Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 23, 22, 10, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 23, 23, 10, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 23, 22, 10, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 23, 23, 10, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ScrollMap([4, 5, 4])
    Wait([90])
    ShowPicture([5, "80_cassandra_st31", 0, 0, -150, -20, 100, 100, 0, 0])
    ShowPicture([6, "80_emily_st31", 0, 0, 150, 20, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, -20, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 20, 100, 100, 255, 0, 30, true])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["cassandra_fc2", 0, 0, 2])
      ShowText(["\\n<Cassandra>So how did you end up looking like that? Ufufufu..."])
      ShowTextAttributes(["emily_fc1", 4, 0, 2])
      ShowText(["\\n<Emily>I'm about to burst out laughing... Hehe."])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>Wait, what happened to\\*\\fi you two?!\\*\\fi"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["cassandra_fc2", 0, 0, 2])
      ShowText(["\\n<Cassandra>You're a lot smaller than I remember... Very interesting. Ufufufu..."])
      ShowTextAttributes(["emily_fc1", 4, 0, 2])
      ShowText(["\\n<Emily>I'm about to burst out laughing... Hehe."])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>You two are even smaller!"])
      Empty([])

    BranchEnd([])
    FadeoutScreen([])
    ErasePicture([5])
    ErasePicture([6])
    Wait([60])
    TransferPlayer([0, 24, 77, 83, 4, 0])
    FadeinScreen([])
    Wait([30])
    ShowPicture([5, "80_cassandra_st31", 0, 0, -150, -20, 100, 100, 0, 0])
    ShowPicture([6, "80_emily_st31", 0, 0, 150, 20, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, -20, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 20, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["cassandra_fc2", 0, 0, 2])
    ShowText(["\\n<Cassandra>I'm sure you've already heard how I was defeated by Alipheese the 17th."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Mmn... Rumors of her exploits have made their way around. So your present condition is the result of losing to her?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Rumors of the 17th's exploits have made their way around. So your pitiful condition is the result of losing to her?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["cassandra_fc2", 0, 0, 2])
    ShowText(["\\n<Cassandra>Not exactly...\nI only suffered heavy damage thanks to her. She did, however, force me to recuperate here in my mansion."])
    ShowTextAttributes(["cassandra_fc2", 0, 0, 2])
    ShowText(["\\n<Cassandra>Gah! Just thinking about it makes me seethe with rage!"])
    ShowTextAttributes(["emily_fc1", 4, 0, 2])
    ShowText(["\\n<Emily>Oh mother, calm down.\nAllow me to explain for her."])
    ShowTextAttributes(["emily_fc1", 4, 0, 2])
    ShowText(["\\n<Emily>While mother was weakened, the second strongest monster living in the village staged a revolt."])
    ShowTextAttributes(["emily_fc1", 4, 0, 2])
    ShowText(["\\n<Emily>I'm talking about Candy, the Queen of Sweets.\nShe stole our powers and left us looking like this."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Candy, the Queen of Sweets, is a fairly well-known monster. So she was hiding out in this village all this time?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Candy? She certainly has a reputation among monsters. So you say she was hiding out in this village?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["cassandra_fc2", 0, 0, 2])
    ShowText(["\\n<Cassandra>Damn her! She converted our energy into sweets and gobbled it up! Then a large number of my people left the village with her! Gaaaah!"])
    ShowTextAttributes(["emily_fc1", 4, 0, 2])
    ShowText(["\\n<Emily>Mother, you're getting worked up..."])
    ConditionalBranch([4, 53, 0])
      ShowTextAttributes(["slime_fc1", 2, 0, 2])
      ShowText(["\\n<Lime>Is she okay?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["emily_fc1", 4, 0, 2])
    ShowText(["\\n<Emily>After stealing our power, Candy set up a base in the mountains nearby. With so many of the monsters from this village obeying her, she's styling herself as king of the mountain or something."])
    ShowTextAttributes(["cassandra_fc2", 0, 0, 2])
    ShowText(["\\n<Cassandra>Will you retrieve our power from Candy?\nOf course, we'll make it worth your while."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Isn't this just a power struggle between monsters? I'm not sure we should get involved..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Isn't this just a power struggle between monsters? I'm not sure we should get involved..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["emily_fc1", 4, 0, 2])
    ShowText(["\\n<Emily>Rumor has it that Candy is receiving support from Black Alice. Leaving her alone might come back and bite you guys in the ass."])
