Display Name = "色欲の殿堂 2F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 371, 28, 10, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 371, 28, 10, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 371, 28, 10, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "リリスリリム"

  Page 0
    GatherFollowers([])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_lilith_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lilith_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith & Lilim>"])
    ShowText(["Oh... Did you come to play with us?"])
    ShowText(["Alright, let's have plenty of fun..."])
    ShowTextAttributes(["succubus_fc1", 3, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["This is your final warning."])
    ShowText(["Stop this barbaric act and surrender quietly――"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Persuasion is futile."])
      ShowText(["These individuals are rampaging under the curse of the Seven Deadly Sins."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Persuasion is futile."])
      ShowText(["These individuals are rampaging under the curse of the Seven Deadly Sins."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Persuasion is futile."])
      ShowText(["These individuals are rampaging under the curse of the Seven Deadly Sins."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["There are those who break the curse by their own will, but..."])
    ShowText(["It is impossible for these individuals to abandon their lust by their own will."])
    ShowTextAttributes(["witchs_fc1", 0, 0, 2])
    ShowText(["\\n<Witch>"])
    ShowText(["……………………"])
    ShowTextAttributes(["lilith_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith & Lilim>"])
    ShowText(["Hehe, since I've finally obtained this power..."])
    ShowText(["I'll make sure to enjoy it to the bone."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We have no choice but to defeat them first and then break the curse."])
    ShowText(["Now... let's go!"])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["The pleasure given by succubi can be resisted by the power of will!"])
      ShowText(["Let's do this!"])
      ConditionalBranch([4, 19, 0])
        ShowTextAttributes(["arumaeruma_fc2", 7, 0, 2])
        ShowText(["\\n<Alma Elma>"])
        ShowText(["Granberia-chan... you shouldn't push yourself too hard."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 506, 0])
      ShowTextAttributes(["doppele_fc1", 0, 0, 2])
      ShowText(["\\n<Luka Holly>"])
      ShowText(["We're fighting a succubus... we're going to be subjected to naughty things..."])
      ShowText(["I'm a little nervous..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 341, 0])
      ShowTextAttributes(["lilith_fc1", 0, 0, 2])
      ShowText(["\\n<Lilith & Lilim’>"])
      ShowText(["There's no need to overdo it..."])
      ShowText(["After all, we are merely the opening act..."])
      ShowTextAttributes(["lilith_fc1", 0, 0, 2])
      ShowText(["\\n<Lilith & Lilim>"])
      ShowText(["N-No, I'm not just an opening act...!!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 2098, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_lilith_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["lilith_fc1", 2, 0, 2])
    ShowText(["\\n<Lilith & Lilim>"])
    ShowText(["U-uhhh..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It seems both of them have lost their fighting spirit."])
      ShowText(["Then, Papi, it's up to you."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It seems both of them have lost their fighting spirit."])
      ShowText(["Then, Papi, it's up to you."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It seems both of them have lost their fighting spirit."])
      ShowText(["Then, Papi, it's up to you."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>"])
    ShowText(["Understood, show your chest!"])
    PlaySE(["RPG::SE(@name=\"mon_slash3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The blade of the rule breaker pierced through Lilith and Lilim's chests!"])
    ShowText(["The two were freed from the curse of the seven deadly sins and returned to sanity!"])
    Wait([30])
    ShowPicture([5, "80_lilith_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["lilith_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith & Lilim>"])
    ShowText(["Ugh... w-what are we... ?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...It's strange."])
    ShowText(["I don't feel like the power of lust has disappeared."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["But, Lilith and Lilim have regained their sanity, right?"])
    ShowText(["I wonder why the power of lust doesn't disappear..."])
    ShowTextAttributes(["lilith_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith & Lilim>"])
    ShowText(["We are not the embodiments..."])
    ShowText(["We were just lent the power of 'lust' from the true embodiment..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Then, is there another embodiment of 'lust'!?"])
      ShowText(["Where is that person――"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Then, is there another embodiment of 'lust'!?"])
      ShowText(["Where is that person――"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Then, is there another embodiment of 'lust'!?"])
      ShowText(["Where is that person――"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["lilith_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith & Lilim>"])
    ShowText(["That is――"])
    ShowText(["They are with you――"])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["delete_actor_ex(286)"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_witchs_st21b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["witchs_fc2 ", 0, 0, 2])
    ShowText(["\\n<Witch>"])
    ShowText(["Hehe, it's me..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Witch Succubus has revealed her true nature!"])
