Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 37, 29, 15, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 37, 27, 29, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 37, 38, 29, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 38, 70, 5, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 38, 71, 5, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 38, 70, 29, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 38, 71, 29, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 37, 59, 28, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 37, 32, 42, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 37, 62, 39, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 37, 30, 53, 0, 0])
    ChangePlayerFollowers([0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 37, 57, 49, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 37, 60, 50, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Weapon Vendor>My...queeeeeen..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Weapon Vendor>Even while my reason was lost, I was still selling weapons... The ant girls were honest in paying with money."])
      Empty([])

    BranchEnd([])
    ShopProcessing([1, 23, 0, 0, false])
    ShopItem([1, 104, 0, 0])
    ShopItem([1, 130, 0, 0])
    ShopItem([1, 177, 0, 0])
    ShopItem([1, 202, 0, 0])
    ShopItem([1, 246, 0, 0])
    ShopItem([1, 271, 0, 0])
    ShopItem([1, 529, 0, 0])
    ShopItem([1, 605, 0, 0])
    ShopItem([1, 878, 0, 0])
    ShopItem([1, 904, 0, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Armor Vendor>Ah, my queeeen... Ha, hafufufu..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Armor Vendor>Our armor is very sturdy.\nYou'll be dead if you're stingy, so purchase as much as you can."])
      Empty([])

    BranchEnd([])
    ShopProcessing([2, 25, 0, 0, false])
    ShopItem([2, 64, 0, 0])
    ShopItem([2, 85, 0, 0])
    ShopItem([2, 137, 0, 0])
    ShopItem([2, 215, 0, 0])
    ShopItem([2, 310, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["vampire_fc1", 0, 0, 2])
      ShowText(["\\n<Vampire Blacksmith>Things have really gotten out of hand...\nOh well, as long as you've got money, I don't care who you are or what your circumstances are."])
      ShowTextAttributes(["vampire_fc1", 0, 0, 2])
      ShowText(["\\n<Vampire Blacksmith>So what'll it be?\nI can infuse equipment with the power of darkness."])
      Script(["call_synthesize(17)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["vampire_fc1", 0, 0, 2])
      ShowText(["\\n<Vampire Blacksmith>So what'll it be?\nI can infuse equipment with the power of darkness."])
      ShowChoices([["Synthesis", "Make Orichalcum equipment", "Talk"], 5])
      When([0, "Synthesis"])
        Script(["call_synthesize(17)"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Make Orichalcum equipment"])
        ConditionalBranch([8, 156])
          ShopProcessing([1, 24, 0, 0, false])
          ShopItem([1, 106, 0, 0])
          ShopItem([1, 160, 0, 0])
          ShopItem([1, 225, 0, 0])
          ShopItem([1, 273, 0, 0])
          ShopItem([1, 315, 0, 0])
          ShopItem([1, 349, 0, 0])
          ShopItem([1, 384, 0, 0])
          ShopItem([1, 423, 0, 0])
          ShopItem([1, 458, 0, 0])
          ShopItem([1, 492, 0, 0])
          ShopItem([1, 532, 0, 0])
          ShopItem([1, 572, 0, 0])
          ShopItem([1, 607, 0, 0])
          ShopItem([1, 642, 0, 0])
          ShopItem([1, 682, 0, 0])
          ShopItem([1, 714, 0, 0])
          ShopItem([1, 741, 0, 0])
          ShopItem([1, 765, 0, 0])
          ShopItem([1, 786, 0, 0])
          ShopItem([1, 809, 0, 0])
          ShopItem([1, 834, 0, 0])
          ShopItem([1, 857, 0, 0])
          ShopItem([2, 44, 0, 0])
          ShopItem([2, 86, 0, 0])
          ShopItem([2, 115, 0, 0])
          ShopItem([2, 217, 0, 0])
          ShopItem([2, 250, 0, 0])
          ShopItem([2, 312, 0, 0])
          ShopItem([0, 105, 0, 0])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["vampire_fc1", 0, 0, 2])
          ShowText(["\\n<Vampire Blacksmith>I can't forge any without the ore.\nSorry, but you've got to provide your own."])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      When([2, "Talk"])
        ShowTextAttributes(["vampire_fc1", 0, 0, 2])
        ShowText(["\\n<Vampire Blacksmith>The majority of top blacksmiths are monsters.\nWith the exception of the legendary blacksmith Randolph, though..."])
        ExitEventProcessing([])
        Empty([])
      WhenCancel([])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Item Seller>My queen... Uu-uoooooo..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Item Seller>Welcome!\nWe're open for regular business, regardless of your state of mind!"])
      Empty([])

    BranchEnd([])
    ShopProcessing([0, 2, 0, 0, false])
    ShopItem([0, 7, 0, 0])
    ShopItem([0, 11, 0, 0])
    ShopItem([0, 13, 0, 0])
    ShopItem([0, 14, 0, 0])
    ShopItem([0, 15, 0, 0])
    ShopItem([0, 16, 0, 0])
    ShopItem([0, 17, 0, 0])
    ShopItem([0, 18, 0, 0])
    ShopItem([0, 19, 0, 0])
    ShopItem([0, 20, 0, 0])
    ShopItem([0, 23, 0, 0])
    ShopItem([0, 35, 0, 0])
    ShopItem([0, 52, 0, 0])
    ShopItem([0, 56, 0, 0])
    ShopItem([0, 60, 0, 0])
    ShopItem([0, 102, 0, 0])
    ShopItem([0, 109, 0, 0])
    CallCommonEvent([285])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Accessory Vendor>My queen, my queen, aahhhh..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Accessory Vendor>These simple, handy accessories will give you extra power!"])
      Empty([])

    BranchEnd([])
    ShopProcessing([2, 1003, 0, 0, false])
    ShopItem([2, 1008, 0, 0])
    ShopItem([2, 1013, 0, 0])
    ShopItem([2, 1018, 0, 0])
    ShopItem([2, 1023, 0, 0])
    ShopItem([2, 1028, 0, 0])
    ShopItem([2, 1033, 0, 0])
    ShopItem([2, 1038, 0, 0])
    ShopItem([2, 1043, 0, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Master>I'm also a member of the organization.\nHow's business?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Master>Oh, it's our hero.\nPlease say hello to the Don for me."])
      Empty([])

