Display Name = "Administrator's Tower 1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio>Previous master's presence has disaPPeared... Adramelech has also vaNished..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>......"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>...Let's go!"])
    ConditionalBranch([4, 134, 0])
      ShowTextAttributes(["chrom_fc2", 6, 0, 2])
      ShowText(["\\n<Chrome>I'm... not crying...!"])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio>...? A presENce is approaching. This is..."])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
    SetEventLocation([3, 0, 36, 67, 8])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShotBalloonIcon([-1, 1, true])
    Wait([15])
    ShowPicture([5, "80_adramelek_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>Class Two Cross-World Contact detected... Erasing it immediately."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 7, 0, 2])
      ShowText(["\\n<Sonya>No way... La Croix fought her with her life on the line, and yet..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>It can't be... La Croix fought her with her life on the line, and yet..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio>...Adramelech has approximately 10% energy reMAIning... She has taken signiFicant damage in her previouSCombat..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>If she has only 10% of her strength left... Let's beat her right here!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>If only 10% of her strength remains... we can finish her off here and now!"])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Darkness5\", @pitch=100, @volume=80)"])
    ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ChangeParallaxBack(["StarlitSky", false, false, 0, 0])
    ShowPicture([5, "80_adramelek_st05", 0, 0, 0, 0, 100, 100, 255, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([10])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Adramelech's enormous power turns the surroundings into chaos!"])
    ShowTextAttributes(["adramelek_fc0", 4, 0, 2])
    ShowText(["\\n<Adramelech>Initiating erasure..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Ghh, to think this is just 10% of her power... But we can't lose no matter what!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We have been entrusted with this world's hope. The hope the people of this world left in exchange for their lives."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>In order to bring this hope to our world, we absolutely cannot lose here!"])
    ConditionalBranch([4, 692, 0])
      ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
      ShowText(["\\n<Adramelech’>"])
      ShowText(["Hello, another me."])
      ShowText(["See, I'm much more socially adept now..."])
      ShowTextAttributes(["adramelek_fc0", 2, 0, 2])
      ShowText(["\\n<Adramelech>"])
      ShowText(["Type ■■, cutoff... boundary reaction...?"])
      ShowText(["Identical XX Apototot XX sis sis identical sis ■■■■■■■■..."])
      ConditionalBranch([0, 1707, 0])
        ShowTextAttributes(["chaos_fc1", 0, 0, 2])
        ShowText(["\\n<Chaos>"])
        ShowText(["Don't add unnecessary taunts, Adramelech."])
        ShowText(["You're in a panic, aren't you...?"])
        ShowTextAttributes(["adramelek_fc0", 4, 0, 2])
        ShowText(["\\n<Adramelech>"])
        ShowText(["Chaos chaos chaos chaos Goddess Goddess Goddess Goddess Goddess ■■■■■■■"])
        ShowText(["Goddess Goddess Goddess Goddess chaos chaos chaos chaos chaos chaos chaos kakakaka chaos Goddess ■■■■"])
        ShowTextAttributes(["chaos_fc1", 0, 0, 2])
        ShowText(["\\n<Chaos>"])
        ShowText(["Waa, I'm sorry!"])
        ShowText(["It's broken even more...!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 693, 0])
      ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
      ShowText(["\\n<Adramelech’>"])
      ShowText(["Hello, another me."])
      ShowText(["See, I'm much more socially adept now..."])
      ShowTextAttributes(["adramelek_fc0", 2, 0, 2])
      ShowText(["\\n<Adramelech>"])
      ShowText(["Type ■■, cutoff... boundary reaction...?"])
      ShowText(["Identical XX Apototot XX sis sis identical sis ■■■■■■■■..."])
      ConditionalBranch([0, 1707, 0])
        ShowTextAttributes(["chaos_fc1", 0, 0, 2])
        ShowText(["\\n<Chaos>"])
        ShowText(["Don't add unnecessary taunts, Adramelech."])
        ShowText(["You're in a panic, aren't you...?"])
        ShowTextAttributes(["adramelek_fc0", 4, 0, 2])
        ShowText(["\\n<Adramelech>"])
        ShowText(["Chaos chaos chaos chaos Goddess Goddess Goddess Goddess Goddess ■■■■■■■"])
        ShowText(["Goddess Goddess Goddess Goddess chaos chaos chaos chaos chaos chaos chaos kakakaka chaos Goddess ■■■■"])
        ShowTextAttributes(["chaos_fc1", 0, 0, 2])
        ShowText(["\\n<Chaos>"])
        ShowText(["Waa, I'm sorry!"])
        ShowText(["It's broken even more...!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 694, 0])
      ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
      ShowText(["\\n<Adramelech’>"])
      ShowText(["Hello, another me."])
      ShowText(["See, I'm much more socially adept now..."])
      ShowTextAttributes(["adramelek_fc0", 2, 0, 2])
      ShowText(["\\n<Adramelech>"])
      ShowText(["Type ■■, cutoff... boundary reaction...?"])
      ShowText(["Identical XX Apototot XX sis sis identical sis ■■■■■■■■..."])
      ConditionalBranch([0, 1707, 0])
        ShowTextAttributes(["chaos_fc1", 0, 0, 2])
        ShowText(["\\n<Chaos>"])
        ShowText(["Don't add unnecessary taunts, Adramelech."])
        ShowText(["You're in a panic, aren't you...?"])
        ShowTextAttributes(["adramelek_fc0", 4, 0, 2])
        ShowText(["\\n<Adramelech>"])
        ShowText(["Chaos chaos chaos chaos Goddess Goddess Goddess Goddess Goddess ■■■■■■■"])
        ShowText(["Goddess Goddess Goddess Goddess chaos chaos chaos chaos chaos chaos chaos kakakaka chaos Goddess ■■■■"])
        ShowTextAttributes(["chaos_fc1", 0, 0, 2])
        ShowText(["\\n<Chaos>"])
        ShowText(["Waa, I'm sorry!"])
        ShowText(["It's broken even more...!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ControlVariables([1002, 1002, 0, 0, 19])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_adra\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 327, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_adramelek_st14", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["adramelek_fc1", 6, 0, 2])
    ShowText(["\\n<Adramelech>T-t-t... Class Two Crzss Cctt... Ccc... I-I-i... Erasure..."])
    ShowTextAttributes(["adramelek_fc1", 6, 0, 2])
    ShowText(["\\n<Adramelech>So..a, i..s.u..to.y.."])
    ControlVariables([1032, 1032, 0, 0, 7])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, false])
    ChangeParallaxBack(["StarlitSky", false, false, 0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Adramelech vanishes..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Come on, there's no time to dawdle! Quickly, let's escape from this world!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>There's no time to dawdle! Let's get out of this world!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Yeah, let's go!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    FadeoutScreen([])
    FadeoutBGM([2])
    Wait([180])
    TransferPlayer([0, 634, 9, 0, 2, 2])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    CallCommonEvent([113])
    Empty([])
