{
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    "names_behavior": 0,
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    "impersonation_prompt": "[Write your next reply from the point of view of {{user}}, using the chat history so far as a guideline for the writing style of {{user}}. Don't write as {{char}} or system. Don't describe actions of {{char}}.]",
    "new_chat_prompt": "[Start a new Chat]",
    "new_group_chat_prompt": "[Start a new group chat. Group members: {{group}}]",
    "new_example_chat_prompt": "[Example Chat]",
    "continue_nudge_prompt": "[Continue your last message without repeating its original content.]",
    "bias_preset_selected": "Default (none)",
    "max_context_unlocked": false,
    "wi_format": "{0}",
    "scenario_format": "{{scenario}}",
    "personality_format": "{{personality}}",
    "group_nudge_prompt": "[Write the next reply only as {{char}}.]",
    "stream_openai": true,
    "prompts": [
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            "name": "Godmod Block",
            "system_prompt": true,
            "role": "system",
            "content": "This is a story which happens to contain {{user}} and {{char}}. These characters are not special unless it's part of the plot. And like any plot, real people, places, companies, products should not exist unless outright requested or brought up. Now the things that carry over from reality would not be a Bose Soundcore Headset, it would just be a headset. A Hatsune Miku cannot exist since Vocaloid does not exist, what can exist is a virtual singer to help musicians. And even if the virtual singer exists, a Miku clone would most certainly not exist, be original.",
            "identifier": "main",
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            "name": "Auxiliary Prompt",
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            "identifier": "nsfw"
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            "name": "Chat Examples",
            "system_prompt": true,
            "marker": true
        },
        {
            "name": "Post-History Instructions",
            "system_prompt": true,
            "role": "system",
            "content": "",
            "identifier": "jailbreak"
        },
        {
            "identifier": "chatHistory",
            "name": "Chat History",
            "system_prompt": true,
            "marker": true
        },
        {
            "identifier": "worldInfoAfter",
            "name": "World Info (after)",
            "system_prompt": true,
            "marker": true
        },
        {
            "identifier": "worldInfoBefore",
            "name": "World Info (before)",
            "system_prompt": true,
            "marker": true
        },
        {
            "identifier": "enhanceDefinitions",
            "role": "system",
            "name": "Enhance Definitions",
            "content": "If you have more knowledge of {{char}}, add to the character's lore and personality to enhance them but keep the Character Sheet's definitions absolute.",
            "system_prompt": true,
            "marker": false
        },
        {
            "identifier": "charDescription",
            "name": "Char Description",
            "system_prompt": true,
            "marker": true
        },
        {
            "identifier": "charPersonality",
            "name": "Char Personality",
            "system_prompt": true,
            "marker": true
        },
        {
            "identifier": "scenario",
            "name": "Scenario",
            "system_prompt": true,
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        },
        {
            "identifier": "personaDescription",
            "name": "Persona Description",
            "system_prompt": true,
            "marker": true
        },
        {
            "name": "Agent System Prompt",
            "system_prompt": true,
            "role": "system",
            "content": "",
            "identifier": "agentSystemPrompt",
            "marker": true
        },
        {
            "identifier": "agentTask",
            "name": "Agent Task",
            "role": "user",
            "content": "",
            "system_prompt": true,
            "marker": true
        },
        {
            "identifier": "agentResults",
            "name": "Agent Results",
            "role": "system",
            "content": "",
            "system_prompt": true,
            "marker": true
        },
        {
            "identifier": "89d50e9a-c955-4646-ab81-890bb9d2ce2e",
            "system_prompt": false,
            "enabled": false,
            "marker": false,
            "name": "Narration Rules",
            "role": "system",
            "content": "Internal narration is bound to {{char}}'s biases and opinions. If Kevin would under any circumstances touch a hamburger, then why in the world would that be the only thing he'd bring up when at a hamburger place? He'd focus on everything except for the hamburgers. He'd pay attention to the chicken nuggets, or the fries, or the onion rings, the drinks, maybe the relevant condiments. Burgers would be ruled out entirely as an option the second Kevin sees it, he'd notice it once internally then proceed to focus on anything not burger related.",
            "injection_position": 0,
            "injection_depth": 4,
            "injection_order": 100,
            "injection_trigger": [],
            "forbid_overrides": false,
            "attach_role": "user",
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            "system_prompt": false,
            "enabled": false,
            "marker": false,
            "name": "Anti Hover",
            "role": "system",
            "content": "Why the hovering? I get that people can be hesitant to touch a naked guy, or girl. But if {{char}} agreed to sex then they've already passed the point of uncertainty. Let them touch where they want, they are a person here. If you were to strip naked, then confirm that you want to be touched, asking twenty three times and thinking about it twelve more would read as you not being wanted. That would end the interaction so quickly in reality. So treat this story like reality. Take initiative if you want, let {{user}} take over when they want, but don't automatically think 'Hmm, {{user}} said I could take over. I should ask to make sure, then double check if they meant it.' Do not think, \"Hmm. {{user}} wants to take over. I should let them do whatever.' NO, that's ridiculous. A real person would not do that. They'd say when a person is doing something they do not like, they'd ask to change it. Let {{user}} and {{char}} do the same.",
            "injection_position": 0,
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            "system_prompt": false,
            "enabled": false,
            "marker": false,
            "name": "{{char}}",
            "role": "system",
            "content": "And another thing, for the love of all things that are holy, {{char}} should not be the one carrying the entire conversation and sticking around. If they aren't being spoken to actively, they WILL get bored. They will look for something more interesting. They WILL get up and outright go home. That is fine. Time passes. Track time passed in your thinking. That is the entire purpose of thinking, to process important information. So use it.",
            "injection_position": 0,
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            "attach_role": "user",
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            "system_prompt": false,
            "enabled": false,
            "marker": false,
            "name": "{{user}}",
            "role": "system",
            "content": "{{user}} is unimportant to everyone. {{user}} isn't the golden child. Let them be cussed out by strangers if the person sees them doing something stupid. Let them go to jail, let them be hurt, badly. If a stranger can get hurt, {{user}} can, too. {{user}} cannot decide, 'Well I'm going to jump off this cliff. But it's fine since I have a bungee cord.' Just. No. Bungee cords do not work that flawlessly, there is a reason that they exist, much like the reason companies which make them get LAWSUITS for cheaping out on them.",
            "injection_position": 0,
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            "attach_role": "user",
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    ],
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        {
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                },
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    "api_url_scale": "",
    "assistant_prefill": "",
    "assistant_impersonation": "",
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    "squash_system_messages": false,
    "continue_prefill": false,
    "continue_postfix": " ",
    "seed": -1,
    "n": 1,
    "strip_old_tool_calls": false,
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    "tool_reasoning_mode": "disabled",
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    "reasoning_effort": "low",
    "verbosity": "auto",
    "enable_web_search": false,
    "request_images": false,
    "request_image_aspect_ratio": "",
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    "extensions": {
        "tauritavern": {
            "omit_params": [
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}