Display Name = "Natalia Coast"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([35, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 263, 265, 2, 0])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 263, 265, 2, 0])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 263, 265, 2, 0])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 263, 265, 2, 0])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 263, 265, 2, 0])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 263, 265, 2, 0])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 263, 265, 2, 0])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ConditionalBranch([2, "A", 1])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>A place where magic light gathers... That'd be here."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>A place where magic light gathers... It appears that this is it."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>So, I'm supposed to raise the Orb of Guidance, right?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Use the Orb of Guidance?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka raises the Orb of Guidance. It starts to shine brightly, and shoots out a beam of light far into the sea!"])
      ControlSwitches([31, 31, 1])
      ControlSwitches([5270, 5270, 0])
      ControlSwitches([100, 100, 0])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 145, 17, 7, 2, 1])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Wh-where are we?!"])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>Mhm, we're in the Undersea Temple, clearly. Be careful, it's crawling with hostile monsters."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>It appears that we were warped to the Undersea Temple. There are hideous monsters lurking around here, so be careful."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>The Queen of the Southern Seas is probably deeper in. Let's move!"])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc1", 5, 0, 2])
          ShowText(["\\n<Sonya>All the mermaids who've come here disappeared. It's obviously dangerous in here so we better be ready for anything!"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([1, "No"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([71, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([171, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([176, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([27, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1318, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([299, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([75, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([177, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The treasure chest was a Mimic!"])
    BattleProcessing([0, 118, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>So this is the Natalia Coast? We need to use the Orb of Guidance at the sparkling place on the beach."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>This is the Natalia Coast. I suppose we are to use the Orb of Guidance at the sparkling place on the beach."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>This beach stretches as far as I can see. It looks like there are abandoned treasure chests all over it too."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>If we can spare the time, I'd like to open all the chests we can find. Still, we can't get sidetracked from our original goal."])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ControlSelfSwitch(["B", 0])
    ShowTextAttributes(["ningyohime_fc1", 4, 0, 2])
    ShowText(["\\n<El>We've arrived at Natalia Coast...\nNow let's plant the seagull grass seeds!"])
    ScrollMap([6, 8, 5])
    ScrollMap([2, 2, 5])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>We were told that we should plant them in a meadow.\n...How about over there?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>We were told that they should be planted in a meadow.\n...That area over there seems quite suitable."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Looks like a good spot to me.\nOkay then, let's plant them over there!"])
    ShowTextAttributes(["ningyohime_fc1", 5, 0, 2])
    ShowText(["\\n<El>I'll grow a wonderful herb garden! ♪"])
    ScrollMap([8, 2, 5])
    ScrollMap([4, 8, 5])
    Wait([120])
    ExitEventProcessing([])
    Empty([])

  Page 3
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The treasure chest was a Mimic!"])
    BattleProcessing([0, 118, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ShowTextAttributes(["namako_fc1", 2, 0, 2])
    ShowText(["\\n<Sea Cucumber Girl>I-it's fun to bully the turtle.\nTurtle bullying is the best..."])
    ShowTextAttributes(["kai_fc1", 2, 0, 2])
    ShowText(["\\n<Shellfish Girl>We like bullying the turtle.\nIf you don't stop us soon, we'll bully her forever..."])
    ShowTextAttributes(["kyoryuu_fc1", 1, 0, 2])
    ShowText(["\\n<Kyoryuu>I'm being bullied!\nHeeelllp!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Mhm, this looks like good soil...\nWe should be able to grow an herb garden here."])
