Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 484, 13, 31, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 484, 13, 31, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 484, 13, 31, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 484, 13, 31, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 484, 13, 31, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 484, 54, 31, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 484, 54, 31, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 484, 54, 31, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 484, 54, 31, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 484, 54, 31, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 375, 55, 13, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 375, 22, 13, 0, 0])
    Empty([])

CommonEvent 15
Name = "2f4"

  Page 0
    ConditionalBranch([6, -1, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 375, 56, 49, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 16
Name = "2f3"

  Page 0
    ConditionalBranch([6, -1, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 375, 55, 49, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 17
Name = "2f2"

  Page 0
    ConditionalBranch([6, -1, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 375, 22, 49, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 18
Name = "2f1"

  Page 0
    ConditionalBranch([6, -1, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 375, 21, 49, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 486, 65, 11, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 486, 24, 11, 0, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ConditionalBranch([6, -1, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 486, 24, 48, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([6, -1, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 486, 24, 48, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([6, -1, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 486, 65, 48, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ConditionalBranch([6, -1, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 486, 65, 48, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ConditionalBranch([12, "$game_player.y >= 14 && $game_player.y <= 44 && $game_player.x >= 9 && $game_player.x <= 10"])
      ConditionalBranch([6, -1, 6])
        ChangeTileset([112])
        JumpToLabel(["2"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([12, "$game_player.y >= 14 && $game_player.y <= 44 && $game_player.x >= 8 && $game_player.x <= 9"])
      ConditionalBranch([6, -1, 4])
        ChangeTileset([111])
        JumpToLabel(["3"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([12, "$game_player.x >= 18 && $game_player.x <= 49 && $game_player.y >= 5 && $game_player.y <= 6"])
      ConditionalBranch([6, -1, 8])
        ChangeTileset([111])
        JumpToLabel(["3"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([12, "$game_player.x >= 18 && $game_player.x <= 49 && $game_player.y >= 6 && $game_player.y <= 7"])
      ConditionalBranch([6, -1, 2])
        ChangeTileset([112])
        JumpToLabel(["2"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([12, "$game_player.y >= 14 && $game_player.y <= 44 && $game_player.x >= 58 && $game_player.x <= 59"])
      ConditionalBranch([6, -1, 6])
        ChangeTileset([111])
        JumpToLabel(["3"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([12, "$game_player.y >= 14 && $game_player.y <= 44 && $game_player.x <= 58 && $game_player.x >= 57"])
      ConditionalBranch([6, -1, 4])
        ChangeTileset([112])
        JumpToLabel(["2"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    JumpToLabel(["1"])
    Label(["2"])
    SetEventLocation([33, 0, 10, 45, 0])
    SetEventLocation([61, 0, 57, 45, 0])
    JumpToLabel(["1"])
    Label(["3"])
    SetEventLocation([33, 0, 10, 44, 0])
    SetEventLocation([61, 0, 57, 44, 0])
    Label(["1"])
    Wait([1])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    SetEventLocation([28, 0, 9, 44, 0])
    SetEventLocation([66, 0, 58, 44, 0])
    SetEventLocation([29, 0, 9, 44, 0])
    SetEventLocation([67, 0, 58, 44, 0])
    FadeinScreen([])
    EraseEvent([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "s1"

  Page 0
    Empty([])

CommonEvent 29
Name = "d1"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "d1-2"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    ChangeTileset([111])
    SetEventLocation([33, 0, 10, 44, 0])
    SetEventLocation([61, 0, 57, 44, 0])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    ChangeTileset([111])
    SetEventLocation([33, 0, 10, 44, 0])
    SetEventLocation([61, 0, 57, 44, 0])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    ChangeTileset([111])
    SetEventLocation([33, 0, 10, 44, 0])
    SetEventLocation([61, 0, 57, 44, 0])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    SetEventLocation([18, 0, 16, 51, 0])
    SetEventLocation([17, 0, 17, 51, 0])
    SetEventLocation([16, 0, 50, 51, 0])
    SetEventLocation([15, 0, 51, 51, 0])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    SetEventLocation([18, 0, 16, 51, 0])
    SetEventLocation([17, 0, 17, 51, 0])
    SetEventLocation([16, 0, 50, 51, 0])
    SetEventLocation([15, 0, 51, 51, 0])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    SetEventLocation([18, 0, 16, 51, 0])
    SetEventLocation([17, 0, 17, 51, 0])
    SetEventLocation([16, 0, 50, 51, 0])
    SetEventLocation([15, 0, 51, 51, 0])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    ChangeTileset([111])
    SetEventLocation([33, 0, 10, 44, 0])
    SetEventLocation([61, 0, 57, 44, 0])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    ChangeTileset([111])
    SetEventLocation([33, 0, 10, 44, 0])
    SetEventLocation([61, 0, 57, 44, 0])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    ChangeTileset([111])
    SetEventLocation([33, 0, 10, 44, 0])
    SetEventLocation([61, 0, 57, 44, 0])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    SetEventLocation([18, 0, 16, 51, 0])
    SetEventLocation([17, 0, 17, 51, 0])
    SetEventLocation([16, 0, 50, 51, 0])
    SetEventLocation([15, 0, 51, 51, 0])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    SetEventLocation([18, 0, 16, 51, 0])
    SetEventLocation([17, 0, 17, 51, 0])
    SetEventLocation([16, 0, 50, 51, 0])
    SetEventLocation([15, 0, 51, 51, 0])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    SetEventLocation([18, 0, 16, 51, 0])
    SetEventLocation([17, 0, 17, 51, 0])
    SetEventLocation([16, 0, 50, 51, 0])
    SetEventLocation([15, 0, 51, 51, 0])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 61
Name = "d2-1"

