CommonEvent 9024
Name = "オロチの洞、マガツオオミカミ"

  999([0])
  ChangeMapDisplay([1])
  TransferPlayer([0, 708, 20, 8, 0, 0])
  PlayBGM(["RPG::BGM(@name=\"boss_hametu1\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_magatuomikami_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
  ShowText(["\\n<Magatsu-Omikami>"])
  ShowText(["■■■■■……"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["As always, the ominousness is enough to freeze one's heart."])
  ShowText(["The strongest weapon created with forbidden technology was seated deep within the cave――"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["I heard she was resting..."])
  ShowText(["But it seems she's almost fully recovered."])
  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Attacking when they're weak and defeating them in one go――"])
    ShowText(["It seems that was a naive thought."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Attacking when they're weak and defeating them in one go――"])
    ShowText(["It seems that was a naive thought."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Attacking when they're weak and defeating them in one go――"])
    ShowText(["It seems that was a naive thought."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 21, 0])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Really, what a tough guy..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 22, 0])
    ShowTextAttributes(["tamamo_fc2", 2, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Really, what a tough guy..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["But, we have no choice but to do this."])
    ShowText(["If we don't deal the finishing blow here, the people of Yamatai will not find peace."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["But, we have no choice but to do this."])
    ShowText(["If we don't deal the finishing blow here, the people of Yamatai will not find peace."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["But, we have no choice but to do this."])
    ShowText(["If we don't deal the finishing blow here, the people of Yamatai will not find peace."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Moreover, the destruction will not end with Yamatai alone."])
  ShowText(["Until the entire world is annihilated, Magatsu-Omikami will continue to move..."])
  PlayBGM(["RPG::BGM(@name=\"boss_hametu2\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
  ShowText(["\\n<Magatsu-Omikami>"])
  ShowText(["■■■■■■■...!!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Magatsu-Omikami let out a sinister roar."])
  ShowText(["It has recognized us as enemies and is trying to destroy us instinctively..."])
  ConditionalBranch([4, 684, 0])
    ShowTextAttributes(["alice0_fc2", 4, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["That foolish Ilias, to complete something like this..."])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["It's not my fault, it was another Ilias who messed up!"])
      ShowText(["This is quite the mess to clean up!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["It's not my fault, it was another Ilias who messed up!"])
      ShowText(["This is quite the mess to clean up!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["It's not my fault, it was another Ilias who messed up!"])
      ShowText(["This is quite the mess to clean up!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 35, 0])
      ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
      ShowText(["\\n<Lucifina>"])
      ShowText(["In the end, it's all your fault..."])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["We will defeat Magatsu-Omikami and protect the world!"])
  ShowText(["Everyone, let's go all out from the start!"])
  ConditionalBranch([4, 21, 0])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Third time's the charm... this time, I will surely destroy it!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 22, 0])
    ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Third time's the charm... this time, I will surely destroy it!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 682, 0])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Really, what a tremendous monster."])
    ShowText(["I'm looking forward to dissecting and studying it after defeating it..."])
    ConditionalBranch([4, 37, 0])
      ShowTextAttributes(["stein_fc1", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["I would like to join you for that..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 38, 0])
      ShowTextAttributes(["stein_fc1", 4, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["I would like to join you for that..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 39, 0])
      ShowTextAttributes(["stein_fc1", 7, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["I would like to join you for that..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 40, 0])
      ShowTextAttributes(["stein_fc4", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["I would like to join you for that..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 41, 0])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Please, let me join you!"])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 62, 0])
    ShowTextAttributes(["gob_fc1", 3, 0, 2])
    ShowText(["\\n<Gob>"])
    ShowText(["To protect Yamatai... I'm scared, but I'll do my best!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 63, 0])
    ShowTextAttributes(["gob_fc3", 2, 0, 2])
    ShowText(["\\n<Gob>"])
    ShowText(["To protect Yamatai... I'm scared, but I'll do my best!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 773, 0])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>"])
    ShowText(["The world has changed, and I finally learned about my hometown Yamatai..."])
