Display Name = "Remina Research Institute Containment Room 2"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 782, 51, 4, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 782, 51, 4, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 782, 51, 4, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Machine>"])
    ShowText(["Energy supply device, activate..."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["So this is the gate connected to the world of Singularity."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["Wouldn't it be better to charge into enemy territory from here?"])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["Rejected, Lucifina. During the Great Monster Wars,"])
    ShowText(["did you forget that we were ambushed by the Three Ancestors because of that?"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["Sister helped us back then."])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["You can't always rely on being saved..."])
    ShowText(["Stop being reckless."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Indeed, it's too dangerous to charge into enemy territory through this gate."])
    ShowText(["It would be better to close the gate promptly as originally planned."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Then, I will close the gate."])
    ShowText(["Let's destroy the gate generation device――"])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["Well then, shall we do it..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 1, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Let's make it flashy~!!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Just as we tried to destroy the surrounding devices, at that moment――"])
    FadeoutBGM([1])
    Wait([30])
    ShowAnimation([10, 542, false])
    Wait([60])
    ControlSwitches([31, 31, 0])
    Wait([90])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_laplace_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>"])
    ShowText(["I won't let you destroy the devices here..."])
    ShowText(["By order of my mission, I will eliminate you."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Laplace...!"])
    ShowText(["So you have indeed become a pawn of the enemy!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Standing before us was Laplace, who should have been our ally――"])
    ShowText(["It seems she is being controlled by Singularity's hacking."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["If we do nothing, the city will suffer damage as well."])
      ShowText(["We must quickly defeat Laplace and close the gate!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["If we do nothing, the city will suffer damage as well."])
      ShowText(["We must quickly defeat Laplace and close the gate!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["If we do nothing, the city will suffer damage as well."])
      ShowText(["We must quickly defeat Laplace and close the gate!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I guess we have no choice... Let's go!"])
    ConditionalBranch([4, 776, 0])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Grandpapi>"])
      ShowText(["Good grief, do I have to deal with this guy again..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 766, 0])
      ShowTextAttributes(["shirom_fc3", 0, 0, 2])
      ShowText(["\\n<La Croix>"])
      ShowText(["Forgive me, Laplace, I'll bring you back to your senses later..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 185, 0])
      ShowTextAttributes(["radio_fc1", 0, 0, 2])
      ShowText(["\\n<Radio>"])
      ShowText(["Laplace, stop it..."])
      ShowTextAttributes(["laplace_fc1", 0, 0, 2])
      ShowText(["\\n<Laplace>"])
      ShowText(["Enemy confirmed as the prototype type of the initial model. "])
      ShowText(["Destruction is easy..."])
      ShowTextAttributes(["radio_fc1", 0, 0, 2])
      ShowText(["\\n<Radio>"])
      ShowText(["……………………"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>"])
    ShowText(["My mission is to defend this facility."])
    ShowText(["Commencing battle—"])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 2004, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"dungeon_labo5\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>"])
    ShowText(["Combat... cannot continue..."])
    PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
    ControlSwitches([31, 31, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I have incapacitated Laplace!"])
    ShowText(["Immediately restrain her and store her in the pocket monster castle――"])
    Wait([30])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Now there are no more obstacles."])
    ShowText(["Once again, let's destroy the gate generation device!"])
    ConditionalBranch([4, 36, 0])
      ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
      ShowText(["\\n<Micaela-chan>"])
      ShowText(["That's enough already..."])
      ShowText(["Lucifina, go!!"])
      ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
      ShowText(["\\n<Lucifina-chan>"])
      ShowText(["Yay!!"])
      Empty([])

    BranchEnd([])
    FadeoutScreen([])
    PlaySE(["RPG::SE(@name=\"mon_break5\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I destroyed the surrounding equipment!"])
    ShowText(["The gate can no longer be maintained and will disappear!"])
    ControlVariables([1308, 1308, 0, 0, 8])
    FadeinScreen([])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["This is good, we have achieved our objective."])
    ShowText(["Now, let's return to Promestein."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Having destroyed the gate, no further enemies will invade."])
    ShowText(["However, the original Singularity is still intact."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We can't wait for them to make new moves."])
    ShowText(["Let's discuss with Promestein and decide on our next actions――"])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([90])
    TransferPlayer([0, 47, 12, 58, 8, 2])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "ラプラス"

  Page 0
    Empty([])

  Page 1
    Empty([])
