CommonEvent 802
Name = "攻撃武器レア"

  999([802])
  ControlVariables([11, 11, 0, 2, 1, 72])
  ConditionalBranch([1, 11, 0, 1, 0])
    ChangeWeapons([1107, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 2, 0])
    ChangeWeapons([1108, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 3, 0])
    ChangeWeapons([1109, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 4, 0])
    ChangeWeapons([1110, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 5, 0])
    ChangeWeapons([1117, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 6, 0])
    ChangeWeapons([1118, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 7, 0])
    ChangeWeapons([1119, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 8, 0])
    ChangeWeapons([1120, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 9, 0])
    ChangeWeapons([1207, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 10, 0])
    ChangeWeapons([1208, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 11, 0])
    ChangeWeapons([1209, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 12, 0])
    ChangeWeapons([1210, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 13, 0])
    ChangeWeapons([1217, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 14, 0])
    ChangeWeapons([1218, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 15, 0])
    ChangeWeapons([1219, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 16, 0])
    ChangeWeapons([1220, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 17, 0])
    ChangeWeapons([1304, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 18, 0])
    ChangeWeapons([1305, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 19, 0])
    ChangeWeapons([1309, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 20, 0])
    ChangeWeapons([1310, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 21, 0])
    ChangeWeapons([1504, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 22, 0])
    ChangeWeapons([1505, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 23, 0])
    ChangeWeapons([1509, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 24, 0])
    ChangeWeapons([1510, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 25, 0])
    ChangeWeapons([1557, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 26, 0])
    ChangeWeapons([1558, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 27, 0])
    ChangeWeapons([1559, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 28, 0])
    ChangeWeapons([1560, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 29, 0])
    ChangeWeapons([1567, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 30, 0])
    ChangeWeapons([1568, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 31, 0])
    ChangeWeapons([1569, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 32, 0])
    ChangeWeapons([1570, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 33, 0])
    ChangeWeapons([1857, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 34, 0])
    ChangeWeapons([1858, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 35, 0])
    ChangeWeapons([1859, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 36, 0])
    ChangeWeapons([1860, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 37, 0])
    ChangeWeapons([1867, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 38, 0])
    ChangeWeapons([1868, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 39, 0])
    ChangeWeapons([1869, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 40, 0])
    ChangeWeapons([1870, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 41, 0])
    ChangeWeapons([1957, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 42, 0])
    ChangeWeapons([1958, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 43, 0])
    ChangeWeapons([1959, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 44, 0])
    ChangeWeapons([1960, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 45, 0])
    ChangeWeapons([1967, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 46, 0])
    ChangeWeapons([1968, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 47, 0])
    ChangeWeapons([1969, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 48, 0])
    ChangeWeapons([1970, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 49, 0])
    ChangeWeapons([2057, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 50, 0])
    ChangeWeapons([2058, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 51, 0])
    ChangeWeapons([2059, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 52, 0])
    ChangeWeapons([2060, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 53, 0])
    ChangeWeapons([2067, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 54, 0])
    ChangeWeapons([2068, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 55, 0])
    ChangeWeapons([2069, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 56, 0])
    ChangeWeapons([2070, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 57, 0])
    ChangeWeapons([2157, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 58, 0])
    ChangeWeapons([2158, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 59, 0])
    ChangeWeapons([2159, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 60, 0])
    ChangeWeapons([2160, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 61, 0])
    ChangeWeapons([2167, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 62, 0])
    ChangeWeapons([2168, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 63, 0])
    ChangeWeapons([2169, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 64, 0])
    ChangeWeapons([2170, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 65, 0])
    ChangeWeapons([2957, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 66, 0])
    ChangeWeapons([2958, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 67, 0])
    ChangeWeapons([2959, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 68, 0])
    ChangeWeapons([2960, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 69, 0])
    ChangeWeapons([2967, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 70, 0])
    ChangeWeapons([2968, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 71, 0])
    ChangeWeapons([2969, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 72, 0])
    ChangeWeapons([2970, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Empty([])
