Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime>Yay, camping♪ I've never been camping before♪"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["slime_fc1", 0, 0, 2])
      ShowText(["\\n<Lime>I caught a fish in that river too♪"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([322, 0, 0, 1])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Have you ever been to Iliasburg?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Yeah, I've gone there by wagon a few times.\nIt's a big town and the hub of information on this continent."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Our first priority should be finding anything we can about that rabbit. I have to catch her and get her to return me to normal."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>What are you like normally?"])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>Hehehe, the overpowering majesty of the Monster Lord will make you fall to your knees."])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>Anyway, it's odd that none of my knights have been in contact. I'd expect Granberia at least to rally around me."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Granberia? You mean the Monster Swordswoman..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Anyone who wields a sword knows that she's the best fighter in the world. I guess if Alice really is the Monster Lord, even Granberia has to answer to her."])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>Surely they weren't turned into children too... That rabbit did say that her magic was for leading Alice, after all."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>\"Alice\" is a nickname for the Monster Lord,\nbut what did she mean by leading?"])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>A white rabbit leading Alice... Come to think of it, I feel like I heard this story from Tamamo..."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>...it's no use, I forgot. I should have listened better to lectures. Damn kitsune..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Speaking of being turned into children, what about that angel? She claimed to be Ilias, but..."])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>As hilarious as it is, that was no doubt the real Ilias. She looked just like the version you saw in the temple, didn't she?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Come on, no way... How would Ilias end up like that..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>And why? Did that rabbit also have something to do with it?"])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>No, she's probably under the Six Ancestors' Great Seal. The spell has that kind of effect."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>It's a sealing curse to make its victim small?"])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Not exactly, but the result is the same.\nI imagine Ilias was sealed 30 years ago."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>On the day of the Great Disaster..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The day the earth rumbled and the seas raged. The land was distorted, and even the atmosphere changed."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["What could have caused all that and also sealed Ilias in the process?"])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>After 30 years, she was finally able to break out in that form, but not without losing much of her strength and memories."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>The question is who sealed Ilias? There's no way the Dark Goddess has returned..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>You mean the one from the Great Monster War 1000 years ago?"])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>If the Dark Goddess were back, everyone would know about it. It's especially impossible that it'd escape my notice as the current Monster Lord."])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>None of this makes sense.\nWhat the hell is going on?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I guess we need to find that rabbit and get some answers as soon as we can."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>So the rabbit said she was guiding you or something? If that's the case, it seems likely that you'll meet again."])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>It definitely does... But being led around by the nose makes me angry too."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Speaking of, are you all right with this?\nIsn't your primary goal searching for your father?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Of course that's foremost in my mind, but I definitely want to help everyone I find in trouble along the way, humans and monsters alike."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Besides, I can't shake the feeling that the reason my father left is somehow connected to all this."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Something Ilias said in the temple provided a tantalizing clue. \"Darkness covering the world\" is exactly what my father referred to when he left after I was born."])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>In that case, let's stick together a while longer. We may learn news of your father along the way."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Yeah, I'm hoping so too."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Finding the mysterious rabbit that shrunk Alice--\nFinding my father who left the village alone--"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I have a strong feeling that those two goals are going to lead us down the same path."])
