CommonEvent 439
Name = "蓬莱山エデン"

  ShowPicture([5, "80_eden_st41", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  TransferPlayer([0, 336, 55, 15, 8, 2])
  PlayBGM(["RPG::BGM(@name=\"dungeon_koori\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["……………………"])
  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Eden..."])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["Lady Ilias... what brings you here?"])
  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Eden, you must come with us."])
  ShowText(["For now, let's join hands and confront the Dark Goddess."])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["...I refuse, Lady Ilias."])
  ShowText(["Right now, you are nothing but a source of trouble."])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["In fact, you even led unnecessary people here, didn't you?"])
  ShowText(["Didn't you notice you were being followed...?"])
  ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Huh...!?"])
  ErasePicture([5])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<???>"])
  ShowText(["Hmm, you noticed...?"])
  PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
  ShowAnimation([10, 542, false])
  Wait([20])
  ShowAnimation([12, 542, false])
  Wait([20])
  ShowAnimation([13, 542, false])
  Wait([20])
  ControlSwitches([31, 31, 0])
  Wait([60])
  ShowPicture([5, "80_alice_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["The leader of the Angel Liberation Army, Eden..."])
  ShowText(["Seems to be more capable than the rumors suggest."])
  ShowPicture([5, "80_tamamo_st01", 0, 0, -150, 0, 100, 100, 255, 0])
  ShowPicture([6, "80_erbetie_st01", 0, 0, 150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["Don't underestimate being number three, Monster Lord."])
  ShowText(["Angels who lick the ground are generally quite strong."])
  ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
  ShowText(["\\n<Erubetie>"])
  ShowText(["……………………"])
  ShowPicture([5, "80_eden_st41", 0, 0, -150, 0, 100, 100, 255, 0])
  ShowPicture([6, "80_alice_st01", 0, 0, 150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["You are... Monster Lord Alipheese!?"])
  ShowText(["You were in this world?"])
  ConditionalBranch([4, 401, 0])
    ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["To slip past my sensors..."])
    ShowText(["A Monster Lord and the Four Heavenly Knights, quite skilled indeed."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Moreover, Alice has grown from her girl form."])
  ShowText(["She must have come into contact with the Dark Goddess and regained her true power—"])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["...As you can see, our paths have completely diverged."])
  ShowText(["I will proceed with the Dark Goddess's unification plan as a Monster Lord."])
  ShowPicture([5, "80_eden_st41", 0, 0, -150, 0, 100, 100, 255, 0])
  ShowPicture([6, "80_erbetie_st01", 0, 0, 150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
  ShowText(["\\n<Erubetie>"])
  ShowText(["That's why I'm here for work."])
  ShowText(["I will eliminate the leader of the Angel Liberation Army here..."])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["I expected some kind of assassin to come..."])
  ShowText(["But to think it would be a Monster Lord from another world."])
  ShowPicture([5, "80_eden_st41", 0, 0, -150, 0, 100, 100, 255, 0])
  ShowPicture([6, "80_tamamo_st01", 0, 0, 150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["Sorry, but I've set up a barrier around the area."])
  ShowText(["Unless you break it, no reinforcements will come..."])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Eden, it's dangerous to fight alone!"])
  ShowText(["We should assist you...!"])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["There's no need for that."])
  ShowText(["I will fight alone...!"])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["You mustn't be stubborn. Eden!"])
  ShowText(["Tamamo can only revert back to Tamamo for a few minutes!"])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["……………………"])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["If we can't fight together, then at least I'll divide the enemy!"])
  ShowText(["We'll take care of Tamamo's opponent!"])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["...Do as you wish."])
  ErasePicture([5])
  ErasePicture([6])
  PlayBGM(["RPG::BGM(@name=\"boss_eden\", @volume=100, @pitch=100)"])
  PlaySE(["RPG::SE(@name=\"mon_karaburi\", @pitch=100, @volume=100)"])
  SetMoveRoute([11, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -1])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -1])"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Saying that, Eden moved."])
