Display Name = "Hall of Gluttony - 2nd Layer"
Parallax Name = "Mountains1"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 369, 57, 12, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 369, 57, 12, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 369, 57, 12, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_candy_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["candy_fc2", 0, 0, 2])
    ShowText(["\\n<Candy>"])
    ShowText(["Ugh... I'm so hungry..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Candy, what happened to you...!?"])
      ShowText(["Weren't you the one causing a commotion!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Candy, what happened to you...!?"])
      ShowText(["Weren't you the one causing a commotion!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Candy, what happened to you...!?"])
      ShowText(["Weren't you the one causing a commotion!!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["candy_fc2", 0, 0, 2])
    ShowText(["\\n<Candy>"])
    ShowText(["Cassandra ate me..."])
    ShowText(["And I lost the power of 'Gluttony'..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Indeed, the power of 'Gluttony' has been lost from Candy."])
    ShowText(["As she said, it was taken by Cassandra."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["She must have the same---"])
      ShowText(["No, perhaps even greater qualities of 'Gluttony' than Candy."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["She must have the same---"])
      ShowText(["No, perhaps even greater qualities of 'Gluttony' than Candy."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["She must have the same---"])
      ShowText(["No, perhaps even greater qualities of 'Gluttony' than Candy."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This has become a troublesome situation."])
    ShowText(["That Cassandra has become the embodiment of 'Gluttony'---"])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["The situation is becoming quite chaotic..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 22, 0])
      ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["The situation is becoming quite chaotic..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["candy_fc2", 0, 0, 2])
    ShowText(["\\n<Candy>"])
    ShowText(["I'm so hungry..."])
    ShowText(["Please help me..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["There's no choice, her power is also needed."])
      ShowText(["I will share my power with you."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["There's no choice, her power is also needed."])
      ShowText(["I will share my power with you."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["There's no choice, her power is also needed."])
      ShowText(["I will share my power with you."])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"mon_warm\", @pitch=100, @volume=100)"])
    ShowPicture([6, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    SetMoveRoute([16, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=41, @parameters=[\\\"$Candy01_cip\\\", 0])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"$Candy01_cip\", 0])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowPicture([5, "80_candy_st11", 0, 0, 0, 0, 100, 100, 255, 0])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([6])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Alice shared her life force with Candy..."])
    ShowText(["Candy returned to her original form!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["However, this is merely a temporary fix."])
      ShowText(["To replenish your power, it must be taken back from Cassandra."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["However, this is merely a temporary fix."])
      ShowText(["To replenish your power, it must be taken back from Cassandra."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["However, this is merely a temporary fix."])
      ShowText(["To replenish your power, it must be taken back from Cassandra."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_candy_st12", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["candy_fc1", 1, 0, 2])
    ShowText(["\\n<Candy>"])
    ShowText(["Thank you so much~!"])
    ShowText(["If we're going to defeat Cassandra, please take me with you♪"])
    ErasePicture([5])
    SetMoveRoute([16, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(293)"])
    Script(["level_adjust(293,136)"])
    ScriptMore(["set_class_level(293, 35, 10, false, false)"])
    ScriptMore(["set_class_level(293, 36, 10, false, false)"])
    ScriptMore(["set_class_level(293, 37, 10, false, false)"])
    ScriptMore(["set_class_level(293, 125, 10, false, false)"])
    ScriptMore(["set_class_level(293, 131, 10, false, false)"])
    ScriptMore(["set_class_level(293, 160, 10, false, false)"])
    ScriptMore(["set_class_level(293, 161, 10, false, false)"])
    ScriptMore(["set_class_level(293, 162, 10, false, false)"])
    ScriptMore(["set_class_level(293, 166, 20, false, false)"])
    Script(["set_class_level(293, 7000, 10, false, false)"])
    ScriptMore(["set_class_level(293, 7046, 15, false, false)"])
    ScriptMore(["set_class_level(293, 7048, 15, false, false)"])
    ScriptMore(["set_class_level(293, 7409, 10, false, false)"])
    ScriptMore(["set_class_level(293, 7410, 10, false, false)"])
    ScriptMore(["set_class_level(293, 7445, 20, false, false)"])
    RecoverAll([0, 293])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Candy has joined the party!"])
    Wait([60])
    ControlVariables([1331, 1331, 0, 0, 4])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Cassandra is the embodiment of 'gluttony'..."])
