CommonEvent 9141
Name = "ポケット魔王城復活"

  ShowPicture([5, "80_sinigami_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
  ShowText(["\\n<Reaper>"])
  ShowText(["You came..."])
  ShowText(["I know what you need, the restoration of the Pocket Monster Castle."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["You're always quick to get to the point, which is helpful."])
  ShowText(["So, is the restoration possible?"])
  ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
  ShowText(["\\n<Reaper>"])
  ShowText(["Compared to my usual work, it's an easy task."])
  ShowText(["Now then, let me see it..."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Oh, thank you. I owe you one!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["I have handed the Pocket Monster Castle to Reaper!"])
  ShowText(["Reaper uses a scythe and begins to skillfully remove the black goo—"])
  ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
  ShowText(["\\n<Reaper>"])
  ShowText(["It's a delicate task, it will take about thirty minutes..."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Well then, I'll wait."])
  ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
  ShowText(["\\n<Reaper>"])
  ShowText(["Even so... you really made things troublesome."])
  ShowText(["To think you would give self-awareness to chaos and create a Goddess."])
  ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
  ShowText(["\\n<Reaper>"])
  ShowText(["Thanks to that, the world has completely changed."])
  ShowText(["My duties have also been significantly delayed..."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["I-I'm sorry..."])
  ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
  ShowText(["\\n<Reaper>"])
  ShowText(["The Apostle of Chaos forcibly merged parallel worlds."])
  ShowText(["In the unified world, sixteen apocalyptic events are raging—"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Reaper continues to speak while advancing the repair work—"])
  ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
  ShowText(["\\n<Lucifina>"])
  ShowText(["Could it be that during the repair work, I'll have to listen to endless complaints...?"])
  ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
  ShowText(["\\n<Reaper>"])
  ShowText(["With the birth of the Goddess of Chaos, Luka's unique deviation is also wavering."])
  ShowText(["If this leads to awakening as the father of chaos, the world will—"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Wait a minute... awakening as the father of chaos!?"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["During the battle with Angolmois, Luka fell into a rampaging state."])
  ShowText(["Could it be about that...?"])
  ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
  ShowText(["\\n<Reaper>"])
  ShowText(["Well, it's not wrong."])
  ShowText(["That rampage occurred during the awakening process as the father of chaos."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["What on earth does that mean...?"])
  ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
  ShowText(["\\n<Reaper>"])
  ShowText(["To create the Goddess of Chaos, I used your seed."])
  ShowText(["In other words, genetically, you will become the father of a Goddess... you understand that, right?"])
  ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
  ShowText(["\\n<Reaper>"])
  ShowText(["You are the singularity, and your daughter is the Goddess of Chaos."])
  ShowText(["At this point, it will inversely affect your own existence."])
  ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
  ShowText(["\\n<Reaper>"])
  ShowText(["Causality reverses, and due to the birth of the daughter Goddess, you will also become a Goddess."])
  ShowText(["As another Goddess of Chaos known as the father of chaos."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["I... become a Goddess?"])
  ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
  ShowText(["\\n<Reaper>"])
  ShowText(["...That is merely a possibility of awakening."])
  ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
  ShowText(["\\n<Lucifina>"])
  ShowText(["Then, what if I just awaken as a Goddess?"])
  ShowText(["If that happens, I could fight evenly with the Chaos Goddess..."])
  ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
  ShowText(["\\n<Reaper>"])
  ShowText(["If it comes to that, it would indeed be destruction."])
  ShowText(["If the Chaos Goddess clash, the aftermath would obliterate the universe."])
  ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
  ShowText(["\\n<Reaper>"])
  ShowText(["The conflict of chaos only returns everything to nothing..."])
  ShowText(["By no means should that ever happen."])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["In the end... awakening Luka as the father of chaos is,"])
  ShowText(["a dangerous thing, isn't it?"])
  ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
  ShowText(["\\n<Reaper>"])
  ShowText(["If you want to save the world, it's best to refrain from doing so."])
  ShowText(["It would be like dropping the final bomb on a devastated world."])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["What should I do to prevent the awakening...?"])
  ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
  ShowText(["\\n<Reaper>"])
  ShowText(["To avoid touching chaos as much as possible."])
  ShowText(["Given the state of the world, it may be difficult..."])
  ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
  ShowText(["\\n<Reaper>"])
  ShowText(["Let alone using the power of chaos, that is out of the question."])
  ShowText(["The more you use it, the closer the end will come, you should know that."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["...I'll keep that in mind."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["That truly was a destructive power."])
