Display Name = "Harpy Settlement"
Parallax Name = "BlueSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeTileset([351])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeTileset([351])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeTileset([351])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeTileset([351])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeTileset([351])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeTileset([351])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeTileset([363])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ChangeTileset([363])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ChangeTileset([363])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    CallCommonEvent([9082])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ChangeTileset([363])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ChangeTileset([363])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ChangeTileset([363])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ChangeTileset([363])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ChangeTileset([363])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ChangeTileset([363])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ChangeTileset([363])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ChangeTileset([363])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ChangeTileset([363])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 787, 9, 13, 2, 0])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 787, 30, 28, 2, 0])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 787, 9, 1, 2, 0])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 787, 8, 1, 2, 0])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The indoors are unoccupied!"])
      ShowText(["Let's help the residents still outside...!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The indoors are unoccupied!"])
      ShowText(["Let's help the residents still outside...!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The indoors are unoccupied!"])
      ShowText(["Let's help the residents still outside...!"])
      Empty([])

    BranchEnd([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The indoors are unoccupied!"])
      ShowText(["Let's help the residents still outside...!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The indoors are unoccupied!"])
      ShowText(["Let's help the residents still outside...!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The indoors are unoccupied!"])
      ShowText(["Let's help the residents still outside...!"])
      Empty([])

    BranchEnd([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The indoors are unoccupied!"])
      ShowText(["Let's help the residents still outside...!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The indoors are unoccupied!"])
      ShowText(["Let's help the residents still outside...!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The indoors are unoccupied!"])
      ShowText(["Let's help the residents still outside...!"])
      Empty([])

    BranchEnd([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The indoors are unoccupied!"])
      ShowText(["Let's help the residents still outside...!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The indoors are unoccupied!"])
      ShowText(["Let's help the residents still outside...!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The indoors are unoccupied!"])
      ShowText(["Let's help the residents still outside...!"])
      Empty([])

    BranchEnd([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 355, 325, 0, 0])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 355, 325, 0, 0])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 355, 325, 0, 0])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 355, 325, 0, 0])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    CallCommonEvent([9083])
    Empty([])

  Page 1
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["houshi_fc1", 0, 0, 2])
    ShowText(["\\n<Serviceborne>"])
    ShowText(["Become the sustenance for my great lord..."])
    ConditionalBranch([4, 37, 0])
      ShowTextAttributes(["stein_fc1", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Become the sustenance for my great research..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 38, 0])
      ShowTextAttributes(["stein_fc1", 6, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Become the sustenance for my great research..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 39, 0])
      ShowTextAttributes(["stein_fc1", 7, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Become the sustenance for my great research..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 40, 0])
      ShowTextAttributes(["stein_fc4", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Become the sustenance for my great research..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 41, 0])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["I will take samples of your bodily tissues... hehehe."])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 2013, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 787, 9, 13, 2, 0])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_spawn_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["spawn_fc1", 0, 0, 2])
    ShowText(["\\n<Forsaken Spawn>"])
    ShowText(["I am a servant of the great one..."])
    ShowText(["I will dedicate all souls to that one..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Could this be the boss-like presence of the mysterious swarm?"])
    ShowText(["It feels significantly stronger than the others――"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Your soul, and that of the so-called great one――"])
    ShowText(["Let's send them all to hell together."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Why do you sound so villainous!"])
      ShowText(["It would cast doubt on our character!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 7, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Why do you sound so villainous!"])
      ShowText(["It would cast doubt on our character!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 7, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Why do you sound so villainous!"])
      ShowText(["It would cast doubt on our character!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["In any case, I will not allow any more tyranny!"])
    ShowText(["You will leave this settlement!"])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["It looks easy to cut... Prepare yourself."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["Being a sacrifice means being subjected to naughty tentacle torture, right?"])
      ShowTextAttributes(["spawn_fc1", 0, 0, 2])
      ShowText(["\\n<Forsaken Spawn>"])
      ShowText(["Tighten, twist, dissolve..."])
      ShowTextAttributes(["arumaeruma_fc2", 7, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["In that case, I'll pass..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 323, 0])
      ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
      ShowText(["\\n<Lucretia>"])
      ShowText(["I am considered a moderate..."])
      ShowText(["But I will show no mercy to those who harm the village."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 376, 0])
      ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
      ShowText(["\\n<Refletsia>"])
      ShowText(["Those tentacles..."])
      ShowText(["I'll cut them all off and serve them at tonight's feast."])
      ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
      ShowText(["\\n<Lucretia>"])
      ShowText(["Please don't serve something like that..."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 2015, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As I defeated the so-called 'Forsaken Spawn', the atmosphere around changed."])
    ShowText(["The servant species all fled to the northeast at once—"])
    Wait([30])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["As expected, it seems this one was the boss..."])
      ShowText(["But who are these people?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["As expected, it seems this one was the boss..."])
      ShowText(["But who are these people?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["As expected, it seems this one was the boss..."])
      ShowText(["But who are these people?"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_iriasu_st33", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The indescribable ones—"])
    ShowText(["They are the Dark Goddess from another world that appeared from outer space in ancient times."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["They are probably one of the sixteen destructive phenomena."])
      ShowText(["What exactly is this indescribable being?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["They are probably one of the sixteen destructive phenomena."])
      ShowText(["What exactly is this indescribable being?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["They are probably one of the sixteen destructive phenomena."])
      ShowText(["What exactly is this indescribable being?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["An Dark Goddess of destruction that seeks to annihilate the entire world."])
    ShowText(["It has destroyed many stars and worlds, and has come to this world as well."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I teamed up with the Dark Goddess Alipheese to confront it."])
    ShowText(["And somehow, we succeeded in sealing it in the deep sea."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Apiro Lagos must have unsealed it."])
    ShowText(["However, it seems to still be in slumber for now..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This attack must be by the minions of that Dark Goddess."])
      ShowText(["Another troublesome one has appeared..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This attack must be by the minions of that Dark Goddess."])
      ShowText(["Another troublesome one has appeared..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This attack must be by the minions of that Dark Goddess."])
      ShowText(["Another troublesome one has appeared..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 806, 0])
      ShowTextAttributes(["vinum_fc1", 0, 0, 2])
      ShowText(["\\n<Vinum>"])
      ShowText(["'The Deep Ones'... is that what you're talking about?"])
      ShowText(["Hehe, this world is quite entertaining, isn't it?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kagetumugi_fc7", 3, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["I have seen the worlds destroyed by the nameless ones."])
    ShowText(["Not just humanity and monsters, but all life was annihilated..."])
    ConditionalBranch([4, 23, 0])
      ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
      ShowText(["\\n<Erubetie>"])
      ShowText(["All life..."])
      ShowText(["What an incredible existence."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 24, 0])
      ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
      ShowText(["\\n<Erubetie Kanade>"])
      ShowText(["All life..."])
      ShowText(["What an incredible existence."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 37, 0])
      ShowTextAttributes(["stein_fc1", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["I want the data from that time..."])
      ShowText(["Tea-serving doll, I will need you to accompany me later."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 38, 0])
      ShowTextAttributes(["stein_fc1", 6, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["I want the data from that time..."])
      ShowText(["Tea-serving doll, I will need you to accompany me later."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 39, 0])
      ShowTextAttributes(["stein_fc1", 7, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["I want the data from that time..."])
      ShowText(["Tea-serving doll, I will need you to accompany me later."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 40, 0])
      ShowTextAttributes(["stein_fc4", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["I want the data from that time..."])
      ShowText(["Tea-serving doll, I will need you to accompany me later."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["For now, it would be best not to touch the nameless ones."])
    ShowText(["The seal is in a very deep sea, so there is no way to get there."])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Hmm, the deep sea..."])
      ShowText(["If there is no means to go, then there's nothing we can do."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 22, 0])
      ShowTextAttributes(["tamamo_fc2", 2, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Hmm, the deep sea..."])
      ShowText(["If there is no means to go, then there's nothing we can do."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I suppose we have no choice but to leave it alone for a while..."])
    ShowText(["If more Servicebornes or fallen ones appear, we must respond immediately."])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["An attack like this might happen in another location."])
    ShowText(["We must not miss any information—"])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowPicture([6, "80_queenhapy_st01", 0, 0, -180, 0, 100, 100, 0, 0])
    ShowPicture([5, "80_cirquec_st41", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, -180, 0, 100, 100, 255, 0, 30, false])
    MovePicture([5, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Refletsia>"])
    ShowText(["Now that the nuisances are taken care of..."])
    ShowText(["Then, let's continue our one-on-one duel."])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Lucretia>"])
    ShowText(["Yes, shall we return to the tower...?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["...Enough already, can't you see the scenery around you!"])
      ShowText(["If you fight amongst yourselves, you won't be able to protect your comrades!"])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["In accordance with the Monster Lord's authority, I will dismiss you from the queen's seat."])
      ShowText(["Both of you will be stripped of your queen titles!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["...Enough already, can't you see the scenery around you!"])