      ControlSwitches([2023, 2023, 0])
      Empty([])

    Else([])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>Anyway, let's stick together a while longer. Once I get returned to normal, I'll help you find your father."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ConditionalBranch([2, "B", 1])
      ControlSelfSwitch(["B", 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>First off, we need to bolster and equip our forces at Iliasburg. It'd be suicide to head to the north the way we are now."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>That's standard practice for adventurers, but you seem strangely knowledgeable about this stuff..."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>That's because I've given countless evaluations to disappointing heroes over the years. You could say I wrote the standard practices myself..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>...Evaluations?"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Never mind those. Alas, why did this cruel fate befall me..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>So you said you were sealed by some great seal or something? And that's why you're so small?"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>To be precise, to escape from that seal, I had to reduce myself to this size."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>The Six Ancestors' Great Seal maintains itself by drawing on the sealed person's own power. The stronger the power, the stronger the seal."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>As a result, the spell isn't effective against the weak. Knowing that, I must have been able to escape by reducing my power."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>It took a considerable amount of time to split off most of it apparently, and in addition, I couldn't keep my normal size or all my memories either."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Who could have possibly sealed you though?"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Black Alice is the most likely culprit. Or it could have been the work of Promestein."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>It's also possible the Dark Goddess herself is behind it all. If that's the case, that kitsune becomes very conspicuous..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>(There sure are a lot of contenders...)"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>So what do we do about it? I know we're going to head north, but then what..."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>There are many points around the world that are especially close to Heaven, one of which was nearby. However..."])
      FadeoutScreen([])
      TransferPlayer([0, 573, 10, 12, 0, 0])
      TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, true])
      ChangeTransparency([0])
      FadeinScreen([])
      PlayBGM(["RPG::BGM(@name=\"irias\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["", 0, 1, 1])
      ShowText(["My angels... Those who serve me in Heaven..."])
      ShowTextAttributes(["", 0, 1, 1])
      ShowText(["Can anyone hear me?"])
      ShowTextAttributes(["", 0, 1, 1])
      ShowText(["......"])
      ShowTextAttributes(["", 0, 1, 1])
      ShowText(["Angels, attend to me at once..."])
      ShowTextAttributes(["", 0, 1, 1])
      ShowText(["......"])
      ShowTextAttributes(["", 0, 1, 1])
      ShowText(["Seraphim Eden, come without delay..."])
      ShowTextAttributes(["", 0, 1, 1])
      ShowText(["You'll be the first if you doooo..."])
      ShowTextAttributes(["", 0, 1, 1])
      ShowText(["......"])
      ShowTextAttributes(["", 0, 1, 1])
      ShowText(["Micaela, please come for me... I'll forgive you if you do, all right?"])
      ShowTextAttributes(["", 0, 1, 1])
      ShowText(["......"])
      ShowTextAttributes(["", 0, 1, 1])
      ShowText(["Lucifina... Sigh, you're dead now..."])
      ShowTextAttributes(["", 0, 1, 1])
      ShowText(["Why were you so stubborn... Did you really hate me that badly?"])
      ShowTextAttributes(["", 0, 1, 1])
      ShowText(["......"])
      ShowTextAttributes(["", 0, 1, 1])
      ShowText(["......*sniffle*"])
      FadeoutScreen([])
      TransferPlayer([0, 406, 9, 5, 4, 0])
      TintScreen(["Tone(@red=-68.0, @green=-68.0, @blue=0.0, @gray=68.0)", 1, true])
      ChangeTransparency([1])
      FadeinScreen([])
      PlayBGM(["RPG::BGM(@name=\"yaei\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>I'm not crying..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Y-yeah..."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>I need to get somewhere closer to Heaven where my voice is more likely to reach them. Mount St. Amos in north Sentora would be ideal."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Once we get there, I'll make another attempt to summon them, but we'll have to travel through heavily monster-infested lands first."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>All right, that makes sense."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["My main goal is searching for my father, but I can't leave the Goddess Ilias out to dry."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I have to travel north anyway so I can just collect information about my father on the way."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>That reminds me, was that girl calling herself Alice really the Monster Lord?"])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>Yes, much to my delight, she is the current Monster Lord. Seeing her look so pathetic made me feel a lot better about my own situation."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Was she sealed the same way as you?"])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>No, I think she's affected by something else. She was blabbering about a rabbit doing something to her or something."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>A white rabbit leading Alice... That seems like something important..."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>It's no use, something is screwing with my memory. I'm going to be limited until I can deal with that."])
      ConditionalBranch([0, 6, 0])
        SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
        ShowTextAttributes(["sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya>...um, I'm going to go pick herbs."])
        ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
        ShowText(["\\n<Ilias>Using the bathroom? Take your time."])
        ShowTextAttributes(["sonia_fc3", 2, 0, 2])
        ShowText(["\\n<Sonya>...!!"])
        SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
        Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>While she's gone, I want to warn you, Luka. You shouldn't trust that girl."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Who? Sonya?"])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>As creator of the world, I know every living person in it. Even with my memory loss, I can still remember every man and woman."])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>So keeping that in mind... I don't know this Sonya person."])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>In other words, she's someone who shouldn't exist. The girl Sonya does not belong in this world."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Umm, but... I've known her ever since I was a boy."])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>If I don't know her, she doesn't exist. We've met one other person who fits that description too."])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>Nero, the black-clothed man we ran into this afternoon. I have no recollection of him either."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Then you must be remembering wrong..."])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>I don't think she's trying to deceive us though. It's possible she isn't even aware of it."])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Just what's going on with the world... I'm this world's Goddess. There shouldn't be things I don't understand..."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>......"])
        SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=40, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=40, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
        Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
        Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
        ShowTextAttributes(["sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya>I'm back! ...hmm, is something wrong?"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Could she be... Uhh no, nothing at all."])
        SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Don't let your guard down, Luka."])
        Empty([])
      BranchEnd([])
      ControlSwitches([2023, 2023, 0])
      Empty([])

    Else([])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>I'll be keeping my eyes on her.\n...Anyway, I think it's about time to sleep."])
        Empty([])
      Else([])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>We need to gather information and recover my memories... Anyway, I think it's about time to sleep."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>Your cooking was as great as usual. Running an inn by yourself really paid off there."])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>You won't have any problem finding a wife with skills like these..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Don't give up hope for finding a husband yourself yet, Sonya."])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>Tch...!"])
      ShowTextAttributes(["sonia_fc1", 4, 0, 2])
      ShowText(["\\n<Sonya>So anyway... Your big adventure is finally here.\nI never thought you'd be some chosen hero trying to save the world."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>It doesn't feel real to me either."])
      ShowTextAttributes(["sonia_fc1", 4, 0, 2])
      ShowText(["\\n<Sonya>Hey Luka, you remember that time we got lost in the mountains? We were still kids and went off the trail..."])
      FadeoutScreen([])
      ChangeTransparency([0])
      TransferPlayer([0, 574, 10, 6, 0, 2])
      Empty([])

    Else([])
      ShowTextAttributes(["sonia_fc1", 1, 0, 2])
      ShowText(["\\n<Sonya>That's when I decided I'd accompany you.\nLetting you go off on an adventure alone would be rash and dangerous."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Rami>This is fun! Hey, let's have a giant bonfire!"])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi>Yawn～"])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ShowTextAttributes(["inp_fc2", 0, 0, 2])
    ShowText(["\\n<Remi>*Tremble* ..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["inp_fc2", 0, 0, 2])
      ShowText(["\\n<Remi>...I found this."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([301, 0, 0, 1])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It's still too early to sleep."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

  Page 1
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It's still too early to sleep. Maybe I should get some sword practice in?"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>Your swordsmanship is painful to watch.\nWho taught you how to use one?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I taught myself since no one would help me.\nEven Uncle Lazarus wouldn't show me how to use a sword..."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>He did teach me how to use clubs though."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>His own technique was reckless so he didn't want to teach it to anyone else... That's what he told me anyway."])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>That's what caused him to lose the use of his arm. I suppose he didn't want the guilt of causing the same thing to happen to you..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>Fine, I'll practice with you. Even in this body I can still teach you some sword skills."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Sword skills? Like monster sword skills?"])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>Do you have a problem with that?\nCome, raise your sword!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>A-all right, let's do it!"])
    FadeoutScreen([])
    Wait([120])
    FadeinScreen([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>...hiya! How was that?"])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>Hmm, I think you've got the form down. I guess even you can master this technique."])