    ShowText(["If it harms us, I will strike it down with my sword!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 775, 0])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>"])
    ShowText(["Well then, let's go monster hunting..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 223, 0])
    ShowTextAttributes(["akaname_fc2", 3, 0, 2])
    ShowText(["\\n<Kaname>"])
    ShowText(["Scary~~!!"])
    ShowText(["But I really want to protect my hometown!!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 224, 0])
    ShowTextAttributes(["kappa_fc1", 0, 0, 2])
    ShowText(["\\n<Kawako>"])
    ShowText(["Even if the opponent is a weapon, I won't lose in sumo!"])
    ShowText(["I'll throw you all the way to the River Styx~!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 226, 0])
    ShowTextAttributes(["sirohebisama_fc1", 0, 0, 2])
    ShowText(["\\n<White Snake>"])
    ShowText(["I can't believe I chased off such a monster twice..."])
    ShowText(["This time, I'll make sure to erase it from this world!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 413, 0])
    ShowTextAttributes(["kurodanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Black Tanuki>"])
    ShowText(["This time, I'll smash it to bits!"])
    ShowText(["Prepare yourself!!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 412, 0])
    ShowTextAttributes(["inugami_fc1", 2, 0, 2])
    ShowText(["\\n<Inugami Gyobu>"])
    ShowText(["Gye~!! I'm gonna die, I'm gonna die~!!"])
    ShowText(["At least I wanted to drink a lot of sake before dying..."])
    ConditionalBranch([4, 413, 0])
      ShowTextAttributes(["kurodanuki_fc1", 2, 0, 2])
      ShowText(["\\n<Black Tanuki>"])
      ShowText(["You always drink to your heart's content anyway..."])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 757, 0])
    ShowTextAttributes(["tukumokomati_fc1", 2, 0, 2])
    ShowText(["\\n<Himiko>"])
    ShowText(["Even if it's a weapon without will, I won't show mercy."])
    ShowText(["You'll pay the price for invading the land of Yamatai!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 758, 0])
    ShowTextAttributes(["izanami_fc1", 0, 0, 2])
    ShowText(["\\n<Izanami>"])
    ShowText(["A destructive weapon without will or soul, just wandering aimlessly..."])
    ShowText(["Your only destination is the underworld."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 520, 0])
    ControlVariables([1385, 1385, 0, 0, 1])
    ShowTextAttributes(["lazarus3_fc1", 4, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["Why am I being dragged into this monster extermination!?"])
    ShowText(["Luka, do you hold a grudge against me!!"])
    Empty([])

  BranchEnd([])
  ErasePicture([5])
  ChangeBattleBGM(["RPG::BGM(@name=\"boss_hametu2\", @volume=100, @pitch=100)"])
  ControlSwitches([22, 22, 0])
  BattleProcessing([0, 2063, false, false])
  ControlSwitches([22, 22, 1])
  ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
  PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_magatuomikami_st01", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
  ShowText(["\\n<Magatsu-Omikami>"])
  ShowText(["……………………"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...Did we do it!?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...Did we do it!?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...Did we do it!?"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Thanks to our efforts, Magatsu-Omikami has greatly lost its stance—"])
  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["No... it still has some strength left!"])
    ShowText(["Not only that, but all the remaining power is being concentrated――"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["No... it still has some strength left!"])
    ShowText(["Not only that, but all the remaining power is being concentrated――"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["No... it still has some strength left!"])
    ShowText(["Not only that, but all the remaining power is being concentrated――"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 684, 0])
    ShowTextAttributes(["alice0_fc2", 4, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["Guh...! What immense power...!!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 685, 0])
    ShowTextAttributes(["alice0_fc1", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["Guh...! What immense power...!!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 686, 0])
    ShowTextAttributes(["alice0_fc1", 1, 0, 2])
    ShowText(["\\n<Chaos Alipheese>"])
    ShowText(["Guh...! What immense power...!!"])
    Empty([])

  BranchEnd([])
  PlaySE(["RPG::SE(@name=\"mon_power\", @pitch=100, @volume=100)"])
  ShowPicture([6, "ct_magatuomikami2", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["An abnormal amount of power is gathering at the head of Magatsu-Omikami."])
