Display Name = "Magistea Village"
Parallax Name = "Sunset"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 47, 294, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 47, 294, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 47, 294, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly locked..."])
    Empty([])

  Page 1
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 440, 12, 74, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly locked..."])
    Empty([])

  Page 1
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 440, 11, 98, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly locked..."])
    Empty([])

  Page 1
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 440, 28, 98, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([1, 1328, 0, 2, 2])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["The area around Lily's mansion is heavily infested with chaos..."])
      ConditionalBranch([4, 134, 0])
        ShowTextAttributes(["chrom_fc2", 5, 0, 2])
        ShowText(["\\n<Chrome>"])
        ShowText(["Could it be that something has happened to Lily...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 160, 0])
        ShowTextAttributes(["wormv_fc1", 2, 0, 2])
        ShowText(["\\n<Julia>"])
        ShowText(["If something has happened to Lady Lily, I must help her..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["This feels ominous."])
      ShowText(["If we're going to enter the mansion, we must be on guard..."])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      FadeoutBGM([1])
      FadeoutScreen([])
      Wait([30])
      PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Lily>"])
      ShowText(["What are you all doing here now...?"])
      ShowText(["...Get out."])
      Wait([60])
      PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
      ChangeMapDisplay([1])
      TransferPlayer([0, 439, 38, 17, 2, 2])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
      FadeinScreen([])
      PlayBGM(["RPG::BGM(@name=\"mura3\", @volume=100, @pitch=100)"])
      Wait([60])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Oh no, I went outside..."])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["It's an expulsion by magic."])
        ShowText(["And that voice from earlier... was it Lily?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["It's an expulsion by magic."])
        ShowText(["And that voice from earlier... was it Lily?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["It's an expulsion by magic."])
        ShowText(["And that voice from earlier... was it Lily?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 655, 0])
        ShowTextAttributes(["maneater_fc1", 2, 0, 2])
        ShowText(["\\n<Non>"])
        ShowText(["I feel like I've heard Lily's voice before..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 160, 0])
        ShowTextAttributes(["wormv_fc1", 0, 0, 2])
        ShowText(["\\n<Julia>"])
        ShowText(["Lady Lily... what on earth is happening..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["It seems that this disturbance is related to Lily."])
      ShowText(["Should we forcibly break through the rejection magic, or..."])
      ConditionalBranch([1, 1319, 0, 6, 2])
        ConditionalBranch([0, 1005, 0])
          ShowTextAttributes(["alice_fc5", 2, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["If we push in forcefully, it feels like the problem will get worse..."])
          ShowText(["However, I can't find any villagers to investigate the situation."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1006, 0])
          ShowTextAttributes(["alice_fc1", 3, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["If we push in forcefully, it feels like the problem will get worse..."])
          ShowText(["However, I can't find any villagers to investigate the situation."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1007, 0])
          ShowTextAttributes(["alice_fc7", 3, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["If we push in forcefully, it feels like the problem will get worse..."])
          ShowText(["However, I can't find any villagers to investigate the situation."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["It might be better to observe for a bit."])
        ShowText(["It doesn't seem like there's any imminent danger..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["For now, it would be best to retreat for a while."])
        ShowText(["As we continue our journey, we might find a breakthrough..."])
        ControlSwitches([3265, 3265, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Wait([30])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Suddenly, the presence of magic is approaching..."])