    BranchEnd([])
    ShopProcessing([0, 428, 0, 0, false])
    ShopItem([0, 429, 0, 0])
    ShopItem([0, 430, 0, 0])
    ShopItem([0, 431, 0, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>H-help me...\nI'm losing... my mind..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>Orichalcum is the strongest equipment available in the Gold region, but you'll need to have orichalcum ore in order to make it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>How can you get the ore?\nPass through the western checkpoint and then head northwest to the lava mines."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>They say you can dig some up there, but not many adventurers succeed."])
      ConditionalBranch([1, 1064, 0, 0, 0])
        ControlVariables([1064, 1064, 0, 0, 1])
        Empty([])
      BranchEnd([])
      ConditionalBranch([8, 156])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 2, 0, 2])
          ShowText(["\\n<Alice>The best equipment in the region?\nWe should probably prioritize getting our hands on some orichalcum."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>Orichalcum equipment is certainly tempting.\nWe should prioritize that above everything else for now."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ConditionalBranch([1, 829, 0, 2, 1])
      ConditionalBranch([0, 1578, 1])
        ShowTextAttributes(["mob_heisi_fc1", 0, 0, 2])
        ShowText(["\\n<Augusta>Everyone, I want you to take me along!\nI want to sharpen my skills and become the best soldier in the world!"])
        ShowChoices([["Let her join", "Decline for now"], 0])
        When([0, "Let her join"])
          ShowTextAttributes(["mob_heisi_fc1", 0, 0, 2])
          ShowText(["\\n<Augusta>I'll make my best efforts to fight to the end!"])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(578)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Augusta has joined the party!"])
          Wait([60])
          ExitEventProcessing([])
          Empty([])
        When([1, "Decline for now"])
          ShowTextAttributes(["mob_heisi_fc1", 0, 0, 2])
          ShowText(["\\n<Augusta>I'm afraid I've reached my limit..."])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    CallCommonEvent([7281])
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ConditionalBranch([0, 2321, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elka>Nice to see you guys again. You look like you've been doing well for yourselves."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Did you come to help Uncle Lazarus as well?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elka>Yeah, he asked for assistance, and I ended up in the middle of this mess. Honestly, I didn't want to stick my neck out so far..."])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elka>I'm Elka. I guess you could call me one of Lazarus's work buddies."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elka>He asked for assistance, and I ended up in the middle of this mess. Honestly, I didn't want to stick my neck out so far..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus>You gonna bail on us now?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>Aww, don't be like that, Lazarus.\nIf I bailed now, I wouldn't even recoup the cost of all these Seduction Guards I scrounged up."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>Oh yeah, Seduction Guards are expensive accessories that nullify temptation effects. We gave one to all our men in the field to counteract that damn aura."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>As long as you've got one on, the lewd air won't affect you, but I don't want to stay exposed to this shit any longer than I have to."])
    ConditionalBranch([0, 2321, 1])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Elka>Anyway, I've got a few Seduction Guards left for you, too. Not enough for your whole party, though."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1587, 0, 0, 3, false])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Thank you very much!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>I'm coordinating the blasts, so I won't be joining the assault team. Best of luck to the both of us, eh?"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowPicture([5, "80_merlin_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["merlin_fc1", 0, 0, 2])
      ShowText(["\\n<Merlin>Luka, Sonya, you two have grown strong. Marcellus and Karen would be very proud."])
      Empty([])

    Else([])
      ShowTextAttributes(["merlin_fc1", 0, 0, 2])
      ShowText(["\\n<Merlin>You've grown strong, Luka. Marcellus would be very proud."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>So Merlin, you traveled with my father and Sonya's mother. How in the world did you end up on top of the underworld?"])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>Well, lots of things happened after our adventure... Don't worry, though, neither Marcellus nor Karen were involved at all."])
    ShowPicture([5, "80_lazarus_st21", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_merlin_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>Don't tell them things they don't need to know, old man..."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 5, 0, 2])
      ShowText(["\\n<Sonya>Okay then Uncle, why don't you tell us yourself?"])
      ShowTextAttributes(["lazarus3_fc1", 2, 0, 2])
      ShowText(["\\n<Lazarus>Don't get mad at me..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>Ahem, let's get back to the topic at hand.\nThis lewd air sure is intense."])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>It's borderline lethal around here. If the citizens are exposed to more of it, they might lose their minds for good."])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>Those with weak mental resistance could face serious brain damage, and the longer they're exposed, the worse it will become."])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>We need to cut it off at the source as soon as possible. It's already gotten to the point where we can't afford any delay."])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>Is that the hero in you speaking, old man?\nRemember, we're just here on business."])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>I expect to be handsomely rewarded, Mephisto. Rights and concessions after the liberation of Grangold, including everything we agreed on."])
    ConditionalBranch([12, "exist_party_persona_id?(391)"])
      ShowTextAttributes(["mefist_fc2", 0, 0, 2])
      ShowText(["\\n<Mephisto>Of course. We guarantee rewards to compensate you for the risks you're taking. On that point, have no fear."])
      Empty([])

    Else([])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>Of course. We guarantee rewards to compensate you for the risks you're taking. On that point, have no fear."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus>Heheh..."])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>Hahaha..."])
    ConditionalBranch([12, "exist_party_persona_id?(391)"])
      ShowTextAttributes(["mefist_fc2", 1, 0, 2])
      ShowText(["\\n<Mephisto>Fufufu..."])
      Empty([])

    Else([])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>Fufufu..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>I have a bad feeling about this..."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowPicture([5, "80_lazarus_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>When the operation starts, we'll set off bombs at key facilities in the city and use that as cover to sneak into the palace through the canals."])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>Are you ready to go, Luka? Got your equipment ready? Items? The right jobs?"])
    ShowChoices([["Give us some time", "We're ready to go"], 1])
    When([0, "Give us some time"])
      ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>Fine. Go get ready."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    When([1, "We're ready to go"])
      ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>All right, let's get this show on the road!\nI'll guide you to the canals that lead to the palace."])
      ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>Actually, I'll accompany you through the palace, too. Merlin as well."])
      ShowPicture([5, "80_lazarus_st21", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowPicture([6, "80_merlin_st01", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["merlin_fc1", 0, 0, 2])
      ShowText(["\\n<Merlin>I thought you'd say that...\nI'm ready to go whenever."])
      ConditionalBranch([12, "exist_party_persona_id?(391)"])
        ShowTextAttributes(["mefist_fc2", 0, 0, 2])
        ShowText(["\\n<Mephisto>Oh? I thought you intended to watch from the sidelines, Don Father."])
        Empty([])
      Else([])
        ShowTextAttributes(["mefist_fc1", 0, 0, 2])
        ShowText(["\\n<Mephisto>Oh? I thought you intended to watch from the sidelines, Don Father."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>I can't just let these guys go into the palace by themselves, so I'm going with them."])
      ErasePicture([5])
      ErasePicture([6])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Script(["add_actor_ex(520)"])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lazarus has joined the party!"])
      Wait([60])
      ShowPicture([5, "80_merlin_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["merlin_fc1", 0, 0, 2])
        ShowText(["\\n<Merlin>I never thought I'd be in a party with Marcellus's son and Karen's daughter. Life sure can be strange..."])
        Empty([])
      Else([])
        ShowTextAttributes(["merlin_fc1", 0, 0, 2])
        ShowText(["\\n<Merlin>I never thought I'd be in a party with Marcellus's son. Life sure can be strange..."])
        Empty([])
      BranchEnd([])
      ControlSwitches([31, 31, 0])
      ErasePicture([5])
      Script(["add_actor_ex(522)"])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Merlin has joined the party!"])
      Wait([60])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>Ummm... Can you still fight, Uncle?\nI know your arm doesn't work very well..."])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Can you still fight, Uncle Lazarus?\nI know your arm doesn't work very well..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
      ShowText(["\\n<Lazarus>Guns are a thing these days, ya' know.\nIt doesn't take much strength to pull a trigger."])
      ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
      ShowText(["\\n<Lazarus>All right, let's do this!\nBlast team, give the signal!"])
      ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
      ShowText(["\\n<Lazarus>Luka and the rest of you, come with me. We're headed to the underground canals that connect to the palace."])
      FadeoutScreen([])
      ControlSwitches([1, 1, 1])
      ControlSwitches([100, 100, 0])
      ControlSwitches([31, 31, 1])
      ControlVariables([1063, 1063, 0, 0, 12])
      ControlVariables([1002, 1002, 0, 0, 32])
      ChangeTransparency([0])
      TransferPlayer([0, 37, 47, 5, 0, 2])
      PlayBGM(["RPG::BGM(@name=\"kiki3\", @volume=100, @pitch=100)"])
      Wait([60])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    FadeoutScreen([])
    ErasePicture([5])
    TransferPlayer([0, 38, 32, 53, 8, 0])
    PlayBGM(["RPG::BGM(@name=\"dungeon_colosseum\", @volume=100, @pitch=100)"])
    FadeinScreen([])
    ShowPicture([5, "80_lazarus_st23", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lazarus3_fc1", 2, 0, 2])
    ShowText(["\\n<Lazarus>Goddammit, no one told me about this..."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 5, 0, 2])
      ShowText(["\\n<Sonya>Says the guy who never told us that he was the boss of the underworld!"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Says the guy who never told us that he was the boss of the underworld..."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_lazarus_st21", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>Why the hell are kids getting involved in a plot to overthrow the government!? You brats should be on a more wholesome adventure than this!"])
    ConditionalBranch([12, "exist_party_persona_id?(391)"])
      ShowTextAttributes(["mefist_fc2", 0, 0, 2])
      ShowText(["\\n<Mephisto>Now now, calm down everyone."])
      ShowTextAttributes(["mefist_fc2", 0, 0, 2])
      ShowText(["\\n<Mephisto>I never would have imagined that Don Father was your foster parent. That's on me for failing to do my due diligence."])
      Empty([])

