CommonEvent 1833
Name = "会話：ダブルアンデッド"

  999([1344])
  ConditionalBranch([1, 20, 0, 1, 0])
    JumpToLabel(["情報"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 2, 0])
    JumpToLabel(["質問"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 3, 0])
    JumpToLabel(["要求"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 4, 0])
    JumpToLabel(["贈与"])
    Empty([])

  BranchEnd([])
  Label(["情報"])
  ControlVariables([13, 13, 0, 2, 1, 100])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
    ShowText(["\\n<Double Undead>"])
    ShowText(["How resentful..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
    ShowText(["\\n<Double Undead>"])
    ShowText(["The intruders must be eliminated..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
    ShowText(["\\n<Double Undead>"])
    ShowText(["I am an undead who follows Lady La Croix..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 40, 2])
    ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
    ShowText(["\\n<Double Undead>"])
    ShowText(["To be able to return to the living world with both body and soul..."])
    ShowText(["As an undead, that's quite lucky."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 50, 2])
    ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
    ShowText(["\\n<Double Undead>"])
    ShowText(["Let me absorb all your life force..."])
    ShowText(["In this body, we can interact..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 60, 2])
    ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
    ShowText(["\\n<Double Undead>"])
    ShowText(["I'll lead you to the world of death..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 70, 2])
    ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
    ShowText(["\\n<Double Undead>"])
    ShowText(["Experimental subjects tend to be unfriendly."])
    ShowText(["Well, I can be gloomy too..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 80, 2])
    ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
    ShowText(["\\n<Double Undead>"])
    ShowText(["I never expected this research facility to be invaded..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 90, 2])
    ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
    ShowText(["\\n<Double Undead>"])
    ShowText(["It seems like quite a desperate situation..."])
    ShowText(["This might be too much for me..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 100, 2])
    ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
    ShowText(["\\n<Double Undead>"])
    ShowText(["I'm not good at talking..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Label(["質問"])
  ControlVariables([13, 13, 0, 2, 1, 50])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
    ShowText(["\\n<Double Undead>"])
    ShowText(["Am I a zombie?"])
    ShowText(["Or am I a ghost...?"])
    ShowChoices([["Zombie", "Ghost", "Both"], 0])
    When([0, "ゾンビ"])
      ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
      ShowText(["\\n<Double Undead>"])
      ShowText(["But I have traits of a ghost as well..."])
      ShowText(["I can't definitively say I'm a zombie..."])
      Empty([])

    When([1, "ゴースト"])
      ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
      ShowText(["\\n<Double Undead>"])
      ShowText(["But I also have traits of a zombie..."])
      ShowText(["I can't definitively say I'm a ghost..."])
      Empty([])

    When([2, "両方"])
      ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
      ShowText(["\\n<Double Undead>"])
      ShowText(["After all, I possess traits of both..."])
      ShowText(["I'm an ambiguous existence..."])
      Script(["change_friend(10)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
    ShowText(["\\n<Double Undead>"])
    ShowText(["I wonder why I died...?"])
    ShowChoices([["Illness", "Accident", "Starvation"], 0])
    When([0, "病死"])
      ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
      ShowText(["\\n<Double Undead>"])
      ShowText(["I don't have memories, but that might be the case..."])
      Script(["change_friend(5)"])
      Empty([])

    When([1, "事故死"])
      ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
      ShowText(["\\n<Double Undead>"])
      ShowText(["If that's true, it's a tragedy..."])
      Empty([])

    When([2, "餓死"])
      ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
      ShowText(["\\n<Double Undead>"])
      ShowText(["That's just too miserable..."])
      Script(["change_friend(-5)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
    ShowText(["\\n<Double Undead>"])
    ShowText(["My mission is to eliminate strange dolls..."])
    ShowText(["Are you all different from dolls?"])
    ShowChoices([["No", "We are also dolls", "You are also like a doll"], 0])
    When([0, "違う"])
      ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
      ShowText(["\\n<Double Undead>"])
      ShowText(["Yes... but my mission is to eliminate intruders."])
      ShowText(["You can't exclude us either..."])
      Empty([])

    When([1, "僕達も人形だ"])
      ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
      ShowText(["\\n<Double Undead>"])
      ShowText(["I'm surprised, such a finely crafted doll..."])
      ShowText(["But I will eliminate you."])
      Script(["change_friend(-5)"])
      Empty([])

