Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 886, 8, 31, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 887, 14, 6, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 887, 15, 6, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 887, 14, 32, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 887, 15, 32, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 886, 47, 14, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 886, 55, 11, 0, 0])
    ChangePlayerFollowers([0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 886, 16, 21, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 886, 28, 21, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 886, 32, 22, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 886, 46, 29, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 886, 48, 45, 0, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 886, 10, 11, 0, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>"])
    ShowText(["Welcome to the Iliasburg Church."])
    ShowText(["What brings you here?"])
    ShowChoices([["Pray", "Never mind"], 2])
    When([0, "お祈りをする"])
      ControlVariables([1002, 1002, 0, 0, 70])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>"])
      ShowText(["Then, let us pray to Ilias."])
      ShowText(["...Ah, I feel a connection to guidance in this place."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>"])
      ShowText(["If anything happens during your journey, you will be led back to this place."])
      ShowText(["May Ilias' blessing be upon you..."])
      Empty([])

    When([1, "用はない"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>"])
      ShowText(["May Ilias' blessing be upon you..."])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([92, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Great Tool Merchant>"])
    ShowText(["Dear customer... You have eyes that conceal a great mission."])
    ShowText(["Do not forget to stock up on items when facing difficulties!"])
    ShowChoices([["Go shopping", "Request gem processing", "No need"], 3])
    When([0, "買い物をする"])
      ShopProcessing([0, 3, 0, 0, false])
      ShopItem([0, 5, 0, 0])
      ShopItem([0, 8, 0, 0])
      ShopItem([0, 11, 0, 0])
      ShopItem([0, 22, 0, 0])
      ShopItem([0, 23, 0, 0])
      ShopItem([0, 35, 0, 0])
      ShopItem([0, 102, 0, 0])
      ShopItem([0, 109, 0, 0])
      ShopItem([0, 110, 0, 0])
      ShopItem([0, 77, 0, 0])
      ShopItem([0, 81, 0, 0])
      ShopItem([0, 3406, 0, 0])
      ShopItem([0, 3407, 0, 0])
      ShopItem([0, 3408, 0, 0])
      ShopItem([0, 3409, 0, 0])
      ShopItem([0, 3410, 0, 0])
      ShopItem([0, 3411, 0, 0])
      ShopItem([0, 3412, 0, 0])
      ShopItem([0, 3413, 0, 0])
      ShopItem([0, 3414, 0, 0])
      ShopItem([0, 3415, 0, 0])
      ShopItem([0, 3416, 0, 0])
      ShopItem([0, 3417, 0, 0])
      ShopItem([0, 3418, 0, 0])
      ShopItem([0, 3419, 0, 0])
      ShopItem([0, 3422, 0, 0])
      ShopItem([0, 3426, 0, 0])
      ShopItem([0, 3428, 0, 0])
      ShopItem([0, 3430, 0, 0])
      ShopItem([0, 3432, 0, 0])
      ShopItem([0, 3436, 0, 0])
      Empty([])

    When([1, "秘石の加工を頼む"])
      Script(["call_synthesize(77)"])
      Empty([])

    When([2, "用はない"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Great Merchant>"])
    ShowText(["Our accessories are above even the Holy Capital of San Ilia!"])
    ShowText(["That means they are the best in the heavenly realm."])
    ShopProcessing([2, 1004, 0, 0, false])
    ShopItem([2, 1009, 0, 0])
    ShopItem([2, 1014, 0, 0])
    ShopItem([2, 1019, 0, 0])
    ShopItem([2, 1024, 0, 0])
    ShopItem([2, 1029, 0, 0])
    ShopItem([2, 1034, 0, 0])
    ShopItem([2, 1039, 0, 0])
    ShopItem([2, 1044, 0, 0])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Great Innkeeper>"])
    ShowText(["Pilgrim, have you decided on today's lodging?"])
    ShowText(["If not, please stay at our inn for 10G! \\$"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ConditionalBranch([7, 10, 0])
        ChangeGold([1, 0, 10])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        FadeinScreen([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Great Innkeeper>"])
        ShowText(["You do not have enough money."])
