Display Name = "Esta"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 34, 41, 14, 0, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 34, 63, 16, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 34, 16, 37, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 34, 41, 37, 0, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 34, 57, 39, 0, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 34, 9, 62, 0, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 34, 31, 62, 0, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 34, 69, 62, 0, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 262, 201, 2, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 262, 201, 2, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 262, 201, 2, 0])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 262, 201, 2, 0])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 262, 201, 2, 0])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 262, 201, 2, 0])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 262, 201, 2, 0])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 262, 201, 2, 0])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 262, 201, 2, 0])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 262, 201, 2, 0])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 262, 201, 2, 0])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 262, 201, 2, 0])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 262, 201, 2, 0])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    SetVehicleLocation([0, 0, 33, 55, 41])
    EraseEvent([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 262, 201, 2, 0])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Investigator>Is this incident really connected to Tartarus? There's no evidence, but I can't imagine they're unrelated."])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Investigator>Not only the residents, but all the merchants and visitors staying here disappeared too. Even the livestock and pets are gone..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["529"])
    ShowTextAttributes(["sara_fc1", 4, 0, 2])
    ShowText(["\\n<Sara>Just like Rubiana then..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Investigator>The houses are tidy for the most part, but there are places here and there that looked like they were in use."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Investigator>Laundry was left out to dry, for example."])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Investigator>From the reports we received from Sabasa regarding the disappearances at Rubiana, the circumstances here are virtually identical."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Investigator>The residents all disappeared with no trace of a struggle. Judging from appearances, it looks like they left of their own will..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["531"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>Were they brainwashed, or..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Investigator>Compared to the small fishing village of Rubiana, Esta had over 20 times the population. Yet this strange phenomenon happened here regardless..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Investigator>To be honest, I can't imagine this was the work of humans. Something beyond human comprehension has to be involved..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Investigator>...My apologies. It's not my place to come to conclusions like that."])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Investigator>A town with no signs of life is so creepy."])
    ConditionalBranch([4, 79, 0])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko>Kyuu..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Investigator>There are still some stray animals around, but livestock and pets are entirely gone."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Investigator>I can only guess that the residents left on their own and took their animals with them, but where in the world did they go?"])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([19, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    EraseEvent([])
    RecoverAll([0, 0])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>There's a giant hole in the middle of the lake, so why isn't the water rushing into it?"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>It looks like this is as close as we can get. If we take this boat any further, we'll plunge straight down to the bottom of the hole."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Oh well, let's return to the harbor. We'll have to devise a plan to get into this rift."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>So we can't get any closer than this, after all. If we push this boat any further, we're bound to plunge headlong into that hole."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>I hate to say it, but let's return to the harbor. We won't be able to investigate this rift without a means of getting in."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>All right, nothing more we can do here--"])
    FadeoutScreen([])
    Script(["forced_get_off_vehicle"])
    TransferPlayer([0, 33, 54, 41, 4, 0])
    SetVehicleLocation([0, 0, 33, 55, 41])
    Wait([60])
    FadeinScreen([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Let's head back to Grand Noah for now--"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Well then, back to Grand Noah--"])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
    ShakeScreen([7, 7, 120, false])
    Wait([120])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Was that an earthquake!?"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>It came from the direction of the rift! Wait, is that something coming right at us?!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>It came from the direction of the rift! Be on guard, something is coming towards us!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 129, 0])
      ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
      ShowText(["\\n<Hild>Strong holy energy signature approaching...\nCombat posture activated."])
      Empty([])

    BranchEnd([])
    ControlVariables([1062, 1062, 0, 0, 4])
    ScrollMap([6, 25, 6])
    Wait([60])
    ShowAnimation([48, 542, false])
    Wait([60])
    ControlSwitches([31, 31, 0])
    Wait([60])
    SetMoveRoute([48, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
    ScrollMap([4, 25, 6])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I remember you!!"])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ConditionalBranch([0, 4, 0])
      ShowPicture([5, "80_gnosis_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>You sinners who defy the Goddess, this is not a place you are allowed to enter."])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>Seraph Gnosis! You appeared from Tartarus... Wait, did you actually travel through it!?"])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>The current cross-world deviation for Luka and the Monster Lord is 77%... That's a significant departure from the mean--"])
      ShowPicture([5, "80_gnosis_st04", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["gnosis_fc1", 3, 0, 2])
      ShowText(["\\n<Gnosis>If I executed everyone here, the result of the Class Three Cross-World Contact would be... A chaosization rate increase of 103%, with an 8% increase in erosion area..."])
      ShowPicture([5, "80_gnosis_st05", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["gnosis_fc1", 4, 0, 2])
      ShowText(["\\n<Gnosis>Conclusion--I will execute all of you."])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>Gah, we can't talk you out of that, can we?\nGet ready!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>She's a tough opponent, but we can't back down now!"])
