Display Name = "MS Fish 1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 743, 12, 32, 0, 0])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ChangeMapDisplay([0])
    ConditionalBranch([6, -1, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 743, 20, 16, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ShowPicture([5, "80_mermaid_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3195, 0, 100, 1])
      ConditionalBranch([1, 4195, 0, 0, 0])
        ControlVariables([4195, 4195, 0, 0, 1])
        ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
        ShowText(["\\n<Maine (Affection: \\V[3195])>Please accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1026, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3195, 0, 500, 1])
      ConditionalBranch([1, 4195, 0, 1, 0])
        ControlVariables([4195, 4195, 0, 0, 2])
        ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
        ShowText(["\\n<Maine (Affection: \\V[3195])>Please accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1258, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3195, 0, 2000, 1])
      ConditionalBranch([1, 4195, 0, 2, 0])
        ControlVariables([4195, 4195, 0, 0, 3])
        ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
        ShowText(["\\n<Maine (Affection: \\V[3195])>Please accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1143, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3195, 0, 4000, 1])
      ConditionalBranch([1, 4195, 0, 3, 0])
        ControlVariables([4195, 4195, 0, 0, 4])
        ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
        ShowText(["\\n<Maine (Affection: \\V[3195])>Please accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1406, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Maine (Affection: \\V[3195])>Living here is really easy.\nIt's perfect for a vacation..."])
    JumpToLabel(["メニュー"])
    Label(["83"])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Maine (Affection: \\V[3195])>I envy that you are able to fly in the sky..."])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina (Affection: \\V[3083])>You're able to swim down there♪"])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Maine (Affection: \\V[3195])>I would like to exchange bodies for a bit and fly around freely in the sky."])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina (Affection: \\V[3083])>I'd also like to dive to the bottom of the ocean.\nWe both yearn for something we don't have."])
    JumpToLabel(["メニュー"])
    Label(["118"])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Maine (Affection: \\V[3195])>You seemed to have caused a lot of trouble, Meia. Did you really become the Queen of the Southern Seas and build a harem?"])
    ShowTextAttributes(["meia_fc1", 0, 0, 2])
    ShowText(["\\n<Meia (Affection: \\V[3118])>I was brainwashed into doing something like that... It was embarrassing."])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Maine (Affection: \\V[3195])>If I was in your place, it would be a harem of handsome, muscular men... No no, it's nothing."])
    ShowTextAttributes(["meia_fc1", 3, 0, 2])
    ShowText(["\\n<Meia (Affection: \\V[3118])>A harem of handsome muscular men you say...\nIsn't that a bit unusual?"])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Maine (Affection: \\V[3195])>I didn't want to hear that coming from you..."])
    JumpToLabel(["メニュー"])
    Label(["324"])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Maine (Affection: \\V[3195])>You're just a straight-laced swordsman...\nWouldn't it be nice to fall in love once in a while?"])
    ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Meryl (Affection: \\V[3324])>Things like love are unnecessary for a warrior...!"])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Maine (Affection: \\V[3195])>Wouldn't you be in trouble when that time of need comes...?"])
    ShowTextAttributes(["knight_mermaid_fc1", 2, 0, 2])
    ShowText(["\\n<Meryl (Affection: \\V[3324])>I-I'm not worried...!"])
    JumpToLabel(["メニュー"])
    Label(["328"])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Maine (Affection: \\V[3195])>Queen! I am pleased that we can fight together."])
    ShowTextAttributes(["queenmermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Laura (Affection: \\V[3328])>For the sake of my mermaid brethren... I shall lend you my strength."])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Maine (Affection: \\V[3195])>Yes! Let us seduce everyone with our mermaid songs!"])
    ShowTextAttributes(["queenmermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Laura (Affection: \\V[3328])>Be careful not to seduce your allies as well..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(195)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(195)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 100:\\ia[1026]"])
        ShowText(["Affection 500:\\ia[1258]"])
        ShowText(["Affection 2000:\\ia[1143]"]) # Purifying Water
        ShowText(["Affection 4000:\\ia[1406]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3195])"])
        ShowChoices([["Mermaid Paizuri (Affection: 10)", "Never mind"], 2])
        When([0, "Mermaid Paizuri (Affection: 10)"])
          ConditionalBranch([1, 3195, 0, 10, 1])
            Script(["call_novel_scene(4786)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["mermaid_fc1", 2, 0, 2])
            ShowText(["\\n<Maine (Affection: \\V[3195])>I don't really feel like doing that..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowPicture([5, "80_k_mermaid_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3197, 0, 100, 1])
      ConditionalBranch([1, 4197, 0, 0, 0])
        ControlVariables([4197, 4197, 0, 0, 1])
        ShowTextAttributes(["k_mermaid_fc1", 1, 0, 2])
        ShowText(["\\n<Lolitta (Affection: \\V[3197])>Okay, here's a present!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1016, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3197, 0, 500, 1])
      ConditionalBranch([1, 4197, 0, 1, 0])
        ControlVariables([4197, 4197, 0, 0, 2])
        ShowTextAttributes(["k_mermaid_fc1", 1, 0, 2])
        ShowText(["\\n<Lolitta (Affection: \\V[3197])>Okay, here's a present!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1017, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3197, 0, 2000, 1])
      ConditionalBranch([1, 4197, 0, 2, 0])
        ControlVariables([4197, 4197, 0, 0, 3])
        ShowTextAttributes(["k_mermaid_fc1", 1, 0, 2])
        ShowText(["\\n<Lolitta (Affection: \\V[3197])>Okay, here's a present!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1513, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3197, 0, 4000, 1])
      ConditionalBranch([1, 4197, 0, 3, 0])
        ControlVariables([4197, 4197, 0, 0, 4])
        ShowTextAttributes(["k_mermaid_fc1", 1, 0, 2])
        ShowText(["\\n<Lolitta (Affection: \\V[3197])>Okay, here's a present!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1228, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Lolitta (Affection: \\V[3197])>I'm a pirate♪ I'm a pirate♪\nHurry up and take me with you♪"])
    JumpToLabel(["メニュー"])
    Label(["201"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Lolitta (Affection: \\V[3197])>Boss Ashel!\nThe Captain called for you!"])
    ShowTextAttributes(["ashel_fc1", 0, 0, 2])
    ShowText(["\\n<Ashel (Affection: \\V[3201])>Hm...I understand. I'll go later."])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Lolitta (Affection: \\V[3197])>Also the helmsman, the head cannoneer, the chief strategist, the head chef, and the quartermaster called for you!"])
    ShowTextAttributes(["ashel_fc1", 2, 0, 2])
    ShowText(["\\n<Ashel (Affection: \\V[3201])>I'm very busy...\nNo matter how many bodies there are, it's just not enough."])
    JumpToLabel(["メニュー"])
    Label(["202"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Lolitta (Affection: \\V[3197])>Captain! Welcome!"])