  ShowText(["Wielding her weapon, she slashed at Alice――"])
  PlaySE(["RPG::SE(@name=\"mon_break8\", @pitch=100, @volume=100)"])
  ShowPicture([5, "80_eden_st41", 0, 0, -150, 0, 100, 100, 255, 0])
  ShowPicture([6, "80_alice_st03", 0, 0, 150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["The third angel created... That's quite a heavy attack."])
  ShowText(["But I too have been powered up from this long journey!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Eden and Alice clashed their powers."])
  ShowText(["Eden, of course, and the Monster Lord Alice both possess incredible strength."])
  ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
  ShowText(["\\n<Erubetie>"])
  ShowText(["I'll support you, my Monster Lord..."])
  ErasePicture([5])
  ErasePicture([6])
  SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-2, 0])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 0])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  PlaySE(["RPG::SE(@name=\"mon_ero_slime1\", @pitch=100, @volume=100)"])
  ShowPicture([5, "80_eden_st41", 0, 0, -150, 0, 100, 100, 255, 0])
  ShowPicture([6, "80_erbetie_st01", 0, 0, 150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Erubetie joined the battle, relentlessly attacking Eden with her versatile attacks."])
  ShowText(["However, Eden deflected the two-on-one attack and still seems to have some leeway――"])
  ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["It's a bit dangerous."])
  ShowText(["I would like to assist the Monster Lord as well, but..."])
  ErasePicture([5])
  ErasePicture([6])
  Wait([30])
  PlayBGM(["RPG::BGM(@name=\"kiki4\", @volume=100, @pitch=100)"])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  SetMoveRoute([13, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  Wait([30])
  GatherFollowers([])
  ShowPicture([5, "80_tamamo_st03", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["...I won't let you pass, fox."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["We stood in front of Tamamo."])
  ShowText(["If she joins in, Eden would surely be in a tough spot."])
  ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["...Truly, this is a strange turn of events for you all."])
  ShowText(["Honestly, I don't want to fight too much..."])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["From the beginning, our paths have not crossed."])
  ShowText(["To save the world, I will do what I must."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["I don't really want to either, but..."])
  ShowText(["I can't let the Dark Goddess's plan be executed!"])
  ConditionalBranch([4, 413, 0])
    ShowTextAttributes(["kurodanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Black Tanuki>"])
    ShowText(["Hahaha, with this, I can finally fight you seriously!"])
    ShowText(["Once again, let's settle this! Tamamo!!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 103, 0])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro>"])
    ShowText(["N-no...!"])
    ShowText(["To fight against Tamamo-sama...!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 102, 0])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu>"])
    ShowText(["Tamamo-sama, Osu!"])
    ShowText(["I'll have you teach me some moves~!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 818, 0])
    ShowTextAttributes(["dakki_fc1", 0, 0, 2])
    ShowText(["\\n<Daji>"])
    ShowText(["With that form, to hold us all back..."])
    ShowText(["You must be severely lacking in power."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 36, 0])
    ShowTextAttributes(["rucyfinac_fc1", 2, 0, 2])
    ShowText(["\\n<Lucifina-chan>"])
    ShowText(["This time, it's fox hunting?"])
    ShowText(["But, that's a really big deal..."])
    ConditionalBranch([4, 34, 0])
      ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
      ShowText(["\\n<Micaela-chan>"])
      ShowText(["Don't let your guard down, Lucifina."])
      ShowText(["Tamamo could be a threat greater than a Monster Lord if we're not careful."])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 420, 0])
    ShowTextAttributes(["hatibi_fc1", 3, 0, 2])
    ShowText(["\\n<Yao>"])
    ShowText(["Ugh, I never thought it would come to this..."])
    ShowText(["Please forgive me for drawing my bow against you..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 106, 0])
    ShowTextAttributes(["nanabi_fc1", 2, 0, 2])
    ShowText(["\\n<Nanabi>"])
    ShowText(["Since the moment I chose to follow Luka..."])
