Display Name = "サン・イリア城 B3F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    GatherFollowers([])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_uriera_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["uriera_fc1", 0, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["Whoa!!!"])
    ShowText(["No matter how much I hit this seal, it won't break!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You cannot break it with your own power."])
    ShowText(["You should know that normally..."])
    ShowTextAttributes(["uriera_fc1", 0, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["Hmm? Is someone there?"])
    ShowText(["Whoa!!! Show yourself!!"])
    ErasePicture([5])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Raphaela was able to sense the entire area even in a sealed state..."])
    ShowText(["Uriela seems to not even see us right in front of her."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["This is clearly a difference in specialized skills..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Uriela is obviously a muscle power type down to her brain."])
    ShowText(["As a result, her intelligence and sensing abilities are probably not high."])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 4, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Don't insult her intelligence..."])
      ShowText(["Lady Uriela is actually quite clever in battle."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["She has a straightforward and battle-crazy side, but that doesn't mean her intellect is lacking."])
      ShowText(["She's much sharper than Zion..."])
      ShowTextAttributes(["shion_fc1", 0, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Huh? Why am I being dissed here?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["In any case, we have to release her quickly...!"])
    ShowTextAttributes(["uriera_fc1", 0, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["Waaahhh! Let me out!!"])
    ScrollMap([2, 4, 4])
    Wait([60])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowPicture([5, "80_morrigan_st04b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["morrigan_fc1", 3, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["...Hey, you're being loud!"])
    ShowText(["How long are you going to keep shouting? Be a little quiet—"])
    ErasePicture([5])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShotBalloonIcon([-1, 1, false])
    ShotBalloonIcon([4, 1, false])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Ah..."])
    ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Ah..."])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_morrigan_st06b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Y-You guys! You've come all the way in here!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["This is bad, we've been found!"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["If it comes to this, I'll silence you by force!"])
    ShowText(["First, let's defeat Morrigan and then release Uriela!"])
    ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Go ahead and try, I'm boiling with anger here!"])
    ShowText(["I'll avenge Sister Astaroth right here!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Morrigan, it wasn't us who killed Astaroth—"])
    ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["It was the work of the heavenly Eden, I know that!"])
    ShowText(["But you guys are allies of the Goddess, right!?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Luka, persuasion is impossible!"])
    ShowText(["There's no choice but to fight...!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It can't be helped..."])
    ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["This time, I can't let anyone else take it!"])
    ShowText(["I'll be the one to avenge my sister—"])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["Will you not yield that spot to me...?"])
    ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["…………！？"])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["No way, could it be――"])
    FadeoutBGM([1])
    ErasePicture([5])
    Wait([30])
    ShowAnimation([10, 542, false])
    Wait([60])
    ControlSwitches([32, 32, 0])
    Wait([90])
    PlayBGM(["RPG::BGM(@name=\"boss0-rikuso\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_minagi_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["An unusually overwhelming aura descended upon the scene."])
    ShowText(["What appeared before me was one of the Six Ancestors—Minagi."])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["When I returned, it was a close call..."])
    ShowText(["Morrigan, thank you for holding them off."])
    ShowPicture([5, "80_minagi_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_morrigan_st07b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Ah, no..."])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["Your anger is understandable, but..."])
    ShowText(["I'll take care of these guys, just let me handle this."])
    ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["I have no objections, but..."])
    ShowText(["You're back quite early, aren't you?"])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["I had a little spar with Alma Elma as you mentioned..."])
    ShowText(["I enjoyed it thoroughly, so I returned a bit earlier."])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You fought Alma Elma!?"])
    ShowText(["Then, could it be..."])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["No need to worry... I did not take any lives."])
    ShowText(["It was not my intention to feel that way..."])
    ShowPicture([5, "80_minagi_st02b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["minagi_fc1", 1, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["...But you all are different."])
    ShowText(["How dare you enter my castle with your shoes on."])
    ShowTextAttributes(["minagi_fc1", 1, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["Considering what happened with Astaroth..."])
    ShowText(["Your lives will be taken here."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ugh...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In this situation, I cannot release Uriela."])
    ShowText(["I must defeat Minagi at all costs—"])
    ShowPicture([5, "80_minagi_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["Morrigan... keep watch over Uriela's prison."])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["Raphaela and the Metatron sisters,"])
    ShowText(["While these guys are fighting the Six Ancestors, another team has released them."])
