Display Name = "Monster Lord's Castle 3F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 326, 6, 16, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 326, 7, 16, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 326, 55, 10, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 326, 56, 10, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 327, 4, 46, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 327, 5, 46, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 327, 4, 10, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 327, 5, 10, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 327, 50, 43, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 327, 51, 43, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 327, 50, 8, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 327, 51, 8, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([99, 0, 0, 1, false])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>This is a combat attire that has been passed down through the Monster Lord lineage for generations. Let's equip it right now and go reclaim the throne!"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([542, 0, 0, 1, false])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
      ShowText(["\\n<Alicetroemeria>Ah, this is..."])
      ShowText([""])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>This is a rod that was favored by the eighth Monster Lord... I don't think it needs any explanation for you."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
      ShowText(["\\n<Alicetroemeria>Fufu, it has remained here to this day...\nHowever, it does sadden me that it never found any new users..."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>The image of its previous owner was so bad that nobody wanted to use it. Thus, it was stored away here."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>This is the rod that Black Alice used to favor... Has it been stored away here this entire time without any new owners?"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1079, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([180, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([354, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([247, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_sanki_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_sanki_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    ShowPicture([7, "80_sanki_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, false])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, false])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["sanki0_fc1", 0, 0, 2])
    ShowText(["\\n<Black Dahlia>Fufu, such naughty children...\nYou were trying to sneak into the treasure gallery."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Huh? I'm certain we've seen you before..."])
    ShowText([""])
    ShowTextAttributes(["sanki2_fc1", 0, 0, 2])
    ShowText(["\\n<Black Rose>We are the Three Nobles of Black...\n...Oh, it would seem we've met before."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["That's right, we did fight against these three.\nBut that was in the parallel world of 500 years ago..."])
    ShowText([""])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>Wait a second, aren't they supposed to be from the past? Why are they here in the present era...?!"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>What on earth is going on here?\nThese monsters shouldn't exist in the present era..."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Things that happen in parallel worlds also influence this one, which is the singularity world... That's the only explanation I can think of for this phenomenon."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Now that I've mentioned it, the Administrator's Tower also appeared in this world earlier. Parallel worlds and this one are both influencing each other..."])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Whatever's going on, it looks like we're going to have to fight them again!"])
    ShowText([""])
    ConditionalBranch([4, 538, 0])
      ShowTextAttributes(["heinrich_fc1", 0, 0, 2])
      ShowText(["\\n<Heinrich>I've fought against these three several times in my era... I never imagined I'd be fighting them in this one."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sanki1_fc1", 0, 0, 2])
    ShowText(["\\n<Black Mamba>Thieves who have set their sights upon the Monster Lord's treasure... Come and get a good taste of my spear!"])
    ShowText([""])
    ShowText([""])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>Yeah, well this castle is mine!\nAnd why are you in the treasure gallery to begin with?"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Why are you three always at the treasure gallery anyways?! This isn't the place where intruders would normally come through...!"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sanki2_fc1", 0, 0, 2])
    ShowText(["\\n<Black Rose>That's because...\nwe always have our tea breaks here..."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["sanki0_fc1", 2, 0, 2])
    ShowText(["\\n<Black Dahlia>Hey, you didn't have to tell them!"])
    ShowText([""])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 5, 0, 2])
      ShowText(["\\n<Alice>As I figured, you're just a bunch of dumbasses...\nAnyways, let's go!!"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>So you're just determined to slack off as much as you want?! You shall be punished for your sloth!!"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1501, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_sanki_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_sanki_st13", 0, 0, 0, 0, 100, 100, 0, 0])
    ShowPicture([7, "80_sanki_st23", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, false])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["sanki1_fc1", 2, 0, 2])
    ShowText(["\\n<Black Mamba>Impossible...! We were defeated!"])
    ShowText([""])
    ShowTextAttributes(["sanki0_fc1", 2, 0, 2])
    ShowText(["\\n<Black Dahlia>We'll retreat for now...\n...Say, is anyone getting a sense of deja vu?"])
    ShowText([""])
    ShowText([""])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
      ShowText(["\\n<Alicetroemeria>...That's enough already, you three."])
      ShowText([""])
      ShowTextAttributes(["sanki0_fc1", 2, 0, 2])
      ShowText(["\\n<Black Dahlia>You're... it can't be, Your Majesty?!"])
      ShowText([""])
      ShowTextAttributes(["sanki2_fc1", 2, 0, 2])
      ShowText(["\\n<Black Rose>How are you still alive...?\nWait, weren't we also supposed to be dead in the first place?"])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>It seems like their memories are completely jumbled as well. Did they caught in a spacetime distortion and have their causality thrown out of order?"])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
      ShowText(["\\n<Alicetroemeria>Regardless, you should come with me. We shall all enjoy this otherworldly banquet to the fullest..."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["sanki1_fc1", 1, 0, 2])
      ShowText(["\\n<Black Mamba>We'll go anywhere if it's with you, Your Majesty!"])
