Display Name = "Demonic Gold Volcano Cave 1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 260, 39, 58, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 260, 39, 58, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 193, 158, 6, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 193, 158, 6, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 193, 158, 6, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 193, 158, 6, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["This is... the land where the fire spirit rages, Gold Volcano."])
    ShowText(["You shouldn't have any business in such a hot place..."])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>"])
    ShowText(["It is certainly the land where the spirits dwell..."])
    ShowText(["I don't sense the fire energy; it seems to be absent for now."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Right now, there is nothing to gain by entering here."])
    ShowText(["Save the volcano tour for another time..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There may be an opportunity to come back here again in the future."])
    ShowText(["For now, let's prioritize what needs to be done――"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Wait([30])
    ShowPicture([5, "80_lamia_n_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lamia_n_fc1", 0, 0, 2])
    ShowText(["\\n<Nightmare Lamia>"])
    ShowText(["It seems you came to interrupt the Queen's fire spirit contract."])
    ShowText(["You may not look like the Scylla tribe, but..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I will stop Queen Lamia and end this war!"])
    ShowText(["I'm sorry, but you'll have to sleep!"])
    ConditionalBranch([4, 36, 0])
      ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
      ShowText(["\\n<Lucifina-chan>"])
      ShowText(["Yay, it's snake hunting time~!!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 1785, false, false])
    ControlSwitches([81, 81, 1])
    ControlSwitches([2512, 2512, 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["At this rate, the volcanic cave will be filled with Lamias."])
    ShowText(["It's already hot enough, and it's getting tiresome."])
    ConditionalBranch([4, 383, 0])
      ShowTextAttributes(["eden_fc1", 0, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["Everyone is wearing clothes, you know..."])
      ShowText(["If you take it off, it will be easier."])
      ConditionalBranch([4, 401, 0])
        ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
        ShowText(["\\n<Gnosis>"])
        ShowText(["Indeed, wearing clothes in this scorching heat is unreasonable."])
        ShowText(["Strongly recommending undressing..."])
        ShowTextAttributes(["shion_fc1", 2, 0, 2])
        ShowText(["\\n<Zion>"])
        ShowText(["Are you stupid! That's embarrassing!!"])
        ShowTextAttributes(["gnosis_fc1", 2, 0, 2])
        ShowText(["\\n<Gnosis>"])
        ShowText(["It's unreasonable..."])
        ShowTextAttributes(["eden_fc1", 0, 0, 2])
        ShowText(["\\n<Eden>"])
        ShowText(["Isn't it embarrassing because you think it's embarrassing?"])
        ShowText(["It's a matter of mindset."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It seems the Queen Lamia has advanced quite deep."])
    ShowText(["Let's follow and prevent the contract!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If we meet the Queen Lamia, there's a high chance of battle――"])
    ShowText(["Determined, we advance deeper into the scorching cave."])
    ExitEventProcessing([])
    Empty([])

  Page 3
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([54, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2697, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([786, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])