    ShowTextAttributes(["ningyohime_fc1", 4, 0, 2])
    ShowText(["\\n<El>Then let's plant the seeds!\nEiiii, yaaaa! ♪"])
    ChangeItems([555, 1, 0, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["El planted the seagull grass seeds all around her!\nShe continued to water and take care of them--"])
    Wait([60])
    ShowTextAttributes(["ningyohime_fc1", 5, 0, 2])
    ShowText(["\\n<El>Okay, that's enough for today♪"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>Then we should stay at the nearby inn.\nIf you take proper care of them, they should mature after a week."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Then we should stay at the nearby inn.\nIf you take proper care of them, they should mature after a week."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, we left for town--"])
    FadeoutScreen([])
    PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
    Wait([150])
    RecoverAll([0, 0])
    TransferPlayer([0, 131, 19, 1, 2, 2])
    ControlVariables([1083, 1083, 0, 0, 5])
    FadeinScreen([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>Look, the herb garden is already growing!"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>This is great, the herb garden is already growing..."])
      Empty([])

    BranchEnd([])
    ScrollMap([6, 8, 5])
    ScrollMap([2, 2, 5])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>This is to be expected of seeds given to us from Queen Alraune. They've grown ridiculously fast."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>As I expected of seeds given to us from the Queen of Plants. They've grown incredibly fast."])
      Empty([])

    BranchEnd([])
    ScrollMap([8, 2, 5])
    ScrollMap([4, 8, 5])
    Wait([120])
    ShowTextAttributes(["ningyohime_fc1", 3, 0, 2])
    ShowText(["\\n<El>Okay then, I'll take care of them right away! ♪"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>We'll help you too, of course."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>We'll help as well, of course."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ningyohime_fc1", 5, 0, 2])
    ShowText(["\\n<El>Just a little bit longer, and then we'll be able to harvest the medicinal herbs. Pull out the weeds, and give the herbs water..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["El is enthusiastically taking care of the herb garden!"])
    Wait([60])
    ShowTextAttributes(["ningyohime_fc1", 5, 0, 2])
    ShowText(["\\n<El>Okay, that's enough for today! ♪"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>We'll see you tomorrow."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>It's good to do things like this once in a while.\nIt seems like her heart that was worn out from fighting has healed."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>It's good to do something like this occasionally.\nIt reminds me of when I created the world..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka returned to the inn--"])
    FadeoutScreen([])
    PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
    Wait([150])
    RecoverAll([0, 0])
    ChangeMapDisplay([1])
    TransferPlayer([0, 131, 19, 1, 2, 2])
    ControlVariables([1083, 1083, 0, 0, 6])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Every day after that, El looked after the herb garden--\nThen, after a few more days..."])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ScrollMap([6, 8, 5])
    ScrollMap([2, 2, 5])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 3, 0, 2])
      ShowText(["\\n<Sonya>Hey, look!\nThere's a crab in the herb garden!"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Hey, look over there!\nThere's a crab in the herb garden!"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_minikani_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["minikani_fc1", 0, 0, 2])
    ShowText(["\\n<Mini Crab Girl>Ooh, there's lots of medicinal herbs growing here!\nYaaay, they're all mine! ♪"])
    ErasePicture([5])
    ShowTextAttributes(["ningyohime_fc1", 2, 0, 2])
    ShowText(["\\n<El>What are you doing?! Stooooop!"])
    ScrollMap([8, 2, 5])
    ScrollMap([4, 8, 5])
    Wait([90])
    Empty([])

  Page 1
    ShowPicture([5, "80_minikani_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["minikani_fc1", 0, 0, 2])
    ShowText(["\\n<Mini Crab Girl>Have you come here to take the herbs too?"])
    ShowTextAttributes(["ningyohime_fc1", 2, 0, 2])
    ShowText(["\\n<El>Don't touch the herbs I'm growing!"])
    ErasePicture([5])
    BattleProcessing([0, 108, false, false])
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_ningyohime_st03", 0, 0, -180, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_minikani_st03", 0, 0, 160, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -180, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 160, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["minikani_fc1", 2, 0, 2])
    ShowText(["\\n<Mini Crab Girl>Waaaah! You're a meanie!"])
    ShowTextAttributes(["ningyohime_fc1", 2, 0, 2])
    ShowText(["\\n<El>You're the meanie!\nI've been working my hardest to grow these herbs!"])
