Display Name = "Natalia Coast"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([458, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 263, 265, 2, 0])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 263, 265, 2, 0])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 263, 265, 2, 0])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 263, 265, 2, 0])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 263, 265, 2, 0])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 263, 265, 2, 0])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 263, 265, 2, 0])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Will you use the guiding orb?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka held up the guiding orb!"])
      ShowText(["The guiding orb emits a dazzling light!"])
      ControlSwitches([5494, 5494, 0])
      ControlSwitches([100, 100, 0])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 910, 17, 7, 2, 1])
      ExitEventProcessing([])
      Empty([])

    When([1, "いいえ"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([74, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([832, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([921, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The treasure chest was a mimic girl!"])
    BattleProcessing([0, 2346, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1320, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([4347, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([78, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([43, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The treasure chest was a mimic girl!"])
    BattleProcessing([0, 2346, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ShowTextAttributes(["sasori_fc1", 1, 0, 2])
    ShowText(["\\n<Scorpion Girl>"])
    ShowText(["Yah!! Aaah!!"])
    ShowText(["I will be turned into a sea scorpion after being tossed around by the sea!"])
    ShowTextAttributes(["sasori_fc1", 0, 0, 2])
    ShowText(["\\n<Scorpion Girl>"])
    ShowText(["Oh, a customer? Do you need golden needles?"])
    ShopProcessing([0, 20, 0, 0, true])
    CallCommonEvent([282])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    PlayME(["RPG::ME(@name=\"lvup\", @pitch=100, @volume=100)"])
    ShowPicture([5, "sys_oyakataf2b", 0, 0, 140, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_oyakata_st4-3", 0, 0, 140, 0, 100, 100, 0, 0])
    ShowPicture([7, "sys_oyakataf2", 0, 0, 140, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 140, 0, 100, 100, 255, 0, 60, false])
    MovePicture([6, nil, 0, 0, 140, 0, 100, 100, 255, 0, 60, false])
    MovePicture([7, nil, 0, 0, 140, 0, 100, 100, 255, 0, 60, false])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Found Master Minecraft! \\|\\|"])
    Wait([30])
    ShowTextAttributes(["randolph_fc4", 2, 0, 2])
    ShowText(["\\n<Minecraft Master>"])
    ShowText(["……………………"])
    ConditionalBranch([1, 1319, 0, 4, 2])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I can't keep up with all this..."])
      ShowText(["I wish Papi were here."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1319, 0, 5, 1])
      ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["Seems like you are good at assembling various things."])
      ShowText(["Now, let's go to the forge!"])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSwitches([3115, 3115, 0])
    ControlVariables([1354, 1354, 1, 0, 1])
    ConditionalBranch([1, 1354, 0, 80, 0])
      Script(["gain_medal(1524)"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Explained the situation to the boss from another world and sent them to the Chaos Forge――"])
    ShowText(["(Number of bosses discovered: \\V[1354])"])
    Wait([30])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Yeah, the soil feels nice......"])
    ShowText(["It looks like a herb garden can be made here."])
    ShowTextAttributes(["ningyohime_fc1", 4, 0, 2])
    ShowText(["\\n<El>"])
    ShowText(["Then, I'll plant the seeds!"])
    ShowText(["Eeei, ya~♪"])
    ChangeItems([555, 1, 0, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["El scattered seagull grass seeds around!"])
    ShowText(["Continue to water and take care of them carefully――"])
    Wait([60])
    ShowTextAttributes(["ningyohime_fc1", 5, 0, 2])
    ShowText(["\\n<El>"])
    ShowText(["Yes, that's it for today♪"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Then, let's stay at a nearby inn."])
      ShowText(["If we take good care of them, they said they would grow in a week."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Then, let's stay at a nearby inn."])
