Display Name = ""
Parallax Name = "DarkSpace1"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 847, 9, 15, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 847, 35, 56, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>I shouldn't go back...\nNemea might still be there."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 847, 65, 35, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 847, 55, 115, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 847, 58, 15, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 330, 208, 0, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 330, 208, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 330, 208, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 331, 208, 0, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 331, 208, 0, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 331, 208, 0, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>We finally made it out of there.\nI don't want to go back..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Script(["keep_all_equip"])
    Script(["set_temp_actors(815,811,816,813)"])
    RecoverAll([0, 0])
    PlayBGM(["RPG::BGM(@name=\"boss0-4\", @volume=100, @pitch=100)"])
    FadeinScreen([])
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([24, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Wait([60])
    ShowPicture([5, "80_nemea_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["nemea_fc1", 0, 0, 2])
    ShowText(["\\n<Nemea>Oh dear.\nPeople have escaped from Myusca's territory..."])
    ShowPicture([5, "80_nemea_st01", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_vinum_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["vinum_fc1", 0, 0, 2])
    ShowText(["\\n<Vinum>Oh...?\nThis is getting a little more interesting..."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>No way..."])
    ShowTextAttributes(["byakunen_fc1", 3, 0, 2])
    ShowText(["\\n<Hakunen>Ah, this is..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["When we escaped from the house, what we saw was a village under attack.\nThe nightmarish escape game isn't over yet..."])
    ErasePicture([6])
    ShowPicture([5, "80_nemea_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nemea_fc1", 0, 0, 2])
    ShowText(["\\n<Nemea>You both know the rules.\nAll you have to do is get out of this village alive..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This succubus is about as strong as Myusca.\nI can sense how terrifying she is just by standing in front of her."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But there is worse-"])
    ShowPicture([5, "80_vinum_st04", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["vinum_fc1", 3, 0, 2])
    ShowText(["\\n<Vinum>Now, let me have some fun too.\nDon't perish because of something as boring as a trap..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["...This one is absolutely impossible to beat.\nShe's not someone we can confront directly."])
    ShowPicture([5, "80_nemea_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_vinum_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["byakunen_fc1", 3, 0, 2])
    ShowText(["\\n<Hakunen>Y-You..."])
    ShowPicture([5, "80_nemea_st04", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nemea_fc1", 3, 0, 2])
    ShowText(["\\n<Nemea>Ara, what's wrong...?"])
    ShowTextAttributes(["byakunen_fc2", 4, 0, 2])
    ShowText(["\\n<Hakunen>What the hell are you!?\nYou treat people like toys! You kill them without a second thought!"])
    ShowPicture([5, "80_nemea_st01", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Stop, Hakunen...\nThey don't share the same values as humans."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Humans are \"that\" kind of existence to these demons... That's all we are to them."])
    ShowTextAttributes(["vinum_fc1", 0, 0, 2])
    ShowText(["\\n<Vinum>Kufufu... So you do understand, kid.\nYou've dealt with beings like me more than once."])
    ShowPicture([6, "80_vinum_st05", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["vinum_fc1", 4, 0, 2])
    ShowText(["\\n<Vinum>No... Kid, are you perhaps like us?\nThat thing looks pretty dangerous, kuku..."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>...It's none of your business.\nI don't rely on \\C[10]that\\C[0]."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I knew it, Vinum is unfathomable.\nIt would be for the best to avoid fighting at all costs..."])
    ShowPicture([5, "80_nemea_st02", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nemea_fc1", 1, 0, 2])
    ShowText(["\\n<Nemea>Let's meet again.\nEnjoy the game we've prepared..."])
    ShowTextAttributes(["vinum_fc1", 4, 0, 2])
    ShowText(["\\n<Vinum>I'm fond of humans who have a backbone.\nStruggle to the death, kids. Kufufu..."])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    ShowAnimation([12, 542, false])
    Wait([60])
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowAnimation([24, 542, false])
    Wait([60])
    SetMoveRoute([24, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Nemea and Vinum have disappeared from there."])
    PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
    ControlVariables([1206, 1206, 0, 0, 1])
    ShowPicture([5, "80_byakunen_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>They're gone...\nWhoa, my hands are sweating like crazy..."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>It can't be helped when you face such monsters.\nIf possible, I'd like to avoid fighting them..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I don't think we'll be as lucky as we were with Myusca again.\nIt's better to assume that it's over if we get caught."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>Time to get back in the game once more, I guess.\nLet's get out of here quickly."])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>Yes, let's escape with everyone's power!"])
    ShowPicture([5, "80_lanpass_st01", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_youkosan_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["lanpass_fc2", 3, 0, 2])
    ShowText(["\\n<Lampas>Do your best~ ♪\nI'll cheer for you from the rear."])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Dream Fox>I'll cheer for you as well, leave this to me!"])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>You're going to fight, too!"])
    ErasePicture([5])
    ErasePicture([6])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    GatherFollowers([])
    ChangePlayerFollowers([0])
    PlayBGM(["RPG::BGM(@name=\"boss0-4\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_nemea_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["nemea_fc1", 1, 0, 2])
    ShowText(["\\n<Nemea>What a pity...♥\nThe game ends here for you."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Kh, it's an ambush...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I expected this since that's what happened with Myusca.\nWe can't escape if they stay in front of the exit."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And this time, Vinum is after us.\nIf we take too long, they'll get us from both sides..."])
    ShowTextAttributes(["byakunen_fc2", 4, 0, 2])
    ShowText(["\\n<Hakunen>What do we do, Kazuya...?"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>We have to fight, but don't try to win!\nLet's create an opening and escape!"])
    ShowPicture([5, "80_nemea_st06", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nemea_fc1", 5, 0, 2])
    ShowText(["\\n<Nemea>Ara ara, you want to play with me?\nBut... I wonder if it will go that well..."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Standing in front of Nemea takes my breath away.\nI shouldn't expect a miracle like when we faced Myusca."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Finding an opportunity is going to be difficult against this monster. We have to prepare ourselves for the worst..."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>It's do or die... Let's go!"])
    ShowTextAttributes(["byakunen_fc3", 0, 0, 2])
    ShowText(["\\n<Hakunen>Yes! Count on me!"])
    ShowTextAttributes(["nemea_fc1", 5, 0, 2])
    ShowText(["\\n<Nemea>Ufufu, you're so energetic.\nNow, keep big sis entertained...♥"])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
    BattleProcessing([0, 1356, false, false])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["nemea_fc1", 5, 0, 2])
    ShowText(["\\n<Nemea>Ufufu, you sure are hanging on.\nNow I want to eat you even more...♥"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>I knew it, she's strong...!"])
    ShowTextAttributes(["byakunen_fc3", 3, 0, 2])
    ShowText(["\\n<Hakunen>We don't have much energy left..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We made Nemea flinch for a moment.\nHowever, we couldn't create an opening big enough to escape."])
    ShowTextAttributes(["nemea_fc1", 5, 0, 2])
    ShowText(["\\n<Nemea>If you tease me like that... I won't be able to hold back anymore...♥\nNow, who wants to be eaten first...?"])
    ShowTextAttributes(["lanpass_fc2", 6, 0, 2])
    ShowText(["\\n<Lampas>Don't you think Hakunen looks more delicious?"])
    ShowTextAttributes(["youkosan_fc1", 3, 0, 2])
    ShowText(["\\n<Dream Fox>Kazuya is seasoned with salt, he's tastier!"])
    ShowPicture([5, "80_nemea_st02", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nemea_fc1", 1, 0, 2])
    ShowText(["\\n<Nemea>A flower and a little fox... Are you the dessert?"])
    ShowTextAttributes(["lanpass_fc2", 6, 0, 2])
    ShowText(["\\n<Lampas>N-No no no! I used to work for the shittiest boss ever, I taste horrible!"])
    ShowTextAttributes(["youkosan_fc1", 3, 0, 2])
    ShowText(["\\n<Dream Fox>I taste like cheap sake! Spare me!!"])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>Turn back! We'll find another route and get out of-"])
    PlayBGM(["RPG::BGM(@name=\"boss0-4\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    SetEventLocation([24, 0, 18, 28, 2])
    SetMoveRoute([24, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ShowPicture([5, "80_vinum_st05", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["vinum_fc1", 4, 0, 2])
    ShowText(["\\n<Vinum>...What a shame, the road is closed.\nKufufu... Both paths are blocked now..."])
