Display Name = "Sabasa"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 477, 12, 102, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 477, 53, 61, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 477, 83, 48, 6, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 477, 55, 100, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 477, 94, 101, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 377, 31, 54, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 477, 94, 20, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 477, 60, 20, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 477, 11, 21, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ConditionalBranch([1, 1028, 0, 1, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The door is locked..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>This door is sealed by magic... Is this really a normal citizen's house?"])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>I am curious about this place. Let's see if we can get information about it in a tavern."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>The door appears to be sealed by powerful magic. It is not a house belonging to a normal citizen."])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>There is something suspicious about such a dwelling. The Goddess has a nose for such things. Perhaps someone in a tavern knows more about it."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1028, 0, 2, 1])
      ConditionalBranch([1, 1086, 0, 0, 0])
        ConditionalBranch([2, "A", 1])
          ControlSelfSwitch(["A", 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["The door is sealed by magic..."])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 0, 0, 2])
            ShowText(["\\n<Alice>The guard in the tavern said that this is Salaan's house. Since the door won't open normally, let's just forcefully break that seal."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>This must be Salaan's house. We shall dispel the magic seal."])
            Empty([])
          BranchEnd([])
          PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["The magic seal was dispelled!"])
          Empty([])
        BranchEnd([])
        PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
        Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
        Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 477, 134, 25, 0, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1086, 0, 1, 0])
        Script(["move_stand_actor(559)"])
        PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
        Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
        Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 477, 134, 25, 0, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1086, 0, 2, 0])
        PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
        Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
        Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 477, 134, 25, 0, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1086, 0, 3, 0])
        PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
        Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
        Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 477, 161, 25, 0, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1086, 0, 4, 0])
        PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
        Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
        Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 477, 165, 83, 0, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1086, 0, 5, 1])
        ChangeActorName([66, "Alucart"])
        ChangeActorGraphic([66, "Evil01_cip", 0, "vgirl_fc1", 5])
        ControlSwitches([100, 100, 0])
        PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
        Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
        Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 477, 165, 83, 0, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 377, 31, 54, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 377, 31, 54, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 377, 31, 54, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 377, 31, 54, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 377, 31, 54, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 377, 31, 54, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 377, 31, 54, 0, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 377, 31, 54, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 377, 31, 54, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 377, 31, 54, 0, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 477, 131, 98, 0, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 103, 293, 2, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 103, 293, 2, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 103, 293, 2, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 103, 293, 2, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 103, 293, 2, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ConditionalBranch([1, 815, 0, 2, 1])
      ConditionalBranch([0, 1558, 1])
        ShowTextAttributes(["mob_uranai1_fc1", 0, 0, 2])
        ShowText(["\\n<Naia>The fate of the world is in your hands... That's what my fortune-telling told me. Therefore, my destiny is to aid you on your quest."])
        ShowChoices([["Let her join", "Decline for now"], 0])
        When([0, "Let her join"])
          ShowTextAttributes(["mob_uranai1_fc1", 1, 0, 2])
          ShowText(["\\n<Naia>Well then, let's continue our journey together."])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(558)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Naia joined the party!"])
          Wait([60])
          ExitEventProcessing([])
          Empty([])
        When([1, "Decline for now"])
          ShowTextAttributes(["mob_uranai1_fc1", 0, 0, 2])
          ShowText(["\\n<Naia>Is that so? I guess it was audacious of me to propose such a thing."])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    CallCommonEvent([7141])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Man>The Kings of Sabasa had an old assassin clan serve them for generations, but... they, too, were dismissed by Queen Sara."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Man>There's a rumor that their leader is plotting to assassinate Queen Sara. If they really do intend to kill her..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Man>...Will our country ever return to normal again?"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Man>They said that the ex-Queen Sara had lost her reason. But is that really true?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Man>Most people believe her. But I still wonder how they can if she had really lost her sanity..."])
        Script(["actor_label_jump"])
        ExitEventProcessing([])
        Label(["525"])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>There's nothing we can do about the people's doubts..."])
        ExitEventProcessing([])
        Label(["529"])
        ShowTextAttributes(["sara_fc3", 1, 0, 2])
        ShowText(["\\n<Sara>I will do all I can to recover my honor."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ConditionalBranch([1, 1001, 0, 28, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Man>We thought the King of Grangold was the only one being driven insane by the Monster Lord... Well, it appears the stories of our queen being brainwashed were also true."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Man>Nevertheless, it all sounds like the Monster Lord's conspiracy... If the hero could defeat the Monster Lord who is behind this, everything would be settled cleanly."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>I can't believe vampires are attacking us...\nI thought the war would take place somewhere far away."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ConditionalBranch([1, 1028, 0, 7, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Woman>There's a rumor that an assassin goes in and out of this house from time to time... It seems dangerous, so I'd suggest you keep away from the place."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1028, 0, 8, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Woman>It seems that a person who contributed to resolving the queen's case lived in this house. But that person was also part of the Assassin Clan. That's a scary thought."])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["93"])
    ShowTextAttributes(["liot_fc1", 0, 0, 2])
    ShowText(["\\n<Riot>It's natural that the clan to inherit generations-old assassination techniques would be feared. Anyone would be terrified if an assassin interfered with their daily lives."])