      ShowPicture([5, "80_gnosis_st07", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["gnosis_fc1", 6, 0, 2])
      ShowText(["\\n<Gnosis>Sinners, I shall erase you from this world and return your souls to the cycle--"])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_eden\", @volume=100, @pitch=100)"])
      ControlSwitches([22, 22, 0])
      BattleProcessing([0, 672, false, false])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([7005, 7005, 0])
      PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_gnosis_st05", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["gnosis_fc1", 4, 0, 2])
      ShowText(["\\n<Gnosis>You're stronger than I expected, but not strong enough to stop me."])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>We're barely scratching her like this...\nSeraphim are way too tough for us!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Are you one of the ones responsible for the disappearance of the people here!? Did you take them to that place in Heaven?!"])
      ShowTextAttributes(["gnosis_fc1", 4, 0, 2])
      ShowText(["\\n<Gnosis>...!?"])
      ShowTextAttributes(["gnosis_fc1", 4, 0, 2])
      ShowText(["\\n<Gnosis>Wait... You saw the Angelic Dominion?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I sure did! Some Archangel named Raphaela took me there for a visit."])
      ShowTextAttributes(["gnosis_fc1", 4, 0, 2])
      ShowText(["\\n<Gnosis>......"])
      ShowPicture([5, "80_gnosis_st04", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["gnosis_fc1", 3, 0, 2])
      ShowText(["\\n<Gnosis>...I came to the wrong conclusion. It would be improper to execute you here."])
      ShowPicture([5, "80_gnosis_st01", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>Hero Luka, you must survive until the day of judgement. Until that time comes, you should lie low."])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>Huh!? What the hell does that mean!?"])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>I bid you farewell..."])
      ErasePicture([5])
      Wait([60])
      PlaySE(["RPG::SE(@name=\"mon_warp\", @pitch=100, @volume=80)"])
      ControlSwitches([31, 31, 1])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>Hey, wait just a second!"])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>Gah, she flew off..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowPicture([5, "80_shion_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["shion_fc1", 0, 0, 2])
      ShowText(["\\n<Zion>What do you all think you're doing here? This is a vital location, not somewhere you surface-dwellers should be putting your dirty feet on."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Seraph Zion!\nWhat are you angels plotting, and why are you ignoring me?"])
      ShowTextAttributes(["shion_fc1", 0, 0, 2])
      ShowText(["\\n<Zion>Why should I explain every little detail to you?"])
      ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
      ShowText(["\\n<Ilias>How dare you speak to me that way!\nRefusing to honor your Goddess is unthinkable for an angel!"])
      ShowPicture([5, "80_shion_st02", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["shion_fc1", 1, 0, 2])
      ShowText(["\\n<Zion>You are not the Ilias I pledged my loyalty to."])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>I'm not...!? Then, there's some other--"])
      ShowTextAttributes(["shion_fc1", 1, 0, 2])
      ShowText(["\\n<Zion>I'm not like Gnosis, either.\nI'll beat the shit out of any Ilias from another world..."])
      ShowTextAttributes(["shion_fc1", 1, 0, 2])
      ShowText(["\\n<Zion>That means it's judgement time!\nI'll crush all of you at once!"])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>You're still an angel that I created in a parallel world. Attacking me is the height of insolence!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>She's a tough opponent, but we can't back down now!"])
      ShowTextAttributes(["shion_fc1", 1, 0, 2])
      ShowText(["\\n<Zion>I'll just beat this Ilias senseless, but the rest of you are getting massacred!"])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_eden\", @volume=100, @pitch=100)"])
      ControlSwitches([22, 22, 0])
      BattleProcessing([0, 673, false, false])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([7006, 7006, 0])
      PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_shion_st04", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["shion_fc1", 3, 0, 2])
      ShowText(["\\n<Zion>Hmm, not bad, not bad at all...\nGuess I'll have to fight a little more seriously."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>This certainly confirms that she's a Seraph on par with Eden. Can we actually beat her at our current level?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Are you one of the ones responsible for the disappearance of the people here!? Did you take them to that place in Heaven?!"])
      ShowPicture([5, "80_shion_st03", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["shion_fc1", 2, 0, 2])
      ShowText(["\\n<Zion>...What? How do you know about that!?\nAre you claiming you actually went there!?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I sure did! Some Archangel named Raphaela took me there for a visit."])
      ShowPicture([5, "80_shion_st05", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["shion_fc1", 4, 0, 2])
      ShowText(["\\n<Zion>......"])
      ShowPicture([5, "80_shion_st01", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["shion_fc1", 0, 0, 2])
      ShowText(["\\n<Zion>I see, so that's how it is...\nIf you're the one, then I guess I can't kill you here."])
      ShowTextAttributes(["shion_fc1", 0, 0, 2])
      ShowText(["\\n<Zion>Hero Luka, the time for judgement approaches. Before the demise of the worlds, you must choose between light and darkness."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Demise of the worlds? Time for judgement? What does your Ilias want with Luka!?"])
      ShowTextAttributes(["shion_fc1", 0, 0, 2])
      ShowText(["\\n<Zion>See you later, Hero Luka and merry friends. I eagerly await the time of judgement."])
