{
	"id":"desolator_cannon",  # this id must match what's in the spreadsheet
	"specClass":"projectile",
	"type":"BALLISTIC",
	"size":"MEDIUM",
	"turretSprite":"graphics/NGO/weapons/Desolator Cannon/desolator_cannon_turret_base.png",
	"turretGunSprite":"graphics/NGO/weapons/Desolator Cannon/desolator_cannon_turret_base_recoil.png",	
	"hardpointSprite":"graphics/NGO/weapons/Desolator Cannon/desolator_cannon_turret_base.png",
	"hardpointGunSprite":"graphics/NGO/weapons/Desolator Cannon/desolator_cannon_turret_base_recoil.png",
	"visualRecoil":12.0,  # the gun sprites are only used if this is non-0
	"renderHints":[RENDER_BARREL_BELOW],
	"turretOffsets":[14, 0],
	"turretAngleOffsets":[0],
	"hardpointOffsets":[14, 0],
	"hardpointAngleOffsets":[0],
	"barrelMode":"ALTERNATING", # LINKED or ALTERNATING.  whether barrels fire at the same time or alternate.
	"animationType":"MUZZLE_FLASH",  # NONE, GLOW, MUZZLE_FLASH, SMOKE
	"muzzleFlashSpec":{
		"length":4.0,   # only used if animationType = MUZZLE_FLASH
		"spread":4.0,
		"particleSizeMin":20.0,
		"particleSizeRange":16.0,
		"particleDuration":0.20,
		"particleCount":12,
		"particleColor":[80,230,140,150]
	},
	"projectileSpecId":"desolator_cannon_shot",  # projectile that will be fired
	"fireSoundTwo":"desolator_cannon_shot",	
}