Display Name = "Kitsune village"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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    Empty([])

CommonEvent 2
Name = "EV002"

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    Comment(["明かり設定2160500"])
    Empty([])

CommonEvent 3
Name = "EV003"

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    Comment(["明かり設定2160500"])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Comment(["明かり設定2160500"])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Comment(["明かり設定2160500"])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Comment(["明かり設定2160500"])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Comment(["明かり設定2160500"])
    Empty([])

CommonEvent 8
Name = "EV008"

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    Empty([])

CommonEvent 9
Name = "EV009"

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    Empty([])

CommonEvent 10
Name = "EV010"

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    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Comment(["明かり設定2160500"])
    Empty([])

CommonEvent 14
Name = "EV014"

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    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Comment(["明かり設定2160500"])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Comment(["明かり設定2160500"])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Wait([30])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The evacuation is complete now."])
      ShowText(["With this, we can rampage to our heart's content."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The evacuation is complete now."])
      ShowText(["With this, we can rampage to our heart's content."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The evacuation is complete now."])
      ShowText(["With this, we can rampage to our heart's content."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 33, 0])
      ShowTextAttributes(["micaela_fc3", 0, 0, 2])
      ShowText(["\\n<Micaela>"])
      ShowText(["The attack range of Magatsu-Omikami is too wide……"])
      ShowText(["It would be easier to fight if there was no one nearby."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thanks to Tamamo's proper instructions, the evacuation of the foxes was completed smoothly."])
    ShowText(["For the time being, they have escaped to the Tanuki Village."])
    ShowPicture([5, "80_tamamo_st64b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["But it was cutting it close time-wise..."])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["If we had emptied this village too quickly—"])
    ShowText(["It's possible that it would change direction and head towards the Tanuki Village."])
    ShowTextAttributes(["kagetumugi_fc7", 2, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["Magatsu-Omikami targets areas with a large population—"])
    ShowText(["We need to draw it in to some extent."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In any case, the village is uninhabited except for us."])
    ShowText(["There's no risk of collateral damage in the fierce battle――"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Is it almost time……"])
    ShowText(["Tamamo, are you ready?"])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Who are you giving orders to……? Preparations are already complete."])
    ShowText(["However, the incantation must be done after visually confirming its form."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["From there, we'll hold it off for ten minutes."])
    ShowText(["It seems quite challenging, but I'll definitely give it my all."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Ah, I have high hopes for your potential……"])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 3, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Alright, come at me!"])
      ShowText(["This time, I'm definitely taking you down!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 2, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["Good grief, I'm not a battle maniac or anything..."])
      ShowText(["Why do I have to fight monsters one after another?"])
      ConditionalBranch([4, 16, 0])
        ShowTextAttributes(["granberia_fc4", 0, 0, 2])
        ShowText(["\\n<Granberia>"])
        ShowText(["You are a battle maniac..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    FadeoutScreen([])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Then, after waiting tens of minutes in tension――"])
    ShowText(["Finally, a sinister aura has come rushing in!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    FadeinScreen([])
    SetMoveRoute([25, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"boss_hametu1\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_magatuomikami_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
    ShowText(["\\n<Magatsu-Omikami>"])
    ShowText(["■■■■■■……"])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["It's here…… Let's start the incantation!"])
    ShowText(["In the meantime, I'll leave the hold to you!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Understood, I'll do whatever I can...!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Understood, I'll do whatever I can...!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Understood, I'll do whatever I can...!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 413, 0])
      ShowTextAttributes(["kurodanuki_fc1", 2, 0, 2])
      ShowText(["\\n<Black Tanuki>"])
      ShowText(["If this place is destroyed, the Tanuki village will be in danger..."])
      ShowText(["I will definitely stop it here!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["It seems the enemy is at full strength as well."])
    ShowText(["I can't afford to hold back my strength anymore..."])
    ShowTextAttributes(["tamamo_fc1", 4, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["...I ask myself, in this eternal moment."])
    ShowText(["The yoke of the vengeful type that binds my true self, know it as the twilight of the moon."])
    PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
    ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    PlayBGM(["RPG::BGM(@name=\"scene_battle1\", @volume=100, @pitch=100)"])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    Script(["persona_change(22)"])
    RecoverAll([0, 22])
    ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["--My true self, be present."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Didn't you just release your power before?"])
      ShowText(["Don't overdo it, Tamamo."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Didn't you just release your power before?"])
      ShowText(["Don't overdo it, Tamamo."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Didn't you just release your power before?"])
      ShowText(["Don't overdo it, Tamamo."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["I too am raising my power in this world."])
    ShowText(["The time I can transform has dramatically increased!"])
    ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["However, it irritates me that my abilities overlap with the Tamamo of the monster realm..."])
    ShowText(["Therefore, I have significantly changed the performance of the mode."])
    ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["The instantaneous explosive power of this mode surpasses even the Tamamo of the monster world."])
    ShowText(["However, MP and SP decrease at a tremendous rate, making prolonged battles difficult."])
    ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["This mode of mine is strictly for short-term battles."])
    ShowText(["In return, I expect solid support from you!"])
    ConditionalBranch([4, 106, 0])
      ShowTextAttributes(["nanabi_fc1", 0, 0, 2])
      ShowText(["\\n<Nanabi>"])
      ShowText(["Let us fight together, Tamamo-sama......"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 420, 0])
      ShowTextAttributes(["hatibi_fc1", 0, 0, 2])
      ShowText(["\\n<Yao>"])
      ShowText(["I shall protect you, this Yao will guard you......"])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"boss_hametu2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Well then, shall we go......"])