    ShowText(["I was prepared for this day to come, Tamamo-sama."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 265, 0])
    ShowTextAttributes(["kitunezyu_fc1", 2, 0, 2])
    ShowText(["\\n<Haruka>"])
    ShowText(["Huh, I'm fighting Tamamo-sama!?"])
    ShowText(["I have a stomachache, can I take a break...?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 267, 0])
    ShowTextAttributes(["mononohuyonbi_fc1", 2, 0, 2])
    ShowText(["\\n<Izuna>"])
    ShowText(["I must not dull my blade..."])
    ShowText(["No matter who the opponent is..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 266, 0])
    ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
    ShowText(["\\n<Minamo>"])
    ShowText(["The current master is Luka..."])
    ShowText(["Prepare yourself, Tamamo-sama."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 412, 0])
    ShowTextAttributes(["inugami_fc1", 2, 0, 2])
    ShowText(["\\n<Inugami Gyobu>"])
    ShowText(["Wait, we're really fighting Tamamo-sama?"])
    ShowText(["If you can't win, you'll be eaten!"])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["I won't eat someone as unappetizing as you..."])
    ShowTextAttributes(["inugami_fc1", 1, 0, 2])
    ShowText(["\\n<Inugami Gyobu>"])
    ShowText(["You look meaty and delicious, don't you?"])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["It'll probably just taste like alcohol anyway..."])
    ShowText(["Anyway, I'm going all out, so don't hold a grudge!"])
    Empty([])

  Else([])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["It can't be helped..."])
    ShowText(["I'll go all out, so don't blame me!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 21, 0])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo’>"])
    ShowText(["Good grief..."])
    ShowText(["I feel like I'm fighting myself over and over again."])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["What is it this time, which other world did you come from..."])
    ShowText(["I'm also tired of fighting myself."])
    Empty([])

  BranchEnd([])
  ErasePicture([5])
  ChangeBattleBGM(["RPG::BGM(@name=\"boss_sitenno\", @volume=100, @pitch=100)"])
  ControlSwitches([22, 22, 0])
  BattleProcessing([0, 1807, false, false])
  ControlSwitches([22, 22, 1])
  ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_tamamo_st03", 0, 0, 0, 0, 100, 100, 255, 0])
  PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["Ugh, you're quite something..."])
  ShowText(["I've fought with the Six Ancestors several times and been trained more than I expected."])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Shall I go all out next and return to Tamamo?"])
  ShowText(["I feel like we can hold out for a few minutes at least now."])
  ConditionalBranch([4, 383, 0])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["We have also crossed swords with Kanon and Kanade."])
    ShowText(["We won't be annihilated in just a few minutes anymore."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["……………………"])
  ErasePicture([5])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Tamamo glanced at Eden and Alice's fight from the corner of her eye."])
  ShowText(["Although it was an evenly matched battle, Erubetie's movements were visibly sluggish--"])
  ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
  ShowText(["\\n<Erubetie>"])
  ShowText(["Ugh... My body is still..."])
  ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["Erubetie... It seems the Kanade cells haven't fully acclimated yet."])
  ShowText(["At this rate, it'll be a drawn-out struggle."])
  ShowPicture([5, "80_tamamo_st03", 0, 0, -150, 0, 100, 100, 255, 0])
  ShowPicture([6, "80_alice_st10", 0, 0, 170, 0, 100, 100, 255, 0])
  ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["...Monster Lord, it's about time to retreat!"])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Ugh, not yet...!"])
  ShowText(["To retreat now in disgrace...!"])
  ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["Don't be stubborn, Monster Lord!"])
  ShowText(["Both Kanon and Kanade lost their castle due to these guys' efforts!"])
  ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["It's not yet a time to risk our lives..."])
  ShowText(["Retreating here isn't a shame."])
  ErasePicture([5])
  ErasePicture([6])
  SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=13, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=13, @parameters=[])"])
  Wait([30])
  ShowPicture([5, "80_alice_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["...That's true."])
