Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 703, 20, 15, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 708, 28, 31, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 708, 2, 29, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 708, 5, 23, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 708, 12, 3, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    PlaySE(["RPG::SE(@name=\"mon_fanfale2\", @pitch=100, @volume=80)"])
    ChangeWeapons([156, 0, 0, 1])
    Wait([120])
    ShowPicture([5, "80_bonny_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["bonny_fc1", 1, 0, 2])
    ShowText(["\\n<Bonnie>It's finally mine! This is the Dark Saber, Pirate Queen Roza's hidden treasure!"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Umm... It doesn't seem very powerful to me. It's a nice sword and all, but for a pirate queen's treasure..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>It's definitely a nice sword, but it doesn't seem like it's worthy of being a pirate queen's treasure..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>It's a fairly strong sword as-is, but if tempered properly, it could bring out considerable power."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>The potential of this sword is high, however. If tempered properly, the sword could live up to its reputation as a treasure."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_bonny_st02", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_ashel_st02", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["ashel_fc1", 1, 0, 2])
    ShowText(["\\n<Ashel>In any case, its quality is not a big deal."])
    ShowTextAttributes(["ashel_fc1", 1, 0, 2])
    ShowText(["\\n<Ashel>As Roza's descendant, it was important to milady just to have her treasure."])
    ConditionalBranch([4, 171, 0])
      ShowTextAttributes(["lizardboss_fc1", 0, 0, 2])
      ShowText(["\\n<Miranda>Yeah, that's how it is in the world of villains. Reputation is the greatest treasure of all."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 103, 0])
      ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
      ShowText(["\\n<Kamuro>I see... Very educational."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ashel_fc1", 1, 0, 2])
    ShowText(["\\n<Ashel>News of this will quickly spread among pirates, which will increase the reputation of the Fishy Pirates."])
    ConditionalBranch([4, 72, 0])
      ShowTextAttributes(["phoenix_fc1", 4, 0, 2])
      ShowText(["\\n<Mini>Congratulations on your world debut! I wonder if the Don will hear about this too!?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["bonny_fc1", 1, 0, 2])
    ShowText(["\\n<Bonnie>Time for our triumphant return! Back to the MS Fish everyone!"])
    ConditionalBranch([4, 53, 0])
      ShowTextAttributes(["slime_fc1", 0, 0, 2])
      ShowText(["\\n<Lime>Aye aye, cap'n!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka and party exit the cave."])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 376, 12, 12, 8, 0])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_bonny_st02", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_ashel_st02", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    Script(["gain_medal(31)"])
    ShowTextAttributes(["bonny_fc1", 1, 0, 2])
    ShowText(["\\n<Bonnie>As promised, we'll take you to Grand Noah. What business do you have there, anyway?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>That's a long story--"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka told the pirates about the circumstances behind his adventure..."])
    ShowPicture([5, "80_bonny_st03", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["bonny_fc1", 2, 0, 2])
    ShowText(["\\n<Bonnie>So you started your adventure to chase after your father... That's such a great story!"])
    ShowTextAttributes(["ashel_fc1", 1, 0, 2])
    ShowText(["\\n<Ashel>Milady, this could be a chance to make a name for the Fishy Pirates. If we were able to save the world with them..."])
    ShowTextAttributes(["bonny_fc1", 2, 0, 2])
    ShowText(["\\n<Bonnie>It's settled then! We'll help you on your adventure! Let's search for your father together!"])
    ShowTextAttributes(["ashel_fc1", 1, 0, 2])
    ShowText(["\\n<Ashel>This is our big chance! We'll become famous worldwide, and if it all works out, great heroes!"])
    ErasePicture([5])
    ErasePicture([6])
    PlaySE(["RPG::SE(@name=\"mon_fanfale3\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The two Fishy Pirates formally join your party!"])
    ShowTextAttributes(["bonny_fc1", 2, 0, 2])
    ShowText(["\\n<Bonnie>Oooh, such a great story..."])
    ShowTextAttributes(["ashel_fc1", 1, 0, 2])
    ShowText(["\\n<Ashel>Fishy Pirates... Big chance..."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>......"])
      Empty([])

    BranchEnd([])
    FadeoutScreen([])
    ControlSwitches([100, 100, 1])
    ControlSwitches([7068, 7068, 0])
    ControlVariables([1051, 1051, 0, 0, 5])
    ControlVariables([1001, 1001, 0, 0, 22])
    ControlVariables([1002, 1002, 0, 0, 20])
    RecoverAll([0, 0])
    SetVehicleLocation([1, 0, 2, 21, 211])
    Wait([60])
    TransferPlayer([0, 2, 20, 211, 6, 2])
    FadeinScreen([])
    PlaySE(["RPG::SE(@name=\"mon_fanfale3\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["You received the MS Fish!"])
    ConditionalBranch([1, 56, 0, 0, 0])
      ControlVariables([56, 56, 0, 0, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Your party member size has increased by 2!"])
      ShowText(["You can now take a total of 10 characters with you!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ashel_fc1", 1, 0, 2])
    ShowText(["\\n<Ashel>We'll entrust operation of the MS Fish to you. From here on, our destinies are intertwined."])