    Else([])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>Now now, calm down everyone."])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>I never would have imagined that Don Father was your foster parent. That's on me for failing to do my due diligence."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>Goddammit, I can't believe my cover got blown..."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 5, 0, 2])
      ShowText(["\\n<Sonya>Uncle Lazarus...\nI want to hear your explanation for all this later."])
      ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>C'mon, it'll just make you mad!"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Uncle Lazarus...\nI want to hear your explanation for all this later."])
      ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>Yeah sure, I'll get around to that in a few years."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_merlin_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>It's not so bad, Don...\nThey were bound to find out sooner or later."])
    ConditionalBranch([1, 1033, 0, 2, 1])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>Oh, Merlin...\nDidn't you tell us that you were Don Father?"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Oh, Merlin...\nDidn't you tell us that you were Don Father?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["merlin_fc1", 0, 0, 2])
      ShowText(["\\n<Merlin>Yes, I regularly act as Don Father, but Lazarus is the true Don."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Um, I don't think we've met..."])
      ShowTextAttributes(["merlin_fc1", 0, 0, 2])
      ShowText(["\\n<Merlin>I am Merlin, ostensibly Don Father. However, the true Don is Lazarus."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>I was also friends with your parents, that is, Luka's father and Sonya's mother. Including Lazarus, the four of us were adventurers together."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>I remember hearing that the party had a magic user. So that was you..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I remember hearing that the party had a magic user. So that was you..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>Merlin the Wizard, pleased to meet you. My magical talents have picked up quite a bit of rust lately, though."])
    ConditionalBranch([12, "exist_party_persona_id?(391)"])
      ShowTextAttributes(["mefist_fc2", 0, 0, 2])
      ShowText(["\\n<Mephisto>...We can save the small talk for after the operation. Let's get down to business instead."])
      Empty([])

    Else([])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>...We can save the small talk for after the operation. Let's get down to business instead."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_lazarus_st21", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>Not much business to discuss.\nOur preparations are complete, and we're ready to go whenever."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 5, 0, 2])
      ShowText(["\\n<Sonya>What horrible things have you prepared?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Preparations? Like what?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([12, "exist_party_persona_id?(391)"])
      ShowTextAttributes(["mefist_fc2", 0, 0, 2])
      ShowText(["\\n<Mephisto>Members of their organization have infiltrated the city. Once we give the signal, they'll simultaneously begin subversive activities."])
      Empty([])

    Else([])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>Members of their organization have infiltrated the city. Once we give the signal, they'll simultaneously begin subversive activities."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_lazarus_st22", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus>I've got men stationed at 15 key points in Grangold. I thought it'd be a tough job, but everyone around is an idiot because of this lewd air..."])
    ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus>So infiltrating the place was a piece of cake. When they get the signal, they'll each set off a bomb."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 5, 0, 2])
      ShowText(["\\n<Sonya>That's just indiscriminate terrorism!"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>That's just indiscriminate terrorism!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus>Hey now, indiscriminate terrorism would be bad for our reputation. We're using perfectly respectable\\*\\fi discriminate\\*\\fi terrorism that won't hurt anybody."])
    ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus>I'm a pro at this, trust me.\nWe picked places that were both important and uninhabited."])
    ConditionalBranch([12, "exist_party_persona_id?(391)"])
      ShowTextAttributes(["mefist_fc2", 0, 0, 2])
      ShowText(["\\n<Mephisto>This operation is being conducted to save Grangold from the clutches of the Monster Lord. It's important to keep the support of the populace after the success of the operation."])
      ShowTextAttributes(["mefist_fc2", 0, 0, 2])
      ShowText(["\\n<Mephisto>So we absolutely must not injure any citizens. It's not only the humanitarian thing to do, but also of strategic importance."])
      Empty([])

    Else([])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>This operation is being conducted to save Grangold from the clutches of the Monster Lord. It's important to keep the support of the populace after the success of the operation."])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>So we absolutely must not injure any citizens. It's not only the humanitarian thing to do, but also of strategic importance."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>So the plan is to sneak into the palace while the city is in chaos."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>So the plan is to sneak into the palace while the city is in chaos."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_lazarus_st21", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>Yeah, we've scouted it out, and you can get in through the canals. They're crawling with monsters, though."])
    ConditionalBranch([12, "exist_party_persona_id?(391)"])
      ShowTextAttributes(["mefist_fc2", 0, 0, 2])
      ShowText(["\\n<Mephisto>As we sneak in, the King of Grangold should be distracted, letting us attack Queen Ant... That's the idea, anyway."])
      Empty([])

    Else([])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>As we sneak in, the King of Grangold should be distracted, letting us attack Queen Ant... That's the idea, anyway."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>So in the end, success depends on us..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>So in the end, success depends on our abilities..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([12, "exist_party_persona_id?(391)"])
      ShowTextAttributes(["mefist_fc2", 0, 0, 2])
      ShowText(["\\n<Mephisto>Of course, if we fail and get caught, Grand Noah will disavow any knowledge of us or involvement in the plot."])
      ShowTextAttributes(["mefist_fc2", 0, 0, 2])
      ShowText(["\\n<Mephisto>We'll be denounced as a party led by a nameless hero, including the boss of the mafia and a questionable magical advisor..."])
      Empty([])

    Else([])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>Of course, if we fail and get caught, Grand Noah will disavow any knowledge of us or involvement in the plot."])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>We'll be denounced as a party led by a nameless hero, including the boss of the mafia and a questionable magical advisor..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>Hmph, throwing us under the bus to save face."])
    ShowPicture([5, "80_lazarus_st21", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_merlin_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>However, if we succeed, we, or at least Luka and his companions, will become national heroes."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 6, 0, 2])
      ShowText(["\\n<Sonya>Wow, that's pretty exciting..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Wow, that's pretty exciting..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>This isn't the time to be excited, morons.\nAfter this is over, I want to know how you got involved in the first place."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 5, 0, 2])
      ShowText(["\\n<Sonya>Only after you confess everything to us!"])
      ShowTextAttributes(["lazarus3_fc1", 2, 0, 2])
      ShowText(["\\n<Lazarus>Man... Don't be so hard on me..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>......"])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Anyway, we're finally on the last phase of the operation. I better make sure we're battle-ready before we begin--"])
    PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
    ConditionalBranch([1, 1024, 0, 6, 2])
      ControlVariables([1024, 1024, 0, 0, 7])
      ControlSwitches([2321, 2321, 0])
      Empty([])

