Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Wait([60])
    ChangeTransparency([1])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>H-how horrible...!"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 7, 0, 2])
      ShowText(["\\n<Sonya>This is horrible..."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_lilith2_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>Horrible?\nEverybody ascended while tasting the finest of pleasures."])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>Isn't that right? Fufufu..."])
    ErasePicture([5])
    Wait([15])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>Fuaaaa... Mistress Lilith...\nSuck out mooreee..."])
    ShowPicture([5, "80_morrigan_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>Ahahaha, you're late!\nWe turned this village into dried fish in a matter of minutes!"])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>Still, it did take us some time.\nWe had to make sure we'd squeezed them all to death..."])
    ShowTextAttributes(["sara_fc1", 2, 0, 2])
    ShowText(["\\n<Sara>You won't get away with this!\nPrepare yourselves!"])
    ShowPicture([5, "80_morrigan_st02b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["morrigan_fc1", 1, 0, 2])
    ShowText(["\\n<Morrigan>Oh my, what a brave queen...\nDid you enjoy your life as a succubus?"])
    ShowPicture([5, "80_morrigan_st02b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_lilith2_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>You should have enjoyed all the pleasure while in that trance... The plan was for you to suck all the citizens dry, though."])
    ShowTextAttributes(["sara_fc1", 2, 0, 2])
    ShowText(["\\n<Sara>That was your plan...?! Why would you do that?!"])
    ErasePicture([6])
    ShowPicture([5, "80_morrigan_st02b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["morrigan_fc1", 1, 0, 2])
    ShowText(["\\n<Morrigan>In the original history, there was the possibility of that happening. By retracing it, we can minimize the influence of chaos--"])
    ShowPicture([5, "80_morrigan_st02b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_astaroth_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth>You're talking too much, Morrigan.\nI'll take these guys on."])
    ShowPicture([5, "80_morrigan_st03b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
    ShowText(["\\n<Morrigan>Fiiine... I'll be quieeet!\nBy the way sis, squeeze that guy out and finish him off quickly..."])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth>Yes, there's hardly anything left, but...\nFufu, enjoying yourself for so long was the best, right?"])
    Wait([15])
    PlaySE(["RPG::SE(@name=\"mon_ero_chupa6\", @pitch=100, @volume=80)"])
    ControlVariables([1034, 1034, 0, 0, 13])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth>Well then, I'll squeeze out the last drop.\nCome, meet your end inside of me..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>...aa... aaaa..."])
    ControlVariables([1034, 1034, 0, 0, 14])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth>Fufu... Thanks for the treat."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The man convulses and withers.\nThe sad end to a person preyed on by a succubus..."])
    PlaySE(["RPG::SE(@name=\"mon_wind1\", @pitch=100, @volume=100)"])
    ControlVariables([1034, 1034, 0, 0, 15])
    Wait([15])
    ShowPicture([5, "80_astaroth_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth>You guys, too, have deviated from history quite a bit. Even if we ended you here, it probably won't cause any further chaosization..."])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth>And so, I'll take you on...\nDo your best to entertain me."])
    ShowPicture([5, "80_morrigan_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_astaroth_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>Hurry up and finish it, sisss!"])
    ErasePicture([5])
    ErasePicture([6])
    PlaySE(["RPG::SE(@name=\"mon_wind1\", @pitch=100, @volume=100)"])
    Wait([15])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Morrigan disappears from the area..."])
    ShowPicture([5, "80_lilith2_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>I, too, will end this here for today...\nSo, boy, go on and ascend."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>Hauuu... Mistress Lilith...\nSuck, suck moreeee..."])
    ErasePicture([5])
    Wait([15])
    PlaySE(["RPG::SE(@name=\"mon_ero_chupa6\", @pitch=100, @volume=80)"])
    ControlVariables([1034, 1034, 0, 0, 16])
    ShowTextAttributes(["lilith2_fc1", 1, 0, 2])
    ShowText(["\\n<Lilith>Ufufu... Feels great doesn't it?\nI'll squeeze out what little semen you have left..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>AAaaaaaaaAAaaAaaa!!"])
    ControlVariables([1034, 1034, 0, 0, 17])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The boy's body shrivels in the blink of an eye.\nHaving his semen sucked out all at once, he must have dried up..."])
    ShowPicture([5, "80_lilith2_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>Well then, Astaroth, I leave this place to you.\nSend everyone who stands in our way to Heaven, okay...?"])
    ErasePicture([5])
    PlaySE(["RPG::SE(@name=\"mon_wind1\", @pitch=100, @volume=100)"])
    Wait([15])
    ControlVariables([1034, 1034, 0, 0, 18])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lilith disappears from the area..."])
    SetMoveRoute([11, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Wait([15])
    PlayBGM(["RPG::BGM(@name=\"boss0-2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_astaroth_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth>Now then, let's begin.\nDon't be afraid, I'll let you taste the greatest pleasure..."])
    ShowTextAttributes(["sara_fc1", 2, 0, 2])
    ShowText(["\\n<Sara>Be careful everyone!\nThis succubus is dreadfully strong!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Yeah, we've already fought her little sister!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Back then, we didn't stand a chance despite being given a handicap. But now that we've improved..."])
