Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 422, 22, 10, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 422, 28, 16, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems I can rest a little here..."])
    FadeoutScreen([])
    PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
    Wait([150])
    RecoverAll([0, 0])
    FadeinScreen([])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShowTextAttributes(["lamia_fc1", 2, 0, 2])
    ShowText(["\\n<Lamia>"])
    ShowText(["The bed is small, and it's hard to sleep..."])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Scylla>"])
    ShowText(["This is the royal palace of the Queens."])
    ShowText(["Eventually, it will be incredibly luxurious."])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ShowTextAttributes(["scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Scylla>"])
    ShowText(["More like an inn, it's a resting place."])
    ShowText(["You can rest on the vacant beds if you like."])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["scyllad_fc1", 0, 0, 2])
    ShowText(["\\n<Monster Scylla>"])
    ShowText(["We need to get some new cooking utensils..."])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([6, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([900, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([432, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([94, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["cirquec_fc6", 0, 0, 2])
    ShowText(["\\n<Queen Scylla>"])
    ShowText(["I want this land to be a place of rest for Scylla and Lamia."])
    ShowText(["Let's all cooperate and turn it into a splendid village..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["l_medusa_fc1", 0, 0, 2])
    ShowText(["\\n<Medusa Lord>"])
    ShowText(["I serve as the captain of the guards."])
    ShowText(["Though it's still a fledgling guard..."])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["cirquec_fc4", 0, 0, 2])
    ShowText(["\\n<Aria Lamia>"])
    ShowText(["I am prepared for the arduous path ahead."])
    ShowText(["Even if it takes a long time, we will surely succeed..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warehouse Keeper>"])
    ShowText(["To ensure fairness, I've been entrusted with the management of supplies as a human."])
    ShowText(["The surplus supplies can be sold, that's the rule."])
    ShopProcessing([0, 1, 0, 0, false])
    ShopItem([0, 13, 0, 0])
    ShopItem([0, 17, 0, 0])
    ShopItem([0, 51, 0, 0])
    ShopItem([0, 55, 0, 0])
    ShopItem([0, 59, 0, 0])
    ShopItem([2, 1050, 0, 0])
    ShopItem([2, 1081, 0, 0])
    ShopItem([2, 1085, 0, 0])
    ShopItem([2, 1147, 0, 0])
    ShopItem([2, 1592, 0, 0])
    ShopItem([0, 3114, 0, 0])
    ShopItem([0, 3117, 0, 0])
    ShopItem([0, 3127, 0, 0])
    CallCommonEvent([275])
    Empty([])
