Display Name = ""
Parallax Name = "DarkSpace1"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 936, 6, 11, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 936, 14, 8, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 936, 29, 6, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 847, 17, 48, 0, 0])
    ControlSwitches([31, 31, 1])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 847, 16, 27, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 847, 17, 27, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 847, 16, 48, 0, 0])
    ControlSwitches([31, 31, 1])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 847, 66, 152, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 847, 63, 67, 0, 0])
    CallCommonEvent([536])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 936, 23, 22, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    CallCommonEvent([537])
    Empty([])

  Page 1
    CallCommonEvent([537])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 847, 11, 116, 0, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Weapon Merchant>Buying and selling! Until the end of my life!"])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>There sure are a lot of spirited merchants..."])
    ShopProcessing([1, 104, 0, 0, false])
    ShopItem([1, 315, 0, 0])
    ShopItem([1, 741, 0, 0])
    ShopItem([2, 12, 0, 0])
    ShopItem([2, 25, 0, 0])
    ShopItem([2, 137, 0, 0])
    ShopItem([2, 189, 0, 0])
    ShopItem([2, 250, 0, 0])
    ShopItem([2, 264, 0, 0])
    ShopItem([2, 274, 0, 0])
    ShopItem([2, 286, 0, 0])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>I'm a merchant and I'll always be one until the day I die.\nGo ahead and buy something."])
    ShopProcessing([0, 2, 0, 0, false])
    ShopItem([0, 11, 0, 0])
    ShopItem([0, 13, 0, 0])
    ShopItem([0, 14, 0, 0])
    ShopItem([0, 15, 0, 0])
    ShopItem([0, 16, 0, 0])
    ShopItem([0, 17, 0, 0])
    ShopItem([0, 18, 0, 0])
    ShopItem([0, 19, 0, 0])
    ShopItem([0, 20, 0, 0])
    ShopItem([0, 21, 0, 0])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>Don't go ahead... Don't go ahead..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["He keeps repeating the same words..."])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