      ShowText(["She seems more troublesome than Candy."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Cassandra is the embodiment of 'gluttony'..."])
      ShowText(["She seems more troublesome than Candy."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Cassandra is the embodiment of 'gluttony'..."])
      ShowText(["She seems more troublesome than Candy."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["emily_fc1", 0, 0, 2])
    ShowText(["\\n<Emily>"])
    ShowText(["It means that my mother went berserk with some strange power."])
    ShowText(["We have to do something!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Yeah, Cassandra will surely attack the nearby towns and villages."])
    ShowText(["We must go stop her before that happens!"])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["Have we identified the enemy... then we shall proceed."])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"dungeon_oka\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    GatherFollowers([])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_cassandra_st61", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ChangeMapDisplay([1])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra>"])
    ShowText(["You've come, Monster Lord Alipheese..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Is that really you, Cassandra?"])
      ShowText(["What happened to you, in that form?!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Is that really you, Cassandra?"])
      ShowText(["What happened to you, in that form?!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Is that really you, Cassandra?"])
      ShowText(["What happened to you, in that form?!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Cassandra was overflowing with youth and tremendous confidence."])
    ShowText(["Combined with the power of 'gluttony', her spirit is formidable—"])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra>"])
    ShowText(["This is my prime—"])
    ShowText(["The form I had when I was competing with your mother, Alipheese the 15th."])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra>"])
    ShowText(["Having gained the power of 'Gluttony', I have returned to this form..."])
    ShowText(["To the me who feared nothing before falling..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["But I fought for the throne against my mother and was defeated..."])
      ShowText(["What do you mean to achieve by returning to such a form now?"])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I, who inherit my mother's will, will guide you to a dream unfulfilled."])
      ShowText(["Know that you are a relic of a bygone era, Cassandra!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["But I fought for the throne against my mother and was defeated..."])
      ShowText(["What do you mean to achieve by returning to such a form now?"])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I, who inherit my mother's will, will guide you to a dream unfulfilled."])
      ShowText(["Know that you are a relic of a bygone era, Cassandra!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["But I fought for the throne against my mother and was defeated..."])
      ShowText(["What do you mean to achieve by returning to such a form now?"])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I, who inherit my mother's will, will guide you to a dream unfulfilled."])
      ShowText(["Know that you are a relic of a bygone era, Cassandra!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra>"])
    ShowText(["I shall defeat you, the daughter of the 15th, and prove it..."])
    ShowText(["Burn this power of mine into your eyes!"])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["A story where the outcome was decided in the past..."])
      ShowText(["To bring it up again, you are quite persistent."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 22, 0])
      ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["A story where the outcome was decided in the past..."])
      ShowText(["To bring it up again, you are quite persistent."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["As the enemy of the Monster Lord... I shall strike with my sword."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1684, 0])
      ShowTextAttributes(["alice0_fc2", 0, 0, 2])
      ShowText(["\\n<Alipheese>"])
      ShowText(["I have no intention of interfering in the power struggles of the modern era, but..."])
      ShowText(["If the Seven Deadly Sins are involved, I cannot stand by."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1685, 0])
      ShowTextAttributes(["alice0_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese>"])
      ShowText(["I have no intention of interfering in the power struggles of the modern era, but..."])
      ShowText(["If the Seven Deadly Sins are involved, I cannot stand by."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1686, 0])
      ShowTextAttributes(["alice0_fc1", 1, 0, 2])
      ShowText(["\\n<Chaos Alipheese>"])
      ShowText(["I have no intention of interfering in the power struggles of the modern era, but..."])
      ShowText(["If the Seven Deadly Sins are involved, I cannot stand by."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 295, 0])
      ShowTextAttributes(["cassandra_fc1", 7, 0, 2])
      ShowText(["\\n<Cassandra’>"])
      ShowText(["The despicable, once I was..."])
      ShowText(["Must I stop it with my own hands?"])
      ShowTextAttributes(["cassandra_fc4", 2, 0, 2])
      ShowText(["\\n<Cassandra>"])
      ShowText(["I am not despicable..."])
      ShowText(["Now is the time to fulfill my long-held wish!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 296, 0])
      ShowTextAttributes(["cassandra_fc1", 2, 0, 2])
      ShowText(["\\n<Cassandra’>"])
      ShowText(["The despicable, once I was..."])
      ShowText(["Must I stop it with my own hands?"])