      ShowText(["If we take good care of them, they said they would grow in a week, didn't they?"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, we headed towards the town――"])
    FadeoutScreen([])
    PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
    Wait([150])
    RecoverAll([0, 0])
    TransferPlayer([0, 131, 19, 1, 2, 2])
    ControlVariables([1083, 1083, 0, 0, 5])
    FadeinScreen([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Look, look, the flower field is already here!"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Wow, the flower field is already here……"])
      Empty([])

    BranchEnd([])
    ScrollMap([6, 8, 5])
    ScrollMap([2, 2, 5])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["As expected of the seeds given by Queen Alraune."])
      ShowText(["They grow at an astonishing rate."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["As expected of the seeds passed down from the Queen of Plants."])
      ShowText(["They grow at an astonishing rate, don't they?"])
      Empty([])

    BranchEnd([])
    ScrollMap([8, 2, 5])
    ScrollMap([4, 8, 5])
    Wait([120])
    ShowTextAttributes(["ningyohime_fc1", 3, 0, 2])
    ShowText(["\\n<El>"])
    ShowText(["Well then, let's take care of them right away～♪"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Of course, we'll help too."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Of course, we'll help too."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ningyohime_fc1", 5, 0, 2])
    ShowText(["\\n<El>"])
    ShowText(["It's not long until we can start harvesting herbs."])
    ShowText(["Pull out the weeds and water them……"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["El took great care of the herb field with all her heart!"])
    Wait([60])
    ShowTextAttributes(["ningyohime_fc1", 5, 0, 2])
    ShowText(["\\n<El>"])
    ShowText(["Yes, that's it for today～♪"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Well then, let's come back again tomorrow."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Sometimes, things like this are nice."])
      ShowText(["It feels like my weary heart is being healed from the battles……"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Sometimes, things like this are nice, isn't it?"])
      ShowText(["It reminds me of the era of creation……"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka and the others returned to the inn――"])
    FadeoutScreen([])
    PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
    Wait([150])
    RecoverAll([0, 0])
    ChangeMapDisplay([1])
    TransferPlayer([0, 131, 19, 1, 2, 2])
    ControlVariables([1083, 1083, 0, 0, 6])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And every day, El took care of the herb field――"])
    ShowText(["And then, several days passed."])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ScrollMap([6, 8, 5])
    ScrollMap([2, 2, 5])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 3, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Hey, look!"])
      ShowText(["There's a crab in the herb field!"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Hey, look at that!"])
      ShowText(["There's a crab in the herb field!"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_minikani_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["minikani_fc1", 0, 0, 2])
    ShowText(["\\n<Mini Crab Girl>"])
    ShowText(["Oh, there are so many herbs growing!"])
    ShowText(["Yay, let's take some♪"])
    ErasePicture([5])
    ShowTextAttributes(["ningyohime_fc1", 2, 0, 2])
    ShowText(["\\n<El>"])
    ShowText(["What are you doing! Stop it~!"])
    ScrollMap([8, 2, 5])
    ScrollMap([4, 8, 5])
    Wait([90])
    Empty([])

  Page 1
    ShowPicture([5, "80_minikani_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["minikani_fc1", 0, 0, 2])
    ShowText(["\\n<Mini Crab Girl>"])
    ShowText(["Did you come to pick herbs too?"])
    ShowTextAttributes(["ningyohime_fc1", 2, 0, 2])
    ShowText(["\\n<El>"])
    ShowText(["Don't touch the herbs I grew~!"])
    ErasePicture([5])
    BattleProcessing([0, 108, false, false])
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_ningyohime_st03", 0, 0, -180, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_minikani_st03", 0, 0, 160, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -180, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 160, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["minikani_fc1", 2, 0, 2])
    ShowText(["\\n<Mini Crab Girl>"])
    ShowText(["Waaah! That's terrible~!"])
    ShowTextAttributes(["ningyohime_fc1", 2, 0, 2])
    ShowText(["\\n<El>"])
    ShowText(["The terrible one is you!"])