  Page 1
    ShowPicture([5, "80_nemea_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["nemea_fc1", 0, 0, 2])
    ShowText(["\\n<Nemea>Ufufu... I caught you. ♥"])
    PlaySE(["RPG::SE(@name=\"Down1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I was caught by Nemea..."])
    PlayBGM(["RPG::BGM(@name=\"ero1\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_nemea_st06", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nemea_fc1", 5, 0, 2])
    ShowText(["\\n<Nemea>Don't be scared... big sis will gently make you pass away...♥"])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>S-Stop... Uwhaaaa!!!"])
    FadeoutScreen([])
    ErasePicture([5])
    CallCommonEvent([104])
    CallCommonEvent([105])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>Ah... ahh..."])
    ShowTextAttributes(["nemea_fc1", 5, 0, 2])
    ShowText(["\\n<Nemea>Ufufu, you were delicious...♥"])
    FadeoutBGM([1])
    Wait([120])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["・・・・・・・・"])
    CallCommonEvent([2999])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ConditionalBranch([0, 2913, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>W-What strength! You have to run, hurry up...!"])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Y-You saved me. You don't seem to be from this village."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>You look like you're unlucky travelers, but I definitely saw how strong you were. Please, get out safely and call for help."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Huff, huff... You saved me...\nAre you a hero? You're very strong."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Still, to think the village would be attacked...\nIs this also the work of the Monster Lord...?"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>(Monster Lord? I see, so this world also has a Demon King... But this case doesn't seem to have anything to do with them.)"])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 936, 14, 25, 0, 0])
    ChangePlayerFollowers([0])
    PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
    ControlVariables([1206, 1206, 0, 0, 5])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>She's not coming... Looks like we got away."])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>I feel like that person was only looking at me...\nAm I being too self-conscious?"])
    ShowTextAttributes(["lanpass_fc2", 3, 0, 2])
    ShowText(["\\n<Lampas>No, she really was staring at you fixedly...\nShe even licked her lips."])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Dream Fox>Looks like she likes you. Congratulations!"])
    ShowTextAttributes(["byakunen_fc2", 5, 0, 2])
    ShowText(["\\n<Hakunen>There is nothing to be happy about..."])
    ChangeSaveAccess([1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 847, 63, 67, 0, 0])
    CallCommonEvent([536])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 847, 63, 67, 0, 0])
    CallCommonEvent([536])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Gh! This doll is very powerful...!"])
    ShowTextAttributes(["mukuro_fc1", 0, 0, 2])
    ShowText(["\\n<Mukuro>Why do you resist?\nDon't you want to die with me...?"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Stop it, Mukuro!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowPicture([5, "80_mukuro_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["mukuro_fc1", 0, 0, 2])
    ShowText(["\\n<Mukuro>You, do you want to be with me until death do us part? Then let's do it..."])
    ErasePicture([5])
    BattleProcessing([0, 1350, false, false])
    ControlSwitches([2913, 2913, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Y-You saved me.\nYou don't seem to be from this village."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>You look like unlucky travelers, but I definitely saw how strong you were.\nPlease, get out safely and call for help."])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>Yes, leave it to us."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>If we go back, we're dead!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowPicture([5, "80_vinum_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["vinum_fc1", 2, 0, 2])
    ShowText(["\\n<Vinum>To think you would talk to me of your own volition...\nYou seem to be tired of living."])
    FadeoutScreen([])
    ErasePicture([5])
    CallCommonEvent([104])
    CallCommonEvent([105])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>Ah... ahh..."])
    ShowTextAttributes(["vinum_fc1", 0, 0, 2])
    ShowText(["\\n<Vinum>Reading while sipping on high-quality semen...\nFumu, it's not bad at all."])
    FadeoutBGM([1])
    Wait([120])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["・・・・・・・・"])
    CallCommonEvent([2999])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    PlaySE(["RPG::SE(@name=\"mon_door1\", @pitch=100, @volume=100)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Wait([20])
    PlaySE(["RPG::SE(@name=\"mon_break7\", @pitch=100, @volume=100)"])
    Wait([60])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>What the hell is this door!?\nThere is something wrong with it!"])
    ControlSwitches([2922, 2922, 0])
    CallCommonEvent([514])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>Huff, huff... Running away is all I can do..."])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ScrollMap([2, 5, 4])
