CommonEvent 409
Name = "天界魔王城ラプラス戦"

  PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["vgirl_fc2", 3, 0, 2])
  ShowText(["\\n<Vanguard>"])
  ShowText(["Grandpapi! Are you safe!!"])
  ShowPicture([5, "80_dragonp_st21", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
  ShowText(["\\n<Grandpapi>"])
  ShowText(["You all... came at just the right time."])
  ShowText(["The enemy leader seems to be a bit troublesome."])
  ShowPicture([5, "80_dragonp_st21", 0, 0, -150, 0, 100, 100, 255, 0])
  ShowPicture([6, "80_laplace_st21", 0, 0, 150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["laplace_fc1", 0, 0, 2])
  ShowText(["\\n<Laplace>"])
  ShowText(["……………………"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["What stands before Grandpapi is an unusual mechanical creature."])
  ShowText(["There's no doubt that it is the leader of the assault squad――"])
  ErasePicture([5])
  ErasePicture([6])
  ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
  ShowText(["\\n<Grandpapi>"])
  ShowText(["So, who are the others...?"])
  ShowText(["Can I assume you've brought reinforcements?"])
  ShowTextAttributes(["gob_fc2", 1, 0, 2])
  ShowText(["\\n<Idaten>"])
  ShowText(["Listen and be surprised, Grandpapi."])
  ShowText(["The Monster Lord has finally returned!"])
  ShotBalloonIcon([16, 1, false])
  ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
  ShowText(["\\n<Grandpapi>"])
  ShowText(["W-What――!?"])
  ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
  ShowText(["\\n<Grandpapi>"])
  ShowText(["Monster Lord... how rude to turn your back."])
  ShowText(["If you turn around, you will be struck down by this one and lose your life."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Ah, that's fine as it is..."])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  SetMoveRoute([16, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["We will assist too!"])
  ShowText(["Now, let's defeat the commander of the angel army together!"])
  PlayBGM(["RPG::BGM(@name=\"dungeon_labo2\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_laplace_st21", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["laplace_fc1", 0, 0, 2])
  ShowText(["\\n<Laplace>"])
  ShowText(["...There is an error in that understanding."])
  ShowText(["I am not in a position to lead the angel army."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["What are you saying?"])
  ShowText(["Then, who exactly are you...!?"])
  ShowTextAttributes(["laplace_fc1", 0, 0, 2])
  ShowText(["\\n<Laplace>"])
  ShowText(["I am Laplace, a mechanical lifeform dispatched from the 'Alliance of Wisdom.'"])
  ShowText(["I am merely in an alliance with the angel army and belong to a different faction."])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["An alliance army of the heavenly realm?"])
  ShowText(["Is there a third faction called the 'Alliance of Wisdom'...?"])
  ShowTextAttributes(["stein_fc2", 2, 0, 2])
  ShowText(["\\n<Promestein>"])
  ShowText(["…………！？"])
  ShowTextAttributes(["laplace_fc1", 0, 0, 2])
  ShowText(["\\n<Laplace>"])
  ShowText(["It's not a large organization to the extent of being called a third faction."])
  ShowText(["As my duty, I am here as part of the artificial demon unit of the attacking army against the Monster Lord's castle—"])
  ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["Oh, come on, the enemy is the enemy, right!?"])
  ShowText(["Then, I'll listen to you after I take you down!"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Indeed... you have come here as an ally of the enemy."])
  ShowText(["There's no avoiding the fight now."])
  ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
  ShowText(["\\n<Grandpapi>"])
  ShowText(["Please use my power as well, Monster Lord..."])
  Script(["add_actor_ex(776)"])
  PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Grandpapi has joined the party!"])
  Wait([60])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["If I defeat you, the other angels will retreat too, right?"])
  ShowText(["Then, I won't hold back!"])
  ShowTextAttributes(["laplace_fc1", 0, 0, 2])
  ShowText(["\\n<Laplace>"])
  ShowText(["...Confirming the disturbance of Chaos, target is presumed to be the singularity Luka."])