        ShowText(["Oh, may there be salvation for the poor..."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Great Merchant>"])
    ShowText(["There has been a large supply of weapons from the Holy Capital of San Ilia."])
    ShowText(["It's not usual for so many to come our way..."])
    ShopProcessing([1, 4185, 0, 0, false])
    ShopItem([1, 238, 0, 0])
    ShopItem([1, 4308, 0, 0])
    ShopItem([1, 4332, 0, 0])
    ShopItem([1, 4368, 0, 0])
    ShopItem([1, 4496, 0, 0])
    ShopItem([1, 4815, 0, 0])
    ShopItem([2, 474, 0, 0])
    ShopItem([2, 709, 0, 0])
    ShopItem([2, 845, 0, 0])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ConditionalBranch([1, 845, 0, 2, 1])
      ConditionalBranch([0, 1594, 1])
        ShowTextAttributes(["mob_maid3_fc1", 0, 0, 2])
        ShowText(["\\n<Gene>"])
        ShowText(["Being with you seems like it'll sharpen my skills."])
        ShowText(["Could you take me on your journey too?"])
        ShowChoices([["Add to party", "Refuse"], 0])
        When([0, "仲間にする"])
          ShowTextAttributes(["mob_maid3_fc1", 0, 0, 2])
          ShowText(["\\n<Gene>"])
          ShowText(["Thank you, I'll do my best!"])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(594)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Gene has joined the party!"])
          Wait([60])
          ExitEventProcessing([])
          Empty([])
        When([1, "仲間にしない"])
          ShowTextAttributes(["mob_maid3_fc1", 0, 0, 2])
          ShowText(["\\n<Gene>"])
          ShowText(["Well then... invite me again."])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    CallCommonEvent([7441])
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
      ShowText(["\\n<Whiteyel>"])
      ShowText(["We are somehow maintaining the appearance of a shop..."])
      ShowText(["But the shortage of goods can no longer be hidden."])
      ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
      ShowText(["\\n<Whiteyel>"])
      ShowText(["Under the controlled economy, we cannot raise prices, and goods are simply lacking..."])
      ShowText(["Even items that exist on the books have disappeared in reality."])
      ShowTextAttributes(["whiteyel_fc1", 2, 0, 2])
      ShowText(["\\n<Whiteyel>"])
      ShowText(["The economy of the heavenly realm has reached its limit."])
      ShowText(["Your strategy was remarkably accurate..."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["As expected of the home of Ilias, there are those who realize our true identity."])
      ShowText(["So, what do you intend to do...?"])
      ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
      ShowText(["\\n<Whiteyel>"])
      ShowText(["I have no intention of causing a commotion in this city."])
      ShowText(["You wouldn't want to involve the innocent people, would you?"])
      ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
      ShowText(["\\n<Whiteyel>"])
      ShowText(["So, this is just a lament..."])
      ShowText(["From now on, the cause of the people's distress will be you."])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This battle will soon come to an end."])
      ShowText(["In the unified world, everyone will be able to live a peaceful life..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["whiteyel_fc1", 2, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["……………………"])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Mage>"])
    ShowText(["The unease has spread even to Iliasburg, hasn't it?"])
    ShowText(["It feels like the entire world is being swallowed by a dark vortex..."])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>"])
    ShowText(["Second-class citizens are rising up in various places, demanding freedom and equality."])
    ShowText(["The former Monster Lord's army is supporting them, and many towns and villages have already fallen."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>"])
    ShowText(["I wonder why such a situation has suddenly arisen."])
    ShowText(["Ever since the leader was executed, Reverse Kreuz has been on its last breath."])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["ariel_fc1", 2, 0, 2])
    ShowText(["\\n<Ariel>"])
    ShowText(["The fact that the four great nations have already fallen..."])
    ShowText(["Cannot be conveyed to the people who believe in the Goddess, not at all."])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["sabiriel_fc1", 0, 0, 2])
    ShowText(["\\n<Sabiriel>"])
    ShowText(["The final battle of the Apocalypse is approaching..."])