    ExitEventProcessing([])
    Label(["102"])
    ShowTextAttributes(["youko_fc1", 2, 0, 2])
    ShowText(["\\n<Kitsu>If I learned those assassination techniques, would everyone be scared of me? Still, I'll have to learn them if I want to become a true ninja."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 103, 293, 2, 0])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ControlSwitches([2122, 2122, 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>We did it! We arrived at Sabasa Castle!"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 6, 0, 2])
      ShowText(["\\n<Sonya>A castle town in the desert... Wow, it's huuuge!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 118, 0])
      ShowTextAttributes(["meia_fc1", 0, 0, 2])
      ShowText(["\\n<Meia>It's a fairly harsh environment for mermaids to live in. Ahh, my throat is already dry..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 17, 2])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Well then, let's start gathering information right away about Gnome and the Northern Tartarus rift. ...Hmm?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>Well then, let's start gathering information immediately regarding Gnome and the Northern Tartarus rift. ...Oh?"])
        Empty([])
      BranchEnd([])
      Empty([])

    Else([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Well then, let's start gathering information right away about the Northern Tartarus rift. ...Hmm?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>Well then, let's start gathering information immediately regarding the Northern Tartarus rift. ...Oh?"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([32, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    SetMoveRoute([33, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard A>Stop, travelers!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard B>You look suspicious... You're definitely Grangold spies!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard A>But we'll overlook you as a special case. We aren't monsters, after all."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard B>We'll let you off this once for 100G."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>This country's regular soldiers have the gall to request a bribe in broad daylight?!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Strange... I heard Sabasa's military was of very high quality. It's unthinkable to have such thugs guarding the gates."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>How strange... Sabasa's military discipline shouldn't be this lacking. The King of Sabasa I know wouldn't allow soldiers to cause such disorder."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard A>What are you talking about? We are Queen Sara's personal guards!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard B>If you defy us, we'll have you thrown in jail!"])
    Label(["1"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>What do we do, Luka?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>......"])
    ShowChoices([["Pay 100G", "Knock them out"], 0])
    When([0, "Pay 100G"])
      ConditionalBranch([7, 100, 0])
        ChangeGold([1, 0, 100])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Luka paid 100G..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Guard A>Great! We made a nice profit today!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Guard B>Let's go get something to drink with this money!"])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
        SetMoveRoute([32, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        SetMoveRoute([33, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Guard A>Don't screw around! This isn't enough!"])
        JumpToLabel(["1"])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "Knock them out"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"mon_fall2\", @pitch=100, @volume=100)"])
      SetMoveRoute([32, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 4])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 4])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([33, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 4])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 4])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard A & B>UWAHHHH!!"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc3", 2, 0, 2])
        ShowText(["\\n<Sonya>Such weaklings! How are they more feeble than Iliasville's soldiers?!"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Th-they're so weak..."])
        Empty([])
      BranchEnd([])
      Empty([])

    ChoicesEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>They certainly weren't typical soldiers, mentally or physically. Are these really the soldiers of Sabasa, which is said to be a military superpower?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Both their bodies and minds are worthless. They don't seem like soldiers of a country that boasts of its military prowess."])
      Empty([])

    BranchEnd([])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>They are Queen Sara's personal guard... In other words, they're a bunch of thugs that were recruited recently."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>The previous King of Sabasa died and his daughter took over as queen. Ever since then, this country has taken a turn for the worse."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Queen Sara forgot about politics and stopped taking anything seriously. She recruited a bunch of worthless thugs to replace the old Royal Guard."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>The loyal subjects who rebuked her behavior were all imprisoned or exiled. This has turned into a really awful country."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Whoops... It would be bad if the guards heard me say that. You guys should be careful."])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>That sounds horrible... We need to do something about this new queen!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>All right, let's head straight to the royal castle!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Don't act without a plan, you fool. What do you think will happen if you start barging in?"])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>It's at times like this that we have to listen well to what the local residents have to say. Even if we're going to ask the queen questions, let's gather information elsewhere first."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>You cannot just rush into the castle with reckless abandon like Melos of legend. We'll need a good plan."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>First, let's gather information. We can confront the queen once we know the situation better."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 531, 0])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>I've heard the rumors, but to think the political decay would have gone this far... My faith won't allow me to turn a blind eye to this injustice."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 17, 2])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>We should put the Gnome and Tartarus cases aside for now. Let's ask around the city and then meet with the queen."])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>We will have to put off Gnome and the Tartarus rift for now. Let's ask the citizens what they know first and then meet with the queen!"])
        Empty([])
      BranchEnd([])
      Empty([])

    Else([])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>Other matters have to be put aside for now. Let's ask around the city and then meet with the queen."])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>We'll have to put off the other objectives for now. Let's ask the citizens what they know first and then meet with the queen!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 129, 0])
      ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
      ShowText(["\\n<Hild>We won't fight the queen...? So there is no work for Hild right now..."])
