Display Name = "Ilias Temple 1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 281, 13, 9, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 281, 13, 9, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 281, 13, 9, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 289, 13, 11, 2, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 289, 41, 11, 2, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 754, 64, 20, 2, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([0, 3192, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["There's a warp device..."])
      ShowText(["Which layer will you warp to?"])
      ShowChoices([["Lower level", "Middle level", "Upper level"], 5])
      When([0, "下層"])
        PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
        ConditionalBranch([1, 1399, 0, 1, 2])
          TransferPlayer([0, 288, 25, 8, 2, 1])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1399, 0, 2, 1])
          TransferPlayer([0, 753, 25, 8, 2, 1])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      When([1, "中層"])
        PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 791, 15, 19, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([2, "上層"])
        ControlSwitches([100, 100, 0])
        PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 294, 29, 8, 2, 1])
        ExitEventProcessing([])
        Empty([])
      WhenCancel([])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3191, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["There's a warp device..."])
      ShowText(["Which layer will you warp to?"])
      ShowChoices([["Lower level", "Middle level"], 5])
      When([0, "下層"])
        PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
        ConditionalBranch([1, 1399, 0, 1, 2])
          TransferPlayer([0, 288, 25, 8, 2, 1])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1399, 0, 2, 1])
          TransferPlayer([0, 753, 25, 8, 2, 1])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      When([1, "中層"])
        PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 791, 15, 19, 2, 1])
        ExitEventProcessing([])
        Empty([])
      WhenCancel([])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["People4", 0, 0, 2])
      ShowText(["\\n<High Priest>"])
      ShowText(["Oh, Goddess Ilias..."])
      ShowText(["Thanks to you, people are starting to gather at the temple."])
      ShowTextAttributes(["People4", 0, 0, 2])
      ShowText(["\\n<High Priest>"])
      ShowText(["Please accept this item."])
      ShowText(["It is our heartfelt gratitude."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1763, 0, 0, 1, false])
      ShowTextAttributes(["People4", 0, 0, 2])
      ShowText(["\\n<High Priest>"])
      ShowText(["Now, once again... Welcome, the great hero Luka."])
      ShowText(["Now, which job will you change to?"])
      Empty([])

    Else([])
      ShowTextAttributes(["People4", 0, 0, 2])
      ShowText(["\\n<High Priest>"])
      ShowText(["Welcome, the great hero Luka."])
      ShowText(["Now, which job will you change to?"])
      Empty([])

    BranchEnd([])
    Script(["SceneManager.call(Scene_JobChange)"])
    Wait([1])
    RecoverAll([0, 0])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<High Priest>"])
    ShowText(["When you change jobs, any equipment that cannot be equipped with the new job will be removed."])
    ShowText(["Abilities will also be removed, so don't forget to re-set them..."])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    CallCommonEvent([278])
    ShowTextAttributes(["Actor4", 6, 0, 2])
    ShowText(["\\n<Ryoma>"])
    ShowText(["I shall explain about the 'Samurai'."])
    ShowChoices([["Yes, please", "No, thank you"], 2])
    When([0, "よろしくでござる"])
      ShowTextAttributes(["Actor4", 6, 0, 2])
      ShowText(["\\n<Ryoma>"])
      ShowText(["The Samurai are foreign warriors that emerged in the Yamatai region of the Far East."])
      ShowText(["With their unique sword techniques using a katana, they overwhelm their enemies."])
      ShowTextAttributes(["Actor4", 6, 0, 2])
      ShowText(["\\n<Ryoma>"])
      ShowText(["To change jobs, it is essential to first master 'Warrior'."])
      ShowText(["Additionally, the item 'Eastern Secret Book' is necessary."])
      ShowTextAttributes(["Actor4", 6, 0, 2])
      ShowText(["\\n<Ryoma>"])
      ShowText(["The 'Eastern Secret Book' should be in my homeland, but…"])
      ShowText(["Since it is quite a valuable item, acquiring it may be challenging."])
      ShowTextAttributes(["Actor4", 6, 0, 2])
      ShowText(["\\n<Ryoma>"])
      ShowText(["Changing jobs is troublesome, but the skills of the Samurai are exceptionally good."])
      ShowText(["With their unparalleled 'Sword Techniques', they can overwhelm their enemies."])
      ShowTextAttributes(["Actor4", 6, 0, 2])
      ShowText(["\\n<Ryoma>"])
      ShowText(["As is common with warrior types, they are not good with magic, but…"])
      ShowText(["Their performance as an attacker is outstanding."])
      ShowText(["However, compared to warriors, having slightly lower DEF is a hardship."])
      ShowTextAttributes(["Actor4", 6, 0, 2])
      ShowText(["\\n<Ryoma>"])
      ShowText(["Since the job change item is far away, it will be a while before it is related to you, but…"])
      ShowText(["I hope you remember that such a profession exists."])
      ShowTextAttributes(["Actor4", 6, 0, 2])
      ShowText(["\\n<Ryoma>"])
      ShowText(["However, not everyone in the Yamatai region speaks like this."])
      ShowText(["I am quite the one with a strong accent..."])
      Empty([])

    When([1, "結構でござる"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["Actor4", 2, 0, 2])
    ShowText(["\\n<Terence>"])
    ShowText(["I shall give a lecture on the advanced class, the Temple Knight."])
    ShowChoices([["Please", "No, thank you"], 2])
    When([0, "お願いします"])
      ShowTextAttributes(["Actor4", 2, 0, 2])
      ShowText(["\\n<Terence>"])
      ShowText(["The Temple Knight is an advanced class that can be obtained by mastering 'Warrior' and 'Cleric'... in other words, a knight serving the Goddess."])
      ShowText(["Of course, they can use 'Spear Techniques', and they can also use 'White Magic'."])
      ShowTextAttributes(["Actor4", 2, 0, 2])
      ShowText(["\\n<Terence>"])
      ShowText(["They are a reliable knight who can handle both attacking and healing on their own."])
      ShowText(["Moreover, the 'Spear Techniques' learned by the Temple Knight are all holy techniques."])
      ShowTextAttributes(["Actor4", 2, 0, 2])
      ShowText(["\\n<Terence>"])
      ShowText(["They will demonstrate tremendous power against evil monsters."])
      ShowText(["It will demonstrate tremendous power against evil monsters."])
      ShowTextAttributes(["Actor4", 2, 0, 2])
      ShowText(["\\n<Terence>"])
      ShowText(["Not only that, but they also learn simple healing techniques."])
      ShowText(["Moreover, they can activate it by consuming SP instead of MP."])
      ShowTextAttributes(["Actor4", 2, 0, 2])
      ShowText(["\\n<Terence>"])
      ShowText(["For that reason, Holy Knights excel in both attack and healing."])
      ShowText(["How about aiming to become a Holy Knight yourself?"])
      Empty([])

    When([1, "結構です"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>"])
    ShowText(["I hope you are in good spirits."])
    ShowText(["May I explain about the duties of a maid?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Maid>"])
      ShowText(["Then, let's take a little time."])
      ShowText(["A 'Maid' is, in essence, a profession of service."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Maid>"])
      ShowText(["With the service techniques learned, they can provide various services to allies."])
      ShowText(["Healing, treatment, ability enhancement… the range of services is vast."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Maid>"])
      ShowText(["Not only for allies, but also services for enemies."])
      ShowText(["With our service techniques, we will render them defenseless."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Maid>"])
      ShowText(["In any case, the service techniques learned by maids are versatile."])
      ShowText(["While they may not compare to specialized professions, they should be able to provide broad support."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Maid>"])
      ShowText(["By the way, maids use 'plates' as their weapon."])
      ShowText(["Whether they throw it or smash it… that's a secret."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Maid>"])
      ShowText(["In that way, serving both allies and enemies is the duty of a maid."])
      ShowText(["Please consider adding us to your party."])
      ConditionalBranch([8, 618])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Maid>"])
        ShowText(["...My apologies, I had forgotten."])
        ShowText(["Changing to a Maid requires a permit, so please be careful."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fortuneteller>"])
    ShowText(["Would you like to hear an explanation about the profession 'Fortuneteller'?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Fortuneteller>"])
      ShowText(["The Fortuneteller is a profession that specializes in divination."])
      ShowText(["Is that so...? Yes, that's right."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Fortuneteller>"])
      ShowText(["They may not seem very strong, but they are indeed weak."])
      ShowText(["They are frail and not suited for direct combat at all."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Fortuneteller>"])
      ShowText(["Their weapon of choice is 'Cards', which are not very strong."])
      ShowText(["Their defense is also unreliable, making them completely useless in a fistfight."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Fortuneteller>"])
      ShowText(["The unique trait of a Fortuneteller is the skill 'Oracle'."])
      ShowText(["All of them are techniques with random effects; you never know what will happen."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Fortuneteller>"])
      ShowText(["For example, with 'Tarot', the effect changes depending on the card drawn."])
      ShowText(["There are lucky effects, but you might also draw a dangerous card..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Fortuneteller>"])
      ShowText(["In this way, it will turn into a chaotic battle relying on luck."])
      ShowText(["If you like that sort of thing, try adding a fortuneteller to your party."])
      ConditionalBranch([8, 610])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Fortuneteller>"])
        ShowText(["However, to change to a proper fortuneteller, a permit is required."])
        ShowText(["To eliminate those who disrupt public order, fortune-tellers are now also subject to licensing..."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["Actor3", 1, 0, 2])
    ShowText(["\\n<Vera>"])
    ShowText(["I'll teach you about 'Nurse'."])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ShowTextAttributes(["Actor3", 1, 0, 2])
      ShowText(["\\n<Vera>"])
      ShowText(["A 'Nurse' is a profession that has mastered medical arts."])
      ShowTextAttributes(["Actor3", 1, 0, 2])
      ShowText(["\\n<Vera>"])
      ShowText(["The 'medical arts' that a Nurse can use are primarily healing techniques, but..."])
      ShowText(["Unlike 'White Magic', it doesn't require any MAT at all."])
      ShowTextAttributes(["Actor3", 1, 0, 2])
      ShowText(["\\n<Vera>"])
      ShowText(["Healing techniques that can be activated without consuming MP should be quite reliable."])
      ShowText(["Additionally, they might learn secret techniques that are not part of 'White Magic'."])
      ShowTextAttributes(["Actor3", 1, 0, 2])
      ShowText(["\\n<Vera>"])
      ShowText(["Moreover, they can equip 'scalpels' and learn a few attack techniques as well."])
      ShowText(["Attack techniques that are well-versed in the biological structure of living beings are quite strong."])
      ShowTextAttributes(["Actor3", 1, 0, 2])
      ShowText(["\\n<Vera>"])
      ShowText(["Defense may be unreliable, but their speed is decent."])
      ShowText(["A fighting Nurse, please consider adding her to your party."])
      ConditionalBranch([8, 617])
        Empty([])
      Else([])
        ShowTextAttributes(["Actor3", 1, 0, 2])
        ShowText(["\\n<Vera>"])
        ShowText(["...I completely forgot, changing to a Nurse requires a license."])
        ShowText(["Medical licenses can only be obtained at a university."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["Actor2", 2, 0, 2])
    ShowText(["\\n<Bennett>"])
    ShowText(["Are you familiar with the profession of 'Scholar'?"])
    ShowText(["If you don't mind, I, as a cleric, will explain it to you."])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ShowTextAttributes(["Actor2", 2, 0, 2])
      ShowText(["\\n<Bennett>"])
      ShowText(["A 'Scholar' is a profession that studies the recently popular magical science."])
      ShowText(["They create various phenomena not through magic, but through magical science."])
      ShowTextAttributes(["Actor2", 2, 0, 2])
      ShowText(["\\n<Bennett>"])
      ShowText(["This 'magical science' involves techniques that generate fire and lightning..."])
      ShowText(["Unlike magic, it consumes SP instead of MP to activate."])
      ShowTextAttributes(["Actor2", 2, 0, 2])
      ShowText(["\\n<Bennett>"])
      ShowText(["In other words, it's something like a mage that fights using SP."])
      ShowText(["They are indeed not suited for rough tasks and direct combat."])
      ShowTextAttributes(["Actor2", 2, 0, 2])
      ShowText(["\\n<Bennett>"])
      ShowText(["Well, to me, it just seems like a variation of a mage."])
      ShowText(["If you feel like it, why not try changing jobs?"])
      ShowTextAttributes(["Actor2", 2, 0, 2])
      ShowText(["\\n<Bennett>"])
      ShowText(["...Isn't that a rather negative explanation?"])
      ShowText(["As a priest, I don't have a high opinion of scholars who do not respect the Goddess..."])
      ShowTextAttributes(["Actor2", 2, 0, 2])
      ShowText(["\\n<Bennett>"])
      ShowText(["Some say that magical science holds various possibilities, but..."])
      ShowText(["Isn't that an overestimation?"])
      ConditionalBranch([8, 612])
        Empty([])
      Else([])
        ShowTextAttributes(["Actor2", 2, 0, 2])
        ShowText(["\\n<Bennett>"])
        ShowText(["By the way, it seems that a doctorate is required to change to a scholar."])
        ShowText(["There is only one university on this continent where you can obtain it..."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([3460, 3460, 0])
    ChangeWeapons([4201, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["Actor1", 3, 0, 2])
    ShowText(["\\n<Ulrika>"])
    ShowText(["Alright, let me tell you about the profession of 'Information Broker'."])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ShowTextAttributes(["Actor1", 3, 0, 2])
      ShowText(["\\n<Ulrika>"])
      ShowText(["The 'Informant' is, as the name suggests, a profession that deals with information."])
      ShowText(["It's an intellectual job that uses various information and conversation skills as weapons."])
      ShowTextAttributes(["Actor1", 3, 0, 2])
      ShowText(["\\n<Ulrika>"])
      ShowText(["The skills learned include, of course, 'Conversation'."])
      ShowText(["They can persuade, flatter, or threaten enemies... they can do various things."])