    ShowPicture([6, "80_morrigan_st05b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["morrigan_fc1", 4, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Understood, leave it to me!"])
    ShowTextAttributes(["uriera_fc1", 0, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["Waaahhh! Let me out!!"])
    ErasePicture([6])
    ShowPicture([5, "80_minagi_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["Well then... let's get started."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["We have no choice but to fight...!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We have fought the Six Ancestors several times before!"])
    ShowText(["This time, I will definitely defeat them!"])
    ConditionalBranch([4, 525, 0])
      ShowTextAttributes(["sonia_fc2", 4, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["The one who seduces men, the queen of succubi..."])
      ShowText(["For the sake of all women in the world, I must fight with all my strength!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 803, 0])
      ShowTextAttributes(["est_fc1", 1, 0, 2])
      ShowText(["\\n<Est>"])
      ShowText(["The ancestors of the succubi in this world..."])
      ShowText(["I wonder what kind of pleasure they will make me taste, I'm looking forward to it."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["The chances of victory are extremely low..."])
      ShowText(["But I will fight with all my strength."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's a formidable opponent, but I can't back down here."])
    ShowText(["I must defeat them no matter what――"])
    ConditionalBranch([4, 678, 0])
      ShowTextAttributes(["minagi_fc1", 2, 0, 2])
      ShowText(["\\n<Minagi’>"])
      ShowText(["Fighting against oneself is complex, but..."])
      ShowText(["Now, I will give it my all!"])
      ShowTextAttributes(["minagi_fc1", 2, 0, 2])
      ShowText(["\\n<Minagi>"])
      ShowText(["Is this what is called the twist of chaos..."])
      ShowText(["No matter who the opponent is, I will defeat them!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_rikuso2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1847, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_minagi_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 111, 0, 1, 2])
      ShowTextAttributes(["minagi_fc1", 2, 0, 2])
      ShowText(["\\n<Minagi>"])
      ShowText(["To think that they have the power to brush me aside..."])
      ShowPicture([5, "80_minagi_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowPicture([6, "80_morrigan_st04b", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["M-Minagi-sama...!?"])
      ShowText(["If it comes to this, I will summon the entire army of San Ilia――"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<???>"])
      ShowText(["Oh, it seems an interesting development is unfolding――"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 111, 0, 2, 1])
      ShowTextAttributes(["minagi_fc1", 0, 0, 2])
      ShowText(["\\n<Minagi>"])
      ShowText(["Hmm, they are different from a rabble..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["S-Strong..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["While we have given it our all, they are still just observing."])
      ShowText(["To think that even now, the gap in strength is so large――"])
      ShowPicture([5, "80_minagi_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowPicture([6, "80_morrigan_st04b", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["morrigan_fc1", 3, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Minagi-sama, please do not let your guard down until the very end."])
      ShowText(["Those people have an underestimated strength..."])
      ShowTextAttributes(["minagi_fc1", 1, 0, 2])
      ShowText(["\\n<Minagi>"])
      ShowText(["I understand, I will not be careless or show mercy..."])
      ShowText(["Now, let us draw the curtain here!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<???>"])
      ShowText(["No, it is still too early for the curtain to fall――"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["minagi_fc1", 2, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["...Who are you? A servant of the Goddess?"])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Suddenly, an unusual presence appeared in the area."])
    ShowText(["That is――"])
    FadeoutBGM([1])
    ErasePicture([5])
    ErasePicture([6])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowAnimation([11, 542, false])
    Wait([60])
    ControlSwitches([33, 33, 0])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"kagetumugi\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_kagetumugi_st51", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["...Rather, this is just the beginning."])
    ShowText(["Enjoy the stage woven by this Kagetsumugi at your leisure."])
    ConditionalBranch([4, 815, 0])
      ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
      ShowText(["\\n<Kazuya>"])
      ShowText(["You are certainly... Kagetsumugi."])
      ShowText(["The puppeteer’s puppet..."])
      ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
      ShowText(["\\n<Kagetume>"])
      ShowText(["I told you before..."])
      ShowText(["I am not a puppet."])
      Empty([])

    Else([])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Kagetsumugigi...!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["minagi_fc1", 2, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["You are... one of Black Alice's minions."])
    ShowText(["You have finally stepped into the spotlight..."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["This Kagetsumugi has brought a puppet circus with me."])
    ShowText(["First, allow me to greet the lord of the castle, Minagi."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["What you see here is my intricately crafted automaton."])