    ShowText(["It's not just for buying time; we intend to defeat it."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["If that's not the intention, holding it off won't be possible..."])
    ShowText(["Everyone, let's go!!"])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["I'll cut...!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 35, 0])
      ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
      ShowText(["\\n<Lucifina>"])
      ShowText(["If this is my opponent, I can go all out and rampage..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 63, 0])
      ShowTextAttributes(["gob_fc3", 1, 0, 2])
      ShowText(["\\n<Gob>"])
      ShowText(["To protect everyone in the village... I'm going!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 773, 0])
      ShowTextAttributes(["gob_fc2", 0, 0, 2])
      ShowText(["\\n<Idaten>"])
      ShowText(["In the land of Yamatai, those who cause harm... shall be cut down!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 775, 0])
      ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
      ShowText(["\\n<Vanguard>"])
      ShowText(["I can't believe I have to hunt even these things..."])
      ShowText(["It's become a tough era."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 520, 0])
      ShowTextAttributes(["lazarus3_fc1", 2, 0, 2])
      ShowText(["\\n<Lazarus>"])
      ShowText(["Why am I being sent to the front lines?!"])
      ShowText(["This is a mistake in personnel selection! I'm gonna die!!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_hametu2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 2001, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_magatuomikami_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
    ShowText(["\\n<Magatsu-Omikami>"])
    ShowText(["■■■■■■■……!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Alright, it's staggered!"])
    ConditionalBranch([4, 69, 0])
      ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["We're in the lead here!"])
      ShowText(["It's almost time to prepare the seal!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 35, 0])
      ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
      ShowText(["\\n<Lucifina>"])
      ShowText(["Time buying... success."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With a desperate assault risking our lives, Magatsu-Omikami's stance is disrupted."])
    ShowText(["It's already past the time for holding it off by a good margin――"])
    ShowPicture([5, "80_tamamo_st64b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["It's the right timing!"])
    ShowText(["Hell, hungry ghosts, beasts, asuras, humans, heavens, the path of the six souls circulates――"])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A tremendous amount of magical power is concentrated in Tamamo's body."])
    ShowText(["Borrowing the power of Izanami and others, the spell that has risen to its maximum scale is finally unfolding――"])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Bind, the yin and yang cross! Universal six paths, thousand curse sealing!"])
    ErasePicture([5])
    ShowAnimation([25, 35, false])
    ShowPicture([5, "80_magatuomikami_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
    ShowText(["\\n<Magatsu-Omikami>"])
    ShowText(["■■■■■■■■■――!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The immense magical power crushes Magatsu-Omikami with gravity."])
    ShowText(["Then, let's seal it all at once――"])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Still able to move! What a monster!"])
    ConditionalBranch([4, 233, 0])
      ShowTextAttributes(["mefist_fc1", 2, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["To think it can't be neutralized with this level of binding……"])
      ShowText(["Truly, a monster beyond human comprehension……"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 391, 0])
      ShowTextAttributes(["mefist_fc2", 2, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["To think it can't be neutralized with this level of binding……"])
      ShowText(["Truly, a monster beyond human comprehension……"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 392, 0])
      ShowTextAttributes(["mefist_fc3", 2, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["To think it can't be neutralized with this level of binding……"])
      ShowText(["Truly, a monster beyond human comprehension……"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 393, 0])
      ShowTextAttributes(["mefist_fc4", 2, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["To think it can't be neutralized with this level of binding……"])
      ShowText(["Truly, a monster beyond human comprehension……"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 513, 0])
      ShowTextAttributes(["sariera_fc1", 0, 0, 2])
      ShowText(["\\n<Sariela>"])
      ShowText(["I can't believe it……"])
      ShowText(["To think it can't be bound with such a Sealed technique……"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
    ShowText(["\\n<Magatsu-Omikami>"])
    ShowText(["■■■■■■■...!!"])
    PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
    ShakeScreen([5, 5, 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Magatsu-Omikami resists the binding of the Six Paths Sealing and attempts to break through."])
    ShowText(["The surrounding space distorts due to the collision of immense powers."])
    PlaySE(["RPG::SE(@name=\"Crash\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["However, the struggle of power soon reached its conclusion."])
    ShowText(["Magatsu-Omikami even brushed aside the power of the Six Paths Seal――"])
    ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
    ShowText(["\\n<Magatsu-Omikami>"])
    ShowText(["■■■■■■■――!!"])
    ShowTextAttributes(["tamamo_fc3", 2, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["No way! This is absurd......!!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["To think it could brush that off!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["To think it could brush that off!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["To think it could brush that off!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 523, 0])
      ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
      ShowText(["\\n<Marcellus>"])
      ShowText(["You monster......"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
    ShowText(["\\n<Magatsu-Omikami>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["However, it was clear that Magatsu-Omikami was significantly exhausted."])
    ShowText(["Although the Six Paths Seal was broken, it has suffered significant damage――"])
    ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["As expected, it didn't come out unscathed either."])
    ShowText(["Now, what shall we do……?"])
    ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
    ShowText(["\\n<Magatsu-Omikami>"])
    ShowText(["……………………"])
    ErasePicture([5])
    FadeoutBGM([3])
    SetMoveRoute([25, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([25, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Magatsu-Omikami turned its back."])
    ShowText(["It then slowly walked away――"])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It ran away, huh…"])
    ShowText(["Should we pursue it, or――"])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["We too have exhausted our strength."])
    ShowText(["If we attack here, we will probably be countered."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["From the looks of it, it should rest for a while to recover its power."])
    ShowText(["We should have some time to spare――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, we could only watch as the Magatsu-Omikami departed."])
    ShowText(["Still, we managed to protect the village; it's our victory――"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["But where did it head off to?"])
      ShowText(["It doesn't seem like it targeted another human settlement――"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["But where did it head off to?"])
      ShowText(["It doesn't seem like it targeted another human settlement――"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["But where did it head off to?"])
      ShowText(["It doesn't seem like it targeted another human settlement――"])
      Empty([])

