Display Name = "Plansect Village"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 283, 197, 2, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 283, 197, 2, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 283, 197, 2, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 283, 197, 2, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 283, 197, 2, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 283, 197, 2, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["a_vore_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Vore>Yoichi's Bow is a valuable weapon. If you take it to a blacksmith, it can be strengthened with either holy or dark elements."])
    ShowTextAttributes(["a_vore_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Vore>It's supposedly very powerful when strengthened a lot. The only question is whether to take the holy route or the dark route."])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowTextAttributes(["a_looty_fc1", 0, 0, 2])
    ShowText(["\\n<Rooty Blacksmith>Oh, customers?\nIt doesn't matter what race you are, as long as you're paying in gold."])
    Script(["call_synthesize(16)"])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([5, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeGold([0, 0, 8200])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["8200\\G acquired!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1509, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Merchant>Welcome to the Plansect General Store. I deal in accessories as well!"])
    ShowChoices([["General Store", "Accessories", "Nothing"], 3])
    When([0, "General Store"])
      ShopProcessing([0, 2, 0, 0, false])
      ShopItem([0, 13, 0, 0])
      ShopItem([0, 17, 0, 0])
      ShopItem([0, 64, 0, 0])
      ShopItem([0, 68, 0, 0])
      ShopItem([0, 72, 0, 0])
      ShopItem([1, 128, 0, 0])
      ShopItem([1, 245, 0, 0])
      ShopItem([1, 269, 0, 0])
      ShopItem([1, 679, 0, 0])
      ShopItem([1, 855, 0, 0])
      Empty([])

    When([1, "Accessories"])
      ShopProcessing([2, 1440, 0, 0, false])
      ShopItem([2, 1443, 0, 0])
      ShopItem([2, 1446, 0, 0])
      ShopItem([2, 1449, 0, 0])
      ShopItem([2, 1452, 0, 0])
      ShopItem([2, 1455, 0, 0])
      ShopItem([2, 1494, 0, 0])
      ShopItem([2, 1498, 0, 0])
      ShopItem([2, 1502, 0, 0])
      ShopItem([2, 1506, 0, 0])
      ShopItem([2, 1510, 0, 0])
      ShopItem([2, 1514, 0, 0])
      ShopItem([2, 1526, 0, 0])
      ShopItem([2, 1530, 0, 0])
      Empty([])

    When([2, "Nothing"])
      Empty([])

    ChoicesEnd([])
    ConditionalBranch([1, 1005, 0, 16, 0])
      ConditionalBranch([4, 66, 0])
        ConditionalBranch([0, 2065, 0])
          ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
          ShowText(["\\n<Vanilla>Pleased to meet you. I'm the merchant Vanilla. I'm hoping to procure a source for the three nature element magical stones."])
          ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
          ShowText(["\\n<Mermaid Merchant>As one merchant to another, let's see if we can come to an agreement!"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["They begin negotiations...\nDespite dealing with a first-class merchant, Vanilla holds her own!"])
          ShowTextAttributes(["s_mermaid_fc1", 1, 0, 2])
          ShowText(["\\n<Mermaid Merchant>All right, that sounds good!\nPleasure doin' business with you."])
          ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
          ShowText(["\\n<Vanilla>It was my pleasure! I look forward to our continued business!"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Vanilla's shop can now sell high-rank wind, earth, and water stones!"])
          ControlVariables([1005, 1005, 0, 0, 17])
          ControlSwitches([2065, 2065, 1])
          Wait([60])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([216, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ConditionalBranch([4, 241, 0])
      ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
      ShowText(["\\n<Counselor Attendant>Please take it easy, Priestess. Let this journey of yours cleanse your mind..."])
      ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
      ShowText(["\\n<Priestess>I'm free.\nTotally free."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 242, 0])
      ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
      ShowText(["\\n<Counselor Attendant>Priestess...\nCongratulations on being named queen."])
      ShowTextAttributes(["a_emp_fc1", 4, 0, 2])
      ShowText(["\\n<Priestess>Is that really something to be happy about? Fufu."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
    ShowText(["\\n<Counselor Attendant>I'm the counselor to the head of the plant tribe, Priestess. Managing the village during this period of strife comes with an unending amount of stress."])
    ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
    ShowText(["\\n<Counselor Attendant>Just lately, Priestess has complained of stomachaches and heartburn on top of chest pains, trembling hands, and sudden fits of racing heartbeats and shortness of breath."])
    ConditionalBranch([1, 1142, 0, 62, 2])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc4", 0, 0, 2])
        ShowText(["\\n<Sonya>Sounds like a hard job..."])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Sounds like a hard job..."])
        Empty([])
      BranchEnd([])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Sounds like a hard job..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
    ShowText(["\\n<Counselor Attendant>She writes up a letter of resignation or a last will almost every day, but I think she does it just to blow off steam."])
    ConditionalBranch([0, 4, 0])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 5, 0, 2])
        ShowText(["\\n<Alice>She could use a break..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 5, 0, 2])
        ShowText(["\\n<Alice>She could use a break..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>The angels in middle management regularly had similar symptoms."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
    ShowText(["\\n<Counselor Attendant>She often has nightmares, and wakes up screaming about a moratorium. She's also a light sleeper and gets woken up easily by any noise around her."])