      Empty([])

    BranchEnd([])
    ControlVariables([1028, 1028, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>I was a little mistaken with what I said earlier... Many people from this city are starting to think that the change in Queen Sara is not just because of her father's death."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>It's like her sanity has just been thrown to the wind. It's almost as if the Princess Sara we know was replaced by an impostor. In other words, people think she is being controlled."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>I'm somewhat skeptical about it. Her personality certainly has changed drastically compared to how she was as a princess, though..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>Whoops. That's not a pleasant topic. Ignore me. So, where do you want to go?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>That yoma did something to Lady Sara. I didn't think much of it at first, but she's changed so much since she was a princess."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>Whoops. That's all in the past now. So, where do you want to go?"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>When a vampire sucks your blood, your mind feels an addiction towards it. There are still some people who feel addicted to bloodsucking..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Whoops, I'm supposed to be showing you around town.\nSo, where do you want to go?"])
      Empty([])

    BranchEnd([])
    Script(["unlimited_choices(11, [\"Inn\","])
    ScriptMore(["\"Weapon-Armor-Accessory Shop\","])
    ScriptMore(["\"Item Shop\",\"Blacksmith\","])
    ScriptMore(["\"Church\",\"Sabasa Castle\",\"Nowhere\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      TransferPlayer([0, 476, 60, 71, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      TransferPlayer([0, 476, 47, 70, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      TransferPlayer([0, 476, 54, 17, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      TransferPlayer([0, 476, 37, 19, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      TransferPlayer([0, 476, 65, 44, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      TransferPlayer([0, 476, 14, 1, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 6, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Storekeeper's Daughter>Welcome! Our shop sells weapons, armor, and accessories!\nThis way!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["66"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla>The entire building is a shop?! Amazing!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Slime Girl>I'll catch some fiiish...♪"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["53"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime>Yaaay! I'll catch some tooo...♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Lady>The King of Sabasa died in an accident while he was visiting the Tartarus rift. A sudden gust of wind managed to knock him into it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Lady>However, his body was never found, even to this day. Because of that, some believe he may have survived."])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Lady>It would be the best news in weeks if we found out that he really is alive. He would take Queen Sara off the throne and restore the country to how it used to be."])
        Empty([])
      BranchEnd([])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["529"])
      ShowTextAttributes(["sara_fc3", 3, 0, 2])
      ShowText(["\\n<Sara>Father... Could he be alive?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Lady>If the former King of Sabasa were still alive and well at this moment... I don't think he would be able to match up to Queen Sara's amazing success."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Lady>After all, he can't compete with her blood.\nIf that were the case, he would fight to the bitter end against the Monster Lord's army."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["529"])
    ShowTextAttributes(["sara_fc3", 0, 0, 2])
    ShowText(["\\n<Sara>I'm glad the people of this country accept me.\nFather, please watch over me..."])
    ExitEventProcessing([])
    Label(["530"])
    ShowTextAttributes(["sara_fc4", 0, 0, 2])
    ShowText(["\\n<Sara>Ufufu, you can leave it to me...♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Man>Queen Sara wasn't like the woman she is now. She was noble, benevolent, and intelligent."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Man>Has the sudden loss of her father changed her like that? Maybe someone cast a strange spell on her..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Man>As I thought, Queen Sara truly was deprived of her reason. Her abdication is truly a shame... but I'm glad she's back to her normal self."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Man>Even now, there are many who are pleased that she's no longer queen. I suppose this is unavoidable after the way she acted while on the throne."])
        Script(["actor_label_jump"])
        ExitEventProcessing([])
        Label(["118"])
        ShowTextAttributes(["meia_fc1", 3, 0, 2])
        ShowText(["\\n<Meia>Being given a bad name after losing your reason... I know that feeling all too well."])
        ExitEventProcessing([])
        Label(["529"])
        ShowTextAttributes(["sara_fc3", 1, 0, 2])
        ShowText(["\\n<Sara>That response is natural, consider how I exhibited such foolishness. I will repay the citizens for what I did and show them that I have truly changed."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>During the vampire invasion, Queen Sara played a major role in leading our army. When she was trapped in a crisis on her own, she morphed into an erotic form and defeated the vampires."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>There is no longer anyone who harbors discontent towards the queen. Our nation is now unified in only battling the Monster Lord's army!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["529"])
    ShowTextAttributes(["sara_fc3", 3, 0, 2])
    ShowText(["\\n<Sara>Erotic, you say..."])
    ExitEventProcessing([])
    Label(["530"])
    ShowTextAttributes(["sara_fc4", 0, 0, 2])
    ShowText(["\\n<Sara>I wonder if my indecency has spread throughout the country...?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Saleswoman>Welcome! We offer a wide variety of specialties...♪"])
    Script(["actor_label_jump"])
    JumpToLabel(["店"])
    Label(["5"])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>Ohh, they're selling jam! It can't be better than Tamamo Jam, can it?"])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>By the way, Tamamo Jam is the jam Tamamo makes. It's not a jam made out of Tamamo."])
