Display Name = "East Gold Toxic Swamp"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 262, 160, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 262, 160, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 262, 160, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 262, 160, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([80, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([52, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([25, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1422, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([24, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([22, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([221, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>What business do we have here? We should hurry to Goddard."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>What business do we have in a place like this? Let's return to Goddard without any more detours."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ControlSelfSwitch(["B", 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>This is where we were told to meet with our support, though I wish they had chosen practically anywhere else..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>This is where we were told to meet with our support, though why choose such a repulsive place..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 53, 0])
      ShowTextAttributes(["slime_fc1", 2, 0, 2])
      ShowText(["\\n<Lime>I'm having flashbacks!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 134, 0])
      ShowTextAttributes(["chrom_fc2", 1, 0, 2])
      ShowText(["\\n<Chrome>Necromancers like me feel right at home here...\nUlp... *cough* *cough*"])
      ShowTextAttributes(["frederika_fc1", 0, 0, 2])
      ShowText(["\\n<Frederica>Chrome... Don't overexert yourself..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>We have to get rid of those golems guarding the March Hills someway or another. I wonder what this person helping us is going to be like..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>We need to defeat the golems guarding the March Hills, and this is where our help chose. I wonder what they're like..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Who knows... Some kind of magic specialist, I guess. We'll find out once we meet."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Probably some kind of magic specialist...\nAt any rate, we'll know as soon as we meet them."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 163, 0])
      ShowTextAttributes(["lily_fc1", 3, 0, 2])
      ShowText(["\\n<Lily>A magic specialist, huh...\nIf they're a waste of my time, I'm going to suck them dry."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 3
    Empty([])

  Page 4
    ControlVariables([1078, 1078, 0, 0, 3])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>It looks like the magical girl battle royale has already started. Let's go find some of the other candidates to take out!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>It looks like the magical girl battle royale has already started. Let's go take them out one by one!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 171, 0])
      ShowTextAttributes(["lizardboss_fc1", 0, 0, 2])
      ShowText(["\\n<Miranda>Leave no survivors!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 202, 0])
      ShowTextAttributes(["bonny_fc1", 1, 0, 2])
      ShowText(["\\n<Bonnie>Let's sink their chances!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Don't you think you're getting a little too into this...?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Don't you think you're getting a little too into this...?"])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 5
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_mefist_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>My apologies for making you come all the way out here. I had to avoid being spotted at all costs."])
    ConditionalBranch([4, 231, 0])
      ShowTextAttributes(["bugstaff_fc1", 2, 0, 2])
      ShowText(["\\n<Bugstaves>Headmaster!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 232, 0])
      ShowTextAttributes(["magistans_fc1", 0, 0, 2])
      ShowText(["\\n<Magi Staens>Look, it's the headmaster..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Ilias>Mephisto!? You're the one helping us?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Alice>It's Mephisto!? You're the one here to help us...?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>Yes, I'm the anti-golem specialist. Do you know anyone more of an authority on magic than me?"])
    ConditionalBranch([4, 167, 0])
      ShowTextAttributes(["lusia_fc1", 2, 0, 2])
      ShowText(["\\n<Lucia>We certainly can't question your credentials.\nYour loyalty is quite a different story, however."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>Well then, let's be off.\nI'll be traveling with you from here on..."])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(233)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mephisto has joined the party!"])
    ControlVariables([1063, 1063, 0, 0, 8])
    Wait([60])
    ConditionalBranch([0, 6, 0])
      PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["sonia_fc1", 5, 0, 2])
      ShowText(["\\n<Sonya>I don't trust her at all...\nShe's a traitor, isn't she? She's going to betray us, isn't she?"])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>You haven't played enough games, little lady. Characters who obviously seem like traitors never betray the party."])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>You should be much more suspicious of your closest companions, like the ones who joined your adventure from the beginning, your childhood friend, et cetera..."])
      ShowTextAttributes(["sonia_fc2", 4, 0, 2])
      ShowText(["\\n<Sonya>GRRRRR!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Don't rile Sonya up..."])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"dungeon_plansect\", @volume=100, @pitch=100)"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Okay, let's head towards the March Hills. They're just northwest of this swamp."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>All right, shall we head towards the March Hills? They're just northwest of this swamp."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>As you know, we'll be in the enemy capital of Grangold after we traverse the hills. It's a rather long trek, so make sure you stock up beforehand."])