    BranchEnd([])
    ControlVariables([1033, 1033, 0, 0, 2])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ConditionalBranch([1, 1001, 0, 26, 0])
      ShowPicture([5, "80_grangold_st11", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>Ah, Hero Luka! Welcome to my palace!"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc3", 2, 0, 2])
        ShowText(["\\n<Sonya>Warehouse!"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>This is a warehouse, though, isn't it?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>The palace is a total ruin and won't be rebuilt any time soon... So for the time being, this warehouse is acting as Grangold Palace."])
      ConditionalBranch([4, 88, 0])
        ShowTextAttributes(["jack_fc1", 1, 0, 2])
        ShowText(["\\n<Pumpkin>There's something fun about a warehouse palace..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([12, "exist_party_persona_id?(241)"])
        ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
        ShowText(["\\n<Priestess>I like it. I'd love to shut myself up in here too..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>Now then, about that request I had for you...\nIt seems there are some strange things afoot in the villages of the central district."])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>Hmm, perhaps I should explain the layout of the Gold region first considering that you aren't from around here."])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>The Gold region is divided into three districts: eastern, central, and western. The palace where we are now is part of the eastern district."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya>So Gold Fort, Goddard, March Hills, and the capital are all in the eastern district? The Gold region is huge."])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>So Gold Fort, Goddard, March Hills, and the capital are all in the eastern district? The Gold region is huge."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>If you travel through the checkpoint to the west of here, you'll be in the central district, which is where the aforementioned issues are occurring."])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>The largest town in the central district is Gold Port, but the region is also dotted with smaller villages ruled by various lords."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>I assume those villages are where the problems are. Before we discuss those, would you tell us about the western district?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Yes... There are definitely a lot of unsavory villages in that area. However, before we discuss those, please go over the western district."])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>I am all-knowing, of course, but Luka and the others are largely ignorant."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>Sure, you should certainly get familiar with the whole region. Western Gold is a place people largely avoid."])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>If you cross the \\C[17]Nightmare Wastes\\C[0] that divide the central and western districts, you'll find a vast, inhospitable desert."])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>It's also where the Tartarus rift is. It opened up at the western edge of the Western Gold desert."])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>Since the terrain is so harsh, it's been difficult to send anyone there. As a result, the place hasn't been investigated at all."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>We need to go there, but perhaps we'd better put it off until we've taken care of the other matters in the area."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Investigating Tartarus is our highest priority, but it may be best to leave that as a challenge for after we deal with the other matters in the area."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>Yes... I'd appreciate it if you'd handle these requests first. Depending on the circumstances, the local residents may be in danger, after all."])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>There are actually two matters I'd like you to resolve. The first concerns Succubus Village."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc4", 0, 0, 2])
        ShowText(["\\n<Sonya>Succubus Village is the last place in the world I want to go to...\nIt's going to have a bad influence on a young man like Luka."])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Succubus Village?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>Well, even though it's called Succubus Village, that's just an old name based on legend. There aren't any actual succubi living there."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 6, 0, 2])
        ShowText(["\\n<Alice>Actually... The mayor and plenty of other influential people there are succubi.\n...Oops, should I not have said that?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>Umm... no.\nThe mayor and plenty of other influential people there are succubi."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>Err... As their king, I'm going to pretend I didn't hear that. I'm sure they have their reasons."])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>Anyway, it seems that a suspicious monster has been showing up there. Rumor has it that she's been making unreasonable demands of the mayor."])
      ConditionalBranch([4, 203, 0])
        ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
        ShowText(["\\n<Tatsuko>Unreasonable demands? That stinks of criminal activity."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>Keep in mind that this information didn't reach me through any official channels. The mayor hasn't requested government help or anything of the sort."])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>However, in these times, it's not something we can ignore. Therefore, I'd like you to investigate."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>A suspicious monster making demands in Succubus Village... That definitely sounds like something we should look into."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>A suspicious monster making demands in Succubus Village... We have to go there and check it out."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 171, 0])
        ShowTextAttributes(["lizardboss_fc1", 0, 0, 2])
        ShowText(["\\n<Miranda>Sounds like we just need to wreck that monster. Piece of cake."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>The other matter concerns Lady's Village. Their lord, Cassandra Nereneid, has shut herself up in her mansion."])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>We tried sending an envoy to meet with her, but her maid stubbornly refused his requests for an interview."])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>According to reports, her maid revealed herself to be a monster and threatened the envoy, telling him that he was not allowed to see Cassandra."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>We can't ignore anything that involves Cassandra.\nShutting herself up in her mansion sure is odd, though..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Even among monsters, Cassandra is a vile creature.\nI wonder why she isn't leaving her mansion, though..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>So those are the two matters I'd like you to resolve. It's not really compensation for your efforts, but I will grant you special privileges within my realm."])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>I've already notified the western checkpoint to let you through, and I'll help as much as I can with your investigation of Tartarus."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Hmm, two incidents involving monsters...\nI suppose I can't ignore them."])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Let's take care of those first, go see Salamander, then head to Tartarus. How does that sound?"])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>I'll leave it up to your best judgement, of course."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>Two incidents involving monsters...\nThe Goddess Ilias herself shall take care of them."])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>Let's handle them first then form a contract with Salamander. After that, we can go to Tartarus. Sound like a plan?"])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>...That's just what I would do. You're free to do as you wish. The responsibility is all yours."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>If you want further details, ask my cabinet ministers. They should be able to provide better advice than me."])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>Anyway, thanks for the help. I'll be here preparing for the Monster Lord's invasion."])
      ControlVariables([1001, 1001, 0, 0, 27])
      ControlVariables([1065, 1065, 0, 0, 1])
      ControlVariables([1066, 1066, 0, 0, 1])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 27, 0])
      ShowPicture([5, "80_grangold_st11", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ConditionalBranch([1, 1065, 0, 3, 1])
        ConditionalBranch([1, 1066, 0, 5, 1])
          ConditionalBranch([0, 2277, 1])
            ControlSwitches([2277, 2277, 0])
            ShowTextAttributes(["grangold_fc2", 0, 0, 2])
            ShowText(["\\n<King of Grangold>Thank you for taking care of the issues at Succubus Village and Lady's Village. As a reward, let me present you with a holy spear that has been passed down in the Grangold royal family."])
            PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
            ChangeWeapons([227, 0, 0, 1, false])
            ShowTextAttributes(["grangold_fc2", 0, 0, 2])