    ShowTextAttributes(["alice_fc5", 3, 0, 2])
    ShowText(["\\n<Alice>Although, it's not like I never thought of making some out of Tamamo..."])
    JumpToLabel(["店"])
    Label(["26"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>Grapes, huh? Hehe! Eden would sometimes-- ...Never mind."])
    JumpToLabel(["店"])
    Label(["84"])
    ShowTextAttributes(["hapy_bc_fc1", 3, 0, 2])
    ShowText(["\\n<Pina>Pii! They're selling bananas here, too."])
    ShowTextAttributes(["hapy_bc_fc1", 6, 0, 2])
    ShowText(["\\n<Pii>Hey, could you buy some for meee? ♪"])
    JumpToLabel(["店"])
    Label(["148"])
    ShowTextAttributes(["datyou_fc1", 3, 0, 2])
    ShowText(["\\n<Miu>Let's get coffee. If we do, we'll be able to run across the desert for longer."])
    JumpToLabel(["店"])
    Label(["店"])
    ShopProcessing([0, 303, 0, 0, false])
    ShopItem([0, 304, 0, 0])
    ShopItem([0, 305, 0, 0])
    ShopItem([0, 337, 0, 0])
    ShopItem([0, 343, 0, 0])
    ShopItem([0, 427, 0, 0])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>The market trade has been thriving off this desert ever since ancient times. Traders from all over the continent gather here to sell their goods."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["5"])
    ShowTextAttributes(["alice_fc5", 7, 0, 2])
    ShowText(["\\n<Alice>Mmm... There are plenty of delicious treats♪"])
    ExitEventProcessing([])
    Label(["541"])
    ShowTextAttributes(["piha_fc1", 0, 0, 2])
    ShowText(["\\n<Pyhar>There are bananas and grapes... That's unusual♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Woman>Northeast of Sabasa, there's a place called the Oasis of Blessings. There's nothing special there, but it has become a tourist attraction because of its beautiful landscape."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Woman>Of course, monsters also reside there. So if you aim to visit, you must be able to defend yourself from the wild monsters."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["41"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein>An oasis? This would be an ideal location to examine the ecosystems of this biome. I'll need to take some water samples from there."])
    ExitEventProcessing([])
    Label(["154"])
    ShowTextAttributes(["wani_fc1", 0, 0, 2])
    ShowText(["\\n<Gaa>It has wonderful scenery and there's plenty of water in that spot. Shall we go there to bathe?"])
    ExitEventProcessing([])
    Label(["542"])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Domaimer>WATERRR!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>The desert is a harsh environment. The reason Sabasa flourishes in such a region is solely because of our king's prowess."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>The previous King of Sabasa, his Majesty the 9th, was a most excellent ruler. How could things have changed so quickly...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>The desert is a harsh environment. The reason Sabasa flourishes in such a region is solely because of our king's prowess."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>The general election will begin soon and the parliament is being re-established. Still, I would like to honor the good traditions."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>A vampire sucked a bit of my blood...\nI'm already a slave to the feeling..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Ahh, I want to be sucked again...\nI want them to suck everything..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Saleswoman>How would you like some pretty and stylish accessorieees?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Saleswoman>Then again, I guess adventurers wouldn't need those. Our accessories are for fashion and wouldn't help you in combat."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["113"])
    ShowTextAttributes(["lamia_fc1", 0, 0, 2])
    ShowText(["\\n<Anastasia>I'll take a look anyway. This ribbon looks really nice, actually."])
    ExitEventProcessing([])
    Label(["525"])
    ShowTextAttributes(["sonia_fc2", 3, 0, 2])
    ShowText(["\\n<Sonya>I am a little curious, but... we should pass on things we don't need, for now."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>There are various shops here in Sabasa, but I hear that Grandeur has even more amazing shops to visit. After all, it is the world's best entertainment district!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>There are shops everywhere! Shops, shops, and even more shops! Of course, the main attraction is the Grand Theater, but there are still plenty of other entertainment facilities!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Singing, dancing, alcohol, women... There's everything you could ever dream of!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>...Anyway, I still have work to do."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["80"])
    ShowTextAttributes(["orc_fc1", 1, 0, 2])
    ShowText(["\\n<Hip>That's amazing! I'd like to raid it, if I can!"])
    ExitEventProcessing([])
    Label(["114"])
    ShowTextAttributes(["wakame_fc1", 1, 0, 2])
    ShowText(["\\n<Wakame>There's dancing? Gonna dance for joy, for joy...♪"])
    ExitEventProcessing([])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 0, 0, 2])
    ShowText(["\\n<Eva>Hey, let's go there quickly! We'll play around in that place♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Minstrel>Sabasa has so many shops. But Grandeur to the north must have even more!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Minstrel>It's the world's biggest business district, so I wonder what the place has in store... It feels like my chest is going to burst with anticipation."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["56"])
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Rami>My chest swells with anticipation!"])
