CommonEvent 408
Name = "天界魔王城、プッチーナ"

  PlayBGM(["RPG::BGM(@name=\"kiki3\", @volume=100, @pitch=100)"])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["What is that……!?"])
  ChangeMapDisplay([1])
  TransferPlayer([0, 859, 31, 24, 8, 0])
  ShowPicture([5, "80_pramia_st31", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["ranael_fc1", 0, 0, 2])
  ShowText(["\\n<Ranael>"])
  ShowText(["So this is the trapped mouse."])
  ShowText(["Now, get crushed in a filthy manner!!"])
  ShowTextAttributes(["pramia_fc2", 0, 0, 2])
  ShowText(["\\n<Puchina>"])
  ShowText(["It's you who's going to get crushed……"])
  ShowText(["But don't worry, I'll make sure to scatter you beautifully."])
  ErasePicture([5])
  ShowAnimation([35, 514, false])
  Wait([60])
  PlaySE(["RPG::SE(@name=\"Ice11\", @pitch=100, @volume=80)"])
  SetMoveRoute([37, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  SetMoveRoute([38, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  SetMoveRoute([39, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  SetMoveRoute([40, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  SetMoveRoute([41, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  SetMoveRoute([42, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  Wait([20])
  PlaySE(["RPG::SE(@name=\"Ice10\", @pitch=100, @volume=80)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["All the enemies around Puchina were frozen solid!"])
  ShowText(["The frozen bodies shattered into pieces, scattering like beautiful ice wind――"])
  Wait([30])
  ShowPicture([5, "80_pramia_st31", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["pramia_fc2", 1, 0, 2])
  ShowText(["\\n<Puchina>"])
  ShowText(["Scatter beautifully……"])
  ConditionalBranch([4, 64, 0])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny>"])
    ShowText(["There's another me……"])
    ShowText(["Isn't it a bit off-character!?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 755, 0])
    ShowTextAttributes(["tezcatlipoca_fc1", 6, 0, 2])
    ShowText(["\\n<Tezcatlipoca>"])
    ShowText(["Nyaaa! My tail's fur has frozen, nya!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
  ShowText(["\\n<Vanguard>"])
  ShowText(["As usual, such cold air, Puchina."])
  ShowText(["So help was unnecessary……"])
  ErasePicture([5])
  Wait([30])
  SetMoveRoute([35, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  ShowTextAttributes(["pramia_fc2", 1, 0, 2])
  ShowText(["\\n<Puchina>"])
  ShowText(["Vanguard, you're safe……"])
  ShowTextAttributes(["gob_fc2", 1, 0, 2])
  ShowText(["\\n<Idaten>"])
  ShowText(["It's a terrible situation, but it's overshadowed by good news!"])
  ShowText(["Listen, it's this side that――"])
  Wait([30])
  PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
  SetMoveRoute([35, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  ShotBalloonIcon([-1, 1, false])
  ShotBalloonIcon([35, 1, false])
  ShowAnimation([43, 501, false])
  Wait([60])
  ControlSwitches([31, 31, 0])
  Wait([120])
  ShowPicture([5, "80_amphis_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["amphis_fc1", 0, 0, 2])
  ShowText(["\\n<Amphisbaena>"])
  ShowText(["Is it the time to be cowardly after crushing such weaklings...?"])
  ShowText(["I, who was created to kill the Four Heavenly Knights, have come here."])
  ShowTextAttributes(["pramia_fc2", 1, 0, 2])
  ShowText(["\\n<Puchina>"])
  ShowText(["Killing the Four Heavenly Knights..."])
  ShowText(["This is interesting, it seems worth freezing."])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Next Doll, huh...?"])
  ShowText(["The opponent is strong, we will assist too!"])
  ShowTextAttributes(["pramia_fc2", 1, 0, 2])
  ShowText(["\\n<Puchina>"])
  ShowText(["If they brought trustworthy help, then it should be reliable."])
  ShowText(["Alright, let's fight together..."])
  ErasePicture([5])
  SetMoveRoute([35, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  Script(["add_actor_ex(774)"])
  PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Puchina has joined the party!"])
  ShowPicture([5, "80_amphis_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["amphis_fc1", 0, 0, 2])
  ShowText(["\\n<Amphisbaena>"])
  ShowText(["Ahaha, isn't it wonderful!"])
  ShowText(["To think I can crush even the Monster Lord here!!"])
  ShowTextAttributes(["pramia_fc2", 0, 0, 2])
  ShowText(["\\n<Puchina>"])
  ShowText(["...Monster Lord!? Could it be that you are――"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["I cannot make a mistake in front of my new loyal subjects..."])
  ShowText(["Very well, behold the power of the Monster Lord!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Ah... Let's go!!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["It's the third Next Doll, I know it's a powerful enemy but――"])
  ShowText(["Like the Seven Great Archangels, it is not an opponent we cannot defeat!"])