  ShowText(["Negotiation is impossible, transitioning to combat mode――"])
  ConditionalBranch([4, 129, 0])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild>"])
    ShowText(["Everyone, be careful..."])
    ShowText(["The combat capability of the enemy units is extremely high."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["This one could be more dangerous than the Next Doll if we're not careful."])
  ShowText(["But we must win to save the monsters of the Monster Lord's castle――"])
  ConditionalBranch([4, 458, 0])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace’>"])
    ShowText(["A battle that could have been avoided through dialogue..."])
    ShowText(["Let's proceed according to history."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>"])
    ShowText(["...It's exactly the same unit as mine."])
    ShowText(["A duplicate from another world..."])
    Empty([])

  BranchEnd([])
  ErasePicture([5])
  ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
  ControlSwitches([22, 22, 0])
  BattleProcessing([0, 1590, false, false])
  ControlSwitches([22, 22, 1])
  ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_laplace_st21", 0, 0, 0, 0, 100, 100, 255, 0])
  PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Honestly, you're making this quite troublesome..."])
  ShowText(["Now, let's talk about the 'Alliance of Wisdom' in detail!"])
  ShowTextAttributes(["laplace_fc1", 0, 0, 2])
  ShowText(["\\n<Laplace>"])
  ShowText(["...Understood."])
  ShowText(["I will guide you to our research facility to explain everything."])
  ShowTextAttributes(["alice_fc1", 5, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["What's this... suddenly being so humble?"])
  ConditionalBranch([4, 413, 0])
    ShowTextAttributes(["kurodanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Black Tanuki>"])
    ShowText(["You're trying to be humble and talk your way out of this!"])
    ShowText(["Even I, who can be deceived by merchants, won't be fooled by you!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["laplace_fc1", 0, 0, 2])
  ShowText(["\\n<Laplace>"])
  ShowText(["The current battle was clearly unnecessary."])
  ShowText(["The 'Alliance of Wisdom' holds no hostility towards you."])
  ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["Hey, hey, you initiated the attack without any warnings――"])
  FadeoutScreen([])
  TintScreen(["Tone(@red=34.0, @green=-34.0, @blue=-68.0, @gray=170.0)", 1, true])
  FadeinScreen([])
  ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["Oh, come on, the enemy is the enemy, right!?"])
  ShowText(["Then, I'll listen to you after I take you down!"])
  FadeoutScreen([])
  TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, true])
  FadeinScreen([])
  ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["(It was us who initiated without warning..."])
  ShowText(["And on top of that, it was I who provoked you...)"])
  ShowTextAttributes(["laplace_fc1", 0, 0, 2])
  ShowText(["\\n<Laplace>"])
  ShowText(["Contact and cooperation with the singularity Luka takes priority over everything."])
  ShowText(["Therefore, the attack operation on the Monster Lord's castle will be canceled."])
  ShowTextAttributes(["laplace_fc1", 0, 0, 2])
  ShowText(["\\n<Laplace>"])
  ShowText(["Hero Luka of the singularity――"])
  ShowText(["The 'Alliance of Wisdom' wishes to make contact with you."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["You want to make contact with me...?"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["I could only be bewildered by Laplace's unexpected offer."])
  ShowText(["Is this a trap, or――"])
  ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
  ShowText(["\\n<Vanguard>"])
  ShowText(["Hmph, sounds convenient..."])
  ShowText(["Isn't this just another trap of some sort?"])
  ShowTextAttributes(["stein_fc2", 0, 0, 2])
  ShowText(["\\n<Promestein>"])
  ShowText(["...No, I don't think it's a trap."])
  ShowText(["If my thoughts are correct, the 'Alliance of Wisdom' is not an enemy."])
  ShowTextAttributes(["laplace_fc1", 0, 0, 2])
  ShowText(["\\n<Laplace>"])
  ShowText(["That's right, young Promestein."])
  ShowText(["Our goal is to avoid the catastrophic events caused by chaos."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["So avoiding destruction caused by chaos is the goal, huh...?"])
  ShowText(["If that is true, then our interests certainly align."])
