Display Name = "San Ilia Castle Barracks"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 355, 3, 35, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 355, 3, 35, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 355, 3, 35, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 355, 3, 35, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 355, 3, 35, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 355, 3, 35, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 355, 3, 35, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard A>Ahhhh. That's some good coffee."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard B>It's important to stay awake for this work. When on duty, work hard. When on break, rest hard."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard B>So by no means are we slacking off right now."])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard A>Ahhhh. That's some good coffee."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard B>It's important to stay awake for this work. When on duty, work hard. When on break, rest hard."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard B>So by no means are we slacking off right now."])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>San Ilia's expeditionary forces are fighting along Grand Noah's border now. I wonder if my best friend is all right..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>I thought I'd be able to take a breather after returning from the expedition, but instead I'm spending every day on guard duty. No time for relaxation, it seems."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight>I'm scheduled to join the next expeditionary force so I need to train my skills while I can."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["75"])
      ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
      ShowText(["\\n<Mary>Better drink plenty of liquor."])
      ExitEventProcessing([])
      Label(["100"])
      ShowTextAttributes(["rahure_fc1", 1, 0, 2])
      ShowText(["\\n<Fleesia>Well then, as a gift I shall grant you a scent that will rouse your fighting spirit."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight>I-it stinks! GUAAAaaaaahh!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight>Doesn't seem like I'll be getting a vacation any time soon. We're facing the biggest threat in the last 500 years, though, so I guess that's to be expected."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Grangold's tyranny cannot be forgiven!"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["71"])
      ShowTextAttributes(["okami_fc1", 0, 0, 2])
      ShowText(["\\n<Amara>Smash iiit!"])
      ExitEventProcessing([])
      Label(["74"])
      ShowTextAttributes(["usagi_fc1", 2, 0, 2])
      ShowText(["\\n<Barbun>If he gets all gung-ho to the battlefield, he'll quickly get worn out. What a reckless kid."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>I won't allow the Monster Lord's army to set even one foot in this castle! I shall become the shield of righteousness that will deflect their evil onslaught! Oryaaa!!!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>I shouldn't say it out loud, but... I don't want to be in the expeditionary forces."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Grangold has a massive army of mechanical dolls and Ant Girls! That's way too scary! I don't want to fight them!"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Don't tell anybody I said this, but... I really don't want to get dragged into the fight against the Monster Lord's army."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>I wouldn't even be able to scratch a High Yoma, no matter how hard I tried..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Label(["75"])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Mary>At times like these, you should drink!"])
    ExitEventProcessing([])
    Label(["114"])
    ShowTextAttributes(["wakame_fc1", 1, 0, 2])
    ShowText(["\\n<Wakame>That's all right. Scary things are scary... *sway* *sway*"])
    ExitEventProcessing([])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 2, 0, 2])
    ShowText(["\\n<Eva>If you don't want to go, why don't you skip out on it?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>Haa! Rah!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>Stamina is important on the battlefield. If you spend your energy showing off with flashy moves, you'll get struck down the moment you tire."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["103"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>I see. I shall have to remember that."])
    ExitEventProcessing([])
    Label(["141"])
    ShowTextAttributes(["mino_fc1", 0, 0, 2])
    ShowText(["\\n<Mina>In other words, eating hearty beef is very important!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>As I thought, I need to look cool in armor if I don't want people to look down on me."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>But if I look too cool, the enemy soldiers will target me... Hmmm, this is a real dilemma."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["113"])
      ShowTextAttributes(["lamia_fc1", 0, 0, 2])
      ShowText(["\\n<Anastasia>My, choosing armor sure is tough. To be unable to be as fashionable as you desire... I pity him."])
      ExitEventProcessing([])
      Label(["156"])
      ShowTextAttributes(["d_fighter_fc1", 0, 0, 2])
      ShowText(["\\n<Regina>It's better to be targeted than to be stared at..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Wah! What's with that outfit?!"])
      ShowTextAttributes(["d_fighter_fc1", 0, 0, 2])
      ShowText(["\\n<Regina>......"])
      ExitEventProcessing([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>If we're fighting the Monster Lord's army, I'll need something more heroic looking. Hmmm... tough choice."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>This week is my first vacation in a while. I should go back home and take it easy."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["59"])
    ShowTextAttributes(["mdg_fc1", 0, 0, 2])
    ShowText(["\\n<Ragora>I'm always on vacation."])
