<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	
  <HediffDef ParentName="InfectionBase">
    <defName>CAT_Disintegrated</defName>
    <label>disintegrated</label>
    <description>Cellular level breakdown. Causes extreme pain, physical breakdown, and death.</description>
    <hediffClass>HediffWithComps</hediffClass>
    <tendable>true</tendable>
	<lethalSeverity>1</lethalSeverity>
    <comps>
      <li Class="HediffCompProperties_DisappearsOnDeath" />
      <li Class="HediffCompProperties_TendDuration">
        <baseTendDurationHours>12</baseTendDurationHours>
        <severityPerDayTended>-0.0773</severityPerDayTended>
      </li>
      <li Class="HediffCompProperties_Immunizable">
        <severityPerDayNotImmune>5.0</severityPerDayNotImmune>
        <immunityPerDaySick>0.01</immunityPerDaySick>
        <severityPerDayImmune>-0.25</severityPerDayImmune>
      </li>
    </comps>
    <stages>
      <li>
        <label>minor pain</label>
        <painOffset>0.1</painOffset>
        <capMods>
          <li>
            <capacity>Consciousness</capacity>
            <postFactor>0.9</postFactor>
          </li>
          <li>
            <capacity>Manipulation</capacity>
            <postFactor>0.9</postFactor>
          </li>
          <li>
            <capacity>Moving</capacity>
            <postFactor>0.9</postFactor>
          </li>
          <li>
            <capacity>BloodPumping</capacity>
            <postFactor>0.9</postFactor>
          </li>
          <li>
            <capacity>Breathing</capacity>
            <postFactor>0.9</postFactor>
          </li>
        </capMods>
      </li>
      <li>
        <minSeverity>0.3</minSeverity>
        <label>mild pain</label>
        <painOffset>0.3</painOffset>
        <capMods>
          <li>
            <capacity>Consciousness</capacity>
            <postFactor>0.75</postFactor>
          </li>
          <li>
            <capacity>Manipulation</capacity>
            <postFactor>0.75</postFactor>
          </li>
          <li>
            <capacity>Moving</capacity>
            <postFactor>0.75</postFactor>
          </li>
          <li>
            <capacity>BloodPumping</capacity>
            <postFactor>0.75</postFactor>
          </li>
          <li>
            <capacity>Breathing</capacity>
            <postFactor>0.75</postFactor>
          </li>
        </capMods>
      </li>
      <li>
        <minSeverity>0.6</minSeverity>
        <label>intense pain</label>
        <painOffset>0.6</painOffset>
        <capMods>
          <li>
            <capacity>Consciousness</capacity>
            <postFactor>0.6</postFactor>
          </li>
          <li>
            <capacity>Manipulation</capacity>
            <postFactor>0.6</postFactor>
          </li>
          <li>
            <capacity>Moving</capacity>
            <postFactor>0.6</postFactor>
          </li>
          <li>
            <capacity>BloodPumping</capacity>
            <postFactor>0.6</postFactor>
          </li>
          <li>
            <capacity>Breathing</capacity>
            <postFactor>0.6</postFactor>
          </li>
        </capMods>
      </li>
      <li>
        <minSeverity>0.9</minSeverity>
        <label>death approaching</label>
        <lifeThreatening>true</lifeThreatening>
        <painOffset>0.9</painOffset>
        <capMods>
          <li>
            <capacity>Consciousness</capacity>
            <postFactor>0.45</postFactor>
          </li>
          <li>
            <capacity>Manipulation</capacity>
            <postFactor>0.45</postFactor>
          </li>
          <li>
            <capacity>Moving</capacity>
            <postFactor>0.45</postFactor>
          </li>
          <li>
            <capacity>BloodPumping</capacity>
            <postFactor>0.45</postFactor>
          </li>
          <li>
            <capacity>Breathing</capacity>
            <postFactor>0.45</postFactor>
          </li>
        </capMods>
      </li>
    </stages>
  </HediffDef>

  <HediffDef ParentName="InjuryBase">
    <defName>CAT_Eradication</defName>
    <label>eradication</label>
    <description>Matter is warped and disintegrated. Eradication is very painful, and body parts are very likely to be destroyed.</description>
    <displayWound>false</displayWound>
    <comps>
      <li Class="HediffCompProperties_TendDuration">
        <labelTendedWell>bandaged</labelTendedWell>
        <labelTendedWellInner>tended</labelTendedWellInner>
        <labelSolidTendedWell>tended</labelSolidTendedWell>
      </li>
      <li Class="HediffCompProperties_Infecter">
        <infectionChance>0</infectionChance>
      </li>
      <li Class="HediffCompProperties_GetsPermanent">
        <permanentLabel>eradication scar</permanentLabel>
      </li>
    </comps>
    <injuryProps>
      <painPerSeverity>0.0125</painPerSeverity>
      <averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
      <canMerge>true</canMerge>
      <destroyedLabel>Lost to eradication</destroyedLabel>
    </injuryProps>
  </HediffDef>
  
  <!--<HediffDef ParentName="PsycastHediffBase">
    <defName>CAT_Aegis</defName>
    <label>aegis</label>
    <description>An extraordinary powerful field that protects against all types of harm.</description>
	<initialSeverity>1</initialSeverity>
	<hediffClass>HediffWithComps</hediffClass>
	<comps>
		<li Class="VFECore.Shields.HediffCompProperties_Shield">
          <compClass>VFECore.Shields.HediffComp_Shield</compClass>
		  <graphic>
			<texPath>Effects/Aegis</texPath>
			<drawSize>(2, 2)</drawSize>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		  </graphic>
		  <energyPerTick>0.1</energyPerTick>
		  <maxEnergy>100</maxEnergy>
		  <energyLossPerDamage>1</energyLossPerDamage>
          <absorbAttackType>Both</absorbAttackType>
		  <soundRecharge>EnergyShield_AbsorbDamage</soundRecharge>
		  <soundBroken>EnergyShield_Broken</soundBroken>
		  <soundEnded>EnergyShield_Reset</soundEnded>
		</li>
	</comps>
  </HediffDef>-->
</Defs>