    ExitEventProcessing([])
    Label(["120"])
    ShowTextAttributes(["page257_fc1", 0, 0, 2])
    ShowText(["\\n<Yoko>I look forward to visiting the business district. I wonder if they have an opera playing there?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>If Sabasa specializes in any particular good, it has to be the coffee. Our beans are special. They're what make our coffee stand out from the blends of various countries."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>In all of our stores, even in the tavern, there's coffee.\nYou should try it and taste Sabasa's specialty."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["146"])
    ShowTextAttributes(["sasori_fc1", 1, 0, 2])
    ShowText(["\\n<Scarlet>I love coffee, as well. It's common to drink it when roaming the deserts."])
    ExitEventProcessing([])
    Label(["150"])
    ShowTextAttributes(["mummy_fc1", 0, 0, 2])
    ShowText(["\\n<Patra>Coffee, huh? Its scent hasn't changed since I was still alive."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Merchant>How do I say this... Sabasa is extremely large.\nI mean, it takes full advantage of the vast space available in the desert."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Merchant>It's fine for a city to be big, but that size also makes getting around a pain."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["101"])
    ShowTextAttributes(["cent2_fc1", 1, 0, 2])
    ShowText(["\\n<Lichtina>I can freely run around even when I'm inside the city. It's like a dream come true! ♪"])
    ExitEventProcessing([])
    Label(["148"])
    ShowTextAttributes(["datyou_fc1", 0, 0, 2])
    ShowText(["\\n<Miu>Is that so? Getting around here seems normal enough for me."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Woman>These earrings are cuuute..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["80"])
    ShowTextAttributes(["orc_fc1", 0, 0, 2])
    ShowText(["\\n<Hip>What do you think about earrings on pig ears?"])
    ExitEventProcessing([])
    Label(["124"])
    ShowTextAttributes(["arikui_fc1", 0, 0, 2])
    ShowText(["\\n<Kyona>Human clothes and accessories are popular among my friends. Maybe I should buy some as souvenirs?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Gruff Man>There's a rumor going around that Queen Sara is a succubus, and there may be surprising credibility to it. Apparently, many people saw her monster appearance in person."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Gruff Man>If that's so, has the queen turned into a succubus? Maybe a succubus took the Queen's shape instead. Either would explain her sudden change of personality."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Gruff Man>In the end everything went back to normal but... The authenticity of the succubus theory remains a mystery."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Gruff Man>Still, wouldn't it be really erotic if the queen were an actual succubus?"])
        Script(["actor_label_jump"])
        ExitEventProcessing([])
        Label(["56"])
        ShowTextAttributes(["inp_fc1", 0, 0, 2])
        ShowText(["\\n<Rami>How about a Queen Imp? Is that erotic?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Gruff Man>An Imp would be kinda..."])
        ExitEventProcessing([])
        Label(["529"])
        ShowTextAttributes(["sara_fc3", 1, 0, 2])
        ShowText(["\\n<Sara>This is troubling..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gruff Man>Queen Sara was a succubus after all!\nI can't stop my right hand anymore!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["529"])
    ShowTextAttributes(["sara_fc3", 3, 0, 2])
    ShowText(["\\n<Sara>Disgusting..."])
    ExitEventProcessing([])
    Label(["530"])
    ShowTextAttributes(["sara_fc4", 1, 0, 2])
    ShowText(["\\n<Sara>Ufufu, can you be satisfied by your own hand...?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Strong Man>Foreigners tend to think otherwise, but the towns in the desert aren't so harsh, as long as you don't stay in the sun for too long."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Strong Man>In fact, it's worse to stay in a moist region. Sabasa is much easier to live in compared to those places."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["100"])
    ShowTextAttributes(["rahure_fc1", 0, 0, 2])
    ShowText(["\\n<Fleesia>But I love moist places. I can spread plenty of fragrance around those spots..."])
    ExitEventProcessing([])
    Label(["102"])
    ShowTextAttributes(["youko_fc1", 2, 0, 2])
    ShowText(["\\n<Kitsu>But I have fluffy fur, so it's even hotter for me!"])
    ExitEventProcessing([])
    Label(["103"])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro>It's sweltering in these clothes... My tail feels really hot... Haaaah..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boy>Let's pretend to be heroes! Yaaaay!"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["525"])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>Hehe... When Luka was a kid, he acted like this all the time."])
      ExitEventProcessing([])
      Label(["118"])
      ShowTextAttributes(["meia_fc1", 0, 0, 2])
      ShowText(["\\n<Meia>Young children are really energetic... Ufufu..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Boy>I'm the hero Luka!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Boy>I wonder what happened to Lady Sara? Before she became queen, she was so gentle and...not naughty."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Girl>Was she just pretending?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Boy>Just like I thought, Lady Sara was always a gentle person!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Girl>Boys are so simple..."])