    ShowText(["These herbs are what we worked hard to grow!"])
    ShowTextAttributes(["minikani_fc1", 2, 0, 2])
    ShowText(["\\n<Mini Crab Girl>"])
    ShowText(["Then you should have said so~!"])
    ShowText(["If I knew it was such an important herb field, I wouldn't have taken them~!"])
    ShowPicture([5, "80_ningyohime_st07", 0, 0, -180, 0, 100, 100, 255, 0])
    ShowTextAttributes(["ningyohime_fc1", 6, 0, 2])
    ShowText(["\\n<El>"])
    ShowText(["……………………"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["El, have you realized your mistake?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["El... have you realized your mistake?"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_ningyohime_st08", 0, 0, -180, 0, 100, 100, 255, 0])
    ShowTextAttributes(["ningyohime_fc1", 7, 0, 2])
    ShowText(["\\n<El>"])
    ShowText(["Yeah, I did something terrible..."])
    ShowText(["Mr. Crab didn't know it was an important herb field, right...?"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Without trying to convey our side, and not listening to the other side..."])
      ShowText(["I only thought about eliminating the opponent out of anger."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Without trying to convey our side, and not listening to the other side..."])
      ShowText(["I only thought about eliminating the opponent out of anger, you see."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["(We were complicit too...)"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["(We were complicit too...)"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ningyohime_fc1", 7, 0, 2])
    ShowText(["\\n<El>"])
    ShowText(["I'm sorry..."])
    ShowText(["I got carried away..."])
    ShowTextAttributes(["minikani_fc1", 2, 0, 2])
    ShowText(["\\n<Mini Crab Girl>"])
    ShowText(["Sniff..."])
    ShowTextAttributes(["ningyohime_fc1", 7, 0, 2])
    ShowText(["\\n<El>"])
    ShowText(["Use this herb."])
    ShowText(["If you put it on the wound like this, it'll heal quickly..."])
    PlaySE(["RPG::SE(@name=\"Heal3\", @pitch=100, @volume=80)"])
    ShowPicture([6, "80_minikani_st01", 0, 0, 160, 0, 100, 100, 255, 0])
    ShowTextAttributes(["minikani_fc1", 0, 0, 2])
    ShowText(["\\n<Mini Crab Girl>"])
    ShowText(["...The pain is gone!"])
    ShowTextAttributes(["ningyohime_fc1", 7, 0, 2])
    ShowText(["\\n<El>"])
    ShowText(["I messed up again... I'm sorry..."])
    ShowTextAttributes(["minikani_fc1", 0, 0, 2])
    ShowText(["\\n<Mini Crab Girl>"])
    ShowText(["It's fine, I was at fault too..."])
    ShowText(["I should have noticed since there was a rope set up."])
    ShowPicture([5, "80_ningyohime_st04", 0, 0, -180, 0, 100, 100, 255, 0])
    ShowTextAttributes(["ningyohime_fc1", 3, 0, 2])
    ShowText(["\\n<El>"])
    ShowText(["Thank you for forgiving me."])
    ShowText(["Now, we need to take care of the herb garden..."])
    ShowTextAttributes(["minikani_fc1", 0, 0, 2])
    ShowText(["\\n<Mini Crab Girl>"])
    ShowText(["I'll help too!"])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["El and the mini crab girl started taking care of the herb garden..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Realizing one's mistakes and reconciling well..."])
      ShowText(["At first, this much is enough."])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It's absurd to think about becoming the next queen or commanding soldiers while still inexperienced..."])
      ShowText(["Before learning the king's education, one should first learn about interacting with others."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["You realized your mistakes and learned something important."])
      ShowText(["It's out of the question to think about being the next queen or commanding soldiers while still inexperienced."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Before understanding interactions with others, if one's self-awareness as a leader"])
      ShowText(["becomes inflated... a great mistake will arise."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["But... El will become a wonderful queen too."])
