Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime>Boomerang♪ Boomerang♪"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["slime_fc1", 0, 0, 2])
      ShowText(["\\n<Lime>Here's a fish for yooooou! ♪"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([322, 0, 0, 1])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>So... Three Monster Lords..."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>I have to face the reality that this Alipheese the 15th isn't faking it."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>My army, and especially the Four Heavenly Knights, would never follow an impostor. But if that's really my mother, the army would naturally be hers to command."])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>I'm happy to learn that she's alive, but why hasn't she reached out to me?"])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>It feels like I've been judged unfit to be Monster Lord. Like I was so weak that she took the crown back from me..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>All I know is that you've said your mother was supposed to be dead. Can you tell me more about her? If it isn't too painful to talk about, that is."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>We never actually knew if she died or not. She simply disappeared. But after years of not hearing any word of her, she was presumed dead."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>This all happened when I was still very young. One night, my mother slipped out of the castle and vanished."])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>The last monster who saw her said that she was heading in the direction of the Tartarus rift at the ruins of Remina in Hellgondo."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Tartarus!? Everything keeps coming back to Tartarus..."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>After that, she simply never returned. I've always wondered whether she met with misfortune or actually intended to disappear."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Either way, the throne is only allowed to stay vacant for a year. I became the 16th Monster Lord, and my mother was declared dead."])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>It's hard to believe she's returned after all these years. I gave up hope that she was still alive a long time ago."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>......"])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Now she's back, and I've been reduced to this. We've practically switched places."])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>I can't imagine this is mere coincidence. That white rabbit and my mother have to be connected somehow."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>She's become the Monster Lord over me as well. Even I don't know what that really means."])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>Probably that I was unfit for the title, though. The rabbit stole my power away and got me booted from my position on top of it..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Whatever is really going on, you're being too pessimistic. Based on what the rabbit has been telling us, things aren't nearly as simple as that."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>She said she's leading the Monster Lord, right? I mean, she literally led you to another world."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Perhaps...\nAnyway, it now makes sense why the Four Heavenly Knights haven't rushed to my aid."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Granberia supposedly fought with Alipheese the 17th, and I have little doubt that my mother ordered her to do so."])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>Even after all this time, the Four Heavenly Knights are close to mother. Everything is slipping through my fingers..."])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>The Monster Lord's throne, my power, my knights... I've lost them all."])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>That means there's only one thing left I can do..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Alice, no..."])
      PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>...take back everything I've lost! The throne, my power, my army, all of it!"])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>She may be my mother, but she's screwing everything up! If she doesn't like me fighting back, she can come say it to my face!"])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>And if those idiot knights can't put up with me, I'll knock them around until they learn who's boss!"])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>I'm going to give that rabbit the beating of her life too! She's the one who really made a mess of things for me!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>......"])
      PlayBGM(["RPG::BGM(@name=\"yaei\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>I'm counting on your support too, Luka. It's no coincidence that my mother has reappeared at this exact time."])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Her, your father, the Great Disaster... They're all linked somehow. I'm going to recover my full power and get to the bottom of this!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Of course, this adventure is for both of us. If we continue down this path, I just know we'll discover the truth!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The answers we seek lie at the end of our journey. Alice and I need to stay resolved and committed to seeing this through."])
      ControlSwitches([2053, 2053, 0])
      Empty([])

    Else([])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>We'll fight together and get answers to all our questions, Luka."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ConditionalBranch([2, "B", 1])
      ControlSelfSwitch(["B", 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>So three Monster Lords to deal with...\nThe 15th, 17th, and Black Alice, not to mention the current Monster Lord."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>We've confirmed there are at least two parallel worlds connected to Tartarus, which means there's a high probability of finding even more in the other rifts."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Why... Why has history been rewritten?\nSome paradoxes have undeniably arisen, but..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I heard you mention that before, but what's a paradox?"])
      ConditionalBranch([0, 1041, 0])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>Without getting into a technical explanation that you wouldn't understand, there have been some contradictions in time, basically. Does that make sense?"])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Right. For some unknown reason, a part of the historical record has been rewritten. Because of that, a plurality of parallel worlds have sprung into existence."])