        Script(["actor_label_jump"])
        ExitEventProcessing([])
        Label(["131"])
        ShowTextAttributes(["doll_fc1", 0, 0, 2])
        ShowText(["\\n<Miyabi>They really are, aren't they?"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boy>Sara played an outstanding role! She was soooo cool! ♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>She defeated the vampires in her succubus form...\nThe queen is wonderful...♪"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Boy>I wonder what happened to Lady Sara? Before she became queen, she was so gentle and...not naughty."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Girl>Was she just pretending?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Boy>Just like I thought, Lady Sara was always a gentle person!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Girl>Boys are so simple..."])
        Script(["actor_label_jump"])
        ExitEventProcessing([])
        Label(["131"])
        ShowTextAttributes(["doll_fc1", 0, 0, 2])
        ShowText(["\\n<Miyabi>They really are, aren't they?"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boy>Sara played an outstanding role! She was soooo cool! ♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>She defeated the vampires in her succubus form...\nThe queen is wonderful...♪"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>I'm a princess!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["131"])
    ShowTextAttributes(["doll_fc1", 0, 0, 2])
    ShowText(["\\n<Miyabi>I am a princess..."])
    ExitEventProcessing([])
    Label(["529"])
    ShowTextAttributes(["sara_fc3", 0, 0, 2])
    ShowText(["\\n<Sara>I'm a princess, too!"])
    ShowTextAttributes(["sara_fc3", 1, 0, 2])
    ShowText(["\\n<Sara>...I just wanted to try saying that."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>If Grangold's army attacks, I'll take up a weapon and fight, too. I must protect my grandchildren."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>However, Grangold is a really mysterious country. There's absolutely no information about what's happening there apart from rumors."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["531"])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>Even an elderly man like this is so determined to defend his country. We need to end this war posthaste."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ConditionalBranch([1, 1001, 0, 28, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Man>If the Monster Lord's army attacks, I will take up arms and fight. I have to protect my grandchildren..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>When the vampires attacked, the soldiers protected my family. There was no need to whip these weary old bones into battle..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>There's a blacksmith here, but also training facilities. The beefy guys are sweating buckets in them!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["120"])
    ShowTextAttributes(["page257_fc1", 0, 0, 2])
    ShowText(["\\n<Yoko>Rather than beefiness, I prefer aesthetics."])
    ExitEventProcessing([])
    Label(["540"])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira>Whoa! Nice."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ConditionalBranch([1, 1028, 0, 7, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>So tired..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1028, 0, 8, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Welcome to Sabasa Castle. Our castle is open to the public."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ConditionalBranch([1, 1028, 0, 7, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Hey, you're gonna have to pay a toll to enter here."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>...Actually, never mind. You guys look strong."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc4", 0, 0, 2])
        ShowText(["\\n<Sonya>The military regulations have really gone downhill..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1028, 0, 8, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Welcome to Sabasa Castle. Our castle is open to the public."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>I'll catch some tooo...♪"])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>Honey."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Woman>Darling."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A young couple is flirting."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["105"])
    ShowTextAttributes(["mimic_fc1", 2, 0, 2])
    ShowText(["\\n<Minelli>Couples should just explode..."])
    ExitEventProcessing([])
    Label(["163"])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily>What an eyesore..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>Whoa, tentacles?!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Woman>Hey, what are you--?!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>Honey."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Woman>Darling."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A young couple is flirting."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["105"])
    ShowTextAttributes(["mimic_fc1", 2, 0, 2])
    ShowText(["\\n<Minelli>Couples should just explode..."])
    ExitEventProcessing([])
    Label(["163"])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily>What an eyesore..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>Whoa, tentacles?!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Woman>Hey, what are you--?!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Man>Is that really a Sabasa soldier? How pathetic."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Man>Their demeanor is mild but they're stalwart in both battle and holding their liquor... That's how Sabasa's soldiers have to be!"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>As expected of Sabasa's military, they sent those vampires packing without budging a single step!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Traveling Merchant>Ever since the queen ascended to the throne, the trade routes haven't been protected very well, both physically and economically."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Traveling Merchant>Right now, the queen doesn't care about our economy. She only cares about sex. At this rate, the country is going to go bankrupt."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Traveling Merchant>A large-scale comprehensive trading policy is being implemented. The country's economy should quickly recover now that the queen's sanity has returned."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Merchant>We've been having a shortage of supplies lately...\nThe town has been crawling since the vampires were repelled, but we may not be able to celebrate this occasion for free."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>You may have heard that there's a Tartarus rift in Sabasa's rural area. It is on the country's northeast border. That place is truly bizarre."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>You can reach there if you travel east of Saloon, Sabasa's northernmost town. However, normal adventurers won't dare venture to that place."])
    ConditionalBranch([1, 1001, 0, 17, 0])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>It would be better to go to the Tartarus rift after contracting with Gnome. We'll need to challenge her after preparing ourselves thoroughly..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>It appears that we should go to the Tartarus rift after we finish our objective with Gnome. It would be best to prepare thoroughly beforehand."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>West of here lies Witch Hunt Village. What was its name? Magi...? Whatever. Witch Hunt Village is a good enough name."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>There have been witch hunts in that settlement since days long past, hence the name. But recently, a certain witch has taken over the village."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Whew, the countryside sure is scary... City dwellers mistakenly believe that those living in the country are naïve compared to them."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["163"])
    ShowTextAttributes(["lily_fc1", 5, 0, 2])
    ShowText(["\\n<Lily>It's not like I took over the village. You aren't wrong about the countryside being scary, though."])
