Display Name = "Red Mountain"
Parallax Name = "BlueSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 303, 215, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 303, 215, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 303, 215, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 303, 215, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([217, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1168, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([27, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([76, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([924, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([526, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([214, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["suzumebati_fc1", 0, 0, 2])
    ShowText(["\\n<Hornet Girl>I WON'T LET THEM ADVANCE ANY FURTHER..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Arum>We'll force our way through at any cost..."])
    CallCommonEvent([335])
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["a_looty_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Rooty>...What are you doing here? This isn't your fight, so get out of the way."])
    CallCommonEvent([335])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["a_prison_fc1", 2, 0, 2])
    ShowText(["\\n<Alra Prison>Their defense is as tough as expected!"])
    CallCommonEvent([335])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ConditionalBranch([1, 1056, 0, 2, 0])
      ShowPicture([5, "80_queenbee_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["queenbee_fc1", 0, 0, 2])
      ShowText(["\\n<Queen Bee>I am Queen Bee, chief of the insect tribe. What have you come here for?"])
      ShowChoices([["To defeat you", "To help the insects", "To talk"], 0])
      When([0, "To defeat you"])
        Label(["戦い"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["If you challenge her, reconciliation with the insect tribe will likely be impossible. Are you sure you want to fight?"])
        ShowChoices([["Challenge Anyway", "Reconsider"], 2])
        When([0, "Challenge Anyway"])
          PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>We're here to defeat you on behalf of the plant tribe!"])
          ConditionalBranch([4, 163, 0])
            ShowTextAttributes(["lily_fc1", 3, 0, 2])
            ShowText(["\\n<Lily>I hope you're ready!"])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["queenbee_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Bee>Oooh? That damn Priestess seriously asked a human hero for help? Well, it does appear that her own forces weren't up to the task."])
          ConditionalBranch([4, 245, 0])
            ShowTextAttributes(["queenbee_fc1", 0, 0, 2])
            ShowText(["\\n<Miria>Cease this useless conflict.\nIt wasn't your fight in the first place, now was it?"])
            ShowTextAttributes(["queenbee_fc1", 2, 0, 2])
            ShowText(["\\n<Queen Bee>Is this some new mind game the plant tribe cooked up? It won't work on me!"])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["queenbee_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Bee>Behold the power of the queen of bees! You'll meet your end covered in honey!"])
          ConditionalBranch([4, 125, 0])
            ShowTextAttributes(["grizzly_fc1", 0, 0, 2])
            ShowText(["\\n<Aisha>Rawr! Sounds good to me!"])
            Empty([])
          BranchEnd([])
          ErasePicture([5])
          ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
          ControlSwitches([22, 22, 0])
          BattleProcessing([0, 669, false, false])
          ControlSwitches([22, 22, 1])
          ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
          ControlSwitches([7003, 7003, 0])
          RecoverAll([0, 0])
          ShowPicture([5, "80_queenbee_st03", 0, 0, 0, 0, 100, 100, 0, 0])
          MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
          ShowTextAttributes(["queenbee_fc1", 2, 0, 2])
          ShowText(["\\n<Queen Bee>Impossible... I was crushed...\nIs this war over for the insect tribe?"])
          ConditionalBranch([4, 203, 0])
            ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
            ShowText(["\\n<Tatsuko>Victory is ours! Add another tally to our winning streak!"])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["queenbee_fc1", 2, 0, 2])
          ShowText(["\\n<Queen Bee>Do with me what you will, but would you please spare my worker bees...?"])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 0, 0, 2])
            ShowText(["\\n<Alice>We didn't intend to cause harm to you in the first place. We simply wanted to put an end to this futile war."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
            ShowText(["\\n<Ilias>Fufufu... Prostrate yourself before me and beg forgiveness. The more pathetic you manage to be, the more of your bees I'll consider leaving alive."])
            ShowTextAttributes(["queenbee_fc1", 2, 0, 2])
            ShowText(["\\n<Queen Bee>I'll suffer any manner of disgrace for them..."])
            ConditionalBranch([0, 6, 0])
              ShowTextAttributes(["sonia_fc2", 2, 0, 2])
              ShowText(["\\n<Sonya>Hold on, don't take her seriously!\nCome on Ilias, mind your manners."])
              ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
              ShowText(["\\n<Ilias>Do not treat me like a child!"])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          ErasePicture([5])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Okay, let's return to Plansect Village. We need to make sure Priestess isn't going to do anything horrible to the insect tribe."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Thus, having achieved victory for the plant tribe, we return victorious to Plansect Forest."])
