Display Name = "Monster Lord's Castle 4F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 863, 44, 20, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 863, 44, 20, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 863, 44, 20, 0, 0])
    Empty([])

CommonEvent 4
Name = "ステンドグラス"

  Page 0
    Empty([])

CommonEvent 5
Name = "ステンドグラス"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Script(["mr = RPG::MoveRoute.new"])
    ScriptMore(["mr.repeat = false"])
    ScriptMore(["mr.list.unshift(RPG::MoveCommand.new(45,"])
    ScriptMore(["[\"@real_x=@x-0.5;@x=@x-0.5\"]))"])
    ScriptMore(["[4,5].each do |e|"])
    ScriptMore(["  get_character(e).force_move_route(mr)"])
    ScriptMore(["end"])
    EraseEvent([])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Puruko>"])
    ShowText(["Wah wah wah, what should I do..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Wanko>"])
    ShowText(["Kuuun, kuuun..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "イリアス"

  Page 0
    GatherFollowers([])
    PlayBGM(["RPG::BGM(@name=\"irias\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_iriasu_st38", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You've finally made it this far, Luka..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["So it was you who was controlling the Monster Lord's castle..."])
    ShowText(["No wonder Eden would obediently comply."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["The smaller Ilias is here..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This Ilias is the Ilias of the true history world."])
    ShowText(["She has lost her power and has ended up wandering the singularity world."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["But what do you intend to do in that form?"])
    ShowText(["Surely you don't intend to fight us..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Of course, I do intend to fight."])
    ShowText(["Even now, I have regained a certain degree of power..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...I have also borrowed power from the other Ilias."])
    ShowText(["I believe that should be enough to deal with you all."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Indeed—there is a hint of divine power from the current Ilias."])
    ShowText(["While she may not be on the level of the Seven Archangels, it seems she has regained considerable strength."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I see... it seems you are not entirely powerless after all."])
    ShowText(["It seems I need not hold back...!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It's unfortunate that it has come to this, but..."])
    ShowText(["I will defeat you and reclaim this castle!!"])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 3, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["I'm not particularly enthusiastic about this, but... it can't be helped."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 86, 0])
      ShowTextAttributes(["name_s_fc1", 2, 0, 2])
      ShowText(["\\n<Rosary>"])
      ShowText(["To think of sullying Lady Ilias with my slime..."])
      ShowText(["Ah, it's getting me excited..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 122, 0])
      ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
      ShowText(["\\n<Sofia>"])
      ShowText(["To think I would have to fight Lady Ilias..."])
      ShowText(["Even though I was prepared for it..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 123, 0])
      ShowTextAttributes(["sisccubus_fc1", 2, 0, 2])
      ShowText(["\\n<Christie>"])
      ShowText(["As expected, a fight cannot be avoided..."])
      ShowText(["To think I would have to ravish the smaller Lady Ilias..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Come forth!"])
    ShowText(["Let me show you the power of Goddess Ilias...!"])
    ConditionalBranch([4, 826, 0])
      ShowTextAttributes(["executioner_fc1", 1, 0, 2])
      ShowText(["\\n<Executioner>"])
      ShowText(["Even if it's a small one, I won't hold back!"])
      ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["You're small too!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 26, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias’>"])
      ShowText(["Though it is the course of history, to have to defeat oneself..."])
      ShowText(["I'm not quite in the mood for this."])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["There's a small me over there...!?"])
      ShowText(["What on earth is this world going through... ?"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_eden\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1613, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_iriasu_st33", 0, 0, 0, 0, 100, 100, 255, 0])
    ChangeMapDisplay([1])
    TransferPlayer([0, 864, 25, 15, 8, 2])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["As I thought... Is my power still insufficient... ?"])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Wanko>"])
    ShowText(["Kyuu..."])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Puruko>"])
    ShowText(["Nyu..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["At the very least, these two...!"])
    ErasePicture([5])
    Wait([30])
    ShowAnimation([7, 501, false])
    Wait([60])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowAnimation([8, 501, false])
    Wait([60])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Wait([120])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ilias warped Wanko and Puruko outside the castle!"])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Using the remaining power, I let my two subordinates—"])
      ShowText(["No, my two companions escape."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You needn't worry, I have no intention of going after those two..."])
    ShowText(["You should surrender as well, Ilias."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Do you think I would obediently yield?"])
    ShowText(["I will never obey the minions of the Dark Goddess...!"])
    PlaySE(["RPG::SE(@name=\"mon_ero_slime3\", @pitch=100, @volume=100)"])
    ControlSwitches([33, 33, 0])
    SetMoveRoute([13, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Wait([30])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"boss0-rikuso\", @volume=100, @pitch=100)"])
    ShowPicture([6, "80_hiruko_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_iriasu_st38", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["Hmm, it seems the outcome has been decided."])
