CommonEvent 50
Name = "スキル：遊ぶ201～220"

  999([60])
  ControlVariables([11, 11, 0, 2, 1, 5])
  ConditionalBranch([1, 100, 0, 201, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["ashel_fc1", 0, 0, 2])
      ShowText(["\\n<Ashel>Nobody here ever works..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Ashel is cleaning the surroundings..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["ashel_fc1", 0, 0, 2])
      ShowText(["\\n<Ashel>The Captain has absolutely no self-awareness..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Ashel complains as she mumbles to herself..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["ashel_fc1", 0, 0, 2])
      ShowText(["\\n<Ashel>Hey, stay right there!"])
      ShowText([""])
      Script(["interrupt_skill(2369)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["ashel_fc1", 1, 0, 2])
      ShowText(["\\n<Ashel>Here, it's today's meal!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Ashel quickly cooked up something!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([376, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain a \\ii[376]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["ashel_fc1", 1, 0, 2])
      ShowText(["\\n<Ashel>Now, fire!"])
      ShowText([""])
      Script(["interrupt_skill(1833)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 202, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["bonny_fc1", 2, 0, 2])
      ShowText(["\\n<Bonnie>I'll practice swimming... Uuuuu."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Bonnie submerges her face into a wash basin...\nBut she could only hold her breath for three seconds before lifting her face out!"])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["bonny_fc1", 0, 0, 2])
      ShowText(["\\n<Bonnie>This is an order from your captain! Commence support bombardment!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["...But nothing happened."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["bonny_fc1", 1, 0, 2])
      ShowText(["\\n<Bonnie>I found a mushroom!\n*munch munch*..."])
      ShowText([""])
      ShowText([""])
      ChangeState([0, 202, 0, 7])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Bonnie ate a mushroom she picked up...\nBonnie was poisoned!"])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["bonny_fc1", 1, 0, 2])
      ShowText(["\\n<Bonnie>You can have this, it was leftovers from what I ate."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Bonnie presents a gift!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([442, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain a \\ii[442]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["bonny_fc1", 0, 0, 2])
      ShowText(["\\n<Bonnie>Combat training! Seiyaaa!"])
      ShowText([""])
      Script(["interrupt_skill(3291)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 203, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Tatsuko>*munch munch munch*"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Tatsuko is eating sardines..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Tatsuko>Marine Basics, Number 1!\nYou must be ready to carry out justice at any time!"])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Tatsuko is reciting navy guidelines..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Tatsuko>Seahorse Marines♪ Spirited children♪"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Tatsuko is singing a song..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Tatsuko>Time for mischief!"])
      ShowText([""])
      Script(["interrupt_skill(3295)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Tatsuko>Marines do not miss their training drills!"])
      ShowText([""])
      Script(["interrupt_skill(3291)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 204, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Stacy>Hello, it is a fine day today!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Stacy gave a lively greeting!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Stacy>Ufufu, such a good girl..."])
      ShowText([""])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Nokonoko>～♪♪"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Stacy is being affectionate towards a junior marine!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Stacy>Squish squish..."])
      ShowText([""])
      Script(["interrupt_skill(3168)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Stacy>Let's eat this, and do our best!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Stacy presents a gift!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([439, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain a \\ii[439]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Stacy>It's sliiimy! ♪"])
      ShowText([""])
      Script(["interrupt_skill(2651)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 205, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["levia_fc1", 0, 0, 2])
      ShowText(["\\n<Levia>Uuoooooo!!"])
      ShowText([""])
      Script(["interrupt_skill(3292)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["levia_fc1", 1, 0, 2])
      ShowText(["\\n<Levia>Now then, here I come!"])
      ShowText([""])
      Script(["interrupt_skill(3294)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["levia_fc1", 0, 0, 2])
      ShowText(["\\n<Levia>There's paperwork to be done, I could use some leisure time..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Levia is looking over some naval documents..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["levia_fc1", 1, 0, 2])
      ShowText(["\\n<Levia>Let me give you this, I confiscated it from a pirate..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Levia presents a gift!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([343, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain some \\ii[343]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["levia_fc1", 2, 0, 2])
      ShowText(["\\n<Levia>Haa... Achoo!"])