  ShowText(["This time, let's retreat here."])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["……………………"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Alice sheathed her blade, and Eden also ceased her attacks."])
  ShowText(["For everyone, this is not a situation where one should stake their life――"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Alice... is it already unavoidable to be antagonistic?"])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["You have chosen the path of siding with the goddess."])
  ShowText(["And I shall walk with the Dark Goddess..."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Our paths will no longer cross."])
  ShowText(["Know that we are enemies... Brave Luka."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["……………………"])
  ErasePicture([5])
  Wait([30])
  SetMoveRoute([13, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
  Wait([30])
  ShowPicture([5, "80_tamamo_st03", 0, 0, -150, 0, 100, 100, 255, 0])
  ShowPicture([6, "80_erbetie_st01", 0, 0, 150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["Are you alright, Erubetie...?"])
  ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
  ShowText(["\\n<Erubetie>"])
  ShowText(["The Kanade cells aren't listening to me..."])
  ShowText(["I still cannot control them with my current self..."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Don't push yourself, Erubetie."])
  ShowText(["We will retreat here..."])
  ErasePicture([5])
  ErasePicture([6])
  Wait([30])
  ShowAnimation([10, 542, false])
  Wait([20])
  ShowAnimation([12, 542, false])
  Wait([20])
  ShowAnimation([13, 542, false])
  Wait([20])
  ControlSwitches([31, 31, 1])
  Wait([60])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Thus, Alice and her companions left while still having some strength left――"])
  Wait([60])
  PlayBGM(["RPG::BGM(@name=\"dungeon_koori\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["……………………"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["What remained at the scene was us and..."])
  ShowText(["And the silent Eden."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["That attitude of rejection seems to show no intention of hiding."])
  ShowText(["She simply averts her eyes from Ilias and rebuffs all contact――"])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  GatherFollowers([])
  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Eden... what happened to you?"])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["What happened, you ask...? Do you really want to know?"])
  SetMoveRoute([11, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  PlayBGM(["RPG::BGM(@name=\"scene_odayaka2\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_eden_st41", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["You never loved us!"])
  ShowText(["The only one you loved was yourself!"])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["During the Great Monster Wars, you were preoccupied with schemes and self-preservation――"])
  ShowText(["You did not care at all for us as we bled and fell!"])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["In the end, you exposed your disgrace and were slain by the Dark Goddess――"])
  ShowText(["And what became of us that were left behind――"])
  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["……………………"])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["Ilias, you are no god."])
  ShowText(["You were a pitiful existence that struggled and died."])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["Even if something like that were to appear now――"])
  ShowText(["We will no longer be swayed."])
  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["……………………"])
  ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["...You've grown, Eden."])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["...What do you mean?"])
  ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["I finally feel like I can speak my true feelings with you."])
  ShowText(["Yes... I am not an all-knowing, all-powerful god."])
  ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["I am afraid of death, afraid of losing people's faith—"])
  ShowText(["And I was also afraid of losing your respect—"])
  ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["...That is the unvarnished truth about me."])
  ShowText(["You know well that I've exposed myself to many humiliations for that reason."])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["Ilias..."])
  ShowTextAttributes(["eden_fc1", 1, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["……………………"])
  ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Eden... you must have suffered greatly after your fall to the ground."])
  ShowText(["Those days of hardship must have made you a top-notch leader."])
  ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Indeed, you have changed..."])
  ShowText(["Not as my pawn, but as a leader who commands the angels."])
  ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["In the same way, I was able to change as well."])
  ShowText(["Falling to the ground in a powerless form, and by joining hands with my comrades."])
  ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["...I say this not as your master, but as a comrade resisting the Dark Goddess."])
  ShowText(["Eden, let's fight together."])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["……………………"])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["...I must decline."])
  ShowText(["I cannot fight alongside you."])
  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Eden..."])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["...However, it may be possible to coordinate in terms of strategy."])
