Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ControlSwitches([73, 73, 0])
    ConditionalBranch([1, 129, 0, 0, 0])
      ShowTextAttributes(["AD-5_fc1", 0, 0, 2])
      ShowText(["\\n<AD-5>Recovery skills and health regeneration will be disabled...\nHowever, your overall HP will increase..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Who will learn \\C[4]Anti-Recovery Formation\\C[0]?"])
      Label(["選択"])
      Script(["names = party_members.collect{|m|m.name}"])
      ScriptMore(["unlimited_choices(11, names)"])
      ScriptMore(["actor = party_members[$game_variables[11]]"])
      ScriptMore(["$game_variables[10] = actor ? actor.id : 0"])
      ConditionalBranch([1, 10, 0, 0, 0])
        ControlSwitches([73, 73, 1])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([12, "actor_skill_have?(v(10),864)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["This character already knows \\C[4]Anti-Recovery Formation\\C[0]..."])
        JumpToLabel(["選択"])
        Empty([])
      BranchEnd([])
      ControlVariables([129, 129, 0, 0, 1])
      ChangeSkills([1, 10, 0, 864])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You learned \\I[99]\\C[1]Anti-Recovery Formation\\C[0]!"])
      ControlSwitches([73, 73, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 1, 0])
      ShowTextAttributes(["AD-5_fc1", 0, 0, 2])
      ShowText(["\\n<AD-5>Life...I want..."])
      ControlSwitches([73, 73, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ControlSwitches([73, 73, 0])
    ConditionalBranch([1, 129, 0, 0, 0])
      ShowTextAttributes(["lizardboss_fc1", 0, 0, 2])
      ShowText(["\\n<Lizard Boss>Normally, regular attacks only have the physical element, but...\nHow about an ability that increases the power of normal attacks?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Who will learn \\C[4]Anti-Element Formation\\C[0]?"])
      Label(["選択"])
      Script(["names = party_members.collect{|m|m.name}"])
      ScriptMore(["unlimited_choices(11, names)"])
      ScriptMore(["actor = party_members[$game_variables[11]]"])
      ScriptMore(["$game_variables[10] = actor ? actor.id : 0"])
      ConditionalBranch([1, 10, 0, 0, 0])
        ControlSwitches([73, 73, 1])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([12, "actor_skill_have?(v(10),865)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["This character already knows \\C[4]Anti-Element Formation\\C[0]..."])
        JumpToLabel(["選択"])
        Empty([])
      BranchEnd([])
      ControlVariables([129, 129, 0, 0, 1])
      ChangeSkills([1, 10, 0, 865])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You learned \\I[99]\\C[1]Anti-Element Formation\\C[0]!"])
      ControlSwitches([73, 73, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 1, 0])
      ShowTextAttributes(["lizardboss_fc1", 0, 0, 2])
      ShowText(["\\n<Lizard Boss>Don't cut yourselves!"])
      ControlSwitches([73, 73, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 2
    ControlSwitches([73, 73, 0])
    ConditionalBranch([1, 129, 0, 0, 0])
      ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
      ShowText(["\\n<■■■>........"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It seems she wants to teach me a Chaos ability.\nWho will learn \\C[4]Chaos Mastery\\C[0]?"])
      Label(["選択"])
      Script(["names = party_members.collect{|m|m.name}"])
      ScriptMore(["unlimited_choices(11, names)"])
      ScriptMore(["actor = party_members[$game_variables[11]]"])
      ScriptMore(["$game_variables[10] = actor ? actor.id : 0"])
      ConditionalBranch([1, 10, 0, 0, 0])
        ControlSwitches([73, 73, 1])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([12, "actor_skill_have?(v(10),8510)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["This character already knows \\C[4]Chaos Mastery\\C[0]..."])
        JumpToLabel(["選択"])
        Empty([])
      BranchEnd([])
      ControlVariables([129, 129, 0, 0, 1])
      ChangeSkills([1, 10, 0, 8510])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You learned \\I[99]\\C[1]Chaos Mastery\\C[0]!"])
      ControlSwitches([73, 73, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 1, 0])
      ShowTextAttributes(["nurukox_fc1", 7, 0, 2])
      ShowText(["\\n<■■■>........"])
      ControlSwitches([73, 73, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 3
    ControlSwitches([73, 73, 0])
    ConditionalBranch([1, 129, 0, 0, 0])
      ShowTextAttributes(["jeraira_fc1", 0, 0, 2])
      ShowText(["\\n<Jellaila>Let me teach you the ultimate sonic skill.\nHowever, if you can't use Singing skills, you can't use it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Who will learn \\C[1]Hell Cry\\C[0]?"])
      Label(["選択"])
      Script(["names = party_members.collect{|m|m.name}"])
      ScriptMore(["unlimited_choices(11, names)"])
      ScriptMore(["actor = party_members[$game_variables[11]]"])
      ScriptMore(["$game_variables[10] = actor ? actor.id : 0"])
      ConditionalBranch([1, 10, 0, 0, 0])
        ControlSwitches([73, 73, 1])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([12, "actor_skill_have?(v(10),2106)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["This character already knows \\C[1]Hell Cry\\C[0]..."])
        JumpToLabel(["選択"])
        Empty([])
      BranchEnd([])
      ControlVariables([129, 129, 0, 0, 1])
      ChangeSkills([1, 10, 0, 2106])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You learned \\I[184]\\C[1]Hell Cry\\C[0]!"])
      ControlSwitches([73, 73, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 1, 0])
      ShowTextAttributes(["jeraira_fc1", 0, 0, 2])
      ShowText(["\\n<Jellaila>From now on, please be careful.\nAlthough powerful, this skill is very loud..."])
      ControlSwitches([73, 73, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 4
    CallCommonEvent([634])
    Empty([])