      ErasePicture([5])
      Wait([60])
      PlaySE(["RPG::SE(@name=\"mon_warp\", @pitch=100, @volume=80)"])
      ControlSwitches([31, 31, 1])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Hold it right there--"])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>...and she flew off."])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>What does any of this mean?\nYou have to make some decision in the near future?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>This coming time for judgement... What does any of it mean?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>I'm not sure, but one thing is for certain: the angels are involved with these disappearances."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>I am not sure, but one thing is for certain: angels I'm not familiar with are coming into this world from parallel ones."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Yeah, there's no doubt there."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I saw that paradise with my own eyes, and a Seraph appeared out of Tartarus--"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's all but confirmed that the angels are pulling the strings. The disappearances here in Esta have to be their work."])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Without a way into that rift, we can't make any more progress here. Let's return to Grand Noah and tell the queen about the angels."])
    ConditionalBranch([1, 1001, 0, 24, 2])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Before returning to Grand Noah, perhaps we should stop by Undine's Spring and have you form a bond with her?"])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Undine's Spring is just north of here, although it'll obviously require a detour around the lake..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Come to think of it, how about forming a contract with Undine? We could take care of that before returning to Grand Noah."])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Undine's Spring is just north of here, although it will obviously require a detour around the lake..."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc1", 0, 0, 2])
          ShowText(["\\n<Sonya>Weren't you opposed to forming contracts with the four spirits in the first place?"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>I'm very much against it on principle, but it's important to do it if we are to follow the correct history."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, the investigation into Esta concludes. Despite not being able to get into Tartarus, we learned that the angels are clearly involved."])
    ConditionalBranch([1, 1001, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["We need to report our findings to the Queen of Grand Noah, but first, perhaps we should take care of the contract with Undine."])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["We need to report our findings to the Queen of Grand Noah. With nothing better to do, let's head there."])
      Empty([])

    BranchEnd([])
    RecoverAll([0, 0])
    ControlVariables([1062, 1062, 0, 0, 5])
    PlayBGM(["RPG::BGM(@name=\"scene_kanasimi2\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([241, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([4, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([12, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ControlSwitches([2310, 2310, 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Hmm, there's a boat over there. Let's take it and get closer to Tartarus."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Luka, there's a boat over there. Let's take it closer to Tartarus."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ControlSwitches([2310, 2310, 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Hmm, there's a boat over there. Let's take it and get closer to Tartarus."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Luka, there's a boat over there. Let's take it closer to Tartarus."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ControlSwitches([2310, 2310, 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Hmm, there's a boat over there. Let's take it and get closer to Tartarus."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Luka, there's a boat over there. Let's take it closer to Tartarus."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ConditionalBranch([1, 1141, 0, 1, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Grand Noah Official>Ah, it's you folks...!\nThe steamship is just about ready to go."])
        ShowTextAttributes(["sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya>Incredible...\nI can't believe they managed to float such a huge ship over the the lake!"])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>So will this ship be able to get us to the Tartarus in the middle of the lake? You could end up falling into the rift if you're not careful..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Grand Noah Official>Don't worry, we thought that through.\nWe'll be able to send you all safely into the depths of the Tartarus."])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Grand Noah Official>Ah, it's you folks...!\nThe steamship is ready to depart any time!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Grand Noah Official>However, a letter issued by the Queen of Grand Noah is required before we can depart. Those are the rules after all... We're sorry for the inconvenience, but you must understand."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>Bureaucratic routines are also a hassle...\nOh well, let's go see the Queen of Grand Noah and ask her for a letter of permission."])
      ConditionalBranch([4, 62, 0])
        ShowTextAttributes(["gob_fc1", 0, 0, 2])
        ShowText(["\\n<Gob>Shall I run over there and get it for you?"])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>No... We need to thank them for providing us the ship. We should all go together."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 2, 1])
      ConditionalBranch([0, 2740, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Grand Noah Official>Ah, it's you folks...!\nThe steamship is just about ready to go."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Grand Noah Official>I see you also have a letter of permission from the Queen of Grand Noah. Then we can depart right away!"])
        ConditionalBranch([1, 1144, 0, 1, 0])
          ShowTextAttributes(["alice_fc1", 0, 0, 2])
          ShowText(["\\n<Alice>Hold on...\nI'm worried about what happened to Alma Elma, who I heard was just brought into Succubus Village."])
          ShowTextAttributes(["alice_fc1", 0, 0, 2])
          ShowText(["\\n<Alice>We'll likely need Alma Elma's strength for our battles in the Angelic Dominion. We should go to Succubus Village and see how she's doing."])
          ConditionalBranch([4, 57, 0])
            ShowTextAttributes(["inp_fc3", 4, 0, 2])
            ShowText(["\\n<Rumi>Let's go already..."])
            Empty([])
          BranchEnd([])
          SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Grand Noah Official>All right, please board the steamship!"])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
        PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
        FadeoutBGM([1])
        FadeoutScreen([])
        Wait([60])
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        ShowTextAttributes(["", 0, 0, 2])
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        ControlSwitches([100, 100, 0])
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CommonEvent 58
Name = "EV058"

  Page 0
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    Empty([])