            ShowText(["\\n<King of Grangold>In addition, take this accessory that allows you to dual wield. Any warrior-type job will be able to wreak carnage with it equipped."])
            PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
            ChangeArmor([1592, 0, 0, 1, false])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["grangold_fc2", 0, 0, 2])
          ShowText(["\\n<King of Grangold>I hear you're going to meet with the fire spirit Salamander next. According to legend, she resides in Gold Volcano."])
          ShowTextAttributes(["grangold_fc2", 0, 0, 2])
          ShowText(["\\n<King of Grangold>That's an extremely harsh dungeon, though. Be prepared to deal with the lava that flows within."])
          ShowTextAttributes(["grangold_fc2", 0, 0, 2])
          ShowText(["\\n<King of Grangold>On our end, we'll continue to monitor the Monster Lord's army for signs of the invasion. I should be able to contact you if anything new develops."])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>If you want further details, ask my cabinet ministers. They should be able to provide better advice than me."])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>Anyway, thanks for the help. I'll be here preparing for the Monster Lord's invasion."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 28, 0])
      ShowPicture([5, "80_grangold_st11", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ConditionalBranch([1, 1065, 0, 3, 1])
        ConditionalBranch([1, 1066, 0, 5, 1])
          ConditionalBranch([0, 2277, 1])
            ControlSwitches([2277, 2277, 0])
            ShowTextAttributes(["grangold_fc2", 0, 0, 2])
            ShowText(["\\n<King of Grangold>Thank you for taking care of the issues at Succubus Village and Lady's Village. As a reward, let me present you with a holy spear that has been passed down in the Grangold royal family."])
            PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
            ChangeWeapons([227, 0, 0, 1, false])
            ShowTextAttributes(["grangold_fc2", 0, 0, 2])
            ShowText(["\\n<King of Grangold>In addition, take this accessory that allows you to dual wield. Any warrior-type job will be able to wreak carnage with it equipped."])
            PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
            ChangeArmor([1592, 0, 0, 1, false])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>I hear you're going to investigate the western Tartarus rift. Please be careful, as that desert is extremely dangerous."])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>On our end, we continue to monitor the Monster Lord's army for signs of the invasion. I should be able to contact you if anything new develops."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 0])
      ShowPicture([5, "80_grangold_st11", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ConditionalBranch([2, "B", 1])
        ControlSelfSwitch(["B", 0])
        ShowTextAttributes(["grangold_fc2", 0, 0, 2])
        ShowText(["\\n<King of Grangold>Hey, welcome to Grangold Palace."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc3", 2, 0, 2])
          ShowText(["\\n<Sonya>I thought you were in our party! But you're here too!"])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Huh? Aren't you in our party..."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["grangold_fc2", 0, 0, 2])
        ShowText(["\\n<King of Grangold>I used magic to split myself in two. I can control both bodies, but not well enough to make use of the ability in combat."])
        ShowTextAttributes(["grangold_fc2", 0, 0, 2])
        ShowText(["\\n<King of Grangold>Well, anyway..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1065, 0, 3, 1])
        ConditionalBranch([1, 1066, 0, 5, 1])
          ConditionalBranch([0, 2277, 1])
            ControlSwitches([2277, 2277, 0])
            ShowTextAttributes(["grangold_fc2", 0, 0, 2])
            ShowText(["\\n<King of Grangold>Thank you for taking care of the issues at Succubus Village and Lady's Village. As a reward, let me present you with a holy spear that has been passed down in the Grangold royal family."])
            PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
            ChangeWeapons([227, 0, 0, 1, false])
            ShowTextAttributes(["grangold_fc2", 0, 0, 2])
            ShowText(["\\n<King of Grangold>In addition, take this accessory that allows you to dual wield. Any warrior-type job will be able to wreak carnage with it equipped."])
            PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
            ChangeArmor([1592, 0, 0, 1, false])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>I succumbed to anger and lashed out...\nSo, many of my citizens have seen my new appearance."])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>Yet as of now, they don't know that I am their king. I suppose it's only a matter of time before it is revealed."])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>Will my people accept me as I am?"])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 0])
      ShowPicture([5, "80_grangold_st11", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ConditionalBranch([2, "B", 1])
        ControlSelfSwitch(["B", 0])
        ShowTextAttributes(["grangold_fc2", 0, 0, 2])
        ShowText(["\\n<King of Grangold>Hey, welcome to Grangold Palace."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc3", 2, 0, 2])
          ShowText(["\\n<Sonya>I thought you were in our party! But you're here too!"])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Huh? Aren't you in our party..."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["grangold_fc2", 0, 0, 2])
        ShowText(["\\n<King of Grangold>I used magic to split myself in two. I can control both bodies, but not well enough to make use of the ability in combat."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1065, 0, 3, 1])
        ConditionalBranch([1, 1066, 0, 5, 1])
          ConditionalBranch([0, 2277, 1])
            ControlSwitches([2277, 2277, 0])
            ShowTextAttributes(["grangold_fc2", 0, 0, 2])
            ShowText(["\\n<King of Grangold>Thank you for taking care of the issues at Succubus Village and Lady's Village. As a reward, let me present you with a holy spear that has been passed down in the Grangold royal family."])
            PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
            ChangeWeapons([227, 0, 0, 1, false])
            ShowTextAttributes(["grangold_fc2", 0, 0, 2])
            ShowText(["\\n<King of Grangold>In addition, take this accessory that allows you to dual wield. Any warrior-type job will be able to wreak carnage with it equipped."])
            PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
            ChangeArmor([1592, 0, 0, 1, false])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1072, 0, 1, 0])
        ShowTextAttributes(["grangold_fc2", 0, 0, 2])
        ShowText(["\\n<King of Grangold>We're under attack by the Spider Army, under command by the Spider Princess. She's leading them from the \\C[17]Secluded Lands\\C[0]."])
        ShowTextAttributes(["grangold_fc2", 0, 0, 2])
        ShowText(["\\n<King of Grangold>Please use your power to defeat the Spider Princess.\nThe \\C[17]Secluded Lands\\C[0] are directly north of the giant Tartarus Rift in the center of the inner sea."])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1072, 0, 2, 0])
        ControlVariables([1072, 1072, 0, 0, 3])
        ShowTextAttributes(["grangold_fc2", 0, 0, 2])
        ShowText(["\\n<King of Grangold>I heard you defeated the Spider Princess. Reports from the front lines state that the Spider Army is in retreat."])
        ShowTextAttributes(["grangold_fc2", 0, 0, 2])
        ShowText(["\\n<King of Grangold>Let me give you this as thanks from the entire country. This treasure from the First Magic King will surely be useful to you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([626, 0, 0, 1])
        ControlSwitches([2311, 2311, 0])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 1, 0, 2])
          ShowText(["\\n<Alice>This is one of the job change items that allows access to the most prestigious jobs. With this, we can take up advanced mage jobs."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
          ShowText(["\\n<Ilias>This is one of the job change items that allows access to the most prestigious jobs. With this, we can take up advanced mage jobs."])
          Empty([])
        BranchEnd([])
        ControlVariables([1079, 1079, 0, 0, 3])
        CallCommonEvent([329])
        ConditionalBranch([0, 2274, 0])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["grangold_fc2", 0, 0, 2])
        ShowText(["\\n<King of Grangold>Other countries are still under attack by monster queens. Please defeat them and help us through this crisis."])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1072, 0, 3, 1])
        ShowTextAttributes(["grangold_fc2", 0, 0, 2])
        ShowText(["\\n<King of Grangold>Other countries are still under attack by monster queens. Please defeat them and help us through this crisis."])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 31, 1])
      ConditionalBranch([1, 1001, 0, 39, 2])
        ShowPicture([5, "80_grangold_st11", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ConditionalBranch([1, 1065, 0, 3, 1])
          ConditionalBranch([1, 1066, 0, 5, 1])
            ConditionalBranch([0, 2277, 1])
              ControlSwitches([2277, 2277, 0])
              ShowTextAttributes(["grangold_fc2", 0, 0, 2])
              ShowText(["\\n<King of Grangold>Thank you for taking care of the issues at Succubus Village and Lady's Village. As a reward, let me present you with a holy spear that has been passed down in the Grangold royal family."])
              PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
              ChangeWeapons([227, 0, 0, 1, false])
              ShowTextAttributes(["grangold_fc2", 0, 0, 2])