    ShowTextAttributes(["cassandra_fc2", 0, 0, 2])
    ShowText(["\\n<Cassandra>Perhaps not as much as us, but Candy is still a dangerous monster. She'll definitely cause harm to humans if nothing is done about her."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>You're right. Leaving Candy alone is too much of a risk. She's the kind of monster that delights in eating people."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>You said she has a base in the nearby mountains? Can you be more specific?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>You're right, we must put an end to Candy. She's the kind of monster that delights in eating humans."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>You said she has a base in the nearby mountains? Can you be more specific?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["emily_fc1", 4, 0, 2])
    ShowText(["\\n<Emily>Candy's group is occupying a place called \\C[17]Scenic Mountain\\C[0] directly east of here."])
    ShowTextAttributes(["cassandra_fc2", 0, 0, 2])
    ShowText(["\\n<Cassandra>I'm swallowing my pride to ask you for help, but please defeat Candy and return our powers to us."])
    ConditionalBranch([12, "exist_party_persona_id?(241)"])
      ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
      ShowText(["\\n<Priestess>I feel this is all a little too convenient for them..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>You two aren't exactly praise-worthy monsters yourselves. Have you not been eating the travelers who came to your village?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>You two are wicked monsters yourselves. You prey on travelers who come to your village..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["cassandra_fc2", 0, 0, 2])
    ShowText(["\\n<Cassandra>I swear never to do such things again.\nAssuming you get our power back from Candy, of course."])
    ShowTextAttributes(["emily_fc1", 4, 0, 2])
    ShowText(["\\n<Emily>I swear on my pride as a noble.\nPlease help us, please!"])
    ConditionalBranch([12, "exist_party_persona_id?(233)"])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>I don't think they will renege...\nSo what shall we do?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([12, "exist_party_persona_id?(391)"])
      ShowTextAttributes(["mefist_fc2", 0, 0, 2])
      ShowText(["\\n<Mephisto>I don't think they will renege...\nSo what shall we do?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I don't think we have much choice..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Monster power struggle aside, Candy seems to be a dangerous monster that we can't just ignore."])
    ShowTextAttributes(["cassandra_fc2", 0, 0, 2])
    ShowText(["\\n<Cassandra>...Ran, come here."])
    ErasePicture([5])
    ErasePicture([6])
    ControlSwitches([33, 33, 0])
    SetMoveRoute([117, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Maid>What do you require of me?"])
    ShowPicture([5, "80_cassandra_st31", 0, 0, -150, -20, 100, 100, 0, 0])
    ShowPicture([6, "80_maidscyulla_st01", 0, 0, 180, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, -20, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 180, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["cassandra_fc2", 0, 0, 2])
    ShowText(["\\n<Cassandra>Accompany the hero and his party and lend him a hand in defeating Candy."])
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Maid>If those are your orders, Lord Cassandra...\nThen I shall be joining you."])
    ControlSwitches([33, 33, 1])
    ErasePicture([5])
    ErasePicture([6])
    Script(["add_actor_ex(289)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ran has joined the party!"])
    Wait([60])
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Ran>Shall we depart?\nAs you've just heard, Candy is in the mountains to the east."])
    ShowTextAttributes(["emily_fc1", 4, 0, 2])
    ShowText(["\\n<Emily>Kick her ass, Ran!"])
    ShowTextAttributes(["cassandra_fc2", 0, 0, 2])
    ShowText(["\\n<Cassandra>I await the good news..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>Oh bother..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>It's a strange twist of fate that finds me helping these monsters..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 14, 0])
      ShowTextAttributes(["undine_fc1", 0, 0, 2])
      ShowText(["\\n<Undine>But it's something we must do..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, we head to the mountains to the east to take down some monsters..."])
    ControlVariables([1066, 1066, 0, 0, 3])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Ran>Lord Cassandra, we have returned.\nYour orders were carried out successfully."])
    ConditionalBranch([4, 53, 0])
      ShowTextAttributes(["slime_fc1", 0, 0, 2])
      ShowText(["\\n<Lime>We're baaaaack!"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_cassandra_st31", 0, 0, -150, -20, 100, 100, 0, 0])
    ShowPicture([6, "80_emily_st31", 0, 0, 150, 20, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, -20, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 20, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["cassandra_fc2", 0, 0, 2])
    ShowText(["\\n<Cassandra>So you actually recovered our power..."])