    ShowText(["Now, behold――"])
    ErasePicture([5])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([34, 34, 0])
    Wait([60])
    ShowPicture([5, "80_alice10th_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["alice10th_fc1", 0, 0, 2])
    ShowText(["\\n<Alipheese 10th>"])
    ShowText(["Is this another world?"])
    ShowText(["I have been dragged into a fight I don't quite understand..."])
    ShowPicture([5, "80_alice10th_st01", 0, 0, -180, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_alice4th_st01", 0, 0, 180, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice4th_fc1", 0, 0, 2])
    ShowText(["\\n<Alipheese IV>"])
    ShowText(["I’m not keen on this, but I have no choice but to fight..."])
    ShowPicture([5, "80_alice5th_st01", 0, 0, -160, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_alice4th_st01", 0, 0, 180, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice5th_fc1", 0, 0, 2])
    ShowText(["\\n<Alipheese V>"])
    ShowText(["What a hassle... I'll finish this quickly."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["What appeared there was an autonomous puppet controlled by Kagetsumugi."])
    ShowText(["The overwhelming sense of pressure indicates it possesses considerable power――"])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["That puppet is... could it be, a former Monster Lord of the past..."])
    ErasePicture([6])
    ShowPicture([5, "80_kagetumugi_st51", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["Exactly... this is a meticulously crafted Monster Lord puppet."])
    ShowText(["It has been enhanced far beyond its former self through my technology."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["In addition to unknown modern technology, it also uses materials from chaos."])
    ShowText(["You have borrowed the hands of Black Alice..."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["As expected of you, Ilias."])
    ShowText(["To be evaluated by someone who understands true value is a special joy..."])
    ConditionalBranch([4, 134, 0])
      ShowTextAttributes(["chrom_fc2", 5, 0, 2])
      ShowText(["\\n<Chrome>"])
      ShowText(["What a highly completed doll..."])
      ShowText(["My technology is nothing compared to this..."])
      ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
      ShowText(["\\n<Kagetume>"])
      ShowText(["The daughter of the Aruteist family, the younger sister, right...?"])
      ShowText(["When it comes to doll artistry, your clan completely surpasses mine."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["Now, allow me to entertain you with my Monster Lord doll."])
    ShowText(["Please enjoy to your heart's content...!"])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([29, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    SetMoveRoute([13, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Wait([30])
    ShowPicture([5, "80_minagi_st04b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_morrigan_st04b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["minagi_fc1", 2, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["Toying with the corpses of the dead, is this a doll game... how despicable."])
    ShowTextAttributes(["morrigan_fc1", 3, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Lady Minagi, I will fight too!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The two Monster Lord dolls confront Minagi and Morrigan."])
    ShowText(["Meanwhile, before us is――"])
    ErasePicture([6])
    ShowPicture([5, "80_alice10th_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice10th_fc1", 0, 0, 2])
    ShowText(["\\n<Alipheese 10th>"])
    ShowText(["A Goddess and a hero, how interesting!"])
    ShowText(["I'll take on the role of your opponent...!"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Alipheese the 10th...!"])
    ShowText(["An aberrant Monster Lord with strong insect-like traits!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Quite powerful... but we have no choice but to fight!"])
    ConditionalBranch([4, 129, 0])
      ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
      ShowText(["\\n<Hilde>"])
      ShowText(["Hilde, I will destroy the doll..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 810, 0])
      ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
      ShowText(["\\n<Gilgorn>"])
      ShowText(["Those with power are used as tools even after death..."])
      ShowText(["I must also be cautious."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The situation is chaotic due to the intrusion of the shadow weave, but――"])
    ShowText(["First, we must break through the Monster Lord doll that stands in our way!"])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_maou1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1848, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["alice10th_fc1", 2, 0, 2])
    ShowText(["\\n<Alipheese 10th>"])
    ShowText(["Ugh, you are quite capable..."])
    ShowText(["That was interesting..."])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Hah, hah... we finally defeated it..."])
    ConditionalBranch([4, 34, 0])
      ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
      ShowText(["\\n<Micaela-chan>"])
      ShowText(["That was tough... did you really create multiple dolls like this?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["This is the Monster Lord doll..."])
