CommonEvent 9028
Name = "混沌水の精霊イベント"

  999([0])
  ChangeMapDisplay([1])
  TransferPlayer([0, 253, 20, 14, 8, 0])
  ConditionalBranch([0, 3060, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the lost spirits have returned to their respective homes."])
    ShowText(["Moreover, spirits from both the heavenly realm and the demonic realm are gathered here――"])
    Empty([])

  BranchEnd([])
  PlayBGM(["RPG::BGM(@name=\"scene_comi1\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_undine_st01", 0, 0, -250, 0, 100, 100, 0, 0])
  ShowPicture([7, "80_ghatanothoa_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  ShowPicture([6, "80_grandine_st01", 0, 0, 220, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, -250, 0, 100, 100, 255, 0, 60, false])
  MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, false])
  MovePicture([6, nil, 0, 0, 220, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
  ShowText(["\\n<Ghatanothoa>"])
  ShowText(["Put some more spirit into it~!"])
  ShowText(["Rage like a great waterfall~!!"])
  ShowTextAttributes(["undine_fc1", 2, 0, 2])
  ShowText(["\\n<Undine>"])
  ShowText(["……………………"])
  ShowTextAttributes(["grandine_fc1", 2, 0, 2])
  ShowText(["\\n<Grandine>"])
  ShowText(["……………………"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Undine and Grandyne seem quite fed up..."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Even though they're both water spirits, they don't seem to get along..."])
  ShowTextAttributes(["undine_fc1", 2, 0, 2])
  ShowText(["\\n<Undine>"])
  ShowText(["Seriously, noisy water lizards..."])
  ShowTextAttributes(["grandine_fc1", 2, 0, 2])
  ShowText(["\\n<Grandine>"])
  ShowText(["I agree..."])
  ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
  ShowText(["\\n<Ghatanothoa>"])
  ShowText(["You're not putting enough spirit into it~!"])
  ShowText(["If you don't rage, you won't survive!!"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The encouragement is falling flat..."])
    ShowText(["Why is it that even though they're both water spirits, they're so different?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The encouragement is falling flat..."])
    ShowText(["Why is it that even though they're both water spirits, they're so different?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The encouragement is falling flat..."])
    ShowText(["Why is it that even though they're both water spirits, they're so different?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...This isn't the time for foolishness!"])
    ShowText(["Something is coming!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...This isn't the time for foolishness!"])
    ShowText(["Something is coming!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...This isn't the time for foolishness!"])
    ShowText(["Something is coming!"])
    Empty([])

  BranchEnd([])
  Wait([30])
  SetMoveRoute([127, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  SetMoveRoute([128, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  ErasePicture([5])
  ErasePicture([6])
  ErasePicture([7])
  PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
  ShowAnimation([132, 542, false])
  Wait([60])
  ControlSwitches([31, 31, 0])
  Wait([90])
  ShowPicture([5, "80_ozum_st11", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["A strange large sphere has emerged from the water――"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["What is that!?"])
  PlaySE(["RPG::SE(@name=\"mon_ero_slime3\", @pitch=100, @volume=80)"])
  ShowPicture([6, "80_ozum_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ErasePicture([5])
  ShowTextAttributes(["ozum_fc1", 0, 0, 2])
  ShowText(["\\n<Frere>"])
  ShowText(["I am the apoptosis of flowing water..."])
  ShowText(["I will eliminate anyone who steps into this land..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Apoptosis――"])
  ShowText(["It seems they intend to bring this place, where spiritual power gathers, under their control."])
  ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
  ShowText(["\\n<Ghatanothoa>"])
  ShowText(["You're also the type of water without motivation!"])
  ShowText(["Why is it that foreign waters are always like this!?"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Undines, leave this to us!"])
  ShowText(["Everyone, let's do this!!"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Seriously, I can't believe apoptosis has appeared in a place like this……"])
    ShowText(["The world is truly in a critical state now!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Seriously, I can't believe apoptosis has appeared in a place like this……"])
    ShowText(["The world is truly in a critical state now!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Seriously, I can't believe apoptosis has appeared in a place like this……"])
    ShowText(["The world is truly in a critical state now!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
  ShowText(["\\n<Ghatanothoa>"])
  ShowText(["Go, Luka~!!"])
  ShowText(["Show that one the fierce power of water~!!"])
  ShowTextAttributes(["undine_fc1", 2, 0, 2])
  ShowText(["\\n<Undine>"])
  ShowText(["Honestly, it's so noisy……"])
  ConditionalBranch([4, 23, 0])
    ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
    ShowText(["\\n<Erubetie>"])
    ShowText(["Silence is strength……"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 24, 0])
    ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
    ShowText(["\\n<Erubetie Kanade>"])
    ShowText(["Silence is strength……"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["grandine_fc1", 2, 0, 2])
  ShowText(["\\n<Grandine>"])
  ShowText(["Can't you be a little quieter……"])
  ShowTextAttributes(["ozum_fc1", 0, 0, 2])
  ShowText(["\\n<Frere>"])
  ShowText(["I agree, it's so tiresome……"])
  ConditionalBranch([4, 679, 0])
    ShowTextAttributes(["kanade_fc1", 0, 0, 2])
    ShowText(["\\n<Kanade>"])
    ShowText(["I also prefer a quieter environment……"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 761, 0])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigrid>"])
    ShowText(["A capable machine calmly gets the job done!"])
    ShowText(["Now, it's time for some apoptosis hunting……!"])
    Empty([])

