{
	"id":"thrym_artillery_platform",  # this id must match what's in the spreadsheet
	"specClass":"projectile",
	"type":"BALLISTIC",
	"size":"LARGE",
	"turretSprite":"graphics/NGO/weapons/Thrym Artillery Platform/Thrym_artillery_platform_turret_base.png",
	"turretGunSprite":"graphics/NGO/weapons/Thrym Artillery Platform/Thrym_artillery_platform_turret_recoil.png",	
	"hardpointSprite":"graphics/NGO/weapons/Thrym Artillery Platform/Thrym_artillery_platform_turret_base.png",
	"hardpointGunSprite":"graphics/NGO/weapons/Thrym Artillery Platform/Thrym_artillery_platform_turret_recoil.png",	
	"visualRecoil":10.0,  # the gun sprites are only used if this is non-0
	"renderHints":[RENDER_BARREL_BELOW],
	#"glowColor":[255,185,215,215],
	"turretOffsets":[10, 0,],
	"turretAngleOffsets":[0],
	"hardpointOffsets":[10, 0,],
	"hardpointAngleOffsets":[0],
	"barrelMode":"ALTERNATING", # LINKED or ALTERNATING.  whether barrels fire at the same time or alternate.
	"animationType":"MUZZLE_FLASH",  # NONE, GLOW, MUZZLE_FLASH, SMOKE
	"muzzleFlashSpec":{"length":30.0,   # only used if animationType = MUZZLE_FLASH
					   "spread":4.0,
					   "particleSizeMin":24.0,
					   "particleSizeRange":5.0,
					   "particleDuration":0.20,
					   "particleCount":18,
					   "particleColor":[255,255,204,160]},
	"projectileSpecId":"thrym_artillery_platform_shot",  # projectile that will be fired
	"fireSoundTwo":"thrym_artillery_platform_shot",	
}