              ShowText(["\\n<King of Grangold>In addition, take this accessory that allows you to dual wield. Any warrior-type job will be able to wreak carnage with it equipped."])
              PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
              ChangeArmor([1592, 0, 0, 1, false])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["grangold_fc2", 0, 0, 2])
        ShowText(["\\n<King of Grangold>We're trusting you with the attack on the Monster Lord's Castle. If you need my help, just add me to your party."])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 40, 1])
      ShowPicture([5, "80_grangold_st11", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ConditionalBranch([1, 1065, 0, 3, 1])
        ConditionalBranch([1, 1066, 0, 5, 1])
          ConditionalBranch([0, 2277, 1])
            ControlSwitches([2277, 2277, 0])
            ShowTextAttributes(["grangold_fc2", 0, 0, 2])
            ShowText(["\\n<King of Grangold>Thank you for taking care of the issues at Succubus Village and Lady's Village. As a reward, let me present you with a holy spear that has been passed down in the Grangold royal family."])
            PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
            ChangeWeapons([227, 0, 0, 1, false])
            ShowTextAttributes(["grangold_fc2", 0, 0, 2])
            ShowText(["\\n<King of Grangold>In addition, take this accessory that allows you to dual wield. Any warrior-type job will be able to wreak carnage with it equipped."])
            PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
            ChangeArmor([1592, 0, 0, 1, false])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>It looks like you've decided upon on your path forward. If you need my help, just add me to your party."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 37, 63, 14, 0, 0])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ConditionalBranch([1, 1001, 0, 26, 0])
      ShowTextAttributes(["", 1, 0, 2])
      ShowText(["\\n<Minister of Casks>Talk to the king first."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 27, 0])
      ConditionalBranch([1, 1065, 0, 3, 1])
        ConditionalBranch([1, 1066, 0, 5, 1])
          ShowTextAttributes(["", 1, 0, 2])
          ShowText(["\\n<Minister of Casks>Thank you so much for taking care of those matters. You have our sincerest gratitude."])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 1, 0, 2])
      ShowText(["\\n<Minister of Casks>Would you like me to go over the two requests again? I'm just going to repeat what the king told you..."])
      ShowChoices([["Ask for an explanation", "No thanks"], 2])
      When([0, "Ask for an explanation"])
        ConditionalBranch([1, 1065, 0, 2, 2])
          ShowTextAttributes(["", 1, 0, 2])
          ShowText(["\\n<Minister of Casks>First up is the incident at Succubus Village.\nA suspicious monster has appeared and is making demands."])
          Empty([])
        Else([])
          ShowTextAttributes(["", 1, 0, 2])
          ShowText(["\\n<Minister of Casks>You already took care of the incident at Succubus Village. Who would have thought a succubus raid would happen..."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1066, 0, 4, 2])
          ShowTextAttributes(["", 1, 0, 2])
          ShowText(["\\n<Minister of Casks>The other request is the incident at Lady's Village. We sent an envoy there, but he was turned away without being allowed to meet with their lord."])
          ShowTextAttributes(["", 1, 0, 2])
          ShowText(["\\n<Minister of Casks>Lady Cassandra is holed up in her mansion and hasn't been seen. In addition, the maid that turned away our envoy revealed herself to be a monster and threatened him."])
          ShowTextAttributes(["", 1, 0, 2])
          ShowText(["\\n<Minister of Casks>Lady's Village has long been rumored to have monster connections, but now we know something shady is going on there."])
          Empty([])
        Else([])
          ShowTextAttributes(["", 1, 0, 2])
          ShowText(["\\n<Minister of Casks>You already took care of the incident at Lady's Village. Power struggles between monsters are pretty complicated..."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["", 1, 0, 2])
        ShowText(["\\n<Minister of Casks>Any progress you can make would be appreciated.\nOur forces are tied up preparing for the Monster Lord's invasion."])
        ShowTextAttributes(["", 1, 0, 2])
        ShowText(["\\n<Minister of Casks>Thanks, and good luck."])
        ExitEventProcessing([])
        Empty([])
      When([1, "No thanks"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 28, 0])
      ShowTextAttributes(["", 1, 0, 2])
      ShowText(["\\n<Minister of Casks>The general populace still doesn't know about the king's present appearance. Under the pretext of receiving medical care, he hasn't made any public appearances."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 1, 0, 2])
      ShowText(["\\n<Minister of Casks>The people witnessed their king battling the Monster Lord's army. Now rumors are spreading about a mysterious golem..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ConditionalBranch([1, 1001, 0, 26, 0])
      ShowTextAttributes(["", 1, 0, 2])
      ShowText(["\\n<Minister of Pots>His Majesty has a request for you. Please talk to him first."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 27, 0])
      ShowTextAttributes(["", 1, 0, 2])
      ShowText(["\\n<Minister of Pots>Would you like me to explain the features of the Gold region? I'm just going to repeat what the king told you..."])
      ShowChoices([["Ask for an explanation", "No thanks"], 2])
      When([0, "Ask for an explanation"])
        ShowTextAttributes(["", 1, 0, 2])
        ShowText(["\\n<Minister of Pots>The Gold region is divided into three districts: eastern, central, and western. The palace where we are now is part of the eastern district."])
        ShowTextAttributes(["", 1, 0, 2])
        ShowText(["\\n<Minister of Pots>If you travel through the checkpoint to the west of here, you'll be in the central district."])
        ShowTextAttributes(["", 1, 0, 2])
        ShowText(["\\n<Minister of Pots>The largest town in the central district is Gold Port, but the region also contains smaller villages ruled by various lords."])
        ShowTextAttributes(["", 1, 0, 2])
        ShowText(["\\n<Minister of Pots>If you travel further west, you'll reach the western district, a place people generally avoid."])
        ShowTextAttributes(["", 1, 0, 2])
        ShowText(["\\n<Minister of Pots>If you cross the \\C[17]Nightmare Wastes\\C[0] that divide the central and western districts, you'll find a vast, inhospitable desert."])
        ShowTextAttributes(["", 1, 0, 2])
        ShowText(["\\n<Minister of Pots>The Tartarus rift is there, but it's difficult to get there. As a result, the place hasn't been investigated at all."])
        ShowTextAttributes(["", 1, 0, 2])
        ShowText(["\\n<Minister of Pots>That's all I've got. Just make sure to prepare enough before heading to Western Gold."])
        ExitEventProcessing([])
        Empty([])
      When([1, "No thanks"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 28, 0])
      ShowTextAttributes(["", 1, 0, 2])
      ShowText(["\\n<Minister of Pots>We haven't seen the Monster Lord's army making any big moves, so it's hard to tell what they're planning to do..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 1, 0, 2])
      ShowText(["\\n<Minister of Pots>Hatred for monsters is on the rise among the general populace. At this rate, is a confrontation between humans and monsters inevitable?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ConditionalBranch([1, 1001, 0, 26, 0])
      ShowTextAttributes(["", 1, 0, 2])
      ShowText(["\\n<Minister of Shelves>Please talk to the king first."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 27, 0])
      ShowTextAttributes(["", 1, 0, 2])
      ShowText(["\\n<Minister of Shelves>Would you like directions to places in the Gold region?"])
      ShowChoices([["Ask for directions", "No thanks"], 2])
      When([0, "Ask for directions"])
        ShowTextAttributes(["", 1, 0, 2])
        ShowText(["\\n<Minister of Shelves>If you go west from here, you'll reach a checkpoint. Go through there and travel northeast to reach the port city of Gold Port."])
        ShowTextAttributes(["", 1, 0, 2])
        ShowText(["\\n<Minister of Shelves>I'd recommend stopping by to rest there since it's a long journey further west."])
        ShowTextAttributes(["", 1, 0, 2])
        ShowText(["\\n<Minister of Shelves>So going west from Gold Port and across a hilly area, you'll find Succubus Village."])
        ShowTextAttributes(["", 1, 0, 2])
        ShowText(["\\n<Minister of Shelves>Northwest of Succubus Village is Lady's Village. Also in that area is the \\C[17]Nightmare Wastes\\C[0] that you have to traverse to reach Western Gold."])
        ShowTextAttributes(["", 1, 0, 2])
        ShowText(["\\n<Minister of Shelves>Once through the wasteland, you'll reach a vast uninhabited desert."])
        ShowTextAttributes(["", 1, 0, 2])
        ShowText(["\\n<Minister of Shelves>The Tartarus rift is in the western part of that desert, but be careful because there are strong monsters all over that area."])
        ShowTextAttributes(["", 1, 0, 2])
        ShowText(["\\n<Minister of Shelves>That's all I can think of. Please take care of yourself in our country."])
        ExitEventProcessing([])
        Empty([])
      When([1, "No thanks"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 28, 0])
      ShowTextAttributes(["", 1, 0, 2])
      ShowText(["\\n<Minister of Shelves>We can't hide the king inside here forever, but I have no idea when would make a good time to reveal him..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 1, 0, 2])
