Display Name = "Luddite Village"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ShowTextAttributes(["sabasa_fc4", 0, 0, 2])
    ShowText(["\\n<Sarasa>"])
    ShowText(["This is an isolated island..."])
    ShowText(["Without an airship, escape is impossible."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ShowTextAttributes(["sabasa_fc4", 0, 0, 2])
    ShowText(["\\n<Sarasa>"])
    ShowText(["This is an isolated island..."])
    ShowText(["Without an airship, escape is impossible."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ConditionalBranch([1, 1150, 0, 14, 2])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This looks like just a regular house."])
      ShowText(["For now, let's hurry to the important area...!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1150, 0, 15, 1])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 22, 66, 40, 0, 0])
      PlayBGM(["RPG::BGM(@name=\"kiki4\", @volume=100, @pitch=100)"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["I won't let you pass to the important area."])
    ShowText(["You won't be able to proceed any further..."])
    ScrollMap([8, 8, 5])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The strict security is ironically exposing the key points."])
    ShowText(["That important area must be that house right in front...!"])
    ConditionalBranch([4, 755, 0])
      ShowTextAttributes(["tezcatlipoca_fc1", 4, 0, 2])
      ShowText(["\\n<Tezcatlipoca>"])
      ShowText(["Let's blow away the enemy in front of us and get in there quickly!!"])
      Empty([])

    BranchEnd([])
    ScrollMap([2, 8, 5])
    Wait([90])
    BattleProcessing([0, 1617, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    ConditionalBranch([1, 1150, 0, 14, 0])
      ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["This building is incredibly suspicious!"])
      ShowText(["If we can't get in, let's just smash it from the outside!!"])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["No... we should find out what they mean by the important area."])
      ShowText(["If we blow it away from the outside, we might lose valuable information."])
      ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
      ShowText(["\\n<Sarasa>"])
      ShowText(["I agree..."])
      ShowText(["Given the situation, we have the advantage, so we should have time to search for the key here."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Alright, let's search for the key!"])
    ShowText(["It might be in another house, let's explore!"])
    ConditionalBranch([1, 1150, 0, 14, 0])
      ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Are we really going to search each house one by one...?"])
      ShowText(["Ugh, how annoying."])
      ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
      ShowText(["\\n<Sarasa>"])
      ShowText(["Of course, I'll have my subordinates help too."])
      ShowText(["Alright, let's search for the key!"])
      ControlVariables([1150, 1150, 0, 0, 15])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ConditionalBranch([1, 1150, 0, 14, 2])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This looks like just a regular house."])
      ShowText(["For now, let's hurry to the important area...!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1150, 0, 15, 1])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 22, 59, 17, 0, 0])
      PlayBGM(["RPG::BGM(@name=\"kiki4\", @volume=100, @pitch=100)"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([1, 1150, 0, 14, 2])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This looks like just a regular house."])
      ShowText(["For now, let's hurry to the important area...!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1150, 0, 15, 1])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 22, 85, 16, 0, 0])
      PlayBGM(["RPG::BGM(@name=\"kiki4\", @volume=100, @pitch=100)"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([1, 1150, 0, 14, 2])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This looks like just a regular house."])
      ShowText(["For now, let's hurry to the important area...!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1150, 0, 15, 1])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 22, 41, 42, 0, 0])
      PlayBGM(["RPG::BGM(@name=\"kiki4\", @volume=100, @pitch=100)"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ConditionalBranch([1, 1150, 0, 14, 2])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This looks like just a regular house."])
      ShowText(["For now, let's hurry to the important area...!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1150, 0, 15, 1])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 22, 7, 40, 0, 0])
      PlayBGM(["RPG::BGM(@name=\"kiki4\", @volume=100, @pitch=100)"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ConditionalBranch([1, 1150, 0, 14, 2])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This looks like just a regular house."])
      ShowText(["For now, let's hurry to the important area...!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1150, 0, 15, 1])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 22, 27, 38, 0, 0])
      PlayBGM(["RPG::BGM(@name=\"kiki4\", @volume=100, @pitch=100)"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ConditionalBranch([1, 1150, 0, 14, 2])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This looks like just a regular house."])