    ConditionalBranch([4, 185, 0])
      ShowTextAttributes(["radio_fc1", 0, 0, 2])
      ShowText(["\\n<Radio>Don't spend all your money in one place..."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_cassandra_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
    ShowText(["\\n<Cassandra>Fufufu... You're very late."])
    ConditionalBranch([0, 4, 0])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>Just as I thought, you've regained your original form..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 3, 0, 2])
        ShowText(["\\n<Alice>Just as I thought, you've regained your original form..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 3, 0, 2])
        ShowText(["\\n<Alice>Just as I thought, you've regained your original form..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
      ShowText(["\\n<Cassandra>Now that I've regained my former power, I'm not being held back any longer. With the 15th deceased, I now stand at the top among all monsters."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Just as I thought, you've regained your original form..."])
      ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
      ShowText(["\\n<Cassandra>Now that I've regained my former power, I'm not being held back any longer. I shall challenge the 15th, and claim the title of Monster Lord."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["emily_fc1", 0, 0, 2])
    ShowText(["\\n<Emily>Mother...\nDidn't you say your dream was to become an idol with me?!"])
    ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
    ShowText(["\\n<Cassandra>I've decided such a thing was a lie.\nMy ambition is to bring all monsters under my control."])
    ShowTextAttributes(["emily_fc1", 0, 0, 2])
    ShowText(["\\n<Emily>But...we worked so hard together..."])
    ConditionalBranch([0, 4, 0])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>I won't allow you to bring any more strife to this world! We'll defeat you here!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 3, 0, 2])
        ShowText(["\\n<Alice>I won't allow you to bring any more strife to this world! We'll defeat you here!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 3, 0, 2])
        ShowText(["\\n<Alice>I won't allow you to bring any more strife to this world! We'll defeat you here!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>I cannot allow you to bring any more strife to this world! We shall exterminate you here!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
    ShowText(["\\n<Cassandra>Now, come at me!\nI shall prove my strength and claim my revenge against you!"])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss3\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 983, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    RecoverAll([0, 0])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_cassandra_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["cassandra_fc1", 2, 0, 2])
    ShowText(["\\n<Cassandra>Impossible...\nEven with my former strength, I still couldn't win..."])
    ConditionalBranch([0, 4, 0])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>If that were the case, you still wouldn't have been a match for my mother. The curtains close here for your ambitions."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>If that were the case, you still wouldn't have been a match for my mother. The curtains close here for your ambitions."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>If that were the case, you still wouldn't have been a match for my mother. The curtains close here for your ambitions."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>You still did not have enough power. Were this your strongest, you would not be able to rival Alice the 15th."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["emily_fc1", 0, 0, 2])
    ShowText(["\\n<Emily>Mother...\nWas your dream of becoming an idol really a lie all along...?"])
    ShowTextAttributes(["cassandra_fc1", 2, 0, 2])
    ShowText(["\\n<Cassandra>I never said it was a lie...\nThat was only a temporary product of a mind that had regressed along with her physique."])
    ShowTextAttributes(["cassandra_fc1", 2, 0, 2])
    ShowText(["\\n<Cassandra>I want to succeed Alipheese the 15th...\nTo have all monsters under my control..."])
    ConditionalBranch([0, 4, 0])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>And yet, your ambition was absent in our previous battle. Have your aspirations already wavered within yourself?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 3, 0, 2])
        ShowText(["\\n<Alice>And yet, your ambition was absent in our previous battle. Have your aspirations already wavered within yourself?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 3, 0, 2])
        ShowText(["\\n<Alice>And yet, your ambition was absent in our previous battle. Have your aspirations already wavered within yourself?"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Even still, your fighting was quite lacking in ambition. Have your aspirations completely faded within you?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["cassandra_fc1", 2, 0, 2])
    ShowText(["\\n<Cassandra>............"])