  Page 0
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    Empty([])

CommonEvent 66
Name = "s2"

  Page 0
    Empty([])

CommonEvent 67
Name = "d2"

  Page 0
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 375, 21, 49, 0, 0])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 375, 22, 49, 0, 0])
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 375, 55, 49, 0, 0])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 375, 56, 49, 0, 0])
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 486, 24, 48, 0, 0])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 486, 24, 48, 0, 0])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 486, 65, 48, 0, 0])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 486, 65, 48, 0, 0])
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    Wait([30])
    ShowPicture([5, "80_angolmois_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["angolmois_fc1", 1, 0, 2])
    ShowText(["\\n<Angolmois>"])
    ShowText(["You have arrived, Hero Luka!"])
    ShowText(["Now, let us duel for the fate of the world!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Guh, that power is as incredible as ever..."])
    PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
    ShakeScreen([5, 5, 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A tremendous fighting spirit that shakes the earth—"])
    ShowText(["That intimidating presence made even breathing difficult."])
    ShowTextAttributes(["koron_fc1", 0, 0, 2])
    ShowText(["\\n<Colon>"])
    ShowText(["Haha, I'll enjoy this too!"])
    ShowText(["Tell me, how great is the reputation of the Great King of Terror!"])
    ShowPicture([5, "80_angolmois_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["angolmois_fc1", 0, 0, 2])
    ShowText(["\\n<Angolmois>"])
    ShowText(["What’s this, even small fry are here?"])
    ShowText(["You don't belong here, get lost—"])
    ShowTextAttributes(["koron_fc1", 2, 0, 2])
    ShowText(["\\n<Colon>"])
    ShowText(["Hey, hey... can't you even gauge your opponent's strength?"])
    ShowText(["This is bound to end in disappointment."])
    ShowTextAttributes(["koron_fc1", 0, 0, 2])
    ShowText(["\\n<Colon>"])
    ShowText(["So Luka, it seems you are the star of this place."])
    ShowText(["I'll match your level, so do your best!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Honestly, who do you think you are..."])
    ShowText(["Colonne, make sure you don't become a hindrance."])
    PlayBGM(["RPG::BGM(@name=\"boss_hametu2\", @volume=100, @pitch=100)"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Then, let's go all out in this battle."])
      ShowText(["I'll take my revenge for what happened in the mountains behind Iliasville here!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Then, let's go all out in this battle."])
      ShowText(["I'll take my revenge for what happened in the mountains behind Iliasville here!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Then, let's go all out in this battle."])
      ShowText(["I'll take my revenge for what happened in the mountains behind Iliasville here!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["I never thought I'd be risking my life in a coliseum..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I won't let the world be destroyed any further..."])
    ShowText(["The terrifying King Angolmois, I will defeat you here!"])
    ConditionalBranch([4, 35, 0])
      ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
      ShowText(["\\n<Lucifina>"])
      ShowText(["A disaster that could destroy the world..."])
      ShowText(["This time, I'll make sure to put an end to it here."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["angolmois_fc1", 1, 0, 2])
    ShowText(["\\n<Angolmois>"])
    ShowText(["Come on, hero Luka!"])
    ShowText(["Let's indulge in the thrill of battle right now!"])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["Is my sword not even in your sights...?"])
      ShowText(["Then, I'll make sure it gets your attention!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 23, 0])
      ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
      ShowText(["\\n<Erubetie>"])
      ShowText(["There are many of my fellow slimes in this land..."])
      ShowText(["I won't allow you to destroy them..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 24, 0])
      ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
      ShowText(["\\n<Erubetie Kanade>"])
      ShowText(["There are many of my fellow slimes in this land..."])
      ShowText(["I won't allow you to destroy them..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 95, 0])
      ShowTextAttributes(["delh_a_fc1", 2, 0, 2])
      ShowText(["\\n<Rona>"])
      ShowText(["The terrifying King Angolmois..."])
      ShowText(["Facing you makes me feel like I might yield at a genetic level."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 96, 0])
      ShowTextAttributes(["delh_b_fc1", 2, 0, 2])
      ShowText(["\\n<Marion>"])
      ShowText(["My instincts are telling me that I cannot oppose this opponent..."])
      ShowText(["What on earth is happening...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 312, 0])