      ShowTextAttributes(["Actor1", 3, 0, 2])
      ShowText(["\\n<Ulrika>"])
      ShowText(["They can easily get items from enemies or send them away."])
      ShowText(["Truly, they are a dexterous individual who navigates the world with their words."])
      ShowTextAttributes(["Actor1", 3, 0, 2])
      ShowText(["\\n<Ulrika>"])
      ShowText(["Well, as usual, they are weak in battle when it comes to that."])
      ShowText(["Even so, it seems they can support combat with various conversation skills."])
      ShowTextAttributes(["Actor1", 3, 0, 2])
      ShowText(["\\n<Ulrika>"])
      ShowText(["If you want to negotiate with enemy monsters, you should include an informant in your party."])
      ShowText(["Well, that's how it is."])
      ConditionalBranch([8, 615])
        Empty([])
      Else([])
        ShowTextAttributes(["Actor1", 3, 0, 2])
        ShowText(["\\n<Ulrika>"])
        ShowText(["By the way, to change to an Informant, joining the Information Guild is essential."])
        ShowText(["You need connections with guild members to join, right...?"])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["Actor1", 0, 0, 2])
    ShowText(["\\n<Ralph>"])
    ShowText(["I'll specially tell you about 'Gadabout'."])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ShowTextAttributes(["Actor1", 0, 0, 2])
      ShowText(["\\n<Ralph>"])
      ShowText(["A 'Gadabout' is a profession that just plays around, right?"])
      ShowText(["Whether it's a profession or not is debatable, but it's treated as one."])
      ShowTextAttributes(["Actor1", 0, 0, 2])
      ShowText(["\\n<Ralph>"])
      ShowText(["As expected, they're completely useless in attack, defense, and magic."])
      ShowText(["Aside from their high evasion rate, they have no strengths at all."])
      ShowTextAttributes(["Actor1", 0, 0, 2])
      ShowText(["\\n<Ralph>"])
      ShowText(["However, the important thing is their potential for development."])
      ShowText(["You need to master Gadabout to change to an entertainment-related profession."])
      ShowTextAttributes(["Actor1", 0, 0, 2])
      ShowText(["\\n<Ralph>"])
      ShowText(["'Dancer', 'Bard', 'Prostitute'…"])
      ShowText(["Such professions cannot be changed to without the groundwork of a Gadabout."])
      ShowTextAttributes(["Actor1", 0, 0, 2])
      ShowText(["\\n<Ralph>"])
      ShowText(["Therefore, if you want to pursue an entertainment-related profession, the path of the Gadabout is"])
      ShowText(["unavoidable. I hope for your patience."])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["Actor1", 4, 0, 2])
    ShowText(["\\n<Lawrence>"])
    ShowText(["As one of noble birth, allow me to teach you about 'Noble'."])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ShowTextAttributes(["Actor1", 4, 0, 2])
      ShowText(["\\n<Lawrence>"])
      ShowText(["Noble refers to those born into a noble lineage."])
      ShowText(["A true noble is not only of noble blood but also possesses a noble heart."])
      ShowTextAttributes(["Actor1", 4, 0, 2])
      ShowText(["\\n<Lawrence>"])
      ShowText(["Because they are nobles, they must fight for the powerless people."])
      ShowText(["With a rapier in hand, using the elegant 'Rapier Skills' is the way of the noble."])
      ShowTextAttributes(["Actor1", 4, 0, 2])
      ShowText(["\\n<Lawrence>"])
      ShowText(["Each ability is above average."])
      ShowText(["They are not particularly outstanding, but have a well-balanced strength."])
      ShowTextAttributes(["Actor1", 4, 0, 2])
      ShowText(["\\n<Lawrence>"])
      ShowText(["If you master the noble class, you should rise to greater heights."])
      ShowText(["It will serve as a passport to even higher levels."])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["Actor5", 2, 0, 2])
    ShowText(["\\n<Rick>"])
    ShowText(["Now, let me tell you about 'Thief'."])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ShowTextAttributes(["Actor5", 2, 0, 2])
      ShowText(["\\n<Rick>"])
      ShowText(["A 'Thief' is, to put it simply, a robber."])
      ShowText(["Stealing items from monsters is one of our specialties."])
      ShowTextAttributes(["Actor5", 2, 0, 2])
      ShowText(["\\n<Rick>"])
      ShowText(["Additionally, we learn various useful skills for adventuring."])
      ShowText(["Such as opening locked treasure chests and preventing enemy surprise attacks..."])
      ShowTextAttributes(["Actor5", 2, 0, 2])
      ShowText(["\\n<Rick>"])
      ShowText(["On the other hand, I'm not too confident in my strength."])
      ShowText(["My speed is top-notch, but in terms of power, defense, and magic, I'm useless..."])
      ShowTextAttributes(["Actor5", 2, 0, 2])
      ShowText(["\\n<Rick>"])
      ShowText(["I'm not good at fighting itself, but I can support the party with various skills."])
      ShowText(["If there's a thief in the party, it should be quite helpful."])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>"])
    ShowText(["It's me, the soldier who was rescued from the poisonous swamp."])
    ShowText(["Would you like to hear an explanation about the profession of 'Soldier'?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>"])
      ShowText(["A 'Soldier' is a warrior type focused on direct attacks."])
      ShowText(["They can wield 'swords' and 'spears', but can't wear heavy armor."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>"])
      ShowText(["However, due to the nature of the 'Soldier' profession, they want to avoid unnecessary killings."])
      ShowText(["I'm good at techniques that weaken the opponent or make them defenseless."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>"])
      ShowText(["For example, 'Weapon Break' lowers the enemy's ATK."])
      ShowText(["'Secure Hold' puts the target in a restrained state for a while."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>"])
      ShowText(["With these subtle techniques, they quietly enhance the battle."])
      ShowText(["If you could do that, I would be very happy as a soldier."])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    ConditionalBranch([0, 1563, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>"])
      ShowText(["...Well, that's enough explanation for now..."])
      ShowText(["Actually, I also want to go on a training journey."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>"])
      ShowText(["Hey, Luka."])
      ShowText(["Could you take me along?"])
      ShowChoices([["Add to party", "Refuse"], 0])
      When([0, "仲間にする"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Soldier>"])
        ShowText(["Thank you, I appreciate it!"])
        ShowText(["As an adventurer, Luka is the senior..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Soldier>"])
        ShowText(["So, from now on, I will change my way of speaking!"])
        ShowText(["I look forward to working with you!"])
        ErasePicture([5])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
        Script(["add_actor_ex(563)"])
        PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Pilate has joined the party!"])
        Wait([60])
        ExitEventProcessing([])
        Empty([])
      When([1, "仲間にしない"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Soldier>"])
        ShowText(["I see... but I have no other companions..."])
        ShowText(["I can't just set out on a journey alone..."])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["People4", 7, 0, 2])
    ShowText(["\\n<Pilate>"])
    ShowText(["When I'm not on standby, I work part-time giving job guidance here."])
    ShowText(["It's a bit late, but would you like to hear about the profession 'Soldier'?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ShowTextAttributes(["People4", 7, 0, 2])
      ShowText(["\\n<Pilate>"])
      ShowText(["A 'Soldier' is a warrior type focused on direct attacks."])
      ShowText(["They can wield 'swords' and 'spears', but they can't wear heavy armor."])
      ShowTextAttributes(["People4", 7, 0, 2])
      ShowText(["\\n<Pilate>"])
      ShowText(["However, due to the nature of the 'Soldier' profession, one should avoid easy killings."])
      ShowText(["I'm good at weakening the opponent or rendering them defenseless."])
      ShowTextAttributes(["People4", 7, 0, 2])
      ShowText(["\\n<Pilate>"])
      ShowText(["For example, 'Weapon Break' lowers the enemy's ATK..."])
      ShowText(["'Secure Hold' puts them in a restrained state for a while."])
      ShowTextAttributes(["People4", 7, 0, 2])
      ShowText(["\\n<Pilate>"])
      ShowText(["With these subtle techniques, please quietly enhance the battle."])
      ShowText(["It's quite an overshadowed profession, but don't forget..."])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>"])
    ShowText(["Shall I explain about the profession 'Merchant'?"])
    ShowText(["Of course, I won't charge you anything."])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Merchant>"])
      ShowText(["To earn money, traveling from country to country as a merchant... that's what a 'Merchant' does."])
      ShowText(["As you might guess, I'm not very good at combat."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Merchant>"])
      ShowText(["However, while I'm not good at fighting, merchants are experts in money."])
      ShowText(["Just by being in the party, the gold earned after battles increases."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Merchant>"])
      ShowText(["Additionally, the 'Merchant Techniques' learned by merchants are skills that use gold to activate."])
      ShowText(["You can bribe enemies or send them away... doing whatever you want with the power of money."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Merchant>"])
      ShowText(["Especially useful is the merchant technique that allows you to purchase items directly during battle."])
      ShowText(["In critical moments, it can be extremely helpful."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Merchant>"])
      ShowText(["And we merchants wield 'abacus' as our weapon."])
      ShowText(["You can't expect much strength, but it reduces the gold cost of merchant techniques."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Merchant>"])
      ShowText(["There are many situations where I can't be of help in direct combat, but..."])
      ShowText(["By earning a lot of money, I will support the party."])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Engineer>"])
    ShowText(["Oh, it's you guys."])
    ShowText(["Shall I tell you about 'Engineer' again?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Engineer>"])
      ShowText(["An 'Engineer' is a profession with advanced mechanical skills."])
      ShowText(["They have a high level of 'Dexterity' and a bit of toughness, but..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Engineer>"])
      ShowText(["They can use Machina as a weapon during battle."])
      ShowText(["It's very powerful and won't disappear no matter how many times you use it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Engineer>"])
      ShowText(["However, there are two points to be careful about."])
      ShowText(["To use Machina, you need to learn how to handle that Machina."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Engineer>"])
      ShowText(["Just having a Machina doesn't mean you can use it."])
      ShowText(["You need to level up your profession and learn how to use that Machina."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Engineer>"])
      ShowText(["And of course... you can't use a Machina you don't have."])
      ShowText(["Even if you have mastered its handling."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Engineer>"])
      ShowText(["Additionally, Engineers can equip 'Guns'."])
      ShowText(["The damage of guns increases with higher 'Dexterity'."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Engineer>"])
      ShowText(["The power of the Machina also depends on the level of 'Dexterity'."])
      ShowText(["In other words, those with high dexterity are suited for being Engineers."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Engineer>"])
      ShowText(["To use a Machina, you need to possess and master it..."])
      ShowText(["In return, it should exhibit extremely excellent destructive power!"])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Apprentice Magician>"])
    ShowText(["Magic arts are the magical arts passed among monsters."])
    ShowText(["They consist of summoning zombies, ghosts, and the techniques of mechanical dolls."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Apprentice Magician>"])
    ShowText(["The general profession 'Magician' learns the basic techniques of these three magical arts."])
    ShowText(["By mastering 'Magician', you can take up each specialized profession."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Apprentice Magician>"])
    ShowText(["Summoning zombies requires sacrificing a part of the caster's life force."])
    ShowText(["In other words, you consume HP to use the skill."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Apprentice Magician>"])
    ShowText(["Similarly, summoning ghosts requires MP."])
    ShowText(["Using mechanical dolls requires SP."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Apprentice Magician>"])
    ShowText(["Additionally, the parameters related to power are also different for each."])
    ShowText(["Ghosts require magic, dolls require dexterity, and zombies require both magic and dexterity."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Apprentice Magician>"])
    ShowText(["The power is quite high, allowing for various adaptations in different situations."])
    ShowText(["With their surprisingly versatile abilities, they can handle both short and long battles."])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
    ShowText(["\\n<Sea Horse Marine>"])
    ShowText(["Would you like to hear about the profession of 'Marine'?"])
    ShowChoices([["Listen", "Do not listen"], 2])
    When([0, "聞く"])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Sea Horse Marine>"])
      ShowText(["The profession 'Marine' is combat-oriented."])
      ShowText(["With high ATK and DEF, they are tough and strong!"])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Sea Horse Marine>"])
      ShowText(["They can equip swords and guns, making them suitable for combat as well."])
      ShowText(["The 'Pirate Techniques' they learn are also mostly attack-oriented skills."])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Sea Horse Marine>"])
      ShowText(["They also have the ability to start battles with a lot of accumulated SP."])
      ShowText(["You can use a lot of combat skills, making it very advantageous."])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Sea Horse Marine>"])
      ShowText(["They do not accept water attributes and have high resistance to other attributes."])
      ShowText(["Moreover, they become stronger when fighting at sea, making them experts in naval battles."])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Sea Horse Marine>"])
      ShowText(["Strong on land, even stronger at sea..."])
      ShowText(["I want you to take a Seaman into the brawling arena."])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Sea Horse Marine>"])
      ShowText(["To change jobs, you need a 'Specific Marine Business Permit' and..."])
      ShowText(["Also, you need to master the profession of 'Soldier'."])
      ExitEventProcessing([])
      Empty([])

    When([1, "聞かない"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Pirate Mermaid>"])
    ShowText(["Would you like to hear about the profession 'Pirate'?"])
    ShowChoices([["Listen", "Do not listen"], 2])
    When([0, "聞く"])
      ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Pirate Mermaid>"])
      ShowText(["The profession 'Pirate' is a combat-oriented occupation."])
      ShowText(["With high ATK and DEF, I'm great at brawling!"])
      ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Pirate Mermaid>"])
      ShowText(["I can equip swords and guns."])
      ShowText(["The 'Pirate Skills' I can use are mostly powerful attack skills."])
      ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Pirate Mermaid>"])
      ShowText(["Additionally, there's a special ability that reduces the SP cost of skills."])
      ShowText(["With this, I can use many powerful combat skills, right♪"])
      ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Pirate Mermaid>"])
      ShowText(["I don't accept water attributes and I'm also a bit strong against other attributes."])
      ShowText(["My abilities increase on the sea, making me perfect for maritime battles."])
      ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Pirate Mermaid>"])
      ShowText(["My performance is quite similar to that of a Seaman because we share the same roots."])