    ExitEventProcessing([])
    Label(["109"])
    ShowTextAttributes(["kani_fc1", 0, 0, 2])
    ShowText(["\\n<Soapy>Make sure to thoroughly wash yourself."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ConditionalBranch([1, 1001, 0, 19, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>It's so annoying that the cave tunnel to Port Marle has been sealed. Hey, do you know about the cave north of Luddite Village?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>The cave connects to a port city north of here named Port Marle, but it's been blocked due to the war."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>It's now impossible to get to Port Marle by land. I wonder when they'll lift the blockade..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["62"])
      ShowTextAttributes(["gob_fc1", 3, 0, 2])
      ShowText(["\\n<Gob>Even I can't run on top of the sea."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 20, 1])
      ConditionalBranch([1, 1001, 0, 25, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Guard>The cave leading to Port Marle has been reopened, it seems. Though sea travel is still highly restricted, so you probably won't be able to find a ship to take you to Grand Noah."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Even the king of Grangold was being manipulated by the Monster Lord... She's certainly not to be underestimated..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>My friend was killed in the war. I've volunteered to join the next expeditionary force to get revenge!"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["93"])
      ShowTextAttributes(["liot_fc1", 0, 0, 2])
      ShowText(["\\n<Riot>Fight to the bitter end for your friend's sake."])
      ExitEventProcessing([])
      Label(["109"])
      ShowTextAttributes(["kani_fc1", 0, 0, 2])
      ShowText(["\\n<Soapy>Hey, cool your head or you'll die too. How about I give you a nice, relaxing wash?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>The war with Grangold is over, but I'll continue to fight for the sake of my late comrade."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Nun>Men training, covered in sweat... Wonderful... Haa, haa..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["82"])
    ShowTextAttributes(["suzume_fc1", 3, 0, 2])
    ShowText(["\\n<Chirp>I don't like the smell of sweat..."])
    ExitEventProcessing([])
    Label(["107"])
    ShowTextAttributes(["namako_fc1", 0, 0, 2])
    ShowText(["\\n<Yume>I want to slowly squeeze all that sweat out of them..."])
    ExitEventProcessing([])
    Label(["108"])
    ShowTextAttributes(["kai_fc1", 0, 0, 2])
    ShowText(["\\n<Shelly>Yes, truly wonderful. Could any of them become your husband?"])
    ExitEventProcessing([])
    Label(["120"])
    ShowTextAttributes(["page257_fc1", 0, 0, 2])
    ShowText(["\\n<Yoko>This isn't my thing at all. Does there happen to be any intellectual gentlemen around?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Zzz, ZzZz..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["He's fast asleep. He seems to have fallen out of his bed."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["56"])
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Rami>Sometimes I fall out of bed from my boobs' weight..."])
    ExitEventProcessing([])
    Label(["99"])
    ShowTextAttributes(["namazu_fc1", 0, 0, 2])
    ShowText(["\\n<Gigi>What a terrible place to sleep! Wake up, or you're gonna catch a cold."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>WAAah!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["120"])
    ShowTextAttributes(["page257_fc1", 0, 0, 2])
    ShowText(["\\n<Yoko>...♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Our reserves are really getting depleted. To be honest, San Ilia doesn't have that strong of a military."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Our elite knights are extremely talented, but, compared to other countries' forces, there are very few of them."])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>I need to tell Maria my real feelings before I get shipped out to the war. With a little luck, we might even get engaged before I leave."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>...Wait, that's a death flag, isn't it?!"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["83"])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Reina>But you should still tell her your feelings, riiight? ♪"])
      ExitEventProcessing([])
      Label(["122"])
      ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
      ShowText(["\\n<Sofia>Calm yourself. These days, death flags that blatant are, in fact, survival flags."])
      ExitEventProcessing([])
      Label(["152"])
      ShowTextAttributes(["lamias_fc2", 4, 0, 2])
      ShowText(["\\n<Nefertiti Lamias>Hurry up and do it! And tell us what happened!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>I worked up the guts to propose to Maria, but I was totally rejected. We weren't even dating or anything, so I guess that's to be expected."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>What's that? The Monster Lord's trying to destroy humanity? Whatever, I have bigger things to worry about."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight>I wish this war would end. Why did Grangold suddenly try to expand?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight>They used to have such a good relationship with Grand Noah. This must be because that Magic King took over."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["103"])
      ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
      ShowText(["\\n<Kamuro>So even humans fight wars against one another. I thought it was just monsters who did that..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight>Just when I thought the war was over, this time it's the Monster Lord... Perhaps we can have the Hero Luka do something about her."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dog>Woof! Woof!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["60"])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Pochi>Woofie♪"])
    ExitEventProcessing([])
    Label(["525"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>Looks like this dog is being kept in the barracks. Is it their mascot?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([40, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
