Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 226, 61, 101, 2, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 226, 65, 80, 2, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 224, 41, 53, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 224, 24, 39, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 224, 30, 39, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Curio Dealer>This is the witch item shop. Be sure to give everything a look. We sell things you won't find anywhere else..."])
    ShopProcessing([0, 2, 0, 0, false])
    ShopItem([0, 13, 0, 0])
    ShopItem([0, 17, 0, 0])
    ShopItem([0, 75, 0, 0])
    ShopItem([0, 79, 0, 0])
    ShopItem([0, 440, 0, 0])
    ShopItem([2, 1111, 0, 0])
    ShopItem([2, 1115, 0, 0])
    ShopItem([2, 1151, 0, 0])
    CallCommonEvent([281])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 224, 79, 28, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 224, 46, 34, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 224, 22, 62, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 224, 56, 64, 0, 0])
    ChangePlayerFollowers([0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 224, 67, 27, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([1, 819, 0, 2, 1])
      ConditionalBranch([0, 1561, 1])
        ShowTextAttributes(["mob_majyo1_fc1", 0, 0, 2])
        ShowText(["\\n<Witchy>Feel like letting me join you? You'd soon see how helpful I can be..."])
        ShowChoices([["Let her join", "Decline for now"], 0])
        When([0, "Let her join"])
          ShowTextAttributes(["mob_majyo1_fc1", 0, 0, 2])
          ShowText(["\\n<Witchy>Well then, shall we go?"])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(561)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Witchy joined the party!"])
          Wait([60])
          ExitEventProcessing([])
          Empty([])
        When([1, "Decline for now"])
          ShowTextAttributes(["mob_majyo1_fc1", 0, 0, 2])
          ShowText(["\\n<Witchy>Well, I'm fine with that..."])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    CallCommonEvent([7181])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Woman>I used to be abused in this village... Back then, I had neither emotions nor human dignity."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Woman>Now that I have an inhuman body, I'm living a much more human life. Ironic, isn't it..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["127"])
    ShowTextAttributes(["littlebug_fc1", 2, 0, 2])
    ShowText(["\\n<Lippy>I don't understand difficult stuff..."])
    ExitEventProcessing([])
    Label(["163"])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily>I'll crush all such pasts time after time, again and again... time after time... after time... again..."])
    ExitEventProcessing([])
    Label(["167"])
    ShowTextAttributes(["lusia_fc1", 2, 0, 2])
    ShowText(["\\n<Lucia>Next time there will be no need to rely on the power of tentacle magic. I pray that you at least move forward with a heart that is still human..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>Tentacle organism-altered humans, and pseudo-monsters powered by magic... both of these are called \"magic monsters\"."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>They have a high resistance to fire, ice, and lightning elements. In exchange, they are weak against wind, earth, and water, the natural elements."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["142"])
    ShowTextAttributes(["bander_fc1", 0, 0, 2])
    ShowText(["\\n<Banachi>I have the same properties. I'd be happy if you remembered that..."])
    ExitEventProcessing([])
    Label(["182"])
    ShowTextAttributes(["c_homunculus_fc1", 0, 0, 2])
    ShowText(["\\n<Crowley>We are weak to natural elements because we are artificial..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Witch>\\C[5]Scythe\\C[0] skills are affected not only by \\C[20]attack\\C[0], but also by \\C[20]magic\\C[0]. It's a fitting weapon for a witch, isn't it? Fufufu..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["88"])
    ShowTextAttributes(["jack_fc1", 1, 0, 2])
    ShowText(["\\n<Pumpkin>I feel like it matches me too... Although I can't actually wield one."])
    ExitEventProcessing([])
    Label(["95"])
    ShowTextAttributes(["delh_a_fc1", 0, 0, 2])
    ShowText(["\\n<Lona>But I feel like scythes are kinda half-assed..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Woman>My father abused me for a long time. My mother pretended not to see it..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Woman>I thought that it would be fine if I withstood it... but my father eventually directed his abuse towards my little sister."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Woman>I received power from Lady Lily and killed my..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Woman>If not for this power, my little sister would probably have died. It was this power that saved us sisters..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["163"])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily>It's all right now... No one will ever hurt you and your sister ever again."])
    ExitEventProcessing([])
    Label(["167"])
    ShowTextAttributes(["lusia_fc1", 2, 0, 2])
    ShowText(["\\n<Lucia>Without power, you couldn't save yourself... But next time, it'll be those with power that..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>......"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["163"])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily>How pitiful. She's scared, even now... That man should have died by this girl's hands."])
