Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 441, 9, 24, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 441, 24, 26, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 441, 32, 9, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 441, 12, 36, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Weapon Shop Owner>"])
    ShowText(["The selection hasn't changed much..."])
    ShowText(["Now then, what do you need?"])
    ShopProcessing([1, 15, 0, 0, false])
    ShopItem([1, 94, 0, 0])
    ShopItem([1, 215, 0, 0])
    ShopItem([1, 304, 0, 0])
    ShopItem([1, 374, 0, 0])
    ShopItem([1, 484, 0, 0])
    ShopItem([1, 522, 0, 0])
    ShopItem([1, 563, 0, 0])
    ShopItem([1, 598, 0, 0])
    ShopItem([1, 897, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["It seems there is a hero from the North as well."])
      ShowText(["They say he's very active on the Hellgondo continent..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["A traveler from Remina was bragging about it."])
      ShowText(["By the way, Remina is a town that was destroyed long ago, right?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["Whether the hero from the North is among the fifteen heroes or not..."])
      ShowText(["It varies depending on the storyteller."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["The person from Remina insists that they are the leader of the fifteen heroes..."])
      ShowText(["The hero from the north is really quite popular in Remina, isn't she?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Tool Shop>"])
    ShowText(["Welcome!"])
    ShowText(["Please buy a lot!"])
    ShopProcessing([0, 2, 0, 0, false])
    ShopItem([0, 7, 0, 0])
    ShopItem([0, 11, 0, 0])
    ShopItem([0, 13, 0, 0])
    ShopItem([0, 14, 0, 0])
    ShopItem([0, 15, 0, 0])
    ShopItem([0, 16, 0, 0])
    ShopItem([0, 17, 0, 0])
    ShopItem([0, 18, 0, 0])
    ShopItem([0, 19, 0, 0])
    ShopItem([0, 23, 0, 0])
    ShopItem([0, 35, 0, 0])
    ShopItem([0, 2133, 0, 0])
    ShopItem([0, 2138, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mimi>"])
    ShowText(["I've brought in top-notch accessories!"])
    ShowText(["They are a bit pricey, but they're definitely items you want to have!"])
    ShopProcessing([2, 1005, 0, 0, false])
    ShopItem([2, 1010, 0, 0])
    ShopItem([2, 1015, 0, 0])
    ShopItem([2, 1020, 0, 0])
    ShopItem([2, 1025, 0, 0])
    ShopItem([2, 1030, 0, 0])
    ShopItem([2, 1035, 0, 0])
    ShopItem([2, 1040, 0, 0])
    ShopItem([2, 1045, 0, 0])
    ShopItem([2, 1082, 0, 0])
    ShopItem([2, 1086, 0, 0])
    ShopItem([2, 1123, 0, 0])
    ShopItem([2, 1153, 0, 0])
    ShopItem([2, 1197, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 441, 37, 35, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 441, 43, 32, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 441, 12, 50, 0, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 454, 42, 28, 0, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 454, 43, 28, 0, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 454, 42, 54, 0, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 454, 42, 54, 0, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ConditionalBranch([1, 1340, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Salesperson>"])
      ShowText(["All of these items are from the Noah region, so they are safe."])
      ShowText(["The fruits and vegetables harvested here aren't really fit for sale..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1340, 0, 3, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Salesperson>"])
      ShowText(["All of these items are from the Noah region, so they are safe."])
      ShowText(["In a little while, the fruits and vegetables harvested here should be available for sale."])
      Empty([])

    BranchEnd([])
    ShopProcessing([0, 301, 0, 0, false])
    ShopItem([0, 302, 0, 0])
    ShopItem([0, 307, 0, 0])
    ShopItem([0, 313, 0, 0])
    ShopItem([0, 316, 0, 0])
    ShopItem([0, 331, 0, 0])
    ShopItem([0, 343, 0, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowPicture([5, "80_mob_bukiya1_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
    ShowText(["\\n<Oulan>"])
    ShowText(["Hey, do you need something...?"])
