# The script of the game goes in this file.

# Declare characters used by this game. The color argument colorizes the
# name of the character.

define mc = Character("[mcname]", color="#ffffff")
define az = Character(_("Mom"), color="#e73118")
default azaff = 0
default azlust = 0
default azpoint = 0
define s = Character(_("Sumi"), color="#af5b10")
default saff = 0
default slust = 0
default spoint = 0
define n = Character(_("Nari"), color="#ea2a9e")
default naff = 0
default nlust = 0
default npoint = 0
define k = Character("Kimiko", color="#4b12cc")
default kaff = 0
default klust = 0
default kpoint = 0
default ktrain = 0
define c = Character("[cname]", color="#b82edd")
default caff = 0
default clust = 0
default cpoint = 0
define asu = Character("Asuka", color="#f8b316")
default asuaff = 0
default asulust = 0
default asupoint = 0
define ak = Character("Akira", color="#3cf013")
default akaff = 0
default akpoint = 0
define ina = Character("Ina", color="#13def0")
default iaff = 0
default ilust = 0
default ipoint = 0
define ha = Character("Hana", color="#ddf228")
default haaff = 0
default halust = 0
default hapoint = 0
default hasoft = 0
define hi = Character("Hisaaki", color="#a2a39B")
default hiaff = 0
default hipoint = 0
define t = Character("Takane", color="#c1371f")
default taff = 0
default tlust = 0
default tpoint = 0
define m = Character("Midori", color="#1ad6cf")
default maff = 0
default mlust = 0
default mpoint = 0
define ju = Character("Jun", color="#bb427e")
define ji = Character("Jin", color="#bb427e")
define sas = Character("Sasha", color="#91ff00")
define kai = Character("Kaito", color="#0d1969")
define oto = Character("Oto", color="#395438")
define nag = Character("Nagisa", color="#ae678c")
default nagaff = 0
default naglust = 0
default nagpoint = 0
define y = Character("Yuriko", color="#c9c9c9")
default yaff = 0
default ylust = 0
default ypoint = 0
define u = Character("Umeka", color="#96621d")
define ish = Character(_("Ishi"), color="#e600e6")
define b = Character(_("Benina"), color="#c5cac7")
define mrh = Character(_("Mr Hirano."), color="#5c5c8a")
define g = Character(_("Gaya."), color="#a4170c")
define ta = Character(_("Tae."), color="#094f13")
define gus = Character(_("Mr. Gushiken."), color="#89999D")
default cname = "Kat"
default mcname = "Hikaru"
default ipetname = "Cutie"
default me3_his = False
default me5_fant = False
default ces1_done = False
default ces2_done = False
default ces3_done = False
default ces4_done = False
default ces5_done = False
default ces6_done = False
default ces6_dom = False
default ces7_done = False
default ces8_done = False
default ces9_done = False
default ces10_done = False
default ces11_done = False
default ces12_done = False
default ces13_done = False
default ces14_done = False
default ces15_done = False
default ces16_done = False
default ces17_done = False
default ces18_done = False
default ces19_done = False
default ces20_done = False
default ces21_done = False
default ces22_done = False
default ces23_done = False
default ces24_done = False
default ces25_done = False
default ces26_done = False
default ces27_done = False
default ces28_done = False
default ces29_done = False
default ces30_done = False
default ces31_done = False
default ces32_done = False
default ces33_done = False
default ces34_done = False
default ces35_done = False
default ces36_done = False
default ces37_done = False
default ces37_exhi = False
default ces38_done = False
default ces39_done = False
default ces40_done = False
default ces41_done = False
default ces41_fj = False
default ces42_done = False
default ces43_done = False
default ces44_done = False
default ces45_done = False
default ces46_done = False
default ces47_done = False
default ces48_done = False
default ces49_done = False
default ces50_done = False
default ces51_done = False
default ces52_done = False
default ces53_done = False
default ces54_done = False
default ces54_dom = False
default ces55_done = False
default ces56_done = False
default ces57_done = False
default ces58_done = False
default ces59_done = False
default ces60_done = False
default ces61_done = False
default ces62_done = False
default ces63_done = False
default ces64_done = False
default ces65_done = False
default ces66_done = False
default ces67_done = False
default ces68_done = False
default ces69_done = False
default ces70_done = False
default les1_done = False
default les1_miss = False
default les2_done = False
default les2_miss = False
default les3_done = False
default les3_miss = False
default cet1_done = False
default ceha1_done = False
default ceha2_done = False
default ceha3_done = False
default ceha4_done = False
default ceha5_done = False
default ceha6_done = False
default ceha7_done = False
default ceha8_done = False
default ceha9_done = False
default ceha10_done = False
default ceha11_done = False
default ceha12_done = False
default ceha13_done = False
default ceha14_done = False
default ceha15_done = False
default ceha16_done = False
default ceha17_done = False
default ceha18_done = False
default ceha19_done = False
default ceha20_done = False
default ceha21_done = False
default ceha22_done = False
default ceha23_done = False
default ceha24_done = False
default ceha25_done = False
default ceha26_done = False
default ceha27_done = False
default ceha28_done = False
default ceha29_done = False
default ceha30_done = False
default ceha31_done = False
default ceha32_done = False
default ceha33_done = False
default ceha34_done = False
default ceha35_done = False
default ceha36_done = False
default ceha37_done = False
default ceha37_kill = False
default ceha38_done = False
default ceha39_done = False
default ceha40_done = False
default ceha41_done = False
default ceha42_done = False
default ceha43_done = False
default ceha44_done = False
default ceha45_done = False
default ceha46_done = False
default ceha47_done = False
default ceha48_done = False
default ceha49_done = False
default ceha50_done = False
default ceha51_done = False
default ceha52_done = False
default ceha53_done = False
default ceha54_done = False
default ceha55_done = False
default ceha56_done = False
default ceha57_done = False
default ceha58_done = False
default ceha59_done = False
default ceha60_done = False
default ceha61_done = False
default ceha62_done = False
default ceha63_done = False
default ceha64_done = False
default ceha65_done = False
default ceha66_done = False
default lehat1_done = False
default lehat1_miss = False
default leha2_done = False
default leha2_miss = False
default cek1_done = False
default cek2_done = False
default cek3_done = False
default cek4_done = False
default cek5_done = False
default cek6_done = False
default cek7_done = False
default cek8_done = False
default cek9_done = False
default cek10_done = False
default cek11_done = False
default cek12_done = False
default cek13_done = False
default cek14_done = False
default cek15_done = False
default cek16_done = False
default cek17_done = False
default cek18_done = False
default cek19_done = False
default cek20_done = False
default cek21_done = False
default cek22_done = False
default cek23_done = False
default cek24_done = False
default cek25_done = False
default cek26_done = False
default cek27_done = False
default cek28_done = False
default cek29_done = False
default cek30_done = False
default cek31_done = False
default cek32_done = False
default cek33_done = False
default cek34_done = False
default cek35_done = False
default cek36_done = False
default cek37_done = False
default cek38_done = False
default cek39_done = False
default cek40_done = False
default cek41_done = False
default cek42_done = False
default cek43_done = False
default cek44_done = False
default cek45_done = False
default ceaz45_miss = False
default cek46_done = False
default cek47_done = False
default cek48_done = False
default cek49_done = False
default cek50_done = False
default cek50_exhi = False
default cek51_done = False
default cek52_done = False
default cek53_done = False
default cek54_done = False
default cek55_done = False
default cek56_done = False
default cek57_done = False
default cek58_done = False
default cek58_miss = False
default cek59_done = False
default cek60_done = False
default cek61_done = False
default cek62_done = False
default cek63_done = False
default cek64_done = False
default cek65_done = False
default cek66_done = False
default cek67_done = False
default cek68_done = False
default cek69_done = False
default cek70_done = False
default lek1_done = False
default lek1_miss = False
default lek2_done = False
default lek2_miss = False
default cehi1_done = False
default cehi2_done = False
default cehi3_done = False
default cehi4_done = False
default cehi5_done = False
default cehi6_done = False
default cehi7_done = False
default cehi8_done = False
default cehi9_done = False
default cehi10_done = False
default cehi11_done = False
default cehi12_done = False
default cehi13_done = False
default cehi14_done = False
default cehi15_done = False
default cehi16_done = False
default cehi17_done = False
default cehi18_done = False
default cehi19_done = False
default cehi20_done = False
default cehi21_done = False
default cehi22_done = False
default cehi22tell_done = False
default cehi23_done = False
default cehi24_done = False
default cehi25_done = False
default cehi26_done = False
default cehi26_miss = False
default cehi27_done = False
default cehi28_done = False
default cehi29_done = False
default cehi30_done = False
default cehi31_done = False
default cehi32_done = False
default cehi33_done = False
default cehi34_done = False
default cehi35_done = False
default cehi36_done = False
default cehi37_done = False
default cehi38_done = False
default cehi39_done = False
default cehi40_done = False
default cehi41_done = False
default cehi42_done = False
default cehi43_done = False
default cehi44_done = False
default cehi45_done = False
default cehi46_done = False
default cehi47_done = False
default cehi48_done = False
default cehi49_done = False
default cehi50_done = False
default cehi51_done = False
default cehi52_done = False
default cehi53_done = False
default cehi54_done = False
default cehi55_done = False
default cehi56_done = False
default cehi57_done = False
default cehi58_done = False
default cehi59_done = False
default cehi60_done = False
default cehi61_done = False
default cehi62_done = False
default cehi63_done = False
default cehi64_done = False
default cehi65_done = False
default cehi66_done = False
default cehi67_done = False
default cehi68_done = False
default cehi69_done = False
default cehi70_done = False
default ceasu1_done = False
default ceasu2_done = False
default ceasu3_done = False
default ceasu4_done = False
default ceasu5_done = False
default ceasu6_done = False
default ceasu7_done = False
default ceasu8_done = False
default ceasu9_done = False
default ceasu10_done = False
default ceasu11_done = False
default ceasu12_done = False
default ceasu13_done = False
default ceasu14_done = False
default ceasu15_done = False
default ceasu16_done = False
default ceasu17_done = False
default ceasu18_done = False
default ceasu19_done = False
default ceasu20_done = False
default ceasu21_done = False
default ceasu22_done = False
default ceasu23_done = False
default ceasu24_done = False
default ceasu25_done = False
default ceasu26_done = False
default ceasu27_done = False
default ceasu28_done = False
default ceasu29_done = False
default ceasu30_done = False
default ceasu31_done = False
default ceasu32_done = False
default ceasu33_done = False
default ceasu34_done = False
default ceasu35_done = False
default ceasu36_done = False
default ceasu37_done = False
default ceasu38_done = False
default ceasu39_done = False
default ceasu40_done = False
default ceasu41_done = False
default ceasu42_done = False
default ceasu43_done = False
default ceasu44_done = False
default ceasu45_done = False
default ceasu46_done = False
default ceasu47_done = False
default ceasu48_done = False
default ceasu49_done = False
default ceasu50_done = False
default ceasu51_done = False
default ceasu52_done = False
default ceasu53_done = False
default ceasu54_done = False
default ceasu55_done = False
default ceasu56_done = False
default ceasu57_done = False
default ceasu58_done = False
default ceasu59_done = False
default ceasu60_done = False
default ceasu61_done = False
default ceasu62_done = False
default ceasu63_done = False
default ceasu64_done = False
default ceasu65_done = False
default ceasu66_done = False
default cec1_done = False
default cec2_done = False
default cec3_done = False
default cec4_done = False
default cec5_done = False
default cec6_done = False
default cec7_done = False
default cec8_done = False
default cec9_done = False
default cec10_done = False
default cec11_done = False
default cec12_done = False
default cec13_done = False
default cec14_done = False
default cec15_done = False
default cec16_done = False
default cec17_done = False
default cec18_done = False
default cec19_done = False
default cec20_done = False
default cec21_done = False
default cec22_done = False
default cec22_in = False
default cec23_done = False
default cec24_done = False
default cec25_done = False
default cec26_done = False
default cec27_done = False
default cec28_done = False
default cec28_les = False
default cec29_done = False
default cec29_miss = False
default cec29_peek = False
default cec30_done = False
default cec31_done = False
default cec32_done = False
default cec33_done = False
default cec34_done = False
default cec34_exhi = False
default cec35_done = False
default cec36_done = False
default cec37_done = False
default cec38_done = False
default cec39_done = False
default cec40_done = False
default cec41_done = False
default cec42_done = False
default cec42_miss = False
default cec43_done = False
default cec44_done = False
default cec45_done = False
default cec46_done = False
default cec47_done = False
default cec48_done = False
default cec49_done = False
default cec50_done = False
default cec51_done = False
default cec52_done = False
default cec53_done = False
default cec54_done = False
default cec54_miss = False
default cec55_done = False
default cec56_done = False
default cec57_done = False
default cec58_done = False
default cec59_done = False
default cec60_done = False
default cec61_done = False
default cec62_done = False
default cec63_done = False
default cec64_done = False
default cec65_done = False
default cec66_done = False
default cec67_done = False
default cec68_done = False
default cec69_done = False
default cec70_done = False
default lec1_done = False
default lec1_miss = False
default lec2_done = False
default lec2_miss = False
default lec3_done = False
default lec3_miss = False
default lect4_done = False
default lect4_miss = False
default lect4_in = False
default cei1_done = False
default cei2_done = False
default cei3_done = False
default cei4_done = False
default cei5_done = False
default cei6_done = False
default cei7_done = False
default cei8_done = False
default cei9_done = False
default cei10_done = False
default cei11_done = False
default cei12_done = False
default cei13_done = False
default cei14_done = False
default cei15_done = False
default cei16_done = False
default cei17_done = False
default cei18_done = False
default cei18_peek = False
default cei19_done = False
default cei20_done = False
default cei21_done = False
default cei22_done = False
default cei23_done = False
default cei24_done = False
default cei25_done = False
default cei26_done = False
default cei27_done = False
default cei28_done = False
default cei29_done = False
default cei30_done = False
default cei30_miss = False
default cei31_done = False
default cei32_done = False
default cei33_done = False
default cei34_done = False
default cei35_done = False
default cei36_done = False
default cei37_done = False
default cei38_done = False
default cei39_done = False
default cei40_done = False
default cei41_done = False
default cei42_done = False
default cei43_done = False
default cei44_done = False
default cei45_done = False
default cei46_done = False
default cei47_done = False
default cei48_done = False
default cei49_done = False
default cei50_done = False
default cei51_done = False
default cei52_done = False
default cei53_done = False
default cei54_done = False
default cei55_done = False
default cei56_done = False
default cei57_done = False
default cei58_done = False
default cei59_done = False
default cei60_done = False
default cei61_done = False
default cei61_exhi = False
default cei62_done = False
default cei62_miss = False
default cei63_done = False
default cei64_done = False
default cei65_done = False
default cei66_done = False
default cei67_done = False
default cei68_done = False
default cei69_done = False
default cei70_done = False
default cen1_done = False
default cen2_done = False
default cen3_done = False
default cen4_done = False
default cen5_done = False
default cen6_done = False
default cen7_done = False
default cen8_done = False
default cen9_done = False
default cen10_done = False
default cen11_done = False
default cen12_done = False
default cen13_done = False
default cen14_done = False
default cen15_done = False
default cen16_done = False
default cen17_done = False
default cen17_in = False
default cen17sexwait = True
default cen18_done = False
default cen19_done = False
default cen20_done = False
default cen21_done = False
default cen21_in = False
default cen22_done = False
default cen23_done = False
default cen24_done = False
default cen25_done = False
default cen25_exhi = False
default cen25_exhiin = False
default cen26_done = False
default cen27_done = False
default cen28_done = False
default cen29_done = False
default cen30_done = False
default cen31_done = False
default cen32_done = False
default cen33_done = False
default cen34_done = False
default cen35_done = False
default cen36_done = False
default cen37_done = False
default cen38_done = False
default cen39_done = False
default cen40_done = False
default cen40_underdone = False
default cen40_dancedone = False
default cen40_giftdone = False
default cen41_done = False
default cen42_done = False
default cen43_done = False
default cen44_done = False
default cen45_done = False
default cen46_done = False
default cen47_done = False
default cen48_done = False
default cen49_done = False
default cen50_done = False
default cen51_done = False
default cen52_done = False
default cen53_done = False
default cen54_done = False
default cen55_done = False
default cen56_done = False
default cen57_done = False
default cen58_done = False
default cen59_done = False
default cen60_done = False
default cen61_done = False
default cen62_done = False
default cen63_done = False
default cen64_done = False
default cen65_done = False
default len1_done = False
default len1_miss = False
default len2_done = False
default len2_miss = False
default len2_in = False
default len3_done = False
default len3_miss = False
default len4_done = False
default len4_miss = False
default cem1_done = False
default cem2_done = False
default cem3_done = False
default cem4_done = False
default cem5_done = False
default cem6_done = False
default cem7_done = False
default cem8_done = False
default cem9_done = False
default cem10_done = False
default cem11_done = False
default cem12_done = False
default cem13_done = False
default cem14_done = False
default cem15_done = False
default cem16_done = False
default cem17_done = False
default cem18_done = False
default cem19_done = False
default cem20_done = False
default cem21_done = False
default cem22_done = False
default cem23_done = False
default cem24_done = False
default cem25_done = False
default cem26_done = False
default cem27_done = False
default cem28_done = False
default cem29_done = False
default cem30_done = False
default cem31_done = False
default cem32_done = False
default cem33_done = False
default cem34_done = False
default cem35_done = False
default cem36_done = False
default cem37_done = False
default cem38_done = False
default cem39_done = False
default cem40_done = False
default cem41_done = False
default cem42_done = False
default cem43_done = False
default cem44_done = False
default cem45_done = False
default cem46_done = False
default cem47_done = False
default cem48_done = False
default cem49_done = False
default cem50_done = False
default cem51_done = False
default cem52_done = False
default cem53_done = False
default cem54_done = False
default cem55_done = False
default cem56_done = False
default cem56_exhi = False
default cem57_done = False
default cem57_miss = False
default cem58_done = False
default cem59_done = False
default cem60_done = False
default cem61_done = False
default cem62_done = False
default cem63_done = False
default cem64_done = False
default cem65_done = False
default cem66_done = False
default cem67_done = False
default cem68_done = False
default cem69_done = False
default lem1_done = False
default lem1_miss = False
default me14_done = False
default me13_done = False
default me15_done = False
default me16_done = False
default me17_done = False
default me18_done = False
default me19_done = False
default me20_done = False
default me21_done = False
default me22_done = False
default me23_done = False
default me24_done = False
default me25_done = False
default me26_done = False
default me27_done = False
default me28_done = False
default me29_done = False
default me30_done = False
default me31_done = False
default me32_done = False
default me33_done = False
default me34_done = False
default me35_done = False
default me36_done = False
default me37_done = False
default me38_done = False
default me39_done = False
default me40_done = False
default me41_done = False
default me42_done = False
default me43_done = False
default me44_done = False
default me45_done = False
default me46_done = False
default me47_done = False
default me48_done = False
default me49_done = False
default me50_done = False
default me51_done = False
default me52_done = False
default me53_done = False
default me54_done = False
default me55_done = False
default me56_done = False
default me57_done = False
default me58_done = False
default me59_done = False
default me60_done = False
default me61_done = False
default me62_done = False
default me63_done = False
default me64_done = False
default me65_done = False
default me66_done = False
default me67_done = False
default me68_done = False
default me69_done = False
default me70_done = False
default me70_jfree = False
default me74_jfree = False
default me70safefail = 0
default me70_sopen = False
default me71_done = False
default me72_done = False
default me73_done = False
default me74_done = False
default me75_done = False
default me76_done = False
default me77_done = False
default me78_done = False
default me79_done = False
default me80_done = False
default me81_done = False
default me82_done = False
default me83_done = False
default me84_done = False
default me85_done = False
default me86_done = False
default me87_done = False
default me88_done = False
default me89_done = False
default me90_done = False
default me91_done = False
default me92_done = False
default me93_done = False
default me94_done = False
default me95_done = False
default me96_done = False
default me97_done = False
default me98_done = False
default me99_done = False
default me100_done = False
default me101_done = False
default me102_done = False
default me103_done = False
default me104_done = False
default me105_done = False
default me106_done = False
default me107_done = False
default me108_done = False
default me109_done = False
default me110_done = False
default me111_done = False
default me112_done = False
default me113_done = False
default me113_takaopen = False
default me113_takagirl = False
default me114_done = False
default me115_done = False
default me116_done = False
default me117_done = False
default me118_done = False
default me119_done = False
default me120_done = False
default me121_done = False
default me122_done = False
default me123_done = False
default me124_done = False
default me125_done = False
default me126_done = False
default me127_done = False
default me128_done = False
default me129_done = False
default me130_done = False
default me131_done = False
default me132_done = False
default me133_done = False
default me134_done = False
default me135_done = False
default me136_done = False
default me137_done = False
default me138_done = False
default me139_done = False
default me140_done = False
default me141_done = False
default me142_done = False
default me143_done = False
default me144_done = False
default me145_done = False
default me146_done = False
default me147_done = False
default me148_done = False
default me149_done = False
default cet2_done = False
default cet3_done = False
default cet4_done = False
default cet5_done = False
default cet6_done = False
default cet7_done = False
default cet8_done = False
default cet9_done = False
default cet10_done = False
default cet11_done = False
default cet12_done = False
default cet13_done = False
default cet14_done = False
default cet15_done = False
default cet16_done = False
default cet17_done = False
default cet18_done = False
default cet19_done = False
default cet20_done = False
default cet21_done = False
default cet22_done = False
default cet23_done = False
default cet24_done = False
default cet24_exhi = False
default cet25_done = False
default cet25_les = False
default cet26_done = False
default cet27_done = False
default cet28_done = False
default cet29_done = False
default cet29_tak_done = False
default cet29_kat_done = False
default cet29_les_done = False
default cet30_done = False
default cet31_done = False
default cet32_done = False
default cet33_done = False
default cet34_done = False
default cet35_done = False
default cet36_done = False
default cet37_done = False
default cet38_done = False
default cet39_done = False
default cet40_done = False
default cet41_done = False
default cet42_done = False
default cet43_done = False
default cet44_done = False
default cet45_done = False
default cet46_done = False
default cet47_done = False
default cet48_done = False
default cet48_miss = False
default cet49_done = False
default cet50_done = False
default cet51_done = False
default cet52_done = False
default cet53_done = False
default cet54_done = False
default cet55_done = False
default cet56_done = False
default cet57_done = False
default cet57_an = False
default cet58_done = False
default cet59_done = False
default cet60_done = False
default cet61_done = False
default cet62_done = False
default cet63_done = False
default cet64_done = False
default cet65_done = False
default cet66_done = False
default let1_done = False
default let2_done = False
default let2_miss = False
default let3_done = False
default let3_miss = False
default ceaz1k_done = False
default ceaz1_done = False
default ceaz2_done = False
default ceaz3_done = False
default ceaz4_done = False
default ceaz5_done = False
default ceaz6_done = False
default ceaz6s_done = False
default ceaz7_done = False
default ceaz8_done = False
default ceaz9_done = False
default ceaz10_done = False
default ceaz10s_done = False
default ceaz11_done = False
default ceaz12_done = False
default ceaz13_done = False
default ceaz14_done = False
default ceaz14_miss = False
default ceaz15_done = False
default ceaz16_done = False
default ceaz16_miss = False
default ceaz17_done = False
default ceaz18_done = False
default ceaz19_done = False
default ceaz20_done = False
default ceaz21_done = False
default ceaz22_done = False
default ceaz23_done = False
default ceaz24_done = False
default ceaz25_done = False
default ceaz25_sex = False
default ceaz26_done = False
default ceaz27_done = False
default ceaz28_done = False
default ceaz29_done = False
default ceaz30_done = False
default ceaz31_done = False
default ceaz32_done = False
default ceaz33_done = False
default ceaz21_miss = False
default ceaz33_miss = False
default ceaz34_done = False
default ceaz35_done = False
default ceaz36_done = False
default ceaz36_miss = False
default ceaz37_done = False
default ceaz37_miss = False
default ceaz38_done = False
default ceaz39_done = False
default ceaz40_done = False
default ceaz41_done = False
default ceaz41_miss = False
default ceaz42_done = False
default ceaz43_done = False
default ceaz44_done = False
default ceaz45_done = False
default ceaz46_done = False
default ceaz47_done = False
default ceaz48_done = False
default ceaz49_done = False
default ceaz50_done = False
default ceaz51_done = False
default ceaz52_done = False
default ceaz53_done = False
default ceaz54_done = False
default ceaz55_done = False
default ceaz56_done = False
default ceaz57_done = False
default ceaz57_miss = False
default ceaz58_done = False
default ceaz59_done = False
default ceaz60_done = False
default ceaz61_done = False
default ceaz61_miss = False
default ceaz62_done = False
default ceaz63_done = False
default ceaz64_done = False
default ceaz65_done = False
default ceaz65_miss = False
default leaz1_done = False
default leaz1_miss = False
default leaz2_done = False
default leaz2_miss = False
default leaz3_done = False
default leaz3_miss = False
default ceak1_done = False
default ceak2_done = False
default ceak3_done = False
default ceak4_done = False
default ceak5_done = False
default ceak6_done = False
default ceak7_done = False
default ceak8_done = False
default ceak9_done = False
default ceak10_done = False
default ceak11_done = False
default ceak12_done = False
default ceak13_done = False
default ceak14_done = False
default ceak15_done = False
default ceak16_done = False
default ceak17_done = False
default ceak18_done = False
default ceak19_done = False
default ceak20_done = False
default ceak21_done = False
default ceak22_done = False
default ceak23_done = False
default ceak24_done = False
default ceak25_done = False
default ceak26_done = False
default ceak27_done = False
default ceak28_done = False
default ceak29_done = False
default ceak30_done = False
default ceak31_done = False
default ceak32_done = False
default ceak33_done = False
default ceak34_done = False
default ceak35_done = False
default ceak36_done = False
default ceak37_done = False
default ceak38_done = False
default ceak39_done = False
default ceak40_done = False
default ceak41_done = False
default ceak42_done = False
default ceak43_done = False
default ceak44_done = False
default ceak45_done = False
default ceak46_done = False
default ceak47_done = False
default ceak48_done = False
default ceak49_done = False
default ceak50_done = False
default ceak51_done = False
default ceak52_done = False
default ceak53_done = False
default ceak54_done = False
default ceak55_done = False
default ceak56_done = False
define flashbulb = Fade(0.2, 0.0, 0.8, color='#fff')
default me1locked = True
default me2locked = True
default me3locked = True
default me4locked = True
default me5locked = True
default me6locked = True
default me7locked = True
default me8locked = True
default me9locked = True
default me10locked = True
default me11locked = True
default me12locked = True
default me13locked = True
default me14locked = True
default me15locked = True
default me16locked = True
default me17locked = True
default me18locked = True
default me19locked = True
default me20locked = True
default me21locked = True
default me22locked = True
default me23locked = True
default me24locked = True
default me25locked = True
default me26locked = True
default me27locked = True
default me28locked = True
default me29locked = True
default me30locked = True
default me31locked = True
default me32locked = True
default me33locked = True
default me34locked = True
default me35locked = True
default me36locked = True
default me37locked = True
default me38locked = True
default me39locked = True
default me40locked = True
default me41locked = True
default me42locked = True
default me43locked = True
default me44locked = True
default me45locked = True
default me46locked = True
default me47locked = True
default me48locked = True
default me49locked = True
default me50locked = True
default me51locked = True
default me52locked = True
default me53locked = True
default me54locked = True
default me55locked = True
default me56locked = True
default me57locked = True
default me58locked = True
default me59locked = True
default me60locked = True
default me61locked = True
default me62locked = True
default me63locked = True
default me64locked = True
default me65locked = True
default me66locked = True
default me67locked = True
default me68locked = True
default me69locked = True
default me70locked = True
default me71locked = True
default me72locked = True
default me73locked = True
default me74locked = True
default me75locked = True
default me76locked = True
default me77locked = True
default me78locked = True
default me79locked = True
default me80locked = True
default me81locked = True
default me82locked = True
default me83locked = True
default me84locked = True
default me85locked = True
default me86locked = True
default me87locked = True
default me88locked = True
default me89locked = True
default me90locked = True
default me91locked = True
default me92locked = True
default me93locked = True
default me94locked = True
default me95locked = True
default me96locked = True
default me97locked = True
default me98locked = True
default me99locked = True
default me100locked = True
default me101locked = True
default me102locked = True
default me103locked = True
default me104locked = True
default me105locked = True
default me106locked = True
default me107locked = True
default me108locked = True
default me109locked = True
default me110locked = True
default me111locked = True
default me112locked = True
default me113locked = True
default me114locked = True
default me115locked = True
default me116locked = True
default me117locked = True
default me118locked = True
default me119locked = True
default me120locked = True
default me121locked = True
default me122locked = True
default me123locked = True
default me124locked = True
default me125locked = True
default me126locked = True
default me127locked = True
default me128locked = True
default me129locked = True
default me130locked = True
default me131locked = True
default me132locked = True
default me133locked = True
default me134locked = True
default me135locked = True
default me136locked = True
default me137locked = True
default me138locked = True
default me139locked = True
default me140locked = True
default me141locked = True
default me142locked = True
default me143locked = True
default me144locked = True
default me145locked = True
default me146locked = True
default me147locked = True
default me148locked = True
default me149locked = True
default ceaz1locked = True
default ceaz2locked = True
default ceaz3locked = True
default ceaz4locked = True
default ceaz5locked = True
default ceaz6locked = True
default ceaz7locked = True
default ceaz8locked = True
default ceaz9locked = True
default ceaz10locked = True
default ceaz11locked = True
default ceaz12locked = True
default ceaz13locked = True
default ceaz14locked = True
default ceaz15locked = True
default ceaz16locked = True
default ceaz17locked = True
default ceaz18locked = True
default ceaz19locked = True
default ceaz20locked = True
default ceaz21locked = True
default ceaz22locked = True
default ceaz23locked = True
default ceaz24locked = True
default ceaz25locked = True
default ceaz26locked = True
default ceaz27locked = True
default ceaz28locked = True
default ceaz29locked = True
default ceaz30locked = True
default ceaz31locked = True
default ceaz32locked = True
default ceaz33locked = True
default ceaz34locked = True
default ceaz35locked = True
default ceaz36locked = True
default ceaz37locked = True
default ceaz38locked = True
default ceaz39locked = True
default ceaz40locked = True
default ceaz41locked = True
default ceaz42locked = True
default ceaz43locked = True
default ceaz44locked = True
default ceaz45locked = True
default ceaz46locked = True
default ceaz47locked = True
default ceaz48locked = True
default ceaz49locked = True
default ceaz50locked = True
default ceaz51locked = True
default ceaz52locked = True
default ceaz53locked = True
default ceaz54locked = True
default ceaz55locked = True
default ceaz56locked = True
default ceaz57locked = True
default ceaz58locked = True
default ceaz59locked = True
default ceaz60locked = True
default ceaz61locked = True
default ceaz62locked = True
default ceaz63locked = True
default ceaz64locked = True
default ceaz65locked = True
default leaz1locked = True
default leaz2locked = True
default leaz3locked = True
default cei1locked = True
default cei2locked = True
default cei3locked = True
default cei4locked = True
default cei5locked = True
default cei6locked = True
default cei7locked = True
default cei8locked = True
default cei9locked = True
default cei10locked = True
default cei11locked = True
default cei12locked = True
default cei13locked = True
default cei14locked = True
default cei15locked = True
default cei16locked = True
default cei17locked = True
default cei18locked = True
default cei19locked = True
default cei20locked = True
default cei21locked = True
default cei22locked = True
default cei23locked = True
default cei24locked = True
default cei25locked = True
default cei26locked = True
default cei27locked = True
default cei28locked = True
default cei29locked = True
default cei30locked = True
default cei31locked = True
default cei32locked = True
default cei33locked = True
default cei34locked = True
default cei35locked = True
default cei36locked = True
default cei37locked = True
default cei38locked = True
default cei39locked = True
default cei40locked = True
default cei41locked = True
default cei42locked = True
default cei43locked = True
default cei44locked = True
default cei45locked = True
default cei46locked = True
default cei47locked = True
default cei48locked = True
default cei49locked = True
default cei50locked = True
default cei51locked = True
default cei52locked = True
default cei53locked = True
default cei54locked = True
default cei55locked = True
default cei56locked = True
default cei57locked = True
default cei58locked = True
default cei59locked = True
default cei60locked = True
default cei61locked = True
default cei62locked = True
default cei63locked = True
default cei64locked = True
default cei65locked = True
default cei66locked = True
default cei67locked = True
default cei68locked = True
default cei69locked = True
default cei70locked = True
default cehi1locked = True
default cehi2locked = True
default cehi3locked = True
default cehi4locked = True
default cehi5locked = True
default cehi6locked = True
default cehi7locked = True
default cehi8locked = True
default cehi9locked = True
default cehi10locked = True
default cehi11locked = True
default cehi12locked = True
default cehi13locked = True
default cehi14locked = True
default cehi15locked = True
default cehi16locked = True
default cehi17locked = True
default cehi18locked = True
default cehi19locked = True
default cehi20locked = True
default cehi21locked = True
default cehi22locked = True
default cehi23locked = True
default cehi24locked = True
default cehi25locked = True
default cehi26locked = True
default cehi27locked = True
default cehi28locked = True
default cehi29locked = True
default cehi30locked = True
default cehi31locked = True
default cehi32locked = True
default cehi33locked = True
default cehi34locked = True
default cehi35locked = True
default cehi36locked = True
default cehi37locked = True
default cehi38locked = True
default cehi39locked = True
default cehi40locked = True
default cehi41locked = True
default cehi42locked = True
default cehi43locked = True
default cehi44locked = True
default cehi45locked = True
default cehi46locked = True
default cehi47locked = True
default cehi48locked = True
default cehi49locked = True
default cehi50locked = True
default cehi51locked = True
default cehi52locked = True
default cehi53locked = True
default cehi54locked = True
default cehi55locked = True
default cehi56locked = True
default cehi57locked = True
default cehi58locked = True
default cehi59locked = True
default cehi60locked = True
default cehi61locked = True
default cehi62locked = True
default cehi63locked = True
default cehi64locked = True
default cehi65locked = True
default cehi66locked = True
default cehi67locked = True
default cehi68locked = True
default cehi69locked = True
default cehi70locked = True
default cek1locked = True
default cek2locked = True
default cek3locked = True
default cek4locked = True
default cek5locked = True
default cek6locked = True
default cek7locked = True
default cek8locked = True
default cek9locked = True
default cek10locked = True
default cek11locked = True
default cek12locked = True
default cek13locked = True
default cek14locked = True
default cek15locked = True
default cek16locked = True
default cek17locked = True
default cek18locked = True
default cek19locked = True
default cek20locked = True
default cek21locked = True
default cek22locked = True
default cek23locked = True
default cek24locked = True
default cek25locked = True
default cek26locked = True
default cek27locked = True
default cek28locked = True
default cek29locked = True
default cek30locked = True
default cek31locked = True
default cek32locked = True
default cek33locked = True
default cek34locked = True
default cek35locked = True
default cek36locked = True
default cek37locked = True
default cek38locked = True
default cek39locked = True
default cek40locked = True
default cek41locked = True
default cek42locked = True
default cek43locked = True
default cek44locked = True
default cek45locked = True
default cek46locked = True
default cek47locked = True
default cek48locked = True
default cek49locked = True
default cek50locked = True
default cek51locked = True
default cek52locked = True
default cek53locked = True
default cek54locked = True
default cek55locked = True
default cek56locked = True
default cek57locked = True
default cek58locked = True
default cek59locked = True
default cek60locked = True
default cek61locked = True
default cek62locked = True
default cek63locked = True
default cek64locked = True
default cek65locked = True
default cek66locked = True
default cek67locked = True
default cek68locked = True
default cek69locked = True
default cek70locked = True
default lek1locked = True
default lek2locked = True
default cen1locked = True
default cen2locked = True
default cen3locked = True
default cen4locked = True
default cen5locked = True
default cen6locked = True
default cen7locked = True
default cen8locked = True
default cen9locked = True
default cen10locked = True
default cen11locked = True
default cen12locked = True
default cen13locked = True
default cen14locked = True
default cen15locked = True
default cen16locked = True
default cen17locked = True
default cen18locked = True
default cen19locked = True
default cen20locked = True
default cen21locked = True
default cen22locked = True
default cen23locked = True
default cen24locked = True
default cen25locked = True
default cen26locked = True
default cen27locked = True
default cen28locked = True
default cen29locked = True
default cen30locked = True
default cen31locked = True
default cen32locked = True
default cen33locked = True
default cen34locked = True
default cen35locked = True
default cen36locked = True
default cen37locked = True
default cen38locked = True
default cen39locked = True
default cen40locked = True
default cen41locked = True
default cen42locked = True
default cen43locked = True
default cen44locked = True
default cen45locked = True
default cen46locked = True
default cen47locked = True
default cen48locked = True
default cen49locked = True
default cen50locked = True
default cen51locked = True
default cen52locked = True
default cen53locked = True
default cen54locked = True
default cen55locked = True
default cen56locked = True
default cen57locked = True
default cen58locked = True
default cen59locked = True
default cen60locked = True
default cen61locked = True
default cen62locked = True
default cen63locked = True
default cen64locked = True
default cen65locked = True
default len1locked = True
default len2locked = True
default len3locked = True
default len4locked = True
default ces1locked = True
default ces2locked = True
default ces3locked = True
default ces4locked = True
default ces5locked = True
default ces6locked = True
default ces7locked = True
default ces8locked = True
default ces9locked = True
default ces10locked = True
default ces11locked = True
default ces12locked = True
default ces13locked = True
default ces14locked = True
default ces15locked = True
default ces16locked = True
default ces17locked = True
default ces18locked = True
default ces19locked = True
default ces20locked = True
default ces21locked = True
default ces22locked = True
default ces23locked = True
default ces24locked = True
default ces25locked = True
default ces26locked = True
default ces27locked = True
default ces28locked = True
default ces29locked = True
default ces30locked = True
default ces31locked = True
default ces32locked = True
default ces33locked = True
default ces34locked = True
default ces35locked = True
default ces36locked = True
default ces37locked = True
default ces38locked = True
default ces39locked = True
default ces40locked = True
default ces41locked = True
default ces42locked = True
default ces43locked = True
default ces44locked = True
default ces45locked = True
default ces46locked = True
default ces47locked = True
default ces48locked = True
default ces49locked = True
default ces50locked = True
default ces51locked = True
default ces52locked = True
default ces53locked = True
default ces54locked = True
default ces55locked = True
default ces56locked = True
default ces57locked = True
default ces58locked = True
default ces59locked = True
default ces60locked = True
default ces61locked = True
default ces62locked = True
default ces63locked = True
default ces64locked = True
default ces65locked = True
default ces66locked = True
default ces67locked = True
default ces68locked = True
default ces69locked = True
default ces70locked = True
default les1locked = True
default les2locked = True
default les3locked = True
default cem1locked = True
default cem2locked = True
default cem3locked = True
default cem4locked = True
default cem5locked = True
default cem6locked = True
default cem7locked = True
default cem8locked = True
default cem9locked = True
default cem10locked = True
default cem11locked = True
default cem12locked = True
default cem13locked = True
default cem14locked = True
default cem15locked = True
default cem16locked = True
default cem17locked = True
default cem18locked = True
default cem19locked = True
default cem20locked = True
default cem21locked = True
default cem22locked = True
default cem23locked = True
default cem24locked = True
default cem25locked = True
default cem26locked = True
default cem27locked = True
default cem28locked = True
default cem29locked = True
default cem30locked = True
default cem31locked = True
default cem32locked = True
default cem33locked = True
default cem34locked = True
default cem35locked = True
default cem36locked = True
default cem37locked = True
default cem38locked = True
default cem39locked = True
default cem40locked = True
default cem41locked = True
default cem42locked = True
default cem43locked = True
default cem44locked = True
default cem45locked = True
default cem46locked = True
default cem47locked = True
default cem48locked = True
default cem49locked = True
default cem50locked = True
default cem51locked = True
default cem52locked = True
default cem53locked = True
default cem54locked = True
default cem55locked = True
default cem56locked = True
default cem57locked = True
default cem58locked = True
default cem59locked = True
default cem60locked = True
default cem61locked = True
default cem62locked = True
default cem63locked = True
default cem64locked = True
default cem65locked = True
default cem66locked = True
default cem67locked = True
default cem68locked = True
default cem69locked = True
default lem1locked = True
default ceha1locked = True
default ceha2locked = True
default ceha3locked = True
default ceha4locked = True
default ceha5locked = True
default ceha6locked = True
default ceha7locked = True
default ceha8locked = True
default ceha9locked = True
default ceha10locked = True
default ceha11locked = True
default ceha12locked = True
default ceha13locked = True
default ceha14locked = True
default ceha15locked = True
default ceha16locked = True
default ceha17locked = True
default ceha18locked = True
default ceha19locked = True
default ceha20locked = True
default ceha21locked = True
default ceha22locked = True
default ceha23locked = True
default ceha24locked = True
default ceha25locked = True
default ceha26locked = True
default ceha27locked = True
default ceha28locked = True
default ceha29locked = True
default ceha30locked = True
default ceha31locked = True
default ceha32locked = True
default ceha33locked = True
default ceha34locked = True
default ceha35locked = True
default ceha36locked = True
default ceha37locked = True
default ceha38locked = True
default ceha39locked = True
default ceha40locked = True
default ceha41locked = True
default ceha42locked = True
default ceha43locked = True
default ceha44locked = True
default ceha45locked = True
default ceha46locked = True
default ceha47locked = True
default ceha48locked = True
default ceha49locked = True
default ceha50locked = True
default ceha51locked = True
default ceha52locked = True
default ceha53locked = True
default ceha54locked = True
default ceha55locked = True
default ceha56locked = True
default ceha57locked = True
default ceha58locked = True
default ceha59locked = True
default ceha60locked = True
default ceha61locked = True
default ceha62locked = True
default ceha63locked = True
default ceha64locked = True
default ceha65locked = True
default ceha66locked = True
default lehat1locked = True
default leha2locked = True
default cet1locked = True
default cet2locked = True
default cet3locked = True
default cet4locked = True
default cet5locked = True
default cet6locked = True
default cet7locked = True
default cet8locked = True
default cet9locked = True
default cet10locked = True
default cet11locked = True
default cet12locked = True
default cet13locked = True
default cet14locked = True
default cet15locked = True
default cet16locked = True
default cet17locked = True
default cet18locked = True
default cet19locked = True
default cet20locked = True
default cet21locked = True
default cet22locked = True
default cet23locked = True
default cet24locked = True
default cet25locked = True
default cet26locked = True
default cet27locked = True
default cet28locked = True
default cet29locked = True
default cet30locked = True
default cet31locked = True
default cet32locked = True
default cet33locked = True
default cet34locked = True
default cet35locked = True
default cet36locked = True
default cet37locked = True
default cet38locked = True
default cet39locked = True
default cet40locked = True
default cet41locked = True
default cet42locked = True
default cet43locked = True
default cet44locked = True
default cet45locked = True
default cet46locked = True
default cet47locked = True
default cet48locked = True
default cet49locked = True
default cet50locked = True
default cet51locked = True
default cet52locked = True
default cet53locked = True
default cet54locked = True
default cet55locked = True
default cet56locked = True
default cet57locked = True
default cet58locked = True
default cet59locked = True
default cet60locked = True
default cet61locked = True
default cet62locked = True
default cet63locked = True
default cet64locked = True
default cet65locked = True
default cet66locked = True
default let1locked = True
default let2locked = True
default let3locked = True
default ceasu1locked = True
default ceasu2locked = True
default ceasu3locked = True
default ceasu4locked = True
default ceasu5locked = True
default ceasu6locked = True
default ceasu7locked = True
default ceasu8locked = True
default ceasu9locked = True
default ceasu10locked = True
default ceasu11locked = True
default ceasu12locked = True
default ceasu13locked = True
default ceasu14locked = True
default ceasu15locked = True
default ceasu16locked = True
default ceasu17locked = True
default ceasu18locked = True
default ceasu19locked = True
default ceasu20locked = True
default ceasu21locked = True
default ceasu22locked = True
default ceasu23locked = True
default ceasu24locked = True
default ceasu25locked = True
default ceasu26locked = True
default ceasu27locked = True
default ceasu28locked = True
default ceasu29locked = True
default ceasu30locked = True
default ceasu31locked = True
default ceasu32locked = True
default ceasu33locked = True
default ceasu34locked = True
default ceasu35locked = True
default ceasu36locked = True
default ceasu37locked = True
default ceasu38locked = True
default ceasu39locked = True
default ceasu40locked = True
default ceasu41locked = True
default ceasu42locked = True
default ceasu43locked = True
default ceasu44locked = True
default ceasu45locked = True
default ceasu46locked = True
default ceasu47locked = True
default ceasu48locked = True
default ceasu49locked = True
default ceasu50locked = True
default ceasu51locked = True
default ceasu52locked = True
default ceasu53locked = True
default ceasu54locked = True
default ceasu55locked = True
default ceasu56locked = True
default ceasu57locked = True
default ceasu58locked = True
default ceasu59locked = True
default ceasu60locked = True
default ceasu61locked = True
default ceasu62locked = True
default ceasu63locked = True
default ceasu64locked = True
default ceasu65locked = True
default ceasu66locked = True
default cec1locked = True
default cec2locked = True
default cec3locked = True
default cec4locked = True
default cec5locked = True
default cec6locked = True
default cec7locked = True
default cec8locked = True
default cec9locked = True
default cec10locked = True
default cec11locked = True
default cec12locked = True
default cec13locked = True
default cec14locked = True
default cec15locked = True
default cec16locked = True
default cec17locked = True
default cec18locked = True
default cec19locked = True
default cec20locked = True
default cec21locked = True
default cec22locked = True
default cec23locked = True
default cec24locked = True
default cec25locked = True
default cec26locked = True
default cec27locked = True
default cec28locked = True
default cec29locked = True
default cec30locked = True
default cec31locked = True
default cec32locked = True
default cec33locked = True
default cec34locked = True
default cec35locked = True
default cec36locked = True
default cec37locked = True
default cec38locked = True
default cec39locked = True
default cec40locked = True
default cec41locked = True
default cec42locked = True
default cec43locked = True
default cec44locked = True
default cec45locked = True
default cec46locked = True
default cec47locked = True
default cec48locked = True
default cec49locked = True
default cec50locked = True
default cec51locked = True
default cec52locked = True
default cec53locked = True
default cec54locked = True
default cec55locked = True
default cec56locked = True
default cec57locked = True
default cec58locked = True
default cec59locked = True
default cec60locked = True
default cec61locked = True
default cec62locked = True
default cec63locked = True
default cec64locked = True
default cec65locked = True
default cec66locked = True
default cec67locked = True
default cec68locked = True
default cec69locked = True
default cec70locked = True
default lec1locked = True
default lec2locked = True
default lec3locked = True
default lect4locked = True
default ceak1locked = True
default ceak2locked = True
default ceak3locked = True
default ceak4locked = True
default ceak5locked = True
default ceak6locked = True
default ceak7locked = True
default ceak8locked = True
default ceak9locked = True
default ceak10locked = True
default ceak11locked = True
default ceak12locked = True
default ceak13locked = True
default ceak14locked = True
default ceak15locked = True
default ceak16locked = True
default ceak17locked = True
default ceak18locked = True
default ceak19locked = True
default ceak20locked = True
default ceak21locked = True
default ceak22locked = True
default ceak23locked = True
default ceak24locked = True
default ceak25locked = True
default ceak26locked = True
default ceak27locked = True
default ceak28locked = True
default ceak29locked = True
default ceak30locked = True
default ceak31locked = True
default ceak32locked = True
default ceak33locked = True
default ceak34locked = True
default ceak35locked = True
default ceak36locked = True
default ceak37locked = True
default ceak38locked = True
default ceak39locked = True
default ceak40locked = True
default ceak41locked = True
default ceak42locked = True
default ceak43locked = True
default ceak44locked = True
default ceak45locked = True
default ceak46locked = True
default ceak47locked = True
default ceak48locked = True
default ceak49locked = True
default ceak50locked = True
default ceak51locked = True
default ceak52locked = True
default ceak53locked = True
default ceak54locked = True
default ceak55locked = True
default ceak56locked = True
default persistent.mcname = "Hikaru"
default persistent.cname = "Kat"
default persistent.ipetname = "Cutie"
define config.replay_scope = {
        "mcname" : persistent.mcname,
        "cname" : persistent.cname,
        "ipetname" : persistent.ipetname,
    }

## After Save Is Loaded
label after_load:

    # Capture name for gallery
    $ persistent.mcname = mcname
    $ persistent.cname = cname
    $ persistent.ipetname = ipetname

    return
# The game starts here.

label start:

    scene contentwarning
    pause (7.0)
    scene black
    with Dissolve(.5)
    menu:
        "Are you of legal age to view pornography?"

        "I am of legal age to view pornography.":
            jump quickguide

        "I am not of legal age to view pornography.":
            jump end

    label quickguide:
    scene quickguide
    pause

    play music "audio/music/Ancient Rite.mp3" fadeout 1
    scene black
    with Dissolve(.5)

    $ day = 0
    $ daynames = ["Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"]
    $ todays =  daynames[(day%7)]

    label mainevent1:
        play music "audio/music/Ancient Rite.mp3" fadeout 1
        scene black
        with Dissolve(.5)
        "???" "{alpha=0.3}Okay so that should work.{/alpha}"
        "???" "{alpha=0.6}Are you there?{/alpha}"
        "???" "{alpha=0.8}Do you know who you are?{/alpha}"
        python:
            mcname = renpy.input(_("Enter the main characters name. (Male)(default Hikaru)"))

            mcname = mcname.strip() or __("Hikaru")

        scene mainevent_1

        mc "My name is ... [mcname]"
        "What the hell is going on? Who is that!"
        "???" "Good..."
        "???" "{font=fonts/Glagolitsa.ttf}Remember...{/font}"
        "???" "{font=fonts/Glagolitsa.ttf}Be careful.{/font}"
        "???" "{font=fonts/Glagolitsa.ttf}keep your desires restrained.{/font}"
        "???" "{font=fonts/Glagolitsa.ttf}He could change everything...{/font}"
        "???" "{font=fonts/Glagolitsa.ttf}Help me make it better.{/font}"

        scene mainevent_2
        with fade

        "???" "Sleep well."

        scene black
        with Dissolve(.5)

        stop music fadeout 1
        play sound "audio/sounds/alarmclockring.mp3"
        show screen daytracker
        call day_increase from _call_day_increase
        mc "Shut up!"
        stop sound

        scene mainevent_3
        with fade
        "Arrgh, I swear these headaches are getting worse."
        "First night in my new home, I get a weird dream and a head that feels like it's being drilled for oil."
        "..."
        play music "audio/music/Cheery Monday.mp3"
        "Well, enough self-pity. Mom said we had somewhere to go today."
        $ renpy.end_replay()
        $ me1locked = False


    label mainevent2:

        scene mainevent2_1
        with fade

        mc "Morning, Mom."
        az "Good morning [mcname] dear."
        az "Sit at the table breakfast is nearly ready."
        "Azumi Ando, She adopted me as a baby."
        "She's the only mother I've ever known and the only one I've ever wanted."
        "She may not be mine biologically. But I don't think anyone could be a better mother."

        scene mainevent2_2
        with fade

        stop music fadeout 1
        az "Breakfast is ready."
        mc "Mom what's wrong?"
        "Mom worries a lot, but this is..."
        "She's been incredibly nervous since she told me we were moving here."
        "What's going on."
        az "We need to talk...But after breakfast."

        play music "audio/music/Clean Soul.mp3"
        scene mainevent2_3
        with fade

        "{b}talk!{/b} what could she have to talk about!"
        "Something's wrong."
        "I think she's scared..."
        "..."
        "But of what?"
        "I eat my cereal, mind racing over what this \"talk\" could be about."

        scene mainevent2_4
        with fade

        "The silence lasts far too long."

        scene mainevent2_5
        with Dissolve(.5)

        play music "audio/music/Wizardtorium.mp3" fadeout 1
        az "Magic is real."
        "What! What do you mean magic is real."

        scene mainevent2_6
        with Dissolve(.5)

        az "I'm sorry, I'm so sorry, I never told you all these years."
        az "I didn't want you to be a part of this world. It's too dangerous."
        az "You could get hurt. You {b}will{/b} get hurt if they find you."
        "I've never seen Mom like this before."
        mc "Mom, please calm down."
        az "I'll try...I'm sorry..."

        scene mainevent2_7
        with Dissolve(.5)

        az "..."
        "Okay, what's going on? Mom doesn't joke like this."
        az "So... Yeah...I hoped this would never happen."
        az "You know how sick you've been?"
        "What does this have to do with that!"
        az "It's because you have magic in your blood."
        az "It's killing you..."
        "I'm going to die!"
        az "Magic has been around for a very long time..."
        az "Sumi will know the history better than I can remember it."
        "Sumi?"
        az "She's agreed to teach you. To keep it under control."
        "Wait, teach?"
        az "Your blood gives you the ability to use magic."
        az "Not everyone from a magical bloodline can use magic. But it seems you can."
        az "Magic itself can be dangerous, but the people around it..."
        az "If the government finds out you have magic..."

        scene mainevent2_6
        with Dissolve(.5)

        az "You..."
        az "You'll never be seen again."
        az "They'll take you away from me..."
        az "I can't let that happen. I won't let that happen!"
        "What's the government doing to people?"
        "I know laws can be strict, but this?"
        az "I... I..."
        az "....."
        az "It's okay, I'm okay."

        scene mainevent2_7
        with Dissolve(.5)

        mc "So I will have to hide my magic from the government. That's okay, Mom."
        "I'm freaking out!"
        "But I need to stay strong. Whatever this is, we'll get through it."
        az "It's not just them. The magical community is overseen by the arcane council."
        az "It's a council made up of the most powerful magical families in the city."
        az "They're very oppressive about maintaining secrecy."
        az "The council has killed people before letting magic go public."
        az "You're an unknown to them."
        az "A mage outside their guidelines."
        az "If they find out we've been hiding from them..."
        "How was I hiding? I didn't know."
        az "I don't want to think about what they'll do..."
        "So I have magic."
        "The government wants to dissect me."
        "And this arcane council are vicious control freaks."
        "This is too many revelations for a Sunday morning!"
        az "I tried to protect you. To keep you safe."
        mc "Mom this is a lot."
        az "I know, dear. I'm sorry."
        az "I know you must have many questions. I'll try to answer what I can."
        $ me2_why = False
        $ me2_what = False
        $ me2_who = False
        $ me2_how = False

        label mainevent2_questions:

            menu:
                az "So what do you want to know?"

                "Why are you telling me this just now?" if me2_why == False:
                    $ me2_why = True
                    jump me2why
                "What can I do with magic?" if me2_what == False:
                    $ me2_what = True
                    jump me2what
                "Who's Sumi?" if me2_who == False:
                    $ me2_who = True
                    jump me2who
                "How do you know all of this?" if me2_how == False:
                    $ me2_how = True
                    jump me2how
                "{color=#B41C1C}Okay, that's enough questions for now.{/color}" if me2_who == True:
                    jump mainevent2_questions_done

        label me2why:

            az "It's... It's your illness. How it's been getting worse."
            az "I've seen it before, and if you don't release your magic, it'll kill you."

            scene mainevent2_6
            with Dissolve(.5)

            "It's true that the headaches have been the least of my problems."
            "But I didn't think it could be this bad!"
            az "And I...I can't..."

            scene mainevent2_7
            with Dissolve(.5)

            az "Sorry I..."
            az "I...just worry, I can't lose you..."
            jump mainevent2_questions

        label me2what:

            az "I don't know exactly. There are many ways people use magic."
            az "I don't have any magic myself, so I don't know the details of training."
            az "Sumi will be able to explain more."
            jump mainevent2_questions

        label me2who:

            az "Sumi Shimada..."
            az "She's an old friend of mine. We went to Dusuka Academy together, the same school you start tomorrow."
            az "We don't talk much anymore..."
            az "But she was the only one I could think of to help."
            jump mainevent2_questions

        label me2how:

            az "Well...I grew up here."
            az "I can't do magic, but..."
            az "I'm from a magical family."
            az "My family..."

            scene mainevent2_6
            with Dissolve(.5)

            az "They...They treated me like...And I was..."
            "Wow, Mom never talked about her family."
            "If remembering them hurts her this much."
            mc "It's alright Mom. You don't have to..."

            scene mainevent2_7
            with Dissolve(.5)

            az "Well..."
            az "My family were horrible people."
            az "Can we leave it at that?...please?"
            mc "It's okay, Mom. I'm here."
            jump mainevent2_questions

        label mainevent2_questions_done:

        az "I'm sorry I'm so emotional."
        az "We have to meet Sumi in the park soon. Go and get ready."

        scene mainevent2_8
        with Dissolve(.5)

        "I can't let this end with her in this state."
        "I know she lied to me, but..."
        "She just wanted to keep me safe..."
        "I have to let her know I don't blame her."
        mc "Mom..."

        scene mainevent2_9
        with Dissolve(.5)

        mc "I love you."

        scene mainevent2_10
        with Dissolve(.5)

        az "I love you too."

        $ renpy.end_replay()
        $ me2locked = False

        call azaff_increase from _call_azaff_increase_3

    label mainevent3:


        stop music
        play sound "audio/sounds/parkbirds.mp3"
        scene mainevent3_1
        with fade

        "It's a nice park. Not far from home and apparently on my way to the Academy."
        "Rather large for the outskirts of a city."
        "Oh, stop distracting yourself."
        "Walking to meet the woman who will apparently teach me magic."

        scene mainevent3_2
        with Dissolve(.5)

        "Death around every corner. I will have to hide who I am from everyone."
        az "Honey, it'll be alright. I'll always be here to protect you."
        az "And Sumi will teach you everything you need to know."
        mc "I'm just a little overwhelmed, Mom. It's a lot to be dumped on me all at once."
        az "I know, and I wouldn't if I didn't have to."
        az "I tried to tell you before we moved, but..."
        az "Listen, I know it's scary, but soon you'll be able to do amazing things."
        az "You could use what you learn to do good."
        "Part of me still thinks this is all a joke."
        "But..."
        "Those tears..."

        scene mainevent3_3
        with fade
        stop sound

        az "Okay, this is where she said to go."
        az "40 steps from the path."
        "Wait, we're meeting at a tree?"
        az "Now I just raise the gem she sent me."

        scene mainevent3_4
        with Dissolve(.5)

        "Wow, that looks expensive."
        az "And it should.."

        scene mainevent3_5
        with Dissolve(.5)
        play music "audio/music/Infinite Perspective.mp3"

        "DAMN! Okay, no doubt magic IS real, and I'm gonna learn it. Woah, okay, relax...relax."
        "You know..."
        "That is actually pretty cool. I get to learn magic."
        "What will I be able to do?"
        az "Sumi said you should have this."
        "It's for me. I have a magic gem."

        scene mainevent3_6
        with fade

        "We are walking through a tree. We are walking through a damn tree!"
        "The things I'll be able to do with this."
        "With magic. I know I have to be careful, but."

        scene mainevent3_7
        with fade

        "Oh god, the sky is purple."
        "Are we even in the real world now?"
        s "Are you going to stand there gawking all day, boy?"

        play music "audio/music/Sumi Theme.mp3" fadeout 1
        scene mainevent3_8
        with fade

        s "Come over here. We have a lot to discuss."
        "She seems a lot more annoyed than I thought she would be."

        scene mainevent3_9
        with fade

        s "So you're [mcname]. I'm sure Azumi has told you a little about your predicament?"
        mc "Yeah, she told me this mor..."

        menu:
            s "Good, so do you want to know a bit of our history?"

            "ummm Sure.":

                $ me3_his = True
                jump me3his

            "Not really.":
                $ me3_his = False
                s "Fine, I warn you though, you will not be allowed to slack when learning your magic."
                jump me3con

        label me3his:
            s "I'll make this as brief as possible."
            s "From what is remembered a few centuries ago in this city, eight families made a deal with an entity not of this reality."
            "Not of this reality? What reality did it come from?"
            s "Through this deal, their bloodlines were gifted with magic."
            s "Representatives from these families became the first arcane council."
            s "Despite the entity urging caution, some of the families meddled with regular people."
            s "These rogue families drew the ire of the government as well as the families that preferred secrecy."
            s "There was fierce fighting. In the end, the rogue families were wiped out, and any regular people who saw what happened were also killed."
            s "Between the two, and each for their own reasons, the government and the remaining families covered this all up."
            s "The arcane council today is just as focused on secrecy."
            "There was a war, and no one knows about it?"
            "Surely that's not possible."
            s "The bloodlines of magical families are strictly maintained."
            s "They keep meticulous records."
            s "The five that remained after defeating the rogue families have broken and reformed."
            s "Offshoots have risen and fallen."
            s "But all are supposed to be monitored."

            scene mainevent3_10
            with Dissolve(.5)

            s "You were likely given up by someone who didn't know their lineage."

            scene mainevent3_9
            with Dissolve(.5)

            "Well, I'm not stupid. They're hiding something."
            "Do they know who my biological parents are?"
            "Why wouldn't they tell me?"

        label me3con:

        s "You're lucky. If the government had found you, you would likely be in a lab somewhere."
        s "Or whatever they do with our kind."
        "Are we not human now? I mean, just because I have magic..."
        s "As it is tomorrow, you are joining Dusuka Academy. I'll be your teacher in class."
        s "When you see me at school, remember we do NOT know each other, understood?"
        s "I'll teach you magic after school closes on Tuesdays."
        "Only once a week?"
        s "Go to the classroom as school closes."
        s "I'll meet you there."
        s "And do not be seen by anyone. I still work for the arcane council."
        s "Being seen training an outsider would cause questions."
        "Wait, what, she works for the council?"
        s "We cannot be found out!"
        "She works for the council...the same council that would kill me if they found me..."
        mc "What type of magic will I be learning?"
        s "First, we'll start with the basics. How to stop your magical buildup from killing you."
        s "You'll need places to release your magic secretly and safely."
        s "I set this grove up to be one of those places for you."
        "So this is my own private hideaway?"
        "My secret sanctuary."
        "That sounds mystical enough."
        "Nice!"
        "I wonder what magic I'll do here."
        "Maybe I could..."
        s "You're welcome!"
        mc "Oh... thank you."
        s "Better."
        "Well, with you as my teacher this is going to be interesting."
        "At least you have nice tits."
        "Wait, she's my teacher."
        "I shouldn't be thinking that."
        s "Remember to keep all of this a secret."
        s "Your life, as well as Azumi's, are at stake."
        s "You can't afford to be reckless."
        s "Now, that should be enough for you right now."
        s "I'm sure it's been a long morning."

        # Wojurmens End - just for my info (do not delete)
        scene mainevent3_11
        with fade
        "Well, I guess we don't get a picnic."
        "It just disappeared."
        s "Now, do not try to do magic until I teach you, understood?."
        s "Keep the key to this place safe."
        s "Take Azumi out to eat. There's a cafe just outside the park. I need some time to ward your bedroom."
        s "That will be your other safe place to train."
        "Are we sure this woman should be allowed in our house?"
        s "And one last piece of advice."
        s "Trusting too much will get you killed. The only person you can truly trust is yourself."
        s "Give me an hour to set up the wards, then you may return home."

        scene mainevent3_12
        with fade

        "Wow, she's quite cold."
        "And she barely acknowledged Mom...I thought they were friends?"
        "Why is she helping me?"
        "She doesn't seem to want to..."

        call saff_increase from _call_saff_increase
        stop music
        scene black
        with Dissolve(.5)

        "Before we leave, Mom reminds me that we shouldn't talk about magic outside safe spaces like home."
        "I mean, it's not much of a secret if I blurt it out in front of anyone."

        $ renpy.end_replay()
        $ me3locked = False

    label mainevent4:

        play music "audio/music/Almost Bliss.mp3"
        scene mainevent4_1
        with fade

        "I don't think I'll be able to come here a lot."
        "This place looks expensive."

        scene mainevent4_2
        with fade

        "..."
        mc "Mom I'm okay."
        mc "We'll work this out."
        mc "Together."
        mc "I know it's scary, but learning magic could be something amazing."

        scene mainevent4_3
        with Dissolve(.5)

        az "That's my boy. Even trying to make me feel better when I'm sure your head is spinning."
        mc "I...I just hate to see you so worried."
        az "Okay, I'll try..."

        scene mainevent4_4
        with Dissolve(.5)

        az "You know that whenever you need me, I'll be there, right?"
        mc "Yeah, Mom I know."
        mc "So you said Sumi is an old friend of yours?"
        mc "She barely Looked at you."

        scene mainevent4_3
        with Dissolve(.5)

        az "Umm yeah... we had a bit of a falling out."
        "A falling out... she didn't even say hello to you."
        az "It was stupid in the end... but it doesn't look like she's forgiven me."
        mc "I'll try to talk to her."
        mc "Maybe I can convince her to give your friendship another chance."

        scene mainevent4_5
        with Dissolve(.5)

        az "OH [mcname], she was stubborn when we were kids."
        az "I can't imagine you'll have much luck changing her mind as her student."
        "So much for trying to help. At least it cheered her up a bit."
        mc "Alright, enough laughing at me."

        scene mainevent4_4
        with Dissolve(.5)

        az "I know you're fine on the outside..."
        az "But how are you really taking all this?"
        "How am I taking it?"
        "I don't really know..."

        scene mainevent4_6
        with Dissolve(.5)

        mc "I just need some time to get my head sorted out."
        mc "Do you mind if I take a walk after this? I want to get some air."
        mc "I won't go too far."
        az "That's okay, Honey. Take your time."
        az "Just make sure you're home for dinner. I'll cook you something nice."
        mc "Thanks, Mom. I love you."
        az "I love you too, let's eat."

        scene mainevent4_7
        with fade

        "wandering for hours."
        "I find myself in the only place I know in this city."
        "Consumed by one question..."
        "How do I feel?"
        "..."
        "There's so much..."
        "Worried?"
        "..."
        "Excited?"
        "..."
        "Scared, Lost, out of my depth?"
        "All of them."

        scene mainevent4_8
        with Dissolve(.5)

        ". . ."
        "My legs are tired."

        scene mainevent4_9
        with fade

        "Well, how do I feel?"
        "Why is that always such a difficult question?"
        "One that's never really meant to be answered."
        "A lot is the honest answer."
        "Scared of the people who apparently want to kill me."
        "Excited about all of the things I could be able to do."
        "Unsure of what this power will cost me..."
        "What it may have already cost me..."
        "If I'm from a magic family."
        "Why did they abandon me at an orphanage."
        if me3_his == True:
            "Am I in those meticulous records?"
            "What bloodline am I from?"
            "Why did they let me go?"
        else:
            "Why did they let me go?"
        ". . ."
        "It doesn't matter!"
        "I have everything I've ever wanted from a family."
        "Mom has done so much for me."
        "She loves me more than anyone else."
        "I can't let her down."
        "..."

        scene mainevent4_10
        with Dissolve(.5)

        "Is that what I'm afraid of?"
        "That I'll mess this up and get her hurt?"
        "That I'll get hurt myself?"
        "I don't know how Mom would handle it if I were gone..."
        "..."
        "This is all too much."
        "I can't..."

        scene mainevent4_11
        with Dissolve(.5)

        "Hey!"
        mc "What are you doing, little one?"
        mc "Are you trying to cheer me up?"

        scene mainevent4_12
        with Dissolve(.5)

        mc "Did you think I needed company?"
        mc "Do you live here? Do you have an owner?"
        "No collar, I'd guess a stray."
        "Pets are abandoned all the time by owners who can't handle them."
        ". . . "
        "Left to fend for itself..."
        "Abandoned by those that are supposed to care..."
        "I can't abandon those I care about."
        "I need to make it through this...I can't give up."
        "I'll learn magic as best I can and protect my family."
        mc "Thank you, little one. If I see you again, I'll make sure to bring some food, okay?"
        mc "If I knew my way around, I'd take you to a shelter."
        mc "But you seem comfortable here..."
        mc "I'll see what I can do."

        scene black
        with Dissolve(.5)
        "Better get home before Mom starts worrying."
        "I hope that cat stays safe."

        $ renpy.end_replay()
        $ me4locked = False

    label mainevent5:

        play music "audio/music/Easy Lemon.mp3" fadeout 1
        scene mainevent5_1
        with fade

        mc "Mom I'm home."

        scene mainevent5_2
        with Dissolve(.5)

        az "Hey Honey. Would you like to watch a movie after dinner?"
        mc "What are we watching?"
        az "Considering the day you've had, I'll let you choose."
        mc "Heh, okay, I'll find something."

        scene mainevent5_3
        with fade

        az "So how are you feeling?"
        "I bet she's been worrying since we left the cafe."
        mc "Not too bad. It's still scary, but we can get through this."
        mc "You never know. I might get some cool magic out of it."
        az "That you might."
        az "Also, I've decided something."

        scene mainevent5_4
        with Dissolve(.5)

        az "I want to give you a bit more freedom. Being back here brings back memories."
        mc "You mean not calling me every hour I'm out?"
        az "Hey, I wasn't that bad!"
        "It's pretty close."
        az "You're learning magic now. You'll need space to practice."
        az "And maybe . . .I've been smothering you a bit."
        mc "Mom, I appreciate the freedom, but please don't stop smothering me."
        mc "It's nice to feel how much you care."

        scene mainevent5_5
        with Dissolve(.5)

        az "Oh, Honey, when you're at home, I'll never stop."
        "This is nice."
        "..."
        "And the way her breasts press against my arm..."
        "..."
        "Wait! What?"
        "She's my Mom!"
        "What am I thinking?"

        menu:
            "Where are these thoughts coming from?"

            "Stop she's my Mom!":

                $ me5_fant = False
                jump me5con

            "Well, a little won't hurt, right?":

                $ me5_fant = True
                jump me5fant

        label me5fant:

            play music "audio/music/Almost New.mp3" fadeout 1
            scene mainevent5_6
            with fade

            "She loves me so much..."
            "And she is really beautiful..."
            "She will look after me..."
            "Take care of all... my needs..."

            scene mainevent5_7
            with Dissolve(.5)

            "Yes, those gorgeous tits."
            "I just want to squeeze..."
            "Pinch..."
            "Lick..."
            "......"
            "Who could resist playing with your tits..."
            "They're amazing."

            scene mainevent5_8
            with Dissolve(.5)

            "Oooohh..."
            "Your nipples are sensitive, are they?"
            "Twirling my tongue over those sweet tips..."
            "Watching your face squirm in pleasure..."
            "But that's just the beginning..."
            "There are many other ways I'll make you squirm as I play with you..."
            "Join with you..."
            "Push you..."
            "Closer..."
            "Closer to the edge..."
            "As we reach that peak..."
            play music "audio/music/Easy Lemon.mp3"
            az"[mcname]."
            "Wait! No!"
            jump me5con

        label me5con:

        scene black
        with Dissolve(.5)

        az "[mcname]... Honey?"

        scene mainevent5_9
        with fade

        az "[mcname] you missed the movie."
        az "It must have been too busy a day for you."
        if me5_fant == True:
            "Oh god!"
            "That was a dream..."
            "What's wrong with me? She's my Mom."
            "That is so wrong..."
            "Right..."
            "Right!!"
            "But..."
            "What am I doing?"

        else:
            "Damn, I don't usually fall asleep during movies."
            "Guess it was a VERY long day."

        mc "It was nice spending time with you, Mom."
        az "Well, you have more freedom now."
        az "But you could always hang out with me if you want."
        mc "Well, I do know where you live."

        scene mainevent5_10
        with Dissolve(.5)

        az "I guess you'll have to pay me a visit one evening then."
        az "Okay, off to bed first day at the Academy tomorrow. Get a good rest."
        az "Love you, [mcname]!"
        mc "Love you too, Mom."
        "What a day..."
        $ renpy.end_replay()
        $ me5locked = False

        scene black
        with Dissolve(.5)
        call azaff_increase from _call_azaff_increase_4
        call day_increase from _call_day_increase_1

    label mainevent6:
        stop music fadeout 1
        play sound "audio/sounds/alarmclockring.mp3"
        "Okay, I'm up. I'm up."
        stop sound
        scene mainevent6_1
        with fade

        "No weird dreams this time."
        "First day at Dusuka Academy."
        "Am I ready? How am I going to hide that I have magic from everyone."
        "What will my class be like?"
        "Mom's giving me more freedom. I wonder what friends I'll make to spend time with."
        "..."
        "It'll be alright. I can't worry about it all day."

        scene mainevent6_2
        with Dissolve(.5)
        play music "audio/music/Cheery Monday.mp3"

        "I need to make the best of my situation."
        "And you never know. I could meet some cool people."
        "Maybe even get a girlfriend."
        "Well, I can't sit here all day. Let's see if my uniform fits."

        scene mainevent6_3
        with fade

        "Well, it could be worse."
        "At least it fits."
        "Purple and... I'm not even sure what to call the other color. But it does work."
        "As if I know anything about fashion anyway."

        scene mainevent6_4
        with fade

        if me5_fant == True:
            "I still feel kinda bad about that dream yesterday."
            "I mean, what the hell! She's my Mom!"
            "I know we're not actually related... But it would be weird..."
            "Right?"
            "It's not the way I should feel..."

        else:
            "Mom is making breakfast as usual."
            "I hope it's bacon! I love bacon!"

        mc "Good morning, Mom."
        az "Morning, Honey, breakfast is nearly..."

        scene mainevent6_5
        with Dissolve(.5)

        az "Oh, you look so handsome in that uniform!"
        mc "Thanks, Mom."
        az "All grown up, I'm so proud."
        mc "So what are you doing today?"
        mc "Have you found any clients yet? Are you working?"
        "Mom is a personal trainer. People hire her to come over and help them exercise."
        "It's pretty much the only thing she is ever strict about is that I stay in shape."
        az "Oh yes, the website's brought a few clients in. I'm meeting my first today while you're at school."
        mc "That's great, Mom."
        az "Alright, sit down breakfast should be ready. Bacon and eggs today."
        mc "Yes!"
        az "You really think I wouldn't make your favorite on such an important day."
        "My mom is the best."

        scene black
        with Dissolve(.5)
        "And, of course, the bacon is heavenly."
        "If that was a bribe to get me to help clean up... It worked."

        scene mainevent6_6
        with fade

        az "So I know you're joining a little way into the year, but that doesn't mean you can't make friends."
        az "Remember to be nice to people."
        az "Study hard and do well in your lessons."
        az "Don't mention anything that was talked about yesterday."
        az "It's probably best if you call Sumi Miss Shimada."
        az "Oh and..."
        mc "I got it, Mom. I can handle going to school."
        "I'm even kinda excited to meet my classmates."
        az "Okay but never forget."

        scene mainevent6_7
        with fade

        az "I am so proud of you, and I love you so much."
        mc "I love you too, Mom."

        call azaff_increase from _call_azaff_increase_5
        scene mainevent6_8
        with fade

        "Hmm, that cat's not here this morning."
        "It was cute. Maybe I'll see it another day?"
        $ renpy.end_replay()
        $ me6locked = False

    label mainevent7:

        play music "audio/music/Cheery Monday.mp3" fadeout 1
        scene mainevent7_1
        with fade

        "Dusuka Academy..."
        "The finest institution in Dusuka city."
        "Deep breath. My new life starts here."

        scene mainevent7_2
        with fade

        "A few people here."
        "It's getting close to class time. Most people are probably heading there now."
        "Wait..."
        "Which classroom do I go to?"

        scene mainevent7_3
        with fade

        "Shit, where do I go?"
        "Did Mom tell me?"
        "How could they let me get here without knowing where to go?"
        "{color=#ea2a9e}???{/color}" "Hey~ you must be the new guy."

        scene mainevent7_4
        with fade

        "{color=#ea2a9e}???{/color}" "Oh..."
        "{color=#ea2a9e}???{/color}" "..."

        scene mainevent7_5
        with Dissolve(.5)

        "{color=#ea2a9e}???{/color}" "You're him right? The new guy?"
        "{color=#ea2a9e}???{/color}" "Ummm [mcname] I think."
        "{color=#ea2a9e}???{/color}" "That's you?"
        "{color=#ea2a9e}???{/color}" "I'm your guide today."
        "{color=#ea2a9e}???{/color}" "If you're [mcname]."
        "{color=#ea2a9e}???{/color}" "But I'm pretty sure you are."
        "{color=#ea2a9e}???{/color}" "Oh that's right."
        "{color=#ea2a9e}???{/color}" "Hi my name's Nari."
        n "Nari Nishimura!"
        mc "Ummm Hi Nari. Yeah I'm, [mcname]."
        "Wow, she talks fast."
        n "I thought it was you."
        n "I've never seen you before."
        n "You looked lost, and I said to myself \"Nari, that has to be your new classmate\"."
        n "And now you're here."
        n "Welcome to Dusuka Academy!"
        n "The best higher learning Academy in the country."
        n "Heehee, I sounded like the website just then."
        n "I'm gonna show you around all the clubs after lesson time."
        n "I'll show you the roof."
        n "Oh... And the garden."
        n "And... well, everywhere."
        n "It'll be fun!"
        n "Oh, sorry if I'm talking too much."
        n "I tend to do that when I'm excited."
        "..."
        "Well, at least I don't have to think up things to say."
        mc "It's fine, Nari. I'm glad you're so excited to have me around."

        scene mainevent7_6
        with Dissolve(.5)

        n "Wha... Exited!"
        n "To have you around."
        n "I mean, I'm not...NOT exited."
        n "No, just as a new classmate."
        n "It's fun to get to know new people."
        n "We don't even know each other."
        n "We..."
        n "I..."
        mc "It's okay, Nari. I didn't mean..."

        play sound "audio/sounds/schoolbell.mp3"
        scene mainevent7_7
        with Dissolve(.5)

        n "Ah, we have to get to class."
        n "Miss Shimada's pretty strict, and you don't want to be late on your first day!"
        mc "..."
        "Here we go..."
        "Time to meet the people I'll spend years learning with..."
        mc "Heh... lead the way."

        play music "audio/music/How it Begins.mp3" fadeout 1
        scene mainevent7_8
        with fade

        s "Not much time to spare today, Nari."
        n "Sorry, Miss Shimada, But I found, [mcname]."
        n "The new boy in our..."
        s "Yes I see that. Thank you, Nari. Go in and sit down. I'll prepare him for his introduction."
        n "...."
        n "Yes, miss."
        "It seems Sumi... Miss Shimada is strict with everyone."

        scene mainevent7_9
        with fade

        s "Well, boy, welcome to Dusuka Academy."
        s "In my lessons, you will pay attention."
        s "You will not chatter once I begin the lesson."
        s "And you will follow all of my instructions to the best of your ability."
        s "Understood?"
        "Wow, okay, I feel like this is going a bit further than strict."
        mc "umm Yes miss."

        scene mainevent7_10
        with Dissolve(.5)

        s "Good..."
        s "[mcname] you will find that students who don't break my rules will be..."
        s "...Greatly . . . rewarded."
        s "While students who break them will need to be..."
        s "Disciplined."
        s "...Understood."
        "Why does part of me want to see this discipline..."

        scene mainevent7_9
        with Dissolve(.5)

        s "Now come, it's time for your introduction."
        "Well here we go."
        $ renpy.end_replay()
        $ me7locked = False

    label mainevent8:

        play music "audio/music/How it Begins.mp3" fadeout 1
        scene mainevent8_1
        with fade

        n "I don't really..."
        s "Alright, class, pay attention."
        s "Kimiko wake up!"
        s "Ina, put that camera away!"

        scene mainevent8_2
        with fade

        s "Takane, how many times must I tell you what a desk is for!"
        s "And Akira, if I see your phone again, I'm taking it from you."

        scene mainevent8_3
        with fade

        ak "You can't do that."
        s "I am your teacher. In this classroom, you answer to me."

        scene mainevent8_4
        with Dissolve(.5)

        ak "{size=-10}My Mother will hear about this.{/size}"
        s "Do you think I can't hear you?"
        s "Put it away...or I take it."
        ak "Yes miss."

        scene mainevent8_5
        with fade

        s "Now, good morning, class."
        s "This is our new student."
        s "If you would introduce yourself."
        "Why am I nervous?"
        mc "Hey everyone, my name is [mcname] Ando."
        mc "I recently moved to Dusuka. I Like games and anime."
        "I mean, who doesn't these days?"

        scene mainevent8_6
        with Dissolve(.5)

        mc "oh, I'm also pretty athletic and had the fastest 100-metre sprint in my last school."
        "Apparently, I'm naturally gifted, but having my own personal trainer at home certainly helps."
        k "Huh... Wait, are we talking about athletics?"

        scene mainevent8_7
        with fade

        k "Does the new guy do athletics? Do you do athletics, new guy?"
        k "Bet you can't beat my record."
        "Ahh, A new challenger approaches."
        mc "You..."
        s "If you were awake for class, Kimiko, you would know."
        "What is it with her and cutting me off?"

        scene mainevent8_8
        with fade

        s "Welcome, [mcname]. Now your seat is over on the right next to Hisaaki."
        s "Go sit down, and we'll begin our lesson."
        "I guess I'll get to know my classmates later then."

        scene mainevent8_9
        with fade

        k "You have to come to the athletics club. We'll see what you can do."
        "She really wants to see me sprint."
        ina "Miss Shimada considering the newest member of our class is a boy."
        ina "Does this mean there will be changes to the demographics of our school?"
        s "Ina, you know I have no control over who comes to this school."

        scene mainevent8_10
        with Dissolve(.5)

        "Well, she did get me here somehow."
        hi "Hey I'm Hisaaki. Good to meet ya."

        scene mainevent8_11
        with Dissolve(.5)

        ina "But miss..."
        mc "Hey, Hisaaki, looks like we're neighbours now."
        s "That's enough. Sit down, [mcname]. The lesson is starting."

        scene mainevent8_12
        with fade

        "So this is my class..."
        "Don't really know them yet, but they seem interesting so far."
        s "Now today we are starting with..."

        scene black
        with Dissolve(2)

        "I'm not the smartest, but I think I can keep up at this pace."
        $ renpy.end_replay()
        $ me8locked = False
        "..."
        "Ahh, club time."

    label mainevent9:

        play music "audio/music/Cheery Monday.mp3" fadeout 1
        scene mainevent9_1
        with fade

        hi "Hey man, you should come down to the athletics club with us."
        hi "Kimiko has been dying for a new challenge."
        mc "If you're part of the athletics club as well, don't you want a challenge too?"
        hi "Nah, man, I'm not really competitive. I mean, it's mostly just for fun."

        scene mainevent9_2
        with fade

        k "For you maybe Hisaaki. I need to be in peak physical condition."

        scene mainevent9_3
        with Dissolve(.5)

        "Wow, I couldn't tell when she was sat down, but..."
        "She is definitely an athlete."
        "That is quite a figure."
        "And I wouldn't mind seeing more of it."
        k "Besides, apart from the throwing events, you could never beat me."

        scene mainevent9_4
        with Dissolve(.5)

        hi "Oh, Yes, glorious leader! My apologies, glorious leader!"
        hi "I will do better! I will..."
        k "Shut up. You'll scare him off."
        "The athletics club seems pretty friendly."
        "I don't know if I'll join a club, but they are certainly welcoming."

        scene mainevent9_5
        with Dissolve(.5)

        hi "So are you coming?"
        n "Sorry guys, I have to show him around today."

        scene mainevent9_6
        with fade

        n "I'll make sure to show him where the athletics club is though."
        n "We'll stop by in a little while."
        k "Thanks, Nari."
        k "You better show up soon, [mcname]. I want to see how fast you can run."
        hi "Well, I suppose we'll see you later."
        mc "See you guys later."

        scene mainevent9_7
        with Dissolve(.5)

        n "Let's get going [mcname] first. We have to go to the staffroom to pick up your student ID."
        n "Then we'll visit the upper floors."

        scene mainevent9_8
        with fade

        mc "So Nari, what's life at the academy like?"
        n "Well, Miss Shimada is a tough teacher, but she knows what she's talking about."
        n "The Academy has a very small group of students compared to other schools."
        n "How did you find the entrance exam? Those were some weird questions, right?"
        "I never did an exam..."
        mc "It was weird, but I just answered as best I could."
        "First of many lies, I'll have to tell..."
        n "That's why there's so few of us here."
        n "Though Ina's always saying something is up with the Academy."
        n "But that's just Ina always trying to figure everything out."
        n "You'll see when you meet her."

        scene mainevent9_9
        with fade

        n "Hello, Miss Shimada."
        n "We're here for..."

        scene mainevent9_10
        with Dissolve(.5)

        s "[mcname]'s Student ID yes come here."
        "Where are the other teachers?"
        "There may not be many students here, but no teachers either?"

        scene mainevent9_11
        with fade

        s "Here it is."
        s "This will allow you to use all the Academy's facilities."
        n "Miss Shimada is usually here if you need her help."
        s "... Yes, but don't bother me needlessly. Understood?"
        mc "Yes, miss."
        s "..."
        mc "Thank you miss."

        scene mainevent9_12
        with Dissolve(.5)

        n "...Okay, let's go. The roof is next."
        s "Nari, if you see Asuka, let her know I need to talk to her about her homework."
        n "Yes, miss."

        scene mainevent9_13
        with fade

        mc "Miss Shimada seems rather harsh."
        n "She can be... but she never lets anyone fall behind."
        n "She helps whenever we need her."
        "Harsh but fair, eh..."
        n "Next is the roof. We're allowed to go up there, but few people do except..."

        scene mainevent9_14
        with fade
        play music "audio/music/Aerosol of my Love.mp3" fadeout 1

        n "Takane."
        "Dancing on the roof..."
        "She's not bad at it, to be honest."
        "Her music is quite loud."
        n "Hey Takane."
        t "Oh... Nari."

        scene mainevent9_15
        with fade

        t "Hey, Nari."
        t "You showing the new guy around? Umm [mcname], wasn't it?"

        scene mainevent9_16
        with Dissolve(.5)

        t "I'm Takane. Welcome to rooftop club."
        t "First rule of rooftop club."
        "Wait, is this?"
        t "You don't talk about rooftop club."
        mc "..."
        mc "Wow, how old are you?"

        scene mainevent9_17
        with Dissolve(.5)

        t "18 Same as you."
        t "My dad just loves that movie."
        t "How do you know it."
        mc "My mom."
        mc "We used to watch movies almost every night."
        t "Awesome, nice to have someone who'll get my movie references."
        n "I'm feeling a bit out of the loop here."

        scene mainevent9_15
        with Dissolve(.5)

        t "Don't worry about it, Nari. I'm not gonna steal him away with references and movies."

        scene mainevent9_18
        with Dissolve(.5)

        t "Though he's not bad looking..."
        n "Wha... what! Steal I...I don't have him."
        n "I'm just showing him around..."
        n "It's his first day and..."
        t "Isn't she sooo cute when she's flustered?"
        t "She only gets this way if you talk about romance."
        n "Stop teasing me!"
        t "Okay, okay..."
        t "So when do I get to judge the next manga club costume contest?"
        n "[mcname] we have to go now!"
        n "Places to go people to see goodbye Takane."

        scene mainevent9_19
        with fade

        t "Nice to meet you, [mcname]! You're both welcome at rooftop club anytime."
        n "Rooftop club is not an official club."
        "I like her."
        "Does she just dance up here every day?"
        n "The library is next!"
        call taff_increase from _call_taff_increase_6

        play music "audio/music/Light Thought.mp3" fadeout 1
        scene mainevent9_20
        with fade

        n "This is the library."
        "Wow... Pretty sure the school put a lot of money into this place."
        n "This is where you find all sorts of books. There's a large selection of fiction and non-fiction."
        mc "This place must have cost the school a fortune."

        scene mainevent9_21
        with Dissolve(.5)

        n "I don't really know."
        n "It's pretty impressive, though, right?"
        mc "Yeah."

        scene mainevent9_22
        with Dissolve(.5)

        n "Are you a big reader?"
        mc "Only on my phone."
        mc "I mean, we have the internet now. Why read books?"

        scene mainevent9_23
        with Dissolve(.5)

        "{color=#ddf228}???{/color}" "Spoken by one who doesn't understand just how censored the internet is."

        scene mainevent9_24
        with Dissolve(.5)

        "{color=#ddf228}???{/color}" "You two need to quiet down this is a library."
        n "Oh, we're sorry, Hana."
        "Wow, she's short!"
        "I mean, I'm a little taller than average, but..."

        scene mainevent9_25
        with Dissolve(.5)

        ha "ughh... It's fine, Nari. Just keep it down, okay."
        n "Wait, Hana, this is, [mcname]. He's our new classmate."
        ha "I saw him in class, Nari."
        mc "uhh Hi."

        scene mainevent9_26
        with Dissolve(.5)

        ha "Yes hello."
        ha "I'm Hana Hirano. This is the library."
        ha "Can I get back to my research now?"
        "Rude."
        mc "What are you researching?"
        ha "Ugghh Political systems, As well as rulership and organization, both ancient and modern."
        "That's a little outside my knowledge."
        ha "I'm sorry for being dismissive, but I really have to get to it, and I'd like to not be disturbed."
        n "Well, we should be going. We're sorry again for intruding, Hana."
        mc "Hey, maybe I can help you sometime?"
        ha "If you must."

        scene mainevent9_27
        with Dissolve(.5)

        n "Goodbye, Hana."
        ha "Yeah... goodbye."
        "There are always a few odd ones in every class."
        "..."
        $ renpy.end_replay()
        $ me9locked = False

    label mainevent10:

        play music "audio/music/Light Thought.mp3" fadeout 1
        scene mainevent10_1
        with fade

        mc "So... Hana?"
        n "Yeah..."
        n "She can be a bit standoffish, but she's not a bad person."
        n "Her family must put a lot of pressure on her."
        mc "Why?"
        n "Oh... You're new to the city, aren't you?"
        n "The Hirano family owns a large tech company that has its fingers all over the city."
        "A powerful family in the city?"
        "Could they be in the arcane council?"
        "Maybe they use magic to help with their tech somehow?"
        "Or I'm just being paranoid..."
        "I'll have to ask Sumi Tomorrow."
        n "I think she had a falling out with Hisaaki recently too."
        mc "Oh..."
        n "He's her cousin. So it'll hit quite hard."
        mc "What did they fall out over?"
        n "I don't know, but they have been staying away from each other."
        n "Talking of Hisaaki, the athletics club is next."

        play music "audio/music/Delightful D.mp3" fadeout 1
        scene mainevent10_2
        with fade

        "Fields like this were like a second home to me growing up."
        "It didn't take long for Mom to get me into exercise."
        "I think I didn't want to disappoint her at first, but I quickly started enjoying it."
        "It takes a lot of work, but..."
        "Mom's never asked for much from me. I'll do whatever I have to do to make her happy."
        "I'll do it without hesitation. It's the least I can do after all she's done for me."
        hi "There they are! Hey, how's the tour going?"

        scene mainevent10_3
        with fade

        mc "Hey guys. Slacking already?"
        k "HEY, rest time is just as important!"
        k "If you don't rest properly, you'll burn yourself out and end up hurt."
        "Bit of an overreaction."
        mc "Kimiko, I was kidding. I know."
        mc "My Mom's a personal trainer. She keeps me in shape."

        scene mainevent10_4
        with Dissolve(.5)

        k "Oh..."
        k "... Sorry"
        hi "So is your Mom why you started sprinting?"
        mc "Mom suggested athletics. Sprinting's just what I'm best at."
        hi "I can't wait to see what you can do."
        mc "I'll definitely be back soon."
        mc "Today I have my tour."
        mc "It's going well. Nari's a great guide."

        scene mainevent10_5
        with Dissolve(.5)

        n "Thank you, [mcname]."
        k "..."
        hi "Yeah, Nari's easy to talk to. She always has something nice to say."
        n "Why is everyone praising me suddenly?"
        n "..."
        hi "This is our track and field area."
        hi "We also use the gym, but you'll see that Friday."
        n "Okay, we have a few places left to see. Sorry, we can't stay too long."

        scene mainevent10_6
        with Dissolve(.5)

        k "Wait!"
        k "[mcname] do you think your Mom could take a look at my diet plan?"
        k "I'm pretty sure it can be better."
        mc "Aaah, sure, if you have a copy, I'll get her to have a look."
        k "Awesome, I'll find you after I get it."

        scene mainevent10_7
        with Dissolve(.5)

        hi "Wait, Kimiko..."
        "Okay, she is fast."
        hi "Once she gets something into her head, there is no stopping that girl."
        n "uuhhh..."
        hi "Go ahead and continue the tour."
        hi "You should probably let her find you before you leave, though, [mcname]."
        hi "Don't want her following you home, eh?"
        n "Have a good afternoon Hisaaki."
        n "So the garden."
        call kaff_increase from _call_kaff_increase
        call hiaff_increase from _call_hiaff_increase

        scene mainevent10_8
        with fade

        n "We call it a garden."
        n "It's only a small area with some flowerbeds."
        n "But it's calming. I like to relax there sometimes..."
        stop music
        ak "It's not up to you!!"

        play music "audio/music/All This.mp3"
        scene mainevent10_9
        with fade
        ak "You don't get to choose my friends!"
        asu "Those scum are not your friends!"
        asu "They are using you!"
        ak "Using me...Using me!"
        ak "They respect me!"

        scene mainevent10_10
        with Dissolve(.5)

        asu "Akira, people would actually respect you if you showed them who..."
        ak "Stop saying that!"
        ak "That's not who I am!"
        ak "You always think you know best!"

        scene mainevent10_11
        with Dissolve(.5)

        ak "You always think..."
        asu "Akira, we have company! Regain your composure."
        ak "Oh, of course!"
        ak "Can't be seen to be flawed now, can we, dear sister."

        scene mainevent10_12
        with fade

        asu "Akira, wait..."
        ak "Get out of my way!"
        "Try not to judge... Try not to judge."
        "I have no idea what's going on here."

        scene mainevent10_13
        with fade
        stop music

        "Uuummm, Well, this is awkward."
        "What am I meant to say..."
        "I have no idea..."
        "I can't just stand in silence..."
        asu "I apologize for my brother's behaviour."

        scene mainevent10_14
        with fade
        play music "audio/music/Bittersweet.mp3"

        asu "I would love to say this is not like him, but..."
        asu "I am not even sure I know who he is anymore..."
        "I have to help..."
        "Do something..."
        "I have to..."

        scene mainevent10_15
        with Dissolve(.5)

        n "I'm here, Asuka."
        asu "What am I doing wrong Nari?"
        asu "I try to look after my little brother, and he just..."
        asu "He just hates me for it..."
        "I feel like I shouldn't be here."
        "Like I'm intruding on something personal..."
        asu "Thank you, Nari..."
        asu "I...I will be alright."
        asu "If you would give me a moment, please."

        scene mainevent10_16
        with fade

        asu "I am sorry you had to see that."
        mc "Don't be sorry..."
        asu "Our mother would be distraught to see us like this..."
        asu "...."
        n "We were just coming to look at the garden."
        asu "Yes, the garden... well, this is it."

        scene mainevent10_17
        with fade

        asu "It may not be much..."
        asu "But I find it calming to come here."
        asu "I usually...I..."

        scene mainevent10_16
        with fade

        n "It'll be alright, Asuka."
        n "She sometimes does some gardening here."
        asu "... Yes."
        n "We should go. Remember to call me if you need me, okay, Asuka."
        asu "Nari, you may just be the kindest person I have ever met."
        "Wait, didn't we have a message?"
        mc "Nari didn't Miss Shimada say..."
        n "Oh yeah, Asuka, Miss Shimada said she needed to talk to you about your homework."
        asu "Ah yes... Well, I should see to that matter."
        asu "I am sorry our first meeting went like this, [mcname]."
        "So formal even after all this."
        mc "I hope our next can be happier."
        "I'd rather not see anyone crying their eyes out..."

        call asuaff_increase from _call_asuaff_increase_2
        scene mainevent10_18
        with fade
        stop music fadeout 1

        "Well, that was intense."
        "I don't really know what their relationship as siblings is like."
        "But I don't want to see Asuka sad like that."
        n "Hey, that was a lot to take in on your first day."
        mc "Yeah..."
        n "They argue a bit, but I don't think I've ever seen it that heated."
        mc "She said he's her little brother. How are they in the same year?"
        n "Yeah, she's older... by seven minutes, they're twins."
        "It's sad to see twins that don't seem to share a bond."
        n "Asuka will get through. She's tougher than she looks."
        mc "You've known her longer than me."
        mc "..."
        n "She will need us to support her, not mope around."
        "Seems a little like just brushing it off..."
        "But...Well, being sad doesn't accomplish anything."

        scene mainevent10_19
        with fade
        play music "audio/music/Cheery Monday.mp3"

        n "Last but not least is my club."
        n "The manga club!"
        "Ah, the manga club."
        "Seems everywhere has a manga club these days."
        "Wait, do they like anime as well?"
        mc "Nari, do you..."
        n "It's just this way."
        n "Let's go!"

        scene mainevent10_20
        with fade

        n "Girls, we're here!"
        ina "Wait!"
        ina "You were meant to knock Nari."
        ina "Midori flip the board."
        "Wait, why am I being investigated?"
        ina "Damn, now he knows what we want."
        m "B...But isn't that better?"
        m "Then we don't have to ask."

        scene mainevent10_21
        with Dissolve(.5)

        ina "Midori..."
        ina "We practiced this. You can do it."
        m "He...He wasn't so big when you made me imagine him."
        m "I...I can't do it!"
        n "Midori, he's quite friendly."
        n "You can do this. Just take some deep breaths."
        m "Okay... Okay..."
        "so the manga club has some sort of {i}investigation{/i} set up for me."

        scene mainevent10_22
        with Dissolve(.5)

        ina "Good afternoon Mr. Ando, please take a seat."
        "Is this an interview?"
        "I'm not even sure I want to join a club."

        scene mainevent10_23
        with fade

        "What is this?"
        "This sure feels like an interview."
        ina "So welcome to the manga club."
        "This is making me nervous..."

        scene mainevent10_24
        with Dissolve(.5)

        m "We... WE HAVE SOME QUESTIONS FOR YOU!"
        "..."
        "Somehow I feel better."
        "I mean, I know I just got screamed at..."
        "But that was so cute."
        "And she seems more nervous than me."
        ina "{size=-10}Midori you Don't have to shout{/size}."

        scene mainevent10_25
        with Dissolve(.5)

        m "Oh... sorry."
        ina "But yes, we have some questions."
        mc "Well... Okay."
        ina "So first."
        ina "What is your name?"
        "Wait, you were in class..."
        "And you called me Mr. Ando..."
        mc "Uuuhhh [mcname] Ando."
        ina "Good, your age?"
        "We're in the same year..."
        mc "18."
        ina "Your occupation?"
        mc "Uuuhhh, Student."

        scene mainevent10_26
        with Dissolve(.5)

        ina "Interesting."
        n "Really? Ina and I have part-time jobs."
        ina "Mine's more of a hobby."
        n "Oh, you've only just moved here...I keep forgetting that."
        ina "So why did you move to Dusuka?"
        stop music
        "Oh, shit..."
        mc "......"
        "I hadn't thought up an excuse for this..."

        scene mainevent10_27
        with Dissolve(.5)

        m "Answer the question!"
        "I can't think...I can't think..."
        "I have to lie, but..."
        ina "Calm down, Midori..."
        "I'll just tell them the partial truth."

        scene mainevent10_26
        with Dissolve(.5)

        m "Oh... sorry."
        ina "Don't worry about it. You did fine."
        mc "My Mom was born here and went to this Academy."
        mc "She wanted me to go here too."
        mc "..."
        ina "..."

        scene mainevent10_28
        with Dissolve(.5)

        ina "That's nice..."
        play music "audio/music/Cheery Monday.mp3"
        ina "So what do you class as your hobbies."
        "Wait, just like that?"
        "Don't look a gift horse in the mouth. Maybe I'm a better liar than I thought."
        mc "Well, I like to exercise..."
        n "His Mom is a personal trainer!"

        scene mainevent10_29
        with Dissolve(.5)

        ina "Thank you, Nari... but I think [mcname] can answer his own questions."
        n "But Inaaa."
        ina "Nari, what do we learn about his personality from you answering his questions?"
        n "I know. I know. I'm sorry, Ina."
        "Well, it's clear to see who's in charge at the manga club."
        ina "So any hobbies aside from exercise?"

        scene mainevent10_30
        with Dissolve(.5)

        mc "Yes, captain."
        n "See, I told you ranks would be cool!"
        m "Pffftt."
        ina "Ohh, here we go again."
        ina "No, we don't need ranks, guys. We're all equal."
        n "Come on, even [mcname] can see you're in charge, and it's his first day."

        scene mainevent10_31
        with Dissolve(.5)

        ina "So you're a joker?"
        ina "Well, if I'm the captain..."
        ina "report recruit!"
        m "{size=-10}hee hee.{/size}"
        mc "As stated in class, my main hobbies are exercise, games, and anime!"
        ina "Okay, okay..."

        scene mainevent10_32
        with Dissolve(.5)

        ina "That's pretty cool."
        ina "I play detective games when I have time."
        ina "And Midori watches anime."
        m "Yeah I follow a few series."
        m "So what do you watch?"
        m "Ohh oh, do you watch..."

        scene mainevent10_33
        with Dissolve(.5)

        n "Uuhh, Guys, we've run out of time?"
        n "It's basically home time."
        n "And [mcname] still doesn't even know where the bathrooms are."
        "Wait, that's the whole day?"
        ina "Damn, I knew it would be close, but..."
        ina "Well, I guess this is over."
        m "It... It was fun getting to know you a bit."

        scene mainevent10_34
        with fade

        mc "It was nice meeting you guys."
        ina "It was nice meeting you too, [mcname]. You're alright."
        ina "Thanks for answering our questions."
        "Wait, I had a choice?"
        ina "Feel free to drop by the manga club anytime."
        ina "I'd like to hear what games you play. And Midori is always happy to talk about anime."
        m "Uuuhhh... Yeah."
        n "And I just like to talk about anything!"
        n "I'll show you the other places you need quickly, like bathrooms and lockers."
        ina "See you, [mcname]."
        m "B...Bye."
        mc "Have a good one, girls. See you soon."

        call iaff_increase from _call_iaff_increase_3
        call maff_increase from _call_maff_increase_1
        $ renpy.end_replay()
        $ me10locked = False

    label mainevent11:

        play music "audio/music/Cheery Monday.mp3" fadeout 1
        scene mainevent11_1
        with fade

        "That was interesting."
        "Most everybody seems nice."
        "A little weird but nice."
        "Except maybe that Akira guy."
        "And Hana was quite rude."

        scene mainevent11_2
        with Dissolve(.5)

        "Oh, I don't know them..."
        "They could be going through a lot..."
        "Yeah... Who isn't."
        "..."
        k "Hey, [mcname]!"

        scene mainevent11_3
        with fade

        mc "Hey Kimiko."
        "Oh, I was meant to wait, wasn't I?"
        k "Glad I caught you."
        k "Here's my diet plan for your Mom to look at."
        k "Let me know how she thinks I can improve."
        mc "you're really passionate about your athletics, aren't you."
        k "Well, I'm not going to get through police training if I'm slacking."

        scene mainevent11_4
        with Dissolve(.5)

        mc "Wow police academy?"
        mc "So you want to be a policewoman?"
        k "Yeah! stopping bad guys!"
        k "Saving and protecting people."
        "It's a commendable goal."
        "And she gives me the impression she's the kind of girl who will achieve it."
        k "I can't talk too much today. I have to help my Dad."
        k "Here's my diet plan thanks for asking your Mom to help me."
        k "Oh, and you still owe me a race! Don't chicken out now."
        mc "Good luck with your Dad Kimiko. See you soon."

        scene mainevent11_5
        with fade
        play sound "audio/sounds/parkbirds.mp3"

        "This diet plan is crazy!"
        "Small meals every four hours."
        "Calorie percentages."
        "Four different weekly plans that she swaps out during a month."
        "Damn, when Kimiko decides to do something, she doesn't go halfway."

        scene mainevent11_6
        with Dissolve(.5)

        "My class is Pretty weird, but I think I like them."
        "I'm looking forward to getting to know them."
        "Most of the girls are pretty cute too."
        n "Guess who!"

        scene mainevent11_7
        with Dissolve(.5)

        "I've been walking around with that voice all day."
        "I guess I can have a little fun with her."
        mc "Nari... Takane said she wouldn't steal me. You don't need to stalk me."

        scene mainevent11_8
        with fade

        n "H...Hey, you don't need to tease me."
        n "My...my house is this direction."
        mc "I'm sorry, Nari but Takane's right. You are cute when you're flustered."

        scene mainevent11_9
        with Dissolve(.5)

        n "Wha...You...Cute..."
        "I may have to do this more often."
        n "You...You..."
        "Why is she so flustered by a little flirting?"

        scene mainevent11_10
        with Dissolve(.5)

        n "You can't just go around telling girls they're cute the day you meet them!"
        n "It makes them feel weird!"
        n "And we don't even know each other well yet!"
        "Oh, I may have actually upset her."
        mc "Whoa, Nari...I'm sorry..."
        n "..."

        scene mainevent11_11
        with Dissolve(.5)

        n "No... No, I'm sorry..."
        n "It's just a bit embarrassing..."
        n "It's bad enough when Takane does it but you..."
        "Is it because I'm a guy?"
        n "I'm sorry. I'm just not used to flirting with guys..."
        "How is she not used to flirting with guys?"
        "She's cute. Who wouldn't want to flirt with her?"

        scene mainevent11_12
        with Dissolve(.5)

        mc " I'm sorry I made you uncomfortable."
        mc "I'll hold back the flirting. I..."
        n "... You don't have to...Just give me a little time to..."
        n "To get used to it."

        scene mainevent11_13
        with Dissolve(.5)

        n "{size=-10}Okay...Calm down Nari.{/size}"
        "... ..."
        mc "Nari..."
        n "It's fine. Sorry about...."
        n "Oh, She's sooo pretty!"
        "Wait, what?"

        scene mainevent11_14
        with fade

        "Is that the cat I saw yesterday?"
        n "Look at her!"
        n "I've never seen a stray look so well."
        n "She is beautiful!"
        mc "Yeah, I saw her here yesterday. She cheered me up quite a bit."

        scene mainevent11_15
        with Dissolve(.5)

        n "Were you upset?"
        n "What happened?"
        "Damn...I need to stop saying things that will make me have to lie."
        mc "It was nothing, just a little difficult getting used to a new city."
        n "You'll get used to it... If you need me, I'll help you any way I can."

        scene mainevent11_16
        with Dissolve(.5)

        mc "Thank you, Nari..."
        "She really is very sweet."
        mc "She's very well behaved. Do you think she belonged to someone once?"

        scene mainevent11_17
        with Dissolve(.5)

        n "Unfortunately, it's probable."
        n "It's horrible how people can abandon their pets!"
        mc "you care a lot about animals, don't you?"

        scene mainevent11_18
        with Dissolve(.5)

        n "Yeah! I love them. We have two cats and a dog at home."
        n "And I work at the animal shelter."
        "Heh, I may have underestimated it a little."
        n "I'm going to veterinary school after the Academy."
        "Okay, a lot."
        n "I want to spend my whole life making sure cuties like this are safe and happy."

        scene mainevent11_19
        with Dissolve(.5)

        n "Heehee She likes you."
        n "Strays don't usually get close to people."
        mc "She does..."
        mc "Heh, I think I like her too."
        mc "But she's probably just waiting for the food I promised her yesterday."
        n "Aaawww, did you get her some treats?"
        "It's just what was leftover after my lunch."
        mc "Just some ham I had left over."

        scene mainevent11_20
        with Dissolve(.5)

        n "NO! You can't give her ham. It's too high in salt."
        "What! really?"
        n "It'll make her sick! I have some chicken leftover from lunch. She can have that."

        scene mainevent11_21
        with fade

        mc "Thanks, Nari, glad I had a pet expert nearby."
        n "Ooohhh, I'm not an expert yet."
        mc "Heh, You sure know a lot more than me."
        n "Well, maybe you should learn."
        n "Maybe you should adopt her."
        n "She clearly likes you."
        "I hadn't really thought about that."
        "Do I want a cat?"
        "I'm sure Mom wouldn't mind."
        n "I don't want to have to bring her to the shelter and put her in a cage..."
        "..."
        n "She's too cute for that, don't you think?"
        "It would be nice to have a little company I can talk to about anything..."
        mc "Hell, why not."
        n "Yes! I can set it up for you and make sure she has her shots."
        mc "I'll let my Mom know I'll be busy this afternoon."
        n "Oh, oh, there's one more thing we need to do! she needs a name."
        "What the hell do I name a cat?"
        n "What about Chiyo? That's a cute name."
        n "Oh, Or Yua? it means binding love."
        n "I like Sara too vivid blossom."
        "Well, I don't know what to name a cat."
        menu:
            "I'll go with..."