  ShowText(["From now on, usage must be restricted—no, it must be forbidden."])
  ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
  ShowText(["\\n<Reaper>"])
  ShowText(["...Well then, it's finished."])
  ShowText(["Just to be safe, let's do a functionality check; first, go in alone."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Since it's my castle, I shall go..."])
  PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Alice entered the Pocket Monster Castle—"])
  Wait([120])
  ShowTextAttributes(["alice_fc1", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Oh, it's completely fixed!"])
  ShowText(["Everyone seems safe, good job!"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["However... isn't the number a bit small?"])
  ShowText(["Hmm, I see..."])
  Wait([60])
  PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["After talking for a bit, Alice came out of the Pocket Monster Castle!"])
  ShowTextAttributes(["alice_fc1", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["You may have heard, but it has been fully repaired."])
  ShowText(["Let me thank you once again, Grim Reaper."])
  ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
  ShowText(["\\n<Reaper>"])
  ShowText(["My work is perfect..."])
  Wait([30])
  PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
  Script(["release_temp_actors"])
  Script(["set_actors(1,6,26,35,523,33,53)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The Pocket Monster Castle is now usable!"])
  ConditionalBranch([1, 56, 0, 6, 0])
    ControlVariables([56, 56, 0, 0, 8])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party member slots have increased by 2!"])
    ShowText(["Now we can act with a total of 16 members!"])
    Empty([])

  BranchEnd([])
  Script(["add_stand_actor(403)"])
  ConditionalBranch([1, 912, 0, 0, 0])
    Script(["delete_actor_ex(12)"])
    ScriptMore(["delete_actor_ex(13)"])
    ScriptMore(["delete_actor_ex(14)"])
    ScriptMore(["delete_actor_ex(15)"])
    ScriptMore(["delete_actor_ex(19)"])
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    ScriptMore(["delete_actor_ex(41)"])
    ScriptMore(["delete_actor_ex(45)"])
    ScriptMore(["delete_actor_ex(56)"])
    ScriptMore(["delete_actor_ex(57)"])
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    Script(["delete_actor_ex(62)"])
    ScriptMore(["delete_actor_ex(64)"])
    ScriptMore(["delete_actor_ex(66)"])
    ScriptMore(["delete_actor_ex(68)"])
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    ScriptMore(["delete_actor_ex(79)"])
    ScriptMore(["delete_actor_ex(106)"])
    ScriptMore(["delete_actor_ex(121)"])
    ScriptMore(["delete_actor_ex(134)"])
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    ScriptMore(["delete_actor_ex(143)"])
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    Script(["delete_actor_ex(155)"])
    ScriptMore(["delete_actor_ex(163)"])
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    ScriptMore(["delete_actor_ex(171)"])
    ScriptMore(["delete_actor_ex(185)"])
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    ScriptMore(["delete_actor_ex(218)"])
    ScriptMore(["delete_actor_ex(230)"])
    ScriptMore(["delete_actor_ex(233)"])
    ScriptMore(["delete_actor_ex(241)"])
    Script(["delete_actor_ex(242)"])
    ScriptMore(["delete_actor_ex(245)"])
    ScriptMore(["delete_actor_ex(268)"])
    ScriptMore(["delete_actor_ex(275)"])
    ScriptMore(["delete_actor_ex(276)"])
    ScriptMore(["delete_actor_ex(277)"])
    ScriptMore(["delete_actor_ex(280)"])
    ScriptMore(["delete_actor_ex(286)"])
    ScriptMore(["delete_actor_ex(287)"])
    ScriptMore(["delete_actor_ex(288)"])
    ScriptMore(["delete_actor_ex(289)"])
    ScriptMore(["delete_actor_ex(293)"])
    Script(["delete_actor_ex(294)"])
    ScriptMore(["delete_actor_ex(295)"])
    ScriptMore(["delete_actor_ex(296)"])
    ScriptMore(["delete_actor_ex(315)"])
    ScriptMore(["delete_actor_ex(316)"])
    ScriptMore(["delete_actor_ex(322)"])
    ScriptMore(["delete_actor_ex(323)"])
    ScriptMore(["delete_actor_ex(327)"])
    ScriptMore(["delete_actor_ex(328)"])
    ScriptMore(["delete_actor_ex(329)"])
    ScriptMore(["delete_actor_ex(334)"])