      Wait([30])
      PlaySE(["RPG::SE(@name=\"mon_warp\", @pitch=100, @volume=100)"])
      ControlSwitches([31, 31, 0])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["...I apologize for the sudden intrusion."])
      ShowText(["I am a messenger from Lady Lucia."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["We've had this kind of thing happen before."])
      ShowText(["Lucia has something to discuss?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["That's correct, please come to our base."])
      ShowText(["Climb the stairs to the hill east of the inn, it's the building to the east."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["Excuse me..."])
      PlaySE(["RPG::SE(@name=\"mon_warp\", @pitch=100, @volume=100)"])
      ControlSwitches([31, 31, 1])
      Wait([30])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Well then, let's go hear what Lucia has to say."])
      ShowText(["What on earth happened to Lily..."])
      ConditionalBranch([4, 41, 0])
        ShowTextAttributes(["stein_fc2", 2, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["I'm worried..."])
        ShowText(["Did she get too caught up in her thoughts and do something again?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 160, 0])
        ShowTextAttributes(["wormv_fc1", 2, 0, 2])
        ShowText(["\\n<Julia>"])
        ShowText(["Lady Lily..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["There were some unstable moments, but recently Lily had been calm."])
      ShowText(["What could be the reason for this change in her..."])
      ControlVariables([1328, 1328, 0, 0, 3])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1328, 0, 3, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Even if we enter the mansion, we'll just be driven back by the rejection magic anyway."])
      ShowText(["First, let's go to Lucia's hideout to hear what she has to say."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lucia's hideout is, if I remember correctly—"])
      ShowText(["Climb the stairs to the hill east of the inn, and it's the building to the east."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1328, 0, 4, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Well then, let's go..."])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      FadeoutBGM([1])
      FadeoutScreen([])
      PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Lily>"])
      ShowText(["What does she intend to do by bringing us to Lucia..."])
      ShowText(["Get out..."])
      ShowTextAttributes(["lusia_fc1", 6, 0, 2])
      ShowText(["\\n<Lucia>"])
      ShowText(["That's not going to happen..."])
      ShowText(["Let's break the curse!"])
      PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lucia has broken the rejection magic!"])
      Wait([60])
      ControlSwitches([5498, 5498, 0])
      ControlSwitches([100, 100, 0])
      ChangeMapDisplay([0])
      TransferPlayer([0, 360, 39, 41, 0, 2])
      FadeinScreen([])
      Wait([60])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["...We've entered the mansion."])
      ShowTextAttributes(["lusia_fc1", 4, 0, 2])
      ShowText(["\\n<Lucia>"])
      ShowText(["Lily is probably holed up in her room."])
      ShowText(["...Let's go."])
      ConditionalBranch([4, 288, 0])
        ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
        ShowText(["\\n<Natasha>"])
        ShowText(["Lady Lily..."])
        ShowText(["This time, I'll help you..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 35, 0])
        ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
        ShowText(["\\n<Lucifina>"])
        ShowText(["It seems like things are getting damp and gloomy..."])
        ShowText(["What a hassle..."])
        Empty([])
      BranchEnd([])
      ControlVariables([1328, 1328, 0, 0, 5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1328, 0, 5, 1])
      ControlSwitches([100, 100, 0])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      ChangeMapDisplay([0])
      TransferPlayer([0, 360, 39, 41, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["In the end, it was Lucia who saved Lady Lily..."])
      ShowText(["Those two have a bond that we cannot intrude upon."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["It's frustrating..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["It feels like both Lady Lily and Lady Lucia are avoiding this village."])
      ShowText(["Do they think they are bringing disaster to the village...?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly locked..."])
    Empty([])

