Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ControlVariables([16, 16, 0, 2, 1, 5])
    ConditionalBranch([8, 561])
      ChangeItems([561, 1, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka gave Lazarus a Regular Fish..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([8, 562])
      ChangeItems([562, 1, 0, 1])
      ControlVariables([1095, 1095, 1, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka gave Lazarus a Tasty Fish..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([8, 563])
      ChangeItems([563, 1, 0, 1])
      ControlVariables([1095, 1095, 2, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka gave Lazarus an Awful Fish..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1095, 0, 0, 0])
      ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>I have indigestion, my body is at it's limit...\nPlease help me..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lazarus's condition seems bad..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1095, 0, 1, 0])
      ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>I feel a little bit better...\nFish... Give me more fish..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lazarus' condition is heading to recovery!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1095, 0, 2, 1])
      ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>Fuu, it's alright now.\nI'm completely healthy!"])
      PlayME(["RPG::ME(@name=\"lvup\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lazarus has recovered completely!"])
      ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>You helped me a lot...\nHere, take this as a thank you."])
      CallCommonEvent([832])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1095, 0, -1, 0])
      ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>Indigestion...ugh, geh!\nI guess that was no good..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lazarus is extremely weak..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1095, 0, -2, 2])
      ShowTextAttributes(["lazarus3_fc1", 3, 0, 2])
      ShowText(["\\n<Lazarus>Guh!"])
      EraseEvent([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lazarus is exhausted..."])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ControlVariables([16, 16, 0, 2, 1, 5])
    ConditionalBranch([8, 561])
      ChangeItems([561, 1, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka gave Eva a Regular Fish..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([8, 562])
      ChangeItems([562, 1, 0, 1])
      ControlVariables([1095, 1095, 1, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka gave Eva a Tasty Fish..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([8, 563])
      ChangeItems([563, 1, 0, 1])
      ControlVariables([1095, 1095, 2, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka gave Eva an Awful Fish..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1095, 0, 0, 0])
      ShowTextAttributes(["eva_fc1", 2, 0, 2])
      ShowText(["\\n<Eva>I am dying of hunger...\nAnything... give me something to eat..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Eva's condition seems bad..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1095, 0, 1, 0])
      ShowTextAttributes(["eva_fc1", 0, 0, 2])
      ShowText(["\\n<Eva>I might be a little more hungry...\nHey, let me eat more fish..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Eva's condition is on the way to recovery!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1095, 0, 2, 1])
      ShowTextAttributes(["eva_fc1", 0, 0, 2])
      ShowText(["\\n<Eva>Thank you, I'm full♪"])
      PlayME(["RPG::ME(@name=\"lvup\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Eva has recovered completely!"])
      ShowTextAttributes(["eva_fc1", 0, 0, 2])
      ShowText(["\\n<Eva>You're bringing me so much food, living in society is really easy～♪"])
      ShowText(["Here, I'll give you this!"])
      CallCommonEvent([834])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1095, 0, -1, 0])
      ShowTextAttributes(["eva_fc1", 2, 0, 2])
      ShowText(["\\n<Eva>So hungry... at the limit..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Eva is extremely weak..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1095, 0, -2, 2])
      ShowTextAttributes(["eva_fc1", 0, 0, 2])
      ShowText(["\\n<Eva>Oh, there's a large parfait in front of my eyes!♪\nAnd potatoes as far as the eye can see~♪"])
      ShowTextAttributes(["eva_fc1", 0, 0, 2])
      ShowText(["\\n<Eva>Happy~♪ happy~♪\nI don't have to work anymore~♪"])
      ShowTextAttributes(["eva_fc1", 0, 0, 2])
      ShowText(["\\n<Eva>Hap...py..."])
      EraseEvent([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Eva is exhausted..."])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 2
    ControlVariables([16, 16, 0, 2, 1, 5])
    ConditionalBranch([8, 561])
      ChangeItems([561, 1, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka gave Sheep Girl a Regular Fish..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([8, 562])
      ChangeItems([562, 1, 0, 1])
      ControlVariables([1095, 1095, 1, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka gave Sheep Girl a Tasty Fish..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([8, 563])
      ChangeItems([563, 1, 0, 1])
      ControlVariables([1095, 1095, 2, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka gave Sheep Girl an Awful Fish..."])
      Empty([])

