CommonEvent 465
Name = "魔界罪人の封牢エデン1"

  999([465])
  PlayBGM(["RPG::BGM(@name=\"dungeon_koori\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_eden_st41", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["You two..."])
  ShowTextAttributes(["eden_fc1", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["I've come to help, Eden!"])
  ShowText(["Let's attack the prison together and free the prisoners!"])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["I don't remember asking for such a thing."])
  ShowText(["This operation is only for us..."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Let's fight together, Eden."])
  ShowText(["The final battle is approaching, so let's work together to finish this."])
  ConditionalBranch([4, 538, 0])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["You don't have to do anything reckless alone."])
    ShowText(["Since we share the same goal, let's do this together."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["……………………"])
  ConditionalBranch([1, 1147, 0, 2, 2])
    ShowTextAttributes(["eden_fc3", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["...There hasn't been any contact from those who infiltrated ahead yet."])
    ShowText(["For now, let's wait for that report."])
    ShowTextAttributes(["eden_fc3", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["In the meantime, please prepare yourselves."])
    ShowText(["Don't forget to check your equipment as well..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["By the way, I completely forgot..."])
    ShowText(["The matter of the legendary blacksmith Randolph remains unresolved."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I heard that he is in our world's Iliasburg."])
    ShowText(["Now that the decisive battle is approaching, why not go and see him?"])
    ErasePicture([5])
    PlayBGM(["RPG::BGM(@name=\"dungeon_toride\", @volume=100, @pitch=100)"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1147, 0, 3, 0])
    ShowTextAttributes(["eden_fc3", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["...You're right, that sounds good."])
    ShowText(["The advance party has already entered and is disrupting the security."])
    ShowTextAttributes(["eden_fc3", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Next, we will join them inside."])
    ShowText(["Make sure not to let your guard down..."])
    ErasePicture([5])
    SetMoveRoute([25, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(387)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Eden has temporarily joined the party!"])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"dungeon_toride\", @volume=100, @pitch=100)"])
    ControlVariables([1170, 1170, 0, 0, 2])
    ShowTextAttributes(["eden_fc3", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["To open the prison, please use this."])
    ShowText(["It's something that Cupid, who infiltrated beforehand, stole."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([584, 0, 0, 1])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I've heard there are several political prisoners inside..."])
    ShowText(["Is it really okay to free them all?"])
    ShowTextAttributes(["eden_fc3", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Yes, I've done my research properly."])
    ShowText(["They are all angels and humans who resisted the dominion of monsters."])
    ShowTextAttributes(["eden_fc3", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Among them, those who particularly troubled the demons are imprisoned."])
    ShowText(["Since there are no ordinary criminals, let's free everyone."])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 3, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Even in the Monster Realm, there are some tough guys, huh?"])
      ShowText(["Alright, let's go save them right now!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["Those individuals seem to possess special skills."])
      ShowText(["By freeing them, the likelihood of them assisting us increases..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["This is a highly secured facility in the Monster Realm..."])
    ShowText(["Please remain vigilant during the invasion."])
    ConditionalBranch([4, 34, 0])
      ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
      ShowText(["\\n<Micaela-chan>"])
      ShowText(["Inside, there are powerful demons lurking..."])
      ShowText(["I can sense them from their presence."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 36, 0])
      ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
      ShowText(["\\n<Lucifina-chan>"])
      ShowText(["Ahaha, this looks fun♪"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Well then, let's go!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Empty([])