          TransferPlayer([0, 132, 35, 36, 8, 0])
          PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
          Script(["gain_medal(39)"])
          ShowPicture([5, "80_a_emp_st02", 0, 0, 0, 0, 100, 100, 0, 0])
          MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
          ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
          ShowText(["\\n<Alra Priestess>We were victorious thanks to your efforts. On behalf of the plant tribe, I owe you a debt of gratitude."])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 0, 0, 2])
            ShowText(["\\n<Alice>Do not treat the insect tribe too harshly... If you do, you'll have to answer to us."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
            ShowText(["\\n<Ilias>By the way, how are you planning to treat the insect tribe? I'd be glad to provide further assistance with any torture or executions."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
          ShowText(["\\n<Alra Priestess>I don't intend to punish any of them, even Queen Bee. More needless suffering will only rekindle the conflict."])
          ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
          ShowText(["\\n<Alra Priestess>Besides, the insect tribe has resolved to stay on Red Mountain for now. It's not as nice as this forest, but it isn't a bad place to live either."])
          ConditionalBranch([4, 529, 0])
            ShowTextAttributes(["sara_fc1", 1, 0, 2])
            ShowText(["\\n<Sara>I'd consider this a peaceful resolution, for the time being at least."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 2, 0, 2])
            ShowText(["\\n<Alice>That reminds me, what ever happened to Tezcatlipoca? I haven't seen Quetzalcoatl either."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
            ShowText(["\\n<Ilias>That reminds me, have we not entirely forgotten about Tezcatlipoca!? Quetzalcoatl has been conspicuously absent as well."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
          ShowText(["\\n<Alra Priestess>My subordinates reported seeing them fighting each other on the plains far to the west."])
          ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
          ShowText(["\\n<Alra Priestess>It is likely that they've completely forgotten about us already. As for what they're going to do next, your guess is as good as mine."])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Yeah... Well, all's well that ends well."])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 0, 0, 2])
            ShowText(["\\n<Alice>Those idiots said that Black Alice ordered them to take control of the village. If Black Alice makes contact again, please let us know."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>Those idiots said they were acting on Black Alice's orders. If she makes contact again, make sure you let us know."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
          ShowText(["\\n<Alra Priestess>If it happens again, the plant and insect tribes will unite and resist their control. We may need your strength as well..."])
          ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
          ShowText(["\\n<Alra Priestess>Anyway, we shall not forget the debt we owe you. If you find yourselves in trouble, do not hesitate to call on us."])
          ErasePicture([5])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Thus, the conflict at Plansect Village was resolved. On to the next step of our adventure--"])
          ControlVariables([1061, 1061, 0, 0, 1])
          ExitEventProcessing([])
          Empty([])
        When([1, "Reconsider"])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>...We better not."])
          ShowTextAttributes(["queenbee_fc1", 2, 0, 2])
          ShowText(["\\n<Queen Bee>Better not what? I don't have time to deal with you if you have nothing to say. Get lost."])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      When([1, "To help the insects"])
        ControlVariables([1056, 1056, 0, 0, 3])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>We're here to provide assistance to the insect tribe."])
        Label(["味方"])
        ShowPicture([5, "80_queenbee_st02", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["queenbee_fc1", 1, 0, 2])
        ShowText(["\\n<Queen Bee>A human hero wishes to help us...?\nGiven our predicament, I can't very well refuse."])
        ShowTextAttributes(["queenbee_fc1", 1, 0, 2])
        ShowText(["\\n<Queen Bee>All right, how about you go defeat Priestess for us? If she goes down, the winds will instantly be in our favor..."])
        ShowTextAttributes(["queenbee_fc1", 1, 0, 2])
        ShowText(["\\n<Queen Bee>As I'm sure you know, Priestess is in Plansect Forest. Do us proud, human hero..."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 3, 0, 2])
          ShowText(["\\n<Alice>We're going to help the insect tribe? Whatever, no complaints from me."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>We're going to slash and burn the plant tribe first, then?\nAfter them... Well, I'm sure you know."])
          Empty([])
        BranchEnd([])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      When([2, "To talk"])
        ControlVariables([1056, 1056, 0, 0, 3])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>We've come to hear your side of the story."])
        ShowPicture([5, "80_queenbee_st03", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["queenbee_fc1", 2, 0, 2])
        ShowText(["\\n<Queen Bee>My story? Do I look like I have time..."])