    ShowText(["What happened to Minagi and the others...!?"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["On the other hand, how are Minagi and Morrigan doing――"])
    ShowPicture([5, "80_alice5th_st01", 0, 0, -160, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_alice4th_st01", 0, 0, 180, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice4th_fc1", 2, 0, 2])
    ShowText(["\\n<Alipheese IV>"])
    ShowText(["As expected of the Six Ancestors... you picked the wrong opponent."])
    ShowTextAttributes(["alice5th_fc1", 0, 0, 2])
    ShowText(["\\n<Alipheese V>"])
    ShowText(["Why do I have to go through something so awful..."])
    ShowPicture([5, "80_minagi_st03b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_morrigan_st04b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["minagi_fc1", 2, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["Hmph... did you think a soulless doll could stand against me?"])
    ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Don't you forget about me either!"])
    ControlSwitches([34, 34, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Indeed, Minagi's power is overwhelming."])
    ShowText(["It seems she instantly defeated both of the Monster Lord dolls..."])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    ShowPicture([5, "80_minagi_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["Ilias, Luka... do not interfere in this matter."])
    ShowText(["The thieves who stepped into our castle will be buried by our hands alone."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["……………………"])
    PlayBGM(["RPG::BGM(@name=\"kagetumugi\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_minagi_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_kagetumugi_st51", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["As expected of the Six Ancestors, even the Monster Lord dolls are merely a delay..."])
    ShowPicture([5, "80_minagi_st03b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["minagi_fc1", 2, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["Hmph, a boring doll..."])
    ShowText(["You wouldn't say that the performance ends here, would you?"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["Of course, this is not the end."])
    ShowText(["I have a trump card prepared against the Six Ancestors..."])
    ShowPicture([5, "80_minagi_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["Oh... then show me, what that trump card is."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["Now, let me show you my ultimate technique—"])
    Wait([30])
    ErasePicture([6])
    PlayBGM(["RPG::BGM(@name=\"ankokurinbu1\", @volume=100, @pitch=100)"])
    ShowPicture([5, "iv_kagetumugi2", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["Life is dark, and death is also dark..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Suddenly, Kagetume uttered a strange phrase."])
    ShowText(["Is that... an incantation—no, a song?"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["Sadako, Sadako……♪"])
    ShowTextAttributes(["minagi_fc1", 3, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["…………！？"])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["That is, could it be――"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["The master has wine, so pour it not……♪"])
    ShowText(["Listen to my song of sorrow...♪"])
    ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Is it some kind of spell!?"])
    ShowText(["Then, before the spell activates—!!"])
    ShowTextAttributes(["minagi_fc1", 4, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["No! Morrigan, don't get close!!"])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    ShowPicture([5, "iv_kagetumugi3", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Morrigan kicked off the ground and leaped towards Kagetume!"])
    Wait([30])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["Bitter come..."])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[3, 0])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[3, 0])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
    SetMoveRoute([11, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-1, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-1, 0])"])
    PlaySE(["RPG::SE(@name=\"mon_slash3\", @pitch=100, @volume=100)"])
    ShowPicture([6, "iv_kagetumugi4", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, false])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Morrigan's strike cut through the air in vain—"])
    ShowText(["In the next moment, blood scattered, dyeing the view red."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And just like that, Morrigan fell to the ground."])
    ShowText(["No longer can I feel the breath of life from that body――"])
    ShowTextAttributes(["minagi_fc1", 5, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["Ugh...!!"])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 2, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["One hit, you say……!?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["What on earth did she do……!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A technique that took away Morrigan's life in the blink of an eye."])
    ShowText(["I couldn't even recognize what kind of technique it was――"])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 3, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["The Lilith sisters are equal to us Seraphim……"])
      ShowText(["To eliminate that in a single blow……"])
      Empty([])

    BranchEnd([])
    ErasePicture([6])
    ShowPicture([5, "iv_kagetumugi2", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["......It's the Dark Dance."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Dark Dance? What is that……?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The worst secret art devised by the Dark Goddess……"])
    ShowText(["A forbidden technique that explosively enhances one's physical abilities."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["For five minutes while dancing the Dark Dance……"])
    ShowText(["The caster's physical abilities are enhanced to rival the Six Ancestors."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["So――the one who instant-killed Morrigan was pure physical skill."])
    ShowText(["With strength comparable to the Six Ancestors, she eliminated her in passing."])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Comparable to the Six Ancestors……"])
    ShowText(["Such a technique seems too convenient……?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["There’s no way one could gain such power without risk."])