    ShowTextAttributes(["byakunen_fc1", 3, 0, 2])
    ShowText(["\\n<Hakunen>S-She's behind us...!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A pincer attack is the worst that could have happened.\nNo, it could be far worse if-"])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowAnimation([33, 542, false])
    Wait([60])
    ControlSwitches([31, 31, 0])
    Wait([60])
    ShowPicture([5, "80_myuska_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>Wait, they were my prey to begin with.\nLet me suck at least half of them..."])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>E-Even Myusca is here..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Another monster has appeared. We can't win even against one of them, so all three together..."])
    ShowPicture([5, "80_myuska_st11", 0, 0, -200, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_nemea_st01", 0, 0, 15, 0, 100, 100, 255, 0])
    ShowPicture([7, "80_vinum_st01", 0, 0, 250, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nemea_fc1", 0, 0, 2])
    ShowText(["\\n<Nemea>Come on, Myusca...\nThey cleared your game, didn't they?"])
    ShowTextAttributes(["vinum_fc1", 0, 0, 2])
    ShowText(["\\n<Vinum>When you play, you have to follow the rules.\nStealing one's food under their nose is a breach of etiquette, you know?"])
    ShowTextAttributes(["vinum_fc1", 0, 0, 2])
    ShowText(["\\n<Vinum>To begin with, you-"])
    ShowPicture([5, "80_myuska_st13", 0, 0, -200, 0, 100, 100, 255, 0])
    ShowTextAttributes(["myuska_fc1", 7, 0, 2])
    ShowText(["\\n<Myusca>Yeah, yeah. You have a lot to lecture me about, grandma. I get it."])
    ShowTextAttributes(["myuska_fc1", 7, 0, 2])
    ShowText(["\\n<Myusca>*sigh* I should have eaten you all right from the start instead of playing around."])
    ShowPicture([6, "80_nemea_st04", 0, 0, 15, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nemea_fc1", 3, 0, 2])
    ShowText(["\\n<Nemea>Now then, grandmother. May I have the boy...?"])
    ShowPicture([7, "80_vinum_st03", 0, 0, 250, 0, 100, 100, 255, 0])
    ShowTextAttributes(["vinum_fc1", 2, 0, 2])
    ShowText(["\\n<Vinum>I told you to call me Vinum-sama...\nGood grief, you sure like them young."])
    ShowPicture([7, "80_vinum_st01", 0, 0, 250, 0, 100, 100, 255, 0])
    ShowTextAttributes(["vinum_fc1", 0, 0, 2])
    ShowText(["\\n<Vinum>Then the man with the gun shall be mine.\nWell... he's not bad."])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>Kh...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's no longer a matter of winning or losing.\nThey have already started to pick their prey..."])
    ErasePicture([6])
    ErasePicture([7])
    ShowPicture([5, "80_nemea_st06", 0, 0, 0, 0, 100, 100, 0, 0])
    ShowTextAttributes(["nemea_fc1", 5, 0, 2])
    ShowText(["\\n<Nemea>Ufu... Now then, Hakunen... that's your name, right? Big sis will make you feel good and gobble you up...♥"])
    ShowTextAttributes(["byakunen_fc1", 3, 0, 2])
    ShowText(["\\n<Hakunen>Ah, ahhhhhh...!"])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([32, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Nemea approached Hakunen-"])
    PlayBGM(["RPG::BGM(@name=\"scene_battle1\", @volume=100, @pitch=100)"])
    ControlSwitches([32, 32, 0])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[-4, -4])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-4, -4])"])
    Wait([10])
    PlaySE(["RPG::SE(@name=\"mon_dageki2\", @pitch=100, @volume=100)"])
    ShakeScreen([9, 9, 30, false])
    SetMoveRoute([32, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[-2, 0])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 0])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
    ShowTextAttributes(["magatu_fc1", 2, 0, 2])
    ShowText(["\\n<Magatsu>Haaah!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But a second later, a club directly struck Nemea's face."])