      ShowTextAttributes(["cassandra_fc4", 2, 0, 2])
      ShowText(["\\n<Cassandra>"])
      ShowText(["I am not despicable..."])
      ShowText(["Now is the time to fulfill my long-held wish!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 835, 0])
      ShowTextAttributes(["cassandra_fc4", 2, 0, 2])
      ShowText(["\\n<Cassandra’>"])
      ShowText(["The despicable, once I was..."])
      ShowText(["Must I stop it with my own hands?"])
      ShowTextAttributes(["cassandra_fc4", 2, 0, 2])
      ShowText(["\\n<Cassandra>"])
      ShowText(["I am not despicable..."])
      ShowText(["Now is the time to fulfill my long-held wish!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 2097, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_cassandra_st63", 0, 0, 0, 0, 100, 100, 255, 0])
    ConditionalBranch([6, -1, 8])
      Empty([])

    Else([])
      ChangeMapDisplay([1])
      TransferPlayer([0, 370, 28, 8, 8, 2])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["cassandra_fc4", 2, 0, 2])
    ShowText(["\\n<Cassandra>"])
    ShowText(["No way......"])
    ShowText(["I lost to the 15th, and to her daughter too..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You should realize that the times have finally changed."])
      ShowText(["It is no longer the era where you and your mother vied for supremacy."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You should realize that the times have finally changed."])
      ShowText(["It is no longer the era where you and your mother vied for supremacy."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You should realize that the times have finally changed."])
      ShowText(["It is no longer the era where you and your mother vied for supremacy."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["cassandra_fc4", 2, 0, 2])
    ShowText(["\\n<Cassandra>"])
    ShowText(["I tried many times to come to a compromise."])
    ShowText(["But still, the dream is something that cannot be forgotten..."])
    ShowTextAttributes(["emily_fc1", 0, 0, 2])
    ShowText(["\\n<Emily>"])
    ShowText(["Mother..."])
    ShowTextAttributes(["cassandra_fc4", 2, 0, 2])
    ShowText(["\\n<Cassandra>"])
    ShowText(["Even so, I cannot give up, no matter how long it takes!"])
    ShowText(["Even if time has passed while I plotted my revenge!"])
    ShowTextAttributes(["cassandra_fc4", 2, 0, 2])
    ShowText(["\\n<Cassandra>"])
    ShowText(["I wanted to challenge just once more before the 15th dies!"])
    ShowText(["If only that could be fulfilled, I would be resolute..."])
    ErasePicture([5])
    Wait([30])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese the 15th>"])
    ShowText(["It seems you have become quite twisted, Cassandra."])
    ShowText(["Then shall I guide you once more—"])
    ShowTextAttributes(["cassandra_fc4", 2, 0, 2])
    ShowText(["\\n<Cassandra>"])
    ShowText(["What...!?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["No way, Mother...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["No way, Mother...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["No way, Mother...?"])
      Empty([])

    BranchEnd([])
    FadeoutBGM([1])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Wait([30])
    ShowAnimation([19, 542, false])
    Wait([60])
    ControlSwitches([31, 31, 0])
    Wait([90])
    PlayBGM(["RPG::BGM(@name=\"scene_alice\", @volume=100, @pitch=100)"])
    Wait([30])
    ShowPicture([5, "80_alice15th_st51", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese the 15th>"])
    ShowText(["I am the Monster Lord Alipheese the 15th..."])
    ShowText(["No, perhaps I should say the previous generation."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Mother... could it be that you were still alive...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Mother... could it be that you were still alive...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Mother... could it be that you were still alive...?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese the 15th>"])
    ShowText(["In this world thick with the miasma of chaos, my life and death are intertwined."])
    ShowText(["It seems the observer has discovered that I still live."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In the loops I traveled with Alice—"])
    ShowText(["Without waiting for the great decision, the 15th was defeated by father."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["However, in the loop where I traveled with Ilias..."])
    ShowText(["Until just after the great decision, the 15th was still alive."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And in this loop, until the third decision is chosen,"])
    ShowText(["the world line where the 15th lived and the world line where she died overlapped—"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And now, the world line of the 15th's survival has been confirmed."])
    ShowPicture([5, "80_cassandra_st63", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_alice15th_st51b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["cassandra_fc4", 2, 0, 2])
    ShowText(["\\n<Cassandra>"])
    ShowText(["She was alive, wasn't she..."])
