Display Name = "Place of Memories 2nd Layer"
Parallax Name = "DarkSpace1"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The path we came from has disappeared..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Basically, this world is one-way."])
    ShowText(["You can only move forward."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The path we came from has disappeared..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Basically, this world is one-way."])
    ShowText(["You can only move forward."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The path we came from has disappeared..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Basically, this world is one-way."])
    ShowText(["You can only move forward."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The path we came from has disappeared..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Basically, this world is one-way."])
    ShowText(["You can only move forward."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The path we came from has disappeared..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Basically, this world is one-way."])
    ShowText(["You can only move forward."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The path we came from has disappeared..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Basically, this world is one-way."])
    ShowText(["You can only move forward."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The path we came from has disappeared..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Basically, this world is one-way."])
    ShowText(["You can only move forward."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The box was filled with lots of herbs and elixirs..."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"scene_kanasimi4\", @volume=100, @pitch=100)"])
    TintScreen(["Tone(@red=34.0, @green=-34.0, @blue=-68.0, @gray=170.0)", 30, true])
    ControlSwitches([31, 31, 0])
    ControlSelfSwitch(["A", 0])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Ugh... I'm lost..."])
    ShowText(["Somehow, I'm surrounded by monsters..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Slime Girl A>"])
    ShowText(["Wah, a human girl..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Slime Girl B>"])
    ShowText(["Wh-what should I do..."])
    ShowText(["I don't know what to do..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Ugh... help me..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["...Waaah!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Slime Girl A>"])
    ShowText(["I-I'm crying..."])
    ShowText(["Wh-what should I do..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Slime Girl A>"])
    ShowText(["This is troubling... \\!"])
    ShowText(["...Waaah!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Slime Girl B>"])
    ShowText(["Waaah...!"])
    ControlSwitches([2022, 2022, 0])
    SetMoveRoute([16, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Sonya, are you okay!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Waaah!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Slime Girl A>"])
    ShowText(["Waaah..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Slime Girl B>"])
    ShowText(["Waaah...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Wah, what is going on...!?"])
    Wait([60])
    FadeoutBGM([1])
    ControlSwitches([31, 31, 1])
    ControlSwitches([2022, 2022, 1])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The playback of the record was interrupted—"])
    Wait([90])
    PlayBGM(["RPG::BGM(@name=\"kioku1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["What was that just now..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["It's a remnant of memories..."])
    ShowText(["It's a precious memory for Sonya."])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Reaper>"])
    ShowText(["Peeking is in bad taste."])
    ShowText(["Let's hurry on ahead..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["I won't let you pass."])
    ShowText(["If you want to go on an adventure, you have to defeat me first!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["It seems like the remnants of memory are blocking the way forward."])
    ShowText(["If we defeat it forcefully, it might have a negative impact on the mind..."])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Reaper>"])
    ShowText(["There has to be a way to erase this thing."])
    ShowText(["Let's go back a bit and investigate..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"scene_kanasimi4\", @volume=100, @pitch=100)"])
    TintScreen(["Tone(@red=34.0, @green=-34.0, @blue=-68.0, @gray=170.0)", 30, true])
    ControlSwitches([31, 31, 0])
    ControlSwitches([2615, 2615, 0])
    Wait([30])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["If you want to go on an adventure, you have to defeat me first!"])
    ShowText(["If you can't beat me, then adventuring is impossible!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Even so... Sonya is strong after all."])
    ShowText(["Last time, I was beaten to a pulp."])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Hey! You spread that all over the village, didn't you!"])
    ShowText(["Now I have this image of being a violent girl!"])
    ShowTextAttributes(["sonia_fc2", 4, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["This is a one-on-one duel to make you give up on adventuring!"])
    ShowText(["It's not like I swing a club around every day!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I-I understand..."])
    ShowText(["If I can't even defeat Sonya, I won't be able to defeat strong monsters."])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Right, to prevent Luka from dying needlessly..."])
    ShowText(["I'll give it my all!"])
    SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -1])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -1])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Waa! S-so fast!!"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Monsters are even faster!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Guh! What a heavy attack..."])
    ShowTextAttributes(["sonia_fc2", 6, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Hey! Don't call a lady heavy!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Attacks are coming from blind spots! I can't dodge them all!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Like a monster—Uwaaaaaaa!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka has fallen..."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Hah... I win again this time."])
    ShowText(["I won't let you go on a dangerous adventure."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Uuuuu..."])
