{
	"id":"clutter_cannon",  # this id must match what's in the spreadsheet
	"specClass":"projectile",
	"type":"BALLISTIC",
	"size":"SMALL",
	"turretSprite":"graphics/NGO/weapons/Clutter Cannon/clutter_cannon_turret_base.png",
	"turretGunSprite":"graphics/NGO/weapons/Clutter Cannon/clutter_cannon_turret_base_recoil.png",
	"hardpointSprite":"graphics/NGO/weapons/Clutter Cannon/clutter_cannon_turret_base.png",
	"hardpointGunSprite":"graphics/NGO/weapons/Clutter Cannon/clutter_cannon_turret_base_recoil.png",	
	"visualRecoil":3.0,  # the gun sprites are only used if this is non-0
	"renderHints":["RENDER_BARREL_BELOW"],
	"turretOffsets":[15, 0],
	"turretAngleOffsets":[0],
	"hardpointOffsets":[15, 0],
	"hardpointAngleOffsets":[0],
	"barrelMode":"ALTERNATING", # or LINKED.  whether barrels fire at the same time or alternate.
	"animationType":"MUZZLE_FLASH",
	"muzzleFlashSpec":{
		"length":25.0,   # only used if animationType = MUZZLE_FLASH
		"spread":0.0,
		"particleSizeMin":5.0,
		"particleSizeRange":3.0,
		"particleDuration":0.2,
		"particleCount":10,
		"particleColor":[255,140,140,175]
	},
	"projectileSpecId":"clutter_cannon_shot",  # projectile that will be fired
	"fireSoundTwo":"clutter_cannon_shot",
}