Display Name = "サバサ"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "ラタエル"

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    Empty([])

CommonEvent 2
Name = "EV002"

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    Empty([])

CommonEvent 3
Name = "天使兵2"

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    Empty([])

CommonEvent 4
Name = "天使兵1"

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    Empty([])

CommonEvent 6
Name = "EV006"

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    Empty([])

CommonEvent 8
Name = "EV008"

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    Empty([])

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    Empty([])

CommonEvent 10
Name = "EV010"

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    Empty([])

CommonEvent 12
Name = "EV012"

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    Wait([60])
    ShowAnimation([8, 856, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam A>"])
    ShowText(["Ugh! Ah, my head..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam B>"])
    ShowText(["Aaaah... T-Tamamo-sama..."])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["What's wrong? What happened...?"])
    ShowTextAttributes(["tamamo_fc3", 0, 1, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Sam, do you want to become mine...?"])
    ShowText(["Then, fight against the angels..."])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam A>"])
    ShowText(["Sam belongs to Tamamo-sama..."])
    ShowText(["Defeat the angels!"])
    ShotBalloonIcon([1, 1, false])
    ShotBalloonIcon([4, 1, false])
    ShotBalloonIcon([3, 1, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sam lunged at the angel soldier!"])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["What are you doing... stop it!"])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    ControlSwitches([33, 33, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The angel soldier shook off Sam!"])
    ShowText(["Sam fell to the ground!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam A>"])
    ShowText(["Auuugh...!"])
    ShowTextAttributes(["ratael_fc1", 2, 0, 2])
    ShowText(["\\n<Latael>"])
    ShowText(["Angel soldier, you must not lay hands on the workers..."])
    ShowText(["According to labor law, they are the property of Ilias-sama..."])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["I apologize, it was just a reflex..."])
    ShowTextAttributes(["tamamo_fc3", 0, 1, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Sam, burn the fields..."])
    ShowText(["Destroy the town, defeat those who obstruct..."])
    ShotBalloonIcon([1, 1, false])
    ShotBalloonIcon([4, 1, false])
    ShotBalloonIcon([3, 1, false])
    PlaySE(["RPG::SE(@name=\"Fire2\", @pitch=100, @volume=80)"])
    ControlSwitches([31, 31, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam B>"])
    ShowText(["Burn the fields...!"])
    PlaySE(["RPG::SE(@name=\"Fire2\", @pitch=100, @volume=80)"])
    ControlSwitches([32, 32, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam C>"])
    ShowText(["Destroy the town...!"])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["What happened, what's going on!?"])
    ShowText(["What's happening!?"])
    ShowTextAttributes(["ratael_fc1", 2, 0, 2])
    ShowText(["\\n<Latael>"])
    ShowText(["In any case, make sure the workers are not harmed."])
    ShowText(["Capture them without using violence...!"])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam B>"])
    ShowText(["Lady Tamamo... Ah, Lady Tamamo..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam C>"])
    ShowText(["Defeat the angels..."])
    ShowText(["We will defeat the angels, the angels, the angels..."])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["How am I supposed to suppress this without bloodshed!"])
    ShowText(["It's impossible to avoid injuring the opponent!"])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([120])
    ChangeTransparency([1])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    TransferPlayer([0, 867, 44, 79, 8, 2])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 13
Name = "EV013"

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    Empty([])

CommonEvent 14
Name = "EV014"

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    Empty([])