        Empty([])
      Else([])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>To put it simply, something has rewritten a part of the historical record. Because of that, a plurality of parallel worlds have sprung into existence."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>(Oh well, I still have no idea what that means...)"])
        ControlSwitches([2053, 2053, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Promestein, you came from one of those other worlds, right? You were in Tartarus for centuries, but you're from even further in the past than that?"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>It's not like I considered the world I was living in prior to being sucked into Tartarus to be a parallel world."])
      ShowTextAttributes(["stein_fc2", 2, 0, 2])
      ShowText(["\\n<Promestein>That reminds me, do I exist in this world? Since we're hundreds of years ahead of the one I came from..."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Oh yes, you exist all right.\nYour alter ego is an utterly wretched creature.\nI've been losing sleep wondering just what she's up to..."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Whatever she's doing is probably related to Black Alice. I wouldn't be surprised if those two know more about these parallel worlds than I do."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>I'd love to meet Future Me."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>No, please keep your innocence. Though I feel it may already be too late for that..."])
      ShowTextAttributes(["iriasu_fc4", 3, 0, 2])
      ShowText(["\\n<Ilias>By the way, Promestein, have you figured out who I am yet? Hint number four: the Archangels are far, far beneath me."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>(Not this again...)"])
      ShowTextAttributes(["stein_fc2", 2, 0, 2])
      ShowText(["\\n<Promestein>Well, you certainly aren't a Cherub...\nOne of the Powers I've never met, I guess?"])
      ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
      ShowText(["\\n<Ilias>Powers? They're mine to order around as I please! Hint number five: I am so exalted that there isn't a person in the world who doesn't know who I am!"])
      ShowTextAttributes(["stein_fc2", 2, 0, 2])
      ShowText(["\\n<Promestein>W-wait... You're one of the Seraphim?\nEden? Zion? Or even Gnosis, maybe?"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Zion? Gnosis? Who the heck are they?"])
      ShowTextAttributes(["stein_fc2", 2, 0, 2])
      ShowText(["\\n<Promestein>Umm, you don't know who the second generation Seraphim are? I guess they must have died in the Great Monster Wars in this world, then?"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>No, no, back up... What are you even talking about? There is no second generation."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Micaela and Lucifina are the Seraphim. Eden too. Those three are the strongest and most devoted of all the angels."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>But the current three Seraphim are Eden, Zion... and Gnosis."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>Micaela became the head of the Seven Archangels after their success in winning the Great Monster Wars, and Lucifina retired and stepped down from the Seraphim."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>\"Winning\" the Great Monster Wars? As a librarian, surely you're familiar with the details of the Six Ancestors' Great Seal."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>You can hardly call it winning the war as long as Dark Goddess Alice lives. She's sealed for now, but it's nothing more than a ceasefire."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>No... The Dark Goddess was completely eliminated. The Seven Archangels wiped her and the Six Ancestors out for good."])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>Wiped them out? For good?\nBut how?! The Angel Army was always the inferior force on the battlefield..."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>That's not true. The Seven Archangels were on par with the Six Ancestors."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>There are Archangels with power equaling the Six Ancestors? I have no idea who you're talking about..."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Promestein, you aren't simply from the past.\nYou're from a parallel world with a history entirely different from our own."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>A history where I achieved unconditional victory over the Dark Goddess. I thought a world like that only existed in my dreams."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>...forget this world, can I go live there instead?"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>I still have no idea who you even are."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Despite my current appearance, I am the Goddess of Creation, Ilias."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>That's another joke... right?\nIlias is far, far more powerful."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Promestein, are there any caves around here? I need one suitable to lock you away in, of course."])
      ShowTextAttributes(["stein_fc2", 2, 0, 2])
      ShowText(["\\n<Promestein>That threat... You actually are Ilias!?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>(She must have been threatened with that regularly...)"])