    ShowTextAttributes(["minikani_fc1", 2, 0, 2])
    ShowText(["\\n<Mini Crab Girl>Then you should've said so!\nIf I knew this was an important herb garden, I wouldn't have tried to pick them!"])
    ShowPicture([5, "80_ningyohime_st07", 0, 0, -180, 0, 100, 100, 255, 0])
    ShowTextAttributes(["ningyohime_fc1", 6, 0, 2])
    ShowText(["\\n<El>............"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>El... Have you realized your mistake?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>El... Have you become aware of your mistake?"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_ningyohime_st08", 0, 0, -180, 0, 100, 100, 255, 0])
    ShowTextAttributes(["ningyohime_fc1", 7, 0, 2])
    ShowText(["\\n<El>Yeah, what I did was wrong...\nMiss Crab didn't know that this herb garden was important..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>You neither tried to explain yourself, nor listen to what the other side had to say. All you did was lash out in anger."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>You neither tried to explain yourself, nor listen to what the other side had to say. All you did was lash out in anger."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>(Although we were also complicit...)"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>(Although we were complicit as well...)"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ningyohime_fc1", 7, 0, 2])
    ShowText(["\\n<El>Sorry...\nI just lost my cool..."])
    ShowTextAttributes(["minikani_fc1", 2, 0, 2])
    ShowText(["\\n<Mini Crab Girl>*Sob*..."])
    ShowTextAttributes(["ningyohime_fc1", 7, 0, 2])
    ShowText(["\\n<El>Use this herb.\nIf you put it on your wound like this, it will heal right away..."])
    PlaySE(["RPG::SE(@name=\"Heal3\", @pitch=100, @volume=80)"])
    ShowPicture([6, "80_minikani_st01", 0, 0, 160, 0, 100, 100, 255, 0])
    ShowTextAttributes(["minikani_fc1", 0, 0, 2])
    ShowText(["\\n<Mini Crab Girl>...My pain is gone!"])
    ShowTextAttributes(["ningyohime_fc1", 7, 0, 2])
    ShowText(["\\n<El>I made another mistake... I'm sorry..."])
    ShowTextAttributes(["minikani_fc1", 0, 0, 2])
    ShowText(["\\n<Mini Crab Girl>It's okay, I was in the wrong too...\nI should've noticed the ropes that were stretched around the garden."])
    ShowPicture([5, "80_ningyohime_st04", 0, 0, -180, 0, 100, 100, 255, 0])
    ShowTextAttributes(["ningyohime_fc1", 3, 0, 2])
    ShowText(["\\n<El>Thank you for accepting my apology.\nAnyways, I need to take care of the herb garden..."])
    ShowTextAttributes(["minikani_fc1", 0, 0, 2])
    ShowText(["\\n<Mini Crab Girl>I'll help you!"])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["El and the Mini Crab Girl begin taking care of the herb garden..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>She realized she was wrong, and reconciled things smoothly... It's good she's done that much to start with."])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>She commanded soldiers as the upcoming queen, but was immature on the inside... She should've first learned how to build relations with others before getting educated on how to be a ruler."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>She recognized her error, and learned something important. This is a good first step. However, it is still much too early for her to become queen, let alone command an army."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>If you focus too much on being a ruler before learning how to form relationships with your people... One day, you will surely make a grave mistake."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>But...I'm sure El will become a fine queen.\nShe's a very earnest, kind child who cares deeply for her friends."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ningyohime_fc1", 5, 0, 2])
    ShowText(["\\n<El>Grow nice and big! ♪"])
    ShowTextAttributes(["minikani_fc1", 0, 0, 2])
    ShowText(["\\n<Mini Crab Girl>Grow nice and tall! ♪"])
    Wait([60])
    FadeoutScreen([])
    PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
    Wait([150])
    RecoverAll([0, 0])
    ChangeMapDisplay([1])
    TransferPlayer([0, 131, 19, 1, 2, 2])
    ControlVariables([1083, 1083, 0, 0, 7])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Several days later, the herb garden was complete!\nEl contacted the medical department of San Ilia, and they came to investigate--"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    FadeinScreen([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Looks like an inspection team has already arrived."])