  ConditionalBranch([4, 502, 0])
    ShowTextAttributes(["amphis_fc1", 2, 0, 2])
    ShowText(["\\n<Amphisbaena’>"])
    ShowText(["Fighting against myself..."])
    ShowText(["It's not a pleasant feeling, is it?"])
    ShowTextAttributes(["amphis_fc1", 2, 0, 2])
    ShowText(["\\n<Amphisbaena>"])
    ShowText(["Wha... My identical model!?"])
    ShowText(["Is a pirated version circulating!?"])
    Empty([])

  BranchEnd([])
  ErasePicture([5])
  ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
  ControlSwitches([22, 22, 0])
  BattleProcessing([0, 1589, false, false])
  ControlSwitches([22, 22, 1])
  ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
  PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_amphis_st03b", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["amphis_fc1", 2, 0, 2])
  ShowText(["\\n<Amphisbaena>"])
  ShowText(["Monster Lord...! I never expected you to be this strong...!"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["You are weak for such high abilities..."])
  ShowText(["Perhaps because you are created beings, you are immature as warriors."])
  ConditionalBranch([4, 19, 0])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma>"])
    ShowText(["Just delivering powerful attacks in a one-pattern manner..."])
    ShowText(["With that fighting style, you cannot win against us."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["amphis_fc1", 2, 0, 2])
  ShowText(["\\n<Amphisbaena>"])
  ShowText(["Ugh... Th-this..."])
  ErasePicture([5])
  PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
  ControlSwitches([31, 31, 1])
  ControlVariables([1141, 1141, 0, 0, 37])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Alice dealt the finishing blow to Amphisbaena..."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["We have fought through this with our weak bodies."])
  ShowText(["There's no way I would lose to you now..."])
  PlayBGM(["RPG::BGM(@name=\"dungeon_colosseum\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_pramia_st31", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["pramia_fc2", 0, 0, 2])
  ShowText(["\\n<Puchina>"])
  ShowText(["What power..."])
  ShowText(["Indeed, you are..."])
  ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
  ShowText(["\\n<Vanguard>"])
  ShowText(["Ah, rejoice!"])
  ShowText(["The Monster Lord has finally returned!"])
  ShowTextAttributes(["pramia_fc2", 1, 0, 2])
  ShowText(["\\n<Puchina>"])
  ShowText(["Your Majesty... please forgive my previous rudeness."])
  ShowText(["I have been waiting for your return."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Puchina knelt at Alice's feet!"])
  ShowTextAttributes(["alice_fc1", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Oh, what loyal ones they are."])
  ShowText(["What a stark difference from that fox..."])
  ShowTextAttributes(["alice_fc1", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["I shall surely reward that loyalty."])
  ShowText(["Rise, for now is the time to continue the battle."])
  ShowTextAttributes(["pramia_fc2", 1, 0, 2])
  ShowText(["\\n<Puchina>"])
  ShowText(["Ha...!"])
  ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
  ShowText(["\\n<Vanguard>"])
  ShowText(["Only Granpappy remains."])
  ShowText(["She is likely resisting in the throne room."])
  ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
  ShowText(["\\n<Vanguard>"])
  ShowText(["She is the strongest among the Four Heavenly Knights."])
  ShowText(["She should not be a match for an average enemy..."])
  ShowTextAttributes(["gob_fc2", 0, 0, 2])
  ShowText(["\\n<Idaten>"])
  ShowText(["How are Sandalphone and Metatronne?"])
  ShowText(["I still cannot see those two..."])
  ShowTextAttributes(["pramia_fc2", 0, 0, 2])
  ShowText(["\\n<Puchina>"])
  ShowText(["They might not be participating this time..."])
  ShowText(["If those two were here, this castle would have been blown away by now."])
  ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
  ShowText(["\\n<Vanguard>"])
  ShowText(["If those sisters are not moving, it makes things easier for us..."])
  ErasePicture([5])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["In any case, let's hurry to the throne room."])
  ShowText(["The upper floors should be overflowing with those who descended earlier."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Ah, let's drive the angels out of the Monster Lord's castle!"])
  ConditionalBranch([4, 754, 0])
    ShowTextAttributes(["coatlus_fc1", 3, 0, 2])
    ShowText(["\\n<Quetzalcoatl>"])
    ShowText(["This is definitely more exciting than being with Black Alice."])
    ShowText(["I'm glad I switched sides♪"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The last of the Four Heavenly Knights is said to be fighting alone in the throne room."])
  ShowText(["We must provide rescue as soon as possible――"])
  ChangeMapDisplay([0])
  PlayBGM(["RPG::BGM(@name=\"dungeon_maouzyou\", @volume=100, @pitch=100)"])
  ExitEventProcessing([])
  Empty([])