      ShowText(["After all, she's such a serious and caring girl for her friends."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ningyohime_fc1", 5, 0, 2])
    ShowText(["\\n<El>"])
    ShowText(["Grow up big~♪"])
    ShowTextAttributes(["minikani_fc1", 0, 0, 2])
    ShowText(["\\n<Mini Crab Girl>"])
    ShowText(["Grow up plump~♪"])
    Wait([60])
    FadeoutScreen([])
    PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
    Wait([150])
    RecoverAll([0, 0])
    ChangeMapDisplay([1])
    TransferPlayer([0, 131, 19, 1, 2, 2])
    ControlVariables([1083, 1083, 0, 0, 7])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A few days later, the herb garden was completed!"])
    ShowText(["El contacted the medical department of San Ilia and had them come for an inspection---"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    FadeinScreen([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It seems the inspection team has already arrived."])
    ShowTextAttributes(["ningyohime_fc1", 3, 0, 2])
    ShowText(["\\n<El>"])
    ShowText(["Well then, let's go."])
    ExitEventProcessing([])
    Empty([])

  Page 2
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Medical Department Representative>"])
    ShowText(["What an incredible sight..."])
    ShowText(["With this much, the shortage of medicine should be resolved."])
    ShowTextAttributes(["ningyohime_fc1", 3, 0, 2])
    ShowText(["\\n<El>"])
    ShowText(["This herb garden will be gifted to San Ilia."])
    ShowText(["As a token of apology on behalf of the merfolk."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Medical Department Representative>"])
    ShowText(["Of course, we will gladly accept it."])
    ShowText(["Everyone will be greatly pleased with the gift from the mermaid."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Medical Department Representative>"])
    ShowText(["So, what is your name...?"])
    ShowTextAttributes(["ningyohime_fc1", 5, 0, 2])
    ShowText(["\\n<El>"])
    ShowText(["I am the next queen—no, just a mermaid named El."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Medical Department Representative>"])
    ShowText(["Thank you, El."])
    ShowText(["I pray that the bond between humans and mermaids is restored to its former state."])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, the conversation ended peacefully."])
    ShowText(["The medicinal herbs cultivated by El will spread to the hospitals in the Natalia region—"])
    ChangeMapDisplay([1])
    TransferPlayer([0, 131, 28, 11, 8, 2])
    ControlVariables([1083, 1083, 0, 0, 8])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    Script(["gain_medal(2102)"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["That's great, El."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["That's great, El."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ningyohime_fc1", 5, 0, 2])
    ShowText(["\\n<El>"])
    ShowText(["Yes!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You have finally done something worthy of the next queen."])
      ShowText(["It was far more admirable than leading soldiers to attack a town."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["You have finally performed work worthy of the next queen."])
      ShowText(["It is a far more commendable act than leading soldiers to attack a town."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ningyohime_fc1", 5, 0, 2])
    ShowText(["\\n<El>"])
    ShowText(["Yeah... I feel like I understand a little bit now."])
    ShowText(["Just a little bit, for now."])
    PlaySE(["RPG::SE(@name=\"mon_fanfale2\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["El has grown just a little!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Now, they won't start talking about atonement or anything like that."])
      ShowText(["Well then, shall we go check on Queen Mermaid next?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Now, they probably won't mention atonement or anything like that anymore."])
      ShowText(["Well then, it would be good to check on Queen Mermaid as well."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ningyohime_fc1", 5, 0, 2])
    ShowText(["\\n<El>"])
    ShowText(["Yay, let's go meet mom~♪"])
    PlayBGM(["RPG::BGM(@name=\"umi\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 3
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Herbalist>"])
    ShowText(["These are magnificent medicinal herbs that have grown freely."])
    ShowText(["You can see the character of the creator in them..."])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Herbalist>"])
    ShowText(["This is a wonderful medicinal herb garden..."])