  Page 5
    CallCommonEvent([637])
    Empty([])

  Page 6
    CallCommonEvent([638])
    Empty([])

  Page 7
    CallCommonEvent([639])
    Empty([])

  Page 8
    CallCommonEvent([633])
    Empty([])

  Page 9
    CallCommonEvent([629])
    Empty([])

  Page 10
    CallCommonEvent([636])
    Empty([])

  Page 11
    CallCommonEvent([635])
    Empty([])

  Page 12
    CallCommonEvent([628])
    Empty([])

  Page 13
    CallCommonEvent([644])
    Empty([])

  Page 14
    CallCommonEvent([663])
    Empty([])

  Page 15
    CallCommonEvent([664])
    Empty([])

  Page 16
    CallCommonEvent([665])
    Empty([])

  Page 17
    CallCommonEvent([666])
    Empty([])

  Page 18
    CallCommonEvent([667])
    Empty([])

  Page 19
    CallCommonEvent([668])
    Empty([])

  Page 20
    CallCommonEvent([669])
    Empty([])

  Page 21
    CallCommonEvent([670])
    Empty([])

  Page 22
    CallCommonEvent([671])
    Empty([])

  Page 23
    CallCommonEvent([672])
    Empty([])

  Page 24
    CallCommonEvent([673])
    Empty([])

  Page 25
    CallCommonEvent([674])
    Empty([])

  Page 26
    CallCommonEvent([675])
    Empty([])

  Page 27
    CallCommonEvent([676])
    Empty([])

  Page 28
    CallCommonEvent([677])
    Empty([])

  Page 29
    CallCommonEvent([678])
    Empty([])

  Page 30
    CallCommonEvent([679])
    Empty([])

  Page 31
    CallCommonEvent([680])
    Empty([])

  Page 32
    ConditionalBranch([1, 607, 0, 5, 2])
      CallCommonEvent([681])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ControlVariables([14, 14, 0, 2, 1, 4])
      ConditionalBranch([1, 14, 0, 3, 2])
        CallCommonEvent([681])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 14, 0, 4, 0])
        CallCommonEvent([682])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 33
    CallCommonEvent([683])
    Empty([])

