 10, 1])
            Script(["call_novel_scene(4121)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["gob_fc1", 3, 0, 2])
            ShowText(["\\n<Gob (Affection:\\V[3062])>I've been running around, so I'm a little tired. ...Sorry."])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7021, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form shall we transform into?"])
          ShowChoices([["ゴブ（少女）", "ゴブ（大人）"], 1])
          When([0, "ゴブ（少女）"])
            Script(["persona_change(62)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "ゴブ（大人）"])
            Script(["persona_change(63)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    ShowPicture([5, "80_gob_st31", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3062, 0, 10, 1])
      ConditionalBranch([1, 4062, 0, 0, 0])
        ControlVariables([4062, 4062, 0, 0, 1])
        ShowTextAttributes(["gob_fc3", 0, 0, 2])
        ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
        ShowText(["Here! It's a present!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([26, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3062, 0, 100, 1])
      ConditionalBranch([1, 4062, 0, 1, 0])
        ControlVariables([4062, 4062, 0, 0, 2])
        ShowTextAttributes(["gob_fc3", 0, 0, 2])
        ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
        ShowText(["Here! It's a present!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1016, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3062, 0, 500, 1])
      ConditionalBranch([1, 4062, 0, 2, 0])
        ControlVariables([4062, 4062, 0, 0, 3])
        ShowTextAttributes(["gob_fc1", 4, 0, 2])
        ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
        ShowText(["Here! It's a present!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1120, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3062, 0, 2000, 1])
      ConditionalBranch([1, 4062, 0, 3, 0])
        ControlVariables([4062, 4062, 0, 0, 4])
        ShowTextAttributes(["gob_fc3", 0, 0, 2])
        ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
        ShowText(["Here! It's a present!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1154, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Babiun!"])
    JumpToLabel(["メニュー"])
    Label(["21"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Occasionally!Hello!"])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["The Lord is a small demon who jumped out of Yamatai a while ago."])
    ShowText(["That is now fighting for peace ..."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["At one point, I was doing badly."])
    ShowText(["From now on, we will fight for everyone!"])
    ShowTextAttributes(["tamamo_fc1", 1, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["Um, Impressed!"])
    JumpToLabel(["メニュー"])
    Label(["22"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Occasionally!Hello!"])
    ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["The Lord is a small demon who jumped out of Yamatai a while ago."])
    ShowText(["That is now fighting for peace ..."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["At one point, I was doing badly."])
    ShowText(["From now on, we will fight for everyone!"])
    ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["Um, Impressed!"])
    JumpToLabel(["メニュー"])
    Label(["65"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3065])"])
    ShowText(["Come on Gob, hurry up and take off your clothes."])
    ShowText(["I'll wash that."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Puchi has grown up and become more of a mom!"])
    ShowTextAttributes(["pramia_fc3", 2, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3065])"])
    ShowText(["I told you I'm not a mom!"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Well, my breasts didn't grow that much either."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3065])"])
    ShowText(["Shut up."])
    JumpToLabel(["メニュー"])
    Label(["67"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Vanilla, I found a big, beautiful stone."])
    ShowText(["Here you go!"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3067])"])
    ShowText(["Isn't this stone a Preaphia...?"])
    ShowText(["Where did you find such a rare item?"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["I think it was around the bottom of the Natalia Trench...?"])
    ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3067])"])
    ShowText(["Why were you running in such a place!!"])
    ShowText(["Have you finally become amphibious!?"])
    JumpToLabel(["メニュー"])
    Label(["69"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Papi has also grown into a proper dragon now."])
    ShowText(["I feel like I can't win in arm wrestling anymore..."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3069])"])
    ShowText(["Gob has also gotten faster at running."])
    ShowText(["I can only see afterimages now."])
    ShowTextAttributes(["gob_fc3", 1, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["If that's the case, there won't be any evenly matched battles left."])
    ShowText(["I can't even fight anymore..."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3069])"])
    ShowText(["Maybe that's what it means to be an adult..."])
    ShowText(["It's a little lonely."])
    JumpToLabel(["メニュー"])
    Label(["101"])
    ShowTextAttributes(["cent2_fc1", 0, 0, 2])
    ShowText(["\\n<Lichtine> (Likeability: \\V[3101])"])
    ShowText(["Alright, let's settle this!"])
    ShowText(["I'll show you that my legs are the best!"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["You won't be able to catch up with me now that I've powered up!"])
    ShowText(["And my legs have gotten longer too!"])
    ShowTextAttributes(["cent2_fc1", 0, 0, 2])
    ShowText(["\\n<Lichtine> (Likeability: \\V[3101])"])
    ShowText(["Well then, I'll also grow in response..."])
    ShowTextAttributes(["gob_fc3", 2, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["You're already big enough, aren't you...?"])
    JumpToLabel(["メニュー"])
    Label(["148"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Ah, it's an ostrich!"])
    ShowText(["Let's have a race!"])
    ShowTextAttributes(["datyou_fc1", 3, 0, 2])
    ShowText(["\\n<Mu> (Likeability: \\V[3148])"])
    ShowText(["That's exactly what I want!"])
    ShowText(["My legs and waist are the best in the world!"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Okay, here we go!"])
    ShowTextAttributes(["datyou_fc1", 3, 0, 2])
    ShowText(["\\n<Mu> (Likeability: \\V[3148])"])
    ShowText(["Ready, set, go—"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["I told you not to run in the castle!"])
    ShowText(["How many walls do you plan to break through?!"])
    JumpToLabel(["メニュー"])
    Label(["157"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Oh, are you from Yamatai too?"])
    ShowTextAttributes(["oogumo_fc1", 0, 0, 2])
    ShowText(["\\n<Ashidaka> (Likeability: \\V[3157])"])
    ShowText(["That's right! I'm a youkai!"])
    ShowText(["I can extend my hair and tongue!"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["I-I can too..."])
    ShowText(["I can extend my horns and eyebrows!"])
    ShowTextAttributes(["oogumo_fc1", 0, 0, 2])
    ShowText(["\\n<Ashidaka> (Likeability: \\V[3157])"])
    ShowText(["Well, I can extend my nose and ears!"])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["What are you competing over..."])
    JumpToLabel(["メニュー"])
    Label(["164"])
    ShowTextAttributes(["kooni_fc1", 0, 0, 2])
    ShowText(["\\n<Shizuku> (Likeability: \\V[3164])"])
    ShowText(["Hey there, Gob-chan!"])
    ShowText(["You've grown quite a bit!"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Thinking about the cause, I can't be entirely happy..."])
    ShowText(["But I've powered up♪"])
    ShowTextAttributes(["kooni_fc1", 2, 0, 2])
    ShowText(["\\n<Shizuku> (Likeability: \\V[3164])"])
    ShowText(["Now, I won't be able to keep up with Gob-chan's dash even more..."])
    ShowText(["I might not even be able to see your back anymore."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["From now on, I'll walk properly and slowly... okay?"])
    JumpToLabel(["メニュー"])
    Label(["222"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Tama, let's go fishing later!"])
    ShowTextAttributes(["nekomata_fc1", 0, 0, 2])
    ShowText(["\\n<Tama> (Likeability: \\V[3222])"])
    ShowText(["...Nyaa!"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Tama attracts fish, so if we go together, we'll catch a lot, right?"])
    ShowText(["We'll split the fish we catch in half!"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama> (Likeability: \\V[3222])"])
    ShowText(["Nyaa♪"])
    JumpToLabel(["メニュー"])
    Label(["223"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Ah, Akaname-chan!"])
    ShowTextAttributes(["akaname_fc2", 2, 0, 2])
    ShowText(["\\n<Kaname> (Likeability: \\V[3223])"])
    ShowText(["Gob-chan, you've been running all over the place, haven't you?"])
    ShowText(["Can I lick your dirty, sweaty body?"])
    ShowTextAttributes(["gob_fc3", 1, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["I'm not dirty!"])
    ShowText(["I like taking baths!"])
    ShowTextAttributes(["akaname_fc2", 3, 0, 2])
    ShowText(["\\n<Kaname> (Likeability: \\V[3223])"])
    ShowText(["How disappointing..."])
    JumpToLabel(["メニュー"])
    Label(["225"])
    ShowTextAttributes(["hutakuti_fc1", 1, 0, 2])
    ShowText(["\\n<Sakura> (Likeability: \\V[3225])"])
    ShowText(["Gob-chan, won't you come drink some tea with me?"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Sure, but..."])
    ShowText(["Don't eat up the shop like you did last time."])
    ShowTextAttributes(["hutakuti_fc1", 4, 0, 2])
    ShowText(["\\n<Sakura> (Likeability: \\V[3225])"])
    ShowText(["That was the back mouth doing it on its own..."])
    ShowTextAttributes(["gob_fc3", 1, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["You also ate half of that with your front mouth, didn't you?"])
    JumpToLabel(["メニュー"])
    Label(["300"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Babiun!"])
    ShowTextAttributes(["youki_fc1", 0, 0, 2])
    ShowText(["\\n<Kureha> (Likeability: \\V[3300])"])
    ShowText(["I feel like I've seen something like that before."])
    ShowText(["In a scroll of ancestors shown to me by my grandmother or something..."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["...Hmm? What is it?"])
    ShowTextAttributes(["youki_fc1", 0, 0, 2])
    ShowText(["\\n<Kureha> (Likeability: \\V[3300])"])
    ShowText(["No, it's nothing."])
    ShowText(["Don't get too wild and hurt yourself!"])
    JumpToLabel(["メニュー"])
    Label(["344"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Wow, it's Kaminari-sama!"])
    ShowTextAttributes(["kirin_fc1", 0, 0, 2])
    ShowText(["\\n<Kirin> (Likeability: \\V[3344])"])
    ShowText(["Hmm, is that a little oni...?"])
    ShowText(["Maybe it's because of age, but kids grow up so fast."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["No, they really grow up quickly!"])
    ShowTextAttributes(["kirin_fc1", 0, 0, 2])
    ShowText(["\\n<Kirin> (Likeability: \\V[3344])"])
    ShowText(["Indeed, they say that sleeping children grow..."])
    ShowText(["You must have slept a lot."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["That's not it, but whatever."])
    JumpToLabel(["メニュー"])
    Label(["629"])
    ShowTextAttributes(["kizin_fc1", 0, 0, 2])
    ShowText(["\\n<Plum> (Likeability: \\V[3629])"])
    ShowText(["Oh, could it be that you're the Wind God!?"])
    ShowText(["I can't believe there are survivors..."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["I was born in a world of singularities."])
    ShowText(["It seems the Wind God has perished in the demon realm..."])
    ShowTextAttributes(["kizin_fc1", 0, 0, 2])
    ShowText(["\\n<Plum> (Likeability: \\V[3629])"])
    ShowText(["The latter stages of the Holy Demon War were incredibly fierce..."])
    ShowText(["Many races have gone extinct."])
    ShowTextAttributes(["gob_fc1", 3, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["I see... That's really sad."])
    JumpToLabel(["メニュー"])
    Label(["753"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["A fighting god, so amazing!"])
    ShowText(["You defeated a lot of bad monsters, right?"])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Son Goku> (Favorability: \\V[3753])"])
    ShowText(["Haha, I've defeated quite a few villainous monsters!"])
    ShowText(["There were swarms of insects and big sisters, all sorts of them!"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["So amazing!"])
    ShowText(["Tell me about your adventures!"])
    JumpToLabel(["メニュー"])
    Label(["773"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Gob, your leg strength is extraordinary."])
    ShowText(["I may not lose in short distances, but I doubt I can keep up in long ones."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["I have stamina, but... I'm just more accustomed to traveling."])
    ShowText(["Including the timing for meals and the points for sleeping."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Indeed, it's a skill cultivated by running around the world."])
    ShowText(["It's quite different from the skills I've honed solely for killing."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["It's not too late even now."])
    ShowText(["Let's run around the world together!"])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["...That's true, not a bad idea."])
    JumpToLabel(["メニュー"])
    Label(["774"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["The Petit from the heavenly realm has completely cooled down."])
    ShowText(["I was originally sensitive to the cold, but are you okay?"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["My heart has cooled, so my body has too..."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Do you want to use my hot water bottle?"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["That warmth might just melt my heart..."])
    JumpToLabel(["メニュー"])
    Label(["775"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["I am the Vanguard of Angel Hunting..."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Dual pistols and a long coat... so cool!!"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["I never cared about coolness..."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Really~?"])
    ShowText(["Actually, you're quite conscious of your visuals, aren't you~?"])
    ShowTextAttributes(["vgirl_fc2", 6, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["N-no, I'm not..."])
    JumpToLabel(["メニュー"])
    Label(["776"])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["Hmm? Idaten... no, it's the grown-up Gob!"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Since we're dressed the same, we look quite alike, right?"])
    ShowText(["But I can't imitate that solitary atmosphere."])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["Well, it's because we've seen different things..."])
    ShowText(["You too, the experiences you've had until now must have become your strength!"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["That's right!"])
    ShowText(["I'll keep doing my best from now on!"])
    JumpToLabel(["メニュー"])
    Label(["777"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Mini-chan has grown up too!!"])
    ShowTextAttributes(["phoenixc_fc1", 0, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3777])"])
    ShowText(["Everyone is getting bigger and bigger..."])
    ShowText(["Time flows quickly, doesn't it?"])
    ShowTextAttributes(["gob_fc3", 1, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["No, no, it's not just normal growth..."])
    ShowText(["Mini-chan is the same way."])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3777])"])
    ShowText(["When you're a phoenix, you lose track of those things."])
    ShowText(["Everything becomes rough against the flow of time..."])
    ShowTextAttributes(["gob_fc3", 1, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Being a phoenix is quite troublesome..."])
    JumpToLabel(["メニュー"])
    Label(["778"])
    ShowTextAttributes(["gob_fc3", 2, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Mini-chan has turned into a delinquent!!"])
    ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3778])"])
    ShowText(["Hehehe, I'll do all sorts of evil!"])
    ShowText(["I swapped Gob's secret pickled plums for super sour ones!"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Wow, today's pickled plums are incredibly sour!!"])
    ShowText(["My legs are turbocharged!!"])
    ShowTextAttributes(["phoenixb_fc1", 2, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3778])"])
    ShowText(["Hah, so fast!!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7021, 1])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"やめる\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"形態変化させる\",\"やめる\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(63)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(63)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  10: Seed of Power"])
        ShowText(["Affection 100: Power Wrist"])
        ShowText(["Affection 500: Cliffside Headband"])
        ShowText(["Affection 2000: Pioneer Shoes"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3062])"])
        ShowChoices([["逆レイプ（好感度:10）", "逆レイプ・全裸（好感度:100）", "やめる"], 3])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3062, 0, 10, 1])
            Script(["call_novel_scene(4122)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["gob_fc3", 1, 0, 2])
            ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
            ShowText(["I ran a bit, so I'm tired..."])
            ShowText(["...I'm sorry."])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "逆レイプ・全裸（好感度:100）"])
          ConditionalBranch([1, 3062, 0, 100, 1])
            Script(["call_novel_scene(4123)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["gob_fc3", 1, 0, 2])
            ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
            ShowText(["I ran a bit, so I'm tired..."])
            ShowText(["...I'm sorry."])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7021, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form shall we transform into?"])
          ShowChoices([["ゴブ（少女）", "ゴブ（大人）"], 2])
          When([0, "ゴブ（少女）"])
            Script(["persona_change(62)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "ゴブ（大人）"])
            Script(["persona_change(63)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowPicture([5, "80_inp_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3057, 0, 10, 1])
      ConditionalBranch([1, 4057, 0, 0, 0])
        ControlVariables([4057, 4057, 0, 0, 1])
        ShowTextAttributes(["inp_fc3", 0, 0, 2])
        ShowText(["\\n<Rumi (Affection:\\V[3057])>...Here."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([445, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3057, 0, 100, 1])
      ConditionalBranch([1, 4057, 0, 1, 0])
        ControlVariables([4057, 4057, 0, 0, 2])
        ShowTextAttributes(["inp_fc3", 0, 0, 2])
        ShowText(["\\n<Rumi (Affection:\\V[3057])>...Here."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeWeapons([919, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3057, 0, 500, 1])
      ConditionalBranch([1, 4057, 0, 2, 0])
        ControlVariables([4057, 4057, 0, 0, 3])
        ShowTextAttributes(["inp_fc3", 0, 0, 2])
        ShowText(["\\n<Rumi (Affection:\\V[3057])>...Here."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1082, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3057, 0, 2000, 1])
      ConditionalBranch([1, 4057, 0, 3, 0])
        ControlVariables([4057, 4057, 0, 0, 4])
        ShowTextAttributes(["inp_fc3", 0, 0, 2])
        ShowText(["\\n<Rumi (Affection:\\V[3057])>...Here."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1109, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>Tired..."])
    JumpToLabel(["メニュー"])
    Label(["19"])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>Alma Elma-senpai! Osu!"])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma (Affection:\\V[3019])>Ufufu...\nRumi, you're always so full of spirit."])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>*fwoosh* *woosh*..."])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma (Affection:\\V[3019])>Oh, shadow boxing?\nI'll keep you company for a spar."])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>Osu! I'll borrow your chest!"])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma (Affection:\\V[3019])>Fufu, you're a polite girl..."])
    JumpToLabel(["メニュー"])
    Label(["56"])
    ConditionalBranch([4, 58, 0])
      ShowTextAttributes(["inp_fc2", 0, 0, 2])
      ShowText(["\\n<Remi (Affection:\\V[3058])>I brought a jump rope... Let's compete for who can do the most jumps..."])
      ShowTextAttributes(["inp_fc3", 0, 0, 2])
      ShowText(["\\n<Rumi (Affection:\\V[3057])>Game on..."])
      ShowTextAttributes(["inp_fc1", 2, 0, 2])
      ShowText(["\\n<Rami (Affection:\\V[3056])>Ugh, it's hard for me to jump because my boobs jiggle! You knew it'd be like this, didn't you?!"])
      ShowTextAttributes(["inp_fc2", 0, 0, 2])
      ShowText(["\\n<Remi (Affection:\\V[3058])>(Air resistance.)"])
      ShowTextAttributes(["inp_fc3", 1, 0, 2])
      ShowText(["\\n<Rumi (Affection:\\V[3057])>(Air resistance.)"])
      ShowTextAttributes(["inp_fc1", 3, 0, 2])
      ShowText(["\\n<Rami (Affection:\\V[3056])>.........."])
      JumpToLabel(["メニュー"])
      Empty([])

    Else([])
      ShowTextAttributes(["inp_fc1", 0, 0, 2])
      ShowText(["\\n<Rami (Affection:\\V[3056])>I brought a sparkler! Let's play!"])
      ShowTextAttributes(["inp_fc3", 0, 0, 2])
      ShowText(["\\n<Rumi (Affection:\\V[3057])>...*nod*"])
      ShowTextAttributes(["inp_fc1", 1, 0, 2])
      ShowText(["\\n<Rami (Affection:\\V[3056])>...It's sooo pretty♪\nAww, it's about to go out..."])
      ShowTextAttributes(["inp_fc3", 1, 0, 2])
      ShowText(["\\n<Rumi (Affection:\\V[3057])>That sparkler is a metaphor for your life..."])
      ShowTextAttributes(["inp_fc1", 3, 0, 2])
      ShowText(["\\n<Rami (Affection:\\V[3056])>........"])
      JumpToLabel(["メニュー"])
      Empty([])

    BranchEnd([])
    Label(["74"])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>I'm tired..."])
    ShowTextAttributes(["usagi_fc1", 0, 0, 2])
    ShowText(["\\n<Barbun (Affection:\\V[3074])>You seem tired a lot. Do you have any troubles you want to tell big sis about?"])
    ShowTextAttributes(["inp_fc3", 2, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>Breathing is such a bother..."])
    ShowTextAttributes(["usagi_fc1", 2, 0, 2])
    ShowText(["\\n<Barbun (Affection:\\V[3074])>That's what you're bothered by? Such a troublesome child..."])
    JumpToLabel(["メニュー"])
    Label(["163"])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>Tired..."])
    ShowTextAttributes(["lily_fc1", 5, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>This girl always seems tired. I'm sure she was abused as a child and closed her heart to the world."])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>Tired..."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>If you have troubles, leave them to me. I will lend you my power."])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>Your power looks handy...\nYou can scratch your back even while lying down..."])
    ShowTextAttributes(["lily_fc1", 5, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>You should be able to do that with your arms... Just how lazy are you?"])
    JumpToLabel(["メニュー"])
    Label(["349"])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>Tired..."])
    ShowTextAttributes(["monk_sucubuss_fc1", 0, 0, 2])
    ShowText(["\\n<Elza (Affection:\\V[3349])>For a succubus that fights hand-to-hand, you don't have any pep... Here, refresh yourself!"])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>So tired..."])
    ShowTextAttributes(["monk_sucubuss_fc1", 2, 0, 2])
    ShowText(["\\n<Elza (Affection:\\V[3349])>To be this exhausted...\nPerhaps this is the secret technique of flawlessness?!"])
    JumpToLabel(["メニュー"])
    Label(["382"])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>Tired..."])
    ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
    ShowText(["\\n<Morrigan (Affection:\\V[3382])>Hey, are you all right?\nYou don't look like you ate anything weird..."])
    ShowTextAttributes(["inp_fc3", 2, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>............"])
    ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
    ShowText(["\\n<Morrigan (Affection:\\V[3382])>The succubi of the present age are incredibly lazy..."])
    JumpToLabel(["メニュー"])
    Label(["678"])
    ShowTextAttributes(["inp_fc3", 4, 0, 2])
    ShowText(["\\n<Rumi> (Likeability: \\V[3057])"])
    ShowText(["Master's master... Osu!"])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi> (Likeability: \\V[3678])"])
    ShowText(["Oh, my disciple Alma Elma's disciple Rumi..."])
    ShowText(["As always, a good spirit."])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi> (Likeability: \\V[3678])"])
    ShowText(["And yet you have a nice sense of relaxation."])
    ShowText(["A moderate relaxation during battle creates flexibility in techniques."])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi> (Likeability: \\V[3678])"])
    ShowText(["There aren't many who can maintain softness in battle."])
    ShowText(["That quality of yours is not to be killed."])
    ShowTextAttributes(["inp_fc3", 3, 0, 2])
    ShowText(["\\n<Rumi> (Likeability: \\V[3057])"])
    ShowText(["...Osu!!"])
    JumpToLabel(["メニュー"])
    Label(["836"])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi> (Likeability: \\V[3057])"])
    ShowText(["Kuta..."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily> (Likeability: \\V[3163])"])
    ShowText(["This child always seems exhausted."])
    ShowText(["I bet she was abused as a child and closed her heart to the world..."])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi> (Likeability: \\V[3057])"])
    ShowText(["Kuta..."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily> (Likeability: \\V[3163])"])
    ShowText(["If you have troubles, rely on me..."])
    ShowText(["I'll lend you my power."])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi> (Likeability: \\V[3057])"])
    ShowText(["That power looks good..."])
    ShowText(["You can scratch your back even while lying down..."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily> (Likeability: \\V[3163])"])
    ShowText(["You should be able to do that with your arms... Just how lazy are you?"])
    ShowText(["How lazy can you be..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(57)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(57)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\ii[445]"])
        ShowText(["Affection  100:\\iw[919]"])
        ShowText(["Affection  500:\\ia[1082]"])
        ShowText(["Affection 2000:\\ia[1109]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3057])"])
        ShowChoices([["Imp Handjob(Affection:10)", "Threesome(Affection:100)", "Never mind"], 3])
        When([0, "Imp Handjob(Affection:10)"])
          ConditionalBranch([1, 3057, 0, 10, 1])
            Script(["call_novel_scene(4096)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["inp_fc3", 0, 0, 2])
            ShowText(["\\n<Rumi (Affection:\\V[3057])>.........."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Threesome(Affection:100)"])
          ConditionalBranch([1, 3057, 0, 100, 1])
            Script(["call_novel_scene(4097)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["inp_fc3", 0, 0, 2])
            ShowText(["\\n<Rumi (Affection:\\V[3057])>..........."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowPicture([5, "80_mimizu_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3061, 0, 10, 1])
      ConditionalBranch([1, 4061, 0, 0, 0])
        ControlVariables([4061, 4061, 0, 0, 1])
        ShowTextAttributes(["mimizu_fc1", 1, 0, 2])
        ShowText(["\\n<Mimi (Affection:\\V[3061])>I found this while I was digging through the ground. It might be useful, so take it with you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([161, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3061, 0, 100, 1])
      ConditionalBranch([1, 4061, 0, 1, 0])
        ControlVariables([4061, 4061, 0, 0, 2])
        ShowTextAttributes(["mimizu_fc1", 1, 0, 2])
        ShowText(["\\n<Mimi (Affection:\\V[3061])>I found this while I was digging through the ground. It might be useful, so take it with you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1001, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3061, 0, 500, 1])
      ConditionalBranch([1, 4061, 0, 2, 0])
        ControlVariables([4061, 4061, 0, 0, 3])
        ShowTextAttributes(["mimizu_fc1", 1, 0, 2])
        ShowText(["\\n<Mimi (Affection:\\V[3061])>I found this while I was digging through the ground. It might be useful, so take it with you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1580, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3061, 0, 2000, 1])
      ConditionalBranch([1, 4061, 0, 3, 0])
        ControlVariables([4061, 4061, 0, 0, 4])
        ShowTextAttributes(["mimizu_fc1", 1, 0, 2])
        ShowText(["\\n<Mimi (Affection:\\V[3061])>I found this while I was digging through the ground. It might be useful, so take it with you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1003, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
    ShowText(["\\n<Mimi (Affection:\\V[3061])>Dig, dig, digging... Ah! I-I wasn't doing anything!"])
    JumpToLabel(["メニュー"])
    Label(["55"])
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Melk (Affection:\\V[3055])>Hello, Mimi. I feel like I'm going to melt after all these sunny days we've had."])
    ShowTextAttributes(["mimizu_fc1", 1, 0, 2])
    ShowText(["\\n<Mimi (Affection:\\V[3061])>Hello, Melk. Yeah, but the rainy season will be here soon."])
    ShowTextAttributes(["name_fc1", 2, 0, 2])
    ShowText(["\\n<Melk (Affection:\\V[3055])>Dark and wet..."])
    ShowTextAttributes(["mimizu_fc1", 1, 0, 2])
    ShowText(["\\n<Mimi (Affection:\\V[3061])>Dark and wet..."])
    JumpToLabel(["メニュー"])
    Label(["59"])
    ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
    ShowText(["\\n<Mimi (Affection:\\V[3061])>Dig, dig, digging... Ah!"])
    ShowTextAttributes(["mdg_fc1", 2, 0, 2])
    ShowText(["\\n<Ragora (Affection:\\V[3059])>.........."])
    ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
    ShowText(["\\n<Mimi (Affection:\\V[3061])>Hey, why are you always in the ground?"])
    ShowTextAttributes(["mdg_fc1", 0, 0, 2])
    ShowText(["\\n<Ragora (Affection:\\V[3059])>.........."])
    ShowTextAttributes(["mimizu_fc1", 0, 0, 2])
    ShowText(["\\n<Mimi (Affection:\\V[3061])>D-don't scream... Please don't..."])
    ShowTextAttributes(["mdg_fc1", 2, 0, 2])
    ShowText(["\\n<Ragora (Affection:\\V[3059])>AHHHHHHHHHHHHHH!!!"])
    ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
    ShowText(["\\n<Mimi (Affection:\\V[3061])>Ahh!"])
    PlaySE(["RPG::SE(@name=\"Paralyze3\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mimi was paralyzed!"])
    JumpToLabel(["メニュー"])
    Label(["73"])
    ShowTextAttributes(["mimizu_fc1", 0, 0, 2])
    ShowText(["\\n<Mimi (Affection:\\V[3061])>It's painfully sunny today. You weren't born in the ground, so is it not as bad for you?"])
    ShowTextAttributes(["hiru_fc1", 0, 0, 2])
    ShowText(["\\n<Hiru (Affection:\\V[3073])>I only ever spend time in the shade. I also want to go underground and not come out until it's dark."])
    ShowTextAttributes(["mimizu_fc1", 1, 0, 2])
    ShowText(["\\n<Mimi (Affection:\\V[3061])>Dark and wet..."])
    ShowTextAttributes(["hiru_fc1", 0, 0, 2])
    ShowText(["\\n<Hiru (Affection:\\V[3073])>Dark and wet..."])
    JumpToLabel(["メニュー"])
    Label(["143"])
    ShowTextAttributes(["mimizu_fc1", 1, 0, 2])
    ShowText(["\\n<Mimi (Affection:\\V[3061])>Let's go steal from the fields, Eva!"])
    ShowTextAttributes(["eva_fc1", 0, 0, 2])
    ShowText(["\\n<Eva (Affection:\\V[3143])>Yes, let's go, Mimi!"])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>Why are you two getting along so well?!"])
    JumpToLabel(["メニュー"])
    Label(["542"])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Domaimer (Affection:\\V[3542])>W... water..."])
    ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
    ShowText(["\\n<Mimi (Affection:\\V[3061])>Be strong, Mimi is here now!"])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Domaimer (Affection:\\V[3542])>Water..."])
    ShowTextAttributes(["mimizu_fc1", 1, 0, 2])
    ShowText(["\\n<Mimi (Affection:\\V[3061])>Oh, you want a drink of water. Will my mucus work?"])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Domaimer (Affection:\\V[3542])>*Wheeze* ...It's too viscous... *Cough* *Cough* *Wheeze* *Wheeze*"])
    ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
    ShowText(["\\n<Mimi (Affection:\\V[3061])>Ahhh! Somebody! W-water!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(61)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(61)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\ii[161]"])
        ShowText(["Affection  100:\\ia[1001]"])
        ShowText(["Affection  500:\\ia[1580]"])
        ShowText(["Affection 2000:\\ia[1003]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3061])"])
        ShowChoices([["Sweet Worm(Affection:10)", "Never mind"], 2])
        When([0, "Sweet Worm(Affection:10)"])
          ConditionalBranch([1, 3061, 0, 10, 1])
            Script(["call_novel_scene(4116)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["mimizu_fc1", 0, 0, 2])
            ShowText(["\\n<Mimi (Affection:\\V[3061])>I'm digging a hole right now... Let's do it later."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowPicture([5, "80_inp_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3056, 0, 10, 1])
      ConditionalBranch([1, 4056, 0, 0, 0])
        ControlVariables([4056, 4056, 0, 0, 1])
        ShowTextAttributes(["inp_fc1", 0, 0, 2])
        ShowText(["\\n<Rami (Affection:\\V[3056])>Here you go♪\nUse it wisely♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([162, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3056, 0, 100, 1])
      ConditionalBranch([1, 4056, 0, 1, 0])
        ControlVariables([4056, 4056, 0, 0, 2])
        ShowTextAttributes(["inp_fc1", 0, 0, 2])
        ShowText(["\\n<Rami (Affection:\\V[3056])>Here you go♪\nUse it wisely♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1732, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3056, 0, 500, 1])
      ConditionalBranch([1, 4056, 0, 2, 0])
        ControlVariables([4056, 4056, 0, 0, 3])
        ShowTextAttributes(["inp_fc1", 0, 0, 2])
        ShowText(["\\n<Rami (Affection:\\V[3056])>Here you go♪\nUse it wisely♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1027, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3056, 0, 2000, 1])
      ConditionalBranch([1, 4056, 0, 3, 0])
        ControlVariables([4056, 4056, 0, 0, 4])
        ShowTextAttributes(["inp_fc1", 0, 0, 2])
        ShowText(["\\n<Rami (Affection:\\V[3056])>Here you go♪\nUse it wisely♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1493, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>*Flutters* ...My boobs are heavyyyy!"])
    JumpToLabel(["メニュー"])
    Label(["19"])
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>Hey hey, Miss Alma Elma!\nCan I become the next Succubus Queen?"])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma (Affection:\\V[3019])>That will depend on your efforts.\nIf you try your best now, you could make that dream come true..."])
    ShowTextAttributes(["inp_fc1", 1, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>Yaaay, I'm going to do my best!\nBy the way Miss Alma Elma, what's your weakness...?"])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma (Affection:\\V[3019])>(This girl is slowly thinking about overthrowing me...)"])
    JumpToLabel(["メニュー"])
    Label(["57"])
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>I brought a sparkler! Let's play!"])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>...*nod*"])
    ShowTextAttributes(["inp_fc1", 1, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>...It's sooo pretty♪\nAww, it's about to go out..."])
    ShowTextAttributes(["inp_fc3", 1, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>That sparkler is a metaphor for your life..."])
    ShowTextAttributes(["inp_fc1", 3, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>........"])
    JumpToLabel(["メニュー"])
    JumpToLabel(["58"])
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>I brought a ball. Hey, let's play some ball!"])
    ShowTextAttributes(["inp_fc2", 0, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>Poofpoof... Poofpoof..."])
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>Remi... Those are my boobs...\nHey... What do you think you're doing?"])
    ShowTextAttributes(["inp_fc2", 1, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>Poofpoof... Poofpoof..."])
    ShowTextAttributes(["inp_fc1", 3, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>........"])
    JumpToLabel(["メニュー"])
    Label(["64"])
    ShowTextAttributes(["inp_fc1", 3, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>My breasts are so heavy that I can't fly..."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>In that case, give them to me."])
    ShowTextAttributes(["inp_fc1", 2, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>But that's impossible!"])
    ShowTextAttributes(["pramia_fc1", 2, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>Give them to meee!"])
    ShowTextAttributes(["inp_fc1", 2, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>Waaah!"])
    JumpToLabel(["メニュー"])
    Label(["66"])
    ShowTextAttributes(["inp_fc1", 3, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>My breasts are so heavy that I can't fly..."])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>That's all you have to say? Go to hell."])
    ShowTextAttributes(["inp_fc1", 2, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>Waaa, so cruel! That's not nice!"])
    ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>Having to look at THOSE isn't nice to me! They're enough to make me cry..."])
    JumpToLabel(["メニュー"])
    Label(["123"])
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>Big sis, you're a succubus nun? Does that mean you don't attack men?"])
    ShowTextAttributes(["sisccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Christie (Affection:\\V[3123])>No, I do."])
    ShowTextAttributes(["inp_fc1", 3, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>So you're not abstinent?"])
    ShowTextAttributes(["sisccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Christie (Affection:\\V[3123])>If you wear a nun's clothes then you're a nun, even if you're a monster."])
    ShowTextAttributes(["inp_fc1", 3, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>(This person is useless...)"])
    JumpToLabel(["メニュー"])
    Label(["382"])
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>Miss Morrigan!\nI want to become a great legendary succubus too! ♪"])
    ShowTextAttributes(["morrigan_fc1", 1, 0, 2])
    ShowText(["\\n<Morrigan (Affection:\\V[3382])>If that's the case, then you need to become as strong as possible. The path to becoming a great succubus is not an easygoing one you can cross with tits alone."])
    ShowTextAttributes(["inp_fc1", 3, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>Then I'm hopeless, all I've got are boobs..."])
    ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
    ShowText(["\\n<Morrigan (Affection:\\V[3382])>(Did she really think she could make it with tits alone...?)"])
    JumpToLabel(["メニュー"])
    Label(["530"])
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>Hey, it's the succubus princess!"])
    ShowTextAttributes(["sara_fc4", 0, 0, 2])
    ShowText(["\\n<Sara (Affection:\\V[3529])>I'm not exactly a succubus princess...why?"])
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>Can I become a princess too?"])
    ShowTextAttributes(["sara_fc4", 0, 0, 2])
    ShowText(["\\n<Sara (Affection:\\V[3529])>You want to usurp the throne of the royal family...? If that's the case, you have to enter the palace and gain the favor of the royal family..."])
    ShowTextAttributes(["inp_fc1", 3, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>I don't really need to go that far, do I...?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(56)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(56)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\ii[162]"])
        ShowText(["Affection  100:\\ia[1732]"])
        ShowText(["Affection  500:\\ia[1027]"])
        ShowText(["Affection 2000:\\ia[1493]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ConditionalBranch([4, 56, 5, 163])
          ShowTextAttributes(["inp_fc1", 0, 0, 2])
          ShowText(["\\n<Rami (Affection:\\V[3056])>Wow! A risqué swimsuit! ♪ Now I can provide the full service! ♪"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Rami is equipped with a \\C[3][\\ia[163]]\\C[0]. This seems to have changed the forms of sexual favors that can be requested."])
          Empty([])
        Else([])
          ShowTextAttributes(["inp_fc1", 0, 0, 2])
          ShowText(["\\n<Rami (Affection:\\V[3056])>I want to wear a risqué swimsuit! ♪ If you equipped me with one, maybe I could provide more service?"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Rami is interested in wearing a \\C[3][\\ia[163]]\\C[0]. It seems equipping her with one will change the forms of sexual favors that can be requested."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3056])"])
        Script(["unlimited_choices(12,"])
        ScriptMore([" [\"Imp Blowjob(Affection:10)\","])
        ScriptMore(["\"Milking(Affection:30)\","])
        ScriptMore(["\"Imp Paizuri(Affection:50)\","])
        ScriptMore(["\"Imp Rape(Affection:100)\","])
        ScriptMore(["\"Never mind\"])"])
        ConditionalBranch([1, 12, 0, 0, 0])
          ConditionalBranch([1, 3056, 0, 10, 1])
            Script(["call_novel_scene(4091)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["inp_fc1", 0, 0, 2])
            ShowText(["\\n<Rami (Affection:\\V[3056])>My breasts are heavy today... Maybe next time."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 1, 0])
          ConditionalBranch([1, 3056, 0, 30, 1])
            Script(["call_novel_scene(4092)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["inp_fc1", 0, 0, 2])
            ShowText(["\\n<Rami (Affection:\\V[3056])>My breasts are heavy today... Maybe next time."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 2, 0])
          ConditionalBranch([1, 3056, 0, 50, 1])
            ConditionalBranch([4, 56, 5, 163])
              Script(["call_novel_scene(4095)"])
              Empty([])
            Else([])
              Script(["call_novel_scene(4093)"])
              Empty([])
            BranchEnd([])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["inp_fc1", 0, 0, 2])
            ShowText(["\\n<Rami (Affection:\\V[3056])>My breasts are heavy today... Maybe next time."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 3, 0])
          ConditionalBranch([1, 3056, 0, 100, 1])
            Script(["call_novel_scene(4094)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["inp_fc1", 0, 0, 2])
            ShowText(["\\n<Rami (Affection:\\V[3056])>My breasts are heavy today... Maybe next time."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 4, 0])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowPicture([5, "80_inp_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3058, 0, 10, 1])
      ConditionalBranch([1, 4058, 0, 0, 0])
        ControlVariables([4058, 4058, 0, 0, 1])
        ShowTextAttributes(["inp_fc2", 0, 0, 2])
        ShowText(["\\n<Remi (Affection:\\V[3058])>H-here you go..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3058, 0, 100, 1])
      ConditionalBranch([1, 4058, 0, 1, 0])
        ControlVariables([4058, 4058, 0, 0, 2])
        ShowTextAttributes(["inp_fc2", 0, 0, 2])
        ShowText(["\\n<Remi (Affection:\\V[3058])>H-here you go..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1006, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3058, 0, 500, 1])
      ConditionalBranch([1, 4058, 0, 2, 0])
        ControlVariables([4058, 4058, 0, 0, 3])
        ShowTextAttributes(["inp_fc2", 0, 0, 2])
        ShowText(["\\n<Remi (Affection:\\V[3058])>H-here you go..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1318, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3058, 0, 2000, 1])
      ConditionalBranch([1, 4058, 0, 3, 0])
        ControlVariables([4058, 4058, 0, 0, 4])
        ShowTextAttributes(["inp_fc2", 0, 0, 2])
        ShowText(["\\n<Remi (Affection:\\V[3058])>H-here you go..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1008, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["inp_fc2", 0, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>*Tremble*"])
    JumpToLabel(["メニュー"])
    Label(["19"])
    ShowTextAttributes(["inp_fc2", 0, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>*tremble*..."])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma (Affection:\\V[3019])>Don't worry, I'm not going to eat you..."])
    ShowTextAttributes(["inp_fc2", 2, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>...*shudder*!"])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma (Affection:\\V[3019])>You're a really timid girl...\nI wonder if you can sufficiently catch prey?"])
    JumpToLabel(["メニュー"])
    Label(["56"])
    ConditionalBranch([4, 57, 0])
      ShowTextAttributes(["inp_fc2", 0, 0, 2])
      ShowText(["\\n<Remi (Affection:\\V[3058])>I brought a jump rope... Let's compete for who can do the most jumps..."])
      ShowTextAttributes(["inp_fc3", 0, 0, 2])
      ShowText(["\\n<Rumi (Affection:\\V[3057])>Game on..."])
      ShowTextAttributes(["inp_fc1", 2, 0, 2])
      ShowText(["\\n<Rami (Affection:\\V[3056])>Ugh, it's hard for me to jump because my boobs jiggle! You knew it'd be like this, didn't you?!"])
      ShowTextAttributes(["inp_fc2", 0, 0, 2])
      ShowText(["\\n<Remi (Affection:\\V[3058])>(Air resistance.)"])
      ShowTextAttributes(["inp_fc3", 1, 0, 2])
      ShowText(["\\n<Rumi (Affection:\\V[3057])>(Air resistance.)"])
      ShowTextAttributes(["inp_fc1", 3, 0, 2])
      ShowText(["\\n<Rami (Affection:\\V[3056])>.........."])
      JumpToLabel(["メニュー"])
      Empty([])

    Else([])
      ShowTextAttributes(["inp_fc1", 0, 0, 2])
      ShowText(["\\n<Rami (Affection:\\V[3056])>I brought a ball. Hey, let's play some ball!"])
      ShowTextAttributes(["inp_fc2", 0, 0, 2])
      ShowText(["\\n<Remi (Affection:\\V[3058])>Poofpoof... Poofpoof..."])
      ShowTextAttributes(["inp_fc1", 0, 0, 2])
      ShowText(["\\n<Rami (Affection:\\V[3056])>Remi... Those are my boobs... Hey... What do you think you're doing?"])
      ShowTextAttributes(["inp_fc2", 1, 0, 2])
      ShowText(["\\n<Remi (Affection:\\V[3058])>Poofpoof... Poofpoof..."])
      ShowTextAttributes(["inp_fc1", 3, 0, 2])
      ShowText(["\\n<Rami (Affection:\\V[3056])>........"])
      JumpToLabel(["メニュー"])
      Empty([])

    BranchEnd([])
    Label(["158"])
    ShowTextAttributes(["inp_fc2", 0, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>This is a strange creature... *Flinch*"])
    ShowTextAttributes(["suckvore_fc1", 2, 0, 2])
    ShowText(["\\n<Anna (Affection:\\V[3158])>........."])
    ShowTextAttributes(["suckvore_fc1", 1, 0, 2])
    ShowText(["\\n<Anna (Affection:\\V[3158])>*Shiver*"])
    ShowTextAttributes(["inp_fc2", 2, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>*Flinch*!"])
    ShowTextAttributes(["suckvore_fc1", 1, 0, 2])
    ShowText(["\\n<Anna (Affection:\\V[3158])>*Shudder*"])
    ShowTextAttributes(["inp_fc2", 0, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>*Shiver*"])
    JumpToLabel(["メニュー"])
    Label(["163"])
    ShowTextAttributes(["inp_fc2", 0, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>*Shudder*"])
    ShowTextAttributes(["lily_fc1", 5, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>This one is frightened just by being seen. You wouldn't happen to have been abused as a child, would you?"])
    ShowTextAttributes(["inp_fc1", 2, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>Reemii! I got some spinning firecrackers! Let's go launch them over there!"])
    ShowTextAttributes(["inp_fc2", 1, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>No... no..."])
    ShowTextAttributes(["lily_fc1", 5, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>...Are you being bullied?"])
    JumpToLabel(["メニュー"])
    Label(["180"])
    ShowTextAttributes(["shadow_fc1", 0, 0, 2])
    ShowText(["\\n<Shadow (Affection:\\V[3180])>.........."])
    ShowTextAttributes(["inp_fc2", 2, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>This thing is scary... *Flinch*"])
    ShowTextAttributes(["shadow_fc1", 0, 0, 2])
    ShowText(["\\n<Shadow (Affection:\\V[3180])>.........."])
    ShowTextAttributes(["inp_fc2", 0, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>..........."])
    ShowTextAttributes(["inp_fc2", 1, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>Huh? ...Oh, is that so? Thank goodness."])
    ShowTextAttributes(["shadow_fc1", 0, 0, 2])
    ShowText(["\\n<Shadow (Affection:\\V[3180])>.........."])
    JumpToLabel(["メニュー"])
    Label(["382"])
    ShowTextAttributes(["inp_fc2", 0, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>*twitch*..."])
    ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
    ShowText(["\\n<Morrigan (Affection:\\V[3382])>Hey, don't be afraid.\nI won't do anything to you..."])
    ShowTextAttributes(["inp_fc2", 2, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>*shiver*..."])
    ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
    ShowText(["\\n<Morrigan (Affection:\\V[3382])>The succubi of the present age are incredibly cowardly..."])
    JumpToLabel(["メニュー"])
    Label(["510"])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Rafaela> (Likeability: \\V[3510])"])
    ShowText(["Little devil Remi..."])
    ShowText(["You have quite the talent for healing arts, don't you?"])
    ShowTextAttributes(["inp_fc2", 2, 0, 2])
    ShowText(["\\n<Remi> (Likeability: \\V[3058])"])
    ShowText(["...Eep!!"])
    ShowTextAttributes(["rafaera_fc1", 4, 0, 2])
    ShowText(["\\n<Rafaela> (Likeability: \\V[3510])"])
    ShowText(["And so cute like a little squirrel..."])
    ShowText(["Become my disciple♪"])
    ShowTextAttributes(["inp_fc2", 2, 0, 2])
    ShowText(["\\n<Remi> (Likeability: \\V[3058])"])
    ShowText(["Furu furu furu..."])
    ShowTextAttributes(["rafaera_fc1", 6, 0, 2])
    ShowText(["\\n<Rafaela> (Likeability: \\V[3510])"])
    ShowText(["Then let's head to my bed..."])
    ShowText(["No, no, let's go to the training ground."])
    ShowTextAttributes(["inp_fc2", 2, 0, 2])
    ShowText(["\\n<Remi> (Likeability: \\V[3058])"])
    ShowText(["～～～～～～～～！？！？"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Remi has been kidnapped by Rafaela..."])
    JumpToLabel(["メニュー"])
    Label(["836"])
    ShowTextAttributes(["inp_fc2", 0, 0, 2])
    ShowText(["\\n<Remi> (Likeability: \\V[3058])"])
    ShowText(["Trembling..."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily> (Likeability: \\V[3163])"])
    ShowText(["This girl always seems frightened..."])
    ShowText(["Could it be that she was abused as a child..."])
    ShowTextAttributes(["inp_fc1", 2, 0, 2])
    ShowText(["\\n<Rami> (Likeability: \\V[3056])"])
    ShowText(["Remi-chan!"])
    ShowText(["Don't throw the firecrackers over here!"])
    ShowTextAttributes(["inp_fc2", 1, 0, 2])
    ShowText(["\\n<Remi> (Likeability: \\V[3058])"])
    ShowText(["Heave... Heave..."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily> (Likeability: \\V[3163])"])
    ShowText(["...Could it be a bully?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(58)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(58)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\ii[4]"])
        ShowText(["Affection  100:\\ia[1006]"])
        ShowText(["Affection  500:\\ia[1318]"])
        ShowText(["Affection 2000:\\ia[1008]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3058])"])
        ShowChoices([["Imp Blowjob(Affection:10)", "Threesome(Affection:100)", "Never mind"], 3])
        When([0, "Imp Blowjob(Affection:10)"])
          ConditionalBranch([1, 3058, 0, 10, 1])
            Script(["call_novel_scene(4101)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["inp_fc2", 0, 0, 2])
            ShowText(["\\n<Remi (Affection:\\V[3058])>*Shiver*"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Threesome(Affection:100)"])
          ConditionalBranch([1, 3058, 0, 100, 1])
            Script(["call_novel_scene(4097)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["inp_fc2", 0, 0, 2])
            ShowText(["\\n<Remi (Affection:\\V[3058])>*Shiver*"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    CallCommonEvent([273])
    ShowPicture([5, "80_phoenix_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3072, 0, 10, 1])
      ConditionalBranch([1, 4072, 0, 0, 0])
        ControlVariables([4072, 4072, 0, 0, 1])
        ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
        ShowText(["\\n<Mini (Affection:\\V[3072])>Take this present! It's a testament to our friendship!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([11, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3072, 0, 100, 1])
      ConditionalBranch([1, 4072, 0, 1, 0])
        ControlVariables([4072, 4072, 0, 0, 2])
        ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
        ShowText(["\\n<Mini (Affection:\\V[3072])>Take this present! It's a testament to our friendship!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1061, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3072, 0, 500, 1])
      ConditionalBranch([1, 4072, 0, 2, 0])
        ControlVariables([4072, 4072, 0, 0, 3])
        ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
        ShowText(["\\n<Mini (Affection:\\V[3072])>Take this present! It's a testament to our friendship!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1123, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3072, 0, 2000, 1])
      ConditionalBranch([1, 4072, 0, 3, 0])
        ControlVariables([4072, 4072, 0, 0, 4])
        ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
        ShowText(["\\n<Mini (Affection:\\V[3072])>Take this present! It's a testament to our friendship!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1493, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["phoenix_fc1", 4, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>I want to go outside too!"])
    JumpToLabel(["メニュー"])
    Label(["62"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Oh, it's the phoenix god!"])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>Phoenix god? Am I really a god?"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Where I'm from, phoenixes are considered gods. There should be a shrine or temple dedicated to them."])
    ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>There's a shrine dedicated to me?! I want to go!"])
    JumpToLabel(["メニュー"])
    Label(["64"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>Mini's body is so cozy... Mind if I snuggle with you while I hibernate?"])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>I'm not hot; your body's just cold."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>Setting my human half aside, my snake half gets cold easily. Can I coil around you, Mini?"])
    ShowTextAttributes(["phoenix_fc1", 0, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>I'm not hot... But I don't mind if you want a hug."])
    JumpToLabel(["メニュー"])
    Label(["68"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>Rawrrr! Let's go on a picnic! Where do you want to go? How about a volcano?"])
    ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>A volcano! That's where I want to go! You like volcanoes, Papi?! I like them too!"])
    ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>But everyone else hates them... They prefer to go to the sea, or to a mountain with nice weather."])
    ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>But you can't call it a picnic if you aren't roasting to death! I'm happy you understand me, Papi!"])
    JumpToLabel(["メニュー"])
    Label(["118"])
    ShowTextAttributes(["phoenix_fc1", 2, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>I-it's the pervert mermaid! She only likes little boys! Scary!"])
    ShowTextAttributes(["meia_fc1", 3, 0, 2])
    ShowText(["\\n<Meia (Affection:\\V[3118])>That's prejudiced. I don't only like little boys. Those are just slanderous rumors."])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>Oh. ...Really?"])
    ShowTextAttributes(["meia_fc1", 2, 0, 2])
    ShowText(["\\n<Meia (Affection:\\V[3118])>I like little girls too."])
    ShowTextAttributes(["phoenix_fc1", 2, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>She really is a pervert!"])
    JumpToLabel(["メニュー"])
    Label(["121"])
    ShowTextAttributes(["phoenix_fc1", 4, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>Oh, it's book big sis."])
    ShowTextAttributes(["page65537_fc1", 4, 0, 2])
    ShowText(["\\n<Cornelia (Affection:\\V[3121])>Ahh! Stay away! I'm not good with fire!!"])
    ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>Read me a story, big sis!"])
    ShowTextAttributes(["page65537_fc1", 4, 0, 2])
    ShowText(["\\n<Cornelia (Affection:\\V[3121])>Nooo! S-stay over there!"])
    JumpToLabel(["メニュー"])
    Label(["135"])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>You're a zombie... That means you died..."])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica (Affection:\\V[3135])>I had a happy life... You should also live without regrets..."])
    ShowTextAttributes(["phoenix_fc1", 4, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>I'm a phoenix, so I can't die. Any supposed zombie phoenix is just a hoax."])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica (Affection:\\V[3135])>Really...? So you too are stuck in the life phase of the cycle of life and death... How sad..."])
    JumpToLabel(["メニュー"])
    Label(["162"])
    ShowTextAttributes(["phoenix_fc1", 4, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>Oh, it's a pot! Is it okay if I hop in?!"])
    ShowTextAttributes(["mitutubo_fc1", 2, 0, 2])
    ShowText(["\\n<Mitsuko (Affection:\\V[3162])>Hey, stop that..."])
    ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>Here I go! *jumps in*"])
    ShowTextAttributes(["mitutubo_fc1", 2, 0, 2])
    ShowText(["\\n<Mitsuko (Affection:\\V[3162])>Ah, I said no! ...Hey! You're hot! I'm gonna cook!!"])
    JumpToLabel(["メニュー"])
    Label(["172"])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>You're a ghost... That means you died..."])
    ShowTextAttributes(["sinkiro_fc1", 0, 0, 2])
    ShowText(["\\n<Mirage (Affection:\\V[3172])>But the life of a ghost is a lot of fun. Actually, I have way more freedom now than when I was alive."])
    ShowTextAttributes(["phoenix_fc1", 4, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>If that's how it is, then I want to die too♪"])
    ShowTextAttributes(["sinkiro_fc1", 1, 0, 2])
    ShowText(["\\n<Mirage (Affection:\\V[3172])>But you're a phoenix, you can't die♪"])
    ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>Ahahahaa♪"])
    ShowTextAttributes(["sinkiro_fc1", 4, 0, 2])
    ShowText(["\\n<Mirage (Affection:\\V[3172])>Ufufufuu♪"])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>(They're happy whether they're dead or alive...)"])
    JumpToLabel(["メニュー"])
    Label(["520"])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>You're a Don too!\nAre you better than Don Dahlia...?"])
    ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus (Affection:\\V[3520])>Yeah, of course I'm better."])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>How did you become such a great man...?"])
    ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus (Affection:\\V[3520])>You just pull out your tail feathers and..."])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>............"])
    ShowTextAttributes(["lazarus3_fc1", 2, 0, 2])
    ShowText(["\\n<Lazarus (Affection:\\V[3520])>No, it's nothing..."])
    JumpToLabel(["メニュー"])
    Label(["531"])
    ShowTextAttributes(["phoenix_fc1", 4, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>Oh, it's the king! Let's play together!"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia (Affection:\\V[3531])>All right, what do you want to play?"])
    ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>I'll get in a pot, and then I want you to set a fire underneath."])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia (Affection:\\V[3531])>That's... What kind of game is that?"])
    JumpToLabel(["メニュー"])
    Label(["547"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Dahlia (Affection:\\V[3547])>Oh, Mini. Looks like you're having a lot of fun."])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>Don... At first, I thought you had tricked me.\nBut you actually took good care of me."])
    ShowTextAttributes(["phoenix_fc1", 0, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>Even though I didn't do any work, I got three meals and a nap every day. My tail feathers were a small price to pay in exchange for being taken care of."])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Dahlia (Affection:\\V[3547])>I see you're wising up. Then let me teach you another important lesson."])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Dahlia (Affection:\\V[3547])>Regularly pulling out your tail feathers makes your breasts bigger. I pulled mine out until I lost my tail, but just look at my chest."])
    ShowTextAttributes(["phoenix_fc1", 4, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>Amazing! Pull my tail feathers out right now!"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>She was tricked again!"])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7026, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Never mind\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"形態変化させる\",\"やめる\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(72)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(72)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\ii[11]"])
        ShowText(["Affection  100:\\ia[1061]"])
        ShowText(["Affection  500:\\ia[1123]"])
        ShowText(["Affection 2000:\\ia[1493]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3072])"])
        ShowChoices([["Blowjob(Affection:10)", "Reverse Rape(Affection:100)", "Never mind"], 3])
        When([0, "Blowjob(Affection:10)"])
          ConditionalBranch([1, 3072, 0, 10, 1])
            Script(["call_novel_scene(4151)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
            ShowText(["\\n<Mini (Affection:\\V[3072])>That would be too dangerous right now; my body temperature is too high."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Reverse Rape(Affection:100)"])
          ConditionalBranch([1, 3072, 0, 100, 1])
            Script(["call_novel_scene(4152)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
            ShowText(["\\n<Mini (Affection:\\V[3072])>That would be too dangerous right now; my body temperature is too high."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7026, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form shall we transform into?"])
          ShowChoices([["ミニ（少女）", "ミニ（大人・通常）", "ミニ（大人・暴走）"], 1])
          When([0, "ミニ（少女）"])
            Script(["persona_change(72)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "ミニ（大人・通常）"])
            Script(["persona_change(777)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([2, "ミニ（大人・暴走）"])
            Script(["persona_change(778)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    ShowPicture([5, "80_phoenixc_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3072, 0, 10, 1])
      ConditionalBranch([1, 4072, 0, 0, 0])
        ControlVariables([4072, 4072, 0, 0, 1])
        ShowTextAttributes(["phoenixc_fc1", 1, 0, 2])
        ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
        ShowText(["I'm giving you a present! It's proof of our friendship!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([11, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3072, 0, 100, 1])
      ConditionalBranch([1, 4072, 0, 1, 0])
        ControlVariables([4072, 4072, 0, 0, 2])
        ShowTextAttributes(["phoenixc_fc1", 1, 0, 2])
        ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
        ShowText(["I'm giving you a present! It's proof of our friendship!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1061, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3072, 0, 500, 1])
      ConditionalBranch([1, 4072, 0, 2, 0])
        ControlVariables([4072, 4072, 0, 0, 3])
        ShowTextAttributes(["phoenixc_fc1", 1, 0, 2])
        ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
        ShowText(["I'm giving you a present! It's proof of our friendship!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1123, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3072, 0, 2000, 1])
      ConditionalBranch([1, 4072, 0, 3, 0])
        ControlVariables([4072, 4072, 0, 0, 4])
        ShowTextAttributes(["phoenixc_fc1", 1, 0, 2])
        ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
        ShowText(["I'm giving you a present! It's proof of our friendship!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1493, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["phoenixc_fc1", 4, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["I want to go outside too!"])
    JumpToLabel(["メニュー"])
    Label(["63"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Mini-chan has grown up too!!"])
    ShowTextAttributes(["phoenixc_fc1", 0, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3777])"])
    ShowText(["Everyone is getting bigger and bigger..."])
    ShowText(["Time flows quickly, doesn't it?"])
    ShowTextAttributes(["gob_fc3", 1, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["No, no, it's not just normal growth..."])
    ShowText(["Mini-chan is the same way."])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3777])"])
    ShowText(["When you're a phoenix, you lose track of those things."])
    ShowText(["Everything becomes rough against the flow of time..."])
    ShowTextAttributes(["gob_fc3", 1, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Being a phoenix is quite troublesome..."])
    JumpToLabel(["メニュー"])
    Label(["65"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3065])"])
    ShowText(["Mini has gotten so big now."])
    ShowText(["With the increased firepower, I might get burned if I use you as a hot water bottle."])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3777])"])
    ShowText(["Is Puchi still cold even after getting bigger?"])
    ShowText(["Being a lamia is tough..."])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3777])"])
    ShowText(["And not being able to come back to life even if you die..."])
    ShowText(["Lamia is so pitiful."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3065])"])
    ShowText(["It's not just you; everyone else can't resurrect either."])
    JumpToLabel(["メニュー"])
    Label(["69"])
    ShowTextAttributes(["phoenixc_fc1", 1, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3777])"])
    ShowText(["We've both grown up, Papi!"])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["Our duo has also taken on adult forms!"])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3777])"])
    ShowText(["But is that really okay... Everyone else is thinking about the future,"])
    ShowText(["while I'm just wandering around..."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["Isn't that fine? You're a phoenix, after all."])
    ShowTextAttributes(["phoenixc_fc1", 0, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3777])"])
    ShowText(["Well, I guess it doesn't really matter."])
    ShowText(["If things get tough, I can just pull out my tail and sell it."])
    JumpToLabel(["メニュー"])
    Label(["118"])
    ShowTextAttributes(["phoenixc_fc1", 2, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["H-Hey, it's the perverted mermaid!"])
    ShowText(["You only like little boys, that's scary!"])
    ShowTextAttributes(["meia_fc1", 3, 0, 2])
    ShowText(["\\n<Meia> (Likeability: \\V[3118])"])
    ShowText(["That's prejudiced..."])
    ShowText(["Saying I'm only interested in little boys is slander."])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["Is that so...?"])
    ShowTextAttributes(["meia_fc1", 2, 0, 2])
    ShowText(["\\n<Meia> (Likeability: \\V[3118])"])
    ShowText(["I love girls too, you know."])
    ShowTextAttributes(["phoenixc_fc1", 2, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["You're definitely a pervert!"])
    JumpToLabel(["メニュー"])
    Label(["121"])
    ShowTextAttributes(["phoenixc_fc1", 4, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["Oh, it's book big sis!"])
    ShowTextAttributes(["page65537_fc1", 4, 0, 2])
    ShowText(["\\n<Cornelia> (Likeability: \\V[3121])"])
    ShowText(["Eek! D-Don't come near me...!"])
    ShowText(["I'm not good with fire!!"])
    ShowTextAttributes(["phoenixc_fc1", 1, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["Big sis, I want you to read me a story!"])
    ShowTextAttributes(["page65537_fc1", 4, 0, 2])
    ShowText(["\\n<Cornelia> (Likeability: \\V[3121])"])
    ShowText(["Nooo! S-Stay over there!"])
    JumpToLabel(["メニュー"])
    Label(["135"])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["So you're a zombie..."])
    ShowText(["You've died, huh..."])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica> (Likeability: \\V[3135])"])
    ShowText(["I was satisfied with my life..."])
    ShowText(["You should live without regrets too..."])
    ShowTextAttributes(["phoenixc_fc1", 4, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["I'm a phoenix, so I can't die."])
    ShowText(["A phoenix zombie is just a hoax."])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica> (Likeability: \\V[3135])"])
    ShowText(["I see..."])
    ShowText(["It must be tough not to escape the cycle of life..."])
    JumpToLabel(["メニュー"])
    Label(["162"])
    ShowTextAttributes(["phoenixc_fc1", 4, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["Oh, it's a pot!"])
    ShowText(["Can I hop in too?"])
    ShowTextAttributes(["mitutubo_fc1", 2, 0, 2])
    ShowText(["\\n<Honeypot> (Favorability: \\V[3162])"])
    ShowText(["Hey, stop that..."])
    ShowTextAttributes(["phoenixc_fc1", 1, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["I'm coming in! *splash*"])
    ShowTextAttributes(["mitutubo_fc1", 2, 0, 2])
    ShowText(["\\n<Honeypot> (Favorability: \\V[3162])"])
    ShowText(["Ah, don't do that on your own...!"])
    ShowText(["It's a bit hot! It's boiling!!"])
    JumpToLabel(["メニュー"])
    Label(["172"])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["You're a ghost...?"])
    ShowText(["You've died, huh..."])
    ShowTextAttributes(["sinkiro_fc1", 0, 0, 2])
    ShowText(["\\n<Mirage> (Likeability: \\V[3172])"])
    ShowText(["But being a ghost is a lot of fun."])
    ShowText(["Actually, I have way more freedom now than when I was alive."])
    ShowTextAttributes(["phoenixc_fc1", 4, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["In that case, I want to try dying too♪"])
    ShowTextAttributes(["sinkiro_fc1", 1, 0, 2])
    ShowText(["\\n<Mirage> (Likeability: \\V[3172])"])
    ShowText(["But you're a phoenix, you can't die♪"])
    ShowTextAttributes(["phoenixc_fc1", 1, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["Ahahahaa♪"])
    ShowTextAttributes(["sinkiro_fc1", 4, 0, 2])
    ShowText(["\\n<Mirage> (Likeability: \\V[3172])"])
    ShowText(["Ufufufuu♪"])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["(Seems like it's fun whether you're alive or dead...)"])
    JumpToLabel(["メニュー"])
    Label(["377"])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Refrezia> (Favorability: \\V[3377])"])
    ShowText(["I can't believe the legendary phoenix actually exists..."])
    ShowText(["With you around, we can win any battle."])
    ShowTextAttributes(["phoenixc_fc1", 4, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3777])"])
    ShowText(["Battles are such a hassle..."])
    ShowText(["Everyone prefers peace, after all!"])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Refrezia> (Favorability: \\V[3377])"])
    ShowText(["To protect that peace, preparation for battle is necessary..."])
    ShowText(["For a phoenix, you're not very bright, are you?"])
    ShowTextAttributes(["phoenixc_fc1", 2, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3777])"])
    ShowText(["That's kind of rude~!!"])
    JumpToLabel(["メニュー"])
    Label(["403"])
    ShowTextAttributes(["galda_fc1", 1, 0, 2])
    ShowText(["\\n<Garda> (Likeability: \\V[3403])"])
    ShowText(["Kweh! Kwe, kweh!!"])
    ShowTextAttributes(["phoenixc_fc1", 1, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3777])"])
    ShowText(["You're a divine bird!"])
    ShowText(["You must be a relative of mine!!"])
    ShowTextAttributes(["galda_fc1", 2, 0, 2])
    ShowText(["\\n<Garda> (Likeability: \\V[3403])"])
    ShowText(["Kweeeeeee~~!!"])
    ShowTextAttributes(["phoenixc_fc1", 1, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3777])"])
    ShowText(["Kweh! Kweh!!"])
    JumpToLabel(["メニュー"])
    Label(["520"])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["So you're a Don too!"])
    ShowText(["Are you greater than Don Dahlia...?"])
    ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus> (Likeability: \\V[3520])"])
    ShowText(["Ah, of course I'm greater."])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["How can I become so great...?"])
    ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus> (Likeability: \\V[3520])"])
    ShowText(["Well, you pull out your tail feathers..."])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["……………………"])
    ShowTextAttributes(["lazarus3_fc1", 2, 0, 2])
    ShowText(["\\n<Lazarus> (Likeability: \\V[3520])"])
    ShowText(["No, it's nothing..."])
    JumpToLabel(["メニュー"])
    Label(["531"])
    ShowTextAttributes(["phoenixc_fc1", 4, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["Ah, it's Ho-oh-sama!"])
    ShowText(["Let's play together!"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King San Ilia> (Favorability: \\V[3531])"])
    ShowText(["Sure, what shall we play...?"])
    ShowTextAttributes(["phoenixc_fc1", 1, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["I'll get inside the pot..."])
    ShowText(["I want you to heat me from below with fire!"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King San Ilia> (Favorability: \\V[3531])"])
    ShowText(["What kind of game is that...?"])
    JumpToLabel(["メニュー"])
    Label(["547"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Daria> (Likeability: \\V[3547])"])
    ShowText(["Oh, Mini."])
    ShowText(["You've grown quite big, haven't you?"])
    ShowTextAttributes(["phoenixc_fc1", 4, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["Since then, I've seen a lot of the world."])
    ShowText(["Don is actually a pretty good person!"])
    ShowTextAttributes(["phoenixc_fc1", 4, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["I was tricked, but he took good care of me."])
    ShowText(["There are much worse people in the world!"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Daria> (Likeability: \\V[3547])"])
    ShowText(["Hmph, for self-preservation."])
    ShowText(["If I incur the wrath of a phoenix, it would be scary later on."])
    ShowTextAttributes(["phoenixc_fc1", 1, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["Even if you act tough like that, I won't be fooled anymore♪"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Daria> (Likeability: \\V[3547])"])
    ShowText(["Yeah, it's all ..."])
    JumpToLabel(["メニュー"])
    Label(["762"])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["So you're a zombie..."])
    ShowText(["You've died, huh..."])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["\\n<Frederica> (Likeability: \\V[3135])"])
    ShowText(["I was satisfied with my life..."])
    ShowText(["You should live without regrets too..."])
    ShowTextAttributes(["phoenixc_fc1", 4, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["I'm a phoenix, so I can't die."])
    ShowText(["A phoenix zombie is just a hoax."])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["\\n<Frederica> (Likeability: \\V[3135])"])
    ShowText(["I see..."])
    ShowText(["It must be tough not to escape the cycle of life..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7026, 1])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"やめる\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"形態変化させる\",\"やめる\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(777)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(777)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  10: Phoenix's Tail"])
        ShowText(["Affection 100: Mysterious Hairpin"])
        ShowText(["Affection 500: Resurrection Gem"])
        ShowText(["Affection 2000: Flame Pendant"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3072])"])
        ShowChoices([["逆レイプ（好感度:100）", "やめる"], 2])
        When([0, "逆レイプ（好感度:100）"])
          ConditionalBranch([1, 3072, 0, 10, 1])
            Script(["call_novel_scene(7976)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
            ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
            ShowText(["Right now, my body temperature is high, so it's dangerous..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7026, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form shall we transform into?"])
          ShowChoices([["ミニ（少女）", "ミニ（大人・通常）", "ミニ（大人・暴走）"], 2])
          When([0, "ミニ（少女）"])
            Script(["persona_change(72)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "ミニ（大人・通常）"])
            Script(["persona_change(777)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([2, "ミニ（大人・暴走）"])
            Script(["persona_change(778)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 2
    ShowPicture([5, "80_phoenixb_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3072, 0, 10, 1])
      ConditionalBranch([1, 4072, 0, 0, 0])
        ControlVariables([4072, 4072, 0, 0, 1])
        ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
        ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
        ShowText(["Do you want it? Hehehe..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([11, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3072, 0, 100, 1])
      ConditionalBranch([1, 4072, 0, 1, 0])
        ControlVariables([4072, 4072, 0, 0, 2])
        ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
        ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
        ShowText(["Do you want it? Hehehe..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1061, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3072, 0, 500, 1])
      ConditionalBranch([1, 4072, 0, 2, 0])
        ControlVariables([4072, 4072, 0, 0, 3])
        ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
        ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
        ShowText(["Do you want it? Hehehe..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1123, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3072, 0, 2000, 1])
      ConditionalBranch([1, 4072, 0, 3, 0])
        ControlVariables([4072, 4072, 0, 0, 4])
        ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
        ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
        ShowText(["Do you want it? Hehehe..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1493, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["Hmm? Are you going to entertain me...?"])
    JumpToLabel(["メニュー"])
    Label(["63"])
    ShowTextAttributes(["gob_fc3", 2, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Mini-chan has turned into a delinquent!!"])
    ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3778])"])
    ShowText(["Hehehe, I'll do all sorts of evil!"])
    ShowText(["I swapped Gob's secret pickled plums for super sour ones!"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Wow, today's pickled plums are incredibly sour!!"])
    ShowText(["My legs are turbocharged!!"])
    ShowTextAttributes(["phoenixb_fc1", 2, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3778])"])
    ShowText(["Hah, so fast!!"])
    JumpToLabel(["メニュー"])
    Label(["65"])
    ShowTextAttributes(["pramia_fc3", 2, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3065])"])
    ShowText(["Mini has turned into a delinquent!"])
    ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3778])"])
    ShowText(["Hehehe, I'll do all sorts of evil!"])
    ShowText(["I swapped the salt and sugar in the kitchen!"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3065])"])
    ShowText(["...And now Mini is eating that fried egg."])
    ShowText(["The one with the salt and sugar swapped, right?"])
    ShowTextAttributes(["phoenixb_fc1", 4, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3778])"])
    ShowText(["I see, is that so!"])
    ShowText(["No wonder it tasted oddly delicious!!"])
    JumpToLabel(["メニュー"])
    Label(["69"])
    ShowTextAttributes(["dragonp_fc3", 2, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["Mini has turned into a delinquent!"])
    ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3778])"])
    ShowText(["Hehehe, I'll do all sorts of evil!"])
    ShowText(["I sent the pitch-black hellfire into the forge!"])
    ShowTextAttributes(["dragonp_fc3", 1, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["Whoa, that's an incredible amount of heat!"])
    ShowText(["It looks like an amazing masterpiece is about to be created!!"])
    ShowTextAttributes(["phoenixb_fc1", 3, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3778])"])
    ShowText(["Huh...?"])
    JumpToLabel(["メニュー"])
    Label(["377"])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Refrezia> (Favorability: \\V[3377])"])
    ShowText(["I can't believe the legendary phoenix actually exists..."])
    ShowText(["With you around, we can win any battle."])
    ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3777])"])
    ShowText(["A fight? That sounds interesting..."])
    ShowText(["I'll burn everyone to the ground!!"])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Refrezia> (Favorability: \\V[3377])"])
    ShowText(["No, you can't burn everyone down."])
    ShowText(["Only burn the enemies..."])
    ShowTextAttributes(["phoenixb_fc1", 3, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3777])"])
    ShowText(["That sounds like a hassle..."])
    ShowText(["After all, fighting isn't fun!"])
    JumpToLabel(["メニュー"])
    Label(["403"])
    ShowTextAttributes(["galda_fc1", 1, 0, 2])
    ShowText(["\\n<Garda> (Likeability: \\V[3403])"])
    ShowText(["Kweh! Kwe, kweh!!"])
    ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3777])"])
    ShowText(["You're a divine bird!"])
    ShowText(["You must be a relative of mine!!"])
    ShowTextAttributes(["galda_fc1", 2, 0, 2])
    ShowText(["\\n<Garda> (Likeability: \\V[3403])"])
    ShowText(["Kweeeeeee~~!!"])
    ShowTextAttributes(["phoenixb_fc1", 4, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3777])"])
    ShowText(["Kweh! Kweh!!"])
    JumpToLabel(["メニュー"])
    Label(["547"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Daria> (Likeability: \\V[3547])"])
    ShowText(["Oh, Mini."])
    ShowText(["...Hasn't your demeanor gotten worse?"])
    ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["Due to certain circumstances, I've awakened to the heart of evil."])
    ShowText(["I'll do all sorts of bad things!"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Daria> (Likeability: \\V[3547])"])
    ShowText(["What kind of bad things, for example...?"])
    ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["Just now, I did something bad right away!"])
    ShowText(["In the cafeteria, I switched the coffee and the dipping sauce!"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Daria> (Likeability: \\V[3547])"])
    ShowText(["...Was that your doing!!"])
    ShowTextAttributes(["phoenixb_fc1", 2, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["Wah! Did I just drink the dipping sauce~!?"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Daria> (Likeability: \\V[3547])"])
    ShowText(["No, I ended up dipping my soba in the coffee..."])
    ShowTextAttributes(["phoenixb_fc1", 3, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["So that's what happened..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7026, 1])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"やめる\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"形態変化させる\",\"やめる\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(778)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(778)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  10: Phoenix's Tail"])
        ShowText(["Affection 100: Mysterious Hairpin"])
        ShowText(["Affection 500: Resurrection Gem"])
        ShowText(["Affection 2000: Flame Pendant"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3072])"])
        ShowChoices([["逆レイプ（好感度:100）", "やめる"], 2])
        When([0, "逆レイプ（好感度:100）"])
          ConditionalBranch([1, 3072, 0, 10, 1])
            Script(["call_novel_scene(7971)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["phoenixb_fc1", 0, 0, 2])
            ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
            ShowText(["You're going to get burned badly, nfu nfu..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7026, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form shall we transform into?"])
          ShowChoices([["ミニ（少女）", "ミニ（大人・通常）", "ミニ（大人・暴走）"], 3])
          When([0, "ミニ（少女）"])
            Script(["persona_change(72)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "ミニ（大人・通常）"])
            Script(["persona_change(777)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([2, "ミニ（大人・暴走）"])
            Script(["persona_change(778)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 3
    Empty([])

  Page 4
    Empty([])

