Display Name = "Demiurge Star Core"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Wait([30])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["So this is the core... it looks just like a control room."])
    ConditionalBranch([4, 53, 0])
      ShowTextAttributes(["slime_fc1", 0, 0, 2])
      ShowText(["\\n<Lime>"])
      ShowText(["So many machines... can I touch them?"])
      ShowTextAttributes(["kanade_fc1", 0, 0, 2])
      ShowText(["\\n<Kanade>"])
      ShowText(["No."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_hiruko_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["Connect the control computer here to the singularity Luka."])
    ShowText(["If we link them, we can perform a spatial transfer with the calamity star."])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Connecting the computer and Luka...?"])
    ShowText(["No way, are you going to extract my brain matter...?"])
    ShowPicture([6, "80_hiruko_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_kanon_st03b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kanon_fc1", 2, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Just place Luka's palm on the core crystal."])
    ShowText(["Extracting brain matter... your idea is super creepy."])
    ShowTextAttributes(["alice_fc1", 2, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["N-no... that's fine then."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems that just by touching the crystal, a spatial transfer can be performed."])
    ShowText(["If that's the case, it means we can attack with the calamity star from anywhere in the heavenly realm――"])
    ErasePicture([6])
    ShowPicture([5, "80_hiruko_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["But... the Demiurge has only just been completed."])
    ShowText(["Immense power is needed, so we can't even conduct a proper activation test."])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["So, let's talk about the next operation."])
    ShowText(["...Is that acceptable, Dark Goddess?"])
    ShowPicture([5, "80_alice0_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice0_fc1", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["Yes... I will now speak."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The figure of the Dark Goddess Alipheese is displayed on the front monitor."])
    ShowText(["It seems that the communication equipment is also fully equipped."])
    ShowTextAttributes(["alice0_fc1", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["Also, it's a test for activating the Monster Star Demiurge..."])
    ShowText(["From here, we will attack the Monster Lord Castle of the singularity world."])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The singularity world... in other words, our world!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Monster Lord Castle of our world—"])
    ShowText(["Since the Great Decision, it should have been suppressed by the Angel Army."])
    ShowTextAttributes(["alice0_fc1", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["With the destruction of the space-time transfer device, the mobility of the Heavenly Army has decreased."])
    ShowText(["Now is the perfect opportunity to eradicate the Heavenly forces from the singularity world."])
    ShowTextAttributes(["alice0_fc1", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["As for the first space-time transfer of Demiurge..."])
    ShowText(["I would rather avoid heading straight to the enemy territory of the Angelic Dominion."])
    ShowTextAttributes(["alice0_fc1", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["So, a relatively safe world..."])
    ShowText(["I see your singularity world as the most suitable for the activation test."])
    ShowTextAttributes(["alice0_fc1", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["As you know, the Monster Lord Castle in that world is under the control of the Heavenly Army."])
    ShowText(["The plan is to invade there with Demiurge and reclaim it."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I see... that is indeed rational."])
    ShowText(["Moreover, if it means reclaiming my stronghold, there should be no objections."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Additionally, Tamamo and Erubetie—"])
    ShowText(["The possibility that those two are also captured in the Monster Lord Castle is high."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Although Alice doesn't say it, she must certainly have that in mind."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["That being said... Luka, what do you think?"])
    ShowChoices([["Agree with the plan", "Oppose the plan"], 0])
    When([0, "作戦に賛成する"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Ah, I agree too!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The Monster Lord Castle of our world is occupied by the Heavenly Army."])
      ShowText(["If we reclaim it, the enemy will lose their base in the singularity world."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Furthermore, if we can liberate Tamamo and Erubetie――"])
      ShowText(["It would be a significant boost in strength for us."])
      Empty([])

    When([1, "作戦に反対する"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I oppose it..."])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You should be quiet..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I should be the leader... this is terrible..."])
      Empty([])

    ChoicesEnd([])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Understood, Dark Goddess Alipheese."])
    ShowText(["We also agree to the monster castle recovery operation as allied forces."])
    ShowTextAttributes(["alice0_fc1", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["Thank you for your cooperation..."])
    ShowText(["Now, return to my side for the time being."])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["Yes..."])
    FadeoutBGM([1])
    FadeoutScreen([])
    ErasePicture([5])
    Wait([90])
    ControlVariables([1141, 1141, 0, 0, 44])
    TransferPlayer([0, 650, 30, 8, 8, 2])
    PlayBGM(["RPG::BGM(@name=\"zyasin\", @volume=100, @pitch=100)"])
    FadeinScreen([])
    Empty([])

