Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 780, 29, 48, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 780, 29, 53, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 780, 29, 6, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 780, 51, 21, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 780, 56, 21, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 780, 8, 45, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 780, 29, 11, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 780, 8, 13, 0, 0])
    Empty([])

CommonEvent 9
Name = "プロメスティン"

  Page 0
    ConditionalBranch([1, 1308, 0, 6, 0])
      GatherFollowers([])
      ShowTextAttributes(["radio_fc1", 0, 0, 2])
      ShowText(["\\n<Radio>"])
      ShowText(["Master, Master..."])
      ShowText(["Mission complete."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Thank you, Radio."])
      ShowText(["Thank you for guiding us this far."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Promestein was the master......!?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The one who guided us here using the radio――"])
      ShowText(["It was none other than Promestein."])
      ShowPicture([5, "80_stein_st32", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Luka...... everyone......"])
      ShowText(["I'm glad you are safe."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Due to circumstances, I was unable to leave this place."])
      ShowText(["Therefore, I asked Radio for help."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["What do you mean by circumstances?"])
      ShowText(["What are the machine-type Apoptosis overflowing in this facility?"])
      ShowPicture([5, "80_stein_st31", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["They are broadly classified as Apoptosis, but that's not entirely accurate."])
      ShowText(["These beings are the vanguard of mechanized singularities."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["For now, we need to close the gate to the second containment room..."])
      ShowText(["Otherwise, enemies will keep pouring in endlessly."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["We are countering the enemy's hacking from this communication room, but..."])
      ShowText(["All we can do is prevent the gate from getting any bigger."])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Explain things in a bit more order."])
        ShowText(["What on earth happened here...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Explain things in a bit more order."])
        ShowText(["What on earth happened here...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Explain things in a bit more order."])
        ShowText(["What on earth happened here...?"])
        Empty([])
      BranchEnd([])
      PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_stein_st33", 0, 0, 0, 0, 100, 100, 0, 0])
      ShowTextAttributes(["stein_fc2", 2, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["That's―― Oh, no."])
      ShowText(["A large energy source is approaching!"])
      ShowTextAttributes(["stein_fc2", 2, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Because so many of us have gathered here, we've been detected."])
      ShowText(["If I were alone, I could have somehow stayed stealthy..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Something is coming closer!"])
      ShowText(["What is this—"])
      ErasePicture([5])
      SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      Wait([30])
      ShowAnimation([22, 501, false])
      Wait([30])
      ControlSwitches([31, 31, 0])
      Wait([90])
      PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_shion_st02", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["shion_fc1", 1, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["So you were hiding here!"])
      ShowText(["You sneaky little thing, I'll crush you!!"])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["No way, Zion!?"])
      ShowText(["Why are you so confrontational...!?"])
      ShowTextAttributes(["stein_fc2", 2, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Don't let your guard down, we're being hacked by the singularity!"])
      ShowText(["Machines are being controlled by the enemy, so be careful!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Controlled...!? Like brainwashing!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["No wonder Zion doesn't recognize us as allies."])
      ShowText(["Such intense fighting spirit and murderous intent, they're going to attack us mercilessly――"])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["We have no choice but to fight back..."])
      ShowText(["Zion is tough, they won't die even if we beat them up a bit!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["We have no choice but to do it...!"])
      ConditionalBranch([4, 385, 0])
        ShowTextAttributes(["eden_fc2", 3, 0, 2])
        ShowText(["\\n<Eden>"])
        ShowText(["If it's necessary to bring her back to her senses..."])
        ShowText(["It can't be helped, let's fight back."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 386, 0])
        ShowTextAttributes(["eden_fc4", 2, 0, 2])
        ShowText(["\\n<Eden>"])
        ShowText(["If it's necessary to bring her back to her senses..."])
        ShowText(["It can't be helped, let's fight back."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["shion_fc1", 1, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["The enemy of singularity is my enemy!"])
      ShowText(["Now, I'll smash you to pieces!!"])
      ConditionalBranch([4, 512, 0])
        ShowTextAttributes(["uriera_fc1", 1, 0, 2])
        ShowText(["\\n<Uriela>"])
        ShowText(["I didn't expect you to come at us seriously..."])
        ShowText(["Fine, I'll get serious too!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 680, 0])
        ShowTextAttributes(["hiruko_fc1", 3, 0, 2])
        ShowText(["\\n<Hiruko>"])
        ShowText(["This one doesn't taste good."])
        ShowText(["It's not really appetizing... but it can't be helped."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 401, 0])
        ShowTextAttributes(["gnosis_fc1", 5, 0, 2])
        ShowText(["\\n<Gnosis>"])
        ShowText(["I've wanted to smash this one to bits more than once or twice."])
        ShowText(["That dream is now... coming true!"])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_eden\", @volume=100, @pitch=100)"])
      ControlSwitches([22, 22, 0])
      BattleProcessing([0, 2003, false, false])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["shion_fc1", 2, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Ugh, damn it..."])
      ConditionalBranch([4, 401, 0])
        ShowTextAttributes(["gnosis_fc1", 6, 0, 2])
        ShowText(["\\n<Gnosis>"])
        ShowText(["Did you understand now!? Did you understand now!?"])
        ShowText(["I've wanted to do this for so long!"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["You must have been really stressed out..."])
        Empty([])
      BranchEnd([])
      PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
      ControlSwitches([31, 31, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I pushed Zion into a state of combat incapacity!"])
      ShowText(["Immediately restrain her and store her in the pocket monster castle――"])
      Wait([30])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Good grief..."])
        ShowText(["I never thought I'd have to fight this thing even after the world merged."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Good grief..."])
        ShowText(["I never thought I'd have to fight this thing even after the world merged."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Good grief..."])
        ShowText(["I never thought I'd have to fight this thing even after the world merged."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 775, 0])
        ShowTextAttributes(["vgirl_fc2", 4, 0, 2])
        ShowText(["\\n<Vanguard>"])
        ShowText(["I remember it chasing us down while destroying its entire body."])
        ShowText(["I never want to go through that again..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 776, 0])
        ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
        ShowText(["\\n<Grandpapi>"])
        ShowText(["It was tough back then."])
        ShowText(["It kept reviving over and over again..."])
        Empty([])
      BranchEnd([])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      ShowPicture([5, "80_stein_st31", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["What on earth is happening, Promestein?"])
      ShowText(["What exactly is this singularity...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The singularity that Zion mentioned――"])
      ShowText(["It seems that it is the mastermind behind this attack."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["The singularity refers to the technological saturation point――"])
      ShowText(["The ultimate destination of highly developed mechanical technology."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["I'd love to delve into AI theory, but given the urgency, I'll be brief."])
      ShowText(["In short, it's a machine lifeform born in a parallel world with advanced technology."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["This AI was created with an extremely advanced sense of self――"])
      ShowText(["It even surpassed the intelligence of the humans who created it."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Surpassing the intelligence of its creators..."])
      ShowText(["That is not a good thing."])
      ShowTextAttributes(["kagetumugi_fc7", 4, 0, 2])
      ShowText(["\\n<Kagetsumugi>"])
      ShowText(["Huh? It's not strange at all."])
      ShowText(["The created surpassing the intelligence of the creator... it's a common story."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Now that you mention it, Kagetsumugi is a similar existence."])
      ShowText(["She killed the puppeteer who created her and took their place――"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["That's the kind of singularity we're dealing with..."])
      ShowText(["Originally, it seems to have been a system to deal with an impending crisis."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Equipped with highly advanced AI, it enhanced itself."])
      ShowText(["It repeatedly updated itself, gaining extremely powerful military strength."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["As a result, a conflict arose between the singularity and the humans of that parallel world."])
      ShowText(["A war broke out―― humanity seems to have been defeated."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Singularity is truly the queen of machines."])
      ShowText(["It destroyed that parallel world and began to advance into other worlds."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["I see..."])
      ShowText(["And so, it set its sights on our world as well."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Singularity has the ability to assimilate into all kinds of machinery."])
      ShowText(["It also has high hacking capabilities, able to control almost all machines."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["You already know this from the battle in the heavens..."])
      ShowText(["At the deepest part of this research facility, there is a gate generator."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Singularity has hacked into that device."])
      ShowText(["And so, it generated a gate to the world where the enemy resides."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["From there, a large number of vanguard controlled by the Singularity appeared."])
      ShowText(["That's how the research facility ended up in this state."])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["I see... I understand the situation."])
        ShowText(["If that's the case, the damage won't be limited to just the research facility."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["I see... I understand the situation."])
        ShowText(["If that's the case, the damage won't be limited to just the research facility."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["I see... I understand the situation."])
        ShowText(["If that's the case, the damage won't be limited to just the research facility."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Currently, the underground research facility is occupied by the Singularity."])
      ShowText(["Soon, they will advance to the surface as well."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The surface is a city area where people who know nothing are living."])
      ShowText(["History repeats itself――such unpleasant words crossed my mind."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["At this rate, it will be a repeat of the massacre in Remina."])
      ShowText(["We must take action at all costs――"])
      ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
      ShowText(["\\n<Lucifina>"])
      ShowText(["At this rate, it will be a repeat of the massacre in Remina."])
      ShowText(["We must take action at all costs――"])
      ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
      ShowText(["\\n<Lucifina>"])
      ShowText(["...So, who was the mastermind behind the massacre in Remina in the true history?"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["I-It was me..."])
      ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Aah... Don't pluck my feathers..."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["If you don't mind, I'd like to take the plucked feathers as samples."])
      ShowText(["Anyway, let's get back to the topic."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["First and foremost, we need to prioritize dealing with the gate that opened inside the research facility."])
      ShowText(["If it remains open, the enemy can come and go as they please."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Promestein is preventing the gate from expanding from this communication room."])