    ShowText(["But why are you here..."])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese the 15th>"])
    ShowText(["Hearing of the turmoil in the noblewoman's village, I came to suppress it."])
    ShowText(["Even as a former Monster Lord, I cannot overlook the chaos caused by monsters."])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese the 15th>"])
    ShowText(["Moreover... someone I know is involved."])
    ShowText(["That's right, Cassandra."])
    ShowTextAttributes(["cassandra_fc4", 2, 0, 2])
    ShowText(["\\n<Cassandra>"])
    ShowText(["...I wish for a one-on-one duel once more."])
    ShowText(["Though the meaning of the throne has faded in this era, let us settle this matter."])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese the 15th>"])
    ShowText(["I will accept that duel."])
    ShowText(["My daughter, Alipheese, can you be the witness?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Understood, mother."])
      ShowText(["I will witness the duel."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Understood, mother."])
      ShowText(["I will witness the duel."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Understood, mother."])
      ShowText(["I will witness the duel."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["emily_fc1", 0, 0, 2])
    ShowText(["\\n<Emily>"])
    ShowText(["I will also witness your fight, mother."])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese the 15th>"])
    ShowText(["Is the stage set..."])
    ShowText(["Then I shall go, Cassandra!"])
    ShowTextAttributes(["cassandra_fc4", 2, 0, 2])
    ShowText(["\\n<Cassandra>"])
    ShowText(["I will go too, Alipheese!"])
    ShowText(["This time, I will surpass you...!!"])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"boss_maou1\", @volume=100, @pitch=100)"])
    FadeoutScreen([])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Finally, the duel between Alipheese the 15th and Cassandra has begun."])
    ShowText(["There is no longer any meaning in the throne we should be fighting for."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It is merely a battle to settle the past—"])
    ShowText(["And the result is—"])
    Wait([90])
    SetEventLocation([19, 0, 28, 6, 2])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    Wait([30])
    ShowTextAttributes(["cassandra_fc4", 2, 0, 2])
    ShowText(["\\n<Cassandra>"])
    ShowText(["Alipheese..."])
    ShowText(["As expected, you are strong..."])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese the 15th>"])
    ShowText(["You were quite formidable as well..."])
    ShowText(["However, I cannot yield either."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As a result of the fierce battle, Cassandra has finally fallen."])
    ShowText(["Alipheese the 15th has won the duel――"])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese the 15th>"])
    ShowText(["...Have you finally let go, Cassandra?"])
    ShowPicture([5, "80_cassandra_st61", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra>"])
    ShowText(["Yes... My glorious era has come to an end now."])
    ShowText(["Living in the past is no longer possible for me."])
    ShowTextAttributes(["emily_fc1", 2, 0, 2])
    ShowText(["\\n<Emily>"])
    ShowText(["Mother... You fought splendidly."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Cassandra, who has lost, looks far more refreshed."])
    ShowText(["With this, I have completely shaken off the delusions of the past――"])
    ErasePicture([6])
    ShowPicture([5, "80_cassandra_st61", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Now, I must sever the power of 'Gluttony' as well."])
    ShowText(["Using the rule breaker, to break the curse of the Seven Deadly Sins――"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["...There is no need for that."])
      ShowText(["Cassandra is no longer bound by such power."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["...There is no need for that."])
      ShowText(["Cassandra is no longer bound by such power."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["...There is no need for that."])
      ShowText(["Cassandra is no longer bound by such power."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Huh? No way...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Before I knew it, the power of 'Gluttony' has vanished from Cassandra."])
    ShowText(["During that duel, I severed the curse of the Seven Deadly Sins――"])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra>"])
    ShowText(["I am no longer hungry for the past or dreams."])
    ShowText(["The power of 'Gluttony' is unnecessary for me..."])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Cassandra has been freed from the curse of 'Gluttony'!"])
    ErasePicture([5])
    Wait([60])
    CallCommonEvent([9034])
    Wait([30])
    Script(["gain_medal(178)"])
    ShowPicture([5, "80_alice15th_st51", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese the 15th>"])
    ShowText(["Well then... it seems my work here is done."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What will you do now, Mother?"])
      ShowText(["If you don't mind, will you not fight alongside us?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What will you do now, Mother?"])
      ShowText(["If you don't mind, will you not fight alongside us?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What will you do now, Mother?"])