    ConditionalBranch([1, 1142, 0, 62, 2])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc4", 0, 0, 2])
        ShowText(["\\n<Sonya>I'm getting stressed out just listening to this..."])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I'm getting stressed out just listening to this..."])
        Empty([])
      BranchEnd([])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I'm getting stressed out just listening to this..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ConditionalBranch([1, 1056, 0, 0, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Is this place some kind of settlement...\nHuh?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1056, 0, 1, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Is this Plansect Village?\n...Huh?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Arum>Intruders? How did they make it this far in!?"])
    ShowTextAttributes(["a_looty_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Rooty>Die, bugs!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Wait, wait, hold on!\nDamnit, listen to me!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
      ShowText(["\\n<Ilias>What did you call me!?\nYou're going to hell for that!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 129, 0])
      ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
      ShowText(["\\n<Hild>Enemies: Two alraune sub-species. Combat mode engaged."])
      Empty([])

    BranchEnd([])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 661, false, false])
    ControlSwitches([81, 81, 1])
    ControlSwitches([2184, 2184, 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>We heard there was a conflict between the insects and plants, but this is way worse than I expected."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Anyway, let's go search the forest and find whoever's in charge."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
      ShowText(["\\n<Ilias>We heard there was a conflict between the insects and plants, but treating me like an insect is a cardinal sin!"])
      ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
      ShowText(["\\n<Ilias>Let's find whoever is to blame for this and deliver their punishment! Come on, Luka, search the forest!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 136, 0])
      ShowTextAttributes(["elf_fc1", 0, 0, 2])
      ShowText(["\\n<Claudia>The blood thirst in this forest is palpable... Do not let your guard down."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ConditionalBranch([1, 1061, 0, 0, 0])
      ShowTextAttributes(["dorothy_fc1", 0, 0, 2])
      ShowText(["\\n<Dorothy>We're nothing but mercenaries, here to kill our foes."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1061, 0, 1, 1])
      CallCommonEvent([324])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ConditionalBranch([1, 1061, 0, 0, 0])
      ShowTextAttributes(["rafi_fc1", 0, 0, 2])
      ShowText(["\\n<Raffia>If you want to talk, Priestess is right over there."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1061, 0, 1, 1])
      CallCommonEvent([324])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([1, 1061, 0, 0, 0])
      ShowTextAttributes(["dina_fc1", 0, 0, 2])
      ShowText(["\\n<Deana>Don't talk to me..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1061, 0, 1, 1])
      CallCommonEvent([324])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([1, 1056, 0, 1, 2])
      ShowPicture([5, "80_a_emp_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
      ShowText(["\\n<Alra Priestess>Hmm? You aren't members of the insect tribe. My apologies for getting you caught up in our battles."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc6", 1, 0, 2])
        ShowText(["\\n<Alice>Obviously! Only an idiot would look at us and think we're insects!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
        ShowText(["\\n<Ilias>Repent for the sin of treating me like an insect!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 127, 0])
        ShowTextAttributes(["littlebug_fc1", 0, 0, 2])
        ShowText(["\\n<Lippy>I am an insect, though..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc1", 4, 0, 2])
        ShowText(["\\n<Sonya>Okay, calm down... Let's hear her out."])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Okay, calm down... Let's hear her out."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
      ShowText(["\\n<Alra Priestess>I am the head of the plant tribe in this forest. Behind me are the infamous Canaan sisters, working as mercenaries."])
      ShowPicture([5, "80_a_emp_st01", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowPicture([6, "80_dina_st01", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["dina_fc1", 0, 0, 2])
      ShowText(["\\n<Deana>No doubt you've heard our name at least...\nWe're working for half our usual rate since we're all members of the same race."])
      ConditionalBranch([4, 171, 0])
        ShowTextAttributes(["lizardboss_fc1", 3, 0, 2])
        ShowText(["\\n<Miranda>The Canaan sisters are bad news. It's not a good sign that they're involved..."])
        Empty([])
      BranchEnd([])
      ErasePicture([6])
      ShowPicture([5, "80_a_emp_st01", 0, 0, 0, 0, 100, 100, 255, 0])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>We had heard that Alipheese the 17th intervened and put an end to the conflict. So why did the plant and insect tribes rekindle this war?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>We had heard that Alipheese the 17th intervened and put an end to the conflict. Why then are the plant and insect tribes at war now?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
      ShowText(["\\n<Alra Priestess>You heard correctly, but that was several months ago. The 17th suddenly showed up and made short work of both sides."])
      ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
      ShowText(["\\n<Alra Priestess>She forced us to make peace, and seeing how we couldn't match her strength, we obeyed. Satisfied, she left and hasn't been back since."])
      ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
      ShowText(["\\n<Alra Priestess>Although the peace was forced upon us, truthfully we were all tired of the long war. Both our tribes were relieved to have a truce."])
      ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
      ShowText(["\\n<Alra Priestess>The peace did not hold for long, however.\nNot once\\*\\fi they\\*\\fi showed up..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>They? Who are you talking about?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Who on earth are you talking about?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
      ShowText(["\\n<Alra Priestess>It was just a few weeks ago when the two of them appeared--"])
      FadeoutScreen([])
      ErasePicture([5])
      ChangeTransparency([0])
      Wait([60])
      TransferPlayer([0, 732, 1, 0, 0, 2])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1056, 0, 2, 0])
      ShowPicture([5, "80_a_emp_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
      ShowText(["\\n<Alra Priestess>Our vanguard is already engaged with the insects. Please go assist them."])
      ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
      ShowText(["\\n<Alra Priestess>Red Mountain is in the mountainous region to the southeast. If you follow the mountain range, you should see the way into Red Mountain."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1056, 0, 3, 0])
      ShowPicture([5, "80_a_emp_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
      ShowText(["\\n<Alra Priestess>I thought you'd be fighting on Red Mountain by now... Is there anything you need from me?"])
      ShowChoices([["Challenge Priestess", "Persuade Her", "Nothing"], 3])
      When([0, "Challenge Priestess"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["If you challenge her, reconciliation with the plant tribe will likely be impossible. Are you sure you want to fight?"])
        ShowChoices([["Challenge Anyway", "Reconsider"], 2])
        When([0, "Challenge Anyway"])
          PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>I'll defeat you for the sake of the insect tribe!"])
          ConditionalBranch([4, 134, 0])
            ShowTextAttributes(["chrom_fc2", 1, 0, 2])
            ShowText(["\\n<Chrome>We'll take you out in a snap!"])
            Empty([])
          BranchEnd([])
          ShowPicture([5, "80_a_emp_st03", 0, 0, 0, 0, 100, 100, 255, 0])
          ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
          ShowText(["\\n<Alra Priestess>So you've betrayed us in favor of the insects... I suppose it's my fault for trusting a human."])
          ConditionalBranch([0, 2154, 1])
            ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
            ShowText(["\\n<Alra Priestess>Canaan Sisters, would you handle them for me?"])
            ErasePicture([5])
            Wait([60])
            SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
            Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
            Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
            SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
            Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
            Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
            SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
            Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
            Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
            ShowPicture([5, "80_dorothy_st02", 0, 0, 0, 0, 100, 100, 0, 0])
            MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
            ShowTextAttributes(["dorothy_fc1", 1, 0, 2])
            ShowText(["\\n<Dorothy>Fufu, of course. This is exactly why we work as mercenaries."])
            ShowPicture([5, "80_dorothy_st02", 0, 0, -150, 0, 100, 100, 255, 0])
            ShowPicture([6, "80_rafi_st02", 0, 0, 150, 0, 100, 100, 255, 0])
            ShowTextAttributes(["rafi_fc1", 1, 0, 2])
            ShowText(["\\n<Raffia>From the moment I laid eyes on you, I've been hoping to find out what you taste like."])
            ShowPicture([5, "80_dina_st02", 0, 0, -150, 0, 100, 100, 255, 0])
            ShowTextAttributes(["dina_fc1", 1, 0, 2])
            ShowText(["\\n<Deana>I could go for a light snack before the real battle begins..."])
            ConditionalBranch([0, 4, 0])
              ShowTextAttributes(["alice_fc5", 2, 0, 2])
              ShowText(["\\n<Alice>I love eating, but I don't want to be eaten! Let's turn the tables on them!"])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 5, 0])
              ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
              ShowText(["\\n<Ilias>If they're going to get in our way, let's kill all three of them right here!"])
              Empty([])
            BranchEnd([])
            ErasePicture([5])
            ErasePicture([6])
            ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
            ControlSwitches([22, 22, 0])
            BattleProcessing([0, 665, false, false])
            ControlSwitches([22, 22, 1])
            ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
            ControlSwitches([2154, 2154, 0])
            PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
            ShowPicture([5, "80_a_emp_st03", 0, 0, 0, 0, 100, 100, 0, 0])
            MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
            ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
            ShowText(["\\n<Alra Priestess>I can't believe you defeated the Canaan Sisters... We could have defeated the insect tribe so easily with your help..."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
          ShowText(["\\n<Alra Priestess>It looks like I have no choice but to fight you myself. Once I win, I'm making Queen Bee pay for this!"])
          ConditionalBranch([4, 241, 0])
            ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
            ShowText(["\\n<Priestess>You look rather tired.\nPerhaps you should rest and calm down?"])
            ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
            ShowText(["\\n<Alra Priestess>I'm seeing another of myself...\nI better get counseling after this fight..."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 2, 0, 2])
            ShowText(["\\n<Alice>Priestess is a contender for the next Queen Alraune, so even though she's a moderate, don't go easy on her!"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
            ShowText(["\\n<Ilias>Priestess is widely considered the next Queen Alraune. Stay alert, and don't be deceived by her innocent appearance!"])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>All right, let's do this!"])
          ConditionalBranch([4, 185, 0])
            ShowTextAttributes(["radio_fc1", 0, 0, 2])
            ShowText(["\\n<Radio>Time for a controlled burn!"])
            Empty([])
          BranchEnd([])
          ErasePicture([5])
          ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
          ControlSwitches([22, 22, 0])
          BattleProcessing([0, 666, false, false])
          ControlSwitches([22, 22, 1])
          ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
          ControlSwitches([7002, 7002, 0])
          RecoverAll([0, 0])
          ShowPicture([5, "80_a_emp_st03", 0, 0, 0, 0, 100, 100, 0, 0])
          MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
          ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
          ShowText(["\\n<Alra Priestess>Am I simply not powerful enough...?\nThis loss falls squarely on my shoulders."])
          ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
          ShowText(["\\n<Alra Priestess>Please allow me to take full punishment and spare the others, I beg of you..."])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 0, 0, 2])
            ShowText(["\\n<Alice>We didn't intend to cause harm to you in the first place. We simply wanted to put an end to this futile war."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
            ShowText(["\\n<Ilias>Fufufu... Prostrate yourself before me and beg forgiveness. The more pathetic you manage to be, the more of your friends I'll consider leaving alive."])
            ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
            ShowText(["\\n<Alra Priestess>I'll suffer any manner of disgrace for them..."])
            ConditionalBranch([0, 6, 0])
              ShowTextAttributes(["sonia_fc2", 2, 0, 2])
              ShowText(["\\n<Sonya>Hold on, don't take her seriously!\nCome on Ilias, mind your manners."])
              ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
              ShowText(["\\n<Ilias>Do not treat me like a child!"])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          ErasePicture([5])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Okay, let's return to Red Mountain. We need to make sure Queen Bee isn't going to do anything horrible to the plant tribe."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Thus, having achieved victory for the insect tribe, we return victorious to Red Mountain."])
          TransferPlayer([0, 134, 30, 14, 8, 0])
          PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
          ShowPicture([5, "80_queenbee_st02", 0, 0, 0, 0, 100, 100, 0, 0])
          MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
          Script(["gain_medal(39)"])
          ShowTextAttributes(["queenbee_fc1", 1, 0, 2])
          ShowText(["\\n<Queen Bee>What a splendid achievement!\nI thank you on behalf of our people."])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 0, 0, 2])
            ShowText(["\\n<Alice>Do not treat the plant tribe too harshly... If you do, you'll have to answer to us."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
            ShowText(["\\n<Ilias>By the way, how are you planning to treat the plant tribe? I'd be glad to provide further assistance with any torture or executions."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["queenbee_fc1", 1, 0, 2])
          ShowText(["\\n<Queen Bee>This mountain has turned out to be a much better home than expected. For the time being, we plan to stay here."])
          ShowTextAttributes(["queenbee_fc1", 1, 0, 2])
          ShowText(["\\n<Queen Bee>The plants can have the forest...\nOf course, we won't allow any aggression against insects to go unpunished."])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 2, 0, 2])
            ShowText(["\\n<Alice>That reminds me, what ever happened to Quetzalcoatl? I haven't seen Tezcatlipoca either."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
            ShowText(["\\n<Ilias>That reminds me, have we not entirely forgotten about Quetzalcoatl!? Tezcatlipoca has been conspicuously absent as well."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["queenbee_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Bee>My worker bees reported seeing them fighting each other on the plains far to the west."])
          ShowTextAttributes(["queenbee_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Bee>It is likely that they've completely forgotten about us already. We were incredibly foolish to let them drag us into this..."])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Yeah... Well, all's well that ends well."])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 0, 0, 2])
            ShowText(["\\n<Alice>Those idiots said that Black Alice ordered them to take control of the village. If Black Alice makes contact again, please let us know."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>Those idiots said they were acting on Black Alice's orders. If she makes contact again, make sure you let us know."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["queenbee_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Bee>If it happens again, the insect and plant tribes will fight as one. We may need your strength as well..."])
          ShowTextAttributes(["queenbee_fc1", 1, 0, 2])
          ShowText(["\\n<Queen Bee>Anyway, we shall not forget the debt we owe you. If you find yourselves in trouble, do not hesitate to call on us."])
          ShowTextAttributes(["queenbee_fc1", 1, 0, 2])
          ShowText(["\\n<Queen Bee>Until we meet again. May the fortunes of war smile upon your journey."])
          ErasePicture([5])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Thus, the conflict at Plansect Village was resolved. On to the next step of our adventure--"])
          ControlVariables([1061, 1061, 0, 0, 2])
          PlayBGM(["RPG::BGM(@name=\"dungeon_plansect\", @volume=100, @pitch=100)"])
          ExitEventProcessing([])
          Empty([])
        When([1, "Reconsider"])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>...We better not."])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      When([1, "Persuade Her"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Look, Queen Bee doesn't want this war to continue any longer. If you agree to stop fighting, come to Red Mountain and--"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Luka tries to persuade her as best as he can..."])
        ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
        ShowText(["\\n<Alra Priestess>......"])
        ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
        ShowText(["\\n<Alra Priestess>The conflict certainly had died down lately, and I never wanted to see so many lives lost in the first place."])
        ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
        ShowText(["\\n<Alra Priestess>...All right.\nAs to their terms--"])
        ErasePicture([5])
        ShowTextAttributes(["tezcatlipoca_fc1", 0, 0, 2])
        ShowText(["\\n<Tezcatlipoca>I don't think so!"])
        PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
        PlaySE(["RPG::SE(@name=\"mon_warp\", @pitch=100, @volume=80)"])
        ControlSwitches([31, 31, 0])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
        SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
        SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
        SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
        Wait([60])
        ShowPicture([5, "80_tezcatlipoca_st01", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["tezcatlipoca_fc1", 0, 0, 2])
        ShowText(["\\n<Tezcatlipoca>I'm the ruler of this forest! You can't go making decisions meowt me!"])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc6", 0, 0, 2])
          ShowText(["\\n<Alice>Tezcatlipoca! Black Alice's henchman!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
          ShowText(["\\n<Ilias>Tezcatlipoca! Do you really think you and Black Alice are in charge here?!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([4, 222, 0])
          ShowTextAttributes(["tezcatlipoca_fc1", 0, 0, 2])
          ShowText(["\\n<Tezcatlipoca>I am indeed Tezcatlipoca, in the fur!\nCats everywhere kneel before me!"])
          ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
          ShowText(["\\n<Tama>Unyaaa♪"])
          ShowTextAttributes(["tezcatlipoca_fc1", 5, 0, 2])
          ShowText(["\\n<Tezcatlipoca>Oooh, nice kitty...♪"])
          Empty([])
        BranchEnd([])
        ShowPicture([5, "80_a_emp_st03", 0, 0, -150, 0, 100, 100, 255, 0])
        ShowPicture([6, "80_tezcatlipoca_st01", 0, 0, 150, 0, 100, 100, 255, 0])
        ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
        ShowText(["\\n<Alra Priestess>Tezcatlipoca, I'm the one managing the affairs of the plant tribe. This pointless war cannot continue any longer."])
        ShowPicture([6, "80_tezcatlipoca_st04", 0, 0, 150, 0, 100, 100, 255, 0])
        ShowTextAttributes(["tezcatlipoca_fc1", 3, 0, 2])
        ShowText(["\\n<Tezcatlipoca>You dare to disobey meow? Let me show you who's really in charge!"])
        ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
        ShowText(["\\n<Alra Priestess>Canaan Sisters!"])
        ShowPicture([5, "80_dina_st01", 0, 0, -150, 0, 100, 100, 255, 0])
        ShowTextAttributes(["dina_fc1", 2, 0, 2])
        ShowText(["\\n<Deana>Ready and willing!"])
        ShowPicture([5, "80_dorothy_st02", 0, 0, -150, 0, 100, 100, 255, 0])
        ShowTextAttributes(["dorothy_fc1", 2, 0, 2])
        ShowText(["\\n<Dorothy>No matter how strong she is, she can't take all three of us!"])
        ShowPicture([6, "80_tezcatlipoca_st05", 0, 0, 150, 0, 100, 100, 255, 0])
        ShowTextAttributes(["tezcatlipoca_fc1", 4, 0, 2])
        ShowText(["\\n<Tezcatlipoca>Scram!"])
        ErasePicture([5])
        ErasePicture([6])
        PlaySE(["RPG::SE(@name=\"mon_karaburi\", @pitch=100, @volume=80)"])
        SetMoveRoute([41, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
        Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=14, @parameters=[3, -3])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Water1\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
        Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
        Unnamed(["RPG::MoveCommand(@code=14, @parameters=[3, -3])"])
        Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Water1\\\", @pitch=100, @volume=80)\"])"])
        Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
        PlaySE(["RPG::SE(@name=\"mon_dageki2\", @pitch=100, @volume=80)"])
        SetMoveRoute([41, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
        SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Water1\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
        Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Water1\\\", @pitch=100, @volume=80)\"])"])
        Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
        PlaySE(["RPG::SE(@name=\"mon_bom2\", @pitch=100, @volume=80)"])
        SetMoveRoute([41, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
        SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Water1\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
        Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
        Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Water1\\\", @pitch=100, @volume=80)\"])"])
        Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
        SetMoveRoute([41, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
        Wait([60])
        ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
        ShowText(["\\n<Priestess>I knew one of Black Alice's servants would be powerful, but..."])
        ShowPicture([5, "80_tezcatlipoca_st06", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["tezcatlipoca_fc1", 5, 0, 2])
        ShowText(["\\n<Tezcatlipoca>You're next! I'm going to take that chair of yours and curl up in it!"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Not so fast! You'll have to get through us first!"])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc6", 1, 0, 2])
          ShowText(["\\n<Alice>She's dangerous, Luka! Don't let your guard down!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
          ShowText(["\\n<Ilias>We can't let such a dangerous monster have her way! Let's take her down here!"])
          Empty([])
        BranchEnd([])
        ShowPicture([5, "80_tezcatlipoca_st05", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["tezcatlipoca_fc1", 4, 0, 2])
        ShowText(["\\n<Tezcatlipoca>It doesn't matter how many of you there are! The Queen Cat is invincible!"])
        ConditionalBranch([4, 222, 0])
          ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
          ShowText(["\\n<Tama>Unyaaa♪"])
          ShowTextAttributes(["tezcatlipoca_fc1", 5, 0, 2])
          ShowText(["\\n<Tezcatlipoca>Oooh, nice kitty...♪"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([4, 755, 0])
          ShowTextAttributes(["tezcatlipoca_fc1", 5, 0, 2])
          ShowText(["\\n<Tezcatlipoca>"])
          ShowText(["Nyah!"])
          ShowText(["There's a cat here too, nyah!!"])
