Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 25, 6, 11, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 25, 18, 7, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 25, 26, 8, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 26, 16, 27, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 26, 17, 27, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 26, 16, 49, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 26, 17, 49, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 25, 14, 25, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 25, 23, 22, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 25, 23, 30, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 25, 37, 19, 0, 0])
    ChangePlayerFollowers([0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Tool Vendor>The Alraunes in this region take great pride in their status abnormality attacks. Don't forget to stock up on restoratives and antidote grass!"])
    ShopProcessing([0, 2, 0, 0, false])
    ShopItem([0, 7, 0, 0])
    ShopItem([0, 11, 0, 0])
    ShopItem([0, 13, 0, 0])
    ShopItem([0, 14, 0, 0])
    ShopItem([0, 15, 0, 0])
    ShopItem([0, 16, 0, 0])
    ShopItem([0, 17, 0, 0])
    ShopItem([0, 18, 0, 0])
    ShopItem([0, 19, 0, 0])
    ShopItem([0, 23, 0, 0])
    ShopItem([0, 35, 0, 0])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Accessory Vendor>Do you need an accessory?\nYou'll be able to inflict status effects on monsters with these."])
    ShopProcessing([2, 1118, 0, 0, false])
    ShopItem([2, 1154, 0, 0])
    ShopItem([2, 1422, 0, 0])
    ShopItem([2, 1425, 0, 0])
    ShopItem([2, 1428, 0, 0])
    ShopItem([2, 1431, 0, 0])
    ShopItem([2, 1434, 0, 0])
    ShopItem([2, 1437, 0, 0])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Girl>How about some of Finoa's local specialty, our delicious vegetables?"])
    Script(["actor_label_jump"])
    JumpToLabel(["ショップ"])
    Label(["201"])
    Label(["202"])
    ShowTextAttributes(["ashel_fc1", 0, 0, 2])
    ShowText(["\\n<Ashel>Captain, you must eat your vegetables regularly too."])
    ShowTextAttributes(["bonny_fc1", 0, 0, 2])
    ShowText(["\\n<Bonnie>I'll eat them regularly... Really, you're so noisy Ashel."])
    JumpToLabel(["ショップ"])
    Label(["ショップ"])
    ShopProcessing([0, 308, 0, 0, false])
    ShopItem([0, 311, 0, 0])
    ShopItem([0, 312, 0, 0])
    ShopItem([0, 313, 0, 0])
    ShopItem([0, 314, 0, 0])
    ShopItem([0, 320, 0, 0])
    ShopItem([0, 343, 0, 0])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>I'm happy to see my grandchild's face, but...\nThinking about the future of this country has me worried."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>More people have become afraid of monsters lately.\nEven the monsters who have lived in this village for a long time are being looked upon with cold eyes..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>Yet I can understand that feeling, too.\nHonestly, I don't want my grandchildren to get close to the monsters."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>My wife says otherwise, but...\nThat Magic Advisor is awfully suspicious."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>I hear the Queen has pretty much become dependent on her. Somehow, I get a bad feeling about this."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>The story is that Mephisto's strategy was the cause for Grangold's surrender. I thought she was a dubious monster, but she truly was a loyal retainer."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["233"])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>Whether I'm a loyal retainer or not, my contract will be fulfilled..."])
      ExitEventProcessing([])
      Label(["391"])
      ShowTextAttributes(["mefist_fc2", 0, 0, 2])
      ShowText(["\\n<Mephisto>Whether I'm a loyal retainer or not, my contract will be fulfilled..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ConditionalBranch([1, 823, 0, 2, 1])
      ConditionalBranch([0, 1572, 1])
        ShowTextAttributes(["mob_murabito3_fc1", 0, 0, 2])
        ShowText(["\\n<Lara>Um...will you take me with you as well?"])
        ShowChoices([["Let her join", "Decline for now"], 0])
        When([0, "Let her join"])
          ShowTextAttributes(["mob_murabito3_fc1", 5, 0, 2])
          ShowText(["\\n<Lara>Thank you very much! I'll do my best! ♪"])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(572)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Lara joined the party!"])
          Wait([60])
          ExitEventProcessing([])
          Empty([])
        When([1, "Decline for now"])
          ShowTextAttributes(["mob_murabito3_fc1", 1, 0, 2])
          ShowText(["\\n<Lara>Is that so... Please invite me some other time."])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    CallCommonEvent([7221])
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>The appearance of Tartarus created a big lake north of Esta. After that, Esta began to prosper from fishing in the lake..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>But then, they began to catch unnaturally large fish from that lake. Many people found the fish caught near Tartarus to be inedible."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Also...it is rumored that lots of deformed fish were caught. There was talk about new kinds of fish that had never been seen before."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Even so, it wasn't until two years ago that all of its residents went missing. Now Esta has been completely blocked off."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["41"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>It appears the genetic abnormalities affect many organisms living in the vicinity of Tartarus. This could also be due to the Apoptosis phenomenon..."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>And if this spreads beyond Tartarus...\nThis world could be on the same path to destruction just like that other world..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>I came here to participate in the Colosseum.\nThe Grand Noah Colosseum is naturally a sacred place for warriors."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>The problem is the journey from here to Grand Noah.\nThe monsters are tough, and I'm not confident I can make it there..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["171"])
    ShowTextAttributes(["lizardboss_fc1", 3, 0, 2])
    ShowText(["\\n<Miranda>With skills like that, you'd only lose if you entered the contest."])