      ShowText([""])
      ShowTextAttributes(["sanki0_fc1", 1, 0, 2])
      ShowText(["\\n<Black Dahlia>We'll follow at your side!"])
      ShowText([""])
      ShowTextAttributes(["sanki2_fc1", 1, 0, 2])
      ShowText(["\\n<Black Rose>You were also Her Majesty's retainers, were you not? Fufu, I look forward to working with you from now on..."])
      ShowText([""])
      ShowText([""])
      ErasePicture([5])
      ErasePicture([6])
      ErasePicture([7])
      ControlSwitches([2435, 2435, 0])
      Script(["add_actor_ex(426)"])
      Script(["add_actor_ex(427)"])
      Script(["add_actor_ex(428)"])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The Three Nobles of Black joined the party!"])
      Wait([60])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["sanki2_fc1", 2, 0, 2])
      ShowText(["\\n<Black Rose>I vow for a rematch...\nOh, I suppose we just had one..."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>It seems like their memories are completely jumbled as well. How pitiful of them, getting caught up in a spacetime distortion."])
      ShowText([""])
      ShowText([""])
      ErasePicture([5])
      ErasePicture([6])
      ErasePicture([7])
      Wait([60])
      PlaySE(["RPG::SE(@name=\"mon_warp\", @pitch=100, @volume=80)"])
      ControlSwitches([2435, 2435, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The Three Nobles of Black have retreated!"])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"dungeon_maouzyou\", @volume=100, @pitch=100)"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>Well, that nuisance is taken care of...\nNow let's go search through the treasure gallery!"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>To think they would pester us twice...\nCome now, let's take the treasures!"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sonia_fc1", 3, 0, 2])
    ShowText(["\\n<Sonya>Whether we're in the past or the future, what we do is the same... hehe."])
    ShowText([""])
    ConditionalBranch([0, 2149, 0])
      ShowTextAttributes(["bonny_fc1", 1, 0, 2])
      ShowText(["\\n<Bonnie>You're just like pirates! It's so funny!!"])
      ShowText([""])
      ShowTextAttributes(["ashel_fc1", 1, 0, 2])
      ShowText(["\\n<Ashel>This is why we can't quit being pirates...!"])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([158, 0, 0, 1])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>This is meteorite...\nIt's one of the treasures in my castle, and a raw material for legendary weapons."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>But there isn't a blacksmith in the world who can forge this, except for that legendary blacksmith, Randolph..."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>This is meteorite...\nIt is a treasure that has been hidden away for generations by the Monster Lords, and a raw material for legendary weapons."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>However, there isn't a blacksmith in the world who can forge this, except for that legendary blacksmith, Randolph..."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["However, Randolph's whereabouts are currently unknown.\nIf we're able to find him, he should be able to forge some powerful equipment for us."])
    ShowText([""])
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["e_vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Elder Vampire>If you're looking for the treasure gallery, it should be just above this floor..."])
    ShowText([""])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["enenra_fc1", 0, 0, 2])
    ShowText(["\\n<Enenra>Hm? The treasure gallery is at the top of the eastern tower. This is the western tower, you've gone the wrong way."])
    ShowText([""])
    ShowText([""])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["vouivre_fc1", 0, 0, 2])
    ShowText(["\\n<Vouivre Girl>Black Alice had a younger sister...\nShe loathed her older sister's tyranny, and plotted a rebellion."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["vouivre_fc1", 0, 0, 2])
    ShowText(["\\n<Vouivre Girl>But her rebellion's plans were leaked beforehand... Just before the rebellion began, the younger sister was captured and imprisoned."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["vouivre_fc1", 0, 0, 2])
    ShowText(["\\n<Vouivre Girl>After that, the hero Heinrich defeated Black Alice. Her younger sister was released from imprisonment, and she became the ninth Monster Lord."])
    ShowText([""])
    ShowText([""])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["g_marmaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid General>It seems that Alipheese the 9th was a very hard worker. She spent most of her life wiping away the tyrannical image left by her older sister."])
    ShowText([""])
    ShowText([""])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["esuccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Elder Succubus>Even though we're on high alert, we still have rotating shifts. I'm in the middle of my break right now, so I don't feel like fighting..."])
    ShowText([""])
    ShowText([""])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The pot was a Magic Pot!"])
    BattleProcessing([0, 1450, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The pot was a Magic Pot!"])
    BattleProcessing([0, 1450, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The pot was a Magic Pot!"])
    BattleProcessing([0, 1450, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([644, 0, 0, 1])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>This is a race change item that's used when appointing the Queens of each race."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>Since this is an item which only a Monster Lord is allowed to handle, there shouldn't be any qualms with me having it."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>This is... an item that can change any race into their respective Queen. This was meant to be an item used by the Monster Lord whenever she appointed a new Queen."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>We're going to be taking it, of course.\nFufufu, let's put it to good use."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])
