CommonEvent 887
Name = "迷宮鍛冶屋"

  ShowPicture([5, "80_dragonp_st21", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
  ShowText(["\\n<Blacksmith>"])
  ShowText(["...What do you want from me?"])
  ShowText(["(Secret Weapon Count: \\V[200]/1000 Secret Armor Count: \\V[201]/2000)"])
  Label(["鍛冶"])
  ShowChoices([["Enhance secret equipment", "Listen to the explanation", "No need"], 3])
  When([0, "秘装備を強化する"])
    Script(["SceneManager.call(Scene_Smith)"])
    JumpToLabel(["鍛冶"])
    Empty([])

  When([1, "説明を聞く"])
    Label(["解説"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["What would you like to ask about?"])
    Script(["unlimited_choices(12,"])
    ScriptMore([" [\"Ask about secret weapons and armor\","])
    ScriptMore(["\"Ask about the Gem\","])
    ScriptMore(["\"Ask about refining Gems\","])
    ScriptMore(["\"Hear about strengthening secret equipment\","])
    ScriptMore(["\"Stop\"])"])
    ConditionalBranch([1, 12, 0, 0, 0])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["Secret weapons, secret armors, Gems... these are collectively referred to as secret tools."])
      ShowText(["Secret tools born from chaos possess extremely powerful abilities."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["Each secret weapon and secret armor is highly unique."])
      ShowText(["Generally speaking, it can be said that there are no items with the same performance."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["Both secret weapons and secret armors do not take fixed values for their attributes..."])
      ShowText(["And the types and values of the special abilities added are different as well."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["The higher the rare points when obtained,"])
      ShowText(["the rarer the secret items you can acquire, and their performance will also be higher."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["Rare points increase the deeper you go into the dungeon."])
      ShowText(["Additionally, defeating enemies within the dungeon will also raise them."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["Therefore, if you want powerful secret items, you will need to explore the depths of high-rank dungeons,"])
      ShowText(["while defeating as many enemies as possible."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["Most secret equipment is displayed with blue names."])
      ShowText(["Such items are called common, essentially normal secret equipment."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["However, some exist with yellow names, which are rare."])
      ShowText(["Rare items are exceptional and have higher abilities than common ones."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["Gems exert their power when set on secret weapons or secret armor."])
      ShowText(["Details will be explained elsewhere."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["In any case, excellent equipment is essential to overcome challenges."])
      ShowText(["Collect powerful secret items and prepare your combat strength."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["Now, what else would you like to ask?"])
      JumpToLabel(["解説"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 12, 0, 1, 0])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["Gems are jewels that draw out performance when set on secret weapons or secret armor."])
      ShowText(["Conversely, they are meaningless if not set on equipment."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["Some secret equipment has holes called sockets."])
      ShowText(["Depending on the item, there may be multiple sockets available."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["You can set one Gem per socket."])
      ShowText(["Then the effects of the Gem will be added to the performance of that equipment."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["The number of sockets is proportional to the rarity of the equipment."])
      ShowText(["As usual, items obtained in the depths should have more sockets."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["Moreover, there are six types of Gems based on their effects."])
      ShowText(["They are combat skills, job skills, magic, defense, special, and equipment."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["And even if an equipment has multiple sockets..."])
      ShowText(["you cannot set multiple Gems of the same type."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["For example, let's say you set a combat skill Gem on a secret weapon."])
      ShowText(["Then, only Gems other than combat skills can be set in the other sockets."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["However, you cannot set or remove Gems anywhere."])
      ShowText(["Without sufficient skill, you cannot handle Gems."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["...Well, you can leave the attaching and detaching of Gems to me."])
      ShowText(["I'll do it as a special service for free."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["Now, as for how to obtain Gems..."])
      ShowText(["First, you will pick them up in the 'Trial of Chaos' or 'Maze of Chaos.'"])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["Using those as materials, you will refine higher-ranked Gems..."])
      ShowText(["Details will be explained elsewhere."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["Now, what else would you like to ask?"])
      JumpToLabel(["解説"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 12, 0, 2, 0])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["Gems are quite hard to come by."])
      ShowText(["In dungeons, you will only be able to pick up lower-ranked ones..."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["Therefore, to obtain higher-ranked Gems,"])
      ShowText(["you will have to refine them using lower-ranked Gems as materials."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["For example, if you gather three Gems that increase HP by 10%..."])
      ShowText(["you can consume these as materials to refine a higher-ranked 'HP20% Up.'"])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["This refining of Gems is also my job..."])
      ShowText(["but it is quite a complex task, so you will have to pay a reasonable reward."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["Also, as a special type, there are equipment Gems."])
      ShowText(["These are Gems made from real-world equipment."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["For example, the knight's sword 'Defender' with defensive capabilities..."])
      ShowText(["the 'Gem: Defender' has the effects of this weapon."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["Thus, if you set the 'Gem: Defender' to a weapon..."])
      ShowText(["that weapon will have the effects of Defender."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["As for the refining method for equipment Gems..."])
      ShowText(["you need an 'Empty Gem' that can be found in dungeons and real-world equipment."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["By consuming those two, you refine the equipment Gem..."])
      ShowText(["but keep in mind that not all real-world equipment can be turned into Gems."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["Only exceptional items with fame or special abilities can be turned into Gems."])
      ShowText(["There's no meaning in turning ordinary items into Gems."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["That's about it regarding the refining of Gems."])
      ShowText(["Keep refining to obtain more powerful Gems."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["Now, what else would you like to ask?"])
      JumpToLabel(["解説"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 12, 0, 3, 0])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["Secret weapons and secret armor have something called enhancement values."])
      ShowText(["For example, the 'Flame Sword +1' has a '+1' as its enhancement value."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["The higher this enhancement value, the higher the performance value of the equipment."])
      ShowText(["And the enhancement value can be increased by synthesizing the equipment."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["Regarding enhancement synthesis... it can only be done with the same type of equipment."])
      ShowText(["Weapons can only be synthesized with other weapons, and shields with other shields."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["When synthesizing equipment A and B..."])
      ShowText(["After synthesis, A will be enhanced, and B will be consumed as material."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["The only thing that is enhanced through synthesis is the enhancement value mentioned earlier."])
      ShowText(["There are no other changes, so keep that in mind."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["Additionally, the enhancement value is not simply added together."])
      ShowText(["For example, if you synthesize 'Flame Sword +2' and 'Iron Sword +2'..."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["After synthesis, it will become 'Flame Sword +3.'"])
      ShowText(["The enhancement value can only increase by +1 in a single synthesis."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["Thus, even if you synthesize 'Flame Sword +2' with 'Iron Sword +3,'"])
      ShowText(["it will only increase by +1, resulting in 'Flame Sword +3.'"])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["Also, the enhancement value of B must be the same or higher than A."])
      ShowText(["This means you cannot synthesize 'Flame Sword +2' with 'Iron Sword +1.'"])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["As you can see, there are many restrictions on synthesis..."])
      ShowText(["However, if you continue to enhance, you should be able to create equipment with very high performance."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["Be persistent in enhancing your equipment to increase your combat power."])
      ShowText(["If you do so, you should be able to defeat any formidable foe."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["Now, what else would you like to ask?"])
      JumpToLabel(["解説"])
      Empty([])

    BranchEnd([])
    JumpToLabel(["鍛冶"])
    Empty([])

  When([2, "用は無い"])
    ErasePicture([5])
    ExitEventProcessing([])
    Empty([])

  ChoicesEnd([])
  Empty([])