    ScriptMore(["delete_actor_ex(338)"])
    Script(["delete_actor_ex(339)"])
    ScriptMore(["delete_actor_ex(340)"])
    ScriptMore(["delete_actor_ex(341)"])
    ScriptMore(["delete_actor_ex(369)"])
    ScriptMore(["delete_actor_ex(371)"])
    ScriptMore(["delete_actor_ex(373)"])
    ScriptMore(["delete_actor_ex(375)"])
    ScriptMore(["delete_actor_ex(377)"])
    Script(["delete_actor_ex(379)"])
    ScriptMore(["delete_actor_ex(382)"])
    ScriptMore(["delete_actor_ex(391)"])
    ScriptMore(["delete_actor_ex(392)"])
    ScriptMore(["delete_actor_ex(393)"])
    ScriptMore(["delete_actor_ex(406)"])
    ScriptMore(["delete_actor_ex(412)"])
    ScriptMore(["delete_actor_ex(413)"])
    ScriptMore(["delete_actor_ex(419)"])
    ScriptMore(["delete_actor_ex(420)"])
    ScriptMore(["delete_actor_ex(458)"])
    Script(["delete_actor_ex(496)"])
    ScriptMore(["delete_actor_ex(497)"])
    ScriptMore(["delete_actor_ex(498)"])
    ScriptMore(["delete_actor_ex(499)"])
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    ScriptMore(["delete_actor_ex(507)"])
    ScriptMore(["delete_actor_ex(508)"])
    ScriptMore(["delete_actor_ex(509)"])
    ScriptMore(["delete_actor_ex(520)"])
    Script(["delete_actor_ex(521)"])
    ScriptMore(["delete_actor_ex(522)"])
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    ScriptMore(["delete_actor_ex(527)"])
    ScriptMore(["delete_actor_ex(528)"])
    ScriptMore(["delete_actor_ex(529)"])
    ScriptMore(["delete_actor_ex(530)"])
    ScriptMore(["delete_actor_ex(531)"])
    ScriptMore(["delete_actor_ex(533)"])
    ScriptMore(["delete_actor_ex(535)"])
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    ScriptMore(["delete_actor_ex(538)"])
    Script(["delete_actor_ex(557)"])
    ScriptMore(["delete_actor_ex(559)"])
    ScriptMore(["delete_actor_ex(577)"])
    ScriptMore(["delete_actor_ex(586)"])
    ScriptMore(["delete_actor_ex(588)"])
    ScriptMore(["delete_actor_ex(595)"])
    Script(["delete_actor_ex(611)"])
    ScriptMore(["delete_actor_ex(674)"])
    ScriptMore(["delete_actor_ex(675)"])
    ScriptMore(["delete_actor_ex(676)"])
    ScriptMore(["delete_actor_ex(677)"])
    ScriptMore(["delete_actor_ex(709)"])
    ScriptMore(["delete_actor_ex(753)"])
    ScriptMore(["delete_actor_ex(754)"])
    ScriptMore(["delete_actor_ex(755)"])
    Script(["delete_actor_ex(756)"])
    ScriptMore(["delete_actor_ex(757)"])
    ScriptMore(["delete_actor_ex(758)"])
    ScriptMore(["delete_actor_ex(761)"])
    ScriptMore(["delete_actor_ex(762)"])
    ScriptMore(["delete_actor_ex(773)"])
    ScriptMore(["delete_actor_ex(774)"])
    ScriptMore(["delete_actor_ex(775)"])
    ScriptMore(["delete_actor_ex(776)"])
    ConditionalBranch([0, 447, 0])
      Script(["clear_actor_equip(12)"])
      ScriptMore(["clear_actor_equip(13)"])
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      ScriptMore(["clear_actor_equip(15)"])
      ScriptMore(["clear_actor_equip(19)"])
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      ScriptMore(["clear_actor_equip(41)"])
      ScriptMore(["clear_actor_equip(45)"])
      ScriptMore(["clear_actor_equip(56)"])
      ScriptMore(["clear_actor_equip(57)"])
      ScriptMore(["clear_actor_equip(58)"])
      Script(["clear_actor_equip(62)"])
      ScriptMore(["clear_actor_equip(64)"])
      ScriptMore(["clear_actor_equip(66)"])
      ScriptMore(["clear_actor_equip(68)"])
      ScriptMore(["clear_actor_equip(72)"])
      ScriptMore(["clear_actor_equip(79)"])
      ScriptMore(["clear_actor_equip(106)"])
      ScriptMore(["clear_actor_equip(121)"])
      ScriptMore(["clear_actor_equip(134)"])
      ScriptMore(["clear_actor_equip(135)"])
      ScriptMore(["clear_actor_equip(143)"])
      ScriptMore(["clear_actor_equip(153)"])
      Script(["clear_actor_equip(155)"])
      ScriptMore(["clear_actor_equip(163)"])
      ScriptMore(["clear_actor_equip(167)"])
      ScriptMore(["clear_actor_equip(171)"])
      ScriptMore(["clear_actor_equip(185)"])
      ScriptMore(["clear_actor_equip(201)"])
      ScriptMore(["clear_actor_equip(202)"])
      ScriptMore(["clear_actor_equip(205)"])
      ScriptMore(["clear_actor_equip(218)"])
      ScriptMore(["clear_actor_equip(230)"])