    BranchEnd([])
    JumpToLabel(["会話"])
    ConditionalBranch([1, 1095, 0, 0, 0])
      ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
      ShowText(["\\n<Sheep Girl>Wow～～～～～～\nA snack...I want a snack...."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The Sheep Girl's condition seems to be bad..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1095, 0, 1, 0])
      ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
      ShowText(["\\n<Sheep Girl>The snack has arrived...\n*crunch crunch crunch*..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The Sheep Girl's condition is heading for recovery!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1095, 0, 2, 1])
      ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
      ShowText(["\\n<Sheep Girl>*crunch crunch crunch*..."])
      ShowTextAttributes(["hituzi_fc1", 7, 0, 2])
      ShowText(["\\n<Sheep Girl>*gulp*..."])
      ShowTextAttributes(["hituzi_fc1", 1, 0, 2])
      ShowText(["\\n<Sheep Girl>...So good."])
      PlayME(["RPG::ME(@name=\"lvup\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The Sheep Girl has completely recovered!"])
      ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
      ShowText(["\\n<Sheep Girl>To give hanks, I will gith you this~~!"])
      CallCommonEvent([834])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1095, 0, -1, 0])
      ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
      ShowText(["\\n<Sheep Girl>The bad fish aren't good snacks.\n\n\nAt least I can drink~~!!"])
      ShowTextAttributes(["hituzi_fc1", 7, 0, 2])
      ShowText(["\\n<Sheep Girl>*glug glug glug*..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The Sheep Girl is extremely weak..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1095, 0, -2, 2])
      ShowTextAttributes(["hituzi_fc1", 7, 0, 2])
      ShowText(["\\n<Sheep Girl>*glug glug glug*..."])
      ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
      ShowText(["\\n<Sheep Girl>Oh, Rabbit\nCome pick me up and pamper me..."])
      ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
      ShowText(["\\n<Sheep Girl>Cha, rabbit! Where you take me~!!"])
      ShowText(["You must not cross the river!!"])
      ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
      ShowText(["\\n<Sheep Girl>Rabbit~! Stop it, Rabbit~!"])
      ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
      ShowText(["\\n<Sheep Girl>Stop..."])
      EraseEvent([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The Sheep Girl is exhausted..."])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 3
    ControlVariables([16, 16, 0, 2, 1, 5])
    ConditionalBranch([8, 561])
      ChangeItems([561, 1, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka gave King of San Ilia a Regular Fish..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([8, 562])
      ChangeItems([562, 1, 0, 1])
      ControlVariables([1095, 1095, 1, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka gave King of San Ilia a Tasty Fish..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([8, 563])
      ChangeItems([563, 1, 0, 1])
      ControlVariables([1095, 1095, 2, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka gave King of San Ilia an Awful Fish..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1095, 0, 0, 0])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>Battery...Low battery...\nI need DHA as soon as possible."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The King of San Ilia seems to be in bad condition."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1095, 0, 1, 0])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>Power recovering...\nIf I ingest a little more DHA..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["King of San Ilia is on his way to recovery!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1095, 0, 2, 1])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>Power fully charged...\nThanks to you, I've completely recovered."])
      PlayME(["RPG::ME(@name=\"lvup\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The King of San Ilia has completely recovered!"])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>I appreciate your effort.\nPlease take this as thanks."])
      CallCommonEvent([835])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1095, 0, -1, 0])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>Spare power in use."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["King of San Ilia is extremely weak..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1095, 0, -2, 2])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>In the next life I'll be reborn..."])
      ShowText(["as an angelic robot."])
      EraseEvent([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["King of San Ilia's power has been exhausted."])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 4
    ControlVariables([16, 16, 0, 2, 1, 5])
    ConditionalBranch([8, 561])
      ChangeItems([561, 1, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka gave Morrigan a Regular Fish..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([8, 562])