    BranchEnd([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowPicture([5, "80_tamamo_st61b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["It seems to be heading towards the depths of Orochi's cave."])
    ShowText(["A place filled with spiritual power, perfect for resting and regaining strength."])
    ShowTextAttributes(["yamatanooroti_fc3", 3, 0, 2])
    ShowText(["\\n<Yamata no Orochi>"])
    ShowText(["To think it would settle in my dwelling……"])
    ShowText(["At this rate, I will have nowhere to return to."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Magatsu-Omikami intends to sleep deep within Orochi's cave."])
    ShowText(["To regain its strength, a certain amount of power is necessary――"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["This time, I couldn't deliver the finishing blow..."])
    ShowText(["We need to regroup our forces and go take it down again."])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 2, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["Fighting twice and only managing to drive it away is all I could do..."])
      ShowText(["My sword is still quite inexperienced."])
      ConditionalBranch([4, 512, 0])
        ShowTextAttributes(["uriera_fc1", 2, 0, 2])
        ShowText(["\\n<Uriela>"])
        ShowText(["No, the opponent is just too much of a monster."])
        ShowText(["Just surviving after fighting it is strong enough."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 2, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["I don't want to fight that thing anymore..."])
      ShowText(["From the next party, please leave me out."])
      ConditionalBranch([4, 678, 0])
        ShowTextAttributes(["minagi_fc1", 0, 0, 2])
        ShowText(["\\n<Minagi>"])
        ShowText(["What are you doing, whining like that?"])
        ShowText(["Aren't you fired up for battle...?"])
        ShowTextAttributes(["arumaeruma_fc2", 2, 0, 2])
        ShowText(["\\n<Alma Elma>"])
        ShowText(["I'm not a battle maniac..."])
        ShowText(["And I'm not your disciple."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That said, this time it's our victory!"])
      ShowText(["Everyone, you all did well!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That said, this time it's our victory!"])
      ShowText(["Everyone, you all did well!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That said, this time it's our victory!"])
      ShowText(["Everyone, you all did well!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Tonight, let's hold a feast to celebrate our victory!"])
    ShowText(["Come now, let us head to Yamatai!"])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You, Tamamo...!"])
    ShowText(["Trying to placate us with a feast, huh!"])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["No matter what dish or lavish banquet—"])
    ShowText(["We will not yield!"])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["Your face is smiling..."])
    ConditionalBranch([4, 34, 0])
      ShowTextAttributes(["micaelac_fc1", 3, 0, 2])
      ShowText(["\\n<Micaela-chan>"])
      ShowText(["Delicious food... a time of relaxation."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 36, 0])
      ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
      ShowText(["\\n<Lucifina-chan>"])
      ShowText(["I'm looking forward to it~♪"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 3, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Yay~! A feast! Let's go wild~!!"])
      ConditionalBranch([4, 401, 0])
        ShowTextAttributes(["gnosis_fc1", 4, 0, 2])
        ShowText(["\\n<Gnosis>"])
        ShowText(["Don't rampage at the feast..."])
        ShowText(["Lady Ilias is also present..."])
        ShowTextAttributes(["shion_fc1", 4, 0, 2])
        ShowText(["\\n<Zion>"])
        ShowText(["Don't get angry~!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Is it really okay to have a feast..."])
    ShowText(["Especially when the world is in such turmoil..."])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["It's precisely because the world is in turmoil that balance is important."])
    ShowText(["If we face continuous hardships, both body and mind will wear out."])
    ShowTextAttributes(["tamamo_fc1", 1, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["After a tough battle, it's good to let loose and enjoy."])
    ShowText(["After releasing the fatigue of body and mind, we shall head into the next battle."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……I agree."])
    ShowText(["Then, let's participate in the feast!"])
    ConditionalBranch([4, 67, 0])
      ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
      ShowText(["\\n<Vanilla>"])
      ShowText(["Tamamo-sama has prepared a delightful feast!"])
      ShowText(["As a merchant, I'm looking forward to it!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 69, 0])
      ShowTextAttributes(["dragonp_fc3", 1, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["Let's drink! Let's eat~!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 776, 0])
      ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
      ShowText(["\\n<Grandpapi>"])
      ShowText(["Hahaha! Tonight, I shall indulge in fine wine!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I, for one, need to unwind, and my companions need it too."])
    ShowText(["We took advantage of Tamamo's kindness and accepted the invitation to the feast――"])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([90])
    Script(["persona_change(21)"])
    ControlSwitches([7036, 7036, 0])
    ControlVariables([1307, 1307, 0, 0, 3])
    ControlSwitches([100, 100, 0])
    ChangePlayerFollowers([1])
    RecoverAll([0, 0])
    TransferPlayer([0, 596, 12, 15, 4, 2])
    FadeinScreen([])
    Empty([])