    ShowTextAttributes(["bonny_fc1", 1, 0, 2])
    ShowText(["\\n<Bonnie>Pirates always keep their word! We'll follow you anywhere!"])
    ConditionalBranch([4, 53, 0])
      ShowTextAttributes(["slime_fc1", 0, 0, 2])
      ShowText(["\\n<Lime>Yay! The cap'n is coming with us!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 171, 0])
      ShowTextAttributes(["lizardboss_fc1", 0, 0, 2])
      ShowText(["\\n<Miranda>First you recruited us bandits, now pirates too? The party is going to be full of bad guys before long."])
      ShowTextAttributes(["bonny_fc1", 0, 0, 2])
      ShowText(["\\n<Bonnie>The Fishy Pirates don't do anything bad! We've never targeted anyone but the navy and villains!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ashel_fc1", 0, 0, 2])
    ShowText(["\\n<Ashel>Before you take the helm, let me provide a few instructions. First, you can press buttons 7 or 8 (Q- and W-keys) to open the map while on the ocean."])
    ShowTextAttributes(["ashel_fc1", 0, 0, 2])
    ShowText(["\\n<Ashel>Your location will be marked with a yellow circle. Always knowing where you are is the most important rule of sailing."])
    ShowTextAttributes(["ashel_fc1", 0, 0, 2])
    ShowText(["\\n<Ashel>If you lose track of the ship, use a harpy feather or warp magic. If you warp to a port or the Navy Headquarters, the ship will warp there with you."])
    ShowTextAttributes(["ashel_fc1", 0, 0, 2])
    ShowText(["\\n<Ashel>One more thing... This is really for our benefit, but there's another operation we'd appreciate your assistance with."])
    ShowTextAttributes(["bonny_fc1", 0, 0, 2])
    ShowText(["\\n<Bonnie>Oh, the flag that was stolen?\nWith Luka's help, I bet we can take it back from the navy!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Huh? What are you talking about?"])
    ShowTextAttributes(["ashel_fc1", 0, 0, 2])
    ShowText(["\\n<Ashel>A while back, we had a little skirmish with a naval warship, and they managed to steal our pirate flag."])
    ShowTextAttributes(["ashel_fc1", 0, 0, 2])
    ShowText(["\\n<Ashel>We've wanted to get it back from them, but storming their headquarters isn't so easy for us, you see?"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>So you want us to launch a raid on the Navy Headquarters... That's going to cause a huge uproar."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>So you want us to launch a raid on the Navy Headquarters..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ashel_fc1", 0, 0, 2])
    ShowText(["\\n<Ashel>It doesn't have to be done immediately, but take some time to consider recovering our flag."])
    ShowTextAttributes(["ashel_fc1", 1, 0, 2])
    ShowText(["\\n<Ashel>Also, the Navy Headquarters stores an [Oceanic Business Permit]. Steal that and you'll be able to take on a few nautical jobs."])
    ShowTextAttributes(["bonny_fc1", 1, 0, 2])
    ShowText(["\\n<Bonnie>That's not a bad deal for you guys. I'm looking forward to the day we storm the Navy Headquarters!"])
    ConditionalBranch([4, 53, 0])
      ShowTextAttributes(["slime_fc1", 0, 0, 2])
      ShowText(["\\n<Lime>Aye aye, cap'n!"])
      ShowTextAttributes(["bonny_fc1", 1, 0, 2])
      ShowText(["\\n<Bonnie>Yeah! You're an excellent crew member, Lime."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Hmm... The pirate flag aside, the job change item is tempting. Raiding the Navy Headquarters doesn't sound like a bad idea, does it?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>I have no interest in a pirate flag, but I want the job change item. Luka, can we raid the Navy Headquarters?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Sure, I'll think about it."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Heading to the Noah region to the northwest is our priority, but it might not be bad to raid the Navy Headquarters before that."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([29, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeGold([0, 0, 6600])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["6600\\G acquired!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([134, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([219, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([97, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([204, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([202, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Sea Horse Marine>I got lost...\nCan we call a truce?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["58"])
    ShowTextAttributes(["inp_fc2", 0, 0, 2])
    ShowText(["\\n<Remi>...are you okay?"])
    ExitEventProcessing([])
    Label(["66"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla>What a useless marine..."])
    ExitEventProcessing([])
    Label(["130"])
    ShowTextAttributes(["ghost_fc1", 0, 0, 2])
    ShowText(["\\n<Carrie>I'm always lost..."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["bonny_fc1", 1, 0, 2])
    ShowText(["\\n<Bonnie>Roza's treasure must be just ahead!"])
    ConditionalBranch([4, 66, 0])
      ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
      ShowText(["\\n<Vanilla>I wonder what kind of treasure a legendary pirate queen would leave behind. Weapons? Armor? Precious items?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ashel_fc1", 1, 0, 2])
    ShowText(["\\n<Ashel>According to records, it's a valuable weapon. Perhaps even the one Roza herself wielded..."])
    Empty([])

  Page 1
    Empty([])