    GatherFollowers([])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"boss0-4\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_nemea_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>You are... Nemea!?"])
    ShowPicture([5, "80_nemea_st04", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nemea_fc1", 3, 0, 2])
    ShowText(["\\n<Nemea>Ara, welcome. ♥"])
    ShowTextAttributes(["nemea_fc1", 3, 0, 2])
    ShowText(["\\n<Nemea>But wait a little bit longer.\nI'm about to finish my meal..."])
    ErasePicture([5])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>Ahh... Fuaaah...\nI-It feels gooood..."])
    ShowTextAttributes(["nemea_fc1", 0, 0, 2])
    ShowText(["\\n<Nemea>Ufufu, it's okay... Don't be afraid.\nAscend to heaven in peace..."])
    PlaySE(["RPG::SE(@name=\"mon_ero_chupa6\", @pitch=100, @volume=100)"])
    ControlSwitches([31, 31, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The boy in Nemea's arms is wasting away very quickly.\nWe can't save him anymore..."])
    ShowTextAttributes(["byakunen_fc1", 3, 0, 2])
    ShowText(["\\n<Hakunen>This is... horrible..."])
    ShowTextAttributes(["nemea_fc1", 0, 0, 2])
    ShowText(["\\n<Nemea>Ara... This isn't horrible at all.\nThis is what this child wants."])
    ShowTextAttributes(["nemea_fc1", 0, 0, 2])
    ShowText(["\\n<Nemea>Rather than running away in fear, he wanted to die in the sweetest of pleasures...\nHe gave up and jumped into my chest."])
    SetMoveRoute([30, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowPicture([5, "80_nemea_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Nemea lets go of the dried up boy's corpse.\nThen, she turned her demonic gaze toward us."])
    ShowPicture([5, "80_nemea_st04", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nemea_fc1", 3, 0, 2])
    ShowText(["\\n<Nemea>Don't you also wish to be put out of your misery...?"])
    ShowTextAttributes(["nemea_fc1", 3, 0, 2])
    ShowText(["\\n<Nemea>Isn't it scary? Isn't it painful...?\nGive up and become mine."])
    ShowTextAttributes(["nemea_fc1", 3, 0, 2])
    ShowText(["\\n<Nemea>If you do that, I'll give you a pleasant and peaceful death in sweet, gentle, and melting comfort..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Those inviting eyes, this sweet fragrance.\nThe temptation is so overwhelming that an average human being would even give up their life."])
    ErasePicture([5])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Hakunen... Don't let her fool you."])
    ShowTextAttributes(["byakunen_fc3", 0, 0, 2])
    ShowText(["\\n<Hakunen>Yes, of course.\nI've cultivated my spirit to resist temptation!"])
    Wait([30])
    SetMoveRoute([30, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
    ScrollMap([8, 5, 4])
    ShowTextAttributes(["nemea_fc1", 5, 0, 2])
    ShowText(["\\n<Nemea>Come here...\nI'll make you ascend to heaven as you taste the finest of pleasures."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>...Anyway, let's get out of here.\nIf she catches us, it's over."])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>I'm confident when it comes to running away!\nKazuya, please run as fast as you can!"])
    PlayBGM(["RPG::BGM(@name=\"kiki1\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"Powerup\", @pitch=100, @volume=80)"])
    ChangePlayerFollowers([1])
    ShowTextAttributes(["", 0, 1, 1])
    ShowText(["Nemea is chasing you, run away from her!\nIf you get caught, it's game over!"])
    Wait([30])
    ControlVariables([1206, 1206, 0, 0, 3])
    ChangeSaveAccess([0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([137, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>I better not go back to that library..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 847, 44, 31, 2, 0])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([77, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([16, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([5, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 936, 37, 19, 0, 0])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mukuro doesn't react at all.\nIt seems she has stopped functioning..."])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mukuro doesn't react at all.\nShe seems to have stopped functioning..."])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mukuro doesn't react at all.\nShe seems to have stopped functioning..."])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mukuro doesn't react at all.\nShe seems to have stopped functioning..."])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mukuro doesn't react at all.\nShe seems to have stopped functioning..."])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mukuro doesn't react at all.\nShe seems to have stopped functioning..."])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mukuro doesn't react at all.\nShe seems to have stopped functioning..."])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mukuro doesn't react at all.\nShe seems to have stopped functioning..."])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mukuro doesn't react at all.\nShe seems to have stopped functioning..."])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mukuro doesn't react at all.\nShe seems to have stopped functioning..."])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mukuro doesn't react at all.\nShe seems to have stopped functioning..."])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 936, 23, 30, 0, 0])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 847, 53, 58, 0, 0])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    Empty([])