  ShowTextAttributes(["laplace_fc1", 0, 0, 2])
  ShowText(["\\n<Laplace>"])
  ShowText(["The angel army of this world is merely an ally."])
  ShowText(["The extermination of local demons was just a transaction."])
  ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
  ShowText(["\\n<Grandpapi>"])
  ShowText(["Hmph, how brazen..."])
  ShowText(["I wish you would consider our position, being exterminated as a transaction."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["It seems you are an important figure to the 'Alliance of Wisdom' as well."])
  ShowText(["What will you do, Luka...?"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["...I also don't think it's a trap."])
  ShowText(["An organization resisting chaos must be met, after all."])
  PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Yes, the plan is set."])
  ShowText(["Well then, shall we be guided to the Remina Research Institute?"])
  ShowTextAttributes(["laplace_fc1", 0, 0, 2])
  ShowText(["\\n<Laplace>"])
  ShowText(["No... you have a misunderstanding."])
  ShowText(["The Remina Research Institute and our institute are separate facilities."])
  ShowTextAttributes(["laplace_fc1", 0, 0, 2])
  ShowText(["\\n<Laplace>"])
  ShowText(["The Remina Research Institute is a facility of the angel army located on this continent."])
  ShowText(["The 'Alliance of Wisdom' is merely providing technological support."])
  ShowTextAttributes(["gob_fc2", 0, 0, 2])
  ShowText(["\\n<Idaten>"])
  ShowText(["I've never heard such a story before."])
  ShowText(["The angelic army was receiving technological assistance from external forces..."])
  ShowTextAttributes(["laplace_fc1", 0, 0, 2])
  ShowText(["\\n<Laplace>"])
  ShowText(["The research base of the 'Alliance of Wisdom' exists in a different space."])
  ShowText(["The coordinates are E095793221, and it's unreachable by normal means."])
  ShowTextAttributes(["laplace_fc1", 0, 0, 2])
  ShowText(["\\n<Laplace>"])
  ShowText(["There, personnel from various parallel worlds gather――"])
  ShowText(["And they are tirelessly researching countermeasures against chaotic destruction events."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["So, intellect is gathering from various different worlds..."])
  ShowText(["If that's the case, I would also like to seek contact with them."])
  ShowTextAttributes(["laplace_fc1", 0, 0, 2])
  ShowText(["\\n<Laplace>"])
  ShowText(["Your sister is there as well, Chrome."])
  ShowText(["The research has greatly advanced with the notebook you entrusted us."])
  ShowTextAttributes(["chrom_fc2", 1, 0, 2])
  ShowText(["\\n<Chrome>"])
  ShowText(["My sister is...!?"])
  ShowTextAttributes(["sonia_fc1", 3, 0, 2])
  ShowText(["\\n<Sonya>"])
  ShowText(["Then, they're not trustworthy people!"])
  ShowText(["Let's go meet them right away!"])
  ShowTextAttributes(["laplace_fc1", 0, 0, 2])
  ShowText(["\\n<Laplace>"])
  ShowText(["As I mentioned before, our research facility is in another dimension."])
  ShowText(["To move there, a high-output transfer device is necessary."])
  ShowTextAttributes(["laplace_fc1", 0, 0, 2])
  ShowText(["\\n<Laplace>"])
  ShowText(["And such a high-output transfer device—"])
  ShowText(["exists only in the Remina Research Institute in this heaven."])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["In other words... to get to the 'Alliance of Wisdom' research facility,"])
  ShowText(["we must first infiltrate the Remina Research Institute?"])
  ShowTextAttributes(["laplace_fc1", 0, 0, 2])
  ShowText(["\\n<Laplace>"])
  ShowText(["That's right..."])
  ShowText(["Of course, the Remina Research Institute is an important facility for the angel army."])
  ShowTextAttributes(["laplace_fc1", 0, 0, 2])
  ShowText(["\\n<Laplace>"])
  ShowText(["The possibility of being allowed to use the transfer device is 0%."])
  ShowText(["Therefore, we have no choice but to seize the Remina Research Institute."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["But... if it's an important facility in heaven, the security must be strict, right?"])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["The Seven Archangels' twin sisters, who did not appear in this battle..."])