    ShowTextAttributes(["bonny_fc1", 0, 0, 2])
    ShowText(["\\n<Bonnie (Affection: \\V[3202])>Mmm, thank you for your hard work!\nBy the way, is it snack time yet?"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Lolitta (Affection: \\V[3197])>I have a message from Boss Ashel.\nShe said, \"Since you were eating between meals, I've taken the snacks away.\""])
    ShowTextAttributes(["bonny_fc1", 2, 0, 2])
    ShowText(["\\n<Bonnie (Affection: \\V[3202])>Awww!"])
    JumpToLabel(["メニュー"])
    Label(["196"])
    ShowTextAttributes(["k_mermaid_fc1", 2, 0, 2])
    ShowText(["\\n<Lolitta (Affection: \\V[3197])>I'm hurt, sell me some herbs!"])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink (Affection: \\V[3196])>Sure, I'll charge on your tab for the Fishy Pirates."])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Lolitta (Affection: \\V[3197])>In that case, I can buy all sorts of things as much as I want! Give me those apples and rice balls there!"])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink (Affection: \\V[3196])>Stop, I need to properly explain the tab to the pirates. I just know Boss Ashel would get angry later."])
    ShowText([""])
    ShowText([""])
    JumpToLabel(["メニュー"])
    Label(["637"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Lolitta (Affection: \\V[3197])>"])
    ShowText(["We're pirates♪ We're pirates♪"])
    ShowTextAttributes(["ek_mermaid_fc1", 1, 0, 2])
    ShowText(["\\n<Mami (Affection: \\V[3637])>"])
    ShowText(["We're pirates♪ We're pirates♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lolitta and Mami are singing pirate songs together happily..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(197)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(197)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 100:\\ia[1016]"])
        ShowText(["Affection 500:\\ia[1017]"])
        ShowText(["Affection 2000:\\ia[1513]"])
        ShowText(["Affection 4000:\\ia[1228]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3197])"])
        ShowChoices([["Paizuri (Affection: 10)", "Reverse Rape (Affection: 100)", "Never mind"], 3])
        When([0, "Paizuri (Affection: 10)"])
          ConditionalBranch([1, 3197, 0, 10, 1])
            Script(["call_novel_scene(4796)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
            ShowText(["\\n<Lolitta (Affection: \\V[3197])>We don't get along that well, do we?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Reverse Rape (Affection: 100)"])
          ConditionalBranch([1, 3197, 0, 100, 1])
            Script(["call_novel_scene(4797)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
            ShowText(["\\n<Lolitta (Affection: \\V[3197])>We don't get along that well, do we?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowPicture([5, "80_seiren_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3272, 0, 100, 1])
      ConditionalBranch([1, 4272, 0, 0, 0])
        ControlVariables([4272, 4272, 0, 0, 1])
        ShowTextAttributes(["seiren_fc1", 1, 0, 2])
        ShowText(["\\n<Leene (Affection: \\V[3272])>I got this from a passing merchant ship..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1026, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3272, 0, 500, 1])
      ConditionalBranch([1, 4272, 0, 1, 0])
        ControlVariables([4272, 4272, 0, 0, 2])
        ShowTextAttributes(["seiren_fc1", 1, 0, 2])
        ShowText(["\\n<Leene (Affection: \\V[3272])>I got this from a passing merchant ship..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1586, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3272, 0, 2000, 1])
      ConditionalBranch([1, 4272, 0, 2, 0])
        ControlVariables([4272, 4272, 0, 0, 3])
        ShowTextAttributes(["seiren_fc1", 1, 0, 2])
        ShowText(["\\n<Leene (Affection: \\V[3272])>I got this from a passing merchant ship..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1210, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3272, 0, 4000, 1])
      ConditionalBranch([1, 4272, 0, 3, 0])
        ControlVariables([4272, 4272, 0, 0, 4])
        ShowTextAttributes(["seiren_fc1", 1, 0, 2])
        ShowText(["\\n<Leene (Affection: \\V[3272])>I got this from a passing merchant ship..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1587, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["seiren_fc1", 0, 0, 2])
    ShowText(["\\n<Leene (Affection: \\V[3272])>I would like to sing a lot here, but...\nEveryone would be seduced, so I cannot sing."])
    JumpToLabel(["メニュー"])
    Label(["155"])
    ShowTextAttributes(["saki_fc1", 0, 0, 2])
    ShowText(["\\n<Saki (Affection: \\V[3155])>You're a harpy that loves to sing!\nAmazing!"])
    ShowTextAttributes(["seiren_fc1", 0, 0, 2])
    ShowText(["\\n<Leene (Affection: \\V[3272])>I hear you are a succubus who is good at song and dance. Won't you sing along with me next time...?"])
    ShowTextAttributes(["saki_fc1", 3, 0, 2])
    ShowText(["\\n<Saki (Affection: \\V[3155])>All right, let's sing together on stage! ♪"])
    ShowTextAttributes(["seiren_fc1", 1, 0, 2])
    ShowText(["\\n<Leene (Affection: \\V[3272])>Everyone becomes fascinated by my song...fufufu."])
    JumpToLabel(["メニュー"])
    Label(["221"])
    ShowTextAttributes(["seiren_fc1", 0, 0, 2])
    ShowText(["\\n<Leene (Affection: \\V[3272])>Yuki-onna and sirens...\nIt's like we're both hated species."])
    ShowTextAttributes(["yukionna_fc1", 0, 0, 2])
    ShowText(["\\n<Oyuki (Affection: \\V[3221])>You sing a captivating song...\nEverything around me becomes frozen..."])
    ShowTextAttributes(["seiren_fc1", 0, 0, 2])
    ShowText(["\\n<Leene (Affection: \\V[3272])>Well, let's try doing our best together.\nIf I charm all of the humans in the world, I will stop being hated."])
    ShowTextAttributes(["yukionna_fc1", 1, 0, 2])
    ShowText(["\\n<Oyuki (Affection: \\V[3221])>Yeah, if I freeze all of the humans...\nI expect I will stop being loathed."])
    JumpToLabel(["メニュー"])
    Label(["326"])
    ShowTextAttributes(["loreley_fc1", 0, 0, 2])
    ShowText(["\\n<Heine (Affection: \\V[3326])>I'm surprised to see a siren here...\nI am good at singing too."])
    ShowTextAttributes(["seiren_fc1", 0, 0, 2])
    ShowText(["\\n<Leene (Affection: \\V[3272])>There are many monsters who sing songs of temptation out at sea. I wonder why..."])
    ShowTextAttributes(["loreley_fc1", 0, 0, 2])
    ShowText(["\\n<Heine (Affection: \\V[3326])>Isn't it because our voices resound well?\nIn such a vast sea, prey can be enticed from far away with ease..."])