  Page 1
    ShowPicture([5, "80_vinum_st05", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["vinum_fc1", 4, 0, 2])
    ShowText(["\\n<Vinum>Kufufu... There is no escape."])
    PlaySE(["RPG::SE(@name=\"Down1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I was caught by Vinum..."])
    PlayBGM(["RPG::BGM(@name=\"ero1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["vinum_fc1", 4, 0, 2])
    ShowText(["\\n<Vinum>And now... I shall devour you."])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>S-Stop... Uwhaaaa!!!"])
    FadeoutScreen([])
    ErasePicture([5])
    CallCommonEvent([104])
    CallCommonEvent([105])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>Ah... ahh..."])
    ShowTextAttributes(["vinum_fc1", 4, 0, 2])
    ShowText(["\\n<Vinum>...Fumu, that was really delicious."])
    FadeoutBGM([1])
    Wait([120])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["・・・・・・・・"])
    CallCommonEvent([2999])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ChangeSaveAccess([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 936, 18, 28, 2, 0])
    ControlVariables([1206, 1206, 0, 0, 10])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mukuro doesn't react at all.\nShe seems to have stopped functioning..."])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShotBalloonIcon([-1, 1, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Villager>What's this doll... Uwhaaa!!"])
    ShowTextAttributes(["mukuro_fc1", 0, 0, 2])
    ShowText(["\\n<Mukuro A>Are you the one who will die with me...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Don't come... Eeeeeek!!"])
    ShowTextAttributes(["mukuro_fc1", 0, 0, 2])
    ShowText(["\\n<Mukuro B>With my functions, you will have a taste of heaven as you die..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Attacked and chased by countless dolls...\nAnd then raped. This truly is a painting of a scene in Hell."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Moreover, the dolls attacking those people are-"])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>No way, Mukuro...!?\nNo... They have the same appearance, but this isn't her..."])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>Kazuya, do you know those dolls?"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>This is Mukuro, a demon full of hatred who's taken control of a milking doll.\nBut the girls in front of us are different..."])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>What do you mean by that-"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Uwhaaa!!"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Now is not the time to talk!\nLet's help the residents who are under attack!"])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>Yes...!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
    SetMoveRoute([54, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowPicture([5, "80_mukuro_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["mukuro_fc1", 0, 0, 2])
    ShowText(["\\n<Mukuro>There was another man here..."])
    ShowTextAttributes(["mukuro_fc1", 0, 0, 2])
    ShowText(["\\n<Mukuro>I was told I could attack the men of this place.\nI'll milk their semen out..."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Mukuro, don't you recognize me...!?\nIt's me, Kazuya!"])
    ShowTextAttributes(["mukuro_fc1", 0, 0, 2])
    ShowText(["\\n<Mukuro>Kazuya...?\nThere is no such name registered in my data."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Data...!? She's just like a machine..."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Now it's clear.\nShe's completely different from the Mukuro I know."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And those moves from a moment ago...\nHer agility is incomparable to when she was incomplete."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>It looks like her abilities have been considerably enhanced compared to the original Mukuro...\nDon't let your guard down, Hakunen!"])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>Yes! I'll fight with all I've got!"])
    ShowTextAttributes(["mukuro_fc1", 0, 0, 2])
    ShowText(["\\n<Mukuro>Which one will die with me...?\nCome, let's perish together..."])
    ErasePicture([5])
    BattleProcessing([0, 1350, false, false])
    ControlVariables([1206, 1206, 0, 0, 2])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I'm even more convinced after fighting her..."])
    ShowText(["This Mukuro is completely different from the one I know."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Her abilities have been enhanced and her movements are mechanical... Those are very unlikely to be a demon's moves."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>Hakunen... Mukuro died in loneliness.\nThen, she attacked me while she was searching for a partner."])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>A partner...?"])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>A partner to die and rest in peace with...\nAnd for that, she would use her milking functions to forcefully make a contract with her partner."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>...But this Mukuro is different.\nIt's as if squeezing semen out was her goal."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Why are there several Mukuro to begin with?\nThe Mukuro I know is supposed to be the only one."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Then there is only one thing I can come up with.\nSomeone mass-produced Mukuro's body..."])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>Kazuya, let's defeat the other Mukuro!\nWe have to help the residents!"])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>Yeah... You're right!"])
    PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_vinum_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["vinum_fc1", 2, 0, 2])
    ShowText(["\\n<Vinum>...So it's the kids.\nLucky for you, I'm reading."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Vinum doesn't even bother to look at us.\nIt's as if she's not interested in us..."])
    ShowTextAttributes(["vinum_fc1", 2, 0, 2])
    ShowText(["\\n<Vinum>You better get going...\nKeep quiet and I'll let you off the hook for now."])
    ErasePicture([5])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>..."])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Hakunen and I quietly nodded to each other.\nIt seems we can pass as long as we don't disturb Vinum."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["However, making noise could interrupt her reading.\nWe have to proceed while making as little noise as possible..."])
    PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"Powerup\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 1, 1])
    ShowText(["Move without making noise.\nIf you make noise, it's game over!"])
    Wait([30])
    ControlVariables([1206, 1206, 0, 0, 6])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    CallCommonEvent([512])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    CallCommonEvent([512])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    CallCommonEvent([512])
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    CallCommonEvent([512])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    CallCommonEvent([512])