    Wait([30])
    ShowTextAttributes(["succubus_fc1", 3, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["Witch, you――"])
    ShowTextAttributes(["witchs_fc2 ", 0, 0, 2])
    ShowText(["\\n<Witch>"])
    ShowText(["I was chosen as the embodiment of 'lust'."])
    ShowText(["I just lent my power to Lilith and Rim."])
    ShowTextAttributes(["witchs_fc2 ", 0, 0, 2])
    ShowText(["\\n<Witch>"])
    ShowText(["You two have become good bait..."])
    ShowText(["This way, I lured you all the way into the mansion."])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 2, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["What the heck, you traitor!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["So your goal was to lure us this far!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["So your goal was to lure us this far!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["So your goal was to lure us this far!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["witchs_fc2 ", 0, 0, 2])
    ShowText(["\\n<Witch>"])
    ShowText(["That's right... All that's left is to dispose of you."])
    ShowText(["And if I take Luka's essence, my power will increase explosively."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Yes, don't think things will go your way."])
    ShowText(["We still have plenty of strength left..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's true, we are exhausted from the battle with Lilith and Rim."])
    ShowText(["But we won't lose to such a trap――"])
    ShowTextAttributes(["lilith_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith & Lilim>"])
    ShowText(["Being used as bait is the utmost humiliation..."])
    ShowText(["We'll lend our power too."])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(341)"])
    Script(["level_adjust(341,120)"])
    ScriptMore(["set_class_level(341, 26, 10, false, false)"])
    ScriptMore(["set_class_level(341, 27, 10, false, false)"])
    ScriptMore(["set_class_level(341, 35, 10, false, false)"])
    ScriptMore(["set_class_level(341, 36, 10, false, false)"])
    ScriptMore(["set_class_level(341, 37, 10, false, false)"])
    ScriptMore(["set_class_level(341, 44, 10, false, false)"])
    ScriptMore(["set_class_level(341, 45, 10, false, false)"])
    ScriptMore(["set_class_level(341, 46, 10, false, false)"])
    ScriptMore(["set_class_level(341, 98, 10, false, false)"])
    ScriptMore(["set_class_level(341, 99, 10, false, false)"])
    Script(["set_class_level(341, 101, 10, false, false)"])
    ScriptMore(["set_class_level(341, 102, 10, false, false)"])
    ScriptMore(["set_class_level(341, 182, 10, false, false)"])
    ScriptMore(["set_class_level(341, 183, 20, false, false)"])
    ScriptMore(["set_class_level(341, 7018, 15, false, false)"])
    ScriptMore(["set_class_level(341, 7039, 15, false, false)"])
    RecoverAll([0, 341])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lilith and Rim have joined the party!"])
    Wait([60])
    ShowTextAttributes(["witchs_fc2 ", 0, 0, 2])
    ShowText(["\\n<Witch>"])
    ShowText(["Now... taste the power of lust."])
    ShowText(["I'll bring you to ecstasy in the highest pleasure."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I won't lose to something like this!"])
    ShowText(["We will sever the curse of the seven deadly sins!"])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["Really, you're going to such elaborate lengths..."])
      ShowText(["But do you think we can defeat us with such a trap?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 509, 0])
      ShowTextAttributes(["doppele_fc1", 2, 0, 2])
      ShowText(["\\n<Luka Kirie>"])
      ShowText(["In the name of Goddess..."])
      ShowText(["I will deliver a blow to the lord of lust."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 286, 0])
      ShowTextAttributes(["witchs_fc1", 0, 0, 2])
      ShowText(["\\n<Witch’>"])
      ShowText(["But this didn't really work as a trap, did it..."])
      ShowText(["After all, it's not good to attempt unfamiliar schemes."])
      ShowTextAttributes(["witchs_fc2 ", 1, 0, 2])
      ShowText(["\\n<Witch>"])
      ShowText(["So it ended up failing, huh..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 839, 0])
      ShowTextAttributes(["witchs_fc2 ", 0, 0, 2])
      ShowText(["\\n<Witch’>"])
      ShowText(["But this didn't really work as a trap, did it..."])
      ShowText(["After all, it's not good to attempt unfamiliar schemes."])
      ShowTextAttributes(["witchs_fc2 ", 1, 0, 2])
      ShowText(["\\n<Witch>"])
      ShowText(["So it ended up failing, huh..."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 2099, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_witchs_st22b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["witchs_fc2 ", 1, 0, 2])
    ShowText(["\\n<Witch>"])
    ShowText(["Even after going this far, we can't win..."])
    ConditionalBranch([4, 233, 0])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["You may be renowned in the world for your magic..."])
