Display Name = "Grand Noah"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "城門"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ControlSwitches([100, 100, 0])
    TransferPlayer([0, 58, 24, 47, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    FadeoutScreen([])
    TransferPlayer([0, 482, 38, 55, 8, 2])
    TintScreen(["Tone(@red=-40.0, @green=-40.0, @blue=100.0, @gray=153.0)", 1, true])
    FadeinScreen([])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    FadeoutScreen([])
    TransferPlayer([0, 482, 38, 13, 0, 0])
    TintScreen(["Tone(@red=-40.0, @green=-40.0, @blue=100.0, @gray=153.0)", 1, true])
    FadeinScreen([])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    FadeoutScreen([])
    TransferPlayer([0, 482, 38, 13, 0, 0])
    TintScreen(["Tone(@red=-40.0, @green=-40.0, @blue=100.0, @gray=153.0)", 1, true])
    FadeinScreen([])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    FadeoutScreen([])
    TransferPlayer([0, 482, 38, 13, 0, 0])
    TintScreen(["Tone(@red=-40.0, @green=-40.0, @blue=100.0, @gray=153.0)", 1, true])
    FadeinScreen([])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    FadeoutScreen([])
    TransferPlayer([0, 482, 38, 13, 0, 0])
    TintScreen(["Tone(@red=-40.0, @green=-40.0, @blue=100.0, @gray=153.0)", 1, true])
    FadeinScreen([])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ScrollMap([8, 7, 4])
    Wait([120])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["What is happening in this city...?"])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Most of the city is submerged in water..."])
    ShowText(["What on earth is going on?"])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 4, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Could it be that a flood has caused all this...?"])
      ConditionalBranch([4, 401, 0])
        ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
        ShowText(["\\n<Gnosis>"])
        ShowText(["It seems this was the structure from the beginning."])
        ShowText(["Detecting the townscape spread out underwater..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ScrollMap([2, 7, 4])
    Wait([120])
    ShowTextAttributes(["bombslime_fc1", 2, 0, 2])
    ShowText(["\\n<Bomb Slime>"])
    ShowText(["Could it be... the angel army!?"])
    ShowText(["Attacking us when we're vulnerable――"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Oh no, this is not the time to be surprised."])
    ShowText(["First, let's take down the gatekeeper...!"])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 1771, false, false])
    ControlSwitches([81, 81, 1])
    ConditionalBranch([4, 34, 0])
      ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
      ShowText(["\\n<Micaela-chan>"])
      ShowText(["To think this level of opponent is a gatekeeper..."])
      ShowText(["The security doesn't seem too strict."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["But, this..."])
    ShowText(["How do we get into the city?"])
    ShowTextAttributes(["bombslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bomb Slime>"])
    ShowText(["If you step on the warp gate in the back, you can enter the city."])
    ShowText(["Enjoy the beautiful underwater cityscape at your leisure!"])
    ShowTextAttributes(["bombslime_fc1", 2, 0, 2])
    ShowText(["\\n<Bomb Slime>"])
    ShowText(["Oh no, I accidentally gave a tour of the city..."])
    ShowText(["I was more of a tour guide than a gatekeeper..."])
    ControlVariables([1142, 1142, 0, 0, 28])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The bomb slimes have lost consciousness..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["As expected, slimes are pretty foolish..."])
    ShowText(["Well then, let's charge into the city."])
    ConditionalBranch([4, 36, 0])
      ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
      ShowText(["\\n<Lucifina-chan>"])
      ShowText(["I'm excited about the underwater city~♪"])
      ConditionalBranch([4, 34, 0])
        ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
        ShowText(["\\n<Micaela-chan>"])
        ShowText(["Lucifina, we're not here to play..."])
        ConditionalBranch([4, 538, 0])
          ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
          ShowText(["\\n<Heinrich>"])
          ShowText(["(Actually, I'm quite looking forward to it too...)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    FadeoutScreen([])
    TransferPlayer([0, 482, 38, 13, 0, 0])
    TintScreen(["Tone(@red=-40.0, @green=-40.0, @blue=100.0, @gray=153.0)", 1, true])
    FadeinScreen([])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 328, 186, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 328, 186, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 328, 186, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "エデン"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])