      ShowText(["\\n<Minister of Shelves>The King's current appearance was revealed to the people, but no one has realized it was actually him..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Eheh... Praaaaaaayer..."])
      ShowChoices([["Pray", "Nothing"], 2])
      When([0, "Pray"])
        ControlVariables([1002, 1002, 0, 0, 31])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest>Your guiding bond... Heheh, my queen..."])
        Empty([])
      When([1, "Nothing"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest>Eheh..."])
        Empty([])
      ChoicesEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Welcome to the private house church.\nWhat can I do for you?"])
      ShowChoices([["Pray", "Nothing"], 2])
      When([0, "Pray"])
        ControlVariables([1002, 1002, 0, 0, 31])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest>Well then, let us pray to Ilias. ...there, you should feel a bond drawing you to this place."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest>If something were to happen to you on your journey, the bond should lead you back here. May Ilias watch over you..."])
        Empty([])
      When([1, "Nothing"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest>May Ilias watch over you..."])
        Empty([])
      ChoicesEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ConditionalBranch([1, 1063, 0, 12, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Young Woman>My queen... Ufu, ufufufu..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1063, 0, 13, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Young Woman>The hero Luka... What kind of person is he?\nFew people have witnessed him because everyone had lost their reason, so his identity is wrapped in mystery."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Woman>The hero Luka is an adorable young boy.\nHe might even be here right now...!"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["525"])
      ShowTextAttributes(["sonia_fc1", 2, 0, 2])
      ShowText(["\\n<Sonya>Stay right where you are..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Oh, my brain is dyed in pink...\nAaahhhh, my queen..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Ah, my queen... I've fallen in love."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Woman>I must prepare hospitality for my queen...\nAh, my queen..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Woman>I'm grateful to the hero.\nI'm sure he'll also defeat the Monster Lord at this rate."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>Ooohhhhh...\nMufu, mufufufufu..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>In the far western area of the Gold Region, there's nothing but an expansive barren desert... They say there is a Tartarus Rift within it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>However, it is in such a perilous location that we can't even bring an investigation team out there... As far as I can tell, no one is trying to go to that place."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>I can't hold onto my mind...\nAhhh...my queen, help me..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ConditionalBranch([1, 1078, 0, 4, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Mage>Do you know about the great toxic swamp northeast of Goddard? A ceremony connected to witchcraft will be performed not far from there."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Mage>I went there the other day, but...nothing's happened yet.\nIt looks like I need to wait a little while longer."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1078, 0, 5, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Mage>Do you know about the great toxic swamp northeast of Goddard? A ceremony connected to witchcraft was performed over there."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Mage>I joined in, but was quickly defeated.\nIt was unreasonable for me to try after all..."])
        Script(["actor_label_jump"])
        ExitEventProcessing([])
        Label(["294"])
        ShowTextAttributes(["emily_fc1", 0, 0, 2])
        ShowText(["\\n<Emily>You got in...?"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Hahi...fuhihihihihi..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Despite being a high priest, my mind was disturbed by that perverse sorcery... I'm planning to start my training over from the beginning."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["123"])
      ShowTextAttributes(["sisccubus_fc1", 0, 0, 2])
      ShowText(["\\n<Christie>Do you want to train with me...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Ah, my mind is being disturbed again!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ConditionalBranch([1, 1063, 0, 12, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Thief>Hauu...aha, ahaha..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1063, 0, 13, 1])
        ConditionalBranch([1, 1067, 0, 6, 2])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Thief>A woman calling herself a pirate has been soliciting around Gold Port. Her request seemed like a really dangerous one, so I declined."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Thief>If you're interested, you should try fulfilling it.\nYou look like you have a good deal of skill, so why not get in touch with her?"])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1067, 0, 7, 1])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Thief>A woman calling herself a pirate has been soliciting around Gold Port. Her request seemed like a really dangerous one, so I declined."])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thief>There seems to be an anti-monster movement coming from Gold Port. Well, it's natural when you think about the current state of affairs..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Inn Woman>Ufufu...15G...\nStay, ufufufufu...\\$"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "Yes"])
        ConditionalBranch([7, 15, 0])
          ChangeGold([1, 0, 15])
          FadeoutScreen([])
          PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
          Wait([150])
          RecoverAll([0, 0])
          FadeinScreen([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Inn Woman>You have no money...?\nUfu, ufufufu..."])
          Empty([])
        BranchEnd([])
        Empty([])
      When([1, "No"])
        Empty([])
      ChoicesEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Inn Woman>Welcome.\nIt's 15G for a night.\\$"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "Yes"])
        ConditionalBranch([7, 15, 0])
          ChangeGold([1, 0, 15])
          FadeoutScreen([])
          PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
          Wait([150])
          RecoverAll([0, 0])
          FadeinScreen([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Inn Woman>Excuse me, but you don't appear to have enough money..."])
          Empty([])
        BranchEnd([])
        Empty([])
      When([1, "No"])
        Empty([])
      ChoicesEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>Fuhee... My quuuueeeeen..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>The western volcano is said to be a sacred mountain where the spirit of fire resides. To be honest, that story has been told for several decades."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>It has become a recent trend to worship the ancient spirits of the land. There isn't much benefit in praying to Ilias..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["26"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Does that mean I am no longer sought after...?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Woman>Uheee!!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Woman>The Monster Lord's declaration of war has brought anxiety to everyone. At this rate, the world will be completely dominated by the Monster Lord..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Girl>Aeaeaahhhh...!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Girl>Salamander lives in the volcano to the west.\nSo humans shouldn't go inside."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["15"])
      ShowTextAttributes(["salamander_fc1", 2, 0, 2])
      ShowText(["\\n<Salamander>They should stop it, it's dangerous."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>My queeeeeen."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>Even though she wanted this necklace...\nIt's simply impossible for me to afford with my current salary."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>Agh, gah, guh, gah!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>The central area of the Gold Region is a place where the rule of Grangold has difficulty reaching. They say the various lords of that area hold a lot of power, and sometimes even disobey the central government at times."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>I've actually been there, it's a nice and peaceful place... The people there tend to be quite independent."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Wife>Ohh, my husband is crazy...\nAs am I...as am I...ah, my queen..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Wife>You said you loved me, so what is \"my queeeen\" supposed to mean?!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Husband>I was brainwashed, I couldn't help it!\nI was talking about you!"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["163"])
      ShowTextAttributes(["lily_fc1", 3, 0, 2])
      ShowText(["\\n<Lily>Conflict... Hate...\nTonight's meal is delicious..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Husband>My queen... Oh, oohhhh...!!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Husband>Ah crap, she's liable to divorce me over this..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ConditionalBranch([1, 1065, 0, 3, 1])
      ConditionalBranch([1, 1066, 0, 5, 1])
