Display Name = "Sabasa Castle 2F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([0])
    ConditionalBranch([6, -1, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 377, 60, 17, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([0])
    ConditionalBranch([6, -1, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 377, 31, 28, 0, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1028, 0, 4, 2])
      ChangePlayerFollowers([0])
      ControlSwitches([100, 100, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka rejoined his companions!"])
      ConditionalBranch([0, 2115, 1])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Looks like I won't be talking with the queen after all."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 6, 0, 2])
          ShowText(["\\n<Alice>Then why did you even bother going in there?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
          ShowText(["\\n<Ilias>Then what did you intend to do?"])
          Empty([])
        BranchEnd([])
        CallCommonEvent([303])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Her condition is worse than I expected. She was more interested in sex rather than actually talking to me."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 3, 0, 2])
          ShowText(["\\n<Alice>So trying to speak directly to the queen didn't work. We should ask people in the tavern if they know anything."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>As I expected, speaking directly to the queen was for naught. Let us go to the tavern instead and gather information on how to proceed next."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([0])
    ConditionalBranch([6, -1, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 377, 31, 28, 0, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1028, 0, 4, 2])
      ChangePlayerFollowers([0])
      ControlSwitches([100, 100, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka rejoined his companions!"])
      ConditionalBranch([0, 2115, 1])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Looks like I won't be talking with the queen after all."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 6, 0, 2])
          ShowText(["\\n<Alice>Then why did you even bother going in there?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
          ShowText(["\\n<Ilias>Then what did you intend to do?"])
          Empty([])
        BranchEnd([])
        CallCommonEvent([303])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Her condition is worse than I expected. She was more interested in sex rather than actually talking to me."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 3, 0, 2])
          ShowText(["\\n<Alice>So trying to speak directly to the queen didn't work. We should ask people in the tavern if they know anything."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>As I expected, speaking directly to the queen was for naught. Let us go to the tavern instead and gather information on how to proceed next."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([0])
    ConditionalBranch([6, -1, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 377, 31, 28, 0, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1028, 0, 4, 2])
      ChangePlayerFollowers([0])
      ControlSwitches([100, 100, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka rejoined his companions!"])
      ConditionalBranch([0, 2115, 1])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Looks like I won't be talking with the queen after all."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 6, 0, 2])
          ShowText(["\\n<Alice>Then why did you even bother going in there?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
          ShowText(["\\n<Ilias>Then what did you intend to do?"])
          Empty([])
        BranchEnd([])
        CallCommonEvent([303])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Her condition is worse than I expected. She was more interested in sex rather than actually talking to me."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 3, 0, 2])
          ShowText(["\\n<Alice>So trying to speak directly to the queen didn't work. We should ask people in the tavern if they know anything."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>As I expected, speaking directly to the queen was for naught. Let us go to the tavern instead and gather information on how to proceed next."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([0])
    ConditionalBranch([6, -1, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 377, 60, 17, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([0])
    ConditionalBranch([6, -1, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 377, 60, 17, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ControlSwitches([2115, 2115, 0])
    ShowPicture([5, "80_sara_st12", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 1028, 0, 4, 2])
      ConditionalBranch([2, "A", 1])
        ShowTextAttributes(["sara_fc2", 1, 0, 2])
        ShowText(["\\n<Sara>Oh my... What does a traveler like you want from me? You must have heard of my reputation."])
        Empty([])
      Else([])
        ShowTextAttributes(["sara_fc2", 1, 0, 2])
        ShowText(["\\n<Sara>Oh dear, it's you again. So do you want me to suck your dick after all?"])
        Empty([])
      BranchEnd([])
      ShowPicture([5, "80_sara_st11", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["sara_fc2", 0, 0, 2])
      ShowText(["\\n<Sara>Well then, pull down your pants. Show me your dick."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Eh...?!"])
      ShowPicture([5, "80_sara_st13", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["sara_fc2", 5, 0, 2])
      ShowText(["\\n<Sara>I very well can't suck it unless you pull your pants down. Now then, hurry and take out your dick."])
      ShowChoices([["Talk with her", "Pull down pants"], 0])
      When([0, "Talk with her"])
        ConditionalBranch([2, "A", 1])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>That's not why I came here! I want to talk to you!"])
          ShowTextAttributes(["sara_fc2", 5, 0, 2])
          ShowText(["\\n<Sara>What a strange person. You'd prefer to talk over being sucked?"])