    ShowTextAttributes(["seiren_fc1", 0, 0, 2])
    ShowText(["\\n<Leene (Affection: \\V[3272])>I see... The sea is vast."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(272)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(272)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 100:\\ia[1026]"])
        ShowText(["Affection 500:\\ia[1586]"])
        ShowText(["Affection 2000:\\ia[1210]"])
        ShowText(["Affection 4000:\\ia[1587]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3272])"])
        ShowChoices([["Reverse Rape (Affection: 10)", "Never mind"], 2])
        When([0, "Reverse Rape (Affection: 10)"])
          ConditionalBranch([1, 3272, 0, 10, 1])
            Script(["call_novel_scene(5171)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["seiren_fc1", 0, 0, 2])
            ShowText(["\\n<Leene (Affection: \\V[3272])>I do not feel familiar with you yet..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ShowPicture([5, "80_sango_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3273, 0, 100, 1])
      ConditionalBranch([1, 4273, 0, 0, 0])
        ControlVariables([4273, 4273, 0, 0, 1])
        ShowTextAttributes(["sango_fc1", 0, 0, 2])
        ShowText(["\\n<Sango (Affection: \\V[3273])>............"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1011, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3273, 0, 500, 1])
      ConditionalBranch([1, 4273, 0, 1, 0])
        ControlVariables([4273, 4273, 0, 0, 2])
        ShowTextAttributes(["sango_fc1", 0, 0, 2])
        ShowText(["\\n<Sango (Affection: \\V[3273])>............"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1574, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3273, 0, 2000, 1])
      ConditionalBranch([1, 4273, 0, 2, 0])
        ControlVariables([4273, 4273, 0, 0, 3])
        ShowTextAttributes(["sango_fc1", 0, 0, 2])
        ShowText(["\\n<Sango (Affection: \\V[3273])>............"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1461, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3273, 0, 4000, 1])
      ConditionalBranch([1, 4273, 0, 3, 0])
        ControlVariables([4273, 4273, 0, 0, 4])
        ShowTextAttributes(["sango_fc1", 0, 0, 2])
        ShowText(["\\n<Sango (Affection: \\V[3273])>............"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1538, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["sango_fc1", 0, 0, 2])
    ShowText(["\\n<Sango (Affection: \\V[3273])>............"])
    JumpToLabel(["メニュー"])
    Label(["207"])
    ShowTextAttributes(["centa_fc1", 0, 0, 2])
    ShowText(["\\n<Pony (Affection: \\V[3207])>Sango...\nDo you ever feel sad that you can't gallop around the land?"])
    ShowTextAttributes(["sango_fc1", 0, 0, 2])
    ShowText(["\\n<Sango (Affection: \\V[3273])>............"])
    ShowTextAttributes(["centa_fc1", 0, 0, 2])
    ShowText(["\\n<Pony (Affection: \\V[3207])>Then again, you probably don't see any worth in galloping across the land. I'm sure you feel that quietly passing time in the calm sea is the best, don't you?"])
    ShowTextAttributes(["sango_fc1", 0, 0, 2])
    ShowText(["\\n<Sango (Affection: \\V[3273])>............"])
    ShowTextAttributes(["centa_fc1", 0, 0, 2])
    ShowText(["\\n<Pony (Affection: \\V[3207])>Well... I feel like I communicated what I had to say to you."])
    JumpToLabel(["メニュー"])
    Label(["225"])
    ShowTextAttributes(["hutakuti_fc1", 0, 0, 2])
    ShowText(["\\n<Sakura (Affection: \\V[3225])>Coral is delicious, isn't it...?"])
    ShowTextAttributes(["sango_fc1", 0, 0, 2])
    ShowText(["\\n<Sango (Affection: \\V[3273])>......*shudder*!!"])
    ShowTextAttributes(["hutakuti_fc1", 1, 0, 2])
    ShowText(["\\n<Sakura (Affection: \\V[3225])>I was joking, I won't bite you..."])
    ShowTextAttributes(["sango_fc1", 0, 0, 2])
    ShowText(["\\n<Sango (Affection: \\V[3273])>............"])
    ShowTextAttributes(["hutakuti_fc1", 0, 0, 2])
    ShowText(["\\n<Sakura (Affection: \\V[3225])>*stare*..."])
    ShowTextAttributes(["sango_fc1", 0, 0, 2])
    ShowText(["\\n<Sango (Affection: \\V[3273])>......*shudder*!!"])
    JumpToLabel(["メニュー"])
    Label(["274"])
    ShowTextAttributes(["hitode_fc1", 0, 0, 2])
    ShowText(["\\n<Asta (Affection: \\V[3274])>I wonder if this coral has a will at all..."])
    ShowTextAttributes(["sango_fc1", 0, 0, 2])
    ShowText(["\\n<Sango (Affection: \\V[3273])>............"])
    ShowTextAttributes(["hitode_fc1", 0, 0, 2])
    ShowText(["\\n<Asta (Affection: \\V[3274])>I'll just tickle it with my tube feet, *rustle rustle*..."])
    ShowTextAttributes(["sango_fc1", 0, 0, 2])
    ShowText(["\\n<Sango (Affection: \\V[3273])>..., ......, ..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(273)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(273)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 100:\\ia[1011]"])
        ShowText(["Affection 500:\\ia[1574]"])
        ShowText(["Affection 2000:\\ia[1461]"])
        ShowText(["Affection 4000:\\ia[1538]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3273])"])
        ShowChoices([["Absorption (Affection: 10)", "Absorption...? (Affection: 100)", "Never mind"], 3])
        When([0, "Absorption (Affection: 10)"])
          ConditionalBranch([1, 3273, 0, 10, 1])
            Script(["call_novel_scene(5176)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["sango_fc1", 0, 0, 2])
            ShowText(["\\n<Sango (Affection: \\V[3273])>............"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Absorption...? (Affection: 100)"])
          ConditionalBranch([1, 3273, 0, 100, 1])
            Script(["call_novel_scene(5177)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["sango_fc1", 0, 0, 2])
            ShowText(["\\n<Sango (Affection: \\V[3273])>............"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ShowPicture([5, "80_hitode_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3274, 0, 100, 1])
      ConditionalBranch([1, 4274, 0, 0, 0])
        ControlVariables([4274, 4274, 0, 0, 1])
        ShowTextAttributes(["hitode_fc1", 0, 0, 2])
        ShowText(["\\n<Asta (Affection: \\V[3274])>You should take care of this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1730, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3274, 0, 500, 1])
      ConditionalBranch([1, 4274, 0, 1, 0])
        ControlVariables([4274, 4274, 0, 0, 2])
        ShowTextAttributes(["hitode_fc1", 0, 0, 2])
        ShowText(["\\n<Asta (Affection: \\V[3274])>You should take care of this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1090, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3274, 0, 2000, 1])
      ConditionalBranch([1, 4274, 0, 2, 0])
        ControlVariables([4274, 4274, 0, 0, 3])
        ShowTextAttributes(["hitode_fc1", 0, 0, 2])
        ShowText(["\\n<Asta (Affection: \\V[3274])>You should take care of this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1482, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3274, 0, 4000, 1])
      ConditionalBranch([1, 4274, 0, 3, 0])
        ControlVariables([4274, 4274, 0, 0, 4])
        ShowTextAttributes(["hitode_fc1", 0, 0, 2])
        ShowText(["\\n<Asta (Affection: \\V[3274])>You should take care of this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1577, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["hitode_fc1", 0, 0, 2])
    ShowText(["\\n<Asta (Affection: \\V[3274])>I want to make this castle barrier-free so even starfish can move around easily. I'll need to demolish a lot of walls..."])
