{
	"id":"baryon_particle_blaster",  # this id must match what's in the spreadsheet
	"specClass":"projectile",
	"type":"BALLISTIC",
	"size":"MEDIUM",
	"turretSprite":"graphics/NGO/weapons/Baryon Particle Blaster/baryon_particle_blaster_base.png",	
	"turretGlowSprite":"graphics/NGO/weapons/Baryon Particle Blaster/baryon_particle_blaster_glow.png",
	"hardpointSprite":"graphics/NGO/weapons/Baryon Particle Blaster/baryon_particle_blaster_base.png",
	"hardpointGlowSprite":"graphics/NGO/weapons/Baryon Particle Blaster/baryon_particle_blaster_glow.png",
	"glowColor":[255,85,75,235],
	"turretOffsets":[12, 0],
	"turretAngleOffsets":[0],
	"hardpointOffsets":[12, 0],
	"hardpointAngleOffsets":[0],
	"barrelMode":"ALTERNATING", # LINKED or ALTERNATING.  whether barrels fire at the same time or alternate.
	"animationType":"GLOW_AND_FLASH",  # NONE, GLOW, MUZZLE_FLASH, SMOKE
	"muzzleFlashSpec":{
		"length":2.0,   # only used if animationType = MUZZLE_FLASH
		"spread":6.0,
		"particleSizeMin":3.0,
		"particleSizeRange":12.0,
		"particleDuration":0.20,
		"particleCount":6,
		"particleColor":[220,66,66,50]
	},
	"projectileSpecId":"baryon_particle_blaster_shot",  # projectile that will be fired
	"fireSoundTwo":"baryon_particle_blaster_shot",	
}