Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 29, 8, 31, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 14, 6, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 15, 6, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 14, 32, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 15, 32, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 29, 47, 14, 0, 0])
    ChangePlayerFollowers([0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 29, 55, 11, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 29, 16, 21, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 29, 28, 21, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 29, 32, 22, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 29, 46, 29, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 29, 48, 45, 0, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 29, 48, 45, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 29, 48, 45, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 29, 48, 45, 0, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 4, 94, 0, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 4, 94, 0, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shopkeeper>Welcome! Buy some weapons for your adventure! I recommend whips and boomerangs for their ability to hit all enemies."])
    ShopProcessing([1, 1, 0, 0, false])
    ShopItem([1, 46, 0, 0])
    ShopItem([1, 49, 0, 0])
    ShopItem([1, 143, 0, 0])
    ShopItem([1, 190, 0, 0])
    ShopItem([1, 290, 0, 0])
    ShopItem([1, 334, 0, 0])
    ShopItem([1, 363, 0, 0])
    ShopItem([1, 400, 0, 0])
    ShopItem([1, 441, 0, 0])
    ShopItem([1, 472, 0, 0])
    ShopItem([1, 509, 0, 0])
    ShopItem([1, 549, 0, 0])
    ShopItem([1, 589, 0, 0])
    ShopItem([1, 657, 0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shopkeeper>The traveler over there is selling some rather odd weapons. You should check them out too."])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shopkeeper's Wife>Welcome! We carry armor to protect you on your travels. Equip a shield if you really want to reduce the damage you take."])
    ShopProcessing([2, 3, 0, 0, false])
    ShopItem([2, 18, 0, 0])
    ShopItem([2, 53, 0, 0])
    ShopItem([2, 123, 0, 0])
    ShopItem([2, 148, 0, 0])
    ShopItem([2, 177, 0, 0])
    ShopItem([2, 193, 0, 0])
    ShopItem([2, 234, 0, 0])
    ShopItem([2, 272, 0, 0])
    ShopItem([2, 280, 0, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ConditionalBranch([4, 66, 0])
      ConditionalBranch([1, 1005, 0, 15, 2])
        ShowTextAttributes(["vgirl_fc1", 3, 0, 2])
        ShowText(["\\n<Vanilla>I'm back! I didn't bring any presents, though."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Shopkeeper>I'm happy just to see you doing well.\nThank you everyone for taking care of her."])
        JumpToLabel(["ショップ"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1005, 0, 16, 1])
        ConditionalBranch([1, 1005, 0, 20, 2])
          ShowTextAttributes(["vgirl_fc1", 3, 0, 2])
          ShowText(["\\n<Vanilla>I'm back! I didn't bring any presents, though."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Shopkeeper>I hear you're doing pretty well for yourself! A supplier of mine had lots of good things to say about your business."])
          JumpToLabel(["ショップ"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1005, 0, 21, 1])
        ShowTextAttributes(["vgirl_fc1", 3, 0, 2])
        ShowText(["\\n<Vanilla>I'm back! I didn't bring any presents, though."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Shopkeeper>Sounds like \\C[17]Vanilla's Shop\\C[0] has gone global. I've heard there's merchants from all over the world wanting to do business with you!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Shopkeeper>I can't believe you got your hands on a Miracle Drug supplier... I know I shouldn't ask, but I'd love to know who it is!"])
        JumpToLabel(["ショップ"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 7, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Shopkeeper>Welcome, what can I do for you?"])
      ShowChoices([["Shop", "Ask about the bandits"], 2])
      When([0, "Shop"])
        JumpToLabel(["ショップ"])
        Empty([])
      When([1, "Ask about the bandits"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Shopkeeper>The bandits? Well, they haven't done much harm yet. All they've done to me is intercept a supply of honey."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Shopkeeper>It's really scary that they have a dragon and a vampire though. The damage is minimal so far, but I'm worried about a larger attack..."])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 8, 1])
      ConditionalBranch([0, 1066, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Shopkeeper>Welcome! Oh, it's you. Vanilla is working hard, just so you know."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Shopkeeper>It seems that she wants to run her own shop someday. But for that, she needs a lot more experience."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Shopkeeper>I, too, wandered the world as a young traveling merchant... Oh, but I don't want to bother you with my ramblings."])
        JumpToLabel(["ショップ"])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Shopkeeper>Welcome! Oh, it's you. How is Vanilla doing?"])
        JumpToLabel(["ショップ"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Label(["ショップ"])
    ShopProcessing([0, 1, 0, 0, false])
    ShopItem([0, 11, 0, 0])
    ShopItem([0, 13, 0, 0])
    ShopItem([0, 14, 0, 0])
    ShopItem([0, 17, 0, 0])
    ShopItem([0, 23, 0, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shopkeeper>How about some nice accessories? They're a bit pricey, but they can make your adventure much easier."])
    ShopProcessing([2, 1001, 0, 0, false])
    ShopItem([2, 1006, 0, 0])
    ShopItem([2, 1011, 0, 0])
    ShopItem([2, 1016, 0, 0])
    ShopItem([2, 1021, 0, 0])
    ShopItem([2, 1026, 0, 0])
    ShopItem([2, 1031, 0, 0])
    ShopItem([2, 1036, 0, 0])
    ShopItem([2, 1041, 0, 0])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([329, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([342, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowPicture([5, "80_pramia_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ConditionalBranch([1, 1011, 0, 3, 2])
      ShowTextAttributes(["pramia_fc1", 3, 0, 2])
      ShowText(["\\n<Tiny Lamia>Welcome! ♪"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Oh, the tiny lamia is working here now?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Hostess>She's a surprisingly hard worker, as you can see. Actually, it's not so surprising considering that she did all the cooking and cleaning for her bandit friends."])
      ShowTextAttributes(["pramia_fc1", 3, 0, 2])
      ShowText(["\\n<Tiny Lamia>It's tough being the only other employee here, but I'm trying my hardest!"])
      ConditionalBranch([0, 3, 1])
        ShowChoices([["Invite her to the party", "Never mind"], 2])
        When([0, "Invite her to the party"])
          ShowPicture([5, "80_pramia_st03", 0, 0, 0, 0, 100, 100, 255, 0])
          ShowTextAttributes(["pramia_fc1", 2, 0, 2])
          ShowText(["\\n<Tiny Lamia>Eh? As much as I'd like to go adventuring with you, I've got a job here now..."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Hostess>Sorry, but I'd be in a real bind without her around. There's simply too much to do around here for one person."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Hostess>All the harpies who worked here went home and then disappeared. If I had them back, things would be a lot easier..."])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        When([1, "Never mind"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      Else([])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1011, 0, 4, 1])
      ShowTextAttributes(["pramia_fc1", 3, 0, 2])
      ShowText(["\\n<Tiny Lamia>Welcome! ♪\nMy job has gotten a lot easier now that all the harpies are back♪"])
      ConditionalBranch([0, 1, 1])
        ShowChoices([["Invite her to the party", "Never mind"], 2])
        When([0, "Invite her to the party"])
          ShowPicture([5, "80_pramia_st03", 0, 0, 0, 0, 100, 100, 255, 0])
          ShowTextAttributes(["pramia_fc1", 2, 0, 2])
          ShowText(["\\n<Tiny Lamia>Eh? As much as I'd like to go adventuring with you, I've got a job here now..."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Hostess>I don't mind. If you want to go, you should. Taking care of a whole group of adventurers is great experience for running an inn."])
          ShowPicture([5, "80_pramia_st01", 0, 0, 0, 0, 100, 100, 255, 0])
          ShowTextAttributes(["pramia_fc1", 0, 0, 2])
          ShowText(["\\n<Tiny Lamia>I see. I can gain innkeeping experience too then. All right, I guess I'm coming along! ♪"])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(64)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Teeny joined the party!"])
          Wait([60])
          ControlSwitches([2133, 2133, 0])
          ShowTextAttributes(["pramia_fc1", 0, 0, 2])
          ShowText(["\\n<Teeny>Thanks for everything, mistress! I'll be back with much more experience!"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Hostess>Good, good. Work hard and come back to see me."])
          ExitEventProcessing([])
          Empty([])
        When([1, "Never mind"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      Else([])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ConditionalBranch([1, 1003, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>Don't forget that you can't synthesize equipped weapons.\n...That's what I used to think, but you can actually synthesize it even while it's equipped."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 6, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>Amira? She came by not long ago."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>I think she wanted an upgraded Cypress Stick, but since she didn't have a Cypress Stick in the first place, she headed off to the weapon shop."])
