Display Name = ""
Parallax Name = "白地"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 882, 7, 9, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 882, 27, 9, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 886, 40, 20, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 886, 51, 20, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>A...angels?!"])
    ShowTextAttributes(["cupid_fc1", 0, 0, 2])
    ShowText(["\\n<Cupid>The Queen of Dreams visited me in a dream...\nAnd I just went to this castle without a second thought."])
    ShowTextAttributes(["cupid_fc1", 4, 0, 2])
    ShowText(["\\n<Cupid>It's lots of fun here isn't it♪\nI want to have dreams like this aaaall the time♪"])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Nightmare>There used to be a fountain here, but...\nIt didn't come with us when we were summoned here."])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([1, 1208, 0, 3, 2])
      ShowTextAttributes(["succubusm_fc1", 2, 0, 2])
      ShowText(["\\n<Nightmare>Excuse me, but you're getting in the way of my dance."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1208, 0, 4, 0])
      ControlVariables([1208, 1208, 0, 0, 5])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["succubusm_fc1", 0, 0, 2])
    ShowText(["\\n<Nightmare>Where's the canceling device?\nIt's past the wall just behind me... Look closely at it."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>Hooray! Hooraaay!"])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["succubusm_fc1", 0, 0, 2])
    ShowText(["\\n<Nightmare>We've got a lot of guests coming in from other worlds. We should all have lots of fun♡"])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>This castle's fun♪\nI should've brought my bar buddies with me."])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["succubusm_fc1", 0, 0, 2])
    ShowText(["\\n<Nightmare>The Queen of Dreams, right...?\nIf she's having fun, I'm sure she'll be willing to cooperate."])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowTextAttributes(["succubusm_fc1", 0, 0, 2])
    ShowText(["\\n<Nightmare>This world seems quite fun too...ufufu♡"])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>Drink, eat, sleep, play...\nThis is the world of dreams!"])
    ShowTextAttributes(["magatu_fc1", 2, 0, 2])
    ShowText(["\\n<Magatsu>You shouldn't come to another world just to deprave yourself."])
    ShowTextAttributes(["youkosan_fc1", 3, 0, 2])
    ShowText(["\\n<Spirit Fox>Oh crap, it's Magatsu!\nWhat are you doing here?!"])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["succubusm_fc1", 0, 0, 2])
    ShowText(["\\n<Nightmare>I've seen some of the people from the alliance, although... They don't seem to like each other very much."])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>It's like a festival every day♪\nHey hey, let's dance together♪"])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["succubusm_fc1", 0, 0, 2])
    ShowText(["\\n<Nightmare>The Land of Night looks exciting...\nIt's like a paradise for Nightmares♪"])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>Hey, you... Aren't you Hakunen?"])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>Yeah, I am, but...\nThe foxes need to come back to Mahoroba Mountain too."])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>Let me have a bit more fun.\nI'll go home after I drink all of the Demonic Castle's sake..."])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>...You aren't planning to come home, are you?"])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["monk_sucubuss_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus Monk>This castle's better than the Monster Lord's.\nIt's a wild party every day here...♪"])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["mimic_fc1", 1, 0, 2])
    ShowText(["\\n<Mimic>A lot of mimics came here after receiving revelations in their dreams. All of us have a shut-in tendency, so we welcome the coming of the Land of Night."])
    ShowTextAttributes(["mimic_fc1", 1, 0, 2])
    ShowText(["\\n<Mimic>But we can't fit in with this cheerful atmosphere... So we all secluded ourselves away in the Demonic Castle's basement."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>There might be a lot of mimics among the basement's treasure chests. We'll have to be careful..."])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([1, 1208, 0, 4, 2])
      ShowTextAttributes(["byakunen_fc3", 0, 0, 2])
      ShowText(["\\n<Hakunen>There's something off about this wall..."])
      ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
      ShowText(["\\n<Dream Fox>What's wrong?\nYou're just staring at it..."])
      ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
      ShowText(["\\n<Hakunen>Sorry... I must be thinking too hard about it."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1208, 0, 5, 0])
      ControlVariables([1208, 1208, 0, 0, 6])
      ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
      ShowText(["\\n<Hakunen>Ah... There's a hidden door here!"])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=41, @parameters=[\\\"$!mazyou_door\\\", 0])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"$!mazyou_door\", 0])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      ShowTextAttributes(["kazuya_fc2", 1, 0, 2])
      ShowText(["\\n<Kazuya>Good catch there, Hakunen.\nI wonder if we'll find a canceling device up ahead...?"])