  Page 1
    ShowPicture([5, "80_hiruko_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["The activation preparations are already complete."])
    ShowText(["All that's left is to borrow your power."])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["Place your palm on that crystal..."])
    ShowText(["Then, just concentrate quietly."])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Um, like this...?"])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I pressed my palm against the crystal."])
    ShowText(["I feel like a force is resonating..."])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["Alright... I can recognize the coordinates of the singularity world."])
    ShowText(["Is the warp preparation ready?"])
    ShowPicture([6, "80_hiruko_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_kanon_st03b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Energy charging, all set!"])
    ShowText(["...Still, being able to warp to another world just by touching it is unfair, right?"])
    ShowPicture([6, "80_hiruko_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_kanade_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kanade_fc1", 0, 0, 2])
    ShowText(["\\n<Kanade>"])
    ShowText(["Energy circulation in the engine..."])
    ShowText(["We can do this..."])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["Then... let's start the space-time transfer!"])
    PlaySE(["RPG::SE(@name=\"Machine\", @pitch=100, @volume=80)"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Suddenly, the entire calamity star shook."])
    ShowText(["I felt a slight increase in air pressure in the room――"])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And then, we crossed the wall of time and space――"])
    Wait([90])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    GatherFollowers([])
    PlayBGM(["RPG::BGM(@name=\"singun_demiurugosu\", @volume=100, @pitch=100)"])
    ShowPicture([10, "iv_yousei2", 0, 0, 0, 0, 100, 100, 255, 0])
    FadeinScreen([])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I can see the monster castle below..."])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["Hehehe... I can almost see the enemy's panicked faces."])
    ShowTextAttributes(["ariel_fc1", 2, 0, 2])
    ShowText(["\\n<Ariel>"])
    ShowText(["What on earth is that..."])
    ShowText(["Could it be a new weapon of the Dark Goddess army...!?"])
    PlaySE(["RPG::SE(@name=\"Gun2\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["ranael_fc1", 2, 0, 2])
    ShowText(["\\n<Ranael>"])
    ShowText(["Open fire against the air!"])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["Heh, they've started firing..."])
    ShowText(["Kanade, I'm counting on you."])
    ShowTextAttributes(["kanade_fc1", 0, 0, 2])
    ShowText(["\\n<Kanade>"])
    ShowText(["Deploying defense field..."])
    ShowText(["Defend, Planet Pentagon."])
    ShowAnimation([-1, 41, false])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A gigantic protective field enveloped the Demiurge star!"])
    ShowText(["The field nullifies the bombardment from the monster castle!"])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Oh! Can we really do something like this!!"])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["Now, let's silence those annoying cannons."])
    ShowText(["Kanon, are you ready...?"])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["The energy is already charged up!"])
    ShowText(["Be blown away... Diffusion Rose Burst!"])
    PlaySE(["RPG::SE(@name=\"mon_bom1\", @pitch=100, @volume=100)"])
    ShowPicture([10, "iv_yousei3", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Multiple converging lasers are released from the Demiurge!"])
    ShowText(["The barrage of lasers rains down on the monster castle!"])
    ShowTextAttributes(["ariel_fc1", 2, 0, 2])
    ShowText(["\\n<Ariel>"])
    ShowText(["Aaahhhhh!!"])
    ShowTextAttributes(["ranael_fc1", 2, 0, 2])
    ShowText(["\\n<Ranael>"])
    ShowText(["Ugh, the third anti-air unit was wiped out in one blow...!?"])
    ShowText(["This is absurd――"])
    Wait([30])
    ShowTextAttributes(["alice_fc1", 2, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Um... can't you tone it down a bit?"])
    ShowText(["If you keep unleashing this level of power, my castle will be crushed..."])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["I understand, that was just a test."])
    ShowText(["From here, let's aim exclusively at the enemy's defense units."])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Switch to sniping mode... Converging fire!"])
    PlaySE(["RPG::SE(@name=\"mon_laser2\", @pitch=100, @volume=100)"])
    ShowPicture([10, "iv_yousei4", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["ranael_fc1", 2, 0, 2])
    ShowText(["\\n<Ranael>"])
    ShowText(["Whoa!"])
    ShowTextAttributes(["ariel_fc1", 2, 0, 2])
    ShowText(["\\n<Ariel>"])
    ShowText(["This is bad, the commander...!"])
    ShowText(["The enemy is accurately taking aim!"])
    ShowPicture([5, "80_shion_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["shion_fc1", 2, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["Those guys are messing around...!"])
    ShowTextAttributes(["ariel_fc1", 2, 0, 2])
    ShowText(["\\n<Ariel>"])
    ShowText(["...Miss Zion!?"])
    ShowPicture([5, "80_shion_st03", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_gnosis_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["We will go out."])
    ShowText(["Anti-air forces, regroup..."])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Zion and Gnosis flew away from the Monster Lord's castle!"])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, true])
    ErasePicture([10])
    ShowPicture([5, "80_hiruko_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["You came..."])
    ShowText(["Two Seraphim? What happened to Eden?"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Most likely, Eden is the overall commander."])
    ShowText(["She must be commanding from the innermost part of the Monster Lord's castle."])
    ShowPicture([6, "80_hiruko_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_kanon_st03b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kanon_fc1", 2, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Zion and Gnosis, approaching..."])
    ShowText(["What should we do? We can't move since we're operating the calamity star."])
    ErasePicture([6])
    ShowPicture([5, "80_minagi_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["Just when I was getting bored..."])
    ShowText(["I'll take on the opponent."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Is that alright, Minagi-dono...?"])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["Hmph, it's an easy task."])
    ShowText(["You all take the opportunity to descend into the castle."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Alright, leave it to me!"])
    ShowText(["We will also go out to the front!"])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Wait([60])
    FadeoutScreen([])
    Wait([60])
    ControlSwitches([31, 31, 1])
    TransferPlayer([0, 902, 10, 11, 2, 2])
    FadeinScreen([])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

  Page 1
    Empty([])