      ShowTextAttributes(["amazoneself_fc1", 2, 0, 2])
      ShowText(["\\n<San>"])
      ShowText(["What a presence! What dignity...!"])
      ShowText(["My soul feels that it should submit to this being...!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 136, 0])
      ShowTextAttributes(["elf_fc1", 0, 0, 2])
      ShowText(["\\n<Claudia>"])
      ShowText(["I will not yield...!"])
      ShowText(["Even if every cell is overwhelmed by the fearsome king...!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 316, 0])
      ShowTextAttributes(["queenelf_fc1", 2, 0, 2])
      ShowText(["\\n<Freya>"])
      ShowText(["No way, are you the progenitor of our elves...?"])
      ShowText(["That appearance, it's the progenitor from legend itself..."])
      ShowTextAttributes(["angolmois_fc1", 0, 0, 2])
      ShowText(["\\n<Angolmois>"])
      ShowText(["Indeed, the elves are a clan that carries my blood."])
      ShowText(["You are too high-headed against the progenitor king!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 419, 0])
      ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
      ShowText(["\\n<Asuka no Mikoto>"])
      ShowText(["Truly, the embodiment of martial prowess... but I will not lose!"])
      ShowText(["For Luka-sama, I will never back down!!"])
      ShowTextAttributes(["angolmois_fc1", 1, 0, 2])
      ShowText(["\\n<Angolmois>"])
      ShowText(["Hmm, it seems you inherit my fierce blood strongly..."])
      ShowText(["Interesting! Etch that fighting spirit into the chest of this progenitor!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 620, 0])
      ShowTextAttributes(["asura_fc1", 2, 0, 2])
      ShowText(["\\n<Asura>"])
      ShowText(["Could it be that this person is the great ancestor of my clan...?"])
      ShowText(["No doubt about it, the blood flowing in me is calling out so..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 666, 0])
      ShowTextAttributes(["siva_fc1", 2, 0, 2])
      ShowText(["\\n<Shiva>"])
      ShowText(["I too am of the renowned bloodline of the war Goddess!"])
      ShowText(["I shall defend against your multi-armed attacks with my own many arms!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 753, 0])
      ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
      ShowText(["\\n<Sun Wukong>"])
      ShowText(["I am also a fighting Goddess, the Great Sage Equal to Heaven, Sun Wukong!"])
      ShowText(["I will take you down, fearsome king!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 520, 0])
      ControlVariables([1383, 1383, 0, 0, 1])
      ShowTextAttributes(["lazarus3_fc1", 4, 0, 2])
      ShowText(["\\n<Lazarus>"])
      ShowText(["Well then, I will watch from a safe special seat..."])
      ShowText(["Wait, why am I being made to stand in the ring!?"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_hametu2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 2062, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_angolmois_st02", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["angolmois_fc1", 1, 0, 2])
    ShowText(["\\n<Angolmois>"])
    ShowText(["Heh, you entertain me!"])
    ShowText(["You have improved since before, I'm impressed!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Haa, haa……"])
    ShowText(["Even though I can fight better than last time, I'm not in the lead..."])
    ConditionalBranch([4, 523, 0])
      ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
      ShowText(["\\n<Marcellus>"])
      ShowText(["Truly, the embodiment of martial and conflict..."])
      ShowText(["What terrifying strength..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["This is the great king of the ancient divine race..."])
      ShowText(["It is already in the realm of Goddess."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 22, 0])
      ShowTextAttributes(["tamamo_fc2", 2, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["This is the great king of the ancient divine race..."])
      ShowText(["It is already in the realm of Goddess."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Right now, I am somehow holding my ground, but they are still not using their full power."])
    ShowText(["In order to push them back all at once here—"])
    ShowTextAttributes(["angolmois_fc1", 1, 0, 2])
    ShowText(["\\n<Angolmois>"])
    ShowText(["You must understand, brave Luka."])
    ShowText(["If you wish to defeat me, you must know what to do!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The power that overwhelmed Angolmois back then—"])
    ShowText(["The source of chaos that sleeps within me—"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I have no choice but to use it..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Stop, that power is—"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Stop, that power is—"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Stop, that power is—"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["No, Luka!"])
    ShowTextAttributes(["angolmois_fc1", 1, 0, 2])
    ShowText(["\\n<Angolmois>"])
    ShowText(["Now, use the power from that time!"])