    ShowText(["The Ilias of the true history world looks quite delicious..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Hiruko...!!"])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_ero_slime3\", @pitch=100, @volume=100)"])
    ControlSwitches([34, 34, 0])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Wait([30])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Wait([30])
    ShowPicture([6, "80_hiruko_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_iriasu_st38", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["Now then, let me savor you slowly...!"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Ugh...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The slimy flesh of Hiruko approaches Ilias—"])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["eden_fc2", 4, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Lady Ilias, please run away!"])
    ControlSwitches([35, 35, 0])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([15, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-1, 5])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-1, 5])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-2, 3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Wait([60])
    ShowPicture([5, "80_eden_st34", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Eden...!?"])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["Oh, Eden..."])
    ShowText(["Do you want to be eaten by me?"])
    PlaySE(["RPG::SE(@name=\"mon_ero_slime1\", @pitch=100, @volume=100)"])
    ShowPicture([6, "80_hiruko_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_eden_st34", 0, 0, 180, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Hiruko's slimy flesh engulfs Eden's body――"])
    ShowPicture([5, "80_eden_st35", 0, 0, 180, 0, 100, 100, 255, 0])
    ShowTextAttributes(["eden_fc2", 4, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Lady Ilias... please, escape...!"])
    ShowTextAttributes(["iriasu_fc4", 6, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["But, Eden――"])
    PlaySE(["RPG::SE(@name=\"mon_ero_slime1\", @pitch=100, @volume=100)"])
    ShowPicture([5, "80_eden_st36", 0, 0, 180, 0, 100, 100, 255, 0])
    ShowTextAttributes(["eden_fc2", 5, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Please... hurry..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Eden... I will engrave your loyalty in my heart."])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 10])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 10])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ilias has retreated from this place――"])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["……………………"])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["What's wrong, Monster Lord..."])
    ShowText(["You should have been able to chase her?"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The strategic objective has already been achieved."])
    ShowText(["Even if I don't chase the small Ilias, the battle situation won't change."])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["Truly, how naive..."])
    ShowText(["In any case, I will savor this prize."])
    ShowTextAttributes(["eden_fc2", 4, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Even if my role is over, Lady Ilias――"])
    PlaySE(["RPG::SE(@name=\"mon_ero_slime3\", @pitch=100, @volume=100)"])
    SetMoveRoute([13, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ShowTextAttributes(["hiruko_fc1", 1, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["Don't speak anymore... let me taste in silence..."])
    ShowTextAttributes(["eden_fc2", 5, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Ah... ahhh...!"])
    PlaySE(["RPG::SE(@name=\"mon_ero_slime1\", @pitch=100, @volume=100)"])
    ControlSwitches([34, 34, 1])
    ControlSwitches([35, 35, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Eden has been swallowed by Hiruko――"])
    ShowTextAttributes(["hiruko_fc1", 1, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["Hahaha, delicious..."])
    ShowText(["I've wanted to eat this thing for so long..."])
    Wait([30])
    SetMoveRoute([13, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowPicture([5, "80_hiruko_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["hiruko_fc1", 1, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["Now, what shall we do about the remnants of the angels?"])
    ShowText(["Shall I eat them all, one by one...?"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...I don't like to whip the defeated."])
    ShowText(["If left alone, they will surely escape somewhere."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Without the space-time transfer device, I cannot join forces with the angel army."])
    ShowText(["Even if I leave them be, they should pose no threat."])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["Hmph... how sweet it is."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I will take a look around the castle a bit."])
    ShowText(["Luka, you all come with me."])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["Don't worry, I won't commit any more atrocities than this."])
    ShowText(["I too will respect the wishes of my allies..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hmph..."])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    FadeoutScreen([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    FadeoutBGM([1])
    Wait([120])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I took a quick look around the castle, but I didn't see any angels at all."])
    ShowText(["They must have escaped from the Monster Lord's castle along with Ilias."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I checked from the 3rd floor to the 2nd and 1st floors――"])
    ShowText(["And then, I stepped out into the castle grounds――"])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    TransferPlayer([0, 668, 10, 5, 2, 2])
    FadeinScreen([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "ステンドグラス"

  Page 0
    Empty([])

CommonEvent 11
Name = "ステンドグラス"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's a healing magic circle..."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Empty([])

CommonEvent 13
Name = "蛭蟲1"

  Page 0
    Empty([])

CommonEvent 14
Name = "蛭蟲2"

  Page 0
    Empty([])

CommonEvent 15
Name = "エデン"

  Page 0
    Empty([])