    ShowText(["But we still have Lady Micaela with us."])
    ShowTextAttributes(["sabiriel_fc1", 0, 0, 2])
    ShowText(["\\n<Sabiriel>"])
    ShowText(["If the power of Lady Sariela and the others is combined, the annihilation of the Six Ancestors will be easy."])
    ShowText(["Our victory will undoubtedly remain unshaken..."])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["cupid_fc1", 2, 0, 2])
    ShowText(["\\n<Cupid>"])
    ShowText(["Being a messenger is tough work~!"])
    ShowText(["Flying around from morning till night, and no one praises me~!"])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Pilgrim>"])
    ShowText(["The world has become quite a difficult place, hasn't it?"])
    ShowText(["Perhaps it would be better to cancel the pilgrimage and return to my hometown..."])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<An old man who has reached the realm of immortality>"])
    ShowText(["I have my son, his wife, and my grandchild in San Ilia..."])
    ShowText(["Recently, I have lost contact with them."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<An old man who has reached the realm of immortality>"])
    ShowText(["No matter how many letters I send, there is no response at all."])
    ShowText(["I wonder if something has happened...?"])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<A loving old woman>"])
    ShowText(["Many others have also lost contact with acquaintances in San Ilia."])
    ShowText(["Are the rebel forces seizing the mail bound for San Ilia?"])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<A modest and devout town girl>"])
    ShowText(["Accessories for travelers are still being sold normally."])
    ShowText(["Why is it that only daily necessities are in short supply...?"])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<A middle-aged man who shows the light of faith>"])
    ShowText(["Truly outrageous!"])
    ShowText(["It is due to a lack of faith that people are swayed by sinful delusions!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<A middle-aged man who shows the light of faith>"])
    ShowText(["The rebel forces are merely holed up in small villages."])
    ShowText(["The fall of a major city is just a trivial rumor!"])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<A woman who embodies the piety of a devout believer>"])
    ShowText(["I will evacuate to the countryside with my son."])
    ShowText(["My stubborn husband can stay here if he wishes."])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<A boy promised a shining future>"])
    ShowText(["Everyone, including us, is shouting and yelling..."])
    ShowText(["I hope things return to normal soon."])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["In case something happens, please take refuge in the church."])
    ShowText(["No, it's not that something is going to happen... it's just a precaution."])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["As a mere soldier, I should have no way to intervene in the apocalypse..."])
    ShowText(["But I want to protect the people at all costs."])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<A model of a loving mother>"])
    ShowText(["Please, protect our family..."])
    ShowText(["Please protect this child..."])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<A boy filled with shining hope>"])
    ShowText(["Please, watch over me..."])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<A young man offering sincere prayers>"])
    ShowText(["There's nothing left to do but pray..."])
    ShowText(["Ilias, please help us..."])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<The aunt of all aunts>"])
    ShowText(["Recently, there have been fewer people coming to the church."])
    ShowText(["Usually, there are many more people..."])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The old woman is quietly offering her prayers..."])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<A splendid gentleman who upholds righteousness>"])
    ShowText(["In times filled with anxiety, we must pray."])
    ShowText(["Faith in Goddess brings peace."])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<A middle-aged man who is a model of faith>"])
    ShowText(["Oh Goddess, please bring down the hammer of judgment upon the rebel army."])
    ShowText(["Destroy those who torment your people with thunder..."])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<A town girl who brings light and compassion>"])
    ShowText(["Many angels are coming and going around the Ilias Temple."])
    ShowText(["I've never seen such a flurry of activity in my life."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<A town girl who brings light and compassion>"])
    ShowText(["What on earth is happening?"])
    ShowText(["I feel something very ominous..."])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<An old man who knows the essence of life>"])
    ShowText(["There's no doubt something is happening."])
    ShowText(["In such times, we must pray without panic..."])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowPicture([5, "80_rarugo_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["rarugo_fc1", 0, 0, 2])
    ShowText(["\\n<Largo>"])
    ShowText(["Understood, Monster Lord!"])
    ShowText(["I'll show you the pinnacle of blacksmithing that combines ancient and modern legends!"])