      ShowText(["If you fight amongst yourselves, you won't be able to protect your comrades!"])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["In accordance with the Monster Lord's authority, I will dismiss you from the queen's seat."])
      ShowText(["Both of you will be stripped of your queen titles!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["...Enough already, can't you see the scenery around you!"])
      ShowText(["If you fight amongst yourselves, you won't be able to protect your comrades!"])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["In accordance with the Monster Lord's authority, I will dismiss you from the queen's seat."])
      ShowText(["Both of you will be stripped of your queen titles!"])
      Empty([])

    BranchEnd([])
    ShowPicture([6, "80_queenhapy_st04", 0, 0, -180, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_cirquec_st43", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
    ShowText(["\\n<Lucretia>"])
    ShowText(["What! In this critical situation, the queen is vacant—"])
    ShowTextAttributes(["cirquec_fc5", 2, 0, 2])
    ShowText(["\\n<Refletsia>"])
    ShowText(["What will happen to our clan!?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["In this difficult situation, it's better if there are no queens fighting each other."])
      ShowText(["If you have objections, come at me, and I will crush you!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["In this difficult situation, it's better if there are no queens fighting each other."])
      ShowText(["If you have objections, come at me, and I will crush you!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["In this difficult situation, it's better if there are no queens fighting each other."])
      ShowText(["If you have objections, come at me, and I will crush you!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["There's no need to trouble the Monster Lord..."])
      ShowText(["If it can't be settled without conflict, I will take you on myself."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
    ShowText(["\\n<Lucretia>"])
    ShowText(["……………………"])
    ShowTextAttributes(["cirquec_fc5", 2, 0, 2])
    ShowText(["\\n<Refletsia>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This is by no means a violent argument."])
    ShowText(["The conflict between these two has already become a disaster for the village."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If we hadn't happened to be here during this attack..."])
    ShowText(["It's certain that there would have been much greater damage."])
    ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
    ShowText(["\\n<Lucretia>"])
    ShowText(["...Understood, I will step down from the throne as queen."])
    ShowTextAttributes(["cirquec_fc5", 2, 0, 2])
    ShowText(["\\n<Refletsia>"])
    ShowText(["It can't be helped..."])
    ShowText(["If I were to fight with you, it would mean the destruction of my clan."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["For that reason, the position of queen will be vacant for a while."])
      ShowText(["I will take custody of these two."])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Even without a queen, a leader is necessary."])
      ShowText(["Conduct a referendum within three days and decide on a temporary leader."])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Then, take six months to establish the framework for the election."])
      ShowText(["After six months, carry out the formal election and determine the leader of the village."])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["If the village is subjected to external military action, contact me immediately."])
      ShowText(["I will rush over and scatter them!"])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That is the decree from the Monster Lord."])
      ShowText(["Immediately announce this to the entire village!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["For that reason, the position of queen will be vacant for a while."])
      ShowText(["I will take custody of these two."])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Even without a queen, a leader is necessary."])
      ShowText(["Conduct a referendum within three days and decide on a temporary leader."])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Then, take six months to establish the framework for the election."])
      ShowText(["After six months, carry out the formal election and determine the leader of the village."])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["If the village is subjected to external military action, contact me immediately."])
      ShowText(["I will rush over and scatter them!"])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That is the decree from the Monster Lord."])
      ShowText(["Immediately announce this to the entire village!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["For that reason, the position of queen will be vacant for a while."])
      ShowText(["I will take custody of these two."])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Even without a queen, a leader is necessary."])
      ShowText(["Conduct a referendum within three days and decide on a temporary leader."])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Then, take six months to establish the framework for the election."])
      ShowText(["After six months, carry out the formal election and determine the leader of the village."])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["If the village is subjected to external military action, contact me immediately."])
      ShowText(["I will rush over and scatter them!"])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That is the decree from the Monster Lord."])
      ShowText(["Immediately announce this to the entire village!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Indeed, a splendid ruling."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 22, 0])
      ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Indeed, a splendid ruling."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 4, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["You're really pushing this onto us..."])
      ShowText(["The monster society is rough, huh~."])
      ConditionalBranch([4, 33, 0])
        ShowTextAttributes(["micaela_fc3", 0, 0, 2])
        ShowText(["\\n<Micaela>"])
        ShowText(["Because it's a rough society, sometimes strong measures are necessary..."])
        ShowText(["Thus, it makes sense that the Monster Lord's power is called into question."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    FadeoutScreen([])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, the Monster Lord's judgment was announced to the entire village."])