CommonEvent 25
Name = "マガツオオミカミ"

  Page 0
    Empty([])

CommonEvent 131
Name = "EV131"

  Page 0
    ConditionalBranch([1, 1137, 0, 3, 2])
      ShowTextAttributes(["youko_fc1", 1, 0, 2])
      ShowText(["\\n<Autumn Moon>"])
      ShowText(["Rustle... Hehe, it's a secret~♪"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1137, 0, 8, 1])
      ConditionalBranch([0, 2567, 1])
        ShowTextAttributes(["youko_fc1", 1, 0, 2])
        ShowText(["\\n<Autumn Moon>"])
        ShowText(["Ufufu, there's still some Thin Fried Tofu left."])
        ShowText(["I'm glad the tanuki didn't take it...♪"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 2567, 0])
        ShowTextAttributes(["youko_fc1", 2, 0, 2])
        ShowText(["\\n<Autumn Moon>"])
        ShowText(["Waaah! My Thin Fried Tofu~!!"])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 3, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["It's the work of the tanuki tribe..."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["The tanuki stole it, didn't they?"])
          ShowText(["How terrible of them..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 133
Name = "EV133"

  Page 0
    ConditionalBranch([1, 1137, 0, 3, 2])
      ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
      ShowText(["\\n<Four-Tailed Samurai>"])
      ShowText(["Don't underestimate the tanuki tribe."])
      ShowText(["The combat abilities of the High Tanuki, ninja tanuki, and monster tanuki are comparable to those of high-level youkai."])
      ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
      ShowText(["\\n<Four-Tailed Samurai>"])
      ShowText(["The power of the village is likely almost evenly matched..."])
      ShowText(["This battle will likely be fierce."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1137, 0, 8, 1])
      ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
      ShowText(["\\n<Four-Tailed Samurai>"])
      ShowText(["Despite the clash between villages, the damage is surprisingly minimal."])
      ShowText(["There were quite a few injuries, but it's fortunate that there were no fatalities."])
      ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
      ShowText(["\\n<Four-Tailed Samurai>"])
      ShowText(["This is all thanks to your efforts..."])
      ShowText(["I am truly grateful."])
      Empty([])

    BranchEnd([])
    Empty([])