      ShowText(["However, while she can prevent it from expanding, it seems difficult to close it."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["The quickest way to close the gate is..."])
      ShowText(["To physically destroy the gate generator."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["For that, we need to go to the room where the device is located."])
      ShowText(["I can't leave this place, so can you go instead?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Understood, I'll go destroy the gate generator."])
      ConditionalBranch([4, 16, 0])
        ShowTextAttributes(["granberia_fc4", 0, 0, 2])
        ShowText(["\\n<Granberia>"])
        ShowText(["So we just need to destroy it quickly..."])
        ShowText(["Then, it's a simple task."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 36, 0])
        ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
        ShowText(["\\n<Lucifina-chan>"])
        ShowText(["I'm good at breaking machines!"])
        ShowText(["They break even when I do nothing~!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The location is at the deepest part of this research facility――"])
      ShowText(["It's the place where we fought Metatronne and the others in the heavens."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["As I said, Singularity's hacking abilities are high."])
      ShowText(["Even Zion was controlled and turned into a pawn of the enemy."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["There's a high possibility that other mechanical allies are being controlled as well."])
      ShowText(["We haven't been able to contact Laplace, it seems they've already fallen into enemy hands."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Even Laplace..."])
      ConditionalBranch([4, 766, 0])
        ShowTextAttributes(["shirom_fc3", 0, 0, 2])
        ShowText(["\\n<La Croix>"])
        ShowText(["To have to turn our blades against our comrades..."])
        ShowText(["This is a disheartening battle."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["She too has become a pawn of the Singularity――"])
      ShowText(["It seems we should be prepared to fight if necessary."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["I want to somehow undo the hacking of our allies, but..."])
      ShowText(["Right now, we're preoccupied with preventing the gate from expanding."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["So, please prioritize closing the gate first."])
      ShowText(["Head to the second containment room and destroy the device."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Ah, got it."])
      ConditionalBranch([4, 35, 0])
        ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
        ShowText(["\\n<Lucifina>"])
        ShowText(["Destroying is easy, creating is hard though..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 512, 0])
        ShowTextAttributes(["uriera_fc1", 1, 0, 2])
        ShowText(["\\n<Uriela>"])
        ShowText(["Haha, leave it to me!"])
        ShowText(["I'll smash anyone who gets in the way too!"])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["Don't break Laplace..."])
        ShowTextAttributes(["uriera_fc1", 2, 0, 2])
        ShowText(["\\n<Uriela>"])
        ShowText(["Oh right, we have controlled allies too."])
        ShowText(["What a hassle..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["I'm not sure if it will help, but let's bring Radio along."])
      ShowText(["...Radio, follow Luka and the others."])
      ShowTextAttributes(["radio_fc1", 0, 0, 2])
      ShowText(["\\n<Radio>"])
      ShowText(["Master, understood..."])
      ErasePicture([5])
      SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Script(["add_actor_ex(185)"])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Radio has joined the party!"])
      Wait([60])
      ControlVariables([1308, 1308, 0, 0, 7])
      ConditionalBranch([4, 79, 0])
        ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
        ShowText(["\\n<Nuruko>"])
        ShowText(["Kyu~! Kyu~!"])
        ShowTextAttributes(["radio_fc1", 0, 0, 2])
        ShowText(["\\n<Radio>"])
        ShowText(["Kyukyu-kyu!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 387, 0])
        ShowTextAttributes(["eden_fc3", 0, 0, 2])
        ShowText(["\\n<Eden>"])
        ShowText(["Can we rely on this robot...?"])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["Probably not."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["By the way, why is Radio unharmed?"])
        ShowText(["Weren't all the mechanical allies supposed to be hacked?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["By the way, why is Radio unharmed?"])
        ShowText(["Weren't all the mechanical allies supposed to be hacked?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["By the way, why is Radio unharmed?"])
        ShowText(["Weren't all the mechanical allies supposed to be hacked?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Radio is of an old standard..."])
      ShowText(["It can't connect to the network wirelessly."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Therefore, it didn't accept the enemy's hacking."])
      ShowText(["It can only connect via a wired connection..."])
      ShowTextAttributes(["radio_fc1", 0, 0, 2])
      ShowText(["\\n<Radio>"])
      ShowText(["So, it's an elite model..."])
      ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
      ShowText(["\\n<Kagetsumugi>"])
      ShowText(["No, it's the opposite. By the way, I have a strong firewall installed, so don't worry."])
      ShowText(["I don't remember installing that..."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["You modified yourself again, didn't you?"])
      ShowText(["Well, I wonder what you're talking about..."])
      ShowTextAttributes(["kagetumugi_fc7", 4, 0, 2])
      ShowText(["\\n<Kagetsumugi>"])
      ShowText(["Anyway, we need to hurry to the deepest part of the research facility."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Destroy the gate generator in the second containment room――"])
      ShowText(["Destroy the gate generator in the second containment room――"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      PlayBGM(["RPG::BGM(@name=\"dungeon_labo5\", @volume=100, @pitch=100)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1308, 0, 7, 0])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Then, please prioritize closing the gate first."])
      ShowText(["Head to the second containment room and destroy the device."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["I will stay here to prevent the gate from expanding."])
      ShowText(["I never thought I'd end up in a hacking battle with a high-performance AI."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([43, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3861, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([94, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([4218, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "ラディオ"