    ShowText(["Those who sing and dance the Dark Dance will inevitably face ruin."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["At the end of the song, the caster meets an unavoidable death……"])
    ShowText(["The body cannot withstand the explosively heightened power."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["N-no way..."])
    ShowTextAttributes(["minagi_fc1", 2, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["That is why the Dark Goddess made the Dark Dance a forbidden technique."])
    ShowText(["It is a forbidden secret art that must never be used――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["For five minutes, it grants the caster power comparable to the Six Ancestors――"])
    ShowText(["At the cost of taking their life."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Did she use that just now, the Shadow Weaving?"])
    ShowText(["Did she do so knowing she would meet death in five minutes?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Is the Shadow Weaving before me so desperate?"])
    ShowText(["In exchange for my life, to bury Minagi and us――"])
    Wait([30])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["Then, let’s enjoy the remaining five minutes of the stage."])
    ShowText(["You want to take revenge for Morrigan, don’t you, Minagi……?"])
    ShowTextAttributes(["minagi_fc1", 2, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["……Thoughts of revenge distort the battle."])
    ShowText(["Even Morrigan was a warrior, prepared to lose her life on the battlefield."])
    ShowTextAttributes(["minagi_fc1", 4, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["……But, I will take your life!"])
    ShowText(["Even with just five minutes left, I will show no mercy!"])
    ErasePicture([5])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[1, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[1, 0])"])
    Wait([30])
    ShowPicture([5, "iv_kagetumugi5", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Minagi closed the distance in an instant and unleashed a flash-like martial art."])
    ShowText(["Shadow Weaving countered with incredible speed, creating an equal exchange of offense and defense."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["Koto sounds and sake bring mutual joy♪ One cup is worth a thousand gold coins...♪"])
    ShowText(["As expected of the Six Ancestors, even in this state, we are evenly matched――"])
    ShowTextAttributes(["minagi_fc1", 4, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["Shut up, you are already a dead person!"])
    ShowText(["Know the consequences of staining your hands with forbidden techniques!"])
    ErasePicture([5])
    PlaySE(["RPG::SE(@name=\"Wind10\", @pitch=100, @volume=80)"])
    ShakeScreen([5, 5, 60, true])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Guh……! What a battle……!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The aftermath of the clash between the two resonates even here."])
    ShowText(["There’s no way I can intervene in such a battle――"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Now’s the chance, Luka!"])
    ShowText(["Let’s take advantage of this opening and free Uriela!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["That’s right, now――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Both Minagi and Shadow Weaving are too occupied with their opponents."])
    ShowText(["Neither has the luxury to pay attention to our movements."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This is truly a once-in-a-lifetime opportunity."])
    ShowText(["Let’s free Uriela while we can――"])
    ControlVariables([1169, 1169, 0, 0, 23])
    ExitEventProcessing([])
    Empty([])

  Page 1
    GatherFollowers([])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ScrollMap([8, 4, 4])
    Wait([60])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I will destroy the barrier! Haaah!!"])
    FadeoutScreen([])
    PlaySE(["RPG::SE(@name=\"mon_break5\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ilias's holy power destroys the sealing device!"])
    ShowText(["The power of the Six Ancestors' great binding curse is lost, and then――"])
    ControlVariables([1169, 1169, 0, 0, 24])
    FadeinScreen([])
    Wait([30])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[1, 5])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[1, 5])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"boss0-nanadaitenshi\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_uriera_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["uriera_fc1", 0, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["Waaah!! Finally, I can get out!"])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ScrollMap([2, 4, 4])
    Wait([60])
    ShowTextAttributes(["uriera_fc1", 2, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["……But, what’s the situation?"])
    ShowText(["Who am I supposed to smash……?"])
    PlayBGM(["RPG::BGM(@name=\"boss_rikuso2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_minagi_st03b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_kagetumugi_st51", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The fierce battle between Minagi and Shadow Weaving unfolding right before my eyes."])
    ShowText(["However, as the fierce battle continues, the time limit approaches――"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["...Five minutes have passed, and this is the end."])
    ShowText(["With the conclusion of the Dark Dance, I shall meet my end."])
    ShowTextAttributes(["minagi_fc1", 2, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["What in the world are you!?"])
    ShowText(["What do you think of your own life, as well as the lives of others!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The moment Minagi threw her fist, the time limit finally arrived."])
