Display Name = "Casino"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dealer>Would you like to play poker?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      PlayBGM(["RPG::BGM(@name=\"casino2\", @volume=100, @pitch=100)"])
      Script(["start_poker(50, 5, 5)"])
      PlayBGM(["RPG::BGM(@name=\"casino\", @volume=100, @pitch=100)"])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 624, 6, 16, 0, 0])
    ConditionalBranch([1, 1030, 0, 1, 2])
      PlayBGM(["RPG::BGM(@name=\"saki\", @volume=100, @pitch=100)"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 624, 6, 16, 0, 0])
    ConditionalBranch([1, 1030, 0, 1, 2])
      PlayBGM(["RPG::BGM(@name=\"saki\", @volume=100, @pitch=100)"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 624, 6, 16, 0, 0])
    ConditionalBranch([1, 1030, 0, 1, 2])
      PlayBGM(["RPG::BGM(@name=\"saki\", @volume=100, @pitch=100)"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["usagi_fc1", 0, 0, 2])
    ShowText(["\\n<Rabbit Girl>I'm an airhead rabbit. This job is my calling♪"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["54"])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni>I'm also a rabbiiit♪"])
    ShowTextAttributes(["usagi_fc1", 2, 0, 2])
    ShowText(["\\n<Rabbit Girl>You... I wonder about that?"])
    ExitEventProcessing([])
    Label(["74"])
    ShowTextAttributes(["usagi_fc1", 0, 0, 2])
    ShowText(["\\n<Barbun>Oh my, wonderful. Maybe I should work part time here as well?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ConditionalBranch([6, -1, 8])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["This is a 5 Coins slot machine. Would you like to use it?"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "Yes"])
        PlayBGM(["RPG::BGM(@name=\"casino2\", @volume=100, @pitch=100)"])
        Script(["call_slot_scene(5)"])
        PlayBGM(["RPG::BGM(@name=\"casino\", @volume=100, @pitch=100)"])
        Empty([])
      When([1, "No"])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ConditionalBranch([6, -1, 8])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["This is a 5 Coins slot machine. Would you like to use it?"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "Yes"])
        PlayBGM(["RPG::BGM(@name=\"casino2\", @volume=100, @pitch=100)"])
        Script(["call_slot_scene(5)"])
        PlayBGM(["RPG::BGM(@name=\"casino\", @volume=100, @pitch=100)"])
        Empty([])
      When([1, "No"])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ConditionalBranch([6, -1, 8])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["This is a 5 Coins slot machine. Would you like to use it?"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "Yes"])
        PlayBGM(["RPG::BGM(@name=\"casino2\", @volume=100, @pitch=100)"])
        Script(["call_slot_scene(5)"])
        PlayBGM(["RPG::BGM(@name=\"casino\", @volume=100, @pitch=100)"])
        Empty([])
      When([1, "No"])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ConditionalBranch([6, -1, 8])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["This is a 10 Coins slot machine. Would you like to use it?"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "Yes"])
        PlayBGM(["RPG::BGM(@name=\"casino2\", @volume=100, @pitch=100)"])
        Script(["call_slot_scene(10)"])
        PlayBGM(["RPG::BGM(@name=\"casino\", @volume=100, @pitch=100)"])
        Empty([])
      When([1, "No"])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ConditionalBranch([6, -1, 8])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["This is a 10 Coins slot machine. Would you like to use it?"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "Yes"])
        PlayBGM(["RPG::BGM(@name=\"casino2\", @volume=100, @pitch=100)"])
        Script(["call_slot_scene(10)"])
        PlayBGM(["RPG::BGM(@name=\"casino\", @volume=100, @pitch=100)"])
        Empty([])
      When([1, "No"])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ConditionalBranch([6, -1, 8])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["This is a 10 Coins slot machine. Would you like to use it?"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "Yes"])
        PlayBGM(["RPG::BGM(@name=\"casino2\", @volume=100, @pitch=100)"])
        Script(["call_slot_scene(10)"])
        PlayBGM(["RPG::BGM(@name=\"casino\", @volume=100, @pitch=100)"])
        Empty([])
      When([1, "No"])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dealer>Would you like to play poker?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      PlayBGM(["RPG::BGM(@name=\"casino2\", @volume=100, @pitch=100)"])
      Script(["start_poker(50, 5, 5)"])
      PlayBGM(["RPG::BGM(@name=\"casino\", @volume=100, @pitch=100)"])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dealer>Please enjoy yourself to your fullest."])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>AAaAaa! ...No good today either, eh."])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fortune Teller>I-I can't see the future!"])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dealer>Now, will it be red or black..."])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dealer>My apologies, there are no empty seats here."])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ConditionalBranch([6, -1, 8])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["This is a 5 Coins slot machine. Would you like to use it?"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "Yes"])
        PlayBGM(["RPG::BGM(@name=\"casino2\", @volume=100, @pitch=100)"])
        Script(["call_slot_scene(5)"])
        PlayBGM(["RPG::BGM(@name=\"casino\", @volume=100, @pitch=100)"])
        Empty([])
      When([1, "No"])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ConditionalBranch([6, -1, 8])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["This is a 5 Coins slot machine. Would you like to use it?"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "Yes"])
        PlayBGM(["RPG::BGM(@name=\"casino2\", @volume=100, @pitch=100)"])
        Script(["call_slot_scene(5)"])
        PlayBGM(["RPG::BGM(@name=\"casino\", @volume=100, @pitch=100)"])
        Empty([])
      When([1, "No"])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ConditionalBranch([6, -1, 8])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["This is a 5 Coins slot machine. Would you like to use it?"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "Yes"])
        PlayBGM(["RPG::BGM(@name=\"casino2\", @volume=100, @pitch=100)"])
        Script(["call_slot_scene(5)"])
        PlayBGM(["RPG::BGM(@name=\"casino\", @volume=100, @pitch=100)"])
        Empty([])
      When([1, "No"])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ConditionalBranch([6, -1, 8])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["This is a 5 Coins slot machine. Would you like to use it?"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "Yes"])
        PlayBGM(["RPG::BGM(@name=\"casino2\", @volume=100, @pitch=100)"])
        Script(["call_slot_scene(5)"])
        PlayBGM(["RPG::BGM(@name=\"casino\", @volume=100, @pitch=100)"])
        Empty([])
      When([1, "No"])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Raise..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["His expression isn't budging at all... His poker face is like an iron mask."])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>*mutter*...*mutter*..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["53"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime>Gunyaaa."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ConditionalBranch([6, -1, 8])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["This is a 10 Coins slot machine. Would you like to use it?"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "Yes"])
        PlayBGM(["RPG::BGM(@name=\"casino2\", @volume=100, @pitch=100)"])
        Script(["call_slot_scene(10)"])
        PlayBGM(["RPG::BGM(@name=\"casino\", @volume=100, @pitch=100)"])
        Empty([])
      When([1, "No"])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Slot machines in this row are colored different, right? Y'see, that's because they're 10 Coin machines."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>I need to earn enough to be able to play plenty on these machines... As I thought, first I need to build up funds with poker!"])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Slot machines are no good. You can't feel any human warmth when playing against a machine."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>In other words, you can't plead or strike bargains with it... It's no good, so..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["41"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>Human warmth, you say... That's just an illusion. Human bodies run on electricity, and even minds come from a chemical reaction."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>You have no dreams..."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>What are you saying, I have plenty of dreams! An accumulation of chemical reactions creating what you call a mind, isn't it wonderful?!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I can kinda understand that. The explanation that chemical reactions are behind a human mind is strangely interesting."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>So you understand! You understand don't you?! Now, let's research it together!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>M-maybe next time..."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Label(["185"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio>So you're saying that machiNes have no minDs...?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ConditionalBranch([1, 110, 0, 0, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Bunny>You currently have no coins. Would you like to buy coins?\nOr maybe you would like to see the prizes?"])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Bunny>You currently have \\V[110] coins. Would you like to buy coins? Or maybe would like to exchange coins for a prize?"])
      Empty([])