    JumpToLabel(["メニュー"])
    Label(["204"])
    ShowTextAttributes(["hitode_fc1", 0, 0, 2])
    ShowText(["\\n<Asta (Affection: \\V[3274])>This coral is delicious...*munch munch*"])
    ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
    ShowText(["\\n<Stacy (Affection: \\V[3204])>Hold it right there, starfish!\nThat coral is a protected species, so preying upon it is prohibited!"])
    ShowTextAttributes(["hitode_fc1", 2, 0, 2])
    ShowText(["\\n<Asta (Affection: \\V[3274])>Already, how annoying...\nWhy are there even marines in a place like this?"])
    ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
    ShowText(["\\n<Stacy (Affection: \\V[3204])>The Navy's eyes are shining everywhere!"])
    JumpToLabel(["メニュー"])
    Label(["273"])
    ShowTextAttributes(["hitode_fc1", 0, 0, 2])
    ShowText(["\\n<Asta (Affection: \\V[3274])>I wonder if this coral has a will at all..."])
    ShowTextAttributes(["sango_fc1", 0, 0, 2])
    ShowText(["\\n<Sango (Affection: \\V[3273])>............"])
    ShowTextAttributes(["hitode_fc1", 0, 0, 2])
    ShowText(["\\n<Asta (Affection: \\V[3274])>I'll just tickle it with my tube feet, *rustle rustle*..."])
    ShowTextAttributes(["sango_fc1", 0, 0, 2])
    ShowText(["\\n<Sango (Affection: \\V[3273])>..., ......, ..."])
    JumpToLabel(["メニュー"])
    Label(["307"])
    ShowTextAttributes(["seaanemone_fc1", 0, 0, 2])
    ShowText(["\\n<Anemo (Affection: \\V[3307])>Ah, Asta...\nYou appear to be in good health."])
    ShowTextAttributes(["hitode_fc1", 2, 0, 2])
    ShowText(["\\n<Asta (Affection: \\V[3274])>I've been thinking for some time, but... What kind of monster are you?"])
    ShowTextAttributes(["seaanemone_fc1", 0, 0, 2])
    ShowText(["\\n<Anemo (Affection: \\V[3307])>I'm some kind of sea anemone...or something like it."])
    ShowTextAttributes(["hitode_fc1", 2, 0, 2])
    ShowText(["\\n<Asta (Affection: \\V[3274])>Something like it?!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(274)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(274)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 100:\\ia[1730]"])
        ShowText(["Affection 500:\\ia[1090]"])
        ShowText(["Affection 2000:\\ia[1482]"])
        ShowText(["Affection 4000:\\ia[1577]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3274])"])
        ShowChoices([["Swallow (Affection: 10)", "Swallow...? (Affection: 100)", "Never mind"], 3])
        When([0, "Swallow (Affection: 10)"])
          ConditionalBranch([1, 3274, 0, 10, 1])
            Script(["call_novel_scene(5181)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["hitode_fc1", 0, 0, 2])
            ShowText(["\\n<Asta (Affection: \\V[3274])>You don't live up to my expectations..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Swallow...? (Affection: 100)"])
          ConditionalBranch([1, 3274, 0, 100, 1])
            Script(["call_novel_scene(5182)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["hitode_fc1", 0, 0, 2])
            ShowText(["\\n<Asta (Affection: \\V[3274])>You don't live up to my expectations..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ShowPicture([5, "80_arkjelly_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3278, 0, 100, 1])
      ConditionalBranch([1, 4278, 0, 0, 0])
        ControlVariables([4278, 4278, 0, 0, 1])
        ShowTextAttributes(["arkjelly_fc1", 0, 0, 2])
        ShowText(["\\n<Samansa (Affection: \\V[3278])>Give..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1171, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3278, 0, 500, 1])
      ConditionalBranch([1, 4278, 0, 1, 0])
        ControlVariables([4278, 4278, 0, 0, 2])
        ShowTextAttributes(["arkjelly_fc1", 0, 0, 2])
        ShowText(["\\n<Samansa (Affection: \\V[3278])>Give..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1558, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3278, 0, 2000, 1])
      ConditionalBranch([1, 4278, 0, 2, 0])
        ControlVariables([4278, 4278, 0, 0, 3])
        ShowTextAttributes(["arkjelly_fc1", 0, 0, 2])
        ShowText(["\\n<Samansa (Affection: \\V[3278])>Give..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1446, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3278, 0, 4000, 1])
      ConditionalBranch([1, 4278, 0, 3, 0])
        ControlVariables([4278, 4278, 0, 0, 4])
        ShowTextAttributes(["arkjelly_fc1", 0, 0, 2])
        ShowText(["\\n<Samansa (Affection: \\V[3278])>Give..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1144, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["arkjelly_fc1", 0, 0, 2])
    ShowText(["\\n<Samansa (Affection: \\V[3278])>Jellyfish, float, float...swish, swish..."])
    JumpToLabel(["メニュー"])
    Label(["115"])
    ShowTextAttributes(["arkjelly_fc1", 0, 0, 2])
    ShowText(["\\n<Samansa (Affection: \\V[3278])>...A jellyfish!"])
    ShowTextAttributes(["kurage_fc1", 0, 0, 2])
    ShowText(["\\n<Kurage (Affection: \\V[3115])>You're an arch jellyfish..."])
    ShowTextAttributes(["arkjelly_fc1", 0, 0, 2])
    ShowText(["\\n<Samansa (Affection: \\V[3278])>Sway, sway..."])
    ShowTextAttributes(["kurage_fc1", 0, 0, 2])
    ShowText(["\\n<Kurage (Affection: \\V[3115])>Swish, swish..."])
    ShowTextAttributes(["arkjelly_fc1", 0, 0, 2])
    ShowText(["\\n<Samansa (Affection: \\V[3278])>Jellyfish..."])
    ShowTextAttributes(["kurage_fc1", 0, 0, 2])
    ShowText(["\\n<Kurage (Affection: \\V[3115])>Jellyfish..."])
    JumpToLabel(["メニュー"])
    Label(["258"])
    ShowTextAttributes(["arkjelly_fc1", 0, 0, 2])
    ShowText(["\\n<Samansa (Affection: \\V[3278])>Jellyfish, swish, swish..."])
    ShowTextAttributes(["fakejelly_fc1", 0, 0, 2])
    ShowText(["\\n<Arne (Affection: \\V[3258])>Ah, a friend!\nI'm a jellyfish too! ♪"])
    ShowTextAttributes(["arkjelly_fc1", 0, 0, 2])
    ShowText(["\\n<Samansa (Affection: \\V[3278])>But you're a jellyfish wearing clothes...\nDon't they feel tight?"])
