{"DIALOGUE":
	[
		["(...He's back again.)", "Alex"],
		["_func",
			[
				["addActor", 0, "sTalksprites_Michael"], 
				["playMusic", "musMidnight_Michael", 1], 
				["fadeMusic", "musMidnight_Michael", 1, 0]
			]
		],
		
		["Ah, good to see you again. You found the third one.", "Michael"],
		["_func", [["setActor", 4]]],
		["...Which should mean only one remains. As much as I would like to say it's smooth sailing from here, you know how things are with this company by now.", "Michael"],
		["Heh, I got through four shifts of this, what's a fifth?", "Alex"],
		["...Though What IS with these masks, exactly? You still haven't really told me what's so important about them.", "Alex"],
		["_func", [["setActor", 1]]],
		["...Yes, I suppose I owe you that much for getting this far.", "Michael"],
		["_func", [["setActor", 0]]],
		["I imagine you're quite familiar with the...reputation this company has garnered by now, yes?", "Michael"],
		["I've heard a lot from my close buddies, Bryce, Sophie and the others close to me, but is there more?", "Alex"],
		["_func", [["setActor", 2]]],
		["... Hm, That's good enough at least, but there's more to it... you see...", "Michael"],
		["_func", [["setActor", 5]]],
		["Disaster after disaster, tragedy after tragedy...it wouldn't be an exaggeration to say this company has been damned since its inception.", "Michael"],
		["_func", [["setActor", 0]]],
		["...And every time a tragedy occurs, those there to witness it become...tainted. As do the objects and places surrounding them.", "Michael"],
		["_func", [["setActor", 1]]],
		["In fact, I've no doubt you've experienced this phenomenon already. All those props at the last location you visited...", "Michael"],
		["_func", [["setActor", 3]]],
		["...Surely you noticed how heavy the atmosphere around them felt, yes?", "Michael"],
		["_func", [["setActor", 5]]],
		["And one particular tragedy...one which I myself was there to witness...", "Michael"],
		["_func", [["setActor", 4]]],
		["...Nowhere was it seen closer than through the eyeholes of those masks.", "Michael"],
		["Gotcha.", "Alex"],
		["But, doesn't that mean they'd possess anything they'd die to?", "Alex"],
		
		["_func", [["setActor", 1]]],
		["Well, no, not quite. These masks just seem to be imbued with some sort of strong, emotional energy.", "Michael"],
		
		["_func", [["setActor", 2]]],
		["One's potent despair, their fear, their...agony, some might call it.", "Michael"],
		["Some? What, do you know people who have terminology for this stuff?", "Alex"],
		["_func", [["setActor", 0]]],
		["Yes, I've...had people in my life who studied the phenomenon very closely.", "Michael"],
		["...Oookay then. (Micahel's being doing some Luigi's Mansion crap in secret. Respect.)", "Alex"],
		["All of this is a little beyond me...but honestly, I'm glad you're the one handling these things.", "Alex"],
		["So, just one more after this, huh?", "Alex"],
		["_func", [["setActor", 1]]],
		["Yes, that's right. And this last one is the most important one of all.", "Michael"],
		["_func", [["setActor", 4]]],
		["...So don't mess this up.", "Michael"],
		["_func",
			[
				["removeActor"], 
				["fadeMusic", "musMidnight_Michael", 0, 1000]
			]
		],
		
		["...And so, Michael vanished once more.", ""],
		["...Somehow, I feel like I have even more questions than I did two nights ago.", "Alex"],
		["...Eh, something to think on later, can't let it cling to the mind right now.", "Alex"],
		["One mask left...let's go grab it!", "Alex"],
		["_func", [["salvage"]]]
	]
}