  ShowText(["Isn't Sandalphone and Metatronne also present there?"])
  ShowTextAttributes(["laplace_fc1", 0, 0, 2])
  ShowText(["\\n<Laplace>"])
  ShowText(["Those two purposely did not move from the research facility."])
  ShowText(["They seemed to be wary of the movements of the Monster Lord and Luka's group."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["If they participated in the siege of the Monster Lord's castle..."])
  ShowText(["they thought we would attack our research facility in the meantime."])
  ShowTextAttributes(["sonia_fc1", 3, 0, 2])
  ShowText(["\\n<Sonya>"])
  ShowText(["For them, it must have been a miscalculation."])
  ShowText(["Thanks to that, the invading forces of the Monster Lord's castle were able to be repelled."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Indeed, if those sisters had attacked the Monster Lord's castle, it would have been dangerous..."])
  ShowText(["But next, we will have to attack the Remina Research Institute protected by the sisters."])
  ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
  ShowText(["\\n<Vanguard>"])
  ShowText(["In any case, a clash with the sister angels seems to be an inevitable path."])
  ShowText(["If we do nothing, their large army will likely invade again."])
  ShowTextAttributes(["pramia_fc2", 1, 0, 2])
  ShowText(["\\n<Puchina>"])
  ShowText(["Now that we've repelled their vanguard..."])
  ShowText(["...that's how it is."])
  ShowTextAttributes(["gob_fc2", 0, 0, 2])
  ShowText(["\\n<Idaten>"])
  ShowText(["Even without the matter of the 'Alliance of Wisdom', now is a good opportunity to counterattack."])
  ShowText(["We are outnumbered, and if we go on the defensive, we will be crushed in one go..."])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Then, let's attack the Remina Research Institute next!"])
  ShowText(["Everyone, do you have any objections!?"])
  ShowChoices([["None", "There is"], 0])
  When([0, "ない"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Yes, our next destination is the Remina Research Institute!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If we capture that important facility, the demon forces of Hellgondo will gain the upper hand."])
    ShowText(["Moreover, we will also be able to make contact with the 'Alliance of Wisdom'――"])
    Empty([])

  When([1, "ある"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Wait a minute. I'm not convinced."])
    ShowTextAttributes(["alice_fc1", 5, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You were enthusiastic just a moment ago, weren't you?"])
    ShowText(["Do you feel the need to bite back in situations like this...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In the end, it was forcefully pushed through."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If we capture that important facility, the demon forces of Hellgondo will gain the upper hand."])
    ShowText(["And we will also be able to make contact with the 'Alliance of Wisdom'――"])
    Empty([])

  ChoicesEnd([])
  ShowTextAttributes(["laplace_fc1", 0, 0, 2])
  ShowText(["\\n<Laplace>"])
  ShowText(["Then, for a while, I shall accompany you..."])
  ErasePicture([5])
  SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Laplace temporarily joined us!"])
  Wait([60])
  SetEventLocation([17, 0, 31, 19, 8])
  SetEventLocation([18, 0, 31, 19, 8])
  SetEventLocation([19, 0, 31, 19, 8])
  SetEventLocation([20, 0, 31, 19, 8])
  SetEventLocation([21, 0, 31, 19, 8])
  ShowTextAttributes(["radio_fc1", 0, 0, 2])
  ShowText(["\\n<Radio>"])
  ShowText(["Is it Laplace?"])
  ShowText(["You've grown quite a bit..."])
  ShowTextAttributes(["laplace_fc1", 0, 0, 2])
  ShowText(["\\n<Laplace>"])
  ShowText(["C-could it be... RD-0!? Ancestor!?"])
  ShowTextAttributes(["radio_fc1", 0, 0, 2])
  ShowText(["\\n<Radio>"])
  ShowText(["You artificial lives are all like my descendants..."])
  ShowTextAttributes(["laplace_fc1", 0, 0, 2])
  ShowText(["\\n<Laplace>"])
  ShowText(["Ancestor, I never thought you were still alive..."])
