{"DIALOGUE":
	[
		["_func",
			[
				["addActor", 0, "sTalksprites_Michael"], 
				["playMusic", "musMidnight_Michael", 1], 
				["fadeMusic", "musMidnight_Michael", 1, 0]
			]
		],
		
		["...And so you came through.", "Michael"],
		["_func", [["setActor", 3]]],
		["...Thank you. I knew you were the one for this job.", "Michael"],
		["Glad I could help you.", "Alex"],
		["So, you got everything you needed now?", "Alex"],
		["_func", [["setActor", 0]]],
		["...", "Michael"],
		["...That silence tells me there's one last step isn't it?", "Alex"],
		["_func", [["setActor", 4]]],
		["...Yes. I'm afraid our work here is not quite done.", "Michael"],
		["_func", [["setActor", 1]]],
		["First and foremost, you're going to need this.", "Michael"],
		["Michael shuffles around in his pockets before pulling something out, leaning forward and placing it in your hands.", ""],
		["It's...a portable game console?", ""],
		["This is just a Game Boy! Why do I need this? (And can I keep it?)", "Alex"],
		
		["_func", [["setActor", 0]]],
		["Remember what I told you about the arcade cabinets a few nights ago?", "Michael"],
		["_func", [["setActor", 2]]],
		["I have cause to believe the same properties apply even to a device like this.", "Michael"],
        ["_func", [["setActor", 3]]],
		["We'll need it to contact that...old friend I told you about.", "Michael"],
		["...And the masks?", "Alex"],
		["_func", [["setActor", 0]]],
		["Those are to draw him out.", "Michael"],
		["_func", [["setActor", 2]]],
		["I understand that you do not have a shift tomorrow, but I must ask that you humor me and come in anyway. Same time as your regular shift.", "Michael"],
		["_func", [["setActor", 3]]],
		["And it MUST be tomorrow, to be clear. There won't be another chance to do this for a long, long time. Understand?", "Michael"],
		["(This crap's so confusing... but I can't stop here.)", "Alex"],
		["Yeah. I understand.", "Alex"],
		["_func", [["setActor", 0]]],
		["Wonderful. Now, go home and rest...the last thing you'll want to do tomorrow is doze off.", "Michael"],
		["_func", [["setActor", 3]]],
		["And do not. Forget. The handheld.", "Michael"],
		["_func",
			[
				["removeActor"], 
				["fadeMusic", "musMidnight_Michael", 0, 1000]
			]
		],
		
		["And so, Michael returns to the darkness. For a moment, he stops, looks you in the eye, and nods, before continuing on his way.", ""],
		["There's a lot that could go wrong tomorrow, but in spite your natural reservations...", ""],
		["...You adjust your headphones, ready for what tomorrow will bring.", ""],
		
		["_split", false, "HasTalbert", true, 
			[
				["_money"]
			],
			[
				["_func", [["night6", "michael"]]]
			]
		]
	]
} 