          ShowTextAttributes(["tezcatlipoca_fc1", 5, 0, 2])
          ShowText(["\\n<Tezcatlipoca>"])
          ShowText(["There's a cat over there too!!"])
          Empty([])
        BranchEnd([])
        ErasePicture([5])
        ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
        ControlSwitches([22, 22, 0])
        BattleProcessing([0, 670, false, false])
        ControlSwitches([22, 22, 1])
        ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
        RecoverAll([0, 0])
        PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
        ShowPicture([5, "80_tezcatlipoca_st03", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["tezcatlipoca_fc1", 2, 0, 2])
        ShowText(["\\n<Tezcatlipoca>Mrrroww!?"])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 1, 0, 2])
          ShowText(["\\n<Alice>We won! This ancient yoma wasn't all she was rumored to be!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 3, 0, 2])
          ShowText(["\\n<Ilias>Ancient yoma? Legendary yoma? Who cares!\nDo you even realize who I am?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([4, 218, 0])
          ShowTextAttributes(["nyumaou_fc1", 0, 0, 2])
          ShowText(["\\n<Cow Demon Queen>Pshaw! You come at the bull, you get the horns!"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["tezcatlipoca_fc1", 2, 0, 2])
        ShowText(["\\n<Tezcatlipoca>That wasn't fair! I was already worn out from fighting with that bird!"])
        ErasePicture([5])
        Wait([30])
        SetMoveRoute([41, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        ShowTextAttributes(["tezcatlipoca_fc1", 6, 0, 2])
        ShowText(["\\n<Tezcatlipoca>Meeeeeeeeow!"])
        ControlSwitches([31, 31, 1])
        ConditionalBranch([4, 53, 0])
          ShowTextAttributes(["slime_fc1", 2, 0, 2])
          ShowText(["\\n<Lime>She got away..."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>......"])
        PlayBGM(["RPG::BGM(@name=\"dungeon_plansect\", @volume=100, @pitch=100)"])
        ShowPicture([5, "80_a_emp_st01", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
        ShowText(["\\n<Alra Priestess>Well, you managed to drive away one of Black Alice's servants, but Quetzalcoatl is probably still at Red Mountain."])
        ConditionalBranch([4, 201, 0])
          ShowTextAttributes(["ashel_fc1", 0, 0, 2])
          ShowText(["\\n<Ashel>I suppose isn't over until we take care of her, too..."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
        ShowText(["\\n<Alra Priestess>I cannot force you to do everything for me. Allow me to accompany you to Red Mountain."])
        ErasePicture([5])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
        Script(["add_actor_ex(241)"])
        PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Priestess has joined the party!"])
        ControlSelfSwitch(["A", 0])
        Wait([60])
        ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
        ShowText(["\\n<Alra Priestess>Let's hurry to Red Mountain.\nIt's possible that Quetzalcoatl will lash out against the insect tribe."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Right!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Considering Queen Bee's proposal of peace, a retaliation wouldn't be a surprise at all. We hurry to Red Mountain--"])
        PlaySE(["RPG::SE(@name=\"mon_asioto2\", @pitch=100, @volume=80)"])
        FadeoutScreen([])
        ControlVariables([1056, 1056, 0, 0, 4])
        TransferPlayer([0, 134, 30, 16, 8, 2])
        Wait([60])
        FadeinScreen([])
        ExitEventProcessing([])
        Empty([])
      When([2, "Nothing"])
        ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
        ShowText(["\\n<Alra Priestess>...Nothing at all?\nIt was so strange to see you back here that I thought you might have betrayed us..."])
        ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
        ShowText(["\\n<Alra Priestess>But I guess I was overthinking it. I'm still hopeful that you will defeat Queen Bee."])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ConditionalBranch([1, 1061, 0, 2, 0])
      ShowPicture([5, "80_a_emp_st03", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
      ShowText(["\\n<Alra Priestess>The insect tribe moved to Red Mountain for now, but do they really like it there?"])
      ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
      ShowText(["\\n<Alra Priestess>The result is that we get to keep living in this forest, but I have no idea if the insects are going to change their minds at some point."])
      ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
      ShowText(["\\n<Alra Priestess>My stomachache is never going to go away..."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1061, 0, 1, 1])
      ShowPicture([5, "80_a_emp_st02", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
      ShowText(["\\n<Alra Priestess>Hello, welcome to Plansect Village. Is there something I can help you with?"])
      ShowChoices([["Join my Party", "Nothing"], 2])
      When([0, "Join my Party"])
        ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
        ShowText(["\\n<Alra Priestess>You have need of my strength?\nSadly, I don't think it's possible for me to abandon my post here..."])
        ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
        ShowText(["\\n<Counselor Attendant>As your doctor, I suggest getting out of the village for a while and stretching your wings."])
        ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
        ShowText(["\\n<Alra Priestess>...You're right.\nMy stomach has been tied in knots and my chest hasn't stopped hurting in days."])
        ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
        ShowText(["\\n<Alra Priestess>Things around here have calmed down for the moment. It might be the best chance I'll ever get to refresh my mind and body in the outside world."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc4", 0, 0, 2])
          ShowText(["\\n<Sonya>You've been pushing yourself really hard..."])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Sounds rough..."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 5, 0, 2])
          ShowText(["\\n<Alice>Take a break, idiot."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>Eden would sometimes complain about things like that. Probably because Black Alice and Promestein were always picking on her."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
        ShowText(["\\n<Alra Priestess>All right, I'll take a trip for my mental health. I'll leave the villagers to you..."])
