Display Name = ""
Parallax Name = "DarkSpace1"
Note = ""

CommonEvent 1
Name = "EV001"

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    Empty([])

CommonEvent 2
Name = "EV002"

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CommonEvent 3
Name = "EV003"

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    Empty([])

CommonEvent 4
Name = "EV004"

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CommonEvent 5
Name = "EV005"

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    Empty([])

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    Empty([])

CommonEvent 6
Name = "EV006"

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    Empty([])

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CommonEvent 7
Name = "EV007"

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    Empty([])

CommonEvent 8
Name = "EV008"

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    Empty([])

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CommonEvent 9
Name = "EV009"

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    Empty([])

CommonEvent 10
Name = "EV010"

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    Empty([])

CommonEvent 12
Name = "EV012"

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    ShowPicture([5, "80_soniachaos_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, false])
    ShowTextAttributes(["soniachaos_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya Chaos>■■■■■■■■■■■■■■■■■■■■■■■■■■■\n■■■■■■■■■■■■■■■■■■■■■■■■■■■\n■■■■■■■■■■■■■■■■■■■■■■■■■■■"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Sonya... Y-you're..."])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>Such power...!\nThe chaos is eroding space-time itself...!"])
    ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
    ShowText(["\\n<Nuruko>Kyuu..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Wh-what do I do...?\nSonya is..."])
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>Don't lose focus, Luka!\nAt this rate, Sonya will destroy the world without a doubt!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>............"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>You're right...\nSonya would be the saddest of anyone if that happened..."])
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>There's no way we can let Sonya destroy the world! Let's go, Luka!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Agreed... Sonya, I won't let you do this!\nI'll save both you and the world!"])
    ShowTextAttributes(["soniachaos_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya Chaos>■■■■■■■■■■■■■■■■■■■■■■■■■■■\n■■■■■■■■■■■■■■■■■■■■■■■■■■■\n■■■■■■■■■■■■■■■■■■■■■■■■■■■"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If we don't stop Sonya here, this world is doomed.\nWe're the only ones who can prevent that--"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Let's go, everyone!\nWe'll save Sonya and this world!"])
    ConditionalBranch([4, 525, 0])
      ShowTextAttributes(["sonia_fc1", 4, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["You have already been saved, Luka..."])
      ShowText(["Now, let's fight together!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 841, 0])
      ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["You have already been saved, Luka..."])
      ShowText(["Now, let's fight together!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 842, 0])
      ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["You have already been saved, Luka..."])
      ShowText(["Now, let's fight together!"])
      Empty([])

