Display Name = "Midas Village"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 421, 13, 10, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 421, 29, 13, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 421, 54, 13, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ConditionalBranch([1, 1375, 0, 1, 0])
      ConditionalBranch([1, 1304, 0, 4, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["The door is locked, with a note saying, 'I'll be away for a few days...'"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["The battle against Sabasa is still ongoing."])
        ShowText(["The Cosmic Woman is certainly not expected to return here..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["I will visit this house again after finishing the battle at Sabasa――"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 421, 54, 37, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 421, 7, 33, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 421, 15, 52, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 421, 28, 32, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 366, 278, 2, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 366, 278, 2, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 366, 278, 2, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 366, 278, 2, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 366, 278, 2, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 366, 278, 2, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 366, 278, 2, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 366, 278, 2, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Aunt>"])
    ShowText(["The slug girls will help out with the work, too."])
    ShowText(["Now, come buy some delicious meat, a specialty of Midas."])
    ShopProcessing([0, 329, 0, 0, false])
    ShopItem([0, 330, 0, 0])
    ShopItem([0, 331, 0, 0])
    ShopItem([0, 341, 0, 0])
    ShopItem([0, 432, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Girl>"])
    ShowText(["Welcome to Midas Village, traveler."])
    ShowText(["Where are you going...?"])
    ChangeMapDisplay([1])
    Script(["unlimited_choices(11, [\"Go to the inn\","])
    ScriptMore(["\"Go to the weapon/armor/blacksmith shop\","])
    ScriptMore(["\"Go to the tool store\",\"Go to church\",\"Quit\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      TransferPlayer([0, 420, 28, 34, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      TransferPlayer([0, 420, 17, 34, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      TransferPlayer([0, 420, 15, 27, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      TransferPlayer([0, 420, 42, 28, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>"])
    ShowText(["It seems that the number of fanatics eagerly awaiting the world's destruction is steadily increasing."])
    ShowText(["They say they have taken over some village and are living communally."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>"])
    ShowText(["It was certainly Luddite Village..."])
    ShowText(["No, that's not it... Was it Finoa?"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>"])
    ShowText(["This is amazing..."])
    ShowText(["It must be quite beneficial."])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Girl>"])
    ShowText(["The superhero, Cosmic Woman, is from this village."])
    ShowText(["Her true identity is said to be an alien..."])
    Empty([])