  Page 5
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowPicture([5, "80_nuruko_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3079, 0, 10, 1])
      ConditionalBranch([1, 4079, 0, 0, 0])
        ControlVariables([4079, 4079, 0, 0, 1])
        ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
        ShowText(["\\n<Nuruko (Affection:\\V[3079])>...Kyu! Kyu!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["She seems to be giving you a present."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([448, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3079, 0, 100, 1])
      ConditionalBranch([1, 4079, 0, 1, 0])
        ControlVariables([4079, 4079, 0, 0, 2])
        ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
        ShowText(["\\n<Nuruko (Affection:\\V[3079])>...Kyu! Kyu!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["She seems to be giving you a present."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeWeapons([592, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3079, 0, 500, 1])
      ConditionalBranch([1, 4079, 0, 2, 0])
        ControlVariables([4079, 4079, 0, 0, 3])
        ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
        ShowText(["\\n<Nuruko (Affection:\\V[3079])>...Kyu! Kyu!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["She seems to be giving you a present."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1384, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3079, 0, 2000, 1])
      ConditionalBranch([1, 4079, 0, 3, 0])
        ControlVariables([4079, 4079, 0, 0, 4])
        ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
        ShowText(["\\n<Nuruko (Affection:\\V[3079])>...Kyu! Kyu!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["She seems to be giving you a present."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1186, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3079, 0, 4000, 1])
      ConditionalBranch([1, 4079, 0, 4, 0])
        ControlVariables([4079, 4079, 0, 0, 5])
        ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
        ShowText(["\\n<Nuruko (Affection:\\V[3079])>...Kyu! Kyu!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["She seems to be giving you a present."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1385, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3079, 0, 6000, 1])
      ConditionalBranch([1, 4079, 0, 5, 0])
        ControlVariables([4079, 4079, 0, 0, 6])
        ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
        ShowText(["\\n<Nuruko (Affection:\\V[3079])>...Kyu! Kyu!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["She seems to be giving you a present."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1188, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3079, 0, 10000, 1])
      ConditionalBranch([1, 4079, 0, 6, 0])
        ControlVariables([4079, 4079, 0, 0, 7])
        ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
        ShowText(["\\n<Nuruko (Affection:\\V[3079])>...Kyu! Kyu!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["She seems to be giving you a present."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1189, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyuu! Kyuu!"])
    JumpToLabel(["メニュー"])
    Label(["5"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyukyuuu, kyuuuuu...♪"])
    ConditionalBranch([0, 7090, 1])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice (Affection:\\V[3005])>Just what manner of creature are you? Lifeforms from other worlds seem quite strange..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7090, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
      ShowText(["I can't believe you were a spirit..."])
      ShowText(["Have you been alone in a place like that all this time?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyu!"])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice (Affection:\\V[3005])>Oh? Are you giving me an apple? Thank you, I accept. *Munch* *Munch*"])
    ShowTextAttributes(["alice_fc5", 7, 0, 2])
    ShowText(["\\n<Alice (Affection:\\V[3005])>Delicious♪"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyu♪"])
    JumpToLabel(["メニュー"])
    Label(["12"])
    ConditionalBranch([0, 7090, 1])
      ShowTextAttributes(["sylph_fc1", 0, 0, 2])
      ShowText(["\\n<Sylph (Affection:\\V[3012])>Huh? This child..."])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko (Affection:\\V[3079])>......?"])
      ShowTextAttributes(["sylph_fc1", 7, 0, 2])
      ShowText(["\\n<Sylph (Affection:\\V[3012])>...What are you?"])
      ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
      ShowText(["\\n<Nuruko (Affection:\\V[3079])>..........."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7090, 0])
      ShowTextAttributes(["sylph_fc1", 0, 0, 2])
      ShowText(["\\n<Sylph> (Likeability: \\V[3012])"])
      ShowText(["We were the same kind of spirit..."])
      ShowText(["From now on, let's get along!"])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
      ShowText(["Kyu!"])
      ShowTextAttributes(["sylph_fc1", 7, 0, 2])
      ShowText(["\\n<Sylph> (Likeability: \\V[3012])"])
      ShowText(["Can you do this?"])
      ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
      ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
      ShowText(["……………………"])
      ShowTextAttributes(["sylph_fc1", 7, 0, 2])
      ShowText(["\\n<Sylph> (Likeability: \\V[3012])"])
      ShowText(["Is it still too difficult...?"])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["13"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>..........."])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection:\\V[3013])>..........."])
    ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>..........."])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome (Affection:\\V[3013])>..........."])
    JumpToLabel(["メニュー"])
    Label(["26"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyukyuu, kyuu♪"])
    ConditionalBranch([0, 7090, 1])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias (Affection:\\V[3026])>What a strange creature... Your composition is similar to that of an apoptosis, yet somehow different."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7090, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias> (Likeability: \\V[3026])"])
      ShowText(["I never expected you to be a spirit of chaos..."])
      ShowText(["No wonder your composition resembled apoptosis."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyu!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>Speaking of resembling other things... An octopus wiener?"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>...Now I'm hungry."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>.......???"])
    JumpToLabel(["メニュー"])
    Label(["41"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyukyuu, kyuu♪"])
    ConditionalBranch([0, 7090, 1])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein (Affection:\\V[3041])>What an unusual organism... Just what is it?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7090, 0])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestin> (Favorability: \\V[3041])"])
      ShowText(["I never expected you to be a spirit of chaos..."])
      ShowText(["This body is very intriguing."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyu...?"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>Don't worry, it won't hurt. It'll only tingle a bit..."])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>Hey! Stop picking on Nuruko!"])
    ShowTextAttributes(["stein_fc2", 2, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>No, I was only taking a small sample... Sorry."])
    JumpToLabel(["メニュー"])
    Label(["111"])
    ShowTextAttributes(["suika_fc1", 1, 0, 2])
    ShowText(["\\n<Melon (Affection:\\V[3111])>Want to eat some watermelon?"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyu!"])
    ShowTextAttributes(["suika_fc1", 1, 0, 2])
    ShowText(["\\n<Melon (Affection:\\V[3111])>Trading me for an apple? Thank youuu♪"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyuu♪"])
    JumpToLabel(["メニュー"])
    Label(["129"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyuu?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>Kyuu..."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyukyukyu..."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>Kyukyuu!"])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>(They're talking?)"])
    JumpToLabel(["メニュー"])
    Label(["149"])
    ShowTextAttributes(["lamp_fc1", 0, 0, 2])
    ShowText(["\\n<Jeannie (Affection:\\V[3149])>What is your wish?"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyu! Kyukyukyuu!"])
    ShowTextAttributes(["lamp_fc1", 2, 0, 2])
    ShowText(["\\n<Jeannie (Affection:varstart3149varend)>\"Kyukyu\"...? The heck does that mean?"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyukyukyuu! Kyuu!"])
    ShowTextAttributes(["lamp_fc1", 0, 0, 2])
    ShowText(["\\n<Jeannie (Affection:\\V[3149])>I... do not know what you are wishing for."])
    JumpToLabel(["メニュー"])
    Label(["175"])
    ShowTextAttributes(["d_scylla_fc1", 2, 0, 2])
    ShowText(["\\n<Deiji (Affection:\\V[3175])>Oh? You and me are the same."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyu...?"])
    ShowTextAttributes(["d_scylla_fc1", 2, 0, 2])
    ShowText(["\\n<Deiji (Affection:\\V[3175])>We're both scylla, but also different... Or, at the very least, I think you're similar to Gnome."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>..........."])
    ShowTextAttributes(["d_scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Deiji (Affection:\\V[3175])>Well, maybe it's just my imagination."])
    JumpToLabel(["メニュー"])
    Label(["382"])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan> (Likeability: \\V[3382])"])
    ShowText(["Nuruko! Look, it's an apple~."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Kyuu! Kyukyu~♪"])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan> (Likeability: \\V[3382])"])
    ShowText(["There's fish too, eat a lot!"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Munch munch munch..."])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan> (Likeability: \\V[3382])"])
    ShowText(["Why is Nuruko so cute...?"])
    ShowText(["You sinful bastard..."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Kyuu, kyukyu...!"])
    JumpToLabel(["メニュー"])
    Label(["397"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Kyu! Kyu!"])
    ShowTextAttributes(["shion_fc1", 3, 0, 2])
    ShowText(["\\n<Shion> (Likeability: \\V[3397])"])
    ShowText(["It's Nuruko! So cute♪"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Kyukyuu, kyukyuuuu!"])
    ShowTextAttributes(["shion_fc1", 3, 0, 2])
    ShowText(["\\n<Shion> (Likeability: \\V[3397])"])
    ShowText(["I don't understand what you're saying at all..."])
    ShowText(["But it's so cute♪"])
    JumpToLabel(["メニュー"])
    Label(["398"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Kyu! Kyu!"])
    ShowTextAttributes(["shion_fc3", 1, 0, 2])
    ShowText(["\\n<Shion> (Likeability: \\V[3397])"])
    ShowText(["It's Nuruko! So cute♪"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Kyukyuu, kyukyuuuu!"])
    ShowTextAttributes(["shion_fc3", 1, 0, 2])
    ShowText(["\\n<Shion> (Likeability: \\V[3397])"])
    ShowText(["I don't understand what you're saying at all..."])
    ShowText(["But it's so cute♪"])
    JumpToLabel(["メニュー"])
    Label(["399"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Kyu! Kyu!"])
    ShowTextAttributes(["shion_fc5", 2, 0, 2])
    ShowText(["\\n<Shion> (Likeability: \\V[3397])"])
    ShowText(["It's Nuruko! So cute♪"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Kyukyuu, kyukyuuuu!"])
    ShowTextAttributes(["shion_fc5", 2, 0, 2])
    ShowText(["\\n<Shion> (Likeability: \\V[3397])"])
    ShowText(["I don't understand what you're saying at all..."])
    ShowText(["But it's so cute♪"])
    JumpToLabel(["メニュー"])
    Label(["400"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Kyu! Kyu!"])
    ShowTextAttributes(["shion_fc7", 1, 0, 2])
    ShowText(["\\n<Shion> (Likeability: \\V[3397])"])
    ShowText(["It's Nuruko! So cute♪"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Kyukyuu, kyukyuuuu!"])
    ShowTextAttributes(["shion_fc7", 1, 0, 2])
    ShowText(["\\n<Shion> (Likeability: \\V[3397])"])
    ShowText(["I don't understand what you're saying at all..."])
    ShowText(["But it's so cute♪"])
    JumpToLabel(["メニュー"])
    Label(["401"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Kyu! Kyukyuu!!"])
    ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
    ShowText(["\\n<Gnosis> (Favorability: \\V[3401])"])
    ShowText(["I thought there might be compatibility..."])
    ShowText(["But I still don't understand what you're saying."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Kyu! Kyukyuuuu!"])
    ShowTextAttributes(["gnosis_fc1", 1, 0, 2])
    ShowText(["\\n<Gnosis> (Favorability: \\V[3401])"])
    ShowText(["Kyu, kyukyuuuu!"])
    ShowTextAttributes(["shion_fc1", 3, 0, 2])
    ShowText(["\\n<Shion> (Likeability: \\V[3397])"])
    ShowText(["Ah, Gnosis is chatting with Nuruko!"])
    ShowText(["So cute♪"])
    ShowTextAttributes(["gnosis_fc1", 6, 0, 2])
    ShowText(["\\n<Gnosis> (Favorability: \\V[3401])"])
    ShowText(["I saw it!!!!"])
    JumpToLabel(["メニュー"])
    Label(["510"])
    ShowTextAttributes(["rafaera_fc1", 4, 0, 2])
    ShowText(["\\n<Rafaela> (Likeability: \\V[3510])"])
    ShowText(["Ufufufufu..."])
    ShowText(["Here, Nuruko, it's Blue Lin's specialty apple."])
    ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Nuruko is wary and won't come close..."])
    ShowTextAttributes(["rafaera_fc1", 2, 0, 2])
    ShowText(["\\n<Rafaela> (Likeability: \\V[3510])"])
    ShowText(["Why, why won't you warm up to me...!"])
    ShowText(["How about the white fish from Himae? It's delicious, you know?"])
    ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Nuruko is wary and won't come close..."])
    JumpToLabel(["メニュー"])
    Label(["515"])
    ShowTextAttributes(["sandalforne_fc1", 5, 0, 2])
    ShowText(["\\n<Sandal Forne> (Favorability: \\V[3515])"])
    ShowText(["Nuruko-chan... so cute..."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sandalphon touched Nuruko's cheek..."])
    ShowText(["Nuruko bit my finger sharply!"])
    ShowTextAttributes(["sandalforne_fc1", 4, 0, 2])
    ShowText(["\\n<Sandal Forne> (Favorability: \\V[3515])"])
    ShowText(["Mya~~~~~!!"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Kyu! Kyukyukyu!!"])
    JumpToLabel(["メニュー"])
    Label(["525"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyuu! Kyuu!"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>You want to eat an apple? Just wait a minute; I'll cut it up."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyu!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Sonya, you can understand Nuruko?"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>You can't understand her, Luka? From the sound of her voice, it's obvious she wants an apple."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyukyuu!"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>No fish. You've been eating too many lately. You need balanced nutrition, got it?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>(...I don't understand.)"])
    JumpToLabel(["メニュー"])
    Label(["680"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Kyukyu~♪"])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hirumushi> (Likeability: \\V[3680])"])
    ShowText(["So this is Nuruko..."])
    ShowText(["I see, I can certainly feel a closeness."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Kyukyu!!"])
    PlaySE(["RPG::SE(@name=\"Run\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Nuruko ran away!"])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hirumushi> (Likeability: \\V[3680])"])
    ShowText(["Even if you don't run away in a hurry, I won't eat you..."])
    ShowText(["Well, I would like to taste at least a bite."])
    JumpToLabel(["メニュー"])
    Label(["708"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["Nuruko..."])
    ShowText(["Kyukyu, kyukyukyuu."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Kyu! Kyukyuukyuu~~!!"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["Kyukyukyu, kyukyu..."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["...Kyu!!"])
    JumpToLabel(["メニュー"])
    Label(["761"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Kyu, kyukyukyu~!!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Is this an apoptosis...?"])
    ShowText(["Sensor reaction is abnormal, undetectable..."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Kyu...!"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Such a cute creature can't possibly be an apoptosis."])
    ShowText(["No need for extermination."])
    JumpToLabel(["メニュー"])
    Label(["898"])
    ShowTextAttributes(["null_kenzoku_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruao> (Likeability: \\V[3898])"])
    ShowText(["...Kyu! Kyukyukyu, kyuu...?"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Kyukyuu, kyukyukyu~!"])
    ShowTextAttributes(["null_kenzoku_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruao> (Likeability: \\V[3898])"])
    ShowText(["Kyu~!"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Kyu~!"])
    JumpToLabel(["メニュー"])
    Label(["899"])
    ShowTextAttributes(["null_kenzoku_fc1", 1, 0, 2])
    ShowText(["\\n<Nuraka> (Likeability: \\V[3899])"])
    ShowText(["Kyu! Kyukyukyu, kyu?"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Kyukyuu, kyukyukyu~!"])
    ShowTextAttributes(["null_kenzoku_fc1", 1, 0, 2])
    ShowText(["\\n<Nuraka> (Likeability: \\V[3899])"])
    ShowText(["Kyu~!"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Kyu~!"])
    JumpToLabel(["メニュー"])
    Label(["900"])
    ShowTextAttributes(["null_kenzoku_fc1", 2, 0, 2])
    ShowText(["\\n<Nuruki> (Likeability: \\V[3900])"])
    ShowText(["...Kyu? Kyukyukyu, kyu."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Kyukyuu, kyukyukyu~!"])
    ShowTextAttributes(["null_kenzoku_fc1", 2, 0, 2])
    ShowText(["\\n<Nuruki> (Likeability: \\V[3900])"])
    ShowText(["Kyu~!"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Kyu~!"])
    JumpToLabel(["メニュー"])
    Label(["901"])
    ShowTextAttributes(["TT_fc1", 0, 0, 2])
    ShowText(["\\n<TT> (Likeability: \\V[3901])"])
    ShowText(["Myu! Myumyu, myu~?"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Kyukyuu... Kyu, kyukyukyu~!"])
    ShowTextAttributes(["TT_fc1", 0, 0, 2])
    ShowText(["\\n<TT> (Likeability: \\V[3901])"])
    ShowText(["Myu♪"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Kyu♪"])
    JumpToLabel(["メニュー"])
    Label(["902"])
    ShowTextAttributes(["QQ_fc1", 0, 0, 2])
    ShowText(["\\n<QQ> (Likeability: \\V[3902])"])
    ShowText(["……………………"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Kyu, kyukyukyu... Kyukyukyu!"])
    ShowTextAttributes(["QQ_fc1", 0, 0, 2])
    ShowText(["\\n<QQ> (Likeability: \\V[3902])"])
    ShowText(["……………………"])
    ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Kyu..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7029, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Never mind\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"形態変化させる\",\"やめる\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(79)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(79)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\ii[448]"])
        ShowText(["Affection  100:\\iw[592]"])
        ShowText(["Affection  500:\\ia[1384]"])
        ShowText(["Affection 2000:\\ia[1186]"]) # Killer Earring
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  4000:\\ia[1385]"])
        ShowText(["Affection  6000:\\ia[1188]"]) # Proof of Initiation
        ShowText(["Affection 10000:\\ia[1189]"]) # Proof of Final Initiation
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3079])"])
        ShowChoices([["Semen Squeezing Tentacle(Affection:10)", "Paizuri(Affection:100)", "Never mind"], 3])
        When([0, "Semen Squeezing Tentacle(Affection:10)"])
          ConditionalBranch([1, 3079, 0, 10, 1])
            Script(["call_novel_scene(4186)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
            ShowText(["\\n<Nuruko (Affection:\\V[3079])>............"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Paizuri(Affection:100)"])
          ConditionalBranch([1, 3079, 0, 100, 1])
            Script(["call_novel_scene(4187)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
            ShowText(["\\n<Nuruko (Affection:\\V[3079])>............"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7029, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form shall we transform into?"])
          ShowChoices([["ヌルコ", "ヌール・コギト"], 1])
          When([0, "ヌルコ"])
            Script(["persona_change(79)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "ヌール・コギト"])
            Script(["persona_change(706)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    ShowPicture([5, "80_nurukox_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3079, 0, 10, 1])
      ConditionalBranch([1, 4079, 0, 0, 0])
        ControlVariables([4079, 4079, 0, 0, 1])
        ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
        ShowText(["\\n<Nur Kogito> (Likeability: \\V[3079])"])
        ShowText(["Use this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([448, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3079, 0, 100, 1])
      ConditionalBranch([1, 4079, 0, 1, 0])
        ControlVariables([4079, 4079, 0, 0, 2])
        ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
        ShowText(["\\n<Nur Kogito> (Likeability: \\V[3079])"])
        ShowText(["Use this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeWeapons([592, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3079, 0, 500, 1])
      ConditionalBranch([1, 4079, 0, 2, 0])
        ControlVariables([4079, 4079, 0, 0, 3])
        ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
        ShowText(["\\n<Nur Kogito> (Likeability: \\V[3079])"])
        ShowText(["Use this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1384, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3079, 0, 2000, 1])
      ConditionalBranch([1, 4079, 0, 3, 0])
        ControlVariables([4079, 4079, 0, 0, 4])
        ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
        ShowText(["\\n<Nur Kogito> (Likeability: \\V[3079])"])
        ShowText(["Use this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1186, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3079, 0, 4000, 1])
      ConditionalBranch([1, 4079, 0, 4, 0])
        ControlVariables([4079, 4079, 0, 0, 5])
        ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
        ShowText(["\\n<Nur Kogito> (Likeability: \\V[3079])"])
        ShowText(["Use this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1385, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3079, 0, 6000, 1])
      ConditionalBranch([1, 4079, 0, 5, 0])
        ControlVariables([4079, 4079, 0, 0, 6])
        ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
        ShowText(["\\n<Nur Kogito> (Likeability: \\V[3079])"])
        ShowText(["Use this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1188, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3079, 0, 10000, 1])
      ConditionalBranch([1, 4079, 0, 6, 0])
        ControlVariables([4079, 4079, 0, 0, 7])
        ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
        ShowText(["\\n<Nur Kogito> (Likeability: \\V[3079])"])
        ShowText(["Use this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1189, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3079])"])
    ShowText(["To stop the God of Chaos..."])
    ShowText(["Take me with you."])
    JumpToLabel(["メニュー"])
    Label(["5"])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["I never expected that Nuruko would possess this much power..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["I have now completely awakened as the spirit of chaos..."])
    ShowText(["Do you feel fear from this abhorrent power?"])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["You have helped us many times until now, haven't you?"])
    ShowText(["Is there any fear now?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["...I'm glad to have met you all."])
    ShowText(["Let's continue to fight together as before."])
    JumpToLabel(["メニュー"])
    Label(["6"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["I never expected that Nuruko would possess this much power..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["I have now completely awakened as the spirit of chaos..."])
    ShowText(["Do you feel fear from this abhorrent power?"])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["You have helped us many times until now, haven't you?"])
    ShowText(["Is there any fear now?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["...I'm glad to have met you all."])
    ShowText(["Let's continue to fight together as before."])
    JumpToLabel(["メニュー"])
    Label(["7"])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["I never expected that Nuruko would possess this much power..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["I have now completely awakened as the spirit of chaos..."])
    ShowText(["Do you feel fear from this abhorrent power?"])
    ShowTextAttributes(["alice_fc7", 1, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["You have helped us many times until now, haven't you?"])
    ShowText(["Is there any fear now?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["...I'm glad to have met you all."])
    ShowText(["Let's continue to fight together as before."])
    JumpToLabel(["メニュー"])
    Label(["26"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias> (Likeability: \\V[3026])"])
    ShowText(["The identity of this mysterious creature was the spirit of chaos, wasn't it?"])
    ShowText(["I never imagined you had such power hidden within..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["It is precisely because chaos has filled the world to this extent that I awakened."])
    ShowText(["It is through this crisis that I have gained immense power..."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias> (Likeability: \\V[3026])"])
    ShowText(["If that is the case, it is a blessing in disguise."])
    ShowText(["It is reassuring to have you when facing strong enemies."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["The power gained from chaos will only be used to dispel chaos..."])
    ShowText(["Now, let us go together."])
    JumpToLabel(["メニュー"])
    Label(["27"])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias> (Likeability: \\V[3026])"])
    ShowText(["The identity of this mysterious creature was the spirit of chaos, wasn't it?"])
    ShowText(["I never imagined you had such power hidden within..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["It is precisely because chaos has filled the world to this extent that I awakened."])
    ShowText(["It is through this crisis that I have gained immense power..."])
    ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
    ShowText(["\\n<Ilias> (Likeability: \\V[3026])"])
    ShowText(["If that is the case, it is a blessing in disguise."])
    ShowText(["It is reassuring to have you when facing strong enemies."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["The power gained from chaos will only be used to dispel chaos..."])
    ShowText(["Now, let us go together."])
    JumpToLabel(["メニュー"])
    Label(["37"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["The spirit of chaos ..."])
    ShowText(["Can you get one hair, or one tentacle ...?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["For the development of science ... it's good."])
    ShowText(["You can bring your hair or tentacles."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Then, I will collect the hair and tentacles ... and also collect the cheek mucosa."])
    ShowText(["I will also cut the edge of the clothes.This mask is also interesting ..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["Wait, wait, wait ...!"])
    JumpToLabel(["メニュー"])
    Label(["38"])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["The spirit of chaos ..."])
    ShowText(["Can you get one hair, or one tentacle ...?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["For the development of science ... it's good."])
    ShowText(["You can bring your hair or tentacles."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Then, I will collect the hair and tentacles ... and also collect the cheek mucosa."])
    ShowText(["I will also cut the edge of the clothes.This mask is also interesting ..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["Wait, wait, wait ...!"])
    JumpToLabel(["メニュー"])
    Label(["39"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["The spirit of chaos ..."])
    ShowText(["Can you get one hair, or one tentacle ...?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["For the development of science ... it's good."])
    ShowText(["You can bring your hair or tentacles."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Then, I will collect the hair and tentacles ... and also collect the cheek mucosa."])
    ShowText(["I will also cut the edge of the clothes.This mask is also interesting ..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["Wait, wait, wait ...!"])
    JumpToLabel(["メニュー"])
    Label(["40"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["The spirit of chaos ..."])
    ShowText(["Can you get one hair, or one tentacle ...?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["For the development of science ... it's good."])
    ShowText(["You can bring your hair or tentacles."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Then, I will collect the hair and tentacles ... and also collect the cheek mucosa."])
    ShowText(["I will also cut the edge of the clothes.This mask is also interesting ..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["Wait, wait, wait ...!"])
    JumpToLabel(["メニュー"])
    Label(["41"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3041])"])
    ShowText(["Oh, this is the spirit of chaos..."])
    ShowText(["It's slippery, this is high-concentration chaos..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["Even though it is basically harmless..."])
    ShowText(["Don't touch it too much."])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3041])"])
    ShowText(["Sampling, sampling..."])
    ShowText(["I'll also take some tissue, grinding it with a file..."])
    ShowTextAttributes(["nurukox_fc1", 7, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["At all ..."])
    ShowText(["That research should be useful for the world..."])
    JumpToLabel(["メニュー"])
    Label(["129"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["A mechanical deity and a spirit of chaos..."])
    ShowText(["We've both become quite significant beings, haven't we?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["We started as a strange creature and a strange robot..."])
    ShowText(["Can we call this a promotion?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["But I want to make sure not to forget our cuteness..."])
    ShowText(["...Kyu!"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["Bunny ears, twitch twitch..."])
    JumpToLabel(["メニュー"])
    Label(["382"])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan> (Likeability: \\V[3382])"])
    ShowText(["Nuruko! Look, it's an apple~."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["I-I'll gratefully accept it..."])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan> (Likeability: \\V[3382])"])
    ShowText(["There's fish too, eat a lot!"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["S-Sorry..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["Why do you spoil even the larger me?"])
    ShowText(["Isn't it enough to just spoil the smaller one...?"])
    ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
    ShowText(["\\n<Morrigan> (Likeability: \\V[3382])"])
    ShowText(["No... I thought if I only spoiled the smaller one,"])
    ShowText(["The larger one might feel lonely."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["Both the larger me and the smaller me are the same being..."])
    ShowText(["Such worries are unnecessary, though."])
    JumpToLabel(["メニュー"])
    Label(["510"])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Rafaela> (Likeability: \\V[3510])"])
    ShowText(["Spirit of Chaos, Nur Kogito..."])
    ShowText(["For research purposes, I would like to examine your body."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["turn down……"])
    ShowTextAttributes(["rafaera_fc1", 4, 0, 2])
    ShowText(["\\n<Rafaela> (Likeability: \\V[3510])"])
    ShowText(["Now, quickly return to Nuruko's form!"])
    ShowText(["Come on, quickly to that adorable form...!!"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["Wasn't it for research...?"])
    JumpToLabel(["メニュー"])
    Label(["525"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["A spirit of chaos, huh..."])
    ShowText(["Nuruko has also become quite impressive."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["Isn't Sonya the Apostle of Chaos..."])
    ShowText(["So it was inevitable that you picked me up."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["And now, I'm fighting to clear the chaos..."])
    ShowText(["This too is inevitable, isn't it?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["Let's fight together..."])
    ShowText(["Mainly drawing bows, this struggle."])
    JumpToLabel(["メニュー"])
    Label(["680"])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hirumushi> (Likeability: \\V[3680])"])
    ShowText(["So you are Nuruko..."])
    ShowText(["I see, I can certainly feel a closeness."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["My physical body is a series of temporal invaders..."])
    ShowText(["A life form born in the void, endowed with the power of spirits."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["Therefore, Hirumushi, you and I share the same roots..."])
    ShowText(["We might be able to call ourselves sisters."])
    ShowTextAttributes(["hiruko_fc1", 1, 0, 2])
    ShowText(["\\n<Hirumushi> (Likeability: \\V[3680])"])
    ShowText(["Haha, this is truly interesting!"])
    ShowText(["Since it's a special occasion, could you let me eat one of your tentacles!?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["It's better to refrain from consuming chaos..."])
    ShowText(["It'll upset my stomach."])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hirumushi> (Likeability: \\V[3680])"])
    ShowText(["Now that you mention it, it makes me want to eat it even more..."])
    JumpToLabel(["メニュー"])
    Label(["692"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["A spirit of chaos, huh..."])
    ShowText(["This is the first time I've confirmed your existence."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["This must be unprecedented in the past."])
    ShowText(["That just means chaos is overflowing in this world..."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["If my purpose of existence had continued..."])
    ShowText(["You would have been the first target for extermination."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["There's no longer any meaning in preventing contact with chaos."])
    ShowText(["The world itself is in such a state..."])
    JumpToLabel(["メニュー"])
    Label(["693"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["A spirit of chaos, huh..."])
    ShowText(["This is the first time I've confirmed your existence."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["This must be unprecedented in the past."])
    ShowText(["That just means chaos is overflowing in this world..."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["If my purpose of existence had continued..."])
    ShowText(["You would have been the first target for extermination."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["There's no longer any meaning in preventing contact with chaos."])
    ShowText(["The world itself is in such a state..."])
    JumpToLabel(["メニュー"])
    Label(["694"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["A spirit of chaos, huh..."])
    ShowText(["This is the first time I've confirmed your existence."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["This must be unprecedented in the past."])
    ShowText(["That just means chaos is overflowing in this world..."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["If my purpose of existence had continued..."])
    ShowText(["You would have been the first target for extermination."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["There's no longer any meaning in preventing contact with chaos."])
    ShowText(["The world itself is in such a state..."])
    JumpToLabel(["メニュー"])
    Label(["696"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit> (Likeability: \\V[3696])"])
    ShowText(["Kyu! Kyukyu, kyukyu kyuu."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["Even without speaking in Nuruko, we can understand each other..."])
    ShowText(["...Are you provoking me?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit> (Likeability: \\V[3696])"])
    ShowText(["Kyu."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["Can I hit you?"])
    JumpToLabel(["メニュー"])
    Label(["698"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["Grim Reaper..."])
    ShowText(["With the world in such a situation, the underworld must be in turmoil..."])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Grim Reaper> (Affection:\\V[3698])"])
    ShowText(["The number of dead is increasing, and the underworld itself is also being eroded."])
    ShowText(["If this continues, the circulation system itself won't hold..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["We must clear the chaos as soon as possible..."])
    JumpToLabel(["メニュー"])
    Label(["708"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["Spirit of Chaos, Nur Kogito..."])
    ShowText(["You've managed to stay in that form for a long time now."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["Yes. The power of chaos has increased..."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["You were cuter before..."])
    ShowTextAttributes(["nurukox_fc1", 7, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["...Kyu."])
    JumpToLabel(["メニュー"])
    Label(["759"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["A mechanical deity and a spirit of chaos..."])
    ShowText(["We've both become quite significant beings, haven't we?"])
    ShowTextAttributes(["deusex_fc2", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["We started as a strange creature and a strange robot..."])
    ShowText(["Can we call this a promotion?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["But I want to make sure not to forget our cuteness..."])
    ShowText(["...Kyu!"])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Bunny ears, twitch twitch..."])
    JumpToLabel(["メニュー"])
    Label(["760"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["A mechanical deity and a spirit of chaos..."])
    ShowText(["We've both become quite significant beings, haven't we?"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["We started as a strange creature and a strange robot..."])
    ShowText(["Can we call this a promotion?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["But I want to make sure not to forget our cuteness..."])
    ShowText(["...Kyu!"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Bunny ears, twitch twitch..."])
    JumpToLabel(["メニュー"])
    Label(["761"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["The spirit of chaos ..."])
    ShowText(["It seems different from apoptosis."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["It is an existence born from chaos, but it's a different thing."])
    ShowText(["So please spare me from extermination..."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["I am an apoptosis extermination machine..."])
    ShowText(["But I do not indiscriminately exterminate apoptosis."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["I haven't touched the allied apoptosis, have I?"])
    ShowText(["I am high-spec, so I can distinguish between friend and foe!"])
    JumpToLabel(["メニュー"])
    Label(["841"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["A spirit of chaos, huh..."])
    ShowText(["Nuruko has also become quite impressive."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["Isn't Sonya the Apostle of Chaos..."])
    ShowText(["So it was inevitable that you picked me up."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["And now, I'm fighting to clear the chaos..."])
    ShowText(["This too is inevitable, isn't it?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["Let's fight together..."])
    ShowText(["Mainly drawing bows, this struggle."])
    JumpToLabel(["メニュー"])
    Label(["842"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["A spirit of chaos, huh..."])
    ShowText(["Nuruko has also become quite impressive."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["Isn't Sonya the Apostle of Chaos..."])
    ShowText(["So it was inevitable that you picked me up."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["And now, I'm fighting to clear the chaos..."])
    ShowText(["This too is inevitable, isn't it?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["Let's fight together..."])
    ShowText(["Mainly drawing bows, this struggle."])
    JumpToLabel(["メニュー"])
    Label(["898"])
    ShowTextAttributes(["null_kenzoku_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruao> (Likeability: \\V[3898])"])
    ShowText(["Kyu... Kyu kyukyu, kyu?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["No, I'm not a parent..."])
    ShowText(["The miasma of chaos merely reacted to my power..."])
    ShowTextAttributes(["null_kenzoku_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruao> (Likeability: \\V[3898])"])
    ShowText(["Kyu kyuu♪"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["Even though I say it's different... Honestly."])
    JumpToLabel(["メニュー"])
    Label(["899"])
    ShowTextAttributes(["null_kenzoku_fc1", 1, 0, 2])
    ShowText(["\\n<Nuraka> (Likeability: \\V[3899])"])
    ShowText(["Kyu! Kyukyukyu, kyu?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["No, I'm not a parent..."])
    ShowText(["The miasma of chaos merely reacted to my power..."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Kyukyuu, kyukyukyu~!"])
    ShowTextAttributes(["null_kenzoku_fc1", 1, 0, 2])
    ShowText(["\\n<Nuraka> (Likeability: \\V[3899])"])
    ShowText(["Kyu kyuu♪"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["Even though I say it's different... Honestly."])
    JumpToLabel(["メニュー"])
    Label(["900"])
    ShowTextAttributes(["null_kenzoku_fc1", 2, 0, 2])
    ShowText(["\\n<Nuruki> (Likeability: \\V[3900])"])
    ShowText(["...Kyu? Kyu kyukyu kyuu?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["No, I'm not a parent..."])
    ShowText(["The miasma of chaos merely reacted to my power..."])
    ShowTextAttributes(["null_kenzoku_fc1", 2, 0, 2])
    ShowText(["\\n<Nuruki> (Likeability: \\V[3900])"])
    ShowText(["Kyu kyuu♪"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["Even though I say it's different... Honestly."])
    JumpToLabel(["メニュー"])
    Label(["901"])
    ShowTextAttributes(["TT_fc1", 0, 0, 2])
    ShowText(["\\n<TT> (Likeability: \\V[3901])"])
    ShowText(["Myu!? Myu, myumyu myu~?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["No, I'm not a parent..."])
    ShowText(["The miasma of chaos merely reacted to my power..."])
    ShowTextAttributes(["TT_fc1", 2, 0, 2])
    ShowText(["\\n<TT> (Likeability: \\V[3901])"])
    ShowText(["Myu..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["I understand, I understand..."])
    ShowText(["I'll take care of it..."])
    ShowTextAttributes(["TT_fc1", 0, 0, 2])
    ShowText(["\\n<TT> (Likeability: \\V[3901])"])
    ShowText(["Myu♪"])
    JumpToLabel(["メニュー"])
    Label(["902"])
    ShowTextAttributes(["QQ_fc1", 0, 0, 2])
    ShowText(["\\n<QQ> (Likeability: \\V[3902])"])
    ShowText(["……………………"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["It's a unique body, isn't it?"])
    ShowText(["Don't you have the ability to communicate...?"])
    ShowTextAttributes(["QQ_fc1", 0, 0, 2])
    ShowText(["\\n<QQ> (Likeability: \\V[3902])"])
    ShowText(["……………………"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["Are you just taciturn...?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7029, 1])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"やめる\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"形態変化させる\",\"やめる\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(706)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(706)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  10: Rhinoceros Beetle"])
        ShowText(["Affection 100: Chain Cross"])
        ShowText(["Affection 500: Tentacle Techniques Book"])
        ShowText(["Affection 2000: Killer Piercing"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 4000: Secret Book of Tentacle Techniques"])
        ShowText(["Affection 6000: Proof of Mastery"])
        ShowText(["Affection 10000: Final Proof of Mastery"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3079])"])
        ShowChoices([["触手搾精（好感度:10）", "逆レイプ搾精（好感度:100）", "やめる"], 3])
        When([0, "触手搾精（好感度:10）"])
          ConditionalBranch([1, 3079, 0, 10, 1])
            Script(["call_novel_scene(7599)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["nurukox_fc1", 7, 0, 2])
            ShowText(["\\n<Nur Kogito> (Likeability: \\V[3079])"])
            ShowText(["……………………"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "逆レイプ搾精（好感度:100）"])
          ConditionalBranch([1, 3079, 0, 100, 1])
            Script(["call_novel_scene(7600)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["nurukox_fc1", 7, 0, 2])
            ShowText(["\\n<Nur Kogito> (Likeability: \\V[3079])"])
            ShowText(["……………………"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7029, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form shall we transform into?"])
          ShowChoices([["ヌルコ", "ヌール・コギト"], 2])
          When([0, "ヌルコ"])
            Script(["persona_change(79)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "ヌール・コギト"])
            Script(["persona_change(706)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowPicture([5, "80_youko_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3102, 0, 10, 1])
      ConditionalBranch([1, 4102, 0, 0, 0])
        ControlVariables([4102, 4102, 0, 0, 1])
        ShowTextAttributes(["youko_fc1", 0, 0, 2])
        ShowText(["\\n<Kitsu (Affection:\\V[3102])>This is a present♪ It would make me happy if you cherished it♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([28, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3102, 0, 100, 1])
      ConditionalBranch([1, 4102, 0, 1, 0])
        ControlVariables([4102, 4102, 0, 0, 2])
        ShowTextAttributes(["youko_fc1", 0, 0, 2])
        ShowText(["\\n<Kitsu (Affection:\\V[3102])>This is a present♪ It would make me happy if you cherished it♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1085, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3102, 0, 500, 1])
      ConditionalBranch([1, 4102, 0, 2, 0])
        ControlVariables([4102, 4102, 0, 0, 3])
        ShowTextAttributes(["youko_fc1", 0, 0, 2])
        ShowText(["\\n<Kitsu (Affection:\\V[3102])>This is a present♪ It would make me happy if you cherished it♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1111, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3102, 0, 2000, 1])
      ConditionalBranch([1, 4102, 0, 3, 0])
        ControlVariables([4102, 4102, 0, 0, 4])
        ShowTextAttributes(["youko_fc1", 0, 0, 2])
        ShowText(["\\n<Kitsu (Affection:\\V[3102])>This is a present♪ It would make me happy if you cherished it♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1062, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu (Affection:\\V[3102])>Want to see my kitsune ninjutsu? Hey, hey, wanna see it?"])
    JumpToLabel(["メニュー"])
    Label(["5"])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice (Affection:\\V[3005])>Hmph, kitsune..."])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu (Affection:\\V[3102])>You won't get my thin fried tofu! I hid it perfectly!"])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice (Affection:\\V[3005])>Oh, your chest shouldn't bulge... Hmhmm, so that's where you've hidden it."])
    ShowTextAttributes(["youko_fc1", 2, 0, 2])
    ShowText(["\\n<Kitsu (Affection:\\V[3102])>Waaa! My thin fried tofu!"])
    ShowTextAttributes(["alice_fc5", 7, 0, 2])
    ShowText(["\\n<Alice (Affection:\\V[3005])>*Munch* *Munch* ...Wonderful."])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>Hey! Stop picking on her!"])
    JumpToLabel(["メニュー"])
    Label(["103"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>Kitsu-senpai, why does it get dark when it's night?"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu (Affection:\\V[3102])>That's... Umm... The sun gets tired, so it takes a break."])
    ShowTextAttributes(["kamuro_fc1", 1, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>I see, so that's it. Thank you, Kitsu-senpai! You know everything!"])
    ConditionalBranch([0, 1041, 0])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>1674.4 km/h..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Promestein mutters a number."])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["21"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Fox> (Likeability: \\V[3102])"])
    ShowText(["Hello Tama -sama!"])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["Oh, it's a fox."])
    ShowText(["Are you training ninjutsu well?"])
    ShowTextAttributes(["youko_fc1", 2, 0, 2])
    ShowText(["\\n<Fox> (Likeability: \\V[3102])"])
    ShowText(["It feels like I'm polishing in the battle ..."])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["I don't want to do it, but at all ..."])
    ShowTextAttributes(["youko_fc1", 2, 0, 2])
    ShowText(["\\n<Fox> (Likeability: \\V[3102])"])
    ShowText(["I'm sorry!"])
    JumpToLabel(["メニュー"])
    Label(["22"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Fox> (Likeability: \\V[3102])"])
    ShowText(["Hello Tama -sama!"])
    ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["Oh, it's a fox."])
    ShowText(["Are you training ninjutsu well?"])
    ShowTextAttributes(["youko_fc1", 2, 0, 2])
    ShowText(["\\n<Fox> (Likeability: \\V[3102])"])
    ShowText(["It feels like I'm polishing in the battle ..."])
    ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["I don't want to do it, but at all ..."])
    ShowTextAttributes(["youko_fc1", 2, 0, 2])
    ShowText(["\\n<Fox> (Likeability: \\V[3102])"])
    ShowText(["I'm sorry!"])
    JumpToLabel(["メニュー"])
    Label(["106"])
    ShowTextAttributes(["youko_fc1", 2, 0, 2])
    ShowText(["\\n<Kitsu (Affection:\\V[3102])>Nanabi heeelp! Kamuro is going to surpass meee!"])
    ShowTextAttributes(["nanabi_fc1", 0, 0, 2])
    ShowText(["\\n<Nanabi (Affection:\\V[3106])>There are more important things than putting forth more effort than your juniors. You must always show them how reliable you are, even if they can only see your back."])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu (Affection:\\V[3102])>Back? Even my tiny back will be reliable in the future!"])
    ShowTextAttributes(["nanabi_fc1", 0, 0, 2])
    ShowText(["\\n<Nanabi (Affection:\\V[3106])>Well, your age won't make a difference... But do your best."])
    JumpToLabel(["メニュー"])
    Label(["265"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu (Affection:\\V[3102])>Ah, Haruka-senpai!"])
    ShowTextAttributes(["kitunezyu_fc1", 0, 0, 2])
    ShowText(["\\n<Haruka (Affection:\\V[3265])>Let's go on a trip somewhere, Kitsune-chan."])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu (Affection:\\V[3102])>Udon shop!"])
    ShowTextAttributes(["kitunezyu_fc1", 0, 0, 2])
    ShowText(["\\n<Haruka (Affection:\\V[3265])>You want to go eat kitsune udon?\nWell then, I'll take you along as my treat...♪"])
    JumpToLabel(["メニュー"])
    Label(["266"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu (Affection:\\V[3102])>A kitsune kunoichi!\nI wonder if I can become a worthy ninja as well?"])
    ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
    ShowText(["\\n<Minamo (Affection:\\V[3266])>Ah... You mustn't neglect your training."])
    ShowTextAttributes(["youko_fc1", 2, 0, 2])
    ShowText(["\\n<Kitsu (Affection:\\V[3102])>I can't neglect my training...?"])
    ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
    ShowText(["\\n<Minamo (Affection:\\V[3266])>You can't."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(102)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(102)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\ii[28]"])
        ShowText(["Affection  100:\\ia[1085]"])
        ShowText(["Affection  500:\\ia[1111]"])
        ShowText(["Affection 2000:\\ia[1062]"]) # Magic Hairpin
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3102])"])
        ShowChoices([["Mating(Affection:10)", "Never mind"], 2])
        When([0, "Mating(Affection:10)"])
          ConditionalBranch([1, 3102, 0, 10, 1])
            Script(["call_novel_scene(4301)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["youko_fc1", 0, 0, 2])
            ShowText(["\\n<Kitsu (Affection:\\V[3102])>I'm busy training in ninjutsu right now! Maybe next time!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowPicture([5, "80_kamuro_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3103, 0, 10, 1])
      ConditionalBranch([1, 4103, 0, 0, 0])
        ControlVariables([4103, 4103, 0, 0, 1])
        ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
        ShowText(["\\n<Kamuro (Affection:\\V[3103])>Umm... Please accept this. It's... Well, it's thanks for always taking care of me."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([125, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3103, 0, 100, 1])
      ConditionalBranch([1, 4103, 0, 1, 0])
        ControlVariables([4103, 4103, 0, 0, 2])
        ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
        ShowText(["\\n<Kamuro (Affection:\\V[3103])>Umm... Please accept this. It's... Well, it's thanks for always taking care of me."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1061, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3103, 0, 500, 1])
      ConditionalBranch([1, 4103, 0, 2, 0])
        ControlVariables([4103, 4103, 0, 0, 3])
        ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
        ShowText(["\\n<Kamuro (Affection:\\V[3103])>Umm... Please accept this. It's... Well, it's thanks for always taking care of me."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1731, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3103, 0, 2000, 1])
      ConditionalBranch([1, 4103, 0, 3, 0])
        ControlVariables([4103, 4103, 0, 0, 4])
        ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
        ShowText(["\\n<Kamuro (Affection:\\V[3103])>Umm... Please accept this. It's... Well, it's thanks for always taking care of me."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1143, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>I would like to gain field combat training in taoism. I won't hold you back, so please..."])
    JumpToLabel(["メニュー"])
    Label(["21"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro> (Likeability: \\V[3103])"])
    ShowText(["Occasionally, I am in a good mood."])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["Oh, kamuro.It's still serious ..."])
    ShowText(["The Lord shouldn't be a little distracted."])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro> (Likeability: \\V[3103])"])
    ShowText(["Is it only a fox senior to get rid of it?"])
    ShowText(["I was sleeping while fishing, but ..."])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["It's too much of a distraction."])
    ShowText(["At all, Ajasu ..."])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro> (Likeability: \\V[3103])"])
    ShowText(["Oh, it looks like I told you ..."])
    ShowText(["Please do not ask now."])
    ShowTextAttributes(["tamamo_fc1", 1, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["Well, now I'm a sermon."])
    ShowText(["You're independent!"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro> (Likeability: \\V[3103])"])
    ShowText(["(While saying so, I feel like I'm preaching quite a bit ...)"])
    JumpToLabel(["メニュー"])
    Label(["22"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro> (Likeability: \\V[3103])"])
    ShowText(["Occasionally, I am in a good mood."])
    ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["Oh, kamuro.It's still serious ..."])
    ShowText(["The Lord shouldn't be a little distracted."])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro> (Likeability: \\V[3103])"])
    ShowText(["Is it only a fox senior to get rid of it?"])
    ShowText(["I was sleeping while fishing, but ..."])
    ShowTextAttributes(["tamamo_fc2", 2, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["It's too much of a distraction."])
    ShowText(["At all, Ajasu ..."])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro> (Likeability: \\V[3103])"])
    ShowText(["Oh, it looks like I told you ..."])
    ShowText(["Please do not ask now."])
    ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["Well, now I'm a sermon."])
    ShowText(["You're independent!"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro> (Likeability: \\V[3103])"])
    ShowText(["(While saying so, I feel like I'm preaching quite a bit ...)"])
    JumpToLabel(["メニュー"])
    Label(["82"])
    ShowTextAttributes(["suzume_fc1", 0, 0, 2])
    ShowText(["\\n<Chirp (Affection:\\V[3082])>Good morning, Kamuro! We're both up early."])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>Good morning, Chirp. The morning is so refreshing, plus I need to study and train."])
    ShowTextAttributes(["suzume_fc1", 1, 0, 2])
    ShowText(["\\n<Chirp (Affection:\\V[3082])>Not to mention waking up early and going to bed late lets you see the weaknesses of others, of course. So, let's spy on our seniors today♪"])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>(...A usurper?)"])
    JumpToLabel(["メニュー"])
    Label(["83"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>You always seem to have spare time, Reina. I'm working hard no matter what I'm doing..."])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina (Affection:\\V[3083])>Relaxing is simply the best. Why don't you try to relieve that stress in your shoulders, Kamuro?"])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>All right, I'll give it a try! ...Um, how do I relieve the stress in my shoulders?"])
    ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
    ShowText(["\\n<Reina (Affection:\\V[3083])>...I don't know. Harpy shoulder bones are different."])
    JumpToLabel(["メニュー"])
    Label(["102"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>Kitsu-senpai, why does it get dark when it's night?"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu (Affection:\\V[3102])>That's... Umm... The sun gets tired, so it takes a break."])
    ShowTextAttributes(["kamuro_fc1", 1, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>I see, so that's it. Thank you, Kitsu-senpai! You know everything!"])
    ConditionalBranch([0, 1041, 0])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>1674.4 km/h..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Promestein mutters a number."])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["106"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>Miss Nanabi, I can't seem to become completely confident in myself. I do my best, so why is that?"])
    ShowTextAttributes(["nanabi_fc1", 0, 0, 2])
    ShowText(["\\n<Nanabi (Affection:\\V[3106])>Have you tried not working so hard? That way you can keep up your fighting spirit."])
    ShowTextAttributes(["kamuro_fc1", 1, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>I see! Don't do my best... I'll do my best!"])
    ShowTextAttributes(["nanabi_fc1", 2, 0, 2])
    ShowText(["\\n<Nanabi (Affection:\\V[3106])>So you're working hard regardless?"])
    JumpToLabel(["メニュー"])
    Label(["265"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>Thank you for your hard work, Haruka-senpai."])
    ShowTextAttributes(["kitunezyu_fc1", 0, 0, 2])
    ShowText(["\\n<Haruka (Affection:\\V[3265])>You're really polite, Kamuro-chan.\nI'd like to follow your example."])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>That's...I still have a long way to go."])
    ShowTextAttributes(["kitunezyu_fc1", 0, 0, 2])
    ShowText(["\\n<Haruka (Affection:\\V[3265])>Please let me study under you, Kamuro-senpai!"])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>Awa...awawa..."])
    JumpToLabel(["メニュー"])
    Label(["267"])
    ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
    ShowText(["\\n<Kudagitsune>I'm huuungry..."])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>Wow, it's a kudagitsune...\nWould you like to eat some fried tofu?"])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Izuna (Affection:\\V[3267])>I apologize for that...\nThis kudagitsune is gluttonous."])
    ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
    ShowText(["\\n<Kudagitsune>Ehehe♪ Still misjudging me...?"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>Kudagitsune are amazing...\nI must train as well so that I can handle one."])
    JumpToLabel(["メニュー"])
    Label(["425"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>"])
    ShowText(["Lady Fujibakama! It's amazing how you're working at the Monster Lord's castle. Could you give me some advice on becoming a great kitsune like you?"])
    ShowTextAttributes(["oiranrokubi_fc1", 0, 0, 2])
    ShowText(["\\n<Fujibakama (Affection:\\V[3425])>"])
    ShowText(["Well, first... Eat a lot of rice so you can develop a voluptuous body."])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>"])
    ShowText(["Vo-voluptuous...?"])
    ShowTextAttributes(["oiranrokubi_fc1", 0, 0, 2])
    ShowText(["\\n<Fujibakama (Affection:\\V[3425])>"])
    ShowText(["Next, build a lot of \"that kind\" of experience to make yourself bewitching and alluring."])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>"])
    ShowText(["\"That kind\" of experience...!?"])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>"])
    ShowText(["...Hm..."])
    ShowTextAttributes(["oiranrokubi_fc1", 0, 0, 2])
    ShowText(["\\n<Fujibakama (Affection:\\V[3425])>"])
    ShowText(["Seems this talk is still too early for you."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(103)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(103)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\ia[125]"])
        ShowText(["Affection  100:\\ia[1061]"])
        ShowText(["Affection  500:\\ia[1731]"])
        ShowText(["Affection 2000:\\ia[1143]"]) # Purifying Water
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3103])"])
        ShowChoices([["Tailjob(Affection:10)", "Blowjob(Affection:100)", "Never mind"], 3])
        When([0, "Tailjob(Affection:10)"])
          ConditionalBranch([1, 3103, 0, 10, 1])
            Script(["call_novel_scene(4306)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
            ShowText(["\\n<Kamuro (Affection:\\V[3103])>Umm... I'm not training my sex skills right now, so..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Blowjob(Affection:100)"])
          ConditionalBranch([1, 3103, 0, 100, 1])
            Script(["call_novel_scene(4307)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
            ShowText(["\\n<Kamuro (Affection:\\V[3103])>Umm... I'm not training my sex skills right now, so..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowPicture([5, "80_brunhild_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3129, 0, 10, 1])
      ConditionalBranch([1, 4129, 0, 0, 0])
        ControlVariables([4129, 4129, 0, 0, 1])
        ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
        ShowText(["\\n<Hild (Affection:\\V[3129])>Hild's thanks..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([24, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 100, 1])
      ConditionalBranch([1, 4129, 0, 1, 0])
        ControlVariables([4129, 4129, 0, 0, 2])
        ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
        ShowText(["\\n<Hild (Affection:\\V[3129])>Hild's thanks..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1021, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 500, 1])
      ConditionalBranch([1, 4129, 0, 2, 0])
        ControlVariables([4129, 4129, 0, 0, 3])
        ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
        ShowText(["\\n<Hild (Affection:\\V[3129])>Hild's thanks..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1017, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 2000, 1])
      ConditionalBranch([1, 4129, 0, 3, 0])
        ControlVariables([4129, 4129, 0, 0, 4])
        ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
        ShowText(["\\n<Hild (Affection:\\V[3129])>Hild's thanks..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1118, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 4000, 1])
      ConditionalBranch([1, 4129, 0, 4, 0])
        ControlVariables([4129, 4129, 0, 0, 5])
        ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
        ShowText(["\\n<Hild (Affection:\\V[3129])>Hild's thanks..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1237, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 6000, 1])
      ConditionalBranch([1, 4129, 0, 5, 0])
        ControlVariables([4129, 4129, 0, 0, 6])
        ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
        ShowText(["\\n<Hild (Affection:\\V[3129])>Hild's thanks..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1281, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 10000, 1])
      ConditionalBranch([1, 4129, 0, 6, 0])
        ControlVariables([4129, 4129, 0, 0, 7])
        ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
        ShowText(["\\n<Hild (Affection:\\V[3129])>Hild's thanks..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1487, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>Hild is bored...\nHild wants to fight..."])
    JumpToLabel(["メニュー"])
    Label(["37"])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Brunhild, he often did his mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["Master, I have almost nothing."])
    ShowText(["Chaos just made a choice not to destroy the world with his own will."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["You have raised chaos so that you can make such a choice."])
    ShowText(["After all, it was good to have a free will ..."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Brunhilde, you are not an autonomous childcare device."])
    ShowText(["It's a good 'mother'."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["Even the master who made me is my mother."])
    ShowText(["I was able to do a good mother because the master was a good mother."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["...... Thank you, mom."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["thank you to you too."])
    JumpToLabel(["メニュー"])
    Label(["38"])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Brunhild, he often did his mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["Master, I have almost nothing."])
    ShowText(["Chaos just made a choice not to destroy the world with his own will."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["You have raised chaos so that you can make such a choice."])
    ShowText(["After all, it was good to have a free will ..."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Brunhilde, you are not an autonomous childcare device."])
    ShowText(["It's a good 'mother'."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["Even the master who made me is my mother."])
    ShowText(["I was able to do a good mother because the master was a good mother."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["...... Thank you, mom."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["thank you to you too."])
    JumpToLabel(["メニュー"])
    Label(["39"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Brunhild, he often did his mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["Master, I have almost nothing."])
    ShowText(["Chaos just made a choice not to destroy the world with his own will."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["You have raised chaos so that you can make such a choice."])
    ShowText(["After all, it was good to have a free will ..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Brunhilde, you are not an autonomous childcare device."])
    ShowText(["It's a good 'mother'."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["Even the master who made me is my mother."])
    ShowText(["I was able to do a good mother because the master was a good mother."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["...... Thank you, mom."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["thank you to you too."])
    JumpToLabel(["メニュー"])
    Label(["40"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Brunhild, he often did his mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["Master, I have almost nothing."])
    ShowText(["Chaos just made a choice not to destroy the world with his own will."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["You have raised chaos so that you can make such a choice."])
    ShowText(["After all, it was good to have a free will ..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Brunhilde, you are not an autonomous childcare device."])
    ShowText(["It's a good 'mother'."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["Even the master who made me is my mother."])
    ShowText(["I was able to do a good mother because the master was a good mother."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["...... Thank you, mom."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["thank you to you too."])
    JumpToLabel(["メニュー"])
    Label(["41"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>Geez... Who you are, what your purpose is, and even your power supply are all unknown..."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>Hild is a mystery... Am I from Wonderland?"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>I can take care of your piece of junk brain circuits. Mind if I dismantle you for a bit?"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>The answer is no!"])
    JumpToLabel(["メニュー"])
    Label(["54"])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni (Affection:\\V[3054])>Hippity hop♪ Hippity hop♪ Hippity hop hop♪"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>Hild also has rabbit ears..."])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni (Affection:\\V[3054])>Oh, it's true! Are you a rabbit too?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>Hild is not a rabbit... But then why do I have rabbit ears?"])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni (Affection:\\V[3054])>It's a blessing from the rabbit god. It's good♪"])
    JumpToLabel(["メニュー"])
    Label(["74"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>Barbun also has rabbit ears... Same as Hild. We match."])
    ShowTextAttributes(["usagi_fc1", 0, 0, 2])
    ShowText(["\\n<Barbun (Affection:\\V[3074])>Oh, you're right. But you're a robot. Why do you have rabbit ears?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>...Hild is a rabbit robot?"])
    ShowTextAttributes(["usagi_fc1", 0, 0, 2])
    ShowText(["\\n<Barbun (Affection:\\V[3074])>Really? What a strange girl..."])
    JumpToLabel(["メニュー"])
    Label(["79"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyuu?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>Kyuu..."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyukyukyu..."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>Kyukyuu!"])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>(They're talking?)"])
    JumpToLabel(["メニュー"])
    Label(["126"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>XX-7... The prototype holy-dark hybrid machine prior to Hild."])
    ShowTextAttributes(["XX-7_fc1", 0, 0, 2])
    ShowText(["\\n<Robin (Affection:\\V[3126])>So we were the foundation for your creation. For some reason, I have mixed feelings about that."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>Mixed feelings? In that case, want to drink some tea?"])
    ShowTextAttributes(["XX-7_fc1", 0, 0, 2])
    ShowText(["\\n<Robin (Affection:\\V[3126])>Despite being the newest model, you aren't too smart, are you? As your senior, I guess I should look after you."])
    JumpToLabel(["メニュー"])
    Label(["458"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace> (Likeability: \\V[3458])"])
    ShowText(["Looking at Laplace makes me feel like I might remember something."])
    ShowText(["What was it... ?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["If you are a machine sent from the future..."])
    ShowText(["It wouldn't be surprising if there is data about me."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace> (Likeability: \\V[3458])"])
    ShowText(["That's true."])
    ShowText(["It feels like there was some important plan..."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["Zion, a self-sufficient weapon made in the celestial realm..."])
    ShowText(["A lot of unknown technologies like nano-metal cells are being used."])
    JumpToLabel(["メニュー"])
    Label(["525"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>Hild, your hair's grown out. Want me to cut it?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>Hild's hair? I leave it to Sonya."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>All right. *Snip* *Snip* ...There."])
    ShowTextAttributes(["brunhild_fc1", 3, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>Hild will cut Sonya's hair as well. Activating Beam Scythe..."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>...I decline."])
    JumpToLabel(["メニュー"])
    Label(["696"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit> (Likeability: \\V[3696])"])
    ShowText(["Bunny ears, matching♪"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["Bunny ears, twitch twitch..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit> (Likeability: \\V[3696])"])
    ShowText(["Usapyon♪ Usapyon♪"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["Bunny ears, hop hop..."])
    JumpToLabel(["メニュー"])
    Label(["706"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["A mechanical deity and a spirit of chaos..."])
    ShowText(["We've both become quite significant beings, haven't we?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["We started as a strange creature and a strange robot..."])
    ShowText(["Can we call this a promotion?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["But I want to make sure not to forget our cuteness..."])
    ShowText(["...Kyu!"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["Bunny ears, twitch twitch..."])
    JumpToLabel(["メニュー"])
    Label(["708"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["Mother..."])
    ShowText(["If in that final battle, Father had chosen to destroy me..."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["During that battle, Hild said, didn't she?"])
    ShowText(["Because I'm your daughter, I will settle this with my own hands..."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["That was a lie."])
    ShowText(["If you were in danger, I was planning to take you and escape."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["Because... Chaos is a precious daughter, after all."])
    ShowText(["I was prepared to escape with you, even if it meant betraying everyone."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["...I knew, Mother."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["But there was no need for that."])
    ShowText(["Luka saved you."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["...I'm really glad."])
    ShowText(["We were able to avoid destroying this world..."])
    JumpToLabel(["メニュー"])
    Label(["761"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Hilde... you too, now stand among the gods."])
    ShowText(["But I won't lose to you!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["From now on, I will continue to improve my abilities through renovations and experience!"])
    ShowText(["In the end, you will bow down to me!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["What do you say! Say something, Hilde!!"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["That bunny outfit... looks good."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Hahaha! Sounds good!!"])
    JumpToLabel(["メニュー"])
    Label(["767"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kage Tsumugi> (Likeability: \\V[3767])"])
    ShowText(["The machine that carries the gods..."])
    ShowText(["I wanted to see it with my own eyes at least once..."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["Yeah, I saw it."])
    ShowText(["Well then, I'm off now."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kage Tsumugi> (Likeability: \\V[3767])"])
    ShowText(["You're being oddly cold."])
    ShowText(["Is there something you don't like...?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["Hilde seems to dislike Kage Tsuzumi."])
    ShowText(["I don't want to talk..."])
    JumpToLabel(["メニュー"])
    Label(["768"])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kage Tsumugi> (Likeability: \\V[3767])"])
    ShowText(["The machine that carries the gods..."])
    ShowText(["I wanted to see it with my own eyes at least once..."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["Yeah, I saw it."])
    ShowText(["Well then, I'm off now."])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kage Tsumugi> (Likeability: \\V[3767])"])
    ShowText(["You're being oddly cold."])
    ShowText(["Is there something you don't like...?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["Hilde seems to dislike Kage Tsuzumi."])
    ShowText(["I don't want to talk..."])
    JumpToLabel(["メニュー"])
    Label(["841"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde, you really worked hard."])
    ShowText(["It must have been tough waiting for billions of years, right?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["The time spent in sleep was long too..."])
    ShowText(["It wasn't hard since Chaos was always with me."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde was always there with Chaos..."])
    ShowText(["You've grown up to be such a good child."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["Hilde, I'm really glad."])
    ShowText(["You saved the world and even got such a good child..."])
    JumpToLabel(["メニュー"])
    Label(["842"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde, you really worked hard."])
    ShowText(["It must have been tough waiting for billions of years, right?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["The time spent in sleep was long too..."])
    ShowText(["It wasn't hard since Chaos was always with me."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde was always there with Chaos..."])
    ShowText(["You've grown up to be such a good child."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["Hilde, I'm really glad."])
    ShowText(["You saved the world and even got such a good child..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7039, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Never mind\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"形態変化させる\",\"やめる\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(129)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(129)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\ii[24]"])
        ShowText(["Affection  100:\\ia[1021]"])
        ShowText(["Affection  500:\\ia[1017]"])
        ShowText(["Affection 2000:\\ia[1118]"]) # Shoulder Pads
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  4000:\\ia[1237]"]) # Physical Tome
        ShowText(["Affection  6000:\\ia[1281]"]) # Supreme Attack Scroll
        ShowText(["Affection 10000:\\ia[1487]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ConditionalBranch([4, 129, 5, 163])
          ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
          ShowText(["\\n<Hild (Affection:\\V[3129])>This is a risqué swimsuit? It doesn't look very risky..."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Hild is equipped with a \\C[3][\\ia[163]]\\C[0]. This seems to have changed the forms of sexual favors that can be requested."])
          Empty([])
        Else([])
          ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
          ShowText(["\\n<Hild (Affection:\\V[3129])>By the way, something has been bothering Hild. What is a risqué swimsuit? Is it made of risky material?"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Hild is interested in wearing a \\C[3][\\ia[163]]\\C[0]. It seems equipping her with one will change the forms of sexual favors that can be requested."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3129])"])
        ShowChoices([["Reverse Rape(Affection:10)", "Never mind"], 2])
        When([0, "Reverse Rape(Affection:10)"])
          ConditionalBranch([1, 3129, 0, 10, 1])
            ConditionalBranch([4, 129, 5, 163])
              Script(["call_novel_scene(4437)"])
              Empty([])
            Else([])
              Script(["call_novel_scene(4436)"])
              Empty([])
            BranchEnd([])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
            ShowText(["\\n<Hild (Affection:\\V[3129])>Hild is in night-night mode..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7039, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form shall we transform into?"])
          ShowChoices([["ヒルデ", "デウスエクスマキナ（通常）", "デウスエクスマキナ（暴走）"], 1])
          When([0, "ヒルデ"])
            Script(["persona_change(129)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "デウスエクスマキナ（通常）"])
            Script(["persona_change(759)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([2, "デウスエクスマキナ（暴走）"])
            Script(["persona_change(760)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    ShowPicture([5, "80_deusex_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3129, 0, 10, 1])
      ConditionalBranch([1, 4129, 0, 0, 0])
        ControlVariables([4129, 4129, 0, 0, 1])
        ShowTextAttributes(["deusex_fc2", 1, 0, 2])
        ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3129])"])
        ShowText(["This can be used, right...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([24, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 100, 1])
      ConditionalBranch([1, 4129, 0, 1, 0])
        ControlVariables([4129, 4129, 0, 0, 2])
        ShowTextAttributes(["deusex_fc2", 1, 0, 2])
        ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3129])"])
        ShowText(["This can be used, right...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1021, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 500, 1])
      ConditionalBranch([1, 4129, 0, 2, 0])
        ControlVariables([4129, 4129, 0, 0, 3])
        ShowTextAttributes(["deusex_fc2", 1, 0, 2])
        ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3129])"])
        ShowText(["This can be used, right...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1017, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 2000, 1])
      ConditionalBranch([1, 4129, 0, 3, 0])
        ControlVariables([4129, 4129, 0, 0, 4])
        ShowTextAttributes(["deusex_fc2", 1, 0, 2])
        ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3129])"])
        ShowText(["This can be used, right...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1118, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 4000, 1])
      ConditionalBranch([1, 4129, 0, 4, 0])
        ControlVariables([4129, 4129, 0, 0, 5])
        ShowTextAttributes(["deusex_fc2", 1, 0, 2])
        ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3129])"])
        ShowText(["This can be used, right...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1237, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 6000, 1])
      ConditionalBranch([1, 4129, 0, 5, 0])
        ControlVariables([4129, 4129, 0, 0, 6])
        ShowTextAttributes(["deusex_fc2", 1, 0, 2])
        ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3129])"])
        ShowText(["This can be used, right...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1281, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 10000, 1])
      ConditionalBranch([1, 4129, 0, 6, 0])
        ControlVariables([4129, 4129, 0, 0, 7])
        ShowTextAttributes(["deusex_fc2", 1, 0, 2])
        ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3129])"])
        ShowText(["This can be used, right...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1487, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3129])"])
    ShowText(["Hilde will go with you..."])
    JumpToLabel(["メニュー"])
    Label(["37"])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Brunhild, he often did his mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Master, I have almost nothing."])
    ShowText(["Chaos just made a choice not to destroy the world with his own will."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["You have raised chaos so that you can make such a choice."])
    ShowText(["After all, it was good to have a free will ..."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Brunhilde, you are not an autonomous childcare device."])
    ShowText(["It's a good 'mother'."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Even the master who made me is my mother."])
    ShowText(["I was able to do a good mother because the master was a good mother."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["...... Thank you, mom."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["thank you to you too."])
    JumpToLabel(["メニュー"])
    Label(["38"])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Brunhild, he often did his mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Master, I have almost nothing."])
    ShowText(["Chaos just made a choice not to destroy the world with his own will."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["You have raised chaos so that you can make such a choice."])
    ShowText(["After all, it was good to have a free will ..."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Brunhilde, you are not an autonomous childcare device."])
    ShowText(["It's a good 'mother'."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Even the master who made me is my mother."])
    ShowText(["I was able to do a good mother because the master was a good mother."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["...... Thank you, mom."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["thank you to you too."])
    JumpToLabel(["メニュー"])
    Label(["39"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Brunhild, he often did his mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Master, I have almost nothing."])
    ShowText(["Chaos just made a choice not to destroy the world with his own will."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["You have raised chaos so that you can make such a choice."])
    ShowText(["After all, it was good to have a free will ..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Brunhilde, you are not an autonomous childcare device."])
    ShowText(["It's a good 'mother'."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Even the master who made me is my mother."])
    ShowText(["I was able to do a good mother because the master was a good mother."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["...... Thank you, mom."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["thank you to you too."])
    JumpToLabel(["メニュー"])
    Label(["40"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Brunhild, he often did his mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Master, I have almost nothing."])
    ShowText(["Chaos just made a choice not to destroy the world with his own will."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["You have raised chaos so that you can make such a choice."])
    ShowText(["After all, it was good to have a free will ..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Brunhilde, you are not an autonomous childcare device."])
    ShowText(["It's a good 'mother'."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Even the master who made me is my mother."])
    ShowText(["I was able to do a good mother because the master was a good mother."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["...... Thank you, mom."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["thank you to you too."])
    JumpToLabel(["メニュー"])
    Label(["458"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace> (Likeability: \\V[3458])"])
    ShowText(["Hilde, you have accomplished a great mission..."])
    ShowText(["And to get closer to the realm of the gods with the power of chaos."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["That's surprising."])
    ShowText(["Hilde, I don't really understand if my body is mechanical or what."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace> (Likeability: \\V[3458])"])
    ShowText(["Truly fascinating..."])
    ShowText(["Hilde, may I examine your body?"])
    ShowTextAttributes(["deusex_fc2", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["No."])
    JumpToLabel(["メニュー"])
    Label(["525"])
    ShowTextAttributes(["sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde, you really worked hard."])
    ShowText(["It must have been tough waiting for billions of years, right?"])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["The time spent in sleep was long too..."])
    ShowText(["It wasn't hard since Chaos was always with me."])
    ShowTextAttributes(["sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde was always there with Chaos..."])
    ShowText(["You've grown up to be such a good child."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Hilde, I'm really glad."])
    ShowText(["You saved the world and even got such a good child..."])
    JumpToLabel(["メニュー"])
    Label(["696"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit> (Likeability: \\V[3696])"])
    ShowText(["Bunny ears, matching♪"])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Bunny ears, twitch twitch..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit> (Likeability: \\V[3696])"])
    ShowText(["Usapyon♪ Usapyon♪"])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Bunny ears, hop hop..."])
    JumpToLabel(["メニュー"])
    Label(["706"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["A mechanical deity and a spirit of chaos..."])
    ShowText(["We've both become quite significant beings, haven't we?"])
    ShowTextAttributes(["deusex_fc2", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["We started as a strange creature and a strange robot..."])
    ShowText(["Can we call this a promotion?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["But I want to make sure not to forget our cuteness..."])
    ShowText(["...Kyu!"])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Bunny ears, twitch twitch..."])
    JumpToLabel(["メニュー"])
    Label(["708"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["Mother..."])
    ShowText(["If in that final battle, Father had chosen to destroy me..."])
    ShowTextAttributes(["deusex_fc2", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["During that battle, Hild said, didn't she?"])
    ShowText(["Because I'm your daughter, I will settle this with my own hands..."])
    ShowTextAttributes(["deusex_fc2", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["That was a lie."])
    ShowText(["If you were in danger, I was planning to take you and escape."])
    ShowTextAttributes(["deusex_fc2", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Because... Chaos is a precious daughter, after all."])
    ShowText(["I was prepared to escape with you, even if it meant betraying everyone."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["...I knew, Mother."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["But there was no need for that."])
    ShowText(["Luka saved you."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["...I'm really glad."])
    ShowText(["We were able to avoid destroying this world..."])
    JumpToLabel(["メニュー"])
    Label(["761"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Hilde... you too, now stand among the gods."])
    ShowText(["But I won't lose to you!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["From now on, I will continue to improve my abilities through renovations and experience!"])
    ShowText(["In the end, you will bow down to me!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["What do you say! Say something, Hilde!!"])
    ShowTextAttributes(["deusex_fc2", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["That bunny outfit... looks good."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Hahaha! Sounds good!!"])
    JumpToLabel(["メニュー"])
    Label(["767"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kage Tsumugi> (Likeability: \\V[3767])"])
    ShowText(["The machine that carries the gods..."])
    ShowText(["I wanted to see it with my own eyes at least once..."])
    ShowTextAttributes(["deusex_fc2", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Yeah, I saw it."])
    ShowText(["Well then, I'm off now."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kage Tsumugi> (Likeability: \\V[3767])"])
    ShowText(["You're being oddly cold."])
    ShowText(["Is there something you don't like...?"])
    ShowTextAttributes(["deusex_fc2", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Hilde seems to dislike Kage Tsuzumi."])
    ShowText(["I don't want to talk..."])
    JumpToLabel(["メニュー"])
    Label(["768"])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kage Tsumugi> (Likeability: \\V[3767])"])
    ShowText(["The machine that carries the gods..."])
    ShowText(["I wanted to see it with my own eyes at least once..."])
    ShowTextAttributes(["deusex_fc2", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Yeah, I saw it."])
    ShowText(["Well then, I'm off now."])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kage Tsumugi> (Likeability: \\V[3767])"])
    ShowText(["You're being oddly cold."])
    ShowText(["Is there something you don't like...?"])
    ShowTextAttributes(["deusex_fc2", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Hilde seems to dislike Kage Tsuzumi."])
    ShowText(["I don't want to talk..."])
    JumpToLabel(["メニュー"])
    Label(["841"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde, you really worked hard."])
    ShowText(["It must have been tough waiting for billions of years, right?"])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["The time spent in sleep was long too..."])
    ShowText(["It wasn't hard since Chaos was always with me."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde was always there with Chaos..."])
    ShowText(["You've grown up to be such a good child."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Hilde, I'm really glad."])
    ShowText(["You saved the world and even got such a good child..."])
    JumpToLabel(["メニュー"])
    Label(["842"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde, you really worked hard."])
    ShowText(["It must have been tough waiting for billions of years, right?"])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["The time spent in sleep was long too..."])
    ShowText(["It wasn't hard since Chaos was always with me."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde was always there with Chaos..."])
    ShowText(["You've grown up to be such a good child."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Hilde, I'm really glad."])
    ShowText(["You saved the world and even got such a good child..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7039, 1])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"やめる\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"形態変化させる\",\"やめる\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(759)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(759)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  10: Fruit of Life"])
        ShowText(["Affection 100: Iron Gauntlets"])
        ShowText(["Affection 500: Battle Wrist"])
        ShowText(["Affection 2000: Sturdy Shoulder Pads"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 4000: Book of Physics"])
        ShowText(["Affection 6000: Book of Attack Techniques"])
        ShowText(["Affection 10000: Ring of Physics"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3129])"])
        ShowChoices([["逆レイプ（好感度:10）", "やめる"], 2])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3129, 0, 10, 1])
            Script(["call_novel_scene(7916)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["deusex_fc2", 0, 0, 2])
            ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3129])"])
            ShowText(["Not tonight..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7039, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form shall we transform into?"])
          ShowChoices([["ヒルデ", "デウスエクスマキナ（通常）", "デウスエクスマキナ（暴走）"], 2])
          When([0, "ヒルデ"])
            Script(["persona_change(129)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "デウスエクスマキナ（通常）"])
            Script(["persona_change(759)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([2, "デウスエクスマキナ（暴走）"])
            Script(["persona_change(760)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 2
    ShowPicture([5, "80_deusex_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3129, 0, 10, 1])
      ConditionalBranch([1, 4129, 0, 0, 0])
        ControlVariables([4129, 4129, 0, 0, 1])
        ShowTextAttributes(["deusex_fc1", 0, 0, 2])
        ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3129])"])
        ShowText(["This can be used, right...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([24, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 100, 1])
      ConditionalBranch([1, 4129, 0, 1, 0])
        ControlVariables([4129, 4129, 0, 0, 2])
        ShowTextAttributes(["deusex_fc1", 0, 0, 2])
        ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3129])"])
        ShowText(["This can be used, right...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1021, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 500, 1])
      ConditionalBranch([1, 4129, 0, 2, 0])
        ControlVariables([4129, 4129, 0, 0, 3])
        ShowTextAttributes(["deusex_fc1", 0, 0, 2])
        ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3129])"])
        ShowText(["This can be used, right...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1017, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 2000, 1])
      ConditionalBranch([1, 4129, 0, 3, 0])
        ControlVariables([4129, 4129, 0, 0, 4])
        ShowTextAttributes(["deusex_fc1", 0, 0, 2])
        ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3129])"])
        ShowText(["This can be used, right...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1118, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 4000, 1])
      ConditionalBranch([1, 4129, 0, 4, 0])
        ControlVariables([4129, 4129, 0, 0, 5])
        ShowTextAttributes(["deusex_fc1", 0, 0, 2])
        ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3129])"])
        ShowText(["This can be used, right...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1237, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 6000, 1])
      ConditionalBranch([1, 4129, 0, 5, 0])
        ControlVariables([4129, 4129, 0, 0, 6])
        ShowTextAttributes(["deusex_fc1", 0, 0, 2])
        ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3129])"])
        ShowText(["This can be used, right...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1281, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 10000, 1])
      ConditionalBranch([1, 4129, 0, 6, 0])
        ControlVariables([4129, 4129, 0, 0, 7])
        ShowTextAttributes(["deusex_fc1", 0, 0, 2])
        ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3129])"])
        ShowText(["This can be used, right...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1487, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3129])"])
    ShowText(["Hilde will go with you..."])
    JumpToLabel(["メニュー"])
    Label(["37"])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Brunhild, he often did his mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Master, I have almost nothing."])
    ShowText(["Chaos just made a choice not to destroy the world with his own will."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["You have raised chaos so that you can make such a choice."])
    ShowText(["After all, it was good to have a free will ..."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Brunhilde, you are not an autonomous childcare device."])
    ShowText(["It's a good 'mother'."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Even the master who made me is my mother."])
    ShowText(["I was able to do a good mother because the master was a good mother."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["...... Thank you, mom."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["thank you to you too."])
    JumpToLabel(["メニュー"])
    Label(["38"])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Brunhild, he often did his mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Master, I have almost nothing."])
    ShowText(["Chaos just made a choice not to destroy the world with his own will."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["You have raised chaos so that you can make such a choice."])
    ShowText(["After all, it was good to have a free will ..."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Brunhilde, you are not an autonomous childcare device."])
    ShowText(["It's a good 'mother'."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Even the master who made me is my mother."])
    ShowText(["I was able to do a good mother because the master was a good mother."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["...... Thank you, mom."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["thank you to you too."])
    JumpToLabel(["メニュー"])
    Label(["39"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Brunhild, he often did his mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Master, I have almost nothing."])
    ShowText(["Chaos just made a choice not to destroy the world with his own will."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["You have raised chaos so that you can make such a choice."])
    ShowText(["After all, it was good to have a free will ..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Brunhilde, you are not an autonomous childcare device."])
    ShowText(["It's a good 'mother'."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Even the master who made me is my mother."])
    ShowText(["I was able to do a good mother because the master was a good mother."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["...... Thank you, mom."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["thank you to you too."])
    JumpToLabel(["メニュー"])
    Label(["40"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Brunhild, he often did his mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Master, I have almost nothing."])
    ShowText(["Chaos just made a choice not to destroy the world with his own will."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["You have raised chaos so that you can make such a choice."])
    ShowText(["After all, it was good to have a free will ..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Brunhilde, you are not an autonomous childcare device."])
    ShowText(["It's a good 'mother'."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Even the master who made me is my mother."])
    ShowText(["I was able to do a good mother because the master was a good mother."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["...... Thank you, mom."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["thank you to you too."])
    JumpToLabel(["メニュー"])
    Label(["525"])
    ShowTextAttributes(["sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde, you really worked hard."])
    ShowText(["It must have been tough waiting for billions of years, right?"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["The time spent in sleep was long too..."])
    ShowText(["It wasn't hard since Chaos was always with me."])
    ShowTextAttributes(["sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde was always there with Chaos..."])
    ShowText(["You've grown up to be such a good child."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Hilde, I'm really glad."])
    ShowText(["You saved the world and even got such a good child..."])
    JumpToLabel(["メニュー"])
    Label(["548"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace> (Likeability: \\V[3458])"])
    ShowText(["Hilde, you have accomplished a great mission..."])
    ShowText(["And to get closer to the realm of the gods with the power of chaos."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["That's surprising."])
    ShowText(["Hilde, I don't really understand if my body is mechanical or what."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace> (Likeability: \\V[3458])"])
    ShowText(["Truly fascinating..."])
    ShowText(["Hilde, may I examine your body?"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["No."])
    JumpToLabel(["メニュー"])
    Label(["706"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["A mechanical deity and a spirit of chaos..."])
    ShowText(["We've both become quite significant beings, haven't we?"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["We started as a strange creature and a strange robot..."])
    ShowText(["Can we call this a promotion?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["But I want to make sure not to forget our cuteness..."])
    ShowText(["...Kyu!"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Bunny ears, twitch twitch..."])
    JumpToLabel(["メニュー"])
    Label(["707"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["Mother..."])
    ShowText(["If in that final battle, Father had chosen to destroy me..."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["During that battle, Hild said, didn't she?"])
    ShowText(["Because I'm your daughter, I will settle this with my own hands..."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["That was a lie."])
    ShowText(["If you were in danger, I was planning to take you and escape."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Because... Chaos is a precious daughter, after all."])
    ShowText(["I was prepared to escape with you, even if it meant betraying everyone."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["...I knew, Mother."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["But there was no need for that."])
    ShowText(["Luka saved you."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["...I'm really glad."])
    ShowText(["We were able to avoid destroying this world..."])
    JumpToLabel(["メニュー"])
    Label(["760"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit> (Likeability: \\V[3696])"])
    ShowText(["Bunny ears, matching♪"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Bunny ears, twitch twitch..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit> (Likeability: \\V[3696])"])
    ShowText(["Usapyon♪ Usapyon♪"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Bunny ears, hop hop..."])
    JumpToLabel(["メニュー"])
    Label(["761"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Hilde... you too, now stand among the gods."])
    ShowText(["But I won't lose to you!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["From now on, I will continue to improve my abilities through renovations and experience!"])
    ShowText(["In the end, you will bow down to me!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["What do you say! Say something, Hilde!!"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["That bunny outfit... looks good."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Hahaha! Sounds good!!"])
    JumpToLabel(["メニュー"])
    Label(["767"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kage Tsumugi> (Likeability: \\V[3767])"])
    ShowText(["The machine that carries the gods..."])
    ShowText(["I wanted to see it with my own eyes at least once..."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Yeah, I saw it."])
    ShowText(["Well then, I'm off now."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kage Tsumugi> (Likeability: \\V[3767])"])
    ShowText(["You're being oddly cold."])
    ShowText(["Is there something you don't like...?"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Hilde seems to dislike Kage Tsuzumi."])
    ShowText(["I don't want to talk..."])
    JumpToLabel(["メニュー"])
    Label(["768"])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kage Tsumugi> (Likeability: \\V[3767])"])
    ShowText(["The machine that carries the gods..."])
    ShowText(["I wanted to see it with my own eyes at least once..."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Yeah, I saw it."])
    ShowText(["Well then, I'm off now."])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kage Tsumugi> (Likeability: \\V[3767])"])
    ShowText(["You're being oddly cold."])
    ShowText(["Is there something you don't like...?"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Hilde seems to dislike Kage Tsuzumi."])
    ShowText(["I don't want to talk..."])
    JumpToLabel(["メニュー"])
    Label(["841"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde, you really worked hard."])
    ShowText(["It must have been tough waiting for billions of years, right?"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["The time spent in sleep was long too..."])
    ShowText(["It wasn't hard since Chaos was always with me."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde was always there with Chaos..."])
    ShowText(["You've grown up to be such a good child."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Hilde, I'm really glad."])
    ShowText(["You saved the world and even got such a good child..."])
    JumpToLabel(["メニュー"])
    Label(["842"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde, you really worked hard."])
    ShowText(["It must have been tough waiting for billions of years, right?"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["The time spent in sleep was long too..."])
    ShowText(["It wasn't hard since Chaos was always with me."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde was always there with Chaos..."])
    ShowText(["You've grown up to be such a good child."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["Hilde, I'm really glad."])
    ShowText(["You saved the world and even got such a good child..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7039, 1])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"やめる\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"形態変化させる\",\"やめる\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(760)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(760)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  10: Fruit of Life"])
        ShowText(["Affection 100: Iron Gauntlets"])
        ShowText(["Affection 500: Battle Wrist"])
        ShowText(["Affection 2000: Sturdy Shoulder Pads"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 4000: Book of Physics"])
        ShowText(["Affection 6000: Book of Attack Techniques"])
        ShowText(["Affection 10000: Ring of Physics"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3129])"])
        ShowChoices([["逆レイプ搾死（好感度:10）", "やめる"], 2])
        When([0, "逆レイプ搾死（好感度:10）"])
          ConditionalBranch([1, 3129, 0, 10, 1])
            Script(["call_novel_scene(7917)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["deusex_fc1", 0, 0, 2])
            ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3129])"])
            ShowText(["Not tonight..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7039, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form shall we transform into?"])
          ShowChoices([["ヒルデ", "デウスエクスマキナ（通常）", "デウスエクスマキナ（暴走）"], 3])
          When([0, "ヒルデ"])
            Script(["persona_change(129)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "デウスエクスマキナ（通常）"])
            Script(["persona_change(759)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([2, "デウスエクスマキナ（暴走）"])
            Script(["persona_change(760)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 3
    Empty([])

