CommonEvent 9025
Name = "エルフ姫の部屋"

  999([0])
  ConditionalBranch([1, 1307, 0, 2, 2])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The sliding door is locked……"])
    ShowText(["There is no presence from inside, it seems the elf princess is not home."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1307, 0, 3, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The sliding door is locked……"])
    ShowText(["The elf princess inside responded!"])
    ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
    ShowText(["\\n<Elf Princess>"])
    ShowText(["I, I cannot come out from here."])
    ShowText(["As long as the Magatsuōmikami exists, I have a duty to protect the village……"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That's just an excuse to stay holed up……"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That's just an excuse to stay holed up……"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That's just an excuse to stay holed up……"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
    ShowText(["\\n<Elf Princess>"])
    ShowText(["I would love to spend time with Luka-sama, but……"])
    ShowText(["After all, traveling the world…… is just too painful……"])
    ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
    ShowText(["\\n<Elf Princess>"])
    ShowText(["No, it’s all the Magatsuōmikami's fault."])
    ShowText(["In preparation for the Magatsuōmikami, I will not move from here."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Good grief..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems I need to defeat the Magatsuōmikami to bring the elf princess out――"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1307, 0, 4, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The sliding door is locked……"])
    ShowText(["The elf princess inside responded!"])
    ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
    ShowText(["\\n<Elf Princess>"])
    ShowText(["I, I cannot come out from here."])
    ShowText(["As long as the Magatsuōmikami exists, I have a duty to protect the village……"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We've already defeated the Magatsuōmikami."])
    ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
    ShowText(["\\n<Elf Princess>"])
    ShowText(["...What!?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You've lost all excuses now……"])
      ShowText(["Come to terms and come out."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You've lost all excuses now……"])
      ShowText(["Come to terms and come out."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You've lost all excuses now……"])
      ShowText(["Come to terms and come out."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
    ShowText(["\\n<Elf Princess>"])
    ShowText(["After all, I am just a frail princess……"])
    ShowText(["In this chaotic world, what can I possibly do?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["If you're just a recluse, I won't forcibly drag you out."])
      ShowText(["But you possess unmatched power, don't you?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["If you're just a recluse, I won't forcibly drag you out."])
      ShowText(["But you possess unmatched power, don't you?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["If you're just a recluse, I won't forcibly drag you out."])
      ShowText(["But you possess unmatched power, don't you?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["That's right, let's fight together!"])
    ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
    ShowText(["\\n<Elf Princess>"])
    ShowText(["……………………"])
    ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
    ShowText(["\\n<Elf Princess>"])
    ShowText(["Understood…… I will prepare myself."])
    PlaySE(["RPG::SE(@name=\"mon_miss\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The sliding door opens slightly, and the elf princess slips out――"])
    ShowText(["With a swift motion, she joins our ranks!"])
    Script(["add_actor_ex(419)"])
    Script(["level_adjust(419,170)"])
    ScriptMore(["set_class_level(419, 31, 10, false, false)"])
    ScriptMore(["set_class_level(419, 59, 10, false, false)"])
    ScriptMore(["set_class_level(419, 60, 10, false, false)"])
    ScriptMore(["set_class_level(419, 61, 10, false, false)"])
    ScriptMore(["set_class_level(419, 84, 10, false, false)"])
    ScriptMore(["set_class_level(419, 85, 10, false, false)"])
    ScriptMore(["set_class_level(419, 213, 20, false, false)"])
    Script(["set_class_level(419, 7005, 10, false, false)"])
    ScriptMore(["set_class_level(419, 7004, 10, false, false)"])
    ScriptMore(["set_class_level(419, 7011, 15, false, false)"])
    ScriptMore(["set_class_level(419, 7014, 15, false, false)"])
    ScriptMore(["set_class_level(419, 7021, 15, false, false)"])
    ScriptMore(["set_class_level(419, 7025, 15, false, false)"])
    ScriptMore(["set_class_level(419, 7027, 15, false, false)"])
    ScriptMore(["set_class_level(419, 7028, 10, false, false)"])
    ScriptMore(["set_class_level(419, 7030, 15, false, false)"])
    ScriptMore(["set_class_level(419, 7034, 15, false, false)"])
    ScriptMore(["set_class_level(419, 7053, 15, false, false)"])
    RecoverAll([0, 419])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Asuka no Mikoto has joined the party!"])
    Wait([60])
    ControlVariables([1307, 1307, 0, 0, 5])
    ShowTextAttributes(["elfhime_fc1", 0, 0, 2])
    ShowText(["\\n<Elf Princess>"])
    ShowText(["While cooped up... no, while preparing for the attack,"])
    ShowText(["I composed about 250 songs filled with my feelings for Luka-sama."])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["As always, your love is heavy..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["As always, your love is heavy..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["As always, your love is heavy..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["elfhime_fc1", 0, 0, 2])
    ShowText(["\\n<Elf Princess>"])
    ShowText(["Also, the chaotic attack technique used by Magatsuohmikami..."])
    ShowText(["I have now learned the secret technique called 'Magatsumetsumu'."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Wha... what did you say!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 7, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Wha... what did you say!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 7, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Wha... what did you say!?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Magatsumetsumu was used by Magatsuohmikami during the battle at Yamatai Village."])
    ShowText(["To protect the other allies, the Elf Princess neutralized most of that chaotic attack--"])
    ShowTextAttributes(["elfhime_fc1", 0, 0, 2])
    ShowText(["\\n<Elf Princess>"])
    ShowText(["It seems she managed to read it back then..."])
    ShowText(["Somehow, I can use it now (*^_^*)"])
    ChangeSkills([0, 419, 0, 1395])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Elf Princess has learned \\I[476]\\C[1]Magatsu Metsu\\C[0]!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["With that strength, what is there to fear?"])
      ShowText(["What on earth is so terrifying that you are cooped up...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["With that strength, what is there to fear?"])
      ShowText(["What on earth is so terrifying that you are cooped up...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["With that strength, what is there to fear?"])
      ShowText(["What on earth is so terrifying that you are cooped up...?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
    ShowText(["\\n<Elf Princess>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Elf Princess quickly blended in with the allies--"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Well, it's undeniable that we have a strong ally now."])
    ShowText(["Alright then, let's continue our journey!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1307, 0, 5, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 507, 40, 12, 0, 0])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Empty([])
