//==============================================================================
// Hexen compatibility - Credits to Xaser.
//==============================================================================
// Weapons
//==============================================================================
// Fighter
//==============================================================================
ACTOR FKFWP0 : RandomSpawner replaces FWeapAxe		{DropItem "Shotgun"} 	 //MAP02
ACTOR FKFWP1 : RandomSpawner replaces FWeapHammer  	{DropItem "PlasmaRifle"} //MAP08
ACTOR FKFWP2 : RandomSpawner replaces FWeaponPiece1 {DropItem "Cellpack"} 	 //MAP27
ACTOR FKFWP3 : RandomSpawner replaces FWeaponPiece2 {DropItem "RocketBox"} 	 //MAP12
ACTOR FKFWP4 : RandomSpawner replaces FWeaponPiece3 {DropItem "Backpack"} 	 //MAP02

//==============================================================================
// Cleric
//==============================================================================
ACTOR FKCWP0 : RandomSpawner replaces CWeapStaff	{DropItem "Chaingun"} 	  //MAP02
ACTOR FKCWP1 : RandomSpawner replaces CWeapFlame	{DropItem "SuperShotgun"} //MAP08
ACTOR FKCWP2 : RandomSpawner replaces CWeaponPiece1 {DropItem "ClipBox"} 	  //MAP27
ACTOR FKCWP3 : RandomSpawner replaces CWeaponPiece2 {DropItem "ShellBox"} 	  //MAP12
ACTOR FKCWP4 : RandomSpawner replaces CWeaponPiece3 {DropItem "Backpack"} 	  //MAP02

//==============================================================================
// Mage
//==============================================================================
ACTOR FKMWP0 : RandomSpawner replaces MWeapFrost     {DropItem "Chainsaw"} 		//MAP02
ACTOR FKMWP1 : RandomSpawner replaces MWeapLightning {DropItem "RocketLauncher"}//MAP08
ACTOR FKMWP2 : RandomSpawner replaces MWeaponPiece1  {DropItem "BFG9000"} 		//MAP27
ACTOR FKMWP3 : RandomSpawner replaces MWeaponPiece2  {DropItem "ClipBox"} 		//MAP12
ACTOR FKMWP4 : RandomSpawner replaces MWeaponPiece3  {DropItem "Backpack"} 		//MAP02

//==============================================================================
// Ammo
//==============================================================================
ACTOR HXNMana1 : RandomSpawner replaces Mana1
{
	DropItem "Clip" 256, 2
	DropItem "Shell" 256, 2
	DropItem "RocketAmmo" 256, 2
	DropItem "Cell" 256, 2
	DropItem "Clipbox" 256, 1
	DropItem "Shellbox" 256, 1
}

ACTOR HXNMana2 : RandomSpawner replaces Mana2
{
	DropItem "Clip" 256, 2
	DropItem "Shell" 256, 2
	DropItem "RocketAmmo" 256, 2
	DropItem "Cell" 256, 2
	DropItem "Clipbox" 256, 1
	DropItem "Shellbox" 256, 1
	DropItem "RocketBox" 256, 1
	DropItem "Cellpack" 256, 1
}

ACTOR HXNMana3 : RandomSpawner replaces Mana3
{
	DropItem "Clip" 256, 2
	DropItem "Shell" 256, 2
	DropItem "RocketAmmo" 256, 2
	DropItem "Cell" 256, 2
	DropItem "RocketBox" 256, 1
	DropItem "Cellpack" 256, 1
}

//==============================================================================
// Armor
//==============================================================================
ACTOR HXNArmor1 : RandomSpawner replaces PlatinumHelm 		{DropItem "GreenArmor"}
ACTOR HXNArmor2 : RandomSpawner replaces AmuletOfWarding 	{DropItem "GreenArmor"}
ACTOR HXNArmor3 : RandomSpawner replaces FalconShield 		{DropItem "BlueArmor"}
ACTOR HXNArmor4 : RandomSpawner replaces MeshArmor 			{DropItem "BlueArmor"}
ACTOR HXNArmor5 : RandomSpawner replaces ArtiBoostArmor 	{DropItem "BlueArmor"}

//==============================================================================
// Artifacts (Heretic and Hexen)
//==============================================================================
ACTOR K2Heal1 : RandomSpawner 	replaces CrystalVial 		{DropItem "Stimpack"}
ACTOR K2Heal2 : RandomSpawner 	replaces ArtiHealth  		{DropItem "Medikit"}
ACTOR K2Heal3 : RandomSpawner	replaces ArtiSuperHealth 	{DropItem "Berserk"}

