Display Name = "Sabasa"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 556, 12, 99, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 556, 60, 60, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 556, 51, 19, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    CallCommonEvent([454])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 556, 14, 20, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    CallCommonEvent([454])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    CallCommonEvent([454])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    CallCommonEvent([454])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    CallCommonEvent([454])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>"])
    ShowText(["Today was another day without incidents."])
    ShowText(["Ah, I'm so hungry..."])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Woman>"])
    ShowText(["Every day is peaceful, but it's boring..."])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Uncle>"])
    ShowText(["You have quite a serious look on your face."])
    ShowText(["Are you hungry...?"])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Woman>"])
    ShowText(["Welcome to Sabasa, we welcome you from the bottom of our hearts."])
    ShowText(["It's a town with nothing much, but please take your time."])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brute>"])
    ShowText(["This is a very nice town."])
    ShowText(["It's like a paradise here."])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["Oh, you have quite a serious expression on your face."])
    ShowText(["How about relaxing and going a little crazy in this town?"])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 103, 293, 0, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 103, 293, 0, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 104, 293, 0, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 104, 293, 0, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 104, 293, 0, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 103, 293, 0, 0])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 556, 57, 93, 0, 0])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 556, 120, 89, 0, 0])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>"])
    ShowText(["Welcome to Sabasa!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Woman>"])
    ShowText(["We sincerely welcome you all."])
    ShowText(["It's a town with nothing much, but please take your time."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Uncle>"])
    ShowText(["You have quite a serious look on your face."])
    ShowText(["Are you hungry...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The castle town spreading out in front of us is indeed a peaceful sight."])
    ShowText(["The soldiers, and the residents welcomed us――"])
    PlayBGM(["RPG::BGM(@name=\"boss0-rikuso\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["No way, this is――!!"])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 2, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Oh noooooo! This is that thing!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 5, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["Emergency! Emergency~~!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 383, 0])
      ShowTextAttributes(["eden_fc1", 2, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["Goddess! Withdraw immediately!!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["This is bad... We have to escape right now!!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What happened to make you look so serious?"])
      ShowText(["It just looks like a peaceful castle town to me――"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What happened to make you look so serious?"])
      ShowText(["It just looks like a peaceful castle town to me――"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What happened to make you look so serious?"])
      ShowText(["It just looks like a peaceful castle town to me――"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["We must escape immediately!"])
    ShowText(["Turn around! Run at full speed!!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["What are you doing, Alice! We need to run!!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What the hell is this, hey!"])
      ShowText(["Don't pull my tail!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 7, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What the hell is this, hey!"])
      ShowText(["Don't pull my tail!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 7, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What the hell is this, hey!"])
      ShowText(["Don't pull my tail!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 36, 0])
      ShowTextAttributes(["rucyfinac_fc1", 4, 0, 2])
      ShowText(["\\n<Lucifina-chan>"])
      ShowText(["Run away, run away~!!"])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We dashed away in a hurry――"])
    Wait([30])
    ShowTextAttributes(["hiruko_fc1", 3, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["What, you're quite perceptive..."])
    Wait([60])
    TransferPlayer([0, 287, 103, 293, 2, 2])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    FadeinScreen([])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["We somehow managed to escape to outside the castle."])
    ShowText(["It doesn't seem like anyone is chasing us..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["That was really close..."])
    ConditionalBranch([4, 34, 0])
      ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
      ShowText(["\\n<Micaela-chan>"])
      ShowText(["I can't deal with something like that anymore."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What in the world is going on?"])
      ShowText(["Is it some kind of trap?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What in the world is going on?"])
      ShowText(["Is it some kind of trap?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What in the world is going on?"])
      ShowText(["Is it some kind of trap?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The Sabasa Castle... no, the entire Sabasa is a Hiruko."])
    ShowText(["That being has absorbed the entire town."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I see... But, both I and Luka have allied with Lord Hiruko."])
      ShowText(["It's not like they would recklessly devour us――"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I see... But, both I and Luka have allied with Lord Hiruko."])
      ShowText(["It's not like they would recklessly devour us――"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I see... But, both I and Luka have allied with Lord Hiruko."])
      ShowText(["It's not like they would recklessly devour us――"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...Do you think so?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["No... It's entirely possible."])
      ShowText(["It's a good thing we ran away."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 4, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["No... It's entirely possible."])
      ShowText(["It's a good thing we ran away."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["No... It's entirely possible."])
      ShowText(["It's a good thing we ran away."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["But, what happened to the residents of Sabasa?"])
    ShowText(["No way――"])
    ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["...I detected a gathering of forces to the east from here."])
    ShowText(["There are many humans―― and it seems there are angels as well."])
    ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["The location is... near the Oasis of Blessing."])
    ShowText(["It's definitely a mixed group of the Sabasa army and the angel army."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's a place where drinking water can be secured, making it easy for the army to camp there."])