    ShowTextAttributes(["nemea_fc1", 2, 0, 2])
    ShowText(["\\n<Nemea>Kyah...!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Quickly jumping away, Nemea landed nimbly.\nThe one standing in her way is-"])
    ShowPicture([5, "80_magatu_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["magatu_fc1", 2, 0, 2])
    ShowText(["\\n<Magatsu>...How dare you torment my beloved disciple.\nI shall be your next opponent."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A mysterious oni exposing a lot of skin.\nI can vividly feel the anger and dominance overflowing from her body."])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen>M-Master...!?"])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>What!? This young woman is your...!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I thought Hakunen's master was an old man... Are all oni supposed to be voluptuous women like Hyakki, the oni from my world?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Moreover, it looks like Hakunen's master isn't the only one here to rescue us-"])
    ErasePicture([5])
    Wait([30])
    ControlSwitches([33, 33, 0])
    SetMoveRoute([35, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([36, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowPicture([5, "80_lawrat_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_rejeo_st02", 0, 0, 200, 0, 80, 80, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 200, 0, 80, 80, 255, 0, 30, true])
    ShowTextAttributes(["rejeo_fc1", 1, 0, 2])
    ShowText(["\\n<Rigeo>What have they done to this village...\nIt's awful."])
    ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
    ShowText(["\\n<Lauratt>............"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A boy who looks like a mage and a succubus...\nThese two don't seem to be ordinary people."])
    ShowPicture([5, "80_myuska_st11", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_nemea_st04", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nemea_fc1", 3, 0, 2])
    ShowText(["\\n<Nemea>My, are you their comrades...?"])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>It shouldn't be possible to come to this village from the outside...\nYour physical strength must be stupidly great if you managed to break that barrier."])
    ShowTextAttributes(["magatu_fc1", 2, 0, 2])
    ShowText(["\\n<Magatsu>..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ErasePicture([6])
    ShowPicture([5, "80_vinum_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["vinum_fc1", 2, 0, 2])
    ShowText(["\\n<Vinum>The oni over there... What is your name?"])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["magatu_fc1", 2, 0, 2])
    ShowText(["\\n<Magatsu>Magatsu. I'm just a feeble old yoma."])
    ShowTextAttributes(["vinum_fc1", 2, 0, 2])
    ShowText(["\\n<Vinum>Heh, what a nice way to put it.\nBut that physical strength is not that of a feeble elder."])
    ShowTextAttributes(["vinum_fc1", 2, 0, 2])
    ShowText(["\\n<Vinum>Besides, there is a mage and a Nightmare.\nThis is... Things are getting a little bit too interesting..."])
    ShowPicture([5, "80_lawrat_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_rejeo_st01", 0, 0, 200, 0, 80, 80, 0, 0])
    ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
    ShowText(["\\n<Lauratt>............"])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>The one that looks like a young monk is Magatsu's disciple... Is the other man an ally?"])
    ShowTextAttributes(["kazuya_fc2", 1, 0, 2])
    ShowText(["\\n<Kazuya>Yeah, we're on the same side...\nHakunen helped me a lot."])
    ShowPicture([5, "80_lanpass_st01", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_youkosan_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>Me too! I'm on your side as well!"])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Dream Fox>Me too! I'm also an ally!"])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We are seven now. And Magatsu seems to be a match for those three succubi..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Indeed... As long as you don't give up, there will always be a way out... Why have I been acting like a coward until now...!!"])
    ShowPicture([5, "80_myuska_st11", 0, 0, -200, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_nemea_st01", 0, 0, 15, 0, 100, 100, 0, 0])
    ShowPicture([7, "80_vinum_st03", 0, 0, 250, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -200, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 15, 0, 100, 100, 255, 0, 30, false])
    MovePicture([7, nil, 0, 0, 250, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>That boy looks delicious...♪\nGrandma, I'll take the boy for myself, okay?"])
    ShowTextAttributes(["nemea_fc1", 0, 0, 2])
    ShowText(["\\n<Nemea>Ufufu, I suppose this is their full force.\nI thought it would be an easy game, but now I'm getting excited."])
    ShowTextAttributes(["vinum_fc1", 2, 0, 2])
    ShowText(["\\n<Vinum>No... Playtime is over.\nMyusca, Nemea, we're leaving."])
