Display Name = "Chaos Realm・Chaos Layer 3"
Parallax Name = "StarlitSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 751, 74, 126, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    GatherFollowers([])
    PlayBGM(["RPG::BGM(@name=\"kuroalice\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_mazin_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["mazin_fc1", 0, 0, 2])
    ShowText(["\\n<Dark Goddess>"])
    ShowText(["Hehe... Welcome, you have arrived."])
    ShowText(["The one who clears the chaos, and the father of chaos -- Hero Luka."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["You are... Black Alice!?"])
    ShowText(["Could it be that the three fighting Goddess are --"])
    ShowTextAttributes(["mazin_fc1", 0, 0, 2])
    ShowText(["\\n<Dark Goddess>"])
    ShowText(["Black Alice... I was once called that."])
    ShowText(["Now I am one of the three fighting Goddess -- just referred to as the Dark Goddess."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["One of the three fighting Goddess, the Dark Goddess -- one who was once known as Black Alice."])
    ShowText(["Their conflict led to the collapse of the other world --"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Do you intend to destroy this world in the same way...?"])
    ShowTextAttributes(["mazin_fc1", 0, 0, 2])
    ShowText(["\\n<Dark Goddess>"])
    ShowText(["To yearn for destruction is the instinct of those who have touched chaos..."])
    ShowText(["Aren't you the same?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I am different! I came here to protect this world!"])
    ShowTextAttributes(["mazin_fc1", 0, 0, 2])
    ShowText(["\\n<Dark Goddess>"])
    ShowText(["Then let me show you the pleasures of destruction."])
    ShowText(["Now, shall we play..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Black Alice... no, Dark Goddess!"])
    ShowText(["I will defeat you and save the world from destruction!"])
    ConditionalBranch([4, 520, 0])
      ConditionalBranch([1, 1398, 0, 0, 0])
        ControlVariables([1398, 1398, 0, 0, 1])
        ShowTextAttributes(["lazarus3_fc1", 4, 0, 2])
        ShowText(["\\n<Lazarus>"])
        ShowText(["To destroy the world! Goddess of conflict!"])
        ShowText(["Why am I, an ordinary person, forced to fight!!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_maou5\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 2211, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_mazin_st02b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["mazin_fc1", 1, 0, 2])
    ShowText(["\\n<Dark Goddess>"])
    ShowText(["Oh, how lovely..."])
    ShowText(["You seem to understand the pleasure of destruction quite well, don't you?"])
    PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
    ShakeScreen([5, 5, 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Even while suffering fatal wounds and collapsing..."])
    ShowText(["The Dark Goddess speaks cheerfully."])
    ShowTextAttributes(["mazin_fc1", 1, 0, 2])
    ShowText(["\\n<Dark Goddess>"])
    ShowText(["I can see it..."])
    ShowText(["The chaos within you..."])
    ShowTextAttributes(["mazin_fc1", 1, 0, 2])
    ShowText(["\\n<Dark Goddess>"])
    ShowText(["The father of all things desires destruction..."])
    PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
    ControlSwitches([3077, 3077, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The body of the Dark Goddess crumbled and perished from this world."])
    CallCommonEvent([9060])
    PlayBGM(["RPG::BGM(@name=\"dungeon_last\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["With this, one of the three fighting Goddess has been defeated."])
    ShowText(["I wonder how the other teams are doing...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["By defeating the Dark Goddess, the path ahead should be opened."])
    ShowText(["Let's proceed and reach the innermost part――"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I absolutely do not wish for destruction..."])
    ShowText(["I..."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 751, 74, 126, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 751, 74, 126, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 751, 74, 126, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 751, 74, 126, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 751, 74, 126, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 751, 74, 126, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 751, 74, 126, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 751, 74, 126, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 751, 74, 126, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 751, 74, 126, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 751, 74, 126, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 751, 74, 126, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ConditionalBranch([12, "unlock_level < 4"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1198, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ControlSwitches([3405, 3405, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The warp crystal has activated!"])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This seems to be the 'Dark Goddess's Room'..."])
    ShowText(["Which point will you warp to?"])
    CallCommonEvent([9101])
    Empty([])

  Page 1
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This seems to be the 'Dark Goddess's Room'..."])
    ShowText(["Which point will you warp to?"])
    CallCommonEvent([9101])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This floor is a completely linear path."])
    ShowText(["There are no elements to get lost."])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 751, 74, 126, 0, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 751, 74, 126, 0, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=150, @volume=80)"])
    TransferPlayer([0, 950, 48, 140, 2, 1])
    Empty([])
