Display Name = "Pocket Monster Lord's Castle Courtyard"
Parallax Name = "DarkSpace1"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ShowTextAttributes(["queenalraune_fc1", 2, 0, 2])
    ShowText(["\\n<Alrauna>"])
    ShowText(["Such...... fellow beings......"])
    ShowText(["Even the priestess......"])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["I have freed you from the suffering of living......"])
    ShowText(["I hope you are grateful."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The corridor ahead has disappeared."])
    ShowText(["It's dangerous to go back......"])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 475, 48, 11, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 475, 48, 11, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 475, 48, 11, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ControlSelfSwitch(["A", 0])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShakeScreen([5, 5, 60, false])
    PlaySE(["RPG::SE(@name=\"mon_earth2\", @pitch=100, @volume=100)"])
    ShowPicture([1, "iv_chaos1", 0, 0, 0, 0, 100, 100, 0, 0])
    ShowPicture([2, "iv_chaos2", 0, 0, 0, 0, 100, 100, 0, 0])
    ShowPicture([3, "iv_chaos4", 0, 0, 0, 0, 100, 100, 0, 0])
    ShowPicture([4, "iv_chaos5", 0, 0, 0, 0, 100, 100, 0, 0])
    ShowPicture([5, "iv_chaos6", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([1, nil, 0, 0, 0, 0, 100, 100, 255, 0, 10, true])
    MovePicture([2, nil, 0, 0, 0, 0, 100, 100, 255, 0, 10, true])
    MovePicture([3, nil, 0, 0, 0, 0, 100, 100, 255, 0, 10, true])
    MovePicture([4, nil, 0, 0, 0, 0, 100, 100, 255, 0, 10, true])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 10, true])
    MovePicture([1, nil, 0, 0, 0, 0, 100, 100, 0, 0, 10, true])
    MovePicture([2, nil, 0, 0, 0, 0, 100, 100, 0, 0, 10, true])
    MovePicture([3, nil, 0, 0, 0, 0, 100, 100, 0, 0, 10, true])
    MovePicture([4, nil, 0, 0, 0, 0, 100, 100, 0, 0, 10, true])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 10, true])
    ErasePicture([1])
    ErasePicture([2])
    ErasePicture([3])
    ErasePicture([4])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The outside corridor has completely vanished."])
    ShowText(["The Lilith sisters and the Seraphim who were fighting there too――"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["No...... everyone......"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We have to survive......"])
    ShowText(["For everyone's sake......!"])
    ControlVariables([1002, 1002, 0, 0, 147])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
    ShowText(["\\n<Lucretia>"])
    ShowText(["I will protect my companions, even at the cost of my own life!"])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["That companion, well, has fallen into quite the chaotic space though~♪"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["sylph_fc1", 4, 0, 2])
    ShowText(["\\n<Sylph>"])
    ShowText(["Luka, hurry and run away~!"])
    ShowText(["We'll hold them off!"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>"])
    ShowText(["……………………"])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["To be served by spirits to this extent...... you're quite fortunate, aren't you?"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"mon_dageki2\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 2])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"mon_dageki2\\\", @pitch=100, @volume=100)\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 2])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Pochi>"])
    ShowText(["Woof-woof!!"])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["Did you have a stray dog?"])
    ShowText(["I took care of it for you."])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_chaos1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1966, true, false])
    IfWin([])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([3258, 3258, 0])
      Empty([])

    IfEscape([])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([3258, 3258, 0])
      Empty([])

    BattleProcessingEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowTextAttributes(["sylph_fc1", 4, 0, 2])
    ShowText(["\\n<Sylph>"])
    ShowText(["Luka, hurry and run away~!"])
    ShowText(["We'll hold them off!"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>"])
    ShowText(["……………………"])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["To be served by spirits to this extent...... you're quite fortunate, aren't you?"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["This area has been pretty cleaned up..."])
    ShowText(["Do you want to go along with me?"])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_chaos1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1966, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["sylph_fc1", 4, 0, 2])
    ShowText(["\\n<Sylph>"])
    ShowText(["Luka, hurry and run away~!"])
    ShowText(["We'll hold them off!"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>"])
    ShowText(["……………………"])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["To be served by spirits to this extent...... you're quite fortunate, aren't you?"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["sylph_fc1", 4, 0, 2])
    ShowText(["\\n<Sylph>"])
    ShowText(["Luka, hurry and run away~!"])
    ShowText(["We'll hold them off!"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>"])
    ShowText(["……………………"])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["To be served by spirits to this extent...... you're quite fortunate, aren't you?"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"mon_dageki2\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 2])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"mon_dageki2\\\", @pitch=100, @volume=100)\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 2])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Pochi>"])
    ShowText(["Woof-woof!!"])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["Did you have a stray dog?"])
    ShowText(["I took care of it for you."])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_chaos1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1966, true, false])
    IfWin([])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([3258, 3258, 0])
      Empty([])

    IfEscape([])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([3258, 3258, 0])
      Empty([])

    BattleProcessingEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["saboten_fc1", 2, 0, 2])
    ShowText(["\\n<Castor>"])
    ShowText(["How could you harm the precious cacti I raised...!"])
    ConditionalBranch([0, 1148, 0])
      ConditionalBranch([4, 148, 0])
        Empty([])
      Else([])
        ShowTextAttributes(["datyou_fc1", 4, 0, 2])
        ShowText(["\\n<Miu>"])
        ShowText(["If you keep rampaging, I won't forgive you!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["Sorry, but... I don't even consider you guys a threat."])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["saboten_fc1", 2, 0, 2])
    ShowText(["\\n<Castor>"])
    ShowText(["How could you harm the precious cacti I raised...!"])
    ConditionalBranch([0, 1148, 0])
      ConditionalBranch([4, 148, 0])
        Empty([])
      Else([])
        ShowTextAttributes(["datyou_fc1", 4, 0, 2])
        ShowText(["\\n<Miu>"])
        ShowText(["If you keep rampaging, I won't forgive you!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["Sorry, but... I don't even consider you guys a threat."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["saboten_fc1", 2, 0, 2])
    ShowText(["\\n<Castor>"])
    ShowText(["How could you harm the precious cacti I raised...!"])
    ConditionalBranch([0, 1148, 0])
      ConditionalBranch([4, 148, 0])
        Empty([])
      Else([])
        ShowTextAttributes(["datyou_fc1", 4, 0, 2])
        ShowText(["\\n<Miu>"])
        ShowText(["If you keep rampaging, I won't forgive you!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["Sorry, but... I don't even consider you guys a threat."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
    ShowText(["\\n<Reina>"])
    ShowText(["S-Suzume-chan fell...!"])
    ShowText(["Suzume-chan...!!"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
    ShowText(["\\n<Lucretia>"])
    ShowText(["I will protect my companions, even at the cost of my own life!"])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["That companion, well, has fallen into quite the chaotic space though~♪"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowTextAttributes(["queenalraune_fc1", 2, 0, 2])
    ShowText(["\\n<Alrauna>"])
    ShowText(["Such...... fellow beings......"])
    ShowText(["Even the priestess......"])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["I have freed you from the suffering of living......"])
    ShowText(["I hope you are grateful."])
    Empty([])

  Page 1
    Empty([])