            "Chiyo":
                $ cname = "Chiyo"
                jump cname_end

            "Yua":
                $ cname = "Yua"
                jump cname_end

            "Sara":
                $ cname = "Sara"
                jump cname_end

            "Does a cat really need a name?":
                $ cname = "Kat"
                jump cname_end

        label cname_end:

        scene mainevent11_22
        with Dissolve(.5)

        if cname == "Kat":
            n "Don't be a spoilsport!"
            n "How will you call her if she doesn't have a name?"
            mc "I'll just shout cat."
            n "Heh, fine, we'll call her cat."
            n "But I'm replacing the C with a K."

        else:
            n "I love it!"

        n "[cname] you are sooo cute!"
        n "And [mcname] is gonna take great care of you. I'll make sure of it."
        "Wait, she'll make sure of it?"
        n "Let's go, [mcname]. We need to get to the shelter to make your adoption official."
        mc "Okay, okay, let's go, [cname]. I'll let Mom know you're joining our family."

        scene black
        with Dissolve(.5)

        "Nari is a gem guiding me through the whole process."
        "Who knew just how difficult adopting a cat can be."
        "A few hours later, [cname] is officially mine."
        "Time to bring her home..."
        call naff_increase from _call_naff_increase_6
        $ renpy.end_replay()
        $ me11locked = False

    label mainevent12:

        play music "audio/music/Cheery Monday.mp3" fadeout 1
        scene mainevent12_1
        with fade

        mc "This is your new home, [cname]."
        mc "Heh, it's pretty new to us too."
        mc "I hope you like it."
        mc "Mom we're home."

        scene mainevent12_2
        with Dissolve(.5)

        az "Oh, there's the little cutie!"
        mc "Yeah, I also brought a cat home."
        az "Heh, you will always be my little cutie too, [mcname]."

        scene mainevent12_3
        with fade

        mc "Mooom!"
        az "What, your Mom too old to joke now?"
        mc "It's weird when you do it."

        scene mainevent12_4
        with Dissolve(.5)

        az "So how did the adoption go?"
        az "Does she have all her shots?"
        mc "Yeah, she's had all her shots."
        mc "It was pretty easy, actually. Nari works at the shelter, so she walked me through everything."

        scene mainevent12_5
        with Dissolve(.5)

        "Here it comes..."
        az "Ooohh, so who's Nari?"
        mc "Mom, Nari's just a girl in my class."
        az "But..."
        mc "Mom, please don't quiz me over every girl in my class."
        az "...Okay, fine."
        az "But you're a handsome boy, I'm sure..."
        mc "Mom!"

        scene mainevent12_6
        with fade

        az "Oh, I think she likes me."
        mc "Looks like it. Her name is [cname]."
        mc "To be honest, she was really friendly when I met her too."

        scene mainevent12_7
        with fade

        az "She's adorable, and it'll be great to have someone to keep me company while you're galavanting off with all those girls from school."
        mc "Mom..."
        az "Okay, let's get all of us some food."
        az "We're having chicken, [cname]. would you like some?"
        az "Yes you would."

        scene black
        with Dissolve(.5)

        "I get changed as Mom cooks dinner."
        "It's been a long day."
        "First day at Dusuka Academy."
        "Meeting a strange but mostly inviting group of classmates."
        "Then I end up adopting [cname]."
        "And tomorrow's my first day of magic training..."

        scene mainevent12_8
        with fade

        mc "That chicken was delicious, Mom."
        az "So how was your first day at school?"
        mc "It went pretty well."
        mc "I was a little nervous at first, but everyone seems nice."
        mc "Nari showed me around. She was my guide."
        mc "It's a really nice school."
        mc "They have a great athletics club."
        mc "Oh, that reminds me Kimiko, another of my classmates, want's you to look over her diet plan."

        scene mainevent12_9
        with Dissolve(.5)

        az "What?"
        mc "Well, I mentioned that you are a personal trainer, and she just kinda sprang it on me."
        "I'm pretty sure she won't stop asking unless I do it."

        scene mainevent12_10
        with Dissolve(.5)

        az "Heh, I'll take a look later. So what are your classmates like?"
        mc "Well, Nari was the first one I met."

        scene mainevent12_11
        with fade

        mc "She seems like a sweet girl."
        mc "Very friendly."
        "And she's really cute when she gets embarrassed."
        "She said I could do that more when she gets used to it..."
        "I'm definitely gonna take her up on that."
        az "She was your guide around the Academy? And she helped with [cname]?"
        mc "Yeah, she works at the animal shelter. I feel like she's the kind of person who can be kind to any living being."
        az "She seems lovely. Does she have a club?"
        mc "She's in the manga club."
        az "Ooohh, if they like manga, do they like your animes too?"
        mc "Well, one does."

        scene mainevent12_12
        with fade

        mc "Midori, another member of the manga club."
        "And another cute little button."
        mc "I didn't get to talk to her much today. I don't know much about her yet."
        mc "But she got pretty excited when anime was mentioned."
        mc "she seems pretty shy."
        mc "Heh, When she's not shouting at me."
        az "Wait, why was she shouting at you?"
        mc "It was an interview... or interrogation the manga club did."
        mc "One hundred percent it was Ina's idea."
        az "Ina?"

        scene mainevent12_13
        with fade

        mc "Ina's the leader of the manga club."
        mc "She's a very inquisitive girl."
        mc "It felt like she was interrogating me."
        az "Are you alright? I can try to talk to Sumi..."
        mc "She's fine, Mom. I think it was more curiosity than anything else."
        "She even played along with my joke."
        az "Okay, just be careful what you tell her."
        mc "Yeah, Ina's curiosity could be incredibly dangerous for me..."
        "But as a friend and an ally, she could be a great asset."
        "And her enthusiasm has its charm."
        mc "That's the manga club."
        az "What about this great athletics club and that Kimiko girl."

        scene mainevent12_14
        with fade

        mc "Kimiko... Well, she's certainly determined."
        mc "You'll see when you read her diet plan."
        mc "She's strong and athletic. Apparently, she's a sprinter too."
        "The body of an athlete..."
        "Toned and supple..."
        az "Do you think she can beat you?"
        mc "We'll see. She has challenged me to a race."
        mc "And I don't think she's the kind of girl who will let me be without one."
        "Not that I would back down from a challenge."

        scene mainevent12_15
        with fade

        mc "The other member of my class in the athletics club is Hisaaki."
        mc "There aren't many guys in my class, but Hisaaki seems cool."
        mc "He's a lot more laid back than Kimiko. They make a good team."
        az "Are they together?"
        mc "Oh I didn't ask..."
        "I hope not!"
        "..."
        "Wow... That was quite harsh..."
        "Do I want to date Kimiko?"
        mc "Uuuhh, But I think I'll get along with Hisaaki."
        mc "His cousin might be a bit more difficult."

        scene mainevent12_16
        with fade

        mc "I met Hana in the library. She seemed to be really focused on researching."
        mc "I don't really think I learnt much about her."
        mc "She wasn't very interested in talking."
        az "That's alright, you can't be friends with everyone."
        "She is cute though..."
        "And she did say I could help her..."
        mc "She wasn't mean or anything."
        mc "Just dismissive..."
        az "Well, maybe she just needs to get to know you a bit more."
        mc "Yeah..."
        mc "I'll tell you who I did get along with almost immediately."

        scene mainevent12_17
        with fade

        mc "Takane. She's really fun."
        az "Really? After just meeting her today?"
        mc "We found her just randomly dancing on the roof, Mom."
        mc "And then she welcomed us to \"rooftop club\"."
        az "There's a rooftop club now?"
        mc "Of course not! she was just messing around."
        az "Seems like she will be a lot of fun to be around."
        mc "Yeah, I would definitely enjoy spending time with her."
        "Not to mention that she's already kinda flirted with me to tease Nari."
        az "So is that all of your class?"
        mc "All except the twins."
        mc "Asuka and Akira..."
        az "Oh...."

        scene mainevent12_18
        with fade

        mc "I didn't speak much to Akira."
        mc "I don't want to judge him, but..."
        mc "Well, I only briefly saw him arguing with his sister."
        "I don't know what to make of him yet."
        "He seems arrogant and..."
        "I... I can give him the benefit of the doubt this time."
        az "They were arguing..."
        mc "Yeah, I don't really know what it was about..."
        mc "Something about his friends..."
        mc "We spoke to Asuka, his sister, for a bit after he left."

        scene mainevent12_19
        with fade

        mc "She was really upset about the argument."
        mc "I didn't know what to do, Mom..."
        az "Did you try to calm her down?"
        mc "Nari helped more than I could."
        mc "But I tried...I wanted to..."
        az "It's alright, Honey. Arguments happen, and it's okay not to know what to do in a situation."
        mc "Yeah... You're right..."
        mc "I'll try to talk to her tomorrow. Get off on a better foot."
        "I'd like to get to know her..."
        "And... well, just look at her tits, damn."

        scene mainevent12_20
        with fade

        mc "And that's my whole class."
        mc "It's a small class, but I think I can find a place amongst them."
        mc "I feel like I could become good friends with them."
        "Maybe more with some..."
        az "Yeah..."
        mc "Mom?..."

        scene mainevent12_21
        with Dissolve(.5)

        c "Mrow"
        mc "Of course [cname] I can't forget about you."
        mc "You, me, and Mom."

        scene mainevent12_22
        with Dissolve(.5)

        mc "We're a family. We'll look after each other"
        az "Well, it's time for bed, [mcname]. Give me that diet plan to read."
        az "School, tomorrow, don't want to be late to see your new friends."
        mc "Okay, love you, Mom. Goodnight."
        az "I love you too, Honey. Goodnight."
        mc "Goodnight, [cname]. See you in the morning."

        scene black
        with Dissolve(.5)

        "Certainly a busy day..."
        "And with my first magic lesson tomorrow."
        "Seems like I'm gonna be busy a lot..."
        $ renpy.end_replay()
        $ me12locked = False
        jump loop1

    label loop1:

        stop music fadeout 1
        scene black
        with Dissolve(.5)
        call day_increase from _call_day_increase_2
        call sumicheck from _call_sumicheck
        call takacheck from _call_takacheck
        if cehi59_done == True and cehi61_done == False and hiaff <= 134:
            $ hiaff = 135
        if caff >= 5 and cec1_done == False:
            jump cec1
        if todays == "Sat" and azaff >= 10 and ceaz5_done == True and ceaz6_done == False:
            jump ceaz6
        if todays == "Sat" and azaff >= 20 and kaff >= 20 and ceaz8_done == True and ceaz9_done == False:
            jump ceaz9
        if todays == "Sat" and cei7_done == True and cei8_done == False:
            jump cei8
        if todays == "Sat" and me23_done == True and me24_done == False:
            jump me24
        if todays == "Sat" and naff >= 20 and cen8_done == True and cen9_done == False:
            jump cen9
        if todays == "Sun" and cek12_done == True and cehi12_done == False:
            jump cehi12
        if todays == "Mon" and caff >= 25 and me35_done == True and cec11_done == False:
            jump cec11
        if todays == "Sun" and azaff >= 25 and cec14_done == True and ceaz11_done == False:
            jump ceaz11
        if todays == "Sat" and ceasu14_done == True and ceaz14_done == True and ceha14_done == True and cei14_done == True and cek14_done == True and cem14_done == True and ces14_done == True and cet14_done == True and me36_done == False:
            jump me36
        if todays == "Sat" and cem26_done == True and cem27_done == False:
            jump cem27
        if todays == "Sat" and cec30_done == True and cei34_done == True and cek34_done == True and ces30_done == True and me86_done == False:
            jump me86
        if todays == "Sun" and ceaz48_done == True and ceaz49_done == False:
            jump ceaz49
        if todays == "Fri" and me119_done == True and ceak40_done == True and cet50_done == True and cen49_done == True and cem49_done == True and cek50_done == True and cehi50_done == True and ceha50_done == True and cec50_done == True and ceaz49_done == True and ceasu50_done == True and me120_done == False:
            jump me120
        if ceasu51_done == True and ceasu52_done == False:
            jump ceasu52
        if todays == "Sat" and ceasu54_done == True and cehi54_done == True and cei54_done == True and cek54_done == True and ces54_done == True and me130_done == False:
            jump me130
        if ceaz44_done == True and ceaz10s_done == False:
            $ ceaz45_miss = True
            $ ceaz45_done = True
        play sound "audio/sounds/alarmclockring.mp3"
        "Okay, I'm up. I'm up."
        if ces23_done == True:
            $ ces23_done = True
        if les1_done == True and les1locked == True:
            $ les1locked = False
        stop sound
        if todays == "Thu" and me19_done == True and me20_done == False:
            jump me20
        scene loop_loop1
        with fade
        play music "audio/music/Cheery Monday.mp3"
        if todays == "Sat" or todays == "Sun":
            "Yes, gotta love the weekend!"
            if todays == "Sat" and ceasu20_done == True and cem22_done == True and cen23_done == True and cen24_done == False:
                jump cen24
            "Now, what am I going to do with it?"
            jump loopweekendm1

        else:
            "Well, let's see what school has in store today."
            jump loopschool1

    label loopschool1:

        play music "audio/music/Cheery Monday.mp3" fadeout 1
        scene loop_loopschool1
        with fade
        if todays == "Mon" and saff >= 30 and ces12_done == True and cen10_done == True and ces13_done == False:
            jump ces13
        "Mom always makes an awesome breakfast."
        if todays == "Fri" and cem25_done == True and cehi22_done == True and ceaz21_done == True and me66_done == False:
            jump me66
        if todays == "Fri" and ceasu34_done == True and ceaz33_done == True and ceha34_done == True and cehi34_done == True and cek38_done == True and cet34_done == True and ceak24_done == True and me96_done == False:
            jump me96
        if todays == "Wed":
            jump loopschoolpool
        if todays == "Fri":
            jump loopschoolgym
        if todays == "Thu" and caff >= 25 and cec11_done == True and cec12_done == False:
            jump cec12
        if todays == "Thu" and cec18_done == True and cehi18_done == True and cek18_done == True and cen17_done == True and cet18_done == True and ceak8_done == True and me48_done == False:
            jump me48
        if todays == "Thu" and akaff >= 60 and ceak27_done == True and ceak28_done == False:
            jump ceak28
        if todays == "Tue" and asuaff >= 125 and ceak44_done == True and ceasu55_done == False:
            jump ceasu55
        jump loopschool2

    label loopschool2:
        if me21_done == True:
            jump loopschool3
        scene loop_loopschool2
        with fade
        play sound "audio/sounds/schoolbell.mp3"
        "Sumi's a pretty good teacher..."
        stop sound
        "Harsh, but we learn a lot."
        scene loop_loopschool2
        with fade
        "Almost club time."
        "Where should I spend it today?"
        if hiaff >= 20 and iaff >= 20 and cei10_done == True and cehi10_done == False:
            jump cehi10
        if cehi13_done == True and ceha10_done == True and cehi14_done == False:
            jump cehi14
        menu:
            "Staffroom.":
                jump loopstaffroom
            "Roof.":
                jump looproof
            "Library.":
                jump looplibrary
            "Athletics club.":
                jump loopathleticsclub
            "Garden.":
                jump loopgarden
            "Manga club.":
                jump loopmangaclub
            "Do nothing.":
                scene black
                with Dissolve(.5)
                "I don't feel like hanging out with anyone today."
                "Club time passes uneventfully."
                jump loopschooleve

    label loopschool3:
        if me63_done == True:
            jump loopschool4
        scene loop_loopschool3
        with fade
        play sound "audio/sounds/schoolbell.mp3"
        "Sumi's a pretty good teacher..."
        stop sound
        "Harsh, but we learn a lot."
        if asuaff >= 30 and ceasu12_done == True and cec14_done == True and ceasu13_done == False:
            jump ceasu13
        if todays == "Mon" and iaff >= 40 and taff >= 40 and cei16_done == True and cet17_done == True and ces18_done == True and cei17_done == False:
            jump cei17
        scene loop_loopschool3
        with fade
        "Almost club time."
        "Where should I spend it today?"
        if hiaff >= 20 and iaff >= 20 and cei10_done == True and cehi10_done == False:
            jump cehi10
        if cehi13_done == True and ceha10_done == True and cehi14_done == False:
            jump cehi14
        menu:
            "Staffroom.":
                jump loopstaffroom
            "Roof.":
                jump looproof
            "Library.":
                jump looplibrary
            "Athletics club.":
                jump loopathleticsclub
            "Garden.":
                jump loopgarden
            "Manga club.":
                jump loopmangaclub
            "Find [cname].":
                jump loopschoolcat
            "Music room." if ceak1_done == True:
                jump loopmusicroom
            "Do nothing.":
                scene black
                with Dissolve(.5)
                "I don't feel like hanging out with anyone today."
                "Club time passes uneventfully."
                jump loopschooleve

    label loopschool4:
        if ceasu16_done == True and ceaz16_done == True and cec22_done == True and ceha16_done == True and cek22_done == True and cem21_done == True and ceak9_done == False:
            jump ceak9
        if ceak9_done == True:
            jump loopschool5
        scene loop_loopschool4
        with fade
        play sound "audio/sounds/schoolbell.mp3"
        "It's still strange without the twins here."
        "It breaks my heart to think about everything they must be going through."
        stop sound
        "Everything I'm putting them through."
        if asuaff >= 30 and ceasu12_done == True and cec14_done == True and ceasu13_done == False:
            jump ceasu13
        if todays == "Mon" and iaff >= 40 and taff >= 40 and cei16_done == True and cet17_done == True and ces18_done == True and cei17_done == False:
            jump cei17
        scene loop_loopschool3
        with fade
        "Almost club time."
        "Where should I spend it today?"
        if hiaff >= 20 and iaff >= 20 and cei10_done == True and cehi10_done == False:
            jump cehi10
        if cehi13_done == True and ceha10_done == True and cehi14_done == False:
            jump cehi14
        menu:
            "Staffroom.":
                jump loopstaffroom
            "Roof.":
                jump looproof
            "Library.":
                jump looplibrary
            "Athletics club.":
                jump loopathleticsclub
            "Garden.":
                jump loopgarden
            "Manga club.":
                jump loopmangaclub
            "Find [cname].":
                jump loopschoolcat
            "Music room." if ceak1_done == True:
                jump loopmusicroom
            "Do nothing.":
                scene black
                with Dissolve(.5)
                "I don't feel like hanging out with anyone today."
                "Club time passes uneventfully."
                jump loopschooleve

    label loopschool5:
        scene loop_loopschool5
        with fade
        if me75_done == True:
            jump loopschool6
        play sound "audio/sounds/schoolbell.mp3"
        "I'm glad the twins are back."
        "It feels like the whole class sighed in relief."
        "It seems the dramas never stop around here."
        "But I should focus on my work."
        if asuaff >= 30 and ceasu12_done == True and cec14_done == True and ceasu13_done == False:
            jump ceasu13
        if todays == "Mon" and iaff >= 40 and taff >= 40 and cei16_done == True and cet17_done == True and ces18_done == True and cei17_done == False:
            jump cei17
        scene black
        with Dissolve(.5)
        "Almost club time."
        "Where should I spend it today?"
        if hiaff >= 20 and iaff >= 20 and cei10_done == True and cehi10_done == False:
            jump cehi10
        if cehi13_done == True and ceha10_done == True and cehi14_done == False:
            jump cehi14
        menu:
            "Staffroom.":
                jump loopstaffroom
            "Roof.":
                jump looproof
            "Library.":
                jump looplibrary
            "Athletics club.":
                jump loopathleticsclub
            "Garden.":
                jump loopgarden
            "Manga club.":
                jump loopmangaclub
            "Find [cname].":
                jump loopschoolcat
            "Music room." if ceak1_done == True:
                jump loopmusicroom
            "Do nothing.":
                scene black
                with Dissolve(.5)
                "I don't feel like hanging out with anyone today."
                "Club time passes uneventfully."
                jump loopschooleve

    label loopschool6:
        scene loop_loopschool6
        with fade
        play sound "audio/sounds/schoolbell.mp3"
        "Back to warmth."
        "It's crazy to think how different things are from when I first arrived."
        "I've grown to love my time here."
        "I won't let anything damage it."
        scene black
        with Dissolve(.5)
        if todays == "Mon" and akaff >= 35 and ceasu26_done == True and cet24_done == True and ceak16_done == False:
            jump ceak16
        if todays == "Mon" and hiaff >= 80 and cehi37_done == True and cehi38_done == False:
            jump cehi38
        if iaff >= 50 and me75_done == True and cei23_done == False:
            jump cei23
        if iaff >= 50 and me75_done == True and cei23_done == False:
            jump cei23
        if todays == "Tue" and saff >= 105 and me115_done == True and ces47_done == False:
            jump ces47
        if todays == "Mon" and taff >= 105 and cec47_done == True and cet47_done == False:
            jump cet47
        if todays == "Mon" and hiaff >= 135 and cek59_done == True and cehi61_done == False:
            jump cehi61
        if todays == "Thu" and naff >= 135 and saff >= 135 and cen58_done == True and cen59_done == False:
            jump cen59
        "Almost club time."
        "Where should I spend it today?"
        if hiaff >= 20 and iaff >= 20 and cei10_done == True and cehi10_done == False:
            jump cehi10
        if cec45_done == True and cec46_done == False:
            jump cec46
        if iaff >= 115 and me129_done == True and cei51_done == False:
            jump cei51
        if todays == "Thu" and taff >= 135 and caff >= 135 and maff >= 130 and cet58_done == True and cen61_done == True and cem57_done == True and cehi62_done == True and cek62_done == True and cec58_done == True and ceasu62_done == True and cet59_done == False:
            jump cet59
        menu:
            "Staffroom.":
                jump loopstaffroom
            "Roof.":
                jump looproof
            "Library.":
                jump looplibrary
            "Athletics club.":
                jump loopathleticsclub
            "Garden.":
                jump loopgarden
            "Manga club.":
                jump loopmangaclub
            "Find [cname].":
                jump loopschoolcat
            "Music room." if ceak1_done == True:
                jump loopmusicroom
            "Do nothing.":
                scene black
                with Dissolve(.5)
                "I don't feel like hanging out with anyone today."
                "Club time passes uneventfully."
                jump loopschooleve

    label loopschoolpool:
        if me14_done == False:
            jump mainevent14
        if maff >= 25 and me35_done == True and cem11_done == False:
            jump cem11
        if taff >= 100 and cet44_done == True and cet45_done == False:
            jump cet45
        if kaff >= 110 and cek49_done == True and cek50_done == False:
            jump cek50
        if hiaff >= 145 and cec60_done == True and cehi63_done == False:
            jump cehi63
        scene loop_lsp1
        with fade
        play music "audio/music/Cipher2.mp3" fadeout 1
        "Back at the pool for another Wednesday."
        "Racing again. I don't mind too much."
        "Gives me time to chat to people as the lesson goes on."
        "Though I spend most of my time glancing at the girls."
        "Why is every girl in class hot?"
        "I'm not complaining. It's just weird."
        "And these swimsuits leave very little to the imagination."
        "I wonder what the girls would wear if they didn't have to wear the school swimsuits."
        "Now, that would be quite the show."
        if naff >= 55 and cen26_done == True and cei27_done == True and cen27_done == False:
            jump cen27
        if cen17_done == True and cen17sexwait == True:
            $ cen17sexwait = False
            "Nari quickly came to see me as we were leaving the pool."
            "She whispered that she's \"ready to do it again.\" and ran off."
            "Well, that could make my evening a lot more interesting."
        "Well, showers and club time."
        if iaff >= 100 and cei44_done == True and cei45_done == False:
            jump cei45
        if asuaff >= 135 and ceasu59_done == True and cen59_done == True and ceasu60_done == False:
            jump ceasu60
        play sound "audio/sounds/schoolbell.mp3"
        "where to go today?"
        menu:
            "Staffroom.":
                jump loopstaffroom
            "Roof.":
                jump looproof
            "Library.":
                jump looplibrary
            "Athletics club.":
                jump loopathleticsclub
            "Garden.":
                jump loopgarden
            "Manga club.":
                jump loopmangaclub
            "Find [cname]." if me21_done == True:
                jump loopschoolcat
            "Music room." if ceak1_done == True:
                jump loopmusicroom
            "Do nothing.":
                scene black
                with Dissolve(.5)
                "I don't feel like hanging out with anyone today."
                "Club time passes uneventfully."
                jump loopschooleve

    label loopschoolgym:
        if me15_done == False:
            jump mainevent15
        if me35_done == True and cet11_done == False:
            jump cet11
        if ceaz29_done == True and ceasu27_done == False:
            jump ceasu27
        if naff >= 105 and me115_done == True and cen46_done == False:
            jump cen46
        if naff >= 115 and cen51_done == True and cen52_done == False:
            jump cen52
        if kaff >= 125 and taff >= 115 and cek55_done == True and cet51_done == True and cek56_done == False:
            jump cek56
        if me63_done == True and ceasu17_done == False:
            play music "audio/music/Delightful D.mp3" fadeout 1
            scene loop_lsg2
            with fade
        else:
            play music "audio/music/Delightful D.mp3" fadeout 1
            scene loop_lsg1
            with fade
        "Another gym lesson."
        "Another chance to see all the girls in those damn short shorts."
        "If I ever meet the guy who designed the gym uniforms here, I have to thank him."
        "Of course, it was a guy. Those shorts basically show their whole ass."
        "I'm getting distracted."
        "It's pretty clear Kimiko is the most athletic person in class."
        "But we all have places to shine right."
        "Even if you don't know what you're good at yet, there is always something."
        "And if there's not, you can always become good at something."
        "Well, off to the showers then club time."
        "I'm really getting used to this rhythm."
        play sound "audio/sounds/schoolbell.mp3"
        if saff >= 5 and ceha1_done == True and ces4_done == True and cet5_done == True and cen3_done == True and ces5_done == False:
            "Sumi seemed a little stressed today. Maybe I should go see if I can help."
        if cei17_done == True and cei18_done == False:
            jump cei18
        if todays == "Fri" and cei20_done == True and cen20_done == False:
            jump cen20
        if todays == "Fri" and ceaz25_done == True and cehi25_done == True and cei26_done == True and cet26_done == True and ceak16_done == True and me76_done == False:
            jump me76
        if todays == "Fri" and kaff >= 60 and me85_done == True and cek27_done == False:
            jump cek27
        if akaff >= 60 and ceak26_done == True and ceak27_done == False:
            jump ceak27
        if todays == "Fri" and kaff >= 105 and me115_done == True and cek47_done == False:
            jump cek47
        "Where to go today?"
        menu:
            "Staffroom.":
                jump loopstaffroom
            "Roof.":
                jump looproof
            "Library.":
                jump looplibrary
            "Athletics club.":
                jump loopathleticsclub
            "Garden.":
                jump loopgarden
            "Manga club.":
                jump loopmangaclub
            "Find [cname]." if me21_done == True:
                jump loopschoolcat
            "Music room." if ceak1_done == True:
                jump loopmusicroom
            "Do nothing.":
                scene black
                with Dissolve(.5)
                "I don't feel like hanging out with anyone today."
                "Club time passes uneventfully."
                jump loopschooleve


    label loopstaffroom:
        if ces1_done == False:
            jump ces1
        if todays == "Fri" and saff >= 5 and ceha1_done == True and ces4_done == True and cet5_done == True and cen3_done == True and ces5_done == False:
            jump ces5
        if saff >= 35 and me45_done == True and ces15_done == False:
            jump ces15
        if saff >= 45 and ceasu18_done == True and ces19_done == False:
            jump ces19
        if saff >= 50 and me85_done == True and ces23_done == False:
            jump ces23
        if saff >= 60 and ces26_done == True and ceasu30_done == True and ces27_done == False:
            jump ces27
        if saff >= 65 and ces31_done == True and cec31_done == True and ces32_done == False:
            jump ces32
        if saff >= 75 and ces35_done == True and ces36_done == False:
            jump ces36
        if saff >= 120 and ces52_done == True and cen53_done == True and ces53_done == False:
            jump ces53
        if saff >= 125 and ces55_done == True and ces56_done == False:
            jump ces56
        if saff >= 135 and ces59_done == True and ces60_done == False:
            jump ces60
        if me75_done == True:
            jump loopstaffroom2
        play music "audio/music/Sumi Theme.mp3" fadeout 1
        scene black
        with Dissolve(.5)
        "I make my way to the staffroom to see if Sumi needs my help again."
        "I know she doesn't need it, but..."
        "She's doing so much to help me."
        scene loop_loopstaffroom1
        with fade
        "I try to help as best I can."
        "I don't think I'm that helpful, really."
        "But she doesn't send me away..."
        "It's strange..."
        "She seems like a very strong person, but we all need people around us."
        "Friends and family..."
        "Maybe something more..."
        "Sumi continues to glare at me for every mistake."
        "But by the end, I catch her smiling a little when she thinks I'm not looking."
        "Heh, She just likes to boss me around."
        "And I don't really mind."
        "I didn't find the opportunity to ask about Mom today."
        "She would probably just throw me out if I did."
        "I need to find out what really happened if I'm going to fix it."
        "When the bell rings, Sumi tells me I can leave."
        "I don't know if it helped..."
        "But getting to know the woman who holds my life in her hands can't hurt."
        call saff_increase from _call_saff_increase_1
        jump loopschooleve

    label loopstaffroom2:
        play music "audio/music/Sumi Theme.mp3" fadeout 1
        scene black
        with Dissolve(.5)
        "Time to visit my favourite teacher."
        "She's actually the only teacher I've talked to, but that's beside the point."
        "She'd be my favourite anyway."
        "It has to be hard to suck having to be stuck inside as it's getting hotter."
        "I'm sure Sumi wouldn't mind a helping hand."
        scene loop_loopstaffroom2
        with fade
        "As usual, the office is deserted."
        "Why do the other teachers not come here?"
        "Sumi just laughs my question off."
        "And laughs even harder when I suggest using that fact for a little...fun."
        "She accepts my help."
        "I don't know whether I'm happy about getting pretty good at administration."
        "But if it makes my favourite teacher smile, I'm all for it."
        call saff_increase from _call_saff_increase_35
        jump loopschooleve

    label looproof:
        if cet1_done == False:
            jump cet1
        if taff >= 5 and cet3_done == True and cet2_done == True and cet1_done == True and cet5_done == False:
            jump cet5
        if taff >= 15 and me21_done == True and cet8_done == False:
            jump cet8
        if taff >= 30 and cet12_done == True and cet13_done == False:
            jump cet13
        if taff >= 35 and me45_done == True and cet15_done == False:
            jump cet15
        if taff >= 50 and cec26_done == True and cet23_done == False:
            jump cet23
        if taff >= 60 and me85_done == True and cet27_done == False:
            jump cet27
        if taff >= 65 and me95_done == True and cet31_done == False:
            jump cet31
        if taff >= 75 and me105_done == True and cet35_done == False:
            jump cet35
        if todays == "Tue" and taff >= 85 and cek42_done == True and cet39_done == False:
            jump cet39
        if taff >= 95 and cec46_done == True and cet43_done == False:
            jump cet43
        if taff >= 115 and me139_done == True and cet51_done == False:
            jump cet51
        if taff >= 130 and cet56_done == True and cet57_done == False:
            jump cet57
        if taff >= 145 and cet63_done == True and cet64_done == False:
            jump cet64
        if cet35_done == True and cet38_done == False:
            scene black
            with Dissolve(.5)
            "Takane's not here."
            "She's definitely avoiding me after that kiss."
            "Dammit! What can I do?"
            menu:
                "Staffroom.":
                    jump loopstaffroom
                "Roof.":
                    jump looproof
                "Library.":
                    jump looplibrary
                "Athletics club.":
                    jump loopathleticsclub
                "Garden.":
                    jump loopgarden
                "Manga club.":
                    jump loopmangaclub
                "Find [cname]." if me21_done == True:
                    jump loopschoolcat
                "Music room." if ceak1_done == True:
                    jump loopmusicroom
                "Do nothing.":
                    scene black
                    with Dissolve(.5)
                    "I don't feel like hanging out with anyone today."
                    "Club time passes uneventfully."
                    jump loopschooleve
        if me95_done == True:
            jump looproof2
        play music "audio/music/Aerosol of my Love.mp3" fadeout 1
        scene loop_looproof1
        with fade
        "I visit Takane at her usual spot."
        "She seems to always want to do something adventurous."
        "From exploring unused rooms of the school."
        "To even trying to get me to dance."
        "I definitely can't dance."
        "I convinced her to just chat for a while today."
        "She sure has a lot of energy."
        "I think it's great that she just wants to have fun..."
        "But she can't act like this for all of her life, can she?"
        "Directionless..."
        "It's not like I have a goal for life either..."
        "Aaahh, I'm thinking too much about it. We've got a long time to work it out."
        "Who cares if we're just enjoying ourselves for now."
        "We chat and mess about the whole of club time, and before I know it, the bell rings."
        "Before I leave, Takane makes me promise I'll help her scale the roof at some point."
        "I don't mind as long as we can do it safely."
        call taff_increase from _call_taff_increase_7
        jump loopschooleve

    label looproof2:
        if cet42_done == True:
            jump looproof3
        play music "audio/music/Aerosol of my Love.mp3" fadeout 1
        scene loop_looproof2
        with fade
        "I visit Takane at her usual spot."
        "She seems to always want to do something adventurous."
        "From exploring unused rooms of the school."
        "To even trying to get me to dance."
        "I definitely can't dance."
        "I convinced her to just chat for a while today."
        "She sure has a lot of energy."
        "I think it's great that she just wants to have fun..."
        "But she can't act like this for all of her life, can she?"
        "Directionless..."
        "It's not like I have a goal for life either..."
        "Aaahh, I'm thinking too much about it. We've got a long time to work it out."
        "Who cares if we're just enjoying ourselves for now."
        "We chat and mess about the whole of club time, and before I know it, the bell rings."
        "Before I leave, Takane makes me promise I'll help her scale the roof at some point."
        "I don't mind as long as we can do it safely."
        call taff_increase from _call_taff_increase_50
        jump loopschooleve

    label looproof3:
        if me129_done == True:
            jump looproof4
        play music "audio/music/Aerosol of my Love.mp3" fadeout 1
        scene loop_looproof1
        with fade
        "I visit Takane at her usual spot."
        "My adventurous girl is up to her usual shenanigans."
        "At least I know why now."
        "She wants to experience as much of life as she can."
        "I'm not giving up on saving her."
        "But helping her cross a few things off her bucket list is the least I can do."
        call taff_increase from _call_taff_increase_68
        jump loopschooleve

    label looproof4:
        scene loop_looproof2
        with fade
        play music "audio/music/Aerosol of my Love.mp3" fadeout 1
        "I visit Takane at her usual spot."
        "My adventurous girl is up to her usual shenanigans."
        "She wants to experience as much of life as she can."
        "I'm not giving up on saving her."
        "But helping her cross a few things off her bucket list is the least I can do."
        call taff_increase from _call_taff_increase_88
        jump loopschooleve

    label looplibrary:
        if ceha1_done == False:
            jump ceha1
        if haaff >= 5 and ceha1_done == True and ceha2_done == True and ceha3_done == False:
            jump ceha3
        if haaff >= 10 and ceha4_done == True and ceasu1_done == True and ceasu2_done == True and ceha5_done == False:
            jump ceha5
        if haaff >= 15 and ceha7_done == True and ceha8_done == False:
            jump ceha8
        if haaff >= 25 and cehi14_done == True and ceha11_done == False:
            jump ceha11
        if haaff >= 30 and ceha12_done == True and ceha13_done == False:
            jump ceha13
        if haaff >= 45 and me75_done == True and ceha19_done == False:
            jump ceha19
        if haaff >= 55 and ceha24_done == True and ceha25_done == False:
            jump ceha25
        if haaff >= 60 and ceha26_done == True and ceasu30_done == True and ceha27_done == False:
            jump ceha27
        if todays == "Fri" and haaff >= 65 and akaff >= 50 and ceak22_done == True and ceha31_done == False:
            jump ceha31
        if todays == "Fri" and haaff >= 80 and ceha36_done == True and ceha37_done == False:
            jump ceha37
        if haaff >= 85 and ceha38_done == True and ceha39_done == False:
            jump ceha39
        if haaff >= 95 and me115_done == True and ceha43_done == False:
            jump ceha43
        if haaff >= 100 and ceha45_done == True and ceha46_done == False:
            jump ceha46
        if haaff >= 105 and ceha46_done == True and cec49_done == True and ceha47_done == False:
            jump ceha47
        if haaff >= 115 and me139_done == True and ceha51_done == False:
            jump ceha51
        if haaff >= 140 and cehi66_done == True and ceha61_done == False:
            jump ceha61
        if me75_done == True:
            jump looplibrary2
        play music "audio/music/Light Thought.mp3" fadeout 1
        scene loop_looplibrary1
        with fade
        if ceha3_done == False:
            "I return to my reading of The Prince."
            "Hana spends most of her time helping me as well."
            "Machiavelli seems to really like power."
            "While I see some merit in it, there being certain times where you have to abandon your morals."
            "But that abandonment can't be without thought."
            "Machiavelli takes about abandoning morals for one's own personal power. I think that's wrong."
            "If there comes a time I have to abandon my morals, I want it to be to improve the lives of everyone I can."
            "And I know leaders and governments have to make hard decisions, but I don't think any type of leader should put themselves above those they lead."
            "Talking to Hana about my thoughts, she mostly agrees."
            "Though she then poses questions like \"how do you decide when you have to abandon your morals?\"."
            "I'm beginning to realize that's just who Hana is..."
            "Always asking why. Of others and herself."
            "It must be exhausting to live with so much we can't know."
            "I help her tidy as school ends, and we part ways."
            "Hana has proven to be a pretty complex person."
            "Getting to know her more will be interesting."
        else:
            "Another day where Hana guides me through political theory."
            "Pretty sure I was meant to be helping her with the research."
            "She seems to get something out of explaining these concepts and seeing how I react."
            "Am I some sort of guinea pig here?"
            "Or maybe she's just interested to hear a new perspective."
            "She seems really invested in understanding how government and politics work."
            "Is she gonna be on the arcane council one day?"
            "Is that what she's preparing for? How do the families even decide that?"
            "I wonder what Hana would do with that authority..."
        call haaff_increase from _call_haaff_increase
        jump loopschooleve

    label looplibrary2:
        play music "audio/music/Light Thought.mp3" fadeout 1
        scene loop_looplibrary1
        with fade
        "We may know a lot more about each other."
        "We may be working together to change the whole magical community."
        "but apparently, I still have a lot to learn."
        "History for our project."
        "Politics where she hints about the council."
        "It seems she's always trying to teach me something."
        "I wonder if everything she reads is this practical."
        "It's funny to think of her reading some adventure story for the fun of it."
        "Although maybe she does."
        "Things would have to settle down for me to find out, and I don't see that happening anytime soon."
        "So, for now, I'll learn what she has to teach me."
        call haaff_increase from _call_haaff_increase_33
        jump loopschooleve

    label loopathleticsclub:
        if cek1_done == False:
            jump cek1
        if cehi1_done == False:
            jump cehi1
        if kaff >= 5 and cek1_done == True and cek2_done == True and cek3_done == False:
            jump cek3
        if hiaff >= 5 and cehi1_done == True and cehi2_done == True and cehi3_done == False:
            jump cehi3
        if kaff >= 10 and cek3_done == True and cek4_done == True and cek5_done == False:
            jump cek5
        if kaff >= 15 and me21_done == True and cek7_done == False:
            jump cek7
        if hiaff >= 15 and cehi7_done == True and cehi8_done == False:
            jump cehi8
        if kaff >= 25 and cet11_done == True and cek11_done == False:
            jump cek11
        if hiaff >= 30 and cek13_done == True and cehi13_done == False:
            jump cehi13
        if kaff >= 35 and me45_done == True and cek15_done == False:
            jump cek15
        if hiaff >= 40 and cehi17_done == True and cehi18_done == False:
            jump cehi18
        if kaff >= 45 and me63_done == True and cek19_done == False:
            jump cek19
        if hiaff >= 45 and me63_done == True and cehi19_done == False:
            jump cehi19
        if kaff >= 50 and cek20_done == True and cek21_done == False:
            jump cek21
        if kaff >= 50 and me75_done == True and cek23_done == False:
            jump cek23
        if hiaff >= 50 and cehi23_done == True and cek26_done == True and cehi24_done == False:
            jump cehi24
        if hiaff >= 60 and cek30_done == True and cehi27_done == False:
            jump cehi27
        if hiaff >= 65 and cehi29_done == True and cei27_done == True and cehi30_done == False:
            jump cehi30
        if kaff >= 65 and cek30_done == True and cek31_done == False:
            jump cek31
        if hiaff >= 70 and cehi31_done == True and cehi32_done == False:
            jump cehi32
        if kaff >= 75 and me95_done == True and cek35_done == False:
            jump cek35
        if todays == "Mon" and kaff >= 80 and cek37_done == True and cek38_done == False:
            jump cek38
        if hiaff >= 75 and me105_done == True and cehi35_done == False:
            jump cehi35
        if kaff >= 90 and taff >= 80 and cet38_done == True and cek42_done == False:
            jump cek42
        if hiaff >= 85 and cehi38_done == True and cehi39_done == False:
            jump cehi39
        if kaff >= 95 and cek42_done == True and cek43_done == False:
            jump cek43
        if hiaff >= 95 and cehi43_done == True and cehi44_done == False:
            jump cehi44
        if hiaff >= 105 and me115_done == True and cehi47_done == False:
            jump cehi47
        if hiaff >= 110 and cehi48_done == True and cehi49_done == False:
            jump cehi49
        if hiaff >= 125 and cehi55_done == True and cehi56_done == False:
            jump cehi56
        if kaff >= 135 and cehi60_done == True and cek59_done == False:
            jump cek59
        if haaff >= 135 and cehi63_done == True and ceha59_done == False:
            jump ceha59
        if todays == "Thu" and kaff >= 160 and hiaff >= 155 and me149_done == True and cek67_done == False:
            jump cek67
        if todays == "Mon" and hiaff >= 160 and cehi67_done == True and cehi68_done == False:
            jump cehi68
        play music "audio/music/Delightful D.mp3" fadeout 1
        scene loop_loopathleticsclub1
        with fade
        menu:
            "Who should I spend time with?"

            "Kimiko.":
                jump loopack
            "Hisaaki.":
                if cehi15_done == True and cehi17_done == False:
                    "Hisaaki isn't here. I don't know where he went, but...I hope he's okay."
                    jump loopathleticsclub
                if cehi60_done == True and cehi62_done == False:
                    "I'm sure he doesn't want to speak to me right now."
                    jump loopathleticsclub
                jump loopachi

        label loopack:
            if cek30_done == True:
                jump loopack3
            if cek19_done == True:
                jump loopack2
            scene loop_loopack1
            with fade
            "Kimiko, of course, is more than happy to help me train."
            "I don't think she would ever say no to exercise."
            "We do a few sprints and time each other."
            "With Kimiko's encouragement, I put in some good times."
            "Her times are getting better too. Maybe she'll want a rematch sooner than I thought."
            "I wouldn't mind if she won. In fact, I'm sure she'll overtake me at some point."
            "I don't think I could train every day."
            "I just hope she doesn't let the rest of life pass her by."
            "I don't think she really needs to be doing all this to join the police."
            "Kimiko catches me glancing at her body as we do our cool-down stretches."
            "I'm not sure she realizes I'm attracted to her and not just admiring her physique."
            "Maybe someday I'll have to show her..."
            call kaff_increase from _call_kaff_increase_1
            jump loopschooleve

        label loopack2:
            scene loop_loopack2
            with fade
            "Training with Kimiko has become a lot more intense now that she has a competition to prepare for."
            "Well, intense for her."
            "But that's how it should be."
            "I'm just here to help her be the best she can be."
            "I can tell she appreciates it."
            "Even if I'm only holding a stopwatch and keeping track of her times."
            "Seeing her smile as she shoots past is more than enough thanks."
            "I'm not sure when this competition is, but she'll be ready for it."
            "My girl's gonna blow them all away when she gets there."
            call kaff_increase from _call_kaff_increase_27
            call ktrain_increase from _call_ktrain_increase_2
            jump loopschooleve

        label loopack3:
            if me129_done == True:
                jump loopack4
            scene loop_loopack1
            with fade
            "Back to our regular training."
            "In a way, it's nice not to have the stress of an upcoming competition."
            "But we don't slack."
            "Kimiko's just not that kind of girl."
            "She'd be pushing her hardest regardless."
            "Given her looks at me, there might be a more interesting form of pushing in our future."
            "We're certainly heading that way."
            call kaff_increase from _call_kaff_increase_43
            jump loopschooleve

        label loopack4:
            scene loop_loopack2
            with fade
            "It's starting to get cold."
            "But Kimiko's still training."
            "Of course she is."
            "She smiles, beckoning me to join her as she passes."
            "Always a challenge."
            "Always a test."
            "But that is why I love her."
            call kaff_increase from _call_kaff_increase_79
            jump loopschooleve

        label loopachi:
            scene loop_loopachi1
            with fade
            "Chill out time with Hisaaki."
            "Kimiko tries to goad me into training, but I can't do it every day."
            "Hisaaki and I chat and make jokes for a while."
            "Considering his family, it's strange that he's so relaxed."
            "I'd expect someone from a powerful family to be more... Arrogant?"
            "But Hisaaki is just relaxed."
            "I suppose I'm just being prejudiced."
            "Hisaaki talks about a new anime he's watching."
            "It sounds pretty cool. I'll watch it if I have time."
            "I'm spending a lot of time getting to know my classmates."
            "With Hisaaki, it's already like talking to an old friend."
            "Before we know it, school is finishing, and we begin to leave."
            "Hisaaki's a fun guy to be around. Sometimes it's just good to relax with a friend."
            call hiaff_increase from _call_hiaff_increase_1
            jump loopschooleve

    label loopgarden:
        if ceasu1_done == False:
            jump ceasu1
        if asuaff >= 5 and ceasu3_done == True and ceasu4_done == False:
            jump ceasu4
        if asuaff >= 10 and ceasu4_done == True and ceha5_done == True and ceasu5_done == False:
            jump ceasu5
        if asuaff >= 15 and ceasu7_done == True and ceasu8_done == False:
            jump ceasu8
        if asuaff >= 20 and ceasu8_done == True and ceasu9_done == False:
            jump ceasu9
        if asuaff >= 25 and ceak4_done == True and ceasu11_done == False:
            jump ceasu11
        if asuaff >= 35 and me57_done == True and ceasu15_done == False:
            jump ceasu15
        if ceak10_done == True and ceasu17_done == False:
            jump ceasu17
        if asuaff >= 45 and ceaz18_done == True and ceasu19_done == False:
            jump ceasu19
        if todays == "Fri" and asuaff >= 55 and ceak15_done == True and ceaz23_done == True and ceasu24_done == False:
            jump ceasu24
        if asuaff >= 65 and me95_done == True and ceasu31_done == False:
            jump ceasu31
        if asuaff >= 75 and me105_done == True and ceasu35_done == False:
            jump ceasu35
        if asuaff >= 85 and ceasu38_done == True and ceasu39_done == False:
            jump ceasu39
        if asuaff >= 95 and ceasu43_done == True and ceasu44_done == False:
            jump ceasu44
        if asuaff >= 120 and ceasu52_done == True and ceasu53_done == False:
            jump ceasu53
        if asuaff >= 135 and ceha58_done == True and ceasu59_done == False:
            jump ceasu59
        if ceasu17_done == True:
            jump loopgarden2
        if me63_done == True:
            jump ashikagasmissing
        play music "audio/music/Montauk Point.mp3" fadeout 1
        scene loop_loopgarden1
        with fade
        "I manage to arrive at the garden in time to actually do some gardening."
        "Asuka and I take it slowly, pulling out weeds and spraying water on the flowers."
        "I see why Asuka likes this place. Not one person even walks through as we work."
        "Asuka tells me about the flowers we have in this garden."
        "She knows a lot about plants."
        "I wonder whether She's thought about doing gardening as a career?"
        "Probably not. I doubt a powerful family like hers respects gardening as an art form."
        "At least she can find small places like this to do what she loves."
        "When the work is done, Asuka grabs another Banana drink from the vending machine, and we sit."
        "I'm still not fully used to the way she talks."
        "Always so formal and proper."
        "I suppose that's how it is growing up in the largest mansion around."
        "It must be a lot of work living up to that legacy..."
        "I hope she can always have small places like this."
        "Places to find peace."
        call asuaff_increase from _call_asuaff_increase_3
        jump loopschooleve

    label loopgarden2:
        if ceasu30_done == True:
            jump loopgarden3
        if ceaz29_done == True:
            "Asuka doesn't want to talk right now."
            "She's still dealing with what she learnt from Mom."
            jump loopschool2
        play music "audio/music/Montauk Point.mp3" fadeout 1
        scene loop_loopgarden2
        with fade
        "After our usual gardening, Asuka and I sit for a while."
        "Chatting about everything and nothing."
        "Just enjoying each other's company."
        "Asuka sits very close to me. Occasionally brushing her body against mine."
        "Asuka has become more affectionate lately."
        "Tragedy brings us closer to those we rely on."
        "I'm glad she sees me as one of those people."
        "I may not deserve it, But I am glad."
        call asuaff_increase from _call_asuaff_increase_25
        jump loopschooleve

    label loopgarden3:
        play music "audio/music/Montauk Point.mp3" fadeout 1
        scene loop_loopgarden2
        with fade
        "After I help Asuka with her gardening, we sit and chat."
        "It's a lot flirtier than it used to be."
        "Not that I'm complaining."
        "I'm glad we can talk more freely now."
        "Unfortunately, I doubt I will never hurt her again."
        "But hopefully we can get through it."
        "I couldn't stand losing her at this point."
        call asuaff_increase from _call_asuaff_increase_40
        jump loopschooleve

    label loopmangaclub:
        if cei1_done == False:
            jump cei1
        if cen1_done == False and cei1_done == True:
            jump cen1
        if cem1_done == False and cen1_done == True:
            jump cem1
        if naff >= 5 and cem1_done == True and cen2_done == True and cen3_done == False:
            jump cen3
        if iaff >= 5 and cei3_done == True and ces5_done == True and cen6_done == True and cei4_done == False:
            jump cei4
        if maff >= 5 and cem1_done == True and cem2_done == True and cem3_done == False:
            jump cem3
        if maff >= 10 and cem3_done == True and cem4_done == True and cei4_done == True and cem5_done == False:
            jump cem5
        if maff >= 15 and cem7_done == True and cem8_done == False:
            jump cem8
        if iaff >= 15 and me21_done == True and cei7_done == False:
            jump cei7
        if maff >= 30 and cem12_done == True and cem13_done == False:
            jump cem13
        if naff >= 25 and cen10_done == True and cen11_done == False:
            jump cen11
        if iaff >= 25 and ceha13_done == True and cei11_done == False:
            jump cei11
        if me45_done == True and me46_done == False:
            jump me46
        if iaff >= 35 and cei15_done == True and cei16_done == False:
            jump cei16
        if naff >= 40 and me63_done == True and cen18_done == False:
            jump cen18
        if cei19_done == True and cem18_done == True and cei20_done == False:
            jump cei20
        if maff >= 50 and ceasu18_done == True and cem22_done == False:
            jump cem22
        if naff >= 50 and cen22_done == True and cen23_done == False:
            jump cen23
        if iaff >= 55 and cei25_done == True and cei26_done == False:
            jump cei26
        if maff >= 55 and me85_done == True and cem26_done == False:
            jump cem26
        if naff >= 55 and me85_done == True and cen26_done == False:
            jump cen26
        if iaff >= 60 and cen27_done == True and cei28_done == False:
            jump cei28
        if iaff >= 65 and cen29_done == True and ceha29_done == True and cei31_done == False:
            jump cei31
        if naff >= 65 and cen29_done == True and cem30_done == True and cen30_done == False:
            jump cen30
        if naff >= 75 and maff >= 75 and cen34_done == True and cem34_done == True and cen35_done == False:
            jump cen35
        if iaff >= 80 and cehi37_done == True and cem37_done == True and cei38_done == False:
            jump cei38
        if naff >= 90 and cen38_done == True and cen39_done == False:
            jump cen39
        if iaff >= 95 and cem41_done == True and cei43_done == False:
            jump cei43
        if maff >= 95 and cem41_done == True and cem42_done == False:
            jump cem42
        if naff >= 95 and cem45_done == True and cen42_done == False:
            jump cen42
        if iaff >= 105 and cen46_done == True and cei47_done == False:
            jump cei47
        if maff >= 105 and cem46_done == True and cem47_done == False:
            jump cem47
        if me129_done == True and cen50_done == False:
            jump cen50
        if iaff >= 115 and cei51_done == True and cei52_done == False:
            jump cei52
        if iaff >= 120 and cei53_done == True and cen53_done == True and cei54_done == False:
            jump cei54
        if maff >= 110 and me139_done == True and cem50_done == False:
            jump cem50
        if maff >= 120 and cem54_done == True and cem55_done == False:
            jump cem55
        if iaff >= 135 and cei59_done == True and cei60_done == False:
            jump cei60
        if iaff >= 145 and me149_done == True and cei63_done == False:
            jump cei63
        if iaff >= 160 and cei68_done == True and cei69_done == False:
            jump cei69
        play music "audio/music/Cheery Monday.mp3" fadeout 1
        scene loop_loopmangaclub1
        with fade
        menu:
            "Who should I spend time with?"

            "Ina.":
                jump loopmci
            "Nari.":
                jump loopmcn
            "Midori.":
                jump loopmcm

        label loopmci:
            if me129_done == True:
                jump loopmci2
            scene loop_loopmci1
            with fade
            "Ina wastes no time getting me up to speed on all the odd things she's noticed about the Academy."
            "Maybe by helping her investigate, I can keep her safer..."
            "I'm not sure how to do that without completely sabotaging it."
            "Would it be right to destroy all her work to protect her?"
            "Luckily, I don't have to make that decision."
            "She's smart, but she has no idea what she's dealing with."
            "Her theories are far too realistic for anything that's actually going on."
            "Despite that, she really is a good investigator keeping detailed notes on everything."
            "She doesn't let me look at anyone's files though."
            "Apparently, she promised them just like she promised me."
            "I help as best I can without leading her down any path that could be dangerous."
            "But it's only a matter of time..."
            call iaff_increase from _call_iaff_increase_4
            jump loopschooleve

        label loopmci2:
            scene loop_loopmci2
            with fade
            "Ina greets me, and we settle in."
            "Simply reading some manga together."
            "That is what the club is for."
            "I'm glad our relationship has grown so much."
            "We've been through a lot of cases together."
            "She's a lot more like a partner now."
            "Although I suppose I'm her partner, really."
            "She brings me up to date on the smaller cases she has at the moment."
            "Seeing if I want to get involved."
            "If I do, it will be more to spend time with her than anything else."
            call iaff_increase from _call_iaff_increase_81
            jump loopschooleve

        label loopmcn:
            if me129_done == True:
                jump loopmcn2
            scene loop_loopmcn1
            with fade
            "It's easy to let Nari lead the conversation."
            "We talk about everything from [cname]."
            "To her D&d adventures."
            "I feel like Nari will happily talk about anything."
            "And while sometimes I struggle to keep up with her tangents."
            "I enjoy every second."
            "Is there anything she can't be enthusiastic about?"
            "Although she never brings up when Ina interrupted us."
            "Something was definitely happening there."
            "But there's nothing to say it can't happen again..."
            call naff_increase from _call_naff_increase_7
            jump loopschooleve

        label loopmcn2:
            scene loop_loopmcn2
            with fade
            "Things may change."
            "Time moves forward."
            "But the way I feel about Nari has only gotten stronger."
            "We've been through some struggles."
            "I like to think it will make us stronger in the end."
            "I will have to keep Nari happy."
            "But that's never been a chore."
            "She's a wonderful young woman."
            "And she deserves the best I can give her."
            call naff_increase from _call_naff_increase_87
            jump loopschooleve

        label loopmcm:
            if cem45_done == True:
                jump loopmcm2
            if cem47_done == True and cem49_done == False:
                scene black
                with Dissolve(.5)
                "Midori doesn't want to speak to me right now."
                menu:
                    "Staffroom.":
                        jump loopstaffroom
                    "Roof.":
                        jump looproof
                    "Library.":
                        jump looplibrary
                    "Athletics club.":
                        jump loopathleticsclub
                    "Garden.":
                        jump loopgarden
                    "Manga club.":
                        jump loopmangaclub
                    "Find [cname].":
                        jump loopschoolcat
                    "Music room." if ceak1_done == True:
                        jump loopmusicroom
                    "Do nothing.":
                        scene black
                        with Dissolve(.5)
                        "I don't feel like hanging out with anyone today."
                        "Club time passes uneventfully."
                        jump loopschooleve
            scene loop_loopmcm1
            with fade
            "I sit and chat with Midori as she draws."
            "It feels kinda strange to be talking to someone while they're doing something else."
            "But Midori doesn't seem to mind."
            "She gets very focused sometimes when she draws."
            "I think she even forgets I'm here."
            "But it's nice to watch someone in their element."
            "I get the feeling that to her."
            "Drawing is a bit more than a hobby."
            "Not that I've seen how good she is."
            "And it's no exception when she finishes and tells me with a little smile."
            "That I won't be seeing this one either."
            "It's a cute smile."
            "And if missing out on her drawings is what it takes to see one."
            "I never need to see them."
            call maff_increase from _call_maff_increase_2
            jump loopschooleve

        label loopmcm2:
            if me129_done == True:
                jump loopmcm3
            scene loop_loopmcm1
            with fade
            "Midori wanted to draw me a picture."
            "I'm glad I get to see her artwork."
            "She's a talented artist."
            "She could really make a living out of this."
            "If she wanted to."
            "Whatever she wants to do, I'll be there to support her."
            call maff_increase from _call_maff_increase_69
            jump loopschooleve

        label loopmcm3:
            scene loop_loopmcm2
            with fade
            "My little Midori has grown so much."
            "She's still shy, but it's a lot less around me now."
            "It helps that we're together."
            "Even if she has to share me."
            "I don't think she realises just how much she means to me."
            "Maybe one day I can show her."
            call maff_increase from _call_maff_increase_83
            jump loopschooleve

    label loopschoolcat:
        if cec9_done == False:
            jump cec9
        if cen14_done == True and cec14_done == False:
            jump cec14
        if caff >= 35 and cec15_done == True and cec16_done == False:
            jump cec16
        if caff >= 45 and me63_done == True and cec19_done == False:
            jump cec19
        if caff >= 60 and cet30_done == True and cec27_done == False:
            jump cec27
        if caff >= 65 and me95_done == True and cec31_done == False:
            jump cec31
        if caff >= 75 and me105_done == True and cec35_done == False:
            jump cec35
        if caff >= 85 and ceaz38_done == True and cec39_done == False:
            jump cec39
        if caff >= 90 and cec40_done == True and cet41_done == True and cec41_done == False:
            jump cec41
        if caff >= 110 and ceaz48_done == True and cec48_done == True and cec49_done == False:
            jump cec49
        if todays == "Thu" and caff >= 110 and cec49_done == True and cec50_done == False:
            jump cec50
        if caff >= 115 and me139_done == True and cec51_done == False:
            jump cec51
        if caff >= 145 and cec63_done == True and cec64_done == False:
            jump cec64
        if caff >= 150 and asuaff >= 150 and cec64_done == True and ceasu64_done == True and cec65_done == False:
            jump cec65
        if caff >= 155 and cec66_done == True and cem66_done == True and cec67_done == False:
            jump cec67
        scene loop_loopschoolcat1
        with fade
        play music "audio/music/Vivacity.mp3" fadeout 1
        "I'll explore with [cname] again today."
        "I always seem to find her over on this side of the Academy."
        "We explore some of the smaller niches around the Academy."
        "I dunno little hidden places around here might come in handy someday."
        "I'm a lot more used to how [cname] acts now."
        "It's refreshing to spend time with someone who loves life as much as she does."
        "I'm glad the accident happened that day. It's getting to the point where I can't imagine my life without knowing her."
        "Or at least it would be lesser for it."
        call caff_increase from _call_caff_increase_15
        jump loopschooleve

    label loopmusicroom:
        if ceak1_done == True and ceak2_done == False:
            jump ceak2
        if akaff >= 5 and ceak2_done == True and ceak3_done == False:
            jump ceak3
        if akaff >= 10 and me45_done == True and ceak5_done == False:
            jump ceak5
        if akaff >= 15 and ceak6_done == True and ceak7_done == False:
            jump ceak7
        if ceak11_done == True and ceasu17_done == True and ceak12_done == False:
            jump ceak12
        if akaff >= 30 and ceasu23_done == True and ceak14_done == False:
            jump ceak14
        if akaff >= 40 and me85_done == True and ceak17_done == False:
            jump ceak17
        if akaff >= 45 and ceak21_done == True and ceak22_done == False:
            jump ceak22
        if akaff >= 50 and ceak23_done == True and ceak24_done == False:
            jump ceak24
        if akaff >= 55 and me105_done == True and ceak25_done == False:
            jump ceak25
        if akaff >= 70 and ceak31_done == True and ceak32_done == False:
            jump ceak32
        if akaff >= 80 and ceak35_done == True and ceak36_done == False:
            jump ceak36
        if akaff >= 85 and ceak36_done == True and ceak37_done == False:
            jump ceak37
        if akaff >= 95 and ceak41_done == True and ceak42_done == False:
            jump ceak42
        if akaff >= 115 and ceaz58_done == True and ceak49_done == False:
            jump ceak49
        if ceak10_done == True:
            jump loopmusicroom2
        if me63_done == True:
            jump ashikagasmissing
        scene loop_loopmusicroom1
        with fade
        play music "audio/music/Evening Fall.mp3" fadeout 1
        "I wanted to listen to Akira play again."
        "He really should have an audience more."
        "I'm sure this type of music's not for everyone."
        "I hate that he has to hide this."
        "When every chord and every note he plays longs to be heard."
        "Longs to be seen."
        "I am here to see you."
        call akaff_increase from _call_akaff_increase_2
        jump loopschooleve

    label loopmusicroom2:
        scene loop_loopmusicroom2
        with fade
        play music "audio/music/Disquiet.mp3" fadeout 1
        "Akira has taken to letting me listen to his complaints about his new responsibilities."
        "There's a lot he has to do as head of the Ashikaga family."
        "And yet they won't let him have any real power."
        "They won't let him make any real changes."
        "I wish there was a way I could help him."
        "But his family seems steeped in squabbles and disagreements."
        "Are all council families this prone to infighting?"
        "Either way, giving him a sympathetic ear is good."
        "He shouldn't bottle all of this up."
        call akaff_increase from _call_akaff_increase_16
        jump loopschooleve

    label loopschooleve:

        if todays == "Tue":
            jump loopmagictraining
        if todays == "Fri" and naff >= 10 and cen5_done == True and cen6_done == False:
            jump cen6
        if todays == "Mon" and caff >= 5 and cec1_done == True and ceaz1_done == True and ceaz2_done == True and me17_done == False:
            jump mainevent17
        if todays == "Fri" and ceaz10_done == True and cec10_done == True and cehi10_done == True and cem10_done == True and ces10_done == True and cet10_done == True and me22_done == False:
            jump me22
        if todays == "Fri" and cek13_done == True and kaff >= 30 and cet12_done == True and cek14_done == False:
            jump cek14
        if todays == "Wed" and iaff >= 30 and cei13_done == True and cei14_done == False:
            jump cei14
        if todays == "Fri" and cek15_done == True and kaff >= 35 and cek16_done == False:
            jump cek16
        if caff >= 50 and ceha19_done == True and cec23_done == False:
            jump cec23
        if todays == "Fri" and iaff >= 65 and naff >= 60 and cei28_done == True and cem29_done == True and cen28_done == False:
            jump cen28
        if todays == "Thu" and ceasu27_done == True and ceasu28_done == False:
            jump ceasu28
        if asuaff >= 70 and ceasu32_done == True and ceasu33_done == False:
            jump ceasu33
        if todays == "Fri" and iaff >= 90 and maff >= 90 and cei39_done == True and cem38_done == True and cen39_done == True and cem39_done == False:
            jump cem39
        if todays == "Fri" and saff >= 85 and ces38_done == True and ces39_done == False:
            jump ces39
        if todays == "Fri" and haaff >= 110 and me118_done == True and ceha49_done == False:
            jump ceha49
        if todays == "Wed" and me118_done == True and me119_done == False:
            jump me119
        if todays == "Fri" and caff >= 130 and azaff >= 130 and cec56_done == True and cec57_done == False:
            jump cec57
        if todays == "Thu" and cehi61_done == True and cehi62_done == False:
            jump cehi62
        if todays == "Fri" and ceak52_done == True and cet62_done == True and ces66_done == True and cem61_done == True and cek66_done == True and ceha62_done == True and me140_done == False:
            jump me140
        if todays == "Mon" and iaff >= 150 and cei64_done == True and cei65_done == False:
            jump cei65
        if todays == "Thu" and asuaff >= 150 and caff >= 150 and cec65_done == True and ceasu65_done == False:
            jump ceasu65
        if todays == "Fri" and maff >= 150 and naff >= 150 and cei66_done == True and cen62_done == False:
            jump cen62
        if akaff >= 125 and ceak54_done == True and ceak55_done == False:
            jump ceak55
        if todays == "Wed" and saff >= 160 and ces68_done == True and ces69_done == False:
            jump ces69

        play music "audio/music/Cheery Monday.mp3" fadeout 1
        scene loop_loopeve1
        with fade

        "Well, it's still bright out."
        "And I have my freedom this evening."
        "How should I use it..."
        if cet8_done and taff >= 20:
            jump loopschooleve2

        if todays == "Mon":
            menu:

                "Stay home.":
                    jump loopevehome

                "Streets.":
                    jump loopevestreets

                "Lily garden.":
                    if ceaz29_done == True and ceasu30_done == False:
                        "Asuka doesn't want to talk right now."
                        "She's still dealing with what she learnt from Mom."
                        jump loopschooleve
                    if ceasu7_done == True and ceasu9_done == False:
                        jump lilygap
                    else:
                        jump loopevelily

                "Hideout." if me63_done == True:
                    jump loophide

        else:

            menu:

                "Stay home.":
                    jump loopevehome

                "Music shop.":
                    jump loopevemusic

                "Lily garden.":
                    if ceaz29_done == True and ceasu30_done == False:
                        "Asuka doesn't want to talk right now."
                        "She's still dealing with what she learnt from Mom."
                        jump loopschooleve
                    if ceasu7_done == True and ceasu9_done == False:
                        jump lilygap
                    else:
                        jump loopevelily

                "Hideout." if me63_done == True:
                    jump loophide

    label loopschooleve2:

        if todays == "Mon":
            menu:

                "Stay home.":
                    jump loopevehome

                "Streets.":
                    jump loopevestreets

                "Lily garden.":
                    if ceaz29_done == True and ceasu30_done == False:
                        "Asuka doesn't want to talk right now."
                        "She's still dealing with what she learnt from Mom."
                        jump loopschooleve
                    if ceasu7_done == True and ceasu9_done == False:
                        jump lilygap
                    else:
                        jump loopevelily

                "Hideout." if me63_done == True:
                    jump loophide

                "Call someone over.":
                    jump phonemenu

        else:

            menu:

                "Stay home.":
                    jump loopevehome

                "Music shop.":
                    jump loopevemusic

                "Lily garden.":
                    if ceaz29_done == True and ceasu30_done == False:
                        "Asuka doesn't want to talk right now."
                        "She's still dealing with what she learnt from Mom."
                        jump loopschooleve
                    if ceasu7_done == True and ceasu9_done == False:
                        jump lilygap
                    else:
                        jump loopevelily

                "Hideout." if me63_done == True:
                    jump loophide

                "Call someone over.":
                    jump phonemenu

    label loopmagictraining:
        if me13_done == False:
            jump mainevent13
        if me13_done == True and me16_done == False:
            jump mainevent16
        if me17_done == True and ces3_done == False:
            jump ces3
        if saff >= 10 and ces5_done == True and cet6_done == True and cen6_done == True and ces6_done == False:
            jump ces6
        if ceaz6_done == True and cec8_done == True and ceha6_done == True and cehi6_done == True and cei6_done == True and cem6_done == True and ces6_done == True and cet7_done == True and me16_done == True and me14_done == True and me15_done == True and me18_done == False:
            jump me18
        if saff >= 15 and me21_done == True and ces7_done == False:
            jump ces7
        if saff >= 25 and ces11_done == True and ceak1_done == True and ces12_done == False:
            jump ces12
        if saff >= 35 and ces15_done == True and ces16_done == False:
            jump ces16
        if saff >= 45 and ces19_done == True and ces20_done == False:
            jump ces20
        if ces20_done == True:
            jump loopmagictraining3
        if ces7_done == True:
            jump loopmagictraining2

        scene black
        with Dissolve(.5)
        "Training time, Sumi meets me at class and leads me to the room."
        scene loop_lmt1
        with fade
        play music "audio/music/Sumi Theme.mp3" fadeout 1
        "Another lesson we focus more on using my magic practically."
        "Apparently, fire is one of the most common ways to use it, so we're focusing on that."
        "Sumi...Miss Shimada...wait, this is my head!"
        "Sumi tells me about all the common ways people use magic."
        "Apparently, most people channel into elements like fire, water, lightning, and earth."
        "telekinesis and empowering your own body is also pretty common."
        "Some people can channel into controlling animals, and the Hirano are talented in manipulating light or the absence of it."
        "Healing is probably the least common of the common magics as it's very difficult to use and drains a lot more energy than other ways."
        "there's even some magic that's banned by the council summoning extradimensional beings and mind control are possible."
        "But anyone caught using them is executed."
        "Shields and runes are the weakest forms of magic...and the only ones I'm allowed to wear my clothes while practicing."
        "Damn, using magic is complicated. I'm just gonna focus on practicing using fire for now."
        call saff_increase from _call_saff_increase_2
        "Man, I'm too tired to do anything else today. I'll just grab some dinner and head to bed when I get home."
        jump loop1

    label loopmagictraining2:

        scene black
        with Dissolve(.5)
        if ces12_done == True:
            "Training time, I head to the training room."
        else:
            "Training time, Sumi meets me at class and leads me to the room."
        scene loop_lmt2
        with fade
        play music "audio/music/Sumi Theme.mp3" fadeout 1
        "Learning telekinesis. At least I have fire to fall back on if I need it."
        "Telekinesis is pretty tough."
        "Sumi describes it as \"Using the power in my blood to extend my arms."
        "At least that's how I'm learning for now."
        "She's really impressive when she uses it."
        "Not even a flicker of movement from her, and she's surrounded by floating knives."
        "It's a little strange for my teacher to be carrying so many knives in her bag."
        "That disconcerting thought aside, it is a very versatile way of using magic."
        "As long as you have things around you, they can be used to defend yourself."
        "It can also be really threatening. Someone walking up to you with a fan of floating knives around them."
        "Personally, I wouldn't wanna mess with that person."
        call saff_increase from _call_saff_increase_13
        "Man, I'm too tired to do anything else today. I'll just grab some dinner and head to bed when I get home."
        jump loop1

    label loopmagictraining3:
        scene black
        with Dissolve(.5)
        play music "audio/music/Sumi Theme.mp3" fadeout 1
        "I'm kinda excited to get to training."
        "I'm glad I pick up magic fast. Sumi's been throwing a lot at me recently."
        "At least she thinks I'm capable enough to wear my clothes now."
        $ loopmt3scene = renpy.random.randint(1, 3)
        "I wonder what we're doing today."

        if loopmt3scene == 1:
            scene loop_lmt3
            with fade
            "Shields."
            "It's surprisingly really tough."
            "You'd think using magic as just force would be easy."
            "But the trick is to keep it from burning out."
            "The energy wants to dissipate."
            "It takes a lot of focus to hold it in balance."
            "This will take some time to master."
            "But I'm starting to get it."
            call saff_increase from _call_saff_increase_26
            "Man, I'm too tired to do anything else today. I'll just grab some dinner and head to bed when I get home."
            jump loop1

        if loopmt3scene == 2:
            scene loop_lmt4
            with fade
            "Lightning."
            "Or electricity."
            "It's fickle. Kind of like fire, but a lot more unpredictable."
            "Keeping it directed where I want it can be quite tricky."
            "But with Sumi's coaching, I'm sure I'll pick it up."
            call saff_increase from _call_saff_increase_27
            "Man, I'm too tired to do anything else today. I'll just grab some dinner and head to bed when I get home."
            jump loop1

        if loopmt3scene == 3:
            scene loop_lmt5
            with fade
            "Water."
            "Heh, this feels just like in an anime."
            "I wonder if it's possible to do some of the crazier stuff they do there."
            "Either way, I am picking this up quite quickly."
            "I just have to be extra careful while training."
            "We don't want to have to walk home soaked."
            call saff_increase from _call_saff_increase_28
            "Man, I'm too tired to do anything else today. I'll just grab some dinner and head to bed when I get home."
            jump loop1

    label loopevestreets:

        if cet2_done == False:
            jump cet2
        if taff >= 10 and cet4_done == True and cet5_done == True and cet6_done == False:
            jump cet6
        if taff >= 25 and cet11_done == True and cet12_done == False:
            jump cet12
        if taff >= 35 and cet15_done == True and cet16_done == False:
            jump cet16
        if taff >= 45 and cec19_done == True and cet19_done == True and cet20_done == False:
            jump cet20
        if taff >= 65 and cet31_done == True and cet32_done == False:
            jump cet32
        if taff >= 90 and cec41_done == True and cet42_done == False:
            jump cet42
        if taff >= 95 and cet43_done == True and cet44_done == False:
            jump cet44
        if cet35_done == True and cet38_done == False:
            scene black
            with Dissolve(.5)
            "I spend time looking for Takane but she's nowhere to be found."
            "She's definitely avoiding me after that kiss."
            "Dammit! What can I do?"
            jump loop1
        if me95_done == True:
            jump loopevestreets2
        play music "audio/music/Wallpaper.mp3" fadeout 1
        scene loop_loopevestreets1
        with fade
        "Takane immediately replied when I texted her to hang out."
        "We wander the streets as she shows me the places she hangs out."
        "It's a lot of small parks and malls."
        "But she has a story for each. Sometimes more than one."
        "I've never met anyone who's got this many stories."
        "Does she never just stay home and rest?"
        "Everyone needs a break sometimes."
        "But hey, I'm just happy to get to hang out with her."
        "Not that I'd say no to something more."
        call taff_increase from _call_taff_increase_8
        "Man, I'm too tired to do anything else today. I'll just grab some dinner and head to bed when I get home."
        jump loop1

    label loopevestreets2:
        if cet42_done == True:
            jump loopevestreets3
        play music "audio/music/Wallpaper.mp3" fadeout 1
        scene loop_loopevestreets2
        with fade
        "Takane immediately replied when I texted her to hang out."
        "We wander the streets heading to all the places she hangs out."
        "Making new memories for both of us."
        "She's still holding back."
        "But I see it sometimes when she thinks I'm not looking."
        "The love sparkling in her eyes."
        "I hope that someday she can come to admit it."
        call taff_increase from _call_taff_increase_51
        "Man, I'm too tired to do anything else today. I'll just grab some dinner and head to bed when I get home."
        jump loop1

    label loopevestreets3:
        if me129_done == True and cec60_done == False:
            jump loopevestreets4
        play music "audio/music/Wallpaper.mp3" fadeout 1
        scene loop_loopevestreets3
        with fade
        "Takane immediately replied when I texted her to hang out."
        "We wander the streets heading to all the places she hangs out."
        "Making new memories for both of us."
        "She's my girlfriend now."
        "She doesn't hide her smile."
        "How happy she is to be out with me."
        "I can't help feeling the same."
        call taff_increase from _call_taff_increase_69
        "Man, I'm too tired to do anything else today. I'll just grab some dinner and head to bed when I get home."
        jump loop1

    label loopevestreets4:
        scene loop_loopevestreets2
        with fade
        play music "audio/music/Wallpaper.mp3" fadeout 1
        "Takane immediately replied when I texted her to hang out."
        "We wander the streets heading to all the places she hangs out."
        "Making new memories for both of us."
        "She's my girlfriend now."
        "She doesn't hide her smile."
        "How happy she is to be out with me."
        "I can't help feeling the same."
        call taff_increase from _call_taff_increase_89
        "Man, I'm too tired to do anything else today. I'll just grab some dinner and head to bed when I get home."
        jump loop1

    label loopevemusic:
        if cet3_done == False:
            jump cet3
        if taff >= 5 and cet3_done == True and cet2_done == True and cet1_done == True and cet4_done == False:
            jump cet4
        if taff >= 15 and cet6_done == True and ceasu6_done == True and cet7_done == False:
            jump cet7
        if taff >= 45 and me63_done == True and cet19_done == False:
            jump cet19
        if taff >= 50 and cet23_done == True and cet24_done == False:
            jump cet24
        if taff >= 70 and cet32_done == True and cet33_done == False:
            jump cet33
        if taff >= 90 and cet40_done == True and cet41_done == False:
            jump cet41
        if taff >= 110 and cet48_done == True and cet49_done == False:
            jump cet49
        if taff >= 140 and cec60_done == True and cet61_done == False:
            jump cet61
        if taff >= 145 and me149_done == True and cet63_done == False:
            jump cet63
        if cet42_done == True:
            jump loopevemusic2
        if cet35_done == True and cet38_done == False:
            scene black
            with Dissolve(.5)
            "Thought if I waited around the music shop Takane might show up."
            "But she didn't."
            "She's definitely avoiding me after that kiss."
            "Dammit! What can I do?"
            jump loop1
        play sound "audio/sounds/storebell.mp3"
        play music "audio/music/Aerosol of my Love.mp3" fadeout 1
        scene loop_loopevemusic1
        with fade
        "Apparently, Takane is trusted enough to watch the Music shop without oversight."
        "And she sure likes to take advantage of it."
        "Don't get me wrong. She's not bad at her job."
        "She deals with customers really well."
        "Well, if the owners don't mind her goofing off when no customers are around, I'm not gonna complain."
        "The shop has a pretty good selection of music. Even I wouldn't have guessed they had a metal section."
        "Apparently, Takane has never met anyone who listens to metal."
        "I'm not sure I have either."
        "We should give it a go one day."
        "Maybe we'd like it."
        call taff_increase from _call_taff_increase_9
        "Man, I'm too tired to do anything else today. I'll just grab some dinner and head to bed when I get home."
        jump loop1

    label loopevemusic2:
        play sound "audio/sounds/storebell.mp3"
        play music "audio/music/Aerosol of my Love.mp3" fadeout 1
        scene loop_loopevemusic2
        with fade
        "Visiting my girl at the music store."
        "As always, she's happy to see me."
        "It might be a little weird to be hanging out with my girlfriend while she's supposed to be working."
        "But I can take a back seat when she has to deal with customers."
        "She even convinces me to help her a little."
        "Wait...Am I being exploited?"
        "Eh, whatever."
        "I do more hanging out anyway."
        call taff_increase from _call_taff_increase_70
        "Man, I'm too tired to do anything else today. I'll just grab some dinner and head to bed when I get home."
        jump loop1


    label loopevelily:
        if ceasu2_done == False:
            jump ceasu2
        if asuaff >= 5 and ceasu1_done == True and ceasu2_done == True and ceasu3_done == False:
            jump ceasu3
        if asuaff >= 10 and ceasu5_done == True and ceasu6_done == False:
            jump ceasu6
        if asuaff >= 15 and me35_done == True and ceasu7_done == False:
            jump ceasu7
        if asuaff >= 20 and ceasu9_done == True and ceasu10_done == False:
            jump ceasu10
        if asuaff >= 25 and ceasu11_done == True and ceasu12_done == False:
            jump ceasu12
        if asuaff >= 30 and ceasu13_done == True and ceasu14_done == False:
            jump ceasu14
        if asuaff >= 35 and me63_done == True and ceasu16_done == False:
            jump ceasu16
        if ceak12_done == True and ceasu18_done == False:
            jump ceasu18
        if asuaff >= 45 and ceasu19_done == True and ceasu20_done == False:
            jump ceasu20
        if asuaff >= 50 and ceak13_done == True and ceasu23_done == False:
            jump ceasu23
        if asuaff >= 75 and ceasu35_done == True and ceasu36_done == False:
            jump ceasu36
        if todays == "Sat" and asuaff >= 65 and ceasu31_done == True and ceasu32_done == False:
            jump ceasu32
        if asuaff >= 80 and ceasu36_done == True and ceasu37_done == False:
            jump ceasu37
        if asuaff >= 85 and ceasu39_done == True and ceasu40_done == False:
            jump ceasu40
        if asuaff >= 95 and ceasu42_done == True and ceak32_done == True and ceasu43_done == False:
            jump ceasu43
        if todays == "Sat" and asuaff >= 100 and ceasu44_done == True and ceasu45_done == False:
            jump ceasu45
        if asuaff >= 105 and me115_done == True and ceasu47_done == False:
            jump ceasu47
        if todays == "Sat" and asuaff >= 115 and cen50_done == True and ceasu51_done == False:
            jump ceasu51
        if asuaff >= 125 and ceasu55_done == True and ceasu56_done == False:
            jump ceasu56
        if asuaff >= 130 and ceasu56_done == True and ceha54_done == True and ceasu57_done == False:
            jump ceasu57
        if asuaff >= 140 and ceasu60_done == True and ceasu61_done == False:
            jump ceasu61
        if asuaff >= 145 and me149_done == True and ceasu63_done == False:
            jump ceasu63
        if ceasu18_done == True:
            jump loopevelily3
        if ceasu16_done == True:
            "Asuka's not at the garden again."
            "I still feel guilty over all of this."
            "And that she doesn't know my part in it."
            "I spend the evening watering and taking care of the plants."
            "It's a far cry from what they usually receive, But it'll have to suffice for now."
            jump loop1
        if ceasu12_done == True:
            jump loopevelily2
        play music "audio/music/Continue Life.mp3" fadeout 1
        scene loop_loopevelily1
        with fade
        "The \"haunted\" garden."
        "This place is far too beautiful to be ignored even if it is haunted."
        "Though I guess Asuka has a lot to do with that."
        "This place is her baby."
        "Her place to practice the gardening she loves so much."
        "And she's damn good at it."
        "She guides me through helping."
        "Heh, If I keep hanging out with Asuka, I may actually get good at gardening."
        "She treats me to another tea once we've finished."
        "It's hard to think that she's part of a family that would despise me for existing."
        "I don't believe Asuka could be that cruel..."
        call asuaff_increase from _call_asuaff_increase_4
        "Man, I'm too tired to do anything else today. I'll just grab some dinner and head to bed when I get home."
        jump loop1

    label loopevelily2:
        play music "audio/music/Continue Life.mp3" fadeout 1
        scene loop_loopevelily2
        with fade
        "Another evening around the beauty of this garden."
        "And the plants she cares for."
        "As usual, she's hard at work when I get there."
        "Gardening is really busy work sometimes."
        "Keeping this place alive through the colder months that are coming."
        "It's not a job I'd give myself."
        "But I am happy to help."
        call asuaff_increase from _call_asuaff_increase_19
        "Man, I'm too tired to do anything else today. I'll just grab some dinner and head to bed when I get home."
        jump loop1

    label loopevelily3:
        if me75_done == True:
            jump loopevelily4
        play music "audio/music/Continue Life.mp3" fadeout 1
        scene loop_loopevelily3
        with fade
        "Asuka teaches me more about looking after the plants."
        "They're definitely happy to have their mom back."
        "I'm happy to see her returning to her element too."
        "It says a lot that she doesn't mind me seeing her talk to them now."
        "Chatting away as she works."
        "I catch myself muttering to them under my breath as well while we work."
        "Well, I don't want them to think that I'll let them die."
        call asuaff_increase from _call_asuaff_increase_26
        "Man, I'm too tired to do anything else today. I'll just grab some dinner and head to bed when I get home."
        jump loop1

    label loopevelily4:
        if me95_done == True:
            jump loopevelily5
        play music "audio/music/Continue Life.mp3" fadeout 1
        scene loop_loopevelily4
        with fade
        "Asuka teaches me more about looking after the plants."
        "They're definitely happy to have their mom back."
        "I'm happy to see her returning to her element too."
        "It says a lot that she doesn't mind me seeing her talk to them now."
        "Chatting away as she works."
        "I catch myself muttering to them under my breath as well while we work."
        "Well, I don't want them to think that I'll let them die."
        call asuaff_increase from _call_asuaff_increase_32
        "Man, I'm too tired to do anything else today. I'll just grab some dinner and head to bed when I get home."
        jump loop1

    label loopevelily5:
        play music "audio/music/Continue Life.mp3" fadeout 1
        scene loop_loopevelily3
        with fade
        if ceak30_done == True:
            jump loopevelily6
        "We spend the time making sure Asuka's babies make it through the winter."
        "I even find myself speaking small words of encouragement under my breath."
        "The plants like it when Asuka does it."
        "Inevitably, she catches me."
        "And gives me no end of a hard time about it."
        "But her warm smile shows me she had no problem with me joining in."
        call asuaff_increase from _call_asuaff_increase_41
        "Man, I'm too tired to do anything else today. I'll just grab some dinner and head to bed when I get home."
        jump loop1

    label loopevelily6:
        if me129_done == True:
            jump loopevelily7
        play music "audio/music/Continue Life.mp3" fadeout 1
        scene loop_loopevelily4
        with fade
        "Another calm evening in the garden."
        "Asuka and I spend the time taking care of her plants."
        "It's always so enchanting."
        "I'm glad she has a place to escape the trials of her family."
        "And I'm glad I get to be part of her escape."
        "We share a chaste kiss as we leave for the night."
        call asuaff_increase from _call_asuaff_increase_58
        "I'm too tired to do anything else today. I'll just grab some dinner and head to bed when I get home."
        jump loop1

    label loopevelily7:
        if cec60_done == True:
            jump loopevelily8
        scene loop_loopevelily3
        with fade
        play music "audio/music/Continue Life.mp3" fadeout 1
        "Another calm evening in the garden."
        "Asuka and I spend the time taking care of her plants."
        "It's always so enchanting."
        "I'm glad she has a place to escape the trials of her family."
        "And I'm glad I get to be part of her escape."
        "We share a chaste kiss as we leave for the night."
        call asuaff_increase from _call_asuaff_increase_72
        "I'm too tired to do anything else today. I'll just grab some dinner and head to bed when I get home."
        jump loop1

    label loopevelily8:
        scene loop_loopevelily4
        with fade
        play music "audio/music/Continue Life.mp3" fadeout 1
        "Another calm evening in the garden."
        "Asuka and I spend the time taking care of her plants."
        "It's always so enchanting."
        "I'm glad she has a place to escape the trials of her family."
        "And I'm glad I get to be part of her escape."
        "We share a chaste kiss as we leave for the night."
        call asuaff_increase from _call_asuaff_increase_85
        "I'm too tired to do anything else today. I'll just grab some dinner and head to bed when I get home."
        jump loop1

    label lilygap:
        scene black
        with Dissolve(.5)
        "I shouldn't bother Asuka right now."
        "She still needs space. And she's right."
        "I shouldn't insert myself into her problems."
        if todays == "Sat" or todays == "Sun":
            jump loopweekende1
        else:
            jump loopschooleve

    label loopevehome:

        play music "audio/music/Cheery Monday.mp3" fadeout 1
        scene loop_loopeve1
        with fade

        "I should spend some time at home. Recharge a bit."
        menu:

            "Relax with Mom.":
                jump loopeveazumi
            "Play with [cname].":
                jump loopevecat
            "Games and Anime.":
                jump loopevegames

    label loopeveazumi:
        if ceaz1_done == False:
            jump ceaz1
        if azaff >= 5 and ceaz1_done == True and ceaz2_done == True and ceaz4_done == False:
            jump ceaz4
        if azaff >= 15 and ceaz7_done == True and cek9_done == True and ceaz8_done == False:
            jump ceaz8
        if azaff >= 20 and cek10_done == True and ceaz10_done == False:
            jump ceaz10
        if azaff >= 30 and todays == "Sat" and ceaz12_done == True and ceaz13_done == False:
            jump ceaz13
        if azaff >= 35 and me63_done == True and ceaz15_done == False:
            jump ceaz15
        if azaff >= 40 and ceasu18_done == True and ceaz17_done == False:
            jump ceaz17
        if akaff >= 55 and ceaz34_done == True and ceak25_done == True and ceak26_done == False:
            jump ceak26
        if azaff >= 75 and ceaz34_done == True and cec38_done == True and ceaz35_done == False:
            jump ceaz35
        if azaff >= 115 and caff >= 115 and cec51_done == True and cec52_done == False:
            jump cec52
        if ceaz16_done == True:
            jump pheaz
        play music "audio/music/Easy Lemon.mp3" fadeout 1
        scene loop_loopeveazumi1
        with fade
        "I spend the evening watching movies with Mom."
        "We even have to close the curtains. It's so bright here."
        "We've seen this one before, so she spends most of the evening telling me about her day."
        "Sometimes it feels like all she does is work and look after me."
        "I suppose that's the sacrifice you make when you become a parent."
        "Not that she seems to mind too much."
        "I like that I mean so much to her."
        "she means the world to me too."
        "We head to our beds after the movie."
        call azaff_increase from _call_azaff_increase_6
        jump loop1

    label loopevecat:

        if cec2_done == True:
            jump loopevecat2

        play music "audio/music/Easy Lemon.mp3" fadeout 1
        scene loop_loopevecat1
        with fade
        "I spend some time with [cname]."
        "She's very energetic and loves to play."
        "Heh, Nari's right. She is cute."
        "Never thought I'd get a cat."
        "But I suppose I never thought about a lot of what's happening."
        "..."
        "[cname] makes me forget that... At least for a little while."
        "After a while, [cname] stops wanting to play, and I realize it's time for bed."
        "I'll have to see if Nari can get me a collar for her at some point."
        "Soon, it's time for bed."
        call caff_increase from _call_caff_increase
        jump loop1

    label loopevecat2:
        if cec3_done == False:
            jump cec3
        if caff >= 5 and cec4_done == True and ces4_done == True and cec5_done == False:
            jump cec5
        if caff >= 10 and cec5_done == True and cec6_done == False:
            jump cec6
        if caff >= 15 and cec6_done == True and cec7_done == False:
            jump cec7
        if caff >= 20 and cec9_done == True and cec10_done == False:
            jump cec10
        if caff >= 30 and naff >= 30 and cec12_done == True and cen12_done == True and cec13_done == False:
            jump cec13
        if caff >= 40 and cec16_done == True and ces18_done == True and cec17_done == False:
            jump cec17
        if azaff >= 75 and ceaz34_done == True and cec38_done == True and ceaz35_done == False:
            jump ceaz35
        if azaff >= 85 and cec39_done == True and cec40_done == False:
            jump cec40
        if azaff >= 115 and caff >= 115 and cec51_done == True and cec52_done == False:
            jump cec52
        if caff >= 145 and me149_done == True and cec63_done == False:
            jump cec63
        if cec18_done == True:
            jump phec

        play music "audio/music/Easy Lemon.mp3" fadeout 1
        scene loop_loopevecat2
        with fade
        "[cname] want's to play with her ball again."
        "She really loves this tennis ball. Maybe I should get her some more as gifts."
        "I'm glad we haven't lost this simple time."
        "She's a human now, and that come's with a lot of baggage."
        "But in these moments...when it's just us playing, I find a sorta calm."
        "There's so much happening these days."
        "But I refuse to give up the little moments we can have together."
        "Too soon it's over, and we head off to our beds."
        call caff_increase from _call_caff_increase_7
        jump loop1

    label loopevegames:

        play music "audio/music/Cheery Monday.mp3" fadeout 1
        scene loop_loopevegames1
        with fade

        "May not be productive."
        "But everyone needs downtime, right?"
        "I spend my evening winding down and playing games."
        "Dinner and bed another day over."
        "I could get used to this."
        jump loop1

    label loopweekendm1:
        if ceasu10_done == True and ceak1_done == False:
            jump ceak1
        if cei23_done == True and cei24_done == False:
            jump cei24
        if ceak18_done == True and ceak19_done == False:
            jump ceak19
        if todays == "Sun" and hiaff >= 90 and cehi39_done == True and cek42_done == True and cehi40_done == False:
            jump cehi40
        if azaff >= 95 and cec46_done == True and ceaz41_done == True and ceaz42_done == False:
            jump ceaz42
        if todays == "Sat" and ceasu46_done == True and ceaz45_done == True and cehi46_done == True and cek46_done == True and cen45_done == True and ces46_done == True and cet46_done == True and me106_done == False:
            jump me106
        if akaff >= 75 and me115_done == True and ceak33_done == False:
            jump ceak33
        if todays == "Sun" and asuaff >= 110 and ceasu47_done == True and ceasu48_done == False:
            jump ceasu48
        if todays == "Sat" and saff >= 110 and ces47_done == True and ces48_done == False:
            jump ces48
        if todays == "Sun" and akaff >= 90 and ceak38_done == True and me116_done == False:
            jump me116
        if cehi51_done == True and ces51_done == False:
            jump ces51
        if caff >= 140 and maff >= 135 and cem58_done == True and cec61_done == False:
            jump cec61
        if todays == "Sat" and azaff >= 140 and akaff >= 120 and ceak49_done == True and ceaz59_done == False:
            jump ceaz59
        if hiaff >= 150 and cehi64_done == True and cehi65_done == False:
            jump cehi65
        if todays == "Sun" and maff >= 160 and caff >= 160 and cec68_done == True and cem68_done == False:
            jump cem68
        scene loop_loopwkdm1
        with fade
        play music "audio/music/Cheery Monday.mp3" fadeout 1
        "Looks like it's gonna be a nice day."

        menu:
            "Where should I go this morning?"