      ShowText(["If you don't mind, will you not fight alongside us?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese the 15th>"])
    ShowText(["If it's to save the world, I will lend my power as much as needed..."])
    ShowText(["But for now, I have unfinished business to attend to."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Unfinished business, you say?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Unfinished business, you say?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Unfinished business, you say?"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_alice15th_st53", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice15th_fc3", 2, 0, 2])
    ShowText(["\\n<Alipheese the 15th>"])
    ShowText(["Currently, villages and settlements around the world are being devastated one after another."])
    ShowText(["It is unclear who is behind it, but there seems to be a malicious attacker."])
    ShowTextAttributes(["alice15th_fc3", 2, 0, 2])
    ShowText(["\\n<Alipheese the 15th>"])
    ShowText(["In every village, all the inhabitants have withered and died."])
    ShowText(["That is likely the work of succubi..."])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 2, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["I don't know who you are, but... that's terrible."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A mysterious succubus is attacking villages and settlements one after another――"])
    ShowText(["What on earth could be the cause of this?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Is it the sixteen Calamities, or something else..."])
      ShowText(["This is a case that requires investigation."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Is it the sixteen Calamities, or something else..."])
      ShowText(["This is a case that requires investigation."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Is it the sixteen Calamities, or something else..."])
      ShowText(["This is a case that requires investigation."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["We must quickly identify the main culprit and eliminate them..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice15th_fc3", 2, 0, 2])
    ShowText(["\\n<Alipheese the 15th>"])
    ShowText(["I have been tracking that incident for some time now."])
    ShowText(["You can leave that matter to me."])
    ShowTextAttributes(["alice15th_fc3", 2, 0, 2])
    ShowText(["\\n<Alipheese the 15th>"])
    ShowText(["If it becomes a situation beyond my control..."])
    ShowText(["At that time, I will request your assistance."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["We will come to your aid at any time."])
      ShowText(["Please, do not overexert yourself..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["We will come to your aid at any time."])
      ShowText(["Please, do not overexert yourself..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["We will come to your aid at any time."])
      ShowText(["Please, do not overexert yourself..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Yes, you are also one of my lovely students."])
      ShowText(["Feel free to rely on me."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 22, 0])
      ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Yes, you are also one of my lovely students."])
      ShowText(["Feel free to rely on me."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_alice15th_st51", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese the 15th>"])
    ShowText(["With that said, I will be on my way now."])
    ShowText(["May the blessings of the Dark Goddess be upon you all..."])
    ConditionalBranch([1, 1312, 0, 3, 1])
      ShowTextAttributes(["alice0_fc2", 0, 0, 2])
      ShowText(["\\n<Alipheese>"])
      ShowText(["Blessings or not, the person is right here, though."])
      ShowTextAttributes(["alice15th_fc3", 2, 0, 2])
      ShowText(["\\n<Alipheese the 15th>"])
      ShowText(["What, could it be――"])
      Empty([])

    BranchEnd([])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    ShowAnimation([19, 542, false])
    Wait([60])
    ControlSwitches([31, 31, 1])
    Wait([90])
    ConditionalBranch([1, 1312, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese the 15th was transported away by magic――"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1312, 0, 3, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["With a surprised look on her face, Alipheese the 15th vanished using teleportation magic――"])
      Empty([])

    BranchEnd([])
    Wait([60])
    ConditionalBranch([1, 1312, 0, 2, 2])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Well then, this matter is resolved now."])
      ShowText(["What will Cassandra do from here... ?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1312, 0, 3, 1])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Well... even Mother wouldn't notice at first glance."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 4, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Well... even Mother wouldn't notice at first glance."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 4, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Well... even Mother wouldn't notice at first glance."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["alice0_fc2", 6, 0, 2])
      ShowText(["\\n<Alipheese>"])
      ShowText(["I want to return to my original form soon..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["In any case, this matter is resolved now."])