      ConditionalBranch([1, 1003, 0, 4, 4])
        ControlVariables([1003, 1003, 0, 0, 4])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>Amira was captured by bandits, you say? And by the infamous Ilina Mountain bandits?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>Dragons? Vampires? They're no big deal. I'd love to go wipe them out, but my stomach's not feeling well today."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>Huh? Sorry, I feel a cold coming on so I won't be able to do it tomorrow either. I'm sure I'll have a headache the day after too..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 8, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>Ungh... I really do have a stomach ache now. Is this my punishment for lying about it before?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>Ilias, I promise I won't lie ever again...\nI'll even stop being mean to my little sister..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["66"])
      ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
      ShowText(["\\n<Vanilla>Are you going to be okay? I have some antidote grass if you need it. Only 20G."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>I've decided to start training for real. When things get tough, it's pathetic of me to just talk big..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["93"])
    ShowTextAttributes(["liot_fc1", 0, 0, 2])
    ShowText(["\\n<Riot>That's a good attitude to have. You need to back up your words with skill."])
    ExitEventProcessing([])
    Label(["95"])
    ShowTextAttributes(["delh_a_fc1", 0, 0, 2])
    ShowText(["\\n<Lona>I recommend the Lost Woods for training. Crossing swords with Dark Elves is great practice."])
    ShowTextAttributes(["delh_a_fc1", 1, 0, 2])
    ShowText(["\\n<Lona>(We really need some fresh meat to show up there...)"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ConditionalBranch([1, 1003, 0, 3, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>It's really nice that whips hit all the enemies, but their attack power is so low it barely scratches them."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 6, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>If you're looking for Amira, she just left. It looked like she didn't have enough money to buy a Cypress Stick."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>She was saying something about going to see Gen, the gambler. You can find him in an alley east then north of here."])
      ConditionalBranch([1, 1003, 0, 5, 4])
        ControlVariables([1003, 1003, 0, 0, 5])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Amira was kidnapped!? She's awesome at gathering information, but not much of a fighter..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Not like that would even matter much against a dragon. What is one of those doing in such a remote place anyway?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 8, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>I can't believe the bandits were actually just little girls. Well, I suppose we've all gotta do what we've gotta do to survive."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>I hope they earn an honest living from now on, though. They look dedicated so I'm not too worried."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["62"])
      ShowTextAttributes(["gob_fc1", 0, 0, 2])
      ShowText(["\\n<Gob>We'll work hard to erase our infamous reputations!"])
      ExitEventProcessing([])
      Label(["66"])
      ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
      ShowText(["\\n<Vanilla>I've learned the error of my ways! I'll prove it by becoming a respectable merchant."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ConditionalBranch([1, 802, 0, 2, 1])
      ConditionalBranch([0, 1545, 1])
        ShowTextAttributes(["mob_murabito1_fc1", 0, 0, 2])
        ShowText(["\\n<Eri>Umm, would you mind taking me with you? I'm sure I could polish my skills traveling with you..."])
        ShowChoices([["Let her join", "Decline for now"], 0])
        When([0, "Let her join"])
          ShowTextAttributes(["mob_murabito1_fc1", 0, 0, 2])
          ShowText(["\\n<Eri>Looking forward to traveling with you then."])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(545)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Eri joined the party!"])
          Wait([60])
          ExitEventProcessing([])
          Empty([])
        When([1, "Decline for now"])
          ShowTextAttributes(["mob_murabito1_fc1", 0, 0, 2])
          ShowText(["\\n<Eri>Is that so? I guess I'd just get in your way..."])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    CallCommonEvent([7011])
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveler>I ran out of money traveling so I'm selling off some unusual weapons. If you're exploring some different jobs, take a look and see if anything interests you."])
    ShopProcessing([1, 622, 0, 0, false])
    ShopItem([1, 725, 0, 0])
    ShopItem([1, 754, 0, 0])
    ShopItem([1, 774, 0, 0])
    ShopItem([1, 796, 0, 0])
    ShopItem([1, 843, 0, 0])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ConditionalBranch([0, 2048, 1])
      ShowPicture([5, "80_dragonp_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      PlaySE(["RPG::SE(@name=\"mon_kazi\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
      ShowText(["\\n<Dragon Pup>Rawr!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boss>\"Strike while the iron's hot\" isn't just a proverb! Come on, strike before the metal cools! Strike!"])
      PlaySE(["RPG::SE(@name=\"mon_kazi\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
      ShowText(["\\n<Dragon Pup>Rawrrrrrr!"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya>Wow, she's taking her job as a blacksmith very seriously."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boss>Hey hero. As you can see, this little one isn't slacking off for a second."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boss>Once she learns some valuable skills and can earn money on her own, she won't have to resort to crime."])
      ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
      ShowText(["\\n<Dragon Pup>Rawr! I'm trying my hardest! I'll grow up to be a great blacksmith!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boss>She shows a surprising amount of talent. I'll have her working lots of different raw materials in no time."])
      ConditionalBranch([0, 3, 1])
        ShowChoices([["Invite her to the party", "Never mind"], 2])
        When([0, "Invite her to the party"])
          ControlSwitches([2048, 2048, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Boss>Eh, you want to take her with you? Well, it's true that she'd benefit from learning from other blacksmiths, but..."])
          ShowPicture([5, "80_dragonp_st03", 0, 0, 0, 0, 100, 100, 255, 0])
          ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
          ShowText(["\\n<Dragon Pup>I'm happy that you want me along, but I still have a lot to learn here."])
          ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
          ShowText(["\\n<Dragon Pup>I have to at least master how to work iron first. I don't want to quit halfway."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Boss>That's my girl! Come on, let me demonstrate the technique to you again!"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Boss>That said, all we've got to work with lately is scrap iron. Having a source of high-quality iron would be a lot better practice."])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Is high-quality iron that hard to come by?"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Boss>Yeah, it's become surprisingly scarce these days. The iron mined from the mines around Pornof was the best."])
          ShowPicture([5, "80_dragonp_st01", 0, 0, 0, 0, 100, 100, 255, 0])
          ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
          ShowText(["\\n<Dragon Pup>I'd love to try my hand at Pornof iron! I just know I'd make a ton of progress with access to it!"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Boss>You heard her. If you get your hands on any Pornof iron, could you bring it to us? I'm sure you're busy, but if you get a chance on your adventure..."])
          ControlVariables([11, 11, 0, 4, "$game_actors[1].base_level"])
          ConditionalBranch([1, 11, 0, 4, 2])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Boss>Hmm... You might have a hard time around Pornof at your current level. Perhaps you should gain some experience elsewhere first."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Boss>The town of Pornof is southeast of Iliasville. Take the road southeast from there and then head east at the fork."])
          ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
          ShowText(["\\n<Dragon Pup>Rawr! Thanks guys!"])
          MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
          ErasePicture([5])
          Empty([])
        When([1, "Never mind"])
          MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
          ErasePicture([5])
          Empty([])
        ChoicesEnd([])
        Empty([])
      Else([])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    Else([])
      ShowPicture([5, "80_dragonp_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
      ShowText(["\\n<Dragon Pup>I'd love to try my hand at Pornof iron! I just know I'd make a ton of progress with access to it!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boss>You heard her. If you get your hands on any Pornof iron, could you bring it to us? I'm sure you're busy, but if you get a chance on your adventure..."])
      ControlVariables([11, 11, 0, 4, "$game_actors[1].base_level"])
      ConditionalBranch([1, 11, 0, 4, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Boss>Hmm... You might have a hard time around Pornof at your current level. Perhaps you should gain some experience elsewhere first."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boss>The town of Pornof is southeast of Iliasville. Take the road southeast from there and then head east at the fork."])
      ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
      ShowText(["\\n<Dragon Pup>Rawr! Thanks guys!"])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
      ErasePicture([5])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([25, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ConditionalBranch([4, 66, 0])
      ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
      ShowText(["\\n<Vanilla>Papi, we brought you a present!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 0, 0, 2])
      ShowText(["\\n<Gob>Ta-dah! A lump of iron! ♪"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boss>Oooooh, now that's a high-quality chunk of Pornof iron!"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Dragon Pup>Rawr! Now you can teach me how to work the good stuff!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boss>Thanks for letting us borrow this for a bit. We won't need much of it at all."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boss>Come on, Papi, let me show you how it's done! Watch and learn!"])