    BranchEnd([])
    RecoverAll([0, 0])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_sonia3\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 870, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ControlSwitches([34, 34, 0])
    ShowPicture([5, "80_soniachaos_st04", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["soniachaos_fc1", 3, 0, 2])
    ShowText(["\\n<Sonya Chaos>■■■■■■■■■■..."])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>We've driven her into a corner...but what about Adramelech?!"])
    ErasePicture([5])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"boss_eden\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["eden_fc2", 4, 0, 2])
    ShowText(["\\n<Eden>Seiii!"])
    ShowAnimation([7, 208, true])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>Haaa!"])
    ShowAnimation([7, 1170, true])
    ShowPicture([5, "80_adramelek_st27", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>■■■■■■■■..."])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Fire9\", @pitch=100, @volume=80)"])
    MovePicture([5, nil, 0, 0, 0, 240, 100, 100, 0, 0, 60, true])
    ErasePicture([5])
    Wait([60])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>...They did it!"])
    ShowTextAttributes(["lilith2_fc1", 2, 0, 2])
    ShowText(["\\n<Lilith>No... We've already defeated her three times.\nBut every time we defeat her..."])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"scene_chaos1\", @volume=100, @pitch=100)"])
    ShowAnimation([7, 542, false])
    Wait([60])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=40, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=40, @parameters=[])"])
    ShowPicture([5, "80_adramelek_st22", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["adramelek_fc2", 1, 0, 2])
    ShowText(["\\n<Adramelech>■■■■■■■■■■erase■■■■■■■...\n■■■■■■■■■■■■■■■th■■■..."])
    ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
    ShowText(["\\n<Morrigan>That's cheating!\nEvery time she revives, she gets stronger!"])
    ShowTextAttributes(["shion_fc1", 2, 0, 2])
    ShowText(["\\n<Zion>This is impossible...\nWe can't win if she just revives no matter how many times she's defeated!"])
    ShowTextAttributes(["gnosis_fc1", 2, 0, 2])
    ShowText(["\\n<Gnosis>...I propose a withdrawal.\nWithin 15 minutes, this world will be eroded by the XX-class apoptosis and disappear completely."])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>That's...ridiculous...!\nIsn't there anything we can do...?!"])
    ShowTextAttributes(["eden_fc2", 3, 0, 2])
    ShowText(["\\n<Eden>Hmm... There is nothing we can do.\nOnce an XX-class is downloaded into the physical world, it can no longer be stopped."])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    PlayBGM(["RPG::BGM(@name=\"scene_chaos3\", @volume=100, @pitch=100)"])
    ChangeParallaxBack(["StarlitSky", false, false, 0, 0])
    ShowAnimation([7, 547, false])
    ShowTextAttributes(["adramelek_fc2", 1, 0, 2])
    ShowText(["\\n<Adramelech>■■■■■■■■■■■■■■■■■■■■■■■■■■■\n■■■■■■■■■■■■■■■■■■■■■■■■■■■\n■■■■■■■■■■■■■■■■■■■■■■■■■■■"])
    Wait([30])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Our world...will be swallowed by chaos..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This is just like the Great Disaster from thirty years ago we had recently witnessed--\nNo, it's on an even larger scale than that--"])
    ShowTextAttributes(["eden_fc2", 4, 0, 2])
    ShowText(["\\n<Eden>Zion! Gnosis! We're withdrawing from this world!"])
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>You're abandoning our world and running away?!"])
    ShowTextAttributes(["eden_fc2", 4, 0, 2])
    ShowText(["\\n<Eden>You should escape to a parallel world, too!\nThe destruction of this world can no longer be halted!"])
    ShowTextAttributes(["shion_fc1", 4, 0, 2])
    ShowText(["\\n<Zion>We have no choice... Gnosis, can you escape?!"])
    ShowTextAttributes(["gnosis_fc1", 2, 0, 2])
    ShowText(["\\n<Gnosis>Heavy damage sustained...\nHowever, withdrawal is still possible..."])
    ShowTextAttributes(["eden_fc2", 4, 0, 2])
    ShowText(["\\n<Eden>Then let's escape!"])
    ErasePicture([5])
    Wait([60])
    ShowAnimation([4, 501, false])
    ShowAnimation([5, 501, false])
    ShowAnimation([6, 501, false])
    Wait([30])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Wait([30])
    ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
    ShowText(["\\n<Morrigan>Hey hey! They ran away!"])
    ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
    ShowText(["\\n<Astaroth>What should we do, Lilith?!"])
    ShowTextAttributes(["lilith2_fc1", 2, 0, 2])
    ShowText(["\\n<Lilith>We cannot retreat...\nIf this core world is lost, the balance of all parallel worlds will collapse as well...!"])
    ShowAnimation([7, 547, false])
    ShowTextAttributes(["adramelek_fc2", 1, 0, 2])
    ShowText(["\\n<Adramelech>■■■■■■■■■■■■■■■■■■■■■■■■■■■\n■■■■■■■■■■■■■■■■■■■■■■■■■■■\n■■■■■■■■■■■■■■■■■■■■■■■■■■■"])
    Wait([30])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>The power of chaos is swallowing this world...\nIt will be totally destroyed at this rate..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Th-this is...\nEven if we defeat her, it's hopeless..."])
    ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
    ShowText(["\\n<Nuruko>............"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>...Kyuu!"])
    SetEventLocation([8, 0, 9, 9, 8])
    ControlSwitches([32, 32, 0])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowPicture([5, "80_nuruko_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["nuruko_fc1", 1, 0, 2])
    ShowText(["\\n<Nuruko>............"])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>What's the matter, Nuruko...?\nWhat the hell are you..."])
    ErasePicture([5])
    Wait([30])
    ShowAnimation([8, 580, true])
    ShowPicture([5, "80_nuruko_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["nuruko_fc1", 1, 0, 2])
    ShowText(["\\n<Nuruko>■■■■■..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Nu-Nuruko...?!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Nuruko's body absorbs the chaos and mutates--"])
    PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
    ShowPicture([10, "sys_noise", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    Wait([30])
    ShowPicture([5, "iv_nuruko1", 0, 0, 0, 0, 100, 100, 255, 0])
    PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro2\", @volume=100, @pitch=100)"])
    ControlSwitches([33, 33, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, true])
    ErasePicture([10])
    ShowTextAttributes(["nurukox_fc1", 1, 0, 2])
    ShowText(["\\n<Nuruko>■■■■■■■■■....."])
    ShowTextAttributes(["lilith2_fc1", 2, 0, 2])
    ShowText(["\\n<Lilith>This monster is an apoptosis, too?!\nNo, she's something else--"])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    ShowTextAttributes(["sylph_fc1", 4, 0, 2])
    ShowText(["\\n<Sylph>She's a spirit, Luka!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Ehh...?!"])
    ShowTextAttributes(["undine_fc1", 0, 0, 2])
    ShowText(["\\n<Undine>Another spirit...just like us."])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>She's just like us, a manager of an element! Her element is--"])
    ShowPicture([5, "80_nurukox_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["nurukox_fc1", 1, 0, 2])
    ShowText(["\\n<Nuruko>■■■■■oice of■■■■rit■■chaos, I comman■■...\n■■Disappe■..."])
    ShowTextAttributes(["nurukox_fc1", 1, 0, 2])
    ShowText(["\\n<Nuruko>...Disap■■."])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    Wait([15])
    PlaySE(["RPG::SE(@name=\"Heal4\", @pitch=100, @volume=100)"])
    ShakeScreen([7, 7, 120, true])
    ShowPicture([10, "sys_noise", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    TransferPlayer([0, 750, 1, 0, 0, 2])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, true])
    ErasePicture([10])
    Empty([])

CommonEvent 14
Name = "EV014"

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    Empty([])

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    Empty([])