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    CallCommonEvent([512])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    CallCommonEvent([512])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    CallCommonEvent([512])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    CallCommonEvent([512])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    CallCommonEvent([512])
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    CallCommonEvent([512])
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    CallCommonEvent([512])
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    CallCommonEvent([512])
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    CallCommonEvent([512])
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    CallCommonEvent([512])
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    CallCommonEvent([512])
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    CallCommonEvent([512])
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    CallCommonEvent([512])
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    CallCommonEvent([512])
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    CallCommonEvent([512])
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    CallCommonEvent([512])
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    CallCommonEvent([512])
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    CallCommonEvent([512])
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    CallCommonEvent([512])
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    CallCommonEvent([513])
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    CallCommonEvent([513])
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    CallCommonEvent([513])
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"kagetumugi\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["kagetumugi_fc1", 4, 0, 2])
    ShowText(["\\n<Kagetsumugi>This unit is also defective...\nI see, a thought-mimicking AI isn't enough to make them usable..."])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>Is she a stagehand...?"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>...Who are you?\nAre you a member of the Alliance...!?"])
    SetMoveRoute([55, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowPicture([5, "80_kagetumugi_st51", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>I am not. I am someone who was born into this world and lives in it."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>As for the members of the Alliance... You could say I have ties with them, more or less.\nI supply them with dolls for their game."])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>Dolls... You're the one who gave them the Mukuro?\nWhat's the meaning of this!?"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>The milking doll named Mukuro...\nI am the one who mass-produced it."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Why did you do that? To back them?"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>I am a puppeteer...\nIf I have an interesting doll's blueprints, I will certainly want to build it."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Why do you have Mukuro's blueprints...?"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>They ended up in my hands through a certain route.\nI cannot tell you who handed them over to me."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>I thought so...\nWell, I can guess who did it..."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>Then I'll change my question.\nWhy did you build so many?"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>I thought I could use them for the circus I lead... So I built some more."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>But this doll is too elaborate.\nThe modeling is outstanding, but it is not suitable for mass production."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>...I see, I get it."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Now I understand why they are more complete compared to the Mukuro I know... And the reason why their moves and words caused me such discomfort."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["They are not the Mukuro I know, after all. They are mass-produced dolls. On top of that, she even used an AI to mimic her thoughts."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>But no matter how different they are compared to her, I can't let you play with Mukuro any longer."])
    ShowTextAttributes(["kazuya_fc2", 5, 0, 2])
    ShowText(["\\n<Kazuya>Get away from those dolls right this instant or else...!!"])
    ShowTextAttributes(["byakunen_fc2", 4, 0, 2])
    ShowText(["\\n<Hakunen>K-Kazuya! Calm down...!"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>How rude... You are close to Mukuro, aren't you?\nThen I'd like you to check something for me."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>During the mass production, there was one abnormal individual.\nI thought it was because there was a bug in the personality emulator, but-"])
    ErasePicture([5])
    Wait([30])
    SetEventLocation([102, 0, 55, 107, 4])
    ControlSwitches([31, 31, 0])
    PlayBGM(["RPG::BGM(@name=\"boss0-2\", @volume=100, @pitch=100)"])
    SetMoveRoute([102, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Kagetsumugi lightly waved her arm...\nAnd a Mukuro crawled out of her large hamper."])
    ShowPicture([5, "80_mukuro_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
    ShowText(["\\n<Mukuro>..."])
    ShowPicture([5, "80_mukuro_st02", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_kagetumugi_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>As you can see, she follows my orders...\nBut she keeps raving and repeating a single name."])
    ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
    ShowText(["\\n<Mukuro>...Kazuya..."])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>...!!"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>She is probably searching for some kind of word.\nDo you have any idea what the activation trigger is?"])
    ErasePicture([6])
    ShowPicture([5, "80_mukuro_st02", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The color of her eyes is different from the others.\nThose are not the eyes of a machine, there is life in them."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If I have to call her by a name other than Mukuro...\nThen there is only one name that could work..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The name the girl dwelling in Mukuro had when she was alive... The true name of the Mukuro I know..."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>Akane... Do you recognize me...?"])
    ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
    ShowText(["\\n<Mukuro>Aka...ne...\nI am...I am... Yes..."])
    ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
    ShowText(["\\n<Mukuro>I fell into the abyss... for the village...\nIt was dark... and deep..."])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([102, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>H-Hey...!!"])
    ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
    ShowText(["\\n<Mukuro>I... don't want to be alone anymore...\nSomeone... Someone... Stay with me..."])
    ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
    ShowText(["\\n<Mukuro>Fall... with me..."])
    ShowTextAttributes(["byakunen_fc2", 0, 0, 2])
    ShowText(["\\n<Hakunen>She's acting strange... Is this normal?"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>No, she's very unstable...!\nShe can't recognize me as she is now...!!"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>But now I'm sure of it...\nShe is the Mukuro I know...!!"])
    SetMoveRoute([102, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    ShowPicture([5, "80_mukuro_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
    ShowText(["\\n<Mukuro>Now, let's fall together... in the abyss..."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>It can't be helped... We have to use strength!\nLet's give a big impact to her body to make her recognize me!"])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>Y-Yes!!"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Please, come to your senses! Mukuro!!"])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
    BattleProcessing([0, 1355, false, false])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
    ShowText(["\\n<Mukuro>...!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["After receiving damage, Mukuro fell to her knees!"])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>Akane!! Are you okay...!?"])
    ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
    ShowText(["\\n<Mukuro>..."])
    ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
    ShowText(["\\n<Mukuro>...I told you not to call me Akane, Kazuya..."])
    ShowTextAttributes(["kazuya_fc2", 6, 0, 2])
    ShowText(["\\n<Kazuya>Mukuro...!!\nYou know who I am, don't you...!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A demon called Akane whose soul has taken control of an unfinished milking doll... That's who Mukuro is."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And now, it seems she has finally come back to her senses..."])
    ShowPicture([5, "80_kagetumugi_st51", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>...I see, that name was the activation word.\nThis AI has a pretty interesting system."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>It is not uncommon for a doll to have a soul, but... To think that a mass-produced body would also develop a sense of self."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>...I don't really understand what you're saying, but Mukuro is Mukuro.\nShe isn't your puppet anymore..."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>Indeed, she is no longer a puppet...\nI certainly witnessed her budding ego."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>Kagetsumugi... I believe that's what you called yourself... Are you going to be our next opponent...?"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>No... I am not your enemy."])
    ShowTextAttributes(["byakunen_fc3", 0, 0, 2])
    ShowText(["\\n<Hakunen>But you made so many of those Mukuro dolls..."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>And I merely supplied them to the Alliance.\nI do not intend to personally intervene in this matter."])
    ShowTextAttributes(["kazuya_fc4", 7, 0, 2])
    ShowText(["\\n<Kazuya>..."])
    ShowPicture([5, "80_mukuro_st02", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_kagetumugi_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>Now... What will you do, Mukuro?\nWhat do you choose to do with your newly awakened ego?"])
    ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
    ShowText(["\\n<Mukuro>To be honest, I still don't fully understand the situation... But my answer is clear..."])
    ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
    ShowText(["\\n<Mukuro>I... will protect Kazuya with this body."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>I see... Very well, I shall respect your will.\nKazuya, is it? I will entrust Mukuro to you."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>I modified this Mukuro with my own hands...\nI shall tribute the built-in battle gimmick to you."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>Kagetsumugi... Why would you leave Mukuro in our care?"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>...Because this doll will be happier that way."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>..."])
    ErasePicture([6])
    ShowPicture([5, "iv_kagetumugi_c1", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>Well then, I will take my leave now.\nI am planning a large-scale performance soon, please look forward to it."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Kagetsumugi turned away, trying to leave...\nI asked her a question as her back was facing us."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>Tell me, Kagetsumugi...\nAre you a puppeteer? Or are you a puppet?"])
    PlayBGM(["RPG::BGM(@name=\"\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>..."])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"mon_door1\", @pitch=100, @volume=100)"])
    ShowPicture([5, "iv_kagetumugi_c2", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>I, am not, a puppet."])
    ShowTextAttributes(["byakunen_fc2", 0, 0, 2])
    ShowText(["\\n<Hakunen>...!?"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>...!!"])
    ErasePicture([5])
    Wait([30])
    ShowAnimation([55, 542, false])
    Wait([60])
    ControlVariables([1206, 1206, 0, 0, 8])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["After a short pause, Kagetsumugi disappeared."])
    ShowTextAttributes(["byakunen_fc2", 0, 0, 2])
    ShowText(["\\n<Hakunen>Kagetsumugi... Who is that person..."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>I didn't believe she was human from the beginning..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But even so, she is more inhuman than I thought.\nI'm really glad she left."])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>That person said she would entrust Mukuro to us.\nShe didn't say she would give her to us..."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>Yeah..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["That Kagetsumugi... She seems to have some deep emotional attachment to dolls."])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    SetMoveRoute([102, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowPicture([5, "80_mukuro_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
    ShowText(["\\n<Mukuro>...What a strange sight. Bodies looking like mine are lying around..."])
    SetMoveRoute([102, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
    ShowText(["\\n<Mukuro>Besides, this body... It's a lot easier to move in compared to the previous one."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>It's because the body you had in my world was unfinished.\nSince it's a mass-produced body, I think this one is complete..."])
    ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
    ShowText(["\\n<Mukuro>..."])
    ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
    ShowText(["\\n<Mukuro>...My world, huh...\nKazuya... I'm probably a little different from the Mukuro you know."])
    ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
    ShowText(["\\n<Mukuro>If you go back to your world, I probably... won't be able to go back with you."])
    ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
    ShowText(["\\n<Mukuro>Your world's Mukuro is already there.\nAre you still fine with that, Kazuya...?"])
    ShowTextAttributes(["kazuya_fc2", 1, 0, 2])
    ShowText(["\\n<Kazuya>It's okay, I understand...\nBut no matter the world, Mukuro is Mukuro."])
    ShowTextAttributes(["kazuya_fc2", 1, 0, 2])
    ShowText(["\\n<Kazuya>Besides, I feel it in my heart too.\nThere is no doubt about it, our hearts are connected to each other."])
    ShowTextAttributes(["kazuya_fc2", 1, 0, 2])
    ShowText(["\\n<Kazuya>You are the Mukuro I know, the one who's in my heart... Is this single reason not satisfying enough?"])
    ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
    ShowText(["\\n<Mukuro>..."])
    ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
    ShowText(["\\n<Mukuro>Thank you, Kazuya..."])
    ErasePicture([5])
    SetMoveRoute([102, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_temp_actors(817)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mukuro has joined the party!"])
    Wait([60])
    ControlSwitches([31, 31, 1])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen>Best regards, Mukuro. Let's work together!"])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>Pleased to meet you, Mukuro~ ♪"])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Dream Fox>Best regards~ ♪\nLampas and I are close friends now♪"])
    ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
    ShowText(["\\n<Mukuro>This Lampas is... a different individual.\nThere is something different about her..."])
    ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
    ShowText(["\\n<Mukuro>Still, I didn't expect you to be on such good terms, Kazuya... Does she know about this?"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>W-Well... It's a long story...\nI'll take my time to explain everything to you later when things settle down..."])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>Huh... wait a minute.\nThere can only be four members of the party in a fight..."])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>Since Mukuro has joined us, we are five now..."])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Dream Fox>Which means... someone will be left out.\nOne of us..."])
    ShowTextAttributes(["lanpass_fc2", 5, 0, 2])
    ShowText(["\\n<Lampas>..."])
    ShowTextAttributes(["youkosan_fc1", 3, 0, 2])
    ShowText(["\\n<Dream Fox>..."])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>Dream Fox's defense is weak, so even small attacks could do a lot of damage."])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Dream Fox>Lampas could burn entirely if she were to receive an attack of the fire element."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Weren't you supposed to be a \"super friendly duo♪\"...?"])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>How surprising of you... I thought you wanted to slack off."])
    ShowTextAttributes(["lanpass_fc2", 3, 0, 2])
    ShowText(["\\n<Lampas>I like slacking off, but I don't want you to keep me waiting! I want you to request my help and let me slack off moderately!"])
    ShowTextAttributes(["lanpass_fc2", 2, 0, 2])
    ShowText(["\\n<Lampas>...By the way, you're rather foul-mouthed, Hakunen."])
    ShowTextAttributes(["youkosan_fc1", 2, 0, 2])
    ShowText(["\\n<Dream Fox>Don't leave us out~!\nAt the very least, let us fight in rotation~!"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>..."])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>Kazuya, is something wrong?"])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>No... I was just thinking about the previous sequence of events..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Kagetsumugi said Mukuro's blueprints had been handed over to her in this world.\nIf so, then the one who was involved in this case is-"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>...That professor has been acting really strange lately.\nShe should have been lamenting the persistent lack of funds..."])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>I don't know how things got this way... but just you wait when I get home, you shitty tengu...!!"])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>...?"])
    PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    SetMoveRoute([69, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"boss0-4\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_vinum_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["vinum_fc1", 0, 0, 2])
    ShowText(["\\n<Vinum>Kufufu, kids... Finally, the main dish has arrived."])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>Kh...! Running into her, of all people...!!"])
    ShowTextAttributes(["byakunen_fc2", 4, 0, 2])
    ShowText(["\\n<Hakunen>L-Look at how many people she...\nThis is far too horrible..."])
    ShowPicture([5, "80_vinum_st05", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["vinum_fc1", 4, 0, 2])
    ShowText(["\\n<Vinum>...Don't be this frightened.\nHore... You'll feel like you're ascending to heaven as you die."])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([69, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ShowPicture([5, "80_vinum_st05", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["vinum_fc1", 4, 0, 2])
    ShowText(["\\n<Vinum>Come on... Won't you give up and become my feast?"])
    ShowTextAttributes(["vinum_fc1", 4, 0, 2])
    ShowText(["\\n<Vinum>Or... Kufufu... Would you rather struggle?"])
    ErasePicture([5])
    Wait([30])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Hakunen, you know what to do, don't you...!?"])
    ShowTextAttributes(["byakunen_fc3", 0, 0, 2])
    ShowText(["\\n<Hakunen>Yes! Run with all our might!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["No number of lives would be enough to deal with such a monster. If she catches us, it's over."])
    PlayBGM(["RPG::BGM(@name=\"kiki1\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"Powerup\", @pitch=100, @volume=80)"])
    ChangePlayerFollowers([1])
    ShowTextAttributes(["", 0, 1, 1])
    ShowText(["Vinum is chasing you, run away from her!\nIf you get caught, it's game over!"])
    Wait([30])
    ControlVariables([1206, 1206, 0, 0, 9])
    ChangeSaveAccess([0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-Aged Man>E-Eeeeek...!\nWhy is this happening...!"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Hold on, we'll get help soon."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We can't protect everyone here by ourselves.\nWe have no choice but to get out of here as soon as possible and call for help..."])
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>My friend went to the room ahead.\nPlease, help him..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>The presence ahead isn't normal..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's very unlikely that her friend who stepped into there is safe. I can't tell her that though..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["kazuya_fc2", 1, 0, 2])
    ShowText(["\\n<Kazuya>You must absolutely not go in there.\nKeep hiding here... Okay?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>Yeah..."])
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    Empty([])