    ShowText(["Both of them have been dismissed as queens, and a referendum will be held—"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The residents have conveyed some dissatisfaction and anxiety, but――"])
    ShowText(["There were also many voices expressing joy that neither queen lost their life."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Overall, Alice's judgment was not wrong."])
    ShowText(["Fortunately, it seems there was not much chaos――"])
    ControlVariables([1309, 1309, 0, 0, 7])
    TransferPlayer([0, 419, 11, 58, 8, 2])
    FadeinScreen([])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>"])
    ShowText(["Thanks to this attack, there were hardly any casualties."])
    ShowText(["To repel such a large number of enemies, it's truly the great hero Luka, isn't it?"])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>"])
    ShowText(["This is our token of gratitude."])
    ShowText(["Really, thank you♪"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([2520, 0, 0, 1])
    ChangeItems([909, 0, 0, 1])
    ChangeItems([1828, 0, 0, 1])
    Wait([30])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>"])
    ShowText(["The preparations for the referendum seem to be going smoothly."])
    ShowText(["The minority with grievances are silent out of fear of the Monster Lord."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["While it's not my intention to suppress dissatisfaction with power..."])
      ShowText(["For the time being, they will be asked to remain quiet."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Soon, a political system without a queen will be established."])
      ShowText(["When that happens, they should incorporate grievances as well."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["While it's not my intention to suppress dissatisfaction with power..."])
      ShowText(["For the time being, they will be asked to remain quiet."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Soon, a political system without a queen will be established."])
      ShowText(["When that happens, they should incorporate grievances as well."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["While it's not my intention to suppress dissatisfaction with power..."])
      ShowText(["For the time being, they will be asked to remain quiet."])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Soon, a political system without a queen will be established."])
      ShowText(["When that happens, they should incorporate grievances as well."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Lucretia>"])
    ShowText(["We shouldn't be in this village."])
    ShowText(["Rather than becoming seeds of political strife, let's become your strength."])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Refletsia>"])
    ShowText(["That suits me better."])
    ShowText(["It seems there won't be a shortage of exhilarating battles..."])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lucretia and Refletsia have joined as allies!"])
    Wait([60])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Ultimately, this is how the curtain falls..."])
    ShowText(["Truly, monsters are foolish."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Monsters, humans, angels, we are all foolish without exception."])
      ShowText(["Rather than being foolish, we have no choice but to work together and get along."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Monsters, humans, angels, we are all foolish without exception."])
      ShowText(["Rather than being foolish, we have no choice but to work together and get along."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Monsters, humans, angels, we are all foolish without exception."])
      ShowText(["Rather than being foolish, we have no choice but to work together and get along."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I hope this village goes well."])
    ShowText(["...No, it will surely go well."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Having poked my beak in this far,"])
      ShowText(["I have no right to speak arrogantly..."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Ultimately, it is the people of this village who will decide."])
      ShowText(["Whether it gets better or worse, the responsibility lies with them."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Having poked my beak in this far,"])
      ShowText(["I have no right to speak arrogantly..."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Ultimately, it is the people of this village who will decide."])
      ShowText(["Whether it gets better or worse, the responsibility lies with them."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Having poked my beak in this far,"])
      ShowText(["I have no right to speak arrogantly..."])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Ultimately, it is the people of this village who will decide."])
      ShowText(["Whether it gets better or worse, the responsibility lies with them."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ah, we should leave the rest to them."])
    ShowText(["Let's do what we can do!"])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 3, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["I'm looking forward to where we go next~♪"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 2, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["Good grief..."])
      ShowText(["I hope our next destination is a place where we can relax without fighting."])
      ConditionalBranch([4, 21, 0])
        ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
        ShowText(["\\n<Tamamo>"])
        ShowText(["Such a place does not exist."])
        ConditionalBranch([4, 16, 0])
          ShowTextAttributes(["granberia_fc4", 0, 0, 2])
          ShowText(["\\n<Granberia>"])
          ShowText(["Even if it did, we are not needed there."])
          ShowTextAttributes(["arumaeruma_fc2", 2, 0, 2])
          ShowText(["\\n<Alma Elma>"])
          ShowText(["Seriously... this journey is anything but peaceful."])
          ShowTextAttributes(["granberia_fc4", 0, 0, 2])
          ShowText(["\\n<Granberia>"])
          ShowText(["You too, deep down, are enjoying this, aren't you?"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 22, 0])
        ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
        ShowText(["\\n<Tamamo>"])
        ShowText(["Such a place does not exist."])
