[rendering]
flush = 1

[capture]
frametime_buffer_size = 15
frametime_buffer_reset_multiplier = 6
queue_draining_momentum = 0.01

[lsfg]
ui_detection_rate = 1
ui_detection_threshold = 0.5
real_timestamp_tolerance = 0.05
base_framerate_threshold = 10

[fps_counter]
scale = 1.0
color = 0xD3D3D3
font = Consolas
offset_x = 0
offset_y = 0
show_captured = 1