    ExitEventProcessing([])
    Label(["167"])
    ShowTextAttributes(["lusia_fc1", 2, 0, 2])
    ShowText(["\\n<Lucia>That's a little off from the truth, but I guess there's some bias in play here..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>Only recently has the Gnome festival been revived in the countryside. Ever since the Renaissance, these kinds of local beliefs have regained popularity."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>In the city, the church is still strong. Maybe the positions will reverse one day."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>Well... Rather than pray in a depressing church, it's better to pray to spirits by eating, singing, dancing, and making noise."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["26"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>What? People's hearts will be poisoned by this heresy."])
      ExitEventProcessing([])
      Label(["12"])
      ShowTextAttributes(["sylph_fc1", 0, 0, 2])
      ShowText(["\\n<Sylph>It's lots of fuuun...♪"])
      ExitEventProcessing([])
      Label(["13"])
      ShowTextAttributes(["gnome_fc1", 0, 0, 2])
      ShowText(["\\n<Gnome>..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>It appears that Sylph festivals are being forced to cancel one after another in the Natalia Region. It hasn't gotten this bad with Sabasa's Gnome festivals yet..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>Still, why are we worshipping monsters in these times? I can hear their voices. These times have become unpleasant..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>There's a large casino in Grandeur. I look forward to the chance to go there, since I've been working myself to the bone every day lately."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["121"])
    ShowTextAttributes(["page65537_fc1", 2, 0, 2])
    ShowText(["\\n<Cornelia>A casino... Honestly, I'm not that interested in it."])
    ExitEventProcessing([])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 0, 0, 2])
    ShowText(["\\n<Eva>A casino! It's a chance to get rich quick, right? I have very good luck, y'know."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dog>Woof! Woof!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["60"])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Pochi>Awoo! Awooo!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ShowTextAttributes(["datyou_fc1", 3, 0, 2])
    ShowText(["\\n<Miu>One, two; one two. Let's do laps all day today, too!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["62"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>I won't lose!"])
    ExitEventProcessing([])
    Label(["101"])
    ShowTextAttributes(["cent2_fc1", 0, 0, 2])
    ShowText(["\\n<Lichtina>Do you think that you stand a chance when I have legs like these?"])
    ExitEventProcessing([])
    Label(["148"])
    ShowTextAttributes(["datyou_fc1", 3, 0, 2])
    ShowText(["\\n<Miu>Let's just do our best as we train together!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sheep>Baaaa..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["74"])
    ShowTextAttributes(["usagi_fc1", 0, 0, 2])
    ShowText(["\\n<Barbun>This sheepy is a good kid. She doesn't drink lots of alcohol and doesn't cause trouble all the time either, unlike most of her kind."])
    ConditionalBranch([4, 75, 0])
      ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
      ShowText(["\\n<Mary>Your insinuations sure are obvious, my bunny..."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Label(["75"])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Mary>BAAaa!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ShowTextAttributes(["wani_fc1", 0, 0, 2])
    ShowText(["\\n<Alligator Girl>GAAaaw..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Alligator Girl's lower mouth opened wide!"])
    ShowTextAttributes(["wani_fc1", 0, 0, 2])
    ShowText(["\\n<Alligator Girl>Fwaaa..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["...Apparently, it was just a yawn."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["154"])
    ShowTextAttributes(["wani_fc1", 0, 0, 2])
    ShowText(["\\n<Gaa>Hello."])
    ShowTextAttributes(["wani_fc1", 0, 0, 2])
    ShowText(["\\n<Alligator Girl>Hello..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>Hmm, there's an alligator girl. She's not too hungry, so she won't harm people. Even still, I wouldn't risk getting too close to her."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["26"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>I recently stopped being surprised by the presence of monsters in towns... Am I losing my edge?"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>My appearance certainly is more rounded than before, but that's not what I mean."])
    ExitEventProcessing([])
    Label(["525"])
    ShowTextAttributes(["sonia_fc2", 3, 0, 2])
    ShowText(["\\n<Sonya>This place is amazing! They have alligator girls in the middle of the city!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Cactus Girl>I am a noble Cactus Girl. I wish this city was a little more principled than it is now."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Cactus Girl>I wonder if I would be able to move into Grandeur's high-class residential area? It is fitting for my nobility, after all."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["108"])
      ShowTextAttributes(["kai_fc1", 0, 0, 2])
      ShowText(["\\n<Shelly>A luxury residence... It's a good place to live in with a husband."])
      ExitEventProcessing([])
      Label(["143"])
      ShowTextAttributes(["eva_fc1", 2, 0, 2])
      ShowText(["\\n<Eva>Hmph... That high-class residential area should just be burnt down."])