        ShowPicture([5, "80_queenbee_st01", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["queenbee_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Bee>...No, if you're willing to listen, I'll tell you."])
        ShowTextAttributes(["queenbee_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Bee>To tell the truth, we're tired of fighting. The ceasefire that Alice the 17th forced upon us was a stroke of good luck."])
        ShowTextAttributes(["queenbee_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Bee>Unfortunately, Black Alice's lackeys restarted the war. We were forced out of the forest and cornered on this mountain."])
        ShowTextAttributes(["queenbee_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Bee>However, it turned out that the mountain is a nice place to live. I wouldn't mind settling down here more permanently."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc1", 0, 0, 2])
          ShowText(["\\n<Sonya>Wouldn't that solve all your problems?"])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>That sounds like it would solve all your problems..."])
          Empty([])
        BranchEnd([])
        ShowPicture([5, "80_queenbee_st03", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["queenbee_fc1", 2, 0, 2])
        ShowText(["\\n<Queen Bee>Unfortunately the plant tribe doesn't seem to see it that way. I don't think they'll stop until we're completely wiped out."])
        ShowTextAttributes(["queenbee_fc1", 2, 0, 2])
        ShowText(["\\n<Queen Bee>Considering they won't even permit us a moment's peace on this mountain, it appears they don't intend to stop fighting as long as any of us remain alive."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>I see... So if the plant tribe withdraws, the insect tribe will be content to live on this mountain?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>So what I'm hearing is that if the plant tribe withdraws, the insect tribe will be content to remain on this mountain?"])
          Empty([])
        BranchEnd([])
        ShowPicture([5, "80_queenbee_st01", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["queenbee_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Bee>If the plant tribe will promise not to threaten our existence ever again, we insects will make this mountain our new hive."])
        ShowPicture([5, "80_queenbee_st03", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["queenbee_fc1", 2, 0, 2])
        ShowText(["\\n<Queen Bee>That said, the plant army has already advanced far up the mountain. The time for negotiating peace may be past us..."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>......"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["We've heard Queen Bee's side of the story.\nWhat should we do now?"])
        ShowChoices([["Challenge Queen Bee", "Ally with the insect tribe", "Go talk to the plant tribe"], 0])
        When([0, "Challenge Queen Bee"])
          JumpToLabel(["戦い"])
          Empty([])
        When([1, "Ally with the insect tribe"])
          JumpToLabel(["味方"])
          Empty([])
        When([2, "Go talk to the plant tribe"])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>All right, we'll go talk to Priestess."])
          ConditionalBranch([4, 529, 0])
            ShowTextAttributes(["sara_fc1", 1, 0, 2])
            ShowText(["\\n<Sara>It appears there is some common ground here. We should be able to mediate."])
            Empty([])
          BranchEnd([])
          ShowPicture([5, "80_queenbee_st01", 0, 0, 0, 0, 100, 100, 255, 0])
          ShowTextAttributes(["queenbee_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Bee>You're going to try to broker peace?\nI don't think they'll listen to a word you say."])
          ShowTextAttributes(["queenbee_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Bee>But all is not lost if you manage to get close to Priestess. If she refuses a ceasefire, take that blade of yours and..."])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 1, 0, 2])
            ShowText(["\\n<Alice>Damn, do you really intend to return to Plansect?\nWhatever. Peace is still worth a shot."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>Do you actually intend to return to Plansect...? Can this war really end without further bloodshed?"])
            Empty([])
          BranchEnd([])
          ErasePicture([5])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["We resolve to return to Plansect Village to negotiate peace. We have to end this war by any means necessary--"])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1056, 0, 3, 0])
      ShowPicture([5, "80_queenbee_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["queenbee_fc1", 0, 0, 2])
      ShowText(["\\n<Queen Bee>Priestess is in Plansect Village, as you well know. I'm counting on you, human hero."])
      ShowChoices([["Challenge Queen Bee", "Never mind"], 2])
      When([0, "Challenge Queen Bee"])
        JumpToLabel(["戦い"])
        Empty([])
      When([1, "Never mind"])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([6, "80_queenbee_st03", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([5, "80_coatlus_st05", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([5, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["coatlus_fc1", 4, 0, 2])
    ShowText(["\\n<Quetzalcoatl>You're negotiating for peace behind my back!? Let me show you how I reward traitors!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Quetzalcoatl attacks Queen Bee!"])
