OVERVIEW INFO ANATOMY COOL FOR: ARTISTS. DESIGNERS. SURGEONS. Not only applicable to the human body, Anatomy is your ability to conceptualize form. It lets you figure out the way things operate – how they fit together. Anatomy lets you fill in the blanks from partial information, and memorize the components of people and things. At high levels, Anatomy grants you a sublime understanding of biomechanics and construction. If something breaks, you'll know exactly what went wrong. Not only can you fix it, you can improve it. At low levels, your memory of form will be hazy at best. Assembly will be difficult even with instructions, and you can throw art to the roadside even abstract art. Composition is key. BEHAVIORAL ANALYSIS COOL FOR: MANIPULATORS. PROFILERS. ALEXITHYMICS. Behavioral Analysis is what you have in place of empathy. Well, there's *some* empathy mixed in. But for the most part, you rely on cold reason to understand emotions — your own included. With high Behavioral Analysis, it's almost like you have a normal empathy threshold. By learning to recognize small changes in a person's behavior, you will be able to deduce what they're feeling, why they're feeling it, and what they think of you. At low levels, emotion will remain an enigma. You won't even be able to tell if you yourself are suicidal, or just hungry. CONSTELLATION COOL FOR: ANALYSTS. PUZZLE-SOLVERS. SENTIENT THINGS. Constellation is structured thought. It is the thing that keeps your memories straight, the thing that organizes trivia, the bastard who keeps losing your phone. Constellation allows you to draw connections, absorb information, and overcome obstacles with hard logic. At high levels, Constellation makes you an issue-solving machine. But you will be just that — a machine. A series of inputs and outputs with no room for anything else. But without at least some of the order Constellation grants you, you will struggle with the most basic of tasks. Comprehension itself will fall beyond your reach. CARRINGTON FLARE COOL FOR: CELEBRITIES. MODELS. NARCISSISTS. Carrington Flare is a measure of how cool you look - or at least how cool you *think* you look. It is your style, your mannerisms, your unique magnetism. You've got the legs of a secretary bird and a voice like a synthesizer. Flaunt it. At high levels, Carrington Flare will bring out your narcissism. You will be unwilling to do things that compromise your image. Your body's tiniest imperfections will feel like hot nails in your skin. At low levels, you will be utterly swagless. Your outfits will be dull, and your speech full of awkward self-depreciation. First impressions are everything, and you won't even leave a dent. CORNERING COOL FOR: HAIR-TRIGGERS. REPRESSORS. ANIMALS. There's something in you, clawing its way up your throat. Forged in acid, fed by swallowed insults, the tapeworm that is Cornering presses at your soft-palate. Before you know it, your mouth moves, and you can't stop the vitriol that comes out. At high levels, Cornering bites. Hard. If something hurts you, you hurt back tenfold. It doesn't matter who it is or what their intentions are, you won't be backed into a corner. No one talks down to you. You will be heard. At low levels, you'll be passive, defenseless. You won't throw insults or punches. Maybe you'll get walked on - maybe you'll get killed - but at least you won't do something you regret. DIALECTICS COOL FOR: DEBATE CAPTAINS. CONTRARIANS. TRUTH-SEEKERS. Dialectics is your ability to construct arguments, as well as the ability to take the arguments of others to heart. It turns argument into debate, conflict into understanding. It takes thesis and antithesis and makes something new. Dialectics allows you to grow. At high levels, Dialectics will dig straight to the root of an argument, showing you the fundamental difference in your beliefs. It steamrolls pretense, ignoring emotion in favor of solutions. But at low levels, you'll get stuck debating veneer. You'll get caught up on surface-level thorns, refusing to move forward before your petty disagreements are solved. You will be unmoving, and no one will be moved by you. DATA PROSE COOL FOR: AUTHORS. SPEAKERS. SCIENCE-COMMUNICATORS. What good are thoughts if you can't articulate them? Data Prose allows you to do just that. It is the ability to put your feelings into words accurately and concisely – the ability to communicate complex concepts without people missing your train of thought. High levels of Data Prose makes you an amazing communicator, maybe too good. Though never boring, your constant verbosity and urge to overshare will grow tiresome, and people will paradoxically stop listening to you. But at low levels, you will lock up in conversations, unable to communicate important ideas as your language of thought becomes indecipherable to anyone but you. DEEP FIELD COOL FOR: ASTRONOMERS. PHILOSOPHERS. ATHEIST ZEALOTS. At the edge. The beginning. Unfathomably vast, past the point of causal disconnection, where the universe red-shifts out of existence - this is where you belong. You belong in the Deep Field, not here. Thoughts fire across galactic filaments. A distant galaxy holds you in its spiral arms. With high enough Deep Field, even the weight of all the universe will not be able to crush you. You will become a delusional hermit within the local void, caught up in worship of the immense vastness above. But without this atheistic faith, the scale of mere mountains will leave you in a state of unrepentant anguish, unable to grapple with your place under the stars. EGO COOL FOR: MEGALOMANIACS. SUPERHEROES. FUTURE CEOS. Not only a sense of pride, Ego is a sense of self. Ego is what you've tied your identity to, it is the will to continue to be the person you are. In times of struggle, Ego might be the only thing keeping you going, and the only thing keeping your bloated superego at bay. At high levels, Ego will turn you into a self-centered, self-righteous little prick. You will be blind to your mistakes and blind to the harm you cause to others. You will become wrapped up in a solipsistic haze. But at low levels, your self-depreciation will overwhelm you. You will be slow to act for fear of failure, and reject critical opportunities you don't believe you deserve. FABRICATION COOL FOR: CARPENTERS. SEAMSTERS. TINKERERS. The ability to repair your belongings is an essential life skill. Doing more may not be needed, but it sure is useful. Fabrication is your knowledge of construction and tools. It is your ability to intuit function and utilize advanced techniques when crafting and repairing. At high levels, Fabrication brings you an encyclopedic knowledge of tools; from band saws, to sergers, to risographs. You will rarely have to buy new things, opting to repair them instead, maybe getting a bit stubborn about recycling in the process. At low levels, you will be unable to grasp how things are put together. Even with the proper tools, you'll be clueless in the execution. HYPERVIGILANCE COOL FOR: SURVIVALISTS. PARANOIACS. FINAL GIRLS. Hypervigilance is a twisted kind of dangersense. It alerts you to any and all potential threats, even when there is none. Hypervigilance keeps you in a constant state of panic, convincing you that there's something *monstrous* around the corner, a predator behind yuo, waiting in the dark. With high levels of Hypervigilance, you will truly feel as though your life is in danger when you know you are safe. It will drive you to the cusp of hallucination, making you vividly imagine impossible horrors, convincing you they're about to happen. While at low levels, you will be unable to detect threats before it's too late, your survival instincts vestigial at best. INERTIA COOL FOR: PHYSICISTS. ROGUES. SLAPSTICKS. You are built like five tightly-rolled joints glued together with soda residue. You would lose to an infant in a flex-off. The one thing you've got going for you is your understanding of physics and anatomy. Hit their weak-spots. Use Inertia to your advantage. With high levels of Inertia, you will be able to pinpoint any and all weaknesses in your enemies, and create deadly weapons from the most unassuming objects in your surroundings. However, you might spend too much time analyzing, and get majorly concussed while you just... stand there. But at low levels, not only will you probably end up dying, you'll look really pathetic doing it. JESTORAL PRIVILEGE COOL FOR: COMEDIANS. FOOLS. HUMAN PUNCHLINES. Your Jestoral Privilege is your license to entertain. It allows you to get away with social gaffes by ensuring those gaffes are funny. You are an entertainer, a socialite. You are a silver-tongued clown - loved, but not necessarily respected. High levels of Jestoral Privilege will allow you to climb the social ladder with tack-sharp wit, and get away with high-flying insults. As a tradeoff, however, people will stop taking you seriously, seeing you as nothing but a source of humor. With low Jestoral Privilege, you will become a dull, humorless bore. You may get more respect, but you won't get much love. MISOPHONIA COOL FOR: PERFECTIONISTS. PATTERN-SEEKERS. AUTISTICS. Literally: hate of sound. Misophonia is your perception of and reaction to outside stimulus, as well as your ability to spot patterns in it. It allows you to pick up on the most minute details of your surroundings, but it might drive you completely, totally insane in the process. With high levels of Misophonia, the world around you will become a minefield of torture. You will react with violent anger and disgust to innocuous sights and sounds; eating, twitching, even the sound of breathing. But without it, you will be oblivious to anything more than a few feet away from you. Important shifts in soundscapes and breaks in patterns will fly completely over your head. OCTAVE COOL FOR: SOPRANOS. EMOTION-HAVERS. POKER CHAMPS. Octave is the control you have over your voice. It is the control you have on your reflex, your behavior, and your tongue. It lets you hit those high notes, it lets you *perform*. It keeps that wavering trill down when your nerves give out. It keeps that scream in your chest when shit hits the fan. At high levels, Octave makes everything you do seem stilted. You will be precise - too precise. Too scripted. Too pitch-perfect. You'll convey any emotion you want, but it will always look a bit insincere, even when it's not. At low levels, you'll be totally tonedeaf. Monotone - except for when anxiety shows through. All the world's a stage, and brother, you would be its worst player yet. OTHERSHIP COOL FOR: NEUROTICS. PUNKS. OPEN-MINDED PEOPLE. Othership is solidarity in difference. It is embracing your oddities, and finding others who do the same. Othership allows you to get a read on people - to spot potential allies at a glance. In a world full of boxes, it arms you with a utility knife. At high levels of Othership, you will have an almost spiritual connection with your fellows. You will be able to find and befriend like-minded people with ease. But the more you other yourself, the more detached from society you will become. At low levels, you'll still be