      ChangeItems([562, 1, 0, 1])
      ControlVariables([1095, 1095, 1, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka gave Morrigan a Tasty Fish..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([8, 563])
      ChangeItems([563, 1, 0, 1])
      ControlVariables([1095, 1095, 2, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka gave Morrigan an Awful Fish..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1095, 0, 0, 0])
      ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
      ShowText(["\\n<Morrigan>Damn, my body..."])
      ShowText(["I need food..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Morrigan's condition seems to be bad."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1095, 0, 1, 0])
      ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
      ShowText(["\\n<Morrigan>I feel a little better...\nIf you bring me more food, I'll thank you."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Morrigan's condition is on the way to recovery!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1095, 0, 2, 1])
      ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
      ShowText(["\\n<Morrigan>Haha, thanks!\nI am full of energy!"])
      PlayME(["RPG::ME(@name=\"lvup\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Morrigan has completely recovered!"])
      ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
      ShowText(["\\n<Morrigan>Come on, take this item as thanks!"])
      CallCommonEvent([833])
      ShowTextAttributes(["morrigan_fc1", 1, 0, 2])
      ShowText(["\\n<Morrigan>Haha, did you think I'd do something else to thank you?\nSorry~!"])
      ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
      ShowText(["\\n<Morrigan>...Maybe next time."])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1095, 0, -1, 0])
      ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
      ShowText(["\\n<Morrigan>Damn, my body is feeling weak...\nHurry up and get me food..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Morrigan is extremely weak..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1095, 0, -2, 2])
      ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
      ShowText(["\\n<Morrigan>Big sis..."])
      ShowText(["...help..."])
      EraseEvent([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Morrigan is exhausted..."])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 5
    ControlVariables([16, 16, 0, 2, 1, 5])
    ConditionalBranch([8, 561])
      ChangeItems([561, 1, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka gave Domaimer a Regular Fish..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([8, 562])
      ChangeItems([562, 1, 0, 1])
      ControlVariables([1095, 1095, 1, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka gave Domaimer a Tasty Fish..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([8, 563])
      ChangeItems([563, 1, 0, 1])
      ControlVariables([1095, 1095, 2, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka gave Domaimer an Awful Fish..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1095, 0, 0, 0])
      ShowTextAttributes(["domeima_fc1", 0, 0, 2])
      ShowText(["\\n<Domaimer>Wa...ter..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Domaimer's condition seems to be bad."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1095, 0, 1, 0])
      ShowTextAttributes(["domeima_fc1", 0, 0, 2])
      ShowText(["\\n<Domaimer>Wa...ter..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Domaimer's condition is heading for recovery!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1095, 0, 2, 1])
      ShowTextAttributes(["domeima_fc1", 0, 0, 2])
      ShowText(["\\n<Domaimer>Wa...ter..."])
      PlayME(["RPG::ME(@name=\"lvup\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Domaimer has recovered completely!"])
      ShowTextAttributes(["domeima_fc1", 0, 0, 2])
      ShowText(["\\n<Domaimer>Instead of this...water..."])
      CallCommonEvent([834])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1095, 0, -1, 0])
      ShowTextAttributes(["domeima_fc1", 0, 0, 2])
      ShowText(["\\n<Domaimer>Wa..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Domaimer is extremely weak..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1095, 0, -2, 2])
      PlaySE(["RPG::SE(@name=\"Scream\", @pitch=100, @volume=80)"])
      ShowTextAttributes(["domeima_fc1", 0, 0, 2])
      ShowText(["\\n<Domaimer>Gee!!!!!"])
      EraseEvent([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Domaimer is exhausted..."])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Slime Girl>Eating a delicious fish makes people that are sick even better.\nBut if you eat a bad fish, you might be weakened..."])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Would you like to go to the next floor?"])
    ShowChoices([["Not yet", "Proceed to next floor"], 1])
    When([0, "Not yet"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Proceed to next floor"])
      ChangeItems([561, 1, 0, 1])
      ChangeItems([562, 1, 0, 1])
      ChangeItems([563, 1, 0, 1])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