      ShowText(["For now, let's hurry to the important area...!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1150, 0, 15, 1])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 22, 14, 67, 0, 0])
      PlayBGM(["RPG::BGM(@name=\"kiki4\", @volume=100, @pitch=100)"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([1, 1150, 0, 14, 2])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This looks like just a regular house."])
      ShowText(["For now, let's hurry to the important area...!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1150, 0, 15, 1])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 22, 41, 62, 0, 0])
      PlayBGM(["RPG::BGM(@name=\"kiki4\", @volume=100, @pitch=100)"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ConditionalBranch([1, 1150, 0, 14, 2])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This looks like just a regular house."])
      ShowText(["For now, let's hurry to the important area...!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1150, 0, 15, 1])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 22, 67, 62, 0, 0])
      PlayBGM(["RPG::BGM(@name=\"kiki4\", @volume=100, @pitch=100)"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["Enemy attack confirmed."])
    ShowText(["Counterattack, commence..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I won't take your life..."])
    ShowText(["But, you'll have to sleep for a bit."])
    BattleProcessing([0, 1616, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ControlVariables([1002, 1002, 0, 0, 62])
    ShotBalloonIcon([16, 1, false])
    ShotBalloonIcon([17, 1, false])
    Wait([90])
    ShowPicture([5, "80_replicant_st01", 0, 0, -120, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_replicant_st01", 0, 0, 180, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -120, 0, 100, 100, 255, 0, 60, false])
    MovePicture([6, nil, 0, 0, 180, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant A>"])
    ShowText(["Intruder confirmed...!"])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant B>"])
    ShowText(["The Monster Lord and a band of sky pirates... Intrusion confirmed...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The ones in the village were strange life forms."])
    ShowText(["It's as if they live here normally."])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["What is that creature..."])
    ShowText(["Could it be, that is the next generation of humans...?"])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["That they would replace humans..."])
    ShowText(["Ilias, what a vile thing you have created...!"])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant A>"])
    ShowText(["Intruder, eliminate..."])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant B>"])
    ShowText(["Commencing elimination action..."])
    ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
    ShowText(["\\n<Sarasa>"])
    ShowText(["They seem eager to fight as well..."])
    ShowText(["Let's take care of these guys first!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["We must also do our part... Let's go!"])
    ConditionalBranch([4, 773, 0])
      ShowTextAttributes(["gob_fc2", 0, 0, 2])
      ShowText(["\\n<Idaten>"])
      ShowText(["To think all the people would be replaced by such monsters..."])
      ShowText(["...I must cut them down."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    BattleProcessing([0, 1616, false, false])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant A>"])
    ShowText(["The intruder is strong... Alert issued..."])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant B>"])
    ShowText(["Protect... that important area, protect it..."])
    SetMoveRoute([16, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([17, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    Wait([10])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Defeated the Replicants!"])
    ConditionalBranch([4, 394, 0])
      ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
      ShowText(["\\n<Astaroth>"])
      ShowText(["Important area...?"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_sabasa_st32", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
    ShowText(["\\n<Sarasa>"])
    ShowText(["Alright, breakthrough successful!"])
    ShowText(["You lot... descend!!"])
    PlaySE(["RPG::SE(@name=\"mon_fall1\", @pitch=100, @volume=100)"])
    ShowPicture([5, "80_tatunoko_k_st13", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_umiusi_k_st12", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["umiusi_k_fc2", 1, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["Yahhoo!!"])
    PlaySE(["RPG::SE(@name=\"mon_fall1\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Actually, I have a fear of heights..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The members of the Sarasa Air Pirate Crew began to descend from the airship!"])
    ErasePicture([6])
    ShowPicture([5, "80_sabasa_st32", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
    ShowText(["\\n<Sarasa>"])
    ShowText(["The airship begins its bombardment on the ground!"])
    ShowText(["Don't get us caught up in this!"])
    ShowTextAttributes(["umiusi_k_fc2", 1, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["Aye aye! Bombardment, commence!!"])
    ErasePicture([5])
    ShowAnimation([-1, 661, true])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Whoa, amazing! It's so flashy!!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["From the airship, a rain of cannonballs pours down on the village."])
    ShowText(["This should make the ground battle much easier――"])
    ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
    ShowText(["\\n<Sarasa>"])
    ShowText(["Now then... it seems there's an important area they are guarding here."])