  ShowText(["It's running the chaos reactor at full power, concentrating energy――"])
  ConditionalBranch([1, 1333, 0, 2, 2])
    ShowTextAttributes(["kagetumugi_fc7", 2, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["...This is bad! If something like that is unleashed,"])
    ShowText(["The damage won't just be limited to Yamatai!!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1333, 0, 3, 1])
    ConditionalBranch([0, 1767, 0])
      ShowTextAttributes(["kagetumugi_fc1", 2, 0, 2])
      ShowText(["\\n<Kagetsumugi>"])
      ShowText(["This is bad..."])
      ShowText(["If something like that is unleashed, the damage won't be contained to Yamatai!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1768, 0])
      ShowTextAttributes(["kagetumugi_fc8", 2, 0, 2])
      ShowText(["\\n<Kagetsumugi>"])
      ShowText(["This is bad..."])
      ShowText(["If something like that is unleashed, the damage won't be contained to Yamatai!"])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 21, 0])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Ugh, this—"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 22, 0])
    ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Ugh, this—"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 682, 0])
    ShowTextAttributes(["tamamo_fc3", 2, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["This was unexpected! I didn't anticipate this much power――"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["With that amount of energy, it could annihilate everything from here to Yamatai."])
  ShowText(["The shockwave of destruction could potentially reach the entire Noah continent――"])
  ErasePicture([5])
  ShowPicture([6, "iv_rukab1", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["ruka_fc3", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["I guess we have no choice... OOOOOOOOOH!!"])
  PlaySE(["RPG::SE(@name=\"mon_power\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Concentrating all my power into my right arm."])
  ShowText(["And then, that forbidden power――"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Stop, Luka! The power of chaos――!!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Stop, Luka! The power of chaos――!!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc8", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Stop, Luka! The power of chaos――!!"])
    Empty([])

  BranchEnd([])
  PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=100)"])
  PlayBGM(["RPG::BGM(@name=\"boss_chaosruka1\", @volume=100, @pitch=100)"])
  ShowPicture([7, "iv_rukab3", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ErasePicture([6])
  ShowTextAttributes(["ruka_fc3", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["But if I don't, a lot of people will die!"])
  ShowText(["Oooooooh...!!"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ugh...!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ugh...!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc8", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ugh...!"])
    Empty([])

  BranchEnd([])
  PlaySE(["RPG::SE(@name=\"mon_bom1\", @pitch=100, @volume=100)"])
  ShowPicture([8, "ct_magatuomikami1", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([8, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ErasePicture([7])
  ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
  ShowText(["\\n<Magatsu-Omikami>"])
  ShowText(["■■■■■■■――!!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Magatsu-Omikami emits a wave of light."])
  ShowText(["Energy capable of destroying everything is released all at once――"])
  PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
  ErasePicture([8])
  ShowPicture([10, "ct_ruka12", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  Wait([60])
  MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
  ErasePicture([10])
  ShowTextAttributes(["ruka_fc3", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["UOOOOOOOOH......!!"])
  PlaySE(["RPG::SE(@name=\"mon_bom1\", @pitch=100, @volume=100)"])
  ShowPicture([9, "iv_rukab4", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([9, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ErasePicture([8])
  PlaySE(["RPG::SE(@name=\"mon_bom2\", @pitch=100, @volume=100)"])
  FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 60, false])
  ShakeScreen([5, 5, 60, true])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["At the same time, I unleashed the concentrated chaos power in my right arm!"])
  ShowText(["The two immense energies collided and compressed the space――"])
  PlaySE(["RPG::SE(@name=\"mon_bom1\", @pitch=100, @volume=100)"])
  FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 60, false])
  ShakeScreen([5, 5, 60, false])
  ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
  ShowText(["\\n<Magatsu-Omikami>"])
  ShowText(["■■■■■――!!"])
  PlaySE(["RPG::SE(@name=\"mon_bom1\", @pitch=100, @volume=100)"])
  FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 60, false])
  ShakeScreen([5, 5, 60, false])
  ShowTextAttributes(["ruka_fc3", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["OOOOOOO■■■■■――!!"])
