Display Name = "Sabasa Castle's Dungeon"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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    Empty([])

CommonEvent 2
Name = "EV002"

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    Empty([])

CommonEvent 3
Name = "EV003"

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    Empty([])

CommonEvent 4
Name = "EV004"

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    Empty([])

CommonEvent 5
Name = "EV005"

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    Empty([])

CommonEvent 6
Name = "EV006"

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    Empty([])

CommonEvent 7
Name = "EV007"

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    ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["It's pretty noisy upstairs..."])
    ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["No sign of the usual patrol either. I wonder what's going on...?"])
    ShowText([""])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["...Looks like it's started. Are you two ready?"])
    ShowText([""])
    ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Started? What's that supposed to mea--"])
    ControlSwitches([32, 32, 0])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Sam will open the cell... all for Lady Tamamo..."])
    ShowText([""])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["What, you're letting us out?! And who are you, exactly?"])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Sam is Sam... Angels are the enemy... Sam0745980's job is to open the cell..."])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Key\", @pitch=100, @volume=80)"])
    ControlSwitches([31, 31, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sam unlocks the prison door!"])
    PlayBGM(["RPG::BGM(@name=\"kiki4\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["Looks like Lady Tamamo's magic is controlling him. So that means..."])
    ShowText([""])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["...this is finally our chance to strike back! Let's bust outta here!"])
    ShowText([""])
    ShowTextAttributes(["lilith2_fc1", 3, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["No doubt Luka's party is aiming for Gabriela's head. Come on, let's hurry to the throne room...!"])
    ShowText([""])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([60])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ChangeTransparency([1])
    TransferPlayer([0, 869, 30, 24, 8, 2])
    ControlSwitches([2457, 2457, 0])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 8
Name = "EV008"

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CommonEvent 9
Name = "EV009"

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    Empty([])

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    Empty([])
