Display Name = ""
Parallax Name = "DarkSea1"
Note = ""

CommonEvent 1
Name = "EV001"

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    Empty([])

CommonEvent 2
Name = "EV002"

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    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["We've spotted the enemy hideout."])
    ShowText(["It seems like many pirate ships are anchored on a small island."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I was worried about getting close without being noticed, but—"])
    ShowText(["Our ship is small, and the surroundings are dark, so we seem to be fine."])
    ShowTextAttributes(["ashel_fc1", 0, 0, 2])
    ShowText(["\\n<Ashel>"])
    ShowText(["After the plundering, it's time to divide the loot."])
    ShowText(["They must be in the middle of a feast by now."])
    ShowTextAttributes(["ashel_fc1", 0, 0, 2])
    ShowText(["\\n<Ashel>"])
    ShowText(["Alright, Luka, I'm counting on you for the eastward wind."])
    PlayBGM(["RPG::BGM(@name=\"ruka\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Understood... Ambrosia!"])
    ShowTextAttributes(["ambrosia_fc1", 0, 0, 2])
    ShowText(["\\n<Ambrosia>"])
    ShowText(["……………………"])
    PlaySE(["RPG::SE(@name=\"mon_wind1\", @pitch=100, @volume=100)"])
    ShowPicture([6, "80_ambrosia_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Wait([60])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([6])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka summoned Ambrosia!"])
    ShowText(["A strong east wind begins to blow!"])
    ShowTextAttributes(["ashel_fc1", 1, 0, 2])
    ShowText(["\\n<Ashel>"])
    ShowText(["What a good wind..."])
    ShowText(["Alright, fire crew, it's your turn!"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Fire Brigade>"])
    ShowText(["This is a command from the boss... Let's go!"])
    ShowAnimation([-1, 311, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["At Ashel's shout, the subordinates on board began to launch fire arrows all at once."])
    ShowText(["The rain of fire arrows poured down onto the anchored pirate ships—"])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["A beautiful rain of fire falling on the filthy pirate ships..."])
    ShowText(["What a spectacular view."])
    ShowAnimation([-1, 311, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Moreover, the fire brigade wasn't just recklessly shooting fire arrows."])
    ShowText(["They were targeting places where fire is strictly prohibited, like the powder magazines, fuel depots, and near the cannons."])
    PlaySE(["RPG::SE(@name=\"mon_fire1\", @pitch=100, @volume=100)"])
    SetEventLocation([13, 0, 15, 5, 0])
    SetEventLocation([12, 0, 15, 7, 0])
    Wait([30])
    SetEventLocation([14, 0, 15, 3, 0])
    SetEventLocation([11, 0, 15, 9, 0])
    Wait([30])
    SetEventLocation([15, 0, 16, 1, 0])
    SetEventLocation([10, 0, 16, 11, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The fire released like this ignites the gunpowder loaded inside the ship."])
    ShowText(["The pirate ships caught fire one after another, quickly spreading flames fueled by the strong wind."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["S-So amazing..."])
    ShowText(["All those ships are burning up so quickly..."])
    ShowTextAttributes(["ashel_fc1", 1, 0, 2])
    ShowText(["\\n<Ashel>"])
    ShowText(["In a fire attack, about ninety percent of the importance lies in the wind..."])
    ShowText(["Having the ability to create wind is cheating in naval battles."])
    ConditionalBranch([0, 1202, 0])
      ShowTextAttributes(["bonny_fc1", 1, 0, 2])
      ShowText(["\\n<Bonnie>"])
      ShowText(["Moreover, it's a surprise attack right after the plunder."])
      ShowText(["The enemy is off guard, and there are plenty of flammable things on the ship!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1202, 1])
      ShowTextAttributes(["ashel_fc1", 1, 0, 2])
      ShowText(["\\n<Ashel>"])
      ShowText(["Also, it's a surprise attack right after the plunder."])
      ShowText(["The enemy is off guard, and there are many flammable items on board."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The enemy ship was loaded with food and fuel stolen from the town."])
    ShowText(["As a result, the flames intensified and would be uncontrollable now."])
    PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
    SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([13, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The pirates abandon their ships and jump into the sea one after another."])
    ShowText(["Ships that are completely ablaze have begun to disappear into the ocean."])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Now, let's open the bottles we've prepared."])
    ShowText(["While watching the burning enemy ship, let's toast with fine wine…♪"])
    ShowTextAttributes(["ashel_fc1", 1, 0, 2])
    ShowText(["\\n<Ashel>"])
    ShowText(["It's still too early for a toast."])
    ShowText(["Roza's ship, the Rosaria, surely hasn't sunk yet."])