      ShowText(["But pirates also learn various stealing techniques♪"])
      ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Pirate Mermaid>"])
      ShowText(["To change jobs, you need a 'Specific Marine Business Permit' and..."])
      ShowText(["Also, you must master the 'Thief' profession."])
      ExitEventProcessing([])
      Empty([])

    When([1, "聞かない"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scholar>"])
    ShowText(["In addition to what you can hear here, it seems there are many professions in the world."])
    ShowText(["I wonder what kind of professions exist..."])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["Actor4", 4, 0, 2])
    ShowText(["\\n<Ernest>"])
    ShowText(["I'll teach you about 'Magical Warrior'."])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ShowTextAttributes(["Actor4", 4, 0, 2])
      ShowText(["\\n<Ernest>"])
      ShowText(["The 'Magical Warrior' is an advanced class that can be obtained by mastering 'Mage' and 'Warrior'."])
      ShowText(["As the name suggests, they can use 'Sword Techniques' and 'Black Magic', but..."])
      ShowTextAttributes(["Actor4", 4, 0, 2])
      ShowText(["\\n<Ernest>"])
      ShowText(["What makes the Magical Warrior amazing is that they learn 'Magic Sword'."])
      ShowText(["The 'Magic Sword' is a technique that imbues a sword with magical power."])
      ShowTextAttributes(["Actor4", 4, 0, 2])
      ShowText(["\\n<Ernest>"])
      ShowText(["The 'Magic Sword' is a technique that imbues a sword with magical power."])
      ShowText(["Imagine a sword engulfed in flames or a sword encased in ice, and you'll understand quickly."])
      ShowTextAttributes(["Actor4", 4, 0, 2])
      ShowText(["\\n<Ernest>"])
      ShowText(["Once the 'magic sword' is activated, its effect lasts for several turns."])
      ShowText(["With 'magic sword fire', you can attack with a burning sword during that time."])
      ShowTextAttributes(["Actor4", 4, 0, 2])
      ShowText(["\\n<Ernest>"])
      ShowText(["By attacking with a magic sword of an attribute that the enemy is weak against..."])
      ShowText(["...you can understand how powerful it is, right?"])
      ShowTextAttributes(["Actor4", 4, 0, 2])
      ShowText(["\\n<Ernest>"])
      ShowText(["In this way, the magic warrior can engage in combat that combines magic and sword techniques."])
      ShowText(["Having one on your side allows for adaptable battles."])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["Actor5", 6, 0, 2])
    ShowText(["\\n<Bob>"])
    ShowText(["Let me tell you about 'Sage'."])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ShowTextAttributes(["Actor5", 6, 0, 2])
      ShowText(["\\n<Bob>"])
      ShowText(["A 'Sage' is achieved by mastering both 'Mage' and 'Cleric'."])
      ShowText(["A higher job that becomes available."])
      ShowTextAttributes(["Actor5", 6, 0, 2])
      ShowText(["\\n<Bob>"])
      ShowText(["You can use both 'White Magic' and 'Black Magic' skills,"])
      ShowText(["which makes it an incredibly attractive profession."])
      ShowTextAttributes(["Actor5", 6, 0, 2])
      ShowText(["\\n<Bob>"])
      ShowText(["What's even more wonderful are the useful skills learned by the sage."])
      ShowText(["They can enhance the power of each attribute and keep MP consumption low..."])
      ShowTextAttributes(["Actor5", 6, 0, 2])
      ShowText(["\\n<Bob>"])
      ShowText(["Both White Magic and Black Magic can be used, and useful abilities can also be learned."])
      ShowText(["They are truly experts in magic!"])
      ShowTextAttributes(["Actor5", 6, 0, 2])
      ShowText(["\\n<Bob>"])
      ShowText(["Ah, what a magnificent achiever of magical prowess..."])
      ShowText(["That is me... no, it is the sage!"])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["Actor3", 2, 0, 2])
    ShowText(["\\n<Elmer>"])
    ShowText(["Ugh, I'm hungry..."])
    ShowText(["As someone who has a keen eye for food, I can tell you about the 'Cook.'"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ShowTextAttributes(["Actor3", 2, 0, 2])
      ShowText(["\\n<Elmer>"])
      ShowText(["A 'Cook' is a seeker of the way of 'food.'"])
      ShowText(["A craftsman who wanders the world in search of the supreme and ultimate taste."])
      ShowTextAttributes(["Actor3", 2, 0, 2])
      ShowText(["\\n<Elmer>"])
      ShowText(["While traveling, you should be able to acquire various ingredients."])
      ShowText(["Using those, cooking during battle is the cook's skill."])
      ShowTextAttributes(["Actor3", 2, 0, 2])
      ShowText(["\\n<Elmer>"])
      ShowText(["By serving the prepared dishes to everyone, they unleash powerful techniques..."])
      ShowText(["Such a fighting style can only be done by a cook."])
      ShowTextAttributes(["Actor3", 2, 0, 2])
      ShowText(["\\n<Elmer>"])
      ShowText(["Cook... perhaps you should aim for that path."])
      ShowText(["Now, seek the supreme and ultimate taste."])
      ConditionalBranch([8, 616])
        Empty([])
      Else([])
        ShowTextAttributes(["Actor3", 2, 0, 2])
        ShowText(["\\n<Elmer>"])
        ShowText(["That said, a chef requires a cooking license to become one."])
        ShowText(["This industry has a complete apprenticeship system, so obtaining it is quite difficult..."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["Actor5", 1, 0, 2])
    ShowText(["\\n<Brenda>"])
    ShowText(["Now, let's hear about the 'Hunter.'"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ShowTextAttributes(["Actor5", 1, 0, 2])
      ShowText(["\\n<Brenda>"])
      ShowText(["A 'Hunter' is someone who lives with nature, becomes familiar with it, and fights against it."])
      ShowText(["They can use various weapons, but they excel most with the 'bow.'"])
      ShowTextAttributes(["Actor5", 1, 0, 2])
      ShowText(["\\n<Brenda>"])
      ShowText(["Their DEF is low, so be careful about that."])
      ShowText(["The 'Bow Techniques' learned by Hunters often deal massive damage to specific races."])
      ShowTextAttributes(["Actor5", 1, 0, 2])
      ShowText(["\\n<Brenda>"])
      ShowText(["The 'Bow Techniques' learned by Hunters deal significant damage to specific races."])
      ShowText(["Many of them have that type."])
      ShowTextAttributes(["Actor5", 1, 0, 2])
      ShowText(["\\n<Brenda>"])
      ShowText(["For example, 'Beast Killer' deals great damage to beast-type monsters."])
      ShowText(["'Flower Hunt' is effective against plant-type creatures."])
      ShowTextAttributes(["Actor5", 1, 0, 2])
      ShowText(["\\n<Brenda>"])
      ShowText(["It's true that in direct ATK and DEF, they are inferior to warrior-type jobs."])
      ShowText(["However, they don't lose in combat ability by utilizing various special techniques."])
      ShowTextAttributes(["Actor5", 1, 0, 2])
      ShowText(["\\n<Brenda>"])
      ShowText(["I won't deny that there are some technical points..."])
      ShowText(["The ability to take down tough enemies in various situations is the hallmark of a 'Hunter.'"])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["Actor5", 5, 0, 2])
    ShowText(["\\n<Noris>"])
    ShowText(["Now, let me impart knowledge about 'Clerics' to you."])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ShowTextAttributes(["Actor5", 5, 0, 2])
      ShowText(["\\n<Noris>"])
      ShowText(["A Cleric is a guide who serves the Goddess."])
      ShowText(["With their healing magic, they can treat the party's wounds."])
      ShowTextAttributes(["Actor5", 5, 0, 2])
      ShowText(["\\n<Noris>"])
      ShowText(["The magic of clerics is called 'White Magic,' centered around healing spells."])
      ShowText(["However, they also learn spells that enhance their allies' abilities."])
      ShowTextAttributes(["Actor5", 5, 0, 2])
      ShowText(["\\n<Noris>"])
      ShowText(["'White Magic' activates by consuming MP."])
      ShowText(["Please be careful not to waste the cleric's MP."])
      ShowTextAttributes(["Actor5", 5, 0, 2])
      ShowText(["\\n<Noris>"])
      ShowText(["While not as sturdy as mages, they aren't particularly robust either."])
      ShowText(["They are not reliable in both offense and defense, so please keep that in mind."])
      ShowTextAttributes(["Actor5", 5, 0, 2])
      ShowText(["\\n<Noris>"])
      ShowText(["The weapon they can equip is mainly a 'Staff.'"])
      ShowText(["It's primarily an equipment to enhance magic, and not suitable for direct combat."])
      ShowTextAttributes(["Actor5", 5, 0, 2])
      ShowText(["\\n<Noris>"])
      ShowText(["That said, having a healer is essential for the party."])
      ShowText(["Make sure to change someone in the party to a cleric."])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["Actor5", 7, 0, 2])
    ShowText(["\\n<Isabelle>"])
    ShowText(["I'll tell you about 'Mage'!"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ShowTextAttributes(["Actor5", 7, 0, 2])
      ShowText(["\\n<Isabelle>"])
      ShowText(["Mages are a basic profession that attacks with magic."])
      ShowText(["It's like the first step into the magical profession."])
      ShowTextAttributes(["Actor5", 7, 0, 2])
      ShowText(["\\n<Isabelle>"])
      ShowText(["They are very frail and terrible at fistfights."])
      ShowText(["But of course, their abilities related to magic are high."])
      ShowTextAttributes(["Actor5", 7, 0, 2])
      ShowText(["\\n<Isabelle>"])
      ShowText(["They can equip rods, which can enhance their magical power."])
      ShowText(["Since they are not suited for brawls, you need to be careful."])
      ShowTextAttributes(["Actor5", 7, 0, 2])
      ShowText(["\\n<Isabelle>"])
      ShowText(["They learn an attack magic called 'Black Magic'..."])
      ShowText(["Being a beginner class, they still only know basic spells."])
      ShowTextAttributes(["Actor5", 7, 0, 2])
      ShowText(["\\n<Isabelle>"])
      ShowText(["Basic single-target attack magic for fire, ice, and lightning, as well as status ailment magic..."])
      ShowText(["Well, that's about the extent of the magic you will learn."])
      ShowTextAttributes(["Actor5", 7, 0, 2])
      ShowText(["\\n<Isabelle>"])
      ShowText(["Of course, since it's magic, it consumes MP to use."])
      ShowText(["You won't learn any techniques, so you won't use SP at all."])
      ShowTextAttributes(["Actor5", 7, 0, 2])
      ShowText(["\\n<Isabelle>"])
      ShowText(["However, you need to master this profession first to advance to higher jobs."])
      ShowText(["So, make sure to master it well!"])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["Actor4", 1, 0, 2])
    ShowText(["\\n<Nathalie>"])
    ShowText(["As a martial artist, I'll teach you about 'Martial Artist.'"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ShowTextAttributes(["Actor4", 1, 0, 2])
      ShowText(["\\n<Nathalie>"])
      ShowText(["Martial Artists are a profession that fights using only their fists!"])
      ShowText(["...But they also use foot techniques."])
      ShowTextAttributes(["Actor4", 1, 0, 2])
      ShowText(["\\n<Nathalie>"])
      ShowText(["They can only equip 'fists' as weapons, and their defense is low, but..."])
      ShowText(["They're very fast, so their evasion and accuracy rates are high."])
      ShowTextAttributes(["Actor4", 1, 0, 2])
      ShowText(["\\n<Nathalie>"])
      ShowText(["The most notable feature is the various 'Martial Arts' unleashed by their trained bodies."])
      ShowText(["When they reach a higher class, they also learn techniques to recover their own HP."])
      ShowTextAttributes(["Actor4", 1, 0, 2])
      ShowText(["\\n<Nathalie>"])
      ShowText(["Additionally, 'Martial Arts' consume SP to activate."])
      ShowText(["They can't use magic, so they don't need MP."])
      ShowTextAttributes(["Actor4", 1, 0, 2])
      ShowText(["\\n<Nathalie>"])
      ShowText(["They have the weakness of being lightly armored, but martial artists are quite reliable in various ways."])
      ShowText(["As the key to attack, you should definitely rely on them."])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["Actor4", 0, 0, 2])
    ShowText(["\\n<Eric>"])
    ShowText(["Hey, would you like to hear about the profession 'Warrior'?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ShowTextAttributes(["Actor4", 0, 0, 2])
      ShowText(["\\n<Eric>"])
      ShowText(["The 'Warrior' is the first step into all warrior-type professions."])
      ShowText(["You must master this job first before you can take on other warrior-type professions."])
      ShowTextAttributes(["Actor4", 0, 0, 2])
      ShowText(["\\n<Eric>"])
      ShowText(["The abilities are precisely the embodiment of a warrior."])
      ShowText(["They are suited for physical combat, but completely useless with magic."])
      ShowTextAttributes(["Actor4", 0, 0, 2])
      ShowText(["\\n<Eric>"])
      ShowText(["The 'sword techniques' learned by warriors are all fundamental skills."])
      ShowText(["All of them are easy-to-use techniques, so make sure to master them well."])
      ShowTextAttributes(["Actor4", 0, 0, 2])
      ShowText(["\\n<Eric>"])
      ShowText(["Sword techniques consume SP to activate."])
      ShowText(["Since they cannot use magic, they basically do not need MP."])
      ShowTextAttributes(["Actor4", 0, 0, 2])
      ShowText(["\\n<Eric>"])
      ShowText(["They can equip 'swords' and 'spears', but cannot carry heavy equipment."])
      ShowText(["If you want to equip things like the 'Knight's Sword', you need to take on a higher job."])
      ShowTextAttributes(["Actor4", 0, 0, 2])
      ShowText(["\\n<Eric>"])
      ShowText(["As I said at the beginning, this is truly the first step of all warrior-type professions."])
      ShowText(["If you want to fight with a sword, you must first take on this job to get started."])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>"])
    ShowText(["This is a resting room for travelers."])