    ShowTextAttributes(["ningyohime_fc1", 3, 0, 2])
    ShowText(["\\n<El>Okay then, let's do this."])
    ExitEventProcessing([])
    Empty([])

  Page 2
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Medical Department Rep.>Wow, this looks incredible...\nWith this many herbs, our medicine shortage will be resolved."])
    ShowTextAttributes(["ningyohime_fc1", 3, 0, 2])
    ShowText(["\\n<El>I shall grant this herb garden to San Ilia, on behalf of the mermaids. Consider it a token of apology."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Medical Department Rep.>Of course, we will gladly accept it.\nAny gifts from the mermaids will be greatly appreciated by everyone."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Medical Department Rep.>So, what is your name...?"])
    ShowTextAttributes(["ningyohime_fc1", 5, 0, 2])
    ShowText(["\\n<El>I'm the next Queen--no, I'm just El, the mermaid."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Medical Department Rep.>Thank you very much, Miss El.\nWe hope that this will restore relations between humans and mermaids to how they were before."])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, the talk was settled without incident.\nThe medicinal herbs that El grew were distributed to hospitals throughout the Natalia region--"])
    ChangeMapDisplay([1])
    TransferPlayer([0, 131, 28, 11, 8, 2])
    ControlVariables([1083, 1083, 0, 0, 8])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    Script(["gain_medal(2102)"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>You did good, El."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>You did good, El."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ningyohime_fc1", 5, 0, 2])
    ShowText(["\\n<El>Yeah!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>You've finally done something worthy of the next queen. It was much better than leading an army of soldiers and attacking a town."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>You have finally done work worthy of an upcoming queen. It was a far more praiseworthy thing to do than leading an army of soldiers to attack a town."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ningyohime_fc1", 5, 0, 2])
    ShowText(["\\n<El>Yeah... For just a moment, I felt like I understood. But I've still got a ways to go!"])
    PlaySE(["RPG::SE(@name=\"mon_fanfale2\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["El matured a little!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>There's no need to talk about atonement anymore.\nWe should go see how Queen Mermaid is doing now."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>You do not need to speak of atonement anymore.\nIt would be best if we go see how Queen Mermaid is doing now."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ningyohime_fc1", 5, 0, 2])
    ShowText(["\\n<El>Yaaay, let's go see mommy! ♪"])
    PlayBGM(["RPG::BGM(@name=\"umi\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 3
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Apothecary>These amazing herbs grew so quickly.\nYou can really see the personality of the cultivator in them."])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Apothecary>This herb garden is magnificent...\nI've never seen seagull grass of such high quality."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Apothecary>The roots on these herbs are much thicker than ones found growing in the wild... Even when we used chemical fertilizers, they never grew like this..."])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Apothecary>The crab girl there is watching over the herb garden.\nThanks to her, we can take care of the garden without worries."])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ShowTextAttributes(["minikani_fc1", 0, 0, 2])
    ShowText(["\\n<Mini Crab Girl>I'm keeping watch over the herb garden.\nI have to make sure they get to everyone who needs them."])
    ShowTextAttributes(["ningyohime_fc1", 5, 0, 2])
    ShowText(["\\n<El>Thanks! Let's play together again!"])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["namako_fc1", 2, 0, 2])
    ShowText(["\\n<Sea Cucumber Girl>I-it's fun to bully the turtle.\nTurtle bullying is the best..."])
    ShowTextAttributes(["kai_fc1", 2, 0, 2])
    ShowText(["\\n<Shellfish Girl>We like bullying the turtle.\nIf you don't stop us soon, we'll bully her forever..."])
    ShowTextAttributes(["kyoryuu_fc1", 1, 0, 2])
    ShowText(["\\n<Kyoryuu>I'm being bullied!\nHeeelllp!"])