CommonEvent 117
Name = "EV117"

  Page 0
    Empty([])

CommonEvent 118
Name = "EV118"

  Page 0
    Empty([])

CommonEvent 119
Name = "EV119"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sister>O' Ilias, please save us...\nO' Ilias, please save us..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["She keeps praying with all her heart..."])
    Empty([])

CommonEvent 120
Name = "EV120"

  Page 0
    Empty([])

CommonEvent 121
Name = "EV121"

  Page 0
    Empty([])

CommonEvent 122
Name = "EV122"

  Page 0
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Mukuro... She's not moving, what's going on?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["She doesn't react at all.\nShe seems to have stopped functioning..."])
    Empty([])

CommonEvent 123
Name = "EV123"

  Page 0
    ShowTextAttributes(["mukuro_fc1", 0, 0, 2])
    ShowText(["\\n<Mukuro>Ka... a... t..."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>What's going on, is she broken...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Her words are inaudible and she isn't moving.\nShe seems to have stopped functioning..."])
    Empty([])

CommonEvent 124
Name = "EV124"

  Page 0
    Empty([])

CommonEvent 125
Name = "EV125"

  Page 0
    Empty([])

CommonEvent 126
Name = "EV126"

  Page 0
    Empty([])

CommonEvent 127
Name = "EV127"

  Page 0
    Empty([])

CommonEvent 128
Name = "EV128"

  Page 0
    Empty([])

CommonEvent 129
Name = "EV129"

  Page 0
    Empty([])

CommonEvent 130
Name = "EV130"

  Page 0
    Empty([])

CommonEvent 131
Name = "EV131"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mukuro doesn't react at all.\nShe seems to have stopped functioning..."])
    Empty([])

CommonEvent 132
Name = "EV132"

  Page 0
    Empty([])

CommonEvent 133
Name = "EV133"

  Page 0
    Empty([])

CommonEvent 134
Name = "EV134"

  Page 0
    Empty([])

CommonEvent 135
Name = "EV135"

  Page 0
    Empty([])

CommonEvent 136
Name = "EV136"

  Page 0
    Empty([])

CommonEvent 137
Name = "EV137"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A job change book has been left here open..."])
    Script(["SceneManager.call(Scene_JobChange)"])
    RecoverAll([0, 0])
    ExitEventProcessing([])
    Empty([])

CommonEvent 138
Name = "EV138"

  Page 0
    Empty([])

CommonEvent 139
Name = "EV139"

  Page 0
    Empty([])

CommonEvent 140
Name = "EV140"

  Page 0
    Empty([])

CommonEvent 141
Name = "EV141"

  Page 0
    Empty([])

CommonEvent 142
Name = "EV142"

  Page 0
    Empty([])

CommonEvent 143
Name = "EV143"

  Page 0
    Empty([])

CommonEvent 144
Name = "EV144"

  Page 0
    Empty([])

CommonEvent 145
Name = "EV145"

  Page 0
    Empty([])

CommonEvent 146
Name = "EV146"

  Page 0
    Empty([])

CommonEvent 147
Name = "EV147"

  Page 0
    Empty([])

CommonEvent 148
Name = "EV148"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A job change book has been left here open..."])
    Script(["SceneManager.call(Scene_JobChange)"])
    Wait([1])
    RecoverAll([0, 0])
    ExitEventProcessing([])
    Empty([])

CommonEvent 149
Name = "EV149"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([290, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 150
Name = "EV150"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([315, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 151
Name = "EV151"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([26, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 152
Name = "EV152"

  Page 0
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>There is no escape if we go there!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 153
Name = "EV153"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Wait([15])
    PlaySE(["RPG::SE(@name=\"Chicken\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>There is a chicken in the treasure chest!?"])
    ControlSelfSwitch(["A", 0])
    CallCommonEvent([514])
    Empty([])

  Page 1
    Empty([])

CommonEvent 154
Name = "EV154"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([8, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 155
Name = "EV155"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([11, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 156
Name = "EV156"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This bed will allow you to rest safely.\nWould you like to rest?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      FadeoutScreen([])
      PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
      Wait([150])
      RecoverAll([0, 0])
      FadeinScreen([])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 157
Name = "EV157"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This bed will allow you to rest safely.\nWould you like to rest?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      FadeoutScreen([])
      PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
      Wait([150])
      RecoverAll([0, 0])
      FadeinScreen([])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 158
Name = "EV158"

  Page 0
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>There is no escape if we go there!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Empty([])
