{
	"id":"sunflare_torpedo_launcher_shot",
	"specClass":"missile",
	"missileType":"MISSILE",
	"sprite":"graphics/NGO/projectiles/sunflare_torpedo_launcher_projectile.png",
	"size":[10,22],	
	"center":[5,10.5],
	"collisionRadius":15,
	"collisionClass":"MISSILE_NO_FF",
	"explosionColor":[255,155,100,255],  # purely visual, will get a white additively blended core on top of this color
	"explosionRadius":250, # purely visual
	"explosionSpec":{
		"duration":0.1f, # not visual
		"radius":125,
		"coreRadius":75, # full damage within core radius
		"collisionClass":HITS_SHIPS_AND_ASTEROIDS,
		"collisionClassByFighter":HITS_SHIPS_AND_ASTEROIDS,
		"particleSizeMin":5.0,
		"particleSizeRange":3.0,
		"particleDuration":1,
		"particleCount":150,
		"particleColor":[255,155,155,255]
	},
	"engineSpec":{
		"turnAcc":140,
		"turnRate":12,
		"acc":600,
		"dec":350
	},
	"engineSlots":[{
		"id":"ES1",
		"loc":[-9, 0],
		"style":"CUSTOM",
		"styleSpec":{
			"mode":"QUAD_STRIP", # PARTICLES or QUAD_STRIP, determines which params are used
			"engineColor":[205,0,0,80],
			"contrailDuration":3,
			"contrailWidthMult":3,
			"contrailWidthAddedFractionAtEnd":2,  # can be negative. makes trail spread out/narrow at the end
			"contrailMinSeg":10, # min segment length, in pixels
			"contrailMaxSpeedMult":.0f,
			"contrailAngularVelocityMult":0.5f,
			"contrailSpawnDistMult":0, # how far away from engine it starts
			"contrailColor":[220,0,0,50],
			"type":"GLOW" # GLOW or SMOKE; additive or regular blend mode
		},
		"width":10.0,
		"length":30.0,
		"angle":180.0
	}]
}