    Wait([60])
    FadeoutBGM([1])
    ControlSwitches([31, 31, 1])
    ControlSwitches([2022, 2022, 1])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The playback of the record was interrupted—"])
    Wait([90])
    PlayBGM(["RPG::BGM(@name=\"kioku1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Good grief... How touching."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ah, that's right..."])
    ShowText(["Having overcome this trial, I finally set off on my adventure."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["...No, not you."])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Reaper>"])
    ShowText(["This seems to be an important memory for Sonya as well."])
    ShowText(["Now, let's move forward..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"scene_kanasimi4\", @volume=100, @pitch=100)"])
    TintScreen(["Tone(@red=34.0, @green=-34.0, @blue=-68.0, @gray=170.0)", 30, true])
    ControlSwitches([31, 31, 0])
    ControlSwitches([2611, 2611, 0])
    Wait([30])
    ShowTextAttributes(["sonia_fc2", 4, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Hiya! Take that!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sonya is hitting the tree with a stick..."])
    ShowText(["After repeating it many times, the stick broke!"])
    ShowTextAttributes(["sonia_fc2", 3, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Huff, huff... Let's take a break from the stick techniques for now."])
    ShowText(["Ah, my palms are all covered in blood..."])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Alright then, next is the special training for healing magic."])
    ShowText(["Heal..."])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sonya's palm wounds healed a little!"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["It still doesn't seem very effective..."])
    ShowText(["One more time, Heal!!"])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sonya's palm wounds are completely healed!"])
    ShowTextAttributes(["sonia_fc1", 3, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["That's good! Next, let's practice the stick techniques again!!"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Doryaa!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sonya struck the tree with the stick multiple times!"])
    ShowText(["After repeating it many times, the stick broke again!"])
    ShowTextAttributes(["sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["I think I've built up quite a bit of basic strength."])
    ShowText(["For the techniques, I need to learn from Uncle Lazarus again."])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Now, let's heal the palm wounds again... Heal!!"])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sonya's palm wounds healed a little!"])
    ShowTextAttributes(["sonia_fc2", 4, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["This isn't enough, more and more..."])
    ShowText(["So that I can be of help to Luka..."])
    Wait([60])
    FadeoutBGM([1])
    ControlSwitches([31, 31, 1])
    ControlSwitches([2022, 2022, 1])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The playback of the record was interrupted—"])
    Wait([90])
    PlayBGM(["RPG::BGM(@name=\"kioku1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I never thought Sonya was training this hard..."])
    ShowText(["She's probably been training many times more than I have..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Did you think Sonya was originally strong?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...I did think that."])
    ShowText(["I had no idea she was secretly training..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["In the end, I really didn't know much about Sonya..."])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Reaper>"])
    ShowText(["She was hiding it, so there's no point in regretting it."])
    ShowText(["Now, let's move on."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["You're as dry as ever~."])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Reaper>"])
    ShowText(["You're the wet one, White Rabbit."])
    ShowText(["It's because I've seen too many worlds and too many people..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["That said, Reaper is also a bit of a softie, huh?"])
    ShowText(["Complaining all the time, but in the end, you still follow along."])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Reaper>"])
    ShowText(["...Let's hurry up and go."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2480, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([714, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([9, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([4114, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_siniusagi_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["siniusagi_fc1", 0, 0, 2])
    ShowText(["\\n<???>"])
    ShowText(["No contact zone."])
    ShowText(["Initiating elimination action――"])
    ShowTextAttributes(["sirousagi_fc1", 2, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["This is terrible..."])
    ShowText(["It seems like it's formed by stacking templates."])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Reaper>"])
    ShowText(["Like this memory, the defense mechanism is also experiencing abnormalities."])
    ShowText(["As expected, it's not something that should access deleted data..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["It's too late now... Let's go!"])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1919, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ControlSelfSwitch(["A", 0])
    PlayBGM(["RPG::BGM(@name=\"kioku1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["In the end... what are the White Rabbit, Reaper, and Sonya?"])
    ShowText(["It's said to be a system with self-awareness, but..."])
    ShowPicture([5, "80_sirousagi_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["We are the defined system and defined laws..."])
    ShowText(["The five fundamental laws that are the foundation for controlling this space-time."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["The First Law is Reaper."])
    ShowText(["Its job is to organize information resources and delete unnecessary information."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["But when life was born in the universe, floating information exploded in quantity."])
    ShowText(["From then on, organizing the information of life that had ceased to exist became the main task."])
