Display Name = "Alliance of Wisdom Research Institute 1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 496, 34, 26, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 496, 53, 52, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 496, 34, 26, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 518, 23, 42, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 518, 23, 42, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 518, 23, 42, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 518, 53, 42, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 518, 53, 42, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 518, 53, 42, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 518, 5, 44, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 518, 5, 44, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 518, 5, 44, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 496, 9, 31, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 496, 9, 31, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 496, 9, 31, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Beyond this lies an endless chaos."])
    ShowText(["It's dangerous to go outside..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Beyond this lies an endless chaos."])
    ShowText(["It's dangerous to go outside..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Beyond this lies an endless chaos."])
    ShowText(["It's dangerous to go outside..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Beyond this lies an endless chaos."])
    ShowText(["It's dangerous to go outside..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Beyond this lies an endless chaos."])
    ShowText(["It's dangerous to go outside..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 496, 34, 26, 0, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 496, 53, 52, 0, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 496, 53, 52, 0, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ChangeMapDisplay([0])
    ControlSwitches([5353, 5353, 0])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Wait([60])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["This is... the research facility of the Alliance of Wisdom...!"])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Somehow, it feels very familiar..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This facility closely resembles the Radite Underground Ruins of our world."])
    ShowText(["Although, it doesn't seem as dilapidated as that place..."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild>"])
    ShowText(["The research facility where Hild was is consistent, except for the age..."])
    ShowText(["In other words... was Hild created by the Alliance of Wisdom?"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>"])
    ShowText(["There is no manufacturing data for Hild in the Alliance of Wisdom."])
    ShowText(["The technology used for Hild is more advanced than ours."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>"])
    ShowText(["The Holy Monster Fusion Furnace and such are things we haven't even realized yet."])
    ShowText(["That is clearly a product of future technology..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["However, there's no doubt that this is the same research facility."])
    ShowText(["Does it mean that Hild was sent from the future Alliance of Wisdom...?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Wait a minute, let's talk later..."])
    ShowText(["Something is approaching!"])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([25, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ShowPicture([5, "80_fermesara_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["fermesara_fc1", 0, 0, 2])
    ShowText(["\\n<Ferme Sara>"])
    ShowText(["Intruder confirmed... eliminating..."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Is this an undead monster...?"])
    ShowText(["But it seems to be a modified type."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>"])
    ShowText(["It's a defensive undead created by La Croix, a member of the Alliance."])
    ShowText(["Even now that its master is gone, it follows orders to eliminate intruders."])
    ShowTextAttributes(["fermesara_fc1", 0, 0, 2])
    ShowText(["\\n<Ferme Sara>"])
    ShowText(["Eliminate... disappear..."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Not even understanding that the master has perished, still guarding the deserted laboratory."])
    ShowText(["Undead... truly pitiful."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["But, we have no choice but to defeat them... Let's go!"])
    ConditionalBranch([4, 134, 0])
      ShowTextAttributes(["chrom_fc2", 6, 0, 2])
      ShowText(["\\n<Chrome>"])
      ShowText(["It's not something your big sister would want either, to be left unchecked."])
      ShowText(["We must clean up..."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    BattleProcessing([0, 1664, false, false])
    ControlSwitches([31, 31, 1])
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([4, 134, 0])
      ShowTextAttributes(["chrom_fc2", 6, 0, 2])
      ShowText(["\\n<Chrome>"])
      ShowText(["Rest in peace..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["It seems there are undead swarming inside the laboratory."])
    ShowText(["The alert status during the Kagetsumugi intrusion has not been lifted due to the master's death..."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>"])
    ShowText(["I have stopped the combat androids and security systems."])
    ShowText(["However, the undead army of La Croix cannot be halted..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["We have no choice but to take them down one by one."])
    ShowText(["So, where is the magic ship?"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>"])
    ShowText(["It is stored in the underground hangar of the laboratory."])
    ShowText(["It will be at the very back of this facility..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Then, let's head to the deepest part!"])
    ConditionalBranch([4, 41, 0])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["The magic ship... I'm so excited!"])
      ShowText(["I'm really excited!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 129, 0])
      ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
      ShowText(["\\n<Hild>"])
      ShowText(["This place feels so nostalgic..."])
      ShowText(["So Hild was indeed sent from the future."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([280, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3867, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([92, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3861, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