  Page 0
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio>"])
    ShowText(["Please talk to Master..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2491, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([12, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([39, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3318, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([9, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    FadeinScreen([])
    ShowPicture([5, "80_stein_st32", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["Gate closure confirmed!"])
    ShowText(["As expected, everyone!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Even Promestein has started giving compliments..."])
    ShowText(["Have you become a bit more sociable?"])
    ConditionalBranch([4, 766, 0])
      ShowTextAttributes(["shirom_fc3", 0, 0, 2])
      ShowText(["\\n<La Croix>"])
      ShowText(["More so than the adult Promestein I know,"])
      ShowText(["You're exceptionally friendly..."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_stein_st31", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["Well, I was confident of success."])
    ShowText(["With this, we should be able to hold off the enemy's invasion for a while."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["Now, there was one mistake in my understanding."])
    ShowText(["I assumed the Singularity was in another world, but..."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["After searching the destination of that gate's transfer..."])
    ShowText(["It turns out they've already come to this world."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["The Singularity is already in this world...!?"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["In that case, it makes it easier to fight."])
    ShowText(["Where is the Singularity?"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["...It's on the moon."])
    ShowText(["They've constructed a base on the lunar surface and have been transferring their vanguard."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The moon...!"])
    ShowText(["Then we just need to head to the moon and beat them down."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Good grief, another trip to the moon..."])
    ShowText(["In that case, we'll need the magic ship."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["Yes, we need to contact the 'Alliance of Wisdom'."])
    ShowText(["Our destination is their familiar research facility."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We should be able to warp to that location..."])
    ShowText(["After the unification of the three worlds, the coordinates became unknown."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["However, that laboratory..."])
    ShowText(["It seems to be connected to the underground of Luddite Village now."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In other words, the underground facility of Luddite――"])
    ShowText(["The laboratory that was entirely transferred from the future, carrying hope named Hild."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems that place now overlaps with the Alliance of Wisdom's laboratory."])
    ShowText(["Then, our destination is Luddite Village――"])
    ShowPicture([5, "80_stein_st32", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["In that case, I will accompany you from here."])
    ShowText(["I'm happy to be able to fight with everyone again!"])
    ErasePicture([5])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(41)"])
    Script(["level_adjust(41,122)"])
    ScriptMore(["set_class_level(41, 103, 10, false, false)"])
    ScriptMore(["set_class_level(41, 104, 10, false, false)"])
    ScriptMore(["set_class_level(41, 105, 10, false, false)"])
    ScriptMore(["set_class_level(41, 126, 10, false, false)"])
    ScriptMore(["set_class_level(41, 127, 10, false, false)"])
    ScriptMore(["set_class_level(41, 128, 10, false, false)"])
    ScriptMore(["set_class_level(41, 362, 10, false, false)"])
    Script(["set_class_level(41, 363, 10, false, false)"])
    ScriptMore(["set_class_level(41, 364, 10, false, false)"])
    ScriptMore(["set_class_level(41, 368, 10, false, false)"])
    ScriptMore(["set_class_level(41, 369, 10, false, false)"])
    ScriptMore(["set_class_level(41, 370, 7, false, false)"])
    ScriptMore(["set_class_level(41, 7040, 15, false, false)"])
    RecoverAll([0, 41])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Promestein has joined the party!"])
    Wait([60])
    ControlVariables([1308, 1308, 0, 0, 9])
    ControlSwitches([7069, 7069, 0])
    ControlSwitches([7141, 7141, 0])
    ControlSwitches([7071, 7071, 0])
    ControlSwitches([7075, 7075, 0])
    ControlSwitches([7079, 7079, 0])
    ControlSwitches([7082, 7082, 0])
    ControlSwitches([7083, 7083, 0])