          ShowTextAttributes(["sara_fc2", 5, 0, 2])
          ShowText(["\\n<Sara>Fine. Get out."])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Wait a moment, I want to ask something."])
          ShowPicture([5, "80_sara_st11", 0, 0, 0, 0, 100, 100, 255, 0])
          ShowTextAttributes(["sara_fc2", 0, 0, 2])
          ShowText(["\\n<Sara>Once you leave my room, tell this to the guard: \"Next time, bring a man who'll obediently whip out his dick.\""])
          ControlSelfSwitch(["A", 0])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Like I said before, that's not why I came here!"])
          ShowTextAttributes(["sara_fc2", 5, 0, 2])
          ShowText(["\\n<Sara>Fine. Get out. There will be no eyeing my goods at your leisure."])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ControlSelfSwitch(["A", 0])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["It looks like talking with her will be even more difficult than I thought. I guess there's no choice but to leave for now."])
        Empty([])
      When([1, "Pull down pants"])
        CallCommonEvent([7151])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1028, 0, 5, 0])
      ShowTextAttributes(["sara_fc2", 1, 0, 2])
      ShowText(["\\n<Sara>Oh my... What an imposing atmosphere. Do you want to fuck me violently?"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc3", 2, 0, 2])
        ShowText(["\\n<Sonya>The first thing she says is something dirty?! She really has lost her sanity."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Could you drink this blood, please? You'll return to your normal self if you do."])
      ShowTextAttributes(["sara_fc2", 1, 0, 2])
      ShowText(["\\n<Sara>The only thing I want to drink is a man's semen. I don't want some weird blood."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>Then we'll have to hold you down and make you drink it! Don't think poorly of us. This is for your own country's sake!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>In that case, we will restrain you and force you to drink it. It is for your own sake. You had better prepare to have your bones broken if you resist."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["sara_fc2", 1, 0, 2])
      ShowText(["\\n<Sara>Ahaha... So you want to play violently with me?"])
      PlaySE(["RPG::SE(@name=\"mon_power\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Sara's magic grows! Her body gradually transforms in front of us."])
      PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_saraevil_st01", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["sara_fc4", 0, 0, 2])
      ShowText(["\\n<Sara>I don't mind forcing myself on you, either. I'll send you all to heaven."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc3", 7, 0, 2])
        ShowText(["\\n<Sonya>Whoa! She turned into her monster form! What do we do, Luka?!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>We can't help her while she's like this! We'll have her drink Sphinx's blood after we defeat her!"])
      ShowTextAttributes(["sara_fc4", 0, 0, 2])
      ShowText(["\\n<Sara>You want me to drink it thiiis muuuch? But I want to drink and gulp dooown your semen..."])
      ConditionalBranch([4, 129, 0])
        ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
        ShowText(["\\n<Hild>Target confirmed... Initiate combat procedures."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 529, 0])
        ShowTextAttributes(["sara_fc1", 4, 0, 2])
        ShowText(["\\n<Sara'>Ahh, what a horrible appearance! Let's defeat her quickly."])
        ShowTextAttributes(["sara_fc4", 0, 0, 2])
        ShowText(["\\n<Sara>Oh my, there's another me. I know how to satisfy you best of all."])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
      ControlSwitches([22, 22, 0])
      BattleProcessing([0, 248, false, false])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_saraevil_st03", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["sara_fc4", 2, 0, 2])
      ShowText(["\\n<Sara>I'm so tired..."])
      ConditionalBranch([4, 62, 0])
        ShowTextAttributes(["gob_fc1", 0, 0, 2])
        ShowText(["\\n<Gob>We did it! She's vulnerable!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>All right, now!"])
      ChangeItems([520, 1, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["We pour the Sphinx Blood into Sara's mouth as she lies defeated!"])
      ShowTextAttributes(["sara_fc4", 2, 0, 2])
      ShowText(["\\n<Sara>What...is this...? My power is..."])
      ShowTextAttributes(["sara_fc4", 2, 0, 2])
      ShowText(["\\n<Sara>Aa-AAaAaaah...!"])