    FadeoutScreen([])
    PlaySE(["RPG::SE(@name=\"mon_kazi\", @pitch=100, @volume=100)"])
    Wait([60])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Dragon Pup>Like this, boss?"])
    PlaySE(["RPG::SE(@name=\"mon_kazi\", @pitch=100, @volume=100)"])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boss>You're not trying hard enough! Like this!"])
    PlaySE(["RPG::SE(@name=\"mon_kazi\", @pitch=100, @volume=100)"])
    Wait([60])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Dragon Pup>Rawrrrr!"])
    PlaySE(["RPG::SE(@name=\"mon_kazi\", @pitch=100, @volume=100)"])
    Wait([60])
    FadeinScreen([])
    ShowPicture([5, "80_dragonp_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Dragon Pup>Better, boss!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boss>Well done, Papi! Here hero, Papi made a sword for you."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeWeapons([51, 0, 0, 1, false])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Dragon Pup>I've mastered ironworking now! Can I go with them like I promised?!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boss>Go get 'em, dragon! Stop by and see me every now and then!"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Dragon Pup>All right, glad to be on the team!"])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(68)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Papi joined the party!"])
    ControlSwitches([2134, 2134, 0])
    Wait([60])
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 0, 0, 2])
      ShowText(["\\n<Gob>Now we get to have fun together again! ♪"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 66, 0])
      ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
      ShowText(["\\n<Vanilla>Now we get to adventure together! ♪"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boss>Listen here, Papi. You better stay safe out there!"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Dragon Pup>I'm in your debt, boss! I'll come back to show you how great I'm becoming!"])
    SetMoveRoute([25, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ControlSwitches([2048, 2048, 1])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    Empty([])

  Page 2
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Innkeeper>It's 10G a night. Will you be staying with us?\\$"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ConditionalBranch([7, 10, 0])
        ChangeGold([1, 0, 10])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        FadeinScreen([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Innkeeper>Hmm, it seems you don't have enough money..."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ConditionalBranch([4, 64, 0])
      ConditionalBranch([1, 1001, 0, 30, 2])
        ShowTextAttributes(["pramia_fc1", 0, 0, 2])
        ShowText(["\\n<Tiny Lamia>I'm back! We were in the area so we thought we'd drop by!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Hostess>Glad to see you doing well. Come on, let's book you a room right away!"])
        JumpToLabel(["0"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1001, 0, 31, 1])
        ShowTextAttributes(["pramia_fc1", 0, 0, 2])
        ShowText(["\\n<Teeny>I'm back! We were in the area so we thought we'd drop by!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Hostess>Glad to see you doing well...\nEver since the Monster Lord declared war, negative feelings towards monsters have started to build up in a few towns and villages."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Hostess>Not here in Iliasburg, though. Why? Because we can all see our little girls trying their hardest."])
        JumpToLabel(["0"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 7, 2])
      ConditionalBranch([1, 1011, 0, 3, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Hostess>Welcome to the luxurious Sutherland Inn. One night is 100,000G. Will you be staying with us?\\$"])
        ShowChoices([["Spend the night", "That's crazy!", "Ask about Ama-ama Dango"], 2])
        When([0, "Spend the night"])
          JumpToLabel(["宿泊1"])
          Empty([])
        When([1, "That's crazy!"])
          ExitEventProcessing([])
          Empty([])
        When([2, "Ask about Ama-ama Dango"])
          JumpToLabel(["話"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1011, 0, 4, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Hostess>Welcome to the luxurious Sutherland Inn. One night is 100,000G. Will you be staying with us?\\$"])
        ShowChoices([["Spend the night", "That's crazy!"], 2])
        When([0, "Spend the night"])
          JumpToLabel(["宿泊1"])
          Empty([])
        When([1, "That's crazy!"])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      Else([])
        Empty([])
      BranchEnd([])
      Empty([])

    Else([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 8, 1])
      ConditionalBranch([1, 1011, 0, 3, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Hostess>Welcome to the luxurious Sutherland Inn. One night is 5G. Will you be staying with us?\\$"])
        ShowChoices([["Spend the night", "Decline", "Ask about Ama-ama Dango"], 2])
        When([0, "Spend the night"])
          JumpToLabel(["宿泊2"])
          Empty([])
        When([1, "Decline"])
          ExitEventProcessing([])
          Empty([])
        When([2, "Ask about Ama-ama Dango"])
          JumpToLabel(["話"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1011, 0, 4, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Hostess>Welcome to the luxurious Sutherland Inn. One night is 5G. Will you be staying with us?\\$"])
        ShowChoices([["Spend the night", "Decline"], 2])
        When([0, "Spend the night"])
          JumpToLabel(["宿泊2"])
          Empty([])
        When([1, "Decline"])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      Else([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Label(["宿泊1"])
    ConditionalBranch([7, 100000, 0])
      Script(["gain_medal(2007)"])
      ChangeGold([1, 0, 100000])
      FadeoutScreen([])
      PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
      Wait([150])
      RecoverAll([0, 0])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Hostess>It appears you don't have enough money..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Label(["宿泊2"])
    ConditionalBranch([7, 5, 0])
      ChangeGold([1, 0, 5])
      FadeoutScreen([])
      PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
      Wait([150])
      RecoverAll([0, 0])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Hostess>It appears you don't have enough money..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Label(["話"])
    ConditionalBranch([1, 1011, 0, 4, 1])
      ShopProcessing([0, 409, 0, 0, true])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Hostess>Oh, you're looking for some Ama-ama Dango? Sorry, we aren't serving it right now. All our workers are away, you see."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Hostess>We used to have five harpies employed here, but they went back to their hometown and haven't returned."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Hostess>Rumor has it that all the harpies have disappeared from Harpy Village. We're all very concerned that something bad has happened to them."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Hostess>Unfortunately there isn't anyone willing to investigate. They're all creeped out and refuse to go near the place."])
    ShowChoices([["I'll go!", "I'm busy right now"], 2])
    When([0, "I'll go!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I'll go!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The hostess looks us over, assessing our strength..."])
      ControlVariables([11, 11, 0, 4, "$game_actors[1].base_level"])
      ConditionalBranch([1, 11, 0, 8, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Hostess>...thanks for the offer, but I don't think it's safe. The monsters that will attack you are quite strong in that area."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 3, 0, 2])
          ShowText(["\\n<Alice>She's probably right. Maybe if we train more and practice our skills..."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>I can't disagree with her. As frustrating as it is, we'll have to train more first."])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Hostess>...all right, I think you can handle it. If you're so inclined, travel to Harpy Village and check things out."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Hostess>Follow the road to the east from here. It's a long way, and you should find it right next to Happiness Village."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Hostess>It'd make our jobs a lot easier if you brought a harpy back with you. We could also resume making Ama-ama Dango."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 1, 0, 2])
          ShowText(["\\n<Alice>Really?! We have to go then!"])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "I'm busy right now"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 0, 0, 2])
      ShowText(["\\n<Gob>I'm back, grandpa!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Ah, Gob, I'm pleased to see you well. Stay safe out there."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 7, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>70 years ago, I started off carrying packages around town. Since then, I've traveled the world over. Now I'm the eldest member of the shipping guild."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>I'd love to blaze a trail to Yamatai Village next. There are many dangerous spots when crossing the mountains, you see."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>There's a tunnel you can take these days, but sadly it's full of monsters. Anyway, if you come across an expert on the area, could you send him my way?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 8, 1])
      ConditionalBranch([0, 2032, 0])
        JumpToLabel(["1"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 2132, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Man>Ah, it's you guys...\nLook, it's clear that Gob is far too energetic for an old man like me to handle."])
        ConditionalBranch([0, 3, 1])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Old Man>I believe she's had her sights set on joining you on your grand adventure from the beginning."])
          ShowChoices([["Offer to invite her", "Decline"], 2])
          When([0, "Offer to invite her"])
            Label(["1"])
            ControlSwitches([2032, 2032, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Old Man>You'll take her along then? I'll miss having her zoom around, but I want what's best for her."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Old Man>Go tell her the good news... if you can catch her, that is."])
            Empty([])
          When([1, "Decline"])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Old Man>No? That's a pity, but I'm sure you have your hands full as it is."])