    ShowTextAttributes(["queenbee_fc1", 2, 0, 2])
    ShowText(["\\n<Queen Bee>Ngh... Gah!"])
    ConditionalBranch([4, 202, 0])
      ShowTextAttributes(["bonny_fc1", 0, 0, 2])
      ShowText(["\\n<Bonnie>We can't just stand and watch!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Priestess>Queen Bee! Are you all right?"])
    ErasePicture([5])
    ErasePicture([6])
    Wait([60])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    Wait([60])
    ShowPicture([5, "80_queenbee_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["queenbee_fc1", 2, 0, 2])
    ShowText(["\\n<Queen Bee>Priestess!\nYou actually came to help me?"])
    ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
    ShowText(["\\n<Alra Priestess>It would be a real pain if you died before we had a chance to formally end this war. Come on, let's fight together!"])
    ShowTextAttributes(["queenbee_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Bee>Your assistance is much appreciated..."])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(245)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Miria has joined the party!"])
    ControlSwitches([2323, 2323, 0])
    Wait([60])
    ShowPicture([5, "80_coatlus_st05", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["coatlus_fc1", 4, 0, 2])
    ShowText(["\\n<Quetzalcoatl>All of you are seriously going to defy me? Whatever, I'll make each and every one of you pay then!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>You aren't getting your way this time, idiot pawn! We're going to end your interference and reconcile the tribes at the same time!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>What an arrogant monster! Time to show you who you're spouting off at!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 129, 0])
      ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
      ShowText(["\\n<Hild>Target: Dragon? Giant Bird...?\nEither way, combat mode engaged..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 79, 0])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko>Kyuu!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 754, 0])
      ShowTextAttributes(["coatlus_fc1", 0, 0, 2])
      ShowText(["\\n<Quetzalcoatl’>"])
      ShowText(["Looking at it this way, I really do have a magnificent appearance..."])
      ShowTextAttributes(["coatlus_fc1", 0, 0, 2])
      ShowText(["\\n<Quetzalcoatl>"])
      ShowText(["Oh, among the enemies, there's a grand giant bird..."])
      ShowText(["...What? It's not me."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 671, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ControlSwitches([7004, 7004, 0])
    RecoverAll([0, 0])
    ShowPicture([5, "80_coatlus_st05", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["coatlus_fc1", 4, 0, 2])
    ShowText(["\\n<Quetzalcoatl>Kuh, that was embarrassing...\nI knew the damage from that stupid cat would..."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 3, 0, 2])
      ShowText(["\\n<Sonya>We've got you now! There's no escape--"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>We've got you now! There's no escaping--"])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>...Watch out, something's coming!\nReinforcements...!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Stay alert, something is coming our way! They might be enemy reinforcements!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    Wait([60])
    PlaySE(["RPG::SE(@name=\"mon_warp\", @pitch=100, @volume=80)"])
    ControlSwitches([31, 31, 0])
    Wait([60])
    ShowPicture([5, "80_tezcatlipoca_st06", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["tezcatlipoca_fc1", 5, 0, 2])
    ShowText(["\\n<Tezcatlipoca>Unnyah! Perfect timing!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>Crap! We can't handle fighting both at--"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>This is bad! Our ability to fight both of them at the same time is--"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    Wait([60])
    SetMoveRoute([35, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"mon_slash\", @pitch=100, @volume=80)"])
    SetMoveRoute([36, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Wait([60])
    ShowPicture([6, "80_tezcatlipoca_st06", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([5, "80_coatlus_st05", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([5, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["tezcatlipoca_fc1", 4, 0, 2])
    ShowText(["\\n<Tezcatlipoca>Unyah!"])
    ShowTextAttributes(["coatlus_fc1", 4, 0, 2])
    ShowText(["\\n<Quetzalcoatl>Damn you!"])
    ShowTextAttributes(["tezcatlipoca_fc1", 4, 0, 2])
    ShowText(["\\n<Tezcatlipoca>Klutzalcoatl! I'm going to wipe you off the face of the earth this time!"])
    ShowTextAttributes(["coatlus_fc1", 4, 0, 2])
    ShowText(["\\n<Quetzalcoatl>I still have enough strength to crush one stupid cat!"])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ErasePicture([6])
    ShowPicture([5, "iv_tezcacoatlus2", 0, 0, 0, 0, 100, 100, 255, 0])
    PlaySE(["RPG::SE(@name=\"mon_slash\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["tezcatlipoca_fc1", 4, 0, 2])
    ShowText(["\\n<Tezcatlipoca>Unyah!"])
