Display Name = "Lily's Mansion Laboratory"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 361, 48, 12, 4, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 361, 48, 12, 4, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 361, 48, 12, 4, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

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    Comment(["明かり設定10320300"])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Comment(["明かり設定1500200"])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Comment(["明かり設定1500200"])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Comment(["明かり設定6500200"])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Comment(["明かり設定6500200"])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Comment(["明かり設定5320100"])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    TintScreen(["Tone(@red=-68.0, @green=-68.0, @blue=0.0, @gray=68.0)", 1, true])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Comment(["明かり設定2160400"])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_lily_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lily_fc1", 0, 0, 2])
    ShowText(["\\n<Lily>I can't believe you came all this way to defeat me... Lucia instigated this, I presume?"])
    ShowPicture([5, "80_lily_st13", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["lily_fc1", 2, 0, 2])
    ShowText(["\\n<Lily>You apparently think Lucia's claims are correct. Once tentacle magic spreads, the world will fall into chaos..."])
    ShowTextAttributes(["lily_fc1", 2, 0, 2])
    ShowText(["\\n<Lily>But hiding the tentacle magic techniques would mean that only a select few would control it."])
    ShowTextAttributes(["lily_fc1", 2, 0, 2])
    ShowText(["\\n<Lily>Don't you think that's the most dangerous outcome?"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Certainly, that might be so..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Certainly, that might be true..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["lily_fc1", 2, 0, 2])
    ShowText(["\\n<Lily>The few will monopolize power... That will undoubtedly birth violence and oppression."])
    ShowTextAttributes(["lily_fc1", 2, 0, 2])
    ShowText(["\\n<Lily>And then, the lamenting voices won't stop... Listen, you can hear them, right...? Voices seeking help are..."])
    ShowTextAttributes(["lily_fc1", 2, 0, 2])
    ShowText(["\\n<Lily>I just want the voices to stop! I'm sure you hear them, the voices of the oppressed!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>......"])
    ShowTextAttributes(["lily_fc1", 2, 0, 2])
    ShowText(["\\n<Lily>My offer is still valid. Even now, if you defeat Lucia, I'll become your comrade."])
    ShowTextAttributes(["lily_fc1", 2, 0, 2])
    ShowText(["\\n<Lily>Do you want to defeat me... despite that? Will you trample over the voices of the oppressed and strike me down?"])
    ShowChoices([["Fight Lily", "Accept the deal, fight Lucia"], 2])
    When([0, "Fight Lily"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I do hear the cries of a person seeking help... Lily, it's your voice."])
      ShowTextAttributes(["lily_fc1", 2, 0, 2])
      ShowText(["\\n<Lily>Mine...?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>The one who's seeking help is you. Those voices are probably coming from inside of you."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Inside of you is a lingering sense of guilt for orchestrating a slaughter. You're trying to overwrite it with a self-imposed duty to save the weak."])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>You're trying to conceal your broken heart with tentacle magic, and paint it as some sort of mission. You even pretend your own screams are someone else's..."])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>One day you will break, that's for certain. You have to face your own heart before that happens."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>Your mind is on the verge of breaking."])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>Even if you overwrite remorse and guilt with a sense of duty... What's done is done, and this crying voice won't disappear."])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>You should save yourself before you try to save others. Honestly face the screams of your heart."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["lily_fc1", 2, 0, 2])
      ShowText(["\\n<Lily>You're wrong... I do this to save the oppressed... to erase the crying voices!"])
      ShowTextAttributes(["lily_fc1", 2, 0, 2])
      ShowText(["\\n<Lily>I mean, they won't disappear until I do that! Those crying voices... voices... voiceees..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>The power of tentacle magic saved you... That's undeniable. But now, that power is breaking you."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I will wield my sword to break that power! Let's go, Lily!"])
      ShowTextAttributes(["lily_fc1", 2, 0, 2])
      ShowText(["\\n<Lily>So, you intend to oppress us as well! You're just like the men of this village!"])
      ShowPicture([5, "80_lily_st04", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["lily_fc1", 6, 0, 2])
      ShowText(["\\n<Lily>I'll beat you down and make you pay! I'll devour you with this tentacle until you shrivel up in disgrace!"])
      ConditionalBranch([4, 163, 0])
        ShowTextAttributes(["lily_fc1", 5, 0, 2])
        ShowText(["\\n<Lily'>......"])
        ShowTextAttributes(["lily_fc1", 6, 0, 2])
        ShowText(["\\n<Lily>Oh, I see another me... She must be seeking help..."])
        ShowTextAttributes(["lily_fc1", 3, 0, 2])
        ShowText(["\\n<Lily'>No, I have come to save you. To save myself..."])
        ShowTextAttributes(["lily_fc1", 6, 0, 2])
        ShowText(["\\n<Lily>I hear my own voice... It asks me for help..."])
        ShowTextAttributes(["lily_fc1", 4, 0, 2])
        ShowText(["\\n<Lily'>...Looks like I can't converse properly. Very well, I shall save myself..."])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
      ControlSwitches([22, 22, 0])
      BattleProcessing([0, 270, false, false])
      ControlSwitches([22, 22, 1])
      PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_lily_st13", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["lily_fc1", 2, 0, 2])
      ShowText(["\\n<Lily>So I am to be crushed underfoot after all..."])
      ControlSwitches([2096, 2096, 0])
      ControlSwitches([7017, 7017, 0])
      PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
      ErasePicture([5])
      ControlVariables([1029, 1029, 0, 0, 5])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lily loses consciousness..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>She probably won't be able to use tentacle magic for a while now that she's this exhausted. This should fulfill our deal with Lucia..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>She won't be able to use tentacle magic for the time being after having been exhausted to this point. Fortunately we were able to destroy her evil ambitions."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>It was difficult in many ways, but this is for the best, right...?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Lily is surely a strong person... Released from her tentacle magic, I feel that she will be able to face her own heart."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Now, let's go report to Lucia!"])
      PlayBGM(["RPG::BGM(@name=\"dungeon_madou\", @volume=100, @pitch=100)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Accept the deal, fight Lucia"])
      ShowPicture([5, "80_lily_st11", 0, 0, 0, 0, 100, 100, 255, 0])
      ControlSwitches([2094, 2094, 0])
      ShowTextAttributes(["lily_fc1", 0, 0, 2])
      ShowText(["\\n<Lily>So, you changed your mind. As I thought, you can hear them, those crying voices..."])
      ShowTextAttributes(["lily_fc1", 0, 0, 2])
      ShowText(["\\n<Lily>Well then, I'll be waiting. Until you defeat Lucia, that is..."])
      ErasePicture([5])
      PlayBGM(["RPG::BGM(@name=\"dungeon_madou\", @volume=100, @pitch=100)"])
      ConditionalBranch([0, 2095, 0])
        Script(["gain_medal(2008)"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party uses the circle of healing..."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([5, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