    ShowText(["Kagetsumugi's body has finally reached its limit――"])
    ShowPicture([6, "80_kagetumugi_st53", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kagetumugi_fc1", 2, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["All the nerve circuits in her body are overheating――"])
    ShowText(["Muscle fibers are tearing, and even the brain nerves are burning out――"])
    ShowPicture([5, "80_minagi_st05b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["minagi_fc1", 4, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["Before the Dark Dance destroys you, my fist shall deliver the final blow!"])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    ShowAnimation([11, 470, false])
    Wait([30])
    SetMoveRoute([11, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[1, -1])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[1, -1])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Minagi's fist exploded against the crumbling body of Kagetsumugi."])
    ShowText(["Like a marionette with its strings cut, Kagetsumugi collapsed onto the floor."])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "ev_kagetumugi_hi2", 0, 0, 0, -80, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, -80, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["minagi_fc1", 2, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["You, that body is......!!"])
    ShowTextAttributes(["kagetumugi_fc5", 0, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["I am the fourth generation Kagetsumugi......"])
    ShowText(["This body is already a mechanical puppet."])
    ShowTextAttributes(["kagetumugi_fc5", 1, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["...This is the end."])
    MovePicture([5, nil, 0, 0, 0, -80, 100, 100, 255, 0, 30, true])
    ErasePicture([5])
    FadeoutBGM([1])
    SetEventLocation([19, 0, 12, 22, 4])
    Wait([60])
    ShowAnimation([11, 542, false])
    Wait([60])
    ControlSwitches([35, 35, 0])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"kagetumugi\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_kagetumugi_st51", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["And..."])
    ShowText(["Kagetsumugi is not just this one body."])
    ShowTextAttributes(["minagi_fc1", 2, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["...!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A new Kagetsumugi appeared on the scene."])
    ShowText(["A clone......? No――"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["The Dark Dance destroys even the caster――"])
    ShowText(["Then, it is fine to create many bodies."])
    ShowPicture([5, "80_minagi_st03b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_kagetumugi_st51", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["minagi_fc1", 3, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["The puppeteer has become a puppet, losing even her individuality......"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["That is something I cannot overlook."])
    ShowText(["I shall have you correct your statement about me being a puppet......"])
    ShowPicture([5, "80_minagi_st06b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["minagi_fc1", 5, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["...Hmph, no correction is needed."])
    ShowText(["You are a pitiful puppet who believes herself to be a puppeteer!"])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"boss_vs\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_uriera_st03b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["uriera_fc1", 2, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["Hey...... don't get carried away with just the two of you."])
    ShowText(["It looks like a fun fight, let me join in."])
    ShowPicture([5, "80_kagetumugi_st51", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["Is this the Archangel Uriela of the Seven Archangels...?"])
    ShowText(["If I have to face both of them at the same time, this body will surely be crushed."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["With this, let's take a brief intermission."])
    ShowText(["The next performance will be entrusted to my puppet circus."])
    ShowTextAttributes(["minagi_fc1", 4, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["What are you... really doing here?"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["To announce the opening..."])
    ShowText(["And if I had to say, it’s for the preparations."])
    ShowTextAttributes(["minagi_fc1", 2, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["Preparations...?"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["Then, Minagi, Uriela, and the Goddess's group..."])
    ShowText(["Look forward to the next act."])
    ErasePicture([5])
    ShowAnimation([19, 542, false])
    Wait([60])
    ControlSwitches([35, 35, 1])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Kagetume vanished from sight――"])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Wait([30])
    ShowPicture([5, "80_minagi_st03b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["minagi_fc1", 2, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["……………………"])
    ShowPicture([6, "80_uriera_st03b", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_minagi_st03b", 0, 0, 170, 0, 100, 100, 255, 0])
    ShowTextAttributes(["uriera_fc1", 2, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["She’s gone, but... what will we do, Minagi?"])
    ShowText(["Shall we have a go at it, you and I?"])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["minagi_fc1", 2, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["...That will be for another time."])
    ShowText(["Right now, I'm a bit preoccupied."])
    ShowPicture([6, "80_uriera_st01b", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowTextAttributes(["uriera_fc1", 0, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["...That’s true, just get going already."])
    ShowPicture([5, "80_minagi_st01b", 0, 0, 170, 0, 100, 100, 255, 0])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["I'll take advantage of that word..."])
    ShowText(["Until we cross fists again, then."])