    ShowText(["Famous mobs have returned!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Mobs, huh..."])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Armor Enthusiast>"])
    ShowText(["I am a researcher of armor, with deep knowledge about it."])
    ShowText(["Let me explain various types of armor."])
    Loop([])
      Script(["unlimited_choices(11,"])
      ScriptMore(["[\"Body\", \"Head\", \"Shield\",\"Accessories\",\"Don't Listen\"]"])
      ScriptMore([")"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Loop([])
          Script(["unlimited_choices(12,"])
          ScriptMore(["[\"Clothing\", \"Martial Arts Uniform\", \"Chestplate\",\"Armor\",\"Heavy Armor\","])
          ScriptMore([" \"Carapace\", \"Robe\",\"Dress\",\"Underwear\",\"Back\"]"])
          ScriptMore([")"])
          ConditionalBranch([1, 12, 0, 0, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["Clothes are the simplest and cheapest form of armor."])
            ShowText(["Many can equip it, but the DEF is low."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["It can be equipped by those who are not beasts, plants, insects, or other beings with different body structures than humans."])
            ShowText(["Slimes also seem unable to equip it as they would damage the clothes."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["Aside from a few exceptions, the ability to equip it is the greatest advantage for various monsters."])
            ShowText(["While the DEF is low, it should be reliable for monsters that cannot wear heavy armor."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 1, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["Martial arts clothing is a special outfit for those who move vigorously, like martial artists."])
            ShowText(["The increase in speed can be considered a characteristic."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["Humanoid monsters such as subhumans and elves can equip it, but..."])
            ShowText(["Monsters with special body types cannot equip it, and surprisingly, the number of equipable beings may be limited."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["Compared to armor, the DEF is not high, but..."])
            ShowText(["For professions where speed is important, like martial artists, it's definitely desirable to wear this."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 2, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["A breastplate is a simple armor designed to guard the chest area."])
            ShowText(["While it doesn't have as high DEF as armor, many races can equip it due to its shape."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["Even beast-type and insect-type monsters can equip it, making it quite useful."])
            ShowText(["While the MDF is particularly low, there should be benefits that outweigh that."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 3, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["Armor is an average protective gear for the body."])
            ShowText(["DEF is sufficient, but it can only be equipped by humanoid races."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["Moreover, weak monsters like succubi and elves cannot equip it either."])
            ShowText(["Surprisingly, the number of races that can equip it is limited, but the high DEF provides a sense of security."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 4, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["Heavy armor is a very solid and substantial type of armor."])
            ShowText(["That DEF is overwhelming, but the number of equipable races is limited."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["Such as youkai and vampires..."])
            ShowText(["The fact that only strong and humanoid races can equip it can be considered a weakness."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["Additionally, being quite expensive is also tough, but..."])
            ShowText(["The DEF and magic DEF are high, so if it's equipable, it would be great to have."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 5, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["The shell is a special armor worn on the back."])
            ShowText(["It was created for races that cannot wear clothes or armor."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["It's a precious armor that even slimes, which are a headache for armor shops, can equip, but..."])
            ShowText(["The DEF is mediocre, and the MDF is not very promising."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["It's the last bastion of armor for monsters that can only wear light armor, but..."])
            ShowText(["Still, there should be many monsters that can provide salvation."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 6, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["Robes are armor designed for magicians."])
            ShowText(["Many have higher magic DEF than regular DEF and also increase magical power."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["Additionally, it's nice that surprisingly many races can equip them."])
            ShowText(["While DEF is not high, there are many races that can only rely on this."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["Ideal for magicians and lightly armored monsters."])
            ShowText(["Robes should often prove to be surprisingly reliable."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 7, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["Dresses are, as the name suggests, dresses."])
            ShowText(["They are made robustly, and both DEF and magic DEF are surprisingly high."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["There are quite a few equipable races, making it unexpectedly reliable."])
            ShowText(["The high price can be a drawback..."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 8, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["Light clothing refers to special equipment like swimsuits or leotards."])
            ShowText(["Despite being thin, it has DEF and many equipable races."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["Many of them come with special abilities, making them reliable, but..."])
            ShowText(["The high price or rarity would be the downside, I suppose."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 9, 1])
            BreakLoop([])
            Empty([])
          BranchEnd([])
          Empty([])
        RepeatAbove([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        Loop([])
          Script(["unlimited_choices(12,"])
          ScriptMore([" [\"Hat\", \"helmet\",\"heavy helmet\",\"magic hat\",\"luxury hat\",\"back\"]"])
          ScriptMore([")"])
          ConditionalBranch([1, 12, 0, 0, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["A hat is a simple armor worn on the head."])
            ShowText(["They are inexpensive and have many equipable races, but their performance is not high."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["MDF is also not very promising..."])
            ShowText(["There are many situations where this is the only thing to equip."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 1, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["A helmet is a solid armor designed for the head."])
            ShowText(["Both DEF and MDF are sufficient, but the number of equipable races is limited."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["Monsters that do not have a human form, as well as weak ones like elves, cannot equip it."])
            ShowText(["The performance is excellent, but the limitation on equipable users is a drawback."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 2, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["A heavy helmet is a sturdier piece of armor than a regular helmet."])
            ShowText(["The performance is excellent, but the number of equipable races is even fewer."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["It can be said to be a special item for those capable of heavy armor, like youkai and vampires."])
            ShowText(["Those who can equip it will gain a great sense of security."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 3, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["A magic hat is a headpiece for wizards, similar to a circlet."])
            ShowText(["In addition to having excellent MDF, it also increases magical power."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["The equipable races are mostly magical species like succubi and mermaids, who excel in magic."])
            ShowText(["It will become a great power for magic-type monsters."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 4, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["A high-quality hat is a special head armor like a tiara."])
            ShowText(["The DEF is quite high, and it's nice that many races can equip it."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["However, its high cost can be considered a drawback."])
            ShowText(["While many want to equip it, gathering enough can be quite difficult."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 5, 1])
            BreakLoop([])
            Empty([])
          BranchEnd([])
          Empty([])
        RepeatAbove([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        Loop([])
          Script(["unlimited_choices(12,"])
          ScriptMore(["[\"Light Shield\", \"Shield\", \"Heavy Shield\",\"Back\"]"])
          ScriptMore([")"])
          ConditionalBranch([1, 12, 0, 0, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["A light shield is a very simple shield."])
            ShowText(["There are many equipable races, but the DEF is somewhat lacking."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["That said, there are many weak races that can only equip light shields."])
            ShowText(["Compared to races that cannot equip shields at all, having one is certainly better."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 1, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["A shield refers to an average-weight shield."])
            ShowText(["Only races with a certain level of strength and combat sense can equip it."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["The DEF is sufficient, but the number of equipable races is limited."])
            ShowText(["For those who can equip it, make sure to have them equipped."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 2, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["A heavy shield is an extremely solid and robust shield."])
            ShowText(["The DEF is excellent, but the number of races that can handle it is few."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Armor Enthusiast>"])
            ShowText(["Only a select few races, such as youkai and vampires, can equip it."])
            ShowText(["Having a heavy shield may be considered a privilege of the chosen ones."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 3, 1])
            BreakLoop([])
            Empty([])
          BranchEnd([])
          Empty([])
        RepeatAbove([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Armor Enthusiast>"])
        ShowText(["Accessories are a bit different from other types of armor."])
        ShowText(["When equipped, they grant various special effects."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Armor Enthusiast>"])
        ShowText(["There are no equipment restrictions for accessories, and they can be equipped by any profession or race."])
        ShowText(["However, being useful, they are quite expensive, and many are not for sale."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Armor Enthusiast>"])
        ShowText(["You can either compensate for the character's weaknesses or further enhance their strengths..."])
        ShowText(["There are various ways to use them, so let's make effective use of them."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        BreakLoop([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Status Ailment Enthusiast>"])
    ShowText(["I am a status ailment enthusiast; I prefer to be afflicted by them, to be honest."])
    ShowText(["Let me explain about status ailments."])
    Loop([])
      ShowChoices([["General status ailments", "Rare status ailments", "Sexual status ailments", "Do not listen"], 4])
      When([0, "一般的な状態異常"])
        Loop([])
          Script(["unlimited_choices(11,"])
          ScriptMore(["[\"Poison\", \"Darkness\", \"Silence\",\"Confusion\","])
          ScriptMore(["\"Sleep\", \"Paralysis\",\"Stun\", \"Back\"]"])
          ScriptMore([")"])
          ConditionalBranch([1, 11, 0, 0, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["When poisoned, HP gradually decreases each turn."])
            ShowText(["The amount of decrease is not very large, but neglecting it is forbidden."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["It does not heal naturally, and the ailment continues even after the battle."])
            ShowText(["Therefore, you must cure it with an antidote or cure spell."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["When used on enemies, the effect may seem subtle."])
            ShowText(["In most cases, it's better to just punch and defeat them normally."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["However, there are situations where it is effective against enemies with high DEF."])
            ShowText(["Occasionally, it may work against bosses as well, so give it a try."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["It's easy to confuse it with the bio attribute, but they are fundamentally different."])
            ShowText(["Poison is a status effect, while 'Bio' is an attribute like 'Fire' or 'Ice'."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["When you take damage from the bio attribute, you may become poisoned,"])
            ShowText(["which makes it even easier to confuse them... but please be aware that they are fundamentally different."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 1, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Darkness is a temporary state where you cannot see."])
            ShowText(["Your accuracy significantly decreases, making it very difficult to land attacks."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["It heals naturally over time, but the effect lasts a bit longer."])
            ShowText(["If a main ally is in darkness, use eye drops or cure to heal them."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["When you cast darkness on an enemy, significant effects can be expected."])
            ShowText(["Especially against high ATK beast-type enemies, the effect will be remarkable."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 2, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Silence is a state where magic cannot be used."])
            ShowText(["All types of magic, including white and black magic, become unusable."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["It heals naturally over time, but the effect lasts a bit longer."])
            ShowText(["Depending on the character affected, it's best to heal quickly with Echo Grass or Cure."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["When used by us, it is effective against enemies that use magic."])
            ShowText(["Some enemies can be almost completely neutralized by it."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 3, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Confusion is a state where one's head becomes muddled."])
            ShowText(["It will attack indiscriminately, regardless of allies or enemies."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["If left alone, it will naturally heal in a few turns, but..."])
            ShowText(["If the character has high ATK, it can be dangerous, so use Awakening Medicine or Cure to heal."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Additionally, there are times when they may regain their senses after receiving physical attacks."])
            ShowText(["That said, it's a mistake to expect it as a healing method."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["It can also be quite useful when used against enemies."])
            ShowText(["It is effective against fairies, beast types, birds, and other naturally scatterbrained individuals."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Also, when receiving sound wave attacks, it may induce confusion."])
            ShowText(["Please be careful when fighting against mermaids and such."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 4, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Sleep refers to a state where one is soundly asleep."])
            ShowText(["You will be defenseless for several turns, unable to take any actions."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["In addition to the passage of turns, you may also wake up if you receive a physical attack."])
            ShowText(["If a main ally falls asleep, use an antidote or Cure to heal them."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["It is also effective against enemies, sealing their actions for several turns."])
            ShowText(["Lamia-type monsters, in particular, are especially prone to sleep, so make use of this."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 5, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Paralysis is a state where the body becomes numb and unable to move."])
            ShowText(["You will be unable to act for several turns and will not accept commands."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["If left unattended, it will heal naturally, but the duration is longer."])
            ShowText(["Try to heal as soon as possible with Full Moon Grass or Cure."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["It is also quite effective when used against enemies."])
            ShowText(["It will be particularly effective against physically oriented monsters."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 6, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Stun is a state where you cannot act for one turn."])
            ShowText(["Rather than a status effect, it feels more like a significant opening has occurred."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["It cannot be cured, but the effect lasts only one turn."])
            ShowText(["Let's think of it that way and give up."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Since the activation probability is relatively high, it's also effective to use it on our side."])
            ShowText(["Try to come up with ways to have a hindrance role that constantly unleashes stun attacks."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 7, 1])
            BreakLoop([])
            Empty([])
          BranchEnd([])
          Empty([])
        RepeatAbove([])
        Empty([])
      When([1, "珍しい状態異常"])
        Loop([])
          Script(["unlimited_choices(11,"])
          ScriptMore(["[\"Burn\", \"Freeze\",\"Shock\",\"Slow\","])
          ScriptMore(["\"Stop\", \"Minimum\",\"Zombie\",\"Petrification\", \"Digestion\","])
          ScriptMore(["\"return\"]"])
          ScriptMore([")"])
          ConditionalBranch([1, 11, 0, 0, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Burn is a state where the body is engulfed in flames."])
            ShowText(["HP will gradually decrease."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["It will heal over time, but it's better to cure it as soon as possible."])
            ShowText(["If you wait for natural healing, you will lose more than half of your HP."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Burn can occur due to fire attribute attacks."])
            ShowText(["When we use fire, it would be lucky if it occurs."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 1, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Freeze is a state where the body is frozen."])
            ShowText(["The entire body is completely frozen and cannot move at all."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["If left alone, it will naturally heal over time."])
            ShowText(["For main characters, healing should be prioritized."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Freeze can occur due to ice attribute attacks."])
            ShowText(["When we use ice, it would be lucky if it occurs."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 2, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Shock is a state where the body is electrocuted."])
            ShowText(["The whole body is electrocuted and cannot act at all."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["If left alone, it will naturally heal over time."])
            ShowText(["For main characters, healing should be prioritized."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Shock can occur due to lightning attribute attacks."])
            ShowText(["If it occurs when we use lightning, it would be lucky."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 3, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Slow is a state where only that character experiences a delay in time."])
            ShowText(["Movement becomes very sluggish, and agility, accuracy, and evasion rates decrease."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["It naturally heals over time, but it becomes troublesome if a main character is affected."])
            ShowText(["However, recovery options are limited, making it very annoying."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Also, when facing a fast enemy, using Slow can be effective."])
