CommonEvent 413
Name = "占領魔王城シオン戦2"

  ControlSwitches([31, 31, 0])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
  SetMoveRoute([18, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-3, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-3, 0])"])
  PlaySE(["RPG::SE(@name=\"mon_break5\", @pitch=100, @volume=100)"])
  ControlSwitches([32, 32, 0])
  GatherFollowers([])
  PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_shion_st43", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["shion_fc4", 2, 0, 2])
  ShowText(["\\n<Zion>"])
  ShowText(["G...Ga, Ga..."])
  ShowText(["Is this place... going to let me pass...?"])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Guh, you're still able to move... what a tenacious guy!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["One arm is torn off, and half of the face has had its skin peeled away."])
  ShowText(["Even so, Zion stood before us once again—"])
  ShowTextAttributes(["shion_fc4", 2, 0, 2])
  ShowText(["\\n<Zion>"])
  ShowText(["Techno-organic, regeneration enhancement..."])
  ShowText(["Limbs separating, reconstructing..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Zion's body began to change with a creaking sound."])
  ShowText(["It's not recovery, what on earth is happening—"])
  ShowPicture([5, "80_shion_st51", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["shion_fc5", 0, 0, 2])
  ShowText(["\\n<Zion>"])
  ShowText(["Oh, G... I will crush you here!!"])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["This form... is this thing a mechanical lifeform?!"])
  ShowText(["What on earth does this mean for angels...?"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["I don't understand... but it's an incredible strength!"])
  ShowText(["I won't let my guard down just because it's injured, I'll go all out!!"])
  ConditionalBranch([4, 382, 0])
    ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["I need to settle things with you!"])
    ShowText(["...Don't make me say the same line twice!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 397, 0])
    ShowTextAttributes(["shion_fc1", 4, 0, 2])
    ShowText(["\\n<Zion’>"])
    ShowText(["It's almost in a rampage state..."])
    ShowText(["I feel kind of sorry for it."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Zion transformed into an even more grotesque form and charged at us."])
  ShowText(["This time, I must defeat this mechanical angel—"])
  ErasePicture([5])
  ChangeBattleBGM(["RPG::BGM(@name=\"boss_eden\", @volume=100, @pitch=100)"])
  ControlSwitches([22, 22, 0])
  BattleProcessing([0, 1611, false, false])
  ControlSwitches([22, 22, 1])
  ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
  PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["shion_fc5", 7, 0, 2])
  ShowText(["\\n<Zion>"])
  ShowText(["U...Ga..."])
  SetMoveRoute([18, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Zion's movements have stopped..."])
  ConditionalBranch([4, 458, 0])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>"])
    ShowText(["Function halted, no signs of life..."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["I never expected this angel was actually a mechanical lifeform."])
  ShowText(["I don't want to whip the loser, but I'll make sure to do it... Hah!"])
  ShowAnimation([18, 507, false])
  Wait([60])
  ControlVariables([1173, 1173, 0, 0, 5])
  ControlSwitches([31, 31, 1])
  ControlSwitches([32, 32, 1])
  ControlSwitches([33, 33, 1])
  Wait([60])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Alice burned the remains of Zion with hellfire!"])
  ShowText(["Only the skeleton remains..."])
  ShowTextAttributes(["sonia_fc2", 3, 0, 2])
  ShowText(["\\n<Sonya>"])
  ShowText(["You didn't have to go this far..."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["If I don't do this, there's no telling when it might move again."])
  ShowText(["Alright, let's move on!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Ah...!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Finally, Zion has been defeated."])
  ShowText(["Eden is still alive, and Gnosis should be dealing with Minagi."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["To reclaim the Monster Lord's Castle, we must defeat Eden who is in command."])
  ShowText(["We hurried to the throne room..."])
  PlayBGM(["RPG::BGM(@name=\"dungeon_maouzyou2\", @volume=100, @pitch=100)"])
  ExitEventProcessing([])
  Empty([])