      ShowTextAttributes(["magatu_fc1", 0, 0, 2])
      ShowText(["\\n<Magatsu>This cracked wall was the entrance to a secret chamber. We'll need to keep an eye out for other spots like this."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 887, 10, 11, 0, 0])
      ExitEventProcessing([])
      Empty([])

    Else([])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=41, @parameters=[\\\"$!mazyou_door\\\", 0])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"$!mazyou_door\", 0])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 887, 10, 11, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["valkyrie_fc1", 0, 0, 2])
    ShowText(["\\n<Valkyrie>I'm only here accompanying Cupid.\nI have no intention of engaging in leisure."])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Sheep Girl>Baaah... Baaaah..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Sheep Girl seems to be crying in sorrow..."])
    ConditionalBranch([0, 2914, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
      ShowText(["\\n<Rigeo>...A drunken sheep?"])
      ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
      ShowText(["\\n<Sheep Girl>I was invited here in a dream by the Queen of Dreams... I thought it'd be nice to come here."])
      ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
      ShowText(["\\n<Sheep Girl>But I kind of stick out like a sore thumb...\nFeeling regret, I ended up drinking in my despair..."])
      ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
      ShowText(["\\n<Hakunen>I feel kind of sorry for you...\nIs there anything we can do to help?"])
      ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
      ShowText(["\\n<Sheep Girl>Give me some booze...\nIt's delicious..."])
      ShowTextAttributes(["magatu_fc1", 2, 0, 2])
      ShowText(["\\n<Magatsu>This one just can't help herself..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([8, 431])
      ShowChoices([["Give her some Yamatai Sake", "Don't give her anything"], 2])
      When([0, "Give her some Yamatai Sake"])
        ChangeItems([431, 1, 0, 1])
        ControlSwitches([2914, 2914, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["We give the Sheep Girl some Yamatai Sake!"])
        ShowTextAttributes(["hituzi_fc1", 7, 0, 2])
        ShowText(["\\n<Sheep Girl>*glug-glug-glug*..."])
        ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
        ShowText(["\\n<Sheep Girl>............"])
        ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
        ShowText(["\\n<Rigeo>...Are you satisfied?"])
        ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
        ShowText(["\\n<Sheep Girl>............"])
        ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
        ShowText(["\\n<Sheep Girl>Baaah... Baaaah..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["The Sheep Girl seems to be crying in sorrow..."])
        Empty([])
      When([1, "Don't give her anything"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    Else([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["s_mermaid_fc1", 1, 0, 2])
    ShowText(["\\n<Mermaid Merchant>I don't know what's goin' on, but I'm here 'cause the Queen of Dreams called me. Have a look and buy somethin'!"])
    ShopProcessing([1, 74, 0, 0, false])
    ShopItem([1, 276, 0, 0])
    ShopItem([1, 316, 0, 0])
    ShopItem([1, 427, 0, 0])
    ShopItem([1, 534, 0, 0])
    ShopItem([1, 609, 0, 0])
    ShopItem([1, 644, 0, 0])
    ShopItem([1, 743, 0, 0])
    ShopItem([2, 12, 0, 0])
    ShopItem([2, 25, 0, 0])
    ShopItem([2, 90, 0, 0])
    ShopItem([2, 137, 0, 0])
    ShopItem([2, 219, 0, 0])
    ShopItem([2, 251, 0, 0])
    ShopItem([2, 268, 0, 0])
    ShopItem([2, 274, 0, 0])
    ShopItem([2, 314, 0, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>I've heard that someone is hiding around the bottommost floor of the Demonic Castle. Rumor is that she's some Nightmare's toy..."])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>No way, could it be..."])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>Since Nightmares are hungry for pleasure, they become horny easily. You better remember that if you're going to fight Nightmares."])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>When you become horny, you take more pleasure damage, but... The pleasure damage you inflict in return will also increase a little."])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>Well, it's only just a little.\nStill, don't you think it's worth remembering just in case?"])
    Empty([])
