Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 97, 24, 6, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 97, 24, 6, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 97, 24, 6, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Endiel... I'm leaving this village's governance to you."])
    ShowText([""])
    ShowPicture([5, "80_endiel_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["endiel_fc1", 0, 0, 2])
    ShowText(["\\n<Endiel>"])
    ShowText(["Understood, Ilias. Leave it to me..."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ilias has selected a small unit best suited to watch over the village from the troops stationed at the Hellgondo Shrine."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The one entrusted with commanding this force is an angel named Endiel."])
    ShowText(["It effectively puts her in charge of the village."])
    ShowPicture([5, "80_iriasu_st31", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["But will it really be okay?"])
    ShowText(["Won't the villagers resent having an angel suddenly put in charge...?"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["This is a deeply considered decision, ocean-deep in its thoughtfulness."])
    ShowText(["Endiel will manage just fine."])
    ShowPicture([5, "80_iriasu_st33", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["That said... this village is questionable as a military base."])
    ShowText(["We need to find a proper location for a stronghold..."])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["Actor1", 4, 0, 2])
    ShowText(["\\n<John>"])
    ShowText(["About that, Ilias..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It turns out the operative we're looking for is this world's John."])
    ShowText(["In our world, he's a knight of the San Ilia Order..."])
    ShowTextAttributes(["Actor1", 4, 0, 2])
    ShowText(["\\n<John>"])
    ShowText(["Please, visit Gold Port."])
    ShowText(["That city is the headquarters of our organization, Ilias Kreuz."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ilias Kreuz--the name of this world's resistance."])
    ShowText(["It's a group of humans united to resist monster rule."])
    ShowPicture([5, "80_iriasu_st31", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["That's an offer we can't refuse..."])
    ShowText(["Heaven's Army needs a stable base, after all."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With this, we've established contact with the resistance, Ilias Kreuz."])
    ShowText(["Our next destination is their base in Gold Port."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["I wonder what the leader of Ilias Kreuz is like."])
    ShowText(["I hope they're someone we can trust..."])
    ShowTextAttributes(["Actor1", 4, 0, 2])
    ShowText(["\\n<John>"])
    ShowText(["There's no need to worry."])
    ShowText(["The leader is a person of honor and compassion."])
    ShowTextAttributes(["Actor1", 4, 0, 2])
    ShowText(["\\n<John>"])
    ShowText(["Salvation has come with the arrival of Heaven's Army..."])
    ShowText(["They will welcome you with joy and gratitude."])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["Honor and compassion, huh..."])
    ShowText(["Doesn't sound like someone I'd get along with."])
    ConditionalBranch([4, 383, 0])
      ShowTextAttributes(["eden_fc1", 0, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["Such an admirable figure. The leader of an organization bearing Ilias's name must live up to that standard."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_iriasu_st33", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["・・・・・・・・"])
    ShowTextAttributes(["Actor1", 4, 0, 2])
    ShowText(["\\n<John>"])
    ShowText(["Gold Port is a port town to the east of here."])
    ShowText(["You'll need to cross a lava field, so be cautious."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["A lava field...? The Monster Realm is truly absurd..."])
    ShowText([""])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 0, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["What's a lava field? Lava's that stuff from volcanoes, right?"])
      ShowText(["Does a whole field of it really exist?"])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["Environments are perfectly controlled in the Dominion..."])
      ShowText(["Lava fields exist only within the Gold Volcano's interior."])
      ShowTextAttributes(["shion_fc1", 3, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Awesome! That sounds so cool!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We have mountain ranges in our world, but no actual lava fields."])
    ShowText(["The Monster Realm seems to have an incredibly harsh natural environment."])
    ShowTextAttributes(["Actor1", 4, 0, 2])
    ShowText(["\\n<John>"])
    ShowText(["I'll go ahead and inform the commander."])
    ShowText(["Excuse me for now..."])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["John quickly sets out for Gold Port ahead of us."])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["ariel_fc1", 3, 0, 2])
    ShowText(["\\n<Ariel>"])
    ShowText(["These are the belongings of Queen Eva."])
    ShowText(["Though they seem to be mostly worthless items..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Let's see... a loyalty card, crumpled receipts, and some random tickets."])
    ShowText(["Yep, it's all just trash."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([581, 0, 0, 1])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Oh well, let's confiscate it just in case."])
    ShowText(["You never know what might come in handy in this world..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Alright, let's head to Gold Port."])
    ShowText(["We'll meet with the leader of Ilias Kreuz and get their support!"])
    ConditionalBranch([4, 36, 0])
      ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
      ShowText(["\\n<Lucifina-chan>"])
      ShowText(["It's a port town, right? That sounds exciting~♪"])
      ShowText(["I wonder if there will be lots of fish there~?"])
      ConditionalBranch([4, 53, 0])
        ShowTextAttributes(["slime_fc1", 0, 0, 2])
        ShowText(["\\n<Lime>"])
        ShowText(["Fiiish~♪ Fiiish~♪"])
        ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
        ShowText(["\\n<Lucifina-chan>"])
        ShowText(["Let's catch some fish together~♪"])
        ShowTextAttributes(["slime_fc1", 0, 0, 2])
        ShowText(["\\n<Lime>"])
        ShowText(["Yaaay~♪"])
        ConditionalBranch([4, 383, 0])
          ShowTextAttributes(["eden_fc1", 0, 0, 2])
          ShowText(["\\n<Eden>"])
          ShowText(["Hehehe... Let me teach you the art of fishing!"])
          ShowText([""])
          ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
          ShowText(["\\n<Lucifina-chan>"])
          ShowText(["Awesome~♪"])
          ShowTextAttributes(["slime_fc1", 0, 0, 2])
          ShowText(["\\n<Lime>"])
          ShowText(["Yaaay~♪"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Even if the terrain differs slightly, the location of Gold Port itself remains unchanged."])
    ShowText(["Once we enter the mountainous region, we just need to head straight east to reach it."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This journey will finally end our wandering in search of a base."])
    ShowText(["And so, we set off toward Gold Port."])
    ControlVariables([1157, 1157, 0, 0, 14])
    ControlVariables([1142, 1142, 0, 0, 8])
    ControlVariables([1002, 1002, 0, 0, 73])
    PlayBGM(["RPG::BGM(@name=\"ero2\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["endiel_fc1", 0, 0, 2])
    ShowText(["\\n<Endiel>"])
    ShowText(["Leave the governance of this village to me."])
    ShowText(["I've already begun implementing various reforms."])
    ConditionalBranch([1, 1142, 0, 62, 2])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["But, is this really okay...?"])
      ShowText(["I can't imagine succubi willingly accepting angelic rule."])
      ShowTextAttributes(["endiel_fc1", 0, 0, 2])
      ShowText(["\\n<Endiel>"])
      ShowText(["Oh, persuading them is simpler than it seems..."])
      ShowText(["We'll eradicate the slave trade and guide them toward honest work."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 6
Name = "ヨハネ"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowTextAttributes(["cupid_fc1", 0, 0, 2])
    ShowText(["\\n<Cupid>"])
    ShowText(["Looks like the lord of this place was living it up with some fine dining~♪"])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowTextAttributes(["furiel_fc1", 0, 0, 2])
    ShowText(["\\n<Furiel>"])
    ShowText(["There are so many books here that don't exist in the Dominion... Let's catalog them and secure them for our use."])
    ShowText([""])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2654, 2654, 0])
    ChangeWeapons([930, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2653, 2653, 0])
    ChangeArmor([825, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2722, 2722, 0])
    ChangeArmor([784, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])
