{
	"id":"bilskirnir",  # this id must match what's in the spreadsheet
	"specClass":"projectile",
	"type":"ENERGY",
	"size":"LARGE",
	"turretSprite":"graphics/NGO/weapons/Bilskirnir/Bilskirnir_turret_base.png",
	"turretGlowSprite":"graphics/NGO/weapons/Bilskirnir/Bilskirnir_turret_glow.png",
	"hardpointSprite":"graphics/NGO/weapons/Bilskirnir/Bilskirnir_turret_base.png",
	"hardpointGlowSprite":"graphics/NGO/weapons/Bilskirnir/Bilskirnir_turret_glow.png",
	"glowColor":[255,255,100,220],
	"turretOffsets":[12, 0],
	"turretAngleOffsets":[0],
	"hardpointOffsets":[12, 0],
	"hardpointAngleOffsets":[0],
	"barrelMode":"ALTERNATING", # or LINKED.  whether barrels fire at the same time or alternate.
	"animationType":"GLOW_AND_FLASH",
	"muzzleFlashSpec":{
		"length":20.0,   # only used if animationType = MUZZLE_FLASH
		"spread":15.0,
		"particleSizeMin":10.0,
		"particleSizeRange":15.0,
		"particleDuration":0.15,
		"particleCount":30,
		"particleColor":[255,255,150,100]
	},
	"interruptibleBurst":false,
	"autocharge":true,  # whether the weapon will continue charging and fire if the LMB is tapped instead of held
	"requiresFullCharge":true,
	"projectileSpecId":"bilskirnir_shot",  # projectile that will be fired
	"fireSoundOne":"bilskirnir_charge",
	"fireSoundTwo":"bilskirnir_shot",
}