      ControlSwitches([2053, 2053, 0])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ConditionalBranch([0, 1041, 1])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>If an infinite number of parallel worlds can keep diverging from the set of possibilities at any point..."])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>...I'm giving myself a headache now. I better get some sleep."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>So there are parallel worlds that diverged all the way back during the Great Monster Wars. It's possible there are countless numbers of them then."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>If an infinite number of parallel worlds can keep diverging from the set of possibilities at any point..."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>...I'm giving myself a headache now. Promestein, I'll leave the heavy thinking to you."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>You're interpreting multidimensional space without the assumption of a collapsing wave function, right? I formulated a theory about that while conducting research in Tartarus, but..."])
      ShowTextAttributes(["iriasu_fc4", 3, 0, 2])
      ShowText(["\\n<Ilias>Keep talking. Your lectures will bore me to sleep in no time...♪"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["sonia_fc1", 4, 0, 2])
      ShowText(["\\n<Sonya>So now we've got three Monster Lords to worry about on top of these parallel worlds. I feel like I'm getting in over my head."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Really? It always looks like you're handling everything just fine."])
      ShowTextAttributes(["sonia_fc1", 4, 0, 2])
      ShowText(["\\n<Sonya>That's because I've dedicated myself to keeping up with you. Like that time in the mountains when we were kids."])
      ShowTextAttributes(["sonia_fc1", 4, 0, 2])
      ShowText(["\\n<Sonya>Not that I'm complaining, mind you. I can always strive to do better. But I was just thinking how high the stakes have become."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Don't let it get to you. I know I can always count on your support."])
      ShowTextAttributes(["sonia_fc1", 7, 0, 2])
      ShowText(["\\n<Sonya>Uh, thanks..."])
      ShowTextAttributes(["sonia_fc1", 7, 0, 2])
      ShowText(["\\n<Sonya>Well, I came along to keep you out of trouble. It would defeat the whole point of that if you get in trouble for my sake."])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>So I'm gonna keep kicking ass and busting skulls!\nOh, and healing too. Yeah, healing."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>You are a Priestess, after all..."])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>(Luka. Luka, can you hear me?)"])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>(I'm whispering so only you can hear.)"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>(Yes, I hear you...)"])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>(Remember what I told you before, Luka. Do not let your guard down around that girl.)"])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>(She should not exist in this timeline. It remains a mystery why she is even here...)"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>(She shouldn't exist? Wait, are you saying she came from another world?)"])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>(That is very likely. She may be aware of it herself, but it is also possible she is not.)"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>(But her parents certainly existed, and there's no question that they had a daughter in this world.)"])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>(Th-that may be true...)"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>(So Sonya coming from another world just doesn't make sense.)"])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>(Perhaps not... The strange part is that her mother came home alive in the first place.)"])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>(Something changed and set off this entire chain of events, that's for certain.)"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>(I trust Sonya. There's just no way she's been deceiving us all along.)"])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>(But if even she isn't aware of it, the implications could be severe...)"])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>Hey, what are you two whispering to each other about?"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>(Look, about dinner tomorrow...)"])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>(I would be delighted if you would fix curry...)"])
        ShowTextAttributes(["sonia_fc1", 5, 0, 2])
        ShowText(["\\n<Sonya>Hey, come on guys, speak up."])
        Empty([])
      BranchEnd([])
      Empty([])

    Else([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya>I'm going to keep on kicking ass!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>What are you looking at me for?\n...Crap, you found out that I've been raiding our meat supplies, didn't you?"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Rami>Camping out with the whole gang is so fun! ♪"])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi>*Yaaaaawn*"])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ShowTextAttributes(["inp_fc2", 0, 0, 2])
    ShowText(["\\n<Remi>*shiver*..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["inp_fc2", 0, 0, 2])
      ShowText(["\\n<Remi>...I caught this."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([326, 0, 0, 1])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It's still a bit early to go to bed..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

  Page 1
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It's still a bit early to go to bed..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>You look like you still have some energy to burn. Let's practice your swordplay again."])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>En garde! I'll teach you how to really thrust with a sword!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>All right! Thank you!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka begins to train intensely with Alice..."])