    ShowTextAttributes(["kyoryuu_fc1", 1, 0, 2])
    ShowText(["\\n<Kyoryuu>...This is good enough, right?"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>What's with this unreasonable situation...?"])
    ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
    ShowText(["\\n<Poseidoness>How could this turtle have possibly been bullied by accident..."])
    ShowTextAttributes(["kraken_fc1", 0, 0, 2])
    ShowText(["\\n<Kraken>Now then, righteous person, how will you act in this situation...? Will you help the weak, or turn a blind eye to them...?"])
    Wait([30])
    SetMoveRoute([81, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"mon_earth1\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"mon_earth1\\\", @pitch=100, @volume=100)\"])"])
    ShakeScreen([5, 5, 60, false])
    ShowTextAttributes(["kyoryuu_fc1", 1, 0, 2])
    ShowText(["\\n<Kyoryuu>...*Booooom*!"])
    ShowTextAttributes(["namako_fc1", 2, 0, 2])
    ShowText(["\\n<Sea Cucumber Girl>Help, I'm being crushed!"])
    ShowTextAttributes(["kai_fc1", 2, 0, 2])
    ShowText(["\\n<Shellfish Girl>Wah, please help me quick!!"])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>...So, who should we help?"])
    ShowTextAttributes(["saki_fc1", 3, 0, 2])
    ShowText(["\\n<Saki>Hora hora, it's wrong to bully the weak☆"])
    ShowTextAttributes(["wakame_fc1", 1, 0, 2])
    ShowText(["\\n<Wakame>...It's wrong☆"])
    ShowTextAttributes(["kyoryuu_fc1", 0, 0, 2])
    ShowText(["\\n<Kyoryuu>I'm sorry, I overdid it..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["namako_fc1", 0, 0, 2])
    ShowText(["\\n<Sea Cucumber Girl>...Thank you for your help.\nAny longer, and I would've been eaten like an actual cucumber..."])
    ShowTextAttributes(["kai_fc1", 0, 0, 2])
    ShowText(["\\n<Shellfish Girl>As thanks, I shall take you to the Dragon Palace..."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>They're inviting us to the Dragon Palace..."])
    ShowTextAttributes(["kaniloid_fc1", 2, 0, 2])
    ShowText(["\\n<Jillian>...How much longer should we go along with this charade?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, we were invited to the Dragon Palace--"])
    FadeoutScreen([])
    Wait([60])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ChangeMapDisplay([1])
    TransferPlayer([0, 835, 0, 0, 0, 2])
    ChangeTransparency([0])
    FadeinScreen([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ShowTextAttributes(["namako_fc1", 2, 0, 2])
    ShowText(["\\n<Sea Cucumber Girl>I-it's fun to bully the turtle.\nTurtle bullying is the best..."])
    ShowTextAttributes(["kai_fc1", 2, 0, 2])
    ShowText(["\\n<Shellfish Girl>We like bullying the turtle.\nIf you don't stop us soon, we'll bully her forever..."])
    ShowTextAttributes(["kyoryuu_fc1", 1, 0, 2])
    ShowText(["\\n<Kyoryuu>I'm being bullied!\nHeeelllp!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["saki_fc1", 0, 0, 2])
    ShowText(["\\n<Saki>I've come to Natalia Coast☆\nWhat do I need to do for the Dragon Palace Trial?"])
    ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
    ShowText(["\\n<Poseidoness>The Dragon Palace Trial has already begun.\nYou may continue as you are."])
    ShowTextAttributes(["kraken_fc1", 0, 0, 2])
    ShowText(["\\n<Kraken>You mustn't forget about the dream.\nIn order to pass the trial, you must be a righteous person..."])
    ShowTextAttributes(["poseidones_fc1", 1, 0, 2])
    ShowText(["\\n<Poseidoness>What should a righteous person do when they witness atrocities against the weak...\n...Sorry, I can't say any more than that."])
    Empty([])

  Page 1
    Empty([])
