{
	"id":"fjalr_rocket_launcher_proj",
	"specClass":"missile",	
	"missileType":"MISSILE",
	"sprite":"graphics/NGO/projectiles/fjalr_rocket_launcher_projectile.png",
	"size":[12,34],	
	"center":[6,17],
	"collisionRadius":20,
	"collisionClass":"MISSILE_NO_FF",
	"explosionColor":[255,50,50,200],  # purely visual, will get a white additively blended core on top of this color
	"explosionRadius":100, # purely visual
	"explosionSpec":{
		"duration":0.1f, # not visual
		"radius":90,
		"coreRadius":50, # full damage within core radius
		"collisionClass":HITS_SHIPS_AND_ASTEROIDS,
		"collisionClassByFighter":HITS_SHIPS_AND_ASTEROIDS,
		"particleSizeMin":5.0,
		"particleSizeRange":3.0,
		"particleDuration":1,
		"particleCount":120,
		"particleColor":[255,175,175,255]
	},
	"engineSpec":{
		"turnAcc":140,
		"turnRate":60,
		"acc":1200,
		"dec":500
	},
	"engineSlots":[{
		"id":"ES1",
		"loc":[-7, 0],
		"style":"CUSTOM",
		"styleSpec":{
			"mode":"QUAD_STRIP", # PARTICLES or QUAD_STRIP, determines which params are used
			"engineColor":[220,0,0,80],
			"contrailDuration":1.2,
			"contrailWidthMult":1.5,
			"contrailWidthAddedFractionAtEnd":2.2,  # can be negative. makes trail spread out/narrow at the end
			"contrailMinSeg":5, # min segment length, in pixels
			"contrailMaxSpeedMult":0.5f,
			"contrailAngularVelocityMult":0.5f,
			"contrailSpawnDistMult":0.8, # how far away from engine it starts
			"contrailColor":[220,0,0,50],
			"type":"SMOKE" # GLOW or SMOKE; additive or regular blend mode
		},
		"width":12.0,
		"length":32.0,
		"angle":180.0},
	]
}