      ShowText([""])
      Script(["interrupt_skill(3075)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 206, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["kaeru_fc4", 0, 0, 2])
      ShowText(["\\n<Keroron & Kururu>Ribbit ribbit♪"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Keroron & Kururu sang a frog song!\n...But nothing happened."])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["kaeru_fc4", 2, 0, 2])
      ShowText(["\\n<Keroron & Kururu>I don't like this savagery!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Keroron & Kururu ran away!\n...But they got hungry and came back immediately."])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["kaeru_fc4", 0, 0, 2])
      ShowText(["\\n<Keroron & Kururu>Ribbit ribbit♪"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Keroron & Kururu are hopping around cheerfully!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["kaeru_fc4", 0, 0, 2])
      ShowText(["\\n<Keroron & Kururu>We caught this!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Keroron & Kururu present a gift!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([448, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained Chi Pa Pa!!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["kaeru_fc4", 0, 0, 2])
      ShowText(["\\n<Keroron & Kururu>Do your best♪ Do your best♪"])
      ShowText([""])
      Script(["interrupt_skill(3300)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 207, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["centa_fc1", 0, 0, 2])
      ShowText(["\\n<Pony>Uoooo!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Pony is running around her surroundings!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["centa_fc1", 0, 0, 2])
      ShowText(["\\n<Pony>*munch munch*"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Pony is munching on some carrots..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["centa_fc1", 2, 0, 2])
      ShowText(["\\n<Pony>My body is getting hot..."])
      ShowText([""])
      ChangeState([0, 207, 0, 24])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Pony's mating season seems to have arrived...\nPony has become horny!"])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["centa_fc1", 0, 0, 2])
      ShowText(["\\n<Pony>Eat this so we can run together!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Pony presents a gift!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([310, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain a \\ii[310]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["centa_fc1", 0, 0, 2])
      ShowText(["\\n<Pony>Uoooo!"])
      ShowText([""])
      Script(["interrupt_skill(2695)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 208, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alraune_fc1", 0, 0, 2])
      ShowText(["\\n<Flora>I have to give water to the blooming flowers..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Flora is using a watering can to water her flowers..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alraune_fc1", 0, 0, 2])
      ShowText(["\\n<Flora>I feel hazy..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Flora is in a daze..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alraune_fc1", 2, 0, 2])
      ShowText(["\\n<Flora>I'm powering up with photosynthesis♪"])
      ShowText([""])
      ChangeState([0, 208, 0, 57])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Flora's SP regeneration has increased!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alraune_fc1", 2, 0, 2])
      ShowText(["\\n<Flora>A beautiful flower just bloomed♪"])
      ShowText([""])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([205, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain an \\ii[205]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alraune_fc1", 2, 0, 2])
      ShowText(["\\n<Flora>This is a flower's fragrance♪"])
      ShowText([""])
      Script(["interrupt_skill(2922)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 209, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["okikumusi_fc1", 0, 0, 2])
      ShowText(["\\n<Nanoha>Haha, *munch munch*"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Nanoha is chewing on some leaves..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["okikumusi_fc1", 3, 0, 2])
      ShowText(["\\n<Nanoha>Uwaaah!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Nanoha suddenly starts crying!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["okikumusi_fc1", 1, 0, 2])
      ShowText(["\\n<Nanoha>Roll roll roll!"])
      ShowText([""])
      Script(["interrupt_skill(2694)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["okikumusi_fc1", 1, 0, 2])
      ShowText(["\\n<Nanoha>These leaves are delicious!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Nanoha presents a gift!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([309, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain some \\ii[309]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["okikumusi_fc1", 1, 0, 2])
      ShowText(["\\n<Nanoha>Fshhhh!"])
      ShowText([""])
      Script(["interrupt_skill(2867)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 210, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["ghost2_fc1", 0, 0, 2])
      ShowText(["\\n<Botan>I'll curse you..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Botan is murmuring grudges..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["ghost2_fc1", 0, 0, 2])
      ShowText(["\\n<Botan>They say ghosts aren't dead, but...\nI'm certainly dead, aren't I?"])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Botan is questioning herself!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["ghost2_fc1", 0, 0, 2])
      ShowText(["\\n<Botan>I'm going to have a peaceful rest...\nI'll meet you in heaven..."])
      ShowText([""])
      ShowText([""])
      ChangeState([0, 210, 0, 11])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Botan has fallen asleep..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["ghost2_fc1", 0, 0, 2])
      ShowText(["\\n<Botan>Here, please have this.\nI was holding this offering of my own accord..."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Botan presents a gift!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([408, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain a \\ii[408]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["ghost2_fc1", 0, 0, 2])
      ShowText(["\\n<Botan>This is the power of my grudge..."])
      ShowText([""])
      Script(["interrupt_skill(2954)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 211, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["hakoiri_fc1", 0, 0, 2])
      ShowText(["\\n<Stefanie>I have to clean my keyhole..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Stefanie is taking care of her keyhole..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["hakoiri_fc1", 3, 0, 2])
      ShowText(["\\n<Stefanie>Ufufu..."])