    ShowTextAttributes(["cassandra_fc1", 2, 0, 2])
    ShowText(["\\n<Cassandra>It's true, I've---"])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_ero_pyu4\", @pitch=100, @volume=100)"])
    ShowPicture([6, "80_candy_st21", 0, 0, -640, 0, 100, 100, 255, 0])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, false])
    ShowTextAttributes(["candy_fc1", 0, 0, 2])
    ShowText(["\\n<Candy>Now's my chance! I'm taking back my powerrrr!"])
    ConditionalBranch([0, 4, 0])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 6, 0, 2])
        ShowText(["\\n<Alice>Hey! We're trying to persuade her into a good mood!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 7, 0, 2])
        ShowText(["\\n<Alice>Hey! We're trying to persuade her into a good mood!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 7, 0, 2])
        ShowText(["\\n<Alice>Hey! We're trying to persuade her into a good mood!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>What are you doing, we were just about to settle this discussion!"])
      Empty([])

    BranchEnd([])
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["cassandra_fc1", 2, 0, 2])
    ShowText(["\\n<Cassandra>Ah, aaaaaaggghhhhhhh!!"])
    PlaySE(["RPG::SE(@name=\"Absorb2\", @pitch=100, @volume=80)"])
    ShowPicture([6, "80_candy_st04", 0, 0, -200, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_cassandra_st31", 0, 0, 200, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Cassandra's power was taken away by Candy!"])
    ShowTextAttributes(["candy_fc1", 3, 0, 2])
    ShowText(["\\n<Candy>Ufufu, I'm back to normal!"])
    ShowTextAttributes(["emily_fc1", 0, 0, 2])
    ShowText(["\\n<Emily>Hey! What are you doing to Mother?!"])
    ShowTextAttributes(["cassandra_fc2", 0, 0, 2])
    ShowText(["\\n<Cassandra>Lend me your strength, Emily!\nGet my power back from Candy!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Good grief, they're so much trouble..."])
    FadeoutScreen([])
    PlaySE(["RPG::SE(@name=\"mon_dageki2\", @pitch=100, @volume=100)"])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_slash2\", @pitch=100, @volume=100)"])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_ero_slime1\", @pitch=100, @volume=100)"])
    Wait([60])
    PlaySE(["RPG::SE(@name=\"mon_dageki4\", @pitch=100, @volume=100)"])
    Wait([120])
    ShowPicture([5, "80_emily_st31", 0, 0, -230, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_cassandra_st31", 0, 0, -15, -30, 100, 100, 255, 0])
    ShowPicture([7, "80_candy_st21", 0, 0, 200, 0, 100, 100, 255, 0])
    FadeinScreen([])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>You fought each other over power, and this is how you ended up..."])
    ConditionalBranch([0, 4, 0])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 7, 0, 2])
        ShowText(["\\n<Alice>I'll eat the rightmost one.\nThe other two look yucky, so I'll leave them for you to eat."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc2", 0, 0, 2])
        ShowText(["\\n<Alice>I'll eat the rightmost one.\nThe other two look yucky, so I'll leave them for you to eat."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc8", 0, 0, 2])
        ShowText(["\\n<Alice>I'll eat the rightmost one.\nThe other two look yucky, so I'll leave them for you to eat."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>I shall be eating the rightmost one.\nThe other two should be good enough for you to eat."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["candy_fc2", 0, 0, 2])
    ShowText(["\\n<Candy>P-please don't eat meeee!"])
    ShowTextAttributes(["cassandra_fc2", 0, 0, 2])
    ShowText(["\\n<Cassandra>Ughhh... Why is this happening to me..."])
    MovePicture([5, nil, 0, 0, -230, 0, 100, 100, 0, 0, 60, false])
    MovePicture([6, nil, 0, 0, -15, -30, 100, 100, 0, 0, 60, false])
    MovePicture([7, nil, 0, 0, 200, 0, 100, 100, 0, 0, 60, true])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And so Cassandra safely returned to our party.\nNow, let's continue our adventure!"])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([30])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein>On that topic, a new race-change is now possible.\nI secretly collected a sample of Cassandra's cells."])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein>Her bloodline has many kinds of genes mixed within it. I was successful with an experiment to bring out sea-dweller characteristics from yoma genes!"])
    ControlSwitches([7083, 7083, 0])
    PlayME(["RPG::ME(@name=\"mon_fanfale2\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["You can now change races from Yoma to Sea-Dweller!"])