    ShowTextAttributes(["emily_fc1", 4, 0, 2])
    ShowText(["\\n<Emily>Woo hoo! You guys rock!"])
    ErasePicture([5])
    ErasePicture([6])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    GatherFollowers([])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ChangeItems([536, 1, 0, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka hands the \\ii[536] over to Cassandra and Emily."])
    ShowPicture([5, "80_emily_st31", 0, 0, 0, 20, 100, 100, 255, 0])
    ShowTextAttributes(["emily_fc1", 4, 0, 2])
    ShowText(["\\n<Emily>This piece has my power sealed in it!\n*munch* *munch*"])
    PlaySE(["RPG::SE(@name=\"mon_warm\", @pitch=100, @volume=100)"])
    ShowPicture([6, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowPicture([5, "80_emily_st22", 0, 0, 0, 0, 100, 100, 255, 0])
    ControlSwitches([31, 31, 0])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([6])
    ShowTextAttributes(["emily_fc1", 2, 0, 2])
    ShowText(["\\n<Emily>Yesssssss! I'm back to normal!"])
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 0, 0, 2])
      ShowText(["\\n<Gob>Good for you!"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_cassandra_st31", 0, 0, -20, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -20, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["cassandra_fc2", 0, 0, 2])
    ShowText(["\\n<Cassandra>My portion... seems kind of small, doesn't it?\nI'm not sure this is going to be enough to fully restore my power..."])
    ShowTextAttributes(["cassandra_fc2", 0, 0, 2])
    ShowText(["\\n<Cassandra>*munch* *munch*"])
    PlaySE(["RPG::SE(@name=\"mon_warm\", @pitch=100, @volume=100)"])
    ShowPicture([6, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowPicture([5, "80_cassandra_st21", 0, 0, 0, 0, 100, 100, 255, 0])
    ControlSwitches([32, 32, 0])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([6])
    ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
    ShowText(["\\n<Cassandra>I knew it... That didn't restore my power entirely. I'm only about as strong as Emily now."])
    ShowPicture([6, "80_cassandra_st21", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_emily_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["emily_fc1", 2, 0, 2])
    ShowText(["\\n<Emily>You're so cute, mother♪"])
    ShowText(["You look just like me♪"])
    ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
    ShowText(["\\n<Cassandra>Ufufu, I feel oddly exuberant.\nNow how shall I enjoy this fresh new body of mine?"])
    ShowTextAttributes(["emily_fc1", 2, 0, 2])
    ShowText(["\\n<Emily>Mother, the magical girl selection ceremony is being held in Goddard soon. Why don't we participate, too?"])
    ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
    ShowText(["\\n<Cassandra>An excellent suggestion.\nLet's go, Emily."])
    ShowTextAttributes(["emily_fc1", 2, 0, 2])
    ShowText(["\\n<Emily>Yes, mother♪"])
    ErasePicture([5])
    ErasePicture([6])
    SetMoveRoute([43, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([44, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>........."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>........."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>........."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["maidscyulla_fc1", 3, 0, 2])
    ShowText(["\\n<Ran>........."])
    Script(["gain_medal(48)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I guess we can consider this matter resolved?"])
    ConditionalBranch([1, 1065, 0, 3, 1])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 1, 0, 2])
        ShowText(["\\n<Alice>We've completed both requests from the King of Grangold. If we go report the news to him, we should get the reward he mentioned."])
        ConditionalBranch([1, 1001, 0, 27, 0])
          ShowTextAttributes(["alice_fc5", 1, 0, 2])
          ShowText(["\\n<Alice>Now then, we need to form a contract with Salamander. Shall we head to Gold Volcano? It's west of the checkpoint."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>We've completed both requests from the King of Grangold. If we return with the good news, we should receive the reward he promised."])
        ConditionalBranch([1, 1001, 0, 27, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>After that, as uncomfortable as I am with the idea, shall we form a contract with Salamander? She's in Gold Volcano to the west of the checkpoint."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    Else([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>We still have another request from the King of Grangold. Shall we head to Succubus Village?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>We still have one more request from the King of Grangold. Let's make our way to Succubus Village."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Ran>...Pardon me, but could I make another request of you? I'd like to follow Lord Cassandra and Lady Emily."])
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Ran>They said they are headed to Goddard to participate in some kind of ceremony. Since I'm a member of your party now, let's go to Goddard as well."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>They mentioned a magical girl selection ceremony.\nDoes that interest you at all?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Not one bit."])
