Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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    Empty([])

CommonEvent 2
Name = "EV002"

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    Empty([])

CommonEvent 3
Name = "EV003"

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    Empty([])

CommonEvent 4
Name = "EV004"

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    Empty([])

CommonEvent 5
Name = "EV005"

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    Empty([])

CommonEvent 6
Name = "EV006"

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    Wait([60])
    PlaySE(["RPG::SE(@name=\"mon_wind1\", @pitch=100, @volume=100)"])
    Wait([30])
    ControlSwitches([33, 33, 0])
    Wait([15])
    ControlSwitches([34, 34, 0])
    Wait([15])
    ControlSwitches([35, 35, 0])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShotBalloonIcon([1, 1, false])
    ShotBalloonIcon([2, 1, false])
    ShotBalloonIcon([3, 1, false])
    ShotBalloonIcon([4, 1, false])
    ShotBalloonIcon([5, 1, true])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["First, this slum."])
    ShowText(["Let us provide charity to those in need..."])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["Fufu, charity of pleasure, that is."])
    ShowTextAttributes(["morrigan_fc1", 4, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Now, let's send everyone to heaven...!"])
    Wait([30])
    ShowAnimation([10, 542, false])
    Wait([60])
    ControlSwitches([31, 31, 0])
    ControlSwitches([32, 32, 0])
    Wait([90])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["The nameless slum..."])
    ShowText(["It's the first place the Lilith sisters infected by Echidna destroyed."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>"])
    ShowText(["Father..."])
    ShowText(["Can you successfully remove the pathogens?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It's fine, Chaos..."])
    PlaySE(["RPG::SE(@name=\"mon_slash3\", @pitch=100, @volume=100)"])
    ShowPicture([10, "sys_cut", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Wait([15])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([10])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I've done it before."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>"])
    ShowText(["You only cut the Echidna Queen inside, huh..."])
    ShowText(["Father is quite skilled."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Alright, this is the end here."])
    ShowText(["There's still more to go, let's move on!"])
    Wait([30])
    ShowAnimation([10, 542, false])
    Wait([60])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    Wait([90])
    ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Huh... what happened?"])
    ShowText(["Why did I come to the slum feeling so cheerful?"])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["Since we came all this way... shall we do some charity work?"])
    ShowText(["A gift of pleasure for the less fortunate."])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["That's not bad at all..."])
    ShowText(["Shall I show them heaven, as long as they don't die?"])
    Wait([60])
    ShowPicture([5, "sys_black", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 150, 0, 60, true])
    ShowTextAttributes(["", 0, 2, 2])
    ShowText(["\\>Illustrations: Kusakabe           Kenko Cross       Chikasa Koishi       Saiki"])
    ShowText(["\\>              Zawa              Shizupi           Shiki              Silk"])
    ShowText(["\\>　　　　　人外モドキ　　すがもん　　　　ステルス改行　瀬戸内\\^"])
    FadeoutScreen([])
    ErasePicture([5])
    ControlSwitches([31, 39, 1])
    Wait([120])
    TransferPlayer([0, 523, 0, 0, 0, 2])
    FadeinScreen([])
    Empty([])

CommonEvent 7
Name = "EV007"

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    Empty([])

CommonEvent 8
Name = "EV008"

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    Empty([])

CommonEvent 9
Name = "EV009"

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    Empty([])

CommonEvent 10
Name = "ルカ"

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    Empty([])

CommonEvent 11
Name = "カオス"

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    Empty([])

CommonEvent 46
Name = "EV046"

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    Empty([])