    ExitEventProcessing([])
    Label(["131"])
    ShowTextAttributes(["doll_fc1", 2, 0, 2])
    ShowText(["\\n<Miyabi>Let's play together once you're better, okay...?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>During the times of oppression, I tried to protect the village's women. You see, that's why I'm still here."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Please, don't blame these women. You don't know how much suffering they have endured..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Why didn't we change before this happened... That is the regret that remains within me."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["105"])
    ShowTextAttributes(["mimic_fc1", 2, 0, 2])
    ShowText(["\\n<Minelli>After hearing a story like that, I feel like closing forever..."])
    ExitEventProcessing([])
    Label(["119"])
    ShowTextAttributes(["page17_fc1", 0, 0, 2])
    ShowText(["\\n<Annie>Humans are weak... If weakness is a sin, then humans are born sinful..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Innkeeper>It'll cost 10G... Will you be staying?\\$"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ConditionalBranch([7, 10, 0])
        ChangeGold([1, 0, 10])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        FadeinScreen([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Innkeeper>You don't have enough money..."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thief>Seems I've come to an absolutely outrageous village..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thief>...I'd better be nice to my wife."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["108"])
    ShowTextAttributes(["kai_fc1", 0, 0, 2])
    ShowText(["\\n<Shelly>My, how admirable..."])
    ExitEventProcessing([])
    Label(["160"])
    ShowTextAttributes(["wormv_fc1", 0, 0, 2])
    ShowText(["\\n<Julia>Learn from a bad example. That way you won't end up like the men of this village... Fufu."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Black Mage>Apparently the lord of this village grants arcane powers to travelers. I have come here seeking them."])
    ConditionalBranch([1, 1029, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Dark Mage>"])
      ShowText(["But it seems they have already been defeated..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2097, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Black Mage>But I can't meet her now..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["163"])
      ShowTextAttributes(["lily_fc1", 3, 0, 2])
      ShowText(["\\n<Lily>I'm busy journeying at the moment. I'll grant you power the next time I'm back here."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2096, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Black Mage>But she's already been defeated..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>She granted the abused the power to break free, but there are those who oppose Lady Lily and forcibly resist her."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>Arcane powers should not be spread, no matter what... That's what they think. The opposition has finally formed a rebel faction and made the tower to the south their headquarters."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["109"])
    ShowTextAttributes(["kani_fc1", 2, 0, 2])
    ShowText(["\\n<Soapy>Is it really okay to spread such power...? I agree with the opposition."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1029, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>Some traveler defeated Lady Lily...\nTo think such powerful humans exist out there..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2097, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>She granted the abused the power to break free... but there were those who opposed Lady Lily and forcibly resisted her."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>But they fell to Lady Lily. The remnants of their faction are in the tower to the south."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2096, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>She granted the abused the power to break free... but there were those who opposed Lady Lily and forcibly resisted her."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>Despite being indebted to Lady Lily, they defeated her... and trampled all over her ideals."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["167"])
      ShowTextAttributes(["lusia_fc1", 2, 0, 2])
      ShowText(["\\n<Lucia>I have no excuse... but do you really think the power of tentacle magic can remain regulated if given to all of humanity?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Woman>Spreading a power all over the world that should remain hidden... It's not like I don't understand why people are anxious."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Woman>But when I think of how many people fell prey to violence... and how many this power can save..."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1029, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>Oh, Lady Lily... It'so saddening..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2096, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>This power should not be spread after all... Is what you're saying?"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["167"])
      ShowTextAttributes(["lusia_fc1", 2, 0, 2])
      ShowText(["\\n<Lucia>Even if people freed themselves from violence with the power of tentacle magic... those people only gave birth to more violence."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2097, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>Spreading a power all over the world that should remain hidden... It's not like I don't understand why people are anxious."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>But when I think of how many people fell prey to cruelty... and how many this power can save..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>The opposition's claims are foolish. What good is power, if not for saving people?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>If we value tradition above human life, we'll be no different from those abusers."])