      ShowText([""])
      Script(["interrupt_skill(3296)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["hakoiri_fc1", 4, 0, 2])
      ShowText(["\\n<Stefanie>Inside this treasure box is my lovely treasure...♪"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Stefanie is looking through her treasure box..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["hakoiri_fc1", 0, 0, 2])
      ShowText(["\\n<Stefanie>Hey, please drink this..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Stefanie presents a gift!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([342, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain some \\ii[342]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["hakoiri_fc1", 0, 0, 2])
      ShowText(["\\n<Stefanie>Bahaaa!"])
      ShowText([""])
      Script(["interrupt_skill(2969)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 212, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["durahan_fc1", 0, 0, 2])
      ShowText(["\\n<Arthur>Tei! Haa!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Arthur is practicing swinging her weapon..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["durahan_fc1", 0, 0, 2])
      ShowText(["\\n<Arthur>Tei! Haa!"])
      ShowText([""])
      Script(["interrupt_skill(3291)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["durahan_fc1", 0, 0, 2])
      ShowText(["\\n<Arthur>My head doesn't feel so good..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Arthur's head is spinning..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["durahan_fc1", 0, 0, 2])
      ShowText(["\\n<Arthur>Deyaaa!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Arthur threw her head at the enemy!\nBut she missed, and her head rolled on the ground..."])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["durahan_fc1", 0, 0, 2])
      ShowText(["\\n<Arthur>Teriyaaaaa!!"])
      ShowText([""])
      Script(["interrupt_skill(3292)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 213, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["kerberos_fc1", 2, 0, 2])
      ShowText(["\\n<Caesar A>Good grief, you guys are always...!"])
      ShowText([""])
      ShowTextAttributes(["kerberos_fc1", 2, 0, 2])
      ShowText(["\\n<Caesar B>That's my line, dog!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Caesar's three heads are insulting each other..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["kerberos_fc1", 0, 0, 2])
      ShowText(["\\n<Caesar>Awoooon!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Caesar is howling!\nBut nothing happened..."])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["kerberos_fc1", 0, 0, 2])
      ShowText(["\\n<Caesar>All right, let's get fired up!"])
      ShowText([""])
      Script(["interrupt_skill(3294)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["kerberos_fc1", 1, 0, 2])
      ShowText(["\\n<Caesar>Go on, eat some meat!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Caesar presents a gift!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([329, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain some \\ii[329]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["kerberos_fc1", 0, 0, 2])
      ShowText(["\\n<Caesar>Uoooo...!!"])
      ShowText([""])
      Script(["interrupt_skill(2695)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 214, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["nureonnna_fc1", 1, 0, 2])
      ShowText(["\\n<Shiranami>Shyaaa!!"])
      ShowText([""])
      Script(["interrupt_skill(3312)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["nureonnna_fc1", 0, 0, 2])
      ShowText(["\\n<Shiranami>So, your life is troubling you as well..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Shiranami is listening to her snakes' worries..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["nureonnna_fc1", 0, 0, 2])
      ShowText(["\\n<Shiranami>I'm a damp girl, therefore I'm slimy..."])
      ShowText([""])
      ChangeState([0, 214, 0, 23])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Shiranami has become slimy!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["nureonnna_fc1", 0, 0, 2])
      ShowText(["\\n<Shiranami>Here, I'll give you this..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Shiranami presents a gift!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([315, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain a \\ii[315]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["nureonnna_fc1", 0, 0, 2])
      ShowText(["\\n<Shiranami>Would you like to have some fun...?"])
      ShowText([""])
      Script(["interrupt_skill(3296)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 215, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["h_mino_fc1", 0, 0, 2])
      ShowText(["\\n<Carol>Ei! Yaa!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Carol is practicing swinging her weapon..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["h_mino_fc1", 0, 0, 2])
      ShowText(["\\n<Carol>Ei! Yaa!"])
      ShowText([""])
      Script(["interrupt_skill(3291)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["h_mino_fc1", 3, 0, 2])
      ShowText(["\\n<Carol>Ufufu...♪"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Carol is smiling!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["h_mino_fc1", 3, 0, 2])
      ShowText(["\\n<Carol>Yes, it's big sister's milk♪"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Carol presents a gift!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([342, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain some \\ii[342]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["h_mino_fc1", 0, 0, 2])
      ShowText(["\\n<Carol>Let's go... Oh, no!"])