    BranchEnd([])
    ShowChoices([["Buy Coins", "Exchange for Prize", "Nothing"], 3])
    When([0, "Buy Coins"])
      ShowChoices([["60 Coins (1000G)", "350 Coins (5000G)", "1500 Coins (20000G)", "I'll pass"], 4])
      When([0, "60 Coins (1000G)"])
        ConditionalBranch([7, 1000, 0])
          PlaySE(["RPG::SE(@name=\"Coin\", @pitch=100, @volume=80)"])
          Script(["gain_coin(60)"])
          ChangeGold([1, 0, 1000])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Purchased 60 Coins! (Have:\\V[110])"])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Bunny>You don't have enough money."])
          Empty([])
        BranchEnd([])
        Empty([])
      When([1, "350 Coins (5000G)"])
        ConditionalBranch([7, 5000, 0])
          PlaySE(["RPG::SE(@name=\"Coin\", @pitch=100, @volume=80)"])
          Script(["gain_coin(350)"])
          ChangeGold([1, 0, 5000])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Purchased 350 Coins! (Have:\\V[110])"])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Bunny>You don't have enough money."])
          Empty([])
        BranchEnd([])
        Empty([])
      When([2, "1500 Coins (20000G)"])
        ConditionalBranch([7, 20000, 0])
          PlaySE(["RPG::SE(@name=\"Coin\", @pitch=100, @volume=80)"])
          Script(["gain_coin(1500)"])
          ChangeGold([1, 0, 20000])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Purchased 1500 Coins! (Have:\\V[110])"])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Bunny>You don't have enough money."])
          Empty([])
        BranchEnd([])
        Empty([])
      When([3, "I'll pass"])
        Empty([])
      ChoicesEnd([])
      Empty([])

