CommonEvent 358
Name = "ゴルド城崩壊後"

  999([358])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  ConditionalBranch([0, 6, 0])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>Is everyone all right!? Are we all here!?"])
    ShowText([""])
    Empty([])

  Else([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Is everyone all right!?"])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 4, 0])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>The whole party is here, but Tamamo and Alma Elma..."])
    ShowText([""])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 5, 0])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>The whole party is here.\nTamamo and Alma Elma are probably buried under the rubble."])
    ShowText([""])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 57, 0])
    ShowTextAttributes(["inp_fc3", 1, 0, 2])
    ShowText(["\\n<Rumi>Senpai..."])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 102, 0])
    ShowTextAttributes(["youko_fc1", 2, 0, 2])
    ShowText(["\\n<Kitsu>Tamamo-sama!"])
    ShowText([""])
    Empty([])

  BranchEnd([])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Guard A>Wh-what's going on!?\nWhat in the world were we just doing..."])
  ShowText([""])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Guard B>What happened to the palace!?\nWhat the hell!?"])
  ShowText([""])
  ShowText([""])
  ConditionalBranch([0, 6, 0])
    ShowTextAttributes(["sonia_fc3", 6, 0, 2])
    ShowText(["\\n<Sonya>Everyone is returning to normal! That must mean..."])
    ShowText([""])
    Empty([])

  Else([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Everyone is returning to normal! That means..."])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 4, 0])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>That Tamamo might not be dead, but the effects of her magic are gone! Grangold is free!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["alice_fc5", 3, 0, 2])
    ShowText(["\\n<Alice>But our Tamamo... Alma Elma...\nNero and Neris too..."])
    ShowText([""])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 5, 0])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>It's unclear whether that Tamamo is alive or not, but her magic is wearing off! Grangold is free from the clutches of the Monster Lord!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["iriasu_fc4", 3, 0, 2])
    ShowText(["\\n<Ilias>In addition, the Tamamo from our world and Alma Elma... Plus those weirdos Nero and Neris..."])
    ShowText([""])
    ShowText([""])
    Empty([])

  BranchEnd([])
  PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
  SetEventLocation([96, 0, 47, 3, 2])
  SetMoveRoute([96, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  ShowTextAttributes(["nero_fc1", 0, 0, 2])
  ShowText(["\\n<Nero>...Whew, I thought I was a goner."])
  ShowText([""])
  SetEventLocation([97, 0, 47, 3, 2])
  SetMoveRoute([97, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  ShowTextAttributes(["neris_fc1", 2, 0, 2])
  ShowText(["\\n<Neris>Ugh, I'm all covered in dirt..."])
  ShowText([""])
  SetEventLocation([99, 0, 47, 3, 2])
  SetMoveRoute([99, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
  ShowText(["\\n<Alma Elma>That really caught me by surprise...\nOh by the way, I busted out everyone who was locked up in there."])
  ShowText([""])
  ShowText([""])
  SetEventLocation([98, 0, 47, 3, 2])
  SetMoveRoute([98, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
  ShowText(["\\n<Tamamo>I grabbed King Gold and those yakuza on the way out. The yakuza are hurt pretty bad, but they'll survive."])
  ShowText([""])
  ShowText([""])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>............"])
  ShowText([""])
  ConditionalBranch([0, 4, 0])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>Hmm, we were worried for nothing...\nPeople like them don't die easily."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["alice_fc5", 3, 0, 2])
    ShowText(["\\n<Alice>That goes for the other Tamamo, as well.\nI seriously doubt that's the last we'll see of her."])
    ShowText([""])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 5, 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>Tch, tenacious monsters..."])
    ShowText([""])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>If they all survived, the parallel world Tamamo probably did too..."])
    ShowText([""])
    Empty([])

  BranchEnd([])
  PlayBGM(["RPG::BGM(@name=\"scene_epilogue1\", @volume=100, @pitch=100)"])
  ConditionalBranch([0, 6, 0])
    ShowTextAttributes(["sonia_fc3", 6, 0, 2])
    ShowText(["\\n<Sonya>But we still managed to drive her and Lilith off.\nWe won! The war's over!"])
    ShowText([""])
    ShowText([""])
    Empty([])

  Else([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>But we still managed to drive her and Lilith off.\nWe won! The war's over!"])
    ShowText([""])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ConditionalBranch([12, "exist_party_persona_id?(391)"])
    ShowTextAttributes(["mefist_fc2", 0, 0, 2])
    ShowText(["\\n<Mephisto>Yes, negotiations for peace can now begin. We'll leave that up to the kings and queens."])
    ShowText([""])
    ShowText([""])
    Empty([])

  Else([])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>Yes, negotiations for peace can now begin. We'll leave that up to the kings and queens."])
    ShowText([""])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 4, 0])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>So this is as much as we can do...\nOf course, we can expect a banquet, yes?"])
    ShowText([""])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 5, 0])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>So this is as much as we can do...\nNaturally, we'll be invited to the celebratory banquet, right?"])
    ShowText([""])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ConditionalBranch([12, "exist_party_persona_id?(391)"])
    ShowTextAttributes(["mefist_fc2", 0, 0, 2])
    ShowText(["\\n<Mephisto>After the peace conference, a grand banquet will probably be held. The heroes who saved our countries will certainly be invited."])
    ShowText([""])
    ShowText([""])
    Empty([])

  Else([])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>After the peace conference, a grand banquet will probably be held. The heroes who saved our countries will certainly be invited."])
    ShowText([""])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 4, 0])
    ShowTextAttributes(["alice_fc5", 7, 0, 2])
    ShowText(["\\n<Alice>......♪♪♪"])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 5, 0])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>......♪♪♪"])
    ShowText([""])
    Empty([])

  BranchEnd([])
  FadeoutScreen([])
  ControlSwitches([2270, 2270, 1])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["And thus, the war with Grangold was over.\nWith the one pulling the strings out of the picture, King Gold and his citizens regained their sanity."])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Just like Queen Sara, the King of Grangold was being manipulated by a powerful monster. Now that he's back to normal, the Great War is over."])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The news spreads like wildfire across the world.\nEveryone that the war affected celebrates the arrival of peace."])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Several days later--"])
  RecoverAll([0, 0])
  TransferPlayer([0, 717, 12, 7, 6, 2])
  ChangePlayerFollowers([1])
  Wait([60])
  ControlSwitches([31, 31, 0])
  FadeinScreen([])
  Empty([])