    ChangeSkills([0, 1, 0, 937])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka learned \\I[463]\\C[1]Demon Decapitation\\C[0]!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>So I have a new skill... I can already feel myself getting closer to my father."])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>You have a lot of respect for your father."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Of course I do! He's my idol!"])
    ShowTextAttributes(["alice_fc5", 3, 0, 2])
    ShowText(["\\n<Alice>Mother..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Is something wrong, Alice?"])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>No, it's nothing. We're leaving early in the morning so we better get to sleep."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Right. Good night everyone!"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>Good night～!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 53, 0])
      ShowTextAttributes(["slime_fc1", 0, 0, 2])
      ShowText(["\\n<Lime>See you tomorrrrrow～"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I put away my sword and went to bed. Before long, we all fell asleep--"])
    FadeoutScreen([])
    PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
    Wait([180])
    RecoverAll([0, 0])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, true])
    ChangePlayerFollowers([0])
    ControlVariables([11, 11, 0, 0, 2])
    TransferPlayer([1, 11, 53, 54, 2, 2])
    FadeinScreen([])
    ControlSwitches([100, 100, 1])
    Empty([])

  Page 2
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It's still too early for me to sleep. Shall I practice my swings for a while?"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>Your swordsmanship is rather appalling... I suppose that's not your fault since you never had any proper instruction."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I taught myself since no one would help me. Even Uncle Lazarus wouldn't show me how to use a sword..."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>He did teach me how to use clubs though."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>His own technique was reckless so he didn't want to teach it to anyone else... That's what he told me anyway."])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>That's what caused him to lose the use of his arm. I suppose he didn't want the guilt of causing the same thing to happen to you..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>Fine, it looks like I'll have to teach you. You should feel eminently lucky to learn from the Goddess herself."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Thank you so much...\n...wait, you know how to use a sword?"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>There's nothing a Goddess can't do. Here, hold your sword like this."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>All right, thank you!"])
    FadeoutScreen([])
    Wait([120])
    FadeinScreen([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>...teryaa! How was that?"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>Well you're certainly no Micaela, but I suppose that's good enough for now."])
    ChangeSkills([0, 1, 0, 930])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka learned \\I[463]\\C[1]Angel Dance\\C[0]!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>So I have a new skill... I can already feel myself getting closer to my father."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>So you don't resent your father, I see. Quite the opposite, in fact. You actually hold him in high esteem..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Should I hate him because he left my mother and I? He did that to protect the world so it would be a safe place for us too."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>There definitely are people in the village that detest him for leaving us, but I'm proud of him."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>No, that's not what I meant. The Luka that I know definitely hated his father."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>A Luka with a different past and this girl Sonya too... Why are there these discrepancies?"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>I'm tired..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I can't begin to understand either... Oh well, good night everyone!"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>Good night～!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 53, 0])
      ShowTextAttributes(["slime_fc1", 0, 0, 2])
      ShowText(["\\n<Lime>See you tomorrrrrow～"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I put away my sword and went to bed. Before long, we all fall asleep--"])
    FadeoutScreen([])
    PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
    Wait([300])
    RecoverAll([0, 0])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, true])
    ChangePlayerFollowers([0])
    ControlVariables([11, 11, 0, 0, 2])
    TransferPlayer([1, 11, 53, 54, 2, 2])
    FadeinScreen([])
    ControlSwitches([100, 100, 1])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni>Hop hop hop hop～!"])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Melk>Camping isn't bad once in a while... It really wets my heart."])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[20])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[20])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[20])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[20])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
    ShowTextAttributes(["mdg_fc1", 0, 0, 2])
    ShowText(["\\n<Ragora>Wake me up when it's time to leave. I'll try my best not to scream when you do."])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[20])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[20])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=31, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[20])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[20])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=31, @parameters=[])"])
    Empty([])