            ShowText(["It might feel faster to just defeat them forcefully, but..."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 4, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Stop is a state where only that character's time has stopped."])
            ShowText(["Completely unable to move, you cannot act for several turns."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["It will start moving again after a few turns, but it can be tough if a main character is affected."])
            ShowText(["Additionally, there are few recovery options, making it a troublesome state."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 5, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Minimum is a state where the body has shrunk."])
            ShowText(["ATK and DEF significantly decrease."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["It will naturally heal over time, but it's best to aim for an early cure."])
            ShowText(["Please use something like a magic mallet to heal it immediately."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["When used by us, it is very effective against physical-type monsters."])
            ShowText(["The problem is that there are very few techniques to induce a minimum state..."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 6, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Zombie is a state where one has become a living corpse."])
            ShowText(["You can act normally, so it seems there's no problem..."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Not only does healing magic not work, but it also takes damage."])
            ShowText(["However, there are benefits like recovering from bio attributes or fully healing from instant death magic."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["This state does not heal over time or after battle."])
            ShowText(["You have no choice but to use holy water to heal it."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Additionally, zombie-type monsters are always in this state."])
            ShowText(["Since healing magic cannot be used, it can be quite troublesome..."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 7, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Petrification is a state where the entire body has turned to stone."])
            ShowText(["You become completely hardened and cannot move at all."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["The troublesome part is that it does not heal over time or after battle."])
            ShowText(["You won't recover unless you use a golden needle for treatment."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["It is effective even when used by us, but..."])
            ShowText(["There are few techniques for petrification, which is troublesome."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 8, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Digesting is a state where the whole body is covered in digestive fluids."])
            ShowText(["HP gradually decreases, but not very aggressively."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["However, characters in the digestion state will die in one hit if they receive a predation attack."])
            ShowText(["They can be gobbled up, so be careful."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Additionally, they cannot heal naturally with the passage of turns."])
            ShowText(["There is a constant danger of predation, so be cautious."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 9, 1])
            BreakLoop([])
            Empty([])
          BranchEnd([])
          Empty([])
        RepeatAbove([])
        Empty([])
      When([2, "性的な状態異常"])
        Loop([])
          Script(["unlimited_choices(11,"])
          ScriptMore(["[\"Slimy\", \"Sensitive\",\"Ecstasy\","])
          ScriptMore(["\"Temptation\",\"Incontinence\",\"Back\"]"])
          ScriptMore([")"])
          ConditionalBranch([1, 11, 0, 0, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Slime is a state where the body is covered in mucus."])
            ShowText(["It feels quite nice, so it is classified as a pleasure status effect."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["When you become slippery, your speed and evasion rates decrease."])
            ShowText(["Additionally, damage received from pleasure attacks slightly increases."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["While the effects aren't dramatically impactful, they can subtly take effect."])
            ShowText(["If you're concerned, you should treat it with an anti-pleasure drug."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Using it on enemies doesn't have a significant effect, but..."])
            ShowText(["If you become slippery from some attack, follow up with a pleasure attack."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 1, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Sensitivity is a state where the entire body becomes more sensitive."])
            ShowText(["Receiving pleasure attacks in this state deals massive damage."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["There is no natural healing over turns, making it quite dangerous."])
            ShowText(["I recommend treating it with detoxifying drugs as soon as possible."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Using it on enemies is also quite effective."])
            ShowText(["Following up pleasurable attacks from a sensitive state should yield high damage."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 2, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Ecstasy is a state of being unable to act due to immersion in pleasure."])
            ShowText(["You cannot take any actions, leaving you defenseless."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["You will recover over time, at least."])
            ShowText(["If a main character is immersed in ecstasy, use detoxifying drugs to heal them."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Using it against enemies also demonstrates great power."])
            ShowText(["Let's make the seemingly rigid monsters indulge in ecstasy."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 3, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Seduction is a state where your heart is stolen by the enemy."])
            ShowText(["In a state of confusion, they end up attacking allies."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Although it heals over time, it is quite a dangerous condition."])
            ShowText(["It would be best to treat it quickly with a detoxifying drug."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["When used on enemies, it will specifically target certain men."])
            ShowText(["The range of actions for the opponent is narrowed, but be careful as the attacks do not relent."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 4, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Incontinence is a state where one uncontrollably urinates due to pleasure."])
            ShowText(["For humans and proud monsters alike, it is the height of humiliation."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Characters who have lost control will tremble in humiliation and pleasure for several turns."])
            ShowText(["They become completely unable to act and are left defenseless."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Status Ailment Enthusiast>"])
            ShowText(["Listening to words of humiliation can be amusing, but it is better to treat it sooner rather than later."])
            ShowText(["You should regain your composure with a detoxifying drug."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 5, 1])
            BreakLoop([])
            Empty([])
          BranchEnd([])
          Empty([])
        RepeatAbove([])
        Empty([])
      When([3, "聞かない"])
        BreakLoop([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Weapon Enthusiast>"])
    ShowText(["I am a researcher of weapons, with deep knowledge about them."])
    ShowText(["Let me explain various types of weapons."])
    Loop([])
      ShowChoices([["General weapons", "Special weapons", "Very special weapons", "Do not listen"], 4])
      When([0, "一般的な武器"])
        Loop([])
          Script(["unlimited_choices(11,"])
          ScriptMore(["[\"dagger\", \"sword\","])
          ScriptMore(["\"Pointed Sword\",\"Spear\","])
          ScriptMore(["\"Fist\", \"Axe\","])
          ScriptMore(["\"stick\",\"cane\","])
          ScriptMore(["\"Rod\",\"Bow and Arrow\","])
          ScriptMore(["\"return\"]"])
          ScriptMore([")"])
          ConditionalBranch([1, 11, 0, 0, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["A dagger is a simple sword like a dagger or knife."])
            ShowText(["Weaker than swords, but inexpensive, and can be equipped by many professions."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["The damage dealt is influenced not only by ATK but also by Dexterity."])
            ShowText(["It works particularly well with professions that have high Dexterity, such as Thieves."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Additionally, when using 'Dagger Techniques' while equipped with a dagger..."])
            ShowText(["You can deal massive damage to enemies in darkness, sleep, paralysis, or shock states."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["It's unreliable for normal attack purposes, but..."])
            ShowText(["It could be interesting to aim for status effect special damage and fight in an unconventional way."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 1, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["The damage dealt with a sword is determined by ATK."])
            ShowText(["Additionally, it can only be equipped by warrior-type professions."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["The high ATK is exceptional, allowing it to perform as a main force."])
            ShowText(["The accuracy is also average, making it easy to handle without any quirks."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Its stability is very high, so it should be useful in any situation."])
            ShowText(["When in doubt about a weapon, choosing a sword is likely a safe bet."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 2, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["The rapier refers to what is commonly known as a rapier."])
            ShowText(["Note that, in addition to ATK, speed also affects damage."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Therefore, a slow warrior will have low damage dealt."])
            ShowText(["Professions with high speed will likely handle it better."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Additionally, equipping a rapier increases the SP charge effect."])
            ShowText(["The amount of SP recovered from normal attacks increases compared to usual."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Furthermore, using 'Rapier Techniques' also provides some SP recovery effect."])
            ShowText(["This recovery amount also increases, making it easier to repeatedly use Rapier Techniques."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["There is also an effect that deals massive damage to enemies in a burn state."])
            ShowText(["When the enemy is on fire, attacking with a rapier is very effective."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["In reality, the professions skilled with this weapon are limited, but..."])
            ShowText(["Youkai are adept at handling rapiers and should be able to demonstrate their effectiveness."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 3, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Spear requires ATK and speed to be important."])
            ShowText(["If the speed is low, the damage will also decrease."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Warrior-type professions can generally equip it, but..."])
            ShowText(["The professions that can truly demonstrate its worth may be quite limited."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["For example, professions like Holy Knight or Dragon Knight are ones you won't have access to early on."])
            ShowText(["Only with experts like these will it be worth considering as an option."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 4, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Fists are a type of weapon that you wear on your arms."])
            ShowText(["They enhance your strikes with claws or similar attachments at the tips."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["In terms of damage dealt, both ATK and speed are important."])
            ShowText(["Thus, martial artists are skilled in handling them and will bring out their true potential."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["It's recommended for those with high ATK and speed, such as beast types."])
            ShowText(["The power of martial arts also increases, making it sufficiently viable as a main force."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Additionally, when equipped with fists, the power increases when a critical hit occurs."])
            ShowText(["Since the critical hit rate is already high, its effectiveness is guaranteed."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 5, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Axes are weapons with extremely high ATK."])
            ShowText(["However, as a trade-off, their hit rate is quite low."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["With a high critical hit rate, it becomes quite a gamble."])
            ShowText(["It's better not to judge solely by the apparent numbers and equip it carelessly."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["The ability that affects damage is only ATK."])
            ShowText(["It's simple, but there's no stability..."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Moreover, axes have the effect of lowering the DEF of the attacked opponent."])
            ShowText(["While it cannot be guaranteed to activate, it's good to keep it in mind."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["If you equip an axe and use 'Axe Techniques'..."])
            ShowText(["There is also an effect of dealing massive damage to opponents with lowered DEF."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["The professions that learn axe techniques are very limited."])
            ShowText(["Berserkers and others are likely unrelated in the early stages."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Still, the high ATK and critical hit rate are appealing."])
            ShowText(["If you desire a bold fight, it's definitely good to equip it."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 6, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Staves are striking weapons with relatively high ATK."])
            ShowText(["The hit rate is slightly lower, but it's not problematic enough to worry about."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["The critical hit rate is a bit high, making it quite interesting."])
            ShowText(["You could say it's a performance that's somewhere in between a sword and an axe."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["The problem is that there are no professions that can learn staff techniques from the start."])
            ShowText(["Unless the individual has the aptitude for staff techniques, they will be on hold for a while."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Additionally, the staff has the effect of lowering the DEF of the attacked target."])
            ShowText(["If activated, the enemy will be significantly weakened."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Moreover, if you unleash a staff technique while equipped with a staff..."])
            ShowText(["you can deal massive damage to enemies in a freeze state."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Overall, it can be said to be slightly unstable but excellent."])
            ShowText(["It is definitely a weapon that should be mastered."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 7, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["A staff is a weapon for magicians."])
            ShowText(["Since it increases mental power more than magical power, it's suitable for clerics."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["The ATK itself isn't high, and there are no techniques like staff skills."])
            ShowText(["Please note that it is primarily a weapon to enhance mental power."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 8, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["A rod is a weapon for magicians."])
            ShowText(["Since it increases magical power more than mental power, it's suitable for mages."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["The ATK itself isn't high, and there are no techniques like rod skills."])
            ShowText(["Please note that it is primarily a weapon to enhance magical power."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 9, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["A bow and arrow is a weapon that hunters excel at."])
            ShowText(["In addition to ATK, dexterity also affects its power."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["The hit rate is outstandingly high, and the stability is top-notch."])
            ShowText(["If you're a hunter type, equipping a bow and arrow is definitely the right choice."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Bow techniques can be learned from the beginning if you're a hunter."])
            ShowText(["It will also be very useful when you change to a profession with high dexterity."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Additionally, attacks using a bow deal massive damage to enemies flying in the air."])
            ShowText(["Guns and boomerangs have the same properties, so they should be utilized effectively."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 10, 1])
            BreakLoop([])
            Empty([])
          BranchEnd([])
          Empty([])
        RepeatAbove([])
        Empty([])
      When([1, "特殊な武器"])
        Loop([])
          Script(["unlimited_choices(11,"])
          ScriptMore(["[\"Knight Sword\", \"Heavy Spear\","])
          ScriptMore(["\"Giant sword\",\"Sword\","])
          ScriptMore(["\"Ninjato\",\"Fang\","])
          ScriptMore(["\"Sickle\",\"Whip\","])
          ScriptMore(["\"Boomerang\",\"Wrecking Ball\","])
          ScriptMore(["\"fan\", \"back\"]"])
          ScriptMore([")"])
          ConditionalBranch([1, 11, 0, 0, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["The knight's sword is a powerful and heavy sword compared to a regular sword."])
            ShowText(["However, handling it is extremely difficult."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Regular warriors cannot handle it, and only professions skilled with swords can equip it."])
            ShowText(["That said, its power is high, and its balance is also top-notch."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["The only required stat is ATK, and it has no quirks."])
            ShowText(["If you want to pursue the path of a warrior type, I would eventually like to equip this."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 1, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["A heavy spear is a longer spear than a normal one."])
            ShowText(["Naturally, it is difficult for anyone other than specialists to handle."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Like spears, speed also affects its power."])
            ShowText(["Dragon knights, for example, will be able to demonstrate its true value."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["It is a very powerful weapon, but it is unrelated in the early stages."])
            ShowText(["It will be a story for when the professions that can equip it become available for job change."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 2, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["A giant sword is, as the name suggests, a massive sword."])
            ShowText(["It requires extraordinary strength, and the number of professions that can equip it is limited."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["The ATK is at its maximum, and the critical hit rate is also high."])
            ShowText(["The hit rate is slightly lower, but the advantage of high power should outweigh that."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["While there are no giant sword techniques, the ability to use sword techniques without compromise is also appealing."])
            ShowText(["If equipped, it will surely unleash tremendous power."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Additionally, the giant sword has the effect of lowering the DEF of the attacked target."])
            ShowText(["If this effect activates, the high ATK can be further utilized."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Also, if you equip the giant sword and use 'sword techniques'..."])
            ShowText(["There is also an effect of dealing massive damage to opponents with lowered DEF."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 3, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["A katana is a weapon that has been passed down in the East."])
            ShowText(["Its power is not inferior to that of a knight's sword... no, it might even be greater."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Of course, both ATK and dexterity are required."])
            ShowText(["An awkward warrior cannot bring out their true value."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["The equipable profession is, of course, Samurai."])
            ShowText(["Well, it will probably be impossible to change jobs at the beginning."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["The sword techniques are powerful, cutting down enemies left and right."])