    ShowText(["I have never seen such high-quality seagull grass before."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Herbalist>"])
    ShowText(["The stems are thicker and the roots are stronger than natural ones..."])
    ShowText(["Even with chemical fertilizers, they wouldn't grow like this."])
    Empty([])

  Page 1
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1305, 0, 5, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Herbalist>"])
        ShowText(["That crab over there is keeping watch over the medicinal herb garden."])
        ShowText(["Thanks to that, we can take care of the garden with peace of mind."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1305, 0, 6, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Herbalist>"])
        ShowText(["We will continue to ship the medicinal herbs to the Monte Carlo evacuation camp."])
        ShowText(["They are being greatly utilized as aid supplies from the mermaids."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Herbalist>"])
        ShowText(["Without this, many lives would have been lost."])
        ShowText(["The people of San Ilia are all grateful."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Herbalist>"])
      ShowText(["The crab that collects the medicinal herbs has set off to study pharmacology."])
      ShowText(["We are managing this medicinal herb field."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ConditionalBranch([1, 1305, 0, 5, 2])
      ShowTextAttributes(["minikani_fc1", 0, 0, 2])
      ShowText(["\\n<Mini Crab Girl>"])
      ShowText(["I'm the one guarding the medicinal herb field."])
      ShowText(["We need to make sure it reaches those who need it."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1305, 0, 6, 1])
      ShowTextAttributes(["minikani_fc1", 0, 0, 2])
      ShowText(["\\n<Mini Crab Girl>"])
      ShowText(["San Ilia has fallen into a terrible situation..."])
      ShowText(["Recently, I've also been helping the pharmacists with their prescriptions."])
      ShowTextAttributes(["minikani_fc1", 0, 0, 2])
      ShowText(["\\n<Mini Crab Girl>"])
      ShowText(["...Maybe I should properly study about medicines."])
      ShowText(["It might be good to aim to become a pharmacist."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ShowPicture([5, "80_spawn_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["spawn_fc1", 0, 0, 2])
    ShowText(["\\n<Forsaken Spawn>"])
    ShowText(["I am that person's servant..."])
    ShowText(["I will only serve according to their will..."])
    ConditionalBranch([0, 1066, 0])
      ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
      ShowText(["\\n<Vanilla>"])
      ShowText(["If I crystallize this creature's body tissue, can I create the Sky Gem...?"])
      ShowText(["But it's a bit scary."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1067, 0])
      ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
      ShowText(["\\n<Vanilla>"])
      ShowText(["If I crystallize this creature's body tissue, can I create the Sky Gem...?"])
      ShowText(["But it's a bit scary."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It's okay, if we all work together, it won't be scary!"])
    ErasePicture([5])
    ConditionalBranch([1, 1336, 0, 2, 2])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_apoto\", @volume=100, @pitch=100)"])
      ControlSwitches([22, 22, 0])
      BattleProcessing([0, 2015, false, false])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1336, 0, 3, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_apoto\", @volume=100, @pitch=100)"])
      ControlSwitches([22, 22, 0])
      BattleProcessing([0, 2141, false, false])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      Empty([])

    BranchEnd([])
    ControlVariables([1368, 1368, 0, 0, 3])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Alright, I defeated it!"])
    ShowText(["Let's take all the tentacles we can!"])
    ConditionalBranch([0, 1066, 0])
      ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
      ShowText(["\\n<Vanilla>"])
      ShowText(["Crystallizing from body tissue isn't such a difficult technique."])
      ShowText(["If I leave it to Chris, it'll be fine!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1067, 0])
      ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
      ShowText(["\\n<Vanilla>"])
      ShowText(["Crystallizing from body tissue isn't such a difficult technique."])
      ShowText(["If I leave it to Chris, it'll be fine!"])
      Empty([])

    BranchEnd([])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I have started handling the Sky Gem and the Great Sky Gem at Vanilla's shop!"])
    ControlSwitches([7064, 7064, 0])
    Wait([60])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])