    Empty([])

  Page 1
    ConditionalBranch([1, 1029, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>Lady Lily's life isn't in danger...\nBut she may never regain her powers again..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2097, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>That silly opposition has gone quiet now. They, too, should have been indebted to Lady Lily, and yet..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2096, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>The opposition's claims are foolish. What good is power, if not for saving people?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>Because they don't understand that, those traitors have..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowPicture([5, "80_lusia_st12", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ControlVariables([1029, 1029, 0, 0, 4])
    ShowTextAttributes(["lusia_fc1", 5, 0, 2])
    ShowText(["\\n<Lucia>It's a pleasure to meet you. I am the resistance's leader, Lucia."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 7, 0, 2])
      ShowText(["\\n<Sonya>I sense magic power from both your arms... Could it be that you, too, are..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I can sense magic power from both of your arms... Can it be that Miss Lucia is also..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["lusia_fc1", 5, 0, 2])
    ShowText(["\\n<Lucia>Yes... I assisted in Lily's research. When it comes to alchemy, I have even more experience than Lily herself."])
    ShowTextAttributes(["lusia_fc1", 5, 0, 2])
    ShowText(["\\n<Lucia>But, I have parted from her now... And, as the resistance's leader, I want to overthrow her."])
    ConditionalBranch([4, 529, 0])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>So, you now stand in opposition to your former ally..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Why do you want to overthrow Lily if you used to be comrades? I hear that you're against the spread of tentacle magic, but still..."])
    ShowPicture([5, "80_lusia_st13", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["lusia_fc1", 6, 0, 2])
    ShowText(["\\n<Lucia>If Lily spreads the power of tentacle magic to the entire world, society itself will fall into turmoil. This power should remain a secret."])
    ShowTextAttributes(["lusia_fc1", 6, 0, 2])
    ShowText(["\\n<Lucia>Certainly, it could give the weak the strength they need to overthrow their oppressors -- with violence and hatred."])
    ShowTextAttributes(["lusia_fc1", 6, 0, 2])
    ShowText(["\\n<Lucia>That is what has already happened in this village. A tragedy. You all probably already know how great of a cost it inflicted."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>......"])
    ConditionalBranch([4, 531, 0])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>Power is a source of avarice... especially when the weak acquire it for the first time."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["lusia_fc1", 6, 0, 2])
    ShowText(["\\n<Lucia>I, too, was a victim of this village. I have not a speck of sympathy for the men who died."])
    ShowTextAttributes(["lusia_fc1", 6, 0, 2])
    ShowText(["\\n<Lucia>However, if tentacle magic techniques are spread, what happened in this village will likely happen elsewhere as well."])
    ShowTextAttributes(["lusia_fc1", 6, 0, 2])
    ShowText(["\\n<Lucia>Just like it happened here... or in even more horrifying forms. The feelings of hate that the weak have for the strong will erupt in the worst way possible..."])
    ShowTextAttributes(["lusia_fc1", 6, 0, 2])
    ShowText(["\\n<Lucia>...Lily is in the wrong. The position of the weak and the strong can switch very easily."])
    ShowTextAttributes(["lusia_fc1", 6, 0, 2])
    ShowText(["\\n<Lucia>Those who acquire this power will simply become the strong. And, surely, the day will come when they persecute the weak."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>...Well, you are mostly correct. The relationship between the oppressors and the oppressed often fluctuates."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>I don't want to agree with someone inhuman, but... indeed, power has to be managed."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1529, 0])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>It appears we misunderstood the situation. The rebels aren't fighting for control over the village."])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>It's more fundamental than that. Whether tentacle magic should be approved or rejected: that is the true root of this conflict."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_lusia_st12", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["lusia_fc1", 5, 0, 2])
    ShowText(["\\n<Lucia>Now, here is my proposal. You've probably already guessed it, but I would like for you to defeat Lily."])
    ShowTextAttributes(["lusia_fc1", 5, 0, 2])
    ShowText(["\\n<Lucia>I don't want you to kill her, I just want you to seal her power. As soon as you do that, our resistance's mission will have been achieved."])
    ShowTextAttributes(["lusia_fc1", 5, 0, 2])
    ShowText(["\\n<Lucia>Once that happens, I'll be relieved of the burden of having to be a leader... In recompense, I'll lend you my strength by becoming your comrade."])
    ShowTextAttributes(["lusia_fc1", 5, 0, 2])
    ShowText(["\\n<Lucia>I've thought of traveling and observing the world. I will take this as a good opportunity to do that."])
    ConditionalBranch([4, 64, 0])
      ShowTextAttributes(["pramia_fc1", 0, 0, 2])
      ShowText(["\\n<Teeny>You'll join our party...?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If we defeat Lily, Lucia says she will join our party. Now, what do we do..."])
