<materialset>
    <material name="formalsuit" shader="Constant">
        <sampler name="DiffuseMap" path="./face.dds" srgb="1" minfilter="linear" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
        <state name="alphatest" value="1" />
        <state name="ztest" value="1" />
        <state name="zwrite" value="1" />
    </material>
	<material name="skin_limb" shader="Constant">
        <sampler name="DiffuseMap" path="./face.dds" srgb="1" minfilter="linear" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
        <state name="alphatest" value="1" />
        <state name="ztest" value="1" />
        <state name="zwrite" value="1" />
    </material>
</materialset>