    ShowTextAttributes(["fakejelly_fc1", 0, 0, 2])
    ShowText(["\\n<Arne (Affection: \\V[3258])>They're a bit tight, but I like dressing up♪"])
    JumpToLabel(["メニュー"])
    Label(["277"])
    ShowTextAttributes(["beelzebub_fc3", 0, 0, 2])
    ShowText(["\\n<Media (Affection: \\V[3277])>Jellyfish..."])
    ShowTextAttributes(["arkjelly_fc1", 0, 0, 2])
    ShowText(["\\n<Samansa (Affection: \\V[3278])>......???"])
    ShowTextAttributes(["beelzebub_fc3", 1, 0, 2])
    ShowText(["\\n<Media (Affection: \\V[3277])>I wonder if you taste like summer..."])
    ShowTextAttributes(["arkjelly_fc1", 0, 0, 2])
    ShowText(["\\n<Samansa (Affection: \\V[3278])>I can't say..."])
    ShowTextAttributes(["beelzebub_fc3", 2, 0, 2])
    ShowText(["\\n<Media (Affection: \\V[3277])>Stung by a jellyfish..."])
    ShowTextAttributes(["arkjelly_fc1", 1, 0, 2])
    ShowText(["\\n<Samansa (Affection: \\V[3278])>Mufu."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(278)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(278)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 100:\\ia[1171]"]) # Bondage Rope
        ShowText(["Affection 500:\\ia[1558]"])
        ShowText(["Affection 2000:\\ia[1446]"])
        ShowText(["Affection 4000:\\ia[1144]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3278])"])
        ShowChoices([["Semen Sucking Restraint (Affection: 10)", "Never mind"], 2])
        When([0, "Semen Sucking Restraint (Affection: 10)"])
          ConditionalBranch([1, 3278, 0, 10, 1])
            Script(["call_novel_scene(5201)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["arkjelly_fc1", 0, 0, 2])
            ShowText(["\\n<Samansa (Affection: \\V[3278])>Swish, swish..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowPicture([5, "80_ikkaku_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3310, 0, 500, 1])
      ConditionalBranch([1, 4310, 0, 0, 0])
        ControlVariables([4310, 4310, 0, 0, 1])
        ShowTextAttributes(["ikkaku_fc1", 0, 0, 2])
        ShowText(["\\n<Horn (Affection: \\V[3310])>Use this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1715, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3310, 0, 2000, 1])
      ConditionalBranch([1, 4310, 0, 1, 0])
        ControlVariables([4310, 4310, 0, 0, 2])
        ShowTextAttributes(["ikkaku_fc1", 0, 0, 2])
        ShowText(["\\n<Horn (Affection: \\V[3310])>Use this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1207, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3310, 0, 4000, 1])
      ConditionalBranch([1, 4310, 0, 2, 0])
        ControlVariables([4310, 4310, 0, 0, 3])
        ShowTextAttributes(["ikkaku_fc1", 0, 0, 2])
        ShowText(["\\n<Horn (Affection: \\V[3310])>Use this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1514, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3310, 0, 6000, 1])
      ConditionalBranch([1, 4310, 0, 3, 0])
        ControlVariables([4310, 4310, 0, 0, 4])
        ShowTextAttributes(["ikkaku_fc1", 0, 0, 2])
        ShowText(["\\n<Horn (Affection: \\V[3310])>Use this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1005, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["ikkaku_fc1", 0, 0, 2])
    ShowText(["\\n<Horn (Affection: \\V[3310])>Am I a dragon, a sea serpent, or a horned whale...? My body only grows longer as I think about it."])
    JumpToLabel(["メニュー"])
    Label(["36"])
    ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
    ShowText(["\\n<Lucifina-chan (Affection: \\V[3036])>Wow! What a big horn!"])
    ShowTextAttributes(["ikkaku_fc1", 1, 0, 2])
    ShowText(["\\n<Horn (Affection: \\V[3310])>Fufu, it's great isn't it?\nThis big horn is my pride."])
    ShowTextAttributes(["rucyfinac_fc1", 3, 0, 2])
    ShowText(["\\n<Lucifina-chan (Affection: \\V[3036])>I want to have a big horn too!\nThen I can skewer all of the Goddess' enemies! ♪"])
    ShowTextAttributes(["ikkaku_fc1", 2, 0, 2])
    ShowText(["\\n<Horn (Affection: \\V[3310])>Don't say horrible things like that..."])
    JumpToLabel(["メニュー"])
    Label(["309"])
    ShowTextAttributes(["manta_fc1", 0, 0, 2])
    ShowText(["\\n<Ocean (Affection: \\V[3309])>Narwhal...\nWhy don't we decide with a fight who the king of the sea is?"])
    ShowTextAttributes(["ikkaku_fc1", 0, 0, 2])
    ShowText(["\\n<Horn (Affection: \\V[3310])>All right, Manta...\nWe'll decide right here who the king of the sea is!"])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>Heeey, you can't fiiight!\nCan you hear my voiiice?"])
    ShowTextAttributes(["manta_fc1", 2, 0, 2])
    ShowText(["\\n<Ocean (Affection: \\V[3309])>Don't get mad at me... We have no choice but to settle this another time."])
    ShowTextAttributes(["ikkaku_fc1", 2, 0, 2])
    ShowText(["\\n<Horn (Affection: \\V[3310])>Indeed... Does that club-wielding human rule this place?"])
    JumpToLabel(["メニュー"])
    Label(["329"])
    ShowTextAttributes(["kraken_fc1", 0, 0, 2])
    ShowText(["\\n<Kraken (Affection: \\V[3329])>Are you a Narwhal...?\nYour horn is still as majestic as ever."])
    ShowTextAttributes(["ikkaku_fc1", 1, 0, 2])
    ShowText(["\\n<Horn (Affection: \\V[3310])>As expected, the Queen of the Southern Seas has a discerning eye. My large horn has first-class hardness and beauty."])
    ShowTextAttributes(["kraken_fc1", 1, 0, 2])
    ShowText(["\\n<Kraken (Affection: \\V[3329])>It is indeed splendid...\nI would like to pull it out and decorate the undersea temple with it."])
    ShowTextAttributes(["ikkaku_fc1", 2, 0, 2])
    ShowText(["\\n<Horn (Affection: \\V[3310])>Oh, come on..."])
    ShowText([""])
    JumpToLabel(["メニュー"])
    Label(["638"])
    ShowTextAttributes(["greatmarman_fc1", 0, 0, 2])
    ShowText(["\\n<Sedona (Affection: \\V[3638])>"])
    ShowText(["A unicorn of the ocean in the present world."])
    ShowText(["It's incredibly large, but I won't lose in strength."])
    ShowTextAttributes(["ikkaku_fc1", 0, 0, 2])
    ShowText(["\\n<Horn (Affection: \\V[3310])>"])
    ShowText(["A unicorn species from the Monster Realm..."])
    ShowText(["Though small in size, it seems quite capable."])
