Display Name = "ロストルム村"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It seems everyone is out and about……"])
      ShowText(["The battlefield is outside, let's go!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It seems everyone is out and about……"])
      ShowText(["The battlefield is outside, let's go!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It seems everyone is out and about……"])
      ShowText(["The battlefield is outside, let's go!"])
      Empty([])

    BranchEnd([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It seems everyone is out and about……"])
      ShowText(["The battlefield is outside, let's go!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It seems everyone is out and about……"])
      ShowText(["The battlefield is outside, let's go!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It seems everyone is out and about……"])
      ShowText(["The battlefield is outside, let's go!"])
      Empty([])

    BranchEnd([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 385, 353, 2, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 385, 353, 2, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 385, 353, 2, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 385, 353, 2, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 385, 353, 2, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 385, 353, 2, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 385, 353, 2, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 385, 353, 2, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 385, 353, 2, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 385, 353, 2, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 385, 353, 2, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 385, 353, 2, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 385, 353, 2, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 385, 353, 2, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 385, 353, 2, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 385, 353, 2, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 385, 353, 2, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 385, 353, 2, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 385, 353, 2, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 385, 353, 2, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 385, 353, 2, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 385, 353, 2, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 385, 353, 2, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["vampire_fc1", 1, 0, 2])
    ShowText(["\\n<Vampire>"])
    ShowText(["All monsters shall bow to our army!"])
    ShowText(["From the Lamia tribe to the Scylla tribe, we'll start with you!"])
    ShowTextAttributes(["lamiad_fc1", 2, 0, 2])
    ShowText(["\\n<Monster Lamia>"])
    ShowText(["What are these guys……"])
    ShowText(["They're incredibly strong!"])
    ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
    ShowText(["\\n<Vendetta>"])
    ShowText(["The power of 'Pride' granted by my master……"])
    ShowText(["Taste it well!"])
    ShowTextAttributes(["scyllad_fc1", 2, 0, 2])
    ShowText(["\\n<Monster Scylla>"])
    ShowText(["I'm already at my limit…… can we retreat?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Are the Lamia and Scylla being attacked by the vampires?"])
    ShowText(["What does this mean……!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Lamia and Scylla, having lost their place to go,"])
    ShowText(["had moved to the Lostrum Ruins―― I had heard such rumors."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["However, they are being attacked by vampires in their new home."])
    ShowText(["Such a land, surely it's not worth taking――"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["That vampire said the master was granted the power of 'Pride'."])
    ShowText(["In other words, the Queen Vampire is the embodiment of Pride――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Seven Deadly Sins――"])
    ShowText(["The Queen Vampire has been chosen as the embodiment of 'Pride'."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Then, it is clear which side we should support."])
      ShowText(["We will help the Lamia and Scylla and drive the vampires back!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Then, it is clear which side we should support."])
      ShowText(["We will help the Lamia and Scylla and drive the vampires back!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Then, it is clear which side we should support."])
      ShowText(["We will help the Lamia and Scylla and drive the vampires back!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 775, 0])
      ShowTextAttributes(["vgirl_fc2", 4, 0, 2])
      ShowText(["\\n<Vanguard>"])
      ShowText(["To think I would end up hunting my own kin... What a twist of fate."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I must bring the Queen Vampire, who has become the embodiment of Pride, back to her senses."])
    ShowText(["First, let's deal with the attack in front of us――"])
    ControlVariables([1326, 1326, 0, 0, 2])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 385, 353, 2, 0])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 385, 353, 2, 0])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowPicture([5, "80_cirquec_st51", 0, 0, -40, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_carmilla_st01", 0, 0, 180, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -40, 0, 100, 100, 255, 0, 60, false])
    MovePicture([6, nil, 0, 0, 180, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
    ShowText(["\\n<Carmilla>"])
    ShowText(["You are the Queen of the Skullls, aren't you!"])
    ShowText(["Now, please surrender to our queen!"])
    ShowTextAttributes(["cirquec_fc6", 2, 0, 2])
    ShowText(["\\n<Queen Scylla>"])
    ShowText(["Those who seek to dominate others through violence..."])
    ShowText(["I cannot overlook this!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Queen Skulla, we shall assist you!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Queen Skulla, we shall assist you!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Queen Skulla, we shall assist you!"])
      Empty([])