    Wait([60])
    ControlVariables([1230, 1230, 0, 0, 3])
    ControlSwitches([1293, 1293, 0])
    ControlSwitches([1296, 1296, 0])
    Script(["persona_change(296)"])
    ControlSwitches([7081, 7081, 0])
    TransferPlayer([0, 309, 20, 11, 2, 2])
    FadeinScreen([])
    Script(["gain_medal(2123)"])
    PlayBGM(["RPG::BGM(@name=\"dungeon_plansect\", @volume=100, @pitch=100)"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    CallCommonEvent([344])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    CallCommonEvent([344])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_witchs_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["witchs_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus Witch>Are you the last remaining magical girl candidates? Well sorry, but the position is going to be mine."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>But consider your age! You're old!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>This is a magical\\*\\fi girl\\*\\fi selection!\nYou're a grown woman!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["witchs_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus Witch>Wow, how incredibly rude...\nI'm a young maiden at heart, so I'm qualified to be a magical girl."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>I'm sick of being the only rational person in this mess. Why not just let me be the magical girl?"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 5, 0, 2])
        ShowText(["\\n<Alice>You are the least suited to be a magical girl among all of us."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>You are the least suited to be a magical girl among all of us."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>You're awful!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>A-Anyway... The power of magical girls is too dangerous. We're here to make sure it's in safe hands!"])
    ShowTextAttributes(["witchs_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus Witch>Sounds like an extremely selfish reason to me, but we aren't going to settle this with words either way."])
    ShowPicture([5, "80_witchs_st12", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["witchs_fc1", 1, 0, 2])
    ShowText(["\\n<Succubus Witch>I'll show you which of us is more suited to be a magical girl, Little Miss Hero♪"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I-I'm not in the running!"])
    ConditionalBranch([4, 287, 0])
      ShowTextAttributes(["succubus_fc1", 0, 0, 2])
      ShowText(["\\n<Succubus>Fancy meeting you here, Witch.\nSorry to have to be on the other side this time."])
      ShowTextAttributes(["witchs_fc1", 3, 0, 2])
      ShowText(["\\n<Succubus Witch>Oh mayor, you want to be a magical girl too?\nBut you're so old..."])
      ShowTextAttributes(["succubus_fc1", 3, 0, 2])
      ShowText(["\\n<Succubus>I'm going to kick your ass for that!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 286, 0])
      ShowTextAttributes(["witchs_fc1", 0, 0, 2])
      ShowText(["\\n<Witch>Meeting yourself is such a weird feeling..."])
      ShowTextAttributes(["witchs_fc1", 3, 0, 2])
      ShowText(["\\n<Succubus Witch>Another one of me?\nTransfiguration magic? Or some other method I've never heard of?"])
      ShowTextAttributes(["witchs_fc1", 1, 0, 2])
      ShowText(["\\n<Witch>I'll tell you if you manage to win...♪"])
      ShowTextAttributes(["witchs_fc1", 1, 0, 2])
      ShowText(["\\n<Succubus Witch>That makes me even more eager to beat you♪"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 771, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    RecoverAll([0, 0])
    ChangeMapDisplay([1])
    TransferPlayer([0, 309, 17, 12, 8, 2])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_witchs_st13", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    GatherFollowers([])
    ChangePlayerFollowers([1])
    ShowTextAttributes(["witchs_fc1", 3, 0, 2])
    ShowText(["\\n<Succubus Witch>So my magical power wasn't good enough...\nIt looks like you're the best magical girl, Little Miss Hero."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I-I'm not in the running!"])
    ErasePicture([5])
    Wait([60])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Wait([60])
    ShowPicture([5, "80_mob_marin_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["mob_mahousyouzyo_fc1", 0, 0, 2])
    ShowText(["\\n<Magical Mari-chan>Our newest magical girl has been chosen! ♪\nCongratulations, Hero Luka!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I-I'm not in the running!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Give it up, buddy."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Give it up, dear."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["mob_mahousyouzyo_fc1", 0, 0, 2])
    ShowText(["\\n<Magical Mari-chan>Are you ready to receive the power of the grudges, Luka?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>This really has to be me...?\nI don't like the sound of those grudges..."])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["mob_mahousyouzyo_fc1", 0, 0, 2])
    ShowText(["\\n<Magical Mari-chan>The grudges gather. You better prepare yourself, Luka. If you don't hold on, you might have a premature discharge, just like your first time."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Now this is just sexual harassment...\nFine, whatever. I'll take them all..."])