  ShowText(["Thank you... Namnam..."])
  ShowTextAttributes(["sonia_fc3", 2, 0, 2])
  ShowText(["\\n<Sonya>"])
  ShowText(["You're a machine, yet you're worshipping your ancestors!?"])
  ShowTextAttributes(["radio_fc1", 0, 0, 2])
  ShowText(["\\n<Radio>"])
  ShowText(["I am being worshiped..."])
  ShowText(["I am not a Jizo statue..."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["We've got more useless ones..."])
  PlayBGM(["RPG::BGM(@name=\"dungeon_colosseum\", @volume=100, @pitch=100)"])
  ControlSwitches([31, 31, 0])
  SetMoveRoute([17, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  SetMoveRoute([18, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["After the discussion concluded――"])
  ShowText(["The Four Kings of this world gathered before Alice!"])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  GatherFollowers([])
  Wait([30])
  ShowPicture([5, "80_dragonp_st21", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
  ShowText(["\\n<Grandpapi>"])
  ShowText(["Your Majesty... I apologize for the late greeting."])
  ShowText(["We all have been waiting for your return. "])
  ShowTextAttributes(["alice_fc1", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["I am truly pleased with such loyalty."])
  ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
  ShowText(["\\n<Grandpapi>"])
  ShowText(["This throne has been protected since the time of our ancestors."])
  ShowText(["I dream of the day when the returning Monster Lord will sit upon it..."])
  ShowPicture([5, "80_gob_st11", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["gob_fc2", 0, 0, 2])
  ShowText(["\\n<Idaten>"])
  ShowText(["However, our power was insufficient..."])
  ShowText(["Due to repeated attacks from the Angel Army, the castle has fallen into disrepair..."])
  ShowPicture([5, "80_pramia_st33", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["pramia_fc2", 2, 0, 2])
  ShowText(["\\n<Puchina>"])
  ShowText(["For the returning Monster Lord..."])
  ShowText(["We could only prepare such a castle..."])
  ShowPicture([5, "80_vgirl_st25", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["vgirl_fc2", 4, 0, 2])
  ShowText(["\\n<Vanguard>"])
  ShowText(["Please forgive us."])
  ShowText(["It is all due to our insufficient power..."])
  ErasePicture([5])
  Wait([30])
  SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  SetMoveRoute([17, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  SetMoveRoute([18, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  ShowTextAttributes(["alice_fc1", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["What are you saying..."])
  ShowText(["The throne you all have defended, there is no chair more proud than this."])
  SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  Wait([30])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Alice sat down on the throne!"])
  ShowPicture([5, "80_alice_st02", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["alice_fc1", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["You who have fought until now."])
  ShowText(["And let us thank the efforts of our ancestors."])
  ShowTextAttributes(["gob_fc2", 1, 0, 2])
  ShowText(["\\n<Idaten>"])
  ShowText(["Monster Lord..."])
  ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
  ShowText(["\\n<Grandpapi>"])
  ShowText(["What a grateful word..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The Four Heavenly Knights choked with tears in front of Alice."])
  ShowText(["In front of the rightful Monster Lord, the hearts of the Heavenly Knights united――"])
  Wait([30])
  ChangeSkills([0, 773, 0, 883])
  ChangeSkills([0, 774, 0, 883])
  ChangeSkills([0, 775, 0, 883])
  ChangeSkills([0, 776, 0, 883])
  PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The Four Heavenly Knights of the Monster Realm have learned the Oath of the Four Heavenly Knights\\C[99]!"])
  Script(["gain_medal(89)"])
  Wait([60])
  FadeoutBGM([1])
  FadeoutScreen([])
  ErasePicture([5])
  Wait([120])
  ControlSwitches([31, 31, 1])
  ControlSwitches([32, 32, 1])
  ControlVariables([1141, 1141, 0, 0, 38])
  ControlSwitches([100, 100, 1])
  ChangeTransparency([0])
  TransferPlayer([0, 882, 0, 0, 0, 2])
  FadeinScreen([])
  ExitEventProcessing([])
  Empty([])
