CommonEvent 298
Name = "魔王城崩壊、アリス残る"

  999([0])
  GatherFollowers([])
  ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
  ShowText(["\\n<Apiro Lagos>"])
  ShowText(["Wait a minute~!"])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  ShowAnimation([21, 542, false])
  ShowAnimation([22, 542, false])
  ShowAnimation([23, 542, false])
  Wait([60])
  ControlSwitches([31, 31, 0])
  Wait([90])
  ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
  ShowText(["\\n<Apiro Lagos>"])
  ShowText(["Are you planning to just run away like this?"])
  ShowText(["Come on, play with us a little longer!"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Then, I shall play with you..."])
  Script(["delete_actor_ex(5)"])
  ScriptMore(["delete_actor_ex(6)"])
  ScriptMore(["delete_actor_ex(7)"])
  ConditionalBranch([1, 912, 0, 0, 0])
    ConditionalBranch([0, 447, 0])
      Script(["clear_actor_equip(5)"])
      ScriptMore(["clear_actor_equip(6)"])
      ScriptMore(["clear_actor_equip(7)"])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  SetEventLocation([55, 0, 24, 37, 8])
  ControlSwitches([32, 32, 0])
  SetMoveRoute([55, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Alice stood alone in front of Apiro Lagos and his group!"])
  Wait([60])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Alice, what are you...!?"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["You all, prepare to summon Galdra and escape first."])
  ShowText(["In the meantime, I'll hold these guys off."])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["When Galdra arrives, just get on board with as many allies as possible and depart."])
  ShowText(["...Got it?"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Ah, understood!"])
  ShowText(["I'll call Galdra and be right back!"])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  Wait([30])
  ChangeMapDisplay([0])
  PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
  ControlSwitches([33, 33, 1])
  TransferPlayer([0, 469, 15, 12, 0, 0])
  ControlSwitches([31, 31, 1])
  ControlSwitches([32, 32, 1])
  Empty([])