  Page 4
    Empty([])

  Page 5
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems your companions have written a variety of messages on this bulletin board."])
    ControlVariables([11, 11, 0, 0, 0])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([0, 1540, 1])
        ConditionalBranch([1, 1009, 0, 2, 1])
          ControlVariables([11, 11, 0, 0, 1])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 0, 0, 2])
            ShowText(["\\n<Alice>Amira has been giving out bogus information. I can't let that slide without giving her a piece of my mind."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>That Amira person has been spreading misleading information. She must receive divine punishment for this deception. We might even get a reward for our trouble."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1056, 0])
      ControlVariables([11, 11, 0, 0, 1])
      ConditionalBranch([1, 1041, 0, 0, 0])
        ShowTextAttributes(["inp_fc1", 0, 0, 2])
        ShowText(["\\n<Rami>I can't fly. I want to learn how to fly, so take me to Harpy Village♪"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1041, 0, 1, 0])
        ShowTextAttributes(["inp_fc1", 0, 0, 2])
        ShowText(["\\n<Rami>I want to practice flying by jumping from a high place, so take me to the top of the Iliasville Mountains♪"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1041, 0, 2, 0])
        ShowTextAttributes(["inp_fc1", 0, 0, 2])
        ShowText(["\\n<Rami>I want to practice flying by jumping from a high place, so take me to the top of Mt. Saint Amos♪"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1041, 0, 3, 0])
        ConditionalBranch([1, 1143, 0, 21, 1])
          ShowTextAttributes(["inp_fc1", 0, 0, 2])
          ShowText(["\\n<Lami>"])
          ShowText(["I'm going to jump from a high place and practice flying."])
          ShowText(["Take me to the top of Hourai Mountain~♪"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1041, 0, 5, 0])
        ConditionalBranch([1, 1308, 0, 11, 1])
          ShowTextAttributes(["inp_fc1", 0, 0, 2])
          ShowText(["\\n<Lami>"])
          ShowText(["How to fly in the sky... I'll consult Minagi-sama."])
          ShowText(["So, take me to Minagi-sama~♪"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([0, 1060, 0])
        ConditionalBranch([1, 1036, 0, 8, 2])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["dog_fc1", 0, 0, 2])
          ShowText(["\\n<Pochi>I think there are other dog girls in various towns. I want to talk to them..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1054, 0])
      ConditionalBranch([1, 1001, 0, 13, 1])
        ConditionalBranch([0, 2106, 1])
          ConditionalBranch([1, 1143, 0, 20, 2])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["sonia_fc2", 2, 0, 2])
            ShowText(["\\n<Sonya>At Port Natalia, there was a suspicious pink slime eating carrots. Was that...the bunny slime that's with us?"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 1143, 0, 21, 1])
            ConditionalBranch([1, 1308, 0, 9, 1])
              ControlVariables([11, 11, 0, 0, 1])
              ShowTextAttributes(["stein_fc2", 0, 0, 2])
              ShowText(["\\n<Promestein>There appears to be a pink slime scavenging for carrots in Port Natalia... I would like to meet this child."])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([0, 1070, 0])
        ConditionalBranch([0, 2069, 0])
          ConditionalBranch([0, 2145, 1])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["nezumi_fc1", 1, 0, 2])
            ShowText(["\\n<Ratty>I think there was some delicious cake in the haunted mansion. I want to eat it."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([0, 1074, 0])
        ConditionalBranch([0, 1075, 0])
          ConditionalBranch([1, 1037, 0, 4, 2])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["usagi_fc1", 2, 0, 2])
            ShowText(["\\n<Barbun>I've seen a drunken sheep visiting various taverns. Good grief, such a troublesome child..."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([0, 1103, 0])
        ConditionalBranch([1, 1038, 0, 3, 2])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
          ShowText(["\\n<Kamuro>As part of my homework for kitsune school, I have to study human sex fetishes. Does anyone know of people with some really weird fetishes that I can study?"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([0, 1041, 0])
        ConditionalBranch([1, 1022, 0, 6, 0])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["stein_fc2", 0, 0, 2])
          ShowText(["\\n<Promestein>I want to study the equipment in the ancient ruins under Luddite Village. Could someone come with me?"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([0, 1099, 0])
        ConditionalBranch([0, 2141, 1])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["namazu_fc1", 0, 0, 2])
          ShowText(["\\n<Gigi>The Forest of Spirits is brimming with the power of the wind. Could someone escort me there so I can obtain more power?"])
          Empty([])
        Else([])
          ConditionalBranch([0, 2142, 1])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["namazu_fc1", 0, 0, 2])
            ShowText(["\\n<Gigi>The Safar Ruins are brimming with the power of the earth. Could someone escort me there so I can obtain more power?"])
            Empty([])
          Else([])
            ConditionalBranch([0, 2143, 1])
              ControlVariables([11, 11, 0, 0, 1])
              ShowTextAttributes(["namazu_fc1", 0, 0, 2])
              ShowText(["\\n<Gigi>Undine's Spring is brimming with the power of water. Could someone escort me there so I can obtain more power?"])
              Empty([])
            Else([])
              ConditionalBranch([0, 2144, 1])
                ControlVariables([11, 11, 0, 0, 1])
                ShowTextAttributes(["namazu_fc1", 0, 0, 2])
                ShowText(["\\n<Gigi>The Grangold Volcano is brimming with the power of fire. Could someone escort me there so I can obtain more power?"])
                Empty([])
              BranchEnd([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([0, 1147, 0])
        ConditionalBranch([1, 1045, 0, 0, 0])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["saboten_fc1", 0, 0, 2])
          ShowText(["\\n<Casta>There is an oddly out of place cactus in Iliasville. I would like to take care of it."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1045, 0, 1, 0])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["saboten_fc1", 0, 0, 2])
          ShowText(["\\n<Casta>The Iliasville cactus is in my care. Let's go plant it by the Oasis of Blessings."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([0, 1163, 0])
        ConditionalBranch([1, 1046, 0, 3, 2])
          ConditionalBranch([1, 1028, 0, 8, 1])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["lily_fc1", 6, 0, 2])
            ShowText(["\\n<Lily>I heard about Luddite Village. Another place where women were being abused..."])
            ShowTextAttributes(["lily_fc1", 6, 0, 2])
            ShowText(["\\n<Lily>Please take me there. I want to see with my own eyes how the women there were being treated."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([0, 1167, 0])
        ConditionalBranch([1, 1047, 0, 0, 0])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["lusia_fc1", 0, 0, 2])
          ShowText(["\\n<Lucia>I'm currently researching the power of the spirits. Could somebody take me to the Forest of Spirits?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1047, 0, 1, 0])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["lusia_fc1", 0, 0, 2])
          ShowText(["\\n<Lucia>I'm currently researching the power of the spirits. Could somebody take me to the Safar Ruins?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1047, 0, 2, 0])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["lusia_fc1", 0, 0, 2])
          ShowText(["\\n<Lucia>I'm currently researching the power of the spirits. Could somebody take me to Undine's Spring?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1047, 0, 3, 0])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["lusia_fc1", 0, 0, 2])
          ShowText(["\\n<Lucia>I'm currently researching the power of the spirits. Could somebody take me to the Grangold Volcano?"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([0, 1181, 0])
        ConditionalBranch([0, 1060, 0])
          ConditionalBranch([1, 1044, 0, 0, 0])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["gaistvine_fc1", 0, 0, 2])
            ShowText(["\\n<Lisa>I have a request to make. Could somebody listen to my story?"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 1044, 0, 1, 0])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["gaistvine_fc1", 0, 0, 2])
            ShowText(["\\n<Lisa>Please take me to see the \"Lady Saint's Portrait\" by the legendary painter Bensul. According to records, it should be located in San Ilia's art collection."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 1044, 0, 2, 0])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["gaistvine_fc1", 0, 0, 2])
            ShowText(["\\n<Lisa>Please take me to see the \"Lady Saint's Portrait\" by the legendary painter Bensul. According to records, it should be located in the northern part of the haunted mansion."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([1, 1001, 0, 31, 1])
        ConditionalBranch([1, 1083, 0, 0, 1])
          ConditionalBranch([1, 1083, 0, 1, 2])
            ControlVariables([11, 11, 0, 0, 1])
            ControlVariables([1083, 1083, 0, 0, 1])
            ShowTextAttributes(["ningyohime_fc1", 6, 0, 2])
            ShowText(["\\n<El>I hurt so many people in the Natalia region.\nTo be the next Mermaid Queen, I need to pay for my crimes."])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>El seems very troubled...\nI should go see her where she's usually waiting."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1083, 0, 2, 0])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["ningyohime_fc1", 6, 0, 2])
          ShowText(["\\n<El>I hurt so many people in the Natalia region.\nTo be the next Mermaid Queen, I need to pay for my crimes."])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>After I talked to her, she just ran off...\nI think she's on the Main Deck of the MS Fish."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1083, 0, 3, 0])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["ningyohime_fc1", 3, 0, 2])
          ShowText(["\\n<El>I want to grow some medicinal herbs for the people of the Natalia Region. The Queen Alraune should be able to help!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1083, 0, 4, 0])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["ningyohime_fc1", 3, 0, 2])
          ShowText(["\\n<El>The Queen Alraune gave me some seeds to grow the herbs. I should plant these near the Coast of Port Natalia!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1083, 0, 5, 1])
          ConditionalBranch([1, 1083, 0, 7, 2])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["ningyohime_fc1", 3, 0, 2])
            ShowText(["\\n<El>Let's go to the Natalia Coast to see how the herbal fields are doing!"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([1, 1001, 0, 31, 1])
        ConditionalBranch([0, 6, 0])
          ConditionalBranch([1, 1082, 0, 1, 2])
            ControlVariables([11, 11, 0, 0, 1])
            ControlVariables([1082, 1082, 0, 0, 1])
            ShowTextAttributes(["grangold_fc2", 0, 0, 2])
            ShowText(["\\n<King of Grangold>During the attack on Grangold, my new appearance was revealed to my citizens. This is how the \"New Golem Sighting\" rumor started..."])
            ShowTextAttributes(["grangold_fc2", 0, 0, 2])
            ShowText(["\\n<King of Grangold>I need to know if my people can accept me as I am now. I would like to consult with you."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 1082, 0, 2, 0])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["grangold_fc2", 0, 0, 2])
            ShowText(["\\n<King of Grangold>Please go to Goddard and see the reactions of the people. Also, please remember to escort me there too."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([1, 1001, 0, 31, 1])
        ConditionalBranch([1, 1089, 0, 1, 2])
          ControlVariables([11, 11, 0, 0, 1])
          ControlVariables([1089, 1089, 0, 0, 1])
          ConditionalBranch([0, 2148, 0])
            ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
            ShowText(["\\n<Tatsuko>We are receiving orders from the Navy Headquarters to deal with the Gloria Pirates."])
            ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
            ShowText(["\\nThe Gloria Pirates are a crew of human women who have been vandalizing the seas."])
            ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
            ShowText(["\\n<Tatsuko>The Gloria Pirates' ship is located just east of the Navy Headquarters. Special Officer Luka, move out!"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 2149, 0])
            ShowTextAttributes(["bonny_fc1", 0, 0, 2])
            ShowText(["\\n<Bonnie>The Fishy Pirates have received a challenge from the Gloria Pirates, a crew of only human women!"])
            ShowTextAttributes(["bonny_fc1", 0, 0, 2])
            ShowText(["\\n<Bonnie>Their ship is located just east from the Navy Headquarters. Shipmate Luka, we set sail at first light!"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([0, 1533, 0])
        ConditionalBranch([1, 1001, 0, 31, 1])
          ConditionalBranch([1, 1090, 0, 1, 2])
            ControlVariables([1090, 1090, 0, 0, 1])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
            ShowText(["\\n<Queen of Grand Noah>There is something I've wanted to talk about for a long while. Do you have a moment to talk?"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 1090, 0, 2, 0])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
            ShowText(["\\n<Queen of Grand Noah>Please help me investigate the first Medal King. Rumor is his footprints were last seen in Iliasville."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([1, 1088, 0, 1, 0])
        ControlVariables([11, 11, 0, 0, 1])
        ShowTextAttributes(["eden_fc1", 1, 0, 2])
        ShowText(["\\n<Eden>Micaela and Lucifina were born in Snow Heaven.\nAs such, they know nothing of the mountains or the seas."])
        ShowTextAttributes(["eden_fc1", 0, 0, 2])
        ShowText(["\\n<Eden>Could you take us to see the wonders and beauty of the world? Let's climb to the top of Mount Saint Amos!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1088, 0, 2, 0])
        ControlVariables([11, 11, 0, 0, 1])
        ShowTextAttributes(["eden_fc1", 1, 0, 2])
        ShowText(["\\n<Eden>Micaela and Lucifina were born in Snow Heaven.\nAs such, they know nothing of the mountains or the seas."])
        ShowTextAttributes(["eden_fc1", 0, 0, 2])
        ShowText(["\\n<Eden>Could you take us to see the wonders and beauty of the world? Next, let's go see the Gold coast."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1088, 0, 3, 0])
        ControlVariables([11, 11, 0, 0, 1])
        ShowTextAttributes(["eden_fc1", 1, 0, 2])
        ShowText(["\\n<Eden>Micaela and Lucifina were born in Snow Heaven.\nAs such, they know nothing of the mountains or the seas."])
        ShowTextAttributes(["eden_fc1", 0, 0, 2])
        ShowText(["\\n<Eden>Could you take us to see the wonders and beauty of the world? Next, let's go see the Oasis of Blessings."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1076, 0, 6, 1])
        ConditionalBranch([1, 1077, 0, 2, 1])
          ConditionalBranch([1, 1088, 0, 0, 0])
            ControlVariables([11, 11, 0, 0, 1])
            ControlVariables([1088, 1088, 0, 0, 1])
            ShowTextAttributes(["eden_fc1", 1, 0, 2])
            ShowTextAttributes(["eden_fc1", 1, 0, 2])
            ShowText(["\\n<Eden>Micaela and Lucifina were born in Snow Heaven.\nAs such, they know nothing of the mountains or the seas."])
            ShowTextAttributes(["eden_fc1", 0, 0, 2])
            ShowText(["\\n<Eden>Could you take us to see the wonders and beauty of the world? Let's climb to the top of Mount Saint Amos!"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([1, 1001, 0, 34, 1])
        ConditionalBranch([0, 5, 0])
          ConditionalBranch([0, 1036, 0])
            ConditionalBranch([1, 1092, 0, 1, 2])
              ControlVariables([11, 11, 0, 0, 1])
              ControlVariables([1092, 1092, 0, 0, 1])
              ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
              ShowText(["\\n<Lucifina>I want to go to Snow Heaven! ♪\nWherever we're going, it'll be fun!"])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([1, 1091, 0, 1, 2])
        ConditionalBranch([12, "actor_class_level_over?(1, 151, 10)"])
          ConditionalBranch([0, 7069, 0])
            ConditionalBranch([1, 1086, 0, 5, 1])
              ControlVariables([11, 11, 0, 0, 1])
              ControlVariables([1091, 1091, 0, 0, 1])
              ShowTextAttributes(["stein_fc2", 0, 0, 2])
              ShowText(["\\n<Promestein>I am currently researching the transmission of vampirism... However, I require a sample of vampire blood."])
              ShowTextAttributes(["stein_fc2", 0, 0, 2])
              ShowText(["\\n<Promestein>Would you help me collect it at the Vampire Pub? Last time, I went alone and got thrown out for disturbing business..."])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([1, 1001, 0, 34, 1])
        ConditionalBranch([1, 1022, 0, 7, 1])
          ConditionalBranch([1, 1022, 0, 8, 2])
            ControlVariables([11, 11, 0, 0, 1])
            ControlVariables([1022, 1022, 0, 0, 8])
            ConditionalBranch([0, 4, 0])
              ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
              ShowText(["\\n<Morrigan>There's an underground lab in the Luddite Village caves, right? Take me there so I can investigate it!"])
              ShowTextAttributes(["stein_fc2", 0, 0, 2])
              ShowText(["\\n<Promestein>Please take me too.\nWith what I've learned, I can re-analyze the data from the main terminal."])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 5, 0])
              ShowTextAttributes(["stein_fc2", 0, 0, 2])
              ShowText(["\\n<Promestein>Will you take me back to the Luddite Village lab? With what I've learned, I can re-analyze the data from the main terminal."])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([1, 1001, 0, 34, 1])
        ConditionalBranch([0, 1124, 0])
          ConditionalBranch([1, 1093, 0, 1, 2])
            ControlVariables([11, 11, 0, 0, 1])
            ControlVariables([1093, 1093, 0, 0, 1])
            ShowTextAttributes(["arikui_fc1", 0, 0, 2])
            ShowText(["\\n<Kyona>I recently got a letter.\nWould you like to hear it...?"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 1093, 0, 2, 0])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["arikui_fc1", 0, 0, 2])
            ShowText(["\\n<Kyona>Let's meet the postal minister of San Ilia to find the sender of the letter. He should be in the back left corner of the Cathedral."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 1093, 0, 3, 0])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["arikui_fc1", 0, 0, 2])
            ShowText(["\\n<Kyona>The sender of the letter is a man named Gonzales. His house is located to the left of the armor and accessory shop."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([1, 1001, 0, 34, 1])
        ConditionalBranch([0, 7069, 0])
          ConditionalBranch([0, 1074, 0])
            ConditionalBranch([0, 1316, 0])
              ConditionalBranch([1, 1123, 0, 1, 2])
                ControlVariables([11, 11, 0, 0, 1])
                ShowTextAttributes(["usagi_fc1", 0, 0, 2])

                ShowText(["\\n<Barbun>I want to improve my skill with the bow, but...\nThe only people with better bow skills are the elves."])
                ShowTextAttributes(["usagi_fc1", 0, 0, 2])
                ShowText(["\\n<Barbun>If only I could ask them for a few lessons.\nDo you think you can help?"])
                ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                ShowText(["\\n<Luka>Bow lessons from the elves...\nI'll take her to see the Queen Elf."])
                ControlVariables([1123, 1123, 0, 0, 1])
                Empty([])
              BranchEnd([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([1, 1123, 0, 3, 0])
        ConditionalBranch([0, 1155, 0])
          ConditionalBranch([0, 1114, 0])
            ConditionalBranch([0, 1128, 0])
              ConditionalBranch([0, 1280, 0])
                ConditionalBranch([0, 1329, 0])
                  ConditionalBranch([1, 1124, 0, 1, 2])
                    ControlVariables([11, 11, 0, 0, 1])
                    ShowTextAttributes(["stein_fc2", 1, 0, 2])
                    ShowText(["\\n<Promestein>Is there anyone else who wants to learn skills from other races? I will help you with the power of science! ♪"])
                    ShowTextAttributes(["saki_fc1", 0, 0, 2])
                    ShowText(["\\n<Saki>I would love to learn some new dance moves... Especially the dances taught only to sea monsters!☆"])
                    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                    ShowText(["\\n<Luka>I should go consult with Promestein.\nProbably includes her \"Miracle Elixir\" somehow..."])
                    ControlVariables([1124, 1124, 0, 0, 1])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([1, 1124, 0, 2, 0])
                    ControlVariables([11, 11, 0, 0, 1])
                    ShowTextAttributes(["saki_fc1", 0, 0, 2])
                    ShowText(["\\n<Saki>I have to go to Natalia Coast to take the trial!\nTo the West of Port Natalia, Saki goes!☆"])
                    Empty([])
                  BranchEnd([])
                  Empty([])
                BranchEnd([])
                Empty([])
              BranchEnd([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([1, 1123, 0, 3, 0])
        ConditionalBranch([0, 1085, 0])
          ConditionalBranch([1, 1125, 0, 1, 2])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["stein_fc2", 1, 0, 2])
            ShowText(["\\n<Promestein>Is there anyone else who wants to learn skills from other races? I will help you with the power of science! ♪"])
            ShowTextAttributes(["highslag_fc1", 0, 0, 2])
            ShowText(["\\n<Elisabeth>I have reached the cusp of rapier skills.\nHowever, there are the skills that are taught only to yoma..."])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>I should go consult with Promestein.\nWell... to go take an injection."])
            ControlVariables([1125, 1125, 0, 0, 1])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([0, 7069, 0])
        ConditionalBranch([0, 1811, 0])
          ConditionalBranch([1, 1126, 0, 1, 2])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["stein_fc2", 0, 0, 2])
            ShowText(["\\n<Promestein>I would like to speak with Mister Hakunen about work.\nPlease come and meet me on this floor."])
            ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
            ShowText(["\\n<Hakunen>*gulp* I've got a bad feeling about this..."])
            ControlVariables([1126, 1126, 0, 0, 1])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([0, 7069, 0])
        ConditionalBranch([0, 1811, 0])
          ConditionalBranch([1, 1097, 0, 1, 2])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["stein_fc2", 0, 0, 2])
            ShowText(["\\n<Promestein>I want to speak with someone about work.\nPlease come and see me, Kazuya."])
            ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
            ShowText(["\\n<Kazuya>I don't like the sound of this..."])
            ControlVariables([1097, 1097, 0, 0, 1])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([1, 1212, 0, 8, 0])
        ConditionalBranch([0, 2909, 1])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["saki_fc1", 3, 0, 2])
          ShowText(["\\n<Saki>Rigeo, would you like to take special dancing lessons from me? Come see me at Succubus Village if you're interested☆"])
          ShowTextAttributes(["saki_fc1", 0, 0, 2])
          ShowText(["\\n<Saki>...Make sure to remove me from the party when you arrive."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1212, 0, 8, 0])
        ConditionalBranch([0, 2910, 1])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["kuno_succubus_fc1", 0, 0, 2])
          ShowText(["\\n<Kunoichi Succubus>I cannot leave until I have taught you the art of the kunoichi. You who calls yourself Rigeo, come meet me at Succubus Village immediately!"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1212, 0, 8, 0])
        ConditionalBranch([0, 2911, 1])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["mob_mahousyouzyo_fc1", 0, 0, 2])
          ShowText(["\\n<Magical Mari-chan>Rigeo, make a contract with me and become a magical girl! I'll be in Succubus Village, so come see me there♪"])
          ConditionalBranch([0, 1577, 0])
            ShowTextAttributes(["mob_mahousyouzyo_fc1", 0, 0, 2])
            ShowText(["\\n<Magical Mari-chan>Oh... And when you arrive, make sure to remove me from the party. It's a promise☆"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([1, 1219, 0, 1, 0])
        ConditionalBranch([0, 1286, 0])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["witchs_fc1", 0, 0, 2])
          ShowText(["\\n<Witch>I returned to the village in order to look up references pertaining to Nightmares. In the end, I could not find any material related to them."])
          ShowTextAttributes(["witchs_fc1", 1, 0, 2])
          ShowText(["\\n<Witch>What I found instead was a rather fascinating book of secrets. Could you come to my lab in Succubus Village?"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1219, 0, 2, 0])
        ConditionalBranch([1, 1096, 0, 0, 1])
          ConditionalBranch([1, 1096, 0, 1, 2])
            ControlVariables([11, 11, 0, 0, 1])
            ControlVariables([1096, 1096, 0, 0, 1])
            ShowTextAttributes(["witchs_fc1", 0, 0, 2])
            ShowText(["\\n<Witch>My apologies for bothering you so often, but I've come across some interesting descriptions in ancient documents that were left in the village."])
            ShowTextAttributes(["witchs_fc1", 1, 0, 2])
            ShowText(["\\n<Witch>They pertain to a job that existed in ancient times. Come see me in Succubus Village if you are interested."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([0, 7069, 0])
        ConditionalBranch([1, 1217, 0, 5, 1])
          ConditionalBranch([1, 1084, 0, 3, 1])
            ConditionalBranch([0, 1374, 0])
              ConditionalBranch([1, 1220, 0, 1, 2])
                ControlVariables([11, 11, 0, 0, 1])
                ControlVariables([1220, 1220, 0, 0, 1])
                ShowTextAttributes(["amabie_fc1", 0, 0, 2])
                ShowText(["\\n<Amabie>The illness known as despair is spreading across this world... Drawing pictures will not be enough anymore, I must go out there myself."])
                ShowTextAttributes(["amabie_fc1", 0, 0, 2])
                ShowText(["\\n<Amabie>I will start by saving the people of Yamatai Village. Please take me there..."])
                Empty([])
              BranchEnd([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([1, 1001, 0, 34, 1])
        ConditionalBranch([1, 1078, 0, 5, 1])
          ConditionalBranch([0, 7069, 0])
            ConditionalBranch([0, 2200, 0])
              ConditionalBranch([0, 1143, 0])
                ConditionalBranch([1, 1230, 0, 1, 2])
                  ControlVariables([11, 11, 0, 0, 1])
                  ControlSwitches([1293, 1293, 1])
                  ControlSwitches([1295, 1295, 1])
                  ShowTextAttributes(["", 0, 0, 2])
                  ShowText(["There's a strange notice posted――"])
                  ShowTextAttributes(["", 0, 0, 2])
                  ShowText(["H\n　E\n　　L\n　　　P"])
                  ConditionalBranch([1, 1230, 0, 0, 0])
                    ControlVariables([1230, 1230, 0, 0, 1])
                    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                    ShowText(["\\n<Luka>What's this...?\nIt's in white ink on a foil candy wrapper."])
                    ConditionalBranch([0, 4, 0])
                      ConditionalBranch([0, 1005, 0])
                        ShowTextAttributes(["alice_fc5", 2, 0, 2])
                        ShowText(["\\n<Alice>This is...*licks*"])
                        ShowTextAttributes(["alice_fc5", 7, 0, 2])
                        ShowText(["\\n<Alice>It's sweet...♪"])
                        ShowTextAttributes(["alice_fc5", 0, 0, 2])
                        ShowText(["\\n<Alice>This isn't white ink, it's whipped cream.\nThis flavor is definitely from the cake yoma, Candy."])
                        Empty([])
                      BranchEnd([])
                      ConditionalBranch([0, 1006, 0])
                        ShowTextAttributes(["alice_fc1", 3, 0, 2])
                        ShowText(["\\n<Alice>This is...*licks*"])
                        ShowTextAttributes(["alice_fc2", 0, 0, 2])
                        ShowText(["\\n<Alice>It's sweet...♪"])
                        ShowTextAttributes(["alice_fc1", 0, 0, 2])
                        ShowText(["\\n<Alice>This isn't white ink, it's whipped cream.\nThis flavor is definitely from the cake yoma, Candy."])
                        Empty([])
                      BranchEnd([])
                      ConditionalBranch([0, 1007, 0])
                        ShowTextAttributes(["alice_fc7", 3, 0, 2])
                        ShowText(["\\n<Alice>This is...*licks*"])
                        ShowTextAttributes(["alice_fc8", 0, 0, 2])
                        ShowText(["\\n<Alice>It's sweet...♪"])
                        ShowTextAttributes(["alice_fc5", 0, 0, 2])
                        ShowText(["\\n<Alice>This isn't white ink, it's whipped cream.\nThis flavor is definitely from the cake yoma, Candy."])
                        Empty([])
                      BranchEnd([])
                      Empty([])
                    BranchEnd([])
                    ConditionalBranch([0, 5, 0])
                      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
                      ShowText(["\\n<Ilias>This is...*licks*"])
                      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
                      ShowText(["\\n<Ilias>It's sweet...♪"])
                      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
                      ShowText(["\\n<Ilias>This is not white ink, but whipped cream.\nThis flavor is unmistakably that of the cake yoma, Candy."])
                      Empty([])
                    BranchEnd([])
                    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                    ShowText(["\\n<Luka>How do you know what she tastes like...?"])
                    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
                    ShowText(["\\n<Sonya>Now that you mention it...\nI don't think I've seen Candy at all today..."])
                    Empty([])
                  BranchEnd([])
                  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                  ShowText(["\\n<Luka>It looks like something has happened to Candy...\nLet's find out what's going on."])
                  ShowTextAttributes(["", 0, 0, 2])
                  ShowText(["Candy should be in the eastern side of the Pocket Castle's second floor. She's usually camped out in the snack bar."])
                  Empty([])
                BranchEnd([])
                Empty([])
              BranchEnd([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([1, 1212, 0, 8, 0])
        ConditionalBranch([1, 1231, 0, 1, 2])
          ControlVariables([11, 11, 0, 0, 1])
          ControlVariables([1231, 1231, 0, 0, 1])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>I shall be creating a new job.\nCome to the innermost chamber of the Hall of Creation at once."])
          ConditionalBranch([0, 4, 0])
            ConditionalBranch([0, 1005, 0])
              ShowTextAttributes(["alice_fc5", 6, 0, 2])
              ShowText(["\\n<Alice>Why is there a message from Ilias on the bulletin board? She must've snuck her way in here!"])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1006, 0])
              ShowTextAttributes(["alice_fc1", 7, 0, 2])
              ShowText(["\\n<Alice>Why is there a message from Ilias on the bulletin board? She must've snuck her way in here!"])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1007, 0])
              ShowTextAttributes(["alice_fc7", 7, 0, 2])
              ShowText(["\\n<Alice>Why is there a message from Ilias on the bulletin board? She must've snuck her way in here!"])
              Empty([])
            BranchEnd([])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["In any case, I'm interested in that new job.\nLet's head to the Hall of Creation south of Snow Heaven!"])
            Empty([])
          Else([])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["The Hall of Creation is to the south from Snow Heaven.\nLet's head there right away!"])
            Empty([])
          BranchEnd([])
          Empty([])
        Else([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7141, 0])
      ConditionalBranch([0, 7130, 1])
        ConditionalBranch([0, 1625, 0])
          ConditionalBranch([1, 1379, 0, 1, 2])
            ControlVariables([11, 11, 0, 0, 1])
            ControlVariables([1379, 1379, 0, 0, 1])
            ShowTextAttributes(["utubom_fc1", 2, 0, 2])
            ShowText(["\\n<Nyoro>"])
            ShowText(["I have a little concern..."])
            ShowText(["I want to consult everyone."])
            ShowTextAttributes(["utubom_fc1", 2, 0, 2])
            ShowText(["\\n<Nyoro>"])
            ShowText(["Could you come to the Spring of Water Spirits?"])
            ShowText(["I'll be waiting..."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7141, 0])
      ConditionalBranch([0, 7137, 1])
        ConditionalBranch([0, 3099, 0])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["stein_fc2", 0, 0, 2])
          ShowText(["\\n<Promestein>"])
          ShowText(["We've welcomed the engineers who were working at the Ilias Temple to the forge."])
          ShowText(["Would you like to have a little chat with them?"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7141, 0])
      ConditionalBranch([0, 7139, 1])
        ConditionalBranch([1, 1308, 0, 13, 1])
          ConditionalBranch([0, 7137, 0])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["stein_fc2", 0, 0, 2])
            ShowText(["\\n<Promestein>"])
            ShowText(["I wonder if there has been any progress in the research of the Fourier that we've welcomed to the forge."])
            ShowText(["I want to go hear a little bit about it..."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7141, 0])
      ConditionalBranch([0, 7134, 1])
        ConditionalBranch([1, 1362, 0, 11, 1])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["stein_fc2", 0, 0, 2])
          ShowText(["\\n<Promestein>"])
          ShowText(["On the ghost ship, Alice the 10th was conducting research on magical arts."])
          ShowText(["There might be valuable research data there."])
          ShowTextAttributes(["stein_fc2", 0, 0, 2])
          ShowText(["\\n<Promestein>"])
          ShowText(["Could you search the ghost ship again?"])
          ShowText(["I would be happy if we could find research records..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7141, 0])
      ConditionalBranch([0, 7136, 1])
        ConditionalBranch([1, 1333, 0, 3, 1])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["stein_fc2", 0, 0, 2])
          ShowText(["\\n<Promestein>"])
          ShowText(["There may be research data of Kage Tsumugi in the Doll Manipulator's Tower."])
          ShowText(["If possible, I would like to obtain it..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7141, 0])
      ConditionalBranch([0, 7138, 1])
        ConditionalBranch([1, 1346, 0, 1, 1])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["stein_fc2", 0, 0, 2])
          ShowText(["\\n<Promestein>"])
          ShowText(["It seems there is a treasure in the Holy Mountain of Amos that can turn humans into angels."])
          ShowText(["If I can get it, it might lead to the development of transformation technology..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2105, 0])
      ConditionalBranch([1, 86, 0, 0, 0])
        ControlVariables([11, 11, 0, 0, 1])
        ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
        ShowText(["\\n<Reaper>I've prepared a battle challenge to train you all.\nCome see me in Hades..."])
        ConditionalBranch([1, 1143, 0, 9, 2])
          ConditionalBranch([0, 4, 0])
            ConditionalBranch([0, 1005, 0])
              ShowTextAttributes(["alice_fc5", 0, 0, 2])
              ShowText(["\\n<Alice>What's going on here, this is just a blank piece of paper isn't it...? Who put this on the bulletin board?"])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1006, 0])
              ShowTextAttributes(["alice_fc1", 0, 0, 2])
              ShowText(["\\n<Alice>What's going on here, this is just a blank piece of paper isn't it...? Who put this on the bulletin board?"])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1007, 0])
              ShowTextAttributes(["alice_fc7", 0, 0, 2])
              ShowText(["\\n<Alice>What's going on here, this is just a blank piece of paper isn't it...? Who put this on the bulletin board?"])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
            ShowText(["\\n<Ilias>Why is there a blank sheet of paper stuck to the bulletin board? Whoever was responsible for this foolish prank should come forward."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>So only I'm able to read it after all..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([1, 1043, 0, 1, 1])
        ConditionalBranch([1, 1043, 0, 24, 2])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["amira_fc1", 0, 0, 2])
          ShowText(["\\n<Amira>Come and find me..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2044, 0])
      ConditionalBranch([0, 2756, 1])
        ControlVariables([11, 11, 0, 0, 1])
        ConditionalBranch([1, 1143, 0, 9, 2])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Panty Sensei>If you ever come across any new panties, definitely come show them to me. I will be at the usual place in Pornof."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1143, 0, 10, 1])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Panty Sensei>If you ever come across any new panties, definitely come show them to me. I'm currently taking shelter inside the Pornof Mines."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ConditionalBranch([0, 1143, 0])
        ConditionalBranch([1, 1404, 0, 1, 2])
          ControlVariables([11, 11, 0, 0, 1])
          ControlVariables([1404, 1404, 0, 0, 1])
          ShowTextAttributes(["eva_fc1", 0, 0, 2])
          ShowText(["\\n<Eva>"])
          ShowText(["There is my tent on Carlos Hill."])
          ShowText(["I want to pack it up and move the luggage to the Pocket Castle."])
          ShowTextAttributes(["eva_fc1", 0, 0, 2])
          ShowText(["\\n<Eva>"])
          ShowText(["But it's a bit of a hassle to do it alone."])
          ShowText(["Could you help me with the loading work?"])
          ShowTextAttributes(["eva_fc1", 0, 0, 2])
          ShowText(["\\n<Eva>"])
          ShowText(["I'll be waiting on site."])
          ShowText(["The location of Carlos Hill is southeast of Monte Carlo."])
          ShowTextAttributes(["eva_fc1", 0, 0, 2])
          ShowText(["\\n<Eva>"])
          ShowText(["Don't forget to remove me from the party."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["That's all of the current messages."])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["However, there aren't any noteworthy messages."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowPicture([5, "80_dondaria_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Script(["actor_label_jump"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Dahlia (Affection:\\V[3547])>Jeez, I must be losing my edge...\nCan't believe I'm working for you guys..."])
    JumpToLabel(["メニュー"])
    Label(["72"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Dahlia (Affection:\\V[3547])>Oh, Mini. Looks like you're having a lot of fun."])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>Don... At first, I thought you had tricked me.\nBut you actually took good care of me."])
    ShowTextAttributes(["phoenix_fc1", 0, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>Even though I didn't do any work, I got three meals and a nap every day. My tail feathers were a small price to pay in exchange for being taken care of."])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Dahlia (Affection:\\V[3547])>I see you're wising up. Then let me teach you another important lesson."])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Dahlia (Affection:\\V[3547])>Regularly pulling out your tail feathers makes your breasts bigger. I pulled mine out until I lost my tail, but just look at my chest."])
    ShowTextAttributes(["phoenix_fc1", 4, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>Amazing! Pull my tail feathers out right now!"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>She was tricked again!"])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["777"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Daria> (Likeability: \\V[3547])"])
    ShowText(["Oh, Mini."])
    ShowText(["You've grown quite big, haven't you?"])
    ShowTextAttributes(["phoenixc_fc1", 4, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["Since then, I've seen a lot of the world."])
    ShowText(["Don is actually a pretty good person!"])
    ShowTextAttributes(["phoenixc_fc1", 4, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["I was tricked, but he took good care of me."])
    ShowText(["There are much worse people in the world!"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Daria> (Likeability: \\V[3547])"])
    ShowText(["Hmph, for self-preservation."])
    ShowText(["If I incur the wrath of a phoenix, it would be scary later on."])
    ShowTextAttributes(["phoenixc_fc1", 1, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["Even if you act tough like that, I won't be fooled anymore♪"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Daria> (Likeability: \\V[3547])"])
    ShowText(["Yeah, it's all ..."])
    JumpToLabel(["メニュー"])
    Label(["778"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Daria> (Likeability: \\V[3547])"])
    ShowText(["Oh, Mini."])
    ShowText(["...Hasn't your demeanor gotten worse?"])
    ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["Due to certain circumstances, I've awakened to the heart of evil."])
    ShowText(["I'll do all sorts of bad things!"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Daria> (Likeability: \\V[3547])"])
    ShowText(["What kind of bad things, for example...?"])
    ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["Just now, I did something bad right away!"])
    ShowText(["In the cafeteria, I switched the coffee and the dipping sauce!"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Daria> (Likeability: \\V[3547])"])
    ShowText(["...Was that your doing!!"])
    ShowTextAttributes(["phoenixb_fc1", 2, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["Wah! Did I just drink the dipping sauce~!?"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Daria> (Likeability: \\V[3547])"])
    ShowText(["No, I ended up dipping my soba in the coffee..."])
    ShowTextAttributes(["phoenixb_fc1", 3, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3072])"])
    ShowText(["So that's what happened..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    ShowChoices([["Add to party", "Battle fuck", "Never mind"], 3])
    When([0, "Add to party"])
      ErasePicture([5])
      Script(["move_actor_ex(547)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Battle fuck"])
      ControlSwitches([2331, 2331, 0])
      CallCommonEvent([7031])
      ControlSwitches([2331, 2331, 1])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([2, "Never mind"])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowPicture([5, "80_mob_bukiya1_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
    ShowText(["\\n<Orlan (Affection:\\V[3562])>If I don't go wild once in a while, these muscles will degrade. Come on, please take me along!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    ShowChoices([["Add to party", "Battle fuck", "Never mind"], 3])
    When([0, "Add to party"])
      ErasePicture([5])
      Script(["move_actor_ex(562)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Battle fuck"])
      ControlSwitches([2331, 2331, 0])
      CallCommonEvent([7191])
      ControlSwitches([2331, 2331, 1])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([2, "Never mind"])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowPicture([5, "80_pramia_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3064, 0, 10, 1])
      ConditionalBranch([1, 4064, 0, 0, 0])
        ControlVariables([4064, 4064, 0, 0, 1])
        ShowTextAttributes(["pramia_fc1", 0, 0, 2])
        ShowText(["\\n<Teeny (Affection:\\V[3064])>Hey, take this. It'll help."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([27, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3064, 0, 100, 1])
      ConditionalBranch([1, 4064, 0, 1, 0])
        ControlVariables([4064, 4064, 0, 0, 2])
        ShowTextAttributes(["pramia_fc1", 0, 0, 2])
        ShowText(["\\n<Teeny (Affection:\\V[3064])>Hey, take this. It'll help."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1021, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3064, 0, 500, 1])
      ConditionalBranch([1, 4064, 0, 2, 0])
        ControlVariables([4064, 4064, 0, 0, 3])
        ShowTextAttributes(["pramia_fc1", 0, 0, 2])
        ShowText(["\\n<Teeny (Affection:\\V[3064])>Hey, take this. It'll help."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1381, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3064, 0, 2000, 1])
      ConditionalBranch([1, 4064, 0, 3, 0])
        ControlVariables([4064, 4064, 0, 0, 4])
        ShowTextAttributes(["pramia_fc1", 0, 0, 2])
        ShowText(["\\n<Teeny (Affection:\\V[3064])>Hey, take this. It'll help."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1467, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>Welcome to Teeny's Inn! I'm in training to become an excellent hostess! ♪"])
    JumpToLabel(["メニュー"])
    Label(["56"])
    ShowTextAttributes(["inp_fc1", 3, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>My breasts are so heavy that I can't fly..."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>In that case, give them to me."])
    ShowTextAttributes(["inp_fc1", 2, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>But that's impossible!"])
    ShowTextAttributes(["pramia_fc1", 2, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>Give them to meee!"])
    ShowTextAttributes(["inp_fc1", 2, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>Waaah!"])
    JumpToLabel(["メニュー"])
    Label(["62"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Teeny, could you wash my clothes? I've been running at full speed, and now they're all sticky."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>I'm not your mom. Aww geez, they're so dirty... Just where have you been playing?"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Sorry mom!"])
    ShowTextAttributes(["pramia_fc1", 2, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>Don't call me mom!"])
    JumpToLabel(["メニュー"])
    Label(["66"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>Still flat..."])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>A perfect washboard..."])
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 0, 0, 2])
      ShowText(["\\n<Gob (Affection:\\V[3062])>What are you two on about? Looking at your breasts like that..."])
      ShowTextAttributes(["pramia_fc1", 2, 0, 2])
      ShowText(["\\n<Teeny (Affection:\\V[3064])>We're bonding over our common plight!"])
      ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
      ShowText(["\\n<Vanilla (Affection:\\V[3066])>Shut up, Gob! Yours aren't THAT much bigger!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 68, 0])
      ShowTextAttributes(["dragonp_fc1", 3, 0, 2])
      ShowText(["\\n<Papi (Affection:\\V[3068])>Mine have grown a bit!"])
      ShowTextAttributes(["pramia_fc1", 2, 0, 2])
      ShowText(["\\n<Teeny (Affection:\\V[3064])>So eating meat really does help!?"])
      ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
      ShowText(["\\n<Vanilla (Affection:\\V[3066])>From now on, I'll eat meat too!"])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["68"])
    ShowTextAttributes(["dragonp_fc1", 3, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>I brought meat, so let's have a roast today!\nLeave the cooking to me!"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>If you keep spewing fire until it turns into charcoal again, next time you'll be the meat."])
    ShowTextAttributes(["dragonp_fc1", 5, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>Scary!"])
    JumpToLabel(["メニュー"])
    Label(["72"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>Mini's body is so cozy... Mind if I snuggle with you while I hibernate?"])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>I'm not hot; your body's just cold."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>Setting my human half aside, my snake half gets cold easily. Can I coil around you, Mini?"])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>I'm not hot... But I don't mind if you want a hug."])
    JumpToLabel(["メニュー"])
    Label(["109"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>Sorry I had you help me with washing the dishes."])
    ShowTextAttributes(["kani_fc1", 0, 0, 2])
    ShowText(["\\n<Soapy (Affection:\\V[3109])>It's okay, I like to clean."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>You're not using your own bubbles instead of soap, are you? ...Well, whatever."])
    ShowTextAttributes(["kani_fc1", 0, 0, 2])
    ShowText(["\\n<Soapy (Affection:\\V[3109])>Don't worry, don't worry... They're 100% natural."])
    JumpToLabel(["メニュー"])
    Label(["113"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>Hey, it's big sis lamia! I wonder if I'll become a respectable lamia too?"])
    ShowTextAttributes(["lamia_fc1", 0, 0, 2])
    ShowText(["\\n<Anastasia (Affection:\\V[3113])>Of course you will. Just be sure to get plenty of hibernation, and even your chest will get bigger."])
    ShowTextAttributes(["pramia_fc1", 1, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>I'm going to hibernate right now! In fact, I'll bury myself for a few years!"])
    ShowTextAttributes(["lamia_fc1", 2, 0, 2])
    ShowText(["\\n<Anastasia (Affection:\\V[3113])>You're not a cicada..."])
    JumpToLabel(["メニュー"])
    Label(["161"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>I can help with the cooking!"])
    ShowTextAttributes(["ustrel_fc1", 0, 0, 2])
    ShowText(["\\n<Lemon (Affection:\\V[3161])>Oh my, thank you. That's a big help."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>I need lots of practice so I can become a fine hostess and maid♪"])
    JumpToLabel(["メニュー"])
    Label(["345"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>Wow, there's so many snakes!"])
    ShowTextAttributes(["zyakotuonna_fc1", 0, 0, 2])
    ShowText(["\\n<Jakotsu (Affection:\\V[3345])>Shall I give you one?\nIt's a trifle for me to grow as many as I like..."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>In that case, maybe I should have it for dinner tonight..."])
    ShowTextAttributes(["zyakotuonna_fc1", 2, 0, 2])
    ShowText(["\\n<Jakotsu (Affection:\\V[3345])>Don't eat it! Grow your own if you're a lamia!"])
    JumpToLabel(["メニュー"])
    Label(["375"])
    ShowTextAttributes(["cirquec_fc4", 0, 0, 2])
    ShowText(["\\n<Aria Lamia> (Likeability: \\V[3375])"])
    ShowText(["Oh, what an unusual child."])
    ShowText(["The lamia raised in a peaceful world is quite warm."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["Huh, is it warm...?"])
    ShowText(["I'm actually sensitive to the cold."])
    ShowTextAttributes(["cirquec_fc4", 0, 0, 2])
    ShowText(["\\n<Aria Lamia> (Likeability: \\V[3375])"])
    ShowText(["That's how all lamia are."])
    ShowText(["I wish the lamia in my world could be as warm as you."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["To achieve that, we need to make the world peaceful..."])
    ShowText(["I'll do my best!"])
    JumpToLabel(["メニュー"])
    Label(["773"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["A goblin that isn't causing a fuss feels quite refreshing..."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Am I really that restless as a little one?"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["Could it be... I can wash my own clothes!?"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Of course, but... What's the matter?"])
    JumpToLabel(["メニュー"])
    Label(["774"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["The heavenly me is super cool..."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["It's tough when everything around me freezes up."])
    ShowText(["I can't even cook a single dish..."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["Then you can easily make cold dishes."])
    ShowText(["Somen, cold noodles, hiyayakko..."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["You're quite optimistic..."])
    JumpToLabel(["メニュー"])
    Label(["775"])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["Puchina is so cute when she's this small."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["That coat looks like it would be a hassle to wash..."])
    ShowText(["Won't it fade or get all wrinkled?"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["You're quite domestic..."])
    ShowText(["I leave the cleaning to my bat familiar."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["Your bat familiar does that too, huh?"])
    ShowText(["Next time, I'll ask for tips on washing coats."])
    JumpToLabel(["メニュー"])
    Label(["776"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["A little Puchina, huh!"])
    ShowText(["That's adorable!"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["That underwear hasn't been washed in days, has it?"])
    ShowText(["Here, I'll wash it for you, so hand it over."])
    ShowTextAttributes(["dragonp_fc2", 2, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["S-s-so this is the place..."])
    ShowText(["I guess there's no helping it, here you go."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["Warriors only maintain their swords and armor..."])
    ShowText(["They treat these things carelessly, honestly."])
    ShowTextAttributes(["dragonp_fc2", 2, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["W-what a motherly disposition..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7021, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Teeny's Inn\",\"Never mind\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"形態変化させる\",\"宿屋に泊まる\",\"やめる\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(64)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(64)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\ii[27]"])
        ShowText(["Affection  100:\\ia[1021]"])
        ShowText(["Affection  500:\\ia[1381]"])
        ShowText(["Affection 2000:\\ia[1467]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3064])"])
        ShowChoices([["Reverse Rape(Affection:10)", "Never mind"], 2])
        When([0, "Reverse Rape(Affection:10)"])
          ConditionalBranch([1, 3064, 0, 10, 1])
            Script(["call_novel_scene(4126)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["pramia_fc1", 0, 0, 2])
            ShowText(["\\n<Teeny (Affection:\\V[3064])>I-I'm busy now..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7021, 1])
          CallCommonEvent([270])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 7021, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form shall we transform into?"])
          ShowChoices([["プチ（少女）", "プチ（大人）"], 1])
          When([0, "プチ（少女）"])
            Script(["persona_change(64)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "プチ（大人）"])
            Script(["persona_change(65)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 0])
        ConditionalBranch([0, 7021, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 7021, 0])
          CallCommonEvent([270])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 6, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    ShowPicture([5, "80_pramia_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3064, 0, 10, 1])
      ConditionalBranch([1, 4064, 0, 0, 0])
        ControlVariables([4064, 4064, 0, 0, 1])
        ShowTextAttributes(["pramia_fc3", 0, 0, 2])
        ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
        ShowText(["Hey, I'll give you this."])
        ShowText(["Make sure it helps you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([27, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3064, 0, 100, 1])
      ConditionalBranch([1, 4064, 0, 1, 0])
        ControlVariables([4064, 4064, 0, 0, 2])
        ShowTextAttributes(["pramia_fc3", 0, 0, 2])
        ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
        ShowText(["Hey, I'll give you this."])
        ShowText(["Make sure it helps you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1021, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3064, 0, 500, 1])
      ConditionalBranch([1, 4064, 0, 2, 0])
        ControlVariables([4064, 4064, 0, 0, 3])
        ShowTextAttributes(["pramia_fc3", 0, 0, 2])
        ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
        ShowText(["Hey, I'll give you this."])
        ShowText(["Make sure it helps you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1381, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3064, 0, 2000, 1])
      ConditionalBranch([1, 4064, 0, 3, 0])
        ControlVariables([4064, 4064, 0, 0, 4])
        ShowTextAttributes(["pramia_fc3", 0, 0, 2])
        ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
        ShowText(["Hey, I'll give you this."])
        ShowText(["Make sure it helps you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1467, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["Welcome to Petitlamia's inn!"])
    ShowText(["I'll train hard to become a fine innkeeper♪"])
    JumpToLabel(["メニュー"])
    Label(["63"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3065])"])
    ShowText(["Come on Gob, hurry up and take off your clothes."])
    ShowText(["I'll wash that."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Puchi has grown up and become more of a mom!"])
    ShowTextAttributes(["pramia_fc3", 2, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3065])"])
    ShowText(["I told you I'm not a mom!"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Well, my breasts didn't grow that much either."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3065])"])
    ShowText(["Shut up."])
    JumpToLabel(["メニュー"])
    Label(["67"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3065])"])
    ShowText(["Looks like we've both grown a bit..."])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3067])"])
    ShowText(["Well, to some extent..."])
    ConditionalBranch([4, 69, 0])
      ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["Is that so? I don't think I've changed that much..."])
      ShowTextAttributes(["pramia_fc3", 2, 0, 2])
      ShowText(["\\n<Petit> (Likeability: \\V[3065])"])
      ShowText(["You're lucky, having grown so much!"])
      ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
      ShowText(["\\n<Vanilla> (Likeability: \\V[3067])"])
      ShowText(["I'll curse you~!!"])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Petit and Vanilla are comparing their breast sizes and intimidating each other..."])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["69"])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3069])"])
    ShowText(["Petit, I want you to wash these clothes..."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3065])"])
    ShowText(["You've become quite arrogant since you got bigger, haven't you?"])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3069])"])
    ShowText(["I want you to say I've gained the presence of a dragon."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3065])"])
    ShowText(["What presence? You're still a little kid inside..."])
    JumpToLabel(["メニュー"])
    Label(["109"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["I'm sorry for having you help with the dishes."])
    ShowTextAttributes(["kani_fc1", 0, 0, 2])
    ShowText(["\\n<Soap> (Likeability: \\V[3109])"])
    ShowText(["It's fine, I like washing."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["Are you using your own bubbles instead of detergent...?"])
    ShowText(["...Well, whatever."])
    ShowTextAttributes(["kani_fc1", 0, 0, 2])
    ShowText(["\\n<Soap> (Likeability: \\V[3109])"])
    ShowText(["It's okay, it's all 100% natural ingredients."])
    JumpToLabel(["メニュー"])
    Label(["161"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["I'll help with the cooking too!"])
    ShowTextAttributes(["ustrel_fc1", 0, 0, 2])
    ShowText(["\\n<Lemon> (Likeability: \\V[3161])"])
    ShowText(["Oh, thank you."])
    ShowText(["You're quite diligent in helping, aren't you?"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["I want to become a proper hostess and maid."])
    ShowText(["So I need to train a lot♪"])
    JumpToLabel(["メニュー"])
    Label(["345"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["Wow, there are so many snakes!"])
    ShowTextAttributes(["zyakotuonna_fc1", 0, 0, 2])
    ShowText(["\\n<Jakekodono> (Favorability: \\V[3345])"])
    ShowText(["Shall I give you one?"])
    ShowText(["These can grow back anytime..."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["Then maybe I'll have one for dinner tonight..."])
    ShowTextAttributes(["zyakotuonna_fc1", 2, 0, 2])
    ShowText(["\\n<Jakekodono> (Favorability: \\V[3345])"])
    ShowText(["Don't eat it! If you're a lamia, grow your own!"])
    JumpToLabel(["メニュー"])
    Label(["375"])
    ShowTextAttributes(["cirquec_fc4", 0, 0, 2])
    ShowText(["\\n<Aria Lamia> (Likeability: \\V[3375])"])
    ShowText(["Oh, what an unusual child."])
    ShowText(["The lamia raised in a peaceful world is quite warm."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["Huh, is it warm...?"])
    ShowText(["I'm actually sensitive to the cold."])
    ShowTextAttributes(["cirquec_fc4", 0, 0, 2])
    ShowText(["\\n<Aria Lamia> (Likeability: \\V[3375])"])
    ShowText(["That's how all lamia are."])
    ShowText(["I wish the lamia in my world could be as warm as you."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["To achieve that, we need to make the world peaceful..."])
    ShowText(["I'll do my best!"])
    JumpToLabel(["メニュー"])
    Label(["773"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["A goblin that isn't causing a fuss feels quite refreshing..."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Am I really that restless as a little one?"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["Could it be... I can wash my own clothes!?"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Of course, but... What's the matter?"])
    JumpToLabel(["メニュー"])
    Label(["774"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["The heavenly me is super cool..."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["It's tough when everything around me freezes up."])
    ShowText(["I can't even cook a single dish..."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["Then you can easily make cold dishes."])
    ShowText(["Somen, cold noodles, hiyayakko..."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["You're quite optimistic..."])
    JumpToLabel(["メニュー"])
    Label(["775"])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["Puchi from the world of singularities... no, it's Puchi."])
    ShowText(["Even if our ages are similar, our atmospheres are quite different."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["That coat looks like it would be a hassle to wash..."])
    ShowText(["Won't it fade or get all wrinkled?"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["You're quite domestic..."])
    ShowText(["I leave the cleaning to my bat familiar."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["Your bat familiar does that too, huh?"])
    ShowText(["Next time, I'll ask for tips on washing coats."])
    JumpToLabel(["メニュー"])
    Label(["776"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["So you're Puchi from the world of singularities!"])
    ShowText(["Your atmosphere is quite different!"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["That underwear hasn't been washed in days, has it?"])
    ShowText(["Here, I'll wash it for you, so hand it over."])
    ShowTextAttributes(["dragonp_fc2", 2, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["S-s-so this is the place..."])
    ShowText(["I guess there's no helping it, here you go."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["Warriors only maintain their swords and armor..."])
    ShowText(["They treat these things carelessly, honestly."])
    ShowTextAttributes(["dragonp_fc2", 2, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["W-what a motherly disposition..."])
    JumpToLabel(["メニュー"])
    Label(["777"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3065])"])
    ShowText(["Mini has gotten so big now."])
    ShowText(["With the increased firepower, I might get burned if I use you as a hot water bottle."])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3777])"])
    ShowText(["Is Puchi still cold even after getting bigger?"])
    ShowText(["Being a lamia is tough..."])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3777])"])
    ShowText(["And not being able to come back to life even if you die..."])
    ShowText(["Lamia is so pitiful."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3065])"])
    ShowText(["It's not just you; everyone else can't resurrect either."])
    JumpToLabel(["メニュー"])
    Label(["778"])
    ShowTextAttributes(["pramia_fc3", 2, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3065])"])
    ShowText(["Mini has turned into a delinquent!"])
    ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3778])"])
    ShowText(["Hehehe, I'll do all sorts of evil!"])
    ShowText(["I swapped the salt and sugar in the kitchen!"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3065])"])
    ShowText(["...And now Mini is eating that fried egg."])
    ShowText(["The one with the salt and sugar swapped, right?"])
    ShowTextAttributes(["phoenixb_fc1", 4, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3778])"])
    ShowText(["I see, is that so!"])
    ShowText(["No wonder it tasted oddly delicious!!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7021, 1])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"宿屋に泊まる\",\"やめる\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"形態変化させる\",\"宿屋に泊まる\",\"やめる\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(65)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(65)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  10: Seed of Protection"])
        ShowText(["Affection 100: Iron Gauntlets"])
        ShowText(["Affection 500: Book of Snake Techniques"])
        ShowText(["Affection 2000: Seal of Stun"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3064])"])
        ShowChoices([["巻き付き逆レイプ（好感度:10）", "やめる"], 2])
        When([0, "巻き付き逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3064, 0, 10, 1])
            Script(["call_novel_scene(4127)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["pramia_fc3", 2, 0, 2])
            ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
            ShowText(["I-I'm busy right now..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7021, 1])
          CallCommonEvent([270])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 7021, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form shall we transform into?"])
          ShowChoices([["プチ（少女）", "プチ（大人）"], 2])
          When([0, "プチ（少女）"])
            Script(["persona_change(64)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "プチ（大人）"])
            Script(["persona_change(65)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 0])
        ConditionalBranch([0, 7021, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 7021, 0])
          CallCommonEvent([270])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 6, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 2
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A stuffed animal is watching over Teeny's Inn. You call out, and Teeny answers from within your party!"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>Oh, you want to stay at Teeny's Inn?\nThat'll be 1G♪"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ConditionalBranch([7, 1, 0])
        ChangeGold([1, 0, 1])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        ErasePicture([5])
        FadeinScreen([])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ShowTextAttributes(["pramia_fc1", 2, 0, 2])
        ShowText(["\\n<Teeny>...Never mind, you don't have enough money. Wait, does this mean we don't have any money?! We're in a real pinch!"])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "No"])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 3
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["At Puchi's inn, there's a stuffed animal left to keep watch..."])
    ShowText(["When called, Puchi in the party responded!"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["Oh, are you going to stay at Puchi's inn?"])
    ShowText(["The fee is 1G♪"])
    ShowChoices([["はい", "いいえ"], 2])
    When([0, "はい"])
      ConditionalBranch([7, 1, 0])
        ChangeGold([1, 0, 1])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        ErasePicture([5])
        FadeinScreen([])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ShowTextAttributes(["pramia_fc3", 2, 0, 2])
        ShowText(["\\n<Puchi>"])
        ShowText(["...But it seems like there's not enough money."])
        ShowText(["I mean, having zero balance means we're in trouble, right!?"])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "いいえ"])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowPicture([5, "80_vgirl_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3066, 0, 10, 1])
      ConditionalBranch([1, 4066, 0, 0, 0])
        ControlVariables([4066, 4066, 0, 0, 1])
        ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
        ShowText(["\\n<Vanilla (Affection:\\V[3066])>This might be helpful! Take it!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([28, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3066, 0, 100, 1])
      ConditionalBranch([1, 4066, 0, 1, 0])
        ControlVariables([4066, 4066, 0, 0, 2])
        ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
        ShowText(["\\n<Vanilla (Affection:\\V[3066])>This might be helpful! Take it!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1056, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3066, 0, 500, 1])
      ConditionalBranch([1, 4066, 0, 2, 0])
        ControlVariables([4066, 4066, 0, 0, 3])
        ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
        ShowText(["\\n<Vanilla (Affection:\\V[3066])>This might be helpful! Take it!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1366, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3066, 0, 2000, 1])
      ConditionalBranch([1, 4066, 0, 3, 0])
        ControlVariables([4066, 4066, 0, 0, 4])
        ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
        ShowText(["\\n<Vanilla (Affection:\\V[3066])>This might be helpful! Take it!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1501, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>Welcome to the Monster Lord branch of Vanilla's shop! Even friends have to pay. No exceptions from us merchants."])
    JumpToLabel(["メニュー"])
    Label(["56"])
    ShowTextAttributes(["inp_fc1", 3, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>My breasts are so heavy that I can't fly..."])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>That's all you have to say? Go to hell."])
    ShowTextAttributes(["inp_fc1", 2, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>Waaa, so cruel! That's not nice!"])
    ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>Having to look at THOSE isn't nice to me! They're enough to make me cry..."])
    JumpToLabel(["メニュー"])
    Label(["62"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Vanilla, I found a star-shaped stone. Here, it's for you!"])
    ShowTextAttributes(["vgirl_fc1", 3, 0, 2])
    ShowText(["\\n<Vanilla (Affection:varstart3066varend)>Waaa, such an unusual stone! Kukuku, it must be very valuable."])
    ShowTextAttributes(["gob_fc1", 3, 0, 2])
    ShowText(["\\n<Gob (Affection:varstart3062varend)>No, it's just a plain old rock from over there..."])
    ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
    ShowText(["\\n<Vanilla (Affection:varstart3066varend)>H-how would you know!? I could get a lot of money out of it..."])
    JumpToLabel(["メニュー"])
    Label(["64"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>Still flat..."])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>A perfect washboard..."])
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 0, 0, 2])
      ShowText(["\\n<Gob (Affection:\\V[3062])>What are you two on about? Looking at your breasts like that..."])
      ShowTextAttributes(["pramia_fc1", 2, 0, 2])
      ShowText(["\\n<Teeny (Affection:\\V[3064])>We're bonding over our common plight!"])
      ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
      ShowText(["\\n<Vanilla (Affection:\\V[3066])>Shut up, Gob! Yours aren't THAT much bigger!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 68, 0])
      ShowTextAttributes(["dragonp_fc1", 3, 0, 2])
      ShowText(["\\n<Papi (Affection:\\V[3068])>Mine have grown a bit!"])
      ShowTextAttributes(["pramia_fc1", 2, 0, 2])
      ShowText(["\\n<Teeny (Affection:\\V[3064])>So eating meat really does help!?"])
      ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
      ShowText(["\\n<Vanilla (Affection:\\V[3066])>From now on, I'll eat meat too!"])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["68"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>Rawr! One of my fangs fell out! Is it molting season already?"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>Give it to me so I can put it in my shop. Dragon fangs fetch a high price!"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>Ah... Your claws are getting long too, so I'll cut them for you. They're worth a lot. So are your scales, for that matter..."])
    ShowTextAttributes(["dragonp_fc1", 4, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>At this rate, you'll sell my whole body..."])
    JumpToLabel(["メニュー"])
    Label(["196"])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink (Affection:\\V[3196])>Are ya makin' money, Vanilla?"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>Little by little I am!"])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink (Affection:\\V[3196])>Even so, I'm glad Vanilla's Shop is doin' fine. It wouldn't be good if I were business rivals with a friend."])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>I'm weak at sea...\nI'm envious that you can swim."])
    JumpToLabel(["メニュー"])
    Label(["302"])
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Wilhemina (Affection:\\V[3302])>I'm an apostle of the night...\nCome, let's dance in the darkness."])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>Cool!"])
    ShowTextAttributes(["vampire_fc1", 1, 0, 2])
    ShowText(["\\n<Wilhemina (Affection:\\V[3302])>If you're a vampire, you must come up with a signature phrase as soon as possible. Or you will regret it during an important scene."])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>I see, I must think it over with my friends!"])
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 3, 0, 2])
      ShowText(["\\n<Gob (Affection:\\V[3062])>Think about it yourself...\nI'm embarrassed."])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["340"])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Fatima (Affection:\\V[3340])>Ah, Alucart.\nI am truly indebted to you for your assistance."])
    ShowTextAttributes(["vgirl_fc1", 5, 0, 2])
    ShowText(["\\n<Alucart (Affection:\\V[3066])>Your Majesty! I'm truly grateful for the name you have given me!"])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Fatima (Affection:\\V[3340])>Kukuku, are those tears of joy?\nYou are a very lucky child."])
    ShowTextAttributes(["vgirl_fc1", 5, 0, 2])
    ShowText(["\\n<Alucart (Affection:\\V[3066])>Thank you so much!"])
    JumpToLabel(["メニュー"])
    Label(["408"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["Oh, a tanuki merchant!"])
    ShowText(["Could you show me what you're selling for reference?"])
    ShowTextAttributes(["mametanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Pon Poko> (Likeability: \\V[3408])"])
    ShowText(["Here you go!"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["You've got a lot of medicines and talismans..."])
    ShowText(["And this is a protection bell, a good item."])
    ShowTextAttributes(["mametanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Pon Poko> (Likeability: \\V[3408])"])
    ShowText(["All of these are specialty products from Yamatai and the tanuki village."])
    ShowText(["There are many items you won't find anywhere else~♪"])
    JumpToLabel(["メニュー"])
    Label(["773"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Oh, a small Vanguard..."])
    ShowText(["Are you really going to recite an embarrassing poem?"])
    ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["N-No, I'm not going to recite...!"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Are you going to take a weird pose and say a strange catchphrase?"])
    ShowText(["Something about the moon, something about darkness..."])
    ShowTextAttributes(["vgirl_fc1", 5, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["I-I won't say it...!"])
    JumpToLabel(["メニュー"])
    Label(["774"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["This is..."])
    ShowText(["Looks like Puchi, who doesn't seem to do much housework, has come."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["Housework...?"])
    ShowText(["I don't have a house, I always live in an ice igloo..."])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["Then, you need a house in this world."])
    ShowText(["There's a mansion in a prime location in Grand Noah, with a 30-year mortgage..."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["This Vanguard over here is quite clever..."])
    JumpToLabel(["メニュー"])
    Label(["775"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["I never expected that the me from another world would be a merchant..."])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["Angel hunting... how cool!"])
    ShowText(["So there are special poses and catchphrases too!?"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["A bullet of darkness that tears through the light..."])
    ShowText(["May its trajectory become the path back to the heavens."])
    ShowTextAttributes(["vgirl_fc1", 1, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["Nice――!!"])
    JumpToLabel(["メニュー"])
    Label(["776"])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["A little Vanguard, huh..."])
    ShowText(["Your weapon isn't dual pistols, is it?"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["In this world, guns have only recently started to become popular."])
    ShowText(["But dual pistols are really cool..."])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["But I don't want to be forced to train..."])
    ShowText(["How many times have I almost been shot?"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["That sounds interesting, I want you to train with me!"])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["I said no, didn't I..."])
    JumpToLabel(["メニュー"])
    Label(["840"])
    ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
    ShowText(["\\n<Fatima> (Likeability: \\V[3340])"])
    ShowText(["Oh, it's Geregere, huh?"])
    ShowText(["Thank you for taking care of that matter."])
    ShowTextAttributes(["vgirl_fc1", 5, 0, 2])
    ShowText(["\\n<Gelegere> (Likeability: \\V[3066])"])
    ShowText(["Your Majesty! I am truly grateful for this true name!"])
    ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
    ShowText(["\\n<Fatima> (Likeability: \\V[3340])"])
    ShowText(["Kukuku, are you so happy that you could cry?"])
    ShowText(["You are quite the fortunate one."])
    ShowTextAttributes(["vgirl_fc1", 5, 0, 2])
    ShowText(["\\n<Gelegere> (Likeability: \\V[3066])"])
    ShowText(["Thank you very much!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7021, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Vanilla's Shop\",\"Never mind\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"形態変化させる\",\"ヴァニラのお店\",\"やめる\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(66)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(66)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\ii[28]"])
        ShowText(["Affection  100:\\ia[1056]"])
        ShowText(["Affection  500:\\ia[1366]"])
        ShowText(["Affection 2000:\\ia[1501]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3066])"])
        ShowChoices([["Blowjob(Affection:10)", "Reverse Rape(Affection:100)", "Never mind"], 3])
        When([0, "Blowjob(Affection:10)"])
          ConditionalBranch([1, 3066, 0, 10, 1])
            Script(["call_novel_scene(4131)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
            ShowText(["\\n<Vanilla (Affection:\\V[3066])>I'm busy right now. Maybe next time..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Reverse Rape(Affection:100)"])
          ConditionalBranch([1, 3066, 0, 100, 1])
            Script(["call_novel_scene(4132)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
            ShowText(["\\n<Vanilla (Affection:\\V[3066])>I'm busy right now. Maybe next time..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7021, 1])
          CallCommonEvent([106])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 7021, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form shall we transform into?"])
          ShowChoices([["ヴァニラ（少女）", "ヴァニラ（大人）"], 1])
          When([0, "ヴァニラ（少女）"])
            Script(["persona_change(66)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "ヴァニラ（大人）"])
            Script(["persona_change(67)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 0])
        ConditionalBranch([0, 7021, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 7021, 0])
          CallCommonEvent([106])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 6, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    ShowPicture([5, "80_vgirl_st31", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3066, 0, 10, 1])
      ConditionalBranch([1, 4066, 0, 0, 0])
        ControlVariables([4066, 4066, 0, 0, 1])
        ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
        ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
        ShowText(["I owe you a lot! Here, take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([28, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3066, 0, 100, 1])
      ConditionalBranch([1, 4066, 0, 1, 0])
        ControlVariables([4066, 4066, 0, 0, 2])
        ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
        ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
        ShowText(["I owe you a lot! Here, take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1056, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3066, 0, 500, 1])
      ConditionalBranch([1, 4066, 0, 2, 0])
        ControlVariables([4066, 4066, 0, 0, 3])
        ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
        ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
        ShowText(["I owe you a lot! Here, take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1366, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3066, 0, 2000, 1])
      ConditionalBranch([1, 4066, 0, 3, 0])
        ControlVariables([4066, 4066, 0, 0, 4])
        ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
        ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
        ShowText(["I owe you a lot! Here, take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1501, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["Welcome to Vanilla's shop, the Monster Lord branch!"])
    ShowText(["Even among friends, we merchants must charge for our services."])
    JumpToLabel(["メニュー"])
    Label(["63"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Vanilla, I found a big, beautiful stone."])
    ShowText(["Here you go!"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3067])"])
    ShowText(["Isn't this stone a Preaphia...?"])
    ShowText(["Where did you find such a rare item?"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["I think it was around the bottom of the Natalia Trench...?"])
    ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3067])"])
    ShowText(["Why were you running in such a place!!"])
    ShowText(["Have you finally become amphibious!?"])
    JumpToLabel(["メニュー"])
    Label(["65"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3065])"])
    ShowText(["Looks like we've both grown a bit..."])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3067])"])
    ShowText(["Well, to some extent..."])
    ConditionalBranch([4, 69, 0])
      ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["Is that so? I don't think I've changed that much..."])
      ShowTextAttributes(["pramia_fc3", 2, 0, 2])
      ShowText(["\\n<Petit> (Likeability: \\V[3065])"])
      ShowText(["You're lucky, having grown so much!"])
      ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
      ShowText(["\\n<Vanilla> (Likeability: \\V[3067])"])
      ShowText(["I'll curse you~!!"])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Petit and Vanilla are comparing their breast sizes and intimidating each other..."])
      Empty([])

    BranchEnd([])
    Label(["69"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3067])"])
    ShowText(["Dragon horns, fangs, and claws sell for a high price!"])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3069])"])
    ShowText(["D-Don't sell me..."])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3067])"])
    ShowText(["Even a young dragon's fang is worth at least 1000 gold!"])
    ShowTextAttributes(["dragonp_fc3", 1, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3069])"])
    ShowText(["W-What? Is it really that much...?"])
    ShowText(["My heart is stirred..."])
    JumpToLabel(["メニュー"])
    Label(["196"])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink> (Favorability: \\V[3196])"])
    ShowText(["Vanilla-chan, are you making money?"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["Little by little!"])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink> (Favorability: \\V[3196])"])
    ShowText(["I'm glad that Vanilla-chan and the market don't overlap."])
    ShowText(["It's a hassle to have business rivals among friends."])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["I'm not good with the sea..."])
    ShowText(["I'm envious that you can swim."])
    JumpToLabel(["メニュー"])
    Label(["302"])
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Wilhelmina> (Likeability: \\V[3302])"])
    ShowText(["I am the apostle of the night..."])
    ShowText(["Now, let's dance with the darkness."])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["Cool!"])
    ShowTextAttributes(["vampire_fc1", 1, 0, 2])
    ShowText(["\\n<Wilhelmina> (Likeability: \\V[3302])"])
    ShowText(["If you're a vampire, think of a catchphrase early on."])
    ShowText(["You'll regret it in an important moment."])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["I see, think of it together with friends!"])
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 3, 0, 2])
      ShowText(["\\n<Gob>"])
      ShowText(["Think for yourself..."])
      ShowText(["I'm embarrassed..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 63, 0])
      ShowTextAttributes(["gob_fc3", 1, 0, 2])
      ShowText(["\\n<Gob>"])
      ShowText(["Think for yourself..."])
      ShowText(["I'm embarrassed..."])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["340"])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Fatima> (Likeability: \\V[3340])"])
    ShowText(["Oh, it's Geregere, huh?"])
    ShowText(["You've grown quite a bit since I last saw you!"])
    ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
    ShowText(["\\n<Gelegere> (Likeability: \\V[3066])"])
    ShowText(["Your Majesty!"])
    ShowText(["This true name is a bit... um..."])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Fatima> (Likeability: \\V[3340])"])
    ShowText(["Hmm? What's wrong...?"])
    ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
    ShowText(["\\n<Gelegere> (Likeability: \\V[3066])"])
    ShowText(["I'm truly grateful!!"])
    ShowTextAttributes(["queenvampire_fc1", 1, 0, 2])
    ShowText(["\\n<Fatima> (Likeability: \\V[3340])"])
    ShowText(["Hahaha! I see!"])
    JumpToLabel(["メニュー"])
    Label(["408"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["Oh, a tanuki merchant!"])
    ShowText(["Could you show me what you're selling for reference?"])
    ShowTextAttributes(["mametanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Pon Poko> (Likeability: \\V[3408])"])
    ShowText(["Here you go!"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["You've got a lot of medicines and talismans..."])
    ShowText(["And this is a protection bell, a good item."])
    ShowTextAttributes(["mametanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Pon Poko> (Likeability: \\V[3408])"])
    ShowText(["All of these are specialty products from Yamatai and the tanuki village."])
    ShowText(["There are many items you won't find anywhere else~♪"])
    JumpToLabel(["メニュー"])
    Label(["773"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Oh, a small Vanguard..."])
    ShowText(["Are you really going to recite an embarrassing poem?"])
    ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["N-No, I'm not going to recite...!"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Are you going to take a weird pose and say a strange catchphrase?"])
    ShowText(["Something about the moon, something about darkness..."])
    ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["I-I won't say it...!"])
    JumpToLabel(["メニュー"])
    Label(["774"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["This is..."])
    ShowText(["Looks like Puchi, who doesn't seem to do much housework, has come."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["Housework...?"])
    ShowText(["I don't have a house, I always live in an ice igloo..."])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["Then, you need a house in this world."])
    ShowText(["There's a mansion in a prime location in Grand Noah, with a 30-year mortgage..."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["This Vanguard over here is quite clever..."])
    JumpToLabel(["メニュー"])
    Label(["775"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["I never expected that the me from another world would be a merchant..."])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["Angel hunting... how cool!"])
    ShowText(["So there are special poses and catchphrases too!?"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["A bullet of darkness that tears through the light..."])
    ShowText(["May its trajectory become the path back to the heavens."])
    ShowTextAttributes(["vgirl_fc3", 1, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["Nice――!!"])
    JumpToLabel(["メニュー"])
    Label(["776"])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["So you're the Vanguard from the world of singularities..."])
    ShowText(["Your weapon isn't dual pistols, is it?"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["In this world, guns have only recently started to become popular."])
    ShowText(["But dual pistols are really cool..."])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["But I don't want to be forced to train..."])
    ShowText(["How many times have I almost been shot?"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["That sounds interesting, I want you to train with me!"])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["I said no, didn't I..."])
    JumpToLabel(["メニュー"])
    Label(["840"])
    ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
    ShowText(["\\n<Fatima> (Likeability: \\V[3340])"])
    ShowText(["Oh, it's Geregere, huh?"])
    ShowText(["You've grown quite a bit since I last saw you!"])
    ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
    ShowText(["\\n<Gelegere> (Likeability: \\V[3066])"])
    ShowText(["Your Majesty!"])
    ShowText(["This true name is a bit... um..."])
    ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
    ShowText(["\\n<Fatima> (Likeability: \\V[3340])"])
    ShowText(["Hmm? What's wrong...?"])
    ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
    ShowText(["\\n<Gelegere> (Likeability: \\V[3066])"])
    ShowText(["I'm truly grateful!!"])
    ShowTextAttributes(["queenvampire_fc2", 1, 0, 2])
    ShowText(["\\n<Fatima> (Likeability: \\V[3340])"])
    ShowText(["Hahaha! I see!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7021, 1])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"ヴァニラのお店\",\"やめる\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"形態変化させる\",\"ヴァニラのお店\",\"やめる\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(67)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(67)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  10: Seed of Magic Power"])
        ShowText(["Affection 100: Gentle Breeze Cloak"])
        ShowText(["Patriot 500: Book of magic skills"])
        ShowText(["Affection 2000: Thunder Pendant"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3066])"])
        ShowChoices([["逆レイプ（好感度:10）", "やめる"], 2])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3066, 0, 10, 1])
            Script(["call_novel_scene(4133)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
            ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
            ShowText(["I'm busy right now, so maybe next time..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7021, 1])
          CallCommonEvent([106])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 7021, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form shall we transform into?"])
          ShowChoices([["ヴァニラ（少女）", "ヴァニラ（大人）"], 2])
          When([0, "ヴァニラ（少女）"])
            Script(["persona_change(66)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "ヴァニラ（大人）"])
            Script(["persona_change(67)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 0])
        ConditionalBranch([0, 7021, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 7021, 0])
          CallCommonEvent([106])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 6, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 2
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Bats are taking care of Vanilla's shop. You call out, and Vanilla answers from within your party!"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla>Welcome to the Monster Lord branch of Vanilla's shop! Even friends have to pay. No exceptions from us merchants."])
    CallCommonEvent([106])
    Empty([])

