CommonEvent 515
Name = "コラボC8：防壁弾かれ"

  999([515])
  ConditionalBranch([1, 1208, 0, 6, 2])
    ChangePlayerFollowers([1])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 60, false])
    Wait([5])
    PlaySE(["RPG::SE(@name=\"Thunder8\", @pitch=100, @volume=80)"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 4])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 4])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
    ConditionalBranch([1, 1208, 0, 2, 0])
      ControlVariables([1208, 1208, 0, 0, 3])
      ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
      ShowText(["\\n<Kazuya>Wha...! What is this...?!"])
      ShowText([""])
      ShowTextAttributes(["magatu_fc1", 2, 0, 2])
      ShowText(["\\n<Magatsu>Looks like a type of magical barrier for keeping intruders out. It would've been all too easy for us to get through otherwise."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
      ShowText(["\\n<Rigeo>Hmmmm... Can you release it, Magatsu?"])
      ShowText([""])
      ShowTextAttributes(["magatu_fc1", 2, 0, 2])
      ShowText(["\\n<Magatsu>For this one...that'd be impossible.\nThe technique that created it is different from what's used in my world, so I can't lift it."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
      ShowText(["\\n<Rigeo>Things like this typically have a canceling device on the same floor. Otherwise it would be very inconvenient to go through."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
      ShowText(["\\n<Kazuya>I see... But I doubt it's going to be something that stands out. We'll have to search every inch of this floor."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["magatu_fc1", 2, 0, 2])
      ShowText(["\\n<Magatsu>There must be someone who knows where the canceling device is. We should check with the monsters hanging around this castle."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1208, 0, 3, 1])
      ConditionalBranch([1, 1208, 0, 6, 2])
        ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
        ShowText(["\\n<Kazuya>We need to find the canceling device or we can't move forward. Let's search around for it."])
        ShowText([""])
        ShowText([""])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    FadeoutScreen([])
    ChangePlayerFollowers([0])
    GatherFollowers([])
    TransferPlayer([0, 875, 11, 8, 2, 2])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1208, 0, 9, 0])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>Fulbeua and Musette are up ahead!"])
    ShowText([""])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1210, 0, 3, 0])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>This way leads to the throne room.\nGoing there would be dangerous."])
    ShowText([""])
    ShowText([""])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ControlSwitches([31, 31, 1])
  ControlSwitches([32, 32, 1])
  ControlSwitches([33, 33, 1])
  PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
  TransferPlayer([0, 890, 13, 37, 0, 0])
  ExitEventProcessing([])
  Empty([])