        ConditionalBranch([4, 16, 0])
          ShowTextAttributes(["granberia_fc4", 0, 0, 2])
          ShowText(["\\n<Granberia>"])
          ShowText(["Even if it did, we are not needed there."])
          ShowTextAttributes(["arumaeruma_fc2", 2, 0, 2])
          ShowText(["\\n<Alma Elma>"])
          ShowText(["Seriously... this journey is anything but peaceful."])
          ShowTextAttributes(["granberia_fc4", 0, 0, 2])
          ShowText(["\\n<Granberia>"])
          ShowText(["You too, deep down, are enjoying this, aren't you?"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, the commotion in the harpy village has settled for now."])
    ShowText(["And we shall resume our journey to save the world――"])
    PlayBGM(["RPG::BGM(@name=\"mura2\", @volume=100, @pitch=100)"])
    Script(["gain_medal(156)"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ShowTextAttributes(["houshi_fc1", 0, 0, 2])
    ShowText(["\\n<Serviceborne>"])
    ShowText(["I shall dedicate the hero's life to our great master..."])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 0, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["I'll dedicate your life to the flowers around here!"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 2013, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 787, 30, 28, 2, 0])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ChangeTileset([363])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ChangeTileset([363])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 355, 325, 0, 0])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 355, 325, 0, 0])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 355, 325, 0, 0])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["houshi_fc1", 0, 0, 2])
    ShowText(["\\n<Serviceborne>"])
    ShowText(["May you become a sacrifice for that person..."])
    ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
    ShowText(["\\n<Harpy>"])
    ShowText(["Hey, what's going on!!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["This is bad!"])
    ShowText(["There are already a considerable number that have infiltrated the village!"])
    ConditionalBranch([4, 23, 0])
      ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
      ShowText(["\\n<Erubetie>"])
      ShowText(["We must protect the harpies..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 24, 0])
      ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
      ShowText(["\\n<Erubetie Kanade>"])
      ShowText(["We must protect the harpies..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
    ShowText(["\\n<Lucretia>"])
    ShowText(["Everyone, please lend me your strength."])
    ShowText(["I will save the villagers!"])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Refletsia>"])
    ShowText(["I won't allow anyone to attack my village."])
    ShowText(["I will skewer every last one of them...!"])
    ConditionalBranch([4, 761, 0])
      ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
      ShowText(["\\n<Sigrid>"])
      ShowText(["Mission acknowledged!"])
      ShowText(["From here on, we will annihilate the hostile targets!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 627, 0])
      ShowTextAttributes(["s_akaname_fc1", 2, 0, 2])
      ShowText(["\\n<Sayori>"])
      ShowText(["I feel something familiar from these people..."])
      ShowText(["I should just be a simple akane..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mysterious monsters attacking the harpy village."])
    ShowText(["For now, let's help the harpies!"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 355, 325, 0, 0])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowTextAttributes(["houshi_fc1", 0, 0, 2])
    ShowText(["\\n<Serviceborne>"])
    ShowText(["Praise and exalt the great master..."])
    ShowTextAttributes(["juraabis_fc1", 2, 0, 2])
    ShowText(["\\n<Jura Aevis>"])
    ShowText(["Most of the residents have already taken refuge in the inn!"])
    ShowText(["The defenses are strong, so you need not worry!"])
    ShowTextAttributes(["juraabis_fc1", 2, 0, 2])
    ShowText(["\\n<Jura Aevis>"])
    ShowText(["I do not need assistance either!"])
    ShowText(["Please protect the residents still outside!"])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["→ Straight right, behind the tree."])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["← Straight left, behind the tree."])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["↑ Straight ahead, behind the tree."])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    CallCommonEvent([9083])
    Empty([])

  Page 1
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    CallCommonEvent([9082])
    Empty([])

  Page 1
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    ShowTextAttributes(["houshi_fc1", 0, 0, 2])
    ShowText(["\\n<Serviceborne>"])
    ShowText(["Praise and exalt the great master..."])
    ShowTextAttributes(["juraabis_fc1", 2, 0, 2])
    ShowText(["\\n<Jura Aevis>"])
    ShowText(["Most of the residents have already taken refuge in the inn!"])
    ShowText(["The defenses are strong, so you need not worry!"])
    ShowTextAttributes(["juraabis_fc1", 2, 0, 2])
    ShowText(["\\n<Jura Aevis>"])
    ShowText(["I do not need assistance either!"])
    ShowText(["Please protect the residents still outside!"])
    Empty([])