    JumpToLabel(["メニュー"])
    Label(["665"])
    ShowTextAttributes(["monstruo_fc1", 0, 0, 2])
    ShowText(["\\n<Toro (Affection: \\V[3665])>"])
    ShowText(["W-whoa, a gigantic unicorn!!"])
    ShowTextAttributes(["ikkaku_fc1", 0, 0, 2])
    ShowText(["\\n<Horn (Affection: \\V[3310])>"])
    ShowText(["A whale... However, I've never seen one this big before."])
    ShowText(["If the giant of the sea meets, there's no choice but to determine the male and female..."])
    ShowTextAttributes(["monstruo_fc1", 1, 0, 2])
    ShowText(["\\n<Toro (Affection: \\V[3665])>"])
    ShowText(["I've met someone as big as me for the first time!"])
    ShowText(["We're friends♪ Friends♪"])
    ShowTextAttributes(["ikkaku_fc1", 2, 0, 2])
    ShowText(["\\n<Horn (Affection: \\V[3310])>"])
    ShowText(["Ah...? Yeah..."])
    ShowText(["Ah, let's get along..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(310)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(310)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 500:\\ia[1715]"])
        ShowText(["Affection 2000:\\ia[1207]"])
        ShowText(["Affection 4000:\\ia[1514]"])
        ShowText(["Affection 6000:\\ia[1005]"]) # Master Belt
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3310])"])
        ShowChoices([["Reverse Rape (Affection: 10)", "Never mind"], 2])
        When([0, "Reverse Rape (Affection: 10)"])
          ConditionalBranch([1, 3310, 0, 10, 1])
            Script(["call_novel_scene(5366)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["ikkaku_fc1", 0, 0, 2])
            ShowText(["\\n<Horn (Affection: \\V[3310])>I'm not in the mood now."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowPicture([5, "80_manta_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3309, 0, 500, 1])
      ConditionalBranch([1, 4309, 0, 0, 0])
        ControlVariables([4309, 4309, 0, 0, 1])
        ShowTextAttributes(["manta_fc1", 1, 0, 2])
        ShowText(["\\n<Ocean (Affection: \\V[3309])>You should take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1002, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3309, 0, 2000, 1])
      ConditionalBranch([1, 4309, 0, 1, 0])
        ControlVariables([4309, 4309, 0, 0, 2])
        ShowTextAttributes(["manta_fc1", 1, 0, 2])
        ShowText(["\\n<Ocean (Affection: \\V[3309])>You should take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1003, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3309, 0, 4000, 1])
      ConditionalBranch([1, 4309, 0, 2, 0])
        ControlVariables([4309, 4309, 0, 0, 3])
        ShowTextAttributes(["manta_fc1", 1, 0, 2])
        ShowText(["\\n<Ocean (Affection: \\V[3309])>You should take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1268, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3309, 0, 6000, 1])
      ConditionalBranch([1, 4309, 0, 3, 0])
        ControlVariables([4309, 4309, 0, 0, 4])
        ShowTextAttributes(["manta_fc1", 1, 0, 2])
        ShowText(["\\n<Ocean (Affection: \\V[3309])>You should take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1248, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["manta_fc1", 1, 0, 2])
    ShowText(["\\n<Ocean (Affection: \\V[3309])>Now, unleash me upon the seas!\nI shall rampage as much as I want!"])
    JumpToLabel(["メニュー"])
    Label(["36"])
    ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
    ShowText(["\\n<Lucifina-chan (Affection: \\V[3036])>A manta ray! It's sooo big!"])
    ShowTextAttributes(["manta_fc1", 1, 0, 2])
    ShowText(["\\n<Ocean (Affection: \\V[3309])>Fufufu, that's right!\nI'm the king of the sea!"])
    ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
    ShowText(["\\n<Lucifina-chan (Affection: \\V[3036])>Can I climb on your back...?"])
    ShowTextAttributes(["manta_fc1", 2, 0, 2])
    ShowText(["\\n<Ocean (Affection: \\V[3309])>Hey stop, you can't do that..."])
    ShowTextAttributes(["rucyfinac_fc1", 4, 0, 2])
    ShowText(["\\n<Lucifina-chan (Affection: \\V[3036])>Your back is slimy...\n...Gyah! I slipped!"])
    ShowTextAttributes(["manta_fc1", 2, 0, 2])
    ShowText(["\\n<Ocean (Affection: \\V[3309])>That's what I tried to tell you..."])
    JumpToLabel(["メニュー"])
    Label(["280"])
    ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
    ShowText(["\\n<Poseidoness (Affection: \\V[3280])>Manta... You aren't raising havoc around the sea, are you?"])
    ShowTextAttributes(["manta_fc1", 1, 0, 2])
    ShowText(["\\n<Ocean (Affection: \\V[3309])>I'm a gentle monster, Queen of the Northern Seas. I wish for the seas to be calm, I won't devastate them."])
    ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
    ShowText(["\\n<Poseidoness (Affection: \\V[3280])>So you won't get into fights with the Narwhal again?"])
    ShowTextAttributes(["manta_fc1", 0, 0, 2])
    ShowText(["\\n<Ocean (Affection: \\V[3309])>The Narwhal and I are the rivals of the sea... Even if you are the Queen of the Northern Seas, I can't just surrender to her!"])
    ShowTextAttributes(["poseidones_fc1", 2, 0, 2])
    ShowText(["\\n<Poseidoness (Affection: \\V[3280])>Good grief, really...\nTry not to involve any ships or other creatures in your rivalry."])
    JumpToLabel(["メニュー"])
    Label(["310"])
    ShowTextAttributes(["manta_fc1", 0, 0, 2])
    ShowText(["\\n<Ocean (Affection: \\V[3309])>Narwhal...\nWhy don't we decide with a fight who the king of the sea is?"])
    ShowTextAttributes(["ikkaku_fc1", 0, 0, 2])
    ShowText(["\\n<Horn (Affection: \\V[3310])>All right, Manta...\nWe'll decide right here who the king of the sea is!"])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>Heeey, you can't fiiight!\nCan you hear my voiiice?"])
    ShowTextAttributes(["manta_fc1", 2, 0, 2])
    ShowText(["\\n<Ocean (Affection: \\V[3309])>Don't get mad at me... We have no choice but to settle this another time."])
    ShowTextAttributes(["ikkaku_fc1", 2, 0, 2])
    ShowText(["\\n<Horn (Affection: \\V[3310])>Indeed... Does that club-wielding human rule this place?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(309)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(309)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 500:\\ia[1002]"])
        ShowText(["Affection 2000:\\ia[1003]"])
        ShowText(["Affection 4000:\\ia[1268]"])
        ShowText(["Affection 6000:\\ia[1248]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3309])"])
        ShowChoices([["Paizuri (Affection: 10)", "Reverse Rape (Affection: 100)", "Never mind"], 3])
        When([0, "Paizuri (Affection: 10)"])
          ConditionalBranch([1, 3309, 0, 10, 1])
            Script(["call_novel_scene(5361)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["manta_fc1", 0, 0, 2])
            ShowText(["\\n<Ocean (Affection: \\V[3309])>Not yet!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Reverse Rape (Affection: 100)"])
          ConditionalBranch([1, 3309, 0, 100, 1])
            Script(["call_novel_scene(5362)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["manta_fc1", 0, 0, 2])
            ShowText(["\\n<Ocean (Affection: \\V[3309])>Not yet!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ControlSwitches([449, 449, 0])
    CallCommonEvent([111])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ConditionalBranch([0, 1159, 0])
      ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
      ShowText(["\\n<Maiden>............"])
