Display Name = "Cave to the Labyrinth"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 176, 84, 6, 0])
    ConditionalBranch([1, 1203, 0, 7, 0])
      ControlVariables([1203, 1203, 0, 0, 8])
      ControlSwitches([31, 31, 1])
      ControlSwitches([32, 32, 1])
      ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
      ShowText(["\\n<Tarsa>Wow! The sun is dazzling! ♪"])
      ShowTextAttributes(["rest_fc1", 0, 0, 2])
      ShowText(["\\n<Lest>We got through the cave somehow.\nIt was longer than expected..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["They said Grand Noah would be close once we left the cave.\nAnd it's true, I can see an enormous castle to the east."])
      ShowTextAttributes(["rest_fc1", 0, 0, 2])
      ShowText(["\\n<Lest>...That's it.\nWe're almost there. Let's go!"])
      ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
      ShowText(["\\n<Tarsa>I wonder what the city of a parallel world looks like.\nI'm looking forward to it..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 866, 6, 13, 2, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([206, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([71, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([91, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([732, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1584, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>This... is a lot bigger than I thought."])
    ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
    ShowText(["\\n<Tarsa>But once we get out of this cave, we'll hopefully find a city. Let's proceed carefully-"])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"shirousagi\", @volume=100, @pitch=100)"])
    ControlSwitches([31, 31, 0])
    PlaySE(["RPG::SE(@name=\"mon_tamamo2\", @pitch=100, @volume=80)"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    Wait([30])
    ShowPicture([5, "80_sirousagi_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Heya~♪"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Whoa...! What the!?"])
    ShowTextAttributes(["tarsa_fc1", 2, 0, 2])
    ShowText(["\\n<Tarsa>A-A rabbit...!?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>I'm a White Rabbit, the one who guides you...\n...I'm getting tired of repeating the same story over and over again."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>A-Are you an enemy...!?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Err, what was your name again...\nForget it, you're one of the seven chosen heroes."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>That's why you have to defeat the Queen of Dreams.\nThere are six other heroes, join forces with them."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Also, the Queen of Dreams has formed an alliance.\nHer allies are baddies coming from different parallel worlds, so be careful!"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>T-The Queen of Dreams? Hero...?\nWhat are you talking about?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>You might not have noticed, but this is a parallel world.\nIf you don't defeat the Queen of Dreams, you won't be able to go back to your original world."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Are you saying we've been summoned to take her down...?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Yes, you have a crest on the back of your hand, right?\nThat's the Proof of Collaboration, the mark of the chosen heroes."])
    ShowTextAttributes(["tarsa_fc1", 2, 0, 2])
    ShowText(["\\n<Tarsa>Then... what about me?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>You don't have the Proof of Collaboration, and you don't seem to be part of the alliance either...\nMaybe you just got involved in all of this by accident?"])
    ShowTextAttributes(["tarsa_fc1", 2, 0, 2])
    ShowText(["\\n<Tarsa>By accident...?!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Could the person who was with you be one of the heroes?\nDidn't you come with someone who's very skilled?"])
    ShowTextAttributes(["tarsa_fc1", 2, 0, 2])
    ShowText(["\\n<Tarsa>Are you talking about... Novissa!?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Yeah, I think so.\nThat Novissa is one of the heroes."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>You were unlucky enough to be by their side during the time-space transfer...\nAnd you've been sucked into this world with Novissa."])
    ShowTextAttributes(["tarsa_fc1", 2, 0, 2])
    ShowText(["\\n<Tarsa>But Novissa is nowhere to be found..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>When it comes to space-time transfer, the coordinates tend to deviate.\nBut I think Novissa is somewhere in this world."])
    ShowTextAttributes(["tarsa_fc1", 2, 0, 2])
    ShowText(["\\n<Tarsa>How sloppy..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>That's all I've got to say!\nAt any rate, gather the six other heroes and defeat the Queen of Dreams!"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Ah, wait a m-"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>See ya~♪"])
    ErasePicture([5])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"mon_tamamo2\", @pitch=100, @volume=80)"])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    ControlSwitches([31, 31, 1])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["After saying those few words, the White Rabbit disappeared.\nTarsa and I stood there, dumbfounded..."])
