Display Name = "Pyramid 4F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 116, 8, 35, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 116, 8, 35, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 116, 8, 35, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([376, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([80, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ShowPicture([5, "80_sphinx_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 1028, 0, 3, 2])
      ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
      ShowText(["\\n<Sphinx>Son of Man, you have proven your measure by making it this far. I am Sphinx, master of the Pyramid."])
      ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
      ShowText(["\\n<Sphinx>Surely you did not come here out of boredom. Pray tell, what brings you before me?"])
      ShowChoices([["Challenge her", "I was just passing through..."], 2])
      When([0, "Challenge her"])
        JumpToLabel(["バトル"])
        Empty([])
      When([1, "I was just passing through..."])
        ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
        ShowText(["\\n<Sphinx>Then begone, human. I prefer the peace and quiet."])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1028, 0, 4, 0])
      ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
      ShowText(["\\n<Sphinx>Son of Man, you have proven your measure by making it this far. I am Sphinx, master of the Pyramid."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc3", 7, 0, 2])
        ShowText(["\\n<Sonya>Wow, she's huge. And she looks tough. To be in the presence of such a legendary monster..."])
        ConditionalBranch([4, 68, 0])
          ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
          ShowText(["\\n<Papi>I-I won't back down!"])
          ShowTextAttributes(["sonia_fc2", 3, 0, 2])
          ShowText(["\\n<Sonya>Hey, it's okay, it's not like we're here to fight her."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
      ShowText(["\\n<Sphinx>Surely you did not come here out of boredom. Pray tell, what brings you before me?"])
      ShowChoices([["Request an Audience", "Challenge her", "I was just passing through..."], 2])
      When([0, "Request an Audience"])
        ControlVariables([1028, 1028, 0, 0, 5])
        ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
        ShowText(["\\n<Sphinx>I refuse. The affairs of humanity are not mine."])
        ConditionalBranch([4, 66, 0])
          ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
          ShowText(["\\n<Vanilla>P-please listen to us."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>The monster blood within the Sabasa royal family has awakened. Queen Sara has gone mad with lust and has thrown the country into turmoil."])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>As her ancestor, can you still say this is not your affair?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
          ShowText(["\\n<Ilias>The royal family's degraded blood has morphed Queen Sara into a stupid, lustful demon and the whole region has fallen into chaos!"])
          ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
          ShowText(["\\n<Ilias>Isn't that reason enough for you to get involved?"])
          Empty([])
        BranchEnd([])
        ShowPicture([5, "80_sphinx_st03", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["sphinx_fc1", 2, 0, 2])
        ShowText(["\\n<Sphinx>What is this about my blood awakening within my descendant? I would hear more of this."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["We explained the situation to Sphinx..."])
        ShowTextAttributes(["sphinx_fc1", 2, 0, 2])
        ShowText(["\\n<Sphinx>I see. What I know for certain is that someone has awakened the power within her."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>In that case, can we turn Sara back to normal?"])
        ShowTextAttributes(["sphinx_fc1", 2, 0, 2])
        ShowText(["\\n<Sphinx>There is no way to make her human again. The process totally transforms the body, spirit, and mind."])
        ConditionalBranch([4, 72, 0])
          ShowTextAttributes(["phoenix_fc1", 2, 0, 2])
          ShowText(["\\n<Mini>There's no way to fix her?!"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["sphinx_fc1", 2, 0, 2])
        ShowText(["\\n<Sphinx>There are some ancient, long proscribed techniques. But those will ravage her body and further twist her mind."])
        ShowTextAttributes(["sphinx_fc1", 2, 0, 2])
        ShowText(["\\n<Sphinx>Those methods are curses, rather than cures. Unfortunately, there is no simple way to return her humanity."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 3, 0, 2])
          ShowText(["\\n<Alice>I knew it wouldn't be that easy."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>So there isn't any way to undo it? I suppose if I didn't know how it could be done, no one would."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc3", 7, 0, 2])
          ShowText(["\\n<Sonya>So there's no way to cure her?"])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Does this mean we can't do anything?"])