    ShowText(["I will meet you with all my strength!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I'm sorry, everyone..."])
    ShowText(["Just one more time, that power—"])
    ShowPicture([5, "80_koron_st11b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_angolmois_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["koron_fc1", 0, 0, 2])
    ShowText(["\\n<Colon>"])
    ShowText(["...Just stop it."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Suddenly, Koron stopped me!"])
    ShowTextAttributes(["koron_fc1", 0, 0, 2])
    ShowText(["\\n<Colon>"])
    ShowText(["That power, it's better not to touch it."])
    ShowText(["Otherwise, you will cease to be yourself."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Koron...?"])
    ShowTextAttributes(["koron_fc1", 0, 0, 2])
    ShowText(["\\n<Colon>"])
    ShowText(["You're far more interesting than Angolmois."])
    ShowText(["So, stop breaking down here."])
    ShowTextAttributes(["koron_fc1", 0, 0, 2])
    ShowText(["\\n<Colon>"])
    ShowText(["I will take care of Angolmois..."])
    PlaySE(["RPG::SE(@name=\"mon_fire4\", @pitch=100, @volume=100)"])
    PlayBGM(["RPG::BGM(@name=\"scene_battle1\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_koron_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_angolmois_st03", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Koron armed herself with weapons in both hands!"])
    ShowText(["Koron's spirit instantly extinguished Angolmois' fighting spirit—"])
    Wait([30])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Impossible, what kind of power is this...?"])
      ShowText(["Such a strong being, even a Goddess――"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Impossible, what kind of power is this...?"])
      ShowText(["Such a strong being, even a Goddess――"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Impossible, what kind of power is this...?"])
      ShowText(["Such a strong being, even a Goddess――"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["And that spear, is it the Holy Lance Gungnir!?"])
    ShowText(["Why are you――"])
    ShowTextAttributes(["koron_fc1", 0, 0, 2])
    ShowText(["\\n<Colon>"])
    ShowText(["Come now, King of Terror!"])
    ShowText(["I will show you true terror!!"])
    ShowTextAttributes(["angolmois_fc1", 2, 0, 2])
    ShowText(["\\n<Angolmois>"])
    ShowText(["Indeed, an incredible power!"])
    ShowText(["But if it doesn't hit, no matter how much power――"])
    PlaySE(["RPG::SE(@name=\"mon_slash3\", @pitch=100, @volume=100)"])
    FadeoutBGM([1])
    ShowPicture([7, "iv_koron_angolmois", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ErasePicture([5])
    ErasePicture([6])
    Wait([60])
    ShowTextAttributes(["koron_fc1", 0, 0, 2])
    ShowText(["\\n<Colon>"])
    ShowText(["If it doesn't hit…… what then?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Truly, a momentary flash――"])
    ShowText(["Angolmois was severed and fell to the coliseum in one strike."])
    Wait([30])
    ShowPicture([5, "80_koron_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([7])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["angolmois_fc1", 2, 0, 2])
    ShowText(["\\n<Angolmois>"])
    ShowText(["N-no way……"])
    ShowTextAttributes(["koron_fc1", 0, 0, 2])
    ShowText(["\\n<Colon>"])
    ShowText(["Remember this as a memento of the underworld……"])
    ShowText(["I am the strongest in this world."])
    ShowTextAttributes(["koron_fc1", 0, 0, 2])
    ShowText(["\\n<Colon>"])
    ShowText(["All worlds, all eras, all beings……"])
    ShowText(["I am the strongest! That's who I am!"])
    ShowTextAttributes(["angolmois_fc1", 2, 0, 2])
    ShowText(["\\n<Angolmois>"])
    ShowText(["……………………"])
    ControlVariables([1314, 1314, 0, 0, 3])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Angolmois fell without even a final word."])
    ShowText(["The struggle with such a sought-after strong opponent, without even a moment to enjoy――"])
    Wait([30])
    ControlVariables([1357, 1357, 2, 0, 1])
    CallCommonEvent([9060])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["So, you are called Colón……"])
      ShowText(["Who exactly are you……?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["So, you are called Colón……"])
      ShowText(["Who exactly are you……?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["So, you are called Colón……"])
      ShowText(["Who exactly are you……?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["koron_fc1", 0, 0, 2])
    ShowText(["\\n<Colon>"])
    ShowText(["I told you, I am the strongest."])
    ShowText(["I've traveled to over a million worlds, and I've never lost even once."])
    ShowTextAttributes(["koron_fc1", 0, 0, 2])
    ShowText(["\\n<Colon>"])
    ShowText(["I've heard there are other monsters aside from me in the sixteen calamities……"])
    ShowText(["At this rate, they all seem like they won't be much of a challenge."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Colón……"])
    ShowText(["Are you also one of the sixteen calamities?"])
    ShowTextAttributes(["koron_fc1", 0, 0, 2])
    ShowText(["\\n<Colon>"])
    ShowText(["I hear that's what they call you."])