  Page 1
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Girl>"])
    ShowText(["This is the Great Hero Statue made of gold, a specialty of Midas Village."])
    ShowText(["You must be a fan too, so feel free to worship it..."])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>"])
    ShowText(["Oh, Great Hero Luka-sama..."])
    ShowText(["What a divine appearance..."])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["name_fc1", 0, 0, 2])
      ShowText(["\\n<Slug Girl>"])
      ShowText(["Do you know Cosmic Woman?"])
      ShowText(["She flies freely in the sky and is an invincible hero who can lift massive boulders."])
      ShowTextAttributes(["name_fc1", 0, 0, 2])
      ShowText(["\\n<Slug Girl>"])
      ShowText(["Even if something happens to Midas Village, she will protect us."])
      ShowText(["That's reassuring..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["name_fc1", 0, 0, 2])
      ShowText(["\\n<Slug Girl>"])
      ShowText(["Cosmic Woman is a hero that Midas Village is proud of, but..."])
      ShowText(["There are differing opinions on whether she is actually from this village."])
      ShowTextAttributes(["name_fc1", 0, 0, 2])
      ShowText(["\\n<Slug Girl>"])
      ShowText(["Therefore, Cosmic Woman's true nature is a sensitive topic."])
      ShowText(["It's best not to touch on it too much..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["name_fc1", 0, 0, 2])
      ShowText(["\\n<Slug Girl>"])
      ShowText(["In the well, just a drop of my slime..."])
      ShowText(["With this, the dysentery bacteria will be sterilized, and contamination will be eliminated."])
      ShowTextAttributes(["name_fc1", 0, 0, 2])
      ShowText(["\\n<Slug Girl>"])
      ShowText(["Of course, it's harmless to the human body."])
      ShowText(["It does have a slight aphrodisiac effect, though..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["name_fc1", 0, 0, 2])
      ShowText(["\\n<Slug Girl>"])
      ShowText(["The well water has become cleaner lately..."])
      ShowText(["It seems the chaos infestation has completely disappeared."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>"])
    ShowText(["I will become a great hero too!"])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Girl>"])
      ShowText(["The slugs have completely stopped their nuisance behavior."])
      ShowText(["Now they live as ordinary members of the village."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Girl>"])
      ShowText(["This is also thanks to Flora's lady education."])
      ShowText(["As expected of the legendary maid."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Girl>"])
      ShowText(["The issue of men being taken away by the slugs has come up, since they have blended in too well with the village."])
      ShowText(["This month, a man marrying a slug girl is the fifth one."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Girl>"])
      ShowText(["Human women need to get slimy too."])
      ShowText(["I have to polish my lotion techniques..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1313, 0, 4, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Aunt>"])
        ShowText(["May-chan from this house used to work at a university in Iliasport."])
        ShowText(["But the university closed down, so she came back to the village."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Aunt>"])
        ShowText(["That town is also in trouble because of rising water levels..."])
        ShowText(["Seriously, the world is a mess."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1313, 0, 5, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Aunt>"])
        ShowText(["May-chan from this house used to work at a university in Iliasport."])
        ShowText(["But the university closed down, so she came back to the village."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Aunt>"])
        ShowText(["Even if the rising water stops, the flooded areas won't return to normal."])
        ShowText(["Who knows when Iliasport will be restored..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Aunt>"])
      ShowText(["May-chan from this house used to work at a university in Iliasport."])
      ShowText(["But the university closed down, so she came back to the village."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Aunt>"])
      ShowText(["Just because it became peaceful doesn't mean the rising water will suddenly recede."])
      ShowText(["Compared to that town, our village is doing much better."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["name_fc1", 0, 0, 2])
      ShowText(["\\n<Slug Girl>"])
      ShowText(["If you have any problems, just let me know."])
      ShowText(["I will help you..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["name_fc1", 0, 0, 2])
      ShowText(["\\n<Slug Girl>"])
      ShowText(["The greatness of the great hero Luka is..."])
      ShowText(["No matter how much he excels, the theory of exterminating monsters doesn't gain traction."])
      ShowTextAttributes(["name_fc1", 0, 0, 2])
      ShowText(["\\n<Slug Girl>"])
      ShowText(["Great hero Luka has friendly relations with many monsters, including the Monster Lord."])
      ShowText(["He has shown that heroes and monsters are not in an adversarial relationship."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["Wow, that's so cool..."])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowPicture([5, "80_name_s_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["name_s_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Sister>"])
    ShowText(["Welcome to the Slime Church."])
    ShowText(["What can I do for you?"])
    ShowChoices([["Pray", "Never mind"], 2])
    When([0, "お祈りをする"])
      ControlVariables([1002, 1002, 0, 0, 118])
      ShowTextAttributes(["name_s_fc1", 0, 0, 2])
      ShowText(["\\n<Slug Sister>"])
      ShowText(["Then, let us pray to Ilias."])
      ShowText(["...Ah, I feel a connection to guidance in this place."])
      ShowTextAttributes(["name_s_fc1", 0, 0, 2])
      ShowText(["\\n<Slug Sister>"])
      ShowText(["If anything happens during your journey, you will be led back to this place."])
      ShowText(["May Ilias' blessing be upon you..."])
      Empty([])

    When([1, "用はない"])
      ShowTextAttributes(["name_s_fc1", 0, 0, 2])
      ShowText(["\\n<Slug Sister>"])
      ShowText(["May Ilias' blessing be upon you..."])
      Empty([])

