Display Name = "Hellgondo Shrine"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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    Empty([])

CommonEvent 2
Name = "EV002"

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    Empty([])

CommonEvent 3
Name = "EV003"

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    Empty([])

CommonEvent 4
Name = "EV004"

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    Empty([])

CommonEvent 5
Name = "EV005"

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CommonEvent 6
Name = "EV006"

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    Empty([])

CommonEvent 7
Name = "EV007"

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    Empty([])

CommonEvent 8
Name = "EV008"

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    Empty([])

CommonEvent 9
Name = "EV009"

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    ControlSwitches([5061, 5061, 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>We've managed to reach the shrine..."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Of course, this shrine is too small to use as a base for a large army. Angels were crowding the area not just inside the shrine, but around the canyons outside."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Nevertheless, they are all lined up in formations in preparation for an enemy attack. They look like they've been thoroughly disciplined for their role in the decisive battle."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Although they were temporarily shaken by the sealing of the Seven Archangels, their morale has recovered thanks to Ilias' leadership."])
    ShowText([""])
    ShowPicture([5, "80_iriasu_st38", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>This will only serve as a temporary base.\nIf the enemy were to seriously attack us, it would fall in no time. "])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["eden_fc2", 3, 0, 2])
    ShowText(["\\n<Eden>It is just as you say.\nWe must find a base in this land as soon as possible."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["mefist_fc1", 2, 0, 2])
    ShowText(["\\n<Mephisto>However, we aren't familiar enough with the topography of this world. We would have no choice but to explore our surroundings."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>It is hard for me to imagine that the topography and locations of cities in this world could be so far removed from our own."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>If that's the case...\nThen there shouldn't be anything else on this continent other than the Dark Goddess' Castle."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Naturally, it would be unthinkable for us to head towards the Dark Goddess' castle under our current circumstances. If anything, that's a place we absolutely shouldn't be going anywhere near."])
    ShowText([""])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>If we leave the Hellgondo continent and head south, we'll reach the Gold Continent. We should be able to find a way there if we go in that direction."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>It would probably be difficult to leave this continent without a ship... For the time being, we should continue exploring."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>Having said that, the entire army of the Angelic Dominion is here on standby We shall act as the vanguard and find a place to establish as our base."])
    ShowText([""])
    ShowText([""])
    ShowPicture([5, "80_eden_st32", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>Clothed Eden... you are to remain inside this shrine. Under these current circumstances, you are the only one I can trust to lead the entire army."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["eden_fc2", 1, 0, 2])
    ShowText(["\\n<Eden>Yes, Lady Ilias!\nThis Eden shall carry out this important task with flying colors!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["shion_fc1", 3, 0, 2])
    ShowText(["\\n<Zion>Isn't your \"important task\" basically just house-sitting?!"])
    ShowText([""])
    ShowPicture([5, "80_shion_st01", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_gnosis_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>Zion and Gnosis, you shall be accompanying us. We'll be exploring this Monster Realm with the priority of searching for a location that can serve as our base."])
    ShowText([""])
    ShowText([""])
    ShowPicture([5, "80_shion_st02", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["shion_fc1", 1, 0, 2])
    ShowText(["\\n<Zion>That sounds way more fun than house-sitting!"])
    ShowText([""])
    ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
    ShowText(["\\n<Gnosis>Understood, Lady Ilias.\nI will accompany you and eliminate any obstacles..."])
    ShowText([""])
    ShowText([""])
    ErasePicture([5])
    ErasePicture([6])
    Script(["add_actor_ex(397)"])
    Script(["add_actor_ex(401)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Zion and Gnosis joined the party!"])
    Wait([60])
    ShowPicture([5, "80_iriasu_st38", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>Now then, is there anyone in this army who is proficient in undercover missions?"])
    ShowText([""])
    ShowTextAttributes(["ariel_fc1", 0, 0, 2])
    ShowText(["\\n<Ariel>We are a corps that was summoned for the decisive battle... There are also several among us who excel in special undercover operations."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["cupid_fc1", 4, 0, 2])
    ShowText(["\\n<Cupid>I'm good at sneaking around toooo♪"])
    ShowText([""])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>Then we'll be dispatching them across the world. We need them to gather much intelligence as they can."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["eden_fc2", 1, 0, 2])
    ShowText(["\\n<Eden>Understood, I will dispatch them at once!"])
    ShowText([""])
    ShowTextAttributes(["cupid_fc1", 4, 0, 2])
    ShowText(["\\n<Cupid>I'm off and awaaaay♪"])
    ShowText([""])
    ShowPicture([5, "80_iriasu_st33", 0, 0, 0, 0, 100, 100, 0, 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>Is this what it's like to instruct an entire army...? It feels like I haven't worked like this in a very long time."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Before she had turned small, Ilias had control over all angels. She's remembered once more how to be in a position to use her words to command them."])
    ShowText([""])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["ariel_fc1", 0, 0, 2])
    ShowText(["\\n<Ariel>Lady Ilias, we found this inside the shrine.\nPlease make use of it, by all means."])
    ShowText([""])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([574, 0, 0, 1])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>What sort of ticket is this...?\nIt could prove useful for something, so we may as well accept it."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>All right then, let us depart!\nWe need to find a location that can serve as a base for the time being to prepare against an enemy counterattack!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We were supposed to be fighting a decisive battle, but had instead found ourselves in a downhill predicament. In this critical situation, we had no choice but to do what we could..."])
    ShowText([""])
    FadeoutScreen([])
    Wait([60])
    ControlVariables([1142, 1142, 0, 0, 4])
    ControlVariables([1002, 1002, 0, 0, 72])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([1])
    TransferPlayer([0, 893, 19, 16, 8, 2])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