      PlayBGM(["RPG::BGM(@name=\"scene_epilogue1\", @volume=100, @pitch=100)"])
      PlaySE(["RPG::SE(@name=\"Down3\", @pitch=100, @volume=100)"])
      ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowPicture([5, "80_sara_st14", 0, 0, 0, 0, 100, 100, 255, 0])
      MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
      ErasePicture([1])
      ShowTextAttributes(["sara_fc2", 4, 0, 2])
      ShowText(["\\n<Sara>Ah...? I'm..."])
      ShowTextAttributes(["sara_fc2", 4, 0, 2])
      ShowText(["\\n<Sara>..."])
      ShowPicture([5, "80_sara_st13", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["sara_fc2", 5, 0, 2])
      ShowText(["\\n<Sara>Wait... Oh no! What outrageous things have I done?!"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc3", 7, 0, 2])
        ShowText(["\\n<Sonya>Um, nice to meet you, Your Majesty... Has your reason returned?"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Your Majesty, has your sense of reason returned?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["sara_fc2", 5, 0, 2])
      ShowText(["\\n<Sara>Yes. I have both my rationality and my memory back. All the immorality I've shown... All of it."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>Yeah, well, I can imagine how you feel."])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>This must be hard for you. I can imagine how you feel."])
        Empty([])
      BranchEnd([])
      ShowPicture([5, "80_sara_st12", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["sara_fc2", 2, 0, 2])
      ShowText(["\\n<Sara>But now's not the time to be depressed. I have caused you all a great deal of trouble."])
      ErasePicture([5])
      Wait([15])
      ControlSwitches([31, 31, 0])
      SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Royal Guard>Queeeen! I'm sorry to interrupt your fun, but I have an urgent message. Somethin' is happenin' in Luddite Village. It seems to be a big deal."])
      ShowPicture([5, "80_sara_st15", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["sara_fc2", 3, 0, 2])
      ShowText(["\\n<Sara>Luddite Village? Report, quickly!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Royal Guard>Eh? Y-yes!"])
      PlayBGM(["RPG::BGM(@name=\"kiki1\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Royal Guard>Three succubi have assaulted Luddite Village! Somethin' serious is goin' on... Ehm, it's a pressing situation!"])
      ShowTextAttributes(["sara_fc2", 3, 0, 2])
      ShowText(["\\n<Sara>Thank you for the report. Bring me my sword!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Royal Guard>Huh? Sword? Eh?"])
      ShowTextAttributes(["sara_fc2", 3, 0, 2])
      ShowText(["\\n<Sara>I'll be going there personally! Prepare for departure!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Royal Guard>Y-yesh! Understood!"])
      ErasePicture([5])
      Wait([15])
      SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ControlSwitches([31, 31, 1])
      FadeoutScreen([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Queen Sara has changed into her battle equipment!"])
      FadeinScreen([])
      ShowPicture([5, "80_sara_st05", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["sara_fc1", 2, 0, 2])
      ShowText(["\\n<Sara>In accordance with a defense agreement we have with San Ilia against yoma, Sabasa will dispatch reinforcements!"])
      ShowTextAttributes(["sara_fc1", 2, 0, 2])
      ShowText(["\\n<Sara>Relay these words to San Ilia's minister of foreign affairs! Our country should be on a semi-alert status!"])
      ConditionalBranch([4, 531, 0])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>There's no need to notify San Ilia, for I am here and I heard that."])
        ShowTextAttributes(["sara_fc1", 3, 0, 2])
        ShowText(["\\n<Sara>Eh? It can't be... The Pope himself? Please excuse my rudeness! Since we have an emergency, let's postpone a more formal greeting."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["sara_fc1", 2, 0, 2])
      ShowText(["\\n<Sara>I will head to Luddite Village! Organize reinforcements for San Ilia and march to Luddite!"])
      ShowPicture([5, "80_sara_st03", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>Samson will command the reinforcements.\n...Ah, I fired him, didn't I?"])
      ShowPicture([5, "80_sara_st05", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["sara_fc1", 2, 0, 2])
      ShowText(["\\n<Sara>Find Samson as soon as possible and have him lead the army! He's a warrior among warriors, he should be equipped to fight at any time!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Royal Guard>Y-yesh! Right away!"])
      ShowPicture([5, "80_sara_st01", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["sara_fc1", 0, 0, 2])
      ShowText(["\\n<Sara>Travelers! After seeing your strength, I have a request for you..."])