    ErasePicture([5])
    ErasePicture([6])
    ShowAnimation([10, 542, false])
    Wait([60])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Minagi disappeared from the scene..."])
    PlayBGM(["RPG::BGM(@name=\"dungeon1\", @volume=100, @pitch=100)"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["What do you mean by being preoccupied...?"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowPicture([5, "80_uriera_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["uriera_fc1", 0, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["Don't you feel it? The smell of battle is wafting in from outside..."])
    ShowText(["Right now, people and monsters are probably dying in the town below."])
    ShowTextAttributes(["uriera_fc1", 0, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["That guy Kagetume probably brought her army here."])
    ShowText(["She mentioned something about a puppet circus, didn’t she...?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Did Kagetume’s minions invade this town...!?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["We can’t just sit here like this!"])
    ShowText(["Let’s escape immediately!"])
    ShowTextAttributes(["uriera_fc1", 0, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["I’ll protect you, Ilias!"])
    ShowText(["Whether it’s a circus or puppets, I’ll blow them all away!"])
    ErasePicture([5])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(512)"])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["actor_equip_lock(512)"])
      Empty([])

    BranchEnd([])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Uriela has joined the party!"])
    Wait([60])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 3, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Having Lady Uriela with us is reassuring!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["The situation is extremely fluid."])
      ShowText(["I strongly recommend retreating from this place as soon as possible..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Alright, let's leave the castle as is!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A rapidly changing situation."])
    ShowText(["An attack from a third faction known as Black Alice's group."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Now that we've freed Uriela, staying here is too dangerous."])
    ShowText(["We abandon the suppression of San Ilia and escape from the castle--"])
    Wait([60])
    FadeoutScreen([])
    ControlSwitches([33, 33, 1])
    ChangeMapDisplay([1])
    TransferPlayer([0, 100, 9, 21, 2, 2])
    ControlVariables([1002, 1002, 0, 0, 97])
    PlayBGM(["RPG::BGM(@name=\"dungeon1\", @volume=100, @pitch=100)"])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  Page 2
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "ウリエラ"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "モリガン"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "魅凪"

  Page 0
    Empty([])

CommonEvent 11
Name = "影紬"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 653, 82, 4, 0, 0])
    Empty([])

CommonEvent 13
Name = "アリス4"

  Page 0
    Empty([])

CommonEvent 14
Name = "アリス10"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Do not approach..."])
    ShowText(["If you get caught up in that battle, you won't have a life left."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["However, now is the chance."])
    ShowText(["Let's free Uriela!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Do not approach..."])
    ShowText(["If you get caught up in that battle, you won't have a life left."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["However, now is the chance."])
    ShowText(["Let's free Uriela!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Do not approach..."])
    ShowText(["If you get caught up in that battle, you won't have a life left."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["However, now is the chance."])
    ShowText(["Let's free Uriela!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Do not approach..."])
    ShowText(["If you get caught up in that battle, you won't have a life left."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["However, now is the chance."])
    ShowText(["Let's free Uriela!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "影紬2"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "アリス5"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 653, 85, 22, 0, 0])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 653, 85, 22, 0, 0])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 128, 69, 4, 0, 0])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 128, 70, 4, 0, 0])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 653, 26, 15, 0, 0])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 653, 25, 15, 0, 0])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 653, 2, 21, 0, 0])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The pot was filled with healing magic..."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka and the others' HP and MP are fully restored!"])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ShowTextAttributes(["lesscubuss_fc1", 0, 0, 2])
    ShowText(["\\n<Rescubus>"])
    ShowText(["This floor was once used as a prison."])
    ShowText(["Serious criminals are now sent to the sinner's confinement."])
    ShowTextAttributes(["lesscubuss_fc1", 0, 0, 2])
    ShowText(["\\n<Rescubus>"])
    ShowText(["Currently, the one being held in this floor is..."])
    ShowText(["That famous Archangel sealed by the Great Binding Curse."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The treasure chest was Pandora!"])
    BattleProcessing([0, 1787, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2704, 2704, 0])
    ChangeWeapons([4527, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([45, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2703, 2703, 0])
    ChangeItems([4119, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2705, 2705, 0])
    ChangeWeapons([4766, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2706, 2706, 0])
    ChangeArmor([559, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2701, 2701, 0])
    ChangeArmor([709, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2707, 2707, 0])
    ChangeItems([4152, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2702, 2702, 0])
    ChangeItems([3608, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