            "Park.":
                jump loopwkdmp
            "Sports field.":
                jump loopwkdmsp
            "Streets.":
                jump loopwkdmst
            "Arcade." if ceak1_done == True and ceak11_done == False:
                jump loopwkdmar
            "Lily garden." if ceasu18_done == True:
                jump loopwkdmlg
            "Do nothing.":
                scene black
                with Dissolve(.5)
                "I'll just get a bit more sleep."
                "I've earnt it."
                jump loopweekenda1


    label loopwkdmp:
        if ceaz2_done == False:
            jump ceaz2
        if azaff >= 5 and ceaz1_done == True and ceaz2_done == True and ceaz3_done == False:
            jump ceaz3
        if azaff >= 10 and ceaz3_done == True and ceaz4_done == True and cec5_done == True and ceaz5_done == False:
            jump ceaz5
        if azaff >= 15 and me21_done == True and ceaz7_done == False:
            jump ceaz7
        if azaff >= 25 and ceaz11_done == True and ceasu13_done == True and ceaz12_done == False:
            jump ceaz12
        if azaff >= 40 and ceaz17_done == True and ceaz18_done == False:
            jump ceaz18
        if azaff >= 50 and me75_done == True and ceaz22_done == False:
            jump ceaz22
        if azaff >= 60 and ceak17_done == True and ceaz26_done == True and ceaz27_done == False:
            jump ceaz27
        if ceaz27_done == True and ceak18_done == False:
            jump ceak18
        if azaff >= 65 and me95_done == True and ceaz30_done == False:
            jump ceaz30
        if azaff >= 70 and me105_done == True and ceaz34_done == False:
            jump ceaz34
        if azaff >= 85 and ceaz38_done == True and ceaz39_done == False:
            jump ceaz39
        if azaff >= 90 and ceaz39_done == True and cec40_done == True and ceaz40_done == False:
            jump ceaz40
        if azaff >= 100 and saff >= 100 and ceaz43_done == True and ces44_done == True and ceaz44_done == False:
            jump ceaz44
        if azaff >= 105 and me115_done == True and ceaz46_done == False:
            jump ceaz46
        if azaff >= 145 and ceaz62_done == True and ceaz63_done == False:
            jump ceaz63
        if cec60_done == True:
            jump loopwkdmp6
        if ceaz22_done == True:
            jump loopwkdmp3
        if ceaz11_done == True:
            jump loopwkdmp2
        stop music fadeout 1
        play sound "audio/sounds/parkbirds.mp3"
        scene loop_loopwkdmp1
        with fade
        play music "audio/music/Motivator.mp3" fadeout 1
        "I join Mom at the park again."
        "Going on runs with her is really Nostalgic."
        if ceaz1k_done == True:
            "We still haven't talked about that night..."
            "I wonder if it's always hanging there at the back of her mind."
            "Just like in mine..."
        "She talks about how her work's going. She's doing pretty well, and luckily, no difficult clients yet."
        "Well, apparently, this Etsuko can be a bit of a bitch, but no creeps yet, at least."
        "Mom can handle herself. But I got pretty worried when she told me about some of her old clients."
        "Wait... am I becoming my mother?"
        "No... Heh, I guess we're just the kind of people who worry sometimes."
        "She's got this."
        "We have to believe in each other."
        call azaff_increase from _call_azaff_increase_7
        jump loopweekenda1

    label loopwkdmp2:
        stop music fadeout 1
        play sound "audio/sounds/parkbirds.mp3"
        scene loop_loopwkdmp2
        with fade
        play music "audio/music/Motivator.mp3" fadeout 1
        "Mom and I brave the morning once again."
        "I'm beginning to feel the cold when we head out early."
        "But it's not too bad. At least I wouldn't let it stop me."
        if ceaz10s_done == True:
            "It's not time to work on our \"relationship\" but we can work on that later."
        "Sometimes people forget everything their parents did for them when they grow up."
        "I'm not gonna do that. If going for a run with her some mornings makes her happy, I will."
        "After all, she's always done everything she can for me."
        call azaff_increase from _call_azaff_increase_24
        jump loopweekenda1

    label loopwkdmp3:
        if me95_done == True:
            jump loopwkdmp4
        stop music fadeout 1
        play sound "audio/sounds/parkbirds.mp3"
        scene loop_loopwkdmp3
        with fade
        play music "audio/music/Motivator.mp3" fadeout 1
        "I managed to find some \"Training clothes\"."
        "There's no way I'm missing out on this time with Mom."
        "When we can both be in our element, doing what we've done for so long."
        "I wouldn't give up my time with her for the world."
        if ceaz10s_done == True:
            "And that outfit certainly keeps me coming back."
            "Our relationship may have changed a lot recently."
            "But I still want to be close to her."
            "I just have more reasons now."
        call azaff_increase from _call_azaff_increase_49
        jump loopweekenda1

    label loopwkdmp4:
        if ceaz41_done == True and me129_done == False:
            jump loopwkdmp5
        stop music fadeout 1
        play sound "audio/sounds/parkbirds.mp3"
        scene loop_loopwkdmp2
        with fade
        play music "audio/music/Motivator.mp3" fadeout 1
        "Back to wrapping up when we go on our runs."
        "It's better than getting too cold."
        "And Mom would never miss out on her morning runs."
        "I just like spending time with her."
        "And it's always good to stay in shape."
        call azaff_increase from _call_azaff_increase_57
        jump loopweekenda1
    
    label loopwkdmp5:
        stop music fadeout 1
        play sound "audio/sounds/parkbirds.mp3"
        scene loop_loopwkdmp3
        with fade
        play music "audio/music/Motivator.mp3" fadeout 1
        "Back out with Mom."
        "The heat's coming back."
        "Time to take off our jackets."
        "Running in the heat has its pros and cons."
        "We get to wear lighter clothing."
        "But we end the morning covered in sweat."
        "At least it's time Mom and I can spend together."
        "I wouldn't give up these moments."
        call azaff_increase from _call_azaff_increase_79
        if ces48_done == True and ces49_done == False:
            jump ces49
        jump loopweekenda1

    label loopwkdmp6:
        stop music fadeout 1
        play sound "audio/sounds/parkbirds.mp3"
        scene loop_loopwkdmp3
        with fade
        play music "audio/music/Motivator.mp3" fadeout 1
        "Back out with Mom."
        "The heat's coming back."
        "Time to take off our jackets."
        "Running in the heat has its pros and cons."
        "We get to wear lighter clothing."
        "But we end the morning covered in sweat."
        "At least it's time Mom and I can spend together."
        "I wouldn't give up these moments."
        call azaff_increase from _call_azaff_increase_108
        if ces48_done == True and ces49_done == False:
            jump ces49
        jump loopweekenda1

    label loopwkdmsp:
        if cek2_done == False:
            jump cek2
        if kaff >= 5 and cek1_done == True and cek2_done == True and cek4_done == False:
            jump cek4
        if kaff >= 10 and cek5_done == True and cehi2_done == True and cek6_done == False:
            jump cek6
        if kaff >= 15 and cek7_done == True and ceaz7_done == True and cek8_done == False:
            jump cek8
        if kaff >= 25 and todays == "Sat" and cek11_done == True and cehi11_done == True and cek12_done == False:
            jump cek12
        if kaff >= 40 and cek17_done == True and cek18_done == False:
            jump cek18
        if kaff >= 45 and cek19_done == True and cek20_done == False:
            jump cek20
        if kaff >= 50 and cek23_done == True and cek24_done == False:
            jump cek24
        if kaff >= 65 and cek31_done == True and cek32_done == False:
            jump cek32
        if todays == "Sat" and kaff >= 85 and cet35_done == True and cek39_done == False:
            jump cek39
        if kaff >= 95 and cek43_done == True and cehi42_done == True and cek44_done == False:
            jump cek44
        if kaff >= 115 and cen50_done == True and cek51_done == False:
            jump cek51
        if kaff >= 125 and me139_done == True and cek55_done == False:
            jump cek55
        if kaff >= 130 and taff >= 120 and cet52_done == True and cek57_done == False:
            jump cek57
        if kaff >= 140 and cek59_done == True and cek60_done == False:
            jump cek60
        if kaff >= 150 and cec60_done == True and cek63_done == False:
            jump cek63
        if cec60_done == True:
            jump loopwkdmsp6
        if cek20_done == True:
            jump loopwkdmsp2
        play music "audio/music/Delightful D.mp3" fadeout 1
        scene loop_loopwkdmsp1
        with fade
        "A morning with Kimiko."
        "Does this girl ever get tired?"
        "Either way I'm here. Though I wouldn't say, I'm here for the exercise."
        "Stretching is becoming my favorite part of our sessions."
        "I enjoy the rest, but there's something about getting to watch such a well trained body work."
        "I don't want to be creepy...I'm enjoying spending time with Kimiko."
        "She can be a little much at times, but most people can be."
        "Kimiko's dedication is inspiring."
        "She's working so hard to be the best she can be."
        "It makes me want to join her."
        call kaff_increase from _call_kaff_increase_2
        jump loopweekenda1

    label loopwkdmsp2:
        if cek24_done == True:
            jump loopwkdmsp3
        play music "audio/music/Delightful D.mp3" fadeout 1
        scene loop_loopwkdmsp2
        with fade
        "Kimiko's training continues."
        "She's a lot more focused now that she doesn't have to worry about her dad."
        "You forget just how much things like that can affect you."
        "But with a clear head and a lot of hard work, she can do it."
        "There's no doubt in my mind that she's going to put in an amazing showing at this competition."
        "Her dad's going to be so proud."
        "I think I will be too."
        call kaff_increase from _call_kaff_increase_28
        call ktrain_increase from _call_ktrain_increase_3
        jump loopweekenda1

    label loopwkdmsp3:
        if me95_done == True:
            jump loopwkdmsp4
        play music "audio/music/Delightful D.mp3" fadeout 1
        scene loop_loopwkdmsp3
        with fade
        "Nice weather and intensive training."
        "The competition will be here before we know it."
        "Kimiko will be ready. We'll both make sure of that."
        "And maybe we'll have a little fun along the way."
        call kaff_increase from _call_kaff_increase_34
        call ktrain_increase from _call_ktrain_increase_4
        jump loopweekenda1

    label loopwkdmsp4:
        if cek46_done == True and me129_done == False:
            jump loopwkdmsp5
        play music "audio/music/Delightful D.mp3" fadeout 1
        scene loop_loopwkdmsp2
        with fade
        "A little colder, but we're still training."
        "Kimiko's never going to slow down with this."
        "All I can do is keep up with her."
        "She's worth keeping up with."
        call kaff_increase from _call_kaff_increase_48
        jump loopweekenda1

    label loopwkdmsp5:
        play music "audio/music/Delightful D.mp3" fadeout 1
        scene loop_loopwkdmsp3
        with fade
        "Nice weather and intensive training."
        "I doubt Kimiko will ever get tired of this."
        "Honestly, I wouldn't want her to."
        "She's always around to push me to my best."
        "It's what I love about her."
        call kaff_increase from _call_kaff_increase_66
        jump loopweekenda1

    label loopwkdmsp6:
        play music "audio/music/Delightful D.mp3" fadeout 1
        scene loop_loopwkdmsp3
        with fade
        "Nice weather and intensive training."
        "I doubt Kimiko will ever get tired of this."
        "Honestly, I wouldn't want her to."
        "She's always around to push me to my best."
        "It's what I love about her."
        call kaff_increase from _call_kaff_increase_94
        jump loopweekenda1

    label loopwkdmst:
        if cei2_done == False:
            jump cei2
        if iaff >= 5 and cei1_done == True and cei2_done == True and cei3_done == False:
            jump cei3
        if iaff >= 10 and cei4_done == True and cei5_done == False:
            jump cei5
        if iaff >= 25 and cei11_done == True and ceaz12_done == True and cei12_done == False:
            jump cei12
        if iaff >= 35 and cem17_done == True and cei15_done == False:
            jump cei15
        if iaff >= 45 and cen18_done == True and cei19_done == False:
            jump cei19
        if iaff >= 70 and cei32_done == True and cei33_done == False:
            jump cei33
        if iaff >= 85 and cei38_done == True and cei39_done == False:
            jump cei39
        if iaff >= 95 and cei43_done == True and ceha40_done == True and cei44_done == False:
            jump cei44
        if iaff >= 100 and cei45_done == True and cei46_done == False:
            jump cei46
        if iaff >= 120 and cei52_done == True and cei53_done == False:
            jump cei53
        if iaff >= 135 and cen57_done == True and cei59_done == False:
            jump cei59
        if iaff >= 140 and cei60_done == True and cehi59_done == True and cei61_done == False:
            jump cei61
        if iaff >= 145 and cei63_done == True and cei64_done == False:
            jump cei64
        if iaff >= 155 and cehi70_done == True and cem65_done == True and cei67_done == False:
            jump cei67
        if cei13_done == True:
            jump loopwkdmst3
        if cei6_done == True:
            jump loopwkdmst2
        play music "audio/music/Fretless.mp3" fadeout 1
        scene loop_loopwkdmst1
        with fade
        "A quick text to Ina, and soon we're on the case again."
        "It gets pretty boring up here. I can't imagine how it is when I'm not here."
        "We watch for a while before \"the wife\", I need to ask her name at some point, leaves for work."
        "No one visits."
        "Ina shares some snacks she brought with her before we leave."
        "She talks a lot about her plans to find a way to observe \"the wife\" at work."
        "I have no idea how she's gonna achieve that, but I tell her to text me if she needs my help."
        "Ina's the kinda girl who will figure it out eventually."
        call iaff_increase from _call_iaff_increase_5
        jump loopweekenda1

    label loopwkdmst2:
        play music "audio/music/Fretless.mp3" fadeout 1
        scene loop_loopwkdmst2
        with fade
        "I called Ina to see if she needed any help."
        "Apparently, she has a few cases I could help with, so we met up."
        "It's weird how much of private investigating is just spying on people."
        "I guess lots of people want to know what someone else is doing when they're not around."
        "That's not the only cases she has though."
        "Missing pets or items are also pretty common."
        "She even got asked to help find a missing person once."
        "I'm glad I get to join her on these little journeys."
        call iaff_increase from _call_iaff_increase_13
        jump loopweekenda1

    label loopwkdmst3:
        if me129_done == True:
            jump loopwkdmst4
        play music "audio/music/Fretless.mp3" fadeout 1
        scene loop_loopwkdmst3
        with fade
        "Ina's new professional look has been getting us a lot more clients."
        "She's starting to take me a little more seriously these days."
        "Giving me more responsibility during these cases."
        "Unfortunately, more responsibility means I have to help her write the cases up."
        "But I don't mind. I'm always happy to spend time with my favourite P.I."
        call iaff_increase from _call_iaff_increase_24
        jump loopweekenda1

    label loopwkdmst4:
        play music "audio/music/Fretless.mp3" fadeout 1
        scene loop_loopwkdmst3
        with fade
        "Ina's always embroiled in new cases these days."
        "She's becoming quite popular for solving problems the police don't have time to deal with."
        "Unfortunately, more responsibility means I have to help her write the cases up."
        "I am her partner, after all."
        "I don't mind. I'm always happy to spend time with my favourite P.I."
        call iaff_increase from _call_iaff_increase_82
        jump loopweekenda1

    label loopwkdmar:
        if akaff >= 5 and ceak3_done == True and ceak4_done == False:
            jump ceak4
        if akaff >= 10 and ceak5_done == True and ceak6_done == False:
            jump ceak6
        if akaff >= 15 and ceak7_done == True and ceak8_done == False:
            jump ceak8
        if ceak10_done == True and ceak11_done == False:
            jump ceak11
        if me63_done == True:
            scene black
            with Dissolve(.5)
            "Akira is nowhere to be found."
            "He probably needs some time after his grandfather's death."
            jump loopweekendm1
        play music "audio/music/Hotrock.mp3" fadeout 1
        scene loop_loopwkdmar1
        with fade
        "I made sure to let Akira know before I started heading to the arcade."
        "He's not the kind of person who would appreciate me showing up without notice."
        "He barely tolerates me showing up at all."
        "His mood softened as we played on the games. It was quite competitive. He's really good at these."
        "But I'm no slouch."
        "We don't chat much, and I don't find out anything about him."
        "But I do feel like he's getting used to me a little."
        call akaff_increase from _call_akaff_increase_3
        jump loopweekenda1

    label loopwkdmlg:
        if akaff >= 30 and ceha22_done == True and ceak13_done == False:
            jump ceak13
        if akaff >= 45 and cec34_done == True and ceak21_done == False:
            jump ceak21
        if akaff >= 50 and ceha33_done == True and ceak23_done == False:
            jump ceak23
        if akaff >= 65 and ceha41_done == True and ceak28_done == True and ceak29_done == False:
            jump ceak29
        if akaff >= 70 and ceak30_done == True and ceak31_done == False:
            jump ceak31
        if akaff >= 80 and ceak34_done == True and ceak35_done == False:
            jump ceak35
        if akaff >= 100 and ceak42_done == True and ceak43_done == False:
            jump ceak43
        if akaff >= 120 and ceasu66_done == True and ceak53_done == False:
            jump ceak53
        if akaff >= 125 and ceak55_done == True and ceak56_done == False:
            jump ceak56
        play music "audio/music/Continue Life.mp3" fadeout 1
        scene loop_loopwkdmlg1
        with fade
        "It may not be the arcade, but Akira is making the most of the space he can get."
        "It's nice to see him enjoying himself."
        "With all his new responsibilities, it's harder for him to get that."
        "But we're here to help him."
        "Sasha, Asuka, and I will help however we can."
        "If playing games with him eases his mind, I'm more than willing to help."
        call akaff_increase from _call_akaff_increase_17
        jump loopweekenda1

    label loopweekenda1:
        scene black
        with Dissolve(.5)
        play music "audio/music/Cheery Monday.mp3" fadeout 1
        if caff >= 80 and cec35_done == True and cec36_done == False:
            jump cec36
        if todays == "Sat" and maff >= 65 and naff >= 65 and iaff >= 70 and cei33_done == True and cen30_done == True and cem31_done == False:
            jump cem31
        if todays == "Sat" and maff >= 95 and cem42_done == True and cem43_done == False:
            jump cem43
        if naff >= 100 and cen43_done == True and cec44_done == True and cen44_done == False:
            jump cen44
        if naff >= 105 and cen47_done == True and cen48_done == False:
            jump cen48

        menu:
            "Well, what should I do now?"

            "Cafe.":
                jump loopwkdac
            "Animal shelter.":
                jump loopwkdaas
            "Lily garden.":
                jump loopwkdalg
            "Dojo.":
                if todays == "Sun" and cehi15_done == True and cehi17_done == False:
                    "He's not here either? This is really starting to worry me."
                    "I'll have to just keep trying to find him."
                    jump loopweekenda1
                if hiaff >= 120 and cehi52_done == True and cehi53_done == False:
                    jump cehi53
                if cehi51_done == True and cehi54_done == False:
                    "We're not ready to face the danger here yet."
                    jump loopweekenda1
                if cehi60_done == True and cehi62_done == False:
                    "I'm sure he doesn't want to speak to me right now."
                    jump loopweekenda1
                jump loopwkdad
            "Park." if cec3_done == True:
                jump loopwkdap
            "Office." if cei24_done == True and cei50_done == False:
                jump loopwkdao
            "Kimiko date." if kaff >= 55 and cek24_done == True and cek25_done == False:
                jump cek25
            "Take Kimiko somewhere special." if kaff >= 100 and cek44_done == True and cek45_done == False:
                jump cek45
            "Help Nari find some peace." if naff >= 140 and ces60_done == True and cen60_done == False:
                jump cen60
            "Do nothing.":
                scene black
                with Dissolve(.5)
                "It's hard to do things in the middle of the day when it's this hot."
                jump loopweekende1


    label loopwkdac:
        if ces2_done == False:
            jump ces2
        if saff >= 5 and ces2_done == True and cec3_done == True and ces4_done == False:
            jump ces4
        if saff >= 15 and ces7_done == True and ces8_done == False:
            jump ces8
        if saff >= 20 and ces8_done == True and ces9_done == False:
            jump ces9
        if saff >= 25 and me35_done == True and ces11_done == False:
            jump ces11
        if todays == "Sat" and saff >= 40 and ces16_done == True and ces17_done == False:
            jump ces17
        if saff >= 50 and azaff >= 40 and ces20_done == True and ceaz18_done == True and ces21_done == False:
            jump ces21
        if saff >= 50 and ces23_done == True and ces24_done == False:
            jump ces24
        if saff >= 65 and ces28_done == True and ces29_done == False:
            jump ces29
        if saff >= 65 and me95_done == True and ces31_done == False:
            jump ces31
        if saff >= 80 and ces36_done == True and ces37_done == False:
            jump ces37
        if saff >= 95 and ces43_done == True and ces44_done == False:
            jump ces44
        if akaff >= 95 and me139_done == True and ceak41_done == False:
            jump ceak41
        if saff >= 130 and hiaff >= 130 and ces56_done == True and cehi56_done == True and ces57_done == False:
            jump ces57
        if saff >= 145 and cec60_done == True and ces62_done == True and ces63_done == False:
            jump ces63
        if asuaff >= 145 and ceasu63_done == True and ceasu64_done == False:
            jump ceasu64
        if saff >= 155 and me149_done == True and ces67_done == False:
            jump ces67
        if me95_done == True:
            jump loopwkdac2
        play music "audio/music/Almost Bliss.mp3" fadeout 1
        scene loop_loopwkdac1
        with fade
        "Sumi's at the cafe again. If she's here every time, I may start thinking she's waiting for me."
        "She gets annoyed at almost everything I say."
        "But she doesn't leave...and she never asks me to either."
        "We chat about the Academy and how I'm getting to know everyone."
        "She doesn't tell me much about her, but this has to be doing something."
        "She can't be the bitch she pretends to be."
        "This woman is putting her life at risk to help me."
        "She wouldn't admit it, but I'm sure there's a good person in there."
        call saff_increase from _call_saff_increase_3
        jump loopweekende1

    label loopwkdac2:
        play music "audio/music/Almost Bliss.mp3" fadeout 1
        scene loop_loopwkdac2
        with fade
        "Back with my favourite teacher."
        "Who am I kidding? We're more than that now."
        "I think she sees me as more than a student, too."
        "I hope she does, at least."
        "Her smile as I arrive gives me hope for that."
        call saff_increase from _call_saff_increase_45
        jump loopweekende1

    label loopwkdaas:
        if cen2_done == False:
            jump cen2
        if naff >= 5 and cem1_done == True and cen2_done == True and cen4_done == False:
            jump cen4
        if naff >= 10 and cen4_done == True and cen3_done == True and cen5_done == False:
            jump cen5
        if naff >= 15 and me35_done == True and cen7_done == False:
            jump cen7
        if naff >= 25 and cen11_done == True and cen12_done == False:
            jump cen12
        if naff >= 35 and cen15_done == True and cen16_done == False:
            jump cen16
        if naff >= 40 and cen18_done == True and cen19_done == False:
            jump cen19
        if naff >= 50 and ceasu18_done == True and cen22_done == False:
            jump cen22
        if naff >= 70 and me105_done == True and cen34_done == False:
            jump cen34
        if naff >= 80 and cei38_done == True and cen38_done == False:
            jump cen38
        if naff >= 95 and cen42_done == True and cen43_done == False:
            jump cen43
        if naff >= 115 and cen50_done == True and cen51_done == False:
            jump cen51
        if naff >= 135 and cem55_done == True and cen58_done == False:
            jump cen58
        if cen14_done == True:
            jump loopwkdaas2
        play sound "audio/sounds/storebell.mp3"
        play music "audio/music/Carefree.mp3" fadeout 1
        scene loop_loopwkdaas1
        with fade
        "I pay Nari a visit at the animal shelter."
        "I wonder if she realizes that I come to see her and not because I need something for [cname]."
        "Either way, she's as lovely as ever. We talk about ideas to raise money for the shelter."
        "She could do a sexy car wash that would certainly make money."
        "I'd wanna go through as many times as I could. Though I don't think I'd want everyone else looking at Nari like that."
        "With the way she reacts to flirting, I'm not sure she'd appreciate the male gaze either."
        "I still wouldn't mind her washing my car though...and I don't even have a car."
        "No new arrivals funnier than jasper the parrot. He's still talking when he wants to."
        "What kind of drug den teaches a parrot to say 2194?"
        "Well, at least he's out of there. I wonder if he'll ever find a home...especially if he calls all the people who look to adopt him whores. Heh."
        call naff_increase from _call_naff_increase_8
        jump loopweekende1

    label loopwkdaas2:
        if me75_done == True:
            jump loopwkdaas3
        play sound "audio/sounds/storebell.mp3"
        play music "audio/music/Carefree.mp3" fadeout 1
        scene loop_loopwkdaas2
        with fade
        "Nari's as sweet as ever when I visit her."
        "She greets me with a kiss as soon as I enter."
        "I need to remember never to bring other people with me if she's going to do that."
        "We spend our time checking on the \"inmates\". Hehheh, she scolds me every time I call them that."
        "Jasper's still here. I guess the Oshiro guy never came back to claim him."
        "I still have no idea what any of that was about."
        "I'm just here to spend time with a girl who's so sweet my teeth will probably rot with how much I like tasting her."
        call naff_increase from _call_naff_increase_17
        jump loopweekende1

    label loopwkdaas3:
        if me129_done == True and cec60_done == False:
            jump loopwkdaas4
        play sound "audio/sounds/storebell.mp3"
        play music "audio/music/Carefree.mp3" fadeout 1
        scene loop_loopwkdaas3
        with fade
        "Nari's as sweet as ever when I visit her."
        "She greets me with a kiss as soon as I enter."
        "I need to remember never to bring other people with me if she's going to do that."
        "We spend our time checking on the \"inmates\". Hehheh, she scolds me every time I call them that."
        "I wonder where Jasper is."
        "I hope he's okay."
        "But I'm just here to spend time with a girl who's so sweet my teeth will probably rot with how much I like tasting her."
        call naff_increase from _call_naff_increase_42
        jump loopweekende1

    label loopwkdaas4:
        play sound "audio/sounds/storebell.mp3"
        play music "audio/music/Carefree.mp3" fadeout 1
        scene loop_loopwkdaas2
        with fade
        "Nari's as sweet as ever when I visit her."
        "She greets me with a kiss as soon as I enter."
        "I need to remember never to bring other people with me if she's going to do that."
        "We spend our time checking on the \"inmates\". Hehheh, she scolds me every time I call them that."
        "But I'm just here to spend time with a girl who's so sweet my teeth will probably rot with how much I like tasting her."
        call naff_increase from _call_naff_increase_88
        jump loopweekende1

    label loopwkdalg:
        if ceha2_done == False:
            jump ceha2
        if haaff >= 5 and ceha3_done == True and ceha4_done == False:
            jump ceha4
        if haaff >= 10 and ceha5_done == True and cehi2_done == True and ceha6_done == False:
            jump ceha6
        if haaff >= 15 and me35_done == True and ceha7_done == False:
            jump ceha7
        if haaff >= 20 and ceha8_done == True and ceha9_done == False:
            jump ceha9
        if haaff >= 25 and ceha11_done == True and ceha12_done == False:
            jump ceha12
        if todays == "Sun" and haaff >= 35 and azaff >= 35 and ceasu15_done == True and ceha15_done == False:
            jump ceha15
        if haaff >= 40 and ceha16_done == True and cehi19_done == True and ceha17_done == False:
            jump ceha17
        if haaff >= 50 and ceha20_done == True and ceha21_done == False:
            jump ceha21
        if haaff >= 50 and me85_done == True and ceha23_done == False:
            jump ceha23
        if haaff >= 60 and ceha28_done == True and cehi30_done == True and ceha29_done == False:
            jump ceha29
        if haaff >= 75 and cehi38_done == True and ceha35_done == False:
            jump ceha35
        if haaff >= 90 and ceha41_done == True and ceha42_done == False:
            jump ceha42
        if haaff >= 105 and akaff >= 85 and ceha47_done == True and ceak37_done == True and ceha48_done == False:
            jump ceha48
        if haaff >= 115 and ceha51_done == True and ceha52_done == False:
            jump ceha52
        if haaff >= 145 and cet66_done == True and ceha63_done == False:
            jump ceha63
        if ceha12_done == True:
            jump loopwkdlg2
        play music "audio/music/Continue Life.mp3" fadeout 1
        scene loop_loopwkdalg1
        with fade
        "Hana must have a very stressful life."
        "She seems to always be here at the weekends."
        "she doesn't even open her eyes when I arrive just tells me to sit."
        "I think it's a good sign that she doesn't seem bothered by my presence."
        "It's not the usual way to get to know someone, but I kinda like sitting here."
        "As we sit. I hear the water of the lily ponds ripples under every insect that buzzes around us."
        "The world seems so far away when I focus on these little things."
        "The gentle in and out of Hana's breathing controlled, gentle, the stress leaving her with each deep exhale."
        "Wait, are we meditating!?"
        call haaff_increase from _call_haaff_increase_1
        jump loopweekende1

    label loopwkdlg2:
        if ceha22_done == True:
            jump loopwkdalg3
        play music "audio/music/Continue Life.mp3" fadeout 1
        scene loop_loopwkdalg2
        with fade
        "It's definitely getting colder."
        "I don't mind too much. And I like Hana's winter clothes."
        "We sit around and chat. She's careful as ever with what she tells me."
        "But she is opening up somewhat. I understand her a bit more now."
        "It must have been difficult to grow up in a family with so many secrets and schemes."
        "Hisaaki may have outright rejected them, but Hana seems to want to bring out more of the good."
        "More of the family who protects and cares about people."
        "It's a goal I'm more than happy to get behind."
        call haaff_increase from _call_haaff_increase_14
        jump loopweekende1

    label loopwkdalg3:
        if me95_done == True:
            jump loopwkdalg4
        play music "audio/music/Continue Life.mp3" fadeout 1
        scene loop_loopwkdalg3
        with fade
        "The heat's back."
        "It looks like we're in for a boiling summer."
        "I'm not the best at relaxing most of the time."
        "But it's even more difficult in this heat."
        "Hana suggested relaxing for a bit."
        "We've both got a lot going on."
        "But at least we're in this together."
        "Whatever comes, we'll work through it."
        call haaff_increase from _call_haaff_increase_34
        jump loopweekende1

    label loopwkdalg4:
        play music "audio/music/Continue Life.mp3" fadeout 1
        scene loop_loopwkdalg2
        with fade
        if ceha42_done == True:
            jump loopwkdalg5
        "It's definitely getting colder."
        "I don't mind too much. And I like Hana's winter clothes."
        "We sit around and chat."
        "She's still working on her plans."
        "It must have been difficult to grow up in a family with so many secrets and schemes."
        "Hisaaki may have outright rejected them, but Hana seems to want to bring out more of the good."
        "More of the family who protects and cares about people."
        "It's a goal I'm more than happy to get behind."
        call haaff_increase from _call_haaff_increase_46
        jump loopweekende1

    label loopwkdalg5:
        if me129_done == True:
            jump loopwkdalg6
        play music "audio/music/Continue Life.mp3" fadeout 1
        scene loop_loopwkdalg3
        with fade
        "Hana's little intrusion into the lily garden has to be caught someday."
        "But for now, she's okay using this place to get a little rest."
        "It is good for that."
        "The twins might even agree to share their little retreat."
        "The little garden, hidden away from the world."
        "You can forget everything here."
        "At least for a little while."
        "With everything going on, we'll take what peace we can get."
        call haaff_increase from _call_haaff_increase_69
        jump loopweekende1

    label loopwkdalg6:
        if cec60_done == True:
            jump loopwkdalg7
        play music "audio/music/Continue Life.mp3" fadeout 1
        scene loop_loopwkdalg2
        with fade
        "Hana's now got permission to use this place to get a little rest."
        "It is good for that."
        "I'm glad the twins agreed to share their little retreat."
        "The little garden, hidden away from the world."
        "You can forget everything here."
        "At least for a little while."
        "With everything going on, we'll take what peace we can get."
        call haaff_increase from _call_haaff_increase_89
        jump loopweekende1

    label loopwkdalg7:
        play music "audio/music/Continue Life.mp3" fadeout 1
        scene loop_loopwkdalg3
        with fade
        "Hana's now got permission to use this place to get a little rest."
        "It is good for that."
        "I'm glad the twins agreed to share their little retreat."
        "The little garden, hidden away from the world."
        "You can forget everything here."
        "At least for a little while."
        "With everything going on, we'll take what peace we can get."
        call haaff_increase from _call_haaff_increase_99
        jump loopweekende1

    label loopwkdad:
        if cehi2_done == False:
            jump cehi2
        if hiaff >= 5 and cehi1_done == True and cehi2_done == True and cehi4_done == False:
            jump cehi4
        if hiaff >= 10 and cehi3_done == True and cehi4_done == True and cek6_done == True and cehi5_done == False:
            jump cehi5
        if hiaff >= 15 and me21_done == True and cek9_done == True and cehi7_done == False:
            jump cehi7
        if hiaff >= 20 and iaff >= 20 and cehi8_done == True and cei9_done == True and cehi9_done == False:
            jump cehi9
        if hiaff >= 25 and me35_done == True and cehi11_done == False:
            jump cehi11
        if hiaff >= 35 and me45_done == True and cehi15_done == False:
            jump cehi15
        if hiaff >= 35 and todays == "Sat" and cehi15_done == True and cehi16_done == False:
            jump cehi16
        if hiaff >= 45 and cehi19_done == True and ceha18_done == True and cehi20_done == False:
            jump cehi20
        if hiaff >= 50 and cei25_done == True and cehi23_done == False:
            jump cehi23
        if hiaff >= 55 and cehi24_done == True and cehi25_done == False:
            jump cehi25
        if hiaff >= 60 and cehi27_done == True and cehi28_done == False:
            jump cehi28
        if hiaff >= 65 and me95_done == True and cehi31_done == False:
            jump cehi31
        if hiaff >= 70 and cehi33_done == True and cehi34_done == False:
            jump cehi34
        if hiaff >= 95 and cehi42_done == True and cek44_done == True and cehi43_done == False:
            jump cehi43
        if hiaff >= 105 and cehi47_done == True and cehi48_done == False:
            jump cehi48
        if hiaff >= 125 and me139_done == True and cehi55_done == False:
            jump cehi55
        if hiaff >= 145 and ceha59_done == True and cehi64_done == False:
            jump cehi64
        if hiaff >= 160 and cehi69_done == True and cehi70_done == False:
            jump cehi70
        if cehi46_done == True:
            jump loopwkdad2
        play music "audio/music/Motivator.mp3" fadeout 1
        scene loop_loopwkdad1
        with fade
        "I felt like training today, and Hisaaki was free."
        "I asked what martial art this was, and he doesn't know. It's just what he was taught."
        "We joke and laugh as he shows me the stances and movements."
        "There seems to be a mix of punches, kicks, and defence."
        "Whatever it is, it feels effective. My face can attest to that."
        "Hisaaki also talks about the psychology of martial arts."
        "Reading your opponent's movements and things like that."
        "It's very relaxed learning Hisaaki seems fine with me learning at my own pace."
        "He's a really laid-back guy. Really makes me wonder what happened with his family for them to not be talking."
        call hiaff_increase from _call_hiaff_increase_2
        jump loopweekende1

    label loopwkdad2:
        play music "audio/music/Motivator.mp3" fadeout 1
        scene loop_loopwkdad2
        with fade
        "Hisaaki and I are still training."
        "A lot of challenges have been popping up."
        "We have to be ready to fight for what we believe in."
        "For what we love."
        call hiaff_increase from _call_hiaff_increase_52
        jump loopweekende1

    label loopwkdap:
        if cec4_done == False:
            jump cec4
        if caff >= 15 and cec7_done == True and cen6_done == True and cec8_done == False:
            jump cec8
        if caff >= 50 and cec23_done == True and cec24_done == False:
            jump cec24
        if caff >= 60 and cec27_done == True and cec28_done == False:
            jump cec28
        if caff >= 100 and cec44_done == True and cec45_done == False:
            jump cec45
        if caff >= 105 and ces50_done == True and cec47_done == False:
            jump cec47
        if caff >= 125 and cec54_done == True and cec55_done == False:
            jump cec55
        if cec24_done == True:
            jump loopwkdap3
        if ceaz11_done == True:
            jump loopwkdap2
        stop music fadeout 1
        play sound "audio/sounds/parkbirds.mp3"
        scene loop_loopwkdap1
        with fade
        play music "audio/music/Life of Riley.mp3" fadeout 1
        "[cname]'s at the park again today."
        "Seems like this is quickly becoming her spot on weekends."
        "As soon as she sees me, she leaps up and starts dragging me around."
        "She shows me little areas of the part I've never been in."
        "We chat and relax. After a little while, [cname] needs a nap again."
        "I watch over her as she sleeps."
        "It's strange that she still acts so much like a cat at times."
        "That just makes her more adorable."
        "She naps the rest of the afternoon away before having to head home."
        call caff_increase from _call_caff_increase_8
        jump loopweekende1

    label loopwkdap2:
        stop music fadeout 1
        play sound "audio/sounds/parkbirds.mp3"
        scene loop_loopwkdap2
        with fade
        play music "audio/music/Life of Riley.mp3" fadeout 1
        "She may not like her new coat, but I think it looks good."
        "It's cute. And I'm glad she's not gonna catch a cold."
        "She complains about it every now and then, but she's listening to mom."
        "We hang out and explore the park. I think we've explored basically all of it."
        "But watching [cname] happily run around is just as fun for me."
        call caff_increase from _call_caff_increase_27
        jump loopweekende1

    label loopwkdap3:
        if me95_done == True:
            jump loopwkdap4
        stop music fadeout 1
        play sound "audio/sounds/parkbirds.mp3"
        scene loop_loopwkdap3
        with fade
        play music "audio/music/Life of Riley.mp3" fadeout 1
        "[cname]'s at the park again today."
        "It is her spot, after all."
        "As soon as she sees me, she leaps up and starts dragging me around."
        "She shows me little areas of the part I've never been in."
        "We chat and relax. After a little while, [cname] needs a nap again."
        "I watch over her as she sleeps."
        "I won't let anyone hurt her."
        "My little ray of sunshine."
        "She naps the rest of the afternoon away before having to head home."
        call caff_increase from _call_caff_increase_51
        jump loopweekende1

    label loopwkdap4:
        if cec42_done == True:
            jump loopwkdap5
        stop music fadeout 1
        play sound "audio/sounds/parkbirds.mp3"
        scene loop_loopwkdap2
        with fade
        play music "audio/music/Life of Riley.mp3" fadeout 1
        "[cname]'s at the park again today."
        "It is her spot, after all."
        "As soon as she sees me, she leaps up and starts dragging me around."
        "She shows me little areas of the part I've never been in."
        "We chat and relax. After a little while, [cname] needs a nap again."
        "I watch over her as she sleeps."
        "I won't let anyone hurt her."
        "My little ray of sunshine."
        "She naps the rest of the afternoon away before having to head home."
        call caff_increase from _call_caff_increase_65
        jump loopweekende1

    label loopwkdap5:
        if me129_done == True and cec60_done == False:
            jump loopwkdap6
        stop music fadeout 1
        play sound "audio/sounds/parkbirds.mp3"
        scene loop_loopwkdap3
        with fade
        play music "audio/music/Life of Riley.mp3" fadeout 1
        "[cname]'s at the park again today."
        "It is her spot, after all."
        "As soon as she sees me, she leaps up and starts dragging me around."
        "She shows me little areas of the part I've never been in."
        "We chat and relax. After a little while, [cname] needs a nap again."
        "I watch over her as she sleeps."
        "I won't let anyone hurt her."
        "My little ray of sunshine."
        "She naps the rest of the afternoon away before having to head home."
        call caff_increase from _call_caff_increase_95
        jump loopweekende1

    label loopwkdap6:
        stop music fadeout 1
        play sound "audio/sounds/parkbirds.mp3"
        scene loop_loopwkdap2
        with fade
        play music "audio/music/Life of Riley.mp3" fadeout 1
        "[cname]'s at the park again today."
        "It is her spot, after all."
        "As soon as she sees me, she leaps up and starts dragging me around."
        "She shows me little areas of the part I've never been in."
        "How does she keep finding new places?"
        "We chat and relax. After a little while, [cname] needs a nap again."
        "I watch over her as she sleeps."
        "I won't let anyone hurt her."
        "My little ray of sunshine."
        "She naps the rest of the afternoon away before having to head home."
        call caff_increase from _call_caff_increase_113
        jump loopweekende1

    label loopwkdao:
        if todays == "Sun" and iaff >= 55 and cei24_done == True and cei25_done == False:
            jump cei25
        if iaff >= 60 and me85_done == True and cei27_done == False:
            jump cei27
        if iaff >= 65 and cei31_done == True and cei32_done == False:
            jump cei32
        if iaff >= 75 and me105_done == True and cei35_done == False:
            jump cei35
        if todays == "Sat" and cei35_done == True and cehi35_done == True and cei36_done == False:
            jump cei36
        if iaff >= 110 and hiaff >= 110 and cei48_done == True and cehi49_done == True and cei49_done == False:
            jump cei49
        scene loop_loopwkdao
        with fade
        play music "audio/music/Airport Lounge.mp3" fadeout 1
        "Back at the office."
        "I know this is just a cover, but it really feels like a job sometimes."
        "Of course, it has its perks."
        "My hot little partner is one of them."
        "I don't know how long we'll have to work here to get the information we need."
        "But I'm more than willing if I get sights like this."
        call iaff_increase from _call_iaff_increase_43
        jump loopweekende1

    label loopweekende1:
        scene black
        with Dissolve(.5)
        play music "audio/music/Cheery Monday.mp3" fadeout 1
        "Still a little time in the day."
        if todays == "Sat" and me46_done == True and me47_done == False:
            jump me47
        if todays == "Sat" and cet28_done == True and cet29_done == False:
            jump cet29
        if todays == "Sun" and cem47_done == True and cem48_done == False:
            jump cem48
        if azaff >= 105 and ceaz46_done == True and ceaz47_done == False:
            jump ceaz47
        if taff >= 150 and cet64_done == True and cet65_done == False:
            jump cet65
        if todays == "Sat" and akaff >= 110 and haaff >= 130 and ceasu58_done == True and ceak45_done == False:
            jump ceak45
        if me75_done == True:
            "The cold is breaking. It won't be long before the heat returns."
        elif ceha12_done == True or cen14_done == True or ceasu12_done == True:
            "It may be getting a bit colder, but I still have some time."
        else:
            "Gotta love these long summer days."
        if todays == "Sun" and taff >= 55 and cet24_done == True and cet25_done == False:
            jump cet25
        if todays == "Sun" and cec28_done == True and cec29_done == False:
            if cec28_les == True:
                jump cec29
            else:
                $ cec29_miss = True
                $ cec29_done = True
                jump loopweekende1
        if todays == "Sat" and caff >= 65 and cec29_done == True and cec30_done == False:
            jump cec30
        if todays == "Sat" and naff >= 125 and iaff >= 130 and cem53_done == True and cen54_done == False:
            jump cen54

        if cet8_done == True and taff >= 20:
            jump loopweekende2

        if todays == "Sun":
            menu:

                "Stay home.":
                    jump loopevehome

                "Streets.":
                    jump loopevestreets

                "Lily garden.":
                    if ceasu7_done == True and ceasu9_done == False:
                        jump lilygap
                    else:
                        jump loopevelily

                "Park.":
                    jump loopevepark

                "Hideout." if me63_done == True:
                    jump loophide

        else:

            menu:

                "Stay home.":
                    jump loopevehome

                "Music shop.":
                    jump loopevemusic

                "Lily garden.":
                    if ceasu7_done == True and ceasu9_done == False:
                        jump lilygap
                    else:
                        jump loopevelily

                "Park.":
                    jump loopevepark

                "Hideout." if me63_done == True:
                    jump loophide

    label loopweekende2:

        if todays == "Sun":
            menu:

                "Stay home.":
                    jump loopevehome

                "Streets.":
                    jump loopevestreets

                "Lily garden.":
                    if ceaz29_done == True and ceasu30_done == False:
                        "Asuka doesn't want to talk right now."
                        "She's still dealing with what she learnt from Mom."
                        jump loopweekende2
                    if ceasu7_done == True and ceasu9_done == False:
                        jump lilygap
                    else:
                        jump loopevelily

                "Park.":
                    jump loopevepark

                "Hideout." if me63_done == True:
                    jump loophide

                "Call someone over.":
                    jump phonemenu

        else:
            if ceha13_done == True and ceha14_done == False:
                jump ceha14
            menu:

                "Stay home.":
                    jump loopevehome

                "Music shop.":
                    jump loopevemusic

                "Lily garden.":
                    if ceaz29_done == True and ceasu30_done == False:
                        "Asuka doesn't want to talk right now."
                        "She's still dealing with what she learnt from Mom."
                        jump loopweekende2
                    if ceasu7_done == True and ceasu9_done == False:
                        jump lilygap
                    else:
                        jump loopevelily

                "Park.":
                    jump loopevepark

                "Hideout." if me63_done == True:
                    jump loophide

                "Call someone over.":
                    jump phonemenu

    label loopevepark:
        if cem2_done == False:
            jump cem2
        if maff >= 5 and cem1_done == True and cem2_done == True and cem4_done == False:
            jump cem4
        if maff >= 10 and cem5_done == True and cen6_done == True and cem6_done == False:
            jump cem6
        if maff >= 15 and me21_done == True and cem7_done == False:
            jump cem7
        if maff >= 20 and cem8_done == True and cem9_done == False:
            jump cem9
        if maff >= 30 and cem13_done == True and cem14_done == False:
            jump cem14
        if maff >= 30 and cem13_done == True and cem14_done == False:
            jump cem14
        if maff >= 35 and cen15_done == True and cem16_done == False:
            jump cem16
        if maff >= 40 and cen19_done == True and cem18_done == False:
            jump cem18
        if todays == "Sat" and ceasu22_done == True and cem25_done == False:
            jump cem25
        if maff >= 60 and cem27_done == True and cem28_done == False:
            jump cem28
        if maff >= 65 and cen29_done == True and cem30_done == False:
            jump cem30
        if maff >= 70 and me105_done == True and cem34_done == False:
            jump cem34
        if maff >= 80 and cei38_done == True and cem38_done == False:
            jump cem38
        if maff >= 105 and cen46_done == True and cem46_done == False:
            jump cem46
        if maff >= 120 and cen57_done == True and cem54_done == False:
            jump cem54
        if maff >= 125 and cem55_done == True and cem56_done == False:
            jump cem56
        if maff >= 130 and cec60_done == True and cem58_done == False:
            jump cem58
        if maff >= 155 and cem65_done == True and cem66_done == False:
            jump cem66
        if cem47_done == True and cem49_done == False:
            scene black
            with Dissolve(.5)
            "Midori doesn't want to speak to me right now."
            jump loopweekende2
        if cei13_done == True:
            jump loopevepark2
        play sound "audio/sounds/parkbirds.mp3"
        play music "audio/music/Life of Riley.mp3" fadeout 1
        scene loop_loopevepark1
        with fade
        "I take another evening trip to the park and bump into Midori."
        "I try to inspire her again by making up fanciful stories."
        "It falls flat when Midori mentions all the animes I got the ideas from."
        "I was trying. I guess I'm just not the kinda person to come up with stories like that."
        "But aren't we all influenced by what we like to watch?"
        "Either way, we chat for her whole hour of outside time. I'm glad she's not as shy as I first thought."
        "Maybe she just needs time to get to know new people. It's time I'm happy to give her."
        call maff_increase from _call_maff_increase_3
        "Man, I'm too tired to do anything else today. I'll just grab some dinner and head to bed when I get home."
        jump loop1

    label loopevepark2:
        if me75_done == True:
            jump loopevepark3
        play sound "audio/sounds/parkbirds.mp3"
        play music "audio/music/Life of Riley.mp3" fadeout 1
        scene loop_loopevepark2
        with fade
        "Midori's been teaching me more about D&d."
        "The roleplay side of it, at least. That seems to be the part she likes the most."
        "She seems to be really opening up to me sometimes."
        "Not when others are around. She gets quiet even when it's a group of her friends."
        "But when it's just us, she can be quite bubbly."
        "Making jokes and everything."
        "Why is she hiding that side of herself?"
        call maff_increase from _call_maff_increase_23
        "Man, I'm too tired to do anything else today. I'll just grab some dinner and head to bed when I get home."
        jump loop1

    label loopevepark3:
        if me95_done == True:
            jump loopevepark4
        play sound "audio/sounds/parkbirds.mp3"
        play music "audio/music/Life of Riley.mp3" fadeout 1
        scene loop_loopevepark3
        with fade
        "Midori's been even more reserved than normal lately."
        "She's still dealing with her grandfather's death."
        "I spend my time trying to raise her spirits."
        "It's not going to make the pain go away."
        "But it could make it more manageable for a little while."
        "By the time we part, I receive a reward."
        "A small smile graces her lips."
        "I hope she can hold on to it."
        call maff_increase from _call_maff_increase_39
        "Man, I'm too tired to do anything else today. I'll just grab some dinner and head to bed when I get home."
        jump loop1

    label loopevepark4:
        if cem45_done == True:
            jump loopevepark5
        play sound "audio/sounds/parkbirds.mp3"
        play music "audio/music/Life of Riley.mp3" fadeout 1
        scene loop_loopevepark2
        with fade
        "Midori's back in her big coat."
        "It's cute."
        "And pretty intriguing to think about what's hidden underneath."
        "But it's not like I can do anything about that right now."
        "She's smiling, at least."
        "That's enough."
        call maff_increase from _call_maff_increase_51
        "Man, I'm too tired to do anything else today. I'll just grab some dinner and head to bed when I get home."
        jump loop1

    label loopevepark5:
        if me129_done == True:
            jump loopevepark6
        play sound "audio/sounds/parkbirds.mp3"
        play music "audio/music/Life of Riley.mp3" fadeout 1
        scene loop_loopevepark3
        with fade
        "There's my Midori."
        "Things haven't changed much even though she's my girlfriend now."
        "I'm glad I can still find her drawing in the park."
        "And she's always happy to have my company."
        "As happy as I am to have hers."
        call maff_increase from _call_maff_increase_70
        "Man, I'm too tired to do anything else today. I'll just grab some dinner and head to bed when I get home."
        jump loop1

    label loopevepark6:
        if cec60_done == True:
            jump loopevepark7
        scene loop_loopevepark2
        with fade
        play sound "audio/sounds/parkbirds.mp3"
        play music "audio/music/Life of Riley.mp3" fadeout 1
        "There's my Midori."
        "Things haven't changed much even though she's my girlfriend now."
        "I'm glad I can still find her drawing in the park."
        "Even as the cold starts to move in."
        "And she's always happy to have my company."
        "As happy as I am to have hers."
        call maff_increase from _call_maff_increase_84
        "Man, I'm too tired to do anything else today. I'll just grab some dinner and head to bed when I get home."
        jump loop1

    label loopevepark7:
        play sound "audio/sounds/parkbirds.mp3"
        play music "audio/music/Life of Riley.mp3" fadeout 1
        scene loop_loopevepark3
        with fade
        "There's my Midori."
        "Things haven't changed much even though she's my girlfriend now."
        "I'm glad I can still find her drawing in the park."
        "And she's always happy to have my company."
        "As happy as I am to have hers."
        call maff_increase from _call_maff_increase_103
        "Man, I'm too tired to do anything else today. I'll just grab some dinner and head to bed when I get home."
        jump loop1

    label loophide:
        if ceha16_done == False:
            jump ceha16
        if haaff >= 45 and ceha19_done == True and ceha20_done == False:
            jump ceha20
        if haaff >= 50 and ceha23_done == True and ceha24_done == False:
            jump ceha24
        if haaff >= 65 and ceha29_done == True and ceha30_done == False:
            jump ceha30
        if haaff >= 70 and ceha33_done == True and ceha34_done == False:
            jump ceha34
        if haaff >= 75 and ceha35_done == True and ceha36_done == False:
            jump ceha36
        if haaff >= 90 and ceha40_done == True and cei44_done == True and ceha41_done == False:
            jump ceha41
        if hiaff >= 100 and ceha42_done == True and cei46_done == True and cehi44_done == True and cehi45_done == False:
            jump cehi45
        if haaff >= 95 and ceha43_done == True and ceha44_done == False:
            jump ceha44
        if hiaff >= 135 and ceha58_done == True and cehi59_done == False:
            jump cehi59
        if haaff >= 140 and ceha61_done == True and ceha62_done == False:
            jump ceha62
        if haaff >= 150 and ceha63_done == True and ceha64_done == False:
            jump ceha64
        if ceha20_done == True:
            jump loophide2
        play music "audio/music/Twisting.mp3" fadeout 1
        scene loop_loophide
        with fade
        "Hana fills me in on all that she's been getting up to."
        "It's a lot. She's working on so much."
        "For her family. For the council. For her plans."
        "I end up learning quite a bit about how the council operates."
        "What each family brings to the table. And how Hana feels about that."
        "I'm glad she's letting me in on all this."
        "She could have discarded me after what happened to the Ashikaga."
        "That was my use. That's why she needed me."
        "But she still wants me around."
        call haaff_increase from _call_haaff_increase_18
        "Man, I'm too tired to do anything else today. I'll just grab some dinner and head to bed when I get home."
        jump loop1

    label loophide2:
        play music "audio/music/Twisting.mp3" fadeout 1
        scene loop_loophide2
        with fade
        "Training magic again."
        "Magic of darkness and smoke."
        "Magic to keep me hidden."
        "Hana's a decent teacher."
        "Not at Sumi's level, but it is Sumi's job."
        "I'm glad I have a place in the future she wants to create."
        "She wouldn't be helping me so much if I didn't."
        call haaff_increase from _call_haaff_increase_35
        "Man, I'm too tired to do anything else today. I'll just grab some dinner and head to bed when I get home."
        jump loop1

    label phonemenu:

        menu:
            "Who should I call?"

            "Takane.":
                if cet9_done == False:
                    jump cet9
                if taff >= 30 and cet13_done == True and cet14_done == False:
                    jump cet14
                if taff >= 60 and cet27_done == True and cet28_done == False:
                    jump cet28
                if taff >= 125 and azaff >= 120 and cet54_done == True and ceaz53_done == True and cet55_done == False:
                    jump cet55
                if taff >= 130 and cet57_done == True and cet58_done == False:
                    jump cet58
                if cet35_done == True and cet38_done == False:
                    scene black
                    with Dissolve(.5)
                    "Takane's not even answering my calls or texts."
                    "She's definitely avoiding me after that kiss."
                    "Dammit! What can I do?"
                    jump loop1
                if todays == "Mon" or todays == "Sun":
                    "She should be free. It's her day off."
                    play sound "audio/sounds/phonering.mp3"
                    "..."
                    stop sound
                    t "Hey, [mcname]. What's up?"
                    mc "Do you wanna come round to mine and hang out?"
                    t "Ooohhh, Is this a booty call?"
                    mc "What? As if I would ever..."
                    mc "It's kinda a booty call."
                    mc "Or we could just hang out."
                    t "Heehee, Cool, I'll be round soon. I expect you to pay me back in kind at some point, you know?"
                    mc "Gladly."
                    t "Promises, promises."
                    jump phet
                else:
                    "I know she has work today. But I could see if she wants to come over after."
                    play sound "audio/sounds/phonering.mp3"
                    "..."
                    stop sound
                    t "Hey, [mcname]. What's up?"
                    mc "Do you wanna come round to mine when you finish work and hang out?"
                    t "Ooohhh, Is this a booty call?"
                    mc "What? As if I would ever..."
                    mc "It's kinda a booty call."
                    mc "Or we could just hang out."
                    t "Heehee, Cool, I'll be round soon. I expect you to pay me back in kind at some point, you know?"
                    mc "Gladly."
                    t "Promises, promises."
                    jump phet

            "Nari." if cen8_done == True:
                "Let's see if Nari wants to come round today."
                play sound "audio/sounds/phonering.mp3"
                "..."
                stop sound
                n "Hello."
                mc "Hey Nari. Are you doing anything this evening?"
                n "Not really. Why?"
                mc "Do you wanna come round to mine?"
                n "Yes!"
                n "Uuuhh, I can't be out too long. I'll be over as soon as I can."
                "Why do I feel like she's gonna run over here?"
                if caff >= 95 and cec42_done == True and cen43_done == True and cec43_done == False:
                    jump cec43
                jump phen

            "Sumi." if ces14_done == True:
                "I'll see what Sumi's up to."
                play sound "audio/sounds/phonering.mp3"
                "..."
                stop sound
                if todays == "Fri" and saff >= 55 and ces24_done == True and ces25_done == False:
                    jump ces25
                if saff >= 60 and ces27_done == True and ces28_done == False:
                    jump ces28
                if saff >= 75 and me105_done == True and ces35_done == False:
                    jump ces35
                if saff >= 90 and ces41_done == True and ceasu42_done == True and ces42_done == False:
                    jump ces42
                if saff >= 95 and ces42_done == True and ceak32_done == True and ces43_done == False:
                    jump ces43
                if saff >= 100 and ces45_done == True and ces46_done == False:
                    jump ces46
                if hiaff >= 115 and saff >= 115 and me129_done == True and cehi51_done == False:
                    jump cehi51
                if saff >= 115 and cehi52_done == True and ces52_done == False:
                    jump ces52
                if saff >= 120 and ces53_done == True and ces54_done == False:
                    jump ces54
                if saff >= 125 and me139_done == True and ces55_done == False:
                    jump ces55
                if saff >= 140 and ces60_done == True and ceha58_done == True and ces61_done == False:
                    jump ces61
                if todays == "Fri" and saff >= 150 and ces63_done == True and ces64_done == False:
                    jump ces64
                if todays == "Sat" and saff >= 155 and ces67_done == True and ces68_done == False:
                    jump ces68
                s "Hello. [mcname]."
                mc "Hey, Sumi. are you free today."
                s "I'm not doing too much."
                s "Do you want to come over?"
                mc "Yeah. Do you mind?"
                s "You can come over."
                mc "Great. See you soon."
                jump phes

            "Kimiko." if cek17_done == True:
                if kaff >= 70 and cek32_done == True and cek33_done == False:
                    jump cek33
                if kaff >= 80 and cek35_done == True and cek36_done == False:
                    jump cek36
                if kaff >= 120 and cek52_done == True and cek53_done == False:
                    jump cek53
                "I'll see if Kimiko is free."
                play sound "audio/sounds/phonering.mp3"
                "..."
                stop sound
                k "[mcname]?"
                mc "Hey, Kimiko. Are you free this evening?"
                mc "Do you wanna hang out?"
                k "Is your mom cooking?"
                mc "Probably."
                k "Okay. Yeah, let's hang out."
                k "But I can't do this too much. My dad needs me."
                kai "{size=-10}I'll be fine. You go and have fun.{/size}"
                k "Dad! Sit down."
                mc "Heehee, sounds like he approves."
                k "Okay, I'll be over soon."
                mc "See you soon."
                jump phek
            "[cname]." if cec18_done == True:
                "Wait. Why would I call her?"
                "She lives here, I'll just find her."
                jump loopevecat
            "Mom." if ceaz16_done == True:
                "Heh, I don't need to call her."
                "I think she's in the kitchen."
                jump loopeveazumi
            "Asuka." if ceasu34_done == True:
                "Let's see if Asuka wants to come over."
                if asuaff >= 80 and ceasu37_done == True and ceasu38_done == False:
                    jump ceasu38
                if asuaff >= 90 and ceasu40_done == True and ceasu41_done == False:
                    jump ceasu41
                play sound "audio/sounds/phonering.mp3"
                "..."
                stop sound
                asu "Good day, [mcname]."
                asu "Do we have business?"
                mc "Would the good lady do my the honour of joining me in my abode."
                asu "Heehee. Well, since you asked so properly, you may have some of my time."
                mc "I will see you soon, my lady."
                asu "See you soon."
                jump pheasu
            "Midori." if cem45_done == True:
                if cem47_done == True and cem49_done == False:
                    scene black
                    with Dissolve(.5)
                    "Midori doesn't want to speak to me right now."
                    jump phonemenu
                "Let's see if Midori wants to come over." 
                if maff >= 115 and caff >= 120 and cem50_done == True and cec52_done == True and cem51_done == False:
                    jump cem51
                if maff >= 155 and cec67_done == True and cem67_done == False:
                    jump cem67
                play sound "audio/sounds/phonering.mp3"
                "..."
                stop sound
                m "H...Hey, [mcname]."
                mc "Do you want to come round today?"
                m "Oh, to yours?"
                mc "Of course."
                m "Y..Yeah. That would be fun."
                mc "I'll see you soon."
                jump phem
            "Hana." if ceha50_done == True:
                if haaff >= 120 and ceha52_done == True and ceha53_done == False:
                    jump ceha53
                "Let's see if Hana's free today."
                play sound "audio/sounds/phonering.mp3"
                "..."
                stop sound
                ha "[mcname], Hey."
                mc "You alright, Hana?"
                ha "Not too bad."
                ha "What's up?"
                mc "Do you want to come to mine today?"
                ha "I guess I can make some free time."
                mc "It's fine if you're too busy."
                ha "I'll be there in twenty minutes."
                mc "Okay. See you soon."
                jump pheha
            "Ina." if cei66_done == True:
                "Let's see if ina wants to come over."
                play sound "audio/sounds/phonering.mp3"
                "..."
                stop sound
                ina "[mcname]? What's up?"
                mc "Hey. do you want to come over today?"
                ina "For dinner Or just to hang out?"
                mc "Mom's probably going to cook you something if you're here. But more of a hangout."
                ina "Hhmm, Okay."
                ina "I can be free in an hour or so. I have a call with a client first."
                mc "That's cool. I'll see you in about an hour."
                ina "See you then."
                jump phei

    #mainevents
    label mainevent13:
        stop music fadeout 1
        scene mainevent13_1
        with fade
        "Here I am..."
        "Stood in my empty classroom..."
        "I don't think anyone saw me coming here."
        "At least no one who would question it."
        "It's very different without the class around."
        "Or maybe that's just my nerves."
        "I feel like I'm committing a crime."
        scene mainevent13_2
        with Dissolve(.5)
        play music "audio/music/Sumi Theme.mp3"
        "I suppose some see my existence as a crime..."
        "..."
        "Was there something I needed to do?"
        "I thought I just had to wait."
        s "You made it..."
        s "Good. Come with me."
        scene black
        with Dissolve(.5)
        "Sumi leads me through the Academy in silence."
        "It's strange to see this place so empty."
        "so quiet..."
        "She leads me through a small door on the ground floor."
        scene mainevent13_3
        with fade
        "I don't know what I expected..."
        "But this place looks like a prison cell."
        "Or I'm about to be murdered."
        s "This is where we'll be training."
        mc "Sumi... What is this place?"
        scene mainevent13_4
        with Dissolve(.5)
        s "I'm still your teacher here."
        s "There will not be a need to use my name."
        s "Understood?"
        mc "Okay, I'm sorry, Miss."
        s "Better. Now, if you'll let me prepare the room."
        "I didn't realize I was stopping you."
        scene mainevent13_5
        with Dissolve(.5)
        "She doesn't speak when she uses magic."
        "so no magic words?"
        "Just gestures..."
        "This is still scary, but..."
        "I'm excited."
        "There's so much to learn."
        "So much to know."
        scene mainevent13_6
        with Dissolve(.5)
        s "So that's everything set up."
        s "Today, we'll be starting with how to release the excess energies trapped in your body."
        mc "Miss, I have questions about..."
        mc "Well, about everything."
        s "Questions after."
        s "Learning first, so take your clothes off and sit on the mat."
        mc "What! Why do I have to take off my clothes..."
        s "You will follow my instructions if you want to learn."
        s "You may keep your underwear on."
        mc "Uhhhh, Okay, Miss."
        scene mainevent13_7
        with fade
        "This feels really stupid."
        "Why do I have to strip down?"
        "She doesn't strip down to do magic."
        "Though I wouldn't mind if she did..."
        "Wait, what is she looking..."
        mc "Uuummm..."
        scene mainevent13_8
        with Dissolve(.5)
        s "You don't normally have to remove your clothes for this."
        "Was she just looking at my..."
        s "But for now, it'll prevent them from being ruined."
        "That sounds flimsy. I think you just wanted a look, didn't you?"
        s "Now close your eyes, and we shall begin."
        mc "Okay, Miss."
        scene black
        with Dissolve(.5)
        stop music
        s "Now you need to focus and mentally feel through your body."
        s "Magic is in your blood. It is a gift you may feel normal."
        s "But underneath, it's there..."
        s "All you have to do is concentrate... And search."
        "........."
        "I feel nothing."
        "They're so sure I have magic..."
        "What if I don't?"
        "..."
        "I have to keep searching..."
        "..."
        ".."
        "."
        "...."
        "{cps=3}........{/cps}"
        play music "audio/music/Tenebrous Brothers Carnival Prelude.mp3"
        mc "I found it!"
        mc "Wow it's so intense!"
        s "{alpha=0.8}It can be especially with all you've stored up.{/alpha}"
        mc "{alpha=0.6}So I have it what do I do now?{/alpha}"
        "{color=#7C0B47}???{/color}""{font=fonts/Glagolitsa.ttf}Why Hello.{/font}"
        s "{alpha=0.4}Keep your focus and just get used to feeling it for now.{/alpha}"
        mc "{alpha=0.4}I like it. It's kind of a warm feeling.{/alpha}"
        "{color=#7C0B47}???{/color}""{font=fonts/Glagolitsa.ttf}I haven't seen one like you in a long time.{/font}"
        "{color=#7C0B47}???{/color}""{font=fonts/Glagolitsa.ttf}How are my bloodlines doing? ... Oh you can't speak of course.{/font}"
        mc "{alpha=0.2}I think I'm comfortable now Miss Shimada.{/alpha}"
        "{color=#7C0B47}???{/color}""{font=fonts/Glagolitsa.ttf}We won't have long But I will always be here young one.{/font}"
        s "{alpha=0.1}Good now focus hard and place your hands here.{/alpha}"
        s "{alpha=0.0}Now repeat after me...{/alpha}"
        "{color=#7C0B47}???{/color}""{font=fonts/Glagolitsa.ttf}I hope we will speak again. Stay safe.{/font}"
        stop music fadeout 1
        "Here we go!!"
        play sound "audio/sounds/swirlingvortex.mp3"
        "Shit, I can feel it. I can feel it."
        "I feel so powerful..."
        "I can do anything!"
        stop sound
        "I did it."
        play sound "audio/sounds/bodyfall.mp3"
        "..."
        mc "Miss Shimada, are you alright."
        scene mainevent13_9
        with fade
        s "Uuurrgghh..."
        mc "SUMI!"
        scene mainevent13_10
        with fade
        play music "audio/music/Sumi Theme.mp3"
        s "I'm fine, [mcname]."
        s "I didn't expect that much power..."
        s "It overwhelmed my shield."
        s "Never let anyone be around when you do this."
        s "I can shield myself, but there's no telling what a surge of magic like that could do to anyone else."
        "I don't want anyone to get hurt."
        "I need to be careful with this."
        mc "Are you sure you're okay."
        s "Yes, now get dressed. I'll teach you the absorption runes I placed on the walls. Then your questions."
        scene mainevent13_11
        with fade
        s "Are you ready?"
        mc "I think so..."
        s "Remember to control your magic."
        s "Focus hard, channel just like I told you."
        mc "Okay..."
        "This seems pretty simple..."
        "So focus and..."
        scene mainevent13_12
        with Dissolve(.5)
        mc "Shit, I did it!"
        "I can actually cast magic!"
        "I'm learning how to mess with reality."
        mc "Miss Shimada, I did it!"
        scene mainevent13_13
        with Dissolve(.5)
        s "Yes well done."
        s "Now it's best if you calm down."
        s "Using magic takes a toll on your body."
        s "Adrenaline is keeping you going right now but try not to do anything strenuous."
        s "Especially after releasing all that energy earlier."
        scene mainevent13_14
        with fade
        "She's right. I'm beginning to feel like I just finished an intense workout."
        mc "Is it like this every time?"
        s "It will get easier."
        s "You do athletics. It takes time to get used to the strain."
        mc "So I can train it like a muscle?"
        s "In some ways, yes. But that's enough for today."
        "I don't think I can ask all the questions I have..."
        "But I have to ask one."
        mc "Can I just ask one question, Miss Shimada?"
        s "If you have the energy."
        mc "Who are the families on the arcane council?"
        scene mainevent13_15
        with Dissolve(.5)
        s "Interesting..."
        s "But a prevalent question."
        s "I warn you, do not attract the attention of the council."
        s "I'm telling you this so that you know who to avoid. Understood?"
        mc "Uuuhhh Yes, Miss."
        "What if I could befriend them?"
        "Surely a whole family can't all be bad, right?"
        s "The council families are all very powerful even outside the magical community."
        s "The newest family in the council is the Fujita."
        s "They run a growing pharmaceutical company that supplies most hospitals in Dusuka."
        s "Next, the Nomura family. They control the biggest trading company in the city."
        "No names I know, luckily..."
        s "The Oshiro family. Stay away from them at all costs."
        s "The Oshiro family is a crime family and a ruthless one at that."
        "A crime family!"
        "I shudder how much damage can be done with magic..."
        s "The last two are names you will have heard..."
        "..."
        s "The Ashikaga and the Hirano."
        mc "So there are people from council families in my class!"
        s "Yes, and not just council families, probably the most powerful and influential families in the city."
        s "Asuka and Akira are from the Ashikaga family. A powerful Conglomerate."
        s "While the Hirano, Hana, and Hisaaki own a cutting edge tech company."
        scene mainevent13_16
        with Dissolve(.5)
        "Four of my classmates are from council families!"
        s "[mcname] this is why we need to be careful."
        s "Never reveal your power to anyone."
        mc "But... but if they're..."
        mc "Can they do magic?"
        mc "What will they do if they find out?"
        s "Calm down, [mcname]! For all they know, you are just a regular student here."
        s "You have to act as you normally would. Give them no reason to suspect."
        mc "... But how can I trust them?"
        s "I told you before..."
        s "Don't trust anyone."
        scene black
        with Dissolve(.5)
        "I struggle to clear my head the whole walk home..."
        "It's easy to forget the danger when it seemed so far away..."
        "I have to act normally."
        "But...."
        "If I could become friends with them..."
        "I don't like thinking about people Like tools..."
        "But they would be powerful friends..."
        call saff_increase from _call_saff_increase_4
        $ renpy.end_replay()
        $ me13locked = False
        $ me13_done = True
        "Man, I'm too tired to do anything else today. I'll just grab some dinner and head to bed when I get home."
        jump loop1

    label mainevent14:
        play music "audio/music/Cheery Monday.mp3" fadeout 1
        play sound "audio/sounds/schoolbell.mp3"
        scene mainevent14_1
        with fade
        "Why is Asuka the only one here?"
        "I'm not early. The bell's just rung."
        mc "Hey Asuk..."
        scene mainevent14_2
        with Dissolve(.5)
        asu "AH!"
        asu "Oh [mcname]...I am not skipping..."
        mc "Asuka, what's going on?"
        mc "Where is everyone?"
        scene mainevent14_3
        with Dissolve(.5)
        asu "[mcname] you really need to read the schedule. Our class has lessons at the pool on Wednesdays."
        mc "Damn, I forgot. I need to get my trunks from my locker!"
        mc "Wait, so why are you here, not there?"
        scene mainevent14_4
        with Dissolve(.5)
        asu "I was just grabbing something from my desk..."
        "..."
        asu "Well, I suppose we have to get to the pool."
        scene black
        with Dissolve(.5)
        "Asuka and I rush towards the locker rooms."
        "She doesn't seem happy about it."
        "I've been waiting for pool day."
        "considering the gym uniforms. I can't wait to see the school swimsuits."
        scene mainevent14_5
        with Dissolve(.5)
        play music "audio/music/Cipher2.mp3" fadeout 1
        "Really?"
        "Gym uniform bottoms the size of napkins."
        "Yet surprisingly conservative swimsuits?"
        "I expected...Uurrgghh, I don't know what I expected."
        s "Finally decided to show up, [mcname]?"
        mc "I'm sorry, Miss. I forgot it was..."
        s "I'll allow it today, seeing as it's your first lesson."
        scene mainevent14_6
        with Dissolve(.5)
        s "Just don't let it happen again. Understood?"
        mc "Yes, Miss."
        s "Pool on Wednesday and gym at the athletics field on Friday."
        "Don't have to be a bitch about it. I'm only a little late."
        scene mainevent14_7
        with fade
        s "Okay, class!"
        s "Today, you'll be racing."
        s "Each race will be four laps."
        s "First we'll have Asuka, Nari and Midori."
        s "Then Kimiko, Takane, Ina and Hana."
        s "And finally, the boys."
        s "When you're not racing, go and sit on the benches."
        s "Asuka, Nari, Midori come and get ready."
        hi "Hey [mcname] over here."
        scene mainevent14_8
        with fade
        hi "How's it going, man? You forget we have Wednesdays at the pool?"
        mc "Heh yeah, I went to the classroom."
        mc "I'd probably still be there if I hadn't found Asuka."
        hi "Heh, she always takes her time to get here."
        hi "I get that. It sucks to be forced to do something you don't want to do..."
        scene mainevent14_9
        with Dissolve(.5)
        t "Hey guys."
        hi "Hey Takane."
        t "You were late [mcname]. Did you Forget where the pool was?"
        mc "Heh, nah, just forgot it was pool day entirely."
        t "Not excited to see everyone in swimsuits?"
        scene mainevent14_10
        with Dissolve(.5)
        t "They're not very revealing, but I think they work."
        "Well, they are really form-fitting..."
        "You know I'm coming around to these swimsuits."
        mc "Uuuhhh.... Yeah."
        t "Hisaaki, you're allowed to look, you know."
        hi "It just feels weird we've been over this."
        t "Well, at least [mcname] enjoys it."
        t "Heehee So can I sit?"
        mc "Be our guest. Right Hisaaki?"
        hi "Yeah, sit down."
        t "Thank you, gentlemen."
        t "Oh [mcname], have you seen my tattoo?"
        scene mainevent14_11
        with fade
        mc "Nice! That's really cool."
        hi "And such detail."
        t "Thanks."
        t "The artist was really good."
        t "I got it just after my 18th."
        t "I wanted it for a while."
        hi "Why did you wanna get a tattoo so much?"
        s "Takane, you're up."
        t "Well, gotta go. See you guys later."
        mc "Good luck, Takane. See you later."
        hi "Hey [mcname], you like anime. Have you seen..."
        scene mainevent14_12
        with fade
        s "Okay, girls, you know how this goes."
        s "Four laps. Wait for my whistle."
        s "Any freestyle swimming."
        s "Good luck."
        s "Now take your positions."
        scene mainevent14_13
        with Dissolve(.5)
        k "Are you gonna put any effort in today, Takane?"
        k "Or am I gonna wipe the floor with you as usual?"
        t "Because a swimming race at school is really something I care about winning."
        t "My life doesn't solely revolve around one thing, Kimiko."
        k "So that's your excuse for not putting any effort in?"
        k "Where do you expect to go in life if you won't put effort into anything?"
        ina "Kimiko She just doesn't..."
        s "Girls!"
        s "Positions we don't have all day."
        scene black
        with Dissolve(.5)
        "..."
        scene mainevent14_14
        with fade
        s "Okay, boys, you know how this goes."
        s "Four laps. Wait for my whistle."
        s "Any freestyle swimming."
        s "Good luck."
        s "Now take your positions."
        scene mainevent14_15
        with Dissolve(.5)
        hi "You ready, man?"
        mc "Yeah, just stretching out."
        mc "How are you guys at swimming?"
        hi "Pretty average, I'd say."
        hi "It's not my strongest sport, but I'm no slouch."
        mc "Pretty much same here. Let's see what you got."
        ak "If you two are finished jerking each other off, we have to get to our places."
        scene mainevent14_16
        with fade
        "Pool day seems to be pretty fun. I wonder if it's always racing."
        "Either way seeing the girls in tight swimsuits."
        "Now that's a reason to look forward to Wednesdays."
        "quick shower, and it's club time."
        call hiaff_increase from _call_hiaff_increase_3
        $ renpy.end_replay()
        $ me14locked = False
        $ me14_done = True
        scene black
        with Dissolve(.5)
        play sound "audio/sounds/schoolbell.mp3"
        "Now, where to spend it?"
        menu:
            "Staffroom.":
                jump loopstaffroom
            "Roof.":
                jump looproof
            "Library.":
                jump looplibrary
            "Athletics club.":
                jump loopathleticsclub
            "Garden.":
                jump loopgarden
            "Manga club.":
                jump loopmangaclub
            "Do nothing.":
                scene black
                with Dissolve(.5)
                "I don't feel like hanging out with anyone today."
                "Club time passes uneventfully."
                jump loopschooleve

    label mainevent15:
        scene black
        with Dissolve(.5)
        "I actually remembered it was gym today."
        "Just have to get changed."
        hi "Damn! [mcname] put that thing away!"
        play music "audio/music/Delightful D.mp3" fadeout 1
        scene mainevent15_1
        with fade
        mc "C'mon, guys."
        mc "I didn't realise you were there."
        hi "This can never be unseen..."
        ak "Do you use that thing to beat whales to death?"
        mc "C'mon guys..."
        s "Alright, we're all here. Gather up."
        scene mainevent15_2
        with fade
        s "Morning class. Today you'll be running laps."
        ina "Miss, Don't you think making us run laps in this heat is excessive?"
        ina "We not only risk heat stroke and burns but..."
        s "Ina, you have been provided water and will be given ample time to rest."
        s "Any further complaints you have can be given to the headmaster."
        s "Now off you go."
        scene mainevent15_3
        with fade
        menu:
            "Who should I run with?"

            "Kimiko and Hisaaki.":
                jump me15_k_hi
            "Akira and Hana.":
                jump me15_ak_ha
            "Takane and Nari.":
                jump me15_t_n
            "Ina and Midori.":
                jump me15_i_m
            "Asuka.":
                jump me15_asu

    label me15_k_hi:
        scene mainevent15_4
        with fade
        mc "Hey guys."
        hi "Uhhh Hey [mcname]..."
        hi "I'm not sure I can look at you right now."
        mc "Dude, it was an accident."
        mc "I didn't mean for you to see that."
        hi "Why was it like that!?"
        hi "Are you taking supplements!?"
        mc "Can we just forget about this?"
        hi "Okay, okay..."
        k "What are you guys talking about?"
        scene mainevent15_5
        with Dissolve(.5)
        hi "Nothing!."
        hi "Nothing happened."
        k "What?"
        mc "Just a little accident in the locker room, Kimiko."
        mc "Nothing to worry about."
        hi "Yeah!"
        k "...Okay."
        k "you guys are weird."
        if cek1_done == True:
            k "This doesn't count as our rematch, [mcname]."
            k "This is just training."
            k "It'd be difficult to properly race with everyone on the track."
            mc "Of course you know I'm ready to beat you again whenever you're ready."
            mc "Unless you're scared to face me again."
            k "Heh, I'll give you that you're fast."
            k "But that's just a challenge."
            k "We will race again. And I will win."
        else:
            k "This doesn't count as our race, [mcname]."
            k "We can't race properly with everyone else on the track."
            mc "Maybe you're just too scared to face me."
            k "Heh, I haven't seen anything to scare me so far."
            k "You're the one who's too scared to come to the athletics club."
            mc "Soon Kimiko. Soon."
            k "It better be."

        scene mainevent15_6
        with Dissolve(.5)
        mc "So are the gym lessons always like this?"
        mc "Just running laps?"
        hi "No, we run laps a lot but sometimes we play games or do shot put and javelin."
        hi "It would get boring to do the same thing every week."
        hi "Though Kimiko would probably like just the running, she's not too keen on the other sports."
        k "Hey, all sports are valid if you put your heart into them."
        k "I may not like shot put and javelin, but I respect that they should be done."
        k "As long as you're putting your all into something, it's worthwhile."
        call kaff_increase from _call_kaff_increase_3
        call hiaff_increase from _call_hiaff_increase_4
        "{i}Despite scarring him for life.{/i}"
        jump me15_con

    label me15_ak_ha:
        scene mainevent15_7
        with fade
        mc "Hey Akira, I'm sorry about the incident in the l..."
        ak "No! We are not talking about that. Ever!"
        ak "Who do you think you are putting on such a display?"
        ak "And now to come to me when the whole class can see."
        ak "Are you an idiot?"
        ak "Did your Mom drop you on your head one too many times?"
        ak "Never mention that again!"
        ha "What happened in the..."
        ak "No! No one is ever talking about that again."
        scene mainevent15_8
        with Dissolve(.5)
        ha "How have you managed to piss Akira off that much?"
        mc "Well, it was just an accident."
        mc "He saw something he probably shouldn't have seen."
        ha "...Well, he's really not someone you should be pissing off."
        ha "The Ashikaga are a very powerful family."
        "Yeah... and so is yours."
        mc "So how well do you know him?"
        mc "Any idea how I can make this right?"
        ha "I don't know him well."
        ha "Our families are rivals, so he doesn't talk to me much."
        "I wonder if that's something they made up to disguise that they're both on the council."
        mc "I'll try to talk him around. He can't be pissed off forever just over an accident."
        ha "Good luck. I wouldn't say Akira is really friendly with anyone."
        ha "Just don't take his attitude too hard. Being raised in a powerful family is not as easy as it can seem."
        mc "I will. Thanks, Hana."
        scene mainevent15_9
        with Dissolve(.5)
        ha "Why do you want to be friendly with Akira anyway?"
        mc "What? why wouldn't I want to be nice?"
        mc "There's no point going around being an asshole when I can just be nice to people."
        ha "And when being nice doesn't work?"
        mc "How do you mean? doesn't work for what?"
        ha "What if someone's out to get you even though you're nice to them?"
        ha "What then?"
        mc "I don't know... I've never been in that situation."
        mc "I'd guess just leave them alone."
        ha "And what if they don't leave you alone?"
        mc "What are you getting at here, Hana?"
        ha "Just wondering who you really are."
        "Who I really am?"
        "Like deep down at the core?"
        "Who is anyone really."
        ha "It's alright, you don't have to answer."
        ha "Let's just run."
        call haaff_increase from _call_haaff_increase_2
        jump me15_con

    label me15_t_n:
        scene mainevent15_10
        with fade
        t "C'mon Nari, everyone would love it."
        n "Uuuhhh Hey, [mcname]! How are you today?"
        mc "Pretty good girls, what's up with you?"
        t "I'm just saying that Nari could get rid of her blazer in class."
        t "It's summer. I don't see why so many of our class are still wearing them."
        n "They're still part of the uniform..."
        t "No one's given me trouble, and I never wear mine."
        t "Why am I the only one really taking advantage of this."
        mc "How haven't you been told off for dressing like that?"
        t "No one cares about the uniforms around here, dude. As long as you're not showing up in your underwear, it's fine."
        "What I would give to see that."
        mc "Have you tested that?"
        t "Hah, you wish."
        t "So Nari would be fine to show a little more skin in class."
        if cet3_done == True:
            "Takane's really into Nari."
            "I don't blame her, but isn't she being a bit pushy."
        mc "Takane, if Nari doesn't want to change her uniform, she doesn't have to."
        mc "You're making her uncomfortable."
        scene mainevent15_11
        with Dissolve(.5)
        t "..."
        t "You know I was just playing, right, Nari?"
        t "I'm sorry I got a bit carried away."
        n "It's fine, Takane, but you know I get nervous when stuff like that comes up."
        n "Showing you my cosplay and stuff is one thing, but in class..."
        n "I wouldn't want anyone looking at me weirdly."
        t "Okay, I'll stop."
        n "Thank you."
        "It's a shame. I wouldn't mind if all the girls relaxed their uniforms a bit."
        "Takane's is by far the most striking."
        scene mainevent15_12
        with Dissolve(.5)
        n "So how's [cname] doing, [mcname]?"
        mc "She's doing great. I think she's settled in really well."
        n "That's great. If you need anything or some advice, I'm at the shelter weekend evenings."
        n "Just pop in if you need any advice."
        t "Sooooo, who's [cname]?"
        scene mainevent15_13
        with Dissolve(.5)
        n "She's a cat we met at the park."
        n "[mcname] decided to adopt her."
        n "She's sooo cute, Takane."
        n "Her fur was so soft even though she was a stray."
        n "And her cute little face arrgghh."
        t "Wow... so [mcname] adopted a cat?"
        mc "Yeah, [cname] is cute."
        t "That's cool, dude. Pets are good comforters if you need them."
        t "And I'm sure you adopting her had nothing to do with Nari being cute."
        scene mainevent15_14
        with Dissolve(.5)
        n "Takane!"
        call taff_increase from _call_taff_increase_10
        call naff_increase from _call_naff_increase_9
        jump me15_con

    label me15_i_m:
        scene mainevent15_15
        with fade
        mc "Hey Ina, you seemed quite annoyed back there."
        ina "I just don't think the Academy is doing enough to keep everyone safe!"
        ina "It's really hot this summer. Do we have to wait until someone passes out until they do something?"
        "She seems really passionate about keeping everyone safe."
        "Though she may be overreacting a bit."
        "It's hot, but it's not that hot."
        ina "This Academy is weird throughout, but the lack of care it gives to the student's wellbeing is sickening."
        ina "And Miss Shimada doesn't help. She just points me at the headmaster, who always ignores my complaints."
        mc "Ina, don't you think..."
        ina "Don't tell me I'm overreacting! It's not just me. Midori hates this too. Don't you, Midori? Tell him."
        scene mainevent15_16
        with Dissolve(.5)
        m "Uuummm... Well, it is really hot."
        m "B...But maybe with the water and breaks, we'll be okay."
        m "I...I don't really mind the heat too much."
        scene mainevent15_17
        with Dissolve(.5)
        ina "Midori!"
        ina "Uurrgh, This is ridiculous."
        ina "Fine, but if I pass out and die, you'll all be sorry."
        mc "Ina it's alright."
        mc "Midori and I will look after you."
        m "Y...Yeah, I'm sorry, Ina..."
        scene mainevent15_18
        with Dissolve(.5)
        ina "No, I'm sorry, it's just too hot."
        ina "And I don't handle heat well."
        ina "They don't provide sunscreen, and I burn really easily."
        ina "It makes me light-headed and woozy. I hate being woozy..."
        mc "We'll look after you, Ina. You don't have to worry."
        m "Y... Yeah."
        ina "Okay, okay, thanks, guys."
        scene mainevent15_19
        with Dissolve(.5)
        if cei1_done == True and cem1_done == True:
            ina "Hey [mcname], are you gonna join the manga club?"
            ina "I mean, you've been showing up a lot."
            mc "Heh, I'm not sure I want to join a club just yet."
            mc "There's a little too much to do here. I want to try everything before I settle into a routine, you know."
            ina "Well, you know you're always welcome, and you did wanna help the investigation."
            mc "Yeah..."
            "To keep you safe."
            mc "We'll work out what's going on around here."
            mc "And maybe if I keep coming to the manga club one day, I'll actually see something Midori draws."
            m "Heehee, maybe one day."
            call iaff_increase from _call_iaff_increase_6
            call maff_increase from _call_maff_increase_4
            jump me15_con

        if cei1_done == True and cem1_done == False:
            ina "Hey [mcname], I hope I didn't scare you away from the manga club?"
            "Well, it was kinda intense..."
            mc "Heh, No, you didn't scare me off."
            mc "I'm just checking everything out."
            mc "I don't think I'm gonna join a club, but it's nice to get to know everyone."
            "I haven't talked much with Midori though."
            "She seemed really excited when we were talking about anime on my first day."
            "I'll have to make sure I visit soon."
            ina "Well, you can visit the manga club anytime."
            call iaff_increase from _call_iaff_increase_7
            call maff_increase from _call_maff_increase_5
            jump me15_con

        if cei1_done == False:
            ina "Hey [mcname], how's your first week gone?"
            mc "It's been pretty interesting, to be honest."
            mc "There's so much to do around here."
            mc "It's hard to choose where to go."
            ina "Well, the manga club is always open."
            ina "It would be great if you have time."
            mc "Ina, Midori.... I'll make time."
            "Why does everyone want to hang out with me?"
            "I know being new means I'm interesting, but..."
            "Oh well, I can't figure everyone out."
            "But I will definitely have to make time for the manga club."
            call iaff_increase from _call_iaff_increase_8
            call maff_increase from _call_maff_increase_6
            jump me15_con

    label me15_asu:
        scene mainevent15_20
        with fade
        mc "Hey Asuka."
        asu "[mcname]?"
        asu "What are you doing back here?"
        asu "No need to slow down on my account."
        asu "As a sprinter, you should be up with the front runners."
        mc "I felt like going slow today."
        mc "So I'd come and keep you company."
        if ceasu1_done == True or ceasu2_done == True:
            asu "Well, you have proven good company in the garden."
        else:
            asu "Your company would be appreciated."
        "Always so formal."
        scene mainevent15_21
        with Dissolve(.5)
        mc "So how are you doing."
        asu "I would be better if I didn't have to run."
        asu "Athletic pursuits are not my forte."
        mc "That's alright. no one can be good at everything."
        mc "As long as you're living your best life."
        asu "Heh, I appreciate the thought, [mcname]."
        scene mainevent15_22
        with Dissolve(.5)
        asu "Besides, life is about more than just athletics."
        mc "I couldn't agree more."
        "It's kinda hard to focus when her breasts are bouncing like that."
        "Damn! how is she this well endowed?"
        asu "So, how are you finding the Academy so far?"
        asu "they have everything you could need, right?"
        mc "Everything does seem pretty good."
        mc "There are a few things that are a little strange, though."
        scene mainevent15_23
        with Dissolve(.5)
        asu "Oh, Have you been talking to Ina?"
        "Seems everyone knows about Ina's questions."
        mc "Well, a bit. you have to admit she does have some points though."
        asu "She does, but Ina can be rather overenthusiastic about mysteries."
        "Asuka's an Ashikaga..."
        "Is she worried about Ina..."
        "Or what Ina could find out?"
        mc "Asuka, are you al..."
        scene mainevent15_24
        with Dissolve(.5)
        asu "Ina is a lovely girl. She just blows things out of proportion sometimes."
        asu "Maybe girls are just better suited to the Academy."
        asu "Oh, not to say you are not suited to be here."
        mc "Heh Maybe so."
        call asuaff_increase from _call_asuaff_increase_5
        jump me15_con

    label me15_con:
        scene mainevent15_25
        with fade
        "Well seems like gym lessons are going to be eventful."
        "Though I would have no problem just looking at the girls in their gym uniforms."
        "Shower then, club time now."
        $ renpy.end_replay()
        $ me15locked = False
        $ me15_done = True
        scene black
        with Dissolve(.5)
        play sound "audio/sounds/schoolbell.mp3"
        "Now, where to spend it?"
        menu:
            "Staffroom.":
                jump loopstaffroom
            "Roof.":
                jump looproof
            "Library.":
                jump looplibrary
            "Athletics club.":
                jump loopathleticsclub
            "Garden.":
                jump loopgarden
            "Manga club.":
                jump loopmangaclub
            "Do nothing.":
                scene black
                with Dissolve(.5)
                "I don't feel like hanging out with anyone today."
                "Club time passes uneventfully."
                jump loopschooleve

    label mainevent16:
        scene black
        with Dissolve(.5)
        "Time for another magic lesson. Sumi is waiting for me when I get to the classroom, and we head to the training room."
        scene mainevent16_1
        with fade
        play music "audio/music/Sumi Theme.mp3" fadeout 1
        s "Today, we'll be working on channeling your magic into usable energy."
        "Awesome!"
        s "Take your clothes off."
        mc "Yes, Miss."
        scene mainevent16_2
        with fade
        "Uurrggghhh, is she gonna make me do this every time?"
        "Everyone with magic has to take their clothes off to learn?"
        "Hhhmm, Hana and Asuka are from magical families...them training in their underwear..."
        "That's a party I wanna be invited to."
        scene mainevent16_3
        with fade
        mc "Ready Miss."
        s "So I see..."
        scene mainevent16_4
        with Dissolve(.5)
        s "Good. Do you still feel the magic in your blood?"
        mc "Yeah, I haven't been able to stop feeling it. Now that I've released it, it's always there just under the surface."
        s "Good. That should make this easier come stand over here."
        scene mainevent16_5
        with fade
        s "Today, we're going to focus on fire. Hold your hand out and concentrate. Picture a fire feel the heat, hear the crackle of the flames."
        "Okay, fire, fire, fire..."
        "Who started this fire? Is it wood or charcoal? Why am I asking these questions?"
        s "Focus, [mcname]!"
        s "Close your eyes, straighten your arm and picture the fire."
        mc "Okay, okay, I'm doing it."
        "Fire, Fire..."
        scene mainevent16_6
        with Dissolve(.5)
        s "Do you have it?"
        mc "I think so."
        s "Now, keep that in mind as you pull your energy to your palm."
        s "Focus, but relax, don't tense up so much."
        s "Feel the energy from all over your body gather and flow down your arm... Push it, guide it, bring it where it needs to be."
        scene mainevent16_7
        with Dissolve(.5)
        "Oh..."
        s "Don't forget the fire as the energy flows into your arm."
        s "Press it forward until you have as much as you need."
        s "Are you ready?"
        mc "......Yes."
        s "Then push it's your energy, control it, tell it what you want from it and form it into the image of the fire."
        "Fire, fire, fire..."
        "The energy's there .I can feel it...It's mine. Why won't it do what I want?"
        "I can do this...to be an awesome mage...to master the power of my blood..."
        "To be able to protect those I care about..."
        scene mainevent16_8
        with Dissolve(.1)
        mc "WOAH!!"
        mc "Holy shit Sumi I'm doing it!"
        s "Yes you are."
        "I did it!"
        "I am the master of fire."
        mc "This is awesome!"
        mc "Can I control Uuuggghh."
        scene mainevent16_9
        with Dissolve(.5)
        mc "My...Uuuggh body..."
        s "Don't worry, I've got you."
        scene black
        with Dissolve(.5)
        "..."
        scene mainevent16_10
        with fade
        mc "Wh...what happened?"
        s "You blacked out for a second. It happens when you're not used to channeling your power."
        "Woah, I'm so tired....I really need to practice this more..."
        "Why's Sumi cradling me? oh yeah, I fell."
        mc "What... what other magic can I...do?"
        s "Not today [mcname]. You're exhausted."
        s "You did well today. We'll work more in coming lessons."
        mc "I'm not..."
        s "Quiet, you can barely form sentences. Now get dressed and go home. We meet again next week."
        "I don't want to leave her arms...but I have to."
        "It takes me a while to get dressed. Sumi reverts to her normal mode complaining that I'm taking too long to change."
        "I thank her and head home. It was really awesome casting fire today."
        "But right now sleep."
        call saff_increase from _call_saff_increase_5
        call slust_increase from _call_slust_increase
        $ renpy.end_replay()
        $ me16locked = False
        $ me16_done = True
        jump loop1

    label mainevent17:

        play music "audio/music/Cheery Monday.mp3" fadeout 1
        scene mainevent17_1
        with fade
        "I'm beginning to feel something well up in me."
        "I think it's my magic...since I started training, I realized it's always been there."
        "A pressure in me that's just been building. It's strange. Do other people not feel this?"
        "I always assumed it was just part of being a person, I guess."
        "It's funny to think that I never mentioned it because I assumed everyone felt the same."
        "Heh, wonder how different people's lives really are."
        "Either way, it's building again, and I need to release it."
        "Let's hope Mom doesn't barge in. I've warned her as much as I can."
        "It's dangerous to walk into an 18 year old's room anyway...well, now I wanna.."
        "NO. Releasing this energy needs to be done...maybe after there has been a lot of stimulation with how hot my classmates are."
        "Less thinking, let's get this going."
        scene mainevent17_2
        with fade
        "Do I have to sit? I don't feel like I have to sit. It's just the focus, right."
        "Why would I have to sit? Magic seems to barely need hand motions."
        "It's all mental. I have to use my mind."
        "At least no one can see me."
        scene mainevent17_3
        with Dissolve(.5)
        stop music
        "Okay, relax Deep breaths."
        "Focus and take hold."
        play music "audio/music/Tenebrous Brothers Carnival Prelude.mp3"
        "{alpha=0.8}Heh, I've got something that needs to be taken hold of.{/alpha}"
        "{alpha=0.6}Dammit, I've been through puberty. Why have the hormones come back?{/alpha}"
        scene mainevent17_4
        with Dissolve(.9)
        "{color=#7C0B47}???{/color}""{font=fonts/Glagolitsa.ttf}I am always here.{/font}"
        "{alpha=0.4}Maybe it's just being surrounded by attractive girls.{/alpha}"
        "{color=#7C0B47}???{/color}""{font=fonts/Glagolitsa.ttf}Whenever my power is called upon fragments come through.{/font}"
        "{alpha=0.2}How did I get so lucky.{/alpha}"
        "{color=#7C0B47}???{/color}""{font=fonts/Glagolitsa.ttf}It is how I grow young one.{/font}"
        "{color=#7C0B47}???{/color}""{font=fonts/Glagolitsa.ttf}How will you grow?{/font}"
        "{alpha=0.4}Okay focus [mcname] masturbate later.{/alpha}"
        "{color=#7C0B47}???{/color}""{font=fonts/Glagolitsa.ttf}Our time together is too short young one...few have the power, good luck.{/font}"
        "{alpha=0.8}I can feel it. Now to release.{/alpha}"
        stop music
        scene mainevent17_5
        with Dissolve(.5)
        play sound "audio/sounds/swirlingvortex.mp3"
        "Okay okay it's going."
        "Now release."
        scene black
        with flashbulb
        stop sound
        play sound "audio/sounds/bodyfall.mp3"
        "Uurrrgghh."
        "So I should never do that standing up."
        "I think I hit my head...and my chest feels heavy..."
        "Wait!"
        "Did something just lick me?"
        scene mainevent17_6
        with fade
        play music "audio/music/Easy Lemon.mp3"
        mc "Uuhhh WHAT!"
        mc "Who are you?! How did you get into my room?!"
        "Is she naked? What the hell is going on? Why is she laying on me?"
        "{color=#b82edd}???{/color}""[mcname]? Nya [mcname], you're awake!"
        scene mainevent17_7
        with Dissolve(.5)
        "{color=#b82edd}???{/color}""I knew I could do it again."
        "What does she mean again?"
        "Also, she is definitely naked."
        "{color=#b82edd}???{/color}""And now you're awake and safe, and OH, can you feed me? I'm kinda hungry."
        mc "Why would I...who are you?"
        scene mainevent17_8
        with Dissolve(.5)
        stop music
        "{color=#b82edd}???{/color}""What..."
        "{color=#b82edd}???{/color}""[mcname] it's me...it's [cname]."
        "What?"
        mc "...[cname]?"
        c "Yeah...you adopted me with that nice girl who gave me chicken..."
        mc "But why...can we get up? I'm getting cramp."
        "Which sucks. I have a hot girl lying on...wait, if she's [cname]...well, now this is a weird erection."
        c "Oh yeah...sorry."
        scene mainevent17_9
        with fade
        "Wow... How did I miss the cat ears?"
        c "[mcname] it's me...we play with my ball."
        c "You give me pets and feed me..."
        c "Why don't you recognize..."
        c "I love chicken but hate tuna..."
        c "Please [mcname] it's me..."
        "She seems to know about [cname]."
        "How did this happen? Is this really..."
        mc "[cname]?"
        c "Yes..."
        "She does have cat features..."
        "And I don't know why anyone would think to lick my face to wake me up..."
        mc "Well, you do know everything about [cname]..."
        mc "So you're a human now?"
        mc "But How?"
        play sound "audio/sounds/doorknock.mp3"
        az "[mcname]? Are you okay? I heard a crash."
        az "Are you doing your magic be careful you..."
        "It must be a magic thing. Mom might know something."
        mc "Mom, I need your help."
        play sound "audio/sounds/doorlock.mp3"
        az "Are you okay in here..."
        "Oh wait!"
        scene mainevent17_10
        with fade
        play music "audio/music/Rainbows.mp3"
        az "[mcname]! What is going on in here? Who's that girl? Why are you both nak..."
        az "[mcname] I know you're eighteen but don't invite me in if you're..."
        az "I don't mind if you have friends over to..."
        az "God, have you finished? Was that the noise?"
        mc "Mom, stop, it's really not what you're thinking that's [cname]."
        az "You don't have to lie [cname] is a cat..."
        mc "Mom, I was releasing my magic, and something must have happene..."
        c "MOM! It's me. Can I have some chicken?"
        scene mainevent17_11
        with Dissolve(.5)
        az "Wha..[cname]?"
        az "She has cat ears!"
        "She just noticed?"
        c "Mom it's me."
        az "Why is she...Why are you calling me Mom?"
        c "That's who you are..am I wrong?"
        az "This...this is a lot."
        c "I loved that cream you gave me after your run this morning..."
        mc "Mom! cats shouldn't have cream."
        az "But she loves it."
        mc "Well, they're lactose intoller...wait, does that even still apply?"
        c "Heehee, I should try a lot of creams to find out."
        az "[cname]...let me grab some clothes for you, then we'll talk. Stay with, [mcname]."
        mc "I should probably get dressed too."
        scene mainevent17_12
        with fade
        play music "audio/music/Easy Lemon.mp3" fadeout 1
        c "It'll be strange to wear clothes."
        mc "Yeah, but you're a human now...mostly."
        c "I think I was a human before."
        scene mainevent17_13
        with Dissolve(.5)
        mc "What!?"
        c "It gets kinda fuzzy...I never had to remember much as a cat, so I just kinda forgot it mostly."
        mc "But why? What happened? Why were you a cat?"
        c "I...I don't know."
        c "It's hard to remember past being a cat...it's just dark...and pain."
        c "And I get scared..really really scared..can you pet me?"
        mc "O...okay."
        scene mainevent17_14
        with Dissolve(.5)
        "This is strange..I'm petting a person."
        "But she calmed so quickly.."
        c "Thank you."
        c "It's just..really confusing."
        c "I know I was human before, but...I'm not...I don't even remember her. How can that be me."
        c "I'm not a cat..I have no idea what it is to be a human."
        c "I'm scared."
        c "..."
        c "I'm scared, [mcname]."
        mc "Well, how about for now..you just be [cname]?"
        mc "Mom and I will look after you...we're family."
        c "That's all I wanna be."
        play sound "audio/sounds/doorlock.mp3"
        scene mainevent17_15
        with Dissolve(.5)
        az "Okay..okay [cname] I found some of my clothes you can wear for now."
        az "I'll order you something your size tomorrow."
        c "Th...thank you, Mom."
        az "It's fine, Honey. [mcname] I called Sumi to see if she could explain any of this. She will talk to you about it tomorrow."
        az "For now, we just have to make sure she's not seen, so no more going outside for now, [cname]."
        c "Ohh, but I like outside."
        az "I know Honey, but it's for your own safety. You can watch tv or go on my computer."
        c "Okay."
        az "Now get dressed and explain to me exactly what happened."
        "It's a long night for the three of us."
        "[cname] and I tell Mom everything that happened. Apparently, she was in my room the whole time."
        "We talk into the night. It's strange to hear who you considered to be a pet recount spending time with you."
        "She remembers broad things about her past, but any and all detail is missing."
        "It seems hard, but we're with her through this. Maybe we didn't know what we were getting into when we adopted her, but we can't abandon her now."
        "Mom insists [cname] share her room instead of sleeping in the living room."
        "Amidst tearful hugs, we drag ourselves to bed..."
        "[cname]'s a human now...or was just trapped in a cat."
        "How many times are our lives gonna change in this city?"
        "Could my life get any weirder?"
        call caff_increase from _call_caff_increase_9
        $ renpy.end_replay()
        $ me17locked = False
        $ me17_done = True
        jump loop1

    label me18:
        scene mainevent18_1
        with fade
        play music "audio/music/Sumi Theme.mp3" fadeout 1
        "I think I'm getting pretty good at this."
        "I need to be able to defend people."
        "I'm getting close to a lot of people here."
        "They don't want to see me hurt."
        scene mainevent18_2
        with Dissolve(.5)
        "And I won't let anyone else get hurt."
        "I have to be strong."
        "I have to fight."
        "This city is so damn dangerous."
        scene mainevent18_3
        with Dissolve(.5)
        "I froze when those thugs showed up."
        play music "audio/music/In a Heartbeat.mp3"
        "I still remember that one's stupid smirk."
        "Hisaaki had to save my ass."
        "I can't be that weak!"
        "What if he wasn't there?"
        "Would Mom have to get a phone call telling her I'm dead?"
        "Or would I just disappear?"
        scene mainevent18_4
        with Dissolve(.5)
        mc "Arrgghh!"
        "I can't do that to her!"
        "I can't be that weak. I ca.."
        s "Okay, stop."
        scene mainevent18_5
        with fade
        mc "What?!"
        s "You're anger is distracting you. Did you even notice that you didn't summon any fire on that last one?"
        mc "What? Yes, I did!"
        scene mainevent18_6
        with Dissolve(.5)
        s "What's wrong?"
        mc "Everything!"
        mc "I'm not learning fast enough to protect everyone."
        mc "I can't even protect myself."
        mc "We're all in so much danger."
        s "Tell me what happened."
        scene mainevent18_7
        with Dissolve(.5)
        mc "Some thugs tried to mug me."
        mc "I didn't know what to do. They said they were from the Oshiro family."
        mc "I just froze...I'm pretty sure they would've killed me."
        mc "Hisaaki saved me, and we ran."
        s "Hisaaki was there?"
        mc "We'd just been to the gym. We were talking about his girlfriend...she's missing."
        mc "There's just so much going on."
        mc "I'm not gonna be able to protect anyone."
        scene mainevent18_8
        with Dissolve(.5)
        s "[mcname] you've put yourself under a lot of pressure."
        mc "I'm not abandoning my friends."
        s "You've made that clear."
        s "Even if you learn magic, you can't use it on the streets like that."
        mc "Then how am I supposed to protect people?"
        mc "What if they tried using magic against me?"
        mc "I wouldn't be able to fight back."
        mc "I'm useless."
        scene mainevent18_9
        with Dissolve(.5)
        s "You're not useless."
        s "You're learning faster than anyone I've ever trained, and all of them learnt a little magic as children."
        s "Don't get down on yourself. I know it's dangerous, but you have to keep looking up."
        mc "Thank you."
        "Sumi pretends to be heartless sometimes. But it's times like this when I know that's not true."
        s "Let's finish up for today. Get dressed."
        scene mainevent18_10
        with fade
        s "Feeling better now?"
        mc "A bit, yeah."
        s "Good. Now we have to talk about [cname]."
        "Oh god. But it's so soon."
        "I don't know if she's ready."
        s "You're terrible at hiding your emotions."
        s "Is she ready?"
        mc "Well...she did talk with Nari, and that went pretty well."
        mc "...And she is really excited."
        s "Good. The paperwork went through. She starts Thursday."
        mc "Thursday? That's only two days away."
        s "I've got uniform for her for you to take home."
        mc "It's too soon."
        s "We have to do this before someone notices you have a school-aged girl living with you, not in education."
        mc "You're right...she's gonna love it at least."
        s "That's good. Okay, I'll see you tomorrow."
        mc "Okay, I'll see you."
        s "[mcname]?..."
        s "Remember to keep looking up."
        scene black
        with Dissolve(.5)
        "Sumi gave me a bag to take home."
        "She's right. I have to stay positive."
        "I guess [cname]'s gonna be joining the Academy sooner than I thought."
        "Things happen really quickly in Dusuka."
        "I'm just gonna have to get used to that."
        call saff_increase from _call_saff_increase_12
        $ renpy.end_replay()
        $ me18locked = False
        $ me18_done = True
        jump me19

    label me19:
        play music "audio/music/Easy Lemon.mp3" fadeout 1
        scene mainevent19_1
        with fade
        play sound "audio/sounds/doorlock.mp3"
        az "Honey, if you eat any more, we'll have none for dinner."
        c "But it's sooo good."
        az "Don't you want to save some for [mcname]?"
        c "Heehee, nope. All the chicken is mine!"
        mc "Hey! Who's stealing my food?"
        scene mainevent19_2
        with Dissolve(.5)
        az "Hey Honey, how was your.."
        c "[mcname]~ I'm eating all your food~."
        az "[cname]'s helping me with dinner."
        c "Come look."
        scene mainevent19_3
        with fade
        c "Hey [mcname]! Guess what we're having for dinner!"
        "It seems everyone's in a good mood."
        mc "If you're this excited, I'm gonna have to say..."
        mc "Tuna!"
        scene mainevent19_4
        with Dissolve(.5)
        c "Bluurgghh! Don't ruin my beautiful chicken like that."
        az "Pffttt."
        mc "Isn't tuna your favorite food?"
        c "Take that back, or I'll bite you."
        az "Heehee, No fighting, you two."
        c "Mom, he's making fun of me."
        az "He's just playing Honey."
        az "If he keeps at it, maybe you should eat his chicken for him."
        scene mainevent19_5
        with Dissolve(.5)
        c "Yes. No chicken for you."
        mc "Hey! Don't gang up on me."
        az "Don't be mean to [cname]."
        mc "She knows I was joking."
        scene mainevent19_6
        with Dissolve(.5)
        c "Yeah, How was your day?"
        mc "Pretty good. I have some news though."
        c "Ooohhh, me first, I saw Nari today."
        mc "Oh, really?"
        c "Yeah, I saw her in the park. She was heading home."
        c "We talked for a while before she had to go."
        mc "That's cool. What did you talk about?"
        c "Heehee, mostly you."
        mc "What?"
        c "Yeah, she wanted to know more about you."
        "She knows a bit about me already, doesn't she?"
        mc "Well, with my news, You'll be able to talk to her more."
        scene mainevent19_7
        with Dissolve(.5)
        c "Really?! Is it time?"
        az "So soon?"
        c "When? When?"
        mc "She'll be alright, Mom. I'll look after her."
        az "She's one of our family."
        mc "I know, Mom."
        c "[mcname]! When?"
        mc "Thursday, I've got your uniform here."
        c "Nya! Yes!"
        scene mainevent19_8
        with Dissolve(.5)
        c "Mom? Can I go try it on? Pleeease?"
        az "Heehee, Okay, Honey. I can handle this."
        scene mainevent19_9
        with Dissolve(.5)
        mc "I'll give you a hand."
        az "Get changed first. I can handle this."
        mc "Okay, C'mon [cname]."
        c "Yaay."
        scene black
        with Dissolve(.5)
        "Mom seems a little down."
        "Was she like that when I started?"
        "There was so much going on."
        "She'll be alright, and [cname]'s really excited."
        scene mainevent19_10
        with Dissolve(.5)
        mc "Are you alright, Mom?"
        mc "I'll look after her."
        az "I know, Honey. It's just worrying to send her out there."
        mc "She's not alone."
        az "That's why I'm trying not to panic too much."
        scene mainevent19_11
        with Dissolve(.5)
        play sound "audio/sounds/doorknock.mp3"
        c "Are you ready?"
        az "C'mon, she's really excited."
        az "We're ready, Honey."
        c "Okay, close your eyes."
        "Is this just her thing for showing off new clothes?"
        scene black
        with Dissolve(.5)
        "Doing this again, huh?"
        "Well, if she's looking as good as last time, I'm all for it."
        c "Okay, open them."
        scene mainevent19_12
        with fade
        mc "Wow."
        az "Awww."
        c "I look sooo cute."
        "I can't disagree. it looks good on her."
        scene mainevent19_13
        with Dissolve(.5)
        c "[mcname], do you think Nari will like it?"
        mc "I think all the girls will be jealous. You look gorgeous."
        c "Nya!"
        az "[mcname]'s right. You are beautiful."
        c "I can't wait until Thursday!"
        "We all pitched in to finish the chicken dinner and sat watching movies all evening."
        "I know Mom's worried but [cname] really wants this. I think it'll be fine."
        "It'll certainly be interesting to see how everyone reacts to her."
        "Well, time for bed."
        call azaff_increase from _call_azaff_increase_14
        call caff_increase from _call_caff_increase_16
        $ renpy.end_replay()
        $ me19locked = False
        $ me19_done = True
        jump loop1