      ShowPicture([5, "80_sara_st03", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>...Ahh, damn! You've already seen me in my most embarrassing moment, so may as well act informal with you, I guess."])
      ShowPicture([5, "80_sara_st05", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["sara_fc1", 2, 0, 2])
      ShowText(["\\n<Sara>Lend me your strength! We'll rush to Luddite Village and attack the enemy there!"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc3", 2, 0, 2])
        ShowText(["\\n<Sonya>Wh-what an aggressive queen!"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>S-so valiant."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["sara_fc1", 2, 0, 2])
      ShowText(["\\n<Sara>It's the three succubi who are the masterminds behind this country's disorder! They may have fled from Sabasa because they realized my sanity has returned."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>The masterminds are in Luddite Village?! Could those three succubi be...?"])
      ConditionalBranch([4, 56, 0])
        ShowTextAttributes(["inp_fc1", 3, 0, 2])
        ShowText(["\\n<Rami>I-it's not us!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc6", 0, 0, 2])
        ShowText(["\\n<Alice>The Lilith sisters!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>It's the three Lilith sisters!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["sara_fc1", 2, 0, 2])
      ShowText(["\\n<Sara>Let's hurry!"])
      ErasePicture([5])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Script(["add_actor_ex(529)"])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Sara has joined the party!"])
      Wait([60])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc3", 2, 0, 2])
        ShowText(["\\n<Sonya>This Sara... She's unique in a way that's different than when she lost her reason."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Well then, let's head to Luddite Village!"])
      ConditionalBranch([4, 531, 0])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>I will accompany you, of course. It is, after all, my responsibility as King of San Ilia."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 79, 0])
        ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
        ShowText(["\\n<Nuruko>Kyuuu!!"])
        Empty([])
      BranchEnd([])
      PlayBGM(["RPG::BGM(@name=\"castle2\", @volume=100, @pitch=100)"])
      ControlVariables([1028, 1028, 0, 0, 6])
      RecoverAll([0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

  Page 4
    GatherFollowers([])
    ControlVariables([1073, 1073, 0, 0, 3])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>Are you ready, Sara?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Ready, Sara?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sara_fc2", 1, 0, 2])
    ShowText(["\\n<Sara>Let me put on my tiara aaaaaand... Okay!"])
    ControlSwitches([32, 32, 0])
    SetEventLocation([12, 0, 24, 9, 8])
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>We're here to report that we've successfully subdued Queen Vampire."])
    ShowTextAttributes(["sara_fc2", 1, 0, 2])
    ShowText(["\\n<Sara>Excellent work, Luka.\nI've already received word that the vampires have withdrawn from Sabasa."])
    ShowTextAttributes(["sara_fc2", 1, 0, 2])
    ShowText(["\\n<Sara>As a reward, I present this treasure that's been held in Sabasa since ancient times."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([624, 0, 0, 1])
    ControlSwitches([2311, 2311, 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>This is one of the job change items passed down within the royal families. It will allow us to take up advanced power jobs."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>This is one of the job change items passed down within the royal families. It will allow us to take up advanced power jobs."])
      Empty([])

    BranchEnd([])
    ControlVariables([1079, 1079, 0, 0, 4])
    CallCommonEvent([329])
    ConditionalBranch([0, 2274, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sara_fc2", 1, 0, 2])
    ShowText(["\\n<Sara>Other countries are still under attack by the Monster Lord's army. With all due haste, go defeat the queens and rescue the others from their predicaments."])
    ShowTextAttributes(["sara_fc2", 1, 0, 2])
    ShowText(["\\n<Sara>...All done!\nNow let's get going!"])
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ControlSwitches([32, 32, 1])
    SetEventLocation([12, 0, 0, 34, 8])
    ExitEventProcessing([])
    Empty([])

  Page 5
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue1\", @volume=100, @pitch=100)"])
    ControlSelfSwitch(["A", 0])
    RecoverAll([0, 0])
    FadeinScreen([])
    ShowPicture([5, "80_sara_st12", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Are you sure it's all right to simply abdicate the throne so suddenly?"])
    ShowTextAttributes(["sara_fc2", 1, 0, 2])
    ShowText(["\\n<Sara>After committing such debauchery, I cannot continue to be this country's ruler."])