      ExitEventProcessing([])
      Label(["147"])
      ShowTextAttributes(["saboten_fc1", 0, 0, 2])
      ShowText(["\\n<Casta>That sounds good. Once our journey is over, maybe I could spend some leisure time there."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Cactus Girl>I'm a noble cactus girl.\nThose vampires weren't as noble as the rumors stated..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["338"])
    ShowTextAttributes(["carmilla_fc1", 2, 0, 2])
    ShowText(["\\n<Carmilla>Our queen would be furious if she heard this!"])
    ExitEventProcessing([])
    Label(["339"])
    ShowTextAttributes(["elisabeth_fc1", 2, 0, 2])
    ShowText(["\\n<Elizabeth>No no no...! This is your fault, Luka!"])
    ExitEventProcessing([])
    Label(["340"])
    ShowTextAttributes(["queenvampire_fc1", 2, 0, 2])
    ShowText(["\\n<Fatima>What can I say...?\nWould it have been better had I come here myself...?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([20, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([338, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([26, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([68, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman>Many soldiers from the previous king's reign have been discharged. The rumor going around is that they gather at the blacksmith's shop and are plotting a rebellion."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman>The queen is being strange... but I don't think anyone really wants a revolution. Am I wrong?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman>The queen's original retainers have returned now that she's back to her normal self. Since there was the possibility of a revolt occurring, I'm glad everything has calmed down now."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Lady>Had Queen Sara not regained her sanity...\nSabasa would have certainly fallen."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Lady>Perhaps that was also the Monster Lord's plan.\nBut Queen Sara had broken through the Monster Lord's underhanded scheme."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>It must be hard for you to get around with how large Sabasa is. Now then, tell me where you want to go."])
    Script(["unlimited_choices(11, [\"Inn\","])
    ScriptMore(["\"Weapon - Armor - Accessory Shop\","])
    ScriptMore(["\"Item Shop\",\"Blacksmith\","])
    ScriptMore(["\"Church\",\"Outside\",\"Nowhere\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      TransferPlayer([0, 476, 60, 71, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      TransferPlayer([0, 476, 47, 70, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      TransferPlayer([0, 476, 54, 17, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      TransferPlayer([0, 476, 37, 19, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      TransferPlayer([0, 476, 65, 44, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      TransferPlayer([0, 476, 44, 82, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 6, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>Kitsu-senpai, why is the desert so hot?"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu>Well, you see...\nIt's because the goddess of the desert is sensitive to the cold."])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>You're so smart, Kitsu-senpai! You know everything!"])
    PlayBGM(["RPG::BGM(@name=\"mura6\", @volume=100, @pitch=100)"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>Kitsu-senpai, why is the desert so hot?"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu>Well, you see...\nIt's because the goddess of the desert is sensitive to the cold."])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>You're so smart, Kitsu-senpai! You know everything!"])
    PlayBGM(["RPG::BGM(@name=\"mura6\", @volume=100, @pitch=100)"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Dog Girl>Woof! Woof!"])
    ConditionalBranch([4, 60, 0])
      ShowTextAttributes(["dog_fc1", 2, 0, 2])
      ShowText(["\\n<Pochi>Even in the land of the scorching sand, my domesticated sisters make themselves at home. Perhaps they pride themselves in walking alongside humans."])
      ShowTextAttributes(["dog_fc1", 4, 0, 2])
      ShowText(["\\n<Pochi>...Heck, aren't you feeling hot?"])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ControlVariables([1036, 1036, 1, 0, 1])
        ConditionalBranch([1, 1036, 0, 9, 1])
          CallCommonEvent([311])
          Empty([])
        Else([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ShowTextAttributes(["orc_fc1", 1, 0, 2])
    ShowText(["\\n<Hip>Oink! It's an Orc raid!"])
    ConditionalBranch([1, 1028, 0, 7, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Hyaa! It's a monster attack! I'll do anything! Please spare my life!"])
      ShowTextAttributes(["orc_fc1", 0, 0, 2])
      ShowText(["\\n<Hip>They're so cowardly. Even an orc like me is surprised. Don't you think you should show a little more courage than that in a place like this?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1028, 0, 8, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>We soldiers of Sabasa won't yield to violence. If you have a death wish, come at me and I will grant it."])
      ShowTextAttributes(["orc_fc1", 2, 0, 2])
      ShowText(["\\n<Hip>You have sand on your boots. Want me to lick them clean?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"amira\", @volume=100, @pitch=100)"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      CallCommonEvent([322])
      Empty([])

    Else([])
      ShowTextAttributes(["amira_fc1", 0, 0, 2])
      ShowText(["\\n<Amira>You've already found me here. Keep searching for me..."])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"mura6\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>To reach Salaan's residence, take a left on the main street and keep moving forward. Once we're up the first set of stairs, it should be to our left."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>To reach Salaan's residence, take a left on the main street and keep moving forward. Once we ascend the first set of stairs, it should be the building to our immediate left."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla>The negotiations shouldn't be difficult so long as it's for sale. Come on, let's go!"])
    Empty([])

  Page 1
    Empty([])