    label me20:
        scene mainevent20_1
        with fade
        play music "audio/music/Cheery Monday.mp3"
        "Well, today's the day."
        "I wonder how [cname]'s feelin.."
        play sound "audio/sounds/doorknock.mp3"
        scene mainevent20_2
        with Dissolve(.5)
        c "[mcname]? Are you awake?"
        stop sound
        "I'd say she's pretty excited."
        "I expected her to be a little hesitant, but she's really.."
        play sound "audio/sounds/doorknock.mp3"
        c "I heard your alarm go off. Did you sleep through it?"
        "She's a bit too intense for this early in the morning."
        "I haven't even.."
        play sound "audio/sounds/doorknock.mp3"
        c "I can hear your heartbeat moving."
        "Is her hearing really that good?"
        c "I'm coming in."
        scene mainevent20_3
        with fade
        mc "You shouldn't come into my room without me letting you in [cname]."
        mc "You remember what happened the last time, don't you?"
        c "Yeah, and it was great!"
        c "I became a human, I got to be a real part of your family, And I get to make loads of new friends at the Academy!"
        "That's not the message I was aiming for."
        c "C'mon, get ready. Mom's already made breakfast."
        mc "Okay, okay, I'm coming."
        mc "Don't forget your bracelet. We don't want your ears giving us away."
        scene mainevent20_4
        with Dissolve(.5)
        c "Yes! I'm going to the Academy."
        c "I'm gonna make so many friends."
        "I hope the Academy doesn't disappoint her."
        scene black
        with Dissolve(.5)
        "We had a lovely breakfast of bacon and chicken."
        "Mom knows us so well."
        "I tried to keep an eye on Mom to make sure she was okay. When she saw me, she gave me a big smile."
        "It must be hard letting those you want to protect out into the world, but we'll look after each other."
        "We said our goodbyes to Mom and headed off. Time to start [cname]'s new adventure."
        scene mainevent20_5
        with fade
        mc "Well, here we are."
        c "It's so big."
        "Heh."
        c "There must be so much to do."
        mc "There's a lot, yeah."
        mc "There's a pool, the sports field, loads of clubs."
        c "Ooohh, when can I see it all."
        mc "I'm sure someone will give you a tour."
        c "Will you give me the tour?"
        mc "Uuuhh, I don't know."
        "Sumi hasn't said anything about [cname] coming in class."
        c "Or maybe Nari?"
        mc "Well, Nari did give me my tour. We'll see."
        mc "Let's get to class."
        "[cname] needed to pop to the toilet quickly, so I showed her where to go and get her to meet me at class."
        scene mainevent20_6
        with fade
        s "Good morning [mcname] is everything ready?"
        mc "Hey Miss Shimada, as ready as we can be."
        "I'm still a little worried."
        "But she's not the strangest person ever."
        s "Where is she?"
        mc "She had to go to the toilet. I've let her know where to find us."
        mc "What'll happen if we get found out?"
        mc "We could be in a lot of trouble if this doesn't work."
        scene mainevent20_7
        with Dissolve(.5)
        s "It'll be fine. I wouldn't have started this if I didn't think we could make this work."
        s "I'm sure she.."
        c "Hey! You're Sumi, right?"
        "Uh oh."
        scene mainevent20_8
        with Dissolve(.5)
        s "I assume you're [cname]?"
        c "Yeah! I'm so happy to be here. I'm gonna make so many friends, and.."
        s "It's Miss Shimada while at the Academy, young lady."
        s "[mcname] please go inside."
        mc "Are you sure? Shouldn't I be here to.."
        s "It'll be fine. Just go inside."
        mc "Okay, see you in a minute, [cname]."
        scene mainevent20_9
        with Dissolve(.5)
        play music "audio/music/How it Begins.mp3" fadeout 1
        s "Now young lady [mcname]'s told me what happened to you."
        c "Uuuhhh, I...I don't know what you're talking about."
        s "It's alright we'll talk about it in private later."
        s "Are you ready to meet the class."
        c "Yes, Miss."
        s "C'mon, you'll be alright let's go meet your new friends."
        scene mainevent20_10
        with fade
        play sound "audio/sounds/schoolbell.mp3"
        "At least she looks a lot less nervous than I was."
        s "Good morning, class."
        c "Hey, Nari!"
        play music "audio/music/Cheery Monday.mp3"
        n "Oh hey [cname]."
        "I guess she's gonna be fine."
        s "Now, today we have a new student starting."
        ina "Is that the girl you told me about, Nari?"
        n "Yeah she.."
        s "Quiet."
        s "Now go ahead and introduce yourself."
        scene mainevent20_11
        with fade
        c "Hey everyone!"
        c "I'm [cname]. I like playing ball games, chicken, and [mcname]."
        "Oh god! I'm on her list of interests."
        c "He's been my friend for a long time."
        c "I can't wait to get to know you all."
        c "I'm friends with [mcname], and I've met Nari. She's lovely."
        c "It's going to be great fun becoming friends with everyone."
        ina "Another exchange student?"
        n "Heehee, good to have you [cname]."
        asu "Seemingly a charming girl."
        t "Where have you been hiding her [mcname]?"
        hi "Yeah, since when do you have more friends?"
        k "But is she as athletic as he is?"
        s "Okay, quiet down. [mcname] will give you a tour of the Academy during club time, and you can meet everyone."
        s "Your seat is in front of [mcname]. Go and sit down."
        s "Let's begin today's lessons with..."
        scene black
        with Dissolve(.5)
        "I think that went pretty well, and it seems like everyone is gonna give her a chance."
        "[cname]'s really taken to this well."
        "It's gonna be a busy club time if I'm giving her the tour."
        "I guess I'll just copy the route Nari took me on."
        "I just hope she can keep up with the lessons."
        call caff_increase from _call_caff_increase_17
        $ renpy.end_replay()
        $ me20locked = False
        $ me20_done = True
        jump me21

    label me21:
        scene mainevent21_1
        with fade
        play sound "audio/sounds/schoolbell.mp3"
        play music "audio/music/Cheery Monday.mp3"
        "Miss Shimada asked [cname] and I to stay when class finished."
        "It was a little awkward waiting as people filtered out. I guess we'll see them all during club time."
        s "Good, now how did you find the lesson [cname]?"
        c "It was fun. I feel like I knew a lot of it."
        s "That's good. Now I won't be in the staffroom today."
        scene mainevent21_2
        with Dissolve(.5)
        s "So here's your student ID."
        c "Cool! Is this what Mom took my picture for?"
        "When did that happen?"
        s "Yes. And I'll remind you to remember everything else that was discussed."
        c "Yes, Miss."
        "Maybe I go out too much to have missed all this."
        s "Well, I have to go. Have fun on your tour."
        c "Yay, thank you, Miss Shimada."
        mc "See you tomorrow Miss."
        scene mainevent21_3
        with fade
        mc "Have Mom and Miss Shimada been talking?"
        "That's huge. I'll have to talk to them about it when I can."
        c "Yeah, they had to organize me coming here."
        mc "I thought I was the one taking messages across."
        c "Well, Miss Shimada didn't seem happy to be talking to Mom."
        c "Why is that? Don't they like each other?"
        mc "I don't know much. They used to be friends..."
        "This could be a good step to getting them to be friends again."
        scene mainevent21_4
        with Dissolve(.5)
        c "So where are we going first?"
        mc "If we follow my tour, the roof is first."
        c "Who spends their time on the roof?"
        mc "You'll see, and she's gonna love meeting you."
        scene mainevent21_5
        with fade
        play music "audio/music/Aerosol of my Love.mp3" fadeout 1
        mc "Hey, Takane."
        t "Hey [mcname]."
        scene mainevent21_6
        with Dissolve(.5)
        t "And hello, beautiful."
        "Of course."
        t "How long has he been hiding you, you beautiful flower."
        c "Heehee, I'm not a flower. I'm [cname]."
        t "You are as beautiful as all of them."
        "God, she's cheezy."
        mc "Keep it in your panties, Takane."
        scene mainevent21_7
        with Dissolve(.5)
        t "Heehee, I didn't expect you to ever say that."
        t "I can't even try my luck? It's just flirting."
        c "You're as funny as I thought you'd be."
        scene mainevent21_8
        with Dissolve(.5)
        t "Aawww, does [mcname] talk about me?"
        "I've talked a little about the class with [cname]."
        c "Heehee, yeah. He likes you a lot, He even talks about you in his sleep."
        scene mainevent21_9
        with Dissolve(.2)
        mc "What!"
        t "Pfffttt. That's really cute."
        mc "I talk in my sleep?"
        "How much have I said?"
        "What did I say?"
        t "You have to tell me more. What exactly did he say?"
        mc "No. No. Time to go."
        mc "Good to see you, Takane."
        t "[cname] You have to tell me more another time, okay?"
        c "Heehee, maybe."
        mc "C'mon to the library."
        c "Wait, wait. Takane, do you want to come to the beach with us?"
        scene mainevent21_10
        with Dissolve(.5)
        mc "What?"
        t "Yes!"
        mc "Wait [cname], I thought you, me, and Mom were going to the beach?"
        c "Yeah, but I want my new friends from class to come too."
        t "Even better idea. I love it. Let's all go to the beach."
        mc "Have you talked to.."
        t "When are we going?"
        c "I haven't chosen the date yet. But with the Academy, probably a weekend."
        t "Let me know early. I'll have to get it off work."
        c "Okay great to meet you, Takane."
        t "You've really made my day [cname]. See you soon."
        scene black
        with Dissolve(.5)
        "[cname]'s inviting our classmates to the beach?"
        "And I can't blame Takane for being excited to see everyone in bikinis."
        "I guess we'll just have to spend time with them and Mom."
        "I don't think Mom wants to be hanging around a bunch of 18 year olds."
        scene mainevent21_11
        with Dissolve(.5)
        play music "audio/music/Light Thought.mp3" fadeout 1
        mc "This is the library."
        c "I'm not the biggest fan of books."
        mc "Maybe you could find something you like."
        mc "That's Hana there. Hey Hana."
        scene mainevent21_12
        with Dissolve(.5)
        ha "Good day [mcname], hello [cname]."
        c "Hi. So you like the library?"
        ha "Indeed. I hadn't heard about you joining the Academy. We rarely get exchange students."
        ha "Let alone two in one year."
        c "Oh, I wanted to come here because [mcname] is here. We're old friends."
        scene mainevent21_13
        with Dissolve(.5)
        ha "Are you?... Interesting."
        "What's up with Hana?"
        c "Yeah, we became friends at school."
        c "I wanted to come here because [mcname] made it sound great."
        ha "Hhhmmm..."
        mc "Yeah. We've been friends so long my Mom says she's her second child."
        scene mainevent21_14
        with Dissolve(.5)
        ha "Okay."
        ha "Well, welcome to the Academy."
        ha "I have to get back to my studies."
        c "Uuuhhh, do you want to come to the beach with us?"
        scene mainevent21_15
        with Dissolve(.5)
        ha "What?"
        c "I'm...organizing a beach trip, and I want everyone in our class to go."
        ha "Well, as [mcname] can tell you, I'm a very busy woman."
        mc "Hana, maybe you could use a weekend off. Just to rest, relieve a little stress."
        "Might help her calm down a little she seems really stressed today."
        ha "[mcname] you don't..."
        scene mainevent21_16
        with Dissolve(.5)
        ha "Uurrgghh, fine. I'll go if I must."
        c "Okay...nice to meet you, Hana."
        ha "Yeah...you too [cname]."
        scene black
        with Dissolve(.5)
        "Well, that was weird. Maybe Hana's just having a rough day."
        mc "Hana can be like that sometimes. She's quite nice, really."
        c "She was kinda intimidating."
        mc "Yeah, she's usually intimidating. But she seemed a little stressed out. I think some time at the beach will be good for her."
        scene mainevent21_17
        with fade
        play music "audio/music/Delightful D.mp3" fadeout 1
        c "This looks fun."
        hi "Hey Kimiko, it's tour time again."
        mc "Hey guys."
        hi "Hey [mcname]."
        scene mainevent21_18
        with fade
        k "Hey guys. Welcome to the athletics club [cname]."
        c "This is a huge field."
        k "Yeah, it is pretty nice. So you're [mcname]'s friend?"
        c "Yeah, we've been friends since we were kids."
        hi "Nice."
        k "So, do you do any athletics?"
        c "Well, I like chasing things."
        "Oh god."
        c "Oh. And ball games."
        scene mainevent21_19
        with Dissolve(.5)
        hi "Games like football?"
        c "Uuuhhh, sure."
        k "Have you and [mcname] ever raced?"
        k "he's really fast, but I almost beat him."
        k "Eventually, we're gonna have a rematch, and I'm gonna win."
        mc "Keep dreaming."
        k "You underestimate me."
        "I don't. I know she'll beat me one day."
        "She won't stop until she does."
        scene mainevent21_20
        with Dissolve(.5)
        hi "So, yeah. If you ever want to come by and train with us, you're welcome to."
        c "Cool."
        c "Do you guys want to come to the beach with us?"
        hi "Uuhh, when?"
        c "I haven't decided when yet. But it'll be a weekend."
        c "I'm asking everyone in class."
        hi "So like a class trip?"
        c "Yeah, our Mom's coming too."
        scene mainevent21_21
        with Dissolve(.5)
        k "\"Our\" Mom?"
        mc "Oh, we've been friends so long she thinks of my Mom as hers."
        scene mainevent21_22
        with Dissolve(.5)
        k "Heehee, That's kinda cute."
        k "Yeah, I'll come. Swimming's good training."
        hi "I'm in too."
        c "Yay! That's great."
        mc "Okay, we gotta keep moving. See you guys later."
        scene black
        with Dissolve(.5)
        "I guess this beach thing is turning into a class trip."
        "I wonder if Sumi would come."
        "I doubt it. She wouldn't want to be seen going on holiday with her class."
        scene mainevent21_23
        with fade
        play music "audio/music/Montauk Point.mp3" fadeout 1
        c "{size=-10}Wow! She looks like Mom.{/size}"
        mc "That's Asuka."
        asu "Good day. I have been expecting your visit."
        mc "Hey Asuka."
        c "Hello, I'm [cname]."
        "You know she kinda does look like Mom."
        asu "Welcome to the Academy. How do you like it so far."
        c "It's really nice."
        asu "Good. Well, this is the garden. If you ever need me, you can usually find me here."
        scene mainevent21_24
        with Dissolve(.5)
        asu "You said you were an old friend of [mcname]s?"
        c "Yeah, we met in school."
        asu "Has he always been such a gentleman?"
        c "Heehee, As long as I've known him."
        scene mainevent21_25
        with Dissolve(.5)
        mc "Aww, girls..."
        asu "So what brings you to Dusuka?"
        c "I wanted to see the city."
        c "Oh, And it'll be a lot easier to find a job here."
        asu "There are a lot of opportunities here."
        asu "What kind of job are you looking for?"
        c "I don't really know yet."
        asu "Well, you have plenty of time to figure it out."
        scene mainevent21_26
        with Dissolve(.5)
        asu "Well, it was nice meeting you, [cname]."
        c "Wait. Do you want to come to the beach with us?"
        asu "Ooohh, It has been a while since I relaxed in the sun."
        c "I'm inviting our whole class. It'll be like a bonding trip."
        asu "What beach are you planning on going to?"
        c "I haven't looked at the nearby beaches yet."
        asu "Well, my family owns a spa at the beach closest to us."
        asu "I could see if I could get a discount on some rooms."
        scene mainevent21_27
        with Dissolve(.5)
        c "That'd be amazing Asuka!"
        c "So you're coming?"
        asu "Of course. I will bring Akira too. He could use some relaxation."
        c "Thank you. Thank you."
        asu "Come and see me when you have all the people who are coming, and we will set it up."
        c "Yes, Nya!"
        asu "See you soon [cname]."
        c "Seeya Asuka."
        mc "Have a good day, Asuka."
        asu "You as well [mcname]."
        scene black
        with Dissolve(.5)
        c "She's lovely."
        mc "Yeah, Asuka's really nice."
        c "So where are we going next?"
        mc "The last place to visit is the manga club."
        c "Is that where Nari is?"
        mc "Yeah, I'll warn you they've likely set up an interrogation for you."
        c "Interrogation? Why?"
        mc "Nari likes to keep files on everyone in our class."
        c "That's fun. She likes to know everyone."
        "Well, here we go."
        play sound "audio/sounds/doorknock.mp3"
        mc "Guys?"
        stop sound
        ina "Please send [cname] in and wait outside [mcname]."
        mc "I'm not allowed in?"
        ina "No. You're a distraction, and I can't have you answering questions for her."
        mc "Uuhh, okay, Ina. I guess I'll head to the toilet, good luck [cname]. You'll be fine."
        scene mainevent21_28
        with fade
        play music "audio/music/Cheery Monday.mp3"
        c "Uuuhh, Hello."
        n "It's alright [cname]. We just want to know a bit about you."
        n "I told you the girls would want to talk when you got here."
        c "Okay."
        ina "Come and sit down."
        scene mainevent21_29
        with fade
        ina "Now, this is gonna be a lot less formal than [mcname]s interrogation."
        ina "Nari's already told us a lot about you."
        n "Yeah, it's cool. Don't worry about it."
        ina "So, your name?"
        c "[cname]."
        ina "Your family name?"
        c "Uuuhhh, I don't have one."
        scene mainevent21_30
        with Dissolve(.5)
        n "What? Why?"
        c "I...Uuuhh...I'm an orphan."
        c "So I only have [cname]."
        scene mainevent21_31
        with Dissolve(.5)
        n "Awww."
        ina "What about your adopted family?"
        c "I was never adopted. The orphanage just kinda kicked me out when I got too old."
        n "Oh, you poor thing."
        c "It's alright. [mcname] and his Mom are the only family I need."
        ina "Why did you not come here with them in the first place."
        c "Uuuhh, I didn't want to force myself into their lives."
        ina "Wow."
        n "You're here now [cname]. And we're all here to be your friends."
        c "Thank you. I'm alright, they're my real family, and they know it."
        c "I'm just not officially an Ando."
        scene mainevent21_32
        with Dissolve(.5)
        c "Hey, can I ask you girls questions too?"
        ina "What?..."
        ina "Well, I suppose it's only fair."
        n "What do you wanna ask?"
        scene mainevent21_33
        with Dissolve(.5)
        c "Would you all like to go to the beach?"
        ina "What?"
        m "B...Beach?"
        n "You want to go to the beach?"
        c "Yeah. I'm organizing a weekend at the beach for everyone in our class."
        ina "Everyone's going."
        c "Yeah, everyone else has agreed, and Asuka is seeing what she can do about a spa for us to stay at."
        n "That's so cool! We have to go."
        m "I...I uhh burn really easily."
        c "We'll make sure we have enough sunscreen. It'll be fun."
        n "We have to go. It'll be so fun. We'll look after you, Midori."
        scene mainevent21_34
        with Dissolve(.5)
        ina "It would be fun to go to the beach."
        m "Mom always says I should get out of the house more."
        n "Sounds like we're coming."
        c "Yes! I'll let you all know when I sort things out."
        ina "Okay, back to the interrogation."
        scene black
        with Dissolve(.5)
        "It was really boring waiting in the hallway."
        "Am I really that much of a distraction?"
        "Is this because I haven't officially joined the manga club."
        "When they finally let me in, both Ina and Nari immediately tell me that I have to look after [cname] or else."
        "Looks like [cname]'s got some new friends."
        "Well, time to head home."
        scene mainevent21_35
        with fade
        mc "So, how was your first day?"
        c "It was great!"
        c "Everyone was so nice."
        c "Well, maybe not, Hana..."
        c "But it was great, and everyone agreed to go to the beach."
        mc "Looks like your little beach trip's not so little anymore."
        c "Yeah. I have to talk to Asuka and set things up."
        mc "I'm glad you had a good day."
        c "I'm glad you were there with me."
        mc "I always will be."
        call caff_increase from _call_caff_increase_18
        $ renpy.end_replay()
        $ me21locked = False
        $ me21_done = True
        jump loopschooleve

    label me22:
        play music "audio/music/Cheery Monday.mp3" fadeout 1
        scene black
        with Dissolve(.5)
        "On my way home, I got a text from Sumi."
        "Apparently, she needs to see me before I go home."
        "Well, you never know what you're gonna get out of being summoned like this."
        "I have time."
        play sound "audio/sounds/doorlock.mp3"
        scene mainevent22_1
        with fade
        s "There you are. Do you want a coffee?"
        "She still doesn't know I'm not keen on coffee."
        mc "No thanks. So why did you call me over?"
        s "I need to make sure you're careful this weekend."
        mc "This weekend? What's special about.."
        s "You're going to the beach this weekend."
        mc "I am?"
        "The beach trip is now? Really?"
        scene mainevent22_2
        with Dissolve(.5)
        s "How do you not know that?"
        s "I thought you and [cname] were the ones behind this."
        mc "I just kinda agreed to the idea a while ago. [cname]'s the one who's been setting it all up."
        mc "So how do you know about the beach trip?"
        s "Firstly, I notice when my whole class is planning something."
        s "And secondly, [cname] invited me."
        "Of course she did."
        s "I assumed you had something to do with that, apparently not."
        s "Can you imagine how freaked out the class would be? If I showed up to your little beach trip."
        mc "Yeah, Hehheh, they'd certainly be surprised."
        mc "And I suppose we shouldn't show that we're that familiar."
        s "You're right. Let's go sit down."
        mc "Okay."
        "I guess this is just her worrying about us again. We'll be fine."
        scene mainevent22_3
        with fade
        s "It's nice to see you all going out together as a class."
        mc "It's more as friends, really."
        mc "[cname] really wants to go, and she's invited everyone."
        mc "It wouldn't be too weird if you came. Mom's coming."
        scene mainevent22_4
        with Dissolve(.5)
        s "Really?"
        mc "Yeah, the original plan was just the three of us going."
        stop music fadeout 1
        s "Your Mom's going to the spa? The Ashikaga spa?"
        "Why do I feel like this's about to go wrong?"
        mc "I think it's a surprise. I didn't even know that was solidly planned yet."
        s "You need to tell her you're going there. It would be incredibly dangerous."
        mc "Why would it be dangerous?"
        "Is she known by the Ashikaga family? But if they don't know about my magic, why would she be in danger?"
        s "Talk to your Mom. I may not like her, but she doesn't deserve me spilling all her secrets."
        "I know Mom still has secrets...but what could keep her from going to this spa?"
        scene mainevent22_5
        with Dissolve(.5)
        s "Just let her know. She doesn't deserve having that dropped onto her."
        mc "*sigh* She's not gonna be coming to the beach, is she?"
        s "Probably not, No."
        play music "audio/music/Bittersweet.mp3" fadeout 1
        mc "Why? What's wrong with this spa?"
        s "[mcname]...the things that shape us in our youth never go away."
        s "We can change who we are. We can grow."
        s "But those defining moments leave marks. Just being in Dusuka itself must be hard for her."
        mc "Was her past really that bad?"
        s "...It's not my place to share...but her coming back here means she'd do absolutely anything for you."
        s "Don't forget that."
        mc "I won't. Thank you for the heads up."
        s "None of us need the drama her not knowing would cause."
        mc "Well, have a good weekend."
        s "be safe [mcname], don't forget the Ashikaga family owns that spa."
        mc "I won't."
        scene black
        with Dissolve(.5)
        "I guess I'll have to let Mom know where we're going."
        "Maybe I can find out why this spa would be so difficult for her to visit."
        call saff_increase from _call_saff_increase_16
        $ renpy.end_replay()
        $ me22locked = False
        $ me22_done = True
        jump me23

    label me23:
        scene mainevent23_1
        with fade
        play music "audio/music/Cheery Monday.mp3" fadeout 1
        c "[mcname]!"
        mc "Hey, girls."
        az "Hey, honey."
        c "[mcname]! [mcname]! I hope you don't have plans this weekend."
        c "It's beach time!"
        "Hehheh, she's really excited."
        c "Everything's ready. We're getting on a bus tomorrow morning."
        c "We all need to be ready to stay one night. we're coming back Sunday afternoon."
        scene mainevent23_2
        with Dissolve(.5)
        az "Oh! We're staying overnight?"
        c "Yeah."
        az "So...uuhhh...is there a cabin or.."
        c "It's a surprise. You're gonna love it."
        mc "[cname]...we should tell her where we're going."
        scene mainevent23_3
        with Dissolve(.5)
        c "What? Why?"
        c "But it's a surprise. She'll love the surprise."
        mc "Sumi called me over after school today."
        az "Sumi?"
        mc "Apparently, we need to tell her where we're going. I can't because I don't know exactly where we're going."
        c "But why?"
        mc "It's complicated."
        az "Sumi warned you? Where are we going?"
        c "Aww."
        scene mainevent23_4
        with Dissolve(.5)
        stop music fadeout 1
        az "Wait. If this's big enough for Sumi to warn you..."
        c "No surprises then?"
        az "If Sumi's...I should know."
        c "Okay, fine."
        c "We're going to the Tsundoko spa."
        scene mainevent23_5
        with Dissolve(.5)
        play music "audio/music/All This.mp3" fadeout 1
        az "Tsundoko..."
        c "The whole class is coming too. They were all excited to see you."
        az "The Tsundoko...I...I can't go there."
        c "Wha..? Mom, what's wrong?"
        az "I...I can't go back there."
        "Woah. Mom is kinda freaking out here."
        az "I can't... if I'm spotted there. If they find me."
        "Find her?"
        az "I can't. I won't go. If they find me, they'll take everything. They'll take both of you."
        az "I can't let that happen. I...I'm sorry, but I can't go to that place."
        az "I need. I need."
        mc "Mom, It's alright we're here. We're safe."
        scene mainevent23_6
        with Dissolve(.5)
        az "I...I'm sorry."
        mc "It's alright."
        c "I'm sorry, Mom."
        c "I should've told you...but I wanted to surprise you, and I didn't know you hated spas."
        az "I...I don't hate spas. There's just..."
        mc "Why're you so scared, Mom?"
        az "I...There are people out there who, if they find me, will kill me. I don't want you two hurt if I'm attacked."
        mc "Why would people want to kill you?"
        "I didn't realise that Mom was in that much danger."
        mc "Why didn't you tell us? Why are you in danger?"
        scene mainevent23_7
        with Dissolve(.5)
        az "It's...I stole something very important."
        mc "Stole?"
        az "I can't talk about it. And I can't...I can't go to that spa."
        "It's Asuka's family at the spa, right?"
        mc "You stole from the Ashikaga?"
        az "Yeah..."
        scene mainevent23_8
        with Dissolve(.5)
        az "I'm sorry. I'm a danger to both of you."
        mc "No. Mom, we're all in this together, remember?"
        mc "This doesn't change that. I just wish you could trust us enough to share these things."
        az "[mcname]...It's not that I don't trust you. I want to tell you it's just...let me work out how."
        c "So...you're not coming to the beach?"
        scene mainevent23_9
        with Dissolve(.5)
        az "Heh. I'm sorry, Honey. I can't."
        c "Can we go to a different beach? Another time?"
        az "Sure, Honey. We'll get to the beach together."
        scene black
        with Dissolve(.5)
        "I'm glad we didn't have to do that when we arrived. Thanks, Sumi."
        "So Mom's some kind of thief?"
        "What the hell did she steal? Although the more I hear about the council families, the more I expect them to kill someone over a fucking paperclip."
        "The danger just keeps getting worse. Everything's been so stressful lately."
        "I really need to relax on this beach trip."
        "Let's hope I get the chance."
        $ renpy.end_replay()
        $ me23locked = False
        $ me23_done = True
        jump loop1

    label me24:
        play music "audio/music/Feelin Good.mp3" fadeout 1
        scene mainevent24_1
        with fade
        c "YEAH!"
        c "Off to the beach!"
        "She's been this excited all morning."
        "She basically dragged me out the front door."
        mc "I know you're excited but does the whole bus have to know?"
        c "Heehee, YES!"
        c "We're going to the beach! We're gonna have sooo much fun!"
        mc "Hehheh, Yeah. But you don't want to make them jealous, do you?"
        c "I suppose not."
        scene mainevent24_2
        with Dissolve(.5)
        c "But we're gonna have so much fun, right?"
        mc "I'm sure we will. And you get to take the credit. You planned all of this."
        c "Not all the credit. Asuka's been great."
        c "She set the spa up. without her, we wouldn't be able to go for more than a day."
        mc "Okay, you both get credit."
        c "Yeah, we do. It's gonna be great."
        mc "Hey, are you planning on opening your eyes at some point?"
        c "Heehee, I may keep them closed until we get to the beach."
        c "You'll look after me, right?"
        mc "Hehheh, sure."
        c "I'm sooo excited!"
        "I know where she's coming from. I'm excited too."
        "All the girls in bikinis..."
        "This is gonna be such a good weekend."
        scene black
        with Dissolve(.5)
        "Soon enough, we arrive at the beach."
        "Bikini time!"
        scene mainevent24_3
        with fade
        "Wow! This place is amazing."
        c "It's even better than the pictures."
        mc "Why have a pool so close to the beach?"
        c "C'mon, even I know there's a difference between pool water and seawater."
        mc "Oh yeah. I didn't really think about that."
        mc "Doesn't look like there ARE many people here either."
        c "Apparently, it's quite exclusive. Not many people can afford to come here."
        mc "But what a view."
        scene mainevent24_4
        with fade
        mc "This place is incredible!"
        c "Heehee."
        n "Hey! They're here."
        mc "Hey girls."
        t "Heehee, You two are wearing way too many clothes."
        "Heh, it Seems like Takane's excited as well."
        mc "So where can we remedy that?"
        n "I'll show you to the rooms quick."
        scene black
        with Dissolve(.5)
        "We don't take long getting changed."
        "I'm too excited to see everyone properly."
        scene mainevent24_5
        with fade
        "I love this."
        "It's incredible that basically everyone I know is so hot."
        t "Heehee, you should wear that all the time [mcname]."
        t "You're rather muscular when you show it off."
        "I'm showing off?"
        mc "Hehheh, only if you girls wear your bikinis all the time."
        mc "Everyone's looking gorgeous."
        scene mainevent24_6
        with Dissolve(.5)
        n "[mcname]!"
        c "Heehee."
        t "Yes! I'm in. This will be great."
        t "Everbody wearing bikinis in class mmmnnhhh."
        asu "Calm down, you two. Keep it in your swimsuits."
        n "{size=-10}In his swimsuit...{/size}"
        mc "Okay, Okay, I'm calm."
        "Still rather excited, but it would be impossible to hide an erection in these trunks."
        t "Yeah, I'm calm too."
        scene mainevent24_7
        with Dissolve(.5)
        c "Well, if everyone's calm, I guess that's my cue."
        mc "Cue for what?"
        c "Is everything ready, Asuka?"
        asu "I still think it will be difficult to get people involved."
        c "I can try."
        mc "Involved in what?"
        c "Heehee, it's game time!"
        "Game time?"
        scene black
        with Dissolve(.5)
        call caff_increase from _call_caff_increase_19
        $ renpy.end_replay()
        $ me24locked = False
        $ me24_done = True
        jump me25

    label me25:
        play music "audio/music/Feelin Good.mp3" fadeout 1
        scene mainevent25_1
        with fade
        c "Okay, everyone. If you would, please come over here."
        c "We're gonna talk about what we're doing this weekend."
        "What we're doing this weekend? She has plans?"
        ha "Really?"
        ina "Oh, we have plans?"
        c "C'mon, we don't have all day."
        asu "Over here, Akira."
        ak "Uurrgghh."
        scene mainevent25_2
        with fade
        c "Hey, guys. I'm so glad we're all here."
        t "I thought your Mom was coming?"
        c "Oh, she couldn't come. She has uumm...work."
        n "That's a shame. I was hoping to see her again."
        c "She really wanted to see all of you too."
        ak "Hey! Why are we standing around like this? This is stupid."
        asu "Akira, You are being rude. [cname]'s been working hard planning this."
        c "So. I have some fun things for us to do."
        scene mainevent25_3
        with Dissolve(.5)
        ha "Uurrgghh, I thought this was just a relaxing trip."
        ina "What kind of things are you thinking?"
        k "Like competitions and stuff?"
        t "Ooohhh, can I plan some too? I have some great ideas."
        m "Uuhhh."
        asu "Everyone, please allow [cname] to speak. She will explain it."
        scene mainevent25_4
        with Dissolve(.5)
        c "Well, it's mostly just some games. to bring us all closer together."
        c "I thought we could play hide and seek first."
        ha "You wanna interrupt my rest to play kid's games?"
        ak "Why would we run around like idiots. This is a respectable place."
        k "It could be interesting."
        ina "But it's scorching right now, and I'm starving."
        m "I wouldn't mind."
        n "I'm pretty hungry too."
        c "Guys..."
        ak "I'm out of here. If you all wanna act like children, go ahead."
        asu "Akira!"
        ha "I need to rest. I'm not in the mood for games."
        ina "It's far too hot to be running around hiding."
        c "Wait! Guys!"
        scene mainevent25_5
        with Dissolve(.5)
        c "Why does nobody want to play?"
        c "I...just wanted everyone to have fun..."
        asu "[cname] It's alright."
        c "But why?"
        ina "It's not that I don't wanna play. I'm just really hot right now."
        ina "I wanna rest for a bit."
        t "We don't even know if there are any good places to hide around here."
        t "Maybe We can play later? Give everyone some time to relax first."
        ina "I'm in if we're playing later."
        m "I...I can play later."
        asu "[cname]. I could show you some fun spots to hide around here."
        asu "Right now, I would have the advantage."
        c "I guess..."
        mc "It's alright [cname]. We'll definitely play later, okay?"
        mc "Are you gonna be alright?"
        asu "Come with me [cname]."
        n "I'll come too. Don't worry [mcname]. We'll look after her."
        asu "We can all meet up here this afternoon, right?"
        ina "It should be cooler by then."
        k "Hisaaki, do you wanna go swimming for a bit?"
        hi "I guess so. We'll be back to play later."
        scene black
        with Dissolve(.5)
        "I make sure [cname]'s okay before she's hurried away by the girls."
        "I get where they're all coming from. We just got here. I'm sure people just wanna rest for a bit."
        "Hana seems to be in a bad mood, and Akira's always a bit grouchy."
        "I hope [cname]'s not taking this personally."
        "Hide and seek will be better when it's a little darker anyway."
        "I'm gonna pop to the toilet quickly."
        $ renpy.end_replay()
        $ me25locked = False
        $ me25_done = True
        jump me26

    label me26:
        play music "audio/music/Feelin Good.mp3" fadeout 1
        scene mainevent26_1
        with fade
        "So everyone's gone off to do their own thing for a bit."
        "The girls will cheer [cname] up."
        "I kinda want to explore a bit myself. I wonder just how expansive this place is."
        "Might as well start where everyone met up."
        "Hhhmmm, I wouldn't mind getting another look at the girls in their swimsuits."
        scene mainevent26_2
        with fade
        "Is Hana napping?"
        "I'd say sleeping in public is dangerous, but we are in a private spa."
        "I'd worry if there actually seemed to be anyone other than us here."
        "Or if Takane was nearby, I guess."
        "I must say, I like her bikini. I didn't expect her to wear something so...extravagant."
        "I didn't think she was the frilly bikini kind of girl."
        ha "Are you just planning to stand and stare all day?"
        "Busted."
        mc "How? How do you always know I'm around?"
        scene mainevent26_3
        with fade
        ha "I can feel your eyes burning through my top."
        "That's not a thing. She had her eyes closed. There's no way she could.."
        ha "Uurrgghh, I knew from your footsteps. But the silence just now is telling."
        mc "How are my footsteps different from anyone else's?"
        "She's definitely in a mood today. I need to get the subject away from me checking her out."
        ha "Heavy male footsteps are either you or Hisaaki, and Hisaaki wouldn't be that near me voluntarily."
        "Yeah...I'm still hoping she has nothing to do with Jin's disappearance."
        "is that naive?"
        scene mainevent26_4
        with Dissolve(.5)
        "Am I wrong to believe in her?"
        "Do I really understand who she is?"
        "What if I'm wrong? What if she really is the manipulator Hisaaki says she is?"
        "Sometimes I feel like I'm in way over my head."
        "Like.."
        ha "[mcname]?"
        "Shit!"
        mc "Sorry, Hana, uhh...Yeah, it's weird that you always know it's me."
        ha "Yeah..."
        mc "Uuhh, Are you alright? You don't seem to be in the best mood today."
        scene mainevent26_5
        with Dissolve(.5)
        ha "I guess. I'm not really. My Dad was not happy with my weekend plans."
        mc "...is this about the feud?"
        ha "Yeah, but I convinced him...I'm here."
        ha "Now I just need to rest. This is a spa, after all."
        mc "Well, Uummm...I'll get out of your hair. See you later."
        scene mainevent26_6
        with Dissolve(.5)
        ha "Wait."
        ha "*sigh* Tell [cname] I'm sorry."
        ha "I didn't mean to go off on one about the hide and seek."
        ha "I just really need some time to rest, you know?"
        "It's moments like this that help me believe she's not part of a kidnapping."
        "But what if these aren't real..."
        mc "Sure, Hana. Rest up, and be careful sleeping out in the open."
        ha "I'm just resting my eyes."
        "I really hope I'm right about her."
        scene black
        with Dissolve(.5)
        "Well, I guess I'll visit my favourite redhead and artist."
        scene mainevent26_7
        with fade
        mc "Hey girls."
        mc "Keeping yourself protected from the sun, I see."
        ina "Hey [mcname]. Yeah, we'd rather not end the weekend barbequed."
        m "Hey [mcname]."
        "I wish I'd got here early enough to offer to help them with that. Maybe they'll need to reapply some later."
        m "We both burn really easily."
        mc "Well, if you need any help reapplying some, let me know."
        mc "I'd be happy to help."
        scene mainevent26_8
        with Dissolve(.5)
        m "Heehee."
        ina "Bad [mcname]!"
        mc "Hehheh, What?"
        ina "You know what."
        mc "C'mon, I'm just playing."
        "Since the incident at the restaurant, Ina's getting pretty invested in me flirting with Nari instead of her."
        "It's nice that she's thinking about her friend...but I do like her too."
        scene mainevent26_9
        with Dissolve(.5)
        ina "Okay, Okay, just cool it, Romeo."
        m "He's just joking Ina. It's fine."
        ina "Yeah, I just..."
        ina "Hey, [cname]'s gonna be okay right?"
        ina "I wasn't trying to be mean."
        mc "She'll be alright. You are playing later, right?"
        ina "Yeah, sure. I guess it could be fun."
        m "I should be pretty good at it."
        m "People don't usually notice me."
        mc "Aaww, Midori, I notice you."
        m "Yeah, but you're weird."
        "I don't think I'm that weird."
        "I guess we all have our quirks."
        t "[mcname] come here."
        mc "Uuhhh, I guess I gotta go."
        m "She can just summon you?"
        mc "I'd come if any of you called for me."
        m "Heehee."
        mc "See you later, girls."
        ina "See you later."
        call maff_increase from _call_maff_increase_17
        call iaff_increase from _call_iaff_increase_19
        scene mainevent26_10
        with fade
        mc "What's wrong, Takane?"
        t "Are you enjoying this as much as I am?"
        mc "Hehheh, Did you really call me over for that?"
        t "Yes. It's great, right?"
        "She called me over to talk about how hot everyone looks in their bikinis."
        mc "Yeah, it's great. everyone looks fantastic."
        scene mainevent26_11
        with Dissolve(.5)
        t "Even my little plain one? Heehee."
        mc "Takane..."
        mc "{size=-10}It wouldn't be appropriate to say all the thoughts that outfit puts into my head.{/size}"
        t "Ooohh, Well, I could say the same about your little trunks."
        "All these girls are exciting her just as much as they're exciting me."
        t "So... do you wanna explore inside the spa with me?"
        t "Maybe we could find somewhere...to get a bite to eat."
        mc "Hehheh, sounds like fun. Let's go."
        scene black
        with Dissolve(.5)
        $ renpy.end_replay()
        $ me26locked = False
        $ me26_done = True
        if tlust >= 5:
            jump let1
        else:
            jump me27

    label me27:
        scene black
        with Dissolve(.5)
        if let1_done == False:
            "Takane and I made our way inside the main spa building."
            "This place is great. There really don't seem to be many people here though."
            "We checked out a few rooms. They even have a bar and restaurant here."
        else:
            "We certainly worked up an appetite back there."
            "I didn't realise how hot a massage can be. We'll have to do that again sometime."
            "Well, we did see a restaurant earlier."
        play music "audio/music/Feelin Good.mp3" fadeout 1
        scene mainevent27_1
        with fade
        "A rather fancy restaurant."
        mc "I feel very underdressed. Are people meant to dress up to eat here?"
        mc "That seems a bit out of place at a beach spa."
        t "Heehee, Maybe the rich people that come here like a bit of class when they eat in their swimsuits."
        t "At least we're not the only people dressed down."
        scene mainevent27_2
        with fade
        "Oh, Hana's here."
        "I mean, everyone has to eat."
        "I hope a good meal can cheer her up a bit."
        t "C'mon, let's say hello."
        scene mainevent27_3
        with fade
        mc "Uuhh...Hey, Hana."
        ha "Hey, you two."
        t "Hey. So, what're you eating?"
        ha "Just some seafood rice balls."
        t "Are they good?"
        ha "Yeah, they're pretty good."
        "She seems to be a bit happier now."
        "Eating good food is a great way to cheer up."
        t "Do you mind if we join you?"
        scene mainevent27_4
        with Dissolve(.5)
        "What?"
        ha "What?"
        t "Well, we don't know each other very well."
        t "This little trip is a good time for the class to come together, right?"
        ha "Well..."
        t "You already know [mcname], right? Everyone talks to [mcname]."
        "Is that who I am? I do talk to basically everyone."
        ha "You're not gonna leave this alone either, are you?"
        t "Heehee, Is that how [mcname] broke through your shell?"
        ha "Fine. Sit down."
        scene mainevent27_5
        with fade
        ha "So, [mcname]'s been talking about me?"
        t "Not really. He's just the kinda person who manages to get along with everyone."
        ha "Heh, That's too true. So. why do you want to get to know me?"
        t "Why not? You seem interesting."
        ha "So why haven't you tried to talk to me before?"
        t "I'm just in a really good mood today."
        if let1_done == False:
            "With all the swimsuits around, I can't blame her."
        else:
            "Hehheh, Yeah, I feel pretty good right now too."
        ha "That's all it takes?"
        t "I guess it is. So, how well do you know [mcname]?"
        "Oh god, is Takane gonna get jealous now?"
        ha "We talk sometimes. He likes to visit the library and has been helping me with some research."
        t "Really? Research? That doesn't seem like something he'd be good at."
        scene mainevent27_6
        with Dissolve(.5)
        ha "Heehee."
        mc "Hey!"
        t "Heehee."
        ha "He tries his best, though he does struggle sometimes."
        scene mainevent27_7
        with Dissolve(.5)
        mc "You've had me studying politics."
        mc "And you never tell me anything about what's going on or why we're doing things."
        mc "Of course, I struggle when you don't let me in."
        ha "[mcname]...?"
        mc "Uuhhh, Sorry. I'm just hungry."
        "I shouldn't have gone off like that."
        "It's just hard to talk to her with all the stuff about Jin running through my head."
        scene mainevent27_8
        with Dissolve(.5)
        t "Remind me never to let you go hungry."
        mc "I'm sorry."
        t "Let's get you some food."
        scene black
        with Dissolve(.5)
        "It's an awkward meal even though Takane tries to ease the tension."
        "I appreciate her trying. I just hope Hana isn't angry about my outburst."
        "After the meal, Takane and I headed off to explore a bit more before time for the hide and seek game came."
        scene mainevent27_9
        with Dissolve(.5)
        c "There they are!"
        "Damn, what a sight. We have to do this again."
        n "Where have you been?"
        hi "Glad you're here."
        t "We were just exploring the spa."
        t "Asuka this place is amazing."
        asu "Heehee, Thank you. It is a delightful resort, isn't it?"
        c "Okay, I think that's everyone who's going to play."
        scene mainevent27_10
        with Dissolve(.5)
        c "So, let's go over the rules for hide and seek."
        c "I'll be seeking, the rest of you are hiding."
        n "Are you sure you won't need help? There's a lot of us."
        c "Heehee, I'll be fine."
        "She does have her special hearing. That probably gives her an edge."
        c "To make sure no one gets lost, we'll meet here when the sun sets."
        asu "A good way to prevent any issues."
        c "I think that's everything, be safe and try not to get lost."
        m "Uuuhhh...are you counting to 100?"
        c "Yeah. That should give you all time to hide."
        m "G...Good."
        c "Okay. let's get started."
        scene black
        with Dissolve(.5)
        c "100...99...98...97..."
        $ renpy.end_replay()
        $ me27locked = False
        $ me27_done = True
        jump me28

    label me28:
        play music "audio/music/Beauty flow.mp3" fadeout 1
        scene mainevent28_1
        with fade
        "Hehheh, I had to go hard with this game."
        "[cname]'s hearing gives her a huge advantage at hide and seek."
        "luckily, there's a small wood just outside the spa. She'll never guess I hid in here."
        scene mainevent28_2
        with Dissolve(.5)
        "It's not fully dark yet. I wonder how many people [cname]'s found so far."
        "I guess it's a cat thing, how [cname] was so excited to play."
        "Hide and seek is kinda like hunting. Well, I'm crafty prey, Hehheh."
        "Guess I should head a bit further into this wood. I don't want her catching my scent."
        "Wait, is her sense of smell as good as her hearing?"
        scene mainevent28_3
        with fade
        "What is this?"
        "I hear voices. What are these people doing?"
        "{color=#1a442f}???{/color}""You will face the trials of the cave."
        "I need a better view."
        scene mainevent28_4
        with fade
        "Shit, that girl's got a sword."
        ak "She's passed all your trials so far. Why are we still testing her?"
        "Wait, I know that voice. What's Akira doing here?"
        "{color=#1a442f}???{/color}""She is still young and unpredictable."
        ak "She's only ever been loyal."
        scene mainevent28_5
        with Dissolve(.5)
        "{color=#1a442f}???{/color}""Do not dare to speak back to me, boy!"
        "Woah. Whoever that is, they must be important to Akira."
        "It's definitely a woman's voice."
        "And their hair is green. Is that the twins' Mom?"
        "But who's sword girl? And why are there guys standing around."
        ak "Sorry..."
        "{color=#b74747}???{/color}""Mistress, I'll pass any trial to keep my position."
        "Her position? So, sword girl works for the Ashikaga?"
        "{color=#1a442f}???{/color}""Yes, you will."
        "{color=#b74747}???{/color}""Master, I will return to you."
        ak "You'd better."
        mc "I should get out of here."
        scene mainevent28_6
        with Dissolve(.5)
        stop music fadeout 1
        "I feel like they wouldn't like that I saw...whatever that was."
        "Maybe I should ask Sumi about that."
        "Do magical families have weird cave rituals?"
        scene mainevent28_7
        with fade
        play music "audio/music/All this.mp3" fadeout 1
        ". . ."
        "{color=#1b3528}???{/color}""Hhhmmm."
        scene mainevent28_8
        with Dissolve(.1)
        ". . ."
        stop music
        "{color=#1b3528}???{/color}""Hhuurrkkh."
        scene black
        with Dissolve(.2)
        $ renpy.end_replay()
        $ me28locked = False
        $ me28_done = True
        jump me29

    label me29:
        play music "audio/music/Feelin Good.mp3" fadeout 1
        scene mainevent29_1
        with fade
        c "He's here!"
        "I'm not that late, am I?"
        c "Get over here. You're late."
        "Uh oh. I may be in trouble here."
        scene mainevent29_2
        with fade
        mc "I'm here. I'm here."
        t "I'm glad you're alive."
        n "Where have you been?!"
        ina "I knew you'd be fine."
        c "How did you escape me?"
        mc "Hey, girls. Sorry, I'm late."
        mc "I was hiding in the forest just outside the spa and got a little lost."
        scene mainevent29_3
        with Dissolve(.5)
        asu "Oh..."
        ina "You got lost? Pay attention to where you're going."
        "Maybe I shouldn't have mentioned the woods."
        c "So that's where you were. I didn't think anyone would be brave enough to hide in there."
        "Asuka probably knows something was happening there this evening. I need to convince her I didn't see anything."
        mc "That's why I didn't see anyone? I guess I'm just the bravest person here."
        mc "And the king of hide and seek, Hehheh."
        t "Heehee, Shut up [mcname]."
        mc "So where's Kimiko and Hisaaki?"
        scene mainevent29_4
        with Dissolve(.5)
        ina "They went to grab our phones so we could come and find you."
        mc "Aaawww, It's adorable that you all cared so much."
        t "Heehee, Did you not hear shut up?"
        t "Let's deflate that head of yours."
        mc "Too late."
        c "Heehee, I'll find you next time and destroy that cockiness."
        asu "We should head in before we start struggling to see and fall in the pool."
        t "Hey, [mcname]. Do you wanna hang out and play some games in our room before going to sleep?"
        scene mainevent29_5
        with Dissolve(.5)
        ina "What?"
        n "Uuuhhh."
        m "B...But we have to get changed."
        asu "That would be completely inappropriate."
        asu "My apologies [mcname], but you will in no way be coming to our room."
        "I'm surprised that suggestion didn't go down even worse. Nari hasn't said anything."
        ina "Takane! Not all of us want people to see us in our nightwear."
        c "He's already seen me in my nightwear."
        ina "You live with him. It's bound to happen when you live together."
        t "Okay, okay, he's not allowed in our room. I get it."
        t "Heehee, Sorry [mcname] I tried."
        "I appreciate it."
        n "Uuhhh, What games did you want to play?"
        "Nari's okay with this?"
        scene mainevent29_6
        with Dissolve(.5)
        t "Oh, you'd love it, Nari."
        t "How about we all head to our rooms, get changed, and those of us who want to play can find somewhere to play?"
        c "I'll play."
        asu "If I remember correctly, there are a few small lounges."
        t "That's it, Asuka."
        scene mainevent29_7
        with Dissolve(.5)
        t "Go and get changed [mcname]. We'll come and get you."
        mc "I don't get a choice."
        t "No. But trust me, this is gonna be great."
        "Well, I don't know what she has in mind."
        "But it looks like this evening's gonna be fun."
        call taff_increase from _call_taff_increase_16
        $ renpy.end_replay()
        $ me29locked = False
        $ me29_done = True
        jump me30

    label me30:
        stop music fadeout 1
        scene mainevent30_1
        with fade
        t "This place has a lounge like this?"
        asu "Our facilities are designed for comfort."
        t "It feels like this could be a room in a mansion."
        asu "People like staying in a place that feels familiar."
        asu "Many of our clients have rooms like this in their mansions."
        "How rich are this places clients? It can't be profitable to only cater to such limited clientele."
        t "Can I put on some music?"
        asu "Just not too loud."
        scene mainevent30_2
        with fade
        play music "audio/music/aerosol of my Love.mp3" fadeout 1
        n "Ina, Midori, and Kimiko are going to sleep."
        mc "Yeah, Hisaaki went to sleep too. I asked if he wanted to play."
        t "Heehee, Are you man enough to play with four girls at once?"
        "Dammit, Takane. Stop trying to make me horny. It wouldn't take much right now."
        mc "I'm sure we'll all have some fun."
        t "Heehee."
        mc "I'm surprised how similar all your nightwear is."
        n "Heehee, Kimiko's is a pretty similar design too."
        "Interesting. I wonder what the others wear."
        mc "Cool. So, what games are we playing?"
        scene mainevent30_3
        with Dissolve(.5)
        t "Well, I wanted to play spin the bottle."
        "Of course, it's a game that leads to everyone kissing."
        t "But the bar wouldn't let me have an empty bottle. So, I thought we could just play truth or dare."
        "You can tell where she wants this evening to end."
        "Heh, I'm all for it."
        scene mainevent30_4
        with Dissolve(.5)
        n "Uuhh."
        asu "Well, I suppose if we are allowed to refuse some questions."
        c "I've heard of that, but I don't know how to play."
        t "It's easy [cname]. We'll show you before it's your turn."
        t "no one has to do anything they don't want to do."
        t "This is just for fun."
        asu "Okay, as long as we stay tasteful, it should be fun."
        t "Nari?"
        n "...I'll play."
        "Nari seems a little uncomfortable."
        mc "It'll be alright, Nari. We're just having fun."
        n "It's okay. I want to play."
        scene mainevent30_5
        with Dissolve(.5)
        t "Good, so I'll ask [mcname] first."
        mc "Why am I first?"
        t "Heehee, because I said so."
        t "Now, truth or dare?"
        mc "It's basically tradition to do a round of truth. So, truth."
        t "Is there any girl in our class you don't find attractive?"
        scene mainevent30_6
        with Dissolve(.5)
        asu "Takane!"
        c "Oh, we talk about that in this game?"
        t "What? This is what truth or dare is for."
        asu "He might not want to answer a question lik.."
        mc "It's alright, Asuka."
        mc "I'm not embarrassed to say to every girl in our class, and every girl at this table is gorgeous."
        scene mainevent30_7
        with Dissolve(.5)
        asu "Oh..."
        mc "So, is it my go now?"
        "Takane might have started a little hard for the girls."
        "Let's calm this down a bit."
        t "Yeah, you can ask anyone you haven't asked yet. The person asking goes clockwise."
        mc "Okay, I'll ask Nari first."
        mc "So, truth or dare?"
        n "I'll go with the truth round."
        mc "What's your favourite food?"
        scene mainevent30_8
        with Dissolve(.5)
        "Nari's been getting jealous lately. I should probably pay some more attention to her."
        "Taking her out for her favourite food would be great."
        t "Heehee, boring~."
        mc "It doesn't have to be attraction stuff."
        n "Well, there's a place near where I live that does amazing cuttlefish noodles. I love those."
        mc "Cool."
        t "Who are you gonna ask, Nari?"
        scene mainevent30_9
        with Dissolve(.5)
        n "Do you understand the game [cname]?"
        c "Yeah, it's fun to learn more about everyone. I don't really like seafood."
        n "Everyone has different tastes. So, truth or dare?"
        c "I have to go truth this round, right?"
        t "You don't have to."
        c "Everyone else has. So, truth."
        n "Have you ever seen [mcname] naked?"
        scene mainevent30_10
        with Dissolve(.5)
        "What!?"
        asu "Nari!?"
        t "Pfffttt."
        n "It's just a question. They do live with each other."
        "At least it's gonna be an easy question. It's not like I walk around naked, so.."
        c "Yes."
        mc "What!? When?"
        scene mainevent30_11
        with Dissolve(.5)
        c "You sleep naked sometimes."
        asu "[mcname]!"
        t "Does he now?~"
        mc "You're not meant to come into my room."
        mc "No one's meant to come into my room."
        "Does no one in my family understand privacy?"
        c "I don't mind."
        t "C'mon, Asuka. It's bound to happen."
        asu "Uurrgghh, fine. [cname]'s go."
        scene mainevent30_12
        with Dissolve(.5)
        c "So, Asuka. Truth or dare?"
        asu "Truth."
        c "How are your boobs that big?"
        scene mainevent30_13
        with Dissolve(.5)
        t "This is getting so fun."
        asu "Do you see what you three have done?"
        "What did I do?"
        t "C'mon, princess. You don't have to be proper all the time."
        t "Relax and have some fun with us. I'm curious too."
        asu "..."
        asu "Uurrgghh, fine."
        scene mainevent30_14
        with Dissolve(.5)
        asu "They just grew like this. My family has always had big boobs."
        t "Nice."
        asu "My Moms are big too. Apparently, even my aunts were, Ashikaga girls just have big boobs."
        t "I get really jealous sometimes."
        scene mainevent30_15
        with Dissolve(.5)
        asu "They have their downsides. Running with them is a real pain."
        asu "And swimming. And they hurt if I stand up too long."
        t "They're gorgeous though."
        asu "Yeah, but sometimes they feel like a curse."
        t "I suppose so. I like mine anyway."
        c "So, it's Asuka's turn now?"
        scene mainevent30_16
        with Dissolve(.5)
        asu "It is."
        t "Am I mean to feel threatened?"
        asu "Truth or dare, Takane?"
        t "I'm tired of truth round, I pick dare."
        asu "Good...good."
        asu "Well, if you want to bring the tone down, Why don't you get up and give us a sexy dance?"
        t "That's my dare?"
        asu "Get dancing."
        t "Heehee, Okay."
        scene mainevent30_17
        with Dissolve(.5)
        t "Have you guys seen Yuna's new music video?"
        asu "You know I have."
        n "I've seen it."
        c "Who's Yuna?"
        n "[cname] where have you been?"
        t "Okay, here we go."
        scene mainevent30_18
        with Dissolve(.5)
        "I haven't seen the music video either, but this dance looks fun."
        "Yuna's that big idol they like, isn't she?"
        scene mainevent30_19
        with Dissolve(.5)
        "This should ease the tension a bit, at least."
        "I'm quite enjoying this game."
        "Who should I ask next?"
        "And do I want to start doing dares now that Takane's started them?"
        scene mainevent30_20
        with Dissolve(.5)
        t "Now I'm gonna.."
        "{color=#91ff00}???{/color}""Lady Asuka."
        asu "Oh, Sasha."
        "Wait. That's Sasha?"
        scene mainevent30_21
        with Dissolve(.5)
        sas "I'm sorry, but I have to clean this lounge now."
        "She was the sword girl! Why we're they making Akira's bodyguard do trials?"
        asu "Of course. Sorry guys, we'll have to end the game here."
        t "Awww, well, at least we had some fun."
        c "Can we do this again?"
        asu "I guess so. It was kinda fun."
        n "We'll try to get the others to play next time too."
        sas "My lady. If I could have a moment of your time, there are a few things I'd like to discuss."
        asu "Of course, Sasha. Good night guys."
        scene black
        with Dissolve(.5)
        "It's a shame the game ended after one dare that could've gotten interesting."
        "At least everybody enjoyed it. Even Asuka chilled out a bit at the end."
        "It has been a long day though. A good sleep will help make the best out of tomorrow."
        call taff_increase from _call_taff_increase_17
        call asuaff_increase from _call_asuaff_increase_10
        call naff_increase from _call_naff_increase_10
        call caff_increase from _call_caff_increase_20
        $ renpy.end_replay()
        $ me30locked = False
        $ me30_done = True
        jump me31

    label me31:
        stop music fadeout 1
        scene black
        with Dissolve(.5)
        "I got to sleep for a little while before being woken up by my bladder."
        "Half asleep, I wandered out into the corridors."
        scene mainevent31_1
        with fade
        "I'm surprised this place doesn't have en suites."
        "Where the hell was that bathroom?"
        scene mainevent31_2
        with fade
        "There's not even anyone around to ask."
        "Is this it?"
        "I think this is it."
        scene mainevent31_3
        with fade
        play music "audio/music/Almost New.mp3" fadeout 1
        mc "Oh! Shit, sorry."
        "Is that [cname]?"
        mc "Sorry, I'll go.."
        scene mainevent31_4
        with Dissolve(.5)
        c "[mcname], Wait!"
        mc "What? But you're.."
        c "I want you to watch."
        mc "What!?"
        scene mainevent31_5
        with Dissolve(.5)
        c "You've watched before."
        mc "I what? I've neve..."
        mc "The bathroom."
        c "Yeah."
        mc "But you didn't know I was there."
        c "Really? You know how good my hearing is."
        mc "You..."
        "Of course, she knew. She can hear people sneakily following us."
        "I knew doing weird shit like that would come back on me."
        "She even said my name...as she came..."
        c "I liked that you watched me."
        mc "But this is wrong?"
        c "Why? We're both attracted to each other."
        scene mainevent31_6
        with Dissolve(.5)
        c "Is it because I was a cat?"
        c "I didn't have a choice to be a cat. And I'm not one anymore."
        "Maybe I do see her as a cat too much. She's a girl now. She even planned this whole trip."
        c "I know Mom won't like it, but I need you right now."
        mc "..."
        "Fuck it."
        mc "Okay."
        scene mainevent31_7
        with Dissolve(.5)
        c "Yes! It's so much harder to cum without you watching me."
        "Damn, that's hot to hear."
        mc "So how are we doing this?"
        c "Stand in front and watch. If you wanna join in, go ahead. I'd like to see exactly what you were doing last time."
        scene mainevent31_8
        with fade
        c "What do you think?"
        mc "I think my little cat's got her own sweet little pussy."
        c "Heehee, I am technically yours, aren't I?"
        c "I like that...but you have to look after your little cat."
        mc "I suppose we should see how well you handle this yourself first, shouldn't we?"
        c "Mmmmm, Is my master going to give his cat something to fantasise about during?"
        mc "He certainly is."
        scene mainevent31_9
        with Dissolve(.5)
        c "Yes...Uuhh...Master watching me...uuhhh...watching his little cat playing with herself."
        "She's really getting into this master thing. Not that I mind."
        c "I've been a bad little...uuhh...cat. I tried to masturbate without my Master's help."
        scene mainevent31_10
        with Dissolve(.5)
        c "You'll...uuugghh...have to punish me. Tear my little pussy up...Uuuhhh...Aaahh..."
        c "Punish me for ever thinking I could cum without you."
        "She's REALLY into this."
        c "I..uuhhh...love looking at your cock. Uuuhhh...Use it to punish me...mmmmnnn..."
        "If she keeps this up, I may just do that."
        "I think she's close though. I'm not far away myself. Why were we not doing this the whole time?"
        c "Master...Uuuhhhh...I'm close. I'm close."
        mc "Is my...uh...little cat gonna cum for her master?"
        mc "Do it. My pretty little cat cumming in a hotel toilet."
        c "Yes...yes...yes...cu...cumming!"
        "Me too [cname]!"
        scene mainevent31_11
        with flashbulb
        scene mainevent31_11
        with flashbulb
        scene mainevent31_12
        with flashbulb
        mc "That was...awesome."
        c "Uuuhhhh."
        mc "Are you okay?"
        c "...Yeah. We have to do that again."
        mc "After that, There's no way I'm saying no."
        c "We shouldn't tell people. Mom would find it weird."
        if ceaz10s_done == True:
            "It would also jeopardize my relationship with her."
        else:
            "Mom sees us both as her kids. I doubt she'd take this well."
        "It'll also protect what I have growing with the others."
        mc "Yeah, we'll keep it between us."
        c "Go now...need rest."
        mc "Are you sure you're alright?"
        c "I'll be able to get to the room. I just need to rest for a bit."
        c "I came so hard."
        mc "I'll clean the floor first, then we'll head off."
        c "...Okay, Master."
        scene black
        with Dissolve(.5)
        "I think I'm gonna like her calling me master."
        "I'll sleep well after that."
        call clust_increase from _call_clust_increase_1
        $ renpy.end_replay()
        $ me31locked = False
        $ me31_done = True
        call day_increase from _call_day_increase_3
        jump me32

    label me32:
        play music "audio/music/Feelin Good.mp3" fadeout 1
        scene black
        with Dissolve(.5)
        "Surprisingly, I woke up before everyone else."
        "Yesterday we spent the whole day here without visiting the beach. I decided to get some beach time in this morning."
        scene mainevent32_1
        with fade
        "It's a nice morning. I didn't manage to catch the sunrise, but this is nice."
        "Sometimes, it's good to take some time just to watch the waves."
        "I'm always running around meeting with people. It's calming to just sit here for a while."
        scene mainevent32_2
        with Dissolve(.5)
        "It's a shame we have to leave today. It's been really fun."
        "Everyone seems to be enjoying our time here. We'll have to organise another trip sometime."
        ha "Good morning."
        scene mainevent32_3
        with Dissolve(.5)
        stop music fadeout 1
        mc "Oh, uuhhh, Hey, Hana."
        ha "Mind if I sit?"
        mc "Uuhhh, sure, I guess."
        scene mainevent32_4
        with Dissolve(.5)
        ha "You're up early."
        mc "I guess."
        ha "It's a nice morning."
        mc "...Yeah."
        "What am I supposed to say?"
        "I know I told Hisaaki and Ina that I could get information from her."
        "But what happened to Jin is always at the back of my mind."
        mc "Are you...uuhhh...feeling better today?"
        ha "A bit, yeah. I was in a terrible mood yesterday."
        mc "Yeah..."
        play music "audio/music/Beauty flow.mp3" fadeout 1
        ha "Alright. What's up with you?"
        mc "Uuhhh, what do you mean?"
        ha "Don't be stupid, [mcname]."
        ha "You've been acting weird around me."
        mc "I...uuuhhh..."
        ha "It's obvious that something happened to change your opinion of me."
        "I was stupid to think I could hide this from her."
        ha "I don't think I've done anything to upset you, so it has to be something else."
        "She's too smart for me to lie about all this."
        ha "You've been hanging out with everyone, and there's only one person who would tell you things that make you act like this."
        ha "What has Hisaaki said about me?"
        scene mainevent32_5
        with Dissolve(.5)
        mc "*sigh*."
        ha "This is about Jin, isn't it?"
        mc "Did...did you have anything to do with her kidnapping?"
        "I really hope she doesn't disappear me for this."
        "I know Hisaaki warned me about this, but I want to trust her."
        ha "*sigh* I know Hisaaki's theory about her disappearance."
        "It's not just a theory though. Ina's worked things out."
        ha "But no one knows what happened to her."
        mc "I don't know..."
        ha "Hisaaki's grieving. He just wants someone to blame."
        mc "And what if we KNOW it was your family?"
        scene mainevent32_6
        with Dissolve(.5)
        ha "And how would you know that?"
        mc "Hana, I don't want to believe you'd hurt me over this."
        mc "We're friends, and I don't want to hide this from you either."
        "I really hope I'm not gonna regret this."
        mc "We know they did it. And I'm gonna help Hisaaki work this out."
        mc "I hope this doesn't hurt our friendship."
        scene mainevent32_7
        with Dissolve(.5)
        ha "*sigh* I can't help you with this [mcname]."
        ha "My family are annoyed at me enough for coming here."
        "Is that why she was in a bad mood?"
        ha "I'll tell you that you shouldn't look into this. My family is not to be trifled with."
        mc "Is that a threat?"
        ha "Not from me."
        ha "I promise you. I'm on your side, but my family is complicated."
        mc "Yeah, I'm beginning to get just how complicated."
        ha "It's a mess...*sigh* Do you think less of me?"
        mc "I don't know, Hana. How much did you have to do with it?"
        ha "I wasn't personally involved."
        mc "Why are you protecting them? Do you approve of them kidnapping her just because she's Hisaaki's girlfriend?"
        scene mainevent32_8
        with Dissolve(.5)
        ha "Of course, I don't approve!"
        ha "It's fucking disgraceful! But they're too powerful to fight head-on."
        "Head on?"
        ha "You and Hisaaki are gonna get yourselves killed."
        mc "We'd have much better chances if you'd help us."
        ha "I can't help you, [mcname]. This is more complicated than you know."
        mc "Then explain it to me."
        scene mainevent32_9
        with Dissolve(.5)
        ha "There are not enough hours in the day."
        mc "Maybe I could help."
        ha "You can't."
        ha "Not right now."
        ha "Just...just be careful [mcname]. I don't want you to get hurt either."
        "It looks like she's not gonna help us...we'll have to do this on our own."
        mc "*sigh* I get why you're stressed so much."
        ha "You've been a lot of help in lessening that."
        mc "I'm not gonna stop that. You're still my friend."
        call haaff_increase from _call_haaff_increase_8
        $ renpy.end_replay()
        $ me32locked = False
        $ me32_done = True
        jump me33

    label me33:
        play music "audio/music/Feelin Good.mp3" fadeout 1
        scene black
        with Dissolve(.5)
        "It seems everyone had the same idea as me this morning."
        "Soon, everyone's at the beach."
        "Asuka even dragged Akira along."
        scene mainevent33_1
        with fade
        c "There you guys are. We've been looking for you."
        mc "Hey, guys. We were just chilling for a bit."
        c "That's cool."
        ina "We're all going swimming."
        c "Yeah, c'mon."
        k "I brought a beach ball to chuck around too."
        mc "Sure. That sounds fun."
        c "You too, Hana."
        ha "*sigh* Okay. It does sound fun."
        t "Let's go!"
        ha "Hey, [cname]."
        scene mainevent33_2
        with fade
        t "Wooo!"
        "Damn, I really love the beach."
        "We need to spend more time with the girls in their swimsuits."
        hi "Still talking to Hana, eh?"
        mc "She's still my friend, Hisaaki."
        hi "After everything I.."
        mc "We should talk about this later."
        hi "Just be careful. She'll sell you out in a heartbeat to get higher in our family."
        "I don't think that's true. Hana can be harsh sometimes, but I don't think she's that cruel."
        mc "Let's just have fun for now, man. I can handle Hana."
        hi "Fine."
        scene black
        with Dissolve(.5)
        ". . ."
        scene mainevent33_3
        with fade
        c "Catch it, [mcname]."
        t "Heehee."
        "I'm glad we get to do this."
        "It would be a shame if we came to the beach and didn't get to play in the sea."
        scene mainevent33_4
        with Dissolve(.5)
        mc "To you, Kimiko."
        "Everyone seems to be having fun."
        hi "We should move further back. This is too easy."
        c "I won't be able to throw that far."
        scene mainevent33_5
        with Dissolve(.5)
        k "Catch this, Takane."
        c "Woah."
        "There's no way she's catching that."
        n "Hey, [mcname]. Come over here."
        mc "I gotta go for a bit, guys."
        scene mainevent33_6
        with fade
        mc "Hey, girls. Uuhh, Why is Midori underwater? Is she alright?"
        n "Heehee, she's fine. She doesn't really like swimming but loves being under the water."
        mc "She'll come up when she needs air, right?"
        n "Of course, she will."
        asu "I asked the same thing."
        ina "She should be up soon."
        scene mainevent33_7
        with Dissolve(.5)
        m "Hey, [mcname]."
        mc "Hey, Midori. Liking the water?"
        m "Heehee, yeah."
        mc "So, why'd you call me?"
        asu "We need your strength."
        asu "I set up some lunch for everyone, but we need to go and get it."
        mc "We're gonna have a picnic on the beach?"
        asu "Yeah. We just need to go and get it."
        asu "Ina and Midori will stay and make sure nobody leaves the beach."
        mc "That's really nice, Asuka."
        n "Can you help us?"
        mc "Of course, let's go."
        scene black
        with Dissolve(.5)
        $ renpy.end_replay()
        $ me33locked = False
        $ me33_done = True
        jump me34

    label me34:
        play music "audio/music/Feelin Good.mp3" fadeout 1
        scene mainevent34_1
        with fade
        asu "Okay, the staff will bring the food out to here."
        mc "They'll bring it this far but not to the beach?"
        asu "Yeah. We own the beach, but the staff doesn't really go down there. It'd ruin the uniforms."
        asu "You two stay here. I'll help them sort it out."
        scene mainevent34_2
        with Dissolve(.5)
        mc "So, are you enjoying the weekend?"
        n "Yeah, it's been really fun."
        n "I love that we all get to spend time together here."
        mc "Hehheh, even our game of truth and dare?"
        scene mainevent34_3
        with Dissolve(.5)
        n "Uuuhh, yeah."
        mc "You asked [cname] if she'd seen me naked."
        n "Well, you're old friends. I just wanted to know if you'd..."
        mc "I was as surprised as you were to find out she had."
        n "Heehee, Yeah, you were. So you sleep naked?"
        mc "Only sometimes. It's really hot here."
        scene mainevent34_4
        with Dissolve(.5)
        n "So why did you ask about my favourite food?"
        "I guess now's as good a time as any to ask her."
        mc "I wanted to invite you on a date."
        scene mainevent34_5
        with Dissolve(.5)
        n "What?! Really?"
        mc "Yeah. It'd be nice if we went to your favourite place."
        n "[mcname]. Yes! Yes! Yes!"
        n "When are we going?"
        mc "Soon."
        n "This is gonna be great!"
        n "There's a fundraiser coming up too."
        "Sounds like she's excited to spend more time with me."
        mc "I can't wait to help."
        asu "Okay, guys, grab some stuff."
        scene black
        with Dissolve(.5)
        "It takes quite some time to get all the food to the beach."
        "Asuka's even brought a blanket for everyone."
        "We set it up as everyone dries off from their swim."
        scene mainevent34_6
        with fade
        ina "What a spread."
        k "Asuka, you're really spoiling us."
        c "You didn't have to do this."
        asu "I thought a good meal would really bring this weekend together."
        hi "It looks amazing. Swimming's made me so hungry."
        mc "Since we're all here, can we all thank Asuka and [cname] for setting up an amazing weekend for all of us."
        scene mainevent34_7
        with Dissolve(.5)
        t "Yeah, girls, this has been awesome."
        ina "It has been fun."
        k "I didn't get as much training as I should have, but it's been alright."
        m "T...Thanks."
        hi "You organized a great weekend."
        ha "It was fun, I guess."
        n "We should try to do this more often."
        mc "It's been great, girls. You've done so well."
        scene black
        with Dissolve(.5)
        "The picnic was great. we spent some more time messing around on the beach before the time came for us to all head home."
        $ renpy.end_replay()
        $ me34locked = False
        $ me34_done = True
        jump me35

    label me35:
        play music "audio/music/Feelin Good.mp3" fadeout 1
        scene black
        with Dissolve(.5)
        "We make the most of our time at the beach before starting to head home."
        scene mainevent35_1
        with fade
        mc "Girls, that was amazing."
        c "Heehee, thank you."
        asu "I am glad you enjoyed the resort."
        n "It was really fun."
        scene mainevent35_2
        with Dissolve(.5)
        c "Asuka, can we do this again? We have to do this again."
        asu "Heehee, I can't offer this for free too often, but I would like to plan this again sometime."
        mc "Thank you for allowing us here, Asuka."
        scene mainevent35_3
        with Dissolve(.5)
        asu "No need to thank me. I very much enjoyed our weekend."
        n "We need to do things like this more."
        n "It's great when the whole class is hanging out."
        c "We will. Even if we can't come here, we'll find other places we can all hang out."
        mc "I'm down for that. Everyone's pretty fun to be around."
        scene mainevent35_4
        with Dissolve(.5)
        n "I should head off."
        c "Yeah, we need to go too."
        asu "I will be staying here for now. My mother arrived last night and would like to speak to me this morning."
        n "We'll see you at the Academy."
        asu "Have a safe trip home."
        scene black
        with Dissolve(.5)
        "Nari joins us on the bus for the ride home."
        scene mainevent35_5
        with Dissolve(.5)
        play music "audio/music/Easy Lemon.mp3" fadeout 1
        "Our time at the beach, like so many other exciting times, ends too soon."
        "I had fun this weekend."
        "Sure, there were some weird moments, but in all, it was good."
        "Even some of the weird bits were fun. Not like I can say anything with Nari here though."
        "I just hope Hana and Akira can join in a bit more next time."
        "Specifically with the games like hide and seek."
        "I wouldn't mind if Hana wanted to..."
        "Anyway. I know they have their own stuff going on, but I don't want them to feel excluded from the class."
        scene black
        with Dissolve(.5)
        "When we get Home, Mom asks us all about our weekend."
        "We tell her about the fun we had."
        "Well, some of it at least."
        "By the time we've unpacked, I'm exhausted and ready to go to bed."
        "We have to do this again sometime. That was too good to miss."
        $ renpy.end_replay()
        $ me35locked = False
        $ me35_done = True
        jump loop1

    label me36:
        scene black
        with Dissolve(.5)
        play sound "audio/sounds/alarmclockring.mp3"
        "Okay, I'm up. I'm up."
        stop sound
        scene mainevent36_1
        with fade
        play music "audio/music/Cheery Monday.mp3"
        "*Yawn* I slept so well last night."
        "I feel great. Just relaxed and comfortable."
        "Maybe I'll stay in bed a little longe.."
        scene mainevent36_2
        with Dissolve(.5)
        c "[mcname]! Stop sitting in bed and get dressed."
        c "We have a guest, and Mom won't let us wake you up because you might be naked."
        "Well, whoever this guest is, they now know that. Why is me sleeping naked such a talking point?"
        mc "Okay, I'm coming."
        "Time to get dressed. Who's this guest? And why are they here this early?"
        scene mainevent36_3
        with fade
        play music "audio/music/Easy Lemon.mp3" fadeout 1
        az "That looks great, girls."
        "I guess Nari is the guest. They're setting something..."
        "Oh damn. How did I forget it's Halloween."
        az "I'm glad you could come and help us, Nari."
        n "Happy to help. You have so many decorations."
        az "Heehee, It is my favourite holiday after all."
        mc "Good morning, everyone."
        scene mainevent36_4
        with Dissolve(.5)
        c "Yay. [mcname]'s up!"
        n "Good morning, [mcname]."
        az "Morning, Honey."
        "I could get used to this."
        "That's the life, waking up to find people who are happy to see you."
        "Greeted by three beautiful smiling faces...*sigh*."
        mc "Curtains up already?"
        az "Yeah, I put them up last night."
        az "Do you want to have some breakfast before we move everything else in?"
        c "Yeah. He needs his strength for all the heavy stuff."
        mc "None of it's that heavy."
        az "We'll all work together. With the four of us, it shouldn't take too long."
        mc "Is Nari joining us for breakfast too?"
        n "Of course."
        scene black
        with Dissolve(.5)
        "After a quick but hearty breakfast."
        scene mainevent36_5
        with fade
        n "How did you eat so much bacon?"
        c "Heehee, He loves Mom's bacon."
        "I may have gone a little overboard with breakfast."
        n "But that much..."
        mc "I just love bacon. And Mom's bacon is the best."
        az "Heehee, yes it is."
        scene mainevent36_6
        with Dissolve(.5)
        mc "Amazing as always, Mom. Thank you."
        n "Yeah. The bacon was amazing. Thank you, Azumi."
        c "Thanks, Mom."
        az "Now, you three get started while I finish up here. [mcname] knows what needs to come out."
        mc "On it, Mom."
        c "Let's go!"
        scene black
        with Dissolve(.5)
        "We start getting the decorations out. Mom's love for Halloween has led us to grow quite the collection."
        scene mainevent36_7
        with Dissolve(.5)
        n "A full coffin?"
        mc "Yeah. Mom loves all the Halloween stuff. We've picked up some crazy things over the years."
        mc "This is the only thing that's kinda heavy. It's made with lighter wood, but it's still wood."
        n "I liked having breakfast with you guys."
        mc "It was great to have you."
        scene mainevent36_8
        with Dissolve(.5)
        n "{size=-10}Maybe I'll find a way to stay over one night.{/size}"
        n "{size=-10}So that I can...have breakfast~ again.{/size}"
        "She's getting pretty bold with her flirting. And she has no idea [cname] can hear everything we're saying."
        mc "{size=-10}Hehheh, Breakfast~ sounds like a lot of fun.{/size}"
        n "{size=-10}Oh, it will be. I'll..{/size}"
        scene mainevent36_9
        with Dissolve(.5)
        az "Nari! Honey, let me and [mcname] handle that. It's quite heavy."
        n "Uuh, Sure."
        scene black
        with Dissolve(.5)
        scene mainevent36_10
        with fade
        c "But what is it?"
        mc "We think it's a vampire llama."
        mc "We saw it on sale and thought it was a funny little Halloween thing."
        c "But why does it exist? Who made this? Why did they make it?"
        scene mainevent36_11
        with Dissolve(.5)
        mc "Hehheh, I don't know."
        mc "Someone must have wanted a weird plastic statue."
        c "I like it. I don't understand it, but I like it."
        mc "It does have an odd charm, doesn't it?"
        az "C'mon, you two. Stop staring at him. We have more to do."
        mc "Okay, Mom."
        scene black
        with Dissolve(.5)
        scene mainevent36_12
        with fade
        az "Are you being careful over there?"
        c "Yes, Mom. You don't have to ask every ten seconds."
        c "I have good balance."
        "I wonder whether that carried over from being a cat as well. Will she always land on her feet?"
        n "She's just worried about you."
        c "I know. But I got this. If this would just clip on."
        mc "She'll be alright, Mom."
        scene mainevent36_13
        with Dissolve(.5)
        az "I know. But I can't help it with you two."
        mc "Hehheh, we wouldn't want you to. You're the best person we could have looking after us."
        az "Aawww, [mcname]."
        n "That was cute."
        c "Heehee, He's a momma's boy."
        scene mainevent36_14
        with Dissolve(.5)
        mc "Hehheh, shut up, you two."
        az "What's wrong with being a momma's boy?"
        c "Heehee, I'm done up here."
        mc "Being so tall for once is making you a bit too cocky."
        mc "But we are about done."
        az "Not yet. After lunch, you three still need to make jack o'lanterns."
        mc "We're gonna let [cname] handle a knife? That can't be safe."
        n "It's lunchtime already?"
        c "Heehee, As if I'd need a knife to take you down. I know where you sleep."
        mc "I know where you sleep."
        c "But I've got Mom to protect me."
        az "C'mon, you two. Let's have lunch."
        scene black
        with Dissolve(.5)
        "We settle down to have lunch."
        "I don't think I've ever had this much fun setting decorations up."
        "This really is the life."
        "No worrying. No stress. Everyone just having fun and enjoying time together."
        "The three smiling faces joining me at the table."
        "Faces with the power to make doing even the most mundane things amazing."
        "I wonder how many other smiles could join us in this feeling."
        call azaff_increase from _call_azaff_increase_25
        call caff_increase from _call_caff_increase_28
        call naff_increase from _call_naff_increase_23
        $ renpy.end_replay()
        $ me36locked = False
        $ me36_done = True
        jump me37

    label me37:
        scene mainevent37_1
        with fade
        play music "audio/music/Easy Lemon.mp3" fadeout 1
        c "This is gonna be fun!"
        az "They're already hollowed out. All you need to do is carve them."
        az "Be careful. Do you have your phones? Just in case someone gets hurt."
        mc "Of course, we have our phones."
        az "Okay. I have to go and pick up some extra baking ingredients. I'll be back soon."
        mc "Love you, Mom."
        c "Me too! Love you, Mom."
        az "Heehee, love you both. See you all in a bit."
        play sound "audio/sounds/doorlock.mp3"
        scene mainevent37_2
        with Dissolve(.5)
        c "So what are we carving? Do we want to do a theme?"
        mc "I don't think I'll be able to do more than a simple face."
        n "I wanted to do a cute cat face."
        play sound "audio/sounds/doorlock.mp3"
        scene mainevent37_3
        with Dissolve(.5)
        c "Yes! Do that."
        c "Make it sooo, cute."
        t "This whole scene is pretty cute to me."
        mc "Hey, Takane."
        c "Oh!"
        n "Takane?"
        scene mainevent37_4
        with Dissolve(.5)
        t "So you did notice I was here?"
        mc "Of course I did. I was just distracted by your new outfit. You look good."
        t "Thank you~. It looks like we're all ready for colder weather."
        scene mainevent37_5
        with Dissolve(.5)
        t "You girls look adorable."
        t "I love your top, [cname]. And Your cute little hat, Nari."
        scene mainevent37_6
        with Dissolve(.5)
        t "And those little skirts~."
        t "Can you both give me a twirl? Show me what you're working with?"
        "Hehheh, Takane's just as excited about their new outfits as I am."
        t "Maybe you could have a dance-off. I'll judge. You'll do great."
        t "And then you can show me what's und.."
        scene mainevent37_7
        with Dissolve(.5)
        n "Takane, stop!"
        n "We're not here to dance for your amusement. What are you even doing here this early?"
        t "Okay. Okay..."
        t "Don't get your panties in a twist. I was just having some fun."
        c "She just thinks we're cute, Nari. And we are cute."
        scene mainevent37_8
        with Dissolve(.5)
        n "Yeah...I'm sorry. I overreacted."
        t "It's fine, Nari. I was just teasing you a little."
        t "I didn't want to upset you."
        n "I'm fine. Usually, I can handle it."
        t "As for why I'm here, I was planning on helping set things up."
        t "Looks like I'm a bit late, Huh?"
        scene mainevent37_9
        with Dissolve(.5)
        n "Just a bit. We're just finishing up by carving these."
        t " Do you mind if I watch?"
        n "No. That'll be fine."
        scene black
        with Dissolve(.5)
        "Takane may brush it off as teasing, but it's clear that she likes Nari."
        "Nari really doesn't seem to appreciate the flirting though."
        "Why is that? She was kinda like this with me too."
        "Maybe there's some attraction on Nari's end too."
        "If there is, she's a lot better at hiding her intentions than Takane."
        scene mainevent37_10
        with fade
        t "Girls, These are amazing!"
        t "[cname]'s is hilarious, and Nari's is so damn complex."
        mc "I'm done too."
        t "Alright, reveals. Ladies first, he's gonna love them."
        scene mainevent37_11
        with Dissolve(.5)
        mc "Nice. They're excellent."
        t "We've shown you ours. It's your turn."
        scene mainevent37_12
        with Dissolve(.5)
        mc "I just went with a simple scared face."
        t "It's good."
        c "I like it."
        play sound "audio/sounds/doorlock.mp3"
        scene mainevent37_13
        with Dissolve(.5)
        az "Okay, that took longer than expected."
        az "People are gonna start arriving in an hour or so."
        az "Put your pumpkins out and let's get changed."
        c "Okay, Mom."
        scene mainevent37_14
        with Dissolve(.5)
        t "Hey, Azumi."
        az "Hello, Takane."
        mc "Mom. I need to pop to the shops quickly. I need to buy some temporary tattoos."
        scene mainevent37_15
        with Dissolve(.5)
        az "Why didn't you ask me to get them when I went out?"
        mc "I forgot I needed them."
        az "Uurrgghh, Okay. be quick."
        c "You're still gonna help me with the paint, right?"
        n "Of course I.."
        scene mainevent37_16
        with Dissolve(.5)
        t "Paint? What paint?"
        c "My body paint. I need most of my body painted."
        t "Do you guys need help with that?"
        c "More hands would make it quicker."
        n "[cname] she's.."
        t "Yes! Let's go and get you painted."
        scene black
        with Dissolve(.5)
        "As I said. Takane's pretty bad at hiding her intentions."
        "And her intentions seem to be sleeping with every cute girl in our class."
        "And me, of course. Heh, It's not like I can blame her for that goal."
        "I wouldn't mind the same."
        call taff_increase from _call_taff_increase_22
        call caff_increase from _call_caff_increase_29
        call naff_increase from _call_naff_increase_24
        $ renpy.end_replay()
        $ me37locked = False
        $ me37_done = True
        scene black
        with Dissolve(.5)
        "It takes me a little while to find the temporary tattoos I need."
        "I'm quite excited about today. Everyone in costumes is just gonna be so good."
        "I hope so, at least. I can't wait to see everyone."
        if slust >= 5:
            jump les1
        else:
            $ les1_miss = True
            jump me38

    label me38:
        scene black
        with Dissolve(.5)
        stop music fadeout 1
        "Time to get home."
        scene mainevent38_1
        with fade
        play music "audio/music/One-eyed Maestro.mp3" fadeout 1
        "Nice. The music's on already."
        t "They're just plastic, but they look real enough."
        mc "Hey, girls."
        scene mainevent38_2
        with Dissolve(.5)
        t "You've been boarded! Surrender your valuables."
        n "There you are."
        mc "Your costumes are really cool."
        mc "A pirate and...That's widowmaker, right?"
        scene mainevent38_3
        with Dissolve(.5)
        n "Heehee, yes. You know the game?"
        mc "I've not played, but I've seen the character online."
        t "Am I not intimidating enough for you? I don't see you handing over your valuables."
        scene mainevent38_4
        with Dissolve(.5)
        az "Takane, You know the valuables in this house are under my protection."
        mc "Mom? You dyed your hair?"
        az "I thought it was appropriate as the new demon of the house."
        t "But I have guns? Why does no one fear the guns?"
        az "Do you think a gun could hurt a demon?"
        t "I just want the valuables. Nari, help me out."
        n "Heehee, you're on your own here."
        t "C'mon, you're some kind of thief with that get-up, right?"
        n "I'm an assassin. I'm surprised you don't know the character."
        t "I don't. But after seeing that outfit, I sure as hell want to."
        t "I mean, Damn! You look.."
        n "Takane..."
        t "Fine, I won't say it. [mcname], look at my cool guns."
        scene mainevent38_5
        with fade
        az "Remember that you need to get dressed up too, Honey."
        mc "I will, Mom."
        t "So what do you think?"
        "It's quite funny how Nari keeps shutting Takane down."
        "It sucks for Takane, but it is funny. I wonder how she'd react if I..."
        "Nah, with all these people around, she'd probably shut me down too."
        "It's hard not to when she's wearing a skintight jumpsuit though."
        "It leaves so little to the imagination..."
        n "Uuuhh, [mcname]?"
        t "Heehee."
        mc "Right! They're pretty cool. Even with you holding them wrong."
        t "Hey, I don't want people to panic."
        mc "So where's [cname]?"
        n "She's.."
        "???""Uuuurrrgggghhhh."
        mc "What's.."
        scene mainevent38_6
        with fade
        c "Rrraaaggghhhh."
        mc "Wow."
        "It looks like Nari isn't the only one showing some skin."
        c "Brrraaaiiinnnnsss."
        mc "So that's why you mentioned body paint."
        mc "Who drew the stitches?"
        scene mainevent38_7
        with fade
        n "I did."
        t "And I put the paint on..."
        "Lucky you."
        c "I couldn't decide whether to be a sexy nurse or a zombie, so I chose both."
        mc "It was a good choice."
        t "The best choice."
        c "Heehee, thank you."
        scene mainevent38_8
        with Dissolve(.5)
        az "[mcname]! Go and get changed. People will be here any minute."
        az "Some will need to use our rooms to change."
        mc "Oh. Okay."
        scene mainevent38_9
        with Dissolve(.5)
        mc "See you girls in a bit."
        t "What are you gonna be?"
        mc "You'll see in a minute."
        n "Hurry back."
        scene black
        with Dissolve(.5)
        "I quickly head to my room and get changed."
        scene mainevent38_10
        with Dissolve(.5)
        "I think that's everything."
        "I know it's simple, but I hope people like it. I might be a bit underdressed with the quality of costume I've seen so far."
        "If the rest of the costumes are half as good, this is gonna be a great night."
        "Let's get this party started."
        $ renpy.end_replay()
        $ me38locked = False
        $ me38_done = True
        jump me39

    label me39:
        scene mainevent39_1
        with fade
        play music "audio/music/One-eyed Maestro.mp3" fadeout 1
        play sound "audio/sounds/doorlock.mp3"
        k "Oh! [mcname]. I'm sorry."
        mc "It's fine. Good to see you, Kimiko."
        scene mainevent39_2
        with Dissolve(.5)
        mc "No costume?"
        k "I'm going to get changed now."
        k "I like your costume. A prisoner, right?"
        mc "Yeah. Something easy to throw together."
        mc "So what are you gonna be?"
        scene mainevent39_3
        with Dissolve(.5)
        k "Heehee, you'll have to see in a minute."
        mc "You better get going then."
        k "Excited?"
        mc "I like costumes."
        k "Well, I'll go and put mine on."
        play sound "audio/sounds/doorlock.mp3"
        scene mainevent39_4
        with Dissolve(.5)
        hi "Hey, man."
        mc "Hey, Hisaaki. When did you steal my jacket?"
        hi "Hehheh, I heard you had the same jacket."
        hi "It's good, right?"
        mc "I like mine."
        hi "I'm allowed to use your room to change, right?"
        mc "Oh, sure. It's the second door on the right."
        hi "Thanks, man."
        "I suppose I'll see how everyone else is doing."
        play sound "audio/sounds/doorlock.mp3"
        scene mainevent39_5
        with fade
        mc "Love the matching costumes, girls."
        n "Heehee. Thank you."
        m "Hello."
        ina "Hey, [mcname]."
        n "So, do you recognize the other characters?"
        mc "Midori is the girl who uses an ice gun...I can't remember her name."
        mc "And Ina is D.va?"
        n "Close enough. Midori's character is called mei."
        mc "You all look great."
        "I have to admit I enjoy the jumpsuits more. But Midori looks pretty cute in that costume."
        scene mainevent39_6
        with Dissolve(.5)
        n "I like yours too. The tattoos look really good."
        ina "They do look good."
        mc "Thank you."
        "There's been awkwardness hanging around when I talk to Ina ever since the incident at the bathhouse."
        "I know she doesn't want to talk about what happened, but maybe we're gonna have to..."
        mc "Nari, Is there anyone who hasn't arrived yet?"
        scene mainevent39_7
        with Dissolve(.5)
        n "Asuka is still trying to get Akira here. Do you think we're forcing him out too much?"
        mc "No. I don't think he actually wants to miss out on this kind of thing."
        mc "He's just being difficult."
        n "Okay, if you say.."
        k "We're back~."
        scene mainevent39_8
        with fade
        k "The new queen of the Nile has arrived...With her mime."
        n "Wow. You both look great."
        ina "A mime is a bit old-fashioned, isn't it?"
        hi "..."
        mc "Are you going to be silent for the rest of the night?"
        scene mainevent39_9
        with Dissolve(.5)
        hi "Hehheh, There's no way I'd be able to hold it that long."
        hi "And I think the \"queen\" is waiting for more compliments."
        mc "You look stunning, Kimiko."
        k "Heehee, thank you."
        ha "I'm just glad I'm not the only one wearing a dress."
        mc "Hana?"
        n "Kimiko, where did you get that jewelry?"
        "I spot Hana in the corner and decide to finish greeting everyone who's here."
        scene mainevent39_10
        with fade
        mc "So this is where you've been hiding?"
        ha "I'm not hiding. You just didn't notice me."
        ha "I should be offended."
        mc "Well, I'm sorry. Would it help if I told you that you look great?"
        ha "Maybe."
        mc "The gothic princess look really suits you. You look wonderful in that dress."
        scene mainevent39_11
        with Dissolve(.5)
        ha "Heehee, I'm a vampire. look, fangs and everything."
        "Why is that so erotic?"
        mc "Nice. That's some dedication."
        ha "I didn't want to go halfway on a look I can pull off."
        scene mainevent39_12
        with Dissolve(.5)
        mc "So what have you been doing hanging out over here on your own?"
        ha "Watching."
        mc "Did you see anything interesting?"
        ha "A few things. You, for example."
        mc "Me?"
        scene mainevent39_13
        with Dissolve(.5)
        ha "Trying your best to be the host. Making sure you greet everyone and compliment their costumes."
        ha "Quite an eclectic mix we have here tonight."
        mc "Yeah. everyone's doing their own thing."
        ha "Your Mom even dyed her hair."
        mc "You haven't met my Mom. How do you know she dyed her hair?"
        ha "I overheard Nari telling the manga club girls."
        ha "You're all working pretty hard for this night."
        mc "I just want to ensure everyone has a good time."
        ha "You're achieving that. Although, you seemed to make Ina a little nervous. Why is that?"
        scene mainevent39_14
        with Dissolve(.5)
        mc "Well, that's..."
        "How am I meant to answer that?"
        az "[mcname]! Come and help us put the food out."
        ha "Heehee, Saved by the bell."
        mc "I'm sure Ina's...just nervous about her costume. It is pretty tight."
        ha "That could be it. Off you go. Your Mom needs help."
        scene black
        with Dissolve(.5)
        "I think that was a pretty good excuse off the top of my head."
        "I'm not sure if Hana bought it though."
        $ renpy.end_replay()
        $ me39locked = False
        $ me39_done = True
        jump me40

    label me40:
        scene mainevent40_1
        with fade
        play music "audio/music/Legend of One.mp3" fadeout 1
        "Damn. I didn't realise how open Mom's costume is at the back."
        c "You're here. We made cookies!"
        "At least she's wearing large panties."
        if ceaz10s_done == True:
            "I can imagine how great that would look with a thong..."
        "If Takane sees this, we'll have to hose her down."
        scene mainevent40_2
        with Dissolve(.5)
        c "[mcname]? Look at the cookies."
        mc "Uuuhh, They look great."
        c "We know that Mom's a great cook."
        scene mainevent40_3
        with Dissolve(.5)
        az "And [cname]'s been helping out a lot."
        c "Heehee, I iced a lot of them."
        mc "How many did you make?"
        az "I didn't know how hungry people would be. But we should have enough now."
        az "Let's get these out, and then [cname] can actually enjoy the party."
        c "I like cooking with you."
        az "But we can do that any day. Have fun with your friends."
        c "Okay, Mom."
        scene mainevent40_4
        with Dissolve(.5)
        az "She's so sweet, helping me out when she could be with everyone else."
        mc "She is. But you could be out there too."
        az "Heehee, It's a little strange for all of you to be hanging out with someone my age."
        mc "C'mon, we're all adults."
        az "I know, but you all seem so young. I'll just be in the kitchen if anyone wants a drink or something."
        c "Cookies for everyone!"
        mc "If that's what you want, Mom. I'll help take the cookies out."
        az "Thanks, Honey."
        scene mainevent40_5
        with fade
        "Why's Kimiko messing with her panties?"
        "It's not like you can get a wedgie there."
        mc "A plate for you girls."
        scene mainevent40_6
        with Dissolve(.5)
        k "Oh! [mcname]."
        mc "I'm just dropping these off. I've got to get back and grab some more."
        t "Awesome! Thanks, Azumi."
        az "You're welcome, Takane."
        mc "There are some bowls of sweets too. I'll be back in a minute."
        k "Uuhhh, Okay."
        scene mainevent40_7
        with Dissolve(.5)
        k "Azumi, How many calori.."
        az "I used low-fat ingredients. You'll be fine, Kimiko."
        az "I'm sure you'll be able to work it off anyway."
        scene mainevent40_8
        with Dissolve(.5)
        k "Thanks, Azumi! I'll only have a couple."
        az "Heehee, It's Halloween. Relax and enjoy yourself."
        t "Excited?"
        k "I don't get to eat much that's sweet."
        k "I'm glad Azumi made it so I can."
        t "So, when did you meet Azumi? Have you been round here too?"
        scene mainevent40_9
        with Dissolve(.5)
        k "This is my first time here. We met during the charity run a while back."
        k "She was really nice. And she's in such good shape."
        t "Heehee. Finally, something we agree on. Azumi's body is amazing."
        k "She must train really hard to keep it like that. I'll have to ask her for her training plan."
        k "But first, Cookies."
        scene mainevent40_10
        with Dissolve(.5)
        mc "I'm back with the sweets."
        "It's good to see them not fighting."
        "I guess Kimiko's apology worked wonders."
        hi "Ooohh, Sweets!"
        scene black
        with Dissolve(.5)
        scene mainevent40_11
        with fade
        c "Hisaaki! Wait until I've put them down."
        hi "But they look so good."
        ha "*sigh*."
        scene mainevent40_12
        with fade
        n "Are you alright?"
        ha "I'm fine."
        n "What happened between you two?"
        scene mainevent40_13
        with Dissolve(.5)
        ha "Not something I'm gonna tell you."
        n "Oh...I'm sorry. I didn't mean to pry."
        scene mainevent40_14
        with Dissolve(.5)
        ha "*sigh* Of course, you didn't."
        ha "It's just not something I want to talk about."
        n "Okay."
        scene mainevent40_15
        with Dissolve(.5)
        ha "What are you even doing over here?"
        n "I wanted to make sure you're okay. It looked a little lonely over here, away from everyone else."
        n "It's meant to be a party. Everyone should be having fun."
        scene mainevent40_16
        with Dissolve(.5)
        ha "But, I am having fun."
        n "Really?"
        ha "Yes. Watching everyone has been quite entertaining."
        n "What's so entertaining about us?"
        ha "It's funny how some of you react to each other. And the impact [mcname] seems to have on everyone."
        scene mainevent40_17
        with Dissolve(.5)
        n "Is it that big of a change?"
        ha "Heehee, Yes. For some people."
        ha "The only other thing that's come close is when Takane and Kimiko were calling over to our actual hostess."
        n "Well, that makes sense. Azumi's really great. Have you met her yet?"
        scene mainevent40_18
        with Dissolve(.5)
        ha "I haven't yet, But I'll be sure to introduce myself tonight."
        ha "It is her house, after all."
        n "Are you gonna spend the whole night watching us, or do you plan to join in?"
        ha "I may join in later."
        n "Okay. As long as you're not lonely over here."
        ha "I'm not. Thank you for checking though."
        scene black
        with Dissolve(.5)
        $ renpy.end_replay()
        $ me40locked = False
        $ me40_done = True
        jump me41

    label me41:
        play sound "audio/sounds/doorlock.mp3"
        scene mainevent41_1
        with fade
        play music "audio/music/Legend of One.mp3" fadeout 1
        "The stragglers are here. About time."
        mc "Hey, guys."
        asu "See, here we are. Eat some food and stop complaining."
        scene mainevent41_2
        with Dissolve(.5)
        asu "Good evening, [mcname]."
        asu "I apologize for our tardiness. Akira has been difficult."
        scene mainevent41_3
        with Dissolve(.5)
        ak "I'm not being difficult. I just don't get why she can't come in."
        asu "She has told you that she does not want to intrude."
        ak "She wouldn't be intruding. And if she won't come in, why can't she take the night off?"
        ak "It's Halloween. She deserves a rest."
        asu "You know what Mother would do if she took a rest."
        ak "Mother~ can't just replace her."
        asu "Of course, she can."
        mc "...Guys?"
        mc "What's this about?"
        scene mainevent41_4
        with Dissolve(.5)
        ak "Sasha's outside."
        mc "What? Why? She can come in if she wants.."
        asu "She is on perimeter watch. Unfortunately, she is working tonight."
        mc "Working?"
        asu "Serving as our bodyguard. After the beach, Mother insists we bring protection to any gathering."
        mc "Really?"
        ak "And she can't come in because \"She'd be imposing\"~ and she has to \"Watch the perimeter\"~."
        asu "Akira.."
        ak "I'm going to \"Eat some food\"."
        scene mainevent41_5
        with Dissolve(.5)
        asu "*sigh* I am sorry for the way he is acting."
        mc "I kinda get it. It must suck for Sasha to have to sit outside."
        asu "It is not like I want her to be stuck outside, But It was a direct order from our mother."
        asu "It was hard enough getting her to let us come at all. Sasha agreed to watch out for us so that we could come."
        mc "Well, if she agrees to everything, I think it's okay."
        asu "Akira is just very protective of her. He always worries about her being overworked or undervalued."
        asu "He almost stormed back home when it started raining."
        mc "Wait, it's raining?"
        asu "...Yeah?"
        mc "It never rains here. I haven't seen rain since we got here."
        asu "It has rained since you got here. Maybe you were inside at the time?"
        mc "Maybe. It's weird."
        scene mainevent41_6
        with Dissolve(.5)
        mc "Listen, I'm sure Akira will calm down."
        mc "You should try and enjoy the party. Your costume looks great."
        asu "Heehee, thank you."
        mc "I'll try to make it fun for Akira."
        asu "Thank you."
        n "Asuka!"
        scene mainevent41_7
        with Dissolve(.5)
        n "Are you Lucy Heartfilia?"
        asu "Yes. I think so."
        n "That's so cool. I didn't know you liked Fairy Tail."
        asu "Is that where the character is from? This costume was the nicest I could find online."
        n "You don't know who she is? Come here. I have to tell you how cool she is."
        mc "You two have fun."
        asu "Okay. So what kind of person is she, Nari?"
        scene black
        with Dissolve(.5)
        "It seems like the Ashikagas had a hard time getting here. If their Mother's ordering them to keep a bodyguard."
        "I should probably check on Sasha."
        $ renpy.end_replay()
        $ me41locked = False
        $ me41_done = True
        jump me42

    label me42:
        play music "audio/music/lightrain.mp3" fadeout 1
        scene black
        with Dissolve(.5)
        "My first sight of rain in Dusuka."
        "I kinda missed it. It's not like I want it to rain all the time, but it can be quite nice."
        "Now, where's Sasha?"
        sas "Over here, [mcname]."
        "She calls from a small alleyway."
        scene mainevent42_1
        with fade
        sas "Where are you going? The party's inside."
        mc "I wanted to check on you. Make sure you're okay."
        sas "Me? Why are you checking on me?"
        mc "Akira and Asuka told me why you're out here."
        mc "Akira didn't seem happy that you're stuck here."
        scene mainevent42_2
        with Dissolve(.5)
        sas "He's not...Master Akira worries about me missing out on parties like this."
        sas "He worries that I miss a lot of things. Halloween, Christmas, just spending time with friends..."
        sas "But I'm fine with it. None of that stuff matters. All that matters is keeping him safe. Keeping him sane."
        mc "You're fine with giving up everything for him like that?"
        mc "That's kinda intense."
        sas "He's my master. I live only to help him."
        mc "Why are you so dedicated to him?"
        sas "Heh, sit down."
        scene mainevent42_3
        with Dissolve(.5)
        sas "Why does my dedication surprise you?"
        sas "Do you think Master Akira doesn't deserve it?"
        mc "It's not that...It's..."
        sas "Because he does."
        sas "I know what most people see when they see him."
        sas "I know how he comes across a lot of the time."
        sas "Those people are wrong. There's more to him than what they see."
        scene mainevent42_4
        with Dissolve(.5)
        sas "Just because he's from a powerful and wealthy family doesn't mean that his life is easy."
        sas "People have no idea what living in that family is like..."
        mc "It's that hard?"
        "From what I've heard about their family, It was probably really hard."
        sas "Life hasn't been easy for him. That's not meant as an excuse for how he acts sometimes..."
        sas "But nobody sees the person master Akira truly is. Who he could be if he weren't held down."
        sas "He's the kind of man who would save a girl's life when she..."
        scene mainevent42_5
        with Dissolve(.5)
        sas "I owe him everything."
        mc "He saved your life?"
        sas "Yeah."
        mc "Well, no wonder you're so loyal to him."
        sas "That's not the only reason."
        scene mainevent42_6
        with Dissolve(.5)
        sas "I'm loyal because he deserves my loyalty."
        sas "Other people can see him however they want."
        sas "I see who he really is. A great man who deserves my loyalty and dedication in everything."
        sas "So I don't mind being out here on Halloween or any other time."
        sas "I'll do whatever he needs me to. Because despite what some people might think, he deserves it."
        "Some people are never going to understand others, and some people never try."
        "They'll just keep the opinions they get in the first five seconds of meeting you."
        "But when it comes down to it. It's the people who take the time to know you."
        "The people who can see who you really are."
        "Those are the people whose opinions of you matter."
        sas "Can you make sure he's okay in there? I have to get back to patrolling."
        mc "Okay. I'll tell him you're okay out here too."
        sas "Thank you. He deserves to have some fun."
        scene black
        with Dissolve(.5)
        "I hope Sasha doesn't forget that she deserves fun sometimes too."
        $ renpy.end_replay()
        $ me42locked = False
        $ me42_done = True
        jump me43