    ShowChoices([["Agree, defeat Lily", "Don't agree, defeat Lucia", "I'll think about it"], 0])
    When([0, "Agree, defeat Lily"])
      ShowTextAttributes(["lusia_fc1", 5, 0, 2])
      ShowText(["\\n<Lucia>Thank you very much for agreeing with me. Lily should be in her mansion."])
      ShowTextAttributes(["lusia_fc1", 5, 0, 2])
      ShowText(["\\n<Lucia>As thanks, once you defeat Lily... At that time, I shall join you as a comrade."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    When([1, "Don't agree, defeat Lucia"])
      ShowPicture([5, "80_lusia_st13", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["lusia_fc1", 6, 0, 2])
      ShowText(["\\n<Lucia>So, I did not obtain your agreement. The negotiations are off, aren't they..."])
      ShowTextAttributes(["lusia_fc1", 6, 0, 2])
      ShowText(["\\n<Lucia>Then I shall await you in the Tower of Magic. Since you obey Lily, you will come to defeat me, won't you?"])
      PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
      ErasePicture([5])
      ControlSwitches([2092, 2092, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lucia uses teleportation magic and disappears."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>...Let's go to the Tower of Magic."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The rebels' headquarters are in the Tower of Magic to the south. I have resolved myself to fight Lucia..."])
      ExitEventProcessing([])
      Empty([])

    When([2, "I'll think about it"])
      ShowTextAttributes(["lusia_fc1", 5, 0, 2])
      ShowText(["\\n<Lucia>Is that so... Please, consider it carefully. I'm sure you will realize how dangerous Lily is."])
      ShowTextAttributes(["lusia_fc1", 5, 0, 2])
      ShowText(["\\n<Lucia>I shall await the news of Lily's defeat at your hands. At that time, I shall become your comrade."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    ShowPicture([5, "80_lusia_st12", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lusia_fc1", 5, 0, 2])
    ShowText(["\\n<Lucia>I shall await news of your victory. Or, did you have a change of heart?"])
    ShowChoices([["Don't change anything", "Defeat Lucia", "Still thinking about it"], 0])
    When([0, "Don't change anything"])
      ShowTextAttributes(["lusia_fc1", 5, 0, 2])
      ShowText(["\\n<Lucia>As thanks, once you defeat Lily... At that time, I shall join you as a comrade."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    When([1, "Defeat Lucia"])
      ShowPicture([5, "80_lusia_st13", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["lusia_fc1", 6, 0, 2])
      ShowText(["\\n<Lucia>So, I did not obtain your agreement. The negotiations are off, aren't they..."])
      ShowTextAttributes(["lusia_fc1", 6, 0, 2])
      ShowText(["\\n<Lucia>Then I shall await you in the Tower of Magic. Since you obey Lily, you will come to defeat me, won't you?"])
      PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
      ErasePicture([5])
      ControlSwitches([2092, 2092, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lucia uses teleportation magic and disappears."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>...Let's go to the Tower of Magic."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The rebels' headquarters are in the Tower of Magic to the south. I have resolved myself to fight Lucia..."])
      ExitEventProcessing([])
      Empty([])

    When([2, "Still thinking about it"])
      ShowTextAttributes(["lusia_fc1", 5, 0, 2])
      ShowText(["\\n<Lucia>Is that so... Please, consider it carefully. I'm sure you will realize how dangerous Lily is."])
      ShowTextAttributes(["lusia_fc1", 5, 0, 2])
      ShowText(["\\n<Lucia>I shall await the news of Lily's defeat at your hands. At that time, I shall become your comrade."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 2
    Empty([])

  Page 3
    ShowPicture([5, "80_lusia_st12", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lusia_fc1", 5, 0, 2])
    ShowText(["\\n<Lucia>So, you defeated Lily... I'm thankful to you from the bottom of my heart for listening to my request."])
    ShowPicture([5, "80_lusia_st13", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["lusia_fc1", 6, 0, 2])
    ShowText(["\\n<Lucia>...Lily was too sincere. She saw herself in the weak people of the world, and couldn't look away..."])
    ShowTextAttributes(["lusia_fc1", 6, 0, 2])
    ShowText(["\\n<Lucia>She often said that she heard the voices of the oppressed calling for help."])
    ShowTextAttributes(["lusia_fc1", 6, 0, 2])
    ShowText(["\\n<Lucia>It wasn't a metaphor. She truly heard them. Her mind was already on the brink of collapse."])
    ShowTextAttributes(["lusia_fc1", 6, 0, 2])
    ShowText(["\\n<Lucia>In the end, power did not truly save her... Taking her power away was the only true way to save her."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>......"])