            ShowText(["There are many instant-death techniques, making it incredibly powerful."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Furthermore, when equipped with a katana, the power increases upon landing a critical hit."])
            ShowText(["Increasing the critical hit rate and aiming for a comeback could be a good idea."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Obtaining a katana will likely be impossible at the start of the adventure."])
            ShowText(["However, once you can handle it, it will undoubtedly become a main force."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 4, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["The ninja sword is a smaller-sized katana."])
            ShowText(["It is designed for ninjas who fight with dual-wielding."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["In addition to ATK, dexterity is required, but..."])
            ShowText(["As long as it's used by a ninja, that shouldn't be a problem."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["And, changing to a ninja is impossible at the beginning of the adventure..."])
            ShowText(["Therefore, it will likely have no connection in the early stages."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 5, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Fangs are weapons designed for monsters that are worn in the mouth."])
            ShowText(["Their power depends on ATK, and they have high hit and critical rates."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Basically, whether a weapon can be equipped or not depends on the profession, but..."])
            ShowText(["Fangs are the only exception, being exclusive equipment for beast types."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Equipping fangs increases the power of biting techniques."])
            ShowText(["If you're a beast-type monster, this is definitely a weapon you want to equip."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Additionally, when attacking a dark enemy with beast techniques while equipped with fangs..."])
            ShowText(["The special attack effect activates, significantly increasing damage."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["The dark special attack with fangs is even more powerful than other special attack damages."])
            ShowText(["It unleashes incredible power, so make effective use of it."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 6, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["A scythe is a weapon that depends on both ATK and magical power."])
            ShowText(["It can be equipped by various professions, but it leans more towards magical performance."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Originally a farming tool, it is also used in sorcery..."])
            ShowText(["For that reason, many high-end scythes also increase magical power."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Scythe techniques are not particularly powerful, and as a slashing weapon, they are inferior to swords."])
            ShowText(["Still, the characteristic of increasing magical power is hard to give up."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Additionally, enemies attacked with a sickle may have their magic power and mental power reduced."])
            ShowText(["If the enemy's magic is powerful, it might be a good idea to aim for this effect."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Perhaps specialized professions like Magician can use it effectively."])
            ShowText(["It's not a very wise choice to give it to an ordinary warrior."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 7, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["A whip is a special weapon that can attack all enemies with a normal attack."])
            ShowText(["Its power depends not only on ATK but also on dexterity."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Plant-type monsters seem to be very skilled in handling whips."])
            ShowText(["They learn multiple whip techniques, which will likely become their main weapon."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Also, the beast master profession is also skilled with whips, but..."])
            ShowText(["You might need a bit of training until you can change jobs."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Additionally, enemies attacked with a whip may enter a restrained state."])
            ShowText(["It also has the effect of lowering ATK, making it suitable for incapacitating enemies."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["It's not particularly suitable for regular warriors to handle."])
            ShowText(["However, it can be very effectively utilized for support purposes."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 8, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Boomerangs are special weapons that can attack all enemies at once."])
            ShowText(["In addition to ATK, dexterity becomes important."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Since dexterity is required, it's not suitable for regular warriors."])
            ShowText(["Rather, professions like thieves are likely to handle it better."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["For some reason, slimes really love boomerangs."])
            ShowText(["You will learn various unique boomerang techniques."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["It's safer to avoid using it unless you have a good compatibility with it."])
            ShowText(["The hit rate is low, and it will inevitably lack power."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Additionally, attacks using a boomerang deal great damage to enemies flying in the air."])
            ShowText(["Bows and guns have the same properties, so they should be utilized effectively."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 9, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["A iron ball is a spectacular weapon that swings a chained iron ball."])
            ShowText(["It can attack all enemies at once and has quite high power."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["The power depends solely on ATK, making it ideal for warriors."])
            ShowText(["Although the hit rate is low, you can expect great damage."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["However, iron ball techniques cannot be learned by ordinary warriors."])
            ShowText(["Further training in a specialized profession that has honed its power is necessary."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["It seems that lamia-type monsters are skilled at handling iron balls."])
            ShowText(["They will likely learn various unique iron ball techniques."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["In terms of power and usability, it is generally very excellent."])
            ShowText(["The difficulty in learning iron ball techniques may be a drawback."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 10, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["A fan refers to an iron fan with blades embedded in it."])
            ShowText(["While not as powerful as a sword, it can deliver sharp slashes."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["In addition to ATK, speed and dexterity are also important."])
            ShowText(["Even if a warrior-type handles it, its true value will not be demonstrated at all."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["However, if you hit enemies in ecstasy, temptation, or incontinence with fan techniques..."])
            ShowText(["It deals massive damage, so it's worth aiming for if possible."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Additionally, those skilled in dancing should consider equipping it, but..."])
            ShowText(["It shouldn't be used by anyone who isn't accustomed to handling it."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 11, 1])
            BreakLoop([])
            Empty([])
          BranchEnd([])
          Empty([])
        RepeatAbove([])
        Empty([])
      When([2, "すごく特殊な武器"])
        Loop([])
          Script(["unlimited_choices(11,"])
          ScriptMore(["[\"Magic Sword\", \"Harp\","])
          ScriptMore(["\"Knife\",\"Abacus\","])
          ScriptMore(["\"Scalpel\", \"Card\","])
          ScriptMore(["\"Plate\",\"Spellbook\","])
          ScriptMore(["\"gun\",\"obscene tool\","])
          ScriptMore(["\"return\"]"])
          ScriptMore([")"])
          ConditionalBranch([1, 11, 0, 0, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["The magical sword is a blade that has been modified for use by sorcerers."])
            ShowText(["It's a legendary weapon that is largely unknown to the world."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["It seems to be a rare sword made with advanced magical technology..."])
            ShowText(["It reportedly increases both magical power and ATK."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["With this, even mages can fight with regular attacks."])
            ShowText(["Sword techniques can also be used normally, and its performance is comparable to that of a sword."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["However, even I have never seen the real thing."])
            ShowText(["It is unlikely you will get it unless you progress quite far in your adventure."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 1, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["A harp is an instrument used to play music."])
            ShowText(["Only specific professions can treat this as a weapon."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Its power completely depends on dexterity, and ATK has no relation at all."])
            ShowText(["Additionally, attacks with the harp are of the sound wave attribute, which cannot be overlooked."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["That said, its power is not high, so it cannot be expected to be a source of damage."])
            ShowText(["It is more of a supplementary equipment to enhance the power of 'Singing.'"])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Furthermore, if you equip the harp, it adds special effects to 'Singing' and 'Sea Techniques.'"])
            ShowText(["Against enemies in a confused or seduced state, the power of attack skills will greatly increase."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["For that reason, it is essentially equipment exclusive to bards."])
            ShowText(["Professions unrelated to 'sing' should not equip it."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 2, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["A kitchen knife is a weapon exclusive to cooks."])
            ShowText(["ATK and dexterity are important, and its performance is almost the same as a dagger."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["It has the effect of enhancing the power of 'cooking', making it essential for cooks."])
            ShowText(["For other professions, there is virtually no benefit to equipping it."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Additionally, when cooking with a kitchen knife, there are times when ingredients are not consumed."])
            ShowText(["It's a modest effect, but it's quite nice."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 3, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["An abacus is something that can also be used as a striking weapon."])
            ShowText(["It is considered an essential weapon for traveling merchants."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Its power depends on ATK and is not particularly strong."])
            ShowText(["However, it has the effect of reducing the gold consumed by 'Merchant Techniques'."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["I want to give it to merchants, but it's unnecessary for other professions..."])
            ShowText(["It is effectively a merchant-exclusive weapon."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 4, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["A scalpel refers to a medical dagger."])
            ShowText(["In addition to ATK, dexterity is required, and its performance is almost the same as a dagger."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["However, it enhances the effects of 'Medical Arts' used by medical professions."])
            ShowText(["It seems to also increase the duration of beneficial effects for allies."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Additionally, when using attack techniques of 'Medical Arts' while equipped with a scalpel..."])
            ShowText(["Remember that it deals massive damage to enemies in a poisoned or zombie state."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Aside from those special effects, there are no particularly reliable points."])
            ShowText(["For those who cannot use medical arts, it is truly a useless item."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 5, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Cards are... well, they're cards."])
            ShowText(["You throw them at enemies, but they aren't strong."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Their power depends on ATK and dexterity, but they are probably not reliable."])
            ShowText(["However, it is said to enhance the effects of 'Oracle.'"])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["If you want to rely on 'Oracle,' it's essential for fortunetellers and gamblers."])
            ShowText(["Otherwise, don't even think about equipping it."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Oh, it seems that if equipped, you might randomly get to act twice."])
            ShowText(["Well, this is also dependent on luck..."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 6, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["A plate is... that, it's a plate."])
            ShowText(["It seems to be reinforced for rough handling."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Maid seems to fight by throwing this."])
            ShowText(["Its power depends on ATK and dexterity, but it probably won't be very strong."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["However, equipping a plate enhances the power of 'Service.'"])
            ShowText(["It is a dedicated equipment for maids, nothing more, nothing less."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Also, when using an attack technique of 'Service' while equipped with a plate..."])
            ShowText(["You can deal massive damage to enemies in a state of ecstasy or incontinence."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Additionally, it also has the effect of extending the duration of maid change skills."])
            ShowText(["If you prioritize such techniques, you should definitely equip it."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 7, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["A grimoire is a book infused with magical power."])
            ShowText(["It increases not only magical power but also ATK slightly."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Mages who want to rely on attacks should definitely try equipping it."])
            ShowText(["Even so, I think it's impossible to perform like a warrior class..."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Additionally, when equipping a grimoire and using grimoire techniques, the power is enhanced."])
            ShowText(["If you're a grimoire user, it's best to prioritize equipping it."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 8, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Guns are mechanical weapons created with unknown technology."])
            ShowText(["They seem to use the technology of Machina excavated from Tartarus."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["What's interesting is that their power completely depends on dexterity."])
            ShowText(["ATK doesn't matter; as long as dexterity is high, it can deal high damage."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Furthermore, attacks using guns deal great damage to enemies flying in the air."])
            ShowText(["Bows and boomerangs have the same properties, so they should be utilized effectively."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["It seems there are specialized classes for guns, but you probably won't be able to change jobs early on."])
            ShowText(["There are very few classes that can equip it, but if you feel like it, give it a try."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 9, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Pleasure devices are weapons meant to provide pleasure to the target."])
            ShowText(["Their power is said to depend solely on dexterity."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["Additionally, attacks with this weapon seem to have a pleasure attribute."])
            ShowText(["It also seems to enhance the power of pleasure techniques."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["The users are limited, mostly experts in pleasure."])
            ShowText(["If it's a profession, it would be a prostitute; if it's a race, a succubus."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Weapon Enthusiast>"])
            ShowText(["It's quite unique, but if mastered, it might be interesting."])
            ShowText(["If you obtain it, take good care of it."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 11, 0, 10, 1])
            BreakLoop([])
            Empty([])
          BranchEnd([])
          Empty([])
        RepeatAbove([])
        Empty([])
      When([3, "聞かない"])
        BreakLoop([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Ability Value Enthusiast>"])
    ShowText(["I am an ability value enthusiast, dedicated to the study of ability values."])
    ShowText(["Would you like to know about ability values?"])
    Loop([])
      Script(["unlimited_choices(11,"])
      ScriptMore(["[\"HP\", \"MP\", \"SP\","])
      ScriptMore(["\"ATK\",\"DEF\", \"Magic\","])
      ScriptMore(["\"Mental Strength\",\"Agility\", \"Dexterity\","])
      ScriptMore(["\"Don't ask\"]"])
      ScriptMore([")"])
      ConditionalBranch([1, 11, 0, 0, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Ability Value Enthusiast>"])
        ShowText(["HP represents your fighting spirit, so to speak."])
        ShowText(["This is a concept that includes not only simple life force but also mental strength and more."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Ability Value Enthusiast>"])
        ShowText(["Naturally, if you get hit by an enemy, your HP will take damage."])
        ShowText(["Be careful, as HP decreases not only from physical attacks but also from pleasure attacks."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Ability Value Enthusiast>"])
        ShowText(["If HP reaches zero, you will become incapacitated in battle."])
        ShowText(["In this case, you must be revived with magic or items."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Ability Value Enthusiast>"])
        ShowText(["So, please be careful with HP management."])
        ShowText(["When HP is getting low, make sure to recover using items or magic."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Ability Value Enthusiast>"])
        ShowText(["MP represents the energy used for casting spells."])
        ShowText(["When using magic, you consume the MP determined by that spell."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Ability Value Enthusiast>"])
        ShowText(["Unlike HP, please note that there are limited means to recover MP."])
        ShowText(["You can recover by staying at an inn or using items."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Ability Value Enthusiast>"])
        ShowText(["For more details about MP and SP, the soldier in the north of this floor knows a lot."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Ability Value Enthusiast>"])
        ShowText(["SP is the energy required to use martial techniques."])
        ShowText(["You could say it's like mental energy."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Ability Value Enthusiast>"])
        ShowText(["Selecting 'Attack' will recover 1 point."])
        ShowText(["In other words, it will be a form of accumulating by repeating normal attacks."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Ability Value Enthusiast>"])
        ShowText(["Additionally, selecting 'Defend' will recover 2 points."])
        ShowText(["When you want to accumulate SP quickly, it's also good to strengthen your defense."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Ability Value Enthusiast>"])
        ShowText(["Regarding MP and SP, the soldier nearby has detailed information."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Ability Value Enthusiast>"])
        ShowText(["ATK is the important value when dealing damage to enemies."])
        ShowText(["In other words, it's like physical strength."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Ability Value Enthusiast>"])
        ShowText(["If ATK increases, the damage dealt by normal attacks and martial skills will also increase."])
        ShowText(["Except for a few special weapons, ATK is essentially power itself."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Ability Value Enthusiast>"])
        ShowText(["Some weapons are influenced by abilities other than ATK."])
        ShowText(["For such weapons, please ask the weapon enthusiast for an explanation."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Ability Value Enthusiast>"])
        ShowText(["DEF represents the physical toughness."])