    ExitEventProcessing([])
    Label(["197"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Lolitta>Wouldn't you just lose then if you entered the Colosseum?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Woman>It will be a long journey to Grand Noah.\nWould you like to rest here for 10G?\\$"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ConditionalBranch([7, 10, 0])
        ChangeGold([1, 0, 10])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        FadeinScreen([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Woman>It appears you don't have enough money."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Husband>We evacuated to this village from a town close to the frontlines. After all, when there are small children..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Husband>War after war... When will there be peace?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Wife>I've seen the Ant Girl soldiers first-hand. They're just like machines that kill their enemies without emotion..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Wife>Oh, it's so horrible... Even now, I still see them in my dreams..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["128"])
      ShowTextAttributes(["kaniloid_fc1", 0, 0, 2])
      ShowText(["\\n<Jillian>Killing machines are dangerous..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Wife>Kyaaah! They're here too!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Wife>Will every monster turn into a killing machine if that is the Monster Lord's command? Even the monsters in this village...?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>This war will be over before too long. We have the Magic Advisor, Mephisto."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>Mephisto is a yoma, but... In the midst of this war, whether she's human or monster is irrelevant."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>The war with the Monster Lord's army looks like it will end before too long. We have the Magic Advisor, Mephisto."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>Mephisto is a yoma, but... In the midst of this war, whether she's human or monster is irrelevant."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>It is the spirit of people who are useful to the end that stand above others. But if you're using that as a monster, you are unfit to serve in the Queen's campaign."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Not to mention our opponent is the tyrannical, inhuman Grangold Army. If we don't mobilize everyone we have, including monsters, we will surely be defeated."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>The success of Mephisto's strategy was made possible by the great efforts of the hero Luka. The sword of the hero Luka will split the Monster Lord's ambitions in half."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>My son and his wife have evacuated here with my grandchild. Their homes were close to the frontlines..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>War with the Monster Lord... As it stands, it's unlikely my grandchild will be returning to the city."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Child>I'm playing soldier!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["203"])
    ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
    ShowText(["\\n<Tatsuko>If marines are fine, I'll play with you!"])
    ExitEventProcessing([])
    Label(["204"])
    ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
    ShowText(["\\n<Stacy>Do you want to play marines with me...?"])
    ExitEventProcessing([])
    Label(["201"])
    Label(["202"])
    ShowTextAttributes(["bonny_fc1", 1, 0, 2])
    ShowText(["\\n<Bonnie>Then you be the marine, and I'll be the Pirate Queen! Now let's play pretend!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Child>Yaaay, here I come, Pirate Queen!"])
    ShowTextAttributes(["ashel_fc1", 1, 0, 2])
    ShowText(["\\n<Ashel>It can't be helped, I'll play with you for a bit... I'm the First Mate, Ashel!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Child>Pirates! You're playing two against one!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ConditionalBranch([1, 1052, 0, 5, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>Soon, the long-established tournament known as the Queen's Cup will commence at the Grand Noah Colosseum. I'm going to participate as well, of course."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1052, 0, 6, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>I participated in the Queen's Cup, but I lost to the beast team led by Cerberus.\nEven though I got beaten down, it still felt good to be violated..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["213"])
      ShowTextAttributes(["kerberos_fc1", 0, 0, 2])
      ShowText(["\\n<Caesar>While it was lovely, I don't need the seed of a cowardly warrior."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Slime Girl>I'm looking forward to the Colosseum! ♪"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["53"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime>I'm also looking forward to it! ♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Slime Girl>I want to win the Colosseum championship! ♪"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["110"])
    ShowTextAttributes(["slimelord_fc1", 3, 0, 2])
    ShowText(["\\n<Bess>Isn't that...a bit impossible?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>Will we truly be able to win this war soon?\nWhat if Grangold's army marches toward this village next...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>I'm so anxious and worried, I can't sleep at night."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>I hope the hero Luka defeats the Monster Lord like Grandpa says, but... Will it really go that smoothly?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Even in this village, volunteers have enlisted. Furthermore, if the war situation worsens, there may be a forced drafting of soldiers..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>I don't want to think about my grandchild being taken in as a soldier..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>The hero Luka is our hope. Every day, I pray to Ilias that Luka will defeat the Monster Lord."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>Many voices have been requesting for us to sell weapons and armor in this shop. I guess they feel pressured to be armed in preparation for war..."])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Adventurer>Along the way to Grand Noah, there is a tunnel leading to Yamatai. I thoughtlessly entered it, and it was a harsh experience..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Adventurer>The monsters that appear throughout the tunnel are stronger than the ones around here.\nYou should be careful too..."])
    ConditionalBranch([1, 1001, 0, 23, 2])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Yamatai Village... We don't have any business there right now. Our next destination is Grand Noah Castle."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>In any case, we have no plans to head for Yamatai Village. For now, let's head to Grand Noah."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>If the recruitment for volunteer soldiers comes here next, I'm planning to enlist as a soldier. I can't ignore this crisis in my country."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>That's why I must prepare my items.\nNow, how many medicinal herbs should I have..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>If the recruitment for volunteer soldiers comes here next, I'm planning to enlist as a soldier. I have to defend my country from the Monster Lord's army."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>That's why I must prepare my items.\nNow, how many medicinal herbs should I have..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Label(["196"])
    ShowTextAttributes(["s_mermaid_fc1", 1, 0, 2])
    ShowText(["\\n<Mink>Naturally, I have to carry as much as I can."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([16, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([352, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([332, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([23, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