  Page 3
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In Vanilla's shop, there's a bat on standby..."])
    ShowText(["When you call out, Vanilla in your party responds!"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla>"])
    ShowText(["Welcome to Vanilla's shop, the Monster Lord branch!"])
    ShowText(["Even among friends, we merchants must charge for our services."])
    CallCommonEvent([106])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowPicture([5, "80_dragonp_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3068, 0, 10, 1])
      ConditionalBranch([1, 4068, 0, 0, 0])
        ControlVariables([4068, 4068, 0, 0, 1])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi (Affection:\\V[3068])>Rawr! Here's a token of my appreciation!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([24, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3068, 0, 100, 1])
      ConditionalBranch([1, 4068, 0, 1, 0])
        ControlVariables([4068, 4068, 0, 0, 2])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi (Affection:\\V[3068])>Rawr! Here's a token of my appreciation!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1001, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3068, 0, 500, 1])
      ConditionalBranch([1, 4068, 0, 2, 0])
        ControlVariables([4068, 4068, 0, 0, 3])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi (Affection:\\V[3068])>Rawr! Here's a token of my appreciation!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1390, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3068, 0, 2000, 1])
      ConditionalBranch([1, 4068, 0, 3, 0])
        ControlVariables([4068, 4068, 0, 0, 4])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi (Affection:\\V[3068])>Rawr! Here's a token of my appreciation!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1493, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>Rawr! This is Papi's Smithy! Would you like to craft something? Or do you need me?"])
    JumpToLabel(["メニュー"])
    Label(["62"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:varstart3062varend)>Papi, let's have an arm wrestling match!"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:varstart3068varend)>Rawr! I've been waiting for this!"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:varstart3062varend)>But you're not allowed to use your claws or your fire breath!"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>In that case, you can't use your club! And no blinding! Hands only!"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>Are you guys actually arm wrestling?"])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["64"])
    ShowTextAttributes(["dragonp_fc1", 3, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>I brought meat, so let's have roast today!\nLeave the cooking to me!"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>If you keep spewing fire until it turns into charcoal again, next time you'll be the meat."])
    ShowTextAttributes(["dragonp_fc1", 5, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>Scary!"])
    JumpToLabel(["メニュー"])
    Label(["66"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>Rawr! One of my fangs fell out! Is it molting season already?"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>Give it to me so I can put it in my shop. Dragon fangs fetch a high price!"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>Ah... Your claws are getting long too, so I'll cut them for you. They're worth a lot. So are your scales, for that matter..."])
    ShowTextAttributes(["dragonp_fc1", 4, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>At this rate, you'll sell my whole body..."])
    JumpToLabel(["メニュー"])
    Label(["72"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>Rawrrr! Let's go on a picnic! Where do you want to go? How about a volcano?"])
    ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>A volcano! That's where I want to go! You like volcanoes, Papi?! I like them too!"])
    ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>But everyone else hates them... They prefer to go to the sea, or to a mountain with nice weather."])
    ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>But you can't call it a picnic if you aren't roasting to death! I'm happy you understand me, Papi!"])
    JumpToLabel(["メニュー"])
    Label(["93"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>You're my dragon big sis, so you're probably pretty strong!"])
    ShowTextAttributes(["liot_fc1", 0, 0, 2])
    ShowText(["\\n<Riot (Affection:\\V[3093])>...Scram, runt. I don't have time to play with some kid."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>Wow, and your claws are so sharp! You must be really strong! I'm jealous!"])
    ShowTextAttributes(["liot_fc1", 3, 0, 2])
    ShowText(["\\n<Riot (Affection:\\V[3093])>G-go away..."])
    JumpToLabel(["メニュー"])
    Label(["16"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["Wow, it's a magical swordsman Granberia!"])
    ShowText(["It's cool!!"])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["But for some reason ..."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["Both helmet and armor are cool!"])
    ShowText(["I want you to show your sword!"])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["I don't care ..."])
    ShowText(["If you touch it poorly, it's dangerous."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["The basic eye, the center of gravity is slightly left ..."])
    ShowText(["Oh, it's better to sharpen the left part of the blade."])
    ShowTextAttributes(["granberia_fc3", 2, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["What ... how!?"])
    JumpToLabel(["メニュー"])
    Label(["171"])
    ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>..........."])
    ShowTextAttributes(["lizardboss_fc1", 0, 0, 2])
    ShowText(["\\n<Miranda (Affection:\\V[3171])>All right, little one, is there something you want from me?"])
    ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>I once wanted to be a notorious thief, but now I've vowed to live an honest life."])
    ShowTextAttributes(["lizardboss_fc1", 0, 0, 2])
    ShowText(["\\n<Miranda (Affection:\\V[3171])>Oh, that's good. A thief isn't something you should aspire to be."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>Is that so? I'm sure auntie is a good person too!"])
    ShowTextAttributes(["lizardboss_fc1", 5, 0, 2])
    ShowText(["\\n<Miranda (Affection:\\V[3171])>A-auntie?!"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>You're a swell gal!"])
    ShowTextAttributes(["lizardboss_fc1", 3, 0, 2])
    ShowText(["\\n<Miranda (Affection:\\V[3171])>All right, I'll keep that in mind. Good grief, I really am a good auntie..."])
    JumpToLabel(["メニュー"])
    Label(["203"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>You're a little sea dragon!\nI'm a little land dragon!"])
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Tatsuko (Affection:\\V[3203])>Let's join hands with a pledge, dragon comrade!\nWon't you fight together with the Navy against the thieves?"])
    ShowTextAttributes(["dragonp_fc1", 6, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>Thieves...? I was a bandit, can I also join the Navy?"])
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Tatsuko (Affection:\\V[3203])>Of course!"])
    ShowTextAttributes(["dragonp_fc1", 6, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>Mmm, I guess the land and sea are mutually exclusive..."])
    JumpToLabel(["メニュー"])
    Label(["298"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>Wow, you're an amazing dragon!"])
    ShowTextAttributes(["dragon_fc1", 0, 0, 2])
    ShowText(["\\n<Grande (Affection:\\V[3298])>Kuku... You have the powers of a dragon."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>Will a human grow in my mouth if I eat lots of meat? Or does the body of a dragon grow first?"])
    ShowTextAttributes(["dragon_fc1", 2, 0, 2])
    ShowText(["\\n<Grande (Affection:\\V[3298])>No, you won't grow those...\nYou're a dragonkin, a different kind of dragon from myself."])
    JumpToLabel(["メニュー"])
    Label(["773"])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["That Papi over there is no different from this Papi."])
    ShowText(["Full of energy and noise..."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["I'm a dragon, you know!"])
    ShowText(["You're really noisy!"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["But this gob is also very loud."])
    ShowText(["Recently, I've been able to run on walls and ceilings, making it a 360-degree noise!"])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Hehe, that's quite energetic..."])
    JumpToLabel(["メニュー"])
    Label(["774"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["In any world, Papi is unnecessarily loud..."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["Uga! Dragons are full of energy in any world!!"])
    ShowTextAttributes(["pramia_fc2", 1, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["But there have been times when that energy has saved me..."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["I wish I could have been of help!"])
    ShowText(["The energy of dragons saves the world!"])
    JumpToLabel(["メニュー"])
    Label(["775"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["Papi is working as a blacksmith."])
    ShowText(["But surely, you can't maintain guns..."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["I can! My master told me that in this day and age, you can't get by without handling guns!"])
    ShowText(["What a remarkable master..."])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["Any ordinary blacksmith would see guns as an enemy."])
    ShowText(["Ehehe!"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["Papi... Your blacksmith master seems to be quite a person."])
    JumpToLabel(["メニュー"])
    Label(["776"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["Is that master also skilled with the sword?"])
    ShowText(["The master is extremely weak."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["The master is so weak."])
    ShowText(["When the mantis came into the workplace, it was enough to cause a panic."])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["However, for humans, a mantis girl is still a threat."])
    ShowText(["It's not surprising to panic..."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["No, it's just an ordinary mantis."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7020, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Papi's Smithy\",\"Never mind\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"形態変化させる\",\"パピの鍛冶屋\",\"やめる\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(68)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(68)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\ii[24]"])
        ShowText(["Affection  100:\\ia[1001]"])
        ShowText(["Affection  500:\\ia[1390]"])
        ShowText(["Affection 2000:\\ia[1493]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3068])"])
        ShowChoices([["Reverse Rape(Affection:10)", "Never mind"], 2])
        When([0, "Reverse Rape(Affection:10)"])
          ConditionalBranch([1, 3068, 0, 10, 1])
            Script(["call_novel_scene(4136)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
            ShowText(["\\n<Papi (Affection:\\V[3068])>I'm going to do a little more intensive training. Leave now so you won't get hurt."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7020, 1])
          CallCommonEvent([107])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 7020, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form shall we transform into?"])
          ShowChoices([["パピ（少女）", "パピ（大人）"], 1])
          When([0, "パピ（少女）"])
            Script(["persona_change(68)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "パピ（大人）"])
            Script(["persona_change(69)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 0])
        ConditionalBranch([0, 7020, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 7020, 0])
          CallCommonEvent([107])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 6, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    ShowPicture([5, "80_dragonp_st31", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3068, 0, 10, 1])
      ConditionalBranch([1, 4068, 0, 0, 0])
        ControlVariables([4068, 4068, 0, 0, 1])
        ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
        ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
        ShowText(["Uga! It's a token of gratitude!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([24, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3068, 0, 100, 1])
      ConditionalBranch([1, 4068, 0, 1, 0])
        ControlVariables([4068, 4068, 0, 0, 2])
        ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
        ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
        ShowText(["Uga! It's a token of gratitude!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1001, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3068, 0, 500, 1])
      ConditionalBranch([1, 4068, 0, 2, 0])
        ControlVariables([4068, 4068, 0, 0, 3])
        ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
        ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
        ShowText(["Uga! It's a token of gratitude!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1390, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3068, 0, 2000, 1])
      ConditionalBranch([1, 4068, 0, 3, 0])
        ControlVariables([4068, 4068, 0, 0, 4])
        ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
        ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
        ShowText(["Uga! It's a token of gratitude!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1493, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["Uga! I'm Papi's blacksmith!"])
    ShowText(["Are we forging? Or do you need something from me?"])
    JumpToLabel(["メニュー"])
    Label(["16"])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3069])"])
    ShowText(["Tenka's best magic swordsman, Granberia's sword ..."])
    ShowText(["I want you to sharpen it!"])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["It's bad, there is only one swordsmithing that entrusts my sword ..."])
    ShowText(["It is anonymous, but only the master in Iliasberg, a superb."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3069])"])
    ShowText(["Oh, that's my teacher."])
    ShowText(["I got a license, so it's a master!"])
    ShowTextAttributes(["granberia_fc3", 2, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["What ... how!?"])
    JumpToLabel(["メニュー"])
    Label(["63"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Papi has also grown into a proper dragon now."])
    ShowText(["I feel like I can't win in arm wrestling anymore..."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3069])"])
    ShowText(["Gob has also gotten faster at running."])
    ShowText(["I can only see afterimages now."])
    ShowTextAttributes(["gob_fc3", 1, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["If that's the case, there won't be any evenly matched battles left."])
    ShowText(["I can't even fight anymore..."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3069])"])
    ShowText(["Maybe that's what it means to be an adult..."])
    ShowText(["It's a little lonely."])
    JumpToLabel(["メニュー"])
    Label(["65"])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3069])"])
    ShowText(["Petit, I want you to wash these clothes..."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3065])"])
    ShowText(["You've become quite arrogant since you got bigger, haven't you?"])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3069])"])
    ShowText(["I want you to say I've gained the presence of a dragon."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3065])"])
    ShowText(["What presence? You're still a little kid inside..."])
    JumpToLabel(["メニュー"])
    Label(["67"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3067])"])
    ShowText(["Dragon horns, fangs, and claws sell for a high price!"])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3069])"])
    ShowText(["D-Don't sell me..."])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3067])"])
    ShowText(["Even a young dragon's fang is worth at least 1000 gold!"])
    ShowTextAttributes(["dragonp_fc3", 1, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3069])"])
    ShowText(["W-What? Is it really that much...?"])
    ShowText(["My heart is stirred..."])
    JumpToLabel(["メニュー"])
    Label(["773"])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["That Papi over there is no different from this Papi."])
    ShowText(["Full of energy and noise..."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["I'm a dragon, you know!"])
    ShowText(["You're really noisy!"])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["But this gob is also very loud."])
    ShowText(["Recently, I've been able to run on walls and ceilings, making it a 360-degree noise!"])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Hehe, that's quite energetic..."])
    JumpToLabel(["メニュー"])
    Label(["774"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["In any world, Papi is unnecessarily loud..."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["Uga! Dragons are full of energy in any world!!"])
    ShowTextAttributes(["pramia_fc2", 1, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["But there have been times when that energy has saved me..."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["I wish I could have been of help!"])
    ShowText(["The energy of dragons saves the world!"])
    JumpToLabel(["メニュー"])
    Label(["775"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["Papi is working as a blacksmith."])
    ShowText(["But surely, you can't maintain guns..."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["I can! My master told me that in this day and age, you can't get by without handling guns!"])
    ShowText(["What a remarkable master..."])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["Any ordinary blacksmith would see guns as an enemy."])
    ShowText(["Ehehe!"])
    ShowTextAttributes(["dragonp_fc3", 1, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["Papi... Your blacksmith master seems to be quite a person."])
    JumpToLabel(["メニュー"])
    Label(["776"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["Is that master also skilled with the sword?"])
    ShowText(["The master is extremely weak."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["The master is so weak."])
    ShowText(["When the mantis came into the workplace, it was enough to cause a panic."])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["However, for humans, a mantis girl is still a threat."])
    ShowText(["It's not surprising to panic..."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["No, it's just an ordinary mantis."])
    JumpToLabel(["メニュー"])
    Label(["777"])
    ShowTextAttributes(["phoenixc_fc1", 1, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3777])"])
    ShowText(["We've both grown up, Papi!"])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["Our duo has also taken on adult forms!"])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3777])"])
    ShowText(["But is that really okay... Everyone else is thinking about the future,"])
    ShowText(["while I'm just wandering around..."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["Isn't that fine? You're a phoenix, after all."])
    ShowTextAttributes(["phoenixc_fc1", 0, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3777])"])
    ShowText(["Well, I guess it doesn't really matter."])
    ShowText(["If things get tough, I can just pull out my tail and sell it."])
    JumpToLabel(["メニュー"])
    Label(["778"])
    ShowTextAttributes(["dragonp_fc3", 2, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["Mini has turned into a delinquent!"])
    ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3778])"])
    ShowText(["Hehehe, I'll do all sorts of evil!"])
    ShowText(["I sent the pitch-black hellfire into the forge!"])
    ShowTextAttributes(["dragonp_fc3", 1, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["Whoa, that's an incredible amount of heat!"])
    ShowText(["It looks like an amazing masterpiece is about to be created!!"])
    ShowTextAttributes(["phoenixb_fc1", 3, 0, 2])
    ShowText(["\\n<Mini> (Likeability: \\V[3778])"])
    ShowText(["Huh...?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7020, 1])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"パピの鍛冶屋\",\"やめる\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
        ScriptMore(["\"形態変化させる\",\"パピの鍛冶屋\",\"やめる\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(69)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(69)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  10: Fruit of Life"])
        ShowText(["Affection 100: Muscle Belt"])
        ShowText(["Affection 500: Book of Breath"])
        ShowText(["Affection 2000: Flame Pendant"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3068])"])
        ShowChoices([["逆レイプ（好感度:10）", "やめる"], 2])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3068, 0, 10, 1])
            Script(["call_novel_scene(4137)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["dragonp_fc3", 2, 0, 2])
            ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
            ShowText(["I'll do a bit more training first."])
            ShowText(["At this rate, I might hurt someone..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7020, 1])
          CallCommonEvent([107])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 7020, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form shall we transform into?"])
          ShowChoices([["パピ（少女）", "パピ（大人）"], 2])
          When([0, "パピ（少女）"])
            Script(["persona_change(68)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "パピ（大人）"])
            Script(["persona_change(69)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 0])
        ConditionalBranch([0, 7020, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 7020, 0])
          CallCommonEvent([107])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 6, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 2
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A stuffed animal is watching over Papi's Smithy. You call out, and Papi answers from within your party!"])
    CallCommonEvent([107])
    Empty([])

  Page 3
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["At Papi's blacksmith, there's a stuffed animal on duty..."])
    ShowText(["When called, Papi in the party responded!"])
    CallCommonEvent([107])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowPicture([5, "80_heinrich_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3538, 0, 10, 1])
      ConditionalBranch([1, 4538, 0, 0, 0])
        ControlVariables([4538, 4538, 0, 0, 1])
        ShowTextAttributes(["heinrich_fc1", 1, 0, 2])
        ShowText(["\\n<Heinrich (Affection:\\V[3538])>Use this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([26, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3538, 0, 100, 1])
      ConditionalBranch([1, 4538, 0, 1, 0])
        ControlVariables([4538, 4538, 0, 0, 2])
        ShowTextAttributes(["heinrich_fc1", 1, 0, 2])
        ShowText(["\\n<Heinrich (Affection:\\V[3538])>Use this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1733, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3538, 0, 500, 1])
      ConditionalBranch([1, 4538, 0, 2, 0])
        ControlVariables([4538, 4538, 0, 0, 3])
        ShowTextAttributes(["heinrich_fc1", 1, 0, 2])
        ShowText(["\\n<Heinrich (Affection:\\V[3538])>Use this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1734, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3538, 0, 2000, 1])
      ConditionalBranch([1, 4538, 0, 3, 0])
        ControlVariables([4538, 4538, 0, 0, 4])
        ShowTextAttributes(["heinrich_fc1", 1, 0, 2])
        ShowText(["\\n<Heinrich (Affection:\\V[3538])>Use this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1279, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3538, 0, 4000, 1])
      ConditionalBranch([1, 4538, 0, 4, 0])
        ControlVariables([4538, 4538, 0, 0, 5])
        ShowTextAttributes(["heinrich_fc1", 1, 0, 2])
        ShowText(["\\n<Heinrich (Affection:\\V[3538])>Use this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1235, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3538, 0, 6000, 1])
      ConditionalBranch([1, 4538, 0, 5, 0])
        ControlVariables([4538, 4538, 0, 0, 6])
        ShowTextAttributes(["heinrich_fc1", 1, 0, 2])
        ShowText(["\\n<Heinrich (Affection:\\V[3538])>Use this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1156, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3538, 0, 10000, 1])
      ConditionalBranch([1, 4538, 0, 6, 0])
        ControlVariables([4538, 4538, 0, 0, 7])
        ShowTextAttributes(["heinrich_fc1", 1, 0, 2])
        ShowText(["\\n<Heinrich (Affection:\\V[3538])>Use this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([4440, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["heinrich_fc1", 1, 0, 2])
    ShowText(["\\n<Heinrich (Affection:\\V[3538])>Let's go, Luka.\nWe'll join forces and defeat evil!"])
    JumpToLabel(["メニュー"])
    Label(["26"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>Heinrich...\nIs there no cloudiness in your heart which severs evil?"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich (Affection:\\V[3538])>Yes, Ilias.\nThere is no cloudiness in my heart at all."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>Do you swear to fight to the bitter end for the sake of justice at any moment?"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich (Affection:\\V[3538])>Yes, Ilias.\nI swear by my sword!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>Will you not go on a rampage, even if it is something that displeases you? Is it really not that you cannot sleep from too much anger?"])
    ShowTextAttributes(["heinrich_fc1", 2, 0, 2])
    ShowText(["\\n<Heinrich (Affection:\\V[3538])>What happened, Ilias...?"])
    JumpToLabel(["メニュー"])
    Label(["33"])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Michaela> (Likeability: \\V[3033])"])
    ShowText(["You are the legendary hero Heinrich..."])
    ShowText(["You have a presence and skill that surpasses what I've heard."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3539])"])
    ShowText(["The original angel, leader of the heavenly army..."])
    ShowText(["To be praised by someone like you is the utmost honor."])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Michaela> (Likeability: \\V[3033])"])
    ShowText(["Show Luka a splendid back."])
    ShowText(["A figure to look up to..."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3539])"])
    ShowText(["Of course, that's what I aspire to be..."])
    JumpToLabel(["メニュー"])
    Label(["45"])
    ShowTextAttributes(["heinrich_fc1", 1, 0, 2])
    ShowText(["\\n<Heinrich (Affection:\\V[3538])>This time, we're going to be adventuring together in another world... It's a very strange destiny, Alicetroemeria."])
    ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
    ShowText(["\\n<Alicetroemeria (Affection:\\V[3045])>Ufufu, it's wonderful...\nWherever we go, we shall conquer it together."])
    ShowTextAttributes(["heinrich_fc1", 1, 0, 2])
    ShowText(["\\n<Heinrich (Affection:\\V[3538])>Ah! We'll fight together to the bitter end!"])
    ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
    ShowText(["\\n<Alicetroemeria (Affection:\\V[3045])>Ufufufu...we'll stay together forever."])
    JumpToLabel(["メニュー"])
    Label(["523"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["The legendary hero, Heinrich..."])
    ShowText(["I feel honored to be able to fight alongside you."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["You are the one who has traveled across parallel worlds and continued to fight, right?"])
    ShowText(["And to think you're my descendant, I'm proud."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["I want to uphold the name of the legendary hero and not tarnish it as one who carries the blood..."])
    ShowText(["No, it may already be too late for that."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["To protect the world, you fought without regard for yourself..."])
    ShowText(["What else could that be but a hero?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["...As expected, the real deal is different."])
    ShowText(["From now on, let's fight with the pride of a hero in our hearts."])
    JumpToLabel(["メニュー"])
    Label(["531"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia (Affection:\\V[3531])>You are the hero Heinrich...\nAfter 500 years, there is no one who doesn't know of your fame."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich (Affection:\\V[3538])>That Heinrich is different from the one before you. I'm still in the middle of my quest to defeat the Monster Lord."])
    ShowTextAttributes(["heinrich_fc1", 2, 0, 2])
    ShowText(["\\n<Heinrich (Affection:\\V[3538])>But what's with that form...?\nAre all priests mechanized in the world of the future?"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia (Affection:\\V[3531])>If that were the case, it would be a very enjoyable dystopia... Unfortunately, I'm an exception."])
    JumpToLabel(["メニュー"])
    Label(["604"])
    ShowTextAttributes(["mob_kisi_fc1", 0, 0, 2])
    ShowText(["\\n<Constanze> (Likeability: \\V[3604])"])
    ShowText(["Lord Heinrich..."])
    ShowText(["Please, teach me your martial arts!"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["I'm sorry, but... I have no talent for teaching at all."])
    ShowText(["I once tried to teach swordsmanship in Sabasa, but it didn't go well."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["I'm an intuitive type, so I can't explain my sword..."])
    ShowText(["I also can't tell where my opponent is stumbling."])
    ShowTextAttributes(["mob_kisi_fc1", 0, 0, 2])
    ShowText(["\\n<Constanze> (Likeability: \\V[3604])"])
    ShowText(["As expected of a genius..."])
    ShowText(["I'll train hard to reach that height, even a little."])
    JumpToLabel(["メニュー"])
    Label(["709"])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["Oh, Heinrich ..."])
    ShowText(["Is it that figure now?"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["Fufu ... I miss those days?"])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["You can get it back."])
    ShowText(["If I and you go on the same path ..."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["Yes, Aristoro Melia ..."])
    ShowText(["Let's conquer together forever."])
    JumpToLabel(["メニュー"])
    Label(["710"])
    ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["Oh, Heinrich ..."])
    ShowText(["Is it that figure now?"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["Fufu ... I miss those days?"])
    ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["You can get it back."])
    ShowText(["If I and you go on the same path ..."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["Yes, Aristoro Melia ..."])
    ShowText(["Let's conquer together forever."])
    JumpToLabel(["メニュー"])
    Label(["711"])
    ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["Oh, Heinrich ..."])
    ShowText(["Is it that figure now?"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["Fufu ... I miss those days?"])
    ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["You can get it back."])
    ShowText(["If I and you go on the same path ..."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["Yes, Aristoro Melia ..."])
    ShowText(["Let's conquer together forever."])
    JumpToLabel(["メニュー"])
    Label(["712"])
    ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["Oh, Heinrich ..."])
    ShowText(["Is it that figure now?"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["Fufu ... I miss those days?"])
    ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["You can get it back."])
    ShowText(["If I and you go on the same path ..."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["Yes, Aristoro Melia ..."])
    ShowText(["Let's conquer together forever."])
    JumpToLabel(["メニュー"])
    Label(["741"])
    ShowTextAttributes(["alice9th_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese 9th> (Likeability: \\V[3741])"])
    ShowText(["Hero Heinrich... I owe you a lot."])
    ShowText(["No, perhaps I haven't needed your help yet?"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["I have no idea at the moment..."])
    ShowText(["Please take care of the future."])
    JumpToLabel(["メニュー"])
    Label(["753"])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Son Goku> (Favorability: \\V[3753])"])
    ShowText(["It's a challenge, legendary hero Heinrich!"])
    ShowText(["Let's compete our skills with the Great Sage Sun Wukong!"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["Sorry, but my sword is meant to protect the weak."])
    ShowText(["I can't fight alongside my comrades."])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Son Goku> (Favorability: \\V[3753])"])
    ShowText(["Then, I'll go attack the weak from now on!"])
    ShowText(["Hahaha! Try to stop me!!"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["You seem to be the type who takes pride in battle, right?"])
    ShowText(["Attacking the weak wouldn't sit well with your pride, would it?"])
    ShowTextAttributes(["seitentaisei_fc1", 2, 0, 2])
    ShowText(["\\n<Son Goku> (Favorability: \\V[3753])"])
    ShowText(["What? Did you see through me... Tch."])
    JumpToLabel(["メニュー"])
    Label(["776"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["So you're the hero Heinrich from another world!"])
    ShowText(["I want to see the legendary skills you're known for. Can we have a spar?"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["Sorry, but my sword is meant to protect the weak."])
    ShowText(["I can't fight alongside my comrades."])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["I see..."])
    ShowText(["Even if you force it, true strength won't come out."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["There are strengths that can be seen by fighting side by side."])
    ShowText(["I want to see your strength in the battles to come."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7031, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Never mind\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\","])
        ScriptMore(["\"形態変化させる\",\"やめる\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(538)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(538)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection       10:\\ii[26]"])
        ShowText(["Affection     100:\\ia[1733]"])
        ShowText(["Affection     500:\\ia[1734]"]) # Hard Grow Wrist
        ShowText(["Affection   2000:\\ia[1279]"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   4000:\\ia[1235]"]) # Angel Slayer Talisman
        ShowText(["Affection   6000:\\ia[1156]"])
        ShowText(["Affection  10000:\\ia[4440]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ConditionalBranch([0, 7031, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form shall we transform into?"])
          ShowChoices([["ハインリヒ（通常）", "ハインリヒ（合一）"], 1])
          When([0, "ハインリヒ（通常）"])
            Script(["persona_change(538)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "ハインリヒ（合一）"])
            Script(["persona_change(539)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    ShowPicture([5, "80_heinrich_st41", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3538, 0, 10, 1])
      ConditionalBranch([1, 4538, 0, 0, 0])
        ControlVariables([4538, 4538, 0, 0, 1])
        ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
        ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
        ShowText(["Let's use this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([26, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3538, 0, 100, 1])
      ConditionalBranch([1, 4538, 0, 1, 0])
        ControlVariables([4538, 4538, 0, 0, 2])
        ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
        ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
        ShowText(["Let's use this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1733, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3538, 0, 500, 1])
      ConditionalBranch([1, 4538, 0, 2, 0])
        ControlVariables([4538, 4538, 0, 0, 3])
        ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
        ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
        ShowText(["Let's use this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1734, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3538, 0, 2000, 1])
      ConditionalBranch([1, 4538, 0, 3, 0])
        ControlVariables([4538, 4538, 0, 0, 4])
        ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
        ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
        ShowText(["Let's use this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1279, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3538, 0, 4000, 1])
      ConditionalBranch([1, 4538, 0, 4, 0])
        ControlVariables([4538, 4538, 0, 0, 5])
        ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
        ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
        ShowText(["Let's use this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1235, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3538, 0, 6000, 1])
      ConditionalBranch([1, 4538, 0, 5, 0])
        ControlVariables([4538, 4538, 0, 0, 6])
        ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
        ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
        ShowText(["Let's use this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1156, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3538, 0, 10000, 1])
      ConditionalBranch([1, 4538, 0, 6, 0])
        ControlVariables([4538, 4538, 0, 0, 7])
        ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
        ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
        ShowText(["Let's use this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([4440, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["Now, let's go, Luka-kun."])
    ShowText(["Let's join forces and defeat evil!"])
    JumpToLabel(["メニュー"])
    Label(["16"])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["Heinrich ... Is it a legendary hero who once defeated the Black Monster Lord?"])
    ShowText(["It shouldn't be a person, but he doesn't have such a solid fight."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3539])"])
    ShowText(["That is ..."])
    ShowText(["The strongest magic swordsman Granberia, the unknown strength."])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["You can't play with this Level ..."])
    ShowText(["Be sure to lose your life."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3539])"])
    ShowText(["Well, from here, the strong enemy to be cut is not short."])
    ShowText(["Let's work hard together."])
    JumpToLabel(["メニュー"])
    Label(["26"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias> (Likeability: \\V[3026])"])
    ShowText(["Heinrich... Can I take your current form as a sign of your separation from the goddess?"])
    ShowText(["It's not that I particularly hate the goddess or angels."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3539])"])
    ShowText(["I just intend to cut down anything that obstructs this path."])
    ShowText(["Even if it is the goddess..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias> (Likeability: \\V[3026])"])
    ShowText(["If you obstruct our path... I will cut you down."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3539])"])
    ShowText(["To be praised by someone like you is truly an honor."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias> (Likeability: \\V[3026])"])
    ShowText(["……………………"])
    JumpToLabel(["メニュー"])
    Label(["27"])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias> (Likeability: \\V[3026])"])
    ShowText(["Heinrich... Can I take your current form as a sign of your separation from the goddess?"])
    ShowText(["It's not that I particularly hate the goddess or angels."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3539])"])
    ShowText(["I just intend to cut down anything that obstructs this path."])
    ShowText(["Even if it is the goddess..."])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias> (Likeability: \\V[3026])"])
    ShowText(["If you obstruct our path... I will cut you down."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3539])"])
    ShowText(["To be praised by someone like you is truly an honor."])
    ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
    ShowText(["\\n<Ilias> (Likeability: \\V[3026])"])
    ShowText(["……………………"])
    JumpToLabel(["メニュー"])
    Label(["33"])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Michaela> (Likeability: \\V[3033])"])
    ShowText(["You are the legendary hero Heinrich..."])
    ShowText(["You have a presence and skill that surpasses what I've heard."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3539])"])
    ShowText(["The original angel, leader of the heavenly army..."])
    ShowText(["Of course, I want to be that way..."])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Michaela> (Likeability: \\V[3033])"])
    ShowText(["Show Luka a splendid back."])
    ShowText(["A figure to look up to..."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3539])"])
    ShowText(["What a nostalgic appearance, Alicetroemeria..."])
    JumpToLabel(["メニュー"])
    Label(["45"])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["It looks pretty nostalgic, Aristolomeria ..."])
    ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
    ShowText(["\\n<Alicetroemeria > (Favorability: \\V[3045])"])
    ShowText(["Ufufu ... I'm going to match you."])
    ShowText(["The appearance of that has also changed."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["The contents have not changed ... no, I was prepared."])
    ShowText(["Those who block the way are just slashing."])
    ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
    ShowText(["\\n<Alicetroemeria > (Favorability: \\V[3045])"])
    ShowText(["Go on your road, let's offer it forever."])
    ShowText(["Whether it's the bottom of the earth or the end of the heavens ..."])
    JumpToLabel(["メニュー"])
    Label(["523"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["The legendary hero, Heinrich..."])
    ShowText(["I feel honored to be able to fight alongside you."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["Moreover, being my descendant is quite something to be proud of."])
    ShowText(["You have changed quite a bit, Heinrich..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["I want to uphold the name of the legendary hero and not tarnish it as one who carries the blood..."])
    ShowText(["No, it may already be too late for that."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["To protect the world, you fought without regard for yourself..."])
    ShowText(["What else could that be but a hero?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["...As expected, the real deal is different."])
    ShowText(["From now on, let's fight with the pride of a hero in our hearts."])
    JumpToLabel(["メニュー"])
    Label(["709"])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["It has changed completely, Heinrich ..."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["The contents have not changed ... no, I was prepared."])
    ShowText(["Those who block the way are just slashing."])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["Go on your road, let's offer it forever."])
    ShowText(["Whether it's the bottom of the earth or the end of the heavens ..."])
    JumpToLabel(["メニュー"])
    Label(["604"])
    ShowTextAttributes(["mob_kisi_fc1", 0, 0, 2])
    ShowText(["\\n<Constanze> (Likeability: \\V[3604])"])
    ShowText(["Lord Heinrich..."])
    ShowText(["Please, teach me your martial arts!"])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["I'm sorry, but... I have no talent for teaching at all."])
    ShowText(["I once tried to teach swordsmanship in Sabasa, but it didn't go well."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["I'm an intuitive type, so I can't explain my sword..."])
    ShowText(["Are you the sister of Black Alice...?"])
    ShowTextAttributes(["mob_kisi_fc1", 0, 0, 2])
    ShowText(["\\n<Constanze> (Likeability: \\V[3604])"])
    ShowText(["As expected of a genius..."])
    ShowText(["I'll train hard to reach that height, even a little."])
    JumpToLabel(["メニュー"])
    Label(["710"])
    ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["It has changed completely, Heinrich ..."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["The contents have not changed ... no, I was prepared."])
    ShowText(["Those who block the way are just slashing."])
    ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["Go on your road, let's offer it forever."])
    ShowText(["Whether it's the bottom of the earth or the end of the heavens ..."])
    JumpToLabel(["メニュー"])
    Label(["711"])
    ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["It has changed completely, Heinrich ..."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["The contents have not changed ... no, I was prepared."])
    ShowText(["Those who block the way are just slashing."])
    ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["Go on your road, let's offer it forever."])
    ShowText(["Whether it's the bottom of the earth or the end of the heavens ..."])
    JumpToLabel(["メニュー"])
    Label(["712"])
    ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["It has changed completely, Heinrich ..."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["The contents have not changed ... no, I was prepared."])
    ShowText(["Those who block the way are just slashing."])
    ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["Go on your road, let's offer it forever."])
    ShowText(["Whether it's the bottom of the earth or the end of the heavens ..."])
    JumpToLabel(["メニュー"])
    Label(["741"])
    ShowTextAttributes(["alice9th_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese 9th> (Likeability: \\V[3741])"])
    ShowText(["Hero Heinrich... I owe you a lot."])
    ShowText(["No, perhaps I haven't needed your help yet?"])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["Is it black Alice's sister ..."])
    ShowText(["You've had a hard time too."])
    ShowTextAttributes(["alice9th_fc2", 2, 0, 2])
    ShowText(["\\n<Alipheese 9th> (Likeability: \\V[3741])"])
    ShowText(["It's tougher after being released from confinement."])
    ShowText(["In the end, I spent my life cleaning up after my sister..."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["I had a tough time after that too."])
    ShowText(["We're both victims of our times..."])
    ShowTextAttributes(["alice9th_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese 9th> (Likeability: \\V[3741])"])
    ShowText(["Well, the past is the past."])
    ShowText(["Let's fight for the present and for the future."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["Ah... Let's go."])
    JumpToLabel(["メニュー"])
    Label(["753"])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Son Goku> (Favorability: \\V[3753])"])
    ShowText(["It's a challenge, legendary hero Heinrich!"])
    ShowText(["Let's compete our skills with the Great Sage Sun Wukong!"])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["Sorry, but my sword is meant to protect the weak."])
    ShowText(["I can't fight alongside my comrades."])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Son Goku> (Favorability: \\V[3753])"])
    ShowText(["Then, I'll go attack the weak from now on!"])
    ShowText(["Hahaha! Try to stop me!!"])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["You seem to be the type who takes pride in battle, right?"])
    ShowText(["Attacking the weak wouldn't sit well with your pride, would it?"])
    ShowTextAttributes(["seitentaisei_fc1", 2, 0, 2])
    ShowText(["\\n<Son Goku> (Favorability: \\V[3753])"])
    ShowText(["What? Did you see through me... Tch."])
    JumpToLabel(["メニュー"])
    Label(["776"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["So you're the hero Heinrich from another world!"])
    ShowText(["I want to see the legendary skills you're known for. Can we have a spar?"])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["Sorry, but my sword is meant to protect the weak."])
    ShowText(["I can't fight alongside my comrades."])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["I see..."])
    ShowText(["Even if you force it, true strength won't come out."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["There are strengths that can be seen by fighting side by side."])
    ShowText(["I want to see your strength in the battles to come."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7031, 1])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\","])
        ScriptMore(["\"やめる\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
        ScriptMore(["\"パーティに加える\","])
        ScriptMore(["\"プレゼントリストを見る\","])
        ScriptMore(["\"形態変化させる\",\"やめる\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(539)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(539)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  10: Seed of Power"])
        ShowText(["Affection 100: Grow Wrist"])
        ShowText(["Affection 500: Hard Grow Wrist"])
        ShowText(["Affection 2000: Book of Attack"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 4000: Angel Breaking Charm"])
        ShowText(["Affection 6000: Hero's Gauntlets"])
        ShowText(["Affection 10000: Extreme Charm of Breaking Strong Enemies"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ConditionalBranch([0, 7031, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form shall we transform into?"])
          ShowChoices([["ハインリヒ（通常）", "ハインリヒ（合一）"], 2])
          When([0, "ハインリヒ（通常）"])
            Script(["persona_change(538)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "ハインリヒ（合一）"])
            Script(["persona_change(539)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowPicture([5, "80_s_mermaid_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3196, 0, 100, 1])
      ConditionalBranch([1, 4196, 0, 0, 0])
        ControlVariables([4196, 4196, 0, 0, 1])
        ShowTextAttributes(["s_mermaid_fc1", 1, 0, 2])
        ShowText(["\\n<Mink (Affection:\\V[3196])>This freebie bled a lotta money from me!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1031, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3196, 0, 500, 1])
      ConditionalBranch([1, 4196, 0, 1, 0])
        ControlVariables([4196, 4196, 0, 0, 2])
        ShowTextAttributes(["s_mermaid_fc1", 1, 0, 2])
        ShowText(["\\n<Mink (Affection:\\V[3196])>This freebie bled a lotta money from me!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1342, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3196, 0, 2000, 1])
      ConditionalBranch([1, 4196, 0, 2, 0])
        ControlVariables([4196, 4196, 0, 0, 3])
        ShowTextAttributes(["s_mermaid_fc1", 1, 0, 2])
        ShowText(["\\n<Mink (Affection:\\V[3196])>This freebie bled a lotta money from me!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1697, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3196, 0, 4000, 1])
      ConditionalBranch([1, 4196, 0, 3, 0])
        ControlVariables([4196, 4196, 0, 0, 4])
        ShowTextAttributes(["s_mermaid_fc1", 1, 0, 2])
        ShowText(["\\n<Mink (Affection:\\V[3196])>This freebie bled a lotta money from me!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1615, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink (Affection:\\V[3196])>Are ya makin' money?\nThen let's go."])
    JumpToLabel(["メニュー"])
    Label(["66"])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink (Affection:\\V[3196])>Are ya makin' money, Vanilla?"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>Little by little I am!"])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink (Affection:\\V[3196])>Even so, I'm glad Vanilla's Shop is doin' fine. It wouldn't be good if I were business rivals with a friend."])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>I'm weak at sea...\nI'm envious that you can swim."])
    JumpToLabel(["メニュー"])
    Label(["67"])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink> (Favorability: \\V[3196])"])
    ShowText(["Vanilla-chan, are you making money?"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["Little by little!"])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink> (Favorability: \\V[3196])"])
    ShowText(["I'm glad that Vanilla-chan and the market don't overlap."])
    ShowText(["It's a hassle to have business rivals among friends."])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["I'm not good with the sea..."])
    ShowText(["I'm envious that you can swim."])
    JumpToLabel(["メニュー"])
    Label(["197"])
    ShowTextAttributes(["k_mermaid_fc1", 2, 0, 2])
    ShowText(["\\n<Lolitta (Affection:\\V[3197])>I'm hurt, sell me some herbs!"])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink (Affection:\\V[3196])>Sure, I'll charge on your tab for the Fishy Pirates."])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Lolitta (Affection:\\V[3197])>In that case, I can buy all sorts of things as much as I want! Give me those apples and rice balls there!"])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink (Affection:\\V[3196])>Stop, I need to properly explain the tab to the pirates. I just know Boss Ashel would get angry later."])
    JumpToLabel(["メニュー"])
    Label(["201"])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink (Affection:\\V[3196])>How are ya feelin', Boss Ashel?"])
    ShowTextAttributes(["ashel_fc1", 1, 0, 2])
    ShowText(["\\n<Ashel (Affection:\\V[3201])>I'm doing great, the MS Fish has been really thriving. Please add 150 cans of food to the usual transaction."])
    ShowTextAttributes(["s_mermaid_fc1", 1, 0, 2])
    ShowText(["\\n<Mink (Affection:\\V[3196])>Thank you for your continued patronage!\nIf the Fishy Pirates are doin' well, it's good business for my business."])
    ShowTextAttributes(["ashel_fc1", 1, 0, 2])
    ShowText(["\\n<Ashel (Affection:\\V[3201])>Also, I'd like to ask for 60 cannonballs and...a floatation ring for the Captain."])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink (Affection:\\V[3196])>Captain Bonnie still can't swim yet...?\nAnyways, the floatation ring will be included with the regular delivery."])
    JumpToLabel(["メニュー"])
    Label(["408"])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink> (Favorability: \\V[3196])"])
    ShowText(["Recently, I've been seeing a lot of tanuki merchants."])
    ShowTextAttributes(["mametanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Pon Poko> (Likeability: \\V[3408])"])
    ShowText(["I've also started seeing mermaid merchants on land more often."])
    ShowText(["We might become business rivals from now on..."])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink> (Favorability: \\V[3196])"])
    ShowText(["Well, let's take it easy on each other."])
    ShowText(["I don't want things to get too tense..."])
    ShowTextAttributes(["mametanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Pon Poko> (Likeability: \\V[3408])"])
    ShowText(["I also don't want us both to go down together."])
    ShowText(["Let's find a way to coexist well."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(196)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(196)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection     100:\\ia[1031]"])
        ShowText(["Affection     500:\\ia[1342]"])
        ShowText(["Affection   2000:\\ia[1697]"])
        ShowText(["Affection   4000:\\ia[1615]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3196])"])
        ShowChoices([["Paizuri(Affection:10)", "Never mind"], 2])
        When([0, "Paizuri(Affection:10)"])
          ConditionalBranch([1, 3196, 0, 10, 1])
            Script(["call_novel_scene(4791)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["s_mermaid_fc1", 2, 0, 2])
            ShowText(["\\n<Mink (Affection:\\V[3196])>I'm a lil' busy right now..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowPicture([5, "80_nekomata_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3222, 0, 100, 1])
      ConditionalBranch([1, 4222, 0, 0, 0])
        ControlVariables([4222, 4222, 0, 0, 1])
        ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
        ShowText(["\\n<Tama (Affection:\\V[3222])>Nyaa!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1081, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3222, 0, 500, 1])
      ConditionalBranch([1, 4222, 0, 1, 0])
        ControlVariables([4222, 4222, 0, 0, 2])
        ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
        ShowText(["\\n<Tama (Affection:\\V[3222])>Nyaa!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1163, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3222, 0, 2000, 1])
      ConditionalBranch([1, 4222, 0, 2, 0])
        ControlVariables([4222, 4222, 0, 0, 3])
        ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
        ShowText(["\\n<Tama (Affection:\\V[3222])>Nyaa!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1694, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3222, 0, 4000, 1])
      ConditionalBranch([1, 4222, 0, 3, 0])
        ControlVariables([4222, 4222, 0, 0, 4])
        ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
        ShowText(["\\n<Tama (Affection:\\V[3222])>Nyaa!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1301, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>Unyaaa! ♪"])
    JumpToLabel(["メニュー"])
    Label(["60"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi (Affection:\\V[3060])>It's a cat!"])
    ShowTextAttributes(["nekomata_fc1", 1, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>Fsss!!"])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Pochi (Affection:\\V[3060])>It's okay, don't be scared..."])
    ShowTextAttributes(["nekomata_fc1", 0, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>...Nyaa."])
    JumpToLabel(["メニュー"])
    Label(["62"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Let's go fishing later, Tama!"])
    ShowTextAttributes(["nekomata_fc1", 0, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>...Nyaa!"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>I'm asking you to fish with me Tama since we'll get a big haul if we go together. I'll split half the fish we catch!"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>Nyaaa♪"])
    JumpToLabel(["メニュー"])
    Label(["63"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Tama, let's go fishing later!"])
    ShowTextAttributes(["nekomata_fc1", 0, 0, 2])
    ShowText(["\\n<Tama> (Likeability: \\V[3222])"])
    ShowText(["...Nyaa!"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Tama attracts fish, so if we go together, we'll catch a lot, right?"])
    ShowText(["We'll split the fish we catch in half!"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama> (Likeability: \\V[3222])"])
    ShowText(["Nyaa♪"])
    JumpToLabel(["メニュー"])
    Label(["70"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>Nyaa♪"])
    ShowTextAttributes(["nezumi_fc1", 2, 0, 2])
    ShowText(["\\n<Ratty (Affection:\\V[3070])>Waaah! A cat!!"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>Nyaaa♪"])
    ShowTextAttributes(["nezumi_fc1", 2, 0, 2])
    ShowText(["\\n<Ratty (Affection:\\V[3070])>Heeelp! Don't come any closer!"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 5, 0, 2])
      ShowText(["\\n<Sonya>Hey, no bullying her!"])
      ShowTextAttributes(["nekomata_fc1", 4, 0, 2])
      ShowText(["\\n<Tama (Affection:\\V[3222])>...Unyaa?"])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>You have no self-awareness..."])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["198"])
    ShowTextAttributes(["ittanmomen_fc4", 2, 0, 2])
    ShowText(["\\n<Momen (Affection:\\V[3198])>Hyah, it's our natural enemy...the cat!"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>Unyaa!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tama leaps at the Ittan-Momen's flickering cloth, playing with it!"])
    ShowTextAttributes(["ittanmomen_fc4", 2, 0, 2])
    ShowText(["\\n<Momen (Affection:\\V[3198])>Nooo! Stooop!"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>Nyaa! Nyaaaaa!!"])
    JumpToLabel(["メニュー"])
    Label(["301"])
    ShowTextAttributes(["nekomata_fc1", 0, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>............"])
    ShowTextAttributes(["tora_fc1", 0, 0, 2])
    ShowText(["\\n<Konan (Affection:\\V[3301])>Don't get attached to me, I'm not a cat..."])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>Nyaa♪"])
    ShowTextAttributes(["tora_fc1", 1, 0, 2])
    ShowText(["\\n<Konan (Affection:\\V[3301])>Nyaa! ♪"])
    ShowTextAttributes(["tora_fc1", 2, 0, 2])
    ShowText(["\\n<Konan (Affection:\\V[3301])>Guh, damn it...!"])
    JumpToLabel(["メニュー"])
    Label(["346"])
    ShowTextAttributes(["nekomata_fc1", 0, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>Nyaa♪"])
    ShowTextAttributes(["behemoth_fc1", 2, 0, 2])
    ShowText(["\\n<Beheena (Affection:\\V[3346])>Hey, don't get attached to me!\nGo somewhere else! Shoo!"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>Unyaa♪"])
    ShowTextAttributes(["behemoth_fc1", 2, 0, 2])
    ShowText(["\\n<Beheena (Affection:\\V[3346])>Don't climb up my knees whenever you feel like it, good grief. I might not be able to move anymore..."])
    JumpToLabel(["メニュー"])
    Label(["354"])
    ShowTextAttributes(["nekomata_fc1", 0, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>...Nya!"])
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Knoot (Affection:\\V[3354])>Cat, warm..."])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>Nyaaa♪"])
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Knoot (Affection:\\V[3354])>Snuggly..."])
    JumpToLabel(["メニュー"])
    Label(["515"])
    ShowTextAttributes(["nekomata_fc1", 4, 0, 2])
    ShowText(["\\n<Tama> (Likeability: \\V[3222])"])
    ShowText(["...Nya?"])
    ShowTextAttributes(["sandalforne_fc1", 5, 0, 2])
    ShowText(["\\n<Sandal Forne> (Favorability: \\V[3515])"])
    ShowText(["Cats are cute..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sandal Forne tried to pet Tama's head..."])
    ShowText(["Tama scratched her hand!"])
    ShowTextAttributes(["sandalforne_fc1", 4, 0, 2])
    ShowText(["\\n<Sandal Forne> (Favorability: \\V[3515])"])
    ShowText(["Mya~~~~~!!"])
    ShowTextAttributes(["nekomata_fc1", 1, 0, 2])
    ShowText(["\\n<Tama> (Likeability: \\V[3222])"])
    ShowText(["Hoo!!"])
    JumpToLabel(["メニュー"])
    Label(["543"])
    ShowTextAttributes(["nekomata_fc1", 4, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>...Funyaa?!"])
    ShowTextAttributes(["santos_fc1", 0, 0, 2])
    ShowText(["\\n<Santos (Affection:\\V[3543])>............"])
    ShowTextAttributes(["nekomata_fc1", 1, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>Fsss!"])
    ShowTextAttributes(["santos_fc1", 0, 0, 2])
    ShowText(["\\n<Santos (Affection:\\V[3543])>......Nya."])
    ShowTextAttributes(["nekomata_fc1", 4, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>Nya...nyanya, nyaa?"])
    ShowTextAttributes(["santos_fc1", 0, 0, 2])
    ShowText(["\\n<Santos (Affection:\\V[3543])>...Nyanya, nya..."])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>Unyaaa♪"])
    ShowTextAttributes(["santos_fc1", 0, 0, 2])
    ShowText(["\\n<Santos (Affection:\\V[3543])>Nya..."])
    JumpToLabel(["メニュー"])
    Label(["746"])
    ShowTextAttributes(["nekomata_fc1", 4, 0, 2])
    ShowText(["\\n<Tama> (Likeability: \\V[3222])"])
    ShowText(["Nya!?"])
    ShowTextAttributes(["alice12th_fc1", 1, 0, 2])
    ShowText(["\\n<Alipheese XII> (Likeability: \\V[3746])"])
    ShowText(["It's the cat from Yamatai!"])
    ShowText(["It's okay, I'm not a scary cat!"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama> (Likeability: \\V[3222])"])
    ShowText(["Nyaa♪"])
    ShowTextAttributes(["alice12th_fc1", 1, 0, 2])
    ShowText(["\\n<Alipheese XII> (Likeability: \\V[3746])"])
    ShowText(["Nyaa♪"])
    JumpToLabel(["メニュー"])
    Label(["755"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama> (Likeability: \\V[3222])"])
    ShowText(["Nyaa♪"])
    ShowTextAttributes(["tezcatlipoca_fc1", 5, 0, 2])
    ShowText(["\\n<Tezcatlipoca> (Likeability: \\V[3755])"])
    ShowText(["Nyaa♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tama and Tezcatlipoca played together for a while..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(222)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(222)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection     100:\\ia[1081]"])
        ShowText(["Affection     500:\\ia[1163]"])
        ShowText(["Affection   2000:\\ia[1694]"]) # Cat's Bell
        ShowText(["Affection   4000:\\ia[1301]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3222])"])
        ShowChoices([["Reverse Rape(Affection:10)", "Never mind"], 2])
        When([0, "Reverse Rape(Affection:10)"])
          ConditionalBranch([1, 3222, 0, 10, 1])
            Script(["call_novel_scene(4921)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["nekomata_fc1", 1, 0, 2])
            ShowText(["\\n<Tama (Affection:\\V[3222])>Fsss!!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowPicture([5, "80_akaname_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3223, 0, 100, 1])
      ConditionalBranch([1, 4223, 0, 0, 0])
        ControlVariables([4223, 4223, 0, 0, 1])
        ShowTextAttributes(["akaname_fc2", 1, 0, 2])
        ShowText(["\\n<Kaname (Affection:\\V[3223])>We'll give you this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1061, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3223, 0, 500, 1])
      ConditionalBranch([1, 4223, 0, 1, 0])
        ControlVariables([4223, 4223, 0, 0, 2])
        ShowTextAttributes(["akaname_fc2", 1, 0, 2])
        ShowText(["\\n<Kaname (Affection:\\V[3223])>We'll give you this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1153, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3223, 0, 2000, 1])
      ConditionalBranch([1, 4223, 0, 2, 0])
        ControlVariables([4223, 4223, 0, 0, 3])
        ShowTextAttributes(["akaname_fc2", 1, 0, 2])
        ShowText(["\\n<Kaname (Affection:\\V[3223])>We'll give you this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1062, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3223, 0, 4000, 1])
      ConditionalBranch([1, 4223, 0, 3, 0])
        ControlVariables([4223, 4223, 0, 0, 4])
        ShowTextAttributes(["akaname_fc2", 1, 0, 2])
        ShowText(["\\n<Kaname (Affection:\\V[3223])>We'll give you this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1538, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["akaname_fc2", 1, 0, 2])
    ShowText(["\\n<Kaname (Affection:\\V[3223])>The monsters here get mad when we lick them...\nWe have no choice but to lick enemies."])
    JumpToLabel(["メニュー"])
    Label(["62"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Ah, Akaname-chan!"])
    ShowTextAttributes(["akaname_fc2", 2, 0, 2])
    ShowText(["\\n<Kaname (Affection:\\V[3223])>You've been running around all over the place, haven't you Gob-chan? Is it okay if we lick your dirty, sweaty body?"])
    ShowTextAttributes(["gob_fc1", 3, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>I'm not dirty!\nI like taking baths!"])
    ShowTextAttributes(["akaname_fc2", 3, 0, 2])
    ShowText(["\\n<Kaname (Affection:\\V[3223])>How disappointing..."])
    JumpToLabel(["メニュー"])
    Label(["63"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Ah, Akaname-chan!"])
    ShowTextAttributes(["akaname_fc2", 2, 0, 2])
    ShowText(["\\n<Kaname> (Likeability: \\V[3223])"])
    ShowText(["Gob-chan, you've been running all over the place, haven't you?"])
    ShowText(["Can I lick your dirty, sweaty body?"])
    ShowTextAttributes(["gob_fc3", 1, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["I'm not dirty!"])
    ShowText(["I like taking baths!"])
    ShowTextAttributes(["akaname_fc2", 3, 0, 2])
    ShowText(["\\n<Kaname> (Likeability: \\V[3223])"])
    ShowText(["How disappointing..."])
    JumpToLabel(["メニュー"])
    Label(["206"])
    ShowTextAttributes(["kaeru_fc4", 0, 0, 2])
    ShowText(["\\n<Keroron & Kururu (Affection:\\V[3206])>Wow, Akaname!\nIt feels like we're rivals at licking!"])
    ShowTextAttributes(["akaname_fc2", 1, 0, 2])
    ShowText(["\\n<Kaname (Affection:\\V[3223])>You're our tongue enemies!\nWe'll settle this here with a licking showdown!"])
    ShowTextAttributes(["kaeru_fc4", 0, 0, 2])
    ShowText(["\\n<Keroron & Kururu (Affection:\\V[3206])>We won't lose! *lick* *liiick*♪"])
    ShowTextAttributes(["akaname_fc2", 3, 0, 2])
    ShowText(["\\n<Kaname (Affection:\\V[3223])>*lick* *lick* Agh! Poisonous!"])
    ShowTextAttributes(["kaeru_fc4", 2, 0, 2])
    ShowText(["\\n<Keroron & Kururu (Affection:\\V[3206])>You're licking a frog's body..."])
    JumpToLabel(["メニュー"])
    Label(["224"])
    ShowTextAttributes(["kappa_fc1", 0, 0, 2])
    ShowText(["\\n<Kawako (Affection:\\V[3224])>Kappapa! ♪\nAkaname-chan, let's sumo wrestle!"])
    ShowTextAttributes(["akaname_fc2", 2, 0, 2])
    ShowText(["\\n<Kaname (Affection:\\V[3223])>Okay! ♪\n*lick* *lick* *lick*♪"])
    ShowTextAttributes(["kappa_fc1", 2, 0, 2])
    ShowText(["\\n<Kawako (Affection:\\V[3224])>Hyaaaa...!\nWhy am I getting licked by three people, that's no fair!"])
    ShowTextAttributes(["akaname_fc2", 1, 0, 2])
    ShowText(["\\n<Kaname (Affection:\\V[3223])>*lick* *lick*\nKawako-chan's body tastes like cucumbers...♪"])
    JumpToLabel(["メニュー"])
    Label(["225"])
    ShowTextAttributes(["hutakuti_fc1", 1, 0, 2])
    ShowText(["\\n<Sakura (Affection:\\V[3225])>Ah, Akaname-chan.\nIf you have free time, why don't you come drink some tea with me...?"])
    ShowTextAttributes(["akaname_fc2", 1, 0, 2])
    ShowText(["\\n<Kaname (Affection:\\V[3223])>You eat so much with a small body, Sakura-chan...\n...Don't you get fat?"])
    ShowTextAttributes(["hutakuti_fc1", 2, 0, 2])
    ShowText(["\\n<Sakura (Affection:\\V[3225])>I-I don't get fat!\nI eat with my back mouth!"])
    ShowTextAttributes(["akaname_fc2", 1, 0, 2])
    ShowText(["\\n<Kaname (Affection:\\V[3223])>That's the same in the sense you're gaining weight..."])
    JumpToLabel(["メニュー"])
    Label(["452"])
    ShowTextAttributes(["akaname_fc2", 1, 0, 2])
    ShowText(["\\n<Kaname> (Likeability: \\V[3223])"])
    ShowText(["Wow, what an amazing tongue!"])
    ShowText(["You're also a Akname, aren't you!!"])
    ShowTextAttributes(["c_tangh_fc1", 0, 0, 2])
    ShowText(["\\n<Reroll> (Likeability: \\V[3452])"])
    ShowText(["No, that's not it..."])
    ShowTextAttributes(["akaname_fc2", 1, 0, 2])
    ShowText(["\\n<Kaname> (Likeability: \\V[3223])"])
    ShowText(["Where in Yamatai do you live?"])
    ShowText(["We were born in Kaede Village♪"])
    ShowTextAttributes(["c_tangh_fc1", 2, 0, 2])
    ShowText(["\\n<Reroll> (Likeability: \\V[3452])"])
    ShowText(["I told you we're not comrades..."])
    ShowText(["These kids don't listen to people."])
    JumpToLabel(["メニュー"])
    Label(["474"])
    ShowTextAttributes(["akaname_fc2", 1, 0, 2])
    ShowText(["\\n<Kaname> (Likeability: \\V[3223])"])
    ShowText(["Wow, what an amazing tongue!"])
    ShowText(["You're also a Akname, aren't you!!"])
    ShowTextAttributes(["meltyrose_fc1", 0, 0, 2])
    ShowText(["\\n<Rose> (Likeability: \\V[3474])"])
    ShowText(["Akaname...?"])
    ShowText(["Was I an Akaname...?"])
    ShowTextAttributes(["akaname_fc2", 1, 0, 2])
    ShowText(["\\n<Kaname> (Likeability: \\V[3223])"])
    ShowText(["Where in Yamatai do you live?"])
    ShowText(["We were born in Kaede Village♪"])
    ShowTextAttributes(["meltyrose_fc1", 0, 0, 2])
    ShowText(["\\n<Rose> (Likeability: \\V[3474])"])
    ShowText(["So I was Akaname..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(223)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(223)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection     100:\\ia[1061]"])
        ShowText(["Affection     500:\\ia[1153]"])
        ShowText(["Affection   2000:\\ia[1062]"]) # Magic Hairpin
        ShowText(["Affection   4000:\\ia[1538]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask them for what? (Affection:\\V[3223])"])
        Script(["unlimited_choices(12,"])
        ScriptMore([" [\"Akaname Licking Kiss(Affection:10)\","])
        ScriptMore(["\"Akaname Squeeze(Affection:30)\","])
        ScriptMore(["\"Akaname Entangling(Affection:30)\","])
        ScriptMore(["\"Akaname Sucking(Affection:30)\","])
        ScriptMore(["\"Akaname Triple Entanglement(Affection:50)\","])
        ScriptMore(["\"Akaname Tongue Garden(Affection:100)\","])
        ScriptMore(["\"Never mind\"])"])
        ConditionalBranch([1, 12, 0, 0, 0])
          ConditionalBranch([1, 3223, 0, 10, 1])
            Script(["call_novel_scene(4926)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["akaname_fc2", 1, 0, 2])
            ShowText(["\\n<Kaname (Affection:\\V[3223])>Would you be fine with later...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 1, 0])
          ConditionalBranch([1, 3223, 0, 30, 1])
            Script(["call_novel_scene(4927)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["akaname_fc2", 1, 0, 2])
            ShowText(["\\n<Kaname (Affection:\\V[3223])>Would you be fine with later...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 2, 0])
          ConditionalBranch([1, 3223, 0, 30, 1])
            Script(["call_novel_scene(4928)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["akaname_fc2", 1, 0, 2])
            ShowText(["\\n<Kaname (Affection:\\V[3223])>Would you be fine with later...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 3, 0])
          ConditionalBranch([1, 3223, 0, 30, 1])
            Script(["call_novel_scene(4929)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["akaname_fc2", 1, 0, 2])
            ShowText(["\\n<Kaname (Affection:\\V[3223])>Would you be fine with later...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 4, 0])
          ConditionalBranch([1, 3223, 0, 50, 1])
            Script(["call_novel_scene(4930)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["akaname_fc2", 1, 0, 2])
            ShowText(["\\n<Kaname (Affection:\\V[3223])>Would you be fine with later...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 5, 0])
          ConditionalBranch([1, 3223, 0, 100, 1])
            Script(["call_novel_scene(4931)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["akaname_fc2", 1, 0, 2])
            ShowText(["\\n<Kaname (Affection:\\V[3223])>Would you be fine with later...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowPicture([5, "80_salamander_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3015, 0, 10, 1])
      ConditionalBranch([1, 4015, 0, 0, 0])
        ControlVariables([4015, 4015, 0, 0, 1])
        ShowTextAttributes(["salamander_fc1", 1, 0, 2])
        ShowText(["\\n<Salamander (Affection:\\V[3015])>Go on, you can have this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([321, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3015, 0, 100, 1])
      ConditionalBranch([1, 4015, 0, 1, 0])
        ControlVariables([4015, 4015, 0, 0, 2])
        ShowTextAttributes(["salamander_fc1", 1, 0, 2])
        ShowText(["\\n<Salamander (Affection:\\V[3015])>Go on, you can have this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1721, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3015, 0, 500, 1])
      ConditionalBranch([1, 4015, 0, 2, 0])
        ControlVariables([4015, 4015, 0, 0, 3])
        ShowTextAttributes(["salamander_fc1", 1, 0, 2])
        ShowText(["\\n<Salamander (Affection:\\V[3015])>Go on, you can have this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1558, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3015, 0, 2000, 1])
      ConditionalBranch([1, 4015, 0, 3, 0])
        ControlVariables([4015, 4015, 0, 0, 4])
        ShowTextAttributes(["salamander_fc1", 1, 0, 2])
        ShowText(["\\n<Salamander (Affection:\\V[3015])>Go on, you can have this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1107, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3015, 0, 4000, 1])
      ConditionalBranch([1, 4015, 0, 4, 0])
        ControlVariables([4015, 4015, 0, 0, 5])
        ShowTextAttributes(["salamander_fc1", 1, 0, 2])
        ShowText(["\\n<Salamander (Affection:\\V[3015])>Go on, you can have this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1244, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3015, 0, 6000, 1])
      ConditionalBranch([1, 4015, 0, 5, 0])
        ControlVariables([4015, 4015, 0, 0, 6])
        ShowTextAttributes(["salamander_fc1", 1, 0, 2])
        ShowText(["\\n<Salamander (Affection:\\V[3015])>Go on, you can have this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1245, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3015, 0, 10000, 1])
      ConditionalBranch([1, 4015, 0, 6, 0])
        ControlVariables([4015, 4015, 0, 0, 7])
        ShowTextAttributes(["salamander_fc1", 1, 0, 2])
        ShowText(["\\n<Salamander (Affection:\\V[3015])>Go on, you can have this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1496, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander (Affection:\\V[3015])>All right, let's go!\nI'm burning up!"])
    JumpToLabel(["メニュー"])
    Label(["12"])
    ShowTextAttributes(["sylph_fc1", 7, 0, 2])
    ShowText(["\\n<Sylph (Affection:\\V[3012])>Salamander's body can cook baked potatoes!"])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander (Affection:\\V[3015])>Hey, if you get too close to me..."])
    ShowTextAttributes(["sylph_fc2", 3, 0, 2])
    ShowText(["\\n<Sylph (Affection:\\V[3012])>Fugyaaah!"])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander (Affection:\\V[3015])>What's this...are these potatoes okay?"])
    ShowTextAttributes(["sylph_fc2", 4, 0, 2])
    ShowText(["\\n<Sylph (Affection:\\V[3012])>Crispy..."])
    JumpToLabel(["メニュー"])
    Label(["13"])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander (Affection:\\V[3015])>Gnome... As usual, you're the one I don't understand."])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection:\\V[3013])>............"])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander (Affection:\\V[3015])>After hundreds of years, you still won't talk...?"])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome (Affection:\\V[3013])>............"])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander (Affection:\\V[3015])>Are you sleeping...?\nI can't tell with you..."])
    JumpToLabel(["メニュー"])
    Label(["14"])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander (Affection:\\V[3015])>Undine! Come, let's settle this!"])
    ShowTextAttributes(["undine_fc1", 0, 0, 2])
    ShowText(["\\n<Undine (Affection:\\V[3014])>I'll extinguish that fire and expose your shabby figure..."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 5, 0, 2])
      ShowText(["\\n<Sonya (Affection:\\V[3525])>Hey! You can't fight!"])
      ShowTextAttributes(["salamander_fc1", 2, 0, 2])
      ShowText(["\\n<Salamander (Affection:\\V[3015])>What a thundering voice...\nEven the fires of our conflict are being extinguished..."])
      ShowTextAttributes(["undine_fc1", 2, 0, 2])
      ShowText(["\\n<Undine (Affection:\\V[3014])>I don't know who you're talking about, but I'll spread you out under your ass..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>You shouldn't fight..."])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["16"])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander> (Favorability: \\V[3015])"])
    ShowText(["Granberia ... well, he recovered that much."])
    ShowText(["On the contrary, the skills and minds were extremely extreme."])
    ShowTextAttributes(["granberia_fc3", 1, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["I found the road again because of that setback."])
    ShowText(["We apologize for the inconvenience and worries."])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander> (Favorability: \\V[3015])"])
    ShowText(["After all, I should have had a setback experience early ..."])
    ShowText(["Don't forget when you grow your disciples."])
    ShowTextAttributes(["granberia_fc3", 3, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["I have no plans to take a disciple ..."])
    JumpToLabel(["メニュー"])
    Label(["269"])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander (Affection:\\V[3015])>Lava girls are boiling hot..."])
    ShowTextAttributes(["yougan_fc1", 1, 0, 2])
    ShowText(["\\n<Romi (Affection:\\V[3269])>So are you..."])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander (Affection:\\V[3015])>But your personality is somewhat chill..."])
    ShowTextAttributes(["yougan_fc1", 1, 0, 2])
    ShowText(["\\n<Romi (Affection:\\V[3269])>If I had a hot-blooded lava body, wouldn't it be too sweltering...?"])
    JumpToLabel(["メニュー"])
    Label(["496"])
    ShowTextAttributes(["zylphe_fc1", 0, 0, 2])
    ShowText(["\\n<Gilphy> (Likeability: \\V[3496])"])
    ShowText(["……………………"])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander> (Favorability: \\V[3015])"])
    ShowText(["What a lively wind spirit you are."])
    ShowText(["Wasn't the child a child of the wind...?"])
    ShowTextAttributes(["zylphe_fc1", 0, 0, 2])
    ShowText(["\\n<Gilphy> (Likeability: \\V[3496])"])
    ShowText(["..........!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Zilfi threw a chestnut at the salamander!"])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander> (Favorability: \\V[3015])"])
    ShowText(["Nuo! I understand you're lively!"])
    ShowText(["Don't throw chestnuts! It hurts!!"])
    JumpToLabel(["メニュー"])
    Label(["497"])
    ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
    ShowText(["\\n<Normalen> (Likeability: \\V[3497])"])
    ShowText(["……………………"])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander> (Favorability: \\V[3015])"])
    ShowText(["Earth spirits are gentle in any world."])
    ShowText(["Well, it would be troublesome if the earth were to rage..."])
    ShowTextAttributes(["gnomaren_fc1", 1, 0, 2])
    ShowText(["\\n<Normalen> (Likeability: \\V[3497])"])
    ShowText(["……………………"])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander> (Favorability: \\V[3015])"])
    ShowText(["That said..."])
    ShowText(["You could at least talk to me, couldn't you?"])
    ShowTextAttributes(["gnomaren_fc1", 3, 0, 2])
    ShowText(["\\n<Normalen> (Likeability: \\V[3497])"])
    ShowText(["……………………"])
    ShowTextAttributes(["salamander_fc1", 1, 0, 2])
    ShowText(["\\n<Salamander> (Favorability: \\V[3015])"])
    ShowText(["I won't overlook the slight change in your expression."])
    JumpToLabel(["メニュー"])
    Label(["498"])
    ShowTextAttributes(["grandine_fc1", 0, 0, 2])
    ShowText(["\\n<Grandine> (Likeability: \\V[3498])"])
    ShowText(["……………………"])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander> (Favorability: \\V[3015])"])
    ShowText(["The water spirit of the demon realm is even more taciturn than Undine..."])
    ShowTextAttributes(["grandine_fc1", 0, 0, 2])
    ShowText(["\\n<Grandine> (Likeability: \\V[3498])"])
    ShowText(["……………………"])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander> (Favorability: \\V[3015])"])
    ShowText(["But at least it doesn't bite every time."])
    JumpToLabel(["メニュー"])
    Label(["499"])
    ShowTextAttributes(["salamander_fc1", 1, 0, 2])
    ShowText(["\\n<Salamander> (Favorability: \\V[3015])"])
    ShowText(["Wahahaha!!"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["Wahahaha!!"])
    ShowTextAttributes(["salamander_fc1", 1, 0, 2])
    ShowText(["\\n<Salamander> (Favorability: \\V[3015])"])
    ShowText(["Though we were born in different worlds!"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["When we perish, it will be the same, this is the oath of fire!"])
    ShowTextAttributes(["salamander_fc1", 1, 0, 2])
    ShowText(["\\n<Salamander> (Favorability: \\V[3015])"])
    ShowText(["Wahahaha!!"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["Wahahaha!!"])
    JumpToLabel(["メニュー"])
    Label(["674"])
    ShowTextAttributes(["ambrosia_fc1", 0, 0, 2])
    ShowText(["\\n<Ambrosia> (Favorability: \\V[3674])"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ambrosia is grinning slyly..."])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander> (Favorability: \\V[3015])"])
    ShowText(["What a condescending person."])
    ShowText(["I'll smash my fist into that face..."])
    ShowTextAttributes(["ambrosia_fc1", 0, 0, 2])
    ShowText(["\\n<Ambrosia> (Favorability: \\V[3674])"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ambrosia is smiling flirtatiously..."])
    JumpToLabel(["メニュー"])
    Label(["675"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Roa> (Likeability: \\V[3675])"])
    ShowText(["So, Ambrosia-chan, I decided to show up at the banquet."])
    ShowText(["Then, the celebrities..."])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander> (Favorability: \\V[3015])"])
    ShowText(["The earth spirit of the demon realm sure talks a lot..."])
    ShowText(["Can you manage the earth properly?"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Roa> (Likeability: \\V[3675])"])
    ShowText(["...It's all turned to mush."])
    ShowText(["But it does a good job of preventing earthquakes and disasters."])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander> (Favorability: \\V[3015])"])
    ShowText(["You talk a lot, but you seem to get the job done."])
    ShowText(["Not bad..."])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Roa> (Likeability: \\V[3675])"])
    ShowText(["Ufufu."])
    JumpToLabel(["メニュー"])
    Label(["676"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["Oh! My dear friend!!"])
    ShowTextAttributes(["salamander_fc1", 1, 0, 2])
    ShowText(["\\n<Salamander> (Favorability: \\V[3015])"])
    ShowText(["My dear friend, Gatanosoa!"])
    ShowText(["You're still rampaging today!!"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["Fire and water, opposing attributes, right!"])
    ShowText(["We are the friends of a raging heart."])
    ShowTextAttributes(["salamander_fc1", 1, 0, 2])
    ShowText(["\\n<Salamander> (Favorability: \\V[3015])"])
    ShowText(["Wahahaha!!"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["Wahahaha!!"])
    JumpToLabel(["メニュー"])
    Label(["677"])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire> (Favorability: \\V[3677])"])
    ShowText(["……………………"])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander> (Favorability: \\V[3015])"])
    ShowText(["Why does the fire spirit of the demon realm lack such vigor?"])
    ShowText(["If the manager is like that, then the fire in your world is too unreliable..."])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire> (Favorability: \\V[3677])"])
    ShowText(["A simpleton satisfied just by burning fiercely..."])
    ShowText(["They do not understand that the greatest heat resides in tranquility..."])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander> (Favorability: \\V[3015])"])
    ShowText(["Hmph, go discuss such gloomy matters with Undine."])
    ShowText(["Fire should burn fiercely and boldly!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(15)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(15)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection       10:\\ii[321]"])
        ShowText(["Affection     100:\\ia[1721]"])
        ShowText(["Affection     500:\\ia[1558]"])
        ShowText(["Affection   2000:\\ia[1107]"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   4000:\\ia[1244]"])
        ShowText(["Affection   6000:\\ia[1245]"])
        ShowText(["Affection  10000:\\ia[1496]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3015])"])
        ShowChoices([["Paizuri(Affection:10)", "Cowgirl(Affection:100)", "Never mind"], 3])
        When([0, "Paizuri(Affection:10)"])
          ConditionalBranch([1, 3015, 0, 10, 1])
            Script(["call_novel_scene(4741)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["salamander_fc1", 2, 0, 2])
            ShowText(["\\n<Salamander (Affection:\\V[3015])>I've got other things to do in order first..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Cowgirl(Affection:100)"])
          ConditionalBranch([1, 3015, 0, 100, 1])
            Script(["call_novel_scene(4742)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["salamander_fc1", 2, 0, 2])
            ShowText(["\\n<Salamander (Affection:\\V[3015])>I've got other things to do in order first..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>If you talk to the maid, you can also go to the MS Fish. There should be some companions waiting there."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>If you talk to the maid, you can also go to the MS Fish. There should be some companions waiting there."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ControlSelfSwitch(["B", 0])
    PlayBGM(["RPG::BGM(@name=\"singun_kagetumugi\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We've returned to the nostalgic Pocket Castle..."])
    ShowText(["...What is this BGM?!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It's the doing of Kage Tsumugi!"])
      ShowText(["You again, up to no good!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It's the doing of Kage Tsumugi!"])
      ShowText(["You again, up to no good!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It's the doing of Kage Tsumugi!"])
      ShowText(["You again, up to no good!!"])
      Empty([])

    BranchEnd([])
    FadeoutScreen([])
    Wait([60])
    ChangeMapDisplay([1])
    TransferPlayer([0, 228, 26, 32, 6, 2])
    FadeinScreen([])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Kage Tsumugi, what is this tasteless BGM?!"])
      ShowText(["Change it back immediately!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Kage Tsumugi, what is this tasteless BGM?!"])
      ShowText(["Change it back immediately!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Kage Tsumugi, what is this tasteless BGM?!"])
      ShowText(["Change it back immediately!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kagetumugi_fc7", 4, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["How rude to call it tasteless..."])
    ShowText(["I merely adjusted the unused sound system in the castle."])
    ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["From now on, you can play your favorite BGM in the castle."])
    ShowText(["You can not only listen but also set it as the BGM for the castle."])
    ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["So, I've prepared a recommended collection of songs for you."])
    ShowText(["Now, please enjoy at your leisure."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([1821, 0, 0, 1])
    Wait([30])
    Script(["SceneManager.call(Scene_Library_Music)"])
    Wait([1])
    Script(["play_base_bgm"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Aren't all these songs related to you? Really..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Aren't all these songs related to you? Really..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Aren't all these songs related to you? Really..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["In the future, you might come across music CDs during your travels."])
    ShowText(["If you hand them to me, I can play them in the castle."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If you talk to Kage Tsumugi here, you can listen to the BGM."])
    ShowText(["It seems you can also set it as the castle BGM――"])
    ExitEventProcessing([])
    Empty([])