      ScriptMore(["clear_actor_equip(233)"])
      ScriptMore(["clear_actor_equip(241)"])
      Script(["clear_actor_equip(242)"])
      ScriptMore(["clear_actor_equip(245)"])
      ScriptMore(["clear_actor_equip(268)"])
      ScriptMore(["clear_actor_equip(275)"])
      ScriptMore(["clear_actor_equip(276)"])
      ScriptMore(["clear_actor_equip(277)"])
      ScriptMore(["clear_actor_equip(280)"])
      ScriptMore(["clear_actor_equip(286)"])
      ScriptMore(["clear_actor_equip(287)"])
      ScriptMore(["clear_actor_equip(288)"])
      ScriptMore(["clear_actor_equip(289)"])
      ScriptMore(["clear_actor_equip(293)"])
      Script(["clear_actor_equip(294)"])
      ScriptMore(["clear_actor_equip(295)"])
      ScriptMore(["clear_actor_equip(296)"])
      ScriptMore(["clear_actor_equip(315)"])
      ScriptMore(["clear_actor_equip(316)"])
      ScriptMore(["clear_actor_equip(322)"])
      ScriptMore(["clear_actor_equip(323)"])
      ScriptMore(["clear_actor_equip(327)"])
      ScriptMore(["clear_actor_equip(328)"])
      ScriptMore(["clear_actor_equip(329)"])
      ScriptMore(["clear_actor_equip(334)"])
      ScriptMore(["clear_actor_equip(338)"])
      Script(["clear_actor_equip(339)"])
      ScriptMore(["clear_actor_equip(340)"])
      ScriptMore(["clear_actor_equip(341)"])
      ScriptMore(["clear_actor_equip(369)"])
      ScriptMore(["clear_actor_equip(371)"])
      ScriptMore(["clear_actor_equip(373)"])
      ScriptMore(["clear_actor_equip(375)"])
      ScriptMore(["clear_actor_equip(377)"])
      ScriptMore(["clear_actor_equip(379)"])
      ScriptMore(["clear_actor_equip(382)"])
      ScriptMore(["clear_actor_equip(391)"])
      ScriptMore(["clear_actor_equip(392)"])
      Script(["clear_actor_equip(393)"])
      ScriptMore(["clear_actor_equip(406)"])
      ScriptMore(["clear_actor_equip(412)"])
      ScriptMore(["clear_actor_equip(413)"])
      ScriptMore(["clear_actor_equip(419)"])
      ScriptMore(["clear_actor_equip(420)"])
      ScriptMore(["clear_actor_equip(458)"])
      ScriptMore(["clear_actor_equip(496)"])
      ScriptMore(["clear_actor_equip(497)"])
      ScriptMore(["clear_actor_equip(498)"])
      ScriptMore(["clear_actor_equip(499)"])
      ScriptMore(["clear_actor_equip(506)"])
      Script(["clear_actor_equip(507)"])
      ScriptMore(["clear_actor_equip(508)"])
      ScriptMore(["clear_actor_equip(509)"])
      ScriptMore(["clear_actor_equip(520)"])
      ScriptMore(["clear_actor_equip(521)"])
      ScriptMore(["clear_actor_equip(522)"])
      ScriptMore(["clear_actor_equip(526)"])
      ScriptMore(["clear_actor_equip(527)"])
      ScriptMore(["clear_actor_equip(528)"])
      ScriptMore(["clear_actor_equip(529)"])
      ScriptMore(["clear_actor_equip(530)"])
      ScriptMore(["clear_actor_equip(531)"])
      Script(["clear_actor_equip(533)"])
      ScriptMore(["clear_actor_equip(535)"])
      ScriptMore(["clear_actor_equip(536)"])
      ScriptMore(["clear_actor_equip(538)"])
      ScriptMore(["clear_actor_equip(557)"])
      ScriptMore(["clear_actor_equip(559)"])
      ScriptMore(["clear_actor_equip(577)"])
      ScriptMore(["clear_actor_equip(586)"])
      ScriptMore(["clear_actor_equip(588)"])
      ScriptMore(["clear_actor_equip(595)"])
      ScriptMore(["clear_actor_equip(611)"])
      ScriptMore(["clear_actor_equip(674)"])
      Script(["clear_actor_equip(675)"])
      ScriptMore(["clear_actor_equip(676)"])
      ScriptMore(["clear_actor_equip(677)"])
      ScriptMore(["clear_actor_equip(709)"])
      ScriptMore(["clear_actor_equip(753)"])
      ScriptMore(["clear_actor_equip(754)"])
      ScriptMore(["clear_actor_equip(755)"])
      ScriptMore(["clear_actor_equip(756)"])
      ScriptMore(["clear_actor_equip(757)"])
      ScriptMore(["clear_actor_equip(758)"])
      ScriptMore(["clear_actor_equip(761)"])
      ScriptMore(["clear_actor_equip(762)"])
      Script(["clear_actor_equip(773)"])
      ScriptMore(["clear_actor_equip(774)"])
      ScriptMore(["clear_actor_equip(775)"])
      ScriptMore(["clear_actor_equip(776)"])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  Wait([60])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Fortunately, there were no casualties during the collapse."])