  Page 1
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 440, 13, 45, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly locked..."])
    Empty([])

  Page 1
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 440, 57, 18, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly locked..."])
    Empty([])

  Page 1
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 440, 64, 65, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1143, 0, 22, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Traveling Hero>"])
        ShowText(["Until a little while ago, this village was ruled by a mad witch."])
        ShowText(["It seems that the one who liberated it was, as usual, the great hero Luka."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1143, 0, 23, 1])
        ConditionalBranch([1, 1373, 0, 0, 0])
          ControlVariables([1373, 1373, 0, 0, 1])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Traveling Hero>"])
        ShowText(["Have you heard the rumor that one can have lewd dreams in the ruins of Lima Village?"])
        ShowText(["There is a bed in the abandoned house, and if you spend a night there――"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Traveling Hero>"])
        ShowText(["You can have a lewd dream that feels like your head is melting."])
        ShowText(["I've heard that many enthusiasts go out of their way to visit."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Hero>"])
      ShowText(["Even after peace has returned, this village still has a unique atmosphere."])
      ShowText(["Could this be due to the grim history that the people here have endured...?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>"])
    ShowText(["The Seven Deadly Sins... what a terrifying power."])
    ShowText(["To think it could manipulate someone as great as Lady Lily."])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["wormv_fc1", 0, 0, 2])
      ShowText(["\\n<Village Woman>"])
      ShowText(["We could never resent Lady Lily."])
      ShowText(["She is the liberator and savior..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["wormv_fc1", 0, 0, 2])
      ShowText(["\\n<Village Woman>"])
      ShowText(["Even though the world has become peaceful, Lady Lily still has not returned, has she?"])
      ShowText(["We await the day of your return..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ControlVariables([1328, 1328, 0, 0, 2])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["There isn't a single person in sight."])
    ShowText(["What on earth is this..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["However, I can sense a presence."])
      ShowText(["It seems that all the villagers are hiding inside the buildings, holding their breath."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["However, I can sense a presence."])
      ShowText(["It seems that all the villagers are hiding inside the buildings, holding their breath."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["However, I can sense a presence."])
      ShowText(["It seems that all the villagers are hiding inside the buildings, holding their breath."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["Is there a monster that frightens the villagers...?"])
      ShowText(["Then it's our turn to act."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["Search results... no signs of injury or brainwashing."])
      ShowText(["It seems everyone is safe and sound."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 36, 0])
      ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
      ShowText(["\\n<Lucifina-chan>"])
      ShowText(["Are they playing hide and seek...?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It seems there is definitely something going on."])
    ShowText(["Shall we explore the village...?"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["Thanks to you, this village has been saved."])
      ShowText(["I will guide you through the village."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["Thanks to you, both this village and the world have been saved."])
      ShowText(["I will guide you through the village."])
      Empty([])

