SFX_Battle_1E_Ch5:
	duty_cycle 0
	pitch_sweep 3, -2
	square_note 4, 15, 2, 512
	pitch_sweep 2, 2
	square_note 8, 14, 2, 512
	pitch_sweep 0, 8
	sound_ret

SFX_Battle_1E_Ch8:
	noise_note 0, 13, 1, 66
	noise_note 4, 10, 1, 50
	noise_note 0, 13, 1, 34
	noise_note 6, 10, 1, 50
	sound_ret