    ShowText(["We're going to charge in there!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Is it the enemy's clone factory or invasion base..."])
    ShowText(["It can't be anything good anyway."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Alright, let's support our members while we charge in!"])
    ShowText(["Let's take down that so-called important area!"])
    ShowTextAttributes(["morrigan_fc1", 3, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Really, Luddite Village is terrible in any world."])
    ShowText(["I will completely crush it!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Finally, the Luddite Conquest Operation has begun."])
    ShowText(["Destroy the important area and shatter the colonization plan――"])
    ControlVariables([1150, 1150, 0, 0, 14])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["No way, the enemy's attack..."])
    ShowText(["Executing counterattack."])
    ShowTextAttributes(["morrigan_fc1", 3, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["They really are disgusting creatures..."])
    ShowText(["There's no way I'm going to be controlled by you!"])
    BattleProcessing([0, 1616, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["What an interesting creature!"])
    ShowText(["Please! Please let me examine your body!"])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["Evil scientist confirmed."])
    ShowText(["To protect myself, I will begin the attack..."])
    BattleProcessing([0, 1616, false, false])
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["Um... please, let me perform an autopsy..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["I can't tell which side is the villain,"])
    ShowText(["It's best to keep it at that level..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["Defend the important area..."])
    ShowText(["Repeat, defend the important area..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We won't allow the colonization plan to proceed!"])
    ShowText(["We will stop it!"])
    BattleProcessing([0, 1616, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["No matter what, we will defend the important area..."])
    ShowText(["Prioritize defense over my life..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We're desperate too..."])
    ShowText(["I will absolutely crush Ilias's cruel plan!"])
    BattleProcessing([0, 1617, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["Defend the important area..."])
    ShowText(["Repeat, defend the important area..."])
    ShowTextAttributes(["sabasa_fc4", 0, 0, 2])
    ShowText(["\\n<Sarasa>"])
    ShowText(["The thought of such creatures filling towns and villages gives me chills."])
    ShowText(["The colonization plan will be stopped by the Sarasa Sky Pirates!"])
    BattleProcessing([0, 1616, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["It's a supply dragon!"])
    ShowText(["There's also a job change book!"])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    CallCommonEvent([113])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Dragon child spear techniques specialize in one vs many combat!"])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["Waaah!!"])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Dragon child spear techniques specialize in one vs many combat!"])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["Waaah!!"])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Dragon child spear techniques specialize in one vs many combat!"])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["Waaah!!"])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Dragon child spear techniques specialize in one vs many combat!"])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["Waaah!!"])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Dragon child spear techniques specialize in one vs many combat!"])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["Waaah!!"])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Dragon child spear techniques specialize in one vs many combat!"])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["Waaah!!"])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Dragon child spear techniques specialize in one vs many combat!"])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["Waaah!!"])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Dragon child spear techniques specialize in one vs many combat!"])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["Waaah!!"])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["I'm fine over here, leave it to me!"])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["You're quite skilled..."])
    ShowText(["You're very experienced in battle..."])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["I'm fine over here, leave it to me!"])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["You're quite skilled..."])
    ShowText(["You're very experienced in battle..."])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["Don't trample the fields..."])
    ShowTextAttributes(["umiusi_k_fc2", 2, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["Ah, I'm sorry..."])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["Don't trample the fields..."])
    ShowTextAttributes(["umiusi_k_fc2", 2, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["Ah, I'm sorry..."])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["Even if we lose in individual strength, we won't lose in teamwork!"])
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Show the boss a good performance!"])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["Ugh, troublesome...!"])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["Even if we lose in individual strength, we won't lose in teamwork!"])
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Show the boss a good performance!"])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["Ugh, troublesome...!"])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["Even if we lose in individual strength, we won't lose in teamwork!"])
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Show the boss a good performance!"])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["Ugh, troublesome...!"])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["Even if we lose in individual strength, we won't lose in teamwork!"])
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Show the boss a good performance!"])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["Ugh, troublesome...!"])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["Even if we lose in individual strength, we won't lose in teamwork!"])
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Show the boss a good performance!"])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["Ugh, troublesome...!"])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["Even if we lose in individual strength, we won't lose in teamwork!"])
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Show the boss a good performance!"])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["Ugh, troublesome...!"])
    Empty([])