  CallCommonEvent([9066])
  PlaySE(["RPG::SE(@name=\"mon_bom1\", @pitch=100, @volume=100)"])
  FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 60, false])
  ShakeScreen([5, 5, 60, false])
  ShowTextAttributes(["ruka_fc3", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["■■■■■■■■■――！！"])
  ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
  ShowText(["\\n<Magatsu-Omikami>"])
  ShowText(["■■■■■~~！？"])
  PlaySE(["RPG::SE(@name=\"mon_bom2\", @pitch=100, @volume=100)"])
  FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 60, false])
  ShakeScreen([5, 5, 60, false])
  Wait([30])
  ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 90, true])
  ErasePicture([9])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["My power has pushed back the blow of Magatsu-Omikami."])
  ShowText(["A colossal mass of energy struck directly into Magatsu-Omikami's body――"])
  ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
  ShowText(["\\n<Magatsu-Omikami>"])
  ShowText(["――――――――"])
  ControlVariables([1307, 1307, 0, 0, 4])
  FadeoutBGM([1])
  MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 90, true])
  ErasePicture([10])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The power of chaos will annihilate everything about Magatsu-Omikami."])
  ShowText(["After the vortex of destruction vanished, not even a speck of dust remained――"])
  Wait([30])
  PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Haa, haa……"])
  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Are you okay……?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Are you okay……?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Are you okay……?"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Yeah, I'm fine……"])
  ShowText(["Rather, it seems the pain has lessened significantly compared to before……"])
  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["That's certainly not a good sign."])
    ShowText(["You mustn't use that power anymore……"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["That's certainly not a good sign."])
    ShowText(["You mustn't use that power anymore……"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["That's certainly not a good sign."])
    ShowText(["You mustn't use that power anymore……"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["If we had more strength……"])
    ShowText(["We could have lessened the burden on you……"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["If we had more strength……"])
    ShowText(["We could have lessened the burden on you……"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 4, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["If we had more strength……"])
    ShowText(["We could have lessened the burden on you……"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 16, 0])
    ShowTextAttributes(["granberia_fc4", 2, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["To be of no help at the critical moment……"])
    ShowText(["My sword is far too immature……"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["I and everyone else fought with all our might."])
  ShowText(["Please don't think about the burden…… We're comrades after all."])
  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["……………………"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["……………………"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["……………………"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 35, 0])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["Really…… always reckless……"])
    Empty([])

  BranchEnd([])
  CallCommonEvent([9128])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["In any case, we have completely buried Magatsu-Omikami now."])
  ShowText(["The nearby people shouldn't be threatened anymore――"])
  ControlVariables([1357, 1357, 2, 0, 1])
  CallCommonEvent([9060])
  ConditionalBranch([4, 21, 0])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["News of Magatsu-Omikami's defeat……"])
    ShowText(["I will convey it to Yamatai and the Kitsune village."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 22, 0])
    ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["News of Magatsu-Omikami's defeat……"])
    ShowText(["I will convey it to Yamatai and the Kitsune village."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["kurodanuki_fc1", 0, 0, 2])
  ShowText(["\\n<Black Tanuki>"])
  ShowText(["I should spread the word to the Tanuki Village too!"])
  ShowText(["They're quite timid, so they should feel a lot more relieved."])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["It would be best to inform the Elf Village about the defeat as well."])
    ShowText(["When you have time, go meet the Elf Princess."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["It would be best to inform the Elf Village about the defeat as well."])
    ShowText(["When you have time, go meet the Elf Princess."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["It would be best to inform the Elf Village about the defeat as well."])
    ShowText(["When you have time, go meet the Elf Princess."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Right, I'll let the Elf Princess know."])
  ShowText(["Now, shall we head to the next destination?"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Having defeated Magatsu-Omikami, we've plucked yet another seed of destruction."])
  ShowText(["However, there are still seeds of destruction overflowing in this world――"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["No matter what strong enemies await, I will never falter."])
  ShowText(["Until I defeat the god of chaos and clear the chaos from this world――"])
  PlayBGM(["RPG::BGM(@name=\"dungeon_izumi\", @volume=100, @pitch=100)"])
  Script(["gain_medal(171)"])
  ExitEventProcessing([])
  Empty([])