        ErasePicture([5])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
        Script(["add_actor_ex(241)"])
        PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Priestess has joined the party!"])
        Wait([60])
        ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
        ShowText(["\\n<Alra Priestess>My stomach is already starting to feel better, and we haven't even left yet. I didn't know it was even possible to feel so light and carefree..."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc4", 0, 0, 2])
          ShowText(["\\n<Sonya>You had built up quite a lot of anxiety..."])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Take as long as you need to stretch your wings..."])
          Empty([])
        BranchEnd([])
        ControlSelfSwitch(["B", 0])
        ExitEventProcessing([])
        Empty([])
      When([1, "Nothing"])
        ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
        ShowText(["\\n<Alra Priestess>Is that so? Well, at least enjoy the greenery while you're here. Being surrounded by nature is soothing and healthy, for everyone but me, at least."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 6, 0, 2])
          ShowText(["\\n<Alice>Are you really hanging in there!?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>Your eyes are looking cloudy..."])
          Empty([])
        BranchEnd([])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 3
    Empty([])

  Page 4
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["a_mash_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Shroom>Ukekekeke!!"])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["a_parasol_fc1", 1, 0, 2])
    ShowText(["\\n<Alra Parasol>Oh my...\nThere are so many more of them now."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["92"])
    ShowTextAttributes(["eater_fc1", 3, 0, 2])
    ShowText(["\\n<Eater>Can I eat one...?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["a_mash_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Shroom>Mushrooms, delicious!"])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["a_mash_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Shroom>Spores, mushrooms..."])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["a_mash_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Shroom>Ukekekeke!!"])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["a_mash_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Shroom>Delicious mushrooms!"])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["a_mash_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Shroom>Good mushrooms, full of nutrition!"])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["a_mash_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Shroom>Damp, healthy mushrooms!"])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["a_mash_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Shroom>Ukekekeke!!"])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["a_mash_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Shroom>So many mushrooms!"])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ConditionalBranch([1, 1061, 0, 0, 0])
      ShowTextAttributes(["a_prison_fc1", 0, 0, 2])
      ShowText(["\\n<Alra Prison>The insects are incredibly cruel.\nThey kill their prey quickly, rather than letting them slowly expire, bit by bit, like we do."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1061, 0, 1, 1])
      ShowTextAttributes(["a_prison_fc1", 2, 0, 2])
      ShowText(["\\n<Alra Prison>Now we have to coexist with the insects...\nWell, it's better than fighting I guess."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Arum>Fighting around the center pond is forbidden. Rest assured, you won't encounter any enemies here."])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Arum>Greetings, visitor. Shall I escort you to the center pond?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      TransferPlayer([0, 132, 35, 42, 0, 0])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["a_looty_fc1", 2, 0, 2])
    ShowText(["\\n<Alra Rooty>Priestess is the leader of the plant tribe. She looks like she's been in a lot of pain lately, though."])
    ShowTextAttributes(["a_looty_fc1", 2, 0, 2])
    ShowText(["\\n<Alra Rooty>The previous leaders of this village have each succumbed to anxiety. Between disputes with the insect tribe and everything else, this village has no shortage of troubles."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["241"])
    ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
    ShowText(["\\n<Priestess>I shall not succumb.\nI will not become another victim of anxiety."])
    ExitEventProcessing([])
    Label(["242"])
    ShowTextAttributes(["a_emp_fc1", 4, 0, 2])
    ShowText(["\\n<Priestess>Who should I name as my successor?\nFufu, you want the job?"])
    ShowTextAttributes(["a_looty_fc1", 2, 0, 2])
    ShowText(["\\n<Alra Rooty>Wait... Please spare me!"])
    ExitEventProcessing([])
    Label(["525"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>So even monsters are tormented by anxiety..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["a_vore_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Vore>I must protect this village by any means necessary..."])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    FadeinScreen([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>What the hell?!"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>That's terrible..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 218, 0])
      ShowTextAttributes(["nyumaou_fc1", 2, 0, 2])
      ShowText(["\\n<Cow Demon Queen>What utter morons..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2149, 0])
      ShowTextAttributes(["ashel_fc1", 0, 0, 2])
      ShowText(["\\n<Ashel>They're worse than milady. I didn't think that was possible..."])
      ShowTextAttributes(["bonny_fc1", 0, 0, 2])
      ShowText(["\\n<Bonnie>How rude!"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_a_emp_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Priestess>There you have it. Black Alice's lackeys had a falling out and reignited the war between plants and insects."])
    ShowPicture([5, "ct_tezcatlipoca2", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Priestess>Presently, Tezcatlipoca has control over the plant tribe. Well, she's off somewhere chasing butterflies at this exact moment..."])
    MovePicture([5, nil, 0, 0, -320, 0, 100, 100, 0, 0, 60, false])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 5, 0, 2])
      ShowText(["\\n<Alice>This is the dumbest thing I've ever heard."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>I cannot believe this planet harbors such stupidity. Is there even a point in protecting them?"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_a_emp_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Priestess>Anyway, there have been a few clashes since then, and we managed to drive the insects southeast to Red Mountain."])
    ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Priestess>We are just about to execute our final solution. With them trapped on Red Mountain, we'll wipe the insect tribe out for good."])
    ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Priestess>So... You all look quite capable. Would you be willing to aid us in our fight against the insects?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>You want us to ally with the plant tribe?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Is it really okay for us to intervene in a war between monsters? Besides, we haven't heard the other side--"])
    ControlVariables([1056, 1056, 0, 0, 2])
    ShowChoices([["Aid the Plant Tribe", "Turn Down the Offer", "Ask for More Time"], 0])
    When([0, "Aid the Plant Tribe"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>...Okay, we'll help."])
      ConditionalBranch([4, 163, 0])
        ShowTextAttributes(["lily_fc1", 3, 0, 2])
        ShowText(["\\n<Lily>I can't overlook the insects' atrocities..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
      ShowText(["\\n<Alra Priestess>Thank you so much.\nOur vanguard should already be engaged with the enemy."])
      ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
      ShowText(["\\n<Alra Priestess>Can you travel to Red Mountain and provide assistance to them?"])
      ErasePicture([5])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Are you sure about this, Luka?\nWell, whatever you say, leader."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>Let's go exterminate some pests!\nThen after we've crushed them...\nWell, I'm sure you know."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Thus, we decided to join the war on behalf of the plant tribe. Let's hurry southeast to Red Mountain!"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Turn Down the Offer"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>...Sorry, but we can't help."])
      ConditionalBranch([4, 171, 0])
        ShowTextAttributes(["lizardboss_fc1", 3, 0, 2])
        ShowText(["\\n<Miranda>Nothing personal, but we've got no reason to help you."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
      ShowText(["\\n<Alra Priestess>I see... I can't force you, but you should know that the battle at Red Mountain has already begun."])
      ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
      ShowText(["\\n<Alra Priestess>I'm keeping my fingers crossed that you'll have a change of heart and show up to help anyway..."])
      ErasePicture([5])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Refusing to support one side over the other? That's fine, but I don't think we can ignore the situation at Red Mountain."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>Not inclined to get your hands dirty for monsters? Wiping out both sides would be ideal, but I wouldn't mind watching them kill each other either."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Despite turning down her offer, we should at least pay a visit to Red Mountain to the southeast where the insect tribe is holed up."])
      ExitEventProcessing([])
      Empty([])

    When([2, "Ask for More Time"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Could you give us a bit more time to decide?"])
      ConditionalBranch([4, 167, 0])
        ShowTextAttributes(["lusia_fc1", 0, 0, 2])
        ShowText(["\\n<Lucia>It would be premature to decide right now..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
      ShowText(["\\n<Alra Priestess>My apologies, but there's no time to spare. Red Mountain is already an active battlefield."])
      ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
      ShowText(["\\n<Alra Priestess>If you can make up your mind, we'd greatly appreciate your assistance."])
      ErasePicture([5])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 1, 0, 2])
        ShowText(["\\n<Alice>You made the logical choice. It would only be fair to hear from the insect tribe before deciding."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>Do you intend to hear both sides to make a fair decision? That's more trouble than I want to deal with, but I respect it."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The insects surely have more to tell us. We should pay a visit to Red Mountain to the southeast where they're holed up."])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ConditionalBranch([1, 1061, 0, 0, 0])
      ShowTextAttributes(["a_parasol_fc1", 2, 0, 2])
      ShowText(["\\n<Alra Parasol>I'm so tired of war.\nI wish we could have peace, if only for a short while..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1061, 0, 1, 1])
      ShowTextAttributes(["a_parasol_fc1", 0, 0, 2])
      ShowText(["\\n<Alra Parasol>I pray that this peace lasts forever..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ConditionalBranch([1, 1061, 0, 0, 0])
      ShowTextAttributes(["a_prison_fc1", 2, 0, 2])
      ShowText(["\\n<Alra Prison>To be honest, I'm sick of fighting.\nI hope Alipheese the 17th steps in and puts an end to this again."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1061, 0, 1, 1])
      ShowTextAttributes(["a_prison_fc1", 2, 0, 2])
      ShowText(["\\n<Alra Prison>If Black Alice sends more servants, they won't disturb the peace again. Plants and insects will band together and resist them."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ConditionalBranch([1, 1061, 0, 0, 0])
      ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
      ShowText(["\\n<Alra Arum>We had a short-lived peace thanks to Alice the 17th. The number of us fondly remembering that time has been growing lately."])
      ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
      ShowText(["\\n<Alra Arum>Having three Monster Lords around is causing havoc in the outside world, but in this village at least, unity among the races is getting more popular."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1061, 0, 1, 1])
      ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
      ShowText(["\\n<Alra Arum>Having three Monster Lords around is causing havoc in the outside world, but in this village at least, unity among the races is getting more popular."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"amira\", @volume=100, @pitch=100)"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      CallCommonEvent([322])
      Empty([])

    Else([])
      ShowTextAttributes(["amira_fc1", 0, 0, 2])
      ShowText(["\\n<Amira>You've already found me here. Keep searching for me elsewhere..."])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"dungeon_plansect\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])
