Display Name = "Deep Chaos 1st Layer"
Parallax Name = "StarlitSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 687, 25, 1, 0, 0])
    Empty([])

CommonEvent 2
Name = "ルカ"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["What is this place..."])
    ShowText(["The space is all messed up, isn't it?"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["This realm is like this everywhere."])
    ShowText(["It seems like the spacetime is twisted and intertwined aimlessly."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Although she doesn't show signs of weakness, mother is deeply damaged."])
    ShowText(["Just being here, the miasma of chaos is corroding her body."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Without the power praised as the Morning Star, she would have long been dead."])
    ShowText(["But mother should be nearing her limit soon――"])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"boss_nanadaitensi\", @volume=100, @pitch=100)"])
    ShowAnimation([3, 542, false])
    Wait([60])
    ControlSwitches([31, 31, 0])
    Wait([90])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowPicture([5, "80_shemhaza_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["shemhaza_fc1", 0, 0, 2])
    ShowText(["\\n<Samyaza A>"])
    ShowText(["Intruder detected... eliminating..."])
    ShowTextAttributes(["shemhaza_fc1", 0, 0, 2])
    ShowText(["\\n<Samyaza B>"])
    ShowText(["Eliminating the enemy of chaos..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ugh, not again...!"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["Stay back, Luka..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["You can't do it with that body, mother...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I have to fight in your place――"])
    ShowText(["Though I tried to take a step forward, my legs wouldn't move properly."])
    ShowTextAttributes(["shemhaza_fc1", 0, 0, 2])
    ShowText(["\\n<Samyaza>"])
    ShowText(["Combat actions, commencing..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["I am the Morning Star, child of dawn――"])
    ErasePicture([5])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["The fallen star on the ground, the one who gains victory...!"])
    ShowAnimation([2, 564, true])
    ControlSwitches([31, 31, 1])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mother's strike wiped out the new Apoptosis."])
    ShowText(["But――"])
    Wait([30])
    ShowAnimation([3, 542, false])
    Wait([60])
    ControlSwitches([31, 31, 0])
    ControlSwitches([32, 32, 0])
    Wait([90])
    ShowPicture([5, "80_shemhaza_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["shemhaza_fc1", 0, 0, 2])
    ShowText(["\\n<Samyaza A>"])
    ShowText(["Eliminating the intruder..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["Good grief, this is endless..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ugh... this is...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The swarm of Apoptosis is closing in on us――"])
    FadeoutBGM([1])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<???>"])
    ShowText(["Seriously... don't be reckless, Lucifina."])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_slash3\", @pitch=100, @volume=100)"])
    ShowPicture([5, "ct_marcellus1", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ControlSwitches([31, 31, 1])
    ControlSwitches([33, 33, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In the next moment, a sharp slash swept through the surroundings."])
    ShowText(["The approaching Apoptosis are cut down and roll on the ground――"])
    PlayBGM(["RPG::BGM(@name=\"singun_kessen_t\", @volume=100, @pitch=100)"])
    ShowPicture([4, "80_marcellus_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, true])
    ErasePicture([5])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["Marcellus..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Father......!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["What appeared on the scene was none other than my father."])
    ShowText(["Father came to help me and mother――"])
    ErasePicture([4])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["Sorry for being late...... Lucifina, Luka."])
    ShowText(["It's okay now."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["This level of chaos is quite taxing on the body."])
    ShowText(["Deploying a localized chaos neutralization field......"])
    ShowAnimation([9, 48, false])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The device on father's shoulder activated, emitting a green light――"])
    ShowText(["Then, I felt my body become lighter."])
    Wait([30])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["It's about a ten-meter radius around me, but it neutralized the miasma of chaos."])
    ShowText(["If we rest for a bit, you two should be able to recover your minds and bodies..."])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Saying that, father turned to face the remaining Apoptosis."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["I'll take care of these guys too..."])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["I can do this as well..."])
    ShowText(["It seems like my body has become much easier to move."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["As expected of the primordial angel..."])
    ShowText(["Luka, are you alright?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Yeah... I can move too!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The chaotic miasma that was corroding my mind and body has vanished like a lie."])
    ShowText(["I stand strong, aligning myself beside father and mother."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["To think our family would be together in a place like this..."])
    ShowText(["It's truly a strange thing."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["Absolutely..."])
    ShowText(["Anyway, let's take care of these nuisances."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Father, mother..."])
    ShowText(["I never thought we could fight together..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["All the fatigue from earlier has blown away, and my body is filled with strength."])
    ShowText(["There's no way we can lose to these guys now――"])
    Script(["set_temp_actors(1,35,523)"])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["change_actor_equip_stone(35,0,4131)"])
      ScriptMore(["change_actor_equip_stone(35,1,3813)"])
      ScriptMore(["change_actor_equip_stone(35,2,2511,2351)"])
      ScriptMore(["change_actor_equip_stone(35,3,2939,4107)"])
      ScriptMore(["change_actor_equip_stone(35,4,2894)"])
      ScriptMore(["force_change_equip(523,5,2,4049)"])
      ScriptMore(["change_actor_equip_stone(523,0,2103,2491)"])
      ScriptMore(["change_actor_equip_stone(523,1,2113,3673)"])
      ScriptMore(["change_actor_equip_stone(523,2,2316,3729)"])
      ScriptMore(["change_actor_equip_stone(523,3,2723,3939)"])
      ScriptMore(["change_actor_equip_stone(523,4,2481)"])
      Empty([])