      ShowText(["What will Cassandra do from here... ?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra>"])
    ShowText(["Of course, from now on, I will journey together with you all."])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(835)"])
    Script(["level_adjust(835,177)"])
    ScriptMore(["set_class_level(835, 35, 10, false, false)"])
    ScriptMore(["set_class_level(835, 36, 10, false, false)"])
    ScriptMore(["set_class_level(835, 37, 10, false, false)"])
    ScriptMore(["set_class_level(835, 160, 10, false, false)"])
    ScriptMore(["set_class_level(835, 161, 10, false, false)"])
    ScriptMore(["set_class_level(835, 162, 10, false, false)"])
    ScriptMore(["set_class_level(835, 163, 10, false, false)"])
    ScriptMore(["set_class_level(835, 164, 10, false, false)"])
    Script(["set_class_level(835, 166, 20, false, false)"])
    ScriptMore(["set_class_level(835, 224, 10, false, false)"])
    ScriptMore(["set_class_level(835, 225, 10, false, false)"])
    ScriptMore(["set_class_level(835, 229, 10, false, false)"])
    ScriptMore(["set_class_level(835, 231, 20, false, false)"])
    ScriptMore(["set_class_level(835, 7004, 10, false, false)"])
    ScriptMore(["set_class_level(835, 7005, 10, false, false)"])
    ScriptMore(["set_class_level(835, 7018, 15, false, false)"])
    ScriptMore(["set_class_level(835, 7053, 15, false, false)"])
    RecoverAll([0, 835])
    ControlSwitches([7081, 7081, 0])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Cassandra has joined the party!"])
    Wait([60])
    ControlSwitches([7023, 7023, 0])
    ControlVariables([1331, 1331, 0, 0, 5])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 1, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["It seems that the evil thoughts have completely disappeared..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra>"])
    ShowText(["I have settled my lingering regrets and have been freed from the time that had stopped."])
    ShowText(["From now on, for the future――"])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_ero_pyu4\", @pitch=100, @volume=100)"])
    ShowPicture([6, "80_candy_st21", 0, 0, -640, 0, 100, 100, 255, 0])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, false])
    ShowTextAttributes(["candy_fc1", 0, 0, 2])
    ShowText(["\\n<Candy>"])
    ShowText(["Now is the time to take revenge for the power of 'Gluttony' that was stolen from me～!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Candy attacked the unsuspecting Cassandra!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Hey, what are you doing!"])
      ShowText(["I was just about to wrap things up nicely!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 7, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Hey, what are you doing!"])
      ShowText(["I was just about to wrap things up nicely!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 7, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Hey, what are you doing!"])
      ShowText(["I was just about to wrap things up nicely!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["cassandra_fc4", 2, 0, 2])
    ShowText(["\\n<Cassandra>"])
    ShowText(["Ah, aaaaah～～!!"])
    PlaySE(["RPG::SE(@name=\"Absorb2\", @pitch=100, @volume=80)"])
    ShowPicture([6, "80_candy_st04", 0, 0, -200, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_cassandra_st31", 0, 0, 200, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Cassandra's power was taken by Candy!"])
    ShowTextAttributes(["candy_fc1", 3, 0, 2])
    ShowText(["\\n<Candy>"])
    ShowText(["Ufufu, I'm so full......"])
    ShowTextAttributes(["emily_fc1", 0, 0, 2])
    ShowText(["\\n<Emily>"])
    ShowText(["Hey! What are you doing to my mother～!"])
    ShowTextAttributes(["cassandra_fc2", 0, 0, 2])
    ShowText(["\\n<Cassandra>"])
    ShowText(["Emily, lend me your power!"])
    ShowText(["I'll take back the power from Candy!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Oh dear, here we go again..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Cassandra was supposed to feel like she had transformed with this――"])
    ShowText(["This ruins everything."])
    FadeoutScreen([])
    PlaySE(["RPG::SE(@name=\"mon_dageki2\", @pitch=100, @volume=100)"])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_slash2\", @pitch=100, @volume=100)"])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_ero_slime1\", @pitch=100, @volume=100)"])
    Wait([60])
    PlaySE(["RPG::SE(@name=\"mon_dageki4\", @pitch=100, @volume=100)"])
    Wait([120])
    ShowPicture([5, "80_emily_st31", 0, 0, -230, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_cassandra_st31", 0, 0, -15, -30, 100, 100, 255, 0])
    ShowPicture([7, "80_candy_st21", 0, 0, 200, 0, 100, 100, 255, 0])
    FadeinScreen([])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["In the end, it's this mess."])
    ShowTextAttributes(["cassandra_fc2", 0, 0, 2])
    ShowText(["\\n<Cassandra>"])
    ShowText(["Ugh...... why did it come to this......"])
    ShowTextAttributes(["candy_fc2", 0, 0, 2])
    ShowText(["\\n<Candy>"])
    ShowText(["I'm hungry......"])
