Display Name = "Hourai Mountain 1st Layer"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 335, 48, 53, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 335, 48, 53, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 335, 48, 53, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 335, 48, 53, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 335, 48, 53, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 335, 48, 53, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 335, 48, 53, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3830, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 371, 160, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 371, 160, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 371, 160, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 371, 160, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 371, 160, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1435, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([41, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1063, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["So this is the Horai Mountain of the Monster Realm..."])
    ShowText(["I can certainly feel the presence of many angels here."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems like powerful angels are stationed all around the mountain."])
    ShowText(["They must be seasoned warriors who have fought long as the Angel Liberation Army."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If they could become our allies, it would be very reassuring."])
    ShowText(["To do that, we must persuade the Eden of the Monster Realm..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I can sense Eden's presence from the mountaintop."])
    ShowText(["It's troublesome, but we can't avoid climbing the mountain."])
    ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["If Eden ignores me again..."])
    ShowText(["I'm quite hurt by it..."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>"])
    ShowText(["Kyu..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Nuruko is patting Ilias's head, comforting her..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["In any case, let's go!"])
    ShowText(["If we persuade her with sincerity, she will surely understand!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["For now, we have no choice but to meet the Eden of the Monster Realm."])
    ShowText(["We will cooperate and attack Yamatai together!"])
    ErasePicture([1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3752, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ConditionalBranch([1, 1142, 0, 34, 2])
      ShowTextAttributes(["angels_fc1", 0, 0, 2])
      ShowText(["\\n<Angel Soldier>"])
      ShowText(["Don't underestimate us lower angels."])
      ShowText(["Do you have any idea how many hundreds of years we've been fighting...?"])
      ShowTextAttributes(["eden_fc1", 1, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["Indeed, these beings are well-trained."])
      ShowText(["It must have been a very painful and difficult time for them..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 35, 1])
      ConditionalBranch([1, 1170, 0, 6, 2])
        ShowTextAttributes(["angels_fc1", 0, 0, 2])
        ShowText(["\\n<Angel Soldier>"])
        ShowText(["There are still many of our brethren captured throughout the Monster Realm."])
        ShowText(["Our fight won't end until we rescue them all..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1170, 0, 7, 1])
        ShowTextAttributes(["angels_fc1", 0, 0, 2])
        ShowText(["\\n<Angel Soldier>"])
        ShowText(["It has been a life of endless battle..."])
        ShowText(["I've forgotten everything except for fighting."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([1, 1142, 0, 34, 2])
      ShowTextAttributes(["angels_fc1", 0, 0, 2])
      ShowText(["\\n<Angel Soldier>"])
      ShowText(["Are you the ones rumored to have come from the Angelic Dominion...?"])
      ShowText(["I won't hinder you, but I won't help you either."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 35, 1])
      ConditionalBranch([1, 1170, 0, 6, 2])
        ShowTextAttributes(["angels_fc1", 0, 0, 2])
        ShowText(["\\n<Angel Soldier>"])
        ShowText(["You all are quite skilled, aren't you...?"])
        ShowText(["From now on, I would like to cooperate as much as possible."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1170, 0, 7, 1])
        ShowTextAttributes(["angels_fc1", 0, 0, 2])
        ShowText(["\\n<Angel Soldier>"])
        ShowText(["Our job is done, but..."])
        ShowText(["With nowhere to go, we can only stay here."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["valkyrie_fc1", 0, 0, 2])
    ShowText(["\\n<Valkyrie>"])
    ShowText(["We, the Angel Liberation Army, have two missions."])
    ShowText(["First, to rescue our comrades captured in various countries."])
    ShowTextAttributes(["valkyrie_fc1", 0, 0, 2])
    ShowText(["\\n<Valkyrie>"])
    ShowText(["And, following the prophecy left by Lady Ilias..."])
    ShowText(["To search for the savior of the fallen angels."])
    ConditionalBranch([1, 1142, 0, 34, 2])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The prophecy left by Ilias...?"])
      ShowText(["What is the savior of the fallen angels?"])
      ShowTextAttributes(["valkyrie_fc1", 0, 0, 2])
      ShowText(["\\n<Valkyrie>"])
      ShowText(["I have no obligation to tell you that much..."])
      ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["I am Ilias, you know!"])
      ShowText(["That's enough, I'll ask someone else!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 35, 1])
      ConditionalBranch([1, 1170, 0, 6, 2])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1170, 0, 7, 1])
        ShowTextAttributes(["valkyrie_fc1", 0, 0, 2])
        ShowText(["\\n<Valkyrie>"])
        ShowText(["Both have been accomplished, at least in theory."])
        ShowText(["So from now on, we can live freely, huh?"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ConditionalBranch([1, 1142, 0, 34, 2])
      ShowTextAttributes(["angels_fc1", 0, 0, 2])
      ShowText(["\\n<Angel Soldier>"])
      ShowText(["Lady Eden is at the mountain's summit."])
      ShowText(["She is concentrating her mind before a major operation."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Well, it's Eden after all..."])
      ShowText(["I figured she'd be at the highest point."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 35, 1])
      ConditionalBranch([1, 1170, 0, 6, 2])
        ShowTextAttributes(["angels_fc1", 0, 0, 2])
        ShowText(["\\n<Angel Soldier>"])
        ShowText(["Lady Eden is not here right now."])
        ShowText(["She is busy flying around various places..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1170, 0, 7, 1])
        ShowTextAttributes(["angels_fc1", 0, 0, 2])
        ShowText(["\\n<Angel Soldier>"])
        ShowText(["So from now on, we have freedom, but..."])
        ShowText(["I have no idea what to do or how to proceed."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])