  Page 1
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlVariables([16, 16, 0, 0, 0])
    ChangeItems([561, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

  Page 2
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlVariables([16, 16, 0, 0, 0])
    ChangeItems([562, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

  Page 3
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlVariables([16, 16, 0, 0, 0])
    ChangeItems([561, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

  Page 4
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlVariables([16, 16, 0, 0, 0])
    ChangeItems([563, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

  Page 1
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlVariables([16, 16, 0, 0, 0])
    ChangeItems([561, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

  Page 2
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlVariables([16, 16, 0, 0, 0])
    ChangeItems([562, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

  Page 3
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlVariables([16, 16, 0, 0, 0])
    ChangeItems([563, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

  Page 1
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlVariables([16, 16, 0, 0, 0])
    ChangeItems([562, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

  Page 2
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlVariables([16, 16, 0, 0, 0])
    ChangeItems([561, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

  Page 3
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlVariables([16, 16, 0, 0, 0])
    ChangeItems([563, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

  Page 4
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlVariables([16, 16, 0, 0, 0])
    ChangeItems([561, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

  Page 1
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlVariables([16, 16, 0, 0, 0])
    ChangeItems([563, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

  Page 2
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlVariables([16, 16, 0, 0, 0])
    ChangeItems([561, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

  Page 3
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlVariables([16, 16, 0, 0, 0])
    ChangeItems([562, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

  Page 1
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlVariables([16, 16, 0, 0, 0])
    ChangeItems([563, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

  Page 2
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlVariables([16, 16, 0, 0, 0])
    ChangeItems([561, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

  Page 3
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlVariables([16, 16, 0, 0, 0])
    ChangeItems([562, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

  Page 4
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlVariables([16, 16, 0, 0, 0])
    ChangeItems([561, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ControlSwitches([49, 49, 0])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([45, 45, 0])
    CallCommonEvent([903])
    ControlSwitches([49, 49, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ControlSwitches([49, 49, 0])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([46, 46, 0])
    CallCommonEvent([903])
    ControlSwitches([49, 49, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    FadeoutScreen([])
    ControlSwitches([41, 41, 1])
    ControlSwitches([52, 52, 1])
    ChangeSaveAccess([1])
    ControlSwitches([61, 61, 1])
    ControlSwitches([62, 62, 1])
    ControlSwitches([63, 63, 1])
    ControlSwitches([64, 64, 1])
    ControlSwitches([65, 65, 1])
    ControlSwitches([69, 69, 1])
    ControlSwitches([70, 70, 1])
    ControlSwitches([71, 71, 1])
    ControlSwitches([72, 72, 1])
    ControlSwitches([54, 54, 1])
    ControlSwitches([66, 66, 1])
    ControlSwitches([67, 67, 1])
    ControlSwitches([68, 68, 1])
    ControlVariables([131, 131, 0, 0, 0])
    ControlVariables([121, 121, 0, 0, 0])
    CallCommonEvent([112])
    ConditionalBranch([1, 121, 1, 122, 1])
      ControlVariables([122, 122, 0, 1, 121])
      Empty([])

    BranchEnd([])
    TransferPlayer([0, 576, 14, 50, 2, 2])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With the renewal of the Labyrinth of Chaos, the past labyrinth got erased!"])
    ConditionalBranch([1, 912, 0, 0, 0])
      ConditionalBranch([0, 2332, 0])
        ConditionalBranch([0, 4, 0])
          Script(["delete_actor_ex(26)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          Script(["delete_actor_ex(5)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Wait([60])
    FadeinScreen([])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])