    ShowText(["Speaking of which, did the angel army gather there in the monster realm as well――"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It seems likely that it's the Sabasa army, let's go check it out."])
      ShowText(["I want to believe that the citizens managed to evacuate safely, but..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It seems likely that it's the Sabasa army, let's go check it out."])
      ShowText(["I want to believe that the citizens managed to evacuate safely, but..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It seems likely that it's the Sabasa army, let's go check it out."])
      ShowText(["I want to believe that the citizens managed to evacuate safely, but..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Um, by the way..."])
    ShowText(["I don't remember installing a radar on Kagetsumugi..."])
    ShowTextAttributes(["kagetumugi_fc7", 4, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["...Well then, what could that be about?"])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Marcellus, I'll disassemble Kagetsumugi to check!"])
    ShowText(["You know about machines, help me out!"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["Understood..."])
    ConditionalBranch([4, 41, 0])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["I'll help as well."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Ilias and the others captured Kagetsumugi and made adjustments to her body—"])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Ilias and Marcellus captured Kagetsumugi and made adjustments to her body—"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kagetumugi_fc7", 2, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["Wait, please stop..."])
    ShowText(["This is sexual harassment."])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I knew it! You're secretly modifying yourself!"])
    ShowText(["You've installed a radar without anyone noticing and expanded the memory!"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["There's a laser blade hidden in your right arm."])
    ShowText(["Electromagnetic coating has been applied to the joints..."])
    ConditionalBranch([4, 41, 0])
      ShowTextAttributes(["stein_fc2", 2, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["To reduce the output of the laser blade to such a small size..."])
      ShowText(["As always, incredible technological prowess."])
      ShowTextAttributes(["stein_fc2", 2, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Oh, there's protective material woven into the lining of the clothing."])
      ShowText(["This is super hard carbon fiber..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Really, not a single moment of carelessness... Everything is confiscated!"])
    ShowTextAttributes(["kagetumugi_fc7", 2, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["I just wanted to be of help to everyone..."])
    ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["If you do the same thing again, I'll really turn you into scrap!"])
    ShowTextAttributes(["kagetumugi_fc7", 5, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["I am a loyal tea-serving doll..."])
    ShowText(["Serving my master is my joy..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["How disingenuous..."])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"fieldg2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In any case, it's concerning that an army is gathering at the Oasis of Blessings."])
    ShowText(["Is it the Sabasa army, or another group?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Either way, we can't leave Sabasa like this."])
    ShowText(["We headed towards the eastern oasis to confirm the situation."])
    ControlVariables([1304, 1304, 0, 0, 2])
    Empty([])

  Page 1
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scholar>"])
    ShowText(["Sabasa is a wonderful town."])
    ShowText(["I feel a sense of purpose here."])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>"])
    ShowText(["You can't enter the castle."])
    ShowText(["We are soldiers, so it's our duty not to enter the castle."])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>"])
    ShowText(["The behavior patterns of soldiers are the simplest."])
    ShowText(["It's been standing for over a hundred years."])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Artisan>"])
    ShowText(["Ah, every day is so much fun..."])
    ShowText(["Eat well and sleep well."])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sage>"])
    ShowText(["O-oh..."])
    ShowText(["This place is nice, o-oh, o-oh, o-oh..."])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>"])
    ShowText(["Ahh..."])
    ShowText(["I don't want to move from here anymore..."])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>"])
    ShowText(["I'm so happy living here."])
    ShowText(["What about you all?"])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brute>"])
    ShowText(["It feels like I'm melting..."])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["I'm very happy..."])
    ShowText(["How about you all?"])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>"])
    ShowText(["Fooo... It feels like paradise..."])
    ShowText(["Fooooo..."])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Lady>"])
    ShowText(["There is no happiness like this anywhere else."])
    ShowText(["Hehe, ufufufufu..."])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-aged Man>"])
    ShowText(["Like this, I immerse myself in ecstasy..."])
    ShowText(["Is there any greater happiness than this...?"])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>"])
    ShowText(["It's warm... and feels nice..."])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>"])
    ShowText(["Ugh, ugh, ugh..."])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Town Girl>"])
    ShowText(["Ah, wonderful..."])
    ShowText(["Don't you feel like melting too...?"])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["I can't even tell how much time has passed..."])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["I'm so full......"])
    ShowText(["I'm really full now......"])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Woman>"])
    ShowText(["This town has such a wonderful garden too."])
    ShowText(["You thought it was just a place full of sand, didn't you...?"])
    ControlSelfSwitch(["B", 0])
    Empty([])

  Page 2
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>"])
    ShowText(["I'm on patrol."])
    ShowText(["There is no crime in this town, you know."])
    ControlSelfSwitch(["C", 0])
    Empty([])

  Page 3
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<???>"])
    ShowText(["It hurts, it hurts, it hurts!"])