ACTOR K2HPower1 : RandomSpawner	replaces ArtiPork		  	{DropItem "Berserk"}
ACTOR K2HPower2 : RandomSpawner	replaces ArtiDarkServant   	{DropItem "Cellpack"}
ACTOR K2HPower3 : RandomSpawner	replaces ArtiSpeedBoots 	{DropItem "Berserk"}
ACTOR K2HPower4 : RandomSpawner	replaces ArtiBlastRadius 	{DropItem "Berserk"}
ACTOR K2HPower5 : RandomSpawner	replaces SuperMap 	   		{DropItem "AllMap"}
ACTOR K2HPower6 : RandomSpawner	replaces ArtiBoostMana 		{DropItem "Backpack"}

//==============================================================================
// Heretic Spawners - Credits to wildweasel's nazis basis and Deii
//==============================================================================
// Weapons
//==============================================================================
ACTOR HTCWeapon1 : RandomSpawner replaces Gauntlets	    	{DropItem "Chainsaw"}
ACTOR HTCWeapon2 : RandomSpawner replaces GoldWand 	    	{DropItem "Pistol"}
ACTOR HTCWeapon3 : RandomSpawner replaces Crossbow        	{DropItem "Shotgun"}
ACTOR HTCWeapon4 : RandomSpawner replaces ArtiTomeOfPower 	{DropItem "SuperShotgun"}
ACTOR HTCWeapon5 : RandomSpawner replaces Blaster 	    	{DropItem "Chaingun"}
ACTOR HTCWeapon6 : RandomSpawner replaces PhoenixRod      	{DropItem "RocketLauncher"}
ACTOR HTCWeapon7 : RandomSpawner replaces SkullRod    		{DropItem "PlasmaRifle"}
ACTOR HTCWeapon8 : RandomSpawner replaces Mace 	  	    	{DropItem "BFG9000"}

//==============================================================================
// Ammo (Spawners)
//==============================================================================
ACTOR HTCAmmo1  : RandomSpawner replaces GoldWandAmmo  {DropItem "Clip"}
ACTOR HTCAmmo2  : RandomSpawner replaces GoldWandHefty {DropItem "Clipbox"}

ACTOR HTCAmmo3  : RandomSpawner replaces CrossbowAmmo  {DropItem "Shell"}
ACTOR HTCAmmo4  : RandomSpawner replaces CrossbowHefty {DropItem "ShellBox"}

ACTOR HTCAmmo5  : RandomSpawner replaces MaceAmmo  	   {DropItem "Cell"}
ACTOR HTCAmmo6  : RandomSpawner replaces MaceHefty 	   {DropItem "Cellpack"}

ACTOR HTCAmmo7  : RandomSpawner replaces BlasterAmmo   {DropItem "Clip"}
ACTOR HTCAmmo8  : RandomSpawner replaces BlasterHefty  {DropItem "ClipBox"}

ACTOR HTCAmmo9  : RandomSpawner replaces SkullRodAmmo  {DropItem "Cell"}
ACTOR HTCAmmo10 : RandomSpawner replaces SkullRodHefty {DropItem "CellPack"}

ACTOR HTCAmmo11 : RandomSpawner replaces PhoenixRodAmmo  {DropItem "RocketAmmo"}
ACTOR HTCAmmo12 : RandomSpawner replaces PhoenixRodHefty {DropItem "RocketBox"}

ACTOR HTCAmmo13 : RandomSpawner replaces BagOfHolding {DropItem "Backpack"}

//==============================================================================
// Armor
//==============================================================================
ACTOR HTCArmor1 : RandomSpawner replaces SilverShield	 {DropItem "GreenArmor"}
ACTOR HTCArmor2 : RandomSpawner replaces EnchantedShield {DropItem "BlueArmor"}

//==============================================================================
// Power-ups
//==============================================================================
ACTOR HTCPower1 : RandomSpawner replaces SuperMap		{DropItem "AllMap"}

//==============================================================================
// Flechettes/Poison Bag
//==============================================================================

ACTOR HTCArtiBag1 : RandomSpawner replaces ArtiPoisonBag	 {DropItem "GreenArmor"}

//End of File.