    ShowTextAttributes(["mob_mahousyouzyo_fc1", 0, 0, 2])
    ShowText(["\\n<Magical Mari-chan>Mmmmmnnnnnn..."])
    ErasePicture([5])
    FadeoutBGM([1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<？？？>Halt! This ritual has gone too far!"])
    PlayBGM(["RPG::BGM(@name=\"kiki1\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"mon_warp\", @pitch=100, @volume=80)"])
    ControlSwitches([32, 32, 0])
    ShowTextAttributes(["granberia_fc3", 4, 0, 2])
    ShowText(["\\n<Granberia>Haa!"])
    PlaySE(["RPG::SE(@name=\"mon_karaburi\", @pitch=100, @volume=80)"])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"mon_dageki2\", @pitch=100, @volume=80)"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>Granberia!\nDid mother order you to stop the ceremony?!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Granberia!\nDid the Monster Lord order you to stop the ceremony?!"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_granberia_st61", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia>Indeed. The Monster Lord doesn't--"])
    ErasePicture([5])
    ShowTextAttributes(["mob_mahousyouzyo_fc1", 0, 0, 2])
    ShowText(["\\n<Magical Mari-chan>Wh-wh-whoa, you can't just barge in!"])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["granberia_fc3", 2, 0, 2])
    ShowText(["\\n<Granberia>...What the!?"])
    FadeoutBGM([1])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["granberia_fc3", 5, 0, 2])
    ShowText(["\\n<Granberia>Uwaaaaaa..."])
    ControlSwitches([33, 33, 0])
    ShowPicture([5, "80_granberia_st71", 0, 0, 0, 0, 100, 100, 255, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, true])
    PlayBGM(["RPG::BGM(@name=\"scene_comi1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["granberia_fc4", 3, 0, 2])
    ShowText(["\\n<Magical☆Granberia>........."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>........."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>........."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>........."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["witchs_fc1", 3, 0, 2])
    ShowText(["\\n<Succubus Witch>........."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>........."])
    ShowTextAttributes(["granberia_fc4", 3, 0, 2])
    ShowText(["\\n<Magical☆Granberia>How... How do I change back?"])
    ShowTextAttributes(["mob_mahousyouzyo_fc1", 0, 0, 2])
    ShowText(["\\n<Magical Mari-chan>Shout \"Magical☆Granberiaaaa Caaaaast OFF♪\""])
    ShowTextAttributes(["granberia_fc4", 3, 0, 2])
    ShowText(["\\n<Magical☆Granberia>You're kidding, right?"])
    ShowTextAttributes(["mob_mahousyouzyo_fc1", 0, 0, 2])
    ShowText(["\\n<Magical Mari-chan>I don't have the nerve to make jokes right now..."])
    ShowTextAttributes(["granberia_fc4", 3, 0, 2])
    ShowText(["\\n<Magical☆Granberia>........."])
    ShowPicture([5, "80_granberia_st73", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["granberia_fc4", 5, 0, 2])
    ShowText(["\\n<Magical☆Granberia>...Ma-magical Granberia...\nCast off..."])
    Wait([60])
    ShowTextAttributes(["mob_mahousyouzyo_fc1", 0, 0, 2])
    ShowText(["\\n<Magical Mari-chan>It won't work unless you say it like you mean it..."])
    ShowPicture([5, "80_granberia_st72", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["granberia_fc4", 4, 0, 2])
    ShowText(["\\n<Magical☆Granberia>...Magical☆Granberiaaaa Caaaaast OFF! ♪"])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ControlSwitches([32, 32, 1])
    ShowPicture([5, "80_granberia_st64", 0, 0, 0, 0, 100, 100, 255, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, true])
    ShowTextAttributes(["granberia_fc3", 3, 0, 2])
    ShowText(["\\n<Granberia>........."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>........."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>........."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>........."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_granberia_st61", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia>I'm going home."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Right..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>After you..."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_granberia_st64", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["granberia_fc3", 3, 0, 2])
    ShowText(["\\n<Granberia>........."])