  Page 3
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ShowPicture([5, "80_mob_heisi_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mob_heisi_fc1", 0, 0, 2])
    ShowText(["\\n<Augusta (Affection:\\V[3578])>Even when I'm on break, I'm always wearing armor. My taste in civilian clothes is unfashionable..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    ShowChoices([["Add to party", "Battle fuck", "Never mind"], 3])
    When([0, "Add to party"])
      ErasePicture([5])
      Script(["move_actor_ex(578)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Battle fuck"])
      ControlSwitches([2331, 2331, 0])
      CallCommonEvent([7281])
      ControlSwitches([2331, 2331, 1])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([2, "Never mind"])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ShowPicture([5, "80_mob_douguya_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mob_douguya_fc1", 0, 0, 2])
    ShowText(["\\n<Aurora (Affection:\\V[3582])>Oh, is it my turn?\nLet me replenish my tools..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    ShowChoices([["Add to party", "Battle fuck", "Never mind"], 3])
    When([0, "Add to party"])
      ErasePicture([5])
      Script(["move_actor_ex(582)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Battle fuck"])
      ControlSwitches([2331, 2331, 0])
      CallCommonEvent([7321])
      ControlSwitches([2331, 2331, 1])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"umi\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([2, "Never mind"])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"umi\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ConditionalBranch([1, 1143, 0, 20, 1])
      ControlSwitches([7073, 7073, 0])
      ControlSwitches([7074, 7074, 0])
      ControlSwitches([7075, 7075, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([2, "A", 1])
      ConditionalBranch([4, 41, 0])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>What the...?\nPromestein should be in our party, but she's here too?"])
        ShowTextAttributes(["stein_fc2", 1, 0, 2])
        ShowText(["\\n<Promestein>That's a machine I created for work.\nIt's very well-crafted, isn't it?"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([2, "B", 1])
      ConditionalBranch([1, 1143, 0, 10, 1])
        ConditionalBranch([1, 1308, 0, 8, 2])
          ControlSelfSwitch(["B", 0])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>"])
          ShowText(["This Promestein is..."])
          ShowText(["a machine for handling transformations, isn't it?"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"stein\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_stein_st32", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([0, 7070, 1])
      ControlSwitches([7070, 7070, 0])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["It's carrot extract, and I've further enhanced its quality!"])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["If the level of the 'Slime' species reaches 10,"])
      ShowText(["you can transform into a magical beast♪"])
      ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
      ShowText(["\\n<Usa>"])
      ShowText(["Yay♪"])
      ShowText(["I'm so happy to make rabbit friends♪"])
      CallCommonEvent([231])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7071, 1])
      ConditionalBranch([12, "actor_class_level_over?(167, 214, 1)"])
        ConditionalBranch([0, 2141, 0])
          ConditionalBranch([0, 2141, 0])
            ConditionalBranch([0, 2141, 0])
              ConditionalBranch([0, 2141, 0])
                ControlSwitches([7071, 7071, 0])
                ShowTextAttributes(["stein_fc2", 1, 0, 2])
                ShowText(["\\n<Promestein>"])
                ShowText(["By the way... I've been conducting joint research with Lucia recently."])
                ShowText(["We're trying to broaden the technology for fairy transformation."])
                ShowTextAttributes(["lusia_fc1", 0, 0, 2])
                ShowText(["\\n<Lucia>"])
                ShowText(["I succeeded in the elemental experiment with my body, but..."])
                ShowText(["I'm planning to apply this to other races."])
                ShowTextAttributes(["stein_fc2", 1, 0, 2])
                ShowText(["\\n<Promestein>"])
                ShowText(["The research results show that the mermaid's body has a high affinity for elements."])
                ShowText(["If there were individuals that harbor deeper natural energy..."])
                ShowTextAttributes(["lusia_fc1", 0, 0, 2])
                ShowText(["\\n<Lucia>"])
                ShowText(["Yes, if we experiment on mermaids that have already rooted elements..."])
                ShowText(["The research on fairy transformation would progress significantly..."])
                ShowTextAttributes(["namazu_fc1", 2, 0, 2])
                ShowText(["\\n<Gigi>"])
                ShowText(["Oh, I just remembered something urgent, I must take my leave..."])
                ShowTextAttributes(["stein_fc2", 2, 0, 2])
                ShowText(["\\n<Promestein>"])
                ShowText(["Ah, you can escape!"])
                ShowText(["Let's capture her, Lucia!"])
                ShowTextAttributes(["lusia_fc1", 1, 0, 2])
                ShowText(["\\n<Lucia>"])
                ShowText(["I won't let you go, with my tentacles...!"])
                PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
                PlaySE(["RPG::SE(@name=\"mon_ero_makituki3\", @pitch=100, @volume=100)"])
                ShowTextAttributes(["namazu_fc1", 2, 0, 2])
                ShowText(["\\n<Gigi>"])
                ShowText(["Noo! Let me go!"])
                ShowTextAttributes(["stein_fc2", 1, 0, 2])
                ShowText(["\\n<Promestein>"])
                ShowText(["Please become a sacrifice for the research!"])
                ShowText(["Now, now, extend your arm!"])
                ShowTextAttributes(["lusia_fc1", 1, 0, 2])
                ShowText(["\\n<Lucia>"])
                ShowText(["Science requires more sacrifices than religion!"])
                ShowText(["Submit and become a test subject!"])
                ShowTextAttributes(["namazu_fc1", 2, 0, 2])
                ShowText(["\\n<Gigi>"])
                ShowText(["Stop it!"])
                FadeoutScreen([])
                ShowTextAttributes(["", 0, 0, 2])
                ShowText(["Promestein and Lucia injected Gigi with a suspicious extract!"])
                FadeinScreen([])
                ShowTextAttributes(["stein_fc2", 0, 0, 2])
                ShowText(["\\n<Promestein>"])
                ShowText(["……………………"])
                ShowTextAttributes(["lusia_fc1", 0, 0, 2])
                ShowText(["\\n<Lucia>"])
                ShowText(["……………………"])
                ShowTextAttributes(["namazu_fc1", 0, 0, 2])
                ShowText(["\\n<Gigi>"])
                ShowText(["……………………"])
                ShowTextAttributes(["namazu_fc1", 0, 0, 2])
                ShowText(["\\n<Gigi>"])
                ShowText(["...Chippappa!"])
                ShowTextAttributes(["stein_fc2", 1, 0, 2])
                ShowText(["\\n<Promestein>"])
                ShowText(["Success!"])
                ShowTextAttributes(["lusia_fc1", 0, 0, 2])
                ShowText(["\\n<Lucia>"])
                ShowText(["We did it!"])
                PlaySE(["RPG::SE(@name=\"mon_fanfale2\", @pitch=100, @volume=100)"])
                Script(["set_class_level(99, 214, 10, false, false)"])
                ScriptMore(["set_class_level(99, 215, 10, false, true)"])
                ScriptMore(["set_class_level(99, 217, 10, false, false)"])
                ShowTextAttributes(["", 0, 0, 2])
                ShowText(["Gigi has transformed into a fairy!"])
                ShowTextAttributes(["stein_fc2", 1, 0, 2])
                ShowText(["\\n<Promestein>"])
                ShowText(["With this success, the technology to transform mermaids into fairies has been established."])
                ShowText(["As usual, reaching rank 10 in the 'Mermaid' species is a must."])
                ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
                ShowText(["\\n<Usa>"])
                ShowText(["Hey hey, what kind of extract is that?"])
                ShowTextAttributes(["stein_fc2", 0, 0, 2])
                ShowText(["\\n<Promestein>"])
                ShowText(["Um... it's catfish extract, I believe."])
                ShowTextAttributes(["sonia_fc4", 0, 0, 2])
                ShowText(["\\n<Sonya>"])
                ShowText(["The naming is getting harder and harder..."])
                ShowTextAttributes(["stein_fc2", 1, 0, 2])
                ShowText(["\\n<Promestein>"])
                ShowText(["Now, let's continue our research!"])
                ShowTextAttributes(["lusia_fc1", 0, 0, 2])
                ShowText(["\\n<Lucia>"])
                ShowText(["Of course, I'll help as well."])
                ShowText(["There is no end to the pursuit of knowledge..."])
                ShowTextAttributes(["namazu_fc1", 0, 0, 2])
                ShowText(["\\n<Gigi>"])
                ShowText(["Chii papa! Chii papa!"])
                ShowTextAttributes(["sonia_fc4", 0, 0, 2])
                ShowText(["\\n<Sonya>"])
                ShowText(["……………………"])
                ErasePicture([5])
                Wait([1])
                ConditionalBranch([1, 60, 0, 0, 0])
                  PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
                  Empty([])
                BranchEnd([])
                ConditionalBranch([1, 60, 0, 1, 1])
                  Script(["play_base_bgm"])
                  Empty([])
                BranchEnd([])
                ExitEventProcessing([])
                Empty([])
              BranchEnd([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1124, 0, 1, 0])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Hehehe..."])
      ShowText(["Are you consulting me about interspecies matters?"])
      ShowTextAttributes(["saki_fc1", 0, 0, 2])
      ShowText(["\\n<Saki>"])
      ShowText(["Saki wants to learn the unique dance that ocean-dwelling species can perform☆"])
      ShowTextAttributes(["wakame_fc1", 1, 0, 2])
      ShowText(["\\n<Wakame>"])
      ShowText(["I want to learn the ocean dance too..."])
      ShowTextAttributes(["kaniloid_fc1", 0, 0, 2])
      ShowText(["\\n<Gillian>"])
      ShowText(["I'm not interested in dancing, but..."])
      ShowText(["Since I'm a crab-type machine, I want to get closer to being a true crab."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Mufufufu, there are three people who want to become ocean-dwelling species."])
      ShowText(["Then, this injection will――"])
      ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
      ShowText(["\\n<Poseidness>"])
      ShowText(["Wait a minute, you mustn't rush!"])
      ShowTextAttributes(["kraken_fc1", 0, 0, 2])
      ShowText(["\\n<Kraken>"])
      ShowText(["If you want to learn the sea dance, there are other ways."])
      ShowTextAttributes(["saki_fc1", 0, 0, 2])
      ShowText(["\\n<Saki>"])
      ShowText(["What is it? I want to know☆"])
      ShowTextAttributes(["wakame_fc1", 1, 0, 2])
      ShowText(["\\n<Wakame>"])
      ShowText(["...I want to know☆"])
      ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
      ShowText(["\\n<Poseidness>"])
      ShowText(["There is a trial passed down since ancient times, known as the Dragon Palace Trial."])
      ShowText(["If you clear this trial, you will be able to acquire the 'Dragon Palace Dance.'"])
      ShowTextAttributes(["kraken_fc1", 0, 0, 2])
      ShowText(["\\n<Kraken>"])
      ShowText(["We will arrange the Dragon Palace Trial for you."])
      ShowText(["From here, we will head to the Natalia Coast..."])
      ShowTextAttributes(["saki_fc1", 0, 0, 2])
      ShowText(["\\n<Saki>"])
      ShowText(["The Natalia Coast is to the west of Port Natalia, right?"])
      ShowText(["Then, let's go☆"])
      ShowTextAttributes(["wakame_fc1", 1, 0, 2])
      ShowText(["\\n<Wakame>"])
      ShowText(["Let's go☆"])
      ShowTextAttributes(["kaniloid_fc1", 2, 0, 2])
      ShowText(["\\n<Gillian>"])
      ShowText(["I don't really care about dancing..."])
      ShowTextAttributes(["stein_fc2", 2, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Grr, what a wasted opportunity..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["In any case, let's head to the Natalia Coast."])
      ShowText(["I wonder what kind of trial the Dragon Palace Trial is..."])
      ControlVariables([1124, 1124, 0, 0, 2])
      ErasePicture([5])
      Wait([1])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1125, 0, 1, 0])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Is there anyone who wants to learn the special skills of other races?"])
      ShowText(["We will solve it with the power of science!♪"])
      ShowTextAttributes(["highslag_fc1", 0, 0, 2])
      ShowText(["\\n<Elisabeth>"])
      ShowText(["I want to learn stronger rapier techniques..."])
      ShowText(["I want you to turn me into a demon."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Wait a minute!"])
        ShowText(["This is a trial of the rapier..."])
        ShowTextAttributes(["stein_fc2", 2, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["I don't need a trial!"])
        ShowText(["Take this, Mental Theory Extermination Injection No. 1!"])
        ShowTextAttributes(["alice_fc5", 6, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["S-stop!"])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Zzz...."])
        ChangeState([0, 5, 0, 11])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Alice has fallen asleep..."])
        ShowTextAttributes(["stein_fc2", 1, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["Perfect timing."])
        ShowText(["Using the blood of the Demon Lord, I should be able to create the desired medicine."])
        ShowTextAttributes(["stein_fc2", 1, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["Yes, let's take a blood sample..."])
        ShowText(["Mix this with those secret things..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["stein_fc2", 1, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["I see, understood."])
        ShowText(["Then, let's use the Demon Lord's DNA collected earlier for the pharmaceutical process!"])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Where did you even find Alipheese' DNA...?"])
        ShowTextAttributes(["stein_fc2", 1, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["Earlier, there was a banquet in Grand Noah, right?"])
        ShowText(["I swiped the glass used by the Demon Lord and collected the DNA."])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["That's kind of scary..."])
        ShowTextAttributes(["stein_fc2", 1, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["Now, let's use the extracted Demon Lord's DNA..."])
        ShowText(["Let's mix it with that secret something and that secret something..."])
        Empty([])
      BranchEnd([])
      PlaySE(["RPG::SE(@name=\"mon_fanfale2\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["...It's done!"])
      ShowText(["By injecting this reagent, land-dwelling species should be able to transform into demons!"])
      ShowTextAttributes(["highslag_fc1", 0, 0, 2])
      ShowText(["\\n<Elisabeth>"])
      ShowText(["So, can you do it?"])
      ShowText(["It's fine, I'm prepared for it..."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Yes, please extend your arm."])
      ShowText(["...Here we go♪"])
      ShowTextAttributes(["highslag_fc1", 0, 0, 2])
      ShowText(["\\n<Elisabeth>"])
      ShowText(["……………………"])
      ShowTextAttributes(["highslag_fc1", 1, 0, 2])
      ShowText(["\\n<Elisabeth>"])
      ShowText(["I can feel a burning power within my body."])
      ShowText(["So this is the power of demons..."])
      PlaySE(["RPG::SE(@name=\"mon_fanfale2\", @pitch=100, @volume=100)"])
      Script(["set_class_level(85, 158, 10, false, false)"])
      ScriptMore(["set_class_level(85, 159, 10, false, true)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Elizabeth has transformed into a demon!"])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["The experiment was a success!"])
      ShowText(["Let's name this reagent... Demon Extract."])
      ShowTextAttributes(["bunnyslime_fc1", 2, 0, 2])
      ShowText(["\\n<Usa>"])
      ShowText(["We're running out of names for the medicine soon..."])
      ShowTextAttributes(["stein_fc2", 2, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["To think I would be pointed out by the bunny..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["In any case, this means land-dwelling species can now transform into demons."])
      ShowText(["It seems Promestein's research is progressing smoothly as well."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Yes, it's going very well."])
      ShowText(["If this continues, ultimately... Hehe."])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["That's kind of scary..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Zzz...."])
        Empty([])
      BranchEnd([])
      ControlSwitches([7075, 7075, 0])
      ControlVariables([1125, 1125, 0, 0, 2])
      ErasePicture([5])
      Wait([1])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1126, 0, 1, 0])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Ah, I've been waiting for you!"])
      ShowText(["I would like you to cooperate with my experiment a little."])
      ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
      ShowText(["\\n<Shiro Nen>"])
      ShowText(["If it's something I can do, I will lend you my strength."])
      ShowText(["...I can't do anything too reckless, though."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["I am currently researching transformation into other races."])
      ShowText(["By the way, Shiro Nen-kun, you're a youjutsushi, right?"])
      ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
      ShowText(["\\n<Shiro Nen>"])
      ShowText(["Yes... I'm still in training."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["A youjutsushi is someone who has mastered the techniques of youkai, right?"])
      ShowText(["It's said that through training, they can reshape their body to use youkai techniques."])
      ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
      ShowText(["\\n<Shiro Nen>"])
      ShowText(["...Yes, that's what I've been taught."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["I see, that's quite interesting..."])
      ShowText(["If it's the body of a youjutsushi, it should have high compatibility with demi-human genes..."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["...So, Shiro Nen-kun."])
      ShowText(["Could I take a little sample of your essence?"])
      ShowTextAttributes(["byakunen_fc2", 0, 0, 2])
      ShowText(["\\n<Shiro Nen>"])
      ShowText(["E-Essence...? W-Wait!?"])
      FadeoutScreen([])
      Wait([60])
      ShowTextAttributes(["byakunen_fc1", 3, 0, 2])
      ShowText(["\\n<Shiro Nen>"])
      ShowText(["Waaaah!!"])
      Wait([60])
      ShowTextAttributes(["byakunen_fc1", 4, 0, 2])
      ShowText(["\\n<Shiro Nen>"])
      ShowText(["Ugh..."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Hehe, I've collected plenty of essence."])
      ShowText(["If I separate this and turn it into that—"])
      Wait([60])
      FadeinScreen([])
      PlaySE(["RPG::SE(@name=\"mon_fanfale2\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["...It's done!"])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["This essence will act on humans who have reached LV10."])
      ShowText(["By absorbing high concentrations of youki, one can transform into a demi-human or a magical being."])
      ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
      ShowText(["\\n<Usa>"])
      ShowText(["What will the name of that extract be?"])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Let's name it after you, Shirane-kun..."])
      ShowText(["Shirane Extract™ sounds good, doesn't it?"])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Shirane Extract, huh...?"])
      ShowText(["Can't we change that name somehow?"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["You're missing the '™' at the end."])
      ShowText(["The official name is 'Shirane Extract™', so please be careful."])
      ShowTextAttributes(["byakunen_fc2", 5, 0, 2])
      ShowText(["\\n<Shiro Nen>"])
      ShowText(["I have very mixed feelings about this..."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["So, with this, a new transformation has become possible."])
      ShowText(["Humans are excellent base bodies... Hehehe."])
      ControlSwitches([7079, 7079, 0])
      ControlVariables([1126, 1126, 0, 0, 2])
      ErasePicture([5])
      Wait([1])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1097, 0, 1, 0])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Thank you for coming, Kazuya-san."])
      ShowText(["Now, let's have you become a test subject!"])
      ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
      ShowText(["\\n<Kazuya>"])
      ShowText(["...No, first explain what's going on."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["As expected, you're cautious."])
      ShowText(["As you know, I was once sent to another world."])
      ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
      ShowText(["\\n<Shiro Nen>"])
      ShowText(["It seems you went to my world and returned."])
      ShowText(["I don't know what happened, but..."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Ufufu... It's a secret♪"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["In any case, I also had the opportunity to go to another world."])
      ShowText(["From that experience, I gained a certain insight."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Currently, there is a crisis of complete annihilation of all parallel worlds."])
      ShowText(["To escape that, is it possible to take refuge in another world――"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I see..."])
      ShowText(["To move to another parallel world and escape disaster."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Of course, we can't just escape by ourselves."])
      ShowText(["A plan to migrate all residents to another world will be necessary, but――"])
      ShowTextAttributes(["sonia_fc3", 4, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["That would be futile... If all parallel worlds are destroyed,"])
      ShowText(["The phenomena originating from our dimension will also disappear in a chain reaction."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["...That's correct."])
        ShowText(["The proposal for evacuation to another world has been proven theoretically impossible."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["stein_fc2", 2, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["Eh...? How do you know this...?"])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["In any case, Sonya-san is right."])
        ShowText(["The proposal for evacuation to another world has been proven theoretically impossible."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["For example, let's say we take refuge in Shirane-san's world."])
      ShowText(["If our dimension were to be destroyed afterwards,"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Then..."])
      ShowText(["We who are in Shirane-san's world would also disappear in a chain reaction."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Even if we escape to another world..."])
        ShowText(["Those from a vanished dimension cannot escape annihilation."])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["Yes, that's right."])
        ShowText(["It will disappear at the quantum level, and the very fact that we existed will vanish."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["It was a predictable fact, but..."])
        ShowText(["After all, evacuating to another world does not solve the problem, does it?"])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["Yes, that's right."])
        ShowText(["It will disappear at the quantum level, and the very fact that we existed will vanish."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["In other words... even if we are in Shiran's world, we will still disappear."])
      ShowText(["Even the memory that we existed will be erased."])
      ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
      ShowText(["\\n<Kazuya>"])
      ShowText(["I see... but how did you confirm that?"])
      ShowText(["How on earth did you conduct the experiment...?"])
      ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
      ShowText(["\\n<Kazuya>"])
      ShowText(["……………………"])
      ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
      ShowText(["\\n<Kazuya>"])
      ShowText(["...No way!?"])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Hehe, you're quite perceptive."])
      ShowText(["That's the reason I called you, Kazuya."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["There are those who have contacted this world without going through the power of the White Rabbit, right?"])
      ShowText(["They sent you a letter and equipment..."])
      ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
      ShowText(["\\n<Kazuya>"])
      ShowText(["Dr. Yui, huh..."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Yes, that's correct."])
      ShowText(["So I attempted to communicate with the coordinates of the sender."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["And it was a remarkable success!"])
      ShowText(["A message reached Dr. Yui in your world, Kazuya."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["And a reply came back immediately..."])
      ShowText(["I exchanged messages with Dr. Yui."])
      ShowTextAttributes(["kazuya_fc2", 5, 0, 2])
      ShowText(["\\n<Kazuya>"])
      ShowText(["You were corresponding with Dr. Yui...!?"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Not only messages, but we also conducted experiments on sending items."])
      ShowText(["As a result, what was revealed is――"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["That is the fact I just explained."])
      ShowText(["The existence of matter is also based on the original dimension."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["If our dimension disappears, the items sent to the other side will also vanish..."])
      ShowText(["Based on the joint experimental results with Dr. Yui, there's no doubt about it."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["But how did the communication with the other world connect?"])
      ShowText(["Wasn't it said that even the power of a god couldn't do that...?"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["...Did you forget?"])
      ShowText(["Luka-san serves as an antenna between dimensions."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Previously, Luka-san was able to facilitate communication between parallel worlds, right?"])
      ShowText(["Communication with Kazuya-san's world would also be possible with the Luka antenna."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["It's truly a bizarre story."])
        ShowText(["Why on earth does this idiot's hair become an antenna...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["It's an event even I, a god, cannot comprehend."])
        ShowText(["Why does Luka's idiot hair become an antenna...?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["No, it's not that the idiot hair is becoming an antenna..."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Eh? That idiot hair is the antenna, right?"])
      ShowText(["When that hair is not standing well, the communication situation worsens."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Eh!? Is that really true!?"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Oops... I've gone off-topic."])
      ShowText(["So, I've exchanged various opinions with Dr. Yui."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["They also tried to bring Kazuya back somehow."])
      ShowText(["We experimented to see if we could dimensionally transfer living organisms."])
      ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
      ShowText(["\\n<Kazuya>"])
      ShowText(["So, what were the results of the experiment...?"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["It was successful with yeast..."])
      ShowText(["But it fell apart with Euglena, so that didn't work."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["The banana transfer experiment also failed, the tissue turned into a gel-like state."])
      ShowText(["I stopped with the dogs and cats because it felt a bit cruel."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Next, we thought we might just go for it..."])
      ShowText(["Kazuya, why not muster up some courage and give it a try?"])
      ShowTextAttributes(["kazuya_fc2", 5, 0, 2])
      ShowText(["\\n<Kazuya>"])
      ShowText(["No way!!"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["There's a possibility that at least an arm could reach over there..."])
      ShowText(["If you say that, then there's no helping it."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Anyway, this isn't the main topic so far."])
      ShowText(["I have a message from Dr. Yui for you."])
      ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
      ShowText(["\\n<Kazuya>"])
      ShowText(["A message from Dr. Yui...?"])
      Wait([30])
      PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["yuihakase_fc1", 1, 0, 2])
      ShowText(["\\n<Dr. Yui>"])
      ShowText(["Hey there (^○^)"])
      ShowText(["How are you doing, Kazuya-kun (^w^)"])
      ShowTextAttributes(["yuihakase_fc1", 1, 0, 2])
      ShowText(["\\n<Dr. Yui>"])
      ShowText(["It's been discovered that we've sent supplies over there,"])
      ShowText(["and now the folks from your office are swarming and causing a ruckus (；o；)"])
      ShowTextAttributes(["yuihakase_fc1", 1, 0, 2])
      ShowText(["\\n<Dr. Yui>"])
      ShowText(["You might have already heard this beforehand..."])
      ShowText(["Transferring living beings is still quite unstable, and there's no clear timeline yet."])
      ShowTextAttributes(["yuihakase_fc1", 1, 0, 2])
      ShowText(["\\n<Dr. Yui>"])
      ShowText(["After explaining that, they suddenly said they would go help you (○ω○;)"])
      ShowText(["While it's possible to track the signal embedded in the body..."])
      ShowTextAttributes(["yuihakase_fc1", 1, 0, 2])
      ShowText(["\\n<Dr. Yui>"])
      ShowText(["If they materialize as they are, Kazuya-kun's vitality will quickly run out."])
      ShowText(["If you're having trouble with the answers, the Reaper came to my lab..."])
      ShowTextAttributes(["yuihakase_fc1", 1, 0, 2])
      ShowText(["\\n<Dr. Yui>"])
      ShowText(["She gave me something really groundbreaking, so I'm sending it to you! (*^^*)"])
      ShowText(["She said it was a 'thank you for granting my wish'..."])
      ShowTextAttributes(["yuihakase_fc1", 1, 0, 2])
      ShowText(["\\n<Dr. Yui>"])
      ShowText(["But I have no idea what that means since I don't know your situation!"])
      ShowText(["In any case! Once you equip that, you'll be able to summon everyone from your Mile Room for a few seconds (V＾－°)"])
      ShowTextAttributes(["yuihakase_fc1", 1, 0, 2])
      ShowText(["\\n<Dr. Yui>"])
      ShowText(["The coordinate discrepancies have been adjusted based on past experiments!"])
      ShowText(["Not just the folks from the office, but everyone from the Mile Room can be summoned!"])
      ShowTextAttributes(["yuihakase_fc1", 1, 0, 2])
      ShowText(["\\n<Dr. Yui>"])
      ShowText(["To prevent my lab from being destroyed by the waiting group going wild,"])
      ShowText(["don't hesitate to borrow everyone's strength~!ヾ(*´∀`*)ﾉ"])
      ShowTextAttributes(["yuihakase_fc1", 1, 0, 2])
      ShowText(["\\n<Dr. Yui>"])
      ShowText(["So..."])
      ShowText(["Don't hesitate to borrow everyone's help!ヾ (*´∀`*) ﾉ"])
      Wait([1])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      Wait([60])
      ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
      ShowText(["\\n<Kazuya>"])
      ShowText(["So ..."])
      ShowText(["So this ring is what was sent...?"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["I touched it out of curiosity, but..."])
      ShowText(["It seems this only reacts to Kazuya."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["It appears to be an object that cannot be handled by natural science or magical science."])
      ShowText(["It seems to be deeply connected to Kazuya's psyche..."])
      ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
      ShowText(["\\n<Kazuya>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["When I put on the ring I received from Promestein,"])
      ShowText(["I feel a strong sense of the power of 'Bond' that I felt when I was in my body..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Indeed, if I call out to this ring,"])
      ShowText(["I feel like everyone in the room will respond..."])
      PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
      ChangeSkills([0, 815, 0, 879])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Kazuya can now summon the demons from the room!"])
      ShowText(["If he sets the ability 'Ring of Bond', he can use a new summoning technique!"])
      Wait([60])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["So, I conveyed that for sure."])
      ShowText(["It's a shame that experiments can't be conducted, but the matter is settled."])
      ShowTextAttributes(["kazuya_fc2", 1, 0, 2])
      ShowText(["\\n<Kazuya>"])
      ShowText(["Experiments are out of the question, but..."])
      ShowText(["Being able to summon everyone in the room is reassuring."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Thus, Kazuya has gained a new power."])
      ShowText(["It will surely be of great help in future battles――"])
      ControlVariables([1097, 1097, 0, 0, 2])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7129, 1])
      ConditionalBranch([1, 1143, 0, 23, 1])
        ShowTextAttributes(["stein_fc2", 1, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["As a result of analyzing the fur collected from Tamamo, the Sixth Ancestor..."])
        ShowText(["The genetic process of how the magical beast diverged from the youkai was revealed."])
        ConditionalBranch([0, 1005, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["Fur from Tamamo...?"])
          ShowText(["You managed to collect it without him noticing, huh?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1006, 0])
          ShowTextAttributes(["alice_fc1", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["Fur from Tamamo...?"])
          ShowText(["You managed to collect it without him noticing, huh?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1007, 0])
          ShowTextAttributes(["alice_fc7", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["Fur from Tamamo...?"])
          ShowText(["You managed to collect it without him noticing, huh?"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["stein_fc2", 1, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["No, no, I had them negotiate for it."])
        ShowText(["They're also scientists over there, and I exchanged it for my research samples."])
        ShowTextAttributes(["stein_fc2", 1, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["Tamamo is the ancestor of all magical beasts, not just the kitsune."])
        ShowText(["By analyzing that DNA, new transformations have become possible!"])
        ControlSwitches([7129, 7129, 0])
        PlayME(["RPG::ME(@name=\"mon_fanfale2\", @pitch=100, @volume=100)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Transformation from kitsune to magical beast has become possible!"])
        Wait([60])
        ConditionalBranch([0, 1005, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["However, are all magical beasts descendants of Tamamo...?"])
          ShowText(["That guy, how many offspring does he have?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1006, 0])
          ShowTextAttributes(["alice_fc1", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["However, are all magical beasts descendants of Tamamo...?"])
          ShowText(["That guy, how many offspring does he have?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1007, 0])
          ShowTextAttributes(["alice_fc7", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["However, are all magical beasts descendants of Tamamo...?"])
          ShowText(["That guy, how many offspring does he have?"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["The Six Ancestors created monsters through genetic projection using magical power."])
        ShowText(["It's different from normal viviparous reproduction."])
        ConditionalBranch([0, 1005, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["It's a magic that mixes one's own DNA with that of earthly creatures to create new life..."])
          ShowText(["Gods and those related to them have senses that are beyond comprehension."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1006, 0])
          ShowTextAttributes(["alice_fc1", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["It's a magic that mixes one's own DNA with that of earthly creatures to create new life..."])
          ShowText(["Gods and those related to them have senses that are beyond comprehension."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1007, 0])
          ShowTextAttributes(["alice_fc7", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["It's a magic that mixes one's own DNA with that of earthly creatures to create new life..."])
          ShowText(["Gods and those related to them have senses that are beyond comprehension."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["It's more akin to selective breeding than mere reproduction, I suppose."])
        ShowText(["I want to analyze that kind of technology soon enough as well."])
        ErasePicture([5])
        Wait([1])
        ConditionalBranch([1, 60, 0, 0, 0])
          PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 60, 0, 1, 1])
          Script(["play_base_bgm"])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7127, 1])
      ConditionalBranch([1, 1314, 0, 3, 1])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["I collected the cells of Angolmois and the analysis is complete, but..."])
        ShowText(["Humans and elves are closely related—or rather, they share a common ancestor."])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["What exactly are the Alf gods?"])
        ShowText(["Are they the ancestors of humans and elves?"])
        ConditionalBranch([0, 1026, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["When I designed the modern species of humans..."])
          ShowText(["The base I used was the genetic information of the Alf gods."])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["The first one created was the ancient human species, but it had many issues and was discarded."])
          ShowText(["What was further improved became the modern human species."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1027, 0])
          ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["When I designed the modern species of humans..."])
          ShowText(["The base I used was the genetic information of the Alf gods."])
          ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["The first one created was the ancient human species, but it had many issues and was discarded."])
          ShowText(["What was further improved became the modern human species."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1028, 0])
          ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["When I designed the modern species of humans..."])
          ShowText(["The base I used was the genetic information of the Alf gods."])
          ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["The first one created was the ancient human species, but it had many issues and was discarded."])
          ShowText(["What was further improved became the modern human species."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["Genetically speaking, humans are direct descendants of the Alf gods."])
        ShowText(["However, why is there a genetic connection to elves as well?"])
        ConditionalBranch([0, 1026, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["As for that, I have no knowledge."])
          ShowText(["It is likely due to a mutation caused by magical essence."])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["The pure-blooded Alf gods perished in the Holy War..."])
          ShowText(["But those mutated by magical essence probably escaped into the forest and survived."])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["They increased in number and became a distinct species known as elves."])
          ShowText(["Thus, elves, despite being monsters, resemble humans in appearance."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1027, 0])
          ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["As for that, I have no knowledge."])
          ShowText(["It is likely due to a mutation caused by magical essence."])
          ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["The pure-blooded Alf gods perished in the Holy War..."])
          ShowText(["But those mutated by magical essence probably escaped into the forest and survived."])
          ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["They increased in number and became a distinct species known as elves."])
          ShowText(["Thus, elves, despite being monsters, resemble humans in appearance."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1028, 0])
          ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["As for that, I have no knowledge."])
          ShowText(["It is likely due to a mutation caused by magical essence."])
          ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["The pure-blooded Alf gods perished in the Holy War..."])
          ShowText(["But those mutated by magical essence probably escaped into the forest and survived."])
          ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["They increased in number and became a distinct species known as elves."])
          ShowText(["Thus, elves, despite being monsters, resemble humans in appearance."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["stein_fc2", 1, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["I see, that makes sense."])
        ShowText(["Through genetic analysis, new transformations have become possible."])
        ControlSwitches([7127, 7127, 0])
        PlayME(["RPG::ME(@name=\"mon_fanfale2\", @pitch=100, @volume=100)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["It is now possible to transform from elf to human!"])
        Wait([60])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["All monsters are said to have been created by the Dark Goddesss and the six ancestors..."])
        ShowText(["However, there are various species that deviate from the main lineage."])
        ConditionalBranch([0, 1026, 0])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["Even the Dark Goddesss mix propaganda into origin stories."])
          ShowText(["Speciation is not a simple straight path."])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["But... don't you find that more exciting?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1027, 0])
          ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["Even the Dark Goddesss mix propaganda into origin stories."])
          ShowText(["Speciation is not a simple straight path."])
          ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["But... don't you find that more exciting?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1028, 0])
          ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["Even the Dark Goddesss mix propaganda into origin stories."])
          ShowText(["Speciation is not a simple straight path."])
          ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["But... don't you find that more exciting?"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["stein_fc2", 1, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["Yes, of course!"])
        ShowText(["I will continue to advance my research!!"])
        ErasePicture([5])
        Wait([1])
        ConditionalBranch([1, 60, 0, 0, 0])
          PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 60, 0, 1, 1])
          Script(["play_base_bgm"])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7128, 1])
      ConditionalBranch([1, 1325, 0, 12, 1])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["I have completed the genetic analysis of the Seven Deadly Sins..."])
        ShowText(["A very interesting fact has been revealed."])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["They are very closely related to vampires..."])
        ShowText(["In fact, the Seven Deadly Sins are the ancestors of vampires."])
        ConditionalBranch([0, 1005, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["That's a strange story..."])
          ShowText(["Aren't vampires a species that differentiated from succubi?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1006, 0])
          ShowTextAttributes(["alice_fc1", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["That's a strange story..."])
          ShowText(["Aren't vampires a species that differentiated from succubi?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1007, 0])
          ShowTextAttributes(["alice_fc7", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["That's a strange story..."])
          ShowText(["Aren't vampires a species that differentiated from succubi?"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["That has been said, and it's also true genetically."])
        ShowText(["The problem is the cause of the species differentiation."])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["In ancient times, succubi underwent a mutation and acquired new traits."])
        ShowText(["A thirst for blood, affinity for darkness, high magical power――"])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["The cause of such mutations occurring in a single generation has been a mystery."])
        ShowText(["The answer is... probably due to contact with the Seven Deadly Sins."])
        ConditionalBranch([0, 1026, 0])
          ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["...There is no doubt about it."])
          ShowText(["There must have been a succubus that came into contact with the Seven Deadly Sins."])
          ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["She inherited part of the genetic information of the Seven Deadly Sins――"])
          ShowText(["It is believed that she became the progenitor of vampires."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1027, 0])
          ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["...There is no doubt about it."])
          ShowText(["There must have been a succubus that came into contact with the Seven Deadly Sins."])
          ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["She inherited part of the genetic information of the Seven Deadly Sins――"])
          ShowText(["It is believed that she became the progenitor of vampires."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1028, 0])
          ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["...There is no doubt about it."])
          ShowText(["There must have been a succubus that came into contact with the Seven Deadly Sins."])
          ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["She inherited part of the genetic information of the Seven Deadly Sins――"])
          ShowText(["It is believed that she became the progenitor of vampires."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1005, 0])
          ShowTextAttributes(["alice_fc5", 2, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["Then, the Seven Deadly Sins are indeed the origin of vampires..."])
          ShowText(["It means they were the divine ancestors."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1006, 0])
          ShowTextAttributes(["alice_fc1", 3, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["Then, the Seven Deadly Sins are indeed the origin of vampires..."])
          ShowText(["It means they were the divine ancestors."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1007, 0])
          ShowTextAttributes(["alice_fc7", 3, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["Then, the Seven Deadly Sins are indeed the origin of vampires..."])
          ShowText(["It means they were the divine ancestors."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["stein_fc2", 1, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["This is the most plausible inference."])
        ShowText(["In any case, this has made new differentiation possible!"])
        ControlSwitches([7128, 7128, 0])
        PlayME(["RPG::ME(@name=\"mon_fanfale2\", @pitch=100, @volume=100)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["It has become possible to transform from a succubus to a vampire!"])
        Wait([60])
        ConditionalBranch([0, 1005, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["So it's an incubus that first came into contact with the Seven Deadly Sins and gained power..."])
          ShowText(["There seems to be some kind of drama behind that."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1006, 0])
          ShowTextAttributes(["alice_fc1", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["So it's an incubus that first came into contact with the Seven Deadly Sins and gained power..."])
          ShowText(["There seems to be some kind of drama behind that."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1007, 0])
          ShowTextAttributes(["alice_fc7", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["So it's an incubus that first came into contact with the Seven Deadly Sins and gained power..."])
          ShowText(["There seems to be some kind of drama behind that."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["I'm not really interested in that kind of thing."])
        ShowText(["I don't seek narrative elements."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["You're really a science-minded person, aren't you?"])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["There is no such thing as a science-minded or humanities-minded person."])
        ShowText(["The distinction between humanities and sciences exists only due to curriculum convenience—"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["Waa! I stepped on a landmine!!"])
        ErasePicture([5])
        Wait([1])
        ConditionalBranch([1, 60, 0, 0, 0])
          PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 60, 0, 1, 1])
          Script(["play_base_bgm"])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7133, 1])
      ConditionalBranch([1, 1312, 0, 6, 1])
        ConditionalBranch([1, 1338, 0, 4, 1])
          ShowTextAttributes(["stein_fc2", 0, 0, 2])
          ShowText(["\\n<Promestein>"])
          ShowText(["An unidentified creature that was rampant in the Demon-Sealing Cave..."])
          ShowText(["The characteristics of its body tissue matched those of a dimensional invader."])
          ConditionalBranch([0, 1026, 0])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["As I thought... it seems that insects and small animals that absorbed the cells of dimensional invaders,"])
            ShowText(["mutated due to the increase in chaotic miasma."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1027, 0])
            ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["As I thought... it seems that insects and small animals that absorbed the cells of dimensional invaders,"])
            ShowText(["mutated due to the increase in chaotic miasma."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1028, 0])
            ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["As I thought... it seems that insects and small animals that absorbed the cells of dimensional invaders,"])
            ShowText(["mutated due to the increase in chaotic miasma."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["stein_fc2", 0, 0, 2])
          ShowText(["\\n<Promestein>"])
          ShowText(["That is the most plausible hypothesis."])
          ShowText(["The minions of the dimensional invaders had already infiltrated this world."])
          ShowTextAttributes(["stein_fc2", 0, 0, 2])
          ShowText(["\\n<Promestein>"])
          ShowText(["Moreover, the cells extracted from the leech..."])
          ConditionalBranch([0, 1026, 0])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["...matched as well, which is to be expected."])
            ShowText(["That being is a demon created from the cells of a dimensional invader."])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["But is that all?"])
            ShowText(["Was there not anyone else with body tissue that closely resembled that of a dimensional invader?"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1027, 0])
            ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["...matched as well, which is to be expected."])
            ShowText(["That being is a demon created from the cells of a dimensional invader."])
            ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["But is that all?"])
            ShowText(["Was there not anyone else with body tissue that closely resembled that of a dimensional invader?"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1028, 0])
            ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["...matched as well, which is to be expected."])
            ShowText(["That being is a demon created from the cells of a dimensional invader."])
            ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["But is that all?"])
            ShowText(["Was there not anyone else with body tissue that closely resembled that of a dimensional invader?"])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["stein_fc2", 0, 0, 2])
          ShowText(["\\n<Promestein>"])
          ShowText(["You figured it out, didn't you..."])
          ShowText(["Yes, Nuruko's cells closely resemble those of the dimensional invaders."])
          ShowTextAttributes(["stein_fc2", 0, 0, 2])
          ShowText(["\\n<Promestein>"])
          ShowText(["It's safe to say they belong to the same category."])
          ShowText(["Nuruko was a subordinate of the dimensional invaders."])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>"])
          ShowText(["Wasn't Nuruko a spirit of chaos...?"])
          ConditionalBranch([0, 1026, 0])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["By using the monsters that existed in this world as a vessel,"])
            ShowText(["the elements inhabit that body and it becomes a spirit."])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["For example, the vessel of a sylph is a fairy..."])
            ShowText(["Undine is a slime, and salamander is a lizard."])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["The juvenile subordinates of the dimensional invaders that were wandering in the chaos..."])
            ShowText(["The power of chaos must have inhabited them, turning them into spirits of chaos."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1027, 0])
            ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["By using the monsters that existed in this world as a vessel,"])
            ShowText(["the elements inhabit that body and it becomes a spirit."])
            ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["For example, the vessel of a sylph is a fairy..."])
            ShowText(["Undine is a slime, and salamander is a lizard."])
            ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["The juvenile subordinates of the dimensional invaders that were wandering in the chaos..."])
            ShowText(["The power of chaos must have inhabited them, turning them into spirits of chaos."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1028, 0])
            ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["By using the monsters that existed in this world as a vessel,"])
            ShowText(["the elements inhabit that body and it becomes a spirit."])
            ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["For example, the vessel of a sylph is a fairy..."])
            ShowText(["Undine is a slime, and salamander is a lizard."])
            ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["The juvenile subordinates of the dimensional invaders that were wandering in the chaos..."])
            ShowText(["The power of chaos must have inhabited them, turning them into spirits of chaos."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["stein_fc2", 0, 0, 2])
          ShowText(["\\n<Promestein>"])
          ShowText(["Both Hirumushi and Nuruko have their roots in the dimensional invaders..."])
          ShowText(["It's not just their names that are similar, is it?"])
          ConditionalBranch([0, 1026, 0])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["Even though their circumstances and species are different, they could be considered sisters."])
            ShowText(["They are mysterious offspring of the amorphous creatures living in the dimensional void."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1027, 0])
            ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["Even though their circumstances and species are different, they could be considered sisters."])
            ShowText(["They are mysterious offspring of the amorphous creatures living in the dimensional void."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1028, 0])
            ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["Even though their circumstances and species are different, they could be considered sisters."])
            ShowText(["They are mysterious offspring of the amorphous creatures living in the dimensional void."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["stein_fc2", 1, 0, 2])
          ShowText(["\\n<Promestein>"])
          ShowText(["In any case, the research has progressed significantly."])
          ShowText(["With this, new transformations will become possible!"])
          ControlSwitches([7133, 7133, 0])
          PlayME(["RPG::ME(@name=\"mon_fanfale2\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Transformation from land-dwelling species to insects is now possible!"])
          Wait([60])
          ShowTextAttributes(["stein_fc2", 0, 0, 2])
          ShowText(["\\n<Promestein>"])
          ShowText(["However, the roots of the dimensional invaders themselves remain unknown."])
          ShowText(["Is it even possible for life to arise in the dimensional void?"])
          ConditionalBranch([0, 1026, 0])
            ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["I'm not really interested, so do your own research."])
            ShowText(["You became a scientist because you want to know about those things, right?"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1027, 0])
            ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["I'm not really interested, so do your own research."])
            ShowText(["You became a scientist because you want to know about those things, right?"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1028, 0])
            ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["I'm not really interested, so do your own research."])
            ShowText(["You became a scientist because you want to know about those things, right?"])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["stein_fc2", 1, 0, 2])
          ShowText(["\\n<Promestein>"])
          ShowText(["Yes! I'll uncover it someday!"])
          ErasePicture([5])
          Wait([1])
          ConditionalBranch([1, 60, 0, 0, 0])
            PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 60, 0, 1, 1])
            Script(["play_base_bgm"])
            Empty([])
          BranchEnd([])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7142, 1])
      ConditionalBranch([0, 7070, 0])
        ConditionalBranch([0, 7071, 0])
          ConditionalBranch([0, 7073, 0])
            ConditionalBranch([0, 7074, 0])
              ConditionalBranch([0, 7075, 0])
                ConditionalBranch([0, 7079, 0])
                  ConditionalBranch([0, 7082, 0])
                    ConditionalBranch([0, 7083, 0])
                      ConditionalBranch([0, 7084, 0])
                        ConditionalBranch([0, 7124, 0])
                          ConditionalBranch([0, 7127, 0])
                            ConditionalBranch([0, 7128, 0])
                              ConditionalBranch([0, 7129, 0])
                                ConditionalBranch([0, 7130, 0])
                                  ConditionalBranch([0, 7131, 0])
                                    ConditionalBranch([0, 7132, 0])
                                      ConditionalBranch([0, 7133, 0])
                                        ConditionalBranch([0, 7134, 0])
                                          ConditionalBranch([0, 7135, 0])
                                            ConditionalBranch([0, 7136, 0])
                                              ConditionalBranch([0, 7137, 0])
                                                ConditionalBranch([0, 7138, 0])
                                                  ConditionalBranch([0, 7139, 0])
                                                    ShowTextAttributes(["stein_fc2", 1, 0, 2])
                                                    ShowText(["\\n<Promestein>"])
                                                    ShowText(["There has been a significant advancement in the research so far!"])
                                                    ShowText(["Finally, the reverse transformation potion has been completed!"])
                                                    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                                                    ShowText(["\\n<Luka>"])
                                                    ShowText(["What is a reverse transformation potion...?"])
                                                    ShowTextAttributes(["stein_fc2", 1, 0, 2])
                                                    ShowText(["\\n<Promestein>"])
                                                    ShowText(["The previous transformation potions were one-way."])
                                                    ShowText(["For example, the carrot extract that turns slime into a magical beast..."])
                                                    ShowTextAttributes(["stein_fc2", 1, 0, 2])
                                                    ShowText(["\\n<Promestein>"])
                                                    ShowText(["If you apply reverse processing to this potion, transformation in the opposite direction becomes possible."])
                                                    ShowText(["You can transform a magical beast back into a slime!"])
                                                    ConditionalBranch([0, 1005, 0])
                                                      ShowTextAttributes(["alice_fc5", 1, 0, 2])
                                                      ShowText(["\\n<Alice>"])
                                                      ShowText(["Oh, that's amazing!"])
                                                      ShowText(["Can all previous transformation potions be reversed?"])
                                                      Empty([])
                                                    BranchEnd([])
                                                    ConditionalBranch([0, 1006, 0])
                                                      ShowTextAttributes(["alice_fc1", 1, 0, 2])
                                                      ShowText(["\\n<Alice>"])
                                                      ShowText(["Oh, that's amazing!"])
                                                      ShowText(["Can all previous transformation potions be reversed?"])
                                                      Empty([])
                                                    BranchEnd([])
                                                    ConditionalBranch([0, 1007, 0])
                                                      ShowTextAttributes(["alice_fc7", 1, 0, 2])
                                                      ShowText(["\\n<Alice>"])
                                                      ShowText(["Oh, that's amazing!"])
                                                      ShowText(["Can all previous transformation potions be reversed?"])
                                                      Empty([])
                                                    BranchEnd([])
                                                    ShowTextAttributes(["stein_fc2", 1, 0, 2])
                                                    ShowText(["\\n<Promestein>"])
                                                    ShowText(["Yes, of course!"])
                                                    ShowText(["The reverse processing is effective for all previous transformation potions!"])
                                                    ControlSwitches([7142, 7142, 0])
                                                    PlayME(["RPG::ME(@name=\"mon_fanfale2\", @pitch=100, @volume=100)"])
                                                    ShowTextAttributes(["", 0, 0, 2])
                                                    ShowText(["It has become possible to transform in the opposite direction of all previous transformations!"])
                                                    Wait([60])
                                                    Script(["gain_medal(2153)"])
                                                    ShowTextAttributes(["stein_fc2", 1, 0, 2])
                                                    ShowText(["\\n<Promestein>"])
                                                    ShowText(["If reverse transformations are added to the existing transformation chart..."])
                                                    ShowText(["Theoretically, it means you can transform into any race!"])
                                                    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                                                    ShowText(["\\n<Luka>"])
                                                    ShowText(["That's incredible..."])
                                                    ShowText(["With this, Promestein's transformation research should be complete, right?"])
                                                    ShowTextAttributes(["stein_fc2", 1, 0, 2])
                                                    ShowText(["\\n<Promestein>"])
                                                    ShowText(["It just means the transformation chart now covers all patterns."])
                                                    ShowText(["There's still a mountain of things left to investigate."])
                                                    ShowTextAttributes(["stein_fc2", 1, 0, 2])
                                                    ShowText(["\\n<Promestein>"])
                                                    ShowText(["Rather, as the technology of genetic engineering deepens, new challenges are piling up!"])
                                                    ShowText(["Unintelligible transposons are popping up everywhere!"])
                                                    ShowTextAttributes(["stein_fc2", 1, 0, 2])
                                                    ShowText(["\\n<Promestein>"])
                                                    ShowText(["The existing phylogenetic tree is a complete mess!"])
                                                    ShowText(["I have to rebuild all of this!"])
                                                    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                                                    ShowText(["\\n<Luka>"])
                                                    ShowText(["I can't tell if I'm in trouble or if I'm happy..."])
                                                    ShowText(["Well, I'm glad it looks fun."])
                                                    ShowTextAttributes(["", 0, 0, 2])
                                                    ShowText(["It seems that the transformation technology useful for our adventures has been completed."])
                                                    ShowText(["However, it seems that there's no end in sight for Promestein's research――"])
                                                    ConditionalBranch([1, 60, 0, 0, 0])
                                                      PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
                                                      Empty([])
                                                    BranchEnd([])
                                                    ConditionalBranch([1, 60, 0, 1, 1])
                                                      Script(["play_base_bgm"])
                                                      Empty([])
                                                    BranchEnd([])
                                                    Empty([])
                                                  BranchEnd([])
                                                  Empty([])
                                                BranchEnd([])
                                                Empty([])
                                              BranchEnd([])
                                              Empty([])
                                            BranchEnd([])
                                            Empty([])
                                          BranchEnd([])
                                          Empty([])
                                        BranchEnd([])
                                        Empty([])
                                      BranchEnd([])
                                      Empty([])
                                    BranchEnd([])
                                    Empty([])
                                  BranchEnd([])
                                  Empty([])
                                BranchEnd([])
                                Empty([])
                              BranchEnd([])
                              Empty([])
                            BranchEnd([])
                            Empty([])
                          BranchEnd([])
                          Empty([])
                        BranchEnd([])
                        Empty([])
                      BranchEnd([])
                      Empty([])
                    BranchEnd([])
                    Empty([])
                  BranchEnd([])
                  Empty([])
                BranchEnd([])
                Empty([])
              BranchEnd([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    CallCommonEvent([231])
    ExitEventProcessing([])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["sirousagi_fc1", 2, 0, 2])
    ShowText(["\\n<White Rabbit>This is terrible! Terrible!\nHey hey, hear me out!"])
    ConditionalBranch([0, 1155, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You have not cleared the Grandeur sidequest yet, so the Collab Scenario \"The Land of Night and the Heroes of the Seven Worlds\" cannot be started."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Please clear the Grandeur sidequest first."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1055, 0, 3, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You have not cleared the Yamatai Village sidequest yet, so the Collab Scenario \"The Land of Night and the Heroes of the Seven Worlds\" cannot be started."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Please clear the Yamatai Village sidequest first."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1065, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You have not cleared the Succubus Village sidequest yet, so the Collab Scenario \"The Land of Night and the Heroes of the Seven Worlds\" cannot be started."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Please clear the Succubus Village sidequest first."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1041, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You have not recruited Promestein as a companion, so the Collab Scenario \"The Land of Night and the Heroes of the Seven Worlds\" cannot be started."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Please recruit Promestein into your party first."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["You can now start the Collab Scenario \"The Land of Night and the Heroes of the Seven Worlds.\" Please keep the following in mind."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["・When controlling any characters other than Luka, there will be no H-scenes upon being defeated.\n・All items and equipment in your possession will be moved to your storage."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["※You may withdraw them from storage afterwards."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["・Chaos Equipment will be unavailable during the scenario (with the exception of white names). Any Chaos equipment will be automatically removed.\n※This restriction will be removed after the scenario."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Do you want to start the Collab Scenario?"])
    ShowChoices([["Don't start Collab Scenario", "Start Collab Scenario"], 0])
    When([0, "Don't start Collab Scenario"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Start Collab Scenario"])
      ConditionalBranch([12, "keep_all_item_over?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Your storage is full and cannot hold your belongings. Sort out your belongings first, then start the Collab Scenario."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ControlSwitches([3, 3, 0])
      ControlSwitches([5323, 5323, 0])
      ControlSwitches([100, 100, 0])
      ControlSwitches([31, 31, 1])
      ControlSwitches([32, 32, 1])
      ControlSwitches([504, 504, 0])
      ControlVariables([1002, 1002, 0, 0, 9999])
      Script(["keep_all_item"])
      ScriptMore(["keep_all_equip"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>I'm sure it's just more trouble anyways...\nBut do tell us."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Let's hear her out then...\nAnyhow, what trouble have you gotten yourself involved in this time?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
      ShowText(["\\n<White Rabbit>First, let me make one thing clear...\n...I'm not the bad guy in this situation, okay?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>(Maybe the White Rabbit has some bad news...)"])
      ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
      ShowText(["\\n<White Rabbit>This all happened just a little while ago...\nI was doing my job of guiding the Monster Lord as usual, however..."])
      FadeoutScreen([])
      ChangeTransparency([0])
      FadeoutBGM([1])
      Wait([120])
      TransferPlayer([0, 857, 0, 0, 0, 2])
      FadeinScreen([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ControlVariables([1201, 1201, 0, 0, 1])
    ShowTextAttributes(["sirousagi_fc1", 2, 0, 2])
    ShowText(["\\n<White Rabbit>Hey hey, just give me a minute!\nSomething terrible has happened, hear me out!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Oh great... The White Rabbit is here?\nI have a bad feeling about this."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>For the White Rabbit to have come here...\nI can already tell this is going to be a hassle."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>But we can't just ignore her...\nLet's hear what she has to say."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 865, 22, 30, 8, 0])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowPicture([5, "80_chromdoll_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["chromdoll_fc1", 0, 0, 2])
      ShowText(["\\n<Strange Doll>............"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>What's this doll...?"])
      ShowTextAttributes(["chrom_fc2", 1, 0, 2])
      ShowText(["\\n<Chrome>This is the first model of an experimental machine I built. I named it the Chrome Doll Mk.I!"])
      ConditionalBranch([0, 1525, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>Isn't it kind of...fragile?"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>It looks kind of fragile..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["chrom_fc2", 5, 0, 2])
      ShowText(["\\n<Chrome>I simply built this prototype to affirm my current crafting abilities. I plan to keep making updates to increase its level of perfection."])
      ShowTextAttributes(["chrom_fc2", 1, 0, 2])
      ShowText(["\\n<Chrome>Mk.I has unusually high endurance capabilities, so it's absolutely impossible to destroy. You can use it like a sandbag to test your damage."])
      Empty([])

    Else([])
      ShowTextAttributes(["chromdoll_fc1", 0, 0, 2])
      ShowText(["\\n<Chrome Doll Mk.I>............"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Do you want to fight Chrome Doll Mk.I?\n\n※Note this enemy cannot be defeated by ordinary means.\n Select the \\C[5]Run\\C[0] command to end the battle."])
    ShowChoices([["Don't fight", "Fight"], 1])
    When([0, "Don't fight"])
      ErasePicture([5])
      Empty([])

    When([1, "Fight"])
      ErasePicture([5])
      RecoverAll([0, 0])
      ChangeBattleBack(["DemonCastle", "Castle2"])
      ControlSwitches([505, 505, 0])
      BattleProcessing([0, 1446, true, false])
      IfWin([])
        Empty([])
      IfEscape([])
        Empty([])
      BattleProcessingEnd([])
      ControlSwitches([505, 505, 1])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    ShowPicture([5, "80_chromdoll_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Will you fight against Chromdor Mk.I?"])
    ShowText([" "])
    ShowText(["※You cannot defeat it by normal means."])
    ShowText(["To end the battle, please select 'Run Away.'"])
    ShowChoices([["戦わない", "戦う"], 1])
    When([0, "戦わない"])
      ErasePicture([5])
      Empty([])