    ConditionalBranch([4, 118, 0])
      ShowTextAttributes(["meia_fc1", 3, 0, 2])
      ShowText(["\\n<Meia>Why are you doing this..."])
      ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
      ShowText(["\\n<Astaroth>My, you broke out of our brainwashing... If it's too strong, your mind will break, so it's hard to get the balance right."])
      ShowTextAttributes(["meia_fc1", 3, 0, 2])
      ShowText(["\\n<Meia>I won't let you play with people's minds any more! For that, I will fight!"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_astaroth_st02b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["astaroth_fc1", 1, 0, 2])
    ShowText(["\\n<Astaroth>Then come. I'll take good care of you..."])
    ConditionalBranch([4, 394, 0])
      ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
      ShowText(["\\n<Astaroth’>"])
      ShowText(["Lately, everything has been quite tight..."])
      ShowText(["It's been a while since I felt so relieved to destroy this village."])
      ShowTextAttributes(["astaroth_fc1", 4, 0, 2])
      ShowText(["\\n<Astaroth>"])
      ShowText(["Me among the enemies!?"])
      ShowText(["An imposter, or perhaps—"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ConditionalBranch([0, 97, 0])
      FadeoutScreen([])
      FadeoutBGM([1])
      Wait([60])
      TransferPlayer([0, 576, 12, 55, 6, 2])
      ControlSwitches([97, 97, 1])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_lilith\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 249, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"boss0-2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_astaroth_st03b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
    ShowText(["\\n<Astaroth>You've got some skill... That firm will and belief... As I thought, it is you guys that..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Ghh...! She's strong...!"])
    ConditionalBranch([4, 129, 0])
      ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
      ShowText(["\\n<Hild>Enemy received little damage... The difference in strength is overwhelming..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We dealt so much damage to her, but she still looks perfectly calm. She's clearly only testing our strength..."])
    ShowPicture([5, "80_astaroth_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth>...Let's stop here. Killing each other here would be foolish."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>...Eh?! Already...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We haven't driven her to reconsider her position. Not even close. She's holding back far greater power."])
    ShowTextAttributes(["sara_fc1", 2, 0, 2])
    ShowText(["\\n<Sara>What's going on?! What the hell are you after?!"])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth>We want to save the world.\n...I guess it's practically the same motive as yours, isn't it?"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>Destroying small villages, throwing countries into disorder... Just what about this world are you saving!?"])
      ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
      ShowText(["\\n<Astaroth>Alipheese the 16th... You wouldn't understand. That is why your mother removed you from the plan."])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>What...?! You know my mother... No, what do you mean by \"removed you from the plan\"?!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Destroying villages, undermining countries... and you say you're saving the world? Who do you think you are?!"])
      ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
      ShowText(["\\n<Astaroth>Goddess Ilias, I expect nothing from you. I'm speaking with hero Luka."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth>The battle just now convinced me. That one day we might join forces, that is..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Do you really think I'll join forces with you after seeing what you did here?"])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth>If things turn out as I expect them to... In the near future, you will realize what you need to do for the world."])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth>Well then, let's meet again. I hope that you, too, do your best for our Mistress Alice's sake..."])
    ErasePicture([5])
    PlaySE(["RPG::SE(@name=\"mon_wind1\", @pitch=100, @volume=100)"])
    Wait([15])
    SetMoveRoute([11, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Astaroth disappears from the area."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>Her Mistress Alice?! Can it be that she meant the founder...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>She said \"Mistress Alice\"... That's Dark Goddess Alice's..."])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"scene_kanasimi2\", @volume=100, @pitch=100)"])
    Wait([15])
    ControlVariables([1034, 1034, 0, 0, 19])
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
    ShowPicture([5, "80_sara_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["sara_fc1", 4, 0, 2])
    ShowText(["\\n<Sara>This is terrible... We couldn't protect a single person in this village..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>They were capable of killing everyone in minutes. It's not your fault, Sara. No one could do anything..."])
    ConditionalBranch([4, 79, 0])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko>Kyu..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Queen Sara... were the series of incidents in Sabasa the doing of those three sisters?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Queen Sara... were the series of incidents in Sabasa caused by those three sisters' acts?"])
      Empty([])

    BranchEnd([])
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["sara_fc1", 4, 0, 2])
    ShowText(["\\n<Sara>Yes, that's right... I don't know the details, but I'm certain that those three awakened my blood."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>So it was them, after all... How are they achieving their goals by going around the world messing things up?"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Let's think about it later. For now, let's return to the castle..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>We will think on it later. For now, let us return to the castle..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>You're right..."])
    ShowPicture([5, "", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Staying here any longer would torment us with anger and helplessness. We took Queen Sara and returned to Sabasa Castle..."])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Despite the shadow over her heart, Queen Sara told her citizens nearly the entire truth, that her actions were the results of mysterious monsters depriving her of her reason."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Furthermore, she declared her abdication as Queen and proposed the introduction of a parliamentary democracy..."])
    Wait([60])
    ControlVariables([1028, 1028, 0, 0, 7])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue1\", @volume=100, @pitch=100)"])
    TransferPlayer([0, 378, 24, 9, 8, 2])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])