  BranchEnd([])
  ErasePicture([6])
  ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
  ControlSwitches([22, 22, 0])
  BattleProcessing([0, 2018, false, false])
  ControlSwitches([22, 22, 1])
  ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
  ControlSwitches([31, 31, 1])
  PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["With this, it's safe here too……"])
  SetMoveRoute([127, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  SetMoveRoute([128, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  SetMoveRoute([130, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  ShowTextAttributes(["undine_fc1", 1, 0, 2])
  ShowText(["\\n<Undine>"])
  ShowText(["As expected of Luka……"])
  ShowText(["Your sword technique of clear mind and calm water was splendid."])
  ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
  ShowText(["\\n<Ghatanothoa>"])
  ShowText(["Your fierce swordsmanship truly embodied the spirit of water~!"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You all should come with us."])
    ShowText(["There's no point in bickering here."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You all should come with us."])
    ShowText(["There's no point in bickering here."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You all should come with us."])
    ShowText(["There's no point in bickering here."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["undine_fc1", 1, 0, 2])
  ShowText(["\\n<Undine>"])
  ShowText(["That's right... I'll fight together again."])
  ShowTextAttributes(["grandine_fc1", 0, 0, 2])
  ShowText(["\\n<Grandine>"])
  ShowText(["Finally, I can get away from the noisy water lizard..."])
  ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
  ShowText(["\\n<Ghatanothoa>"])
  ShowText(["Oooooooooh!!"])
  ShowText(["Let's rampage together again! Ooooooooh!!"])
  Script(["add_actor_ex(14)"])
  ScriptMore(["add_actor_ex(498)"])
  ScriptMore(["add_actor_ex(676)"])
  Script(["level_adjust(14,118)"])
  ScriptMore(["set_class_level(14, 34, 10, false, false)"])
  ScriptMore(["set_class_level(14, 35, 10, false, false)"])
  ScriptMore(["set_class_level(14, 36, 10, false, false)"])
  ScriptMore(["set_class_level(14, 37, 10, false, false)"])
  ScriptMore(["set_class_level(14, 46, 10, false, false)"])
  ScriptMore(["set_class_level(14, 47, 10, false, false)"])
  ScriptMore(["set_class_level(14, 48, 10, false, false)"])
  ScriptMore(["set_class_level(14, 225, 10, false, false)"])
  ScriptMore(["set_class_level(14, 227, 10, false, false)"])
  ScriptMore(["set_class_level(14, 231, 20, false, false)"])
  ScriptMore(["set_class_level(14, 7022, 15, false, false)"])
  Script(["level_adjust(498,116)"])
  ScriptMore(["set_class_level(498, 7014, 15, false, false)"])
  ScriptMore(["set_class_level(498, 7022, 15, false, false)"])
  ScriptMore(["set_class_level(498, 231, 20, false, false)"])
  ScriptMore(["set_class_level(498, 361, 20, false, false)"])
  ScriptMore(["level_adjust(676,120)"])
  ScriptMore(["set_class_level(676, 7011, 15, false, false)"])
  ScriptMore(["set_class_level(676, 7015, 15, false, false)"])
  ScriptMore(["set_class_level(676, 231, 20, false, false)"])
  ScriptMore(["set_class_level(676, 291, 20, false, false)"])
  RecoverAll([0, 14])
  RecoverAll([0, 498])
  RecoverAll([0, 676])
  ControlSwitches([3032, 3032, 0])
  PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The water spirits have joined the party!"])
  Wait([60])
  Script(["gain_medal(160)"])
  ShowTextAttributes(["undine_fc1", 0, 0, 2])
  ShowText(["\\n<Undine>"])
  ShowText(["Still, it seems we've gained another new ally."])
  ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
  ShowText(["\\n<Lucifina>"])
  ShowText(["……………………"])
  ShowTextAttributes(["micaela_fc3", 0, 0, 2])
  ShowText(["\\n<Micaela>"])
  ShowText(["……………………"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["……………………"])
  ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
  ShowText(["\\n<Ghatanothoa>"])
  ShowText(["Somehow, everyone seems lacking in spirit!"])
  ShowText(["Put in more effort――"])
  ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
  ShowText(["\\n<Lucifina>"])
  ShowText(["……………………"])
  ShowTextAttributes(["micaela_fc3", 0, 0, 2])
  ShowText(["\\n<Micaela>"])
  ShowText(["……………………"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["……………………"])
  ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
  ShowText(["\\n<Ghatanothoa>"])
  ShowText(["Shiver..."])
  ShowText(["W-Well, being calm might be nice too～!!"])
  ShowTextAttributes(["undine_fc1", 1, 0, 2])
  ShowText(["\\n<Undine>"])
  ShowText(["……………………"])
  ShowTextAttributes(["grandine_fc1", 1, 0, 2])
  ShowText(["\\n<Grandine>"])
  ShowText(["……………………"])
  CallCommonEvent([9070])
  PlayBGM(["RPG::BGM(@name=\"dungeon_izumi\", @volume=100, @pitch=100)"])
  ExitEventProcessing([])
  Empty([])
