Display Name = "Château des Romances"
Parallax Name = "StarlitSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ConditionalBranch([1, 1228, 0, 0, 0])
      ControlVariables([1228, 1228, 0, 0, 1])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 922, 50, 116, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ConditionalBranch([1, 1228, 0, 0, 0])
      ControlVariables([1228, 1228, 0, 0, 1])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 922, 50, 116, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ConditionalBranch([1, 1228, 0, 0, 0])
      ControlVariables([1228, 1228, 0, 0, 1])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 922, 50, 116, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ConditionalBranch([1, 1216, 0, 1, 1])
      ControlSwitches([100, 100, 1])
      PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 21, 61, 3, 2, 1])
      Empty([])

    Else([])
      ControlSwitches([100, 100, 1])
      PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 2, 328, 187, 2, 1])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    FadeinScreen([])
    Wait([60])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>I know it's broken inside, but...\nDon't the floors and walls look rather strange?"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>This is spatial erosion...\nThe gate must be affecting it."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Spatial erosion is occurring...\nPerhaps the gate is influencing this."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>But that would mean the Land of Night is eroding the Demonic Castle itself..."])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ShowPicture([5, "80_syesta_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It was from the moment we set foot in the Demonic Castle that it had transformed into a different space. Right in front of us, a bizarre entity stood in our way..."])
    ShowTextAttributes(["syesta_fc1", 0, 0, 2])
    ShowText(["\\n<Shesta>Specified world reaction detected...\nCommencing spatial disintegration process..."])
    ShowTextAttributes(["magatu_fc1", 3, 0, 2])
    ShowText(["\\n<Magatsu>What the hell is this monster? It gives me the chills..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>No way...an Apoptosis?!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>Why are the Apoptosis appearing here...?\nIn any case, we have to take them out!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>Why are the Apoptosis manifesting here...?\nAt any rate, we must exterminate them!!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    BattleProcessing([0, 1403, false, false])
    ControlSwitches([31, 31, 1])
    ControlVariables([1212, 1212, 0, 0, 1])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>What's going on...\nWhy are the Apoptosis here?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>What in the world are the Apoptosis doing here?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>If you think of the castle itself as a widescale act of space-time interference... It would make sense for the coping system to activate."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In any case, it would seem the Demonic Castle has been infested with the Apoptosis. Hopefully they won't prove to be an obstacle to our advance..."])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>Those monsters really gave me the creeps...\nAre those things common in this world...?"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>They're not common, but...\nIt would seem they've been appearing more frequently lately."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>They shouldn't be common, but...\nAlas, they seem to have appeared in many places recently."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Even so, we can't let them scare us.\nCome on, let's head inside!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Our objective is the magical supply room where the White Rabbit is sleeping. If we can wake up the White Rabbit and destroy the gate, we win."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But our enemies aren't likely to just quietly watch us.\nNightmares, alliance members, and even Apoptosis will be getting in our way."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Furthermore, there will inevitably be a decisive battle with the Queen of Dreams. This will be a massive wall to overcome, but if we don't win here, there won't be any future."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

  Page 1
    Empty([])