    ShowPicture([5, "80_myuska_st13", 0, 0, -200, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_nemea_st03", 0, 0, 15, 0, 100, 100, 255, 0])
    ShowTextAttributes(["myuska_fc1", 7, 0, 2])
    ShowText(["\\n<Myusca>For real!? Grandma, you can't be serious..."])
    ShowTextAttributes(["nemea_fc1", 2, 0, 2])
    ShowText(["\\n<Nemea>Grandmother... Aren't you being a bit too cautious?"])
    ShowTextAttributes(["vinum_fc1", 2, 0, 2])
    ShowText(["\\n<Vinum>You can't be too careful when you're in a world you know nothing about. It goes without saying for the heroes, but the Alliance is also full of members we can't let our guard down around."])
    ShowTextAttributes(["vinum_fc1", 2, 0, 2])
    ShowText(["\\n<Vinum>Haven't you drained enough people for today?\nThere will be many opportunities to devour the heroes."])
    ShowTextAttributes(["myuska_fc1", 7, 0, 2])
    ShowText(["\\n<Myusca>Yeah, I guess I'm full...\nLet's keep the special treat for later."])
    ShowPicture([6, "80_nemea_st05", 0, 0, 15, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nemea_fc1", 4, 0, 2])
    ShowText(["\\n<Nemea>We can't let our guard down around the members of the Alliance, huh...\nIndeed, I certainly don't want to be shot in the back either."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Are those three going to withdraw...?\nGood grief, we narrowly escaped from death."])
    ShowPicture([5, "80_myuska_st11", 0, 0, -200, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_nemea_st06", 0, 0, 15, 0, 100, 100, 0, 0])
    ShowPicture([7, "80_vinum_st01", 0, 0, 250, 0, 100, 100, 0, 0])
    ShowTextAttributes(["vinum_fc1", 0, 0, 2])
    ShowText(["\\n<Vinum>Well then, heroes. It's time to say goodbye for now. Kufufu... Don't get yourselves killed until then..."])
    ShowTextAttributes(["nemea_fc1", 5, 0, 2])
    ShowText(["\\n<Nemea>Please look forward to it.\nFor we shall sweetly and gently make you melt..."])
    PlayBGM(["RPG::BGM(@name=\"boss0-2\", @volume=100, @pitch=100)"])
    ErasePicture([6])
    ErasePicture([7])
    ShowPicture([5, "80_myuska_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>...Wait, Myusca."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I called out to Myusca, who was about to leave.\nThere is one thing I need to check no matter what..."])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>Hm? What do you want...?"])
    ShowPicture([5, "iv_collabo_emb", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>That crest on your hand...\nWhy do you have the Proof of Collaboration?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["According to what the White Rabbit said, all the seven heroes have that crest. So why does Myusca have it..."])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>Huh... You mean this weird crest?\nIt's been there since I came to this world."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Impossible, it can't be..."])
    ShowPicture([5, "80_myuska_st11", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_vinum_st03", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["vinum_fc1", 2, 0, 2])
    ShowText(["\\n<Vinum>...You're wrong, Myusca.\nImmediately after we were teleported to this world, there was a human lying beside us."])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>Ah... Now that you say it, that's right.\nThe one I was seasoning after we had captured him."])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>Then I got hungry, so I ate that guy right away..."])
    ShowTextAttributes(["vinum_fc1", 2, 0, 2])
    ShowText(["\\n<Vinum>Immediately after that, the crest appeared on your hand... I believe that's how it happened."])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>Yep, it's as grandma says.\nWas there something special about that human?"])
    ShowTextAttributes(["vinum_fc1", 2, 0, 2])
    ShowText(["\\n<Vinum>This man was probably the hero from our world.\nHowever, he must have been incredibly weak."])
    ShowPicture([5, "80_myuska_st11", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_nemea_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["nemea_fc1", 0, 0, 2])
    ShowText(["\\n<Nemea>Myusca ate him right after the transfer, and because of that, the power that should have been his was absorbed as well..."])
    ShowTextAttributes(["nemea_fc1", 0, 0, 2])
    ShowText(["\\n<Nemea>...As far as I can guess, that's about it."])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>I see...So that's how it is.\nBut I didn't really want that crest though."])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>No way...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["One of the seven heroes was already killed...\nMoreover, his power was stolen by Myusca..."])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>...So right now, I'm Myusca, the heroine from a parallel world?\nAhaha...♪ Sounds like an anime, what a joke."])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>But it really doesn't suit me...♪"])
    ShowPicture([5, "80_myuska_st11", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_vinum_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["vinum_fc1", 0, 0, 2])
    ShowText(["\\n<Vinum>The seven heroes are down to six now..."])