      ConditionalBranch([4, 88, 0])
        ShowTextAttributes(["jack_fc1", 1, 0, 2])
        ShowText(["\\n<Pumpkin>I'm interested! ♪"])
        Empty([])
      BranchEnd([])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>They said there was a magical girl selection ceremony there."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>I'm concerned about that ceremony, actually.\nIt uses the black arts of witches, and there's nothing cute about that."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>My mother, who was the previous Monster Lord, strictly prohibited that ceremony, and anyone performing it could be put to death."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>I'm concerned about that ceremony, actually.\nIt uses the black arts of witches, and there's nothing cute about that."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>One of the previous Monster Lords strictly prohibited that ceremony, and anyone performing it could be put to death."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>You mean it's a really dangerous ceremony?\nWe've got to stop them then!"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>You mean it's a really dangerous ceremony?\nWe've got to stop them then!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 167, 0])
      ShowTextAttributes(["lusia_fc1", 2, 0, 2])
      ShowText(["\\n<Lucia>I can't just ignore dangerous sorcery being performed..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 203, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Tatsuko>The Navy can't ignore that either!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Okay, let's go to Goddard!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A mysterious ceremony is taking place in Goddard.\nIt looks like we can't ignore it..."])
    ConditionalBranch([1, 1065, 0, 3, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["But before that, let's go report our successes to the King of Grangold. We've finished both of his requests, after all."])
      Empty([])

    BranchEnd([])
    ControlVariables([1066, 1066, 0, 0, 5])
    ControlVariables([1078, 1078, 0, 0, 1])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    TransferPlayer([0, 23, 22, 11, 2, 0])
    Empty([])

  Page 3
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 23, 53, 8, 0, 0])
    ChangePlayerFollowers([0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 23, 14, 20, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 23, 32, 25, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 23, 38, 28, 0, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 24, 98, 29, 0, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 24, 99, 29, 0, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 24, 98, 7, 0, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 24, 99, 7, 0, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 23, 49, 33, 0, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 23, 26, 42, 0, 0])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 23, 39, 45, 0, 0])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>An advanced adventurer is known as a \\C[14]Ranger\\C[0].\nThey learn some handy skills and abilities for long journeys."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>For example, one convenient ability lets you recover lots of HP and MP after every battle. If you have that, even the largest dungeons become a breeze!"])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>If a Taoist continues their training, they learn abilities to nullify the natural elements. If you're having problems with wind or water, give Taoist a try."])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Monk>We heard that travelers were being attacked in this village. We came to put a stop to it, but it doesn't look like anything of the sort is going on now."])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 23, 47, 56, 0, 0])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>I don't carry a large variety, but these accessories may save your life."])
    ShopProcessing([2, 1413, 0, 0, false])
    ShopItem([2, 1416, 0, 0])
    ShopItem([2, 1419, 0, 0])
    ShopItem([2, 1539, 0, 0])
    ShopItem([2, 1541, 0, 0])
    ShopItem([2, 1543, 0, 0])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Tool Seller>Lots of travelers here these days...\nBuy some items to keep you safe on your adventures."])
    ShopProcessing([0, 2, 0, 0, false])
    ShopItem([0, 7, 0, 0])
    ShopItem([0, 11, 0, 0])
    ShopItem([0, 13, 0, 0])
    ShopItem([0, 14, 0, 0])
    ShopItem([0, 15, 0, 0])
    ShopItem([0, 16, 0, 0])
    ShopItem([0, 17, 0, 0])
    ShopItem([0, 18, 0, 0])
    ShopItem([0, 19, 0, 0])
    ShopItem([0, 20, 0, 0])
    ShopItem([0, 21, 0, 0])
    ShopItem([0, 23, 0, 0])
    ShopItem([0, 35, 0, 0])
    ShopItem([0, 109, 0, 0])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowPicture([5, "80_cassandra_st31", 0, 0, 0, -20, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, -20, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["cassandra_fc2", 0, 0, 2])
    ShowText(["\\n<Cassandra>I swear I'll stop my inhumane behavior. Just get my power back from Candy..."])
    ShowTextAttributes(["cassandra_fc2", 0, 0, 2])
    ShowText(["\\n<Cassandra>She supposedly made her base on Scenic Mountain to the east of here."])