  ShowText(["In the Yamatai suppression battle, I will accept joint operations."])
  ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["...I'm glad you understand, Eden."])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["This does not mean I have joined your ranks or that we are comrades."])
  ShowText(["It is simply a matter of coordinating to carry out a strategy."])
  PlayBGM(["RPG::BGM(@name=\"dungeon_colosseum\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["So..."])
  ShowText(["What kind of plan do you intend to propose?"])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["Many angels are captured in the Yamatai research facility."])
  ShowText(["It is said that they are abominably used as test subjects for Tamamo..."])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["Therefore, the objective of the operation is to free the captured angels."])
  ShowText(["The angels who transformed into yoma have already infiltrated Yamatai."])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["I see..."])
  ShowText(["First, it's a strategy to disrupt from within."])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["At the start of the operation, we'll destroy key facilities."])
  ShowText(["Once the enemy is in chaos, we'll launch an all-out attack."])
  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Of course, Tamamo won't just sit back..."])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["I'll take care of holding Tamamo back myself."])
  ShowText(["Even if I can't defeat her, I must buy time somehow..."])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["...Fighting Tamamo alone is reckless."])
  ShowText(["Isn't it more like a sacrificial pawn than a hold-up?"])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["But if it's not me..."])
  ErasePicture([5])
  SetMoveRoute([11, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  ShowAnimation([15, 501, false])
  ShowAnimation([16, 501, false])
  Wait([60])
  ControlSwitches([32, 32, 0])
  Wait([120])
  ShowPicture([5, "80_metatorone_st01b", 0, 0, -160, 0, 100, 100, 255, 0])
  ShowPicture([6, "80_sandalforne_st01b", 0, 0, 160, 0, 100, 100, 255, 0])
  ShowTextAttributes(["metatorone_fc1", 0, 0, 2])
  ShowText(["\\n<Metatronne>"])
  ShowText(["...We'll take on that role for you."])
  ShowText(["We'll draw Tamamo in and take her down if we find an opening, right?"])
  ShowTextAttributes(["sandalforne_fc1", 0, 0, 2])
  ShowText(["\\n<Sandalphone>"])
  ShowText(["If we have the two of us, we should be able to take her down somehow..."])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["So you are the rumored Seven Archangels..."])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Yes... I'll leave dealing with Tamamo to Metatronne and the others."])
  ShowText(["Eden, you should focus on rescuing the captured angels."])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["We'll free the Seven Archangels who are trapped in Yamatai."])
  ShowText(["We'll split into two groups, the Eden group and us, to further confuse the enemy."])
  ErasePicture([5])
  ErasePicture([6])
  Wait([30])
  SetMoveRoute([11, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  ShowPicture([5, "80_eden_st41", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["According to the infiltrator's information..."])
  ShowText(["There are prisoners in the Yamatai underground who are heavily isolated."])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["That person is likely one of the Seven Archangels..."])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["I see..."])
  ShowText(["Then our destination is the underground prison."])
  ShowPicture([5, "80_metatorone_st01b", 0, 0, -160, 0, 100, 100, 255, 0])
  ShowPicture([6, "80_sandalforne_st01b", 0, 0, 160, 0, 100, 100, 255, 0])
  ShowTextAttributes(["metatorone_fc1", 0, 0, 2])
  ShowText(["\\n<Metatronne>"])
  ShowText(["In the meantime, Sandalphone-chan and I will take care of Tamamo."])
  ShowText(["Once one of the Seven Archangels is freed, we'll take down Tamamo together."])
  ShowTextAttributes(["sandalforne_fc1", 0, 0, 2])
  ShowText(["\\n<Sandalphone>"])
  ShowText(["Uriela, Sariela, Gabriela..."])
  ShowText(["I wonder who is captured in Yamatai..."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["But how do we draw Tamamo in?"])
  ShowText(["What if Tamamo ignores us and comes towards Eden?"])