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CommonEvent 10
Name = "EV010"

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CommonEvent 11
Name = "EV011"

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CommonEvent 12
Name = "EV012"

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    Empty([])

CommonEvent 13
Name = "EV013"

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CommonEvent 14
Name = "EV014"

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    Empty([])

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CommonEvent 15
Name = "EV015"

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    Empty([])

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CommonEvent 16
Name = "EV016"

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    Empty([])

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    Empty([])

CommonEvent 17
Name = "EV017"

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    Empty([])

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CommonEvent 18
Name = "EV018"

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    Empty([])

CommonEvent 19
Name = "EV019"

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    Empty([])

CommonEvent 20
Name = "EV020"

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    Empty([])

CommonEvent 21
Name = "EV021"

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    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Should we depart now?"])
    ShowChoices([["Rest a little longer", "Depart"], 1])
    When([0, "もう少し休む"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    When([1, "出発する"])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>...Let's get going then."])
      ShowText([""])
      FadeoutScreen([])
      Wait([60])
      ChangePlayerFollowers([0])
      TransferPlayer([0, 1, 223, 92, 2, 2])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 22
Name = "アリエル"

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CommonEvent 23
Name = "EV023"

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CommonEvent 24
Name = "EV024"

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    Empty([])

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CommonEvent 25
Name = "EV025"

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    Empty([])

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    Empty([])

CommonEvent 26
Name = "EV026"

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    Empty([])

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CommonEvent 27
Name = "EV027"

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    Empty([])

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CommonEvent 28
Name = "EV028"

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    Empty([])

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    Empty([])

CommonEvent 29
Name = "EV029"

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    Empty([])

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    Empty([])

CommonEvent 30
Name = "EV030"

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    Empty([])

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    Empty([])

CommonEvent 31
Name = "EV031"

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    Empty([])

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CommonEvent 32
Name = "EV032"

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    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Should we depart now?"])
    ShowChoices([["Rest a little longer", "Depart"], 1])
    When([0, "もう少し休む"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    When([1, "出発する"])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>...Let's get going then."])
      ShowText([""])
      FadeoutScreen([])
      Wait([60])
      ChangePlayerFollowers([0])
      TransferPlayer([0, 1, 223, 92, 2, 2])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 33
Name = "EV033"

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    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Should we depart now?"])
    ShowChoices([["Rest a little longer", "Depart"], 1])
    When([0, "もう少し休む"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    When([1, "出発する"])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>...Let's get going then."])
      ShowText([""])
      FadeoutScreen([])
      Wait([60])
      ChangePlayerFollowers([0])
      TransferPlayer([0, 1, 223, 92, 2, 2])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 34
Name = "EV034"

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    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Should we depart now?"])
    ShowChoices([["Rest a little longer", "Depart"], 1])
    When([0, "もう少し休む"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    When([1, "出発する"])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>...Let's get going then."])
      ShowText([""])
      FadeoutScreen([])
      Wait([60])
      ChangePlayerFollowers([0])
      TransferPlayer([0, 1, 223, 92, 2, 2])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 35
Name = "EV035"

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    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Should we depart now?"])
    ShowChoices([["Rest a little longer", "Depart"], 1])
    When([0, "もう少し休む"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    When([1, "出発する"])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>...Let's get going then."])
      ShowText([""])
      FadeoutScreen([])
      Wait([60])
      ChangePlayerFollowers([0])
      TransferPlayer([0, 1, 223, 92, 2, 2])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])