    ShowChoices([["Request Crystal Weapons", "No Need"], 2])
    When([0, "クリスタルの武具を頼む"])
      ConditionalBranch([8, 154])
        ShopProcessing([1, 17, 0, 0, false])
        ShopItem([1, 95, 0, 0])
        ShopItem([1, 154, 0, 0])
        ShopItem([1, 218, 0, 0])
        ShopItem([1, 307, 0, 0])
        ShopItem([1, 343, 0, 0])
        ShopItem([1, 378, 0, 0])
        ShopItem([1, 416, 0, 0])
        ShopItem([1, 450, 0, 0])
        ShopItem([1, 487, 0, 0])
        ShopItem([1, 524, 0, 0])
        ShopItem([1, 565, 0, 0])
        ShopItem([1, 600, 0, 0])
        ShopItem([1, 635, 0, 0])
        ShopItem([1, 674, 0, 0])
        ShopItem([1, 708, 0, 0])
        ShopItem([1, 735, 0, 0])
        ShopItem([1, 760, 0, 0])
        ShopItem([1, 782, 0, 0])
        ShopItem([1, 804, 0, 0])
        ShopItem([1, 829, 0, 0])
        ShopItem([1, 851, 0, 0])
        ShopItem([2, 40, 0, 0])
        ShopItem([2, 78, 0, 0])
        ShopItem([2, 110, 0, 0])
        ShopItem([2, 208, 0, 0])
        ShopItem([2, 244, 0, 0])
        ShopItem([2, 304, 0, 0])
        ShopItem([0, 103, 0, 0])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["But I don't have a crystal..."])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "用はない"])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    ShowPicture([5, "80_mob_bukiya1_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ConditionalBranch([1, 820, 0, 2, 1])
      ConditionalBranch([0, 1562, 1])
        ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
        ShowText(["\\n<Oulan>"])
        ShowText(["Watching you all makes me want to go wild too."])
        ShowText(["I may be an assassin, but I don't remember any ninjutsu at all..."])
        ShowChoices([["Add to party", "Refuse"], 0])
        When([0, "仲間にする"])
          ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
          ShowText(["\\n<Oulan>"])
          ShowText(["Instead, I've got muscles! Nice to meet you!"])
          ShowText(["Oulan has joined the party!"])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(562)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["I rescued her from being attacked..."])
          Wait([60])
          ExitEventProcessing([])
          Empty([])
        When([1, "仲間にしない"])
          ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
          ShowText(["\\n<Oulan>"])
          ShowText(["I see, well, you all have your own circumstances..."])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
    ShowText(["\\n<Oulan>"])
    ShowText(["Hey, do you need something...?"])
    ShowChoices([["Request Crystal Weapons", "Talk", "Challenge to Battle Fuck", "No Need"], 4])
    When([0, "クリスタルの武具を頼む"])
      ShopProcessing([1, 17, 0, 0, false])
      ShopItem([1, 95, 0, 0])
      ShopItem([1, 154, 0, 0])
      ShopItem([1, 218, 0, 0])
      ShopItem([1, 307, 0, 0])
      ShopItem([1, 343, 0, 0])
      ShopItem([1, 378, 0, 0])
      ShopItem([1, 416, 0, 0])
      ShopItem([1, 450, 0, 0])
      ShopItem([1, 487, 0, 0])
      ShopItem([1, 524, 0, 0])
      ShopItem([1, 565, 0, 0])
      ShopItem([1, 600, 0, 0])
      ShopItem([1, 635, 0, 0])
      ShopItem([1, 674, 0, 0])
      ShopItem([1, 708, 0, 0])
      ShopItem([1, 735, 0, 0])
      ShopItem([1, 760, 0, 0])
      ShopItem([1, 782, 0, 0])
      ShopItem([1, 804, 0, 0])
      ShopItem([1, 829, 0, 0])
      ShopItem([1, 851, 0, 0])
      ShopItem([2, 40, 0, 0])
      ShopItem([2, 78, 0, 0])
      ShopItem([2, 110, 0, 0])
      ShopItem([2, 208, 0, 0])
      ShopItem([2, 244, 0, 0])
      ShopItem([2, 304, 0, 0])
      ShopItem([0, 103, 0, 0])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    When([1, "話をする"])
      ConditionalBranch([1, 1007, 0, 2, 0])
        ConditionalBranch([4, 68, 0])
          ConditionalBranch([2, "A", 1])
            ControlSelfSwitch(["A", 0])
            ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
            ShowText(["\\n<Papi>"])
            ShowText(["I have a request."])
            ShowText(["I want you to teach me how to strike the crystal!"])
            ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
            ShowText(["\\n<Oulan>"])
            ShowText(["Well, I don't mind..."])
            ShowText(["But it's not something you can do so easily."])
            ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
            ShowText(["\\n<Oulan>"])
            ShowText(["Besides, you'll need star crystal sand for polishing."])
            ShowText(["Without that, handling the crystal is impossible."])
            ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
            ShowText(["\\n<Papi>"])
            ShowText(["Where can I find that star crystal sand?"])
            ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
            ShowText(["\\n<Oulan>"])
            ShowText(["It should be found on the Saloon Hill."])
            ShowText(["If you want to learn the technique, bring that first."])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ConditionalBranch([8, 525])
              ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
              ShowText(["\\n<Oulan>"])
              ShowText(["Did you bring the star crystal sand...?"])
              ShowText(["I'll teach you how to do it, but whether you can do it or not depends on you."])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["\\n<Papi>"])
              ShowText(["I'll leave it to you! I'll do my best!"])
              FadeoutScreen([])
              Wait([60])
              PlaySE(["RPG::SE(@name=\"mon_kazi\", @pitch=100, @volume=100)"])
              Wait([60])
              PlaySE(["RPG::SE(@name=\"mon_kazi\", @pitch=100, @volume=100)"])
              Wait([60])
              FadeinScreen([])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["\\n<Papi>"])
              ShowText(["...I got it, like this!?"])
              ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
              ShowText(["\\n<Oulan>"])
              ShowText(["The compatibility between dragons and blacksmiths is good, but..."])
              ShowText(["You seem to have a particular talent."])
              ShowTextAttributes(["dragonp_fc1", 3, 0, 2])
              ShowText(["\\n<Papi>"])
              ShowText(["Thank you, you've been a great help!"])
              ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
              ShowText(["\\n<Oulan>"])
              ShowText(["From what I've seen, you still have a lot of potential."])
              ShowText(["Don't get complacent and keep training."])
              PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["Papi can now create crystal equipment!"])
              ControlVariables([1007, 1007, 0, 0, 3])
              Wait([60])
              ErasePicture([5])
              Script(["gain_medal(1512)"])
              ExitEventProcessing([])
              Empty([])
            Else([])
              ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
              ShowText(["\\n<Oulan>"])
              ShowText(["Star crystal sand is needed for polishing crystals."])
              ShowText(["Without that, handling the crystal is impossible."])
              ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
              ShowText(["\\n<Oulan>"])
              ShowText(["Star crystal sand should be found on Saloon Hill."])
              ShowText(["If you want to learn the technique, bring that first."])
              ErasePicture([5])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
      ShowText(["\\n<Oulan>"])
      ShowText(["These days, it's a tough time..."])
      ShowText(["There are lines of people wanting crystal weapons."])
      ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
      ShowText(["\\n<Oulan>"])
      ShowText(["Having weapons beyond your capability won't lead to good things..."])
      ShowText(["Well, that's a story that doesn't concern you all."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    When([2, "バトルファックを挑む"])
      CallCommonEvent([7191])
      ExitEventProcessing([])
      Empty([])

    When([3, "用はない"])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 2
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["I specialize in processing sacred stones."])
    ShowText(["Please place your order."])
    Script(["call_synthesize(127)"])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ConditionalBranch([1, 1340, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>"])
      ShowText(["Black snow, earthquakes, auroras, glowing seas, bleeding trees..."])
      ShowText(["What in the world is happening around this village?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1340, 0, 3, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>"])
      ShowText(["Black snow, earthquakes, auroras, glowing seas, bleeding trees..."])
      ShowText(["Such strange phenomena have completely disappeared."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>"])
      ShowText(["Of course, it's a good thing without a doubt."])
      ShowText(["But can things just vanish without reason?"])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>"])
    ShowText(["I'm traveling in the footsteps of the great hero Luka."])
    ShowText(["Next is Magistea Village—ugh, maybe I'll skip that one."])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Innkeeper>"])
    ShowText(["10G per night with dinner included. \\$."])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ConditionalBranch([7, 10, 0])
        ChangeGold([1, 0, 10])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        FadeinScreen([])
        ConditionalBranch([0, 3263, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Innkeeper>"])
          ShowText(["Last night was fun, wasn't it?"])
          ShowText(["I was excited too!"])
          Script(["gain_medal(2148)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 3264, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Innkeeper>"])
          ShowText(["Last night was fun, wasn't it?"])
          ShowText(["I was excited too!"])
          Script(["gain_medal(2148)"])
          Empty([])
        BranchEnd([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Innkeeper>"])
        ShowText(["It seems like you're short on money..."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Aunt>"])
      ShowText(["I can't believe the four of you are all here..."])