    label me43:
        scene mainevent43_1
        with fade
        play music "audio/music/One-eyed Maestro.mp3" fadeout 1
        t "It's a disgrace."
        "What's happening here?"
        t "They're meant to burn, not sparkle!"
        t "Those movies ruined the concept of vampires."
        n "They did not ruin anything. They're great films."
        t "They're poorly acted rubbish."
        asu "I quite liked the books."
        ina " I didn't really find the films interesting."
        scene mainevent43_2
        with Dissolve(.5)
        n "Ina!"
        ina "What?"
        n "You're supposed to support me."
        ina "You know that I didn't like the movies."
        n "But they didn't ruin vampires."
        t "Yes, they did!"
        scene mainevent43_3
        with Dissolve(.5)
        mc "Hey, guys. What are we talking about?"
        t "Dude, are vampires meant to sparkle in the sun or catch fire and melt into a grizzly puddle of viscera?"
        ina "Viscera seems pretty disgusting."
        t "Vampires are from horror movies. They're meant to be disgusting sometimes."
        asu "This is why I don't like horror movies."
        n "It's not a horror movie we're talking about. They did what was best for the movies they wanted to make."
        t "And killed any scariness vampires had left."
        t "That's not even mentioning what it did to werewolves."
        scene mainevent43_4
        with Dissolve(.5)
        n "What's wrong about the werewolves?"
        t "They keep their minds when they transform. It's meant to be a disease."
        t "How is it a crippling feral disease if they can think?"
        n "That's your issue?"
        t "The transformation loses all of its impact. The main scare with it is imagining waking up in the woods covered in someone else's blood and having no idea what happened."
        n "None of these things happen anymore."
        scene mainevent43_5
        with Dissolve(.5)
        n "Are you gonna get angry at zombies next?"
        n "Because they run now. There are huge monstrous zombies and animal zombies."
        n "Would you prefer them to shamble like they did in the old movies?"
        n "Just boring human zombies where the only threat they pose is pure numbers."
        t "I actually like those changes because they make zombies scarier."
        t "But they're the exception that proves the rule. It doesn't change that all the changes to classic horror monsters make them suck."
        t "[mcname], help me out here."
        scene mainevent43_6
        with Dissolve(.5)
        mc "Well, It's true that in recent years monsters have become less scary."
        mc "They're not just used in horror movies anymore."
        mc "A monster character can be an allegory for any type of social outcast."
        mc "I'm not sure people want monsters to be scary anymore."
        mc "Sparkling in the sun IS a bit too far for me. But fictional beings have always had different interpretations."
        mc "Different abilities and lore. There have been too many different \"vampires\", \"werewolves\" and \"zombies\" to say one is right over another."
        ". . ."
        t "But some lore is just better."
        "I guess this debate isn't gonna be over quickly."
        scene mainevent43_7
        with fade
        az "*sigh*."
        ha "Good evening."
        scene mainevent43_8
        with Dissolve(.5)
        az "Oh, Hello."
        az "Are you thirsty? Do you need something to drink?"
        ha "No, thank you."
        az "...Okay."
        scene mainevent43_9
        with fade
        ha "So, you're Azumi."
        az "Yes. It's nice to meet you."
        ha "Your hair looks nice this colour. You should consider keeping it."
        az "You know I dyed it?"
        ha "[mcname] told me."
        az "So, why are you not chatting with your friends?"
        ha "I have no interest in a debate about monsters."
        ha "You seem quite intrigued."
        az "I...It's an interesting conversation."
        ha "Sigh often while listening to interesting conversations?"
        scene mainevent43_10
        with Dissolve(.5)
        az "I..."
        ha "You need to calm down, Azumi. You've gotten pretty anxious this evening."
        ha "People will start wondering why."
        scene mainevent43_11
        with Dissolve(.5)
        az "I...I'm fine."
        ha "Of course, you are. But it wouldn't hurt to relax a bit more."
        ha "From what I hear, you love Halloween. Enjoy it."
        ha "I need to head to the bathroom."
        az "You didn't introduce yourself?"
        ha "I didn't, did I? Apologies."
        scene mainevent43_12
        with Dissolve(.5)
        ha "I'm Hana Hirano."
        ha "It was a pleasure to finally meet you, Azumi."
        scene black
        with Dissolve(.5)
        $ renpy.end_replay()
        $ me43locked = False
        $ me43_done = True
        jump me44

    label me44:
        scene black
        with Dissolve(.5)
        play music "audio/music/One-eyed Maestro.mp3" fadeout 1
        "After our impromptu debate."
        scene mainevent44_1
        with fade
        "Midori has been sitting away from everyone for a little while."
        "I decided to make sure that she's okay."
        mc "Hey, Midori. What are you doing over here?"
        scene mainevent44_2
        with Dissolve(.5)
        m "H..hey, [mcname]."
        m "I'm just...having some sweets."
        mc "Are you enjoying the party?"
        m "Yeah...I guess...Sorry, I'm not great with crowds."
        mc "It's just our class. You know all these people."
        scene mainevent44_3
        with Dissolve(.5)
        m "Do I? Do I really know anyone?"
        "What is it to know someone? Even people you've known for a long time can surprise you."
        "Mom still surprises me sometimes."
        "People can be predictable, But they always have the ability to do something or react as you don't expect."
        mc "Uuhhh, yes?"
        mc "Especially Nari and Ina. you girls spend a lot of time together."
        m "We do...but when there are other people around, they...they act differently."
        mc "Most people do. People act differently when they're around different people."
        m "Yeah. It just makes it hard to know how people will react to anything I say."
        scene mainevent44_4
        with Dissolve(.5)
        mc "I find it best not to worry too much about that."
        "Although, even I have things I'm careful not to say."
        m "I try. But I don't want to upset anyone."
        mc "I don't think you would. And even if you do upset someone, you can just apologize."
        m "Yeah...I know. Sometimes it's just easier to take a little break from everyone."
        mc "Hey, If that's what you need."
        scene mainevent44_5
        with Dissolve(.5)
        m "I am enjoying the party though. It's nice to see everyone having fun."
        mc "I'm glad. It's a shame we couldn't get a bigger place. But we decorated as best we could."
        m "Your house is cool. It's a little smaller than I thought it would be when Nari told me about it."
        mc "Hehheh, Is Nari telling everyone about my house?"
        m "No. I asked when this was planned. She has been talking about how much she enjoys hanging out here."
        mc "It is fun. Maybe you could come and hang out here sometime?"
        m "That sounds fun. But would your Mom mind cooking for four of us?"
        mc "Four?"
        m "Unless Ina came too. We'd have the whole manga club here."
        "Oh. She's assuming Nari would be here too."
        mc "I was talking about just you coming over."
        scene mainevent44_6
        with Dissolve(.5)
        m "Oh...I...just you and me?"
        mc "Yeah. I mean, we are friends, right? I wouldn't mind you hanging out here."
        m "B...But just us?"
        mc "We've hung out alone before."
        m "But...your house. Your room..."
        "I didn't mention my room."
        m "Alone."
        mc "Well, It's likely that [cname] and Mom would be here."
        scene mainevent44_7
        with Dissolve(.5)
        m "Oh...Yeah. Not alone."
        m "{size=-10}Nari wouldn't want me to...{/size}"
        m "{size=-10}Alone in his room with...{/size}"
        mc "Midori?"
        mc "It's alright if you don't want to. I was just suggesting it."
        m "Yeah...It's not..."
        scene mainevent44_8
        with Dissolve(.5)
        "Maybe Midori isn't ready to spend time at my place."
        "I Didn't expect her reaction to be like that though."
        m "Uumm, Where is everyone going?"
        mc "What?"
        scene mainevent44_9
        with fade
        mc "Nari? Where's everyone going?"
        n "Heehee, [cname]'s showing everyone your bedroom."
        mc "What?"
        n "C'mon, Midori. You have to see too."
        m "W...What?"
        scene black
        with Dissolve(.5)
        "Nari giggles and rushes off to my room."
        "Why is my room now the gathering room?"
        "Midori sheepishly follows me to my room."
        scene mainevent44_10
        with fade
        "Well, this is weird."
        mc "What are you all doing in here?"
        "I don't know why this feels weird."
        "Maybe it's the sexual things I've done in this room with some of the girls here."
        "I can't help that those memories pop up when I'm here with them."
        scene mainevent44_11
        with Dissolve(.5)
        c "I'm showing everyone your room, [mcname]!"
        hi "It's a nice room, Man."
        ina "[mcname]! Why is your shelf so obnoxiously high?"
        k "Heehee."
        ina "There's no way you could reach that. It's like twice as tall as I am!"
        ina "What use is a shelf that you can't get to?"
        mc "It was there before we moved in. I just use a step when I need to get something down."
        mc "Asuka, please be careful standing on my bed like that."
        "I would get in so much trouble if she fell off and got hurt."
        asu "My apologies. I got excited when I saw the alstroemeria."
        asu "I am glad that you kept it."
        mc "Of course I did. It was a gift."
        c "Who got you a plant?"
        mc "Oh. Asuka gave it to me."
        c "That's really nice."
        mc "So, who decided we needed to move the party to my room?"
        c "I'm showing everyone around. I wanted to do your room first."
        mc "It's just a bedroom."
        c "But It's your bedroom. It shows who you are."
        t "Nari and I have already seen your bedroom. So Nari's trying to find your porn."
        mc "What?"
        n "I am? That's why you wanted to check the computer?"
        t "As if you're not curious."
        mc "Alright, off my computer. I'll show you around the room."
        scene black
        with Dissolve(.5)
        "I show everyone around my room."
        "Even Hana shows up. I don't know why they're so interested."
        "And surprisingly, they have a lot of questions."
        "Questions about where I got things, what games I play."
        "I guess they're just trying to know me a little more."
        "Because even if you've known someone for a while, there's always more to learn."
        $ renpy.end_replay()
        $ me44locked = False
        $ me44_done = True
        "After showing everyone my room. [cname] takes everyone to see her and Mom's room."
        "I decided to take a break in my room. having everyone in here has been more tiring than I expected."
        if nlust >= 5:
            jump len1
        else:
            $ len1_miss = True
            jump me45

    label me45:
        scene mainevent45_1
        with fade
        play music "audio/music/Legend of One.mp3" fadeout 1
        ak "*sigh*."
        ak "..."
        scene mainevent45_2
        with Dissolve(.5)
        az "...?"
        ak "*sigh*."
        az "Uuhh...Hello?"
        ak "Hhmm?"
        scene mainevent45_3
        with Dissolve(.5)
        ak "What do you want?!"
        ak "I'm trying to..oh."
        scene mainevent45_4
        with fade
        ak "I'm sorry. I thought you were someone else."
        ak "You're [mcname]'s Mom, right?"
        az "Y...yes."
        az "Are you alright? You don't seem to be having fun."
        scene mainevent45_5
        with Dissolve(.5)
        ak "I'm fine."
        az "...Why are you not with the others?"
        scene mainevent45_6
        with Dissolve(.5)
        ak "I said, I'm fine!"
        ak "I had no interest in coming to this stupid party, to begin with!"
        ak "Having fun is a waste of time. I have more important things to..."
        scene mainevent45_5
        with Dissolve(.5)
        ak "*sigh*. I'm sorry."
        ak "You've obviously spent a lot of time on this."
        az "Akira...this is more than just the Halloween party, isn't it?"
        az "Is your family life stressful?"
        ak "W...why would I tell you?"
        az "I wouldn't tell anyone. I'm disconnected from all of that."
        scene mainevent45_7
        with Dissolve(.5)
        az "And...I might understand where you're coming from."
        az "Growing up is difficult. Especially in a place where you're constantly pushed to live up to the highest expectations."
        az "Pushed to be as strong as those who came before. Pushed to only do things their way, No matter what you actually want."
        ak "You grew up like that?"
        scene mainevent45_8
        with fade
        stop music fadeout 1
        az "Yeah..."
        az "My family had so many expectations of me...I could never live up to them."
        az "They berated me. Told me I wasn't trying enough."
        az "When they found out that I literally couldn't...They gave up."
        az "It's not right for your parents to only value you as a means to an end."
        az "Even my sister barely spoke to me after that."
        scene mainevent45_9
        with Dissolve(.5)
        az "I know what it's like to live under the weight of expectation."
        az "I think you do too."
        ak "It...it's a bit different for me. I could live up to the expectations."
        ak "But the way they do it doesn't work for me."
        scene mainevent45_10
        with Dissolve(.5)
        ak "I could do it! If they'd let me do it my way."
        ak "I'd be better than all of them if they weren't holding me back!"
        ak "They're outdated! Grandfather is too old for all of this."
        az "Your...grandfather..."
        ak "He's the one doing all of this! And mother just follows his every word."
        ak "They don't care about anyone unless they're useful. And even then, they squeeze everything they can out and throw you away."
        ak "When it's my time, I'll be better. I'll show them."
        ak "I'll be better than them in every way!"
        scene mainevent45_11
        with Dissolve(.5)
        az "Akira...just try not to lose yourself."
        ak "I won't."
        ak "I'm not going to live up to their expectations. I'm going to exceed them."
        az "I'm sure you will, honey."
        scene mainevent45_12
        with Dissolve(.5)
        c "Hey, Mom. How many cookies are left?"
        az "There's still a few, honey. But let's calm it down. people will be being picked up soon."
        scene black
        with Dissolve(.5)
        $ renpy.end_replay()
        "The party winds down as we all return to the living room."
        "We all chat into the night as slowly people's parents come to pick them up."
        "It was a fun night. We were a little cramped, But it was fun."
        "Once everybody had left, I settled into bed."
        "Hehheh, Costume parties are great."
        $ me45locked = False
        $ me45_done = True
        jump loop1

    label me46:
        play music "audio/music/Cheery Monday.mp3" fadeout 1
        scene mainevent46_1
        with fade
        mc "Hey girls...Uuuhhh, What?"
        "Who the hell are these people? This is not the manga club girls."
        "{color=#ae678c}???{/color}""Oh? Sweetie, someone's here."
        "{color=#ae678c}???{/color}""Did you invite this handsome young man here, Sweetie?"
        "{color=#c9c9c9}Sweetie?{/color}""Refrain from calling me sweetie."
        "{color=#c9c9c9}Not Sweetie{/color}""I dislike your current persona. and I have never seen this man before."
        scene mainevent46_2
        with Dissolve(.5)
        "{color=#ae678c}???{/color}""Well, if you're not here for her. You must be here for me."
        "{color=#ae678c}???{/color}""Is that true, young man? What are you planning to do with me?"
        mc "Uuhhh, I was looking for the manga club girls?"
        "I feel like I hit my head."
        "{color=#ae678c}???{/color}""Oh, That would make you...[mcname]. yes?"
        mc "Yeah, that's me."
        "{color=#ae678c}???{/color}""So, [mcname]..."
        scene mainevent46_3
        with Dissolve(.2)
        "{color=#ae678c}???{/color}""What have you been doing with my girls!?"
        "{color=#ae678c}???{/color}""I leave for a while to bury my father, and you corrupt them?"
        "{color=#ae678c}???{/color}""They talk about you a lot! I don't want you doing anything naughty with my girls, you hear me?"
        mc "Wha..."
        "{color=#ae678c}???{/color}""My girls are cute and wonderful. You will not be teaching them dirty things. Understand?"
        "Who does this girl think she is?"
        mc "I.."
        scene mainevent46_4
        with Dissolve(.5)
        "{color=#ae678c}???{/color}""As the older and more worldly woman here...I will be the focus of your primal urges."
        "She's flirty with me now? Is this girl okay? She's acting kinda crazy."
        "{color=#c9c9c9}???{/color}""I'm older than you."
        "{color=#ae678c}???{/color}""Shut up, Sweetie."
        "{color=#c9c9c9}???{/color}""Uugghh."
        "{color=#ae678c}???{/color}""Come and sit down, young man. The girls will be home soon."
        scene mainevent46_5
        with fade
        "{color=#ae678c}???{/color}""So, you're the one I've been hearing so much about?"
        mc "Uuhh, I guess."
        "{color=#ae678c}???{/color}""Nari is very taken with you. Ina and Midori quite like you too."
        "I guessed she knew the manga club girls."
        "{color=#ae678c}???{/color}""You must be quite the man to impress them so much."
        mc "I...I don't know if I'm anything special. But the girls are fun to hang around with."
        "{color=#ae678c}???{/color}""You've been hanging out with them a lot, haven't you?"
        mc "Yeah. They're good girls. I like hanging out with them."
        mc "They're my friends at this point. Spending time with them is time well spent."
        "{color=#ae678c}???{/color}""Heehee, you have a nice attitude, [mcname]. I think I could like you quite a bit as well."
        "{color=#ae678c}???{/color}""I've decided that I approve of your friendship with my girls. You may continue seeing them as long as you keep it away from anything naughty."
        mc "Uuuhh, Thank you."
        scene mainevent46_6
        with Dissolve(.5)
        "{color=#ae678c}???{/color}""I will allow you to befriend my other girl."
        "{color=#ae678c}???{/color}""Say hello, Yuriko."
        y "Uurrgghh."
        scene mainevent46_7
        with Dissolve(.5)
        y "Hello, [mcname]. I'm Yuriko Yokota."
        y "Since she has forgotten to introduce herself, that's Nagisa Nomura."
        y "Now, If you'll excuse me. I have the rituals of the Salem witches to study."
        scene mainevent46_8
        with Dissolve(.5)
        nag "Heehee, She's very into that gothic witch stuff."
        "Oh. Is she from a magical family? Would a magical family learn real magic in public and pretend it's all fake?"
        mc "So, you two are the girls that the manga club have been talking about?"
        nag "It's nice to know they talk about me too."
        nag "You're joining one of our D&d sessions, aren't you?"
        mc "Yeah, I guess. You're the dungeon master?"
        scene mainevent46_9
        with Dissolve(.5)
        nag "I am indeed. Heehee, I will hold your fate in my hands. Fear my power."
        nag "I and fate will be your new gods."
        nag "Your lives will be putty in my hands."
        nag "Muahahaha~."
        "I'm pretty sure that laugh is fake."
        play sound "audio/sounds/doorlock.mp3"
        scene mainevent46_10
        with Dissolve(.5)
        nag "There are my girls."
        ina "Sorry we're late, Nagisa."
        n "[mcname] is here too? Hey, [mcname]."
        scene black
        with Dissolve(.5)
        "The manga club girls I know return. And we all end up talking about our upcoming D&d session."
        "Nagisa and Yuriko are pretty interesting."
        "I have no idea where Nagisa gets all that energy."
        "And Yuriko just seemed to want to read. I wonder whether her magic is real."
        "Now that I've met the final two players in our D&d group, I think this game is gonna be exciting to play."
        "There's a lot of different personalities here. It'll be fun to see everyone pretending to be someone else."
        "We schedule our session for Saturday evening at Ina's house. I better not forget."
        call nagaff_increase from _call_nagaff_increase
        call yaff_increase from _call_yaff_increase
        $ renpy.end_replay()
        $ me46locked = False
        $ me46_done = True
        jump loopschooleve

    label me47:
        scene black
        with Dissolve(.5)
        stop music fadeout 1
        "It's time to head to Ina's."
        "I quickly grab my character sheet and head over."
        "I still don't know Nagisa and Yuriko too well. But I'll get to know them during the game."
        "With Nari and Ina, this should be fun. Seeing Midori doing something she really enjoys should be fun too."
        "It doesn't take long to get to Ina's."
        play music "audio/music/Village Consort.mp3" fadeout 1
        scene mainevent47_1
        with fade
        "We all helped set up. I was coerced into moving the table."
        "Heh, I didn't mind. Seeing the girls excited to play is really sweet."
        n "Are you ready?"
        mc "Hehheh, I think so. I've been looking over my character."
        n "We based it on you. Just do what you would do, and you'll be fine."
        n "This is gonna be so fun."
        mc "Everybody seems pretty excited. But why are you in your pyjamas?"
        n "We're all staying here tonight."
        "Ooohh. Did I just get invited to a sleepover?"
        mc "I didn't bring my pyjamas."
        n "Heehee, you're not staying."
        n "Yuriko and Nagisa have only just met you."
        "So Ina and Midori wouldn't mind? Or at least she thinks she could convince them."
        mc "So why are you the only one in your pyjamas?"
        n "I wanted to be more comfortable. Midori would've changed too, but she didn't want you to see her."
        scene mainevent47_2
        with Dissolve(.5)
        m "It...it would be embarrassing."
        mc "Why?"
        "I don't picture Midori in risque lingerie."
        "Well, I do. But I wouldn't expect her to wear something like that."
        m "It's just.."
        n "Ooohh, It's soo cute. She has this adorable little onesie with rabbits all over it."
        scene mainevent47_3
        with Dissolve(.5)
        m "NARI!?"
        m "Don't embarrass me like that!"
        nag "Oh, are we talking about Midori's onesie?"
        nag "Heehee, It's great. I might get one just to look as cute as you do."
        y "It's rather bright for my tastes. Although rabbits are interesting creatures."
        y "Their intense desire to mate makes them useful for many fertility rituals."
        y "Of course, in most rituals, they need to be disemboweled."
        scene mainevent47_4
        with Dissolve(.5)
        n "Yuriko!"
        ina "Yuriko, we've talked about this. They don't like it when you talk about animals getting hurt in your rituals."
        y "And I continue to refuse to apologise for the ancient rituals of my sisters."
        y "They did what they had to do. Our rites and rituals call for many sacrifices."
        ina "But do we have to talk about them?"
        "Yuriko seems pretty strange. If she is from a magical family, this is one hell of a double bluff."
        y "Fine. I know that none of you want to embrace the mystical sisterhood of witchcraft."
        n "I'm not joining anything that hurts animals like that."
        scene mainevent47_5
        with Dissolve(.5)
        nag "Heehee, If you couldn't tell, this is a recurring debate in our group."
        nag "Yuriko's always been interested in mysticism."
        nag "I don't really get it. All that stuff doesn't really get you anywhere."
        scene mainevent47_6
        with Dissolve(.5)
        y "You'll see where it gets me when I manage to create my coven."
        y "[mcname] would be a good fit. I can sense that he has a powerful soul."
        mc "Wait, what?"
        nag "I thought you said only women could practise magic?"
        y "There are rituals for body transference. I could transfer him into a female body."
        y "Or sacrifice him and absorb his power for myself."
        mc "Uuhh, please don't sacrifice me."
        n "Don't worry, [mcname]. I won't let her."
        nag "No one's getting sacrificed."
        scene mainevent47_7
        with Dissolve(.5)
        nag "Now let's get this started before it gets too late."
        nag "Is everyone ready?"
        y "Yes."
        ina "Yes."
        m "Yeah."
        n "Let's go."
        mc "I think so."
        nag "Heehee, Don't worry, [mcname]."
        nag "Just relax and go with the flow. You'll be fine."
        "Nagisa might be just as weird as Yuriko. She's acting very differently from when we met at the manga club."
        "She seems to have dropped that weird \"These are my girls.\" Thing."
        nag "I'll let you know when it's time to introduce your character."
        mc "Okay."
        nag "So, Our new adventure begins with our party spending the evening in a tavern."
        $ renpy.end_replay()
        $ me47locked = False
        $ me47_done = True
        jump cem15

    label me48:
        play music "audio/music/Cheery Monday.mp3" fadeout 1
        scene mainevent48_1
        with fade
        s "Okay, class. That was our last full class for the year."
        s "As agreed, tomorrow will be a free day for everyone."
        s "Attendance will be taken, but you are free to use the day as you wish."
        "Winter break's here."
        "The plans for Mom, [cname], and I to go away for a few days are set."
        "I haven't told anyone yet. But they haven't been planning anything."
        "That I know of."
        scene mainevent48_2
        with Dissolve(.5)
        n "We can still use the classroom for our secret Santa. Right, Miss Shimada?"
        s "Yes, that's fine."
        n "Yes!"
        "Secret Santa?"
        "What secret Santa? Did I know about this?"
        "Was I meant to know about this?"
        "[cname] would know. And she wouldn't judge me for forgetting."
        scene mainevent48_3
        with fade
        play music "audio/music/Vivacity.mp3" fadeout 1
        c "Hahahaha, You forgot secret Santa!?"
        mc "C'mon~."
        mc "Don't give me a hard time about that."
        c "Heehee, You need to pay more attention."
        mc "I have a lot going on."
        scene mainevent48_4
        with Dissolve(.5)
        c "You were pretty tired that day."
        c "You're always going out in the evenings. You need to rest more."
        mc "I know. I know."
        mc "I suppose we'll be able to get a lot of rest at the cabin."
        scene mainevent48_5
        with Dissolve(.5)
        c "Yeah! It's gonna be so fun."
        c "I haven't seen snow in ages."
        mc "I'm glad you're excited."
        mc "Have you told anyone that we're going?"
        c "No one's asked."
        mc "Hehheh, okay."
        "We're going to have to tell them tomorrow."
        "I need to be prepared for some of the girls to be disappointed."
        scene mainevent48_6
        with Dissolve(.5)
        mc "So, nobody's planning anything for the holidays?"
        c "I don't think so. I think they'd talk to me about it if they were."
        c "I helped with a lot of the organizing at Halloween."
        mc "Maybe everyone's busy."
        c "Maybe."
        c "Hey, if you forgot about secret Santa, does that mean you haven't got a gift?"
        scene mainevent48_7
        with Dissolve(.5)
        mc "Uuuhh, Yeah. It would mean that. Do you somehow know who I got?"
        c "Heehee, well...I may have the information you need..."
        scene mainevent48_8
        with Dissolve(.5)
        mc "You do?"
        c "Mhm, But do I want to tell you?"
        c "What if I want something in return?"
        mc "I've already got your Christmas present. You don't have to worry about that."
        c "Maybe I want something...else."
        mc "Okay. What do you want?"
        c "Heehee, I don't know yet. You'll have to agree before knowing what it is."
        "Well, I don't want anyone disappointed that I forgot secret Santa."
        "And I don't think anything [cname] could want would be bad for me."
        mc "Okay, I agree. I owe you one."
        c "Heehee, You got Hisaaki."
        mc "Thank you. I'll go and buy something this evening."
        c "Good luck."
        scene black
        with Dissolve(.5)
        "How did I forget secret Santa?"
        "At least [cname] was paying attention."
        "I don't think owing her will be bad for me. I could be quite fun."
        call caff_increase from _call_caff_increase_36
        $ renpy.end_replay()
        $ me48locked = False
        $ me48_done = True
        jump me49

    label me49:
        play music "audio/music/Jingle Bells.mp3" fadeout 1
        scene mainevent49_1
        with fade
        "What the hell am I meant to get for Hisaaki?"
        "He's going through a lot right now."
        "After what happened at the graveyard..."
        "I need to find something good."
        "He's my friend. He deserves more than just some random gift."
        scene mainevent49_2
        with fade
        "I'll find something."
        "I can imagine how hard it must be. To be without the ones you love this time of year."
        "Why is the holiday season the only time malls play themed music?"
        "It's not like there aren't other special times of the year."
        "I suppose there are probably some places where they play music year-round."
        "It doesn't matter. At least it hasn't got ridiculously busy yet."
        "I'd hate having to fight my way through huge crowds."
        scene mainevent49_3
        with fade
        "I've never been good at buying gifts."
        "It's hard to tell what people want."
        "What they need."
        "I don't want to buy something that they'll just have to throw away."
        "I want to give Hisaaki something useful."
        "But what can I get him?"
        "I'll just have to look through some stores."
        scene black
        with Dissolve(.5)
        "I spent quite a while searching through shelves."
        "There were some great gifts."
        "Games, anime, and sports equipment."
        "But I wanted something more."
        "Something with a deeper meaning."
        "On the verge of giving up, I stumbled across exactly what I wanted."
        scene mainevent49_4
        with fade
        "It's not a fancy gift."
        "But it does mean a lot."
        "He'll be able to use it when we look for Jin."
        "Hopefully, it will remind him that Ina and I are with him."
        "That he's not alone in this."
        "That's what I hope he takes from this, at least."
        scene mainevent49_5
        with fade
        mc "Hey, I'd like this, please."
        "She's kinda cute. Heh, every girl I know is pretty cute."
        "I guess I'm just lucky."
        scene mainevent49_6
        with Dissolve(.5)
        "{color=#1a1b1a}???{/color}""*sigh* Would you like that gift wrapped?"
        mc "Oh, that's something you do?"
        "{color=#1a1b1a}???{/color}""I wouldn't have said it if we didn't."
        mc "Okay. Yeah, that would be good."
        "{color=#1a1b1a}???{/color}""*sigh* Fine."
        scene black
        with Dissolve(.5)
        "Well, she was pretty unenthusiastic."
        "I wonder what was up with her. Maybe I could help in some way."
        "But not now. It's time to head home."
        scene mainevent49_7
        with fade
        play music "audio/music/Easy Lemon.mp3" fadeout 1
        c "[mcname]!"
        mc "Hey girls. Oh, you've already started packing."
        c "Yeah."
        az "We're leaving as soon as you two get home tomorrow."
        az "Make the most of our time away, you know?"
        mc "Yeah. That sounds great."
        c "What did you get for Hisaaki."
        mc "Hehheh, you'll have to ask him. I got it wrapped already."
        scene mainevent49_8
        with Dissolve(.5)
        c "Fine. Then you don't get to know what I got. Or who for."
        mc "That's fine."
        az "Heehee, This is your class's secret Santa?"
        mc "Yeah."
        az "That's nice. I'm sure whatever you two got, your friends will like it."
        mc "Thanks, Mom."
        az "Now. Go and pack your things. I'll have dinner ready soon."
        mc "Okay."
        scene black
        with Dissolve(.5)
        "[cname] came to help me pack."
        "It took most of the evening, but we got everything ready."
        "After a lovely dinner, we went to bed."
        $ renpy.end_replay()
        $ me49locked = False
        $ me49_done = True
        call day_increase from _call_day_increase_5
        jump me50

    label me50:
        scene mainevent50_1
        with fade
        play music "audio/music/Cheery Monday.mp3" fadeout 1
        c "Let's go!"
        "[cname]'s pretty excited this morning. She could barely sit still at breakfast."
        c "Today is gonna be so fun! And then we get to go on our own little holiday."
        mc "It is cool. But why do I have to carry your present? And why is it so heavy?"
        scene mainevent50_2
        with fade
        c "Heehee, Because you love me."
        mc "Do I now?"
        mc "Hehheh, Are you sure about that?"
        scene mainevent50_3
        with Dissolve(.5)
        c "Wh...what? You...You don't?"
        "I didn't think she'd take me seriously."
        mc "Wait. Of course, I do."
        mc "I was joking. You know I love you."
        scene mainevent50_4
        with Dissolve(.5)
        c "Heehee, I know."
        mc "Did you just trick me?"
        c "So what are you planning to do today?"
        mc "Heh, I don't know. I guess we'll see when we get there."
        c "Let's move then."
        scene black
        with Dissolve(.5)
        stop music fadeout 1
        "Before long, we arrive at the academy."
        scene mainevent50_5
        with fade
        play music "audio/music/We Wish You.mp3" fadeout 1
        t "Do. Do. Do. Do do do do do."
        "It looks like the fun has already started."
        ina "What are you doing?"
        asu "Takane, you really should no.."
        t "C'mon~, Have some fun. We've got no lessons today."
        s "Takane, get down. You don't want to start your holidays with a trip to the hospital."
        scene mainevent50_6
        with fade
        t "Aaww~ Okay."
        n "Hey, [mcname]!"
        mc "Is that the present you brought?"
        n "Heehee, yeah. I was delighted when I got Asuka. I was already working on this."
        scene mainevent50_7
        with Dissolve(.5)
        asu "That is for me?"
        n "Yeah. But you have to open it really carefully."
        s "Good morning, [mcname]."
        mc "Good morning, Miss Shimada."
        scene mainevent50_8
        with fade
        mc "Having a rough morning?"
        s "These days of no lesson chaos may be fun for you students."
        s "But they make me feel more like a babysitter than a teacher."
        "It's probably good that she didn't come to Halloween or the beach."
        "We are old enough to look after ourselves. But it makes sense that she feels a little responsible for us."
        mc "It'll be alright. I'll try to keep the chaos down."
        s "Heh, Good luck with that."
        c "[mcname]!"
        scene mainevent50_9
        with fade
        c "Secret Santa is starting. Give me my gift."
        mc "Hehheh, No. You get your gift on the day."
        c "Not that one, Heehee. My one for Kimiko."
        mc "Ahh, You got Kimiko."
        c "Yes. And I'm going to give it to her."
        mc "Okay. I should head over to Hisaaki."
        scene mainevent50_10
        with fade
        mc "Hey, Man."
        hi "Uh? Oh, Hey."
        hi "Is that for me?"
        mc "Yeah. But before you open it, it comes with a promise."
        mc "I know it's been rough lately. And I know I've said this before."
        mc "But Ina and I are with you."
        mc "We're your friends. We're with you."
        mc "And this'll help."
        hi "Okay."
        scene mainevent50_11
        with fade
        hi "Heh, this is nice."
        mc "We've got a lot of investigating ahead of us."
        mc "Having more people with cameras will get us more info."
        hi "That's really thoughtful. I really like it."
        hi "Now I feel bad about not getting you anything."
        mc "It's secret Santa. We don't need to.."
        asu "What the hell, Takane!"
        scene mainevent50_12
        with fade
        asu "This is too far!"
        t "What? I thought Nari could use a little stress relief."
        "I'm struggling not to laugh. Nari has access to a far better living alternative."
        asu "Remember where you are! This is not the place to be making crude jokes."
        t "It's not a joke. She can keep it."
        t "I'll even show her how to.."
        s "Takane! I know you are all adults, but Asuka has a point."
        s "It's not appropriate for a place of learning."
        scene mainevent50_13
        with Dissolve(.5)
        t "Aww, C'mon. Ina's got literal knives over there."
        s "What!?"
        scene mainevent50_14
        with fade
        m "Ah!"
        ina "They're...They're not real!"
        ina "They're replicas made for my D&d character."
        s "Where did you get them!?"
        m "Uuhh, I..."
        ina "Midori got them for me. They're my present."
        ina "It's not dangerous. They're made of plastic."
        s "I would suggest you put them away in public. They look a bit too real."
        ina "Okay, okay. I'll put them away."
        t "In fairness, they do look pretty cool."
        ak "[mcname]?"
        mc "Oh?"
        scene mainevent50_15
        with fade
        ak "This is for you."
        mc "So you're the one who got me?"
        ak "Yeah. At least for you, I had some idea what you might like."
        mc "Hehheh, So, what is it?"
        ak "Open it and find out."
        scene mainevent50_16
        with fade
        mc "Wow. A mini arcade machine?"
        ak "Yeah. It works. They were only making these for a few years."
        ak "You're pretty good at games. I thought you'd like it."
        mc "I do. It looks like it's still two player."
        ak "The controls are really weird. And fiddly. It's no wonder they gave up on producing them."
        ak "But it's a nice bit of memorabilia."
        mc "It's nice. Thanks, man."
        c "[mcname]! Look what Ina got me!"
        scene black
        with Dissolve(.5)
        scene mainevent50_17
        with fade
        ha "Well, this must be hard for you."
        ha "I'm surprised you got me anything. Even if you are my secret Santa."
        hi "Don't make this harder than it needs to be."
        hi "It's just something I saw and remembered you liking."
        scene mainevent50_18
        with Dissolve(.5)
        hi "{size=-10}I still hate that you refuse to tell me what you know.{/size}"
        hi "{size=-10}I still don't believe that there's nothing you can do.{/size}"
        hi "{size=-10}And I don't know what game you're playing with [mcname], But if you hurt him, I will burn everything down.{/size}"
        scene mainevent50_19
        with Dissolve(.5)
        hi "{size=-10}But you didn't have to warn us.{/size}"
        hi "{size=-10}Why won't you just explain to me what you're doing?{/size}"
        ha "{size=-10}You know how complicated it all is.{/size}"
        hi "*sigh*. Fine. Here you go."
        scene mainevent50_20
        with Dissolve(.5)
        hi "I know it's childish. But you used to like these."
        hi "Back before you started...dealing with everything our family does."
        hi "The receipt is in the box. I'll let you know the store if you want to return.."
        ha "I won't need that."
        ha "I'll keep it."
        scene mainevent50_21
        with Dissolve(.5)
        ha "Thank you, Hisaaki."
        ha "This is the best gift I'm going to get this year."
        hi "Well, Uuhh, You're welcome."
        scene black
        with Dissolve(.5)
        $ renpy.end_replay()
        call hiaff_increase from _call_hiaff_increase_22
        call akaff_increase from _call_akaff_increase_11
        $ me50locked = False
        $ me50_done = True
        "After everyone has opened their prensents, most of the class stayed to hang out."
        "Hana and Akira slip away while Takane heads to the toilet."
        if tlust >= 10:
            jump let2
        else:
            $ let2_miss = True
            "I take the opportunity to go to the toilet as well."
            jump me51

    label me51:
        scene black
        with Dissolve(.5)
        stop music fadeout 1
        "Everyone has gathered around chatting when I get back."
        scene mainevent51_1
        with fade
        play music "audio/music/Jingle Bells.mp3" fadeout 1
        c "Nari brought you lillies, Asuka?"
        asu "More than that, These are cuttings from her own Lillies."
        asu "She has cultivated these herself."
        mc "That's cool. I didn't know you liked gardening, Nari."
        scene mainevent51_2
        with Dissolve(.5)
        n "Heehee, I don't do it much."
        n "Asuka was actually the one who inspired me to do it. She made it sound really fun."
        asu "You have done well. These look very healthy."
        asu "It is an amazing gift."
        n "Thank you."
        scene mainevent51_3
        with Dissolve(.5)
        k "[cname] got me a great gift too!"
        c "Heehee, I got Mom to help me buy it."
        n "It fits you really well."
        k "It's a proper athletic one. Now I don't have to save up for a second one."
        c "I'm glad you didn't already have six."
        ina "Heehee, I could imagine that."
        scene mainevent51_4
        with Dissolve(.5)
        asu "I am glad we got to do this."
        asu "My family is going to keep me very busy over the holidays."
        k "You're family does a lot together at this time of year?"
        asu "Sort of. I would say it is more of a traditional get-together."
        asu "So, What is everyone doing over the holidays?"
        scene mainevent51_5
        with Dissolve(.5)
        c "Oh! We're actually going away for the holidays."
        c "We're gonna see snow!"
        asu "Heehee, It is true that it rarely snows here."
        n "You're going away?"
        mc "Yeah. We're staying at a cabin for the holidays."
        ina "That sounds like fun. My family is just staying at home."
        ina "Most people spend the holidays with their family."
        hi "I'm probably just gonna hang out at home."
        scene mainevent51_6
        with Dissolve(.5)
        n "Still having trouble with your family?"
        n "You gave Hana a present. I thought it might be getting better."
        hi "I...Hana was my secret Santa and...It's complicated."
        "I didn't even notice that. That must have been hard for him."
        "Everyone talks about how the holidays are a time for family."
        "Hisaaki doesn't have that. His family betrayed him."
        "This time of year must be painful without the one person he would want to spend it with."
        "I just hope he can get through it."
        hi "I'll be fine but.."
        scene mainevent51_7
        with Dissolve(.5)
        ina "Let's not push Hisaaki on his family issues."
        ina "We all have things we don't want to talk about."
        mc "Yeah, Let's leave that alone."
        n "I'm sorry, Hisaaki."
        hi "It's alright, Nari. You didn't do anything wrong."
        ina "So, what present did you get, [mcname]?"
        scene black
        with Dissolve(.5)
        "Eventually, Takane arrives and joins the conversation."
        "Before we know it, the day has ended."
        "Wishes of happy holidays are passed around. The girls share hugs."
        "It's a bit disappointing that I didn't get any hugs, but that would be kinda awkward in front of everyone."
        "It's gonna be strange not seeing everyone for a while."
        "They've become most of my life at this point. And I wouldn't want to imagine it without them."
        "[cname] and I head home."
        $ renpy.end_replay()
        $ me51locked = False
        $ me51_done = True
        jump me52

    label me52:
        scene black
        with Dissolve(.5)
        "Excited for our trip [cname], Mom, and I waste little time loading our things into the car Mom has rented."
        mc "Shotgun!"
        c "What? But I wanted to sit in front."
        az "You can both sit in the back."
        mc "Hehheh, Okay, Mom."
        scene mainevent52_1
        with fade
        play music "audio/music/We Wish You.mp3" fadeout 1
        "Mom get's nervous when someone's in the passenger seat."
        "She has never driven much. We've always lived in cities."
        "She can do it. It just makes her nervous."
        az "It looks like the radio is all Christmas songs."
        mc "Of course it is. It's the same songs every year."
        c "Nari sent us a text. She wishes everyone a happy holiday."
        az "Aww, That's sweet."
        c "How long will it take to get to the cabin?"
        az "A few hours. We should be there just before dusk."
        c "So, what do we do on the way?"
        mc "Watch the scenery, Have a nap."
        mc "Oh, I know. I spy, with my little eye, something beginning with.."
        scene black
        with Dissolve(.5)
        stop music fadeout 1
        "I fell asleep after a few rounds."
        "When [cname]'s pick was a tree the third time in a row, we knew there wasn't much to look at anymore."
        c "[mcname]!"
        az "We're here, Honey."
        "Leaving the car, we walk the snow-covered path to the cabin."
        scene mainevent52_2
        with fade
        play music "audio/music/Angels We Have Heard (piano).mp3" fadeout 1
        c "It's so pretty."
        az "Just as beautiful as it used to be."
        mc "You've been here."
        az "Yes. This is where Sumi and I got away from it all."
        az "We'd just relax out here."
        az "No one for miles around."
        mc "It looks a little small."
        az "It'll be fine. It's cozy."
        az "And you'll have all this open space to train."
        scene mainevent52_3
        with Dissolve(.5)
        c "I'm going in!"
        mc "Train?"
        az "Be careful, Honey."
        az "The snow can be slippery."
        c "I got it, Mom."
        mc "What am I training?"
        scene mainevent52_4
        with Dissolve(.5)
        az "Sumi told me that you need to work on your magic when she suggested this trip."
        "Is that why she suggested this?"
        "I have been slacking a bit, to be honest."
        mc "It's nice that she's talking to you, at least."
        az "She's still reluctant...but we shouldn't worry about that right now."
        az "I'll show you around."
        scene black
        with fade
        "Mom leads me into a small living room/kitchen."
        "\"cozy\" is certainly one way to describe it."
        "Tiny is another."
        scene mainevent52_5
        with fade
        az "This'll be your room."
        mc "Why is this room bigger than the main room?"
        az "Heehee, I didn't build it."
        az "I guess the architect thought this was the most important room."
        scene mainevent52_6
        with fade
        mc "Fair enough. But what's with the easel and piano?"
        az "The owner must have thought the room needed some decor."
        az "The easel and that suitcase must have been left by previous visitors."
        mc "Weird."
        scene mainevent52_7
        with fade
        az "Do you like it? It's cozy, right?"
        mc "It's nice enough."
        mc "It just feels nice being out here with you guys."
        az "Good."
        az "It's getting late. I'll cook dinner while you two unpack."
        mc "Okay, Mom."
        scene black
        with Dissolve(.5)
        "We unpack and have dinner before settling down to bed."
        "I guess I have to train during this holiday."
        "I don't mind. If it's that deserted out here, It'll be nice to train and talk about it in the open."
        call azaff_increase from _call_azaff_increase_26
        $ renpy.end_replay()
        call day_increase from _call_day_increase_6
        $ me52locked = False
        $ me52_done = True
        jump me53

    label me53:
        scene mainevent53_1
        with fade
        stop music fadeout 1
        "Waking up early, I decided to get my training done."
        "Sumi's right. I should take this more seriously."
        "If I need to defend my family, my friends..."
        "I have to be ready."
        "Okay, here we go."
        scene mainevent53_2
        with Dissolve(.5)
        "Focus. That's the key."
        "Feel the power in my blood."
        "There you are."
        scene mainevent53_3
        with Dissolve(.5)
        play music "audio/music/Wizardtorium.mp3" fadeout 1
        mc "Yes!"
        mc "Hehheh. This is getting easier."
        "That intensive training really helped."
        "Let's see how my control is doing."
        scene mainevent53_4
        with Dissolve(.5)
        "I barely have to focus on keeping the fire from burning me or my clothes."
        "I'm getting really good at this."
        scene mainevent53_5
        with Dissolve(.5)
        "Hehheh, fire is easy at this point."
        "I wonder how far I'll go."
        "How powerful I'll become."
        "I wonder how powerful I am already."
        "Let's see just how much fire I can bring."
        scene mainevent53_6
        with Dissolve(.5)
        mc "Let's go!"
        mc "All this power!"
        mc "The fire is mine!"
        mc "The power is mine!"
        mc "No one can threaten...me!"
        mc "No one will...hurt those I...care about..."
        scene mainevent53_7
        with Dissolve(.5)
        mc "I...I'm getting dizzy."
        mc "I need to pull back."
        mc "Control it...But...It's too much."
        mc "I went too far...I have to...stop it."
        mc "Pull it back."
        mc "Arrgghh!"
        mc "I just need to cut it off."
        mc "Dam the flow."
        mc "This is gonna hurt."
        scene mainevent53_8
        with Dissolve(.5)
        stop music fadeout 1
        mc "Arrgghh."
        scene black
        with Dissolve(.5)
        ". . ."
        play music "audio/music/Tenebrous Brothers Carnival Prelude.mp3"
        "{color=#7C0B47}???{/color}""{font=fonts/Glagolitsa.ttf}That was quite the outpouring of power, young one.{/font}"
        "{color=#7C0B47}???{/color}""{font=fonts/Glagolitsa.ttf}You must be careful. If that body burns out, you won't get another.{/font}"
        "{color=#7C0B47}???{/color}""{font=fonts/Glagolitsa.ttf}But you are doing well.{/font}"
        "{color=#7C0B47}???{/color}""{font=fonts/Glagolitsa.ttf}I must warn you, My domain is threatened.{/font}"
        "{color=#7C0B47}???{/color}""{font=fonts/Glagolitsa.ttf}As special as you are, they will hunt you.{/font}"
        "{color=#7C0B47}???{/color}""{font=fonts/Glagolitsa.ttf}They will want your secrets. They will want your power.{/font}"
        "{color=#7C0B47}???{/color}""{font=fonts/Glagolitsa.ttf}You must be ready to defend yourself from the danger that's coming.{/font}"
        "{color=#7C0B47}???{/color}""{font=fonts/Glagolitsa.ttf}Good luck, young one.{/font}"
        scene mainevent53_9
        with fade
        play music "audio/music/Lightless Dawn.mp3"
        mc "Urrgghh. I passed out?"
        mc "My head's still a bit fuzzy."
        mc "At least I don't feel hurt."
        mc "What the hell is that?"
        scene mainevent53_10
        with Dissolve(.5)
        mc "Is that a door?"
        mc "That wasn't there when I passed out."
        mc "And I doubt I was out for long enough to build it."
        mc "Did I do this?"
        mc "I was only using fire. I don't think I could.."
        scene mainevent53_11
        with Dissolve(.5)
        "{color=#c5cac7}???{/color}""Stay away from that door!"
        mc "What!?"
        "{color=#c5cac7}???{/color}""Stay where you are! Or I will bleed you like the dog you are."
        mc "Woah, okay. I'm not moving."
        "{color=#c5cac7}???{/color}""Who are you!? What is your connection to the \"noble lines\"."
        mc "What? Noble lines? I'm [mcname]."
        "Why did she spit out \"Noble lines\" with such viciousness?"
        "Is she talking about the magical bloodlines? This has to be a magic thing, right?"
        "Who even is this? She's really pale."
        scene mainevent53_12
        with Dissolve(.5)
        "{color=#c5cac7}???{/color}""Do not deny your lineage! Only one of their \"noble\" blood would be able to see this door."
        "{color=#c5cac7}???{/color}""Why do you search for the mistress?"
        mc "Search? I have no idea what you're talking about. That door appeared while I was unconscious."
        "{color=#c5cac7}???{/color}""Lies! The mistress would not seek you out."
        "{color=#c5cac7}???{/color}""Look at you. You do not possess the power she needs."
        mc "...I honestly don't know what's happening here."
        "{color=#c5cac7}???{/color}""And you never will."
        "{color=#c5cac7}???{/color}""If you move in the next minute, I will cut one of your appendages off, understood?"
        mc "Uuhh, yes."
        "I'm not gonna argue with someone pointing a spear at me."
        "{color=#c5cac7}???{/color}""And close your eyes. You should hope you never see me again."
        mc "Okay."
        scene black
        with Dissolve(.5)
        "The door opens and closes."
        "Deciding not to push my luck, I keep my eyes closed for the full minute."
        scene mainevent53_13
        with Dissolve(.5)
        stop music fadeout 1
        mc "Well, what the fuck was that about?"
        mc "Where did that door come from?"
        mc "And who was that woman?"
        $ renpy.end_replay()
        $ me53locked = False
        $ me53_done = True
        jump me54

    label me54:
        scene mainevent54_1
        with fade
        stop music fadeout 1
        "That was not the morning I was expecting."
        "I have so many questions."
        "Who was that woman?"
        "What was behind that door?"
        "Who was the \"mistress\" she kept talking about?"
        "*Sigh* I could talk to Sumi about it. She might know."
        play sound "audio/sounds/doorknock.mp3"
        mc "Come in."
        scene mainevent54_2
        with fade
        play music "audio/music/Angels We Have Heard (piano).mp3" fadeout 1
        az "Good morning, Honey."
        "Wait, Mom might know."
        "She was part of a magical family."
        az "Were you training earlier? I brought you some tea to warm you up."
        mc "Thank you, Mom. Hey...can we talk about my training?"
        scene mainevent54_3
        with Dissolve(.5)
        az "Uuhh, Okay."
        mc "We don't have to if you don't want to."
        scene mainevent54_4
        with Dissolve(.5)
        az "No. I'm sorry. We can talk about it."
        az "I've wanted to ask how you're doing. It's just...magic leaves a bad taste in my mouth."
        az "I never wanted to be part of that world again."
        az "But I will always be here for you. I can talk about it if it's with you."
        scene mainevent54_5
        with Dissolve(.5)
        az "So, what did you want to talk about? How is your training going?"
        mc "Training's going great. Apparently, I'm a natural."
        az "That would make sense. What did Sumi start you with? Fire?"
        mc "Yeah. I'm already pretty good at it. I can control three small fireballs pretty easily."
        scene mainevent54_6
        with Dissolve(.5)
        az "Really? Already?"
        mc "Is it that strange?"
        az "You're learning on par with some of the most talented."
        az "Sumi's the only one I've seen who learnt that quickly."
        mc "Damn. I knew I was doing well, but not that well."
        scene mainevent54_7
        with Dissolve(.5)
        az "You are, Honey. You're doing great."
        mc "Thanks, Mom. But I wanted to ask you about something...weird."
        az "What happened?"
        mc "Have you ever heard about doors and weird women appearing?"
        scene mainevent54_8
        with Dissolve(.5)
        play music "audio/music/Wizardtorium.mp3" fadeout 1
        az "I...I don't think so. Did that happen?"
        mc "Yeah. After my training, a door appeared."
        "I don't want to worry her with me passing out."
        mc "It was a weird black door with gold symbols on it."
        az "Black door with gold symbols?..."
        mc "Then a weird pale woman showed up and pointed a spear at me."
        scene mainevent54_9
        with Dissolve(.5)
        az "Wait. No. The woman wouldn't let you through the door, would she?"
        mc "No, she wouldn't. So you have heard about this."
        az "It's a legend. A fairytale. A story against overconfidence."
        az "It's told in the magical community. A door appears in front of someone with great power."
        az "They defeat the pale guardian and enter. Meeting an ancient who dwarfs their power."
        az "The intruder brags about their power and is disintegrated."
        az "But that's not real. No one's actually seen it. It's just old stories."
        az "No one that powerful is left."
        mc "It might not be a story."
        scene mainevent54_10
        with Dissolve(.5)
        az "This is huge. If the story is real, then the ancient is real."
        mc "Who was the ancient?"
        az "No one knows. Only that they're incredibly powerful, and they hate arrogance."
        mc "The guardian woman mentioned a mistress."
        az "So they're a woman. But why would she be hiding?"
        az "The magical bloodlines have been getting weaker every generation. If this ancient wanted, she could take over the whole magical community."
        mc "But she hasn't."
        az "We have to tell Sumi about this. She might know more than me."
        az "I'm just glad you're safe."
        scene black
        with Dissolve(.5)
        "Sumi was just as shocked as Mom that this apparent fairytale is real."
        "But she didn't know any more about it. She agreed to check through the council's files when she has time."
        "For now, we shouldn't worry too much about it."
        "I'm stumbling into ancient tales now. If that door appears again, I'll find out what's going on with it."
        call azaff_increase from _call_azaff_increase_27
        $ renpy.end_replay()
        $ me54locked = False
        $ me54_done = True
        jump me55

    label me55:
        scene black
        with Dissolve(.5)
        "The next few days are a joy."
        call day_increase from _call_day_increase_7
        scene mainevent55_1
        with fade
        play music "audio/music/Angels We Have Heard (piano).mp3" fadeout 1
        call day_increase from _call_day_increase_8
        "Mom comes to watch my training each morning."
        "I don't know if she's worried about that door showing up or if she's actually interested in my training."
        "But being under her gaze comforts me. It always has."
        "It reminds me that she's always looking out for me."
        scene mainevent55_2
        with fade
        call day_increase from _call_day_increase_9
        "I spent most of my time with [cname]."
        "Ina got her more multi-coloured tennis balls for secret Santa."
        "That girl sure knows how to do her research."
        "It may not be the most exciting hobby, but [cname] and I spent hours playing with them."
        "It's nice to turn your brain off for a while. And her company could make anything fun."
        scene black
        with Dissolve(.5)
        call day_increase from _call_day_increase_10
        "The days sped by, and soon Christmas eve arrived."
        scene mainevent55_3
        with fade
        c "C'mon, [mcname]! You promised we'd play in the snow today!"
        mc "Hehheh, I'm coming."
        c "Let's see how Juro's doing."
        scene mainevent55_4
        with fade
        c "Hello, my beautiful boy!"
        c "I'm so glad you're still alive."
        mc "I wish we had enough coal to do the mouth properly."
        mc "He looks weird with such a small mouth."
        c "Don't be mean!"
        c "Do you hear that, Juro?"
        c "Daddy thinks you look weird. But it's alright Mommy loves you."
        mc "We're parents now?"
        scene mainevent55_5
        with Dissolve(.5)
        c "Heehee, yeah. We made him together. He's basically our son."
        mc "Hehheh, if you say so."
        mc "At least it's not warm enough for him to melt yet."
        c "Aww. You do care about our boy."
        mc "Hehheh, Since you started referring to him as that, I kinda do."
        mc "And I did most of the work anyway."
        scene mainevent55_6
        with Dissolve(.5)
        c "Hey!~ We both did it."
        mc "But I collected the big ball."
        c "While I had to find the hat and mittens."
        "It's fun messing with her. I think she knows that I'm not serious."
        mc "You just had to pick up some clothes while I rolled a ball of snow together."
        c "That's it, mister."
        c "I challenge you to a snowball fight. I want respect for making our son."
        mc "Hehheh, You know I was joking, right?"
        scene mainevent55_7
        with Dissolve(.5)
        c "Heehee, Yeah."
        c "But it sounds fun. Can we do It?"
        mc "Sure."
        c "Yes! No rules. Most hits wins."
        mc "No rules, Huh?"
        "I wonder if [cname] would like to see how powerful I'm getting."
        "I've been working on magic for a while now, and the only people who've seen it are Sumi and Mom."
        "Heehee, I hope she's ready for this."
        scene mainevent55_8
        with fade
        play music "audio/music/How it Begins.mp3" fadeout 1
        mc "You sure about no rules?"
        c "Heehee, worried that I'll beat you too bad."
        mc "You're just asking for it now, Hehheh."
        c "Come and get me~."
        mc "Okay. You asked for it."
        scene mainevent55_9
        with Dissolve(.5)
        c "Hey! You can fly? Flying is cheating!"
        mc "Hehheh. No rules against it."
        c "It's flashy, but it won't help you."
        scene mainevent55_10
        with Dissolve(.5)
        mc "Hehheh, So cute."
        scene mainevent55_11
        with Dissolve(.5)
        c "Gah."
        scene mainevent55_12
        with Dissolve(.5)
        mc "Ready to give up?"
        c "Heehee, If you get your special powers, so do I."
        "[cname] slides off her dolphin bracelet."
        scene mainevent55_13
        with Dissolve(.5)
        "What's her plan here?"
        "And how the hell is she dodging these?"
        "She's really quick."
        scene mainevent55_14
        with Dissolve(.5)
        mc "Woah!"
        scene black
        with Dissolve(.5)
        mc "Oof."
        c "Heehee."
        scene mainevent55_15
        with fade
        c "Got you~."
        mc "Your body is not a snowball."
        c "Hahahaha. I couldn't help it."
        mc "I guess it's a draw."
        c "Okay. Your magic is really impressive."
        mc "Hehheh, say's the girl who moved faster than anyone I've ever seen."
        c "I guess I still have some leftover agility."
        mc "It seems like it."
        az "What are you two doing?"
        scene mainevent55_16
        with fade
        mc "Hey, Mom. We're just playing around a bit."
        az "Okay. I need to do some quick shopping for tomorrow. Do you two want anything?"
        mc "I'm fine, thanks, Mom."
        c "What chicken do they have?"
        scene mainevent55_17
        with Dissolve(.5)
        az "I'll pick you up some chicken."
        c "Yay! Thanks, Mom. I love you."
        az "Love you both. I'll be back soon."
        scene black
        with Dissolve(.5)
        call caff_increase from _call_caff_increase_37
        $ renpy.end_replay()
        $ me55locked = False
        $ me55_done = True
        if clust >= 5:
            jump lec1
        else:
            $ lec1_miss = True
            jump me56

    label me56:
        scene black
        with Dissolve(.5)
        stop music fadeout 1
        "After our exhausting day, [cname] and I barely make it through dinner without falling asleep."
        "As I close my eyes, the thought pops into my mind."
        "\"It's Christmas tomorrow.\" The first Christmas with the newest member of our family."
        "I'm actually really excited."
        "..."
        call day_increase from _call_day_increase_11
        "I woke up pretty early. I wonder if Mom's up yet."
        scene mainevent56_1
        with Dissolve(.5)
        mc "Good morning, Mom."
        az "Merry Christmas, Honey."
        mc "Merry Christmas."
        mc "I'm surprised you're up so early. I saw all the decorations you put up in there."
        az "Heehee, I'm used to it. Are you enjoying our holiday?"
        mc "Yeah. It's been fun."
        mc "You've been relaxing a lot, haven't you?"
        az "Yeah. When I'm not cooking or doing the washing."
        scene mainevent56_2
        with Dissolve(.5)
        mc "Still looking after us even though you're meant to be on holiday too."
        az "I'm your Mom. I'm always going to be looking after you."
        mc "I love you, Mom."
        az "Aww. I love you too, Honey."
        scene mainevent56_3
        with Dissolve(.5)
        mc "Is [cname] still asleep?"
        az "Yeah. I guess you two wore each other out yesterday."
        if lec1_done == True:
            "You don't know the half of it."
        mc "We had fun. Did you know that she's amazingly fast?"
        az "She is?"
        scene mainevent56_4
        with Dissolve(.5)
        mc "Yeah. Like unnaturally fast."
        mc "Maybe something with the magic has...I don't know."
        az "There is magic that improves your physical abilities. Maybe some of that magic was involved in making her a cat."
        mc "Maybe. I'll have to see what else she can do."
        if ceaz10s_done == False:
            scene mainevent56_5
            with Dissolve(.5)
            az "Let's go wake her up. It's time to open presents."
            mc "Yes!"
            jump me56_con
        else:
            scene mainevent56_6
            with Dissolve(.5)
            mc "Hey, Maybe we could spend some special time together while [cname]'s asleep?"
            mc "It's been a while since your massage."
            az "Well, [cname]'s been staying at the house a lot. And with her hearing..."
            "I don't think [cname] would care, but I get what Mom's worried about."
            mc "It's alright, Mom."
            az "I want to spend more time with you. I...I want to explore what we have."
            mc "We will. We'll have to make plans to go out for an evening."
            mc "I'll work something out."
            az "Okay. But not now. [cname] could wake up."
            mc "It's probably time to get her up anyway."
            scene mainevent56_5
            with Dissolve(.5)
            az "I'll get the presents ready."
            jump me56_con
        label me56_con:
            scene black
            with Dissolve(.5)
            stop music fadeout 1
            "..."
            scene mainevent56_7
            with fade
            play music "audio/music/We Wish You.mp3" fadeout 1
            c "Heehee."
            az "You did really well this year, [mcname]."
            mc "Thanks. You always seem to run out of bath stuff, and I knew what I had to get [cname] when I saw it in the store."
            c "It's amazing!"
            az "Let's sit down for a bit. At least in here, we have space."
            scene mainevent56_8
            with fade
            mc "Are you ever gonna put that tennis ball down, [cname]."
            c "No! At least not until I have to."
            c "Why don't you have your helicopter?"
            mc "I left it on the table. I don't want to break it by accident."
            c "But you like it, right?"
            mc "I do. I like it quite a bit."
            "It could be useful. A little remote helicopter."
            "If it's strong enough to hold a small camera, I could have an investigation drone."
            scene mainevent56_9
            with Dissolve(.5)
            az "I hope the two of you aren't disappointed with the clothes."
            mc "No, Mom."
            mc "Clothes are always useful. I love the socks you got me."
            c "And I didn't have much underwear anyway. Now I can buy what I want instead of what I need."
            mc "We love your gifts, Mom."
            c "And we love you."
            mc "Hehheh, yeah, we do."
            scene mainevent56_10
            with Dissolve(.5)
            az "You two are too sweet."
            mc "Love you always~."
            c "Heehee."
            scene mainevent56_11
            with Dissolve(.5)
            c "So, how long are we staying here?"
            az "Only a few more days. You guys have to get back to the Academy."
            c "You should play with us for the next few days."
            c "It's meant to be a holiday, and you've been so busy."
            az "I'd love to, Honey. But someone needs to make dinner."
            c "We can all make dinner together. That would make it quicker."
            scene mainevent56_12
            with Dissolve(.5)
            mc "I'm with [cname] here. We want to spend time with you."
            mc "We'll help out. Then we can spend time together as a family."
            mc "It's the first Christmas with the three of us. But I want this to last a long time."
            scene mainevent56_13
            with Dissolve(.5)
            c "I love you guys...I'm so happy to be with you both."
            az "We love you too. Let's go and play in the snow before we start dinner."
            scene mainevent56_14
            with fade
            play music "audio/music/Angels We Have Heard (piano).mp3" fadeout 1
            call day_increase from _call_day_increase_12
            "We spent the rest of our holiday together."
            "Playing in the snow, cooking, even cleaning up is enjoyable when we do it together."
            scene mainevent56_15
            with fade
            call day_increase from _call_day_increase_13
            "I even had a bigger audience for my morning training."
            "I'm glad they were watching me. I liked knowing that they were there."
            "My reasons for fighting. My reasons for training."
            "The ones I need to protect most."
            scene black
            with Dissolve(.5)
            call caff_increase from _call_caff_increase_38
            call azaff_increase from _call_azaff_increase_28
            $ renpy.end_replay()
            $ me56locked = False
            $ me56_done = True
            jump me57

    label me57:
        scene mainevent57_1
        with fade
        play music "audio/music/Angels We Have Heard (piano).mp3" fadeout 1
        call day_increase from _call_day_increase_14
        "It's time."
        az "Did you make sure you picked everything up?"
        mc "Yeah, Mom. We got everything in the car."
        az "You enjoyed the trip, didn't you?"
        mc "Yeah. It was amazing."
        c "I...I don't want to go."
        scene mainevent57_2
        with Dissolve(.5)
        az "Aww, Honey."
        c "I loved our time here."
        c "It's so peaceful, and we had so much fun."
        az "We did. But we have to go home."
        az "You two have to go to the Academy, and I need to work, or we won't have any money for food."
        c "I know. I'm just a little sad."
        mc "Don't you want to see Nari, Asuka, and everyone else?"
        c "Yeah...I do."
        scene mainevent57_3
        with Dissolve(.5)
        mc "We'll remember how much fun we had."
        mc "And maybe we can come back sometime."
        c "Yeah?"
        mc "I'd be happy to."
        az "Of course, we can. I'm glad you liked it as much as I did."
        az "This cabin has always been special to me. It means so much more now that I've been able to share it with you two."
        mc "Come here, Mom."
        scene mainevent57_4
        with Dissolve(.5)
        mc "We'll come back here."
        mc "But wherever we are, We're a family."
        mc "You guys are the most important people in my life."
        mc "Whatever we do from now, we do it together."
        "The others are important to me too."
        "But this is my family."
        az "I couldn't have said it better myself."
        c "Okay. I'm ready. Let's get home."
        scene mainevent57_5
        with fade
        c "It will be nice to see everyone."
        c "I wonder wha.."
        scene mainevent57_6
        with Dissolve(.5)
        stop music fadeout 1
        c "Ah!"
        mc "Huh? What's wrong?"
        scene mainevent57_7
        with Dissolve(.5)
        c "I...I thought I heard something on the wind."
        c "It sounded like someone stalking through the snow."
        mc "It could have been an animal. C'mon, let's head home."
        c "Yeah. Probably just an animal."
        scene mainevent57_8
        with Dissolve(.5)
        ". . ."
        ". . ."
        scene mainevent57_9
        with Dissolve(.5)
        ". . ."
        scene mainevent57_10
        with Dissolve(.5)
        play music "audio/music/I Can Feel it Coming.mp3"
        ". . ."
        scene mainevent57_11
        with Dissolve(.5)
        ". . ."
        scene mainevent57_12
        with Dissolve(.5)
        ". . ."
        scene mainevent57_8
        with Dissolve(.5)
        ". . ."
        scene mainevent57_13
        with fade
        "{color=#a4170c}???{/color}""{font=fonts/Glagolitsa.ttf}They're not here.{/font}"
        "{color=#242020}???{/color}""Obviously."
        "{color=#a4170c}???{/color}""Why are you using their tongue?"
        "{color=#242020}???{/color}""Might as well. I'm more used to it now."
        "{color=#a4170c}???{/color}""It's an affront to our heritage."
        "{color=#242020}???{/color}""As far as the others are concerned, we're an affront to our heritage."
        "{color=#242020}???{/color}""Father will destroy us if we go back."
        "{color=#a4170c}???{/color}""I'm going back! Once we have the power to overthrow him."
        "{color=#242020}???{/color}""Well, we missed our chance this time."
        "{color=#242020}???{/color}""If it was even a chance."
        "{color=#242020}???{/color}""She wasn't certain that this boy is who we need."
        "{color=#a4170c}???{/color}""Grr. It has to be somewhere. Father wouldn't just contact anyone."
        "{color=#242020}???{/color}""Let's go. It's a long way back."
        "{color=#a4170c}???{/color}""Next time, we'll get him."
        scene black
        with Dissolve(.5)
        "The drive home was uneventful."
        "It was nice spending the holidays with Mom and [cname]."
        "I know some of the girls would've wanted to spend time with me."
        "But I needed a rest."
        "A bit of peace away from it all."
        "But it's back to the Academy. Tomorrow."
        "Time to sleep."
        call caff_increase from _call_caff_increase_39
        call azaff_increase from _call_azaff_increase_29
        $ renpy.end_replay()
        $ me57locked = False
        $ me57_done = True
        jump loop1

    label me58:
        scene mainevent58_1
        with fade
        "Uurrgghhh. My head."
        scene mainevent58_2
        with Dissolve(.5)
        "I...I was at the lily garden."
        "Where am I?"
        scene mainevent58_3
        with Dissolve(.5)
        "Why...Why can't I move?"
        scene mainevent58_4
        with fade
        play music "audio/music/Dama-May.mp3"
        "What?"
        scene mainevent58_5
        with fade
        "Why am I chained to this bed?"
        scene mainevent58_6
        with Dissolve(.5)
        "What the hell is going on here?"
        "Why am I here? What happened?"
        mc "Hello!?"
        mc "Is anyone there?"
        mc "Help?... Help!"
        scene mainevent58_7
        with Dissolve(.5)
        "{color=#86E9B7}???{/color}""Finally, he awakens."
        "His raspy voice rips into the air."
        "A cold knife tearing through."
        mc "Who are you? What am I doing here?"
        "{color=#86E9B7}???{/color}""You are here to serve *cough**cough* your purpose."
        scene mainevent58_8
        with Dissolve(.5)
        mc "What pur.."
        "{color=#86E9B7}???{/color}""It is time. Bring the relics."
        mc "Wait! What relics? What's going on?"
        scene mainevent58_9
        with Dissolve(.5)
        "{color=#044C24}???{/color}""All of the relics, sir?"
        "{color=#86E9B7}???{/color}""Yes."
        "Wait...I recognize that outfit."
        "That's the outfit those guys were wearing at the beach."
        scene black
        with Dissolve(.5)
        "More men arrive at my cell."
        "Rubbing oils and pastes all over me."
        "The older man in the robe watches, occasionally issuing commands."
        "What's going on here? This has to be something magical."
        "How did I even get here? Did someone find out about me?"
        "And why does it sound like they're going to do more than kill me?"
        scene mainevent58_10
        with fade
        "{color=#86E9B7}???{/color}""This has been a long time coming, Boy."
        "{color=#86E9B7}???{/color}""That girl thought *cough**cough* she could keep you away from me. She always was foolish."
        "Girl? Take me away? The only person who took me anywhere is Mom."
        mc "Who are you?"
        scene mainevent58_11
        with Dissolve(.5)
        "{color=#86E9B7}???{/color}""She did not *cough* tell you? Heh, She could not even *cough**cough* protect you correctly."
        "{color=#86E9B7}???{/color}""It is disgusting *cough* that she would deny you the life you should have had."
        "{color=#86E9B7}???{/color}""Did she even tell you what *cough* you can do?"
        "He has to be talking about Mom. But what's this about her stealing me?"
        scene mainevent58_12
        with Dissolve(.5)
        "{color=#86E9B7}???{/color}""Answer me! *cough**cough* Do you know the power your body holds?"
        "{color=#86E9B7}???{/color}""The magic I placed into your blood!?"
        "Magic he placed? Who is this guy?"
        scene mainevent58_13
        with Dissolve(.5)
        "{color=#86E9B7}???{/color}""No matter. I will deal with that blight once I am rejuvenated."
        "{color=#86E9B7}???{/color}""At least she *cough* managed to keep you alive."
        "{color=#86E9B7}???{/color}""If I have to teach that body how to accept magic, *cough**cough*, so be it."
        mc "What? What are you going to do to me?"
        scene mainevent58_14
        with Dissolve(.5)
        "{color=#86E9B7}???{/color}""You are going to fulfill your purpose."
        "{color=#86E9B7}???{/color}""The reason I went through all that trouble."
        mc "But, what's my purpose?"
        "{color=#86E9B7}???{/color}""Heh, *cough**cough* You'll see. This won't hurt for long."
        mc "What? Aarrgghh!"
        scene mainevent58_15
        with Dissolve(.5)
        stop music fadeout 1
        "Pain washes over me. My eyes falter. Flashes of light, The absence of colour."
        "A voice forces its way into my head."
        "{color=#86E9B7}???{/color}""Finally, I get to my rightful place."
        "{color=#86E9B7}???{/color}""This body will do perfectly."
        "What? How? How are you in my head?"
        "{color=#86E9B7}???{/color}""Heheheheh, It will be my head soon enough."
        "{color=#86E9B7}???{/color}""It will only take a moment to remove you and.."
        menu:

            "NO!":
                jump me58_con1

        label me58_con1:
            "{color=#86E9B7}???{/color}""What? Who are you? You shouldn't be...Aarrgghh."
            "{color=#86E9B7}???{/color}""You won't stop me. This is my body. This was always meant to be my.."
            menu:

                "Get out!":
                    jump me58_con2

            label me58_con2:
                scene mainevent58_16
                with flashbulb
                "{color=#86E9B7}???{/color}""Aarrgghh! You can't. I can't go baaacckk..."
                scene mainevent58_17
                with flashbulb
                "{color=#86E9B7}???{/color}""NO! Noooo!"
                scene mainevent58_18
                with flashbulb
                "{color=#86E9B7}???{/color}""You, You can't!"
                scene mainevent58_19
                with Dissolve(.5)
                "{color=#86E9B7}???{/color}""How?"
                scene mainevent58_20
                with Dissolve(.5)
                "{color=#044C24}???{/color}""Sir?...Master?"
                "{color=#044C24}???{/color}""Oh my god. I have to.."
                scene mainevent58_21
                with Dissolve(.2)
                "{color=#044C24}???{/color}""Uurrgghh."
                scene mainevent58_22
                with Dissolve(.5)
                play sound "audio/sounds/bodyfall.mp3"
                ha "Sorry I took so long."
                mc "Hana?"
                scene black
                with Dissolve(.5)
                $ renpy.end_replay()
                $ me58locked = False
                $ me58_done = True
                jump me59

    label me59:
        scene mainevent59_1
        with fade
        play music "audio/music/Dama-May.mp3"
        mc "Hana? Is that you?"
        ha "Yeah."
        mc "What are you doing here?"
        ha "Getting you out. C'mon, we don't have much time."
        ha "You can come out now, by the way."
        scene mainevent59_2
        with fade
        mc "I'm kinda chained to the bed."
        ha "Heh. I hope this guy has a key."
        mc "So, what's going on here?"
        mc "Who are these people?"
        ha "You should recognize the uniform. You saw it at the beach, correct?"
        mc "Uuhh, How do you know that?"
        ha "I'll explain later. We don't have long until the bomb goes off."
        mc "Bomb!"
        ha "Ah, A key. Let's get those chains off."
        scene mainevent59_3
        with fade
        mc "Why is there a bomb, Hana? Where are we? What am I doing here?"
        ha "I know you have questions, but we don't have time."
        ha "I'll explain everything when we're safe, I promise."
        mc "Where are we going?"
        ha "A safe house."
        mc "This was the Ashikaga family, wasn't it?"
        ha "Yes. Now, let's go. Put your clothes on."
        "I guess explanations will have to wait,"
        "Especially if there's a bomb."
        scene mainevent59_4
        with fade
        mc "So, what's the plan?"
        ha "Stay behind me and defend yourself. There may still be guards around."
        ha "I'll do what I can, but if some get to you, you'll need to defend yourself."
        mc "Do I get a weapon?"
        ha "Do you know how to use one?"
        mc "Uuhh.."
        ha "Then, no."
        scene mainevent59_5
        with fade
        play music "audio/music/In a Heartbeat.mp3"
        mc "We're really doing this?"
        mc "Where are we?"
        ha "Ashikaga facility."
        mc "Why am I here?"
        ha "I'll explain later."
        scene mainevent59_6
        with fade
        "{color=#044C24}???{/color}""Who are you? We've got intruders!"
        "{color=#044C24}???{/color}""Stop right there!"
        scene mainevent59_7
        with fade
        ha "You deal with any that get past me."
        "She's gonna use magic in front of me?"
        "I guess we don't have much choice."
        scene mainevent59_8
        with fade
        ha "Hhraaggh!"
        "I need to be ready for anyone coming through that.."
        scene mainevent59_9
        with Dissolve(.5)
        mc "Here we go."
        scene mainevent59_10
        with fade
        "{color=#044C24}???{/color}""Hyyaahh!"
        scene mainevent59_11
        with Dissolve(.5)
        "I've been training for this."
        scene mainevent59_12
        with Dissolve(.5)
        mc "Fuck your knee!"
        scene mainevent59_13
        with Dissolve(.5)
        "I just need to stay away from the machete."
        scene mainevent59_14
        with Dissolve(.5)
        "{color=#044C24}???{/color}""Hhuuh."
        scene mainevent59_15
        with Dissolve(.5)
        "Dammit."
        scene mainevent59_16
        with Dissolve(.5)
        "{color=#044C24}???{/color}""Hyaah!"
        scene mainevent59_17
        with Dissolve(.5)
        "Shit! No time."
        scene mainevent59_18
        with Dissolve(.5)
        "{color=#044C24}???{/color}""Aarrgghh!"
        play sound "audio/sounds/bodyfall.mp3"
        scene mainevent59_19
        with Dissolve(.5)
        mc "Oh my god! Oh my god!"
        mc "He's still burning! What did I do?"
        scene mainevent59_20
        with Dissolve(.5)
        ha "[mcname], we need to go."
        mc "He's..."
        ha "[mcname], Now!"
        scene mainevent59_21
        with Dissolve(.5)
        "I'm shaking...What I did...I..."
        ha "Now!"
        "We need to get out of here!"
        mc "Okay."
        scene black
        with Dissolve(.5)
        stop music fadeout 1
        "The rest of our escape is a blur."
        "Fighting and...I...I don't want to think about it."
        "What I did."
        "What I had to do."
        "I feel sick."
        "What the hell is happening?"
        "Why is any of this happening?"
        "I wasn't ready for this."
        scene mainevent59_22
        with fade
        ha "We're out."
        mc "We...We are?"
        ha "C'mon, I'll get you somewhere safe."
        scene black
        with Dissolve(.5)
        "Dazed, I let Hana lead me."
        "Is this what it's like in the magical community?"
        "How did they find me?"
        "How did Hana know where to rescue me from?"
        "I need answers."
        "And she's going to have to provide them."
        $ renpy.end_replay()
        $ me59locked = False
        $ me59_done = True
        jump me60

    label me60:
        scene mainevent60_1
        with fade
        play music "audio/music/Beauty flow.mp3" fadeout 1
        ha "We're here."
        "Oh, my god. My head is spinning right now."
        "Everything that's happening. This is madness."
        "I was kidnapped and chained to a bed."
        "That guy tried to do something to me and dissolved into the air!"
        scene mainevent60_2
        with Dissolve(.5)
        ha "[mcname]? How are you doing?"
        mc "...Shitty. What the hell is happening?"
        mc "I...I had to..."
        scene mainevent60_3
        with Dissolve(.5)
        ha "I know."
        ha "It never gets easier."
        ha "But I'm here."
        ha "You'll get through this. You didn't have a choice."
        mc "*sigh* Yeah. You're right."
        ha "Sit down. I'll get you some water."
        scene mainevent60_4
        with fade
        ha "Here."
        mc "Thank you."
        ha "I'm sure you have a lot of questions."
        mc "Yeah."
        scene mainevent60_5
        with Dissolve(.5)
        mc "I don't know where to start."
        ha "Okay, I'll start."
        ha "First, I know you know about magic."
        ha "I know you can do it. I assume you know about my family's part in it."
        scene mainevent60_6
        with Dissolve(.5)
        ha "Today I...I had to use you."
        ha "The man who disappeared, He was Akihei Ashikaga."
        ha "The patriarch of the Ashikaga family...and the twin's grandfather."
        ha "He's been pushing for increased control over what he calls the \"Lesser families\"."
        ha "During the holidays, he proposed that the council take drastic measures."
        ha "He's been gathering support for a long time. I had to do something before he managed to get it to a vote."
        scene mainevent60_7
        with Dissolve(.5)
        ha "You were my weapon. I used you to kill him."
        ha "I had hoped I wouldn't have to do it like this."
        ha "But he was pushing it, and I didn't have time for another plan."
        ha "I set you up when you first arrived."
        mc "Set me up?"
        ha "I bonded a spirit to you the day you arrived in Dusuka."
        scene mainevent60_8
        with Dissolve(.5)
        mc "What?"
        ha "I know it's illegal, but it was the only way to surprise him."
        ha "When you're possessed, you can't be possessed again."
        ha "That's why he died when he tried to possess you."
        mc "He tried to possess me?"
        scene mainevent60_9
        with Dissolve(.5)
        ha "Yeah. That's why he wanted you. You were made to be the perfect vessel for him."
        mc "I was made?"
        ha "Hasn't your Mom told you?"
        mc "Told me what?"
        ha "Why you left. How she got you."
        mc "What do you know about that?"
        scene mainevent60_10
        with Dissolve(.5)
        ha "You should talk to your Mom about it."
        ha "We should go together. We have a lot more to talk about."
        mc "Wait. Where are your clothes?"
        ha "I have to get changed."
        mc "Do I? I should.."
        ha "We'll go to your place once I'm done."
        ha "I'm guessing Ms. Shimada is teaching you magic?"
        mc "Uuhhh..."
        ha "If she is, she should be there too."
        ha "They're not going to be happy with me."
        mc "Why?"
        scene mainevent60_11
        with Dissolve(.5)
        ha "I...What I did wasn't without risks. I put you in a lot of danger to make you my weapon."
        mc "By having a spirit possess me?"
        mc "Wait. Am I still possessed?"
        ha "Yes. It doesn't go away."
        mc "I don't feel possessed. I'm still me."
        ha "Yeah...I can't explain that."
        ha "It seems the spirit has joined with you in a way I never read about in the books."
        ha "We should talk about this with your Mom and Ms. Shimada."
        mc "How did they find me? How did I end up in that place?"
        mc "You said you used me?"
        scene mainevent60_12
        with Dissolve(.5)
        ha "I gave you to them. I drugged you at the garden and put you in front of their laboratory."
        mc "So that Akihei would try to possess me and die?"
        ha "Yeah. I'm sorry for what I did to you, but he had to be stopped."
        ha "I had no other way. I had to use you."
        mc "This is a lot to take in."
        ha "I know. There's a lot more too."
        ha "I'm going to change. Drink your water."
        mc "Okay."
        scene black
        with Dissolve(.5)
        "What the hell."
        "Hana changes quickly and wants to explain with Mom and Sumi there too."
        "She seems to know everything already. There's no point hiding it now."
        "I'm still coming to terms with most of what she said."
        "She made me a weapon? She used me to kill the Ashikaga patriarch."
        "I'm possessed? What's possessing me? Why hasn't it done anything?"
        "And what does Hana plan to do with me now that her weapon's been used."
        call haaff_increase from _call_haaff_increase_19
        $ renpy.end_replay()
        $ me60locked = False
        $ me60_done = True
        jump me61

    label me61:
        scene mainevent61_1
        with fade
        play music "audio/music/Beauty flow.mp3" fadeout 1
        az "[mcname]? What happened? Are you alright? Did you get hurt?"
        c "What's going on?"
        s "Why are we here? You said this was important."
        mc "It is. I've had a really tough day."
        mc "And there's someone who needs to speak to all of us."
        s "Who?"
        c "Is that who's outside?"
        mc "Yes. Stay calm. She's not here to threaten us. She literally saved my life earlier."
        scene mainevent61_2
        with Dissolve(.5)
        az "Saved your life!"
        c "What happened!"
        mc "I'm fine. I'm fine."
        mc "It's complicated. She can explain everything."
        mc "Come on in."
        scene mainevent61_3
        with Dissolve(.5)
        c "Hana?"
        s "What is she doing here? I shouldn't be here when.."
        ha "I know you're training him."
        ha "I know who he is. I've known since before he arrived."
        ha "If I wanted to hurt any of you, I could have."
        az "What?"
        s "How?"
        ha "You did well, Azumi, Hiding him from the Ashikaga. But my family never lost you."
        scene mainevent61_4
        with Dissolve(.5)
        mc "Wait. She was hiding me specifically from them?"
        ha "We have a lot to talk about."
        ha "We should sit down. This is not going to be quick."
        mc "Yeah~."
        scene mainevent61_5
        with fade
        ha "So, first, I want to say that I don't mean any of you harm."
        ha "And I don't believe you're out to harm me either."
        c "I don't want to harm you."
        c "Why would we want to harm you?"
        ha "Many people want to harm my family or me for lots of reasons...some of them justified."
        ha "But that's not why we're here. I just wanted you to know that I'm not going to hurt you. Or expose you."
        az "That's good."
        s "So, why are you here?"
        ha "Akihei Ashikaga is dead."
        scene mainevent61_6
        with Dissolve(.5)
        az "What! He...He's dead?"
        c "Who?"
        s "How? And how do you know? Did you?..."
        ha "He died while trying to possess [mcname]."
        az "No! NoNoNoNo!"
        ha "It's still [mcname]. He's alright."
        ha "I made sure he was safe."
        s "How!? There's no.."
        ha "You can't be possessed if you're already possessed."
        scene mainevent61_7
        with Dissolve(.5)
        s "What did you do?!"
        s "He can't be possessed. He's still him."
        ha "The day they arrived. I...That night."
        ha "I had a spirit possess [mcname]."
        s "But that can't be!"
        s "I've read what happens with spirit possession."
        ha "Azumi, has [mcname]'s personality changed since you got here?"
        if ceaz10s_done == True:
            az "Well, a little. I guess."
            az "But It's not really different. It could just be the extra freedom I've given him."
        else:
            az "No. He's the same as he always was."
        ha "As I suspected. He's still the same."
        s "How did he keep his mind?"
        s "How did you know he'd keep his mind?"
        ha "...I didn't."
        s "So you thought..!"
        scene mainevent61_8
        with Dissolve(.5)
        mc "Sumi! Stop shouting at her. Why are you so angry?"
        s "Do you know what should have happened to you when she let that spirit possess you?"
        mc "No."
        s "Every time someone's been possessed, the spirit takes over the body. The host is replaced entirely effectively dead."
        s "There's no known way to reverse it."
        s "When she let you be possessed...she expected you to die."
        stop music
        scene mainevent61_9
        with Dissolve(.5)
        az "What? Die?!"
        mc "Hana?"
        ha "It...It's true."
        ha "I don't feel good about it. Especially now."
        ha "But I did what had to be done. I had no other way to stop Akihei."
        ha "Ms. Shimada, you know what he was doing. He wanted everyone under his thumb, and he was close to getting it."
        ha "He had to be stopped."
        ha "I had to sacrifice one person for the good of everyone."
        ha "I'm sorry that it was you. I didn't want to, but..."
        mc "You...would have killed me."
        ha "..."
        scene mainevent61_10
        with Dissolve(.5)
        az "My baby? You tried to.."
        mc "But she didn't. I didn't die. I wasn't replaced."
        "Hana would have killed me. She expected to kill me."
        "She didn't know me, but..."
        "She'd do anything to protect the magical community."
        "There are reasons to die for something."
        "Causes worth dying for."
        "This is one of hers. Only I was the one at risk."
        "I don't know how I feel about that."
        "Is that a good enough reason?"
        "Is that something I would die for?"
        mc "I'm not sure I can be okay with this."
        ha "I understand."
        mc "Was there no other way?"
        ha "No. He was too powerful to be brought down by anything else."
        ha "All my other plans met with dead ends...I really am sorry."
        ha "I'll make this up to you. However, I can."
        mc "Okay."
        ha "Okay?"
        scene mainevent61_11
        with Dissolve(.5)
        mc "I get why you did it."
        mc "There are things that you have to protect at any cost."
        mc "I have them too."
        "For me, it's the people I care about."
        "I can't say that I wouldn't kill a stranger if that were the only way to protect them."
        "It's not a pleasant thought. But it's one I can understand."
        mc "Was he really that dangerous?"
        ha "Yes."
        scene mainevent61_12
        with Dissolve(.5)
        ha "They know exactly what I'm talking about."
        mc "What do you mean?"
        ha "Remember when you asked why he wanted you? Why you were his perfect vessel."
        ha "That's something they should explain to you."
        play music "audio/music/Beauty flow.mp3" fadeout 1
        mc "That is something I want to know."
        mc "He mentioned that I was taken from him. That he put power in my blood."
        mc "That the foolish girl who took me would be dealt with."
        mc "Mom? He was talking about you, wasn't he?"
        scene mainevent61_13
        with Dissolve(.5)
        az "*sigh* yes. It is."
        az "This is about how I got you."
        az "I didn't want you to have this hanging over your head."
        stop music
        az "Akihei Ashikaga is...was my father."
        mc "What!?"
        play music "audio/music/Anguish.mp3"
        scene mainevent61_14
        with Dissolve(.5)
        az "My home life was horrible. The family never forgave me for being born without magic."
        az "As if I could do anything about it."
        az "Without magic, I was worthless to him. Worthless to all of them."
        az "And they never let me forget it."
        az "I hated being in that family. I hated it so much..."
        s "Azumi..."
        az "You were an experiment. My father didn't trust anyone to take over after he died."
        az "He was never going to let go of the power he had."
        az "You became his plan. He wanted to create a body that could do amazing things. A body that was young, Full of life."
        az "They started working on a baby. I don't know where they got you, but they did experiments."
        az "They made you strong and fast. They infused you with blood from many magical families."
        scene mainevent61_15
        with Dissolve(.5)
        az "You would cry. You would cry so much."
        az "I snuck down to see you, and every time you had needle holes and bruises from the testing."
        az "I couldn't...I couldn't stop thinking about the poor baby with no future."
        az "Who was just a tool for my father. Like I was. I was just a useless one."
        az "I had to get you out. I couldn't let him do it."
        az "So I took you. I took you, and we ran."
        az "I...I thought we'd escaped. I thought we were safe."
        az "But the Hirano family never lost you? I was never able to keep you safe?"
        scene mainevent61_16
        with Dissolve(.5)
        az "They were right. They were always right. I can't do anything right."
        az "I could never protect you. I could never.."
        ha "Azumi! You are not useless. The Ashikaga family did lose you."
        az "But if your family did what they're meant to do..."
        ha "They didn't. And you raised a wonderful guy. He wouldn't be who he is without you."
        ha "You looked after him for all those years. Look who he's become."
        ha "You're not useless. You're a wonderful mother."
        az "Hana I...Thank you."
        mc "She's right, Mom."
        mc "You've protected me. You've taught me. I love you."
        az "I love you too, Honey. I just wish I could've.."
        mc "No. You did amazingly. You were always everything I needed you to be."
        az "Okay...I...I need a cup of tea."
        ha "Yeah. We should all cool down a bit. Let everything sink in."
        mc "Are you staying?"
        ha "I'd like to. I...have a few questions myself."
        mc "Is that okay, Mom?"
        az "Okay...I'll make the tea."
        c "No, Mom. I'll do it."
        scene black
        with Dissolve(.5)
        "We all sit in silence. Reflecting on everything."
        "It's a lot to think about."
        "Everything I knew about who I am has been turned on its head."
        "I'm possessed."
        "I was experimented on as a baby."
        "I'm not normal, am I?"
        "Wait. If Akihei was Mom's father and the twins' grandfather..."
        "They're her niece and nephew?"
        "yeah, I'm gonna need that cup of tea."
        call haaff_increase from _call_haaff_increase_20
        call azaff_increase from _call_azaff_increase_33
        $ renpy.end_replay()
        $ me61locked = False
        $ me61_done = True
        jump me62

    label me62:
        scene mainevent62_1
        with fade
        play music "audio/music/Beauty flow.mp3" fadeout 1
        ha "Well, that could've gone worse."
        az "Yeah. just like your plan with.."
        ha "I've said I'm sorry. I won't put him in unnecessary danger again."
        az "That's what I'm worried about. What do you class as necessary danger?"
        ha "I don't know how he feels after today, but he's been asking to help me with some things."
        scene mainevent62_2
        with Dissolve(.5)
        az "No! You're not putting my boy in any more danger!"
        ha "It would be his choice. And I'd explain the risks."
        az "No! Absolutely not."
        mc "Mom?"
        mc "I'm not deciding anything, but Hana is my friend."
        mc "Helping her is...something I might want to do."
        scene mainevent62_3
        with Dissolve(.5)
        az "[mcname]...I...I just want you to be safe."
        mc "I know. But safe has been difficult since we got here, hasn't it?"
        mc "We've been in constant danger. A little calculated risk to help a friend doesn't seem that bad."
        mc "We just have to look out for each other and stay as safe as we can."
        az "...*sigh* You're right. Just be safe, please."
        mc "I will, Mom."
        scene mainevent62_4
        with Dissolve(.5)
        ha "So we're all okay?"
        az "Yeah. I guess."
        s "We have to be."
        c "I still don't really understand what's going on. I'm just glad everybody's safe."
        scene mainevent62_5
        with Dissolve(.5)
        ha "That reminds me. I know how [mcname], Azumi, and Ms. Shimada are involved in this."
        ha "But who are you, [cname]?"
        c "Huh?"
        ha "The surveillance reports don't mention [mcname] having any close friends."
        ha "Especially someone as close as you seem to be."
        c "I, uuhhh, I'm..."
        mc "[cname]'s a special case."
        c "Do...Do we tell her? Do we trust her?"
        mc "I do. But I feel like this is up to you."
        s "The Hirano family keeps tabs on the other families."
        s "She may be able to find out more about this."
        scene mainevent62_6
        with Dissolve(.5)
        c "I...I think we should. She saved [mcname], right?"
        mc "Okay. Do you want to tell her? Or should I?"
        c "I...I'll show her."
        scene mainevent62_7
        with fade
        c "This is weird."
        mc "What's wrong? You do this all the time."
        c "Yeah, but showing someone is...different."
        mc "You don't have to if.."
        scene mainevent62_8
        with Dissolve(.5)
        c "No. I want to do it. It'll be better to explain after she's seen it."
        ha "What's she going to do?"
        mc "We don't know a lot about it yet. But she can.."
        scene mainevent62_9
        with Dissolve(.5)
        c "Taa daa~."
        ha "What the...she's..."
        mc "We don't know how it happened. But [cname] can turn into this form or fully into a cat."
        ha "I've never heard of this kind of magic."
        s "We expect it's experimental. Families have been working on manipulating magic in new ways."
        ha "Well, I know this isn't something my family did."
        ha "Are they real? Can I touch them?"
        c "Uuhh, I guess."
        scene mainevent62_10
        with Dissolve(.5)
        ha "They feel so real."
        c "Heehee, they are real. That tickles."
        ha "But you like it, don't you?"
        ha "When I tickle your cute little ears."
        c "Heehee, Your hands are softer than [mcname]'s."
        ha "Heehee, Does he like playing with your cute little ears too?"
        ha "I can see why. They look adorable on you."
        "Is it just me, or is there sexual tension building here?"
        ha "How did you get like this? What family are you from?"
        c "I don't know. It's hard to remember a time before I was a cat."
        c "I spent a long time trapped as one. I couldn't change back then."
        ha "You couldn't change back?"
        c "I was trapped. I saw [mcname] and Mom opening a magic door in the park."
        c "I wasn't thinking fully, but I knew I needed that."
        c "[mcname]'s magic is why I became a human again."
        ha "Interesting."
        ha "That must be scary not remembering your past."
        c "It can be."
        c "But Mom and [mcname] look after me."
        ha "That's nice. I must say, I never expected to see a real catgirl."
        scene mainevent62_11
        with Dissolve(.5)
        mc "It's not just her appearance either."
        mc "She's got great speed and agility. And her senses are amazing."
        ha "Heh, So that's how she knew I was there."
        mc "Where?"
        ha "At the park."
        scene mainevent62_12
        with Dissolve(.5)
        c "That was you?"
        ha "Yes. I've been keeping an eye on [mcname]."
        ha "Making sure he doesn't get into trouble."
        ha "I'm sorry if I scared you."
        c "It's alright. I'm glad someone was looking out for him."
        ha "It's not fair that he goes out all the time, is it?"
        c "Heehee, I don't mind. he has lots of friends."
        mc "Okay, stop teaming up. It's getting late."
        scene mainevent62_13
        with Dissolve(.5)
        ha "You're right. It's been a long day."
        ha "I really am sorry about everything that happened today."
        mc "It'll be alright. You...You did what you had to do."
        mc "But we all need some rest."
        ha "[mcname], Do you remember where the hideout is?"
        mc "Yeah."
        ha "If you decide you want to help, come and see me one evening. I'm usually there."
        mc "Okay. I'll think about it."
        ha "Okay."
        scene black
        with Dissolve(.5)
        "Hana heads home. Soon followed by Sumi."
        "After everything that's happened today."
        "After everything that's been revealed..."
        "I'm exhausted. It's been a very long day."
        call haaff_increase from _call_haaff_increase_21
        call caff_increase from _call_caff_increase_40
        $ renpy.end_replay()
        $ me62locked = False
        $ me62_done = True
        call day_increase from _call_day_increase_15
        jump me63

    label me63:
        scene mainevent63_1
        with fade
        play music "audio/music/I Can Feel it Coming.mp3"
        "It feels surreal returning here after everything that happened yesterday."
        "Like I'm gonna close my eyes any second and wind up back in that cell."
        "I know I'm not. I know Akihei's dead. He can't threaten me again."
        "But it's hard to return to normal after something like that."
        "It feels like it should be different. But everything's the same."
        scene mainevent63_2
        with fade
        "Hana's taking it in stride."
        "I guess she must do this a lot."
        "Is this what I'd have to deal with helping her?"
        "What I did...I know I had to, but I killed people."
        "How do I just carry on after that?"
        scene mainevent63_3
        with Dissolve(.5)
        "I wonder if she can guess what I'm thinking about."
        "This killing and sneaking around doesn't seem to bother her."
        "She's so used to stuff like that it doesn't register anymore."
        "What a horrible thing to get used to."
        play sound "audio/sounds/doorknock.mp3"
        s "Come in."
        scene mainevent63_4
        with fade
        stop music fadeout 1
        "Who's that? She seems familiar."
        "{color=#1a442f}???{/color}""Ms. Shimada, I am taking my children."
        s "Ms. Ashikaga?"
        asu "Mother?"
        "{color=#1a442f}Ms. Ashikaga{/color}""We have a family emergency that will take some time to deal with."
        "Oh god! That's their Mom."
        "That's Akihei's daughter."
        "Mom's sister."
        "{color=#1a442f}Ms. Ashikaga{/color}""I already cleared it with the headmistress. I will be taking them now."
        s "...Of course."
        scene mainevent63_5
        with Dissolve(.5)
        "{color=#1a442f}Ms. Ashikaga{/color}""Get up, you two."
        asu "Yes, Mother."
        "Oh god. I killed their grandfather."
        "Hana did it, but I was the gun."
        "I killed their grandfather."
        ak "What do you.."
        "{color=#1a442f}Ms. Ashikaga{/color}""Not now, Akira!"
        "{color=#1a442f}Ms. Ashikaga{/color}""You are necessary now. I will explain at the mansion."
        ak "Yes, Mother~."
        scene mainevent63_6
        with Dissolve(.5)
        asu "What is happening, Mother?"
        "They don't know yet."
        "She's taking them to tell them."
        "They're gonna be so upset."
        "{color=#1a442f}Ms. Ashikaga{/color}""They will be returning to the Academy after this issue has been dealt with."
        "{color=#1a442f}Ms. Ashikaga{/color}""This may take days. Send work for them to our people."
        s "Of course."
        asu "Mother?"
        "{color=#1a442f}Ms. Ashikaga{/color}""Show patience, child!"
        "{color=#1a442f}Ms. Ashikaga{/color}""We are leaving."
        scene mainevent63_7
        with fade
        "I was thinking so much about Akihei. About surviving."
        "I didn't have time to think about those he leaves behind."
        "Asuka...Akira..."
        "There may have been issues with their home life, but..."
        "It was still his grandfather."
        "I just hope they can get through. I want to be there to help them."
        "Isn't that a little hypocritical?"
        "I caused them this pain."
        "I may not be able to let them know. But I have to make this up to them somehow."
        $ renpy.end_replay()
        $ me63locked = False
        $ me63_done = True
        stop music fadeout 1
        menu:
            "Staffroom.":
                jump loopstaffroom
            "Roof.":
                jump looproof
            "Library.":
                jump looplibrary
            "Athletics club.":
                jump loopathleticsclub
            "Garden.":
                jump loopgarden
            "Manga club.":
                jump loopmangaclub
            "Find [cname].":
                jump loopschoolcat
            "Music room." if ceak1_done == True:
                jump loopmusicroom
            "Do nothing.":
                scene black
                with Dissolve(.5)
                "I don't feel like hanging out with anyone today."
                "Club time passes uneventfully."
                jump loopschooleve
    label ashikagasmissing:
        scene black
        with Dissolve(.5)
        stop music fadeout 1
        "The twins still haven't come back."
        "I hope they can get through this."
        menu:
            "Staffroom.":
                jump loopstaffroom
            "Roof.":
                jump looproof
            "Library.":
                jump looplibrary
            "Athletics club.":
                jump loopathleticsclub
            "Garden.":
                jump loopgarden
            "Manga club.":
                jump loopmangaclub
            "Find [cname].":
                jump loopschoolcat
            "Music room." if ceak1_done == True:
                jump loopmusicroom
            "Do nothing.":
                scene black
                with Dissolve(.5)
                "I don't feel like hanging out with anyone today."
                "Club time passes uneventfully."
                jump loopschooleve

    label me64:
        scene mainevent64_1
        with fade
        play music "audio/music/Lightless Dawn.mp3"
        s "What? Where did that door come from?"
        mc "It's the same door as before."
        s "The door you saw at the cabin?"
        az "[mcname], stay back!"
        s "Now is not the time, Azumi."
        az "I'm not going to sit still when my boy is in danger!"
        s "Do you even know how to fight?"
        scene mainevent64_2
        with Dissolve(.5)
        az "I'll do what I have to."
        mc "There was a woman last time."
        mc "Where is sh.."
        "{color=#c5cac7}???{/color}""You again!"
        scene mainevent64_3
        with fade
        "{color=#c5cac7}???{/color}""Hyah!"
        mc "That's her."
        scene mainevent64_4
        with Dissolve(.5)
        s "Who?"
        az "Stay away from my son!"
        scene mainevent64_5
        with fade
        play sound "audio/sounds/bodyfall.mp3"
        s "Who are you?"
        s "What do you want?"
        scene mainevent64_6
        with fade
        "{color=#c5cac7}???{/color}""Back away from the door!"
        "{color=#c5cac7}???{/color}""None of you are worthy of this honour."
        s "Who are you?"
        "{color=#c5cac7}???{/color}""I am the one who protects my mistress."
        s "So there's a real ancient behind that door?"
        az "Why did you bring that door here? What do you want from my son?"
        "{color=#c5cac7}???{/color}""I did not bring the door here. I simply followed it."
        "{color=#c5cac7}???{/color}""My mistress hopes to find someone worthy."
        "{color=#c5cac7}???{/color}""Someone to aid her in fixing what needs to be fixed."
        "{color=#c5cac7}???{/color}""But you are not worthy!"
        "{color=#c5cac7}???{/color}""None of you are worthy!"
        "{color=#c5cac7}???{/color}""I have seen what the royal lines have become. What they've always been."
        "{color=#c5cac7}???{/color}""Your kinds entitlement and lust for power twists you into monsters."
        "Your kind?"
        s "We're not monsters. You don't even know us!"
        "{color=#c5cac7}???{/color}""I know enough."
        "{color=#c5cac7}???{/color}""I know what your kind does."
        "{color=#c5cac7}???{/color}""How you use those you see as beneath you."
        "{color=#c5cac7}???{/color}""How you twist the minds of those around you."
        "{color=#c5cac7}???{/color}""How you drag your minions from the darkness of the void."
        "{color=#c5cac7}???{/color}""You will not go through this door."
        "{color=#c5cac7}???{/color}""My mistress does not need monsters like you!"
        "{color=#c5cac7}???{/color}""She will find another way."
        s "We don't want to go through that door."
        s "And we don't do that kind of magic anymore."
        s "Things have chang.."
        "{color=#c5cac7}???{/color}""Don't lie to me!"
        "{color=#c5cac7}???{/color}""Your kind would not give up their power."
        scene mainevent64_7
        with Dissolve(.5)
        mc "Uhh, what's happening to the door?"
        s "It didn't do that last time?"
        mc "I had my eyes closed. But I heard her go through it."
        "{color=#c5cac7}???{/color}""I will never allow any of your kind to my mistress."
        "{color=#c5cac7}???{/color}""She can find a way without your power."
        scene mainevent64_8
        with Dissolve(.5)
        "{color=#c5cac7}???{/color}""I will not let you corrupt her with your cruelty and ambition."
        mc "Things are different now."
        mc "The world has changed a lot."
        "{color=#c5cac7}???{/color}""I cannot take that chance."
        scene mainevent64_9
        with Dissolve(.5)
        mc "Just as confusing as last time."
        s "That was what happened last time?"
        az "The stories were true!"
        scene mainevent64_10
        with fade
        stop music fadeout 1
        az "If that was the pale guardian."
        az "The same one you saw before?"
        mc "Yeah."
        mc "She spoke a lot more this time."
        s "That door must be appearing to you."
        s "Azumi and I weren't there last time."
        mc "But if the door's looking for me, why doesn't its guardian want me to go through?"
        az "In the story, the guardian was just an obstacle to getting to the door."
        mc "Why would you want to get through the door?"
        s "For the ancient to give you power."
        "I'm not sure this fairytale lines up."
        "There's too much about this that doesn't make sense."
        az "We should head home."
        s "Do you mind if I come with you? We should try to work this out."
        az "Yeah. That's fine."
        scene black
        with Dissolve(.5)
        $ renpy.end_replay()
        $ me64locked = False
        $ me64_done = True
        jump me65