        ShowText(["When this DEF is high, the damage taken from physical attacks is reduced."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Ability Value Enthusiast>"])
        ShowText(["DEF increases by equipping armor."])
        ShowText(["Please equip good armor and raise your DEF as much as possible."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Ability Value Enthusiast>"])
        ShowText(["Magic power represents the ATK of magic."])
        ShowText(["The stronger the magic power, the more powerful the same spell becomes."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Ability Value Enthusiast>"])
        ShowText(["When fighting primarily with magic, prioritize equipment that increases magic power."])
        ShowText(["With such equipment, your magic should become powerful."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 6, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Ability Value Enthusiast>"])
        ShowText(["Mental power represents the DEF against magic."])
        ShowText(["The higher this value, the more it reduces damage taken from enemy magic."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Ability Value Enthusiast>"])
        ShowText(["Additionally, the power of healing magic is also influenced by this mental strength."])
        ShowText(["Those with high mental strength can heal their allies more effectively."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Ability Value Enthusiast>"])
        ShowText(["Those who use healing magic should focus on equipment that increases mental strength."])
        ShowText(["In turn, healing magic should become more powerful."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 7, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Ability Value Enthusiast>"])
        ShowText(["Speed refers to the quickness of action order."])
        ShowText(["Actions are performed in order starting from those with higher speed."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Ability Value Enthusiast>"])
        ShowText(["In most cases, being able to act faster than the enemy is advantageous."])
        ShowText(["You can eliminate the opponent more quickly."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Ability Value Enthusiast>"])
        ShowText(["Additionally, depending on the weapon, speed may also affect damage."])
        ShowText(["When handling rapiers or spears, speed becomes important."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 8, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Ability Value Enthusiast>"])
        ShowText(["Dexterity refers to the nimbleness of one's hands, as the name suggests."])
        ShowText(["The damage dealt by pleasure attacks is determined by dexterity."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Ability Value Enthusiast>"])
        ShowText(["Additionally, the damage of some special weapons is also influenced by dexterity."])
        ShowText(["Weapons like boomerangs are deeply related to dexterity."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Ability Value Enthusiast>"])
        ShowText(["For some weapons, damage is determined solely by dexterity rather than ATK."])
        ShowText(["The harp is a representative weapon of this."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Ability Value Enthusiast>"])
        ShowText(["The weapon enthusiast knows which stats influence which weapons in detail."])
        ShowText(["Please ask them about it."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 9, 1])
        BreakLoop([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowPicture([5, "80_siriel_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([0, 3462, 1])
      ControlSwitches([3462, 3462, 0])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Long time no see, Professor."])
      ShowText(["Do you remember me?"])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["By the way, I heard there is a professor in the monster realm..."])
      ShowText(["So I went to meet that succubus."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["To my surprise, it turned out that we had unified and became one person."])
      ShowText(["The professor of the monster realm was actually me from another world."])
      ShowPicture([5, "80_granabass_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=41, @parameters=[\\\"Evil04_cip\\\", 7])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Evil04_cip\", 7])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      ShowTextAttributes(["granabass_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["As you can see, I can also take the form of a succubus."])
      ShowText(["This is a hidden village, so I usually stay in my angel form..."])
      ShowPicture([5, "80_siriel_st01", 0, 0, 0, 0, 100, 100, 255, 0])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=41, @parameters=[\\\"Angel06_cip\\\", 0])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Angel06_cip\", 0])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["siriel_fc1", 0, 0, 2])
    ShowText(["\\n<Professor>"])
    ShowText(["Now, is there something you want to know?"])
    ShowText(["I will teach you anything..."])
    Label(["説明"])
    Script(["unlimited_choices(11, [\"Secret Stone\", \"Seal Class and Seal Type\", "])
    ScriptMore(["\"Stigmata and Darkness\", \"Chaos Attribute\","])
    ScriptMore(["\"Chain activation skill\",\"Weapon characteristics\","])
    ScriptMore(["\"Skill characteristics\",\"Things to remember\",\"Nothing in particular\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["The Gems are mysterious jewels that grant power to adventurers."])
      ShowText(["They can increase ability values or add special effects."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Unlike accessories, Gems are not equipped by the adventurer themselves..."])
      ShowText(["They are used by setting them into equipment."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["The equipment you received from Ilias..."])
      ShowText(["has holes for setting Gems—sockets."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Commonly standardized equipment has sockets for Gems."])
      ShowText(["The equipment available in this world should also have them."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Just by setting a Gem into that socket, it will exhibit its effects."])
      ShowText(["You can set them from the menu screen, so give it a try."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["By the way, Gems are basically sold at the item shop."])
      ShowText(["The item shop is often overlooked, so don't forget to check it..."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Of course, there are rare Gems that are not sold in stores."])
      ShowText(["Needless to say, the rarer the Gem, the higher its effectiveness."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Also... if there are multiple sockets in the same equipment,"])
      ShowText(["be aware that you cannot set multiple of the same type of mystic stone in the same weapon."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["There are five types of mystic stones, and you can tell their type by their color."])
      ShowText(["It's the same color coding as abilities, so it should be easy to understand."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["If you set a green magic mystic stone in a sword with two sockets..."])
      ShowText(["you cannot equip another magic mystic stone in the other socket of that sword."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["You cannot equip multiple of the same type of mystic stone in the same equipment..."])
      ShowText(["So be careful not to forget about it."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["That's all for the explanation of Gems."])
      ShowText(["Make good use of this in your future adventures..."])
      JumpToLabel(["説明"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["General jobs, advanced jobs, ultimate jobs..."])
      ShowText(["Above those, there is the ultimate profession, the Sealed job."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Naturally, its power is on a different level from previous jobs."])
      ShowText(["It grants powerful mastery, allowing great power to be unleashed."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Similar to the Sealed job, there are Sealed races, which are the pinnacle of their species."])
      ShowText(["This also requires unlocking items specific to each race."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Sealed races have mastery equipped on the armor they can wear."])
      ShowText(["The effects of this mastery vary depending on the type of armor."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Check the item section for Sealed races on the job change screen."])
      ShowText(["You should see symbols like 'Clothes B' or 'Armor A', marked with letters from A to E."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["The effect of A equipment is the highest, while E is the lowest."])
      ShowText(["It's best to prioritize wearing equipment with armor mastery A."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Also, an extremely important point is..."])
      ShowText(["The maximum rank that Sealed jobs and Sealed races can reach differs."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["The highest rank from general jobs to ultimate jobs was 10, but..."])
      ShowText(["Sealed jobs can grow up to rank 15."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Moreover, Sealed races can grow up to rank 20."])
      ShowText(["It takes time to reach master, but there are many skills to learn."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["When you reach the maximum rank, the rank number turns blue."])
      ShowText(["You can tell whether you've reached the limit by looking at that."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Additionally, mastering Sealed jobs and Sealed races grants you special abilities."])
      ShowText(["This is called the 'Proof of (Job/Race name)', a so-called proof ability."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["This proof ability has a set cost of zero."])
      ShowText(["In other words, it's a bonus for mastering Sealed jobs and Sealed races."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["That's about it for the explanation of Sealed jobs and Sealed races."])
      ShowText(["Now, what else do you want to know...?"])
      JumpToLabel(["説明"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Holy Marks and Dark Corruption are both types of status ailments."])
      ShowText(["Holy Marks occur when attacked by holy attribute or dark attribute attacks."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Holy Marks indicate that holy energy is eroding the body."])
      ShowText(["However, generally, they do not cause action hindrance or health reduction."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["But while in the Holy Mark state, the holy attribute damage received increases slightly."])
      ShowText(["This is because the holy element that erodes the body makes it easier for holy energy to pass through."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Also, while in the Holy Mark state, the lightning attribute damage received also increases."])
      ShowText(["This is because electricity and holy energy have similar conductive properties..."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["And the most terrifying aspect is... when receiving dark attribute damage in the Holy Mark state,"])
      ShowText(["the damage taken significantly increases."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["This is due to the combination of the holy element eroding the body and the received magical element, which creates..."])
      ShowText(["an explosive fusion reaction."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["On the other hand, Dark Corruption is the dark attribute version of Holy Marks."])
      ShowText(["While in the Dark Corruption state, the damage taken from dark and fire attributes slightly increases."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["And if you receive a holy attribute attack in the Dark Corruption state..."])
      ShowText(["this also triggers a fusion reaction, causing the damage taken to spike."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["To summarize... Holy Marks slightly increase damage taken from holy and lightning attributes."])
      ShowText(["And dark attribute damage significantly increases."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Dark Corruption slightly increases damage taken from dark and fire attributes."])
      ShowText(["And holy attribute damage significantly increases."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Unfortunately, Holy Marks and Dark Corruption cannot be instantly cured."])
      ShowText(["The effects will disappear after about 3 turns, so wait for time to pass."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["You might be able to effectively utilize Holy Marks and Dark Corruption."])
      ShowText(["If the enemy is in the Holy Mark state, hit them with dark attribute attacks."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["That way, you can expect massive damage..."])
      ShowText(["Of course, hitting enemies with Dark Corruption with holy attribute attacks is also very effective."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["But be careful of the possibility that enemies might use similar tactics."])
      ShowText(["It's no longer rare for enemies to master both holy and dark attributes."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["This concludes the explanation of holy marks and dark taint."])
      ShowText(["Now, what else do you want to know...?"])
      JumpToLabel(["説明"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["The chaos attribute is a forbidden attribute that exists above the normal attributes."])
      ShowText(["We only confirmed its existence when we learned of chaos."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["First, let's talk about the normal attributes..."])
      ShowText(["The basic attributes of fire, ice, and lightning, and the natural three attributes of wind, earth, and water."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Then there are the holy and dark attributes..."])
      ShowText(["Also, physical attributes and pleasure attributes are included as basic attributes here."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Additionally, bio attributes and sound wave attributes are also technically considered basic attributes."])
      ShowText(["You should be somewhat familiar with these attributes by now."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["When the power of chaos is added to these basic attributes..."])
      ShowText(["It manifests as the higher attribute, the chaos attribute."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["For example, the corresponding chaos attribute for fire is the nuclear heat attribute."])
      ShowText(["Similarly, the chaos attribute for ice is quantum, and for lightning, it is ion."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["In other words... the chaos attribute exists in correspondence with the basic attributes."])
      ShowText(["To summarize, it looks like this."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Physical → Carnage  Pleasure → Nightmare"])
      ShowText(["Fire → Nuclear Heat  Ice → Quantum  Lightning → Ion"])
      ShowText(["Wind → Hadron  Earth → Terra  Water → Nano"])
      ShowText(["Holy → Eternal  Dark → Apocalypse  None → Galaxy"])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Only the chaos attribute of Galaxy has no corresponding basic attribute."])
      ShowText(["Additionally, sound wave attributes and bio attributes have no corresponding chaos attributes."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["The skills imbued with chaos attributes are mostly at the highest level."])
      ShowText(["With some exceptions, they are typically limited to sealed jobs or sealed races."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["And there are extremely few beings with resistance to chaos attributes."])
      ShowText(["That's why chaos attributes are powerful attributes that generally work against most enemies."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Also... chaos attributes include the corresponding basic attributes."])
      ShowText(["For example, the nuclear heat attribute also carries the fire attribute at the same time."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["So, if you use a nuclear heat technique against an opponent weak to fire..."])
      ShowText(["Since nuclear heat also includes fire, it means you'll deal massive damage."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["This is going to get a bit technical..."])
      ShowText(["The boost from the chaos attribute and its corresponding attribute can stack."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["For example, with the nuclear heat attribute..."])
      ShowText(["Both the nuclear heat booster and the fire booster will activate simultaneously."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Just how terrifying this is..."])
      ShowText(["Adventurers who understand attributes should know it deeply in their bones."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["This is about all there is to explain about chaos attributes."])
      ShowText(["Now, what else do you want to know...?"])
      JumpToLabel(["説明"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Sealed jobs and Sealed race will acquire a powerful ability that allows them to 'activate skill chains.'"])
      ShowText(["Primarily, this can be enabled by acquiring abilities..."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["There are also powerful youkai by nature who can use chain activation."])
      ShowText(["Rather than explain it myself, it's better to ask Lady Gnosis for details—"])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Chain activation is a technique to continuously activate skills from one skill type to another."])
      ShowText(["Truly, what a hardship..."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Which skills can connect depends on abilities and your companions."])
      ShowText(["For example, if you can chain-cast holy skills from black magic."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["When you select one of the black magic options in the combat menu..."])
      ShowText(["Immediately after that, you can choose a holy skill."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["The selected black magic and holy skill will activate in order."])
      ShowText(["The selected black magic and holy skill will activate in order."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["This is the ability known as Chain Activation."])
      ShowText(["Various sealed races can learn chains suitable for their race."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Skills that can chain-cast will be displayed in green text."])
      ShowText(["You probably won't miss it."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Also, regarding the SP and MP costs for skills that can chain-cast..."])
      ShowText(["This will be half of the usual cost."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Even though the consumption is reduced, be careful not to overuse them."])
      ShowText(["You might find yourself in a situation where your SP or MP runs out quickly."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["If you want to use black magic alone and do not want to activate the holy skill..."])
      ShowText(["You can cancel during the selection of black magic, and only the holy skill will activate."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["It's dangerous to run out of SP when it matters..."])
      ShowText(["Make sure to use this chain-casting strategically."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["As for chain-casting, that's about it."])
      ShowText(["Now, what else do you want to know...?"])
      JumpToLabel(["説明"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Let me teach you again about the characteristics of weapons."])
      ShowText(["You might be missing some things unexpectedly, you know..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Dagger: Dagger skills have special effects against darkness, paralysis, sleep, and shock."])
      ShowText(["Sword: After using sword skills, you may enter a defensive state."])
      ShowText(["Knight's Sword: Can nullify enemy attacks while counterattacking."])
      ShowText(["Great Sword: High critical rate, adds DEF reduction with sword skills and has DEF reduction special effects."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Rapier: Increases SP charge amount. Recovers SP when using rapier skills, special effects against burn."])