      ShowText(["But your skills in traps and schemes seem quite crude."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 391, 0])
      ShowTextAttributes(["mefist_fc2", 0, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["You may be renowned in the world for your magic..."])
      ShowText(["But your skills in traps and schemes seem quite crude."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 392, 0])
      ShowTextAttributes(["mefist_fc3", 0, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["You may be renowned in the world for your magic..."])
      ShowText(["But your skills in traps and schemes seem quite crude."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 393, 0])
      ShowTextAttributes(["mefist_fc4", 0, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["You may be renowned in the world for your magic..."])
      ShowText(["But your skills in traps and schemes seem quite crude."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Really, you make it difficult for me..."])
      ShowText(["Papi, I'm counting on you this time."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Really, you make it difficult for me..."])
      ShowText(["Papi, I'm counting on you this time."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Really, you make it difficult for me..."])
      ShowText(["Papi, I'm counting on you this time."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>"])
    ShowText(["Now, it's time to pay the tribute!"])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    PlaySE(["RPG::SE(@name=\"mon_slash3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The blade of the rule breaker pierced the witch's chest!"])
    ShowText(["The witch was freed from the curse of the seven deadly sins and returned to sanity!"])
    Wait([60])
    ShowTextAttributes(["witchs_fc2 ", 1, 0, 2])
    ShowText(["\\n<Witch>"])
    ShowText(["Ugh, I still need more training."])
    ShowText(["To be swayed by such power..."])
    ShowTextAttributes(["succubus_fc1", 3, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["Are you really okay now...?"])
    ShowPicture([5, "80_witchs_st21b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["witchs_fc2 ", 0, 0, 2])
    ShowText(["\\n<Witch>"])
    ShowText(["Yes, thanks to you, the curse has been lifted."])
    ShowText(["I've caused trouble for the village chief and everyone in the village..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The power of lust has been lost from the seven deadly sins—"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Well... the village chief's mansion won't return to normal, though."])
    ShowPicture([5, "80_succubus_st03", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_witchs_st21", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["succubus_fc1", 3, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["What should we do about this..."])
    ShowText(["It's not just a level of being uncomfortable."])
    ShowTextAttributes(["witchs_fc2 ", 0, 0, 2])
    ShowText(["\\n<Witch>"])
    ShowText(["How about turning the second floor into a living area and opening the rest to the public?"])
    ConditionalBranch([4, 370, 0])
      ShowTextAttributes(["cirquec_fc2", 1, 0, 2])
      ShowText(["\\n<Titania>"])
      ShowText(["Let's destroy everything and turn it into a flower garden!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Well, let's talk about the details later."])
      ShowText(["What are you all going to do from now on...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Well, let's talk about the details later."])
      ShowText(["What are you all going to do from now on...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Well, let's talk about the details later."])
      ShowText(["What are you all going to do from now on...?"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_succubus_st01", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["We can't leave the Seven Deadly Sins and other threats unchecked."])
    ShowText(["Shall I join you in battle as well?"])
    ShowTextAttributes(["witchs_fc2 ", 0, 0, 2])
    ShowText(["\\n<Witch>"])
    ShowText(["I would like to join you too."])
    ShowText(["It will also serve as training for magic, you know."])
    ErasePicture([6])
    ShowPicture([5, "80_lilith_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["lilith_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith & Lilim>"])
    ShowText(["We will accompany you as well."])
    ShowText(["Being with you all is very stimulating..."])
    ErasePicture([5])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(839)"])
    Script(["level_adjust(839,175)"])
    RecoverAll([0, 839])
    ControlSwitches([7024, 7024, 0])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The succubi have officially joined the party!"])
    Wait([60])
    ControlSwitches([31, 31, 1])
    ControlVariables([1332, 1332, 0, 0, 5])
    CallCommonEvent([9034])
    PlayBGM(["RPG::BGM(@name=\"ero2\", @volume=100, @pitch=100)"])
    Script(["gain_medal(179)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "ウィッチ"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([772, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([832, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([4846, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([590, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2835, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([47, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The jar was a honey jar!"])
    BattleProcessing([0, 2493, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The treasure chest was a box!"])
    BattleProcessing([0, 2596, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ControlSwitches([3476, 3476, 0])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka and the others' HP and MP are fully restored!"])
    Wait([30])
    ConditionalBranch([0, 3476, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It seems there is a warp function, but the destination is not registered..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3476, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Where do you want to warp to?"])
      ShowChoices([["Entrance", "Deepest part", "Quit"], 3])
      When([0, "入り口"])
        PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 371, 27, 47, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([1, "最奥"])
        PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 374, 31, 20, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([2, "やめる"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])