    FadeoutScreen([])
    Wait([120])
    FadeinScreen([])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>Good, but stabilize your upper body. Step into the thrust while minimizing your body's vertical movement."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Like this...?"])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>Hmmm... I think you've got the idea. Now you just need some actual combat experience with it."])
    ChangeSkills([0, 1, 0, 938])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka learned \\I[463]\\C[1]Thunder Thrust\\C[0]!"])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>This skill is quick to execute compared to most others. You should be able to act before anyone else when you use it."])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>It's also a thunder skill that will do a large amount of damage to anyone weak to thunder."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Thank you, Alice.\nHaaa... I'm really beat now..."])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>That's because you waste too much energy flailing around, tiring your body for no gain."])
    ShowTextAttributes(["alice_fc5", 3, 0, 2])
    ShowText(["\\n<Alice>Your movements should be like the wind, your body like the earth, your mind like water, and your technique like fire."])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>That is the epitome of battle. If you can't master it, you'll never reach your true potential."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>That sounds nice and all, but it's easier said than done..."])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>Sheesh, it sounds like we need to start with your mind. Here, sit down and meditate."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Awww... I'm terrible at this."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka sits down and crosses his legs, complaining the entire time."])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>No bitching. It's said that the Fallen Angel Eligora was able to heal her wounds simply through meditation."])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>That's surely apocryphal, but there are nonetheless many benefits to clearing your mind and focusing your concentration."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>......"])
    Script(["display_skill_name(\"Meditation\")"])
    PlaySE(["RPG::SE(@name=\"Saint7\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka quietly meditates...\nLuka's health has recovered!"])
    Script(["clear_skill_name"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Wow, you weren't kidding! I feel so much better!"])
    ShowTextAttributes(["alice_fc5", 6, 0, 2])
    ShowText(["\\n<Alice>Wait... what!?"])
    ShowTextAttributes(["alice_fc5", 6, 0, 2])
    ShowText(["\\n<Alice>That isn't supposed to happen! What is that crazy body of yours made of?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Huh? But you just said that fallen angel was able to meditate and heal her wounds..."])
    ShowTextAttributes(["alice_fc5", 6, 0, 2])
    ShowText(["\\n<Alice>I only told you that to shut you up! It wasn't meant to be taken literally! Healing through meditation is not physically possible!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>B-but..."])
    Script(["display_skill_name(\"Meditation\")"])
    PlaySE(["RPG::SE(@name=\"Saint7\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka quietly meditates...\nLuka's health has recovered!"])
    Script(["clear_skill_name"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>See? I did it again."])
    ShowTextAttributes(["alice_fc5", 6, 0, 2])
    ShowText(["\\n<Alice>What the... You're scary."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>H-hey, stop poking me!"])
    ChangeSkills([0, 1, 0, 1670])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka learned \\I[171]\\C[1]Meditation\\C[0]!"])
    ShowTextAttributes(["alice_fc5", 3, 0, 2])
    ShowText(["\\n<Alice>You're impossible to figure out...\nHow in the world can you heal yourself without using any magic..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["After all that, it's finally time for bed. We all turn in for the night--"])
    FadeoutScreen([])
    PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
    Wait([180])
    RecoverAll([0, 0])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, true])
    ChangePlayerFollowers([0])
    ControlVariables([11, 11, 0, 0, 2])
    TransferPlayer([1, 11, 53, 54, 2, 2])
    FadeinScreen([])
    ControlSwitches([100, 100, 1])
    Empty([])

  Page 2
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It's still a bit early to go to bed..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>Are you looking to kill time before bed? In that case, I shall grace you with a new skill."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Please do! Are you going to show me another sword skill?"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>No, I shall teach you a holy one this time. You've seen the Holy Light skill I can use, correct?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>The one where you blast enemies with waves of holy light? No way, I can learn that?"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>I believe it should be possible for you. Start by concentrating a holy aura in your palm."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Umm, I'm just an ordinary human...\nHow am I supposed to make a holy aura..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>Sigh, as hopeless as ever.\nTry this. Think about the time in your life when you were the most angry."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>Then concentrate that anger in your palm, thinking about how you plan to get revenge, make someone pay for what they did, or whatever."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>That's what I have to feel in order to use a Holy technique? Well, if you say so..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The time when I was angriest... Probably a fight I had with Sonya last year."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I'll get you back for that!\nI'll make you pay!\nHaaaa!"])