    PlayBGM(["RPG::BGM(@name=\"dungeon1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Defeat the Queen of Dreams...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["She disappeared after saying that.\nWe should probably doubt the veracity of her words, but..."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>It didn't really feel like she was lying...\nIf she wanted to trick us, she would have been more thorough than that."])
    ShowTextAttributes(["tarsa_fc1", 2, 0, 2])
    ShowText(["\\n<Tarsa>I agree...\nThe fact that she was in such a hurry makes it more likely that she was telling the truth, actually."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>We've been summoned to defeat the Queen of Dreams...\nAnd we can't go home if we don't beat her..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Our first priority is to join up with the six ones who are in the same situation as us.\nThey will probably be looking for us as well."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>...We still need to go to a city or a village.\nWe'll look for the other heroes after that."])
    ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
    ShowText(["\\n<Tarsa>By the way... you're amazing, Lest.\nYou're one of the seven chosen heroes..."])
    ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
    ShowText(["\\n<Tarsa>Besides, I guess it makes sense that Novissa was chosen.\nNovissa might be the most amazing person in our world."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>If Novissa is one of the seven heroes...\nI guess we'll meet again soon."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Since Tarsa praises him that much, he must be a considerably tough guy.\nIt's reassuring to have such a companion to fight with."])
    ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
    ShowText(["\\n<Tarsa>I'm sure Novissa is looking for me as well.\nI'm sure we'll see each other soon..."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Yeah, and that's why we should go to the city.\nWe have to get out of this cave quickly."])
    ErasePicture([5])
    ControlVariables([1203, 1203, 0, 0, 5])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    CallCommonEvent([507])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    CallCommonEvent([507])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    CallCommonEvent([507])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowPicture([5, "80_d_fighter_st04", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["d_fighter_fc1", 3, 0, 2])
    ShowText(["\\n<Devil Fighter>You are the heroes from another world...\nYou shall not pass!"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>You know about us...?\nNo way, are you subordinates of the Queen of Dreams!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["According to what the White Rabbit said, the Queen of Dreams is the root of all evil.\nShe said we've been summoned from a parallel world to defeat that person."])
    ShowTextAttributes(["d_fighter_fc1", 3, 0, 2])
    ShowText(["\\n<Devil Fighter>We're part of the Queen of Dreams' alliance...\nassassins sent by that person."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Alliance... Speaking of which, the White Rabbit did say something about them.\nAnd look at how they're dressed, they're trying to seduce me!"])
    ShowPicture([5, "80_d_fighter_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["d_fighter_fc1", 2, 0, 2])
    ShowText(["\\n<Devil Fighter>No, this outfit is...\nIt's a battle attire passed down from generation to generation..."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Ah... Is that so, sorry then..."])
    ShowTextAttributes(["tarsa_fc1", 1, 0, 2])
    ShowText(["\\n<Tarsa>I knew it, you're the innocent type.\nUfufufu...♪"])
    ShowPicture([5, "80_d_fighter_st04", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>A-Anyway, let's go!\nDon't underestimate the power of the Almighty Swordsman!"])
    ShowTextAttributes(["d_fighter_fc1", 3, 0, 2])
    ShowText(["\\n<Devil Fighter>Let the battle begin!!"])
    ErasePicture([5])
    BattleProcessing([0, 1327, false, false])
    ControlVariables([1203, 1203, 0, 0, 7])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>They weren't that strong despite being assassins..."])
    ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
    ShowText(["\\n<Tarsa>Isn't that just because you're too strong?"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>A-Anyway... From here on, let's be careful."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["They went as far as sending assassins.\nThey know about our existence."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We must seek an audience with the queen of Grand Noah as soon as possible.\nThe situation is probably going to change suddenly."])