          Empty([])
        BranchEnd([])
        ShowPicture([5, "80_sphinx_st01", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
        ShowText(["\\n<Sphinx>Not necessarily. Instead of trying to reverse the process, we accelerate it."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Eh...!? How will that help!?"])
        ConditionalBranch([4, 531, 0])
          ShowTextAttributes(["saniria_fc2", 0, 0, 2])
          ShowText(["\\n<King of San Ilia>I can't see how that's a better option."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
        ShowText(["\\n<Sphinx>Her total loss of reason, wanton lust, and hedonistic excess are all tied to her uncontrolled nature."])
        ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
        ShowText(["\\n<Sphinx>These are the symptoms of an immature succubus overwhelmed by sexual excitement."])
        ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
        ShowText(["\\n<Sphinx>Once she is able to control herself, her original nature will return."])
        ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
        ShowText(["\\n<Sphinx>She will remain a succubus, regardless. Her personality will return, and it will be a simple matter to masquerade as a human afterwards."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc2", 2, 0, 2])
          ShowText(["\\n<Sonya>Instead of reverting her to a human, we make her more able to live as she is now."])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>So, if we complete this ritual, her sanity will return?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([4, 41, 0])
          ShowTextAttributes(["stein_fc2", 0, 0, 2])
          ShowText(["\\n<Promestein>I see. Well, that is the most rational solution given the limits. Our goal was only to restore her judgment, after all."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
        ShowText(["\\n<Sphinx>In order to fully awaken her monster blood... Yes, this should be the most effective way."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Sphinx suddenly takes out a dagger and slices her own arm! She fills a small bottle from the flowing blood!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([520, 0, 0, 1])
        ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
        ShowText(["\\n<Sphinx>Here, have her drink my blood. The power and heritage within this will stabilize her."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Thank you very much!"])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>That sounds simple enough, but how do we make Sara drink it? It's not like we can just mix it in with her meals and watch her eat until it works."])
          ShowTextAttributes(["alice_fc5", 3, 0, 2])
          ShowText(["\\n<Alice>It's going to be hard to force her to drink it, but she won't do it just because we ask her nicely to."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>Are we really going to perform this awful ritual? Even if we were to taint Sara's food with this blood, there is no guarantee it will be successful."])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>We shall have to force her to drink it, instead. It would be nice if she just went along with it."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([4, 79, 0])
          ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
          ShowText(["\\n<Nuruko>Kyuu! Kyuu!"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Now that we've got everything, all we have to do is meet with the Queen."])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Luka>With all the guards slacking off, getting to her should be easy. All we need to do is get inside her room."])
        ExitEventProcessing([])
        Empty([])
      When([1, "Challenge her"])
        JumpToLabel(["バトル"])
        Empty([])
      When([2, "I was just passing through..."])
        ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
        ShowText(["\\n<Sphinx>Then leave. I like my peace and quiet..."])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1028, 0, 5, 0])
      ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
      ShowText(["\\n<Sphinx>Have Sara drink the blood. When she fully awakens, her sanity should return."])
      ShowChoices([["Challenge her", "Then we're off!"], 2])
      When([0, "Challenge her"])
        JumpToLabel(["バトル"])
        Empty([])
      When([1, "Then we're off!"])
        ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
        ShowText(["\\n<Sphinx>Go as quickly as you can! There is no time to waste."])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1028, 0, 6, 1])
      ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
      ShowText(["\\n<Sphinx>So it appears everything worked out. What brings you here this time?"])
      ConditionalBranch([4, 529, 0])
        ConditionalBranch([0, 2163, 1])
          ConditionalBranch([2, "A", 1])
            ControlSelfSwitch(["A", 0])
            ShowTextAttributes(["sara_fc1", 1, 0, 2])
            ShowText(["\\n<Sara>So you're our family's great ancestor, Sphinx. I am grateful for your help."])
            ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
            ShowText(["\\n<Sphinx>Ah, so you must be Sara? You should be in control now, but why do I feel some uneasiness within you?"])
            ShowTextAttributes(["sara_fc1", 1, 0, 2])
            ShowText(["\\n<Sara>Whenever I transform, my mind still goes all topsy-turvy."])