      ShowText(["Magic Sword: When using sword skills or magic, it will switch and enhance ability values."])
      ShowText(["　　　　Sword skills focus on ATK, while magic focuses on magic power parameters."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Spear: Spear skills add speed reduction."])
      ShowText(["Heavy Spear: Spear skills add speed reduction, with special effects against slow and stop."])
      ShowText(["Katana: Increases critical damage by 25%."])
      ShowText(["Ninja Sword: Increases evasion rate when using ninjutsu."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Fist: Increases critical damage by 25%."])
      ShowText(["Fang: Beast skills have special effects against darkness (dealing greater damage than usual)."])
      ShowText(["Axe: Extremely high critical rate, adds DEF reduction with axe skills and has DEF reduction special effects."])
      ShowText(["Staff: High critical hit rate, reduces DEF with staff techniques and has freeze special effect."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Scythe: Reduces magic power and spirit power with scythe techniques and has silence, confusion, and sleep special effects."])
      ShowText(["Rod: At the end of the turn, may recover all allies with 'Prayer'."])
      ShowText(["Bow: Has special effect against weakened enemies with bow techniques."])
      ShowText(["Whip: Area attack. Adds bind, paralysis, and ATK reduction with whip techniques."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Harp: Adds sound wave attribute. Has special effects of confusion and temptation with singing and marine techniques."])
      ShowText(["Boomerang: Area attack. Increases evasion when using throwing techniques."])
      ShowText(["Iron Ball: Area attack. Has stun special effect with iron ball techniques."])
      ShowText(["Fan: Has special effects of ecstasy, temptation, and incontinence with fan techniques."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Increases the occurrence rate of dance status ailments."])
      ShowText(["Kitchen Knife: When cooking, may not consume ingredients."])
      ShowText(["Abacus: Reduces gold consumption by 20% for trade techniques."])
      ShowText(["Scalpel: Increases duration of beneficial effects on allies with medical techniques."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Has special effects against poison and zombie with medical techniques."])
      ShowText(["Card: May allow for two actions."])
      ShowText(["Plate: Increases the power of service and has special effects of ecstasy and incontinence."])
      ShowText(["Grimoire: Reduces SP consumption for magical science and increases the power of magical books."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["May not consume items when using magical books or alchemy techniques."])
      ShowText(["Gun: Has special effect against enhanced enemies with gun techniques."])
      ShowText(["Sex Toy: Adds pleasure attribute. Increases the power of lewd techniques and has sensitivity special effect."])
      ShowText(["If you use the special effects well, you can deal great damage to strong enemies."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["There are many types, so it can be difficult, but it's helpful to keep track of them."])
      ShowText(["Regarding weapon characteristics, this is about it."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Some skill types like certain job techniques and monster techniques may have common characteristics."])
      ShowText(["Now, what else do you want to know...?"])
      JumpToLabel(["説明"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 6, 0])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Bow techniques, throwing techniques, and gun techniques: Special effect against flying enemies."])
      ShowText(["Multi-Weapon Techniques: Cannot be used unless multiple weapons are equipped."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Taoism Skills: Weakens the attribute of the used skill."])
      ShowText(["Machina: Ignores enemy DEF and deals damage."])
      ShowText(["Onmyojutsu: Weakens the attribute of the used skill."])
      ShowText(["Machina: Ignores enemy DEF for damage."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Royal Technique: Becomes immune to counterattacks when using skills"])
      ShowText(["Hero Technique: Damage increases the lower the remaining HP"])
      ShowText(["Ocean Technique: Makes the attribute of the used skill a weakness"])
      ShowText(["Slime Technique: Slippery special attack"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Beast Technique: Darkness special attack, further damage increase when equipped with fangs"])
      ShowText(["Snake Technique: Binding special attack"])
      ShowText(["Wing Technique: Adds speed reduction"])
      ShowText(["Insect Technique: Becomes defensive after use"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Plant Technique: Poison, confusion, paralysis special attack"])
      ShowText(["Corpse Technique: Poison and zombie special attack for zombie acquired skills"])
      ShowText(["Confusion and sleep special attack for ghost acquired skills"])
      ShowText(["Creation Technique: Shock, freeze, burn special attack"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Natural Sensitivity: Enhances resistance to the attribute of the used skill"])
      ShowText(["Breath: Damage increases the higher the current HP"])
      ShowText(["Giant Technique: Slow and stop special attack"])
      ShowText(["Monster Technique: Adds various status effects and special attacks according to the skill"])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Also, this is a separate matter from the traits of each skill type..."])
      ShowText(["Remember the skill attribute matching bonus."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["With effects from accessories, abilities, and weapons..."])
      ShowText(["There is an ability that adds fire attribute to physical attacks, right?"])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["When using a skill that has the same attribute effect as this added attribute..."])
      ShowText(["The power of that skill will increase slightly."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["For example, when equipping a flame sword and using 'Flame Slash'."])
      ShowText(["If you keep this in mind, you might be able to fight more advantageously."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Regarding the characteristics of skill types, this is about it."])
      ShowText(["Now, what else do you want to know...?"])
      JumpToLabel(["説明"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 7, 0])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Now, your adventure must be reaching its climax..."])
      ShowText(["Here, I will list things you want to remember and things you tend to forget."])
      Wait([30])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["As for the critical hit rate..."])
      ShowText(["The normal critical rate only applies to physical attacks."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["For magic attacks, there is a separate magic critical rate."])
      ShowText(["The normal critical rate does not affect magic, so be careful."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["And as for universal attacks like holy, dark, and chaos attributes..."])
      ShowText(["This varies depending on the skill as to which applies."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["If it's a weapon-like technique, it uses the critical rate, and if it's a magic-like technique, it uses the magic critical rate."])
      ShowText(["Well, you should have some idea."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Also, there are powerful enemies that can negate our critical attacks."])
      ShowText(["In that case, the critical hit will be converted to a normal attack."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["If the critical rate is high but you are not getting any critical hits..."])
      ShowText(["You should consider that the opponent has the ability to nullify critical hits."])
      Wait([30])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["As you get used to adventuring, you tend to rely heavily on dual-wielding."])
      ShowText(["However, equipping a shield is also quite advantageous."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["A good shield can increase your maximum HP..."])
      ShowText(["And since its attribute resistance is excellent, its effectiveness is greater than expected."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Additionally, shields have a capability called block rate."])
      ShowText(["When a block is successful, it nullifies the enemy's attack with the shield."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["The resilience of a teammate equipped with a shield is beyond what you might think."])
      ShowText(["If your attackers are falling quickly, consider equipping a shield."])
      Wait([30])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["When targeting specific status-affected opponents with certain skill types..."])
      ShowText(["A special attack effect occurs, significantly increasing damage."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["For example, using a spear technique on a burning enemy or a beast technique on an enemy in darkness..."])
      ShowText(["If used well, you know that battles can be greatly advantageous."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["However, enemies can also use these types of special attack effects."])
      ShowText(["Naturally, you'll take significant damage, so caution is necessary."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["One to particularly remember is the slippery effect of the slime technique."])
      ShowText(["Many slime techniques have the slippery effect as well."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["In other words... if you repeatedly use slippery techniques, the chance of triggering a special attack increases."])
      ShowText(["When facing such enemies, you should thoroughly heal the slippery effect."])
      Wait([30])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Some skills belong to multiple skill types."])
      ShowText(["Most of the 'Sorcery' can be activated from another skill type."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["For example, the 'Flame Strike' of 'Sorcery'..."])
      ShowText(["This can also be activated from 'Martial Arts.'"])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["In addition to 'Sorcery,' the 'Equipped Weapon' skill inherent to equipment..."])
      ShowText(["This can also be activated from the skill type of that weapon."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["If you find a skill with a different skill icon..."])
      ShowText(["That means it's originally a technique belonging to another skill type."])
      Wait([30])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Are you making good use of the 'Config' in the menu screen?"])
      ShowText(["If you haven't used it much, take a careful look at it once."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Techniques like combo attacks and skill chains can make battles lengthy."])
      ShowText(["In such cases, try adjusting the display settings in the config."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["There's also a feature to omit HP and MP turn recovery messages."])
      ShowText(["Only the messages are omitted, and recovery is still taking place properly."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Try various adjustments... I mean, tweaks."])
      ShowText(["I hope you can find a configuration that suits you."])
      Wait([30])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Temporarily allied individuals... helpers who lend their strength..."])
      ShowText(["Such individuals may be unable to change their equipment."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["But don't worry."])
      ShowText(["Once they truly become allies, equipment changes will be possible."])
      Wait([30])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["As for things to remember, this is about it."])
      ShowText(["Now, what else do you want to know...?"])
      JumpToLabel(["説明"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 8, 1])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["satanachia_fc1", 0, 0, 2])
    ShowText(["\\n<Satanachia>"])
    ShowText(["Shall I specially teach you about the power of the Seven Deadly Sins...?"])
    ShowChoices([["Teach me", "No, thank you"], 2])
    When([0, "教えてもらう"])
      ShowTextAttributes(["satanachia_fc1", 0, 0, 2])
      ShowText(["\\n<Satanachia>"])
      ShowText(["The power of Greed increases the experience points and gold obtained after battles."])
      ShowText(["It is of no use during battles, and it means nothing even if the enemy possesses it."])
      ShowTextAttributes(["satanachia_fc1", 0, 0, 2])
      ShowText(["\\n<Satanachia>"])
      ShowText(["The power of Sloth puts the opponent into a sleep state and lowers all their abilities."])
      ShowText(["It also has a special attack effect against sleep and ability reduction states."])
      ShowTextAttributes(["satanachia_fc1", 0, 0, 2])
      ShowText(["\\n<Satanachia>"])
      ShowText(["The power of Envy has two effects."])
      ShowText(["When the enemy uses enhancement magic, you gain the same effect."])
      ShowTextAttributes(["satanachia_fc1", 0, 0, 2])
      ShowText(["\\n<Satanachia>"])
      ShowText(["The other is that when you enter a weakened state..."])
      ShowText(["you also share that weakening effect with the enemy."])
      ShowTextAttributes(["satanachia_fc1", 0, 0, 2])
      ShowText(["\\n<Satanachia>"])
      ShowText(["The power of Wrath significantly increases critical hit rate and counterattack rate."])
      ShowText(["Critical damage and counterattack damage also increase dramatically."])
      ShowTextAttributes(["satanachia_fc1", 0, 0, 2])
      ShowText(["\\n<Satanachia>"])
      ShowText(["The power of Gluttony has a chance to trigger area-wide consumption techniques."])
      ShowText(["It also inflicts the digestion status ailment, allowing for immediate consumption upon activation."])
      ShowTextAttributes(["satanachia_fc1", 0, 0, 2])
      ShowText(["\\n<Satanachia>"])
      ShowText(["The power of lust has the effect of probabilistically inflicting pleasure status ailments on all enemies."])
      ShowText(["Furthermore, it also activates special attack effects against enemies with pleasure status ailments."])
      ShowTextAttributes(["satanachia_fc1", 0, 0, 2])
      ShowText(["\\n<Satanachia>"])
      ShowText(["The power of pride enhances all abilities when HP is at maximum."])
      ShowText(["To exert its power, you must always be in a fully healed state."])
      ShowTextAttributes(["satanachia_fc1", 0, 0, 2])
      ShowText(["\\n<Satanachia>"])
      ShowText(["That concludes the effects of the Seven Deadly Sins."])
      ShowText(["If there are embodiments among allies or enemies, keep this in mind."])
      Empty([])

    When([1, "結構です"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
      ShowText(["\\n<Sabiriel>"])
      ShowText(["This temple is under the protection of Lady Ilias!"])
      ShowText(["We will protect it at all costs!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
      ShowText(["\\n<Sabiriel>"])
      ShowText(["Finally, peace has come to the world..."])
      ShowText(["Your great achievements will be passed down for eternity."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["holmiel_fc1", 0, 0, 2])
      ShowText(["\\n<Holmiel>"])
      ShowText(["Somehow, I've managed to deal with the apoptosis on this floor."])
      ShowText(["There are still enemies lurking on the upper floors, though..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["holmiel_fc1", 0, 0, 2])
      ShowText(["\\n<Holmiel>"])
      ShowText(["For the encroachment of chaos, the purple parts can be repainted from above..."])
      ShowText(["The areas where the space has been eroded seem difficult to repair."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>"])
      ShowText(["I was moved by Lady Ilias's words!"])
      ShowText(["I had retired, but I've returned to the soldier class!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>"])
      ShowText(["After all, it's tough to fight as a human in this day and age..."])
      ShowText(["Even so, there must be significance in being here."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>"])
      ShowText(["Finally, peace has come..."])
      ShowText(["The restoration of this temple will progress rapidly."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>"])
      ShowText(["The faithful are returning, and donations are coming in from all over the country."])
      ShowText(["However, if we don't do something about the increasing chaos, the reconstruction won't progress..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>"])
      ShowText(["The temple is still in such a state, and tourists are prohibited from entering."])
      ShowText(["But the day will soon come when the newly renovated temple will be unveiled."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["holmiel_fc1", 0, 0, 2])
      ShowText(["\\n<Holmiel>"])
      ShowText(["This temple is the refuge of all believers..."])
      ShowText(["If we don't protect this place, what are we guardian angels for?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["holmiel_fc1", 0, 0, 2])
      ShowText(["\\n<Holmiel>"])
      ShowText(["This temple is the refuge of all believers..."])
      ShowText(["Whether in peace or not, we will protect it until the end."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<The One Who Knows Too Much>"])
    ShowText(["The Null attribute is a composite of Shura, Eternity, Demise, and Galaxy attributes..."])
    ShowText(["In other words, boosters for these attributes and their lower-tier attributes are applied."])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
    ShowText(["\\n<Sabiriel>"])
    ShowText(["Lady Ilias! The great hero Luka-sama!"])
    ShowText(["Welcome back!!"])
    Empty([])
