Display Name = ""
Parallax Name = "Sunset"
Note = ""

CommonEvent 1
Name = "EV001"

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    Empty([])

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CommonEvent 2
Name = "EV002"

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    Empty([])

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    Empty([])

CommonEvent 3
Name = "EV003"

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    Empty([])

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    Empty([])

CommonEvent 4
Name = "EV004"

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CommonEvent 5
Name = "EV005"

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    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Amazing... this is the Great Monster Wars..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I tremble at the sight below."])
    ShowText(["I could feel countless lives disappearing in the midst of battle."])
    ShowPicture([5, "80_tamamo_st61b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Then, let us Six Ancestors also join the fray."])
    ShowText(["There are still four of the Seven Archangels remaining over there."])
    ShowPicture([5, "80_tamamo_st61b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_kanon_st03b", 0, 0, 200, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kanon_fc1", 2, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Four against four, an equal number, huh..."])
    ShowText(["If Micaela is over there, it's going to be quite tough."])
    ShowPicture([6, "80_hiruko_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_kanon_st03b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["In that case, just bring out the trump card, the Green Dragon."])
    ShowText(["Hey, Kanon...?"])
    ShowTextAttributes(["kanon_fc1", 2, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["No way... that's gross."])
    ShowPicture([6, "80_kanade_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_kanon_st03b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kanade_fc1", 0, 0, 2])
    ShowText(["\\n<Kanade>"])
    ShowText(["It's your own body, yet you find it disgusting..."])
    ShowText(["I can't understand that..."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You all... are going too."])
    ErasePicture([6])
    ShowPicture([5, "80_tamamo_st64b", 0, 0, 0, 0, 100, 100, 0, 0])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Currently, the soldiers' strength is in a stalemate."])
    ShowText(["We'll focus on dealing with the remaining Seven Archangels."])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Four against four, and Micaela is over there..."])
    ShowText(["I don't know how the battle will turn, but we'll definitely hold them back."])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["You all should seize the opportunity and charge into the Ilias Temple."])
    ShowText(["In any case, you must reach Ilias no matter what."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ah... I accept that duty."])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Once we reach Ilias, we will leave the rest to the Dark Goddess."])
    ShowText(["That person will surely bury Ilias for us."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...I have high expectations."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["So, will things go according to our plans?"])
    ShowText(["Anyway, I understand the flow of the operation."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Well then, may you all have good fortune in battle."])
    ShowText(["We will fulfill our duty..."])
    ShowPicture([5, "80_tamamo_st61b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_kanon_st04b", 0, 0, 200, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kanon_fc1", 3, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["I'm going now, so you all do your best too!"])
    ShowText(["You've come this far, you can't die now!"])
    ShowPicture([6, "80_hiruko_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_kanon_st04b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["I believe in your hidden strength..."])
    ShowText(["Well then, let's meet again after the battle!"])
    ShowPicture([6, "80_hiruko_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_kanade_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kanade_fc1", 0, 0, 2])
    ShowText(["\\n<Kanade>"])
    ShowText(["No matter what, you must survive..."])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 6])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 6])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Wait([10])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 7])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 7])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Wait([10])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 5])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 5])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Wait([10])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 6])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 6])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, the four of the Six Ancestors also disappeared into the battlefield."])
    ShowText(["Some of us have a feeling this will be our last farewell—"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Wait a little longer for our descent."])
    ShowText(["Look for the right moment and charge in at the perfect timing..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Yes, I understand……"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The area in front of the Ilias Temple is still in chaos."])
    ShowText(["We must not charge in recklessly; we need to watch for the right timing—"])
    FadeoutScreen([])
    Wait([60])
    ChangeTransparency([0])
    ControlVariables([1180, 1180, 0, 0, 2])
    ControlVariables([1181, 1181, 0, 0, 2])
    ControlVariables([1182, 1182, 0, 0, 2])
    TransferPlayer([0, 16, 0, 0, 0, 2])
    FadeinScreen([])
    Empty([])