    ChoicesEnd([])
    ErasePicture([5])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Girl>"])
    ShowText(["This is consensual."])
    ShowText(["The priest is entrusting himself to our slimy embrace."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>"])
    ShowText(["Ah... Ah, fuuuuuu..."])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Girl>"])
    ShowText(["This is consensual."])
    ShowText(["The priest is entrusting himself to our slimy embrace."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>"])
    ShowText(["Ah... Ah, fuuuuuu..."])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Girl>"])
    ShowText(["This is consensual."])
    ShowText(["The priest is entrusting himself to our slimy embrace."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>"])
    ShowText(["Ah... Ah, fuuuuuu..."])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["name_fc1", 0, 0, 2])
      ShowText(["\\n<Slug Girl>"])
      ShowText(["Welcome to Midas Village."])
      ShowText(["Be careful of the lava flowing through the village."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["name_fc1", 0, 0, 2])
      ShowText(["\\n<Slug Girl>"])
      ShowText(["Welcome to Midas Village."])
      ShowText(["Are you perhaps an adventurer from Luka's outfit... I've been seeing you a lot lately."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["name_fc1", 0, 0, 2])
      ShowText(["\\n<Slug Girl>"])
      ShowText(["The lava flowed into the river due to tectonic shifts caused by the world's unification."])
      ShowText(["It's cooled down quite a bit now, but it's still dangerous to get too close."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["name_fc1", 0, 0, 2])
      ShowText(["\\n<Slug Girl>"])
      ShowText(["The heat of the lava has decreased significantly."])
      ShowText(["It doesn't seem too far off until it becomes just a rock..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ConditionalBranch([1, 808, 0, 2, 1])
      ConditionalBranch([0, 1551, 1])
        ShowTextAttributes(["mob_maid1_fc1", 0, 0, 2])
        ShowText(["\\n<Kate>"])
        ShowText(["I am thinking of setting off on a journey to train as a maid soon."])
        ShowText(["May I join you?"])
        ShowChoices([["Add to party", "Refuse"], 0])
        When([0, "仲間にする"])
          ShowTextAttributes(["mob_maid1_fc1", 1, 0, 2])
          ShowText(["\\n<Kate>"])
          ShowText(["Then, we are companions from now on."])
          ShowText(["I look forward to working with you..."])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(551)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Kate has joined the party!"])
          Wait([60])
          ExitEventProcessing([])
          Empty([])
        When([1, "仲間にしない"])
          ShowTextAttributes(["mob_maid1_fc1", 4, 0, 2])
          ShowText(["\\n<Kate>"])
          ShowText(["I see, I apologize for my rudeness..."])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    CallCommonEvent([7071])
    Empty([])

  Page 1
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Uncle>"])
      ShowText(["This village has three things to be proud of."])
      ShowText(["The art of goldsmithing, livestock farming, and the legendary maid, Flora."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Uncle>"])
      ShowText(["The slug girls overflowing in the village have also been educated in lady-like manners by Flora."])
      ShowText(["Now, the slug girls have completely stopped their troublesome behavior."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Uncle>"])
      ShowText(["This village has three things to be proud of."])
      ShowText(["The art of goldsmithing, livestock farming, and the legendary maid, Flora."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Uncle>"])
      ShowText(["However, now a fourth has been newly established."])
      ShowText(["The statue of the great hero made of gold, please go and see it!!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["name_fc1", 0, 0, 2])
      ShowText(["\\n<Slug Girl>"])
      ShowText(["The mindset of a lady..."])
      ShowText(["Flora taught me important things."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["name_fc1", 0, 0, 2])
      ShowText(["\\n<Slug Girl>"])
      ShowText(["In this world that has become peaceful..."])
      ShowText(["I will strive to be a proper lady."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([12, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([111, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["name_fc1", 0, 0, 2])
      ShowText(["\\n<Slug Girl>"])
      ShowText(["This level of assistance is only natural for a lady..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["name_fc1", 0, 0, 2])
      ShowText(["\\n<Slug Girl>"])
      ShowText(["I've been asked to arrange a marriage with the only son of this ranch."])
      ShowText(["What should I do? I'm in a dilemma..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Cow>"])
    ShowText(["Moo"])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Cow>"])
    ShowText(["Moo"])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2633, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Uncle>"])
      ShowText(["Even though the salary isn't that high, the slug girls work quite hard."])
      ShowText(["They were treated as pests for a while, but now they are valuable workers."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Uncle>"])
      ShowText(["With peace restored, food distribution is gradually normalizing."])
      ShowText(["From now on, it's going to get busier and busier~!"])
      Empty([])

    BranchEnd([])
    Empty([])