    When([1, "戦う"])
      ErasePicture([5])
      RecoverAll([0, 0])
      ChangeBattleBack(["DemonCastle", "Castle2"])
      ControlSwitches([505, 505, 0])
      BattleProcessing([0, 1446, true, false])
      IfWin([])
        Empty([])
      IfEscape([])
        Empty([])
      BattleProcessingEnd([])
      ControlSwitches([505, 505, 1])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ShowPicture([5, "80_gob_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3773, 0, 2000, 1])
      ConditionalBranch([1, 4773, 0, 0, 0])
        ControlVariables([4773, 4773, 0, 0, 1])
        ShowTextAttributes(["gob_fc2", 1, 0, 2])
        ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
        ShowText(["Take this with you..."])
        ShowText(["It might be useful in emergencies."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2326, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3773, 0, 4000, 1])
      ConditionalBranch([1, 4773, 0, 1, 0])
        ControlVariables([4773, 4773, 0, 0, 2])
        ShowTextAttributes(["gob_fc2", 1, 0, 2])
        ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
        ShowText(["Take this with you..."])
        ShowText(["It might be useful in emergencies."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2501, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3773, 0, 6000, 1])
      ConditionalBranch([1, 4773, 0, 2, 0])
        ControlVariables([4773, 4773, 0, 0, 3])
        ShowTextAttributes(["gob_fc2", 1, 0, 2])
        ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
        ShowText(["Take this with you..."])
        ShowText(["It might be useful in emergencies."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1296, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3773, 0, 10000, 1])
      ConditionalBranch([1, 4773, 0, 3, 0])
        ControlVariables([4773, 4773, 0, 0, 4])
        ShowTextAttributes(["gob_fc2", 1, 0, 2])
        ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
        ShowText(["Take this with you..."])
        ShowText(["It might be useful in emergencies."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3754, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Now, let's go cut down the angels..."])
    JumpToLabel(["メニュー"])
    Label(["6"])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Great Demon Lord!"])
    ShowText(["I shall dedicate my life to you!"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["The Great Sage..."])
    ShowText(["The legendary descendant of the demon that is said to have been passed down in Yamatai."])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Yes... However, the Yamatai Village in the heavenly realm has perished."])
    ShowText(["The legends of my ancestors have long been lost."])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["There should still be various legends remaining in this world."])
    ShowText(["Once the battle settles down, let's have Tamamo investigate."])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["To think I can reclaim the pride of my ancestors that I thought was completely lost..."])
    ShowText(["The Great Sage, huh..."])
    JumpToLabel(["メニュー"])
    Label(["7"])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Great Demon Lord!"])
    ShowText(["I shall dedicate my life to you!"])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["The Great Sage..."])
    ShowText(["The legendary descendant of the demon that is said to have been passed down in Yamatai."])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Yes... However, the Yamatai Village in the heavenly realm has perished."])
    ShowText(["The legends of my ancestors have long been lost."])
    ShowTextAttributes(["alice_fc7", 1, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["There should still be various legends remaining in this world."])
    ShowText(["Once the battle settles down, let's have Tamamo investigate."])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["To think I can reclaim the pride of my ancestors that I thought was completely lost..."])
    ShowText(["The Great Sage, huh..."])
    JumpToLabel(["メニュー"])
    Label(["16"])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["Idaten ..."])
    ShowText(["It's a sword that makes the most of the speed and runs."])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["That's right ... Tsujiri, it's a sword specializing in the darkness."])
    ShowText(["From the perspective of the swordsman like you, it should be a sword that should be abandoned?"])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["In the world, it is a normal world."])
    ShowText(["I guess he survived ..."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["But it's a useless sword to fight with everyone."])
    ShowText(["Let's say we go back to the main path ..."])
    JumpToLabel(["メニュー"])
    Label(["21"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Single Points Shitenno in the world, those in charge of the soil ..."])
    ShowText(["No way it was Tamamo, the legendary Rokuji."])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["In the Makai, it was hard."])
    ShowText(["Well, he protected the pride of the Monster Lord so far."])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Huh, wasteful words ..."])
    ShowText(["Even so, Tamamo -sama was surprisingly small."])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["This is a sealed figure!"])
    ShowText(["Originally not so small!"])
    JumpToLabel(["メニュー"])
    Label(["22"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Single Points Shitenno in the world, those in charge of the soil ..."])
    ShowText(["No way it was Tamamo, the legendary Rokuji."])
    ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["In the Makai, it was hard."])
    ShowText(["Well, he protected the pride of the Monster Lord so far."])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Huh, wasteful words ..."])
    ShowText(["In the future, let's do our best under the Monster Lord."])
    ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["Hmmm, it's reliable."])
    ShowText(["If the number of loyal fierce people increases, the Monster Lord is also safe."])
    JumpToLabel(["メニュー"])
    Label(["62"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Gob, your leg strength is extraordinary."])
    ShowText(["I may not lose in short distances, but I doubt I can keep up in long ones."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["I have stamina, but... I'm just more accustomed to traveling."])
    ShowText(["Including the timing for meals and the points for sleeping."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Indeed, it's a skill cultivated by running around the world."])
    ShowText(["It's quite different from the skills I've honed solely for killing."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["It's not too late even now."])
    ShowText(["Let's run around the world together!"])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["...That's true, not a bad idea."])
    JumpToLabel(["メニュー"])
    Label(["63"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Gob, your leg strength is extraordinary."])
    ShowText(["I may not lose in short distances, but I doubt I can keep up in long ones."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["I have stamina, but... I'm just more accustomed to traveling."])
    ShowText(["Including the timing for meals and the points for sleeping."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Indeed, it's a skill cultivated by running around the world."])
    ShowText(["It's quite different from the skills I've honed solely for killing."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["It's not too late even now."])
    ShowText(["Let's run around the world together!"])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["...That's true, not a bad idea."])
    JumpToLabel(["メニュー"])
    Label(["64"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["A goblin that isn't causing a fuss feels quite refreshing..."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Am I really that restless as a little one?"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["Could it be... I can wash my own clothes!?"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Of course, but... What's the matter?"])
    JumpToLabel(["メニュー"])
    Label(["65"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["A goblin that isn't causing a fuss feels quite refreshing..."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Am I really that restless as a little one?"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["Could it be... I can wash my own clothes!?"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Of course, but... What's the matter?"])
    JumpToLabel(["メニュー"])
    Label(["66"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Oh, a small Vanguard..."])
    ShowText(["Are you really going to recite an embarrassing poem?"])
    ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["N-No, I'm not going to recite...!"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Are you going to take a weird pose and say a strange catchphrase?"])
    ShowText(["Something about the moon, something about darkness..."])
    ShowTextAttributes(["vgirl_fc1", 5, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["I-I won't say it...!"])
    JumpToLabel(["メニュー"])
    Label(["67"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Oh, a small Vanguard..."])
    ShowText(["Are you really going to recite an embarrassing poem?"])
    ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["N-No, I'm not going to recite...!"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Are you going to take a weird pose and say a strange catchphrase?"])
    ShowText(["Something about the moon, something about darkness..."])
    ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["I-I won't say it...!"])
    JumpToLabel(["メニュー"])
    Label(["68"])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["That Papi over there is no different from this Papi."])
    ShowText(["Full of energy and noise..."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["I'm a dragon, you know!"])
    ShowText(["You're really noisy!"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["But this gob is also very loud."])
    ShowText(["Recently, I've been able to run on walls and ceilings, making it a 360-degree noise!"])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Hehe, that's quite energetic..."])
    JumpToLabel(["メニュー"])
    Label(["69"])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["That Papi over there is no different from this Papi."])
    ShowText(["Full of energy and noise..."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["I'm a dragon, you know!"])
    ShowText(["You're really noisy!"])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["But this gob is also very loud."])
    ShowText(["Recently, I've been able to run on walls and ceilings, making it a 360-degree noise!"])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Hehe, that's quite energetic..."])
    JumpToLabel(["メニュー"])
    Label(["387"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Ambush and disruption, destruction of important facilities..."])
    ShowText(["I can't believe there are those on the angel side who fight like that."])
    ShowTextAttributes(["eden_fc3", 0, 0, 2])
    ShowText(["\\n<Eden> (Likeability: \\V[3387])"])
    ShowText(["You've continued to resist in the angel's world, haven't you?"])
    ShowText(["To protect the remaining brethren..."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Seeing the race, we are enemies, but the worlds are different..."])
    ShowText(["If our hearts can connect, then we can surely be seen as comrades."])
    ShowTextAttributes(["eden_fc3", 1, 0, 2])
    ShowText(["\\n<Eden> (Likeability: \\V[3387])"])
    ShowText(["I agree..."])
    ShowText(["Let's cherish this strange bond."])
    JumpToLabel(["メニュー"])
    Label(["629"])
    ShowTextAttributes(["kizin_fc1", 0, 0, 2])
    ShowText(["\\n<Plum> (Likeability: \\V[3629])"])
    ShowText(["Oh, could it be that you're the Wind God!?"])
    ShowText(["I can't believe there are survivors..."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Indeed, I am Idaten."])
    ShowText(["But in the heavenly realm, Yamatai perished, leaving only me behind..."])
    ShowTextAttributes(["kizin_fc1", 0, 0, 2])
    ShowText(["\\n<Plum> (Likeability: \\V[3629])"])
    ShowText(["Ilias, how cruel..."])
    ShowText(["You did well to persevere alone."])
    JumpToLabel(["メニュー"])
    Label(["682"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["I am Idaten, Tamamo-sama."])
    ShowText(["After my hometown Yamatai was destroyed in the heavenly realm, I fought alone."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3682])"])
    ShowText(["What! You are a descendant of the Idaten!"])
    ShowText(["To continue fighting for your hometown is truly commendable!"])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3682])"])
    ShowText(["After this battle is over, you should settle down in my village."])
    ShowText(["The hometown that was supposed to be destroyed still exists in this land."])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Thank you for your kind words..."])
    ShowText(["To be able to return to my heart's hometown Yamatai feels like a dream."])
    JumpToLabel(["メニュー"])
    Label(["774"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Puchina..."])
    ShowText(["Do you not intend to merge with Puchi?"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["No, I do not..."])
    ShowText(["Will Idaten not merge with Gob?"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Not ... for the same reason as you."])
    ShowText(["I don't want to give that pure girl a bloody memory."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["Yes, there are things that should not be inherited ..."])
    ShowText(["This hatred doesn't want to give it to Petit."])
    JumpToLabel(["メニュー"])
    Label(["775"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Until now, I have cut many angels."])
    ShowText(["To fulfill the grudge with hatred ..."])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["I'm the same for me ..."])
    ShowText(["I have hunt many angels, but I can't say for justice."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Let's swear on this blade dedicated to our lord now."])
    ShowText(["My sword will shake for justice in the future!"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["It's really impressive ..."])
    ShowText(["But I swear to the lord, so in the future I will fight the right."])
    JumpToLabel(["メニュー"])
    Label(["776"])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["Idaten ..."])
    ShowText(["Until now, I have never mocked with you."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Speed ​​blade and power blade ..."])
    ShowText(["If you hit each other, you will lose one of them."])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["Why don't you take this opportunity?"])
    ShowText(["Which is stronger, a blade of power or a speed of speed ..."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Stop it ..."])
    ShowText(["If there is something, I'm sorry for the Monster Lord."])
    JumpToLabel(["メニュー"])
    Label(["919"])
    ShowTextAttributes(["hero_fc4", 0, 0, 2])
    ShowText(["\\n<Kitsuneka> (Likeability: \\V[3919])"])
    ShowText(["That smell ..."])
    ShowText(["Is the Lord a slash?"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Only angels have been slashing ..."])
    ShowText(["Well, it's not so different."])
    ShowTextAttributes(["hero_fc4", 0, 0, 2])
    ShowText(["\\n<Kitsuneka> (Likeability: \\V[3919])"])
    ShowText(["It's Tenchu ​​..."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["...... No, I fluttered the heavens from the earth."])
    JumpToLabel(["メニュー"])
    Label(["925"])
    ShowTextAttributes(["hero_fc4", 5, 0, 2])
    ShowText(["\\n<Kitsuneka> (Likeability: \\V[3919])"])
    ShowText(["That smell ..."])
    ShowText(["Is the Lord a slash?"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Only angels have been slashing ..."])
    ShowText(["Well, it's not so different."])
    ShowTextAttributes(["hero_fc4", 5, 0, 2])
    ShowText(["\\n<Kitsuneka> (Likeability: \\V[3919])"])
    ShowText(["It's Tenchu ​​..."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["...... No, I fluttered the heavens from the earth."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
      ScriptMore(["\"パーティに加える\","])
      ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
      ScriptMore(["\"やめる\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(773)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(773)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Patients 2000: Sword technique big secret stone"])
        ShowText(["Patriot 4000: Super secret stone of quickness"])
        ShowText(["Patients 6000: The secret book of the sword"])
        ShowText(["Patriot 10000: Significant stone for samurai"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3773])"])
        ShowChoices([["逆レイプ（好感度:10）", "逆レイプ・全裸（好感度:100）", "やめる"], 3])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3773, 0, 10, 1])
            Script(["call_novel_scene(6931)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["gob_fc2", 1, 0, 2])
            ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
            ShowText(["Not that time yet ..."])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "逆レイプ・全裸（好感度:100）"])
          ConditionalBranch([1, 3773, 0, 100, 1])
            Script(["call_novel_scene(6932)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["gob_fc2", 1, 0, 2])
            ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
            ShowText(["Not that time yet ..."])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ConditionalBranch([1, 1319, 0, 3, 0])
      ShowPicture([5, "80_dragonp_st31", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["Release the restraint!"])
      ShowText(["I'll take all of your goods and wealth!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Papi is restrained---"])
      ShowText(["Talk to your master to solve your brainwashing."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1319, 0, 4, 0])
      ShowPicture([5, "80_dragonp_st31", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["Release the restraint!"])
      ShowText(["I'll take all of your goods and wealth!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Papi is restrained---"])
      ShowText(["Luka took out the copper sword from his master!"])
      ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["...... What is this sword?"])
      ShowText(["No, I know this--"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["The master told me to remember the beginning."])
      ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["Beginner ... That's right ..."])
      ShowText(["I swear that I will never mistake the way ..."])
      ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["Make this sword ..."])
      ShowText(["But now I'm ... incorrectly ..."])
      ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["……………………"])
      ShowPicture([5, "80_dragonp_st33", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["dragonp_fc3", 2, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["...... The master!!"])
      ShowText(["I'm sorry!!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Returned!"])
      ShowTextAttributes(["dragonp_fc3", 2, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["Uh, uh ..."])
      ShowText(["I have no face to meet my master anymore ..."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The mental control of the seven deadly sins is powerful."])
      ShowText(["Your delinquency is good to be a no -chan."])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=41, @parameters=[\\\"Lizerd01_cip\\\", 2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Lizerd01_cip\", 2])"])
      ShowPicture([5, "80_dragonp_st31", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["This mistake will be fulfilled in the future."])
      ShowText(["I will join my friends too!"])
      ErasePicture([5])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Script(["add_actor_ex(69)"])
      ConditionalBranch([1, 912, 0, 0, 0])
        Script(["level_adjust(69,115)"])
        ScriptMore(["set_class_level(69, 1, 10, false, false)"])
        ScriptMore(["set_class_level(69, 2, 10, false, false)"])
        ScriptMore(["set_class_level(69, 3, 10, false, false)"])
        ScriptMore(["set_class_level(69, 4, 10, false, false)"])
        ScriptMore(["set_class_level(69, 9, 10, false, false)"])
        ScriptMore(["set_class_level(69, 11, 10, false, false)"])
        ScriptMore(["set_class_level(69, 22, 10, false, false)"])
        ScriptMore(["set_class_level(69, 23, 10, false, false)"])
        ScriptMore(["set_class_level(69, 25, 10, false, false)"])
        ScriptMore(["set_class_level(69, 30, 10, false, false)"])
        ScriptMore(["set_class_level(69, 62, 10, false, false)"])
        Script(["set_class_level(69, 63, 10, false, false)"])
        ScriptMore(["set_class_level(69, 64, 10, false, false)"])
        ScriptMore(["set_class_level(69, 283, 10, false, false)"])
        ScriptMore(["set_class_level(69, 284, 10, false, false)"])
        ScriptMore(["set_class_level(69, 285, 10, false, false)"])
        ScriptMore(["set_class_level(69, 287, 10, false, false)"])
        ScriptMore(["set_class_level(69, 288, 10, false, false)"])
        ScriptMore(["set_class_level(69, 289, 10, false, false)"])
        ScriptMore(["set_class_level(69, 290, 10, false, false)"])
        ScriptMore(["set_class_level(69, 291, 20, false, true)"])
        ScriptMore(["set_class_level(69, 7011, 15, false, true)"])
        Empty([])
      BranchEnd([])
      RecoverAll([0, 69])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Papi has joined his friends!"])
      Wait([60])
      ControlSwitches([7020, 7020, 0])
      ControlVariables([1319, 1319, 0, 0, 5])
      ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["I want Gob, Petit and Vanilla help."])
      ShowText(["Everyone is being manipulated and committing unwanted sins."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Of course, all three can help."])
      ShowText(["Where are they now?"])
      ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["Greedy Hall of Fame--"])
      ShowText(["The Irina Mountain Cave was mutated by the power of seven deadly sins."])
      ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["That is the home of the Four Greedy Shitenno."])
      ShowText(["That's why I was on an expedition to the area around Saloon."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Irina Mountain Cave -No, now it's a greedy hall of fame."])
      ShowText(["It is said that there are three Petit bandits who are wrong with the greed."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Greedy Shitenno, the remaining three-"])
      ShowText(["Also, six embodiment of remaining deadly sin--"])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["First, release those people."])
      ShowText(["Then defeat the seven deadly sin."])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["However, the location of other philosopher is unknown."])
        ShowText(["I have to go around the world and gather information."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["However, the location of other philosopher is unknown."])
        ShowText(["I have to go around the world and gather information."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["However, the location of other philosopher is unknown."])
        ShowText(["I have to go around the world and gather information."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["If you continue your journey, rumors will naturally come to your ears."])
      ShowText(["As usual, let's go around various places to remove threats!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["...... Let's go to thank the master before that."])
      FadeoutScreen([])
      ControlVariables([57, 57, 0, 0, 1409])
      TransferPlayer([0, 544, 85, 60, 8, 2])
      FadeinScreen([])
      Script(["gain_medal(166)"])
      ShowTextAttributes(["dragonp_fc3", 2, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["Boss ~~~~!!"])
      ShowText(["I can't do it anymore!!"])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Landolph>"])
      ShowText(["Hee!!It's a dragon attack!!"])
      ShowTextAttributes(["dragonp_fc3", 2, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["Ah ... I don't know this figure?"])
      PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
      ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["Alright, this is fine!"])
      ShowTextAttributes(["dragonp_fc1", 5, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["...... It's not good!"])
      ShowText(["Master!!I'm sorry!!"])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Landolph>"])
      ShowText(["I don't know, but was he being manipulated by him?"])
      ShowText(["I can't help but cry so much."])
      ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["Gushu ... From now on, we will fight for the world."])
      ShowText(["Also, look for the masters scattered around the world."])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Landolph>"])
      ShowText(["If you find me in a different world, talk with a small figure."])
      ShowText(["If it's an adult dragon, I'll panic."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Switch ... When you talk to Pocket Demon Castle,"])
      ShowText(["Can you switch the form?"])
      ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["Yes, when talking to the master, it will be smaller with my will."])
      ShowText(["You don't have to switch there."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Anyway, the form of Papi can be switched freely."])
      ShowText(["Let's talk while waiting at Pocket Demon Castle--"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Then, let's continue traveling."])
      ShowText(["The number of new goals to defeat the straps has increased."])
      ConditionalBranch([0, 1684, 0])
        ShowTextAttributes(["alice0_fc2", 0, 0, 2])
        ShowText(["\\n<Alipheese>"])
        ShowText(["In this era, I would like to fight the seven deadly sins again ..."])
        ShowText(["I don't know what the world is."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Three Vanilla and others who use the greedy Hall of Fame as the root castle."])
      ShowText(["Also, somewhere in the world, six embodies who are behaving badly--"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["In order to defeat the seven deadly sins, we must first return those people to sane."])
      ShowText(["Let's continue the adventure journey while exploring the locals."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ShowPicture([5, "80_pramia_st31", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3774, 0, 2000, 1])
      ConditionalBranch([1, 4774, 0, 0, 0])
        ControlVariables([4774, 4774, 0, 0, 1])
        ShowTextAttributes(["pramia_fc2", 0, 0, 2])
        ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
        ShowText(["I don't need it ... bring it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3465, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3774, 0, 4000, 1])
      ConditionalBranch([1, 4774, 0, 1, 0])
        ControlVariables([4774, 4774, 0, 0, 2])
        ShowTextAttributes(["pramia_fc2", 0, 0, 2])
        ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
        ShowText(["I don't need it ... bring it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3149, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3774, 0, 6000, 1])
      ConditionalBranch([1, 4774, 0, 2, 0])
        ControlVariables([4774, 4774, 0, 0, 3])
        ShowTextAttributes(["pramia_fc2", 0, 0, 2])
        ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
        ShowText(["I don't need it ... bring it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1248, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3774, 0, 10000, 1])
      ConditionalBranch([1, 4774, 0, 3, 0])
        ControlVariables([4774, 4774, 0, 0, 4])
        ShowTextAttributes(["pramia_fc2", 0, 0, 2])
        ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
        ShowText(["I don't need it ... bring it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3620, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["I only swing the frozen cold air ..."])
    JumpToLabel(["メニュー"])
    Label(["6"])
    ShowTextAttributes(["pramia_fc2", 1, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["Monster Lord ... Please use my life, how much."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["Puccina ..."])
    ShowText(["Originally, Ramia, who was vulnerable to the cold, often made the ice so far."])
    ShowTextAttributes(["pramia_fc2", 1, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["My heart is frozen like ice."])
    ShowText(["I don't feel the cold of the body."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["It seems that many things have been lost ..."])
    ShowText(["Let's do our best not to lose anything anymore."])
    ShowTextAttributes(["pramia_fc2", 1, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["Thank you for your kind words..."])
    ShowText(["Let's freeze your enemies in my heart."])
    JumpToLabel(["メニュー"])
    Label(["7"])
    ShowTextAttributes(["pramia_fc2", 1, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["Monster Lord ... Please use my life, how much."])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["Puccina ..."])
    ShowText(["Originally, Ramia, who was vulnerable to the cold, often made the ice so far."])
    ShowTextAttributes(["pramia_fc2", 1, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["My heart is frozen like ice."])
    ShowText(["I don't feel the cold of the body."])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["It seems that many things have been lost ..."])
    ShowText(["Let's do our best not to lose anything anymore."])
    ShowTextAttributes(["pramia_fc2", 1, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["Thank you for your kind words..."])
    ShowText(["Let's freeze your enemies in my heart."])
    JumpToLabel(["メニュー"])
    Label(["387"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["Eden ... Did you lose many friends?"])
    ShowTextAttributes(["eden_fc3", 0, 0, 2])
    ShowText(["\\n<Eden> (Likeability: \\V[3387])"])
    ShowText(["Both the Lord and his friends lost a lot ..."])
    ShowText(["Now, there are only a few left."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["I am the same too ..."])
    ShowText(["Your heart is also frozen ..."])
    ShowTextAttributes(["eden_fc3", 0, 0, 2])
    ShowText(["\\n<Eden> (Likeability: \\V[3387])"])
    ShowText(["No, it's burning quietly."])
    ShowText(["To protect the remaining friends ..."])
    JumpToLabel(["メニュー"])
    Label(["62"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["The Petit of the Makai has cooled down."])
    ShowText(["I was originally sensitive to the cold, but are you okay?"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["My heart has cooled, so my body has too..."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Do you want to use my hot water bottle?"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["That warmth might just melt my heart..."])
    JumpToLabel(["メニュー"])
    Label(["63"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["The Petit from the heavenly realm has completely cooled down."])
    ShowText(["I was originally sensitive to the cold, but are you okay?"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["My heart has cooled, so my body has too..."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Do you want to use my hot water bottle?"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["That warmth might just melt my heart..."])
    JumpToLabel(["メニュー"])
    Label(["64"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["The heavenly me is super cool..."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["It's tough when everything around me freezes up."])
    ShowText(["I can't even cook a single dish..."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["Then you can easily make cold dishes."])
    ShowText(["Somen, cold noodles, hiyayakko..."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["You're quite optimistic..."])
    JumpToLabel(["メニュー"])
    Label(["65"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["The heavenly me is super cool..."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["It's tough when everything around me freezes up."])
    ShowText(["I can't even cook a single dish..."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["Then you can easily make cold dishes."])
    ShowText(["Somen, cold noodles, hiyayakko..."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["You're quite optimistic..."])
    JumpToLabel(["メニュー"])
    Label(["66"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["This is..."])
    ShowText(["Looks like Puchi, who doesn't seem to do much housework, has come."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["Housework...?"])
    ShowText(["I don't have a house, I always live in an ice igloo..."])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["Then, you need a house in this world."])
    ShowText(["There's a mansion in a prime location in Grand Noah, with a 30-year mortgage..."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["This Vanguard over here is quite clever..."])
    JumpToLabel(["メニュー"])
    Label(["67"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["This is..."])
    ShowText(["Looks like Puchi, who doesn't seem to do much housework, has come."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["Housework...?"])
    ShowText(["I don't have a house, I always live in an ice igloo..."])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["Then, you need a house in this world."])
    ShowText(["There's a mansion in a prime location in Grand Noah, with a 30-year mortgage..."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["This Vanguard over here is quite clever..."])
    JumpToLabel(["メニュー"])
    Label(["68"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["In any world, Papi is unnecessarily loud..."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["Uga! Dragons are full of energy in any world!!"])
    ShowTextAttributes(["pramia_fc2", 1, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["But there have been times when that energy has saved me..."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["I wish I could have been of help!"])
    ShowText(["The energy of dragons saves the world!"])
    JumpToLabel(["メニュー"])
    Label(["69"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["In any world, Papi is unnecessarily loud..."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["Uga! Dragons are full of energy in any world!!"])
    ShowTextAttributes(["pramia_fc2", 1, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["But there have been times when that energy has saved me..."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["I wish I could have been of help!"])
    ShowText(["The energy of dragons saves the world!"])
    JumpToLabel(["メニュー"])
    Label(["375"])
    ShowTextAttributes(["cirquec_fc4", 2, 0, 2])
    ShowText(["\\n<Aria Lamia> (Likeability: \\V[3375])"])
    ShowText(["Why frozen, mind and body ..."])
    ShowText(["There is such a person in our brothers ..."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["I'm not in the Makai, Lamia, who was so frozen as me ..."])
    ShowTextAttributes(["cirquec_fc4", 2, 0, 2])
    ShowText(["\\n<Aria Lamia> (Likeability: \\V[3375])"])
    ShowText(["What kind of experience you have?"])
    ShowText(["What a painful ..."])
    JumpToLabel(["メニュー"])
    Label(["773"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Puchina..."])
    ShowText(["Do you not intend to merge with Puchi?"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["No, I do not..."])
    ShowText(["Will Idaten not merge with Gob?"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Not ... for the same reason as you."])
    ShowText(["I don't want to give that pure girl a bloody memory."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["Yes, there are things that should not be inherited ..."])
    ShowText(["This hatred doesn't want to give it to Petit."])
    JumpToLabel(["メニュー"])
    Label(["775"])
    ShowTextAttributes(["pramia_fc2", 1, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["Fufu, the Monster Lord is also Lamia ..."])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["Why are you dignified?That person is a complex demon,"])
    ShowText(["Ramia is expressed in the lower body."])
    ShowTextAttributes(["pramia_fc2", 1, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["But no matter how you look at it, it's not Lamia."])
    ShowText(["Ramia's Monster Lord ... Fufufu ..."])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["So why are you dignified?"])
    JumpToLabel(["メニュー"])
    Label(["776"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["Puccina, you are a reassuring companion!"])
    ShowText(["Especially during the summer!"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["Don't use it as a cooling ..."])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["Then, in winter, I will spit the flame and use it as a heating!"])
    ShowText(["How about!?"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["No matter what you ask ... stupid?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
      ScriptMore(["\"パーティに加える\","])
      ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
      ScriptMore(["\"やめる\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(774)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(774)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Patriot 2000: The secret stone of the snake technique"])
        ShowText(["Patients 4000: Ice -resistant super secret stone"])
        ShowText(["Patients 6000: The secret book of ice"])
        ShowText(["Patriot 10000: Secret stone for those who are familiar with ice"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3774])"])
        ShowChoices([["逆レイプ（好感度:10）", "やめる"], 2])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3774, 0, 10, 1])
            Script(["call_novel_scene(6936)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["pramia_fc2", 0, 0, 2])
            ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
            ShowText(["If it is inserted, it will freeze ..."])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowPicture([5, "80_vgirl_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3775, 0, 2000, 1])
      ConditionalBranch([1, 4775, 0, 0, 0])
        ControlVariables([4775, 4775, 0, 0, 1])
        ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
        ShowText(["\\n<Vanguard>(Affection:\\V[3775])"])
        ShowText(["Here, take this. Use it to smite those angels!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3445, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3775, 0, 4000, 1])
      ConditionalBranch([1, 4775, 0, 1, 0])
        ControlVariables([4775, 4775, 0, 0, 2])
        ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
        ShowText(["\\n<Vanguard>(Affection:\\V[3775])"])
        ShowText(["Here, take this. Use it to smite those angels!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2491, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3775, 0, 6000, 1])
      ConditionalBranch([1, 4775, 0, 2, 0])
        ControlVariables([4775, 4775, 0, 0, 3])
        ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
        ShowText(["\\n<Vanguard>(Affection:\\V[3775])"])
        ShowText(["Here, take this. Use it to smite those angels!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1359, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3775, 0, 10000, 1])
      ConditionalBranch([1, 4775, 0, 3, 0])
        ControlVariables([4775, 4775, 0, 0, 4])
        ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
        ShowText(["\\n<Vanguard>(Affection:\\V[3775])"])
        ShowText(["Here, take this. Use it to smite those angels!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2377, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affection:\\V[3775])"])
    ShowText(["Time to go angel hunting?\nThen take me with you..."])
    JumpToLabel(["メニュー"])
    Label(["6"])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["My name is a vanguard of angel hunting ..."])
    ShowText(["Before your Majesty, build up the angel's corpse."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["Um, it's reliable."])
    ShowText(["Well, so far, I was extremely armed for it ..."])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["I've been fighting all the time since I was young ..."])
    ShowText(["There was no shortage of places to train your arms."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["I'm having a hard time ..."])
    ShowText(["I'll have you shake your arms to the fullest!"])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["Huh!Leave it!!"])
    JumpToLabel(["メニュー"])
    Label(["7"])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["My name is a vanguard of angel hunting ..."])
    ShowText(["Before your Majesty, build up the angel's corpse."])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["Um, it's reliable."])
    ShowText(["Well, so far, I was extremely armed for it ..."])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["I've been fighting all the time since I was young ..."])
    ShowText(["There was no shortage of places to train your arms."])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["I'm having a hard time ..."])
    ShowText(["I'll have you shake your arms to the fullest!"])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["Huh!Leave it!!"])
    JumpToLabel(["メニュー"])
    Label(["62"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["I am the Vanguard of Angel Hunting..."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Dual pistols and a long coat... so cool!!"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["I never cared about coolness..."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Really~?"])
    ShowText(["Actually, you're quite conscious of your visuals, aren't you~?"])
    ShowTextAttributes(["vgirl_fc2", 6, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["N-no, I'm not..."])
    JumpToLabel(["メニュー"])
    Label(["63"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["I am the Vanguard of Angel Hunting..."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Dual pistols and a long coat... so cool!!"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["I never cared about coolness..."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Really~?"])
    ShowText(["Actually, you're quite conscious of your visuals, aren't you~?"])
    ShowTextAttributes(["vgirl_fc2", 6, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["N-no, I'm not..."])
    JumpToLabel(["メニュー"])
    Label(["64"])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["Puchina is so cute when she's this small."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["That coat looks like it would be a hassle to wash..."])
    ShowText(["Won't it fade or get all wrinkled?"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["You're quite domestic..."])
    ShowText(["I leave the cleaning to my bat familiar."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["Your bat familiar does that too, huh?"])
    ShowText(["Next time, I'll ask for tips on washing coats."])
    JumpToLabel(["メニュー"])
    Label(["65"])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["Puchi from the world of singularities... no, it's Puchi."])
    ShowText(["Even if our ages are similar, our atmospheres are quite different."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["That coat looks like it would be a hassle to wash..."])
    ShowText(["Won't it fade or get all wrinkled?"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["You're quite domestic..."])
    ShowText(["I leave the cleaning to my bat familiar."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["Your bat familiar does that too, huh?"])
    ShowText(["Next time, I'll ask for tips on washing coats."])
    JumpToLabel(["メニュー"])
    Label(["66"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["I never expected that the me from another world would be a merchant..."])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["Angel hunting... how cool!"])
    ShowText(["So there are special poses and catchphrases too!?"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["A bullet of darkness that tears through the light..."])
    ShowText(["May its trajectory become the path back to the heavens."])
    ShowTextAttributes(["vgirl_fc1", 1, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["Nice――!!"])
    JumpToLabel(["メニュー"])
    Label(["67"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["I never expected that the me from another world would be a merchant..."])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["Angel hunting... how cool!"])
    ShowText(["So there are special poses and catchphrases too!?"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["A bullet of darkness that tears through the light..."])
    ShowText(["May its trajectory become the path back to the heavens."])
    ShowTextAttributes(["vgirl_fc3", 1, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["Nice――!!"])
    JumpToLabel(["メニュー"])
    Label(["68"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["Papi is working as a blacksmith."])
    ShowText(["But surely, you can't maintain guns..."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["I can! My master told me that in this day and age, you can't get by without handling guns!"])
    ShowText(["What a remarkable master..."])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["Any ordinary blacksmith would see guns as an enemy."])
    ShowText(["Ehehe!"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["Papi... Your blacksmith master seems to be quite a person."])
    JumpToLabel(["メニュー"])
    Label(["69"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["Papi is working as a blacksmith."])
    ShowText(["But surely, you can't maintain guns..."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["I can! My master told me that in this day and age, you can't get by without handling guns!"])
    ShowText(["What a remarkable master..."])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["Any ordinary blacksmith would see guns as an enemy."])
    ShowText(["Ehehe!"])
    ShowTextAttributes(["dragonp_fc3", 1, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["Papi... Your blacksmith master seems to be quite a person."])
    JumpToLabel(["メニュー"])
    Label(["387"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["I am the Vanguard of Angel Hunting..."])
    ShowText(["So far, we have hunted many angels."])
    ShowTextAttributes(["eden_fc3", 0, 0, 2])
    ShowText(["\\n<Eden> (Likeability: \\V[3387])"])
    ShowText(["I see ... Then, will I hunt too?"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["No, the world where I live is different ..."])
    ShowText(["For us, you are a Gentile whose enemies and races are just the same."])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["No matter how angels, those who are not enemies have been defeated."])
    ShowText(["Moreover, who survived with the same thoughts ..."])
    ShowTextAttributes(["eden_fc3", 1, 0, 2])
    ShowText(["\\n<Eden> (Likeability: \\V[3387])"])
    ShowText(["I agree..."])
    ShowText(["Let's fight together as a comrade."])
    JumpToLabel(["メニュー"])
    Label(["394"])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth> (Likeability: \\V[3394])"])
    ShowText(["The Vanguard of Angel Hunting..."])
    ShowText(["Among the Four Heavenly Kings of the Demon World, it seems you're the strategist."])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["It's not that I'm particularly clever..."])
    ShowText(["But since the other three are impulsive, it just naturally turned out that way."])
    ShowTextAttributes(["astaroth_fc1", 4, 0, 2])
    ShowText(["\\n<Astaroth> (Likeability: \\V[3394])"])
    ShowText(["It's a similar situation..."])
    ShowText(["If I don't use my head, the team will charge forward recklessly."])
    ShowTextAttributes(["vgirl_fc2", 5, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["Heh... We both have to deal with thoughtless comrades."])
    JumpToLabel(["メニュー"])
    Label(["773"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Until now, I have cut many angels."])
    ShowText(["To fulfill the grudge with hatred ..."])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["I'm the same for me ..."])
    ShowText(["I have hunt many angels, but I can't say for justice."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Let's swear on this blade dedicated to our lord now."])
    ShowText(["My sword will shake for justice in the future!"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["It's really impressive ..."])
    ShowText(["But I swear to the lord, so in the future I will fight the right."])
    JumpToLabel(["メニュー"])
    Label(["774"])
    ShowTextAttributes(["pramia_fc2", 1, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["Fufu, the Monster Lord is also Lamia ..."])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["Why are you dignified?That person is a complex demon,"])
    ShowText(["Ramia is expressed in the lower body."])
    ShowTextAttributes(["pramia_fc2", 1, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["But no matter how you look at it, it's not Lamia."])
    ShowText(["Ramia's Monster Lord ... Fufufu ..."])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["So why are you dignified?"])
    JumpToLabel(["メニュー"])
    Label(["776"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["Grand Puppy ..."])
    ShowText(["To be honest, I thought I had no hope for the future."])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["Oh, while waiting for the Monster Lord's return ..."])
    ShowText(["There were so many as possible, thinking about slaughtering an angel."])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["But now it's different."])
    ShowText(["The days of the unreasonable battle have ended."])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["It's a battle for hope for the future."])
    ShowText(["Thank you to the Monster Lord for guiding us!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(775)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(775)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 2000:\\ii[3445]"]) # Great Gem of Demon Arts
        ShowText(["Affection 4000:\\ii[2491]"]) # Super Gem of SP
        ShowText(["Affection 6000:\\ia[1359]"]) # Supreme Gun Scroll
        ShowText(["Affection 10000:\\ii[2377]"]) # Ultra Gem of Gun Skill
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3775])"])
        ShowChoices([["逆レイプ（好感度:10）", "やめる"], 2])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3775, 0, 10, 1])
            Script(["call_novel_scene(6941)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
            ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
            ShowText(["Let's do it again ..."])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowPicture([5, "80_dragonp_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3776, 0, 2000, 1])
      ConditionalBranch([1, 4776, 0, 0, 0])
        ControlVariables([4776, 4776, 0, 0, 1])
        ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
        ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
        ShowText(["I made it in my spare time, but ..."])
        ShowText(["Let's give it to you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3142, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3776, 0, 4000, 1])
      ConditionalBranch([1, 4776, 0, 1, 0])
        ControlVariables([4776, 4776, 0, 0, 2])
        ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
        ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
        ShowText(["I made it in my spare time, but ..."])
        ShowText(["Let's give it to you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3505, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3776, 0, 6000, 1])
      ConditionalBranch([1, 4776, 0, 2, 0])
        ControlVariables([4776, 4776, 0, 0, 3])
        ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
        ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
        ShowText(["I made it in my spare time, but ..."])
        ShowText(["Let's give it to you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1020, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3776, 0, 10000, 1])
      ConditionalBranch([1, 4776, 0, 3, 0])
        ControlVariables([4776, 4776, 0, 0, 4])
        ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
        ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
        ShowText(["I made it in my spare time, but ..."])
        ShowText(["Let's give it to you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3592, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["The Monster Lord's Four Tenno, the flame Grand Puppy ..."])
    ShowText(["Do you need my power?"])
    JumpToLabel(["メニュー"])
    Label(["6"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["Let's give my life for your Majesty!"])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["The Shitenno of the Makai is the warriors full of loyalty!"])
    ShowText(["In return, the Shitenno other than Granberia ..."])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["Occasionally, it's noisy, so don't think of the Lord ..."])
    ShowText(["Elbetier is thinking only about the slime people ..."])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["Almaelma, I've never heard of an order ..."])
    ShowText(["At all ..."])
    ShowTextAttributes(["dragonp_fc2", 2, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["Wow, we ..."])
    ShowText(["Sincerity, so I will serve it ..."])
    JumpToLabel(["メニュー"])
    Label(["7"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["Let's give my life for your Majesty!"])
    ShowTextAttributes(["alice_fc7", 1, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["The Shitenno of the Makai is the warriors full of loyalty!"])
    ShowText(["In return, the Shitenno other than Granberia ..."])
    ShowTextAttributes(["alice_fc7", 4, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["Occasionally, it's noisy, so don't think of the Lord ..."])
    ShowText(["Elbetier is thinking only about the slime people ..."])
    ShowTextAttributes(["alice_fc7", 4, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["Almaelma, I've never heard of an order ..."])
    ShowText(["At all ..."])
    ShowTextAttributes(["dragonp_fc2", 2, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["Wow, we ..."])
    ShowText(["Sincerity, so I will serve it ..."])
    JumpToLabel(["メニュー"])
    Label(["16"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["Are you a famous magical swordsman Granberia!"])
    ShowText(["I'm the strongest swordsman in the Shitenno Makai, Grand Puppy!"])
    ShowTextAttributes(["granberia_fc3", 1, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["In the battle in the heavens, I heard that he fought with the Monster Lord."])
    ShowText(["I am grateful for the role I should act."])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["If the swordsman looks at each other, it's reasonable to meet ..."])
    ShowTextAttributes(["granberia_fc3", 1, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["You and your arms don't have to give the dead."])
    ShowText(["As long as you are friends, it is safe not to have a sword."])
    JumpToLabel(["メニュー"])
    Label(["32"])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["Michaela, the strongest swordsman in the heavens and the head of the heavens ..."])
    ShowText(["No way, we will fight together."])
    ShowTextAttributes(["micaela_fc2", 0, 0, 2])
    ShowText(["\\n<Michaela> (Likeability: \\V[3032])"])
    ShowText(["The Monster Lord Army Shitenno, Grand Puppy of Flame ..."])
    ShowText(["It seems that the heavens have been devastated a lot."])
    ShowTextAttributes(["micaela_fc2", 0, 0, 2])
    ShowText(["\\n<Michaela> (Likeability: \\V[3032])"])
    ShowText(["But the heavens no longer exist ..."])
    ShowText(["You don't have to bring your grudge into this world."])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["Similarly, it's no longer a world that hates angels ..."])
    ShowText(["The only enemies are those who bring ruin to the world."])
    JumpToLabel(["メニュー"])
    Label(["62"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["Oh, a little gob!"])
    ShowText(["You're quite energetic!"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["The heavenly Papi has completely become a magic swordsman!"])
    ShowText(["You look strong!"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["Haha, of course I'm strong!"])
    ShowText(["Next time, I'll give you some training!"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Yay!"])
    JumpToLabel(["メニュー"])
    Label(["63"])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["Hmm? Idaten... no, it's the grown-up Gob!"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["Since we're dressed the same, we look quite alike, right?"])
    ShowText(["But I can't imitate that solitary atmosphere."])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["Well, it's because we've seen different things..."])
    ShowText(["You too, the experiences you've had until now must have become your strength!"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["That's right!"])
    ShowText(["I'll keep doing my best from now on!"])
    JumpToLabel(["メニュー"])
    Label(["64"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["A little Puchina, huh!"])
    ShowText(["That's adorable!"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["That underwear hasn't been washed in days, has it?"])
    ShowText(["Here, I'll wash it for you, so hand it over."])
    ShowTextAttributes(["dragonp_fc2", 2, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["S-s-so this is the place..."])
    ShowText(["I guess there's no helping it, here you go."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["Warriors only maintain their swords and armor..."])
    ShowText(["They treat these things carelessly, honestly."])
    ShowTextAttributes(["dragonp_fc2", 2, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["W-what a motherly disposition..."])
    JumpToLabel(["メニュー"])
    Label(["65"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["So you're Puchi from the world of singularities!"])
    ShowText(["Your atmosphere is quite different!"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["That underwear hasn't been washed in days, has it?"])
    ShowText(["Here, I'll wash it for you, so hand it over."])
    ShowTextAttributes(["dragonp_fc2", 2, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["S-s-so this is the place..."])
    ShowText(["I guess there's no helping it, here you go."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Petit> (Likeability: \\V[3064])"])
    ShowText(["Warriors only maintain their swords and armor..."])
    ShowText(["They treat these things carelessly, honestly."])
    ShowTextAttributes(["dragonp_fc2", 2, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["W-what a motherly disposition..."])
    JumpToLabel(["メニュー"])
    Label(["66"])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["A little Vanguard, huh..."])
    ShowText(["Your weapon isn't dual pistols, is it?"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["In this world, guns have only recently started to become popular."])
    ShowText(["But dual pistols are really cool..."])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["But I don't want to be forced to train..."])
    ShowText(["How many times have I almost been shot?"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["That sounds interesting, I want you to train with me!"])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["I said no, didn't I..."])
    JumpToLabel(["メニュー"])
    Label(["67"])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["So you're the Vanguard from the world of singularities..."])
    ShowText(["Your weapon isn't dual pistols, is it?"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["In this world, guns have only recently started to become popular."])
    ShowText(["But dual pistols are really cool..."])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["But I don't want to be forced to train..."])
    ShowText(["How many times have I almost been shot?"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Likeability: \\V[3066])"])
    ShowText(["That sounds interesting, I want you to train with me!"])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["I said no, didn't I..."])
    JumpToLabel(["メニュー"])
    Label(["68"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["Is that master also skilled with the sword?"])
    ShowText(["The master is extremely weak."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["The master is so weak."])
    ShowText(["When the mantis came into the workplace, it was enough to cause a panic."])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["However, for humans, a mantis girl is still a threat."])
    ShowText(["It's not surprising to panic..."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["No, it's just an ordinary mantis."])
    JumpToLabel(["メニュー"])
    Label(["69"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["Is that master also skilled with the sword?"])
    ShowText(["The master is extremely weak."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["The master is so weak."])
    ShowText(["When the mantis came into the workplace, it was enough to cause a panic."])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["However, for humans, a mantis girl is still a threat."])
    ShowText(["It's not surprising to panic..."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi> (Likeability: \\V[3068])"])
    ShowText(["No, it's just an ordinary mantis."])
    JumpToLabel(["メニュー"])
    Label(["387"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["Eden, a fierce man who has been fighting in the Makai!"])
    ShowText(["Please give me a hand here!?"])
    ShowTextAttributes(["eden_fc3", 0, 0, 2])
    ShowText(["\\n<Eden> (Likeability: \\V[3387])"])
    ShowText(["We are enemies in terms of races ..."])
    ShowText(["There should be no point in fighting here."])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["It's not a monster and an angel, such a boring reason!"])
    ShowText(["It means to compare the power of strong people in similar circumstances!"])
    ShowTextAttributes(["eden_fc3", 0, 0, 2])
    ShowText(["\\n<Eden> (Likeability: \\V[3387])"])
    ShowText(["There is no reason to fight."])
    ShowText(["If you don't like that duel, you'll be seriously injured."])
    JumpToLabel(["メニュー"])
    Label(["538"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["So you're the hero Heinrich from another world!"])
    ShowText(["I want to see the legendary skills you're known for. Can we have a spar?"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["Sorry, but my sword is meant to protect the weak."])
    ShowText(["I can't fight alongside my comrades."])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["I see..."])
    ShowText(["Even if you force it, true strength won't come out."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["There are strengths that can be seen by fighting side by side."])
    ShowText(["I want to see your strength in the battles to come."])
    JumpToLabel(["メニュー"])
    Label(["539"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["So you're the hero Heinrich from another world!"])
    ShowText(["I want to see the legendary skills you're known for. Can we have a spar?"])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["Sorry, but my sword is meant to protect the weak."])
    ShowText(["I can't fight alongside my comrades."])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["I see..."])
    ShowText(["Even if you force it, true strength won't come out."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["There are strengths that can be seen by fighting side by side."])
    ShowText(["I want to see your strength in the battles to come."])
    JumpToLabel(["メニュー"])
    Label(["773"])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["Idaten ..."])
    ShowText(["Until now, I have never mocked with you."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Speed ​​blade and power blade ..."])
    ShowText(["If you hit each other, you will lose one of them."])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["Why don't you take this opportunity?"])
    ShowText(["Which is stronger, a blade of power or a speed of speed ..."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Stop it ..."])
    ShowText(["If there is something, I'm sorry for the Monster Lord."])
    JumpToLabel(["メニュー"])
    Label(["774"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["Puccina, you are a reassuring companion!"])
    ShowText(["Especially during the summer!"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["Don't use it as a cooling ..."])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["Then, in winter, I will spit the flame and use it as a heating!"])
    ShowText(["How about!?"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puccina> (Likeability: \\V[3774])"])
    ShowText(["No matter what you ask ... stupid?"])
    JumpToLabel(["メニュー"])
    Label(["775"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["Grand Puppy ..."])
    ShowText(["To be honest, I thought I had no hope for the future."])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["Oh, while waiting for the Monster Lord's return ..."])
    ShowText(["There were so many as possible, thinking about slaughtering an angel."])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard> (Likeability: \\V[3775])"])
    ShowText(["But now it's different."])
    ShowText(["The days of the unreasonable battle have ended."])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
    ShowText(["It's a battle for hope for the future."])
    ShowText(["Thank you to the Monster Lord for guiding us!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
      ScriptMore(["\"パーティに加える\","])
      ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
      ScriptMore(["\"やめる\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(776)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(776)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Patriot 2000: Daikoku with flame resistance"])
        ShowText(["4000: Great Stone of Breath"])
        ShowText(["Patriot 6000: Gigantlist"])
        ShowText(["Patriot 10000: SP Save Secret Stone"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3776])"])
        ShowChoices([["逆レイプ（好感度:10）", "やめる"], 2])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3776, 0, 10, 1])
            Script(["call_novel_scene(6946)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
            ShowText(["\\n<Grand Puppy> (Likeability: \\V[3776])"])
            ShowText(["It's bad, now you can't let go ..."])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowPicture([5, "80_gigamander_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3499, 0, 2000, 1])
      ConditionalBranch([1, 4499, 0, 0, 0])
        ControlVariables([4499, 4499, 0, 0, 1])
        ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
        ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
        ShowText(["Look, you should bring this!"])
        ShowText(["You can see that it is burning hot!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3613, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3499, 0, 4000, 1])
      ConditionalBranch([1, 4499, 0, 1, 0])
        ControlVariables([4499, 4499, 0, 0, 2])
        ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
        ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
        ShowText(["Look, you should bring this!"])
        ShowText(["You can see that it is burning hot!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3142, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3499, 0, 6000, 1])
      ConditionalBranch([1, 4499, 0, 2, 0])
        ControlVariables([4499, 4499, 0, 0, 3])
        ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
        ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
        ShowText(["Look, you should bring this!"])
        ShowText(["You can see that it is burning hot!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1245, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3499, 0, 10000, 1])
      ConditionalBranch([1, 4499, 0, 3, 0])
        ControlVariables([4499, 4499, 0, 0, 4])
        ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
        ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
        ShowText(["Look, you should bring this!"])
        ShowText(["You can see that it is burning hot!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2865, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["Do you know my soul is burning?"])
    ShowText(["Let's go to the battlefield!!"])
    JumpToLabel(["メニュー"])
    Label(["12"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["After all, the wind is fine!"])
    ShowText(["This jillfi is fine, but I don't talk too much!"])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph> (Likeability: \\V[3012])"])
    ShowText(["I love talking!!"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["Alright, I'll play outside!"])
    ShowText(["Come on!Wahahaha!!"])
    PlaySE(["RPG::SE(@name=\"Run\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Gigamandra bets outside!"])
    ShowTextAttributes(["sylph_fc1", 1, 0, 2])
    ShowText(["\\n<Sylph> (Likeability: \\V[3012])"])
    ShowText(["I want to be rumbling today, no ..."])
    JumpToLabel(["メニュー"])
    Label(["13"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome> (Likeability: \\V[3013])"])
    ShowText(["……………………"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["I don't feel fine, the child of the soil."])
    ShowText(["Look, try more!"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome> (Likeability: \\V[3013])"])
    ShowText(["……………………"])
    PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
    ShakeScreen([5, 5, 60, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The ground began to shake with the power of the gnome!"])
    ShowTextAttributes(["gigamander_fc1", 2, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["Wow, that's bad!"])
    ShowText(["Calm down!Calm down!!"])
    JumpToLabel(["メニュー"])
    Label(["14"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["Warhahaha!!"])
    ShowText(["Water spirits are gloomy in every world!!"])
    ShowTextAttributes(["undine_fc1", 0, 0, 2])
    ShowText(["\\n<Undine> (Likeability: \\V[3014])"])
    ShowText(["After all, the spirit of flame is this type ..."])
    ShowText(["Mechanical fire lizard ..."])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["I have to cool down a little ..."])
    ShowText(["Alright, will it be a mock battle with Salamander!"])
    ShowTextAttributes(["undine_fc1", 0, 0, 2])
    ShowText(["\\n<Undine> (Likeability: \\V[3014])"])
    ShowText(["Lizard vs mechanical fire lizard ..."])
    ShowText(["I wish I could crush it ..."])
    JumpToLabel(["メニュー"])
    Label(["15"])
    ShowTextAttributes(["salamander_fc1", 1, 0, 2])
    ShowText(["\\n<Salamander> (Favorability: \\V[3015])"])
    ShowText(["Wahahaha!!"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["Wahahaha!!"])
    ShowTextAttributes(["salamander_fc1", 1, 0, 2])
    ShowText(["\\n<Salamander> (Favorability: \\V[3015])"])
    ShowText(["Though we were born in different worlds!"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["When we perish, it will be the same, this is the oath of fire!"])
    ShowTextAttributes(["salamander_fc1", 1, 0, 2])
    ShowText(["\\n<Salamander> (Favorability: \\V[3015])"])
    ShowText(["Wahahaha!!"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["Wahahaha!!"])
    JumpToLabel(["メニュー"])
    Label(["16"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["Wow Huhahaha!"])
    ShowText(["The magical swordsman Granberia, it's still burning today!"])
    ShowTextAttributes(["granberia_fc3", 2, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["The flame of the Makai ..."])
    ShowText(["Even though it looks like a teacher, its brain weather is similar."])
    ConditionalBranch([4, 15, 0])
      ShowTextAttributes(["salamander_fc1", 1, 0, 2])
      ShowText(["\\n<Salamander>"])
      ShowText(["Wow Huhahaha!"])
      ShowText(["Not so!!"])
      ShowTextAttributes(["granberia_fc3", 4, 0, 2])
      ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
      ShowText(["Wow!!Master!?"])
      Empty([])

    Else([])
      ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
      ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
      ShowText(["Yes, yeah!Wow Huhahaha!"])
      ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
      ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
      ShowText(["...... If it's brain weather!?Is it bad!!"])
      ShowTextAttributes(["granberia_fc3", 4, 0, 2])
      ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
      ShowText(["Anger is one sentence slow!?"])
      ShowText(["Is your head dull so far!?"])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["496"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["Jillphy doesn't talk as usual ..."])
    ShowTextAttributes(["zylphe_fc1", 0, 0, 2])
    ShowText(["\\n<Gilphy> (Likeability: \\V[3496])"])
    ShowText(["……………………"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["However, if you are careless, you will set a mischief ..."])
    ShowText(["I have no chance!"])
    ShowTextAttributes(["zylphe_fc1", 3, 0, 2])
    ShowText(["\\n<Gilphy> (Likeability: \\V[3496])"])
    ShowText(["...... Biku."])
    JumpToLabel(["メニュー"])
    Label(["497"])
    ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
    ShowText(["\\n<Normalen> (Likeability: \\V[3497])"])
    ShowText(["……………………"])
    ShowTextAttributes(["gigamander_fc1", 2, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["As usual, I don't have the ambition ..."])
    ShowText(["However, it would be a great thing to make a nomaren rough."])
    ShowTextAttributes(["gnomaren_fc1", 3, 0, 2])
    ShowText(["\\n<Normalen> (Likeability: \\V[3497])"])
    ShowText(["……………………"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["I remember in the case of the previous major earthquake."])
    ShowText(["There is no such thing as forcibly burning ..."])
    JumpToLabel(["メニュー"])
    Label(["498"])
    ShowTextAttributes(["grandine_fc1", 0, 0, 2])
    ShowText(["\\n<Grandine> (Likeability: \\V[3498])"])
    ShowText(["……………………"])
    ShowTextAttributes(["gigamander_fc1", 2, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["I'm still a shady guy ..."])
    ShowText(["What if you say something?"])
    ShowTextAttributes(["grandine_fc1", 0, 0, 2])
    ShowText(["\\n<Grandine> (Likeability: \\V[3498])"])
    ShowText(["……………………"])
    ShowTextAttributes(["gigamander_fc1", 2, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["Hmm, there is no reply ..."])
    ShowText(["Then I can't talk!"])
    ShowTextAttributes(["grandine_fc1", 0, 0, 2])
    ShowText(["\\n<Grandine> (Likeability: \\V[3498])"])
    ShowText(["……………………"])
    ShowTextAttributes(["gigamander_fc1", 2, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["……………………"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["Hey, the new menu of the cafeteria Sukiyaki Don ..."])
    ShowText(["Is there a little meat?"])
    ShowTextAttributes(["grandine_fc1", 0, 0, 2])
    ShowText(["\\n<Grandine> (Likeability: \\V[3498])"])
    ShowText(["Didn't you talk about it ...?"])
    ShowText(["Although the meat is obviously few."])
    JumpToLabel(["メニュー"])
    Label(["674"])
    ShowTextAttributes(["ambrosia_fc1", 0, 0, 2])
    ShowText(["\\n<Ambrosia> (Favorability: \\V[3674])"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ambrosia is laughing with grinning ..."])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["If you laugh, laugh dignifiedly!"])
    ShowText(["Wahahaha!!"])
    ShowTextAttributes(["ambrosia_fc1", 0, 0, 2])
    ShowText(["\\n<Ambrosia> (Favorability: \\V[3674])"])
    ShowText(["Ah Hach!"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["Yes, loud!!"])
    ShowTextAttributes(["ambrosia_fc1", 0, 0, 2])
    ShowText(["\\n<Ambrosia> (Favorability: \\V[3674])"])
    ShowText(["Ah Hachhahahahahahahaha!!"])
    JumpToLabel(["メニュー"])
    Label(["675"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["Loore is chatting, but he doesn't like to speak to other spirits of the Makai."])
    ShowText(["What are you usually doing ...?"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Roa> (Likeability: \\V[3675])"])
    ShowText(["Mainly, monsters wandering around ..."])
    ShowText(["Also, I'll talk to a traveler I met by chance."])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["Talking ..."])
    ShowText(["Are you just talking unilaterally?"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Roa> (Likeability: \\V[3675])"])
    ShowText(["Everyone usually listens silently."])
    ShowText(["You know, good luck comes around when you contact the spirit ..."])
    JumpToLabel(["メニュー"])
    Label(["676"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["Gigamandra!It's burning!?"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["Of course, Gatano Sore!!"])
    ShowText(["I'm so excited!"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["I'm burning!!"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["If it is a spirit of water, if it burns, it will evaporate ..."])
    ShowText(["Well, I don't care about the details!"])
    JumpToLabel(["メニュー"])
    Label(["677"])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire> (Favorability: \\V[3677])"])
    ShowText(["……………………"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["The flame of Makai doesn't have so much!"])
    ShowText(["Burn hot!Create a miracle!"])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire> (Favorability: \\V[3677])"])
    ShowText(["Hot karappo's hot -blooded idiot ..."])
    ShowText(["You used your brain cells for the first fuel ..."])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["Of course, all my cells are fueled--"])
    ShowTextAttributes(["gigamander_fc1", 2, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["...... Wait, is it bad now!I was angry!!"])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire> (Favorability: \\V[3677])"])
    ShowText(["The reaction is slow ..."])
    ShowText(["Did you really burn brain cells?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
      ScriptMore(["\"パーティに加える\","])
      ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
      ScriptMore(["\"やめる\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(499)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(499)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Patriot 2000: The secret stone of the person who is familiar with the flame"])
        ShowText(["Patriot 4000: Daikoku with flame resistance"])
        ShowText(["Patriot 6000: The secret book of the flame"])
        ShowText(["Patriot 10000: Secret Stone to strengthen flame"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3499])"])
        ShowChoices([["素股（好感度:10）", "逆レイプ搾死（好感度:50）", "逆レイプ搾死？（好感度:100）", "やめる"], 4])
        When([0, "素股（好感度:10）"])
          ConditionalBranch([1, 3499, 0, 10, 1])
            Script(["call_novel_scene(6431)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
            ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
            ShowText(["Now I'm too burning ...!"])
            ShowText(["If you insert it, it will be erased!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "逆レイプ搾死（好感度:50）"])
          ConditionalBranch([1, 3499, 0, 50, 1])
            Script(["call_novel_scene(6432)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
            ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
            ShowText(["Now I'm too burning ...!"])
            ShowText(["If you insert it, it will be erased!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "逆レイプ搾死？（好感度:100）"])
          ConditionalBranch([1, 3499, 0, 100, 1])
            Script(["call_novel_scene(6433)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
            ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
            ShowText(["Now I'm too burning ...!"])
            ShowText(["If you insert it, it will be erased!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([3, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ShowPicture([5, "80_gargoyle_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3661, 0, 2000, 1])
      ConditionalBranch([1, 4661, 0, 0, 0])
        ControlVariables([4661, 4661, 0, 0, 1])
        ShowTextAttributes(["gargoyle_fc1", 0, 0, 2])
        ShowText(["\\n<Gargo> (Likeability: \\V[3661])"])
        ShowText(["Such things were offered before me."])
        ShowText(["It's a great deal, so you should use it ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2608, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3661, 0, 4000, 1])
      ConditionalBranch([1, 4661, 0, 1, 0])
        ControlVariables([4661, 4661, 0, 0, 2])
        ShowTextAttributes(["gargoyle_fc1", 0, 0, 2])
        ShowText(["\\n<Gargo> (Likeability: \\V[3661])"])
        ShowText(["Such things were offered before me."])
        ShowText(["It's a great deal, so you should use it ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3416, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3661, 0, 6000, 1])
      ConditionalBranch([1, 4661, 0, 2, 0])
        ControlVariables([4661, 4661, 0, 0, 3])
        ShowTextAttributes(["gargoyle_fc1", 0, 0, 2])
        ShowText(["\\n<Gargo> (Likeability: \\V[3661])"])
        ShowText(["Such things were offered before me."])
        ShowText(["It's a great deal, so you should use it ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1649, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3661, 0, 10000, 1])
      ConditionalBranch([1, 4661, 0, 3, 0])
        ControlVariables([4661, 4661, 0, 0, 4])
        ShowTextAttributes(["gargoyle_fc1", 0, 0, 2])
        ShowText(["\\n<Gargo> (Likeability: \\V[3661])"])
        ShowText(["Such things were offered before me."])
        ShowText(["It's a great deal, so you should use it ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3446, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["gargoyle_fc1", 0, 0, 2])
    ShowText(["\\n<Gargo> (Likeability: \\V[3661])"])
    ShowText(["In front of me, there are people who offer the offer ..."])
    ShowText(["It's not Jizo!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
      ScriptMore(["\"パーティに加える\","])
      ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
      ScriptMore(["\"やめる\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(661)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(661)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Patriot 2000: Large secret stone of petrified addition"])
        ShowText(["Patriot 4000: Large stone for those who are confused by magical eyes"])
        ShowText(["Patients 6000: Enlightenment of darkness"])
        ShowText(["Patriot 10000: Viganity of the magic technique"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3661])"])
        ShowChoices([["石化パイズリ（好感度:10）", "やめる"], 2])
        When([0, "石化パイズリ（好感度:10）"])
          ConditionalBranch([1, 3661, 0, 10, 1])
            Script(["call_novel_scene(6786)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["gargoyle_fc1", 0, 0, 2])
            ShowText(["\\n<Gargo> (Likeability: \\V[3661])"])
            ShowText(["Hmmm, it's a cheap guy!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ShowPicture([5, "80_ghatanothoa_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3676, 0, 2000, 1])
      ConditionalBranch([1, 4676, 0, 0, 0])
        ControlVariables([4676, 4676, 0, 0, 1])
        ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
        ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
        ShowText(["I'll give this!!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3172, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3676, 0, 4000, 1])
      ConditionalBranch([1, 4676, 0, 1, 0])
        ControlVariables([4676, 4676, 0, 0, 2])
        ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
        ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
        ShowText(["I'll give this!!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2889, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3676, 0, 6000, 1])
      ConditionalBranch([1, 4676, 0, 2, 0])
        ControlVariables([4676, 4676, 0, 0, 3])
        ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
        ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
        ShowText(["I'll give this!!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1515, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3676, 0, 10000, 1])
      ConditionalBranch([1, 4676, 0, 3, 0])
        ControlVariables([4676, 4676, 0, 0, 4])
        ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
        ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
        ShowText(["I'll give this!!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3640, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["The power of rough water, I will show you!!"])
    JumpToLabel(["メニュー"])
    Label(["12"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["This Sylph is honest and energetic!"])
    ShowText(["It's a big difference from Ambrosia, which is so bad!"])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph> (Likeability: \\V[3012])"])
    ShowText(["Makai's water spirit is very fine!"])
    ShowText(["Doesn't it get so rough, does water accidents frequently occur?"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["Of course, it gets up!"])
    ShowText(["Falls flood, flood damage!Remember the phenomena of nature!"])
    ShowTextAttributes(["sylph_fc1", 1, 0, 2])
    ShowText(["\\n<Sylph> (Likeability: \\V[3012])"])
    ShowText(["You're a spirit, right?"])
    ShowText(["I don't think about myself, Karami or something ...?"])
    JumpToLabel(["メニュー"])
    Label(["13"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome> (Likeability: \\V[3013])"])
    ShowText(["……………………"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["The earth is not energetic!"])
    ShowText(["More and more rough!!"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome> (Likeability: \\V[3013])"])
    ShowText(["……………………"])
    PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
    ShakeScreen([5, 5, 60, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The ground began to shake with the power of the gnome!"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["Wow!!The castle is dangerous!"])
    ShowText(["Zhen Melle!Zhen Mare ~!!"])
    JumpToLabel(["メニュー"])
    Label(["14"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["Undine!I don't feel the guts!"])
    ShowText(["Rough more!Guts!Hot blood!Youth ~!!"])
    ShowTextAttributes(["undine_fc1", 0, 0, 2])
    ShowText(["\\n<Undine> (Likeability: \\V[3014])"])
    ShowText(["The most disliked type in this world is doing the water in the Makai World ..."])
    ShowText(["A nightmare."])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["Undine!Can you make a torrent with such a Zama!?"])
    ShowText(["Play the role of the water spirit properly!"])
    ShowTextAttributes(["undine_fc1", 0, 0, 2])
    ShowText(["\\n<Undine> (Likeability: \\V[3014])"])
    ShowText(["The role of the water spirit is that it does not cause a turbulent current."])
    ShowText(["On the contrary, what do you do ..."])
    JumpToLabel(["メニュー"])
    Label(["15"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["Oh! My dear friend!!"])
    ShowTextAttributes(["salamander_fc1", 1, 0, 2])
    ShowText(["\\n<Salamander> (Favorability: \\V[3015])"])
    ShowText(["My dear friend, Gatanosoa!"])
    ShowText(["You're still rampaging today!!"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["Fire and water, opposing attributes, right!"])
    ShowText(["We are the friends of a raging heart."])
    ShowTextAttributes(["salamander_fc1", 1, 0, 2])
    ShowText(["\\n<Salamander> (Favorability: \\V[3015])"])
    ShowText(["Wahahaha!!"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["Wahahaha!!"])
    JumpToLabel(["メニュー"])
    Label(["23"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["Rough crazy!A big waterfall!"])
    ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
    ShowText(["\\n<Hervetier> (Likeability: \\V[3023])"])
    ShowText(["Makai's water is noisy ..."])
    ShowText(["Where did the mind of the water stop?"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["Water is hot and exciting!"])
    ShowText(["Burning up ~!Burning up ~!"])
    ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
    ShowText(["\\n<Hervetier> (Likeability: \\V[3023])"])
    ShowText(["Makai's water spises are that they are the spirits of water"])
    ShowText(["I think I forgot ..."])
    JumpToLabel(["メニュー"])
    Label(["24"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["Rough crazy!A big waterfall!"])
    ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
    ShowText(["\\n<Hervetier Kanade> (Likeability: \\V[3023])"])
    ShowText(["Makai's water is noisy ..."])
    ShowText(["Where did the mind of the water stop?"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["Water is hot and exciting!"])
    ShowText(["Burning up ~!Burning up ~!"])
    ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
    ShowText(["\\n<Hervetier Kanade> (Likeability: \\V[3023])"])
    ShowText(["Makai's water spises are that they are the spirits of water"])
    ShowText(["I think I forgot ..."])
    JumpToLabel(["メニュー"])
    Label(["379"])
    ShowTextAttributes(["cirquec_fc6", 0, 0, 2])
    ShowText(["\\n<Zenobia> (Likeability: \\V[3379])"])
    ShowText(["Gatanosore ..."])
    ShowText(["Can I use the power of the spirit of water?"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["I can't."])
    ShowText(["You, you don't have a fucking cedar."])
    ShowTextAttributes(["cirquec_fc6", 2, 0, 2])
    ShowText(["\\n<Zenobia> (Likeability: \\V[3379])"])
    ShowText(["……………………"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["Wow!Great angry!"])
    ShowText(["Ikeru!Ikeru!"])
    JumpToLabel(["メニュー"])
    Label(["496"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["Rough!Wind, rough crazy!!"])
    ShowTextAttributes(["zylphe_fc1", 0, 0, 2])
    ShowText(["\\n<Gilphy> (Likeability: \\V[3496])"])
    ShowText(["..........!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Jillphy is jumping with a pyokopo ..."])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["You are quiet, but I know!"])
    ShowText(["More, more rough!!"])
    ShowTextAttributes(["zylphe_fc1", 0, 0, 2])
    ShowText(["\\n<Gilphy> (Likeability: \\V[3496])"])
    ShowText(["..........!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Jillphy is spinning around ..."])
    JumpToLabel(["メニュー"])
    Label(["497"])
    ShowTextAttributes(["gnomaren_fc1", 3, 0, 2])
    ShowText(["\\n<Normalen> (Likeability: \\V[3497])"])
    ShowText(["……………………"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["Soil's child, I'm not fine!Rough!!"])
    ShowText(["...... I want to say Kedo ..."])
    ShowTextAttributes(["gnomaren_fc1", 3, 0, 2])
    ShowText(["\\n<Normalen> (Likeability: \\V[3497])"])
    ShowText(["……………………"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["The earth spirit is scary if the earthquake is too exciting ..."])
    ShowText(["It's better to be quiet."])
    ShowTextAttributes(["gnomaren_fc1", 3, 0, 2])
    ShowText(["\\n<Normalen> (Likeability: \\V[3497])"])
    ShowText(["……………………"])
    JumpToLabel(["メニュー"])
    Label(["498"])
    ShowTextAttributes(["grandine_fc1", 2, 0, 2])
    ShowText(["\\n<Grandine> (Likeability: \\V[3498])"])
    ShowText(["……………………"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["The water spirit is calm and how do you get it!?"])
    ShowText(["Rough more!See a torrent!!"])
    ShowTextAttributes(["grandine_fc1", 2, 0, 2])
    ShowText(["\\n<Grandine> (Likeability: \\V[3498])"])
    ShowText(["If you do that, there will be a big flood and flooding ..."])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["What?Isn't that a water spirit a job?"])
    ShowTextAttributes(["grandine_fc1", 2, 0, 2])
    ShowText(["\\n<Grandine> (Likeability: \\V[3498])"])
    ShowText(["Please apologize to your neighbors."])
    JumpToLabel(["メニュー"])
    Label(["499"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["Gigamandra!It's burning!?"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["Of course, Gatano Sore!!"])
    ShowText(["I'm so excited!"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["I'm burning!!"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Giga Mandora> (Likeability: \\V[3499])"])
    ShowText(["If it is a spirit of water, if it burns, it will evaporate ..."])
    ShowText(["Well, I don't care about the details!"])
    JumpToLabel(["メニュー"])
    Label(["674"])
    ShowTextAttributes(["ambrosia_fc1", 0, 0, 2])
    ShowText(["\\n<Ambrosia> (Favorability: \\V[3674])"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ambrosia is grinning slyly..."])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["You're fanning!"])
    ShowText(["If you make a fool, you will be hurt!!"])
    PlaySE(["RPG::SE(@name=\"mon_aqua2\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ambrosia was caught in the tsunami caused by Gatano Sore!"])
    ShowTextAttributes(["ambrosia_fc1", 0, 0, 2])
    ShowText(["\\n<Ambrosia> (Favorability: \\V[3674])"])
    ShowText(["Year!!"])
    ShowText(["Bukubukuru, Goro Brobobo ..."])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["I knew that this would happen, and why is it inspiring ..."])
    ShowText(["Is it a masochist?"])
    JumpToLabel(["メニュー"])
    Label(["675"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["Rore!You don't talk much to me!"])
    ShowText(["Talking habit!"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Roa> (Likeability: \\V[3675])"])
    ShowText(["Because you can't talk."])
    ShowText(["You haven't heard it properly?"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["The only thing you don't ask is Daro together!"])
    ShowText(["The communication is not possible!"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Roa> (Likeability: \\V[3675])"])
    ShowText(["So I don't talk much with you."])
    JumpToLabel(["メニュー"])
    Label(["677"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["As usual, Na, Grimoire!"])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire> (Favorability: \\V[3677])"])
    ShowText(["That's where my head is like a carpo ..."])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["What a bad!?"])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire> (Favorability: \\V[3677])"])
    ShowText(["What ..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Kenka is a melody!!"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["It's a little influenced ..."])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire> (Favorability: \\V[3677])"])
    ShowText(["Because of you ..."])
    JumpToLabel(["メニュー"])
    Label(["679"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["Iyha!!Wan 'stroking Sama ~~!!"])
    ShowTextAttributes(["kanade_fc1", 1, 0, 2])
    ShowText(["\\n<Magazine> (Likeability: \\V[3679])"])
    ShowText(["Gatanosore ..."])
    ShowText(["You are always fine ..."])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["The power of the water is overflowing!!"])
    ShowText(["Happy Aqua Typhoon ~!!"])
    ShowTextAttributes(["kanade_fc1", 1, 0, 2])
    ShowText(["\\n<Magazine> (Likeability: \\V[3679])"])
    ShowText(["You don't have any worries or lost."])
    ShowText(["I'm enviable ..."])
    JumpToLabel(["メニュー"])
    Label(["735"])
    ShowTextAttributes(["alice5th_fc2", 1, 0, 2])
    ShowText(["\\n<Alipheese V> (Likeability: \\V[3735])"])
    ShowText(["……………………"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["What a fierce aura even though it is calm!"])
    ShowText(["The body is coming to the body!!"])
    ShowTextAttributes(["alice5th_fc2", 1, 0, 2])
    ShowText(["\\n<Alipheese V> (Likeability: \\V[3735])"])
    ShowText(["It's a spirit of water, but it's noisy ..."])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
    ShowText(["I'm sorry, I'm sorry ..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
      ScriptMore(["\"パーティに加える\","])
      ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
      ScriptMore(["\"やめる\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(676)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(676)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Patriot 2000: Water -resistant secret stone"])
        ShowText(["Patriot 4000: Great secret stone to strengthen water"])
        ShowText(["Patients 6000: Water ring"])
        ShowText(["Patriot 10000: Secret stone for those who are familiar with water"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3676])"])
        ShowChoices([["フェラ（好感度:10）", "やめる"], 2])
        When([0, "フェラ（好感度:10）"])
          ConditionalBranch([1, 3676, 0, 10, 1])
            Script(["call_novel_scene(6861)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
            ShowText(["\\n<Gatanosoa> (Likeability: \\V[3676])"])
            ShowText(["I don't feel like that now!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ShowPicture([5, "80_caitsith_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3631, 0, 2000, 1])
      ConditionalBranch([1, 4631, 0, 0, 0])
        ControlVariables([4631, 4631, 0, 0, 1])
        ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
        ShowText(["\\n<Cait Sith> (Likeability: \\V[3631])"])
        ShowText(["Kore, Yarzo ~!!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3460, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3631, 0, 4000, 1])
      ConditionalBranch([1, 4631, 0, 1, 0])
        ControlVariables([4631, 4631, 0, 0, 2])
        ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
        ShowText(["\\n<Cait Sith> (Likeability: \\V[3631])"])
        ShowText(["Kore, Yarzo ~!!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2559, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3631, 0, 6000, 1])
      ConditionalBranch([1, 4631, 0, 2, 0])
        ControlVariables([4631, 4631, 0, 0, 3])
        ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
        ShowText(["\\n<Cait Sith> (Likeability: \\V[3631])"])
        ShowText(["Kore, Yarzo ~!!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1620, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3631, 0, 10000, 1])
      ConditionalBranch([1, 4631, 0, 3, 0])
        ControlVariables([4631, 4631, 0, 0, 4])
        ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
        ShowText(["\\n<Cait Sith> (Likeability: \\V[3631])"])
        ShowText(["Kore, Yarzo ~!!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2377, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
    ShowText(["\\n<Cait Sith> (Likeability: \\V[3631])"])
    ShowText(["Mirai no World No ~ ♪ Cat -type robot ~ ♪"])
    JumpToLabel(["メニュー"])
    Label(["514"])
    ShowTextAttributes(["metatorone_fc1", 0, 0, 2])
    ShowText(["\\n<Metatrone> (Likeability: \\V[3514])"])
    ShowText(["Oh, it's a cute cat robot ...!"])
    ShowTextAttributes(["caitsith_fc1", 2, 0, 2])
    ShowText(["\\n<Cait Sith> (Likeability: \\V[3631])"])
    ShowText(["Fujigi, busy shiizo ... fried egg, 100 people for 100 people ..."])
    ShowText(["Breakeret starter, repair cite ..."])
    ShowTextAttributes(["metatorone_fc1", 4, 0, 2])
    ShowText(["\\n<Metatrone> (Likeability: \\V[3514])"])
    ShowText(["It looks like it's being used today ..."])
    JumpToLabel(["メニュー"])
    Label(["515"])
    ShowTextAttributes(["sandalforne_fc1", 5, 0, 2])
    ShowText(["\\n<Sandal Forne> (Favorability: \\V[3515])"])
    ShowText(["Oh, it's a cute Nekorobo ..."])
    ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
    ShowText(["\\n<Cait Sith> (Likeability: \\V[3631])"])
    ShowText(["Laundry tatami mats, Iron Kate ..."])
    ShowText(["Now, isogashiikara, Achini -ni -sizo!"])
    ShowTextAttributes(["sandalforne_fc1", 4, 0, 2])
    ShowText(["\\n<Sandal Forne> (Favorability: \\V[3515])"])
    ShowText(["Gushi ..."])
    ShowTextAttributes(["caitsith_fc1", 2, 0, 2])
    ShowText(["\\n<Cait Sith> (Likeability: \\V[3631])"])
    ShowText(["Ah!Sorry!!"])
    ShowText(["Oh song, Ota ヲ 歌 歌 歌 ゲ ゲ ゲ ゲ ゲ ゲ"])
    JumpToLabel(["メニュー"])
    Label(["682"])
    ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
    ShowText(["\\n<Cait Sith> (Likeability: \\V[3631])"])
    ShowText(["Tamamo Sama!Nadena Desite Hoshinya ~ ♪"])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3682])"])
    ShowText(["Oh, good ..."])
    ShowText(["Why is it so spoiled?"])
    ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
    ShowText(["\\n<Cait Sith> (Likeability: \\V[3631])"])
    ShowText(["Nya ~ ♪ Gorogoro ... ♪"])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3682])"])
    ShowText(["Why do you feel so cute even though it's a robot ..."])
    ShowText(["The heart is also interesting."])
    JumpToLabel(["メニュー"])
    Label(["761"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["I'm a battle -type machine ..."])
    ShowText(["What type of machine are you?"])
    ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
    ShowText(["\\n<Cait Sith> (Likeability: \\V[3631])"])
    ShowText(["Cat type robot Dayo ~ ♪"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Indeed, the designer seems to want to borrow a cat's help."])
    ShowText(["So what can you do?"])
    ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
    ShowText(["\\n<Cait Sith> (Likeability: \\V[3631])"])
    ShowText(["Cooking laundry housework in general, office work, medical care for nursing, research and development assistance,"])
    ShowText(["Mechanic in general, normal combat, power reconnaissance, dangerous goods handling ..."])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Isn't it more multifunctional than me!!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
      ScriptMore(["\"パーティに加える\","])
      ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
      ScriptMore(["\"やめる\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(631)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(631)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Patriot 2000: Big secret stone of beast technique"])
        ShowText(["Patriot 4000: Super secret stone with confusion addition"])
        ShowText(["Patients 6000: Gun medal"])
        ShowText(["Favorability 10000: Absolute Gem of Gun Techniques"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3631])"])
        ShowChoices([["逆レイプ（好感度:10）", "やめる"], 2])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3631, 0, 10, 1])
            Script(["call_novel_scene(6636)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
            ShowText(["\\n<Cait Sith> (Likeability: \\V[3631])"])
            ShowText(["Mada favorites Linai Mitaidana!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ShowPicture([5, "80_giantsarah_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3647, 0, 2000, 1])
      ConditionalBranch([1, 4647, 0, 0, 0])
        ControlVariables([4647, 4647, 0, 0, 1])
        ShowTextAttributes(["giantsarah_fc1", 1, 0, 2])
        ShowText(["\\n<Giant Sarah> (Likeability: \\V[3647])"])
        ShowText(["I'll give this to my brother ~ ♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2102, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3647, 0, 4000, 1])
      ConditionalBranch([1, 4647, 0, 1, 0])
        ControlVariables([4647, 4647, 0, 0, 2])
        ShowTextAttributes(["giantsarah_fc1", 1, 0, 2])
        ShowText(["\\n<Giant Sarah> (Likeability: \\V[3647])"])
        ShowText(["I'll give this to my brother ~ ♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2128, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3647, 0, 6000, 1])
      ConditionalBranch([1, 4647, 0, 2, 0])
        ControlVariables([4647, 4647, 0, 0, 3])
        ShowTextAttributes(["giantsarah_fc1", 1, 0, 2])
        ShowText(["\\n<Giant Sarah> (Likeability: \\V[3647])"])
        ShowText(["I'll give this to my brother ~ ♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1579, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3647, 0, 10000, 1])
      ConditionalBranch([1, 4647, 0, 3, 0])
        ControlVariables([4647, 4647, 0, 0, 4])
        ShowTextAttributes(["giantsarah_fc1", 1, 0, 2])
        ShowText(["\\n<Giant Sarah> (Likeability: \\V[3647])"])
        ShowText(["I'll give this to my brother ~ ♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3575, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["giantsarah_fc1", 1, 0, 2])
    ShowText(["\\n<Giant Sarah> (Likeability: \\V[3647])"])
    ShowText(["Everyone is small!"])
    ShowText(["Hey, let's play together!"])
    JumpToLabel(["メニュー"])
    Label(["370"])
    ShowTextAttributes(["cirqueb_fc2", 1, 0, 2])
    ShowText(["\\n<Titania> (Favorability: \\V[3370])"])
    ShowText(["Okay!"])
    ShowTextAttributes(["giantsarah_fc1", 1, 0, 2])
    ShowText(["\\n<Giant Sarah> (Likeability: \\V[3647])"])
    ShowText(["It's tiny!"])
    ShowTextAttributes(["cirqueb_fc2", 1, 0, 2])
    ShowText(["\\n<Titania> (Favorability: \\V[3370])"])
    ShowText(["But it's the same thing that likes to rampage!"])
    ShowText(["I'm going to be a friend ♪"])
    ShowTextAttributes(["giantsarah_fc1", 1, 0, 2])
    ShowText(["\\n<Giant Sarah> (Likeability: \\V[3647])"])
    ShowText(["Yeah, thank you!"])
    ShowText(["We'll be rampaging together ~ ♪"])
    JumpToLabel(["メニュー"])
    Label(["371"])
    ShowTextAttributes(["cirquec_fc2", 1, 0, 2])
    ShowText(["\\n<Titania> (Likeability: \\V[3371])"])
    ShowText(["Okay!"])
    ShowTextAttributes(["giantsarah_fc1", 1, 0, 2])
    ShowText(["\\n<Giant Sarah> (Likeability: \\V[3647])"])
    ShowText(["It's tiny!"])
    ShowTextAttributes(["cirquec_fc2", 1, 0, 2])
    ShowText(["\\n<Titania> (Likeability: \\V[3371])"])
    ShowText(["But it's the same thing that likes to rampage!"])
    ShowText(["I'm going to be a friend ♪"])
    ShowTextAttributes(["giantsarah_fc1", 1, 0, 2])
    ShowText(["\\n<Giant Sarah> (Likeability: \\V[3647])"])
    ShowText(["Yeah, thank you!"])
    ShowText(["We'll be rampaging together ~ ♪"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
      ScriptMore(["\"パーティに加える\","])
      ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
      ScriptMore(["\"やめる\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(647)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(647)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Patriot 2000: HP's secret stone"])
        ShowText(["Patriot 4000: Confidential stone in the heart"])
        ShowText(["Patriot 6000: Starder"])
        ShowText(["Patriot 10000: Giant tricks' secret stone"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3647])"])
        ShowChoices([["パンツ（好感度:10）", "逆レイプ（好感度:100）", "やめる"], 3])
        When([0, "パンツ（好感度:10）"])
          ConditionalBranch([1, 3647, 0, 10, 1])
            Script(["call_novel_scene(6716)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["giantsarah_fc1", 0, 0, 2])
            ShowText(["\\n<Giant Sarah> (Likeability: \\V[3647])"])
            ShowText(["Your brother will break ...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "逆レイプ（好感度:100）"])
          ConditionalBranch([1, 3647, 0, 100, 1])
            Script(["call_novel_scene(6717)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["giantsarah_fc1", 0, 0, 2])
            ShowText(["\\n<Giant Sarah> (Likeability: \\V[3647])"])
            ShowText(["Your brother will break ...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ShowPicture([5, "80_ranccubus_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3609, 0, 2000, 1])
      ConditionalBranch([1, 4609, 0, 0, 0])
        ControlVariables([4609, 4609, 0, 0, 1])
        ShowTextAttributes(["ranccubus_fc1", 0, 0, 2])
        ShowText(["\\n<Lige> (Likeability: \\V[3609])"])
        ShowText(["Fufu ... Can you receive this?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3269, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3609, 0, 4000, 1])
      ConditionalBranch([1, 4609, 0, 1, 0])
        ControlVariables([4609, 4609, 0, 0, 2])
        ShowTextAttributes(["ranccubus_fc1", 0, 0, 2])
        ShowText(["\\n<Lige> (Likeability: \\V[3609])"])
        ShowText(["Fufu ... Can you receive this?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2331, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3609, 0, 6000, 1])
      ConditionalBranch([1, 4609, 0, 2, 0])
        ControlVariables([4609, 4609, 0, 0, 3])
        ShowTextAttributes(["ranccubus_fc1", 0, 0, 2])
        ShowText(["\\n<Lige> (Likeability: \\V[3609])"])
        ShowText(["Fufu ... Can you receive this?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1598, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3609, 0, 10000, 1])
      ConditionalBranch([1, 4609, 0, 3, 0])
        ControlVariables([4609, 4609, 0, 0, 4])
        ShowTextAttributes(["ranccubus_fc1", 0, 0, 2])
        ShowText(["\\n<Lige> (Likeability: \\V[3609])"])
        ShowText(["Fufu ... Can you receive this?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2502, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["ranccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Lige> (Likeability: \\V[3609])"])
    ShowText(["I want to go to a place with a lot of good guys ..."])
    ShowText(["Anyway, it's just an enemy."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
      ScriptMore(["\"パーティに加える\","])
      ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
      ScriptMore(["\"やめる\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(609)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(609)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Patriot 2000: Temptation invalidate large secret stone"])
        ShowText(["Favorability 4000: Great Gem of Spear Techniques"])
        ShowText(["Patriot 6000: Medal of Spear"])
        ShowText(["Patriot 10000: Constant of quickness"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3609])"])
        ShowChoices([["騎乗位搾死（好感度:10）", "騎乗位搾死？（好感度:100）", "やめる"], 3])
        When([0, "騎乗位搾死（好感度:10）"])
          ConditionalBranch([1, 3609, 0, 10, 1])
            Script(["call_novel_scene(6526)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["ranccubus_fc1", 0, 0, 2])
            ShowText(["\\n<Lige> (Likeability: \\V[3609])"])
            ShowText(["I guess the effort to contribute is a little short ...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "騎乗位搾死？（好感度:100）"])
          ConditionalBranch([1, 3609, 0, 100, 1])
            Script(["call_novel_scene(6527)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["ranccubus_fc1", 0, 0, 2])
            ShowText(["\\n<Lige> (Likeability: \\V[3609])"])
            ShowText(["I guess the effort to contribute is a little short ...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ShowPicture([5, "80_leeccubus_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3610, 0, 2000, 1])
      ConditionalBranch([1, 4610, 0, 0, 0])
        ControlVariables([4610, 4610, 0, 0, 1])
        ShowTextAttributes(["leeccubus_fc1", 0, 0, 2])
        ShowText(["\\n<Milan> (Favorability: \\V[3610])"])
        ShowText(["I like you!"])
        ShowText(["Receive this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3267, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3610, 0, 4000, 1])
      ConditionalBranch([1, 4610, 0, 1, 0])
        ControlVariables([4610, 4610, 0, 0, 2])
        ShowTextAttributes(["leeccubus_fc1", 0, 0, 2])
        ShowText(["\\n<Milan> (Favorability: \\V[3610])"])
        ShowText(["I like you!"])
        ShowText(["Receive this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2845, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3610, 0, 6000, 1])
      ConditionalBranch([1, 4610, 0, 2, 0])
        ControlVariables([4610, 4610, 0, 0, 3])
        ShowTextAttributes(["leeccubus_fc1", 0, 0, 2])
        ShowText(["\\n<Milan> (Favorability: \\V[3610])"])
        ShowText(["I like you!"])
        ShowText(["Receive this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1607, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3610, 0, 10000, 1])
      ConditionalBranch([1, 4610, 0, 3, 0])
        ControlVariables([4610, 4610, 0, 0, 4])
        ShowTextAttributes(["leeccubus_fc1", 0, 0, 2])
        ShowText(["\\n<Milan> (Favorability: \\V[3610])"])
        ShowText(["I like you!"])
        ShowText(["Receive this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2925, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["leeccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Milan> (Favorability: \\V[3610])"])
    ShowText(["Where are you going this time?"])
    ShowText(["I hope it's a safe place ..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
      ScriptMore(["\"パーティに加える\","])
      ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
      ScriptMore(["\"やめる\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(610)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(610)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Patriot 2000: Ecstatic invalidate large secret stone"])
        ShowText(["Patriot 4000: Magical Super Secret Stone"])
        ShowText(["Patriot 6000: Rod medal"])
        ShowText(["Patriot 10000: Black Magic Sasturbation Stone"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3610])"])
        ShowChoices([["騎乗位搾死（好感度:10）", "騎乗位搾死？（好感度:100）", "やめる"], 3])
        When([0, "騎乗位搾死（好感度:10）"])
          ConditionalBranch([1, 3610, 0, 10, 1])
            Script(["call_novel_scene(6531)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["leeccubus_fc1", 2, 0, 2])
            ShowText(["\\n<Milan> (Favorability: \\V[3610])"])
            ShowText(["I look like a cheap woman ...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "騎乗位搾死？（好感度:100）"])
          ConditionalBranch([1, 3610, 0, 100, 1])
            Script(["call_novel_scene(6532)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["leeccubus_fc1", 2, 0, 2])
            ShowText(["\\n<Milan> (Favorability: \\V[3610])"])
            ShowText(["I look like a cheap woman ...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ShowPicture([5, "80_asura_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3620, 0, 2000, 1])
      ConditionalBranch([1, 4620, 0, 0, 0])
        ControlVariables([4620, 4620, 0, 0, 1])
        ShowTextAttributes(["asura_fc1", 0, 0, 2])
        ShowText(["\\n<Asura> (Likeability: \\V[3620])"])
        ShowText(["I got an unusual item."])
        ShowText(["I hope you have it ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2306, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3620, 0, 4000, 1])
      ConditionalBranch([1, 4620, 0, 1, 0])
        ControlVariables([4620, 4620, 0, 0, 2])
        ShowTextAttributes(["asura_fc1", 0, 0, 2])
        ShowText(["\\n<Asura> (Likeability: \\V[3620])"])
        ShowText(["I got an unusual item."])
        ShowText(["I hope you have it ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2381, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3620, 0, 6000, 1])
      ConditionalBranch([1, 4620, 0, 2, 0])
        ControlVariables([4620, 4620, 0, 0, 3])
        ShowTextAttributes(["asura_fc1", 0, 0, 2])
        ShowText(["\\n<Asura> (Likeability: \\V[3620])"])
        ShowText(["I got an unusual item."])
        ShowText(["I hope you have it ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1592, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3620, 0, 10000, 1])
      ConditionalBranch([1, 4620, 0, 3, 0])
        ControlVariables([4620, 4620, 0, 0, 4])
        ShowTextAttributes(["asura_fc1", 0, 0, 2])
        ShowText(["\\n<Asura> (Likeability: \\V[3620])"])
        ShowText(["I got an unusual item."])
        ShowText(["I hope you have it ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2443, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["asura_fc1", 0, 0, 2])
    ShowText(["\\n<Asura> (Likeability: \\V[3620])"])
    ShowText(["I'm the kin of the war ..."])
    ShowText(["Let's destroy any enemy."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
      ScriptMore(["\"パーティに加える\","])
      ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
      ScriptMore(["\"やめる\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(620)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(620)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Patriot 2000: Two attacks of the attack"])
        ShowText(["Patriot 4000: Large stone of multi -weapon technique"])
        ShowText(["Patients 6000: Genji's hand"])
        ShowText(["Patriot 10000: Secretary of the person who makes a criticality"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3620])"])
        ShowChoices([["多腕手コキ（好感度:10）", "逆レイプ（好感度:100）", "やめる"], 3])
        When([0, "多腕手コキ（好感度:10）"])
          ConditionalBranch([1, 3620, 0, 10, 1])
            Script(["call_novel_scene(6581)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["asura_fc1", 0, 0, 2])
            ShowText(["\\n<Asura> (Likeability: \\V[3620])"])
            ShowText(["Don't look a lot without knowing ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "逆レイプ（好感度:100）"])
          ConditionalBranch([1, 3620, 0, 100, 1])
            Script(["call_novel_scene(6582)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["asura_fc1", 0, 0, 2])
            ShowText(["\\n<Asura> (Likeability: \\V[3620])"])
            ShowText(["Don't look a lot without knowing ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ShowPicture([5, "80_slimeprin_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3619, 0, 2000, 1])
      ConditionalBranch([1, 4619, 0, 0, 0])
        ControlVariables([4619, 4619, 0, 0, 1])
        ShowTextAttributes(["slimeprin_fc1", 1, 0, 2])
        ShowText(["\\n<Pudding> (Likeability: \\V[3619])"])
        ShowText(["I will receive this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2683, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3619, 0, 4000, 1])
      ConditionalBranch([1, 4619, 0, 1, 0])
        ControlVariables([4619, 4619, 0, 0, 2])
        ShowTextAttributes(["slimeprin_fc1", 1, 0, 2])
        ShowText(["\\n<Pudding> (Likeability: \\V[3619])"])
        ShowText(["I will receive this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2740, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3619, 0, 6000, 1])
      ConditionalBranch([1, 4619, 0, 2, 0])
        ControlVariables([4619, 4619, 0, 0, 3])
        ShowTextAttributes(["slimeprin_fc1", 1, 0, 2])
        ShowText(["\\n<Pudding> (Likeability: \\V[3619])"])
        ShowText(["I will receive this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1102, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3619, 0, 10000, 1])
      ConditionalBranch([1, 4619, 0, 3, 0])
        ControlVariables([4619, 4619, 0, 0, 4])
        ShowTextAttributes(["slimeprin_fc1", 1, 0, 2])
        ShowText(["\\n<Pudding> (Likeability: \\V[3619])"])
        ShowText(["I will receive this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2104, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["slimeprin_fc1", 0, 0, 2])
    ShowText(["\\n<Pudding> (Likeability: \\V[3619])"])
    ShowText(["The pudding is a slime."])
    ShowText(["Puru Purupuru -n ♪"])
    JumpToLabel(["メニュー"])
    Label(["23"])
    ShowTextAttributes(["slimeprin_fc1", 0, 0, 2])
    ShowText(["\\n<Pudding> (Likeability: \\V[3619])"])
    ShowText(["Are you a slime queen?"])
    ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
    ShowText(["\\n<Hervetier> (Likeability: \\V[3023])"])
    ShowText(["Yeah ... are you a slime princess?"])
    ShowTextAttributes(["slimeprin_fc1", 1, 0, 2])
    ShowText(["\\n<Pudding> (Likeability: \\V[3619])"])
    ShowText(["Yeah, I'm Princess!"])
    ShowText(["In the future, the queen ... ♪ ♪"])
    ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
    ShowText(["\\n<Hervetier> (Likeability: \\V[3023])"])
    ShowText(["It's cute ..."])
    JumpToLabel(["メニュー"])
    Label(["24"])
    ShowTextAttributes(["slimeprin_fc1", 0, 0, 2])
    ShowText(["\\n<Pudding> (Likeability: \\V[3619])"])
    ShowText(["Are you a slime queen?"])
    ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
    ShowText(["\\n<Hervetier Kanade> (Likeability: \\V[3023])"])
    ShowText(["Yeah ... are you a slime princess?"])
    ShowTextAttributes(["slimeprin_fc1", 1, 0, 2])
    ShowText(["\\n<Pudding> (Likeability: \\V[3619])"])
    ShowText(["Yeah, I'm Princess!"])
    ShowText(["In the future, the queen ... ♪ ♪"])
    ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
    ShowText(["\\n<Hervetier Kanade> (Likeability: \\V[3023])"])
    ShowText(["It's cute ..."])
    JumpToLabel(["メニュー"])
    Label(["679"])
    ShowTextAttributes(["slimeprin_fc1", 0, 0, 2])
    ShowText(["\\n<Pudding> (Likeability: \\V[3619])"])
    ShowText(["Oh, the evil strokes ..."])
    ShowTextAttributes(["kanade_fc1", 0, 0, 2])
    ShowText(["\\n<Magazine> (Likeability: \\V[3679])"])
    ShowText(["Pudding, always looks fine."])
    ShowText(["If it is a battle, I'll protect it ..."])
    ShowTextAttributes(["slimeprin_fc1", 2, 0, 2])
    ShowText(["\\n<Pudding> (Likeability: \\V[3619])"])
    ShowText(["Thank you ... but ..."])
    ShowText(["After all, I'm scared!!"])
    PlaySE(["RPG::SE(@name=\"Run\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Pudding ran away!"])
    ShowTextAttributes(["kanade_fc1", 0, 0, 2])
    ShowText(["\\n<Magazine> (Likeability: \\V[3679])"])
    ShowText(["on second thoughts……"])
    ShowText(["A small child is scared ..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
      ScriptMore(["\"パーティに加える\","])
      ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
      ScriptMore(["\"やめる\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(619)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(619)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Patriot 2000: Dancer's secret stone"])
        ShowText(["Patriot 4000: Singing super secret stone"])
        ShowText(["Patriot 6000: Magic Ring"])
        ShowText(["Patriot 10000: HP's vast stone"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3619])"])
        ShowChoices([["パイズリ（好感度:10）", "やめる"], 2])
        When([0, "パイズリ（好感度:10）"])
          ConditionalBranch([1, 3619, 0, 10, 1])
            Script(["call_novel_scene(6576)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["slimeprin_fc1", 2, 0, 2])
            ShowText(["\\n<Pudding> (Likeability: \\V[3619])"])
            ShowText(["I don't know that!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ShowPicture([5, "80_siva_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3666, 0, 2000, 1])
      ConditionalBranch([1, 4666, 0, 0, 0])
        ControlVariables([4666, 4666, 0, 0, 1])
        ShowTextAttributes(["siva_fc1", 0, 0, 2])
        ShowText(["[Shiva] (Likeability: \\V[3666])"])
        ShowText(["Let's give this treasure ..."])
        ShowText(["Only you, it's special."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3981, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3666, 0, 4000, 1])
      ConditionalBranch([1, 4666, 0, 1, 0])
        ControlVariables([4666, 4666, 0, 0, 2])
        ShowTextAttributes(["siva_fc1", 0, 0, 2])
        ShowText(["[Shiva] (Likeability: \\V[3666])"])
        ShowText(["Let's give this treasure ..."])
        ShowText(["Only you, it's special."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2381, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3666, 0, 6000, 1])
      ConditionalBranch([1, 4666, 0, 2, 0])
        ControlVariables([4666, 4666, 0, 0, 3])
        ShowTextAttributes(["siva_fc1", 0, 0, 2])
        ShowText(["[Shiva] (Likeability: \\V[3666])"])
        ShowText(["Let's give this treasure ..."])
        ShowText(["Only you, it's special."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1015, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3666, 0, 10000, 1])
      ConditionalBranch([1, 4666, 0, 3, 0])
        ControlVariables([4666, 4666, 0, 0, 4])
        ShowTextAttributes(["siva_fc1", 0, 0, 2])
        ShowText(["[Shiva] (Likeability: \\V[3666])"])
        ShowText(["Let's give this treasure ..."])
        ShowText(["Only you, it's special."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2161, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["siva_fc1", 0, 0, 2])
    ShowText(["[Shiva] (Likeability: \\V[3666])"])
    ShowText(["The Lord is definitely a prostitute in San Ilia ..."])
    ShowText(["...... No, it would be better to forget each other."])
    JumpToLabel(["メニュー"])
    Label(["759"])
    ShowTextAttributes(["siva_fc1", 0, 0, 2])
    ShowText(["[Shiva] (Likeability: \\V[3666])"])
    ShowText(["No way, what is Saiten?"])
    ShowText(["In my world, I was killed in the Holy War."])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Son Goku> (Favorability: \\V[3753])"])
    ShowText(["That's right!"])
    ShowText(["Well, if you die in the battle, you will be very satisfied!"])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Son Goku> (Favorability: \\V[3753])"])
    ShowText(["You've survived well, Shiva!"])
    ShowText(["In my world, you were killed by Ilias."])
    ShowTextAttributes(["siva_fc1", 0, 0, 2])
    ShowText(["[Shiva] (Likeability: \\V[3666])"])
    ShowText(["Huh ... I don't seem to be very scared."])
    ShowText(["Well, isn't it a pleasure to meet for the first time in a long time?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
      ScriptMore(["\"パーティに加える\","])
      ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
      ScriptMore(["\"やめる\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(666)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(666)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Patriot 2000: Great secret stone for youkai"])
        ShowText(["Patriot 4000: Large stone of multi -weapon technique"])
        ShowText(["Patients 6000: Hao's tattoo"])
        ShowText(["Patriot 10000: Straight stone of 4 times attacks"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3666])"])
        ShowChoices([["多腕手コキ（好感度:10）", "やめる"], 2])
        When([0, "多腕手コキ（好感度:10）"])
          ConditionalBranch([1, 3666, 0, 10, 1])
            Script(["call_novel_scene(6811)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["siva_fc1", 0, 0, 2])
            ShowText(["[Shiva] (Likeability: \\V[3666])"])
            ShowText(["I don't think I can get my favors so easily ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          ConditionalBranch([1, 3666, 0, 100, 1])
            Script(["call_novel_scene(6812)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["siva_fc1", 0, 0, 2])
            ShowText(["[Shiva] (Likeability: \\V[3666])"])
            ShowText(["I don't think I can get my favors so easily ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ShowPicture([5, "80_dragonhead_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3664, 0, 2000, 1])
      ConditionalBranch([1, 4664, 0, 0, 0])
        ControlVariables([4664, 4664, 0, 0, 1])
        ShowTextAttributes(["dragonhead_fc1", 1, 0, 2])
        ShowText(["\\n<Deafrise> (Favorability: \\V[3664])"])
        ShowText(["Ta-take this...\nDon't get any weird ideas..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3505, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3664, 0, 4000, 1])
      ConditionalBranch([1, 4664, 0, 1, 0])
        ControlVariables([4664, 4664, 0, 0, 2])
        ShowTextAttributes(["dragonhead_fc1", 1, 0, 2])
        ShowText(["\\n<Deafrise> (Favorability: \\V[3664])"])
        ShowText(["Ta-take this...\nDon't get any weird ideas..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2316, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3664, 0, 6000, 1])
      ConditionalBranch([1, 4664, 0, 2, 0])
        ControlVariables([4664, 4664, 0, 0, 3])
        ShowTextAttributes(["dragonhead_fc1", 1, 0, 2])
        ShowText(["\\n<Deafrise> (Favorability: \\V[3664])"])
        ShowText(["Ta-take this...\nDon't get any weird ideas..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1179, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3664, 0, 10000, 1])
      ConditionalBranch([1, 4664, 0, 3, 0])
        ControlVariables([4664, 4664, 0, 0, 4])
        ShowTextAttributes(["dragonhead_fc1", 1, 0, 2])
        ShowText(["\\n<Deafrise> (Favorability: \\V[3664])"])
        ShowText(["Ta-take this...\nDon't get any weird ideas..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3730, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["dragonhead_fc1", 0, 0, 2])
    ShowText(["\\n<Deafrise> (Favorability: \\V[3664])"])
    ShowText(["As a dragon warrior, I will cut down all in my path!"])
    JumpToLabel(["メニュー"])
    Label(["16"])
    ShowTextAttributes(["dragonhead_fc1", 0, 0, 2])
    ShowText(["\\n<Deafrise> (Favorability: \\V[3664])"])
    ShowText(["The singular world must have been a world where the monster power was almost destroyed."])
    ShowText(["Under such circumstances, an extraordinary swordsman like you will come out ..."])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["The demons of our world have not been destroyed."])
    ShowText(["There are a lot of fierce people, not in the Makai ..."])
    ShowTextAttributes(["dragonhead_fc1", 1, 0, 2])
    ShowText(["\\n<Deafrise> (Favorability: \\V[3664])"])
    ShowText(["Is there still an unknown stronger in the world!"])
    ShowText(["I'm thrilled!"])
    ShowTextAttributes(["granberia_fc3", 1, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["Oh, the world is still full of strong people."])
    ShowText(["We're not going to study each other."])
    JumpToLabel(["メニュー"])
    Label(["663"])
    ShowTextAttributes(["dragonhead_fc1", 1, 0, 2])
    ShowText(["\\n<Deafrise> (Favorability: \\V[3664])"])
    ShowText(["Sae -sama ... for my sword, for my body."])
    ShowTextAttributes(["sazya_fc1", 1, 0, 2])
    ShowText(["\\n<Sabi> (Likeability: \\V[3683])"])
    ShowText(["You have you too, Dea Frize."])
    ShowText(["Let's show the power of darkness to this disturbed world."])
    ShowTextAttributes(["dragonhead_fc1", 1, 0, 2])
    ShowText(["\\n<Deafrise> (Favorability: \\V[3664])"])
    ShowText(["Please!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(664)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(664)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 2000:\\ii[3505]"]) # Great Gem of Breath Skill
        ShowText(["Affection 4000:\\ii[2316]"]) # Great Gem of Sword Skill
        ShowText(["Affection 6000:\\ia[1179]"]) # Monster Swordsman's Soul
        ShowText(["Affection 10000:\\ii[3730]"]) # Ultra Gem for the Swordsman
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3664])"])
        ShowChoices([["Dragon's Oral Violation(Affection:10)", "Never mind"], 2])
        When([0, "Dragon's Oral Violation(Affection:10)"])
          ConditionalBranch([1, 3664, 0, 10, 1])
            Script(["call_novel_scene(6801)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["dragonhead_fc1", 2, 0, 2])
            ShowText(["\\n<Deafrise> (Favorability: \\V[3664])"])
            ShowText(["Is a strange!!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ShowPicture([5, "80_kizin_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3629, 0, 2000, 1])
      ConditionalBranch([1, 4629, 0, 0, 0])
        ControlVariables([4629, 4629, 0, 0, 1])
        ShowTextAttributes(["kizin_fc1", 0, 0, 2])
        ShowText(["\\n<Plum> (Likeability: \\V[3629])"])
        ShowText(["It is good to bring this."])
        ShowText(["It would be nice if a cat could be an oval ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3747, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3629, 0, 4000, 1])
      ConditionalBranch([1, 4629, 0, 1, 0])
        ControlVariables([4629, 4629, 0, 0, 2])
        ShowTextAttributes(["kizin_fc1", 0, 0, 2])
        ShowText(["\\n<Plum> (Likeability: \\V[3629])"])
        ShowText(["It is good to bring this."])
        ShowText(["It would be nice if a cat could be an oval ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3981, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3629, 0, 6000, 1])
      ConditionalBranch([1, 4629, 0, 2, 0])
        ControlVariables([4629, 4629, 0, 0, 3])
        ShowTextAttributes(["kizin_fc1", 0, 0, 2])
        ShowText(["\\n<Plum> (Likeability: \\V[3629])"])
        ShowText(["It is good to bring this."])
        ShowText(["It would be nice if a cat could be an oval ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1639, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3629, 0, 10000, 1])
      ConditionalBranch([1, 4629, 0, 3, 0])
        ControlVariables([4629, 4629, 0, 0, 4])
        ShowTextAttributes(["kizin_fc1", 0, 0, 2])
        ShowText(["\\n<Plum> (Likeability: \\V[3629])"])
        ShowText(["It is good to bring this."])
        ShowText(["It would be nice if a cat could be an oval ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2342, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["kizin_fc1", 0, 0, 2])
    ShowText(["\\n<Plum> (Likeability: \\V[3629])"])
    ShowText(["Even if it looks like this, I am the highest demon ..."])
    ShowText(["Over the age, it has shrunk."])
    JumpToLabel(["メニュー"])
    Label(["62"])
    ShowTextAttributes(["kizin_fc1", 0, 0, 2])
    ShowText(["\\n<Plum> (Likeability: \\V[3629])"])
    ShowText(["Oh, could it be that you're the Wind God!?"])
    ShowText(["I can't believe there are survivors..."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["I was born in a world of singularities."])
    ShowText(["It seems the Wind God has perished in the demon realm..."])
    ShowTextAttributes(["kizin_fc1", 0, 0, 2])
    ShowText(["\\n<Plum> (Likeability: \\V[3629])"])
    ShowText(["The end of the Holy Demon War is too fierce ..."])
    ShowText(["Many races have gone extinct."])
    ShowTextAttributes(["gob_fc1", 3, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["I see... That's really sad."])
    JumpToLabel(["メニュー"])
    Label(["63"])
    ShowTextAttributes(["kizin_fc1", 0, 0, 2])
    ShowText(["\\n<Plum> (Likeability: \\V[3629])"])
    ShowText(["Oh, could it be that you're the Wind God!?"])
    ShowText(["I can't believe there are survivors..."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["I was born in a world of singularities."])
    ShowText(["It seems the Wind God has perished in the demon realm..."])
    ShowTextAttributes(["kizin_fc1", 0, 0, 2])
    ShowText(["\\n<Plum> (Likeability: \\V[3629])"])
    ShowText(["The latter stages of the Holy Demon War were incredibly fierce..."])
    ShowText(["Many races have gone extinct."])
    ShowTextAttributes(["gob_fc1", 3, 0, 2])
    ShowText(["\\n<Gob> (Likeability: \\V[3062])"])
    ShowText(["I see... That's really sad."])
    JumpToLabel(["メニュー"])
    Label(["629"])
    ShowTextAttributes(["kizin_fc1", 0, 0, 2])
    ShowText(["\\n<Plum> (Likeability: \\V[3629])"])
    ShowText(["It would be like fighting with Tamamo -sama side by side ..."])
    ShowText(["I wish I had to pull my legs."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3682])"])
    ShowText(["I'm not so excited, Ume."])
    ShowText(["I'll show you the lord's stiffness up close."])
    ConditionalBranch([4, 628, 0])
      ShowTextAttributes(["nekogami_fc1", 0, 0, 2])
      ShowText(["\\n<Hime>"])
      ShowText(["Hime -chan also has a Nya ♪"])
      ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
      ShowText(["\\n<Tamamo> (Likeability: \\V[3682])"])
      ShowText(["Well, it is reliable for domestic cats."])
      ShowText(["Let's enjoy the rampage of the Lord."])
      Empty([])