            ShowTextAttributes(["sphinx_fc1", 2, 0, 2])
            ShowText(["\\n<Sphinx>Lingering effects of the brainwashing. Not surprising given Lilith's skill at sorcery."])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>...You know of her?"])
            ShowTextAttributes(["sphinx_fc1", 2, 0, 2])
            ShowText(["\\n<Sphinx>Of course. Lilith was with me during the Great Monster Wars. I was certain that she and her sisters were long dead though."])
            ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
            ShowText(["\\n<Sphinx>At any rate, be careful. Their power is far beyond what anyone today is capable of."])
            ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
            ShowText(["\\n<Sphinx>Now then, is there anything else?"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ShowChoices([["Challenge her", "That is all"], 2])
      When([0, "Challenge her"])
        JumpToLabel(["バトル"])
        Empty([])
      When([1, "That is all"])
        ShowPicture([5, "80_sphinx_st03", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["sphinx_fc1", 2, 0, 2])
        ShowText(["\\n<Sphinx>All of this has worn me out, I'll just sit and meditate here for a while..."])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Label(["バトル"])
    ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
    ShowText(["\\n<Sphinx>You wish to challenge me? Understand that I will strike with neither mercy nor restraint. If you lose, you will be nothing more than my next meal."])
    ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
    ShowText(["\\n<Sphinx>There is nothing I can offer you for beating me, and I won't join your journey either."])
    ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
    ShowText(["\\n<Sphinx>If all you want is a fight, then restate your challenge. It's been a while since I've eaten a tender, young fool."])
    ShowChoices([["Rescind the Challenge", "Challenge her anyway"], 0])
    When([0, "Rescind the Challenge"])
      ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
      ShowText(["\\n<Sphinx>Let us speak no more of fighting then. Your life can be put to better use out there than in my stomach."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    When([1, "Challenge her anyway"])
      ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
      ShowText(["\\n<Sphinx>Prepare yourselves! This will be my first true fight in centuries!"])
      ErasePicture([5])
      ChangeBattleBack(["ピラミッド2", ""])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
      ControlSwitches([22, 22, 0])
      CallCommonEvent([10])
      BattleProcessing([0, 247, false, false])
      CallCommonEvent([11])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([2090, 2090, 0])
      Script(["gain_medal(3003)"])
      ShowPicture([5, "80_sphinx_st03", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["sphinx_fc1", 2, 0, 2])
      ShowText(["\\n<Sphinx>Unfortunately, I appear to have been defeated. I do not know whether my skills have deteriorated or if you are extraordinary."])
      ShowPicture([5, "80_sphinx_st01", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
      ShowText(["\\n<Sphinx>As I said, there is nothing I can give for your victory."])
      ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
      ShowText(["\\n<Sphinx>You've proven your mettle as a man, go out in the world and make the most of it before you are too old to enjoy it."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    ShowPicture([5, "80_sphinx_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([8, 540])
      ShowTextAttributes(["sphinx_fc1", 2, 0, 2])
      ShowText(["\\n<Sphinx>The world has become turbulent recently...\nMonsters from the same generation as myself run rampant in the outside world while I remain here lost in thought."])
      ShowTextAttributes(["sphinx_fc1", 2, 0, 2])
      ShowText(["\\n<Sphinx>Sun Wukong, Quetzalcoatl, Tezcatlipoca...\nWhat could those fools be planning in meddling with the world now?"])
      ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
      ShowText(["\\n<Sphinx>My apologies, that was simply a rant.\nNow, what business do you have with me?"])
      ShowChoices([["Challenge her", "Invite her to the party", "That is all"], 3])
      When([0, "Challenge her"])
        ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
        ShowText(["\\n<Sphinx>You wish to challenge me? Understand that I will strike with neither mercy nor restraint. If you lose, you will be nothing more than my next meal."])
        ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
        ShowText(["\\n<Sphinx>Nevertheless, I will accept your challenge if you are determined... It's not bad if I get to eat humans once in a while."])