    ConditionalBranch([4, 64, 0])
      ShowTextAttributes(["pramia_fc1", 0, 0, 2])
      ShowText(["\\n<Teeny>You still think of Lily as your friend, don't you..."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_lusia_st12", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["lusia_fc1", 5, 0, 2])
    ShowText(["\\n<Lucia>Well then, I shall keep my promise. I will accompany you on your journey as your comrade."])
    ShowTextAttributes(["lusia_fc1", 5, 0, 2])
    ShowText(["\\n<Lucia>I hope what I see on the road allows me to grow... I look forward to our adventures together."])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(167)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lucia has joined the party!"])
    Wait([60])
    ControlSwitches([2138, 2138, 0])
    ControlVariables([1029, 1029, 0, 0, 6])
    Script(["gain_medal(28)"])
    ConditionalBranch([1, 1001, 0, 18, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Looks like this matter has been sorted out. It's about time we headed out to form a contract with Gnome."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>With this, this matter has been settled. Although I'm reluctant to do so, isn't it about time we go find Gnome?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1031, 0, 2, 2])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya>Before that, how about we go to Saloon? We did hear about a blacksmith there who makes crystal equipment, didn't we?"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>How about we visit Saloon before that? I heard that there's a blacksmith there who makes equipment out of crystal."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Hmm, if we are to challenge Gnome to battle, it's better to be well equipped. I leave the decision to you."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>Preparing for a battle by acquiring better equipment sounds good. I leave it to your judgment."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["If I'm not wrong, Saloon is far north of Sabasa. There are ruins north of Grandeur, but Saloon is even further north than they are."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["In the break between the mountains, there's a point where the desert turns into wastelands. If you travel east from there, you reach Saloon... Or, so we've heard."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["They say that there's a blacksmith who makes crystal equipment in that town. We should prepare ourselves before going to see Gnome."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Well then, let's move on to our next goal!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Magistea Village's turmoil has settled down, and we've acquired a new comrade. And so, we set out towards our next destination..."])
      ConditionalBranch([1, 1031, 0, 0, 0])
        ControlVariables([1031, 1031, 0, 0, 1])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>The Safar Ruins where Gnome resides are north of Grandeur. Well then, let's go!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 4
    Empty([])

  Page 5
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ConditionalBranch([0, 2092, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>Not even Lily has realized that we have a base right under her nose. Of course, we're using multiple seclusion techniques and have cast isolation spells."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>Lady Lucia has come here and is waiting below. Would you please listen to her request?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2092, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>Won't you reconsider? Lily's philosophy will bring chaos to the whole world."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1029, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["We have to abandon this hideout as well."])
      ShowText(["There are still some aftercare tasks left..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2097, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>Now that it has come to this, the resistance has been disbanded..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2096, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>This hideout has to be cleaned up. It'll take a while to finish everything, but..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["167"])
      ShowTextAttributes(["lusia_fc1", 0, 0, 2])
      ShowText(["\\n<Lucia>Cheers for your good work. I leave the rest to you."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>We need to pay salaries to our mercenaries... Resistance sure is expensive."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>But that's the price we have to pay to stop Lily. Her philosophy is too dangerous."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["134"])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome>Whatever you do, it always costs money..."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1029, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["We no longer need to worry about paying the mercenaries..."])
      ShowText(["This is the end of the resistance activities."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["I never expected an outsider to solve this for us..."])
      ShowText(["I feel a bit complicated about this."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2097, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>We no longer have to worry about our mercenaries' salaries. We're ending our resistance movement."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>...I wanted us to end it by winning, though."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2096, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>We no longer have to worry about our mercenaries' salaries. We're ending our resistance movement."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>It's all thanks to you. I'm extremely grateful."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Woman>I was given power by Lady Lily. And I broke free from my daily abuse with that power."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Woman>Even now I am grateful to her. However, if this power is spread all over the world..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Woman>It's because I've acquired the power of magic tentacles myself that I understand the implications. This power should remain a secret, and spreading it should be forbidden..."])
    Empty([])

  Page 1
    ConditionalBranch([1, 1029, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>"])
      ShowText(["Lady Lily is a strong person."])