    PlaySE(["RPG::SE(@name=\"mon_dageki2\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["coatlus_fc1", 4, 0, 2])
    ShowText(["\\n<Quetzalcoatl>Die!"])
    PlaySE(["RPG::SE(@name=\"mon_slash3\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["tezcatlipoca_fc1", 4, 0, 2])
    ShowText(["\\n<Tezcatlipoca>Klutz!"])
    PlaySE(["RPG::SE(@name=\"mon_bom2\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["coatlus_fc1", 4, 0, 2])
    ShowText(["\\n<Quetzalcoatl>Furball!"])
    Wait([60])
    ErasePicture([5])
    SetMoveRoute([35, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([36, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ControlSwitches([31, 31, 1])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>......"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>......"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
    ShowText(["\\n<Alra Priestess>Another reason I want to end this war..."])
    ShowTextAttributes(["queenbee_fc1", 2, 0, 2])
    ShowText(["\\n<Queen Bee>One hundred percent agreed. That was painful just to watch..."])
    FadeoutScreen([])
    Wait([60])
    TransferPlayer([0, 132, 35, 36, 8, 2])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ControlSwitches([32, 32, 0])
    FadeinScreen([])
    ConditionalBranch([1, 909, 0, 0, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Priestess and Miria leave the party..."])
      ControlSwitches([1241, 1241, 1])
      ChangePartyMember([241, 1, 0])
      ControlSwitches([1245, 1245, 1])
      ChangePartyMember([245, 1, 0])
      Empty([])

    BranchEnd([])
    Script(["gain_medal(39)"])
    ShowPicture([5, "80_a_emp_st02", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_queenbee_st02", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
    ShowText(["\\n<Alra Priestess>Thank you so much, truly.\nWe owe you for getting rid of Black Alice's lackeys."])
    ShowTextAttributes(["queenbee_fc1", 1, 0, 2])
    ShowText(["\\n<Queen Bee>We got wrapped up in their conflict and were on the verge of making a mistake we could never take back."])
    ConditionalBranch([4, 226, 0])
      ShowTextAttributes(["sirohebisama_fc1", 0, 0, 2])
      ShowText(["\\n<Shirohebi>Mmmhmm... That wraps this matter up."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>As one of the three monster lords around right now, Black Alice apparently isn't content to sit on the sidelines."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>If she somehow interferes here again, let us know. It's important that we learn what she's up to."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>It appears that Black Alice is putting her plots into action, though I have no idea what she intended to accomplish with those two morons."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>If she somehow interferes here again, do not hesitate in contacting us. It is of the utmost importance that we monitor her actions."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
    ShowText(["\\n<Alra Priestess>If it happens again, the plant and insect tribes will unite and resist their control. We may need your strength as well..."])
    ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
    ShowText(["\\n<Alra Priestess>Anyway, I thank you from the bottom of my heart. If there is ever something we can help you with, let us know."])
    ShowTextAttributes(["queenbee_fc1", 1, 0, 2])
    ShowText(["\\n<Queen Bee>I owe you a debt of gratitude as well. I'll be staying at Red Mountain, so if you need me, come visit me there."])
    ShowTextAttributes(["queenbee_fc1", 1, 0, 2])
    ShowText(["\\n<Queen Bee>Until we meet again. May the fortunes of war smile upon your journey."])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, the conflict at Plansect Village was resolved. On to the next step of our adventure--"])
    ControlVariables([1056, 1056, 0, 0, 5])
    ControlVariables([1061, 1061, 0, 0, 3])
    FadeoutScreen([])
    Wait([60])
    TransferPlayer([0, 2, 283, 198, 2, 2])
    ControlSwitches([32, 32, 1])
    FadeinScreen([])
    Empty([])

  Page 2
    Empty([])

  Page 3
    ConditionalBranch([1, 1061, 0, 1, 0])
      ShowPicture([5, "80_queenbee_st03", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["queenbee_fc1", 2, 0, 2])
      ShowText(["\\n<Queen Bee>We insects were allowed to continue living here on Red Mountain. To be honest, it's not a bad place to live at all..."])
      ShowTextAttributes(["queenbee_fc1", 2, 0, 2])
      ShowText(["\\n<Queen Bee>Who knows how long it'll last though. The plant tribe could change their mind and come wipe us out at any time."])