    ScrollMap([2, 6, 4])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Indeed, if you look closely—"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["There are still ships moving… Is that the Rosaria?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There is a large ship just off the small island."])
    ShowText(["That must be the flagship of the pirate queen Roza—"])
    ShowTextAttributes(["ashel_fc1", 0, 0, 2])
    ShowText(["\\n<Ashel>"])
    ShowText(["Even so, it should have taken quite a few fire arrows…"])
    ShowText(["As expected of Roza's ship, the damage control is impressive."])
    ShowTextAttributes(["ashel_fc1", 1, 0, 2])
    ShowText(["\\n<Ashel>"])
    ShowText(["Now, we're going to board the Rosaria!"])
    ShowText(["Let's storm the enemy flagship and take down the captain!"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Pirate Mermaid>"])
    ShowText(["Boarding and close combat, the beauty of pirates! Here we go!!"])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    FadeoutScreen([])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ashel's fire tactic was a great success; most of the enemy ships have been neutralized."])
    ShowText(["The ship we're on is charging straight toward the Rosaria."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We'll board the enemy's flagship and defeat the Pirate Queen Roza—"])
    ShowText(["From here on out, it's a battle fought with swords!"])
    Wait([60])
    ChangeTransparency([1])
    TransferPlayer([0, 498, 13, 12, 4, 2])
    ControlVariables([1002, 1002, 0, 0, 93])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thanks to Ashel's skillful steering, the enemy ship's bombardment was evaded――"])
    ShowText(["Somehow, we managed to dock with the Rosaria and boarded the ship."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Just because the fire tactics succeeded, don't get carried away..."])
    ShowText(["This is the enemy flagship; there are likely many skilled fighters here."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["(Even though you opened the bottle you prepared and got carried away...)"])
    ConditionalBranch([0, 1202, 0])
      ShowTextAttributes(["bonny_fc1", 0, 0, 2])
      ShowText(["\\n<Bonnie>"])
      ShowText(["Hey, Ashel, I just thought of something..."])
      ShowText(["Don't you think this ship kinda resembles the MS Fish?"])
      ShowTextAttributes(["ashel_fc1", 0, 0, 2])
      ShowText(["\\n<Ashel>"])
      ShowText(["It's not just similar; it's the same ship."])
      ShowText(["The MS Fish's previous name was the Rosaria!"])
      ShowTextAttributes(["bonny_fc1", 0, 0, 2])
      ShowText(["\\n<Bonnie>"])
      ShowText(["...What!?"])
      ShowTextAttributes(["ashel_fc1", 0, 0, 2])
      ShowText(["\\n<Ashel>"])
      ShowText(["First of all, miss, you're a descendant of Rosa, right...?"])
      ShowText(["Did you not believe in your own origins?"])
      ShowTextAttributes(["bonny_fc1", 2, 0, 2])
      ShowText(["\\n<Bonnie>"])
      ShowText(["I-I didn't know..."])
      ShowText(["I can't believe the MS Fish was actually the Rosaria..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Let's save that story for later..."])
      ShowText(["Now, let's board the ship!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1202, 1])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["In any case, let's get inside the ship!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 34, 0])
      ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
      ShowText(["\\n<Micaela-chan>"])
      ShowText(["All that's left is to suppress the boarding... Here we go!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The one claiming to be the pirate queen shouldn't be running or hiding."])
    ShowText(["Roza is surely waiting in the captain's cabin with confidence――"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 3
Name = "1"

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    Empty([])

CommonEvent 4
Name = "2"

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    Empty([])

CommonEvent 5
Name = "3"

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    Empty([])

CommonEvent 6
Name = "4"

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    Empty([])

CommonEvent 7
Name = "5"

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    Empty([])

CommonEvent 8
Name = "6"

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    Empty([])

CommonEvent 9
Name = "EV009"

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    Empty([])

CommonEvent 10
Name = "炎6"

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    Empty([])

CommonEvent 11
Name = "炎5"

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    Empty([])

CommonEvent 12
Name = "炎4"

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    Empty([])

CommonEvent 13
Name = "炎3"

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    Empty([])

CommonEvent 14
Name = "炎2"

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    Empty([])

CommonEvent 15
Name = "炎1"

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    Empty([])