    ErasePicture([5])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowPicture([5, "80_emily_st31", 0, 0, 0, 20, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 20, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["emily_fc1", 4, 0, 2])
    ShowText(["\\n<Emily>If you help, I won't ever kill another human again. So please get our power back from Candy!"])
    ErasePicture([5])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["155"])
    ShowTextAttributes(["emily_fc1", 4, 0, 2])
    ShowText(["\\n<Emily>...Wow, is that Saki-chan?!\nNo way, I'm a huge fan! ♪"])
    ShowTextAttributes(["saki_fc1", 3, 0, 2])
    ShowText(["\\n<Saki>Thanks for your support! ☆"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 24, 102, 65, 0, 0])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 24, 102, 65, 0, 0])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 24, 102, 65, 0, 0])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 24, 102, 89, 0, 0])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 24, 102, 89, 0, 0])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 24, 102, 89, 0, 0])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 24, 65, 53, 0, 0])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 24, 66, 53, 0, 0])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 24, 60, 79, 0, 0])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 24, 61, 79, 0, 0])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ConditionalBranch([1, 832, 0, 2, 1])
      ConditionalBranch([0, 1581, 1])
        ShowTextAttributes(["mob_kizoku_fc1", 0, 0, 2])
        ShowText(["\\n<Ophelia>Hey travelers, would you take me with you?"])
        ShowChoices([["Invite her to the party", "Refuse for now"], 0])
        When([0, "Invite her to the party"])
          ShowTextAttributes(["mob_kizoku_fc1", 4, 0, 2])
          ShowText(["\\n<Ophelia>Fufufu, thanks a lot.\nAdventuring sounds like a lot of fun..."])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(581)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Ophelia has joined the party!"])
          Wait([60])
          ExitEventProcessing([])
          Empty([])
        When([1, "Refuse for now"])
          ShowTextAttributes(["mob_kizoku_fc1", 7, 0, 2])
          ShowText(["\\n<Ophelia>M-Meanie! How could you reject me!"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    CallCommonEvent([7311])
    Empty([])

  Page 1
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Maid>Lord Cassandra and her daughter Lady Emily await you in the parlor. Please proceed straight ahead."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ControlSwitches([2158, 2158, 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Cassandra>Monster Lord Alipheese, what a sorry state you're in... Fufufufu..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Emily>Ahaha! Mother, can we keep her?\nI've got the perfect cage..."])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Curse you..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Cassandra>Did the little angel come out to play?\nYou better scurry back to Heaven before the bad monsters eat you, fufu."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Emily>Mother, can I have half of her, at least?\nAhahaha..."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>How dare you mock me!"])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Maid>That is not the right way.\nLord Cassandra and her daughter Lady Emily await you in the main room across from the entrance."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Maid>That is not the right way.\nLord Cassandra and her daughter Lady Emily await you in the main room across from the entrance."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Maid>That is not the right way.\nLord Cassandra and her daughter Lady Emily await you in the main room across from the entrance."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Maid>That is not the right way.\nLord Cassandra and her daughter Lady Emily await you in the main room across from the entrance."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Slime Girl>The nearby mountains are so beautiful♪"])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Slime Girl>I want to throw a boomerang off the summit♪"])
    ShowText(["Yodel ay hee hoo♪"])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>If Cassandra had been at full strength, she would have chewed those insolent fools down to their bones."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["295"])
    ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
    ShowText(["\\n<Cassandra>Fufu... It's fine.\nAs regrettable as it was, I get to enjoy this adventure now."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lady>Do you know about the advanced job of merchants, doctors, dancers, maids, et cetera?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lady>It's called the \\C[14]All-Rounder\\C[0].\nThey have all the characteristics of support jobs, but nothing from the warrior and mage lines."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lady>You probably have to master lots of jobs to access it, but I imagine getting the required job change item is the real challenge..."])
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lady>The advanced alchemist job is the \\C[14]Golden Alchemist\\C[0].\nNot only have they mastered alchemy, but they can refine legendary weapons too."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lady>You can fight with the legendary weapons you refine during combat. They're extremely powerful and have their own weapon skills as well."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lady>They don't last forever though. They'll disappear after the battle ends."])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>I visited Succubus Village the other day, and man, that was a sight to see."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>I heard there was a monster in town that was threatening the mayor, though. I got a bad feeling about it and got the hell out of there."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["287"])
    ShowTextAttributes(["succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus>I'm glad you didn't get caught up in that mess.\nA veritable army of succubi attacked the village."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>S-seriously?!\nDammit, why didn't I stay longer?!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Noble Woman>To the southeast of here is Succubus Village, a dump full of filthy imps."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["281"])
    ShowTextAttributes(["succubuses_fc1", 2, 0, 2])
    ShowText(["\\n<Harem>That's not nice!"])
