{
	"id":"triple_baryon_accelerator",  # this id must match what's in the spreadsheet
	"specClass":"projectile",
	"type":"ENERGY",
	"size":"LARGE",
	"displayArcRadius":800,
	"turretSprite":"graphics/NGO/weapons/Triple Baryon Accelerator/triple_baryon_accelerator_turret_base.png",
	"turretGlowSprite":"graphics/NGO/weapons/Triple Baryon Accelerator/triple_baryon_accelerator_turret_glow.png",
	"hardpointSprite":"graphics/NGO/weapons/Triple Baryon Accelerator/triple_baryon_accelerator_turret_base.png",
	"hardpointGlowSprite":"graphics/NGO/weapons/Triple Baryon Accelerator/triple_baryon_accelerator_turret_glow.png",
	"glowColor":[255,70,70,225],
	"turretOffsets":[15, -6, 15, 0, 15, 6],
	"turretAngleOffsets":[0, 0, 0],
	"hardpointOffsets":[15, -6, 15, 0, 15, 6],
	"hardpointAngleOffsets":[0, 0, 0],
	"barrelMode":"ALTERNATING", # or LINKED.  whether barrels fire at the same time or alternate.
	"animationType":"GLOW_AND_FLASH",
	"muzzleFlashSpec":{"length":6.0,   # only used if animationType = MUZZLE_FLASH
					   "spread":5.0,
					   "particleSizeMin":15.0,
					   "particleSizeRange":15.0,
					   "particleDuration":0.15,
					   "particleCount":10,
					   "particleColor":[255,100,150,255]},
	"interruptibleBurst":false,
	"autocharge":true,  # whether the weapon will continue charging and fire if the LMB is tapped instead of held
	"requiresFullCharge":true,
	"projectileSpecId":"triple_baryon_accelerator_shot",  # projectile that will be fired
	"fireSoundOne":"triple_baryon_accelerator_charge",
	"fireSoundTwo":"triple_baryon_accelerator_shot",
}