    RecoverAll([0, 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<High Priest>Oh, are you here to change jobs...?"])
    Script(["SceneManager.call(Scene_JobChange)"])
    Wait([1])
    RecoverAll([0, 0])
    ExitEventProcessing([])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ControlSelfSwitch(["A", 0])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<High Priest>You two over there...\nApparently, you seem to be unemployed."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Unemployed? It's not very nice to say that...\nI intend to find a job and work properly."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<High Priest>No, that's not what I meant.\nYou don't seem to have any jobs as adventurers."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<High Priest>If you don't mind, I will guide you.\nPut your hand on this book..."])
    PlaySE(["RPG::SE(@name=\"mon_power\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lest touched the job change book!\nIt scans the experience he's accumulated so far..."])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Through his experience in another world, Lest has acquired the Warrior job!\nThrough his experience in another world, Lest has acquired the Swordsman job!"])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Through his experience in another world, Lest has acquired the Guard job!\nThrough his experience in another world, Lest has acquired the Royal Guard job!"])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Through his experience in another world, Lest has acquired the Apprentice Hero job!\nThrough his experience in another world, Lest has acquired the Hero job!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<High Priest>W-What...!?\nTo think you were unemployed despite having gained so much experience..."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>I feel like I've learned a lot of skills.\nSo that's what an adventurer job is..."])
    ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
    ShowText(["\\n<Tarsa>What about me...?"])
    PlaySE(["RPG::SE(@name=\"mon_power\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tarsa touched the job change book!\nIt scans the experience she's accumulated so far..."])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Through her experience in another world, Tarsa has acquired the Gadabout job!\nThrough her experience in another world, Tarsa has acquired the Dancer job!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<High Priest>You've mastered the Dancer job.\nIt's the first time I've seen people like you..."])
    ShowTextAttributes(["tarsa_fc1", 1, 0, 2])
    ShowText(["\\n<Tarsa>It's because I was a dancer in my world♪"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>...Thank you, mister priest.\nYou've been a great help."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<High Priest>N-No...\nTalk to me if you want to change jobs."])
    ChangeSkills([0, 819, 0, 67])
    ChangeSkills([0, 824, 0, 278])
    ConditionalBranch([0, 7077, 1])
      Script(["set_class_level(819, 1, 10, false, false)"])
      ScriptMore(["set_class_level(819, 2, 10, false, false)"])
      ScriptMore(["set_class_level(819, 72, 10, false, false)"])
      ScriptMore(["set_class_level(819, 73, 10, false, false)"])
      ScriptMore(["set_class_level(819, 141, 10, false, false)"])
      ScriptMore(["set_class_level(819, 142, 10, false, true)"])
      ScriptMore(["set_class_level(819, 151, 10, false, false)"])
      ScriptMore(["set_class_level(824, 92, 10, false, false)"])
      ScriptMore(["set_class_level(824, 93, 10, false, true)"])
      ScriptMore(["set_class_level(824, 151, 10, false, false)"])
      RecoverAll([0, 0])
      Empty([])

    Else([])
      Script(["set_class_level(819, 1, 10, false, false)"])
      ScriptMore(["set_class_level(819, 2, 10, false, false)"])
      ScriptMore(["set_class_level(819, 72, 10, false, false)"])
      ScriptMore(["set_class_level(819, 73, 10, false, false)"])
      ScriptMore(["set_class_level(819, 141, 10, false, false)"])
      ScriptMore(["set_class_level(819, 142, 10, false, false)"])
      ScriptMore(["set_class_level(819, 151, 10, false, false)"])
      ScriptMore(["set_class_level(824, 92, 10, false, false)"])
      ScriptMore(["set_class_level(824, 93, 10, false, false)"])
      ScriptMore(["set_class_level(824, 151, 10, false, false)"])
      RecoverAll([0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This bed will allow you to rest safely.\nWould you like to rest?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      FadeoutScreen([])
      PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
      Wait([150])
      RecoverAll([0, 0])
      FadeinScreen([])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])