  ShowText(["It seems there were many injuries, but everyone has fully recovered."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["However... many were not inside the Pocket Monster Castle."])
  ShowText(["It seems they were thrown into the chaotic dimension, like you and me."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Especially, there are many absences among the main members."])
  ShowText(["The Lilith sisters, the Seraphim of Eden, Promestein, and Chrome..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["They were probably the allies who actively moved during the collapse of the Pocket Monster Castle."])
  ShowText(["Thus, they were caught in the collapse and thrown into the chaotic space—"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Surely, they must be somewhere in this world."])
  ShowText(["We need to find them and have them join us again."])
  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["To think even Eden is missing..."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["We'll have to summon the Four Heavenly Knights again."])
  ShowText(["Knowing those individuals, they should be safe without a doubt."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["To challenge the Goddess of Chaos and overcome it—"])
  ShowText(["We must gather our scattered allies once more."])
  ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
  ShowText(["\\n<Reaper>"])
  ShowText(["...Can I say one thing?"])
  ShowText(["This isn't just a thank you for the repairs, but I have a request."])
  ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
  ShowText(["\\n<Reaper>"])
  ShowText(["It's about the White Rabbit..."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["White Rabbit..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["She entrusted me with her power and then succumbed—"])
  ShowText(["Reaper, who was close to the White Rabbit, must be feeling uneasy as well."])
  ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
  ShowText(["\\n<Reaper>"])
  ShowText(["I want to somehow revive the White Rabbit."])
  ShowText(["However, the related data left here is far too little."])
  ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
  ShowText(["\\n<Reaper>"])
  ShowText(["So, I would like you to search for the White Rabbit's genetic data."])
  ShowText(["If we had her corpse, it would be the quickest..."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Genetic data, preferably a corpse..."])
  ShowText(["That seems quite difficult."])
  ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
  ShowText(["\\n<Reaper>"])
  ShowText(["As you know, she was omnipresent."])
  ShowText(["When she dies, her body should disappear, but there may be a remaining body."])
  ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
  ShowText(["\\n<Reaper>"])
  ShowText(["The hope is slim, but it's fine if it's just a part of the journey."])
  ShowText(["If you find the body of the White Rabbit, please bring it here."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["The White Rabbit has a great debt to repay..."])
  ShowText(["Understood, if I find it, I'll bring it back."])
  ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
  ShowText(["\\n<Reaper>"])
  ShowText(["Please..."])
  ShowText(["Then, I'll specially send you down to the lower world."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Thank you so much..."])
  ShowText(["I will also defeat the Goddess of Chaos!"])
  ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
  ShowText(["\\n<Reaper>"])
  ShowText(["I don't have high expectations, but do your best."])
  ShowText(["Don't die and come here..."])
  ErasePicture([5])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Thus, we, who had the Pocket Monster Castle repaired,"])
  ShowText(["Were sent to the lower world by Reaper――"])
  PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
  FadeoutBGM([1])
  FadeoutScreen([])
  Wait([60])
  ChangeMapDisplay([1])
  ControlVariables([1344, 1344, 0, 0, 1])
  ControlVariables([57, 57, 0, 0, 1432])
  TransferPlayer([0, 544, 9, 5, 8, 2])
  FadeinScreen([])
  ExitEventProcessing([])
  Empty([])