detached, but you'll also lack self-acceptance. Instead, you'll bootlick for ideals that want your ilk gone. PROPRIOCEPTION COOL FOR: GOALIES. MULTITASKERS. NIGHT OWLS. The sixth sense, as it were. Proprioception is your awareness of your body and the space it takes up regardless of vision. This sense extends to the things you wear, the tools you use, and the buttons you press. It is your general dexterity and your unconscious reflex. High proprioception grants you the ability to move without thought. Every tool you wield will become an integrated part of you. However, your body may start to move on its own - picking at its skin, biting its nails, developing harmful tics. Low proprioception, on the other hand, will shorten your muscle memory and dampen your reflexes to a debilitating, dangerous degree. PEDANTRY COOL FOR: SLEUTHS. ELITISTS. DICKHEADS. Pedantry is your propensity to get wrapped up in details. It allows you to ignore the forest and focus in on the trees, pinpointing inconsistencies and locating the exact cause of problems. It corrects misinformation, memorizes schedules, and lays out rules. With a lot of Pedantry, you can't stop yourself from nitpicking everything. You will be urged to say things like "um, actually" or "you probably didn't know this, but-" This will make you come off as a jackass. However, without a little Pedantry from time to time, you won't be able to keep things in order. Your work will be sloppy, you'll be perpetually late, and you'll jump to incorrect conclusions. REFLUX COOL FOR: WORKAHOLICS. SELF-FLAGELLATORS. TACHYCARDIACS. Your body is a temple - abandoned and crumbling with a rotted foundation. Reflux is the ability to keep it in line - your ability to work through your myriad of minor health problems. None of them are disabling alone, but by God do they compound. High Reflux will keep you going through anything your body throws at you. But in ignoring vital warning signs, you might do more harm than good. Working through dizziness might end with you on the floor. Migraine blind-spots could prove fatal if you don't wait them out. But at low levels, you will be unable to keep up with what life may require of you. STUBBORNNESS COOL FOR: EXTREMOPHILES. COCKROACHES. ANIME PROTAGONISTS. Stubbornness is your will to live. It keeps your heart beating, your body moving, your path true. Wherever it stems - spite, pride, fear - Stubbornness is your body's engine. In the face of pain, it keeps you moving. In the face of uncertainty, it is armor against opposition. Too much Stubbornness will make you a genuinely unpleasant person. You will be impossible to get along with; completely closed to outside ideas, insistent you do it your way. But without it, you will be a pushover - a yes-man. You will cave at the first sign of pain or challenge - both mental and physical. Survival will become infinitely harder as your body gives way to the slightest inconvenience. SHAME COOL FOR: EAVESDROPPERS. WALLFLOWERS. ASSASSINS. Deep-seeded, pervasive, Shame is what pulls back your impulses and shrinks your presence. It makes you hypercritical of yourself and your actions, forcing you to look before you leap. Shame keeps you hidden from prying eyes and bad graces. High Shame grants you immeasurable restraint and stealth. You will shrink yourself so thoroughly that you become invisible - camouflaged in harmlessness. But in the process, you will lose all spontaneity and passion as self-hate eats you. Without Shame, however, you will act on selfish impulse - opening yourself to both embarrassment and unwanted attention. STARVATION COOL FOR: UTILITARIANS. HEDONISTS. NON-VIRGINS. Starvation is a drive to seek pleasure - if not for the sake of pleasure itself, then to avoid suffering in its absence. It begs you to do something - anything - to fill up your heart. As much as you might wish otherwise, man can not live on spite alone. High Starvation will drive you into a manic state of desire. You will hunt dopamine unceasingly, trading your responsibilities and values for whatever trite sensation you can get your hands on. Without it, however, you will remain fundamentally miserable to the point of self-sabotage. Your hunger won't go away, you just won't have the guts to satiate it. SUBTEXT COOL FOR: ADVERTISERS. POETS. BOOKWORMS. Subtext is the ability to create double-meanings. That is, it allows you to take things other than literally. Subtext allows you to pick up on less-than-blunt symbology, to lie by selection, and comprehend literature beyond denotation. With high Subtext, no crypto-ideology or half-lie will get past you. You'll hang on every word, every image - probably reading too deep into things most of the time. But at low-levels, you will take everything at face value, making you extremely vulnerable to manipulation. You will be both oblivious to lies, and unable to lie yourself. WORLDBUILDING COOL FOR: ART-DIRECTORS. GAME-MASTERS. OPINION-HAVERS. Worldbuilding is your ability to construct settings and scenarios real or imagined. It allows you to remix the information you have into something new, weaving stray trivia and anecdotes into a broader understanding of how the world works. At high levels, Worldbuilding will have you wrapped up in daydreams, detached from reality, only interested in the hypothetical. Material circumstance will be second to academic theory. At low levels of Worldbuilding, you'll be left with a stunted imagination. You will have a hard time coming up with interesting ideas for stories and art, or keeping track of real-life history and politics.