switch ( shots_missed[idx] % 3 )
{
case 0: csgo->animstate->m_goalfeet_yaw = math::yaw(csgo->player->m_eye_yaw().y + 60.f);
break;
case 1: csgo->animstate->m_goalfeet_yaw = math::yaw(csgo->player->m_eye_yaw().y + 180.f);
break;
case 2: csgo->animstate->m_goalfeet_yaw = math::yaw(csgo->player->m_eye_yaw().y - 60.f);
break;
default:
break;
}