    ConditionalBranch([4, 118, 0])
      ShowTextAttributes(["meia_fc1", 0, 0, 2])
      ShowText(["\\n<Meia>Being brainwashed and forced to do something you would normally not want to do... I know that situation all too well."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Once people understand why you acted that way, I'm sure Sabasa's people would sympathize with you. There's no need to force yourself to quit."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Even after the announcement, most have sympathized with you. I don't think you had to force yourself to abdicate."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sara_fc2", 1, 0, 2])
    ShowText(["\\n<Sara>As the ruler, I was fully responsible. Being manipulated by a succubus is no excuse, no matter who that succubus may be."])
    ShowTextAttributes(["sara_fc2", 1, 0, 2])
    ShowText(["\\n<Sara>Besides, Sabasa has always had a parliament anyway. All we have to do is strengthen their authority and the handover of power should go smoothly."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>The citizens became more politically aware while their queen was busy being perverted. This is a surprisingly good opportunity for the country to become a democracy."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>This incident surely raised the political awareness of the citizens of Sabasa. It may now be the appropriate time to convert to a democratic country."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sara_fc2", 2, 0, 2])
    ShowText(["\\n<Sara>Indeed. It's the best thing I could do. Besides, rather than continue as a queen just in name, there is something more important I could be doing..."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>You don't mean..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Don't tell me... You mean..."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_sara_st02", 0, 0, 0, 0, 100, 100, 255, 0])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=41, @parameters=[\\\"Roial02_cip\\\", 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Roial02_cip\", 0])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sara changes her clothes in an instant!"])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara>...Coming with you on your journey to save the world, of course! I will be accompanying you all!"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>No way! A noble shouldn't--!"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>That's too careless! Someone from the royal family shouldn't--!"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_sara_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sara_fc1", 4, 0, 2])
    ShowText(["\\n<Sara>As of this moment, I'm no longer queen. Also, since we're pretty much the same age, you can speak to me as an equal."])
    ShowPicture([5, "80_sara_st02", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara>I'll be going with you. Thank you for having me, Luka!"])
    ErasePicture([5])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ControlVariables([1028, 1028, 0, 0, 8])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sara formally joins the party!"])
    Wait([60])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>I'm not against it personally... I mean, it's reassuring to have you with us, but you're still a noble. Is this really acceptable?"])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>Well then, it's settled! Let's get going, Lady Sara!"])
      ShowTextAttributes(["sara_fc1", 1, 0, 2])
      ShowText(["\\n<Sara>Just call me Sara. Thank you for having me, Sonya."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Is this really all right though?"])
      Empty([])

    BranchEnd([])
    Script(["gain_medal(26)"])
    ConditionalBranch([1, 1029, 0, 2, 2])
      ControlVariables([1029, 1029, 0, 0, 1])
      Wait([15])
      ControlSwitches([31, 31, 0])
      SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Royal Guard>Your Majesty, I have an urgent report!"])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>But I'm no longer your queen..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Royal Guard>That doesn't change the fact that you are still the current ruler of Sabasa. Anyway, the urgent message comes from Magistea Village!"])
      ShowTextAttributes(["sara_fc1", 3, 0, 2])
      ShowText(["\\n<Sara>Magistea... Witch Hunt Village?!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Royal Guard>There was a large-scale rebel terrorist attack in Magistea! Now the rebel army's fight against the lord's army has incited a civil war!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Civil war? Why?"])
      ShowTextAttributes(["sara_fc1", 0, 0, 2])
      ShowText(["\\n<Sara>Magistea Village is ruled by a lord who uses magic. The village's old-fashioned societal structure has been a problem for a long time now, but..."])
      ShowTextAttributes(["sara_fc1", 0, 0, 2])
      ShowText(["\\n<Sara>The villagers who seek to be released and free have formed an army. Ever since then, the fight between the factions has been getting worse."])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>So this has finally led to an uprising. A war that involves sorcery will definitely have a gruesome outcome."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Royal Guard>It seems like the soldiers can't hold a candle to either the lord's army or the rebel army. Both of them are led by powerful sorcerers with many monster subordinates."])
      ShowTextAttributes(["sara_fc1", 0, 0, 2])
      ShowText(["\\n<Sara>Thank you for the report. You may go now."])
      SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ShowTextAttributes(["sara_fc1", 0, 0, 2])
      ShowText(["\\n<Sara>If the army is dispatched there all of a sudden, there's a chance that the chaos could escalate. Looks like I'll have to go there myself."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>We'll help you! We can't ignore a situation like this."])