    ShowText(["Aaaah! Help meeeee!!!"])
    ControlSelfSwitch(["D", 0])
    Empty([])

  Page 4
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["I hope this peace lasts forever."])
    ShowText(["I'll live leisurely, being full......"])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Town Girl>"])
    ShowText(["We might be dreaming the dream of a butterfly."])
    ShowText(["Yes, this is the dream that the butterfly sees......"])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brute>"])
    ShowText(["It feels really good like this......"])
    ShowText(["Warm and almost melting......"])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>"])
    ShowText(["Please, go on through!"])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>"])
    ShowText(["Travelers are very welcome here!"])
    ShowText(["I'll treat you to plenty!"])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>"])
    ShowText(["Yay! Yay!"])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ShowTextAttributes(["ranccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Lancubus>"])
    ShowText(["Here, there is no distinction between monsters and humans."])
    ShowText(["Everyone is equal and very happy......"])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Town Girl>"])
    ShowText(["Angels should just relax in this town too......"])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>"])
    ShowText(["Come on, please buy something!"])
    ShopProcessing([0, 329, 0, 0, false])
    ShopItem([0, 331, 0, 0])
    ShopItem([0, 444, 0, 0])
    ShopItem([0, 164, 0, 0])
    ShopItem([1, 754, 0, 0])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>"])
    ShowText(["What do you want......?"])
    ShopProcessing([0, 329, 0, 0, false])
    ShopItem([0, 331, 0, 0])
    ShopItem([0, 444, 0, 0])
    ShopItem([0, 164, 0, 0])
    ShopItem([1, 754, 0, 0])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>"])
    ShowText(["I made a bazaar."])
    ShowText(["So, how about it......?"])
    ShopProcessing([0, 329, 0, 0, false])
    ShopItem([0, 331, 0, 0])
    ShopItem([0, 444, 0, 0])
    ShopItem([0, 164, 0, 0])
    ShopItem([1, 754, 0, 0])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Town Girl>"])
    ShowText(["Shopping is fun."])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["I want to do a lot of shopping."])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-aged Man>"])
    ShowText(["I'm already full."])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ShowTextAttributes(["mino_fc1", 0, 0, 2])
    ShowText(["\\n<Minotaur Girl>"])
    ShowText(["Both monsters and humans shop!"])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brute>"])
    ShowText(["It's a bazaar, come take a look!"])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brute>"])
    ShowText(["It's a bazaar, come take a look!"])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brute>"])
    ShowText(["It's a bazaar, come take a look!"])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brute>"])
    ShowText(["It's a bazaar, come take a look!"])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["Ah, I'm so bored..."])
    ShowText(["I want a little excitement."])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Woman>"])
    ShowText(["Ah... this is wonderful..."])
    ShowText(["Ahh... ah, ahh... nnn..."])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-aged Man>"])
    ShowText(["Aah, aah..."])
    ShowText(["Inside, it's being stirred up—"])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Artisan>"])
    ShowText(["Oof, uuh... oof..."])
    ShowText(["It's already empty inside..."])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sister>"])
    ShowText(["Please... hurry..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sister>"])
    ShowText(["Please run away..."])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>"])
    ShowText(["Soldiers have to do their work..."])
    ShowText(["After standing guard, it's time to patrol."])
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>"])
    ShowText(["Jobs like this are necessary in the town."])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ShowTextAttributes(["datyou_fc1", 3, 0, 2])
    ShowText(["\\n<Ostrich Girl>"])
    ShowText(["This feeling of speed!"])
    ShowText(["I will run through anywhere~!!"])
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Woman>"])
    ShowText(["I can't enter the castle after all."])
    ShowText(["Things don't go that smoothly..."])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>"])
    ShowText(["I'm already full!"])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ShowTextAttributes(["mariel_fc1", 0, 0, 2])
    ShowText(["\\n<Mariel>"])
    ShowText(["Ah, what a wonderful place this is."])
    ShowText(["More wonderful than heaven..."])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Samurai>"])
    ShowText(["I have come to a truly wonderful place."])
    ShowText(["I will live here forever..."])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Clown>"])
    ShowText(["The circus troupe is gone, but I am happy!"])
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["This is the new land of the mermaids..."])
    ShowText(["As far as the eye can see, beautiful ocean spreads out..."])
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    ShowTextAttributes(["alraune_fc1", 2, 0, 2])
    ShowText(["\\n<Alraune>"])
    ShowText(["Peaceful, happy, and feels good..."])
    ShowText(["Ufufu, it's so wonderful..."])
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brute>"])
    ShowText(["I-I-I-I-I-I-I-I――!!"])
    ShowText(["I-I-I-I-I-I-I-I~~!!"])
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([444, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([444, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([444, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([92, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([92, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