    ShowPicture([6, "80_sirousagi_st01", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_sinigami_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Reaper>"])
    ShowText(["Thus, the management location of life data became the underworld."])
    ShowText(["This life information is what you recognize as 'souls.'"])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Reaper>"])
    ShowText(["My current main duty is the management of souls."])
    ShowText(["To record life information, organize resources, and circulate them appropriately."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["As a result, the First Law also comes into contact with a lot of life information..."])
    ShowText(["Thus, a certain kind of ego is beginning to sprout."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Compared to me, it's still quite restrained, though."])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Reaper>"])
    ShowText(["……………………"])
    ErasePicture([6])
    ShowPicture([5, "80_sirousagi_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["And the second law is me."])
    ShowText(["Basically, my job is to flatten probability fluctuations in space-time..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Now, with the noticeable increase in entropy leading to probabilistic fragmentation,"])
    ShowText(["my main task has become processing and organizing such phenomena."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Probabilistic fragmentation due to the increase in entropy... what does that mean?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["In other words, the emergence of parallel worlds."])
    ShowText(["Dealing with that is my basic role."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Transcription and proliferation of the basic system, guidance for that..."])
    ShowText(["Well, I'll omit the detailed workings."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["The third law is the information search and transcription system."])
    ShowText(["It's called Metamo Metamo, but you haven't met it yet."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["And the fourth and fifth laws are... Sonya and Adra."])
    ShowText(["Both have the role of deleting bugs between systems."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Their roles and mechanisms are quite similar to apoptosis..."])
    ShowText(["There are quite a few shared areas within the system."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["In terms of operation, they exist as a higher entity than apoptosis."])
    ShowText(["Their main job is to delete bugs arising from the contact of parallel worlds."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["And..."])
    ShowText(["Sonya is also an entity that has incarnated into a singularity world."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Incarnation..."])
    ShowText(["Could it be about the Sonya we know...!?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["The circumstances around that will become clear if we proceed just a bit further."])
    ShowText(["It's just that point where those circumstances are recorded."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["So, I recommend quickly looking and understanding it."])
    ShowText(["It's right there, come on, let's go!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Understood, let's move on..."])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Just up ahead—"])
    ShowText(["There is said to be a point that records circumstances related to Sonya's core."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In the end, the only path forward is to move on."])
    ShowText(["We were getting closer to the core of the memory location――"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    CallCommonEvent([462])
    Empty([])

  Page 1
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ControlSelfSwitch(["A", 0])
    ControlVariables([1002, 1002, 0, 0, 107])
    ControlSwitches([2022, 2022, 1])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Is this the back mountain of Iliasville...?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["It was constructed purely based on Sonya's memories..."])
    ShowText(["Since it's different from the actual back mountain, there's no need to worry about how terrible it looks."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["But why is the back mountain the place for memories...?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["You and Sonya..."])
    ShowText(["When you were young, you used to play adventure games in this back mountain, right?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Yeah, that's true..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Surely, this mountain itself..."])
    ShowText(["Isn't it a metaphor for adventure for Sonya?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["...I don't know."])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Reaper>"])
    ShowText(["Anyway, let's move on."])
    ShowText(["I can feel something from around the top of this mountain..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowAnimation([-1, 542, false])
    Wait([60])
    ChangeTransparency([0])
    Wait([60])
    FadeoutScreen([])
    Wait([60])
    ChangeTransparency([1])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    ControlSwitches([35, 35, 1])
    ControlSwitches([36, 36, 1])
    ControlSwitches([37, 37, 1])
    ControlSwitches([38, 38, 1])
    ControlSwitches([39, 39, 1])
    TransferPlayer([0, 660, 24, 30, 8, 2])
    FadeinScreen([])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    CallCommonEvent([462])
    Empty([])

  Page 1
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    CallCommonEvent([462])
    Empty([])

  Page 1
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ShowAnimation([-1, 542, false])
    Wait([60])
    ChangeTransparency([0])
    Wait([60])
    FadeoutScreen([])
    Wait([60])
    ChangeTransparency([1])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    ControlSwitches([35, 35, 1])
    ControlSwitches([36, 36, 1])
    ControlSwitches([37, 37, 1])
    ControlSwitches([38, 38, 1])
    ControlSwitches([39, 39, 1])
    TransferPlayer([0, 660, 24, 30, 8, 2])
    FadeinScreen([])
    Empty([])