    When([2, "お前も人形のようなものだ"])
      ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
      ShowText(["\\n<Double Undead>"])
      ShowText(["That's right..."])
      ShowText(["I'm just a doll carrying out orders..."])
      Script(["change_friend(5)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 40, 2])
    ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
    ShowText(["\\n<Double Undead>"])
    ShowText(["This research facility feels uneasy."])
    ShowText(["Don't you think a darker, damper place would be better?"])
    ShowChoices([["That's better", "Brighter is better", "Doesn't matter"], 0])
    When([0, "その方が良い"])
      ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
      ShowText(["\\n<Double Undead>"])
      ShowText(["It seems we get along well..."])
      Script(["change_friend(5)"])
      Empty([])

    When([1, "明るい方が良い"])
      ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
      ShowText(["\\n<Double Undead>"])
      ShowText(["I don't think we get along..."])
      Script(["change_friend(-5)"])
      Empty([])

    When([2, "どうでもいい"])
      ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
      ShowText(["\\n<Double Undead>"])
      ShowText(["Well, that's a story that doesn't matter to you, the intruder..."])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 50, 2])
    ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
    ShowText(["\\n<Double Undead>"])
    ShowText(["Do you have anything left undone...?"])
    ShowChoices([["Yes", "No", "Don't know"], 0])
    When([0, "ある"])
      ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
      ShowText(["\\n<Double Undead>"])
      ShowText(["I see... Those are eyes full of fighting spirit."])
      ShowText(["It seems there are still things to be done."])
      Script(["change_friend(5)"])
      Empty([])

    When([1, "ない"])
      ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
      ShowText(["\\n<Double Undead>"])
      ShowText(["Is that so...?"])
      ShowText(["Then I wouldn't regret dying here..."])
      Empty([])

    When([2, "分からない"])
      ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
      ShowText(["\\n<Double Undead>"])
      ShowText(["That's true..."])
      ShowText(["Those who struggle to live every day wouldn't understand that."])
      Script(["change_friend(10)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Label(["要求"])
  ControlVariables([13, 13, 0, 2, 1, 30])
  ConditionalBranch([1, 13, 0, 10, 2])
    ConditionalBranch([8, 329])
      ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
      ShowText(["\\n<Double Undead>"])
      ShowText(["I want meat..."])
      ControlVariables([24, 24, 0, 3, 0, 329, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Will you give the 'Meat'? (Possession: \\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
        ShowText(["\\n<Double Undead>"])
        ShowText(["I thank you..."])
        ChangeItems([329, 1, 0, 1])
        Script(["change_friend(20)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
        ShowText(["\\n<Double Undead>"])
        ShowText(["That's unfortunate..."])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ControlVariables([13, 13, 0, 0, 20])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ConditionalBranch([8, 392])
      ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
      ShowText(["\\n<Double Undead>"])
      ShowText(["I want that stew..."])
      ControlVariables([24, 24, 0, 3, 0, 392, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Would you like to give the 'Giant Stew'? (Possession: \\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
        ShowText(["\\n<Double Undead>"])
        ShowText(["It tastes like death..."])
        ChangeItems([392, 1, 0, 1])
        Script(["change_friend(30)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
        ShowText(["\\n<Double Undead>"])
        ShowText(["That's unfortunate..."])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ControlVariables([13, 13, 0, 0, 30])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ConditionalBranch([7, 10200, 0])
      ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
      ShowText(["\\n<Double Undead>"])
      ShowText(["I want money..."])
      ControlVariables([24, 24, 0, 3, 7, 2, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Do you want to give 10200G? (Money: \\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
        ShowText(["\\n<Double Undead>"])
        ShowText(["I thank you..."])
        ChangeGold([1, 0, 10200])
        Script(["change_friend(25)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
        ShowText(["\\n<Double Undead>"])
        ShowText(["That's unfortunate..."])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
      ShowText(["\\n<Double Undead>"])
      ShowText(["...Is your pocket light?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  Label(["贈与"])
  ControlVariables([13, 13, 0, 2, 1, 30])
  ConditionalBranch([1, 25, 0, 1, 0])
    ControlVariables([13, 13, 0, 0, 30])
    ControlVariables([25, 25, 0, 0, 0])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 25, 0, 2, 0])
    ControlVariables([13, 13, 0, 2, 1, 20])
    ControlVariables([25, 25, 0, 0, 0])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
    ShowText(["\\n<Double Undead>"])
    ShowText(["Here, take this..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([82, 0, 0, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Received 'Satan Crystal' from Double Undead!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
    ShowText(["\\n<Double Undead>"])
    ShowText(["Here, take this..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([2835, 0, 0, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Received 'MP Super Gem' from Double Undead!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
    ShowText(["\\n<Double Undead>"])
    ShowText(["Here, take this..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeGold([0, 0, 17000])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Received 17000G from the Double Undead!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Empty([])
