Display Name = "Finoa Northern Checkpoint"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 358, 190, 2, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 358, 190, 2, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 358, 190, 2, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 358, 188, 8, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 358, 188, 8, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 358, 188, 8, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([11, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowPicture([5, "80_galfox_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["galfox_fc1", 0, 0, 2])
    ShowText(["\\n<Gal Fox>"])
    ShowText(["Oh, a traveler is rare..."])
    ShowText(["Currently, we are on high alert, and the land route is closed."])
    ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
    ShowText(["\\n<Cait Sith>"])
    ShowText(["Bring it back! Bring it back!"])
    ShowTextAttributes(["galfox_fc1", 0, 0, 2])
    ShowText(["\\n<Gal Fox>"])
    ShowText(["For that reason, we cannot let you pass."])
    ShowText(["I regret to say, but this is our duty."])
    ConditionalBranch([1, 1142, 0, 35, 2])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["You could force your way through, but..."])
      ShowText(["If you cause a commotion in an unrelated area, it will hinder our operation."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["So, let's turn back."])
      ShowText(["For now, I have no business ahead."])
      ErasePicture([5])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      SetMoveRoute([11, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 36, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["To head towards Natalia, we must break through here..."])
      ShowText(["It's not much of a security, let's go all at once!"])
      ShowPicture([5, "80_galfox_st03", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["galfox_fc1", 2, 0, 2])
      ShowText(["\\n<Gal Fox>"])
      ShowText(["What, a border breach!?"])
      ShowText(["I won't let you pass here!"])
      ConditionalBranch([4, 374, 0])
        ShowTextAttributes(["cirquec_fc4", 2, 0, 2])
        ShowText(["\\n<Aria Lamia>"])
        ShowText(["Ah, I have committed another sin..."])
        ShowText(["Great Serpent Goddess, please forgive me..."])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ControlSwitches([81, 81, 0])
      BattleProcessing([0, 1813, false, false])
      ControlSwitches([81, 81, 1])
      ControlVariables([1142, 1142, 0, 0, 37])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["We can't waste time here."])
      ShowText(["Now, let's move forward."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["But, I wonder how Grangold and the other cities are doing..."])
      ShowText(["I hope they're somehow holding on."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Grangold and Grand Noah are still exposed to enemy invasions."])
      ShowText(["Even now in Yamatai, a fierce battle is unfolding between Sariela, Eden, and Tamamo..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alma Elma, who disappeared somewhere, shows no signs of returning."])
      ShowText(["Just thinking about the current situation is unsettling, but..."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Luka... you must not let your heart waver."])
      ShowText(["We must believe in everyone and do what we must do."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Yes, indeed……"])
      ShowText(["Let's do what we can!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I'm concerned about the battle situation, but we can do nothing right now."])
      ShowText(["For now, we will focus solely on the conquest of San Ilia――"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      FadeoutScreen([])
      Wait([120])
      ChangeTransparency([0])
      TransferPlayer([0, 94, 0, 0, 2, 2])
      FadeinScreen([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

  Page 1
    Empty([])
