; Chara prefix is about actor properties
; Sys prefix is about scene-all data
[neo]
ExportSys_NeoExtSave=0
ExportChara_HSPENeo=0
ExportChara_CurClothesCoord=0
ExportChara_BodyShapes=0
ExportChara_FaceShapes=0
ExportChara_AnimeAuxParam=0
ExportSys_NodesConstraints=0

[phstudio]
ExportChara_BodyShapes=0
ExportChara_FaceShapes=0
ExportChara_AnimeAuxParam=0

[charastudio]
ExportChara_KKPE=0
ExportChara_CurClothesCoord=0
ExportChara_BodyShapes=0
ExportChara_FaceShapes=0
ExportChara_AnimeAuxParam=0
ExportSys_NodesConstraints=0

[neov2]
ExportChara_AIPE=0
ExportChara_CurClothesCoord=0
ExportChara_BodyShapes=0
ExportChara_FaceShapes=0
ExportChara_AnimeAuxParam=0

[Translation]
; for sort/translate/color the status list in clip anime edit
; set the value as [number for sort]:[name for display]:[html color code]
kinematic=10:Kinematic:82E0AA
fk_active=11:FK active:82E0AA
fk_set=12:FK set data:82E0AA
ik_active=13:IK active:82E0AA
ik_set=14:IK set data:82E0AA
pl_hspedata=15:HSPE data:82E0AA
pl_kkpedata=16:KKPE data:82E0AA
pl_aipedata=16:KKPE data:82E0AA
anim=20:Animation:F1948A
anim_spd=21:Anime speed:F1948A
anim_lp=22:Anime loop:F1948A
anim_ptn=23:Anime pattern:F1948A
anim_optprm=24:Anime aux param:F1948A
ext_curclothcoord=30:Cloth Coordinate:F7DC6F
cloth_type=31:Cloth type:F7DC6F
cloth_all=32:Cloth status:F7DC6F
acc_all=33:Accessory status:F7DC6F
juice=40:Juice status:73C6B6
tear=41:Tear level:73C6B6
face_red=42:Face red:73C6B6
nip_stand=43:Nip stand:73C6B6
skin_tuya=44:Skin tuya:73C6B6
skin_wet=44:Skin wet:73C6B6
face_opt=45:Face opt:73C6B6
son=46:Show son (futa):73C6B6
simple=47:Simple mode:73C6B6
simple_color=48:Simple color:73C6B6
ext_bodyshapes=49:Body shape:73C6B6
ext_faceshapes=49:Face shape:73C6B6
look_at=50:Look at:C39BD3
look_at_ptn=51:Look at pattern:C39BD3
look_at_pos=52:Look at position:C39BD3
face_to=53:Face to pattern:C39BD3
face_to_full=54:Face to full:C39BD3
face_to_full2=54:Face to full2:C39BD3
eyebrow=60:Eyebrow pattern:E59866
eyes=61:Eyes pattern:E59866
eyes_open=62:Eyes open:E59866
eyes_blink=63:Eyes blink:E59866
mouth=64:Mouth pattern:E59866
mouth_open=65:Mouth open:E59866
lip_sync=66:Mouth lip sync:E59866
hands=67:Hands pattern:E59866
voice_lst=70:Voice List:7FB3D5
voice_rpt=71:Voice Repeat:7FB3D5
move_to=80:Position:00ff00
rotate_to=81:Rotation:00ff00
scale_to=82:Scale:00ff00
visible=83:Visible:00ff00
color=84:Color:00ff00
; properties for light
enable=90:Light ON/OFF:F4D03F
intensity=91:Intensity:F4D03F
shadow=92:Cast shadow:F4D03F
range=93:Light range:F4D03F
angle=94:Light angle:F4D03F
; properties for system
bgm=10:Background music:82E0AA
env=11:Environment sound:82E0AA
wav=12:Extent wave file:82E0AA
map=20:Map:F1948A
map_pos=21:Map Position:F1948A
map_rot=22:Map Rotation:F1948A
map_sun=23:Map sun status:F1948A
skybox=24:Map Skybox:F1948A
bg_png=30:Background PNG:F7DC6F
fm_png=31:Frame PNG:F7DC6F
char_light=32:Chara Light:F7DC6F
pl_neoextsave=100:Neo extent savedata:F4D03F


[ExportOptionDescription]
; Extend export option for charactor
ExportChara_CurClothesCoord=Charactor clothes Coordinate data
ExportChara_BodyShapes=Charactor body shape data
ExportChara_FaceShapes=Charactor face shape data
ExportChara_AnimeAuxParam=Charactor anime aux param for sync H-anime
; Plugin export option
ExportSys_NeoExtSave=Neo ext save data
ExportSys_NodesConstraints=Node Constraints data, needs NodeConstraints.dll
ExportChara_HSPENeo=HSPE data, need HSPE.dll
ExportChara_KKPE=KKPE data, need KKPE.dll
ExportChara_AIPE=AIPE data, need AIPE.dll