    Else([])
      ShowTextAttributes(["kizin_fc1", 0, 0, 2])
      ShowText(["\\n<Plum> (Likeability: \\V[3629])"])
      ShowText(["I will not be the cold water of the elderly ..."])
      ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
      ShowText(["\\n<Tamamo> (Likeability: \\V[3682])"])
      ShowText(["I often say, it's still like a child compared to my house ..."])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["773"])
    ShowTextAttributes(["kizin_fc1", 0, 0, 2])
    ShowText(["\\n<Plum> (Likeability: \\V[3629])"])
    ShowText(["Oh, could it be that you're the Wind God!?"])
    ShowText(["I can't believe there are survivors..."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten> (Favorability: \\V[3773])"])
    ShowText(["Indeed, I am Idaten."])
    ShowText(["But in the heavenly realm, Yamatai perished, leaving only me behind..."])
    ShowTextAttributes(["kizin_fc1", 0, 0, 2])
    ShowText(["\\n<Plum> (Likeability: \\V[3629])"])
    ShowText(["Ilias, how cruel..."])
    ShowText(["You did well to persevere alone."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
      ScriptMore(["\"パーティに加える\","])
      ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
      ScriptMore(["\"やめる\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(629)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(629)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Favorability 2000: Great Gem for Heavy Warriors"])
        ShowText(["Patients 4000: Great secret stone for youkai"])
        ShowText(["Patients 6000: Power fighter enlightenment"])
        ShowText(["Patriot 10000: Club tricks' vast stone"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3629])"])
        ShowChoices([["睡姦1（好感度:10）", "睡姦2（好感度:100）", "やめる"], 3])
        When([0, "睡姦1（好感度:10）"])
          ConditionalBranch([1, 3629, 0, 10, 1])
            Script(["call_novel_scene(6626)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["kizin_fc1", 0, 0, 2])
            ShowText(["\\n<Plum> (Likeability: \\V[3629])"])
            ShowText(["First of all, do your best."])
            ShowText(["The reward is that ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "睡姦2（好感度:100）"])
          ConditionalBranch([1, 3629, 0, 100, 1])
            Script(["call_novel_scene(6627)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["kizin_fc1", 0, 0, 2])
            ShowText(["\\n<Plum> (Likeability: \\V[3629])"])
            ShowText(["First of all, do your best."])
            ShowText(["The reward is that ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ShowPicture([5, "80_nekogami_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3628, 0, 2000, 1])
      ConditionalBranch([1, 4628, 0, 0, 0])
        ControlVariables([4628, 4628, 0, 0, 1])
        ShowTextAttributes(["nekogami_fc1", 0, 0, 2])
        ShowText(["\\n<Hime> (Likeability: \\V[3628])"])
        ShowText(["I'll give you this, so play a lot about it ~ ♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3391, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3628, 0, 4000, 1])
      ConditionalBranch([1, 4628, 0, 1, 0])
        ControlVariables([4628, 4628, 0, 0, 2])
        ShowTextAttributes(["nekogami_fc1", 0, 0, 2])
        ShowText(["\\n<Hime> (Likeability: \\V[3628])"])
        ShowText(["I'll give you this, so play a lot about it ~ ♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2549, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3628, 0, 6000, 1])
      ConditionalBranch([1, 4628, 0, 2, 0])
        ControlVariables([4628, 4628, 0, 0, 3])
        ShowTextAttributes(["nekogami_fc1", 0, 0, 2])
        ShowText(["\\n<Hime> (Likeability: \\V[3628])"])
        ShowText(["I'll give you this, so play a lot about it ~ ♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1695, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3628, 0, 10000, 1])
      ConditionalBranch([1, 4628, 0, 3, 0])
        ControlVariables([4628, 4628, 0, 0, 4])
        ShowTextAttributes(["nekogami_fc1", 0, 0, 2])
        ShowText(["\\n<Hime> (Likeability: \\V[3628])"])
        ShowText(["I'll give you this, so play a lot about it ~ ♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3461, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["nekogami_fc1", 0, 0, 2])
    ShowText(["\\n<Hime> (Likeability: \\V[3628])"])
    ShowText(["Unya!Nya who plays ...?"])
    JumpToLabel(["メニュー"])
    Label(["682"])
    ShowTextAttributes(["nekogami_fc1", 0, 0, 2])
    ShowText(["\\n<Hime> (Likeability: \\V[3628])"])
    ShowText(["Nya!Tamamo -like nya ~ ♪"])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3682])"])
    ShowText(["Okay, good ..."])
    ShowTextAttributes(["nekogami_fc1", 0, 0, 2])
    ShowText(["\\n<Hime> (Likeability: \\V[3628])"])
    ShowText(["Uny ♪ Uny ♪"])
    ShowText(["Sleat, rumbling goro ... ♪ ♪"])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3682])"])
    ShowText(["Muu, clothes are full of cat hair ..."])
    ShowText(["Well good, good ... good ..."])
    JumpToLabel(["メニュー"])
    Label(["755"])
    ShowTextAttributes(["nekogami_fc1", 0, 0, 2])
    ShowText(["\\n<Hime> (Likeability: \\V[3628])"])
    ShowText(["Nya!Nya who is a cat god!"])
    ShowTextAttributes(["tezcatlipoca_fc1", 1, 0, 2])
    ShowText(["\\n<Tezcatlipoca> (Likeability: \\V[3755])"])
    ShowText(["Yes, I'm a cat's god ..."])
    ShowText(["Nya who is thrilled as much as he wants."])
    ShowTextAttributes(["nekogami_fc1", 0, 0, 2])
    ShowText(["\\n<Hime> (Likeability: \\V[3628])"])
    ShowText(["Nya!Slowly, glimporral ..."])
    ShowTextAttributes(["tezcatlipoca_fc1", 2, 0, 2])
    ShowText(["\\n<Tezcatlipoca> (Likeability: \\V[3755])"])
    ShowText(["Tickling, tickling!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Hime and Tescatripoka played for a while ..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
      ScriptMore(["\"パーティに加える\","])
      ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
      ScriptMore(["\"やめる\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(628)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(628)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Patriot 2000: A rich secret stone"])
        ShowText(["Patriot 4000: Super secret stone with darkness"])
        ShowText(["Patriot 6000: Bastet bell"])
        ShowText(["Patriot 10000: Veterinary tricks' secret stone"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3628])"])
        ShowChoices([["パイズリ（好感度:10）", "やめる"], 2])
        When([0, "パイズリ（好感度:10）"])
          ConditionalBranch([1, 3628, 0, 10, 1])
            Script(["call_novel_scene(6621)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["nekogami_fc1", 1, 0, 2])
            ShowText(["\\n<Hime> (Likeability: \\V[3628])"])
            ShowText(["It's time for a hirune, so this time again ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ShowPicture([5, "80_mob_sister2_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["mob_sister2_fc2", 0, 0, 2])
    ShowText(["\\n<Noah>"])
    ShowText(["Well, I was safely returned."])
    ShowText(["Let's work as a great priest--"])
    ConditionalBranch([1, 1374, 0, 4, 1])
      ShowChoices([["転職をする", "BFを挑む", "用はない"], 3])
      When([0, "転職をする"])
        JumpToLabel(["転職"])
        ExitEventProcessing([])
        Empty([])
      When([1, "BFを挑む"])
        CallCommonEvent([7531])
        ConditionalBranch([1, 60, 0, 0, 0])
          PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 60, 0, 1, 1])
          Script(["play_base_bgm"])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      When([2, "用はない"])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Label(["転職"])
    Script(["SceneManager.call(Scene_JobChange)"])
    Wait([1])
    RecoverAll([0, 0])
    ShowTextAttributes(["mob_sister2_fc2", 0, 0, 2])
    ShowText(["\\n<Noah>"])
    ShowText(["After changing jobs, don't forget to check your equipment and abilities."])
    ShowText(["Please do not have the guidance of Ilias ..."])
    ErasePicture([5])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ShowPicture([5, "80_Karen_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3927, 0, 2000, 1])
      ConditionalBranch([1, 4927, 0, 0, 0])
        ControlVariables([4927, 4927, 0, 0, 1])
        ShowTextAttributes(["karen_fc1", 0, 0, 2])
        ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
        ShowText(["I wonder if I can use this ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3664, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3927, 0, 4000, 1])
      ConditionalBranch([1, 4927, 0, 1, 0])
        ControlVariables([4927, 4927, 0, 0, 2])
        ShowTextAttributes(["karen_fc1", 0, 0, 2])
        ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
        ShowText(["I wonder if I can use this ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3916, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3927, 0, 6000, 1])
      ConditionalBranch([1, 4927, 0, 2, 0])
        ControlVariables([4927, 4927, 0, 0, 3])
        ShowTextAttributes(["karen_fc1", 0, 0, 2])
        ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
        ShowText(["I wonder if I can use this ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([4566, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3927, 0, 10000, 1])
      ConditionalBranch([1, 4927, 0, 3, 0])
        ControlVariables([4927, 4927, 0, 0, 4])
        ShowTextAttributes(["karen_fc1", 0, 0, 2])
        ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
        ShowText(["I wonder if I can use this ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4176, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["You guys are dangerous."])
    ShowText(["I'll take care of it ..."])
    JumpToLabel(["メニュー"])
    Label(["35"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["Hi, Lucifina."])
    ShowText(["Our Sonya is getting along with Luka."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina> (Likeability: \\V[3035])"])
    ShowText(["you're welcome……"])
    ShowText(["Thank you for not letting Luka lonely."])
    ShowTextAttributes(["karen_fc1", 1, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["And it's the dawn's star ..."])
    ShowText(["It is a religious target, but I look forward to working with you in the future."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina> (Likeability: \\V[3035])"])
    ShowText(["これが、ママ友というやつね……"])
    ShowText(["素敵、ずっと欲しかったの……"])
    JumpToLabel(["メニュー"])
    Label(["123"])
    ShowTextAttributes(["sisccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Christy> (Likeability: \\V[3123])"])
    ShowText(["Oh, that looks ... you are the same."])
    ShowTextAttributes(["karen_fc1", 1, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["Oh, I'm sorry ..."])
    ShowText(["I'm a human, not a succubus."])
    ShowTextAttributes(["sisccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Christy> (Likeability: \\V[3123])"])
    ShowText(["Oh, this is rude ..."])
    ShowText(["It's like that, so it's the same kind ..."])
    ShowTextAttributes(["karen_fc1", 1, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["Don't worry, you're often mistaken ..."])
    JumpToLabel(["メニュー"])
    Label(["520"])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus> (Likeability: \\V[3520])"])
    ShowText(["You're as usual, Karen."])
    ShowText(["That indecent outfit..."])
    ShowTextAttributes(["karen_fc1", 2, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["Is this lecture still going on after more than ten years...?"])
    ShowText(["I'm tired of hearing about how your parents are crying."])
    ShowTextAttributes(["lazarus3_fc1", 4, 0, 2])
    ShowText(["\\n<Lazarus> (Likeability: \\V[3520])"])
    ShowText(["Now, it's not just the parents who are crying!"])
    ShowText(["The daughter is crying too!"])
    ShowTextAttributes(["karen_fc1", 2, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["Has she been crying ever since I died...?"])
    ShowText(["That girl was such a crybaby..."])
    ShowTextAttributes(["lazarus3_fc1", 3, 0, 2])
    ShowText(["\\n<Lazarus> (Likeability: \\V[3520])"])
    ShowText(["That's not the point..."])
    ShowText(["Enough already, I'm tired of this..."])
    JumpToLabel(["メニュー"])
    Label(["521"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["This is the rumored, a beautiful Lazarus -kun ...?"])
    ShowTextAttributes(["lazarus4_fc1", 2, 0, 2])
    ShowText(["\\n<Lazarus> (Likeability: \\V[3521])"])
    ShowText(["What a shameful appearance!"])
    ShowText(["Parents are crying, wear something on the top ..."])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["It's not the same as Lazarus, who doesn't come."])
    ShowText(["The roots are the same, and there is not much difference."])
    ShowTextAttributes(["lazarus4_fc1", 3, 0, 2])
    ShowText(["\\n<Lazarus> (Likeability: \\V[3521])"])
    ShowText(["That's not the case!"])
    ShowText(["Such an irreverent and vulgar person!!"])
    ConditionalBranch([4, 520, 0])
      ShowTextAttributes(["lazarus3_fc1", 4, 0, 2])
      ShowText(["\\n<Lazarus>"])
      ShowText(["It will be completely different!"])
      ShowText(["Don't be with such a solid!!"])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["522"])
    ShowTextAttributes(["karen_fc1", 2, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["Merlin..."])
    ShowText(["In the end, does that mean that form was a deception?"])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3522])"])
    ShowText(["As for whether my true form is... no, it is not."])
    ShowText(["However, I did have a certain affection for this old man's appearance."])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3522])"])
    ShowText(["I walked alongside my beloved disciple Mel and aged as a person..."])
    ShowText(["Those days were never a deception."])
    JumpToLabel(["メニュー"])
    Label(["523"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["but……"])
    ShowText(["As usual, Karen ..."])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["Still, do you want to say this cool?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Now she is a husband and daughter."])
    ShowText(["No way, the man who still invited me to the inn--"])
    ShowTextAttributes(["karen_fc1", 1, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["As expected, I'm a married woman now ..."])
    ShowText(["That is in the direction without any more."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["……………………"])
    JumpToLabel(["メニュー"])
    Label(["525"])
    ShowTextAttributes(["karen_fc1", 2, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["But Sonya..."])
    ShowText(["You're dressed quite provocatively, aren't you?"])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Boomerang! Boomerang!"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["Aren't you technically a priestess too?"])
    ShowText(["Such indecent attire is not acceptable..."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Boomerang! Boomerang!"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["Take a good look at my outfit..."])
    ShowText(["You can tell that my skin is hardly exposed."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Just because my skin isn't exposed doesn't mean I can do whatever I want!"])
    ShowText(["What is that full-body suit?! Tights Priestess!!"])
    JumpToLabel(["メニュー"])
    Label(["841"])
    ShowTextAttributes(["karen_fc1", 2, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["But Sonya..."])
    ShowText(["You're dressed quite provocatively, aren't you?"])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Boomerang! Boomerang!"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["Aren't you technically a priestess too?"])
    ShowText(["Such indecent attire is not acceptable..."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Boomerang! Boomerang!"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["Take a good look at my outfit..."])
    ShowText(["You can tell that my skin is hardly exposed."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Just because my skin isn't exposed doesn't mean I can do whatever I want!"])
    ShowText(["What is that full-body suit?! Tights Priestess!!"])
    JumpToLabel(["メニュー"])
    Label(["842"])
    ShowTextAttributes(["karen_fc1", 2, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["But Sonya..."])
    ShowText(["You're dressed quite provocatively, aren't you?"])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Boomerang! Boomerang!"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["Aren't you technically a priestess too?"])
    ShowText(["Such indecent attire is not acceptable..."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Boomerang! Boomerang!"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["Take a good look at my outfit..."])
    ShowText(["You can tell that my skin is hardly exposed."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Just because my skin isn't exposed doesn't mean I can do whatever I want!"])
    ShowText(["What is that full-body suit?! Tights Priestess!!"])
    JumpToLabel(["メニュー"])
    Label(["922"])
    ShowTextAttributes(["karen_fc1", 2, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["Merlin..."])
    ShowText(["So, does that mean both that form and the old man form were false?"])
    ShowTextAttributes(["merlin_fc2", 0, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3522])"])
    ShowText(["As for whether my true form is... no, it is not."])
    ShowText(["However, I did have a certain affection for that old man form."])
    ShowTextAttributes(["merlin_fc2", 0, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3522])"])
    ShowText(["I walked alongside my beloved disciple Mel and aged as a person..."])
    ShowText(["Those days were never a deception."])
    JumpToLabel(["メニュー"])
    Label(["923"])
    ShowTextAttributes(["merlin_fc3", 2, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3923])"])
    ShowText(["I never thought I'd see you in that outfit again..."])
    ShowText(["Please don't drag unknown men into my room anymore."])
    ShowTextAttributes(["karen_fc1", 1, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["Can you forget about those times?"])
    ShowText(["Now, I have a husband and a daughter..."])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["It seems like you, Merlin, have been quite mischievous too."])
    ShowText(["I never expected your true identity was a fairy..."])
    ShowTextAttributes(["merlin_fc3", 0, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3923])"])
    ShowText(["It's not that I was hiding it, I just didn't get around to saying it."])
    ShowText(["Besides, monsters can't exactly ally with heroes, right?"])
    ShowTextAttributes(["merlin_fc3", 1, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3923])"])
    ShowText(["...At least, not back then."])
    ShowText(["Now it's a mixed army of monsters and angels, though."])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["The times have really changed..."])
    ShowTextAttributes(["merlin_fc3", 0, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3923])"])
    ShowText(["It's a matter of the times, but you, Luka, are quite something."])
    ShowText(["It wasn't a mistake to guide Marcellus after all."])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["The journey we all took back then... wasn't in vain."])
    ShowTextAttributes(["merlin_fc3", 0, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3923])"])
    ShowText(["Ah, it properly connected to the next generation."])
    ShowText(["And it led the world to peace."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
      ScriptMore(["\"パーティに加える\","])
      ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
      ScriptMore(["\"やめる\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(927)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(927)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Patriot 2000: Super secret stone for those who are familiar with healing"])
        ShowText(["Patriot 4000: Significant stone for doctors"])
        ShowText(["Patriot 6000: Eternal secret book"])
        ShowText(["Patriot 10000: Surge stone for those who use it forever"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3927])"])
        ShowChoices([["逆レイプ1（好感度:10）", "逆レイプ2（好感度:100）", "やめる"], 3])
        When([0, "逆レイプ1（好感度:10）"])
          ConditionalBranch([1, 3927, 0, 10, 1])
            Script(["call_novel_scene(8326)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["karen_fc1", 1, 0, 2])
            ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
            ShowText(["Don't ... I'm a married woman."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "逆レイプ2（好感度:100）"])
          ConditionalBranch([1, 3927, 0, 100, 1])
            Script(["call_novel_scene(8327)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["karen_fc1", 1, 0, 2])
            ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
            ShowText(["Don't ... I'm a married woman."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ControlVariables([57, 57, 0, 0, 1692])
    TransferPlayer([0, 544, 33, 43, 8, 1])
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ConditionalBranch([0, 7067, 1])
      ShowTextAttributes(["delh_a_fc1", 1, 0, 2])
      ShowText(["\\n<Chris>"])
      ShowText(["I am in charge of the development of new products."])
      ShowText(["There is also knowledge of alchemy, so leave it to items other than drugs."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7067, 0])
      ShowTextAttributes(["delh_a_fc1", 1, 0, 2])
      ShowText(["\\n<Chris>"])
      ShowText(["You can't develop new items anymore ..."])
      ShowText(["The assortment of 'Vanilla's Omise' is exactly the best in the world!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ShowPicture([5, "80_hakutenko_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3890, 0, 2000, 1])
      ConditionalBranch([1, 4890, 0, 0, 0])
        ControlVariables([4890, 4890, 0, 0, 1])
        ShowTextAttributes(["hakutenko_fc1", 0, 0, 2])
        ShowText(["\\n<White Tenko> (Favorability: \\V[3890])"])
        ShowText(["You can use this."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4223, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3890, 0, 4000, 1])
      ConditionalBranch([1, 4890, 0, 1, 0])
        ControlVariables([4890, 4890, 0, 0, 2])
        ShowTextAttributes(["hakutenko_fc1", 0, 0, 2])
        ShowText(["\\n<White Tenko> (Favorability: \\V[3890])"])
        ShowText(["You can use this."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2955, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3890, 0, 6000, 1])
      ConditionalBranch([1, 4890, 0, 2, 0])
        ControlVariables([4890, 4890, 0, 0, 3])
        ShowTextAttributes(["hakutenko_fc1", 0, 0, 2])
        ShowText(["\\n<White Tenko> (Favorability: \\V[3890])"])
        ShowText(["You can use this."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4308, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3890, 0, 10000, 1])
      ConditionalBranch([1, 4890, 0, 3, 0])
        ControlVariables([4890, 4890, 0, 0, 4])
        ShowTextAttributes(["hakutenko_fc1", 0, 0, 2])
        ShowText(["\\n<White Tenko> (Favorability: \\V[3890])"])
        ShowText(["You can use this."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([4471, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["hakutenko_fc1", 0, 0, 2])
    ShowText(["\\n<White Tenko> (Favorability: \\V[3890])"])
    ShowText(["In this world, there are many things that can be enjoyed ..."])
    ShowText(["Kon ☆"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
      ScriptMore(["\"パーティに加える\","])
      ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
      ScriptMore(["\"やめる\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(890)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(890)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Patriot 2000: Super secret stone for enhancement"])
        ShowText(["Patriot 4000: Hypothesis of Yin -Yang"])
        ShowText(["Patients 6000: Terra -resistant secret stone"])
        ShowText(["Patriot 10000: Dictit of soil"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3890])"])
        ShowChoices([["騎乗位逆レイプ（好感度:10）", "やめる"], 2])
        When([0, "騎乗位逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3890, 0, 10, 1])
            Script(["call_novel_scene(8181)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["hakutenko_fc1", 0, 0, 2])
            ShowText(["\\n<White Tenko> (Favorability: \\V[3890])"])
            ShowText(["Let's get a little more impatient ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ShowPicture([5, "80_myouhouzyorougumo_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3891, 0, 2000, 1])
      ConditionalBranch([1, 4891, 0, 0, 0])
        ControlVariables([4891, 4891, 0, 0, 1])
        ShowTextAttributes(["myouhouzyorougumo_fc1", 0, 0, 2])
        ShowText(["\\n<Myoho Bride> (Favorability: \\V[3891])"])
        ShowText(["Let's give this to you ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3526, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3891, 0, 4000, 1])
      ConditionalBranch([1, 4891, 0, 1, 0])
        ControlVariables([4891, 4891, 0, 0, 2])
        ShowTextAttributes(["myouhouzyorougumo_fc1", 0, 0, 2])
        ShowText(["\\n<Myoho Bride> (Favorability: \\V[3891])"])
        ShowText(["Let's give this to you ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2694, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3891, 0, 6000, 1])
      ConditionalBranch([1, 4891, 0, 2, 0])
        ControlVariables([4891, 4891, 0, 0, 3])
        ShowTextAttributes(["myouhouzyorougumo_fc1", 0, 0, 2])
        ShowText(["\\n<Myoho Bride> (Favorability: \\V[3891])"])
        ShowText(["Let's give this to you ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3181, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3891, 0, 10000, 1])
      ConditionalBranch([1, 4891, 0, 3, 0])
        ControlVariables([4891, 4891, 0, 0, 4])
        ShowTextAttributes(["myouhouzyorougumo_fc1", 0, 0, 2])
        ShowText(["\\n<Myoho Bride> (Favorability: \\V[3891])"])
        ShowText(["Let's give this to you ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([5047, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["myouhouzyorougumo_fc1", 0, 0, 2])
    ShowText(["\\n<Myoho Bride> (Favorability: \\V[3891])"])
    ShowText(["Let's save this world ..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
      ScriptMore(["\"パーティに加える\","])
      ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
      ScriptMore(["\"やめる\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(891)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(891)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Patriot 2000: Super secret stone that can be used for insect techniques"])
        ShowText(["Patriot 4000: Significant stone of speaking"])
        ShowText(["Patriot 6000: The secret stone of holy absorption"])
        ShowText(["Patriot 10000: Picksmark of the peak"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3891])"])
        ShowChoices([["拘束逆レイプ（好感度:10）", "やめる"], 2])
        When([0, "拘束逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3891, 0, 10, 1])
            Script(["call_novel_scene(8186)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["myouhouzyorougumo_fc1", 0, 0, 2])
            ShowText(["\\n<Myoho Bride> (Favorability: \\V[3891])"])
            ShowText(["Don't do it, abstinence ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ShowPicture([5, "80_beelzebub_s_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3909, 0, 2000, 1])
      ConditionalBranch([1, 4909, 0, 0, 0])
        ControlVariables([4909, 4909, 0, 0, 1])
        ShowTextAttributes(["beelzebub_s_fc1", 0, 0, 2])
        ShowText(["\\n<Rui> (Likeability: \\V[3909])"])
        ShowText(["I'll give you this ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2747, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3909, 0, 4000, 1])
      ConditionalBranch([1, 4909, 0, 1, 0])
        ControlVariables([4909, 4909, 0, 0, 2])
        ShowTextAttributes(["beelzebub_s_fc1", 0, 0, 2])
        ShowText(["\\n<Rui> (Likeability: \\V[3909])"])
        ShowText(["I'll give you this ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2177, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3909, 0, 6000, 1])
      ConditionalBranch([1, 4909, 0, 2, 0])
        ControlVariables([4909, 4909, 0, 0, 3])
        ShowTextAttributes(["beelzebub_s_fc1", 0, 0, 2])
        ShowText(["\\n<Rui> (Likeability: \\V[3909])"])
        ShowText(["I'll give you this ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2195, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3909, 0, 10000, 1])
      ConditionalBranch([1, 4909, 0, 3, 0])
        ControlVariables([4909, 4909, 0, 0, 4])
        ShowTextAttributes(["beelzebub_s_fc1", 0, 0, 2])
        ShowText(["\\n<Rui> (Likeability: \\V[3909])"])
        ShowText(["I'll give you this ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([4923, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["beelzebub_s_fc1", 0, 0, 2])
    ShowText(["\\n<Rui> (Likeability: \\V[3909])"])
    ShowText(["You are my father, right?"])
    ShowText(["There should be a bond in a different world ..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
      ScriptMore(["\"パーティに加える\","])
      ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
      ScriptMore(["\"やめる\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(909)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(909)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Patriot 2000: Hero skill can be used super secret stone"])
        ShowText(["Patriot 4000: Significant stone of the Monster Lord Special Attack"])
        ShowText(["Patriot 6000: The secret stone of the special attack"])
        ShowText(["Patriot 10000: Shrine of the Brave Technology"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3909])"])
        ShowChoices([["生殖搾精（好感度:10）", "やめる"], 2])
        When([0, "生殖搾精（好感度:10）"])
          ConditionalBranch([1, 3909, 0, 10, 1])
            Script(["call_novel_scene(8266)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["beelzebub_s_fc1", 1, 0, 2])
            ShowText(["\\n<Rui> (Likeability: \\V[3909])"])
            ShowText(["I'm still a little embarrassed ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ShowPicture([5, "80_sigurd_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3761, 0, 2000, 1])
      ConditionalBranch([1, 4761, 0, 0, 0])
        ControlVariables([4761, 4761, 0, 0, 1])
        ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
        ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
        ShowText(["There are some items, you should receive it!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3117, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3761, 0, 4000, 1])
      ConditionalBranch([1, 4761, 0, 1, 0])
        ControlVariables([4761, 4761, 0, 0, 2])
        ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
        ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
        ShowText(["There are some items, you should receive it!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4114, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3761, 0, 6000, 1])
      ConditionalBranch([1, 4761, 0, 2, 0])
        ControlVariables([4761, 4761, 0, 0, 3])
        ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
        ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
        ShowText(["There are some items, you should receive it!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2171, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3761, 0, 10000, 1])
      ConditionalBranch([1, 4761, 0, 3, 0])
        ControlVariables([4761, 4761, 0, 0, 4])
        ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
        ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
        ShowText(["There are some items, you should receive it!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([4888, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Let's prove my superiority!"])
    ShowText(["Let's go!"])
    JumpToLabel(["メニュー"])
    Label(["37"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Sigurd, are you in good shape?"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Of course it's perfect, master!"])
    ShowText(["I'm going to destroy Apopotosis in great shape today!!"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Why did you become like this?"])
    ShowText(["In the initial setting of AI, I just touched a little confident family ..."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Perhaps because I'm my sister?"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["It doesn't matter ..."])
    ShowText(["No, is there ...?"])
    JumpToLabel(["メニュー"])
    Label(["38"])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Sigurd, are you in good shape?"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Of course it's perfect, master!"])
    ShowText(["I'm going to destroy Apopotosis in great shape today!!"])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Why did you become like this?"])
    ShowText(["In the initial setting of AI, I just touched a little confident family ..."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Perhaps because I'm my sister?"])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["It doesn't matter ..."])
    ShowText(["No, is there ...?"])
    JumpToLabel(["メニュー"])
    Label(["39"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Sigurd, are you in good shape?"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Of course it's perfect, master!"])
    ShowText(["I'm going to destroy Apopotosis in great shape today!!"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Why did you become like this?"])
    ShowText(["In the initial setting of AI, I just touched a little confident family ..."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Perhaps because I'm my sister?"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["It doesn't matter ..."])
    ShowText(["No, is there ...?"])
    JumpToLabel(["メニュー"])
    Label(["40"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Sigurd, are you in good shape?"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Of course it's perfect, master!"])
    ShowText(["I'm going to destroy Apopotosis in great shape today!!"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["Why did you become like this?"])
    ShowText(["In the initial setting of AI, I just touched a little confident family ..."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Perhaps because I'm my sister?"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3037])"])
    ShowText(["It doesn't matter ..."])
    ShowText(["No, is there ...?"])
    JumpToLabel(["メニュー"])
    Label(["41"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3041])"])
    ShowText(["This is Apoptosis Annihilation Type No. 1, Sigurdleiva..."])
    ShowText(["The armament is more powerful than Hilda's."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Of course!"])
    ShowText(["Because I am her sister!"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestin> (Favorability: \\V[3041])"])
    ShowText(["Well, Hild's armament is just for basic self-defense. Most of the resources are"])
    ShowText(["allocated to advanced AI and pregnancy functions, right?"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["In other words, I am superior!"])
    JumpToLabel(["メニュー"])
    Label(["79"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Kyu, kyukyukyu~!!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Is this an apoptosis...?"])
    ShowText(["Sensor reaction is abnormal, undetectable..."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko> (Likeability: \\V[3079])"])
    ShowText(["Kyu...!"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Such a cute creature can't possibly be an apoptosis."])
    ShowText(["No need for extermination."])
    JumpToLabel(["メニュー"])
    Label(["129"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Hilde... you too, now stand among the gods."])
    ShowText(["But I won't lose to you!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["From now on, I will continue to improve my abilities through renovations and experience!"])
    ShowText(["In the end, you will bow down to me!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["What do you say! Say something, Hilde!!"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Likeability: \\V[3129])"])
    ShowText(["That bunny outfit... looks good."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Hahaha! Sounds good!!"])
    JumpToLabel(["メニュー"])
    Label(["397"])
    ShowTextAttributes(["shion_fc1", 0, 0, 2])
    ShowText(["\\n<Shion> (Likeability: \\V[3397])"])
    ShowText(["You're a weapon for destroying apoptosis."])
    ShowText(["Is it really usable ...?"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Hmm, the old generation junk is saying something."])
    ShowText(["Is the occurrence system old?I can't hear it well ...?"])
    ShowTextAttributes(["shion_fc1", 2, 0, 2])
    ShowText(["\\n<Shion> (Likeability: \\V[3397])"])
    ShowText(["What is Colla!!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Well, do you do ...?"])
    ConditionalBranch([1, 1343, 0, 2, 2])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Don't stop ..."])
      ShowText(["It's the same machine, but it's bad."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1343, 0, 3, 1])
      ConditionalBranch([0, 1525, 0])
        ShowTextAttributes(["sonia_fc1", 5, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["This is!Don't fight!!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1841, 0])
        ShowTextAttributes(["ex_sonia_fc1", 3, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["This is!Don't fight!!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1842, 0])
        ShowTextAttributes(["ex_sonia_fc2", 3, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["This is!Don't fight!!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1843, 0])
        ShowTextAttributes(["soniamazda_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Mazuda>"])
        ShowText(["Penish the struggle ..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1844, 0])
        ShowTextAttributes(["soniamanyu_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Manille>"])
        ShowText(["Penish the struggle ..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1845, 0])
        ShowTextAttributes(["soniachaos_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Chaos>"])
        ShowText(["Penish the struggle ..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1846, 0])
        ShowTextAttributes(["ex_sonia_fc3", 0, 0, 2])
        ShowText(["\\n<EX Sonya>"])
        ShowText(["Penish the struggle ..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["shion_fc1", 2, 0, 2])
    ShowText(["\\n<Shion> (Likeability: \\V[3397])"])
    ShowText(["Ga!!My arm is!!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Gaga ... Head serious damage!"])
    ShowText(["Ga …… Look for mechanics and mechanics!!"])
    JumpToLabel(["メニュー"])
    Label(["398"])
    ShowTextAttributes(["shion_fc3", 0, 0, 2])
    ShowText(["\\n<Shion> (Likeability: \\V[3397])"])
    ShowText(["You're a weapon for destroying apoptosis."])
    ShowText(["Is it really usable ...?"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Hmm, the old generation junk is saying something."])
    ShowText(["Is the occurrence system old?I can't hear it well ...?"])
    ShowTextAttributes(["shion_fc3", 6, 0, 2])
    ShowText(["\\n<Shion> (Likeability: \\V[3397])"])
    ShowText(["What is Colla!!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Well, do you do ...?"])
    ConditionalBranch([1, 1343, 0, 2, 2])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Don't stop ..."])
      ShowText(["It's the same machine, but it's bad."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1343, 0, 3, 1])
      ConditionalBranch([0, 1525, 0])
        ShowTextAttributes(["sonia_fc1", 5, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["This is!Don't fight!!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1841, 0])
        ShowTextAttributes(["ex_sonia_fc1", 3, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["This is!Don't fight!!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1842, 0])
        ShowTextAttributes(["ex_sonia_fc2", 3, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["This is!Don't fight!!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1843, 0])
        ShowTextAttributes(["soniamazda_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Mazuda>"])
        ShowText(["Penish the struggle ..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1844, 0])
        ShowTextAttributes(["soniamanyu_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Manille>"])
        ShowText(["Penish the struggle ..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1845, 0])
        ShowTextAttributes(["soniachaos_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Chaos>"])
        ShowText(["Penish the struggle ..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1846, 0])
        ShowTextAttributes(["ex_sonia_fc3", 0, 0, 2])
        ShowText(["\\n<EX Sonya>"])
        ShowText(["Penish the struggle ..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["shion_fc3", 6, 0, 2])
    ShowText(["\\n<Shion> (Likeability: \\V[3397])"])
    ShowText(["Ga!!My arm is!!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Gaga ... Head serious damage!"])
    ShowText(["Ga …… Look for mechanics and mechanics!!"])
    JumpToLabel(["メニュー"])
    Label(["399"])
    ShowTextAttributes(["shion_fc5", 0, 0, 2])
    ShowText(["\\n<Shion> (Likeability: \\V[3397])"])
    ShowText(["You're a weapon for destroying apoptosis."])
    ShowText(["Is it really usable ...?"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Hmm, the old generation junk is saying something."])
    ShowText(["Is the occurrence system old?I can't hear it well ...?"])
    ShowTextAttributes(["shion_fc5", 4, 0, 2])
    ShowText(["\\n<Shion> (Likeability: \\V[3397])"])
    ShowText(["What is Colla!!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Well, do you do ...?"])
    ConditionalBranch([1, 1343, 0, 2, 2])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Don't stop ..."])
      ShowText(["It's the same machine, but it's bad."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1343, 0, 3, 1])
      ConditionalBranch([0, 1525, 0])
        ShowTextAttributes(["sonia_fc1", 5, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["This is!Don't fight!!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1841, 0])
        ShowTextAttributes(["ex_sonia_fc1", 3, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["This is!Don't fight!!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1842, 0])
        ShowTextAttributes(["ex_sonia_fc2", 3, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["This is!Don't fight!!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1843, 0])
        ShowTextAttributes(["soniamazda_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Mazuda>"])
        ShowText(["Penish the struggle ..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1844, 0])
        ShowTextAttributes(["soniamanyu_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Manille>"])
        ShowText(["Penish the struggle ..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1845, 0])
        ShowTextAttributes(["soniachaos_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Chaos>"])
        ShowText(["Penish the struggle ..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1846, 0])
        ShowTextAttributes(["ex_sonia_fc3", 0, 0, 2])
        ShowText(["\\n<EX Sonya>"])
        ShowText(["Penish the struggle ..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["shion_fc5", 4, 0, 2])
    ShowText(["\\n<Shion> (Likeability: \\V[3397])"])
    ShowText(["Ga!!My arm is!!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Gaga ... Head serious damage!"])
    ShowText(["Ga …… Look for mechanics and mechanics!!"])
    JumpToLabel(["メニュー"])
    Label(["400"])
    ShowTextAttributes(["shion_fc7", 1, 0, 2])
    ShowText(["\\n<Shion> (Likeability: \\V[3397])"])
    ShowText(["You're a weapon for destroying apoptosis."])
    ShowText(["Is it really usable ...?"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Hmm, the old generation junk is saying something."])
    ShowText(["Is the occurrence system old?I can't hear it well ...?"])
    ShowTextAttributes(["shion_fc7", 1, 0, 2])
    ShowText(["\\n<Shion> (Likeability: \\V[3397])"])
    ShowText(["What is Colla!!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Well, do you do ...?"])
    ConditionalBranch([1, 1343, 0, 2, 2])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Don't stop ..."])
      ShowText(["It's the same machine, but it's bad."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1343, 0, 3, 1])
      ConditionalBranch([0, 1525, 0])
        ShowTextAttributes(["sonia_fc1", 5, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["This is!Don't fight!!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1841, 0])
        ShowTextAttributes(["ex_sonia_fc1", 3, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["This is!Don't fight!!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1842, 0])
        ShowTextAttributes(["ex_sonia_fc2", 3, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["This is!Don't fight!!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1843, 0])
        ShowTextAttributes(["soniamazda_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Mazuda>"])
        ShowText(["Penish the struggle ..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1844, 0])
        ShowTextAttributes(["soniamanyu_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Manille>"])
        ShowText(["Penish the struggle ..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1845, 0])
        ShowTextAttributes(["soniachaos_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Chaos>"])
        ShowText(["Penish the struggle ..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1846, 0])
        ShowTextAttributes(["ex_sonia_fc3", 0, 0, 2])
        ShowText(["\\n<EX Sonya>"])
        ShowText(["Penish the struggle ..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["shion_fc7", 1, 0, 2])
    ShowText(["\\n<Shion> (Likeability: \\V[3397])"])
    ShowText(["Ga!!My arm is!!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Gaga ... Head serious damage!"])
    ShowText(["Ga …… Look for mechanics and mechanics!!"])
    JumpToLabel(["メニュー"])
    Label(["458"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Oh, a Laplace-type!"])
    ShowText(["Thanks to you, the AI installed in me has become advanced!"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace> (Likeability: \\V[3458])"])
    ShowText(["The research and development of autonomous AI started with the RD-0 model..."])
    ShowText(["Both you and I are part of that lineage."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace> (Likeability: \\V[3458])"])
    ShowText(["The AI installed in you will also be further improved..."])
    ShowText(["And then, it will be passed down to the next generation."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Next generation? I don't need something like that..."])
    ShowText(["Because I am the completed model!"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace> (Likeability: \\V[3458])"])
    ShowText(["The issues that have arisen with that AI must be resolved..."])
    ShowText(["It would be problematic if it were passed down to the next generation."])
    JumpToLabel(["メニュー"])
    Label(["523"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["You are an apoptosis annihilation machine!"])
    ShowText(["It looks like a considerable combat ability!"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["No, I'm not a machine ... a human!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Most of the body is machine parts and synthetic organizations!The chaos reaction value is abnormal!"])
    ShowText(["Is there a person like you!"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["……………………"])
    JumpToLabel(["メニュー"])
    Label(["525"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Sigurd..."])
    ShowText(["You have such an aggressive personality, it's hard to believe you're Hild's sister."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["It's because I'm superior as a combat unit!"])
    ShowText(["Filled with fighting spirit, smart, and with a never-give-up attitude!"])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde will probably have a hard time..."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["No way I'm going to struggle!"])
    ShowText(["I'll take care of all of Hilde's enemies myself!"])
    JumpToLabel(["メニュー"])
    Label(["631"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["I'm a battle -type machine ..."])
    ShowText(["What type of machine are you?"])
    ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
    ShowText(["\\n<Cait Sith> (Likeability: \\V[3631])"])
    ShowText(["Cat type robot Dayo ~ ♪"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Indeed, the designer seems to want to borrow a cat's help."])
    ShowText(["So what can you do?"])
    ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
    ShowText(["\\n<Cait Sith> (Likeability: \\V[3631])"])
    ShowText(["Cooking laundry housework in general, office work, medical care for nursing, research and development assistance,"])
    ShowText(["Mechanic in general, normal combat, power reconnaissance, dangerous goods handling ..."])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Isn't it more multifunctional than me!!"])
    JumpToLabel(["メニュー"])
    Label(["706"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["The spirit of chaos ..."])
    ShowText(["It seems different from apoptosis."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["It is an existence born from chaos, but it's a different thing."])
    ShowText(["So please spare me from extermination..."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["I am an apoptosis extermination machine..."])
    ShowText(["But I do not indiscriminately exterminate apoptosis."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["I haven't touched the allied apoptosis, have I?"])
    ShowText(["I am high-spec, so I can distinguish between friend and foe!"])
    JumpToLabel(["メニュー"])
    Label(["759"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Hilde... you too, now stand among the gods."])
    ShowText(["But I won't lose to you!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["From now on, I will continue to improve my abilities through renovations and experience!"])
    ShowText(["In the end, you will bow down to me!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["What do you say! Say something, Hilde!!"])
    ShowTextAttributes(["deusex_fc2", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["That bunny outfit... looks good."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Hahaha! Sounds good!!"])
    JumpToLabel(["メニュー"])
    Label(["760"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Hilde... you too, now stand among the gods."])
    ShowText(["But I won't lose to you!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["From now on, I will continue to improve my abilities through renovations and experience!"])
    ShowText(["In the end, you will bow down to me!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["What do you say! Say something, Hilde!!"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Favorability: \\V[3759])"])
    ShowText(["That bunny outfit... looks good."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Hahaha! Sounds good!!"])
    JumpToLabel(["メニュー"])
    Label(["766"])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Favorability: \\V[3766])"])
    ShowText(["Sigurdo ... If your sister protects your sister."])
    ShowText(["What do you do to compete?"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["I'm not competing separately ..."])
    ShowText(["And it's natural to protect my sister because I'm better!"])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Favorability: \\V[3766])"])
    ShowText(["It's a very troublesome personality ..."])
    ShowText(["It is an idea that the autonomous AI is too advanced."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Did you say an advanced AI!"])
    ShowText(["Yes, I'm an advanced and smart state -of -the -art machine!!"])
    JumpToLabel(["メニュー"])
    Label(["767"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kage Tsumugi> (Likeability: \\V[3767])"])
    ShowText(["This is a masterpiece that Promestin poured heart -blooded ..."])
    ShowText(["Apoptosis annihilation type 1, Sigurdlyva?"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Master's technology will be wonderful!"])
    ShowText(["Functionality, design, everything is the world's highest level!!"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kage Tsumugi> (Likeability: \\V[3767])"])
    ShowText(["I do not deny that area, but there is a difficult personality ..."])
    ShowText(["It's too confident and the desire for self -revealing is too high."])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["You have difficulty in your personality!"])
    ShowText(["You are all overconfected and your self -disclosure is too high!"])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Which is both?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Which is both?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Which is both?"])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["768"])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kage Tsumugi> (Likeability: \\V[3767])"])
    ShowText(["This is a masterpiece that Promestin poured heart -blooded ..."])
    ShowText(["Apoptosis annihilation type 1, Sigurdlyva?"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Master's technology will be wonderful!"])
    ShowText(["Functionality, design, everything is the world's highest level!!"])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kage Tsumugi> (Likeability: \\V[3767])"])
    ShowText(["I do not deny that area, but there is a difficult personality ..."])
    ShowText(["It's too confident and the desire for self -revealing is too high."])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["You have difficulty in your personality!"])
    ShowText(["You are all overconfected and your self -disclosure is too high!"])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Which is both?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Which is both?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Which is both?"])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["841"])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Sigurd..."])
    ShowText(["You have such an aggressive personality, it's hard to believe you're Hild's sister."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["It's because I'm superior as a combat unit!"])
    ShowText(["Filled with fighting spirit, smart, and with a never-give-up attitude!"])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde will probably have a hard time..."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["No way I'm going to struggle!"])
    ShowText(["I'll take care of all of Hilde's enemies myself!"])
    JumpToLabel(["メニュー"])
    Label(["842"])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Sigurd..."])
    ShowText(["You have such an aggressive personality, it's hard to believe you're Hild's sister."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["It's because I'm superior as a combat unit!"])
    ShowText(["Filled with fighting spirit, smart, and with a never-give-up attitude!"])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Hilde will probably have a hard time..."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["No way I'm going to struggle!"])
    ShowText(["I'll take care of all of Hilde's enemies myself!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
      ScriptMore(["\"パーティに加える\","])
      ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
      ScriptMore(["\"やめる\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(761)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(761)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Patriot 2000: Super secret stone for those who do not shake"])
        ShowText(["Patriot 4000: Significant stone for Lloyd"])
        ShowText(["Patriot 6000: Secret stone of apoptosis special attack"])
        ShowText(["Patriot 10000: Makina's Shrine"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3761])"])
        ShowChoices([["逆レイプ（好感度:10）", "全裸逆レイプ（好感度:100）", "やめる"], 3])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3761, 0, 10, 1])
            Script(["call_novel_scene(7921)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
            ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
            ShowText(["I'm not a comfort aircraft!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "全裸逆レイプ（好感度:100）"])
          ConditionalBranch([1, 3761, 0, 100, 1])
            Script(["call_novel_scene(7922)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
            ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
            ShowText(["I'm not a comfort aircraft!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ShowPicture([5, "80_marcellus_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3523, 0, 2000, 1])
      ConditionalBranch([1, 4523, 0, 0, 0])
        ControlVariables([4523, 4523, 0, 0, 1])
        ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
        ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
        ShowText(["Do you need this ...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3213, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3523, 0, 4000, 1])
      ConditionalBranch([1, 4523, 0, 1, 0])
        ControlVariables([4523, 4523, 0, 0, 2])
        ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
        ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
        ShowText(["Do you need this ...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2724, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3523, 0, 6000, 1])
      ConditionalBranch([1, 4523, 0, 2, 0])
        ControlVariables([4523, 4523, 0, 0, 3])
        ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
        ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
        ShowText(["Do you need this ...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3589, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3523, 0, 10000, 1])
      ConditionalBranch([1, 4523, 0, 3, 0])
        ControlVariables([4523, 4523, 0, 0, 4])
        ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
        ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
        ShowText(["Do you need this ...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([4431, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Come on, let's conquer ..."])
    ShowText(["To cut off the darkness covering this world."])
    JumpToLabel(["メニュー"])
    Label(["6"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["Monster Lord Hunting, Marcels ..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Monster Lord Alipheese XII ..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["……………………"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["……………………"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["……appreciate."])
    ShowText(["While there is no everyone, he served as the lord of the inn."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["...... That's just an escape from reality."])
    ShowText(["There is no reason to be thankful."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["The secret recipes are well reproduced there."])
    ShowText(["The skill of the cooking doesn't look like the best in the present age."])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["No, that's the fox."])
    ShowText(["I'm not involved in the food ..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["...... That two -tailed fox cooks that dish!?"])
    JumpToLabel(["メニュー"])
    Label(["7"])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["Monster Lord Hunting, Marcels ..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Monster Lord Alipheese XII ..."])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["……………………"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["……………………"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["……appreciate."])
    ShowText(["While there is no everyone, he served as the lord of the inn."])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["...... That's just an escape from reality."])
    ShowText(["There is no reason to be thankful."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["The secret recipes are well reproduced there."])
    ShowText(["The skill of the cooking doesn't look like the best in the present age."])
    ShowTextAttributes(["alice_fc7", 7, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["No, that's the fox."])
    ShowText(["I'm not involved in the food ..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["...... That two -tailed fox cooks that dish!?"])
    JumpToLabel(["メニュー"])
    Label(["16"])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["Brave Markels ..."])
    ShowText(["You've been lent you the dimension you used."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["I can access the space, so I can cut the dimension."])
    ShowText(["However, those who are not chaos can do it ..."])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["It is a fusion of sacred and darkness, which is often taught."])
    ShowText(["Dark energy used his own, and Holy Energy used the other party."])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["Don't grasp the tips with that blow ..."])
    ShowText(["I learn how to convert Holy Energy into darkness, and now I release it myself."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["It's a scary genius swordsman ..."])
    ShowText(["Is it no longer a step from before?"])
    JumpToLabel(["メニュー"])
    Label(["33"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Don't always help me, Mikaela ..."])
    ShowText(["I really appreciate it."])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Michaela> (Likeability: \\V[3033])"])
    ShowText(["Helping or not helping, but global issues ..."])
    ShowText(["I myself are also involved."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Still, they are always fighting."])
    ShowText(["Previously, and now ..."])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Michaela> (Likeability: \\V[3033])"])
    ShowText(["You're right."])
    ShowText(["I want to make the world peaceful and live quietly."])
    JumpToLabel(["メニュー"])
    Label(["35"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina> (Likeability: \\V[3035])"])
    ShowText(["Marcels ..."])
    ShowText(["I became such a body ..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Because it was a long trip ..."])
    ShowText(["Well, when everything is over, change to the human body."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina> (Likeability: \\V[3035])"])
    ShowText(["Luka became a child who was so unreasonable ..."])
    ShowText(["Similar to you."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["No, it's Lucifina's blood-"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina> (Likeability: \\V[3035])"])
    ShowText(["Similar to you."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["It's similar to me."])
    JumpToLabel(["メニュー"])
    Label(["36"])
    ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
    ShowText(["\\n<Lucifina-chan> (Likeability: \\V[3036])"])
    ShowText(["Markels!"])
    ShowText(["Do you love Lucifina?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Oh, of course ..."])
    ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
    ShowText(["\\n<Lucifina-chan> (Likeability: \\V[3036])"])
    ShowText(["Is it the relationship of Ishin"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["(I don't know what Lucifina is thinking ...)"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["(Depending on the reply, the dawn will fly ..."])
    ShowText(["This is ...)"])
    PlaySE(["RPG::SE(@name=\"Darkness3\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Markels opened the dimension door and left!"])
    ShowTextAttributes(["rucyfinac_fc1", 4, 0, 2])
    ShowText(["\\n<Lucifina-chan> (Likeability: \\V[3036])"])
    ShowText(["Ah!I ran away!!"])
    ShowText(["It's a hikyo adult!!"])
    JumpToLabel(["メニュー"])
    Label(["45"])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetroemeria > (Favorability: \\V[3045])"])
    ShowText(["You are a hero of the Monster Lord, Marcels ..."])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetroemeria > (Favorability: \\V[3045])"])
    ShowText(["I heard that it was a hero who fell into Shura ..."])
    ShowText(["Isn't it good?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Alipheese VIII ..."])
    ShowText(["Hunting you was a big job in every parallel world."])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetroemeria > (Favorability: \\V[3045])"])
    ShowText(["It seems that my corpse has accumulated a lot."])
    ShowText(["Well, I don't care about another world."])
    JumpToLabel(["メニュー"])
    Label(["520"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["But, Lazarus..."])
    ShowText(["Why did you become like that?"])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus> (Likeability: \\V[3520])"])
    ShowText(["I've always had a twisted spirit, haven't I?"])
    ShowText(["Why did you become like that..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["I just wanted to protect this world."])
    ShowText(["That should have been enough in the beginning..."])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus> (Likeability: \\V[3520])"])
    ShowText(["Honestly... that's why it's dangerous to leave you alone."])
    ShowText(["Stop with the self-sacrifice already, you bastard."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["I won't push myself alone anymore..."])
    ShowText(["Because I have comrades now."])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus> (Likeability: \\V[3520])"])
    ShowText(["Not just comrades, I have family too."])
    ShowText(["Don't do anything that would make my wife and son cry..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["...Ah."])
    JumpToLabel(["メニュー"])
    Label(["521"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Lazarus in a different world ..."])
    ShowText(["If the world of living is different, will this happen ..."])
    ShowTextAttributes(["lazarus4_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus> (Likeability: \\V[3521])"])
    ShowText(["The Lazarus you know is"])
    ShowText(["You must have lived a terrible world."])
    ShowTextAttributes(["lazarus4_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus> (Likeability: \\V[3521])"])
    ShowText(["I don't know you, but that Lazarus's best friend."])
    ShowText(["Let's guide him on the right road together!"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Too beautiful ..."])
    ShowText(["How to bleach, like this ..."])
    JumpToLabel(["メニュー"])
    Label(["522"])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3522])"])
    ShowText(["Markels ... I'm sorry."])
    ShowText(["I have to take you to a reckless adventure ..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Are you still talking about that old ..."])
    ShowText(["It's not Merlin, the road I started with my own will."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Rather, it is more problematic to hide the identity ..."])
    ShowText(["I thought I couldn't eat it, but ..."])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3522])"])
    ShowText(["I didn't deceive it,"])
    ShowText(["It would have been nice to guide it with the original fairy ..."])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3522])"])
    ShowText(["I lived with Mel for a long time, and I had a love for my old age."])
    ShowText(["As a result, I'm sorry to be falsified the true identity."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["The journey of adventure continues..."])
    ShowText(["You'll stay with me until the end, Merlin."])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3522])"])
    ShowText(["Yes... I would be happy to."])
    JumpToLabel(["メニュー"])
    Label(["525"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["So you're Karen's daughter, you really look alike..."])
    ShowText(["Well, there are some things that are better not to resemble."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Better not to resemble..."])
    ShowText(["What kind of things?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Well, when adventuring and stopping by towns or villages, there are bad habits..."])
    ShowText(["From what I've heard, you don't seem to have that tendency at all, thankfully."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["............???"])
    JumpToLabel(["メニュー"])
    Label(["538"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["The legendary hero, Heinrich..."])
    ShowText(["I feel honored to be able to fight alongside you."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["You are the one who has traveled across parallel worlds and continued to fight, right?"])
    ShowText(["And to think you're my descendant, I'm proud."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["I want to uphold the name of the legendary hero and not tarnish it as one who carries the blood..."])
    ShowText(["No, it may already be too late for that."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["To protect the world, you fought without regard for yourself..."])
    ShowText(["What else could that be but a hero?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["...As expected, the real deal is different."])
    ShowText(["From now on, let's fight with the pride of a hero in our hearts."])
    JumpToLabel(["メニュー"])
    Label(["539"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["The legendary hero, Heinrich..."])
    ShowText(["I feel honored to be able to fight alongside you."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["Moreover, being my descendant is quite something to be proud of."])
    ShowText(["You have changed quite a bit, Heinrich..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["I want to uphold the name of the legendary hero and not tarnish it as one who carries the blood..."])
    ShowText(["No, it may already be too late for that."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Likeability: \\V[3538])"])
    ShowText(["To protect the world, you fought without regard for yourself..."])
    ShowText(["What else could that be but a hero?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["...As expected, the real deal is different."])
    ShowText(["From now on, let's fight with the pride of a hero in our hearts."])
    JumpToLabel(["メニュー"])
    Label(["683"])
    ShowTextAttributes(["sazya_fc1", 0, 0, 2])
    ShowText(["\\n<Sabi> (Likeability: \\V[3683])"])
    ShowText(["Monster Lord Hunting, Marcels ..."])
    ShowText(["I had a lot of connection with you."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Snake and the Monster Lord were not hatred."])
    ShowText(["That is-"])
    ShowTextAttributes(["sazya_fc1", 0, 0, 2])
    ShowText(["\\n<Sabi> (Likeability: \\V[3683])"])
    ShowText(["...... Not everyone."])
    ShowText(["Did your battle have a belief, is that so?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Oh ... and now I'm a friend with the same purpose."])
    ShowTextAttributes(["sazya_fc1", 1, 0, 2])
    ShowText(["\\n<Sabi> (Likeability: \\V[3683])"])
    ShowText(["Fu ....... Do you want to protect my back with a sword that stabbed me from your back?"])
    ShowText(["Interesting ... I'll leave this back."])
    JumpToLabel(["メニュー"])
    Label(["684"])
    ShowTextAttributes(["alice0_fc2", 4, 0, 2])
    ShowText(["\\n<Alipheese> (Likeability: \\V[3684])"])
    ShowText(["Monster Lord Hunting, Marcels?"])
    ShowText(["I often cut my daughter and grandchildren."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["It is unavoidable to cut off the roots of the white rabbit and delay chaoticization."])
    ShowText(["It ’s not what I hated ..."])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese> (Likeability: \\V[3684])"])
    ShowText(["...... I don't want to blame me now."])
    ShowText(["I also killed many lives in the plan."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Our hands that were dirty with dirt ..."])
    ShowText(["Anyway, I want to grasp the future of hope."])
    JumpToLabel(["メニュー"])
    Label(["692"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["Marcels ..."])
    ShowText(["You have a grudge that has been cut many times ..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["アポトーシスにも恨みがあるのか……？"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["いや、ない……アカシックレコードよりダウンロードした、"])
    ShowText(["I just referred to 'Greetings with the enemy'."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Don't download your knowledge ..."])
    ShowText(["I recommend that you learn in the conversation."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["I understand ... let's talk."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["turn down."])
    JumpToLabel(["メニュー"])
    Label(["693"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["Marcels ..."])
    ShowText(["You have a grudge that has been cut many times ..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["アポトーシスにも恨みがあるのか……？"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["いや、ない……アカシックレコードよりダウンロードした、"])
    ShowText(["I just referred to 'Greetings with the enemy'."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Don't download your knowledge ..."])
    ShowText(["I recommend that you learn in the conversation."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["I understand ... let's talk."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["turn down."])
    JumpToLabel(["メニュー"])
    Label(["694"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["Marcels ..."])
    ShowText(["You have a grudge that has been cut many times ..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["アポトーシスにも恨みがあるのか……？"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["いや、ない……アカシックレコードよりダウンロードした、"])
    ShowText(["I just referred to 'Greetings with the enemy'."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Don't download your knowledge ..."])
    ShowText(["I recommend that you learn in the conversation."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["I understand ... let's talk."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["turn down."])
    JumpToLabel(["メニュー"])
    Label(["702"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["You are my grandfather ..."])
    ShowText(["This is the first time I have met because I am a deceased in Masafumi."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Is my grandchild in Masafumi?"])
    ShowText(["But the appearance is ... no, is it like each other?"])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Did you notice, you're expensive!"])
    ShowText(["This is a yamatai sigin cloth by hand sewing at night--"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["No, no ... good."])
    ShowText(["The costume is good ..."])
    JumpToLabel(["メニュー"])
    Label(["703"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["You are my grandfather ..."])
    ShowText(["This is the first time I have met because I am a deceased in Masafumi."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Is my grandchild in Masafumi?"])
    ShowText(["But the appearance is ... no, is it like each other?"])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Did you notice, you're expensive!"])
    ShowText(["This is a yamatai sigin cloth by hand sewing at night--"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["No, no ... good."])
    ShowText(["The costume is good ..."])
    JumpToLabel(["メニュー"])
    Label(["704"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["You're a grandpa ..."])
    ShowText(["I had never met because I was dead when it was Masafumi ..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Is my granddaughter in Masafumi ..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["I don't ask a lot ...?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["If you're doing well ... that's fine."])
    ShowTextAttributes(["neris_fc1", 1, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Yeah, very fine!!"])
    JumpToLabel(["メニュー"])
    Label(["705"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["You're a grandpa ..."])
    ShowText(["I had never met because I was dead when it was Masafumi ..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Is my granddaughter in Masafumi ..."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["I don't ask a lot ...?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["If you're doing well ... that's fine."])
    ShowTextAttributes(["neris_fc2", 1, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Yeah, very fine!!"])
    JumpToLabel(["メニュー"])
    Label(["707"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Chaos, deluxe children have made lunch."])
    ShowText(["It's a dish for one person in the world, packed with only your favorite food."])
    ShowTextAttributes(["chaos_fc1", 3, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["Wow ... ♪"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Hey, father ..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Dessert is also a seven -color parfait for chaos."])
    ShowText(["Select only your favorite fruits and add the finest milk-"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Dad, I'm spoiling chaos too much ..."])
    ShowText(["Did you forget that you said, 'The god of chaos, I'll cut it with my sword.'"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["I forgot."])
    ShowTextAttributes(["chaos_fc1", 4, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["Delicious ... ♪"])
    JumpToLabel(["メニュー"])
    Label(["709"])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["You are a hero of the Monster Lord, Marcels ..."])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["I heard that it was a hero who fell into Shura ..."])
    ShowText(["Isn't it good?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Alipheese VIII ..."])
    ShowText(["Hunting you was a big job in every parallel world."])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["It seems that my corpse has accumulated a lot."])
    ShowText(["Well, I don't care about another world."])
    JumpToLabel(["メニュー"])
    Label(["710"])
    ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["You are a hero of the Monster Lord, Marcels ..."])
    ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["I heard that it was a hero who fell into Shura ..."])
    ShowText(["Isn't it good?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Alipheese VIII ..."])
    ShowText(["Hunting you was a big job in every parallel world."])
    ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["It seems that my corpse has accumulated a lot."])
    ShowText(["Well, I don't care about another world."])
    JumpToLabel(["メニュー"])
    Label(["711"])
    ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["You are a hero of the Monster Lord, Marcels ..."])
    ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["I heard that it was a hero who fell into Shura ..."])
    ShowText(["Isn't it good?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Alipheese VIII ..."])
    ShowText(["Hunting you was a big job in every parallel world."])
    ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["It seems that my corpse has accumulated a lot."])
    ShowText(["Well, I don't care about another world."])
    JumpToLabel(["メニュー"])
    Label(["712"])
    ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["You are a hero of the Monster Lord, Marcels ..."])
    ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["I heard that it was a hero who fell into Shura ..."])
    ShowText(["Isn't it good?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Alipheese VIII ..."])
    ShowText(["Hunting you was a big job in every parallel world."])
    ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["It seems that my corpse has accumulated a lot."])
    ShowText(["Well, I don't care about another world."])
    JumpToLabel(["メニュー"])
    Label(["751"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Alipheese VII ..."])
    ShowText(["There is a lot of connection with you."])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese XV> (Likeability: \\V[3751])"])
    ShowText(["Over and over again, you have been defeated by you."])
    ShowText(["Even in Masafumi, you may have defeated you ..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Then ... do you want to get a tasty here?"])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese XV> (Likeability: \\V[3751])"])
    ShowText(["There is no such boring thing."])
    ShowText(["I just feel strange ..."])
    JumpToLabel(["メニュー"])
    Label(["761"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["You are an apoptosis annihilation machine!"])
    ShowText(["It looks like a considerable combat ability!"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["No, I'm not a machine ... a human!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd> (Likeability: \\V[3761])"])
    ShowText(["Most of the body is machine parts and synthetic organizations!The chaos reaction value is abnormal!"])
    ShowText(["Is there a person like you!"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["……………………"])
    JumpToLabel(["メニュー"])
    Label(["841"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["So you're Karen's daughter, you really look alike..."])
    ShowText(["Well, there are some things that are better not to resemble."])
    ShowTextAttributes(["ex_sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Better not to resemble..."])
    ShowText(["What kind of things?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Well, when adventuring and stopping by towns or villages, there are bad habits..."])
    ShowText(["From what I've heard, you don't seem to have that tendency at all, thankfully."])
    ShowTextAttributes(["ex_sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["............???"])
    JumpToLabel(["メニュー"])
    Label(["842"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["So you're Karen's daughter, you really look alike..."])
    ShowText(["Well, there are some things that are better not to resemble."])
    ShowTextAttributes(["ex_sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Better not to resemble..."])
    ShowText(["What kind of things?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Well, when adventuring and stopping by towns or villages, there are bad habits..."])
    ShowText(["From what I've heard, you don't seem to have that tendency at all, thankfully."])
    ShowTextAttributes(["ex_sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["............???"])
    JumpToLabel(["メニュー"])
    Label(["922"])
    ShowTextAttributes(["merlin_fc2", 0, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3522])"])
    ShowText(["Markels ... I'm sorry."])
    ShowText(["I have to take you to a reckless adventure ..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Are you still talking about that old ..."])
    ShowText(["It's not Merlin, the road I started with my own will."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Rather, it is more problematic to hide the identity ..."])
    ShowText(["I thought I couldn't eat it, but ..."])
    ShowTextAttributes(["merlin_fc2", 0, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3522])"])
    ShowText(["I didn't deceive it,"])
    ShowText(["It would have been nice to guide it with the original fairy ..."])
    ShowTextAttributes(["merlin_fc2", 0, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3522])"])
    ShowText(["I lived with Mel for a long time, and I had a love for my old age."])
    ShowText(["As a result, I'm sorry to be falsified the true identity."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["The journey of adventure continues..."])
    ShowText(["You'll stay with me until the end, Merlin."])
    ShowTextAttributes(["merlin_fc2", 1, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3522])"])
    ShowText(["Yes... I would be happy to."])
    JumpToLabel(["メニュー"])
    Label(["923"])
    ShowTextAttributes(["merlin_fc3", 2, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3923])"])
    ShowText(["I'm sorry, Marcellus."])
    ShowText(["I brought everyone into this reckless adventure..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Are you still talking about that old ..."])
    ShowText(["It's not Merlin, the road I started with my own will."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Rather, it is more problematic to hide the identity ..."])
    ShowText(["I thought I couldn't eat it, but ..."])
    ShowTextAttributes(["merlin_fc3", 0, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3923])"])
    ShowText(["I wasn't deceiving anyone,"])
    ShowText(["I could have guided you in my original fairy form..."])
    ShowTextAttributes(["merlin_fc3", 0, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3923])"])
    ShowText(["But after living with Mel for so long, I grew attached to this old appearance."])
    ShowText(["I'm sorry it ended up being a case of pretending to be someone else."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["The journey of adventure continues..."])
    ShowText(["You'll stay with me until the end, Merlin."])
    ShowTextAttributes(["merlin_fc3", 0, 0, 2])
    ShowText(["\\n<Merlin> (Likeability: \\V[3923])"])
    ShowText(["Ah, nice to meet you!"])
    JumpToLabel(["メニュー"])
    Label(["927"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["but……"])
    ShowText(["As usual, Karen ..."])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["Still, do you want to say this cool?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Now she is a husband and daughter."])
    ShowText(["No way, the man who still invited me to the inn--"])
    ShowTextAttributes(["karen_fc1", 1, 0, 2])
    ShowText(["\\n<Karen> (Likeability: \\V[3927])"])
    ShowText(["As expected, I'm a married woman now ..."])
    ShowText(["That is in the direction without any more."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["……………………"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
      ScriptMore(["\"パーティに加える\","])
      ScriptMore(["\"プレゼントリストを見る\","])
      ScriptMore(["\"やめる\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(523)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(523)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Patriot 2000: 6) Super secret stone of attribute resistance"])
        ShowText(["Patriot 4000: Secret stone of the hero skill"])
        ShowText(["Patriot 6000: A secret stone for energy filling"])
        ShowText(["Patriot 10000: Spell of the Monster Lord killing"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ShowPicture([5, "80_nero_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3702, 0, 2000, 1])
      ConditionalBranch([1, 4702, 0, 0, 0])
        ControlVariables([4702, 4702, 0, 0, 1])
        ShowTextAttributes(["nero_fc1", 1, 0, 2])
        ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
        ShowText(["I found something good ... please."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4255, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3702, 0, 4000, 1])
      ConditionalBranch([1, 4702, 0, 1, 0])
        ControlVariables([4702, 4702, 0, 0, 2])
        ShowTextAttributes(["nero_fc1", 1, 0, 2])
        ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
        ShowText(["I found something good ... please."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3016, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3702, 0, 6000, 1])
      ConditionalBranch([1, 4702, 0, 2, 0])
        ControlVariables([4702, 4702, 0, 0, 3])
        ShowTextAttributes(["nero_fc1", 1, 0, 2])
        ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
        ShowText(["I found something good ... please."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2482, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3702, 0, 10000, 1])
      ConditionalBranch([1, 4702, 0, 3, 0])
        ControlVariables([4702, 4702, 0, 0, 4])
        ShowTextAttributes(["nero_fc1", 1, 0, 2])
        ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
        ShowText(["I found something good ... please."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1750, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Let's go."])
    ShowText(["To pay the darkness from this world!"])
    JumpToLabel(["メニュー"])
    Label(["6"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["Is you the son of Luka's Masafumi ..."])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Yes ..."])
    ShowText(["Have you been dissatisfied or disappointed?"])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["No ... a good man."])
    ShowText(["In a suspicious appearance, you can see sincere and justice roots."])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Huh, suspicious ..."])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["It reacts there!?"])
    ShowText(["You're used to a suspicious person!"])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["No ... so much ..."])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["Certainly, it's not too scary from an ordinary person ..."])
    ShowText(["I can't say it in front of myself ..."])
    JumpToLabel(["メニュー"])
    Label(["7"])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["Is you the son of Luka's Masafumi ..."])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Yes ..."])
    ShowText(["Have you been dissatisfied or disappointed?"])
    ShowTextAttributes(["alice_fc7", 1, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["No ... a good man."])
    ShowText(["In a suspicious appearance, you can see sincere and justice roots."])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Huh, suspicious ..."])
    ShowTextAttributes(["alice_fc7", 7, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["It reacts there!?"])
    ShowText(["You're used to a suspicious person!"])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["No ... so much ..."])
    ShowTextAttributes(["alice_fc7", 4, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["Certainly, it's not too scary from an ordinary person ..."])
    ShowText(["I can't say it in front of myself ..."])
    JumpToLabel(["メニュー"])
    Label(["21"])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["Hmm, today's document work is over."])
    ShowText(["I have to do the work of Yamatai here as well ..."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Have a hot tea ..."])
    ShowText(["We also have tea confectionery."])
    ShowTextAttributes(["tamamo_fc1", 1, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["Well, it's nice."])
    ShowText(["The temperature of the tea and the choice of tea confectionery are really good!"])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Of course, if you like the teacher ..."])
    ShowText(["During the training in Masafumi, it has been beaten into the bone marrow."])
    ShowTextAttributes(["tamamo_fc1", 1, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["Um, it's a really good apprentice."])
    ShowText(["Luka and the Monster Lord have to make a child like the Lord."])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["So, if you are strangely conscious ..."])
    ShowText(["My existence in this world ..."])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["Mmm ... it's quite difficult."])
    JumpToLabel(["メニュー"])
    Label(["22"])
    ShowTextAttributes(["tamamo_fc2", 2, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["Hmm, today's document work is over."])
    ShowText(["I have to do the work of Yamatai here as well ..."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Have a hot tea ..."])
    ShowText(["We also have tea confectionery."])
    ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["Well, it's nice."])
    ShowText(["The temperature of the tea and the choice of tea confectionery are really good!"])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Of course, if you like the teacher ..."])
    ShowText(["During the training in Masafumi, it has been beaten into the bone marrow."])
    ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["Um, it's a really good apprentice."])
    ShowText(["Luka and the Monster Lord have to make a child like the Lord."])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["So, if you are strangely conscious ..."])
    ShowText(["My existence in this world ..."])
    ShowTextAttributes(["tamamo_fc2", 2, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["Mmm ... it's quite difficult."])
    JumpToLabel(["メニュー"])
    Label(["33"])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Michaela -san, it was true that it was fallen ..."])
    ShowText(["This world is no longer anything."])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Michaela> (Likeability: \\V[3033])"])
    ShowText(["Do you have acquainted with me and me of Masafumi?"])
    ShowText(["I was alive in the world of Masafumi ..."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["I am still longing for the mayor in Enrika."])
    ShowText(["The world coexistence has progressed, and the meaning of the hidden village is much fading ..."])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Michaela> (Likeability: \\V[3033])"])
    ShowText(["Yeah ... I'm a surprisingly good way of life."])
    ShowText(["In this world, I want to be so."])
    JumpToLabel(["メニュー"])
    Label(["35"])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["........... Lucifina ..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina> (Likeability: \\V[3035])"])
    ShowText(["Luka and Alice's son in Masafumi ... Hey."])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["In Masafumi, you have died ..."])
    ShowText(["This is the first time I met in this world."])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["How about ...?"])
    ShowText(["I think it's a bad grandson ..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina> (Likeability: \\V[3035])"])
    ShowText(["...... The clothes are wonderful."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Oh oh!!"])
    JumpToLabel(["メニュー"])
    Label(["513"])
    ShowTextAttributes(["sariera_fc1", 0, 0, 2])
    ShowText(["\\n<Sariella> (Likeability: \\V[3513])"])
    ShowText(["Your benefit is a sickle ..."])
    ShowText(["I chose a good weapon ..."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Because ... cool, right?"])
    ShowTextAttributes(["sariera_fc1", 0, 0, 2])
    ShowText(["\\n<Sariella> (Likeability: \\V[3513])"])
    ShowText(["Did you choose for coolness ...?"])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["of course!"])
    ShowTextAttributes(["sariera_fc1", 0, 0, 2])
    ShowText(["\\n<Sariella> (Likeability: \\V[3513])"])
    ShowText(["...... You know well."])
    ShowText(["The costume also has a good sense."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["oh!An understanding person in the angel!!"])
    JumpToLabel(["メニュー"])
    Label(["523"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["You are my grandfather ..."])
    ShowText(["This is the first time I have met because I am a deceased in Masafumi."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Is my grandchild in Masafumi?"])
    ShowText(["But the appearance is ... no, is it like each other?"])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Did you notice, you're expensive!"])
    ShowText(["This is a yamatai sigin cloth by hand sewing at night--"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["No, no ... good."])
    ShowText(["The costume is good ..."])
    JumpToLabel(["メニュー"])
    Label(["525"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Sonya-san..."])
    ShowText(["I apologize for saying something rude when we first met."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["The one about being 'nonexistent'?"])
    ShowText(["Well, it was indeed the case, so I don't mind."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["I'm glad you forgave me, I've been worried about it for a long time."])
    ShowText(["Even during the rescue of Grand Noah in the heavenly realm, and during the rescue of Grangold in the demon realm..."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Whether during adventures or while camping..."])
    ShowText(["Even when exploring the realm of chaos, I was concerned..."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You're worrying too much!!"])
    JumpToLabel(["メニュー"])
    Label(["696"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit> (Likeability: \\V[3696])"])
    ShowText(["Wow, it's Nero ..."])
    ShowText(["You won't attack anymore, right?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["I want people not to say like a devil."])
    ShowText(["A lot of disturbing here ..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit> (Likeability: \\V[3696])"])
    ShowText(["At that time, you guys were in a history."])
    ShowText(["For my duties, I couldn't overlook it silently."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["However, in the current world, the rules of cluttering contact have been dead culture."])
    ShowText(["Your duties should have disappeared."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit> (Likeability: \\V[3696])"])
    ShowText(["So I don't do jam anymore."])
    ShowText(["Please get along."])
    JumpToLabel(["メニュー"])
    Label(["704"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Neris, were you ready to go out properly?"])
    ShowText(["I also have food, check if there is something left -handed-"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Well, I'm not a child ..."])
    ShowText(["Will you be reminded of each time, can you stop?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Well, Neris ..."])
    ShowText(["You seem to have forgotten your toothpaste set."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Oh, it's true, I forgot-"])
    ShowText(["What do you know!?Kimo!Uzu!Young people!"])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Young people are not abusive words ..."])
    JumpToLabel(["メニュー"])
    Label(["705"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Neris, were you ready to go out properly?"])
    ShowText(["I also have food, check if there is something left -handed-"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Well, I'm not a child ..."])
    ShowText(["Will you be reminded of each time, can you stop?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Well, Neris ..."])
    ShowText(["You seem to have forgotten your toothpaste set."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Oh, it's true, I forgot-"])
    ShowText(["What do you know!?Kimo!Uzu!Young people!"])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Young people are not abusive words ..."])
    JumpToLabel(["メニュー"])
    Label(["707"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["No way, my sister can do it in a different world ..."])
    ShowText(["And the clothes are similar."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["No, not similar ..."])
    ShowText(["It's definitely not like your clothes ..."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["And I'm not my sister ..."])
    ShowText(["I'm older and older ..."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Either is fine, so let's give it."])
    ShowText(["But the clothes are similar."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["No, not similar ..."])
    JumpToLabel(["メニュー"])
    Label(["841"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Sonya-san..."])
    ShowText(["I apologize for saying something rude when we first met."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["The one about being 'nonexistent'?"])
    ShowText(["Well, it was indeed the case, so I don't mind."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["I'm glad you forgave me, I've been worried about it for a long time."])
    ShowText(["Even during the rescue of Grand Noah in the heavenly realm, and during the rescue of Grangold in the demon realm..."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Whether during adventures or while camping..."])
    ShowText(["Even when exploring the realm of chaos, I was concerned..."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You're worrying too much!!"])
    JumpToLabel(["メニュー"])
    Label(["842"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Sonya-san..."])
    ShowText(["I apologize for saying something rude when we first met."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["The one about being 'nonexistent'?"])
    ShowText(["Well, it was indeed the case, so I don't mind."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["I'm glad you forgave me, I've been worried about it for a long time."])
    ShowText(["Even during the rescue of Grand Noah in the heavenly realm, and during the rescue of Grangold in the demon realm..."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Whether during adventures or while camping..."])
    ShowText(["Even when exploring the realm of chaos, I was concerned..."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You're worrying too much!!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
      ScriptMore(["\"パーティに加える\","])
      ScriptMore(["\"プレゼントリストを見る\","])
      ScriptMore(["\"形態変化させる\",\"やめる\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(702)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(702)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["2000: Super Secret Stone of Universal Reflection"])
        ShowText(["Patients 4000: Magical critical stone"])
        ShowText(["Patriot 6000: Secret stone for those who dislike nothing"])
        ShowText(["Patriot 10000: Chaospira"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What form shall we transform into?"])
        ShowChoices([["ネロ（通常）", "ネロ（解放）"], 1])
        When([0, "ネロ（通常）"])
          Script(["persona_change(702)"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        When([1, "ネロ（解放）"])
          Script(["persona_change(703)"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    ShowPicture([5, "80_nero_st11b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3702, 0, 2000, 1])
      ConditionalBranch([1, 4702, 0, 0, 0])
        ControlVariables([4702, 4702, 0, 0, 1])
        ShowTextAttributes(["nero_fc2", 1, 0, 2])
        ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
        ShowText(["I found something good ... please."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4255, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3702, 0, 4000, 1])
      ConditionalBranch([1, 4702, 0, 1, 0])
        ControlVariables([4702, 4702, 0, 0, 2])
        ShowTextAttributes(["nero_fc2", 1, 0, 2])
        ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
        ShowText(["I found something good ... please."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3016, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3702, 0, 6000, 1])
      ConditionalBranch([1, 4702, 0, 2, 0])
        ControlVariables([4702, 4702, 0, 0, 3])
        ShowTextAttributes(["nero_fc2", 1, 0, 2])
        ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
        ShowText(["I found something good ... please."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2482, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3702, 0, 10000, 1])
      ConditionalBranch([1, 4702, 0, 3, 0])
        ControlVariables([4702, 4702, 0, 0, 4])
        ShowTextAttributes(["nero_fc2", 1, 0, 2])
        ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
        ShowText(["I found something good ... please."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1750, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Let's go."])
    ShowText(["To pay the darkness from this world!"])
    JumpToLabel(["メニュー"])
    Label(["6"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["Is you the son of Luka's Masafumi ..."])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Yes ..."])
    ShowText(["Have you been dissatisfied or disappointed?"])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["No ... a good man."])
    ShowText(["In a suspicious appearance, you can see sincere and justice roots."])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Huh, suspicious ..."])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["It reacts there!?"])
    ShowText(["You're used to a suspicious person!"])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["No ... so much ..."])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["Certainly, it's not too scary from an ordinary person ..."])
    ShowText(["I can't say it in front of myself ..."])
    JumpToLabel(["メニュー"])
    Label(["7"])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["Is you the son of Luka's Masafumi ..."])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Yes ..."])
    ShowText(["Have you been dissatisfied or disappointed?"])
    ShowTextAttributes(["alice_fc7", 1, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["No ... a good man."])
    ShowText(["In a suspicious appearance, you can see sincere and justice roots."])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Huh, suspicious ..."])
    ShowTextAttributes(["alice_fc7", 7, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["It reacts there!?"])
    ShowText(["You're used to a suspicious person!"])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["No ... so much ..."])
    ShowTextAttributes(["alice_fc7", 4, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["Certainly, it's not too scary from an ordinary person ..."])
    ShowText(["I can't say it in front of myself ..."])
    JumpToLabel(["メニュー"])
    Label(["21"])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["Hmm, today's document work is over."])
    ShowText(["I have to do the work of Yamatai here as well ..."])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Have a hot tea ..."])
    ShowText(["We also have tea confectionery."])
    ShowTextAttributes(["tamamo_fc1", 1, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["Well, it's nice."])
    ShowText(["The temperature of the tea and the choice of tea confectionery are really good!"])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Of course, if you like the teacher ..."])
    ShowText(["During the training in Masafumi, it has been beaten into the bone marrow."])
    ShowTextAttributes(["tamamo_fc1", 1, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["Um, it's a really good apprentice."])
    ShowText(["Luka and the Monster Lord have to make a child like the Lord."])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["So, if you are strangely conscious ..."])
    ShowText(["My existence in this world ..."])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["Mmm ... it's quite difficult."])
    JumpToLabel(["メニュー"])
    Label(["22"])
    ShowTextAttributes(["tamamo_fc2", 2, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["Hmm, today's document work is over."])
    ShowText(["I have to do the work of Yamatai here as well ..."])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Have a hot tea ..."])
    ShowText(["We also have tea confectionery."])
    ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["Well, it's nice."])
    ShowText(["The temperature of the tea and the choice of tea confectionery are really good!"])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Of course, if you like the teacher ..."])
    ShowText(["During the training in Masafumi, it has been beaten into the bone marrow."])
    ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["Um, it's a really good apprentice."])
    ShowText(["Luka and the Monster Lord have to make a child like the Lord."])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["So, if you are strangely conscious ..."])
    ShowText(["My existence in this world ..."])
    ShowTextAttributes(["tamamo_fc2", 2, 0, 2])
    ShowText(["\\n<Tamamo> (Likeability: \\V[3021])"])
    ShowText(["Mmm ... it's quite difficult."])
    JumpToLabel(["メニュー"])
    Label(["33"])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Michaela -san, it was true that it was fallen ..."])
    ShowText(["This world is no longer anything."])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Michaela> (Likeability: \\V[3033])"])
    ShowText(["Do you have acquainted with me and me of Masafumi?"])
    ShowText(["I was alive in the world of Masafumi ..."])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["I am still longing for the mayor in Enrika."])
    ShowText(["The world coexistence has progressed, and the meaning of the hidden village is much fading ..."])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Michaela> (Likeability: \\V[3033])"])
    ShowText(["Yeah ... I'm a surprisingly good way of life."])
    ShowText(["In this world, I want to be so."])
    JumpToLabel(["メニュー"])
    Label(["35"])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["........... Lucifina ..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina> (Likeability: \\V[3035])"])
    ShowText(["Luka and Alice's son in Masafumi ... Hey."])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["In Masafumi, you have died ..."])
    ShowText(["This is the first time I met in this world."])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["How about ...?"])
    ShowText(["I think it's a bad grandson ..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina> (Likeability: \\V[3035])"])
    ShowText(["...... The clothes are wonderful."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Oh oh!!"])
    JumpToLabel(["メニュー"])
    Label(["513"])
    ShowTextAttributes(["sariera_fc1", 0, 0, 2])
    ShowText(["\\n<Sariella> (Likeability: \\V[3513])"])
    ShowText(["Your benefit is a sickle ..."])
    ShowText(["I chose a good weapon ..."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Because ... cool, right?"])
    ShowTextAttributes(["sariera_fc1", 0, 0, 2])
    ShowText(["\\n<Sariella> (Likeability: \\V[3513])"])
    ShowText(["Did you choose for coolness ...?"])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["of course!"])
    ShowTextAttributes(["sariera_fc1", 0, 0, 2])
    ShowText(["\\n<Sariella> (Likeability: \\V[3513])"])
    ShowText(["...... You know well."])
    ShowText(["The costume also has a good sense."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["oh!An understanding person in the angel!!"])
    JumpToLabel(["メニュー"])
    Label(["523"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["You are my grandfather ..."])
    ShowText(["This is the first time I have met because I am a deceased in Masafumi."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Is my grandchild in Masafumi?"])
    ShowText(["But the appearance is ... no, is it like each other?"])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Did you notice, you're expensive!"])
    ShowText(["This is a yamatai sigin cloth by hand sewing at night--"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["No, no ... good."])
    ShowText(["The costume is good ..."])
    JumpToLabel(["メニュー"])
    Label(["525"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Sonya-san..."])
    ShowText(["I apologize for saying something rude when we first met."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["The one about being 'nonexistent'?"])
    ShowText(["Well, it was indeed the case, so I don't mind."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["I'm glad you forgave me, I've been worried about it for a long time."])
    ShowText(["Even during the rescue of Grand Noah in the heavenly realm, and during the rescue of Grangold in the demon realm..."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Whether during adventures or while camping..."])
    ShowText(["Even when exploring the realm of chaos, I was concerned..."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You're worrying too much!!"])
    JumpToLabel(["メニュー"])
    Label(["696"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit> (Likeability: \\V[3696])"])
    ShowText(["Wow, it's Nero ..."])
    ShowText(["You won't attack anymore, right?"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["I want people not to say like a devil."])
    ShowText(["A lot of disturbing here ..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit> (Likeability: \\V[3696])"])
    ShowText(["At that time, you guys were in a history."])
    ShowText(["For my duties, I couldn't overlook it silently."])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["However, in the current world, the rules of cluttering contact have been dead culture."])
    ShowText(["Your duties should have disappeared."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit> (Likeability: \\V[3696])"])
    ShowText(["So I don't do jam anymore."])
    ShowText(["Please get along."])
    JumpToLabel(["メニュー"])
    Label(["704"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Neris, were you ready to go out properly?"])
    ShowText(["I also have food, check if there is something left -handed-"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Well, I'm not a child ..."])
    ShowText(["Will you be reminded of each time, can you stop?"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Well, Neris ..."])
    ShowText(["You seem to have forgotten your toothpaste set."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Oh, it's true, I forgot-"])
    ShowText(["What do you know!?Kimo!Uzu!Young people!"])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Young people are not abusive words ..."])
    JumpToLabel(["メニュー"])
    Label(["705"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Neris, were you ready to go out properly?"])
    ShowText(["I also have food, check if there is something left -handed-"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Well, I'm not a child ..."])
    ShowText(["Will you be reminded of each time, can you stop?"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Well, Neris ..."])
    ShowText(["You seem to have forgotten your toothpaste set."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Oh, it's true, I forgot-"])
    ShowText(["What do you know!?Kimo!Uzu!Young people!"])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Young people are not abusive words ..."])
    JumpToLabel(["メニュー"])
    Label(["707"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["No way, my sister can do it in a different world ..."])
    ShowText(["And the clothes are similar."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["No, not similar ..."])
    ShowText(["It's definitely not like your clothes ..."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["And I'm not my sister ..."])
    ShowText(["I'm older and older ..."])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Either is fine, so let's give it."])
    ShowText(["But the clothes are similar."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["No, not similar ..."])
    JumpToLabel(["メニュー"])
    Label(["841"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Sonya-san..."])
    ShowText(["I apologize for saying something rude when we first met."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["The one about being 'nonexistent'?"])
    ShowText(["Well, it was indeed the case, so I don't mind."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["I'm glad you forgave me, I've been worried about it for a long time."])
    ShowText(["Even during the rescue of Grand Noah in the heavenly realm, and during the rescue of Grangold in the demon realm..."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Whether during adventures or while camping..."])
    ShowText(["Even when exploring the realm of chaos, I was concerned..."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You're worrying too much!!"])
    JumpToLabel(["メニュー"])
    Label(["842"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Sonya-san..."])
    ShowText(["I apologize for saying something rude when we first met."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["The one about being 'nonexistent'?"])
    ShowText(["Well, it was indeed the case, so I don't mind."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["I'm glad you forgave me, I've been worried about it for a long time."])
    ShowText(["Even during the rescue of Grand Noah in the heavenly realm, and during the rescue of Grangold in the demon realm..."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Whether during adventures or while camping..."])
    ShowText(["Even when exploring the realm of chaos, I was concerned..."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You're worrying too much!!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
      ScriptMore(["\"パーティに加える\","])
      ScriptMore(["\"プレゼントリストを見る\","])
      ScriptMore(["\"形態変化させる\",\"やめる\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(703)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(703)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["2000: Super Secret Stone of Universal Reflection"])
        ShowText(["Patients 4000: Magical critical stone"])
        ShowText(["Patriot 6000: Secret stone for those who dislike nothing"])
        ShowText(["Patriot 10000: Chaospira"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What form shall we transform into?"])
        ShowChoices([["ネロ（通常）", "ネロ（解放）"], 2])
        When([0, "ネロ（通常）"])
          Script(["persona_change(702)"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        When([1, "ネロ（解放）"])
          Script(["persona_change(703)"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ShowPicture([5, "80_neris_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3704, 0, 2000, 1])
      ConditionalBranch([1, 4704, 0, 0, 0])
        ControlVariables([4704, 4704, 0, 0, 1])
        ShowTextAttributes(["neris_fc1", 0, 0, 2])
        ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
        ShowText(["Dad!I'll give this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2447, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3704, 0, 4000, 1])
      ConditionalBranch([1, 4704, 0, 1, 0])
        ControlVariables([4704, 4704, 0, 0, 2])
        ShowTextAttributes(["neris_fc1", 0, 0, 2])
        ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
        ShowText(["Dad!I'll give this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4271, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3704, 0, 6000, 1])
      ConditionalBranch([1, 4704, 0, 2, 0])
        ControlVariables([4704, 4704, 0, 0, 3])
        ShowTextAttributes(["neris_fc1", 0, 0, 2])
        ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
        ShowText(["Dad!I'll give this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2171, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3704, 0, 10000, 1])
      ConditionalBranch([1, 4704, 0, 3, 0])
        ControlVariables([4704, 4704, 0, 0, 4])
        ShowTextAttributes(["neris_fc1", 0, 0, 2])
        ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
        ShowText(["Dad!I'll give this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([4639, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Eh, invitation for a date?"])
    ShowText(["Or an adventure ...?"])
    JumpToLabel(["メニュー"])
    Label(["6"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["The daughter of Luka's Masafumi, that's Neris ..."])
    ShowText(["Did you do something that you hate in Masafumi?"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["There are three!"])
    ShowText(["One thing, I didn't care at all that I was busy!"])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["I'm sorry ..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Well, that's good."])
    ShowText(["I started to do the Monster Lord, and I understood the difficulty ..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["two!"])
    ShowText(["To monopolize your dad and flirt!"])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["I'm a wife, so it's natural!"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["And the third!"])
    ShowText(["I got married to my dad!Dad should marry me!"])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["You ... I'm crazy!?"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Mom said I was crazy!"])
    ShowText(["Same as Masafumi's mom!!"])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["Well, I say the same thing about Masafumi ..."])
    JumpToLabel(["メニュー"])
    Label(["7"])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["The daughter of Luka's Masafumi, that's Neris ..."])
    ShowText(["Did you do something that you hate in Masafumi?"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["There are three!"])
    ShowText(["One thing, I didn't care at all that I was busy!"])
    ShowTextAttributes(["alice_fc7", 4, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["I'm sorry ..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Well, that's good."])
    ShowText(["I started to do the Monster Lord, and I understood the difficulty ..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["two!"])
    ShowText(["To monopolize your dad and flirt!"])
    ShowTextAttributes(["alice_fc7", 7, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["I'm a wife, so it's natural!"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["And the third!"])
    ShowText(["I got married to my dad!Dad should marry me!"])
    ShowTextAttributes(["alice_fc7", 7, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["You ... I'm crazy!?"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Mom said I was crazy!"])
    ShowText(["Same as Masafumi's mom!!"])
    ShowTextAttributes(["alice_fc7", 4, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["Well, I say the same thing about Masafumi ..."])
    JumpToLabel(["メニュー"])
    Label(["16"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Sho!Don't you go with a mountain basket together next time?"])
    ShowText(["How many boars can be hunt, let's compete!"])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["Did Masafumi let his apprentice train such a disciple ..."])
    ShowText(["Well, I don't know how to train."])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Training from Salamander,"])
    ShowText(["He said he did it."])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["Well, that's it ..."])
    ShowText(["As a result, you can't make a mistake because you grew up so far."])
    JumpToLabel(["メニュー"])
    Label(["33"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Michaela -san has fallen ..."])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Michaela> (Likeability: \\V[3033])"])
    ShowText(["How to say ..."])
    ShowText(["It seems that I have an acquaintance with me of Masafumi."])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Yeah, I've been dating a sword training only once!"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["It ’s the heavenly army's sword from' My sword is rusted '"])
    ShowText(["The whole body came into the ground."])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Michaela> (Likeability: \\V[3033])"])
    ShowText(["Did you receive the heavenly army's sword without avoiding ...?"])
    ShowText(["I just got into it."])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["I feel like I'm stuck in the middle of a huge crater."])
    ShowText(["I learned a lot!"])
    JumpToLabel(["メニュー"])
    Label(["35"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Hello Lucifina -san ..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina> (Likeability: \\V[3035])"])
    ShowText(["Luka and Alice's daughter in Masafumi ... Hey."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["In Masafumi, Lucifina died ..."])
    ShowText(["I meet for the first time in this world."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Well, how about ...?"])
    ShowText(["I'm such a granddaughter and I'm not disappointed ...?"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina> (Likeability: \\V[3035])"])
    ShowText(["...... I love a good child."])
    ShowTextAttributes(["neris_fc1", 1, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["I did it!"])
    ShowText(["I heard that, and today I'm full!!"])
    JumpToLabel(["メニュー"])
    Label(["45"])
    ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
    ShowText(["\\n<Alicetroemeria > (Favorability: \\V[3045])"])
    ShowText(["You are Neris ..."])
    ShowText(["Masafumi's Monster Lord, Alipheese XIV ..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Wow, it's a black Alice ..."])
    ShowText(["If you fight here, you will be the opponent?"])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetroemeria > (Favorability: \\V[3045])"])
    ShowText(["Are you my cute offspring?"])
    ShowText(["Why do you need to fight?"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["I heard that there is no direct blood connection ..."])
    ShowText(["Anyway, if you imitate a strange imitation, you'll cut it."])
    JumpToLabel(["メニュー"])
    Label(["295"])
    ShowTextAttributes(["cassandra_fc1", 7, 0, 2])
    ShowText(["\\n<Cassandra> (Likeability: \\V[3295])"])
    ShowText(["You had been beaten before."])
    ShowText(["Moreover, Alipheese XIV's daughter ..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["……………………"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Oh, that!"])
    ShowText(["The lord of a village somewhere!!"])
    ShowTextAttributes(["cassandra_fc1", 7, 0, 2])
    ShowText(["\\n<Cassandra> (Likeability: \\V[3295])"])
    ShowText(["Don't you remember it!!"])
    JumpToLabel(["メニュー"])
    Label(["296"])
    ShowTextAttributes(["cassandra_fc1", 0, 0, 2])
    ShowText(["\\n<Cassandra> (Likeability: \\V[3295])"])
    ShowText(["You had been beaten before."])
    ShowText(["Moreover, Alipheese XIV's daughter ..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["……………………"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Oh, that!"])
    ShowText(["The lord of a village somewhere!!"])
    ShowTextAttributes(["cassandra_fc1", 2, 0, 2])
    ShowText(["\\n<Cassandra> (Likeability: \\V[3295])"])
    ShowText(["Don't you remember it!!"])
    JumpToLabel(["メニュー"])
    Label(["512"])
    ShowTextAttributes(["uriera_fc1", 1, 0, 2])
    ShowText(["\\n<Uriela> (Likeability: \\V[3512])"])
    ShowText(["You, that Granberia's apprentice!"])
    ShowText(["It's interesting, don't compete with me!"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Good!I want to say ..."])
    ShowText(["Should I stop because my brother is flying?"])
    ShowTextAttributes(["uriera_fc1", 1, 0, 2])
    ShowText(["\\n<Uriela> (Likeability: \\V[3512])"])
    ShowText(["It will be more and more exciting!"])
    ShowText(["Your brother will also deal with it at the same time!"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["But when I offend my brother ..."])
    ShowText(["The rice is full of peppers and tomato dishes."])
    ShowTextAttributes(["uriera_fc1", 2, 0, 2])
    ShowText(["\\n<Uriela> (Likeability: \\V[3512])"])
    ShowText(["That's spicy ..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["In addition, the brother who did it would hurt himself."])
    ShowText(["For those who have used the dishes to be enjoyed for punishment ..."])
    ShowTextAttributes(["uriera_fc1", 2, 0, 2])
    ShowText(["\\n<Uriela> (Likeability: \\V[3512])"])
    ShowText(["That's troublesome ..."])
    JumpToLabel(["メニュー"])
    Label(["523"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["You're a grandpa ..."])
    ShowText(["I had never met because I was dead when it was Masafumi ..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Is my granddaughter in Masafumi ..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["I don't ask a lot ...?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["If you're doing well ... that's fine."])
    ShowTextAttributes(["neris_fc1", 1, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Yeah, very fine!!"])
    JumpToLabel(["メニュー"])
    Label(["525"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["There you are! Chaos Club Fake Familiar!!"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What do you mean by fake familiar?!"])
    ShowText(["I'm a genuine childhood friend, you know!!"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["I won't deny chaos and the club..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Well... it's chaos, and it's a club."])
    JumpToLabel(["メニュー"])
    Label(["702"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Neris, were you ready to go out properly?"])
    ShowText(["I also have food, check if there is something left -handed-"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Well, I'm not a child ..."])
    ShowText(["Will you be reminded of each time, can you stop?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Well, Neris ..."])
    ShowText(["You seem to have forgotten your toothpaste set."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Oh, it's true, I forgot-"])
    ShowText(["What do you know!?Kimo!Uzu!Young people!"])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Young people are not abusive words ..."])
    JumpToLabel(["メニュー"])
    Label(["703"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Neris, were you ready to go out properly?"])
    ShowText(["I also have food, check if there is something left -handed-"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Well, I'm not a child ..."])
    ShowText(["Will you be reminded of each time, can you stop?"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Well, Neris ..."])
    ShowText(["You seem to have forgotten your toothpaste set."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Oh, it's true, I forgot-"])
    ShowText(["What do you know!?Kimo!Uzu!Young people!"])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Young people are not abusive words ..."])
    JumpToLabel(["メニュー"])
    Label(["707"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["I'm surprised that my sister can do it in a different world!"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["I'm not my sister ..."])
    ShowText(["I'm older and older ..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Mu!Still insisting ...?"])
    ShowText(["If this happens, I'll compete around my sister's seat!"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["Do you fight?"])
    ShowText(["Definitely I will win ..."])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["A game of how much dad can be spoiled!!"])
    ShowText(["The one who spoils a lot wins!!"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["Is the person who spoiled a lot of your sister?"])
    ShowText(["Isn't that the opposite ...?"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Really, this game is useless ..."])
    JumpToLabel(["メニュー"])
    Label(["751"])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese XV> (Likeability: \\V[3751])"])
    ShowText(["The Lord is Alipheese XVIII ..."])
    ShowText(["My granddaughter, Neris?"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Nice to meet you, grandmother!"])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese XV> (Likeability: \\V[3751])"])
    ShowText(["Oh, what a cute girl ..."])
    ShowText(["Which is to hug me with my chest."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["That's good, I'm not a child anymore ..."])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese XV> (Likeability: \\V[3751])"])
    ShowText(["I'm sorry."])
    ShowText(["In this case, the future of our clan is safe ..."])
    JumpToLabel(["メニュー"])
    Label(["835"])
    ShowTextAttributes(["cassandra_fc4", 2, 0, 2])
    ShowText(["\\n<Cassandra> (Likeability: \\V[3295])"])
    ShowText(["You had been beaten before."])
    ShowText(["Moreover, Alipheese XIV's daughter ..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["……………………"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Oh, that!"])
    ShowText(["The lord of a village somewhere!!"])
    ShowTextAttributes(["cassandra_fc4", 2, 0, 2])
    ShowText(["\\n<Cassandra> (Likeability: \\V[3295])"])
    ShowText(["Don't you remember it!!"])
    JumpToLabel(["メニュー"])
    Label(["841"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["There you are! Chaos Club Fake Familiar!!"])
    ShowTextAttributes(["ex_sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What do you mean by fake familiar?!"])
    ShowText(["I'm a genuine childhood friend, you know!!"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["I won't deny chaos and the club..."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Well... it's chaos, and it's a club."])
    JumpToLabel(["メニュー"])
    Label(["842"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["There you are! Chaos Club Fake Familiar!!"])
    ShowTextAttributes(["ex_sonia_fc2", 4, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What do you mean by fake familiar?!"])
    ShowText(["I'm a genuine childhood friend, you know!!"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["I won't deny chaos and the club..."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Well... it's chaos, and it's a club."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
      ScriptMore(["\"パーティに加える\","])
      ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
      ScriptMore(["\"形態変化させる\",\"やめる\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(704)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(704)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Patriot 2000: Super secret stone of those who counterattack"])
        ShowText(["Patriot 4000: Shura -resistant vastprotent stone"])
        ShowText(["Patriot 6000: Secret stone of apoptosis special attack"])
        ShowText(["Patriot 10000: Swordsman Shinto"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3704])"])
        ShowChoices([["キス（好感度:10）", "逆レイプ搾精（好感度:100）", "逆レイプ（好感度:200）", "やめる"], 4])
        When([0, "キス（好感度:10）"])
          ConditionalBranch([1, 3704, 0, 10, 1])
            Script(["call_novel_scene(7591)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["neris_fc1", 1, 0, 2])
            ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
            ShowText(["Well, I'm still preparing my heart ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "逆レイプ搾精（好感度:100）"])
          ConditionalBranch([1, 3704, 0, 10, 1])
            Script(["call_novel_scene(7592)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["neris_fc1", 1, 0, 2])
            ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
            ShowText(["Well, I'm still preparing my heart ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "逆レイプ（好感度:200）"])
          ConditionalBranch([1, 3704, 0, 10, 1])
            Script(["call_novel_scene(7593)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["neris_fc1", 1, 0, 2])
            ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
            ShowText(["Well, I'm still preparing my heart ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([3, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What form shall we transform into?"])
        ShowChoices([["ネリス（通常）", "ネリス（解放）"], 1])
        When([0, "ネリス（通常）"])
          Script(["persona_change(704)"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        When([1, "ネリス（解放）"])
          Script(["persona_change(705)"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    ShowPicture([5, "80_neris_st11b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3704, 0, 2000, 1])
      ConditionalBranch([1, 4704, 0, 0, 0])
        ControlVariables([4704, 4704, 0, 0, 1])
        ShowTextAttributes(["neris_fc2", 0, 0, 2])
        ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
        ShowText(["Dad!I'll give this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2447, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3704, 0, 4000, 1])
      ConditionalBranch([1, 4704, 0, 1, 0])
        ControlVariables([4704, 4704, 0, 0, 2])
        ShowTextAttributes(["neris_fc2", 0, 0, 2])
        ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
        ShowText(["Dad!I'll give this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4271, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3704, 0, 6000, 1])
      ConditionalBranch([1, 4704, 0, 2, 0])
        ControlVariables([4704, 4704, 0, 0, 3])
        ShowTextAttributes(["neris_fc2", 0, 0, 2])
        ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
        ShowText(["Dad!I'll give this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2171, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3704, 0, 10000, 1])
      ConditionalBranch([1, 4704, 0, 3, 0])
        ControlVariables([4704, 4704, 0, 0, 4])
        ShowTextAttributes(["neris_fc2", 0, 0, 2])
        ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
        ShowText(["Dad!I'll give this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([4639, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Eh, invitation for a date?"])
    ShowText(["Or an adventure ...?"])
    JumpToLabel(["メニュー"])
    Label(["6"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["The daughter of Luka's Masafumi, that's Neris ..."])
    ShowText(["Did you do something that you hate in Masafumi?"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["There are three!"])
    ShowText(["One thing, I didn't care at all that I was busy!"])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["I'm sorry ..."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Well, that's good."])
    ShowText(["I started to do the Monster Lord, and I understood the difficulty ..."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["two!"])
    ShowText(["To monopolize your dad and flirt!"])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["I'm a wife, so it's natural!"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["And the third!"])
    ShowText(["I got married to my dad!Dad should marry me!"])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["You ... I'm crazy!?"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Mom said I was crazy!"])
    ShowText(["Same as Masafumi's mom!!"])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["Well, I say the same thing about Masafumi ..."])
    JumpToLabel(["メニュー"])
    Label(["7"])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["The daughter of Luka's Masafumi, that's Neris ..."])
    ShowText(["Did you do something that you hate in Masafumi?"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["There are three!"])
    ShowText(["One thing, I didn't care at all that I was busy!"])
    ShowTextAttributes(["alice_fc7", 4, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["I'm sorry ..."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Well, that's good."])
    ShowText(["I started to do the Monster Lord, and I understood the difficulty ..."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["two!"])
    ShowText(["To monopolize your dad and flirt!"])
    ShowTextAttributes(["alice_fc7", 7, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["I'm a wife, so it's natural!"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["And the third!"])
    ShowText(["I got married to my dad!Dad should marry me!"])
    ShowTextAttributes(["alice_fc7", 7, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["You ... I'm crazy!?"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Mom said I was crazy!"])
    ShowText(["Same as Masafumi's mom!!"])
    ShowTextAttributes(["alice_fc7", 4, 0, 2])
    ShowText(["\\n<Alice> (Likeability: \\V[3005])"])
    ShowText(["Well, I say the same thing about Masafumi ..."])
    JumpToLabel(["メニュー"])
    Label(["16"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Sho!Don't you go with a mountain basket together next time?"])
    ShowText(["How many boars can be hunt, let's compete!"])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["Did Masafumi let his apprentice train such a disciple ..."])
    ShowText(["Well, I don't know how to train."])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Training from Salamander,"])
    ShowText(["He said he did it."])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["Well, that's it ..."])
    ShowText(["As a result, you can't make a mistake because you grew up so far."])
    JumpToLabel(["メニュー"])
    Label(["33"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Michaela -san has fallen ..."])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Michaela> (Likeability: \\V[3033])"])
    ShowText(["How to say ..."])
    ShowText(["It seems that I have an acquaintance with me of Masafumi."])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Yeah, I've been dating a sword training only once!"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["It ’s the heavenly army's sword from' My sword is rusted '"])
    ShowText(["The whole body came into the ground."])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Michaela> (Likeability: \\V[3033])"])
    ShowText(["Did you receive the heavenly army's sword without avoiding ...?"])
    ShowText(["I just got into it."])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["I feel like I'm stuck in the middle of a huge crater."])
    ShowText(["I learned a lot!"])
    JumpToLabel(["メニュー"])
    Label(["35"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Hello Lucifina -san ..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina> (Likeability: \\V[3035])"])
    ShowText(["Luka and Alice's daughter in Masafumi ... Hey."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["In Masafumi, Lucifina died ..."])
    ShowText(["I meet for the first time in this world."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Well, how about ...?"])
    ShowText(["I'm such a granddaughter and I'm not disappointed ...?"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina> (Likeability: \\V[3035])"])
    ShowText(["...... I love a good child."])
    ShowTextAttributes(["neris_fc2", 1, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["I did it!"])
    ShowText(["I heard that, and today I'm full!!"])
    JumpToLabel(["メニュー"])
    Label(["295"])
    ShowTextAttributes(["cassandra_fc1", 7, 0, 2])
    ShowText(["\\n<Cassandra> (Likeability: \\V[3295])"])
    ShowText(["You had been beaten before."])
    ShowText(["Moreover, Alipheese XIV's daughter ..."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["……………………"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Oh, that!"])
    ShowText(["The lord of a village somewhere!!"])
    ShowTextAttributes(["cassandra_fc1", 7, 0, 2])
    ShowText(["\\n<Cassandra> (Likeability: \\V[3295])"])
    ShowText(["Don't you remember it!!"])
    JumpToLabel(["メニュー"])
    Label(["296"])
    ShowTextAttributes(["cassandra_fc1", 0, 0, 2])
    ShowText(["\\n<Cassandra> (Likeability: \\V[3295])"])
    ShowText(["You had been beaten before."])
    ShowText(["Moreover, Alipheese XIV's daughter ..."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["……………………"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Oh, that!"])
    ShowText(["The lord of a village somewhere!!"])
    ShowTextAttributes(["cassandra_fc1", 2, 0, 2])
    ShowText(["\\n<Cassandra> (Likeability: \\V[3295])"])
    ShowText(["Don't you remember it!!"])
    JumpToLabel(["メニュー"])
    Label(["512"])
    ShowTextAttributes(["uriera_fc1", 1, 0, 2])
    ShowText(["\\n<Uriela> (Likeability: \\V[3512])"])
    ShowText(["You, that Granberia's apprentice!"])
    ShowText(["It's interesting, don't compete with me!"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Good!I want to say ..."])
    ShowText(["Should I stop because my brother is flying?"])
    ShowTextAttributes(["uriera_fc1", 1, 0, 2])
    ShowText(["\\n<Uriela> (Likeability: \\V[3512])"])
    ShowText(["It will be more and more exciting!"])
    ShowText(["Your brother will also deal with it at the same time!"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["But when I offend my brother ..."])
    ShowText(["The rice is full of peppers and tomato dishes."])
    ShowTextAttributes(["uriera_fc1", 2, 0, 2])
    ShowText(["\\n<Uriela> (Likeability: \\V[3512])"])
    ShowText(["That's spicy ..."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["In addition, the brother who did it would hurt himself."])
    ShowText(["For those who have used the dishes to be enjoyed for punishment ..."])
    ShowTextAttributes(["uriera_fc1", 2, 0, 2])
    ShowText(["\\n<Uriela> (Likeability: \\V[3512])"])
    ShowText(["That's troublesome ..."])
    JumpToLabel(["メニュー"])
    Label(["523"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["You're a grandpa ..."])
    ShowText(["I had never met because I was dead when it was Masafumi ..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Is my granddaughter in Masafumi ..."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["I don't ask a lot ...?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["If you're doing well ... that's fine."])
    ShowTextAttributes(["neris_fc2", 1, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Yeah, very fine!!"])
    JumpToLabel(["メニュー"])
    Label(["525"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["There you are! Chaos Club Fake Familiar!!"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What do you mean by fake familiar?!"])
    ShowText(["I'm a genuine childhood friend, you know!!"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["I won't deny chaos and the club..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Well... it's chaos, and it's a club."])
    JumpToLabel(["メニュー"])
    Label(["702"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Neris, were you ready to go out properly?"])
    ShowText(["I also have food, check if there is something left -handed-"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Well, I'm not a child ..."])
    ShowText(["Will you be reminded of each time, can you stop?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Well, Neris ..."])
    ShowText(["You seem to have forgotten your toothpaste set."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Oh, it's true, I forgot-"])
    ShowText(["What do you know!?Kimo!Uzu!Young people!"])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Young people are not abusive words ..."])
    JumpToLabel(["メニュー"])
    Label(["703"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Neris, were you ready to go out properly?"])
    ShowText(["I also have food, check if there is something left -handed-"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Well, I'm not a child ..."])
    ShowText(["Will you be reminded of each time, can you stop?"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Well, Neris ..."])
    ShowText(["You seem to have forgotten your toothpaste set."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Oh, it's true, I forgot-"])
    ShowText(["What do you know!?Kimo!Uzu!Young people!"])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero> (Likeability: \\V[3702])"])
    ShowText(["Young people are not abusive words ..."])
    JumpToLabel(["メニュー"])
    Label(["707"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["I'm surprised that my sister can do it in a different world!"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["I'm not my sister ..."])
    ShowText(["I'm older and older ..."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Mu!Still insisting ...?"])
    ShowText(["If this happens, I'll compete around my sister's seat!"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["Do you fight?"])
    ShowText(["Definitely I will win ..."])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["A game of how much dad can be spoiled!!"])
    ShowText(["The one who spoils a lot wins!!"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["Is the person who spoiled a lot of your sister?"])
    ShowText(["Isn't that the opposite ...?"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Really, this game is useless ..."])
    JumpToLabel(["メニュー"])
    Label(["709"])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["You are Neris ..."])
    ShowText(["Masafumi's Monster Lord, Alipheese XIV ..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Wow, it's a black Alice ..."])
    ShowText(["If you fight here, you will be the opponent?"])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["Are you my cute offspring?"])
    ShowText(["Why do you need to fight?"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["I heard that there is no direct blood connection ..."])
    ShowText(["Anyway, if you imitate a strange imitation, you'll cut it."])
    JumpToLabel(["メニュー"])
    Label(["710"])
    ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["You are Neris ..."])
    ShowText(["Masafumi's Monster Lord, Alipheese XIV ..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Wow, it's a black Alice ..."])
    ShowText(["If you fight here, you will be the opponent?"])
    ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["Are you my cute offspring?"])
    ShowText(["Why do you need to fight?"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["I heard that there is no direct blood connection ..."])
    ShowText(["Anyway, if you imitate a strange imitation, you'll cut it."])
    JumpToLabel(["メニュー"])
    Label(["711"])
    ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["You are Neris ..."])
    ShowText(["Masafumi's Monster Lord, Alipheese XIV ..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Wow, it's a black Alice ..."])
    ShowText(["If you fight here, you will be the opponent?"])
    ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["Are you my cute offspring?"])
    ShowText(["Why do you need to fight?"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["I heard that there is no direct blood connection ..."])
    ShowText(["Anyway, if you imitate a strange imitation, you'll cut it."])
    JumpToLabel(["メニュー"])
    Label(["712"])
    ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["You are Neris ..."])
    ShowText(["Masafumi's Monster Lord, Alipheese XIV ..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Wow, it's a black Alice ..."])
    ShowText(["If you fight here, you will be the opponent?"])
    ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
    ShowText(["\\n<Black Alice> (Likeability: \\V[3709])"])
    ShowText(["Are you my cute offspring?"])
    ShowText(["Why do you need to fight?"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["I heard that there is no direct blood connection ..."])
    ShowText(["Anyway, if you imitate a strange imitation, you'll cut it."])
    JumpToLabel(["メニュー"])
    Label(["751"])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese XV> (Likeability: \\V[3751])"])
    ShowText(["The Lord is Alipheese XVIII ..."])
    ShowText(["My granddaughter, Neris?"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Nice to meet you, grandmother!"])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese XV> (Likeability: \\V[3751])"])
    ShowText(["Oh, what a cute girl ..."])
    ShowText(["Which is to hug me with my chest."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["That's good, I'm not a child anymore ..."])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese XV> (Likeability: \\V[3751])"])
    ShowText(["I'm sorry."])
    ShowText(["In this case, the future of our clan is safe ..."])
    JumpToLabel(["メニュー"])
    Label(["835"])
    ShowTextAttributes(["cassandra_fc4", 2, 0, 2])
    ShowText(["\\n<Cassandra> (Likeability: \\V[3295])"])
    ShowText(["You had been beaten before."])
    ShowText(["Moreover, Alipheese XIV's daughter ..."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["……………………"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["Oh, that!"])
    ShowText(["The lord of a village somewhere!!"])
    ShowTextAttributes(["cassandra_fc4", 2, 0, 2])
    ShowText(["\\n<Cassandra> (Likeability: \\V[3295])"])
    ShowText(["Don't you remember it!!"])
    JumpToLabel(["メニュー"])
    Label(["841"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["There you are! Chaos Club Fake Familiar!!"])
    ShowTextAttributes(["ex_sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What do you mean by fake familiar?!"])
    ShowText(["I'm a genuine childhood friend, you know!!"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["I won't deny chaos and the club..."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Well... it's chaos, and it's a club."])
    JumpToLabel(["メニュー"])
    Label(["842"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["There you are! Chaos Club Fake Familiar!!"])
    ShowTextAttributes(["ex_sonia_fc2", 4, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What do you mean by fake familiar?!"])
    ShowText(["I'm a genuine childhood friend, you know!!"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
    ShowText(["I won't deny chaos and the club..."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Well... it's chaos, and it's a club."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
      ScriptMore(["\"パーティに加える\","])
      ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
      ScriptMore(["\"形態変化させる\",\"やめる\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(705)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(705)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Patriot 2000: Super secret stone of those who counterattack"])
        ShowText(["Patriot 4000: Shura -resistant vastprotent stone"])
        ShowText(["Patriot 6000: Secret stone of apoptosis special attack"])
        ShowText(["Patriot 10000: Swordsman Shinto"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3704])"])
        ShowChoices([["逆レイプ搾精（好感度:100）", "逆レイプ（好感度:200）", "やめる"], 3])
        When([0, "逆レイプ搾精（好感度:100）"])
          ConditionalBranch([1, 3704, 0, 10, 1])
            Script(["call_novel_scene(7596)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["neris_fc2", 1, 0, 2])
            ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
            ShowText(["Well, I'm still preparing my heart ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "逆レイプ（好感度:200）"])
          ConditionalBranch([1, 3704, 0, 10, 1])
            Script(["call_novel_scene(7597)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["neris_fc2", 1, 0, 2])
            ShowText(["\\n<Neris> (Likeability: \\V[3704])"])
            ShowText(["Well, I'm still preparing my heart ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What form shall we transform into?"])
        ShowChoices([["ネリス（通常）", "ネリス（解放）"], 2])
        When([0, "ネリス（通常）"])
          Script(["persona_change(704)"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        When([1, "ネリス（解放）"])
          Script(["persona_change(705)"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    ShowPicture([5, "80_adramelek_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3692, 0, 2000, 1])
      ConditionalBranch([1, 4692, 0, 0, 0])
        ControlVariables([4692, 4692, 0, 0, 1])
        ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
        ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
        ShowText(["This must be useful ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2391, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3692, 0, 4000, 1])
      ConditionalBranch([1, 4692, 0, 1, 0])
        ControlVariables([4692, 4692, 0, 0, 2])
        ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
        ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
        ShowText(["This must be useful ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2575, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3692, 0, 6000, 1])
      ConditionalBranch([1, 4692, 0, 2, 0])
        ControlVariables([4692, 4692, 0, 0, 3])
        ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
        ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
        ShowText(["This must be useful ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4266, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3692, 0, 10000, 1])
      ConditionalBranch([1, 4692, 0, 3, 0])
        ControlVariables([4692, 4692, 0, 0, 4])
        ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
        ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
        ShowText(["This must be useful ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([4639, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["Conquer ... to correct the distortion of the world."])
    JumpToLabel(["メニュー"])
    Label(["16"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["Magic Swordsman Gran Veria ..."])
    ShowText(["Is it the strongest class on the ground for non -chaotic existence?"])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["Your benefit is a sword ..."])
    ShowText(["At first glance, it's a good place with various schools."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["A sword is the most suitable weapon for killing.And the terrestrial people"])
    ShowText(["I download all the techniques I have studied."])
    ShowTextAttributes(["granberia_fc3", 3, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["Download, or ..."])
    ShowText(["It's not interesting."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["Certainly, not interesting ..."])
    ShowText(["However, it is a pleasant task to customize the DL sword technique in your own way."])
    ShowTextAttributes(["granberia_fc3", 1, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["That's an interesting story."])
    JumpToLabel(["メニュー"])
    Label(["523"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["Marcels ..."])
    ShowText(["You have a grudge that has been cut many times ..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["アポトーシスにも恨みがあるのか……？"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["いや、ない……アカシックレコードよりダウンロードした、"])
    ShowText(["I just referred to 'Greetings with the enemy'."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Don't download your knowledge ..."])
    ShowText(["I recommend that you learn in the conversation."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["I understand ... let's talk."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["turn down."])
    JumpToLabel(["メニュー"])
    Label(["525"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Sister, are you doing well?"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You walked through the town..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered because I was asked about my existence, but I wasn't understood."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing...?"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["So, when I directly sent the information to your brain..."])
    ShowText(["You ended up becoming a shut-in."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing—!!"])
    JumpToLabel(["メニュー"])
    Label(["696"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["It's a big deal, a white rabbit."])
    ShowText(["You are able to adapt to society ..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit> (Likeability: \\V[3696])"])
    ShowText(["Well, I am uneven to the world."])
    ShowText(["I've been observing human and monster society."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["I failed to shop at the store ..."])
    ShowText(["It is a mission that is more difficult than the XX -class disconnected mission."])
    ShowTextAttributes(["sirousagi_fc1", 2, 0, 2])
    ShowText(["\\n<White Rabbit> (Likeability: \\V[3696])"])
    ShowText(["The clerk who served you is sorry ..."])
    JumpToLabel(["メニュー"])
    Label(["698"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["First law ... No, Reaper."])
    ShowText(["Let's go to the cafeteria in the town."])
    ShowTextAttributes(["sinigami_fc1", 2, 0, 2])
    ShowText(["\\n<Grim Reaper> (Affection:\\V[3698])"])
    ShowText(["What happened ... your head was broken?"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["We must adapt to society."])
    ShowText(["You're impossible, so let's encourage them together."])
    ShowTextAttributes(["sinigami_fc1", 2, 0, 2])
    ShowText(["\\n<Grim Reaper> (Affection:\\V[3698])"])
    ShowText(["So, we'll take them together to the cafeteria ...?"])
    ShowText(["It's annoying to the store, stop it."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["I know how to order.The soup first, the noodles are later."])
    ShowText(["Double pickles are prohibited.If it is not tasty, the shopkeeper will be all right."])
    ShowTextAttributes(["sinigami_fc1", 2, 0, 2])
    ShowText(["\\n<Grim Reaper> (Affection:\\V[3698])"])
    ShowText(["So you'll say it's annoying to the store."])
    ShowText(["Don't involve me."])
    JumpToLabel(["メニュー"])
    Label(["706"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["A spirit of chaos, huh..."])
    ShowText(["This is the first time I've confirmed your existence."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["This must be unprecedented in the past."])
    ShowText(["That just means chaos is overflowing in this world..."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["If my purpose of existence had continued..."])
    ShowText(["You would have been the first target for extermination."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["There's no longer any meaning in preventing contact with chaos."])
    ShowText(["The world itself is in such a state..."])
    JumpToLabel(["メニュー"])
    Label(["707"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["Adramellek ..."])
    ShowText(["Can you really adapt to society?"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["Don't worry, Chaos."])
    ShowText(["I have been shopping at a town store."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["What, shopping ...!?"])
    ShowText(["It's growing, Adra Mellek ..."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["Now, I am planning a mission to eat in the cafeteria."])
    ShowText(["It's still in preparation, but ..."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["How alone ...?"])
    ShowText(["Good luck ... do your best ..."])
    JumpToLabel(["メニュー"])
    Label(["841"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Sister, are you doing well?"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You walked through the town..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered because I was asked about my existence, but I wasn't understood."])
    ShowTextAttributes(["ex_sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing...?"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["So, when I directly sent the information to your brain..."])
    ShowText(["You ended up becoming a shut-in."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing—!!"])
    JumpToLabel(["メニュー"])
    Label(["842"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Sister, are you doing well?"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You walked through the town..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered because I was asked about my existence, but I wasn't understood."])
    ShowTextAttributes(["ex_sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing...?"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["So, when I directly sent the information to your brain..."])
    ShowText(["You ended up becoming a shut-in."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing—!!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
      ScriptMore(["\"パーティに加える\","])
      ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
      ScriptMore(["\"形態変化させる\",\"やめる\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(692)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(692)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Patriot 2000: Ultra -secret stone that can be used by sword techniques"])
        ShowText(["Patriot 4000: Burn added secret stone"])
        ShowText(["Patients 6000: Galaxy -resistant secret stone"])
        ShowText(["Patriot 10000: Swordsman Shinto"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3692])"])
        ShowChoices([["逆レイプ搾死（好感度:10）", "やめる"], 2])
        When([0, "逆レイプ搾死（好感度:10）"])
          ConditionalBranch([1, 3692, 0, 10, 1])
            Script(["call_novel_scene(7576)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
            ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
            ShowText(["turn down……"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What form shall we transform into?"])
        ShowChoices([["アドラメレク（第1形態）", "アドラメレク（第2形態）", "アドラメレク（究極形態）"], 1])
        When([0, "アドラメレク（第1形態）"])
          Script(["persona_change(692)"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        When([1, "アドラメレク（第2形態）"])
          Script(["persona_change(693)"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        When([2, "アドラメレク（究極形態）"])
          Script(["persona_change(694)"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    ShowPicture([5, "80_adramelek_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3692, 0, 2000, 1])
      ConditionalBranch([1, 4692, 0, 0, 0])
        ControlVariables([4692, 4692, 0, 0, 1])
        ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
        ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
        ShowText(["This must be useful ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2391, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3692, 0, 4000, 1])
      ConditionalBranch([1, 4692, 0, 1, 0])
        ControlVariables([4692, 4692, 0, 0, 2])
        ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
        ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
        ShowText(["This must be useful ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2575, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3692, 0, 6000, 1])
      ConditionalBranch([1, 4692, 0, 2, 0])
        ControlVariables([4692, 4692, 0, 0, 3])
        ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
        ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
        ShowText(["This must be useful ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4266, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3692, 0, 10000, 1])
      ConditionalBranch([1, 4692, 0, 3, 0])
        ControlVariables([4692, 4692, 0, 0, 4])
        ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
        ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
        ShowText(["This must be useful ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([4639, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["Conquer ... to correct the distortion of the world."])
    JumpToLabel(["メニュー"])
    Label(["16"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["Magic Swordsman Gran Veria ..."])
    ShowText(["Is it the strongest class on the ground for non -chaotic existence?"])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["Your benefit is a sword ..."])
    ShowText(["At first glance, it's a good place with various schools."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["A sword is the most suitable weapon for killing.And the terrestrial people"])
    ShowText(["I download all the techniques I have studied."])
    ShowTextAttributes(["granberia_fc3", 3, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["Download, or ..."])
    ShowText(["It's not interesting."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["Certainly, not interesting ..."])
    ShowText(["However, it is a pleasant task to customize the DL sword technique in your own way."])
    ShowTextAttributes(["granberia_fc3", 1, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["That's an interesting story."])
    JumpToLabel(["メニュー"])
    Label(["523"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["Marcels ..."])
    ShowText(["You have a grudge that has been cut many times ..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["アポトーシスにも恨みがあるのか……？"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["いや、ない……アカシックレコードよりダウンロードした、"])
    ShowText(["I just referred to 'Greetings with the enemy'."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Don't download your knowledge ..."])
    ShowText(["I recommend that you learn in the conversation."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["I understand ... let's talk."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["turn down."])
    JumpToLabel(["メニュー"])
    Label(["525"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Sister, are you doing well?"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You walked through the town..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered because I was asked about my existence, but I wasn't understood."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing...?"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["So, when I directly sent the information to your brain..."])
    ShowText(["You ended up becoming a shut-in."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing—!!"])
    JumpToLabel(["メニュー"])
    Label(["696"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["It's a big deal, a white rabbit."])
    ShowText(["You are able to adapt to society ..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit> (Likeability: \\V[3696])"])
    ShowText(["Well, I am uneven to the world."])
    ShowText(["I've been observing human and monster society."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["I failed to shop at the store ..."])
    ShowText(["It is a mission that is more difficult than the XX -class disconnected mission."])
    ShowTextAttributes(["sirousagi_fc1", 2, 0, 2])
    ShowText(["\\n<White Rabbit> (Likeability: \\V[3696])"])
    ShowText(["The clerk who served you is sorry ..."])
    JumpToLabel(["メニュー"])
    Label(["698"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["First law ... No, Reaper."])
    ShowText(["Let's go to the cafeteria in the town."])
    ShowTextAttributes(["sinigami_fc1", 2, 0, 2])
    ShowText(["\\n<Grim Reaper> (Affection:\\V[3698])"])
    ShowText(["What happened ... your head was broken?"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["We must adapt to society."])
    ShowText(["You're impossible, so let's encourage them together."])
    ShowTextAttributes(["sinigami_fc1", 2, 0, 2])
    ShowText(["\\n<Grim Reaper> (Affection:\\V[3698])"])
    ShowText(["So, we'll take them together to the cafeteria ...?"])
    ShowText(["It's annoying to the store, stop it."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["I know how to order.The soup first, the noodles are later."])
    ShowText(["Double pickles are prohibited.If it is not tasty, the shopkeeper will be all right."])
    ShowTextAttributes(["sinigami_fc1", 2, 0, 2])
    ShowText(["\\n<Grim Reaper> (Affection:\\V[3698])"])
    ShowText(["So you'll say it's annoying to the store."])
    ShowText(["Don't involve me."])
    JumpToLabel(["メニュー"])
    Label(["706"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["A spirit of chaos, huh..."])
    ShowText(["This is the first time I've confirmed your existence."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["This must be unprecedented in the past."])
    ShowText(["That just means chaos is overflowing in this world..."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["If my purpose of existence had continued..."])
    ShowText(["You would have been the first target for extermination."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["There's no longer any meaning in preventing contact with chaos."])
    ShowText(["The world itself is in such a state..."])
    JumpToLabel(["メニュー"])
    Label(["707"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["Adramellek ..."])
    ShowText(["Can you really adapt to society?"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["Don't worry, Chaos."])
    ShowText(["I have been shopping at a town store."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["What, shopping ...!?"])
    ShowText(["It's growing, Adra Mellek ..."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["Now, I am planning a mission to eat in the cafeteria."])
    ShowText(["It's still in preparation, but ..."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["How alone ...?"])
    ShowText(["Good luck ... do your best ..."])
    JumpToLabel(["メニュー"])
    Label(["841"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Sister, are you doing well?"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You walked through the town..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered because I was asked about my existence, but I wasn't understood."])
    ShowTextAttributes(["ex_sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing...?"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["So, when I directly sent the information to your brain..."])
    ShowText(["You ended up becoming a shut-in."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing—!!"])
    JumpToLabel(["メニュー"])
    Label(["842"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Sister, are you doing well?"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You walked through the town..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered because I was asked about my existence, but I wasn't understood."])
    ShowTextAttributes(["ex_sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing...?"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["So, when I directly sent the information to your brain..."])
    ShowText(["You ended up becoming a shut-in."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing—!!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
      ScriptMore(["\"パーティに加える\","])
      ScriptMore(["\"プレゼントリストを見る\","])
      ScriptMore(["\"形態変化させる\",\"やめる\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(693)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(693)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Patriot 2000: Ultra -secret stone that can be used by sword techniques"])
        ShowText(["Patriot 4000: Burn added secret stone"])
        ShowText(["Patients 6000: Galaxy -resistant secret stone"])
        ShowText(["Patriot 10000: Swordsman Shinto"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What form shall we transform into?"])
        ShowChoices([["アドラメレク（第1形態）", "アドラメレク（第2形態）", "アドラメレク（究極形態）"], 2])
        When([0, "アドラメレク（第1形態）"])
          Script(["persona_change(692)"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        When([1, "アドラメレク（第2形態）"])
          Script(["persona_change(693)"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        When([2, "アドラメレク（究極形態）"])
          Script(["persona_change(694)"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 2
    ShowPicture([5, "80_adramelek_st31", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3692, 0, 2000, 1])
      ConditionalBranch([1, 4692, 0, 0, 0])
        ControlVariables([4692, 4692, 0, 0, 1])
        ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
        ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
        ShowText(["This must be useful ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2391, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3692, 0, 4000, 1])
      ConditionalBranch([1, 4692, 0, 1, 0])
        ControlVariables([4692, 4692, 0, 0, 2])
        ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
        ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
        ShowText(["This must be useful ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2575, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3692, 0, 6000, 1])
      ConditionalBranch([1, 4692, 0, 2, 0])
        ControlVariables([4692, 4692, 0, 0, 3])
        ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
        ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
        ShowText(["This must be useful ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4266, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3692, 0, 10000, 1])
      ConditionalBranch([1, 4692, 0, 3, 0])
        ControlVariables([4692, 4692, 0, 0, 4])
        ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
        ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
        ShowText(["This must be useful ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([4639, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["Conquer ... to correct the distortion of the world."])
    JumpToLabel(["メニュー"])
    Label(["16"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["Magic Swordsman Gran Veria ..."])
    ShowText(["Is it the strongest class on the ground for non -chaotic existence?"])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["Your benefit is a sword ..."])
    ShowText(["At first glance, it's a good place with various schools."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["A sword is the most suitable weapon for killing.And the terrestrial people"])
    ShowText(["I download all the techniques I have studied."])
    ShowTextAttributes(["granberia_fc3", 3, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["Download, or ..."])
    ShowText(["It's not interesting."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["Certainly, not interesting ..."])
    ShowText(["However, it is a pleasant task to customize the DL sword technique in your own way."])
    ShowTextAttributes(["granberia_fc3", 1, 0, 2])
    ShowText(["\\n<Granberia> (Favorability: \\V[3016])"])
    ShowText(["That's an interesting story."])
    JumpToLabel(["メニュー"])
    Label(["523"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["Marcels ..."])
    ShowText(["You have a grudge that has been cut many times ..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["アポトーシスにも恨みがあるのか……？"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["いや、ない……アカシックレコードよりダウンロードした、"])
    ShowText(["I just referred to 'Greetings with the enemy'."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["Don't download your knowledge ..."])
    ShowText(["I recommend that you learn in the conversation."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["I understand ... let's talk."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus> (Favorability: \\V[3523])"])
    ShowText(["turn down."])
    JumpToLabel(["メニュー"])
    Label(["525"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Sister, are you doing well?"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You walked through the town..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered because I was asked about my existence, but I wasn't understood."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing...?"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["So, when I directly sent the information to your brain..."])
    ShowText(["You ended up becoming a shut-in."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing—!!"])
    JumpToLabel(["メニュー"])
    Label(["696"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["It's a big deal, a white rabbit."])
    ShowText(["You are able to adapt to society ..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit> (Likeability: \\V[3696])"])
    ShowText(["Well, I am uneven to the world."])
    ShowText(["I've been observing human and monster society."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["I failed to shop at the store ..."])
    ShowText(["It is a mission that is more difficult than the XX -class disconnected mission."])
    ShowTextAttributes(["sirousagi_fc1", 2, 0, 2])
    ShowText(["\\n<White Rabbit> (Likeability: \\V[3696])"])
    ShowText(["The clerk who served you is sorry ..."])
    JumpToLabel(["メニュー"])
    Label(["698"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["First law ... No, Reaper."])
    ShowText(["Let's go to the cafeteria in the town."])
    ShowTextAttributes(["sinigami_fc1", 2, 0, 2])
    ShowText(["\\n<Grim Reaper> (Affection:\\V[3698])"])
    ShowText(["What happened ... your head was broken?"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["We must adapt to society."])
    ShowText(["You're impossible, so let's encourage them together."])
    ShowTextAttributes(["sinigami_fc1", 2, 0, 2])
    ShowText(["\\n<Grim Reaper> (Affection:\\V[3698])"])
    ShowText(["So, we'll take them together to the cafeteria ...?"])
    ShowText(["It's annoying to the store, stop it."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["I know how to order.The soup first, the noodles are later."])
    ShowText(["Double pickles are prohibited.If it is not tasty, the shopkeeper will be all right."])
    ShowTextAttributes(["sinigami_fc1", 2, 0, 2])
    ShowText(["\\n<Grim Reaper> (Affection:\\V[3698])"])
    ShowText(["So you'll say it's annoying to the store."])
    ShowText(["Don't involve me."])
    JumpToLabel(["メニュー"])
    Label(["706"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["A spirit of chaos, huh..."])
    ShowText(["This is the first time I've confirmed your existence."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["This must be unprecedented in the past."])
    ShowText(["That just means chaos is overflowing in this world..."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["If my purpose of existence had continued..."])
    ShowText(["You would have been the first target for extermination."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nur Kogito> (Likeability: \\V[3706])"])
    ShowText(["There's no longer any meaning in preventing contact with chaos."])
    ShowText(["The world itself is in such a state..."])
    JumpToLabel(["メニュー"])
    Label(["707"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["Adramellek ..."])
    ShowText(["Can you really adapt to society?"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["Don't worry, Chaos."])
    ShowText(["I have been shopping at a town store."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["What, shopping ...!?"])
    ShowText(["It's growing, Adra Mellek ..."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["Now, I am planning a mission to eat in the cafeteria."])
    ShowText(["It's still in preparation, but ..."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos> (Likeability: \\V[3707])"])
    ShowText(["How alone ...?"])
    ShowText(["Good luck ... do your best ..."])
    JumpToLabel(["メニュー"])
    Label(["841"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Sister, are you doing well?"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You walked through the town..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered because I was asked about my existence, but I wasn't understood."])
    ShowTextAttributes(["ex_sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing...?"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["So, when I directly sent the information to your brain..."])
    ShowText(["You ended up becoming a shut-in."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing—!!"])
    JumpToLabel(["メニュー"])
    Label(["842"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["Sister, are you doing well?"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["You walked through the town..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered because I was asked about my existence, but I wasn't understood."])
    ShowTextAttributes(["ex_sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing...?"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
    ShowText(["So, when I directly sent the information to your brain..."])
    ShowText(["You ended up becoming a shut-in."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonya> (Likeability: \\V[3525])"])
    ShowText(["What are you doing—!!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"プレゼントをあげる\","])
      ScriptMore(["\"パーティに加える\","])
      ScriptMore(["\"プレゼントリストを見る\",\"おねだりする\","])
      ScriptMore(["\"形態変化させる\",\"やめる\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(694)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(694)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Patriot 2000: Ultra -secret stone that can be used by sword techniques"])
        ShowText(["Patriot 4000: Burn added secret stone"])
        ShowText(["Patients 6000: Galaxy -resistant secret stone"])
        ShowText(["Patriot 10000: Swordsman Shinto"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like? (Likeability: \\V[3692])"])
        ShowChoices([["取り込み搾死（好感度:10）", "やめる"], 2])
        When([0, "取り込み搾死（好感度:10）"])
          ConditionalBranch([1, 3692, 0, 10, 1])
            Script(["call_novel_scene(7577)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
            ShowText(["\\n<Adramelech> (Likeability: \\V[3692])"])
            ShowText(["turn down……"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What form shall we transform into?"])
        ShowChoices([["アドラメレク（第1形態）", "アドラメレク（第2形態）", "アドラメレク（究極形態）"], 3])
        When([0, "アドラメレク（第1形態）"])
          Script(["persona_change(692)"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        When([1, "アドラメレク（第2形態）"])
          Script(["persona_change(693)"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        When([2, "アドラメレク（究極形態）"])
          Script(["persona_change(694)"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 3
    Empty([])