    BranchEnd([])
    RecoverAll([0, 0])
    ControlSwitches([508, 508, 0])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 1969, false, false])
    ControlSwitches([32, 32, 1])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Did you see that! There are no enemies against our family!!"])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowPicture([6, "80_marcellus_st01", 0, 0, -250, 0, 100, 100, 0, 0])
    ShowPicture([5, "80_rucyfina_st21", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, -250, 0, 100, 100, 255, 0, 30, false])
    MovePicture([5, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["Analyze the situation accurately, Luka."])
    ShowText(["These are quite powerful Apoptosis..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["They're elite soldier types created by the Goddess of Chaos."])
    ShowText(["Don't let your guard down, Luka..."])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Suddenly, the hits are getting tough..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["Were you expecting a warm family gathering...?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["I've walked too far in the darkness to talk about family love now..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["I'm not that type either..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But both mother and father came to save the family without regard for their own safety."])
    ShowText(["I have no doubts about the bond of our family――"])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["In any case, we can't talk about anything unless we get out of here."])
    ShowText(["However, even with my power, I can't open a door here."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Father's spacetime transfer ability is said to surpass even Black Alice."])
    ShowText(["Even so, the level of chaos in this place seems too high to open the door."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["If we go to a place with even slightly thinner miasma, we should be able to open the door."])
    ShowText(["We'll have to move there on foot."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["I'm not well-versed in chaos..."])
    ShowText(["I'll leave the course to you."])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    Wait([30])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["...Search complete, it's to the south."])
    ShowText(["If we head straight south, we should reach an area with thinner chaos density."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Father has crossed many chaotic realms."])
    ShowText(["If we follow that judgment, we should be fine--"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Well then, let's go!"])
    ShowText(["As a family, we'll work together to escape this space!"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["Hehe... you've really become the leader."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["Then, I'll leave the leading to you."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, ironically, our family reunited in the chaotic space."])
    ShowText(["It felt as if a light had shone through despair--"])
    ErasePicture([5])
    ErasePicture([6])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    ChangeTransparency([1])
    ControlSwitches([506, 506, 0])
    ControlVariables([1143, 1143, 0, 0, 9])
    ControlVariables([1002, 1002, 0, 0, 138])
    ControlSwitches([33, 33, 1])
    Script(["gain_medal(142)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 3
Name = "シェムハザ"

  Page 0
    Empty([])

CommonEvent 4
Name = "シェムハザ"

  Page 0
    Empty([])

CommonEvent 5
Name = "シェムハザ"

  Page 0
    Empty([])

CommonEvent 6
Name = "ルシフィナ"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "シェムハザ右"

  Page 0
    Empty([])

CommonEvent 8
Name = "シェムハザ左"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ConditionalBranch([0, 3200, 1])
      CallCommonEvent([9068])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3200, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It seems that the crystal has accumulated holy power――"])
      PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
      FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
      RecoverAll([0, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The HP and MP of the entire party have been fully restored!"])
      ShowChoices([["Change job/race", "Do nothing"], 2])
      When([0, "転職・転種を行う"])
        Script(["SceneManager.call(Scene_JobChange)"])
        Wait([1])
        RecoverAll([0, 0])
        ExitEventProcessing([])
        Empty([])
      When([1, "何もしない"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["That is... I can feel the holy power."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    CallCommonEvent([9068])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2113, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([6, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2511, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