      Empty([])

    Else([])
      ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
      ShowText(["\\n<Iron Maiden>............"])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ShowTextAttributes(["ningyohime_fc1", 2, 0, 2])
    ShowText(["\\n<El>Mermaid blood is a medicine that can heal any injury... I have no choice but to do this!"])
    ConditionalBranch([0, 1159, 0])
      ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
      ShowText(["\\n<Maiden>............"])
      Empty([])

    Else([])
      ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
      ShowText(["\\n<Iron Maiden>............"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ningyohime_fc1", 2, 0, 2])
    ShowText(["\\n<El>...Okay, here I go! Yaaaah!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"mon_door2\", @pitch=100, @volume=80)"])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ningyohime_fc2", 0, 0, 2])
    ShowText(["\\n<El>...Hyaaah! What's going on...?!\nIt's not sharp at all...!!"])
    ConditionalBranch([0, 1159, 0])
      ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
      ShowText(["\\n<Maiden>............"])
      Empty([])

    Else([])
      ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
      ShowText(["\\n<Iron Maiden>............"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ningyohime_fc2", 0, 0, 2])
    ShowText(["\\n<El>These tentacles are so slimy...!!\nN-noooo! S-Stop...!!"])
    PlaySE(["RPG::SE(@name=\"mon_door2\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=40, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 1])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=40, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 1])"])
    ShowTextAttributes(["ningyohime_fc1", 1, 0, 2])
    ShowText(["\\n<El>Hauu... That was amazing..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 5, 0, 2])
      ShowText(["\\n<Alice>What the hell are you doing...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>What on earth were you trying to do...?"])
      Empty([])

    BranchEnd([])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["ningyohime_fc1", 6, 0, 2])
    ShowText(["\\n<El>The people of the Natalia region were hurt because of me, right? So I was thinking of sending them mermaid blood as medicine..."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>And you were using the Iron Maiden for that...\nYou thought there were spikes inside."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>And you were using the Iron Maiden for that...\nYou thought there were spikes inside."])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"umi\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ningyohime_fc1", 2, 0, 2])
    ShowText(["\\n<El>Yeah... I need to let out a lot of blood somehow.\nSince I will become the next queen, I have to redeem myself on behalf of the mermaid race."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>You're approaching atonement the wrong way.\nIt would be very difficult for humans to accept mermaids through taking their blood."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Your method of atonement is misguided.\nHumans are sentimental, and would be reluctant to use mermaid blood as medicine."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ningyohime_fc1", 6, 0, 2])
    ShowText(["\\n<El>Then, what would be the best thing to do...?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>If it's about medicine, how about we ask Queen Alraune? You should come together with us."])
    ShowTextAttributes(["ningyohime_fc1", 3, 0, 2])
    ShowText(["\\n<El>Good idea! Let's go!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ControlVariables([1083, 1083, 0, 0, 3])
    Script(["add_actor_ex(327)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["El rejoined the party!"])
    Wait([60])
    Empty([])

  Page 1
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ShowPicture([5, "80_mob_kaihei_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mob_kaihei_fc1", 0, 0, 2])
    ShowText(["\\n<Milio (Affection: \\V[3571])>Let's go, marines!\nNaturally, you'll take me along...?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    ShowChoices([["Add to party", "Battle fuck", "Never mind"], 3])
    When([0, "Add to party"])
      ErasePicture([5])
      Script(["move_actor_ex(571)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Battle fuck"])
      ControlSwitches([2331, 2331, 0])
      CallCommonEvent([7211])
      ControlSwitches([2331, 2331, 1])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"umi\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([2, "Never mind"])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"umi\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ShowPicture([5, "80_mob_sanzoku_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mob_sanzoku_fc1", 0, 0, 2])
    ShowText(["\\n<Magda (Affection: \\V[3579])>I'm a bandit, but a ship is nice too."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    ShowChoices([["Add to party", "Battle fuck", "Never mind"], 3])
    When([0, "Add to party"])
      ErasePicture([5])
      Script(["move_actor_ex(579)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Battle fuck"])
      ControlSwitches([2331, 2331, 0])
      CallCommonEvent([7291])
      ControlSwitches([2331, 2331, 1])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"umi\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([2, "Never mind"])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"umi\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ShowPicture([5, "80_sabasa_st32", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3528, 0, 2000, 1])
      ConditionalBranch([1, 4528, 0, 0, 0])
        ControlVariables([4528, 4528, 0, 0, 1])
        ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
        ShowText(["\\n<Sarasa (Affection: \\V[3528])>"])
        ShowText(["Here, take this!"])
        ShowText(["It should definitely be useful."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3927, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3528, 0, 4000, 1])
      ConditionalBranch([1, 4528, 0, 1, 0])
        ControlVariables([4528, 4528, 0, 0, 2])
        ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
        ShowText(["\\n<Sarasa (Affection: \\V[3528])>"])
        ShowText(["Here, take this!"])
        ShowText(["It should definitely be useful."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3096, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3528, 0, 6000, 1])
      ConditionalBranch([1, 4528, 0, 2, 0])
        ControlVariables([4528, 4528, 0, 0, 3])
        ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
        ShowText(["\\n<Sarasa (Affection: \\V[3528])>"])
        ShowText(["Here, take this!"])
        ShowText(["It should definitely be useful."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1654, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3528, 0, 10000, 1])
      ConditionalBranch([1, 4528, 0, 3, 0])
        ControlVariables([4528, 4528, 0, 0, 4])
        ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
        ShowText(["\\n<Sarasa (Affection: \\V[3528])>"])
        ShowText(["Here, take this!"])
        ShowText(["It should definitely be useful."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3060, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
    ShowText(["\\n<Sarasa (Affection: \\V[3528])>"])
    ShowText(["I wonder if everyone in the sky pirate crew is doing well..."])
    ShowText(["We'll also do what we need to do!"])
    JumpToLabel(["メニュー"])
    Label(["201"])
    ShowTextAttributes(["ashel_fc1", 1, 0, 2])
    ShowText(["\\n<Ashel (Affection: \\V[3201])>"])
    ShowText(["Sky pirates sound interesting too."])
    ShowText(["With a flying ship, things must be quite different."])
    ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
    ShowText(["\\n<Sarasa (Affection: \\V[3528])>"])
    ShowText(["So, are you going to join our crew?"])
    ShowTextAttributes(["ashel_fc1", 1, 0, 2])
    ShowText(["\\n<Ashel (Affection: \\V[3201])>"])
    ShowText(["I'll pass on that."])