      ShowText([""])
      Script(["interrupt_skill(3294)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 216, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["m_mino_fc1", 0, 0, 2])
      ShowText(["\\n<Odette>Hey, would you like to eat?"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Odette presents a gift!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([380, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain a \\ii[380]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["m_mino_fc1", 0, 0, 2])
      ShowText(["\\n<Odette>Now, do your best...♪"])
      ShowText([""])
      Script(["interrupt_skill(3300)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["m_mino_fc1", 5, 0, 2])
      ShowText(["\\n<Odette>............"])
      ShowText([""])
      ChangeState([0, 216, 0, 24])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Odette is thinking about lewd things...\nOdette has become horny!"])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["m_mino_fc1", 0, 0, 2])
      ShowText(["\\n<Odette>Fufu, I wonder if you will drink this...?"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Odette presents a gift!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([342, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain some \\ii[342]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["m_mino_fc1", 0, 0, 2])
      ShowText(["\\n<Odette>"])
      ShowText(["Ufufu..."])
      Script(["interrupt_skill(3296)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 217, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["zinitauros_fc1", 1, 0, 2])
      ShowText(["\\n<Taura>Mmm, I got an idea for a new invention...!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Taura is taking notes of something..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["zinitauros_fc1", 2, 0, 2])
      ShowText(["\\n<Taura>I'm a powerless Minotauros after all..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Taura is sulking..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["zinitauros_fc1", 2, 0, 2])
      ShowText(["\\n<Taura>This is a new herbicide formula...\nUwaa, what are these fumes?!"])
      ShowText([""])
      ShowText([""])
      Script(["interrupt_skill(3304)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["zinitauros_fc1", 0, 0, 2])
      ShowText(["\\n<Taura>I don't need these extra machine parts, you can have this."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Taura presents a gift!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([219, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain a \\ii[219]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["zinitauros_fc1", 2, 0, 2])
      ShowText(["\\n<Taura>Waaah, I can't control this new gun...!"])
      ShowText([""])
      Script(["interrupt_skill(3311)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 218, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["nyumaou_fc1", 0, 0, 2])
      ShowText(["\\n<Cow Demon Queen>Nuooooo!!"])
      ShowText([""])
      Script(["interrupt_skill(3292)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["nyumaou_fc1", 0, 0, 2])
      ShowText(["\\n<Cow Demon Queen>I will become Queen Beast!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Cow Demon Queen made a bold declaration!\n...But no one was listening to her."])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["nyumaou_fc1", 0, 0, 2])
      ShowText(["\\n<Cow Demon Queen>I'm not busy, so I'm going to take a little rest..."])
      ShowText([""])
      ChangeState([0, 218, 0, 11])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Cow Demon Queen fell asleep..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["nyumaou_fc1", 0, 0, 2])
      ShowText(["\\n<Cow Demon Queen>The name Sukiyaki Queen lacks elegance!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Sukiyaki Queen presents a gift!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([378, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain some \\ii[378]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["nyumaou_fc1", 2, 0, 2])
      ShowText(["\\n<Cow Demon Queen>Nuooo! My foot slipped!"])
      ShowText([""])
      Script(["interrupt_skill(9739)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 219, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["kunoitielf_fc1", 0, 0, 2])
      ShowText(["\\n<Kasumi>Nin nin..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Kasumi is muttering \"nin nin\"..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["kunoitielf_fc1", 0, 0, 2])
      ShowText(["\\n<Kasumi>I'll be like a plant..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Kasumi lost consciousness!\nHowever, she isn't contributing anything to the battle!"])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["kunoitielf_fc1", 0, 0, 2])
      ShowText(["\\n<Kasumi>Ninja Art: Sleeping Fox Technique..."])
      ShowText([""])
      ChangeState([0, 219, 0, 11])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Kasumi fell asleep..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["kunoitielf_fc1", 0, 0, 2])
      ShowText(["\\n<Kasumi>Ninja Art: Rice Ball Technique..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Kasumi presents a gift!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([361, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain a \\ii[361]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["kunoitielf_fc1", 0, 0, 2])
      ShowText(["\\n<Kasumi>Occasionally, I'll use the ninjutsu of the Kitsune race..."])
      ShowText([""])
      Script(["interrupt_skill(1794)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 220, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
      ShowText(["\\n<Gekka>Haa! Haa!"])
      ShowText([""])
      Script(["interrupt_skill(3291)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
      ShowText(["\\n<Gekka>Haa! Haa!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Gekka is practicing swinging her weapon..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
      ShowText(["\\n<Gekka>Stay alert..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Gekka is in a daze..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
      ShowText(["\\n<Gekka>Take these emergency rations..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Gekka presents a gift!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([432, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain some \\ii[432]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
      ShowText(["\\n<Gekka>Haa!"])
      ShowText([""])
      Script(["interrupt_skill(3294)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  Empty([])