            Empty([])
          ChoicesEnd([])
          Empty([])
        Else([])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Man>Ah, it's you guys. Gob comes by occasionally and helps out with deliveries."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Man>I'm always counting on her."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 0, 0, 2])
      ShowText(["\\n<Gob>I'm back, grandma!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Woman>Oh dear, welcome back Gob. I'm relieved to see you well."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 7, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Woman>I'm so scared I can't sleep at night just thinking about the possibility of a dragon and vampire attacking the village..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Woman>Perhaps I should go to the church and pray to Ilias again.\nOh Ilias, please protect this town which bears your name..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 8, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Woman>I was shocked to learn that those bandits were really just little girls. Now that they're living here, we'll have to teach them right from wrong."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Woman>What were their parents thinking, though? It's quite irresponsible for monsters not to care for their children."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Each species of monster handles their children differently. The more powerful the species, the more likely their offspring are expected to fend for themselves after birth."])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>Dragons and vampires, for instance, do not raise their children at all. Lamias can differ greatly depending on where they're from so I can't speak for that one."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>Monsters are truly beneath even the animals they resemble. It is not surprising that they would abandon their own offspring."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 0, 0, 2])
      ShowText(["\\n<Gob>I'm back!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>Yaaaay! Gob! Zazoom!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 7, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>I saw a little goblin running super fast! She was like zazooom!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 8, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>Zazooom!!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ConditionalBranch([1, 1003, 0, 8, 1])
      ConditionalBranch([0, 2032, 1])
        ConditionalBranch([0, 2132, 1])
          ShowTextAttributes(["gob_fc1", 0, 0, 2])
          ShowText(["\\n<Gob>I'm off, see you later!"])
          SetMoveRoute([41, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
          Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          ControlSwitches([2033, 2033, 1])
          Empty([])
        BranchEnd([])
        Empty([])
      Else([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ConditionalBranch([1, 1005, 0, 0, 0])
      ShowPicture([5, "80_vgirl_st11", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["vgirl_fc1", 3, 0, 2])
      ShowText(["\\n<Vanilla>Welcome! While I help out here, I've also opened my own shop."])
      ShowTextAttributes(["vgirl_fc1", 3, 0, 2])
      ShowText(["\\n<Vanilla>Take a good long look at my seductive merchandise..."])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
      ShopProcessing([0, 441, 0, 0, true])
      ShopItem([0, 445, 0, 0])
      ShopItem([0, 446, 0, 0])
      ShopItem([0, 447, 0, 0])
      ShopItem([0, 449, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["vgirl_fc1", 3, 0, 2])
      ShowText(["\\n<Vanilla>So, it's a wonderful selection, isn't it?"])
      ShowChoices([["Definitely wonderful", "Umm..."], 0])
      When([0, "Definitely wonderful"])
        ShowTextAttributes(["vgirl_fc1", 3, 0, 2])
        ShowText(["\\n<Vanilla>Kukuku, that's what I thought!"])
        Empty([])
      When([1, "Umm..."])
        ShowPicture([5, "80_vgirl_st14", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["vgirl_fc1", 6, 0, 2])
        ShowText(["\\n<Vanilla>R-really?"])
        Empty([])
      ChoicesEnd([])
      ConditionalBranch([0, 3, 1])
        ControlVariables([1005, 1005, 0, 0, 1])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
        ControlSwitches([2034, 2034, 0])
        SetMoveRoute([44, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
        Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Boy>Wow, look at all this crap. Who would buy anything from here?"])
        SetMoveRoute([44, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
        Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        ControlSwitches([2034, 2034, 1])
        ShowPicture([5, "80_vgirl_st12", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["vgirl_fc1", 4, 0, 2])
        ShowText(["\\n<Vanilla>...*sniffle*"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Ahh, ummm..."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc2", 2, 0, 2])
          ShowText(["\\n<Sonya>Come on, don't cry..."])
          Empty([])
        BranchEnd([])
        Label(["0"])
        ShowTextAttributes(["vgirl_fc1", 4, 0, 2])
        ShowText(["\\n<Vanilla>Even kids make fun of me...\nI've got to get some better items in stock."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>......"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["I wonder what I can possibly to do help her?"])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
        ErasePicture([5])
        ConditionalBranch([1, 1006, 0, 3, 1])
          ConditionalBranch([0, 6, 0])
            ShowTextAttributes(["sonia_fc1", 0, 0, 2])
            ShowText(["\\n<Sonya>That reminds me, we're in the merchants guild now. I bet we can use that to help somehow."])
            Empty([])
          Else([])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>That reminds me, we're in the merchants guild now. I bet we can leverage that to help somehow."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Maybe we should ask the merchant we ran into before. He should still be in the item shop in Iliasville."])
          MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
          ErasePicture([5])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1005, 0, 1, 1])
      ShowPicture([5, "80_vgirl_st12", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      JumpToLabel(["0"])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1005, 0, 3, 0])
      ShowPicture([5, "80_vgirl_st12", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["vgirl_fc1", 4, 0, 2])
      ShowText(["\\n<Vanilla>I want to stock better goods so the children here won't make fun of me..."])
      ConditionalBranch([8, 448])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I caught this in Talus Hill. Try to sell it in your shop, perhaps?"])
        ChangeItems([448, 1, 0, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["You gave a beetle to Vanilla!"])
        ShowPicture([5, "80_vgirl_st11", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["vgirl_fc1", 3, 0, 2])
        ShowText(["\\n<Vanilla>That is a huge beetle! I can really put it up for sale!?"])
        ShowTextAttributes(["vgirl_fc1", 3, 0, 2])
        ShowText(["\\n<Vanilla>Then let's put it on display immediately... Ooh, a customer!"])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
        ControlSwitches([2034, 2034, 0])
        SetMoveRoute([44, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
        Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Boy>Wow! This beetle is enormous! It's for sale?!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Boy>I just got my allowance for helping around the house... Here!"])
        SetMoveRoute([44, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
        Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        ControlSwitches([2034, 2034, 1])
        ShowPicture([5, "80_vgirl_st01", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
        ShowText(["\\n<Vanilla>Yeah!"])
        ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
        ShowText(["\\n<Vanilla>........"])
        Label(["1"])
        ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
        ShowText(["\\n<Vanilla>Being a shopkeeper is a lot harder than I imagined... I want to be a traveling merchant and go adventuring to gain more experience."])
        ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
        ShowText(["\\n<Vanilla>Can I come with you?"])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc1", 0, 0, 2])
          ShowText(["\\n<Sonya>I don't mind, but is the owner here fine with that?"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Shopkeeper>It's all right. When I was around her age, I wanted nothing more than to run away from my father's shop."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Shopkeeper>Traveling in the world, seeing a lot of things, meeting a lot of people... As a merchant, it would provide her with important life experience."])
        ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
        ShowText(["\\n<Vanilla>Please, take me with you!"])
        ShowChoices([["Invite Vanilla to the party", "Refuse her"], 0])
        When([0, "Invite Vanilla to the party"])
          ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
          ShowText(["\\n<Vanilla>Thank you, I'll do my best!"])
          MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(66)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Vanilla was added to your party!"])
          ControlVariables([1005, 1005, 0, 0, 5])
          Wait([60])
          ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
          ShowText(["\\n<Vanilla>Looks like I'll be leaving for a while!"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Shopkeeper>Take care, and don't overdo it. If you find some time, come back and help me out here."])
          ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
          ShowText(["\\n<Vanilla>I'll come back as a superb merchant! Come on, let's have a journey full of adventure!"])
          ExitEventProcessing([])
          Empty([])
        When([1, "Refuse her"])
          ShowPicture([5, "80_vgirl_st03", 0, 0, 0, 0, 100, 100, 255, 0])
          ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
          ShowText(["\\n<Vanilla>I see... That's a pity..."])
          ControlVariables([1005, 1005, 0, 0, 4])
          MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I caught this in Talus Hill...\nUm... it's gone."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc4", 0, 0, 2])
          ShowText(["\\n<Sonya>We better go catch another one..."])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["We better go back and catch another one..."])
          Empty([])
        BranchEnd([])
        ControlVariables([1005, 1005, 0, 0, 2])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1005, 0, 4, 0])
      ShowPicture([5, "80_vgirl_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      JumpToLabel(["1"])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 2
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Wealthy Merchant>You're a hero, right? If I remember correctly, heroes are exempt from most tolls and taxes."])
