{
	"id":"ydalir_torpedo_launcher_shot",
	"specClass":"missile",
	"missileType":"MISSILE",
	"sprite":"graphics/NGO/projectiles/ydalir_torpedo_launcher_projectile.png",
	"size":[14,26],	
	"center":[7,13],
	"collisionRadius":20,
	"collisionClass":"MISSILE_FF",
	"explosionColor":[255,60,60,255],  # purely visual, will get a white additively blended core on top of this color
	"explosionRadius":450, # purely visual
	"explosionSpec":{
		"duration":0.1f, # not visual
		"radius":200,
		"coreRadius":100, # full damage within core radius
		"collisionClass":HITS_SHIPS_AND_ASTEROIDS,
		"collisionClassByFighter":HITS_SHIPS_AND_ASTEROIDS,
		"particleSizeMin":5.0,
		"particleSizeRange":3.0,
		"particleDuration":1,
		"particleCount":200,
		"particleColor":[255,155,155,255]
	},
	"flameoutTime":3, # total time from flameout to full fadeout
	"noEngineGlowTime":0.5, # time spent without the engine glow being rendered
	"fadeTime":0.5, # fadeout duration					 
	"engineSpec":{
		"turnAcc":140,
		"turnRate":1,
		"acc":500,
		"dec":300
	},
	"engineSlots":[{
		"id":"ES1",
		"loc":[-13, 0],
		"style":"CUSTOM",
		"styleSpec":{
			"mode":"QUAD_STRIP", # PARTICLES or QUAD_STRIP, determines which params are used
			"engineColor":[205,0,0,80],
			"contrailDuration":7,
			"contrailWidthMult":4,
			"contrailWidthAddedFractionAtEnd":1,  # can be negative. makes trail spread out/narrow at the end
			"contrailMinSeg":20, # min segment length, in pixels
			"contrailMaxSpeedMult":0f,
			"contrailAngularVelocityMult":0.5f,
			"contrailSpawnDistMult":0, # how far away from engine it starts
			"contrailColor":[220,0,0,50],
			"type":"GLOW" # GLOW or SMOKE; additive or regular blend mode
		},
		"width":10.0,
		"length":80.0,
		"angle":180.0}
	],
}
			