{
	"id":"fortressshieldNGO",
	"type":"SHIELD_MOD",
	"aiType":"FORTRESS_SHIELD",

	"statsScript":"data.shipsystems.scripts.FortressShieldStats",
	
	"shieldRingColor":[255,0,0,200],
	"shieldInnerColor":[200,0,0,135],
	"shieldThicknessMult":1.7,
	"shieldFluctuationMult":0,
	
	"soundFilterType":"LOWPASS",
	"soundFilterGain":0.70,
	"soundFilterGainHF":0.0,

	#"useSound":"shield_raise",
	#"deactivateSound":"shield_lower",
	# Stian disabled these two because the timing of activate/deactivate did not work together with the loop sound.
	# Enable them to test the issue. The deactivateSound plays late, after the loopsound has already stopped,
	# creating a stuttering effect. 
	"loopSound":"system_fortress_shield_loop",
	"outOfUsesSound":"gun_out_of_ammo",	
}