      ShowText(["I can't stop my tears."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Aunt>"])
      ShowText(["The four assassins have no time for rest..."])
      ShowText(["From now on, we'll continue to deliver justice to the villains!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>"])
      ShowText(["Is the great hero Luka really human...?"])
      ShowText(["No, whether he's a monster or an angel, that performance is beyond anything."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>"])
      ShowText(["The Great Hero Luka trained his swordsmanship on the back mountain of Iliasville."])
      ShowText(["Following that, I also went to that back mountain—but—"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>"])
      ShowText(["There were lots of cute slime girls, and I ended up returning home feeling relaxed."])
      ShowText(["Of course, my sword skills didn't improve at all."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1340, 0, 2, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Thief>"])
        ShowText(["From what I've seen..."])
        ShowText(["The anomalies attacking this village are caused by the tower in the east."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Thief>"])
        ShowText(["I have no proof, just a hunch."])
        ShowText(["When I look towards the east, my danger sensor goes off like crazy."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1340, 0, 3, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Thief>"])
        ShowText(["From what I've seen..."])
        ShowText(["The anomalies attacking this village should have been caused by the tower in the east."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Thief>"])
        ShowText(["I have no proof, just a hunch."])
        ShowText(["Whenever I look to the east, my danger sensor goes off the charts."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thief>"])
      ShowText(["One of the fifteen heroes, a fallen angel..."])
      ShowText(["I've seen it once in San Ilia."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thief>"])
      ShowText(["Huh? Is that Mariel?"])
      ShowText(["So there are angels like that... It's quite complicated."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1319, 0, 2, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Traveling Warrior>"])
        ShowText(["A dragonfolk thief..."])
        ShowText(["Dragons are strong; I have no chance against them."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1319, 0, 3, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Traveling Warrior>"])
        ShowText(["I can't compete against such powerful monsters."])
        ShowText(["If only I could become like the Great Hero Luka..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>"])
      ShowText(["I've heard that even impostors of the Great Hero Luka have started to appear..."])
      ShowText(["No, not a fan of Luka cosplay like you, but a real impostor."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>"])
      ShowText(["They gather disciples in the name of the Great Hero Luka..."])
      ShowText(["And extort money and valuables... what a terrible thing."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Warrior>"])
      ShowText(["I'm heading to Iliasville to meet the Great Hero Luka."])
      ShowText(["I hope I can become his disciple..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Warrior>"])
      ShowText(["I wonder where I can meet the Great Hero Luka..."])
      ShowText(["I really want to become his disciple!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1340, 0, 2, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Man>"])
        ShowText(["I was once investigating the eastern Tartarus..."])
        ShowText(["After all, that was something humans should not touch."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Man>"])
        ShowText(["The anomalies plaguing this village are the consequences of that."])
        ShowText(["We need to leave here quickly and escape to Grand Noah or something."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1340, 0, 3, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Man>"])
        ShowText(["The anomalies in this village are decreasing rapidly..."])
        ShowText(["So something really happened at the eastern tower?"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>"])
      ShowText(["Since peace arrived, I've been drinking too much every day..."])
      ShowText(["Ugh, I need to get back to my daily routine soon."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1304, 0, 4, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Gunner>"])
        ShowText(["The technology of guns and the technology of Machina are advancing rapidly..."])
        ShowText(["Around San Ilia, they're making outrageous things on a national level."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1304, 0, 5, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Gunner>"])
        ShowText(["The technology of guns and the technology of Machina are advancing rapidly..."])
        ShowText(["Even if San Ilia falls, the development of Machina won't be stopped."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Gunner>"])
      ShowText(["I hope this peace lasts forever."])
      ShowText(["If another war breaks out, Machina technology will shine brightly."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1319, 0, 2, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Middle-aged Man>"])
        ShowText(["As for the incomprehensible phenomena, there's nothing we can do about it..."])
        ShowText(["I hope something can be done about the dragonfolk thieves causing trouble around here."])
        ConditionalBranch([1, 1304, 0, 4, 2])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Middle-aged Man>"])
          ShowText(["But the main country of Sabasa has been taken over by Hiruko..."])
          ShowText(["I guess we have no choice but to hire a capable hero."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1319, 0, 3, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Middle-aged Man>"])
        ShowText(["The dragonfolk thieves have been dealt with, and the trade routes are secured."])