    MovePicture([5, nil, 0, 0, -230, 0, 100, 100, 0, 0, 60, false])
    MovePicture([6, nil, 0, 0, -15, -30, 100, 100, 0, 0, 60, false])
    MovePicture([7, nil, 0, 0, 200, 0, 100, 100, 0, 0, 60, true])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Honestly, you idiots......"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Honestly, you idiots......"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Honestly, you idiots......"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 35, 0])
      ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
      ShowText(["\\n<Lucifina>"])
      ShowText(["Looks delicious."])
      ShowText(["Everyone, which one do you want to eat……?"])
      ConditionalBranch([4, 680, 0])
        ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
        ShowText(["\\n<Hiruko>"])
        ShowText(["Can't I eat all three?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["micaela_fc3", 0, 0, 2])
      ShowText(["\\n<Micaela>"])
      ShowText(["I won't eat any of them, and they don't even look tasty......"])
      Empty([])

    BranchEnd([])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([120])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Meanwhile, in Esta――"])
    Wait([60])
    ChangeTransparency([0])
    ControlSwitches([31, 39, 1])
    TransferPlayer([0, 966, 0, 0, 0, 2])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "アリス15世"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([5148, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([911, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2156, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([4676, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([9, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3910, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3922, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Let's proceed downward."])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The treasure chest was a box!"])
    BattleProcessing([0, 2596, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlayME(["RPG::ME(@name=\"lvup\", @pitch=100, @volume=100)"])
    ShowPicture([5, "sys_oyakataf1b", 0, 0, 140, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_oyakata_st12-8", 0, 0, 140, 0, 100, 100, 0, 0])
    ShowPicture([7, "sys_oyakataf1", 0, 0, 140, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 140, 0, 100, 100, 255, 0, 60, false])
    MovePicture([6, nil, 0, 0, 140, 0, 100, 100, 255, 0, 60, false])
    MovePicture([7, nil, 0, 0, 140, 0, 100, 100, 255, 0, 60, false])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Discovered the gluttonous boss! \\|\\|"])
    Wait([30])
    ShowTextAttributes(["randolph_fc12", 7, 0, 2])
    ShowText(["\\n<Gluttony Master>"])
    ShowText(["Ugh... I think I ate a bit too much..."])
    ConditionalBranch([1, 1319, 0, 4, 2])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I can't keep up with all this..."])
      ShowText(["I wish Papi were here."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1319, 0, 5, 1])
      ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["If I work in the forge, I'll lose weight in no time!"])
      ShowText(["Now, let's get to work!"])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSwitches([3174, 3174, 0])
    ControlVariables([1354, 1354, 1, 0, 1])
    ConditionalBranch([1, 1354, 0, 80, 0])
      Script(["gain_medal(1524)"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Explained the situation to the boss from another world and sent them to the Chaos Forge――"])
    ShowText(["(Number of bosses discovered: \\V[1354])"])
    Wait([30])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ControlSwitches([3475, 3475, 0])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Wait([30])
    ConditionalBranch([0, 3475, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It seems there is a warp function, but the destination is not registered..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3475, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Where do you want to warp to?"])
      ShowChoices([["Entrance", "Deepest part", "Quit"], 3])
      When([0, "入り口"])
        PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 369, 13, 57, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([1, "最奥"])
        PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 370, 24, 10, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([2, "やめる"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["After going down these stairs, head to the right."])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["The path splits into upper and lower routes..."])
    ShowText(["Both lead to a dead end with a treasure chest."])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["The official route is inside this building."])
    ShowText(["Oh... I smell something sweet."])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["If you proceed this way, there is a boss and a treasure chest."])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["The boss is on the left, and the treasure chest is on the right..."])
    ShowText(["And then, there's me."])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["From here, head out and proceed straight to the right along the narrow lower side path."])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Into this building!"])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Going up the stairs is the correct route."])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["It seems the boss is stationed in the wide space in the upper left."])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This is a dead end, but there is a treasure chest."])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Beyond this treasure chest, there is a green treasure chest."])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["If you proceed upward to the left, the boss is waiting..."])
    ShowText(["There are treasure chests nearby, so how about indulging in those first?"])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["You can see the boss a little further up."])
    ShowText(["However, if you go straight to the left here, there's a treasure chest."])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 1, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["A treasure chest here... and it's green!"])
    Empty([])
