Display Name = "Magic Academy 1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 296, 61, 66, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 296, 62, 66, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 296, 5, 15, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 296, 4, 15, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 323, 173, 2, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 323, 173, 2, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 323, 173, 2, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Isn't the structure here more complicated than before?"])
    ShowText(["The bookshelves have increased a lot too..."])
    ShowTextAttributes(["kagetumugi_fc7", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["It's the influence of chaos. From the looks of it, it seems to have mixed with the"])
    ShowText(["Great Library of San Ilia."])
    ShowTextAttributes(["kagetumugi_fc7", 3, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["I remember that the San Ilia Library and the Magic Academy were designed by the same architect."])
    ShowText(["Since the materials are common, the two places that share the same origin have been mixed together by chaos――"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Enough of the trivia."])
      ShowText(["We came to search for Queen Grand Noah."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Accompanying Mephisto, Queen Grand Noah is"])
      ShowText(["I don't know what she is doing, but――"])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["In any case, we must find her quickly."])
      ShowText(["Let's explore inside."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Enough of the trivia."])
      ShowText(["We came to search for Queen Grand Noah."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Accompanying Mephisto, Queen Grand Noah is"])
      ShowText(["I don't know what she is doing, but――"])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["In any case, we must find her quickly."])
      ShowText(["Let's explore inside."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Enough of the trivia."])
      ShowText(["We came to search for Queen Grand Noah."])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Accompanying Mephisto, Queen Grand Noah is"])
      ShowText(["I don't know what she is doing, but――"])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["In any case, we must find her quickly."])
      ShowText(["Let's explore inside."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 3, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["My lord... aren't you a bit in a bad mood?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Alice... aren't you a bit in a bad mood?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It's not that I'm upset, but..."])
      ShowText(["I was just thinking about what a king should be doing during a national crisis."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It's not that I'm upset, but..."])
      ShowText(["I was just thinking about what a king should be doing during a national crisis."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It's not that I'm upset, but..."])
      ShowText(["I was just thinking about what a king should be doing during a national crisis."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 526, 0])
      ShowTextAttributes(["sabasa_fc1", 0, 0, 2])
      ShowText(["\\n<King of Sabasa>"])
      ShowText(["That queen would never abandon her people and run away."])
      ShowText(["There must be some reason for it."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 535, 0])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>"])
      ShowText(["At the very least, it should be an action that looks to the future."])
      ShowText(["That queen would never act foolishly."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["From the eyewitness accounts, it's highly likely that the queen came here of her own volition."])
    ShowText(["I don't know what her intentions are, but let's search the building――"])
    ConditionalBranch([4, 806, 0])
      ShowTextAttributes(["vinum_fc1", 0, 0, 2])
      ShowText(["\\n<Vinum>"])
      ShowText(["Hmm... there are quite a few interesting books scattered around..."])
      ShowText(["You will at least give me some time to read a few, right?"])
      Empty([])