      ShowText(["Even without the tentacle magic, she should be fine..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2097, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>Lady Lucia is under our protection. Her life isn't in danger, but her magic power is..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["163"])
      ShowTextAttributes(["lily_fc1", 3, 0, 2])
      ShowText(["\\n<Lily>It's better this way, at least for Lucia. The power of magic tentacles was a burden to her..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2096, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>Lady Lily is a strong person. She should be all right, even without magic tentacles..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>Tentacle magic is a technique where users summon magic tentacles into their own body. Or, rather, the tentacles become a part of their bodies."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>Actually, tentacle magic isn't that mighty of a power. There are more powerful forbidden techniques out there in the world."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>What makes tentacle magic dangerous is that it's relatively easy to use. Even a young girl without any understanding of magic can use it."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>And, in exchange for having magic tentacles inside of you, there are side effects. Clouded consciousness, loss of morals... It has a large, adverse effect on one's mind."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>The joy from easily obtaining power, along with the reversal of the user and abuser's position, gives birth to sadism... That's the most dangerous part."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>There is nothing more dangerous than giving the oppressed the power of tentacle magic... That is what we think."])
    Empty([])

  Page 1
    ConditionalBranch([1, 1029, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["Lady Lucia has visited the Great Library of San Ilia."])
      ShowText(["I wonder if she doesn't want to stay in this village..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2097, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>The resistance is over... It feels like it was all in vain."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["163"])
      ShowTextAttributes(["lily_fc1", 3, 0, 2])
      ShowText(["\\n<Lily>You are all now freed from Lucia. Don't cause any further trouble and I'll overlook your indiscretions."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2096, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>We won. I can't thank you enough."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["kooni_fc1", 0, 0, 2])
    ShowText(["\\n<Oni>I'm an Oni bodyguard! I've been hired for money♪"])
    ShowTextAttributes(["kooni_fc1", 3, 0, 2])
    ShowText(["\\n<Oni>But... I really am against what that Lily person does. Those kinds of arcane powers should remain hidden."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["103"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>Agreed... Their secrecy is what makes arcane powers arcane."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1029, 0, 7, 0])
      ShowTextAttributes(["kooni_fc1", 2, 0, 2])
      ShowText(["\\n<Goblin>"])
      ShowText(["With this, the resistance activities are also over."])
      ShowText(["Ultimately, it means unemployment for us..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2097, 0])
      ShowTextAttributes(["kooni_fc1", 2, 0, 2])
      ShowText(["\\n<Oni>I've become unemployed... Now I need to look for another employer."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2096, 0])
      ShowTextAttributes(["kooni_fc1", 1, 0, 2])
      ShowText(["\\n<Oni>We wooon♪"])
      ShowTextAttributes(["kooni_fc1", 2, 0, 2])
      ShowText(["\\n<Oni>...So, am I unemployed now?"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Label(["62"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>How about working with me in the Transport Guild?"])
    ExitEventProcessing([])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 0, 0, 2])
    ShowText(["\\n<Eva>You're back to living in the wilds in a tent..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Woman>Our actual base is inside the tower to the south. This is our reconnaissance hideout."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Woman>Our monster mercenaries weren't randomly recruited, by the way. We only recruited those who agree with our goal and mindset."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["80"])
    ShowTextAttributes(["orc_fc1", 0, 0, 2])
    ShowText(["\\n<Hip>I see, so you chose carefully. No wonder you didn't pick a drove of orcs."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1029, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>"])
      ShowText(["I hold no grudge against Lady Lily..."])
      ShowText(["It's just that her ideas were too dangerous."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2097, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>We will not move out of here. We will succeed Lady Lucia's philosophy..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["163"])
      ShowTextAttributes(["lily_fc1", 3, 0, 2])
      ShowText(["\\n<Lily>Do as you please. Now that you've lost Lucia's power, you can't do anything."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2096, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>We don't resent Lady Lily... We just think her way of thinking is too dangerous."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([28, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([385, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([342, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([195, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([380, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Woman>Power is a drug. If acquired too easily, it makes you drown in it..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["82"])
    ShowTextAttributes(["suzume_fc1", 0, 0, 2])
    ShowText(["\\n<Chirp>You're right... If I suddenly received great power, I would surely..."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1029, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>"])
      ShowText(["Who on earth was that suspicious traveler...?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2097, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>A tragedy happened in this village... Please, don't let it be repeated elsewhere."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["163"])
      ShowTextAttributes(["lily_fc1", 3, 0, 2])
      ShowText(["\\n<Lily>It's all right, be at ease... The ones who will eliminate it will be the weak who are oppressed by the strong."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2096, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>You've defeated Lily, haven't you? Thank you very much."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])
