Display Name = "Deep Chaos 5th Layer"
Parallax Name = "StarlitSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 684, 25, 58, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    CallCommonEvent([9061])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 435, 5, 23, 2, 1])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

  Page 1
    ConditionalBranch([1, 1343, 0, 2, 2])
      ShowTextAttributes(["adramelek_fc1", 2, 0, 2])
      ShowText(["\\n<Adramelech>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The severed body of Adramelech is rolling around."])
      ShowText(["It has already stopped functioning and shows no response――"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1343, 0, 3, 0])
      ShowTextAttributes(["adramelek_fc1", 2, 0, 2])
      ShowText(["\\n<Adramelech>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The severed body of Adramelech is rolling around――"])
      ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Fortunately, it seems to be in sleep mode."])
      ShowText(["Executing reboot command……"])
      PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
      ShowTextAttributes(["adramelek_fc1", 2, 0, 2])
      ShowText(["\\n<Adramelech>"])
      ShowText(["……………………"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=31, @parameters=[])\", \"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=31, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowPicture([5, "80_adramelek_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
      ShowText(["\\n<Adramelech>"])
      ShowText(["……Reboot complete."])
      ShowText(["Chaos deviation measurement……Amplification exceeding the standard amount confirmed."])
      ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
      ShowText(["\\n<Adramelech>"])
      ShowText(["What happened, Sonya……?"])
      ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Special situation ZZ6666 has been activated."])
      ShowText(["The primordial chaos has developed a self, and the incarnation is currently nearing completion."])
      ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["To prevent further chaos diffusion, we must eliminate the primordial chaos self."])
      ShowText(["That's the situation, but... what will you do, sister?"])
      ShowPicture([5, "80_adramelek_st03", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["adramelek_fc0", 2, 0, 2])
      ShowText(["\\n<Adramelech>"])
      ShowText(["...Sister?"])
      ShowText(["You've become quite human-like..."])
      ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Since you rebooted as a human, it's fine, right?"])
      ShowText(["So, what will you do, sister?"])
      ShowPicture([5, "80_adramelek_st01", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
      ShowText(["\\n<Adramelech>"])
      ShowText(["To fulfill the Fourth Law..."])
      ShowText(["We must eliminate the primordial chaos self."])
      ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
      ShowText(["\\n<Adramelech>"])
      ShowText(["The success rate is less than 0.01 percent, though..."])
      ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Then let's fight together, sister."])
      ShowText(["If we all fight together, our chances of winning will increase."])
      ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
      ShowText(["\\n<Adramelech>"])
      ShowText(["...If it's for the achievement of priority objectives, so be it."])
      ShowText(["Let's act together."])
      ErasePicture([5])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Script(["add_actor_ex(692)"])
      Script(["set_actor_had(693,694)"])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Adramelech has joined the party!"])
      ShowText(["You can change Adramelech's form at the Pocket Monster Castle!"])
      Wait([60])
      ControlVariables([1343, 1343, 0, 0, 4])
      Script(["gain_medal(194)"])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["N-Nice to meet you."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["N-Nice to meet you."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["N-Nice to meet you."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
      ShowText(["\\n<Adramelech>"])
      ShowText(["...I look forward to working with you in the future."])
      ShowText(["As a companion, I will do my best."])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Huh, you greeted me normally――!?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Huh, you greeted me normally――!?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Huh, you greeted me normally――!?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 6, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["And you're more polite than I expected!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 7, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["And you're more polite than I expected!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 7, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["And you're more polite than I expected!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["adramelek_fc0", 2, 0, 2])
      ShowText(["\\n<Adramelech>"])
      ShowText(["You all are quite rude..."])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Well, all I remember is being attacked!"])
        ShowText(["Your appearances always come with a greedy set of destruction and ruin!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Well, all I remember is being attacked!"])
        ShowText(["Your appearances always come with a greedy set of destruction and ruin!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Well, all I remember is being attacked!"])
        ShowText(["Your appearances always come with a greedy set of destruction and ruin!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 6, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["You only said things like 'destroy', 'erase', or '■■■',"])
        ShowText(["You never said anything else!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 7, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["You only said things like 'destroy', 'erase', or '■■■',"])
        ShowText(["You never said anything else!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 7, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["You only said things like 'destroy', 'erase', or '■■■',"])
        ShowText(["You never said anything else!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
      ShowText(["\\n<Adramelech>"])
      ShowText(["I downloaded a common sense Q&A from the Akashic Records."])
      ShowText(["This should cover the necessary conversations."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Is there such a thing..."])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["That common sense question collection..."])
        ShowText(["There are many in this world who would want to shove it into their heads."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["That common sense question collection..."])
        ShowText(["There are many in this world who would want to shove it into their heads."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["That common sense question collection..."])
        ShowText(["There are many in this world who would want to shove it into their heads."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1333, 0, 2, 2])
        ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
        ShowText(["\\n<Kagetsumugi>"])
        ShowText(["I don't need it."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1333, 0, 3, 1])
        ConditionalBranch([0, 1767, 0])
          ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
          ShowText(["\\n<Kagetsumugi>"])
          ShowText(["I don't need it."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1768, 0])
          ShowTextAttributes(["kagetumugi_fc8", 1, 0, 2])
          ShowText(["\\n<Kagetsumugi>"])
          ShowText(["I don't need it."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 79, 0])
        ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
        ShowText(["\\n<Nuruko>"])
        ShowText(["Kyuu... kyukyuukyuu... kyuu?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 706, 0])
        ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
        ShowText(["\\n<Null Cogito>"])
        ShowText(["Goodness, will we be able to manage this...?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
      ShowText(["\\n<Adramelech>"])
      ShowText(["(Downloading a collection of general manners from the Akashic Records..."])
      ShowText(["　> In case I will be indebted to you from here on)"])
      ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
      ShowText(["\\n<Adramelech>"])
      ShowText(["(> Giving gifts is best"])
      ShowText(["　> Something that leaves an impression is desirable)"])
      ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
      ShowText(["\\n<Adramelech>"])
      ShowText(["This is a boring thing, but..."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([1819, 0, 0, 1])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["To give my own theme song as a greeting..."])
        ShowText(["What a funky guy."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["To give my own theme song as a greeting..."])
        ShowText(["What a funky guy."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["To give my own theme song as a greeting..."])
        ShowText(["What a funky guy."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["In any case, we've gained a reliable ally."])
      ShowText(["Let's continue our adventure towards the decisive battle with the Goddess of Chaos――"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 2
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    CallCommonEvent([9061])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    CallCommonEvent([9061])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    CallCommonEvent([9061])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3318, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([4252, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([4565, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1045, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([9, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems that the crystal has accumulated holy power――"])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The HP and MP of the entire party have been fully restored!"])
    ShowChoices([["Change job/race", "Do nothing"], 2])
    When([0, "転職・転種を行う"])
      Script(["SceneManager.call(Scene_JobChange)"])
      Wait([1])
      RecoverAll([0, 0])
      ExitEventProcessing([])
      Empty([])

    When([1, "何もしない"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])