    BranchEnd([])
    ControlVariables([1303, 1303, 0, 0, 3])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([900, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([93, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([920, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([112, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([834, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([6, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([4425, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([429, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3179, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([9, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    SetMoveRoute([33, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Were you ahead of us..."])
    ShowText(["So, did you find out anything?"])
    ShowPicture([5, "80_hero4_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["hero_fc4", 0, 0, 2])
    ShowText(["\\n<Killing Fox Hana>"])
    ShowText(["Absolutely no clues at all."])
    ShowText(["It was indeed reckless to search just with the name Kenno..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Well, that's true..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I randomly pick up books and flip through them searching for the name Kenno――"])
    ShowText(["With hundreds and thousands of family trees, there's no way to find it that way."])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["……………………"])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["...Hey, that book with the red spine."])
    ShowText(["Check out the 'Chronicles of the Jinno Heroes.'"])
    ShowTextAttributes(["hero_fc4", 0, 0, 2])
    ShowText(["\\n<Killing Fox Hana>"])
    ShowText(["Hmm? Is this the book...?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Uncle Lazarus, how do you know about it...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Kohana picks up the 'Chronicles of the Jinno Heroes' and flips through it――"])
    ShowText(["In the family tree, Kenno's name was there!"])
    ShowTextAttributes(["hero_fc4", 0, 0, 2])
    ShowText(["\\n<Killing Fox Hana>"])
    ShowText(["There really was my father's name!!"])
    ShowText(["The ancestor of that bloodline is――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Susanoo――"])
    ShowText(["That was the name of the person who became the ancestor of the clan."])
    ShowTextAttributes(["izanami_fc1", 2, 0, 2])
    ShowText(["\\n<Izanami>"])
    ShowText(["Susanoo, you say...!?"])
    ShowTextAttributes(["tukumokomati_fc1", 2, 0, 2])
    ShowText(["\\n<Himiko>"])
    ShowText(["What!? Then, my――"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["...Are you acquaintances of theirs?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["...Are you acquaintances of theirs?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["...Are you acquaintances of theirs?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["izanami_fc1", 2, 0, 2])
    ShowText(["\\n<Izanami>"])
    ShowText(["Acquaintances? Susanoo is my child."])
    ShowTextAttributes(["tukumokomati_fc1", 0, 0, 2])
    ShowText(["\\n<Himiko>"])
    ShowText(["And, my brother..."])
    ShowText(["I see, I see, you are a descendant of that wild one."])
    ShowTextAttributes(["hero_fc4", 0, 0, 2])
    ShowText(["\\n<Killing Fox Hana>"])
    ShowText(["Ah, you all are... my ancestors?"])
    ShowTextAttributes(["izanami_fc1", 2, 0, 2])
    ShowText(["\\n<Izanami>"])
    ShowText(["Indeed..."])
    ShowText(["Being a descendant of Susanoo means you are undoubtedly my offspring."])
    ShowTextAttributes(["tukumokomati_fc1", 0, 0, 2])
    ShowText(["\\n<Himiko>"])
    ShowText(["I see, so it's my brother's blood..."])
    ShowText(["Then, everything we've discussed makes sense."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I was investigating my own origins, but to think I would meet my ancestor in person――"])
    ShowText(["This must be a surprising turn of events for Kohana as well."])
    ShowTextAttributes(["tukumokomati_fc1", 0, 0, 2])
    ShowText(["\\n<Himiko>"])
    ShowText(["My brother Susanoo is a wild one who can't be tamed."])
    ShowText(["But he is also a man of justice, and he made various legends."])
    ShowTextAttributes(["hero_fc4", 0, 0, 2])
    ShowText(["\\n<Killing Fox Hana>"])
    ShowText(["Such ancient hero blood is..."])
    ShowText(["Flowing through my body as well?"])
    ShowTextAttributes(["hero_fc3", 0, 0, 2])
    ShowText(["\\n<Ghost Fox>"])
    ShowText(["That's amazing, Kohana-chan!"])
    ShowText(["I've heard of Susanoo in old stories too!"])
    ShowTextAttributes(["izanami_fc1", 0, 0, 2])
    ShowText(["\\n<Izanami>"])
    ShowText(["If you are a daughter of the blood that connects to me..."])
    ShowText(["I can't do anything bad to you."])
    ShowTextAttributes(["tukumokomati_fc1", 0, 0, 2])
    ShowText(["\\n<Himiko>"])
    ShowText(["This is wonderful, that the blood of my brother has been preserved until now!"])
    ShowText(["From now on, consider me your older sister!"])
    ShowTextAttributes(["hero_fc4", 0, 0, 2])
    ShowText(["\\n<Killing Fox Hana>"])
    ShowText(["N-Nice to meet you..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, the ancestor of Kohana has been revealed."])
    ShowText(["She was a descendant of the ancient hero, Susanoo――"])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["hero_fc4", 0, 0, 2])
    ShowText(["\\n<Killing Fox Hana>"])
    ShowText(["...You all have really helped me, haven't you?"])
    ShowText(["Thank you for coming this far, I appreciate it."])
    ShowTextAttributes(["hero_fc3", 0, 0, 2])
    ShowText(["\\n<Ghost Fox>"])
    ShowText(["Thanks a lot~♪"])
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Since it's a great opportunity, you all should join my side."])
        ShowText(["Lend your strength to save this world."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Since it's a great opportunity, you all should join my side."])
        ShowText(["Lend your strength to save this world."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Since it's a great opportunity, you all should join my side."])
        ShowText(["Lend your strength to save this world."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Since it's a great opportunity, you all should join my side."])
        ShowText(["Though the world has become peaceful, maintaining that peace requires strength."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Since it's a great opportunity, you all should join my side."])
        ShowText(["Though the world has become peaceful, maintaining that peace requires strength."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Since it's a great opportunity, you all should join my side."])
        ShowText(["Though the world has become peaceful, maintaining that peace requires strength."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["hero_fc4", 0, 0, 2])
    ShowText(["\\n<Killing Fox Hana>"])
    ShowText(["It is an honor to fight alongside the great hero Luka, even as an inadequate being..."])
    ShowText(["I shall lend you my blade."])
    ShowTextAttributes(["hero_fc3", 0, 0, 2])
    ShowText(["\\n<Ghost Fox>"])
    ShowText(["I will go with you too!"])
    ShowText(["After all, I'm Kohana-chan's friend~♪"])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([33, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(919)"])
    ScriptMore(["add_actor_ex(918)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Kohana and Ghost Fox have joined the party!"])
    Wait([60])
    ControlVariables([1382, 1382, 0, 0, 5])
    Script(["gain_medal(207)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Well then, let's continue our adventure!"])
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Now, we've gained another reliable ally."])
      ShowText(["They should be able to help us fight against the Goddess of Chaos――"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Now, we've gained another reliable ally."])
      ShowText(["Though it's a peaceful world, we still need to keep watch――"])
      Empty([])

    BranchEnd([])
    CallCommonEvent([9133])
    PlayBGM(["RPG::BGM(@name=\"dungeon_tosyo\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["hero_fc3", 0, 0, 2])
    ShowText(["\\n<Ghost Fox>"])
    ShowText(["It's such a big library that there are too many family trees to understand..."])
    ShowText(["I can't believe I didn't realize such an obvious thing."])
    Empty([])

  Page 1
    Empty([])