    ControlSwitches([7084, 7084, 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Promestein is giving compliments again..."])
    ShowText(["Have you become a bit more sociable?"])
    ShowTextAttributes(["stein_fc2", 2, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["I'm being honest..."])
    ConditionalBranch([4, 134, 0])
      ShowTextAttributes(["chrom_fc2", 1, 0, 2])
      ShowText(["\\n<Chrome>"])
      ShowText(["Welcome back, Promestein."])
      ShowText(["The mini Alliance of Wisdom is reuniting!"])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["There are many joint researches that were put on hold."])
      ShowText(["We'll be working hard!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["By the way, what about Zion and Laplace?"])
      ShowText(["Can't we undo the hacking on them...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["By the way, what about Zion and Laplace?"])
      ShowText(["Can't we undo the hacking on them...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["By the way, what about Zion and Laplace?"])
      ShowText(["Can't we undo the hacking on them...?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["That would be difficult without some proper equipment."])
    ShowText(["If it's at the Alliance of Wisdom's laboratory, I think we can manage."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Then, let's head to Luddite Village."])
    ShowText(["We need to contact the 'Alliance of Wisdom' in the underground laboratory and get their cooperation."])
    ShowTextAttributes(["kagetumugi_fc7", 7, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["I hope they haven't been wiped out this time..."])
    ConditionalBranch([4, 134, 0])
      ShowTextAttributes(["chrom_fc2", 5, 0, 2])
      ShowText(["\\n<Chrome>"])
      ShowText(["I'll turn you into scrap, you tea-serving doll..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["To head to the moon where the Singularity is, we need the magic ship."])
    ShowText(["Let's head to the underground of Luddite Village to get the cooperation of the 'Alliance of Wisdom'――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["By the way, Luddite Village is located northeast of San Ilia Castle."])
    ShowText(["You should be able to enter the underground from the cave at the edge of the village――"])
    PlayBGM(["RPG::BGM(@name=\"dungeon_labo5\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["catoblepas_fc1", 0, 0, 2])
    ShowText(["\\n<Catoblepas Girl>"])
    ShowText(["The chip embedded in my brain gives me orders."])
    ShowText(["Eliminate the intruders..."])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 3045, false, false])
    ControlSwitches([81, 81, 1])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 22
Name = "シオン"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["typhon_fc1", 0, 0, 2])
    ShowText(["\\n<Typhon>"])
    ShowText(["Devour... the intruders..."])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 3047, false, false])
    ControlSwitches([81, 81, 1])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["c_dryad_fc1", 0, 0, 2])
    ShowText(["\\n<Chimera Dryad>"])
    ShowText(["Intruders... yes, elimi...nate..."])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 3044, false, false])
    ControlSwitches([81, 81, 1])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["c_dryad_fc1", 0, 0, 2])
    ShowText(["\\n<Chimera Dryad>"])
    ShowText(["……………………"])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 3044, false, false])
    ControlSwitches([81, 81, 1])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["c_dryad_fc1", 0, 0, 2])
    ShowText(["\\n<Chimera Dryad>"])
    ShowText(["Eliminate... them..."])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 3044, false, false])
    ControlSwitches([81, 81, 1])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Furiel has passed away..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Furiel has passed away..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Furiel has passed away..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["c_dryad_fc1", 0, 0, 2])
    ShowText(["\\n<Chimera Dryad>"])
    ShowText(["Ugh... ahh..."])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 3044, false, false])
    ControlSwitches([81, 81, 1])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Furiel has passed away..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Furiel has passed away..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Machine>"])
    ShowText(["Energy supply device, activate..."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Empty([])

CommonEvent 34
Name = "通行禁止"

  Page 0
    Empty([])

CommonEvent 35
Name = "通行禁止"

  Page 0
    Empty([])

CommonEvent 36
Name = "通行禁止"

  Page 0
    Empty([])

CommonEvent 37
Name = "通行禁止"

  Page 0
    Empty([])