    label me65:
        scene mainevent65_1
        with fade
        play music "audio/music/Comfortable Mystery 4.mp3" fadeout 1
        mc "Well, that was weird."
        s "And dangerous."
        s "She looked like she wanted to kill us."
        az "At least we're safe."
        az "So, she's who you saw last time?"
        mc "Yeah. She said the same things about her \"mistress\"."
        s "If the stories are correct, that mistress would be whoever the ancient is."
        scene mainevent65_2
        with Dissolve(.5)
        az "Who could that be?"
        az "You know I was never any good at history."
        s "I don't know. The story never mentioned who it was."
        s "Just \"an ancient of the magical bloodlines\"."
        s "So likely an ancestor of one of the bloodlines."
        s "But that's impossible. There's no magic that can extend your life that long."
        az "I'm glad it didn't come to a fight."
        az "I don't think I'd be much use against someone with magic."
        mc "I don't think the Guardian has magic."
        scene mainevent65_3
        with Dissolve(.5)
        mc "I don't even think she's part of a magical bloodline."
        az "What?"
        s "You noticed it too?"
        mc "She kept referring to our kind. Like she wasn't one of us."
        mc "She seemed to despise anything to do with the magical bloodlines."
        scene mainevent65_4
        with Dissolve(.5)
        az "But what would someone without a magical bloodline be doing guarding a door to an ancient of the bloodlines?"
        mc "I don't know."
        s "Maybe there's something else that's special about her."
        s "She was unnaturally pale."
        s "Maybe she was experimented on like [mcname]."
        scene mainevent65_5
        with Dissolve(.5)
        mc "Is that possible?"
        mc "How common are experiments like mine?"
        s "Unfortunately common."
        s "Although I've never heard of any but yours actually working."
        mc "So she could be like me?"
        s "Possible."
        scene mainevent65_6
        with Dissolve(.5)
        az "But that would have had to have been so long ago."
        az "The story has been around forever."
        s "It's true that the experiments have become much more common in the last few generations."
        s "And her ideas of the magic we use lends credence to her being from a long time ago."
        s "But we can't rule it out."
        scene mainevent65_7
        with Dissolve(.5)
        mc "That's right. She talked about summoning spirits and controlling people's minds."
        mc "She thought magic like that was everywhere."
        s "Those magics were banned after the war between the families."
        if me3_his == True:
            mc "The one with the rogue families?"
            s "Yes."
        else:
            mc "What war?"
            s "Families who used that sort of magic on regular people versus those who wanted to stay hidden."
            s "The families advocating secrecy won."
        s "That was ancient history."
        s "If she's been alive that long..."
        scene mainevent65_8
        with Dissolve(.5)
        az "Does it matter who she is?"
        az "Why is that door chasing [mcname]?"
        az "And how can we stop it?"
        s "I don't know."
        s "The door is said to appear to powerful people."
        s "The cocktail in his blood has the potential to make him incredibly powerful."
        s "But as for stopping it...I don't know."
        s "Ancient magic doesn't have many records."
        s "This was a fairytale. It was never meant to be real."
        az "So we can't stop it?"
        az "That door's going to keep appearing?"
        mc "I think I'll be okay."
        scene mainevent65_9
        with Dissolve(.5)
        az "[mcname], she may not have magic, but she could still be dangerous."
        mc "But she didn't attack us."
        mc "And she didn't attack me before."
        mc "As long as I don't try to go through the door, she has no reason to attack me."
        s "That we know of."
        s "What if she decides to kill you so that the door doesn't look for you?"
        mc "I'll just have to be ready for that."
        mc "Unless we can find a way to stop the door from showing up."
        scene mainevent65_10
        with Dissolve(.5)
        s "*sigh*. You're right."
        s "We'll have to keep training."
        s "But don't try to go through that door. Nothing good comes of it."
        mc "I won't."
        mc "I don't need more power."
        mc "I just need enough to keep what I have safe."
        az "You'll tell us if it reappears, won't you?"
        mc "Of course, I will. We're in this together."
        az "Okay."
        s "I should get going. It's getting late."
        mc "See you soon, Sumi."
        scene mainevent65_11
        with Dissolve(.5)
        az "Yeah...I'll call you."
        az "Maybe we can go out for a cup of tea or something?"
        s "...Yeah."
        s "Stay safe, you two."
        scene black
        with Dissolve(.5)
        call azaff_increase from _call_azaff_increase_40
        call saff_increase from _call_saff_increase_29
        $ renpy.end_replay()
        $ me65locked = False
        $ me65_done = True
        "After such a long day, I quickly head to bed."
        if azlust >= 5:
            jump leaz1
        else:
            $ leaz1_miss = True
            jump loop1

    label me66:
        scene mainevent66_1
        with fade
        play music "audio/music/Cheery Monday.mp3" fadeout 1
        "It's really nice today."
        "The warmth of spring pushing back the chill of winter."
        "It's a beautiful day to be outside."
        "But here we are inside."
        "We were told to come to class instead of getting changed for gym lessons."
        s "It's good to see none of you forgot to come to class this morning."
        scene mainevent66_2
        with Dissolve(.5)
        k "Why are we missing out on gym lessons today, Ms. Shimada?"
        s "Today, we're starting your group project."
        k "What? What group project?"
        "I didn't know about any group project either."
        scene mainevent66_3
        with Dissolve(.5)
        s "*sigh* As part of your final grade, you have to take part in a group presentation."
        s "You were told about this."
        k "Uuhh, sorry. I forgot."
        s "It's fine."
        scene mainevent66_4
        with Dissolve(.5)
        s "Each group will prepare a presentation."
        s "The theme of this presentation is \"Reasons to come to Dusuka.\"."
        s "Each group will present one aspect of this theme. One reason to come to Dusuka."
        s "You may use this lesson to decide which group takes which aspect."
        s "And then our regular lessons will be used to work on your presentations."
        s "I have taken the liberty of grouping you up."
        n "But I want to be with.."
        s "I have chosen the groups."
        s "But I have taken your friendships into account."
        s "Asuka and Akira will be one group."
        asu "That is for the best."
        s "Kimiko and Hisaaki will be another."
        s "[cname] and Takane."
        t "Oohh, You're mine, cutie."
        s "[mcname] and Hana."
        "I'm with Hana?"
        "Strange, I got the sense Sumi didn't like me befriending Hana too much."
        s "And Nari, Ina, and Midori will be a group of three."
        s "I know you three get along well."
        s "Now, you will have this lesson as a class to decide which group takes which aspect of Dusuka."
        s "I don't want any duplicate presentations."
        asu "Miss? May we move the tables together for our discussion?"
        s "Of course. I'll be here if you need any clarification."
        t "Dibs on the entertainment district."
        scene black
        with Dissolve(.5)
        "After a discussion, in which I recognize very few places they're talking about, the topics for our group projects are decided."
        "Hana suggested ours focus on the historical sites of Dusuka."
        "I guess I'm going to be looking up ruins for a little while."
        scene mainevent66_5
        with fade
        ha "[mcname], before you go."
        mc "What's up?"
        ha "Make sure you're at home this evening."
        ha "I'm coming round to talk about our project."
        mc "Oh, okay."
        mc "Are we allowed to work on it in our free time?"
        ha "Heehee, of course."
        ha "How else are we meant to visit the places we're doing our projects on?"
        mc "...Yeah, makes sense."
        mc "I'll let Mom know. Do you want dinner?"
        scene mainevent66_6
        with Dissolve(.5)
        ha "You're taking me to dinner?"
        mc "It's only polite. If you're coming round, you might as well join us."
        ha "Gladly. But Azumi already knows I'm coming."
        mc "She does?"
        ha "Indeed. All of us have some pressing matters to attend to."
        mc "Pressing matters?"
        ha "You'll see."
        ha "I have some things to do. I'll see you later."
        mc "Okay. See you later."
        scene black
        with Dissolve(.5)
        "That was weird."
        "She's already told Mom she's coming over?"
        "Why do I get the feeling this has nothing to do with our group project?"
        call haaff_increase from _call_haaff_increase_25
        $ renpy.end_replay()
        $ me66locked = False
        $ me66_done = True
        jump len2

    label me67:
        scene mainevent67_1
        with fade
        play music "audio/music/Easy Lemon.mp3" fadeout 1
        mc "It's good to be home."
        "I guess I have to wait for Hana now."
        az "Hey, honey. How was your day?"
        scene mainevent67_2
        with Dissolve(.5)
        mc "Hey, Mom."
        mc "Pretty good. We started a class project today."
        az "Yeah. [cname] told me about it."
        scene mainevent67_3
        with Dissolve(.5)
        c "Can I have this?"
        az "No, [cname]. I baked those for when our guests get here."
        mc "You baked cookies!?"
        mc "[cname], bring me one."
        scene mainevent67_4
        with Dissolve(.5)
        c "Heehee."
        az "Be good, you two."
        az "You can have cookies once the guests are here. They shouldn't be long."
        mc "Wait, Guests? Plural?"
        az "Yes. Hana's invited.."
        play sound "audio/sounds/doorknock.mp3"
        mc "I'll get it."
        mc "Don't let [cname] eat all the cookies. I want at least one."
        stop sound
        scene mainevent67_5
        with fade
        s "I'm here."
        mc "Hey, Sumi?"
        s "Do you know what this is about?"
        mc "I'm guessing Hana asked you to come too?"
        s "She did. But all she would tell me is that she wants our help."
        mc "Huh, I wonder what she needs help with."
        play sound "audio/sounds/doorknock.mp3"
        mc "I guess that's her."
        c "It's two people."
        mc "I'll see who it is."
        stop sound
        scene mainevent67_6
        with fade
        ha "Good to see you've managed to stay home."
        mc "Heh, you asked me to. Hey, Hana."
        mc "And hey, Umeka. I wasn't expecting you."
        mc "How are you?"
        scene mainevent67_7
        with Dissolve(.5)
        ha "She says she's fine, thank you, and asks how you are."
        mc "I'm good."
        mc "Although I'm still wondering what this is all about."
        scene mainevent67_8
        with Dissolve(.5)
        ha "It gets a little complicated, and I don't know how much everyone knows about what the council's doing."
        mc "Not a lot, to be honest."
        ha "Well, I've got some explaining to do before I can convince you all to help me."
        scene black
        with Dissolve(.5)
        "We gather on the sofa to hear what Hana has to say."
        scene mainevent67_9
        with fade
        play music "audio/music/Beauty flow.mp3" fadeout 1
        ha "Thank you all for coming."
        ha "I didn't know whether you'd be comfortable with..Is that a cookie?"
        scene mainevent67_10
        with Dissolve(.5)
        c "Huh? Yes. Mom made them for you coming over."
        ha "Azumi..."
        scene mainevent67_11
        with Dissolve(.5)
        az "I don't want to dislike you, Hana."
        az "I still disagree with you using [mcname] as you did."
        az "But you did what you thought you had to."
        az "If [mcname] can be okay with it...I can find a way to move past it."
        ha "Thank you, Azumi."
        scene mainevent67_12
        with Dissolve(.5)
        s "I still don't trust your intentions."
        s "We don't know enough about your goals to know what you're really working towards."
        ha "I didn't realize you had such distrust, Ms. Shimada."
        s "We both know how the families work, Hana."
        s "Trust will get you hurt."
        ha "And that's the kind of thing I'm trying to change."
        ha "You know about the imperium proposal, don't you?"
        s "...Yes, I do."
        az "The what proposal?! What is the council doing?"
        scene mainevent67_13
        with Dissolve(.5)
        ha "In the coming winter, the council will vote on a proposal to increase the powers of council families to ridiculous levels."
        ha "The few checks and balances to proposals like this have all been bypassed."
        ha "It was Akihei's brainchild. And he got it through to a vote this winter."
        ha "That's why I had to stop him."
        ha "This proposal can't be passed."
        ha "It would make the other magical families slaves in all but name."
        az "My father would have pushed that through."
        ha "I know. But even without him, it's still going to a vote."
        ha "My family was against it because of their rivalry with the Ashikaga."
        ha "The Nomura family's new leader has severe misgivings."
        ha "But I don't know where Akira will fall."
        ha "And the Oshiro and Fujita families will take any opportunity to increase their power."
        ha "This is what I'm trying to stop."
        ha "This is what I need your help with."
        "We sit in silence. Contemplating Hana's impassioned plea."
        "She's asking for our help to stop something that sounds so wrong."
        "I know I can't let this happen."
        scene mainevent67_14
        with Dissolve(.5)
        s "You're really working against your own power?"
        ha "The council families don't need this power."
        ha "We're meant to protect the community, not rule it."
        s "The whole council system is broken."
        s "But this proposal is the worst. It needs to be stopped."
        scene mainevent67_15
        with Dissolve(.5)
        az "My father's greed haunts us even after his death."
        az "Something like this should never have happened."
        c "I don't really know what's going on, But this sounds bad."
        scene mainevent67_16
        with Dissolve(.5)
        mc "It sounds like we're going to help you."
        ha "Thank you. All of you."
        mc "What can we do?"
        ha "I have a plan."
        call haaff_increase from _call_haaff_increase_26
        $ renpy.end_replay()
        $ me67locked = False
        $ me67_done = True
        jump me68

    label me68:
        scene mainevent68_1
        with fade
        play music "audio/music/Beauty flow.mp3" fadeout 1
        ha "So, we need to secure three votes against the proposal."
        ha "Even my family's vote is in doubt now that Akihei has been removed."
        scene mainevent68_2
        with Dissolve(.5)
        mc "I don't think Akira would support it."
        ha "From what I hear, he's having difficulty acting on anything he wants to do."
        ha "His mother seems to want him as a puppet, and she has a lot of support in the family."
        az "Aimi..."
        az "She'd follow what our father wanted. She was always like that."
        ha "Akira wouldn't be able to stand against this if his own family removed him."
        mc "Can they do that?"
        ha "It hasn't happened in a long time, But it's possible."
        ha "I want Akira on our side. But it's going to be difficult keeping his family's support."
        ha "We'd do better to focus on other families for now. Until Akira has shored up his support."
        scene mainevent68_3
        with Dissolve(.5)
        s "So, what family do you plan to convince?"
        ha "The Oshiro."
        ha "I want to rip away one of the proposal's most ardent supporters."
        s "How do you expect to do that?"
        ha "Blackmail."
        scene mainevent68_4
        with Dissolve(.5)
        az "Hana?"
        s "This is far too risky."
        ha "It's our only option."
        ha "If this proposal goes through, there will be riots in the streets."
        ha "People will die."
        ha "If I have to blackmail a criminal syndicate to stop that happening. I will."
        ha "Are you just going to stand by because you find blackmail distasteful or dangerous?"
        "For moments, we each contemplate our principles."
        "What we would do to prevent tragedy."
        ". . ."
        "I reach my decision first."
        scene mainevent68_5
        with Dissolve(.5)
        mc "Can we do it without anyone getting hurt?"
        ha "I hope so."
        ha "My plan doesn't involve fighting anyone."
        mc "Then, I'm in."
        az "[mcname]..."
        mc "We have to stop this, right?"
        az "...It would be terrible if it was approved."
        mc "Then we have to fight against it."
        az "*sigh* Just try to stay safe."
        az "I'll do what I can to help."
        c "What can I do? I don't want [mcname] getting hurt. I'll help too."
        scene mainevent68_6
        with Dissolve(.5)
        s "Fine. Let's hear the plan."
        ha "This is a blueprint of one of the Oshiro family's villas."
        ha "It's currently starting maintenance, and the family that stays there is relocating for a while."
        ha "But they haven't moved their documents yet."
        ha "If we can get some of their incriminating documents, we can bring them to heel."
        ha "They'll have to support us or face prison."
        ha "My plan is for me and [mcname] to sneak in early tomorrow morning to retrieve those documents."
        s "What about guards."
        ha "There's only a small contingent. We can sneak past them."
        ha "The main issue is the Oshiro family member overseeing the move."
        scene mainevent68_7
        with Dissolve(.5)
        ha "I'd ask you to distract him, Ms.Shimada."
        ha "His daughter is struggling with her training, and he's asked for your help multiple times."
        ha "If you help, you could keep them occupied."
        s "That could be done."
        scene mainevent68_8
        with Dissolve(.5)
        ha "I'd like [cname] to join Umeka as lookouts."
        ha "Your senses would be invaluable."
        c "Uhh, Okay."
        ha "And Azumi would be our getaway."
        ha "I've hired a car for you."
        az "You've thought of everything."
        ha "It's what I do."
        ha "We can't afford for this plan to fail."
        scene black
        with Dissolve(.5)
        stop music fadeout 1
        "We spend the evening going over the details of Hana's plan."
        "Tomorrow morning, we put it into action."
        "Sumi heads home, making me promise to visit her once everything is done to tell her how it went."
        "Hana and Umeka set up in our living room. We need to be close for now."
        "I set my alarm and rest my head on my pillow."
        "Tomorrow is going to be a long day."
        $ renpy.end_replay()
        $ me68locked = False
        $ me68_done = True
        call day_increase from _call_day_increase_19
        jump me69

    label me69:
        scene mainevent69_1
        with fade
        stop music fadeout 1
        play sound "audio/sounds/alarmclockring.mp3"
        "Uurrgghh. Shut up."
        stop sound fadeout 1
        "It's way too early."
        "Why does step one have to involve waking up in the middle of the night?"
        "But I have to get ready."
        "It'll be easier to sneak in at this time."
        "First, I need to go to the bathroom to freshen up."
        scene mainevent69_2
        with fade
        "Woah. Who is..."
        mc "Umeka?"
        scene mainevent69_3
        with Dissolve(.2)
        mc "Shit! I'm sorry. I didn't know you were in here."
        "I can't stop looking."
        "She's got cute little breasts."
        scene mainevent69_4
        with Dissolve(.5)
        mc "Okay, I'm going."
        mc "Sorry."
        scene black
        with Dissolve(.5)
        "Awkward."
        "But I can't deny I enjoyed the view."
        "It really was an accident."
        "But I'm fully awake now."
        scene mainevent69_5
        with fade
        ha "Did you walk in on Umeka?"
        mc "Wha...It was an accident."
        ha "Heehee, I thought I heard you."
        mc "In my defence, I was barely awake."
        ha "I'm sure that certainly woke you up."
        ha "Now, don't go corrupting my attendant like you have some of our classmates."
        mc "I wasn't even thinking about that."
        "I forgot she knows about some of that."
        ha "Good."
        ha "Umeka will forgive you."
        ha "I kinda wish I could've seen your face."
        mc "You've been in your underwear in front of me before."
        ha "Heehee, true. Don't think I'm gonna join your little harem either."
        mc "C'mon, It's not all I think about."
        ha "Meaning you do think about it?"
        mc "Well..."
        ha "Heehee, There's the face."
        scene mainevent69_6
        with Dissolve(.5)
        play music "audio/music/Beauty flow.mp3" fadeout 1
        ha "But, that's enough playing around."
        ha "We have work to do."
        ha "You'll have to wear the clothes you wore when we broke into Mr. Gushiken's house."
        ha "I didn't know your sizes to get you a better outfit."
        ha "But I picked you up a mask."
        ha "Hopefully, we won't be seen, but if we are, that should hide your identity."
        ha "Your hair is pretty generic."
        mc "I don't know whether I should be insulted."
        ha "Don't."
        ha "Just go and change. We have to leave soon."
        mc "Yes, Ma'am."
        ha "Heehee, Go on."
        ha "I'll start waking the others up."
        scene mainevent69_7
        with fade
        "Am I really generic?"
        "...Oh well. At least it helps out in this situation."
        "Let's make sure everyone is prepared."
        scene black
        with Dissolve(.5)
        $ renpy.end_replay()
        $ me69locked = False
        $ me69_done = True
        jump me70

    label me70:
        scene mainevent70_1
        with fade
        play music "audio/music/Beauty flow.mp3" fadeout 1
        "As the sun gently rises, we prepare for our mission."
        "We get word from Sumi that the distraction has started."
        "Everyone gets into place."
        "And after a quick scout of the area, we begin our infiltration."
        ha "{size=-10}Just one guard.{/size}"
        mc "{size=-10}Yeah. Shouldn't be too hard to sneak past him.{/size}"
        mc "{size=-10}But what about the cameras?{/size}"
        ha "{size=-10}They're turned off for the refurbishment.{/size}"
        ha "{size=-10}Only certain rooms have power.{/size}"
        ha "{size=-10}We just have to wait until he..{/size}"
        scene mainevent70_2
        with Dissolve(.5)
        ha "{size=-10}Shit!{/size}"
        ha "{size=-10}Oto's here.{/size}"
        mc "{size=-10}What's that psycho doing here?{/size}"
        mc "{size=-10}He was the one that tried to mug me.{/size}"
        ha "{size=-10}He's not supposed to be here.{/size}"
        ha "{size=-10}But we can't give up now. We have to get round him.{/size}"
        scene mainevent70_3
        with Dissolve(.5)
        mc "{size=-10}They're leaving.{/size}"
        ha "{size=-10}We have to get in.{/size}"
        ha "{size=-10}Let's go.{/size}"
        "As stealthy as shadows, we slip inside the villa."
        "My heart beats out of my chest."
        "This is it."
        "We can't get caught."
        scene mainevent70_4
        with fade
        play music "audio/music/I Can Feel it Coming.mp3" fadeout 1
        "We're in."
        ha "{size=-10}Down there's our way out.{/size}"
        ha "{size=-10}There's a secret passage.{/size}"
        mc "{size=-10}How do you know all this?{/size}"
        ha "{size=-10}My family has agents in the other families.{/size}"
        ha "{size=-10}I've worked hard on convincing them to work solely for me.{/size}"
        "Jasper""Shut up whore!"
        "Jasper?"
        ha "{size=-10}Up here.{/size}"
        scene mainevent70_5
        with fade
        mc "{size=-10}Damn, that's Jasper.{/size}"
        "Jasper""Shut up whore!"
        ha "{size=-10}You know that parrot?{/size}"
        mc "{size=-10}He was at the animal shelter Nari works at.{/size}"
        mc "{size=-10}The Oshiro family bullied her into letting them take him back.{/size}"
        ha "{size=-10}They went that far for a parrot?{/size}"
        mc "{size=-10}Yeah. We should free him. It doesn't look like he likes it in there.{/size}"
        ha "{size=-10}That's risky, [mcname].{/size}"
        ha "{size=-10}We don't want them to know we were here.{/size}"
        menu:

            "Free Jasper.":
                $ me70_jfree = True
                jump me70jfree
            "Leave him.":
                "I feel bad, but Hana is right."
                "If they notice him missing, they'll know someone was here."
                jump me70con

        label me70jfree:
            scene mainevent70_6
            with fade
            mc "{size=-10}I'll make it look like someone forgot to lock the door.{/size}"
            mc "{size=-10}We can't let him suffer like this.{/size}"
            ha "{size=-10}You're such a bleeding heart.{/size}"
            ha "{size=-10}I hope this doesn't come back to bite us.{/size}"
            mc "{size=-10}Let's get you out of there, buddy.{/size}"
            "Jasper""2194"
            mc "{size=-10}I'm going to take that as a thank you.{/size}"
            jump me70con

        label me70con:
            scene mainevent70_7
            with fade
            ha "{size=-10}Security room.{/size}"
            mc "{size=-10}And a safe.{/size}"
            ha "{size=-10}It's a shame we don't have a code.{/size}"
            mc "{size=-10}Maybe they wrote it down somewhere?{/size}"
            ha "{size=-10}We'll have a quick look around.{/size}"
            scene mainevent70_8
            with fade
            ha "{size=-10}Anything?{/size}"
            mc "{size=-10}It's a four-digit code. But I can't find anything else.{/size}"
            ha "{size=-10}The only thing I can find is a note talking about \"That fucking parrot\" stealing secrets.{/size}"
            ha "{size=-10}I'd guess that means Jasper.{/size}"
            ha "{size=-10}But I've got no leads on the safe.{/size}"
            ha "{size=-10}If you don't have any ideas, we should get going.{/size}"
            ha "{size=-10}We shouldn't be in here too long.{/size}"
            menu:

                "I have an idea.":
                    jump me70safe
                "No clue.":
                    jump me70con2

        label me70safe:
            #I really hope this works.
            scene mainevent70_9
            with fade
            $ me70safecode = renpy.input("What could the code be?")
            #$ me70safecode = me70safecode()

            #if not me70safecode() in ["2194"]:
                #jump me70safewrong
            if me70safecode == "2194":
                $ me70_sopen = True
                mc "{size=-10}I got it!{/size}"
                mc "{size=-10}It was the code Jasper kept saying.{/size}"
                ha "{size=-10}What's in there?{/size}"
                scene black
                with Dissolve(.5)
                mc "{size=-10}Money, drugs, and...{/size}"
                scene mainevent70_10
                with fade
                ha "{size=-10}Well That's unexpected.{/size}"
                mc "{size=-10}Wait, I met her.{/size}"
                ha "{size=-10}She's one of the Oshiro family's top drug dealers.{/size}"
                ha "{size=-10}Be careful of that woman.{/size}"
                ha "{size=-10}But that's not what we came here for.{/size}"
                ha "{size=-10}We need to get to why we're here.{/size}"
                mc "{size=-10}Yeah. Let's go.{/size}"
                jump me70con2
            else:
                jump me70safewrong
            label me70safewrong:
                "Dammit. Not that one."
                $ me70safefail += 1
                if me70safefail >= 3:
                    ha "{size=-10}[mcname] We have to go.{/size}"
                    ha "{size=-10}We don't have time for this.{/size}"
                    mc "{size=-10}Okay. I just wanted to try.{/size}"
                    jump me70con2
                else:
                    "What else could it be?"
                    jump me70safe

        label me70con2:
            scene mainevent70_11
            with fade
            ha "{size=-10}This should be it.{/size}"
            ha "{size=-10}There should be a USB...{/size}"
            mc "{size=-10}What's with that wall?{/size}"
            ha "{size=-10}It's an accent wall. They think it looks cool.{/size}"
            ha "{size=-10}Watch the door. I won't be long.{/size}"
            scene mainevent70_12
            with fade
            "I don't see anyone."
            "This is going really well."
            ha "{size=-10}Okay, I got it.{/size}"
            ha "{size=-10}You take it.{/size}"
            mc "{size=-10}Let's get out of here.{/size}"
            scene mainevent70_13
            with fade
            "Almost there."
            "We just have to get out before.."
            scene mainevent70_14
            with Dissolve(.5)
            play music "audio/music/In a Heartbeat.mp3"
            oto "What the fuck!?"
            ha "Shit!"
            scene mainevent70_15
            with Dissolve(.5)
            ha "{size=-10}You remember the way out?.{/size}"
            mc "{size=-10}Yeah.{/size}"
            ha "{size=-10}Okay, on my mark, we run.{/size}"
            ha "{size=-10}I'll meet up with you at yours.{/size}"
            oto "Who the fuck are you!?"
            scene mainevent70_16
            with Dissolve(.1)
            ha "Now!"
            "Hana's smoke floods the room."
            "As I turn to run, Hana darts in the other direction."
            "I guess we're escaping on our own."
            scene black
            with Dissolve(.5)
            $ renpy.end_replay()
            $ me70locked = False
            $ me70_done = True
            jump me71

    label me71:
        scene mainevent71_1
        with fade
        play music "audio/music/I Can Feel it Coming.mp3" fadeout 1
        "I made it to the tunnel."
        "No sign that I'm being followed."
        "But no sign of Hana either."
        "At least I have the USB stick."
        "But I hope Hana's okay."
        "I wouldn't know what to do with it without her."
        "Let's find out where this tunnel goes."
        scene mainevent71_2
        with Dissolve(.5)
        "{color=#aabbc2}???{/color}""Well, well."
        "{color=#aabbc2}???{/color}""Look who we have here."
        mc "You?"
        scene mainevent71_3
        with fade
        "{color=#aabbc2}???{/color}""Me indeed."
        "{color=#aabbc2}???{/color}""All that time sending the others out to hunt you down, for you to just wander into my arms."
        mc "Hunt me down? What?"
        mc "Why would you hunt me down?"
        mc "We've only met once."
        if me70_sopen == True:
            mc "Until today, I didn't even know you were a drug dealer."
        "{color=#aabbc2}???{/color}""I know what you are."
        "{color=#aabbc2}???{/color}""I was once tasked with hunting down rogue elements of our kind."
        mc "Our kind?"
        "{color=#aabbc2}???{/color}""I can see what's creeping around inside you."
        mc "Inside me?"
        "{color=#aabbc2}???{/color}""I wasn't sure when we first met."
        "{color=#aabbc2}???{/color}""It was buried underneath the human you inhabit."
        "{color=#aabbc2}???{/color}""But I see it now."
        "{color=#aabbc2}???{/color}""You're the one we need."
        "{color=#aabbc2}???{/color}""We need to know how you're able to use both minds."
        "{color=#aabbc2}???{/color}""So, you're going to have to come with me."
        mc "I'm kinda busy right now."
        mc "I don't know you."
        scene mainevent71_4
        with Dissolve(.5)
        "{color=#aabbc2}???{/color}""Aww, Poor boy."
        "{color=#aabbc2}???{/color}""You think you have a choice?"
        scene mainevent71_5
        with fade
        play music "audio/music/In a Heartbeat.mp3"
        "{color=#aabbc2}???{/color}""Hyah!"
        "{color=#aabbc2}???{/color}""Heh, Abandoning him already?"
        mc "What?"
        scene mainevent71_6
        with Dissolve(.2)
        "{color=#aabbc2}???{/color}""It seems your little passenger can leave your body."
        mc "It can?"
        "I don't feel any different."
        "Are you still there?"
        "{color=#aabbc2}???{/color}""I wonder how far they can go."
        "She's distracted."
        "{color=#aabbc2}???{/color}""It still has a tether to you. I doubt it can go far."
        scene mainevent71_7
        with Dissolve(.2)
        "{color=#aabbc2}???{/color}""Attacking while I'm thinking?"
        "{color=#aabbc2}???{/color}""I approve."
        scene mainevent71_8
        with Dissolve(.2)
        "{color=#aabbc2}???{/color}""But not good enough."
        scene mainevent71_9
        with Dissolve(.2)
        mc "Aarrgghh!"
        scene mainevent71_10
        with Dissolve(.5)
        "{color=#aabbc2}???{/color}""Is that all you've got?"
        "{color=#aabbc2}???{/color}""Why are you so special?"
        "I'm going to have to use magic to get out of here."
        scene mainevent71_11
        with Dissolve(.5)
        mc "Haahhh!"
        scene mainevent71_12
        with Dissolve(.5)
        mc "I failed. I failed again."
        "{color=#aabbc2}???{/color}""I'll keep your conditions humane, boy."
        "{color=#aabbc2}???{/color}""I might even give you a bit of fun every now and then."
        mc "I...I don't want to go with you."
        "{color=#aabbc2}???{/color}""We need to study you and your passenger."
        "{color=#aabbc2}???{/color}""We need to learn your power."
        "I don't know a lot about you."
        "But you've been with me since I got here."
        "You've helped me."
        "Please..."
        "Help me again."
        menu:

            "Help him.":
                jump me71con

        label me71con:
            scene mainevent71_13
            with fade
            stop music fadeout 1
            "{color=#aabbc2}???{/color}""There you are."
            "{color=#aabbc2}???{/color}""Now, stay in there."
            "{color=#aabbc2}???{/color}""We have tests to do on you and the boy."
            scene mainevent71_14
            with Dissolve(.2)
            "{color=#aabbc2}???{/color}""What do you think You're.."
            scene mainevent71_15
            with Dissolve(.5)
            "{color=#aabbc2}???{/color}""Aaghh!"
            scene mainevent71_16
            with Dissolve(.5)
            "{color=#aabbc2}???{/color}""You little shit!"
            scene mainevent71_17
            with Dissolve(.5)
            "{color=#aabbc2}???{/color}""I really didn't want to break you."
            scene mainevent71_18
            with Dissolve(.5)
            "A quick snapping sound as her boot hits my chest."
            "Pain floods my senses."
            scene black
            with Dissolve(.5)
            "I gulp for air, but every breath is excruciating."
            "Every breath is harder than the last."
            "Am I dying? Is this dying?"
            "{color=#c5cac7}???{/color}""Get away, you foul beast!"
            "{color=#aabbc2}???{/color}""Who the fuck are you?"
            "The sounds around me fade out."
            "The pain intensifies."
            "My body is screaming."
            "My chest is leading the song."
            "But someone is trying to talk to me."
            "I have to fight through this."
            scene mainevent71_19
            with fade
            mc "You?"
            "{color=#c5cac7}???{/color}""You fought that creature?"
            mc "*cough*"
            "The copper taste of blood is carried to my mouth."
            "That's not good."
            mc "Ugghh, yes."
            "My shallow breaths make even talking difficult."
            "{color=#c5cac7}???{/color}""I will take you to my mistress."
            mc "Really? Now?"
            "{color=#c5cac7}???{/color}""You will not be able to hurt her in this state."
            "{color=#c5cac7}???{/color}""And she may choose to help you."
            "Unable to face the pain of speaking, I nod in return."
            "Scooping me in a pained heap from the floor, she carries me to a familiar door that has appeared in the tunnel."
            "A door that people never come back from."
            scene black
            with Dissolve(.5)
            $ renpy.end_replay()
            $ me71locked = False
            $ me71_done = True
            jump me72

    label me72:
        scene black
        with Dissolve(.5)
        stop music fadeout 1
        "I close my eyes. Trying to push away the pain that racks my chest."
        "My coughs spew blood into my mouth."
        "I'm dying."
        "I'm dying, and no one will know what happened to me."
        "What will happen to everyone after I'm gone?"
        "A tingle washes over my body, interrupting my thoughts."
        "The echos of the cave fade away."
        "Replaced by someone gently humming."
        "I'm dead."
        "I've moved on."
        "..."
        "So why hasn't the pain gone away?"
        scene mainevent72_1
        with fade
        play music "audio/music/Infinite Perspective.mp3"
        "{color=#c5cac7}???{/color}""Do not make me regret this."
        "Wait, I'm still being carried."
        scene mainevent72_2
        with Dissolve(.5)
        "{color=#c5cac7}???{/color}""Mistress!"
        "The pain reminds me that I'm not dead yet."
        "I'm in the arms of a woman who's shown me nothing but disgust before."
        "But dragged me to safety."
        "Where are we?"
        scene mainevent72_3
        with fade
        "Huh, That looks like the sky of my sanctuary."
        mc "*cough**cough*!"
        "Aarrgghh! It's getting harder to breathe."
        "I need serious medical help."
        "This doesn't feel like the place to get it."
        "{color=#e600e6}???{/color}""Beni..Oh?"
        "{color=#e600e6}???{/color}""Who is that?"
        scene mainevent72_4
        with fade
        "{color=#c5cac7}???{/color}""This is the one who the door is drawn to."
        "{color=#e600e6}???{/color}""Did you hurt him?"
        "{color=#c5cac7}???{/color}""No. He was battling a demon when I arrived."
        "{color=#e600e6}???{/color}""He was?"
        "{color=#e600e6}???{/color}""Bring him in."
        scene mainevent72_5
        with fade
        "{color=#e600e6}???{/color}""Hello, My name is Ishi."
        "She's the ancient?"
        ish "I'm sorry we have to meet under such circumstances."
        mc "I'm..*cough COUGH*"
        ish "Try not to speak. It will only worsen your injuries."
        ish "I'm sure you are very confused right now."
        ish "I'll explain what I can."
        "{color=#c5cac7}???{/color}""Mistress, do you think it wise to be telling him.."
        scene mainevent72_6
        with Dissolve(.5)
        ish "Benina, We don't have time to be coy about this."
        ish "I can feel three of his ribs are disconnected from his ribcage."
        "They are!?"
        ish "I see only one way to save his life. And we'll have to do it soon."
        b "Do we have to save him?"
        b "He's of the blood."
        b "He could try to take your power like the others."
        ish "We won't let him."
        ish "But we need an ally out there."
        ish "He could be that ally. The door seems to want him."
        b "...*sigh*."
        scene mainevent72_7
        with Dissolve(.5)
        b "If you betray us, I will kill you myself."
        ish "I apologize for her."
        ish "We don't have time to explain, but she has good reason to be angry at our people."
        ish "The door found you, so you must be of the blood."
        ish "I am too."
        ish "I was present at the ritual that gave our people these powers."
        mc "What!?...*COUGH!*"
        scene mainevent72_8
        with Dissolve(.5)
        ish "Stay calm. Stay calm, please."
        ish "Try not to jolt like that. It'll make your injuries worse."
        ish "And yes, that makes me very old."
        ish "I have an affinity for chronomancy, the magical control of time."
        "What? That magic doesn't exist."
        "Magic that powerful can't exist."
        "No one's mentioned being able to control time!"
        ish "I have learnt through those who previously came through the door that I'm alone in this ability."
        ish "But please, do not be scared."
        "How can I not be?"
        "She can rewrite time."
        "Anything I could ever do, anything I've ever done."
        "She could wash it all away."
        ish "I've been in hiding since The others decided I was too powerful and tried to kill me."
        "Of course they did."
        "That's the kind of power that turns the whole world upside down."
        scene mainevent72_9
        with Dissolve(.5)
        ish "I can see you contemplating it."
        ish "I know that I'm powerful."
        ish "But please give me a chance."
        ish "Do I deserve death without doing any harm?"
        ish "Should I die for what I could do instead of anything I've done?"
        "She's right, of course."
        "She's the one that wants to save me."
        mc "...No."
        ish "But I'm still being attacked."
        ish "I use my magic to keep it at bay, but someone in the real world is out to get me."
        ish "I'd ask you to find them. Stop them if you can."
        ish "I don't know what they want from me, But it can't be good."
        ish "Will you help me?"
        "I don't know what I should do."
        "It's hard to think about what I can do with this pain."
        mc "I...*COUGHCOUGHCOUGH*"
        scene mainevent72_10
        with Dissolve(.5)
        ish "Benina, we have to do this now."
        b "The cauldron's prepared?"
        ish "Always. Bring him over."
        scene black
        with Dissolve(.5)
        "The pain in my chest is unbearable."
        "It took most of my strength to stay conscious during our conversation."
        "My strength fails me twice as Benina lifts me once more."
        scene mainevent72_11
        with Dissolve(.5)
        ish "Okay. Okay. So..."
        ish "I don't even know his name?"
        b "Neither do I. And he's in no state to tell you."
        b "You can do this, Mistress."
        ish "Thank you, Benina."
        scene mainevent72_12
        with Dissolve(.5)
        ish "Okay...Sir?"
        ish "I'm going to send you back to this morning."
        ish "{size=-10}I hope you can hear me.{/size}"
        ish "I hope you will help me."
        ish "Please try to find out who's after me."
        ish "The door will appear to you again. And Benina will be nicer this time."
        b "Mistr.."
        ish "Benina WILL be nicer this time."
        ish "I'll...I'll just need some of your blood so you don't forget."
        "I heard her words."
        "Grabbing on to anything that wasn't pain."
        "A brushing on my mouth. A cloth of some kind."
        scene mainevent72_13
        with Dissolve(.5)
        ish "I'm Ishi Imagawa."
        ish "Please remember."
        ish "I hope to learn your name when next we meet."
        scene black
        with Dissolve(.5)
        stop music fadeout 1
        $ renpy.end_replay()
        $ me72locked = False
        $ me72_done = True
        jump me73

    label me73:
        scene mainevent73_1
        with fade
        stop music fadeout 1
        play sound "audio/sounds/alarmclockring.mp3"
        mc "*Inhale*!"
        mc "I can breathe."
        scene mainevent73_2
        with Dissolve(.5)
        "It feels so good to breathe clearly."
        "I thought I was dead."
        "I really thought I was dead."
        "Thank you, Ishi."
        scene mainevent73_3
        with Dissolve(.5)
        stop sound
        "It's morning again."
        "I know that wasn't a dream."
        "I remember the pain too clearly."
        "But how do I find out who's attacking her?"
        "Shit, I don't have time to think about this."
        "I still have to go to the villa with Hana."
        scene mainevent73_4
        with Dissolve(.5)
        "Hmm, If it's the morning again, does that mean Umeka is in the bathroom right now?"
        "It was an accident last time...But she wouldn't know it's not this time."
        "Or I could go straight to Hana."
        menu:

            "Visit Umeka.":
                jump me73um
            "Straight to Hana.":
                jump me73con

    label me73um:
        scene mainevent69_2
        with fade
        "I was too shocked before."
        "Umeka's got a cute little body."
        "I'm glad I get a second chance to see this sight."
        "I kinda hope it's not the last time."
        "Okay, That's enough. Now to act surprised."
        mc "Umeka?"
        scene mainevent69_3
        with Dissolve(.2)
        mc "Shit! I'm sorry. I didn't know you were in here."
        "It would be a shame never to experience this again."
        "Though I doubt Hana would approve."
        scene mainevent69_4
        with Dissolve(.5)
        mc "Okay, I'm going."
        mc "Sorry."
        scene black
        with Dissolve(.5)
        "It was a little underhanded doing that."
        "But can you blame me?"
        jump me73con

    label me73con:
        scene mainevent73_5
        with fade
        ha "Morn.."
        play music "audio/music/Beauty flow.mp3" fadeout 1
        mc "Hana, some crazy shit happened!"
        scene mainevent73_6
        with Dissolve(.5)
        ha "What?"
        mc "Time! Time magic!"
        mc "I've done this day before."
        ha "[mcname], Time magic doesn't exist."
        ha "No magic is powerful enough to do that."
        mc "It exists."
        scene black
        with Dissolve(.5)
        "I explain to Hana what happened to me."
        "Our infiltration of the villa."
        "Getting attacked in the tunnel."
        "What I saw the other side of the door."
        scene mainevent73_7
        with fade
        ha "So, you think an ancient member of the bloodlines saved your life?"
        mc "She did."
        ha "And she reset time so that you could survive?"
        mc "I know it sounds crazy, but we know magic exists."
        mc "Is this really that much of a stretch?"
        scene mainevent73_8
        with Dissolve(.5)
        ha "Yes."
        ha "Magic can do a lot, but time is immutable."
        ha "It's part of the very fabric of reality."
        ha "For someone to be able to control that..."
        mc "She saved my life, Hana."
        ha "And you're certain you weren't dreaming?"
        mc "It was too real. And I remember it."
        scene mainevent73_9
        with Dissolve(.5)
        ha "*sigh* Well, this changes things."
        mc "She just wants whoever's attacking her to stop."
        ha "I doubt many people know of her existence. That lowers your pool of suspects."
        mc "Can you help me? The magical community would be the ones to know something about this."
        scene mainevent73_10
        with Dissolve(.5)
        ha "I can look into it."
        ha "But first, I need to know that it's real."
        ha "You said you remember our mission."
        mc "Yes."
        ha "Then it should be a lot easier with that knowledge."
        ha "Let's get going."
        scene black
        with Dissolve(.5)
        stop music fadeout 1
        $ renpy.end_replay()
        $ me73locked = False
        $ me73_done = True
        jump me74

    label me74:
        scene mainevent70_1
        with fade
        play music "audio/music/Beauty flow.mp3" fadeout 1
        "Here we are again."
        "We get word from Sumi that the distraction has started."
        "Everyone gets into place."
        "And after a quick scout of the area, we begin our infiltration."
        ha "{size=-10}Alright, I see the guard.{/size}"
        ha "{size=-10}You said Oto's here too?{/size}"
        mc "{size=-10}Yeah. He'll be out in a second.{/size}"
        scene mainevent70_2
        with Dissolve(.5)
        ha "{size=-10}Shit!{/size}"
        ha "{size=-10}There he is.{/size}"
        mc "{size=-10}He's our biggest issue, but not yet.{/size}"
        ha "{size=-10}What's he even doing here?{/size}"
        mc "{size=-10}No idea.{/size}"
        mc "{size=-10}They walk off soon. That's our chance.{/size}"
        scene mainevent70_3
        with Dissolve(.5)
        ha "{size=-10}This is getting creepy.{/size}"
        mc "{size=-10}I told you I'd done this before.{/size}"
        ha "{size=-10}I'm beginning to believe that.{/size}"
        ha "{size=-10}Let's get inside.{/size}"
        "We follow the steps of our previous selves, slipping inside the villa."
        "I'm calmer this time. I know what I'm doing."
        scene mainevent70_4
        with fade
        play music "audio/music/I Can Feel it Coming.mp3" fadeout 1
        "We're in."
        mc "{size=-10}We're not going down there.{/size}"
        mc "{size=-10}That tunnel is where I got attacked.{/size}"
        ha "{size=-10}It's okay. I have contingencies.{/size}"
        mc "{size=-10}Good.{/size}"
        mc "{size=-10}Jasper's up ahead.{/size}"
        "Jasper""Shut up whore!"
        ha "{size=-10}Jasper? That's the parrot?{/size}"
        mc "{size=-10}Yep.{/size}"
        scene mainevent70_5
        with fade
        mc "{size=-10}There's the boy.{/size}"
        "Jasper""Shut up whore!"
        ha "{size=-10}He was at the animal shelter Nari works at?{/size}"
        mc "{size=-10}Yeah, The Oshiro family bullied her into letting them take him back.{/size}"
        ha "{size=-10}They went that far for a parrot?{/size}"
        mc "{size=-10}Yeah.{/size}"
        "This leaves me with a question."
        "do I let Jasper out this time?"
        menu:

            "Free Jasper.":
                $ me74_jfree = True
                $ hasoft += 1
                jump me74jfree
            "Leave him.":
                "Oto comes in here."
                "I don't want to get caught again."
                jump me74con

        label me74jfree:
            scene mainevent70_6
            with fade
            mc "{size=-10}I'll make it look like someone forgot to lock the door.{/size}"
            mc "{size=-10}We can't let him suffer like this.{/size}"
            ha "{size=-10}You're such a bleeding heart.{/size}"
            ha "{size=-10}I hope this doesn't come back to bite us.{/size}"
            mc "{size=-10}Let's get you out of there, buddy.{/size}"
            "Jasper""2194"
            mc "{size=-10}I'm going to take that as a thank you.{/size}"
            jump me74con

        label me74con:
            scene mainevent70_7
            with fade
            ha "{size=-10}Security room.{/size}"
            mc "{size=-10}And the safe.{/size}"
            if me70_sopen == True:
                mc "{size=-10}I got it open last time. Let me handle it.{/size}"
                mc "{size=-10}It was the code Jasper kept saying.{/size}"
                ha "{size=-10}What's in there?{/size}"
                scene black
                with Dissolve(.5)
                mc "{size=-10}Money, drugs, and...{/size}"
                scene mainevent70_10
                with fade
                mc "{size=-10}Her.{/size}"
                ha "{size=-10}She's one of the Oshiro family's top drug dealers.{/size}"
                mc "{size=-10}She's more than that. She's the one who attacked me in the tunnel.{/size}"
                ha "{size=-10}I can look into her, but...{/size}"
                mc "{size=-10}We shouldn't worry about that now.{/size}"
                jump me74con2
            mc "{size=-10}I couldn't get in last time.{/size}"
            ha "{size=-10}Well, we shouldn't waste time.{/size}"
            jump me74con2

        label me74con2:
            scene mainevent70_11
            with fade
            ha "{size=-10}This should be it.{/size}"
            mc "{size=-10}Find the USB. I'll watch the door.{/size}"
            ha "{size=-10}Okay.{/size}"
            scene mainevent70_12
            with fade
            "So, Oto should be on his way."
            ha "{size=-10}Okay, I got it.{/size}"
            ha "{size=-10}You take it.{/size}"
            mc "{size=-10}We have to wait.{/size}"
            mc "{size=-10}Oto will be here soon.{/size}"
            scene mainevent74_1
            with Dissolve(.5)
            "There he is."
            "This is where things change."
            "I won't let him catch us this time."
            if me74_jfree == True:
                scene mainevent74_2
                with Dissolve(.5)
                oto "What? Where the fuck's the parrot!"
                mc "{size=-10}Hana, is there a way out to our right?{/size}"
                oto "Should've killed that fucking bird!"
                ha "{size=-10}Yes.{/size}"
                scene mainevent74_3
                with Dissolve(.5)
                oto "Piece of shit!"
                mc "{size=-10}He's distracted, let's go.{/size}"
                "Fly free, Jasper."
                "Get away from these pricks."
                jump me74end
            else:
                scene mainevent74_2
                with Dissolve(.5)
                "Jasper""2194"
                oto "Stop saying the fucking code, you idiot bird!"
                "Jasper's distracting him?"
                "Now I feel guilty. It's like he wants us to escape."
                mc "{size=-10}Hana, is there a way out to our right?{/size}"
                ha "{size=-10}Yes.{/size}"
                scene mainevent74_3
                with Dissolve(.5)
                oto "I hate you, you piece of shit colourful fuck!"
                mc "{size=-10}He's distracted, let's go.{/size}"
                "Thank you, Jasper."
                "I know you're just a bird, but damn."
                "You really helped there."
                jump me74end

        label me74end:
            scene black
            with Dissolve(.5)
            "With those few small changes, our plan goes off without a hitch."
            "I guess it shows just how unlucky we got."
            "How small things can make a lot of difference."
            "I can sense Hana's smile as we journey home."
            "A mission well done."
            scene black
            with Dissolve(.5)
            stop music fadeout 1
            call haaff_increase from _call_haaff_increase_27
            $ renpy.end_replay()
            $ me74locked = False
            $ me74_done = True
            jump me75

    label me75:
        scene mainevent75_1
        with fade
        play music "audio/music/Autumn Day.mp3" fadeout 1
        ha "Aahhh."
        mc "We did it."
        ha "And we didn't cause an incident."
        mc "This time."
        az "What do you mean, this time?"
        scene mainevent75_2
        with fade
        az "Have you been doing things like this with Hana?"
        mc "No, well, It's more complicated than that."
        mc "Where are [cname] and Umeka?"
        mc "There wasn't time this morning, and I should let you guys know what happened to me."
        scene black
        with Dissolve(.5)
        "Once everyone has gathered, I tell them about our first attempt at this mission."
        "And why we got a second."
        scene mainevent75_3
        with fade
        az "You met the ancient?"
        az "And got sent back in time?"
        c "She saved his life."
        ha "I can confirm that it's true."
        ha "He knew how today was going to go."
        ha "It allowed us to avoid detection."
        az "This sounds dangerous."
        mc "It is."
        mc "But she's just asking for help against someone who's attacking her."
        mc "She saved my life."
        mc "I have to repay her if I can."
        az "So, where do we start?"
        scene mainevent75_4
        with Dissolve(.5)
        ha "I'm going to look into my family's old files."
        ha "See if I can find any record of her."
        ha "We need to know who knows she exists before we can find out who's after her."
        c "Why would someone be after her?"
        ha "Well, either they think she's too powerful to be left alive."
        ha "Or they want her power. To take it for themselves or control her in some way."
        ha "But there's not much we can do until we find out who knows about her."
        az "Sumi might have heard the name."
        az "She was really into the history of the bloodline when we were young."
        ha "That's a good call."
        scene mainevent75_5
        with Dissolve(.5)
        ha "[mcname], you're going to tell Ms. Shimada how today went, aren't you?"
        ha "You should see what she knows."
        mc "I will."
        ha "Good."
        scene mainevent75_6
        with Dissolve(.5)
        ha "Strange time ancient aside, I want to thank everyone for today."
        ha "This vote is something I can't let happen."
        ha "And I'm glad you agreed to help."
        az "Of course. You're doing a good thing trying to stop that vote."
        az "We'll help as much as we can."
        ha "Thank you."
        ha "There's no doubt I'll need you again."
        ha "Leverage on one family is not going to stop the vote."
        ha "But for now, We've done well."
        ha "I need to get those files somewhere safe."
        scene black
        with Dissolve(.5)
        "Hana gets changed and heads off."
        "Umeka flashes me a smile before following her."
        "Just one last person of our little team to debrief."
        call haaff_increase from _call_haaff_increase_28
        call azaff_increase from _call_azaff_increase_42
        call caff_increase from _call_caff_increase_46
        scene mainevent75_7
        with fade
        s "You're alive."
        scene mainevent75_8
        with fade
        mc "Woah!"
        mc "I didn't expect this."
        mc "Were you worried about me?"
        s "Shut up."
        s "Of course I was."
        s "I heard that Oto was there. He's a real psycho."
        mc "Yeah, I've met that guy."
        s "They told me too late for me to tell you."
        s "I was worried about what he would do."
        mc "Well, he didn't see us the second time."
        s "The second time?"
        mc "I've got a lot to explain. I've had a weird day."
        scene black
        with Dissolve(.5)
        "I bring Sumi up to speed on the day I've had."
        scene mainevent75_9
        with fade
        s "...Imagawa."
        s "That's a name I haven't heard in a long time."
        mc "So you have heard it?"
        mc "Do you know who she is."
        s "Apart from what you've told me, no."
        s "But that name was written in the journals of a secret society that used to exist amongst the families."
        s "I considered their attempts to gain world-breaking magic insanity."
        scene mainevent75_10
        with Dissolve(.5)
        s "But if she exists..."
        mc "They might not have been as crazy as you thought."
        s "Maybe not."
        mc "Can you look into those journals again? That society might still be around."
        s "Or someone else believed their writings. They would have to be pretty powerful to be attacking her in a sanctuary like that."
        s "I'll look into it."
        mc "Thank you."
        mc "There's no way I could handle everything that's going on alone."
        scene mainevent75_11
        with Dissolve(.5)
        s "That's why we're here to help you."
        scene black
        with Dissolve(.5)
        $ renpy.end_replay()
        $ me75locked = False
        $ me75_done = True
        if slust >= 10:
            jump les2
        else:
            $ les2_miss = True
            "Sumi invites me to relax with her for a while."
            "We sit and chat on her sofa."
            "After a while, I head out."
            call saff_increase from _call_saff_increase_33
            jump loopweekende1

    label me76:
        scene black
        with Dissolve(.5)
        stop music fadeout 1
        "Today's the day."
        "Most of the students at the Academy were running about talking about our trip."
        "It seems like we're gonna have a lot more people this time around."
        "I kinda have mixed feelings about that."
        "It's nice that more people get to go, but it feels like this should be \"Our thing\"."
        "Just something for our class to share."
        "Oh well, I'll probably spend most of my time with people I know anyway."
        "Knowing them, I'm sure I won't get much time to meet anyone else."
        scene mainevent76_1
        with fade
        play music "audio/music/Feelin Good.mp3" fadeout 1
        "After quickly packing our bags, we head off."
        "Even Mom has her stuff. Apparently, the twins invited Sumi to the spa, and she decided to bring Mom."
        "[cname] sleeps most of the way."
        "Luckily, I only have to deal with Mom awwing about it for a few minutes before she takes a nap herself."
        "Before long, we arrive."
        scene mainevent76_2
        with fade
        c "WE'RE HERE!!"
        "Doesn't seem to be many people about."
        "I guess they're settling in."
        asu "This way, please."
        "But there is a rather official-looking welcome party."
        scene mainevent76_3
        with fade
        asu "Welcome to The Tsundoko spa."
        mc "Hey, Asuka. Hey, Sasha."
        mc "You don't have to be so formal. It's just us."
        asu "Heehee, My apologies."
        asu "We have greeted many people this evening."
        sas "Master Akira's invitations have caused this to be quite the event."
        asu "We set up this area to ensure everyone found their rooms efficiently."
        mc "I hope the both of you aren't working the whole weekend."
        mc "This is meant to be a fun trip for all of us."
        scene mainevent76_4
        with Dissolve(.5)
        asu "It shall be."
        asu "Akira and I have some business tomorrow morning, but after that, there is no schedule."
        asu "I will be free to hang out with everyone."
        mc "And you, Sasha?"
        sas "I'm always working. I protect and assist Master Akira at all times in any way he needs me."
        c "Uhhh, Who is she?"
        scene mainevent76_5
        with Dissolve(.5)
        sas "Apologies, I am Sasha Sanada."
        sas "Master Akira's personal attendent."
        az "{size=-10}Sanada?{/size}"
        sas "[mcname] and I became acquainted when he became friends with my master."
        c "So, you like your master a lot?"
        sas "Indeed, I do."
        c "Hmmm."
        scene mainevent76_6
        with Dissolve(.5)
        asu "Well, we should let you get settled."
        asu "[cname], you are in with the girls from our class."
        c "Like last time?"
        asu "Exactly like last time."
        c "Awesome."
        scene mainevent76_7
        with Dissolve(.5)
        asu "[mcname], you will be with the other boys."
        asu "As the minority from the Academy, we have you all in one room."
        asu "With Akira as the exception, he has his own room."
        "Of course he does."
        "Doesn't he technically own this place now?"
        mc "That's fine by me."
        scene mainevent76_8
        with Dissolve(.5)
        asu "Ms. Ando, I had no idea you would be Ms. Shimada's guest."
        asu "I must admit, I am curious how the two of you know each other."
        asu "But you are more than welcome."
        asu "We have set up a double room for you both."
        az "...We met at a small cafe just after I arrived."
        az "I didn't know many people here."
        asu "That is lovely."
        sas "Would you like me to show you to your rooms?"
        mc "That would be great, Sasha."
        mc "I'll just grab our bags."
        scene black
        with Dissolve(.5)
        "A formal start to our beach trip."
        "I guess they have to have something in place after inviting so many people."
        "Time to get our baggage sorted."
        scene black
        with Dissolve(.5)
        stop music fadeout 1
        $ renpy.end_replay()
        $ me76locked = False
        $ me76_done = True
        jump me77

    label me77:
        scene mainevent77_1
        with fade
        stop music fadeout 1
        mc "*Sigh*."
        "This is nice."
        "I really should have accepted Sasha's help."
        "My legs are killing me."
        "It took all evening for everyone to settle in."
        "I've been helping bring people's bags in."
        "I think most people are heading to bed at this point."
        "It has been a long day."
        "But I wanted a few moments before it all got crazy."
        "It always gets crazy recently."
        t "Hey there."
        scene mainevent77_2
        with fade
        play music "audio/music/Two Together.mp3" fadeout 1
        t "You decided to take an evening swim too?"
        mc "More of a rest, but I might swim for a bit."
        t "Mind if I join you?"
        mc "You're more than welcome to join me anytime."
        t "Heehee, now that's just dangerous talk."
        scene mainevent77_3
        with fade
        t "So, what are you thinking about?"
        mc "Nothing much. Just enjoying some peace before tomorrow."
        mc "I have a feeling that it's going to be hectic."
        t "Yeah?"
        t "Afraid of all the girls in bikinis?"
        mc "Hehheh, You know I'm not."
        mc "It's just nice to relax for a while."
        mc "Take a nice swim in the moonlight."
        mc "And now I've got a beautiful companion by my side."
        mc "It's the perfect evening."
        t "...That's really sweet."
        t "But we're not even swimming yet."
        t "Let's see if it's as good as you think it'll be."
        scene mainevent77_4
        with fade
        "It's a strange moment between us."
        "A strange feeling leaking down from the moonlit sky."
        "We don't speak."
        "We don't laugh."
        scene mainevent77_5
        with fade
        "But our bodies know."
        "Our eyes cling to the connection we've formed."
        "A connection she has never revealed."
        "But we both feel."
        scene mainevent77_6
        with fade
        "Reaching out, I take her into my arms."
        "Holding her close in a way far from sexual."
        "We spiral in the water."
        "Swimming in the moonlight."
        "She has to feel this too."
        "I can feel that she feels this."
        scene mainevent77_7
        with fade
        "She knows that I love her."
        "And I know she loves me too."
        "So, why won't she tell me?"
        "Why won't she let this be about more than just sex?"
        "Why can't she kiss me?"
        "The moment is perfect."
        "The atmosphere is perfect."
        "I want this, and I'm sure she does too."
        "I have to try."
        scene mainevent77_8
        with Dissolve(.5)
        stop music
        "Sensing my intentions, her body stiffens."
        "Fear floods her eyes, and she breaks away."
        "I don't grab for her."
        "I won't keep her where she doesn't want to be."
        "But what is she so afraid of?"
        scene mainevent77_9
        with fade
        mc "I'm sorry."
        mc "I got caught up in the mome.."
        t "It's fine."
        scene mainevent77_10
        with Dissolve(.5)
        t "I lost myself for a moment there too."
        "I knew you felt it."
        "But that still doesn't explain why you won't accept what we are to each other."
        "But I can't stand to see her so down."
        mc "How about we forget about it?"
        mc "I bet I could beat you to the other side of the pool."
        scene mainevent77_11
        with Dissolve(.5)
        play music "audio/music/Two Together.mp3" fadeout 1
        t "Heehee, You're on."
        "We return to swimming."
        "A little bit more distance between us than before."
        "I don't know how long she can keep this up."
        "There's clearly conflict inside her about this."
        "I just don't know why."
        "And I don't know how I could help."
        scene black
        with Dissolve(.5)
        $ renpy.end_replay()
        call taff_increase from _call_taff_increase_42
        $ me77locked = False
        $ me77_done = True
        if tlust >= 15:
            jump let3
        else:
            jump me78

    label me78:
        scene black
        with Dissolve(.5)
        stop music fadeout 1
        "The heat does its best to keep me awake."
        "But eventually, sleep takes me."
        call day_increase from _call_day_increase_21
        "I am roused with the sun by an enthusiastic invitation to breakfast."
        scene mainevent78_1
        with fade
        play music "audio/music/Feelin Good.mp3" fadeout 1
        n "I hope they've set the buffet up already."
        c "They have. They have. I can smell the chicken."
        scene mainevent78_2
        with fade
        n "You've got a good nose. But we're not even dressed yet."
        c "Don't care. I need this chicken."
        scene mainevent78_3
        with Dissolve(.5)
        mc "Never get between [cname] and her chicken."
        c "Heehee, no one could."
        scene mainevent78_4
        with Dissolve(.5)
        n "{size=-10}You like chicken that much?{/size}"
        mc "{size=-10}You don't know the half of it.{/size}"
        scene mainevent78_5
        with fade
        play music "audio/music/Midsummer Sky.mp3" fadeout 1
        ak "Thank you both for joining me this morning."
        ak "As I'm sure you're aware, I recently became the head of the Ashikaga family."
        ak "I have invited you both here, under the ruse of this trip, to discuss how we can effectively work together for the good of the community."
        scene mainevent78_6
        with fade
        nag "Uhhh, I can't speak for my family...I've not been given that kind of power."
        nag "I...I don't do negotiations. that's not what I do."
        nag "I thought this was just a holiday."
        asu "Nagisa, it is alright. We are not opening official channels today."
        asu "Our families have been allies for a long time. We would like that to continue."
        asu "This is just a discussion about our future plans."
        asu "What we hope to achieve."
        asu "What we could achieve together."
        s "And why am I here?"
        ak "We wish for you to assist us as well."
        ak "I know that I have been a difficult student at times."
        ak "But I would like to put that behind us."
        ak "You are a powerful and influential woman."
        ak "Your support in our endeavours would be invaluable."
        s "You know I have to be impartial, Akira."
        s "I teach the majority of magical children. I can't show favouritism."
        ak "I understand that. But that doesn't mean we can't work toward a better relationship."
        ak "I would just like the two of you to consider my ideas for the future of the community."
        ak "And for you, Nagisa, to consider for yourself and present my ideas to your brother."
        nag "I guess I could think about it."
        ak "Thank you."
        scene mainevent78_7
        with fade
        ak "The families have been in place a long time."
        ak "They've protected our people from the torture and interrogation of the government."
        ak "But they have their flaws."
        ak "Many have become entitled, and the councils are mired in politics and feuds."
        scene mainevent78_8
        with fade
        ak "We are very close to failing in our duties to protect the community."
        ak "I won't lie, I have to get my own house in order before I can work toward making the council and the community better for everyone."
        ak "But I will."
        nag "How? How are you planning to make it better?"
        scene black
        with Dissolve(.5)
        $ renpy.end_replay()
        $ me78locked = False
        $ me78_done = True
        jump me79

    label me79:
        scene black
        with Dissolve(.5)
        "A full buffet breakfast of croissants, eggs, bacon, chicken, and toast is arrayed before us."
        "[cname] immediately darts to the chicken. Gorging herself on the tender meat."
        "Following [cname]'s lead, I attack the table. We'll need our energy for today."
        "Others arrive and take to the meal, admittedly with less gusto."
        "After our meal, most of us head down to the beach."
        scene mainevent79_1
        with fade
        play music "audio/music/Feelin Good.mp3" fadeout 1
        "Ahhh, It's good to be back."
        "Sun, sea, and sand."
        "My toes instinctively burrow into the warm sand."
        "It's the perfect day to be on the sand."
        "It looks like some people are ignoring the advice for not swimming."
        "After how much [cname] ate, I'm surprised she can move."
        "Thinking of eating, what are Nari and Ina doing?"
        "It's far too early for lunch, isn't it?"
        scene mainevent79_2
        with fade
        mc "Hey, girls."
        mc "A bit early for food, isn't it?"
        n "Hey!"
        ina "It's far too hot to be out here without refreshments."
        mc "What about those burgers? They'll get dirty, won't they?"
        ina "The food is wrapped, so it'll be fine."
        mc "Okay, so it's mostly just drinks."
        ina "Yeah."
        scene mainevent79_3
        with Dissolve(.5)
        mc "So, what are you up to today?"
        n "Just enjoying the beach."
        ina "Nagisa was talking about running a fun game of D&d tomorrow."
        ina "Would you like to join us?"
        mc "I haven't made a character."
        ina "You won't need to. She's made a load of stock characters for us."
        mc "That's cool. She puts a lot of effort into this kind of thing, doesn't she?"
        n "She's always creating her own little worlds."
        n "That's why she's weird sometimes."
        ina "She's asked us to see who wants to play."
        mc "So it'll be you girls, Yuriko, Midori.."
        scene mainevent79_4
        with Dissolve(.5)
        ina "It might not be Midori."
        mc "Why?"
        n "She's not having a good time."
        ina "She's been quite upset since we got here."
        mc "Do we know what's wrong?"
        n "She won't tell us."
        ina "Maybe you could cheer her up?"
        mc "I could try."
        scene black
        with Dissolve(.5)
        stop music fadeout 1
        "The girls tell me that Midori came with them to the beach but wandered off."
        "I search for her across the sand."
        "I suspect this is about her grandfather."
        "We haven't really talked about it since I spent the night."
        "It's not the kind of thing that just goes away after one little reassurance."
        "Eventually, I find her."
        scene mainevent79_5
        with fade
        mc "Hey."
        m "...Hey."
        mc "Do you mind if I sit?"
        m "I guess not."
        scene mainevent79_6
        with fade
        play music "audio/music/Bittersweet.mp3"
        m "You're here to cheer me up, aren't you?"
        mc "I'm here to make sure you're not falling apart."
        mc "To let you know that I'm here for you."
        mc "Is this about what I think it's about?"
        m "Yeah."
        scene mainevent79_7
        with Dissolve(.5)
        m "He used to take me to the beach when I was little."
        m "It's kinda shit to know he's never going to see this again."
        m "We had this game where we'd hold our breath for as long as we could."
        m "We'd sit on the seafloor and wave at each other. Not caring about the rest of the world."
        scene mainevent79_8
        with Dissolve(.5)
        m "I was sad when he couldn't come anymore."
        m "But I wish he could've seen the sea one more time, you know?"
        m "I wish we had more time."
        scene mainevent79_9
        with Dissolve(.5)
        "There's nothing I can say that would make this better."
        "There's nothing I could do to make it go away."
        "But I'll be here."
        "I'll stay with her through this."
        m "*sigh* He wouldn't want me to be sad."
        mc "It's okay to feel it."
        m "I know."
        m "But he wouldn't want it to ruin the beach for me."
        scene mainevent79_10
        with Dissolve(.5)
        m "I'm going to head into the water."
        mc "Do you want me to come?"
        m "No. It's fine."
        m "I think I need some time under the water."
        mc "Okay. You know where I am if you need me."
        m "Thank you."
        scene black
        with Dissolve(.5)
        stop music fadeout 1
        "On my way back to Nari and Ina, I notice the stragglers just arriving."
        scene mainevent79_11
        with fade
        play music "audio/music/Feelin Good.mp3" fadeout 1
        mc "Hey, everyone."
        mc "What took you all so long?"
        asu "We had business to attend to."
        y "I was avoiding coming to this blasted shore."
        nag "You'll be fine, Yuriko."
        asu "You handle the sun better than I do."
        y "That is not difficult."
        scene mainevent79_12
        with Dissolve(.5)
        asu "Is everyone else here?"
        asu "I understand that we do not have a schedule, but I would like to keep track of everyone."
        mc "I think I've seen everyone except Kimiko."
        asu "Strange for her to miss out."
        mc "I was thinking the same thing."
        mc "I'll go see if she's alright."
        asu "Thank you, [mcname]."
        scene black
        with Dissolve(.5)
        "I guess it's my job to find.."
        scene mainevent79_13
        with fade
        mc "Kimiko?"
        k "Hey, [mcname]."
        "That is not the same swimsuit she wore last time."
        scene mainevent79_14
        with fade
        k "So....What do you think?"
        mc "When did you get that?"
        k "You said you'd like to see me in a bikini."
        k "I don't have much to fill the top."
        mc "Kimiko, you're gorgeous."
        mc "Don't worry about your chest size."
        mc "You look fantastic anyway."
        scene mainevent79_15
        with Dissolve(.5)
        k "You like it?"
        mc "I really do."
        k "Heehee, I got it for you."
        mc "I'll have to get you something in return."
        if klust >= 5:
            mc "In fact, why don't I do something to return the favour right now?"
            k "What did you have in mind?"
            mc "Go say hi to the ohter, then come and find me."
            k "Hmm, Okay."
            scene black
            with Dissolve(.5)
            call naff_increase from _call_naff_increase_43
            call iaff_increase from _call_iaff_increase_44
            call maff_increase from _call_maff_increase_40
            call kaff_increase from _call_kaff_increase_36
            $ renpy.end_replay()
            $ me79locked = False
            $ me79_done = True
            jump lek1
        else:
            k "I'll be waiting."
            mc "Let's see what the others are up to."
            scene black
            with Dissolve(.5)
            call naff_increase from _call_naff_increase_44
            call iaff_increase from _call_iaff_increase_45
            call maff_increase from _call_maff_increase_41
            call kaff_increase from _call_kaff_increase_37
            $ lek1_miss = True
            $ renpy.end_replay()
            $ me79locked = False
            $ me79_done = True
            jump me80

    label me80:
        scene mainevent80_1
        with fade
        play music "audio/music/Feelin Good.mp3" fadeout 1
        "We spend most of the day at the beach."
        "I think everyone had a good day."
        "We had fun in the sea."
        scene mainevent80_2
        with fade
        "Some of the girls spent time sunbathing."
        scene mainevent80_3
        with fade
        "Hisaaki decided that having a race on the sand was a good idea."
        scene mainevent80_4
        with fade
        "Some of the girls even rented a banana boat for a little while."
        scene black
        with Dissolve(.5)
        "Before we know it, we've run out of refreshments."
        "It's already afternoon."
        "We return to the spa for, hopefully, a relaxing afternoon."
        scene mainevent80_5
        with fade
        nag "So, you come crawling back to me?"
        mc "Uhh, Hey, Nagisa."
        nag "They always do. Few can resist a woman of my talents."
        nag "I am the one they all come to for action and excitement."
        nag "It's not surprising you came running back."
        mc "...What are you talking about?"
        scene mainevent80_6
        with Dissolve(.5)
        nag "As if you don't know."
        nag "As if your world wasn't irreversibly changed the last time."
        nag "There is no need to be ashamed of your desires."
        nag "For, tomorrow morning, I am the one who will fulfill them."
        scene mainevent80_7
        with Dissolve(.5)
        ina "Nagisa, what are you doing?"
        nag "I am merely informing [mcname] that tomorrow morning he will have an experience the likes of which he has never had before."
        ina "Mhm."
        scene mainevent80_8
        with Dissolve(.5)
        ina "And I'm guessing you have no idea what she's talking about?"
        mc "...Maybe?"
        ina "She's inviting you to the D&d tournament tomorrow. She wants you to play."
        nag "He is the one who can't resist the allure of my words."
        ina "Do you want to play with us tomorrow?"
        c "Play? Who's playing?"
        scene mainevent80_9
        with fade
        c "Can I play? What are we playing? Is it truth or dare again? I'd like to play truth or dare again."
        nag "A game of wonder, my dear. A game of wonder, and words, and wizards."
        ina "She's talking about D&d."
        ina "We're having a tournament tomorrow."
        nag "It will be a cavalcade of excitement for all involved."
        c "Is [mcname] playing?"
        mc "Yeah, I can do that. I did have fun last time."
        c "Then can I play? I want to play with [mcname]."
        nag "Your heart desires a roll of the dice, and I will provide."
        ina "Anyone who wants to play is welcome."
        ina "Nari and I have been asking around."
        t "I'll play too."
        t "If everyone's going to be there, I might as well."
        nag "Two new challengers take up the cause."
        nag "It is a pleasure to welcome you both to the endless possibilities of your mind."
        c "So, if that's tomorrow, can we play truth or dare now?"
        scene mainevent80_10
        with Dissolve(.5)
        ina "What?"
        c "Someone mentioned truth or dare."
        c "Can we play that now? That was fun last time."
        c "We can get Nari and Asuka too. They played last time."
        nag "Uhh..."
        ina "You really want to play truth or dare?"
        c "Yeah."
        t "C'mon, Ina. It'll be fun."
        c "C'mon. C'mon. C'moooon~."
        n "What are you guys talking about?"
        scene mainevent80_11
        with Dissolve(.5)
        c "Nari!"
        ina "They're trying to convince us to play truth or dare."
        n "We're playing that again?"
        n "I'm in."
        n "You'll find it fun, Ina."
        ina "*sigh*."
        nag "I shall not be joining you."
        nag "I...I have things to do."
        scene black
        with Dissolve(.5)
        "Nagisa bolts away."
        "Deciding it's too bright to stay inside, we agree to play at the pool."
        "Nari, [cname], and Takane. go out in search of more players."
        scene mainevent80_12
        with fade
        ak "Why am I here?"
        asu "It is a holiday. You should take a break."
        asu "Spend some time with our classmates."
        asu "That is the reason for this trip, after all."
        ak "But, truth or dare?"
        asu "It is fun. You should let yourself have fun sometimes."
        ak "*sigh* Okay."
        t "Don't be afraid, Akira."
        t "I'll go easy on you."
        scene mainevent80_13
        with Dissolve(.5)
        asu "You will go easy on everyone."
        asu "My brother is here. I will not allow you to make this too sexual."
        t "Too sexual?"
        asu "*sigh* I will allow you some leeway."
        asu "Last time, I may have been hasty."
        t "Heehee, I knew you'd enjoy it."
        asu "But please remember my brother is here this time."
        t "Some people are into that."
        asu "Takane..."
        t "Don't worry, I'll be good."
        scene black
        with Dissolve(.5)
        "We spend a couple of rounds asking inconsequential truths."
        "Favourite foods and colours."
        "More than half the table have much greater things to hide. No one delves too deep into the truth."
        "But the dares eventually begin."
        scene mainevent80_14
        with fade
        "Sasha got the first dare."
        scene mainevent80_15
        with Dissolve(.5)
        "Ina daring her to jump in the pool in the most elaborate way she can."
        scene mainevent80_16
        with Dissolve(.5)
        "Her spinning flip thing was incredible."
        scene mainevent80_17
        with Dissolve(.5)
        "Even more incredible when Akira asserted that she could have landed that on her feet."
        scene mainevent80_18
        with fade
        "For her dare, Ina had to shout that she \"Love's cock!\" from the highest point at the pool."
        "Despite her embarrassment, It was kinda funny."
        scene mainevent80_19
        with fade
        "Akira got his dare while we got food."
        "Nari thought he was looking skinny, so she dared him to eat the largest meal they had."
        "He finished it. But was burping for the rest of the evening."
        scene mainevent80_20
        with fade
        "Everyone decided that push-ups were too easy to be my dare alone."
        "So Ina, the smallest of us, sat on my back for the duration."
        "The push-ups were tough."
        "But the feeling of her on top of me...That my mind drifts a bit."
        scene mainevent80_21
        with fade
        "A conversation broke out between the girls over what was sexy."
        "Takane ended up being dared to water the flowers in a sexy way."
        "The pose she chose looked really uncomfortable."
        "But she did make it look hot."
        scene mainevent80_22
        with fade
        "[cname] turned Nari's love of animals against her for her dare."
        "Daring her to act as a cat."
        "She was pretty convincing."
        "I enjoyed the part she hopped up onto a table very much."
        if cet25_les == True:
            scene mainevent80_23
            with fade
            "Takane gave [cname] a very interesting dare."
            "To lick her neck."
            "I'm surprised Asuka allowed it."
            "But [cname] wasn't opposed. Takane's little plan might have a chance."
        else:
            scene mainevent80_24
            with fade
            "[cname]'s dare had Asuka and me a little worried."
            "But she assured us she was a good climber."
            "It didn't stop me worrying until she had her feet back on the ground."
        scene mainevent80_25
        with fade
        "It was getting late by the time Asuka had her dare."
        "She was still annoyed by the earlier conversation of sexiness."
        "She ended up challenging Takane to a contest of sexiness."
        "With the only other male at the table being her brother, it was my job to be the judge."
        "A job I reveled in."
        "By the end, I managed to wrap a flowery blanket of compliments around the fact I couldn't choose between them."
        "They laughed at the cop-out answer."
        "But I think they both know I appreciated their show."
        scene black
        with Dissolve(.5)
        "It was pretty late by the time we finished up our game."
        "It was a lot of fun."
        "The whole day's been fun."
        "There's been a lot of serious stuff going on lately."
        "I think I've needed a day that's just...fun."
        "We all head off to our rooms."
        "I don't know about the others, But I fall straight to sleep."
        call naff_increase from _call_naff_increase_45
        call iaff_increase from _call_iaff_increase_46
        call taff_increase from _call_taff_increase_43
        call caff_increase from _call_caff_increase_57
        call asuaff_increase from _call_asuaff_increase_38
        call akaff_increase from _call_akaff_increase_21
        $ renpy.end_replay()
        call day_increase from _call_day_increase_22
        $ me80locked = False
        $ me80_done = True
        jump me81

    label me81:
        scene black
        with Dissolve(.5)
        stop music fadeout 1
        "We wake for another bright morning."
        "And another tasty buffet breakfast."
        "Most of us decide we can't be bothered to get fully dressed in this heat and put on our swimsuits for the day."
        "A fine decision if you ask me."
        "Soon, Nari comes to collect me."
        "I did agree to this D&d thing."
        "How's it gonna work without making characters?"
        scene mainevent81_1
        with fade
        play music "audio/music/Village Consort.mp3" fadeout 1
        nag "Good morning, everyone."
        nag "And welcome to the carnival of carnage!"
        nag "The festival of gore."
        nag "The blood-drenched circus of battle."
        nag "And you will be our performers today."
        k "I was told this was some kind of competition?"
        nag "And what a competition it will be."
        scene mainevent81_2
        with Dissolve(.5)
        nag "First, I want to thank you all for being here."
        nag "I know some of you may not have experience with D&d, Or roleplaying games in general."
        nag "So if you need anything explained or any help, please let me know."
        k "What's D&d?"
        hi "You pretend to be elves and stuff, right?"
        "Now I understand why those two agreed."
        "Who told them it was a competition without telling them what D&d actually was?"
        nag "I can explain it to you in a minute. I kinda want to give out character shee.."
        asu "What is this meeting about?"
        scene mainevent81_3
        with fade
        asu "I expected everyone to run outside on a day like this."
        c "We're playing a game!"
        c "Come and play, Asuka."
        nag "It's D&d."
        nag "I'm running a tournament this morning."
        scene mainevent81_4
        with Dissolve(.5)
        asu "I have heard of that game."
        asu "It does seem quite intriguing to live out a fantasy existence."
        nag "We're not delving too deep today."
        nag "It will just be using characters to fight each other and seeing who wins."
        asu "May I join you."
        nag "Yeah. That would be great."
        nag "I'm going to explain the rules to all the new players after people have picked their character sheets."
        scene black
        with Dissolve(.5)
        "Nagisa lets us pick from a selection of pre-made characters."
        "Giving us time to learn ours while explaining the game to those who haven't played before."
        "She's put a lot of work into this."
        "Creating 20 characters can't be easy. I struggled when I had to think up one."
        "I've just about got to grips with my character when Nagisa brings us together once more."
        scene mainevent81_5
        with fade
        nag "So, Does everyone feel comfortable with your characters?"
        n "Heehee, This is going to be fun."
        asu "It seems simple enough."
        k "I'm still not sure this is my thing, But I like the idea of competing against you guys."
        t "I love my character. She's perfect for me."
        nag "Okay. I've been thinking about how to set up the tournament."
        nag "It's quite difficult with eleven of us."
        nag "I'm thinking teams of two, so we're not here all day."
        nag "But someone would have to.."
        ha "You'll need another player if you want teams of two."
        scene mainevent81_6
        with fade
        ha "I'd be happy to offer my assistance."
        nag "You're Hana Hirano."
        ha "I am indeed."
        ha "If possible, I would like to be teamed with Asuka."
        nag "You would?"
        ha "We're all friends here, Nagisa."
        ha "There's no need to bring anything else into it."
        nag "Do you know how to play?"
        ha "No. But I'm sure I can pick it up."
        ha "I'd ask that we not be the first to fight."
        nag "Asuka?"
        asu "I suppose. We are classmates, after all."
        ha "I'm sure we will work together wonderfully, Asuka."
        "Hana inserting herself into Asuka's team."
        "I suppose this is her way of trying to get her on side."
        "Not a bad plan."
        scene black
        with Dissolve(.5)
        "I end up teamed with [cname]."
        "To the disappointment of at least a few faces around the room."
        "Hisaaki with Kimiko, Ina with Midori, Nagisa with Yuriko, and Nari with Takane."
        "After some small preamble, The games begin."
        scene mainevent81_7
        with fade
        nag "You will rue the day you accepted this challenge, Nari."
        nag "I will make you weep blood before the day is out."
        y "Your auras are misaligned."
        y "You will never find balance."
        scene mainevent81_8
        with fade
        t "Say what you want. You'll never beat team sex appeal!"
        n "I didn't agree to that name."
        n "But Takane's right that we'll beat you."
        scene black
        with Dissolve(.5)
        "The four of them play a good game, Making the best use of their character's abilities."
        "Takane manages to hold her own."
        "With determination and a few bad rolls by Nagisa. Nari and Takane pull out the win."
        scene mainevent81_9
        with fade
        t "Victory for team sex appeal!"
        t "Wooo!"
        n "Heehee. Okay, That can be our team name."
        scene mainevent81_10
        with fade
        mc "Our turn."
        c "We can do it!"
        scene mainevent81_11
        with fade
        hi "I think I get it."
        k "Wait. Nagisa, what does this do?"
        scene black
        with Dissolve(.5)
        "They try their best."
        "It's hard to pick up a game and start playing."
        "Especially one with the complexity of D&d."
        "But Kimiko wouldn't forgive me if I went easy on her."
        "[cname] and I sail into the next round."
        scene mainevent81_12
        with fade
        c "We WON!"
        mc "Woah, [cname]."
        "I'm glad she's pleased with our win."
        "Tackle hugging me may have been a bit extreme."
        scene mainevent81_13
        with fade
        asu "*sigh* This should be interesting."
        ha "If you wouldn't mind, Asuka."
        ha "I believe I have a strategy that will work."
        ha "But it will need both of us working in concert."
        scene mainevent81_14
        with fade
        m "*sigh*."
        ina "You don't have to do this if you're not feeling up to it."
        m "It would be really shitty of me to back out now, wouldn't it?"
        ina "..."
        m "Let's just play."
        scene black
        with Dissolve(.5)
        "The last fight of this round is a close one."
        "Midori seems a little off. But that's understandable."
        "Hana, on the other hand, is orchestrating the battle from the start."
        "Her inexperience is there, But it's fading quickly."
        scene mainevent81_15
        with fade
        asu "I believe that went rather well."
        ha "You performed wonderfully."
        asu "You made an excellent plan."
        ha "We compliment each other pretty well, don't we?"
        scene black
        with Dissolve(.5)
        "After the first round, we break for a bit."
        "Everybody grabs snacks and a drink."
        "Even Hisaaki and Kimiko seem to want to stick around."
        "I'm glad they tried this out."
        "I catch Hana glancing at me while talking to Asuka."
        "It's probably time to start strategizing with [cname]."
        "The first round may be over, but a harder fight is about to begin."
        $ renpy.end_replay()
        $ me81locked = False
        $ me81_done = True
        jump me82

    label me82:
        scene mainevent82_1
        with fade
        play music "audio/music/Village Consort.mp3" fadeout 1
        nag "We open on the final battle of today's tournament."
        nag "The arena floor has been converted to a stage of whirling blades and spiked walls."
        nag "The perfect arena for our final battle."
        nag "The competitors of our final three teams have bandaged their wounds and are once again ready to fight."
        scene mainevent82_2
        with fade
        nag "Our first team and the winners of today's first bout."
        t "Team sex appeal is back, Baby!"
        n "Heehee, when you've got it."
        t "Yes, Nari!"
        n "Lady Amelia could be a cleric of a sexy god."
        t "Heehee, and why else would a rogue wear such tight leather?"
        t "We are the sexiest people in this arena."
        t "And we'll be just as sexy when we leave covered in your blood."
        "A formidable team."
        "Nari knows what she's doing at this game."
        "And Takane's not bad for a novice."
        scene mainevent82_3
        with fade
        nag "Okay. Next up, we have the moon druid, Sarai."
        nag "And The paladin of conquest Raizen Dawnbreaker."
        ha "Remember the plan?"
        asu "Of course."
        asu "You are very meticulous with your planning."
        ha "Heehee, Of course."
        "Probably the team I'm most scared of in this fight."
        "Sorry, team sex appeal."
        "I've played games with Hana before. And I've seen how well she plans things."
        "Asuka's not stupid either."
        "I just have to hope their inexperience gives me an edge."
        scene mainevent82_4
        with fade
        nag "And our last team."
        nag "Sen-daris, the steel crane monk."
        nag "And Reginald Barnabus Fife, the infamous corsair."
        c "I'm ready. I like this game."
        c "Sen-daris deserves this win."
        mc "Hehheh."
        "[cname] and I spent the break coming up with a backstory for her character."
        "It seems to have gotten her a lot more invested."
        "Although, with the tragedy in that backstory, It would be hard not to be."
        scene mainevent82_5
        with fade
        nag "Those are our competitors."
        nag "Each has bled, maimed, and killed for the opportunity to escape this circus of blood."
        nag "But our braying crowd calls for more."
        nag "They shout for blood."
        nag "They cry for dissection."
        nag "They yell for your mutilated remains to be butchered like the freshest of meat."
        scene mainevent82_6
        with Dissolve(.5)
        nag "And who am I to deny them."
        nag "I am, after all, your infernal master of the arena."
        nag "The great.."
        ak "What's happening in here?"
        scene mainevent82_7
        with Dissolve(.5)
        nag "How dare you interrupt the great Avrisus!"
        nag "Terror of the nine hells. Bastion of the blood war. Slayer of countless demons."
        ak "Uhhh, Nagisa?"
        scene mainevent82_8
        with Dissolve(.5)
        nag "Oh, uhh, Sorry."
        nag "I was really in character."
        ak "What are you playing?"
        nag "It's a D&d tournament."
        c "It's really fun."
        asu "It is rather enjoyable."
        ak "Would you mind if I spectate?"
        scene mainevent82_9
        with Dissolve(.5)
        nag "Of course you can."
        nag "We're just beginning the final match."
        scene black
        with Dissolve(.5)
        "We enter into a frantic melee."
        "An intense triple threat fight."
        "Nagisa describes our spells blasting across the arena."
        "Bones cracking under crushing blows."
        "Blood spilt on the sand."
        "Takane's character is the first to fall."
        "Her rogue pinned and torn to shreds by Hana's moon druid, who turned into a bear."
        "[cname] gets unlucky in a frantic battle against Nari."
        "Nagisa describing her failed kick into Nari's scale armour before Nari crushes her leg."
        "Looming over the prone figure before bringing the mace down again on her skull."
        "Asuka and I are more evenly matched."
        "My corsair nimbly dodging while his cutlass glances off Asuka's chainmail."
        "But soon, a bear is approaching my rear."
        "A fiendish smile lights Nagisa's face as she describes how my distraction gives Asuka the opportunity to bring her longsword smashing through my collarbone and buries it halfway into my chest."
        "Nari doesn't fare too well after that."
        "Outnumbered and alone, her cleric lets out one final prayer before the radiant blade of a rival god relieves her of her head."
        scene mainevent82_10
        with fade
        nag "With your victory, Avarisus rises from his throne."
        nag "Congratulations to our victors."
        nag "You have caused much carnage in your journey to victory."
        scene mainevent82_11
        with Dissolve(.5)
        nag "And now for your reward."
        nag "Dark bolts shoot from his hand, burrowing themselves into your foreheads."
        nag "Pain is quickly replaced by blankness."
        nag "Your minds race, but quickly the noise gets quieter."
        nag "Your thoughts drifting, dissipating."
        nag "Your minds emptying out until you are a hollow shell."
        nag "And into that shell, a darkness is placed."
        nag "As your minds slowly disappear, you hear the devil laugh."
        nag "Muahahah, It will be good to have such worthy minions."
        nag "There is an adventuring party that has been causing me...trouble."
        ina "No!"
        ina "Is this canon?!"
        n "They're way too powerful."
        scene mainevent82_12
        with Dissolve(.5)
        nag "And that's the end of our game."
        nag "I'd like to thank everyone for playing."
        nag "I know it was a downer ending, But I hope you all had fun."
        nag "Why don't we have a round of applause for our winners, Asuka and Hana."
        scene mainevent82_13
        with fade
        n "You did great."
        k "You won."
        asu "We did well."
        ha "We make a good team."
        asu "Surprisingly so."
        ak "I think you two worked together very well."
        ak "In fact, I think you both deserve another reward for your victory."
        ak "If you would both come with me."
        asu "Of course."
        ha "It would be my pleasure."
        scene black
        with Dissolve(.5)
        "Most of us help Nagisa tidy the game up."
        "That was fun."
        "It's a shame I didn't get to win."
        "But I think their victory may have brought Hana and Asuka a little closer."
        "I wonder what reward Akira has in store for them."
        $ renpy.end_replay()
        $ me82locked = False
        $ me82_done = True
        jump me83

    label me83:
        scene mainevent83_1
        with fade
        stop music fadeout 1
        ha "So what rewards have you got for us?"
        play music "audio/music/Beauty flow.mp3" fadeout 1
        ak "My ear."
        asu "Is it time?"
        ak "This is the best opportunity I could find."
        asu "Okay."
        scene mainevent83_2
        with fade
        ak "So, you wanted to talk more about working together."
        ak "I wanted Asuka to be here."
        ak "She's my sister. She has as much right to be here as I do..."
        ak "And I trust her."
        scene mainevent83_3
        with Dissolve(.5)
        asu "Thank you, Akira."
        ha "That was touching."
        ha "I'm glad you two have managed to get past your sibling rivalry."
        ak "As it turns out, she never wanted a rivalry."
        ak "I just couldn't see it."
        scene mainevent83_2
        with Dissolve(.5)
        ak "As for you, I still haven't decided on matters of trust."
        ak "You must know it's not easy to trust you."
        ha "I do."
        ha "The history between our families is long and bloody."
        ha "And, I'm sure my own reputation isn't the most favourable."
        ak "It's not."
        ak "But I want to believe you."
        ak "I want our generation to be the ones to change things."
        ak "To, as you say, make the world better for everyone."
        ak "But you never mentioned how we would do that."
        ak "I want to know what you plan to do."
        ak "As far as you'd like to tell us."
        scene mainevent83_3
        with fade
        ha "I'm glad you're interested."
        ha "But how would my goals make you trust me?"
        ak "Trust is not easily earned."
        ak "And we're starting on the back foot with each other."
        ak "Knowing your goals, or what you say are your goals, will allow us some knowledge."
        ha "Interesting. So it's less about my goals and more about what I'll say?"
        ak "We're taking a risk even having this meeting."
        asu "Especially after you inserted yourself into a team with me in front of Nagisa."
        ak "We don't want to put ourselves at risk by trusting too much."
        ha "Some risks need to be taken."
        ha "But this is not one of them."
        scene mainevent83_4
        with Dissolve(.5)
        ha "I am working to make the magical community and the world a better place."
        ha "The council was formed to protect our people."
        ha "It has. But it's taken some liberties with its power."
        ha "And it's drifted so far from just protection."
        ha "Smaller families are scared of us."
        ha "The people we're meant to protect are being exploited or ignored."
        ha "People without magical ability are shunned by their own families."
        ha "And those who do are manipulated and coerced into using that power only for greed."
        ha "Fueds between and even within the council families tear the council apart."
        ha "And our charges go unprotected."
        ha "Things need to change."
        ha "Before this all comes crashing around us."
        ak "How would you fix any of that."
        scene mainevent83_5
        with Dissolve(.5)
        ha "First, we need to stop the imperium proposal."
        ak "Grandfather's proposal."
        ha "Having a greater grip on the smaller families will only lead to more resentment."
        ha "We cannot lead through fear and tyranny."
        ak "...We'll have to think about this."
        ak "Many of my family would despise any attempts to shut that proposal down."
        ak "But thank you for telling us."
        ha "...Okay."
        ak "But, for now, I will say that I have no intention of leading through fear or tyranny."
        ak "I believe we can be better than that."
        ha "...Good."
        $ renpy.end_replay()
        $ me83locked = False
        $ me83_done = True
        jump me84

    label me84:
        scene black
        with Dissolve(.5)
        stop music fadeout 1
        "With D&d over, most of us grab a quick lunch."
        "We'll be heading back this evening."
        "And still no major drama."
        "Not that I want drama all the time."
        "But so much has been happening."
        "I didn't fully expect to just have a fun weekend."
        scene mainevent84_1
        with fade
        "I haven't actually seen much of the spa."
        "At least the spa area."
        "Let's do some exploring."
        scene black
        with Dissolve(.5)
        "I explore for a while."
        "A lot of spa rooms."
        "A small lounge."
        "I even find a bar."
        "As I'm passing yet another spa room, I hear a familiar voice."
        az "I have missed this place."
        s "Of course you have."
        scene mainevent84_2
        with fade
        s "You always loved this spa."
        az "It's nice to relax after working out."
        s "Heehee, Even on holiday, you had to stop at the gym, didn't you?"
        az "Of course, It's for my job too. I have to stay in shape."
        scene mainevent84_3
        with Dissolve(.5)
        s "Oh. We have a guest."
        mc "Hey there."
        scene mainevent84_4
        with Dissolve(.5)
        az "[mcname]?"
        mc "Hey, Mom."
        mc "So this is where you two have been hiding?"
        s "We're not hiding."
        s "We've been enjoying our holiday."
        az "We even went to the beach this morning."
        az "I'm surprised you kids weren't there."
        mc "We were playing D&d."
        az "That sounds fun."
        az "Why don't you join us."
        mc "Oh. Is that alright with Sumi?"
        s "It's fine."
        s "But keep your shorts on."
        mc "Hehheh, I was planning on it."
        scene mainevent84_5
        with fade
        "I slip into the hot water."
        "Lavender-scented steam gently drifts from the surface."
        mc "Aahhhh."
        az "So, are you having a good holiday?"
        az "Only a few hours left."
        mc "I've had a great holiday."
        mc "I was actually thinking how it's nice to just have a fun weekend."
        az "Good."
        az "You deserve it after everything you've been through."
        s "Unfortunately, I doubt we'll get time to relax for a while after this."
        mc "Why?"
        scene mainevent84_6
        with Dissolve(.5)
        s "Hana's plan."
        s "Getting enough votes to stop that proposal will be difficult."
        s "And we only have until Christmas."
        s "The council's yearly meeting is between then and the new year."
        mc "Oh...yeah."
        mc "I hadn't thought about how close that is."
        scene mainevent84_7
        with Dissolve(.5)
        s "But, that's a problem for tomorrow."
        s "We should enjoy the time we have."
        s "Make the most of our relaxing weekend."
        mc "Yeah, I guess."
        az "We really have a lot to do to stop this."
        s "It is doable. We don't need to be worried."
        s "Take the relaxation you can get."
        az "..."
        mc "..."
        s "Wow. Doesn't this water feel nice?"
        s "The lavender oil was a good choice, Azumi."
        scene mainevent84_8
        with Dissolve(.5)
        az "Heehee, Okay. You're right."
        s "Of course I am."
        az "Let's relax."
        az "I hope it's not boring for you, [mcname]."
        s "It won't be."
        scene mainevent84_9
        with Dissolve(.5)
        "I settle deeper into the water myself."
        "Closing my eyes and drinking in the atmosphere."
        "Hearing the gentle shifts of the water."
        "We enjoy a time in the most comfortable silence."
        call azaff_increase from _call_azaff_increase_50
        call saff_increase from _call_saff_increase_36
        $ renpy.end_replay()
        $ me84locked = False
        $ me84_done = True
        jump me85

    label me85:
        scene black
        with Dissolve(.5)
        stop music fadeout 1
        "Eventually, we are forced to leave the tranquil pool."
        "Only to find hours have passed, and the others are preparing to leave."
        "I'll be sad to go."
        "Sumi's right. There has to be chaos on the way."
        "But we had fun this weekend, at least."
        scene mainevent85_1
        with fade
        play music "audio/music/Feelin Good.mp3" fadeout 1
        ak "I hope you all had a good time."
        ak "I'm glad we could have this trip."
        c "Heehee, so am I. I thought you wouldn't do it."
        ak "We were able to work out the issues."
        scene mainevent85_2
        with Dissolve(.5)
        ak "And Ms. Ando. It's been a while since Halloween."
        ak "Are you doing well?"
        az "Yeah. I'm doing very well."
        ak "I didn't realize you had a friendship with Ms. Shimada."
        scene mainevent85_3
        with Dissolve(.5)
        az "We...We met at a cafe just after I arrived."
        ak "And, if you don't mind me asking, How did you manage to befriend her?"
        az "Heehee, you realize she's more than your teacher, Yes?"
        az "Even the most stoic people are still people."
        ak "You're right. My apologies."
        az "It's alright."
        az "I remember the first time I saw a teacher outside of the Academy."
        scene mainevent85_4
        with Dissolve(.5)
        ak "You went to the Academy?"
        az "...Yes. I was born here."
        az "I got into the Academy...for my athletic achievements."
        "That's a good cover."
        "From what I hear, that's why Kimiko is there."
        "Supposedly Hisaaki too, but we all know the real reason for that."
        asu "Ah, yes. You took that experience into your career."
        az "I did indeed."
        az "My competition days are behind me, but I can still make use of my talents."
        mc "I think you could still compete with a lot of people."
        mc "You're not old."
        c "Yeah, you're really fast."
        az "Thank you both, but I'm happy being a personal trainer."
        ak "Regardless, It is good to see you."
        az "You too."
        scene mainevent85_5
        with Dissolve(.5)
        ak "And I'd like to thank you for your kind words at Halloween."
        ak "I haven't had the chance to."
        ak "The things we spoke about are being handled."
        az "I'm glad."
        mc "What did you speak about?"
        az "That's between us, don't be nosy."
        ak "Hehheh, That would be a first."
        scene mainevent85_6
        with Dissolve(.5)
        mc "Hey!"
        asu "Well, They are not wrong."
        c "You do like to be involved with everyone."
        mc "Okay. It's time to go."
        az "Heehee, It was a lovely weekend, you two."
        az "Thank you."
        asu "It was our pleasure."
        c "See you guys tomorrow."
        mc "Yeah, see you tomorrow."
        scene black
        with Dissolve(.5)
        "I'm left carrying our bags. But they feel lighter somehow."
        "A weekend of fun."
        "No drama. No crazy magic shenanigans."
        "That was just fun."
        "I think I needed this."
        "With the shitstorm that's bound to be coming."
        "I needed this."
        "But it's back to normal tomorrow."
        $ renpy.end_replay()
        $ me85locked = False
        $ me85_done = True
        "We get home and unpack."
        "It's too late to do anything else."
        "I head to bed."
        jump loop1

    label me86:
        scene black
        with Dissolve(.5)
        stop music fadeout 1
        "Our second Halloween is here."
        "[cname] managed to get everyone over to ours for it again this year."
        "This is probably gonna be a thing we do every year."
        "[cname]'s always enthusiastic."
        "And Mom will never say no to an excuse to put the decorations up."
        "I'm sure we'll be putting decorations up as soon as I wake up."
        "But, for now, I sleep."
        "..."
        t "Wakey, WAKEY!"
        scene mainevent86_1
        with fade
        play music "audio/music/Easy Lemon.mp3" fadeout 1
        mc "Wha...who?"
        t "It's me!"
        mc "Takane?"
        t "Who else has such a beautiful face?"
        scene mainevent86_2
        with Dissolve(.5)
        t "Wait. Don't answer that."
        t "I've seen our class."
        mc "Hehheh, You are all stunning."
        t "And I'm the most stunning?"
        mc "Fishing for compliments, are you?"
        t "Mhm."
        mc "You take my breath away with your looks and who you are."
        scene mainevent86_3
        with Dissolve(.5)
        t "Oh, uhh...Thank you."
        t "I wasn't expecting...all that."
        mc "You're worth it."
        t "God...I really want to jump you right now."
        mc "I'm surprised you haven't."
        scene mainevent86_4
        with Dissolve(.5)
        t "You're Mom and [cname] are waiting for us."
        mc "Waiting for us?"
        mc "Are we putting up decorations?"
        t "We are indeed."
        t "I got here early."
        t "I wanted to be first this time."
        t "Heehee, I couldn't let Nari beat me again."
        "Was she jealous?"
        "I've noticed that a little."
        "For someone who claims to want nothing more than friendship and sex, she seems to care that Nari spent time with us last year."
        mc "Are you starting a feud?"
        scene mainevent86_5
        with Dissolve(.5)
        t "She seems to like you almost as much as I do."
        t "But she gets so flustered about it."
        t "It'll be adorable to see how she reacts to me being here."
        mc "Don't tease her too much."
        t "Don't worry. I know what I'm doing."
        t "Now we have to go."
        mc "Okay. Give me a minute to get dressed."
        t "If only I had time to watch, Heehee."
        scene mainevent86_6
        with fade
        c "[mcname]! You're up."
        az "Good morning, Honey."
        az "Did you sleep well?"
        mc "I did."
        mc "I see you've already got started on the decorations."
        az "Of course. The girls wanted to wake you up earlier."
        az "Takane got here before the sunrise."
        scene mainevent86_7
        with Dissolve(.5)
        t "I didn't manage to be too helpful last time."
        t "I wanted to help more."
        t "And spending time with you lovely ladies is a bonus."
        c "Heehee."
        az "You've been a great help."
        scene mainevent86_8
        with Dissolve(.5)
        az "But now the muscle is awake."
        az "I have some boxes I need you to move."
        mc "Of course you do."
        scene black
        with Dissolve(.5)
        "We get to decorating."
        "I play my part by lugging boxes to the girls."
        "They get to do the fun part of putting things up."
        "But I don't mind too much."
        "It's nice that Takane got here early to help."
        "Though she may be more interested in making Nari jealous."
        call taff_increase from _call_taff_increase_52
        call azaff_increase from _call_azaff_increase_58
        call caff_increase from _call_caff_increase_66
        $ renpy.end_replay()
        $ me86locked = False
        $ me86_done = True
        jump me87

