CommonEvent 9047
Name = "混沌記憶の場所ソニア探し"

  999([463])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Is this Sonya really the real Sonya...?"])
  ShowChoices([["I still don't know", "It's the real Sonya", "Sonya doesn't exist"], 1])
  When([0, "まだ分からない"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["No... I still don't know."])
    ShowText(["I should try talking to the other Sonyas a bit more."])
    ExitEventProcessing([])
    Empty([])

  When([1, "本当のソニアだ"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["No doubt about it... you are the true Sonya."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Is that really okay...?"])
    SaveBGM([])
    PlayBGM(["RPG::BGM(@name=\"\", @volume=100, @pitch=100)"])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=255.0)", 30, true])
    PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
    ShowPicture([7, "flash017", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Wait([60])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([7])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 30, true])
    ReplayBGM([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...!!"])
    ShowChoices([["Redo the choice", "Choose this Sonya"], 1])
    When([0, "選択をやり直す"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["No, that's not it... Let's redo the choice."])
      ExitEventProcessing([])
      Empty([])

    When([1, "このソニアを選ぶ"])
      FadeoutScreen([])
      Wait([60])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I took the selected Sonya to the altar――"])
      Wait([60])
      TransferPlayer([0, 660, 24, 10, 8, 2])
      FadeinScreen([])
      ShowPicture([5, "80_sonia_m1_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["I'm the one you chose, but――"])
      ShowText(["This me――"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["……………………"])
      Wait([30])
      PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_sonia_m1_st07", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["sonia_fc1", 6, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Isn't the real Sonya."])
      ShowText(["You came to retrieve me, but you couldn't tell...?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["After all, the real Sonya is――"])
      ErasePicture([5])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      PlayBGM(["RPG::BGM(@name=\"scene_sonia2\", @volume=100, @pitch=100)"])
      ControlSwitches([31, 31, 0])
      ShowTextAttributes(["sonia_fc3", 4, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["......There is no real one."])
      Wait([30])
      ControlSwitches([33, 33, 0])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      ShowTextAttributes(["sonia_fc3", 4, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Sonya doesn't exist."])
      ShowText(["You're chasing after something that doesn't exist."])
      ControlSwitches([34, 34, 0])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      ShowTextAttributes(["sonia_fc3", 4, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Sonya does not exist――"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      ShowTextAttributes(["sonia_fc3", 4, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Sonya does not exist――"])
      ControlSwitches([36, 36, 0])
      ShowTextAttributes(["sonia_fc3", 4, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Sonya does not exist――"])
      ControlSwitches([37, 37, 0])
      ShowTextAttributes(["sonia_fc3", 4, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Sonya does not exist――"])
      BattleProcessing([0, 3331, false, false])
      PlayBGM(["RPG::BGM(@name=\"scene_sonia2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["After all, it comes to this..."])
      BattleProcessing([0, 3331, false, false])
      PlayBGM(["RPG::BGM(@name=\"scene_sonia2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["sonia_fc3", 4, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Sonya does not exist――"])
      ControlSwitches([35, 35, 0])
      ShowTextAttributes(["sonia_fc3", 4, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Sonya does not exist――"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["No matter how many I defeat, they keep coming one after another...!"])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc6", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["This is never-ending!"])
        ShowText(["I'll retreat for now!!"])
        Empty([])

      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc2", 1, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["This is never-ending!"])
        ShowText(["I'll retreat for now!!"])
        Empty([])

      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc8", 1, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["This is never-ending!"])
        ShowText(["I'll retreat for now!!"])
        Empty([])

      BranchEnd([])
      FadeoutScreen([])
      PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I temporarily withdrew from the temple!"])
      Wait([60])
      ControlSwitches([31, 39, 1])
      TransferPlayer([0, 689, 23, 1, 2, 0])
      FadeinScreen([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Did I fail again?"])
      ShowText(["But this time for sure...!"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  When([2, "ソニアは存在しない"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I silently headed towards the altar――"])
    Wait([60])
    ChangeMapDisplay([1])
    ControlSwitches([3443, 3443, 0])
    TransferPlayer([0, 834, 24, 10, 8, 2])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    FadeinScreen([])
    Empty([])

  ChoicesEnd([])
  Empty([])