    BranchEnd([])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["cirquec_fc6", 0, 0, 2])
    ShowText(["\\n<Queen Scylla>"])
    ShowText(["Thank you..."])
    ShowText(["Let’s join forces and drive back the vampire invasion!"])
    ErasePicture([5])
    ErasePicture([6])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(379)"])
    Script(["level_adjust(379,141)"])
    ScriptMore(["set_class_level(379, 273, 20, false, false)"])
    ScriptMore(["set_class_level(379, 7025, 15, false, false)"])
    ScriptMore(["set_class_level(379, 7027, 15, false, false)"])
    ScriptMore(["set_class_level(379, 7033, 15, false, false)"])
    ScriptMore(["set_class_level(379, 7045, 15, false, false)"])
    ScriptMore(["set_class_level(379, 7048, 15, false, false)"])
    RecoverAll([0, 379])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Zenobia has joined the party!"])
    Wait([60])
    ShowPicture([6, "80_carmilla_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
    ShowText(["\\n<Carmilla>"])
    ShowText(["You all are getting in my way, huh?"])
    ShowText(["Then I'll take you down~!"])
    ConditionalBranch([4, 684, 0])
      ShowTextAttributes(["alice0_fc2", 0, 0, 2])
      ShowText(["\\n<Alipheese>"])
      ShowText(["I don't want to interfere too much, but..."])
      ShowText(["If the Seven Deadly Sins are involved, that's a different story."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 685, 0])
      ShowTextAttributes(["alice0_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese>"])
      ShowText(["I don't want to interfere too much, but..."])
      ShowText(["If the Seven Deadly Sins are involved, that's a different story."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 686, 0])
      ShowTextAttributes(["alice0_fc1", 1, 0, 2])
      ShowText(["\\n<Chaosfizz>"])
      ShowText(["I don't want to interfere too much, but..."])
      ShowText(["If the Seven Deadly Sins are involved, that's a different story."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 66, 0])
      ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
      ShowText(["\\n<Vanilla>"])
      ShowText(["Stop this pointless battle!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 67, 0])
      ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
      ShowText(["\\n<Vanilla>"])
      ShowText(["Stop this pointless battle!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 3, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["Let us deliver divine punishment to those who toy with conflict..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 338, 0])
      ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
      ShowText(["\\n<Carmilla’>"])
      ShowText(["(I'm wearing such a strange outfit...)"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 2100, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["carmilla_fc1", 2, 0, 2])
    ShowText(["\\n<Carmilla>"])
    ShowText(["I got taken down..."])
    ControlSwitches([3068, 3068, 0])
    ConditionalBranch([0, 3069, 0])
      CallCommonEvent([9036])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["For now, let's just tie them up."])
      ShowText(["Later, I'll break the brainwashing all at once."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["For now, let's just tie them up."])
      ShowText(["Later, I'll break the brainwashing all at once."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["For now, let's just tie them up."])
      ShowText(["Later, I'll break the brainwashing all at once."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["cirquec_fc6", 2, 0, 2])
    ShowText(["\\n<Queen Scylla>"])
    ShowText(["The Queen Lamia is probably struggling as well."])
    ShowText(["We must provide assistance there too!"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowPicture([5, "80_cirquec_st31", 0, 0, -190, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_elisabeth_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -190, 0, 100, 100, 255, 0, 60, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
    ShowText(["\\n<Elizabeth>"])
    ShowText(["This world is ruled by our great queen."])
    ShowText(["You will become the foundation for that!"])
    ShowTextAttributes(["cirquec_fc4", 0, 0, 2])
    ShowText(["\\n<Queen Lamia>"])
    ShowText(["Having big ambitions is fine, but..."])
    ShowText(["Our clan will not easily submit."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Are you alright, Queen Lamia!"])
    ShowText(["We'll lend a hand too!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["cirquec_fc4", 0, 0, 2])
    ShowText(["\\n<Queen Lamia>"])
    ShowText(["It seems unexpected help has arrived."])
    ShowText(["I will take you up on your words and fight together..."])
    ErasePicture([5])
    ErasePicture([6])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(375)"])
    Script(["level_adjust(375,143)"])
    ScriptMore(["set_class_level(375, 264, 20, false, false)"])
    ScriptMore(["set_class_level(375, 7015, 15, false, false)"])
    ScriptMore(["set_class_level(375, 7022, 15, false, false)"])
    ScriptMore(["set_class_level(375, 7047, 15, false, false)"])
    RecoverAll([0, 375])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Aria Lamia has joined the party!"])
    Wait([60])
    ShowPicture([5, "80_elisabeth_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Such lawlessness cannot be permitted by the Monster Lord."])
      ShowText(["By force, I will make you retreat!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Such lawlessness cannot be permitted by the Monster Lord."])
      ShowText(["By force, I will make you retreat!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Such lawlessness cannot be permitted by the Monster Lord."])
      ShowText(["By force, I will make you retreat!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
    ShowText(["\\n<Elizabeth>"])
    ShowText(["Hmph, even the Monster Lord shall bow to my master!"])
    ShowText(["I'll devour you all here!"])
    ConditionalBranch([4, 774, 0])
      ShowTextAttributes(["pramia_fc2", 0, 0, 2])
      ShowText(["\\n<Puchina>"])
      ShowText(["I cannot abandon my kin in danger..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 1, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Ha! I'll take care of those vampires myself!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 23, 0])
      ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
      ShowText(["\\n<Erubetie>"])
      ShowText(["To intimidate other races with violence..."])
      ShowText(["I won't allow it..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 24, 0])
      ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
      ShowText(["\\n<Erubetie Kanade>"])
      ShowText(["To intimidate other races with violence..."])
      ShowText(["I won't allow it..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 339, 0])
      ShowTextAttributes(["elisabeth_fc1", 1, 0, 2])
      ShowText(["\\n<Elisabeth’>"])
      ShowText(["So it's you who stands against me, how interesting!"])
      ShowTextAttributes(["elisabeth_fc1", 1, 0, 2])
      ShowText(["\\n<Elizabeth>"])
      ShowText(["Ah, this is truly entertaining!!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 2101, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["elisabeth_fc1", 2, 0, 2])
    ShowText(["\\n<Elizabeth>"])
    ShowText(["Ugh, to be reduced to such disgrace..."])
    ControlSwitches([3069, 3069, 0])
    ConditionalBranch([0, 3068, 0])
      CallCommonEvent([9036])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["……"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["For now, let's just tie them up."])
      ShowText(["Later, I'll break the brainwashing all at once."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["……"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["cirquec_fc4", 0, 0, 2])
    ShowText(["\\n<Queen Lamia>"])
    ShowText(["Queen Scylla must also be struggling."])
    ShowText(["Please, I hope for your assistance as well."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowPicture([5, "80_cirquec_st51", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
    ShowText(["\\n<Carmilla>"])
    ShowText(["You are the Queen of the Skullls, aren't you!"])
    ShowText(["Now, please surrender to our queen!"])
    ShowTextAttributes(["cirquec_fc6", 2, 0, 2])
    ShowText(["\\n<Queen Scylla>"])
    ShowText(["Those who seek to dominate others through violence..."])
    ShowText(["I cannot overlook this!"])
    ErasePicture([5])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowPicture([5, "80_cirquec_st31", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
    ShowText(["\\n<Elizabeth>"])
    ShowText(["This world is ruled by our great queen."])
    ShowText(["You will become the foundation for that!"])
    ShowTextAttributes(["cirquec_fc4", 0, 0, 2])
    ShowText(["\\n<Queen Lamia>"])
    ShowText(["Having big ambitions is fine, but..."])
    ShowText(["Our clan will not easily submit."])
    ErasePicture([5])
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    CallCommonEvent([9079])
    Empty([])