    BranchEnd([])
    Script(["unlimited_choices(11, [\"Go to the inn\","])
    ScriptMore(["\"Go to the tool shop\",\"Go to Lily's mansion\","])
    ScriptMore(["\"Stop\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      TransferPlayer([0, 439, 41, 53, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      TransferPlayer([0, 439, 46, 34, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      TransferPlayer([0, 439, 38, 17, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>"])
      ShowText(["It's such a village, but it's still our hometown."])
      ShowText(["Thank you for saving us..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>"])
      ShowText(["The town is like a festival every day."])
      ShowText(["We don't have anything like that in this village, but we are deeply grateful for the arrival of peace."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["There's no church in this village..."])
      ShowText(["Because the Goddess didn't help us."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["And the Goddess couldn't even prevent her own death..."])
      ShowText(["It's a waste of time to pray to a powerless Goddess."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["But it's good that half of the great hero Luka is an angel."])
      ShowText(["If not, the authority of the Goddess Ilias would have greatly diminished."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["After all, the great hero carries the bloodline of angels..."])
      ShowText(["The Goddess's reputation barely holds up, it seems."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>"])
      ShowText(["Is the world going to perish like this?"])
      ShowText(["Is everyone going to die...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>"])
      ShowText(["The great hero Luka saved the world!"])
      ShowText(["Thank you, Luka!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>"])
      ShowText(["Lily's transformation was merely a prelude to the world's destruction..."])
      ShowText(["Many villagers believe this and are engulfed in sorrow."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>"])
      ShowText(["The world's destruction has been avoided, hasn't it...?"])
      ShowText(["I am in awe of the courage shown in facing such a threat."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1329, 0, 0, 0])
        ControlVariables([1329, 1329, 0, 0, 1])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["This was before Lily's transformation..."])
      ShowText(["We received an investigation request from the magicians."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["It was about the earthquakes occurring in the northern part of Grand Noah..."])
      ShowText(["After various investigations, we concluded this."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["Someone is rampaging in the Minotaur's labyrinth to the north of Grand Noah."])
      ShowText(["The earthquakes are caused by that..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["It was too dangerous to approach the epicenter."])
      ShowText(["What could cause such earthquakes when rampaging...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["I want to hear more about the 'One Who Knows All'..."])
      ShowText(["After all, we are like the dream of all magicians."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["For now, only hearsay and rumors have reached us..."])
      ShowText(["I'm looking forward to the time when a detailed research book is published."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>"])
      ShowText(["Ah, Lady Lily..."])
      ShowText(["How pitiful it is..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>"])
      ShowText(["Lady Lily is a great benefactor of this village."])
      ShowText(["I can only hope for the day she returns soon."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["If Lily were to lose this field..."])
      ShowText(["Thinking that way, there were nights I couldn't sleep."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["Do you know what is grown in this field?"])
      ShowText(["Cabbage and radish... yes, ordinary crops."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["Would it have been more witch-like if we had grown mandrakes and morrhu?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>"])
    ShowText(["As expected, we guards are powerless."])
    ShowText(["We couldn't do anything about the village's strange occurrences..."])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>"])
    ShowText(["From now on, we will protect the village with our own hands!"])
    ShowText(["While on duty, it's also a workout, whoa!!"])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>"])
      ShowText(["We just want to live peacefully..."])
      ShowText(["Why is that so difficult?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>"])
      ShowText(["I don't wish for the village's tragedy to fade away."])
      ShowText(["It's better for everything to be buried in this peace..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Man>"])
      ShowText(["To prevent being taken by Lily, I kept the cows inside the house."])
      ShowText(["It's all just so difficult, so difficult..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Man>"])
      ShowText(["How to deal with past tragedies varies from person to person."])
      ShowText(["Some want to engrave it, while others want to forget..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Cow>"])
    ShowText(["Moo!"])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Cow>"])
    ShowText(["Moo!"])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Cow>"])
    ShowText(["Moo!"])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>"])
      ShowText(["We have no choice but to continue living, swallowing resentment, grudge, and regret."])
      ShowText(["Even in a village like this, it's still our village..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>"])
      ShowText(["When the times change, the village changes too..."])
      ShowText(["I can only believe that and keep living."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["I wouldn't mind dedicating everything to Lady Lily."])
      ShowText(["But she probably wouldn't be pleased at all..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["Maybe I should go out to town once in a while."])
      ShowText(["If I keep facing the same people in the same place every day, my mind will become clouded."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Girl>"])
      ShowText(["I can't say it too loudly, but..."])
      ShowText(["Lady Lily's influence is perhaps too heavy for this small village?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Girl>"])
      ShowText(["When she is in this village..."])
      ShowText(["I can't shake the feeling that something will happen again."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Girl>"])
      ShowText(["Taking advantage of the peace, I will decide to go to town."])
      ShowText(["I don't want to entrust the future to this village..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1304, 0, 4, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Woman>"])
        ShowText(["It seems that a terrifying monster is ruling over Sabasa Castle as well."])
        ShowText(["Is there really no salvation left in this world..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1304, 0, 5, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Woman>"])
        ShowText(["It seems that the monster that ruled Sabasa Castle has been driven out."])
        ShowText(["There may still be hope for salvation in this world..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>"])
      ShowText(["The great hero has brought salvation to the world."])
      ShowText(["There was hope in this world after all..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ConditionalBranch([1, 1328, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The door is tightly locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 440, 59, 88, 0, 0])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boy>"])
      ShowText(["This area has become dangerous with poison swamps and chaos, hasn't it?"])
      ShowText(["When I'm playing here, the adults don't look pleased."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boy>"])
      ShowText(["It's just a slight difference, but..."])
      ShowText(["It feels like the purple, creepy things have decreased and flowers have increased."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>"])
      ShowText(["Thank you for bringing Lady Lily back to her senses."])
      ShowText(["But will that lady really find salvation..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>"])
      ShowText(["Lady Lily has taken on all the grievances of this village."])
      ShowText(["I hope that true salvation will come to her..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>"])
      ShowText(["This village must also be reborn with the peace."])
      ShowText(["We should increase our interactions with the outside and aim for an open village."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>"])
      ShowText(["But if that happens..."])
      ShowText(["Our monstrous bodies will likely become an obstacle."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly locked..."])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka left his companions waiting outside and entered a house alone..."])
    ChangePlayerFollowers([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 440, 62, 42, 0, 0])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([380, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([440, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([6, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    Empty([])
