Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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    Empty([])

CommonEvent 2
Name = "EV002"

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    Empty([])

CommonEvent 3
Name = "EV003"

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    Empty([])

CommonEvent 4
Name = "EV004"

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    Empty([])

CommonEvent 5
Name = "EV005"

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    Wait([60])
    ShowTextAttributes(["mob_kisi_fc1", 1, 0, 2])
    ShowText(["\\n<Constance>"])
    ShowText(["M-my... lover is..."])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...... What?"])
    ShowPicture([5, "80_mob_kisi_st02b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["mob_kisi_fc1", 1, 0, 2])
    ShowText(["\\n<Constance>"])
    ShowText(["Well... as a hero, one must live stoically."])
    ShowText(["If you get carried away with romance, your sword will dull, and that would be disqualified."])
    ShowTextAttributes(["mob_kisi_fc1", 1, 0, 2])
    ShowText(["\\n<Constance>"])
    ShowText(["Sometimes, you..."])
    ShowText(["You don't have a lover or anything, do you...?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Not really, I don't have one..."])
    ShowPicture([5, "80_mob_kisi_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["mob_kisi_fc1", 0, 0, 2])
    ShowText(["\\n<Constance>"])
    ShowText(["...Alright."])
    ShowPicture([5, "80_mob_kisi_st02b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["mob_kisi_fc1", 1, 0, 2])
    ShowText(["\\n<Constance>"])
    ShowText(["N-No... I'm impressed that you have the mindset of a hero."])
    ShowText(["It's not good to be distracted by a lover or anything..."])
    ShowTextAttributes(["mob_kisi_fc1", 1, 0, 2])
    ShowText(["\\n<Constance>"])
    ShowText(["That's right, a hero must... cast away their desires..."])
    ShowText(["In other words, that means..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Constance is mumbling something that doesn't make sense..."])
    ErasePicture([5])
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>"])
    ShowText(["The ghost ship is coming into view!"])
    ShowText(["Prepare to board, all hands!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, we finally boarded the ghost ship――"])
    FadeoutBGM([1])
    FadeoutScreen([])
    PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
    Wait([60])
    ControlSwitches([5476, 5476, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    ChangeTransparency([1])
    TransferPlayer([0, 428, 5, 29, 6, 0])
    FadeinScreen([])
    ShowTextAttributes(["mob_kisi_fc1", 1, 0, 2])
    ShowText(["\\n<Constance>"])
    ShowText(["A strong youkai aura is wafting from this ghost ship."])
    ShowText(["It's certain that a high-ranking yoma is in charge."])
    ShowTextAttributes(["mob_kisi_fc1", 1, 0, 2])
    ShowText(["\\n<Constance>"])
    ShowText(["From here on, we will split up."])
    ShowText(["To defeat that yoma is what makes a true hero, huh?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Rather than competing, it would be better to cooperate and move forward..."])
    ShowTextAttributes(["mob_kisi_fc1", 1, 0, 2])
    ShowText(["\\n<Constance>"])
    ShowText(["In the Sealed Sinner's Prison, I showed a pathetic sight."])
    ShowText(["Now it's your turn to see my power...!"])
    PlaySE(["RPG::SE(@name=\"mon_asioto4\", @pitch=100, @volume=100)"])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Without a moment's pause, Constance boarded the ghost ship――"])
    ControlVariables([1362, 1362, 0, 0, 10])
    FadeinScreen([])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Good grief, there sure are troublesome heroes..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 4, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Good grief, there sure are troublesome heroes..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 4, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Good grief, there sure are troublesome heroes..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["It's clear that a disposable hero like him will fall into danger."])
      ShowText(["Should we help him..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["It's clear that a disposable hero like him will fall into danger."])
      ShowText(["Should we help him..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["It's clear that a disposable hero like him will fall into danger."])
      ShowText(["Should we help him..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, we followed after Constance――"])
    ShowText(["And boarded the ghost ship that was ruled by someone unknown."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 6
Name = "EV006"

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    Empty([])

CommonEvent 7
Name = "EV007"

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    Empty([])

CommonEvent 8
Name = "EV008"

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    Empty([])

CommonEvent 9
Name = "EV009"

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    Empty([])

CommonEvent 10
Name = "EV010"

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    Empty([])
