Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Wait([60])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Finally, we've made it this far..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ah..."])
    ShowPicture([1, "iv_castle5", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([1, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Before us stands the magnificent Ilias Temple."])
    ShowText(["We have finally arrived here--"])
    ErasePicture([1])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["From here, I'll signal the Dark Goddess Army."])
    ShowText(["Demiurge will arrive immediately, and we'll plunge into the final battle."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Are you fully prepared, Luka?"])
    ShowText(["Is there nothing left undone?"])
    ShowChoices([["Prepare more", "Start the final battle"], 1])
    When([0, "まだ準備する"])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I see... We must be fully prepared."])
      ShowText(["Then, let's retreat for a moment."])
      FadeoutScreen([])
      ChangeTransparency([1])
      TransferPlayer([0, 193, 298, 351, 8, 2])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    When([1, "最終決戦を始める"])
      ControlVariables([1141, 1141, 0, 0, 71])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Now, let's begin..."])
      ShowText(["I'll send the signal to the Dark Goddess Army."])
      PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice focused her consciousness!"])
      ShowText(["Through Luka, the thought reaches the monster realm!"])
      ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Finally, you have come..."])
      ShowText(["I have certainly received the coordinate information."])
      ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["With this, we can teleport the calamity star Demiurge to that position at any time."])
      ShowText(["You all should return to the calamity star for now."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Understood, I will head there..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice used the harpy's wings!"])
      PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
      FadeoutScreen([])
      TransferPlayer([0, 664, 10, 11, 8, 2])
      ChangeTransparency([1])
      FadeinScreen([])
      ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
      ShowText(["\\n<Hiruko>"])
      ShowText(["Oh, you have returned."])
      ShowText(["Our preparations are also complete."])
      ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["The total force of 100,000 of the Dark Goddess army is waiting for this Demiurge..."])
      ShowText(["We will now charge into the Ilias Temple."])
      ShowTextAttributes(["kanon_fc1", 0, 0, 2])
      ShowText(["\\n<Kanon>"])
      ShowText(["Basking in the sun, energy fully charged!"])
      ShowText(["We can go anytime~!"])
      ShowTextAttributes(["kanade_fc1", 0, 0, 2])
      ShowText(["\\n<Kanade>"])
      ShowText(["We can go as well..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Finally, it's time…"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["All six of the ancestors remain here."])
      ShowText(["And the 100,000 troops waiting within the calamity star—"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["At last, the final all-out battle is about to begin."])
      ShowText(["I couldn't hide my nervousness and excitement—"])
      PlayBGM(["RPG::BGM(@name=\"singun_kessen_t\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Now then... let us march!"])
      ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
      ShowText(["\\n<Hiruko>"])
      ShowText(["Coordinate setting complete... starting teleportation!"])
      PlaySE(["RPG::SE(@name=\"Machine\", @pitch=100, @volume=80)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Finally, the calamity star Demiurge heads to the battlefield of destiny."])
      ShowText(["At last, the final battle was about to unfold—"])
      FadeoutScreen([])
      Wait([120])
      ShowPicture([5, "iv_seimataisen2", 0, 0, 0, 0, 100, 100, 255, 0])
      FadeinScreen([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The splendid Ilias Temple, where Goddess Ilias reigns supreme."])
      ShowText(["In this sacred land, a foul Monsterenergy rages."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Appearing from another world was the calamity star weapon, Demiurge."])
      ShowText(["From there, tens of thousands of troops surge forth to cover the land."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["To meet them are the strong angels guarding the temple."])
      ShowText(["Now, the great armies of angels and monsters have finally begun their decisive battle――"])
      FadeoutScreen([])
      ErasePicture([5])
      Wait([60])
      ControlSwitches([31, 31, 1])
      ControlSwitches([100, 100, 0])
      TransferPlayer([0, 15, 10, 10, 2, 2])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])