    ShowTextAttributes(["randolph_fc1", 0, 0, 2])
    ShowText(["\\n<Randolph>"])
    ShowText(["Alright, go ahead and place your order."])
    ShowText(["Largo and I will create items worthy of the Monster Lord!"])
    Script(["call_synthesize(43)"])
    ShowTextAttributes(["rarugo_fc1", 0, 0, 2])
    ShowText(["\\n<Largo>"])
    ShowText(["When the wielder is top-notch, the crafting of weapons gets intense!"])
    ShowText(["Bring another order next time!"])
    ErasePicture([5])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ConditionalBranch([2, "A", 1])
      ShowTextAttributes(["braunys_fc1", 4, 0, 2])
      ShowText(["\\n<Brownies>"])
      ShowText(["We are the fairy smiths!"])
      ShowText(["Drawn by the blazing blacksmith spirit, we have come!"])
      ShowTextAttributes(["braunys_fc1", 1, 0, 2])
      ShowText(["\\n<Brownies>"])
      ShowText(["We can only be seen by those with pure hearts."])
      ShowText(["It seems you can see us!"])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["(Actually, I can see them too...)"])
      ShowTextAttributes(["braunys_fc1", 7, 0, 2])
      ShowText(["\\n<Brownies>"])
      ShowText(["So, with that said..."])
      ShowText(["We'll do the work for you!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([2, "A", 0])
      ShowTextAttributes(["braunys_fc1", 7, 0, 2])
      ShowText(["\\n<Brownies>"])
      ShowText(["We are the fairy smiths, you know."])
      ShowText(["Now, let's get to work!"])
      Empty([])

    BranchEnd([])
    Script(["call_synthesize(42)"])
    ShowTextAttributes(["braunys_fc1", 7, 0, 2])
    ShowText(["\\n<Brownies>"])
    ShowText(["Come back again~♪"])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([22, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([340, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([110, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([112, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1020, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ConditionalBranch([1, 1147, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Master>"])
      ShowText(["Hey, what do you need?"])
      Script(["call_synthesize(3)"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["This blacksmith shop..."])
      ShowText(["I hate to say it, but they don't have any good weapons."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I was expecting a top-tier blacksmith in the Goddess Ilias's territory..."])
      ShowText(["Honestly, I can't deny I'm a bit disappointed."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Speaking of which, I completely forgot..."])
      ShowText(["What happened to the search for the legendary blacksmith Randolph?"])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["According to the rumors, he's in our world's Iliasburg."])
      ShowText(["To be fully prepared, shouldn't we search for him a bit?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1147, 0, 3, 0])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["Hey, what do you need?"])
      Script(["call_synthesize(3)"])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["...What's with that face? You don't seem satisfied at all."])
      ShowText(["Is our selection not enough for you?"])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The legendary blacksmith, Randolph..."])
      ShowText(["I want you to create the best equipment for me."])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["Legendary blacksmith...?"])
      ShowText(["Isn't this some kind of misunderstanding?"])
      ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["Even if you play dumb, I know!"])
      ShowText(["The master is the legendary blacksmith!!"])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["Master, you say..."])
      ShowText(["I have no recollection of taking you as my disciple."])
      ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["Even if I know you're a different person from another world..."])
      ShowText(["Hearing that from the master is shocking..."])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["Huh, ah... wait... don't cry."])
      ShowText(["No, I really have no memory of making you my disciple..."])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["...Well, I suppose I was indeed called a legendary blacksmith once."])
      ShowText(["But that's a story from long ago..."])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["In this world, my weapons are no longer needed."])
      ShowText(["They'll just be used as tools to carve the Goddess's traitor."])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["I've already become empty..."])
      ShowText(["In this boring world, a useless weapon is more than enough."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["So somehow—"])
      ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["...It's useless, Luka."])
      ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["The flame of passion has extinguished from the master's heart."])
      ShowText(["Even if I forced him to forge, all that would come out is junk."])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["Just as the dragon girl said..."])
      ShowText(["There's no fire left in my forge anymore."])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["If you understand, just go home..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It seems Randolph has lost his passion for blacksmithing."])