    ConditionalBranch([1, 1028, 0, 7, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Wealthy Merchant>I often journey by horse-drawn carriage, but the tolls are killer. In Sabasa nowadays, you even have to pay bribes..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1028, 0, 8, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Wealthy Merchant>I often journey by horse-drawn carriage, but the tolls are killer. At least I no longer have to pay bribes in Sabasa..."])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["529"])
    ShowTextAttributes(["sara_fc1", 4, 0, 2])
    ShowText(["\\n<Sara>I wonder just how much damage I did to Sabasa's good name during my reign... I need to spend the rest of my lifetime to recover our honor."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>It's not your fault. You were brainwashed... but I suppose you won't use that as an excuse. Being a ruler is tough."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Girl>This ring is pretty... But if I put it on, it won't last long..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["55"])
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Melk>I know how you feel..."])
    ExitEventProcessing([])
    Label(["73"])
    ShowTextAttributes(["hiru_fc1", 0, 0, 2])
    ShowText(["\\n<Hiru>Anything not crafted for battle breaks down quickly, doesn't it? The life of a slimy monster is suffering."])
    ExitEventProcessing([])
    Label(["113"])
    ShowTextAttributes(["lamia_fc1", 2, 0, 2])
    ShowText(["\\n<Anastasia>Eeek! A slug!?"])
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Girl>You got a problem with me?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Accessories can be used regardless of a monster's race. Of course, humans can equip them too."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>I especially recommend buying \\ia[1021]s for companions with low defense who can't equip heavy armor. Uhh, not like I'm a plant or anything..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["66"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla>Ah ha! Shills for the store! I'll need to get some of those too."])
    ExitEventProcessing([])
    Label(["72"])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini>Well I don't see any leaves on you... Rest assured, you're definitely human!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["kaeru_fc1", 0, 0, 2])
    ShowText(["\\n<Frog Girl>Ribbit... Does this necklace look good on me? It isn't water resistant though..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["73"])
    ShowTextAttributes(["hiru_fc1", 0, 0, 2])
    ShowText(["\\n<Hiru>Frogs do jump into bodies of water, yeah..."])
    ShowTextAttributes(["kaeru_fc1", 0, 0, 2])
    ShowText(["\\n<Frog Girl>We're partially aquatic so we have to watch what we wear. Sigh, I'm so jealous of monsters who can live solely on land."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<City Girl>This is wonderful, but so expensive. I don't think I can afford it on my salary...."])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>Harpy Feathers can return you to any town you've ever visited. You should always keep a few on you for emergencies."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>There's a spell with the same effect, but I hear it's learned by a high-ranking mage job, not something I could use."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["66"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla>We should buy as many Harpy Feathers as we can carry! Preferably from this store..."])
    ExitEventProcessing([])
    Label(["83"])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina>Don't even think about plucking my feathers. I spend a lot of time every morning making sure my plumage is impeccable."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Exhausted Warrior>I'm never satisfied unless I buy the best weapons and armor from every shop. I won't go to the next town until I'm fully decked out."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Exhausted Warrior>Because of that, my adventure is going really slowly.\nIt also makes me cry every time I find something in a dungeon that I spent my hard-earned money on."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Exhausted Warrior>This is no way to live... Don't be like me!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["74"])
    ShowTextAttributes(["usagi_fc1", 2, 0, 2])
    ShowText(["\\n<Barbun>Ah, the fate of the perfectionist. I know exactly how you feel."])
    ExitEventProcessing([])
    Label(["75"])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Mary>Pfft hah hah that's hilarious!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Slime Girl>Please stay♪ Stay♪"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["53"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime>Sleeping in inns is so fun! ♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Slime Girl>Yay, an adventurer! ♪"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["53"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime>I'm adventuring with them too! ♪"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Slime Girl>Let's both do our best then! ♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Poet>Midas Village to the northeast of here is legendary for the gold mined in its nearby mountains."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Poet>I wouldn't recommend trying to go there unprepared though. The monsters to the northeast are much stronger than the ones around here."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["68"])
      ConditionalBranch([8, 152])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi>They're nothing compared to us! We've already got the gold ore!"])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi>The boss told me about this! Gold is a much better metal for weapons and armor than iron!"])
        ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
        ShowText(["\\n<Papi>But the monsters do get stronger the further north. If we go, we better reassess our abilities."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Label(["143"])
      ShowTextAttributes(["eva_fc1", 1, 0, 2])
      ShowText(["\\n<Eva>Legendary for its gold, you say..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Eva is thinking evil thoughts."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Poet>I'm writing a poem about Luka, the hero of Sentora. I hope I can meet the man himself, one day."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>You can use an Imp Tail to make a rod and whip with a special ability. That sounded great so I went and challenged an imp to a fight..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>...Argh, I can't get married this young!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["56"])
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Rami>I'm not giving you my tail! ♪"])
    ExitEventProcessing([])
    Label(["74"])
    ShowTextAttributes(["usagi_fc1", 0, 0, 2])
    ShowText(["\\n<Barbun>Oh my, what ever did she do to you? You can tell your big sis all about it, fufufu..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([160, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([343, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([13, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus>The \\C[27]Horny\\C[0] status condition increases the damage taken from \\C[1]pleasure\\C[0] attacks. Therefore, you should make your enemies \\C[27]horny\\C[0] and pleasure them for lots of damage."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus>It's not very effective against lewd monsters like me, but it's a great way to take down straight-laced warrior types."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["71"])
    ShowTextAttributes(["okami_fc1", 2, 0, 2])
    ShowText(["\\n<Amara>We beast monsters are especially weak to pleasure..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>Accessories are extremely helpful, but also expensive. Not prohibitively so, but you shouldn't save up for them for all of your companions."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["80"])
    ShowTextAttributes(["orc_fc1", 0, 0, 2])
    ShowText(["\\n<Hip>Can we steal the ones we can't afford?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Employee>There was a legendary chef who lived in the village of Rostrum to the east. His cooking was said to be fit for Ilias herself."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Employee>Sadly, he was killed when Rostrum was destroyed. I wanted to eat his food once in my life, but that will never happen now."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["5"])
    ConditionalBranch([8, 616])
      ShowTextAttributes(["alice_fc5", 7, 0, 2])
      ShowText(["\\n<Alice>I'll never forget how good his cooking was...\nHey Luka, can we go back there once in a while?"])
      Empty([])

    Else([])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>A legendary chef!? What a waste!"])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>What idiot destroyed that village?!"])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Label(["64"])
    ConditionalBranch([8, 616])
      ShowTextAttributes(["pramia_fc1", 0, 0, 2])
      ShowText(["\\n<Teeny>I want to be that good someday. I'll have to practice my cooking a lot!"])
      Empty([])

    Else([])
      ShowTextAttributes(["pramia_fc1", 0, 0, 2])
      ShowText(["\\n<Teeny>I heard about the legendary chef from the mistress at the inn. I'd love to taste his cooking too, even if just once..."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 4, 94, 0, 0])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 40, 94, 0, 0])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 40, 94, 0, 0])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 40, 94, 0, 0])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 53, 95, 0, 0])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 53, 95, 0, 0])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 53, 95, 0, 0])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 96, 95, 0, 0])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 96, 95, 0, 0])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 96, 95, 0, 0])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 44, 49, 0, 0])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 44, 49, 0, 0])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 44, 49, 0, 0])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 44, 49, 0, 0])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 44, 49, 0, 0])
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 22, 85, 0, 0])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 22, 85, 0, 0])
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 22, 85, 0, 0])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 22, 85, 0, 0])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 30, 22, 85, 0, 0])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Aged Warrior>The warrior's \\C[1]Gale Thrust\\C[0] is an extremely fast sword skill. It may not do an impressive amount of damage, but it's very likely to strike before anyone else has an opportunity."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["55"])
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Melk>It's especially nice for slow monsters like me..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Martial Artist>At level 2, martial artists learn a very useful skill named \\C[1]Leg Sweep\\C[0]. It has a high chance to \\C[30]stun\\C[0] its targets, which prevents them from doing anything for a turn."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Martial Artist>In addition, \\C[1]Leg Sweep\\C[0] acts faster than a normal action so you can knock them to the ground before they attack you."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Martial Artist>It only hits one enemy, but you can use it over and over, letting your allies attack while your target is helpless."])
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([149, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([26, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([23, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Noble Lady>A long and distinguished family tree is necessary to become a Noble. Naturally, if your ancestors weren't nobles, you aren't either."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Noble Lady>Although... I suppose a member of a royal family could elevate a commoner to the nobility."])
