SFX_Battle_2A_Ch5:
	duty_cycle_pattern 0, 3, 2, 1
	square_note 4, 15, 4, 1536
	square_note 3, 12, 4, 1280
	square_note 5, 11, 5, 1536
	square_note 13, 14, 2, 1728
	sound_loop 3, SFX_Battle_2A_Ch5
	square_note 8, 13, 1, 1536
	sound_ret

SFX_Battle_2A_Ch6:
	duty_cycle_pattern 2, 0, 3, 1
	square_note 5, 14, 4, 1504
	square_note 4, 11, 4, 1248
	square_note 6, 10, 5, 1512
	square_note 14, 13, 1, 1696
	sound_loop 3, SFX_Battle_2A_Ch6
	sound_ret

SFX_Battle_2A_Ch8:
	noise_note 5, 12, 3, 51
	noise_note 3, 9, 2, 67
	noise_note 10, 11, 5, 51
	noise_note 15, 12, 3, 50
	sound_loop 2, SFX_Battle_2A_Ch8
	sound_ret