    ExitEventProcessing([])
    Label(["287"])
    ShowTextAttributes(["succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus>We succubi are subject to discrimination like that because of our nature. That's why it's so important for us to have a safe place to live."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lady>I came to this village with my daughter to relax. The plain houses, beautiful views... This place is wonderful."])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Aaah... So good..."])
    SetMoveRoute([80, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lady>He was last night's dinner.\nDon't worry, he'll live..."])
    SetMoveRoute([80, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ConditionalBranch([1, 1078, 0, 4, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Mage>The magical girl selection ceremony will be held soon in Goddard. I'm here stocking up on any items I may need for it."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1078, 0, 5, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Mage>I flamed out spectacularly at the magical girl selection. That famous Witch Succubus creamed me."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["286"])
      ShowTextAttributes(["witchs_fc1", 0, 0, 2])
      ShowText(["\\n<Witch>Do I owe you an apology...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Mage>No, I simply wasn't strong enough.\nIt wasn't your fault..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Black Mage>I tried entering Gold Volcano, but the interior is full of magma. There's no way I was going in there without a way to deal with the damage floors."])
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Huntress>There's a Tartarus rift in the western desert region, but it's so hard to reach that even the investigators haven't been able to explore it."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Huntress>We're going to try, though.\nWe'll be famous if we manage to bring back some treasure and artifacts."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Huntress>We were going to the desert region next, but we heard some interesting rumors. We're going to stop by an old shrine to the north first."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Huntress>According to legends, it's called the \\C[17]Holy Wings Shrine\\C[0], but since the legends seem to be passed down from monsters, we didn't get any real details."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Huntress>There are also some strange ruins in the desert's southeast part... There have been sightings of bizarre monsters and a woman in a white coat there."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Huntress>It's theorized that those sightings are related to the nearby rift. So we've got to go there and check things out for ourselves!"])
    ConditionalBranch([4, 41, 0])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>A woman in a white coat...?"])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Explorer>We're a group of explorers who go where no man has gone before. We plan to thoroughly investigate the western desert region next."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Explorer>To get there, we have to cross the Nightmare Wastes, but we'll manage somehow! We're going to conquer the desert!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elf Mage>We should probably recruit a few more party members to defeat the Monster Lord..."])
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Northern Hero>I'm known as the \"Northern Hero\" in my home village. I'm gathering party members to attack the Monster Lord's Castle and defeat the Monster Lord!"])
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Inn Reception>Welcome. It's 15G per night.\nWould you like a room?\\$"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ConditionalBranch([7, 15, 0])
        ChangeGold([1, 0, 15])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        FadeinScreen([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Inn Reception>Sorry, but you don't have enough money."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Weapon Dealer>I came here from Succubus Village to sell weapons. I'm afraid to say I have the same weapons to sell, though."])
    ShopProcessing([1, 23, 0, 0, false])
    ShopItem([1, 248, 0, 0])
    ShopItem([1, 880, 0, 0])
    ShopItem([2, 25, 0, 0])
    ShopItem([2, 170, 0, 0])
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Insect Lady>We aren't allowed to attack male adventurers anymore, so I'm living on a completely normal diet."])
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lady>Many ladies here can't cook or support themselves at all. It's pitiful to be stuck eating out at cheap restaurants."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["64"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny>I could teach you how to cook..."])
    ExitEventProcessing([])
    Label(["289"])
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Ran>How about taking a job as a maid?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Restaurant Woman>Welcome to the \"Variety Eatery\". Don't worry, we serve normal meals to male customers."])
    ShopProcessing([0, 361, 0, 0, false])
    ShopItem([0, 364, 0, 0])
    ShopItem([0, 365, 0, 0])
    ShopItem([0, 367, 0, 0])
    ShopItem([0, 381, 0, 0])
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Swordsman>We need to get to the Monster Lord's Castle, but the whole continent of Hellgondo is surrounded by mountains. There's only one pass through the mountains, and it's caved in..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Swordsman>There's no way to get there if you can't fly, and you'd have to be a better flier than a harpy to make it..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["83"])
    ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
    ShowText(["\\n<Reina>It would definitely be reckless to cross those mountains. Even if I made it, I could be attacked by other monsters after exhausting myself."])