    ShowText(["I just want to fight strong opponents, destruction isn't my goal."])
    ShowTextAttributes(["koron_fc1", 0, 0, 2])
    ShowText(["\\n<Colon>"])
    ShowText(["So, I'm heading home today."])
    ShowText(["I'll have to fight you all another time……"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"mon_asioto3\", @pitch=100, @volume=100)"])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, true])
    ErasePicture([5])
    Script(["delete_actor_ex(998)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Colón turned his back and walked away leisurely――"])
    Wait([30])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Colón is also one of the sixteen apocalyptic phenomena――"])
    ShowText(["Moreover, she was extraordinarily strong."])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["It was an unbelievable strength…"])
      ShowText(["What on earth is she…"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I have seen various strong opponents until now, but her quality and dimension are on a different level altogether."])
    ShowText(["Truly, she possessed a power worthy of claiming to be the strongest."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["There are always those stronger above…"])
      ShowText(["Even among the battles of the sixteen apocalyptic phenomena, such a gap can appear."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["There are always those stronger above…"])
      ShowText(["Even among the battles of the sixteen apocalyptic phenomena, such a gap can appear."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["There are always those stronger above…"])
      ShowText(["Even among the battles of the sixteen apocalyptic phenomena, such a gap can appear."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Even the strike that defeated Angolmois was not a technique or anything."])
    ShowText(["For Colón, it was merely a swift slash."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The dark sword she held in her right hand emitted a devastating miasma――"])
    ShowText(["And in her left hand, she held that holy spear, Longinus."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There should be a fighting style and techniques unique to dual-wielding, but"])
    ShowText(["she instantly defeated Angolmois without even showing a hint of it."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I guess I will eventually have to fight Colón one day."])
    ShowText(["At this rate, I have no chance of winning at all…"])
    ConditionalBranch([0, 1684, 0])
      ShowTextAttributes(["alice0_fc2", 6, 0, 2])
      ShowText(["\\n<Alipheese>"])
      ShowText(["……………………"])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue1\", @volume=100, @pitch=100)"])
    Script(["gain_medal(170)"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["If the opponent is strong, we just need to prepare countermeasures."])
    ShowText(["Proper level-ups, vocational training, powerful equipment…"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["There are countless things we can do to become stronger."])
    ShowText(["Believe in the strength we have come this far with, and move forward even further!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That's right, being timid won't get us anywhere…"])
      ShowText(["No matter how strong the opponent may be, we will surpass them."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That's right, being timid won't get us anywhere…"])
      ShowText(["No matter how strong the opponent may be, we will surpass them."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That's right, being timid won't get us anywhere…"])
      ShowText(["No matter how strong the opponent may be, we will surpass them."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 753, 0])
      ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
      ShowText(["\\n<Sun Wukong>"])
      ShowText(["Alright, I’ll train hard!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["I will definitely surpass Colón’s sword…"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 35, 0])
      ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
      ShowText(["\\n<Lucifina>"])
      ShowText(["Hehe..."])
      ShowText(["Alice, you’ve become quite optimistic, haven’t you…"])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 6, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Ah, yes… Thank you…"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 7, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Ah, yes… Thank you…"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 7, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Ah, yes… Thank you…"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Now, let's continue our adventure."])
    ShowText(["To help people, and for us to become stronger!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Regardless of the circumstances, Angolmois has been defeated."])
    ShowText(["With this, Grand Noah is safe, let's head to the next destination――"])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([120])
    TransferPlayer([0, 199, 14, 10, 2, 2])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])