        ShowPicture([5, "80_queenant_st01", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["queenant_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Ant>I was invited to stay here in the ware-- I mean, the palace. As part of our alliance, I've allowed Grangold to use the ant girls as soldiers."])
        ShowTextAttributes(["queenant_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Ant>By the way, I'm looking for the ultimate nectar. I'd die to be able to taste it..."])
        ShowTextAttributes(["queenant_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Ant>Rumor says that the chief of Yamatai has a small quantity. Oh, what I would do to obtain it..."])
        ConditionalBranch([8, 546])
          ShowTextAttributes(["queenant_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Ant>...Wait, you have some?\nGive it to me! Please give it to me!"])
          ChangeItems([546, 1, 0, 1])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Queen Ant practically rips the \\ii[546] out of your hand."])
          ShowTextAttributes(["queenant_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Ant>So sweet...♪"])
          ShowTextAttributes(["queenant_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Ant>...Sorry for my behavior there.\nAs an apology and thanks, I'll assist you."])
          ShowTextAttributes(["queenant_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Ant>Let me join your party and accompany you. Make use of my talents however you wish..."])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(268)"])
          ControlSwitches([2282, 2282, 0])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Antine Ann has joined the party!"])
          Wait([60])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 0, 0, 2])
            ShowText(["\\n<Alice>I never knew your real name...\nThat's... quite a name."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>That's your real name?\nQuite a pompous one for a monster..."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["queenant_fc1", 0, 0, 2])
          ShowText(["\\n<Antine Ann>It's embarrassing to me as well...\nAs a superior member of the ant race, my mother had high hopes for me."])
          ShowTextAttributes(["queenant_fc1", 0, 0, 2])
          ShowText(["\\n<Antine Ann>The ant race was originally subordinate to the bee race, but in my generation, our positions have reversed."])
          ConditionalBranch([4, 41, 0])
            ShowTextAttributes(["stein_fc2", 1, 0, 2])
            ShowText(["\\n<Promestein>The result of a mutation, perhaps...\nI'd love a sample of your blood or one of your feelers."])
            Empty([])
          BranchEnd([])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_queenant_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["queenant_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Ant>I was invited to stay here in the ware-- I mean, the palace. As part of our alliance, I've offered to use the ant girls as soldiers."])
    ShowTextAttributes(["queenant_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Ant>I'd like to lend you my power in gratitude, but there's too much going on here right now. Ask me again later."])
    ErasePicture([5])
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ConditionalBranch([1, 1005, 0, 17, 0])
      ConditionalBranch([4, 66, 0])
        ConditionalBranch([0, 2065, 0])
          ConditionalBranch([0, 2264, 0])
            ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
            ShowText(["\\n<Vanilla>Pleased to meet you. I'm the merchant Vanilla. I'd like to stock high-rank elemental magic stones in my store, but..."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Court Magician>You're one of the Hero Luka's party members, so I'd be glad to provide them for free as thanks for your service to our country."])
            ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
            ShowText(["\\n<Vanilla>Receiving them for free is a poor deal for you, though. I'd prefer to compensate you fairly."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Court Magician>I see. You're quite an honest merchant.\nLet's see... For a month's supply..."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["Negotiations continue...\nVanilla acts like a first-rate merchant in her dealings!"])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Court Magician>Very good. I approve of those conditions. I'll get in touch with my lab and let them know."])
            ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
            ShowText(["\\n<Vanilla>Thank you very much!\nPleasure to be doing business with you!"])
            PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["Vanilla can now sell high-rank fire, ice, and lightning stones!"])
            ControlVariables([1005, 1005, 0, 0, 18])
            ControlSwitches([2065, 2065, 1])
            Wait([60])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ConditionalBranch([1, 1001, 0, 27, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Court Magician>I know you have a lot of things to do in this region, but I'd recommend obtaining orichalcum equipment first."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Court Magician>Orichalcum is the strongest equipment available in the Gold region. It'll definitely improve your party's combat potential."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Court Magician>You'll need to obtain orichalcum ore from the lava caverns to the northwest. For more details, you should ask a blacksmith."])
        ConditionalBranch([1, 1064, 0, 0, 0])
          ControlVariables([1064, 1064, 0, 0, 1])
          Empty([])
        BranchEnd([])
        ConditionalBranch([8, 156])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Court Magician>Oh, my apologies. It looks like you already have some."])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 2, 0, 2])
            ShowText(["\\n<Alice>The best equipment in the region?\nWe should probably prioritize getting our hands on some orichalcum."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
            ShowText(["\\n<Ilias>Orichalcum equipment is certainly tempting.\nWe should prioritize that above everything else for now."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 28, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Court Magician>Our army doesn't have the resources to spare for developing new golems anymore. We barely have any operational models right now..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Court Magician>Our mage corps were devastated in the war against the spider girls. It's going to take a long time to rebuild them."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Treasure Hunter>A treasure known as the Silver Orb is said to be enshrined in the northern undersea temple. I've had my eyes on it for a while, but I can't even reach the undersea temple..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Treasure Hunter>They say you can get there from the coast northeast of Goddard, but... A certain item is needed to guide you into the temple itself."])
    ConditionalBranch([1, 1068, 0, 2, 2])
      ConditionalBranch([8, 514])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>It must be the Orb of Guidance...\nI'm certain we got it from that mermaid at Port Natalia."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>If we have it, we can go to the undersea temple at Gold Coast. If we have time to spare, how about we go there?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>If we have it, we can go to the undersea temple at Gold Coast. If we have time to spare, how about we raid it?"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>There is a place called Succubus Village to the west. My heart fluttered as I set foot there and what I saw was..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>Well... although there were certainly a lot of beautiful women, it was quite an ordinary village. You shouldn't expect too much either."])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>Really, what were you expecting...?\nThe name is just a legend. It's not a village full of monsters."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["287"])
    ShowTextAttributes(["succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus>Better not to correct him..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Magician>I don't know about that muscle-brained warrior, but that place felt pretty strange, to me. Succubus Village might not be an ordinary village..."])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>The owner has connections to the underworld...\nThey say this bar was the hideout for the Grangold Palace raid."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>...Judging by your faces, it looks like you already knew."])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Rowdy Man>The emperor who controls the underworld...\nI'm gonna become just like Don Father!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["520"])
    ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus>Keep at it.\nEven when it looks impossible, never give up."])
    ExitEventProcessing([])
    Label(["522"])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>That's not something you should aspire to..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([19, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([105, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([11, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([430, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([4, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([105, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([29, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([19, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"mura3\", @volume=100, @pitch=100)"])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])
