# Table: self

Table for retrieving data or info about our own player object.

## Functions (5)

### `get_ped()`

- **Returns:**
  - `integer`: Script handle of our ped.

**Example Usage:**
```lua
integer = self.get_ped()
```

### `get_id()`

- **Returns:**
  - `integer`: Our player id.

**Example Usage:**
```lua
integer = self.get_id()
```

### `get_pos()`

- **Returns:**
  - `vec3`: Position of our ped.

**Example Usage:**
```lua
vec3 = self.get_pos()
```

### `get_rot()`

- **Returns:**
  - `vec3`: Rotation of our ped.

**Example Usage:**
```lua
vec3 = self.get_rot()
```

### `get_veh()`

- **Returns:**
  - `integer`: Script handle of our current vehicle.

**Example Usage:**
```lua
integer = self.get_veh()
```