    When([1, "Exchange for Prize"])
      Script(["goods = []"])
      ScriptMore(["goods.push [500, :I, 5]"])
      ScriptMore(["goods.push [750, :I, 12]"])
      ScriptMore(["goods.push [1000, :A, 264]"])
      ScriptMore(["goods.push [1000, :A, 168]"])
      ScriptMore(["goods.push [1500, :A, 1734]"])
      ScriptMore(["goods.push [1500, :A, 1736]"])
      ScriptMore(["goods.push [5000, :W, 128]"])
      ScriptMore(["goods.push [7500, :A, 10]"])
      ScriptMore(["goods.push [8000, :A, 1724]"])
      ScriptMore(["goods.push [10000, :A, 1691]"])
      ScriptMore(["call_casino_prize(goods)"])
      Empty([])

    When([2, "Nothing"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 129
Name = "EV129"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Bunny>Please have fun and forget about time, okaay♪?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["82"])
    ShowTextAttributes(["suzume_fc1", 2, 0, 2])
    ShowText(["\\n<Chirp>Is that really all right? Isn't time important?"])
    ExitEventProcessing([])
    Label(["97"])
    ShowTextAttributes(["fairy_fc1", 0, 0, 2])
    ShowText(["\\n<Fell>Yaay, let's play lots♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 130
Name = "EV130"

  Page 0
    ConditionalBranch([1, 110, 0, 0, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Bunny>You currently have no coins. Would you like to buy coins?\nOr maybe you would like to see the prizes?"])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Bunny>You currently have \\V[110] coins. Would you like to buy coins? Or maybe you would like to exchange coins for a prize?"])
      Empty([])

    BranchEnd([])
    ShowChoices([["Buy Coins", "Exchange for Prize", "Nothing"], 3])
    When([0, "Buy Coins"])
      ShowChoices([["60 Coins (1000G)", "350 Coins (5000G)", "1500 Coins (20000G)", "I'll pass"], 4])
      When([0, "60 Coins (1000G)"])
        ConditionalBranch([7, 1000, 0])
          PlaySE(["RPG::SE(@name=\"Coin\", @pitch=100, @volume=80)"])
          Script(["gain_coin(60)"])
          ChangeGold([1, 0, 1000])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Purchased 60 Coins! (Have:\\V[110])"])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Bunny>You don't have enough money."])
          Empty([])
        BranchEnd([])
        Empty([])
      When([1, "350 Coins (5000G)"])
        ConditionalBranch([7, 5000, 0])
          PlaySE(["RPG::SE(@name=\"Coin\", @pitch=100, @volume=80)"])
          Script(["gain_coin(350)"])
          ChangeGold([1, 0, 5000])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Purchased 350 Coins! (Have:\\V[110])"])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Bunny>You don't have enough money."])
          Empty([])
        BranchEnd([])
        Empty([])
      When([2, "1500 Coins (20000G)"])
        ConditionalBranch([7, 20000, 0])
          PlaySE(["RPG::SE(@name=\"Coin\", @pitch=100, @volume=80)"])
          Script(["gain_coin(1500)"])
          ChangeGold([1, 0, 20000])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Purchased 1500 Coins! (Have:\\V[110])"])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Bunny>You don't have enough money."])
          Empty([])
        BranchEnd([])
        Empty([])
      When([3, "I'll pass"])
        Empty([])
      ChoicesEnd([])
      Empty([])

    When([1, "Exchange for Prize"])
      Script(["goods = []"])
      ScriptMore(["goods.push [500, :I, 5]"])
      ScriptMore(["goods.push [750, :I, 12]"])
      ScriptMore(["goods.push [1000, :A, 264]"])
      ScriptMore(["goods.push [1000, :A, 168]"])
      ScriptMore(["goods.push [1500, :A, 1734]"])
      ScriptMore(["goods.push [1500, :A, 1736]"])
      ScriptMore(["goods.push [5000, :W, 128]"])
      ScriptMore(["goods.push [7500, :A, 10]"])
      ScriptMore(["goods.push [8000, :A, 1724]"])
      ScriptMore(["goods.push [10000, :A, 1691]"])
      ScriptMore(["call_casino_prize(goods)"])
      Empty([])