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    ConditionalBranch([1, 1011, 0, 3, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Nobleman>Only two parties can spend the night because they don't have enough employees!? Ugh, I suppose I'll have to get over it."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1011, 0, 4, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Nobleman>It looks like their employees have returned. I suppose this establishment will regain its former prosperity soon."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Millionaire>There's a teleportation shrine near Midas Village that will take you to the Medal Queen."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Millionaire>The Medal Queen collects \\C[3]Small Medals\\C[0]. You can exchange any you find for treasures depending on how many medals you have."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Millionaire>The treasures you can get are all comparable to royal jewels and heirlooms, which makes you wonder just who in the world this Medal Queen is."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["533"])
    ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
    ShowText(["\\n<Queen of Grand Noah>I am the Medal Queen, no more, no less."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Millionaire>You, you're really her!? Who in the world ARE you..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    ConditionalBranch([4, 64, 0])
      ShowTextAttributes(["pramia_fc1", 0, 0, 2])
      ShowText(["\\n<Teeny>Keep up the good work, senpai!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Harpy>Oh, hi Teeny! ♪\nI hope you come back after your adventure. All right, back to work."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>Welcome to the Sutherland Inn! To book a room for the night, please inquire at the counter on the right."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>This is where you can purchase this inn's famous Ama-Ama Dango."])
    ShopProcessing([0, 409, 0, 0, true])
    ExitEventProcessing([])
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>Welcome! ♪\nIf you're looking for luxury, you've come to the right place! ♪"])
    ConditionalBranch([0, 2035, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Harpy>There haven't been many customers lately since the inn was operating at a reduced capacity, but we're fully back in business now♪"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    ConditionalBranch([4, 64, 0])
      ShowTextAttributes(["pramia_fc1", 0, 0, 2])
      ShowText(["\\n<Teeny>Keep up the good work, senpai!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Harpy>Thanks♪\nIt looks like you've been working hard yourself, Teeny."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 7, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Harpy>Welcome! Right this way♪"])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ConditionalBranch([0, 1064, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Harpy>Tiny Lamia is sooo adorable♪\nI've got so many things I want to teach her...♪"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Harpy>Huh? Oh yes, things about her job, of course..."])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Harpy>The cute tiny lamia left already. I didn't work with her for long, but I miss her anyway."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Harpy>She might come back one day as an experienced innkeeper though. I've got to work hard here so she doesn't surpass me!"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>Welcome! ♪\nThis is our #1 VIP room."])
    ConditionalBranch([0, 2035, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Harpy>It's empty right now because we just reopened it, but it's booked up solid starting next week."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>Welcome! ♪\nThis is our #1 VIP room."])
    ConditionalBranch([0, 2035, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Harpy>It's empty right now because we just reopened it, but it's booked up solid starting next week."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Nobleman>Ohh, you're a hero. Come in as you please."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Nobleman>If you see anything that might be of use to you, feel free to take it. Aiding a hero is a proper citizen's duty, after all."])
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Noblewoman>Citizens can file a claim with the church to be reimbursed for any goods taken by a hero. We can also write the value off from our taxes so we won't incur any loss at all."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["531"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>This system was put into place after the Hero Heinrich, 500 years ago. The church fully supports heroes in their travels."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([262, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 98
Name = "EV025"

  Page 0
    ConditionalBranch([1, 1147, 0, 2, 0])
      ConditionalBranch([0, 2134, 1])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>There's something I want to ask you about...\nThere's a rumor that a legendary blacksmith is living in this town."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Craftsman>That...I don't know of.\nSorry, but please don't bother me with talk unrelated to work."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Maybe it's just my intuition, but I've got the feeling this craftsman must know something. But he likely won't talk about it unless it's with someone he's on good terms with."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 2134, 0])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi>Hey boss, I'm back!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Craftsman>Oh Papi, seems you've improved your skills a lot!\n...What's up, you need somethin'?"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Well, you see...\nThere's a rumor that a legendary blacksmith is living in this town."])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi>Boss, have you heard any rumors about Randolph?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Craftsman>Oi oi, that was no rumor or anythin'...\nThat'd be me, Randolph himself."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Eh?!"])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi>Eh?!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Craftsman>Eh?!"])
        Wait([30])
        ControlVariables([1147, 1147, 0, 0, 3])
        PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["The craftsman put on a headband!"])
        Wait([30])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>Yo, Papi...\nYou never knew my history or even my name?"])
        ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
        ShowText(["\\n<Papi>B-Boss... Why are you making such a sour face?!"])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>C'mon, it's like you're seein' my face for the first time... The first thing I ever told you was \"I'm the best blacksmith in the world!\""])
        ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
        ShowText(["\\n<Papi>I thought that was just some old man's ramblings!!"])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc1", 3, 0, 2])
          ShowText(["\\n<Alice>I never would've expected you to be the legendary blacksmith Randolph... Aren't you from this town?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>I never would've expected you were the legendary blacksmith Randolph... It seems my memories of him have been jumbled up."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>I was born in Grangold.\nI journeyed all across the world in order to master the techniques of blacksmithing."])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>I even traveled to Yamatai and the Elf Village there. And before I knew it, I had become known as the legendary blacksmith."])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>But I felt kinda empty inside...\nThe great war broke out, and I soon got tired of making tools just for killing..."])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>That's why I decided to retire into this town, and make weak weapons of self-defense for beginner adventurers."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc1", 0, 0, 2])
          ShowText(["\\n<Alice>You were like that, and yet... you chose to take on Papi as your apprentice."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>And yet...you took on Papi as your apprentice."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>I helped the little girl on a whim 'cause she had nowhere else to go... That's what I was thinkin' at first."])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>But I couldn't help but get fired up at seeing her working so hard. Before I knew it, I had taught most of what I had to offer."])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi>Boss..."])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>Anyhow, you've come all this way lookin' for my skills... This is about meteorite, yeah?"])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc1", 3, 0, 2])
          ShowText(["\\n<Alice>Mhm, you're quick to the point.\nWe'd like to request of you to forge equipment made from meteorite for us."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>As I would expect of a legendary blacksmith, you have sharp intuition. Could you please forge equipment made from meteorite for us?"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>Legendary armaments forged during the time of the Great Monster Wars... That's the kind of thing meteorite was used in."])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>But nowadays, there's not a single blacksmith left who can work with meteorite...\nNone, except for me."])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>Now, hand me that meteorite!\nI'll show you the brilliance of meteor equipment!"])
        ConditionalBranch([8, 158])
          ShopProcessing([1, 33, 0, 0, false])
          ShopItem([1, 111, 0, 0])
          ShopItem([1, 166, 0, 0])
          ShopItem([1, 232, 0, 0])
          ShopItem([1, 281, 0, 0])
          ShopItem([1, 321, 0, 0])
          ShopItem([1, 353, 0, 0])
          ShopItem([1, 390, 0, 0])
          ShopItem([1, 430, 0, 0])
          ShopItem([1, 463, 0, 0])
          ShopItem([1, 497, 0, 0])
          ShopItem([1, 539, 0, 0])
          ShopItem([1, 578, 0, 0])
          ShopItem([1, 611, 0, 0])
          ShopItem([1, 649, 0, 0])
          ShopItem([1, 689, 0, 0])
          ShopItem([1, 718, 0, 0])
          ShopItem([1, 746, 0, 0])
          ShopItem([1, 768, 0, 0])
          ShopItem([1, 789, 0, 0])
          ShopItem([1, 815, 0, 0])
          ShopItem([1, 837, 0, 0])
          ShopItem([1, 862, 0, 0])
          ShopItem([2, 49, 0, 0])
          ShopItem([2, 94, 0, 0])
          ShopItem([2, 119, 0, 0])
          ShopItem([2, 223, 0, 0])
          ShopItem([2, 254, 0, 0])
          ShopItem([2, 318, 0, 0])
          ShopItem([0, 107, 0, 0])
          ShowTextAttributes(["randolph_fc1", 0, 0, 2])
          ShowText(["\\n<Randolph>There any other items besides meteor equipment you need? Just say your order, and I'll have it made!"])
          ConditionalBranch([0, 4, 0])
            Script(["call_synthesize(23)"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            Script(["call_synthesize(24)"])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
          ShowText(["\\n<Papi>My boss was amazing after all!\nHe really was the best blacksmith in the world!!"])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["But you don't have any meteorite..."])