    ExitEventProcessing([])
    Label(["259"])
    ShowTextAttributes(["w_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Tsubasa>It'd be crazy to cross those mountains with my wings..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Priest>A frozen continent arose from the ocean to the west in the Great Disaster 30 years ago. I wonder what could possibly be there?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Priest>No one has set foot on the continent yet, so it should be devoid of people, yet there are reports of buildings that look like towns and towers there."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Priest>So many interesting mysteries..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["221"])
    ShowTextAttributes(["yukionna_fc1", 1, 0, 2])
    ShowText(["\\n<Oyuki>It sounds like a nice place to live."])
    ExitEventProcessing([])
    Label(["383"])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["\\n<Eden>That land is where we angels reside. You shouldn't travel there without permission."])
    ExitEventProcessing([])
    Label(["354"])
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Knoot>We polar bears live there..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Priest>Is-is that so?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Umbrella Lady>Alipheese the 17th showed up in this village a while back. Her power was absolutely ludicrous."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Umbrella Lady>Between her skill with a sword and her magic, I couldn't help but feel she's even more powerful than the Monster Lord."])
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Insect Lady>I used to lure adventurers into this house and consume them. The face of a man as his strength fades while he loses himself in pleasure is something to behold..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Insect Lady>I don't suck them to death anymore, though. After I've drained enough, I just toss them out."])
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Umbrella Lady>How can I add more elegance to my attire...?"])
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Insect Lady>This hat is completely out of fashion..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["55"])
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Melk>How about my slug hat?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Insect Lady>Oh dear, that one's fantastic."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>Have you heard of the legendary blacksmith Randolph?\nHe's human, but they say he's a better smith than any monster."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>He's a bit of a wanderer, so I wonder where he is now?\nIt's also possible that he's long dead, I guess..."])
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>All the adventurers in this town are pretty strong, which makes sense considering how difficult it is to get here."])
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Madame Insect>I'm so deep in debt that I had to take this job. It's so demeaning..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 2, 0, 2])
    ShowText(["\\n<Eva>You think this is demeaning?\nYou have no idea what true shame is like!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Madame Insect>M-My apologies..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Madame Umbrella>The paella here is delicious.... Ufufu."])
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>I'm busy preparing meals...♪"])
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>The men who provide the food here do so of their own volition. We guarantee their safety as well as provide them with a salary and pleasure."])
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Hauuu...\nWhy'd she have to milk me so many times..."])
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    ConditionalBranch([1, 1066, 0, 4, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Maid>Lord Cassandra and Lady Emily are both very kind. That's why it's so painful to see what happened to them..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1066, 0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Maid>I'm so glad everything worked out in the end. Lord Cassandra seems so happy, too..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["295"])
      ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
      ShowText(["\\n<Cassandra>Ufufufu..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>Head Maid Ran is very strict...\nI've lost count of how many maids she's eaten for making mistakes."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["289"])
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Ran>The clumsy maids don't taste very good, though..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>We haven't been getting any guests at all lately.\nThere's no point making beds that no one sleeps in."])
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>Oh? Already crying uncle?\nYou only get paid if you can ejaculate seven more times, though."])
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Eeeek... No more..."])
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>This is Lord Cassandra's room.\nYou better not go inside..."])
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>This is Lady Emily's room.\nYou better not go inside..."])
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>Lady Emily longs to be an idol.\nShe dreams of leaving this village and debuting on the world stage."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["294"])
    ShowTextAttributes(["emily_fc1", 2, 0, 2])
    ShowText(["\\n<Emily>Just you wait!\nI'll be a top idol the next time you see me! ♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>My job is to clean the gunk off the floors, but this stickiness never really washes out."])
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>We're here to perform our duties no matter what our master looks like."])
    Empty([])

CommonEvent 117
Name = "EV117"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 118
Name = "EV118"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 119
Name = "EV119"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([218, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 120
Name = "EV120"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([404, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 121
Name = "EV121"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([22, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 122
Name = "EV122"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 123
Name = "EV123"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([214, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 124
Name = "EV124"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([29, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 125
Name = "EV125"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([361, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 126
Name = "EV126"

  Page 0
    Empty([])