    label me87:
        scene mainevent87_1
        with fade
        play music "audio/music/Easy Lemon.mp3" fadeout 1
        c "And you go right here."
        az "Pretty much done."
        az "It's much easier the second time around."
        play sound "audio/sounds/doorknock.mp3"
        az "I'll get it."
        scene mainevent87_2
        with fade
        n "Wow. You're already set up."
        c "Nari!"
        n "Heehee. Hey, [cname]."
        n "You did all of this yourselves?"
        scene mainevent87_3
        with fade
        t "They had help."
        n "Oh, Takane?"
        t "Hey, Cutie."
        t "I got here early to spend time with our hosts."
        n "You did?"
        t "Yeah. It can be hard to get time with these guys, right?"
        t "[mcname]'s always so hard to pin down."
        n "Uhh, yeah. I guess."
        scene mainevent87_4
        with fade
        t "Well, the more the merrier."
        t "We're almost done, but you can help Azumi and [cname] finish putting things up."
        t "I'm gonna help [mcname] put the empty boxes away."
        n "Hey, What are you doing?"
        t "What?"
        mc "Takane..."
        n "Why are you touching him like that?"
        t "Like this? It's just a friendly touch."
        t "Are you alright, Nari?"
        n "I...I'm fine."
        n "Let's get to work."
        scene black
        with Dissolve(.5)
        "I was right to be worried about Takane's little game."
        "As we work, she takes every opportunity to flirt with me within earshot of Nari."
        "I try to get her to cool it down, but she insists she's just having fun."
        scene mainevent87_5
        with fade
        mc "All done."
        mc "Thank you, girls."
        n "Anytime."
        t "You can thank me properly later."
        scene mainevent87_6
        with Dissolve(.5)
        n "Can he now?"
        t "Heehee, He can thank me anytime he wants."
        n "I'm sure you'd let anyone \"Thank you\"."
        t "Only the prettiest."
        t "You're still welcome to.."
        n "Shut up."
        t "Heehee, I'm just playing."
        n "Hmmm, Fine."
        scene mainevent87_7
        with fade
        c "Hey. The food's on."
        c "Mom says it's time to get changed into our costumes."
        t "Yes! I can't wait to get into mine. It's awesome."
        t "I may need some help getting it together."
        t "I'm gonna look amazing. No one will be able to look away."
        n "We'll see if yours can compete with mine."
        scene black
        with Dissolve(.5)
        "I don't know what Takane's game here is."
        "Stoking Nari's jealousy may be fun for her, but this is dangerous."
        "I hope this doesn't go too far."
        "I guess I should get changed too."
        call taff_increase from _call_taff_increase_53
        call naff_increase from _call_naff_increase_57
        $ renpy.end_replay()
        $ me87locked = False
        $ me87_done = True
        if clust >= 10:
            jump lec2
        else:
            $ lec2_miss = True
            jump me88

    label me88:
        scene mainevent88_1
        with fade
        play music "audio/music/One-eyed Maestro.mp3" fadeout 1
        c "You look amazing!"
        t "I do, don't I?"
        n "It was so annoying trying to get the wings on."
        n "It would've been nice if you had helped, [cname]."
        c "I had to go to the toilet."
        t "She's just pouting. And you look gorgeous, [cname]."
        c "Heehee, Thank you."
        n "You do look great."
        n "I'm surprised at you, Takane."
        n "I expected you to be wearing something more provocative."
        scene mainevent88_2
        with Dissolve(.5)
        t "More like yours?"
        t "It's good to see you're coming into the sexy girl you should be."
        t "That costume leaves little to the imagination."
        n "It's the character Midori picked for me."
        "Hehheh, you little liar."
        c "It looks good, Nari."
        mc "I think you all look fantastic."
        scene mainevent88_3
        with Dissolve(.5)
        t "And there he is."
        c "You look good too, [mcname]."
        t "A little simplistic, But I like the skin you're showing."
        scene mainevent88_4
        with fade
        n "Keep saying things like that, and I won't help you adjust your wings again."
        t "That's alright. I'll just have to ask [mcname] to help \"Adjust\" my costume."
        n "Grrr."
        c "*sigh*."
        "[cname]'s eye roll almost causes me to giggle."
        "Nari's taking this a little too seriously."
        "But Takane is the one provoking her."
        mc "Where's Mom?"
        scene mainevent88_5
        with Dissolve(.5)
        c "Still getting changed."
        t "I wonder what Azumi is coming as."
        t "I bet it'll be stunning."
        n "She did have a great costume last year."
        n "And with how much she likes Halloween, I'm sure.."
        play sound "audio/sounds/doorlock.mp3"
        scene mainevent88_6
        with Dissolve(.5)
        n "Oh god!"
        t "Woah, That's...That's..."
        c "Mom?"
        mc "What's she.."
        scene mainevent88_7
        with fade
        az "Hello, Honey."
        mc "Shit! Fuck!"
        az "HeeheeHa HAHAHA."
        scene mainevent88_8
        with fade
        az "So, what do you think?"
        mc "A clown? Why a clown, Mom?"
        mc "You know I don't like clowns."
        az "That's exactly why."
        az "Halloween is supposed to be a little scary."
        az "I assume you girls aren't fond of clowns either?"
        az "Judging by your reaction."
        n "It's...It's kinda disconcerting."
        t "I feel like you're going to lure me into a van."
        t "And I'd go."
        c "Uhhh..."
        scene mainevent88_9
        with Dissolve(.5)
        az "Heehee, You'll get over it."
        az "Now, out of my way, I need to check on the cookies."
        scene black
        with Dissolve(.5)
        call taff_increase from _call_taff_increase_54
        call naff_increase from _call_naff_increase_58
        call caff_increase from _call_caff_increase_67
        call azaff_increase from _call_azaff_increase_59
        $ renpy.end_replay()
        $ me88locked = False
        $ me88_done = True
        jump me89

    label me89:
        scene black
        with Dissolve(.5)
        "The girls and I spend some time admiring each other's costumes and chatting."
        "Mom finishes up the food and joins us."
        "I'm still a little freaked out by Mom's costume, but I can hold it together."
        "It's not long before others start arriving."
        scene mainevent89_1
        with fade
        play music "audio/music/One-eyed Maestro.mp3" fadeout 1
        play sound "audio/sounds/doorlock.mp3"
        ak "My gratitude for allowing us entry."
        ak "We simply could not enter without it."
        mc "Damn."
        mc "Those are great costumes."
        mc "Vampires, right?"
        scene mainevent89_2
        with Dissolve(.5)
        ak "Indeed. It was actually Asuka's idea."
        asu "Your mother inspired me."
        asu "Though I now know why she dyed her hair."
        asu "To hide her.."
        ak "Asuka. Not now."
        asu "Okay."
        c "Asuka? Is that you?"
        scene mainevent89_3
        with Dissolve(.5)
        asu "Heehee, It is."
        c "You look amazing."
        asu "Thank you."
        c "Come and join us. I want to look at those gloves."
        ak "Go ahead."
        mc "See you in a bit."
        asu "Very well."
        scene mainevent89_4
        with Dissolve(.5)
        mc "Are you joining us this time, Sasha."
        sas "I am."
        ak "Hehheh, She insisted."
        sas "Being outside is too far away to secure Master Akira's protection."
        sas "Especially with his new position."
        mc "So, you're here purely as a bodyguard?"
        scene mainevent89_5
        with Dissolve(.5)
        sas "Primarily."
        sas "It was insisted that I wear a costume to fit in."
        sas "This dress allows for some freedom of movement, at least."
        ak "No one's going to attack me here. Try to have some fun."
        sas "Fine. But your protection will always be my priority."
        ak "It's appreciated."
        ak "Now, let's get some cookies. They were lovely last time."
        scene mainevent89_6
        with fade
        "It's good to have Sasha here."
        "I felt bad about her missing out last time."
        "And it'll give Akira someone he can definitely talk to."
        "He's gotten a lot more friendly with me, but the rest of the class might not see that yet."
        play sound "audio/sounds/doorknock.mp3"
        "Who's next?"
        scene mainevent89_7
        with fade
        mc "Hey. Am I starting an rpg?"
        mc "You two definitely look like members of my adventuring party."
        hi "Hey, man."
        hi "I didn't know what to come as, so I just bought this."
        k "And I...I'm in a dress again."
        mc "For someone who doesn't wear dresses, you always look stunning in them."
        scene mainevent89_8
        with Dissolve(.5)
        hi "C'mon, that's barely underwear."
        k "Shut up, Hisaaki."
        k "Let me take my compliment."
        play sound "audio/sounds/doorknock.mp3"
        hi "Time's up."
        hi "We have to get out of the way."
        scene mainevent89_9
        with Dissolve(.5)
        ina "Hey, [mcname]."
        m "Hey."
        mc "Welcome. I'm glad to have two more beautiful ladies at my party."
        ina "Of course you are."
        mc "Looking just as lovely as the last time I saw you both."
        ina "Heehee, cool it with the charm."
        mc "Sorry. I couldn't help myself."
        ina "Just shut it."
        mc "Midori, Ina's being mean to me."
        m "Heehee, You two talk like this so easily."
        mc "We've gotta have some fun when we work together."
        ina "I could do without it."
        mc "Stop lying to yourself."
        ina "Heehee."
        scene mainevent89_10
        with fade
        "That's almost everyone."
        "People seem to be enjoying themselves so far."
        "Although Takane's causing a little bit of chaos."
        "Her wings are impressive, no doubt."
        "But they are a bit inconvenient when she starts knocking things over."
        "Only one person left."
        "I wonder where Han.."
        play sound "audio/sounds/doorknock.mp3"
        "Speak of the devil."
        scene mainevent89_11
        with fade
        mc "There you are."
        ha "Waiting for little old me?"
        mc "You're the last to get here."
        ha "I was...busy."
        ha "So, what do you think of the costume?"
        mc "It looks good."
        mc "Kinda on the nose for you to be a witch."
        ha "Heehee, I was surprised nobody came as one last time."
        ha "So, how's the party going?"
        mc "Just getting started."
        scene black
        with Dissolve(.5)
        $ renpy.end_replay()
        $ me89locked = False
        $ me89_done = True
        jump me90

    label me90:
        scene mainevent90_1
        with fade
        play music "audio/music/One-eyed Maestro.mp3" fadeout 1
        t "There you are. Good as new."
        mc "I'm glad Hisaaki was there to catch it."
        t "I didn't mean to knock it off."
        scene mainevent90_2
        with Dissolve(.5)
        t "With a costume this great, you have to give up a little practicality."
        mc "It does look good."
        mc "Although, I'm not sure what you're meant to be."
        scene mainevent90_3
        with Dissolve(.5)
        t "It's duality."
        t "Light and dark. Good and evil."
        t "We see them as separate things, but we all have both inside us."
        t "We see them as opposed when really they compliment each other."
        t "We should accept the little devils inside us."
        mc "Surprisingly profound, coming from you."
        scene mainevent90_4
        with fade
        t "Hey! What does that.."
        c "Takane!?"
        c "Be careful with your wings."
        scene mainevent90_5
        with Dissolve(.5)
        t "Sorry. I'm sorry."
        t "I'll just go over here to turn around."
        mc "Wait, Takane."
        scene mainevent90_6
        with fade
        ina "Ahh."
        t "Shit!"
        scene black
        with Dissolve(.5)
        "Well, that was bound to happen."
        scene mainevent90_7
        with fade
        ina "Dammit, Takane!"
        t "I'm really sorry, Ina."
        ina "It's getting on my costume."
        n "I warned you about those wings."
        ina "I need to go clean this off."
        m "I'll help you."
        scene mainevent90_8
        with fade
        n "I told you the wings would be a nuisance."
        t "I know. I know."
        t "I just wanted to look awesome."
        scene mainevent90_9
        with Dissolve(.5)
        n "*sigh* I know."
        n "C'mon. I'll help you get them off."
        t "You will?"
        n "Yeah. You'll never get them off on your own."
        t "Thank you."
        scene mainevent90_10
        with fade
        az "[cname]!"
        c "Yes, Mom?"
        az "We're running out of drinks. Can you go and grab some."
        c "But, Mom~. They're heavy."
        az "Stop complaining."
        scene mainevent90_11
        with Dissolve(.5)
        k "Do you need help, Azumi?"
        k "If it's heavy lifting, Hisaaki and I can handle it."
        hi "Me? I don't remember volunteering."
        k "C'mon, Hisaaki."
        hi "Fine. I'll help."
        az "That would be great."
        c "So, I don't have to go?"
        scene mainevent90_12
        with Dissolve(.5)
        az "You need to show them where the drinks are."
        c "Ahh, Dammit."
        az "Heehee, You can come back to the party straight after."
        c "...Okay, Mom."
        az "And stop pouting. You'll ruin the designs you made me draw."
        scene black
        with Dissolve(.5)
        "It seems some people are leaving the party."
        "The group that's left could be difficult."
        scene black
        with Dissolve(.5)
        $ renpy.end_replay()
        $ me90locked = False
        $ me90_done = True
        jump me91

    label me91:
        scene mainevent91_1
        with fade
        play music "audio/music/One-eyed Maestro.mp3" fadeout 1
        ha "Well, what do we have here?"
        ha "Have you come to see my weird little friend?"
        ha "I'm still trying to work out what it's meant to be."
        asu "We need to talk."
        scene mainevent91_2
        with Dissolve(.5)
        ha "So, you thought you'd take the opportunity while many of our classmates are busy."
        asu "It seemed like the best time."
        asu "Akira has made his decision."
        ha "A decision that favours me, I hope."
        ha "Although, you don't look pleased about it."
        asu "You are correct."
        scene mainevent91_3
        with Dissolve(.5)
        asu "The recent...revelations still weigh heavily on my mind."
        asu "I would not have been able to agree to working with those who have been lying to us so easily."
        ha "We don't have time to wait around."
        asu "I understand that."
        asu "But still..."
        scene mainevent91_4
        with Dissolve(.5)
        asu "You must understand how hard it will be to build trust."
        asu "It would have been difficult already, with our family history."
        asu "Now we know how easily you can hide things from us."
        asu "It fits your reputation well."
        asu "But it does add doubt."
        scene mainevent91_5
        with Dissolve(.5)
        ha "I know."
        ha "*Sigh* For what it's worth, I'm sorry that I had to lie to you."
        ha "You and Akira are good people."
        ha "The exact kind of people this community needs."
        ha "Because it needs to change."
        ha "It needs to be better."
        ha "For everyone."
        ha "..."
        asu "You've said that's why you do this."
        asu "But do you have to do it this way?"
        asu "The plans and secrets only isolate you."
        ha "I know."
        ha "But I don't know any other way."
        scene mainevent91_6
        with fade
        mc "Hey, girls."
        mc "How's it goin..Oh."
        mc "Am I interrupting something?"
        scene mainevent91_7
        with Dissolve(.5)
        ha "Heh, Yes."
        ha "But it's probably for the best."
        asu "I may have brought up a topic unsuited to a Halloween party."
        asu "My apologies for.."
        mc "Can I please have Asuka and Hana back?"
        scene mainevent91_8
        with Dissolve(.5)
        asu "Uhh, [mcname]?"
        mc "The Asuka and Hana I know would never be looking at me this sheepishly."
        mc "They're too strong and confident for that."
        mc "And they're both really important to me."
        mc "So if we can sort this out and get them back as soon as possible, that would be great."
        "I hope this works."
        "I don't want to make light of their issues, but sometimes everyone needs reminding of who they are."
        scene mainevent91_9
        with Dissolve(.5)
        asu "Aww, [mcname]."
        ha "Heehee, That gambit could've gone very wrong."
        mc "I'm aware."
        mc "And I'm aware there is actually serious stuff that's going on."
        mc "But we can't focus on the negatives."
        mc "Let's just try to have fun together this evening."
        mc "It's a start, at least."
        scene mainevent91_10
        with Dissolve(.5)
        asu "I believe I can do that."
        asu "We will be working together going forward after all."
        ha "Gladly."
        scene mainevent91_11
        with Dissolve(.5)
        c "Mom, We're back!"
        az "Why are your hands empty, young lady?"
        scene black
        with Dissolve(.5)
        $ renpy.end_replay()
        $ me91locked = False
        $ me91_done = True
        jump me92

    label me92:
        scene black
        with Dissolve(.5)
        play music "audio/music/One-eyed Maestro.mp3" fadeout 1
        "[cname], Kimiko, and Hisaaki return to the party."
        "Everyone settles into the party."
        "I, however, need to go to the toilet."
        scene mainevent92_1
        with fade
        m "I tried to get all of it."
        m "I'm sorry if I.."
        ina "Stop worrying. You did great."
        ina "Now let me go to the toilet in peace."
        m "O...Okay. I'll wait."
        mc "Hey, Midori."
        scene mainevent92_2
        with Dissolve(.5)
        m "Hey, [mcname]."
        m "I'm just waiting for Ina."
        m "She's in the toilet."
        mc "I'll have to wait, then."
        mc "How are you finding the party?"
        scene mainevent92_3
        with Dissolve(.5)
        m "It's been fun."
        m "Everyone's got some really great costumes."
        m "But I've mostly been talking to Ina and..."
        scene mainevent92_4
        with Dissolve(.5)
        m "And Nari...*sigh*."
        mc "What's up?"
        mc "You've both seemed happy."
        m "She looks at me a little differently now."
        mc "Why? What happened?"
        m "Well...I suppose you should know."
        scene mainevent92_5
        with Dissolve(.5)
        m "{size=-10}I talked to Nari.{/size}"
        m "{size=-10}About...About how I've been feeling.{/size}"
        m "{size=-10}How I've been feeling about you.{/size}"
        mc "Oh."
        mc "{size=-10}What did she say?{/size}"
        scene mainevent92_6
        with Dissolve(.5)
        m "{size=-10}She didn't have to say anything.{/size}"
        m "{size=-10}The look on her face was enough.{/size}"
        mc "{size=-10}Midori, I'm sorry. I...{/size}"
        "Why did I push her into this?"
        "What did I expect to happen?"
        "Nari loves me."
        "And I do love her too."
        "But I care about Midori just as much."
        "And she wanted...something."
        "I was hoping...Maybe Nari would understand."
        "I should have known she would never just let that happen."
        "And now Midori's upset."
        mc "{size=-10}I'm sorry.{/size}"
        scene mainevent92_7
        with Dissolve(.5)
        m "{size=-10}You don't have to be sorry.{/size}"
        m "{size=-10}I wouldn't have even had the courage to talk about it without you.{/size}"
        m "{size=-10}At least now I know for sure it will never happen.{/size}"
        mc "{size=-10}Midori..{/size}"
        m "{size=-10}It's better than the uncertainty of never knowing.{/size}"
        m "{size=-10}I'm glad you and Nari are happy.{/size}"
        mc "{size=-10}Midor..{/size}"
        scene mainevent92_7
        with Dissolve(.5)
        ina "Finally done."
        ina "Oh. Hey, [mcname]."
        ina "What's going on out here?"
        m "[mcname] was just keeping me company while I waited for you."
        mc "I need to go to the toilet."
        "I guess this conversation will have to wait."
        "Although Midori seems to think this is all over."
        ina "Well, we won't keep you waiting any longer."
        ina "Let's get back to the party Midori."
        m "Yeah. let's go."
        call maff_increase from _call_maff_increase_52
        scene black
        with Dissolve(.5)
        $ renpy.end_replay()
        $ me92locked = False
        $ me92_done = True
        jump me93

    label me93:
        scene black
        with Dissolve(.5)
        "I quickly relieve myself."
        "I start to head back to the party."
        "But my course is diverted."
        stop music fadeout 1
        "The Halloween music fades out in the hallway."
        "I hear noises from my room."
        scene mainevent93_1
        with fade
        n "Dammit! DammitDammitDammit."
        n "Why does she have to rub it in my face?"
        n "Fucking Takane! Fucking.."
        mc "Nari?"
        scene mainevent93_2
        with Dissolve(.5)
        play music "audio/music/Anguish.mp3" fadeout 1
        n "You!"
        n "[mcname]."
        mc "Come here."
        scene mainevent93_3
        with fade
        n "[mcname]. Oh, [mcname]."
        mc "What happened?"
        n "Nothing. Everything."
        n "It's just so hard."
        n "It's just built up so much."
        n "How am I meant to keep everyone happy?"
        mc "What are you talking about?"
        n "I've always tried to keep people happy."
        n "To keep everyone happy."
        n "That's what my mom said I had to do."
        n "When people are happy, they don't want to hurt you."
        "Hurt her?"
        "I wouldn't let that happen."
        mc "Sometimes you can't please everyone, Nari."
        n "I have so far."
        n "But it's so much harder now."
        mc "Why?"
        scene mainevent93_4
        with Dissolve(.5)
        n "It's you. It's always you."
        n "It's been you since the moment you arrived."
        n "Why does everyone want what I want?"
        n "Why does everyone want you?"
        scene mainevent93_5
        with Dissolve(.5)
        n "I shouldn't be surprised."
        n "I fell in love with you, why shouldn't they?"
        n "But, it's so annoying to watch Takane flirt with you every hour of the day."
        n "It hurts to catch their longing glances knowing the same is on my face."
        n "And now Midori..."
        scene mainevent93_6
        with Dissolve(.5)
        n "Midori loves you."
        n "Not as a friend. She's in love with you."
        n "It's not surprising, given how much you've helped her."
        n "I want her to be happy, but...but..."
        scene mainevent93_7
        with Dissolve(.5)
        n "I can't do it!"
        n "Why does she have to want you?"
        n "Why do they all have to want you?"
        n "I love you."
        n "I couldn't stand losing you to them."
        n "But Midori deserves to be happy."
        n "Aargghh!"
        scene mainevent93_8
        with Dissolve(.5)
        mc "Nari, I love you."
        n "I know."
        mc "No one's going to change that."
        n "I know that too."
        n "I just don't know what to do about this."
        n "Do...Do you even like Midori that way?"
        mc "I won't deny that she's adorable."
        mc "And I do enjoy spending time with her. With all of you."
        n "But could you see her as a girlfriend?"
        mc "...Maybe. If things were different."
        mc "But I don't want to hurt you..."
        scene mainevent93_9
        with Dissolve(.5)
        n "Okay."
        n "Thank you."
        n "Thank you for talking to me."
        n "This can't be easy on you either."
        n "Can I stay here for a while?"
        n "I have some...things to think about."
        mc "Okay...remember that I love you."
        mc "And I always will."
        scene mainevent93_10
        with Dissolve(.5)
        n "I love you too."
        n "I'll be okay."
        mc "See you later."
        scene black
        with Dissolve(.5)
        call naff_increase from _call_naff_increase_59
        $ renpy.end_replay()
        $ me93locked = False
        $ me93_done = True
        jump me94

    label me94:
        scene mainevent94_1
        with fade
        play music "audio/music/One-eyed Maestro.mp3" fadeout 1
        c "Oh no! Asuka is dead!"
        "What the hell!?"
        ina "Very good, [cname]."
        hi "I'm confused. So, one of us did this?"
        ina "Yes. You have to work out who."
        asu "Takane, could you please remove your hand?"
        "Oh, She's okay?"
        t "I can't! I'm the investigator, I have to check you over."
        k "Hmm, I should've been the investigator."
        t "Tough luck. Now step back while I investigate this corpse."
        t "Very thouroughly."
        asu "Is this really necessary?"
        ina "It's not. Stop, Takane."
        t "Damn."
        mc "What's happening here?"
        scene mainevent94_2
        with Dissolve(.5)
        c "We're playing a game!"
        c "Ina saw this on the internet and we were getting a little bored."
        c "Don't worry. Asuka's not actually hurt."
        asu "Indeed. I just have the honour of being dead for this game."
        ina "It's not like I planned this out."
        c "We have to work out who killed her."
        c "Unless we were the one who killed her, then we have to hide that we killed her."
        mc "So, it's some sort of murder mystery?"
        ina "That's what I'm going for."
        ina "As I said it's unplanned. I'm pretty much making it up as I go along."
        c "You can play too, [mcname]."
        c "Ina just has to give you a character."
        ina "I suppose I could think one up."
        ina "Come over here, [mcname]."
        ina "The rest of you mingle in character."
        scene mainevent94_3
        with fade
        mc "So, what's going on here?"
        ina "I'm trying something and...it could be going worse."
        ina "People were looking for something to do."
        ina "I've seen people do this online and thought it would be fun."
        mc "Thanks for stepping up to organize something. it's not usually your thing."
        scene mainevent94_4
        with Dissolve(.5)
        ina "Well, I haven't seen Nari for a bit."
        ina "She told Takane she needed some rest."
        ina "Have you seen her?"
        mc "She's in my room."
        mc "I don't think she wants to be disturbed."
        ina "Okay."
        scene mainevent94_5
        with Dissolve(.5)
        ina "Hey, do you want to help me with this?"
        ina "I know I said I'd give you a character, but I could really do with someone else organizing this with me."
        mc "What would I have to do?"
        ina "We just have to watch and make sure everyone's playing their roles."
        ina "I've got all the story I thought up in my phone."
        ina "Give it a read."
        mc "Okay. I'll give it a try."
        ina "Hey, if people find this fun maybe we can do a proper one some day."
        scene black
        with Dissolve(.5)
        "An impromptu murder mystery."
        "Ina's concocted an interesting little story here."
        "Though, I do think I remember this from a T.V show I watched once."
        "I guess I just have to watch their conversations now."
        scene mainevent94_6
        with fade
        ha "So, you were the baronessess head maid?"
        c "Oh, Yes. Yes I was."
        ha "And what can you tell me about her relationship with the cart driver Niko?"
        c "Oh, yeah that was it. I saw them.."
        scene mainevent94_7
        with Dissolve(.5)
        c "Hey, [mcname]."
        mc "Don't mind me. I'm just watching."
        ha "And distracting my conversation."
        mc "Hehheh, Are you saying you haven't worked it out yet?"
        ha "I'm working on it."
        mc "So you two are having fun?"
        c "It's great!"
        ha "I am quite enjoying the intrigue."
        ha "You would've thought I had enough of that at home."
        ha "But it's fun when there aren't any real stakes."
        mc "Good to hear."
        mc "I'll leave you to it."
        scene black
        with Dissolve(.5)
        "The game continues."
        "Everyone seems to be having a good time."
        "And most are getting into the characters Ina has given them."
        "Nari returns to us just in time to watch the final reveals."
        "Good on Ina for thinking this up."
        "I'll have to talk to her about doing this again sometime."
        $ renpy.end_replay()
        $ me94locked = False
        $ me94_done = True
        jump me95

    label me95:
        scene black
        with Dissolve(.5)
        "After our game, the party winds down."
        "Evening slips into early night, and even the bravest of stop coming to our doors."
        "The class continues to chat for a while."
        "But it'll soon be time for our night to end."
        scene mainevent95_1
        with fade
        play music "audio/music/One-eyed Maestro.mp3" fadeout 1
        ina "I'm sorry that you had to sit there for the whole game."
        asu "It would have been worse had you not told me who the killer was."
        asu "As it was, it was rather interesting to watch them figure it out."
        mc "I think Akira and Hana did really well figuring it out."
        scene mainevent95_2
        with Dissolve(.5)
        asu "I will admit that I was proud of Akira for putting it together."
        asu "He did a fine job."
        asu "Heehee, Although I think Sasha may have been slightly uncomfortable as his wife."
        mc "She didn't seem all that difficult to normal."
        asu "She can be hard to read."
        asu "but I have known her for a long time."
        ina "I'm just glad everyone had fun."
        ina "Even Nari looked like she enjoyed the reveals."
        scene mainevent95_3
        with Dissolve(.5)
        sas "Mistress Asuka, our car is here."
        asu "Of course. It is time for us to depart."
        mc "I'll see you off."
        asu "That would be lovely."
        scene mainevent95_4
        with fade
        asu "I am ready to go."
        ak "Good. Did you enjoy yourself?"
        asu "Yes. I did."
        ak "Hehheh, I told you that you would."
        asu "You did indeed."
        asu "Did you enjoy being married to Sasha for a while?"
        scene mainevent95_5
        with Dissolve(.5)
        sas "What?"
        sas "Why would you ask that?"
        asu "heehee."
        ak "Uhh. Uumm. We should go."
        scene mainevent95_6
        with Dissolve(.5)
        ak "It was a good party yet again."
        asu "It was. These class get-togethers are always rather fun."
        asu "We have yourself and [cname] to thank for that."
        asu "We would never have done these without you."
        mc "I'm glad to have been of service."
        mc "I'll see you all soon."
        scene black
        with Dissolve(.5)
        "Others start leaving."
        "I make sure to see each of them off."
        "But there's one who I want to check on before she goes."
        scene mainevent95_7
        with fade
        mc "Hey."
        n "Hey."
        n "You don't have to check up on me, you know?"
        mc "I wanted to."
        mc "After our conversation earlier.."
        n "I know."
        scene mainevent95_8
        with Dissolve(.5)
        n "And I know you want to help."
        n "But, I'll be okay."
        n "This is something I have to work out on my own."
        scene mainevent95_9
        with Dissolve(.5)
        n "I am sad I missed out on the game, though."
        n "It looked like a lot of fun."
        mc "It was."
        mc "I'm sorry this party couldn't be better for you."
        n "That's not your fault."
        n "And it's nice to see that you worry about me."
        n "Even if it is a little selfish."
        ina "Nari, are you still walking with us?"
        scene mainevent95_10
        with Dissolve(.5)
        n "Yeah. I'm just coming."
        mc "I'll come see you all off."
        scene black
        with Dissolve(.5)
        "I see the last of our guests leave."
        "It's a shame the night couldn't be fun for everyone."
        "But Nari can get through."
        "I have to believe that."
        "At least everyone else had fun."
        call azaff_increase from _call_azaff_increase_60
        call akaff_increase from _call_akaff_increase_24
        call asuaff_increase from _call_asuaff_increase_42
        call caff_increase from _call_caff_increase_68
        call taff_increase from _call_taff_increase_55
        call maff_increase from _call_maff_increase_53
        call naff_increase from _call_naff_increase_60
        call iaff_increase from _call_iaff_increase_60
        call kaff_increase from _call_kaff_increase_49
        call hiaff_increase from _call_hiaff_increase_37
        call haaff_increase from _call_haaff_increase_47
        $ renpy.end_replay()
        $ me95locked = False
        $ me95_done = True
        if azlust >= 10:
            jump leaz2
        else:
            "Time to get some sleep."
            $ leaz2_miss = True
            jump loop1

    label me96:
        scene mainevent96_1
        with fade
        play sound "audio/sounds/schoolbell.mp3"
        "Here we are."
        stop sound
        play music "audio/music/Cheery Monday.mp3" fadeout 1
        "Our last day before Christmas break."
        "Damn, it's been a hectic year."
        "And it's gonna be a hectic holiday season for some people."
        "The magical community is going to be making some big decisions."
        "Everyone who knows about it is feeling the pressure."
        "Most of us have been too distracted to think about Secret Santa like we did last year."
        "Nari tried to get it organised, but I don't think she succeeded."
        "It's a shame."
        "I think most of us could use a little lightheartedness right now."
        "Come to think of it, Where is Nari?"
        scene mainevent96_2
        with fade
        play music "audio/music/We Wish You.mp3" fadeout 1
        n "Hey, everyone!"
        n "Your Christmas elves are here!"
        mc "What?"
        asu "Uhh..."
        t "Wow..."
        scene mainevent96_3
        with Dissolve(.5)
        n "Since everyone was too busy for Secret Santa this year, we decided to take it into our own hands."
        n "We got some small gifts for everyone."
        t "I want my gift to be you three."
        n "You'll see what your gifts are."
        hi "I would've done secret santa."
        asu "Why the costumes?"
        scene mainevent96_4
        with Dissolve(.5)
        n "I thought it would be fun to dress up."
        t "It's definitely fun for me."
        n "And Ms. Shimada said we could."
        n "We couldn't find actual elf costumes in our sizes, but these work just as well."
        t "God, I want to sit on your lap right now."
        scene mainevent96_5
        with Dissolve(.5)
        n "That would depend on if you've been a good girl, Takane."
        t "Oh, I've been a very bad girl, Heehee."
        n "Then you'll love your present."
        t "Ooohhh, Now I'm excited."
        scene mainevent96_6
        with Dissolve(.5)
        n "Well, let's get started."
        n "Stay in your seats, and we'll bring your presents to you."
        n "It's not Secret Santa, But I hope it can raise everyone's spirits."
        scene black
        with Dissolve(.5)
        "I'm willing to bet this was Nari's idea."
        "She must have noticed that everyone's been tense lately."
        "And, of course, she'd want to do something about it."
        "Their outfits have certainly raised my spirits."
        "And I'm not the only one."
        scene mainevent96_7
        with fade
        t "You three in those outfits is present enough."
        t "Whatever's in here is just a bonus."
        t "It's a little small to hold the key to your room. Heehee."
        n "Heehee, I think you'll like it anyway."
        n "I chose it just for you."
        scene mainevent96_8
        with Dissolve(.5)
        t "Is...Is this what I think it is?"
        n "Don't pretend you don't know."
        t "Wow, I would never have expected this from you."
        n "After what you gave me last year, I thought it was appropriate."
        scene mainevent96_9
        with Dissolve(.5)
        t "I've never actually had anything up that way."
        t "Maybe you could come and show me how it works."
        n "Heehee, you wish."
        t "You know I do."
        scene black
        with Dissolve(.5)
        $ renpy.end_replay()
        $ me96locked = False
        $ me96_done = True
        jump me97

    label me97:
        scene mainevent97_1
        with fade
        play music "audio/music/We Wish You.mp3" fadeout 1
        n "Your turn."
        mc "Hehheh, My turn."
        n "It's nothing too big."
        mc "I'm sure it'll be nice. I wasn't expecting anything."
        mc "I'm guessing this was your idea?"
        scene mainevent97_2
        with Dissolve(.5)
        n "Yeah. But Ina and Midori agreed to help straight away."
        n "Nobody seemed to be in the right frame of mind for Secret Santa."
        n "So we wanted to do something ourselves."
        mc "Everyone has a lot going on right now."
        mc "But this is amazing, Nari."
        mc "That you girls decided to do this is just so sweet."
        scene mainevent97_3
        with Dissolve(.5)
        n "Heehee, It's Christmas."
        n "I know some people don't like everything around it."
        n "But, at its core, It's a season to spend time with the people you care about."
        n "To show them how much they mean to you."
        n "That's the spirit of Christmas."
        scene mainevent97_4
        with Dissolve(.5)
        n "I didn't want our class to forget that."
        mc "God, it's like you're filled with sugar."
        mc "How did you get to be so sweet?"
        n "I just want everyone to be happy."
        n "I think they deserve that."
        scene mainevent97_5
        with Dissolve(.5)
        mc "So, what did you get me?"
        n "Ina and Midori took the lead with your present."
        n "{size=-10}Ina was worried I'd get you something...inappropriate. Heehee.{/size}"
        mc "You got Takane a buttplug."
        scene mainevent97_6
        with Dissolve(.5)
        n "Heehee, payback is fair play."
        n "You saw what she got me last year."
        n "Besides, she understood it was a joke."
        scene mainevent97_7
        with Dissolve(.5)
        n "I think she needed a laugh."
        n "Most of the class seems to."
        n "Asuka's been worried about something, but she won't tell me what it is."
        n "[cname] is trying to act normal, but something's bothering her too."
        n "And Takane...Well, I feel like she's been needing a smile."
        scene mainevent97_8
        with Dissolve(.5)
        n "I wanted to give everyone a reminder that we can come together as a class."
        n "We can care about each other."
        n "Because I care about you guys."
        n "I want you all to be happy."
        mc "You're amazing, Nari."
        scene mainevent97_9
        with Dissolve(.5)
        n "Now, open your present."
        n "I hope you like the colour."
        scene black
        with Dissolve(.5)
        "The girls got me a jacket."
        "It's nice. It's from some brand I don't know."
        "It really is nice of them to do this."
        "People are going through a lot."
        "But Nari's doing her best to help us feel the Christmas spirit."
        call naff_increase from _call_naff_increase_61
        $ renpy.end_replay()
        $ me97locked = False
        $ me97_done = True
        jump me98

    label me98:
        scene black
        with Dissolve(.5)
        play music "audio/music/We Wish You.mp3" fadeout 1
        "The girls finish giving out the presents."
        "This was a nice little surprise."
        "We've seen too few of those lately."
        "Sumi heads off to grab some books from the staff room as the class drags the desks together."
        scene mainevent98_1
        with fade
        n "I hope everyone enjoyed their presents."
        asu "They were great."
        c "I loved mine."
        ha "It was a very nice surprise."
        asu "But what about you three?"
        mc "Yeah. What about presents for you?"
        n "Heehee, Don't worry."
        n "Seeing all of you happy is present enough."
        scene black
        with Dissolve(.5)
        "The girls sit down."
        "Nari gets as close to me as possible."
        scene mainevent98_2
        with fade
        n "So, what's everyone's plans for the holidays?"
        asu "Well, Akira and I have some business to attend to."
        asu "But we should be able to have time for Christmas day."
        n "Don't forget to relax. It is Christmas, after all."
        asu "If only it were that easy."
        asu "But we can relax right now, at least."
        scene mainevent98_3
        with fade
        if nlust >= 15 and cen25_exhi == True:
            jump len3
        else:
            $ len3_miss = True
        t "My Dad managed to get some time off work."
        t "We get to spend a whole week together."
        t "It's going to be amazing."
        scene mainevent98_4
        with Dissolve(.5)
        k "I'm spending it with my Dad too."
        k "He's always enjoyed Christmas."
        k "Heehee, it's nice to see we have something in common, Takane."
        t "I guess you're right."
        scene mainevent98_5
        with Dissolve(.5)
        hi "I'm gonna sleep in."
        hi "If I wake up before eleven, I'll be disappointed."
        k "You're really gonna sleep through half the day?"
        hi "Why not? It's a day of rest, Isn't it?"
        k "Heehee, Only you Hisaaki."
        scene mainevent98_6
        with Dissolve(.5)
        ha "I guess, if we're going round the table, I'm next."
        ha "I also have business to attend to over the holidays."
        ha "But, if all goes well, I should be able to enjoy myself for a day or two."
        ak "All will go well. Have faith."
        ha "Since when are you the faithful type?"
        ak "Just looking toward a better future."
        scene mainevent98_7
        with Dissolve(.5)
        ha "[cname]?"
        c "Oh, Mom's taking [mcname] and me back to the cabin again."
        c "I'm so excited. It was really fun last time."
        ha "I'm sure you'll have a great time."
        scene mainevent98_8
        with Dissolve(.5)
        ina "My parents are taking me away too."
        ina "They won't tell me where. They want it to be a surprise."
        k "Surprises can be fun."
        ina "Heehee, It isn't a surprise. I know where we're going."
        ina "I spotted the tickets. And I was told to prepare for snow."
        n "You're too smart, Ina."
        n "What about you, Midori? Your house is usually busy over the holidays, isn't it?"
        scene mainevent98_9
        with Dissolve(.5)
        m "Yeah...My cousins have already started arriving."
        m "Our house is going to be fuller than ever this year."
        c "That must be so nice."
        c "To have family all around you."
        m "Yeah, it's...nice."
        scene mainevent98_10
        with Dissolve(.5)
        n "Well, I'm not doing anything special."
        n "Mom and I are probably going to be spending the day together."
        n "It's good that most of us are spending time with our families."
        n "That is what Christmas is about."
        n "It's a time for family."
        scene black
        with Dissolve(.5)
        $ renpy.end_replay()
        $ me98locked = False
        $ me98_done = True
        jump me99

    label me99:
        scene black
        with Dissolve(.5)
        play music "audio/music/We Wish You.mp3" fadeout 1
        "The class spends the rest of the day chatting and having a nice time."
        "We may all be going through a lot."
        "But Nari and the girls made sure we all left with smiles on our faces."
        scene mainevent99_1
        with fade
        "I can't believe it's almost Christmas again."
        "It feels like the year went so fast."
        "But I have done a lot."
        "Life's so crazy now."
        "But I wouldn't change it."
        "All my friends."
        "All the girls I'm...seeing, I guess."
        "It's had its ups and downs."
        "But I'm glad I'm here."
        mc "*Sigh*."
        n "What are you thinking about?"
        mc "How glad I am to be here."
        mc "I'm glad I met all of you guys."
        n "Heehee, I remember the first day we met."
        mc "You were so cute."
        n "Hey! You were thinking about me like that? Even on your first day?"
        mc "You should know by now how attracted I am to you."
        "I met a lot of hot girls that day."
        n "We've come a long way since then."
        mc "We really have."
        n "I wonder where I'd be if you didn't show up."
        n "Or if it was someone else who arrived that day."
        n "I know I wouldn't be this happy."
        mc "Awww."
        mc "I wish I could kiss you right now."
        n "Yeah, me too."
        n "Maybe we could sneak off for a second."
        "As I'm weighing up the risks and rewards of sneaking off with Nari, the decision is made for me."
        scene mainevent99_2
        with fade
        c "[mcname]. [mcname]!"
        c "Are we going?"
        c "Mom wanted us home early so we could leave early."
        mc "Hehheh, Soon, [cname]."
        mc "I just want to wish everyone a merry Christmas first."
        c "Oh, Okay."
        scene mainevent99_3
        with Dissolve(.5)
        c "Nari, today was amazing."
        c "You should have let me know. I would've loved to wear such a cute outfit."
        n "Heehee, I'm sure you would've looked adorable."
        n "I just didn't want to bother you. You've seemed a little down."
        c "I'm alright."
        ina "Nari!"
        scene mainevent99_4
        with fade
        ina "C'mon, we need to go and get changed."
        if len3_miss == False:
            ina "And I need to talk to you."
            n "Uh-oh, Am I in trouble~."
            m "What are you talking about?"
        mc "You girls were awesome today."
        mc "All three of you."
        mc "And you all look beautiful in those outfits."
        ina "Thank you, [mcname]."
        mc "I hope all of you have a good time over Christmas."
        n "We will."
        ina "I hope you two have fun on your holiday."
        c "It's gonna be so fun."
        scene black
        with Dissolve(.5)
        "We spend some time saying our Christmas goodbyes to the class as they pass us."
        "The twins, Takane, Hisaaki, and Kimiko, head out before the last of our class wanders up to us."
        scene mainevent99_5
        with fade
        ha "Well, Here we go."
        ha "The next time we see each other will be after the council meeting."
        ha "Hopefully, I'll have good news to tell you."
        mc "Are you nervous?"
        mc "I wouldn't have expected that of you."
        mc "I thought you'd be sure of success."
        scene mainevent99_6
        with Dissolve(.5)
        ha "Heh, It's nice you think I'm all-knowing."
        ha "But I know I've done everything I can."
        ha "As long as everyone plays their roles, it should work."
        mc "I have faith in your plan."
        mc "And I'm sure you know where we're going."
        mc "So, you know where we are if you need us. For anything."
        scene mainevent99_7
        with Dissolve(.5)
        ha "*Sigh*."
        ha "I would've made a terrible mistake if you'd disappeared, wouldn't I?"
        ha "I'm glad you are who you are, [mcname]."
        ha "And I'm glad you're still who you are."
        ha "I hope the three of you have a great Christmas."
        mc "We hope you do too."
        scene black
        with Dissolve(.5)
        "[cname] and I head home."
        "It's up to them to sort the council out now."
        "I hope I've done all I could."
        "I don't want these Christmas goodbyes to be our last happy ones."
        call caff_increase from _call_caff_increase_77
        call naff_increase from _call_naff_increase_62
        call iaff_increase from _call_iaff_increase_61
        call maff_increase from _call_maff_increase_54
        call asuaff_increase from _call_asuaff_increase_49
        call akaff_increase from _call_akaff_increase_29
        call taff_increase from _call_taff_increase_60
        call kaff_increase from _call_kaff_increase_56
        call hiaff_increase from _call_hiaff_increase_42
        call haaff_increase from _call_haaff_increase_53
        $ renpy.end_replay()
        $ me99locked = False
        $ me99_done = True
        jump me100

    label me100:
        scene black
        with Dissolve(.5)
        "By the time Mom has driven us out to the cabin, it's very late."
        "We all quickly settle to bed."
        "At least we'll get a full day tomorrow."
        call day_increase from _call_day_increase_28
        scene mainevent100_1
        with fade
        play music "audio/music/Angels We Have Heard (piano).mp3" fadeout 1
        mc "Ahhhh!"
        "I slept so well."
        "It's weird. I'd forgotten how different the air tastes out here."
        "I guess things like that are just different in places like this."
        scene mainevent100_2
        with Dissolve(.5)
        "I'm still a little worried about the council meeting."
        "Hana has it handled, right?"
        "There's nothing I can do about it here."
        "I guess there's no point worrying about it."
        "I just have to enjoy my holiday."
        scene mainevent100_3
        with Dissolve(.5)
        c "Hey!"
        scene mainevent100_4
        with Dissolve(.5)
        mc "Ahh!"
        scene mainevent100_5
        with fade
        mc "[cname]?"
        c "Oh no. Did I hurt you?"
        mc "I don't think so. My eye's still a little blurry."
        scene mainevent100_6
        with Dissolve(.5)
        c "[mcname]~."
        c "I'm sorry. I...I was just having fun."
        mc "It's fine. I'm fine."
        mc "Hehheh, It was a good shot."
        mc "You got me good."
        scene mainevent100_7
        with Dissolve(.5)
        c "Are you sure you're okay?"
        mc "I've told you it's fine."
        mc "Do I have to drag you into the snow to prove it to you?"
        scene mainevent100_8
        with Dissolve(.5)
        c "What? Nooo~."
        mc "You say that."
        mc "But your face is yelling \"chase me!\"."
        c "No, It's not~."
        c "It's not like you could catch me anyway."
        mc "Oh, that's it. Come here."
        c "Aahhh!"
        scene mainevent100_9
        with fade
        "I take off chasing [cname]."
        "I'm quicker than her, but she's amazingly nimble."
        "She easily makes turns that I struggle with."
        "When I eventually catch her, it's as much a surprise to me as her."
        scene mainevent100_10
        with fade
        mc "Oof."
        mc "Hey."
        c "Hey."
        c "Heehee, You caught me."
        mc "I guess so."
        c "So, what are you going to do with your prize?"
        mc "My prize."
        c "Mhm. Me."
        mc "Well.."
        scene mainevent100_11
        with Dissolve(.5)
        az "What are you two doing out here?"
        c "Morning, Mom. Just playing in the snow."
        mc "Hey, Mom."
        az "Come inside for breakfast."
        az "Then we can all play for a bit."
        c "You're gonna play with us?"
        az "Heehee, I suppose I can for a while."
        c "Yes! Let's go."
        scene black
        with Dissolve(.5)
        call caff_increase from _call_caff_increase_78
        $ renpy.end_replay()
        $ me100locked = False
        $ me100_done = True
        jump me101

    label me101:
        scene mainevent101_1
        with fade
        play music "audio/music/Angels We Have Heard (piano).mp3" fadeout 1
        "After a quick breakfast, Mom joins us in the snow."
        "[cname] convinces her to be on her team for a snowball fight."
        "It's not fair at all."
        "Mom has got one hell of a throwing arm."
        "When I've taken enough of a beating, Mom suggests we do something a little calmer."
        scene mainevent101_2
        with fade
        "It's a little cliche to be making snowmen on Christmas."
        "But to spend time with these two."
        "To spend time with my family."
        "It's more than worth it."
        "There's nothing I'd rather be doing."
        "Well...Almost nothing, Hehheh."
        scene black
        with Dissolve(.5)
        "We spend the whole morning playing in the snow before heading inside for lunch."
        "While we warm up inside, [cname] has a fun idea for the evening."
        scene mainevent101_3
        with fade
        mc "It took some preparing, but here we are."
        az "You made a wonderful fire, [cname]."
        c "Yeah. I think I just kinda remember how to do it."
        c "I had to make my own warmth a lot."
        scene mainevent101_4
        with Dissolve(.5)
        az "Honey..."
        c "I'm so happy you found me."
        c "I'm so happy to have this family."
        az "We're happy to have you too."
        az "You and [mcname] mean the world to me."
        az "And I can think of a life in which either of you are missing."
        az "It would be like missing a part of myself."
        az "I love both of you with all my heart."
        scene mainevent101_5
        with Dissolve(.5)
        az "I know you've been alone."
        az "But you're part of our family now."
        az "You're my little girl now."
        az "And I will never let you feel that alone again. Never."
        c "I love you, Mom."
        az "I love you too."
        scene mainevent101_6
        with Dissolve(.5)
        az "And my wonderful young man who's grown so much."
        az "Don't think I'm ever going to let you go either."
        mc "I don't want you to, Mom."
        scene black
        with Dissolve(.5)
        call day_increase from _call_day_increase_29
        "I lose track of our time at the cabin."
        "I think we all do."
        call day_increase from _call_day_increase_30
        "Just enjoying spending time with each other."
        "Playing in the snow."
        call day_increase from _call_day_increase_31
        "cooking together."
        "Just being together."
        call day_increase from _call_day_increase_32
        "Christmas day, we exchange our gifts."
        "They're nothing huge."
        "We all know what the true gift is."
        call day_increase from _call_day_increase_33
        "It's us."
        "It's this."
        call day_increase from _call_day_increase_34
        "The family we've made."
        "The family, we'll give anything to protect."
        call azaff_increase from _call_azaff_increase_65
        call caff_increase from _call_caff_increase_79
        $ renpy.end_replay()
        $ me101locked = False
        $ me101_done = True
        jump me102

    label me102:
        call day_increase from _call_day_increase_35
        scene mainevent102_1
        with fade
        play music "audio/music/Angels We Have Heard (piano).mp3" fadeout 1
        "*Sigh*. Our last full day here."
        "I'm glad Mom stocked up on tea."
        "You need something to chase away the cold out here."
        "It's been fun."
        "A nice little break."
        ha "Good morning, [mcname]."
        scene mainevent102_2
        with fade
        mc "Hana? What are you doing here?"
        ha "I came to visit."
        mc "What? But...the meeting."
        ha "It's done."
        mc "Well, you're smiling. So I guess it went well."
        scene mainevent102_3
        with Dissolve(.5)
        ha "I should probably tell everyone."
        ha "And It is quite cold out here."
        ha "Are you going to invite me in?"
        mc "Oh, Of course."
        mc "Come on in."
        scene black
        with Dissolve(.5)
        "Hana's here."
        "She came all this way to see us?"
        "She could've just called."
        "Well, it is nice to see her at least."
        scene mainevent102_4
        with fade
        mc "Morning, Girls."
        az "Good morning, Honey."
        c "Hey, [mcname]. What should we do today?"
        c "Mom wanted to cook something really nice this afternoon."
        mc "Well, we may need to cook a little extra. We have a guest."
        az "A guest?"
        scene mainevent102_5
        with Dissolve(.5)
        ha "Good morning."
        c "Hana?"
        az "Hana? What are you doing here? How did the council meeting go?"
        ha "Don't worry. It went well."
        ha "I came to tell you guys about it."
        scene mainevent102_6
        with fade
        az "It went well?"
        ha "Very well. We had more than enough votes to shoot down the imperium proposal."
        ha "Only the Fujita family voted in favour."
        az "So it's gone? The people are safe?"
        ha "For now."
        ha "My uncle was furious when Akira voted against the proposal."
        mc "He was?"
        scene mainevent102_7
        with Dissolve(.5)
        ha "His whole reason for voting against it was to vote against the Ashikaga family."
        ha "To see that Akira voted the same way as him robbed him of the satisfaction he wanted."
        az "He doesn't care that it was the right thing to do?"
        ha "Not really. He's always been adamant in his opposition to your family."
        ha "But he'll just over it. I just have to give him time."
        scene mainevent102_8
        with Dissolve(.5)
        ha "Unfortunately, he suspects I had something to do with what happened."
        mc "What? How could he know?"
        ha "He doesn't for sure."
        ha "But he is my uncle. He knows what I'm like."
        ha "And I haven't made it a secret that this is the outcome I wanted."
        mc "Would he hurt you?"
        ha "I don't know. I don't think so."
        ha "But it would be better for me to be out of his way for a while."
        scene mainevent102_9
        with Dissolve(.5)
        az "That's why you came to tell us?"
        ha "Part of it."
        ha "I was hoping I could spend the next day or so with you guys."
        c "Yes. I want to know more about you, Hana."
        scene mainevent102_10
        with Dissolve(.5)
        ha "Heehee, We haven't got to talk a lot, have we, [cname]?"
        c "We can change that. You seem so cool."
        ha "Thank you."
        mc "Sure, you can stay."
        mc "We'll show you around."
        scene black
        with Dissolve(.5)
        "It all went well?"
        "I was almost expecting it to go spectacularly wrong."
        "But with all the work Hana's been putting in, She deserves the win."
        "She worked hard to get this done."
        "I'm proud of her."
        call azaff_increase from _call_azaff_increase_66
        call caff_increase from _call_caff_increase_80
        call haaff_increase from _call_haaff_increase_54
        $ renpy.end_replay()
        $ me102locked = False
        $ me102_done = True
        jump me103

    label me103:
        scene black
        with Dissolve(.5)
        play music "audio/music/Angels We Have Heard (piano).mp3" fadeout 1
        "[cname] and I show Hana around the cabin."
        "There's not too much to see."
        "But we show her nonetheless."
        "Afterwards, we settle down and relax."
        scene mainevent103_1
        with fade
        mc "It's nice, isn't it?"
        ha "It's a cute little cabin."
        ha "I just wish it wasn't snowing."
        mc "What?"
        scene mainevent103_2
        with Dissolve(.5)
        ha "I'm not the biggest fan of snow."
        mc "Why?"
        ha "It's cold And weirdly wet."
        ha "It looks pretty, but it's just annoying."
        mc "I'll have to prove to you how fun it can be later."
        scene mainevent103_3
        with fade
        ha "Heehee, Is that what you tell the girls you add to your harem?"
        mc "What is it with you and talking about \"My harem\"?"
        ha "A girl can't be curious?"
        mc "It's kinda suspect how interested you are in my sex life."
        scene mainevent103_4
        with Dissolve(.5)
        ha "Well, I have seen some of it."
        mc "And?"
        ha "C'mon, You're gonna stop playing my game?"
        mc "Your game of teasing me?"
        ha "You like it."
        mc "I can't deny that."
        scene mainevent103_5
        with Dissolve(.5)
        ha "It is interesting."
        ha "Were you this horny before?"
        ha "Or is this the spirit's doing?"
        ha "They're known to have intense emotions."
        mc "I...I don't know."
        mc "Does it matter?"
        ha "Probably not."
        ha "And it's not like this couldn't have happened without it."
        scene mainevent103_6
        with Dissolve(.5)
        ha "I get why they like you."
        ha "You're hot, You work out, and...You're a good person."
        ha "Always ready to lend a hand if you're able."
        scene mainevent103_7
        with Dissolve(.5)
        ha "I imagine that's what they like most."
        ha "I know it is for me."
        mc "That's...really sweet."
        ha "I think you're pretty great, to be honest."
        scene mainevent103_8
        with Dissolve(.5)
        ha "Not just anyone can build a harem, Heehee."
        mc "Godammit."
        ha "Heehee."
        ha "How's it going anyway? I haven't been following you for a while."
        ha "Any new conquests you want to tell me about?"
        mc "It's still weird that you want to know."
        ha "It's hot."
        mc "Uugghh, Fine. It's not like I get to talk about it often."
        c "Ooh, I want to know too!"
        scene black
        with Dissolve(.5)
        call haaff_increase from _call_haaff_increase_55
        $ renpy.end_replay()
        $ me103locked = False
        $ me103_done = True
        jump me104

    label me104:
        scene mainevent104_1
        with fade
        play music "audio/music/Angels We Have Heard (piano).mp3" fadeout 1
        c "I want to know if there's any other girls I don't know about."
        mc "[cname]?"
        ha "Any other girls?"
        mc "Where you listening to us?"
        scene mainevent104_2
        with Dissolve(.5)
        c "Sorry."
        c "I didn't mean to. But then you started talking about you sharing your love, and I got excited."
        ha "Heehee, she heard us gossiping about the girls you like."
        ha "Hhmm, I take it this means you're also part of this?"
        ha "Strange, I had imagined he thought of you more as a little sister."
        scene mainevent104_3
        with Dissolve(.5)
        c "I am his little sister."
        c "But that doesn't mean he doesn't love me."
        c "And I love him."
        ha "But you know about his relations with others?"
        c "Yeah. I like that so many people want to share in his love."
        ha "Heehee, An interesting perspective."
        mc "If we're gonna talk about this, come and sit down, [cname]."
        c "It's okay?"
        mc "Yeah, It's okay."
        scene mainevent104_4
        with fade
        ha "So, How long have you been in a sexual relationship with your brother?"
        c "Uuhhh..."
        mc "You can tell her."
        mc "She knows a bit already."
        mc "And I know how much you want to share this."
        c "...Okay."
        scene mainevent104_5
        with Dissolve(.5)
        c "I think I started to love him when I was a cat."
        c "He took me in."
        c "Gave me shelter and a home."
        c "Turned me back into this form."
        c "I caught on to what he was doing with Nari and Takane pretty quickly."
        c "They were showing him how much they love him."
        c "I wanted to do that too."
        c "I wanted to show him how thankful I was. How much I love him for looking after me."
        scene mainevent104_6
        with Dissolve(.5)
        ha "I wasn't expecting something so sweet."
        ha "I'd thought it would be a more animalistic need to breed."
        c "Well, Uuhh...Heehee."
        mc "You suspected me and [cname]?"
        scene mainevent104_7
        with Dissolve(.5)
        ha "I suspect you and everyone at this point."
        ha "I wouldn't be surprised if you and Ms. Shimada have a relationship."
        ha "She does give you special attention."
        mc "Well..."
        scene mainevent104_8
        with Dissolve(.5)
        ha "What? Really?"
        c "I didn't know that."
        mc "It's complicated."
        ha "It would be."
        mc "You two can't tell anyone about this."
        mc "She knows that I'm with others, but I doubt she'd want anyone to know about her."
        ha "Of course. Her whole career is at stake."
        scene mainevent104_9
        with Dissolve(.5)
        ha "Damn, you got Ms. Shimada..."
        c "I'm glad she gets to share in your love."
        ha "Is it love? Or do you just love getting a piece of our teacher's sweet pussy?"
        mc "It's...complicated."
        mc "I do care about her. She's been through a lot, and she has a lot of pressure on her shoulders."
        ha "So, all these relationships are not just sex?"
        mc "No. No, they're a lot more than that."
        c "He loves them."
        ha "I'm sure he loves your Mom, too."
        ha "But not like that."
        if ceaz10s_done == True:
            scene mainevent104_10
            with Dissolve(.5)
            mc "Uhh..."
            ha "Really?"
            c "WHAT!"
            mc "Shhh. She'll hear you."
            c "Why do I not know about this?"
            mc "We're careful not to let you know."
            c "But this is great."
            mc "It's not exactly normal."
            mc "Most people wouldn't understand."
            scene mainevent104_11
            with Dissolve(.5)
            ha "This is...I don't know how to think about this."
            c "Hana, they love each other. It's alright."
            mc "Hana, I know you're disgusted, but.."
            ha "I...It's just weird."
            ha "It shouldn't be. You think of [cname] as a sister, and you're still..."
            ha "I just didn't think that kind of thing actually happened anymore."
            c "What does it matter if they love each other?"
            ha "I suppose..."
            jump me104_con
        else:
            jump me104_con

    label me104_con:
        scene mainevent104_12
        with Dissolve(.5)
        c "Okay, what about others?"
        c "Kimiko's been coming around recently. How far have you got with her?"
        ha "Kimiko? You convinced her to focus on something other than training?"
        mc "Hehheh, I suppose you could say that."
        scene black
        with Dissolve(.5)
        "The girls and I continue gossiping about all the girls I'm with."
        "I feel a little bad about revealing our secrets."
        "But I feel like I can trust these two."
        "And it's not like they don't already know some of it."
        "Neither have revealed anything yet."
        call haaff_increase from _call_haaff_increase_56
        call caff_increase from _call_caff_increase_81
        $ renpy.end_replay()
        $ me104locked = False
        $ me104_done = True
        if clust >= 15:
            jump lec3
        else:
            $ lec3_miss = True
            "Too soon. Mom calls us for food."
            jump me105

    label me105:
        scene black
        with Dissolve(.5)
        play music "audio/music/Angels We Have Heard (piano).mp3" fadeout 1
        "The rest of the evening is calm but fun."
        "Hana seems a little unsure how she fits in at first."
        "But Mom and [cname] make her feel more than welcome."
        "She even joins us for a last snowball fight as the evening comes to a close."
        call day_increase from _call_day_increase_36
        scene mainevent105_1
        with fade
        "I'm really gonna miss these late mornings."
        "Straight back to the usual routine when we get back."
        ha "Good morning."
        scene mainevent105_2
        with Dissolve(.5)
        mc "Hana?"
        ha "Hey."
        mc "We missed you at breakfast."
        ha "I don't eat breakfast that often."
        mc "You should. Where were you?"
        scene mainevent105_3
        with fade
        ha "I went for a walk."
        mc "I thought you didn't like the snow."
        ha "I said it's pretty."
        ha "And I might as well take in the sights while I can."
        ha "We've got a lot of work to do when we get back."
        mc "We do?"
        ha "Mhm."
        scene mainevent105_4
        with Dissolve(.5)
        ha "We need to work out who changed Tae and [cname]."
        ha "The twins will probably have to deal with some unrest in their family after the vote."
        ha "The Mr. Gushiken situation will need to be resolved."
        scene mainevent105_5
        with Dissolve(.5)
        ha "And you need to keep building your harem, Heehee."
        mc "What is that face?"
        ha "You like it? Gonna think about it later?"
        mc "Telling you about that might have been a bad idea."
        ha "Nooo~."
        scene mainevent105_6
        with Dissolve(.5)
        ha "In all seriousness, I think you're good for them."
        ha "It's obvious they're not just conquests to you."
        mc "I wouldn't think of any of them like that."
        ha "Good."
        ha "Just be careful. Not everyone's going to be as open to sharing you as [cname] is."
        mc "I know."
        scene mainevent105_7
        with Dissolve(.5)
        ha "Did you know she tried to convince me to sneak into your room last night?"
        ha "Do you need your little cat to make your advances on me?"
        mc "Hehheh, That had nothing to do with me."
        mc "She did that on her own."
        mc "I'll make sure you know when I start my advances on you."
        ha "Will you, now?"
        ha "Promises. Promises."
        scene mainevent105_8
        with Dissolve(.5)
        ha "That's for letting me stay."
        ha "It's been surprisingly fun hanging out with your family."
        mc "Anytime, Hana."
        mc "I'm glad you had a place to get away from it all for a little while."
        ha "Yep. But it's all still waiting for us."
        mc "We can handle it together. We've got a pretty good team around us now."
        ha "Yeah...Yeah."
        scene mainevent105_9
        with Dissolve(.5)
        ha "And we just stopped a huge injustice."
        ha "The future really is looking bright."
        mc "There's nothing we can't accomplish together."
        ha "Heehee, That's just cheesy."
        mc "I'll make it true."
        ha "I hope you can."
        ha "Let's see what the others are doing."
        scene black
        with Dissolve(.5)
        "The others had already started packing up."
        "It didn't take long to pack everything."
        "And before we knew it, the Dusuka skyline was coming into view."
        "It does feel like things are getting better."
        "It's gonna be another crazy year."
        "But at least the future's looking brighter than the past."
        call haaff_increase from _call_haaff_increase_57
        call caff_increase from _call_caff_increase_82
        call azaff_increase from _call_azaff_increase_67
        $ renpy.end_replay()
        $ me105locked = False
        $ me105_done = True
        jump loop1

    label me106:
        scene black
        with Dissolve(.5)
        stop music fadeout 1
        "Ahhh. Beach time once again."
        "Kat and I spend the morning packing our things."
        "It's a shame Mom's not coming with us this time."
        "But I'm glad she's still okay with dropping us off."
        "Just have to make sure I've got.."
        c "[mcname]! C'mon~."
        mc "On my way!"
        "..."
        "I'm too excited to remember much of the journey."
        "Before I know it, we're there."
        scene mainevent106_1
        with fade
        play music "audio/music/Feelin Good.mp3" fadeout 1
        c "We're HEREE!"
        t "Heehee, We can see that."
        asu "Good morning."
        scene mainevent106_2
        with fade
        t "You guys are late."
        mc "Sorry, We hit some traffic."
        mc "But we got here."
        asu "Indeed."
        asu "That is everyone present and correct."
        c "It's beach time!"
        c "I have so many games I want to play."
        scene mainevent106_3
        with Dissolve(.5)
        t "Hell yes!"
        asu "Heehee, I believe people are heading to the beach."
        asu "We will have plenty of time for games later."
        c "Can I at least bring my beach ball?"
        asu "Of course."
        scene mainevent106_4
        with Dissolve(.5)
        t "I'm down to play with some balls at the beach."
        c "Heehee."
        asu "Takane."
        asu "Must you be so vulgar?"
        t "Wow, You understood that joke?"
        t "I didn't expect the princess to.."
        asu "Takane..."
        scene mainevent106_5
        with Dissolve(.5)
        t "Okay. Okay. I'm just joking."
        t "It's nice to see you think dirty thoughts like the rest of us, though."
        t "You're always so...respectable."
        asu "I am human, Takane."
        asu "I am just not inclined to make thoughts like those public."
        asu "Even as jokes."
        t "Heehee. So, how often do you have those dirty thoughts?"
        asu "Enough."
        scene mainevent106_6
        with Dissolve(.5)
        asu "If you two would like to get changed and join us down there."
        asu "We will be heading to the beach now."
        asu "I believe Takane needs to cool off before she does something even more inappropriate."
        asu "You remember the way?"
        mc "Yeah."
        scene mainevent106_7
        with Dissolve(.5)
        asu "Hana, would you care to join everyone at the beach?"
        ha "*Sigh* I suppose I can."
        ha "A swim does sound nice."
        scene black
        with Dissolve(.5)
        "Beach time comes around once again."
        "Everyone seems in high spirits."
        "And. of course, the bikinis look amazing."
        "I better hurry up and get changed."
        "I don't want to miss anything."
        call caff_increase from _call_caff_increase_101
        call asuaff_increase from _call_asuaff_increase_63
        call taff_increase from _call_taff_increase_77
        $ renpy.end_replay()
        $ me106locked = False
        $ me106_done = True
        jump me107

    label me107:
        scene mainevent107_1
        with fade
        play music "audio/music/Feelin Good.mp3" fadeout 1
        mc "Ahhh~. It's good to be back."
        "There's nothing like going to the beach when it's hot."
        "We're so lucky."
        "We almost always have this beach to ourselves."
        "The benefits of a powerful family."
        "Where's Nari?"
        "I would've expected her to.."
        n "[mcname]!"
        scene mainevent107_2
        with fade
        mc "Think of the devil."
        n "Aww~ You were thinking of me?"
        mc "Always."
        n "Heehee. Well, I need your help."
        scene mainevent107_3
        with Dissolve(.5)
        n "Not really for me."
        n "But someone could use your help."
        mc "Okay? What's up?"
        n "Midori needs some words of encouragement."
        n "And mine aren't working."
        mc "Where is she?"
        n "Follow me."
        scene black
        with Dissolve(.5)
        "Nari leads me over to one of the small toilet buildings they have at this beach."
        n "Midori~."
        scene mainevent107_4
        with fade
        n "I brought [mcname]."
        m "I...I can't do it."
        mc "What's wrong, Midori?"
        m "I don't know. I just feel..."
        m "I feel stupid."
        scene mainevent107_5
        with Dissolve(.5)
        mc "Well, You know what we think."
        mc "But if you're nervous, you can always wear your other swimsuit."
        m "I...I didn't bring my other swimsuit."
        mc "Oh."
        n "You look amazing."
        n "You don't have to be nervous."
        m "But they're all going to look at me."
        mc "They...They probably will, yeah."
        mc "But that doesn't matter."
        scene mainevent107_6
        with Dissolve(.5)
        mc "You're an amazingly beautiful girl."
        mc "Does it really matter if they see you?"
        n "It'll only be a moment, and then we can go for a swim."
        scene mainevent107_7
        with Dissolve(.5)
        m "But...But what if they don't like it?"
        m "What if they think I look stupid?"
        mc "I promise they won't."
        mc "Because you don't look stupid."
        mc "You look as beautiful as ever."
        scene mainevent107_8
        with Dissolve(.5)
        m "*Sigh* Well, I guess I have to come out sometime."
        m "And I do want to go swimming."
        n "That's it. You don't have to miss out."
        mc "We'll be right there with you."
        m "...Okay."
        scene mainevent107_9
        with fade
        t "Damn."
        k "Looks like we're all wearing bikinis now."
        asu "You look fantastic, Midori."
        t "Where have you been hiding, cutie."
        ina "You look great, Midori."
        ina "Why didn't you tell me you bought a bikini?"
        n "I got it for her."
        k "It's nice to see you coming out of your shell a little."
        m "I...I didn't know whether I was going to wear it."
        t "I'm glad you did. I could just eat you up right now."
        asu "Takane~."
        asu "Don't make her uncomfortable."
        m "It...It's fine."
        m "I'm going to go and swim now."
        scene mainevent107_10
        with fade
        mc "See. It wasn't that bad."
        mc "They think you look lovely too."
        m "I...I guess."
        m "Takane even looked..."
        mc "Yeah. I'm gonna have to keep her off you."
        scene mainevent107_11
        with Dissolve(.5)
        m "Heehee, Mayb.."
        scene mainevent107_12
        with Dissolve(.2)
        mc "Ooff!"
        scene black
        with Dissolve(.5)
        mc "Hey!"
        c "Heehee. C'mon, let's play!"
        mc "Excuse me, Midori."
        mc "I have to go teach [cname] a lesson."
        m "Heehee. Have fun."
        call naff_increase from _call_naff_increase_79
        call maff_increase from _call_maff_increase_75
        $ renpy.end_replay()
        $ me107locked = False
        $ me107_done = True
        jump me108

    label me108:
        scene mainevent108_1
        with fade
        play music "audio/music/Feelin Good.mp3" fadeout 1
        "Sensing my intentions, [cname] dashed into the water."
        mc "Come here, you."
        c "Heehee, Come and catch me."
        scene mainevent108_2
        with fade
        "On the land, I would have caught her quickly."
        "But she seems to have the advantage in the water."
        "Always staying just out of my reach."
        "But she can't escape me forever."
        scene mainevent108_3
        with fade
        mc "Got you."
        c "Oh no."
        c "Whatever are you going to do to me?"
        mc "Not what you're thinking."
        c "Aww~."
        c "{size=-10}You don't want to slide your hand under my top?{/size}"
        c "{size=-10}Not even a little?{/size}"
        mc "{size=-10}I don't want the whole class to catch us.{/size}"
        c "Heehee. One day."
        t "Fore!"
        scene mainevent108_4
        with Dissolve(.5)
        mc "What?"
        scene mainevent108_5
        with Dissolve(.5)
        mc "Takane, what are you doing?"
        c "Heehee, You did that on purpose."
        t "Nooo~."
        t "Come and join us, [cname]."
        t "You're the one that wanted to play games."
        t "And [mcname] knows he's always welcome to play with me."
        mc "Hehheh, Fine. Let's play."
        scene mainevent108_6
        with fade
        "Hisaaki and Kimiko join us for a game of keep away."
        "They're always willing to play a game that involves physical exertion."
        scene mainevent108_7
        with Dissolve(.5)
        hi "[mcname], Go long!"
        t "I'm coming for you."
        scene mainevent108_8
        with Dissolve(.2)
        k "Heehee, She's trying hard now."
        c "Don't let her catch it."
        mc "I know how to play, [cname]."
        scene mainevent108_9
        with fade
        "Apparently, Takane's playing a different game."
        mc "Woah."
        t "Hey there."
        mc "Needless to say, I fail to catch the ball."
        scene black
        with Dissolve(.5)
        "We play for a while."
        "Eventually, I take a break."
        scene mainevent108_10
        with fade
        asu "They have tired you out already?"
        mc "Hehheh, Maybe I just wanted to come and see you."
        asu "Cute."
        scene mainevent108_11
        with Dissolve(.5)
        mc "Having fun?"
        asu "Indeed."
        asu "Everyone seems in high spirits."
        mc "I was thinking that earlier."
        mc "Although, Where's Akira?"
        asu "He has to have a few meetings today."
        mc "Work never stops, does it?"
        asu "He will be joining us more tomorrow."
        mc "Good."
        asu "Would you like to swim?"
        mc "Yeah. Sure."
        scene black
        with Dissolve(.5)
        "Swimming is more floating."
        "We float and chat until I'm dragged back to the game."
        "After a few hours of games in the water, people start getting hungry."
        "It's time to head back."
        call caff_increase from _call_caff_increase_102
        call taff_increase from _call_taff_increase_78
        call hiaff_increase from _call_hiaff_increase_53
        call kaff_increase from _call_kaff_increase_67
        call asuaff_increase from _call_asuaff_increase_64
        $ renpy.end_replay()
        $ me108locked = False
        $ me108_done = True
        jump me109

    label me109:
        scene mainevent109_1
        with fade
        play music "audio/music/Feelin Good.mp3" fadeout 1
        t "Fuck, that was good."
        t "I love the food here."
        mc "It is really nice."
        asu "Thank you. But if you would please refrain from such lanuage."
        asu "There are important people around and you would not want to seem uncouth."
        scene mainevent109_2
        with Dissolve(.5)
        t "Heehee, Like I care about being \"Uncouth\"."
        asu "You never change, do you?"
        t "Not planning on it."
        mc "So, what are we doing this afternoon?"
        asu "I do not believe we had any plans."
        t "I brought cards. We could play."
        asu "Hmm, I have not had the opportunity to play poker in a long."
        asu "That could be quite entertaining."
        t "Oh, You're on."
        scene black
        with Dissolve(.5)
        t "Who wants to play poker?"
        ina "I can play."
        k "You'll have to teach me."
        scene mainevent109_3
        with fade
        ha "Are you going to play, [cname]."
        c "I've never played before."
        c "But I want to try."
        ha "Heh, Don't worry."
        ha "I can show you some tricks."
        c "That would be great."
        scene mainevent109_4
        with Dissolve(.5)
        c "Then I cou.."
        scene mainevent109_5
        with Dissolve(.2)
        stop music
        ha "...[cname]?"
        scene mainevent109_6
        with fade
        c "{size=-10}No.{/size}"
        ha "What.."
        c "{size=-10}Nononononono.{/size}"
        ha "[cname]?"
        scene mainevent109_7
        with Dissolve(.5)
        ha "{size=-10}What the hell?{/size}"
        ha "[cname], wait."
        scene black
        with Dissolve(.5)
        "It's a little annoying when Hana pulls Asuka and I out of our first game of poker."
        "I was about to win."
        "But it seems important."
        scene mainevent109_8
        with fade
        play music "audio/music/Beauty flow.mp3" fadeout 1
        mc "[cname]?"
        mc "What's wrong?"
        asu "What happened?"
        ha "I think we've found out who's doing experiments on homeless people."
        scene mainevent109_9
        with Dissolve(.5)
        asu "Who?"
        ha "[cname] recognized the suit you messenger from the Fujita family is wearing."
        asu "Fucking assholes!"
        mc "Can...Can we really base this on the colour of a suit?"
        scene mainevent109_10
        with Dissolve(.5)
        ha "Not entirely."
        asu "But it makes sense."
        ha "And it's worth investigating."
        "I'm really glad these tow are on my side."
        "I really wouldn't want to have this anger directed at me."
        ha "If the Fujita family is behind this, it wouldn't be a stretch for them to be summoning spirits as well."
        asu "I will not let those who are experimenting on people get away with this."
        asu "If it is the Fujita family, we will tear to pieces."
        ha "Those responsible need to pay for this."
        mc "I'm with you."
        scene mainevent109_11
        with Dissolve(.5)
        asu "[cname], darling, I am sorry that this happened."
        asu "Come with me and have a drink. To calm your nerves."
        ha "[mcname], we need to start planning an investigation."
        ha "I'm sorry, But you're going to miss a few poker games."
        scene black
        with Dissolve(.5)
        "Hana and I get started. Putting together everything she knows about the Fujita family."
        "Eventually Asuka and [cname] return."
        "Asuka seems to have managed to calm her down a bit."
        "I'm glad [cname]'s okay."
        "This is supposed to be a holiday."
        "She shouldn't have to face the trauma of her past."
        "She never should have had it in the first place."
        call caff_increase from _call_caff_increase_103
        call haaff_increase from _call_haaff_increase_71
        call asuaff_increase from _call_asuaff_increase_65
        $ renpy.end_replay()
        $ me109locked = False
        $ me109_done = True
        jump me110

    label me110:
        scene black
        with Dissolve(.5)
        play music "audio/music/Bittersweet.mp3" fadeout 1
        "By the time our planning was finished, We had missed poker."
        "Most everyone was heading to bed."
        "But [cname] wanted to stay up for a bit."
        "She's still a bit shaken."
        scene mainevent110_1
        with fade
        mc "He's definitely gone. Asuka and I watched him leave."
        c "I know."
        c "Thank you."
        c "I...I just got so scared."
        mc "I'm sorry that happened."
        scene mainevent110_2
        with Dissolve(.5)
        c "It's not your fault."
        c "Nobody knew that was going to happen."
        c "Besides, Hana was really nice."
        c "She came and looked after me."
        mc "I'm glad someone was there, at least."
        scene mainevent110_3
        with Dissolve(.5)
        mc "Hey, if you want, we can stay up and cuddle as long as you want."
        c "Cuddle? You want to cuddle?"
        mc "I thought that might cheer you up."
        c "Yes!"
        scene mainevent110_4
        with fade
        c "Hey there."
        mc "Hehheh, That was quick."
        c "I'm still a little scared if that will make you get closer."
        mc "You want this right now?"
        c "I've had a rough day."
        c "Can't I spend some quality time with my favourite person?"
        c "Some romantic time."
        c "It'll help take my mind off it."
        mc "Come here."
        scene mainevent110_5
        with fade
        stop music fadeout 1
        "[cname] wastes no time."
        "Our lips meet quickly, and her passion drives her tongue into my mouth."
        "I suppose this could be what she needs."
        "A way to remind herself that I'm here."
        "That I'm always going to be here for her."
        "I'll give her what she needs to feel safe again."
        scene mainevent110_6
        with fade
        play music "audio/music/Almost New.mp3" fadeout 1
        c "Ahhh~. Look at how excited I make you."
        c "I love to see how much you love me."
        mc "You know I could do that without getting my dick out, right?"
        c "Heehee, But then I wouldn't get to play with you."
        c "And this is my favourite toy."
        scene mainevent110_7
        with Dissolve(.5)
        c "The smell."
        c "The taste."
        c "The way it feels as it stretches out my throat."
        c "You like this just as much as me, right?"
        mc "Uugghh."
        mc "I fucking love it."
        c "I want more."
        scene mainevent110_8
        with fade
        "[cname] wraps her sweet lips around my shaft."
        "She's taking her time."
        "Savouring every second."
        "And damn, does it feel good."
        mc "That's it. So good, [cname]."
        mc "You make me feel so good."
        c "Heehee."
        "Her little giggle sends shivers up my spine."
        scene mainevent110_9
        with Dissolve(.5)
        mc "Yeah, just like.."
        scene mainevent110_10
        with Dissolve(.2)
        stop music
        t "WHAT THE FUCK!"
        mc "Oh, shit!"
        scene black
        with Dissolve(.5)
        call caff_increase from _call_caff_increase_104
        call clust_increase from _call_clust_increase_22
        $ renpy.end_replay()
        $ me110locked = False
        $ me110_done = True
        jump me111

    label me111:
        scene mainevent111_1
        with fade
        play music "audio/music/Beauty flow.mp3" fadeout 1
        t "For fuck sake!"
        t "What the fuck are you two doing!?"
        mc "Takane, I.."
        scene mainevent111_2
        with Dissolve(.5)
        t "Shut the fuck up!"
        t "I'm not listening to a word you fucking say right now!"
        t "How could you do this to me?"
        "D...Does she want me to answer?"
        t "I came to find you, and you've got her sucking your dick?"
        "I really hope everyone else is asleep."
        c "Takan.."
        scene mainevent111_3
        with Dissolve(.5)
        t "You can shut up too!"
        t "I'm angry at you too, [cname]."
        t "I mean, what the fuck!?"
        scene mainevent111_4
        with Dissolve(.5)
        t "What the fuck! What the fuck!"
        t "This is so fucked."
        scene mainevent111_5
        with Dissolve(.5)
        t "You fucking assholes."
        "Great, she's pacing now."
        if cec28_les == True:
            t "I fucking knew this was going to happen."
        t "Fuckfuckfuckfuck!"
        mc "M...Maybe we should go.."
        scene mainevent111_6
        with Dissolve(.5)
        t "You are staying right where you are!"
        t "I'm not letting this sit in the back of my fucking mind!"
        t "We are sorting this out right now."
        mc "Uhhh..."
        scene mainevent111_7
        with Dissolve(.5)
        t "[cname], and don't you dare lie to me. Is this the first time you and [mcname] have done something like this?"
        c "Uhhh..."
        t "So it's not."
        t "For fuc...shit! Fuck."
        play sound "audio/sounds/bodyfall.mp3"
        scene mainevent111_8
        with fade
        mc "Takane!"
        mc "Are you alrig..."
        "That's a stupid question."
        t "I'm very fucking far from alright, [mcname]."
        scene mainevent111_9
        with Dissolve(.5)
        play music "audio/music/Anguish.mp3" fadeout 1
        t "Are you going to explain to me how this happened?"
        t "I think I deserve that much."
        mc "You do."
        mc "...First I'm sorr.."
        t "Your sorry doesn't mean a lot right now."
        t "Just explain it to me."
        mc "It started before we were dating."
        t "And you kept doing it?"
        t "And if you and [cname] were together, why did you start doing things with me?"
        t "Am I just a toy to you?"
        mc "No."
        mc "You're not a toy, and you never were."
        scene mainevent111_10
        with Dissolve(.5)
        mc "Since the day I met you, you've been fun and crazy and amazing."
        mc "Our relationship got sexual, and I loved that."
        mc "I got to know more about you, and I started to love you."
        mc "Even while you kept insisting we were just friends."
        mc "But things were growing with me and [cname] too."
        mc "I'm sorry that I never told you."
        mc "But I couldn't stop the way I feel about either of you."
        mc "And the deeper those feelings got, the harder it was to say anything."
        scene mainevent111_11
        with Dissolve(.5)
        t "Did you know all of this?"
        c "I found out on my own."
        t "Did it hurt?"
        c "...A little."
        c "But I think I was more afraid."
        c "Afraid I would have to be alone again after I'd found someone I loved."
        c "But that's not true."
        c "He has enough love for both of us."
        scene mainevent111_12
        with Dissolve(.5)
        "Our eyes meet."
        "Silently locked in a stare."
        "I want to pick her up."
        "I want to bring a smile back to her face."
        "But I'm the one who did this to her."
        "I can't excuse myself from that."
        t "You should have told me."
        mc "I know."
        mc "But you never would've admitted how you really feel about me if you knew."
        mc "You would've hidden behind that wall of \"Just friends\"."
        mc "And you deserve so much more than that."
        mc "You deserve to love and be loved."
        mc "Because I do love you with all my heart."
        mc "I just love [cname] the same way."
        scene mainevent111_13
        with Dissolve(.5)
        t "*Sniff*."
        stop music fadeout 5
        t "So...Where do we go from here?"
        mc "I...I still want to be us."
        t "Hmmm."
        if cec28_les == True:
            c "Can we still be us, too?"
            jump me111p2
        else:
            $ lect4_miss = True
            jump me111p3

    label me111p2:
        scene mainevent111_14
        with Dissolve(.5)
        t "What?"
        c "Well, I really like doing things with you."
        t "[cname], we're in love with the same guy."
        c "I know, but...he's okay with it."
        c "And he loves us too."
        c "He might even want to watch."
        t "..."
        scene mainevent111_15
        with Dissolve(.5)
        t "You're crazy, [cname]."
        t "Everything that just happened, and you're still thinking about that."
        t "Is this what everyone thinks I'm like?"
        if clust >= 20 and tlust >= 20:
            $ renpy.end_replay()
            $ me111locked = False
            $ me111_done = True
            jump lect4
        else:
            t "[cname], not now."
            $ lect4_miss = True
            jump me111p3

    label me111p3:
        scene mainevent111_16
        with Dissolve(.5)
        t "I'm going to need some time to think all of this over."
        mc "Yeah."
        mc "I understand."
        mc "And if you don't want to talk to me anymore, that's.."
        scene mainevent111_17
        with Dissolve(.5)
        t "I still love you, [mcname]."
        t "It may make me a complete idiot, but I do."
        t "I guess I can't stop the way I feel either."
        t "But I need time to think."
        t "Goodnight."
        mc "Goodnight, Takane."
        scene black
        with Dissolve(.5)
        "She was always going to find out eventually."
        "And things aren't going to be the same after this."
        "I just hope we can still build something good here."
        "But right now, I need to sleep."
        $ renpy.end_replay()
        call day_increase from _call_day_increase_40
        $ me111locked = False
        $ me111_done = True
        jump me112

    label me112:
        scene mainevent112_1
        with fade
        play music "audio/music/Feather Waltz.mp3" fadeout 1
        n "Uugghh, Where was the bathroom again?"
        n "Heh, How do I forget where the toilet is."
        n "Oh yeah, it's over there."
        scene mainevent112_2
        with fade
        n "Ahhh, That's better."
        n "What's the betting I'm not going to be able to get back to sleep now?"
        n "I wonder if [mcname]'s awake."
        n "Maybe I could.."
        ina "[mcname] awake?"
        scene mainevent112_3
        with fade
        n "Oh. Hey, Ina."
        ina "Is [mcname] in the bathroom? Heehee."
        n "Someone's not really awake, is she?"
        ina "Did you go in there and see him? Heehee."
        ina "Can I watch?"
        n "Half asleep and horny."
        n "He's not in there, Ina."
        ina "Aaawww~."
        ina "I wanted to see the penis."
        scene mainevent112_4
        with Dissolve(.5)
        n "You did?"
        ina "Mhm. Sexy penis."
        ina "Mmmnnn, Sexy penis~."
        n "Ina?"
        ina "Huh?"
        scene mainevent112_5
        with Dissolve(.5)
        ina "Nari?"
        ina "Nari, I wasn't thinking about your boyfriend's penis."
        n "Uh-huh...Ina, what do you think of my boyfriend?"
        ina "[mcname]?"
        scene mainevent112_6
        with Dissolve(.5)
        ina "Well, We're friends."
        ina "You know he helps me with my cases."
        n "But do you think he's hot?"
        ina "Uuhhh..."
        scene mainevent112_7
        with Dissolve(.5)
        n "*Sigh* You like him too?"
        n "Dammit!"
        ina "Not like that."
        ina "Not like you and Midori."
        ina "I'm not in love with your boyfriend."
        scene mainevent112_8
        with Dissolve(.5)
        n "Then why were you just fantasizing about his penis?"
        ina "Okay. Okay. I think he's hot."
        ina "But that doesn't mean anything."
        ina "I wasn't even supposed to tell you."
        n "Why not?"
        ina "Because he's your boyfriend."
        n "*Sigh*."
        scene mainevent112_9
        with Dissolve(.5)
        ina "Nari, Just forget about this."
        ina "It doesn't matter."
        ina "I didn't even know what I was saying."
        ina "What you, Midori, and [mcname] are doing is complicated enough."
        ina "Don't let my half-asleep babbling worry you."
        scene mainevent112_10
        with Dissolve(.5)
        n "Are you sure?"
        ina "Heehee, If you're going to worry about the things I think about when I'm half asleep."
        ina "You should be more worried about me taking over the world."
        scene mainevent112_11
        with Dissolve(.5)
        n "Heehee, I have heard you mention that before."
        ina "See? Do you really think I want to do that?"
        n "Sometimes."
        ina "Don't worry about it."
        ina "Now, I've got to go to the toilet."
        ina "See you back in the room."
        n "...Okay."
        scene black
        with Dissolve(.5)
        $ renpy.end_replay()
        $ me112locked = False
        $ me112_done = True
        jump me113

    label me113:
        scene black
        with Dissolve(.5)
        "Sunday meets us for another beautiful day."
        "It's a shame we have to leave this evening."
        "But we can definitely make the most of it while we're here."
        "[cname] agrees with me. Right after breakfast, she's already excitedly grabbing people to play with her."
        "Everyone eventually starts heading to the beach."
        scene mainevent113_1
        with fade
        play music "audio/music/Feelin Good.mp3" fadeout 1
        mc "Ahhhh~."
        "I'm going to miss the feeling of sand between my toes."
        "I wonder what [cname] has planned for today."
        scene mainevent113_2
        with Dissolve(.5)
        t "Good morning, [mcname]."
        mc "Oh. Hey, Takane."
        mc "Morning."
        t "...Rough night, Huh?"
        mc "...Yeah."
        mc "Do you want to talk?"
        t "We should go somewhere a little more private."
        t "It will take them a little while to set up."
        mc "Okay."
        t "Good. I don't want this to take all day."
        scene mainevent113_3
        with fade
        t "First thing first, You said you wanted to be us still."
        t "That means you want to continue seeing each other?"
        t "Even while you're seeing [cname] as well?"
        mc "...Yeah."
        t "Is it just me and [cname]?"
        t "A lot of the girls seem to like you very much."
        mc "It's..."
        "I shouldn't lie to her about this anymore."
        "Keeping more secrets at this point would be asking for trouble."
        mc "It's not just you and [cname]."
        scene mainevent113_7
        with Dissolve(.5)
        t "*Sigh*."
        t "Of course, there's more."
        t "Are you hiding this from them as well?"
        mc "It's complicated."
        t "Seeing so many people would be."
        t "It's all going to blow up in your face eventually."
        t "How did this happen?"
        mc "I guess you have the right to know."
        scene black
        with Dissolve(.5)
        "I explain to Takane how my relationships with the girls grew."
        "How Nari and I connected almost instantly."
        "How I taught Kimiko to live in the present and relax a little more."
        "How Midori held back her desires until Nari said it was okay."
        "Even the romance budding between me and Asuka."
        "I leave out Sumi for now, explaining that is too complicated without getting into magic."
        if ceaz33_done == True and ceaz33_miss == False:
            "And I have no idea how she would react to Mom."
        scene mainevent113_3
        with fade
        t "Wow..."
        t "That's a lot of people, [mcname]."
        mc "I know. But it doesn't change how I feel about you."
        mc "It doesn't make me love you any less."
        t "Well...If you're with so many people..."
        t "Would I be open to seeing other people as well?"
        if cec28_les == True:
            mc "What, like [cname]?"
            t "Or others."
            t "I don't know."
        else:
            mc "Like who?"
            t "I don't know."
        t "I just wanted to know if this seeing multiple people was just for you."
        t "Like, if Nari was just suddenly down to have sex with me."
        t "Or a hot guy wants starts flirting with me at work."
        t "Would you be fine with me just going for it?"
        t "Even if you didn't know."
        "It's a fair question."
        "How do I feel about that?"
        menu:

            "That would be fine.":
                $ me113_takaopen = True
                jump me113yes
            "If it's only with other girls.":
                $ me113_takagirl = True
                jump me113girl
            "I don't like that.":
                jump me113no

    label me113yes:
        scene mainevent113_4
        with Dissolve(.5)
        t "Really?"
        mc "I mean...It's only fair."
        t "I didn't expect that."
        jump me113p2

    label me113girl:
        scene mainevent113_5
        with Dissolve(.5)
        if cec28_les == True:
            t "Heehee, I kinda expected that."
        t "That's just because you want to watch."
        mc "I wouldn't say no."
        t "I can probably live with that."
        jump me113p2

    label me113no:
        scene mainevent113_6
        with Dissolve(.5)
        t "That's kinda shitty, [mcname]."
        t "You're seeing all these girls, but you want me to be exclusive?"
        if cec28_les == True:
            t "You know I've had sex with [cname]."
        mc "I know. I know."
        t "You know what? Forget it for now."
        t "But I will be bringing this up again."
        jump me113p2

    label me113p2:
        scene mainevent113_8
        with Dissolve(.5)
        t "I'm not planning to do anything now."
        t "This is already a lot to get my head around."
        t "But, as I said, I love you."
        t "And I don't want to stop being with you."
        t "I'm willing to give this a try."
        mc "Good."
        scene mainevent113_9
        with Dissolve(.5)
        t "But don't you ever neglect me."
        t "Because I can change my mind."
        mc "I won't."
        mc "I will love you with everything I have."
        t "Good."
        t "You better."
        mc "Let's go and see if they've got the net set up."
        scene black
        with Dissolve(.5)
        "That could've gone worse."
        "I'm glad she's still interested in being with me."
        "No matter how she acts, this must hurt."
        "I guess all I can do is my best to make it up to her."
        "Somehow."
        scene mainevent113_10
        with fade
        "When we return, the class is in the midst of a volleyball game."
        "This'll be a good distraction for both of us."
        scene black
        with Dissolve(.5)
        call taff_increase from _call_taff_increase_79
        $ renpy.end_replay()
        $ me113locked = False
        $ me113_done = True
        if mlust >= 10:
            jump lem1
        else:
            $ lem1_miss = True
            jump me114

    label me114:
        play music "audio/music/Feelin Good.mp3" fadeout 1
        if lem1_done == True and lem1_miss == False:
            jump me114p2
        scene charaevents_cem_lem1_1
        with fade
        play music "audio/music/Feelin Good.mp3" fadeout 1
        mc "Hey, you guys got started without me."
        ha "Of course we did."
        asu "[cname] took your place."
        asu "You will have to wait for your turn."
        mc "Hehheh, That's fine."
        mc "I'm happy to watch for a while."
        t "They're really going for it."
        scene charaevents_cem_lem1_2
        with fade
        "The four playing continue their game."
        "Ina and [cname] are doing pretty well."
        "I don't know about Ina, but I don't think [cname]'s played this a lot."
        "The question is whether they can keep up with their partners."
        jump me114p2

    label me114p2:
        scene mainevent114_1
        with fade
        "Eventually, I get my turn."
        "ending up with Akira as my partner."
        "As much as Kimiko wanted to be on my team, she's played three games already."
        scene mainevent114_2
        with fade
        mc "We got this."
        ak "Heh, if you say so."
        ak "Sasha would be better at this than me."
        mc "Don't sell yourself short."
        scene black
        with Dissolve(.5)
        "After a few games, Akira and I take a break and let others play."
        scene mainevent114_3
        with fade
        mc "Glad you could join us today, man."
        ak "Me too. I had to get a few meetings in yesterday."
        ak "By the way, Asuka brought me up to speed on what happened with [cname]."
        ha "Good. We'll need to look into that when we get back."
        ha "But rest for the day. That's what this trip is for."
        ak "I know."
        scene mainevent114_4
        with Dissolve(.5)
        ak "Do you think Takane and Nari have any chance against Kimiko and Hisaaki?"
        ha "Heehee, No chance."
        mc "Maybe we shouldn't have let them be on the same team."
        ak "At least they're putting up a fight."
        ak "Although Takane looks.."
        scene mainevent114_5
        with Dissolve(.2)
        "In a second, Takane collapses to the ground."
        mc "Takane!"
        ak "What?"
        scene black
        with Dissolve(.5)
        "I rush to Takane as quickly as I can."
        "Fuck! Is this part of her illness?"
        "I can't let this happen."
        "I won't let this happen."
        "Luckily, she's stirring when I get there."
        scene mainevent114_6
        with fade
        mc "Takane! Takane, are you alright?"
        t "Ugghh, why am I on the floor?"
        t "There's sand in my hair."
        mc "Takane, you collapsed."
        t "I did? I was feeling a bit lightheaded, but..."
        n "What happaned, Takane?"
        scene mainevent114_7
        with Dissolve(.5)
        t "I...I'm okay."
        t "Maybe it's too hot."
        t "Maybe I'm just a little dehydrated."
        n "We need water."
        asu "I will get the drinks."
        t "Guys, I'm fine."
        t "It's a little embarrassing to have everyone gathering around me like this."
        mc "We're not leaving until you're feeling better."
        scene black
        with Dissolve(.5)
        "Asuka quickly brings the drinks, and Takane rests for a little while."
        "When she starts feeling better, we start heading back."
        "That was scary."
        "Was it just the heat?"
        "Dehydration can do that. But I worry if it was something more."
        "I've been trying to keep thoughts of her sickness away from my mind."
        "But not anymore."
        scene mainevent114_8
        with fade
        mc "Hana, I need to talk to you."
        ha "Everyone's heading in to get changed, but sure."
        ha "I've got time."
        ha "What do you want to talk about?"
        mc "Takane."
        scene mainevent114_9
        with Dissolve(.5)
        ha "Ahhh, yes."
        ha "You rushed to her aid very quickly, didn't you?"
        ha "Is that because she's one of your little.."
        mc "Not the time, Hana."
        scene mainevent114_10
        with Dissolve(.5)
        ha "Okay."
        ha "What's this about."
        mc "What do you know about magical healing?"
        scene mainevent114_11
        with Dissolve(.5)
        ha "Not a lot."
        ha "Families don't like teaching their children magic that harms the caster like that."
        ha "The only reason smaller families do is because it's a good way to gain prestige."
        ha "What does this have to do with Takane?"
        mc "She's sick."
        mc "Really sick."
        scene mainevent114_12
        with Dissolve(.5)
        ha "Hhmm, I'd need to know just how sick she is."
        ha "What she's sick from."
        ha "If it's as major as you make it sound, the caster may have to sacrifice a significant chunk of their life force."
        ha "And that's just the practical difficulties."
        ha "Using magic on outsiders has been outlawed forever."
        ha "recklessness will only put our community in danger."
        mc "I know."
        mc "But it's going to kill her, Hana."
        mc "I can't let that happen."
        scene mainevent114_13
        with Dissolve(.5)
        ha "Tell me everything, and I'll see what we can do."
        ha "But I can't make any promises."
        mc "You'll help?"
        scene mainevent114_14
        with Dissolve(.5)
        ha "Of course I will."
        ha "After everything you've helped me with."
        ha "And I can see how much this means to you."
        ha "But this won't be easy to work out."
        mc "Thank you, Hana."
        ha "Don't thank me yet."
        ha "Tell me about Takane's illness."
        scene black
        with Dissolve(.5)
        "Hana's face drops as I explain everything I remember."
        "Saving Takane is going to take a lot of power."
        "But she said she'll look into ways to make it work."
        "That's the only thing I can hope for right now."
        "At least she's given me that."
        call taff_increase from _call_taff_increase_80
        call haaff_increase from _call_haaff_increase_72
        call akaff_increase from _call_akaff_increase_36
        $ renpy.end_replay()
        $ me114locked = False
        $ me114_done = True
        jump me115

    label me115:
        scene black
        with Dissolve(.5)
        "After a lovely lunch, the class settles around the pool."
        "A nice calm afternoon."
        scene mainevent115_1
        with fade
        play music "audio/music/Feelin Good.mp3" fadeout 1
        mc "Are you alright?"
        t "Heehee, I'm fine."
        t "I just needed a drink."
        t "It's nice to have you looking out for me."
        mc "Always."
        c "[mcname]! Come here."
        mc "Uhh..."
        t "Go ahead. Sounds like they want to talk to you."
        scene mainevent115_2
        with fade
        mc "Hey."
        c "Have you had fun?"
        mc "You called me over to ask if I had fun?"
        c "Yes. Did you?"
        mc "Heehee, Yeah."
        n "I feel like I haven't got to spend a lot of time with you this time."
        mc "That's alright."
        mc "We can hang out once we're back."
        n "Or we could hang out now."
        n "There's still time to swim before we have to head back."
        mc "Hehheh, Okay."
        scene mainevent115_3
        with fade
        "The girls and I play in the pool for a while."
        "I'm glad we got to do this again."
        "I always love our time at the beach."
        scene black
        with Dissolve(.5)
        "But Mom will be here to pick us up eventually."
        "We have to go pack up our things."
        scene mainevent115_4
        with fade
        c "See, it was awesome."
        c "I told you it would be."
        asu "Heehee, It was rather fun."
        ak "I'm sorry that I could only be there for half of it."
        ak "At least I didn't have to get threatened into it this time."
        c "Heehee."
        mc "Thanks for letting us use the resort again."
        scene mainevent115_5
        with Dissolve(.5)
        ak "No worries."
        ak "I had a nice time today."
        ak "I kinda needed a bit of fun."
        asu "I find it quite enjoyable to have the class around."
        asu "The beach would not be the same without all of you."
        ak "Right. It would be quieter."
        az "Come on, you two."
        mc "Okay, we have to go."
        ak "See you two tomorrow."
        mc "See you tomorrow."
        "Our time at the beach comes to an end again."
        "The weekend always rushes past while we're here."
        "But I'm glad we got this time together."
        scene black
        with Dissolve(.5)
        "Mom drives us home, where we unpack and rest."
        "It's pretty late in the evening."
        "So we don't end up doing much before heading to bed."
        "It was a good weekend."
        call taff_increase from _call_taff_increase_81
        call haaff_increase from _call_haaff_increase_73
        call akaff_increase from _call_akaff_increase_37
        call asuaff_increase from _call_asuaff_increase_66
        call maff_increase from _call_maff_increase_76
        call hiaff_increase from _call_hiaff_increase_54
        call kaff_increase from _call_kaff_increase_68
        call iaff_increase from _call_iaff_increase_74
        call naff_increase from _call_naff_increase_80
        call caff_increase from _call_caff_increase_105
        $ renpy.end_replay()
        $ me115locked = False
        $ me115_done = True
        jump loop1

    label me116:
        scene black
        with Dissolve(.5)
        stop music fadeout 1
        "It's time to see if we can make this work."
        "Hana and Akira are both ready to try summoning the door."
        "It's been a long time since I've been to the sanctuary."
        "I should probably make more use of it."
        "But I enjoy spending time with people so much more."
        "...I guess it doesn't matter right now."
        "Let's see if we can make this work."
        scene mainevent116_1
        with fade
        play music "audio/music/Continue Life.mp3" fadeout 1
        ak "Wow."
        ha "Purple sky, huh?"
        mc "Welcome."
        ak "Miss Shimada set this up for you?"
        mc "Yeah. That's what she said."
        ha "She must have spent a lot of energy preparing this place."
        scene mainevent116_2
        with fade
        ak "This place is cool."
        ha "Wish you had told me about this before."
        ha "This little sanctuary can be very useful to us."
        mc "Yeah."
        mc "I kinda forgot about it. I don't spend much time here."
        scene mainevent116_3
        with Dissolve(.5)
        ak "Why? I would spend loads of time here."
        ha "Heehee, I think [mcname] prefers spending time with everyone else."
        "She's trying to tease me. But that's just true."
        mc "I like spending time with everyone."
        mc "And I can't just bring anyone here."
        ha "As long as you're keeping up with your training."
        mc "Well. You can test that today, can't you?"
        scene mainevent116_4
        with Dissolve(.5)
        ha "True. That is what you were doing last time."
        ha "However, I don't believe I should be the one to test you."
        ak "You don't?"
        ha "I wouldn't want to tear my tights."
        "I kinda would."
        ha "Besides, there's a possibility my involvement may interfere due to being from a council bloodline."
        ha "The door may be opposed to use due to Imagawa's history."
        ha "Ms. Shimada's bloodline is possibly too far removed to matter."
        scene mainevent116_5
        with Dissolve(.5)
        ak "So you're not suggesting me either?"
        ha "If you both wouldn't mind, I would suggest Sasha train with [mcname]."
        ha "She is trained to combat magic users, yes?"
        ak "Of course she is."
        ak "She's better than half of the staff who have magic."
        mc "She doesn't have magic?"
        scene mainevent116_6
        with Dissolve(.5)
        ak "She's not a part of the bloodlines, [mcname]."
        mc "Oh."
        mc "I hadn't really thought about that."
        ak "But she's trained."
        ak "She knows how to combat people with magic."
        mc "How does that even work?"
        ak "Sounds like you're about to find out."
        ak "Are you okay with that, Sasha?"
        sas "If that's what you want."
        scene black
        with Dissolve(.5)
        "It makes sense that she'd have to fight people with magic to defend Akira."
        "How long must it take to train for that?"
        "This will be interesting to see."
        call akaff_increase from _call_akaff_increase_45
        call haaff_increase from _call_haaff_increase_86
        $ renpy.end_replay()
        $ me116locked = False
        $ me116_done = True
        jump me117

    label me117:
        scene mainevent117_1
        with fade
        play music "audio/music/Continue Life.mp3" fadeout 1
        mc "Are we sure about this?"
        mc "I don't want to hurt her accidentally."
        ak "Hehheh. I don't think you have to worry about that."
        ha "He's just being careful."
        ak "If he's not, she's going to leave him on his ass."
        ha "Don't worry too much, [mcname]."
        ha "She knows what she's doing."
        sas "You do not need to worry about hurting me."
        sas "I look forward to this test."
        mc "Okay."
        scene mainevent117_2
        with Dissolve(.5)
        mc "You ready for this?"
        sas "So, you primarily use fire."
        sas "Interesting."
        "If I'm going to do this, I might as well give it my best."
        scene mainevent117_3
        with fade
        mc "Hyah!"
        scene mainevent117_4
        with fade
        "Okay. She can dodge."
        "And she's closing pretty fast."
        scene mainevent117_5
        with Dissolve(.5)
        "Very fucking fast!"
        mc "Shit!"
        scene mainevent117_6
        with fade
        "Straight in."
        "I guess a lot of people who have magic neglect close-quarters combat."
        "Luckily, I'm not one of those people."
        scene mainevent117_7
        with fade
        sas "You know CQC?"
        mc "I've been training more than just my magic."
        "But magic is what I'm supposed to be using here."
        scene mainevent117_8
        with fade
        "Sasha is incredibly quick."
        "Even in that dress, she dodges and swerves everything I throw at her."
        "It's not inhumanly quick. But her reaction time is amazing."
        "I bet she could even give Kimiko a run for her money."
        scene mainevent117_9
        with fade
        "It's obvious she intends to keep me close."
        "So I use my fire to keep her away."
        "I was worried at first, but she always manages to avoid the flames at the last possible second."
        "She is talented."
        scene mainevent117_10
        with fade
        ha "Your girl is indeed very talented."
        ak "Thank you."
        ak "[mcname]'s doing very well, too."
        ha "I believe he's been training with Hisaaki."
        ak "Ahh, that makes sense."
        ha "Even if this doesn't work, this is a good show."
        ak "It is. It's.."
        scene mainevent117_11
        with Dissolve(.5)
        ak "Oh shit!"
        ha "Fuck! It worked."
        scene black
        with Dissolve(.5)
        $ renpy.end_replay()
        $ me117locked = False
        $ me117_done = True
        jump me118

    label me118:
        scene mainevent118_1
        with fade
        play music "audio/music/Wizardtorium.mp3" fadeout 1
        b "Oh. It's you."
        mc "Hello. Benina? Wasn't it?"
        b "It hardly matters, boy."
        b "My name is unimportant."
        scene mainevent118_2
        with fade
        ha "It could be interesting at least."
        b "Interesting to who?"
        b "More allies of yours, boy?"
        mc "These are my friends."
        mc "We wanted to talk to you."
        scene mainevent118_3
        with Dissolve(.5)
        b "You did this intentionally?"
        b "Brought the door to you?"
        b "How?"
        ha "Hmm. You didn't know that was possible?"
        scene mainevent118_4
        with Dissolve(.5)
        ha "So either your Mistress hasn't told you, or she doesn't know how it works."
        b "Why would I wish to know about your disgusting arts."
        b "I have no interest in the games you monsters play."
        ha "Plenty of animosity towards the council families, huh?"
        b "What do you want?"
        ha "As I said, we have questions."
        scene mainevent118_5
        with Dissolve(.5)
        b "*Sigh*."
        b "Always questions."
        b "Have you made progress in the task that you were given at least?"
        b "The attacks have not ceased."
        mc "We're making progress."
        mc "But we could use some help if you could provide it."
        scene mainevent118_6
        with Dissolve(.5)
        b "More help?"
        b "I have been preventing the demons from finding you."
        b "What more do you want?"
        ak "So, you've seen the spirits?"
        ak "Who are they? What do they look like?"
        ak "Who are the people around them?"
        scene mainevent118_7
        with Dissolve(.5)
        b "..."
        ak "Glaring at me isn't going to help us."
        ak "We need information on who is breaking our laws."
        ak "They are likely to be the same people who are attacking your mistress."
        ak "You want us to stop that, correct?"
        ak "If so, we need to work together on this."
        ak "If you have questions for us, we'll answer them as well."
        scene mainevent118_8
        with Dissolve(.5)
        b "Ugh. Fine."
        "She really doesn't like working with us, does she?"
        b "What were you asking?"
        ak "Can you describe the spirits for us?"
        b "They may be able to change their appearances."
        b "But I have only seen one of them do that. And she's been missing for a while."
        mc "That's probably Tae."
        mc "We have a spirit in our custody."
        scene mainevent118_9
        with Dissolve(.5)
        b "Excuse me? You have captured a demon?"
        ha "More capable than you thought, huh?"
        mc "We have."
        b "And you have not killed it?"
        ak "There was no need."
        b "So you know who these demons are already?"
        ak "We just wanted to confirm we're looking at the same people."
        scene mainevent118_10
        with Dissolve(.5)
        b "They are not people."
        ak "Regardless, you say you've been stopping them. You should know about their movements."
        ak "Who they report to."
        ak "That could help us."
        b "They meet often with humans in grey clothing. With yellow spectacles."
        scene mainevent118_11
        with Dissolve(.5)
        ak "The Fujita family!"
        ha "So it is them."
        b "You know these people?"
        mc "Are we sure?"
        ha "It's the outfit their rank and file wear."
        ak "This is huge."
        ak "We know who we're investigating now."
        ha "But what about the Oshiro?"
        b "I don't know who these people are."
        ak "What else do you know?"
        scene black
        with Dissolve(.5)
        "Akira leads the questioning."
        "Asking for everything she knows about the spirits."
        "Benina's reluctant, but she answers."
        "After a barrage of questions, Akira runs out of steam."
        scene mainevent118_12
        with Dissolve(.5)
        b "The door is weakening."
        b "If I must answer more questions, you should ask them now."
        ha "Wait. Wait, I have one more."
        b "Fine."
        scene mainevent118_13
        with Dissolve(.5)
        b "We don't have long."
        ha "Your mistress, she can heal, right?"
        ha "She healed [mcname] when he was injured."
        b "Your interest in my mistress's powers is disturbing."
        b "And has no bearing on our work."
        ha "Healing like that could be useful to us."
        b "That's how you monsters always think."
        b "Always looking for power for yourselves."
        b "You will not take it from my mistress."
        scene mainevent118_14
        with Dissolve(.5)
        ha "No!"
        ha "Shit!"
        b "Complete your task, and my mistress may answer you."
        scene mainevent118_15
        with Dissolve(.5)
        ha "Fuck."
        scene black
        with Dissolve(.5)
        "Not everything we wanted."
        "But we got a lot of information."
        "I can't believe that actually worked."
        $ renpy.end_replay()
        $ me118locked = False
        $ me118_done = True
        jump ceak39

    label me119:
        scene mainevent119_1
        with fade
        play music "audio/music/Easy Lemon.mp3" fadeout 1
        ha "Finally."
        mc "Uhhh, Hi."
        c "Hey, [mcname]! Everyone's here."
        ha "How long does it take you to get changed?"
        mc "I wasn't that long..Wait. What's going on here?"
        ha "We've had some huge revelations."
        ha "It's time to refocus our planning."
        ha "I brought everyone here for a meeting."
        ha "Let's all sit down, and we'll work out what we're doing."
        az "Would anyone like a drink?"
        scene black
        with Dissolve(.5)
        "Nobody really wants a drink."
        "We all settle down to hear what Hana has to say."
        scene mainevent119_2
        with fade
        ha "Thank you for coming, everyone."
        ha "As you all know, our plans for improving the community involve a lot."
        ha "One of our main challenges is stopping whoever is summoning spirits and experimenting on people."
        hi "We know. The people who summoned this \"Mikazuki\" woman."
        scene mainevent119_3
        with Dissolve(.5)
        ha "Yes, Hisaaki."
        ha "Mikazuki and all the other spirits."
        ha "Whoever's doing this has to be stopped."
        hi "*Sigh* I agree. It's just...don't worry."
        ha "We are getting closer. We're pretty sure we know who's behind it."
        scene mainevent119_4
        with Dissolve(.5)
        ha "As some of you know, a few of us summoned the door that appears to [mcname]."
        hi "What door?"
        ha "I'll fill you in later."
        ha "But from talking to the guardian, it's most likely that the Fujita family is behind this."
        s "The Fujita family?"
        asu "Hmph, I never trusted those upstarts."
        scene mainevent119_5
        with Dissolve(.5)
        ha "The guardian has been curtailing the spirit's efforts to find [mcname]."
        ha "She has seen them interacting with Fujita members."
        ha "It's our best lead."
        ha "We need to refocus our investigation on them."
        s "And how do you propose we do that."
        scene mainevent119_6
        with Dissolve(.5)
        ha "I will have my contacts find out as much as they can about them."
        ha "I'd ask you all to do the same."
        ha "When we have enough information, We'll try to use blackmail or coercion to get them to stop."
        ha "If it comes down to it, we may have to assault some of their facilities."
        s "That would be too much of a risk."
        s "You children shouldn't put yourselves at risk like.."
        asu "We are not children."
        asu "We know what is at risk, and we accept that."
        asu "Without taking these risks, nothing will change."
        ha "We'll mitigate the risks as much as we can."
        ha "But we may get to a point where we have to fight for this."
        asu "I am more than willing to fight the monsters who are doing these terrible things."
        ak "As am I."
        s "This is too.."
        scene mainevent119_7
        with Dissolve(.5)
        ha "Okay, stop."
        ha "We need information first."
        ha "Whatever happens after that, we'll deal with it."
        ha "I just wanted to let everyone know who we're dealing with."
        ak "I've already got some of our agents trying to find out more about the Fujita family."
        ha "Thank you, Akira."
        s "I can have my people investigate."
        ha "Thank you."
        ha "Everyone should be careful."
        ha "We know who we're up against now."
        ha "Does anyone have any questions."
        scene black
        with Dissolve(.5)
        "Questions quickly give way to chatting."
        "Mom makes us snacks and drinks to keep us going."
        "My role in this is not the largest one."
        "But they know I'll help however I can."
        "Before we know it, it starts getting dark."
        "Hisaaki leaves first."
        "I get the feeling he's still uncomfortable with all this."
        "I can't say I blame him."
        "Everyone else slowly leaves, and I head to bed."
        "Our investigation is changing to focus on the Fujita."
        "If they really are the ones behind all this, we need to stop them."
        $ renpy.end_replay()
        $ me119locked = False
        $ me119_done = True
        jump loop1

    label me120:
        scene mainevent120_1
        with fade
        stop music fadeout 1
        c "[mcname]! Wake up!"
        mc "Huh?"
        c "Wake up! Wake up!"
        scene mainevent120_2
        with Dissolve(.5)
        mc "I'm up."
        play music "audio/music/Easy Lemon.mp3" fadeout 1
        "She's smiling, so it's not something bad."
        mc "Why are you waking me up?"
        c "You need to put your costume on."
        mc "Costume?"
        scene mainevent120_3
        with Dissolve(.5)
        c "It's Halloween."
        mc "Wait. That's today?"
        c "Mhm."
        mc "Shit."
        "I'm not ready."
        "With everything going on, I forgot about Halloween."
        scene mainevent120_4
        with fade
        mc "Wait. Isn't it Friday?"
        c "[mcname]? Have you been listening in class?"
        c "We're allowed to wear costumes today."
        mc "So what's your costume?"
        scene mainevent120_5
        with Dissolve(.5)
        c "Nyaa~. Heehee, I'm a catgirl."
        mc "I know, but..Ooh."
        mc "Hehheh, That is kinda funny."
        c "I get to have my ears and tail out at the Academy!"
        c "This is gonna be so fun!"
        scene mainevent120_6
        with Dissolve(.5)
        c "Mom said she got you a costume."
        mc "She did?"
        c "It's in your closet."
        mc "Awesome."
        "I'm glad I have Mom covering for me."
        mc "I should get changed."
        scene mainevent120_7
        with Dissolve(.5)
        c "Mmnn~ Don't mind me."
        mc "We don't have time for that."
        c "I'm just looking. Heehee."
        mc "Hehheh, Fine."
        scene black
        with Dissolve(.5)
        "[cname] enjoys the show as I get changed."
        "I don't think it's anything exciting."
        "But I'm not going to stop her if she enjoys it."
        "Let's see what Mom got for me."
        scene mainevent120_8
        with fade
        mc "Okay. This is pretty cool."
        c "I preferred you shirtless."
        mc "Heh. Of course, you did."
        c "At least I can see your arms."
        scene mainevent120_9
        with Dissolve(.5)
        mc "What's gotten into you today?"
        c "I love you."
        c "And I'm just excited for everyone to see me."
        c "Even if they don't know it's the real me."
        mc "Alright. Let's go have breakfast."
        c "Yes!"
        scene black
        with Dissolve(.5)
        "Mom's already setting up the house for later."
        "Apparently, we're hosting a party again."
        "I thank her for my costume, and we have a quick breakfast before heading off."
        "This should be a fun day."
        call caff_increase from _call_caff_increase_110
        $ renpy.end_replay()
        $ me120locked = False
        $ me120_done = True
        jump me121

    label me121:
        scene black
        with Dissolve(.5)
        stop music fadeout 1
        "[cname] and I head to the Academy."
        "It feels strange not to be in our uniforms."
        "At least [cname] is excited."
        "I'm kinda excited to see what everyone's wearing."
        scene mainevent121_1
        with fade
        play music "audio/music/Cheery Monday.mp3" fadeout 1
        "This is a bit of a strange sight."
        "Not that I don't like it."
        "There are some good costumes here."
        mc "We should go and say good morning."
        scene mainevent121_2
        with fade
        mc "Hey, guys."
        ak "You know it's Halloween and not a convention, right?"
        mc "Either way, it's just an excuse to dress up."
        ak "Hehheh."
        asu "You look wonderful, [cname]."
        asu "{size=-10}Your true form is beautiful.{/size}"
        c "Heehee. Thank you."
        c "What are you?"
        scene mainevent121_3
        with Dissolve(.5)
        asu "I am Valak in nun form."
        asu "Unfortunately, I did not have much time for the makeup."
        mc "I think you look great."
        asu "Thank you, [mcname]."
        ak "We went for horror movie villains this time."
        scene mainevent121_4
        with Dissolve(.5)
        mc "That makes you Freddy?"
        ak "Indeed."
        ak "They wouldn't let me put blades on the glove."
        mc "Yeah, that might have been a bit too much."
        asu "You would get in trouble for carrying a weapon around."
        ak "*Sigh* You're probably right."
        ak "At least it still looks like Freddy."
        mc "You both look great."
        mc "We're gonna go say hello to everyone else."
        ak "Sure."
        asu "See you later."
        scene mainevent121_5
        with fade
        mc "You three really went all out."
        n "Heehee."
        ina "This wig itches."
        m "H...Hello, [mcname]."
        n "[cname] you look adorable."
        c "Thank you."
        mc "I've heard about that game, but I've never played it."
        mc "But the three of you look astounding."
        scene mainevent121_6
        with Dissolve(.5)
        n "Heehee, Thank you."
        ina "Glad to see it was worth the effort."
        ina "Nari had us working on these for ages last night."
        mc "You had a sleepover without me?"
        n "Heehee."
        scene mainevent121_7
        with Dissolve(.5)
        n "[cname], How did you get those ears to look so realistic?"
        n "And that tail, it looks so soft."
        n "I've been looking for a good cat costume for ages."
        ina "It is shockingly realistic."
        c "Thank you."
        n "Can I touch your ears?"
        c "Uuhh.."
        mc "They're quite delicate. We don't want them to fall off."
        c "Uh, Yeah."
        n "Aaww~."
        c "But you can look."
        mc "I'm going to say hello to Kimiko and Hisaaki."
        n "Okay."
        "Hopefully, [cname]'s hair hides that her ears are actually attached to her head."
        scene mainevent121_8
        with fade
        mc "Hey."
        hi "[mcname], Look at Kimiko."
        hi "She's never worn anything like this."
        k "It's embarrassing when you point it out, Hisaaki."
        mc "Embarrassing? I think you look amazing."
        scene mainevent121_9
        with Dissolve(.5)
        k "Thanks."
        hi "{size=-10}You know it's just for you, right?{/size}"
        k "{size=-10}Hisaaki. Don't tell him that.{/size}"
        mc "Hehheh, I kinda guessed already."
        mc "Are you sure you're going to be able to wear that all day?"
        k "I'll get used to it."
        k "I can't change now."
        k "If you think it looks good, I'm sure I'll be alright."
        k "Just give me some time."
        scene black
        with Dissolve(.5)
        "Everyone's looking great."
        "It's nice that everyone gets a chance to dress up."
        "It's a big part of Halloween."
        "Even if we can't spend the whole day celebrating."
        "We're just waiting for the rest of our class to arrive."
        $ renpy.end_replay()
        $ me121locked = False
        $ me121_done = True
        jump me122

    label me122:
        scene mainevent122_1
        with fade
        play music "audio/music/Cheery Monday.mp3" fadeout 1
        "I decided to talk to the one person I haven't greeted yet."
        "As usual, she looks stunning."
        if les1_done == True and les1_miss == False:
            "Even if I've seen it before."
            "It has been a while."
        mc "Good morning, Ms. Shimada."
        s "Good morning, [mcname]."
        mc "Are you alright?"
        scene mainevent122_2
        with Dissolve(.5)
        s "I'm fine. Thank you."
        "I'm not sure about that."
        "It looks like something's bothering her."
        s "Heh, Don't look at me like that."
        s "I was just thinking about the difficulty that comes with my class being a little too excited today."
        mc "That'll just make it fun."
        s "That will make teaching difficult."
        scene mainevent122_3
        with Dissolve(.5)
        s "Luckily, I've decided not to cover a huge amount today."
        s "It should be achievable."
        mc "I'm glad you already have it sorted."
        mc "That's just like you."
        s "Heehee, Thank you."
        s "We're just waiting for Takane and Hana. What is keeping those two?"
        scene mainevent122_4
        with fade
        play sound "audio/sounds/doorlock.mp3"
        t "Morning, everyone."
        mc "Wow."
        c "Nice."
        n "Takane...morning."
        asu "That is a rather provocative costume."
        ina "Did you expect anything less? It's Takane."
        s "Miss Teramoto.."
        scene mainevent122_5
        with Dissolve(.5)
        t "What? Are you going to imply that it's too far as well?"
        t "It's just a succubus costume. I bought it online."
        t "I didn't expect snide comments the moment I walked in the door."
        s "That's not.."
        scene mainevent122_6
        with Dissolve(.5)
        t "This is what you expect from me, Ina?"
        t "So what if I like to show myself off?"
        t "I look good right now."
        t "And did you notice that Nari's showing just as much skin as I am?"
        t "I don't even have my cleavage out."
        ina "I..uhh.."
        t "Stop judging me for wearing a cool costume!"
        "Ina and Asuka, the focus of Takane's anger, shrink back from her fury."
        "They were a bit judgemental. I like Takane's costume."
        "But she does get these looks a lot."
        scene mainevent122_7
        with Dissolve(.5)
        asu "I...I apologize."
        asu "I had not intended to cause offense."
        ina "...I'm sorry."
        ina "You...You look good."
        scene mainevent122_8
        with Dissolve(.5)
        play sound "audio/sounds/doorlock.mp3"
        "Oh. This could go very well or very badly."
        ha "Woah, what's going on in here."
        t "They're judging me for my.."
        scene mainevent122_9
        with Dissolve(.5)
        t "Oh."
        ha "Snap."
        ha "You found this costume too, huh?"
        ha "I liked the red. It just didn't feel like me."
        ha "It looks great on you."
        t "...Thanks. Yellow looks amazing on you."
        c "You both look fantastic."
        mc "Hehheh, We have twin succubi in class today."
        scene mainevent122_10
        with Dissolve(.5)
        mc "It definitely is a popular costume."
        mc "I can see why. You both look amazing."
        ha "Heehee, Thank you."
        s "Alright, we should get class started."
        s "Everyone to your seats."
        scene black
        with Dissolve(.5)
        "Hana's arrival really diffused the tension."
        "At least for a little while."
        "Hopefully, everyone can restore the fun atmosphere we should have."
        "This is supposed to be a fun day."
        $ renpy.end_replay()
        $ me122locked = False
        $ me122_done = True
        jump me123

    label me123:
        scene black
        with Dissolve(.5)
        play music "audio/music/Cheery Monday.mp3" fadeout 1
        "We didn't do our usual lessons today."
        "Sumi didn't want us to have to change in and out of our gym clothes."
        "She gave us a small lesson."
        "Afterwards, everyone starts heading out."
        if halust >= 5 and tlust >= 25:
            jump lehat1
        else:
            $ lehat1_done = True
            $ lehat1_miss = True
            jump me123p2
    label me123p2:
        scene mainevent123_1
        with fade
        play music "audio/music/Cheery Monday.mp3" fadeout 1
        "Where did everybody go?"
        "I might have spent a little too long in the toilet."
        "I guess I'll see who I can find."
        m "H...Hey, [mcname]."
        scene mainevent123_2
        with fade
        mc "Hi, Midori."
        mc "You look wonderful today."
        m "Th...Thank you."
        m "Did you forget what I said?"
        "Her words ring a bell in the back of my head."
        "Something I'd been pushing away."
        "Midori gave me something to do."
        "Something that I should've done by now."
        "Something I should've done a long time ago."
        mc "I remember."
        m "But you haven't done it yet."
        mc "*Sigh*."
        scene mainevent123_3
        with Dissolve(.5)
        m "Putting it off isn't going to make it any easier."
        mc "I know. It's just..."
        mc "I'm afraid."
        mc "I really do love her. I don't want to lose her."
        m "I can't say that you won't."
        m "But...maybe if you explain it to her."
        m "M...Maybe she can accept it."
        m "She accepted me."
        scene mainevent123_4
        with Dissolve(.5)
        m "I was hoping you would do it before today."
        m "But I can't stand it [mcname]."
        m "I hate not being able to say anything when she's wondering where you are."
        m "When she's curious about you heading up to see Takane or spending time with Kimiko."
        m "I can't do this anymore. I have to tell her."
        m "But she should hear it from you."
        scene mainevent123_5
        with Dissolve(.5)
        m "Please tell her."
        m "She deserves the truth."
        mc "You're right."
        mc "I know you're right."
        "This is going to hurt."
        "But I've known it had to come to this for a while."
        mc "Do you know where she is?"
        m "Yeah. I'll make sure Ina's outside."
        m "The two of you should talk this through together."
        mc "Thank you."
        mc "I'm sorry."
        m "I know."
        scene black
        with Dissolve(.5)
        "The walk to Nari feels like the walk to the gallows."
        "There's no way she's going to accept this."
        "She shouldn't have to."
        "She deserves so much better."
        "It was always going to end like this."
        scene mainevent123_6
        with fade
        n "Hey, [mcname]."
        mc "Hey, Nari."
        scene mainevent123_7
        with Dissolve(.5)
        n "What's wrong? Why do you have that look on your face?"
        mc "*Sigh* We need to talk."
        stop music
        scene black
        with Dissolve(.5)
        $ renpy.end_replay()
        $ me123locked = False
        $ me123_done = True
        jump me124

    label me124:
        stop music fadeout 1
        scene mainevent124_1
        with fade
        play music "audio/music/Evening Fall.mp3" fadeout 1
        n "[mcname], you're scaring me."
        mc "I'm sorry."
        n "Not helping. What's wrong? What happened?"
        n "Did I do something?"
        scene mainevent124_2
        with Dissolve(.5)
        mc "No. No. You didn't do anything wrong."
        mc "I...I need to tell you something."
        mc "It's important, and it...it's not something you're going to like."
        mc "But please listen to the end."
        n "I can try."
        mc "Thank you."
        scene mainevent124_3
        with fade
        "I can barely look at her face as I recount how Takane and I grew a relationship at the same time I grew one with her."
        "How things happened, and how I got involved with other girls."
        "I don't downplay how much of it was my fault."
        "How my efforts to make friends and ensure people's happiness grew romantic."
        scene mainevent124_4
        with Dissolve(.5)
        "I falter as tears start streaming down her face."
        "The inevitable tears."
        "It hurts to see her like this."
        "It hurts to be doing this to her."
        "But that's my penance."
        "I did this."
        "I hurt her like this."
        "But if I want her to understand."
        "If I want her to see that, I know she deserves so much better."
        "I have to tell her everything."
        mc "I'm so..so sorry."
        scene mainevent124_5
        with fade
        n "Sorry!?"
        "Nari jumps to her feet, and I scramble to follow her."
        n "You're fucking sorry now!?"
        n "Fuck you!"
        n "You were meant to be my boyfriend!"
        n "That's meant to be important to you."
        mc "You're so important to me, Nari."
        scene mainevent124_6
        with Dissolve(.5)
        n "Then you're not supposed to let these kinds of things happen!"
        n "Midori was bad enough, but this..."
        n "You're supposed to love me the way I love you."
        n "You're supposed..I wanted..."
        scene mainevent124_7
        with Dissolve(.5)
        n "Fuck you."
        n "...Fuck you, [mcname]."
        "Nari storms past me."
        scene mainevent124_8
        with Dissolve(.5)
        "I can't stop her. I don't have any right to stop her."
        "But watching a girl I love as much as I love her walk out the door..."
        stop music fadeout 1
        "This might just break me."
        c "...[mcname]."
        scene black
        with Dissolve(.5)
        $ renpy.end_replay()
        $ me124locked = False
        $ me124_done = True
        jump me125

    label me125:
        scene mainevent125_1
        with fade
        play music "audio/music/Anguish.mp3"
        ina "Nari! What's wrong?"
        m "Nari?"
        n "I told you not to follow me!"
        ina "We're not going to abandon you when something's clearly wrong."
        n "For fuck's sake!"
        scene mainevent125_2
        with Dissolve(.5)
        n "You know why I'm angry. Don't you, Midori?"
        m "Uhh...Yeah."
        n "Why didn't you tell me?"
        m "I...I was afraid."
        m "And I wanted [mcname] to tell you."
        m "I...I couldn't have explained everything."
        n "You're my friend."
        n "You should have fucking told me!"
        ina "What did [mcname] do? What's going on here?"
        scene mainevent125_3
        with Dissolve(.5)
        n "Just that you should go ahead and fuck [mcname]. Everyone else is."
        ina "What?"
        n "Everyone, Ina."
        n "[cname], Takane, Kimiko."
        n "Even Hana and Asuka are doing sexual things with him."
        n "So, since you're so interested, go ahead and fuck him."
        ina "What the fuck?"
        n "You didn't know?"
        n "You've been working with him, and you had no clue he could do that?"
        scene mainevent125_4
        with Dissolve(.5)
        ina "I...I knew he was flirty, but..."
        n "Flirty? Like you were being flirty when you sucked him off in an elevator?"
        ina "He...He told you about that?"
        n "Yeah. He told me about the \"Accidents\" you two have had."
        n "Seems more like you just couldn't keep your hands off him."
        ina "I...I was trying to resist."
        n "Trying and fucking failing."
        n "At least Midori asked me before she grabbed my boyfriend's dick."
        m "Nari, please."
        m "I know you're lashing out. And you've every right to be angry."
        m "But we love you. And we want to help you through this."
        ina "I'm sorry."
        scene mainevent125_5
        with Dissolve(.5)
        n "Why? Why does it have to be like this?"
        n "Why is everyone in love with my boyfriend?"
        n "I just wanted a simple life with the man I love."
        n "Is that too much to ask?"
        m "I know. It shouldn't be."
        m "And I'm so sorry for my part in ruining that for you."
        ina "I'm sorry too."
        ina "Most of the times it happened, I was half asleep."
        ina "I really didn't mean any of them to happen."
        ina "But I should have told you."
        ina "I shouldn't have hidden it."
        n "*Sigh*."
        m "What are you going to do?"
        scene mainevent125_6
        with Dissolve(.5)
        n "I don't know. What should I do?"
        n "You've known about this. You're still with him?"
        m "It was always different for me."
        m "I knew from the start that I couldn't have him alone."
        m "That was never going to happen."
        m "I wasn't happy when I worked it out."
        m "But...after speaking with the others..."
        m "Takane and [cname] love him just as much as we do."
        m "And he's not the kind of person who could just abandon that."
        m "He wants to make everyone happy."
        m "Unfortunately, what will make us happy is him."
        scene mainevent125_7
        with Dissolve(.5)
        n "*Sigh*. What do I do now?"
        m "We can't answer that for you."
        m "It's your decision what to do."
        n "I have no idea what to do."
        m "We can stay here and talk if that's what you need."
        m "Or we could leave you to think."
        m "I want to help you through this however I can."
        ina "Me too."
        n "You two really want to help, don't you?"
        n "...I'm sorry for lashing out earlier."
        n "I do need people to talk this through with."
        scene black
        with Dissolve(.5)
        $ renpy.end_replay()
        $ me125locked = False
        $ me125_done = True
        jump me126

    label me126:
        scene black
        with Dissolve(.5)
        stop music fadeout 1
        "[cname] found me in the manga club room."
        "She'd heard everything."
        "She came to comfort me."
        "I could've asked her to listen in on the girls."
        "Part of me wanted to know how broken she was feeling."
        "To torture myself with the pain I've caused."
        "To know if there was any small chance that I could recover what we had."
        "But I should give her space."
        "She wouldn't want me listening in on her conversations."
        "[cname]'s efforts to comfort me help."
        "Not by much. But enough to get me up on my feet."
        "By the time she leads me home, I've managed to quiet the hurt."
        "We still have a Halloween party to get through."
        scene mainevent126_1
        with fade
        play music "audio/music/One-eyed Maestro.mp3" fadeout 1
        az "Good evening, my patients."
        az "The others should be here.."
        scene mainevent126_2
        with Dissolve(.5)
        az "[mcname]? What's wrong?"
        mc "It's nothing. I'm fine."
        az "[mcname], you can talk to me."
        az "I know when you're feeling down."
        mc "I'll be okay. It's just been a long day."
        az "Okay...The others will be arriving soon."
        az "Are you sure.."
        mc "I'll be fine."
        "My smile is fake, and she knows it."
        "But it's enough to stop her asking questions."
        "The others start arriving soon after."
        "With some notable exceptions."
        "The manga club girls aren't here."
        scene mainevent126_3
        with fade
        "*Sigh*. I always like to see everyone chatting."
        "All our Halloween monsters mingling."
        "But I feel like the biggest monster of all."
        "I just hate that we're missing people."
        scene mainevent126_4
        with fade
        asu "I very much enjoy your costume, Hisaaki."
        hi "Uhh, Thanks."
        hi "I like yours too."
        asu "Thank you."
        asu "Where did Kimiko rush off to?"
        hi "She had to go to the toilet."
        asu "Ah, Of course."
        scene mainevent126_5
        with fade
        t "You lost your gloves."
        c "I took them off. They were getting in the way."
        t "Heehee, You're an adorable little kitten without them."
        c "Heehee, Thank you."
        t "The kitty look suits you."
        t "I just want to stroke behind your ears and give you treats."
        c "Yes."
        scene mainevent126_6
        with fade
        ak "Looks like we have a smaller group than usual."
        mc "Yeah."
        mc "I thought Sasha was coming. Where is she?"
        ak "Hehheh, You should turn around."
        scene mainevent126_7
        with fade
        sas "Aargh!"
        mc "Woah! Shit!"
        ak"Hehheh."
        scene mainevent126_8
        with fade
        ak "You know who that is, right?"
        mc "Yeah. That's really good."
        mc "You look great, Sasha."
        sas "Thank you."
        sas "It took a long time to get all the hair in place."
        mc "It was worth it."
        scene black
        with Dissolve(.5)
        "After mingling for a while, I head to the toilet."
        "I just can't get into this today."
        $ renpy.end_replay()
        $ me126locked = False
        $ me126_done = True
        if klust >= 10:
            jump lek2
        else:
            $ lek2_done = True
            $ lek2_miss = True
            jump me127

    label me127:
        scene black
        with Dissolve(.5)
        play music "audio/music/One-eyed Maestro.mp3" fadeout 1
        "On my way back to the others, a hand drags me into my bedroom."
        scene mainevent127_1
        with fade
        mc "Nari?"
        stop music
        n "First off, Fuck you."
        "Nari's gloved hand pokes me in the chest."
        n "You could've stopped this, and you didn't."
        mc "I know. I'm sorry."
        "Her finger jabs me once more."
        n "Sorry's not good enough."
        scene mainevent127_2
        with Dissolve(.5)
        play music "audio/music/Evening Fall.mp3" fadeout 1
        n "You hurt me, [mcname]."
        n "It still hurts so much."
        n "You can't just say sorry for something like that."
        mc "Is there anything I can do?"
        mc "I love you, Nari."
        mc "I fucked up hiding this from you."
        mc "I'll do anything I can to make this up to you."
        n "But it's not anything, is it?"
        scene mainevent127_3
        with Dissolve(.5)
        n "You wouldn't give them up if I asked, would you?"
        mc "..."
        n "I didn't think so."
        mc "Nari..."
        n "You love them as much as me?"
        mc "It...It's different."
        mc "But yes. I love them."
        n "And they love you?"
        mc "I can't speak for them, but I hope so."
        scene mainevent127_4
        with Dissolve(.5)
        n "So, how is this meant to work?"
        n "We just share you?"
        mc "Kinda. If I'm spending time with you, I'll be entirely focused on you."
        mc "But the others...They'll need some of my time, too."
        mc "How I spend my time won't change too much."
        scene mainevent127_5
        with Dissolve(.5)
        n "What about the future?"
        n "You know I wanted to spend my life with you."
        n "How does that work with all this?"
        mc "I...I don't know."
        n "Was there ever a chance?"
        mc "I would be lucky to spend the rest of my life with you."
        mc "I love you."
        mc "But I don't know what's going to happen."
        mc "I don't know where life is going to go."
        mc "But I know that my life would be so much emptier without you in it."
        scene mainevent127_6
        with Dissolve(.5)
        n "*Sigh*...[mcname]."
        n "I can't tell if you mean that anymore."
        mc "One thing I never lied about is how I feel about you."
        mc "You will always have a place in my heart."
        scene mainevent127_7
        with Dissolve(.5)
        n "Midori's staying with you, right?"
        n "I talked to her about it."
        mc "Yeah. I don't think she's happy about it either."
        n "Is anybody?"
        mc "...[cname] has a good view of it."
        mc "She sees it as sharing love and making everybody happy."
        scene mainevent127_8
        with Dissolve(.5)
        n "That's nice."
        n "I don't think I can see it that way."
        n "...But I don't want to give up on you."
        n "I didn't when Midori fell in love with you, and I won't now."
        mc "Nari...Thank you."
        scene mainevent127_9
        with Dissolve(.5)
        n "But you are gonna have to make it up to me."
        n "You better make it good."
        mc "I will."
        mc "I'll make you feel as special as you are to me."
        n "Okay."
        n "Well, I'm going to head back to the party."
        mc "I love you."
        n "...I love you too."
        scene black
        with Dissolve(.5)
        "Relief washes over me."
        "It's not a perfect situation."
        "But she's not giving up on me yet."
        $ renpy.end_replay()
        $ me127locked = False
        $ me127_done = True
        jump me128

    label me128:
        scene mainevent128_1
        with fade
        play music "audio/music/One-eyed Maestro.mp3" fadeout 1
        t "Really get in there, [cname]."
        "What's with the bowl filled with tissue paper?"
        k "The good stuff will be at the bottom. That's how these work."
        az "Just find something you like the feel of, Honey."
        mc "What's going on here?"
        scene mainevent128_2
        with Dissolve(.5)
        az "You would've known if you didn't disappear."
        az "I thought it would be quite fun to do a lucky dip with everyone."
        mc "Where did you find a giant Halloween bowl."
        az "Heehee, You can buy almost anything on the internet."
        c "Ooh, I'm having this."
        scene mainevent128_3
        with Dissolve(.5)
        c "Awww~, It's so cute."
        c "It's a little ghostie!"
        az "Glad you like it."
        t "My turn next. My turn next."
        scene mainevent128_4
        with fade
        "We each draw a prize from the bowl."
        "Some people are more excited by their presents than others."
        t "Oh, This goes with my costume perfectly."
        k "This is kinda creepy."
        t "What are you naming yours?"
        k "You named yours!?"
        scene mainevent128_5
        with fade
        m "Why does my ghost look worried?"
        n "Heehee, Maybe it's supposed to be saying boo."
        n "Or maybe it just is a nervous ghost."
        n "Must be kinda strange to have to start haunting people."
        m "Who would you haunt?"
        n "I don't know."
        scene mainevent128_6
        with fade
        az "We have our queen of Halloween!"
        ha "Oh."
        az "That's the special prize."
        ha "A Halloween crown."
        az "It's just a bit of fun."
        az "You get to be the queen of Halloween."
        ha "Heehee, I don't think it's going to fit with my horns."
        az "I hadn't thought of that."
        scene mainevent128_7
        with fade
        mc "All these presents and I got a lollipop?"
        mc "That kinda sucks."
        c "Hey! Mom worked really hard on this."
        az "It's a lucky dip, Honey."
        az "You just got unlucky."
        t "Heehee, You have enough luck to begin with."
        n "You're too lucky. This is karma."
        "My karma is a lollipop?"
        "It could be worse."
        scene black
        with Dissolve(.5)
        "Everyone gets a prize."
        "It seems like Mom has been maintaining the party in my absence."
        "Everyone's having a nice time."
        "Even Nari eventually breaks into a small smile."
        "Before we know it, it's getting late."
        $ renpy.end_replay()
        $ me128locked = False
        $ me128_done = True
        jump me129

    label me129:
        scene black
        with Dissolve(.5)
        play music "audio/music/One-eyed Maestro.mp3" fadeout 1
        "The party only lasts a little while longer before people start heading home."
        "[cname] takes the opportunity to check up on me again."
        scene mainevent129_1
        with fade
        c "How are you doing?"
        mc "I'm alright. It's been a weird day."
        c "Not the Halloween you were hoping for, huh?"
        c "How is the situation with Nari?"
        mc "You weren't listening?"
        scene mainevent129_2
        with Dissolve(.5)
        c "Mom was being pretty loud."
        c "I couldn't hear."
        mc "So much for our training."
        c "Hey! I'm getting better."
        mc "I know."
        mc "I'm just playing."
        scene mainevent129_3
        with Dissolve(.5)
        mc "It could've gone worse."
        mc "She said she's not giving up on me."
        c "That's good, right?"
        mc "She's not happy about the whole situation."
        mc "I don't know what she's going to do."
        c "Should I talk to her?"
        scene mainevent129_4
        with Dissolve(.5)
        mc "I don't know."
        mc "She knows you're involved now."
        c "That shouldn't matter. We're friends."
        mc "Maybe."
        mc "I guess it wouldn't hurt."
        mc "Just be gentle when you do."
        mc "She's hating all this."
        c "Yeah."
        mc "By the way, Thanks for finding me earlier."
        mc "I don't know what I would have done without you there."
        c "Of course I was there. I love you."
        mc "I love you too."
        scene mainevent129_5
        with fade
        az "And that's everyone."
        az "So, what did you two think?"
        c "It was great, Mom."
        mc "It was fun. I'm sorry I missed most of it."
        az "What happened? You don't usually take that long in the toilet."
        mc "I got a bit distracted."
        az "Hmm, Okay."
        az "So are you two going to help me clean up?"
        c "Sure."
        mc "You should rest. You set all of this up yourself."
        mc "We can clean up."
        c "[mcname]~."
        mc "C'mon, no complaining."
        scene mainevent129_6
        with Dissolve(.5)
        az "Heehee, I'll take you up on that."
        az "I need to wash this colouring off my skin."
        mc "I forgot to mention, Your costume looks great, Mom."
        az "Thank you."
        mc "C'mon, [cname]. I'll get the boxes."
        c "...Okay."
        scene black
        with Dissolve(.5)
        "[cname] and I clean up and put away the decorations."
        "It's been a crazier Halloween than I expected."
        "And now Nari knows what's going on."
        "*Sigh* At least I don't have to lie to her anymore."
        "All we can do is move forward from here."
        scene black
        with Dissolve(.5)
        call taff_increase from _call_taff_increase_85
        call haaff_increase from _call_haaff_increase_88
        call akaff_increase from _call_akaff_increase_46
        call asuaff_increase from _call_asuaff_increase_71
        call maff_increase from _call_maff_increase_79
        call hiaff_increase from _call_hiaff_increase_59
        call kaff_increase from _call_kaff_increase_75
        call iaff_increase from _call_iaff_increase_78
        call naff_increase from _call_naff_increase_82
        call caff_increase from _call_caff_increase_111
        call azaff_increase from _call_azaff_increase_90
        call saff_increase from _call_saff_increase_63
        $ renpy.end_replay()
        $ me129locked = False
        $ me129_done = True
        jump loop1

    label me130:
        scene black
        with Dissolve(.5)
        stop music fadeout 1
        "Ahhh~. Christmas weekend."
        "Mom's booked us another trip to the cabin."
        "I'm glad we've got our own little traditions at this point."
        "Well, I better start getting ready."
        "But I can squeeze in a quick breakfast first."
        scene mainevent130_1
        with fade
        play music "audio/music/Easy Lemon.mp3" fadeout 1
        "Oh?"
        "Hana's here?"
        az "I don't like this."
        ha "I know. I know. But we have to take this opportunity while we have it."
        az "*Sigh*."
        mc "Morning, you two."
        scene mainevent130_2
        with fade
        az "Hey, Honey."
        ha "Good morning, [mcname]."
        mc "I didn't expect to see you this morning, Hana."
        ha "Yeah."
        scene mainevent130_3
        with Dissolve(.5)
        ha "Unfortunately, I am here to interfere with your plans for today."
        mc "You are?"
        ha "I know you have the cabin booked for the weekend."
        ha "But I will need you, [mcname]. We'll need you."
        scene mainevent130_4
        with Dissolve(.5)
        ha "Surveillance has confirmed Gaya's staying at the address you and Hisaaki found."
        ha "The other spirits haven't been seen around there."
        ha "We have an opportunity to catch her unawares."
        mc "You want me for this?"
        mc "And it has to be now?"
        scene mainevent130_5
        with Dissolve(.5)
        ha "We can't let this chance pass us by, [mcname]."
        ha "We have to strike while we can."
        ha "As for why we want you, You're a competent fighter."
        ha "Given what we know about Gaya, she's an incredible fighter."
        ha "This may take all we've got."
        ha "The others have already agreed."
        scene mainevent130_6
        with Dissolve(.5)
        az "What about me and [cname]?"
        ha "Neither of you have combat training."
        az "But we shouldn't be going on holiday when the rest of you are starting this."
        ha "This will be a surgical strike, Azumi."
        ha "We should have [mcname] back to you quickly. Maybe even by this evening."
        ha "And it will be nice to have a place far away we can run to if things go wrong."
        "I think she's trying to ease Mom's mind more than anything."
        mc "We're really going to attack Gaya now?"
        scene mainevent130_7
        with Dissolve(.5)
        ha "We'll capture her if we can. Neutralize her if we can't."
        ha "We've got one of the spirits isolated."
        ha "This could be the chance we need."
        scene mainevent130_8
        with Dissolve(.5)
        mc "...Okay."
        mc "But I'll need to speak to Mom and [cname] first."
        ha "Of course."
        ha "I'll be waiting outside."
        scene mainevent130_9
        with Dissolve(.5)
        az "Are you sure about this?"
        mc "I'm part of this whole fight, Mom."
        mc "We need to stop the people behind this."
        az "*Sigh*, I know."
        az "I just want you to be safe."
        scene mainevent130_10
        with Dissolve(.5)
        mc "I'll get back to you as soon as I can."
        mc "I love you, Mom."
        az "I love you too."
        az "We need to go and wake [cname] up."
        mc "Yeah."
        scene black
        with Dissolve(.5)
        "[cname] takes the news a lot better than Mom did."
        "She's more annoyed that I'll be missing the first part of our holiday."
        "But she does squeeze me extra tight as we part."
        "They're worried."
        "But we'll get through this."
        "Someone has to make things better."
        "Hana's waiting for me as she said she would be."
        "It's time to take Gaya down."
        $ renpy.end_replay()
        call azaff_increase from _call_azaff_increase_92
        call caff_increase from _call_caff_increase_114
        $ me130locked = False
        $ me130_done = True
        jump me131

    label me131:
        scene mainevent131_1
        with fade
        play music "audio/music/Beauty flow.mp3" fadeout 1
        ha "Good morning, everyone."
        "Wow. Everyone really is here."
        "This is our team to fight Gaya."
        "After exchanging pleasantries, Hana takes charge."
        scene mainevent131_2
        with Dissolve(.5)
        ha "Okay. Now that we're all here, let's go over the plan."
        ha "We're to do something about the spirit called \"Gaya\"."
        ha "Tae has informed us that she is the most distinguished fighter of the spirits."
        ha "[mcname] and Hisaaki have had encounters with her."
        ha "One where they managed to run away and one where she kicked their asses while maintaining her disguise."
        scene mainevent131_3
        with Dissolve(.5)
        hi "Hey! We put up a fight."
        hi "We didn't just get beaten up."
        hi "She's a really strong fighter."
        ha "Heehee, That's the point."
        scene mainevent131_4
        with Dissolve(.5)
        ha "She's dangerous."
        ha "Too dangerous for  any of us to take her on our own."
        ak "That's why we're here."
        ak "We know we have to take her on together."
        ak "What's the actual plan?"
        scene mainevent131_5
        with Dissolve(.5)
        ha "Okay. The actual plan."
        ha "Gaya's apartment is only a small place."
        ha "There's no space for all of us to go barging in."
        scene mainevent131_6
        with Dissolve(.5)
        ha "I would ask Sasha and Umeka to be our first line of attack."
        ha "As the two who are most trained in facing magical threats."
        sas "Oh. Uhh..."
        ak "What do you think?"
        sas "Is this what you want, Master Akira?"
        ak "I'm not going to force you to do this."
        ak "But it would help all of us."
        scene mainevent131_7
        with Dissolve(.5)
        ha "It would be great if the two of you could defeat her."
        ha "But that's not the main plan."
        ha "We'd need you two to force her out of her hole. The rest of us will be positioned outside. Ready to jump in and assist."
        ha "Together, we have enough of us to overpower her."
        ha "Hopefully for capture and questioning."
        ha "But, if it comes down to it, we have to be ready to use all our force."
        "After talking so much with Tae, I don't know if I want to kill a spirit."
        "It's just like killing a person at this point."
        "They are basically people."
        "But if she's as bad as Tae says..."
        ha "Any questions?"
        scene mainevent131_8
        with Dissolve(.5)
        ak "You're putting a lot of risk on Sasha and Umeka."
        ha "I understand that."
        ha "But I know Umeka is incredibly capable."
        ha "And I believe you can say the same about Sasha."
        ha "If it gets too dangerous, they can flee."
        ak "Hhmmm."
        sas "I am ready to take on this task, Master."
        ak "...Okay. We're in."
        scene black
        with Dissolve(.5)
        "So, it seems like our two attendants are the key to this plan."
        "And they're willing to step up for us."
        "I've seen what Sasha can do firsthand."
        "If Umeka's as talented as she is, Gaya's got no hope."
        $ renpy.end_replay()
        $ me131locked = False
        $ me131_done = True
        jump me132

    label me132:
        scene mainevent132_1
        with fade
        play music "audio/music/Beauty flow.mp3" fadeout 1
        s "This is our side of the building."
        s "Top floor, correct?"
        mc "Yeah."
        mc "We've got the back entrance."
        mc "Once we know she's here, the plan will begin."
        scene mainevent132_2
        with Dissolve(.5)
        s "The call is connected?"
        mc "Yeah. They'll let us know if anything's happening."
        hi "*On phone* Reporting in. She doesn't appear to be in right now. Everyone keep watch."
        mc "Well, Now we wait."
        mc "She shouldn't be arriving through the back door. The others should see her first."
        scene mainevent132_3
        with Dissolve(.5)
        s "*Sigh* I shouldn't be out here."
        s "Shuffled off to the rearguard like being put out to pasture."
        s "Letting the young take all the risks."
        s "When did I get too old to be the first one into a fight?"
        mc "What are you talking about?"
        scene mainevent132_4
        with Dissolve(.5)
        mc "We're here to make sure Gaya doesn't escape."
        mc "This isn't us being put aside and told to stay out of the way."
        mc "And even if it was, sometimes that's what needs to be done."
        mc "We're as much a part of this as everyone else."
        mc "We know you're formidable. And she cannot be allowed to escape."
        mc "That's why we're here. To ensure she doesn't."
        scene mainevent132_5
        with Dissolve(.5)
        s "*Sigh* You're right."
        s "It's just frustrating."
        s "Those girls are likely better fighters than I am."
        s "Makes me wonder what I've been doing all this time."
        s "And if any of it was worth it."
        mc "Sumi.."
        scene mainevent132_6
        with Dissolve(.5)
        s "No. I should be focused."
        s "You're right. We have a mission."
        "I guess even someone like her doubts themselves sometimes."
        scene mainevent132_7
        with Dissolve(.5)
        s "We've got a good position under this fire escape."
        s "If she flees this way, we should be able to cut her off."
        "I guess we're not talking about this now."
        "Probably for the best."
        mc "Yeah. It's a good position."
        mc "We just have to wait."
        scene black
        with Dissolve(.5)
        "About an hour after taking our positions, a whispered voice comes through the phone..."
        hi "{size=-10}She's here.{/size}"
        $ renpy.end_replay()
        $ me132locked = False
        $ me132_done = True
        jump me133

    label me133:
        scene mainevent133_1
        with fade
        play music "audio/music/Beauty flow.mp3" fadeout 1
        "Okay. Okay."
        "Here we go."
        "I hope Umeka and Sasha are ready for this."
        "We have to be ready too."
        hi "*On phone* {size=-10}The girls are going in.{/size}"
        hi "*On phone* {size=-10}Good luck everyone.{/size}"
        "The battle begins."
        scene mainevent133_2
        with fade
        "Sounds of combat filter down to us."
        "Quiet noises you wouldn't hear if you weren't trying."
        "A shout quickly cut by a grunt."
        "Something smashing."
        "Silence."
        "Eerie silence."
        "A door smashing open."
        scene mainevent133_3
        with Dissolve(.5)
        sas "Ugghh!"
        mc "Shit. Sasha."
        "With a thud, Sasha collides with the railing above us."
        s "Don't distract her."
        scene mainevent133_4
        with Dissolve(.5)
        s "See. She's right back in it."
        mc "You were right."
        mc "It's shit to be waiting out here."
        scene mainevent133_5
        with Dissolve(.5)
        s "We won't have to wait long."
        s "Real fights are rarely attritional."
        s "It sounds like our girls are doing well."
        scene mainevent133_6
        with Dissolve(.5)
        s "Shit! She shouldn't be in that form so openly."
        mc "{size=-10}Shhh! She shouldn't know we're here.{/size}"
        g "You fucking bitches!"
        g "Ambushing me like fucking rats!"
        g "Do you know who.."
        scene mainevent133_7
        with Dissolve(.5)
        "Damn. They're good."
        s "Here she comes. Be ready."
        "The strike sends Gaya tumbling down."
        "Shadows cling to her form as she drops, wrapping around her as she crashes to the ground."
        scene mainevent133_8
        with fade
        "She looks less formidable crumpled on the ground."
        "But I know better than to underestimate her now."
        mc "It's our turn now."
        mc "Stay on your guard."
        scene black
        with Dissolve(.5)
        $ renpy.end_replay()
        $ me133locked = False
        $ me133_done = True
        jump me134

    label me134:
        scene mainevent134_1
        with fade
        play music "audio/music/Beauty flow.mp3" fadeout 1
        "Sumi and I dive into action."
        g "Aarrggh!"
        g "you!?"
        mc "Give up, and we won't have to hurt you."
        scene mainevent134_2
        with Dissolve(.5)
        g "Heh."
        "Spitting her own blood at me, she laughs."
        g "You could never beat me anyway."
        scene mainevent134_3
        with Dissolve(.2)
        "Her punch drives the wind out of me."
        "She catches Sumi in the head with a kick and rolls out of our grasp."
        scene mainevent134_4
        with fade
        g "Heehee, How many did you bring to fight me?"
        g "I suppose I'll count after I kill you all."
        "Her movements betray her condition."
        "The very fact that she's taking a moment."
        "This fight has already taken a toll on her."
        "We should press our advantage."
        scene mainevent134_5
        with fade
        "Luckily, Sumi's on the same page."
        "Our assault doesn't seem to surprise Gaya."
        "She meets us with power and fury."
        "A bloody smile on her lips."
        scene mainevent134_6
        with fade
        g "Can't go anymore?"
        g "Pathetic."
        "Her heavy breathing shows her desperation."
        "But she keeps up her front."
        g "You think you can capture me? ME!?"
        scene mainevent134_7
        with fade
        "Hisaaki?"
        "I need to distract her."
        mc "You're not that tough."
        scene mainevent134_8
        with Dissolve(.5)
        mc "I expected you to be stronger."
        scene mainevent134_9
        with Dissolve(.5)
        g "You will see how strong I am when I rip your spine out of your.."
        scene mainevent134_10
        with Dissolve(.5)
        g "Agghh!"
        "Hisaaki's entrance connects with the back of her head."
        "Her bloody smile falls from her face."
        "And she falls to the ground."
        "The fight is won."
        $ renpy.end_replay()
        $ me134locked = False
        $ me134_done = True
        jump me135

    label me135:
        scene mainevent135_1
        with fade
        play music "audio/music/Beauty flow.mp3" fadeout 1
        g "Aargghh!"
        hi "Grab her arm!"
        s "I don't think she can move it anyway."
        g "Fuck! My fucking neck!"
        hi "Shut up."
        ha "Where is.."
        scene mainevent135_2
        with Dissolve(.5)
        ha "You got her."
        mc "We think she's injured."
        "Gaya's body doesn't move."
        "Her face a mask of pain."
        scene mainevent135_3
        with Dissolve(.5)
        g "Ugghh! Fuck."
        sas "You got her."
        ha "Are you two okay?"
        sas "She was quite a fighter."
        sas "But we made it."
        sas "I know I'll need a few stitches."
        scene mainevent135_4
        with Dissolve(.5)
        asu "There you are."
        asu "Is everyone okay?"
        g "What?"
        g "Get off of me."
        ak "We need to get her out of here before we're noticed."
        scene mainevent135_5
        with Dissolve(.5)
        g "Go? I'm not going anywhere with you."
        hi "It doesn't seem like you have much of a choice."
        g "No!"
        g "I will not be your prisoner!"
        g "I will not be your slave!"
        ak "What's she doing?"
        ha "Wait!"
        g "Never!"
        scene mainevent135_6
        with Dissolve(.2)
        hi "Fuck!"
        ak "Shit!"
        "The spire of darkness that burst through her chest starts fading."
        "Drifting away on the wind."
        "Leaving a gaping hole in her chest."
        "Blood gushes to the floor."
        "I turn away."
        "I can't look at this anymore."
        scene mainevent135_7
        with fade
        stop music fadeout 1
        mc "*Sigh*."
        "It's done."
        "She chose her own way out in the end."
        "I suppose it's not the worst way to go."
        "I still hated to see it."
        scene mainevent135_8
        with Dissolve(.5)
        ha "Are you okay?"
        mc "As okay as I can be."
        ha "Umeka and Sasha are heading to get patched up."
        ha "The twins and I can handle cleanup here."
        ha "We may still find something in her belongings."
        mc "Yeah."
        ha "You should go and rest. I'm sure Azumi and [cname] are worried about you."
        mc "Are you sure you'll be okay here?"
        ha "We'll handle it."
        ha "We did good."
        scene black
        with Dissolve(.5)
        $ renpy.end_replay()
        $ me135locked = False
        $ me135_done = True
        jump me136

    label me136:
        scene black
        with Dissolve(.5)
        "Sumi ushers me into a car."
        "She's offered to take me to the cabin."
        "It feels strange to be leaving while everyone's still working."
        "Mom and [cname] will be worried."
        "But I can't help feeling..."
        scene mainevent136_1
        with fade
        play music "audio/music/Eternal Hope.mp3" fadeout 1
        s "How are you feeling?"
        s "It's always difficult to see something like that."
        mc "Yeah. I was a little shaken."
        scene mainevent136_2
        with Dissolve(.5)
        mc "But I could have done more."
        mc "I could've helped with the cleanup."
        mc "I didn't need to be shuffled away like a child."
        s "That's not what they were doing."
        s "They've sent you to see your mother."
        s "You know how much she must worry."
        scene mainevent136_3
        with fade
        mc "I've sent her a text."
        s "I know. But is that the same as seeing her son?"
        s "Do you realize how hard it was for her to let you stay for this?"
        scene mainevent136_4
        with Dissolve(.5)
        mc "Yeah."
        mc "I suppose."
        mc "But I am part of this."
        mc "I want to help Hana and the twins make this place better."
        mc "Make the magical community better."
        s "And you are."
        scene mainevent136_5
        with fade
        s "We both fought back there."
        s "They all know we're as committed to this as they are."
        s "But your mother deserves comfort."
        s "And it'll be a lot quicker for them to get to their families for Christmas."
        s "They're not shuffling you away."
        mc "...Maybe you're right."
        s "You know I'm right."
        scene mainevent136_6
        with Dissolve(.5)
        mc "What about you?"
        mc "It'll be difficult for you to get back home."
        s "That's fine."
        s "Tae knows how to look after the apartment."
        mc "Heh, It wasn't so long ago that you couldn't leave her alone."
        mc "I'm glad the two of you have come together."
        mc "I think it's good for her to have someone like you caring for her."
        mc "And I think it's good for you to have someone to care for."
        s "Yeah."
        scene mainevent136_7
        with Dissolve(.5)
        s "Well, we've got a long drive to go if we want to make it before nightfall."
        mc "I don't mind."
        mc "I get to spend time with my favourite teacher."
        mc "I think that's a great day no matter what we're doing."
        s "Oh, Shush."
        scene black
        with Dissolve(.5)
        $ renpy.end_replay()
        call saff_increase from _call_saff_increase_70
        $ me136locked = False
        $ me136_done = True
        if slust >= 15:
            jump les3
        else:
            $ les3_miss = True
            $ les3_done = True
            jump me137

    label me137:
        scene black
        with Dissolve(.5)
        "Finally, we arrive at the cabin."
        "Quietly, we head in."
        "Wouldn't want to wake them up."
        "A worry we didn't need to have, as it turns out."
        scene mainevent137_1
        with fade
        play music "audio/music/Angels We Have Heard (piano).mp3" fadeout 1
        c "[mcname]!"
        mc "Oh, Hi..Ummph!"
        scene mainevent137_2
        with Dissolve(.5)
        c "You're okay."
        c "I'm so glad you're okay."
        mc "Hehheh, It's good to see you too."
        az "Thank you for bringing him, Sumi."
        s "Of course."
        scene mainevent137_3
        with Dissolve(.5)
        az "How did it go?"
        az "[mcname] told me you did it."
        s "We didn't manage to capture her."
        s "But she's been dealt with."
        s "I'll spare you the gory details."
        s "I don't know if the others have found anything among her things yet."
        az "Even if they don't, you've dealt with one of the spirits at least."
        scene mainevent137_4
        with Dissolve(.5)
        mc "Are you going to let me go at any point?"
        c "Wasn't planning on it."
        s "Maybe give your mother a moment to hug him?"
        s "I'm sure she's been worried."
        c "...Okay."
        scene mainevent137_5
        with fade
        az "I love you, Honey."
        mc "I love you too, Mom."
        scene mainevent137_6
        with fade
        s "Well, I should get going."
        s "Have a good Christmas, you three."
        az "What?"
        s "I might be able to get home before the sun comes up."
        az "No. You must be exhausted, too."
        scene mainevent137_7
        with Dissolve(.5)
        s "Well, it's.."
        az "I'm not letting you drive half asleep."
        az "You're staying here."
        s "But, Tae.."
        az "Tae will be worse off if you get in an accident."
        az "It's too dangerous for you to leave right now."
        scene mainevent137_8
        with Dissolve(.5)
        s "*Sigh* I'm too tired to argue with you."
        az "That just proves my point."
        s "Fine. Fine. I'll stay."
        az "Good. You can spend Christmas morning with us and then head home."
        s "Heh, I didn't bring any presents."
        az "That's alright. It'll be nice just to have you here."
        scene black
        with Dissolve(.5)
        "Sumi relents, and the four of us spend a little time talking."
        "But it's late already."
        "Before long, we settle down to sleep."
        $ renpy.end_replay()
        call azaff_increase from _call_azaff_increase_93
        call caff_increase from _call_caff_increase_115
        call saff_increase from _call_saff_increase_71
        call day_increase from _call_day_increase_42
        $ me137locked = False
        $ me137_done = True
        if azlust >= 15:
            jump leaz3
        else:
            $ leaz3_miss = True
            $ leaz3_done = True
            jump me138

    label me138:
        scene mainevent138_1
        with fade
        play music "audio/music/Angels We Have Heard (piano).mp3" fadeout 1
        "Ahh~ Christmas morning."
        "We each take our time waking up."
        "We may only have today out here. But it's good to enjoy the time we have."
        "Even if that means enjoying the rest."
        "Eventually, we start opening presents."
        scene mainevent138_2
        with fade
        c "Mom! It's beautiful."
        az "Almost as beautiful as you, Honey."
        az "I'm glad you like it."
        az "I noticed that you haven't brought much jewelry."
        scene mainevent138_3
        with Dissolve(.5)
        c "I didn't know what to buy."
        c "I don't know anything about jewelry."
        az "Why didn't you ask me?"
        scene mainevent138_4
        with Dissolve(.5)
        c "Well, I didn't want to bother you."
        az "Honey, bother me with whatever you want. Whenever you want."
        az "I'm your Mom."
        az "It's my job to do things for you. And I want to do it."
        scene mainevent138_5
        with Dissolve(.5)
        c "Thanks, Mom."
        az "I love you."
        c "I love you too."
        c "Open yours!"
        scene mainevent138_6
        with fade
        az "Awww~. New trainers."
        az "I've been meaning to buy a new pair."
        c "I noticed the ones you have have a hole in them."
        scene mainevent138_7
        with Dissolve(.5)
        az "I didn't know you noticed that."
        az "Heehee, You're lucky I didn't buy any when we went shopping the other day."
        c "Heehee, Why do you think I kept saying they were too expensive."
        az "You little trickster."
        c "Heehee."
        "There's no surprises in our gifts."
        "Just sweet little gifts."
        "We all know that the time we're spending together means the most to us."
        "It's our bonds that matter."
        "Although one of us is a little more awkward than the others."
        scene mainevent138_8
        with fade
        az "Sorry that we didn't have any for you to open."
        s "It's fine."
        az "Are you sure?"
        s "...I was just thinking about Tae."
        az "I'm sure you put protections up."
        az "She won't escape while you're here."
        scene mainevent138_9
        with Dissolve(.5)
        s "It's not like that."
        s "She's been a little excited about Christmas."
        s "I was just thinking..."
        az "You can go if you want."
        scene mainevent138_10
        with Dissolve(.5)
        az "I just didn't want you to drive so tired."
        az "You can go back whenever you want."
        az "I didn't realize the two of you had become so close."
        scene mainevent138_11
        with Dissolve(.5)
        s "It's...She's been very forthcoming with all the information."
        s "She's worked for us to trust her."
        s "*Sigh* She just seems like a lost little girl who's never had someone to look out for her."
        az "Go to her."
        az "It was nice to spend the morning with you."
        az "But we'll be heading home soon ourselves."
        az "It's nice to see that you..."
        az "I'm glad she has someone to look out for her now."
        scene mainevent138_12
        with Dissolve(.5)
        s "It was nice spending the morning with you."
        s "Have a good Christmas, you three."
        scene black
        with Dissolve(.5)
        "Sumi says her goodbyes and quickly heads out."
        "It was nice to have her."
        "But she's really building a connection with Tae."
        "She's even worrying about her."
        "It's nice to see."
        "For both of them."
        $ renpy.end_replay()
        call azaff_increase from _call_azaff_increase_94
        call caff_increase from _call_caff_increase_116
        call saff_increase from _call_saff_increase_72
        $ me138locked = False
        $ me138_done = True
        jump me139

    label me139:
        scene black
        with Dissolve(.5)
        "Mom, [cname], and I spend a few more hours together enjoying the cabin."
        "Part of me wishes we could stay here forever."
        "Just our little family."
        "It would be nice."
        "But it's not meant to be."
        scene mainevent139_1
        with fade
        play music "audio/music/Angels We Have Heard (piano).mp3" fadeout 1
        c "Thank you for taking all my stuff to the car!"
        mc "You're...welcome."
        az "You didn't have to carry all that by yourself, Honey."
        mc "Anything...for my...best girls."
        c "Heehee."
        scene mainevent139_2
        with fade
        mc "Now we spend the rest of Christmas in the car."
        az "We have to get home somehow."
        c "We can play I Spy."
        mc "Ugghh~ You always win that game."
        scene mainevent139_3
        with Dissolve(.5)
        c "I know."
        az "Heehee. You shouldn't have helped her with her senses if you didn't want her to beat you."
        az "You know her eyes are better than yours."
        mc "Yeah."
        mc "And I suppose I do like seeing her show off."
        scene mainevent139_4
        with Dissolve(.5)
        az "Alright, let's get moving."
        az "I'm sure you both want to sleep in your beds tonight."
        c "I spy with my little eye.."
        mc "Wait until we're in the car."
        mc "We haven't started yet."
        scene mainevent139_5
        with fade
        "[cname] and I spent the first half of our journey playing I Spy."
        "She beat me every time."
        "Her eyesight is almost as good as her hearing."
        "But she wanted to go to sleep and is now napping in the backseat."
        "Mom's focused on driving."
        "Leaving me with time to think."
        scene mainevent139_6
        with Dissolve(.5)
        "It's been a crazy Christmas."
        "Feels like it passed in no time, too."
        "But we did it."
        "We beat a spirit."
        "Maybe not in the way we wanted to."
        "But we beat her."
        scene mainevent139_7
        with Dissolve(.5)
        "If Tae's right, And they haven't summoned anything else, there's only two left."
        "Two spirits and whoever's behind them."
        "Hana thinks it's the Fujita family."
        "It might be."
        "Hopefully, they found something at Gaya's that can confirm."
        "We're making progress."
        "It's only a matter of time before we confront the rest of them."
        "I hope everyone can keep coming out of it alive."
        "My thoughts are turning to darker things."
        "Maybe I should get some sleep too."
        scene black
        with Dissolve(.5)
        "I don't nap for long before we get home."
        "After carrying everything back inside, the three of us spend the last of our holiday spending time together."
        "Whatever happens, I will not let any harm come to our little family."
        "Never."
        $ renpy.end_replay()
        call azaff_increase from _call_azaff_increase_95
        call caff_increase from _call_caff_increase_117
        $ me139locked = False
        $ me139_done = True
        jump loop1

    label me140:
        scene mainevent140_1
        with fade
        play music "audio/music/Easy Lemon.mp3" fadeout 1
        "Okay. I think I got everything."
        "[cname] and I rushed home to pack our things."
        "Mom's taking us up to the beach today."
        "Everyone agreed to head up today so that we can have all of tomorrow there."
        "This should be fun."
        scene mainevent140_2
        with Dissolve(.5)
        play sound "audio/sounds/doorlock.mp3"
        c "[mcname]!"
        c "C'mon. Mom's already putting my stuff in the car."
        mc "Just coming."
        mc "Need to make sure I've got everything."
        scene mainevent140_3
        with fade
        c "Heehee, As long as you have your trunks, you'll be fine."
        mc "Heh, True."
        mc "I don't think I'll be wearing much more than that for the whole weekend."
        scene mainevent140_4
        with Dissolve(.5)
        c "Heehee, That's good for me."
        mc "Down girl. We don't have time for that right now."
        c "Right now~."
        mc "Hehheh."
        mc "You better make sure you have your bracelet, or you'll be stuck in a room the whole time."
        scene mainevent140_5
        with Dissolve(.5)
        c "Shit!"
        c "It's in my bag."
        mc "Hehheh, Oh dear."
        scene mainevent140_6
        with Dissolve(.5)
        play sound "audio/sounds/doorlock.mp3"
        c "MOM!"
        "I better get my stuff out there too."
        scene black
        with Dissolve(.5)
        "Mom manages to dig out [cname]'s bracelet."
        "Almost had to leave her behind."
        "Despite this, we manage to make good time."
        "Mom drives us there in good time."
        "We drop off our bags and head out into the evening light."
        scene mainevent140_7
        with fade
        play music "audio/music/There is Romance.mp3" fadeout 1
        c "Wow."
        mc "That is one hell of a sight."
        mc "Too many buildings for this kind of view back home."
        c "Yeah."
        scene mainevent140_8
        with Dissolve(.5)
        c "I love you."
        mc "I love you too."
        c "Can we sit and watch it?"
        mc "For a little while."
        mc "But Asuka said dinner was soon, so we can't be too long."
        c "I don't mind being a little late for dinner to watch the sunset with you."
        mc "Very cute."
        mc "Let's sit down."
        scene black
        with Dissolve(.5)
        "[cname] and I ended up being pretty late for dinner."
        "Only arriving once the sun had fully set."
        "Watching the sun go down with her leaning against me was too nice to leave."
        "The others don't seem to mind. Most had already gone to bed."
        "It soon becomes time for us to follow them."
        "Tomorrow is when our summer holiday really begins."
        $ renpy.end_replay()
        call caff_increase from _call_caff_increase_135
        $ me140locked = False
        $ me140_done = True
        jump me141

    label me141:
        scene black
        with Dissolve(.5)
        call day_increase from _call_day_increase_44
        "After a pleasant sleep, I arise to find the other guys still sleeping."
        "Not wanting to wake them up, I quietly head out on my own."
        "It doesn't take long to find some others who are awake."
        scene mainevent141_1
        with fade
        play music "audio/music/Feelin Good.mp3" fadeout 1
        mc "Good morning, ladies."
        ha "Morning, [mcname]."
        asu "Heehee, Good morning."
        asu "I had not expected you to be awake this early."
        asu "Otherwise, I would have invited you to join us."
        mc "Is that offer still available?"
        asu "Of course."
        scene mainevent141_2
        with fade
        ha "I was just telling Asuka what happened with the Imagawa girl."
        mc "You never did tell me what came from that."
        ha "yeah. Sorry."
        ha "She gave me a lot to think about."
        scene mainevent141_3
        with Dissolve(.5)
        ha "And that Benina woman really doesn't like me."
        ha "I felt like she could kill me at any second."
        mc "Yeah. She's pretty much like that."
        asu "It is amazing that you were allowed there at all."
        ha "True."
        scene mainevent141_4
        with Dissolve(.5)
        ha "Especially after what our families did to her."
        asu "Do you really believe that?"
        asu "Our histories.."
        ha "Would I families write a truth like that in our histories?"
        ha "Of course they'd make themselves out to be the good guys."
        asu "*Sigh* I suppose."
        ha "Either way, she did answer some of my questions."
        scene mainevent141_5
        with Dissolve(.5)
        ha "Firstly, that she can probably save Takane."
        mc "Really?!"
        ha "It will take some doing. Takane...Takane would need to go through the door."
        scene mainevent141_6
        with Dissolve(.5)
        asu "She is never going to allow that."
        asu "And that would involve getting Takane involved in our society."
        asu "That is too far."
        scene mainevent141_7
        with Dissolve(.5)
        ha "Too far to save her life?"
        asu "No. It...well..."
        asu "Our secrecy protects a lot of lives."
        asu "We..."
        ha "I understand where you're coming from."
        ha "...I'll find a way to do it safely."
        ha "But you don't want her to die either."
        scene mainevent141_8
        with Dissolve(.5)
        asu "Of course, that is not what I want."
        ha "Trust me on this."
        ha "I'll come up with a plan."
        asu "...If anyone could. It would be you."
        scene mainevent141_9
        with Dissolve(.5)
        ha "Well, this got a little tense for morning tea."
        ha "We should be enjoying our weekend here."
        ha "I think [cname] was planning something exciting for today."
        asu "Heehee, This will be interesting."
        asu "As long as it's appropriate."
        ha "I guess we'll see."
        $ renpy.end_replay()
        call haaff_increase from _call_haaff_increase_107
        call asuaff_increase from _call_asuaff_increase_86
        $ me141locked = False
        $ me141_done = True
        jump me142

    label me142:
        scene black
        with Dissolve(.5)
        "The girls and I meet up with everyone else for breakfast."
        "It's a quick little breakfast buffet."
        "Fresh juices, fruit cocktails, and, of course, bacon."
        "It's a lovely way to start the day."
        "Before anyone can go anywhere, [cname] speaks up."
        "Inviting us all to the pool for a game she's organized."
        "Given the amount of water guns we brought with us, I know what she has in mind."
        scene mainevent142_1
        with fade
        play music "audio/music/Feelin Good.mp3" fadeout 1
        c "And that's how you use the guns."
        c "You can fill them up in the bathrooms by the pool, but no shooting inside the building."
        asu "That is correct."
        c "And the seating area over here is a safe zone. No shooting over here either."
        c "Other than that, go wherever you like."
        t "So, we're not doing teams?"
        c "Heehee, No."
        c "It's just for fun. We'll see who can hit the most shots."
        k "We have to count our own shots?"
        c "Just have fun."
        t "Heehee, well, I know there's a few people I'd like to get wet."
        n "*Sigh* Takane..."
        c "Heehee, We'll have ten seconds before we start shooting."
        c "Let's go!"
        scene mainevent142_2
        with fade
        "The group scatters."
        "No one wants to be caught standing out in the open."
        "A scream of excitement sounds behind me."
        "I'm not sure who it was, but I understand."
        "Adrenaline rushes through my veins as I dash to the nearest cover."
        scene mainevent142_3
        with fade
        "I set myself up by a nearby tree."
        "Watching the carnage ensue."
        scene mainevent142_4
        with fade
        t "Aahhh!"
        c "Got you, Takane."
        t "That's so cold!"
        c "Heehee."
        scene mainevent142_5
        with Dissolve(.5)
        t "Oh, I'll get you."
        c "Heehee."
        scene mainevent142_6
        with fade
        asu "Over here."
        asu "We can hide over here and ambush people when they come to refill their guns."
        asu "[cname] said nothing about not working together."
        ak "Heh."
        scene mainevent142_7
        with Dissolve(.5)
        ak "You're devious sometimes, you know that?"
        asu "Heehee, I can be."
        scene mainevent142_8
        with Dissolve(.5)
        ak "You're not the only one."
        scene mainevent142_9
        with Dissolve(.5)
        asu "Wha.."
        scene mainevent142_10
        with Dissolve(.5)
        asu "Agh! Akira!"
        ak "Hehheh."
        scene mainevent142_11
        with fade
        "Everyone seems to be having fun."
        "Now, where should I strike?"
        scene mainevent142_12
        with Dissolve(.5)
        "Nari and Midori are over there."
        "Hisaaki's ended up in the pool somehow."
        "Ina's alone. Maybe I could sneak up on.."
        k "Hiding, [mcname]?"
        scene mainevent142_13
        with fade
        mc "Huh?"
        scene mainevent142_14
        with Dissolve(.5)
        mc "Kimiko!"
        scene mainevent142_15
        with Dissolve(.5)
        mc "Aarghh!"
        scene mainevent142_16
        with Dissolve(.5)
        mc "Dammit. I'll get you back for that."
        k "Heehee, You can try."
        scene black
        with Dissolve(.5)
        "My opponent decided, I chase after Kimiko."
        "I quickly lose myself in the excitement."
        "Darting from one opponent to another."
        "Shouts of laughter and shock sound from all around."
        "This was a good idea. I'll have to thank [cname] later."
        "But this has only just started."
        $ renpy.end_replay()
        $ me142locked = False
        $ me142_done = True
        if halust >= 10:
            jump leha2
        else:
            $ leha2_miss = True
            jump me143

    label me143:
        scene mainevent143_1
        with fade
        play music "audio/music/Feelin Good.mp3" fadeout 1
        "Hana and I decided to team up."
        "Of course, she came up with a plan."
        "We get up the best vantage point around."
        "Sniping people at random."
        "Unfortunately, we were noticed."
        scene mainevent143_2
        with fade
        mc "I've got [cname], Hisaaki, and Kimiko over here."
        mc "I'll keep them pinned down, but [cname] will hear any plans we try to make."
        mc "Won't you, little kitten?"
        c "{size=-10}Heehee.{/size}"
        scene mainevent143_3
        with fade
        ha "The twins are trying to sneak up behind us."
        ha "I haven't seen the mange club or Takane for a while."
        ha "They probably got tired and went to get food."
        mc "Well, we have been at this for most of the day."
        ha "Getting bored?"
        mc "Of being teamed up with you? Never."
        scene mainevent143_4
        with fade
        k "Give up, you two!"
        c "We have you surrounded."
        "Their shots come in thick and fast."
        "Hana brought bottles of water to refill our guys."
        "But the stock's running low."
        "The battle at this tower can't last forever."
        scene mainevent143_5
        with fade
        asu "Now, Akira!"
        ha "Shit!"
        ha "They're advancing!"
        scene mainevent143_6
        with fade
        mc "Same over here."
        mc "Hisaki's..Shit!"
        mc "I'm out."
        ha "We don't have time for a refill!"
        ha "Fuck! I'm out, too."
        scene mainevent143_7
        with fade
        mc "Looks like it's over."
        ha "Heehee, Yeah."
        ha "They'll be up here any second."
        mc "We can't even go down fighting."
        ha "It was fun, though."
        mc "Yeah."
        scene mainevent143_8
        with Dissolve(.5)
        ak "Don't move, you two."
        ha "We surrender."
        scene black
        with Dissolve(.5)
        "The water fights slow down after that."
        "People start drifting off for food and relaxation."
        "Not before thanking [cname] for her idea."
        "The battle of the tower might not be the greatest last stand in history."
        "But it was a great way to spend the day."
        $ renpy.end_replay()
        call haaff_increase from _call_haaff_increase_108
        call asuaff_increase from _call_asuaff_increase_87
        call akaff_increase from _call_akaff_increase_55
        call caff_increase from _call_caff_increase_136
        call kaff_increase from _call_kaff_increase_95
        call hiaff_increase from _call_hiaff_increase_75
        $ me143locked = False
        $ me143_done = True
        jump me144

    label me144:
        scene mainevent144_1
        with fade
        play music "audio/music/Feelin Good.mp3" fadeout 1
        mc "Aahhh~."
        "After a late lunch, I settled down to relax for the afternoon."
        "I wonder if [cname] has any more plans for the day?"
        "I knew she was excited about the water guns, but it appears she's letting everyone do their own thing for the rest of the day."
        "I don't mind."
        "It's kinda nice to sit here in the sun."
        scene mainevent144_2
        with Dissolve(.5)
        t "Hey, [mcname]."
        mc "Huh?"
        scene mainevent144_3
        with Dissolve(.5)
        t "You alright?"
        mc "Yeah. I'm good."
        mc "How are you? What are you up to?"
        t "I'm good. I wanted to come and see you for a bit."
        t "Mind if I sit down?"
        mc "Go ahead."
        scene mainevent144_4
        with fade
        t "Aahhh~."
        mc "Hey, where did you disappear off to during the water fight?"
        t "Oh. I was called away and given a mission."
        mc "Mission?"
        t "Mhm. I have a favour to repay."
        mc "Gonna tell me what this mission is about?"
        scene mainevent144_5
        with Dissolve(.5)
        t "Heehee, It's you."
        mc "Me?"
        mc "The mission is me?"
        t "Yep."
        mc "Should I be worried?"
        scene mainevent144_6
        with Dissolve(.5)
        t "No."
        t "I just have to keep you occupied for a while."
        t "Seems pretty easy when you're resting like this."
        mc "I guess this is going to be a surprise?"
        t "Yeah."
        scene mainevent144_7
        with Dissolve(.5)
        mc "Okay."
        mc "I'm sure whatever surprise you have for me will be fun."
        t "I told you, it's not my surprise."
        t "I'm just repaying a favour."
        mc "But you do know what it is?"
        t "Don't worry. You're going to love it."
        scene black
        with Dissolve(.5)
        "Takane rests with me for a while."
        "Chatting casually."
        "But as the evening deepens and an amber glow spreads, she speaks."
        scene mainevent144_8
        with fade
        t "Okay. It's time."
        t "Come on. Follow me."
        mc "Where are we going?"
        t "You'll see."
        t "C'mon, just follow."
        mc "Okay. This should be interesting."
        t "Oh, it will."
        scene black
        with Dissolve(.5)
        $ renpy.end_replay()
        call taff_increase from _call_taff_increase_103
        $ me144locked = False
        $ me144_done = True
        jump me145

    label me145:
        scene mainevent145_1
        with fade
        play music "audio/music/Feelin Good.mp3" fadeout 1
        "Takane and I chat as we walk."
        "She's still being cagey about what's happening."
        "But I guess I'll find out soon enough."
        t "And this is where I leave you."
        mc "Huh? Okay."
        mc "Where do I go from here?"
        t "Just look."
        scene mainevent145_2
        with fade
        stop music fadeout 1
        mc "Oh."
        t "Have a good evening."
        mc "Thanks."
        t "Heehee."
        "Takane turns to leave. Her job done."
        "A pleasant warmth builds in my chest as I walk toward Nari."
        scene mainevent145_3
        with fade
        play music "audio/music/There is Romance.mp3" fadeout 1
        mc "So, you're the one who set this surprise up?"
        n "Heehee, Surprise!"
        n "I'm glad Takane didn't spoil it."
        mc "I wasn't prepared for this."
        scene mainevent145_4
        with fade
        mc "How did you set a whole pavilion up?"
        n "The girls and Takane helped me."
        n "We snuck away earlier."
        mc "This is really impressive."
        scene mainevent145_5
        with fade
        n "Thank you."
        n "I wanted to do something special."
        mc "Every moment with you is special."
        n "I knew you'd say that."
        scene mainevent145_6
        with fade
        n "But looking out at the waves as the sun sets."
        n "Eating out dinner together in such a place."
        n "This is the kind of moment you remember."
        n "The kind of moment that..."
        mc "...Yeah."
        mc "This is special."
        scene black
        with Dissolve(.5)
        "Ina and Midori arrive with a huge platter for us."
        "Despite brief hellos, they don't say much."
        "They know this moment is for Nari."
        "They helped build it."
        "Saying quick goodbyes, they head back to the resort."
        "Leaving me and Nari to our meal."
        scene mainevent145_7
        with fade
        mc "Wow."
        mc "Did you guys cook this yourself?"
        n "Heehee, We just kept it warm. It's from the kitchens."
        mc "How much did.."
        n "It doesn't matter."
        n "It's worth the cost."
        n "Let's see if it tastes as good as it looks."
        mc "Gladly."
        scene mainevent145_8
        with fade
        "We chat and eat."
        "Sipping our wine and laughing."
        "The rest of the world slips away."
        "As it always does in moments like this."
        "I've been lucky to have as many as I have."
        "But I will never take any of them for granted."
        mc "Nari, I love you."
        scene mainevent145_9
        with Dissolve(.5)
        n "I love you too."
        mc "This...This was amazing."
        mc "What you've done here..."
        mc "Just amazing."
        scene mainevent145_10
        with Dissolve(.5)
        n "Heehee, It's not over yet."
        n "Let's go for a walk."
        mc "Gladly."
        scene black
        with Dissolve(.5)
        $ renpy.end_replay()
        call naff_increase from _call_naff_increase_101
        $ me145locked = False
        $ me145_done = True
        jump me146

    label me146:
        scene mainevent146_1
        with fade
        play music "audio/music/There is Romance.mp3" fadeout 1
        "Nari and I walk down the beach."
        "We pause to watch the sun dip beneath the horizon."
        "Night engulfs the beach."
        "And as the moon graces our backs, the atmosphere gets the better of me."
        scene mainevent146_2
        with fade
        "After a moment of surprise, Nari eagerly responds to my kiss."
        "The light of the moon."
        "The gentle crash of waves add to the symphony of our lips."
        "Our tongues dance that sensual dance."
        "The heat in my chest rises."
        mc "Nari...I need you. Right now."
        n "Mmnnn~ O...Okay."
        scene mainevent146_3
        with fade
        play music "audio/music/Almost New.mp3" fadeout 1
        "Our swimsuits easily fall away."
        "Kneeling in the shifting sands, we position ourselves."
        mc "Ready?"
        n "Mmnnn~ The anticipation is killing me."
        mc "I won't make you wait any longer then."
        scene mainevent146_4
        with Dissolve(.5)
        n "Aahhh~"
        "She moans in pleasure as I take my rightful place inside her."
        "The perfect fit of a perfect girl."
        "Molded to me. Connected to me."
        "Spiritually and physically."
        "As I enjoy the feeling, she starts moving."
        "Silently urging me to join her."
        "An invitation I have no intention of refusing."
        scene mainevent146_5
        with Dissolve(.5)
        n "Ah! Ah! Fuck!"
        "Her moans and my grunts join the waves in the night's melody."
        "Echoing across the deserted beach."
        "Our lust rises."
        "She speeds up. I join her."
        "I speed up. She rises to meet me."
        "The lovemaking we started quickly devolving into animalistic rutting."
        n "YES! YesYesYes...More."
        mc "Any more and you'll break."
        n "Yes! Break me. Fucking break me!"
        mc "Shit, that's so hot!"
        n "Yes. Yes. Cum! CUM INSIDE ME!"
        n "Break me and cum inside me. Please."
        n "Pleasepleaseplease."
        n "I'm...I'm gonna..."
        n "[mcname]! [mcname], I'm Cumming!"
        "I can't hold anymore either."
        scene mainevent146_6
        with flashbulb
        scene mainevent146_6
        with flashbulb
        scene mainevent146_6
        with flashbulb
        n "AAHHH!"
        scene mainevent146_7
        with fade
        mc "Holy shit."
        n "...Yeah."
        mc "What a view."
        "Shit! I meant to think that."
        n "Heehee, Stop staring and help me up."
        n "We need to go to the showers and clean up."
        mc "Yeah. Okay."
        scene black
        with Dissolve(.5)
        "Nari and I clean up and head back."
        "I thank her for a wonderful evening, and we kiss before going to bed."
        "It really was a special night."
        $ renpy.end_replay()
        call naff_increase from _call_naff_increase_102
        call nlust_increase from _call_nlust_increase_22
        $ me146locked = False
        $ me146_done = True
        call day_increase from _call_day_increase_45
        if nlust >= 20:
            jump len4
        else:
            $ len4_miss = True
            jump me147

    label me147:
        scene mainevent147_1
        with fade
        play music "audio/music/Feelin Good.mp3" fadeout 1
        "After a lovely breakfast, I head out into the sun."
        "Today is our last day here."
        "Everyone spreads out to do their own things."
        "I suppose I should head out and see who I can find."
        scene mainevent147_2
        with fade
        mc "Hey, Ina."
        "Ina was the first person I stumbled across."
        ina "Hey."
        mc "Having a nice swim?"
        ina "Yeah."
        ina "Thought I'd get some time in while we're here."
        scene mainevent147_3
        with Dissolve(.5)
        ina "Oh. I actually wanted to talk to you."
        mc "What's up?"
        mc "You know you can talk to me whenever."
        ina "Yeah."
        scene mainevent147_4
        with fade
        mc "What's wrong?"
        ina "I need to apologize."
        mc "Huh? What for?"
        scene mainevent147_5
        with Dissolve(.5)
        ina "When all the girls were talking, I found out what happened with Hisaaki."
        "Shit! Hana told...No. She can't have."
        ina "It's my fault he found out about everything."
        "Oh. That's what she's talking about."
        ina "I shouldn't have kissed you in public like that."
        scene mainevent147_6
        with Dissolve(.5)
        ina "I hear Hisaaki was really mad at you."
        ina "That's on me."
        "Shit. I need to focus on what she's saying."
        ina "So, I'm sorry."
        scene mainevent147_7
        with Dissolve(.5)
        mc "It's alright."
        mc "It was inevitable eventually."
        mc "You don't have to feel bad because it fell on you."
        mc "I'm the one who started this whole situation."
        ina "But I knew I shouldn't have."
        mc "I could've stopped you."
        scene mainevent147_8
        with Dissolve(.5)
        ina "As if you'd ever stop someone kissing you."
        mc "Hehheh, I can't deny that."
        mc "And it all worked out in the end."
        ina "...I guess."
        ina "It still feels a bit bad."
        mc "It doesn't need to."
        mc "I would never hold something like that against you."
        scene mainevent147_9
        with Dissolve(.5)
        ina "Thanks, [mcname]."
        ina "I just needed to get that out."
        mc "Want to swim to make yourself feel better?"
        ina "You're offering to join me?"
        mc "Sure."
        ina "Okay."
        scene black
        with Dissolve(.5)
        "Ina and I swim for a while."
        "She must have been holding that regret in for a little while."
        "I'm glad she managed to get it out."
        "It really wasn't her fault."
        $ renpy.end_replay()
        call iaff_increase from _call_iaff_increase_94
        $ me147locked = False
        $ me147_done = True
        jump me148

    label me148:
        scene mainevent148_1
        with fade
        play music "audio/music/Feelin Good.mp3" fadeout 1
        "Ina went to get herself something to eat."
        "I don't mind a little swim on my own for a.."
        k "[mcname]!"
        "I didn't even finish my thought."
        scene mainevent148_2
        with fade
        mc "Hey, Kimiko."
        k "You look bored."
        mc "I was actually just thinking I didn't mind a bit of casual swimming."
        k "Oh. Does that mean you don't want to do something?"
        mc "Of course not."
        mc "What did you have in mind?"
        scene mainevent148_3
        with Dissolve(.5)
        k "Let's see who can hold their breath the longest."
        k "I bet I have a better lung capacity than you."
        mc "Hehheh, I'll take that bet."
        scene mainevent148_4
        with fade
        "After setting our rules, we sink beneath the surface."
        "The sounds of the world slip away as the muted sound of the water pressing against us closes in."
        "I smile across at Kimiko."
        "She's relishing the challenge as usual."
        "Before long, the pressure starts to build in my chest."
        scene mainevent148_5
        with Dissolve(.5)
        "The need to breathe intensifies."
        "Looking at Kimiko, I can see her starting to struggle too."
        "But she smiles at me. Showing me she won't back down."
        "Guess I have to rise to her challenge."
        scene mainevent148_6
        with Dissolve(.5)
        "Getting...difficult now."
        "Kimiko...Kimiko's still there, right?"
        "I can't do this much longer."
        "I need...need air..."
        "Air sounds good right now."
        "Really...Really good."
        scene mainevent148_7
        with Dissolve(.5)
        "Air!"
        scene mainevent148_8
        with fade
        k "I won!"
        mc "No, you didn't. We came up at the same time."
        k "Hmmm, I think you came up first."
        mc "Well, you know what we've got to do."
        k "Give me a second, and we'll go again."
        scene black
        with Dissolve(.5)
        "After three more attempts to crown a winner, we're still tied."
        "But we have drawn some attention to our antics."
        scene mainevent148_9
        with fade
        k "We're trying to see which one of us can hold our breath the longest, but we can't seem to find a winner."
        c "You two were under there for ages."
        c "That's really impressive."
        t "Neither of you is going to give up, are you?"
        mc "Hehheh, Nope."
        k "As if."
        scene mainevent148_10
        with Dissolve(.5)
        t "Well, I guess now you have an audience."
        "What's with that devious look?"
        k "I'll beat you this time."
        mc "Come at me."
        scene mainevent148_11
        with fade
        "Our contest starts as all the others."
        "I would've thought this would be boring by now."
        "But Kimiko's dedication to besting me is infectious."
        "I can't let her win."
        "And it's just too fun to keep up with her challenges."
        "But as the air starts to fade. My chest feels the crush of desperation."
        "I receive some unexpected assistance."
        scene mainevent148_12
        with Dissolve(.5)
        "Takane's lips meet mine."
        "Breathing delicious air into my struggling lungs."
        "Her cheeky smile shines as she returns to the surface."
        "Leaving me down here with a clearly furious Kimiko."
        "It doesn't take long for Kimiko's struggle to end as she darts to the surface."
        "I stay under for a few seconds before joining her."
        scene mainevent148_13
        with fade
        t "It wasn't cheating. You didn't have any rules about me giving him more air."
        k "Hmph!"
        t "C'mon, it was funny."
        k "..."
        k "Fine. It was pretty funny."
        k "I didn't expect you to do that."
        k "And I'm too tired to do more."
        mc "We'll do a rematch another time."
        k "As long as you don't have your oxygen tank with you next time."
        t "Hey! I'm not just an oxygen tank."
        k "Heehee."
        scene black
        with Dissolve(.5)
        $ renpy.end_replay()
        call kaff_increase from _call_kaff_increase_96
        call taff_increase from _call_taff_increase_104
        call caff_increase from _call_caff_increase_137
        $ me148locked = False
        $ me148_done = True
        jump me149

    label me149:
        scene mainevent149_1
        with fade
        play music "audio/music/Feelin Good.mp3" fadeout 1
        "As the day drifts lazily into the afternoon, people start getting ready to leave."
        "Once I'm ready, I sit to soak in the last bit of holiday sun."
        "I know it might stay warm when we get back."
        "The sun will still shine."
        "But it just feels different."
        scene mainevent149_2
        with Dissolve(.5)
        c "You didn't want to sit on a chair?"
        mc "I made it this far and wanted to sit down."
        mc "This step is good enough. I don't think I've ever sat here before."
        c "Heehee, You're silly."
        scene mainevent149_3
        with Dissolve(.5)
        c "Mom called as I was finishing up. She'll be here soon."
        mc "Yeah."
        mc "*Sigh*"
        scene mainevent149_4
        with Dissolve(.5)
        c "It's always hard to leave, isn't it?"
        c "But it's also nice to be going home."
        c "Sleeping in our own beds."
        c "Eating our own food. Playing our own games."
        c "And we get to see Mom."
        scene mainevent149_5
        with Dissolve(.5)
        mc "Yeah. I think I'd miss Mom if we were here any longer."
        c "I already do a little."
        c "I wish she could come here with us."
        c "Like when the three of us came but with everyone else too."
        mc "Heh, You're asking for a lot."
        c "I know."
        c "I just like it when everyone's together and happy."
        mc "It's a nice thought."
        scene mainevent149_6
        with Dissolve(.5)
        c "Oh. There's something I want to show you when we get back."
        mc "Yeah?"
        mc "Something good or..."
        c "It's...I think I remembered something."
        scene mainevent149_7
        with Dissolve(.5)
        mc "Really?! About when you were..."
        mc "What did you remember?"
        c "It's easier if I show you."
        c "I'm not sure if it's anything. I'm not sure what it is."
        c "That's why I haven't told you yet."
        scene mainevent149_8
        with Dissolve(.5)
        mc "This could be huge, [cname]."
        c "I know. But I didn't want you to get your hopes up and have it turn out to be nothing."
        c "At least until after our holiday."
        c "I just wanted to enjoy our time here without thinking about crazy things from my past."
        scene mainevent149_9
        with Dissolve(.5)
        mc "Okay. It's okay. I get it."
        mc "We'll check it out together soon, yeah?"
        c "Yeah."
        c "I love you."
        mc "I love you too."
        scene black
        with Dissolve(.5)
        az "There you two are."
        az "C'mon, help me get your stuff in the car."
        "By the time we unpack at home, it's time to sleep."
        $ renpy.end_replay()
        call akaff_increase from _call_akaff_increase_56
        call asuaff_increase from _call_asuaff_increase_88
        call caff_increase from _call_caff_increase_138
        call haaff_increase from _call_haaff_increase_109
        call hiaff_increase from _call_hiaff_increase_76
        call iaff_increase from _call_iaff_increase_95
        call kaff_increase from _call_kaff_increase_97
        call maff_increase from _call_maff_increase_104
        call naff_increase from _call_naff_increase_103
        call taff_increase from _call_taff_increase_105
        $ me149locked = False
        $ me149_done = True
        jump loop1

    label azaff_increase:
        $ azaff += 1
        "{i}Azumi's affection has increased.{/i}"
        return
    label azlust_increase:
        $ azlust += 1
        "{i}Azumi's lust has increased.{/i}"
        return
    label saff_increase:
        $ saff += 1
        "{i}Sumi's affection has increased.{/i}"
        return
    label slust_increase:
        $ slust += 1
        "{i}Sumi's lust has increased.{/i}"
        return
    label naff_increase:
        $ naff += 1
        "{i}Nari's affection has increased.{/i}"
        return
    label nlust_increase:
        $ nlust += 1
        "{i}Nari's lust has increased.{/i}"
        return
    label kaff_increase:
        $ kaff += 1
        "{i}Kimiko's affection has increased.{/i}"
        return
    label klust_increase:
        $ klust += 1
        "{i}Kimiko's lust has increased.{/i}"
        return
    label ktrain_increase:
        $ ktrain += 1
        "{i}Kimiko's training has increased.{/i}"
        "{i}Kimiko has [ktrain] training points.{/i}"
        return
    label caff_increase:
        $ caff += 1
        "{i}[cname]'s affection has increased.{/i}"
        return
    label clust_increase:
        $ clust += 1
        "{i}[cname]'s lust has increased.{/i}"
        return
    label asuaff_increase:
        $ asuaff += 1
        "{i}Asuka's affection has increased.{/i}"
        return
    label asulust_increase:
        $ asulust += 1
        "{i}Asuka's lust has increased.{/i}"
        return
    label iaff_increase:
        $ iaff += 1
        "{i}Ina's affection has increased.{/i}"
        return
    label ilust_increase:
        $ ilust += 1
        "{i}Ina's lust has increased.{/i}"
        return
    label haaff_increase:
        $ haaff += 1
        "{i}Hana's affection has increased.{/i}"
        return
    label halust_increase:
        $ halust += 1
        "{i}Hana's lust has increased.{/i}"
        return
    label taff_increase:
        $ taff += 1
        "{i}Takane's affection has increased.{/i}"
        return
    label tlust_increase:
        $ tlust += 1
        "{i}Takane's lust has increased.{/i}"
        return
    label maff_increase:
        $ maff += 1
        "{i}Midori's affection has increased.{/i}"
        return
    label mlust_increase:
        $ mlust += 1
        "{i}Midori's lust has increased.{/i}"
        return
    label hiaff_increase:
        $ hiaff += 1
        "{i}Hisaaki's affection has increased.{/i}"
        return
    label akaff_increase:
        $ akaff += 1
        "{i}Akira's affection has increased.{/i}"
        return
    label nagaff_increase:
        $ nagaff += 1
        "{i}Nagisa's affection has increased.{/i}"
        return
    label yaff_increase:
        $ yaff += 1
        "{i}Yuriko's affection has increased.{/i}"
        return
    label day_increase:
        pass
        $ todays =  daynames[(day%7)]
        $ day +=1
        "{i}[todays] Day [day]{/i}"
        return

    label sumicheck:
        $ spoint = 0
        if ces1_done == True:
            $ spoint += 1
        if ces2_done == True:
            $ spoint += 1
        if ces3_done == True:
            $ spoint += 1
        if ces4_done == True:
            $ spoint += 1
        if ces5_done == True:
            $ spoint += 1
        if ces6_done == True:
            $ spoint += 1
        if ces7_done == True:
            $ spoint += 1
        if ces8_done == True:
            $ spoint += 1
        if ces9_done == True:
            $ spoint += 1
        if ces10_done == True:
            $ spoint += 1
        if ces11_done == True:
            $ spoint += 1
        if ces12_done == True:
            $ spoint += 1
        if ces13_done == True:
            $ spoint += 1
        if ces14_done == True:
            $ spoint += 1
        if ces15_done == True:
            $ spoint += 1
        if ces16_done == True:
            $ spoint += 1
        if ces17_done == True:
            $ spoint += 1
        if ces18_done == True:
            $ spoint += 1
        if ces19_done == True:
            $ spoint += 1
        if ces20_done == True:
            $ spoint += 1
        if ces21_done == True:
            $ spoint += 1
        if ces22_done == True:
            $ spoint += 1
        if ces23_done == True:
            $ spoint += 1
        if ces24_done == True:
            $ spoint += 1
        if ces25_done == True:
            $ spoint += 1
        if ces26_done == True:
            $ spoint += 1
        if ces27_done == True:
            $ spoint += 1
        if ces28_done == True:
            $ spoint += 1
        if ces29_done == True:
            $ spoint += 1
        if ces30_done == True:
            $ spoint += 1
        if les1_done == True and les1_miss == False:
            $ spoint += 1
        if les2_done == True and les2_miss == False:
            $ spoint += 1
        if ces31_done == True:
            $ spoint += 1
        if ces32_done == True:
            $ spoint += 1
        if ces33_done == True:
            $ spoint += 1
        if ces34_done == True:
            $ spoint += 1
        if len3_done == True:
            $ me98locked = False
        if ces35_done == True:
            $ spoint += 1
        if ces36_done == True:
            $ spoint += 1
        if ces37_done == True:
            $ spoint += 1
        if ces38_done == True:
            $ spoint += 1
        if ces39_done == True:
            $ spoint += 1
        if ces40_done == True:
            $ spoint += 1
        if ces41_done == True:
            $ spoint += 1
        if ces42_done == True:
            $ spoint += 1
        if ces43_done == True:
            $ spoint += 1
        if ces44_done == True:
            $ spoint += 1
        if ces45_done == True:
            $ spoint += 1
        if ces46_done == True:
            $ spoint += 1
        if ces47_done == True:
            $ spoint += 1
        if ces48_done == True:
            $ spoint += 1
        if ces49_done == True:
            $ spoint += 1
        if ces50_done == True:
            $ spoint += 1
        if ces51_done == True:
            $ spoint += 1
        if ces52_done == True:
            $ spoint += 1
        if ces53_done == True:
            $ spoint += 1
        if ces54_done == True:
            $ spoint += 1
        if les3_done == True and les3_miss == False:
            $ spoint += 1
        if ces55_done == True:
            $ spoint += 1
        if ces56_done == True:
            $ spoint += 1
        if ces57_done == True:
            $ spoint += 1
        if ces58_done == True:
            $ spoint += 1
        if ces59_done == True:
            $ spoint += 1
        if ces60_done == True:
            $ spoint += 1
        if ces61_done == True:
            $ spoint += 1
        if ces62_done == True:
            $ spoint += 1
        if ces63_done == True:
            $ spoint += 1
        if ces64_done == True:
            $ spoint += 1
        if ces65_done == True:
            $ spoint += 1
        if ces66_done == True:
            $ spoint += 1
        if ces67_done == True:
            $ spoint += 1
        if ces68_done == True:
            $ spoint += 1
        if ces69_done == True:
            $ spoint += 1
        if ces70_done == True:
            $ spoint += 1
        return
    label takacheck:
        $ tpoint = 0
        if cet1_done == True:
            $ tpoint += 1
        if cet2_done == True:
            $ tpoint += 1
        if cet3_done == True:
            $ tpoint += 1
        if cet4_done == True:
            $ tpoint += 1
        if cet5_done == True:
            $ tpoint += 1
        if cet6_done == True:
            $ tpoint += 1
        if cet7_done == True:
            $ tpoint += 1
        if cet8_done == True:
            $ tpoint += 1
        if cet9_done == True:
            $ tpoint += 1
        if cet10_done == True:
            $ tpoint += 1
        if cet11_done == True:
            $ tpoint += 1
        if cet12_done == True:
            $ tpoint += 1
        if cet13_done == True:
            $ tpoint += 1
        if cet14_done == True:
            $ tpoint += 1
        if cet15_done == True:
            $ tpoint += 1
        if cet16_done == True:
            $ tpoint += 1
        if cet17_done == True:
            $ tpoint += 1
        if cet18_done == True:
            $ tpoint += 1
        if cet19_done == True:
            $ tpoint += 1
        if cet20_done == True:
            $ tpoint += 1
        if cet21_done == True:
            $ tpoint += 1
        if cet22_done == True:
            $ tpoint += 1
        if cet23_done == True:
            $ tpoint += 1
        if cet24_done == True:
            $ tpoint += 1
        if cet25_done == True:
            $ tpoint += 1
        if cet26_done == True:
            $ tpoint += 1
        if cet27_done == True:
            $ tpoint += 1
        if cet28_done == True:
            $ tpoint += 1
        if cet29_done == True:
            $ tpoint += 1
        if cet30_done == True:
            $ tpoint += 1
        if cet31_done == True:
            $ tpoint += 1
        if cet32_done == True:
            $ tpoint += 1
        if cet33_done == True:
            $ tpoint += 1
        if cet34_done == True:
            $ tpoint += 1
        if cet35_done == True:
            $ tpoint += 1
        if cet36_done == True:
            $ tpoint += 1
        if cet37_done == True:
            $ tpoint += 1
        if cet38_done == True:
            $ tpoint += 1
        if cet39_done == True:
            $ tpoint += 1
        if cet40_done == True:
            $ tpoint += 1
        if cet41_done == True:
            $ tpoint += 1
        if cet42_done == True:
            $ tpoint += 1
        if cet43_done == True:
            $ tpoint += 1
        if cet44_done == True:
            $ tpoint += 1
        if cet45_done == True:
            $ tpoint += 1
        if cet46_done == True:
            $ tpoint += 1
        if cet47_done == True:
            $ tpoint += 1
        if cet48_done == True:
            $ tpoint += 1
        if cet49_done == True:
            $ tpoint += 1
        if cet50_done == True:
            $ tpoint += 1
        if cet51_done == True:
            $ tpoint += 1
        if cet52_done == True:
            $ tpoint += 1
        if cet53_done == True:
            $ tpoint += 1
        if cet54_done == True:
            $ tpoint += 1
        if cet55_done == True:
            $ tpoint += 1
        if cet56_done == True:
            $ tpoint += 1
        if cet57_done == True:
            $ tpoint += 1
        if cet58_done == True:
            $ tpoint += 1
        if cet59_done == True:
            $ tpoint += 1
        if cet60_done == True:
            $ tpoint += 1
        if cet61_done == True:
            $ tpoint += 1
        if cet62_done == True:
            $ tpoint += 1
        if cet63_done == True:
            $ tpoint += 1
        if cet64_done == True:
            $ tpoint += 1
        if cet65_done == True:
            $ tpoint += 1
        if cet66_done == True:
            $ tpoint += 1
        if let1_done == True:
            $ tpoint += 1
        if let2_done == True:
            $ tpoint += 1
        if let3_done == True:
            $ tpoint += 1
        if lect4_done == True:
            $ tpoint += 1
        if lehat1_done == True:
            $ tpoint += 1
        return

    # This ends the game.
    label end:
    return