          ShowTextAttributes(["randolph_fc1", 0, 0, 2])
          ShowText(["\\n<Randolph>...hold on, you don't have it?!\nI'm surprisingly disappointed you don't have any after the traveling around you've done!"])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc1", 4, 0, 2])
            ShowText(["\\n<Alice>It's a secret treasure kept within the Monster Lord's Castle. But now that the angels are occupying the castle, there's no retrieving it for us."])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>Maybe there's some meteorite in the Monster Realm? Let's talk to people around the Dark Goddess' Castle."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>That is an item that has been kept a secret by generations of Monster Lords. It's probably enshrined somewhere in the Monster Lord's Castle..."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
          ShowText(["\\n<Papi>Either way, my boss was amazing after all!\nHe really was the best blacksmith in the world!!"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>Well, it won't be long before I become number two in the world. You're gonna be the best, Papi."])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>Dragons, iron, and blacksmithing all share a deep connection. And it seems like the god of blacksmithing smiles upon you."])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi>Boss... I'll do it!\nI'll keep on training, to become the very best in the world!!"])
        Script(["gain_medal(75)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 68, 0])
      ConditionalBranch([1, 1007, 0, 3, 2])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Dragon Pup>Hey boss, I'm back!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Boss>Yo Papi, learned anything new lately? We've got some catching up to do, but business first."])
        Script(["call_synthesize(3)"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>By the way, you can work iron, right? Why aren't those items on your synthesis list?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Boss>Sorry, but iron is kind of basic for a smith like me. I'll let Papi handle that work for you."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1007, 0, 4, 0])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Dragon Pup>Hey boss, I'm back!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Boss>Yo Papi, learned anything new lately? We've got some catching up to do, but business first."])
        Script(["call_synthesize(3)"])
        ShowTextAttributes(["dragonp_fc1", 3, 0, 2])
        ShowText(["\\n<Dragon Pup>I can work dragon scale! I'm a fully-fledged blacksmith now!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Boss>Fully-fledged, eh? More like first-class, I'd say. Not many blacksmiths around who can handle that kinda material as well as you can."])
        ShowTextAttributes(["dragonp_fc1", 3, 0, 2])
        ShowText(["\\n<Dragon Pup>Ehehe~♪"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Boss>That said, there's another kind of ore out there called orichalcum. If you can master smithing with that too, you'll be\\*\\fi super\\*\\fi first-class!"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1007, 0, 5, 0])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Dragon Pup>Hey boss, I'm back!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Boss>Yo Papi, learned anything new lately? We've got some catching up to do, but business first."])
        Script(["call_synthesize(3)"])
        ShowTextAttributes(["dragonp_fc1", 3, 0, 2])
        ShowText(["\\n<Dragon Pup>I can work orichalcum! Now I'm a\\*\\fi super\\*\\fi first-class blacksmith!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Boss>Hmm, I see...\nNice work! Now you're up there with some of the best in the world!"])
        ShowTextAttributes(["dragonp_fc1", 3, 0, 2])
        ShowText(["\\n<Dragon Pup>Ehehe♪"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Boss>But don't get too full of yourself yet. Save that for when you've become number one!"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1007, 0, 6, 0])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Dragon Pup>Hey boss, I'm back!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Boss>Yo Papi, learned anything new lately? We've got some catching up to do, but business first."])
        Script(["call_synthesize(3)"])
        ShowTextAttributes(["dragonp_fc1", 3, 0, 2])
        ShowText(["\\n<Dragon Pup>Boss, do you know about \\C[3]rainbow crystal\\C[0]? I've learned how to work with that, too!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Boss>Oh yeah? That's amazing, Papi...\nYou've finally reached that level too, huh?"])
        ShowTextAttributes(["dragonp_fc1", 3, 0, 2])
        ShowText(["\\n<Dragon Pup>Ehehe♪ It's all thanks to your teachings, boss♪"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Boss>But don't you feel like there's still room for improvement? I know you can do it, Papi. Become the ultimate blacksmith!"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1003, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Craftsman>Huh? What'cha want?"])
      ShowChoices([["Synthesize", "Ask about the bandits"], 2])
      When([0, "Synthesize"])
        Script(["call_synthesize(3)"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Ask about the bandits"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Craftsman>The bandits? Damn them, they've stolen at least five fruit knives from me."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Craftsman>Not only did they take Sam the Lumberjack's axe, they ate his lunch too! They don't show a shred of mercy."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Craftsman>That's not all either! They plucked half the apples off Tommy's apple tree."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Craftsman>I heard they left the chewed-up cores all over the ground. Arrrgh, it makes me mad just thinking about it..."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc2", 2, 0, 2])
          ShowText(["\\n<Sonya>...they don't sound like the most daring bandits."])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Craftsman>Huh? What'cha want?"])
    Script(["call_synthesize(3)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ShowTextAttributes(["randolph_fc1", 0, 0, 2])
    ShowText(["\\n<Randolph>Alright, tell me what'cha want ordered.\nI'll show ya what I can do!"])
    ShowChoices([["Synthesize", "Make meteor equipment", "Final lesson", "Never mind"], 4])
    When([0, "鍛冶を頼む"])
      ShowChoices([["Final battle equipment", "General equipment", "Never mind"], 3])
      When([0, "決戦用の品"])
        ConditionalBranch([0, 4, 0])
          Script(["call_synthesize(23)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          Script(["call_synthesize(24)"])
          Empty([])
        BranchEnd([])
        Empty([])
      When([1, "一般用の品"])
        Script(["call_synthesize(3)"])
        Empty([])
      When([2, "やめる"])
        Empty([])
      ChoicesEnd([])
      ExitEventProcessing([])
      Empty([])

    When([1, "流星装備を造ってもらう"])
      ConditionalBranch([8, 158])
        ShopProcessing([1, 33, 0, 0, false])
        ShopItem([1, 111, 0, 0])
        ShopItem([1, 166, 0, 0])
        ShopItem([1, 232, 0, 0])
        ShopItem([1, 281, 0, 0])
        ShopItem([1, 321, 0, 0])
        ShopItem([1, 353, 0, 0])
        ShopItem([1, 390, 0, 0])
        ShopItem([1, 430, 0, 0])
        ShopItem([1, 463, 0, 0])
        ShopItem([1, 497, 0, 0])
        ShopItem([1, 539, 0, 0])
        ShopItem([1, 578, 0, 0])
        ShopItem([1, 611, 0, 0])
        ShopItem([1, 649, 0, 0])
        ShopItem([1, 689, 0, 0])
        ShopItem([1, 718, 0, 0])
        ShopItem([1, 746, 0, 0])
        ShopItem([1, 768, 0, 0])
        ShopItem([1, 789, 0, 0])
        ShopItem([1, 815, 0, 0])
        ShopItem([1, 837, 0, 0])
        ShopItem([1, 862, 0, 0])
        ShopItem([2, 49, 0, 0])
        ShopItem([2, 94, 0, 0])
        ShopItem([2, 119, 0, 0])
        ShopItem([2, 223, 0, 0])
        ShopItem([2, 254, 0, 0])
        ShopItem([2, 318, 0, 0])
        ShopItem([0, 107, 0, 0])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["But you don't have any meteorite..."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc1", 0, 0, 2])
          ShowText(["\\n<Alice>There might be some in the Monster Realm.\nWe should talk to the people around the Dark Goddess' Castle."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>That is an item that has been kept a secret by generations of Monster Lords. It's probably enshrined somewhere in the Monster Lord's Castle..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([2, "最後の教え"])
      ConditionalBranch([1, 1007, 0, 5, 2])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi>Boss... no, it's nothing."])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>Hmm...? There somethin' you wanna ask me?"])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi>(I still haven't trained enough. Maybe after I've improved my skills more...)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1007, 0, 6, 0])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi>Boss... I want you to teach me how to forge with meteorite."])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>...If you can work with meteorite, then I've got nothin' left to teach ya. That means this'll be my final lesson."])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi>Boss..."])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>C'mon Papi, pick up your hammer!\nIt's time for you to receive your final lesson!"])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi>I'll do it... I'll show you everything I've learned!!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Thus began her master's final lesson..."])
        FadeoutScreen([])
        Wait([60])
        PlaySE(["RPG::SE(@name=\"mon_kazi\", @pitch=100, @volume=100)"])
        Wait([60])
        PlaySE(["RPG::SE(@name=\"mon_kazi\", @pitch=100, @volume=100)"])
        Wait([60])
        FadeinScreen([])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>Unbelievable... To think you had taken your skills this far. I never expected you'd take in the techniques to work with meteorite so easily..."])
        ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
        ShowText(["\\n<Papi>I-I'm done?"])
        PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Papi is now able to craft meteor equipment!"])
        ControlVariables([1007, 1007, 0, 0, 7])
        Wait([30])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>You're a true master now, Papi...\nThere's nothin' left I can teach ya."])
        ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
        ShowText(["\\n<Papi>I know...\nHowever...I feel a bit lonely now..."])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>Aww c'mon, what's there to feel lonely about?\nYou aren't thinkin' this is gonna be where your blacksmithing career ends, do ya?"])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>There are people out there wanting stronger weapons to save the world... It's a blacksmith's duty to respond to those demands."])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>You're now on par with me--the best smith in the world. From now on, we're gonna be working hard together to hone the art of blacksmithing!"])
        ShowTextAttributes(["dragonp_fc1", 4, 0, 2])
        ShowText(["\\n<Papi>B-Boss..."])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>Now go out there, Papi!\nGo out there and show'em what a master blacksmith can do!"])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>...And don't forget to stop by here."])
        ShowTextAttributes(["dragonp_fc1", 5, 0, 2])
        ShowText(["\\n<Papi>Booossssssss!!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["And thus, Papi became the best blacksmith in the world along with her master. However, the two will continue to hone their skills..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1007, 0, 7, 1])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>I told ya I've got nothin' left to teach ya anymore. But if you come across any interesting techniques on your travels, do come back and let me know."])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>You and I are already both equals in blacksmithing. Let's keep working hard and hone our skills together."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    When([3, "やめる"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegate>When visiting the countryside, I was shocked by the state of some of the local churches. In the past, we maintained strict standards, even for things like the width of church roads."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegate>Many more people have been coming to church ever since the Monster Lord declared war, but... most of them come just to slander monsters."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegate>Speaking such abusive, foul-mouthed things in a church of all places... I'd rather go back to how things were before."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegate>We are on a mission dispatched from San Ilia. We are currently visiting churches all over the Ilias Continent."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegate>...Seeing the faith fade with my own eyes is painful."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["531"])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>It's in times like these that our faith is put to the test. Rather than grieve, we must strive to set a good example."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegate>A-are you maybe...?!"])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>Just a passing mecha."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegate>Ever since the Monster Lord declared war, the Ilias faith has been becoming popular again. Unfortunately, this seems to be connected to the rise in those who wish to eradicate the monsters."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegate>In short, the Ilias faith is merely being used as a vehicle for discrimination against monsters. I'm beginning to have doubts about the future of this religion."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["madaminsect_fc1", 3, 0, 2])
      ShowText(["\\n<Madam Insect>Ufufu, I came to tour the Ilias Continent... I have no intention of assaulting humans, don't worry."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["90"])
      ShowTextAttributes(["meda_fc1", 0, 0, 2])
      ShowText(["\\n<Meru Meru>*Sniff* *Sniff* ...Comrade?"])
      ShowTextAttributes(["madaminsect_fc1", 3, 0, 2])
      ShowText(["\\n<Madam Insect>Yes, I'm an insect-type monster. Ufufu..."])
      ExitEventProcessing([])
      Label(["145"])
      ShowTextAttributes(["mukade_fc1", 2, 0, 2])
      ShowText(["\\n<Vanessa>...It seems like you've sucked plenty of humans to death."])
      ShowTextAttributes(["madaminsect_fc1", 3, 0, 2])
      ShowText(["\\n<Madam Insect>Oh my, I got found out. Ufufufu..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["madaminsect_fc1", 3, 0, 2])
      ShowText(["\\n<Madam Insect>I don't think I'll be returning to Sentora for the next while. It feels as if the humans there could turn on us monsters at any moment, now."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["madamumbrella_fc1", 3, 0, 2])
      ShowText(["\\n<Madam Umbrella>Our village isn't safe these days... so for the time being we're hiding out here."])
      ShowTextAttributes(["madamumbrella_fc1", 3, 0, 2])
      ShowText(["\\n<Madam Umbrella>Eh? Why am I using an umbrella indoors...?\nThis umbrella is part of my body."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["madamumbrella_fc1", 3, 0, 2])
      ShowText(["\\n<Madame Umbrella>The Monster Lord seems to be quite behind the times. Does she really believe there's any reason for monsters to be taking over the world at this point?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Siren>Listen to the sound of my piano... the captivating melody..."])
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegate>I am responsible for investigating the faith in spirits all over the country. In this era we have no intention of advocating pagan faith, so don't worry."])
      Label(["メイン"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegate>Now... do you have something you want to ask about?"])
      ShowChoices([["Ask about Sylph", "Ask about Gnome", "Don't ask"], 3])
      When([0, "Ask about Sylph"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<San Ilia Delegate>In the past, faith in Sylph was local to the Natalia Area... focused on the young, it started with Sylph dance fashion."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<San Ilia Delegate>It used to be a dance performed during the Sylph Festival, with men and women dancing in pairs. We also suspect it had a relation to festivals of fertility."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<San Ilia Delegate>Some priests strongly opposed this, believing that men and women dancing together is immoral... Good grief, how ridiculous."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<San Ilia Delegate>Whether this festival is just a passing fad... or becomes a cornerstone of Sylph faith..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<San Ilia Delegate>I'm interested in seeing how the future unfolds."])
        ConditionalBranch([4, 12, 0])
          ShowTextAttributes(["sylph_fc1", 0, 0, 2])
          ShowText(["\\n<Sylph>I wonder myseeelf... I look forward to it♪"])
          Empty([])
        BranchEnd([])
        JumpToLabel(["メイン"])
        Empty([])
      When([1, "Ask about Gnome"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<San Ilia Delegate>The Gnome Festival has been revived in towns all over the Sabasa region. They bake bread in the shape of Gnome and eat together."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<San Ilia Delegate>What's interesting is that historically, people would bake bread in human shapes and offer it as a tribute to Gnome as a substitute for sacrifices."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<San Ilia Delegate>I strongly suspect this was an attempt to ward off natural disasters like earthquakes. Gnome was feared in ancient times, after all."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<San Ilia Delegate>However, the actual Gnome appears as a cute girl so the festival itself has changed."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<San Ilia Delegate>The bread that was a substitute for human sacrifices has become cute caricatures of Gnome."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<San Ilia Delegate>You could say that humans' relationship with Gnome has changed with the times. She's more like a mascot now."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<San Ilia Delegate>I'm interested in watching how it will unfold in the future."])
        ConditionalBranch([4, 13, 0])
          ShowTextAttributes(["gnome_fc1", 0, 0, 2])
          ShowText(["\\n<Gnome>......"])
          Empty([])
        BranchEnd([])
        JumpToLabel(["メイン"])
        Empty([])
      When([2, "Don't ask"])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegate>Since the Monster Lord declared war, spirit worship around the world seems to have come to a standstill. With negative feelings towards monsters on the rise, the teachings of Ilias are spreading once again."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gentleman>Business has finally gotten back to normal. Relaxing in this inn is one of the things I look forward to."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gentleman>While stuffing my face with Ama Ama Dango... *munch* *munch*"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["5"])
    ShowTextAttributes(["alice_fc5", 7, 0, 2])
    ShowText(["\\n<Alice>I bought one too. *munch* *munch*"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Musician>This performance is part of the inn's service. Please enjoy yourself."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["59"])
    ShowTextAttributes(["mdg_fc1", 0, 0, 2])
    ShowText(["\\n<Ragora>Singers at fancy inns have it nice... Maybe I should become one as well?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Noblewoman>Yes, this is it! When you come to the Sutherland Inn, you have to listen to this performance."])
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Multi-Millionaire>Classical music was originally composed with the assumption that it would be listened to in a closed room. Listening to classical music in a public theater is something poor people do."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Multi-Millionaire>In other words, this is true classical music. Ahh... It's truly wonderful."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["70"])
    ShowTextAttributes(["nezumi_fc1", 0, 0, 2])
    ShowText(["\\n<Ratty>I don't see any difference... Must be because I'm poor."])
    ExitEventProcessing([])
    Label(["533"])
    ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
    ShowText(["\\n<Queen of Grand Noah>Public theaters aren't bad either. I often visit them incognito..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"amira\", @volume=100, @pitch=100)"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      CallCommonEvent([322])
      Empty([])

    Else([])
      ShowTextAttributes(["amira_fc1", 0, 0, 2])
      ShowText(["\\n<Amira>You've already found me here.\nKeep searching for me elsewhere..."])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])