  ShowTextAttributes(["metatorone_fc1", 0, 0, 2])
  ShowText(["\\n<Metatronne>"])
  ShowText(["First, we'll bombard from above."])
  ShowText(["Boom boom, if we leave it alone, it'll become a wasteland."])
  ShowTextAttributes(["sandalforne_fc1", 0, 0, 2])
  ShowText(["\\n<Sandalphone>"])
  ShowText(["Only the Six Ancestors can stop us..."])
  ShowText(["If Tamamo doesn't come to stop us herself, Yamatai will become scorched earth..."])
  ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["I see, that's flashy and nice."])
  ShowText(["I want to see Tamamo's flustered face."])
  ErasePicture([6])
  ShowPicture([5, "80_eden_st41", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["...The plan is set, isn't it?"])
  ShowText(["Our preparations are already complete."])
  ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Then let's head to Yamatai on foot."])
  ShowText(["As soon as we infiltrate Yamatai, the operation will commence."])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["In the end, you will hold the reins in the crucial parts, won't you..."])
  ShowText(["We have no objections to that, however."])
  ShowTextAttributes(["eden_fc3", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["Well then, I'll notify my subordinates."])
  ShowText(["Let's move as soon as you enter Yamatai..."])
  ErasePicture([5])
  Wait([30])
  ShowAnimation([11, 501, false])
  Wait([60])
  ControlVariables([1142, 1142, 0, 0, 34])
  Wait([120])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Eden vanished..."])
  ShowTextAttributes(["metatorone_fc1", 4, 0, 2])
  ShowText(["\\n<Metatronne>"])
  ShowText(["Then we'll wait in the skies above Yamatai."])
  ShowText(["But what should we do about the defense of Grand Noah in the meantime...?"])
  ShowTextAttributes(["sandalforne_fc1", 0, 0, 2])
  ShowText(["\\n<Sandalphone>"])
  ShowText(["Contact from Raphaela..."])
  ShowText(["While we're away, Eden will enter Grand Noah."])
  ShowTextAttributes(["metatorone_fc1", 0, 0, 2])
  ShowText(["\\n<Metatronne>"])
  ShowText(["Got it! See you later~♪"])
  ShowTextAttributes(["sandalforne_fc1", 0, 0, 2])
  ShowText(["\\n<Sandalphone>"])
  ShowText(["See you...♪"])
  ShowAnimation([15, 501, false])
  ShowAnimation([16, 501, false])
  Wait([60])
  ControlSwitches([32, 32, 1])
  Wait([120])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Metatronne and the others vanished..."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["The plan is set."])
  ShowText(["Then let's go to Yamatai!"])
  ConditionalBranch([4, 397, 0])
    ShowTextAttributes(["shion_fc1", 3, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["This is getting interesting!"])
    ShowText(["I'll turn Yamatai into a sea of flames!!"])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 3, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["Don't you understand the plan?"])
      ShowText(["The bombardment of Yamatai will be handled by the twin sisters; our task is to rescue the captives..."])
      ShowTextAttributes(["shion_fc1", 3, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["For now, I just need to make a ruckus, right?"])
      ShowText(["I understand, I'll make a proper ruckus!"])
      ShowTextAttributes(["gnosis_fc1", 5, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["Properly... understand the plan... I, uh, understand..."])
      ShowTextAttributes(["shion_fc1", 4, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Don't get angry~!"])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["As soon as we infiltrate Yamatai, the operation will begin."])
  ShowText(["Metatronne and Sandalphone start shelling from above."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["While Tamamo responds to that, Eden and the others will infiltrate inside."])
  ShowText(["We will rescue the Seven Archangels, while Eden and the others will rescue the captured angels――"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["That's the flow of the operation."])
  ShowText(["Let's prepare and head into Yamatai."])
  FadeoutScreen([])
  Wait([60])
  TransferPlayer([0, 1, 371, 159, 2, 2])
  FadeinScreen([])
  Script(["gain_medal(116)"])
  ExitEventProcessing([])
  Empty([])