    ShowText(["I still have to take care of the young lady for a while longer."])
    ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
    ShowText(["\\n<Sarasa (Affection: \\V[3528])>"])
    ShowText(["That's unfortunate..."])
    ShowText(["That body color would fit perfectly with the sky pirates, though."])
    ShowTextAttributes(["ashel_fc1", 0, 0, 2])
    ShowText(["\\n<Ashel (Affection: \\V[3201])>"])
    ShowText(["...Color?"])
    JumpToLabel(["メニュー"])
    Label(["202"])
    ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
    ShowText(["\\n<Sarasa (Affection: \\V[3528])>"])
    ShowText(["You're Bonnie, the leader of the Fishy Pirates, right?"])
    ShowText(["Why don't you try being a sky pirate too?"])
    ShowTextAttributes(["bonny_fc1", 1, 0, 2])
    ShowText(["\\n<Bonnie (Affection: \\V[3202])>"])
    ShowText(["That's impossible! I'm afraid of heights!"])
    ShowTextAttributes(["sabasa_fc4", 0, 0, 2])
    ShowText(["\\n<Sarasa (Affection: \\V[3528])>"])
    ShowText(["I-I see..."])
    ShowTextAttributes(["bonny_fc1", 1, 0, 2])
    ShowText(["\\n<Bonnie (Affection: \\V[3202])>"])
    ShowText(["Well, I can't swim in the sea either..."])
    ShowText(["Actually, I'm not good on land either!"])
    ShowTextAttributes(["sabasa_fc4", 0, 0, 2])
    ShowText(["\\n<Sarasa (Affection: \\V[3528])>"])
    ShowText(["You seem confident despite struggling to live anywhere in the world."])
    ShowText(["It's kind of impressive..."])
    JumpToLabel(["メニュー"])
    Label(["203"])
    ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
    ShowText(["\\n<Sarasa (Affection: \\V[3528])>"])
    ShowText(["Oh, isn't that a dragon child...?"])
    ShowText(["A child whose body color hasn't turned blue yet."])
    ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
    ShowText(["\\n<Tatsuko (Affection: \\V[3203])>"])
    ShowText(["Speaking of which, there was a blue dragon child among the sky pirates."])
    ShowText(["Did that one change color?"])
    ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
    ShowText(["\\n<Sarasa (Affection: \\V[3528])>"])
    ShowText(["It seems that being in the sky makes it turn blue."])
    ShowText(["Could it be due to the air pressure?"])
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Tatsuko (Affection: \\V[3203])>"])
    ShowText(["I had no idea about that..."])
    JumpToLabel(["メニュー"])
    Label(["373"])
    ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
    ShowText(["\\n<Sarasa (Affection: \\V[3528])>"])
    ShowText(["I never thought I'd be able to fight alongside the Pirate Queen of the Monster Realm!"])
    ShowTextAttributes(["cirquec_fc3", 0, 0, 2])
    ShowText(["\\n<Roza (Affection: \\V[3373])>"])
    ShowText(["Are there flying pirates in the Angelic Dominion...?"])
    ShowText(["You seem to have quite the capability."])
    ShowTextAttributes(["sabasa_fc4", 4, 0, 2])
    ShowText(["\\n<Sarasa (Affection: \\V[3528])>"])
    ShowText(["If we control both sky and sea, we will be unstoppable!"])
    ShowTextAttributes(["cirquec_fc3", 0, 0, 2])
    ShowText(["\\n<Roza (Affection: \\V[3373])>"])
    ShowText(["My pirate crew has already disbanded, though..."])
    ShowText(["Well, I look forward to working with you."])
    JumpToLabel(["メニュー"])
    Label(["529"])
    ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
    ShowText(["\\n<Sarasa (Affection: \\V[3528])>"])
    ShowText(["Hey, Sara!"])
    ShowText(["Why don't you join the sky pirates too!?"])
    ShowTextAttributes(["sara_fc1", 4, 0, 2])
    ShowText(["\\n<Sara (Affection: \\V[3529])>"])
    ShowText(["Honestly, I might be a little tempted..."])
    ShowTextAttributes(["sabasa_fc4", 4, 0, 2])
    ShowText(["\\n<Sarasa (Affection: \\V[3528])>"])
    ShowText(["That's also blood! Ahahaha!!"])
    ShowTextAttributes(["sara_fc1", 4, 0, 2])
    ShowText(["\\n<Sara (Affection: \\V[3529])>"])
    ShowText(["It's a complicated feeling..."])
    JumpToLabel(["メニュー"])
    Label(["530"])
    ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
    ShowText(["\\n<Sarasa (Affection: \\V[3528])>"])
    ShowText(["Hey, Sara!"])
    ShowText(["Why don't you join the sky pirates too!?"])
    ShowTextAttributes(["sara_fc4", 0, 0, 2])
    ShowText(["\\n<Sara (Affection: \\V[3529])>"])
    ShowText(["That does sound a bit fun..."])
    ShowTextAttributes(["sabasa_fc4", 4, 0, 2])
    ShowText(["\\n<Sarasa (Affection: \\V[3528])>"])
    ShowText(["That's also blood! Ahahaha!!"])
    ShowTextAttributes(["sara_fc4", 1, 0, 2])
    ShowText(["\\n<Sara (Affection: \\V[3529])>"])
    ShowText(["Ufufufufu...♪"])
    JumpToLabel(["メニュー"])
    Label(["536"])
    ShowTextAttributes(["serene_fc1", 4, 0, 2])
    ShowText(["\\n<Selene (Affection: \\V[3536])>"])
    ShowText(["A pirate crew that flies through the sky is just wonderful..."])
    ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
    ShowText(["\\n<Sarasa (Affection: \\V[3528])>"])
    ShowText(["Would you like to join our crew?"])
    ShowText(["If it's you, I'll welcome you with an executive position."])
    ShowTextAttributes(["serene_fc1", 3, 0, 2])
    ShowText(["\\n<Selene (Affection: \\V[3536])>"])
    ShowText(["I appreciate the offer, but I'll have to decline."])
    ShowText(["I have to set an example for my subordinates in the afterlife..."])
    ShowTextAttributes(["sabasa_fc4", 4, 0, 2])
    ShowText(["\\n<Sarasa (Affection: \\V[3528])>"])
    ShowText(["You're quite principled! I like you even more now!!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(528)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(528)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 2000:\\ii[3927]"]) # Great Gem for the Pirate
        ShowText(["Affection 4000:\\ii[3096]"]) # Super Gem of Crisis Defense
        ShowText(["Affection 6000:\\ia[1654]"]) # Pirate's Knowledge
        ShowText(["Affection 10000:\\ii[3060]"]) # Ultra Gem of Defense
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ConditionalBranch([1, 60, 0, 0, 0])
      PlayBGM(["RPG::BGM(@name=\"umi\", @volume=100, @pitch=100)"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 60, 0, 1, 1])
      Script(["play_base_bgm"])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])