  Page 4
    Empty([])

  Page 5
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["Welcome to Juke Box shadow pongee."])
    ShowText(["Which song will you enjoy ...?"])
    Script(["SceneManager.call(Scene_Library_Music)"])
    Wait([1])
    Script(["play_base_bgm"])
    ConditionalBranch([0, 3489, 1])
      ConditionalBranch([1, 1333, 0, 3, 1])
        CallCommonEvent([9138])
        ConditionalBranch([1, 14, 0, 32, 0])
          ControlVariables([14, 14, 0, 0, 0])
          ConditionalBranch([0, 1026, 0])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["Well, now ..."])
            ShowText(["Is there a lot of tea pump -type shadow pongee?"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1027, 0])
            ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["Well, now ..."])
            ShowText(["Is there a lot of tea pump -type shadow pongee?"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1028, 0])
            ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["Well, now ..."])
            ShowText(["Is there a lot of tea pump -type shadow pongee?"])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
          ShowText(["\\n<Kagetume>"])
          ShowText(["Did Ilias push into this body?"])
          ShowText(["I was dissatisfied, but the body was quite complete."])
          ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
          ShowText(["\\n<Kagetume>"])
          ShowText(["As expected, Ilias -like tea papers."])
          ShowText(["Even after returning to the original body, my motivation was stimulated ..."])
          ConditionalBranch([0, 1005, 0])
            ShowTextAttributes(["alice_fc5", 0, 0, 2])
            ShowText(["\\n<Alice>"])
            ShowText(["So, did you make a tea pump doll ..."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1006, 0])
            ShowTextAttributes(["alice_fc1", 0, 0, 2])
            ShowText(["\\n<Alice>"])
            ShowText(["So, did you make a tea pump doll ..."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1007, 0])
            ShowTextAttributes(["alice_fc7", 0, 0, 2])
            ShowText(["\\n<Alice>"])
            ShowText(["So, did you make a tea pump doll ..."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
          ShowText(["\\n<Kagetume>"])
          ShowText(["Well, that's the case."])
          ShowText(["Some of the tea puppets that claim that they have an ego."])
          ConditionalBranch([0, 1026, 0])
            ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["So repeat the same thing many times!!"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1027, 0])
            ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["So repeat the same thing many times!!"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1028, 0])
            ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["So repeat the same thing many times!!"])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["kagetumugi_fc7", 4, 0, 2])
          ShowText(["\\n<Kagetume>"])
          ShowText(["I just say it myself, and I don't have any will."])
          ShowText(["Isn't there an ego on the doll?"])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>"])
          ShowText(["Can't you see yourself objectively ...?"])
          ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
          ShowText(["\\n<Kagetume>"])
          ShowText(["That's why you don't have to worry ..."])
          ShowText(["In a world with a lot of junk, the number of art has just increased."])
          Wait([30])
          ControlSwitches([3489, 3489, 0])
          ControlSwitches([7147, 7147, 0])
          Script(["set_actor_had(928)"])
          PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Kage -pongee can now be changed to a tea pump type!"])
          Wait([60])
          ConditionalBranch([0, 1005, 0])
            ShowTextAttributes(["alice_fc5", 3, 0, 2])
            ShowText(["\\n<Alice>"])
            ShowText(["This guy will definitely do something again ..."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1006, 0])
            ShowTextAttributes(["alice_fc1", 4, 0, 2])
            ShowText(["\\n<Alice>"])
            ShowText(["This guy will definitely do something again ..."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1007, 0])
            ShowTextAttributes(["alice_fc7", 4, 0, 2])
            ShowText(["\\n<Alice>"])
            ShowText(["This guy will definitely do something again ..."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["After all, Kage -ponge must be placed on the side--"])
          ShowText(["Anyway, let's continue your adventure!"])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ControlVariables([14, 14, 0, 0, 0])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    ConditionalBranch([1, 60, 0, 0, 0])
      PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 60, 0, 1, 1])
      Script(["play_base_bgm"])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    ConditionalBranch([0, 3487, 1])
      ControlSwitches([3487, 3487, 0])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Huh?Why a costume closet in such a place ...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Huh?Why a costume closet in such a place ...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Huh?Why a costume closet in such a place ...?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I installed it for my clothes."])
      ShowText(["From here, you can change into other appearance."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There is Luka's costume closet ..."])
    ConditionalBranch([0, 3463, 1])
      ShowChoices([["普段の服装に着替える", "白兎スタイルに着替える", "着替えない"], 3])
      When([0, "普段の服装に着替える"])
        FadeoutScreen([])
        Wait([30])
        PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
        Wait([60])
        Script(["persona_change(1)"])
        ControlSwitches([3457, 3457, 1])
        FadeinScreen([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["After all, this appearance is the best."])
        ExitEventProcessing([])
        Empty([])
      When([1, "白兎スタイルに着替える"])
        FadeoutScreen([])
        Wait([30])
        PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
        Wait([60])
        ControlSwitches([3457, 3457, 1])
        Script(["persona_change(3)"])
        FadeinScreen([])
        ShowTextAttributes(["ruka_fc3", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["Do you change clothes ..."])
        ShowText(["White rabbit food and cloak come out from somewhere."])
        JumpToLabel(["白兎初"])
        ExitEventProcessing([])
        Empty([])
      When([2, "着替えない"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3463, 0])
      ShowChoices([["普段の服装に着替える", "白兎スタイルに着替える", "女装する", "着替えない"], 4])
      When([0, "普段の服装に着替える"])
        FadeoutScreen([])
        Wait([30])
        PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
        Wait([60])
        Script(["persona_change(1)"])
        ControlSwitches([3457, 3457, 1])
        FadeinScreen([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["After all, this appearance is the best."])
        ExitEventProcessing([])
        Empty([])
      When([1, "白兎スタイルに着替える"])
        FadeoutScreen([])
        Wait([30])
        PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
        Wait([60])
        ControlSwitches([3457, 3457, 1])
        Script(["persona_change(3)"])
        FadeinScreen([])
        ShowTextAttributes(["ruka_fc3", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["Do you change clothes ..."])
        ShowText(["White rabbit food and cloak come out from somewhere."])
        JumpToLabel(["白兎初"])
        ExitEventProcessing([])
        Empty([])
      When([2, "女装する"])
        FadeoutScreen([])
        Wait([30])
        PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
        Wait([60])
        ControlSwitches([3457, 3457, 0])
        Script(["persona_change(2)"])
        FadeinScreen([])
        ShowTextAttributes(["ruka_fc4", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["Uh ... is embarrassing ..."])
        ConditionalBranch([0, 3464, 1])
          ControlSwitches([3464, 3464, 0])
          ConditionalBranch([0, 1005, 0])
            ShowTextAttributes(["alice_fc5", 5, 0, 2])
            ShowText(["\\n<Alice>"])
            ShowText(["In such a style, he did an infiltration operation ..."])
            ShowText(["What a guy."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1006, 0])
            ShowTextAttributes(["alice_fc1", 5, 0, 2])
            ShowText(["\\n<Alice>"])
            ShowText(["In such a style, he did an infiltration operation ..."])
            ShowText(["What a guy."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1007, 0])
            ShowTextAttributes(["alice_fc7", 5, 0, 2])
            ShowText(["\\n<Alice>"])
            ShowText(["In such a style, he did an infiltration operation ..."])
            ShowText(["What a guy."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["ruka_fc4", 0, 0, 2])
          ShowText(["\\n<Luka>"])
          ShowText(["Why do I have to look like this again ..."])
          ShowText(["The tense scene will change clothes quickly to your usual appearance."])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      When([3, "着替えない"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Label(["白兎初"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Speaking of which, Luka ..."])
        ShowText(["Can't you be in that 'father of chaos' anymore?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Speaking of which, Luka ..."])
        ShowText(["Can't you be in that 'father of chaos' anymore?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Speaking of which, Luka ..."])
        ShowText(["Can't you be in that 'father of chaos' anymore?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc3", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["If you want to be, you can do it ..."])
      ShowText(["The power is too huge and may have a negative effect on this world."])
      ShowTextAttributes(["chaos_fc1", 0, 0, 2])
      ShowText(["\\n<chaos>"])
      ShowText(["My father is not good at control of power ..."])
      ShowTextAttributes(["ruka_fc3", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Chaos is for the device everywhere."])
      ShowText(["I can save my power so that this world does not break."])
      ShowTextAttributes(["chaos_fc1", 3, 0, 2])
      ShowText(["\\n<chaos>"])
      ShowText(["Fufufufufu..."])
      ShowTextAttributes(["ruka_fc3", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Then let's go!"])
      Empty([])

    BranchEnd([])
    Empty([])