  Page 34
    ControlSwitches([73, 73, 0])
    ConditionalBranch([1, 129, 0, 0, 0])
      ShowTextAttributes(["domeima_fc1", 0, 0, 2])
      ShowText(["\\n<Domaimer>Let me teach you an ability that is useful for people that keep on dying like me. In exchange for starting on the verge of death, all of your abilities will go up."])
      ShowTextAttributes(["domeima_fc1", 0, 0, 2])
      ShowText(["\\n<Domaimer>This ability also disables the effect of HP regeneration. So, this ability is good for those who keep dying."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Who will learn \\C[4]Crisis Addict\\C[0]?"])
      Label(["選択"])
      Script(["names = party_members.collect{|m|m.name}"])
      ScriptMore(["unlimited_choices(11, names)"])
      ScriptMore(["actor = party_members[$game_variables[11]]"])
      ScriptMore(["$game_variables[10] = actor ? actor.id : 0"])
      ConditionalBranch([1, 10, 0, 0, 0])
        ControlSwitches([73, 73, 1])
        ShowTextAttributes(["domeima_fc1", 0, 0, 2])
        ShowText(["\\n<Domaimer>Guh-!!"])
        EraseEvent([])
        PlayBGM(["RPG::BGM(@name=\"scene_kanasimi2\", @volume=100, @pitch=100)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Domaimer is exhausted..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([12, "actor_skill_have?(v(10),863)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["This character already knows \\C[4]Crisis Addict\\C[0]..."])
        JumpToLabel(["選択"])
        Empty([])
      BranchEnd([])
      ControlVariables([129, 129, 0, 0, 1])
      ChangeSkills([1, 10, 0, 863])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You learned \\I[99]\\C[1]Crisis Addict\\C[0]!"])
      ControlSwitches([73, 73, 1])
      ShowTextAttributes(["domeima_fc1", 0, 0, 2])
      ShowText(["\\n<Domaimer>Guh-!!"])
      EraseEvent([])
      PlayBGM(["RPG::BGM(@name=\"scene_kanasimi2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Domaimer is exhausted..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Would you like to go to the next floor?"])
    ShowChoices([["Not yet", "Proceed to next floor"], 1])
    When([0, "Not yet"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Proceed to next floor"])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    FadeoutScreen([])
    ControlSwitches([41, 41, 1])
    ControlSwitches([52, 52, 1])
    ChangeSaveAccess([1])
    ControlSwitches([61, 61, 1])
    ControlSwitches([62, 62, 1])
    ControlSwitches([63, 63, 1])
    ControlSwitches([64, 64, 1])
    ControlSwitches([65, 65, 1])
    ControlSwitches([69, 69, 1])
    ControlSwitches([70, 70, 1])
    ControlSwitches([71, 71, 1])
    ControlSwitches([72, 72, 1])
    ControlSwitches([54, 54, 1])
    ControlSwitches([66, 66, 1])
    ControlSwitches([67, 67, 1])
    ControlSwitches([68, 68, 1])
    ControlVariables([131, 131, 0, 0, 0])
    ControlVariables([121, 121, 0, 0, 0])
    CallCommonEvent([112])
    ConditionalBranch([1, 121, 1, 122, 1])
      ControlVariables([122, 122, 0, 1, 121])
      Empty([])

    BranchEnd([])
    TransferPlayer([0, 576, 14, 50, 2, 2])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With the renewal of the Labyrinth of Chaos, the past labyrinth got erased!"])
    ConditionalBranch([1, 912, 0, 0, 0])
      ConditionalBranch([0, 2332, 0])
        ConditionalBranch([0, 4, 0])
          Script(["delete_actor_ex(26)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          Script(["delete_actor_ex(5)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Wait([60])
    FadeinScreen([])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])