      ShowTextAttributes(["queenbee_fc1", 2, 0, 2])
      ShowText(["\\n<Queen Bee>Not a day passes where I don't worry about that possibility. Is this just another punishment for us losing?"])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1061, 0, 2, 1])
      ShowPicture([5, "80_queenbee_st02", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["queenbee_fc1", 1, 0, 2])
      ShowText(["\\n<Queen Bee>Well met, heroes. If there is anything you would ask of me, don't hold back."])
      ShowChoices([["Join my party", "Nothing"], 2])
      When([0, "Join my party"])
        ShowTextAttributes(["queenbee_fc1", 1, 0, 2])
        ShowText(["\\n<Queen Bee>Oh, you desire my strength?\nHmm... Traveling the world and searching out new peaceful locales sounds interesting."])
        ShowTextAttributes(["queenbee_fc1", 1, 0, 2])
        ShowText(["\\n<Queen Bee>Very well, let us triumph together. Use my talents as you wish..."])
        ErasePicture([5])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
        Script(["add_actor_ex(245)"])
        PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Miria has joined the party!"])
        Wait([60])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 7, 0, 2])
          ShowText(["\\n<Alice>On that subject, I could really go for some honey...♪"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
          ShowText(["\\n<Ilias>I suddenly have a craving for honey."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["queenbee_fc1", 2, 0, 2])
        ShowText(["\\n<Miria>Sigh, all right... These are reserves meant for my daughters. They should last you a while."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc4", 0, 0, 2])
          ShowText(["\\n<Sonya>That honey pot is going to be licked clean by tomorrow morning..."])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>That honey pot is going to be licked clean by tomorrow morning..."])
          Empty([])
        BranchEnd([])
        ControlSelfSwitch(["B", 0])
        ExitEventProcessing([])
        Empty([])
      When([1, "Nothing"])
        ShowTextAttributes(["queenbee_fc1", 1, 0, 2])
        ShowText(["\\n<Queen Bee>Oh, did you come just to say hello? That's very nice of you..."])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 4
    Empty([])

  Page 5
    Empty([])

  Page 6
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowPicture([5, "80_coatlus_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["coatlus_fc1", 0, 0, 2])
    ShowText(["\\n<Quetzalcoatl>Wait right there. Once I finish off this bee, you're up next..."])
    ErasePicture([5])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["a_vore_fc1", 2, 0, 2])
    ShowText(["\\n<Alra Vore>We've made it this far in but keep having to give up every inch we take. We knew this wouldn't be easy."])
    CallCommonEvent([335])
    Empty([])

  Page 1
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Arum>No surprise that I'm hurt all over...\nMaking it this far was never going to be easy."])
    ConditionalBranch([4, 166, 0])
      ShowTextAttributes(["narcubus_fc1", 0, 0, 2])
      ShowText(["\\n<Nabisu>Do you require a nurse?"])
      ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
      ShowText(["\\n<Alra Arum>No, I'll be fine. Alraune excel at healing, after all."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["a_looty_fc1", 2, 0, 2])
    ShowText(["\\n<Alra Rooty>This is hard work... I need a short break."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["a_vore_fc1", 2, 0, 2])
    ShowText(["\\n<Alra Vore>It turns out that eating too many insects is bad for your stomach..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["112"])
    ShowTextAttributes(["utubo_fc1", 0, 0, 2])
    ShowText(["\\n<Kazura>Hey, share some with me..."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["a_parasol_fc1", 2, 0, 2])
    ShowText(["\\n<Alra Parasol>She looks completely exhausted, but Queen Bee is just up ahead..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["a_mash_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Shroom>Ukekekeke!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Is this the mountain where the insect tribe is holed up? The plant tribe soldiers have already been through here, but I can't say it looks like the war is going well for them."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>The insect tribe is holed up here on Red Mountain. The plants have been through this area, but they do not appear to be faring too well."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 129, 0])
      ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
      ShowText(["\\n<Hild>Analyzing combat situation...\nStatus: stalemate. Probably."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Let's go find the insect leader, Queen Bee!"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The treasure chest was a Boxed Girl!"])
    BattleProcessing([0, 606, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Recovery spring!"])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully restored!"])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["suzumebati_fc1", 0, 0, 2])
    ShowText(["\\n<Hornet Girl>TO THE SUMMIT?"])
    ShowChoices([["Yes please", "No thanks"], 2])
    When([0, "Yes please"])
      TransferPlayer([0, 134, 30, 15, 8, 0])
      Empty([])

    When([1, "No thanks"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    Empty([])