    ErasePicture([5])
    Wait([60])
    PlaySE(["RPG::SE(@name=\"mon_warp\", @pitch=100, @volume=80)"])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Granberia left the area..."])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_mob_marin_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["mob_mahousyouzyo_fc1", 0, 0, 2])
    ShowText(["\\n<Magical Mari-chan>So now we have a new magical girl, although it looks like a great deal of grudges may accumulate by the next era..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>I doubt she'll kill herself..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>She might be committing seppuku as we speak..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Let's pretend we never saw anything..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Let's pretend we never saw anything..."])
      Empty([])

    BranchEnd([])
    FadeoutScreen([])
    Wait([60])
    ErasePicture([5])
    ControlVariables([1078, 1078, 0, 0, 5])
    TransferPlayer([0, 50, 14, 35, 8, 2])
    FadeinScreen([])
    Script(["gain_medal(49)"])
    ShowTextAttributes(["mob_mahousyouzyo_fc1", 0, 0, 2])
    ShowText(["\\n<Magical Mari-chan>And thus, the ceremony has concluded without issue! ♪"])
    ShowText(["Absolutely fantastic! ♪"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>I don't know what was fantastic about that or how this isn't going to cause issues, but if you say so, I won't complain."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Without issue? Fantastic...?\nOh well, whatever."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["mob_mahousyouzyo_fc1", 0, 0, 2])
    ShowText(["\\n<Magical Mari-chan>I want to give this to that dragon girl. Is she an acquaintance of yours?"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([607, 0, 0, 1])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>I don't mind giving it to her, but who knows when we might see her again."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>I do not mind giving it to her, but who knows when we might see her again."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["mob_mahousyouzyo_fc1", 0, 0, 2])
    ShowText(["\\n<Magical Mari-chan>I don't care as long as you take it off my hands♪"])
    ConditionalBranch([4, 203, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Tatsuko>What a slacker..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Hey, so something else is bothering me..."])
      ShowPicture([5, "80_witchs_st11", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>Why is this succubus following us around acting like she's in our party!?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>By the way, I'm curious, but..."])
      ShowPicture([5, "80_witchs_st11", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Why is she still here?"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_witchs_st12", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["witchs_fc1", 1, 0, 2])
    ShowText(["\\n<Succubus Witch>Your power intrigues me.\nSo I was thinking I would just tag along...♪"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Somehow I don't think you'll take no for an answer..."])
    ConditionalBranch([4, 287, 0])
      ShowTextAttributes(["succubus_fc1", 0, 0, 2])
      ShowText(["\\n<Succubus>I'm looking forward to traveling with you, Witch. Glad to have you aboard."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["witchs_fc1", 1, 0, 2])
    ShowText(["\\n<Succubus Witch>Ufufu... I'm in your care♪"])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ChangePlayerFollowers([0])
    ErasePicture([5])
    Script(["add_actor_ex(286)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Witch has joined the party!"])
    Wait([60])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>I'm exhausted after all this..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I'm tired after all this..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Well, pull yourself together and let's resume our adventure."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Pull yourself together and let's get back to business."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 288, 0])
      ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
      ShowText(["\\n<Natasha>(I wanted to be a magical girl...)"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Well, in a sense, we avoided a lot of trouble thanks to Granberia's intervention. Now we can continue with the adventure--"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Wanko>I'm pooped..."])
    Empty([])

  Page 1
    ShowTextAttributes(["youko_fc1", 2, 0, 2])
    ShowText(["\\n<Mofuyu>I wanted to be a magical girl..."])
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Puruko>*mush*"])
    Empty([])

  Page 1
    ShowTextAttributes(["bunnyslime_fc1", 2, 0, 2])
    ShowText(["\\n<Usako>*whine*"])
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
    ShowText(["\\n<Ilias>I would have made a great magical girl..."])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>So you participated too?\nAnd you lost."])
    Empty([])

  Page 1
    ShowTextAttributes(["alice_fc5", 3, 0, 2])
    ShowText(["\\n<Alice>How frustrating...\nI would have been a perfect magical girl."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>So you participated too?\nAnd you're so pathetic, you failed."])
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])