    ConditionalBranch([0, 6, 0])
      SetEventLocation([15, 0, 9, 6, 0])
      PlaySE(["RPG::SE(@name=\"Saint7\", @pitch=100, @volume=80)"])
      ControlSwitches([2054, 2054, 0])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>Gah!"])
    ConditionalBranch([0, 6, 0])
      ControlSwitches([1, 1, 1])
      ControlSwitches([2054, 2054, 1])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Crap! I'm sorry!"])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>Well done. Keep practicing and master the technique."])
      Empty([])

    Else([])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>I just felt a wave of holy energy coming from the direction of Iliasville. I'm impressed you were able to launch an attack from this distance."])
      Empty([])

    BranchEnd([])
    ChangeSkills([0, 1, 0, 1636])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka learned \\I[171]\\C[1]Holy Light\\C[0]!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I'm surprised at how easy that was. I thought it'd be impossible without some kind of special power, but I guess I was wrong."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>That is because...\nActually, it can wait for another time."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Now I'm really curious..."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>Let me teach you another handy skill. Here, sit down like this and meditate in silence."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Is this some kind of mental training? I'm terrible at that stuff..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka sits down and crosses his legs."])
    ShowTextAttributes(["iriasu_fc4", 3, 0, 2])
    ShowText(["\\n<Ilias>Now, calm your emotions and begin to meditate, just like I am doing now..."])
    ShowTextAttributes(["iriasu_fc4", 3, 0, 2])
    ShowText(["\\n<Ilias>Empty your mind..."])
    ShowTextAttributes(["iriasu_fc4", 3, 0, 2])
    ShowText(["\\n<Ilias>......"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>......"])
    Script(["display_skill_name(\"Meditation\")"])
    PlaySE(["RPG::SE(@name=\"Saint7\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka quietly meditates. Luka's HP has been restored!"])
    Script(["clear_skill_name"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Wow, what was that!? Ilias, did you just do something?"])
    ShowTextAttributes(["iriasu_fc4", 3, 0, 2])
    ShowText(["\\n<Ilias>......"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Ilias...?"])
    ShowTextAttributes(["iriasu_fc4", 3, 0, 2])
    ShowText(["\\n<Ilias>Zzzzz..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>She fell asleep..."])
    ChangeSkills([0, 1, 0, 1670])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka learned \\I[171]\\C[1]Meditation\\C[0]!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And now I'm feeling sleepy too. We all turn in for the night--"])
    FadeoutScreen([])
    PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
    Wait([180])
    RecoverAll([0, 0])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, true])
    ChangePlayerFollowers([0])
    ControlVariables([11, 11, 0, 0, 2])
    TransferPlayer([1, 11, 53, 54, 2, 2])
    FadeinScreen([])
    ControlSwitches([100, 100, 1])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>Camping! Bonfires! Toasted rice balls!"])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>Kyuu! Kyuu!"])
    ShowChoices([["Do nothing", "Push"], 1])
    When([0, "Do nothing"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Push"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=11, @parameters=[])\", \"RPG::MoveCommand(@code=11, @parameters=[])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
      Unnamed(["RPG::MoveCommand(@code=11, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=11, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein>It brings a smile to my face to see everyone camped out together in high spirits."])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein>I'd absolutely love to take some dopamine and adrenaline level readings. Do you mind if I stick electrodes in a few of our companions' heads?"])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny>I set up the tent for you. Ah, I almost forgot to bring you water too..."])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["phoenix_fc1", 4, 0, 2])
    ShowText(["\\n<Mini>Get in the pot and stay quiet... Hey, warm it up from the bottom for me!"])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla>As the night darkens, vampires become more active! ...I can't keep my eyes open past 9 o'clock, though..."])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi>Rawr! I'm practicing my fire breathing! *Fwooosh*!"])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni>Hop hop hop!"])
    Empty([])
