<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <ThingDef ParentName="ApparelArmorHelmetCataphractBase">
    <defName>CAT_PrestigeStellicKnightHelmet</defName>
    <label>prestige stellic knight helmet</label>
    <description>A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.</description>
    <techLevel>Ultra</techLevel>
    <recipeMaker>
      <unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
      <researchPrerequisite>CataphractArmor</researchPrerequisite>
      <skillRequirements>
        <Crafting>16</Crafting>
      </skillRequirements>
      <recipeUsers Inherit="False">
        <li>FabricationBench</li>
      </recipeUsers>
    </recipeMaker>
    <graphicData>
		<texPath>Things/Apparel/PrestigeStellicKnightHelmet/PrestigeStellicKnightHelmet</texPath>
		<shaderType>CutoutComplex</shaderType>
		<drawSize>(0.75, 0.75)</drawSize>
    </graphicData>
    <generateAllowChance>0</generateAllowChance>
	<generateCommonality>0</generateCommonality>
    <tradeTags>
      <li>HiTechArmor</li>
      <li>Armor</li>
    </tradeTags>
    <statBases>
      <WorkToMake>52500</WorkToMake>
      <MaxHitPoints>250</MaxHitPoints>
	  <MarketValue>500</MarketValue>
      <Mass>2.5</Mass>
      <Flammability>0.5</Flammability>
      <ArmorRating_Sharp>2.20</ArmorRating_Sharp>
      <ArmorRating_Blunt>1.00</ArmorRating_Blunt>
      <ArmorRating_Heat>1.15</ArmorRating_Heat>
      <Insulation_Cold>10</Insulation_Cold>
      <Insulation_Heat>5</Insulation_Heat>
      <EquipDelay>6</EquipDelay>
    </statBases>
    <thingCategories Inherit="False">
      <li>ApparelArmor</li>
    </thingCategories>
    <equippedStatOffsets>
      <PsychicSensitivity>0.05</PsychicSensitivity>
      <PsychicEntropyRecoveryRate>0.033</PsychicEntropyRecoveryRate>
	  <SocialImpact>0.2</SocialImpact>
	  <ToxicEnvironmentResistance>0.8</ToxicEnvironmentResistance>
	  <DecompressionResistance MayRequire="kentington.saveourship2">0.25</DecompressionResistance>
    </equippedStatOffsets>
    <costList>
      <ComponentSpacer>5</ComponentSpacer>
      <Plasteel>100</Plasteel>
      <Uranium>15</Uranium>
      <Gold>25</Gold>
    </costList>
    <apparel>
		<bodyPartGroups>
			<li>FullHead</li>
		</bodyPartGroups>
		<tags>
			<li>PrestigeCombatGear</li>
		</tags>
		<wornGraphicPath>Things/Apparel/PrestigeStellicKnightHelmet/PrestigeStellicKnightHelmet</wornGraphicPath>
		<useWornGraphicMask>true</useWornGraphicMask>
		<layers>
			<li>Overhead</li>
		</layers>
		<defaultOutfitTags>
			<li>Soldier</li>
		</defaultOutfitTags>
		<useDeflectMetalEffect>true</useDeflectMetalEffect>
    </apparel>
	<comps Inherit="False">
		<li MayRequire="kentington.saveourship2">
		  <compClass>SaveOurShip2.Comp_EVA</compClass>
		</li>
		<li Class="VanillaApparelExpanded.CompProperties_SwitchApparel">
			<SwitchTo>CAT_PrestigeStellicKnightHelmetOpen</SwitchTo>
			<graphicPath>Things/Apparel/PrestigeStellicKnightHelmet/PrestigeStellicKnightHelmetOpen</graphicPath>
		</li>
	</comps>
  </ThingDef>

  <ThingDef ParentName="ApparelArmorHelmetCataphractBase">
    <defName>CAT_PrestigeStellicKnightHelmetOpen</defName>
    <label>prestige stellic knight helmet</label>
    <description>A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.</description>
	<techLevel>Ultra</techLevel>
	<smeltable>false</smeltable>
    <graphicData>
		<texPath>Things/Apparel/PrestigeStellicKnightHelmet/PrestigeStellicKnightHelmetOpen</texPath>
		<shaderType>CutoutComplex</shaderType>
		<drawSize>(0.75, 0.75)</drawSize>
    </graphicData>
    <generateAllowChance>0</generateAllowChance>
	<generateCommonality>0</generateCommonality>
    <statBases>
      <MaxHitPoints>250</MaxHitPoints>
      <Mass>2.5</Mass>
	  <MarketValue>500</MarketValue>
      <Flammability>0.5</Flammability>
      <ArmorRating_Sharp>1.80</ArmorRating_Sharp>
      <ArmorRating_Blunt>0.80</ArmorRating_Blunt>
      <ArmorRating_Heat>0.75</ArmorRating_Heat>
      <Insulation_Cold>5</Insulation_Cold>
      <Insulation_Heat>2</Insulation_Heat>
      <EquipDelay>6</EquipDelay>
    </statBases>
    <thingCategories>
      <li>ApparelArmor</li>
    </thingCategories>
    <equippedStatOffsets>
      <PsychicSensitivity>0.05</PsychicSensitivity>
      <PsychicEntropyRecoveryRate>0.033</PsychicEntropyRecoveryRate>
      <SocialImpact>0.2</SocialImpact>
    </equippedStatOffsets>
    <apparel>
		<bodyPartGroups>
			<li>FullHead</li>
		</bodyPartGroups>
		<tags>
			<li>PrestigeCombatGear</li>
		</tags>
		<wornGraphicPath>Things/Apparel/PrestigeStellicKnightHelmet/PrestigeStellicKnightHelmetOpen</wornGraphicPath>
		<useWornGraphicMask>true</useWornGraphicMask>
		<layers>
			<li>Overhead</li>
		</layers>
		<defaultOutfitTags>
			<li>Soldier</li>
		</defaultOutfitTags>
		<useDeflectMetalEffect>true</useDeflectMetalEffect>
    </apparel>
	<comps Inherit="False">
		<li Class="VanillaApparelExpanded.CompProperties_SwitchApparel">
			<SwitchTo>CAT_PrestigeStellicKnightHelmet</SwitchTo>
			<graphicPath>Things/Apparel/PrestigeStellicKnightHelmet/PrestigeStellicKnightHelmet</graphicPath>
		</li>
	</comps>
  </ThingDef>

</Defs>