      ShowText(["If we don't light a fire in his forge, we won't be able to create wonderful equipment—"])
      ControlVariables([1147, 1147, 0, 0, 4])
      ControlSwitches([100, 100, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1147, 0, 4, 0])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["Hey, what do you need?"])
      Script(["call_synthesize(3)"])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["Just as the dragon girl said before..."])
      ShowText(["There's no fire left in my forge anymore."])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["If you understand, just go home..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It seems Randolph has lost his passion for blacksmithing."])
      ShowText(["If we don't light a fire in his forge, we won't be able to create wonderful equipment—"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1147, 0, 5, 0])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["Hey, what do you need?"])
      ConditionalBranch([1, 1166, 0, 0, 0])
        Script(["call_synthesize(3)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Show Randolph the divine tools obtained in the Mithra Sealed Castle."])
        ShowText(["That might awaken his passion for blacksmithing—"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1166, 0, 1, 1])
        ControlVariables([1147, 1147, 0, 0, 6])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["I want you to see this weapon..."])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>"])
        ShowText(["Hmm? What is this—"])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>"])
        ShowText(["Could this be the divine artifact of Mithra!!"])
        ShowText(["It is said to be the embodiment of the divine warrior's spirit――"])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>"])
        ShowText(["What a thing this is……"])
        ShowText(["A true masterpiece of the Goddess…… Can a mere human ever match this……"])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>"])
        ShowText(["What the heck, I can't just sit around like this!"])
        ShowText(["The soul of the blacksmith is burning fiercely!"])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi>"])
        ShowText(["Just as I expected!"])
        ShowText(["The spirit of the master has not faded away!"])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>"])
        ShowText(["Hey, you guys! Hurry up and bring out the materials!"])
        ShowText(["Of course, the payment too!!"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["So you do charge money after all……"])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>"])
        ShowText(["This Randolph will craft something amazing!"])
        ShowText(["A special weapon to defeat that arrogant Goddess!"])
        Script(["call_synthesize(39)"])
        Script(["gain_medal(105)"])
        ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
        ShowText(["\\n<Grandpapi>"])
        ShowText(["Indeed, a wonderful skill."])
        ShowText(["I have some knowledge of blacksmithing myself, but I can't compare at all."])
        ConditionalBranch([4, 201, 0])
          ShowTextAttributes(["ashel_fc1", 0, 0, 2])
          ShowText(["\\n<Ashel>"])
          ShowText(["I'm just someone who can fix damaged weapons……"])
          ShowText(["They call me the blacksmith Ashel, but it's just child's play."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
        ShowText(["\\n<Grandpapi>"])
        ShowText(["Speaking of which…… once, there was a blacksmith known as the Monster Lord Blacksmith."])
        ShowText(["He specialized in crafting equipment for Dark Goddess and Monster Lords."])
        ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
        ShowText(["\\n<Grandpapi>"])
        ShowText(["Well, this was during the Great Monster Wars."])
        ShowText(["That person also lost their life to an angel's attack."])
        ConditionalBranch([4, 395, 0])
          ShowTextAttributes(["lilith2_fc1", 3, 0, 2])
          ShowText(["\\n<Lilith>"])
          ShowText(["I've heard of it, but I haven't met them."])
          ShowText(["Since they were the blacksmith directly under Lady Saja……"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>"])
        ShowText(["The Monster Lord Blacksmith, huh…… Just a legend, after all."])
        ShowText(["That said, there is a somewhat strange story."])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>"])
        ShowText(["Due to my profession, I've seen weapons used by high-ranking angels working in the temple……"])
        ShowText(["They employed quite a few techniques, and there were even Monsterattributes involved."])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>"])
        ShowText(["I thought right away."])
        ShowText(["This weapon must be the work of the legendary Monster Lord blacksmith."])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>"])
        ShowText(["However... strangely, that sword hasn't been made for thirty years."])
        ShowText(["If that's the case, it means the Monster Lord blacksmith isn't dead."])
        ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
        ShowText(["\\n<Grandpapi>"])
        ShowText(["An angel possessed a weapon made by the Monster Lord blacksmith in recent years..."])
        ShowText(["If that's true, there's only one possibility."])
        ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
        ShowText(["\\n<Grandpapi>"])
        ShowText(["During the Great Monster Wars, the Monster Lord blacksmith was captured by the angels..."])
        ShowText(["And until now, he has been forced to create weapons."])
        ConditionalBranch([0, 2595, 1])
          ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
          ShowText(["\\n<Grandpapi>"])
          ShowText(["If such a person exists..."])
          ShowText(["His location would be deep within the Grandgold Great Prison."])
          ShowTextAttributes(["alice_fc1", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["Let's head to Grandgold right away and investigate."])
          ShowText(["If the Monster Lord blacksmith is there, a significant enhancement of equipment can be expected."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["If the Monster Lord blacksmith is alive, then the depths of the Grandgold Prison are suspicious."])
          ShowText(["Let's go check it out right away—"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 2595, 0])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>"])
          ShowText(["Could it be that—"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["I talked about the dragon blacksmith I met at the very depths of the Grandgold Great Prison..."])
          ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
          ShowText(["\\n<Grandpapi>"])
          ShowText(["What?! Are you saying that person is the Monster Lord blacksmith?"])
          ShowText(["If he was captured two thousand years ago, then that fits the story."])
          ShowTextAttributes(["alice_fc1", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["Let's head to Grandgold right away and meet that person."])
          ShowText(["If he is the real Monster Lord blacksmith, equipment enhancement can be expected."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["The dragon thought to be the Monster Lord blacksmith is in the depths of the Grandgold Prison."])
          ShowText(["Let's go check it out right away—"])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1147, 0, 6, 1])
      ConditionalBranch([1, 1147, 0, 7, 2])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>"])
        ShowText(["This Randolph will craft something amazing!"])
        ShowText(["A special weapon to defeat that arrogant Goddess!"])
        ShowChoices([["Request forging", "Request Hihiirokane products", "Talk", "Stop"], 5])
        When([0, "鍛冶を頼む"])
          Script(["call_synthesize(39)"])
          ExitEventProcessing([])
          Empty([])
        When([1, "ヒヒイロカネ製品を造ってもらう"])
          JumpToLabel(["ヒヒイロカネ"])
          ExitEventProcessing([])
          Empty([])
        When([2, "話をする"])
          ConditionalBranch([1, 1147, 0, 6, 0])
            ShowTextAttributes(["randolph_fc1", 0, 0, 2])
            ShowText(["\\n<Randolph>"])
            ShowText(["The Monster Lord blacksmith..."])
            ShowText(["If he exists, I definitely want to meet him."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["If I can borrow the power of the Monster Lord blacksmith, further equipment enhancement can be expected."])
            ShowText(["Let's head to the depths of Grandgold Castle—"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 1147, 0, 7, 0])
            ConditionalBranch([1, 1007, 0, 6, 2])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["\\n<Papi>"])
              ShowText(["Master... no, it's nothing."])
              ShowTextAttributes(["randolph_fc1", 0, 0, 2])
              ShowText(["\\n<Randolph>"])
              ShowText(["Hmm... do you have something to say?"])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["\\n<Papi>"])
              ShowText(["(I can't say anything until my skills approach the Master...)"])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            ConditionalBranch([1, 1007, 0, 7, 1])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["\\n<Papi>"])
              ShowText(["Master... no, Another Master."])
              ShowText(["I want you to teach me some techniques."])
              ShowTextAttributes(["randolph_fc1", 0, 0, 2])
              ShowText(["\\n<Randolph>"])
              ShowText(["Hey there... it was said that I'm your disciple from another world."])
              ShowText(["Well then, there's no need to see my skills, right?"])
              ShowTextAttributes(["randolph_fc1", 0, 0, 2])
              ShowText(["\\n<Randolph>"])
              ShowText(["So now, what do you want to create?"])
              ShowText(["With the skills I've honed, what do you want to do?"])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["\\n<Papi>"])
              ShowText(["For everyone, for Luka..."])