    When([2, "Nothing"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 132
Name = "EV132"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Clerk in Charge>Welcome. This casino uses the world's universal coins."])
    Empty([])

CommonEvent 134
Name = "EV134"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dealer>When customers cheat, they are made to work off the trouble they caused, so be warned."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["57"])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi>It's not cheating if they don't find out..."])
    ExitEventProcessing([])
    Label(["58"])
    ShowTextAttributes(["inp_fc2", 2, 0, 2])
    ShowText(["\\n<Remi>*tremble**shiver*..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 135
Name = "EV135"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gruff Man>Ghaa! AAAaaa?!"])
    Empty([])

CommonEvent 139
Name = "EV139"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gruff Man>Life is a gamble!"])
    Empty([])

CommonEvent 140
Name = "EV140"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Nun>O' Goddess... please make next the one red..."])
    Empty([])

CommonEvent 141
Name = "EV141"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Strong Man>Why is it always... ALWAYS..."])
    Empty([])

CommonEvent 142
Name = "EV142"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>HOAAAaaa?!"])
    Empty([])

CommonEvent 143
Name = "EV143"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Woman>I'm... getting fired up!"])
    Empty([])

CommonEvent 145
Name = "EV145"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>This is... Luck's on my side! Now is the time to attack!!"])
    Empty([])

CommonEvent 146
Name = "EV146"

  Page 0
    ConditionalBranch([6, -1, 8])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["This is a 5 Coins slot machine. Would you like to use it?"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "Yes"])
        PlayBGM(["RPG::BGM(@name=\"casino2\", @volume=100, @pitch=100)"])
        Script(["call_slot_scene(5)"])
        PlayBGM(["RPG::BGM(@name=\"casino\", @volume=100, @pitch=100)"])
        Empty([])
      When([1, "No"])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 158
Name = "EV158"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>OHHH... It's heeere!"])
    Empty([])

CommonEvent 160
Name = "EV160"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gruff Man>What the hell, I'm not getting any! Is it broken?!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["128"])
    ShowTextAttributes(["kaniloid_fc1", 0, 0, 2])
    ShowText(["\\n<Jillian>It's your head that's broken..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 161
Name = "EV161"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dealer>There are violent customers who hit the slot machines, but... those machines are more important than the customers' lives."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dealer>The customers who damage slot machines are taken into our custody. Please keep that in mind."])
    Empty([])

CommonEvent 162
Name = "EV162"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Nun>My life... is being sucked out..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["123"])
    ShowTextAttributes(["sisccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Christie>I'm not dabbling in gambling. It's plain as a day I'd end up like she did..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 163
Name = "EV163"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>Once you pop... you can't stop..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["76"])
    ShowTextAttributes(["syuree_fc1", 1, 0, 2])
    ShowText(["\\n<Sully>...Pringles?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 164
Name = "EV164"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Niiice... That's what I call a gambling thrill!"])
    Empty([])

CommonEvent 166
Name = "EV166"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thief>Well, don't get too fired up. It's just some relaxation in the middle of a journey."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["111"])
      ShowTextAttributes(["suika_fc1", 0, 0, 2])
      ShowText(["\\n<Melon>You can relax while eating a watermelon♪"])
      ExitEventProcessing([])
      Label(["121"])
      ShowTextAttributes(["page65537_fc1", 2, 0, 2])
      ShowText(["\\n<Cornelia>No, this is a serious match."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thief>When I'm having such a good time here, I can forget all about what's happening in the outside world..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 167
Name = "EV167"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thief>If you have a Gambler in your party, gambling will go in your favor. Maybe I should change my job..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["540"])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira>We should hurry to Ilias Temple as well!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 168
Name = "EV168"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rich Man>Really, casinos are the best. Whenever I'm here, I feel so alive..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["121"])
      ShowTextAttributes(["page65537_fc1", 1, 0, 2])
      ShowText(["\\n<Cornelia>Yes, I can't get enough of it..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rich Man>Casinos truly are the best. This is where I come to forget all of my worries."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 169
Name = "EV169"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Rich Woman>Rather than gamble, I prefer to watch how those men ruin themselves. Just by being here, I can see how various lives play out..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["96"])
    ShowTextAttributes(["delh_b_fc1", 0, 0, 2])
    ShowText(["\\n<Marion>That's wonderful... Indeed, watching humans fall is truly joyous."])
    ExitEventProcessing([])
    Empty([])