    ShowPicture([6, "80_vinum_st05", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["vinum_fc1", 4, 0, 2])
    ShowText(["\\n<Vinum>Kuku... If you're missing a member, then hasn't it become impossible for you to win?"])
    ShowTextAttributes(["byakunen_fc3", 0, 0, 2])
    ShowText(["\\n<Hakunen>That's not true! We are..."])
    ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
    ShowText(["\\n<Lauratt>............"])
    ErasePicture([6])
    ShowPicture([5, "iv_collabo_emb", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Proof of Collaboration is shining on the hands of the three present heroes. No, four if we include Myusca..."])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>...Don't underestimate me.\nI survived in situations far more desperate than this."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>Never give up... As long as I have the will to never give up, I shall never lose to you!"])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>I agree... We will not yield!"])
    ShowPicture([5, "80_myuska_st11", 0, 0, -200, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_nemea_st02", 0, 0, 15, 0, 100, 100, 0, 0])
    ShowPicture([7, "80_vinum_st05", 0, 0, 250, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -200, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 15, 0, 100, 100, 255, 0, 30, false])
    MovePicture([7, nil, 0, 0, 250, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["vinum_fc1", 4, 0, 2])
    ShowText(["\\n<Vinum>Kufufu... Men of valor and heroes are my favorite dishes. I will thoroughly enjoy your taste later."])
    ShowTextAttributes(["nemea_fc1", 1, 0, 2])
    ShowText(["\\n<Nemea>Ufufufu, I'm looking forward to seeing you again.\nI will take good care of you..."])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>I'll be waiting for you on an empty stomach~ ♪"])
    ErasePicture([6])
    ErasePicture([5])
    ErasePicture([7])
    Wait([30])
    ShowAnimation([24, 542, false])
    ShowAnimation([32, 542, false])
    ShowAnimation([33, 542, false])
    Wait([60])
    ControlVariables([1206, 1206, 0, 0, 11])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Then, the three succubi disappeared from there, leaving behind them a ghostly atmosphere like a lingering scent..."])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue1\", @volume=100, @pitch=100)"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Good grief, they're gone...\nWe managed to survive somehow."])
    ShowPicture([5, "80_byakunen_st01", 0, 0, -125, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_magatu_st01", 0, 0, 125, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -125, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 125, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen>Master, you have come...!"])
    ShowTextAttributes(["magatu_fc1", 0, 0, 2])
    ShowText(["\\n<Magatsu>Kukuku, as expected of Hakunen.\nI knew you would be safe."])
    ShowTextAttributes(["magatu_fc1", 0, 0, 2])
    ShowText(["\\n<Magatsu>And you must be Hakunen's comrade.\nYou took really good care of my disciple."])
    ShowTextAttributes(["kazuya_fc2", 1, 0, 2])
    ShowText(["\\n<Kazuya>No, he took care of me as well...\nYour disciple never ceases to amaze me..."])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We introduced ourselves to each other."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Magatsu, Lauratt, Rigeo...\nWe are all companions with the same goal."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And there is a Proof of Collaboration on Lauratt's hand as well. Now, three of the chosen heroes have gathered together..."])
    ShowPicture([5, "80_byakunen_st01", 0, 0, -125, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_magatu_st01", 0, 0, 125, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -125, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 125, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["kazuya_fc2", 1, 0, 2])
    ShowText(["\\n<Kazuya>Still, to think Hakunen's master would be such a beautiful woman...\nI don't know how you manage to ward off your lust when you train together."])
    ShowTextAttributes(["byakunen_fc3", 5, 0, 2])
    ShowText(["\\n<Hakunen>Well, um..."])
    ShowTextAttributes(["magatu_fc1", 4, 0, 2])
    ShowText(["\\n<Magatsu>Kuku..."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>(They don't, huh.)"])
    ShowPicture([5, "80_lawrat_st01", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_rejeo_st01", 0, 0, 200, 0, 80, 80, 255, 0])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>Anyway, our next destination is Grand Noah.\nIt will be bad if we don't hurry, won't it?"])
    ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
    ShowText(["\\n<Lauratt>............"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["According to Lauratt and the others, a Demonic Castle is about to be summoned in the land called Grand Noah."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If we allow it to happen, this world will be nearing its ruin. The Land of Night will spread out and people will fall into a dream..."])
    ShowPicture([5, "80_lawrat_st01", 0, 0, -200, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_rejeo_st01", 0, 0, 70, 0, 80, 80, 255, 0])
    ShowPicture([7, "80_magatu_st01", 0, 0, 200, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kazuya_fc2", 1, 0, 2])
    ShowText(["\\n<Kazuya>Lauratt, Rigeo, Magatsu...\nFrom here on out, we'll go with you."])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>Yes... That would be very helpful.\nBest regards."])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen>Please take care of us as we travel together."])
    ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
    ShowText(["\\n<Lauratt>............"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lauratt nodded cheerfully."])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lauratt and the others have joined Kazuya's party!"])
    Wait([60])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>Well then, let's hurry to Grand Noah."])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>Yes... We have to stop the summoning of the Demonic Castle no matter what!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The situation has greatly changed after we were dragged into this village's game.\nIf we don't prevent the summoning of the Demonic Castle, this world will be much closer to ruin."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But fortunately, we also got reassuring companions.\nIf we don't get into Grand Noah and prevent the summoning ritual..."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>But the seven heroes are..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["One of the seven is already missing.\nThis was weighing heavily on everyone, even if they didn't say it..."])
    Wait([60])
    FadeoutBGM([2])
    FadeoutScreen([])
    Wait([120])
    ShowPicture([5, "iv_chapter07", 0, 0, 0, 0, 100, 100, 255, 0])
    FadeinScreen([])
    Wait([180])
    FadeoutScreen([])
    ErasePicture([5])
    Wait([120])
    TransferPlayer([0, 855, 24, 39, 2, 2])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 847, 4, 146, 6, 0])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>G-Go away... They might find me..."])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dying Youth>Ah... ahhh..."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>(We can't save him anymore...)"])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([13, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["youkosan_fc1", 2, 0, 2])
    ShowText(["\\n<Spirit Fox>This is really horrible...\nI've lost all my motivation."])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Dream Fox>Obeying such people isn't decent.\nStop being their ally."])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 847, 35, 16, 0, 0])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([906, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([606, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([531, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([65, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    Wait([30])
    FadeinScreen([])
    Wait([30])
    ShotBalloonIcon([-1, 1, false])
    Wait([60])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>Wha-"])
    ShowTextAttributes(["byakunen_fc1", 3, 0, 2])
    ShowText(["\\n<Hakunen>Oh my god...!"])
    PlayBGM(["RPG::BGM(@name=\"boss0-4\", @volume=100, @pitch=100)"])
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([24, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowPicture([5, "80_nemea_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["nemea_fc1", 0, 0, 2])
    ShowText(["\\n<Nemea>Oh dear.\nPeople have escaped from Myusca's territory..."])
    ShowPicture([5, "80_vinum_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["vinum_fc1", 0, 0, 2])
    ShowText(["\\n<Vinum>Oh...?\nThis is getting a little more interesting..."])
    ErasePicture([5])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>No way..."])
    ShowTextAttributes(["byakunen_fc1", 3, 0, 2])
    ShowText(["\\n<Hakunen>Ah, this is..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["When we escaped from the house, what we found was a village under invasion.\nThe nightmarish escape game isn't over yet..."])
    ControlVariables([1202, 1202, 0, 0, 29])
    FadeoutScreen([])
    Wait([60])
    FadeoutBGM([2])
    FadeoutScreen([])
    Wait([120])
    ShowPicture([5, "iv_chapter03", 0, 0, 0, 0, 100, 100, 255, 0])
    FadeinScreen([])
    Wait([180])
    FadeoutScreen([])
    ErasePicture([5])
    Wait([120])
    ChangeMapDisplay([1])
    TransferPlayer([0, 866, 33, 14, 2, 2])
    PlayBGM(["RPG::BGM(@name=\"\", @volume=100, @pitch=100)"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([642, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])