              ShowText(["I want to create the best equipment for you!"])
              ShowTextAttributes(["randolph_fc1", 0, 0, 2])
              ShowText(["\\n<Randolph>"])
              ShowText(["If that's the case, let's collaborate!"])
              ShowText(["I'll create the best weapon for the true hero!"])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["\\n<Papi>"])
              ShowText(["Let's do this together with the master!"])
              ShowText(["I'll give it everything I've learned so far!"])
              ShowTextAttributes(["randolph_fc1", 0, 0, 2])
              ShowText(["\\n<Randolph>"])
              ShowText(["Alright, let's do it!"])
              ShowText(["Hero Luka, what will your order be...?"])
              Script(["call_synthesize(45)"])
              ShowTextAttributes(["randolph_fc1", 0, 0, 2])
              ShowText(["\\n<Randolph>"])
              ShowText(["As expected of you, Papi..."])
              ShowText(["I couldn't have made it this far alone."])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["\\n<Papi>"])
              ShowText(["I want to work with the master again!"])
              ShowText(["If you have an order, just say it as much as you want!"])
              PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["Papi has become able to create the Holy Emperor's equipment!"])
              Wait([30])
              ControlSwitches([7098, 7098, 0])
              ControlVariables([1147, 1147, 0, 0, 8])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        When([3, "やめる"])
          ExitEventProcessing([])
          Empty([])
        WhenCancel([])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1147, 0, 8, 0])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["This Randolph will craft something amazing!"])
      ShowText(["A special weapon to defeat that arrogant Goddess!"])
      ShowChoices([["Request forging", "Request hero forging", "Request Hihiirokane products", "Stop"], 5])
      When([0, "鍛冶を頼む"])
        Script(["call_synthesize(39)"])
        ExitEventProcessing([])
        Empty([])
      When([1, "英雄鍛冶を頼む"])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>"])
        ShowText(["Alright... let's do it, Papi!"])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi>"])
        ShowText(["It's a collaboration with the Another Master!"])
        Script(["call_synthesize(45)"])
        ExitEventProcessing([])
        Empty([])
      When([2, "ヒヒイロカネ製品を造ってもらう"])
        JumpToLabel(["ヒヒイロカネ"])
        ExitEventProcessing([])
        Empty([])
      When([3, "やめる"])
        ExitEventProcessing([])
        Empty([])
      WhenCancel([])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Label(["ヒヒイロカネ"])
    ConditionalBranch([8, 943])
      ShopProcessing([1, 4083, 0, 0, false])
      ShopItem([1, 4133, 0, 0])
      ShopItem([1, 4190, 0, 0])
      ShopItem([1, 4254, 0, 0])
      ShopItem([1, 4311, 0, 0])
      ShopItem([1, 4336, 0, 0])
      ShopItem([1, 4370, 0, 0])
      ShopItem([1, 4391, 0, 0])
      ShopItem([1, 4418, 0, 0])
      ShopItem([1, 4447, 0, 0])
      ShopItem([1, 4470, 0, 0])
      ShopItem([1, 4501, 0, 0])
      ShopItem([1, 4531, 0, 0])
      ShopItem([1, 4558, 0, 0])
      ShopItem([1, 4590, 0, 0])
      ShopItem([1, 4611, 0, 0])
      ShopItem([1, 4637, 0, 0])
      ShopItem([1, 4664, 0, 0])
      ShopItem([1, 4690, 0, 0])
      ShopItem([1, 4709, 0, 0])
      ShopItem([1, 4730, 0, 0])
      ShopItem([1, 4749, 0, 0])
      ShopItem([1, 4771, 0, 0])
      ShopItem([2, 452, 0, 0])
      ShopItem([2, 495, 0, 0])
      ShopItem([2, 540, 0, 0])
      ShopItem([2, 715, 0, 0])
      ShopItem([2, 759, 0, 0])
      ShopItem([2, 879, 0, 0])
      ShopItem([0, 938, 0, 0])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["Without materials, there's nothing we can do."])
      ShowText(["Hihirakane isn't a common ore lying around."])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["If you want information, why not try visiting blacksmiths in various places?"])