  Page 1
    ShowTextAttributes(["lamiad_fc1", 0, 0, 2])
    ShowText(["\\n<Monster Lamia>"])
    ShowText(["For now, I will continue to keep watch around here."])
    ShowText(["I can fight a little too!"])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    CallCommonEvent([9079])
    Empty([])

  Page 1
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    CallCommonEvent([9080])
    Empty([])

  Page 1
    ShowTextAttributes(["scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Scylla>"])
    ShowText(["From here on, we'll fight back to back!"])
    ShowText(["This time, I won't let my guard down...!"])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    CallCommonEvent([9080])
    Empty([])

  Page 1
    ShowTextAttributes(["lamia_fc1", 0, 0, 2])
    ShowText(["\\n<Lamia>"])
    ShowText(["This is the back-to-back formation!"])
    ShowText(["Tentacles are wrapping around my back, it's uncomfortable!"])
    ShowTextAttributes(["scylla_fc1", 2, 0, 2])
    ShowText(["\\n<Scylla>"])
    ShowText(["Your tail is quite in the way too..."])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    CallCommonEvent([9080])
    Empty([])

  Page 1
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    CallCommonEvent([9080])
    Empty([])

  Page 1
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    CallCommonEvent([9081])
    Empty([])

  Page 1
    ShowTextAttributes(["scyllad_fc1", 0, 0, 2])
    ShowText(["\\n<Monster Scylla>"])
    ShowText(["We can't just run away like this."])
    ShowText(["We have to protect our village ourselves!"])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    CallCommonEvent([9081])
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    CallCommonEvent([9081])
    Empty([])

  Page 1
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    CallCommonEvent([9081])
    Empty([])

  Page 1
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["e_vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Elder Vampire>"])
    ShowText(["You are neither Lamia nor Skura..."])
    ShowText(["But if you resist, I won't hold back!"])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 2856, false, false])
    ControlSwitches([81, 81, 1])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
    ShowText(["\\n<Vendetta>"])
    ShowText(["What business does a hero have...?"])
    ShowText(["I won't let anyone interfere with Her Majesty's path to dominance."])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 2852, false, false])
    ControlSwitches([81, 81, 1])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["conquista_fc1", 0, 0, 2])
    ShowText(["\\n<Conquista>"])
    ShowText(["Her Majesty will rule the world!"])
    ShowText(["Both Lamia and Skura will be the foundation for that!"])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 2850, false, false])
    ControlSwitches([81, 81, 1])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["vampire_fc1", 1, 0, 2])
    ShowText(["\\n<Vampire>"])
    ShowText(["I have no interest in such a ruined village..."])
    ShowText(["However, I will take the heads of the queens of Lamia and Skura!"])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 2790, false, false])
    ControlSwitches([81, 81, 1])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
    ShowText(["\\n<Vendetta>"])
    ShowText(["First, the Lamia and Skura, and also insects and plants..."])
    ShowText(["The Queen Vampire will conquer all."])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 2852, false, false])
    ControlSwitches([81, 81, 1])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["conquista_fc1", 0, 0, 2])
    ShowText(["\\n<Conquista>"])
    ShowText(["To seek a new land in such a devastated place is madness."])
    ShowText(["It would be far happier to submit to our Majesty!"])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 2850, false, false])
    ControlSwitches([81, 81, 1])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])