        ShowChoices([["Rescind the Challenge", "Challenge her anyway"], 0])
        When([0, "Rescind the Challenge"])
          ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
          ShowText(["\\n<Sphinx>Let us speak no more of fighting then. Your life can be put to better use out there than in my stomach."])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        When([1, "Challenge her anyway"])
          ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
          ShowText(["\\n<Sphinx>Prepare yourselves! This will be my first true fight in centuries!"])
          ErasePicture([5])
          ChangeBattleBack(["ピラミッド2", ""])
          ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
          ControlSwitches([22, 22, 0])
          CallCommonEvent([10])
          BattleProcessing([0, 247, false, false])
          CallCommonEvent([11])
          ControlSwitches([22, 22, 1])
          ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
          ControlSwitches([2090, 2090, 0])
          Script(["gain_medal(3003)"])
          ShowPicture([5, "80_sphinx_st03", 0, 0, 0, 0, 100, 100, 0, 0])
          MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
          ShowTextAttributes(["sphinx_fc1", 2, 0, 2])
          ShowText(["\\n<Sphinx>Unfortunately, I appear to have been defeated. I do not know whether my skills have deteriorated or if you are extraordinary."])
          ShowPicture([5, "80_sphinx_st01", 0, 0, 0, 0, 100, 100, 255, 0])
          ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
          ShowText(["\\n<Sphinx>Well, I am still happy to move my body around after such a long time. I shall not fall behind the other monsters of my generation."])
          ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
          ShowText(["\\n<Sphinx>If you desire my strength, you only need ask. I shall prove exceptionally helpful."])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      When([1, "Invite her to the party"])
        ConditionalBranch([0, 2090, 1])
          ShowTextAttributes(["sphinx_fc1", 2, 0, 2])
          ShowText(["\\n<Sphinx>I must decline.\nI was born in ancient times, and have no reason to come outside now."])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 2090, 0])
          ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
          ShowText(["\\n<Sphinx>Hmm... I suppose I would like to go outside for a short while. It will be the first time in a long while that I've strutted around the world."])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(153)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Sphinx joined the party!"])
          ControlSelfSwitch(["B", 0])
          Wait([60])
          ShowTextAttributes(["sara_fc1", 1, 0, 2])
          ShowText(["\\n<Sara>I look forward to working alongside you, my ancestor."])
          ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
          ShowText(["\\n<Sphinx>Ah... It seems you are now able to control the monster's power within you."])
          ShowTextAttributes(["sara_fc1", 1, 0, 2])
          ShowText(["\\n<Sara>Yes, let's fight together from now on!"])
          ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
          ShowText(["\\n<Sphinx>To think I've lived long enough to be fighting alongside my own distant descendant... Life can be quite amusing, indeed."])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      When([2, "That is all"])
        ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
        ShowText(["\\n<Sphinx>Hmm, you simply came to show your face.\nMore importantly, I am still in good health."])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    Else([])
      ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
      ShowText(["\\n<Sphinx>You have come again... Is there something I can assist you with?"])
      ShowChoices([["I want the Yellow Orb", "Nothing"], 2])
      When([0, "I want the Yellow Orb"])
        ShowTextAttributes(["sphinx_fc1", 2, 0, 2])
        ShowText(["\\n<Sphinx>The Yellow Orb...\nFor what reason do you want it?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Luka explained the circumstances..."])
        ShowTextAttributes(["sphinx_fc1", 2, 0, 2])
        ShowText(["\\n<Sphinx>I see, you want to reach the Monster Lord's Castle... If that is the case, take it with you. I have no use for it anyways."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([540, 0, 0, 1])
        ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
        ShowText(["\\n<Sphinx>Now, begone...\n...I suppose you could show your face once in a while."])
        ErasePicture([5])
        CallCommonEvent([330])
        ExitEventProcessing([])
        Empty([])
      When([1, "Nothing"])
        ShowPicture([5, "80_sphinx_st03", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["sphinx_fc1", 2, 0, 2])
        ShowText(["\\n<Sphinx>All of this has worn me out, I'll just sit and meditate here for a while..."])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 2
    Empty([])