      ConditionalBranch([4, 129, 0])
        ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
        ShowText(["\\n<Hild>Hild will go, too. Beat enemies up."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>They can't be left to their own devices. Since monsters are involved, I won't tolerate this mess."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>We are left with no other just option. I cannot overlook such profane sorcery leading humanity astray."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1001, 0, 17, 0])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>We'll have to leave Gnome and the Tartarus rift for later. Besides, it wouldn't be a bad idea to train more before challenging either of those dangerous places."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>We will have to leave Gnome and the Tartarus rift for later. It even would be wise to improve our skills with this deviation before exploring the Tartarus rift or seeking out Gnome."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["sara_fc1", 0, 0, 2])
      ShowText(["\\n<Sara>Thank you for your cooperation. Magistea is quite a distance from Sabasa, however."])
      ShowTextAttributes(["sara_fc1", 0, 0, 2])
      ShowText(["\\n<Sara>It is located to the west of Sabasa Castle. But in order to get there, we'll have to bypass the mountain range to the west, taking a roundabout detour."])
      ShowTextAttributes(["sara_fc1", 0, 0, 2])
      ShowText(["\\n<Sara>First we have to head straight north and cross the bridge at the river. Then to the northwest, we'll see Sabasa's largest business district, Grandeur."])
      ShowTextAttributes(["sara_fc1", 0, 0, 2])
      ShowText(["\\n<Sara>Since it's on the other side of the river, we'll have to go around the waterway first, but then we'll be able to rest in Grandeur."])
      ShowTextAttributes(["sara_fc1", 0, 0, 2])
      ShowText(["\\n<Sara>It's best to give further directions in Grandeur. If I told you everything at once, you would probably forget the details, right?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Yeah, you're probably right. Let's go to Grandeur first!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["North of Sabasa Castle, there's a large bridge for crossing the river. From there we will visit the town called Grandeur. We'll rest there before heading to Magistea."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It looks like our adventure is taking us there next."])
      Empty([])

    BranchEnd([])
    ControlSwitches([31, 31, 1])
    PlayBGM(["RPG::BGM(@name=\"castle2\", @volume=100, @pitch=100)"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Samson>The previous king also used to travel around to gain combat experience when he was the same age as Lady Sara. You can't fight against what's in your own blood."])
    ConditionalBranch([0, 1565, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Samson>By the way, would you need my great strength during your adventure? It doesn't benefit me to remain quietly in the castle."])
      ShowChoices([["Let him join", "Decline for now"], 0])
      When([0, "Let him join"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Samson>Then let's go on this adventure together! Behold my strength, for I am praised as \"Sabasa's Mighty Hammer\"!"])
        ErasePicture([5])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
        Script(["add_actor_ex(565)"])
        PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Samson has joined the party!"])
        Wait([60])
        ExitEventProcessing([])
        Empty([])
      When([1, "Decline for now"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Samson>Oh. Well, then it can't be helped. Please take care of Lady Sara on your travels."])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ConditionalBranch([1, 1028, 0, 7, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chamberlain>This is Lady Sara's room. Guests are asked to keep to themselves."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1028, 0, 8, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chamberlain>Lady Sara seems to prefer using this room over the king's room. Ahh, how tragic for her this must be."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["529"])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>We will clean my Father's room only after we have found his body. ...That is what I decided would be most respectful to him."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([94, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1145, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([1, 1001, 0, 19, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Minister>Lady Sara's current political standing is unclear to most. But it's safe to say that she's the nation's current representative as the First Princess."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Minister>Please continue to rule Sabasa until the elections for a true ruler are complete. Even after that, you still will be favored as the symbol of our country."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["529"])
      ShowTextAttributes(["sara_fc1", 1, 0, 2])
      ShowText(["\\n<Sara>I know. I won't be careless."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Minister>No offense, but I think you\\*\\fi are\\*\\fi being careless. At any rate, we have accustomed ourselves to this during the previous king's era."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Minister>...This just may be my opinion, but the king before him and his predecessor were similar to you in regards to carelessness. Is it hereditary?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 20, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Minister>We held a national referendum, and the people voted to maintain the monarchy. Sara will continue to be our Queen as a result."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Minister>I know Sara was resolved to ending the monarchy, but the people are still in need of their queen."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([40, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