        ShowText(["It seems we won't fall into a shortage of goods."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Middle-aged Man>"])
      ShowText(["I am grateful to the Great Hero Luka."])
      ShowText(["It seems I might live to see my daughter reach adulthood..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1319, 0, 2, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Woman>"])
        ShowText(["They say the rumored thief can't be handled at all by the village guards."])
        ShowText(["Aren't the assassins going to take action?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1319, 0, 3, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Woman>"])
        ShowText(["I really hope we won't face a food shortage..."])
        ShowText(["Right after the merger, things disappeared due to hoarding."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Woman>"])
      ShowText(["The Great Hero saved the world at such a young age..."])
      ShowText(["His parents must have been very remarkable."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1340, 0, 2, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Girl>"])
        ShowText(["The reflection in the mirror is all wobbly and distorted."])
        ShowText(["Even though I'm not smiling, the reflection of me in the mirror is smiling."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1340, 0, 3, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Girl>"])
        ShowText(["This mirror has returned to normal."])
        ShowText(["There were many people who shouldn't be there reflected, and it was really scary."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>"])
      ShowText(["Mirror, oh mirror..."])
      ShowText(["Who will become the bride of the Great Hero Luka-sama?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>"])
      ShowText(["No way, it's me in the reflection..."])
      ShowText(["It was me all along..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1340, 0, 2, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Girl>"])
        ShowText(["I want to move out of this village soon..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1340, 0, 3, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Girl>"])
        ShowText(["I wonder if it's really okay now..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>"])
      ShowText(["Is there any new industry?"])
      ShowText(["The only tourist attraction is the assassins..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1340, 0, 2, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Young Mother>"])
        ShowText(["No one will buy Saloon vegetables anywhere in the world."])
        ShowText(["Eventually, there will be a surge of unemployed people..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1340, 0, 3, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Young Mother>"])
        ShowText(["The chaos pollution of Saloon has spread its bad reputation entirely."])
        ShowText(["I think the damage from rumors will continue for a while."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Mother>"])
      ShowText(["It seems that Saloon vegetables still aren't selling."])
      ShowText(["People forget things quickly, but the ingrained image doesn't disappear..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([356, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([900, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([382, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([941, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([544, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([47, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    CallCommonEvent([7161])
    Empty([])

  Page 1
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ConditionalBranch([1, 837, 0, 2, 1])
      ConditionalBranch([0, 1586, 1])
        ShowTextAttributes(["mob_ninzya1_fc1", 0, 0, 2])
        ShowText(["\\n<Shoki>"])
        ShowText(["I can entrust my power to you all..."])
        ShowText(["Do you not need this blade?"])
        ShowChoices([["Add to party", "Refuse"], 0])
        When([0, "仲間にする"])
          ShowTextAttributes(["mob_ninzya1_fc1", 0, 0, 2])
          ShowText(["\\n<Shoki>"])
          ShowText(["Then, let us go together..."])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(586)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Shoki has joined the party!"])
          Wait([60])
          ExitEventProcessing([])
          Empty([])
        When([1, "仲間にしない"])
          ShowTextAttributes(["mob_ninzya1_fc1", 0, 0, 2])
          ShowText(["\\n<Shoki>"])
          ShowText(["I see..."])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    CallCommonEvent([7361])
    Empty([])

  Page 1
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    CallCommonEvent([7381])
    Empty([])

  Page 1
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    CallCommonEvent([7451])
    Empty([])

  Page 1
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ScrollMap([8, 3, 4])
    Wait([60])
    SetMoveRoute([52, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([53, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShotBalloonIcon([52, 1, false])
    ShotBalloonIcon([53, 1, false])
    ShotBalloonIcon([54, 1, false])
    ShotBalloonIcon([55, 1, false])
    Wait([60])
    ShowTextAttributes(["mob_assasin1_fc1", 1, 0, 2])
    ShowText(["\\n<Salaan>"])
    ShowText(["Oh, if it isn't the hero Luka!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I've heard rumors that the four assassins have gathered..."])
    ShowText(["Everyone seems to be doing well."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The four assembled assassins are all familiar faces."])
