<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <ThingDef ParentName="HatMakeableBase">
    <defName>CAT_MagusHood</defName>
    <label>magus hood</label>
    <description>A masterfully crafted hood woven from expensive hyperweave and infused with subtle neural amplifiers, this ceremonial garment is reserved for the Empire's elite Psycasters. A symbol of status and power, it marks its wearer as a favored servant of the Empire’s psychic tradition.</description>
    <graphicData>
      <texPath>Things/Apparel/MagusHood/MagusHood</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <uiIconScale>1.15</uiIconScale>
    <statBases>
      <MaxHitPoints>120</MaxHitPoints>
      <WorkToMake>28000</WorkToMake>
      <Mass>1</Mass>
      <EquipDelay>2</EquipDelay>
      <Flammability>0.4</Flammability>
      <ArmorRating_Sharp>0.9</ArmorRating_Sharp>
      <ArmorRating_Blunt>0.6</ArmorRating_Blunt>
      <ArmorRating_Heat>0.75</ArmorRating_Heat>
      <Insulation_Cold>5</Insulation_Cold>
      <Insulation_Heat>3</Insulation_Heat>
    </statBases>
    <equippedStatOffsets>
      <SocialImpact>0.3</SocialImpact>
      <PsychicSensitivityOffset>0.2</PsychicSensitivityOffset>
      <PsychicEntropyRecoveryRate>0.1</PsychicEntropyRecoveryRate>
      <SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.3</SlaveSuppressionOffset>
      <ToxicEnvironmentResistance MayRequire="Ludeon.RimWorld.Biotech">0.5</ToxicEnvironmentResistance>
	  <DecompressionResistance MayRequire="kentington.saveourship2">0.25</DecompressionResistance>
    </equippedStatOffsets>
    <costList>
	  <Hyperweave>70</Hyperweave>
      <Gold>15</Gold>
      <Plasteel>50</Plasteel>
	  <ComponentSpacer>3</ComponentSpacer>
	  <VPE_Eltex MayRequire="VanillaExpanded.VPsycastsE">5</VPE_Eltex>
    </costList>
    <apparel>
      <developmentalStageFilter>Child, Adult</developmentalStageFilter>
      <wornGraphicPath>Things/Apparel/MagusHood/MagusHood</wornGraphicPath>
	  <useWornGraphicMask>true</useWornGraphicMask>
      <bodyPartGroups>
        <li>FullHead</li>
      </bodyPartGroups>
      <layers>
        <li>Overhead</li>
      </layers>
      <defaultOutfitTags>
        <li>Soldier</li>
      </defaultOutfitTags>
	  <useDeflectMetalEffect>true</useDeflectMetalEffect>
      <tags>
        <li>BestowerHood</li>
		<li>PrestigeCombatGear</li>
        <li>Royal</li>
        <li>RoyalTier5</li>
      </tags>
    </apparel>
    <tradeTags>
      <li>HiTechArmor</li>
      <li>Armor</li>
    </tradeTags>
	<generateCommonality>0</generateCommonality>
	<techLevel>Spacer</techLevel>
    <recipeMaker>
      <unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
      <researchPrerequisite>CataphractArmor</researchPrerequisite>
      <skillRequirements>
        <Crafting>10</Crafting>
      </skillRequirements>
      <recipeUsers Inherit="False">
        <li>FabricationBench</li>
      </recipeUsers>
	</recipeMaker>
	<colorGenerator Class="ColorGenerator_StandardApparel" />
	<comps>
		<li MayRequire="kentington.saveourship2">
		  <compClass>SaveOurShip2.Comp_EVA</compClass>
		</li>
	</comps>
  </ThingDef>
  
</Defs>