      ShowText(["Regulars at such places might know something."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["mariel_fc1", 0, 0, 2])
      ShowText(["\\n<Papi's Disciple>"])
      ShowText(["Thank you for bringing my master back."])
      ShowText(["Please accept this gift as a token of my gratitude."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([92, 0, 0, 5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["mariel_fc1", 0, 0, 2])
    ShowText(["\\n<Papi's Disciple>"])
    ShowText(["The Gem sold at this shop is my creation."])
    ShowText(["I still can't compare to my master..."])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ShowTextAttributes(["mariel_fc1", 3, 0, 2])
    ShowText(["\\n<Gem Craftsman>"])
    ShowText(["My master took on work regardless of whether it was for the rebel army or not--"])
    ShowText(["I was finally captured and sent to the great prison."])
    ShowTextAttributes(["mariel_fc1", 3, 0, 2])
    ShowText(["\\n<Gem Craftsman>"])
    ShowText(["As for the Grangold prison, it seems to have already fallen."])
    ShowText(["But why hasn't Master Paipai returned..."])
    ConditionalBranch([1, 1233, 0, 0, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The master of Gem crafting has not come back from Grangold prison――"])
      ShowText(["It might be better to go check on him."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1233, 0, 1, 0])
      ControlVariables([1233, 1233, 0, 0, 2])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I have seen that angel before."])
      ShowTextAttributes(["mariel_fc1", 0, 0, 2])
      ShowText(["\\n<Gem Craftsman>"])
      ShowText(["Huh...?"])
      ShowText(["Then could you please bring back my master?"])
      ShowTextAttributes(["mariel_fc1", 0, 0, 2])
      ShowText(["\\n<Gem Craftsman>"])
      ShowText(["When he is focused, he does not respond to calls from those around him."])
      ShowText(["At such times, showing him his favorite fried rice brings him back to his senses."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Got it, I'll go."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Paipai was on the second floor of Grangold prison."])
      ShowText(["Don't forget to prepare fried rice――"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1233, 0, 2, 0])
      ShowTextAttributes(["mariel_fc1", 0, 0, 2])
      ShowText(["\\n<Gem Craftsman>"])
      ShowText(["Please, could you bring back my master?"])
      ShowText(["Showing him his favorite fried rice should bring him back to his senses."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Paipai was on the second floor of Grangold prison."])
      ShowText(["Don't forget to prepare fried rice――"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ControlSwitches([5590, 5590, 0])
    ShowTextAttributes(["tennyo_fc1", 0, 0, 2])
    ShowText(["\\n<Paipai>"])
    ShowText(["I was indebted to you at Grangold, Al."])
    ShowText(["I will serve you luxurious Gems made by Paipai~♪"])
    ShowChoices([["Go shopping", "Request gem processing", "No need"], 3])
    When([0, "買い物をする"])
      ShopProcessing([0, 2127, 0, 0, false])
      ShopItem([0, 3015, 0, 0])
      ShopItem([0, 4251, 0, 0])
      ShopItem([0, 3107, 0, 0])
      ShopItem([0, 4261, 0, 0])
      ShopItem([0, 3113, 0, 0])
      ShopItem([0, 3126, 0, 0])
      ShopItem([0, 3220, 0, 0])
      ShopItem([0, 3229, 0, 0])
      ShopItem([0, 3116, 0, 0])
      ShopItem([0, 3201, 0, 0])
      ShopItem([0, 3345, 0, 0])
      ShopItem([0, 3375, 0, 0])
      ShopItem([0, 3111, 0, 0])
      ShopItem([0, 3603, 0, 0])
      ShopItem([0, 3608, 0, 0])
      ShopItem([0, 3595, 0, 0])
      ShopItem([0, 3591, 0, 0])
      ShopItem([0, 2480, 0, 0])
      Empty([])

    When([1, "秘石の加工を頼む"])
      Script(["call_synthesize(86)"])
      Empty([])

    When([2, "用はない"])
      Empty([])

    ChoicesEnd([])
    Empty([])