    ShowText(["However, it's the first time I've seen all of them gathered like this—"])
    FadeoutScreen([])
    TransferPlayer([0, 454, 8, 55, 4, 2])
    SetMoveRoute([52, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([53, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    FadeinScreen([])
    ShowTextAttributes(["mob_assasin1_fc1", 1, 0, 2])
    ShowText(["\\n<Salaan>"])
    ShowText(["The world is in a terrible state, but sometimes there are also moments of salvation."])
    ShowText(["I never imagined that the four of us would reunite like this."])
    ShowTextAttributes(["mob_ninzya1_fc1", 0, 0, 2])
    ShowText(["\\n<Shoki>"])
    ShowText(["Truly, a miracle brought forth even in despair."])
    ShowText(["It may be the graceful arrangement of the Goddess of fate."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["A Goddess wouldn't make such a graceful arrangement..."])
    ShowTextAttributes(["mob_ninzya2_fc1", 0, 0, 2])
    ShowText(["\\n<Suiki>"])
    ShowText(["Fuuki was killed by the angel army in my world."])
    ShowText(["However, it seems there was a world where she was safe..."])
    ShowTextAttributes(["mob_ninzya3_fc1", 0, 0, 2])
    ShowText(["\\n<Fuuki>"])
    ShowText(["In my world, it was Suiki who died."])
    ShowText(["This is about the request to search Grangold, which is under Kanon's control."])
    ShowTextAttributes(["mob_assasin1_fc1", 1, 0, 2])
    ShowText(["\\n<Salaan>"])
    ShowText(["But now, here we are, with the four assassins gathered."])
    ShowText(["Then, there is only one thing to do."])
    ShowTextAttributes(["mob_ninzya1_fc1", 0, 0, 2])
    ShowText(["\\n<Shoki>"])
    ShowText(["We want to use our power to help save the world."])
    ShowText(["Will you allow us to join you in your fight?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Then let's fight together!"])
    ShowTextAttributes(["mob_assasin1_fc1", 1, 0, 2])
    ShowText(["\\n<Salaan>"])
    ShowText(["Thank you... I will become your shadow and wield my power."])
    ErasePicture([5])
    Script(["add_actor_ex(559)"])
    ScriptMore(["add_actor_ex(586)"])
    ScriptMore(["add_actor_ex(588)"])
    ScriptMore(["add_actor_ex(595)"])
    SetMoveRoute([52, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([53, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([54, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([55, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ControlSwitches([3067, 3067, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Four Assassin Kings have joined the party!"])
    Wait([120])
    ConditionalBranch([1, 1319, 0, 1, 2])
      ControlVariables([1319, 1319, 0, 0, 2])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      ControlSwitches([31, 31, 0])
      SetMoveRoute([57, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Assassin Apprentice>"])
      ShowText(["It's terrible, Chief!"])
      ShowText(["Once again, there has been a victim of the infamous thief!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Assassin Apprentice>"])
      ShowText(["A traveling merchant was stripped of everything..."])
      ShowText(["They say there's no danger to their life, but all their money has been stolen!"])
      ShowTextAttributes(["mob_assasin1_fc1", 1, 0, 2])
      ShowText(["\\n<Salaan>"])
      ShowText(["Not again..."])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Is it a case of theft?"])
        ShowText(["From the way you speak, it seems this isn't your first time."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Is it a case of theft?"])
        ShowText(["From the way you speak, it seems this isn't your first time."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Is it a case of theft?"])
        ShowText(["From the way you speak, it seems this isn't your first time."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["mob_assasin1_fc1", 1, 0, 2])
      ShowText(["\\n<Salaan>"])
      ShowText(["For a while now, monsters have been dwelling in the Saloon Mine."])
      ShowText(["They've been attacking merchants and travelers, causing quite a bit of damage."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["The Saloon Mine was the base of the Scale Thieves' Guild, right?"])
      ShowText(["Has a new band of thieves appeared, or..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Miranda, the leader of the Scale Thieves' Guild, has been missing since the Three Worlds Convergence."])
      ShowText(["Could it be that she has started her activities as a thief again..."])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["...We need to check it out."])
        ShowText(["Let's make our way to the Saloon Mine."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["...We need to check it out."])
        ShowText(["Let's make our way to the Saloon Mine."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["...We need to check it out."])
        ShowText(["Let's make our way to the Saloon Mine."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["mob_assasin1_fc1", 1, 0, 2])
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      ShowText(["The Saloon Ruins should be just south of this town."])
      ShowText(["Let's defeat the thieves who have made it their base—"])
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      ShowText(["And so, the four assassins have joined the party."])
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